Async Entity Component System based on the ideas of specs (https://github.com/amethyst/specs)
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  1. #![allow(dead_code)]
  2. pub mod access;
  3. pub mod component;
  4. pub mod dispatcher;
  5. pub mod entity;
  6. pub mod error;
  7. pub mod misc;
  8. pub mod resource;
  9. pub mod storage;
  10. pub mod system;
  11. pub mod world;
  12. pub use asparit::ParallelIterator;
  13. pub use access::{Join, ParJoin, ReadStorage, WriteStorage};
  14. pub use dispatcher::Dispatcher;
  15. pub use resource::Resources;
  16. pub use storage::VecStorage;
  17. pub use system::{AsyncSystem, System};
  18. pub use world::World;