use glc::vector::Vector4f;
use lazy_static::lazy_static;

pub const UNIFORM_BUFFER_INDEX_CAMERA: gl::GLuint = 0;
pub const UNIFORM_BUFFER_INDEX_UNIFORM: gl::GLuint = 1;

pub const SHIP_SIZE: f32 = 15.0;
pub const PLANET_SIZE: f32 = 200.0;
pub const ASTEROID_SIZE: f32 = 100.0;

lazy_static! {
    pub static ref PLAYER_COLOR_DEFAULT: Vector4f = Vector4f::new(1.0, 1.0, 1.0, 0.1);
}
