@@ -0,0 +1,25 @@ | |||||
___________________________________________________________ | |||||
WorldPersistence________________________________________ \ | |||||
Planet_______________________________________________ \ \ | |||||
Asteroid__________________________________________ \ \ \ | |||||
MeetingPoint___________________________________ \ \ \ \ | |||||
Obstacle____________________________________ \ \ \ \ \ | |||||
Shape____________________________________ \ \ \ \ \ \ | |||||
MeetingPointOwned_____________________ \ \ \ \ \ \ \ | |||||
Fleet______________________________ \ \ \ \ \ \ \ \ | |||||
Ship____________________________ \ \ \ \ \ \ \ \ \ | |||||
FleetOwned___________________ \ \ \ \ \ \ \ \ \ \ | |||||
Position__________________ \ \ \ \ \ \ \ \ \ \ \ | |||||
PlayerOwned____________ \ \ \ \ \ \ \ \ \ \ \ \ | |||||
Player______________ \ \ \ \ \ \ \ \ \ \ \ \ \ | |||||
\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |||||
+--------------------+---+---+---+---+---+---+---+---+---+---+---+---+---+ | |||||
| Game Objects | | | | | | | | | | | | | | | |||||
+--------------------+---+---+---+---+---+---+---+---+---+---+---+---+---+ | |||||
| Player | x | | | | | | | | | | | | x | | |||||
| Ship | | x | x | x | x | | | | | | | | x | | |||||
| Fleet | | | | | | x | x | | | | | | x | | |||||
| Asteroid | | x | x | | | | | x | x | x | x | | x | | |||||
| Planet | | x | x | | | | | x | x | x | | x | x | | |||||
| MeetingPoint | | | x | | | | | | | x | | | x | | |||||
+--------------------+---+---+---+---+---+---+---+---+---+---+---+---+---+ |
@@ -1,6 +1,6 @@ | |||||
use glc::vector::Vector4f; | use glc::vector::Vector4f; | ||||
use space_crush_common::{ | use space_crush_common::{ | ||||
components::{Position, Ship, ShipObstacle, Velocity}, | |||||
components::{Position, Ship, ShipObstacle}, | |||||
continue_if_none, | continue_if_none, | ||||
}; | }; | ||||
use specs::{prelude::*, ReadStorage, System, World, WriteExpect}; | use specs::{prelude::*, ReadStorage, System, World, WriteExpect}; | ||||
@@ -14,7 +14,6 @@ pub struct Ships; | |||||
pub struct ShipsData<'a> { | pub struct ShipsData<'a> { | ||||
geometry: WriteExpect<'a, Geometry>, | geometry: WriteExpect<'a, Geometry>, | ||||
positions: ReadStorage<'a, Position>, | positions: ReadStorage<'a, Position>, | ||||
velocities: ReadStorage<'a, Velocity>, | |||||
ships: ReadStorage<'a, Ship>, | ships: ReadStorage<'a, Ship>, | ||||
} | } | ||||
@@ -25,19 +24,18 @@ impl<'a> System<'a> for Ships { | |||||
let ShipsData { | let ShipsData { | ||||
mut geometry, | mut geometry, | ||||
positions, | positions, | ||||
velocities, | |||||
ships, | ships, | ||||
} = data; | } = data; | ||||
gl::enable(gl::BLEND); | gl::enable(gl::BLEND); | ||||
gl::blend_func(gl::SRC_ALPHA, gl::ONE); | gl::blend_func(gl::SRC_ALPHA, gl::ONE); | ||||
for (position, velocity, ship) in (&positions, &velocities, &ships).join() { | |||||
for (position, ship) in (&positions, &ships).join() { | |||||
let ship_pos = position.get(); | let ship_pos = position.get(); | ||||
geometry.render_lines( | geometry.render_lines( | ||||
Vector4f::new(0.0, 0.0, 1.0, 0.2), | Vector4f::new(0.0, 0.0, 1.0, 0.2), | ||||
&[*ship_pos, ship_pos + velocity.dir() * velocity.speed()], | |||||
&[*ship_pos, ship_pos + ship.dir() * ship.speed()], | |||||
); | ); | ||||
geometry.render_lines( | geometry.render_lines( | ||||
Vector4f::new(1.0, 0.0, 0.0, 0.2), | Vector4f::new(1.0, 0.0, 0.0, 0.2), | ||||
@@ -12,7 +12,7 @@ use glc::{ | |||||
vertex_array::{DataType, VertexArray}, | vertex_array::{DataType, VertexArray}, | ||||
}; | }; | ||||
use space_crush_common::{ | use space_crush_common::{ | ||||
components::{Player, PlayerOwned, Position, Ship, ShipType, Velocity}, | |||||
components::{Player, PlayerOwned, Position, Ship, ShipType}, | |||||
misc::{ComponentEvent, LogResult, StorageHelper, StorageHelperMut}, | misc::{ComponentEvent, LogResult, StorageHelper, StorageHelperMut}, | ||||
}; | }; | ||||
use specs::{ | use specs::{ | ||||
@@ -55,7 +55,6 @@ pub struct Ships { | |||||
#[derive(SystemData)] | #[derive(SystemData)] | ||||
pub struct ShipsData<'a> { | pub struct ShipsData<'a> { | ||||
positions: ReadStorage<'a, Position>, | positions: ReadStorage<'a, Position>, | ||||
velocities: ReadStorage<'a, Velocity>, | |||||
players: ReadStorage<'a, Player>, | players: ReadStorage<'a, Player>, | ||||
owned: ReadStorage<'a, PlayerOwned>, | owned: ReadStorage<'a, PlayerOwned>, | ||||
ships: ReadStorage<'a, Ship>, | ships: ReadStorage<'a, Ship>, | ||||
@@ -217,16 +216,15 @@ impl Ships { | |||||
let data = ( | let data = ( | ||||
&ids as &dyn BitSetLike, | &ids as &dyn BitSetLike, | ||||
&d.positions, | &d.positions, | ||||
&d.velocities, | |||||
&d.ships, | &d.ships, | ||||
d.owned.maybe(), | d.owned.maybe(), | ||||
); | ); | ||||
for (id, position, velocity, ship, owned) in data.join() { | |||||
for (id, position, ship, owned) in data.join() { | |||||
let index = self.id_to_index[id as usize]; | let index = self.id_to_index[id as usize]; | ||||
let mut s = &mut buf_ship[index as usize]; | let mut s = &mut buf_ship[index as usize]; | ||||
s.pos = *position.get(); | s.pos = *position.get(); | ||||
s.dir = *velocity.dir(); | |||||
s.dir = *ship.dir(); | |||||
if self.need_init.contains(id) { | if self.need_init.contains(id) { | ||||
s.color = match owned.and_then(|owned| d.players.get(owned.owner())) { | s.color = match owned.and_then(|owned| d.players.get(owned.owner())) { | ||||
@@ -3,7 +3,7 @@ use rand::random; | |||||
use specs::{saveload::MarkedBuilder, Builder, Entity, World, WorldExt}; | use specs::{saveload::MarkedBuilder, Builder, Entity, World, WorldExt}; | ||||
use crate::{ | use crate::{ | ||||
components::{FleetOwned, PlayerOwned, Position, Ship, ShipType, Velocity}, | |||||
components::{FleetOwned, PlayerOwned, Position, Ship, ShipType}, | |||||
misc::{Persistence, WorldPersistence}, | misc::{Persistence, WorldPersistence}, | ||||
}; | }; | ||||
@@ -30,8 +30,7 @@ impl ShipBuilder { | |||||
let player_owned = PlayerOwned::new(player); | let player_owned = PlayerOwned::new(player); | ||||
let fleet_owned = FleetOwned::new(fleet); | let fleet_owned = FleetOwned::new(fleet); | ||||
let position = Position::new(position); | let position = Position::new(position); | ||||
let velocity = Velocity::new(direction, speed); | |||||
let ship = Ship::new(type_); | |||||
let ship = Ship::new(type_, direction, speed); | |||||
let entity = world | let entity = world | ||||
.create_entity() | .create_entity() | ||||
@@ -39,7 +38,6 @@ impl ShipBuilder { | |||||
.with(player_owned) | .with(player_owned) | ||||
.with(fleet_owned) | .with(fleet_owned) | ||||
.with(position) | .with(position) | ||||
.with(velocity) | |||||
.with(ship) | .with(ship) | ||||
.build(); | .build(); | ||||
@@ -81,13 +81,15 @@ impl Component for Fleet { | |||||
/* FleetOwned */ | /* FleetOwned */ | ||||
impl FleetOwned { | impl FleetOwned { | ||||
pub fn new(owner: Entity) -> Self { | |||||
Self { owner } | |||||
} | |||||
pub fn owner(&self) -> Entity { | pub fn owner(&self) -> Entity { | ||||
self.owner | self.owner | ||||
} | } | ||||
} | |||||
impl FleetOwned { | |||||
pub(crate) fn new(owner: Entity) -> Self { | |||||
Self { owner } | |||||
} | |||||
pub(crate) fn set_owner(&mut self, owner: Entity) { | pub(crate) fn set_owner(&mut self, owner: Entity) { | ||||
self.owner = owner; | self.owner = owner; | ||||
@@ -7,7 +7,6 @@ mod player; | |||||
mod position; | mod position; | ||||
mod shape; | mod shape; | ||||
mod ship; | mod ship; | ||||
mod velocity; | |||||
pub use asteroid::{Asteroid, Type as AsteroidType}; | pub use asteroid::{Asteroid, Type as AsteroidType}; | ||||
pub use fleet::{Fleet, FleetOwned}; | pub use fleet::{Fleet, FleetOwned}; | ||||
@@ -18,4 +17,3 @@ pub use player::{Player, PlayerOwned}; | |||||
pub use position::Position; | pub use position::Position; | ||||
pub use shape::Shape; | pub use shape::Shape; | ||||
pub use ship::{Count as ShipCount, Obstacle as ShipObstacle, Ship, Type as ShipType}; | pub use ship::{Count as ShipCount, Obstacle as ShipObstacle, Ship, Type as ShipType}; | ||||
pub use velocity::Velocity; |
@@ -10,6 +10,8 @@ use crate::{builder::ShipBuilder, misc::FlaggedStorage}; | |||||
#[derive(Clone, Debug, Serialize, Deserialize)] | #[derive(Clone, Debug, Serialize, Deserialize)] | ||||
pub struct Ship { | pub struct Ship { | ||||
type_: Type, | type_: Type, | ||||
dir: Vector2f, | |||||
speed: f32, | |||||
#[serde(skip)] | #[serde(skip)] | ||||
obstacle: Obstacle, | obstacle: Obstacle, | ||||
@@ -55,6 +57,16 @@ impl Ship { | |||||
self.type_ | self.type_ | ||||
} | } | ||||
#[inline] | |||||
pub fn dir(&self) -> &Vector2f { | |||||
&self.dir | |||||
} | |||||
#[inline] | |||||
pub fn speed(&self) -> f32 { | |||||
self.speed | |||||
} | |||||
#[inline] | #[inline] | ||||
pub fn target_pos(&self) -> &Vector2f { | pub fn target_pos(&self) -> &Vector2f { | ||||
&self.target_pos | &self.target_pos | ||||
@@ -73,9 +85,11 @@ impl Ship { | |||||
impl Ship { | impl Ship { | ||||
#[inline] | #[inline] | ||||
pub(crate) fn new(type_: Type) -> Self { | |||||
pub(crate) fn new(type_: Type, dir: Vector2f, speed: f32) -> Self { | |||||
Self { | Self { | ||||
type_, | type_, | ||||
dir, | |||||
speed, | |||||
obstacle: Default::default(), | obstacle: Default::default(), | ||||
target_pos: Default::default(), | target_pos: Default::default(), | ||||
target_dir: Default::default(), | target_dir: Default::default(), | ||||
@@ -89,8 +103,13 @@ impl Ship { | |||||
} | } | ||||
#[inline] | #[inline] | ||||
pub(crate) fn set_obstacle(&mut self, value: Obstacle) { | |||||
self.obstacle = value; | |||||
pub(crate) fn dir_mut(&mut self) -> &mut Vector2f { | |||||
&mut self.dir | |||||
} | |||||
#[inline] | |||||
pub(crate) fn obstacle_mut(&mut self) -> &mut Obstacle { | |||||
&mut self.obstacle | |||||
} | } | ||||
} | } | ||||
@@ -1,35 +0,0 @@ | |||||
use glc::vector::Vector2f; | |||||
use serde::{Deserialize, Serialize}; | |||||
use specs::{Component, VecStorage}; | |||||
#[derive(Clone, Debug, Default, Serialize, Deserialize)] | |||||
pub struct Velocity { | |||||
dir: Vector2f, | |||||
speed: f32, | |||||
} | |||||
/* Velocity */ | |||||
impl Velocity { | |||||
pub fn dir(&self) -> &Vector2f { | |||||
&self.dir | |||||
} | |||||
pub fn speed(&self) -> f32 { | |||||
self.speed | |||||
} | |||||
} | |||||
impl Velocity { | |||||
pub(crate) fn new(dir: Vector2f, speed: f32) -> Self { | |||||
Self { dir, speed } | |||||
} | |||||
pub(crate) fn dir_mut(&mut self) -> &mut Vector2f { | |||||
&mut self.dir | |||||
} | |||||
} | |||||
impl Component for Velocity { | |||||
type Storage = VecStorage<Self>; | |||||
} |
@@ -8,7 +8,7 @@ use specs::{saveload::SimpleMarker, World}; | |||||
use crate::{ | use crate::{ | ||||
components::{ | components::{ | ||||
Asteroid, MeetingPoint, MeetingPointOwned, Obstacle, Planet, Player, PlayerOwned, Position, | Asteroid, MeetingPoint, MeetingPointOwned, Obstacle, Planet, Player, PlayerOwned, Position, | ||||
Ship, Velocity, | |||||
Ship, | |||||
}, | }, | ||||
Error, | Error, | ||||
}; | }; | ||||
@@ -91,7 +91,6 @@ impl Persistence for WorldPersistence { | |||||
type Marker = SimpleMarker<PersistWorldMarker>; | type Marker = SimpleMarker<PersistWorldMarker>; | ||||
type Components = ( | type Components = ( | ||||
Position, | Position, | ||||
Velocity, | |||||
Player, | Player, | ||||
PlayerOwned, | PlayerOwned, | ||||
MeetingPoint, | MeetingPoint, | ||||
@@ -3,7 +3,7 @@ | |||||
use specs::{prelude::*, ParJoin, Read, ReadStorage, System, WriteStorage}; | use specs::{prelude::*, ParJoin, Read, ReadStorage, System, WriteStorage}; | ||||
use crate::{ | use crate::{ | ||||
components::{Position, Velocity}, | |||||
components::{Position, Ship}, | |||||
resources::Global, | resources::Global, | ||||
}; | }; | ||||
@@ -12,8 +12,8 @@ pub struct Movement; | |||||
#[derive(SystemData)] | #[derive(SystemData)] | ||||
pub struct MovementData<'a> { | pub struct MovementData<'a> { | ||||
position: WriteStorage<'a, Position>, | |||||
velocity: ReadStorage<'a, Velocity>, | |||||
positions: WriteStorage<'a, Position>, | |||||
ships: ReadStorage<'a, Ship>, | |||||
global: Read<'a, Global>, | global: Read<'a, Global>, | ||||
} | } | ||||
@@ -22,18 +22,18 @@ impl<'a> System<'a> for Movement { | |||||
fn run(&mut self, data: Self::SystemData) { | fn run(&mut self, data: Self::SystemData) { | ||||
let MovementData { | let MovementData { | ||||
mut position, | |||||
velocity, | |||||
mut positions, | |||||
ships, | |||||
global, | global, | ||||
} = data; | } = data; | ||||
(&mut position, &velocity) | |||||
(&mut positions, &ships) | |||||
.par_join() | .par_join() | ||||
.for_each(|(position, velocity)| { | |||||
.for_each(|(position, ship)| { | |||||
let delta = global.delta * global.world_speed; | let delta = global.delta * global.world_speed; | ||||
let position = position.get_mut(); | let position = position.get_mut(); | ||||
*position += velocity.dir() * velocity.speed() * delta; | |||||
*position += ship.dir() * ship.speed() * delta; | |||||
}); | }); | ||||
} | } | ||||
} | } |
@@ -13,7 +13,6 @@ use specs::{ | |||||
use crate::{ | use crate::{ | ||||
components::{ | components::{ | ||||
FleetOwned, MeetingPoint, MeetingPointOwned, Obstacle, Position, Shape, Ship, ShipObstacle, | FleetOwned, MeetingPoint, MeetingPointOwned, Obstacle, Position, Shape, Ship, ShipObstacle, | ||||
Velocity, | |||||
}, | }, | ||||
constants::{ | constants::{ | ||||
SHIP_ORBIT_AGILITY, SHIP_ORBIT_ANGLE_DELTA_MIN, SHIP_ORBIT_ANGLE_DELTA_RND, | SHIP_ORBIT_AGILITY, SHIP_ORBIT_ANGLE_DELTA_MIN, SHIP_ORBIT_ANGLE_DELTA_RND, | ||||
@@ -34,7 +33,6 @@ pub struct ShipsData<'a> { | |||||
global: Read<'a, Global>, | global: Read<'a, Global>, | ||||
entities: Entities<'a>, | entities: Entities<'a>, | ||||
ships: WriteStorage<'a, Ship>, | ships: WriteStorage<'a, Ship>, | ||||
velocities: WriteStorage<'a, Velocity>, | |||||
fleet_owned: ReadStorage<'a, FleetOwned>, | fleet_owned: ReadStorage<'a, FleetOwned>, | ||||
meeting_point_owned: ReadStorage<'a, MeetingPointOwned>, | meeting_point_owned: ReadStorage<'a, MeetingPointOwned>, | ||||
positions: ReadStorage<'a, Position>, | positions: ReadStorage<'a, Position>, | ||||
@@ -92,7 +90,6 @@ impl<'a> System<'a> for Ships { | |||||
global, | global, | ||||
entities, | entities, | ||||
mut ships, | mut ships, | ||||
mut velocities, | |||||
fleet_owned, | fleet_owned, | ||||
meeting_point_owned, | meeting_point_owned, | ||||
positions, | positions, | ||||
@@ -117,17 +114,11 @@ impl<'a> System<'a> for Ships { | |||||
ships.set_event_emission(false); | ships.set_event_emission(false); | ||||
let data = ( | |||||
positions.mask(), | |||||
&mut ships, | |||||
&mut velocities, | |||||
&positions, | |||||
&fleet_owned, | |||||
); | |||||
let data = (positions.mask(), &mut ships, &positions, &fleet_owned); | |||||
data.par_join() | data.par_join() | ||||
.for_each(|(id, ship, velocity, position, fleet_owned)| { | |||||
processor.progress_ship(id, ship, velocity, position, fleet_owned); | |||||
.for_each(|(id, ship, position, fleet_owned)| { | |||||
processor.progress_ship(id, ship, position, fleet_owned); | |||||
}); | }); | ||||
ships.set_event_emission(true); | ships.set_event_emission(true); | ||||
@@ -139,7 +130,6 @@ impl Processor<'_> { | |||||
&self, | &self, | ||||
id: Index, | id: Index, | ||||
ship: &mut Ship, | ship: &mut Ship, | ||||
velocity: &mut Velocity, | |||||
position: &Position, | position: &Position, | ||||
fleet_owned: &FleetOwned, | fleet_owned: &FleetOwned, | ||||
) { | ) { | ||||
@@ -179,7 +169,7 @@ impl Processor<'_> { | |||||
let target_pos = if ship_in_meeting_point && meeting_point_max > 0.0 { | let target_pos = if ship_in_meeting_point && meeting_point_max > 0.0 { | ||||
let meeting_point_to_ship_vec3 = | let meeting_point_to_ship_vec3 = | ||||
Vector3f::new(meeting_point_to_ship.x, meeting_point_to_ship.y, 0.0); | Vector3f::new(meeting_point_to_ship.x, meeting_point_to_ship.y, 0.0); | ||||
let ship_dir_vec3 = velocity.dir().into_vec3(); | |||||
let ship_dir_vec3 = ship.dir().into_vec3(); | |||||
let dir = if meeting_point_to_ship_vec3.cross(&ship_dir_vec3).z > 0.0 { | let dir = if meeting_point_to_ship_vec3.cross(&ship_dir_vec3).z > 0.0 { | ||||
1.0 | 1.0 | ||||
@@ -201,7 +191,7 @@ impl Processor<'_> { | |||||
meeting_point_pos.y + radius * angle.sin(), | meeting_point_pos.y + radius * angle.sin(), | ||||
) | ) | ||||
} else { | } else { | ||||
ship.set_obstacle(ShipObstacle::Search); | |||||
*ship.obstacle_mut() = ShipObstacle::Search; | |||||
*meeting_point_pos | *meeting_point_pos | ||||
}; | }; | ||||
@@ -213,7 +203,7 @@ impl Processor<'_> { | |||||
/* check if obstacle is still valid */ | /* check if obstacle is still valid */ | ||||
if ship_in_meeting_point { | if ship_in_meeting_point { | ||||
ship.set_obstacle(ShipObstacle::Done); | |||||
*ship.obstacle_mut() = ShipObstacle::Done; | |||||
} else if let ShipObstacle::Known(obstacle) = ship.obstacle() { | } else if let ShipObstacle::Known(obstacle) = ship.obstacle() { | ||||
if let Some(position) = self.positions.get(obstacle) { | if let Some(position) = self.positions.get(obstacle) { | ||||
let obstacle_meeting_point = self.meeting_points.get(obstacle).unwrap(); | let obstacle_meeting_point = self.meeting_points.get(obstacle).unwrap(); | ||||
@@ -230,10 +220,10 @@ impl Processor<'_> { | |||||
if (obstacle_angle > 90.0 && ship_to_obstacle.length_sqr() > meeting_point_sqr) | if (obstacle_angle > 90.0 && ship_to_obstacle.length_sqr() > meeting_point_sqr) | ||||
|| obstacle_angle > 170.0 | || obstacle_angle > 170.0 | ||||
{ | { | ||||
ship.set_obstacle(ShipObstacle::Search); | |||||
*ship.obstacle_mut() = ShipObstacle::Search; | |||||
} | } | ||||
} else { | } else { | ||||
ship.set_obstacle(ShipObstacle::Search); | |||||
*ship.obstacle_mut() = ShipObstacle::Search; | |||||
} | } | ||||
} | } | ||||
@@ -251,13 +241,13 @@ impl Processor<'_> { | |||||
let len_sqr = ship_to_obstacle.length_sqr(); | let len_sqr = ship_to_obstacle.length_sqr(); | ||||
if len_sqr < dist_sqr { | if len_sqr < dist_sqr { | ||||
dist_sqr = len_sqr; | dist_sqr = len_sqr; | ||||
ship.set_obstacle(ShipObstacle::Known(e)); | |||||
*ship.obstacle_mut() = ShipObstacle::Known(e); | |||||
} | } | ||||
} | } | ||||
if let ShipObstacle::Known(e) = ship.obstacle() { | if let ShipObstacle::Known(e) = ship.obstacle() { | ||||
if e == fleet_owned.owner() { | if e == fleet_owned.owner() { | ||||
ship.set_obstacle(ShipObstacle::Done); | |||||
*ship.obstacle_mut() = ShipObstacle::Done; | |||||
} | } | ||||
} | } | ||||
} | } | ||||
@@ -296,13 +286,13 @@ impl Processor<'_> { | |||||
} | } | ||||
/* update ship direction */ | /* update ship direction */ | ||||
let angle = expected_dir.angle2(&velocity.dir()); | |||||
let angle = expected_dir.angle2(ship.dir()); | |||||
if angle.into_inner().abs() > 0.0001 { | if angle.into_inner().abs() > 0.0001 { | ||||
let dir = angle.into_inner() / angle.abs().into_inner(); | let dir = angle.into_inner() / angle.abs().into_inner(); | ||||
let agility = SHIP_ORBIT_AGILITY; | let agility = SHIP_ORBIT_AGILITY; | ||||
let rot_speed = agility * linear_step(0.0, 45.0, angle.abs().into_deg().into_inner()); | let rot_speed = agility * linear_step(0.0, 45.0, angle.abs().into_deg().into_inner()); | ||||
*velocity.dir_mut() *= Matrix3f::rotate(rot_speed * -dir * self.delta); | |||||
*ship.dir_mut() *= Matrix3f::rotate(rot_speed * -dir * self.delta); | |||||
} | } | ||||
} | } | ||||
} | } |