8690656
(HEAD -> master)
Remove unecessary references by
2021-01-19 17:53:40 +0100
a1a30ec
Refactored ship movement by
2021-01-19 16:18:34 +0100
b3d139a
Striker error handling by
2021-01-15 05:32:06 +0100
7f82b54
Renamed 'MeetingPointOwned' to 'FleetOrbiting' by
2021-01-15 05:21:10 +0100
8fe07cb
Fixed 'MeetingPointOwned' component by
2021-01-15 04:28:42 +0100
a1c55d7
Implemented ship data depending on ship type and player race by
2021-01-12 22:00:05 +0100
ad20e60
Merged 'Velocity' and 'Ship' component by
2021-01-12 21:24:25 +0100
7ec1321
Use builder to create the different world objects by
2021-01-07 11:09:15 +0100
dc2e4e0
Renamed 'Owned' to 'PlayerOwned' by
2021-01-06 12:46:58 +0100
b61ee04
Renamed 'Orbit' to 'MeetingPoint' by
2021-01-06 12:37:42 +0100
6e3d980
Implemented ship tail using trandform feedback buffer by
2020-12-26 02:13:50 +0100
ae9f57b
reduced color vector from 4 elements to 3 by
2020-12-24 02:25:37 +0100
5ac3940
Use vertex array and geometry shader to render asteroids by
2020-12-24 00:33:16 +0100
c5e70fb
Use vertex array and geometry shader to render planets by
2020-12-24 00:21:06 +0100
e26c7db
Use vertex array and geometry shader to render ships by
2020-12-23 23:47:57 +0100
7697f03
Improved 'FlaggedStorage' by
2020-12-23 21:54:33 +0100
0fb546b
Renamed glc 'ArrayBuffer' to 'Buffer' by
2020-12-23 18:39:03 +0100
42399b6
Use geomtry shader to render text by
2020-12-23 16:57:51 +0100
574b769
Added system to handle fleet control events by
2020-12-21 23:22:26 +0100
d5022fd
Renamed 'StateUpdate' to 'InputStateUpdate' by
2020-12-21 21:00:31 +0100
d719a8c
Restricted visibility of components by
2020-12-21 20:55:31 +0100
dfb3e4d
Renamed 'PlayerState' to 'GameState' by
2020-12-21 16:26:27 +0100
8d7e4dc
Merged 'Fleet' and 'FleetInfo' and added 'Orbit' component by
2020-12-21 16:23:58 +0100
9fb731b
Implemented ship obstacles by
2020-12-18 01:54:12 +0100
5a52cc0
Remove unneded system data from ships system by
2020-12-17 02:48:54 +0100
0c9124f
Implemented FleetControl system to move ships between planets by
2020-12-17 02:33:16 +0100
0119fda
Refactored ship system and fixed small bug in fleet info calculation by
2020-12-17 02:29:47 +0100
d58a4dd
Renamed 'SelectFleet' to 'FleetSelect' by
2020-12-17 02:26:37 +0100
cf1c473
Refactored calculation of positions related to different coordinate systems by
2020-12-17 02:22:13 +0100
fa76eba
Added fleet count to debug output by
2020-12-16 22:29:57 +0100
57d44a5
Implemented detailed fleet selection menu by
2020-12-16 01:33:43 +0100
264fc63
Implemented simple fleet selection menu by
2020-12-15 03:27:22 +0100
d8a9b74
Small improvements by
2020-12-14 18:23:44 +0100
6304c6b
(raster)
Implemented first shoot of raster by
2020-12-14 18:12:21 +0100
f98d2cb
Implemented FleetInfo component to count the player controlled ships by
2020-12-14 02:52:45 +0100
98b4445
Implemented camera movement with mouse by
2020-12-12 02:47:15 +0100
08813aa
Implemented astroids by
2020-12-12 01:27:44 +0100
b750209
Implemented fleet component and needed systems by
2020-12-10 05:21:28 +0100
9bd2e3f
Merged 'Player' and 'PlayerVisual' component by
2020-12-10 00:19:51 +0100
c9d71a5
Implemented trait to log erroneous results with different log levels by
2020-12-09 23:52:21 +0100
f921990
Implemented 'Owned' and 'Player' components by
2020-12-09 23:37:33 +0100
34794e7
Implemented rendering system for ships by
2020-12-09 16:34:41 +0100
6ba58cd
Implemented persistance for world by
2020-12-09 15:00:25 +0100
3c52c47
Removed unused Code by
2020-12-09 11:47:46 +0100
7d51fee
Refactored shader code and implemented includes by
2020-12-09 01:59:25 +0100
09b6b58
Implemented render system for planets by
2020-12-08 23:46:20 +0100
d05b3e3
Split modules into seperate crates by
2020-12-08 21:35:53 +0100
754bc50
Implemented configuration resource by
2020-12-07 00:47:26 +0100
48a482b
Display mouse_pos in debug output by
2020-12-06 22:56:01 +0100
9263fd7
Implemented mouse and keyboard events and simple camera movement by
2020-12-06 22:44:11 +0100
bfa069e
Improved logging (using log4rs and log config files) by
2020-12-06 16:51:24 +0100
3dbba8a
Removed fonts by name (use only paths) by
2020-12-06 14:48:05 +0100
1323fae
Refactored Resources and Systems by
2020-12-06 14:43:34 +0100
46a8bc4
Implemented Text Manager by
2020-12-06 00:48:04 +0100
a69f42a
Implemented missing Drops by
2020-12-04 18:00:32 +0100
354c303
Implemented textures by
2020-12-02 00:08:03 +0100
dd7670c
Stabilized noise shader to the fragment coordinate by
2020-12-01 02:17:57 +0100
05b0414
Implemented virtual file system by
2020-12-01 01:13:53 +0100
10284da
Refactored shaders by
2020-12-01 00:02:05 +0100
98c01e5
Implemented FrameCounter by
2020-11-30 22:57:35 +0100
feee8f1
Implemented camera and basic quad rendering by
2020-11-30 22:35:13 +0100
41d8007
Implemented matrix types by
2020-11-30 01:07:55 +0100
4795cbd
Implemented vector types by
2020-11-29 23:07:37 +0100
152f426
Refactored project (use specs and rayon instead own implementation) by
2020-11-29 18:18:03 +0100
384a4f4
Implemented 'VertexArray' by
2020-11-29 12:39:40 +0100
62c621d
Implemented ArrayBuffer and first basic system by
2020-11-28 04:54:14 +0100
97ab80e
Implemented glc crate with shader module by
2020-11-28 01:46:44 +0100
2b65dcd
Implemented basic rendering by
2020-11-26 21:15:03 +0100
f47fff2
Updated submodules by
2020-11-26 18:49:58 +0100
0454c96
Added documentation and examples by
2020-11-23 23:52:34 +0100
2f7d043
Inital Commit by
2020-11-22 04:20:43 +0100