use std::time::Duration; use glc::vector::Vector3f; pub const UNIFORM_BUFFER_INDEX_CAMERA: gl::GLuint = 0; pub const UNIFORM_BUFFER_INDEX_UNIFORM: gl::GLuint = 1; pub const PLANET_SIZE: f32 = 200.0; pub const ASTEROID_SIZE: f32 = 100.0; pub const FLEET_SELECT_DETAIL_TIMEOUT: Duration = Duration::from_millis(250); pub const FLEET_SELECT_OFFSET: f32 = 10.0; pub const FLEET_SELECT_WIDTH: f32 = 75.0; pub const FLEET_SELECT_TEXT_OFFSET: f32 = 40.0; pub const FLEET_SELECT_ANIMATION_TIME: f32 = 0.400; pub const FLEET_SELECT_TEXT_SIZE: f32 = 24.0; pub const PLAYER_COLOR_DEFAULT: Vector3f = Vector3f::new(1.0, 1.0, 1.0);