use glc::vector::Vector4f; use lazy_static::lazy_static; pub const UNIFORM_BUFFER_INDEX_CAMERA: gl::GLuint = 0; pub const UNIFORM_BUFFER_INDEX_UNIFORM: gl::GLuint = 1; lazy_static! { pub static ref PLAYER_COLOR_DEFAULT: Vector4f = Vector4f::new(1.0, 1.0, 1.0, 0.1); }