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- struct GlowArgs {
- float step0;
- float step1;
- float pulseSize0;
- float pulseSize1;
- float pulseTime;
- };
-
- float glow(GlowArgs args, vec2 pos, float time) {
- float radius = length(pos);
- float pulse = sin(args.pulseTime * time);
- float glow = 1.0 - smoothstep(
- args.step0 + args.pulseSize0 * pulse,
- args.step1 + args.pulseSize1 * pulse,
- radius);
-
- return glow;
- }
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