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625 B

  1. #version 450 core
  2. #pragma include ./tail_render_shared.glsl
  3. layout (location = 0) in vec3 inColor;
  4. layout (location = 1) in vec2 inTail0;
  5. layout (location = 2) in vec2 inTail1;
  6. layout (location = 3) in vec2 inTail2;
  7. layout (location = 4) in vec2 inTail3;
  8. layout (location = 5) in vec2 inTail4;
  9. layout (location = 6) in vec2 inTail5;
  10. out VertexData vertexData;
  11. void main() {
  12. vertexData.color = inColor;
  13. vertexData.tail[0] = inTail0;
  14. vertexData.tail[1] = inTail1;
  15. vertexData.tail[2] = inTail2;
  16. vertexData.tail[3] = inTail3;
  17. vertexData.tail[4] = inTail4;
  18. vertexData.tail[5] = inTail5;
  19. }