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  1. struct FragmentData {
  2. vec2 texCoords;
  3. vec3 color;
  4. };
  5. struct VertexData {
  6. vec2 pos;
  7. float size;
  8. vec3 color;
  9. int texture;
  10. };
  11. const float GLOW_SIZE = 2.0; // relative to planet size
  12. const float GLOW_ALPHA = 0.2;