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- use glc::vector::{Angle, Vector2f, Vector4f};
- use space_crush_common::components::{MeetingPoint, Position};
- use specs::{prelude::*, ReadStorage, System, World, WriteExpect};
-
- use crate::resources::Geometry;
-
- #[derive(Default)]
- pub struct MeetingPoints {}
-
- #[derive(SystemData)]
- pub struct MeetingPointsData<'a> {
- geometry: WriteExpect<'a, Geometry>,
- positions: ReadStorage<'a, Position>,
- meeting_points: ReadStorage<'a, MeetingPoint>,
- }
-
- impl<'a> System<'a> for MeetingPoints {
- type SystemData = MeetingPointsData<'a>;
-
- fn run(&mut self, data: Self::SystemData) {
- let MeetingPointsData {
- mut geometry,
- positions,
- meeting_points,
- } = data;
-
- gl::enable(gl::BLEND);
-
- for (position, meeting_point) in (&positions, &meeting_points).join() {
- gl::blend_func(gl::SRC_ALPHA, gl::ONE);
- gl::blend_equation(gl::FUNC_ADD);
- geometry.render_lines(
- Vector4f::new(0.5, 0.5, 0.5, 0.05),
- &create_circle(position.get(), meeting_point.min()),
- );
- geometry.render_lines(
- Vector4f::new(0.5, 0.5, 0.5, 0.05),
- &create_circle(position.get(), meeting_point.max()),
- );
- }
-
- gl::blend_equation(gl::FUNC_ADD);
- gl::disable(gl::BLEND);
- }
- }
-
- fn create_circle(p: &Vector2f, r: f32) -> Vec<Vector2f> {
- let mut points = Vec::new();
-
- for i in 0..=180 {
- points.push(Vector2f::new(
- p.x + r * Angle::Deg(i as f32 * 2.0).cos(),
- p.y + r * Angle::Deg(i as f32 * 2.0).sin(),
- ));
- }
-
- points
- }
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