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- #version 450 core
-
- in FragmentData {
- vec2 tex_coord;
- vec4 color;
- } data;
-
- uniform sampler2D tex;
-
- out vec4 color;
-
- void main() {
- float alpha = texture(tex, data.tex_coord).r;
-
- if (alpha <= 0.0) {
- discard;
- }
-
- color = data.color * vec4(1.0, 1.0, 1.0, alpha);
- }
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