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* [utlMessageThread] some very small improvements

master
Bergmann89 há 9 anos
ascendente
cometimento
b636f828a1
1 ficheiros alterados com 2 adições e 2 eliminações
  1. +2
    -2
      uutlMessageThread.pas

+ 2
- 2
uutlMessageThread.pas Ver ficheiro

@@ -43,7 +43,7 @@ type
//Messages Objects passed to PostMessage will be freed automatically
procedure PostMessage(const aID: Cardinal; const aWParam, aLParam: PtrInt); overload;
procedure PostMessage(const aID: Cardinal; const aArgs: TObject); overload;
procedure PostMessage(const aMsg: TutlMessage); overload;
procedure PostMessage(const aMsg: TutlMessage); virtual; overload;

//Messages Objects passed to SendMessage must be freed by user when WaitResult is wrSignaled (otherwise the thread will handle it)
function SendMessage(const aID: Cardinal; const aWParam, aLParam: PtrInt;
@@ -51,7 +51,7 @@ type
function SendMessage(const aID: Cardinal; const aArgs: TObject;
const aWaitTime: Cardinal = INFINITE): TWaitResult; overload;
function SendMessage(const aMsg: TutlSynchronousMessage;
const aWaitTime: Cardinal = INFINITE): TWaitResult;
const aWaitTime: Cardinal = INFINITE): TWaitResult; virtual; overload;

constructor Create(CreateSuspended: Boolean; const StackSize: SizeUInt=DefaultStackSize);
destructor Destroy; override;


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