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Merge remote-tracking branch 'dglOpenGL/master'

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Bergmann89 7 years ago
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@@ -0,0 +1,328 @@
Mozilla Public License, version 2.0

1. Definitions

1.1. “Contributor”
means each individual or legal entity that creates, contributes to the
creation of, or owns Covered Software.

1.2. “Contributor Version”
means the combination of the Contributions of others (if any) used by a
Contributor and that particular Contributor’s Contribution.

1.3. “Contribution”
means Covered Software of a particular Contributor.

1.4. “Covered Software”
means Source Code Form to which the initial Contributor has attached the
notice in Exhibit A, the Executable Form of such Source Code Form,
and Modifications of such Source Code Form, in each case
including portions thereof.

1.5. “Incompatible With Secondary Licenses”
means

a. that the initial Contributor has attached the notice described
in Exhibit B to the Covered Software; or

b. that the Covered Software was made available under the terms of
version 1.1 or earlier of the License, but not also under the terms
of a Secondary License.

1.6. “Executable Form”
means any form of the work other than Source Code Form.

1.7. “Larger Work”
means a work that combines Covered Software with other material,
in a separate file or files, that is not Covered Software.

1.8. “License”
means this document.

1.9. “Licensable”
means having the right to grant, to the maximum extent possible,
whether at the time of the initial grant or subsequently,
any and all of the rights conveyed by this License.

1.10. “Modifications”
means any of the following:

a. any file in Source Code Form that results from an addition to,
deletion from, or modification of the contents of Covered Software; or

b. any new file in Source Code Form that contains any Covered Software.

1.11. “Patent Claims” of a Contributor
means any patent claim(s), including without limitation, method, process,
and apparatus claims, in any patent Licensable by such Contributor that
would be infringed, but for the grant of the License, by the making,
using, selling, offering for sale, having made, import, or transfer of
either its Contributions or its Contributor Version.

1.12. “Secondary License”
means either the GNU General Public License, Version 2.0, the
GNU Lesser General Public License, Version 2.1, the GNU Affero General
Public License, Version 3.0, or any later versions of those licenses.

1.13. “Source Code Form”
means the form of the work preferred for making modifications.

1.14. “You” (or “Your”)
means an individual or a legal entity exercising rights under this License.
For legal entities, “You” includes any entity that controls,
is controlled by, or is under common control with You. For purposes of
this definition, “control” means (a) the power, direct or indirect,
to cause the direction or management of such entity, whether by contract
or otherwise, or (b) ownership of more than fifty percent (50%) of the
outstanding shares or beneficial ownership of such entity.

2. License Grants and Conditions

2.1. Grants
Each Contributor hereby grants You a world-wide, royalty-free,
non-exclusive license:

a. under intellectual property rights (other than patent or trademark)
Licensable by such Contributor to use, reproduce, make available,
modify, display, perform, distribute, and otherwise exploit its
Contributions, either on an unmodified basis, with Modifications,
or as part of a Larger Work; and

b. under Patent Claims of such Contributor to make, use, sell,
offer for sale, have made, import, and otherwise transfer either
its Contributions or its Contributor Version.

2.2. Effective Date
The licenses granted in Section 2.1 with respect to any Contribution
become effective for each Contribution on the date the Contributor
first distributes such Contribution.

2.3. Limitations on Grant Scope
The licenses granted in this Section 2 are the only rights granted
under this License. No additional rights or licenses will be implied
from the distribution or licensing of Covered Software under this License.
Notwithstanding Section 2.1(b) above, no patent license is granted
by a Contributor:

a. for any code that a Contributor has removed from
Covered Software; or

b. for infringements caused by: (i) Your and any other third party’s
modifications of Covered Software, or (ii) the combination of its
Contributions with other software (except as part of its
Contributor Version); or

c. under Patent Claims infringed by Covered Software in the
absence of its Contributions.

This License does not grant any rights in the trademarks, service marks,
or logos of any Contributor (except as may be necessary to comply with
the notice requirements in Section 3.4).

2.4. Subsequent Licenses
No Contributor makes additional grants as a result of Your choice to
distribute the Covered Software under a subsequent version of this
License (see Section 10.2) or under the terms of a Secondary License
(if permitted under the terms of Section 3.3).

2.5. Representation
Each Contributor represents that the Contributor believes its
Contributions are its original creation(s) or it has sufficient rights
to grant the rights to its Contributions conveyed by this License.

2.6. Fair Use
This License is not intended to limit any rights You have under
applicable copyright doctrines of fair use, fair dealing,
or other equivalents.

2.7. Conditions
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the
licenses granted in Section 2.1.

3. Responsibilities

3.1. Distribution of Source Form
All distribution of Covered Software in Source Code Form, including
any Modifications that You create or to which You contribute, must be
under the terms of this License. You must inform recipients that the
Source Code Form of the Covered Software is governed by the terms
of this License, and how they can obtain a copy of this License.
You may not attempt to alter or restrict the recipients’ rights
in the Source Code Form.

3.2. Distribution of Executable Form
If You distribute Covered Software in Executable Form then:

a. such Covered Software must also be made available in Source Code
Form, as described in Section 3.1, and You must inform recipients of
the Executable Form how they can obtain a copy of such Source Code
Form by reasonable means in a timely manner, at a charge no more than
the cost of distribution to the recipient; and

b. You may distribute such Executable Form under the terms of this
License, or sublicense it under different terms, provided that the
license for the Executable Form does not attempt to limit or alter
the recipients’ rights in the Source Code Form under this License.

3.3. Distribution of a Larger Work
You may create and distribute a Larger Work under terms of Your choice,
provided that You also comply with the requirements of this License for
the Covered Software. If the Larger Work is a combination of
Covered Software with a work governed by one or more Secondary Licenses,
and the Covered Software is not Incompatible With Secondary Licenses,
this License permits You to additionally distribute such Covered Software
under the terms of such Secondary License(s), so that the recipient of
the Larger Work may, at their option, further distribute the
Covered Software under the terms of either this License or such
Secondary License(s).

3.4. Notices
You may not remove or alter the substance of any license notices
(including copyright notices, patent notices, disclaimers of warranty,
or limitations of liability) contained within the Source Code Form of
the Covered Software, except that You may alter any license notices to
the extent required to remedy known factual inaccuracies.

3.5. Application of Additional Terms
You may choose to offer, and to charge a fee for, warranty, support,
indemnity or liability obligations to one or more recipients of
Covered Software. However, You may do so only on Your own behalf,
and not on behalf of any Contributor. You must make it absolutely clear
that any such warranty, support, indemnity, or liability obligation is
offered by You alone, and You hereby agree to indemnify every Contributor
for any liability incurred by such Contributor as a result of warranty,
support, indemnity or liability terms You offer. You may include
additional disclaimers of warranty and limitations of liability
specific to any jurisdiction.

4. Inability to Comply Due to Statute or Regulation

If it is impossible for You to comply with any of the terms of this License
with respect to some or all of the Covered Software due to statute,
judicial order, or regulation then You must: (a) comply with the terms of
this License to the maximum extent possible; and (b) describe the limitations
and the code they affect. Such description must be placed in a text file
included with all distributions of the Covered Software under this License.
Except to the extent prohibited by statute or regulation, such description
must be sufficiently detailed for a recipient of ordinary skill
to be able to understand it.

5. Termination

5.1. The rights granted under this License will terminate automatically
if You fail to comply with any of its terms. However, if You become
compliant, then the rights granted under this License from a particular
Contributor are reinstated (a) provisionally, unless and until such
Contributor explicitly and finally terminates Your grants, and (b) on an
ongoing basis, if such Contributor fails to notify You of the
non-compliance by some reasonable means prior to 60 days after You have
come back into compliance. Moreover, Your grants from a particular
Contributor are reinstated on an ongoing basis if such Contributor
notifies You of the non-compliance by some reasonable means,
this is the first time You have received notice of non-compliance with
this License from such Contributor, and You become compliant prior to
30 days after Your receipt of the notice.

5.2. If You initiate litigation against any entity by asserting a patent
infringement claim (excluding declaratory judgment actions,
counter-claims, and cross-claims) alleging that a Contributor Version
directly or indirectly infringes any patent, then the rights granted
to You by any and all Contributors for the Covered Software under
Section 2.1 of this License shall terminate.

5.3. In the event of termination under Sections 5.1 or 5.2 above, all
end user license agreements (excluding distributors and resellers) which
have been validly granted by You or Your distributors under this License
prior to termination shall survive termination.

6. Disclaimer of Warranty

Covered Software is provided under this License on an “as is” basis, without
warranty of any kind, either expressed, implied, or statutory, including,
without limitation, warranties that the Covered Software is free of defects,
merchantable, fit for a particular purpose or non-infringing. The entire risk
as to the quality and performance of the Covered Software is with You.
Should any Covered Software prove defective in any respect, You
(not any Contributor) assume the cost of any necessary servicing, repair,
or correction. This disclaimer of warranty constitutes an essential part of
this License. No use of any Covered Software is authorized under this
License except under this disclaimer.

7. Limitation of Liability

Under no circumstances and under no legal theory, whether tort
(including negligence), contract, or otherwise, shall any Contributor, or
anyone who distributes Covered Software as permitted above, be liable to
You for any direct, indirect, special, incidental, or consequential damages
of any character including, without limitation, damages for lost profits,
loss of goodwill, work stoppage, computer failure or malfunction, or any and
all other commercial damages or losses, even if such party shall have been
informed of the possibility of such damages. This limitation of liability
shall not apply to liability for death or personal injury resulting from
such party’s negligence to the extent applicable law prohibits such
limitation. Some jurisdictions do not allow the exclusion or limitation of
incidental or consequential damages, so this exclusion and limitation may
not apply to You.

8. Litigation

Any litigation relating to this License may be brought only in the courts of
a jurisdiction where the defendant maintains its principal place of business
and such litigation shall be governed by laws of that jurisdiction, without
reference to its conflict-of-law provisions. Nothing in this Section shall
prevent a party’s ability to bring cross-claims or counter-claims.

9. Miscellaneous

This License represents the complete agreement concerning the subject matter
hereof. If any provision of this License is held to be unenforceable,
such provision shall be reformed only to the extent necessary to make it
enforceable. Any law or regulation which provides that the language of a
contract shall be construed against the drafter shall not be used to construe
this License against a Contributor.

10. Versions of the License

10.1. New Versions
Mozilla Foundation is the license steward. Except as provided in
Section 10.3, no one other than the license steward has the right to
modify or publish new versions of this License. Each version will be
given a distinguishing version number.

10.2. Effect of New Versions
You may distribute the Covered Software under the terms of the version
of the License under which You originally received the Covered Software,
or under the terms of any subsequent version published
by the license steward.

10.3. Modified Versions
If you create software not governed by this License, and you want to
create a new license for such software, you may create and use a modified
version of this License if you rename the license and remove any
references to the name of the license steward (except to note that such
modified license differs from this License).

10.4. Distributing Source Code Form that is
Incompatible With Secondary Licenses
If You choose to distribute Source Code Form that is
Incompatible With Secondary Licenses under the terms of this version of
the License, the notice described in Exhibit B of this
License must be attached.

Exhibit A - Source Code Form License Notice

This Source Code Form is subject to the terms of the
Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed
with this file, You can obtain one at http://mozilla.org/MPL/2.0/.

If it is not possible or desirable to put the notice in a particular file,
then You may include the notice in a location (such as a LICENSE file in a
relevant directory) where a recipient would be likely to
look for such a notice.

You may add additional accurate notices of copyright ownership.

Exhibit B - “Incompatible With Secondary Licenses” Notice

This Source Code Form is “Incompatible With Secondary Licenses”,
as defined by the Mozilla Public License, v. 2.0.

+ 316
- 18
dglOpenGL.pas View File

@@ -1,7 +1,6 @@
{ ============================================================================

OpenGL 4.5 - Headertranslation
Version 4.5a

Supported environments and targets :
- (Win32) Delphi 6 and up
@@ -33,11 +32,9 @@
You may retrieve the latest version of this file at the Delphi OpenGL
Community home page, located at http://www.delphigl.com/

The contents of this file are used with permission, subject to
the Mozilla Public License Version 1.1 (the "License"); you may
not use this file except in compliance with the License. You may
obtain a copy of the License at
http://www.mozilla.org/MPL/MPL-1.1.html
This Source Code Form is subject to the terms of the Mozilla Public License,
v. 2.0. If a copy of the MPL was not distributed with this file,
You can obtain one at http://mozilla.org/MPL/2.0/.

Software distributed under the License is distributed on an
"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
@@ -395,15 +392,6 @@ type
PGLMatrixd4 = ^TGLMatrixd4;
PVector4i = ^TVector4i;



{$IFDEF FPC}
TRect = packed record
Left, Top, Right, Bottom: Longint;
end;
{$ENDIF}


PGPU_DEVICE = ^GPU_DEVICE;
GPU_DEVICE = record
cb: DWORD;
@@ -525,6 +513,7 @@ var
GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3,
GL_ARB_texture_filter_minmax,
GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix,
GL_ARB_vertex_blend,
@@ -534,6 +523,7 @@ var
GL_ARB_shader_objects,
GL_ARB_vertex_shader,
GL_ARB_fragment_shader,
GL_ARB_fragment_shader_interlock,
GL_ARB_shading_language_100,
GL_ARB_occlusion_query,
GL_ARB_texture_non_power_of_two,
@@ -561,6 +551,7 @@ var
GL_ARB_compatibility,
GL_ARB_copy_buffer,
GL_ARB_shader_texture_lod,
GL_ARB_shader_viewport_layer_array,
GL_ARB_depth_clamp,
GL_ARB_draw_elements_base_vertex,
GL_ARB_fragment_coord_conventions,
@@ -571,6 +562,9 @@ var
GL_ARB_vertex_array_bgra,
GL_ARB_draw_buffers_blend,
GL_ARB_sample_shading,
GL_ARB_sample_locations,
GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp,
GL_ARB_texture_cube_map_array,
GL_ARB_texture_gather,
GL_ARB_texture_query_lod,
@@ -579,8 +573,11 @@ var
GL_ARB_blend_func_extended,
GL_ARB_explicit_attrib_location,
GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile,
GL_ARB_post_depth_coverage,
GL_ARB_sampler_objects,
GL_ARB_shader_bit_encoding,
GL_ARB_shader_clock,
GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_swizzle,
GL_ARB_timer_query,
@@ -588,17 +585,22 @@ var
GL_ARB_draw_indirect,
GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64,
GL_ARB_gpu_shader_int64,
GL_ARB_shader_subroutine,
GL_ARB_tessellation_shader,
GL_ARB_texture_buffer_object_rgb32,
GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3,
GL_ARB_ES2_compatibility,
GL_ARB_ES3_2_compatibility,
GL_ARB_get_program_binary,
GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_precision,
GL_ARB_shader_ballot,
GL_ARB_vertex_attrib_64bit,
GL_ARB_viewport_array,
GL_KHR_no_error,

// GL 4.2
GL_ARB_base_instance,
@@ -814,6 +816,7 @@ var
GL_INGR_color_clamp,
GL_INGR_interlace_read,
GL_INGR_palette_buffer,
GL_INTEL_framebuffer_CMAA,
GL_INTEL_parallel_arrays,
GL_INTEL_texture_scissor,
GL_MESA_resize_buffers,
@@ -863,6 +866,9 @@ var
GL_NV_transform_feedback,
GL_NV_vertex_program4,
GL_NV_conditional_render,
GL_NV_conservative_raster,
GL_NV_conservative_raster_dilate,

GL_NV_present_video,
GL_NV_explicit_multisample,
GL_NV_transform_feedback2,
@@ -882,6 +888,10 @@ var
GL_OML_interlace,
GL_OML_resample,
GL_OML_subsample,

GL_OVR_multiview,
GL_OVR_multiview2,

GL_PGI_misc_hints,
GL_PGI_vertex_hints,
GL_REND_screen_coordinates,
@@ -3232,6 +3242,10 @@ const
GL_DOT3_RGB_ARB = $86AE;
GL_DOT3_RGBA_ARB = $86AF;

// GL_ARB_texture_filter_minmax
GL_TEXTURE_REDUCTION_MODE_ARB = $9366;
GL_WEIGHTED_AVERAGE_ARB = $9367;

// GL_ARB_texture_mirrored_repeat
GL_MIRRORED_REPEAT_ARB = $8370;

@@ -3742,6 +3756,16 @@ const
GL_SAMPLE_SHADING_ARB = $8C36;
GL_MIN_SAMPLE_SHADING_VALUE_ARB = $8C37;

// GL_ARB_sample_locations
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = $933D;
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = $933E;
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = $933F;
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = $9340;
GL_SAMPLE_LOCATION_ARB = $8E50;
GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = $9341;
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = $9342;
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = $9343;

// GL_ARB_texture_cube_map_array
GL_TEXTURE_CUBE_MAP_ARRAY_ARB = $9009;
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = $900A;
@@ -3776,6 +3800,10 @@ const
// GL_ARB_occlusion_query2
GL_ANY_SAMPLES_PASSED = $8C2F;

// GL_ARB_parallel_shader_compile
GL_MAX_SHADER_COMPILER_THREADS_ARB = $91B0;
GL_COMPLETION_STATUS_ARB = $91B1;

// GL_ARB_sampler_objects
GL_SAMPLER_BINDING = $8919;

@@ -3838,6 +3866,15 @@ const
GL_DOUBLE_MAT4x2 = $8F4D;
GL_DOUBLE_MAT4x3 = $8F4E;

// GL_ARB_gpu_shader_int64
GL_INT64_ARB = $140E;
GL_INT64_VEC2_ARB = $8FE9;
GL_INT64_VEC3_ARB = $8FEA;
GL_INT64_VEC4_ARB = $8FEB;
GL_UNSIGNED_INT64_VEC2_ARB = $8FF5;
GL_UNSIGNED_INT64_VEC3_ARB = $8FF6;
GL_UNSIGNED_INT64_VEC4_ARB = $8FF7;

// GL_ARB_shader_subroutine
GL_ACTIVE_SUBROUTINES = $8DE5;
GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6;
@@ -3928,6 +3965,11 @@ const
GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
GL_RGB565 = $8D62;

// GL_ARB_ES3_2_compatibility
GL_PRIMITIVE_BOUNDING_BOX_ARB = $092BE;
GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = $09381;
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = $09382;

// GL_ARB_get_program_binary
GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
GL_PROGRAM_BINARY_LENGTH = $8741;
@@ -4421,6 +4463,8 @@ const

// GL 4.4
GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = $8221;
GL_TEXTURE_BUFFER_BINDING = $8C2A;
GL_MAP_PERSISTENT_BIT = $0040;
GL_MAP_COHERENT_BIT = $0080;
GL_DYNAMIC_STORAGE_BIT = $0100;
@@ -6378,6 +6422,17 @@ const
GL_QUERY_BY_REGION_WAIT_NV = $8E15;
GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16;

// GL_NV_conservative_raster
GL_CONSERVATIVE_RASTERIZATION_NV = $9346;
GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = $9347;
GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = $9348;
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = $9349;

// GL_NV_conservative_raster_dilate
GL_CONSERVATIVE_RASTER_DILATE_NV = $9379;
GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = $937A;
GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = $937B;

// GL_NV_present_video
GL_FRAME_NV = $8E26;
GL_FIELDS_NV = $8E27;
@@ -6550,6 +6605,10 @@ const
GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;

// GL_OVR_multiview
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = $9630;
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = $9632;

// GL_PGI_misc_hints
GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8;
GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD;
@@ -7033,6 +7092,9 @@ const
// GL_KHR_robustness
GL_CONTEXT_ROBUST_ACCESS = $90F3;

// GL_KHR_no_error
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = $00000008;

// GL_ARB_fragment_shader
GL_FRAGMENT_SHADER_ARB = $8B30;
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; // 1.4
@@ -8815,6 +8877,9 @@ type
TglMapBufferRange = function(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglFlushMappedBufferRange = procedure(target: GLenum; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}

// GL_ARB_parallel_shader_compile
TglMaxShaderCompilerThreadsARB = procedure(count : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}

// GL_ARB_texture_buffer_object
TglTexBufferARB = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}

@@ -8869,6 +8934,11 @@ type
// GL_ARB_sample_shading
TglMinSampleShadingARB = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}

// GL_ARB_sample_locations
TglFramebufferSampleLocationsfvARB = procedure(target : GLenum; start : GLuint; count : GLsizei; const v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglNamedFramebufferSampleLocationsfvARB = procedure(framebuffer : GLuint; start : GLuint; count : GLsizei; const v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglEvaluateDepthValuesARB = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}

// GL_ARB_shading_language_include
TglNamedStringARB = procedure(type_: GLenum; namelen: GLint; const name: PGLchar; stringlen: GLint; const string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglDeleteNamedStringARB = procedure(namelen: GLint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
@@ -8966,6 +9036,44 @@ type
TglUniformMatrix4x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglGetUniformdv = procedure(program_: GLuint; location: GLint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}

// GL_ARB_gpu_shader_int64
TglUniform1i64ARB = procedure(location : GLint; x : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglUniform2i64ARB = procedure(location : GLint; x : GLint64; y : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglUniform3i64ARB = procedure(location : GLint; x : GLint64; y : GLint64; z : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglUniform4i64ARB = procedure(location : GLint; x : GLint64; y : GLint64; z : GLint64; w : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglUniform1i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglUniform2i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglUniform3i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglUniform4i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglUniform1ui64ARB = procedure(location : GLint; x : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglUniform2ui64ARB = procedure(location : GLint; x : GLuint64; y : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglUniform3ui64ARB = procedure(location : GLint; x : GLuint64; y : GLuint64; z : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglUniform4ui64ARB = procedure(location : GLint; x : GLuint64; y : GLuint64; z : GLuint64; w : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglUniform1ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglUniform2ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglUniform3ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglUniform4ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglGetUniformi64vARB = procedure(program_ : GLuint; location : GLint; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglGetUniformui64vARB = procedure(program_ : GLuint; location : GLint; params : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglGetnUniformi64vARB = procedure(program_ : GLuint; location : GLint; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglGetnUniformui64vARB = procedure(program_ : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform1i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform2i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64; y : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform3i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64; y : GLint64; z : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform4i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64; y : GLint64; z : GLint64; w : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform1i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform2i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform3i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform4i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform1ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform2ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64; y : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform3ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64; y : GLuint64; z : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform4ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64; y : GLuint64; z : GLuint64; w : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform1ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform2ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform3ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglProgramUniform4ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}

// GL_ARB_shader_subroutine
TglGetSubroutineUniformLocation = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglGetSubroutineIndex = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
@@ -9158,6 +9266,9 @@ type

// GL_ARB_debug_output2

// GL_ARB_ES3_2_compatibility
TglPrimitiveBoundingBoxARB = procedure(minX : GLfloat; minY : GLfloat; minZ : GLfloat; minW : GLfloat; maxX : GLfloat; maxY : GLfloat; maxZ : GLfloat; maxW : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}

// GL_ARB_ES3_compatibility

// GL_ARB_explicit_uniform_location
@@ -10156,6 +10267,9 @@ type
// GL_INGR_blend_func_separate
TglBlendFuncSeparateINGR = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}

// GL_INTEL_framebuffer_CMAA
TglApplyFramebufferAttachmentCMAAINTEL = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}

// GL_INTEL_parallel_arrays
TglVertexPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglNormalPointervINTEL = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
@@ -10429,6 +10543,12 @@ type
TglBeginConditionalRenderNV = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglEndConditionalRenderNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}

// GL_NV_conservative_raster
TglSubpixelPrecisionBiasNV = procedure(xbits : GLuint; ybits : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}

// GL_NV_conservative_raster_dilate
TglConservativeRasterParameterfNV = procedure(pname : GLenum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}

// GL_NV_present_video
TglPresentFrameKeyedNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDuratioId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint; target1: GLenum; fill1: GLuint; key1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglPresentFrameDualFillNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; target1: GLenum; fill1: GLuint; target2: GLenum; fill2: GLuint; target3: GLenum; fill3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
@@ -10673,7 +10793,8 @@ type

// GL_AMD_query_buffer_object

//
// GL_OVR_multiview
TglFramebufferTextureMultiviewOVR = procedure(target : GLenum; attachment : GLenum; texture : GLuint; level : GLint; baseViewIndex : GLint; numViews : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}

// GL_PGI_misc_hints
TglHintPGI = procedure(target: GLenum; mode: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
@@ -12284,6 +12405,11 @@ var
// GL_ARB_sample_shading
glMinSampleShadingARB: TglMinSampleShadingARB;

// GL_ARB_sample_locations
glFramebufferSampleLocationsfvARB : TglFramebufferSampleLocationsfvARB;
glNamedFramebufferSampleLocationsfvARB : TglNamedFramebufferSampleLocationsfvARB;
glEvaluateDepthValuesARB : TglEvaluateDepthValuesARB;

// GL_ARB_shading_language_include
glNamedStringARB: TglNamedStringARB;
glDeleteNamedStringARB: TglDeleteNamedStringARB;
@@ -12381,6 +12507,44 @@ var
glUniformMatrix4x3dv: TglUniformMatrix4x3dv;
glGetUniformdv: TglGetUniformdv;

// GL_ARB_gpu_shader_int64
glUniform1i64ARB : TglUniform1i64ARB;
glUniform2i64ARB : TglUniform2i64ARB;
glUniform3i64ARB : TglUniform3i64ARB;
glUniform4i64ARB : TglUniform4i64ARB;
glUniform1i64vARB : TglUniform1i64vARB;
glUniform2i64vARB : TglUniform2i64vARB;
glUniform3i64vARB : TglUniform3i64vARB;
glUniform4i64vARB : TglUniform4i64vARB;
glUniform1ui64ARB : TglUniform1ui64ARB;
glUniform2ui64ARB : TglUniform2ui64ARB;
glUniform3ui64ARB : TglUniform3ui64ARB;
glUniform4ui64ARB : TglUniform4ui64ARB;
glUniform1ui64vARB : TglUniform1ui64vARB;
glUniform2ui64vARB : TglUniform2ui64vARB;
glUniform3ui64vARB : TglUniform3ui64vARB;
glUniform4ui64vARB : TglUniform4ui64vARB;
glGetUniformi64vARB : TglGetUniformi64vARB;
glGetUniformui64vARB : TglGetUniformui64vARB;
glGetnUniformi64vARB : TglGetnUniformi64vARB;
glGetnUniformui64vARB : TglGetnUniformui64vARB;
glProgramUniform1i64ARB : TglProgramUniform1i64ARB;
glProgramUniform2i64ARB : TglProgramUniform2i64ARB;
glProgramUniform3i64ARB : TglProgramUniform3i64ARB;
glProgramUniform4i64ARB : TglProgramUniform4i64ARB;
glProgramUniform1i64vARB : TglProgramUniform1i64vARB;
glProgramUniform2i64vARB : TglProgramUniform2i64vARB;
glProgramUniform3i64vARB : TglProgramUniform3i64vARB;
glProgramUniform4i64vARB : TglProgramUniform4i64vARB;
glProgramUniform1ui64ARB : TglProgramUniform1ui64ARB;
glProgramUniform2ui64ARB : TglProgramUniform2ui64ARB;
glProgramUniform3ui64ARB : TglProgramUniform3ui64ARB;
glProgramUniform4ui64ARB : TglProgramUniform4ui64ARB ;
glProgramUniform1ui64vARB : TglProgramUniform1ui64vARB;
glProgramUniform2ui64vARB : TglProgramUniform2ui64vARB;
glProgramUniform3ui64vARB : TglProgramUniform3ui64vARB;
glProgramUniform4ui64vARB : TglProgramUniform4ui64vARB;

// GL_ARB_shader_subroutine
glGetSubroutineUniformLocation: TglGetSubroutineUniformLocation;
glGetSubroutineIndex: TglGetSubroutineIndex;
@@ -12417,6 +12581,12 @@ var
glDepthRangef: TglDepthRangef;
glClearDepthf: TglClearDepthf;

// GL_ARB_ES3_2_compatibility
glPrimitiveBoundingBoxARB : TglPrimitiveBoundingBoxARB;

// GL_ARB_parallel_shader_compile
glMaxShaderCompilerThreadsARB : TglMaxShaderCompilerThreadsARB;

// GL_ARB_get_program_binary
glGetProgramBinary: TglGetProgramBinary;
glProgramBinary: TglProgramBinary;
@@ -13533,6 +13703,9 @@ var
// GL_INGR_blend_func_separate
glBlendFuncSeparateINGR: TglBlendFuncSeparateINGR;

// GL_INTEL_framebuffer_CMAA
glApplyFramebufferAttachmentCMAAINTEL : TglApplyFramebufferAttachmentCMAAINTEL;

// GL_INTEL_parallel_arrays
glVertexPointervINTEL: TglVertexPointervINTEL;
glNormalPointervINTEL: TglNormalPointervINTEL;
@@ -13806,6 +13979,12 @@ var
glBeginConditionalRenderNV: TglBeginConditionalRenderNV;
glEndConditionalRenderNV: TglEndConditionalRenderNV;

// GL_NV_conservative_raster
glSubpixelPrecisionBiasNV : TglSubpixelPrecisionBiasNV;

// GL_NV_conservative_raster_dilate
glConservativeRasterParameterfNV : TglConservativeRasterParameterfNV;

// GL_NV_present_video
glPresentFrameKeyedNV: TglPresentFrameKeyedNV;
glPresentFrameDualFillNV: TglPresentFrameDualFillNV;
@@ -14047,6 +14226,9 @@ var
// GL_PGI_misc_hints
glHintPGI: TglHintPGI;

// GL_OVR_multiview
glFramebufferTextureMultiviewOVR : TglFramebufferTextureMultiviewOVR;

// GL_SGIS_detail_texture
glDetailTexFuncSGIS: TglDetailTexFuncSGIS;
glGetDetailTexFuncSGIS: TglGetDetailTexFuncSGIS;
@@ -14651,6 +14833,7 @@ procedure Read_GL_ARB_sync;
procedure Read_GL_ARB_texture_multisample;
procedure Read_GL_ARB_draw_buffers_blend;
procedure Read_GL_ARB_sample_shading;
procedure Read_GL_ARB_sample_locations;
procedure Read_GL_ARB_shading_language_include;
procedure Read_GL_ARB_blend_func_extended;
procedure Read_GL_ARB_sampler_objects;
@@ -14658,6 +14841,7 @@ procedure Read_GL_ARB_timer_query;
procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
procedure Read_GL_ARB_draw_indirect;
procedure Read_GL_ARB_gpu_shader_fp64;
procedure Read_GL_ARB_gpu_shader_int64;
procedure Read_GL_ARB_shader_subroutine;
procedure Read_GL_ARB_tessellation_shader;
procedure Read_GL_ARB_transform_feedback2;
@@ -14667,6 +14851,10 @@ procedure Read_GL_ARB_get_program_binary;
procedure Read_GL_ARB_separate_shader_objects;
procedure Read_GL_ARB_vertex_attrib_64bit;
procedure Read_GL_ARB_viewport_array;

procedure Read_GL_ARB_ES3_2_compatibility;
procedure Read_GL_ARB_parallel_shader_compile;

// GL 4.2
procedure Read_GL_ARB_base_instance;
procedure Read_GL_ARB_transform_feedback_instanced;
@@ -14769,6 +14957,7 @@ procedure Read_GL_IBM_multimode_draw_arrays;
procedure Read_GL_IBM_vertex_array_lists;
procedure Read_GL_INGR_blend_func_separate;
procedure Read_GL_INTEL_parallel_arrays;
procedure Read_GL_INTEL_framebuffer_CMAA;
procedure Read_GL_MESA_resize_buffers;
procedure Read_GL_MESA_window_pos;
procedure Read_GL_NV_evaluators;
@@ -14790,6 +14979,8 @@ procedure Read_GL_NV_gpu_program4;
procedure Read_GL_NV_parameter_buffer_object;
procedure Read_GL_NV_transform_feedback;
procedure Read_GL_NV_conditional_render;
procedure Read_GL_NV_conservative_raster;
procedure Read_GL_NV_conservative_raster_dilate;
procedure Read_GL_NV_present_video;
procedure Read_GL_NV_explicit_multisample;
procedure Read_GL_NV_transform_feedback2;
@@ -14803,6 +14994,7 @@ procedure Read_GL_NV_vertex_attrib_integer_64bit;
procedure Read_GL_NV_vdpau_interop;
procedure Read_GL_NV_texture_barrier;
procedure Read_GL_PGI_misc_hints;
procedure Read_GL_OVR_multiview;
procedure Read_GL_SGIS_detail_texture;
procedure Read_GL_SGIS_fog_function;
procedure Read_GL_SGIS_multisample;
@@ -15995,7 +16187,6 @@ begin
Read_GL_ARB_texture_view;
Read_GL_ARB_vertex_attrib_binding;

// Note (Due to Khronos' change in header convetions, no more single read_ functions) starting with GL 4.4
Read_GL_4_4;
Read_GL_4_5;
end;
@@ -16452,6 +16643,13 @@ begin
glMinSampleShadingARB := dglGetProcAddress('glMinSampleShadingARB');
end;

procedure Read_GL_ARB_sample_locations;
begin
glFramebufferSampleLocationsfvARB := dglGetProcAddress('glFramebufferSampleLocationsfvARB');
glNamedFramebufferSampleLocationsfvARB := dglGetProcAddress('glNamedFramebufferSampleLocationsfvARB');
glEvaluateDepthValuesARB := dglGetProcAddress('glEvaluateDepthValuesARB');;
end;

procedure Read_GL_ARB_shading_language_include;
begin
glNamedStringARB := dglGetProcAddress('glNamedStringARB');
@@ -16581,6 +16779,46 @@ begin
glGetUniformdv := dglGetProcAddress('glGetUniformdv');
end;

procedure Read_GL_ARB_gpu_shader_int64;
begin
glUniform1i64ARB := dglGetProcAddress('glUniform1i64ARB');
glUniform2i64ARB := dglGetProcAddress('glUniform2i64ARB');
glUniform3i64ARB := dglGetProcAddress('glUniform3i64ARB');
glUniform4i64ARB := dglGetProcAddress('glUniform4i64ARB');
glUniform1i64vARB := dglGetProcAddress('glUniform1i64vARB');
glUniform2i64vARB := dglGetProcAddress('glUniform2i64vARB');
glUniform3i64vARB := dglGetProcAddress('glUniform3i64vARB');
glUniform4i64vARB := dglGetProcAddress('glUniform4i64vARB');
glUniform1ui64ARB := dglGetProcAddress('glUniform1ui64ARB');
glUniform2ui64ARB := dglGetProcAddress('glUniform2ui64ARB');
glUniform3ui64ARB := dglGetProcAddress('glUniform3ui64ARB');
glUniform4ui64ARB := dglGetProcAddress('glUniform4ui64ARB');
glUniform1ui64vARB := dglGetProcAddress('glUniform1ui64vARB');
glUniform2ui64vARB := dglGetProcAddress('glUniform2ui64vARB');
glUniform3ui64vARB := dglGetProcAddress('glUniform3ui64vARB');
glUniform4ui64vARB := dglGetProcAddress('glUniform4ui64vARB');
glGetUniformi64vARB := dglGetProcAddress('glGetUniformi64vARB');
glGetUniformui64vARB := dglGetProcAddress('glGetUniformui64vARB');
glGetnUniformi64vARB := dglGetProcAddress('glGetnUniformi64vARB');
glGetnUniformui64vARB := dglGetProcAddress('glGetnUniformui64vARB');
glProgramUniform1i64ARB := dglGetProcAddress('glProgramUniform1i64ARB');
glProgramUniform2i64ARB := dglGetProcAddress('glProgramUniform2i64ARB');
glProgramUniform3i64ARB := dglGetProcAddress('glProgramUniform3i64ARB');
glProgramUniform4i64ARB := dglGetProcAddress('glProgramUniform4i64ARB');
glProgramUniform1i64vARB := dglGetProcAddress('glProgramUniform1i64vARB');
glProgramUniform2i64vARB := dglGetProcAddress('glProgramUniform2i64vARB');
glProgramUniform3i64vARB := dglGetProcAddress('glProgramUniform3i64vARB');
glProgramUniform4i64vARB := dglGetProcAddress('glProgramUniform4i64vARB');
glProgramUniform1ui64ARB := dglGetProcAddress('glProgramUniform1ui64ARB');
glProgramUniform2ui64ARB := dglGetProcAddress('glProgramUniform2ui64ARB');
glProgramUniform3ui64ARB := dglGetProcAddress('glProgramUniform3ui64ARB');
glProgramUniform4ui64ARB := dglGetProcAddress('glProgramUniform4ui64ARB ');
glProgramUniform1ui64vARB := dglGetProcAddress('glProgramUniform1ui64vARB');
glProgramUniform2ui64vARB := dglGetProcAddress('glProgramUniform2ui64vARB');
glProgramUniform3ui64vARB := dglGetProcAddress('glProgramUniform3ui64vARB');
glProgramUniform4ui64vARB := dglGetProcAddress('glProgramUniform4ui64vARB');
end;

procedure Read_GL_ARB_shader_subroutine;
begin
glGetSubroutineUniformLocation := dglGetProcAddress('glGetSubroutineUniformLocation');
@@ -16627,6 +16865,16 @@ begin
glClearDepthf := dglGetProcAddress('glClearDepthf');
end;

procedure Read_GL_ARB_ES3_2_compatibility;
begin
glPrimitiveBoundingBoxARB := dglGetProcAddress('glPrimitiveBoundingBoxARB');
end;

procedure Read_GL_ARB_parallel_shader_compile;
begin
glMaxShaderCompilerThreadsARB := dglGetProcAddress('glMaxShaderCompilerThreadsARB');
end;

procedure Read_GL_ARB_get_program_binary;
begin
glGetProgramBinary := dglGetProcAddress('glGetProgramBinary');
@@ -18052,6 +18300,11 @@ begin
glTexCoordPointervINTEL := dglGetProcAddress('glTexCoordPointervINTEL');
end;

procedure Read_GL_INTEL_framebuffer_CMAA;
begin
glApplyFramebufferAttachmentCMAAINTEL := dglGetProcAddress('glApplyFramebufferAttachmentCMAAINTEL');
end;

procedure Read_GL_MESA_resize_buffers;
begin
glResizeBuffersMESA := dglGetProcAddress('glResizeBuffersMESA');
@@ -18361,6 +18614,17 @@ begin
glEndConditionalRenderNV := dglGetProcAddress('glEndConditionalRenderNV');
end;

procedure Read_GL_NV_conservative_raster;
begin
glSubpixelPrecisionBiasNV := dglGetProcAddress('glSubpixelPrecisionBiasNV');
end;

procedure Read_GL_NV_conservative_raster_dilate;
begin
glConservativeRasterParameterfNV := dglGetProcAddress('glConservativeRasterParameterfNV');
end;


procedure Read_GL_NV_present_video;
begin
glPresentFrameKeyedNV := dglGetProcAddress('glPresentFrameKeyedNV');
@@ -18535,6 +18799,11 @@ begin
glHintPGI := dglGetProcAddress('glHintPGI');
end;

procedure Read_GL_OVR_multiview;
begin
glFramebufferTextureMultiviewOVR := dglGetProcAddress('glFramebufferTextureMultiviewOVR');
end;

procedure Read_GL_SGIS_detail_texture;
begin
glDetailTexFuncSGIS := dglGetProcAddress('glDetailTexFuncSGIS');
@@ -19062,6 +19331,7 @@ begin
Read_GL_ARB_draw_instanced;
Read_GL_ARB_framebuffer_object;
Read_GL_ARB_geometry_shader4;
Read_GL_ARB_gpu_shader_int64;
Read_GL_ARB_instanced_arrays;
Read_GL_ARB_map_buffer_range;
Read_GL_ARB_texture_buffer_object;
@@ -19074,6 +19344,7 @@ begin
Read_GL_ARB_texture_multisample;
Read_GL_ARB_draw_buffers_blend;
Read_GL_ARB_sample_shading;
Read_GL_ARB_sample_locations;
Read_GL_ARB_shading_language_include;
Read_GL_ARB_sparse_texture;
Read_GL_ARB_sparse_buffer;
@@ -19087,7 +19358,6 @@ begin
Read_GL_ARB_tessellation_shader;
Read_GL_ARB_transform_feedback2;
Read_GL_ARB_transform_feedback3;
Read_GL_ARB_ES2_compatibility;
Read_GL_ARB_get_program_binary;
Read_GL_ARB_separate_shader_objects;
Read_GL_ARB_vertex_attrib_64bit;
@@ -19096,6 +19366,7 @@ begin
Read_GL_ARB_compute_variable_group_size;
Read_GL_ARB_debug_output;
Read_GL_ARB_robustness;
Read_GL_ARB_ES2_compatibility;
//
Read_GL_ATI_draw_buffers;
Read_GL_ATI_element_array;
@@ -19168,6 +19439,7 @@ begin
Read_GL_IBM_vertex_array_lists;
Read_GL_INGR_blend_func_separate;
Read_GL_INTEL_parallel_arrays;
Read_GL_INTEL_framebuffer_CMAA;
Read_GL_KHR_blend_equation_advanced;
Read_GL_MESA_resize_buffers;
Read_GL_MESA_window_pos;
@@ -19190,6 +19462,8 @@ begin
Read_GL_NV_parameter_buffer_object;
Read_GL_NV_transform_feedback;
Read_GL_NV_conditional_render;
Read_GL_NV_conservative_raster;
Read_GL_NV_conservative_raster_dilate;
Read_GL_NV_present_video;
Read_GL_NV_explicit_multisample;
Read_GL_NV_transform_feedback2;
@@ -19205,6 +19479,7 @@ begin
Read_GL_NV_path_rendering;
Read_GL_NV_bindless_texture;
Read_GL_PGI_misc_hints;
Read_GL_OVR_multiview;
Read_GL_SGIS_detail_texture;
Read_GL_SGIS_fog_function;
Read_GL_SGIS_multisample;
@@ -19233,6 +19508,9 @@ begin
Read_GL_SUN_triangle_list;
Read_GL_SUN_vertex;

Read_GL_ARB_ES3_2_compatibility;
Read_GL_ARB_parallel_shader_compile;

{$IFDEF DGL_WIN}
Read_WGL_ARB_buffer_region;
Read_WGL_ARB_extensions_string;
@@ -19480,6 +19758,8 @@ begin
GL_ARB_shadow := Int_CheckExtension(Buffer, 'GL_ARB_shadow');
GL_ARB_shadow_ambient := Int_CheckExtension(Buffer, 'GL_ARB_shadow_ambient');
GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
GL_ARB_sparse_texture2 := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture2');
GL_ARB_sparse_texture_clamp := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture_clamp');
GL_ARB_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_ARB_texture_border_clamp');
GL_ARB_texture_compression := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression');
GL_ARB_texture_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map');
@@ -19487,6 +19767,7 @@ begin
GL_ARB_texture_env_combine := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_combine');
GL_ARB_texture_env_crossbar := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_crossbar');
GL_ARB_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_dot3');
GL_ARB_texture_filter_minmax := Int_CheckExtension(Buffer, 'GL_ARB_texture_filter_minmax');
GL_ARB_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_ARB_texture_mirrored_repeat');
GL_ARB_transpose_matrix := Int_CheckExtension(Buffer, 'GL_ARB_transpose_matrix');
GL_ARB_vertex_blend := Int_CheckExtension(Buffer, 'GL_ARB_vertex_blend');
@@ -19496,6 +19777,7 @@ begin
GL_ARB_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_shader_objects');
GL_ARB_vertex_shader := Int_CheckExtension(Buffer, 'GL_ARB_vertex_shader');
GL_ARB_fragment_shader := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader');
GL_ARB_fragment_shader_interlock := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader_interlock');
GL_ARB_occlusion_query := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query');
GL_ARB_shading_language_100 := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_100');
GL_ARB_point_sprite := Int_CheckExtension(Buffer, 'GL_ARB_point_sprite');
@@ -19523,6 +19805,7 @@ begin
GL_ARB_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_compatibility');
GL_ARB_copy_buffer := Int_CheckExtension(Buffer, 'GL_ARB_copy_buffer');
GL_ARB_shader_texture_lod := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_lod');
GL_ARB_shader_viewport_layer_array := Int_CheckExtension(Buffer, 'GL_ARB_shader_viewport_layer_array');
GL_ARB_depth_clamp := Int_CheckExtension(Buffer, 'GL_ARB_depth_clamp');
GL_ARB_draw_elements_base_vertex := Int_CheckExtension(Buffer, 'GL_ARB_draw_elements_base_vertex');
GL_ARB_fragment_coord_conventions := Int_CheckExtension(Buffer, 'GL_ARB_fragment_coord_conventions');
@@ -19541,8 +19824,11 @@ begin
GL_ARB_blend_func_extended := Int_CheckExtension(Buffer, 'GL_ARB_blend_func_extended');
GL_ARB_explicit_attrib_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_attrib_location');
GL_ARB_occlusion_query2 := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query2');
GL_ARB_parallel_shader_compile := Int_CheckExtension(Buffer, 'GL_ARB_parallel_shader_compile');
GL_ARB_post_depth_coverage := Int_CheckExtension(Buffer, 'GL_ARB_post_depth_coverage');
GL_ARB_sampler_objects := Int_CheckExtension(Buffer, 'GL_ARB_sampler_objects');
GL_ARB_shader_bit_encoding := Int_CheckExtension(Buffer, 'GL_ARB_shader_bit_encoding');
GL_ARB_shader_clock := Int_CheckExtension(Buffer, 'GL_ARB_shader_clock');
GL_ARB_texture_rgb10_a2ui := Int_CheckExtension(Buffer, 'GL_ARB_texture_rgb10_a2ui');
GL_ARB_texture_swizzle := Int_CheckExtension(Buffer, 'GL_ARB_texture_swizzle');
GL_ARB_timer_query := Int_CheckExtension(Buffer, 'GL_ARB_timer_query');
@@ -19550,14 +19836,18 @@ begin
GL_ARB_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_draw_indirect');
GL_ARB_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader5');
GL_ARB_gpu_shader_fp64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_fp64');
GL_ARB_gpu_shader_int64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_int64');
GL_ARB_shader_subroutine := Int_CheckExtension(Buffer, 'GL_ARB_shader_subroutine');
GL_ARB_tessellation_shader := Int_CheckExtension(Buffer, 'GL_ARB_tessellation_shader');
GL_ARB_texture_buffer_object_rgb32 := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object_rgb32');
GL_ARB_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback2');
GL_ARB_transform_feedback3 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback3');
GL_ARB_ES2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES2_compatibility');
GL_ARB_ES3_2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_2_compatibility');
GL_ARB_get_program_binary := Int_CheckExtension(Buffer, 'GL_ARB_get_program_binary');
GL_ARB_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_separate_shader_objects');
GL_ARB_shader_atomic_counter_ops := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counter_ops');
GL_ARB_shader_ballot := Int_CheckExtension(Buffer, 'GL_ARB_shader_ballot');
GL_ARB_shader_precision := Int_CheckExtension(Buffer, 'GL_ARB_shader_precision');
GL_ARB_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_64bit');
GL_ARB_viewport_array := Int_CheckExtension(Buffer, 'GL_ARB_viewport_array');
@@ -19779,6 +20069,7 @@ begin
GL_INGR_palette_buffer := Int_CheckExtension(Buffer, 'GL_INGR_palette_buffer');

// INTEL
GL_INTEL_framebuffer_CMAA := Int_CheckExtension(Buffer, 'GL_INTEL_framebuffer_CMAA');
GL_INTEL_parallel_arrays := Int_CheckExtension(Buffer, 'GL_INTEL_parallel_arrays');
GL_INTEL_texture_scissor := Int_CheckExtension(Buffer, 'GL_INTEL_texture_scissor');

@@ -19790,6 +20081,7 @@ begin
// 4.5
GL_KHR_blend_equation_advanced := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced');
GL_KHR_blend_equation_advanced_coherent := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced_coherent');
GL_KHR_no_error := Int_CheckExtension(Buffer, 'GL_KHR_no_error');
GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
GL_KHR_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_KHR_robust_buffer_access_behavior');

@@ -19839,6 +20131,8 @@ begin
GL_NV_transform_feedback := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback');
GL_NV_vertex_program4 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program4');
GL_NV_conditional_render := Int_CheckExtension(Buffer, 'GL_NV_conditional_render');
GL_NV_conservative_raster := Int_CheckExtension(Buffer, 'GL_NV_conservative_raster');
GL_NV_conservative_raster_dilate := Int_CheckExtension(Buffer, 'GL_NV_conservative_raster_dilate');
GL_NV_present_video := Int_CheckExtension(Buffer, 'GL_NV_present_video');
GL_NV_explicit_multisample := Int_CheckExtension(Buffer, 'GL_NV_explicit_multisample');
GL_NV_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback2');
@@ -19865,6 +20159,10 @@ begin
GL_OML_resample := Int_CheckExtension(Buffer, 'GL_OML_resample');
GL_OML_subsample := Int_CheckExtension(Buffer, 'GL_OML_subsample');

// OVR
GL_OVR_multiview := Int_CheckExtension(Buffer, 'GL_OVR_multiview');
GL_OVR_multiview2 := Int_CheckExtension(Buffer, 'GL_OVR_multiview2');

// PGI
GL_PGI_misc_hints := Int_CheckExtension(Buffer, 'GL_PGI_misc_hints');
GL_PGI_vertex_hints := Int_CheckExtension(Buffer, 'GL_PGI_vertex_hints');


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