unit ugluMatrixExHelper; {$mode objfpc}{$H+} interface uses Classes, SysUtils, ugluVectorExHelper; type generic TgluMatrixHelper = class public type TVectorHelper = specialize TgluVectorHelper; TVectorHelperF = specialize TgluVectorHelperF; TBaseType = T; PBaseType = ^T; TMat2 = array[0..1] of TVectorHelper.TVector2; TMat3 = array[0..2] of TVectorHelper.TVector3; TMat4 = array[0..3] of TVectorHelper.TVector4; PMat2 = ^TMat2; PMat3 = ^TMat3; PMat4 = ^TMat4; public class function Equals(const m1, m2: TMat2): Boolean; overload; inline; class function Equals(const m1, m2: TMat3): Boolean; overload; inline; class function Equals(const m1, m2: TMat4): Boolean; overload; inline; class function ToString(const m: TMat2; const aRound: Integer = -3): String; overload; inline; class function ToString(const m: TMat3; const aRound: Integer = -3): String; overload; inline; class function ToString(const m: TMat4; const aRound: Integer = -3): String; overload; inline; class function TryFromString(const s: String; out m: TMat2): Boolean; overload; inline; class function TryFromString(const s: String; out m: TMat3): Boolean; overload; inline; class function TryFromString(const s: String; out m: TMat4): Boolean; overload; inline; class function Transpose(const m: TMat2): TMat2; overload; inline; class function Transpose(const m: TMat3): TMat3; overload; inline; class function Transpose(const m: TMat4): TMat4; overload; inline; class function Sub(const m: TMat2; const c, r: Integer): TBaseType; overload; inline; class function Sub(const m: TMat3; const c, r: Integer): TMat2; overload; inline; class function Sub(const m: TMat4; const c, r: Integer): TMat3; overload; inline; class function Determinant(const m: TMat2): Double; overload; inline; class function Determinant(const m: TMat3): Double; overload; inline; class function Determinant(const m: TMat4): Double; overload; class function Adjoint(const m: TMat3): TMat3; overload; class function Adjoint(const m: TMat4): TMat4; overload; class function Multiply(const m1, m2: TMat2): TMat2; overload; inline; class function Multiply(const m1, m2: TMat3): TMat3; overload; inline; class function Multiply(const m1, m2: TMat4): TMat4; overload; inline; class function Multiply(const m: TMat2; const v: TVectorHelper.TVector2): TVectorHelper.TVector2; overload; inline; class function Multiply(const m: TMat3; const v: TVectorHelper.TVector3): TVectorHelper.TVector3; overload; inline; class function Multiply(const m: TMat4; const v: TVectorHelper.TVector4): TVectorHelper.TVector4; overload; inline; class function Multiply(const m: TMat2; const v: TBaseType): TMat2; overload; inline; class function Multiply(const m: TMat3; const v: TBaseType): TMat3; overload; inline; class function Multiply(const m: TMat4; const v: TBaseType): TMat4; overload; inline; class function Invert(m: TMat2): TMat2; overload; inline; class function Invert(m: TMat3): TMat3; overload; inline; class function Invert(m: TMat4): TMat4; overload; inline; class function CreateTranslate(const v: TVectorHelper.TVector2): TMat3; class function CreateTranslate(const v: TVectorHelper.TVector3): TMat4; class function CreateScale(const v: TVectorHelper.TVector2): TMat3; class function CreateScale(const v: TVectorHelper.TVector3): TMat4; class function CreateRotate(a: Double): TMat3; class function CreateRotate(axis: TVectorHelper.TVector3; a: Double): TMat4; class function CreateShear(const v: TVectorHelper.TVector2): TMat3; class function CreateShear(const x, y, z: TVectorHelper.TVector2): TMat4; private class function GetElement(p: PBaseType; x, y, sz: Integer): TBaseType; inline; class procedure SetElement(p: PBaseType; x, y, sz: Integer; v: TBaseType); inline; class procedure Transpose(src, dst: PBaseType; sz: Integer); class procedure Sub(src, dst: PBaseType; sz, c, r: Integer); class procedure Mult(p1, p2, r: PBaseType; c1r2, r1, c2: Integer); class procedure Mult(src, dst: PBaseType; c, r: Integer; v: TBaseType); class function TryFromString(const s: String; p: PBaseType; r, c: Integer): Boolean; end; TgluMatrixF = specialize TgluMatrixHelper; TgluMatrixD = specialize TgluMatrixHelper; implementation uses Math; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //TgluMatrixHelper////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// class function TgluMatrixHelper.Equals(const m1, m2: TMat2): Boolean; begin result := TVectorHelper.Equals(m1[0], m2[0]) and TVectorHelper.Equals(m1[1], m2[1]); end; class function TgluMatrixHelper.Equals(const m1, m2: TMat3): Boolean; begin result := TVectorHelper.Equals(m1[0], m2[0]) and TVectorHelper.Equals(m1[1], m2[1]) and TVectorHelper.Equals(m1[2], m2[2]); end; class function TgluMatrixHelper.Equals(const m1, m2: TMat4): Boolean; begin result := TVectorHelper.Equals(m1[0], m2[0]) and TVectorHelper.Equals(m1[1], m2[1]) and TVectorHelper.Equals(m1[2], m2[2]) and TVectorHelper.Equals(m1[3], m2[3]); end; class function TgluMatrixHelper.ToString(const m: TMat2; const aRound: Integer): String; begin result := format('(%s); (%s)', [ TVectorHelper.ToString(m[0], aRound), TVectorHelper.ToString(m[1], aRound)]); end; class function TgluMatrixHelper.ToString(const m: TMat3; const aRound: Integer): String; begin result := format('(%s); (%s); (%s)', [ TVectorHelper.ToString(m[0], aRound), TVectorHelper.ToString(m[1], aRound), TVectorHelper.ToString(m[2], aRound)]); end; class function TgluMatrixHelper.ToString(const m: TMat4; const aRound: Integer): String; begin result := format('(%s); (%s); (%s); (%s)', [ TVectorHelper.ToString(m[0], aRound), TVectorHelper.ToString(m[1], aRound), TVectorHelper.ToString(m[2], aRound), TVectorHelper.ToString(m[3], aRound)]); end; class function TgluMatrixHelper.TryFromString(const s: String; out m: TMat2): Boolean; begin result := TryFromString(s, @m[0,0], 2, 2); end; class function TgluMatrixHelper.TryFromString(const s: String; out m: TMat3): Boolean; begin result := TryFromString(s, @m[0,0], 3, 3); end; class function TgluMatrixHelper.TryFromString(const s: String; out m: TMat4): Boolean; begin result := TryFromString(s, @m[0,0], 4, 4); end; class function TgluMatrixHelper.Transpose(const m: TMat2): TMat2; begin Transpose(@m[0,0], @result[0,0], Length(m)); end; class function TgluMatrixHelper.Transpose(const m: TMat3): TMat3; begin Transpose(@m[0,0], @result[0,0], Length(m)); end; class function TgluMatrixHelper.Transpose(const m: TMat4): TMat4; begin Transpose(@m[0,0], @result[0,0], Length(m)); end; class function TgluMatrixHelper.Sub(const m: TMat2; const c, r: Integer): TBaseType; begin Sub(@m[0,0], @result, 2, c, r); end; class function TgluMatrixHelper.Sub(const m: TMat3; const c, r: Integer): TMat2; begin Sub(@m[0,0], @result[0,0], 3, c, r); end; class function TgluMatrixHelper.Sub(const m: TMat4; const c, r: Integer): TMat3; begin Sub(@m[0,0], @result[0,0], 4, c, r); end; class function TgluMatrixHelper.Determinant(const m: TMat2): Double; begin result := m[0,0] * m[1,1] - m[1,0] * m[0,1]; end; class function TgluMatrixHelper.Determinant(const m: TMat3): Double; begin result := m[0,0] * m[1,1] * m[2,2] + m[1,0] * m[2,1] * m[0,2] + m[2,0] * m[0,1] * m[1,2] - m[2,0] * m[1,1] * m[0,2] - m[1,0] * m[0,1] * m[2,2] - m[0,0] * m[2,1] * m[1,2]; end; class function TgluMatrixHelper.Determinant(const m: TMat4): Double; var i: Integer; begin result := 0.0; for i := 0 to 3 do result := result + power(-1, i) * m[i,0] * Determinant(Sub(m, i, 0)); end; class function TgluMatrixHelper.Adjoint(const m: TMat3): TMat3; var i, j: Integer; begin for i := 0 to 2 do for j := 0 to 2 do result[i,j] := power(-1, i+j) * Determinant(Sub(m, i, j)); result := Transpose(result{%H-}); end; class function TgluMatrixHelper.Adjoint(const m: TMat4): TMat4; var i, j: Integer; begin for i := 0 to 3 do for j := 0 to 3 do result[i,j] := power(-1, i+j) * Determinant(Sub(m, i, j)); result := Transpose(result{%H-}); end; class function TgluMatrixHelper.Multiply(const m1, m2: TMat2): TMat2; begin Mult(@m1[0,0], @m2[0,0], @result[0,0], 2, 2, 2); end; class function TgluMatrixHelper.Multiply(const m1, m2: TMat3): TMat3; begin Mult(@m1[0,0], @m2[0,0], @result[0,0], 3, 3, 3); end; class function TgluMatrixHelper.Multiply(const m1, m2: TMat4): TMat4; begin Mult(@m1[0,0], @m2[0,0], @result[0,0], 4, 4, 4); end; class function TgluMatrixHelper.Multiply(const m: TMat2; const v: TVectorHelper.TVector2): TVectorHelper.TVector2; begin Mult(@m[0,0], @v[0], @result[0], 2, 2, 1); end; class function TgluMatrixHelper.Multiply(const m: TMat3; const v: TVectorHelper.TVector3): TVectorHelper.TVector3; begin Mult(@m[0,0], @v[0], @result[0], 3, 3, 1); end; class function TgluMatrixHelper.Multiply(const m: TMat4; const v: TVectorHelper.TVector4): TVectorHelper.TVector4; begin Mult(@m[0,0], @v[0], @result[0], 4, 4, 1); end; class function TgluMatrixHelper.Multiply(const m: TMat2; const v: TBaseType): TMat2; begin Mult(@m[0,0], @result[0,0], 2, 2, v); end; class function TgluMatrixHelper.Multiply(const m: TMat3; const v: TBaseType): TMat3; begin Mult(@m[0,0], @result[0,0], 3, 3, v); end; class function TgluMatrixHelper.Multiply(const m: TMat4; const v: TBaseType): TMat4; begin Mult(@m[0,0], @result[0,0], 4, 4, v); end; class function TgluMatrixHelper.Invert(m: TMat2): TMat2; begin result[0,0] := m[1,1]; result[0,1] := -m[0,1]; result[1,0] := -m[1,0]; result[1,1] := m[0,0]; m := result; Mult(@m[0,0], @result[0,0], 2, 2, 1 / Determinant(m)); end; class function TgluMatrixHelper.Invert(m: TMat3): TMat3; var d: TBaseType; begin d := Determinant(m); m := Adjoint(m); Mult(@m[0,0], @result[0,0], 3, 3, 1 / d); end; class function TgluMatrixHelper.Invert(m: TMat4): TMat4; var d: TBaseType; begin d := Determinant(m); result := Adjoint(m); Mult(@m[0,0], @result[0,0], 4, 4, 1 / d); end; class function TgluMatrixHelper.CreateTranslate(const v: TVectorHelper.TVector2): TMat3; begin result[0, 0] := 1.0; result[0, 1] := 0.0; result[0, 2] := 0.0; result[1, 0] := 0.0; result[1, 1] := 1.0; result[1, 2] := 0.0; result[2, 0] := v[0]; result[2, 1] := v[1]; result[2, 2] := 1.0; end; class function TgluMatrixHelper.CreateTranslate(const v: TVectorHelper.TVector3): TMat4; begin result[0, 0] := 1.0; result[0, 1] := 0.0; result[0, 2] := 0.0; result[0, 3] := 0.0; result[1, 0] := 0.0; result[1, 1] := 1.0; result[1, 2] := 0.0; result[1, 3] := 0.0; result[2, 0] := 0.0; result[2, 1] := 0.0; result[2, 2] := 1.0; result[2, 3] := 0.0; result[3, 0] := v[0]; result[3, 1] := v[1]; result[3, 2] := v[2]; result[3, 3] := 1.0; end; class function TgluMatrixHelper.CreateScale(const v: TVectorHelper.TVector2): TMat3; begin result[0, 0] := v[0]; result[0, 1] := 0.0; result[0, 2] := 0.0; result[1, 0] := 0.0; result[1, 1] := v[1]; result[1, 2] := 0.0; result[2, 0] := 0.0; result[2, 1] := 0.0; result[2, 2] := 1.0; end; class function TgluMatrixHelper.CreateScale(const v: TVectorHelper.TVector3): TMat4; begin result[0, 0] := v[0]; result[0, 1] := 0.0; result[0, 2] := 0.0; result[0, 3] := 0.0; result[1, 0] := 0.0; result[1, 1] := v[1]; result[1, 2] := 0.0; result[1, 3] := 0.0; result[2, 0] := 0.0; result[2, 1] := 0.0; result[2, 2] := v[2]; result[2, 3] := 0.0; result[3, 0] := 0.0; result[3, 1] := 0.0; result[3, 2] := 0.0; result[3, 3] := 1.0; end; class function TgluMatrixHelper.CreateRotate(a: Double): TMat3; begin a := DegToRad(a); result[0, 0] := cos(a); result[0, 1] := -sin(a); result[0, 2] := 0.0; result[1, 0] := sin(a); result[1, 1] := cos(a); result[1, 2] := 0.0; result[2, 0] := 0.0; result[2, 1] := 0.0; result[2, 2] := 1.0; end; class function TgluMatrixHelper.CreateRotate(axis: TVectorHelper.TVector3; a: Double): TMat4; var X, Y, Z, s, c: Single; begin a := DegToRad(a); axis := TVectorHelperF.Normalize(axis); X := axis[0]; Y := axis[1]; Z := axis[2]; s := sin(a); c := cos(a); result[0,0] := SQR(X) + (1-SQR(X))*c; result[0,1] := X*Y*(1-c) + Z*s; result[0,2] := X*Z*(1-c) - Y*s; result[0,3] := 0.0; result[1,0] := X*Y*(1-c) - Z*s; result[1,1] := SQR(Y) + (1-SQR(Y))*c; result[1,2] := Y*Z*(1-c) + X*s; result[1,3] := 0.0; result[2,0] := X*Z*(1-c) + Y*s; result[2,1] := Y*Z*(1-c) - X*s; result[2,2] := SQR(Z) + (1-SQR(Z))*c; result[2,3] := 0.0; result[3,0] := 0.0; result[3,1] := 0.0; result[3,2] := 0.0; result[3,3] := 1.0; end; class function TgluMatrixHelper.CreateShear(const v: TVectorHelper.TVector2): TMat3; begin result[0, 0] := 1.0; result[0, 1] := v[1]; result[0, 2] := 0.0; result[1, 0] := v[0]; result[1, 1] := 1.0; result[1, 2] := 0.0; result[2, 0] := 0.0; result[2, 1] := 0.0; result[2, 2] := 1.0; end; class function TgluMatrixHelper.CreateShear(const x, y, z: TVectorHelper.TVector2): TMat4; begin result[0,0] := 1.0; result[0,1] := y[0]; result[0,2] := z[0]; result[0,3] := 0.0; result[1,0] := x[0]; result[1,1] := 1.0; result[1,2] := z[1]; result[1,3] := 0.0; result[2,0] := x[1]; result[2,1] := y[1]; result[2,2] := 1.0; result[2,3] := 0.0; result[3,0] := 0.0; result[3,1] := 0.0; result[3,2] := 0.0; result[3,3] := 1.0; end; class function TgluMatrixHelper.GetElement(p: PBaseType; x, y, sz: Integer): TBaseType; begin result := (p + (x * sz) + y)^; end; class procedure TgluMatrixHelper.SetElement(p: PBaseType; x, y, sz: Integer; v: TBaseType); begin (p + (x * sz) + y)^ := v; end; class procedure TgluMatrixHelper.Transpose(src, dst: PBaseType; sz: Integer); var i, j: Integer; begin for i := 0 to sz-1 do for j := 0 to sz-1 do SetElement(dst, i, j, sz, GetElement(src, j, i, sz)); end; class procedure TgluMatrixHelper.Sub(src, dst: PBaseType; sz, c, r: Integer); var x, y, i, j: Integer; begin for i := 0 to sz-1 do begin for j := 0 to sz-1 do begin x := i; y := j; if (i >= c) then inc(x); if (j >= r) then inc(y); SetElement(dst, i, j, sz-1, GetElement(src, x, y, sz)); end; end; end; class procedure TgluMatrixHelper.Mult(p1, p2, r: PBaseType; c1r2, r1, c2: Integer); var x, y, i: Integer; sum: TBaseType; begin for x := 0 to c2-1 do begin for y := 0 to r1-1 do begin sum := 0; for i := 0 to c1r2-1 do sum := sum + GetElement(p1, i, y, c1r2) * GetElement(p2, x, i, c2); SetElement(r, x, y, c2, sum); end; end; end; class procedure TgluMatrixHelper.Mult(src, dst: PBaseType; c, r: Integer; v: TBaseType); var i, j: Integer; begin for i := 0 to c-1 do for j := 0 to r-1 do SetElement(dst, i, j, c, v * GetElement(src, i, j, c)); end; class function TgluMatrixHelper.TryFromString(const s: String; p: PBaseType; r, c: Integer): Boolean; var i, j, l: Integer; begin result := true; l := Length(s); i := 1; j := l; while (i <= l) and (c > 0) and result do begin if (s[i] = '(') then begin j := i+1; end else if (s[i] = ')') then begin result := TVectorHelper.TryFromString(trim(copy(s, j, i-j)), p, r); j := l; inc(p, r); dec(c); end; inc(i); end; result := (c = 0); while (c > 0) do begin for i := 0 to r-1 do begin p^ := 0; inc(p); end; dec(c); end; end; end.