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- /* ShaderObject: GL_VERTEX_SHADER */
- #version 330
- uniform mat4 uModelViewProjMat;
- layout(location = 0) in vec3 inPos;
-
- void main(void)
- {
- gl_Position = vec4(inPos, 1.0);
- }
-
- /* ShaderObject: GL_FRAGMENT_SHADER */
- #version 330
-
- out vec4 outColor; // ausgegebene Farbe
-
- void main(void)
- {
- outColor = vec4(1.0, 0.0, 0.0, 1.0);
- }
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