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- { ============================================================================
-
- OpenGL 4.5 - Headertranslation
- Version 4.5a
-
- Supported environments and targets :
- - (Win32) Delphi 6 and up
- - (Win32, Win64) Delphi XE2
- - (Win32, Win64, Linux, MacOSX) FreePascal (1.9.3 and up)
-
- ==============================================================================
-
- Copyright (C) DGL-OpenGL-Portteam
- All Rights Reserved
-
- Obtained through:
- Bitbucket source repository - https://bitbucket.org/saschawillems/dglopengl
- Delphi OpenGL Community(DGL) - www.delphigl.com
-
- Converted and maintained by DGL's OpenGL-Portteam :
- - Sascha Willems - http://www.saschawillems.de
- - Steffen Xonna (Lossy eX) - http://www.dev-center.de
- Additional input :
- - Andrey Gruzdev (Mac OS X patch for XE2 / FPC)
- - Lars Middendorf
- - Martin Waldegger (Mars)
- - Benjamin Rosseaux (BeRo) - http://www.0ok.de
- Additional thanks:
- sigsegv (libdl.so)
-
- ==============================================================================
-
- You may retrieve the latest version of this file at the Delphi OpenGL
- Community home page, located at http://www.delphigl.com/
-
- The contents of this file are used with permission, subject to
- the Mozilla Public License Version 1.1 (the "License"); you may
- not use this file except in compliance with the License. You may
- obtain a copy of the License at
- http://www.mozilla.org/MPL/MPL-1.1.html
-
- Software distributed under the License is distributed on an
- "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
- implied. See the License for the specific language governing
- rights and limitations under the License.
-
- ==============================================================================
-
-
- History : see readme.md
-
-
- ============================================================================== }
-
- {$define DGL_DEPRECATED}
- {
- This define defines if the header should use deprecated ARB stuff or not.
- per Default the Header use deprecated Stuff.
- }
-
-
- {.$define DGL_TINY_HEADER}
- {
- If you enable the define DGL_TINY_HEADER no function automatically will be loaded if you
- call ActivateRenderingContext. This may some bit faster and the smart linker can delete
- all non used functions. This will reduce the filesize of your binary file. But in this
- case you have to load the functions by yourself. There are two ways to do this.
-
- 1. You can load whole extension by calling the func Read_Extensionname. But if you do
- this it's possible to load functions you dont use. So you have the same "problem"
- like before. But it's only an bit smaler.
- > Read_GL_ARB_multitexture;
-
- 2. You are able to load only the functions you exactly need. In this case you are able
- to use the variables of the dglOpenGL.pas. So you only need to load the functions
- and you can use the header like before.
- To do this you have to created and activated an opengl context and than you can load
- the needed functions.
- > ActivateRenderingContext(fDC, fRC);
- > glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
- > glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
-
- So only the function "glActiveTextureARB" and "glMultiTexCoord2fARB" will be loaded.
-
-
- Please notice that the extension variables won't be loaded if this define is active. But
- you can call dglCheckExtension to check if any extension exists. You can assign them to
- the variables of the dglOpenGL.pas so all code they use this will find them.
-
- > GL_ARB_shading_language_100 := dglCheckExtension('GL_ARB_shading_language_100');
- }
-
-
- unit dglOpenGL;
-
- interface
-
- // defines to configure freepascal
- {$IFDEF FPC}
- {$MODE Delphi}
-
- {$IFNDEF WINDOWS}
- {$LINKLIB c}
- {$ENDIF}
- {$ENDIF}
-
- // known delphi versions
- {$IFNDEF FPC} // if freepascal isnt defined
- {$IFDEF VER140} // Delphi 6
- {$DEFINE DELPHI6_AND_DOWN}
- {$ENDIF}
-
- {$IFDEF VER130} // Delphi 5
- {$DEFINE DELPHI6_AND_DOWN}
- {$ENDIF}
-
- {$IFDEF VER120} // Delphi 4
- {$DEFINE DELPHI6_AND_DOWN}
- {$ENDIF}
-
- {$IFDEF VER110} // C++ Builder 3
- {$DEFINE DELPHI6_AND_DOWN}
- {$ENDIF}
-
- {$IFDEF VER100} // Delphi 3
- {$DEFINE DELPHI6_AND_DOWN}
- {$ENDIF}
- {$ENDIF}
-
- // Options for Delphi < 5
- {$IFDEF DELPHI6_AND_DOWN}
- {$A+}
- {$ELSE}
- {$A4}
- {$ENDIF}
-
- // 64 BIT architecture
- // Free pascal
- {$IFDEF CPU64}
- {$DEFINE DGL_64BIT}
- {$ENDIF}
- // Delphi
- {$IFDEF WIN64}
- {$DEFINE DGL_64BIT}
- {$ENDIF}
-
-
- // generell options
- {$H+,O+,X+}
-
- // detecting Windows
- {$IFDEF Win32} // Delphi and fpc of 32 Bit Windows
- {$DEFINE DGL_WIN}
- {$ENDIF}
-
- {$IFDEF Win64} // Delphi and fpc of 32 Bit Windows
- {$DEFINE DGL_WIN}
- {$ENDIF}
-
- // detecting Linux
- {$IFDEF linux} // Linux
- {$DEFINE DGL_LINUX}
- {$ENDIF}
-
- {$IFDEF DARWIN} // Mac OS X and FPC
- {$DEFINE DGL_MAC}
- {$ENDIF}
-
- {$IFDEF DELPHI} // Mac OS X add Delphi
- {$IFDEF MACOS}
- {$DEFINE DGL_MAC}
- {$ENDIF}
- {$ENDIF}
-
- uses
- {$IFDEF FPC}{$IFDEF DARWIN}dynlibs,{$ENDIF}{$ENDIF} // LoadLibrary functions
- SysUtils
- {$IFDEF DGL_WIN}, Windows{$ENDIF}
- {$IFDEF DGL_64BIT} ,math {$ENDIF}
- {$IFDEF DGL_LINUX}, X, XLib, XUtil{$ENDIF}
- ;
-
- type
- {$IFDEF DELPHI6_AND_DOWN}
- // Delphi 6 compatibility
- PPointer = ^Pointer;
- PCardinal = ^Cardinal;
- {$ENDIF}
-
- GLenum = Cardinal;
- GLboolean = BYTEBOOL;
- GLbitfield = Cardinal;
- GLbyte = Shortint;
- GLshort = SmallInt;
- GLint = Integer;
- GLsizei = Integer;
- GLubyte = Byte;
- GLushort = Word;
- GLuint = Cardinal;
- GLfloat = Single;
- GLclampf = Single;
- GLdouble = Double;
- GLclampd = Double;
- GLvoid = Pointer;
- GLint64 = Int64;
- GLuint64 = {$IFDEF DELPHI6_AND_DOWN} Int64 {$ELSE} UInt64 {$ENDIF};
-
- TGLenum = GLenum;
- TGLboolean = GLboolean;
- TGLbitfield = GLbitfield;
- TGLbyte = GLbyte;
- TGLshort = GLshort;
- TGLint = GLint;
- TGLsizei = GLsizei;
- TGLubyte = GLubyte;
- TGLushort = GLushort;
- TGLuint = GLuint;
- TGLfloat = GLfloat;
- TGLclampf = GLclampf;
- TGLdouble = GLdouble;
- TGLclampd = GLclampd;
- TGLvoid = GLvoid;
- TGLint64 = GLint64;
- TGLuint64 = GLuint64;
-
- PGLboolean = ^GLboolean;
- PGLbyte = ^GLbyte;
- PGLshort = ^GLshort;
- PGLint = ^GLint;
- PGLsizei = ^GLsizei;
- PGLubyte = ^GLubyte;
- PGLushort = ^GLushort;
- PGLuint = ^GLuint;
- PGLclampf = ^GLclampf;
- PGLfloat = ^GLfloat;
- PGLdouble = ^GLdouble;
- PGLclampd = ^GLclampd;
- PGLenum = ^GLenum;
- PGLvoid = Pointer;
- PPGLvoid = ^PGLvoid;
- PGLint64 = ^GLint64;
- PGLuint64 = ^GLuint64;
-
- // GL_NV_half_float
- GLhalfNV = WORD;
- TGLhalfNV = GLhalfNV;
- PGLhalfNV = ^GLhalfNV;
-
- // GL_ARB_shader_objects
- PGLHandleARB = ^GLHandleARB;
- GLHandleARB = Integer;
- GLcharARB = AnsiChar;
- PGLcharARB = PAnsiChar;
- PPGLcharARB = ^PGLcharARB;
-
- // GL_VERSION_1_5
- GLintptr = GLint;
- PGLintptr = ^GLintptr;
- GLsizeiptr = GLsizei;
-
- // GL_ARB_vertex_buffer_object
- GLintptrARB = GLint;
- GLsizeiptrARB = GLsizei;
-
- // GL_VERSION_2_0
- GLHandle = Integer;
- PGLchar = PAnsiChar;
- PPGLchar = ^PGLChar;
-
- // GL_EXT_timer_query
- GLint64EXT = Int64;
- TGLint64EXT = GLint64EXT;
- PGLint64EXT = ^GLint64EXT;
-
- GLuint64EXT = GLuint64;
- TGLuint64EXT = GLuint64EXT;
- PGLuint64EXT = ^GLuint64EXT;
-
- // WGL_ARB_pbuffer
- HPBUFFERARB = THandle;
-
- // WGL_EXT_pbuffer
- HPBUFFEREXT = THandle;
-
- // WGL_NV_present_video
- PHVIDEOOUTPUTDEVICENV = ^HVIDEOOUTPUTDEVICENV;
- HVIDEOOUTPUTDEVICENV = THandle;
-
- // WGL_NV_video_output
- PHPVIDEODEV = ^HPVIDEODEV;
- HPVIDEODEV = THandle;
-
- // WGL_NV_gpu_affinity
- PHPGPUNV = ^HPGPUNV;
- PHGPUNV = ^HGPUNV;
-
- // WGL_NV_video_capture
- HVIDEOINPUTDEVICENV = THandle;
- PHVIDEOINPUTDEVICENV = ^HVIDEOINPUTDEVICENV;
-
- HPGPUNV = THandle;
- HGPUNV = THandle;
-
- // GL_ARB_sync
- GLsync = Pointer;
-
- // GL_ARB_cl_event
- { These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event }
- _cl_context = record end;
- _cl_event = record end;
- p_cl_context = ^_cl_context;
- p_cl_event = ^_cl_event;
-
- // GL_ARB_compute_variable_group_size
- TglDispatchComputeGroupSizeARB = procedure (num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint; group_size_x : GLuint; group_size_y : GLuint; group_size_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_debug_output
- TglDebugProcARB = procedure (source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_AMD_debug_output
- TglDebugProcAMD = procedure (id: GLuint; category: GLenum; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_KHR_debug (4.3)
- TglDebugProc = procedure(source : GLEnum; type_ : GLEnum; id : GLUInt; severity : GLUInt; length : GLsizei; const message_ : PGLCHar; userParam : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_vdpau_interop
- GLvdpauSurfaceNV = GLintptr;
- PGLvdpauSurfaceNV = ^GLvdpauSurfaceNV;
-
-
- // GLX
- {$IFDEF DGL_LINUX}
- GLXContext = Pointer;
- GLXContextID = TXID;
- GLXDrawable = TXID;
- GLXFBConfig = Pointer;
- GLXPbuffer = TXID;
- GLXPixmap = TXID;
- GLXWindow = TXID;
-
- Window = TXID;
- Colormap = TXID;
- Pixmap = TXID;
- Font = TXID;
- {$ENDIF}
-
- // Datatypes corresponding to GL's types TGL(name)(type)(count)
- TGLVectorub2 = array[0..1] of GLubyte;
- TGLVectori2 = array[0..1] of GLint;
- TGLVectorf2 = array[0..1] of GLfloat;
- TGLVectord2 = array[0..1] of GLdouble;
- TGLVectorp2 = array[0..1] of Pointer;
-
- TGLVectorub3 = array[0..2] of GLubyte;
- TGLVectori3 = array[0..2] of GLint;
- TGLVectorf3 = array[0..2] of GLfloat;
- TGLVectord3 = array[0..2] of GLdouble;
- TGLVectorp3 = array[0..2] of Pointer;
-
- TGLVectorub4 = array[0..3] of GLubyte;
- TGLVectori4 = array[0..3] of GLint;
- TGLVectorf4 = array[0..3] of GLfloat;
- TGLVectord4 = array[0..3] of GLdouble;
- TGLVectorp4 = array[0..3] of Pointer;
-
- TGLArrayf4 = TGLVectorf4;
- TGLArrayf3 = TGLVectorf3;
- TGLArrayd3 = TGLVectord3;
- TGLArrayi4 = TGLVectori4;
- TGLArrayp4 = TGLVectorp4;
-
- TGlMatrixub3 = array[0..2, 0..2] of GLubyte;
- TGlMatrixi3 = array[0..2, 0..2] of GLint;
- TGLMatrixf3 = array[0..2, 0..2] of GLfloat;
- TGLMatrixd3 = array[0..2, 0..2] of GLdouble;
-
- TGlMatrixub4 = array[0..3, 0..3] of GLubyte;
- TGlMatrixi4 = array[0..3, 0..3] of GLint;
- TGLMatrixf4 = array[0..3, 0..3] of GLfloat;
- TGLMatrixd4 = array[0..3, 0..3] of GLdouble;
-
- TGLVector3f = TGLVectorf3;
-
- // Datatypes corresponding to OpenGL12.pas for easy porting
- TVector3f = TGLVectorf3;
- TVector3d = TGLVectord3;
-
- TVector4i = TGLVectori4;
- TVector4f = TGLVectorf4;
- TVector4p = TGLVectorp4;
-
- TMatrix4f = TGLMatrixf4;
- TMatrix4d = TGLMatrixd4;
-
- PGLMatrixd4 = ^TGLMatrixd4;
- PVector4i = ^TVector4i;
-
-
-
- {$IFDEF FPC}
- TRect = packed record
- Left, Top, Right, Bottom: Longint;
- end;
- {$ENDIF}
-
-
- PGPU_DEVICE = ^GPU_DEVICE;
- GPU_DEVICE = record
- cb: DWORD;
- DeviceName: array [0..31] of AnsiChar;
- DeviceString: array [0..127] of AnsiChar;
- Flags: DWORD;
- rcVirtualScreen: TRect;
- end;
-
-
- type
- {$IFDEF FPC}
- {$IFDEF DGL_WIN}
- PWGLSwap = ^TWGLSwap;
- {$EXTERNALSYM _WGLSWAP}
- _WGLSWAP = packed record
- hdc: HDC;
- uiFlags: UINT;
- end;
-
- TWGLSwap = _WGLSWAP;
- {$EXTERNALSYM WGLSWAP}
- WGLSWAP = _WGLSWAP;
-
- {$ENDIF}
- {$ENDIF}
-
- // GLU types
- TGLUNurbs = record
- end;
- TGLUQuadric = record
- end;
- TGLUTesselator = record
- end;
- PGLUNurbs = ^TGLUNurbs;
- PGLUQuadric = ^TGLUQuadric;
- PGLUTesselator = ^TGLUTesselator;
- // backwards compatibility
- TGLUNurbsObj = TGLUNurbs;
- TGLUQuadricObj = TGLUQuadric;
- TGLUTesselatorObj = TGLUTesselator;
- TGLUTriangulatorObj = TGLUTesselator;
- PGLUNurbsObj = PGLUNurbs;
- PGLUQuadricObj = PGLUQuadric;
- PGLUTesselatorObj = PGLUTesselator;
- PGLUTriangulatorObj = PGLUTesselator;
-
- // GLUQuadricCallback
- TGLUQuadricErrorProc = procedure(errorCode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- // GLUTessCallback
- TGLUTessBeginProc = procedure(AType: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TGLUTessEdgeFlagProc = procedure(Flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TGLUTessVertexProc = procedure(VertexData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TGLUTessEndProc = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TGLUTessErrorProc = procedure(ErrNo: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TGLUTessCombineProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TGLUTessBeginDataProc = procedure(AType: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TGLUTessEdgeFlagDataProc = procedure(Flag: GLboolean; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TGLUTessVertexDataProc = procedure(VertexData: Pointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TGLUTessEndDataProc = procedure(UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TGLUTessErrorDataProc = procedure(ErrNo: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TGLUTessCombineDataProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- // GLUNurbsCallback
- TGLUNurbsErrorProc = procedure(ErrorCode: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- var
- GL_VERSION_1_0,
- GL_VERSION_1_1,
- GL_VERSION_1_2,
- GL_VERSION_1_3,
- GL_VERSION_1_4,
- GL_VERSION_1_5,
- GL_VERSION_2_0,
- GL_VERSION_2_1,
- GL_VERSION_3_0,
- GL_VERSION_3_1,
- GL_VERSION_3_2,
- GL_VERSION_3_3,
- GL_VERSION_4_0,
- GL_VERSION_4_1,
- GL_VERSION_4_2,
- GL_VERSION_4_3,
- GL_VERSION_4_4,
- GL_VERSION_4_5,
- GLU_VERSION_1_1,
- GLU_VERSION_1_2,
- GLU_VERSION_1_3,
- GL_3DFX_multisample,
- GL_3DFX_tbuffer,
- GL_3DFX_texture_compression_FXT1,
- GL_APPLE_client_storage,
- GL_APPLE_element_array,
- GL_APPLE_fence,
- GL_APPLE_specular_vector,
- GL_APPLE_transform_hint,
- GL_APPLE_vertex_array_object,
- GL_APPLE_vertex_array_range,
- GL_APPLE_ycbcr_422,
- GL_APPLE_texture_range,
- GL_APPLE_float_pixels,
- GL_APPLE_vertex_program_evaluators,
- GL_APPLE_aux_depth_stencil,
- GL_APPLE_object_purgeable,
- GL_APPLE_row_bytes,
- GL_APPLE_rgb_422,
- GL_ARB_depth_texture,
- GL_ARB_fragment_program,
- GL_ARB_imaging,
- GL_ARB_matrix_palette,
- GL_ARB_multisample,
- GL_ARB_multitexture,
- GL_ARB_point_parameters,
- GL_ARB_shadow,
- GL_ARB_shadow_ambient,
- GL_ARB_texture_border_clamp,
- GL_ARB_texture_compression,
- GL_ARB_texture_cube_map,
- GL_ARB_texture_env_add,
- GL_ARB_texture_env_combine,
- GL_ARB_texture_env_crossbar,
- GL_ARB_texture_env_dot3,
- GL_ARB_texture_mirrored_repeat,
- GL_ARB_transpose_matrix,
- GL_ARB_vertex_blend,
- GL_ARB_vertex_buffer_object,
- GL_ARB_vertex_program,
- GL_ARB_window_pos,
- GL_ARB_shader_objects,
- GL_ARB_vertex_shader,
- GL_ARB_fragment_shader,
- GL_ARB_shading_language_100,
- GL_ARB_occlusion_query,
- GL_ARB_texture_non_power_of_two,
- GL_ARB_point_sprite,
- GL_ARB_fragment_program_shadow,
- GL_ARB_draw_buffers,
- GL_ARB_texture_rectangle,
- GL_ARB_color_buffer_float,
- GL_ARB_half_float_pixel,
- GL_ARB_texture_float,
- GL_ARB_pixel_buffer_object,
- GL_ARB_depth_buffer_float,
- GL_ARB_draw_instanced,
- GL_ARB_framebuffer_object,
- GL_ARB_framebuffer_sRGB,
- GL_ARB_geometry_shader4,
- GL_ARB_half_float_vertex,
- GL_ARB_instanced_arrays,
- GL_ARB_map_buffer_range,
- GL_ARB_texture_buffer_object,
- GL_ARB_texture_compression_rgtc,
- GL_ARB_texture_rg,
- GL_ARB_vertex_array_object,
- GL_ARB_uniform_buffer_object,
- GL_ARB_compatibility,
- GL_ARB_copy_buffer,
- GL_ARB_shader_texture_lod,
- GL_ARB_depth_clamp,
- GL_ARB_draw_elements_base_vertex,
- GL_ARB_fragment_coord_conventions,
- GL_ARB_provoking_vertex,
- GL_ARB_seamless_cube_map,
- GL_ARB_sync,
- GL_ARB_texture_multisample,
- GL_ARB_vertex_array_bgra,
- GL_ARB_draw_buffers_blend,
- GL_ARB_sample_shading,
- GL_ARB_texture_cube_map_array,
- GL_ARB_texture_gather,
- GL_ARB_texture_query_lod,
- GL_ARB_shading_language_include,
- GL_ARB_texture_compression_bptc,
- GL_ARB_blend_func_extended,
- GL_ARB_explicit_attrib_location,
- GL_ARB_occlusion_query2,
- GL_ARB_sampler_objects,
- GL_ARB_shader_bit_encoding,
- GL_ARB_texture_rgb10_a2ui,
- GL_ARB_texture_swizzle,
- GL_ARB_timer_query,
- GL_ARB_vertex_type_2_10_10_10_rev,
- GL_ARB_draw_indirect,
- GL_ARB_gpu_shader5,
- GL_ARB_gpu_shader_fp64,
- GL_ARB_shader_subroutine,
- GL_ARB_tessellation_shader,
- GL_ARB_texture_buffer_object_rgb32,
- GL_ARB_transform_feedback2,
- GL_ARB_transform_feedback3,
- GL_ARB_ES2_compatibility,
- GL_ARB_get_program_binary,
- GL_ARB_separate_shader_objects,
- GL_ARB_shader_precision,
- GL_ARB_vertex_attrib_64bit,
- GL_ARB_viewport_array,
-
- // GL 4.2
- GL_ARB_base_instance,
- GL_ARB_shading_language_420pack,
- GL_ARB_transform_feedback_instanced,
- GL_ARB_compressed_texture_pixel_storage,
- GL_ARB_conservative_depth,
- GL_ARB_internalformat_query,
- GL_ARB_map_buffer_alignment,
- GL_ARB_shader_atomic_counters,
- GL_ARB_shader_image_load_store,
- GL_ARB_shading_language_packing,
- GL_ARB_texture_storage,
-
-
- // GL 4.3
- GL_ARB_arrays_of_arrays,
- GL_ARB_fragment_layer_viewport,
- GL_ARB_shader_image_size,
- GL_ARB_ES3_compatibility,
- GL_ARB_clear_buffer_object,
- GL_ARB_compute_shader,
- GL_ARB_copy_image,
- GL_KHR_debug,
- GL_ARB_explicit_uniform_location,
- GL_ARB_framebuffer_no_attachments,
- GL_ARB_internalformat_query2,
- GL_ARB_invalidate_subdata,
- GL_ARB_multi_draw_indirect,
- GL_ARB_program_interface_query,
- GL_ARB_robust_buffer_access_behavior,
- GL_ARB_shader_storage_buffer_object,
- GL_ARB_stencil_texturing,
- GL_ARB_texture_buffer_range,
- GL_ARB_texture_query_levels,
- GL_ARB_texture_storage_multisample,
- GL_ARB_texture_view,
- GL_ARB_vertex_attrib_binding,
- GL_NV_path_rendering,
- GL_AMD_pinned_memory,
- GL_AMD_stencil_operation_extended,
- GL_AMD_vertex_shader_viewport_index,
- GL_AMD_vertex_shader_layer,
- GL_NV_bindless_texture,
- GL_NV_shader_atomic_float,
- GL_AMD_query_buffer_object,
-
-
- // GL 4.4
- GL_ARB_buffer_storage,
- GL_ARB_clear_texture,
- GL_ARB_enhanced_layouts,
- GL_ARB_multi_bind,
- GL_ARB_query_buffer_object,
- GL_ARB_texture_mirror_clamp_to_edge,
- GL_ARB_texture_stencil8,
- GL_ARB_vertex_type_10f_11f_11f_rev,
- GL_ARB_bindless_texture,
- GL_ARB_sparse_texture,
-
- // GL 4.5
- GL_ARB_clip_control,
- GL_ARB_cull_distance,
- GL_ARB_ES3_1_compatibility,
- GL_ARB_conditional_render_inverted,
- GL_KHR_context_flush_control,
- GL_ARB_derivative_control,
- GL_ARB_direct_state_access,
- GL_ARB_get_texture_sub_image,
- GL_KHR_robustness,
- GL_KHR_blend_equation_advanced,
- GL_KHR_blend_equation_advanced_coherent,
- GL_KHR_robust_buffer_access_behavior,
- GL_ARB_shader_texture_image_samples,
- GL_ARB_texture_barrier,
-
- GL_ARB_cl_event,
- GL_ARB_compute_variable_group_size,
- GL_ARB_debug_output,
- GL_ARB_robustness,
- GL_ARB_shader_stencil_export,
- GL_ATI_draw_buffers,
- GL_ATI_element_array,
- GL_ATI_envmap_bumpmap,
- GL_ATI_fragment_shader,
- GL_ATI_map_object_buffer,
- GL_ATI_pn_triangles,
- GL_ATI_separate_stencil,
- GL_ATI_text_fragment_shader,
- GL_ATI_texture_env_combine3,
- GL_ATI_texture_float,
- GL_ATI_texture_mirror_once,
- GL_ATI_vertex_array_object,
- GL_ATI_vertex_attrib_array_object,
- GL_ATI_vertex_streams,
- GL_ATI_meminfo,
- GL_AMD_performance_monitor,
- GL_AMD_texture_texture4,
- GL_AMD_vertex_shader_tesselator,
- GL_AMD_draw_buffers_blend,
- GL_AMD_shader_stencil_export,
- GL_AMD_seamless_cubemap_per_texture,
- GL_AMD_conservative_depth,
- GL_AMD_name_gen_delete,
- GL_AMD_debug_output,
- GL_AMD_transform_feedback3_lines_triangles,
- GL_AMD_depth_clamp_separate,
- GL_EXT_422_pixels,
- GL_EXT_abgr,
- GL_EXT_bgra,
- GL_EXT_blend_color,
- GL_EXT_blend_func_separate,
- GL_EXT_blend_logic_op,
- GL_EXT_blend_minmax,
- GL_EXT_blend_subtract,
- GL_EXT_clip_volume_hint,
- GL_EXT_cmyka,
- GL_EXT_color_matrix,
- GL_EXT_color_subtable,
- GL_EXT_compiled_vertex_array,
- GL_EXT_convolution,
- GL_EXT_coordinate_frame,
- GL_EXT_copy_texture,
- GL_EXT_cull_vertex,
- GL_EXT_draw_range_elements,
- GL_EXT_fog_coord,
- GL_EXT_framebuffer_object,
- GL_EXT_histogram,
- GL_EXT_index_array_formats,
- GL_EXT_index_func,
- GL_EXT_index_material,
- GL_EXT_index_texture,
- GL_EXT_light_texture,
- GL_EXT_misc_attribute,
- GL_EXT_multi_draw_arrays,
- GL_EXT_multisample,
- GL_EXT_packed_pixels,
- GL_EXT_paletted_texture,
- GL_EXT_pixel_transform,
- GL_EXT_pixel_transform_color_table,
- GL_EXT_point_parameters,
- GL_EXT_polygon_offset,
- GL_EXT_rescale_normal,
- GL_EXT_secondary_color,
- GL_EXT_separate_specular_color,
- GL_EXT_shadow_funcs,
- GL_EXT_shared_texture_palette,
- GL_EXT_stencil_two_side,
- GL_EXT_stencil_wrap,
- GL_EXT_subtexture,
- GL_EXT_texture,
- GL_EXT_texture3D,
- GL_EXT_texture_compression_s3tc,
- GL_EXT_texture_cube_map,
- GL_EXT_texture_edge_clamp,
- GL_EXT_texture_env_add,
- GL_EXT_texture_env_combine,
- GL_EXT_texture_env_dot3,
- GL_EXT_texture_filter_anisotropic,
- GL_EXT_texture_lod_bias,
- GL_EXT_texture_object,
- GL_EXT_texture_perturb_normal,
- GL_EXT_texture_rectangle,
- GL_EXT_vertex_array,
- GL_EXT_vertex_shader,
- GL_EXT_vertex_weighting,
- GL_EXT_depth_bounds_test,
- GL_EXT_texture_mirror_clamp,
- GL_EXT_blend_equation_separate,
- GL_EXT_pixel_buffer_object,
- GL_EXT_texture_compression_dxt1,
- GL_EXT_stencil_clear_tag,
- GL_EXT_packed_depth_stencil,
- GL_EXT_texture_sRGB,
- GL_EXT_framebuffer_blit,
- GL_EXT_framebuffer_multisample,
- GL_EXT_timer_query,
- GL_EXT_gpu_program_parameters,
- GL_EXT_bindable_uniform,
- GL_EXT_draw_buffers2,
- GL_EXT_draw_instanced,
- GL_EXT_framebuffer_sRGB,
- GL_EXT_geometry_shader4,
- GL_EXT_gpu_shader4,
- GL_EXT_packed_float,
- GL_EXT_texture_array,
- GL_EXT_texture_buffer_object,
- GL_EXT_texture_compression_latc,
- GL_EXT_texture_compression_rgtc,
- GL_EXT_texture_integer,
- GL_EXT_texture_shared_exponent,
- GL_EXT_transform_feedback,
- GL_EXT_direct_state_access,
- GL_EXT_vertex_array_bgra,
- GL_EXT_texture_swizzle,
- GL_EXT_provoking_vertex,
- GL_EXT_texture_snorm,
- GL_EXT_separate_shader_objects,
- GL_EXT_shader_image_load_store,
- GL_EXT_vertex_attrib_64bit,
- GL_EXT_texture_sRGB_decode,
- GL_FfdMaskSGIX,
- GL_HP_convolution_border_modes,
- GL_HP_image_transform,
- GL_HP_occlusion_test,
- GL_HP_texture_lighting,
- GL_IBM_cull_vertex,
- GL_IBM_multimode_draw_arrays,
- GL_IBM_rasterpos_clip,
- GL_IBM_texture_mirrored_repeat,
- GL_IBM_vertex_array_lists,
- GL_INGR_blend_func_separate,
- GL_INGR_color_clamp,
- GL_INGR_interlace_read,
- GL_INGR_palette_buffer,
- GL_INTEL_parallel_arrays,
- GL_INTEL_texture_scissor,
- GL_MESA_resize_buffers,
- GL_MESA_window_pos,
- GL_NV_blend_square,
- GL_NV_copy_depth_to_color,
- GL_NV_depth_clamp,
- GL_NV_evaluators,
- GL_NV_fence,
- GL_NV_float_buffer,
- GL_NV_fog_distance,
- GL_NV_fragment_program,
- GL_NV_half_float,
- GL_NV_light_max_exponent,
- GL_NV_multisample_filter_hint,
- GL_NV_occlusion_query,
- GL_NV_packed_depth_stencil,
- GL_NV_pixel_data_range,
- GL_NV_point_sprite,
- GL_NV_primitive_restart,
- GL_NV_register_combiners,
- GL_NV_register_combiners2,
- GL_NV_texgen_emboss,
- GL_NV_texgen_reflection,
- GL_NV_texture_compression_vtc,
- GL_NV_texture_env_combine4,
- GL_NV_texture_expand_normal,
- GL_NV_texture_rectangle,
- GL_NV_texture_shader,
- GL_NV_texture_shader2,
- GL_NV_texture_shader3,
- GL_NV_vertex_array_range,
- GL_NV_vertex_array_range2,
- GL_NV_vertex_program,
- GL_NV_vertex_program1_1,
- GL_NV_vertex_program2,
- GL_NV_fragment_program_option,
- GL_NV_fragment_program2,
- GL_NV_vertex_program2_option,
- GL_NV_vertex_program3,
- GL_NV_depth_buffer_float,
- GL_NV_fragment_program4,
- GL_NV_framebuffer_multisample_coverage,
- GL_NV_geometry_program4,
- GL_NV_gpu_program4,
- GL_NV_parameter_buffer_object,
- GL_NV_transform_feedback,
- GL_NV_vertex_program4,
- GL_NV_conditional_render,
- GL_NV_present_video,
- GL_NV_explicit_multisample,
- GL_NV_transform_feedback2,
- GL_NV_video_capture,
- GL_NV_copy_image,
- GL_NV_parameter_buffer_object2,
- GL_NV_shader_buffer_load,
- GL_NV_vertex_buffer_unified_memory,
- GL_NV_gpu_program5,
- GL_NV_gpu_shader5,
- GL_NV_shader_buffer_store,
- GL_NV_tessellation_program5,
- GL_NV_vertex_attrib_integer_64bit,
- GL_NV_multisample_coverage,
- GL_NV_vdpau_interop,
- GL_NV_texture_barrier,
- GL_OML_interlace,
- GL_OML_resample,
- GL_OML_subsample,
- GL_PGI_misc_hints,
- GL_PGI_vertex_hints,
- GL_REND_screen_coordinates,
- GL_S3_s3tc,
- GL_SGIS_detail_texture,
- GL_SGIS_fog_function,
- GL_SGIS_generate_mipmap,
- GL_SGIS_multisample,
- GL_SGIS_pixel_texture,
- GL_SGIS_point_line_texgen,
- GL_SGIS_point_parameters,
- GL_SGIS_sharpen_texture,
- GL_SGIS_texture4D,
- GL_SGIS_texture_border_clamp,
- GL_SGIS_texture_color_mask,
- GL_SGIS_texture_edge_clamp,
- GL_SGIS_texture_filter4,
- GL_SGIS_texture_lod,
- GL_SGIS_texture_select,
- GL_SGIX_async,
- GL_SGIX_async_histogram,
- GL_SGIX_async_pixel,
- GL_SGIX_blend_alpha_minmax,
- GL_SGIX_calligraphic_fragment,
- GL_SGIX_clipmap,
- GL_SGIX_convolution_accuracy,
- GL_SGIX_depth_pass_instrument,
- GL_SGIX_depth_texture,
- GL_SGIX_flush_raster,
- GL_SGIX_fog_offset,
- GL_SGIX_fog_scale,
- GL_SGIX_fragment_lighting,
- GL_SGIX_framezoom,
- GL_SGIX_igloo_interface,
- GL_SGIX_impact_pixel_texture,
- GL_SGIX_instruments,
- GL_SGIX_interlace,
- GL_SGIX_ir_instrument1,
- GL_SGIX_list_priority,
- GL_SGIX_pixel_texture,
- GL_SGIX_pixel_tiles,
- GL_SGIX_polynomial_ffd,
- GL_SGIX_reference_plane,
- GL_SGIX_resample,
- GL_SGIX_scalebias_hint,
- GL_SGIX_shadow,
- GL_SGIX_shadow_ambient,
- GL_SGIX_sprite,
- GL_SGIX_subsample,
- GL_SGIX_tag_sample_buffer,
- GL_SGIX_texture_add_env,
- GL_SGIX_texture_coordinate_clamp,
- GL_SGIX_texture_lod_bias,
- GL_SGIX_texture_multi_buffer,
- GL_SGIX_texture_scale_bias,
- GL_SGIX_texture_select,
- GL_SGIX_vertex_preclip,
- GL_SGIX_ycrcb,
- GL_SGIX_ycrcb_subsample,
- GL_SGIX_ycrcba,
- GL_SGI_color_matrix,
- GL_SGI_color_table,
- GL_SGI_depth_pass_instrument,
- GL_SGI_texture_color_table,
- GL_SUNX_constant_data,
- GL_SUN_convolution_border_modes,
- GL_SUN_global_alpha,
- GL_SUN_mesh_array,
- GL_SUN_slice_accum,
- GL_SUN_triangle_list,
- GL_SUN_vertex,
-
- // WGL
- GL_WIN_phong_shading,
- GL_WIN_specular_fog,
- WGL_3DFX_multisample,
- WGL_ARB_buffer_region,
- WGL_ARB_extensions_string,
- WGL_ARB_make_current_read,
- WGL_ARB_multisample,
- WGL_ARB_pbuffer,
- WGL_ARB_pixel_format,
- WGL_ARB_pixel_format_float,
- WGL_ARB_render_texture,
- WGL_ARB_create_context,
- WGL_ARB_create_context_profile,
- WGL_ARB_framebuffer_sRGB,
- WGL_ARB_create_context_robustness,
- WGL_ATI_pixel_format_float,
- WGL_AMD_gpu_association,
- WGL_EXT_depth_float,
- WGL_EXT_display_color_table,
- WGL_EXT_extensions_string,
- WGL_EXT_make_current_read,
- WGL_EXT_multisample,
- WGL_EXT_pbuffer,
- WGL_EXT_pixel_format,
- WGL_EXT_swap_control,
- WGL_EXT_create_context_es2_profile,
- WGL_I3D_digital_video_control,
- WGL_I3D_gamma,
- WGL_I3D_genlock,
- WGL_I3D_image_buffer,
- WGL_I3D_swap_frame_lock,
- WGL_I3D_swap_frame_usage,
- WGL_NV_float_buffer,
- WGL_NV_render_depth_texture,
- WGL_NV_render_texture_rectangle,
- WGL_NV_vertex_array_range,
- WGL_NV_present_video,
- WGL_NV_video_output,
- WGL_NV_swap_group,
- WGL_NV_gpu_affinity,
- WGL_NV_video_capture,
- WGL_NV_copy_image,
- WGL_NV_multisample_coverage,
- WGL_NV_DX_interop,
- WGL_OML_sync_control,
- WGL_3DL_stereo_control,
- WGL_ARB_context_flush_control,
- WIN_draw_range_elements,
- WIN_swap_hint,
-
- // GLX
- GLX_VERSION_1_3,
- GLX_VERSION_1_4,
- GLX_ARB_multisample,
- GLX_ARB_fbconfig_float,
- GLX_ARB_get_proc_address,
- GLX_ARB_create_context,
- GLX_ARB_create_context_profile,
- GLX_ARB_vertex_buffer_object,
- GLX_ARB_framebuffer_sRGB,
- GLX_ARB_create_context_robustness,
- GLX_EXT_visual_info,
- GLX_EXT_visual_rating,
- GLX_EXT_import_context,
- GLX_EXT_fbconfig_packed_float,
- GLX_EXT_framebuffer_sRGB,
- GLX_EXT_texture_from_pixmap,
- GLX_EXT_swap_control,
- GLX_ARB_context_flush_control,
- GLX_EXT_create_context_es2_profile : Boolean;
-
- const
- // GL_VERSION_1_1
- { AttribMask }
- GL_DEPTH_BUFFER_BIT = $00000100;
- GL_STENCIL_BUFFER_BIT = $00000400;
- GL_COLOR_BUFFER_BIT = $00004000;
- { Boolean }
- GL_TRUE: ByteBool = True;
- GL_FALSE: ByteBool = False;
- { BeginMode }
- GL_POINTS = $0000;
- GL_LINES = $0001;
- GL_LINE_LOOP = $0002;
- GL_LINE_STRIP = $0003;
- GL_TRIANGLES = $0004;
- GL_TRIANGLE_STRIP = $0005;
- GL_TRIANGLE_FAN = $0006;
- { AlphaFunction }
- GL_NEVER = $0200;
- GL_LESS = $0201;
- GL_EQUAL = $0202;
- GL_LEQUAL = $0203;
- GL_GREATER = $0204;
- GL_NOTEQUAL = $0205;
- GL_GEQUAL = $0206;
- GL_ALWAYS = $0207;
- { BlendingFactorDest }
- GL_ZERO = 0;
- GL_ONE = 1;
- GL_SRC_COLOR = $0300;
- GL_ONE_MINUS_SRC_COLOR = $0301;
- GL_SRC_ALPHA = $0302;
- GL_ONE_MINUS_SRC_ALPHA = $0303;
- GL_DST_ALPHA = $0304;
- GL_ONE_MINUS_DST_ALPHA = $0305;
- { BlendingFactorSrc }
- GL_DST_COLOR = $0306;
- GL_ONE_MINUS_DST_COLOR = $0307;
- GL_SRC_ALPHA_SATURATE = $0308;
- { DrawBufferMode }
- GL_NONE = 0;
- GL_FRONT_LEFT = $0400;
- GL_FRONT_RIGHT = $0401;
- GL_BACK_LEFT = $0402;
- GL_BACK_RIGHT = $0403;
- GL_FRONT = $0404;
- GL_BACK = $0405;
- GL_LEFT = $0406;
- GL_RIGHT = $0407;
- GL_FRONT_AND_BACK = $0408;
- { ErrorCode }
- GL_NO_ERROR = 0;
- GL_INVALID_ENUM = $0500;
- GL_INVALID_VALUE = $0501;
- GL_INVALID_OPERATION = $0502;
- GL_OUT_OF_MEMORY = $0505;
- { FrontFaceDirection }
- GL_CW = $0900;
- GL_CCW = $0901;
- { GetPName }
- GL_POINT_SIZE = $0B11;
- GL_POINT_SIZE_RANGE = $0B12;
- GL_POINT_SIZE_GRANULARITY = $0B13;
- GL_LINE_SMOOTH = $0B20;
- GL_LINE_WIDTH = $0B21;
- GL_LINE_WIDTH_RANGE = $0B22;
- GL_LINE_WIDTH_GRANULARITY = $0B23;
- GL_POLYGON_SMOOTH = $0B41;
- GL_CULL_FACE = $0B44;
- GL_CULL_FACE_MODE = $0B45;
- GL_FRONT_FACE = $0B46;
- GL_DEPTH_RANGE = $0B70;
- GL_DEPTH_TEST = $0B71;
- GL_DEPTH_WRITEMASK = $0B72;
- GL_DEPTH_CLEAR_VALUE = $0B73;
- GL_DEPTH_FUNC = $0B74;
- GL_STENCIL_TEST = $0B90;
- GL_STENCIL_CLEAR_VALUE = $0B91;
- GL_STENCIL_FUNC = $0B92;
- GL_STENCIL_VALUE_MASK = $0B93;
- GL_STENCIL_FAIL = $0B94;
- GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
- GL_STENCIL_PASS_DEPTH_PASS = $0B96;
- GL_STENCIL_REF = $0B97;
- GL_STENCIL_WRITEMASK = $0B98;
- GL_VIEWPORT = $0BA2;
- GL_DITHER = $0BD0;
- GL_BLEND_DST = $0BE0;
- GL_BLEND_SRC = $0BE1;
- GL_BLEND = $0BE2;
- GL_LOGIC_OP_MODE = $0BF0;
- GL_COLOR_LOGIC_OP = $0BF2;
- GL_DRAW_BUFFER = $0C01;
- GL_READ_BUFFER = $0C02;
- GL_SCISSOR_BOX = $0C10;
- GL_SCISSOR_TEST = $0C11;
- GL_COLOR_CLEAR_VALUE = $0C22;
- GL_COLOR_WRITEMASK = $0C23;
- GL_DOUBLEBUFFER = $0C32;
- GL_STEREO = $0C33;
- GL_LINE_SMOOTH_HINT = $0C52;
- GL_POLYGON_SMOOTH_HINT = $0C53;
- GL_UNPACK_SWAP_BYTES = $0CF0;
- GL_UNPACK_LSB_FIRST = $0CF1;
- GL_UNPACK_ROW_LENGTH = $0CF2;
- GL_UNPACK_SKIP_ROWS = $0CF3;
- GL_UNPACK_SKIP_PIXELS = $0CF4;
- GL_UNPACK_ALIGNMENT = $0CF5;
- GL_PACK_SWAP_BYTES = $0D00;
- GL_PACK_LSB_FIRST = $0D01;
- GL_PACK_ROW_LENGTH = $0D02;
- GL_PACK_SKIP_ROWS = $0D03;
- GL_PACK_SKIP_PIXELS = $0D04;
- GL_PACK_ALIGNMENT = $0D05;
- GL_MAX_TEXTURE_SIZE = $0D33;
- GL_MAX_VIEWPORT_DIMS = $0D3A;
- GL_SUBPIXEL_BITS = $0D50;
- GL_TEXTURE_1D = $0DE0;
- GL_TEXTURE_2D = $0DE1;
- GL_POLYGON_OFFSET_UNITS = $2A00;
- GL_POLYGON_OFFSET_POINT = $2A01;
- GL_POLYGON_OFFSET_LINE = $2A02;
- GL_POLYGON_OFFSET_FILL = $8037;
- GL_POLYGON_OFFSET_FACTOR = $8038;
- GL_TEXTURE_BINDING_1D = $8068;
- GL_TEXTURE_BINDING_2D = $8069;
- { GetTextureParameter }
- GL_TEXTURE_WIDTH = $1000;
- GL_TEXTURE_HEIGHT = $1001;
- GL_TEXTURE_INTERNAL_FORMAT = $1003;
- GL_TEXTURE_BORDER_COLOR = $1004;
- GL_TEXTURE_BORDER = $1005;
- GL_TEXTURE_RED_SIZE = $805C;
- GL_TEXTURE_GREEN_SIZE = $805D;
- GL_TEXTURE_BLUE_SIZE = $805E;
- GL_TEXTURE_ALPHA_SIZE = $805F;
- { HintMode }
- GL_DONT_CARE = $1100;
- GL_FASTEST = $1101;
- GL_NICEST = $1102;
- { DataType }
- GL_BYTE = $1400;
- GL_UNSIGNED_BYTE = $1401;
- GL_SHORT = $1402;
- GL_UNSIGNED_SHORT = $1403;
- GL_INT = $1404;
- GL_UNSIGNED_INT = $1405;
- GL_FLOAT = $1406;
- GL_DOUBLE = $140A;
- { LogicOp }
- GL_CLEAR = $1500;
- GL_AND = $1501;
- GL_AND_REVERSE = $1502;
- GL_COPY = $1503;
- GL_AND_INVERTED = $1504;
- GL_NOOP = $1505;
- GL_XOR = $1506;
- GL_OR = $1507;
- GL_NOR = $1508;
- GL_EQUIV = $1509;
- GL_INVERT = $150A;
- GL_OR_REVERSE = $150B;
- GL_COPY_INVERTED = $150C;
- GL_OR_INVERTED = $150D;
- GL_NAND = $150E;
- GL_SET = $150F;
- { MatrixMode (for gl3.h, FBO attachment type) }
- GL_TEXTURE = $1702;
- { PixelCopyType }
- GL_COLOR = $1800;
- GL_DEPTH = $1801;
- GL_STENCIL = $1802;
- { PixelFormat }
- GL_STENCIL_INDEX = $1901;
- GL_DEPTH_COMPONENT = $1902;
- GL_RED = $1903;
- GL_GREEN = $1904;
- GL_BLUE = $1905;
- GL_ALPHA = $1906;
- GL_RGB = $1907;
- GL_RGBA = $1908;
- { PolygonMode }
- GL_POINT = $1B00;
- GL_LINE = $1B01;
- GL_FILL = $1B02;
- { StencilOp }
- GL_KEEP = $1E00;
- GL_REPLACE = $1E01;
- GL_INCR = $1E02;
- GL_DECR = $1E03;
- { StringName }
- GL_VENDOR = $1F00;
- GL_RENDERER = $1F01;
- GL_VERSION = $1F02;
- GL_EXTENSIONS = $1F03;
- { TextureMagFilter }
- GL_NEAREST = $2600;
- GL_LINEAR = $2601;
- { TextureMinFilter }
- GL_NEAREST_MIPMAP_NEAREST = $2700;
- GL_LINEAR_MIPMAP_NEAREST = $2701;
- GL_NEAREST_MIPMAP_LINEAR = $2702;
- GL_LINEAR_MIPMAP_LINEAR = $2703;
- { TextureParameterName }
- GL_TEXTURE_MAG_FILTER = $2800;
- GL_TEXTURE_MIN_FILTER = $2801;
- GL_TEXTURE_WRAP_S = $2802;
- GL_TEXTURE_WRAP_T = $2803;
- { TextureTarget }
- GL_PROXY_TEXTURE_1D = $8063;
- GL_PROXY_TEXTURE_2D = $8064;
- { TextureWrapMode }
- GL_REPEAT = $2901;
- { PixelInternalFormat }
- GL_R3_G3_B2 = $2A10;
- GL_RGB4 = $804F;
- GL_RGB5 = $8050;
- GL_RGB8 = $8051;
- GL_RGB10 = $8052;
- GL_RGB12 = $8053;
- GL_RGB16 = $8054;
- GL_RGBA2 = $8055;
- GL_RGBA4 = $8056;
- GL_RGB5_A1 = $8057;
- GL_RGBA8 = $8058;
- GL_RGB10_A2 = $8059;
- GL_RGBA12 = $805A;
- GL_RGBA16 = $805B;
- {$ifdef DGL_DEPRECATED}
- GL_ACCUM = $0100;
- GL_LOAD = $0101;
- GL_RETURN = $0102;
- GL_MULT = $0103;
- GL_ADD = $0104;
- GL_CURRENT_BIT = $00000001;
- GL_POINT_BIT = $00000002;
- GL_LINE_BIT = $00000004;
- GL_POLYGON_BIT = $00000008;
- GL_POLYGON_STIPPLE_BIT = $00000010;
- GL_PIXEL_MODE_BIT = $00000020;
- GL_LIGHTING_BIT = $00000040;
- GL_FOG_BIT = $00000080;
- GL_ACCUM_BUFFER_BIT = $00000200;
- GL_VIEWPORT_BIT = $00000800;
- GL_TRANSFORM_BIT = $00001000;
- GL_ENABLE_BIT = $00002000;
- GL_HINT_BIT = $00008000;
- GL_EVAL_BIT = $00010000;
- GL_LIST_BIT = $00020000;
- GL_TEXTURE_BIT = $00040000;
- GL_SCISSOR_BIT = $00080000;
- GL_ALL_ATTRIB_BITS = $000FFFFF;
- GL_QUADS = $0007;
- GL_QUAD_STRIP = $0008;
- GL_POLYGON = $0009;
- GL_CLIP_PLANE0 = $3000;
- GL_CLIP_PLANE1 = $3001;
- GL_CLIP_PLANE2 = $3002;
- GL_CLIP_PLANE3 = $3003;
- GL_CLIP_PLANE4 = $3004;
- GL_CLIP_PLANE5 = $3005;
- GL_2_BYTES = $1407;
- GL_3_BYTES = $1408;
- GL_4_BYTES = $1409;
- GL_AUX0 = $0409;
- GL_AUX1 = $040A;
- GL_AUX2 = $040B;
- GL_AUX3 = $040C;
- GL_STACK_OVERFLOW = $0503;
- GL_STACK_UNDERFLOW = $0504;
- GL_2D = $0600;
- GL_3D = $0601;
- GL_3D_COLOR = $0602;
- GL_3D_COLOR_TEXTURE = $0603;
- GL_4D_COLOR_TEXTURE = $0604;
- GL_PASS_THROUGH_TOKEN = $0700;
- GL_POINT_TOKEN = $0701;
- GL_LINE_TOKEN = $0702;
- GL_POLYGON_TOKEN = $0703;
- GL_BITMAP_TOKEN = $0704;
- GL_DRAW_PIXEL_TOKEN = $0705;
- GL_COPY_PIXEL_TOKEN = $0706;
- GL_LINE_RESET_TOKEN = $0707;
- GL_EXP = $0800;
- GL_EXP2 = $0801;
- GL_COEFF = $0A00;
- GL_ORDER = $0A01;
- GL_DOMAIN = $0A02;
- GL_CURRENT_COLOR = $0B00;
- GL_CURRENT_INDEX = $0B01;
- GL_CURRENT_NORMAL = $0B02;
- GL_CURRENT_TEXTURE_COORDS = $0B03;
- GL_CURRENT_RASTER_COLOR = $0B04;
- GL_CURRENT_RASTER_INDEX = $0B05;
- GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
- GL_CURRENT_RASTER_POSITION = $0B07;
- GL_CURRENT_RASTER_POSITION_VALID = $0B08;
- GL_CURRENT_RASTER_DISTANCE = $0B09;
- GL_POINT_SMOOTH = $0B10;
- GL_LINE_STIPPLE = $0B24;
- GL_LINE_STIPPLE_PATTERN = $0B25;
- GL_LINE_STIPPLE_REPEAT = $0B26;
- GL_LIST_MODE = $0B30;
- GL_MAX_LIST_NESTING = $0B31;
- GL_LIST_BASE = $0B32;
- GL_LIST_INDEX = $0B33;
- GL_POLYGON_MODE = $0B40;
- GL_POLYGON_STIPPLE = $0B42;
- GL_EDGE_FLAG = $0B43;
- GL_LIGHTING = $0B50;
- GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
- GL_LIGHT_MODEL_TWO_SIDE = $0B52;
- GL_LIGHT_MODEL_AMBIENT = $0B53;
- GL_SHADE_MODEL = $0B54;
- GL_COLOR_MATERIAL_FACE = $0B55;
- GL_COLOR_MATERIAL_PARAMETER = $0B56;
- GL_COLOR_MATERIAL = $0B57;
- GL_FOG = $0B60;
- GL_FOG_INDEX = $0B61;
- GL_FOG_DENSITY = $0B62;
- GL_FOG_START = $0B63;
- GL_FOG_END = $0B64;
- GL_FOG_MODE = $0B65;
- GL_FOG_COLOR = $0B66;
- GL_ACCUM_CLEAR_VALUE = $0B80;
- GL_MATRIX_MODE = $0BA0;
- GL_NORMALIZE = $0BA1;
- GL_MODELVIEW_STACK_DEPTH = $0BA3;
- GL_PROJECTION_STACK_DEPTH = $0BA4;
- GL_TEXTURE_STACK_DEPTH = $0BA5;
- GL_MODELVIEW_MATRIX = $0BA6;
- GL_PROJECTION_MATRIX = $0BA7;
- GL_TEXTURE_MATRIX = $0BA8;
- GL_ATTRIB_STACK_DEPTH = $0BB0;
- GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
- GL_ALPHA_TEST = $0BC0;
- GL_ALPHA_TEST_FUNC = $0BC1;
- GL_ALPHA_TEST_REF = $0BC2;
- GL_INDEX_LOGIC_OP = $0BF1;
- GL_AUX_BUFFERS = $0C00;
- GL_INDEX_CLEAR_VALUE = $0C20;
- GL_INDEX_WRITEMASK = $0C21;
- GL_INDEX_MODE = $0C30;
- GL_RGBA_MODE = $0C31;
- GL_RENDER_MODE = $0C40;
- GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
- GL_POINT_SMOOTH_HINT = $0C51;
- GL_FOG_HINT = $0C54;
- GL_TEXTURE_GEN_S = $0C60;
- GL_TEXTURE_GEN_T = $0C61;
- GL_TEXTURE_GEN_R = $0C62;
- GL_TEXTURE_GEN_Q = $0C63;
- GL_PIXEL_MAP_I_TO_I = $0C70;
- GL_PIXEL_MAP_S_TO_S = $0C71;
- GL_PIXEL_MAP_I_TO_R = $0C72;
- GL_PIXEL_MAP_I_TO_G = $0C73;
- GL_PIXEL_MAP_I_TO_B = $0C74;
- GL_PIXEL_MAP_I_TO_A = $0C75;
- GL_PIXEL_MAP_R_TO_R = $0C76;
- GL_PIXEL_MAP_G_TO_G = $0C77;
- GL_PIXEL_MAP_B_TO_B = $0C78;
- GL_PIXEL_MAP_A_TO_A = $0C79;
- GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
- GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
- GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
- GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
- GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
- GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
- GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
- GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
- GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
- GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
- GL_MAP_COLOR = $0D10;
- GL_MAP_STENCIL = $0D11;
- GL_INDEX_SHIFT = $0D12;
- GL_INDEX_OFFSET = $0D13;
- GL_RED_SCALE = $0D14;
- GL_RED_BIAS = $0D15;
- GL_ZOOM_X = $0D16;
- GL_ZOOM_Y = $0D17;
- GL_GREEN_SCALE = $0D18;
- GL_GREEN_BIAS = $0D19;
- GL_BLUE_SCALE = $0D1A;
- GL_BLUE_BIAS = $0D1B;
- GL_ALPHA_SCALE = $0D1C;
- GL_ALPHA_BIAS = $0D1D;
- GL_DEPTH_SCALE = $0D1E;
- GL_DEPTH_BIAS = $0D1F;
- GL_MAX_EVAL_ORDER = $0D30;
- GL_MAX_LIGHTS = $0D31;
- GL_MAX_CLIP_PLANES = $0D32;
- GL_MAX_PIXEL_MAP_TABLE = $0D34;
- GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
- GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
- GL_MAX_NAME_STACK_DEPTH = $0D37;
- GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
- GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
- GL_INDEX_BITS = $0D51;
- GL_RED_BITS = $0D52;
- GL_GREEN_BITS = $0D53;
- GL_BLUE_BITS = $0D54;
- GL_ALPHA_BITS = $0D55;
- GL_DEPTH_BITS = $0D56;
- GL_STENCIL_BITS = $0D57;
- GL_ACCUM_RED_BITS = $0D58;
- GL_ACCUM_GREEN_BITS = $0D59;
- GL_ACCUM_BLUE_BITS = $0D5A;
- GL_ACCUM_ALPHA_BITS = $0D5B;
- GL_NAME_STACK_DEPTH = $0D70;
- GL_AUTO_NORMAL = $0D80;
- GL_MAP1_COLOR_4 = $0D90;
- GL_MAP1_INDEX = $0D91;
- GL_MAP1_NORMAL = $0D92;
- GL_MAP1_TEXTURE_COORD_1 = $0D93;
- GL_MAP1_TEXTURE_COORD_2 = $0D94;
- GL_MAP1_TEXTURE_COORD_3 = $0D95;
- GL_MAP1_TEXTURE_COORD_4 = $0D96;
- GL_MAP1_VERTEX_3 = $0D97;
- GL_MAP1_VERTEX_4 = $0D98;
- GL_MAP2_COLOR_4 = $0DB0;
- GL_MAP2_INDEX = $0DB1;
- GL_MAP2_NORMAL = $0DB2;
- GL_MAP2_TEXTURE_COORD_1 = $0DB3;
- GL_MAP2_TEXTURE_COORD_2 = $0DB4;
- GL_MAP2_TEXTURE_COORD_3 = $0DB5;
- GL_MAP2_TEXTURE_COORD_4 = $0DB6;
- GL_MAP2_VERTEX_3 = $0DB7;
- GL_MAP2_VERTEX_4 = $0DB8;
- GL_MAP1_GRID_DOMAIN = $0DD0;
- GL_MAP1_GRID_SEGMENTS = $0DD1;
- GL_MAP2_GRID_DOMAIN = $0DD2;
- GL_MAP2_GRID_SEGMENTS = $0DD3;
- GL_FEEDBACK_BUFFER_POINTER = $0DF0;
- GL_FEEDBACK_BUFFER_SIZE = $0DF1;
- GL_FEEDBACK_BUFFER_TYPE = $0DF2;
- GL_SELECTION_BUFFER_POINTER = $0DF3;
- GL_SELECTION_BUFFER_SIZE = $0DF4;
- GL_LIGHT0 = $4000;
- GL_LIGHT1 = $4001;
- GL_LIGHT2 = $4002;
- GL_LIGHT3 = $4003;
- GL_LIGHT4 = $4004;
- GL_LIGHT5 = $4005;
- GL_LIGHT6 = $4006;
- GL_LIGHT7 = $4007;
- GL_AMBIENT = $1200;
- GL_DIFFUSE = $1201;
- GL_SPECULAR = $1202;
- GL_POSITION = $1203;
- GL_SPOT_DIRECTION = $1204;
- GL_SPOT_EXPONENT = $1205;
- GL_SPOT_CUTOFF = $1206;
- GL_CONSTANT_ATTENUATION = $1207;
- GL_LINEAR_ATTENUATION = $1208;
- GL_QUADRATIC_ATTENUATION = $1209;
- GL_COMPILE = $1300;
- GL_COMPILE_AND_EXECUTE = $1301;
- GL_EMISSION = $1600;
- GL_SHININESS = $1601;
- GL_AMBIENT_AND_DIFFUSE = $1602;
- GL_COLOR_INDEXES = $1603;
- GL_MODELVIEW = $1700;
- GL_PROJECTION = $1701;
- GL_COLOR_INDEX = $1900;
- GL_LUMINANCE = $1909;
- GL_LUMINANCE_ALPHA = $190A;
- GL_BITMAP = $1A00;
- GL_RENDER = $1C00;
- GL_FEEDBACK = $1C01;
- GL_SELECT = $1C02;
- GL_FLAT = $1D00;
- GL_SMOOTH = $1D01;
- GL_S = $2000;
- GL_T = $2001;
- GL_R = $2002;
- GL_Q = $2003;
- GL_MODULATE = $2100;
- GL_DECAL = $2101;
- GL_TEXTURE_ENV_MODE = $2200;
- GL_TEXTURE_ENV_COLOR = $2201;
- GL_TEXTURE_ENV = $2300;
- GL_EYE_LINEAR = $2400;
- GL_OBJECT_LINEAR = $2401;
- GL_SPHERE_MAP = $2402;
- GL_TEXTURE_GEN_MODE = $2500;
- GL_OBJECT_PLANE = $2501;
- GL_EYE_PLANE = $2502;
- GL_CLAMP = $2900;
- GL_CLIENT_PIXEL_STORE_BIT = $00000001;
- GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
- GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
- GL_ALPHA4 = $803B;
- GL_ALPHA8 = $803C;
- GL_ALPHA12 = $803D;
- GL_ALPHA16 = $803E;
- GL_LUMINANCE4 = $803F;
- GL_LUMINANCE8 = $8040;
- GL_LUMINANCE12 = $8041;
- GL_LUMINANCE16 = $8042;
- GL_LUMINANCE4_ALPHA4 = $8043;
- GL_LUMINANCE6_ALPHA2 = $8044;
- GL_LUMINANCE8_ALPHA8 = $8045;
- GL_LUMINANCE12_ALPHA4 = $8046;
- GL_LUMINANCE12_ALPHA12 = $8047;
- GL_LUMINANCE16_ALPHA16 = $8048;
- GL_INTENSITY = $8049;
- GL_INTENSITY4 = $804A;
- GL_INTENSITY8 = $804B;
- GL_INTENSITY12 = $804C;
- GL_INTENSITY16 = $804D;
- GL_TEXTURE_LUMINANCE_SIZE = $8060;
- GL_TEXTURE_INTENSITY_SIZE = $8061;
- GL_TEXTURE_PRIORITY = $8066;
- GL_TEXTURE_RESIDENT = $8067;
- GL_VERTEX_ARRAY = $8074;
- GL_NORMAL_ARRAY = $8075;
- GL_COLOR_ARRAY = $8076;
- GL_INDEX_ARRAY = $8077;
- GL_TEXTURE_COORD_ARRAY = $8078;
- GL_EDGE_FLAG_ARRAY = $8079;
- GL_VERTEX_ARRAY_SIZE = $807A;
- GL_VERTEX_ARRAY_TYPE = $807B;
- GL_VERTEX_ARRAY_STRIDE = $807C;
- GL_NORMAL_ARRAY_TYPE = $807E;
- GL_NORMAL_ARRAY_STRIDE = $807F;
- GL_COLOR_ARRAY_SIZE = $8081;
- GL_COLOR_ARRAY_TYPE = $8082;
- GL_COLOR_ARRAY_STRIDE = $8083;
- GL_INDEX_ARRAY_TYPE = $8085;
- GL_INDEX_ARRAY_STRIDE = $8086;
- GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
- GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
- GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
- GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
- GL_VERTEX_ARRAY_POINTER = $808E;
- GL_NORMAL_ARRAY_POINTER = $808F;
- GL_COLOR_ARRAY_POINTER = $8090;
- GL_INDEX_ARRAY_POINTER = $8091;
- GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
- GL_EDGE_FLAG_ARRAY_POINTER = $8093;
- GL_V2F = $2A20;
- GL_V3F = $2A21;
- GL_C4UB_V2F = $2A22;
- GL_C4UB_V3F = $2A23;
- GL_C3F_V3F = $2A24;
- GL_N3F_V3F = $2A25;
- GL_C4F_N3F_V3F = $2A26;
- GL_T2F_V3F = $2A27;
- GL_T4F_V4F = $2A28;
- GL_T2F_C4UB_V3F = $2A29;
- GL_T2F_C3F_V3F = $2A2A;
- GL_T2F_N3F_V3F = $2A2B;
- GL_T2F_C4F_N3F_V3F = $2A2C;
- GL_T4F_C4F_N3F_V4F = $2A2D;
- GL_COLOR_TABLE_FORMAT_EXT = $80D8;
- GL_COLOR_TABLE_WIDTH_EXT = $80D9;
- GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
- GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
- GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
- GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
- GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
- GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
- GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
- GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
- {$endif}
-
- // GL_VERSION_1_2
- GL_UNSIGNED_BYTE_3_3_2 = $8032;
- GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
- GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
- GL_UNSIGNED_INT_8_8_8_8 = $8035;
- GL_UNSIGNED_INT_10_10_10_2 = $8036;
- GL_TEXTURE_BINDING_3D = $806A;
- GL_PACK_SKIP_IMAGES = $806B;
- GL_PACK_IMAGE_HEIGHT = $806C;
- GL_UNPACK_SKIP_IMAGES = $806D;
- GL_UNPACK_IMAGE_HEIGHT = $806E;
- GL_TEXTURE_3D = $806F;
- GL_PROXY_TEXTURE_3D = $8070;
- GL_TEXTURE_DEPTH = $8071;
- GL_TEXTURE_WRAP_R = $8072;
- GL_MAX_3D_TEXTURE_SIZE = $8073;
- GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
- GL_UNSIGNED_SHORT_5_6_5 = $8363;
- GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
- GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
- GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
- GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
- GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
- GL_BGR = $80E0;
- GL_BGRA = $80E1;
- GL_MAX_ELEMENTS_VERTICES = $80E8;
- GL_MAX_ELEMENTS_INDICES = $80E9;
- GL_CLAMP_TO_EDGE = $812F;
- GL_TEXTURE_MIN_LOD = $813A;
- GL_TEXTURE_MAX_LOD = $813B;
- GL_TEXTURE_BASE_LEVEL = $813C;
- GL_TEXTURE_MAX_LEVEL = $813D;
- GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
- GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
- GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
- GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
- GL_ALIASED_LINE_WIDTH_RANGE = $846E;
- {$ifdef DGL_DEPRECATED}
- GL_RESCALE_NORMAL = $803A;
- GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
- GL_SINGLE_COLOR = $81F9;
- GL_SEPARATE_SPECULAR_COLOR = $81FA;
- GL_ALIASED_POINT_SIZE_RANGE = $846D;
- {$endif}
-
- // GL_VERSION_1_3
- GL_TEXTURE0 = $84C0;
- GL_TEXTURE1 = $84C1;
- GL_TEXTURE2 = $84C2;
- GL_TEXTURE3 = $84C3;
- GL_TEXTURE4 = $84C4;
- GL_TEXTURE5 = $84C5;
- GL_TEXTURE6 = $84C6;
- GL_TEXTURE7 = $84C7;
- GL_TEXTURE8 = $84C8;
- GL_TEXTURE9 = $84C9;
- GL_TEXTURE10 = $84CA;
- GL_TEXTURE11 = $84CB;
- GL_TEXTURE12 = $84CC;
- GL_TEXTURE13 = $84CD;
- GL_TEXTURE14 = $84CE;
- GL_TEXTURE15 = $84CF;
- GL_TEXTURE16 = $84D0;
- GL_TEXTURE17 = $84D1;
- GL_TEXTURE18 = $84D2;
- GL_TEXTURE19 = $84D3;
- GL_TEXTURE20 = $84D4;
- GL_TEXTURE21 = $84D5;
- GL_TEXTURE22 = $84D6;
- GL_TEXTURE23 = $84D7;
- GL_TEXTURE24 = $84D8;
- GL_TEXTURE25 = $84D9;
- GL_TEXTURE26 = $84DA;
- GL_TEXTURE27 = $84DB;
- GL_TEXTURE28 = $84DC;
- GL_TEXTURE29 = $84DD;
- GL_TEXTURE30 = $84DE;
- GL_TEXTURE31 = $84DF;
- GL_ACTIVE_TEXTURE = $84E0;
- GL_MULTISAMPLE = $809D;
- GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
- GL_SAMPLE_ALPHA_TO_ONE = $809F;
- GL_SAMPLE_COVERAGE = $80A0;
- GL_SAMPLE_BUFFERS = $80A8;
- GL_SAMPLES = $80A9;
- GL_SAMPLE_COVERAGE_VALUE = $80AA;
- GL_SAMPLE_COVERAGE_INVERT = $80AB;
- GL_TEXTURE_CUBE_MAP = $8513;
- GL_TEXTURE_BINDING_CUBE_MAP = $8514;
- GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
- GL_PROXY_TEXTURE_CUBE_MAP = $851B;
- GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
- GL_COMPRESSED_RGB = $84ED;
- GL_COMPRESSED_RGBA = $84EE;
- GL_TEXTURE_COMPRESSION_HINT = $84EF;
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
- GL_TEXTURE_COMPRESSED = $86A1;
- GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
- GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
- GL_CLAMP_TO_BORDER = $812D;
- {$ifdef DGL_DEPRECATED}
- GL_CLIENT_ACTIVE_TEXTURE = $84E1;
- GL_MAX_TEXTURE_UNITS = $84E2;
- GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
- GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
- GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
- GL_TRANSPOSE_COLOR_MATRIX = $84E6;
- GL_MULTISAMPLE_BIT = $20000000;
- GL_NORMAL_MAP = $8511;
- GL_REFLECTION_MAP = $8512;
- GL_COMPRESSED_ALPHA = $84E9;
- GL_COMPRESSED_LUMINANCE = $84EA;
- GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
- GL_COMPRESSED_INTENSITY = $84EC;
- GL_COMBINE = $8570;
- GL_COMBINE_RGB = $8571;
- GL_COMBINE_ALPHA = $8572;
- GL_SOURCE0_RGB = $8580;
- GL_SOURCE1_RGB = $8581;
- GL_SOURCE2_RGB = $8582;
- GL_SOURCE0_ALPHA = $8588;
- GL_SOURCE1_ALPHA = $8589;
- GL_SOURCE2_ALPHA = $858A;
- GL_OPERAND0_RGB = $8590;
- GL_OPERAND1_RGB = $8591;
- GL_OPERAND2_RGB = $8592;
- GL_OPERAND0_ALPHA = $8598;
- GL_OPERAND1_ALPHA = $8599;
- GL_OPERAND2_ALPHA = $859A;
- GL_RGB_SCALE = $8573;
- GL_ADD_SIGNED = $8574;
- GL_INTERPOLATE = $8575;
- GL_SUBTRACT = $84E7;
- GL_CONSTANT = $8576;
- GL_PRIMARY_COLOR = $8577;
- GL_PREVIOUS = $8578;
- GL_DOT3_RGB = $86AE;
- GL_DOT3_RGBA = $86AF;
- {$endif}
-
- // GL_VERSION_1_4
- GL_BLEND_DST_RGB = $80C8;
- GL_BLEND_SRC_RGB = $80C9;
- GL_BLEND_DST_ALPHA = $80CA;
- GL_BLEND_SRC_ALPHA = $80CB;
- GL_POINT_FADE_THRESHOLD_SIZE = $8128;
- GL_DEPTH_COMPONENT16 = $81A5;
- GL_DEPTH_COMPONENT24 = $81A6;
- GL_DEPTH_COMPONENT32 = $81A7;
- GL_MIRRORED_REPEAT = $8370;
- GL_MAX_TEXTURE_LOD_BIAS = $84FD;
- GL_TEXTURE_LOD_BIAS = $8501;
- GL_INCR_WRAP = $8507;
- GL_DECR_WRAP = $8508;
- GL_TEXTURE_DEPTH_SIZE = $884A;
- GL_TEXTURE_COMPARE_MODE = $884C;
- GL_TEXTURE_COMPARE_FUNC = $884D;
- {$ifdef DGL_DEPRECATED}
- GL_POINT_SIZE_MIN = $8126;
- GL_POINT_SIZE_MAX = $8127;
- GL_POINT_DISTANCE_ATTENUATION = $8129;
- GL_GENERATE_MIPMAP = $8191;
- GL_GENERATE_MIPMAP_HINT = $8192;
- GL_FOG_COORDINATE_SOURCE = $8450;
- GL_FOG_COORDINATE = $8451;
- GL_FRAGMENT_DEPTH = $8452;
- GL_CURRENT_FOG_COORDINATE = $8453;
- GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
- GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
- GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
- GL_FOG_COORDINATE_ARRAY = $8457;
- GL_COLOR_SUM = $8458;
- GL_CURRENT_SECONDARY_COLOR = $8459;
- GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
- GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
- GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
- GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
- GL_SECONDARY_COLOR_ARRAY = $845E;
- GL_TEXTURE_FILTER_CONTROL = $8500;
- GL_DEPTH_TEXTURE_MODE = $884B;
- GL_COMPARE_R_TO_TEXTURE = $884E;
- {$endif}
-
- // GL_VERSION_1_5
- GL_BUFFER_SIZE = $8764;
- GL_BUFFER_USAGE = $8765;
- GL_QUERY_COUNTER_BITS = $8864;
- GL_CURRENT_QUERY = $8865;
- GL_QUERY_RESULT = $8866;
- GL_QUERY_RESULT_AVAILABLE = $8867;
- GL_ARRAY_BUFFER = $8892;
- GL_ELEMENT_ARRAY_BUFFER = $8893;
- GL_ARRAY_BUFFER_BINDING = $8894;
- GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
- GL_READ_ONLY = $88B8;
- GL_WRITE_ONLY = $88B9;
- GL_READ_WRITE = $88BA;
- GL_BUFFER_ACCESS = $88BB;
- GL_BUFFER_MAPPED = $88BC;
- GL_BUFFER_MAP_POINTER = $88BD;
- GL_STREAM_DRAW = $88E0;
- GL_STREAM_READ = $88E1;
- GL_STREAM_COPY = $88E2;
- GL_STATIC_DRAW = $88E4;
- GL_STATIC_READ = $88E5;
- GL_STATIC_COPY = $88E6;
- GL_DYNAMIC_DRAW = $88E8;
- GL_DYNAMIC_READ = $88E9;
- GL_DYNAMIC_COPY = $88EA;
- GL_SAMPLES_PASSED = $8914;
- {$ifdef DGL_DEPRECATED}
- GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
- GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
- GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
- GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
- GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
- GL_FOG_COORD_SRC = $8450;
- GL_FOG_COORD = $8451;
- GL_CURRENT_FOG_COORD = $8453;
- GL_FOG_COORD_ARRAY_TYPE = $8454;
- GL_FOG_COORD_ARRAY_STRIDE = $8455;
- GL_FOG_COORD_ARRAY_POINTER = $8456;
- GL_FOG_COORD_ARRAY = $8457;
- GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
- GL_SRC0_RGB = $8580;
- GL_SRC1_RGB = $8581;
- GL_SRC2_RGB = $8582;
- GL_SRC0_ALPHA = $8588;
- GL_SRC1_ALPHA = $8589;
- GL_SRC2_ALPHA = $858A;
- {$endif}
-
- // GL_VERSION_2_0
- GL_BLEND_EQUATION_RGB = $8009;
- GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
- GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
- GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
- GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
- GL_CURRENT_VERTEX_ATTRIB = $8626;
- GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
- GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
- GL_STENCIL_BACK_FUNC = $8800;
- GL_STENCIL_BACK_FAIL = $8801;
- GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
- GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
- GL_MAX_DRAW_BUFFERS = $8824;
- GL_DRAW_BUFFER0 = $8825;
- GL_DRAW_BUFFER1 = $8826;
- GL_DRAW_BUFFER2 = $8827;
- GL_DRAW_BUFFER3 = $8828;
- GL_DRAW_BUFFER4 = $8829;
- GL_DRAW_BUFFER5 = $882A;
- GL_DRAW_BUFFER6 = $882B;
- GL_DRAW_BUFFER7 = $882C;
- GL_DRAW_BUFFER8 = $882D;
- GL_DRAW_BUFFER9 = $882E;
- GL_DRAW_BUFFER10 = $882F;
- GL_DRAW_BUFFER11 = $8830;
- GL_DRAW_BUFFER12 = $8831;
- GL_DRAW_BUFFER13 = $8832;
- GL_DRAW_BUFFER14 = $8833;
- GL_DRAW_BUFFER15 = $8834;
- GL_BLEND_EQUATION_ALPHA = $883D;
- GL_MAX_VERTEX_ATTRIBS = $8869;
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
- GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
- GL_FRAGMENT_SHADER = $8B30;
- GL_VERTEX_SHADER = $8B31;
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
- GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
- GL_MAX_VARYING_FLOATS = $8B4B;
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
- GL_SHADER_TYPE = $8B4F;
- GL_FLOAT_VEC2 = $8B50;
- GL_FLOAT_VEC3 = $8B51;
- GL_FLOAT_VEC4 = $8B52;
- GL_INT_VEC2 = $8B53;
- GL_INT_VEC3 = $8B54;
- GL_INT_VEC4 = $8B55;
- GL_BOOL = $8B56;
- GL_BOOL_VEC2 = $8B57;
- GL_BOOL_VEC3 = $8B58;
- GL_BOOL_VEC4 = $8B59;
- GL_FLOAT_MAT2 = $8B5A;
- GL_FLOAT_MAT3 = $8B5B;
- GL_FLOAT_MAT4 = $8B5C;
- GL_SAMPLER_1D = $8B5D;
- GL_SAMPLER_2D = $8B5E;
- GL_SAMPLER_3D = $8B5F;
- GL_SAMPLER_CUBE = $8B60;
- GL_SAMPLER_1D_SHADOW = $8B61;
- GL_SAMPLER_2D_SHADOW = $8B62;
- GL_DELETE_STATUS = $8B80;
- GL_COMPILE_STATUS = $8B81;
- GL_LINK_STATUS = $8B82;
- GL_VALIDATE_STATUS = $8B83;
- GL_INFO_LOG_LENGTH = $8B84;
- GL_ATTACHED_SHADERS = $8B85;
- GL_ACTIVE_UNIFORMS = $8B86;
- GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
- GL_SHADER_SOURCE_LENGTH = $8B88;
- GL_ACTIVE_ATTRIBUTES = $8B89;
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
- GL_SHADING_LANGUAGE_VERSION = $8B8C;
- GL_CURRENT_PROGRAM = $8B8D;
- GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
- GL_LOWER_LEFT = $8CA1;
- GL_UPPER_LEFT = $8CA2;
- GL_STENCIL_BACK_REF = $8CA3;
- GL_STENCIL_BACK_VALUE_MASK = $8CA4;
- GL_STENCIL_BACK_WRITEMASK = $8CA5;
- {$ifdef DGL_DEPRECATED}
- GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
- GL_POINT_SPRITE = $8861;
- GL_COORD_REPLACE = $8862;
- GL_MAX_TEXTURE_COORDS = $8871;
- {$endif}
-
- // GL_VERSION_2_1
- GL_PIXEL_PACK_BUFFER = $88EB;
- GL_PIXEL_UNPACK_BUFFER = $88EC;
- GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
- GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
- GL_FLOAT_MAT2x3 = $8B65;
- GL_FLOAT_MAT2x4 = $8B66;
- GL_FLOAT_MAT3x2 = $8B67;
- GL_FLOAT_MAT3x4 = $8B68;
- GL_FLOAT_MAT4x2 = $8B69;
- GL_FLOAT_MAT4x3 = $8B6A;
- GL_SRGB = $8C40;
- GL_SRGB8 = $8C41;
- GL_SRGB_ALPHA = $8C42;
- GL_SRGB8_ALPHA8 = $8C43;
- GL_COMPRESSED_SRGB = $8C48;
- GL_COMPRESSED_SRGB_ALPHA = $8C49;
- {$ifdef DGL_DEPRECATED}
- GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
- GL_SLUMINANCE_ALPHA = $8C44;
- GL_SLUMINANCE8_ALPHA8 = $8C45;
- GL_SLUMINANCE = $8C46;
- GL_SLUMINANCE8 = $8C47;
- GL_COMPRESSED_SLUMINANCE = $8C4A;
- GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
- {$endif}
-
- // GL_VERSION_3_0
- GL_COMPARE_REF_TO_TEXTURE = $884E;
- GL_CLIP_DISTANCE0 = $3000;
- GL_CLIP_DISTANCE1 = $3001;
- GL_CLIP_DISTANCE2 = $3002;
- GL_CLIP_DISTANCE3 = $3003;
- GL_CLIP_DISTANCE4 = $3004;
- GL_CLIP_DISTANCE5 = $3005;
- GL_CLIP_DISTANCE6 = $3006;
- GL_CLIP_DISTANCE7 = $3007;
- GL_MAX_CLIP_DISTANCES = $0D32;
- GL_MAJOR_VERSION = $821B;
- GL_MINOR_VERSION = $821C;
- GL_NUM_EXTENSIONS = $821D;
- GL_CONTEXT_FLAGS = $821E;
- GL_DEPTH_BUFFER = $8223;
- GL_STENCIL_BUFFER = $8224;
- GL_COMPRESSED_RED = $8225;
- GL_COMPRESSED_RG = $8226;
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $0001;
- GL_RGBA32F = $8814;
- GL_RGB32F = $8815;
- GL_RGBA16F = $881A;
- GL_RGB16F = $881B;
- GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
- GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
- GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
- GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
- GL_CLAMP_READ_COLOR = $891C;
- GL_FIXED_ONLY = $891D;
- GL_MAX_VARYING_COMPONENTS = $8B4B;
- GL_TEXTURE_1D_ARRAY = $8C18;
- GL_PROXY_TEXTURE_1D_ARRAY = $8C19;
- GL_TEXTURE_2D_ARRAY = $8C1A;
- GL_PROXY_TEXTURE_2D_ARRAY = $8C1B;
- GL_TEXTURE_BINDING_1D_ARRAY = $8C1C;
- GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
- GL_R11F_G11F_B10F = $8C3A;
- GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
- GL_RGB9_E5 = $8C3D;
- GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
- GL_TEXTURE_SHARED_SIZE = $8C3F;
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
- GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
- GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
- GL_PRIMITIVES_GENERATED = $8C87;
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
- GL_RASTERIZER_DISCARD = $8C89;
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
- GL_INTERLEAVED_ATTRIBS = $8C8C;
- GL_SEPARATE_ATTRIBS = $8C8D;
- GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
- GL_RGBA32UI = $8D70;
- GL_RGB32UI = $8D71;
- GL_RGBA16UI = $8D76;
- GL_RGB16UI = $8D77;
- GL_RGBA8UI = $8D7C;
- GL_RGB8UI = $8D7D;
- GL_RGBA32I = $8D82;
- GL_RGB32I = $8D83;
- GL_RGBA16I = $8D88;
- GL_RGB16I = $8D89;
- GL_RGBA8I = $8D8E;
- GL_RGB8I = $8D8F;
- GL_RED_INTEGER = $8D94;
- GL_GREEN_INTEGER = $8D95;
- GL_BLUE_INTEGER = $8D96;
- GL_RGB_INTEGER = $8D98;
- GL_RGBA_INTEGER = $8D99;
- GL_BGR_INTEGER = $8D9A;
- GL_BGRA_INTEGER = $8D9B;
- GL_SAMPLER_1D_ARRAY = $8DC0;
- GL_SAMPLER_2D_ARRAY = $8DC1;
- GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3;
- GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
- GL_SAMPLER_CUBE_SHADOW = $8DC5;
- GL_UNSIGNED_INT_VEC2 = $8DC6;
- GL_UNSIGNED_INT_VEC3 = $8DC7;
- GL_UNSIGNED_INT_VEC4 = $8DC8;
- GL_INT_SAMPLER_1D = $8DC9;
- GL_INT_SAMPLER_2D = $8DCA;
- GL_INT_SAMPLER_3D = $8DCB;
- GL_INT_SAMPLER_CUBE = $8DCC;
- GL_INT_SAMPLER_1D_ARRAY = $8DCE;
- GL_INT_SAMPLER_2D_ARRAY = $8DCF;
- GL_UNSIGNED_INT_SAMPLER_1D = $8DD1;
- GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
- GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
- GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6;
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
- GL_QUERY_WAIT = $8E13;
- GL_QUERY_NO_WAIT = $8E14;
- GL_QUERY_BY_REGION_WAIT = $8E15;
- GL_QUERY_BY_REGION_NO_WAIT = $8E16;
- GL_BUFFER_ACCESS_FLAGS = $911F;
- GL_BUFFER_MAP_LENGTH = $9120;
- GL_BUFFER_MAP_OFFSET = $9121;
- { Reuse tokens from ARB_depth_buffer_float }
- { reuse GL_DEPTH_COMPONENT32F }
- { reuse GL_DEPTH32F_STENCIL8 }
- { reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV }
- { Reuse tokens from ARB_framebuffer_object }
- { reuse GL_INVALID_FRAMEBUFFER_OPERATION }
- { reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING }
- { reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE }
- { reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE }
- { reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE }
- { reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE }
- { reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE }
- { reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE }
- { reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE }
- { reuse GL_FRAMEBUFFER_DEFAULT }
- { reuse GL_FRAMEBUFFER_UNDEFINED }
- { reuse GL_DEPTH_STENCIL_ATTACHMENT }
- { reuse GL_INDEX }
- { reuse GL_MAX_RENDERBUFFER_SIZE }
- { reuse GL_DEPTH_STENCIL }
- { reuse GL_UNSIGNED_INT_24_8 }
- { reuse GL_DEPTH24_STENCIL8 }
- { reuse GL_TEXTURE_STENCIL_SIZE }
- { reuse GL_TEXTURE_RED_TYPE }
- { reuse GL_TEXTURE_GREEN_TYPE }
- { reuse GL_TEXTURE_BLUE_TYPE }
- { reuse GL_TEXTURE_ALPHA_TYPE }
- { reuse GL_TEXTURE_DEPTH_TYPE }
- { reuse GL_UNSIGNED_NORMALIZED }
- { reuse GL_FRAMEBUFFER_BINDING }
- { reuse GL_DRAW_FRAMEBUFFER_BINDING }
- { reuse GL_RENDERBUFFER_BINDING }
- { reuse GL_READ_FRAMEBUFFER }
- { reuse GL_DRAW_FRAMEBUFFER }
- { reuse GL_READ_FRAMEBUFFER_BINDING }
- { reuse GL_RENDERBUFFER_SAMPLES }
- { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE }
- { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME }
- { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL }
- { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE }
- { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
- { reuse GL_FRAMEBUFFER_COMPLETE }
- { reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT }
- { reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT }
- { reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER }
- { reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER }
- { reuse GL_FRAMEBUFFER_UNSUPPORTED }
- { reuse GL_MAX_COLOR_ATTACHMENTS }
- { reuse GL_COLOR_ATTACHMENT0 }
- { reuse GL_COLOR_ATTACHMENT1 }
- { reuse GL_COLOR_ATTACHMENT2 }
- { reuse GL_COLOR_ATTACHMENT3 }
- { reuse GL_COLOR_ATTACHMENT4 }
- { reuse GL_COLOR_ATTACHMENT5 }
- { reuse GL_COLOR_ATTACHMENT6 }
- { reuse GL_COLOR_ATTACHMENT7 }
- { reuse GL_COLOR_ATTACHMENT8 }
- { reuse GL_COLOR_ATTACHMENT9 }
- { reuse GL_COLOR_ATTACHMENT10 }
- { reuse GL_COLOR_ATTACHMENT11 }
- { reuse GL_COLOR_ATTACHMENT12 }
- { reuse GL_COLOR_ATTACHMENT13 }
- { reuse GL_COLOR_ATTACHMENT14 }
- { reuse GL_COLOR_ATTACHMENT15 }
- { reuse GL_DEPTH_ATTACHMENT }
- { reuse GL_STENCIL_ATTACHMENT }
- { reuse GL_FRAMEBUFFER }
- { reuse GL_RENDERBUFFER }
- { reuse GL_RENDERBUFFER_WIDTH }
- { reuse GL_RENDERBUFFER_HEIGHT }
- { reuse GL_RENDERBUFFER_INTERNAL_FORMAT }
- { reuse GL_STENCIL_INDEX1 }
- { reuse GL_STENCIL_INDEX4 }
- { reuse GL_STENCIL_INDEX8 }
- { reuse GL_STENCIL_INDEX16 }
- { reuse GL_RENDERBUFFER_RED_SIZE }
- { reuse GL_RENDERBUFFER_GREEN_SIZE }
- { reuse GL_RENDERBUFFER_BLUE_SIZE }
- { reuse GL_RENDERBUFFER_ALPHA_SIZE }
- { reuse GL_RENDERBUFFER_DEPTH_SIZE }
- { reuse GL_RENDERBUFFER_STENCIL_SIZE }
- { reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE }
- { reuse GL_MAX_SAMPLES }
- { Reuse tokens from ARB_framebuffer_sRGB }
- { reuse GL_FRAMEBUFFER_SRGB }
- { Reuse tokens from ARB_half_float_vertex }
- { reuse GL_HALF_FLOAT }
- { Reuse tokens from ARB_map_buffer_range }
- { reuse GL_MAP_READ_BIT }
- { reuse GL_MAP_WRITE_BIT }
- { reuse GL_MAP_INVALIDATE_RANGE_BIT }
- { reuse GL_MAP_INVALIDATE_BUFFER_BIT }
- { reuse GL_MAP_FLUSH_EXPLICIT_BIT }
- { reuse GL_MAP_UNSYNCHRONIZED_BIT }
- { Reuse tokens from ARB_texture_compression_rgtc }
- { reuse GL_COMPRESSED_RED_RGTC1 }
- { reuse GL_COMPRESSED_SIGNED_RED_RGTC1 }
- { reuse GL_COMPRESSED_RG_RGTC2 }
- { reuse GL_COMPRESSED_SIGNED_RG_RGTC2 }
- { Reuse tokens from ARB_texture_rg }
- { reuse GL_RG }
- { reuse GL_RG_INTEGER }
- { reuse GL_R8 }
- { reuse GL_R16 }
- { reuse GL_RG8 }
- { reuse GL_RG16 }
- { reuse GL_R16F }
- { reuse GL_R32F }
- { reuse GL_RG16F }
- { reuse GL_RG32F }
- { reuse GL_R8I }
- { reuse GL_R8UI }
- { reuse GL_R16I }
- { reuse GL_R16UI }
- { reuse GL_R32I }
- { reuse GL_R32UI }
- { reuse GL_RG8I }
- { reuse GL_RG8UI }
- { reuse GL_RG16I }
- { reuse GL_RG16UI }
- { reuse GL_RG32I }
- { reuse GL_RG32UI }
- { Reuse tokens from ARB_vertex_array_object }
- { reuse GL_VERTEX_ARRAY_BINDING }
- {$ifdef DGL_DEPRECATED}
- GL_CLAMP_VERTEX_COLOR = $891A;
- GL_CLAMP_FRAGMENT_COLOR = $891B;
- GL_ALPHA_INTEGER = $8D97;
- { Reuse tokens from ARB_framebuffer_object }
- { reuse GL_TEXTURE_LUMINANCE_TYPE }
- { reuse GL_TEXTURE_INTENSITY_TYPE }
- {$endif}
-
- // GL_VERSION_3_1
- GL_SAMPLER_2D_RECT = $8B63;
- GL_SAMPLER_2D_RECT_SHADOW = $8B64;
- GL_SAMPLER_BUFFER = $8DC2;
- GL_INT_SAMPLER_2D_RECT = $8DCD;
- GL_INT_SAMPLER_BUFFER = $8DD0;
- GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5;
- GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8;
- GL_TEXTURE_BUFFER = $8C2A;
- GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B;
- GL_TEXTURE_BINDING_BUFFER = $8C2C;
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D;
- GL_TEXTURE_BUFFER_FORMAT = $8C2E;
- GL_TEXTURE_RECTANGLE = $84F5;
- GL_TEXTURE_BINDING_RECTANGLE = $84F6;
- GL_PROXY_TEXTURE_RECTANGLE = $84F7;
- GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8;
- GL_RED_SNORM = $8F90;
- GL_RG_SNORM = $8F91;
- GL_RGB_SNORM = $8F92;
- GL_RGBA_SNORM = $8F93;
- GL_R8_SNORM = $8F94;
- GL_RG8_SNORM = $8F95;
- GL_RGB8_SNORM = $8F96;
- GL_RGBA8_SNORM = $8F97;
- GL_R16_SNORM = $8F98;
- GL_RG16_SNORM = $8F99;
- GL_RGB16_SNORM = $8F9A;
- GL_RGBA16_SNORM = $8F9B;
- GL_SIGNED_NORMALIZED = $8F9C;
- GL_PRIMITIVE_RESTART = $8F9D;
- GL_PRIMITIVE_RESTART_INDEX = $8F9E;
- { Reuse tokens from ARB_copy_buffer }
- { reuse GL_COPY_READ_BUFFER }
- { reuse GL_COPY_WRITE_BUFFER }
- { Reuse tokens from ARB_draw_instanced (none) }
- { Reuse tokens from ARB_uniform_buffer_object }
- { reuse GL_UNIFORM_BUFFER }
- { reuse GL_UNIFORM_BUFFER_BINDING }
- { reuse GL_UNIFORM_BUFFER_START }
- { reuse GL_UNIFORM_BUFFER_SIZE }
- { reuse GL_MAX_VERTEX_UNIFORM_BLOCKS }
- { reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS }
- { reuse GL_MAX_COMBINED_UNIFORM_BLOCKS }
- { reuse GL_MAX_UNIFORM_BUFFER_BINDINGS }
- { reuse GL_MAX_UNIFORM_BLOCK_SIZE }
- { reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS }
- { reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS }
- { reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT }
- { reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH }
- { reuse GL_ACTIVE_UNIFORM_BLOCKS }
- { reuse GL_UNIFORM_TYPE }
- { reuse GL_UNIFORM_SIZE }
- { reuse GL_UNIFORM_NAME_LENGTH }
- { reuse GL_UNIFORM_BLOCK_INDEX }
- { reuse GL_UNIFORM_OFFSET }
- { reuse GL_UNIFORM_ARRAY_STRIDE }
- { reuse GL_UNIFORM_MATRIX_STRIDE }
- { reuse GL_UNIFORM_IS_ROW_MAJOR }
- { reuse GL_UNIFORM_BLOCK_BINDING }
- { reuse GL_UNIFORM_BLOCK_DATA_SIZE }
- { reuse GL_UNIFORM_BLOCK_NAME_LENGTH }
- { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS }
- { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES }
- { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER }
- { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER }
- { reuse GL_INVALID_INDEX }
-
- // GL_VERSION_3_2
- GL_CONTEXT_CORE_PROFILE_BIT = $00000001;
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002;
- GL_LINES_ADJACENCY = $000A;
- GL_LINE_STRIP_ADJACENCY = $000B;
- GL_TRIANGLES_ADJACENCY = $000C;
- GL_TRIANGLE_STRIP_ADJACENCY = $000D;
- GL_PROGRAM_POINT_SIZE = $8642;
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29;
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7;
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8;
- GL_GEOMETRY_SHADER = $8DD9;
- GL_GEOMETRY_VERTICES_OUT = $8916;
- GL_GEOMETRY_INPUT_TYPE = $8917;
- GL_GEOMETRY_OUTPUT_TYPE = $8918;
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF;
- GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0;
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1;
- GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122;
- GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123;
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124;
- GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125;
- GL_CONTEXT_PROFILE_MASK = $9126;
- { reuse GL_MAX_VARYING_COMPONENTS }
- { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
- { Reuse tokens from ARB_depth_clamp }
- { reuse GL_DEPTH_CLAMP }
- { Reuse tokens from ARB_draw_elements_base_vertex (none) }
- { Reuse tokens from ARB_fragment_coord_conventions (none) }
- { Reuse tokens from ARB_provoking_vertex }
- { reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION }
- { reuse GL_FIRST_VERTEX_CONVENTION }
- { reuse GL_LAST_VERTEX_CONVENTION }
- { reuse GL_PROVOKING_VERTEX }
- { Reuse tokens from ARB_seamless_cube_map }
- { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
- { Reuse tokens from ARB_sync }
- { reuse GL_MAX_SERVER_WAIT_TIMEOUT }
- { reuse GL_OBJECT_TYPE }
- { reuse GL_SYNC_CONDITION }
- { reuse GL_SYNC_STATUS }
- { reuse GL_SYNC_FLAGS }
- { reuse GL_SYNC_FENCE }
- { reuse GL_SYNC_GPU_COMMANDS_COMPLETE }
- { reuse GL_UNSIGNALED }
- { reuse GL_SIGNALED }
- { reuse GL_ALREADY_SIGNALED }
- { reuse GL_TIMEOUT_EXPIRED }
- { reuse GL_CONDITION_SATISFIED }
- { reuse GL_WAIT_FAILED }
- { reuse GL_TIMEOUT_IGNORED }
- { reuse GL_SYNC_FLUSH_COMMANDS_BIT }
- { reuse GL_TIMEOUT_IGNORED }
- { Reuse tokens from ARB_texture_multisample }
- { reuse GL_SAMPLE_POSITION }
- { reuse GL_SAMPLE_MASK }
- { reuse GL_SAMPLE_MASK_VALUE }
- { reuse GL_MAX_SAMPLE_MASK_WORDS }
- { reuse GL_TEXTURE_2D_MULTISAMPLE }
- { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE }
- { reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY }
- { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY }
- { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE }
- { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY }
- { reuse GL_TEXTURE_SAMPLES }
- { reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS }
- { reuse GL_SAMPLER_2D_MULTISAMPLE }
- { reuse GL_INT_SAMPLER_2D_MULTISAMPLE }
- { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE }
- { reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY }
- { reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
- { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
- { reuse GL_MAX_COLOR_TEXTURE_SAMPLES }
- { reuse GL_MAX_DEPTH_TEXTURE_SAMPLES }
- { reuse GL_MAX_INTEGER_SAMPLES }
- { Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core }
-
- // GL_VERSION_3_3
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE;
- { Reuse tokens from ARB_blend_func_extended }
- { reuse GL_SRC1_COLOR }
- { reuse GL_ONE_MINUS_SRC1_COLOR }
- { reuse GL_ONE_MINUS_SRC1_ALPHA }
- { reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS }
- { Reuse tokens from ARB_explicit_attrib_location (none) }
- { Reuse tokens from ARB_occlusion_query2 }
- { reuse GL_ANY_SAMPLES_PASSED }
- { Reuse tokens from ARB_sampler_objects }
- { reuse GL_SAMPLER_BINDING }
- { Reuse tokens from ARB_shader_bit_encoding (none) }
- { Reuse tokens from ARB_texture_rgb10_a2ui }
- { reuse GL_RGB10_A2UI }
- { Reuse tokens from ARB_texture_swizzle }
- { reuse GL_TEXTURE_SWIZZLE_R }
- { reuse GL_TEXTURE_SWIZZLE_G }
- { reuse GL_TEXTURE_SWIZZLE_B }
- { reuse GL_TEXTURE_SWIZZLE_A }
- { reuse GL_TEXTURE_SWIZZLE_RGBA }
- { Reuse tokens from ARB_timer_query }
- { reuse GL_TIME_ELAPSED }
- { reuse GL_TIMESTAMP }
- { Reuse tokens from ARB_vertex_type_2_10_10_10_rev }
- { reuse GL_INT_2_10_10_10_REV }
-
- // GL_VERSION_4_0
- GL_SAMPLE_SHADING = $8C36;
- GL_MIN_SAMPLE_SHADING_VALUE = $8C37;
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
- GL_TEXTURE_CUBE_MAP_ARRAY = $9009;
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A;
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B;
- GL_SAMPLER_CUBE_MAP_ARRAY = $900C;
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D;
- GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E;
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F;
- { Reuse tokens from ARB_texture_query_lod (none) }
- { Reuse tokens from ARB_draw_buffers_blend (none) }
- { Reuse tokens from ARB_draw_indirect }
- { reuse GL_DRAW_INDIRECT_BUFFER }
- { reuse GL_DRAW_INDIRECT_BUFFER_BINDING }
- { Reuse tokens from ARB_gpu_shader5 }
- { reuse GL_GEOMETRY_SHADER_INVOCATIONS }
- { reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS }
- { reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET }
- { reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET }
- { reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS }
- { reuse GL_MAX_VERTEX_STREAMS }
- { Reuse tokens from ARB_gpu_shader_fp64 }
- { reuse GL_DOUBLE_VEC2 }
- { reuse GL_DOUBLE_VEC3 }
- { reuse GL_DOUBLE_VEC4 }
- { reuse GL_DOUBLE_MAT2 }
- { reuse GL_DOUBLE_MAT3 }
- { reuse GL_DOUBLE_MAT4 }
- { reuse GL_DOUBLE_MAT2x3 }
- { reuse GL_DOUBLE_MAT2x4 }
- { reuse GL_DOUBLE_MAT3x2 }
- { reuse GL_DOUBLE_MAT3x4 }
- { reuse GL_DOUBLE_MAT4x2 }
- { reuse GL_DOUBLE_MAT4x3 }
- { Reuse tokens from ARB_shader_subroutine }
- { reuse GL_ACTIVE_SUBROUTINES }
- { reuse GL_ACTIVE_SUBROUTINE_UNIFORMS }
- { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS }
- { reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH }
- { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH }
- { reuse GL_MAX_SUBROUTINES }
- { reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS }
- { reuse GL_NUM_COMPATIBLE_SUBROUTINES }
- { reuse GL_COMPATIBLE_SUBROUTINES }
- { Reuse tokens from ARB_tessellation_shader }
- { reuse GL_PATCHES }
- { reuse GL_PATCH_VERTICES }
- { reuse GL_PATCH_DEFAULT_INNER_LEVEL }
- { reuse GL_PATCH_DEFAULT_OUTER_LEVEL }
- { reuse GL_TESS_CONTROL_OUTPUT_VERTICES }
- { reuse GL_TESS_GEN_MODE }
- { reuse GL_TESS_GEN_SPACING }
- { reuse GL_TESS_GEN_VERTEX_ORDER }
- { reuse GL_TESS_GEN_POINT_MODE }
- { reuse GL_ISOLINES }
- { reuse GL_FRACTIONAL_ODD }
- { reuse GL_FRACTIONAL_EVEN }
- { reuse GL_MAX_PATCH_VERTICES }
- { reuse GL_MAX_TESS_GEN_LEVEL }
- { reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS }
- { reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS }
- { reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS }
- { reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS }
- { reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS }
- { reuse GL_MAX_TESS_PATCH_COMPONENTS }
- { reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS }
- { reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS }
- { reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS }
- { reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS }
- { reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS }
- { reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS }
- { reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS }
- { reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS }
- { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER }
- { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER }
- { reuse GL_TESS_EVALUATION_SHADER }
- { reuse GL_TESS_CONTROL_SHADER }
- { Reuse tokens from ARB_texture_buffer_object_rgb32 (none) }
- { Reuse tokens from ARB_transform_feedback2 }
- { reuse GL_TRANSFORM_FEEDBACK }
- { reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED }
- { reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE }
- { reuse GL_TRANSFORM_FEEDBACK_BINDING }
- { Reuse tokens from ARB_transform_feedback3 }
- { reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS }
- { reuse GL_MAX_VERTEX_STREAMS }
-
- // GL_VERSION_4_1
- { Reuse tokens from ARB_ES2_compatibility }
- { reuse GL_FIXED }
- { reuse GL_IMPLEMENTATION_COLOR_READ_TYPE }
- { reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT }
- { reuse GL_LOW_FLOAT }
- { reuse GL_MEDIUM_FLOAT }
- { reuse GL_HIGH_FLOAT }
- { reuse GL_LOW_INT }
- { reuse GL_MEDIUM_INT }
- { reuse GL_HIGH_INT }
- { reuse GL_SHADER_COMPILER }
- { reuse GL_NUM_SHADER_BINARY_FORMATS }
- { reuse GL_MAX_VERTEX_UNIFORM_VECTORS }
- { reuse GL_MAX_VARYING_VECTORS }
- { reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS }
- { reuse GL_RGB565 }
- { Reuse tokens from ARB_get_program_binary }
- { reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT }
- { reuse GL_PROGRAM_BINARY_LENGTH }
- { reuse GL_NUM_PROGRAM_BINARY_FORMATS }
- { reuse GL_PROGRAM_BINARY_FORMATS }
- { Reuse tokens from ARB_separate_shader_objects }
- { reuse GL_VERTEX_SHADER_BIT }
- { reuse GL_FRAGMENT_SHADER_BIT }
- { reuse GL_GEOMETRY_SHADER_BIT }
- { reuse GL_TESS_CONTROL_SHADER_BIT }
- { reuse GL_TESS_EVALUATION_SHADER_BIT }
- { reuse GL_ALL_SHADER_BITS }
- { reuse GL_PROGRAM_SEPARABLE }
- { reuse GL_ACTIVE_PROGRAM }
- { reuse GL_PROGRAM_PIPELINE_BINDING }
- { Reuse tokens from ARB_shader_precision (none) }
- { Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already }
- { Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already }
- { reuse GL_MAX_VIEWPORTS }
- { reuse GL_VIEWPORT_SUBPIXEL_BITS }
- { reuse GL_VIEWPORT_BOUNDS_RANGE }
- { reuse GL_LAYER_PROVOKING_VERTEX }
- { reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX }
- { reuse GL_UNDEFINED_VERTEX }
-
- // GL_VERSION_4_2
- { Reuse tokens from ARB_base_instance (none) }
- { Reuse tokens from ARB_shading_language_420pack (none) }
- { Reuse tokens from ARB_transform_feedback_instanced (none) }
- { Reuse tokens from ARB_compressed_texture_pixel_storage }
- { reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH }
- { reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT }
- { reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH }
- { reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE }
- { reuse GL_PACK_COMPRESSED_BLOCK_WIDTH }
- { reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT }
- { reuse GL_PACK_COMPRESSED_BLOCK_DEPTH }
- { reuse GL_PACK_COMPRESSED_BLOCK_SIZE }
- { Reuse tokens from ARB_conservative_depth (none) }
- { Reuse tokens from ARB_internalformat_query }
- { reuse GL_NUM_SAMPLE_COUNTS }
- { Reuse tokens from ARB_map_buffer_alignment }
- { reuse GL_MIN_MAP_BUFFER_ALIGNMENT }
- { Reuse tokens from ARB_shader_atomic_counters }
- { reuse GL_ATOMIC_COUNTER_BUFFER }
- { reuse GL_ATOMIC_COUNTER_BUFFER_BINDING }
- { reuse GL_ATOMIC_COUNTER_BUFFER_START }
- { reuse GL_ATOMIC_COUNTER_BUFFER_SIZE }
- { reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE }
- { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS }
- { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES }
- { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER }
- { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER }
- { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER }
- { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER }
- { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER }
- { reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS }
- { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS }
- { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS }
- { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS }
- { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS }
- { reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS }
- { reuse GL_MAX_VERTEX_ATOMIC_COUNTERS }
- { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS }
- { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS }
- { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS }
- { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS }
- { reuse GL_MAX_COMBINED_ATOMIC_COUNTERS }
- { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE }
- { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS }
- { reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS }
- { reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX }
- { reuse GL_UNSIGNED_INT_ATOMIC_COUNTER }
- { Reuse tokens from ARB_shader_image_load_store }
- { reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT }
- { reuse GL_ELEMENT_ARRAY_BARRIER_BIT }
- { reuse GL_UNIFORM_BARRIER_BIT }
- { reuse GL_TEXTURE_FETCH_BARRIER_BIT }
- { reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT }
- { reuse GL_COMMAND_BARRIER_BIT }
- { reuse GL_PIXEL_BUFFER_BARRIER_BIT }
- { reuse GL_TEXTURE_UPDATE_BARRIER_BIT }
- { reuse GL_BUFFER_UPDATE_BARRIER_BIT }
- { reuse GL_FRAMEBUFFER_BARRIER_BIT }
- { reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT }
- { reuse GL_ATOMIC_COUNTER_BARRIER_BIT }
- { reuse GL_ALL_BARRIER_BITS }
- { reuse GL_MAX_IMAGE_UNITS }
- { reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS }
- { reuse GL_IMAGE_BINDING_NAME }
- { reuse GL_IMAGE_BINDING_LEVEL }
- { reuse GL_IMAGE_BINDING_LAYERED }
- { reuse GL_IMAGE_BINDING_LAYER }
- { reuse GL_IMAGE_BINDING_ACCESS }
- { reuse GL_IMAGE_1D }
- { reuse GL_IMAGE_2D }
- { reuse GL_IMAGE_3D }
- { reuse GL_IMAGE_2D_RECT }
- { reuse GL_IMAGE_CUBE }
- { reuse GL_IMAGE_BUFFER }
- { reuse GL_IMAGE_1D_ARRAY }
- { reuse GL_IMAGE_2D_ARRAY }
- { reuse GL_IMAGE_CUBE_MAP_ARRAY }
- { reuse GL_IMAGE_2D_MULTISAMPLE }
- { reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY }
- { reuse GL_INT_IMAGE_1D }
- { reuse GL_INT_IMAGE_2D }
- { reuse GL_INT_IMAGE_3D }
- { reuse GL_INT_IMAGE_2D_RECT }
- { reuse GL_INT_IMAGE_CUBE }
- { reuse GL_INT_IMAGE_BUFFER }
- { reuse GL_INT_IMAGE_1D_ARRAY }
- { reuse GL_INT_IMAGE_2D_ARRAY }
- { reuse GL_INT_IMAGE_CUBE_MAP_ARRAY }
- { reuse GL_INT_IMAGE_2D_MULTISAMPLE }
- { reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
- { reuse GL_UNSIGNED_INT_IMAGE_1D }
- { reuse GL_UNSIGNED_INT_IMAGE_2D }
- { reuse GL_UNSIGNED_INT_IMAGE_3D }
- { reuse GL_UNSIGNED_INT_IMAGE_2D_RECT }
- { reuse GL_UNSIGNED_INT_IMAGE_CUBE }
- { reuse GL_UNSIGNED_INT_IMAGE_BUFFER }
- { reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY }
- { reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY }
- { reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY }
- { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE }
- { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
- { reuse GL_MAX_IMAGE_SAMPLES }
- { reuse GL_IMAGE_BINDING_FORMAT }
- { reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE }
- { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE }
- { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS }
- { reuse GL_MAX_VERTEX_IMAGE_UNIFORMS }
- { reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS }
- { reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS }
- { reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS }
- { reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS }
- { reuse GL_MAX_COMBINED_IMAGE_UNIFORMS }
- { Reuse tokens from ARB_shading_language_packing (none) }
- { Reuse tokens from ARB_texture_storage }
- { reuse GL_TEXTURE_IMMUTABLE_FORMAT }
-
- // GL_VERSION_4_3
- GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9;
- GL_VERTEX_ATTRIB_ARRAY_LONG = $874E;
- { Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) }
- { Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) }
- { Reuse tokens from ARB_shader_image_size (none, GLSL only) }
- { Reuse tokens from ARB_ES3_compatibility }
- { reuse GL_COMPRESSED_RGB8_ETC2 }
- { reuse GL_COMPRESSED_SRGB8_ETC2 }
- { reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
- { reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
- { reuse GL_COMPRESSED_RGBA8_ETC2_EAC }
- { reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC }
- { reuse GL_COMPRESSED_R11_EAC }
- { reuse GL_COMPRESSED_SIGNED_R11_EAC }
- { reuse GL_COMPRESSED_RG11_EAC }
- { reuse GL_COMPRESSED_SIGNED_RG11_EAC }
- { reuse GL_PRIMITIVE_RESTART_FIXED_INDEX }
- { reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE }
- { reuse GL_MAX_ELEMENT_INDEX }
- { Reuse tokens from ARB_clear_buffer_object (none) }
- { Reuse tokens from ARB_compute_shader }
- { reuse GL_COMPUTE_SHADER }
- { reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS }
- { reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS }
- { reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS }
- { reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE }
- { reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS }
- { reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS }
- { reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS }
- { reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS }
- { reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS }
- { reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT }
- { reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE }
- { reuse GL_COMPUTE_LOCAL_WORK_SIZE }
- { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER }
- { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER }
- { reuse GL_DISPATCH_INDIRECT_BUFFER }
- { reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING }
- { Reuse tokens from ARB_copy_image (none) }
- { Reuse tokens from KHR_debug }
- { reuse GL_DEBUG_OUTPUT_SYNCHRONOUS }
- { reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH }
- { reuse GL_DEBUG_CALLBACK_FUNCTION }
- { reuse GL_DEBUG_CALLBACK_USER_PARAM }
- { reuse GL_DEBUG_SOURCE_API }
- { reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM }
- { reuse GL_DEBUG_SOURCE_SHADER_COMPILER }
- { reuse GL_DEBUG_SOURCE_THIRD_PARTY }
- { reuse GL_DEBUG_SOURCE_APPLICATION }
- { reuse GL_DEBUG_SOURCE_OTHER }
- { reuse GL_DEBUG_TYPE_ERROR }
- { reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR }
- { reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR }
- { reuse GL_DEBUG_TYPE_PORTABILITY }
- { reuse GL_DEBUG_TYPE_PERFORMANCE }
- { reuse GL_DEBUG_TYPE_OTHER }
- { reuse GL_MAX_DEBUG_MESSAGE_LENGTH }
- { reuse GL_MAX_DEBUG_LOGGED_MESSAGES }
- { reuse GL_DEBUG_LOGGED_MESSAGES }
- { reuse GL_DEBUG_SEVERITY_HIGH }
- { reuse GL_DEBUG_SEVERITY_MEDIUM }
- { reuse GL_DEBUG_SEVERITY_LOW }
- { reuse GL_DEBUG_TYPE_MARKER }
- { reuse GL_DEBUG_TYPE_PUSH_GROUP }
- { reuse GL_DEBUG_TYPE_POP_GROUP }
- { reuse GL_DEBUG_SEVERITY_NOTIFICATION }
- { reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH }
- { reuse GL_DEBUG_GROUP_STACK_DEPTH }
- { reuse GL_BUFFER }
- { reuse GL_SHADER }
- { reuse GL_PROGRAM }
- { reuse GL_QUERY }
- { reuse GL_PROGRAM_PIPELINE }
- { reuse GL_SAMPLER }
- { reuse GL_DISPLAY_LIST }
- { reuse GL_MAX_LABEL_LENGTH }
- { reuse GL_DEBUG_OUTPUT }
- { reuse GL_CONTEXT_FLAG_DEBUG_BIT }
- { reuse GL_STACK_UNDERFLOW }
- { reuse GL_STACK_OVERFLOW }
- { Reuse tokens from ARB_explicit_uniform_location }
- { reuse GL_MAX_UNIFORM_LOCATIONS }
- { Reuse tokens from ARB_framebuffer_no_attachments }
- { reuse GL_FRAMEBUFFER_DEFAULT_WIDTH }
- { reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT }
- { reuse GL_FRAMEBUFFER_DEFAULT_LAYERS }
- { reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES }
- { reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS }
- { reuse GL_MAX_FRAMEBUFFER_WIDTH }
- { reuse GL_MAX_FRAMEBUFFER_HEIGHT }
- { reuse GL_MAX_FRAMEBUFFER_LAYERS }
- { reuse GL_MAX_FRAMEBUFFER_SAMPLES }
- { Reuse tokens from ARB_internalformat_query2 }
- { reuse GL_INTERNALFORMAT_SUPPORTED }
- { reuse GL_INTERNALFORMAT_PREFERRED }
- { reuse GL_INTERNALFORMAT_RED_SIZE }
- { reuse GL_INTERNALFORMAT_GREEN_SIZE }
- { reuse GL_INTERNALFORMAT_BLUE_SIZE }
- { reuse GL_INTERNALFORMAT_ALPHA_SIZE }
- { reuse GL_INTERNALFORMAT_DEPTH_SIZE }
- { reuse GL_INTERNALFORMAT_STENCIL_SIZE }
- { reuse GL_INTERNALFORMAT_SHARED_SIZE }
- { reuse GL_INTERNALFORMAT_RED_TYPE }
- { reuse GL_INTERNALFORMAT_GREEN_TYPE }
- { reuse GL_INTERNALFORMAT_BLUE_TYPE }
- { reuse GL_INTERNALFORMAT_ALPHA_TYPE }
- { reuse GL_INTERNALFORMAT_DEPTH_TYPE }
- { reuse GL_INTERNALFORMAT_STENCIL_TYPE }
- { reuse GL_MAX_WIDTH }
- { reuse GL_MAX_HEIGHT }
- { reuse GL_MAX_DEPTH }
- { reuse GL_MAX_LAYERS }
- { reuse GL_MAX_COMBINED_DIMENSIONS }
- { reuse GL_COLOR_COMPONENTS }
- { reuse GL_DEPTH_COMPONENTS }
- { reuse GL_STENCIL_COMPONENTS }
- { reuse GL_COLOR_RENDERABLE }
- { reuse GL_DEPTH_RENDERABLE }
- { reuse GL_STENCIL_RENDERABLE }
- { reuse GL_FRAMEBUFFER_RENDERABLE }
- { reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED }
- { reuse GL_FRAMEBUFFER_BLEND }
- { reuse GL_READ_PIXELS }
- { reuse GL_READ_PIXELS_FORMAT }
- { reuse GL_READ_PIXELS_TYPE }
- { reuse GL_TEXTURE_IMAGE_FORMAT }
- { reuse GL_TEXTURE_IMAGE_TYPE }
- { reuse GL_GET_TEXTURE_IMAGE_FORMAT }
- { reuse GL_GET_TEXTURE_IMAGE_TYPE }
- { reuse GL_MIPMAP }
- { reuse GL_MANUAL_GENERATE_MIPMAP }
- { reuse GL_AUTO_GENERATE_MIPMAP }
- { reuse GL_COLOR_ENCODING }
- { reuse GL_SRGB_READ }
- { reuse GL_SRGB_WRITE }
- { reuse GL_FILTER }
- { reuse GL_VERTEX_TEXTURE }
- { reuse GL_TESS_CONTROL_TEXTURE }
- { reuse GL_TESS_EVALUATION_TEXTURE }
- { reuse GL_GEOMETRY_TEXTURE }
- { reuse GL_FRAGMENT_TEXTURE }
- { reuse GL_COMPUTE_TEXTURE }
- { reuse GL_TEXTURE_SHADOW }
- { reuse GL_TEXTURE_GATHER }
- { reuse GL_TEXTURE_GATHER_SHADOW }
- { reuse GL_SHADER_IMAGE_LOAD }
- { reuse GL_SHADER_IMAGE_STORE }
- { reuse GL_SHADER_IMAGE_ATOMIC }
- { reuse GL_IMAGE_TEXEL_SIZE }
- { reuse GL_IMAGE_COMPATIBILITY_CLASS }
- { reuse GL_IMAGE_PIXEL_FORMAT }
- { reuse GL_IMAGE_PIXEL_TYPE }
- { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST }
- { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST }
- { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE }
- { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE }
- { reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH }
- { reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT }
- { reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE }
- { reuse GL_CLEAR_BUFFER }
- { reuse GL_TEXTURE_VIEW }
- { reuse GL_VIEW_COMPATIBILITY_CLASS }
- { reuse GL_FULL_SUPPORT }
- { reuse GL_CAVEAT_SUPPORT }
- { reuse GL_IMAGE_CLASS_4_X_32 }
- { reuse GL_IMAGE_CLASS_2_X_32 }
- { reuse GL_IMAGE_CLASS_1_X_32 }
- { reuse GL_IMAGE_CLASS_4_X_16 }
- { reuse GL_IMAGE_CLASS_2_X_16 }
- { reuse GL_IMAGE_CLASS_1_X_16 }
- { reuse GL_IMAGE_CLASS_4_X_8 }
- { reuse GL_IMAGE_CLASS_2_X_8 }
- { reuse GL_IMAGE_CLASS_1_X_8 }
- { reuse GL_IMAGE_CLASS_11_11_10 }
- { reuse GL_IMAGE_CLASS_10_10_10_2 }
- { reuse GL_VIEW_CLASS_128_BITS }
- { reuse GL_VIEW_CLASS_96_BITS }
- { reuse GL_VIEW_CLASS_64_BITS }
- { reuse GL_VIEW_CLASS_48_BITS }
- { reuse GL_VIEW_CLASS_32_BITS }
- { reuse GL_VIEW_CLASS_24_BITS }
- { reuse GL_VIEW_CLASS_16_BITS }
- { reuse GL_VIEW_CLASS_8_BITS }
- { reuse GL_VIEW_CLASS_S3TC_DXT1_RGB }
- { reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA }
- { reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA }
- { reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA }
- { reuse GL_VIEW_CLASS_RGTC1_RED }
- { reuse GL_VIEW_CLASS_RGTC2_RG }
- { reuse GL_VIEW_CLASS_BPTC_UNORM }
- { reuse GL_VIEW_CLASS_BPTC_FLOAT }
- { Reuse tokens from ARB_invalidate_subdata (none) }
- { Reuse tokens from ARB_multi_draw_indirect (none) }
- { Reuse tokens from ARB_program_interface_query }
- { reuse GL_UNIFORM }
- { reuse GL_UNIFORM_BLOCK }
- { reuse GL_PROGRAM_INPUT }
- { reuse GL_PROGRAM_OUTPUT }
- { reuse GL_BUFFER_VARIABLE }
- { reuse GL_SHADER_STORAGE_BLOCK }
- { reuse GL_VERTEX_SUBROUTINE }
- { reuse GL_TESS_CONTROL_SUBROUTINE }
- { reuse GL_TESS_EVALUATION_SUBROUTINE }
- { reuse GL_GEOMETRY_SUBROUTINE }
- { reuse GL_FRAGMENT_SUBROUTINE }
- { reuse GL_COMPUTE_SUBROUTINE }
- { reuse GL_VERTEX_SUBROUTINE_UNIFORM }
- { reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM }
- { reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM }
- { reuse GL_GEOMETRY_SUBROUTINE_UNIFORM }
- { reuse GL_FRAGMENT_SUBROUTINE_UNIFORM }
- { reuse GL_COMPUTE_SUBROUTINE_UNIFORM }
- { reuse GL_TRANSFORM_FEEDBACK_VARYING }
- { reuse GL_ACTIVE_RESOURCES }
- { reuse GL_MAX_NAME_LENGTH }
- { reuse GL_MAX_NUM_ACTIVE_VARIABLES }
- { reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES }
- { reuse GL_NAME_LENGTH }
- { reuse GL_TYPE }
- { reuse GL_ARRAY_SIZE }
- { reuse GL_OFFSET }
- { reuse GL_BLOCK_INDEX }
- { reuse GL_ARRAY_STRIDE }
- { reuse GL_MATRIX_STRIDE }
- { reuse GL_IS_ROW_MAJOR }
- { reuse GL_ATOMIC_COUNTER_BUFFER_INDEX }
- { reuse GL_BUFFER_BINDING }
- { reuse GL_BUFFER_DATA_SIZE }
- { reuse GL_NUM_ACTIVE_VARIABLES }
- { reuse GL_ACTIVE_VARIABLES }
- { reuse GL_REFERENCED_BY_VERTEX_SHADER }
- { reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER }
- { reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER }
- { reuse GL_REFERENCED_BY_GEOMETRY_SHADER }
- { reuse GL_REFERENCED_BY_FRAGMENT_SHADER }
- { reuse GL_REFERENCED_BY_COMPUTE_SHADER }
- { reuse GL_TOP_LEVEL_ARRAY_SIZE }
- { reuse GL_TOP_LEVEL_ARRAY_STRIDE }
- { reuse GL_LOCATION }
- { reuse GL_LOCATION_INDEX }
- { reuse GL_IS_PER_PATCH }
- { Reuse tokens from ARB_robust_buffer_access_behavior (none) }
- { Reuse tokens from ARB_shader_storage_buffer_object }
- { reuse GL_SHADER_STORAGE_BUFFER }
- { reuse GL_SHADER_STORAGE_BUFFER_BINDING }
- { reuse GL_SHADER_STORAGE_BUFFER_START }
- { reuse GL_SHADER_STORAGE_BUFFER_SIZE }
- { reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS }
- { reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS }
- { reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS }
- { reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS }
- { reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS }
- { reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS }
- { reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS }
- { reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS }
- { reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE }
- { reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT }
- { reuse GL_SHADER_STORAGE_BARRIER_BIT }
- { reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES }
- { Reuse tokens from ARB_stencil_texturing }
- { reuse GL_DEPTH_STENCIL_TEXTURE_MODE }
- { Reuse tokens from ARB_texture_buffer_range }
- { reuse GL_TEXTURE_BUFFER_OFFSET }
- { reuse GL_TEXTURE_BUFFER_SIZE }
- { reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT }
- { Reuse tokens from ARB_texture_query_levels (none) }
- { Reuse tokens from ARB_texture_storage_multisample (none) }
- { Reuse tokens from ARB_texture_view }
- { reuse GL_TEXTURE_VIEW_MIN_LEVEL }
- { reuse GL_TEXTURE_VIEW_NUM_LEVELS }
- { reuse GL_TEXTURE_VIEW_MIN_LAYER }
- { reuse GL_TEXTURE_VIEW_NUM_LAYERS }
- { reuse GL_TEXTURE_IMMUTABLE_LEVELS }
- { Reuse tokens from ARB_vertex_attrib_binding }
- { reuse GL_VERTEX_ATTRIB_BINDING }
- { reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET }
- { reuse GL_VERTEX_BINDING_DIVISOR }
- { reuse GL_VERTEX_BINDING_OFFSET }
- { reuse GL_VERTEX_BINDING_STRIDE }
- { reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET }
- { reuse GL_MAX_VERTEX_ATTRIB_BINDINGS }
-
-
- // GL_3DFX_multisample
- GL_MULTISAMPLE_3DFX = $86B2;
- GL_SAMPLE_BUFFERS_3DFX = $86B3;
- GL_SAMPLES_3DFX = $86B4;
- GL_MULTISAMPLE_BIT_3DFX = $20000000;
-
- // GL_3DFX_texture_compression_FXT1
- GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
- GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
-
- // GL_APPLE_client_storage
- GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2;
-
- // GL_APPLE_element_array
- GL_ELEMENT_ARRAY_APPLE = $8A0C;
- GL_ELEMENT_ARRAY_TYPE_APPLE = $8A0D;
- GL_ELEMENT_ARRAY_POINTER_APPLE = $8A0E;
-
- // GL_APPLE_fence
- GL_DRAW_PIXELS_APPLE = $8A0A;
- GL_FENCE_APPLE = $8A0B;
-
- // GL_APPLE_specular_vector
- GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0;
-
- // GL_APPLE_transform_hint
- GL_TRANSFORM_HINT_APPLE = $85B1;
-
- // GL_APPLE_vertex_array_object
- GL_VERTEX_ARRAY_BINDING_APPLE = $85B5;
-
- // GL_APPLE_vertex_array_range
- GL_VERTEX_ARRAY_RANGE_APPLE = $851D;
- GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E;
- GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F;
- GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521;
- GL_STORAGE_CLIENT_APPLE = $85B4;
- GL_STORAGE_CACHED_APPLE = $85BE;
- GL_STORAGE_SHARED_APPLE = $85BF;
-
- // GL_APPLE_ycbcr_422
- GL_YCBCR_422_APPLE = $85B9;
- GL_UNSIGNED_SHORT_8_8_APPLE = $85BA;
- GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB;
- GL_RGB_RAW_422_APPLE = $8A51;
-
- // GL_APPLE_texture_range
- GL_TEXTURE_RANGE_LENGTH_APPLE = $85B7;
- GL_TEXTURE_RANGE_POINTER_APPLE = $85B8;
- GL_TEXTURE_STORAGE_HINT_APPLE = $85BC;
- GL_STORAGE_PRIVATE_APPLE = $85BD;
- { reuse GL_STORAGE_CACHED_APPLE }
- { reuse GL_STORAGE_SHARED_APPLE }
-
- // GL_APPLE_float_pixels
- GL_HALF_APPLE = $140B;
- GL_RGBA_FLOAT32_APPLE = $8814;
- GL_RGB_FLOAT32_APPLE = $8815;
- GL_ALPHA_FLOAT32_APPLE = $8816;
- GL_INTENSITY_FLOAT32_APPLE = $8817;
- GL_LUMINANCE_FLOAT32_APPLE = $8818;
- GL_LUMINANCE_ALPHA_FLOAT32_APPLE = $8819;
- GL_RGBA_FLOAT16_APPLE = $881A;
- GL_RGB_FLOAT16_APPLE = $881B;
- GL_ALPHA_FLOAT16_APPLE = $881C;
- GL_INTENSITY_FLOAT16_APPLE = $881D;
- GL_LUMINANCE_FLOAT16_APPLE = $881E;
- GL_LUMINANCE_ALPHA_FLOAT16_APPLE = $881F;
- GL_COLOR_FLOAT_APPLE = $8A0F;
-
- // GL_APPLE_vertex_program_evaluators
- GL_VERTEX_ATTRIB_MAP1_APPLE = $8A00;
- GL_VERTEX_ATTRIB_MAP2_APPLE = $8A01;
- GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = $8A02;
- GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = $8A03;
- GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = $8A04;
- GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = $8A05;
- GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = $8A06;
- GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = $8A07;
- GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = $8A08;
- GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = $8A09;
-
- // GL_APPLE_aux_depth_stencil
- GL_AUX_DEPTH_STENCIL_APPLE = $8A14;
-
- // GL_APPLE_object_purgeable
- GL_BUFFER_OBJECT_APPLE = $85B3;
- GL_RELEASED_APPLE = $8A19;
- GL_VOLATILE_APPLE = $8A1A;
- GL_RETAINED_APPLE = $8A1B;
- GL_UNDEFINED_APPLE = $8A1C;
- GL_PURGEABLE_APPLE = $8A1D;
-
- // GL_APPLE_row_bytes
- GL_PACK_ROW_BYTES_APPLE = $8A15;
- GL_UNPACK_ROW_BYTES_APPLE = $8A16;
-
- // GL_APPLE_rgb_422
- { reuse GL_UNSIGNED_SHORT_8_8_APPLE }
- { reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE }
-
- // GL_ARB_depth_texture
- GL_DEPTH_COMPONENT16_ARB = $81A5;
- GL_DEPTH_COMPONENT24_ARB = $81A6;
- GL_DEPTH_COMPONENT32_ARB = $81A7;
- GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
- GL_DEPTH_TEXTURE_MODE_ARB = $884B;
-
- // GL_ARB_fragment_program
- GL_FRAGMENT_PROGRAM_ARB = $8804;
- GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
- GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
- GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
- GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
- GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
- GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
- GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
- GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
- GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
- GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
- GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
- GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
- GL_MAX_TEXTURE_COORDS_ARB = $8871;
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
-
- // GL_ARB_imaging
- GL_CONSTANT_COLOR_ARB = $8001;
- GL_CONSTANT_COLOR = $8001;
- GL_ONE_MINUS_CONSTANT_COLOR = $8002;
- GL_CONSTANT_ALPHA = $8003;
- GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
- GL_BLEND_COLOR = $8005;
- GL_FUNC_ADD = $8006;
- GL_MIN = $8007;
- GL_MAX = $8008;
- GL_BLEND_EQUATION = $8009;
- GL_FUNC_SUBTRACT = $800A;
- GL_FUNC_REVERSE_SUBTRACT = $800B;
- {$ifdef DGL_DEPRECATED}
- GL_CONVOLUTION_1D = $8010;
- GL_CONVOLUTION_2D = $8011;
- GL_SEPARABLE_2D = $8012;
- GL_CONVOLUTION_BORDER_MODE = $8013;
- GL_CONVOLUTION_FILTER_SCALE = $8014;
- GL_CONVOLUTION_FILTER_BIAS = $8015;
- GL_REDUCE = $8016;
- GL_CONVOLUTION_FORMAT = $8017;
- GL_CONVOLUTION_WIDTH = $8018;
- GL_CONVOLUTION_HEIGHT = $8019;
- GL_MAX_CONVOLUTION_WIDTH = $801A;
- GL_MAX_CONVOLUTION_HEIGHT = $801B;
- GL_POST_CONVOLUTION_RED_SCALE = $801C;
- GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
- GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
- GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
- GL_POST_CONVOLUTION_RED_BIAS = $8020;
- GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
- GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
- GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
- GL_HISTOGRAM = $8024;
- GL_PROXY_HISTOGRAM = $8025;
- GL_HISTOGRAM_WIDTH = $8026;
- GL_HISTOGRAM_FORMAT = $8027;
- GL_HISTOGRAM_RED_SIZE = $8028;
- GL_HISTOGRAM_GREEN_SIZE = $8029;
- GL_HISTOGRAM_BLUE_SIZE = $802A;
- GL_HISTOGRAM_ALPHA_SIZE = $802B;
- GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
- GL_HISTOGRAM_SINK = $802D;
- GL_MINMAX = $802E;
- GL_MINMAX_FORMAT = $802F;
- GL_MINMAX_SINK = $8030;
- GL_TABLE_TOO_LARGE = $8031;
- GL_COLOR_MATRIX = $80B1;
- GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
- GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
- GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
- GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
- GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
- GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
- GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
- GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
- GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
- GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
- GL_COLOR_TABLE = $80D0;
- GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
- GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
- GL_PROXY_COLOR_TABLE = $80D3;
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
- GL_COLOR_TABLE_SCALE = $80D6;
- GL_COLOR_TABLE_BIAS = $80D7;
- GL_COLOR_TABLE_FORMAT = $80D8;
- GL_COLOR_TABLE_WIDTH = $80D9;
- GL_COLOR_TABLE_RED_SIZE = $80DA;
- GL_COLOR_TABLE_GREEN_SIZE = $80DB;
- GL_COLOR_TABLE_BLUE_SIZE = $80DC;
- GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
- GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
- GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
- GL_CONSTANT_BORDER = $8151;
- GL_REPLICATE_BORDER = $8153;
- GL_CONVOLUTION_BORDER_COLOR = $8154;
- {$endif}
-
- // GL_ARB_matrix_palette
- GL_MATRIX_PALETTE_ARB = $8840;
- GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841;
- GL_MAX_PALETTE_MATRICES_ARB = $8842;
- GL_CURRENT_PALETTE_MATRIX_ARB = $8843;
- GL_MATRIX_INDEX_ARRAY_ARB = $8844;
- GL_CURRENT_MATRIX_INDEX_ARB = $8845;
- GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846;
- GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847;
- GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848;
- GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849;
-
- // GL_ARB_multisample
- GL_MULTISAMPLE_ARB = $809D;
- GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
- GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
- GL_SAMPLE_COVERAGE_ARB = $80A0;
- GL_SAMPLE_BUFFERS_ARB = $80A8;
- GL_SAMPLES_ARB = $80A9;
- GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
- GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
- GL_MULTISAMPLE_BIT_ARB = $20000000;
-
- // GL_ARB_multitexture
- GL_TEXTURE0_ARB = $84C0;
- GL_TEXTURE1_ARB = $84C1;
- GL_TEXTURE2_ARB = $84C2;
- GL_TEXTURE3_ARB = $84C3;
- GL_TEXTURE4_ARB = $84C4;
- GL_TEXTURE5_ARB = $84C5;
- GL_TEXTURE6_ARB = $84C6;
- GL_TEXTURE7_ARB = $84C7;
- GL_TEXTURE8_ARB = $84C8;
- GL_TEXTURE9_ARB = $84C9;
- GL_TEXTURE10_ARB = $84CA;
- GL_TEXTURE11_ARB = $84CB;
- GL_TEXTURE12_ARB = $84CC;
- GL_TEXTURE13_ARB = $84CD;
- GL_TEXTURE14_ARB = $84CE;
- GL_TEXTURE15_ARB = $84CF;
- GL_TEXTURE16_ARB = $84D0;
- GL_TEXTURE17_ARB = $84D1;
- GL_TEXTURE18_ARB = $84D2;
- GL_TEXTURE19_ARB = $84D3;
- GL_TEXTURE20_ARB = $84D4;
- GL_TEXTURE21_ARB = $84D5;
- GL_TEXTURE22_ARB = $84D6;
- GL_TEXTURE23_ARB = $84D7;
- GL_TEXTURE24_ARB = $84D8;
- GL_TEXTURE25_ARB = $84D9;
- GL_TEXTURE26_ARB = $84DA;
- GL_TEXTURE27_ARB = $84DB;
- GL_TEXTURE28_ARB = $84DC;
- GL_TEXTURE29_ARB = $84DD;
- GL_TEXTURE30_ARB = $84DE;
- GL_TEXTURE31_ARB = $84DF;
- GL_ACTIVE_TEXTURE_ARB = $84E0;
- GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
- GL_MAX_TEXTURE_UNITS_ARB = $84E2;
-
- // GL_ARB_point_parameters
- GL_POINT_SIZE_MIN_ARB = $8126;
- GL_POINT_SIZE_MAX_ARB = $8127;
- GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
- GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
-
- // GL_ARB_shadow
- GL_TEXTURE_COMPARE_MODE_ARB = $884C;
- GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
- GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
-
- // GL_ARB_shadow_ambient
- GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
-
- // GL_ARB_sparse_buffer
- GL_SPARSE_STORAGE_BIT_ARB = $0400;
- GL_SPARSE_BUFFER_PAGE_SIZE_ARB = $82F8;
-
- // GL_ARB_texture_border_clamp
- GL_CLAMP_TO_BORDER_ARB = $812D;
-
- // GL_ARB_texture_compression
- GL_COMPRESSED_ALPHA_ARB = $84E9;
- GL_COMPRESSED_LUMINANCE_ARB = $84EA;
- GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
- GL_COMPRESSED_INTENSITY_ARB = $84EC;
- GL_COMPRESSED_RGB_ARB = $84ED;
- GL_COMPRESSED_RGBA_ARB = $84EE;
- GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
- GL_TEXTURE_COMPRESSED_ARB = $86A1;
- GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
- GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
-
- // GL_ARB_texture_cube_map
- GL_NORMAL_MAP_ARB = $8511;
- GL_REFLECTION_MAP_ARB = $8512;
- GL_TEXTURE_CUBE_MAP_ARB = $8513;
- GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
- GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
-
- // GL_ARB_texture_env_combine
- GL_COMBINE_ARB = $8570;
- GL_COMBINE_RGB_ARB = $8571;
- GL_COMBINE_ALPHA_ARB = $8572;
- GL_SOURCE0_RGB_ARB = $8580;
- GL_SOURCE1_RGB_ARB = $8581;
- GL_SOURCE2_RGB_ARB = $8582;
- GL_SOURCE0_ALPHA_ARB = $8588;
- GL_SOURCE1_ALPHA_ARB = $8589;
- GL_SOURCE2_ALPHA_ARB = $858A;
- GL_OPERAND0_RGB_ARB = $8590;
- GL_OPERAND1_RGB_ARB = $8591;
- GL_OPERAND2_RGB_ARB = $8592;
- GL_OPERAND0_ALPHA_ARB = $8598;
- GL_OPERAND1_ALPHA_ARB = $8599;
- GL_OPERAND2_ALPHA_ARB = $859A;
- GL_RGB_SCALE_ARB = $8573;
- GL_ADD_SIGNED_ARB = $8574;
- GL_INTERPOLATE_ARB = $8575;
- GL_SUBTRACT_ARB = $84E7;
- GL_CONSTANT_ARB = $8576;
- GL_PRIMARY_COLOR_ARB = $8577;
- GL_PREVIOUS_ARB = $8578;
-
- // GL_ARB_texture_env_dot3
- GL_DOT3_RGB_ARB = $86AE;
- GL_DOT3_RGBA_ARB = $86AF;
-
- // GL_ARB_texture_mirrored_repeat
- GL_MIRRORED_REPEAT_ARB = $8370;
-
- // GL_ARB_transpose_matrix
- GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
- GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
- GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
- GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
-
- // GL_ARB_vertex_blend
- GL_MAX_VERTEX_UNITS_ARB = $86A4;
- GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
- GL_WEIGHT_SUM_UNITY_ARB = $86A6;
- GL_VERTEX_BLEND_ARB = $86A7;
- GL_CURRENT_WEIGHT_ARB = $86A8;
- GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
- GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
- GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
- GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
- GL_WEIGHT_ARRAY_ARB = $86AD;
- GL_MODELVIEW0_ARB = $1700;
- GL_MODELVIEW1_ARB = $850A;
- GL_MODELVIEW2_ARB = $8722;
- GL_MODELVIEW3_ARB = $8723;
- GL_MODELVIEW4_ARB = $8724;
- GL_MODELVIEW5_ARB = $8725;
- GL_MODELVIEW6_ARB = $8726;
- GL_MODELVIEW7_ARB = $8727;
- GL_MODELVIEW8_ARB = $8728;
- GL_MODELVIEW9_ARB = $8729;
- GL_MODELVIEW10_ARB = $872A;
- GL_MODELVIEW11_ARB = $872B;
- GL_MODELVIEW12_ARB = $872C;
- GL_MODELVIEW13_ARB = $872D;
- GL_MODELVIEW14_ARB = $872E;
- GL_MODELVIEW15_ARB = $872F;
- GL_MODELVIEW16_ARB = $8730;
- GL_MODELVIEW17_ARB = $8731;
- GL_MODELVIEW18_ARB = $8732;
- GL_MODELVIEW19_ARB = $8733;
- GL_MODELVIEW20_ARB = $8734;
- GL_MODELVIEW21_ARB = $8735;
- GL_MODELVIEW22_ARB = $8736;
- GL_MODELVIEW23_ARB = $8737;
- GL_MODELVIEW24_ARB = $8738;
- GL_MODELVIEW25_ARB = $8739;
- GL_MODELVIEW26_ARB = $873A;
- GL_MODELVIEW27_ARB = $873B;
- GL_MODELVIEW28_ARB = $873C;
- GL_MODELVIEW29_ARB = $873D;
- GL_MODELVIEW30_ARB = $873E;
- GL_MODELVIEW31_ARB = $873F;
-
- // GL_ARB_vertex_buffer_object
- GL_BUFFER_SIZE_ARB = $8764;
- GL_BUFFER_USAGE_ARB = $8765;
- GL_ARRAY_BUFFER_ARB = $8892;
- GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
- GL_ARRAY_BUFFER_BINDING_ARB = $8894;
- GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
- GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
- GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
- GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
- GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
- GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
- GL_READ_ONLY_ARB = $88B8;
- GL_WRITE_ONLY_ARB = $88B9;
- GL_READ_WRITE_ARB = $88BA;
- GL_BUFFER_ACCESS_ARB = $88BB;
- GL_BUFFER_MAPPED_ARB = $88BC;
- GL_BUFFER_MAP_POINTER_ARB = $88BD;
- GL_STREAM_DRAW_ARB = $88E0;
- GL_STREAM_READ_ARB = $88E1;
- GL_STREAM_COPY_ARB = $88E2;
- GL_STATIC_DRAW_ARB = $88E4;
- GL_STATIC_READ_ARB = $88E5;
- GL_STATIC_COPY_ARB = $88E6;
- GL_DYNAMIC_DRAW_ARB = $88E8;
- GL_DYNAMIC_READ_ARB = $88E9;
- GL_DYNAMIC_COPY_ARB = $88EA;
-
- // GL_ARB_vertex_program
- GL_COLOR_SUM_ARB = $8458;
- GL_VERTEX_PROGRAM_ARB = $8620;
- GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
- GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
- GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
- GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
- GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
- GL_PROGRAM_LENGTH_ARB = $8627;
- GL_PROGRAM_STRING_ARB = $8628;
- GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
- GL_MAX_PROGRAM_MATRICES_ARB = $862F;
- GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
- GL_CURRENT_MATRIX_ARB = $8641;
- GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
- GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
- GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
- GL_PROGRAM_ERROR_POSITION_ARB = $864B;
- GL_PROGRAM_BINDING_ARB = $8677;
- GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
- GL_PROGRAM_ERROR_STRING_ARB = $8874;
- GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
- GL_PROGRAM_FORMAT_ARB = $8876;
- GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
- GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
- GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
- GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
- GL_PROGRAM_TEMPORARIES_ARB = $88A4;
- GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
- GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
- GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
- GL_PROGRAM_PARAMETERS_ARB = $88A8;
- GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
- GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
- GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
- GL_PROGRAM_ATTRIBS_ARB = $88AC;
- GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
- GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
- GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
- GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
- GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
- GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
- GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
- GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
- GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
- GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
- GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
- GL_MATRIX0_ARB = $88C0;
- GL_MATRIX1_ARB = $88C1;
- GL_MATRIX2_ARB = $88C2;
- GL_MATRIX3_ARB = $88C3;
- GL_MATRIX4_ARB = $88C4;
- GL_MATRIX5_ARB = $88C5;
- GL_MATRIX6_ARB = $88C6;
- GL_MATRIX7_ARB = $88C7;
- GL_MATRIX8_ARB = $88C8;
- GL_MATRIX9_ARB = $88C9;
- GL_MATRIX10_ARB = $88CA;
- GL_MATRIX11_ARB = $88CB;
- GL_MATRIX12_ARB = $88CC;
- GL_MATRIX13_ARB = $88CD;
- GL_MATRIX14_ARB = $88CE;
- GL_MATRIX15_ARB = $88CF;
- GL_MATRIX16_ARB = $88D0;
- GL_MATRIX17_ARB = $88D1;
- GL_MATRIX18_ARB = $88D2;
- GL_MATRIX19_ARB = $88D3;
- GL_MATRIX20_ARB = $88D4;
- GL_MATRIX21_ARB = $88D5;
- GL_MATRIX22_ARB = $88D6;
- GL_MATRIX23_ARB = $88D7;
- GL_MATRIX24_ARB = $88D8;
- GL_MATRIX25_ARB = $88D9;
- GL_MATRIX26_ARB = $88DA;
- GL_MATRIX27_ARB = $88DB;
- GL_MATRIX28_ARB = $88DC;
- GL_MATRIX29_ARB = $88DD;
- GL_MATRIX30_ARB = $88DE;
- GL_MATRIX31_ARB = $88DF;
-
- // GL_ARB_draw_buffers
- GL_MAX_DRAW_BUFFERS_ARB = $8824;
- GL_DRAW_BUFFER0_ARB = $8825;
- GL_DRAW_BUFFER1_ARB = $8826;
- GL_DRAW_BUFFER2_ARB = $8827;
- GL_DRAW_BUFFER3_ARB = $8828;
- GL_DRAW_BUFFER4_ARB = $8829;
- GL_DRAW_BUFFER5_ARB = $882A;
- GL_DRAW_BUFFER6_ARB = $882B;
- GL_DRAW_BUFFER7_ARB = $882C;
- GL_DRAW_BUFFER8_ARB = $882D;
- GL_DRAW_BUFFER9_ARB = $882E;
- GL_DRAW_BUFFER10_ARB = $882F;
- GL_DRAW_BUFFER11_ARB = $8830;
- GL_DRAW_BUFFER12_ARB = $8831;
- GL_DRAW_BUFFER13_ARB = $8832;
- GL_DRAW_BUFFER14_ARB = $8833;
- GL_DRAW_BUFFER15_ARB = $8834;
-
- // GL_ARB_texture_rectangle
- GL_TEXTURE_RECTANGLE_ARB = $84F5;
- GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6;
- GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7;
- GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8;
-
- // GL_ARB_color_buffer_float
- GL_RGBA_FLOAT_MODE_ARB = $8820;
- GL_CLAMP_VERTEX_COLOR_ARB = $891A;
- GL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
- GL_CLAMP_READ_COLOR_ARB = $891C;
- GL_FIXED_ONLY_ARB = $891D;
- WGL_TYPE_RGBA_FLOAT_ARB = $21A0;
- GLX_RGBA_FLOAT_TYPE = $20B9;
- GLX_RGBA_FLOAT_BIT = $00000004;
-
- // GL_ARB_compute_variable_group_size
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = $9344;
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = $90EB;
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = $9345;
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = $91BF;
-
- // GL_ARB_half_float_pixel
- GL_HALF_FLOAT_ARB = $140B;
-
- // GL_ARB_texture_float
- GL_TEXTURE_RED_TYPE_ARB = $8C10;
- GL_TEXTURE_GREEN_TYPE_ARB = $8C11;
- GL_TEXTURE_BLUE_TYPE_ARB = $8C12;
- GL_TEXTURE_ALPHA_TYPE_ARB = $8C13;
- GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14;
- GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15;
- GL_TEXTURE_DEPTH_TYPE_ARB = $8C16;
- GL_UNSIGNED_NORMALIZED_ARB = $8C17;
- GL_RGBA32F_ARB = $8814;
- GL_RGB32F_ARB = $8815;
- GL_ALPHA32F_ARB = $8816;
- GL_INTENSITY32F_ARB = $8817;
- GL_LUMINANCE32F_ARB = $8818;
- GL_LUMINANCE_ALPHA32F_ARB = $8819;
- GL_RGBA16F_ARB = $881A;
- GL_RGB16F_ARB = $881B;
- GL_ALPHA16F_ARB = $881C;
- GL_INTENSITY16F_ARB = $881D;
- GL_LUMINANCE16F_ARB = $881E;
- GL_LUMINANCE_ALPHA16F_ARB = $881F;
-
- // GL_ARB_pixel_buffer_object
- GL_PIXEL_PACK_BUFFER_ARB = $88EB;
- GL_PIXEL_UNPACK_BUFFER_ARB = $88EC;
- GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED;
- GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF;
-
- // GL_ARB_depth_buffer_float
- GL_DEPTH_COMPONENT32F = $8CAC;
- GL_DEPTH32F_STENCIL8 = $8CAD;
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
-
- // GL_ARB_framebuffer_object
- GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
- GL_FRAMEBUFFER_DEFAULT = $8218;
- GL_FRAMEBUFFER_UNDEFINED = $8219;
- GL_DEPTH_STENCIL_ATTACHMENT = $821A;
- GL_MAX_RENDERBUFFER_SIZE = $84E8;
- GL_DEPTH_STENCIL = $84F9;
- GL_UNSIGNED_INT_24_8 = $84FA;
- GL_DEPTH24_STENCIL8 = $88F0;
- GL_TEXTURE_STENCIL_SIZE = $88F1;
- GL_TEXTURE_RED_TYPE = $8C10;
- GL_TEXTURE_GREEN_TYPE = $8C11;
- GL_TEXTURE_BLUE_TYPE = $8C12;
- GL_TEXTURE_ALPHA_TYPE = $8C13;
- GL_TEXTURE_DEPTH_TYPE = $8C16;
- GL_UNSIGNED_NORMALIZED = $8C17;
- GL_FRAMEBUFFER_BINDING = $8CA6;
- GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
- GL_RENDERBUFFER_BINDING = $8CA7;
- GL_READ_FRAMEBUFFER = $8CA8;
- GL_DRAW_FRAMEBUFFER = $8CA9;
- GL_READ_FRAMEBUFFER_BINDING = $8CAA;
- GL_RENDERBUFFER_SAMPLES = $8CAB;
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
- GL_FRAMEBUFFER_COMPLETE = $8CD5;
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB;
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC;
- GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
- GL_MAX_COLOR_ATTACHMENTS = $8CDF;
- GL_COLOR_ATTACHMENT0 = $8CE0;
- GL_COLOR_ATTACHMENT1 = $8CE1;
- GL_COLOR_ATTACHMENT2 = $8CE2;
- GL_COLOR_ATTACHMENT3 = $8CE3;
- GL_COLOR_ATTACHMENT4 = $8CE4;
- GL_COLOR_ATTACHMENT5 = $8CE5;
- GL_COLOR_ATTACHMENT6 = $8CE6;
- GL_COLOR_ATTACHMENT7 = $8CE7;
- GL_COLOR_ATTACHMENT8 = $8CE8;
- GL_COLOR_ATTACHMENT9 = $8CE9;
- GL_COLOR_ATTACHMENT10 = $8CEA;
- GL_COLOR_ATTACHMENT11 = $8CEB;
- GL_COLOR_ATTACHMENT12 = $8CEC;
- GL_COLOR_ATTACHMENT13 = $8CED;
- GL_COLOR_ATTACHMENT14 = $8CEE;
- GL_COLOR_ATTACHMENT15 = $8CEF;
- GL_DEPTH_ATTACHMENT = $8D00;
- GL_STENCIL_ATTACHMENT = $8D20;
- GL_FRAMEBUFFER = $8D40;
- GL_RENDERBUFFER = $8D41;
- GL_RENDERBUFFER_WIDTH = $8D42;
- GL_RENDERBUFFER_HEIGHT = $8D43;
- GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
- GL_STENCIL_INDEX1 = $8D46;
- GL_STENCIL_INDEX4 = $8D47;
- GL_STENCIL_INDEX8 = $8D48;
- GL_STENCIL_INDEX16 = $8D49;
- GL_RENDERBUFFER_RED_SIZE = $8D50;
- GL_RENDERBUFFER_GREEN_SIZE = $8D51;
- GL_RENDERBUFFER_BLUE_SIZE = $8D52;
- GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
- GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
- GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
- GL_MAX_SAMPLES = $8D57;
- {$ifdef DGL_DEPRECATED}
- GL_INDEX = $8222;
- GL_TEXTURE_LUMINANCE_TYPE = $8C14;
- GL_TEXTURE_INTENSITY_TYPE = $8C15;
- {$endif}
-
- // GL_ARB_framebuffer_sRGB
- GL_FRAMEBUFFER_SRGB = $8DB9;
-
- // GL_ARB_geometry_shader4
- GL_LINES_ADJACENCY_ARB = $000A;
- GL_LINE_STRIP_ADJACENCY_ARB = $000B;
- GL_TRIANGLES_ADJACENCY_ARB = $000C;
- GL_TRIANGLE_STRIP_ADJACENCY_ARB = $000D;
- GL_PROGRAM_POINT_SIZE_ARB = $8642;
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = $8C29;
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = $8DA7;
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = $8DA8;
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = $8DA9;
- GL_GEOMETRY_SHADER_ARB = $8DD9;
- GL_GEOMETRY_VERTICES_OUT_ARB = $8DDA;
- GL_GEOMETRY_INPUT_TYPE_ARB = $8DDB;
- GL_GEOMETRY_OUTPUT_TYPE_ARB = $8DDC;
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = $8DDD;
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = $8DDE;
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = $8DDF;
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = $8DE0;
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = $8DE1;
- { reuse GL_MAX_VARYING_COMPONENTS }
- { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
-
- // GL_ARB_half_float_vertex
- GL_HALF_FLOAT = $140B;
-
- // GL_ARB_instanced_arrays
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = $88FE;
-
- // GL_ARB_map_buffer_range
- GL_MAP_READ_BIT = $0001;
- GL_MAP_WRITE_BIT = $0002;
- GL_MAP_INVALIDATE_RANGE_BIT = $0004;
- GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
- GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
- GL_MAP_UNSYNCHRONIZED_BIT = $0020;
-
- // GL_ARB_texture_buffer_object
- GL_TEXTURE_BUFFER_ARB = $8C2A;
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB = $8C2B;
- GL_TEXTURE_BINDING_BUFFER_ARB = $8C2C;
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = $8C2D;
- GL_TEXTURE_BUFFER_FORMAT_ARB = $8C2E;
-
- // GL_ARB_texture_compression_rgtc
- GL_COMPRESSED_RED_RGTC1 = $8DBB;
- GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC;
- GL_COMPRESSED_RG_RGTC2 = $8DBD;
- GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE;
-
- // GL_ARB_texture_rg
- GL_RG = $8227;
- GL_RG_INTEGER = $8228;
- GL_R8 = $8229;
- GL_R16 = $822A;
- GL_RG8 = $822B;
- GL_RG16 = $822C;
- GL_R16F = $822D;
- GL_R32F = $822E;
- GL_RG16F = $822F;
- GL_RG32F = $8230;
- GL_R8I = $8231;
- GL_R8UI = $8232;
- GL_R16I = $8233;
- GL_R16UI = $8234;
- GL_R32I = $8235;
- GL_R32UI = $8236;
- GL_RG8I = $8237;
- GL_RG8UI = $8238;
- GL_RG16I = $8239;
- GL_RG16UI = $823A;
- GL_RG32I = $823B;
- GL_RG32UI = $823C;
-
- // GL_ARB_vertex_array_object
- GL_VERTEX_ARRAY_BINDING = $85B5;
-
- // GL_ARB_uniform_buffer_object
- GL_UNIFORM_BUFFER = $8A11;
- GL_UNIFORM_BUFFER_BINDING = $8A28;
- GL_UNIFORM_BUFFER_START = $8A29;
- GL_UNIFORM_BUFFER_SIZE = $8A2A;
- GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B;
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C;
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D;
- GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E;
- GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F;
- GL_MAX_UNIFORM_BLOCK_SIZE = $8A30;
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31;
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32;
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33;
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34;
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35;
- GL_ACTIVE_UNIFORM_BLOCKS = $8A36;
- GL_UNIFORM_TYPE = $8A37;
- GL_UNIFORM_SIZE = $8A38;
- GL_UNIFORM_NAME_LENGTH = $8A39;
- GL_UNIFORM_BLOCK_INDEX = $8A3A;
- GL_UNIFORM_OFFSET = $8A3B;
- GL_UNIFORM_ARRAY_STRIDE = $8A3C;
- GL_UNIFORM_MATRIX_STRIDE = $8A3D;
- GL_UNIFORM_IS_ROW_MAJOR = $8A3E;
- GL_UNIFORM_BLOCK_BINDING = $8A3F;
- GL_UNIFORM_BLOCK_DATA_SIZE = $8A40;
- GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41;
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42;
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43;
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44;
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45;
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
- GL_INVALID_INDEX = $FFFFFFFF;
-
- // GL_ARB_compatibility
- { ARB_compatibility just defines tokens from core 3.0 }
-
- // GL_ARB_copy_buffer
- GL_COPY_READ_BUFFER_BINDING = $8F36;
- GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING;
- GL_COPY_WRITE_BUFFER_BINDING = $8F37;
- GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING;
-
- // GL_ARB_depth_clamp
- GL_DEPTH_CLAMP = $864F;
-
- // GL_ARB_provoking_vertex
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C;
- GL_FIRST_VERTEX_CONVENTION = $8E4D;
- GL_LAST_VERTEX_CONVENTION = $8E4E;
- GL_PROVOKING_VERTEX = $8E4F;
-
- // GL_ARB_seamless_cube_map
- GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F;
-
- // GL_ARB_sync
- GL_MAX_SERVER_WAIT_TIMEOUT = $9111;
- GL_OBJECT_TYPE = $9112;
- GL_SYNC_CONDITION = $9113;
- GL_SYNC_STATUS = $9114;
- GL_SYNC_FLAGS = $9115;
- GL_SYNC_FENCE = $9116;
- GL_SYNC_GPU_COMMANDS_COMPLETE = $9117;
- GL_UNSIGNALED = $9118;
- GL_SIGNALED = $9119;
- GL_ALREADY_SIGNALED = $911A;
- GL_TIMEOUT_EXPIRED = $911B;
- GL_CONDITION_SATISFIED = $911C;
- GL_WAIT_FAILED = $911D;
- GL_SYNC_FLUSH_COMMANDS_BIT = $00000001;
- GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF;
-
- // GL_ARB_texture_multisample
- GL_SAMPLE_POSITION = $8E50;
- GL_SAMPLE_MASK = $8E51;
- GL_SAMPLE_MASK_VALUE = $8E52;
- GL_MAX_SAMPLE_MASK_WORDS = $8E59;
- GL_TEXTURE_2D_MULTISAMPLE = $9100;
- GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101;
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103;
- GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104;
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105;
- GL_TEXTURE_SAMPLES = $9106;
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107;
- GL_SAMPLER_2D_MULTISAMPLE = $9108;
- GL_INT_SAMPLER_2D_MULTISAMPLE = $9109;
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A;
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B;
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C;
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D;
- GL_MAX_COLOR_TEXTURE_SAMPLES = $910E;
- GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F;
- GL_MAX_INTEGER_SAMPLES = $9110;
-
- // GL_ARB_vertex_array_bgra
- { reuse GL_BGRA }
-
- // GL_ARB_sample_shading
- GL_SAMPLE_SHADING_ARB = $8C36;
- GL_MIN_SAMPLE_SHADING_VALUE_ARB = $8C37;
-
- // GL_ARB_texture_cube_map_array
- GL_TEXTURE_CUBE_MAP_ARRAY_ARB = $9009;
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = $900A;
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = $900B;
- GL_SAMPLER_CUBE_MAP_ARRAY_ARB = $900C;
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = $900D;
- GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900E;
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900F;
-
- // GL_ARB_texture_gather
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5E;
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5F;
-
- // GL_ARB_shading_language_include
- GL_SHADER_INCLUDE_ARB = $8DAE;
- GL_NAMED_STRING_LENGTH_ARB = $8DE9;
- GL_NAMED_STRING_TYPE_ARB = $8DEA;
-
- // GL_ARB_texture_compression_bptc
- GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = $8E8C;
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = $8E8D;
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = $8E8E;
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = $8E8F;
-
- // GL_ARB_blend_func_extended
- GL_SRC1_COLOR = $88F9;
- { reuse GL_SRC1_ALPHA }
- GL_ONE_MINUS_SRC1_COLOR = $88FA;
- GL_ONE_MINUS_SRC1_ALPHA = $88FB;
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC;
-
- // GL_ARB_occlusion_query2
- GL_ANY_SAMPLES_PASSED = $8C2F;
-
- // GL_ARB_sampler_objects
- GL_SAMPLER_BINDING = $8919;
-
- // GL_ARB_texture_rgb10_a2ui
- GL_RGB10_A2UI = $906F;
-
- // GL_ARB_texture_swizzle
- GL_TEXTURE_SWIZZLE_R = $8E42;
- GL_TEXTURE_SWIZZLE_G = $8E43;
- GL_TEXTURE_SWIZZLE_B = $8E44;
- GL_TEXTURE_SWIZZLE_A = $8E45;
- GL_TEXTURE_SWIZZLE_RGBA = $8E46;
-
- // GL_ARB_SPARSE_TEXTURE
- GL_TEXTURE_SPARSE_ARB = $91A6;
- GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = $91A7;
- GL_NUM_VIRTUAL_PAGE_SIZES_ARB = $91A8;
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = $91A9;
- GL_NUM_SPARSE_LEVELS_ARB = $91AA;
- GL_VIRTUAL_PAGE_SIZE_X_ARB = $9195;
- GL_VIRTUAL_PAGE_SIZE_Y_ARB = $9196;
- GL_VIRTUAL_PAGE_SIZE_Z_ARB = $9197;
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB = $9198;
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = $9199;
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = $919A;
- GL_MIN_SPARSE_LEVEL_ARB = $919B;
-
- // GL_ARB_timer_query
- GL_TIME_ELAPSED = $88BF;
- GL_TIMESTAMP = $8E28;
-
- // GL_ARB_vertex_type_2_10_10_10_rev
- { reuse GL_UNSIGNED_INT_2_10_10_10_REV }
- GL_INT_2_10_10_10_REV = $8D9F;
-
- // GL_ARB_draw_indirect
- GL_DRAW_INDIRECT_BUFFER = $8F3F;
- GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43;
-
- // GL_ARB_gpu_shader5
- GL_GEOMETRY_SHADER_INVOCATIONS = $887F;
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A;
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B;
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C;
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D;
- { reuse GL_MAX_VERTEX_STREAMS }
-
- // GL_ARB_gpu_shader_fp64
- { reuse GL_DOUBLE }
- GL_DOUBLE_VEC2 = $8FFC;
- GL_DOUBLE_VEC3 = $8FFD;
- GL_DOUBLE_VEC4 = $8FFE;
- GL_DOUBLE_MAT2 = $8F46;
- GL_DOUBLE_MAT3 = $8F47;
- GL_DOUBLE_MAT4 = $8F48;
- GL_DOUBLE_MAT2x3 = $8F49;
- GL_DOUBLE_MAT2x4 = $8F4A;
- GL_DOUBLE_MAT3x2 = $8F4B;
- GL_DOUBLE_MAT3x4 = $8F4C;
- GL_DOUBLE_MAT4x2 = $8F4D;
- GL_DOUBLE_MAT4x3 = $8F4E;
-
- // GL_ARB_shader_subroutine
- GL_ACTIVE_SUBROUTINES = $8DE5;
- GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6;
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47;
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48;
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49;
- GL_MAX_SUBROUTINES = $8DE7;
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8;
- GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A;
- GL_COMPATIBLE_SUBROUTINES = $8E4B;
- { reuse GL_UNIFORM_SIZE }
- { reuse GL_UNIFORM_NAME_LENGTH }
-
- // GL_ARB_tessellation_shader
- GL_PATCHES = $000E;
- GL_PATCH_VERTICES = $8E72;
- GL_PATCH_DEFAULT_INNER_LEVEL = $8E73;
- GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74;
- GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75;
- GL_TESS_GEN_MODE = $8E76;
- GL_TESS_GEN_SPACING = $8E77;
- GL_TESS_GEN_VERTEX_ORDER = $8E78;
- GL_TESS_GEN_POINT_MODE = $8E79;
- { reuse GL_TRIANGLES }
- { reuse GL_QUADS }
- GL_ISOLINES = $8E7A;
- { reuse GL_EQUAL }
- GL_FRACTIONAL_ODD = $8E7B;
- GL_FRACTIONAL_EVEN = $8E7C;
- { reuse GL_CCW }
- { reuse GL_CW }
- GL_MAX_PATCH_VERTICES = $8E7D;
- GL_MAX_TESS_GEN_LEVEL = $8E7E;
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F;
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80;
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81;
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82;
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83;
- GL_MAX_TESS_PATCH_COMPONENTS = $8E84;
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85;
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86;
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89;
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A;
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C;
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D;
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E;
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F;
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0;
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1;
- GL_TESS_EVALUATION_SHADER = $8E87;
- GL_TESS_CONTROL_SHADER = $8E88;
-
- // GL_ARB_texture_buffer_object_rgb32
- { reuse GL_RGB32F }
- { reuse GL_RGB32UI }
- { reuse GL_RGB32I }
-
- // GL_ARB_transform_feedback2
- GL_TRANSFORM_FEEDBACK = $8E22;
- GL_TRANSFORM_FEEDBACK_PAUSED = $8E23;
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
- GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24;
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
- GL_TRANSFORM_FEEDBACK_BINDING = $8E25;
-
- // GL_ARB_transform_feedback_overflow_query
- GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = $82EC;
- GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = $82ED;
-
- // GL_ARB_transform_feedback3
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70;
- GL_MAX_VERTEX_STREAMS = $8E71;
-
- // GL_ARB_ES2_compatibility
- GL_FIXED = $140C;
- GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
- GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
- GL_LOW_FLOAT = $8DF0;
- GL_MEDIUM_FLOAT = $8DF1;
- GL_HIGH_FLOAT = $8DF2;
- GL_LOW_INT = $8DF3;
- GL_MEDIUM_INT = $8DF4;
- GL_HIGH_INT = $8DF5;
- GL_SHADER_COMPILER = $8DFA;
- GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
- GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
- GL_MAX_VARYING_VECTORS = $8DFC;
- GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
- GL_RGB565 = $8D62;
-
- // GL_ARB_get_program_binary
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
- GL_PROGRAM_BINARY_LENGTH = $8741;
- GL_NUM_PROGRAM_BINARY_FORMATS = $87FE;
- GL_PROGRAM_BINARY_FORMATS = $87FF;
-
- // GL_ARB_separate_shader_objects
- GL_VERTEX_SHADER_BIT = $00000001;
- GL_FRAGMENT_SHADER_BIT = $00000002;
- GL_GEOMETRY_SHADER_BIT = $00000004;
- GL_TESS_CONTROL_SHADER_BIT = $00000008;
- GL_TESS_EVALUATION_SHADER_BIT = $00000010;
- GL_ALL_SHADER_BITS = $FFFFFFFF;
- GL_PROGRAM_SEPARABLE = $8258;
- GL_ACTIVE_PROGRAM = $8259;
- GL_PROGRAM_PIPELINE_BINDING = $825A;
-
- // GL_ARB_vertex_attrib_64bit
- { reuse GL_RGB32I }
- { reuse GL_DOUBLE_VEC2 }
- { reuse GL_DOUBLE_VEC3 }
- { reuse GL_DOUBLE_VEC4 }
- { reuse GL_DOUBLE_MAT2 }
- { reuse GL_DOUBLE_MAT3 }
- { reuse GL_DOUBLE_MAT4 }
- { reuse GL_DOUBLE_MAT2x3 }
- { reuse GL_DOUBLE_MAT2x4 }
- { reuse GL_DOUBLE_MAT3x2 }
- { reuse GL_DOUBLE_MAT3x4 }
- { reuse GL_DOUBLE_MAT4x2 }
- { reuse GL_DOUBLE_MAT4x3 }
-
- // GL_ARB_viewport_array
- { reuse GL_SCISSOR_BOX }
- { reuse GL_VIEWPORT }
- { reuse GL_DEPTH_RANGE }
- { reuse GL_SCISSOR_TEST }
- GL_MAX_VIEWPORTS = $825B;
- GL_VIEWPORT_SUBPIXEL_BITS = $825C;
- GL_VIEWPORT_BOUNDS_RANGE = $825D;
- GL_LAYER_PROVOKING_VERTEX = $825E;
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F;
- GL_UNDEFINED_VERTEX = $8260;
- { reuse GL_FIRST_VERTEX_CONVENTION }
- { reuse GL_LAST_VERTEX_CONVENTION }
- { reuse GL_PROVOKING_VERTEX }
-
- // GL_ARB_cl_event
- GL_SYNC_CL_EVENT_ARB = $8240;
- GL_SYNC_CL_EVENT_COMPLETE_ARB = $8241;
-
- // GL_ARB_debug_output
- GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = $8242;
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = $8243;
- GL_DEBUG_CALLBACK_FUNCTION_ARB = $8244;
- GL_DEBUG_CALLBACK_USER_PARAM_ARB = $8245;
- GL_DEBUG_SOURCE_API_ARB = $8246;
- GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = $8247;
- GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = $8248;
- GL_DEBUG_SOURCE_THIRD_PARTY_ARB = $8249;
- GL_DEBUG_SOURCE_APPLICATION_ARB = $824A;
- GL_DEBUG_SOURCE_OTHER_ARB = $824B;
- GL_DEBUG_TYPE_ERROR_ARB = $824C;
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = $824D;
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = $824E;
- GL_DEBUG_TYPE_PORTABILITY_ARB = $824F;
- GL_DEBUG_TYPE_PERFORMANCE_ARB = $8250;
- GL_DEBUG_TYPE_OTHER_ARB = $8251;
- GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = $9143;
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = $9144;
- GL_DEBUG_LOGGED_MESSAGES_ARB = $9145;
- GL_DEBUG_SEVERITY_HIGH_ARB = $9146;
- GL_DEBUG_SEVERITY_MEDIUM_ARB = $9147;
- GL_DEBUG_SEVERITY_LOW_ARB = $9148;
-
- // GL_ARB_robustness
- { reuse GL_NO_ERROR }
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = $00000004;
- GL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
- GL_GUILTY_CONTEXT_RESET_ARB = $8253;
- GL_INNOCENT_CONTEXT_RESET_ARB = $8254;
- GL_UNKNOWN_CONTEXT_RESET_ARB = $8255;
- GL_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
- GL_NO_RESET_NOTIFICATION_ARB = $8261;
-
- // GL_ARB_compressed_texture_pixel_storage
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $09127;
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $09128;
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $09129;
- GL_UNPACK_COMPRESSED_BLOCK_SIZE = $0912A;
- GL_PACK_COMPRESSED_BLOCK_WIDTH = $0912B;
- GL_PACK_COMPRESSED_BLOCK_HEIGHT = $0912C;
- GL_PACK_COMPRESSED_BLOCK_DEPTH = $0912D;
- GL_PACK_COMPRESSED_BLOCK_SIZE = $0912E;
-
- // GL_ARB_internalformat_query
- GL_NUM_SAMPLE_COUNTS = $09380;
-
- // GL_ARB_map_buffer_alignment
- GL_MIN_MAP_BUFFER_ALIGNMENT = $090BC;
-
- // GL_ARB_shader_atomic_counters
- GL_ATOMIC_COUNTER_BUFFER = $92C0;
- GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1;
- GL_ATOMIC_COUNTER_BUFFER_START = $92C2;
- GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3;
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4;
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5;
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6;
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7;
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8;
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9;
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA;
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB;
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC;
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD;
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE;
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF;
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0;
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1;
- GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2;
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3;
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4;
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5;
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6;
- GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7;
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8;
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC;
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9;
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA;
- GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB;
-
- // GL_ARB_shader_image_load_store
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001;
- GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002;
- GL_UNIFORM_BARRIER_BIT = $00000004;
- GL_TEXTURE_FETCH_BARRIER_BIT = $00000008;
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020;
- GL_COMMAND_BARRIER_BIT = $00000040;
- GL_PIXEL_BUFFER_BARRIER_BIT = $00000080;
- GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100;
- GL_BUFFER_UPDATE_BARRIER_BIT = $00000200;
- GL_FRAMEBUFFER_BARRIER_BIT = $00000400;
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800;
- GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000;
- GL_ALL_BARRIER_BITS = $FFFFFFFF;
- GL_MAX_IMAGE_UNITS = $8F38;
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39;
- GL_IMAGE_BINDING_NAME = $8F3A;
- GL_IMAGE_BINDING_LEVEL = $8F3B;
- GL_IMAGE_BINDING_LAYERED = $8F3C;
- GL_IMAGE_BINDING_LAYER = $8F3D;
- GL_IMAGE_BINDING_ACCESS = $8F3E;
- GL_IMAGE_1D = $904C;
- GL_IMAGE_2D = $904D;
- GL_IMAGE_3D = $904E;
- GL_IMAGE_2D_RECT = $904F;
- GL_IMAGE_CUBE = $9050;
- GL_IMAGE_BUFFER = $9051;
- GL_IMAGE_1D_ARRAY = $9052;
- GL_IMAGE_2D_ARRAY = $9053;
- GL_IMAGE_CUBE_MAP_ARRAY = $9054;
- GL_IMAGE_2D_MULTISAMPLE = $9055;
- GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056;
- GL_INT_IMAGE_1D = $9057;
- GL_INT_IMAGE_2D = $9058;
- GL_INT_IMAGE_3D = $9059;
- GL_INT_IMAGE_2D_RECT = $905A;
- GL_INT_IMAGE_CUBE = $905B;
- GL_INT_IMAGE_BUFFER = $905C;
- GL_INT_IMAGE_1D_ARRAY = $905D;
- GL_INT_IMAGE_2D_ARRAY = $905E;
- GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F;
- GL_INT_IMAGE_2D_MULTISAMPLE = $9060;
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061;
- GL_UNSIGNED_INT_IMAGE_1D = $9062;
- GL_UNSIGNED_INT_IMAGE_2D = $9063;
- GL_UNSIGNED_INT_IMAGE_3D = $9064;
- GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065;
- GL_UNSIGNED_INT_IMAGE_CUBE = $9066;
- GL_UNSIGNED_INT_IMAGE_BUFFER = $9067;
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068;
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069;
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A;
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B;
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C;
- GL_MAX_IMAGE_SAMPLES = $906D;
- GL_IMAGE_BINDING_FORMAT = $906E;
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7;
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8;
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9;
- GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA;
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB;
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC;
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD;
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE;
- GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF;
-
- // GL_ARB_texture_storage
- GL_TEXTURE_IMMUTABLE_FORMAT = $912F;
-
- // 4.3
- // GL_KHR_texture_compression_astc_hdr
- GL_COMPRESSED_RGBA_ASTC_4x4_KHR = $93B0;
- GL_COMPRESSED_RGBA_ASTC_5x4_KHR = $93B1;
- GL_COMPRESSED_RGBA_ASTC_5x5_KHR = $93B2;
- GL_COMPRESSED_RGBA_ASTC_6x5_KHR = $93B3;
- GL_COMPRESSED_RGBA_ASTC_6x6_KHR = $93B4;
- GL_COMPRESSED_RGBA_ASTC_8x5_KHR = $93B5;
- GL_COMPRESSED_RGBA_ASTC_8x6_KHR = $93B6;
- GL_COMPRESSED_RGBA_ASTC_8x8_KHR = $93B7;
- GL_COMPRESSED_RGBA_ASTC_105_KHR = $93B8;
- GL_COMPRESSED_RGBA_ASTC_106_KHR = $93B9;
- GL_COMPRESSED_RGBA_ASTC_108_KHR = $93BA;
- GL_COMPRESSED_RGBA_ASTC_110_KHR = $93BB;
- GL_COMPRESSED_RGBA_ASTC_12x10_KHR = $93BC;
- GL_COMPRESSED_RGBA_ASTC_12x12_KHR = $93BD;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = $93D0;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = $93D1;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = $93D2;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = $93D3;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = $93D4;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = $93D5;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = $93D6;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = $93D7;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = $93D8;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = $93D9;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = $93DA;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = $93DB;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = $93DC;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = $93DD;
- // (4.3) GL_KHR_debug
- GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242;
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243;
- GL_DEBUG_CALLBACK_FUNCTION = $8244;
- GL_DEBUG_CALLBACK_USER_PARAM = $8245;
- GL_DEBUG_SOURCE_API = $8246;
- GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247;
- GL_DEBUG_SOURCE_SHADER_COMPILER = $8248;
- GL_DEBUG_SOURCE_THIRD_PARTY = $8249;
- GL_DEBUG_SOURCE_APPLICATION = $824A;
- GL_DEBUG_SOURCE_OTHER = $824B;
- GL_DEBUG_TYPE_ERROR = $824C;
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D;
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E;
- GL_DEBUG_TYPE_PORTABILITY = $824F;
- GL_DEBUG_TYPE_PERFORMANCE = $8250;
- GL_DEBUG_TYPE_OTHER = $8251;
- GL_DEBUG_TYPE_MARKER = $8268;
- GL_DEBUG_TYPE_PUSH_GROUP = $8269;
- GL_DEBUG_TYPE_POP_GROUP = $826A;
- GL_DEBUG_SEVERITY_NOTIFICATION = $826B;
- GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C;
- GL_DEBUG_GROUP_STACK_DEPTH = $826D;
- GL_BUFFER = $82E0;
- GL_SHADER = $82E1;
- GL_PROGRAM = $82E2;
- GL_QUERY = $82E3;
- GL_PROGRAM_PIPELINE = $82E4;
- GL_SAMPLER = $82E6;
- GL_DISPLAY_LIST = $82E7;
- GL_MAX_LABEL_LENGTH = $82E8;
- GL_MAX_DEBUG_MESSAGE_LENGTH = $9143;
- GL_MAX_DEBUG_LOGGED_MESSAGES = $9144;
- GL_DEBUG_LOGGED_MESSAGES = $9145;
- GL_DEBUG_SEVERITY_HIGH = $9146;
- GL_DEBUG_SEVERITY_MEDIUM = $9147;
- GL_DEBUG_SEVERITY_LOW = $9148;
- GL_DEBUG_OUTPUT = $92E0;
- GL_CONTEXT_FLAG_DEBUG_BIT = $00000002;
- GL_COMPUTE_SHADER = $91B9;
- GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
- GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD;
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262;
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263;
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264;
- GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265;
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266;
- GL_MAX_COMPUTE_LOCAL_INVOCATIONS = $90EB;
- GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE;
- GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF;
- GL_COMPUTE_LOCAL_WORK_SIZE = $8267;
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC;
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED;
- GL_DISPATCH_INDIRECT_BUFFER = $90EE;
- GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF;
- GL_COMPUTE_SHADER_BIT = $00000020;
- GL_COMPRESSED_RGB8_ETC2 = $9274;
- GL_COMPRESSED_SRGB8_ETC2 = $9275;
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276;
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277;
- GL_COMPRESSED_RGBA8_ETC2_EAC = $9278;
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279;
- GL_COMPRESSED_R11_EAC = $9270;
- GL_COMPRESSED_SIGNED_R11_EAC = $9271;
- GL_COMPRESSED_RG11_EAC = $9272;
- GL_COMPRESSED_SIGNED_RG11_EAC = $9273;
- GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69;
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A;
- GL_MAX_ELEMENT_INDEX = $8D6B;
- GL_MAX_UNIFORM_LOCATIONS = $826E;
- GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310;
- GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311;
- GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312;
- GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313;
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314;
- GL_MAX_FRAMEBUFFER_WIDTH = $9315;
- GL_MAX_FRAMEBUFFER_HEIGHT = $9316;
- GL_MAX_FRAMEBUFFER_LAYERS = $9317;
- GL_MAX_FRAMEBUFFER_SAMPLES = $9318;
- GL_INTERNALFORMAT_SUPPORTED = $826F;
- GL_INTERNALFORMAT_PREFERRED = $8270;
- GL_INTERNALFORMAT_RED_SIZE = $8271;
- GL_INTERNALFORMAT_GREEN_SIZE = $8272;
- GL_INTERNALFORMAT_BLUE_SIZE = $8273;
- GL_INTERNALFORMAT_ALPHA_SIZE = $8274;
- GL_INTERNALFORMAT_DEPTH_SIZE = $8275;
- GL_INTERNALFORMAT_STENCIL_SIZE = $8276;
- GL_INTERNALFORMAT_SHARED_SIZE = $8277;
- GL_INTERNALFORMAT_RED_TYPE = $8278;
- GL_INTERNALFORMAT_GREEN_TYPE = $8279;
- GL_INTERNALFORMAT_BLUE_TYPE = $827A;
- GL_INTERNALFORMAT_ALPHA_TYPE = $827B;
- GL_INTERNALFORMAT_DEPTH_TYPE = $827C;
- GL_INTERNALFORMAT_STENCIL_TYPE = $827D;
- GL_MAX_WIDTH = $827E;
- GL_MAX_HEIGHT = $827F;
- GL_MAX_DEPTH = $8280;
- GL_MAX_LAYERS = $8281;
- GL_MAX_COMBINED_DIMENSIONS = $8282;
- GL_COLOR_COMPONENTS = $8283;
- GL_DEPTH_COMPONENTS = $8284;
- GL_STENCIL_COMPONENTS = $8285;
- GL_COLOR_RENDERABLE = $8286;
- GL_DEPTH_RENDERABLE = $8287;
- GL_STENCIL_RENDERABLE = $8288;
- GL_FRAMEBUFFER_RENDERABLE = $8289;
- GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A;
- GL_FRAMEBUFFER_BLEND = $828B;
- GL_READ_PIXELS = $828C;
- GL_READ_PIXELS_FORMAT = $828D;
- GL_READ_PIXELS_TYPE = $828E;
- GL_TEXTURE_IMAGE_FORMAT = $828F;
- GL_TEXTURE_IMAGE_TYPE = $8290;
- GL_GET_TEXTURE_IMAGE_FORMAT = $8291;
- GL_GET_TEXTURE_IMAGE_TYPE = $8292;
- GL_MIPMAP = $8293;
- GL_MANUAL_GENERATE_MIPMAP = $8294;
- GL_AUTO_GENERATE_MIPMAP = $8295;
- GL_COLOR_ENCODING = $8296;
- GL_SRGB_READ = $8297;
- GL_SRGB_WRITE = $8298;
- GL_SRGB_DECODE_ARB = $8299;
- GL_FILTER = $829A;
- GL_VERTEX_TEXTURE = $829B;
- GL_TESS_CONTROL_TEXTURE = $829C;
- GL_TESS_EVALUATION_TEXTURE = $829D;
- GL_GEOMETRY_TEXTURE = $829E;
- GL_FRAGMENT_TEXTURE = $829F;
- GL_COMPUTE_TEXTURE = $82A0;
- GL_TEXTURE_SHADOW = $82A1;
- GL_TEXTURE_GATHER = $82A2;
- GL_TEXTURE_GATHER_SHADOW = $82A3;
- GL_SHADER_IMAGE_LOAD = $82A4;
- GL_SHADER_IMAGE_STORE = $82A5;
- GL_SHADER_IMAGE_ATOMIC = $82A6;
- GL_IMAGE_TEXEL_SIZE = $82A7;
- GL_IMAGE_COMPATIBILITY_CLASS = $82A8;
- GL_IMAGE_PIXEL_FORMAT = $82A9;
- GL_IMAGE_PIXEL_TYPE = $82AA;
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC;
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD;
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE;
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF;
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1;
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2;
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3;
- GL_CLEAR_BUFFER = $82B4;
- GL_TEXTURE_VIEW = $82B5;
- GL_VIEW_COMPATIBILITY_CLASS = $82B6;
- GL_FULL_SUPPORT = $82B7;
- GL_CAVEAT_SUPPORT = $82B8;
- GL_IMAGE_CLASS_4_X_32 = $82B9;
- GL_IMAGE_CLASS_2_X_32 = $82BA;
- GL_IMAGE_CLASS_1_X_32 = $82BB;
- GL_IMAGE_CLASS_4_X_16 = $82BC;
- GL_IMAGE_CLASS_2_X_16 = $82BD;
- GL_IMAGE_CLASS_1_X_16 = $82BE;
- GL_IMAGE_CLASS_4_X_8 = $82BF;
- GL_IMAGE_CLASS_2_X_8 = $82C0;
- GL_IMAGE_CLASS_1_X_8 = $82C1;
- GL_IMAGE_CLASS_11_11_10 = $82C2;
- GL_IMAGE_CLASS_10_10_10_2 = $82C3;
- GL_VIEW_CLASS_128_BITS = $82C4;
- GL_VIEW_CLASS_96_BITS = $82C5;
- GL_VIEW_CLASS_64_BITS = $82C6;
- GL_VIEW_CLASS_48_BITS = $82C7;
- GL_VIEW_CLASS_32_BITS = $82C8;
- GL_VIEW_CLASS_24_BITS = $82C9;
- GL_VIEW_CLASS_16_BITS = $82CA;
- GL_VIEW_CLASS_8_BITS = $82CB;
- GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC;
- GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD;
- GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE;
- GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF;
- GL_VIEW_CLASS_RGTC1_RED = $82D0;
- GL_VIEW_CLASS_RGTC2_RG = $82D1;
- GL_VIEW_CLASS_BPTC_UNORM = $82D2;
- GL_VIEW_CLASS_BPTC_FLOAT = $82D3;
- GL_UNIFORM = $92E1;
- GL_UNIFORM_BLOCK = $92E2;
- GL_PROGRAM_INPUT = $92E3;
- GL_PROGRAM_OUTPUT = $92E4;
- GL_BUFFER_VARIABLE = $92E5;
- GL_SHADER_STORAGE_BLOCK = $92E6;
- GL_VERTEX_SUBROUTINE = $92E8;
- GL_TESS_CONTROL_SUBROUTINE = $92E9;
- GL_TESS_EVALUATION_SUBROUTINE = $92EA;
- GL_GEOMETRY_SUBROUTINE = $92EB;
- GL_FRAGMENT_SUBROUTINE = $92EC;
- GL_COMPUTE_SUBROUTINE = $92ED;
- GL_VERTEX_SUBROUTINE_UNIFORM = $92EE;
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF;
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0;
- GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1;
- GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2;
- GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3;
- GL_TRANSFORM_FEEDBACK_VARYING = $92F4;
- GL_ACTIVE_RESOURCES = $92F5;
- GL_MAX_NAME_LENGTH = $92F6;
- GL_MAX_NUM_ACTIVE_VARIABLES = $92F7;
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8;
- GL_NAME_LENGTH = $92F9;
- GL_TYPE = $92FA;
- GL_ARRAY_SIZE = $92FB;
- GL_OFFSET = $92FC;
- GL_BLOCK_INDEX = $92FD;
- GL_ARRAY_STRIDE = $92FE;
- GL_MATRIX_STRIDE = $92FF;
- GL_IS_ROW_MAJOR = $9300;
- GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301;
- GL_BUFFER_BINDING = $9302;
- GL_BUFFER_DATA_SIZE = $9303;
- GL_NUM_ACTIVE_VARIABLES = $9304;
- GL_ACTIVE_VARIABLES = $9305;
- GL_REFERENCED_BY_VERTEX_SHADER = $9306;
- GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307;
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308;
- GL_REFERENCED_BY_GEOMETRY_SHADER = $9309;
- GL_REFERENCED_BY_FRAGMENT_SHADER = $930A;
- GL_REFERENCED_BY_COMPUTE_SHADER = $930B;
- GL_TOP_LEVEL_ARRAY_SIZE = $930C;
- GL_TOP_LEVEL_ARRAY_STRIDE = $930D;
- GL_LOCATION = $930E;
- GL_LOCATION_INDEX = $930F;
- GL_IS_PER_PATCH = $92E7;
- GL_SHADER_STORAGE_BUFFER = $90D2;
- GL_SHADER_STORAGE_BUFFER_BINDING = $90D3;
- GL_SHADER_STORAGE_BUFFER_START = $90D4;
- GL_SHADER_STORAGE_BUFFER_SIZE = $90D5;
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6;
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7;
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8;
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9;
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA;
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB;
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC;
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD;
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE;
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF;
- GL_SHADER_STORAGE_BARRIER_BIT = $2000;
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
- GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
-
- GL_TEXTURE_BUFFER_OFFSET = $919D;
- GL_TEXTURE_BUFFER_SIZE = $919E;
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F;
- GL_TEXTURE_VIEW_MIN_LEVEL = $82DB;
- GL_TEXTURE_VIEW_NUM_LEVELS = $82DC;
- GL_TEXTURE_VIEW_MIN_LAYER = $82DD;
- GL_TEXTURE_VIEW_NUM_LAYERS = $82DE;
- GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
- GL_VERTEX_ATTRIB_BINDING = $82D4;
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5;
- GL_VERTEX_BINDING_DIVISOR = $82D6;
- GL_VERTEX_BINDING_OFFSET = $82D7;
- GL_VERTEX_BINDING_STRIDE = $82D8;
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9;
- GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
-
- // GL 4.4
- GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
- GL_MAP_PERSISTENT_BIT = $0040;
- GL_MAP_COHERENT_BIT = $0080;
- GL_DYNAMIC_STORAGE_BIT = $0100;
- GL_CLIENT_STORAGE_BIT = $0200;
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000;
- GL_BUFFER_IMMUTABLE_STORAGE = $821F;
- GL_BUFFER_STORAGE_FLAGS = $8220;
- GL_CLEAR_TEXTURE = $9365;
- GL_LOCATION_COMPONENT = $934A;
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B;
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C;
- GL_QUERY_BUFFER = $9192;
- GL_QUERY_BUFFER_BARRIER_BIT = $00008000;
- GL_QUERY_BUFFER_BINDING = $9193;
- GL_QUERY_RESULT_NO_WAIT = $9194;
- GL_MIRROR_CLAMP_TO_EDGE = $8743;
-
- // GL 4.5
- GL_CONTEXT_LOST = $0507;
- GL_NEGATIVE_ONE_TO_ONE = $935E;
- GL_ZERO_TO_ONE = $935F;
- GL_CLIP_ORIGIN = $935C;
- GL_CLIP_DEPTH_MODE = $935D;
- GL_QUERY_WAIT_INVERTED = $8E17;
- GL_QUERY_NO_WAIT_INVERTED = $8E18;
- GL_QUERY_BY_REGION_WAIT_INVERTED = $8E19;
- GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A;
- GL_MAX_CULL_DISTANCES = $82F9;
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA;
- GL_TEXTURE_TARGET = $1006;
- GL_QUERY_TARGET = $82EA;
- GL_TEXTURE_BINDING = $82EB;
- GL_GUILTY_CONTEXT_RESET = $8253;
- GL_INNOCENT_CONTEXT_RESET = $8254;
- GL_UNKNOWN_CONTEXT_RESET = $8255;
- GL_RESET_NOTIFICATION_STRATEGY = $8256;
- GL_LOSE_CONTEXT_ON_RESET = $8252;
- GL_NO_RESET_NOTIFICATION = $8261;
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004;
- GL_CONTEXT_RELEASE_BEHAVIOR = $82FB;
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC;
-
- // GL_ATI_draw_buffers
- GL_MAX_DRAW_BUFFERS_ATI = $8824;
- GL_DRAW_BUFFER0_ATI = $8825;
- GL_DRAW_BUFFER1_ATI = $8826;
- GL_DRAW_BUFFER2_ATI = $8827;
- GL_DRAW_BUFFER3_ATI = $8828;
- GL_DRAW_BUFFER4_ATI = $8829;
- GL_DRAW_BUFFER5_ATI = $882A;
- GL_DRAW_BUFFER6_ATI = $882B;
- GL_DRAW_BUFFER7_ATI = $882C;
- GL_DRAW_BUFFER8_ATI = $882D;
- GL_DRAW_BUFFER9_ATI = $882E;
- GL_DRAW_BUFFER10_ATI = $882F;
- GL_DRAW_BUFFER11_ATI = $8830;
- GL_DRAW_BUFFER12_ATI = $8831;
- GL_DRAW_BUFFER13_ATI = $8832;
- GL_DRAW_BUFFER14_ATI = $8833;
- GL_DRAW_BUFFER15_ATI = $8834;
-
- // GL_ATI_element_array
- GL_ELEMENT_ARRAY_ATI = $8768;
- GL_ELEMENT_ARRAY_TYPE_ATI = $8769;
- GL_ELEMENT_ARRAY_POINTER_ATI = $876A;
-
- // GL_ATI_envmap_bumpmap
- GL_BUMP_ROT_MATRIX_ATI = $8775;
- GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776;
- GL_BUMP_NUM_TEX_UNITS_ATI = $8777;
- GL_BUMP_TEX_UNITS_ATI = $8778;
- GL_DUDV_ATI = $8779;
- GL_DU8DV8_ATI = $877A;
- GL_BUMP_ENVMAP_ATI = $877B;
- GL_BUMP_TARGET_ATI = $877C;
-
- // GL_ATI_fragment_shader
- GL_FRAGMENT_SHADER_ATI = $8920;
- GL_REG_0_ATI = $8921;
- GL_REG_1_ATI = $8922;
- GL_REG_2_ATI = $8923;
- GL_REG_3_ATI = $8924;
- GL_REG_4_ATI = $8925;
- GL_REG_5_ATI = $8926;
- GL_REG_6_ATI = $8927;
- GL_REG_7_ATI = $8928;
- GL_REG_8_ATI = $8929;
- GL_REG_9_ATI = $892A;
- GL_REG_10_ATI = $892B;
- GL_REG_11_ATI = $892C;
- GL_REG_12_ATI = $892D;
- GL_REG_13_ATI = $892E;
- GL_REG_14_ATI = $892F;
- GL_REG_15_ATI = $8930;
- GL_REG_16_ATI = $8931;
- GL_REG_17_ATI = $8932;
- GL_REG_18_ATI = $8933;
- GL_REG_19_ATI = $8934;
- GL_REG_20_ATI = $8935;
- GL_REG_21_ATI = $8936;
- GL_REG_22_ATI = $8937;
- GL_REG_23_ATI = $8938;
- GL_REG_24_ATI = $8939;
- GL_REG_25_ATI = $893A;
- GL_REG_26_ATI = $893B;
- GL_REG_27_ATI = $893C;
- GL_REG_28_ATI = $893D;
- GL_REG_29_ATI = $893E;
- GL_REG_30_ATI = $893F;
- GL_REG_31_ATI = $8940;
- GL_CON_0_ATI = $8941;
- GL_CON_1_ATI = $8942;
- GL_CON_2_ATI = $8943;
- GL_CON_3_ATI = $8944;
- GL_CON_4_ATI = $8945;
- GL_CON_5_ATI = $8946;
- GL_CON_6_ATI = $8947;
- GL_CON_7_ATI = $8948;
- GL_CON_8_ATI = $8949;
- GL_CON_9_ATI = $894A;
- GL_CON_10_ATI = $894B;
- GL_CON_11_ATI = $894C;
- GL_CON_12_ATI = $894D;
- GL_CON_13_ATI = $894E;
- GL_CON_14_ATI = $894F;
- GL_CON_15_ATI = $8950;
- GL_CON_16_ATI = $8951;
- GL_CON_17_ATI = $8952;
- GL_CON_18_ATI = $8953;
- GL_CON_19_ATI = $8954;
- GL_CON_20_ATI = $8955;
- GL_CON_21_ATI = $8956;
- GL_CON_22_ATI = $8957;
- GL_CON_23_ATI = $8958;
- GL_CON_24_ATI = $8959;
- GL_CON_25_ATI = $895A;
- GL_CON_26_ATI = $895B;
- GL_CON_27_ATI = $895C;
- GL_CON_28_ATI = $895D;
- GL_CON_29_ATI = $895E;
- GL_CON_30_ATI = $895F;
- GL_CON_31_ATI = $8960;
- GL_MOV_ATI = $8961;
- GL_ADD_ATI = $8963;
- GL_MUL_ATI = $8964;
- GL_SUB_ATI = $8965;
- GL_DOT3_ATI = $8966;
- GL_DOT4_ATI = $8967;
- GL_MAD_ATI = $8968;
- GL_LERP_ATI = $8969;
- GL_CND_ATI = $896A;
- GL_CND0_ATI = $896B;
- GL_DOT2_ADD_ATI = $896C;
- GL_SECONDARY_INTERPOLATOR_ATI = $896D;
- GL_NUM_FRAGMENT_REGISTERS_ATI = $896E;
- GL_NUM_FRAGMENT_CONSTANTS_ATI = $896F;
- GL_NUM_PASSES_ATI = $8970;
- GL_NUM_INSTRUCTIONS_PER_PASS_ATI = $8971;
- GL_NUM_INSTRUCTIONS_TOTAL_ATI = $8972;
- GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = $8973;
- GL_NUM_LOOPBACK_COMPONENTS_ATI = $8974;
- GL_COLOR_ALPHA_PAIRING_ATI = $8975;
- GL_SWIZZLE_STR_ATI = $8976;
- GL_SWIZZLE_STQ_ATI = $8977;
- GL_SWIZZLE_STR_DR_ATI = $8978;
- GL_SWIZZLE_STQ_DQ_ATI = $8979;
- GL_SWIZZLE_STRQ_ATI = $897A;
- GL_SWIZZLE_STRQ_DQ_ATI = $897B;
- GL_RED_BIT_ATI = $00000001;
- GL_GREEN_BIT_ATI = $00000002;
- GL_BLUE_BIT_ATI = $00000004;
- GL_2X_BIT_ATI = $00000001;
- GL_4X_BIT_ATI = $00000002;
- GL_8X_BIT_ATI = $00000004;
- GL_HALF_BIT_ATI = $00000008;
- GL_QUARTER_BIT_ATI = $00000010;
- GL_EIGHTH_BIT_ATI = $00000020;
- GL_SATURATE_BIT_ATI = $00000040;
- GL_COMP_BIT_ATI = $00000002;
- GL_NEGATE_BIT_ATI = $00000004;
- GL_BIAS_BIT_ATI = $00000008;
-
- // GL_ATI_pn_triangles
- GL_PN_TRIANGLES_ATI = $87F0;
- GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1;
- GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2;
- GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3;
- GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4;
- GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5;
- GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6;
- GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7;
- GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8;
-
- // GL_ATI_separate_stencil
- GL_STENCIL_BACK_FUNC_ATI = $8800;
- GL_STENCIL_BACK_FAIL_ATI = $8801;
- GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802;
- GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803;
-
- // GL_ATI_text_fragment_shader
- GL_TEXT_FRAGMENT_SHADER_ATI = $8200;
-
- // GL_ATI_texture_env_combine3
- GL_MODULATE_ADD_ATI = $8744;
- GL_MODULATE_SIGNED_ADD_ATI = $8745;
- GL_MODULATE_SUBTRACT_ATI = $8746;
-
- // GL_ATI_texture_float
- GL_RGBA_FLOAT32_ATI = $8814;
- GL_RGB_FLOAT32_ATI = $8815;
- GL_ALPHA_FLOAT32_ATI = $8816;
- GL_INTENSITY_FLOAT32_ATI = $8817;
- GL_LUMINANCE_FLOAT32_ATI = $8818;
- GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819;
- GL_RGBA_FLOAT16_ATI = $881A;
- GL_RGB_FLOAT16_ATI = $881B;
- GL_ALPHA_FLOAT16_ATI = $881C;
- GL_INTENSITY_FLOAT16_ATI = $881D;
- GL_LUMINANCE_FLOAT16_ATI = $881E;
- GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F;
-
- // GL_ATI_texture_mirror_once
- GL_MIRROR_CLAMP_ATI = $8742;
- GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743;
-
- // GL_ATI_vertex_array_object
- GL_STATIC_ATI = $8760;
- GL_DYNAMIC_ATI = $8761;
- GL_PRESERVE_ATI = $8762;
- GL_DISCARD_ATI = $8763;
- GL_OBJECT_BUFFER_SIZE_ATI = $8764;
- GL_OBJECT_BUFFER_USAGE_ATI = $8765;
- GL_ARRAY_OBJECT_BUFFER_ATI = $8766;
- GL_ARRAY_OBJECT_OFFSET_ATI = $8767;
-
- // GL_ATI_vertex_streams
- GL_MAX_VERTEX_STREAMS_ATI = $876B;
- GL_VERTEX_STREAM0_ATI = $876C;
- GL_VERTEX_STREAM1_ATI = $876D;
- GL_VERTEX_STREAM2_ATI = $876E;
- GL_VERTEX_STREAM3_ATI = $876F;
- GL_VERTEX_STREAM4_ATI = $8770;
- GL_VERTEX_STREAM5_ATI = $8771;
- GL_VERTEX_STREAM6_ATI = $8772;
- GL_VERTEX_STREAM7_ATI = $8773;
- GL_VERTEX_SOURCE_ATI = $8774;
-
- // GL_ATI_meminfo
- GL_VBO_FREE_MEMORY_ATI = $87FB;
- GL_TEXTURE_FREE_MEMORY_ATI = $87FC;
- GL_RENDERBUFFER_FREE_MEMORY_ATI = $87FD;
-
- // GL_AMD_performance_monitor
- GL_COUNTER_TYPE_AMD = $8BC0;
- GL_COUNTER_RANGE_AMD = $8BC1;
- GL_UNSIGNED_INT64_AMD = $8BC2;
- GL_PERCENTAGE_AMD = $8BC3;
- GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
- GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
- GL_PERFMON_RESULT_AMD = $8BC6;
-
- // GL_AMD_vertex_shader_tesselator
- GL_SAMPLER_BUFFER_AMD = $9001;
- GL_INT_SAMPLER_BUFFER_AMD = $9002;
- GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = $9003;
- GL_TESSELLATION_MODE_AMD = $9004;
- GL_TESSELLATION_FACTOR_AMD = $9005;
- GL_DISCRETE_AMD = $9006;
- GL_CONTINUOUS_AMD = $9007;
-
- // GL_AMD_seamless_cubemap_per_texture
- { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
-
- // GL_AMD_name_gen_delete
- GL_DATA_BUFFER_AMD = $9151;
- GL_PERFORMANCE_MONITOR_AMD = $9152;
- GL_QUERY_OBJECT_AMD = $9153;
- GL_VERTEX_ARRAY_OBJECT_AMD = $9154;
- GL_SAMPLER_OBJECT_AMD = $9155;
-
- // GL_AMD_debug_output
- GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = $9144;
- GL_DEBUG_LOGGED_MESSAGES_AMD = $9145;
- GL_DEBUG_SEVERITY_HIGH_AMD = $9146;
- GL_DEBUG_SEVERITY_MEDIUM_AMD = $9147;
- GL_DEBUG_SEVERITY_LOW_AMD = $9148;
- GL_DEBUG_CATEGORY_API_ERROR_AMD = $9149;
- GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = $914A;
- GL_DEBUG_CATEGORY_DEPRECATION_AMD = $914B;
- GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = $914C;
- GL_DEBUG_CATEGORY_PERFORMANCE_AMD = $914D;
- GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = $914E;
- GL_DEBUG_CATEGORY_APPLICATION_AMD = $914F;
- GL_DEBUG_CATEGORY_OTHER_AMD = $9150;
-
- // GL_AMD_depth_clamp_separate
- GL_DEPTH_CLAMP_NEAR_AMD = $901E;
- GL_DEPTH_CLAMP_FAR_AMD = $901F;
-
- // GL_EXT_422_pixels
- GL_422_EXT = $80CC;
- GL_422_REV_EXT = $80CD;
- GL_422_AVERAGE_EXT = $80CE;
- GL_422_REV_AVERAGE_EXT = $80CF;
-
- // GL_EXT_abgr
- GL_ABGR_EXT = $8000;
-
- // GL_EXT_bgra
- GL_BGR_EXT = $80E0;
- GL_BGRA_EXT = $80E1;
-
- // GL_EXT_blend_color
- GL_CONSTANT_COLOR_EXT = $8001;
- GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
- GL_CONSTANT_ALPHA_EXT = $8003;
- GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
- GL_BLEND_COLOR_EXT = $8005;
-
- // GL_EXT_blend_func_separate
- GL_BLEND_DST_RGB_EXT = $80C8;
- GL_BLEND_SRC_RGB_EXT = $80C9;
- GL_BLEND_DST_ALPHA_EXT = $80CA;
- GL_BLEND_SRC_ALPHA_EXT = $80CB;
-
- // GL_EXT_blend_minmax
- GL_FUNC_ADD_EXT = $8006;
- GL_MIN_EXT = $8007;
- GL_MAX_EXT = $8008;
- GL_BLEND_EQUATION_EXT = $8009;
-
- // GL_EXT_blend_subtract
- GL_FUNC_SUBTRACT_EXT = $800A;
- GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
-
- // GL_EXT_clip_volume_hint
- GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
-
- // GL_EXT_cmyka
- GL_CMYK_EXT = $800C;
- GL_CMYKA_EXT = $800D;
- GL_PACK_CMYK_HINT_EXT = $800E;
- GL_UNPACK_CMYK_HINT_EXT = $800F;
-
- // GL_EXT_compiled_vertex_array
- GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
- GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
-
- // GL_EXT_convolution
- GL_CONVOLUTION_1D_EXT = $8010;
- GL_CONVOLUTION_2D_EXT = $8011;
- GL_SEPARABLE_2D_EXT = $8012;
- GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
- GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
- GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
- GL_REDUCE_EXT = $8016;
- GL_CONVOLUTION_FORMAT_EXT = $8017;
- GL_CONVOLUTION_WIDTH_EXT = $8018;
- GL_CONVOLUTION_HEIGHT_EXT = $8019;
- GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
- GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
- GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
- GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
- GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
- GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
- GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
- GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
- GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
- GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
-
- // GL_EXT_coordinate_frame
- GL_TANGENT_ARRAY_EXT = $8439;
- GL_BINORMAL_ARRAY_EXT = $843A;
- GL_CURRENT_TANGENT_EXT = $843B;
- GL_CURRENT_BINORMAL_EXT = $843C;
- GL_TANGENT_ARRAY_TYPE_EXT = $843E;
- GL_TANGENT_ARRAY_STRIDE_EXT = $843F;
- GL_BINORMAL_ARRAY_TYPE_EXT = $8440;
- GL_BINORMAL_ARRAY_STRIDE_EXT = $8441;
- GL_TANGENT_ARRAY_POINTER_EXT = $8442;
- GL_BINORMAL_ARRAY_POINTER_EXT = $8443;
- GL_MAP1_TANGENT_EXT = $8444;
- GL_MAP2_TANGENT_EXT = $8445;
- GL_MAP1_BINORMAL_EXT = $8446;
- GL_MAP2_BINORMAL_EXT = $8447;
-
- // GL_EXT_cull_vertex
- GL_CULL_VERTEX_EXT = $81AA;
- GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB;
- GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC;
-
- // GL_EXT_draw_range_elements
- GL_MAX_ELEMENTS_VERTICES_EXT = $80E8;
- GL_MAX_ELEMENTS_INDICES_EXT = $80E9;
-
- // GL_EXT_fog_coord
- GL_FOG_COORDINATE_SOURCE_EXT = $8450;
- GL_FOG_COORDINATE_EXT = $8451;
- GL_FRAGMENT_DEPTH_EXT = $8452;
- GL_CURRENT_FOG_COORDINATE_EXT = $8453;
- GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
- GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
- GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
- GL_FOG_COORDINATE_ARRAY_EXT = $8457;
-
- // GL_EXT_framebuffer_object
- GL_FRAMEBUFFER_EXT = $8D40;
- GL_RENDERBUFFER_EXT = $8D41;
- GL_STENCIL_INDEX_EXT = $8D45;
- GL_STENCIL_INDEX1_EXT = $8D46;
- GL_STENCIL_INDEX4_EXT = $8D47;
- GL_STENCIL_INDEX8_EXT = $8D48;
- GL_STENCIL_INDEX16_EXT = $8D49;
- GL_RENDERBUFFER_WIDTH_EXT = $8D42;
- GL_RENDERBUFFER_HEIGHT_EXT = $8D43;
- GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44;
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0;
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4;
- GL_COLOR_ATTACHMENT0_EXT = $8CE0;
- GL_COLOR_ATTACHMENT1_EXT = $8CE1;
- GL_COLOR_ATTACHMENT2_EXT = $8CE2;
- GL_COLOR_ATTACHMENT3_EXT = $8CE3;
- GL_COLOR_ATTACHMENT4_EXT = $8CE4;
- GL_COLOR_ATTACHMENT5_EXT = $8CE5;
- GL_COLOR_ATTACHMENT6_EXT = $8CE6;
- GL_COLOR_ATTACHMENT7_EXT = $8CE7;
- GL_COLOR_ATTACHMENT8_EXT = $8CE8;
- GL_COLOR_ATTACHMENT9_EXT = $8CE9;
- GL_COLOR_ATTACHMENT10_EXT = $8CEA;
- GL_COLOR_ATTACHMENT11_EXT = $8CEB;
- GL_COLOR_ATTACHMENT12_EXT = $8CEC;
- GL_COLOR_ATTACHMENT13_EXT = $8CED;
- GL_COLOR_ATTACHMENT14_EXT = $8CEE;
- GL_COLOR_ATTACHMENT15_EXT = $8CEF;
- GL_DEPTH_ATTACHMENT_EXT = $8D00;
- GL_STENCIL_ATTACHMENT_EXT = $8D20;
- GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5;
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6;
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7;
- GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8;
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9;
- GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA;
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB;
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC;
- GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD;
- GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE;
- GL_FRAMEBUFFER_BINDING_EXT = $8CA6;
- GL_RENDERBUFFER_BINDING_EXT = $8CA7;
- GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF;
- GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8;
- GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506;
-
- // GL_EXT_histogram
- GL_HISTOGRAM_EXT = $8024;
- GL_PROXY_HISTOGRAM_EXT = $8025;
- GL_HISTOGRAM_WIDTH_EXT = $8026;
- GL_HISTOGRAM_FORMAT_EXT = $8027;
- GL_HISTOGRAM_RED_SIZE_EXT = $8028;
- GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
- GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
- GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
- GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
- GL_HISTOGRAM_SINK_EXT = $802D;
- GL_MINMAX_EXT = $802E;
- GL_MINMAX_FORMAT_EXT = $802F;
- GL_MINMAX_SINK_EXT = $8030;
- GL_TABLE_TOO_LARGE_EXT = $8031;
-
- // GL_EXT_index_array_formats
- GL_IUI_V2F_EXT = $81AD;
- GL_IUI_V3F_EXT = $81AE;
- GL_IUI_N3F_V2F_EXT = $81AF;
- GL_IUI_N3F_V3F_EXT = $81B0;
- GL_T2F_IUI_V2F_EXT = $81B1;
- GL_T2F_IUI_V3F_EXT = $81B2;
- GL_T2F_IUI_N3F_V2F_EXT = $81B3;
- GL_T2F_IUI_N3F_V3F_EXT = $81B4;
-
- // GL_EXT_index_func
- GL_INDEX_TEST_EXT = $81B5;
- GL_INDEX_TEST_FUNC_EXT = $81B6;
- GL_INDEX_TEST_REF_EXT = $81B7;
-
- // GL_EXT_index_material
- GL_INDEX_MATERIAL_EXT = $81B8;
- GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9;
- GL_INDEX_MATERIAL_FACE_EXT = $81BA;
-
- // GL_EXT_light_texture
- GL_FRAGMENT_MATERIAL_EXT = $8349;
- GL_FRAGMENT_NORMAL_EXT = $834A;
- GL_FRAGMENT_COLOR_EXT = $834C;
- GL_ATTENUATION_EXT = $834D;
- GL_SHADOW_ATTENUATION_EXT = $834E;
- GL_TEXTURE_APPLICATION_MODE_EXT = $834F;
- GL_TEXTURE_LIGHT_EXT = $8350;
- GL_TEXTURE_MATERIAL_FACE_EXT = $8351;
- GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352;
-
- // GL_EXT_multisample
- GL_MULTISAMPLE_EXT = $809D;
- GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E;
- GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F;
- GL_SAMPLE_MASK_EXT = $80A0;
- GL_1PASS_EXT = $80A1;
- GL_2PASS_0_EXT = $80A2;
- GL_2PASS_1_EXT = $80A3;
- GL_4PASS_0_EXT = $80A4;
- GL_4PASS_1_EXT = $80A5;
- GL_4PASS_2_EXT = $80A6;
- GL_4PASS_3_EXT = $80A7;
- GL_SAMPLE_BUFFERS_EXT = $80A8;
- GL_SAMPLES_EXT = $80A9;
- GL_SAMPLE_MASK_VALUE_EXT = $80AA;
- GL_SAMPLE_MASK_INVERT_EXT = $80AB;
- GL_SAMPLE_PATTERN_EXT = $80AC;
- GL_MULTISAMPLE_BIT_EXT = $20000000;
-
- // GL_EXT_packed_pixels
- GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
- GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
- GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
- GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
- GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
-
- // GL_EXT_paletted_texture
- GL_COLOR_INDEX1_EXT = $80E2;
- GL_COLOR_INDEX2_EXT = $80E3;
- GL_COLOR_INDEX4_EXT = $80E4;
- GL_COLOR_INDEX8_EXT = $80E5;
- GL_COLOR_INDEX12_EXT = $80E6;
- GL_COLOR_INDEX16_EXT = $80E7;
- GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
-
- // GL_EXT_pixel_transform
- GL_PIXEL_TRANSFORM_2D_EXT = $8330;
- GL_PIXEL_MAG_FILTER_EXT = $8331;
- GL_PIXEL_MIN_FILTER_EXT = $8332;
- GL_PIXEL_CUBIC_WEIGHT_EXT = $8333;
- GL_CUBIC_EXT = $8334;
- GL_AVERAGE_EXT = $8335;
- GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336;
- GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337;
- GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338;
-
- // GL_EXT_point_parameters
- GL_POINT_SIZE_MIN_EXT = $8126;
- GL_POINT_SIZE_MAX_EXT = $8127;
- GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
- GL_DISTANCE_ATTENUATION_EXT = $8129;
-
- // GL_EXT_polygon_offset
- GL_POLYGON_OFFSET_EXT = $8037;
- GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
- GL_POLYGON_OFFSET_BIAS_EXT = $8039;
-
- // GL_EXT_rescale_normal
- GL_RESCALE_NORMAL_EXT = $803A;
-
- // GL_EXT_secondary_color
- GL_COLOR_SUM_EXT = $8458;
- GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
- GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
- GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
- GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
- GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
-
- // GL_EXT_separate_specular_color
- GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
- GL_SINGLE_COLOR_EXT = $81F9;
- GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
-
- // GL_EXT_shared_texture_palette
- GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
-
- // GL_EXT_stencil_two_side
- GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
- GL_ACTIVE_STENCIL_FACE_EXT = $8911;
-
- // GL_EXT_stencil_wrap
- GL_INCR_WRAP_EXT = $8507;
- GL_DECR_WRAP_EXT = $8508;
-
- // GL_EXT_texture
- GL_ALPHA4_EXT = $803B;
- GL_ALPHA8_EXT = $803C;
- GL_ALPHA12_EXT = $803D;
- GL_ALPHA16_EXT = $803E;
- GL_LUMINANCE4_EXT = $803F;
- GL_LUMINANCE8_EXT = $8040;
- GL_LUMINANCE12_EXT = $8041;
- GL_LUMINANCE16_EXT = $8042;
- GL_LUMINANCE4_ALPHA4_EXT = $8043;
- GL_LUMINANCE6_ALPHA2_EXT = $8044;
- GL_LUMINANCE8_ALPHA8_EXT = $8045;
- GL_LUMINANCE12_ALPHA4_EXT = $8046;
- GL_LUMINANCE12_ALPHA12_EXT = $8047;
- GL_LUMINANCE16_ALPHA16_EXT = $8048;
- GL_INTENSITY_EXT = $8049;
- GL_INTENSITY4_EXT = $804A;
- GL_INTENSITY8_EXT = $804B;
- GL_INTENSITY12_EXT = $804C;
- GL_INTENSITY16_EXT = $804D;
- GL_RGB2_EXT = $804E;
- GL_RGB4_EXT = $804F;
- GL_RGB5_EXT = $8050;
- GL_RGB8_EXT = $8051;
- GL_RGB10_EXT = $8052;
- GL_RGB12_EXT = $8053;
- GL_RGB16_EXT = $8054;
- GL_RGBA2_EXT = $8055;
- GL_RGBA4_EXT = $8056;
- GL_RGB5_A1_EXT = $8057;
- GL_RGBA8_EXT = $8058;
- GL_RGB10_A2_EXT = $8059;
- GL_RGBA12_EXT = $805A;
- GL_RGBA16_EXT = $805B;
- GL_TEXTURE_RED_SIZE_EXT = $805C;
- GL_TEXTURE_GREEN_SIZE_EXT = $805D;
- GL_TEXTURE_BLUE_SIZE_EXT = $805E;
- GL_TEXTURE_ALPHA_SIZE_EXT = $805F;
- GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060;
- GL_TEXTURE_INTENSITY_SIZE_EXT = $8061;
- GL_REPLACE_EXT = $8062;
- GL_PROXY_TEXTURE_1D_EXT = $8063;
- GL_PROXY_TEXTURE_2D_EXT = $8064;
- GL_TEXTURE_TOO_LARGE_EXT = $8065;
-
- // GL_EXT_texture3D
- GL_PACK_SKIP_IMAGES_EXT = $806B;
- GL_PACK_IMAGE_HEIGHT_EXT = $806C;
- GL_UNPACK_SKIP_IMAGES_EXT = $806D;
- GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
- GL_TEXTURE_3D_EXT = $806F;
- GL_PROXY_TEXTURE_3D_EXT = $8070;
- GL_TEXTURE_DEPTH_EXT = $8071;
- GL_TEXTURE_WRAP_R_EXT = $8072;
- GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
-
- // GL_EXT_texture_compression_s3tc
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
-
- // GL_EXT_texture_cube_map
- GL_NORMAL_MAP_EXT = $8511;
- GL_REFLECTION_MAP_EXT = $8512;
- GL_TEXTURE_CUBE_MAP_EXT = $8513;
- GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514;
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A;
- GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B;
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C;
-
- // GL_EXT_texture_edge_clamp
- GL_CLAMP_TO_EDGE_EXT = $812F;
-
- // GL_EXT_texture_env_combine
- GL_COMBINE_EXT = $8570;
- GL_COMBINE_RGB_EXT = $8571;
- GL_COMBINE_ALPHA_EXT = $8572;
- GL_RGB_SCALE_EXT = $8573;
- GL_ADD_SIGNED_EXT = $8574;
- GL_INTERPOLATE_EXT = $8575;
- GL_CONSTANT_EXT = $8576;
- GL_PRIMARY_COLOR_EXT = $8577;
- GL_PREVIOUS_EXT = $8578;
- GL_SOURCE0_RGB_EXT = $8580;
- GL_SOURCE1_RGB_EXT = $8581;
- GL_SOURCE2_RGB_EXT = $8582;
- GL_SOURCE0_ALPHA_EXT = $8588;
- GL_SOURCE1_ALPHA_EXT = $8589;
- GL_SOURCE2_ALPHA_EXT = $858A;
- GL_OPERAND0_RGB_EXT = $8590;
- GL_OPERAND1_RGB_EXT = $8591;
- GL_OPERAND2_RGB_EXT = $8592;
- GL_OPERAND0_ALPHA_EXT = $8598;
- GL_OPERAND1_ALPHA_EXT = $8599;
- GL_OPERAND2_ALPHA_EXT = $859A;
-
- // GL_EXT_texture_env_dot3
- GL_DOT3_RGB_EXT = $8740;
- GL_DOT3_RGBA_EXT = $8741;
-
- // GL_EXT_texture_filter_anisotropic
- GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
-
- // GL_EXT_texture_lod_bias
- GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
- GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
- GL_TEXTURE_LOD_BIAS_EXT = $8501;
-
- // GL_EXT_texture_object
- GL_TEXTURE_PRIORITY_EXT = $8066;
- GL_TEXTURE_RESIDENT_EXT = $8067;
- GL_TEXTURE_1D_BINDING_EXT = $8068;
- GL_TEXTURE_2D_BINDING_EXT = $8069;
- GL_TEXTURE_3D_BINDING_EXT = $806A;
-
- // GL_EXT_texture_perturb_normal
- GL_PERTURB_EXT = $85AE;
- GL_TEXTURE_NORMAL_EXT = $85AF;
-
- // GL_EXT_texture_rectangle
- GL_TEXTURE_RECTANGLE_EXT = $84F5;
- GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6;
- GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7;
- GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8;
-
- // GL_EXT_vertex_array
- GL_VERTEX_ARRAY_EXT = $8074;
- GL_NORMAL_ARRAY_EXT = $8075;
- GL_COLOR_ARRAY_EXT = $8076;
- GL_INDEX_ARRAY_EXT = $8077;
- GL_TEXTURE_COORD_ARRAY_EXT = $8078;
- GL_EDGE_FLAG_ARRAY_EXT = $8079;
- GL_VERTEX_ARRAY_SIZE_EXT = $807A;
- GL_VERTEX_ARRAY_TYPE_EXT = $807B;
- GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
- GL_VERTEX_ARRAY_COUNT_EXT = $807D;
- GL_NORMAL_ARRAY_TYPE_EXT = $807E;
- GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
- GL_NORMAL_ARRAY_COUNT_EXT = $8080;
- GL_COLOR_ARRAY_SIZE_EXT = $8081;
- GL_COLOR_ARRAY_TYPE_EXT = $8082;
- GL_COLOR_ARRAY_STRIDE_EXT = $8083;
- GL_COLOR_ARRAY_COUNT_EXT = $8084;
- GL_INDEX_ARRAY_TYPE_EXT = $8085;
- GL_INDEX_ARRAY_STRIDE_EXT = $8086;
- GL_INDEX_ARRAY_COUNT_EXT = $8087;
- GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
- GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
- GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
- GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
- GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
- GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
- GL_VERTEX_ARRAY_POINTER_EXT = $808E;
- GL_NORMAL_ARRAY_POINTER_EXT = $808F;
- GL_COLOR_ARRAY_POINTER_EXT = $8090;
- GL_INDEX_ARRAY_POINTER_EXT = $8091;
- GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
- GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
-
- // GL_EXT_vertex_shader
- GL_VERTEX_SHADER_EXT = $8780;
- GL_VERTEX_SHADER_BINDING_EXT = $8781;
- GL_OP_INDEX_EXT = $8782;
- GL_OP_NEGATE_EXT = $8783;
- GL_OP_DOT3_EXT = $8784;
- GL_OP_DOT4_EXT = $8785;
- GL_OP_MUL_EXT = $8786;
- GL_OP_ADD_EXT = $8787;
- GL_OP_MADD_EXT = $8788;
- GL_OP_FRAC_EXT = $8789;
- GL_OP_MAX_EXT = $878A;
- GL_OP_MIN_EXT = $878B;
- GL_OP_SET_GE_EXT = $878C;
- GL_OP_SET_LT_EXT = $878D;
- GL_OP_CLAMP_EXT = $878E;
- GL_OP_FLOOR_EXT = $878F;
- GL_OP_ROUND_EXT = $8790;
- GL_OP_EXP_BASE_2_EXT = $8791;
- GL_OP_LOG_BASE_2_EXT = $8792;
- GL_OP_POWER_EXT = $8793;
- GL_OP_RECIP_EXT = $8794;
- GL_OP_RECIP_SQRT_EXT = $8795;
- GL_OP_SUB_EXT = $8796;
- GL_OP_CROSS_PRODUCT_EXT = $8797;
- GL_OP_MULTIPLY_MATRIX_EXT = $8798;
- GL_OP_MOV_EXT = $8799;
- GL_OUTPUT_VERTEX_EXT = $879A;
- GL_OUTPUT_COLOR0_EXT = $879B;
- GL_OUTPUT_COLOR1_EXT = $879C;
- GL_OUTPUT_TEXTURE_COORD0_EXT = $879D;
- GL_OUTPUT_TEXTURE_COORD1_EXT = $879E;
- GL_OUTPUT_TEXTURE_COORD2_EXT = $879F;
- GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0;
- GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1;
- GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2;
- GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3;
- GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4;
- GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5;
- GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6;
- GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7;
- GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8;
- GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9;
- GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA;
- GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB;
- GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC;
- GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD;
- GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE;
- GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF;
- GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0;
- GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1;
- GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2;
- GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3;
- GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4;
- GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5;
- GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6;
- GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7;
- GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8;
- GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9;
- GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA;
- GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB;
- GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC;
- GL_OUTPUT_FOG_EXT = $87BD;
- GL_SCALAR_EXT = $87BE;
- GL_VECTOR_EXT = $87BF;
- GL_MATRIX_EXT = $87C0;
- GL_VARIANT_EXT = $87C1;
- GL_INVARIANT_EXT = $87C2;
- GL_LOCAL_CONSTANT_EXT = $87C3;
- GL_LOCAL_EXT = $87C4;
- GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5;
- GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6;
- GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7;
- GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8;
- GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9;
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA;
- GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB;
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC;
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD;
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;
- GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF;
- GL_VERTEX_SHADER_VARIANTS_EXT = $87D0;
- GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1;
- GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2;
- GL_VERTEX_SHADER_LOCALS_EXT = $87D3;
- GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4;
- GL_X_EXT = $87D5;
- GL_Y_EXT = $87D6;
- GL_Z_EXT = $87D7;
- GL_W_EXT = $87D8;
- GL_NEGATIVE_X_EXT = $87D9;
- GL_NEGATIVE_Y_EXT = $87DA;
- GL_NEGATIVE_Z_EXT = $87DB;
- GL_NEGATIVE_W_EXT = $87DC;
- GL_ZERO_EXT = $87DD;
- GL_ONE_EXT = $87DE;
- GL_NEGATIVE_ONE_EXT = $87DF;
- GL_NORMALIZED_RANGE_EXT = $87E0;
- GL_FULL_RANGE_EXT = $87E1;
- GL_CURRENT_VERTEX_EXT = $87E2;
- GL_MVP_MATRIX_EXT = $87E3;
- GL_VARIANT_VALUE_EXT = $87E4;
- GL_VARIANT_DATATYPE_EXT = $87E5;
- GL_VARIANT_ARRAY_STRIDE_EXT = $87E6;
- GL_VARIANT_ARRAY_TYPE_EXT = $87E7;
- GL_VARIANT_ARRAY_EXT = $87E8;
- GL_VARIANT_ARRAY_POINTER_EXT = $87E9;
- GL_INVARIANT_VALUE_EXT = $87EA;
- GL_INVARIANT_DATATYPE_EXT = $87EB;
- GL_LOCAL_CONSTANT_VALUE_EXT = $87EC;
- GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED;
-
- // GL_EXT_vertex_weighting
- GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3;
- GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
- GL_MODELVIEW0_MATRIX_EXT = $0BA6;
- GL_MODELVIEW1_MATRIX_EXT = $8506;
- GL_VERTEX_WEIGHTING_EXT = $8509;
- GL_MODELVIEW0_EXT = $1700;
- GL_MODELVIEW1_EXT = $850A;
- GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
- GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
- GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
- GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
- GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
- GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
-
- // GL_EXT_depth_bounds_test
- GL_DEPTH_BOUNDS_TEST_EXT = $8890;
- GL_DEPTH_BOUNDS_EXT = $8891;
-
- // GL_EXT_texture_mirror_clamp
- GL_MIRROR_CLAMP_EXT = $8742;
- GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
- GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912;
-
- // GL_EXT_blend_equation_separate
- GL_BLEND_EQUATION_RGB_EXT = $8009;
- GL_BLEND_EQUATION_ALPHA_EXT = $883D;
-
- // GL_EXT_pixel_buffer_object
- GL_PIXEL_PACK_BUFFER_EXT = $88EB;
- GL_PIXEL_UNPACK_BUFFER_EXT = $88EC;
- GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED;
- GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF;
-
- // GL_EXT_stencil_clear_tag
- GL_STENCIL_TAG_BITS_EXT = $88F2;
- GL_STENCIL_CLEAR_TAG_VALUE_EXT = $88F3;
-
- // GL_EXT_packed_depth_stencil
- GL_DEPTH_STENCIL_EXT = $84F9;
- GL_UNSIGNED_INT_24_8_EXT = $84FA;
- GL_DEPTH24_STENCIL8_EXT = $88F0;
- GL_TEXTURE_STENCIL_SIZE_EXT = $88F1;
-
- // GL_EXT_texture_sRGB
- GL_SRGB_EXT = $8C40;
- GL_SRGB8_EXT = $8C41;
- GL_SRGB_ALPHA_EXT = $8C42;
- GL_SRGB8_ALPHA8_EXT = $8C43;
- GL_SLUMINANCE_ALPHA_EXT = $8C44;
- GL_SLUMINANCE8_ALPHA8_EXT = $8C45;
- GL_SLUMINANCE_EXT = $8C46;
- GL_SLUMINANCE8_EXT = $8C47;
- GL_COMPRESSED_SRGB_EXT = $8C48;
- GL_COMPRESSED_SRGB_ALPHA_EXT = $8C49;
- GL_COMPRESSED_SLUMINANCE_EXT = $8C4A;
- GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = $8C4B;
- GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C;
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D;
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E;
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F;
-
- // GL_EXT_framebuffer_blit
- GL_READ_FRAMEBUFFER_EXT = $8CA8;
- GL_DRAW_FRAMEBUFFER_EXT = $8CA9;
- GL_READ_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT;
- GL_DRAW_FRAMEBUFFER_BINDING_EXT = $8CAA;
-
- // GL_EXT_framebuffer_multisample
- GL_RENDERBUFFER_SAMPLES_EXT = $8CAB;
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56;
- GL_MAX_SAMPLES_EXT = $8D57;
-
- // GL_EXT_timer_query
- GL_TIME_ELAPSED_EXT = $88BF;
-
- // GL_EXT_bindable_uniform
- GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = $8DE2;
- GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = $8DE3;
- GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = $8DE4;
- GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = $8DED;
- GL_UNIFORM_BUFFER_EXT = $8DEE;
- GL_UNIFORM_BUFFER_BINDING_EXT = $8DEF;
-
- // GL_EXT_framebuffer_sRGB
- GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
- WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20A9;
- GL_FRAMEBUFFER_SRGB_EXT = $8DB9;
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $8DBA;
-
- // GL_EXT_geometry_shader4
- GL_GEOMETRY_SHADER_EXT = $8DD9;
- GL_GEOMETRY_VERTICES_OUT_EXT = $8DDA;
- GL_GEOMETRY_INPUT_TYPE_EXT = $8DDB;
- GL_GEOMETRY_OUTPUT_TYPE_EXT = $8DDC;
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29;
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = $8DDD;
- GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = $8DDE;
- GL_MAX_VARYING_COMPONENTS_EXT = $8B4B;
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF;
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0;
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1;
- GL_LINES_ADJACENCY_EXT = $A;
- GL_LINE_STRIP_ADJACENCY_EXT = $B;
- GL_TRIANGLES_ADJACENCY_EXT = $C;
- GL_TRIANGLE_STRIP_ADJACENCY_EXT = $D;
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8;
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = $8DA9;
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = $8CD4;
- GL_PROGRAM_POINT_SIZE_EXT = $8642;
-
- // GL_EXT_gpu_shader4
- GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = $88FD;
- GL_SAMPLER_1D_ARRAY_EXT = $8DC0;
- GL_SAMPLER_2D_ARRAY_EXT = $8DC1;
- GL_SAMPLER_BUFFER_EXT = $8DC2;
- GL_SAMPLER_1D_ARRAY_SHADOW_EXT = $8DC3;
- GL_SAMPLER_2D_ARRAY_SHADOW_EXT = $8DC4;
- GL_SAMPLER_CUBE_SHADOW_EXT = $8DC5;
- GL_UNSIGNED_INT_VEC2_EXT = $8DC6;
- GL_UNSIGNED_INT_VEC3_EXT = $8DC7;
- GL_UNSIGNED_INT_VEC4_EXT = $8DC8;
- GL_INT_SAMPLER_1D_EXT = $8DC9;
- GL_INT_SAMPLER_2D_EXT = $8DCA;
- GL_INT_SAMPLER_3D_EXT = $8DCB;
- GL_INT_SAMPLER_CUBE_EXT = $8DCC;
- GL_INT_SAMPLER_2D_RECT_EXT = $8DCD;
- GL_INT_SAMPLER_1D_ARRAY_EXT = $8DCE;
- GL_INT_SAMPLER_2D_ARRAY_EXT = $8DCF;
- GL_INT_SAMPLER_BUFFER_EXT = $8DD0;
- GL_UNSIGNED_INT_SAMPLER_1D_EXT = $8DD1;
- GL_UNSIGNED_INT_SAMPLER_2D_EXT = $8DD2;
- GL_UNSIGNED_INT_SAMPLER_3D_EXT = $8DD3;
- GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = $8DD4;
- GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = $8DD5;
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = $8DD6;
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = $8DD7;
- GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8;
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = $8904;
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = $8905;
-
- // GL_EXT_packed_float
- GL_R11F_G11F_B10F_EXT = $8C3A;
- GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = $8C3B;
- RGBA_SIGNED_COMPONENTS_EXT = $8C3C;
- WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = $20A8;
- GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
- GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
-
- // GL_EXT_texture_array
- GL_TEXTURE_1D_ARRAY_EXT = $8C18;
- GL_TEXTURE_2D_ARRAY_EXT = $8C1A;
- GL_PROXY_TEXTURE_2D_ARRAY_EXT = $8C1B;
- GL_PROXY_TEXTURE_1D_ARRAY_EXT = $8C19;
- GL_TEXTURE_BINDING_1D_ARRAY_EXT = $8C1C;
- GL_TEXTURE_BINDING_2D_ARRAY_EXT = $8C1D;
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = $88FF;
- GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = $884E;
-
- // GL_EXT_texture_buffer_object
- GL_TEXTURE_BUFFER_EXT = $8C2A;
- GL_MAX_TEXTURE_BUFFER_SIZE_EXT = $8C2B;
- GL_TEXTURE_BINDING_BUFFER_EXT = $8C2C;
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = $8C2D;
- GL_TEXTURE_BUFFER_FORMAT_EXT = $8C2E;
-
- // GL_EXT_texture_compression_latc
- GL_COMPRESSED_LUMINANCE_LATC1_EXT = $8C70;
- GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = $8C71;
- GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = $8C72;
- GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = $8C73;
-
- // GL_EXT_texture_compression_rgtc
- GL_COMPRESSED_RED_RGTC1_EXT = $8DBB;
- GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = $8DBC;
- GL_COMPRESSED_RED_GREEN_RGTC2_EXT = $8DBD;
- GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = $8DBE;
-
- // GL_EXT_texture_integer
- GL_RGBA_INTEGER_MODE_EXT = $8D9E;
- GL_RGBA32UI_EXT = $8D70;
- GL_RGB32UI_EXT = $8D71;
- GL_ALPHA32UI_EXT = $8D72;
- GL_INTENSITY32UI_EXT = $8D73;
- GL_LUMINANCE32UI_EXT = $8D74;
- GL_LUMINANCE_ALPHA32UI_EXT = $8D75;
- GL_RGBA16UI_EXT = $8D76;
- GL_RGB16UI_EXT = $8D77;
- GL_ALPHA16UI_EXT = $8D78;
- GL_INTENSITY16UI_EXT = $8D79;
- GL_LUMINANCE16UI_EXT = $8D7A;
- GL_LUMINANCE_ALPHA16UI_EXT = $8D7B;
- GL_RGBA8UI_EXT = $8D7C;
- GL_RGB8UI_EXT = $8D7D;
- GL_ALPHA8UI_EXT = $8D7E;
- GL_INTENSITY8UI_EXT = $8D7F;
- GL_LUMINANCE8UI_EXT = $8D80;
- GL_LUMINANCE_ALPHA8UI_EXT = $8D81;
- GL_RGBA32I_EXT = $8D82;
- GL_RGB32I_EXT = $8D83;
- GL_ALPHA32I_EXT = $8D84;
- GL_INTENSITY32I_EXT = $8D85;
- GL_LUMINANCE32I_EXT = $8D86;
- GL_LUMINANCE_ALPHA32I_EXT = $8D87;
- GL_RGBA16I_EXT = $8D88;
- GL_RGB16I_EXT = $8D89;
- GL_ALPHA16I_EXT = $8D8A;
- GL_INTENSITY16I_EXT = $8D8B;
- GL_LUMINANCE16I_EXT = $8D8C;
- GL_LUMINANCE_ALPHA16I_EXT = $8D8D;
- GL_RGBA8I_EXT = $8D8E;
- GL_RGB8I_EXT = $8D8F;
- GL_ALPHA8I_EXT = $8D90;
- GL_INTENSITY8I_EXT = $8D91;
- GL_LUMINANCE8I_EXT = $8D92;
- GL_LUMINANCE_ALPHA8I_EXT = $8D93;
- GL_RED_INTEGER_EXT = $8D94;
- GL_GREEN_INTEGER_EXT = $8D95;
- GL_BLUE_INTEGER_EXT = $8D96;
- GL_ALPHA_INTEGER_EXT = $8D97;
- GL_RGB_INTEGER_EXT = $8D98;
- GL_RGBA_INTEGER_EXT = $8D99;
- GL_BGR_INTEGER_EXT = $8D9A;
- GL_BGRA_INTEGER_EXT = $8D9B;
- GL_LUMINANCE_INTEGER_EXT = $8D9C;
- GL_LUMINANCE_ALPHA_INTEGER_EXT = $8D9D;
-
- // GL_EXT_texture_shared_exponent
- GL_RGB9_E5_EXT = $8C3D;
- GL_UNSIGNED_INT_5_9_9_9_REV_EXT = $8C3E;
- GL_TEXTURE_SHARED_SIZE_EXT = $8C3F;
-
- // GL_EXT_transform_feedback
- GL_TRANSFORM_FEEDBACK_BUFFER_EXT = $8C8E;
- GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = $8C84;
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = $8C85;
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = $8C8F;
- GL_INTERLEAVED_ATTRIBS_EXT = $8C8C;
- GL_SEPARATE_ATTRIBS_EXT = $8C8D;
- GL_PRIMITIVES_GENERATED_EXT = $8C87;
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = $8C88;
- GL_RASTERIZER_DISCARD_EXT = $8C89;
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = $8C8A;
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = $8C8B;
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = $8C80;
- GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = $8C83;
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = $8C7F;
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = $8C76;
-
- // GL_EXT_direct_state_access
- GL_PROGRAM_MATRIX_EXT = $8E2D;
- GL_TRANSPOSE_PROGRAM_MATRIX_EXT = $8E2E;
- GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = $8E2F;
-
- // GL_EXT_texture_swizzle
- GL_TEXTURE_SWIZZLE_R_EXT = $8E42;
- GL_TEXTURE_SWIZZLE_G_EXT = $8E43;
- GL_TEXTURE_SWIZZLE_B_EXT = $8E44;
- GL_TEXTURE_SWIZZLE_A_EXT = $8E45;
- GL_TEXTURE_SWIZZLE_RGBA_EXT = $8E46;
-
- // GL_EXT_provoking_vertex
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = $8E4C;
- GL_FIRST_VERTEX_CONVENTION_EXT = $8E4D;
- GL_LAST_VERTEX_CONVENTION_EXT = $8E4E;
- GL_PROVOKING_VERTEX_EXT = $8E4F;
-
- // GL_EXT_texture_snorm
- GL_ALPHA_SNORM = $9010;
- GL_LUMINANCE_SNORM = $9011;
- GL_LUMINANCE_ALPHA_SNORM = $9012;
- GL_INTENSITY_SNORM = $9013;
- GL_ALPHA8_SNORM = $9014;
- GL_LUMINANCE8_SNORM = $9015;
- GL_LUMINANCE8_ALPHA8_SNORM = $9016;
- GL_INTENSITY8_SNORM = $9017;
- GL_ALPHA16_SNORM = $9018;
- GL_LUMINANCE16_SNORM = $9019;
- GL_LUMINANCE16_ALPHA16_SNORM = $901A;
- GL_INTENSITY16_SNORM = $901B;
- { reuse GL_RED_SNORM }
- { reuse GL_RG_SNORM }
- { reuse GL_RGB_SNORM }
- { reuse GL_RGBA_SNORM }
- { reuse GL_R8_SNORM }
- { reuse GL_RG8_SNORM }
- { reuse GL_RGB8_SNORM }
- { reuse GL_RGBA8_SNORM }
- { reuse GL_R16_SNORM }
- { reuse GL_RG16_SNORM }
- { reuse GL_RGB16_SNORM }
- { reuse GL_RGBA16_SNORM }
- { reuse GL_SIGNED_NORMALIZED }
-
- // GL_EXT_separate_shader_objects
- GL_ACTIVE_PROGRAM_EXT = $8B8D;
-
- // GL_EXT_shader_image_load_store
- GL_MAX_IMAGE_UNITS_EXT = $8F38;
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = $8F39;
- GL_IMAGE_BINDING_NAME_EXT = $8F3A;
- GL_IMAGE_BINDING_LEVEL_EXT = $8F3B;
- GL_IMAGE_BINDING_LAYERED_EXT = $8F3C;
- GL_IMAGE_BINDING_LAYER_EXT = $8F3D;
- GL_IMAGE_BINDING_ACCESS_EXT = $8F3E;
- GL_IMAGE_1D_EXT = $904C;
- GL_IMAGE_2D_EXT = $904D;
- GL_IMAGE_3D_EXT = $904E;
- GL_IMAGE_2D_RECT_EXT = $904F;
- GL_IMAGE_CUBE_EXT = $9050;
- GL_IMAGE_BUFFER_EXT = $9051;
- GL_IMAGE_1D_ARRAY_EXT = $9052;
- GL_IMAGE_2D_ARRAY_EXT = $9053;
- GL_IMAGE_CUBE_MAP_ARRAY_EXT = $9054;
- GL_IMAGE_2D_MULTISAMPLE_EXT = $9055;
- GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9056;
- GL_INT_IMAGE_1D_EXT = $9057;
- GL_INT_IMAGE_2D_EXT = $9058;
- GL_INT_IMAGE_3D_EXT = $9059;
- GL_INT_IMAGE_2D_RECT_EXT = $905A;
- GL_INT_IMAGE_CUBE_EXT = $905B;
- GL_INT_IMAGE_BUFFER_EXT = $905C;
- GL_INT_IMAGE_1D_ARRAY_EXT = $905D;
- GL_INT_IMAGE_2D_ARRAY_EXT = $905E;
- GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $905F;
- GL_INT_IMAGE_2D_MULTISAMPLE_EXT = $9060;
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9061;
- GL_UNSIGNED_INT_IMAGE_1D_EXT = $9062;
- GL_UNSIGNED_INT_IMAGE_2D_EXT = $9063;
- GL_UNSIGNED_INT_IMAGE_3D_EXT = $9064;
- GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = $9065;
- GL_UNSIGNED_INT_IMAGE_CUBE_EXT = $9066;
- GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = $9067;
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = $9068;
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = $9069;
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $906A;
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = $906B;
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $906C;
- GL_MAX_IMAGE_SAMPLES_EXT = $906D;
- GL_IMAGE_BINDING_FORMAT_EXT = $906E;
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = $00000001;
- GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = $00000002;
- GL_UNIFORM_BARRIER_BIT_EXT = $00000004;
- GL_TEXTURE_FETCH_BARRIER_BIT_EXT = $00000008;
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = $00000020;
- GL_COMMAND_BARRIER_BIT_EXT = $00000040;
- GL_PIXEL_BUFFER_BARRIER_BIT_EXT = $00000080;
- GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = $00000100;
- GL_BUFFER_UPDATE_BARRIER_BIT_EXT = $00000200;
- GL_FRAMEBUFFER_BARRIER_BIT_EXT = $00000400;
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = $00000800;
- GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = $00001000;
- GL_ALL_BARRIER_BITS_EXT = $FFFFFFFF;
-
- // GL_EXT_vertex_attrib_64bit
- { reuse GL_DOUBLE }
- GL_DOUBLE_VEC2_EXT = $8FFC;
- GL_DOUBLE_VEC3_EXT = $8FFD;
- GL_DOUBLE_VEC4_EXT = $8FFE;
- GL_DOUBLE_MAT2_EXT = $8F46;
- GL_DOUBLE_MAT3_EXT = $8F47;
- GL_DOUBLE_MAT4_EXT = $8F48;
- GL_DOUBLE_MAT2x3_EXT = $8F49;
- GL_DOUBLE_MAT2x4_EXT = $8F4A;
- GL_DOUBLE_MAT3x2_EXT = $8F4B;
- GL_DOUBLE_MAT3x4_EXT = $8F4C;
- GL_DOUBLE_MAT4x2_EXT = $8F4D;
- GL_DOUBLE_MAT4x3_EXT = $8F4E;
-
- // GL_EXT_texture_sRGB_decode
- GL_TEXTURE_SRGB_DECODE_EXT = $8A48;
- GL_DECODE_EXT = $8A49;
- GL_SKIP_DECODE_EXT = $8A4A;
-
- // GL_NV_texture_multisample
- GL_TEXTURE_COVERAGE_SAMPLES_NV = $9045;
- GL_TEXTURE_COLOR_SAMPLES_NV = $9046;
-
- // GL_AMD_blend_minmax_factor
- GL_FACTOR_MIN_AMD = $901C;
- GL_FACTOR_MAX_AMD = $901D;
-
- // GL_AMD_sample_positions
- GL_SUBSAMPLE_DISTANCE_AMD = $883F;
-
- // GL_EXT_x11_sync_object
- GL_SYNC_X11_FENCE_EXT = $90E1;
-
- // GL_EXT_framebuffer_multisample_blit_scaled
- GL_SCALED_RESOLVE_FASTEST_EXT = $90BA;
- GL_SCALED_RESOLVE_NICEST_EXT = $90BB;
-
- // (4.3) GL_NV_path_rendering
- GL_PATH_FORMAT_SVG_NV = $9070;
- GL_PATH_FORMAT_PS_NV = $9071;
- GL_STANDARD_FONT_NAME_NV = $9072;
- GL_SYSTEM_FONT_NAME_NV = $9073;
- GL_FILE_NAME_NV = $9074;
- GL_PATH_STROKE_WIDTH_NV = $9075;
- GL_PATH_END_CAPS_NV = $9076;
- GL_PATH_INITIAL_END_CAP_NV = $9077;
- GL_PATH_TERMINAL_END_CAP_NV = $9078;
- GL_PATH_JOIN_STYLE_NV = $9079;
- GL_PATH_MITER_LIMIT_NV = $907A;
- GL_PATH_DASH_CAPS_NV = $907B;
- GL_PATH_INITIAL_DASH_CAP_NV = $907C;
- GL_PATH_TERMINAL_DASH_CAP_NV = $907D;
- GL_PATH_DASH_OFFSET_NV = $907E;
- GL_PATH_CLIENT_LENGTH_NV = $907F;
- GL_PATH_FILL_MODE_NV = $9080;
- GL_PATH_FILL_MASK_NV = $9081;
- GL_PATH_FILL_COVER_MODE_NV = $9082;
- GL_PATH_STROKE_COVER_MODE_NV = $9083;
- GL_PATH_STROKE_MASK_NV = $9084;
- GL_PATH_SAMPLE_QUALITY_NV = $9085;
- GL_PATH_STROKE_BOUND_NV = $9086;
- GL_PATH_STROKE_OVERSAMPLE_COUNT_NV= $9087;
- GL_COUNT_UP_NV = $9088;
- GL_COUNT_DOWN_NV = $9089;
- GL_PATH_OBJECT_BOUNDING_BOX_NV = $908A;
- GL_CONVEX_HULL_NV = $908B;
- GL_MULTI_HULLS_NV = $908C;
- GL_BOUNDING_BOX_NV = $908D;
- GL_TRANSLATE_X_NV = $908E;
- GL_TRANSLATE_Y_NV = $908F;
- GL_TRANSLATE_2D_NV = $9090;
- GL_TRANSLATE_3D_NV = $9091;
- GL_AFFINE_2D_NV = $9092;
- GL_PROJECTIVE_2D_NV = $9093;
- GL_AFFINE_3D_NV = $9094;
- GL_PROJECTIVE_3D_NV = $9095;
- GL_TRANSPOSE_AFFINE_2D_NV = $9096;
- GL_TRANSPOSE_PROJECTIVE_2D_NV = $9097;
- GL_TRANSPOSE_AFFINE_3D_NV = $9098;
- GL_TRANSPOSE_PROJECTIVE_3D_NV = $9099;
- GL_UTF8_NV = $909A;
- GL_UTF16_NV = $909B;
- GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV= $909C;
- GL_PATH_COMMAND_COUNT_NV = $909D;
- GL_PATH_COORD_COUNT_NV = $909E;
- GL_PATH_DASH_ARRAY_COUNT_NV = $909F;
- GL_PATH_COMPUTED_LENGTH_NV = $90A0;
- GL_PATH_FILL_BOUNDING_BOX_NV = $90A1;
- GL_PATH_STROKE_BOUNDING_BOX_NV = $90A2;
- GL_SQUARE_NV = $90A3;
- GL_ROUND_NV = $90A4;
- GL_TRIANGULAR_NV = $90A5;
- GL_BEVEL_NV = $90A6;
- GL_MITER_REVERT_NV = $90A7;
- GL_MITER_TRUNCATE_NV = $90A8;
- GL_SKIP_MISSING_GLYPH_NV = $90A9;
- GL_USE_MISSING_GLYPH_NV = $90AA;
- GL_PATH_ERROR_POSITION_NV = $90AB;
- GL_PATH_FOG_GEN_MODE_NV = $90AC;
- GL_ACCUM_ADJACENT_PAIRS_NV = $90AD;
- GL_ADJACENT_PAIRS_NV = $90AE;
- GL_FIRST_TO_REST_NV = $90AF;
- GL_PATH_GEN_MODE_NV = $90B0;
- GL_PATH_GEN_COEFF_NV = $90B1;
- GL_PATH_GEN_COLOR_FORMAT_NV = $90B2;
- GL_PATH_GEN_COMPONENTS_NV = $90B3;
- GL_PATH_STENCIL_FUNC_NV = $90B7;
- GL_PATH_STENCIL_REF_NV = $90B8;
- GL_PATH_STENCIL_VALUE_MASK_NV = $90B9;
- GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV= $90BD;
- GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV= $90BE;
- GL_PATH_COVER_DEPTH_FUNC_NV = $90BF;
- GL_PATH_DASH_OFFSET_RESET_NV = $90B4;
- GL_MOVE_TO_RESETS_NV = $90B5;
- GL_MOVE_TO_CONTINUES_NV = $90B6;
- GL_CLOSE_PATH_NV = $00;
- GL_MOVE_TO_NV = $02;
- GL_RELATIVE_MOVE_TO_NV = $03;
- GL_LINE_TO_NV = $04;
- GL_RELATIVE_LINE_TO_NV = $05;
- GL_HORIZONTAL_LINE_TO_NV = $06;
- GL_RELATIVE_HORIZONTAL_LINE_TO_NV= $07;
- GL_VERTICAL_LINE_TO_NV = $08;
- GL_RELATIVE_VERTICAL_LINE_TO_NV = $09;
- GL_QUADRATIC_CURVE_TO_NV = $0A;
- GL_RELATIVE_QUADRATIC_CURVE_TO_NV= $0B;
- GL_CUBIC_CURVE_TO_NV = $0C;
- GL_RELATIVE_CUBIC_CURVE_TO_NV = $0D;
- GL_SMOOTH_QUADRATIC_CURVE_TO_NV = $0E;
- GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV= $0F;
- GL_SMOOTH_CUBIC_CURVE_TO_NV = $10;
- GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV= $11;
- GL_SMALL_CCW_ARC_TO_NV = $12;
- GL_RELATIVE_SMALL_CCW_ARC_TO_NV = $13;
- GL_SMALL_CW_ARC_TO_NV = $14;
- GL_RELATIVE_SMALL_CW_ARC_TO_NV = $15;
- GL_LARGE_CCW_ARC_TO_NV = $16;
- GL_RELATIVE_LARGE_CCW_ARC_TO_NV = $17;
- GL_LARGE_CW_ARC_TO_NV = $18;
- GL_RELATIVE_LARGE_CW_ARC_TO_NV = $19;
- GL_RESTART_PATH_NV = $F0;
- GL_DUP_FIRST_CUBIC_CURVE_TO_NV = $F2;
- GL_DUP_LAST_CUBIC_CURVE_TO_NV = $F4;
- GL_RECT_NV = $F6;
- GL_CIRCULAR_CCW_ARC_TO_NV = $F8;
- GL_CIRCULAR_CW_ARC_TO_NV = $FA;
- GL_CIRCULAR_TANGENT_ARC_TO_NV = $FC;
- GL_ARC_TO_NV = $FE;
- GL_RELATIVE_ARC_TO_NV = $FF;
- GL_BOLD_BIT_NV = $01;
- GL_ITALIC_BIT_NV = $02;
- GL_GLYPH_WIDTH_BIT_NV = $01;
- GL_GLYPH_HEIGHT_BIT_NV = $02;
- GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV= $04;
- GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV= $08;
- GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV= $10;
- GL_GLYPH_VERTICAL_BEARING_X_BIT_NV= $20;
- GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV= $40;
- GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV= $80;
- GL_GLYPH_HAS_KERNING_NV = $100;
- GL_FONT_X_MIN_BOUNDS_NV = $00010000;
- GL_FONT_Y_MIN_BOUNDS_NV = $00020000;
- GL_FONT_X_MAX_BOUNDS_NV = $00040000;
- GL_FONT_Y_MAX_BOUNDS_NV = $00080000;
- GL_FONT_UNITS_PER_EM_NV = $00100000;
- GL_FONT_ASCENDER_NV = $00200000;
- GL_FONT_DESCENDER_NV = $00400000;
- GL_FONT_HEIGHT_NV = $00800000;
- GL_FONT_MAX_ADVANCE_WIDTH_NV = $01000000;
- GL_FONT_MAX_ADVANCE_HEIGHT_NV = $02000000;
- GL_FONT_UNDERLINE_POSITION_NV = $04000000;
- GL_FONT_UNDERLINE_THICKNESS_NV = $08000000;
- GL_FONT_HAS_KERNING_NV = $10000000;
-
- // (4.3) GL_AMD_pinned_memory
- GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD= $9160;
-
- // (4.3) GL_AMD_stencil_operation_extended
- GL_SET_AMD = $874A;
- GL_REPLACE_VALUE_AMD = $874B;
- GL_STENCIL_OP_VALUE_AMD = $874C;
- GL_STENCIL_BACK_OP_VALUE_AMD = $874D;
-
- // (4.3) GL_AMD_vertex_shader_viewport_index
-
- // (4.3) GL_AMD_vertex_shader_layer
-
- // (4.3) GL_NV_bindless_texture
-
- // (4.3) GL_NV_shader_atomic_float
-
- // (4.3) GL_AMD_query_buffer_object
- GL_QUERY_BUFFER_AMD = $9192;
- GL_QUERY_BUFFER_BINDING_AMD = $9193;
- GL_QUERY_RESULT_NO_WAIT_AMD = $9194;
-
- // GL_FfdMaskSGIX
- GL_TEXTURE_DEFORMATION_BIT_SGIX = $00000001;
- GL_GEOMETRY_DEFORMATION_BIT_SGIX = $00000002;
-
- // GL_HP_convolution_border_modes
- GL_IGNORE_BORDER_HP = $8150;
- GL_CONSTANT_BORDER_HP = $8151;
- GL_REPLICATE_BORDER_HP = $8153;
- GL_CONVOLUTION_BORDER_COLOR_HP = $8154;
-
- // GL_HP_image_transform
- GL_IMAGE_SCALE_X_HP = $8155;
- GL_IMAGE_SCALE_Y_HP = $8156;
- GL_IMAGE_TRANSLATE_X_HP = $8157;
- GL_IMAGE_TRANSLATE_Y_HP = $8158;
- GL_IMAGE_ROTATE_ANGLE_HP = $8159;
- GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A;
- GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B;
- GL_IMAGE_MAG_FILTER_HP = $815C;
- GL_IMAGE_MIN_FILTER_HP = $815D;
- GL_IMAGE_CUBIC_WEIGHT_HP = $815E;
- GL_CUBIC_HP = $815F;
- GL_AVERAGE_HP = $8160;
- GL_IMAGE_TRANSFORM_2D_HP = $8161;
- GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162;
- GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163;
-
- // GL_HP_occlusion_test
- GL_OCCLUSION_TEST_HP = $8165;
- GL_OCCLUSION_TEST_RESULT_HP = $8166;
-
- // GL_HP_texture_lighting
- GL_TEXTURE_LIGHTING_MODE_HP = $8167;
- GL_TEXTURE_POST_SPECULAR_HP = $8168;
- GL_TEXTURE_PRE_SPECULAR_HP = $8169;
-
- // GL_IBM_cull_vertex
- GL_CULL_VERTEX_IBM = 103050;
-
- // GL_IBM_rasterpos_clip
- GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
-
- // GL_IBM_texture_mirrored_repeat
- GL_MIRRORED_REPEAT_IBM = $8370;
-
- // GL_IBM_vertex_array_lists
- GL_VERTEX_ARRAY_LIST_IBM = 103070;
- GL_NORMAL_ARRAY_LIST_IBM = 103071;
- GL_COLOR_ARRAY_LIST_IBM = 103072;
- GL_INDEX_ARRAY_LIST_IBM = 103073;
- GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074;
- GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075;
- GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076;
- GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077;
- GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080;
- GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081;
- GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082;
- GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083;
- GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084;
- GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085;
- GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086;
- GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087;
-
- // GL_INGR_color_clamp
- GL_RED_MIN_CLAMP_INGR = $8560;
- GL_GREEN_MIN_CLAMP_INGR = $8561;
- GL_BLUE_MIN_CLAMP_INGR = $8562;
- GL_ALPHA_MIN_CLAMP_INGR = $8563;
- GL_RED_MAX_CLAMP_INGR = $8564;
- GL_GREEN_MAX_CLAMP_INGR = $8565;
- GL_BLUE_MAX_CLAMP_INGR = $8566;
- GL_ALPHA_MAX_CLAMP_INGR = $8567;
-
- // GL_INGR_interlace_read
- GL_INTERLACE_READ_INGR = $8568;
-
- // GL_INTEL_parallel_arrays
- GL_PARALLEL_ARRAYS_INTEL = $83F4;
- GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5;
- GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6;
- GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7;
- GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8;
-
- // GL_NV_copy_depth_to_color
- GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
- GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
-
- // GL_NV_depth_clamp
- GL_DEPTH_CLAMP_NV = $864F;
-
- // GL_NV_evaluators
- GL_EVAL_2D_NV = $86C0;
- GL_EVAL_TRIANGULAR_2D_NV = $86C1;
- GL_MAP_TESSELLATION_NV = $86C2;
- GL_MAP_ATTRIB_U_ORDER_NV = $86C3;
- GL_MAP_ATTRIB_V_ORDER_NV = $86C4;
- GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5;
- GL_EVAL_VERTEX_ATTRIB0_NV = $86C6;
- GL_EVAL_VERTEX_ATTRIB1_NV = $86C7;
- GL_EVAL_VERTEX_ATTRIB2_NV = $86C8;
- GL_EVAL_VERTEX_ATTRIB3_NV = $86C9;
- GL_EVAL_VERTEX_ATTRIB4_NV = $86CA;
- GL_EVAL_VERTEX_ATTRIB5_NV = $86CB;
- GL_EVAL_VERTEX_ATTRIB6_NV = $86CC;
- GL_EVAL_VERTEX_ATTRIB7_NV = $86CD;
- GL_EVAL_VERTEX_ATTRIB8_NV = $86CE;
- GL_EVAL_VERTEX_ATTRIB9_NV = $86CF;
- GL_EVAL_VERTEX_ATTRIB10_NV = $86D0;
- GL_EVAL_VERTEX_ATTRIB11_NV = $86D1;
- GL_EVAL_VERTEX_ATTRIB12_NV = $86D2;
- GL_EVAL_VERTEX_ATTRIB13_NV = $86D3;
- GL_EVAL_VERTEX_ATTRIB14_NV = $86D4;
- GL_EVAL_VERTEX_ATTRIB15_NV = $86D5;
- GL_MAX_MAP_TESSELLATION_NV = $86D6;
- GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7;
-
- // GL_NV_fence
- GL_ALL_COMPLETED_NV = $84F2;
- GL_FENCE_STATUS_NV = $84F3;
- GL_FENCE_CONDITION_NV = $84F4;
-
- // GL_NV_float_buffer
- GL_FLOAT_R_NV = $8880;
- GL_FLOAT_RG_NV = $8881;
- GL_FLOAT_RGB_NV = $8882;
- GL_FLOAT_RGBA_NV = $8883;
- GL_FLOAT_R16_NV = $8884;
- GL_FLOAT_R32_NV = $8885;
- GL_FLOAT_RG16_NV = $8886;
- GL_FLOAT_RG32_NV = $8887;
- GL_FLOAT_RGB16_NV = $8888;
- GL_FLOAT_RGB32_NV = $8889;
- GL_FLOAT_RGBA16_NV = $888A;
- GL_FLOAT_RGBA32_NV = $888B;
- GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
- GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
- GL_FLOAT_RGBA_MODE_NV = $888E;
-
- // GL_NV_fog_distance
- GL_FOG_DISTANCE_MODE_NV = $855A;
- GL_EYE_RADIAL_NV = $855B;
- GL_EYE_PLANE_ABSOLUTE_NV = $855C;
-
- // GL_NV_fragment_program
- GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
- GL_FRAGMENT_PROGRAM_NV = $8870;
- GL_MAX_TEXTURE_COORDS_NV = $8871;
- GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
- GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
- GL_PROGRAM_ERROR_STRING_NV = $8874;
-
- // GL_NV_half_float
- GL_HALF_FLOAT_NV = $140B;
-
- // GL_NV_light_max_exponent
- GL_MAX_SHININESS_NV = $8504;
- GL_MAX_SPOT_EXPONENT_NV = $8505;
-
- // GL_NV_multisample_filter_hint
- GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
-
- // GL_NV_occlusion_query
- GL_PIXEL_COUNTER_BITS_NV = $8864;
- GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
- GL_PIXEL_COUNT_NV = $8866;
- GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
-
- // GL_NV_packed_depth_stencil
- GL_DEPTH_STENCIL_NV = $84F9;
- GL_UNSIGNED_INT_24_8_NV = $84FA;
-
- // GL_NV_pixel_data_range
- GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
- GL_READ_PIXEL_DATA_RANGE_NV = $8879;
- GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
- GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
- GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
- GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
-
- // GL_NV_point_sprite
- GL_POINT_SPRITE_NV = $8861;
- GL_COORD_REPLACE_NV = $8862;
- GL_POINT_SPRITE_R_MODE_NV = $8863;
-
- // GL_NV_primitive_restart
- GL_PRIMITIVE_RESTART_NV = $8558;
- GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
-
- // GL_NV_register_combiners
- GL_REGISTER_COMBINERS_NV = $8522;
- GL_VARIABLE_A_NV = $8523;
- GL_VARIABLE_B_NV = $8524;
- GL_VARIABLE_C_NV = $8525;
- GL_VARIABLE_D_NV = $8526;
- GL_VARIABLE_E_NV = $8527;
- GL_VARIABLE_F_NV = $8528;
- GL_VARIABLE_G_NV = $8529;
- GL_CONSTANT_COLOR0_NV = $852A;
- GL_CONSTANT_COLOR1_NV = $852B;
- GL_PRIMARY_COLOR_NV = $852C;
- GL_SECONDARY_COLOR_NV = $852D;
- GL_SPARE0_NV = $852E;
- GL_SPARE1_NV = $852F;
- GL_DISCARD_NV = $8530;
- GL_E_TIMES_F_NV = $8531;
- GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
- GL_UNSIGNED_IDENTITY_NV = $8536;
- GL_UNSIGNED_INVERT_NV = $8537;
- GL_EXPAND_NORMAL_NV = $8538;
- GL_EXPAND_NEGATE_NV = $8539;
- GL_HALF_BIAS_NORMAL_NV = $853A;
- GL_HALF_BIAS_NEGATE_NV = $853B;
- GL_SIGNED_IDENTITY_NV = $853C;
- GL_SIGNED_NEGATE_NV = $853D;
- GL_SCALE_BY_TWO_NV = $853E;
- GL_SCALE_BY_FOUR_NV = $853F;
- GL_SCALE_BY_ONE_HALF_NV = $8540;
- GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
- GL_COMBINER_INPUT_NV = $8542;
- GL_COMBINER_MAPPING_NV = $8543;
- GL_COMBINER_COMPONENT_USAGE_NV = $8544;
- GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
- GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
- GL_COMBINER_MUX_SUM_NV = $8547;
- GL_COMBINER_SCALE_NV = $8548;
- GL_COMBINER_BIAS_NV = $8549;
- GL_COMBINER_AB_OUTPUT_NV = $854A;
- GL_COMBINER_CD_OUTPUT_NV = $854B;
- GL_COMBINER_SUM_OUTPUT_NV = $854C;
- GL_MAX_GENERAL_COMBINERS_NV = $854D;
- GL_NUM_GENERAL_COMBINERS_NV = $854E;
- GL_COLOR_SUM_CLAMP_NV = $854F;
- GL_COMBINER0_NV = $8550;
- GL_COMBINER1_NV = $8551;
- GL_COMBINER2_NV = $8552;
- GL_COMBINER3_NV = $8553;
- GL_COMBINER4_NV = $8554;
- GL_COMBINER5_NV = $8555;
- GL_COMBINER6_NV = $8556;
- GL_COMBINER7_NV = $8557;
-
- // GL_NV_register_combiners2
- GL_PER_STAGE_CONSTANTS_NV = $8535;
-
- // GL_NV_texgen_emboss
- GL_EMBOSS_LIGHT_NV = $855D;
- GL_EMBOSS_CONSTANT_NV = $855E;
- GL_EMBOSS_MAP_NV = $855F;
-
- // GL_NV_texgen_reflection
- GL_NORMAL_MAP_NV = $8511;
- GL_REFLECTION_MAP_NV = $8512;
-
- // GL_NV_texture_env_combine4
- GL_COMBINE4_NV = $8503;
- GL_SOURCE3_RGB_NV = $8583;
- GL_SOURCE3_ALPHA_NV = $858B;
- GL_OPERAND3_RGB_NV = $8593;
- GL_OPERAND3_ALPHA_NV = $859B;
-
- // GL_NV_texture_expand_normal
- GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
-
- // GL_NV_texture_rectangle
- GL_TEXTURE_RECTANGLE_NV = $84F5;
- GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
- GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
- GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
-
- // GL_NV_texture_shader
- GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
- GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
- GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
- GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
- GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
- GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
- GL_DSDT_MAG_INTENSITY_NV = $86DC;
- GL_SHADER_CONSISTENT_NV = $86DD;
- GL_TEXTURE_SHADER_NV = $86DE;
- GL_SHADER_OPERATION_NV = $86DF;
- GL_CULL_MODES_NV = $86E0;
- GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
- GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
- GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
- GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
- GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV;
- GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
- GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
- GL_CONST_EYE_NV = $86E5;
- GL_PASS_THROUGH_NV = $86E6;
- GL_CULL_FRAGMENT_NV = $86E7;
- GL_OFFSET_TEXTURE_2D_NV = $86E8;
- GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
- GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
- GL_DOT_PRODUCT_NV = $86EC;
- GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
- GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
- GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
- GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
- GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
- GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
- GL_HILO_NV = $86F4;
- GL_DSDT_NV = $86F5;
- GL_DSDT_MAG_NV = $86F6;
- GL_DSDT_MAG_VIB_NV = $86F7;
- GL_HILO16_NV = $86F8;
- GL_SIGNED_HILO_NV = $86F9;
- GL_SIGNED_HILO16_NV = $86FA;
- GL_SIGNED_RGBA_NV = $86FB;
- GL_SIGNED_RGBA8_NV = $86FC;
- GL_SIGNED_RGB_NV = $86FE;
- GL_SIGNED_RGB8_NV = $86FF;
- GL_SIGNED_LUMINANCE_NV = $8701;
- GL_SIGNED_LUMINANCE8_NV = $8702;
- GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
- GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
- GL_SIGNED_ALPHA_NV = $8705;
- GL_SIGNED_ALPHA8_NV = $8706;
- GL_SIGNED_INTENSITY_NV = $8707;
- GL_SIGNED_INTENSITY8_NV = $8708;
- GL_DSDT8_NV = $8709;
- GL_DSDT8_MAG8_NV = $870A;
- GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
- GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
- GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
- GL_HI_SCALE_NV = $870E;
- GL_LO_SCALE_NV = $870F;
- GL_DS_SCALE_NV = $8710;
- GL_DT_SCALE_NV = $8711;
- GL_MAGNITUDE_SCALE_NV = $8712;
- GL_VIBRANCE_SCALE_NV = $8713;
- GL_HI_BIAS_NV = $8714;
- GL_LO_BIAS_NV = $8715;
- GL_DS_BIAS_NV = $8716;
- GL_DT_BIAS_NV = $8717;
- GL_MAGNITUDE_BIAS_NV = $8718;
- GL_VIBRANCE_BIAS_NV = $8719;
- GL_TEXTURE_BORDER_VALUES_NV = $871A;
- GL_TEXTURE_HI_SIZE_NV = $871B;
- GL_TEXTURE_LO_SIZE_NV = $871C;
- GL_TEXTURE_DS_SIZE_NV = $871D;
- GL_TEXTURE_DT_SIZE_NV = $871E;
- GL_TEXTURE_MAG_SIZE_NV = $871F;
-
- // GL_NV_texture_shader2
- GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
-
- // GL_NV_texture_shader3
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
- GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
- GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
- GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
- GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
- GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
- GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
- GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
- GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
- GL_HILO8_NV = $885E;
- GL_SIGNED_HILO8_NV = $885F;
- GL_FORCE_BLUE_TO_ONE_NV = $8860;
-
- // GL_NV_vertex_array_range
- GL_VERTEX_ARRAY_RANGE_NV = $851D;
- GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
- GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
- GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
- GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
-
- // GL_NV_vertex_array_range2
- GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
-
- // GL_NV_vertex_program
- GL_VERTEX_PROGRAM_NV = $8620;
- GL_VERTEX_STATE_PROGRAM_NV = $8621;
- GL_ATTRIB_ARRAY_SIZE_NV = $8623;
- GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
- GL_ATTRIB_ARRAY_TYPE_NV = $8625;
- GL_CURRENT_ATTRIB_NV = $8626;
- GL_PROGRAM_LENGTH_NV = $8627;
- GL_PROGRAM_STRING_NV = $8628;
- GL_MODELVIEW_PROJECTION_NV = $8629;
- GL_IDENTITY_NV = $862A;
- GL_INVERSE_NV = $862B;
- GL_TRANSPOSE_NV = $862C;
- GL_INVERSE_TRANSPOSE_NV = $862D;
- GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
- GL_MAX_TRACK_MATRICES_NV = $862F;
- GL_MATRIX0_NV = $8630;
- GL_MATRIX1_NV = $8631;
- GL_MATRIX2_NV = $8632;
- GL_MATRIX3_NV = $8633;
- GL_MATRIX4_NV = $8634;
- GL_MATRIX5_NV = $8635;
- GL_MATRIX6_NV = $8636;
- GL_MATRIX7_NV = $8637;
- GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
- GL_CURRENT_MATRIX_NV = $8641;
- GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
- GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
- GL_PROGRAM_PARAMETER_NV = $8644;
- GL_ATTRIB_ARRAY_POINTER_NV = $8645;
- GL_PROGRAM_TARGET_NV = $8646;
- GL_PROGRAM_RESIDENT_NV = $8647;
- GL_TRACK_MATRIX_NV = $8648;
- GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
- GL_VERTEX_PROGRAM_BINDING_NV = $864A;
- GL_PROGRAM_ERROR_POSITION_NV = $864B;
- GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
- GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
- GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
- GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
- GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
- GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
- GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
- GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
- GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
- GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
- GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
- GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
- GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
- GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
- GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
- GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
- GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
- GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
- GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
- GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
- GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
- GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
- GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
- GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
- GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
- GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
- GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
- GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
- GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
- GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
- GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
- GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
- GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
- GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
- GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
- GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
- GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
- GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
- GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
- GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
- GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
- GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
- GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
- GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
- GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
- GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
- GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
- GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
-
- // GL_NV_fragment_program2 and GL_NV_vertex_program2_option
- GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4;
- GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5;
-
- // GL_NV_fragment_program2
- GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6;
- GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7;
- GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8;
-
- // GL_NV_vertex_program3
- MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
-
- // GL_NV_depth_buffer_float
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = $8DAD;
- GL_DEPTH_BUFFER_FLOAT_MODE_NV = $8DAF;
-
- // GL_NV_framebuffer_multisample_coverage
- GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = $8CAB;
- GL_RENDERBUFFER_COLOR_SAMPLES_NV = $8E10;
-
- // GL_NV_geometry_program4
- GL_GEOMETRY_PROGRAM_NV = $8C26;
- GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = $8C27;
- GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = $8C28;
-
- // GL_NV_gpu_program4
- GL_PROGRAM_ATTRIB_COMPONENTS_NV = $8906;
- GL_PROGRAM_RESULT_COMPONENTS_NV = $8907;
- GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = $8908;
- GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = $8909;
- GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = $8DA5;
- GL_MAX_PROGRAM_GENERIC_RESULTS_NV = $8DA6;
-
- // GL_NV_parameter_buffer_object
- GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = $8DA0;
- GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = $8DA1;
- GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = $8DA2;
- GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = $8DA3;
- GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = $8DA4;
-
- // GL_NV_transform_feedback
- GL_TRANSFORM_FEEDBACK_BUFFER_NV = $8C8E;
- GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = $8C84;
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = $8C85;
- GL_TRANSFORM_FEEDBACK_RECORD_NV = $8C86;
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = $8C8F;
- GL_INTERLEAVED_ATTRIBS_NV = $8C8C;
- GL_SEPARATE_ATTRIBS_NV = $8C8D;
- GL_PRIMITIVES_GENERATED_NV = $8C87;
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = $8C88;
- GL_RASTERIZER_DISCARD_NV = $8C89;
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = $8C8A;
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = $8C8B;
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = $8C80;
- GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = $8C7E;
- GL_ACTIVE_VARYINGS_NV = $8C81;
- GL_ACTIVE_VARYING_MAX_LENGTH_NV = $8C82;
- GL_TRANSFORM_FEEDBACK_VARYINGS_NV = $8C83;
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = $8C7F;
- GL_BACK_PRIMARY_COLOR_NV = $8C77;
- GL_BACK_SECONDARY_COLOR_NV = $8C78;
- GL_TEXTURE_COORD_NV = $8C79;
- GL_CLIP_DISTANCE_NV = $8C7A;
- GL_VERTEX_ID_NV = $8C7B;
- GL_PRIMITIVE_ID_NV = $8C7C;
- GL_GENERIC_ATTRIB_NV = $8C7D;
- GL_LAYER_NV = $8DAA;
- GL_NEXT_BUFFER_NV = -2;
- GL_SKIP_COMPONENTS4_NV = -3;
- GL_SKIP_COMPONENTS3_NV = -4;
- GL_SKIP_COMPONENTS2_NV = -5;
- GL_SKIP_COMPONENTS1_NV = -6;
-
- // GL_NV_conditional_render
- GL_QUERY_WAIT_NV = $8E13;
- GL_QUERY_NO_WAIT_NV = $8E14;
- GL_QUERY_BY_REGION_WAIT_NV = $8E15;
- GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16;
-
- // GL_NV_present_video
- GL_FRAME_NV = $8E26;
- GL_FIELDS_NV = $8E27;
- GL_CURRENT_TIME_NV = $8E28;
- GL_NUM_FILL_STREAMS_NV = $8E29;
- GL_PRESENT_TIME_NV = $8E2A;
- GL_PRESENT_DURATION_NV = $8E2B;
-
- // GL_NV_explicit_multisample
- GL_SAMPLE_POSITION_NV = $8E50;
- GL_SAMPLE_MASK_NV = $8E51;
- GL_SAMPLE_MASK_VALUE_NV = $8E52;
- GL_TEXTURE_BINDING_RENDERBUFFER_NV = $8E53;
- GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = $8E54;
- GL_TEXTURE_RENDERBUFFER_NV = $8E55;
- GL_SAMPLER_RENDERBUFFER_NV = $8E56;
- GL_INT_SAMPLER_RENDERBUFFER_NV = $8E57;
- GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = $8E58;
- GL_MAX_SAMPLE_MASK_WORDS_NV = $8E59;
-
- // GL_NV_transform_feedback2
- GL_TRANSFORM_FEEDBACK_NV = $8E22;
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = $8E23;
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = $8E24;
- GL_TRANSFORM_FEEDBACK_BINDING_NV = $8E25;
-
- // GL_NV_video_capture
- GL_VIDEO_BUFFER_NV = $9020;
- GL_VIDEO_BUFFER_BINDING_NV = $9021;
- GL_FIELD_UPPER_NV = $9022;
- GL_FIELD_LOWER_NV = $9023;
- GL_NUM_VIDEO_CAPTURE_STREAMS_NV = $9024;
- GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = $9025;
- GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = $9026;
- GL_LAST_VIDEO_CAPTURE_STATUS_NV = $9027;
- GL_VIDEO_BUFFER_PITCH_NV = $9028;
- GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = $9029;
- GL_VIDEO_COLOR_CONVERSION_MAX_NV = $902A;
- GL_VIDEO_COLOR_CONVERSION_MIN_NV = $902B;
- GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = $902C;
- GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = $902D;
- GL_PARTIAL_SUCCESS_NV = $902E;
- GL_SUCCESS_NV = $902F;
- GL_FAILURE_NV = $9030;
- GL_YCBYCR8_422_NV = $9031;
- GL_YCBAYCR8A_4224_NV = $9032;
- GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = $9033;
- GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = $9034;
- GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = $9035;
- GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = $9036;
- GL_Z4Y12Z4CB12Z4CR12_444_NV = $9037;
- GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = $9038;
- GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = $9039;
- GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = $903A;
- GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = $903B;
- GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = $903C;
-
- // GL_NV_shader_buffer_load
- GL_BUFFER_GPU_ADDRESS_NV = $8F1D;
- GL_GPU_ADDRESS_NV = $8F34;
- GL_MAX_SHADER_BUFFER_ADDRESS_NV = $8F35;
-
- // GL_NV_vertex_buffer_unified_memory
- GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = $8F1E;
- GL_ELEMENT_ARRAY_UNIFIED_NV = $8F1F;
- GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = $8F20;
- GL_VERTEX_ARRAY_ADDRESS_NV = $8F21;
- GL_NORMAL_ARRAY_ADDRESS_NV = $8F22;
- GL_COLOR_ARRAY_ADDRESS_NV = $8F23;
- GL_INDEX_ARRAY_ADDRESS_NV = $8F24;
- GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = $8F25;
- GL_EDGE_FLAG_ARRAY_ADDRESS_NV = $8F26;
- GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = $8F27;
- GL_FOG_COORD_ARRAY_ADDRESS_NV = $8F28;
- GL_ELEMENT_ARRAY_ADDRESS_NV = $8F29;
- GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = $8F2A;
- GL_VERTEX_ARRAY_LENGTH_NV = $8F2B;
- GL_NORMAL_ARRAY_LENGTH_NV = $8F2C;
- GL_COLOR_ARRAY_LENGTH_NV = $8F2D;
- GL_INDEX_ARRAY_LENGTH_NV = $8F2E;
- GL_TEXTURE_COORD_ARRAY_LENGTH_NV = $8F2F;
- GL_EDGE_FLAG_ARRAY_LENGTH_NV = $8F30;
- GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = $8F31;
- GL_FOG_COORD_ARRAY_LENGTH_NV = $8F32;
- GL_ELEMENT_ARRAY_LENGTH_NV = $8F33;
- GL_DRAW_INDIRECT_UNIFIED_NV = $8F40;
- GL_DRAW_INDIRECT_ADDRESS_NV = $8F41;
- GL_DRAW_INDIRECT_LENGTH_NV = $8F42;
-
- // GL_NV_gpu_program5
- GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = $8E5A;
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5B;
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5C;
- GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = $8E5D;
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5E;
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5F;
- GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = $8F44;
- GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = $8F45;
-
- // GL_NV_gpu_shader5
- GL_INT64_NV = $140E;
- GL_UNSIGNED_INT64_NV = $140F;
- GL_INT8_NV = $8FE0;
- GL_INT8_VEC2_NV = $8FE1;
- GL_INT8_VEC3_NV = $8FE2;
- GL_INT8_VEC4_NV = $8FE3;
- GL_INT16_NV = $8FE4;
- GL_INT16_VEC2_NV = $8FE5;
- GL_INT16_VEC3_NV = $8FE6;
- GL_INT16_VEC4_NV = $8FE7;
- GL_INT64_VEC2_NV = $8FE9;
- GL_INT64_VEC3_NV = $8FEA;
- GL_INT64_VEC4_NV = $8FEB;
- GL_UNSIGNED_INT8_NV = $8FEC;
- GL_UNSIGNED_INT8_VEC2_NV = $8FED;
- GL_UNSIGNED_INT8_VEC3_NV = $8FEE;
- GL_UNSIGNED_INT8_VEC4_NV = $8FEF;
- GL_UNSIGNED_INT16_NV = $8FF0;
- GL_UNSIGNED_INT16_VEC2_NV = $8FF1;
- GL_UNSIGNED_INT16_VEC3_NV = $8FF2;
- GL_UNSIGNED_INT16_VEC4_NV = $8FF3;
- GL_UNSIGNED_INT64_VEC2_NV = $8FF5;
- GL_UNSIGNED_INT64_VEC3_NV = $8FF6;
- GL_UNSIGNED_INT64_VEC4_NV = $8FF7;
- GL_FLOAT16_NV = $8FF8;
- GL_FLOAT16_VEC2_NV = $8FF9;
- GL_FLOAT16_VEC3_NV = $8FFA;
- GL_FLOAT16_VEC4_NV = $8FFB;
- { reuse GL_PATCHES }
-
- // GL_NV_shader_buffer_store
- GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = $00000010;
- { reuse GL_READ_WRITE }
- { reuse GL_WRITE_ONLY }
-
- // GL_NV_tessellation_program5
- GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = $86D8;
- GL_TESS_CONTROL_PROGRAM_NV = $891E;
- GL_TESS_EVALUATION_PROGRAM_NV = $891F;
- GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = $8C74;
- GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = $8C75;
-
- // GL_NV_vertex_attrib_integer_64bit
- { reuse GL_INT64_NV }
- { reuse GL_UNSIGNED_INT64_NV }
-
- // GL_NV_multisample_coverage
- GL_COVERAGE_SAMPLES_NV = $80A9;
- GL_COLOR_SAMPLES_NV = $8E20;
-
- // GL_NV_vdpau_interop
- GL_SURFACE_STATE_NV = $86EB;
- GL_SURFACE_REGISTERED_NV = $86FD;
- GL_SURFACE_MAPPED_NV = $8700;
- GL_WRITE_DISCARD_NV = $88BE;
-
- // GL_OML_interlace
- GL_INTERLACE_OML = $8980;
- GL_INTERLACE_READ_OML = $8981;
-
- // GL_OML_resample
- GL_PACK_RESAMPLE_OML = $8984;
- GL_UNPACK_RESAMPLE_OML = $8985;
- GL_RESAMPLE_REPLICATE_OML = $8986;
- GL_RESAMPLE_ZERO_FILL_OML = $8987;
- GL_RESAMPLE_AVERAGE_OML = $8988;
- GL_RESAMPLE_DECIMATE_OML = $8989;
-
- // GL_OML_subsample
- GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
- GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;
-
- // GL_PGI_misc_hints
- GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8;
- GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD;
- GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE;
- GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202;
- GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203;
- GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204;
- GL_ALWAYS_FAST_HINT_PGI = $1A20C;
- GL_ALWAYS_SOFT_HINT_PGI = $1A20D;
- GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E;
- GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F;
- GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210;
- GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211;
- GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216;
- GL_STRICT_LIGHTING_HINT_PGI = $1A217;
- GL_STRICT_SCISSOR_HINT_PGI = $1A218;
- GL_FULL_STIPPLE_HINT_PGI = $1A219;
- GL_CLIP_NEAR_HINT_PGI = $1A220;
- GL_CLIP_FAR_HINT_PGI = $1A221;
- GL_WIDE_LINE_HINT_PGI = $1A222;
- GL_BACK_NORMALS_HINT_PGI = $1A223;
-
- // GL_PGI_vertex_hints
- GL_VERTEX_DATA_HINT_PGI = $1A22A;
- GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B;
- GL_MATERIAL_SIDE_HINT_PGI = $1A22C;
- GL_MAX_VERTEX_HINT_PGI = $1A22D;
- GL_COLOR3_BIT_PGI = $00010000;
- GL_COLOR4_BIT_PGI = $00020000;
- GL_EDGEFLAG_BIT_PGI = $00040000;
- GL_INDEX_BIT_PGI = $00080000;
- GL_MAT_AMBIENT_BIT_PGI = $00100000;
- GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000;
- GL_MAT_DIFFUSE_BIT_PGI = $00400000;
- GL_MAT_EMISSION_BIT_PGI = $00800000;
- GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000;
- GL_MAT_SHININESS_BIT_PGI = $02000000;
- GL_MAT_SPECULAR_BIT_PGI = $04000000;
- GL_NORMAL_BIT_PGI = $08000000;
- GL_TEXCOORD1_BIT_PGI = $10000000;
- GL_TEXCOORD2_BIT_PGI = $20000000;
- GL_TEXCOORD3_BIT_PGI = $40000000;
- GL_TEXCOORD4_BIT_PGI = $80000000;
- GL_VERTEX23_BIT_PGI = $00000004;
- GL_VERTEX4_BIT_PGI = $00000008;
-
- // GL_REND_screen_coordinates
- GL_SCREEN_COORDINATES_REND = $8490;
- GL_INVERTED_SCREEN_W_REND = $8491;
-
- // GL_S3_s3tc
- GL_RGB_S3TC = $83A0;
- GL_RGB4_S3TC = $83A1;
- GL_RGBA_S3TC = $83A2;
- GL_RGBA4_S3TC = $83A3;
-
- // GL_SGIS_detail_texture
- GL_DETAIL_TEXTURE_2D_SGIS = $8095;
- GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096;
- GL_LINEAR_DETAIL_SGIS = $8097;
- GL_LINEAR_DETAIL_ALPHA_SGIS = $8098;
- GL_LINEAR_DETAIL_COLOR_SGIS = $8099;
- GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A;
- GL_DETAIL_TEXTURE_MODE_SGIS = $809B;
- GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C;
-
- // GL_SGIS_fog_function
- GL_FOG_FUNC_SGIS = $812A;
- GL_FOG_FUNC_POINTS_SGIS = $812B;
- GL_MAX_FOG_FUNC_POINTS_SGIS = $812C;
-
- // GL_SGIS_generate_mipmap
- GL_GENERATE_MIPMAP_SGIS = $8191;
- GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
-
- // GL_SGIS_multisample
- GL_MULTISAMPLE_SGIS = $809D;
- GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
- GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
- GL_SAMPLE_MASK_SGIS = $80A0;
- GL_1PASS_SGIS = $80A1;
- GL_2PASS_0_SGIS = $80A2;
- GL_2PASS_1_SGIS = $80A3;
- GL_4PASS_0_SGIS = $80A4;
- GL_4PASS_1_SGIS = $80A5;
- GL_4PASS_2_SGIS = $80A6;
- GL_4PASS_3_SGIS = $80A7;
- GL_SAMPLE_BUFFERS_SGIS = $80A8;
- GL_SAMPLES_SGIS = $80A9;
- GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
- GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
- GL_SAMPLE_PATTERN_SGIS = $80AC;
-
- // GL_SGIS_pixel_texture
- GL_PIXEL_TEXTURE_SGIS = $8353;
- GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
- GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
- GL_PIXEL_GROUP_COLOR_SGIS = $8356;
-
- // GL_SGIS_point_line_texgen
- GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0;
- GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1;
- GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2;
- GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3;
- GL_EYE_POINT_SGIS = $81F4;
- GL_OBJECT_POINT_SGIS = $81F5;
- GL_EYE_LINE_SGIS = $81F6;
- GL_OBJECT_LINE_SGIS = $81F7;
-
- // GL_SGIS_point_parameters
- GL_POINT_SIZE_MIN_SGIS = $8126;
- GL_POINT_SIZE_MAX_SGIS = $8127;
- GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128;
- GL_DISTANCE_ATTENUATION_SGIS = $8129;
-
- // GL_SGIS_sharpen_texture
- GL_LINEAR_SHARPEN_SGIS = $80AD;
- GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE;
- GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF;
- GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0;
-
- // GL_SGIS_texture4D
- GL_PACK_SKIP_VOLUMES_SGIS = $8130;
- GL_PACK_IMAGE_DEPTH_SGIS = $8131;
- GL_UNPACK_SKIP_VOLUMES_SGIS = $8132;
- GL_UNPACK_IMAGE_DEPTH_SGIS = $8133;
- GL_TEXTURE_4D_SGIS = $8134;
- GL_PROXY_TEXTURE_4D_SGIS = $8135;
- GL_TEXTURE_4DSIZE_SGIS = $8136;
- GL_TEXTURE_WRAP_Q_SGIS = $8137;
- GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138;
- GL_TEXTURE_4D_BINDING_SGIS = $814F;
-
- // GL_SGIS_texture_color_mask
- GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
-
- // GL_SGIS_texture_edge_clamp
- GL_CLAMP_TO_EDGE_SGIS = $812F;
-
- // GL_SGIS_texture_filter4
- GL_FILTER4_SGIS = $8146;
- GL_TEXTURE_FILTER4_SIZE_SGIS = $8147;
-
- // GL_SGIS_texture_lod
- GL_TEXTURE_MIN_LOD_SGIS = $813A;
- GL_TEXTURE_MAX_LOD_SGIS = $813B;
- GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
- GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
-
- // GL_SGIS_texture_select
- GL_DUAL_ALPHA4_SGIS = $8110;
- GL_DUAL_ALPHA8_SGIS = $8111;
- GL_DUAL_ALPHA12_SGIS = $8112;
- GL_DUAL_ALPHA16_SGIS = $8113;
- GL_DUAL_LUMINANCE4_SGIS = $8114;
- GL_DUAL_LUMINANCE8_SGIS = $8115;
- GL_DUAL_LUMINANCE12_SGIS = $8116;
- GL_DUAL_LUMINANCE16_SGIS = $8117;
- GL_DUAL_INTENSITY4_SGIS = $8118;
- GL_DUAL_INTENSITY8_SGIS = $8119;
- GL_DUAL_INTENSITY12_SGIS = $811A;
- GL_DUAL_INTENSITY16_SGIS = $811B;
- GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C;
- GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D;
- GL_QUAD_ALPHA4_SGIS = $811E;
- GL_QUAD_ALPHA8_SGIS = $811F;
- GL_QUAD_LUMINANCE4_SGIS = $8120;
- GL_QUAD_LUMINANCE8_SGIS = $8121;
- GL_QUAD_INTENSITY4_SGIS = $8122;
- GL_QUAD_INTENSITY8_SGIS = $8123;
- GL_DUAL_TEXTURE_SELECT_SGIS = $8124;
- GL_QUAD_TEXTURE_SELECT_SGIS = $8125;
-
- // GL_SGIX_async
- GL_ASYNC_MARKER_SGIX = $8329;
-
- // GL_SGIX_async_histogram
- GL_ASYNC_HISTOGRAM_SGIX = $832C;
- GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D;
-
- // GL_SGIX_async_pixel
- GL_ASYNC_TEX_IMAGE_SGIX = $835C;
- GL_ASYNC_DRAW_PIXELS_SGIX = $835D;
- GL_ASYNC_READ_PIXELS_SGIX = $835E;
- GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F;
- GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360;
- GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361;
-
- // GL_SGIX_blend_alpha_minmax
- GL_ALPHA_MIN_SGIX = $8320;
- GL_ALPHA_MAX_SGIX = $8321;
-
- // GL_SGIX_calligraphic_fragment
- GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183;
-
- // GL_SGIX_clipmap
- GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170;
- GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171;
- GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172;
- GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173;
- GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174;
- GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175;
- GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176;
- GL_MAX_CLIPMAP_DEPTH_SGIX = $8177;
- GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178;
- GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D;
- GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E;
- GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F;
-
- // GL_SGIX_convolution_accuracy
- GL_CONVOLUTION_HINT_SGIX = $8316;
-
- // GL_SGIX_depth_texture
- GL_DEPTH_COMPONENT16_SGIX = $81A5;
- GL_DEPTH_COMPONENT24_SGIX = $81A6;
- GL_DEPTH_COMPONENT32_SGIX = $81A7;
-
- // GL_SGIX_fog_offset
- GL_FOG_OFFSET_SGIX = $8198;
- GL_FOG_OFFSET_VALUE_SGIX = $8199;
-
- // GL_SGIX_fog_scale
- GL_FOG_SCALE_SGIX = $81FC;
- GL_FOG_SCALE_VALUE_SGIX = $81FD;
-
- // GL_SGIX_fragment_lighting
- GL_FRAGMENT_LIGHTING_SGIX = $8400;
- GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401;
- GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402;
- GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403;
- GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
- GL_MAX_ACTIVE_LIGHTS_SGIX = $8405;
- GL_CURRENT_RASTER_NORMAL_SGIX = $8406;
- GL_LIGHT_ENV_MODE_SGIX = $8407;
- GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408;
- GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409;
- GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A;
- GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B;
- GL_FRAGMENT_LIGHT0_SGIX = $840C;
- GL_FRAGMENT_LIGHT1_SGIX = $840D;
- GL_FRAGMENT_LIGHT2_SGIX = $840E;
- GL_FRAGMENT_LIGHT3_SGIX = $840F;
- GL_FRAGMENT_LIGHT4_SGIX = $8410;
- GL_FRAGMENT_LIGHT5_SGIX = $8411;
- GL_FRAGMENT_LIGHT6_SGIX = $8412;
- GL_FRAGMENT_LIGHT7_SGIX = $8413;
-
- // GL_SGIX_framezoom
- GL_FRAMEZOOM_SGIX = $818B;
- GL_FRAMEZOOM_FACTOR_SGIX = $818C;
- GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D;
-
- // GL_SGIX_impact_pixel_texture
- GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = $8184;
- GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = $8185;
- GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = $8186;
- GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = $8187;
- GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = $8188;
- GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = $8189;
- GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = $818A;
-
- // GL_SGIX_instruments
- GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180;
- GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181;
-
- // GL_SGIX_interlace
- GL_INTERLACE_SGIX = $8094;
-
- // GL_SGIX_ir_instrument1
- GL_IR_INSTRUMENT1_SGIX = $817F;
-
- // GL_SGIX_list_priority
- GL_LIST_PRIORITY_SGIX = $8182;
-
- // GL_SGIX_pixel_texture
- GL_PIXEL_TEX_GEN_SGIX = $8139;
- GL_PIXEL_TEX_GEN_MODE_SGIX = $832B;
-
- // GL_SGIX_pixel_tiles
- GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E;
- GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F;
- GL_PIXEL_TILE_WIDTH_SGIX = $8140;
- GL_PIXEL_TILE_HEIGHT_SGIX = $8141;
- GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142;
- GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143;
- GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144;
- GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145;
-
- // GL_SGIX_polynomial_ffd
- GL_GEOMETRY_DEFORMATION_SGIX = $8194;
- GL_TEXTURE_DEFORMATION_SGIX = $8195;
- GL_DEFORMATIONS_MASK_SGIX = $8196;
- GL_MAX_DEFORMATION_ORDER_SGIX = $8197;
-
- // GL_SGIX_reference_plane
- GL_REFERENCE_PLANE_SGIX = $817D;
- GL_REFERENCE_PLANE_EQUATION_SGIX = $817E;
-
- // GL_SGIX_resample
- GL_PACK_RESAMPLE_SGIX = $842C;
- GL_UNPACK_RESAMPLE_SGIX = $842D;
- GL_RESAMPLE_REPLICATE_SGIX = $842E;
- GL_RESAMPLE_ZERO_FILL_SGIX = $842F;
- GL_RESAMPLE_DECIMATE_SGIX = $8430;
-
- // GL_SGIX_scalebias_hint
- GL_SCALEBIAS_HINT_SGIX = $8322;
-
- // GL_SGIX_shadow
- GL_TEXTURE_COMPARE_SGIX = $819A;
- GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B;
- GL_TEXTURE_LEQUAL_R_SGIX = $819C;
- GL_TEXTURE_GEQUAL_R_SGIX = $819D;
-
- // GL_SGIX_shadow_ambient
- GL_SHADOW_AMBIENT_SGIX = $80BF;
-
- // GL_SGIX_sprite
- GL_SPRITE_SGIX = $8148;
- GL_SPRITE_MODE_SGIX = $8149;
- GL_SPRITE_AXIS_SGIX = $814A;
- GL_SPRITE_TRANSLATION_SGIX = $814B;
- GL_SPRITE_AXIAL_SGIX = $814C;
- GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D;
- GL_SPRITE_EYE_ALIGNED_SGIX = $814E;
-
- // GL_SGIX_subsample
- GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0;
- GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1;
- GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2;
- GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3;
- GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4;
-
- // GL_SGIX_texture_add_env
- GL_TEXTURE_ENV_BIAS_SGIX = $80BE;
-
- // GL_SGIX_texture_coordinate_clamp
- GL_TEXTURE_MAX_CLAMP_S_SGIX = $8369;
- GL_TEXTURE_MAX_CLAMP_T_SGIX = $836A;
- GL_TEXTURE_MAX_CLAMP_R_SGIX = $836B;
-
- // GL_SGIX_texture_lod_bias
- GL_TEXTURE_LOD_BIAS_S_SGIX = $818E;
- GL_TEXTURE_LOD_BIAS_T_SGIX = $818F;
- GL_TEXTURE_LOD_BIAS_R_SGIX = $8190;
-
- // GL_SGIX_texture_multi_buffer
- GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E;
-
- // GL_SGIX_texture_scale_bias
- GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179;
- GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A;
- GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B;
- GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C;
-
- // GL_SGIX_vertex_preclip
- GL_VERTEX_PRECLIP_SGIX = $83EE;
- GL_VERTEX_PRECLIP_HINT_SGIX = $83EF;
-
- // GL_SGIX_ycrcb
- GL_YCRCB_422_SGIX = $81BB;
- GL_YCRCB_444_SGIX = $81BC;
-
- // GL_SGIX_ycrcba
- GL_YCRCB_SGIX = $8318;
- GL_YCRCBA_SGIX = $8319;
-
- // GL_SGI_color_matrix
- GL_COLOR_MATRIX_SGI = $80B1;
- GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
- GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
- GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
- GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
- GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
- GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
- GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
- GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
- GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
- GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
-
- // GL_SGI_color_table
- GL_COLOR_TABLE_SGI = $80D0;
- GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
- GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
- GL_PROXY_COLOR_TABLE_SGI = $80D3;
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
- GL_COLOR_TABLE_SCALE_SGI = $80D6;
- GL_COLOR_TABLE_BIAS_SGI = $80D7;
- GL_COLOR_TABLE_FORMAT_SGI = $80D8;
- GL_COLOR_TABLE_WIDTH_SGI = $80D9;
- GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
- GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
- GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
- GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
- GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
- GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
-
- // GL_SGI_depth_pass_instrument
- GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310;
- GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311;
- GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312;
-
- // GL_SGI_texture_color_table
- GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
- GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
-
- // GL_SUNX_constant_data
- GL_UNPACK_CONSTANT_DATA_SUNX = $81D5;
- GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6;
-
- // GL_SUN_convolution_border_modes
- GL_WRAP_BORDER_SUN = $81D4;
-
- // GL_SUN_global_alpha
- GL_GLOBAL_ALPHA_SUN = $81D9;
- GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA;
-
- // GL_SUN_mesh_array
- GL_QUAD_MESH_SUN = $8614;
- GL_TRIANGLE_MESH_SUN = $8615;
-
- // GL_SUN_slice_accum
- GL_SLICE_ACCUM_SUN = $85CC;
-
- // GL_SUN_triangle_list
- GL_RESTART_SUN = $0001;
- GL_REPLACE_MIDDLE_SUN = $0002;
- GL_REPLACE_OLDEST_SUN = $0003;
- GL_TRIANGLE_LIST_SUN = $81D7;
- GL_REPLACEMENT_CODE_SUN = $81D8;
- GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0;
- GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1;
- GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2;
- GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3;
- GL_R1UI_V3F_SUN = $85C4;
- GL_R1UI_C4UB_V3F_SUN = $85C5;
- GL_R1UI_C3F_V3F_SUN = $85C6;
- GL_R1UI_N3F_V3F_SUN = $85C7;
- GL_R1UI_C4F_N3F_V3F_SUN = $85C8;
- GL_R1UI_T2F_V3F_SUN = $85C9;
- GL_R1UI_T2F_N3F_V3F_SUN = $85CA;
- GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB;
-
- // GL_WIN_phong_shading
- GL_PHONG_WIN = $80EA;
- GL_PHONG_HINT_WIN = $80EB;
-
- // GL_WIN_specular_fog
- GL_FOG_SPECULAR_TEXTURE_WIN = $80EC;
-
- // GL_ARB_vertex_shader
- GL_VERTEX_SHADER_ARB = $8B31;
- GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A;
- GL_MAX_VARYING_FLOATS_ARB = $8B4B;
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D;
- GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89;
- GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A;
-
- // GL_KHR_blend_equation_advanced
- GL_MULTIPLY_KHR = $9294;
- GL_SCREEN_KHR = $9295;
- GL_OVERLAY_KHR = $9296;
- GL_DARKEN_KHR = $9297;
- GL_LIGHTEN_KHR = $9298;
- GL_COLORDODGE_KHR = $9299;
- GL_COLORBURN_KHR = $929A;
- GL_HARDLIGHT_KHR = $929B;
- GL_SOFTLIGHT_KHR = $929C;
- GL_DIFFERENCE_KHR = $929E;
- GL_EXCLUSION_KHR = $92A0;
- GL_HSL_HUE_KHR = $92AD;
- GL_HSL_SATURATION_KHR = $92AE;
- GL_HSL_COLOR_KHR = $92AF;
- GL_HSL_LUMINOSITY_KHR = $92B0;
-
- // GL_KHR_blend_equation_advanced_coherent
- GL_BLEND_ADVANCED_COHERENT_KHR = $9285;
-
- // GL_KHR_robustness
- GL_CONTEXT_ROBUST_ACCESS = $90F3;
-
- // GL_ARB_fragment_shader
- GL_FRAGMENT_SHADER_ARB = $8B30;
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; // 1.4
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = $8B8B; // 1.4
-
- // GL_ARB_occlusion_query
- GL_SAMPLES_PASSED_ARB = $8914;
- GL_QUERY_COUNTER_BITS_ARB = $8864;
- GL_CURRENT_QUERY_ARB = $8865;
- GL_QUERY_RESULT_ARB = $8866;
- GL_QUERY_RESULT_AVAILABLE_ARB = $8867;
-
- // GL_ARB_pipeline_statistics_query
- GL_VERTICES_SUBMITTED_ARB = $82EE;
- GL_PRIMITIVES_SUBMITTED_ARB = $82EF;
- GL_VERTEX_SHADER_INVOCATIONS_ARB = $82F0;
- GL_TESS_CONTROL_SHADER_PATCHES_ARB = $82F1;
- GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = $82F2;
- GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = $82F3;
- GL_FRAGMENT_SHADER_INVOCATIONS_ARB = $82F4;
- GL_COMPUTE_SHADER_INVOCATIONS_ARB = $82F5;
- GL_CLIPPING_INPUT_PRIMITIVES_ARB = $82F6;
- GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = $82F7;
-
- // GL_ARB_point_sprite
- GL_POINT_SPRITE_ARB = $8861;
- GL_COORD_REPLACE_ARB = $8862;
-
- // GL_ARB_shading_language_100
- GL_SHADING_LANGUAGE_VERSION_ARB = $8B8C; // 1.4
-
- // GL_ARB_shader_objects
- GL_PROGRAM_OBJECT_ARB = $8B40;
-
- GL_OBJECT_TYPE_ARB = $8B4E;
- GL_OBJECT_SUBTYPE_ARB = $8B4F;
- GL_OBJECT_DELETE_STATUS_ARB = $8B80;
- GL_OBJECT_COMPILE_STATUS_ARB = $8B81;
- GL_OBJECT_LINK_STATUS_ARB = $8B82;
- GL_OBJECT_VALIDATE_STATUS_ARB = $8B83;
- GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84;
- GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85;
- GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86;
- GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87;
- GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88;
-
- GL_SHADER_OBJECT_ARB = $8B48;
-
- GL_FLOAT_VEC2_ARB = $8B50;
- GL_FLOAT_VEC3_ARB = $8B51;
- GL_FLOAT_VEC4_ARB = $8B52;
- GL_INT_VEC2_ARB = $8B53;
- GL_INT_VEC3_ARB = $8B54;
- GL_INT_VEC4_ARB = $8B55;
- GL_BOOL_ARB = $8B56;
- GL_BOOL_VEC2_ARB = $8B57;
- GL_BOOL_VEC3_ARB = $8B58;
- GL_BOOL_VEC4_ARB = $8B59;
- GL_FLOAT_MAT2_ARB = $8B5A;
- GL_FLOAT_MAT3_ARB = $8B5B;
- GL_FLOAT_MAT4_ARB = $8B5C;
- GL_SAMPLER_1D_ARB = $8B5D;
- GL_SAMPLER_2D_ARB = $8B5E;
- GL_SAMPLER_3D_ARB = $8B5F;
- GL_SAMPLER_CUBE_ARB = $8B60;
- GL_SAMPLER_1D_SHADOW_ARB = $8B61;
- GL_SAMPLER_2D_SHADOW_ARB = $8B62;
- GL_SAMPLER_2D_RECT_ARB = $8B63;
- GL_SAMPLER_2D_RECT_SHADOW_ARB = $8B64;
-
- // WGL_3DFX_multisample
- WGL_SAMPLE_BUFFERS_3DFX = $2060;
- WGL_SAMPLES_3DFX = $2061;
-
- // WGL_ARB_buffer_region
- WGL_FRONT_COLOR_BUFFER_BIT_ARB = $00000001;
- WGL_BACK_COLOR_BUFFER_BIT_ARB = $00000002;
- WGL_DEPTH_BUFFER_BIT_ARB = $00000004;
- WGL_STENCIL_BUFFER_BIT_ARB = $00000008;
-
- // WGL_ARB_context_flush_control
- WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
- WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
- WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
-
- // WGL_ARB_make_current_read
- ERROR_INVALID_PIXEL_TYPE_ARB = $2043;
- ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054;
-
- // WGL_ARB_multisample
- WGL_SAMPLE_BUFFERS_ARB = $2041;
- WGL_SAMPLES_ARB = $2042;
-
- // WGL_ARB_pbuffer
- WGL_DRAW_TO_PBUFFER_ARB = $202D;
- WGL_MAX_PBUFFER_PIXELS_ARB = $202E;
- WGL_MAX_PBUFFER_WIDTH_ARB = $202F;
- WGL_MAX_PBUFFER_HEIGHT_ARB = $2030;
- WGL_PBUFFER_LARGEST_ARB = $2033;
- WGL_PBUFFER_WIDTH_ARB = $2034;
- WGL_PBUFFER_HEIGHT_ARB = $2035;
- WGL_PBUFFER_LOST_ARB = $2036;
-
- // WGL_ARB_pixel_format
- WGL_NUMBER_PIXEL_FORMATS_ARB = $2000;
- WGL_DRAW_TO_WINDOW_ARB = $2001;
- WGL_DRAW_TO_BITMAP_ARB = $2002;
- WGL_ACCELERATION_ARB = $2003;
- WGL_NEED_PALETTE_ARB = $2004;
- WGL_NEED_SYSTEM_PALETTE_ARB = $2005;
- WGL_SWAP_LAYER_BUFFERS_ARB = $2006;
- WGL_SWAP_METHOD_ARB = $2007;
- WGL_NUMBER_OVERLAYS_ARB = $2008;
- WGL_NUMBER_UNDERLAYS_ARB = $2009;
- WGL_TRANSPARENT_ARB = $200A;
- WGL_TRANSPARENT_RED_VALUE_ARB = $2037;
- WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038;
- WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039;
- WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A;
- WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B;
- WGL_SHARE_DEPTH_ARB = $200C;
- WGL_SHARE_STENCIL_ARB = $200D;
- WGL_SHARE_ACCUM_ARB = $200E;
- WGL_SUPPORT_GDI_ARB = $200F;
- WGL_SUPPORT_OPENGL_ARB = $2010;
- WGL_DOUBLE_BUFFER_ARB = $2011;
- WGL_STEREO_ARB = $2012;
- WGL_PIXEL_TYPE_ARB = $2013;
- WGL_COLOR_BITS_ARB = $2014;
- WGL_RED_BITS_ARB = $2015;
- WGL_RED_SHIFT_ARB = $2016;
- WGL_GREEN_BITS_ARB = $2017;
- WGL_GREEN_SHIFT_ARB = $2018;
- WGL_BLUE_BITS_ARB = $2019;
- WGL_BLUE_SHIFT_ARB = $201A;
- WGL_ALPHA_BITS_ARB = $201B;
- WGL_ALPHA_SHIFT_ARB = $201C;
- WGL_ACCUM_BITS_ARB = $201D;
- WGL_ACCUM_RED_BITS_ARB = $201E;
- WGL_ACCUM_GREEN_BITS_ARB = $201F;
- WGL_ACCUM_BLUE_BITS_ARB = $2020;
- WGL_ACCUM_ALPHA_BITS_ARB = $2021;
- WGL_DEPTH_BITS_ARB = $2022;
- WGL_STENCIL_BITS_ARB = $2023;
- WGL_AUX_BUFFERS_ARB = $2024;
- WGL_NO_ACCELERATION_ARB = $2025;
- WGL_GENERIC_ACCELERATION_ARB = $2026;
- WGL_FULL_ACCELERATION_ARB = $2027;
- WGL_SWAP_EXCHANGE_ARB = $2028;
- WGL_SWAP_COPY_ARB = $2029;
- WGL_SWAP_UNDEFINED_ARB = $202A;
- WGL_TYPE_RGBA_ARB = $202B;
- WGL_TYPE_COLORINDEX_ARB = $202C;
-
- // WGL_ARB_pixel_format_float
- WGL_RGBA_FLOAT_MODE_ARB = $8820;
- WGL_CLAMP_VERTEX_COLOR_ARB = $891A;
- WGL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
- WGL_CLAMP_READ_COLOR_ARB = $891C;
- WGL_FIXED_ONLY_ARB = $891D;
-
- // WGL_ARB_render_texture
- WGL_BIND_TO_TEXTURE_RGB_ARB = $2070;
- WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071;
- WGL_TEXTURE_FORMAT_ARB = $2072;
- WGL_TEXTURE_TARGET_ARB = $2073;
- WGL_MIPMAP_TEXTURE_ARB = $2074;
- WGL_TEXTURE_RGB_ARB = $2075;
- WGL_TEXTURE_RGBA_ARB = $2076;
- WGL_NO_TEXTURE_ARB = $2077;
- WGL_TEXTURE_CUBE_MAP_ARB = $2078;
- WGL_TEXTURE_1D_ARB = $2079;
- WGL_TEXTURE_2D_ARB = $207A;
- WGL_MIPMAP_LEVEL_ARB = $207B;
- WGL_CUBE_MAP_FACE_ARB = $207C;
- WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D;
- WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E;
- WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F;
- WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080;
- WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081;
- WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082;
- WGL_FRONT_LEFT_ARB = $2083;
- WGL_FRONT_RIGHT_ARB = $2084;
- WGL_BACK_LEFT_ARB = $2085;
- WGL_BACK_RIGHT_ARB = $2086;
- WGL_AUX0_ARB = $2087;
- WGL_AUX1_ARB = $2088;
- WGL_AUX2_ARB = $2089;
- WGL_AUX3_ARB = $208A;
- WGL_AUX4_ARB = $208B;
- WGL_AUX5_ARB = $208C;
- WGL_AUX6_ARB = $208D;
- WGL_AUX7_ARB = $208E;
- WGL_AUX8_ARB = $208F;
- WGL_AUX9_ARB = $2090;
-
- // WGL_ARB_robustness_application_isolation
- WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
-
- // WGL_ARB_create_context
- WGL_CONTEXT_DEBUG_BIT_ARB = $00000001;
- WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
- WGL_CONTEXT_MAJOR_VERSION_ARB = $2091;
- WGL_CONTEXT_MINOR_VERSION_ARB = $2092;
- WGL_CONTEXT_LAYER_PLANE_ARB = $2093;
- WGL_CONTEXT_FLAGS_ARB = $2094;
- ERROR_INVALID_VERSION_ARB = $2095;
-
- // WGL_ARB_create_context_profile
- WGL_CONTEXT_PROFILE_MASK_ARB = $9126;
- WGL_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
- WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
- ERROR_INVALID_PROFILE_ARB = $2096;
-
- // WGL_ARB_framebuffer_sRGB
- WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20A9;
-
- // WGL_ARB_create_context_robustness
- WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
- WGL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
- WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
- WGL_NO_RESET_NOTIFICATION_ARB = $8261;
-
- // WGL_ATI_pixel_format_float
- WGL_TYPE_RGBA_FLOAT_ATI = $21A0;
- GL_TYPE_RGBA_FLOAT_ATI = $8820;
- GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835;
-
- // WGL_AMD_gpu_association
- WGL_GPU_VENDOR_AMD = $1F00;
- WGL_GPU_RENDERER_STRING_AMD = $1F01;
- WGL_GPU_OPENGL_VERSION_STRING_AMD = $1F02;
- WGL_GPU_FASTEST_TARGET_GPUS_AMD = $21A2;
- WGL_GPU_RAM_AMD = $21A3;
- WGL_GPU_CLOCK_AMD = $21A4;
- WGL_GPU_NUM_PIPES_AMD = $21A5;
- WGL_GPU_NUM_SIMD_AMD = $21A6;
- WGL_GPU_NUM_RB_AMD = $21A7;
- WGL_GPU_NUM_SPI_AMD = $21A8;
-
- // WGL_EXT_depth_float
- WGL_DEPTH_FLOAT_EXT = $2040;
-
- // WGL_EXT_make_current_read
- ERROR_INVALID_PIXEL_TYPE_EXT = $2043;
-
- // WGL_EXT_multisample
- WGL_SAMPLE_BUFFERS_EXT = $2041;
- WGL_SAMPLES_EXT = $2042;
-
- // WGL_EXT_pbuffer
- WGL_DRAW_TO_PBUFFER_EXT = $202D;
- WGL_MAX_PBUFFER_PIXELS_EXT = $202E;
- WGL_MAX_PBUFFER_WIDTH_EXT = $202F;
- WGL_MAX_PBUFFER_HEIGHT_EXT = $2030;
- WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031;
- WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032;
- WGL_PBUFFER_LARGEST_EXT = $2033;
- WGL_PBUFFER_WIDTH_EXT = $2034;
- WGL_PBUFFER_HEIGHT_EXT = $2035;
-
- // WGL_EXT_pixel_format
- WGL_NUMBER_PIXEL_FORMATS_EXT = $2000;
- WGL_DRAW_TO_WINDOW_EXT = $2001;
- WGL_DRAW_TO_BITMAP_EXT = $2002;
- WGL_ACCELERATION_EXT = $2003;
- WGL_NEED_PALETTE_EXT = $2004;
- WGL_NEED_SYSTEM_PALETTE_EXT = $2005;
- WGL_SWAP_LAYER_BUFFERS_EXT = $2006;
- WGL_SWAP_METHOD_EXT = $2007;
- WGL_NUMBER_OVERLAYS_EXT = $2008;
- WGL_NUMBER_UNDERLAYS_EXT = $2009;
- WGL_TRANSPARENT_EXT = $200A;
- WGL_TRANSPARENT_VALUE_EXT = $200B;
- WGL_SHARE_DEPTH_EXT = $200C;
- WGL_SHARE_STENCIL_EXT = $200D;
- WGL_SHARE_ACCUM_EXT = $200E;
- WGL_SUPPORT_GDI_EXT = $200F;
- WGL_SUPPORT_OPENGL_EXT = $2010;
- WGL_DOUBLE_BUFFER_EXT = $2011;
- WGL_STEREO_EXT = $2012;
- WGL_PIXEL_TYPE_EXT = $2013;
- WGL_COLOR_BITS_EXT = $2014;
- WGL_RED_BITS_EXT = $2015;
- WGL_RED_SHIFT_EXT = $2016;
- WGL_GREEN_BITS_EXT = $2017;
- WGL_GREEN_SHIFT_EXT = $2018;
- WGL_BLUE_BITS_EXT = $2019;
- WGL_BLUE_SHIFT_EXT = $201A;
- WGL_ALPHA_BITS_EXT = $201B;
- WGL_ALPHA_SHIFT_EXT = $201C;
- WGL_ACCUM_BITS_EXT = $201D;
- WGL_ACCUM_RED_BITS_EXT = $201E;
- WGL_ACCUM_GREEN_BITS_EXT = $201F;
- WGL_ACCUM_BLUE_BITS_EXT = $2020;
- WGL_ACCUM_ALPHA_BITS_EXT = $2021;
- WGL_DEPTH_BITS_EXT = $2022;
- WGL_STENCIL_BITS_EXT = $2023;
- WGL_AUX_BUFFERS_EXT = $2024;
- WGL_NO_ACCELERATION_EXT = $2025;
- WGL_GENERIC_ACCELERATION_EXT = $2026;
- WGL_FULL_ACCELERATION_EXT = $2027;
- WGL_SWAP_EXCHANGE_EXT = $2028;
- WGL_SWAP_COPY_EXT = $2029;
- WGL_SWAP_UNDEFINED_EXT = $202A;
- WGL_TYPE_RGBA_EXT = $202B;
- WGL_TYPE_COLORINDEX_EXT = $202C;
-
- // WGL_I3D_digital_video_control
- WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050;
- WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051;
- WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052;
- WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053;
-
- // WGL_I3D_gamma
- WGL_GAMMA_TABLE_SIZE_I3D = $204E;
- WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F;
-
- // WGL_I3D_genlock
- WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044;
- WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = $2045;
- WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = $2046;
- WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = $2047;
- WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048;
- WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049;
- WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A;
- WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B;
- WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C;
-
- // WGL_I3D_image_buffer
- WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $00000001;
- WGL_IMAGE_BUFFER_LOCK_I3D = $00000002;
-
- // WGL_NV_float_buffer
- WGL_FLOAT_COMPONENTS_NV = $20B0;
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1;
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2;
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4;
- WGL_TEXTURE_FLOAT_R_NV = $20B5;
- WGL_TEXTURE_FLOAT_RG_NV = $20B6;
- WGL_TEXTURE_FLOAT_RGB_NV = $20B7;
- WGL_TEXTURE_FLOAT_RGBA_NV = $20B8;
-
- // WGL_NV_render_depth_texture
- WGL_BIND_TO_TEXTURE_DEPTH_NV = $20A3;
- WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = $20A4;
- WGL_DEPTH_TEXTURE_FORMAT_NV = $20A5;
- WGL_TEXTURE_DEPTH_COMPONENT_NV = $20A6;
- WGL_DEPTH_COMPONENT_NV = $20A7;
-
- // WGL_NV_render_texture_rectangle
- WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0;
- WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1;
- WGL_TEXTURE_RECTANGLE_NV = $20A2;
-
- // WGL_NV_present_video
- WGL_NUM_VIDEO_SLOTS_NV = $20F0;
-
- // WGL_NV_video_output
- WGL_BIND_TO_VIDEO_RGB_NV = $20C0;
- WGL_BIND_TO_VIDEO_RGBA_NV = $20C1;
- WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = $20C2;
- WGL_VIDEO_OUT_COLOR_NV = $20C3;
- WGL_VIDEO_OUT_ALPHA_NV = $20C4;
- WGL_VIDEO_OUT_DEPTH_NV = $20C5;
- WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = $20C6;
- WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = $20C7;
- WGL_VIDEO_OUT_FRAME = $20C8;
- WGL_VIDEO_OUT_FIELD_1 = $20C9;
- WGL_VIDEO_OUT_FIELD_2 = $20CA;
- WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = $20CB;
- WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = $20CC;
-
- // WGL_NV_gpu_affinity
- WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = $20D0;
- WGL_ERROR_MISSING_AFFINITY_MASK_NV = $20D1;
-
- // WGL_NV_video_capture
- WGL_UNIQUE_ID_NV = $20CE;
- WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = $20CF;
-
- // WGL_NV_multisample_coverage
- WGL_COVERAGE_SAMPLES_NV = $2042;
- WGL_COLOR_SAMPLES_NV = $20B9;
-
- // WGL_EXT_create_context_es2_profile
- WGL_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
-
- // WGL_NV_DX_interop
- WGL_ACCESS_READ_ONLY_NV = $00000000;
- WGL_ACCESS_READ_WRITE_NV = $00000001;
- WGL_ACCESS_WRITE_DISCARD_NV = $00000002;
-
- // WIN_draw_range_elements
- GL_MAX_ELEMENTS_VERTICES_WIN = $80E8;
- GL_MAX_ELEMENTS_INDICES_WIN = $80E9;
-
- // GLX 1.1 and later:
- GLX_VENDOR = 1;
- GLX_VERSION = 2;
- GLX_EXTENSIONS = 3;
-
- GLX_USE_GL = 1;
- GLX_BUFFER_SIZE = 2;
- GLX_LEVEL = 3;
- GLX_RGBA = 4;
- GLX_DOUBLEBUFFER = 5;
- GLX_STEREO = 6;
- GLX_AUX_BUFFERS = 7;
- GLX_RED_SIZE = 8;
- GLX_GREEN_SIZE = 9;
- GLX_BLUE_SIZE = 10;
- GLX_ALPHA_SIZE = 11;
- GLX_DEPTH_SIZE = 12;
- GLX_STENCIL_SIZE = 13;
- GLX_ACCUM_RED_SIZE = 14;
- GLX_ACCUM_GREEN_SIZE = 15;
- GLX_ACCUM_BLUE_SIZE = 16;
- GLX_ACCUM_ALPHA_SIZE = 17;
-
- // GLX_VERSION_1_3
- GLX_WINDOW_BIT = $00000001;
- GLX_PIXMAP_BIT = $00000002;
- GLX_PBUFFER_BIT = $00000004;
- GLX_RGBA_BIT = $00000001;
- GLX_COLOR_INDEX_BIT = $00000002;
- GLX_PBUFFER_CLOBBER_MASK = $08000000;
- GLX_FRONT_LEFT_BUFFER_BIT = $00000001;
- GLX_FRONT_RIGHT_BUFFER_BIT = $00000002;
- GLX_BACK_LEFT_BUFFER_BIT = $00000004;
- GLX_BACK_RIGHT_BUFFER_BIT = $00000008;
- GLX_AUX_BUFFERS_BIT = $00000010;
- GLX_DEPTH_BUFFER_BIT = $00000020;
- GLX_STENCIL_BUFFER_BIT = $00000040;
- GLX_ACCUM_BUFFER_BIT = $00000080;
- GLX_CONFIG_CAVEAT = $20;
- GLX_X_VISUAL_TYPE = $22;
- GLX_TRANSPARENT_TYPE = $23;
- GLX_TRANSPARENT_INDEX_VALUE = $24;
- GLX_TRANSPARENT_RED_VALUE = $25;
- GLX_TRANSPARENT_GREEN_VALUE = $26;
- GLX_TRANSPARENT_BLUE_VALUE = $27;
- GLX_TRANSPARENT_ALPHA_VALUE = $28;
- GLX_DONT_CARE = $FFFFFFFF;
- GLX_NONE = $8000;
- GLX_SLOW_CONFIG = $8001;
- GLX_TRUE_COLOR = $8002;
- GLX_DIRECT_COLOR = $8003;
- GLX_PSEUDO_COLOR = $8004;
- GLX_STATIC_COLOR = $8005;
- GLX_GRAY_SCALE = $8006;
- GLX_STATIC_GRAY = $8007;
- GLX_TRANSPARENT_RGB = $8008;
- GLX_TRANSPARENT_INDEX = $8009;
- GLX_VISUAL_ID = $800B;
- GLX_SCREEN = $800C;
- GLX_NON_CONFORMANT_CONFIG = $800D;
- GLX_DRAWABLE_TYPE = $8010;
- GLX_RENDER_TYPE = $8011;
- GLX_X_RENDERABLE = $8012;
- GLX_FBCONFIG_ID = $8013;
- GLX_RGBA_TYPE = $8014;
- GLX_COLOR_INDEX_TYPE = $8015;
- GLX_MAX_PBUFFER_WIDTH = $8016;
- GLX_MAX_PBUFFER_HEIGHT = $8017;
- GLX_MAX_PBUFFER_PIXELS = $8018;
- GLX_PRESERVED_CONTENTS = $801B;
- GLX_LARGEST_PBUFFER = $801C;
- GLX_WIDTH = $801D;
- GLX_HEIGHT = $801E;
- GLX_EVENT_MASK = $801F;
- GLX_DAMAGED = $8020;
- GLX_SAVED = $8021;
- GLX_WINDOW = $8022;
- GLX_PBUFFER = $8023;
- GLX_PBUFFER_HEIGHT = $8040;
- GLX_PBUFFER_WIDTH = $8041;
-
- // GLX_VERSION_1_4
- GLX_SAMPLE_BUFFERS = 100000;
- GLX_SAMPLES = 100001;
-
- // GLX_ARB_multisample
- GLX_SAMPLE_BUFFERS_ARB = 100000;
- GLX_SAMPLES_ARB = 100001;
-
- // GLX_ARB_robustness_application_isolation
- GLX_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
-
- // GLX_ARB_fbconfig_float
- GLX_RGBA_FLOAT_TYPE_ARB = $20B9;
- GLX_RGBA_FLOAT_BIT_ARB = $00000004;
-
- // GLX_ARB_context_flush_control
- GLX_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
- GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
- GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
-
- // GLX_ARB_create_context
- GLX_CONTEXT_DEBUG_BIT_ARB = $00000001;
- GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
- GLX_CONTEXT_MAJOR_VERSION_ARB = $2091;
- GLX_CONTEXT_MINOR_VERSION_ARB = $2092;
- GLX_CONTEXT_FLAGS_ARB = $2094;
-
- // GLX_ARB_create_context_profile
- GLX_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
- GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
- GLX_CONTEXT_PROFILE_MASK_ARB = $9126;
-
- // GLX_ARB_vertex_buffer_object
- GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB = $2095;
-
- // GLX_ARB_framebuffer_sRGB
- GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20B2;
-
- // GLX_ARB_create_context_robustness
- GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
- GLX_LOSE_CONTEXT_ON_RESET_ARB = $8252;
- GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
- GLX_NO_RESET_NOTIFICATION_ARB = $8261;
-
- // GLX_EXT_visual_info
- GLX_X_VISUAL_TYPE_EXT = $22;
- GLX_TRANSPARENT_TYPE_EXT = $23;
- GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
- GLX_TRANSPARENT_RED_VALUE_EXT = $25;
- GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
- GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
- GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
- GLX_NONE_EXT = $8000;
- GLX_TRUE_COLOR_EXT = $8002;
- GLX_DIRECT_COLOR_EXT = $8003;
- GLX_PSEUDO_COLOR_EXT = $8004;
- GLX_STATIC_COLOR_EXT = $8005;
- GLX_GRAY_SCALE_EXT = $8006;
- GLX_STATIC_GRAY_EXT = $8007;
- GLX_TRANSPARENT_RGB_EXT = $8008;
- GLX_TRANSPARENT_INDEX_EXT = $8009;
-
- // GLX_EXT_visual_rating
- GLX_VISUAL_CAVEAT_EXT = $20;
- GLX_SLOW_VISUAL_EXT = $8001;
- GLX_NON_CONFORMANT_VISUAL_EXT = $800D;
- (* reuse GLX_NONE_EXT *)
-
- // GLX_EXT_import_context
- GLX_SHARE_CONTEXT_EXT = $800A;
- GLX_VISUAL_ID_EXT = $800B;
- GLX_SCREEN_EXT = $800C;
-
- // GLX_EXT_fbconfig_packed_float
- // GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
- // GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
-
- // GLX_EXT_framebuffer_sRGB
- // GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
-
- // GLX_EXT_texture_from_pixmap
- GLX_TEXTURE_1D_BIT_EXT = $00000001;
- GLX_TEXTURE_2D_BIT_EXT = $00000002;
- GLX_TEXTURE_RECTANGLE_BIT_EXT = $00000004;
- GLX_BIND_TO_TEXTURE_RGB_EXT = $20D0;
- GLX_BIND_TO_TEXTURE_RGBA_EXT = $20D1;
- GLX_BIND_TO_MIPMAP_TEXTURE_EXT = $20D2;
- GLX_BIND_TO_TEXTURE_TARGETS_EXT = $20D3;
- GLX_Y_INVERTED_EXT = $20D4;
- GLX_TEXTURE_FORMAT_EXT = $20D5;
- GLX_TEXTURE_TARGET_EXT = $20D6;
- GLX_MIPMAP_TEXTURE_EXT = $20D7;
- GLX_TEXTURE_FORMAT_NONE_EXT = $20D8;
- GLX_TEXTURE_FORMAT_RGB_EXT = $20D9;
- GLX_TEXTURE_FORMAT_RGBA_EXT = $20DA;
- GLX_TEXTURE_1D_EXT = $20DB;
- GLX_TEXTURE_2D_EXT = $20DC;
- GLX_TEXTURE_RECTANGLE_EXT = $20DD;
- GLX_FRONT_LEFT_EXT = $20DE;
- GLX_FRONT_RIGHT_EXT = $20DF;
- GLX_BACK_LEFT_EXT = $20E0;
- GLX_BACK_RIGHT_EXT = $20E1;
- GLX_FRONT_EXT = GLX_FRONT_LEFT_EXT;
- GLX_BACK_EXT = GLX_BACK_LEFT_EXT;
- GLX_AUX0_EXT = $20E2;
- GLX_AUX1_EXT = $20E3;
- GLX_AUX2_EXT = $20E4;
- GLX_AUX3_EXT = $20E5;
- GLX_AUX4_EXT = $20E6;
- GLX_AUX5_EXT = $20E7;
- GLX_AUX6_EXT = $20E8;
- GLX_AUX7_EXT = $20E9;
- GLX_AUX8_EXT = $20EA;
- GLX_AUX9_EXT = $20EB;
-
- // GLX_EXT_swap_control
- GLX_SWAP_INTERVAL_EXT = $20F1;
- GLX_MAX_SWAP_INTERVAL_EXT = $20F2;
-
- // GLX_EXT_create_context_es2_profile
- GLX_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
-
- // GL_EXT_Late_Swaps
- GLX_LATE_SWAPS_TEAR_EXT = $20F3;
-
- // GLU
- GLU_INVALID_ENUM = 100900;
- GLU_INVALID_VALUE = 100901;
- GLU_OUT_OF_MEMORY = 100902;
- GLU_INCOMPATIBLE_GL_VERSION = 100903;
- GLU_VERSION = 100800;
- GLU_EXTENSIONS = 100801;
- GLU_TRUE: ByteBool = True;
- GLU_FALSE: ByteBool = False;
- GLU_SMOOTH = 100000;
- GLU_FLAT = 100001;
- GLU_NONE = 100002;
- GLU_POINT = 100010;
- GLU_LINE = 100011;
- GLU_FILL = 100012;
- GLU_SILHOUETTE = 100013;
- GLU_OUTSIDE = 100020;
- GLU_INSIDE = 100021;
- GLU_TESS_MAX_COORD = 1.0E150;
- GLU_TESS_WINDING_RULE = 100140;
- GLU_TESS_BOUNDARY_ONLY = 100141;
- GLU_TESS_TOLERANCE = 100142;
- GLU_TESS_WINDING_ODD = 100130;
- GLU_TESS_WINDING_NONZERO = 100131;
- GLU_TESS_WINDING_POSITIVE = 100132;
- GLU_TESS_WINDING_NEGATIVE = 100133;
- GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
- GLU_TESS_BEGIN = 100100; // TGLUTessBeginProc
- GLU_TESS_VERTEX = 100101; // TGLUTessVertexProc
- GLU_TESS_END = 100102; // TGLUTessEndProc
- GLU_TESS_ERROR = 100103; // TGLUTessErrorProc
- GLU_TESS_EDGE_FLAG = 100104; // TGLUTessEdgeFlagProc
- GLU_TESS_COMBINE = 100105; // TGLUTessCombineProc
- GLU_TESS_BEGIN_DATA = 100106; // TGLUTessBeginDataProc
- GLU_TESS_VERTEX_DATA = 100107; // TGLUTessVertexDataProc
- GLU_TESS_END_DATA = 100108; // TGLUTessEndDataProc
- GLU_TESS_ERROR_DATA = 100109; // TGLUTessErrorDataProc
- GLU_TESS_EDGE_FLAG_DATA = 100110; // TGLUTessEdgeFlagDataProc
- GLU_TESS_COMBINE_DATA = 100111; // TGLUTessCombineDataProc
- GLU_TESS_ERROR1 = 100151;
- GLU_TESS_ERROR2 = 100152;
- GLU_TESS_ERROR3 = 100153;
- GLU_TESS_ERROR4 = 100154;
- GLU_TESS_ERROR5 = 100155;
- GLU_TESS_ERROR6 = 100156;
- GLU_TESS_ERROR7 = 100157;
- GLU_TESS_ERROR8 = 100158;
- GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1;
- GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2;
- GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3;
- GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4;
- GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5;
- GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6;
- GLU_AUTO_LOAD_MATRIX = 100200;
- GLU_CULLING = 100201;
- GLU_SAMPLING_TOLERANCE = 100203;
- GLU_DISPLAY_MODE = 100204;
- GLU_PARAMETRIC_TOLERANCE = 100202;
- GLU_SAMPLING_METHOD = 100205;
- GLU_U_STEP = 100206;
- GLU_V_STEP = 100207;
- GLU_PATH_LENGTH = 100215;
- GLU_PARAMETRIC_ERROR = 100216;
- GLU_DOMAIN_DISTANCE = 100217;
- GLU_MAP1_TRIM_2 = 100210;
- GLU_MAP1_TRIM_3 = 100211;
- GLU_OUTLINE_POLYGON = 100240;
- GLU_OUTLINE_PATCH = 100241;
- GLU_NURBS_ERROR1 = 100251;
- GLU_NURBS_ERROR2 = 100252;
- GLU_NURBS_ERROR3 = 100253;
- GLU_NURBS_ERROR4 = 100254;
- GLU_NURBS_ERROR5 = 100255;
- GLU_NURBS_ERROR6 = 100256;
- GLU_NURBS_ERROR7 = 100257;
- GLU_NURBS_ERROR8 = 100258;
- GLU_NURBS_ERROR9 = 100259;
- GLU_NURBS_ERROR10 = 100260;
- GLU_NURBS_ERROR11 = 100261;
- GLU_NURBS_ERROR12 = 100262;
- GLU_NURBS_ERROR13 = 100263;
- GLU_NURBS_ERROR14 = 100264;
- GLU_NURBS_ERROR15 = 100265;
- GLU_NURBS_ERROR16 = 100266;
- GLU_NURBS_ERROR17 = 100267;
- GLU_NURBS_ERROR18 = 100268;
- GLU_NURBS_ERROR19 = 100269;
- GLU_NURBS_ERROR20 = 100270;
- GLU_NURBS_ERROR21 = 100271;
- GLU_NURBS_ERROR22 = 100272;
- GLU_NURBS_ERROR23 = 100273;
- GLU_NURBS_ERROR24 = 100274;
- GLU_NURBS_ERROR25 = 100275;
- GLU_NURBS_ERROR26 = 100276;
- GLU_NURBS_ERROR27 = 100277;
- GLU_NURBS_ERROR28 = 100278;
- GLU_NURBS_ERROR29 = 100279;
- GLU_NURBS_ERROR30 = 100280;
- GLU_NURBS_ERROR31 = 100281;
- GLU_NURBS_ERROR32 = 100282;
- GLU_NURBS_ERROR33 = 100283;
- GLU_NURBS_ERROR34 = 100284;
- GLU_NURBS_ERROR35 = 100285;
- GLU_NURBS_ERROR36 = 100286;
- GLU_NURBS_ERROR37 = 100287;
- GLU_CW = 100120;
- GLU_CCW = 100121;
- GLU_INTERIOR = 100122;
- GLU_EXTERIOR = 100123;
- GLU_UNKNOWN = 100124;
- GLU_BEGIN = GLU_TESS_BEGIN;
- GLU_VERTEX = GLU_TESS_VERTEX;
- GLU_END = GLU_TESS_END;
- GLU_ERROR = GLU_TESS_ERROR;
- GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG;
-
- type
- // GL_VERSION_1_0
- TglCullFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFrontFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglHint = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLineWidth = procedure(width: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPointSize = procedure(size: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPolygonMode = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglScissor = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexParameterf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexParameteri = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClear = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearStencil = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearDepth = procedure(depth: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglStencilMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorMask = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDepthMask = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDisable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEnable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFinish = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFlush = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBlendFunc = procedure(sfactor: GLenum; dfactor: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLogicOp = procedure(opcode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglStencilFunc = procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglStencilOp = procedure(fail: GLenum; zfail: GLenum; zpass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDepthFunc = procedure(func: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPixelStoref = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPixelStorei = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReadBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReadPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetBooleanv = procedure(pname: GLenum; params: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetDoublev = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetError = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFloatv = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetIntegerv = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetString = function(name: GLenum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexImage = procedure(target: GLenum; level: GLint; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexLevelParameterfv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexLevelParameteriv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsEnabled = function(cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDepthRange = procedure(zNear: GLclampd; zFar: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglViewport = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_VERSION_1_1
- TglDrawArrays = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawElements = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPointerv = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPolygonOffset = procedure(factor: GLfloat; units: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTexImage1D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTexImage2D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindTexture = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteTextures = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenTextures = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- {$ifdef DGL_DEPRECATED}
- TglAccum = procedure(op: GLenum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglAlphaFunc = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglAreTexturesResident = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglArrayElement = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBegin = procedure(mode: GLenum); {$IFNDEF CLR}{$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}{$ENDIF}
- TglBitmap = procedure(width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCallList = procedure(list: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCallLists = procedure(n: GLsizei; _type: GLenum; const lists: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearAccum = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearIndex = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClipPlane = procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4i = procedure(red: GLint; green: GLint; blue: GLint; alpha: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4s = procedure(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4ui = procedure(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4us = procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorMaterial = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; _type: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteLists = procedure(list: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDisableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawPixels = procedure(width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEdgeFlag = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEdgeFlagPointer = procedure(stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEdgeFlagv = procedure(const flag: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEnableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEnd = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEndList = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEvalCoord1d = procedure(u: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEvalCoord1dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEvalCoord1f = procedure(u: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEvalCoord1fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEvalCoord2d = procedure(u: GLdouble; v: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEvalCoord2dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEvalCoord2f = procedure(u: GLfloat; v: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEvalCoord2fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEvalMesh1 = procedure(mode: GLenum; i1: GLint; i2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEvalMesh2 = procedure(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEvalPoint1 = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEvalPoint2 = procedure(i: GLint; j: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFeedbackBuffer = procedure(size: GLsizei; _type: GLenum; buffer: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogiv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFrustum = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenLists = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetClipPlane = procedure(plane: GLenum; equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetLightfv = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetLightiv = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMapdv = procedure(target: GLenum; query: GLenum; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMapfv = procedure(target: GLenum; query: GLenum; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMapiv = procedure(target: GLenum; query: GLenum; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMaterialfv = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMaterialiv = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPixelMapfv = procedure(map: GLenum; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPixelMapuiv = procedure(map: GLenum; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPixelMapusv = procedure(map: GLenum; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPolygonStipple = procedure(mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexEnvfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexEnviv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexGendv = procedure(coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexGenfv = procedure(coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexGeniv = procedure(coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIndexMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIndexPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIndexd = procedure(c: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIndexdv = procedure(const c: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIndexf = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIndexfv = procedure(const c: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIndexi = procedure(c: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIndexiv = procedure(const c: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIndexs = procedure(c: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIndexsv = procedure(const c: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIndexub = procedure(c: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIndexubv = procedure(const c: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglInitNames = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglInterleavedArrays = procedure(format: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsList = function(list: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsTexture = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLightModelf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLightModelfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLightModeli = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLightModeliv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLightf = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLightfv = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLighti = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLightiv = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLineStipple = procedure(factor: GLint; pattern: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglListBase = procedure(base: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLoadIdentity = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLoadMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLoadMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLoadName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMap1d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMap1f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMap2d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMap2f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapGrid1d = procedure(un: GLint; u1: GLdouble; u2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapGrid1f = procedure(un: GLint; u1: GLfloat; u2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapGrid2d = procedure(un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapGrid2f = procedure(un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMaterialf = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMaterialfv = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMateriali = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMaterialiv = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixMode = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNewList = procedure(list: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormal3b = procedure(nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormal3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormal3d = procedure(nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormal3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormal3f = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormal3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormal3i = procedure(nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormal3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormal3s = procedure(nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormal3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglOrtho = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPassThrough = procedure(token: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPixelMapfv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPixelMapuiv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPixelMapusv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPixelTransferf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPixelTransferi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPixelZoom = procedure(xfactor: GLfloat; yfactor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPolygonStipple = procedure(const mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPopAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPopClientAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPopMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPopName = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPrioritizeTextures = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPushAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPushClientAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPushMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPushName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRasterPos4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRectd = procedure(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRectdv = procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRectf = procedure(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRectfv = procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRecti = procedure(x1: GLint; y1: GLint; x2: GLint; y2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRectiv = procedure(const v1: PGLint; const v2: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRects = procedure(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRectsv = procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRenderMode = function(mode: GLenum): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRotated = procedure(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRotatef = procedure(angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglScaled = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglScalef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSelectBuffer = procedure(size: GLsizei; buffer: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglShadeModel = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord1d = procedure(s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord1dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord1f = procedure(s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord1fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord1i = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord1iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord1s = procedure(s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord1sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2d = procedure(s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2f = procedure(s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2i = procedure(s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2s = procedure(s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord3d = procedure(s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord3f = procedure(s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord3i = procedure(s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord3s = procedure(s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord4d = procedure(s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord4f = procedure(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord4i = procedure(s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord4s = procedure(s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoordPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexEnvf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexEnvfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexEnvi = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexEnviv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexGend = procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexGendv = procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexGenf = procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexGenfv = procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexGeni = procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexGeniv = procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
-
- TglTranslated = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTranslatef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- {$endif}
-
- // GL_VERSION_1_2
- TglBlendColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBlendEquation = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawRangeElements = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- {$ifdef DGL_DEPRECATED}
- TglColorTable = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorTableParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorTableParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyColorTable = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetColorTable = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetColorTableParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetColorTableParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorSubTable = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyColorSubTable = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglConvolutionParameterf = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglConvolutionParameteri = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetConvolutionFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetSeparableFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSeparableFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetHistogram = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetHistogramParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetHistogramParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMinmax = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMinmaxParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMinmaxParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglHistogram = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMinmax = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglResetHistogram = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglResetMinmax = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- {$endif}
-
- // GL_VERSION_1_3
- TglActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSampleCoverage = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetCompressedTexImage = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- {$ifdef DGL_DEPRECATED}
- TglClientActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1d = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1f = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1i = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1s = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2d = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2f = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2i = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2s = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLoadTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLoadTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- {$endif}
-
- // GL_VERSION_1_4
- TglBlendFuncSeparate = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiDrawArrays = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiDrawElements = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPointParameterf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPointParameterfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPointParameteri = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPointParameteriv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- {$ifdef DGL_DEPRECATED}
- TglFogCoordf = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogCoordfv = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogCoordd = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogCoorddv = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogCoordPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- {$endif}
-
- // GL_VERSION_1_5
- TglGenQueries = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteQueries = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsQuery = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBeginQuery = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEndQuery = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetQueryiv = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetQueryObjectiv = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetQueryObjectuiv = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindBuffer = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteBuffers = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenBuffers = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsBuffer = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBufferData = procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapBuffer = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUnmapBuffer = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetBufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetBufferPointerv = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_VERSION_2_0
- TglBlendEquationSeparate = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawBuffers = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglStencilOpSeparate = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglStencilFuncSeparate = procedure(face: GLenum; func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglStencilMaskSeparate = procedure(face: GLenum; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglAttachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindAttribLocation = procedure(programObj: GLhandle; index: GLuint; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompileShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCreateProgram = function: GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCreateShader = function(shaderType: GLenum): GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDetachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDisableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEnableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetActiveAttrib = procedure(programObj: GLhandle; index: GLuint; maxlength: GLsizei; var length: GLint; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetActiveUniform = procedure(programObj: GLhandle; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetAttachedShaders = procedure(programObj: GLhandle; MaxCount: GLsizei; var Count: GLint; shaders: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetAttribLocation = function(programObj: GLhandle; char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramiv = procedure(programObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramInfoLog = procedure(programObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetShaderiv = procedure(shaderObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetShaderInfoLog = procedure(shaderObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetShaderSource = procedure(shaderObj: GLhandle; maxlength: GLsizei; var length: GLsizei; source: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetUniformLocation = function(programObj: GLhandle; const char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetUniformfv = procedure(programObj: GLhandle; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetUniformiv = procedure(programObj: GLhandle; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribfv = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribiv = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribPointerv = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsProgram = function(programObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsShader = function(shaderObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLinkProgram = procedure(programObj: GLHandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglShaderSource = procedure(shaderObj: GLHandle; count: glsizei; const _string: PPGLChar; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUseProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1f = procedure(location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2f = procedure(location: GLint; v0, v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3f = procedure(location: GLint; v0, v1, v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4f = procedure(location: GLint; v0, v1, v2, v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1i = procedure(location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2i = procedure(location: GLint; v0, v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3i = procedure(location: GLint; v0, v1, v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4i = procedure(location: GLint; v0, v1, v2, v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglValidateProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1f = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1s = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2f = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2s = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4Nbv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4Niv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4Nsv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4Nub = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4Nubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4Nuiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4Nusv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4bv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4iv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4ubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4uiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4usv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribPointer = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_VERSION_2_1
- TglUniformMatrix2x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix3x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix2x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix4x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix3x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix4x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_VERSION_3_0
- { OpenGL 3.0 also reuses entry points from these extensions: }
- { ARB_framebuffer_object }
- { ARB_map_buffer_range }
- { ARB_vertex_array_object }
- TglColorMaski = procedure(index_: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetBooleani_v = procedure(target: GLenum; index_: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetIntegeri_v = procedure(target: GLenum; index_: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEnablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDisablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsEnabledi = function(target: GLenum; index_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBeginTransformFeedback = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEndTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindBufferRange = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindBufferBase = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTransformFeedbackVaryings = procedure(program_: GLuint; count: GLsizei; const varyings: PPGLchar; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTransformFeedbackVarying = procedure(program_: GLuint; index_: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; type_: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClampColor = procedure(targe: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBeginConditionalRender = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEndConditionalRender = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribIPointer = procedure(index_: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribIiv = procedure(index_: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribIuiv = procedure(index_: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI1i = procedure(index_: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI2i = procedure(index_: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI3i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI1ui = procedure(index_: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI2ui = procedure(index_: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI3ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI1iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI2iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI3iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI1uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI2uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI3uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4bv = procedure(index_: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4sv = procedure(index_: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4ubv = procedure(index_: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4usv = procedure(index_: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetUniformuiv = procedure(program_: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindFragDataLocation = procedure(program_: GLuint; color: GLuint; const name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFragDataLocation = function(program_: GLuint; const name: PGLChar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1ui = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2ui = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexParameterIiv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexParameterIuiv = procedure(target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexParameterIiv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexParameterIuiv = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearBufferiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearBufferuiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearBufferfv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearBufferfi = procedure(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetStringi = function(name: GLenum; index: GLuint): PGLubyte; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_VERSION_2_1
- TglEnableVertexArrayEXT = procedure(vaobj: GLuint; array_: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEnableVertexArrayAttribEXT = procedure(vaobj: GLuint; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayVertexAttribOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_VERSION_3_1
- { OpenGL 3.1 also reuses entry points from these extensions: }
- { ARB_copy_buffer }
- { ARB_uniform_buffer_object }
- TglDrawArraysInstanced = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawElementsInstanced = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexBuffer = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPrimitiveRestartIndex = procedure(index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_VERSION_3_2
- { OpenGL 3.2 also reuses entry points from these extensions: }
- { ARB_draw_elements_base_vertex }
- { ARB_provoking_vertex }
- { ARB_sync }
- { ARB_texture_multisample }
- TglGetInteger64i_v = procedure(target: GLenum; index_: GLuint; data: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetBufferParameteri64v = procedure(target: GLenum; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferTexture = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- // TglFramebufferTextureFace = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_VERSION_3_3
- { OpenGL 3.3 also reuses entry points from these extensions: }
- { ARB_blend_func_extended }
- { ARB_sampler_objects }
- { ARB_explicit_attrib_location, but it has none }
- { ARB_occlusion_query2 (no entry points) }
- { ARB_shader_bit_encoding (no entry points) }
- { ARB_texture_rgb10_a2ui (no entry points) }
- { ARB_texture_swizzle (no entry points) }
- { ARB_timer_query }
- { ARB_vertex_type_2_10_10_10_rev }
- TglVertexAttribDivisor = procedure(index: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_VERSION_4_0
- { OpenGL 4.0 also reuses entry points from these extensions: }
- { ARB_texture_query_lod (no entry points) }
- { ARB_draw_indirect }
- { ARB_gpu_shader5 (no entry points) }
- { ARB_gpu_shader_fp64 }
- { ARB_shader_subroutine }
- { ARB_tessellation_shader }
- { ARB_texture_buffer_object_rgb32 (no entry points) }
- { ARB_texture_cube_map_array (no entry points) }
- { ARB_texture_gather (no entry points) }
- { ARB_transform_feedback2 }
- { ARB_transform_feedback3 }
- TglMinSampleShading = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBlendEquationi = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBlendEquationSeparatei = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBlendFunci = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBlendFuncSeparatei = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_VERSION_4_1
- { OpenGL 4.1 also reuses entry points from these extensions: }
- { ARB_ES2_compatibility }
- { ARB_get_program_binary }
- { ARB_separate_shader_objects }
- { ARB_shader_precision (no entry points) }
- { ARB_vertex_attrib_64bit }
- { ARB_viewport_array }
-
- // GL_3DFX_tbuffer
- TglTbufferMask3DFX = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_APPLE_element_array
- TglElementPointerAPPLE = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawElementArrayAPPLE = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiDrawElementArrayAPPLE = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_APPLE_fence
- TglGenFencesAPPLE = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteFencesAPPLE = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSetFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTestFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFinishFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTestObjectAPPLE = function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFinishObjectAPPLE = procedure(_object: GLenum; name: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_APPLE_vertex_array_object
- TglBindVertexArrayAPPLE = procedure(_array: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsVertexArrayAPPLE = function(_array: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_APPLE_vertex_array_range
- TglVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFlushVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayParameteriAPPLE = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_APPLE_texture_range
- TglTextureRangeAPPLE = procedure(target: GLenum; length: GLsizei; const Pointer_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexParameterPointervAPPLE = procedure(target: GLenum; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_APPLE_vertex_program_evaluators
- TglEnableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDisableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsVertexAttribEnabledAPPLE = function(index_: GLuint; pname: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapVertexAttrib1dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapVertexAttrib1fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapVertexAttrib2dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapVertexAttrib2fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; order: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_APPLE_object_purgeable
- TglObjectPurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglObjectUnpurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetObjectParameterivAPPLE = procedure(objectType: GLenum; name: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_matrix_palette
- TglCurrentPaletteMatrixARB = procedure(index: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixIndexubvARB = procedure(size: GLint; const indices: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixIndexusvARB = procedure(size: GLint; const indices: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixIndexuivARB = procedure(size: GLint; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixIndexPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_multisample
- TglSampleCoverageARB = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_multitexture
- TglActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClientActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1dARB = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1fARB = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1iARB = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1sARB = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2iARB = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2sARB = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_point_parameters
- TglPointParameterfARB = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPointParameterfvARB = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_texture_compression
- TglCompressedTexImage3DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTexImage2DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTexImage1DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTexSubImage3DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTexSubImage2DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTexSubImage1DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetCompressedTexImageARB = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_transpose_matrix
- TglLoadTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLoadTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_vertex_blend
- TglWeightbvARB = procedure(size: GLint; const weights: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWeightsvARB = procedure(size: GLint; const weights: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWeightivARB = procedure(size: GLint; const weights: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWeightfvARB = procedure(size: GLint; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWeightdvARB = procedure(size: GLint; const weights: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWeightubvARB = procedure(size: GLint; const weights: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWeightusvARB = procedure(size: GLint; const weights: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWeightuivARB = procedure(size: GLint; const weights: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWeightPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexBlendARB = procedure(count: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_vertex_buffer_object
- TglBindBufferARB = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteBuffersARB = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenBuffersARB = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsBufferARB = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBufferDataARB = procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapBufferARB = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUnmapBufferARB = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetBufferParameterivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetBufferPointervARB = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_vertex_program
- TglVertexAttrib1dARB = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1fARB = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1sARB = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2sARB = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4NbvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4NivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4NsvARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4NubARB = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4NubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4NuivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4NusvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4bvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4ivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4ubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4uivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4usvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribPointerARB = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEnableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDisableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramStringARB = procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindProgramARB = procedure(target: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteProgramsARB = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenProgramsARB = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramEnvParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramEnvParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramEnvParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramEnvParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramLocalParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramLocalParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramLocalParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramLocalParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramEnvParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramEnvParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramLocalParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramLocalParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramStringARB = procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribdvARB = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribfvARB = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribivARB = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribPointervARB = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsProgramARB = function(_program: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_window_pos
- TglWindowPos2dARB = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2fARB = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2iARB = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2sARB = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3dARB = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3fARB = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3iARB = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3sARB = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_draw_buffers
- TglDrawBuffersARB = procedure(n: GLsizei; bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_color_buffer_float
- TglClampColorARB = procedure(target: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_vertex_shader
- TglGetActiveAttribARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetAttribLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindAttribLocationARB = procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_shader_objects
- TglDeleteObjectARB = procedure(Obj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetHandleARB = function(pname: GlEnum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDetachObjectARB = procedure(container, attached: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCreateShaderObjectARB = function(shaderType: glenum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglShaderSourceARB = procedure(shaderObj: GLHandleARB; count: glsizei; const _string: PPGLCharARB; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompileShaderARB = procedure(shaderObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCreateProgramObjectARB = function: GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglAttachObjectARB = procedure(programObj, shaderObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLinkProgramARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUseProgramObjectARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglValidateProgramARB = procedure(programObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1fARB = procedure(location: glint; v0: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2fARB = procedure(location: glint; v0, v1: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3fARB = procedure(location: glint; v0, v1, v2: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4fARB = procedure(location: glint; v0, v1, v2, v3: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1iARB = procedure(location: glint; v0: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2iARB = procedure(location: glint; v0, v1: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3iARB = procedure(location: glint; v0, v1, v2: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4iARB = procedure(location: glint; v0, v1, v2, v3: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix2fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix3fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix4fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetObjectParameterfvARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetObjectParameterivARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetInfoLogARB = procedure(shaderObj: GLHandleARB; maxLength: glsizei; var length: glint; infoLog: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetAttachedObjectsARB = procedure(programobj: GLhandleARB; maxCount: GLsizei; var count: GLsizei; objects: PGLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetUniformLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetActiveUniformARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetUniformfvARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetUniformivARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetShaderSourceARB = procedure(shader: GLhandleARB; maxLength: GLsizei; var length: GLsizei; source: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_Occlusion_Query
- TglGenQueriesARB = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteQueriesARB = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsQueryARB = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBeginQueryARB = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEndQueryARB = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetQueryivARB = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetQueryObjectivARB = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetQueryObjectuivARB = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_draw_instanced
- TglDrawArraysInstancedARB = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawElementsInstancedARB = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_framebuffer_object
- TglIsRenderbuffer = function(renderbuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindRenderbuffer = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteRenderbuffers = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenRenderbuffers = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRenderbufferStorage = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetRenderbufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsFramebuffer = function(framebuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindFramebuffer = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteFramebuffers = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenFramebuffers = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCheckFramebufferStatus = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferTexture1D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferTexture2D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferTexture3D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferRenderbuffer = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFramebufferAttachmentParameteriv = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenerateMipmap = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBlitFramebuffer = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRenderbufferStorageMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferTextureLayer = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_geometry_shader4
- TglProgramParameteriARB = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferTextureARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferTextureLayerARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferTextureFaceARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_instanced_arrays
- TglVertexAttribDivisorARB = procedure(index_: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_map_buffer_range
- TglMapBufferRange = function(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFlushMappedBufferRange = procedure(target: GLenum; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_texture_buffer_object
- TglTexBufferARB = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_vertex_array_object
- TglBindVertexArray = procedure(array_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteVertexArrays = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenVertexArrays = procedure(n: GLsizei; arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsVertexArray = function(array_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_uniform_buffer_object
- TglGetUniformIndices = procedure(program_: GLuint; uniformCount: GLsizei; const uniformNames: PPGLchar; uniformIndices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetActiveUniformsiv = procedure(program_: GLuint; uniformCount: GLsizei; const uniformIndices: PGLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetActiveUniformName = procedure(program_: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetUniformBlockIndex = function(program_: GLuint; const uniformBlockName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetActiveUniformBlockiv = procedure(program_: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetActiveUniformBlockName = procedure(program_: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformBlockBinding = procedure(program_: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_copy_buffer
- TglCopyBufferSubData = procedure(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_draw_elements_base_vertex
- TglDrawElementsBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawRangeElementsBaseVertex = procedure(mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawElementsInstancedBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiDrawElementsBaseVertex = procedure(mode: GLenum; const count: PGLsizei; type_: GLenum; const indices: PPGLvoid; primcount: GLsizei; const basevertex: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_provoking_vertex
- TglProvokingVertex = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_sync
- TglFenceSync = function(condition: GLenum; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsSync = function(sync: GLsync): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteSync = procedure(sync: GLsync); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClientWaitSync = function(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWaitSync = procedure(sync: GLsync; flags: GLbitfield; timeout: GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetInteger64v = procedure(pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetSynciv = procedure(sync: GLsync; pname: GLenum; butSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_texture_multisample
- TglTexImage2DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexImage3DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMultisamplefv = procedure(pname: GLenum; index_: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSampleMaski = procedure(index_: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_draw_buffers_blend
- TglBlendEquationiARB = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBlendEquationSeparateiARB = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBlendFunciARB = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBlendFuncSeparateiARB = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_sample_shading
- TglMinSampleShadingARB = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_shading_language_include
- TglNamedStringARB = procedure(type_: GLenum; namelen: GLint; const name: PGLchar; stringlen: GLint; const string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteNamedStringARB = procedure(namelen: GLint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompileShaderIncludeARB = procedure (shader: GLuint; count: GLsizei; const path: PPGLchar; const length: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsNamedStringARB = function(namelen: GLint; const name: PGLchar): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedStringARB = procedure(namelen: GLint; const name: PGLchar; bufSize: GLsizei; stringlen: GLint; string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedStringivARB = procedure(namelen: GLint; const name: PGLchar; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_blend_func_extended
- TglBindFragDataLocationIndexed = procedure(program_: GLuint; colorNumber: GLuint; index: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFragDataIndex = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_sampler_objects
- TglGenSamplers = procedure(count: GLsizei; samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteSamplers = procedure(count: GLsizei; const samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsSampler = function(sampler: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindSampler = procedure(unit_: GLuint; sampler: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSamplerParameteri = procedure(sampler: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSamplerParameterf = procedure(sampler: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_timer_query
- TglQueryCounter = procedure(id: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetQueryObjecti64v = procedure(id: GLuint; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetQueryObjectui64v = procedure(id: GLuint; pname: GLenum; params: PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_vertex_type_2_10_10_10_rev
- TglVertexP2ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexP2uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexP3ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexP3uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexP4ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexP4uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoordP1ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoordP1uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoordP2ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoordP2uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoordP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoordP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoordP4ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoordP4uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoordP1ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoordP1uiv = procedure(texture: GLenum; type_: GLenum; const coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoordP2ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoordP2uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoordP3ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoordP3uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoordP4ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoordP4uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorP4ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorP4uiv = procedure(type_: GLenum; const color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribP1ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribP1uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribP2ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribP2uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribP3ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribP3uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribP4ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribP4uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_draw_indirect
- TglDrawArraysIndirect = procedure(mode: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawElementsIndirect = procedure(mode: GLenum; type_: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_gpu_shader_fp64
- TglUniform1d = procedure(location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2d = procedure(location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix2x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix2x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix3x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix3x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix4x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformMatrix4x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetUniformdv = procedure(program_: GLuint; location: GLint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_shader_subroutine
- TglGetSubroutineUniformLocation = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetSubroutineIndex = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetActiveSubroutineUniformiv = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetActiveSubroutineUniformName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetActiveSubroutineName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformSubroutinesuiv = procedure(shadertype: GLenum; count: GLsizei; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetUniformSubroutineuiv = procedure(shadertype: GLenum; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramStageiv = procedure(program_: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_tessellation_shader
- TglPatchParameteri = procedure(pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPatchParameterfv = procedure(pname: GLenum; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_transform_feedback2
- TglBindTransformFeedback = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteTransformFeedbacks = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenTransformFeedbacks = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsTransformFeedback = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPauseTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglResumeTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawTransformFeedback = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_transform_feedback3
- TglDrawTransformFeedbackStream = procedure(mode: GLenum; id: GLuint; stream: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBeginQueryIndexed = procedure(target: GLenum; index: GLuint; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEndQueryIndexed = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetQueryIndexediv = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_ES2_compatibility
- TglReleaseShaderCompiler = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglShaderBinary = procedure(count: GLsizei; const shaders: PGLuint; binaryformat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetShaderPrecisionFormat = procedure(shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDepthRangef = procedure(n: GLclampf; f: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearDepthf = procedure(d: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_get_program_binary
- TglGetProgramBinary = procedure(program_: GLuint; bufSize: GLsizei; length: PGLsizei; binaryFormat: PGLenum; binary: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramBinary = procedure(program_: GLuint; binaryFormat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramParameteri = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_separate_shader_objects
- TglUseProgramStages = procedure(pipeline: GLuint; stages: GLbitfield; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglActiveShaderProgram = procedure(pipeline: GLuint; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCreateShaderProgramv = function(type_: GLenum; count: GLsizei; const strings: PPGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteProgramPipelines = procedure(n: GLsizei; const pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenProgramPipelines = procedure(n: GLsizei; pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsProgramPipeline = function(pipeline: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramPipelineiv = procedure(pipeline: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1i = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1f = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1d = procedure(program_: GLuint; location: GLint; v0: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1ui = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix2x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix3x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix2x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix4x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix3x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix4x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix2x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix3x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix2x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix4x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix3x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix4x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglValidateProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramPipelineInfoLog = procedure(pipeline: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_vertex_attrib_64bit
- TglVertexAttribL1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribLPointer = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribLdv = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_viewport_array
- TglViewportArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglViewportIndexedf = procedure(index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglViewportIndexedfv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglScissorArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglScissorIndexed = procedure(index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglScissorIndexedv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDepthRangeArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDepthRangeIndexed = procedure(index: GLuint; n: GLclampd; f: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFloati_v = procedure(target: GLenum; index: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetDoublei_v = procedure(target: GLenum; index: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL 4.2
-
- // GL_ARB_base_instance
- TglDrawArraysInstancedBaseInstance = procedure(mode : GLenum; first : GLint; count :GLsizei; primcount : GLsizei; baseinstance : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawElementsInstancedBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount : GLsizei; baseinstance : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawElementsInstancedBaseVertexBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount :GLsizei; basevertex : GLint; baseinstance : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_transform_feedback_instanced
- TglDrawTransformFeedbackInstanced = procedure(mode : GLenum; id : GLuint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawTransformFeedbackStreamInstanced = procedure(mode : GLenum; id : GLUInt; stream : GLUint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_internalformat_query
- TglGetInternalformativ = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_shader_atomic_counters
- TglGetActiveAtomicCounterBufferiv = procedure(_program : GLuint; bufferIndex : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- /// GL_ARB_shader_image_load_store
- TglBindImageTexture = procedure(_unit : GLuint; texture : GLuint; level :GLint; layered : GLboolean; layer : GLint; access : GLenum; format : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMemoryBarrier = procedure(barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_texture_storage
- TglTexStorage1D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexStorage2D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexStorage3D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureStorage1DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureStorage2DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureStorage3DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
-
- // GL 4.3
-
- // GL_KHR_debug
- TglDebugMessageControl = procedure(source : GLenum; type_ : GLenum; severity : TGLenum; count : GLsizei; const ids : PGLUInt; enabled : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDebugMessageInsert = procedure(source : GLenum; type_ : GLenum; id : GLuint; sverity : GLenum; length : GLsizei; const buf : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDebugMessageCallback = procedure(callback : TGLDEBUGPROC; const userParam : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetDebugMessageLog = function(count : GLuint; bufsize : GLsizei; sources : PGLenum; types : PGLenum; ids : PGLuint; sverities : PGLenum; lengths : PGLSizei; messagelog : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPushDebugGroup = procedure(source : GLenum; id : GLuint; length : GLsizei; const message_ : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPopDebugGroup = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglObjectLabel = procedure(identifier : GLenum; name : GLuint; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetObjectLabel = procedure(identifier : GLenum; name : GLuint; bufsize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglObjectPtrLabel = procedure(const ptr : Pointer; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetObjectPtrLabel = procedure(const ptr : Pointer; bufSize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_clear_buffer_object
- TglClearBufferData = procedure(target : GLenum; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearBufferSubData = procedure(target : GLenum; internalformat : GLenum; offset : GLintptr; size : GLsizeiptr; format : GLenum; type_ : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearNamedBufferDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearNamedBufferSubDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLenum; type_ : GLenum; offset : GLsizeiptr; size : GLsizeiptr; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_compute_shader
- TglDispatchCompute = procedure(num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDispatchComputeIndirect = procedure(indirect : GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_copy_image
- TglCopyImageSubData = procedure(srcName : GLUInt; srcTarget : GLenum; srcLevel : GLint; srcX : GLint; srcY : GLint; srcZ : GLint; dstName : GLUInt; dstTarget : GLEnum; dstLevel : GLInt; dstX : GLInt; dstY : GLint; dstZ : GLint; srcWidth : GLsizei; srcHeight : GLsizei; srcDepth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_debug_group
- // ARB_debug_group reuses entry points from KHR_debug
-
- // GL_ARB_debug_label
- // ARB_debug_label reuses entry points from KHR_debug
-
- // GL_ARB_debug_output2
-
- // GL_ARB_ES3_compatibility
-
- // GL_ARB_explicit_uniform_location
-
- // GL_ARB_fragment_layer_viewport
-
- // GL_ARB_framebuffer_no_attachments
- TglFramebufferParameteri = procedure(target : GLenum; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFramebufferParameteriv = procedure(target : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedFramebufferParameteriEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedFramebufferParameterivEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_internalformat_query2
- TglGetInternalformati64v = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_invalidate_subdata
- TglInvalidateTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglInvalidateTexImage = procedure(texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglInvalidateBufferSubData = procedure(buffer : GLuint; offset : GLintptr; length : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglInvalidateBufferData = procedure(buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglInvalidateFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglInvalidateSubFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_multi_draw_indirect
- TglMultiDrawArraysIndirect = procedure(mode : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiDrawElementsIndirect = procedure(mode : GLenum; type_ : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_program_interface_query
- TglGetProgramInterfaceiv = procedure(program_ : GLUInt;programInterface : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramResourceIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramResourceName = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; bufSize : GLsizei; length : PGLsizei; name : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramResourceiv = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; propCount : GLsizei; const props : PGLenum; bufSize : GLsizei; length : PGLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramResourceLocation = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramResourceLocationIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_robust_buffer_access_behavior
-
- // GL_ARB_shader_image_size
-
- // GL_ARB_shader_storage_buffer_object
- TglShaderStorageBlockBinding = procedure(program_ : GLuint; storageBlockIndex : GLuint; storageBlockBinding : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_stencil_texturing
-
- // GL_ARB_texture_buffer_range
- TglTexBufferRange = procedure(target : GLenum; internalformat : GLenum; buffer : GLuint; offset :GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureBufferRangeEXT = procedure(texture : GLuint; target : GLenum; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_texture_query_levels
-
- // GL_ARB_texture_storage_multisample
- TglTexStorage2DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexStorage3DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureStorage2DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureStorage3DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL 4.4
-
- TglBufferStorage = procedure(target : GLenum; size : GLsizeiptr; const data : pointer; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearTexImage = procedure(texture : GLuint; level : GLint; format : GLenum; _type : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; const Data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindBuffersBase = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindBuffersRange = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : GLintptr; const sizes : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindSamplers = procedure(first : GLuint; count : GLsizei; const samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindImageTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindVertexBuffers = procedure(first : GLuint; count : GLsizei; const buffers : GLuint; const offsets : GLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexPageCommitmentARB = procedure(target : glenum; level : glint; xoffset : glint; yoffset : glint; zoffset : glint; width : glsizei; height : glsizei; depth : glsizei; resident : glboolean); {$IFDEF DGL_WIN} stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL 4.5
- TglClipControl = procedure(origin : GLenum; depth : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCreateTransformFeedbacks = procedure(n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTransformFeedbackBufferBase = procedure (xfb : GLuint; index : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTransformFeedbackBufferRange = procedure (xfb : GLuint; index : GLuint; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTransformFeedbackiv = procedure (xfb : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTransformFeedbacki_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTransformFeedbacki64_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCreateBuffers = procedure (n : GLsizei; buffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedBufferStorage = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedBufferData = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; usage : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyNamedBufferSubData = procedure (readBuffer : GLuint; writeBuffer : GLuint; readOffset : GLintptr; writeOffset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearNamedBufferData = procedure (buffer : GLuint; internalformat : GLenum; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearNamedBufferSubData = procedure (buffer : GLuint; internalformat : GLenum; offset : GLintptr; size : GLsizei; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapNamedBuffer = function(buffer : GLuint; access : GLenum) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapNamedBufferRange = function(buffer : GLuint; offset : GLintptr; length : GLsizei; access : GLbitfield) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUnmapNamedBuffer = function(buffer : GLuint) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFlushMappedNamedBufferRange = procedure (buffer : GLuint; offset : GLintptr; length : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedBufferParameteriv = procedure (buffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedBufferParameteri64v = procedure (buffer : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedBufferPointerv = procedure (buffer : GLuint; pname : GLenum; params : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCreateFramebuffers = procedure (n : GLsizei; framebuffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedFramebufferRenderbuffer = procedure (framebuffer : GLuint; attachment : GLenum ; renderbuffertarget : GLEnum; renderbuffer : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedFramebufferParameteri = procedure (framebuffer : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedFramebufferTexture = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedFramebufferTextureLayer = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint; layer : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedFramebufferDrawBuffer = procedure (framebuffer : GLuint; buf : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedFramebufferDrawBuffers = procedure (framebuffer : GLuint; n : GLsizei; bufs : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedFramebufferReadBuffer = procedure (framebuffer : GLuint; src : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglInvalidateNamedFramebufferData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglInvalidateNamedFramebufferSubData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearNamedFramebufferiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearNamedFramebufferuiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearNamedFramebufferfv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearNamedFramebufferfi = procedure (framebuffer : GLuint; buffer : GLenum; const depth : GLfloat; stencil : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBlitNamedFramebuffer = procedure (readFramebuffer : GLuint; drawFramebuffer : GLuint; srcX0 : GLint; srcY0 : GLint; srcX1 : GLint; srcY1 : GLint; dstX0 : GLint; dstY0 : GLint; dstX1 : GLint; dstY1 : GLint ; mask : GLbitfield; filter : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCheckNamedFramebufferStatus = function(framebuffer : GLuint; target : GLenum) : GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedFramebufferParameteriv = procedure (framebuffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedFramebufferAttachmentParameteriv = procedure (framebuffer : GLuint; attachment : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCreateRenderbuffers = procedure (n : GLsizei; renderbuffers : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedRenderbufferStorage = procedure (renderbuffer : GLUInt; internalformat : GLenum ; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedRenderbufferStorageMultisample = procedure (renderbuffer : GLUInt; samples : GLSizei; internalformat : GLenum ; width : GLSizei; height : GLSizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedRenderbufferParameteriv = procedure (renderbuffer : GLUInt; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCreateTextures = procedure (target : GLenum ; n : GLsizei; textures : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureBuffer = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureBufferRange = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureStorage1D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureStorage2D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureStorage3D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureStorage2DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureStorage3DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; mageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTextureSubImage1D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; x : GLint; y : GLint; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTextureSubImage2D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTextureSubImage3D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureParameterf = procedure (texture : GLuint; pname : GLenum; param : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureParameterfv = procedure (texture : GLuint; pname : GLenum; const param : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureParameteri = procedure (texture : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; const params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; const params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureParameteriv = procedure (texture : GLuint; pname : GLenum; const param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenerateTextureMipmap = procedure(texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindTextureUnit = procedure (_unit : GLuint; texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureImage = procedure (texture : GLuint; level : GLint ; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetCompressedTextureImage = procedure (texture : GLuint; level : GLint; bufSize : GLSizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureLevelParameterfv = procedure (texture : GLuint; level : GLint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureLevelParameteriv = procedure (texture : GLuint; level : GLint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureParameterfv = procedure (texture : GLuint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; params : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureParameteriv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCreateVertexArrays = procedure (n : GLsizei; arrays : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDisableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEnableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayElementBuffer = procedure (vaobj : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayVertexBuffer = procedure (vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayVertexBuffers = procedure (vaobj : GLuint; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : PGLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayAttribBinding = procedure (vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayAttribFormat = procedure(vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; normalized : GLboolean; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayAttribIFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayAttribLFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayBindingDivisor = procedure (vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexArrayiv = procedure (vaobj : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexArrayIndexediv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexArrayIndexed64iv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCreateSamplers = procedure (n : GLsizei; samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCreateProgramPipelines = procedure (n : GLsizei; pipelines : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCreateQueries = procedure (target : GLenum; n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMemoryBarrierByRegion = procedure (barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetCompressedTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetGraphicsResetStatus = function : GLEnum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnCompressedTexImage = procedure (target : GLenum; lod : GLint; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnTexImage = procedure (target : GLenum; level : GLint; format : GLenum; _type : GLenum; bufSize : GLSizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnUniformdv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnUniformfv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnUniformiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnUniformuiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReadnPixels = procedure (x : GLint; y : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnMapdv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnMapfv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnMapiv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnPixelMapfv = procedure (map : GLenum; bufSize : GLsizei; values : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnPixelMapuiv = procedure (map : GLenum; bufSize : GLsizei; values : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnPixelMapusv = procedure (map : GLenum; bufSize : GLsizei; values : PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnPolygonStipple = procedure (bufSize : GLsizei; pattern : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnColorTable = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; table : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnConvolutionFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; image : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnSeparableFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; rowBufSize : GLsizei; row : PGLvoid; columnBufSize : GLsizei; column : PGLvoid; span : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnHistogram = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnMinmax = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureBarrier = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_sparse_buffer
- TglBufferPageCommitmentARB = procedure (target : GLenum; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedBufferPageCommitmentEXT = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedBufferPageCommitmentARB = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_KHR_blend_equation_advanced
- TglBlendBarrierKHR = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_texture_view
- TglTextureView = procedure(texture : GLuint; target : GLenum; origtexture : GLuint; internalformat : GLenum; minlevel : GLuint; numlevels : GLuint; minlayer : GLuint; numlayers : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_vertex_attrib_binding
- TglBindVertexBuffer = procedure(bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribIFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribLFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribBinding = procedure(attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexBindingDivisor = procedure(bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayBindVertexBufferEXT = procedure(vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayVertexAttribFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayVertexAttribIFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayVertexAttribLFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayVertexAttribBindingEXT = procedure(vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayVertexBindingDivisorEXT = procedure(vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_robustness_isolation
-
- //
-
- // GL_ARB_cl_event
- TglCreateSyncFromCLeventARB = function(context: p_cl_context; event: p_cl_event; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_debug_output
- TglDebugMessageControlARB = procedure(source: GLenum; type_: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDebugMessageInsertARB = procedure(source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDebugMessageCallbackARB = procedure(callback: TglDebugProcARB; const userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetDebugMessageLogARB = function(count: GLuint; bufsize: GLsizei; sources: PGLenum; types: PGLenum; ids: PGLuint; severities: PGLenum; lengths: PGLsizei; messageLog: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_robustness
- TglGetGraphicsResetStatusARB = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnMapdvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnMapfvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnMapivARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnPixelMapfvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnPixelMapuivARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnPixelMapusvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnPolygonStippleARB = procedure(bufSize: GLsizei; pattern: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnColorTableARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnConvolutionFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnSeparableFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; rowBufSize: GLsizei; row: PGLvoid; columnBufSize: GLsizei; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnHistogramARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnMinmaxARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnTexImageARB = procedure(target: GLenum; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReadnPixelsARB = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnCompressedTexImageARB = procedure(target: GLenum; lod: GLint; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnUniformfvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnUniformivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnUniformuivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetnUniformdvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ATI_draw_buffers
- TglDrawBuffersATI = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ATI_element_array
- TglElementPointerATI = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawElementArrayATI = procedure(mode: GLenum; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawRangeElementArrayATI = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ATI_envmap_bumpmap
- TglTexBumpParameterivATI = procedure(pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexBumpParameterfvATI = procedure(pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexBumpParameterivATI = procedure(pname: GLenum; param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexBumpParameterfvATI = procedure(pname: GLenum; param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ATI_fragment_shader
- TglGenFragmentShadersATI = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBeginFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEndFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPassTexCoordATI = procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSampleMapATI = procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglAlphaFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglAlphaFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglAlphaFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSetFragmentShaderConstantATI = procedure(dst: GLuint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ATI_map_object_buffer
- TglMapObjectBufferATI = function(buffer: GLuint): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUnmapObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ATI_pn_triangles
- TglPNTrianglesiATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPNTrianglesfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ATI_separate_stencil
- TglStencilOpSeparateATI = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglStencilFuncSeparateATI = procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ATI_vertex_array_object
- TglNewObjectBufferATI = function(size: GLsizei; const _pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsObjectBufferATI = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUpdateObjectBufferATI = procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const _pointer: PGLvoid; preserve: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetObjectBufferfvATI = procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetObjectBufferivATI = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFreeObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglArrayObjectATI = procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetArrayObjectfvATI = procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetArrayObjectivATI = procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVariantArrayObjectATI = procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVariantArrayObjectfvATI = procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVariantArrayObjectivATI = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ATI_vertex_attrib_array_object
- TglVertexAttribArrayObjectATI = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribArrayObjectfvATI = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribArrayObjectivATI = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ATI_vertex_streams
- TglVertexStream1sATI = procedure(stream: GLenum; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream1svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream1iATI = procedure(stream: GLenum; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream1ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream1fATI = procedure(stream: GLenum; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream1fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream1dATI = procedure(stream: GLenum; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream1dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream2sATI = procedure(stream: GLenum; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream2svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream2iATI = procedure(stream: GLenum; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream2ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream2fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream2fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream2dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream2dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream3sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream3iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream3fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream3dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream4sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream4svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream4iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream4ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream4fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream4fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream4dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexStream4dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalStream3bATI = procedure(stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalStream3bvATI = procedure(stream: GLenum; const coords: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalStream3sATI = procedure(stream: GLenum; nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalStream3iATI = procedure(stream: GLenum; nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalStream3fATI = procedure(stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalStream3dATI = procedure(stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClientActiveVertexStreamATI = procedure(stream: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexBlendEnviATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexBlendEnvfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_AMD_performance_monitor
- TglGetPerfMonitorGroupsAMD = procedure(numGroups: PGLint; groupsSize: GLsizei; groups: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPerfMonitorCountersAMD = procedure(group: GLuint; numCounters: PGLint; maxActiveCouters: PGLint; counterSize: GLsizei; counters: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPerfMonitorGroupStringAMD = procedure(group: GLuint; bufSize: GLsizei; length: PGLsizei; groupString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPerfMonitorCounterStringAMD = procedure(group: GLuint; counter: GLuint; bufSize: GLsizei; length: PGLsizei; counterString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPerfMonitorCounterInfoAMD = procedure(group: GLuint; counter: GLuint; pname: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenPerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeletePerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSelectPerfMonitorCountersAMD = procedure(monitor: GLuint; enable: GLboolean; group: GLuint; numCounters: GLint; counterList: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBeginPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEndPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPerfMonitorCounterDataAMD = procedure(monitor: GLuint; pname: GLenum; dataSize: GLsizei; data: PGLuint; bytesWritten: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_AMD_vertex_shader_tesselator
- TglTessellationFactorAMD = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTessellationModeAMD = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_AMD_draw_buffers_blend
- TglBlendFuncIndexedAMD = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBlendFuncSeparateIndexedAMD = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBlendEquationIndexedAMD = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBlendEquationSeparateIndexedAMD = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_AMD_name_gen_delete
- TglGenNamesAMD = procedure(identifier: GLenum; num: GLuint; names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteNamesAMD = procedure(identifier: GLenum; num: GLuint; const names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsNameAMD = function(identifier: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_AMD_debug_output
- TglDebugMessageEnableAMD = procedure(category: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDebugMessageInsertAMD = procedure(category: GLenum; severity: GLenum; id: GLuint; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDebugMessageCallbackAMD = procedure(callback: TGLDebugProcAMD; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetDebugMessageLogAMD = function(count: GLuint; bufsize: GLsizei; categories: PGLenum; severities: PGLuint; ids: PGLuint; lengths: PGLsizei; message: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_blend_color
- TglBlendColorEXT = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_blend_func_separate
- TglBlendFuncSeparateEXT = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_blend_minmax
- TglBlendEquationEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_color_subtable
- TglColorSubTableEXT = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyColorSubTableEXT = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_compiled_vertex_array
- TglLockArraysEXT = procedure(first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUnlockArraysEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_convolution
- TglConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglConvolutionParameterfEXT = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglConvolutionParameteriEXT = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetConvolutionFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetSeparableFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSeparableFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_coordinate_frame
- TglTangent3bEXT = procedure(tx: GLbyte; ty: GLbyte; tz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTangent3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTangent3dEXT = procedure(tx: GLdouble; ty: GLdouble; tz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTangent3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTangent3fEXT = procedure(tx: GLfloat; ty: GLfloat; tz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTangent3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTangent3iEXT = procedure(tx: GLint; ty: GLint; tz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTangent3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTangent3sEXT = procedure(tx: GLshort; ty: GLshort; tz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTangent3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBinormal3bEXT = procedure(bx: GLbyte; by: GLbyte; bz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBinormal3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBinormal3dEXT = procedure(bx: GLdouble; by: GLdouble; bz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBinormal3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBinormal3fEXT = procedure(bx: GLfloat; by: GLfloat; bz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBinormal3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBinormal3iEXT = procedure(bx: GLint; by: GLint; bz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBinormal3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBinormal3sEXT = procedure(bx: GLshort; by: GLshort; bz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBinormal3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTangentPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBinormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_copy_texture
- TglCopyTexImage1DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTexImage2DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_cull_vertex
- TglCullParameterdvEXT = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCullParameterfvEXT = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_draw_range_elements
- TglDrawRangeElementsEXT = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_fog_coord
- TglFogCoordfEXT = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogCoordfvEXT = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogCoorddEXT = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogCoorddvEXT = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogCoordPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_framebuffer_object
- TglIsRenderbufferEXT = function(renderbuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindRenderbufferEXT = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteRenderbuffersEXT = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenRenderbuffersEXT = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRenderbufferStorageEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetRenderbufferParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsFramebufferEXT = function(framebuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindFramebufferEXT = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteFramebuffersEXT = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenFramebuffersEXT = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCheckFramebufferStatusEXT = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferTexture1DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferTexture2DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferTexture3DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferRenderbufferEXT = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFramebufferAttachmentParameterivEXT = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenerateMipmapEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_histogram
- TglGetHistogramEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetHistogramParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetHistogramParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMinmaxEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMinmaxParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMinmaxParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglHistogramEXT = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMinmaxEXT = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglResetHistogramEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglResetMinmaxEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_index_func
- TglIndexFuncEXT = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_index_material
- TglIndexMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_light_texture
- TglApplyTextureEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureLightEXT = procedure(pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_multi_draw_arrays
- TglMultiDrawArraysEXT = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiDrawElementsEXT = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_multisample
- TglSampleMaskEXT = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSamplePatternEXT = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_paletted_texture
- TglColorTableEXT = procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetColorTableEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetColorTableParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetColorTableParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_pixel_transform
- TglPixelTransformParameteriEXT = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPixelTransformParameterfEXT = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPixelTransformParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPixelTransformParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_point_parameters
- TglPointParameterfEXT = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPointParameterfvEXT = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_polygon_offset
- TglPolygonOffsetEXT = procedure(factor: GLfloat; bias: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_secondary_color
- TglSecondaryColor3bEXT = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3dEXT = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3fEXT = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3iEXT = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3sEXT = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3ubEXT = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3ubvEXT = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3uiEXT = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3uivEXT = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3usEXT = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3usvEXT = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_stencil_two_side
- TglActiveStencilFaceEXT = procedure(face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_subtexture
- TglTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_texture3D
- TglTexImage3DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_texture_object
- TglAreTexturesResidentEXT = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindTextureEXT = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteTexturesEXT = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenTexturesEXT = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsTextureEXT = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPrioritizeTexturesEXT = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_texture_perturb_normal
- TglTextureNormalEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_vertex_array
- TglArrayElementEXT = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawArraysEXT = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEdgeFlagPointerEXT = procedure(stride: GLsizei; count: GLsizei; const _pointer: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPointervEXT = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIndexPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoordPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_vertex_shader
- TglBeginVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEndVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenVertexShadersEXT = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglShaderOp1EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglShaderOp2EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglShaderOp3EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSwizzleEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWriteMaskEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglInsertComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglExtractComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenSymbolsEXT = function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSetInvariantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSetLocalConstantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVariantbvEXT = procedure(id: GLuint; const addr: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVariantsvEXT = procedure(id: GLuint; const addr: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVariantivEXT = procedure(id: GLuint; const addr: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVariantfvEXT = procedure(id: GLuint; const addr: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVariantdvEXT = procedure(id: GLuint; const addr: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVariantubvEXT = procedure(id: GLuint; const addr: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVariantusvEXT = procedure(id: GLuint; const addr: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVariantuivEXT = procedure(id: GLuint; const addr: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVariantPointerEXT = procedure(id: GLuint; _type: GLenum; stride: GLuint; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEnableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDisableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindLightParameterEXT = function(light: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindMaterialParameterEXT = function(face: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindTexGenParameterEXT = function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindTextureUnitParameterEXT = function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindParameterEXT = function(value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsVariantEnabledEXT = function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVariantPointervEXT = procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetInvariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetInvariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetInvariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetLocalConstantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetLocalConstantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetLocalConstantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_vertex_weighting
- TglVertexWeightfEXT = procedure(weight: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexWeightfvEXT = procedure(const weight: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexWeightPointerEXT = procedure(size: GLsizei; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_stencil_clear_tag
- TglStencilClearTagEXT = procedure(stencilTagBits: GLsizei; stencilClearTag: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_framebuffer_blit
- TglBlitFramebufferEXT = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_framebuffer_multisample
- TglRenderbufferStorageMultisampleEXT = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_timer_query
- TglGetQueryObjecti64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetQueryObjectui64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_gpu_program_parameters
- TglProgramEnvParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramLocalParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_bindable_uniform
- TglUniformBufferEXT = procedure(_program: GLuint; location: GLint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetUniformBufferSizeEXT = function(_program: GLuint; location: GLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetUniformOffsetEXT = function(_program: GLuint; location: GLint): GLintptr; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_draw_buffers2
- TglColorMaskIndexedEXT = procedure(buf: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetBooleanIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetIntegerIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEnableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDisableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsEnabledIndexedEXT = function(target: GLenum; index: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_draw_instanced
- TglDrawArraysInstancedEXT = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawElementsInstancedEXT = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: Pointer; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_geometry_shader4
- TglProgramParameteriEXT = procedure (_program: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferTextureEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- TglFramebufferTextureFaceEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_gpu_shader4
- TglVertexAttribI1iEXT = procedure(index: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI2iEXT = procedure(index: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI3iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI1uiEXT = procedure(index: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI2uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI3uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI1ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI2ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI3ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI1uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI2uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI3uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4bvEXT = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4svEXT = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4ubvEXT = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribI4usvEXT = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribIPointerEXT = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const _pointer: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribIivEXT = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribIuivEXT = procedure(index: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1uiEXT = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetUniformuivEXT = procedure(_program: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindFragDataLocationEXT = procedure(_program: GLuint; colorNumber: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFragDataLocationEXT = function(_program: GLuint; const name: PGLchar): GLint;
-
- // GL_EXT_texture_array
- TglFramebufferTextureLayerEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_texture_buffer_object
- TglTexBufferEXT = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_texture_integer
- TglClearColorIiEXT = procedure(r: GLint; g: GLint; b: GLint; a: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearColorIuiEXT = procedure(r: GLuint; g: GLuint; b: GLuint; a: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexParameterIuivEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTexParameterIiuvEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_HP_image_transform
- TglImageTransformParameteriHP = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglImageTransformParameterfHP = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_depth_bounds_test
- TglDepthBoundsEXT = procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_blend_equation_separate
- TglBlendEquationSeparateEXT = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_transform_feedback
- TglBeginTransformFeedbackEXT = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEndTransformFeedbackEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindBufferRangeEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindBufferOffsetEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindBufferBaseEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTransformFeedbackVaryingsEXT = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTransformFeedbackVaryingEXT = procedure(program_: GLuint; index_: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_direct_state_access
- TglClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPushClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixLoadfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixLoaddEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixMultfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixMultdEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixLoadIdentityEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixRotatefEXT = procedure(mode: GLenum; angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixRotatedEXT = procedure(mode: GLenum; angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixScalefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixScaledEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixTranslatefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixTranslatedEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixFrustumEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixOrthoEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixPopEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixPushEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixLoadTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixLoadTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixMultTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMatrixMultTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureParameterfEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureParameteriEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureImageEXT = procedure(texture: GLuint; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureLevelParameterfvEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureLevelParameterivEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexParameterfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexParameteriEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMultiTexLevelParameterfvEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMultiTexLevelParameterivEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels:PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindMultiTextureEXT = procedure(texunit: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEnableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDisableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoordPointerEXT = procedure(texunit: GLenum; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexEnvfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexEnviEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexGendEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexGendvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexGenfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexGenfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexGeniEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexGenivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMultiTexGendvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMultiTexGenfvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMultiTexGenivEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFloatIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetDoubleIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPointerIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetCompressedTextureImageEXT = procedure(texture: GLuint; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCompressedMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetCompressedMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; format: GLenum; len: GLsizei; const string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedProgramLocalParameter4dEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedProgramLocalParameter4dvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedProgramLocalParameter4fEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedProgramLocalParameter4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedProgramLocalParameterdvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedProgramLocalParameterfvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedProgramivEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedProgramLocalParameters4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedProgramLocalParameterI4iEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedProgramLocalParameterI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedProgramLocalParametersI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedProgramLocalParameterI4uiEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedProgramLocalParameterI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedProgramLocalParametersI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedProgramLocalParameterIivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedProgramLocalParameterIuivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1iEXT = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix2x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix3x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix2x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix4x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix3x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix4x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedBufferDataEXT = procedure(buffer: GLuint; size: GLsizei; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapNamedBufferEXT = function(buffer: GLuint; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUnmapNamedBufferEXT = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapNamedBufferRangeEXT = function(buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFlushMappedNamedBufferRangeEXT = procedure(buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedCopyBufferSubDataEXT = procedure(readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedBufferParameterivEXT = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedBufferPointervEXT = procedure(buffer: GLuint; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureBufferEXT = procedure(texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexBufferEXT = procedure(texunit: GLenum; target: GLenum; interformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedRenderbufferStorageEXT = procedure(renderbuffer: GLuint; interformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedRenderbufferParameterivEXT = procedure(renderbuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCheckNamedFramebufferStatusEXT = function(framebuffer: GLuint; target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedFramebufferTexture1DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedFramebufferTexture2DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedFramebufferTexture3DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedFramebufferRenderbufferEXT = procedure(framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedFramebufferAttachmentParameterivEXT = procedure(framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenerateTextureMipmapEXT = procedure(texture: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenerateMultiTexMipmapEXT = procedure(texunit: GLenum; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferDrawBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferDrawBuffersEXT = procedure(framebuffer: GLuint; n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFramebufferReadBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFramebufferParameterivEXT = procedure(framebuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedRenderbufferStorageMultisampleEXT = procedure(renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedRenderbufferStorageMultisampleCoverageEXT = procedure(renderbuffer: GLuint; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedFramebufferTextureEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedFramebufferTextureLayerEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNamedFramebufferTextureFaceEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTextureRenderbufferEXT = procedure(texture: GLuint; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexRenderbufferEXT = procedure(texunit: GLenum; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix2x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix2x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix3x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix3x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix4x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformMatrix4x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_separate_shader_objects
- TglUseShaderProgramEXT = procedure(_type: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglActiveProgramEXT = procedure(_program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCreateShaderProgramEXT = function(_type: GLenum; const _string: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_shader_image_load_store
- TglBindImageTextureEXT = procedure(index: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMemoryBarrierEXT = procedure(barriers: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_EXT_vertex_attrib_64bit
- TglVertexAttribL1dEXT = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL2dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL3dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL4dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL1dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL2dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL3dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL4dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribLPointerEXT = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribLdvEXT = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayVertexAttribLOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_IBM_multimode_draw_arrays
- TglMultiModeDrawArraysIBM = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiModeDrawElementsIBM = procedure(const mode: PGLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_IBM_vertex_array_lists
- TglColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEdgeFlagPointerListIBM = procedure(stride: GLint; const _pointer: PGLboolean; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogCoordPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIndexPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoordPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_INGR_blend_func_separate
- TglBlendFuncSeparateINGR = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_INTEL_parallel_arrays
- TglVertexPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalPointervINTEL = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoordPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_MESA_resize_buffers
- TglResizeBuffersMESA = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_MESA_window_pos
- TglWindowPos2dMESA = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2fMESA = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2iMESA = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2sMESA = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos2svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3iMESA = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3sMESA = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos3svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos4dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos4dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos4fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos4fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos4iMESA = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos4ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos4sMESA = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWindowPos4svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_evaluators
- TglMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapParameterivNV = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMapParameterfvNV = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMapParameterivNV = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMapParameterfvNV = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMapAttribParameterivNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetMapAttribParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEvalMapsNV = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_fence
- TglDeleteFencesNV = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenFencesNV = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTestFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFenceivNV = procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFinishFenceNV = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSetFenceNV = procedure(fence: GLuint; condition: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_fragment_program
- TglProgramNamedParameter4fNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramNamedParameter4dNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramNamedParameter4fvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramNamedParameter4dvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramNamedParameterfvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramNamedParameterdvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_half_float
- TglVertex2hNV = procedure(x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex3hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex4hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertex4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormal3hNV = procedure(nx: GLhalfNV; ny: GLhalfNV; nz: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormal3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV; alpha: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord1hNV = procedure(s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord1hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2hNV = procedure(s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord3hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord4hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1hNV = procedure(target: GLenum; s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord1hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord2hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord3hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMultiTexCoord4hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogCoordhNV = procedure(fog: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogCoordhvNV = procedure(const fog: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexWeighthNV = procedure(weight: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexWeighthvNV = procedure(const weight: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1hNV = procedure(index: GLuint; x: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs1hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs2hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs3hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs4hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_occlusion_query
- TglGenOcclusionQueriesNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteOcclusionQueriesNV = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsOcclusionQueryNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBeginOcclusionQueryNV = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEndOcclusionQueryNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetOcclusionQueryivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetOcclusionQueryuivNV = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_pixel_data_range
- TglPixelDataRangeNV = procedure(target: GLenum; length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFlushPixelDataRangeNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_point_sprite
- TglPointParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPointParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_primitive_restart
- TglPrimitiveRestartNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPrimitiveRestartIndexNV = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_register_combiners
- TglCombinerParameterfvNV = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCombinerParameterfNV = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCombinerParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCombinerParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCombinerInputNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCombinerOutputNV = procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFinalCombinerInputNV = procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetCombinerInputParameterfvNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetCombinerInputParameterivNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetCombinerOutputParameterfvNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetCombinerOutputParameterivNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFinalCombinerInputParameterfvNV = procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFinalCombinerInputParameterivNV = procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_register_combiners2
- TglCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_vertex_array_range
- TglFlushVertexArrayRangeNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexArrayRangeNV = procedure(length: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_vertex_program
- TglAreProgramsResidentNV = function(n: GLsizei; const programs: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindProgramNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglExecuteProgramNV = procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenProgramsNV = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramParameterdvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramStringNV = procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTrackMatrixivNV = procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribdvNV = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribfvNV = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribivNV = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribPointervNV = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsProgramNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLoadProgramNV = procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramParameter4dNV = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramParameter4dvNV = procedure(target: GLenum; index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramParameter4fNV = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramParameter4fvNV = procedure(target: GLenum; index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramParameters4dvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramParameters4fvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglRequestResidentProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTrackMatrixNV = procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribPointerNV = procedure(index: GLuint; fsize: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1dNV = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1fNV = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1sNV = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib1svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2sNV = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib2svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib3svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4ubNV = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttrib4ubvNV = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs1dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs1fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs1svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs2dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs2fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs2svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs3dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs3fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs3svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs4dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs4fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs4svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribs4ubvNV = procedure(index: GLuint; count: GLsizei; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_depth_buffer_float
- TglDepthRangedNV = procedure(n: GLdouble; f: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglClearDepthdNV = procedure(d: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDepthBoundsdNV = procedure(zmin: GLdouble; zmax: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_framebuffer_multisample_coverage
- TglRenderbufferStorageMultsampleCoverageNV = procedure(target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_geometry_program4
- TglProgramVertexLimitNV = procedure(target: GLenum; limit: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_gpu_program4
- TglProgramLocalParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramLocalParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramLocalParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramLocalParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramLocalParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramLocalParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramEnvParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramEnvParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramEnvParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramEnvParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramEnvParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramEnvParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramLocalParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramLocalParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramEnvParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramEnvParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_parameter_buffer_object
- TglProgramBufferParametersfvNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramBufferParametersIivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramBufferParametersIuivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_transform_feedback
- TglBeginTransformFeedbackNV = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEndTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTransformFeedbackAttribsNV = procedure(count: GLsizei; const attribs: GLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindBufferRangeNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindBufferOffsetNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindBufferBaseNV = procedure(target: GLenum; index: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTransformFeedbackVaryingsNV = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglActiveVaryingNV = procedure(program_: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVaryingLocationNV = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetActiveVaryingNV = procedure(program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; _type: PGLenum; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTransformFeedbackVaryingNV = procedure(program_: GLuint; index: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTransformFeedbackStreamAttribsNV = procedure(count: GLsizei; const attribs: PGLint; nbuffers: GLsizei; const bufstreams: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_conditional_render
- TglBeginConditionalRenderNV = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEndConditionalRenderNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_present_video
- TglPresentFrameKeyedNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDuratioId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint; target1: GLenum; fill1: GLuint; key1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPresentFrameDualFillNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; target1: GLenum; fill1: GLuint; target2: GLenum; fill2: GLuint; target3: GLenum; fill3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVideoivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVideouivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVideoi64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVideoui64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- // TglVideoParameterivNV = procedure(video_slot: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_explicit_multisample
- TglGetMultisamplefvNV = procedure (pname: GLenum; index: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSampleMaskIndexedNV = procedure (index: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexRenderbufferNV = procedure (target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_transform_feedback2
- TglBindTransformFeedbackNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsTransformFeedbackNV = function (id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPauseTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglResumeTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDrawTransformFeedbackNV = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_video_capture
- TglBeginVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindVideoCaptureStreamBufferNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; offset: GLintptrARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglBindVideoCaptureStreamTextureNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEndVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVideoCaptureivNV = procedure(video_capture_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVideoCaptureStreamivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVideoCaptureStreamfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVideoCaptureStreamdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVideoCaptureNV = function(video_capture_slot: GLuint; sequence_num: PGLuint; capture_time: PGLuint64EXT): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVideoCaptureStreamParameterivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVideoCaptureStreamParameterfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVideoCaptureStreamParameterdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_copy_image
- TglCopyImageSubDataNV = procedure(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_shader_buffer_load
- TglMakeBufferResidentNV = procedure(target: GLenum; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMakeBufferNonResidentNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsBufferResidentNV = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMakeNamedBufferResidentNV = procedure(buffer: GLuint; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMakeNamedBufferNonResidentNV = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsNamedBufferResidentNV = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetBufferParameterui64vNV = procedure(target: GLenum; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetNamedBufferParameterui64vNV = procedure(buffer: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetIntegerui64vNV = procedure(value: GLenum; result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformui64NV = procedure(location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetUniformui64vNV = procedure(_program: GLuint; location: GLint; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformui64NV = procedure(_program: GLuint; location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformui64vNV = procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_vertex_buffer_unified_memory
- TglBufferAddressRangeNV = procedure(pname: GLenum; index: GLuint; adress: GLuint64EXT; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormalFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIndexFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoordFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglEdgeFlagFormatNV = procedure(stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSecondaryColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFogCoordFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribIFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetIntegerui64i_vNV = procedure(value: GLenum; index: GLuint; Result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_gpu_program5
- TglProgramSubroutineParametersuivNV = procedure(target: GLenum; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramSubroutineParameteruivNV = procedure(target: GLenum; index: GLuint; param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_gpu_shader5
- TglUniform1i64NV = procedure(location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1ui64NV = procedure(location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform1ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform2ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform3ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniform4ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetUniformi64vNV = procedure(program_: GLuint; location: GLint; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform1ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform2ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform3ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniform4ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_vertex_attrib_integer_64bit
- TglVertexAttribL1i64NV = procedure(index: GLuint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL2i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL3i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL4i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL1i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL2i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL3i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL4i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL1ui64NV = procedure(index: GLuint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL2ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL3ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL4ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL1ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL2ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL3ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL4ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribLi64vNV = procedure(index: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribLui64vNV = procedure(index: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribLFormatNV = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_vdpau_interop
- TglVDPAUInitNV = procedure(const vdpDevice: PGLvoid; const getProcAddress: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVDPAUFiniNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVDPAURegisterVideoSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVDPAURegisterOutputSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVDPAUIsSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVDPAUUnregisterSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVDPAUGetSurfaceivNV = procedure(surface: GLvdpauSurfaceNV; pname: GLenum; bufSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVDPAUSurfaceAccessNV = procedure(surface: GLvdpauSurfaceNV; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVDPAUMapSurfacesNV = procedure(numSurfaces: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVDPAUUnmapSurfacesNV = procedure(numSurface: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_texture_barrier
- TglTextureBarrierNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // (4.3)
- // GL_NV_path_rendering
- TglGenPathsNV = function(range : GLsizei) : GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeletePathsNV = procedure(path : GLUInt; range : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsPathNV = function(path : GLUInt) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathCommandsNV = procedure(path : GLUInt; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLsizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathCoordsNV = procedure(path : GLUInt; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathSubCommandsNV = procedure(path : GLUInt; commandStart : GLsizei; commandsToDelete : GLsizei; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathSubCoordsNV = procedure(path : GLUInt; coordStart : GLsizei; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathStringNV = procedure(path : GLUInt; format : GLenum; length : GLsizei; const pathString : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathGlyphsNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; numGlyphs : GLsizei; type_ : GLenum; const charcodes : PGLvoid; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathGlyphRangeNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; firstGlyph : GLuint; numGlyphs : GLsizei; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglWeightPathsNV = procedure(resultPath : GLUInt; numPaths : GLSizei; const paths : PGLuint; const weights : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyPathNV = procedure(resultPath : GLUInt; srcPath : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglInterpolatePathsNV = procedure(resultPath : GLUInt; pathA : GLUInt; pathB : GLUInt; weight : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTransformPathNV = procedure(resultPath : GLUInt; srcPath : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathParameteriNV = procedure(path : GLUInt; pname : GLEnum; value : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathParameterfNV = procedure(path : GLUInt; pname : GLEnum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathDashArrayNV = procedure(path : GLUInt; dashCount : GLsizei; const dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathStencilFuncNV = procedure(func : GLenum; ref : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathStencilDepthOffsetNV = procedure(factor : GLfloat; units : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglStencilFillPathNV = procedure(path : GLUInt; fillMode : GLenum; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglStencilStrokePathNV = procedure(path : GLUInt; reference : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglStencilFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; fillMode : GLenum; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglStencilStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; reference : GLint; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathCoverDepthFuncNV = procedure(func : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathColorGenNV = procedure(color : GLenum; genMode : GLenum; colorFormat : GLenum; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathTexGenNV = procedure(texCoordSet : GLenum; genMode : GLenum; components : GLint; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPathFogGenNV = procedure(genMode : GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCoverFillPathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCoverStrokePathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCoverFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCoverStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPathCommandsNV = procedure(path : GLUInt; commands : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPathCoordsNV = procedure(path : GLUInt; coords : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPathDashArrayNV = procedure(path : GLUInt; dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPathMetricsNV = procedure(metricQueryMask : GLbitfield; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPathMetricRangeNV = procedure(metricQueryMask : GLbitfield; firstPathName : GLuint; numPaths : GLSizei; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPathSpacingNV = procedure(pathListMode : GLenum; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; advanceScale : GLfloat; kerningScale : GLfloat; transformType : GLenum; returnedSpacing : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPathColorGenivNV = procedure(color : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPathColorGenfvNV = procedure(color : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPathTexGenivNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPathTexGenfvNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsPointInFillPathNV = function(path : GLUInt; mask : GLuint; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsPointInStrokePathNV = function (path : GLUInt; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPathLengthNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei) : GLfloat; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPointAlongPathNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei; distance : GLfloat; x : PGLfloat; y : PGLfloat; tangentX : PGLfloat; tangentY : PGLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_AMD_pinned_memory
-
- // GL_AMD_stencil_operation_extended
- TglStencilOpValueAMD = procedure(face : GLEnum; value : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_AMD_vertex_shader_viewport_index
-
- // GL_AMD_vertex_shader_layer
-
- // GL_NV_bindless_texture
- TglGetTextureHandleNV = function(texture : GLuint ) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureSamplerHandleNV = function(texture : GLuint; sampler : GLuint) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMakeTextureHandleResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMakeTextureHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetImageHandleNV = function(texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMakeImageHandleResidentNV = procedure(handle : GLUint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMakeImageHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformHandleui64NV = procedure(location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformHandleui64vNV = procedure(location : GLint; cowunt : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformHandleui64NV = procedure(program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformHandleui64vNV = procedure(program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsTextureHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsImageHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_ARB_bindless_texture
-
- TglGetTextureHandleARB = function (texture : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetTextureSamplerHandleARB = function (texture : GLuint; sampler : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMakeTextureHandleResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMakeTextureHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetImageHandleARB = function (texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMakeImageHandleResidentARB = procedure (handle : GLuint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglMakeImageHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformHandleui64ARB = procedure (location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglUniformHandleui64vARB = procedure (location : GLint; count : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformHandleui64ARB = procedure (program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglProgramUniformHandleui64vARB = procedure (program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsTextureHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsImageHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL1ui64ARB = procedure (index : GLuint; x : GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglVertexAttribL1ui64vARB = procedure (index : GLuint; const v : PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetVertexAttribLui64vARB = procedure (index : GLuint; pname : GLenum; params : PGLuint64EXT ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_NV_shader_atomic_float
-
- // GL_AMD_query_buffer_object
-
- //
-
- // GL_PGI_misc_hints
- TglHintPGI = procedure(target: GLenum; mode: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIS_detail_texture
- TglDetailTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetDetailTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIS_fog_function
- TglFogFuncSGIS = procedure(n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFogFuncSGIS = procedure(points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIS_multisample
- TglSampleMaskSGIS = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSamplePatternSGIS = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIS_pixel_texture
- TglPixelTexGenParameteriSGIS = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPixelTexGenParameterivSGIS = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPixelTexGenParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPixelTexGenParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPixelTexGenParameterivSGIS = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetPixelTexGenParameterfvSGIS = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIS_point_parameters
- TglPointParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPointParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIS_sharpen_texture
- TglSharpenTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetSharpenTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIS_texture4D
- TglTexImage4DSGIS = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexSubImage4DSGIS = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIS_texture_color_mask
- TglTextureColorMaskSGIS = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIS_texture_filter4
- TglGetTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; n: GLsizei; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIX_async
- TglAsyncMarkerSGIX = procedure(marker: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFinishAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPollAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGenAsyncMarkersSGIX = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeleteAsyncMarkersSGIX = procedure(marker: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglIsAsyncMarkerSGIX = function(marker: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIX_flush_raster
- TglFlushRasterSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIX_fragment_lighting
- TglFragmentColorMaterialSGIX = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFragmentLightfSGIX = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFragmentLightiSGIX = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFragmentLightModelfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFragmentLightModelfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFragmentLightModeliSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFragmentLightModelivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFragmentMaterialfSGIX = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFragmentMaterialiSGIX = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLightEnviSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIX_framezoom
- TglFrameZoomSGIX = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIX_igloo_interface
- TglIglooInterfaceSGIX = procedure(pname: GLenum; const params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIX_instruments
- TglGetInstrumentsSGIX = function(): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglInstrumentsBufferSGIX = procedure(size: GLsizei; buffer: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglPollInstrumentsSGIX = function(marker_p: PGLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReadInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglStartInstrumentsSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglStopInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIX_list_priority
- TglGetListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetListParameterivSGIX = procedure(list: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglListParameterfSGIX = procedure(list: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglListParameteriSGIX = procedure(list: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglListParameterivSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIX_pixel_texture
- TglPixelTexGenSGIX = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIX_polynomial_ffd
- TglDeformationMap3dSGIX = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint; worder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeformationMap3fSGIX = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint; worder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglDeformSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglLoadIdentityDeformationMapSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIX_reference_plane
- TglReferencePlaneSGIX = procedure(const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIX_sprite
- TglSpriteParameterfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSpriteParameterfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSpriteParameteriSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglSpriteParameterivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGIX_tag_sample_buffer
- TglTagSampleBufferSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SGI_color_table
- TglColorTableSGI = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglCopyColorTableSGI = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetColorTableSGI = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SUNX_constant_data
- TglFinishTextureSUNX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SUN_global_alpha
- TglGlobalAlphaFactorbSUN = procedure(factor: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGlobalAlphaFactorsSUN = procedure(factor: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGlobalAlphaFactoriSUN = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGlobalAlphaFactorfSUN = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGlobalAlphaFactordSUN = procedure(factor: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGlobalAlphaFactorubSUN = procedure(factor: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGlobalAlphaFactorusSUN = procedure(factor: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGlobalAlphaFactoruiSUN = procedure(factor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SUN_mesh_array
- TglDrawMeshArraysSUN = procedure(mode: GLenum; first: GLint; count: GLsizei; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SUN_triangle_list
- TglReplacementCodeuiSUN = procedure(code: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeusSUN = procedure(code: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeubSUN = procedure(code: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuivSUN = procedure(const code: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeusvSUN = procedure(const code: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeubvSUN = procedure(const code: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodePointerSUN = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // GL_SUN_vertex
- TglColor4ubVertex2fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4ubVertex2fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4ubVertex3fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4ubVertex3fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor3fVertex3fvSUN = procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormal3fVertex3fSUN = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglNormal3fVertex3fvSUN = procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4fNormal3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglColor4fNormal3fVertex3fvSUN = procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2fVertex3fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord4fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord4fVertex4fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2fColor4ubVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2fColor4ubVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2fColor3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2fColor3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2fColor4fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord4fColor4fNormal3fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglTexCoord4fColor4fNormal3fVertex4fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiVertex3fSUN = procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiVertex3fvSUN = procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiColor4ubVertex3fSUN = procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiColor4ubVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiColor3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiColor3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiNormal3fVertex3fSUN = procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiTexCoord2fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiTexCoord2fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // window support functions
- {$IFDEF DGL_WIN}
- TwglGetProcAddress = function(ProcName: PAnsiChar): Pointer; stdcall;
- TwglCopyContext = function(p1: HGLRC; p2: HGLRC; p3: Cardinal): BOOL; stdcall;
- TwglCreateContext = function(DC: HDC): HGLRC; stdcall;
- TwglCreateLayerContext = function(p1: HDC; p2: Integer): HGLRC; stdcall;
- TwglDeleteContext = function(p1: HGLRC): BOOL; stdcall;
- TwglDescribeLayerPlane = function(p1: HDC; p2, p3: Integer; p4: Cardinal; p5: PLayerPlaneDescriptor): BOOL; stdcall;
- TwglGetCurrentContext = function: HGLRC; stdcall;
- TwglGetCurrentDC = function: HDC; stdcall;
- TwglGetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
- TwglMakeCurrent = function(DC: HDC; p2: HGLRC): BOOL; stdcall;
- TwglRealizeLayerPalette = function(p1: HDC; p2: Integer; p3: BOOL): BOOL; stdcall;
- TwglSetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
- TwglShareLists = function(p1, p2: HGLRC): BOOL; stdcall;
- TwglSwapLayerBuffers = function(p1: HDC; p2: Cardinal): BOOL; stdcall;
- TwglSwapMultipleBuffers = function(p1: UINT; const p2: PWGLSWAP): DWORD; stdcall;
- TwglUseFontBitmapsA = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
- TwglUseFontBitmapsW = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
- TwglUseFontBitmaps = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
-
- TwglUseFontOutlinesA = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
- TwglUseFontOutlinesW = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
- TwglUseFontOutlines = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
-
-
- // WGL_ARB_buffer_region
- TwglCreateBufferRegionARB = function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; stdcall;
- TwglDeleteBufferRegionARB = procedure(hRegion: THandle); stdcall;
- TwglSaveBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): Boolean; stdcall;
- TwglRestoreBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): Boolean; stdcall;
-
- // WGL_ARB_extensions_string
- TwglGetExtensionsStringARB = function(hdc: HDC): PAnsiChar; stdcall;
-
- // WGL_ARB_make_current_read
- TwglMakeContextCurrentARB = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
- TwglGetCurrentReadDCARB = function(): HDC; stdcall;
-
- // WGL_ARB_pbuffer
- TwglCreatePbufferARB = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFERARB; stdcall;
- TwglGetPbufferDCARB = function(hPbuffer: HPBUFFERARB): HDC; stdcall;
- TwglReleasePbufferDCARB = function(hPbuffer: HPBUFFERARB; hDC: HDC): GLint; stdcall;
- TwglDestroyPbufferARB = function(hPbuffer: HPBUFFERARB): Boolean; stdcall;
- TwglQueryPbufferARB = function(hPbuffer: HPBUFFERARB; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
-
- // WGL_ARB_pixel_format
- TwglGetPixelFormatAttribivARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
- TwglGetPixelFormatAttribfvARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
- TwglChoosePixelFormatARB = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; stdcall;
-
- // WGL_ARB_color_buffer_float
- TwglClampColorARB = procedure(target: GLenum; clamp: GLenum); stdcall;
-
- // WGL_ARB_render_texture
- TwglBindTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
- TwglReleaseTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
- TwglSetPbufferAttribARB = function(hPbuffer: HPBUFFERARB; const piAttribList: PGLint): Boolean; stdcall;
-
- // WGL_ARB_create_context
- TwglCreateContextAttribsARB = function(hDC: HDC; hShareContext: HGLRC; const attribList: PGLint): HGLRC; stdcall;
-
- // WGL_AMD_gpu_association
- TwglGetGPUIDsAMD = function(maxCount: Cardinal; ids: PCardinal): Cardinal; stdcall;
- TwglGetGPUInfoAMD = function(id: Cardinal; property_: Integer; dataType: GLenum; size: Cardinal; data: Pointer): Integer; stdcall;
- TwglGetContextGPUIDAMD = function(hglrc: HGLRC): Cardinal; stdcall;
- TwglCreateAssociatedContextAMD = function(id: Cardinal): HGLRC; stdcall;
- TwglCreateAssociatedContextAttribsAMD = function(id: Cardinal; hShareContext: HGLRC; const attribList: PInteger): HGLRC; stdcall;
- TwglDeleteAssociatedContextAMD = function(hglrc: HGLRC): Boolean; stdcall;
- TwglMakeAssociatedContextCurrentAMD = function(hglrc: HGLRC): Boolean; stdcall;
- TwglGetCurrentAssociatedContextAMD = function(): HGLRC; stdcall;
- TwglBlitContextFramebufferAMD = procedure(dstCtx: HGLRC; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); stdcall;
-
- // WGL_EXT_display_color_table
- TwglCreateDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
- TwglLoadDisplayColorTableEXT = function(const table: PGLushort; length: GLuint): GLboolean; stdcall;
- TwglBindDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
- TwglDestroyDisplayColorTableEXT = procedure(id: GLushort); stdcall;
-
- // WGL_EXT_extensions_string
- TwglGetExtensionsStringEXT = function(): PAnsiChar; stdcall;
-
- // WGL_EXT_make_current_read
- TwglMakeContextCurrentEXT = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
- TwglGetCurrentReadDCEXT = function(): HDC; stdcall;
-
- // WGL_EXT_pbuffer
- TwglCreatePbufferEXT = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFEREXT; stdcall;
- TwglGetPbufferDCEXT = function(hPbuffer: HPBUFFEREXT): HDC; stdcall;
- TwglReleasePbufferDCEXT = function(hPbuffer: HPBUFFEREXT; hDC: HDC): GLint; stdcall;
- TwglDestroyPbufferEXT = function(hPbuffer: HPBUFFEREXT): Boolean; stdcall;
- TwglQueryPbufferEXT = function(hPbuffer: HPBUFFEREXT; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
-
- // WGL_EXT_pixel_format
- TwglGetPixelFormatAttribivEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
- TwglGetPixelFormatAttribfvEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
- TwglChoosePixelFormatEXT = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): Boolean; stdcall;
-
- // WGL_EXT_swap_control
- TwglSwapIntervalEXT = function(interval: GLint): Boolean; stdcall;
- TwglGetSwapIntervalEXT = function(): GLint; stdcall;
-
- // WGL_I3D_digital_video_control
- TwglGetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
- TwglSetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
-
- // WGL_I3D_gamma
- TwglGetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
- TwglSetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
- TwglGetGammaTableI3D = function(hDC: HDC; iEntries: GLint; puRed: PGLushort; puGreen: PGLushort; puBlue: PGLushort): Boolean; stdcall;
- TwglSetGammaTableI3D = function(hDC: HDC; iEntries: GLint; const puRed: PGLushort; const puGreen: PGLushort; const puBlue: PGLushort): Boolean; stdcall;
-
- // WGL_I3D_genlock
- TwglEnableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
- TwglDisableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
- TwglIsEnabledGenlockI3D = function(hDC: HDC; pFlag: Boolean): Boolean; stdcall;
- TwglGenlockSourceI3D = function(hDC: HDC; uSource: GLuint): Boolean; stdcall;
- TwglGetGenlockSourceI3D = function(hDC: HDC; uSource: PGLuint): Boolean; stdcall;
- TwglGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: GLuint): Boolean; stdcall;
- TwglGetGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: PGLuint): Boolean; stdcall;
- TwglGenlockSampleRateI3D = function(hDC: HDC; uRate: GLuint): Boolean; stdcall;
- TwglGetGenlockSampleRateI3D = function(hDC: HDC; uRate: PGLuint): Boolean; stdcall;
- TwglGenlockSourceDelayI3D = function(hDC: HDC; uDelay: GLuint): Boolean; stdcall;
- TwglGetGenlockSourceDelayI3D = function(hDC: HDC; uDelay: PGLuint): Boolean; stdcall;
- TwglQueryGenlockMaxSourceDelayI3D = function(hDC: HDC; uMaxLineDelay: PGLuint; uMaxPixelDelay: PGLuint): Boolean; stdcall;
-
- // WGL_I3D_image_buffer
- TwglCreateImageBufferI3D = function(hDC: HDC; dwSize: GLuint; uFlags: GLuint): GLvoid; stdcall;
- TwglDestroyImageBufferI3D = function(hDC: HDC; pAddress: GLvoid): Boolean; stdcall;
- TwglAssociateImageBufferEventsI3D = function(hDC: HDC; const pEvent: THandle; const pAddress: PGLvoid; const pSize: PGLuint; count: GLuint): Boolean; stdcall;
- TwglReleaseImageBufferEventsI3D = function(hDC: HDC; const pAddress: PGLvoid; count: GLuint): Boolean; stdcall;
-
- // WGL_I3D_swap_frame_lock
- TwglEnableFrameLockI3D = function(): Boolean; stdcall;
- TwglDisableFrameLockI3D = function(): Boolean; stdcall;
- TwglIsEnabledFrameLockI3D = function(pFlag: Boolean): Boolean; stdcall;
- TwglQueryFrameLockMasterI3D = function(pFlag: Boolean): Boolean; stdcall;
-
- // WGL_I3D_swap_frame_usage
- TwglGetFrameUsageI3D = function(pUsage: PGLfloat): Boolean; stdcall;
- TwglBeginFrameTrackingI3D = function(): Boolean; stdcall;
- TwglEndFrameTrackingI3D = function(): Boolean; stdcall;
- TwglQueryFrameTrackingI3D = function(pFrameCount: PGLuint; pMissedFrames: PGLuint; pLastMissedUsage: PGLfloat): Boolean; stdcall;
-
- // WGL_NV_vertex_array_range
- TwglAllocateMemoryNV = procedure(size: GLsizei; readfreq: GLfloat; writefreq: GLfloat; priority: GLfloat); stdcall;
- TwglFreeMemoryNV = procedure(_pointer: Pointer); stdcall;
-
- // WGL_NV_present_video
- TwglEnumerateVideoDevicesNV = function(hdc: HDC; phDeviceList: PHVIDEOOUTPUTDEVICENV): Integer; stdcall;
- TwglBindVideoDeviceNV = function(hd: HDC; uVideoSlot: Cardinal; hVideoDevice: HVIDEOOUTPUTDEVICENV; piAttribList: PInteger): Boolean; stdcall;
- TwglQueryCurrentContextNV = function(iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
-
- // WGL_NV_video_output
- TwglGetVideoDeviceNV = function(hDC: HDC; numDevices: Integer; hVideoDevice: PHPVIDEODEV): Boolean; stdcall;
- TwglReleaseVideoDeviceNV = function(hVideoDevice: HPVIDEODEV): Boolean; stdcall;
- TwglBindVideoImageNV = function(hVideoDevice: HPVIDEODEV; hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
- TwglReleaseVideoImageNV = function(hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
- TwglSendPbufferToVideoNV = function(hPbuffer: HPBUFFERARB; iBufferType: Integer; pulCounterPbuffer: PCardinal; bBlock: Boolean): Boolean; stdcall;
- TwglGetVideoInfoNV = function(hpVideoDevice: HPVIDEODEV; pulCounterOutputPbuffer: PCardinal; pulCounterOutputVideo: PCardinal): Boolean; stdcall;
-
- // WGL_NV_swap_group
- TwglJoinSwapGroupNV = function(hDC: HDC; group: GLuint): Boolean; stdcall;
- TwglBindSwapBarrierNV = function(group: GLuint; barrier: GLuint): Boolean; stdcall;
- TwglQuerySwapGroupNV = function(hDC: HDC; group: PGLuint; barrier: PGLuint): Boolean; stdcall;
- TwglQueryMaxSwapGroupsNV = function(hDC: HDC; mxGroups: PGLuint; maxBarriers: PGLuint): Boolean; stdcall;
- TwglQueryFrameCountNV = function(hDC: HDC; count: PGLuint): Boolean; stdcall;
- TwglResetFrameCountNV = function(hDC: HDC): Boolean; stdcall;
-
- // WGL_NV_gpu_affinity
- TwglEnumGpusNV = function(iGpuIndex: Cardinal; phGpu: PHGPUNV): Boolean; stdcall;
- TwglEnumGpuDevicesNV = function(hGpu: HGPUNV; iDeviceIndex: Cardinal; lpGpuDevice: PGPU_DEVICE): Boolean; stdcall;
- TwglCreateAffinityDCNV = function(const phGpuList: PHGPUNV): HDC; stdcall;
- TwglEnumGpusFromAffinityDCNV = function(hAffinityDC: HDC; iGpuIndex: Cardinal; hGpu: PHGPUNV): Boolean; stdcall;
- TwglDeleteDCNV = function(hDC: HDC): Boolean; stdcall;
-
- // WGL_NV_video_capture
- TwglBindVideoCaptureDeviceNV = function(uVideoSlot: Cardinal; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
- TwglEnumerateVideoCaptureDevicesNV = function(hDc: HDC; phDeviceList: PHVIDEOINPUTDEVICENV): Cardinal; stdcall;
- TwglLockVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
- TwglQueryVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV; iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
- TwglReleaseVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
-
- // WGL_NV_copy_image
- TwglCopyImageSubDataNV = function(hSrcRc: HGLRC; srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; hDstRC: HGLRC; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei): Boolean; stdcall;
-
- // WGL_NV_DX_interop
- TwglDXSetResourceShareHandleNV = function(dxObject : PGLVoid; hareHandle : Cardinal) : Boolean; stdcall;
- TwglDXOpenDeviceNV = function(dxDevice : PGLVoid) : Cardinal; stdcall;
- TwglDXCloseDeviceNV = function(hDevice : Cardinal) : Boolean; stdcall;
- TwglDXRegisterObjectNV = function(hDevice : Cardinal; dxObject : PGLVoid; name : GLUInt; _type : TGLEnum; access : TGLenum) : Cardinal; stdcall;
- TwglDXUnregisterObjectNV = function(hDevice : Cardinal; hObject : Cardinal) : Boolean; stdcall;
- TwglDXObjectAccessNV = function(hObject : Cardinal; access : GLenum) : Boolean; stdcall;
- TwglDXLockObjectsNV = function(hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
- TwglDXUnlockObjectsNV = function (hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
-
- // WGL_OML_sync_control
- TwglGetSyncValuesOML = function(hdc: HDC; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
- TwglGetMscRateOML = function(hdc: HDC; numerator: PGLint; denominator: PGLint): Boolean; stdcall;
- TwglSwapBuffersMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
- TwglSwapLayerBuffersMscOML = function(hdc: HDC; fuPlanes: GLint; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
- TwglWaitForMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
- TwglWaitForSbcOML = function(hdc: HDC; target_sbc: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
-
- // WGL_3DL_stereo_control
- TwglSetStereoEmitterState3DL = function(hDC: HDC; uState: UINT): Boolean; stdcall;
-
- // WIN_draw_range_elements
- TglDrawRangeElementsWIN = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); stdcall;
-
- // WIN_swap_hint
- TglAddSwapHintRectWIN = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); stdcall;
- {$ENDIF}
-
- {$IFDEF DGL_LINUX}
- TglXChooseVisual = function(dpy: PDisplay; screen: GLint; attribList: PGLint): PXVisualInfo; cdecl;
- TglXCopyContext = procedure(dpy: PDisplay; src: GLXContext; dst: GLXContext; mask: GLuint); cdecl;
- TglXCreateContext = function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: GLboolean): GLXContext; cdecl;
- TglXCreateGLXPixmap = function(dpy: PDisplay; vis: PXVisualInfo; pixmap: Pixmap): GLXPixmap cdecl;
- TglXDestroyContext = procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
- TglXDestroyGLXPixmap = procedure(dpy : PDisplay; pix: GLXPixmap); cdecl;
- TglXGetConfig = function(dpy : PDisplay; vis: PXVisualInfo; attrib: GLint; value: PGLint): GLint; cdecl;
- TglXGetCurrentContext = function: GLXContext cdecl;
- TglXGetCurrentDrawable = function: GLXDrawable cdecl;
- TglXIsDirect = function(dpy: PDisplay; ctx: GLXContext): glboolean; cdecl;
- TglXMakeCurrent = function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): GLboolean cdecl;
- TglXQueryExtension = function(dpy: PDisplay; errorBase: PGLint; eventBase: PGLint): GLboolean; cdecl;
- TglXQueryVersion = function(dpy: PDisplay; major: PGLint; minor: PGLint): GLboolean cdecl;
- TglXSwapBuffers = procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
- TglXUseXFont = procedure(font: Font; first: GLint; count: GLint; listBase: GLint); cdecl;
- TglXWaitGL = procedure; cdecl;
- TglXWaitX = procedure; cdecl;
-
- TglXGetClientString = function(dpy: PDisplay; name: GLint): PGLchar; cdecl;
- TglXQueryServerString = function(dpy: PDisplay; screen: GLint; name: GLint): PGLchar; cdecl;
- TglXQueryExtensionsString = function(dpy: PDisplay; screen: GLint): PGLchar; cdecl;
-
- // GLX_VERSION_1_3
- TglXGetFBConfigs = function(dpy: PDisplay; screen: GLint; nelements: PGLint): GLXFBConfig; cdecl;
- TglXChooseFBConfig = function(dpy: PDisplay; screen: GLint; attrib_list: PGLint; nelements: PGLint): GLXFBConfig; cdecl;
- TglXGetFBConfigAttrib = function(dpy: PDisplay; config: GLXFBConfig; attribute: GLint; value: PGLint): glint; cdecl;
- TglXGetVisualFromFBConfig = function(dpy: PDisplay; config: GLXFBConfig) : PXVisualInfo; cdecl;
- TglXCreateWindow = function(dpy: PDisplay; config: GLXFBConfig; win: Window; attrib_list: PGLint): GLXWindow; cdecl;
- TglXDestroyWindow = procedure(dpy: PDisplay; win: GLXWindow); cdecl;
- TglXCreatePixmap = function(dpy: PDisplay; config: GLXFBConfig; pixmap: Pixmap; attrib_list: PGLint): GLXPixmap; cdecl;
-
- TglXDestroyPixmap = procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
- TglXCreatePbuffer = function(dpy: PDisplay; config: GLXFBConfig; attrib_list: PGLint): GLXPbuffer; cdecl;
- TglXDestroyPbuffer = procedure(dpy: PDisplay; pbuf: GLXPbuffer); cdecl;
- TglXQueryDrawable = procedure(dpy: PDisplay; draw: GLXDrawable; attribute: GLint; value: PGLuint); cdecl;
- TglXCreateNewContext = function(dpy: PDisplay; config: GLXFBConfig; render_type: GLint; share_list: GLXContext; direct: GLboolean): GLXContext cdecl;
- TglXMakeContextCurrent = function(display: PDisplay; draw: GLXDrawable; read_: GLXDrawable; ctx: GLXContext): GLboolean; cdecl;
- TglXGetCurrentReadDrawable = function: GLXDrawable; cdecl;
- TglXGetCurreentDisplay = function: PDisplay;
-
- TglXQueryContext = function(dpy: PDisplay; ctx: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
- TglXSelectEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: GLuint); cdecl;
- TglXGetSelectedEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: PGLuint); cdecl;
-
- // GLX_VERSION_1_4
- TglXGetProcAddress = function(const name: PAnsiChar): pointer; cdecl;
-
- // GLX_ARB_get_proc_address
- TglXGetProcAddressARB = function(const name: PAnsiChar): pointer; cdecl;
-
- // GLX_ARB_create_context
- TglXCreateContextAttribsARB = function(dpy: PDisplay; config: GLXFBConfig; share_context: GLXContext; direct: GLboolean; const attrib_list: PGLint): GLXContext; cdecl;
-
- // GLX_EXT_import_context
- TglXGetCurrentDisplayEXT = function: PDisplay; cdecl;
- TglXQueryContextInfoEXT = function(dpy: PDisplay; context: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
- TglXGetContextIDEXT = function(const context: GLXContext): GLXContextID; cdecl;
- TglXImportContextEXT = function(dpy: PDisplay; contextID: GLXContextID): GLXContext; cdecl;
- TglXFreeContextEXT = procedure(dpy: PDisplay; context: GLXContext); cdecl;
-
- // GLX_EXT_texture_from_pixmap
- TglXBindTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint; const attrib_list: PGLint); cdecl;
- TglXReleaseTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint); cdecl;
-
- TglXSwapIntervalEXT = procedure (dpy : PDisplay; drawable : GLXDrawable; interval : GLint); cdecl;
- {$ENDIF}
-
- // GL utility functions and procedures
- TgluErrorString = function(errCode: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluGetString = function(name: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluOrtho2D = procedure(left, right, bottom, top: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluPerspective = procedure(fovy, aspect, zNear, zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluPickMatrix = procedure(x, y, width, height: GLdouble; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluLookAt = procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluProject = function(objx, objy, objz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; winx, winy, winz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluUnProject = function(winx, winy, winz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; objx, objy, objz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluScaleImage = function(format: GLEnum; widthin, heightin: GLint; typein: GLEnum; datain: Pointer; widthout, heightout: GLint; typeout: GLEnum; const dataout: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluBuild1DMipmaps = function(target: GLEnum; components, width: GLint; format, atype: GLEnum; const data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluBuild2DMipmaps = function(target: GLEnum; components, width, height: GLint; format, atype: GLEnum; const Data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluNewQuadric = function: PGLUquadric; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluDeleteQuadric = procedure(state: PGLUquadric); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluQuadricNormals = procedure(quadObject: PGLUquadric; normals: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluQuadricTexture = procedure(quadObject: PGLUquadric; textureCoords: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluQuadricOrientation = procedure(quadObject: PGLUquadric; orientation: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluQuadricDrawStyle = procedure(quadObject: PGLUquadric; drawStyle: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluCylinder = procedure(quadObject: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluPartialDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluSphere = procedure(quadObject: PGLUquadric; radius: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluQuadricCallback = procedure(quadObject: PGLUquadric; which: GLEnum; fn: TGLUQuadricErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluNewTess = function: PGLUtesselator; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluDeleteTess = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluTessBeginPolygon = procedure(tess: PGLUtesselator; polygon_data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluTessBeginContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluTessVertex = procedure(tess: PGLUtesselator; const coords: TGLArrayd3; data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluTessEndContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluTessEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluTessNormal = procedure(tess: PGLUtesselator; x, y, z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluTessCallback = procedure(tess: PGLUtesselator; which: GLEnum; fn: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluGetTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluNewNurbsRenderer = function: PGLUnurbs; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluDeleteNurbsRenderer = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluBeginSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluBeginCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluEndCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluEndSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluBeginTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluEndTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluPwlCurve = procedure(nobj: PGLUnurbs; count: GLint; points: PGLfloat; stride: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluNurbsCurve = procedure(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluNurbsSurface = procedure(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluLoadSamplingMatrices = procedure(nobj: PGLUnurbs; const modelMatrix, projMatrix: TGLMatrixf4; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluGetNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluNurbsCallback = procedure(nobj: PGLUnurbs; which: GLEnum; fn: TGLUNurbsErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluBeginPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluNextContour = procedure(tess: PGLUtesselator; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TgluEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- var
- // GL_VERSION_1_0
- glCullFace: TglCullFace;
- glFrontFace: TglFrontFace;
- glHint: TglHint;
- glLineWidth: TglLineWidth;
- glPointSize: TglPointSize;
- glPolygonMode: TglPolygonMode;
- glScissor: TglScissor;
- glTexParameterf: TglTexParameterf;
- glTexParameterfv: TglTexParameterfv;
- glTexParameteri: TglTexParameteri;
- glTexParameteriv: TglTexParameteriv;
- glTexImage1D: TglTexImage1D;
- glTexImage2D: TglTexImage2D;
- glDrawBuffer: TglDrawBuffer;
- glClear: TglClear;
- glClearColor: TglClearColor;
- glClearStencil: TglClearStencil;
- glClearDepth: TglClearDepth;
- glStencilMask: TglStencilMask;
- glColorMask: TglColorMask;
- glDepthMask: TglDepthMask;
- glDisable: TglDisable;
- glEnable: TglEnable;
- glFinish: TglFinish;
- glFlush: TglFlush;
- glBlendFunc: TglBlendFunc;
- glLogicOp: TglLogicOp;
- glStencilFunc: TglStencilFunc;
- glStencilOp: TglStencilOp;
- glDepthFunc: TglDepthFunc;
- glPixelStoref: TglPixelStoref;
- glPixelStorei: TglPixelStorei;
- glReadBuffer: TglReadBuffer;
- glReadPixels: TglReadPixels;
- glGetBooleanv: TglGetBooleanv;
- glGetDoublev: TglGetDoublev;
- glGetError: TglGetError;
- glGetFloatv: TglGetFloatv;
- glGetIntegerv: TglGetIntegerv;
- glGetString: TglGetString;
- glGetTexImage: TglGetTexImage;
- glGetTexParameteriv: TglGetTexParameteriv;
- glGetTexParameterfv: TglGetTexParameterfv;
- glGetTexLevelParameterfv: TglGetTexLevelParameterfv;
- glGetTexLevelParameteriv: TglGetTexLevelParameteriv;
- glIsEnabled: TglIsEnabled;
- glDepthRange: TglDepthRange;
- glViewport: TglViewport;
-
- // GL_VERSION_1_1
- glDrawArrays: TglDrawArrays;
- glDrawElements: TglDrawElements;
- glGetPointerv: TglGetPointerv;
- glPolygonOffset: TglPolygonOffset;
- glCopyTexImage1D: TglCopyTexImage1D;
- glCopyTexImage2D: TglCopyTexImage2D;
- glCopyTexSubImage1D: TglCopyTexSubImage1D;
- glCopyTexSubImage2D: TglCopyTexSubImage2D;
- glTexSubImage1D: TglTexSubImage1D;
- glTexSubImage2D: TglTexSubImage2D;
- glBindTexture: TglBindTexture;
- glDeleteTextures: TglDeleteTextures;
- glGenTextures: TglGenTextures;
- {$ifdef DGL_DEPRECATED}
- glAccum: TglAccum;
- glAlphaFunc: TglAlphaFunc;
- glAreTexturesResident: TglAreTexturesResident;
- glArrayElement: TglArrayElement;
- glBegin: TglBegin;
- glBitmap: TglBitmap;
- glCallList: TglCallList;
- glCallLists: TglCallLists;
- glClearAccum: TglClearAccum;
- glClearIndex: TglClearIndex;
- glClipPlane: TglClipPlane;
- glColor3b: TglColor3b;
- glColor3bv: TglColor3bv;
- glColor3d: TglColor3d;
- glColor3dv: TglColor3dv;
- glColor3f: TglColor3f;
- glColor3fv: TglColor3fv;
- glColor3i: TglColor3i;
- glColor3iv: TglColor3iv;
- glColor3s: TglColor3s;
- glColor3sv: TglColor3sv;
- glColor3ub: TglColor3ub;
- glColor3ubv: TglColor3ubv;
- glColor3ui: TglColor3ui;
- glColor3uiv: TglColor3uiv;
- glColor3us: TglColor3us;
- glColor3usv: TglColor3usv;
- glColor4b: TglColor4b;
- glColor4bv: TglColor4bv;
- glColor4d: TglColor4d;
- glColor4dv: TglColor4dv;
- glColor4f: TglColor4f;
- glColor4fv: TglColor4fv;
- glColor4i: TglColor4i;
- glColor4iv: TglColor4iv;
- glColor4s: TglColor4s;
- glColor4sv: TglColor4sv;
- glColor4ub: TglColor4ub;
- glColor4ubv: TglColor4ubv;
- glColor4ui: TglColor4ui;
- glColor4uiv: TglColor4uiv;
- glColor4us: TglColor4us;
- glColor4usv: TglColor4usv;
- glColorMaterial: TglColorMaterial;
- glColorPointer: TglColorPointer;
- glCopyPixels: TglCopyPixels;
- glDeleteLists: TglDeleteLists;
- glDisableClientState: TglDisableClientState;
- glDrawPixels: TglDrawPixels;
- glEdgeFlag: TglEdgeFlag;
- glEdgeFlagPointer: TglEdgeFlagPointer;
- glEdgeFlagv: TglEdgeFlagv;
- glEnableClientState: TglEnableClientState;
- glEnd: TglEnd;
- glEndList: TglEndList;
- glEvalCoord1d: TglEvalCoord1d;
- glEvalCoord1dv: TglEvalCoord1dv;
- glEvalCoord1f: TglEvalCoord1f;
- glEvalCoord1fv: TglEvalCoord1fv;
- glEvalCoord2d: TglEvalCoord2d;
- glEvalCoord2dv: TglEvalCoord2dv;
- glEvalCoord2f: TglEvalCoord2f;
- glEvalCoord2fv: TglEvalCoord2fv;
- glEvalMesh1: TglEvalMesh1;
- glEvalMesh2: TglEvalMesh2;
- glEvalPoint1: TglEvalPoint1;
- glEvalPoint2: TglEvalPoint2;
- glFeedbackBuffer: TglFeedbackBuffer;
- glFogf: TglFogf;
- glFogfv: TglFogfv;
- glFogi: TglFogi;
- glFogiv: TglFogiv;
- glFrustum: TglFrustum;
- glGenLists: TglGenLists;
- glGetClipPlane: TglGetClipPlane;
- glGetLightfv: TglGetLightfv;
- glGetLightiv: TglGetLightiv;
- glGetMapdv: TglGetMapdv;
- glGetMapfv: TglGetMapfv;
- glGetMapiv: TglGetMapiv;
- glGetMaterialfv: TglGetMaterialfv;
- glGetMaterialiv: TglGetMaterialiv;
- glGetPixelMapfv: TglGetPixelMapfv;
- glGetPixelMapuiv: TglGetPixelMapuiv;
- glGetPixelMapusv: TglGetPixelMapusv;
- glGetPolygonStipple: TglGetPolygonStipple;
- glGetTexEnvfv: TglGetTexEnvfv;
- glGetTexEnviv: TglGetTexEnviv;
- glGetTexGendv: TglGetTexGendv;
- glGetTexGenfv: TglGetTexGenfv;
- glGetTexGeniv: TglGetTexGeniv;
- glIndexMask: TglIndexMask;
- glIndexPointer: TglIndexPointer;
- glIndexd: TglIndexd;
- glIndexdv: TglIndexdv;
- glIndexf: TglIndexf;
- glIndexfv: TglIndexfv;
- glIndexi: TglIndexi;
- glIndexiv: TglIndexiv;
- glIndexs: TglIndexs;
- glIndexsv: TglIndexsv;
- glIndexub: TglIndexub;
- glIndexubv: TglIndexubv;
- glInitNames: TglInitNames;
- glInterleavedArrays: TglInterleavedArrays;
- glIsList: TglIsList;
- glIsTexture: TglIsTexture;
- glLightModelf: TglLightModelf;
- glLightModelfv: TglLightModelfv;
- glLightModeli: TglLightModeli;
- glLightModeliv: TglLightModeliv;
- glLightf: TglLightf;
- glLightfv: TglLightfv;
- glLighti: TglLighti;
- glLightiv: TglLightiv;
- glLineStipple: TglLineStipple;
- glListBase: TglListBase;
- glLoadIdentity: TglLoadIdentity;
- glLoadMatrixd: TglLoadMatrixd;
- glLoadMatrixf: TglLoadMatrixf;
- glLoadName: TglLoadName;
- glMap1d: TglMap1d;
- glMap1f: TglMap1f;
- glMap2d: TglMap2d;
- glMap2f: TglMap2f;
- glMapGrid1d: TglMapGrid1d;
- glMapGrid1f: TglMapGrid1f;
- glMapGrid2d: TglMapGrid2d;
- glMapGrid2f: TglMapGrid2f;
- glMaterialf: TglMaterialf;
- glMaterialfv: TglMaterialfv;
- glMateriali: TglMateriali;
- glMaterialiv: TglMaterialiv;
- glMatrixMode: TglMatrixMode;
- glMultMatrixd: TglMultMatrixd;
- glMultMatrixf: TglMultMatrixf;
- glNewList: TglNewList;
- glNormal3b: TglNormal3b;
- glNormal3bv: TglNormal3bv;
- glNormal3d: TglNormal3d;
- glNormal3dv: TglNormal3dv;
- glNormal3f: TglNormal3f;
- glNormal3fv: TglNormal3fv;
- glNormal3i: TglNormal3i;
- glNormal3iv: TglNormal3iv;
- glNormal3s: TglNormal3s;
- glNormal3sv: TglNormal3sv;
- glNormalPointer: TglNormalPointer;
- glOrtho: TglOrtho;
- glPassThrough: TglPassThrough;
- glPixelMapfv: TglPixelMapfv;
- glPixelMapuiv: TglPixelMapuiv;
- glPixelMapusv: TglPixelMapusv;
- glPixelTransferf: TglPixelTransferf;
- glPixelTransferi: TglPixelTransferi;
- glPixelZoom: TglPixelZoom;
- glPolygonStipple: TglPolygonStipple;
- glPopAttrib: TglPopAttrib;
- glPopClientAttrib: TglPopClientAttrib;
- glPopMatrix: TglPopMatrix;
- glPopName: TglPopName;
- glPrioritizeTextures: TglPrioritizeTextures;
- glPushAttrib: TglPushAttrib;
- glPushClientAttrib: TglPushClientAttrib;
- glPushMatrix: TglPushMatrix;
- glPushName: TglPushName;
- glRasterPos2d: TglRasterPos2d;
- glRasterPos2dv: TglRasterPos2dv;
- glRasterPos2f: TglRasterPos2f;
- glRasterPos2fv: TglRasterPos2fv;
- glRasterPos2i: TglRasterPos2i;
- glRasterPos2iv: TglRasterPos2iv;
- glRasterPos2s: TglRasterPos2s;
- glRasterPos2sv: TglRasterPos2sv;
- glRasterPos3d: TglRasterPos3d;
- glRasterPos3dv: TglRasterPos3dv;
- glRasterPos3f: TglRasterPos3f;
- glRasterPos3fv: TglRasterPos3fv;
- glRasterPos3i: TglRasterPos3i;
- glRasterPos3iv: TglRasterPos3iv;
- glRasterPos3s: TglRasterPos3s;
- glRasterPos3sv: TglRasterPos3sv;
- glRasterPos4d: TglRasterPos4d;
- glRasterPos4dv: TglRasterPos4dv;
- glRasterPos4f: TglRasterPos4f;
- glRasterPos4fv: TglRasterPos4fv;
- glRasterPos4i: TglRasterPos4i;
- glRasterPos4iv: TglRasterPos4iv;
- glRasterPos4s: TglRasterPos4s;
- glRasterPos4sv: TglRasterPos4sv;
- glRectd: TglRectd;
- glRectdv: TglRectdv;
- glRectf: TglRectf;
- glRectfv: TglRectfv;
- glRecti: TglRecti;
- glRectiv: TglRectiv;
- glRects: TglRects;
- glRectsv: TglRectsv;
- glRenderMode: TglRenderMode;
- glRotated: TglRotated;
- glRotatef: TglRotatef;
- glScaled: TglScaled;
- glScalef: TglScalef;
- glSelectBuffer: TglSelectBuffer;
- glShadeModel: TglShadeModel;
- glTexCoord1d: TglTexCoord1d;
- glTexCoord1dv: TglTexCoord1dv;
- glTexCoord1f: TglTexCoord1f;
- glTexCoord1fv: TglTexCoord1fv;
- glTexCoord1i: TglTexCoord1i;
- glTexCoord1iv: TglTexCoord1iv;
- glTexCoord1s: TglTexCoord1s;
- glTexCoord1sv: TglTexCoord1sv;
- glTexCoord2d: TglTexCoord2d;
- glTexCoord2dv: TglTexCoord2dv;
- glTexCoord2f: TglTexCoord2f;
- glTexCoord2fv: TglTexCoord2fv;
- glTexCoord2i: TglTexCoord2i;
- glTexCoord2iv: TglTexCoord2iv;
- glTexCoord2s: TglTexCoord2s;
- glTexCoord2sv: TglTexCoord2sv;
- glTexCoord3d: TglTexCoord3d;
- glTexCoord3dv: TglTexCoord3dv;
- glTexCoord3f: TglTexCoord3f;
- glTexCoord3fv: TglTexCoord3fv;
- glTexCoord3i: TglTexCoord3i;
- glTexCoord3iv: TglTexCoord3iv;
- glTexCoord3s: TglTexCoord3s;
- glTexCoord3sv: TglTexCoord3sv;
- glTexCoord4d: TglTexCoord4d;
- glTexCoord4dv: TglTexCoord4dv;
- glTexCoord4f: TglTexCoord4f;
- glTexCoord4fv: TglTexCoord4fv;
- glTexCoord4i: TglTexCoord4i;
- glTexCoord4iv: TglTexCoord4iv;
- glTexCoord4s: TglTexCoord4s;
- glTexCoord4sv: TglTexCoord4sv;
- glTexCoordPointer: TglTexCoordPointer;
- glTexEnvf: TglTexEnvf;
- glTexEnvfv: TglTexEnvfv;
- glTexEnvi: TglTexEnvi;
- glTexEnviv: TglTexEnviv;
- glTexGend: TglTexGend;
- glTexGendv: TglTexGendv;
- glTexGenf: TglTexGenf;
- glTexGenfv: TglTexGenfv;
- glTexGeni: TglTexGeni;
- glTexGeniv: TglTexGeniv;
- glTranslated: TglTranslated;
- glTranslatef: TglTranslatef;
- glVertex2d: TglVertex2d;
- glVertex2dv: TglVertex2dv;
- glVertex2f: TglVertex2f;
- glVertex2fv: TglVertex2fv;
- glVertex2i: TglVertex2i;
- glVertex2iv: TglVertex2iv;
- glVertex2s: TglVertex2s;
- glVertex2sv: TglVertex2sv;
- glVertex3d: TglVertex3d;
- glVertex3dv: TglVertex3dv;
- glVertex3f: TglVertex3f;
- glVertex3fv: TglVertex3fv;
- glVertex3i: TglVertex3i;
- glVertex3iv: TglVertex3iv;
- glVertex3s: TglVertex3s;
- glVertex3sv: TglVertex3sv;
- glVertex4d: TglVertex4d;
- glVertex4dv: TglVertex4dv;
- glVertex4f: TglVertex4f;
- glVertex4fv: TglVertex4fv;
- glVertex4i: TglVertex4i;
- glVertex4iv: TglVertex4iv;
- glVertex4s: TglVertex4s;
- glVertex4sv: TglVertex4sv;
- glVertexPointer: TglVertexPointer;
- {$endif}
-
- // GL_VERSION_1_2
- glBlendColor: TglBlendColor;
- glBlendEquation: TglBlendEquation;
- glDrawRangeElements: TglDrawRangeElements;
- glTexImage3D: TglTexImage3D;
- glTexSubImage3D: TglTexSubImage3D;
- glCopyTexSubImage3D: TglCopyTexSubImage3D;
- {$ifdef DGL_DEPRECATED}
- glColorTable: TglColorTable;
- glColorTableParameterfv: TglColorTableParameterfv;
- glColorTableParameteriv: TglColorTableParameteriv;
- glCopyColorTable: TglCopyColorTable;
- glGetColorTable: TglGetColorTable;
- glGetColorTableParameterfv: TglGetColorTableParameterfv;
- glGetColorTableParameteriv: TglGetColorTableParameteriv;
- glColorSubTable: TglColorSubTable;
- glCopyColorSubTable: TglCopyColorSubTable;
- glConvolutionFilter1D: TglConvolutionFilter1D;
- glConvolutionFilter2D: TglConvolutionFilter2D;
- glConvolutionParameterf: TglConvolutionParameterf;
- glConvolutionParameterfv: TglConvolutionParameterfv;
- glConvolutionParameteri: TglConvolutionParameteri;
- glConvolutionParameteriv: TglConvolutionParameteriv;
- glCopyConvolutionFilter1D: TglCopyConvolutionFilter1D;
- glCopyConvolutionFilter2D: TglCopyConvolutionFilter2D;
- glGetConvolutionFilter: TglGetConvolutionFilter;
- glGetConvolutionParameterfv: TglGetConvolutionParameterfv;
- glGetConvolutionParameteriv: TglGetConvolutionParameteriv;
- glGetSeparableFilter: TglGetSeparableFilter;
- glSeparableFilter2D: TglSeparableFilter2D;
- glGetHistogram: TglGetHistogram;
- glGetHistogramParameterfv: TglGetHistogramParameterfv;
- glGetHistogramParameteriv: TglGetHistogramParameteriv;
- glGetMinmax: TglGetMinmax;
- glGetMinmaxParameterfv: TglGetMinmaxParameterfv;
- glGetMinmaxParameteriv: TglGetMinmaxParameteriv;
- glHistogram: TglHistogram;
- glMinmax: TglMinmax;
- glResetHistogram: TglResetHistogram;
- glResetMinmax: TglResetMinmax;
- {$endif}
-
- // GL_VERSION_1_3
- glActiveTexture: TglActiveTexture;
- glSampleCoverage: TglSampleCoverage;
- glCompressedTexImage3D: TglCompressedTexImage3D;
- glCompressedTexImage2D: TglCompressedTexImage2D;
- glCompressedTexImage1D: TglCompressedTexImage1D;
- glCompressedTexSubImage3D: TglCompressedTexSubImage3D;
- glCompressedTexSubImage2D: TglCompressedTexSubImage2D;
- glCompressedTexSubImage1D: TglCompressedTexSubImage1D;
- glGetCompressedTexImage: TglGetCompressedTexImage;
- {$ifdef DGL_DEPRECATED}
- glClientActiveTexture: TglClientActiveTexture;
- glMultiTexCoord1d: TglMultiTexCoord1d;
- glMultiTexCoord1dv: TglMultiTexCoord1dv;
- glMultiTexCoord1f: TglMultiTexCoord1f;
- glMultiTexCoord1fv: TglMultiTexCoord1fv;
- glMultiTexCoord1i: TglMultiTexCoord1i;
- glMultiTexCoord1iv: TglMultiTexCoord1iv;
- glMultiTexCoord1s: TglMultiTexCoord1s;
- glMultiTexCoord1sv: TglMultiTexCoord1sv;
- glMultiTexCoord2d: TglMultiTexCoord2d;
- glMultiTexCoord2dv: TglMultiTexCoord2dv;
- glMultiTexCoord2f: TglMultiTexCoord2f;
- glMultiTexCoord2fv: TglMultiTexCoord2fv;
- glMultiTexCoord2i: TglMultiTexCoord2i;
- glMultiTexCoord2iv: TglMultiTexCoord2iv;
- glMultiTexCoord2s: TglMultiTexCoord2s;
- glMultiTexCoord2sv: TglMultiTexCoord2sv;
- glMultiTexCoord3d: TglMultiTexCoord3d;
- glMultiTexCoord3dv: TglMultiTexCoord3dv;
- glMultiTexCoord3f: TglMultiTexCoord3f;
- glMultiTexCoord3fv: TglMultiTexCoord3fv;
- glMultiTexCoord3i: TglMultiTexCoord3i;
- glMultiTexCoord3iv: TglMultiTexCoord3iv;
- glMultiTexCoord3s: TglMultiTexCoord3s;
- glMultiTexCoord3sv: TglMultiTexCoord3sv;
- glMultiTexCoord4d: TglMultiTexCoord4d;
- glMultiTexCoord4dv: TglMultiTexCoord4dv;
- glMultiTexCoord4f: TglMultiTexCoord4f;
- glMultiTexCoord4fv: TglMultiTexCoord4fv;
- glMultiTexCoord4i: TglMultiTexCoord4i;
- glMultiTexCoord4iv: TglMultiTexCoord4iv;
- glMultiTexCoord4s: TglMultiTexCoord4s;
- glMultiTexCoord4sv: TglMultiTexCoord4sv;
- glLoadTransposeMatrixf: TglLoadTransposeMatrixf;
- glLoadTransposeMatrixd: TglLoadTransposeMatrixd;
- glMultTransposeMatrixf: TglMultTransposeMatrixf;
- glMultTransposeMatrixd: TglMultTransposeMatrixd;
- {$endif}
-
- // GL_VERSION_1_4
- glBlendFuncSeparate: TglBlendFuncSeparate;
- glMultiDrawArrays: TglMultiDrawArrays;
- glMultiDrawElements: TglMultiDrawElements;
- glPointParameterf: TglPointParameterf;
- glPointParameterfv: TglPointParameterfv;
- glPointParameteri: TglPointParameteri;
- glPointParameteriv: TglPointParameteriv;
- {$ifdef DGL_DEPRECATED}
- glFogCoordf: TglFogCoordf;
- glFogCoordfv: TglFogCoordfv;
- glFogCoordd: TglFogCoordd;
- glFogCoorddv: TglFogCoorddv;
- glFogCoordPointer: TglFogCoordPointer;
- glSecondaryColor3b: TglSecondaryColor3b;
- glSecondaryColor3bv: TglSecondaryColor3bv;
- glSecondaryColor3d: TglSecondaryColor3d;
- glSecondaryColor3dv: TglSecondaryColor3dv;
- glSecondaryColor3f: TglSecondaryColor3f;
- glSecondaryColor3fv: TglSecondaryColor3fv;
- glSecondaryColor3i: TglSecondaryColor3i;
- glSecondaryColor3iv: TglSecondaryColor3iv;
- glSecondaryColor3s: TglSecondaryColor3s;
- glSecondaryColor3sv: TglSecondaryColor3sv;
- glSecondaryColor3ub: TglSecondaryColor3ub;
- glSecondaryColor3ubv: TglSecondaryColor3ubv;
- glSecondaryColor3ui: TglSecondaryColor3ui;
- glSecondaryColor3uiv: TglSecondaryColor3uiv;
- glSecondaryColor3us: TglSecondaryColor3us;
- glSecondaryColor3usv: TglSecondaryColor3usv;
- glSecondaryColorPointer: TglSecondaryColorPointer;
- glWindowPos2d: TglWindowPos2d;
- glWindowPos2dv: TglWindowPos2dv;
- glWindowPos2f: TglWindowPos2f;
- glWindowPos2fv: TglWindowPos2fv;
- glWindowPos2i: TglWindowPos2i;
- glWindowPos2iv: TglWindowPos2iv;
- glWindowPos2s: TglWindowPos2s;
- glWindowPos2sv: TglWindowPos2sv;
- glWindowPos3d: TglWindowPos3d;
- glWindowPos3dv: TglWindowPos3dv;
- glWindowPos3f: TglWindowPos3f;
- glWindowPos3fv: TglWindowPos3fv;
- glWindowPos3i: TglWindowPos3i;
- glWindowPos3iv: TglWindowPos3iv;
- glWindowPos3s: TglWindowPos3s;
- glWindowPos3sv: TglWindowPos3sv;
- {$endif}
-
- // GL_VERSION_1_5
- glGenQueries: TglGenQueries;
- glDeleteQueries: TglDeleteQueries;
- glIsQuery: TglIsQuery;
- glBeginQuery: TglBeginQuery;
- glEndQuery: TglEndQuery;
- glGetQueryiv: TglGetQueryiv;
- glGetQueryObjectiv: TglGetQueryObjectiv;
- glGetQueryObjectuiv: TglGetQueryObjectuiv;
- glBindBuffer: TglBindBuffer;
- glDeleteBuffers: TglDeleteBuffers;
- glGenBuffers: TglGenBuffers;
- glIsBuffer: TglIsBuffer;
- glBufferData: TglBufferData;
- glBufferSubData: TglBufferSubData;
- glGetBufferSubData: TglGetBufferSubData;
- glMapBuffer: TglMapBuffer;
- glUnmapBuffer: TglUnmapBuffer;
- glGetBufferParameteriv: TglGetBufferParameteriv;
- glGetBufferPointerv: TglGetBufferPointerv;
-
- // GL_VERSION_2_0
- glBlendEquationSeparate: TglBlendEquationSeparate;
- glDrawBuffers: TglDrawBuffers;
- glStencilOpSeparate: TglStencilOpSeparate;
- glStencilFuncSeparate: TglStencilFuncSeparate;
- glStencilMaskSeparate: TglStencilMaskSeparate;
- glAttachShader: TglAttachShader;
- glBindAttribLocation: TglBindAttribLocation;
- glCompileShader: TglCompileShader;
- glCreateProgram: TglCreateProgram;
- glCreateShader: TglCreateShader;
- glDeleteProgram: TglDeleteProgram;
- glDeleteShader: TglDeleteShader;
- glDetachShader: TglDetachShader;
- glDisableVertexAttribArray: TglDisableVertexAttribArray;
- glEnableVertexAttribArray: TglEnableVertexAttribArray;
- glGetActiveAttrib: TglGetActiveAttrib;
- glGetActiveUniform: TglGetActiveUniform;
- glGetAttachedShaders: TglGetAttachedShaders;
- glGetAttribLocation: TglGetAttribLocation;
- glGetProgramiv: TglGetProgramiv;
- glGetProgramInfoLog: TglGetProgramInfoLog;
- glGetShaderiv: TglGetShaderiv;
- glGetShaderInfoLog: TglGetShaderInfoLog;
- glGetShaderSource: TglGetShaderSource;
- glGetUniformLocation: TglGetUniformLocation;
- glGetUniformfv: TglGetUniformfv;
- glGetUniformiv: TglGetUniformiv;
- glGetVertexAttribfv: TglGetVertexAttribfv;
- glGetVertexAttribiv: TglGetVertexAttribiv;
- glGetVertexAttribPointerv: TglGetVertexAttribPointerv;
- glIsProgram: TglIsProgram;
- glIsShader: TglIsShader;
- glLinkProgram: TglLinkProgram;
- glShaderSource: TglShaderSource;
- glUseProgram: TglUseProgram;
- glUniform1f: TglUniform1f;
- glUniform2f: TglUniform2f;
- glUniform3f: TglUniform3f;
- glUniform4f: TglUniform4f;
- glUniform1i: TglUniform1i;
- glUniform2i: TglUniform2i;
- glUniform3i: TglUniform3i;
- glUniform4i: TglUniform4i;
- glUniform1fv: TglUniform1fv;
- glUniform2fv: TglUniform2fv;
- glUniform3fv: TglUniform3fv;
- glUniform4fv: TglUniform4fv;
- glUniform1iv: TglUniform1iv;
- glUniform2iv: TglUniform2iv;
- glUniform3iv: TglUniform3iv;
- glUniform4iv: TglUniform4iv;
- glUniformMatrix2fv: TglUniformMatrix2fv;
- glUniformMatrix3fv: TglUniformMatrix3fv;
- glUniformMatrix4fv: TglUniformMatrix4fv;
- glValidateProgram: TglValidateProgram;
- glVertexAttrib1d: TglVertexAttrib1d;
- glVertexAttrib1dv: TglVertexAttrib1dv;
- glVertexAttrib1f: TglVertexAttrib1f;
- glVertexAttrib1fv: TglVertexAttrib1fv;
- glVertexAttrib1s: TglVertexAttrib1s;
- glVertexAttrib1sv: TglVertexAttrib1sv;
- glVertexAttrib2d: TglVertexAttrib2d;
- glVertexAttrib2dv: TglVertexAttrib2dv;
- glVertexAttrib2f: TglVertexAttrib2f;
- glVertexAttrib2fv: TglVertexAttrib2fv;
- glVertexAttrib2s: TglVertexAttrib2s;
- glVertexAttrib2sv: TglVertexAttrib2sv;
- glVertexAttrib3d: TglVertexAttrib3d;
- glVertexAttrib3dv: TglVertexAttrib3dv;
- glVertexAttrib3f: TglVertexAttrib3f;
- glVertexAttrib3fv: TglVertexAttrib3fv;
- glVertexAttrib3s: TglVertexAttrib3s;
- glVertexAttrib3sv: TglVertexAttrib3sv;
- glVertexAttrib4Nbv: TglVertexAttrib4Nbv;
- glVertexAttrib4Niv: TglVertexAttrib4Niv;
- glVertexAttrib4Nsv: TglVertexAttrib4Nsv;
- glVertexAttrib4Nub: TglVertexAttrib4Nub;
- glVertexAttrib4Nubv: TglVertexAttrib4Nubv;
- glVertexAttrib4Nuiv: TglVertexAttrib4Nuiv;
- glVertexAttrib4Nusv: TglVertexAttrib4Nusv;
- glVertexAttrib4bv: TglVertexAttrib4bv;
- glVertexAttrib4d: TglVertexAttrib4d;
- glVertexAttrib4dv: TglVertexAttrib4dv;
- glVertexAttrib4f: TglVertexAttrib4f;
- glVertexAttrib4fv: TglVertexAttrib4fv;
- glVertexAttrib4iv: TglVertexAttrib4iv;
- glVertexAttrib4s: TglVertexAttrib4s;
- glVertexAttrib4sv: TglVertexAttrib4sv;
- glVertexAttrib4ubv: TglVertexAttrib4ubv;
- glVertexAttrib4uiv: TglVertexAttrib4uiv;
- glVertexAttrib4usv: TglVertexAttrib4usv;
- glVertexAttribPointer: TglVertexAttribPointer;
-
- // GL_VERSION_2_1
- glUniformMatrix2x3fv: TglUniformMatrix2x3fv;
- glUniformMatrix3x2fv: TglUniformMatrix3x2fv;
- glUniformMatrix2x4fv: TglUniformMatrix2x4fv;
- glUniformMatrix4x2fv: TglUniformMatrix4x2fv;
- glUniformMatrix3x4fv: TglUniformMatrix3x4fv;
- glUniformMatrix4x3fv: TglUniformMatrix4x3fv;
-
- // GL_VERSION_3_0
- glColorMaski: TglColorMaski;
- glGetBooleani_v: TglGetBooleani_v;
- glGetIntegeri_v: TglGetIntegeri_v;
- glEnablei: TglEnablei;
- glDisablei: TglDisablei;
- glIsEnabledi: TglIsEnabledi;
- glBeginTransformFeedback: TglBeginTransformFeedback;
- glEndTransformFeedback: TglEndTransformFeedback;
- glBindBufferRange: TglBindBufferRange;
- glBindBufferBase: TglBindBufferBase;
- glTransformFeedbackVaryings: TglTransformFeedbackVaryings;
- glGetTransformFeedbackVarying: TglGetTransformFeedbackVarying;
- glClampColor: TglClampColor;
- glBeginConditionalRender: TglBeginConditionalRender;
- glEndConditionalRender: TglEndConditionalRender;
- glVertexAttribI1i: TglVertexAttribI1i;
- glVertexAttribI2i: TglVertexAttribI2i;
- glVertexAttribI3i: TglVertexAttribI3i;
- glVertexAttribI4i: TglVertexAttribI4i;
- glVertexAttribI1ui: TglVertexAttribI1ui;
- glVertexAttribI2ui: TglVertexAttribI2ui;
- glVertexAttribI3ui: TglVertexAttribI3ui;
- glVertexAttribI4ui: TglVertexAttribI4ui;
- glVertexAttribI1iv: TglVertexAttribI1iv;
- glVertexAttribI2iv: TglVertexAttribI2iv;
- glVertexAttribI3iv: TglVertexAttribI3iv;
- glVertexAttribI4iv: TglVertexAttribI4iv;
- glVertexAttribI1uiv: TglVertexAttribI1uiv;
- glVertexAttribI2uiv: TglVertexAttribI2uiv;
- glVertexAttribI3uiv: TglVertexAttribI3uiv;
- glVertexAttribI4uiv: TglVertexAttribI4uiv;
- glVertexAttribI4bv: TglVertexAttribI4bv;
- glVertexAttribI4sv: TglVertexAttribI4sv;
- glVertexAttribI4ubv: TglVertexAttribI4ubv;
- glVertexAttribI4usv: TglVertexAttribI4usv;
- glVertexAttribIPointer: TglVertexAttribIPointer;
- glGetVertexAttribIiv: TglGetVertexAttribIiv;
- glGetVertexAttribIuiv: TglGetVertexAttribIuiv;
- glGetUniformuiv: TglGetUniformuiv;
- glBindFragDataLocation: TglBindFragDataLocation;
- glGetFragDataLocation: TglGetFragDataLocation;
- glUniform1ui: TglUniform1ui;
- glUniform2ui: TglUniform2ui;
- glUniform3ui: TglUniform3ui;
- glUniform4ui: TglUniform4ui;
- glUniform1uiv: TglUniform1uiv;
- glUniform2uiv: TglUniform2uiv;
- glUniform3uiv: TglUniform3uiv;
- glUniform4uiv: TglUniform4uiv;
- glTexParameterIiv: TglTexParameterIiv;
- glTexParameterIuiv: TglTexParameterIuiv;
- glGetTexParameterIiv: TglGetTexParameterIiv;
- glGetTexParameterIuiv: TglGetTexParameterIuiv;
- glClearBufferiv: TglClearBufferiv;
- glClearBufferuiv: TglClearBufferuiv;
- glClearBufferfv: TglClearBufferfv;
- glClearBufferfi: TglClearBufferfi;
- glGetStringi: TglGetStringi;
-
- // GL_VERSION_2_1
- glEnableVertexArrayEXT : TglEnableVertexArrayEXT;
- glEnableVertexArrayAttribEXT : TglEnableVertexArrayAttribEXT;
- glVertexArrayVertexAttribOffsetEXT : TglVertexArrayVertexAttribOffsetEXT;
-
- // GL_VERSION_3_1
- glDrawArraysInstanced: TglDrawArraysInstanced;
- glDrawElementsInstanced: TglDrawElementsInstanced;
- glTexBuffer: TglTexBuffer;
- glPrimitiveRestartIndex: TglPrimitiveRestartIndex;
-
- // GL_VERSION_3_2
- glGetInteger64i_v: TglGetInteger64i_v;
- glGetBufferParameteri64v: TglGetBufferParameteri64v;
- glFramebufferTexture: TglFramebufferTexture;
-
- // GL_VERSION_3_3
- glVertexAttribDivisor: TglVertexAttribDivisor;
-
- // GL_VERSION_4_0
- { OpenGL 4.0 also reuses entry points from these extensions: }
- { ARB_texture_query_lod (no entry points) }
- { ARB_draw_indirect }
- { ARB_gpu_shader5 (no entry points) }
- { ARB_gpu_shader_fp64 }
- { ARB_shader_subroutine }
- { ARB_tessellation_shader }
- { ARB_texture_buffer_object_rgb32 (no entry points) }
- { ARB_texture_cube_map_array (no entry points) }
- { ARB_texture_gather (no entry points) }
- { ARB_transform_feedback2 }
- { ARB_transform_feedback3 }
- glMinSampleShading: TglMinSampleShading;
- glBlendEquationi: TglBlendEquationi;
- glBlendEquationSeparatei: TglBlendEquationSeparatei;
- glBlendFunci: TglBlendFunci;
- glBlendFuncSeparatei: TglBlendFuncSeparatei;
-
- // GL_3DFX_tbuffer
- glTbufferMask3DFX: TglTbufferMask3DFX;
-
- // GL_APPLE_element_array
- glElementPointerAPPLE: TglElementPointerAPPLE;
- glDrawElementArrayAPPLE: TglDrawElementArrayAPPLE;
- glDrawRangeElementArrayAPPLE: TglDrawRangeElementArrayAPPLE;
- glMultiDrawElementArrayAPPLE: TglMultiDrawElementArrayAPPLE;
- glMultiDrawRangeElementArrayAPPLE: TglMultiDrawRangeElementArrayAPPLE;
-
- // GL_APPLE_fence
- glGenFencesAPPLE: TglGenFencesAPPLE;
- glDeleteFencesAPPLE: TglDeleteFencesAPPLE;
- glSetFenceAPPLE: TglSetFenceAPPLE;
- glIsFenceAPPLE: TglIsFenceAPPLE;
- glTestFenceAPPLE: TglTestFenceAPPLE;
- glFinishFenceAPPLE: TglFinishFenceAPPLE;
- glTestObjectAPPLE: TglTestObjectAPPLE;
- glFinishObjectAPPLE: TglFinishObjectAPPLE;
-
- // GL_APPLE_vertex_array_object
- glBindVertexArrayAPPLE: TglBindVertexArrayAPPLE;
- glDeleteVertexArraysAPPLE: TglDeleteVertexArraysAPPLE;
- glGenVertexArraysAPPLE: TglGenVertexArraysAPPLE;
- glIsVertexArrayAPPLE: TglIsVertexArrayAPPLE;
-
- // GL_APPLE_vertex_array_range
- glVertexArrayRangeAPPLE: TglVertexArrayRangeAPPLE;
- glFlushVertexArrayRangeAPPLE: TglFlushVertexArrayRangeAPPLE;
- glVertexArrayParameteriAPPLE: TglVertexArrayParameteriAPPLE;
-
- // GL_APPLE_texture_range
- glTextureRangeAPPLE: TglTextureRangeAPPLE;
- glGetTexParameterPointervAPPLE: TglGetTexParameterPointervAPPLE;
-
- // GL_APPLE_vertex_program_evaluators
- glEnableVertexAttribAPPLE: TglEnableVertexAttribAPPLE;
- glDisableVertexAttribAPPLE: TglDisableVertexAttribAPPLE;
- glIsVertexAttribEnabledAPPLE: TglIsVertexAttribEnabledAPPLE;
- glMapVertexAttrib1dAPPLE: TglMapVertexAttrib1dAPPLE;
- glMapVertexAttrib1fAPPLE: TglMapVertexAttrib1fAPPLE;
- glMapVertexAttrib2dAPPLE: TglMapVertexAttrib2dAPPLE;
- glMapVertexAttrib2fAPPLE: TglMapVertexAttrib2fAPPLE;
-
- // GL_APPLE_object_purgeable
- glObjectPurgeableAPPLE: TglObjectPurgeableAPPLE;
- glObjectUnpurgeableAPPLE: TglObjectUnpurgeableAPPLE;
- glGetObjectParameterivAPPLE: TglGetObjectParameterivAPPLE;
-
- // GL_ARB_matrix_palette
- glCurrentPaletteMatrixARB: TglCurrentPaletteMatrixARB;
- glMatrixIndexubvARB: TglMatrixIndexubvARB;
- glMatrixIndexusvARB: TglMatrixIndexusvARB;
- glMatrixIndexuivARB: TglMatrixIndexuivARB;
- glMatrixIndexPointerARB: TglMatrixIndexPointerARB;
-
- // GL_ARB_multisample
- glSampleCoverageARB: TglSampleCoverageARB;
-
- // GL_ARB_multitexture
- glActiveTextureARB: TglActiveTextureARB;
- glClientActiveTextureARB: TglClientActiveTextureARB;
- glMultiTexCoord1dARB: TglMultiTexCoord1dARB;
- glMultiTexCoord1dvARB: TglMultiTexCoord1dvARB;
- glMultiTexCoord1fARB: TglMultiTexCoord1fARB;
- glMultiTexCoord1fvARB: TglMultiTexCoord1fvARB;
- glMultiTexCoord1iARB: TglMultiTexCoord1iARB;
- glMultiTexCoord1ivARB: TglMultiTexCoord1ivARB;
- glMultiTexCoord1sARB: TglMultiTexCoord1sARB;
- glMultiTexCoord1svARB: TglMultiTexCoord1svARB;
- glMultiTexCoord2dARB: TglMultiTexCoord2dARB;
- glMultiTexCoord2dvARB: TglMultiTexCoord2dvARB;
- glMultiTexCoord2fARB: TglMultiTexCoord2fARB;
- glMultiTexCoord2fvARB: TglMultiTexCoord2fvARB;
- glMultiTexCoord2iARB: TglMultiTexCoord2iARB;
- glMultiTexCoord2ivARB: TglMultiTexCoord2ivARB;
- glMultiTexCoord2sARB: TglMultiTexCoord2sARB;
- glMultiTexCoord2svARB: TglMultiTexCoord2svARB;
- glMultiTexCoord3dARB: TglMultiTexCoord3dARB;
- glMultiTexCoord3dvARB: TglMultiTexCoord3dvARB;
- glMultiTexCoord3fARB: TglMultiTexCoord3fARB;
- glMultiTexCoord3fvARB: TglMultiTexCoord3fvARB;
- glMultiTexCoord3iARB: TglMultiTexCoord3iARB;
- glMultiTexCoord3ivARB: TglMultiTexCoord3ivARB;
- glMultiTexCoord3sARB: TglMultiTexCoord3sARB;
- glMultiTexCoord3svARB: TglMultiTexCoord3svARB;
- glMultiTexCoord4dARB: TglMultiTexCoord4dARB;
- glMultiTexCoord4dvARB: TglMultiTexCoord4dvARB;
- glMultiTexCoord4fARB: TglMultiTexCoord4fARB;
- glMultiTexCoord4fvARB: TglMultiTexCoord4fvARB;
- glMultiTexCoord4iARB: TglMultiTexCoord4iARB;
- glMultiTexCoord4ivARB: TglMultiTexCoord4ivARB;
- glMultiTexCoord4sARB: TglMultiTexCoord4sARB;
- glMultiTexCoord4svARB: TglMultiTexCoord4svARB;
-
- // GL_ARB_point_parameters
- glPointParameterfARB: TglPointParameterfARB;
- glPointParameterfvARB: TglPointParameterfvARB;
-
- // GL_ARB_texture_compression
- glCompressedTexImage3DARB: TglCompressedTexImage3DARB;
- glCompressedTexImage2DARB: TglCompressedTexImage2DARB;
- glCompressedTexImage1DARB: TglCompressedTexImage1DARB;
- glCompressedTexSubImage3DARB: TglCompressedTexSubImage3DARB;
- glCompressedTexSubImage2DARB: TglCompressedTexSubImage2DARB;
- glCompressedTexSubImage1DARB: TglCompressedTexSubImage1DARB;
- glGetCompressedTexImageARB: TglGetCompressedTexImageARB;
-
- // GL_ARB_transpose_matrix
- glLoadTransposeMatrixfARB: TglLoadTransposeMatrixfARB;
- glLoadTransposeMatrixdARB: TglLoadTransposeMatrixdARB;
- glMultTransposeMatrixfARB: TglMultTransposeMatrixfARB;
- glMultTransposeMatrixdARB: TglMultTransposeMatrixdARB;
-
- // GL_ARB_vertex_blend
- glWeightbvARB: TglWeightbvARB;
- glWeightsvARB: TglWeightsvARB;
- glWeightivARB: TglWeightivARB;
- glWeightfvARB: TglWeightfvARB;
- glWeightdvARB: TglWeightdvARB;
- glWeightubvARB: TglWeightubvARB;
- glWeightusvARB: TglWeightusvARB;
- glWeightuivARB: TglWeightuivARB;
- glWeightPointerARB: TglWeightPointerARB;
- glVertexBlendARB: TglVertexBlendARB;
-
- // GL_ARB_vertex_buffer_object
- glBindBufferARB: TglBindBufferARB;
- glDeleteBuffersARB: TglDeleteBuffersARB;
- glGenBuffersARB: TglGenBuffersARB;
- glIsBufferARB: TglIsBufferARB;
- glBufferDataARB: TglBufferDataARB;
- glBufferSubDataARB: TglBufferSubData;
- glGetBufferSubDataARB: TglGetBufferSubDataARB;
- glMapBufferARB: TglMapBufferARB;
- glUnmapBufferARB: TglUnmapBufferARB;
- glGetBufferParameterivARB: TglGetBufferParameterivARB;
- glGetBufferPointervARB: TglGetBufferPointervARB;
-
- // GL_ARB_vertex_program
- glVertexAttrib1dARB: TglVertexAttrib1dARB;
- glVertexAttrib1dvARB: TglVertexAttrib1dvARB;
- glVertexAttrib1fARB: TglVertexAttrib1fARB;
- glVertexAttrib1fvARB: TglVertexAttrib1fvARB;
- glVertexAttrib1sARB: TglVertexAttrib1sARB;
- glVertexAttrib1svARB: TglVertexAttrib1svARB;
- glVertexAttrib2dARB: TglVertexAttrib2dARB;
- glVertexAttrib2dvARB: TglVertexAttrib2dvARB;
- glVertexAttrib2fARB: TglVertexAttrib2fARB;
- glVertexAttrib2fvARB: TglVertexAttrib2fvARB;
- glVertexAttrib2sARB: TglVertexAttrib2sARB;
- glVertexAttrib2svARB: TglVertexAttrib2svARB;
- glVertexAttrib3dARB: TglVertexAttrib3dARB;
- glVertexAttrib3dvARB: TglVertexAttrib3dvARB;
- glVertexAttrib3fARB: TglVertexAttrib3fARB;
- glVertexAttrib3fvARB: TglVertexAttrib3fvARB;
- glVertexAttrib3sARB: TglVertexAttrib3sARB;
- glVertexAttrib3svARB: TglVertexAttrib3svARB;
- glVertexAttrib4NbvARB: TglVertexAttrib4NbvARB;
- glVertexAttrib4NivARB: TglVertexAttrib4NivARB;
- glVertexAttrib4NsvARB: TglVertexAttrib4NsvARB;
- glVertexAttrib4NubARB: TglVertexAttrib4NubARB;
- glVertexAttrib4NubvARB: TglVertexAttrib4NubvARB;
- glVertexAttrib4NuivARB: TglVertexAttrib4NuivARB;
- glVertexAttrib4NusvARB: TglVertexAttrib4NusvARB;
- glVertexAttrib4bvARB: TglVertexAttrib4bvARB;
- glVertexAttrib4dARB: TglVertexAttrib4dARB;
- glVertexAttrib4dvARB: TglVertexAttrib4dvARB;
- glVertexAttrib4fARB: TglVertexAttrib4fARB;
- glVertexAttrib4fvARB: TglVertexAttrib4fvARB;
- glVertexAttrib4ivARB: TglVertexAttrib4ivARB;
- glVertexAttrib4sARB: TglVertexAttrib4sARB;
- glVertexAttrib4svARB: TglVertexAttrib4svARB;
- glVertexAttrib4ubvARB: TglVertexAttrib4ubvARB;
- glVertexAttrib4uivARB: TglVertexAttrib4uivARB;
- glVertexAttrib4usvARB: TglVertexAttrib4usvARB;
- glVertexAttribPointerARB: TglVertexAttribPointerARB;
- glEnableVertexAttribArrayARB: TglEnableVertexAttribArrayARB;
- glDisableVertexAttribArrayARB: TglDisableVertexAttribArrayARB;
- glProgramStringARB: TglProgramStringARB;
- glBindProgramARB: TglBindProgramARB;
- glDeleteProgramsARB: TglDeleteProgramsARB;
- glGenProgramsARB: TglGenProgramsARB;
-
- glProgramEnvParameter4dARB: TglProgramEnvParameter4dARB;
- glProgramEnvParameter4dvARB: TglProgramEnvParameter4dvARB;
- glProgramEnvParameter4fARB: TglProgramEnvParameter4fARB;
- glProgramEnvParameter4fvARB: TglProgramEnvParameter4fvARB;
- glProgramLocalParameter4dARB: TglProgramLocalParameter4dARB;
- glProgramLocalParameter4dvARB: TglProgramLocalParameter4dvARB;
- glProgramLocalParameter4fARB: TglProgramLocalParameter4fARB;
- glProgramLocalParameter4fvARB: TglProgramLocalParameter4fvARB;
- glGetProgramEnvParameterdvARB: TglGetProgramEnvParameterdvARB;
- glGetProgramEnvParameterfvARB: TglGetProgramEnvParameterfvARB;
- glGetProgramLocalParameterdvARB: TglGetProgramLocalParameterdvARB;
- glGetProgramLocalParameterfvARB: TglGetProgramLocalParameterfvARB;
- glGetProgramivARB: TglGetProgramivARB;
- glGetProgramStringARB: TglGetProgramStringARB;
- glGetVertexAttribdvARB: TglGetVertexAttribdvARB;
- glGetVertexAttribfvARB: TglGetVertexAttribfvARB;
- glGetVertexAttribivARB: TglGetVertexAttribivARB;
- glGetVertexAttribPointervARB: TglGetVertexAttribPointervARB;
- glIsProgramARB: TglIsProgramARB;
-
- // GL_ARB_window_pos
- glWindowPos2dARB: TglWindowPos2dARB;
- glWindowPos2dvARB: TglWindowPos2dvARB;
- glWindowPos2fARB: TglWindowPos2fARB;
- glWindowPos2fvARB: TglWindowPos2fvARB;
- glWindowPos2iARB: TglWindowPos2iARB;
- glWindowPos2ivARB: TglWindowPos2ivARB;
- glWindowPos2sARB: TglWindowPos2sARB;
- glWindowPos2svARB: TglWindowPos2svARB;
- glWindowPos3dARB: TglWindowPos3dARB;
- glWindowPos3dvARB: TglWindowPos3dvARB;
- glWindowPos3fARB: TglWindowPos3fARB;
- glWindowPos3fvARB: TglWindowPos3fvARB;
- glWindowPos3iARB: TglWindowPos3iARB;
- glWindowPos3ivARB: TglWindowPos3ivARB;
- glWindowPos3sARB: TglWindowPos3sARB;
- glWindowPos3svARB: TglWindowPos3svARB;
-
- // GL_ARB_draw_buffers
- glDrawBuffersARB: TglDrawBuffersARB;
-
- // GL_ARB_color_buffer_float
- glClampColorARB: TglClampColorARB;
-
- // GL_ARB_vertex_shader
- glGetActiveAttribARB: TglGetActiveAttribARB;
- glGetAttribLocationARB: TglGetAttribLocationARB;
- glBindAttribLocationARB: TglBindAttribLocationARB;
-
- // GL_ARB_shader_objects
- glDeleteObjectARB: TglDeleteObjectARB;
- glGetHandleARB: TglGetHandleARB;
- glDetachObjectARB: TglDetachObjectARB;
- glCreateShaderObjectARB: TglCreateShaderObjectARB;
- glShaderSourceARB: TglShaderSourceARB;
- glCompileShaderARB: TglCompileShaderARB;
- glCreateProgramObjectARB: TglCreateProgramObjectARB;
- glAttachObjectARB: TglAttachObjectARB;
- glLinkProgramARB: TglLinkProgramARB;
- glUseProgramObjectARB: TglUseProgramObjectARB;
- glValidateProgramARB: TglValidateProgramARB;
- glUniform1fARB: TglUniform1fARB;
- glUniform2fARB: TglUniform2fARB;
- glUniform3fARB: TglUniform3fARB;
- glUniform4fARB: TglUniform4fARB;
- glUniform1iARB: TglUniform1iARB;
- glUniform2iARB: TglUniform2iARB;
- glUniform3iARB: TglUniform3iARB;
- glUniform4iARB: TglUniform4iARB;
- glUniform1fvARB: TglUniform1fvARB;
- glUniform2fvARB: TglUniform2fvARB;
- glUniform3fvARB: TglUniform3fvARB;
- glUniform4fvARB: TglUniform4fvARB;
- glUniform1ivARB: TglUniform1ivARB;
- glUniform2ivARB: TglUniform2ivARB;
- glUniform3ivARB: TglUniform3ivARB;
- glUniform4ivARB: TglUniform4ivARB;
- glUniformMatrix2fvARB: TglUniformMatrix2fvARB;
- glUniformMatrix3fvARB: TglUniformMatrix3fvARB;
- glUniformMatrix4fvARB: TglUniformMatrix4fvARB;
- glGetObjectParameterfvARB: TglGetObjectParameterfvARB;
- glGetObjectParameterivARB: TglGetObjectParameterivARB;
- glGetInfoLogARB: TglGetInfoLogARB;
- glGetAttachedObjectsARB: TglGetAttachedObjectsARB;
- glGetUniformLocationARB: TglGetUniformLocationARB;
- glGetActiveUniformARB: TglGetActiveUniformARB;
- glGetUniformfvARB: TglGetUniformfvARB;
- glGetUniformivARB: TglGetUniformivARB;
- glGetShaderSourceARB: TglGetShaderSourceARB;
-
- // GL_ARB_Occlusion_Query
- glGenQueriesARB: TglGenQueriesARB;
- glDeleteQueriesARB: TglDeleteQueriesARB;
- glIsQueryARB: TglIsQueryARB;
- glBeginQueryARB: TglBeginQueryARB;
- glEndQueryARB: TglEndQueryARB;
- glGetQueryivARB: TglGetQueryivARB;
- glGetQueryObjectivARB: TglGetQueryObjectivARB;
- glGetQueryObjectuivARB: TglGetQueryObjectuivARB;
-
- // GL_ARB_draw_instanced
- glDrawArraysInstancedARB: TglDrawArraysInstancedARB;
- glDrawElementsInstancedARB: TglDrawElementsInstancedARB;
-
- // GL_ARB_framebuffer_object
- glIsRenderbuffer: TglIsRenderbuffer;
- glBindRenderbuffer: TglBindRenderbuffer;
- glDeleteRenderbuffers: TglDeleteRenderbuffers;
- glGenRenderbuffers: TglGenRenderbuffers;
- glRenderbufferStorage: TglRenderbufferStorage;
- glGetRenderbufferParameteriv: TglGetRenderbufferParameteriv;
- glIsFramebuffer: TglIsFramebuffer;
- glBindFramebuffer: TglBindFramebuffer;
- glDeleteFramebuffers: TglDeleteFramebuffers;
- glGenFramebuffers: TglGenFramebuffers;
- glCheckFramebufferStatus: TglCheckFramebufferStatus;
- glFramebufferTexture1D: TglFramebufferTexture1D;
- glFramebufferTexture2D: TglFramebufferTexture2D;
- glFramebufferTexture3D: TglFramebufferTexture3D;
- glFramebufferRenderbuffer: TglFramebufferRenderbuffer;
- glGetFramebufferAttachmentParameteriv: TglGetFramebufferAttachmentParameteriv;
- glGenerateMipmap: TglGenerateMipmap;
- glBlitFramebuffer: TglBlitFramebuffer;
- glRenderbufferStorageMultisample: TglRenderbufferStorageMultisample;
- glFramebufferTextureLayer: TglFramebufferTextureLayer;
-
- // GL_ARB_geometry_shader4
- glProgramParameteriARB: TglProgramParameteriARB;
- glFramebufferTextureARB: TglFramebufferTextureARB;
- glFramebufferTextureLayerARB: TglFramebufferTextureLayerARB;
- glFramebufferTextureFaceARB: TglFramebufferTextureFaceARB;
-
- // GL_ARB_instanced_arrays
- glVertexAttribDivisorARB: TglVertexAttribDivisorARB;
-
- // GL_ARB_map_buffer_range
- glMapBufferRange: TglMapBufferRange;
- glFlushMappedBufferRange: TglFlushMappedBufferRange;
-
- // GL_ARB_texture_buffer_object
- glTexBufferARB: TglTexBufferARB;
-
- // GL_ARB_vertex_array_object
- glBindVertexArray: TglBindVertexArray;
- glDeleteVertexArrays: TglDeleteVertexArrays;
- glGenVertexArrays: TglGenVertexArrays;
- glIsVertexArray: TglIsVertexArray;
-
- // GL_ARB_uniform_buffer_object
- glGetUniformIndices: TglGetUniformIndices;
- glGetActiveUniformsiv: TglGetActiveUniformsiv;
- glGetActiveUniformName: TglGetActiveUniformName;
- glGetUniformBlockIndex: TglGetUniformBlockIndex;
- glGetActiveUniformBlockiv: TglGetActiveUniformBlockiv;
- glGetActiveUniformBlockName: TglGetActiveUniformBlockName;
- glUniformBlockBinding: TglUniformBlockBinding;
-
- // GL_ARB_copy_buffer
- glCopyBufferSubData: TglCopyBufferSubData;
-
- // GL_ARB_draw_elements_base_vertex
- glDrawElementsBaseVertex: TglDrawElementsBaseVertex;
- glDrawRangeElementsBaseVertex: TglDrawRangeElementsBaseVertex;
- glDrawElementsInstancedBaseVertex: TglDrawElementsInstancedBaseVertex;
- glMultiDrawElementsBaseVertex: TglMultiDrawElementsBaseVertex;
-
- // GL_ARB_provoking_vertex
- glProvokingVertex: TglProvokingVertex;
-
- // GL_ARB_sync
- glFenceSync: TglFenceSync;
- glIsSync: TglIsSync;
- glDeleteSync: TglDeleteSync;
- glClientWaitSync: TglClientWaitSync;
- glWaitSync: TglWaitSync;
- glGetInteger64v: TglGetInteger64v;
- glGetSynciv: TglGetSynciv;
-
- // GL_ARB_texture_multisample
- glTexImage2DMultisample: TglTexImage2DMultisample;
- glTexImage3DMultisample: TglTexImage3DMultisample;
- glGetMultisamplefv: TglGetMultisamplefv;
- glSampleMaski: TglSampleMaski;
-
- // GL_ARB_draw_buffers_blend
- glBlendEquationiARB: TglBlendEquationiARB;
- glBlendEquationSeparateiARB: TglBlendEquationSeparateiARB;
- glBlendFunciARB: TglBlendFunciARB;
- glBlendFuncSeparateiARB: TglBlendFuncSeparateiARB;
-
- // GL_ARB_sample_shading
- glMinSampleShadingARB: TglMinSampleShadingARB;
-
- // GL_ARB_shading_language_include
- glNamedStringARB: TglNamedStringARB;
- glDeleteNamedStringARB: TglDeleteNamedStringARB;
- glCompileShaderIncludeARB: TglCompileShaderIncludeARB;
- glIsNamedStringARB: TglIsNamedStringARB;
- glGetNamedStringARB: TglGetNamedStringARB;
- glGetNamedStringivARB: TglGetNamedStringivARB;
-
- // GL_ARB_blend_func_extended
- glBindFragDataLocationIndexed: TglBindFragDataLocationIndexed;
- glGetFragDataIndex: TglGetFragDataIndex;
-
- // GL_ARB_sampler_objects
- glGenSamplers: TglGenSamplers;
- glDeleteSamplers: TglDeleteSamplers;
- glIsSampler: TglIsSampler;
- glBindSampler: TglBindSampler;
- glSamplerParameteri: TglSamplerParameteri;
- glSamplerParameteriv: TglSamplerParameteriv;
- glSamplerParameterf: TglSamplerParameterf;
- glSamplerParameterfv: TglSamplerParameterfv;
- glSamplerParameterIiv: TglSamplerParameterIiv;
- glSamplerParameterIuiv: TglSamplerParameterIuiv;
- glGetSamplerParameteriv: TglGetSamplerParameteriv;
- glGetSamplerParameterIiv: TglGetSamplerParameterIiv;
- glGetSamplerParameterfv: TglGetSamplerParameterfv;
- glGetSamplerParameterIuiv: TglGetSamplerParameterIuiv;
-
- // GL_ARB_timer_query
- glQueryCounter: TglQueryCounter;
- glGetQueryObjecti64v: TglGetQueryObjecti64v;
- glGetQueryObjectui64v: TglGetQueryObjectui64v;
-
- // GL_ARB_vertex_type_2_10_10_10_rev
- glVertexP2ui: TglVertexP2ui;
- glVertexP2uiv: TglVertexP2uiv;
- glVertexP3ui: TglVertexP3ui;
- glVertexP3uiv: TglVertexP3uiv;
- glVertexP4ui: TglVertexP4ui;
- glVertexP4uiv: TglVertexP4uiv;
- glTexCoordP1ui: TglTexCoordP1ui;
- glTexCoordP1uiv: TglTexCoordP1uiv;
- glTexCoordP2ui: TglTexCoordP2ui;
- glTexCoordP2uiv: TglTexCoordP2uiv;
- glTexCoordP3ui: TglTexCoordP3ui;
- glTexCoordP3uiv: TglTexCoordP3uiv;
- glTexCoordP4ui: TglTexCoordP4ui;
- glTexCoordP4uiv: TglTexCoordP4uiv;
- glMultiTexCoordP1ui: TglMultiTexCoordP1ui;
- glMultiTexCoordP1uiv: TglMultiTexCoordP1uiv;
- glMultiTexCoordP2ui: TglMultiTexCoordP2ui;
- glMultiTexCoordP2uiv: TglMultiTexCoordP2uiv;
- glMultiTexCoordP3ui: TglMultiTexCoordP3ui;
- glMultiTexCoordP3uiv: TglMultiTexCoordP3uiv;
- glMultiTexCoordP4ui: TglMultiTexCoordP4ui;
- glMultiTexCoordP4uiv: TglMultiTexCoordP4uiv;
- glNormalP3ui: TglNormalP3ui;
- glNormalP3uiv: TglNormalP3uiv;
- glColorP3ui: TglColorP3ui;
- glColorP3uiv: TglColorP3uiv;
- glColorP4ui: TglColorP4ui;
- glColorP4uiv: TglColorP4uiv;
- glSecondaryColorP3ui: TglSecondaryColorP3ui;
- glSecondaryColorP3uiv: TglSecondaryColorP3uiv;
- glVertexAttribP1ui: TglVertexAttribP1ui;
- glVertexAttribP1uiv: TglVertexAttribP1uiv;
- glVertexAttribP2ui: TglVertexAttribP2ui;
- glVertexAttribP2uiv: TglVertexAttribP2uiv;
- glVertexAttribP3ui: TglVertexAttribP3ui;
- glVertexAttribP3uiv: TglVertexAttribP3uiv;
- glVertexAttribP4ui: TglVertexAttribP4ui;
- glVertexAttribP4uiv: TglVertexAttribP4uiv;
-
- // GL_ARB_draw_indirect
- glDrawArraysIndirect: TglDrawArraysIndirect;
- glDrawElementsIndirect: TglDrawElementsIndirect;
-
- // GL_ARB_gpu_shader_fp64
- glUniform1d: TglUniform1d;
- glUniform2d: TglUniform2d;
- glUniform3d: TglUniform3d;
- glUniform4d: TglUniform4d;
- glUniform1dv: TglUniform1dv;
- glUniform2dv: TglUniform2dv;
- glUniform3dv: TglUniform3dv;
- glUniform4dv: TglUniform4dv;
- glUniformMatrix2dv: TglUniformMatrix2dv;
- glUniformMatrix3dv: TglUniformMatrix3dv;
- glUniformMatrix4dv: TglUniformMatrix4dv;
- glUniformMatrix2x3dv: TglUniformMatrix2x3dv;
- glUniformMatrix2x4dv: TglUniformMatrix2x4dv;
- glUniformMatrix3x2dv: TglUniformMatrix3x2dv;
- glUniformMatrix3x4dv: TglUniformMatrix3x4dv;
- glUniformMatrix4x2dv: TglUniformMatrix4x2dv;
- glUniformMatrix4x3dv: TglUniformMatrix4x3dv;
- glGetUniformdv: TglGetUniformdv;
-
- // GL_ARB_shader_subroutine
- glGetSubroutineUniformLocation: TglGetSubroutineUniformLocation;
- glGetSubroutineIndex: TglGetSubroutineIndex;
- glGetActiveSubroutineUniformiv: TglGetActiveSubroutineUniformiv;
- glGetActiveSubroutineUniformName: TglGetActiveSubroutineUniformName;
- glGetActiveSubroutineName: TglGetActiveSubroutineName;
- glUniformSubroutinesuiv: TglUniformSubroutinesuiv;
- glGetUniformSubroutineuiv: TglGetUniformSubroutineuiv;
- glGetProgramStageiv: TglGetProgramStageiv;
-
- // GL_ARB_tessellation_shader
- glPatchParameteri: TglPatchParameteri;
- glPatchParameterfv: TglPatchParameterfv;
-
- // GL_ARB_transform_feedback2
- glBindTransformFeedback: TglBindTransformFeedback;
- glDeleteTransformFeedbacks: TglDeleteTransformFeedbacks;
- glGenTransformFeedbacks: TglGenTransformFeedbacks;
- glIsTransformFeedback: TglIsTransformFeedback;
- glPauseTransformFeedback: TglPauseTransformFeedback;
- glResumeTransformFeedback: TglResumeTransformFeedback;
- glDrawTransformFeedback: TglDrawTransformFeedback;
-
- // GL_ARB_transform_feedback3
- glDrawTransformFeedbackStream: TglDrawTransformFeedbackStream;
- glBeginQueryIndexed: TglBeginQueryIndexed;
- glEndQueryIndexed: TglEndQueryIndexed;
- glGetQueryIndexediv: TglGetQueryIndexediv;
-
- // GL_ARB_ES2_compatibility
- glReleaseShaderCompiler: TglReleaseShaderCompiler;
- glShaderBinary: TglShaderBinary;
- glGetShaderPrecisionFormat: TglGetShaderPrecisionFormat;
- glDepthRangef: TglDepthRangef;
- glClearDepthf: TglClearDepthf;
-
- // GL_ARB_get_program_binary
- glGetProgramBinary: TglGetProgramBinary;
- glProgramBinary: TglProgramBinary;
- glProgramParameteri: TglProgramParameteri;
-
- // GL_ARB_separate_shader_objects
- glUseProgramStages: TglUseProgramStages;
- glActiveShaderProgram: TglActiveShaderProgram;
- glCreateShaderProgramv: TglCreateShaderProgramv;
- glBindProgramPipeline: TglBindProgramPipeline;
- glDeleteProgramPipelines: TglDeleteProgramPipelines;
- glGenProgramPipelines: TglGenProgramPipelines;
- glIsProgramPipeline: TglIsProgramPipeline;
- glGetProgramPipelineiv: TglGetProgramPipelineiv;
- glProgramUniform1i: TglProgramUniform1i;
- glProgramUniform1iv: TglProgramUniform1iv;
- glProgramUniform1f: TglProgramUniform1f;
- glProgramUniform1fv: TglProgramUniform1fv;
- glProgramUniform1d: TglProgramUniform1d;
- glProgramUniform1dv: TglProgramUniform1dv;
- glProgramUniform1ui: TglProgramUniform1ui;
- glProgramUniform1uiv: TglProgramUniform1uiv;
- glProgramUniform2i: TglProgramUniform2i;
- glProgramUniform2iv: TglProgramUniform2iv;
- glProgramUniform2f: TglProgramUniform2f;
- glProgramUniform2fv: TglProgramUniform2fv;
- glProgramUniform2d: TglProgramUniform2d;
- glProgramUniform2dv: TglProgramUniform2dv;
- glProgramUniform2ui: TglProgramUniform2ui;
- glProgramUniform2uiv: TglProgramUniform2uiv;
- glProgramUniform3i: TglProgramUniform3i;
- glProgramUniform3iv: TglProgramUniform3iv;
- glProgramUniform3f: TglProgramUniform3f;
- glProgramUniform3fv: TglProgramUniform3fv;
- glProgramUniform3d: TglProgramUniform3d;
- glProgramUniform3dv: TglProgramUniform3dv;
- glProgramUniform3ui: TglProgramUniform3ui;
- glProgramUniform3uiv: TglProgramUniform3uiv;
- glProgramUniform4i: TglProgramUniform4i;
- glProgramUniform4iv: TglProgramUniform4iv;
- glProgramUniform4f: TglProgramUniform4f;
- glProgramUniform4fv: TglProgramUniform4fv;
- glProgramUniform4d: TglProgramUniform4d;
- glProgramUniform4dv: TglProgramUniform4dv;
- glProgramUniform4ui: TglProgramUniform4ui;
- glProgramUniform4uiv: TglProgramUniform4uiv;
- glProgramUniformMatrix2fv: TglProgramUniformMatrix2fv;
- glProgramUniformMatrix3fv: TglProgramUniformMatrix3fv;
- glProgramUniformMatrix4fv: TglProgramUniformMatrix4fv;
- glProgramUniformMatrix2dv: TglProgramUniformMatrix2dv;
- glProgramUniformMatrix3dv: TglProgramUniformMatrix3dv;
- glProgramUniformMatrix4dv: TglProgramUniformMatrix4dv;
- glProgramUniformMatrix2x3fv: TglProgramUniformMatrix2x3fv;
- glProgramUniformMatrix3x2fv: TglProgramUniformMatrix3x2fv;
- glProgramUniformMatrix2x4fv: TglProgramUniformMatrix2x4fv;
- glProgramUniformMatrix4x2fv: TglProgramUniformMatrix4x2fv;
- glProgramUniformMatrix3x4fv: TglProgramUniformMatrix3x4fv;
- glProgramUniformMatrix4x3fv: TglProgramUniformMatrix4x3fv;
- glProgramUniformMatrix2x3dv: TglProgramUniformMatrix2x3dv;
- glProgramUniformMatrix3x2dv: TglProgramUniformMatrix3x2dv;
- glProgramUniformMatrix2x4dv: TglProgramUniformMatrix2x4dv;
- glProgramUniformMatrix4x2dv: TglProgramUniformMatrix4x2dv;
- glProgramUniformMatrix3x4dv: TglProgramUniformMatrix3x4dv;
- glProgramUniformMatrix4x3dv: TglProgramUniformMatrix4x3dv;
- glValidateProgramPipeline: TglValidateProgramPipeline;
- glGetProgramPipelineInfoLog: TglGetProgramPipelineInfoLog;
-
- // GL_ARB_vertex_attrib_64bit
- glVertexAttribL1d: TglVertexAttribL1d;
- glVertexAttribL2d: TglVertexAttribL2d;
- glVertexAttribL3d: TglVertexAttribL3d;
- glVertexAttribL4d: TglVertexAttribL4d;
- glVertexAttribL1dv: TglVertexAttribL1dv;
- glVertexAttribL2dv: TglVertexAttribL2dv;
- glVertexAttribL3dv: TglVertexAttribL3dv;
- glVertexAttribL4dv: TglVertexAttribL4dv;
- glVertexAttribLPointer: TglVertexAttribLPointer;
- glGetVertexAttribLdv: TglGetVertexAttribLdv;
-
- // GL_ARB_viewport_array
- glViewportArrayv: TglViewportArrayv;
- glViewportIndexedf: TglViewportIndexedf;
- glViewportIndexedfv: TglViewportIndexedfv;
- glScissorArrayv: TglScissorArrayv;
- glScissorIndexed: TglScissorIndexed;
- glScissorIndexedv: TglScissorIndexedv;
- glDepthRangeArrayv: TglDepthRangeArrayv;
- glDepthRangeIndexed: TglDepthRangeIndexed;
- glGetFloati_v: TglGetFloati_v;
- glGetDoublei_v: TglGetDoublei_v;
-
- // GL 4.2
-
- // GL_ARB_base_instance
- glDrawArraysInstancedBaseInstance : TglDrawArraysInstancedBaseInstance;
- glDrawElementsInstancedBaseInstance : TglDrawElementsInstancedBaseInstance;
- glDrawElementsInstancedBaseVertexBaseInstance : TglDrawElementsInstancedBaseVertexBaseInstance;
-
- // GL_ARB_transform_feedback_instanced
- glDrawTransformFeedbackInstanced : TglDrawTransformFeedbackInstanced;
- glDrawTransformFeedbackStreamInstanced : TglDrawTransformFeedbackStreamInstanced;
-
- // GL_ARB_internalformat_query
- glGetInternalformativ : TglGetInternalformativ;
-
- // GL_ARB_shader_atomic_counters
- glGetActiveAtomicCounterBufferiv : TglGetActiveAtomicCounterBufferiv;
-
- /// GL_ARB_shader_image_load_store
- glBindImageTexture : TglBindImageTexture;
- glMemoryBarrier : TglMemoryBarrier;
-
- // GL_ARB_texture_storage
- glTexStorage1D : TglTexStorage1D;
- glTexStorage2D : TglTexStorage2D;
- glTexStorage3D : TglTexStorage3D;
- glTextureStorage1DEXT : TglTextureStorage1DEXT;
- glTextureStorage2DEXT : TglTextureStorage2DEXT;
- glTextureStorage3DEXT : TglTextureStorage3DEXT;
-
-
- // GL 4.3
- // GL_KHR_debug
- glDebugMessageControl : TglDebugMessageControl;
- glDebugMessageInsert : TglDebugMessageInsert;
- glDebugMessageCallback : TglDebugMessageCallback;
- glGetDebugMessageLog : TglGetDebugMessageLog;
- glPushDebugGroup : TglPushDebugGroup;
- glPopDebugGroup : TglPopDebugGroup;
- glObjectLabel : TglObjectLabel;
- glGetObjectLabel : TglGetObjectLabel;
- glObjectPtrLabel : TglObjectPtrLabel;
- glGetObjectPtrLabel : TglGetObjectPtrLabel;
- // GL_ARB_clear_buffer_object
- glClearBufferData : TglClearBufferData;
- glClearBufferSubData : TglClearBufferSubData;
- glClearNamedBufferDataEXT : TglClearNamedBufferDataEXT;
- glClearNamedBufferSubDataEXT : TglClearNamedBufferSubDataEXT;
- // GL_ARB_compute_shader
- glDispatchCompute : TglDispatchCompute;
- glDispatchComputeIndirect : TglDispatchComputeIndirect;
- // GL_ARB_copy_image
- glCopyImageSubData : TglCopyImageSubData;
- // GL_ARB_framebuffer_no_attachments
- glFramebufferParameteri : TglFramebufferParameteri;
- glGetFramebufferParameteriv : TglGetFramebufferParameteriv;
- glNamedFramebufferParameteriEXT : TglNamedFramebufferParameteriEXT;
- glGetNamedFramebufferParameterivEXT : TglGetNamedFramebufferParameterivEXT;
- // GL_ARB_internalformat_query2
- glGetInternalformati64v : TglGetInternalformati64v;
- // GL_ARB_invalidate_subdata
- glInvalidateTexSubImage : TglInvalidateTexSubImage;
- glInvalidateTexImage : TglInvalidateTexImage;
- glInvalidateBufferSubData : TglInvalidateBufferSubData;
- glInvalidateBufferData : TglInvalidateBufferData;
- glInvalidateFramebuffer : TglInvalidateFramebuffer;
- glInvalidateSubFramebuffer : TglInvalidateSubFramebuffer;
- // GL_ARB_multi_draw_indirect
- glMultiDrawArraysIndirect : TglMultiDrawArraysIndirect;
- glMultiDrawElementsIndirect : TglMultiDrawElementsIndirect;
- // GL_ARB_program_interface_query
- glGetProgramInterfaceiv : TglGetProgramInterfaceiv;
- glGetProgramResourceIndex : TglGetProgramResourceIndex;
- glGetProgramResourceName : TglGetProgramResourceName;
- glGetProgramResourceiv : TglGetProgramResourceiv;
- glGetProgramResourceLocation : TglGetProgramResourceLocation;
- glGetProgramResourceLocationIndex : TglGetProgramResourceLocationIndex;
- // GL_ARB_shader_storage_buffer_object
- glShaderStorageBlockBinding : TglShaderStorageBlockBinding;
- // GL_ARB_texture_buffer_range
- glTexBufferRange : TglTexBufferRange;
- glTextureBufferRangeEXT : TglTextureBufferRangeEXT;
- // GL_ARB_texture_storage_multisample
- glTexStorage2DMultisample : TglTexStorage2DMultisample;
- glTexStorage3DMultisample : TglTexStorage3DMultisample;
- glTextureStorage2DMultisampleEXT : TglTextureStorage2DMultisampleEXT;
- glTextureStorage3DMultisampleEXT : TglTextureStorage3DMultisampleEXT;
- // GL_ARB_texture_view
- glTextureView : TglTextureView;
- // GL_ARB_vertex_attrib_binding
- glBindVertexBuffer : TglBindVertexBuffer;
- glVertexAttribFormat : TglVertexAttribFormat;
- glVertexAttribIFormat : TglVertexAttribIFormat;
- glVertexAttribLFormat : TglVertexAttribLFormat;
- glVertexAttribBinding : TglVertexAttribBinding;
- glVertexBindingDivisor : TglVertexBindingDivisor;
- glVertexArrayBindVertexBufferEXT : TglVertexArrayBindVertexBufferEXT;
- glVertexArrayVertexAttribFormatEXT : TglVertexArrayVertexAttribFormatEXT;
- glVertexArrayVertexAttribIFormatEXT : TglVertexArrayVertexAttribIFormatEXT;
- glVertexArrayVertexAttribLFormatEXT : TglVertexArrayVertexAttribLFormatEXT;
- glVertexArrayVertexAttribBindingEXT : TglVertexArrayVertexAttribBindingEXT;
- glVertexArrayVertexBindingDivisorEXT : TglVertexArrayVertexBindingDivisorEXT;
- // END GL 4.3
-
-
- // GL 4.4
- glBufferStorage : TglBufferStorage;
- glClearTexImage : TglClearTexImage;
- glClearTexSubImage : TglClearTexSubImage;
- glBindBuffersBase : TglBindBuffersBase;
- glBindBuffersRange : TglBindBuffersRange;
- glBindTextures : TglBindTextures;
- glBindSamplers : TglBindSamplers;
- glBindImageTextures : TglBindImageTextures;
- glBindVertexBuffers : TglBindVertexBuffers;
- glTexPageCommitmentARB : TglTexPageCommitmentARB;
-
- // GL 4.5
- glClipControl : TglClipControl;
- glCreateTransformFeedbacks : TglCreateTransformFeedbacks;
- glTransformFeedbackBufferBase : TglTransformFeedbackBufferBase;
- glTransformFeedbackBufferRange : TglTransformFeedbackBufferRange;
- glGetTransformFeedbackiv : TglGetTransformFeedbackiv;
- glGetTransformFeedbacki_v : TglGetTransformFeedbacki_v;
- glGetTransformFeedbacki64_v : TglGetTransformFeedbacki64_v;
- glCreateBuffers : TglCreateBuffers;
- glNamedBufferStorage : TglNamedBufferStorage;
- glNamedBufferData : TglNamedBufferData;
- glNamedBufferSubData : TglNamedBufferSubData;
- glCopyNamedBufferSubData : TglCopyNamedBufferSubData;
- glClearNamedBufferData : TglClearNamedBufferData;
- glClearNamedBufferSubData : TglClearNamedBufferSubData;
- glMapNamedBuffer : TglMapNamedBuffer;
- glMapNamedBufferRange : TglMapNamedBufferRange;
- glUnmapNamedBuffer : TglUnmapNamedBuffer;
- glFlushMappedNamedBufferRange : TglFlushMappedNamedBufferRange;
- glGetNamedBufferParameteriv : TglGetNamedBufferParameteriv;
- glGetNamedBufferParameteri64v : TglGetNamedBufferParameteri64v;
- glGetNamedBufferPointerv : TglGetNamedBufferPointerv;
- glGetNamedBufferSubData : TglGetNamedBufferSubData;
- glCreateFramebuffers : TglCreateFramebuffers;
- glNamedFramebufferRenderbuffer : TglNamedFramebufferRenderbuffer;
- glNamedFramebufferParameteri : TglNamedFramebufferParameteri;
- glNamedFramebufferTexture : TglNamedFramebufferTexture;
- glNamedFramebufferTextureLayer : TglNamedFramebufferTextureLayer;
- glNamedFramebufferDrawBuffer : TglNamedFramebufferDrawBuffer;
- glNamedFramebufferDrawBuffers : TglNamedFramebufferDrawBuffers;
- glNamedFramebufferReadBuffer : TglNamedFramebufferReadBuffer;
- glInvalidateNamedFramebufferData : TglInvalidateNamedFramebufferData;
- glInvalidateNamedFramebufferSubData : TglInvalidateNamedFramebufferSubData;
- glClearNamedFramebufferiv : TglClearNamedFramebufferiv;
- glClearNamedFramebufferuiv : TglClearNamedFramebufferuiv;
- glClearNamedFramebufferfv : TglClearNamedFramebufferfv;
- glClearNamedFramebufferfi : TglClearNamedFramebufferfi;
- glBlitNamedFramebuffer : TglBlitNamedFramebuffer;
- glCheckNamedFramebufferStatus : TglCheckNamedFramebufferStatus;
- glGetNamedFramebufferParameteriv : TglGetNamedFramebufferParameteriv;
- glGetNamedFramebufferAttachmentParameteriv : TglGetNamedFramebufferAttachmentParameteriv;
- glCreateRenderbuffers : TglCreateRenderbuffers;
- glNamedRenderbufferStorage : TglNamedRenderbufferStorage;
- glNamedRenderbufferStorageMultisample : TglNamedRenderbufferStorageMultisample;
- glGetNamedRenderbufferParameteriv : TglGetNamedRenderbufferParameteriv;
- glCreateTextures : TglCreateTextures;
- glTextureBuffer : TglTextureBuffer;
- glTextureBufferRange : TglTextureBufferRange;
- glTextureStorage1D : TglTextureStorage1D;
- glTextureStorage2D : TglTextureStorage2D;
- glTextureStorage3D : TglTextureStorage3D;
- glTextureStorage2DMultisample : TglTextureStorage2DMultisample;
- glTextureStorage3DMultisample : TglTextureStorage3DMultisample;
- glTextureSubImage1D : TglTextureSubImage1D;
- glTextureSubImage2D : TglTextureSubImage2D;
- glTextureSubImage3D : TglTextureSubImage3D;
- glCompressedTextureSubImage1D : TglCompressedTextureSubImage1D;
- glCompressedTextureSubImage2D : TglCompressedTextureSubImage2D;
- glCompressedTextureSubImage3D : TglCompressedTextureSubImage3D;
- glCopyTextureSubImage1D : TglCopyTextureSubImage1D;
- glCopyTextureSubImage2D : TglCopyTextureSubImage2D;
- glCopyTextureSubImage3D : TglCopyTextureSubImage3D;
- glTextureParameterf : TglTextureParameterf;
- glTextureParameterfv : TglTextureParameterfv;
- glTextureParameteri : TglTextureParameteri;
- glTextureParameterIiv : TglTextureParameterIiv;
- glTextureParameterIuiv : TglTextureParameterIuiv;
- glTextureParameteriv : TglTextureParameteriv;
- glGenerateTextureMipmap : TglGenerateTextureMipmap;
- glBindTextureUnit : TglBindTextureUnit;
- glGetTextureImage : TglGetTextureImage;
- glGetCompressedTextureImage : TglGetCompressedTextureImage;
- glGetTextureLevelParameterfv : TglGetTextureLevelParameterfv;
- glGetTextureLevelParameteriv : TglGetTextureLevelParameteriv;
- glGetTextureParameterfv : TglGetTextureParameterfv;
- glGetTextureParameterIiv : TglGetTextureParameterIiv;
- glGetTextureParameterIuiv : TglGetTextureParameterIuiv;
- glGetTextureParameteriv : TglGetTextureParameteriv;
- glCreateVertexArrays : TglCreateVertexArrays;
- glDisableVertexArrayAttrib : TglDisableVertexArrayAttrib;
- glEnableVertexArrayAttrib : TglEnableVertexArrayAttrib;
- glVertexArrayElementBuffer : TglVertexArrayElementBuffer;
- glVertexArrayVertexBuffer : TglVertexArrayVertexBuffer;
- glVertexArrayVertexBuffers : TglVertexArrayVertexBuffers;
- glVertexArrayAttribBinding : TglVertexArrayAttribBinding;
- glVertexArrayAttribFormat : TglVertexArrayAttribFormat;
- glVertexArrayAttribIFormat : TglVertexArrayAttribIFormat;
- glVertexArrayAttribLFormat : TglVertexArrayAttribLFormat;
- glVertexArrayBindingDivisor : TglVertexArrayBindingDivisor;
- glGetVertexArrayiv : TglGetVertexArrayiv;
- glGetVertexArrayIndexediv : TglGetVertexArrayIndexediv;
- glGetVertexArrayIndexed64iv : TglGetVertexArrayIndexed64iv;
- glCreateSamplers : TglCreateSamplers;
- glCreateProgramPipelines : TglCreateProgramPipelines;
- glCreateQueries : TglCreateQueries;
- glMemoryBarrierByRegion : TglMemoryBarrierByRegion;
- glGetTextureSubImage : TglGetTextureSubImage;
- glGetCompressedTextureSubImage : TglGetCompressedTextureSubImage;
- glGetGraphicsResetStatus : TglGetGraphicsResetStatus;
- glGetnCompressedTexImage : TglGetnCompressedTexImage;
- glGetnTexImage : TglGetnTexImage;
- glGetnUniformdv : TglGetnUniformdv;
- glGetnUniformfv : TglGetnUniformfv;
- glGetnUniformiv : TglGetnUniformiv;
- glGetnUniformuiv : TglGetnUniformuiv;
- glReadnPixels : TglReadnPixels;
- glGetnMapdv : TglGetnMapdv;
- glGetnMapfv : TglGetnMapfv;
- glGetnMapiv : TglGetnMapiv;
- glGetnPixelMapfv : TglGetnPixelMapfv;
- glGetnPixelMapuiv : TglGetnPixelMapuiv;
- glGetnPixelMapusv : TglGetnPixelMapusv;
- glGetnPolygonStipple : TglGetnPolygonStipple;
- glGetnColorTable : TglGetnColorTable;
- glGetnConvolutionFilter : TglGetnConvolutionFilter;
- glGetnSeparableFilter : TglGetnSeparableFilter;
- glGetnHistogram : TglGetnHistogram;
- glGetnMinmax : TglGetnMinmax;
- glTextureBarrier : TglTextureBarrier;
-
- // GL_ARB_sparse_buffer
- glBufferPageCommitmentARB : TglBufferPageCommitmentARB;
- glNamedBufferPageCommitmentEXT : TglNamedBufferPageCommitmentEXT;
- glNamedBufferPageCommitmentARB : TglNamedBufferPageCommitmentARB;
-
- // GL_KHR_blend_equation_advanced
- glBlendBarrierKHR : TglBlendBarrierKHR;
-
- // GL_ARB_cl_event
- glCreateSyncFromCLeventARB: TglCreateSyncFromCLeventARB;
-
- // GL_ARB_debug_output
- glDebugMessageControlARB: TglDebugMessageControlARB;
- glDebugMessageInsertARB: TglDebugMessageInsertARB;
- glDebugMessageCallbackARB: TglDebugMessageCallbackARB;
- glGetDebugMessageLogARB: TglGetDebugMessageLogARB;
-
- // GL_ARB_compute_variable_group_size
- glDispatchComputeGroupSizeARB : TglDispatchComputeGroupSizeARB;
-
- // GL_ARB_robustness
- glGetGraphicsResetStatusARB: TglGetGraphicsResetStatusARB;
- glGetnMapdvARB: TglGetnMapdvARB;
- glGetnMapfvARB: TglGetnMapfvARB;
- glGetnMapivARB: TglGetnMapivARB;
- glGetnPixelMapfvARB: TglGetnPixelMapfvARB;
- glGetnPixelMapuivARB: TglGetnPixelMapuivARB;
- glGetnPixelMapusvARB: TglGetnPixelMapusvARB;
- glGetnPolygonStippleARB: TglGetnPolygonStippleARB;
- glGetnColorTableARB: TglGetnColorTableARB;
- glGetnConvolutionFilterARB: TglGetnConvolutionFilterARB;
- glGetnSeparableFilterARB: TglGetnSeparableFilterARB;
- glGetnHistogramARB: TglGetnHistogramARB;
- glGetnMinmaxARB: TglGetnMinmaxARB;
- glGetnTexImageARB: TglGetnTexImageARB;
- glReadnPixelsARB: TglReadnPixelsARB;
- glGetnCompressedTexImageARB: TglGetnCompressedTexImageARB;
- glGetnUniformfvARB: TglGetnUniformfvARB;
- glGetnUniformivARB: TglGetnUniformivARB;
- glGetnUniformuivARB: TglGetnUniformuivARB;
- glGetnUniformdvARB: TglGetnUniformdvARB;
-
- // GL_ATI_draw_buffers
- glDrawBuffersATI: TglDrawBuffersATI;
-
- // GL_ATI_element_array
- glElementPointerATI: TglElementPointerATI;
- glDrawElementArrayATI: TglDrawElementArrayATI;
- glDrawRangeElementArrayATI: TglDrawRangeElementArrayATI;
-
- // GL_ATI_envmap_bumpmap
- glTexBumpParameterivATI: TglTexBumpParameterivATI;
- glTexBumpParameterfvATI: TglTexBumpParameterfvATI;
- glGetTexBumpParameterivATI: TglGetTexBumpParameterivATI;
- glGetTexBumpParameterfvATI: TglGetTexBumpParameterfvATI;
-
- // GL_ATI_fragment_shader
- glGenFragmentShadersATI: TglGenFragmentShadersATI;
- glBindFragmentShaderATI: TglBindFragmentShaderATI;
- glDeleteFragmentShaderATI: TglDeleteFragmentShaderATI;
- glBeginFragmentShaderATI: TglBeginFragmentShaderATI;
- glEndFragmentShaderATI: TglEndFragmentShaderATI;
- glPassTexCoordATI: TglPassTexCoordATI;
- glSampleMapATI: TglSampleMapATI;
- glColorFragmentOp1ATI: TglColorFragmentOp1ATI;
- glColorFragmentOp2ATI: TglColorFragmentOp2ATI;
- glColorFragmentOp3ATI: TglColorFragmentOp3ATI;
- glAlphaFragmentOp1ATI: TglAlphaFragmentOp1ATI;
- glAlphaFragmentOp2ATI: TglAlphaFragmentOp2ATI;
- glAlphaFragmentOp3ATI: TglAlphaFragmentOp3ATI;
- glSetFragmentShaderConstantATI: TglSetFragmentShaderConstantATI;
-
- // GL_ATI_map_object_buffer
- glMapObjectBufferATI: TglMapObjectBufferATI;
- glUnmapObjectBufferATI: TglUnmapObjectBufferATI;
-
- // GL_ATI_pn_triangles
- glPNTrianglesiATI: TglPNTrianglesiATI;
- glPNTrianglesfATI: TglPNTrianglesfATI;
-
- // GL_ATI_separate_stencil
- glStencilOpSeparateATI: TglStencilOpSeparateATI;
- glStencilFuncSeparateATI: TglStencilFuncSeparateATI;
-
- // GL_ATI_vertex_array_object
- glNewObjectBufferATI: TglNewObjectBufferATI;
- glIsObjectBufferATI: TglIsObjectBufferATI;
- glUpdateObjectBufferATI: TglUpdateObjectBufferATI;
- glGetObjectBufferfvATI: TglGetObjectBufferfvATI;
- glGetObjectBufferivATI: TglGetObjectBufferivATI;
- glFreeObjectBufferATI: TglFreeObjectBufferATI;
- glArrayObjectATI: TglArrayObjectATI;
- glGetArrayObjectfvATI: TglGetArrayObjectfvATI;
- glGetArrayObjectivATI: TglGetArrayObjectivATI;
- glVariantArrayObjectATI: TglVariantArrayObjectATI;
- glGetVariantArrayObjectfvATI: TglGetVariantArrayObjectfvATI;
- glGetVariantArrayObjectivATI: TglGetVariantArrayObjectivATI;
- glVertexAttribArrayObjectATI: TglVertexAttribArrayObjectATI;
- glGetVertexAttribArrayObjectfvATI: TglGetVertexAttribArrayObjectfvATI;
- glGetVertexAttribArrayObjectivATI: TglGetVertexAttribArrayObjectivATI;
-
- // GL_ATI_vertex_streams
- glVertexStream1sATI: TglVertexStream1sATI;
- glVertexStream1svATI: TglVertexStream1svATI;
- glVertexStream1iATI: TglVertexStream1iATI;
- glVertexStream1ivATI: TglVertexStream1ivATI;
- glVertexStream1fATI: TglVertexStream1fATI;
- glVertexStream1fvATI: TglVertexStream1fvATI;
- glVertexStream1dATI: TglVertexStream1dATI;
- glVertexStream1dvATI: TglVertexStream1dvATI;
- glVertexStream2sATI: TglVertexStream2sATI;
- glVertexStream2svATI: TglVertexStream2svATI;
- glVertexStream2iATI: TglVertexStream2iATI;
- glVertexStream2ivATI: TglVertexStream2ivATI;
- glVertexStream2fATI: TglVertexStream2fATI;
- glVertexStream2fvATI: TglVertexStream2fvATI;
- glVertexStream2dATI: TglVertexStream2dATI;
- glVertexStream2dvATI: TglVertexStream2dvATI;
- glVertexStream3sATI: TglVertexStream3sATI;
- glVertexStream3svATI: TglVertexStream3svATI;
- glVertexStream3iATI: TglVertexStream3iATI;
- glVertexStream3ivATI: TglVertexStream3ivATI;
- glVertexStream3fATI: TglVertexStream3fATI;
- glVertexStream3fvATI: TglVertexStream3fvATI;
- glVertexStream3dATI: TglVertexStream3dATI;
- glVertexStream3dvATI: TglVertexStream3dvATI;
- glVertexStream4sATI: TglVertexStream4sATI;
- glVertexStream4svATI: TglVertexStream4svATI;
- glVertexStream4iATI: TglVertexStream4iATI;
- glVertexStream4ivATI: TglVertexStream4ivATI;
- glVertexStream4fATI: TglVertexStream4fATI;
- glVertexStream4fvATI: TglVertexStream4fvATI;
- glVertexStream4dATI: TglVertexStream4dATI;
- glVertexStream4dvATI: TglVertexStream4dvATI;
- glNormalStream3bATI: TglNormalStream3bATI;
- glNormalStream3bvATI: TglNormalStream3bvATI;
- glNormalStream3sATI: TglNormalStream3sATI;
- glNormalStream3svATI: TglNormalStream3svATI;
- glNormalStream3iATI: TglNormalStream3iATI;
- glNormalStream3ivATI: TglNormalStream3ivATI;
- glNormalStream3fATI: TglNormalStream3fATI;
- glNormalStream3fvATI: TglNormalStream3fvATI;
- glNormalStream3dATI: TglNormalStream3dATI;
- glNormalStream3dvATI: TglNormalStream3dvATI;
- glClientActiveVertexStreamATI: TglClientActiveVertexStreamATI;
- glVertexBlendEnviATI: TglVertexBlendEnviATI;
- glVertexBlendEnvfATI: TglVertexBlendEnvfATI;
-
- // GL_AMD_performance_monitor
- glGetPerfMonitorGroupsAMD: TglGetPerfMonitorGroupsAMD;
- glGetPerfMonitorCountersAMD: TglGetPerfMonitorCountersAMD;
- glGetPerfMonitorGroupStringAMD: TglGetPerfMonitorGroupStringAMD;
- glGetPerfMonitorCounterStringAMD: TglGetPerfMonitorCounterStringAMD;
- glGetPerfMonitorCounterInfoAMD: TglGetPerfMonitorCounterInfoAMD;
- glGenPerfMonitorsAMD: TglGenPerfMonitorsAMD;
- glDeletePerfMonitorsAMD: TglDeletePerfMonitorsAMD;
- glSelectPerfMonitorCountersAMD: TglSelectPerfMonitorCountersAMD;
- glBeginPerfMonitorAMD: TglBeginPerfMonitorAMD;
- glEndPerfMonitorAMD: TglEndPerfMonitorAMD;
- glGetPerfMonitorCounterDataAMD: TglGetPerfMonitorCounterDataAMD;
-
- // GL_AMD_vertex_shader_tesselator
- glTessellationFactorAMD: TglTessellationFactorAMD;
- glTessellationModeAMD: TglTessellationModeAMD;
-
- // GL_AMD_draw_buffers_blend
- glBlendFuncIndexedAMD: TglBlendFuncIndexedAMD;
- glBlendFuncSeparateIndexedAMD: TglBlendFuncSeparateIndexedAMD;
- glBlendEquationIndexedAMD: TglBlendEquationIndexedAMD;
- glBlendEquationSeparateIndexedAMD: TglBlendEquationSeparateIndexedAMD;
-
- // GL_AMD_name_gen_delete
- glGenNamesAMD: TglGenNamesAMD;
- glDeleteNamesAMD: TglDeleteNamesAMD;
- glIsNameAMD: TglIsNameAMD;
-
- // GL_AMD_debug_output
- glDebugMessageEnableAMD: TglDebugMessageEnableAMD;
- glDebugMessageInsertAMD: TglDebugMessageInsertAMD;
- glDebugMessageCallbackAMD: TglDebugMessageCallbackAMD;
- glGetDebugMessageLogAMD: TglGetDebugMessageLogAMD;
-
- // GL_EXT_blend_color
- glBlendColorEXT: TglBlendColorEXT;
-
- // GL_EXT_blend_func_separate
- glBlendFuncSeparateEXT: TglBlendFuncSeparateEXT;
-
- // GL_EXT_blend_minmax
- glBlendEquationEXT: TglBlendEquationEXT;
-
- // GL_EXT_color_subtable
- glColorSubTableEXT: TglColorSubTableEXT;
- glCopyColorSubTableEXT: TglCopyColorSubTableEXT;
-
- // GL_EXT_compiled_vertex_array
- glLockArraysEXT: TglLockArraysEXT;
- glUnlockArraysEXT: TglUnlockArraysEXT;
-
- // GL_EXT_convolution
- glConvolutionFilter1DEXT: TglConvolutionFilter1DEXT;
- glConvolutionFilter2DEXT: TglConvolutionFilter2DEXT;
- glConvolutionParameterfEXT: TglConvolutionParameterfEXT;
- glConvolutionParameterfvEXT: TglConvolutionParameterfvEXT;
- glConvolutionParameteriEXT: TglConvolutionParameteriEXT;
- glConvolutionParameterivEXT: TglConvolutionParameterivEXT;
- glCopyConvolutionFilter1DEXT: TglCopyConvolutionFilter1DEXT;
- glCopyConvolutionFilter2DEXT: TglCopyConvolutionFilter2DEXT;
- glGetConvolutionFilterEXT: TglGetConvolutionFilterEXT;
- glGetConvolutionParameterfvEXT: TglGetConvolutionParameterfvEXT;
- glGetConvolutionParameterivEXT: TglGetConvolutionParameterivEXT;
- glGetSeparableFilterEXT: TglGetSeparableFilterEXT;
- glSeparableFilter2DEXT: TglSeparableFilter2DEXT;
-
- // GL_EXT_coordinate_frame
- glTangent3bEXT: TglTangent3bEXT;
- glTangent3bvEXT: TglTangent3bvEXT;
- glTangent3dEXT: TglTangent3dEXT;
- glTangent3dvEXT: TglTangent3dvEXT;
- glTangent3fEXT: TglTangent3fEXT;
- glTangent3fvEXT: TglTangent3fvEXT;
- glTangent3iEXT: TglTangent3iEXT;
- glTangent3ivEXT: TglTangent3ivEXT;
- glTangent3sEXT: TglTangent3sEXT;
- glTangent3svEXT: TglTangent3svEXT;
- glBinormal3bEXT: TglBinormal3bEXT;
- glBinormal3bvEXT: TglBinormal3bvEXT;
- glBinormal3dEXT: TglBinormal3dEXT;
- glBinormal3dvEXT: TglBinormal3dvEXT;
- glBinormal3fEXT: TglBinormal3fEXT;
- glBinormal3fvEXT: TglBinormal3fvEXT;
- glBinormal3iEXT: TglBinormal3iEXT;
- glBinormal3ivEXT: TglBinormal3ivEXT;
- glBinormal3sEXT: TglBinormal3sEXT;
- glBinormal3svEXT: TglBinormal3svEXT;
- glTangentPointerEXT: TglTangentPointerEXT;
- glBinormalPointerEXT: TglBinormalPointerEXT;
-
- // GL_EXT_copy_texture
- glCopyTexImage1DEXT: TglCopyTexImage1DEXT;
- glCopyTexImage2DEXT: TglCopyTexImage2DEXT;
- glCopyTexSubImage1DEXT: TglCopyTexSubImage1DEXT;
- glCopyTexSubImage2DEXT: TglCopyTexSubImage2DEXT;
- glCopyTexSubImage3DEXT: TglCopyTexSubImage3DEXT;
-
- // GL_EXT_cull_vertex
- glCullParameterdvEXT: TglCullParameterdvEXT;
- glCullParameterfvEXT: TglCullParameterfvEXT;
-
- // GL_EXT_draw_range_elements
- glDrawRangeElementsEXT: TglDrawRangeElementsEXT;
-
- // GL_EXT_fog_coord
- glFogCoordfEXT: TglFogCoordfEXT;
- glFogCoordfvEXT: TglFogCoordfvEXT;
- glFogCoorddEXT: TglFogCoorddEXT;
- glFogCoorddvEXT: TglFogCoorddvEXT;
- glFogCoordPointerEXT: TglFogCoordPointerEXT;
-
- // GL_EXT_framebuffer_object
- glIsRenderbufferEXT: TglIsRenderbufferEXT;
- glBindRenderbufferEXT: TglBindRenderbufferEXT;
- glDeleteRenderbuffersEXT: TglDeleteRenderbuffersEXT;
- glGenRenderbuffersEXT: TglGenRenderbuffersEXT;
- glRenderbufferStorageEXT: TglRenderbufferStorageEXT;
- glGetRenderbufferParameterivEXT: TglGetRenderbufferParameterivEXT;
- glIsFramebufferEXT: TglIsFramebufferEXT;
- glBindFramebufferEXT: TglBindFramebufferEXT;
- glDeleteFramebuffersEXT: TglDeleteFramebuffersEXT;
- glGenFramebuffersEXT: TglGenFramebuffersEXT;
- glCheckFramebufferStatusEXT: TglCheckFramebufferStatusEXT;
- glFramebufferTexture1DEXT: TglFramebufferTexture1DEXT;
- glFramebufferTexture2DEXT: TglFramebufferTexture2DEXT;
- glFramebufferTexture3DEXT: TglFramebufferTexture3DEXT;
- glFramebufferRenderbufferEXT: TglFramebufferRenderbufferEXT;
- glGetFramebufferAttachmentParameterivEXT: TglGetFramebufferAttachmentParameterivEXT;
- glGenerateMipmapEXT: TglGenerateMipmapEXT;
-
- // GL_EXT_histogram
- glGetHistogramEXT: TglGetHistogramEXT;
- glGetHistogramParameterfvEXT: TglGetHistogramParameterfvEXT;
- glGetHistogramParameterivEXT: TglGetHistogramParameterivEXT;
- glGetMinmaxEXT: TglGetMinmaxEXT;
- glGetMinmaxParameterfvEXT: TglGetMinmaxParameterfvEXT;
- glGetMinmaxParameterivEXT: TglGetMinmaxParameterivEXT;
- glHistogramEXT: TglHistogramEXT;
- glMinmaxEXT: TglMinmaxEXT;
- glResetHistogramEXT: TglResetHistogramEXT;
- glResetMinmaxEXT: TglResetMinmaxEXT;
-
- // GL_EXT_index_func
- glIndexFuncEXT: TglIndexFuncEXT;
-
- // GL_EXT_index_material
- glIndexMaterialEXT: TglIndexMaterialEXT;
-
- // GL_EXT_light_texture
- glApplyTextureEXT: TglApplyTextureEXT;
- glTextureLightEXT: TglTextureLightEXT;
- glTextureMaterialEXT: TglTextureMaterialEXT;
-
- // GL_EXT_multi_draw_arrays
- glMultiDrawArraysEXT: TglMultiDrawArraysEXT;
- glMultiDrawElementsEXT: TglMultiDrawElementsEXT;
-
- // GL_EXT_multisample
- glSampleMaskEXT: TglSampleMaskEXT;
- glSamplePatternEXT: TglSamplePatternEXT;
-
- // GL_EXT_paletted_texture
- glColorTableEXT: TglColorTableEXT;
- glGetColorTableEXT: TglGetColorTableEXT;
- glGetColorTableParameterivEXT: TglGetColorTableParameterivEXT;
- glGetColorTableParameterfvEXT: TglGetColorTableParameterfvEXT;
-
- // GL_EXT_pixel_transform
- glPixelTransformParameteriEXT: TglPixelTransformParameteriEXT;
- glPixelTransformParameterfEXT: TglPixelTransformParameterfEXT;
- glPixelTransformParameterivEXT: TglPixelTransformParameterivEXT;
- glPixelTransformParameterfvEXT: TglPixelTransformParameterfvEXT;
-
- // GL_EXT_point_parameters
- glPointParameterfEXT: TglPointParameterfEXT;
- glPointParameterfvEXT: TglPointParameterfvEXT;
-
- // GL_EXT_polygon_offset
- glPolygonOffsetEXT: TglPolygonOffsetEXT;
-
- // GL_EXT_secondary_color
- glSecondaryColor3bEXT: TglSecondaryColor3bEXT;
- glSecondaryColor3bvEXT: TglSecondaryColor3bvEXT;
- glSecondaryColor3dEXT: TglSecondaryColor3dEXT;
- glSecondaryColor3dvEXT: TglSecondaryColor3dvEXT;
- glSecondaryColor3fEXT: TglSecondaryColor3fEXT;
- glSecondaryColor3fvEXT: TglSecondaryColor3fvEXT;
- glSecondaryColor3iEXT: TglSecondaryColor3iEXT;
- glSecondaryColor3ivEXT: TglSecondaryColor3ivEXT;
- glSecondaryColor3sEXT: TglSecondaryColor3sEXT;
- glSecondaryColor3svEXT: TglSecondaryColor3svEXT;
- glSecondaryColor3ubEXT: TglSecondaryColor3ubEXT;
- glSecondaryColor3ubvEXT: TglSecondaryColor3ubvEXT;
- glSecondaryColor3uiEXT: TglSecondaryColor3uiEXT;
- glSecondaryColor3uivEXT: TglSecondaryColor3uivEXT;
- glSecondaryColor3usEXT: TglSecondaryColor3usEXT;
- glSecondaryColor3usvEXT: TglSecondaryColor3usvEXT;
- glSecondaryColorPointerEXT: TglSecondaryColorPointerEXT;
-
- // GL_EXT_stencil_two_side
- glActiveStencilFaceEXT: TglActiveStencilFaceEXT;
-
- // GL_EXT_subtexture
- glTexSubImage1DEXT: TglTexSubImage1DEXT;
- glTexSubImage2DEXT: TglTexSubImage2DEXT;
-
- // GL_EXT_texture3D
- glTexImage3DEXT: TglTexImage3DEXT;
- glTexSubImage3DEXT: TglTexSubImage3DEXT;
-
- // GL_EXT_texture_object
- glAreTexturesResidentEXT: TglAreTexturesResidentEXT;
- glBindTextureEXT: TglBindTextureEXT;
- glDeleteTexturesEXT: TglDeleteTexturesEXT;
- glGenTexturesEXT: TglGenTexturesEXT;
- glIsTextureEXT: TglIsTextureEXT;
- glPrioritizeTexturesEXT: TglPrioritizeTexturesEXT;
-
- // GL_EXT_texture_perturb_normal
- glTextureNormalEXT: TglTextureNormalEXT;
-
- // GL_EXT_vertex_array
- glArrayElementEXT: TglArrayElementEXT;
- glColorPointerEXT: TglColorPointerEXT;
- glDrawArraysEXT: TglDrawArraysEXT;
- glEdgeFlagPointerEXT: TglEdgeFlagPointerEXT;
- glGetPointervEXT: TglGetPointervEXT;
- glIndexPointerEXT: TglIndexPointerEXT;
- glNormalPointerEXT: TglNormalPointerEXT;
- glTexCoordPointerEXT: TglTexCoordPointerEXT;
- glVertexPointerEXT: TglVertexPointerEXT;
-
- // GL_EXT_vertex_shader
- glBeginVertexShaderEXT: TglBeginVertexShaderEXT;
- glEndVertexShaderEXT: TglEndVertexShaderEXT;
- glBindVertexShaderEXT: TglBindVertexShaderEXT;
- glGenVertexShadersEXT: TglGenVertexShadersEXT;
- glDeleteVertexShaderEXT: TglDeleteVertexShaderEXT;
- glShaderOp1EXT: TglShaderOp1EXT;
- glShaderOp2EXT: TglShaderOp2EXT;
- glShaderOp3EXT: TglShaderOp3EXT;
- glSwizzleEXT: TglSwizzleEXT;
- glWriteMaskEXT: TglWriteMaskEXT;
- glInsertComponentEXT: TglInsertComponentEXT;
- glExtractComponentEXT: TglExtractComponentEXT;
- glGenSymbolsEXT: TglGenSymbolsEXT;
- glSetInvariantEXT: TglSetInvariantEXT;
- glSetLocalConstantEXT: TglSetLocalConstantEXT;
- glVariantbvEXT: TglVariantbvEXT;
- glVariantsvEXT: TglVariantsvEXT;
- glVariantivEXT: TglVariantivEXT;
- glVariantfvEXT: TglVariantfvEXT;
- glVariantdvEXT: TglVariantdvEXT;
- glVariantubvEXT: TglVariantubvEXT;
- glVariantusvEXT: TglVariantusvEXT;
- glVariantuivEXT: TglVariantuivEXT;
- glVariantPointerEXT: TglVariantPointerEXT;
- glEnableVariantClientStateEXT: TglEnableVariantClientStateEXT;
- glDisableVariantClientStateEXT: TglDisableVariantClientStateEXT;
- glBindLightParameterEXT: TglBindLightParameterEXT;
- glBindMaterialParameterEXT: TglBindMaterialParameterEXT;
- glBindTexGenParameterEXT: TglBindTexGenParameterEXT;
- glBindTextureUnitParameterEXT: TglBindTextureUnitParameterEXT;
- glBindParameterEXT: TglBindParameterEXT;
- glIsVariantEnabledEXT: TglIsVariantEnabledEXT;
- glGetVariantBooleanvEXT: TglGetVariantBooleanvEXT;
- glGetVariantIntegervEXT: TglGetVariantIntegervEXT;
- glGetVariantFloatvEXT: TglGetVariantFloatvEXT;
- glGetVariantPointervEXT: TglGetVariantPointervEXT;
- glGetInvariantBooleanvEXT: TglGetInvariantBooleanvEXT;
- glGetInvariantIntegervEXT: TglGetInvariantIntegervEXT;
- glGetInvariantFloatvEXT: TglGetInvariantFloatvEXT;
- glGetLocalConstantBooleanvEXT: TglGetLocalConstantBooleanvEXT;
- glGetLocalConstantIntegervEXT: TglGetLocalConstantIntegervEXT;
- glGetLocalConstantFloatvEXT: TglGetLocalConstantFloatvEXT;
-
- // GL_EXT_vertex_weighting
- glVertexWeightfEXT: TglVertexWeightfEXT;
- glVertexWeightfvEXT: TglVertexWeightfvEXT;
- glVertexWeightPointerEXT: TglVertexWeightPointerEXT;
-
- // GL_EXT_stencil_clear_tag
- glStencilClearTagEXT: TglStencilClearTagEXT;
-
- // GL_EXT_framebuffer_blit
- glBlitFramebufferEXT: TglBlitFramebufferEXT;
-
- // GL_EXT_framebuffer_multisample
- glRenderbufferStorageMultisampleEXT: TglRenderbufferStorageMultisampleEXT;
-
- // GL_EXT_timer_query
- glGetQueryObjecti64vEXT: TglGetQueryObjecti64vEXT;
- glGetQueryObjectui64vEXT: TglGetQueryObjectui64vEXT;
-
- // GL_EXT_gpu_program_parameters
- glProgramEnvParameters4fvEXT: TglProgramEnvParameters4fvEXT;
- glProgramLocalParameters4fvEXT: TglProgramLocalParameters4fvEXT;
-
- // GL_EXT_bindable_uniform
- glUniformBufferEXT: TglUniformBufferEXT;
- glGetUniformBufferSizeEXT: TglGetUniformBufferSizeEXT;
- glGetUniformOffsetEXT: TglGetUniformOffsetEXT;
-
- // GL_EXT_draw_buffers2
- glColorMaskIndexedEXT: TglColorMaskIndexedEXT;
- glGetBooleanIndexedvEXT: TglGetBooleanIndexedvEXT;
- glGetIntegerIndexedvEXT: TglGetIntegerIndexedvEXT;
- glEnableIndexedEXT: TglEnableIndexedEXT;
- glDisableIndexedEXT: TglDisableIndexedEXT;
- glIsEnabledIndexedEXT: TglIsEnabledIndexedEXT;
-
- // GL_EXT_draw_instanced
- glDrawArraysInstancedEXT: TglDrawArraysInstancedEXT;
- glDrawElementsInstancedEXT: TglDrawElementsInstancedEXT;
-
- // GL_EXT_geometry_shader4
- glProgramParameteriEXT: TglProgramParameteriEXT;
- glFramebufferTextureEXT: TglFramebufferTextureEXT;
- // glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
- glFramebufferTextureFaceEXT: TglFramebufferTextureFaceEXT;
-
- // GL_EXT_gpu_shader4
- glVertexAttribI1iEXT: TglVertexAttribI1iEXT;
- glVertexAttribI2iEXT: TglVertexAttribI2iEXT;
- glVertexAttribI3iEXT: TglVertexAttribI3iEXT;
- glVertexAttribI4iEXT: TglVertexAttribI4iEXT;
- glVertexAttribI1uiEXT: TglVertexAttribI1uiEXT;
- glVertexAttribI2uiEXT: TglVertexAttribI2uiEXT;
- glVertexAttribI3uiEXT: TglVertexAttribI3uiEXT;
- glVertexAttribI4uiEXT: TglVertexAttribI4uiEXT;
- glVertexAttribI1ivEXT: TglVertexAttribI1ivEXT;
- glVertexAttribI2ivEXT: TglVertexAttribI2ivEXT;
- glVertexAttribI3ivEXT: TglVertexAttribI3ivEXT;
- glVertexAttribI4ivEXT: TglVertexAttribI4ivEXT;
- glVertexAttribI1uivEXT: TglVertexAttribI1uivEXT;
- glVertexAttribI2uivEXT: TglVertexAttribI2uivEXT;
- glVertexAttribI3uivEXT: TglVertexAttribI3uivEXT;
- glVertexAttribI4uivEXT: TglVertexAttribI4uivEXT;
- glVertexAttribI4bvEXT: TglVertexAttribI4bvEXT;
- glVertexAttribI4svEXT: TglVertexAttribI4svEXT;
- glVertexAttribI4ubvEXT: TglVertexAttribI4ubvEXT;
- glVertexAttribI4usvEXT: TglVertexAttribI4usvEXT;
- glVertexAttribIPointerEXT: TglVertexAttribIPointerEXT;
- glGetVertexAttribIivEXT: TglGetVertexAttribIivEXT;
- glGetVertexAttribIuivEXT: TglGetVertexAttribIuivEXT;
- glUniform1uiEXT: TglUniform1uiEXT;
- glUniform2uiEXT: TglUniform2uiEXT;
- glUniform3uiEXT: TglUniform3uiEXT;
- glUniform4uiEXT: TglUniform4uiEXT;
- glUniform1uivEXT: TglUniform1uivEXT;
- glUniform2uivEXT: TglUniform2uivEXT;
- glUniform3uivEXT: TglUniform3uivEXT;
- glUniform4uivEXT: TglUniform4uivEXT;
- glGetUniformuivEXT: TglGetUniformuivEXT;
- glBindFragDataLocationEXT: TglBindFragDataLocationEXT;
- glGetFragDataLocationEXT: TglGetFragDataLocationEXT;
-
- // GL_EXT_texture_array
- glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
-
- // GL_EXT_texture_buffer_object
- glTexBufferEXT: TglTexBufferEXT;
-
- // GL_EXT_texture_integer
- glClearColorIiEXT: TglClearColorIiEXT;
- glClearColorIuiEXT: TglClearColorIuiEXT;
- glTexParameterIivEXT: TglTexParameterIivEXT;
- glTexParameterIuivEXT: TglTexParameterIuivEXT;
- glGetTexParameterIivEXT: TglGetTexParameterIivEXT;
- glGetTexParameterIiuvEXT: TglGetTexParameterIiuvEXT;
-
- // GL_EXT_transform_feedback
- glBeginTransformFeedbackEXT: TglBeginTransformFeedbackEXT;
- glEndTransformFeedbackEXT: TglEndTransformFeedbackEXT;
- glBindBufferRangeEXT: TglBindBufferRangeEXT;
- glBindBufferOffsetEXT: TglBindBufferOffsetEXT;
- glBindBufferBaseEXT: TglBindBufferBaseEXT;
- glTransformFeedbackVaryingsEXT: TglTransformFeedbackVaryingsEXT;
- glGetTransformFeedbackVaryingEXT: TglGetTransformFeedbackVaryingEXT;
-
- // GL_EXT_direct_state_access
- glClientAttribDefaultEXT: TglClientAttribDefaultEXT;
- glPushClientAttribDefaultEXT: TglPushClientAttribDefaultEXT;
- glMatrixLoadfEXT: TglMatrixLoadfEXT;
- glMatrixLoaddEXT: TglMatrixLoaddEXT;
- glMatrixMultfEXT: TglMatrixMultfEXT;
- glMatrixMultdEXT: TglMatrixMultdEXT;
- glMatrixLoadIdentityEXT: TglMatrixLoadIdentityEXT;
- glMatrixRotatefEXT: TglMatrixRotatefEXT;
- glMatrixRotatedEXT: TglMatrixRotatedEXT;
- glMatrixScalefEXT: TglMatrixScalefEXT;
- glMatrixScaledEXT: TglMatrixScaledEXT;
- glMatrixTranslatefEXT: TglMatrixTranslatefEXT;
- glMatrixTranslatedEXT: TglMatrixTranslatedEXT;
- glMatrixFrustumEXT: TglMatrixFrustumEXT;
- glMatrixOrthoEXT: TglMatrixOrthoEXT;
- glMatrixPopEXT: TglMatrixPopEXT;
- glMatrixPushEXT: TglMatrixPushEXT;
- glMatrixLoadTransposefEXT: TglMatrixLoadTransposefEXT;
- glMatrixLoadTransposedEXT: TglMatrixLoadTransposedEXT;
- glMatrixMultTransposefEXT: TglMatrixMultTransposefEXT;
- glMatrixMultTransposedEXT: TglMatrixMultTransposedEXT;
- glTextureParameterfEXT: TglTextureParameterfEXT;
- glTextureParameterfvEXT: TglTextureParameterfvEXT;
- glTextureParameteriEXT: TglTextureParameteriEXT;
- glTextureParameterivEXT: TglTextureParameterivEXT;
- glTextureImage1DEXT: TglTextureImage1DEXT;
- glTextureImage2DEXT: TglTextureImage2DEXT;
- glTextureSubImage1DEXT: TglTextureSubImage1DEXT;
- glTextureSubImage2DEXT: TglTextureSubImage2DEXT;
- glCopyTextureImage1DEXT: TglCopyTextureImage1DEXT;
- glCopyTextureImage2DEXT: TglCopyTextureImage2DEXT;
- glCopyTextureSubImage1DEXT: TglCopyTextureSubImage1DEXT;
- glCopyTextureSubImage2DEXT: TglCopyTextureSubImage2DEXT;
- glGetTextureImageEXT: TglGetTextureImageEXT;
- glGetTextureParameterfvEXT: TglGetTextureParameterfvEXT;
- glGetTextureParameterivEXT: TglGetTextureParameterivEXT;
- glGetTextureLevelParameterfvEXT: TglGetTextureLevelParameterfvEXT;
- glGetTextureLevelParameterivEXT: TglGetTextureLevelParameterivEXT;
- glTextureImage3DEXT: TglTextureImage3DEXT;
- glTextureSubImage3DEXT: TglTextureSubImage3DEXT;
- glCopyTextureSubImage3DEXT: TglCopyTextureSubImage3DEXT;
- glMultiTexParameterfEXT: TglMultiTexParameterfEXT;
- glMultiTexParameterfvEXT: TglMultiTexParameterfvEXT;
- glMultiTexParameteriEXT: TglMultiTexParameteriEXT;
- glMultiTexParameterivEXT: TglMultiTexParameterivEXT;
- glMultiTexImage1DEXT: TglMultiTexImage1DEXT;
- glMultiTexImage2DEXT: TglMultiTexImage2DEXT;
- glMultiTexSubImage1DEXT: TglMultiTexSubImage1DEXT;
- glMultiTexSubImage2DEXT: TglMultiTexSubImage2DEXT;
- glCopyMultiTexImage1DEXT: TglCopyMultiTexImage1DEXT;
- glCopyMultiTexImage2DEXT: TglCopyMultiTexImage2DEXT;
- glCopyMultiTexSubImage1DEXT: TglCopyMultiTexSubImage1DEXT;
- glCopyMultiTexSubImage2DEXT: TglCopyMultiTexSubImage2DEXT;
- glGetMultiTexImageEXT: TglGetMultiTexImageEXT;
- glGetMultiTexParameterfvEXT: TglGetMultiTexParameterfvEXT;
- glGetMultiTexParameterivEXT: TglGetMultiTexParameterivEXT;
- glGetMultiTexLevelParameterfvEXT: TglGetMultiTexLevelParameterfvEXT;
- glGetMultiTexLevelParameterivEXT: TglGetMultiTexLevelParameterivEXT;
- glMultiTexImage3DEXT: TglMultiTexImage3DEXT;
- glMultiTexSubImage3DEXT: TglMultiTexSubImage3DEXT;
- glCopyMultiTexSubImage3DEXT: TglCopyMultiTexSubImage3DEXT;
- glBindMultiTextureEXT: TglBindMultiTextureEXT;
- glEnableClientStateIndexedEXT: TglEnableClientStateIndexedEXT;
- glDisableClientStateIndexedEXT: TglDisableClientStateIndexedEXT;
- glMultiTexCoordPointerEXT: TglMultiTexCoordPointerEXT;
- glMultiTexEnvfEXT: TglMultiTexEnvfEXT;
- glMultiTexEnvfvEXT: TglMultiTexEnvfvEXT;
- glMultiTexEnviEXT: TglMultiTexEnviEXT;
- glMultiTexEnvivEXT: TglMultiTexEnvivEXT;
- glMultiTexGendEXT: TglMultiTexGendEXT;
- glMultiTexGendvEXT: TglMultiTexGendvEXT;
- glMultiTexGenfEXT: TglMultiTexGenfEXT;
- glMultiTexGenfvEXT: TglMultiTexGenfvEXT;
- glMultiTexGeniEXT: TglMultiTexGeniEXT;
- glMultiTexGenivEXT: TglMultiTexGenivEXT;
- glGetMultiTexEnvfvEXT: TglGetMultiTexEnvfvEXT;
- glGetMultiTexEnvivEXT: TglGetMultiTexEnvivEXT;
- glGetMultiTexGendvEXT: TglGetMultiTexGendvEXT;
- glGetMultiTexGenfvEXT: TglGetMultiTexGenfvEXT;
- glGetMultiTexGenivEXT: TglGetMultiTexGenivEXT;
- glGetFloatIndexedvEXT: TglGetFloatIndexedvEXT;
- glGetDoubleIndexedvEXT: TglGetDoubleIndexedvEXT;
- glGetPointerIndexedvEXT: TglGetPointerIndexedvEXT;
- glCompressedTextureImage3DEXT: TglCompressedTextureImage3DEXT;
- glCompressedTextureImage2DEXT: TglCompressedTextureImage2DEXT;
- glCompressedTextureImage1DEXT: TglCompressedTextureImage1DEXT;
- glCompressedTextureSubImage3DEXT: TglCompressedTextureSubImage3DEXT;
- glCompressedTextureSubImage2DEXT: TglCompressedTextureSubImage2DEXT;
- glCompressedTextureSubImage1DEXT: TglCompressedTextureSubImage1DEXT;
- glGetCompressedTextureImageEXT: TglGetCompressedTextureImageEXT;
- glCompressedMultiTexImage3DEXT: TglCompressedMultiTexImage3DEXT;
- glCompressedMultiTexImage2DEXT: TglCompressedMultiTexImage2DEXT;
- glCompressedMultiTexImage1DEXT: TglCompressedMultiTexImage1DEXT;
- glCompressedMultiTexSubImage3DEXT: TglCompressedMultiTexSubImage3DEXT;
- glCompressedMultiTexSubImage2DEXT: TglCompressedMultiTexSubImage2DEXT;
- glCompressedMultiTexSubImage1DEXT: TglCompressedMultiTexSubImage1DEXT;
- glGetCompressedMultiTexImageEXT: TglGetCompressedMultiTexImageEXT;
- glNamedProgramStringEXT: TglNamedProgramStringEXT;
- glNamedProgramLocalParameter4dEXT: TglNamedProgramLocalParameter4dEXT;
- glNamedProgramLocalParameter4dvEXT: TglNamedProgramLocalParameter4dvEXT;
- glNamedProgramLocalParameter4fEXT: TglNamedProgramLocalParameter4fEXT;
- glNamedProgramLocalParameter4fvEXT: TglNamedProgramLocalParameter4fvEXT;
- glGetNamedProgramLocalParameterdvEXT: TglGetNamedProgramLocalParameterdvEXT;
- glGetNamedProgramLocalParameterfvEXT: TglGetNamedProgramLocalParameterfvEXT;
- glGetNamedProgramivEXT: TglGetNamedProgramivEXT;
- glGetNamedProgramStringEXT: TglGetNamedProgramStringEXT;
- glNamedProgramLocalParameters4fvEXT: TglNamedProgramLocalParameters4fvEXT;
- glNamedProgramLocalParameterI4iEXT: TglNamedProgramLocalParameterI4iEXT;
- glNamedProgramLocalParameterI4ivEXT: TglNamedProgramLocalParameterI4ivEXT;
- glNamedProgramLocalParametersI4ivEXT: TglNamedProgramLocalParametersI4ivEXT;
- glNamedProgramLocalParameterI4uiEXT: TglNamedProgramLocalParameterI4uiEXT;
- glNamedProgramLocalParameterI4uivEXT: TglNamedProgramLocalParameterI4uivEXT;
- glNamedProgramLocalParametersI4uivEXT: TglNamedProgramLocalParametersI4uivEXT;
- glGetNamedProgramLocalParameterIivEXT: TglGetNamedProgramLocalParameterIivEXT;
- glGetNamedProgramLocalParameterIuivEXT: TglGetNamedProgramLocalParameterIuivEXT;
- glTextureParameterIivEXT: TglTextureParameterIivEXT;
- glTextureParameterIuivEXT: TglTextureParameterIuivEXT;
- glGetTextureParameterIivEXT: TglGetTextureParameterIivEXT;
- glGetTextureParameterIuivEXT: TglGetTextureParameterIuivEXT;
- glMultiTexParameterIivEXT: TglMultiTexParameterIivEXT;
- glMultiTexParameterIuivEXT: TglMultiTexParameterIuivEXT;
- glGetMultiTexParameterIivEXT: TglGetMultiTexParameterIivEXT;
- glGetMultiTexParameterIuivEXT: TglGetMultiTexParameterIuivEXT;
- glProgramUniform1fEXT: TglProgramUniform1fEXT;
- glProgramUniform2fEXT: TglProgramUniform2fEXT;
- glProgramUniform3fEXT: TglProgramUniform3fEXT;
- glProgramUniform4fEXT: TglProgramUniform4fEXT;
- glProgramUniform1iEXT: TglProgramUniform1iEXT;
- glProgramUniform2iEXT: TglProgramUniform2iEXT;
- glProgramUniform3iEXT: TglProgramUniform3iEXT;
- glProgramUniform4iEXT: TglProgramUniform4iEXT;
- glProgramUniform1fvEXT: TglProgramUniform1fvEXT;
- glProgramUniform2fvEXT: TglProgramUniform2fvEXT;
- glProgramUniform3fvEXT: TglProgramUniform3fvEXT;
- glProgramUniform4fvEXT: TglProgramUniform4fvEXT;
- glProgramUniform1ivEXT: TglProgramUniform1ivEXT;
- glProgramUniform2ivEXT: TglProgramUniform2ivEXT;
- glProgramUniform3ivEXT: TglProgramUniform3ivEXT;
- glProgramUniform4ivEXT: TglProgramUniform4ivEXT;
- glProgramUniformMatrix2fvEXT: TglProgramUniformMatrix2fvEXT;
- glProgramUniformMatrix3fvEXT: TglProgramUniformMatrix3fvEXT;
- glProgramUniformMatrix4fvEXT: TglProgramUniformMatrix4fvEXT;
- glProgramUniformMatrix2x3fvEXT: TglProgramUniformMatrix2x3fvEXT;
- glProgramUniformMatrix3x2fvEXT: TglProgramUniformMatrix3x2fvEXT;
- glProgramUniformMatrix2x4fvEXT: TglProgramUniformMatrix2x4fvEXT;
- glProgramUniformMatrix4x2fvEXT: TglProgramUniformMatrix4x2fvEXT;
- glProgramUniformMatrix3x4fvEXT: TglProgramUniformMatrix3x4fvEXT;
- glProgramUniformMatrix4x3fvEXT: TglProgramUniformMatrix4x3fvEXT;
- glProgramUniform1uiEXT: TglProgramUniform1uiEXT;
- glProgramUniform2uiEXT: TglProgramUniform2uiEXT;
- glProgramUniform3uiEXT: TglProgramUniform3uiEXT;
- glProgramUniform4uiEXT: TglProgramUniform4uiEXT;
- glProgramUniform1uivEXT: TglProgramUniform1uivEXT;
- glProgramUniform2uivEXT: TglProgramUniform2uivEXT;
- glProgramUniform3uivEXT: TglProgramUniform3uivEXT;
- glProgramUniform4uivEXT: TglProgramUniform4uivEXT;
- glNamedBufferDataEXT: TglNamedBufferDataEXT;
- glNamedBufferSubDataEXT: TglNamedBufferSubDataEXT;
- glMapNamedBufferEXT: TglMapNamedBufferEXT;
- glUnmapNamedBufferEXT: TglUnmapNamedBufferEXT;
- glMapNamedBufferRangeEXT: TglMapNamedBufferRangeEXT;
- glFlushMappedNamedBufferRangeEXT: TglFlushMappedNamedBufferRangeEXT;
- glNamedCopyBufferSubDataEXT: TglNamedCopyBufferSubDataEXT;
- glGetNamedBufferParameterivEXT: TglGetNamedBufferParameterivEXT;
- glGetNamedBufferPointervEXT: TglGetNamedBufferPointervEXT;
- glGetNamedBufferSubDataEXT: TglGetNamedBufferSubDataEXT;
- glTextureBufferEXT: TglTextureBufferEXT;
- glMultiTexBufferEXT: TglMultiTexBufferEXT;
- glNamedRenderbufferStorageEXT: TglNamedRenderbufferStorageEXT;
- glGetNamedRenderbufferParameterivEXT: TglGetNamedRenderbufferParameterivEXT;
- glCheckNamedFramebufferStatusEXT: TglCheckNamedFramebufferStatusEXT;
- glNamedFramebufferTexture1DEXT: TglNamedFramebufferTexture1DEXT;
- glNamedFramebufferTexture2DEXT: TglNamedFramebufferTexture2DEXT;
- glNamedFramebufferTexture3DEXT: TglNamedFramebufferTexture3DEXT;
- glNamedFramebufferRenderbufferEXT: TglNamedFramebufferRenderbufferEXT;
- glGetNamedFramebufferAttachmentParameterivEXT: TglGetNamedFramebufferAttachmentParameterivEXT;
- glGenerateTextureMipmapEXT: TglGenerateTextureMipmapEXT;
- glGenerateMultiTexMipmapEXT: TglGenerateMultiTexMipmapEXT;
- glFramebufferDrawBufferEXT: TglFramebufferDrawBufferEXT;
- glFramebufferDrawBuffersEXT: TglFramebufferDrawBuffersEXT;
- glFramebufferReadBufferEXT: TglFramebufferReadBufferEXT;
- glGetFramebufferParameterivEXT: TglGetFramebufferParameterivEXT;
- glNamedRenderbufferStorageMultisampleEXT: TglNamedRenderbufferStorageMultisampleEXT;
- glNamedRenderbufferStorageMultisampleCoverageEXT: TglNamedRenderbufferStorageMultisampleCoverageEXT;
- glNamedFramebufferTextureEXT: TglNamedFramebufferTextureEXT;
- glNamedFramebufferTextureLayerEXT: TglNamedFramebufferTextureLayerEXT;
- glNamedFramebufferTextureFaceEXT: TglNamedFramebufferTextureFaceEXT;
- glTextureRenderbufferEXT: TglTextureRenderbufferEXT;
- glMultiTexRenderbufferEXT: TglMultiTexRenderbufferEXT;
- glProgramUniform1dEXT: TglProgramUniform1dEXT;
- glProgramUniform2dEXT: TglProgramUniform2dEXT;
- glProgramUniform3dEXT: TglProgramUniform3dEXT;
- glProgramUniform4dEXT: TglProgramUniform4dEXT;
- glProgramUniform1dvEXT: TglProgramUniform1dvEXT;
- glProgramUniform2dvEXT: TglProgramUniform2dvEXT;
- glProgramUniform3dvEXT: TglProgramUniform3dvEXT;
- glProgramUniform4dvEXT: TglProgramUniform4dvEXT;
- glProgramUniformMatrix2dvEXT: TglProgramUniformMatrix2dvEXT;
- glProgramUniformMatrix3dvEXT: TglProgramUniformMatrix3dvEXT;
- glProgramUniformMatrix4dvEXT: TglProgramUniformMatrix4dvEXT;
- glProgramUniformMatrix2x3dvEXT: TglProgramUniformMatrix2x3dvEXT;
- glProgramUniformMatrix2x4dvEXT: TglProgramUniformMatrix2x4dvEXT;
- glProgramUniformMatrix3x2dvEXT: TglProgramUniformMatrix3x2dvEXT;
- glProgramUniformMatrix3x4dvEXT: TglProgramUniformMatrix3x4dvEXT;
- glProgramUniformMatrix4x2dvEXT: TglProgramUniformMatrix4x2dvEXT;
- glProgramUniformMatrix4x3dvEXT: TglProgramUniformMatrix4x3dvEXT;
-
- // GL_EXT_separate_shader_objects
- glUseShaderProgramEXT: TglUseShaderProgramEXT;
- glActiveProgramEXT: TglActiveProgramEXT;
- glCreateShaderProgramEXT: TglCreateShaderProgramEXT;
-
- // GL_EXT_shader_image_load_store
- glBindImageTextureEXT: TglBindImageTextureEXT;
- glMemoryBarrierEXT: TglMemoryBarrierEXT;
-
- // GL_EXT_vertex_attrib_64bit
- glVertexAttribL1dEXT: TglVertexAttribL1dEXT;
- glVertexAttribL2dEXT: TglVertexAttribL2dEXT;
- glVertexAttribL3dEXT: TglVertexAttribL3dEXT;
- glVertexAttribL4dEXT: TglVertexAttribL4dEXT;
- glVertexAttribL1dvEXT: TglVertexAttribL1dvEXT;
- glVertexAttribL2dvEXT: TglVertexAttribL2dvEXT;
- glVertexAttribL3dvEXT: TglVertexAttribL3dvEXT;
- glVertexAttribL4dvEXT: TglVertexAttribL4dvEXT;
- glVertexAttribLPointerEXT: TglVertexAttribLPointerEXT;
- glGetVertexAttribLdvEXT: TglGetVertexAttribLdvEXT;
- glVertexArrayVertexAttribLOffsetEXT: TglVertexArrayVertexAttribLOffsetEXT;
-
- // GL_HP_image_transform
- glImageTransformParameteriHP: TglImageTransformParameteriHP;
- glImageTransformParameterfHP: TglImageTransformParameterfHP;
- glImageTransformParameterivHP: TglImageTransformParameterivHP;
- glImageTransformParameterfvHP: TglImageTransformParameterfvHP;
- glGetImageTransformParameterivHP: TglGetImageTransformParameterivHP;
- glGetImageTransformParameterfvHP: TglGetImageTransformParameterfvHP;
-
- // GL_EXT_depth_bounds_test
- glDepthBoundsEXT: TglDepthBoundsEXT;
-
- // GL_EXT_blend_equation_separate
- glBlendEquationSeparateEXT: TglBlendEquationSeparateEXT;
-
- // GL_IBM_multimode_draw_arrays
- glMultiModeDrawArraysIBM: TglMultiModeDrawArraysIBM;
- glMultiModeDrawElementsIBM: TglMultiModeDrawElementsIBM;
-
- // GL_IBM_vertex_array_lists
- glColorPointerListIBM: TglColorPointerListIBM;
- glSecondaryColorPointerListIBM: TglSecondaryColorPointerListIBM;
- glEdgeFlagPointerListIBM: TglEdgeFlagPointerListIBM;
- glFogCoordPointerListIBM: TglFogCoordPointerListIBM;
- glIndexPointerListIBM: TglIndexPointerListIBM;
- glNormalPointerListIBM: TglNormalPointerListIBM;
- glTexCoordPointerListIBM: TglTexCoordPointerListIBM;
- glVertexPointerListIBM: TglVertexPointerListIBM;
-
- // GL_INGR_blend_func_separate
- glBlendFuncSeparateINGR: TglBlendFuncSeparateINGR;
-
- // GL_INTEL_parallel_arrays
- glVertexPointervINTEL: TglVertexPointervINTEL;
- glNormalPointervINTEL: TglNormalPointervINTEL;
- glColorPointervINTEL: TglColorPointervINTEL;
- glTexCoordPointervINTEL: TglTexCoordPointervINTEL;
-
- // GL_MESA_resize_buffers
- glResizeBuffersMESA: TglResizeBuffersMESA;
-
- // GL_MESA_window_pos
- glWindowPos2dMESA: TglWindowPos2dMESA;
- glWindowPos2dvMESA: TglWindowPos2dvMESA;
- glWindowPos2fMESA: TglWindowPos2fMESA;
- glWindowPos2fvMESA: TglWindowPos2fvMESA;
- glWindowPos2iMESA: TglWindowPos2iMESA;
- glWindowPos2ivMESA: TglWindowPos2ivMESA;
- glWindowPos2sMESA: TglWindowPos2sMESA;
- glWindowPos2svMESA: TglWindowPos2svMESA;
- glWindowPos3dMESA: TglWindowPos3dMESA;
- glWindowPos3dvMESA: TglWindowPos3dvMESA;
- glWindowPos3fMESA: TglWindowPos3fMESA;
- glWindowPos3fvMESA: TglWindowPos3fvMESA;
- glWindowPos3iMESA: TglWindowPos3iMESA;
- glWindowPos3ivMESA: TglWindowPos3ivMESA;
- glWindowPos3sMESA: TglWindowPos3sMESA;
- glWindowPos3svMESA: TglWindowPos3svMESA;
- glWindowPos4dMESA: TglWindowPos4dMESA;
- glWindowPos4dvMESA: TglWindowPos4dvMESA;
- glWindowPos4fMESA: TglWindowPos4fMESA;
- glWindowPos4fvMESA: TglWindowPos4fvMESA;
- glWindowPos4iMESA: TglWindowPos4iMESA;
- glWindowPos4ivMESA: TglWindowPos4ivMESA;
- glWindowPos4sMESA: TglWindowPos4sMESA;
- glWindowPos4svMESA: TglWindowPos4svMESA;
-
- // GL_NV_evaluators
- glMapControlPointsNV: TglMapControlPointsNV;
- glMapParameterivNV: TglMapParameterivNV;
- glMapParameterfvNV: TglMapParameterfvNV;
- glGetMapControlPointsNV: TglGetMapControlPointsNV;
- glGetMapParameterivNV: TglGetMapParameterivNV;
- glGetMapParameterfvNV: TglGetMapParameterfvNV;
- glGetMapAttribParameterivNV: TglGetMapAttribParameterivNV;
- glGetMapAttribParameterfvNV: TglGetMapAttribParameterfvNV;
- glEvalMapsNV: TglEvalMapsNV;
-
- // GL_NV_fence
- glDeleteFencesNV: TglDeleteFencesNV;
- glGenFencesNV: TglGenFencesNV;
- glIsFenceNV: TglIsFenceNV;
- glTestFenceNV: TglTestFenceNV;
- glGetFenceivNV: TglGetFenceivNV;
- glFinishFenceNV: TglFinishFenceNV;
- glSetFenceNV: TglSetFenceNV;
-
- // GL_NV_fragment_program
- glProgramNamedParameter4fNV: TglProgramNamedParameter4fNV;
- glProgramNamedParameter4dNV: TglProgramNamedParameter4dNV;
- glProgramNamedParameter4fvNV: TglProgramNamedParameter4fvNV;
- glProgramNamedParameter4dvNV: TglProgramNamedParameter4dvNV;
- glGetProgramNamedParameterfvNV: TglGetProgramNamedParameterfvNV;
- glGetProgramNamedParameterdvNV: TglGetProgramNamedParameterdvNV;
-
- // GL_NV_half_float
- glVertex2hNV: TglVertex2hNV;
- glVertex2hvNV: TglVertex2hvNV;
- glVertex3hNV: TglVertex3hNV;
- glVertex3hvNV: TglVertex3hvNV;
- glVertex4hNV: TglVertex4hNV;
- glVertex4hvNV: TglVertex4hvNV;
- glNormal3hNV: TglNormal3hNV;
- glNormal3hvNV: TglNormal3hvNV;
- glColor3hNV: TglColor3hNV;
- glColor3hvNV: TglColor3hvNV;
- glColor4hNV: TglColor4hNV;
- glColor4hvNV: TglColor4hvNV;
- glTexCoord1hNV: TglTexCoord1hNV;
- glTexCoord1hvNV: TglTexCoord1hvNV;
- glTexCoord2hNV: TglTexCoord2hNV;
- glTexCoord2hvNV: TglTexCoord2hvNV;
- glTexCoord3hNV: TglTexCoord3hNV;
- glTexCoord3hvNV: TglTexCoord3hvNV;
- glTexCoord4hNV: TglTexCoord4hNV;
- glTexCoord4hvNV: TglTexCoord4hvNV;
- glMultiTexCoord1hNV: TglMultiTexCoord1hNV;
- glMultiTexCoord1hvNV: TglMultiTexCoord1hvNV;
- glMultiTexCoord2hNV: TglMultiTexCoord2hNV;
- glMultiTexCoord2hvNV: TglMultiTexCoord2hvNV;
- glMultiTexCoord3hNV: TglMultiTexCoord3hNV;
- glMultiTexCoord3hvNV: TglMultiTexCoord3hvNV;
- glMultiTexCoord4hNV: TglMultiTexCoord4hNV;
- glMultiTexCoord4hvNV: TglMultiTexCoord4hvNV;
- glFogCoordhNV: TglFogCoordhNV;
- glFogCoordhvNV: TglFogCoordhvNV;
- glSecondaryColor3hNV: TglSecondaryColor3hNV;
- glSecondaryColor3hvNV: TglSecondaryColor3hvNV;
- glVertexWeighthNV: TglVertexWeighthNV;
- glVertexWeighthvNV: TglVertexWeighthvNV;
- glVertexAttrib1hNV: TglVertexAttrib1hNV;
- glVertexAttrib1hvNV: TglVertexAttrib1hvNV;
- glVertexAttrib2hNV: TglVertexAttrib2hNV;
- glVertexAttrib2hvNV: TglVertexAttrib2hvNV;
- glVertexAttrib3hNV: TglVertexAttrib3hNV;
- glVertexAttrib3hvNV: TglVertexAttrib3hvNV;
- glVertexAttrib4hNV: TglVertexAttrib4hNV;
- glVertexAttrib4hvNV: TglVertexAttrib4hvNV;
- glVertexAttribs1hvNV: TglVertexAttribs1hvNV;
- glVertexAttribs2hvNV: TglVertexAttribs2hvNV;
- glVertexAttribs3hvNV: TglVertexAttribs3hvNV;
- glVertexAttribs4hvNV: TglVertexAttribs4hvNV;
-
- // GL_NV_occlusion_query
- glGenOcclusionQueriesNV: TglGenOcclusionQueriesNV;
- glDeleteOcclusionQueriesNV: TglDeleteOcclusionQueriesNV;
- glIsOcclusionQueryNV: TglIsOcclusionQueryNV;
- glBeginOcclusionQueryNV: TglBeginOcclusionQueryNV;
- glEndOcclusionQueryNV: TglEndOcclusionQueryNV;
- glGetOcclusionQueryivNV: TglGetOcclusionQueryivNV;
- glGetOcclusionQueryuivNV: TglGetOcclusionQueryuivNV;
-
- // GL_NV_pixel_data_range
- glPixelDataRangeNV: TglPixelDataRangeNV;
- glFlushPixelDataRangeNV: TglFlushPixelDataRangeNV;
-
- // GL_NV_point_sprite
- glPointParameteriNV: TglPointParameteriNV;
- glPointParameterivNV: TglPointParameterivNV;
-
- // GL_NV_primitive_restart
- glPrimitiveRestartNV: TglPrimitiveRestartNV;
- glPrimitiveRestartIndexNV: TglPrimitiveRestartIndexNV;
-
- // GL_NV_register_combiners
- glCombinerParameterfvNV: TglCombinerParameterfvNV;
- glCombinerParameterfNV: TglCombinerParameterfNV;
- glCombinerParameterivNV: TglCombinerParameterivNV;
- glCombinerParameteriNV: TglCombinerParameteriNV;
- glCombinerInputNV: TglCombinerInputNV;
- glCombinerOutputNV: TglCombinerOutputNV;
- glFinalCombinerInputNV: TglFinalCombinerInputNV;
- glGetCombinerInputParameterfvNV: TglGetCombinerInputParameterfvNV;
- glGetCombinerInputParameterivNV: TglGetCombinerInputParameterivNV;
- glGetCombinerOutputParameterfvNV: TglGetCombinerOutputParameterfvNV;
- glGetCombinerOutputParameterivNV: TglGetCombinerOutputParameterivNV;
- glGetFinalCombinerInputParameterfvNV: TglGetFinalCombinerInputParameterfvNV;
- glGetFinalCombinerInputParameterivNV: TglGetFinalCombinerInputParameterivNV;
-
- // GL_NV_register_combiners2
- glCombinerStageParameterfvNV: TglCombinerStageParameterfvNV;
- glGetCombinerStageParameterfvNV: TglGetCombinerStageParameterfvNV;
-
- // GL_NV_vertex_array_range
- glFlushVertexArrayRangeNV: TglFlushVertexArrayRangeNV;
- glVertexArrayRangeNV: TglVertexArrayRangeNV;
-
- // GL_NV_vertex_program
- glAreProgramsResidentNV: TglAreProgramsResidentNV;
- glBindProgramNV: TglBindProgramNV;
- glDeleteProgramsNV: TglDeleteProgramsNV;
- glExecuteProgramNV: TglExecuteProgramNV;
- glGenProgramsNV: TglGenProgramsNV;
- glGetProgramParameterdvNV: TglGetProgramParameterdvNV;
- glGetProgramParameterfvNV: TglGetProgramParameterfvNV;
- glGetProgramivNV: TglGetProgramivNV;
- glGetProgramStringNV: TglGetProgramStringNV;
- glGetTrackMatrixivNV: TglGetTrackMatrixivNV;
- glGetVertexAttribdvNV: TglGetVertexAttribdvNV;
- glGetVertexAttribfvNV: TglGetVertexAttribfvNV;
- glGetVertexAttribivNV: TglGetVertexAttribivNV;
- glGetVertexAttribPointervNV: TglGetVertexAttribPointervNV;
- glIsProgramNV: TglIsProgramNV;
- glLoadProgramNV: TglLoadProgramNV;
- glProgramParameter4dNV: TglProgramParameter4dNV;
- glProgramParameter4dvNV: TglProgramParameter4dvNV;
- glProgramParameter4fNV: TglProgramParameter4fNV;
- glProgramParameter4fvNV: TglProgramParameter4fvNV;
- glProgramParameters4dvNV: TglProgramParameters4dvNV;
- glProgramParameters4fvNV: TglProgramParameters4fvNV;
- glRequestResidentProgramsNV: TglRequestResidentProgramsNV;
- glTrackMatrixNV: TglTrackMatrixNV;
- glVertexAttribPointerNV: TglVertexAttribPointerNV;
- glVertexAttrib1dNV: TglVertexAttrib1dNV;
- glVertexAttrib1dvNV: TglVertexAttrib1dvNV;
- glVertexAttrib1fNV: TglVertexAttrib1fNV;
- glVertexAttrib1fvNV: TglVertexAttrib1fvNV;
- glVertexAttrib1sNV: TglVertexAttrib1sNV;
- glVertexAttrib1svNV: TglVertexAttrib1svNV;
- glVertexAttrib2dNV: TglVertexAttrib2dNV;
- glVertexAttrib2dvNV: TglVertexAttrib2dvNV;
- glVertexAttrib2fNV: TglVertexAttrib2fNV;
- glVertexAttrib2fvNV: TglVertexAttrib2fvNV;
- glVertexAttrib2sNV: TglVertexAttrib2sNV;
- glVertexAttrib2svNV: TglVertexAttrib2svNV;
- glVertexAttrib3dNV: TglVertexAttrib3dNV;
- glVertexAttrib3dvNV: TglVertexAttrib3dvNV;
- glVertexAttrib3fNV: TglVertexAttrib3fNV;
- glVertexAttrib3fvNV: TglVertexAttrib3fvNV;
- glVertexAttrib3sNV: TglVertexAttrib3sNV;
- glVertexAttrib3svNV: TglVertexAttrib3svNV;
- glVertexAttrib4dNV: TglVertexAttrib4dNV;
- glVertexAttrib4dvNV: TglVertexAttrib4dvNV;
- glVertexAttrib4fNV: TglVertexAttrib4fNV;
- glVertexAttrib4fvNV: TglVertexAttrib4fvNV;
- glVertexAttrib4sNV: TglVertexAttrib4sNV;
- glVertexAttrib4svNV: TglVertexAttrib4svNV;
- glVertexAttrib4ubNV: TglVertexAttrib4ubNV;
- glVertexAttrib4ubvNV: TglVertexAttrib4ubvNV;
- glVertexAttribs1dvNV: TglVertexAttribs1dvNV;
- glVertexAttribs1fvNV: TglVertexAttribs1fvNV;
- glVertexAttribs1svNV: TglVertexAttribs1svNV;
- glVertexAttribs2dvNV: TglVertexAttribs2dvNV;
- glVertexAttribs2fvNV: TglVertexAttribs2fvNV;
- glVertexAttribs2svNV: TglVertexAttribs2svNV;
- glVertexAttribs3dvNV: TglVertexAttribs3dvNV;
- glVertexAttribs3fvNV: TglVertexAttribs3fvNV;
- glVertexAttribs3svNV: TglVertexAttribs3svNV;
- glVertexAttribs4dvNV: TglVertexAttribs4dvNV;
- glVertexAttribs4fvNV: TglVertexAttribs4fvNV;
- glVertexAttribs4svNV: TglVertexAttribs4svNV;
- glVertexAttribs4ubvNV: TglVertexAttribs4ubvNV;
-
- // GL_NV_depth_buffer_float
- glDepthRangedNV: TglDepthRangedNV;
- glClearDepthdNV: TglClearDepthdNV;
- glDepthBoundsdNV: TglDepthBoundsdNV;
-
- // GL_NV_framebuffer_multisample_coverage
- glRenderbufferStorageMultsampleCoverageNV: TglRenderbufferStorageMultsampleCoverageNV;
-
- // GL_NV_geometry_program4
- glProgramVertexLimitNV: TglProgramVertexLimitNV;
-
- // GL_NV_gpu_program4
- glProgramLocalParameterI4iNV: TglProgramLocalParameterI4iNV;
- glProgramLocalParameterI4ivNV: TglProgramLocalParameterI4ivNV;
- glProgramLocalParametersI4ivNV: TglProgramLocalParametersI4ivNV;
- glProgramLocalParameterI4uiNV: TglProgramLocalParameterI4uiNV;
- glProgramLocalParameterI4uivNV: TglProgramLocalParameterI4uivNV;
- glProgramLocalParametersI4uivNV: TglProgramLocalParametersI4uivNV;
- glProgramEnvParameterI4iNV: TglProgramEnvParameterI4iNV;
- glProgramEnvParameterI4ivNV: TglProgramEnvParameterI4ivNV;
- glProgramEnvParametersI4ivNV: TglProgramEnvParametersI4ivNV;
- glProgramEnvParameterI4uiNV: TglProgramEnvParameterI4uiNV;
- glProgramEnvParameterI4uivNV: TglProgramEnvParameterI4uivNV;
- glProgramEnvParametersI4uivNV: TglProgramEnvParametersI4uivNV;
- glGetProgramLocalParameterIivNV: TglGetProgramLocalParameterIivNV;
- glGetProgramLocalParameterIuivNV: TglGetProgramLocalParameterIuivNV;
- glGetProgramEnvParameterIivNV: TglGetProgramEnvParameterIivNV;
- glGetProgramEnvParameterIuivNV: TglGetProgramEnvParameterIuivNV;
-
- // GL_NV_parameter_buffer_object
- glProgramBufferParametersfvNV: TglProgramBufferParametersfvNV;
- glProgramBufferParametersIivNV: TglProgramBufferParametersIivNV;
- glProgramBufferParametersIuivNV: TglProgramBufferParametersIuivNV;
-
- // GL_NV_transform_feedback
- glBeginTransformFeedbackNV: TglBeginTransformFeedbackNV;
- glEndTransformFeedbackNV: TglEndTransformFeedbackNV;
- glTransformFeedbackAttribsNV: TglTransformFeedbackAttribsNV;
- glBindBufferRangeNV: TglBindBufferRangeNV;
- glBindBufferOffsetNV: TglBindBufferOffsetNV;
- glBindBufferBaseNV: TglBindBufferBaseNV;
- glTransformFeedbackVaryingsNV: TglTransformFeedbackVaryingsNV;
- glActiveVaryingNV: TglActiveVaryingNV;
- glGetVaryingLocationNV: TglGetVaryingLocationNV;
- glGetActiveVaryingNV: TglGetActiveVaryingNV;
- glGetTransformFeedbackVaryingNV: TglGetTransformFeedbackVaryingNV;
- glTransformFeedbackStreamAttribsNV: TglTransformFeedbackStreamAttribsNV;
-
- // GL_NV_conditional_render
- glBeginConditionalRenderNV: TglBeginConditionalRenderNV;
- glEndConditionalRenderNV: TglEndConditionalRenderNV;
-
- // GL_NV_present_video
- glPresentFrameKeyedNV: TglPresentFrameKeyedNV;
- glPresentFrameDualFillNV: TglPresentFrameDualFillNV;
- glGetVideoivNV: TglGetVideoivNV;
- glGetVideouivNV: TglGetVideouivNV;
- glGetVideoi64vNV: TglGetVideoi64vNV;
- glGetVideoui64vNV: TglGetVideoui64vNV;
- // glVideoParameterivNV: TglVideoParameterivNV;
-
- // GL_NV_explicit_multisample
- glGetMultisamplefvNV: TglGetMultisamplefvNV;
- glSampleMaskIndexedNV: TglSampleMaskIndexedNV;
- glTexRenderbufferNV: TglTexRenderbufferNV;
-
- // GL_NV_transform_feedback2
- glBindTransformFeedbackNV: TglBindTransformFeedbackNV;
- glDeleteTransformFeedbacksNV: TglDeleteTransformFeedbacksNV;
- glGenTransformFeedbacksNV: TglGenTransformFeedbacksNV;
- glIsTransformFeedbackNV: TglIsTransformFeedbackNV;
- glPauseTransformFeedbackNV: TglPauseTransformFeedbackNV;
- glResumeTransformFeedbackNV: TglResumeTransformFeedbackNV;
- glDrawTransformFeedbackNV: TglDrawTransformFeedbackNV;
-
- // GL_NV_video_capture
- glBeginVideoCaptureNV: TglBeginVideoCaptureNV;
- glBindVideoCaptureStreamBufferNV: TglBindVideoCaptureStreamBufferNV;
- glBindVideoCaptureStreamTextureNV: TglBindVideoCaptureStreamTextureNV;
- glEndVideoCaptureNV: TglEndVideoCaptureNV;
- glGetVideoCaptureivNV: TglGetVideoCaptureivNV;
- glGetVideoCaptureStreamivNV: TglGetVideoCaptureStreamivNV;
- glGetVideoCaptureStreamfvNV: TglGetVideoCaptureStreamfvNV;
- glGetVideoCaptureStreamdvNV: TglGetVideoCaptureStreamdvNV;
- glVideoCaptureNV: TglVideoCaptureNV;
- glVideoCaptureStreamParameterivNV: TglVideoCaptureStreamParameterivNV;
- glVideoCaptureStreamParameterfvNV: TglVideoCaptureStreamParameterfvNV;
- glVideoCaptureStreamParameterdvNV: TglVideoCaptureStreamParameterdvNV;
-
- // GL_NV_copy_image
- glCopyImageSubDataNV: TglCopyImageSubDataNV;
-
- // GL_NV_shader_buffer_load
- glMakeBufferResidentNV: TglMakeBufferResidentNV;
- glMakeBufferNonResidentNV: TglMakeBufferNonResidentNV;
- glIsBufferResidentNV: TglIsBufferResidentNV;
- glMakeNamedBufferResidentNV: TglMakeNamedBufferResidentNV;
- glMakeNamedBufferNonResidentNV: TglMakeNamedBufferNonResidentNV;
- glIsNamedBufferResidentNV: TglIsNamedBufferResidentNV;
- glGetBufferParameterui64vNV: TglGetBufferParameterui64vNV;
- glGetNamedBufferParameterui64vNV: TglGetNamedBufferParameterui64vNV;
- glGetIntegerui64vNV: TglGetIntegerui64vNV;
- glUniformui64NV: TglUniformui64NV;
- glUniformui64vNV: TglUniformui64vNV;
- glGetUniformui64vNV: TglGetUniformui64vNV;
- glProgramUniformui64NV: TglProgramUniformui64NV;
- glProgramUniformui64vNV: TglProgramUniformui64vNV;
-
- // GL_NV_vertex_buffer_unified_memory
- glBufferAddressRangeNV: TglBufferAddressRangeNV;
- glVertexFormatNV: TglVertexFormatNV;
- glNormalFormatNV: TglNormalFormatNV;
- glColorFormatNV: TglColorFormatNV;
- glIndexFormatNV: TglIndexFormatNV;
- glTexCoordFormatNV: TglTexCoordFormatNV;
- glEdgeFlagFormatNV: TglEdgeFlagFormatNV;
- glSecondaryColorFormatNV: TglSecondaryColorFormatNV;
- glFogCoordFormatNV: TglFogCoordFormatNV;
- glVertexAttribFormatNV: TglVertexAttribFormatNV;
- glVertexAttribIFormatNV: TglVertexAttribIFormatNV;
- glGetIntegerui64i_vNV: TglGetIntegerui64i_vNV;
-
- // GL_NV_gpu_program5
- glProgramSubroutineParametersuivNV: TglProgramSubroutineParametersuivNV;
- glGetProgramSubroutineParameteruivNV: TglGetProgramSubroutineParameteruivNV;
-
- // GL_NV_gpu_shader5
- glUniform1i64NV: TglUniform1i64NV;
- glUniform2i64NV: TglUniform2i64NV;
- glUniform3i64NV: TglUniform3i64NV;
- glUniform4i64NV: TglUniform4i64NV;
- glUniform1i64vNV: TglUniform1i64vNV;
- glUniform2i64vNV: TglUniform2i64vNV;
- glUniform3i64vNV: TglUniform3i64vNV;
- glUniform4i64vNV: TglUniform4i64vNV;
- glUniform1ui64NV: TglUniform1ui64NV;
- glUniform2ui64NV: TglUniform2ui64NV;
- glUniform3ui64NV: TglUniform3ui64NV;
- glUniform4ui64NV: TglUniform4ui64NV;
- glUniform1ui64vNV: TglUniform1ui64vNV;
- glUniform2ui64vNV: TglUniform2ui64vNV;
- glUniform3ui64vNV: TglUniform3ui64vNV;
- glUniform4ui64vNV: TglUniform4ui64vNV;
- glGetUniformi64vNV: TglGetUniformi64vNV;
- glProgramUniform1i64NV: TglProgramUniform1i64NV;
- glProgramUniform2i64NV: TglProgramUniform2i64NV;
- glProgramUniform3i64NV: TglProgramUniform3i64NV;
- glProgramUniform4i64NV: TglProgramUniform4i64NV;
- glProgramUniform1i64vNV: TglProgramUniform1i64vNV;
- glProgramUniform2i64vNV: TglProgramUniform2i64vNV;
- glProgramUniform3i64vNV: TglProgramUniform3i64vNV;
- glProgramUniform4i64vNV: TglProgramUniform4i64vNV;
- glProgramUniform1ui64NV: TglProgramUniform1ui64NV;
- glProgramUniform2ui64NV: TglProgramUniform2ui64NV;
- glProgramUniform3ui64NV: TglProgramUniform3ui64NV;
- glProgramUniform4ui64NV: TglProgramUniform4ui64NV;
- glProgramUniform1ui64vNV: TglProgramUniform1ui64vNV;
- glProgramUniform2ui64vNV: TglProgramUniform2ui64vNV;
- glProgramUniform3ui64vNV: TglProgramUniform3ui64vNV;
- glProgramUniform4ui64vNV: TglProgramUniform4ui64vNV;
-
- // GL_NV_vertex_attrib_integer_64bit
- glVertexAttribL1i64NV: TglVertexAttribL1i64NV;
- glVertexAttribL2i64NV: TglVertexAttribL2i64NV;
- glVertexAttribL3i64NV: TglVertexAttribL3i64NV;
- glVertexAttribL4i64NV: TglVertexAttribL4i64NV;
- glVertexAttribL1i64vNV: TglVertexAttribL1i64vNV;
- glVertexAttribL2i64vNV: TglVertexAttribL2i64vNV;
- glVertexAttribL3i64vNV: TglVertexAttribL3i64vNV;
- glVertexAttribL4i64vNV: TglVertexAttribL4i64vNV;
- glVertexAttribL1ui64NV: TglVertexAttribL1ui64NV;
- glVertexAttribL2ui64NV: TglVertexAttribL2ui64NV;
- glVertexAttribL3ui64NV: TglVertexAttribL3ui64NV;
- glVertexAttribL4ui64NV: TglVertexAttribL4ui64NV;
- glVertexAttribL1ui64vNV: TglVertexAttribL1ui64vNV;
- glVertexAttribL2ui64vNV: TglVertexAttribL2ui64vNV;
- glVertexAttribL3ui64vNV: TglVertexAttribL3ui64vNV;
- glVertexAttribL4ui64vNV: TglVertexAttribL4ui64vNV;
- glGetVertexAttribLi64vNV: TglGetVertexAttribLi64vNV;
- glGetVertexAttribLui64vNV: TglGetVertexAttribLui64vNV;
- glVertexAttribLFormatNV: TglVertexAttribLFormatNV;
-
- // GL_NV_vdpau_interop
- glVDPAUInitNV: TglVDPAUInitNV;
- glVDPAUFiniNV: TglVDPAUFiniNV;
- glVDPAURegisterVideoSurfaceNV: TglVDPAURegisterVideoSurfaceNV;
- glVDPAURegisterOutputSurfaceNV: TglVDPAURegisterOutputSurfaceNV;
- glVDPAUIsSurfaceNV: TglVDPAUIsSurfaceNV;
- glVDPAUUnregisterSurfaceNV: TglVDPAUUnregisterSurfaceNV;
- glVDPAUGetSurfaceivNV: TglVDPAUGetSurfaceivNV;
- glVDPAUSurfaceAccessNV: TglVDPAUSurfaceAccessNV;
- glVDPAUMapSurfacesNV: TglVDPAUMapSurfacesNV;
- glVDPAUUnmapSurfacesNV: TglVDPAUUnmapSurfacesNV;
-
- // GL_NV_texture_barrier
- glTextureBarrierNV: TglTextureBarrierNV;
-
- // (4.3) GL_NV_path_rendering
- glGenPathsNV : TglGenPathsNV;
- glDeletePathsNV : TglDeletePathsNV;
- glIsPathNV : TglIsPathNV;
- glPathCommandsNV : TglPathCommandsNV;
- glPathCoordsNV : TglPathCoordsNV;
- glPathSubCommandsNV : TglPathSubCommandsNV;
- glPathSubCoordsNV : TglPathSubCoordsNV;
- glPathStringNV : TglPathStringNV;
- glPathGlyphsNV : TglPathGlyphsNV;
- glPathGlyphRangeNV : TglPathGlyphRangeNV;
- glWeightPathsNV : TglWeightPathsNV;
- glCopyPathNV : TglCopyPathNV;
- glInterpolatePathsNV : TglInterpolatePathsNV;
- glTransformPathNV : TglTransformPathNV;
- glPathParameterivNV : TglPathParameterivNV;
- glPathParameteriNV : TglPathParameteriNV;
- glPathParameterfvNV : TglPathParameterfvNV;
- glPathParameterfNV : TglPathParameterfNV;
- glPathDashArrayNV : TglPathDashArrayNV;
- glPathStencilFuncNV : TglPathStencilFuncNV;
- glPathStencilDepthOffsetNV : TglPathStencilDepthOffsetNV;
- glStencilFillPathNV : TglStencilFillPathNV;
- glStencilStrokePathNV : TglStencilStrokePathNV;
- glStencilFillPathInstancedNV : TglStencilFillPathInstancedNV;
- glStencilStrokePathInstancedNV : TglStencilStrokePathInstancedNV;
- glPathCoverDepthFuncNV : TglPathCoverDepthFuncNV;
- glPathColorGenNV : TglPathColorGenNV;
- glPathTexGenNV : TglPathTexGenNV;
- glPathFogGenNV : TglPathFogGenNV;
- glCoverFillPathNV : TglCoverFillPathNV;
- glCoverStrokePathNV : TglCoverStrokePathNV;
- glCoverFillPathInstancedNV : TglCoverFillPathInstancedNV;
- glCoverStrokePathInstancedNV : TglCoverStrokePathInstancedNV;
- glGetPathParameterivNV : TglGetPathParameterivNV;
- glGetPathParameterfvNV : TglGetPathParameterfvNV;
- glGetPathCommandsNV : TglGetPathCommandsNV;
- glGetPathCoordsNV : TglGetPathCoordsNV;
- glGetPathDashArrayNV : TglGetPathDashArrayNV;
- glGetPathMetricsNV : TglGetPathMetricsNV;
- glGetPathMetricRangeNV : TglGetPathMetricRangeNV;
- glGetPathSpacingNV : TglGetPathSpacingNV;
- glGetPathColorGenivNV : TglGetPathColorGenivNV;
- glGetPathColorGenfvNV : TglGetPathColorGenfvNV;
- glGetPathTexGenivNV : TglGetPathTexGenivNV;
- glGetPathTexGenfvNV : TglGetPathTexGenfvNV;
- glIsPointInFillPathNV : TglIsPointInFillPathNV;
- glIsPointInStrokePathNV : TglIsPointInStrokePathNV;
- glGetPathLengthNV : TglGetPathLengthNV;
- glPointAlongPathNV : TglPointAlongPathNV;
-
- // GL_AMD_pinned_memory
-
- // GL_AMD_stencil_operation_extended
- glStencilOpValueAMD : TglStencilOpValueAMD;
-
- // GL_AMD_vertex_shader_viewport_index
-
- // GL_AMD_vertex_shader_layer
-
- // GL_NV_bindless_texture
- glGetTextureHandleNV : TglGetTextureHandleNV;
- glGetTextureSamplerHandleNV : TglGetTextureSamplerHandleNV;
- glMakeTextureHandleResidentNV : TglMakeTextureHandleResidentNV;
- glMakeTextureHandleNonResidentNV : TglMakeTextureHandleNonResidentNV;
- glGetImageHandleNV : TglGetImageHandleNV;
- glMakeImageHandleResidentNV : TglMakeImageHandleResidentNV;
- glMakeImageHandleNonResidentNV : TglMakeImageHandleNonResidentNV;
- glUniformHandleui64NV : TglUniformHandleui64NV;
- glUniformHandleui64vNV : TglUniformHandleui64vNV;
- glProgramUniformHandleui64NV : TglProgramUniformHandleui64NV;
- glProgramUniformHandleui64vNV : TglProgramUniformHandleui64vNV;
- glIsTextureHandleResidentNV : TglIsTextureHandleResidentNV;
- glIsImageHandleResidentNV : TglIsImageHandleResidentNV;
-
- // GL_ARB_bindless_texture
- glGetTextureHandleARB : TglGetTextureHandleARB;
- glGetTextureSamplerHandleARB : TglGetTextureSamplerHandleARB;
- glMakeTextureHandleResidentARB : TglMakeTextureHandleResidentARB;
- glMakeTextureHandleNonResidentARB : TglMakeTextureHandleNonResidentARB;
- glGetImageHandleARB : TglGetImageHandleARB;
- glMakeImageHandleResidentARB : TglMakeImageHandleResidentARB;
- glMakeImageHandleNonResidentARB : TglMakeImageHandleNonResidentARB;
- glUniformHandleui64ARB : TglUniformHandleui64ARB;
- glUniformHandleui64vARB : TglUniformHandleui64vARB;
- glProgramUniformHandleui64ARB : TglProgramUniformHandleui64ARB;
- glProgramUniformHandleui64vARB : TglProgramUniformHandleui64vARB;
- glIsTextureHandleResidentARB : TglIsTextureHandleResidentARB;
- glIsImageHandleResidentARB : TglIsImageHandleResidentARB;
- glVertexAttribL1ui64ARB : TglVertexAttribL1ui64ARB;
- glVertexAttribL1ui64vARB : TglVertexAttribL1ui64vARB;
- glGetVertexAttribLui64vARB : TglGetVertexAttribLui64vARB;
-
- // GL_PGI_misc_hints
- glHintPGI: TglHintPGI;
-
- // GL_SGIS_detail_texture
- glDetailTexFuncSGIS: TglDetailTexFuncSGIS;
- glGetDetailTexFuncSGIS: TglGetDetailTexFuncSGIS;
-
- // GL_SGIS_fog_function
- glFogFuncSGIS: TglFogFuncSGIS;
- glGetFogFuncSGIS: TglGetFogFuncSGIS;
-
- // GL_SGIS_multisample
- glSampleMaskSGIS: TglSampleMaskSGIS;
- glSamplePatternSGIS: TglSamplePatternSGIS;
-
- // GL_SGIS_pixel_texture
- glPixelTexGenParameteriSGIS: TglPixelTexGenParameteriSGIS;
- glPixelTexGenParameterivSGIS: TglPixelTexGenParameterivSGIS;
- glPixelTexGenParameterfSGIS: TglPixelTexGenParameterfSGIS;
- glPixelTexGenParameterfvSGIS: TglPixelTexGenParameterfvSGIS;
- glGetPixelTexGenParameterivSGIS: TglGetPixelTexGenParameterivSGIS;
- glGetPixelTexGenParameterfvSGIS: TglGetPixelTexGenParameterfvSGIS;
-
- // GL_SGIS_point_parameters
- glPointParameterfSGIS: TglPointParameterfSGIS;
- glPointParameterfvSGIS: TglPointParameterfvSGIS;
-
- // GL_SGIS_sharpen_texture
- glSharpenTexFuncSGIS: TglSharpenTexFuncSGIS;
- glGetSharpenTexFuncSGIS: TglGetSharpenTexFuncSGIS;
-
- // GL_SGIS_texture4D
- glTexImage4DSGIS: TglTexImage4DSGIS;
- glTexSubImage4DSGIS: TglTexSubImage4DSGIS;
-
- // GL_SGIS_texture_color_mask
- glTextureColorMaskSGIS: TglTextureColorMaskSGIS;
-
- // GL_SGIS_texture_filter4
- glGetTexFilterFuncSGIS: TglGetTexFilterFuncSGIS;
- glTexFilterFuncSGIS: TglTexFilterFuncSGIS;
-
- // GL_SGIX_async
- glAsyncMarkerSGIX: TglAsyncMarkerSGIX;
- glFinishAsyncSGIX: TglFinishAsyncSGIX;
- glPollAsyncSGIX: TglPollAsyncSGIX;
- glGenAsyncMarkersSGIX: TglGenAsyncMarkersSGIX;
- glDeleteAsyncMarkersSGIX: TglDeleteAsyncMarkersSGIX;
- glIsAsyncMarkerSGIX: TglIsAsyncMarkerSGIX;
-
- // GL_SGIX_flush_raster
- glFlushRasterSGIX: TglFlushRasterSGIX;
-
- // GL_SGIX_fragment_lighting
- glFragmentColorMaterialSGIX: TglFragmentColorMaterialSGIX;
- glFragmentLightfSGIX: TglFragmentLightfSGIX;
- glFragmentLightfvSGIX: TglFragmentLightfvSGIX;
- glFragmentLightiSGIX: TglFragmentLightiSGIX;
- glFragmentLightivSGIX: TglFragmentLightivSGIX;
- glFragmentLightModelfSGIX: TglFragmentLightModelfSGIX;
- glFragmentLightModelfvSGIX: TglFragmentLightModelfvSGIX;
- glFragmentLightModeliSGIX: TglFragmentLightModeliSGIX;
- glFragmentLightModelivSGIX: TglFragmentLightModelivSGIX;
- glFragmentMaterialfSGIX: TglFragmentMaterialfSGIX;
- glFragmentMaterialfvSGIX: TglFragmentMaterialfvSGIX;
- glFragmentMaterialiSGIX: TglFragmentMaterialiSGIX;
- glFragmentMaterialivSGIX: TglFragmentMaterialivSGIX;
- glGetFragmentLightfvSGIX: TglGetFragmentLightfvSGIX;
- glGetFragmentLightivSGIX: TglGetFragmentLightivSGIX;
- glGetFragmentMaterialfvSGIX: TglGetFragmentMaterialfvSGIX;
- glGetFragmentMaterialivSGIX: TglGetFragmentMaterialivSGIX;
- glLightEnviSGIX: TglLightEnviSGIX;
-
- // GL_SGIX_framezoom
- glFrameZoomSGIX: TglFrameZoomSGIX;
-
- // GL_SGIX_igloo_interface
- glIglooInterfaceSGIX: TglIglooInterfaceSGIX;
-
- // GL_SGIX_instruments
- glGetInstrumentsSGIX: TglGetInstrumentsSGIX;
- glInstrumentsBufferSGIX: TglInstrumentsBufferSGIX;
- glPollInstrumentsSGIX: TglPollInstrumentsSGIX;
- glReadInstrumentsSGIX: TglReadInstrumentsSGIX;
- glStartInstrumentsSGIX: TglStartInstrumentsSGIX;
- glStopInstrumentsSGIX: TglStopInstrumentsSGIX;
-
- // GL_SGIX_list_priority
- glGetListParameterfvSGIX: TglGetListParameterfvSGIX;
- glGetListParameterivSGIX: TglGetListParameterivSGIX;
- glListParameterfSGIX: TglListParameterfSGIX;
- glListParameterfvSGIX: TglListParameterfvSGIX;
- glListParameteriSGIX: TglListParameteriSGIX;
- glListParameterivSGIX: TglListParameterivSGIX;
-
- // GL_SGIX_pixel_texture
- glPixelTexGenSGIX: TglPixelTexGenSGIX;
-
- // GL_SGIX_polynomial_ffd
- glDeformationMap3dSGIX: TglDeformationMap3dSGIX;
- glDeformationMap3fSGIX: TglDeformationMap3fSGIX;
- glDeformSGIX: TglDeformSGIX;
- glLoadIdentityDeformationMapSGIX: TglLoadIdentityDeformationMapSGIX;
-
- // GL_SGIX_reference_plane
- glReferencePlaneSGIX: TglReferencePlaneSGIX;
-
- // GL_SGIX_sprite
- glSpriteParameterfSGIX: TglSpriteParameterfSGIX;
- glSpriteParameterfvSGIX: TglSpriteParameterfvSGIX;
- glSpriteParameteriSGIX: TglSpriteParameteriSGIX;
- glSpriteParameterivSGIX: TglSpriteParameterivSGIX;
-
- // GL_SGIX_tag_sample_buffer
- glTagSampleBufferSGIX: TglTagSampleBufferSGIX;
-
- // GL_SGI_color_table
- glColorTableSGI: TglColorTableSGI;
- glColorTableParameterfvSGI: TglColorTableParameterfvSGI;
- glColorTableParameterivSGI: TglColorTableParameterivSGI;
- glCopyColorTableSGI: TglCopyColorTableSGI;
- glGetColorTableSGI: TglGetColorTableSGI;
- glGetColorTableParameterfvSGI: TglGetColorTableParameterfvSGI;
- glGetColorTableParameterivSGI: TglGetColorTableParameterivSGI;
-
- // GL_SUNX_constant_data
- glFinishTextureSUNX: TglFinishTextureSUNX;
-
- // GL_SUN_global_alpha
- glGlobalAlphaFactorbSUN: TglGlobalAlphaFactorbSUN;
- glGlobalAlphaFactorsSUN: TglGlobalAlphaFactorsSUN;
- glGlobalAlphaFactoriSUN: TglGlobalAlphaFactoriSUN;
- glGlobalAlphaFactorfSUN: TglGlobalAlphaFactorfSUN;
- glGlobalAlphaFactordSUN: TglGlobalAlphaFactordSUN;
- glGlobalAlphaFactorubSUN: TglGlobalAlphaFactorubSUN;
- glGlobalAlphaFactorusSUN: TglGlobalAlphaFactorusSUN;
- glGlobalAlphaFactoruiSUN: TglGlobalAlphaFactoruiSUN;
-
- // GL_SUN_mesh_array
- glDrawMeshArraysSUN: TglDrawMeshArraysSUN;
-
- // GL_SUN_triangle_list
- glReplacementCodeuiSUN: TglReplacementCodeuiSUN;
- glReplacementCodeusSUN: TglReplacementCodeusSUN;
- glReplacementCodeubSUN: TglReplacementCodeubSUN;
- glReplacementCodeuivSUN: TglReplacementCodeuivSUN;
- glReplacementCodeusvSUN: TglReplacementCodeusvSUN;
- glReplacementCodeubvSUN: TglReplacementCodeubvSUN;
- glReplacementCodePointerSUN: TglReplacementCodePointerSUN;
-
- // GL_SUN_vertex
- glColor4ubVertex2fSUN: TglColor4ubVertex2fSUN;
- glColor4ubVertex2fvSUN: TglColor4ubVertex2fvSUN;
- glColor4ubVertex3fSUN: TglColor4ubVertex3fSUN;
- glColor4ubVertex3fvSUN: TglColor4ubVertex3fvSUN;
- glColor3fVertex3fSUN: TglColor3fVertex3fSUN;
- glColor3fVertex3fvSUN: TglColor3fVertex3fvSUN;
- glNormal3fVertex3fSUN: TglNormal3fVertex3fSUN;
- glNormal3fVertex3fvSUN: TglNormal3fVertex3fvSUN;
- glColor4fNormal3fVertex3fSUN: TglColor4fNormal3fVertex3fSUN;
- glColor4fNormal3fVertex3fvSUN: TglColor4fNormal3fVertex3fvSUN;
- glTexCoord2fVertex3fSUN: TglTexCoord2fVertex3fSUN;
- glTexCoord2fVertex3fvSUN: TglTexCoord2fVertex3fvSUN;
- glTexCoord4fVertex4fSUN: TglTexCoord4fVertex4fSUN;
- glTexCoord4fVertex4fvSUN: TglTexCoord4fVertex4fvSUN;
- glTexCoord2fColor4ubVertex3fSUN: TglTexCoord2fColor4ubVertex3fSUN;
- glTexCoord2fColor4ubVertex3fvSUN: TglTexCoord2fColor4ubVertex3fvSUN;
- glTexCoord2fColor3fVertex3fSUN: TglTexCoord2fColor3fVertex3fSUN;
- glTexCoord2fColor3fVertex3fvSUN: TglTexCoord2fColor3fVertex3fvSUN;
- glTexCoord2fNormal3fVertex3fSUN: TglTexCoord2fNormal3fVertex3fSUN;
- glTexCoord2fNormal3fVertex3fvSUN: TglTexCoord2fNormal3fVertex3fvSUN;
- glTexCoord2fColor4fNormal3fVertex3fSUN: TglTexCoord2fColor4fNormal3fVertex3fSUN;
- glTexCoord2fColor4fNormal3fVertex3fvSUN: TglTexCoord2fColor4fNormal3fVertex3fvSUN;
- glTexCoord4fColor4fNormal3fVertex4fSUN: TglTexCoord4fColor4fNormal3fVertex4fSUN;
- glTexCoord4fColor4fNormal3fVertex4fvSUN: TglTexCoord4fColor4fNormal3fVertex4fvSUN;
- glReplacementCodeuiVertex3fSUN: TglReplacementCodeuiVertex3fSUN;
- glReplacementCodeuiVertex3fvSUN: TglReplacementCodeuiVertex3fvSUN;
- glReplacementCodeuiColor4ubVertex3fSUN: TglReplacementCodeuiColor4ubVertex3fSUN;
- glReplacementCodeuiColor4ubVertex3fvSUN: TglReplacementCodeuiColor4ubVertex3fvSUN;
- glReplacementCodeuiColor3fVertex3fSUN: TglReplacementCodeuiColor3fVertex3fSUN;
- glReplacementCodeuiColor3fVertex3fvSUN: TglReplacementCodeuiColor3fVertex3fvSUN;
- glReplacementCodeuiNormal3fVertex3fSUN: TglReplacementCodeuiNormal3fVertex3fSUN;
- glReplacementCodeuiNormal3fVertex3fvSUN: TglReplacementCodeuiNormal3fVertex3fvSUN;
- glReplacementCodeuiColor4fNormal3fVertex3fSUN: TglReplacementCodeuiColor4fNormal3fVertex3fSUN;
- glReplacementCodeuiColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiColor4fNormal3fVertex3fvSUN;
- glReplacementCodeuiTexCoord2fVertex3fSUN: TglReplacementCodeuiTexCoord2fVertex3fSUN;
- glReplacementCodeuiTexCoord2fVertex3fvSUN: TglReplacementCodeuiTexCoord2fVertex3fvSUN;
- glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
- glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
- glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
- glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
-
- {$IFDEF DGL_WIN}
- wglGetProcAddress: TwglGetProcAddress;
- wglCopyContext: TwglCopyContext;
- wglCreateContext: TwglCreateContext;
- wglCreateLayerContext: TwglCreateLayerContext;
- wglDeleteContext: TwglDeleteContext;
- wglDescribeLayerPlane: TwglDescribeLayerPlane;
- wglGetCurrentContext: TwglGetCurrentContext;
- wglGetCurrentDC: TwglGetCurrentDC;
- wglGetLayerPaletteEntries: TwglGetLayerPaletteEntries;
- wglMakeCurrent: TwglMakeCurrent;
- wglRealizeLayerPalette: TwglRealizeLayerPalette;
- wglSetLayerPaletteEntries: TwglSetLayerPaletteEntries;
- wglShareLists: TwglShareLists;
- wglSwapLayerBuffers: TwglSwapLayerBuffers;
- wglSwapMultipleBuffers: TwglSwapMultipleBuffers;
- wglUseFontBitmapsA: TwglUseFontBitmapsA;
- wglUseFontOutlinesA: TwglUseFontOutlinesA;
- wglUseFontBitmapsW: TwglUseFontBitmapsW;
- wglUseFontOutlinesW: TwglUseFontOutlinesW;
- wglUseFontBitmaps: TwglUseFontBitmaps;
- wglUseFontOutlines: TwglUseFontOutlines;
-
- // WGL_ARB_buffer_region
- wglCreateBufferRegionARB: TwglCreateBufferRegionARB;
- wglDeleteBufferRegionARB: TwglDeleteBufferRegionARB;
- wglSaveBufferRegionARB: TwglSaveBufferRegionARB;
- wglRestoreBufferRegionARB: TwglRestoreBufferRegionARB;
-
- // WGL_ARB_extensions_string
- wglGetExtensionsStringARB: TwglGetExtensionsStringARB;
-
- // WGL_ARB_make_current_read
- wglMakeContextCurrentARB: TwglMakeContextCurrentARB;
- wglGetCurrentReadDCARB: TwglGetCurrentReadDCARB;
-
- // WGL_ARB_pbuffer
- wglCreatePbufferARB: TwglCreatePbufferARB;
- wglGetPbufferDCARB: TwglGetPbufferDCARB;
- wglReleasePbufferDCARB: TwglReleasePbufferDCARB;
- wglDestroyPbufferARB: TwglDestroyPbufferARB;
- wglQueryPbufferARB: TwglQueryPbufferARB;
-
- // WGL_ARB_pixel_format
- wglGetPixelFormatAttribivARB: TwglGetPixelFormatAttribivARB;
- wglGetPixelFormatAttribfvARB: TwglGetPixelFormatAttribfvARB;
- wglChoosePixelFormatARB: TwglChoosePixelFormatARB;
- // WGL_ARB_color_buffer_float
- wglClampColorARB: TwglClampColorARB;
-
- // WGL_ARB_render_texture
- wglBindTexImageARB: TwglBindTexImageARB;
- wglReleaseTexImageARB: TwglReleaseTexImageARB;
- wglSetPbufferAttribARB: TwglSetPbufferAttribARB;
-
- // WGL_ARB_create_context
- wglCreateContextAttribsARB: TwglCreateContextAttribsARB;
-
- // WGL_AMD_gpu_association
- wglGetGPUIDsAMD: TwglGetGPUIDsAMD;
- wglGetGPUInfoAMD: TwglGetGPUInfoAMD;
- wglGetContextGPUIDAMD: TwglGetContextGPUIDAMD;
- wglCreateAssociatedContextAMD: TwglCreateAssociatedContextAMD;
- wglCreateAssociatedContextAttribsAMD: TwglCreateAssociatedContextAttribsAMD;
- wglDeleteAssociatedContextAMD: TwglDeleteAssociatedContextAMD;
- wglMakeAssociatedContextCurrentAMD: TwglMakeAssociatedContextCurrentAMD;
- wglGetCurrentAssociatedContextAMD: TwglGetCurrentAssociatedContextAMD;
- wglBlitContextFramebufferAMD: TwglBlitContextFramebufferAMD;
-
- // WGL_EXT_display_color_table
- wglCreateDisplayColorTableEXT: TwglCreateDisplayColorTableEXT;
- wglLoadDisplayColorTableEXT: TwglLoadDisplayColorTableEXT;
- wglBindDisplayColorTableEXT: TwglBindDisplayColorTableEXT;
- wglDestroyDisplayColorTableEXT: TwglDestroyDisplayColorTableEXT;
-
- // WGL_EXT_extensions_string
- wglGetExtensionsStringEXT: TwglGetExtensionsStringEXT;
-
- // WGL_EXT_make_current_read
- wglMakeContextCurrentEXT: TwglMakeContextCurrentEXT;
- wglGetCurrentReadDCEXT: TwglGetCurrentReadDCEXT;
-
- // WGL_EXT_pbuffer
- wglCreatePbufferEXT: TwglCreatePbufferEXT;
- wglGetPbufferDCEXT: TwglGetPbufferDCEXT;
- wglReleasePbufferDCEXT: TwglReleasePbufferDCEXT;
- wglDestroyPbufferEXT: TwglDestroyPbufferEXT;
- wglQueryPbufferEXT: TwglQueryPbufferEXT;
-
- // WGL_EXT_pixel_format
- wglGetPixelFormatAttribivEXT: TwglGetPixelFormatAttribivEXT;
- wglGetPixelFormatAttribfvEXT: TwglGetPixelFormatAttribfvEXT;
- wglChoosePixelFormatEXT: TwglChoosePixelFormatEXT;
-
- // WGL_EXT_swap_control
- wglSwapIntervalEXT: TwglSwapIntervalEXT;
- wglGetSwapIntervalEXT: TwglGetSwapIntervalEXT;
-
- // WGL_I3D_digital_video_control
- wglGetDigitalVideoParametersI3D: TwglGetDigitalVideoParametersI3D;
- wglSetDigitalVideoParametersI3D: TwglSetDigitalVideoParametersI3D;
-
- // WGL_I3D_gamma
- wglGetGammaTableParametersI3D: TwglGetGammaTableParametersI3D;
- wglSetGammaTableParametersI3D: TwglSetGammaTableParametersI3D;
- wglGetGammaTableI3D: TwglGetGammaTableI3D;
- wglSetGammaTableI3D: TwglSetGammaTableI3D;
-
- // WGL_I3D_genlock
- wglEnableGenlockI3D: TwglEnableGenlockI3D;
- wglDisableGenlockI3D: TwglDisableGenlockI3D;
- wglIsEnabledGenlockI3D: TwglIsEnabledGenlockI3D;
- wglGenlockSourceI3D: TwglGenlockSourceI3D;
- wglGetGenlockSourceI3D: TwglGetGenlockSourceI3D;
- wglGenlockSourceEdgeI3D: TwglGenlockSourceEdgeI3D;
- wglGetGenlockSourceEdgeI3D: TwglGetGenlockSourceEdgeI3D;
- wglGenlockSampleRateI3D: TwglGenlockSampleRateI3D;
- wglGetGenlockSampleRateI3D: TwglGetGenlockSampleRateI3D;
- wglGenlockSourceDelayI3D: TwglGenlockSourceDelayI3D;
- wglGetGenlockSourceDelayI3D: TwglGetGenlockSourceDelayI3D;
- wglQueryGenlockMaxSourceDelayI3D: TwglQueryGenlockMaxSourceDelayI3D;
-
- // WGL_I3D_image_buffer
- wglCreateImageBufferI3D: TwglCreateImageBufferI3D;
- wglDestroyImageBufferI3D: TwglDestroyImageBufferI3D;
- wglAssociateImageBufferEventsI3D: TwglAssociateImageBufferEventsI3D;
- wglReleaseImageBufferEventsI3D: TwglReleaseImageBufferEventsI3D;
-
- // WGL_I3D_swap_frame_lock
- wglEnableFrameLockI3D: TwglEnableFrameLockI3D;
- wglDisableFrameLockI3D: TwglDisableFrameLockI3D;
- wglIsEnabledFrameLockI3D: TwglIsEnabledFrameLockI3D;
- wglQueryFrameLockMasterI3D: TwglQueryFrameLockMasterI3D;
-
- // WGL_I3D_swap_frame_usage
- wglGetFrameUsageI3D: TwglGetFrameUsageI3D;
- wglBeginFrameTrackingI3D: TwglBeginFrameTrackingI3D;
- wglEndFrameTrackingI3D: TwglEndFrameTrackingI3D;
- wglQueryFrameTrackingI3D: TwglQueryFrameTrackingI3D;
-
- // WGL_NV_vertex_array_range
- wglAllocateMemoryNV: TwglAllocateMemoryNV;
- wglFreeMemoryNV: TwglFreeMemoryNV;
-
- // WGL_NV_present_video
- wglEnumerateVideoDevicesNV: TwglEnumerateVideoDevicesNV;
- wglBindVideoDeviceNV: TwglBindVideoDeviceNV;
- wglQueryCurrentContextNV: TwglQueryCurrentContextNV;
-
- // WGL_NV_video_output
- wglGetVideoDeviceNV: TwglGetVideoDeviceNV;
- wglReleaseVideoDeviceNV: TwglReleaseVideoDeviceNV;
- wglBindVideoImageNV: TwglBindVideoImageNV;
- wglReleaseVideoImageNV: TwglReleaseVideoImageNV;
- wglSendPbufferToVideoNV: TwglSendPbufferToVideoNV;
- wglGetVideoInfoNV: TwglGetVideoInfoNV;
-
- // WGL_NV_swap_group
- wglJoinSwapGroupNV: TwglJoinSwapGroupNV;
- wglBindSwapBarrierNV: TwglBindSwapBarrierNV;
- wglQuerySwapGroupNV: TwglQuerySwapGroupNV;
- wglQueryMaxSwapGroupsNV: TwglQueryMaxSwapGroupsNV;
- wglQueryFrameCountNV: TwglQueryFrameCountNV;
- wglResetFrameCountNV: TwglResetFrameCountNV;
-
- // WGL_NV_gpu_affinity
- wglEnumGpusNV: TwglEnumGpusNV;
- wglEnumGpuDevicesNV: TwglEnumGpuDevicesNV;
- wglCreateAffinityDCNV: TwglCreateAffinityDCNV;
- wglEnumGpusFromAffinityDCNV: TwglEnumGpusFromAffinityDCNV;
- wglDeleteDCNV: TwglDeleteDCNV;
-
- // WGL_NV_video_capture
- wglBindVideoCaptureDeviceNV: TwglBindVideoCaptureDeviceNV;
- wglEnumerateVideoCaptureDevicesNV: TwglEnumerateVideoCaptureDevicesNV;
- wglLockVideoCaptureDeviceNV: TwglLockVideoCaptureDeviceNV;
- wglQueryVideoCaptureDeviceNV: TwglQueryVideoCaptureDeviceNV;
- wglReleaseVideoCaptureDeviceNV: TwglReleaseVideoCaptureDeviceNV;
-
- // WGL_NV_copy_image
- wglCopyImageSubDataNV: TwglCopyImageSubDataNV;
-
- // WGL_NV_DX_interop
- wglDXSetResourceShareHandleNV : TwglDXSetResourceShareHandleNV;
- wglDXOpenDeviceNV : TwglDXOpenDeviceNV;
- wglDXCloseDeviceNV : TwglDXCloseDeviceNV;
- wglDXRegisterObjectNV : TwglDXRegisterObjectNV;
- wglDXUnregisterObjectNV : TwglDXUnregisterObjectNV;
- wglDXObjectAccessNV : TwglDXObjectAccessNV;
- wglDXLockObjectsNV : TwglDXLockObjectsNV;
- wglDXUnlockObjectsNV : TwglDXUnlockObjectsNV;
-
- // WGL_OML_sync_control
- wglGetSyncValuesOML: TwglGetSyncValuesOML;
- wglGetMscRateOML: TwglGetMscRateOML;
- wglSwapBuffersMscOML: TwglSwapBuffersMscOML;
- wglSwapLayerBuffersMscOML: TwglSwapLayerBuffersMscOML;
- wglWaitForMscOML: TwglWaitForMscOML;
- wglWaitForSbcOML: TwglWaitForSbcOML;
-
- // WGL_3DL_stereo_control
- wglSetStereoEmitterState3DL: TwglSetStereoEmitterState3DL;
-
- // WIN_draw_range_elements
- glDrawRangeElementsWIN: TglDrawRangeElementsWIN;
-
- // WIN_swap_hint
- glAddSwapHintRectWIN: TglAddSwapHintRectWIN;
- {$ENDIF}
-
- {$IFDEF DGL_LINUX}
- glXChooseVisual: TglXChooseVisual;
- glXCopyContext: TglXCopyContext;
- glXCreateContext: TglXCreateContext;
- glXCreateGLXPixmap: TglXCreateGLXPixmap;
- glXDestroyContext: TglXDestroyContext;
- glXDestroyGLXPixmap: TglXDestroyGLXPixmap;
- glXGetConfig: TglXGetConfig;
- glXGetCurrentContext: TglXGetCurrentContext;
- glXGetCurrentDrawable: TglXGetCurrentDrawable;
- glXIsDirect: TglXIsDirect;
- glXMakeCurrent: TglXMakeCurrent;
- glXQueryExtension: TglXQueryExtension;
- glXQueryVersion: TglXQueryVersion;
- glXSwapBuffers: TglXSwapBuffers;
- glXUseXFont: TglXUseXFont;
- glXWaitGL: TglXWaitGL;
- glXWaitX: TglXWaitX;
-
- glXGetClientString: TglXGetClientString;
- glXQueryServerString: TglXQueryServerString;
- glXQueryExtensionsString: TglXQueryExtensionsString;
-
- // GLX_VERSION_1_3
- glXGetFBConfigs: TglXGetFBConfigs;
- glXChooseFBConfig: TglXChooseFBConfig;
- glXGetFBConfigAttrib: TglXGetFBConfigAttrib;
- glXGetVisualFromFBConfig: TglXGetVisualFromFBConfig;
- glXCreateWindow: TglXCreateWindow;
- glXDestroyWindow: TglXDestroyWindow;
- glXCreatePixmap: TglXCreatePixmap;
-
- glXDestroyPixmap: TglXDestroyPixmap;
- glXCreatePbuffer: TglXCreatePbuffer;
- glXDestroyPbuffer: TglXDestroyPbuffer;
- glXQueryDrawable: TglXQueryDrawable;
- glXCreateNewContext: TglXCreateNewContext;
- glXMakeContextCurrent: TglXMakeContextCurrent;
- glXGetCurrentReadDrawable: TglXGetCurrentReadDrawable;
- glXGetCurreentDisplay: TglXGetCurreentDisplay;
-
- glXQueryContext: TglXQueryContext;
- glXSelectEvent: TglXSelectEvent;
- glXGetSelectedEvent: TglXGetSelectedEvent;
-
- // GLX_VERSION_1_4
- glXGetProcAddress: TglXGetProcAddress;
-
- // GLX_ARB_get_proc_address
- glXGetProcAddressARB: TglXGetProcAddressARB;
-
- // GLX_ARB_create_context
- glXCreateContextAttribsARB: TglXCreateContextAttribsARB;
-
- // GLX_EXT_import_context
- glXGetCurrentDisplayEXT: TglXGetCurrentDisplayEXT;
- glXQueryContextInfoEXT: TglXQueryContextInfoEXT;
- glXGetContextIDEXT: TglXGetContextIDEXT;
- glXImportContextEXT: TglXImportContextEXT;
- glXFreeContextEXT: TglXFreeContextEXT;
-
- // GLX_EXT_texture_from_pixmap
- glXBindTexImageEXT: TglXBindTexImageEXT;
- glXReleaseTexImageEXT: TglXReleaseTexImageEXT;
-
- glXSwapIntervalEXT : TglXSwapIntervalEXT;
- {$ENDIF}
-
- // GL utility functions and procedures
- gluErrorString: TgluErrorString;
- gluGetString: TgluGetString;
- gluOrtho2D: TgluOrtho2D;
- gluPerspective: TgluPerspective;
- gluPickMatrix: TgluPickMatrix;
- gluLookAt: TgluLookAt;
- gluProject: TgluProject;
- gluUnProject: TgluUnProject;
- gluScaleImage: TgluScaleImage;
- gluBuild1DMipmaps: TgluBuild1DMipmaps;
- gluBuild2DMipmaps: TgluBuild2DMipmaps;
- gluNewQuadric: TgluNewQuadric;
- gluDeleteQuadric: TgluDeleteQuadric;
- gluQuadricNormals: TgluQuadricNormals;
- gluQuadricTexture: TgluQuadricTexture;
- gluQuadricOrientation: TgluQuadricOrientation;
- gluQuadricDrawStyle: TgluQuadricDrawStyle;
- gluCylinder: TgluCylinder;
- gluDisk: TgluDisk;
- gluPartialDisk: TgluPartialDisk;
- gluSphere: TgluSphere;
- gluQuadricCallback: TgluQuadricCallback;
- gluNewTess: TgluNewTess;
- gluDeleteTess: TgluDeleteTess;
- gluTessBeginPolygon: TgluTessBeginPolygon;
- gluTessBeginContour: TgluTessBeginContour;
- gluTessVertex: TgluTessVertex;
- gluTessEndContour: TgluTessEndContour;
- gluTessEndPolygon: TgluTessEndPolygon;
- gluTessProperty: TgluTessProperty;
- gluTessNormal: TgluTessNormal;
- gluTessCallback: TgluTessCallback;
- gluGetTessProperty: TgluGetTessProperty;
- gluNewNurbsRenderer: TgluNewNurbsRenderer;
- gluDeleteNurbsRenderer: TgluDeleteNurbsRenderer;
- gluBeginSurface: TgluBeginSurface;
- gluBeginCurve: TgluBeginCurve;
- gluEndCurve: TgluEndCurve;
- gluEndSurface: TgluEndSurface;
- gluBeginTrim: TgluBeginTrim;
- gluEndTrim: TgluEndTrim;
- gluPwlCurve: TgluPwlCurve;
- gluNurbsCurve: TgluNurbsCurve;
- gluNurbsSurface: TgluNurbsSurface;
- gluLoadSamplingMatrices: TgluLoadSamplingMatrices;
- gluNurbsProperty: TgluNurbsProperty;
- gluGetNurbsProperty: TgluGetNurbsProperty;
- gluNurbsCallback: TgluNurbsCallback;
- gluBeginPolygon: TgluBeginPolygon;
- gluNextContour: TgluNextContour;
- gluEndPolygon: TgluEndPolygon;
-
-
- type
- TRCOptions = set of (opDoubleBuffered, opGDI, opStereo);
-
- var
- GL_LibHandle: Pointer = nil;
- GLU_LibHandle: Pointer = nil;
-
- LastPixelFormat: Integer;
- ExtensionsRead: Boolean;
- ImplementationRead: Boolean;
-
-
- const
- {$IFDEF DGL_WIN}
- OPENGL_LIBNAME = 'OpenGL32.dll';
- GLU_LIBNAME = 'GLU32.dll';
- {$ELSE}
- {$IFDEF darwin}
- OPENGL_LIBNAME = 'libGL.dylib';
- GLU_LIBNAME = 'libGLU.dylib';
- {$ELSE}
- OPENGL_LIBNAME = 'libGL.so.1';
- GLU_LIBNAME = 'libGLU.so.1';
- {$ENDIF}
- {$ENDIF}
-
- function InitOpenGL(LibName: String = OPENGL_LIBNAME; GLULibName: String = GLU_LIBNAME): Boolean;
-
- function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
- function dglCheckExtension(Extension: AnsiString): Boolean;
-
- procedure ReadExtensions;
- procedure ReadImplementationProperties;
-
- // =============================================================================
- // Helper-Functions
- // =============================================================================
- {$IFDEF DGL_WIN}
- function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
- function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
- procedure DestroyRenderingContext(RC: HGLRC);
-
- procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
- procedure DeactivateRenderingContext;
- {$ENDIF}
-
-
- procedure ReadOpenGLCore;
- procedure Read_GL_3DFX_tbuffer;
- procedure Read_GL_APPLE_element_array;
- procedure Read_GL_APPLE_fence;
- procedure Read_GL_APPLE_vertex_array_object;
- procedure Read_GL_APPLE_vertex_array_range;
- procedure Read_GL_APPLE_texture_range;
- procedure Read_GL_APPLE_vertex_program_evaluators;
- procedure Read_GL_APPLE_object_purgeable;
- procedure Read_GL_ARB_matrix_palette;
- procedure Read_GL_ARB_multitexture;
- procedure Read_GL_ARB_point_parameters;
- procedure Read_GL_ARB_texture_compression;
- procedure Read_GL_ARB_transpose_matrix;
- procedure Read_GL_ARB_vertex_blend;
- procedure Read_GL_ARB_vertex_buffer_object;
- procedure Read_GL_ARB_vertex_program;
- procedure Read_GL_ARB_window_pos;
- procedure Read_GL_ARB_color_buffer_float;
- procedure Read_GL_ARB_Shader_Objects;
- procedure Read_GL_ARB_occlusion_query;
- procedure Read_GL_ARB_draw_instanced;
- procedure Read_GL_ARB_framebuffer_object;
- procedure Read_GL_ARB_geometry_shader4;
- procedure Read_GL_ARB_instanced_arrays;
- procedure Read_GL_ARB_map_buffer_range;
- procedure Read_GL_ARB_texture_buffer_object;
- procedure Read_GL_ARB_vertex_array_object;
- procedure Read_GL_ARB_uniform_buffer_object;
- procedure Read_GL_ARB_copy_buffer;
- procedure Read_GL_ARB_draw_elements_base_vertex;
- procedure Read_GL_ARB_provoking_vertex;
- procedure Read_GL_ARB_sync;
- procedure Read_GL_ARB_texture_multisample;
- procedure Read_GL_ARB_draw_buffers_blend;
- procedure Read_GL_ARB_sample_shading;
- procedure Read_GL_ARB_shading_language_include;
- procedure Read_GL_ARB_blend_func_extended;
- procedure Read_GL_ARB_sampler_objects;
- procedure Read_GL_ARB_timer_query;
- procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
- procedure Read_GL_ARB_draw_indirect;
- procedure Read_GL_ARB_gpu_shader_fp64;
- procedure Read_GL_ARB_shader_subroutine;
- procedure Read_GL_ARB_tessellation_shader;
- procedure Read_GL_ARB_transform_feedback2;
- procedure Read_GL_ARB_transform_feedback3;
- procedure Read_GL_ARB_ES2_compatibility;
- procedure Read_GL_ARB_get_program_binary;
- procedure Read_GL_ARB_separate_shader_objects;
- procedure Read_GL_ARB_vertex_attrib_64bit;
- procedure Read_GL_ARB_viewport_array;
- // GL 4.2
- procedure Read_GL_ARB_base_instance;
- procedure Read_GL_ARB_transform_feedback_instanced;
- procedure Read_GL_ARB_internalformat_query;
- procedure Read_GL_ARB_shader_atomic_counters;
- procedure Read_GL_ARB_shader_image_load_store;
- procedure Read_GL_ARB_texture_storage;
- // GL 4.3
- procedure Read_GL_KHR_debug;
- procedure Read_GL_ARB_clear_buffer_object;
- procedure Read_GL_ARB_compute_shader;
- procedure Read_GL_ARB_copy_image;
- procedure Read_GL_ARB_framebuffer_no_attachments;
- procedure Read_GL_ARB_internalformat_query2;
- procedure Read_GL_ARB_invalidate_subdata;
- procedure Read_GL_ARB_multi_draw_indirect;
- procedure Read_GL_ARB_program_interface_query;
- procedure Read_GL_ARB_shader_storage_buffer_object;
- procedure Read_GL_ARB_texture_buffer_range;
- procedure Read_GL_ARB_texture_storage_multisample;
- procedure Read_GL_ARB_texture_view;
- procedure Read_GL_ARB_vertex_attrib_binding;
-
-
- procedure Read_GL_4_4;
- procedure Read_GL_4_5;
-
- //
- procedure Read_GL_ARB_cl_event;
- procedure Read_GL_ARB_compute_variable_group_size;
- procedure Read_GL_ARB_debug_output;
- procedure Read_GL_ARB_robustness;
- procedure Read_GL_ATI_draw_buffers;
- procedure Read_GL_ATI_element_array;
- procedure Read_GL_ATI_envmap_bumpmap;
- procedure Read_GL_ATI_fragment_shader;
- procedure Read_GL_ATI_map_object_buffer;
- procedure Read_GL_ATI_pn_triangles;
- procedure Read_GL_ATI_separate_stencil;
- procedure Read_GL_ATI_vertex_array_object;
- procedure Read_GL_ATI_vertex_attrib_array_object;
- procedure Read_GL_ATI_vertex_streams;
- procedure Read_GL_AMD_performance_monitor;
- procedure Read_GL_AMD_vertex_shader_tesselator;
- procedure Read_GL_AMD_draw_buffers_blend;
- procedure Read_GL_AMD_name_gen_delete;
- procedure Read_GL_AMD_debug_output;
- procedure Read_GL_EXT_blend_color;
- procedure Read_GL_EXT_blend_func_separate;
- procedure Read_GL_EXT_blend_minmax;
- procedure Read_GL_EXT_color_subtable;
- procedure Read_GL_EXT_compiled_vertex_array;
- procedure Read_GL_EXT_convolution;
- procedure Read_GL_EXT_coordinate_frame;
- procedure Read_GL_EXT_copy_texture;
- procedure Read_GL_EXT_cull_vertex;
- procedure Read_GL_EXT_draw_range_elements;
- procedure Read_GL_EXT_fog_coord;
- procedure Read_GL_EXT_framebuffer_object;
- procedure Read_GL_EXT_histogram;
- procedure Read_GL_EXT_index_func;
- procedure Read_GL_EXT_index_material;
- procedure Read_GL_EXT_multi_draw_arrays;
- procedure Read_GL_EXT_multisample;
- procedure Read_GL_EXT_paletted_texture;
- procedure Read_GL_EXT_pixel_transform;
- procedure Read_GL_EXT_point_parameters;
- procedure Read_GL_EXT_polygon_offset;
- procedure Read_GL_EXT_secondary_color;
- procedure Read_GL_EXT_stencil_two_side;
- procedure Read_GL_EXT_subtexture;
- procedure Read_GL_EXT_texture3D;
- procedure Read_GL_EXT_texture_object;
- procedure Read_GL_EXT_texture_perturb_normal;
- procedure Read_GL_EXT_vertex_array;
- procedure Read_GL_EXT_vertex_shader;
- procedure Read_GL_EXT_vertex_weighting;
- procedure Read_GL_EXT_depth_bounds_test;
- procedure Read_GL_EXT_blend_equation_separate;
- procedure Read_GL_EXT_stencil_clear_tag;
- procedure Read_GL_EXT_framebuffer_blit;
- procedure Read_GL_EXT_framebuffer_multisample;
- procedure Read_GL_EXT_timer_query;
- procedure Read_GL_EXT_gpu_program_parameters;
- procedure Read_GL_EXT_bindable_uniform;
- procedure Read_GL_EXT_draw_buffers2;
- procedure Read_GL_EXT_draw_instanced;
- procedure Read_GL_EXT_geometry_shader4;
- procedure Read_GL_EXT_gpu_shader4;
- procedure Read_GL_EXT_texture_array;
- procedure Read_GL_EXT_texture_buffer_object;
- procedure Read_GL_EXT_texture_integer;
- procedure Read_GL_EXT_transform_feedback;
- procedure Read_GL_EXT_direct_state_access;
- procedure Read_GL_EXT_separate_shader_objects;
- procedure Read_GL_EXT_shader_image_load_store;
- procedure Read_GL_EXT_vertex_attrib_64bit;
- procedure Read_GL_HP_image_transform;
- procedure Read_GL_IBM_multimode_draw_arrays;
- procedure Read_GL_IBM_vertex_array_lists;
- procedure Read_GL_INGR_blend_func_separate;
- procedure Read_GL_INTEL_parallel_arrays;
- procedure Read_GL_MESA_resize_buffers;
- procedure Read_GL_MESA_window_pos;
- procedure Read_GL_NV_evaluators;
- procedure Read_GL_NV_fence;
- procedure Read_GL_NV_fragment_program;
- procedure Read_GL_NV_half_float;
- procedure Read_GL_NV_occlusion_query;
- procedure Read_GL_NV_pixel_data_range;
- procedure Read_GL_NV_point_sprite;
- procedure Read_GL_NV_primitive_restart;
- procedure Read_GL_NV_register_combiners;
- procedure Read_GL_NV_register_combiners2;
- procedure Read_GL_NV_vertex_array_range;
- procedure Read_GL_NV_vertex_program;
- procedure Read_GL_NV_depth_buffer_float;
- procedure Read_GL_NV_framebuffer_multisample_coverage;
- procedure Read_GL_NV_geometry_program4;
- procedure Read_GL_NV_gpu_program4;
- procedure Read_GL_NV_parameter_buffer_object;
- procedure Read_GL_NV_transform_feedback;
- procedure Read_GL_NV_conditional_render;
- procedure Read_GL_NV_present_video;
- procedure Read_GL_NV_explicit_multisample;
- procedure Read_GL_NV_transform_feedback2;
- procedure Read_GL_NV_video_capture;
- procedure Read_GL_NV_copy_image;
- procedure Read_GL_NV_shader_buffer_load;
- procedure Read_GL_NV_vertex_buffer_unified_memory;
- procedure Read_GL_NV_gpu_program5;
- procedure Read_GL_NV_gpu_shader5;
- procedure Read_GL_NV_vertex_attrib_integer_64bit;
- procedure Read_GL_NV_vdpau_interop;
- procedure Read_GL_NV_texture_barrier;
- procedure Read_GL_PGI_misc_hints;
- procedure Read_GL_SGIS_detail_texture;
- procedure Read_GL_SGIS_fog_function;
- procedure Read_GL_SGIS_multisample;
- procedure Read_GL_SGIS_pixel_texture;
- procedure Read_GL_SGIS_point_parameters;
- procedure Read_GL_SGIS_sharpen_texture;
- procedure Read_GL_SGIS_texture4D;
- procedure Read_GL_SGIS_texture_color_mask;
- procedure Read_GL_SGIS_texture_filter4;
- procedure Read_GL_SGIX_async;
- procedure Read_GL_SGIX_flush_raster;
- procedure Read_GL_SGIX_fragment_lighting;
- procedure Read_GL_SGIX_framezoom;
- procedure Read_GL_SGIX_igloo_interface;
- procedure Read_GL_SGIX_instruments;
- procedure Read_GL_SGIX_list_priority;
- procedure Read_GL_SGIX_pixel_texture;
- procedure Read_GL_SGIX_polynomial_ffd;
- procedure Read_GL_SGIX_reference_plane;
- procedure Read_GL_SGIX_sprite;
- procedure Read_GL_SGIX_tag_sample_buffer;
- procedure Read_GL_SGI_color_table;
- procedure Read_GL_SUNX_constant_data;
- procedure Read_GL_SUN_global_alpha;
- procedure Read_GL_SUN_mesh_array;
- procedure Read_GL_SUN_triangle_list;
- procedure Read_GL_SUN_vertex;
-
- {$IFDEF DGL_WIN}
- procedure Read_WGL_ARB_buffer_region;
- procedure Read_WGL_ARB_extensions_string;
- procedure Read_WGL_ARB_make_current_read;
- procedure Read_WGL_ARB_pbuffer;
- procedure Read_WGL_ARB_pixel_format;
- procedure Read_WGL_ARB_pixel_format_float;
- procedure Read_WGL_ARB_render_texture;
- procedure Read_WGL_ARB_create_context;
- procedure Read_WGL_AMD_gpu_association;
- procedure Read_WGL_EXT_display_color_table;
- procedure Read_WGL_EXT_extensions_string;
- procedure Read_WGL_EXT_make_current_read;
- procedure Read_WGL_EXT_pbuffer;
- procedure Read_WGL_EXT_pixel_format;
- procedure Read_WGL_EXT_swap_control;
- procedure Read_WGL_I3D_digital_video_control;
- procedure Read_WGL_I3D_gamma;
- procedure Read_WGL_I3D_genlock;
- procedure Read_WGL_I3D_image_buffer;
- procedure Read_WGL_I3D_swap_frame_lock;
- procedure Read_WGL_I3D_swap_frame_usage;
- procedure Read_WGL_NV_vertex_array_range;
- procedure Read_WGL_NV_present_video;
- procedure Read_WGL_NV_video_output;
- procedure Read_WGL_NV_swap_group;
- procedure Read_WGL_NV_gpu_affinity;
- procedure Read_WGL_NV_video_capture;
- procedure Read_WGL_NV_copy_image;
- procedure Read_WGL_OML_sync_control;
- procedure Read_WGL_3DL_stereo_control;
-
- procedure Read_WIN_draw_range_elements;
- procedure Read_WIN_swap_hint;
- {$ENDIF}
-
-
- implementation
-
-
- {$IFDEF DGL_LINUX}
- const
- RTLD_LAZY = $001;
- RTLD_NOW = $002;
- RTLD_BINDING_MASK = $003;
-
- // Seems to work on Debian / Fedora
- LibraryLib = {$IFDEF Linux} 'libdl.so.2'{$ELSE} 'c'{$ENDIF};
-
- function dlopen(Name: PAnsiChar; Flags: LongInt): Pointer; cdecl; external LibraryLib name 'dlopen';
- function dlclose(Lib: Pointer): LongInt; cdecl; external LibraryLib name 'dlclose';
-
- function dlsym(Lib: Pointer; Name: PAnsiChar): Pointer; cdecl; external LibraryLib name 'dlsym';
- {$ENDIF}
-
- {$IFDEF DGL_MAC}{$IFDEF OPENGL_FRAMEWORK} // OpenGL framework used
- const
- RTLD_DEFAULT = Pointer(-2);
- {$ENDIF}{$ENDIF}
-
- function dglLoadLibrary(Name: PChar): Pointer;
- begin
- {$IFDEF DGL_WIN}
- Result := {%H-}Pointer(LoadLibrary(Name));
- {$ENDIF}
-
- {$IFDEF DGL_LINUX}
- Result := dlopen(Name, RTLD_LAZY);
- {$ENDIF}
-
- {$IFDEF DGL_MAC}
- {$IFDEF OPENGL_FRAMEWORK}
- Result := RTLD_DEFAULT;
- {$ELSE}
- Result := Pointer(LoadLibrary(Name));
- {$ENDIF}
- {$ENDIF}
- end;
-
-
- function dglFreeLibrary(LibHandle: Pointer): Boolean;
- begin
- if LibHandle = nil then
- Result := False
- else
- {$IFDEF DGL_WIN}
- Result := FreeLibrary({%H-}HMODULE(LibHandle));
- {$ENDIF}
-
- {$IFDEF DGL_LINUX}
- Result := dlclose(LibHandle) = 0;
- {$ENDIF}
-
- {$IFDEF DGL_MAC}
- {$IFDEF OPENGL_FRAMEWORK}
- Result := true;
- {$ELSE}
- Result := FreeLibrary(HMODULE(LibHandle));
- {$ENDIF}
- {$ENDIF}
- end;
-
-
- function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
- begin
- if LibHandle = nil then
- LibHandle := GL_LibHandle;
-
-
- {$IFDEF DGL_WIN}
- Result := GetProcAddress({%H-}HMODULE(LibHandle), ProcName);
-
- if result <> nil then
- exit;
-
- if Addr(wglGetProcAddress) <> nil then
- Result := wglGetProcAddress(ProcName);
- {$ENDIF}
-
- {$IFDEF DGL_LINUX}
- if not ForceDLSym then begin
- if Addr(glXGetProcAddress) <> nil then
- Result := glXGetProcAddress(ProcName);
-
- if result <> nil then
- exit;
-
- if Addr(glXGetProcAddressARB) <> nil then
- Result := glXGetProcAddressARB(ProcName);
-
- if result <> nil then
- exit;
- end;
-
- Result := dlsym(LibHandle, ProcName);
- {$ENDIF}
-
- {$IFDEF DGL_MAC}
- Result := GetProcAddress(HMODULE(LibHandle), ProcName);
- {$ENDIF}
- end;
-
-
- function Int_GetExtensionString: AnsiString;
- var
- ExtensionCount : GLint;
- i : Integer;
- begin
- if GL_VERSION_3_0
- then
- begin
- if not Assigned(@glGetIntegerv) then glGetIntegerv := dglGetProcAddress('glGetIntegerv');
- if not Assigned(@glGetStringi) then glGetStringi := dglGetProcAddress('glGetStringi');
-
- result := '';
-
- if Assigned(@glGetIntegerv) and Assigned(@glGetStringi)
- then
- begin
- glGetIntegerv(GL_NUM_EXTENSIONS, @extensionCount);
-
- For I := 0 to extensionCount - 1 do
- result := result + #32 + PAnsiChar(glGetStringi(GL_EXTENSIONS, I));
- end;
- end
- else
- begin
- if not Assigned(@glGetString) then glGetString := dglGetProcAddress('glGetString');
-
- if Assigned(@glGetString)
- then result := glGetString(GL_EXTENSIONS)
- else result := '';
- end;
-
- if (GL_LibHandle <> nil) then begin
- {$IFDEF DGL_WIN}
- // wglGetExtensionsStringEXT
- if not Assigned(@wglGetExtensionsStringEXT) then
- wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
-
- if Assigned(@wglGetExtensionsStringEXT) then
- Result := Result + #32 + wglGetExtensionsStringEXT;
-
- // wglGetExtensionsStringARB
- if not Assigned(@wglGetExtensionsStringARB) then
- wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
-
- if Assigned(@wglGetExtensionsStringARB) then
- Result := Result + #32 + wglGetExtensionsStringARB(wglGetCurrentDC);
- {$ENDIF}
- end;
-
- Result := #32 + Result + #32;
- end;
-
-
- function Int_CheckExtension(AllExtensions, CheckExtension: AnsiString): Boolean;
- begin
- Result := Pos(#32 + CheckExtension + #32, AllExtensions) > 0;
- end;
-
-
- function dglCheckExtension(Extension: AnsiString): Boolean;
- var
- Extensions: AnsiString;
- begin
- Extensions := Int_GetExtensionString;
- Result := Int_CheckExtension(Extensions, Extension);
- end;
-
-
-
- function InitOpenGL(LibName: String; GLULibName: String): Boolean;
- begin
- Result := False;
-
- // free opened libraries
- if GL_LibHandle <> nil then
- dglFreeLibrary(GL_LibHandle);
-
- if GLU_LibHandle <> nil then
- dglFreeLibrary(GLU_LibHandle);
-
- // load library
- GL_LibHandle := dglLoadLibrary(PChar(LibName));
- GLU_LibHandle := dglLoadLibrary(PChar(GLULibName));
-
- // load GL functions
- if (GL_LibHandle <> nil) then begin
- {$IFDEF DGL_WIN}
- wglCopyContext := dglGetProcAddress('wglCopyContext');
- wglCreateLayerContext := dglGetProcAddress('wglCreateLayerContext');
- wglCreateContext := dglGetProcAddress('wglCreateContext');
- wglDeleteContext := dglGetProcAddress('wglDeleteContext');
- wglDescribeLayerPlane := dglGetProcAddress('wglDescribeLayerPlane');
- wglGetCurrentContext := dglGetProcAddress('wglGetCurrentContext');
- wglGetCurrentDC := dglGetProcAddress('wglGetCurrentDC');
- wglGetLayerPaletteEntries := dglGetProcAddress('wglGetLayerPaletteEntries');
- wglGetProcAddress := dglGetProcAddress('wglGetProcAddress');
- wglMakeCurrent := dglGetProcAddress('wglMakeCurrent');
- wglRealizeLayerPalette := dglGetProcAddress('wglRealizeLayerPalette');
- wglSetLayerPaletteEntries := dglGetProcAddress('wglSetLayerPaletteEntries');
- wglShareLists := dglGetProcAddress('wglShareLists');
- wglSwapLayerBuffers := dglGetProcAddress('wglSwapLayerBuffers');
- wglSwapMultipleBuffers := dglGetProcAddress('wglSwapMultipleBuffers');
- wglUseFontBitmapsA := dglGetProcAddress('wglUseFontBitmapsA');
- wglUseFontOutlinesA := dglGetProcAddress('wglUseFontOutlinesA');
- wglUseFontBitmapsW := dglGetProcAddress('wglUseFontBitmapsW');
- wglUseFontOutlinesW := dglGetProcAddress('wglUseFontOutlinesW');
- wglUseFontBitmaps := dglGetProcAddress('wglUseFontBitmapsA');
- wglUseFontOutlines := dglGetProcAddress('wglUseFontOutlinesA');
- {$ENDIF}
-
- {$IFDEF DGL_LINUX}
- // GLX_VERSION_1_4 (needs to be first)
- glXGetProcAddress := dglGetProcAddress('glXGetProcAddress', nil, True);
-
- // GLX_ARB_get_proc_address (also needs to be first)
- glXGetProcAddressARB := dglGetProcAddress('glXGetProcAddressARB', nil, True);
-
- glXChooseVisual := dglGetProcAddress('glXChooseVisual');
- glXCopyContext := dglGetProcAddress('glXCopyContext');
- glXCreateContext := dglGetProcAddress('glXCreateContext');
- glXCreateGLXPixmap := dglGetProcAddress('glXCreateGLXPixmap');
- glXDestroyContext := dglGetProcAddress('glXDestroyContext');
- glXDestroyGLXPixmap := dglGetProcAddress('glXDestroyGLXPixmap');
- glXGetConfig := dglGetProcAddress('glXGetConfig');
- glXGetCurrentContext := dglGetProcAddress('glXGetCurrentContext');
- glXGetCurrentDrawable := dglGetProcAddress('glXGetCurrentDrawable');
- glXIsDirect := dglGetProcAddress('glXIsDirect');
- glXMakeCurrent := dglGetProcAddress('glXMakeCurrent');
- glXQueryExtension := dglGetProcAddress('glXQueryExtension');
- glXQueryVersion := dglGetProcAddress('glXQueryVersion');
- glXSwapBuffers := dglGetProcAddress('glXSwapBuffers');
- glXUseXFont := dglGetProcAddress('glXUseXFont');
- glXWaitGL := dglGetProcAddress('glXWaitGL');
- glXWaitX := dglGetProcAddress('glXWaitX');
-
- glXGetClientString := dglGetProcAddress('glXGetClientString');
- glXQueryServerString := dglGetProcAddress('glXQueryServerString');
- glXQueryExtensionsString := dglGetProcAddress('glXQueryExtensionsString');
-
- // GLX_VERSION_1_3
- glXGetFBConfigs := dglGetProcAddress('glXGetFBConfigs');
- glXChooseFBConfig := dglGetProcAddress('glXChooseFBConfig');
- glXGetFBConfigAttrib := dglGetProcAddress('glXGetFBConfigAttrib');
- glXGetVisualFromFBConfig := dglGetProcAddress('glXGetVisualFromFBConfig');
- glXCreateWindow := dglGetProcAddress('glXCreateWindow');
- glXDestroyWindow := dglGetProcAddress('glXDestroyWindow');
- glXCreatePixmap := dglGetProcAddress('glXCreatePixmap');
-
- glXDestroyPixmap := dglGetProcAddress('glXDestroyPixmap');
- glXCreatePbuffer := dglGetProcAddress('glXCreatePbuffer');
- glXDestroyPbuffer := dglGetProcAddress('glXDestroyPbuffer');
- glXQueryDrawable := dglGetProcAddress('glXQueryDrawable');
- glXCreateNewContext := dglGetProcAddress('glXCreateNewContext');
- glXMakeContextCurrent := dglGetProcAddress('glXMakeContextCurrent');
- glXGetCurrentReadDrawable := dglGetProcAddress('glXGetCurrentReadDrawable');
- glXGetCurreentDisplay := dglGetProcAddress('glXGetCurreentDisplay');
-
- glXQueryContext := dglGetProcAddress('glXQueryContext');
- glXSelectEvent := dglGetProcAddress('glXSelectEvent');
- glXGetSelectedEvent := dglGetProcAddress('glXGetSelectedEvent');
-
- // GLX_ARB_create_context
- glXCreateContextAttribsARB := dglGetProcAddress('glXCreateContextAttribsARB');
-
- // GLX_EXT_import_context
- glXGetCurrentDisplayEXT := dglGetProcAddress('glXGetCurrentDisplayEXT');
- glXQueryContextInfoEXT := dglGetProcAddress('glXQueryContextInfoEXT');
- glXGetContextIDEXT := dglGetProcAddress('glXGetContextIDEXT');
- glXImportContextEXT := dglGetProcAddress('glXImportContextEXT');
- glXFreeContextEXT := dglGetProcAddress('glXFreeContextEXT');
-
- // GLX_EXT_texture_from_pixmap
- glXBindTexImageEXT := dglGetProcAddress('glXBindTexImageEXT');
- glXReleaseTexImageEXT := dglGetProcAddress('glXReleaseTexImageEXT');
-
- glXSwapIntervalEXT := dglGetProcAddress('glXSwapIntervalEXT');
- {$ENDIF}
-
- Result := True;
- end;
-
- // load GLU functions
- if GLU_LibHandle <> nil then begin
- // GLU ========================================================================
- gluBeginCurve := dglGetProcAddress('gluBeginCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluBeginPolygon := dglGetProcAddress('gluBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluBeginSurface := dglGetProcAddress('gluBeginSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluBeginTrim := dglGetProcAddress('gluBeginTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluBuild1DMipmaps := dglGetProcAddress('gluBuild1DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluBuild2DMipmaps := dglGetProcAddress('gluBuild2DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluCylinder := dglGetProcAddress('gluCylinder', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluDeleteNurbsRenderer := dglGetProcAddress('gluDeleteNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluDeleteQuadric := dglGetProcAddress('gluDeleteQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluDeleteTess := dglGetProcAddress('gluDeleteTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluDisk := dglGetProcAddress('gluDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluEndCurve := dglGetProcAddress('gluEndCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluEndPolygon := dglGetProcAddress('gluEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluEndSurface := dglGetProcAddress('gluEndSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluEndTrim := dglGetProcAddress('gluEndTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluErrorString := dglGetProcAddress('gluErrorString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluGetNurbsProperty := dglGetProcAddress('gluGetNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluGetString := dglGetProcAddress('gluGetString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluGetTessProperty := dglGetProcAddress('gluGetTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluLoadSamplingMatrices := dglGetProcAddress('gluLoadSamplingMatrices', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluLookAt := dglGetProcAddress('gluLookAt', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluNewNurbsRenderer := dglGetProcAddress('gluNewNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluNewQuadric := dglGetProcAddress('gluNewQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluNewTess := dglGetProcAddress('gluNewTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluNextContour := dglGetProcAddress('gluNextContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluNurbsCallback := dglGetProcAddress('gluNurbsCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluNurbsCurve := dglGetProcAddress('gluNurbsCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluNurbsProperty := dglGetProcAddress('gluNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluNurbsSurface := dglGetProcAddress('gluNurbsSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluOrtho2D := dglGetProcAddress('gluOrtho2D', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluPartialDisk := dglGetProcAddress('gluPartialDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluPerspective := dglGetProcAddress('gluPerspective', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluPickMatrix := dglGetProcAddress('gluPickMatrix', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluProject := dglGetProcAddress('gluProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluPwlCurve := dglGetProcAddress('gluPwlCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluQuadricCallback := dglGetProcAddress('gluQuadricCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluQuadricDrawStyle := dglGetProcAddress('gluQuadricDrawStyle', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluQuadricNormals := dglGetProcAddress('gluQuadricNormals', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluQuadricOrientation := dglGetProcAddress('gluQuadricOrientation', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluQuadricTexture := dglGetProcAddress('gluQuadricTexture', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluScaleImage := dglGetProcAddress('gluScaleImage', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluSphere := dglGetProcAddress('gluSphere', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluTessBeginContour := dglGetProcAddress('gluTessBeginContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluTessBeginPolygon := dglGetProcAddress('gluTessBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluTessCallback := dglGetProcAddress('gluTessCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluTessEndContour := dglGetProcAddress('gluTessEndContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluTessEndPolygon := dglGetProcAddress('gluTessEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluTessNormal := dglGetProcAddress('gluTessNormal', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluTessProperty := dglGetProcAddress('gluTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluTessVertex := dglGetProcAddress('gluTessVertex', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- gluUnProject := dglGetProcAddress('gluUnProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
- end;
- end;
-
- procedure ReadOpenGLCore;
- begin
- // GL_VERSION_1_0
- glCullFace := dglGetProcAddress('glCullFace');
- glFrontFace := dglGetProcAddress('glFrontFace');
- glHint := dglGetProcAddress('glHint');
- glLineWidth := dglGetProcAddress('glLineWidth');
- glPointSize := dglGetProcAddress('glPointSize');
- glPolygonMode := dglGetProcAddress('glPolygonMode');
- glScissor := dglGetProcAddress('glScissor');
- glTexParameterf := dglGetProcAddress('glTexParameterf');
- glTexParameterfv := dglGetProcAddress('glTexParameterfv');
- glTexParameteri := dglGetProcAddress('glTexParameteri');
- glTexParameteriv := dglGetProcAddress('glTexParameteriv');
- glTexImage1D := dglGetProcAddress('glTexImage1D');
- glTexImage2D := dglGetProcAddress('glTexImage2D');
- glDrawBuffer := dglGetProcAddress('glDrawBuffer');
- glClear := dglGetProcAddress('glClear');
- glClearColor := dglGetProcAddress('glClearColor');
- glClearStencil := dglGetProcAddress('glClearStencil');
- glClearDepth := dglGetProcAddress('glClearDepth');
- glStencilMask := dglGetProcAddress('glStencilMask');
- glColorMask := dglGetProcAddress('glColorMask');
- glDepthMask := dglGetProcAddress('glDepthMask');
- glDisable := dglGetProcAddress('glDisable');
- glEnable := dglGetProcAddress('glEnable');
- glFinish := dglGetProcAddress('glFinish');
- glFlush := dglGetProcAddress('glFlush');
- glBlendFunc := dglGetProcAddress('glBlendFunc');
- glLogicOp := dglGetProcAddress('glLogicOp');
- glStencilFunc := dglGetProcAddress('glStencilFunc');
- glStencilOp := dglGetProcAddress('glStencilOp');
- glDepthFunc := dglGetProcAddress('glDepthFunc');
- glPixelStoref := dglGetProcAddress('glPixelStoref');
- glPixelStorei := dglGetProcAddress('glPixelStorei');
- glReadBuffer := dglGetProcAddress('glReadBuffer');
- glReadPixels := dglGetProcAddress('glReadPixels');
- glGetBooleanv := dglGetProcAddress('glGetBooleanv');
- glGetDoublev := dglGetProcAddress('glGetDoublev');
- glGetError := dglGetProcAddress('glGetError');
- glGetFloatv := dglGetProcAddress('glGetFloatv');
- glGetIntegerv := dglGetProcAddress('glGetIntegerv');
- glGetString := dglGetProcAddress('glGetString');
- glGetTexImage := dglGetProcAddress('glGetTexImage');
- glGetTexParameteriv := dglGetProcAddress('glGetTexParameteriv');
- glGetTexParameterfv := dglGetProcAddress('glGetTexParameterfv');
- glGetTexLevelParameterfv := dglGetProcAddress('glGetTexLevelParameterfv');
- glGetTexLevelParameteriv := dglGetProcAddress('glGetTexLevelParameteriv');
- glIsEnabled := dglGetProcAddress('glIsEnabled');
- glDepthRange := dglGetProcAddress('glDepthRange');
- glViewport := dglGetProcAddress('glViewport');
-
- // GL_VERSION_1_1
- glDrawArrays := dglGetProcAddress('glDrawArrays');
- glDrawElements := dglGetProcAddress('glDrawElements');
- glGetPointerv := dglGetProcAddress('glGetPointerv');
- glPolygonOffset := dglGetProcAddress('glPolygonOffset');
- glCopyTexImage1D := dglGetProcAddress('glCopyTexImage1D');
- glCopyTexImage2D := dglGetProcAddress('glCopyTexImage2D');
- glCopyTexSubImage1D := dglGetProcAddress('glCopyTexSubImage1D');
- glCopyTexSubImage2D := dglGetProcAddress('glCopyTexSubImage2D');
- glTexSubImage1D := dglGetProcAddress('glTexSubImage1D');
- glTexSubImage2D := dglGetProcAddress('glTexSubImage2D');
- glBindTexture := dglGetProcAddress('glBindTexture');
- glDeleteTextures := dglGetProcAddress('glDeleteTextures');
- glGenTextures := dglGetProcAddress('glGenTextures');
-
- {$ifdef DGL_DEPRECATED}
- glAccum := dglGetProcAddress('glAccum');
- glAlphaFunc := dglGetProcAddress('glAlphaFunc');
- glAreTexturesResident := dglGetProcAddress('glAreTexturesResident');
- glArrayElement := dglGetProcAddress('glArrayElement');
- glBegin := dglGetProcAddress('glBegin');
- glBitmap := dglGetProcAddress('glBitmap');
- glCallList := dglGetProcAddress('glCallList');
- glCallLists := dglGetProcAddress('glCallLists');
- glClearAccum := dglGetProcAddress('glClearAccum');
- glClearIndex := dglGetProcAddress('glClearIndex');
- glClipPlane := dglGetProcAddress('glClipPlane');
- glColor3b := dglGetProcAddress('glColor3b');
- glColor3bv := dglGetProcAddress('glColor3bv');
- glColor3d := dglGetProcAddress('glColor3d');
- glColor3dv := dglGetProcAddress('glColor3dv');
- glColor3f := dglGetProcAddress('glColor3f');
- glColor3fv := dglGetProcAddress('glColor3fv');
- glColor3i := dglGetProcAddress('glColor3i');
- glColor3iv := dglGetProcAddress('glColor3iv');
- glColor3s := dglGetProcAddress('glColor3s');
- glColor3sv := dglGetProcAddress('glColor3sv');
- glColor3ub := dglGetProcAddress('glColor3ub');
- glColor3ubv := dglGetProcAddress('glColor3ubv');
- glColor3ui := dglGetProcAddress('glColor3ui');
- glColor3uiv := dglGetProcAddress('glColor3uiv');
- glColor3us := dglGetProcAddress('glColor3us');
- glColor3usv := dglGetProcAddress('glColor3usv');
- glColor4b := dglGetProcAddress('glColor4b');
- glColor4bv := dglGetProcAddress('glColor4bv');
- glColor4d := dglGetProcAddress('glColor4d');
- glColor4dv := dglGetProcAddress('glColor4dv');
- glColor4f := dglGetProcAddress('glColor4f');
- glColor4fv := dglGetProcAddress('glColor4fv');
- glColor4i := dglGetProcAddress('glColor4i');
- glColor4iv := dglGetProcAddress('glColor4iv');
- glColor4s := dglGetProcAddress('glColor4s');
- glColor4sv := dglGetProcAddress('glColor4sv');
- glColor4ub := dglGetProcAddress('glColor4ub');
- glColor4ubv := dglGetProcAddress('glColor4ubv');
- glColor4ui := dglGetProcAddress('glColor4ui');
- glColor4uiv := dglGetProcAddress('glColor4uiv');
- glColor4us := dglGetProcAddress('glColor4us');
- glColor4usv := dglGetProcAddress('glColor4usv');
- glColorMaterial := dglGetProcAddress('glColorMaterial');
- glColorPointer := dglGetProcAddress('glColorPointer');
- glCopyPixels := dglGetProcAddress('glCopyPixels');
- glDeleteLists := dglGetProcAddress('glDeleteLists');
- glDisableClientState := dglGetProcAddress('glDisableClientState');
- glDrawPixels := dglGetProcAddress('glDrawPixels');
- glEdgeFlag := dglGetProcAddress('glEdgeFlag');
- glEdgeFlagPointer := dglGetProcAddress('glEdgeFlagPointer');
- glEdgeFlagv := dglGetProcAddress('glEdgeFlagv');
- glEnableClientState := dglGetProcAddress('glEnableClientState');
- glEnd := dglGetProcAddress('glEnd');
- glEndList := dglGetProcAddress('glEndList');
- glEvalCoord1d := dglGetProcAddress('glEvalCoord1d');
- glEvalCoord1dv := dglGetProcAddress('glEvalCoord1dv');
- glEvalCoord1f := dglGetProcAddress('glEvalCoord1f');
- glEvalCoord1fv := dglGetProcAddress('glEvalCoord1fv');
- glEvalCoord2d := dglGetProcAddress('glEvalCoord2d');
- glEvalCoord2dv := dglGetProcAddress('glEvalCoord2dv');
- glEvalCoord2f := dglGetProcAddress('glEvalCoord2f');
- glEvalCoord2fv := dglGetProcAddress('glEvalCoord2fv');
- glEvalMesh1 := dglGetProcAddress('glEvalMesh1');
- glEvalMesh2 := dglGetProcAddress('glEvalMesh2');
- glEvalPoint1 := dglGetProcAddress('glEvalPoint1');
- glEvalPoint2 := dglGetProcAddress('glEvalPoint2');
- glFeedbackBuffer := dglGetProcAddress('glFeedbackBuffer');
- glFogf := dglGetProcAddress('glFogf');
- glFogfv := dglGetProcAddress('glFogfv');
- glFogi := dglGetProcAddress('glFogi');
- glFogiv := dglGetProcAddress('glFogiv');
- glFrustum := dglGetProcAddress('glFrustum');
- glGenLists := dglGetProcAddress('glGenLists');
- glGetClipPlane := dglGetProcAddress('glGetClipPlane');
- glGetLightfv := dglGetProcAddress('glGetLightfv');
- glGetLightiv := dglGetProcAddress('glGetLightiv');
- glGetMapdv := dglGetProcAddress('glGetMapdv');
- glGetMapfv := dglGetProcAddress('glGetMapfv');
- glGetMapiv := dglGetProcAddress('glGetMapiv');
- glGetMaterialfv := dglGetProcAddress('glGetMaterialfv');
- glGetMaterialiv := dglGetProcAddress('glGetMaterialiv');
- glGetPixelMapfv := dglGetProcAddress('glGetPixelMapfv');
- glGetPixelMapuiv := dglGetProcAddress('glGetPixelMapuiv');
- glGetPixelMapusv := dglGetProcAddress('glGetPixelMapusv');
- glGetPolygonStipple := dglGetProcAddress('glGetPolygonStipple');
- glGetTexEnvfv := dglGetProcAddress('glGetTexEnvfv');
- glGetTexEnviv := dglGetProcAddress('glGetTexEnviv');
- glGetTexGendv := dglGetProcAddress('glGetTexGendv');
- glGetTexGenfv := dglGetProcAddress('glGetTexGenfv');
- glGetTexGeniv := dglGetProcAddress('glGetTexGeniv');
- glIndexMask := dglGetProcAddress('glIndexMask');
- glIndexPointer := dglGetProcAddress('glIndexPointer');
- glIndexd := dglGetProcAddress('glIndexd');
- glIndexdv := dglGetProcAddress('glIndexdv');
- glIndexf := dglGetProcAddress('glIndexf');
- glIndexfv := dglGetProcAddress('glIndexfv');
- glIndexi := dglGetProcAddress('glIndexi');
- glIndexiv := dglGetProcAddress('glIndexiv');
- glIndexs := dglGetProcAddress('glIndexs');
- glIndexsv := dglGetProcAddress('glIndexsv');
- glIndexub := dglGetProcAddress('glIndexub');
- glIndexubv := dglGetProcAddress('glIndexubv');
- glInitNames := dglGetProcAddress('glInitNames');
- glInterleavedArrays := dglGetProcAddress('glInterleavedArrays');
- glIsList := dglGetProcAddress('glIsList');
- glIsTexture := dglGetProcAddress('glIsTexture');
- glLightModelf := dglGetProcAddress('glLightModelf');
- glLightModelfv := dglGetProcAddress('glLightModelfv');
- glLightModeli := dglGetProcAddress('glLightModeli');
- glLightModeliv := dglGetProcAddress('glLightModeliv');
- glLightf := dglGetProcAddress('glLightf');
- glLightfv := dglGetProcAddress('glLightfv');
- glLighti := dglGetProcAddress('glLighti');
- glLightiv := dglGetProcAddress('glLightiv');
- glLineStipple := dglGetProcAddress('glLineStipple');
- glListBase := dglGetProcAddress('glListBase');
- glLoadIdentity := dglGetProcAddress('glLoadIdentity');
- glLoadMatrixd := dglGetProcAddress('glLoadMatrixd');
- glLoadMatrixf := dglGetProcAddress('glLoadMatrixf');
- glLoadName := dglGetProcAddress('glLoadName');
- glMap1d := dglGetProcAddress('glMap1d');
- glMap1f := dglGetProcAddress('glMap1f');
- glMap2d := dglGetProcAddress('glMap2d');
- glMap2f := dglGetProcAddress('glMap2f');
- glMapGrid1d := dglGetProcAddress('glMapGrid1d');
- glMapGrid1f := dglGetProcAddress('glMapGrid1f');
- glMapGrid2d := dglGetProcAddress('glMapGrid2d');
- glMapGrid2f := dglGetProcAddress('glMapGrid2f');
- glMaterialf := dglGetProcAddress('glMaterialf');
- glMaterialfv := dglGetProcAddress('glMaterialfv');
- glMateriali := dglGetProcAddress('glMateriali');
- glMaterialiv := dglGetProcAddress('glMaterialiv');
- glMatrixMode := dglGetProcAddress('glMatrixMode');
- glMultMatrixd := dglGetProcAddress('glMultMatrixd');
- glMultMatrixf := dglGetProcAddress('glMultMatrixf');
- glNewList := dglGetProcAddress('glNewList');
- glNormal3b := dglGetProcAddress('glNormal3b');
- glNormal3bv := dglGetProcAddress('glNormal3bv');
- glNormal3d := dglGetProcAddress('glNormal3d');
- glNormal3dv := dglGetProcAddress('glNormal3dv');
- glNormal3f := dglGetProcAddress('glNormal3f');
- glNormal3fv := dglGetProcAddress('glNormal3fv');
- glNormal3i := dglGetProcAddress('glNormal3i');
- glNormal3iv := dglGetProcAddress('glNormal3iv');
- glNormal3s := dglGetProcAddress('glNormal3s');
- glNormal3sv := dglGetProcAddress('glNormal3sv');
- glNormalPointer := dglGetProcAddress('glNormalPointer');
- glOrtho := dglGetProcAddress('glOrtho');
- glPassThrough := dglGetProcAddress('glPassThrough');
- glPixelMapfv := dglGetProcAddress('glPixelMapfv');
- glPixelMapuiv := dglGetProcAddress('glPixelMapuiv');
- glPixelMapusv := dglGetProcAddress('glPixelMapusv');
- glPixelTransferf := dglGetProcAddress('glPixelTransferf');
- glPixelTransferi := dglGetProcAddress('glPixelTransferi');
- glPixelZoom := dglGetProcAddress('glPixelZoom');
- glPolygonStipple := dglGetProcAddress('glPolygonStipple');
- glPopAttrib := dglGetProcAddress('glPopAttrib');
- glPopClientAttrib := dglGetProcAddress('glPopClientAttrib');
- glPopMatrix := dglGetProcAddress('glPopMatrix');
- glPopName := dglGetProcAddress('glPopName');
- glPrioritizeTextures := dglGetProcAddress('glPrioritizeTextures');
- glPushAttrib := dglGetProcAddress('glPushAttrib');
- glPushClientAttrib := dglGetProcAddress('glPushClientAttrib');
- glPushMatrix := dglGetProcAddress('glPushMatrix');
- glPushName := dglGetProcAddress('glPushName');
- glRasterPos2d := dglGetProcAddress('glRasterPos2d');
- glRasterPos2dv := dglGetProcAddress('glRasterPos2dv');
- glRasterPos2f := dglGetProcAddress('glRasterPos2f');
- glRasterPos2fv := dglGetProcAddress('glRasterPos2fv');
- glRasterPos2i := dglGetProcAddress('glRasterPos2i');
- glRasterPos2iv := dglGetProcAddress('glRasterPos2iv');
- glRasterPos2s := dglGetProcAddress('glRasterPos2s');
- glRasterPos2sv := dglGetProcAddress('glRasterPos2sv');
- glRasterPos3d := dglGetProcAddress('glRasterPos3d');
- glRasterPos3dv := dglGetProcAddress('glRasterPos3dv');
- glRasterPos3f := dglGetProcAddress('glRasterPos3f');
- glRasterPos3fv := dglGetProcAddress('glRasterPos3fv');
- glRasterPos3i := dglGetProcAddress('glRasterPos3i');
- glRasterPos3iv := dglGetProcAddress('glRasterPos3iv');
- glRasterPos3s := dglGetProcAddress('glRasterPos3s');
- glRasterPos3sv := dglGetProcAddress('glRasterPos3sv');
- glRasterPos4d := dglGetProcAddress('glRasterPos4d');
- glRasterPos4dv := dglGetProcAddress('glRasterPos4dv');
- glRasterPos4f := dglGetProcAddress('glRasterPos4f');
- glRasterPos4fv := dglGetProcAddress('glRasterPos4fv');
- glRasterPos4i := dglGetProcAddress('glRasterPos4i');
- glRasterPos4iv := dglGetProcAddress('glRasterPos4iv');
- glRasterPos4s := dglGetProcAddress('glRasterPos4s');
- glRasterPos4sv := dglGetProcAddress('glRasterPos4sv');
- glRectd := dglGetProcAddress('glRectd');
- glRectdv := dglGetProcAddress('glRectdv');
- glRectf := dglGetProcAddress('glRectf');
- glRectfv := dglGetProcAddress('glRectfv');
- glRecti := dglGetProcAddress('glRecti');
- glRectiv := dglGetProcAddress('glRectiv');
- glRects := dglGetProcAddress('glRects');
- glRectsv := dglGetProcAddress('glRectsv');
- glRenderMode := dglGetProcAddress('glRenderMode');
- glRotated := dglGetProcAddress('glRotated');
- glRotatef := dglGetProcAddress('glRotatef');
- glScaled := dglGetProcAddress('glScaled');
- glScalef := dglGetProcAddress('glScalef');
- glSelectBuffer := dglGetProcAddress('glSelectBuffer');
- glShadeModel := dglGetProcAddress('glShadeModel');
- glTexCoord1d := dglGetProcAddress('glTexCoord1d');
- glTexCoord1dv := dglGetProcAddress('glTexCoord1dv');
- glTexCoord1f := dglGetProcAddress('glTexCoord1f');
- glTexCoord1fv := dglGetProcAddress('glTexCoord1fv');
- glTexCoord1i := dglGetProcAddress('glTexCoord1i');
- glTexCoord1iv := dglGetProcAddress('glTexCoord1iv');
- glTexCoord1s := dglGetProcAddress('glTexCoord1s');
- glTexCoord1sv := dglGetProcAddress('glTexCoord1sv');
- glTexCoord2d := dglGetProcAddress('glTexCoord2d');
- glTexCoord2dv := dglGetProcAddress('glTexCoord2dv');
- glTexCoord2f := dglGetProcAddress('glTexCoord2f');
- glTexCoord2fv := dglGetProcAddress('glTexCoord2fv');
- glTexCoord2i := dglGetProcAddress('glTexCoord2i');
- glTexCoord2iv := dglGetProcAddress('glTexCoord2iv');
- glTexCoord2s := dglGetProcAddress('glTexCoord2s');
- glTexCoord2sv := dglGetProcAddress('glTexCoord2sv');
- glTexCoord3d := dglGetProcAddress('glTexCoord3d');
- glTexCoord3dv := dglGetProcAddress('glTexCoord3dv');
- glTexCoord3f := dglGetProcAddress('glTexCoord3f');
- glTexCoord3fv := dglGetProcAddress('glTexCoord3fv');
- glTexCoord3i := dglGetProcAddress('glTexCoord3i');
- glTexCoord3iv := dglGetProcAddress('glTexCoord3iv');
- glTexCoord3s := dglGetProcAddress('glTexCoord3s');
- glTexCoord3sv := dglGetProcAddress('glTexCoord3sv');
- glTexCoord4d := dglGetProcAddress('glTexCoord4d');
- glTexCoord4dv := dglGetProcAddress('glTexCoord4dv');
- glTexCoord4f := dglGetProcAddress('glTexCoord4f');
- glTexCoord4fv := dglGetProcAddress('glTexCoord4fv');
- glTexCoord4i := dglGetProcAddress('glTexCoord4i');
- glTexCoord4iv := dglGetProcAddress('glTexCoord4iv');
- glTexCoord4s := dglGetProcAddress('glTexCoord4s');
- glTexCoord4sv := dglGetProcAddress('glTexCoord4sv');
- glTexCoordPointer := dglGetProcAddress('glTexCoordPointer');
- glTexEnvf := dglGetProcAddress('glTexEnvf');
- glTexEnvfv := dglGetProcAddress('glTexEnvfv');
- glTexEnvi := dglGetProcAddress('glTexEnvi');
- glTexEnviv := dglGetProcAddress('glTexEnviv');
- glTexGend := dglGetProcAddress('glTexGend');
- glTexGendv := dglGetProcAddress('glTexGendv');
- glTexGenf := dglGetProcAddress('glTexGenf');
- glTexGenfv := dglGetProcAddress('glTexGenfv');
- glTexGeni := dglGetProcAddress('glTexGeni');
- glTexGeniv := dglGetProcAddress('glTexGeniv');
- glTranslated := dglGetProcAddress('glTranslated');
- glTranslatef := dglGetProcAddress('glTranslatef');
- glVertex2d := dglGetProcAddress('glVertex2d');
- glVertex2dv := dglGetProcAddress('glVertex2dv');
- glVertex2f := dglGetProcAddress('glVertex2f');
- glVertex2fv := dglGetProcAddress('glVertex2fv');
- glVertex2i := dglGetProcAddress('glVertex2i');
- glVertex2iv := dglGetProcAddress('glVertex2iv');
- glVertex2s := dglGetProcAddress('glVertex2s');
- glVertex2sv := dglGetProcAddress('glVertex2sv');
- glVertex3d := dglGetProcAddress('glVertex3d');
- glVertex3dv := dglGetProcAddress('glVertex3dv');
- glVertex3f := dglGetProcAddress('glVertex3f');
- glVertex3fv := dglGetProcAddress('glVertex3fv');
- glVertex3i := dglGetProcAddress('glVertex3i');
- glVertex3iv := dglGetProcAddress('glVertex3iv');
- glVertex3s := dglGetProcAddress('glVertex3s');
- glVertex3sv := dglGetProcAddress('glVertex3sv');
- glVertex4d := dglGetProcAddress('glVertex4d');
- glVertex4dv := dglGetProcAddress('glVertex4dv');
- glVertex4f := dglGetProcAddress('glVertex4f');
- glVertex4fv := dglGetProcAddress('glVertex4fv');
- glVertex4i := dglGetProcAddress('glVertex4i');
- glVertex4iv := dglGetProcAddress('glVertex4iv');
- glVertex4s := dglGetProcAddress('glVertex4s');
- glVertex4sv := dglGetProcAddress('glVertex4sv');
- glVertexPointer := dglGetProcAddress('glVertexPointer');
- {$endif}
-
- // GL_VERSION_1_2
- glBlendColor := dglGetProcAddress('glBlendColor');
- glBlendEquation := dglGetProcAddress('glBlendEquation');
- glDrawRangeElements := dglGetProcAddress('glDrawRangeElements');
- glTexImage3D := dglGetProcAddress('glTexImage3D');
- glTexSubImage3D := dglGetProcAddress('glTexSubImage3D');
- glCopyTexSubImage3D := dglGetProcAddress('glCopyTexSubImage3D');
- {$ifdef DGL_DEPRECATED}
- glColorTable := dglGetProcAddress('glColorTable');
- glColorTableParameterfv := dglGetProcAddress('glColorTableParameterfv');
- glColorTableParameteriv := dglGetProcAddress('glColorTableParameteriv');
- glCopyColorTable := dglGetProcAddress('glCopyColorTable');
- glGetColorTable := dglGetProcAddress('glGetColorTable');
- glGetColorTableParameterfv := dglGetProcAddress('glGetColorTableParameterfv');
- glGetColorTableParameteriv := dglGetProcAddress('glGetColorTableParameteriv');
- glColorSubTable := dglGetProcAddress('glColorSubTable');
- glCopyColorSubTable := dglGetProcAddress('glCopyColorSubTable');
- glConvolutionFilter1D := dglGetProcAddress('glConvolutionFilter1D');
- glConvolutionFilter2D := dglGetProcAddress('glConvolutionFilter2D');
- glConvolutionParameterf := dglGetProcAddress('glConvolutionParameterf');
- glConvolutionParameterfv := dglGetProcAddress('glConvolutionParameterfv');
- glConvolutionParameteri := dglGetProcAddress('glConvolutionParameteri');
- glConvolutionParameteriv := dglGetProcAddress('glConvolutionParameteriv');
- glCopyConvolutionFilter1D := dglGetProcAddress('glCopyConvolutionFilter1D');
- glCopyConvolutionFilter2D := dglGetProcAddress('glCopyConvolutionFilter2D');
- glGetConvolutionFilter := dglGetProcAddress('glGetConvolutionFilter');
- glGetConvolutionParameterfv := dglGetProcAddress('glGetConvolutionParameterfv');
- glGetConvolutionParameteriv := dglGetProcAddress('glGetConvolutionParameteriv');
- glGetSeparableFilter := dglGetProcAddress('glGetSeparableFilter');
- glSeparableFilter2D := dglGetProcAddress('glSeparableFilter2D');
- glGetHistogram := dglGetProcAddress('glGetHistogram');
- glGetHistogramParameterfv := dglGetProcAddress('glGetHistogramParameterfv');
- glGetHistogramParameteriv := dglGetProcAddress('glGetHistogramParameteriv');
- glGetMinmax := dglGetProcAddress('glGetMinmax');
- glGetMinmaxParameterfv := dglGetProcAddress('glGetMinmaxParameterfv');
- glGetMinmaxParameteriv := dglGetProcAddress('glGetMinmaxParameteriv');
- glHistogram := dglGetProcAddress('glHistogram');
- glMinmax := dglGetProcAddress('glMinmax');
- glResetHistogram := dglGetProcAddress('glResetHistogram');
- glResetMinmax := dglGetProcAddress('glResetMinmax');
- {$endif}
-
- // GL_VERSION_1_3
- glActiveTexture := dglGetProcAddress('glActiveTexture');
- glSampleCoverage := dglGetProcAddress('glSampleCoverage');
- glCompressedTexImage3D := dglGetProcAddress('glCompressedTexImage3D');
- glCompressedTexImage2D := dglGetProcAddress('glCompressedTexImage2D');
- glCompressedTexImage1D := dglGetProcAddress('glCompressedTexImage1D');
- glCompressedTexSubImage3D := dglGetProcAddress('glCompressedTexSubImage3D');
- glCompressedTexSubImage2D := dglGetProcAddress('glCompressedTexSubImage2D');
- glCompressedTexSubImage1D := dglGetProcAddress('glCompressedTexSubImage1D');
- glGetCompressedTexImage := dglGetProcAddress('glGetCompressedTexImage');
- {$ifdef DGL_DEPRECATED}
- glClientActiveTexture := dglGetProcAddress('glClientActiveTexture');
- glMultiTexCoord1d := dglGetProcAddress('glMultiTexCoord1d');
- glMultiTexCoord1dv := dglGetProcAddress('glMultiTexCoord1dv');
- glMultiTexCoord1f := dglGetProcAddress('glMultiTexCoord1f');
- glMultiTexCoord1fv := dglGetProcAddress('glMultiTexCoord1fv');
- glMultiTexCoord1i := dglGetProcAddress('glMultiTexCoord1i');
- glMultiTexCoord1iv := dglGetProcAddress('glMultiTexCoord1iv');
- glMultiTexCoord1s := dglGetProcAddress('glMultiTexCoord1s');
- glMultiTexCoord1sv := dglGetProcAddress('glMultiTexCoord1sv');
- glMultiTexCoord2d := dglGetProcAddress('glMultiTexCoord2d');
- glMultiTexCoord2dv := dglGetProcAddress('glMultiTexCoord2dv');
- glMultiTexCoord2f := dglGetProcAddress('glMultiTexCoord2f');
- glMultiTexCoord2fv := dglGetProcAddress('glMultiTexCoord2fv');
- glMultiTexCoord2i := dglGetProcAddress('glMultiTexCoord2i');
- glMultiTexCoord2iv := dglGetProcAddress('glMultiTexCoord2iv');
- glMultiTexCoord2s := dglGetProcAddress('glMultiTexCoord2s');
- glMultiTexCoord2sv := dglGetProcAddress('glMultiTexCoord2sv');
- glMultiTexCoord3d := dglGetProcAddress('glMultiTexCoord3d');
- glMultiTexCoord3dv := dglGetProcAddress('glMultiTexCoord3dv');
- glMultiTexCoord3f := dglGetProcAddress('glMultiTexCoord3f');
- glMultiTexCoord3fv := dglGetProcAddress('glMultiTexCoord3fv');
- glMultiTexCoord3i := dglGetProcAddress('glMultiTexCoord3i');
- glMultiTexCoord3iv := dglGetProcAddress('glMultiTexCoord3iv');
- glMultiTexCoord3s := dglGetProcAddress('glMultiTexCoord3s');
- glMultiTexCoord3sv := dglGetProcAddress('glMultiTexCoord3sv');
- glMultiTexCoord4d := dglGetProcAddress('glMultiTexCoord4d');
- glMultiTexCoord4dv := dglGetProcAddress('glMultiTexCoord4dv');
- glMultiTexCoord4f := dglGetProcAddress('glMultiTexCoord4f');
- glMultiTexCoord4fv := dglGetProcAddress('glMultiTexCoord4fv');
- glMultiTexCoord4i := dglGetProcAddress('glMultiTexCoord4i');
- glMultiTexCoord4iv := dglGetProcAddress('glMultiTexCoord4iv');
- glMultiTexCoord4s := dglGetProcAddress('glMultiTexCoord4s');
- glMultiTexCoord4sv := dglGetProcAddress('glMultiTexCoord4sv');
- glLoadTransposeMatrixf := dglGetProcAddress('glLoadTransposeMatrixf');
- glLoadTransposeMatrixd := dglGetProcAddress('glLoadTransposeMatrixd');
- glMultTransposeMatrixf := dglGetProcAddress('glMultTransposeMatrixf');
- glMultTransposeMatrixd := dglGetProcAddress('glMultTransposeMatrixd');
- {$endif}
-
- // GL_VERSION_1_4
- glBlendFuncSeparate := dglGetProcAddress('glBlendFuncSeparate');
- glMultiDrawArrays := dglGetProcAddress('glMultiDrawArrays');
- glMultiDrawElements := dglGetProcAddress('glMultiDrawElements');
- glPointParameterf := dglGetProcAddress('glPointParameterf');
- glPointParameterfv := dglGetProcAddress('glPointParameterfv');
- glPointParameteri := dglGetProcAddress('glPointParameteri');
- glPointParameteriv := dglGetProcAddress('glPointParameteriv');
- {$ifdef DGL_DEPRECATED}
- glFogCoordf := dglGetProcAddress('glFogCoordf');
- glFogCoordfv := dglGetProcAddress('glFogCoordfv');
- glFogCoordd := dglGetProcAddress('glFogCoordd');
- glFogCoorddv := dglGetProcAddress('glFogCoorddv');
- glFogCoordPointer := dglGetProcAddress('glFogCoordPointer');
- glSecondaryColor3b := dglGetProcAddress('glSecondaryColor3b');
- glSecondaryColor3bv := dglGetProcAddress('glSecondaryColor3bv');
- glSecondaryColor3d := dglGetProcAddress('glSecondaryColor3d');
- glSecondaryColor3dv := dglGetProcAddress('glSecondaryColor3dv');
- glSecondaryColor3f := dglGetProcAddress('glSecondaryColor3f');
- glSecondaryColor3fv := dglGetProcAddress('glSecondaryColor3fv');
- glSecondaryColor3i := dglGetProcAddress('glSecondaryColor3i');
- glSecondaryColor3iv := dglGetProcAddress('glSecondaryColor3iv');
- glSecondaryColor3s := dglGetProcAddress('glSecondaryColor3s');
- glSecondaryColor3sv := dglGetProcAddress('glSecondaryColor3sv');
- glSecondaryColor3ub := dglGetProcAddress('glSecondaryColor3ub');
- glSecondaryColor3ubv := dglGetProcAddress('glSecondaryColor3ubv');
- glSecondaryColor3ui := dglGetProcAddress('glSecondaryColor3ui');
- glSecondaryColor3uiv := dglGetProcAddress('glSecondaryColor3uiv');
- glSecondaryColor3us := dglGetProcAddress('glSecondaryColor3us');
- glSecondaryColor3usv := dglGetProcAddress('glSecondaryColor3usv');
- glSecondaryColorPointer := dglGetProcAddress('glSecondaryColorPointer');
- glWindowPos2d := dglGetProcAddress('glWindowPos2d');
- glWindowPos2dv := dglGetProcAddress('glWindowPos2dv');
- glWindowPos2f := dglGetProcAddress('glWindowPos2f');
- glWindowPos2fv := dglGetProcAddress('glWindowPos2fv');
- glWindowPos2i := dglGetProcAddress('glWindowPos2i');
- glWindowPos2iv := dglGetProcAddress('glWindowPos2iv');
- glWindowPos2s := dglGetProcAddress('glWindowPos2s');
- glWindowPos2sv := dglGetProcAddress('glWindowPos2sv');
- glWindowPos3d := dglGetProcAddress('glWindowPos3d');
- glWindowPos3dv := dglGetProcAddress('glWindowPos3dv');
- glWindowPos3f := dglGetProcAddress('glWindowPos3f');
- glWindowPos3fv := dglGetProcAddress('glWindowPos3fv');
- glWindowPos3i := dglGetProcAddress('glWindowPos3i');
- glWindowPos3iv := dglGetProcAddress('glWindowPos3iv');
- glWindowPos3s := dglGetProcAddress('glWindowPos3s');
- glWindowPos3sv := dglGetProcAddress('glWindowPos3sv');
- {$endif}
-
- // GL_VERSION_1_5
- glGenQueries := dglGetProcAddress('glGenQueries');
- glDeleteQueries := dglGetProcAddress('glDeleteQueries');
- glIsQuery := dglGetProcAddress('glIsQuery');
- glBeginQuery := dglGetProcAddress('glBeginQuery');
- glEndQuery := dglGetProcAddress('glEndQuery');
- glGetQueryiv := dglGetProcAddress('glGetQueryiv');
- glGetQueryObjectiv := dglGetProcAddress('glGetQueryObjectiv');
- glGetQueryObjectuiv := dglGetProcAddress('glGetQueryObjectuiv');
- glBindBuffer := dglGetProcAddress('glBindBuffer');
- glDeleteBuffers := dglGetProcAddress('glDeleteBuffers');
- glGenBuffers := dglGetProcAddress('glGenBuffers');
- glIsBuffer := dglGetProcAddress('glIsBuffer');
- glBufferData := dglGetProcAddress('glBufferData');
- glBufferSubData := dglGetProcAddress('glBufferSubData');
- glGetBufferSubData := dglGetProcAddress('glGetBufferSubData');
- glMapBuffer := dglGetProcAddress('glMapBuffer');
- glUnmapBuffer := dglGetProcAddress('glUnmapBuffer');
- glGetBufferParameteriv := dglGetProcAddress('glGetBufferParameteriv');
- glGetBufferPointerv := dglGetProcAddress('glGetBufferPointerv');
-
- // GL_VERSION_2_0
- glBlendEquationSeparate := dglGetProcAddress('glBlendEquationSeparate');
- glDrawBuffers := dglGetProcAddress('glDrawBuffers');
- glStencilOpSeparate := dglGetProcAddress('glStencilOpSeparate');
- glStencilFuncSeparate := dglGetProcAddress('glStencilFuncSeparate');
- glStencilMaskSeparate := dglGetProcAddress('glStencilMaskSeparate');
- glAttachShader := dglGetProcAddress('glAttachShader');
- glBindAttribLocation := dglGetProcAddress('glBindAttribLocation');
- glCompileShader := dglGetProcAddress('glCompileShader');
- glCreateProgram := dglGetProcAddress('glCreateProgram');
- glCreateShader := dglGetProcAddress('glCreateShader');
- glDeleteProgram := dglGetProcAddress('glDeleteProgram');
- glDeleteShader := dglGetProcAddress('glDeleteShader');
- glDetachShader := dglGetProcAddress('glDetachShader');
- glDisableVertexAttribArray := dglGetProcAddress('glDisableVertexAttribArray');
- glEnableVertexAttribArray := dglGetProcAddress('glEnableVertexAttribArray');
- glGetActiveAttrib := dglGetProcAddress('glGetActiveAttrib');
- glGetActiveUniform := dglGetProcAddress('glGetActiveUniform');
- glGetAttachedShaders := dglGetProcAddress('glGetAttachedShaders');
- glGetAttribLocation := dglGetProcAddress('glGetAttribLocation');
- glGetProgramiv := dglGetProcAddress('glGetProgramiv');
- glGetProgramInfoLog := dglGetProcAddress('glGetProgramInfoLog');
- glGetShaderiv := dglGetProcAddress('glGetShaderiv');
- glGetShaderInfoLog := dglGetProcAddress('glGetShaderInfoLog');
- glGetShaderSource := dglGetProcAddress('glGetShaderSource');
- glGetUniformLocation := dglGetProcAddress('glGetUniformLocation');
- glGetUniformfv := dglGetProcAddress('glGetUniformfv');
- glGetUniformiv := dglGetProcAddress('glGetUniformiv');
- glGetVertexAttribfv := dglGetProcAddress('glGetVertexAttribfv');
- glGetVertexAttribiv := dglGetProcAddress('glGetVertexAttribiv');
- glGetVertexAttribPointerv := dglGetProcAddress('glGetVertexAttribPointerv');
- glIsProgram := dglGetProcAddress('glIsProgram');
- glIsShader := dglGetProcAddress('glIsShader');
- glLinkProgram := dglGetProcAddress('glLinkProgram');
- glShaderSource := dglGetProcAddress('glShaderSource');
- glUseProgram := dglGetProcAddress('glUseProgram');
- glUniform1f := dglGetProcAddress('glUniform1f');
- glUniform2f := dglGetProcAddress('glUniform2f');
- glUniform3f := dglGetProcAddress('glUniform3f');
- glUniform4f := dglGetProcAddress('glUniform4f');
- glUniform1i := dglGetProcAddress('glUniform1i');
- glUniform2i := dglGetProcAddress('glUniform2i');
- glUniform3i := dglGetProcAddress('glUniform3i');
- glUniform4i := dglGetProcAddress('glUniform4i');
- glUniform1fv := dglGetProcAddress('glUniform1fv');
- glUniform2fv := dglGetProcAddress('glUniform2fv');
- glUniform3fv := dglGetProcAddress('glUniform3fv');
- glUniform4fv := dglGetProcAddress('glUniform4fv');
- glUniform1iv := dglGetProcAddress('glUniform1iv');
- glUniform2iv := dglGetProcAddress('glUniform2iv');
- glUniform3iv := dglGetProcAddress('glUniform3iv');
- glUniform4iv := dglGetProcAddress('glUniform4iv');
- glUniformMatrix2fv := dglGetProcAddress('glUniformMatrix2fv');
- glUniformMatrix3fv := dglGetProcAddress('glUniformMatrix3fv');
- glUniformMatrix4fv := dglGetProcAddress('glUniformMatrix4fv');
- glValidateProgram := dglGetProcAddress('glValidateProgram');
- glVertexAttrib1d := dglGetProcAddress('glVertexAttrib1d');
- glVertexAttrib1dv := dglGetProcAddress('glVertexAttrib1dv');
- glVertexAttrib1f := dglGetProcAddress('glVertexAttrib1f');
- glVertexAttrib1fv := dglGetProcAddress('glVertexAttrib1fv');
- glVertexAttrib1s := dglGetProcAddress('glVertexAttrib1s');
- glVertexAttrib1sv := dglGetProcAddress('glVertexAttrib1sv');
- glVertexAttrib2d := dglGetProcAddress('glVertexAttrib2d');
- glVertexAttrib2dv := dglGetProcAddress('glVertexAttrib2dv');
- glVertexAttrib2f := dglGetProcAddress('glVertexAttrib2f');
- glVertexAttrib2fv := dglGetProcAddress('glVertexAttrib2fv');
- glVertexAttrib2s := dglGetProcAddress('glVertexAttrib2s');
- glVertexAttrib2sv := dglGetProcAddress('glVertexAttrib2sv');
- glVertexAttrib3d := dglGetProcAddress('glVertexAttrib3d');
- glVertexAttrib3dv := dglGetProcAddress('glVertexAttrib3dv');
- glVertexAttrib3f := dglGetProcAddress('glVertexAttrib3f');
- glVertexAttrib3fv := dglGetProcAddress('glVertexAttrib3fv');
- glVertexAttrib3s := dglGetProcAddress('glVertexAttrib3s');
- glVertexAttrib3sv := dglGetProcAddress('glVertexAttrib3sv');
- glVertexAttrib4Nbv := dglGetProcAddress('glVertexAttrib4Nbv');
- glVertexAttrib4Niv := dglGetProcAddress('glVertexAttrib4Niv');
- glVertexAttrib4Nsv := dglGetProcAddress('glVertexAttrib4Nsv');
- glVertexAttrib4Nub := dglGetProcAddress('glVertexAttrib4Nub');
- glVertexAttrib4Nubv := dglGetProcAddress('glVertexAttrib4Nubv');
- glVertexAttrib4Nuiv := dglGetProcAddress('glVertexAttrib4Nuiv');
- glVertexAttrib4Nusv := dglGetProcAddress('glVertexAttrib4Nusv');
- glVertexAttrib4bv := dglGetProcAddress('glVertexAttrib4bv');
- glVertexAttrib4d := dglGetProcAddress('glVertexAttrib4d');
- glVertexAttrib4dv := dglGetProcAddress('glVertexAttrib4dv');
- glVertexAttrib4f := dglGetProcAddress('glVertexAttrib4f');
- glVertexAttrib4fv := dglGetProcAddress('glVertexAttrib4fv');
- glVertexAttrib4iv := dglGetProcAddress('glVertexAttrib4iv');
- glVertexAttrib4s := dglGetProcAddress('glVertexAttrib4s');
- glVertexAttrib4sv := dglGetProcAddress('glVertexAttrib4sv');
- glVertexAttrib4ubv := dglGetProcAddress('glVertexAttrib4ubv');
- glVertexAttrib4uiv := dglGetProcAddress('glVertexAttrib4uiv');
- glVertexAttrib4usv := dglGetProcAddress('glVertexAttrib4usv');
- glVertexAttribPointer := dglGetProcAddress('glVertexAttribPointer');
-
- // GL_VERSION_2_1
- glUniformMatrix2x3fv := dglGetProcAddress('glUniformMatrix2x3fv');
- glUniformMatrix3x2fv := dglGetProcAddress('glUniformMatrix3x2fv');
- glUniformMatrix2x4fv := dglGetProcAddress('glUniformMatrix2x4fv');
- glUniformMatrix4x2fv := dglGetProcAddress('glUniformMatrix4x2fv');
- glUniformMatrix3x4fv := dglGetProcAddress('glUniformMatrix3x4fv');
- glUniformMatrix4x3fv := dglGetProcAddress('glUniformMatrix4x3fv');
-
- // GL_VERSION_3_0
- { OpenGL 3.0 also reuses entry points from these extensions: }
- Read_GL_ARB_framebuffer_object;
- Read_GL_ARB_map_buffer_range;
- Read_GL_ARB_vertex_array_object;
-
- glColorMaski := dglGetProcAddress('glColorMaski');
- glGetBooleani_v := dglGetProcAddress('glGetBooleani_v');
- glGetIntegeri_v := dglGetProcAddress('glGetIntegeri_v');
- glEnablei := dglGetProcAddress('glEnablei');
- glDisablei := dglGetProcAddress('glDisablei');
- glIsEnabledi := dglGetProcAddress('glIsEnabledi');
- glBeginTransformFeedback := dglGetProcAddress('glBeginTransformFeedback');
- glEndTransformFeedback := dglGetProcAddress('glEndTransformFeedback');
- glBindBufferRange := dglGetProcAddress('glBindBufferRange');
- glBindBufferBase := dglGetProcAddress('glBindBufferBase');
- glTransformFeedbackVaryings := dglGetProcAddress('glTransformFeedbackVaryings');
- glGetTransformFeedbackVarying := dglGetProcAddress('glGetTransformFeedbackVarying');
- glClampColor := dglGetProcAddress('glClampColor');
- glBeginConditionalRender := dglGetProcAddress('glBeginConditionalRender');
- glEndConditionalRender := dglGetProcAddress('glEndConditionalRender');
- glVertexAttribI1i := dglGetProcAddress('glVertexAttribI1i');
- glVertexAttribI2i := dglGetProcAddress('glVertexAttribI2i');
- glVertexAttribI3i := dglGetProcAddress('glVertexAttribI3i');
- glVertexAttribI4i := dglGetProcAddress('glVertexAttribI4i');
- glVertexAttribI1ui := dglGetProcAddress('glVertexAttribI1ui');
- glVertexAttribI2ui := dglGetProcAddress('glVertexAttribI2ui');
- glVertexAttribI3ui := dglGetProcAddress('glVertexAttribI3ui');
- glVertexAttribI4ui := dglGetProcAddress('glVertexAttribI4ui');
- glVertexAttribI1iv := dglGetProcAddress('glVertexAttribI1iv');
- glVertexAttribI2iv := dglGetProcAddress('glVertexAttribI2iv');
- glVertexAttribI3iv := dglGetProcAddress('glVertexAttribI3iv');
- glVertexAttribI4iv := dglGetProcAddress('glVertexAttribI4iv');
- glVertexAttribI1uiv := dglGetProcAddress('glVertexAttribI1uiv');
- glVertexAttribI2uiv := dglGetProcAddress('glVertexAttribI2uiv');
- glVertexAttribI3uiv := dglGetProcAddress('glVertexAttribI3uiv');
- glVertexAttribI4uiv := dglGetProcAddress('glVertexAttribI4uiv');
- glVertexAttribI4bv := dglGetProcAddress('glVertexAttribI4bv');
- glVertexAttribI4sv := dglGetProcAddress('glVertexAttribI4sv');
- glVertexAttribI4ubv := dglGetProcAddress('glVertexAttribI4ubv');
- glVertexAttribI4usv := dglGetProcAddress('glVertexAttribI4usv');
- glVertexAttribIPointer := dglGetProcAddress('glVertexAttribIPointer');
- glGetVertexAttribIiv := dglGetProcAddress('glGetVertexAttribIiv');
- glGetVertexAttribIuiv := dglGetProcAddress('glGetVertexAttribIuiv');
- glGetUniformuiv := dglGetProcAddress('glGetUniformuiv');
- glBindFragDataLocation := dglGetProcAddress('glBindFragDataLocation');
- glGetFragDataLocation := dglGetProcAddress('glGetFragDataLocation');
- glUniform1ui := dglGetProcAddress('glUniform1ui');
- glUniform2ui := dglGetProcAddress('glUniform2ui');
- glUniform3ui := dglGetProcAddress('glUniform3ui');
- glUniform4ui := dglGetProcAddress('glUniform4ui');
- glUniform1uiv := dglGetProcAddress('glUniform1uiv');
- glUniform2uiv := dglGetProcAddress('glUniform2uiv');
- glUniform3uiv := dglGetProcAddress('glUniform3uiv');
- glUniform4uiv := dglGetProcAddress('glUniform4uiv');
- glTexParameterIiv := dglGetProcAddress('glTexParameterIiv');
- glTexParameterIuiv := dglGetProcAddress('glTexParameterIuiv');
- glGetTexParameterIiv := dglGetProcAddress('glGetTexParameterIiv');
- glGetTexParameterIuiv := dglGetProcAddress('glGetTexParameterIuiv');
- glClearBufferiv := dglGetProcAddress('glClearBufferiv');
- glClearBufferuiv := dglGetProcAddress('glClearBufferuiv');
- glClearBufferfv := dglGetProcAddress('glClearBufferfv');
- glClearBufferfi := dglGetProcAddress('glClearBufferfi');
- glGetStringi := dglGetProcAddress('glGetStringi');
-
- // GL_VERSION_2_1
- glEnableVertexArrayEXT := dglGetProcAddress('glEnableVertexArrayEXT');
- glEnableVertexArrayAttribEXT := dglGetProcAddress('glEnableVertexArrayAttribEXT');
- glVertexArrayVertexAttribOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribOffsetEXT');
-
- // GL_VERSION_3_1
- { OpenGL 3.1 also reuses entry points from these extensions: }
- Read_GL_ARB_copy_buffer;
- Read_GL_ARB_uniform_buffer_object;
-
- glDrawArraysInstanced := dglGetProcAddress('glDrawArraysInstanced');
- glDrawElementsInstanced := dglGetProcAddress('glDrawElementsInstanced');
- glTexBuffer := dglGetProcAddress('glTexBuffer');
- glPrimitiveRestartIndex := dglGetProcAddress('glPrimitiveRestartIndex');
-
- // GL_VERSION_3_2
- { OpenGL 3.2 also reuses entry points from these extensions: }
- Read_GL_ARB_draw_elements_base_vertex;
- Read_GL_ARB_provoking_vertex;
- Read_GL_ARB_sync;
- Read_GL_ARB_texture_multisample;
-
- glGetInteger64i_v := dglGetProcAddress('glGetInteger64i_v');
- glGetBufferParameteri64v := dglGetProcAddress('glGetBufferParameteri64v');
- glFramebufferTexture := dglGetProcAddress('glFramebufferTexture');
- // glFramebufferTextureFace := dglGetProcAddress('glFramebufferTextureFace');
-
- // GL_VERSION_3_3
- { OpenGL 3.3 also reuses entry points from these extensions: }
- Read_GL_ARB_blend_func_extended;
- Read_GL_ARB_sampler_objects;
- { ARB_explicit_attrib_location, but it has none }
- { ARB_occlusion_query2 (no entry points) }
- { ARB_shader_bit_encoding (no entry points) }
- { ARB_texture_rgb10_a2ui (no entry points) }
- { ARB_texture_swizzle (no entry points) }
- Read_GL_ARB_timer_query;
- Read_GL_ARB_vertex_type_2_10_10_10_rev;
-
- glVertexAttribDivisor := dglGetProcAddress('glVertexAttribDivisor');
-
- // GL_VERSION_4_0
- { OpenGL 4.0 also reuses entry points from these extensions: }
- { ARB_texture_query_lod (no entry points) }
- Read_GL_ARB_draw_indirect;
- { ARB_gpu_shader5 (no entry points) }
- Read_GL_ARB_gpu_shader_fp64;
- Read_GL_ARB_shader_subroutine;
- Read_GL_ARB_tessellation_shader;
- { ARB_texture_buffer_object_rgb32 (no entry points) }
- { ARB_texture_cube_map_array (no entry points) }
- { ARB_texture_gather (no entry points) }
- Read_GL_ARB_transform_feedback2;
- Read_GL_ARB_transform_feedback3;
-
- glMinSampleShading := dglGetProcAddress('glMinSampleShading');
- glBlendEquationi := dglGetProcAddress('glBlendEquationi');
- glBlendEquationSeparatei := dglGetProcAddress('glBlendEquationSeparatei');
- glBlendFunci := dglGetProcAddress('glBlendFunci');
- glBlendFuncSeparatei := dglGetProcAddress('glBlendFuncSeparatei');
-
- // GL_VERSION_4_1
- { OpenGL 4.1 also reuses entry points from these extensions: }
- Read_GL_ARB_ES2_compatibility;
- Read_GL_ARB_get_program_binary;
- Read_GL_ARB_separate_shader_objects;
- { ARB_shader_precision (no entry points) }
- Read_GL_ARB_vertex_attrib_64bit;
- Read_GL_ARB_viewport_array;
-
- // GL_VERSION_4_2
- { OpenGL 4.2 reuses entry points from these extensions: }
- Read_GL_ARB_base_instance;
- //Read_GL_ARB_shading_language_420pack (no entry points)
- Read_GL_ARB_transform_feedback_instanced;
- //Read_GL_ARB_compressed_texture_pixel_storage (no entry points)
- //Read_GL_ARB_conservative_depth;
- Read_GL_ARB_internalformat_query;
- //Read_GL_ARB_map_buffer_alignment;
- Read_GL_ARB_shader_atomic_counters;
- Read_GL_ARB_shader_image_load_store;
- //Read_GL_ARB_shading_language_packing;
- Read_GL_ARB_texture_storage;
-
- // GL_VERSION_4_3
- // OpenGL 4.3 reuses entry points from these extensions:
- // Read_GL_ARB_arrays_of_arrays (none, GLSL only) (no entry points)
- // Read_GL_ARB_fragment_layer_viewport (none, GLSL only) (no entry points)
- // Read_GL_ARB_shader_image_size (none, GLSL only) (no entry points)
- // Read_GL_ARB_ES3_compatibility (no entry points)
- Read_GL_ARB_clear_buffer_object;
- Read_GL_ARB_compute_shader;
- Read_GL_ARB_copy_image;
- Read_GL_KHR_debug;
- // Read_GL_ARB_explicit_uniform_location (no entry points)
- Read_GL_ARB_framebuffer_no_attachments;
- Read_GL_ARB_internalformat_query2;
- Read_GL_ARB_invalidate_subdata;
- Read_GL_ARB_multi_draw_indirect;
- Read_GL_ARB_program_interface_query;
- // Read_GL_ARB_robust_buffer_access_behavior (none) (no entry points)
- Read_GL_ARB_shader_storage_buffer_object;
- // Read_GL_ARB_stencil_texturing (no entry points)
- Read_GL_ARB_texture_buffer_range;
- // Read_GL_ARB_texture_query_levels (none) (no entry points)
- Read_GL_ARB_texture_storage_multisample;
- Read_GL_ARB_texture_view;
- Read_GL_ARB_vertex_attrib_binding;
-
- // Note (Due to Khronos' change in header convetions, no more single read_ functions) starting with GL 4.4
- Read_GL_4_4;
- Read_GL_4_5;
- end;
-
- procedure Read_GL_3DFX_tbuffer;
- begin
- glTbufferMask3DFX := dglGetProcAddress('glTbufferMask3DFX');
- end;
-
- procedure Read_GL_APPLE_element_array;
- begin
- glElementPointerAPPLE := dglGetProcAddress('glElementPointerAPPLE');
- glDrawElementArrayAPPLE := dglGetProcAddress('glDrawElementArrayAPPLE');
- glDrawRangeElementArrayAPPLE := dglGetProcAddress('glDrawRangeElementArrayAPPLE');
- glMultiDrawElementArrayAPPLE := dglGetProcAddress('glMultiDrawElementArrayAPPLE');
- glMultiDrawRangeElementArrayAPPLE := dglGetProcAddress('glMultiDrawRangeElementArrayAPPLE');
- end;
-
- procedure Read_GL_APPLE_fence;
- begin
- glGenFencesAPPLE := dglGetProcAddress('glGenFencesAPPLE');
- glDeleteFencesAPPLE := dglGetProcAddress('glDeleteFencesAPPLE');
- glSetFenceAPPLE := dglGetProcAddress('glSetFenceAPPLE');
- glIsFenceAPPLE := dglGetProcAddress('glIsFenceAPPLE');
- glTestFenceAPPLE := dglGetProcAddress('glTestFenceAPPLE');
- glFinishFenceAPPLE := dglGetProcAddress('glFinishFenceAPPLE');
- glTestObjectAPPLE := dglGetProcAddress('glTestObjectAPPLE');
- glFinishObjectAPPLE := dglGetProcAddress('glFinishObjectAPPLE');
- end;
-
- procedure Read_GL_APPLE_vertex_array_object;
- begin
- glBindVertexArrayAPPLE := dglGetProcAddress('glBindVertexArrayAPPLE');
- glDeleteVertexArraysAPPLE := dglGetProcAddress('glDeleteVertexArraysAPPLE');
- glGenVertexArraysAPPLE := dglGetProcAddress('glGenVertexArraysAPPLE');
- glIsVertexArrayAPPLE := dglGetProcAddress('glIsVertexArrayAPPLE');
- end;
-
- procedure Read_GL_APPLE_vertex_array_range;
- begin
- glVertexArrayRangeAPPLE := dglGetProcAddress('glVertexArrayRangeAPPLE');
- glFlushVertexArrayRangeAPPLE := dglGetProcAddress('glFlushVertexArrayRangeAPPLE');
- glVertexArrayParameteriAPPLE := dglGetProcAddress('glVertexArrayParameteriAPPLE');
- end;
-
- procedure Read_GL_APPLE_texture_range;
- begin
- glTextureRangeAPPLE := dglGetProcAddress('glTextureRangeAPPLE');
- glGetTexParameterPointervAPPLE := dglGetProcAddress('glGetTexParameterPointervAPPLE');
- end;
-
- procedure Read_GL_APPLE_vertex_program_evaluators;
- begin
- glEnableVertexAttribAPPLE := dglGetProcAddress('glEnableVertexAttribAPPLE');
- glDisableVertexAttribAPPLE := dglGetProcAddress('glDisableVertexAttribAPPLE');
- glIsVertexAttribEnabledAPPLE := dglGetProcAddress('glIsVertexAttribEnabledAPPLE');
- glMapVertexAttrib1dAPPLE := dglGetProcAddress('glMapVertexAttrib1dAPPLE');
- glMapVertexAttrib1fAPPLE := dglGetProcAddress('glMapVertexAttrib1fAPPLE');
- glMapVertexAttrib2dAPPLE := dglGetProcAddress('glMapVertexAttrib2dAPPLE');
- glMapVertexAttrib2fAPPLE := dglGetProcAddress('glMapVertexAttrib2fAPPLE');
- end;
-
- procedure Read_GL_APPLE_object_purgeable;
- begin
- glObjectPurgeableAPPLE := dglGetProcAddress('glObjectPurgeableAPPLE');
- glObjectUnpurgeableAPPLE := dglGetProcAddress('glObjectUnpurgeableAPPLE');
- glGetObjectParameterivAPPLE := dglGetProcAddress('glGetObjectParameterivAPPLE');
- end;
-
- procedure Read_GL_ARB_matrix_palette;
- begin
- glCurrentPaletteMatrixARB := dglGetProcAddress('glCurrentPaletteMatrixARB');
- glMatrixIndexubvARB := dglGetProcAddress('glMatrixIndexubvARB');
- glMatrixIndexusvARB := dglGetProcAddress('glMatrixIndexusvARB');
- glMatrixIndexuivARB := dglGetProcAddress('glMatrixIndexuivARB');
- glMatrixIndexPointerARB := dglGetProcAddress('glMatrixIndexPointerARB');
- end;
-
- procedure Read_GL_ARB_multisample;
- begin
- glSampleCoverageARB := dglGetProcAddress('glSampleCoverageARB');
- end;
-
- procedure Read_GL_ARB_multitexture;
- begin
- glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
- glClientActiveTextureARB := dglGetProcAddress('glClientActiveTextureARB');
- glMultiTexCoord1dARB := dglGetProcAddress('glMultiTexCoord1dARB');
- glMultiTexCoord1dvARB := dglGetProcAddress('glMultiTexCoord1dvARB');
- glMultiTexCoord1fARB := dglGetProcAddress('glMultiTexCoord1fARB');
- glMultiTexCoord1fvARB := dglGetProcAddress('glMultiTexCoord1fvARB');
- glMultiTexCoord1iARB := dglGetProcAddress('glMultiTexCoord1iARB');
- glMultiTexCoord1ivARB := dglGetProcAddress('glMultiTexCoord1ivARB');
- glMultiTexCoord1sARB := dglGetProcAddress('glMultiTexCoord1sARB');
- glMultiTexCoord1svARB := dglGetProcAddress('glMultiTexCoord1svARB');
- glMultiTexCoord2dARB := dglGetProcAddress('glMultiTexCoord2dARB');
- glMultiTexCoord2dvARB := dglGetProcAddress('glMultiTexCoord2dvARB');
- glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
- glMultiTexCoord2fvARB := dglGetProcAddress('glMultiTexCoord2fvARB');
- glMultiTexCoord2iARB := dglGetProcAddress('glMultiTexCoord2iARB');
- glMultiTexCoord2ivARB := dglGetProcAddress('glMultiTexCoord2ivARB');
- glMultiTexCoord2sARB := dglGetProcAddress('glMultiTexCoord2sARB');
- glMultiTexCoord2svARB := dglGetProcAddress('glMultiTexCoord2svARB');
- glMultiTexCoord3dARB := dglGetProcAddress('glMultiTexCoord3dARB');
- glMultiTexCoord3dvARB := dglGetProcAddress('glMultiTexCoord3dvARB');
- glMultiTexCoord3fARB := dglGetProcAddress('glMultiTexCoord3fARB');
- glMultiTexCoord3fvARB := dglGetProcAddress('glMultiTexCoord3fvARB');
- glMultiTexCoord3iARB := dglGetProcAddress('glMultiTexCoord3iARB');
- glMultiTexCoord3ivARB := dglGetProcAddress('glMultiTexCoord3ivARB');
- glMultiTexCoord3sARB := dglGetProcAddress('glMultiTexCoord3sARB');
- glMultiTexCoord3svARB := dglGetProcAddress('glMultiTexCoord3svARB');
- glMultiTexCoord4dARB := dglGetProcAddress('glMultiTexCoord4dARB');
- glMultiTexCoord4dvARB := dglGetProcAddress('glMultiTexCoord4dvARB');
- glMultiTexCoord4fARB := dglGetProcAddress('glMultiTexCoord4fARB');
- glMultiTexCoord4fvARB := dglGetProcAddress('glMultiTexCoord4fvARB');
- glMultiTexCoord4iARB := dglGetProcAddress('glMultiTexCoord4iARB');
- glMultiTexCoord4ivARB := dglGetProcAddress('glMultiTexCoord4ivARB');
- glMultiTexCoord4sARB := dglGetProcAddress('glMultiTexCoord4sARB');
- glMultiTexCoord4svARB := dglGetProcAddress('glMultiTexCoord4svARB');
- end;
-
- procedure Read_GL_ARB_point_parameters;
- begin
- glPointParameterfARB := dglGetProcAddress('glPointParameterfARB');
- glPointParameterfvARB := dglGetProcAddress('glPointParameterfvARB');
- end;
-
- procedure Read_GL_ARB_texture_compression;
- begin
- glCompressedTexImage3DARB := dglGetProcAddress('glCompressedTexImage3DARB');
- glCompressedTexImage2DARB := dglGetProcAddress('glCompressedTexImage2DARB');
- glCompressedTexImage1DARB := dglGetProcAddress('glCompressedTexImage1DARB');
- glCompressedTexSubImage3DARB := dglGetProcAddress('glCompressedTexSubImage3DARB');
- glCompressedTexSubImage2DARB := dglGetProcAddress('glCompressedTexSubImage2DARB');
- glCompressedTexSubImage1DARB := dglGetProcAddress('glCompressedTexSubImage1DARB');
- glGetCompressedTexImageARB := dglGetProcAddress('glGetCompressedTexImageARB');
- end;
-
- procedure Read_GL_ARB_transpose_matrix;
- begin
- glLoadTransposeMatrixfARB := dglGetProcAddress('glLoadTransposeMatrixfARB');
- glLoadTransposeMatrixdARB := dglGetProcAddress('glLoadTransposeMatrixdARB');
- glMultTransposeMatrixfARB := dglGetProcAddress('glMultTransposeMatrixfARB');
- glMultTransposeMatrixdARB := dglGetProcAddress('glMultTransposeMatrixdARB');
- end;
-
- procedure Read_GL_ARB_vertex_blend;
- begin
- glWeightbvARB := dglGetProcAddress('glWeightbvARB');
- glWeightsvARB := dglGetProcAddress('glWeightsvARB');
- glWeightivARB := dglGetProcAddress('glWeightivARB');
- glWeightfvARB := dglGetProcAddress('glWeightfvARB');
- glWeightdvARB := dglGetProcAddress('glWeightdvARB');
- glWeightubvARB := dglGetProcAddress('glWeightubvARB');
- glWeightusvARB := dglGetProcAddress('glWeightusvARB');
- glWeightuivARB := dglGetProcAddress('glWeightuivARB');
- glWeightPointerARB := dglGetProcAddress('glWeightPointerARB');
- glVertexBlendARB := dglGetProcAddress('glVertexBlendARB');
- end;
-
- procedure Read_GL_ARB_vertex_buffer_object;
- begin
- glBindBufferARB := dglGetProcAddress('glBindBufferARB');
- glDeleteBuffersARB := dglGetProcAddress('glDeleteBuffersARB');
- glGenBuffersARB := dglGetProcAddress('glGenBuffersARB');
- glIsBufferARB := dglGetProcAddress('glIsBufferARB');
- glBufferDataARB := dglGetProcAddress('glBufferDataARB');
- glBufferSubDataARB := dglGetProcAddress('glBufferSubDataARB');
- glGetBufferSubDataARB := dglGetProcAddress('glGetBufferSubDataARB');
- glMapBufferARB := dglGetProcAddress('glMapBufferARB');
- glUnmapBufferARB := dglGetProcAddress('glUnmapBufferARB');
- glGetBufferParameterivARB := dglGetProcAddress('glGetBufferParameterivARB');
- glGetBufferPointervARB := dglGetProcAddress('glGetBufferPointervARB');
- end;
-
- procedure Read_GL_ARB_vertex_program;
- begin
- glVertexAttrib1dARB := dglGetProcAddress('glVertexAttrib1dARB');
- glVertexAttrib1dvARB := dglGetProcAddress('glVertexAttrib1dvARB');
- glVertexAttrib1fARB := dglGetProcAddress('glVertexAttrib1fARB');
- glVertexAttrib1fvARB := dglGetProcAddress('glVertexAttrib1fvARB');
- glVertexAttrib1sARB := dglGetProcAddress('glVertexAttrib1sARB');
- glVertexAttrib1svARB := dglGetProcAddress('glVertexAttrib1svARB');
- glVertexAttrib2dARB := dglGetProcAddress('glVertexAttrib2dARB');
- glVertexAttrib2dvARB := dglGetProcAddress('glVertexAttrib2dvARB');
- glVertexAttrib2fARB := dglGetProcAddress('glVertexAttrib2fARB');
- glVertexAttrib2fvARB := dglGetProcAddress('glVertexAttrib2fvARB');
- glVertexAttrib2sARB := dglGetProcAddress('glVertexAttrib2sARB');
- glVertexAttrib2svARB := dglGetProcAddress('glVertexAttrib2svARB');
- glVertexAttrib3dARB := dglGetProcAddress('glVertexAttrib3dARB');
- glVertexAttrib3dvARB := dglGetProcAddress('glVertexAttrib3dvARB');
- glVertexAttrib3fARB := dglGetProcAddress('glVertexAttrib3fARB');
- glVertexAttrib3fvARB := dglGetProcAddress('glVertexAttrib3fvARB');
- glVertexAttrib3sARB := dglGetProcAddress('glVertexAttrib3sARB');
- glVertexAttrib3svARB := dglGetProcAddress('glVertexAttrib3svARB');
- glVertexAttrib4NbvARB := dglGetProcAddress('glVertexAttrib4NbvARB');
- glVertexAttrib4NivARB := dglGetProcAddress('glVertexAttrib4NivARB');
- glVertexAttrib4NsvARB := dglGetProcAddress('glVertexAttrib4NsvARB');
- glVertexAttrib4NubARB := dglGetProcAddress('glVertexAttrib4NubARB');
- glVertexAttrib4NubvARB := dglGetProcAddress('glVertexAttrib4NubvARB');
- glVertexAttrib4NuivARB := dglGetProcAddress('glVertexAttrib4NuivARB');
- glVertexAttrib4NusvARB := dglGetProcAddress('glVertexAttrib4NusvARB');
- glVertexAttrib4bvARB := dglGetProcAddress('glVertexAttrib4bvARB');
- glVertexAttrib4dARB := dglGetProcAddress('glVertexAttrib4dARB');
- glVertexAttrib4dvARB := dglGetProcAddress('glVertexAttrib4dvARB');
- glVertexAttrib4fARB := dglGetProcAddress('glVertexAttrib4fARB');
- glVertexAttrib4fvARB := dglGetProcAddress('glVertexAttrib4fvARB');
- glVertexAttrib4ivARB := dglGetProcAddress('glVertexAttrib4ivARB');
- glVertexAttrib4sARB := dglGetProcAddress('glVertexAttrib4sARB');
- glVertexAttrib4svARB := dglGetProcAddress('glVertexAttrib4svARB');
- glVertexAttrib4ubvARB := dglGetProcAddress('glVertexAttrib4ubvARB');
- glVertexAttrib4uivARB := dglGetProcAddress('glVertexAttrib4uivARB');
- glVertexAttrib4usvARB := dglGetProcAddress('glVertexAttrib4usvARB');
- glVertexAttribPointerARB := dglGetProcAddress('glVertexAttribPointerARB');
- glEnableVertexAttribArrayARB := dglGetProcAddress('glEnableVertexAttribArrayARB');
- glDisableVertexAttribArrayARB := dglGetProcAddress('glDisableVertexAttribArrayARB');
- glProgramStringARB := dglGetProcAddress('glProgramStringARB');
- glBindProgramARB := dglGetProcAddress('glBindProgramARB');
- glDeleteProgramsARB := dglGetProcAddress('glDeleteProgramsARB');
- glGenProgramsARB := dglGetProcAddress('glGenProgramsARB');
- glProgramEnvParameter4dARB := dglGetProcAddress('glProgramEnvParameter4dARB');
- glProgramEnvParameter4dvARB := dglGetProcAddress('glProgramEnvParameter4dvARB');
- glProgramEnvParameter4fARB := dglGetProcAddress('glProgramEnvParameter4fARB');
- glProgramEnvParameter4fvARB := dglGetProcAddress('glProgramEnvParameter4fvARB');
- glProgramLocalParameter4dARB := dglGetProcAddress('glProgramLocalParameter4dARB');
- glProgramLocalParameter4dvARB := dglGetProcAddress('glProgramLocalParameter4dvARB');
- glProgramLocalParameter4fARB := dglGetProcAddress('glProgramLocalParameter4fARB');
- glProgramLocalParameter4fvARB := dglGetProcAddress('glProgramLocalParameter4fvARB');
- glGetProgramEnvParameterdvARB := dglGetProcAddress('glGetProgramEnvParameterdvARB');
- glGetProgramEnvParameterfvARB := dglGetProcAddress('glGetProgramEnvParameterfvARB');
- glGetProgramLocalParameterdvARB := dglGetProcAddress('glGetProgramLocalParameterdvARB');
- glGetProgramLocalParameterfvARB := dglGetProcAddress('glGetProgramLocalParameterfvARB');
- glGetProgramivARB := dglGetProcAddress('glGetProgramivARB');
- glGetProgramStringARB := dglGetProcAddress('glGetProgramStringARB');
- glGetVertexAttribdvARB := dglGetProcAddress('glGetVertexAttribdvARB');
- glGetVertexAttribfvARB := dglGetProcAddress('glGetVertexAttribfvARB');
- glGetVertexAttribivARB := dglGetProcAddress('glGetVertexAttribivARB');
- glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
- glIsProgramARB := dglGetProcAddress('glIsProgramARB');
- end;
-
- procedure Read_GL_ARB_window_pos;
- begin
- glWindowPos2dARB := dglGetProcAddress('glWindowPos2dARB');
- glWindowPos2dvARB := dglGetProcAddress('glWindowPos2dvARB');
- glWindowPos2fARB := dglGetProcAddress('glWindowPos2fARB');
- glWindowPos2fvARB := dglGetProcAddress('glWindowPos2fvARB');
- glWindowPos2iARB := dglGetProcAddress('glWindowPos2iARB');
- glWindowPos2ivARB := dglGetProcAddress('glWindowPos2ivARB');
- glWindowPos2sARB := dglGetProcAddress('glWindowPos2sARB');
- glWindowPos2svARB := dglGetProcAddress('glWindowPos2svARB');
- glWindowPos3dARB := dglGetProcAddress('glWindowPos3dARB');
- glWindowPos3dvARB := dglGetProcAddress('glWindowPos3dvARB');
- glWindowPos3fARB := dglGetProcAddress('glWindowPos3fARB');
- glWindowPos3fvARB := dglGetProcAddress('glWindowPos3fvARB');
- glWindowPos3iARB := dglGetProcAddress('glWindowPos3iARB');
- glWindowPos3ivARB := dglGetProcAddress('glWindowPos3ivARB');
- glWindowPos3sARB := dglGetProcAddress('glWindowPos3sARB');
- glWindowPos3svARB := dglGetProcAddress('glWindowPos3svARB');
- end;
-
- procedure Read_GL_ARB_draw_buffers;
- begin
- glDrawBuffersARB := dglGetProcAddress('glDrawBuffersARB');
- end;
-
- procedure Read_GL_ARB_color_buffer_float;
- begin
- glClampColorARB := dglGetProcAddress('glClampColorARB');
- end;
-
- procedure Read_GL_ARB_Shader_Objects;
- begin
- // GL_ARB_Shader_Objects
- glCreateShaderObjectARB := dglGetProcAddress('glCreateShaderObjectARB');
- glShaderSourceARB := dglGetProcAddress('glShaderSourceARB');
- glCompileShaderARB := dglGetProcAddress('glCompileShaderARB');
- glDeleteObjectARB := dglGetProcAddress('glDeleteObjectARB');
- glGetHandleARB := dglGetProcAddress('glGetHandleARB');
- glDetachObjectARB := dglGetProcAddress('glDetachObjectARB');
- glCreateProgramObjectARB := dglGetProcAddress('glCreateProgramObjectARB');
- glAttachObjectARB := dglGetProcAddress('glAttachObjectARB');
- glLinkProgramARB := dglGetProcAddress('glLinkProgramARB');
- glUseProgramObjectARB := dglGetProcAddress('glUseProgramObjectARB');
- glValidateProgramARB := dglGetProcAddress('glValidateProgramARB');
- glGetObjectParameterfvARB := dglGetProcAddress('glGetObjectParameterfvARB');
- glGetObjectParameterivARB := dglGetProcAddress('glGetObjectParameterivARB');
- glGetActiveUniformARB := dglGetProcAddress('glGetActiveUniformARB');
- glGetAttachedObjectsARB := dglGetProcAddress('glGetAttachedObjectsARB');
- glGetShaderSourceARB := dglGetProcAddress('glGetShaderSourceARB');
- glGetUniformfvARB := dglGetProcAddress('glGetUniformfvARB');
- glGetUniformivARB := dglGetProcAddress('glGetUniformivARB');
- glGetUniformLocationARB := dglGetProcAddress('glGetUniformLocationARB');
- glGetInfoLogARB := dglGetProcAddress('glGetInfoLogARB');
- glUniform1fARB := dglGetProcAddress('glUniform1fARB');
- glUniform2fARB := dglGetProcAddress('glUniform2fARB');
- glUniform3fARB := dglGetProcAddress('glUniform3fARB');
- glUniform4fARB := dglGetProcAddress('glUniform4fARB');
- glUniform1iARB := dglGetProcAddress('glUniform1iARB');
- glUniform2iARB := dglGetProcAddress('glUniform2iARB');
- glUniform3iARB := dglGetProcAddress('glUniform3iARB');
- glUniform4iARB := dglGetProcAddress('glUniform4iARB');
- glUniform1fvARB := dglGetProcAddress('glUniform1fvARB');
- glUniform2fvARB := dglGetProcAddress('glUniform2fvARB');
- glUniform3fvARB := dglGetProcAddress('glUniform3fvARB');
- glUniform4fvARB := dglGetProcAddress('glUniform4fvARB');
- glUniform1ivARB := dglGetProcAddress('glUniform1ivARB');
- glUniform2ivARB := dglGetProcAddress('glUniform2ivARB');
- glUniform3ivARB := dglGetProcAddress('glUniform3ivARB');
- glUniform4ivARB := dglGetProcAddress('glUniform4ivARB');
- glUniformMatrix2fvARB := dglGetProcAddress('glUniformMatrix2fvARB');
- glUniformMatrix3fvARB := dglGetProcAddress('glUniformMatrix3fvARB');
- glUniformMatrix4fvARB := dglGetProcAddress('glUniformMatrix4fvARB');
-
- // GL_ARB_vertex_shader
- glGetActiveAttribARB := dglGetProcAddress('glGetActiveAttribARB');
- glGetAttribLocationARB := dglGetProcAddress('glGetAttribLocationARB');
- glBindAttribLocationARB := dglGetProcAddress('glBindAttribLocationARB');
- glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
- end;
-
- procedure Read_GL_ARB_occlusion_query;
- begin
- glGenQueriesARB := dglGetProcAddress('glGenQueriesARB');
- glDeleteQueriesARB := dglGetProcAddress('glDeleteQueriesARB');
- glIsQueryARB := dglGetProcAddress('glIsQueryARB');
- glBeginQueryARB := dglGetProcAddress('glBeginQueryARB');
- glEndQueryARB := dglGetProcAddress('glEndQueryARB');
- glGetQueryivARB := dglGetProcAddress('glGetQueryivARB');
- glGetQueryObjectivARB := dglGetProcAddress('glGetQueryObjectivARB');
- glGetQueryObjectuivARB := dglGetProcAddress('glGetQueryObjectuivARB');
- end;
-
- procedure Read_GL_ARB_draw_instanced;
- begin
- glDrawArraysInstancedARB := dglGetProcAddress('glDrawArraysInstancedARB');
- glDrawElementsInstancedARB := dglGetProcAddress('glDrawElementsInstancedARB');
- end;
-
- procedure Read_GL_ARB_framebuffer_object;
- begin
- glIsRenderbuffer := dglGetProcAddress('glIsRenderbuffer');
- glBindRenderbuffer := dglGetProcAddress('glBindRenderbuffer');
- glDeleteRenderbuffers := dglGetProcAddress('glDeleteRenderbuffers');
- glGenRenderbuffers := dglGetProcAddress('glGenRenderbuffers');
- glRenderbufferStorage := dglGetProcAddress('glRenderbufferStorage');
- glGetRenderbufferParameteriv := dglGetProcAddress('glGetRenderbufferParameteriv');
- glIsFramebuffer := dglGetProcAddress('glIsFramebuffer');
- glBindFramebuffer := dglGetProcAddress('glBindFramebuffer');
- glDeleteFramebuffers := dglGetProcAddress('glDeleteFramebuffers');
- glGenFramebuffers := dglGetProcAddress('glGenFramebuffers');
- glCheckFramebufferStatus := dglGetProcAddress('glCheckFramebufferStatus');
- glFramebufferTexture1D := dglGetProcAddress('glFramebufferTexture1D');
- glFramebufferTexture2D := dglGetProcAddress('glFramebufferTexture2D');
- glFramebufferTexture3D := dglGetProcAddress('glFramebufferTexture3D');
- glFramebufferRenderbuffer := dglGetProcAddress('glFramebufferRenderbuffer');
- glGetFramebufferAttachmentParameteriv := dglGetProcAddress('glGetFramebufferAttachmentParameteriv');
- glGenerateMipmap := dglGetProcAddress('glGenerateMipmap');
- glBlitFramebuffer := dglGetProcAddress('glBlitFramebuffer');
- glRenderbufferStorageMultisample := dglGetProcAddress('glRenderbufferStorageMultisample');
- glFramebufferTextureLayer := dglGetProcAddress('glFramebufferTextureLayer');
- end;
-
- procedure Read_GL_ARB_geometry_shader4;
- begin
- glProgramParameteriARB := dglGetProcAddress('glProgramParameteriARB');
- glFramebufferTextureARB := dglGetProcAddress('glFramebufferTextureARB');
- glFramebufferTextureLayerARB := dglGetProcAddress('glFramebufferTextureLayerARB');
- glFramebufferTextureFaceARB := dglGetProcAddress('glFramebufferTextureFaceARB');
- end;
-
- procedure Read_GL_ARB_instanced_arrays;
- begin
- glVertexAttribDivisorARB := dglGetProcAddress('glVertexAttribDivisorARB');
- end;
-
- procedure Read_GL_ARB_map_buffer_range;
- begin
- glMapBufferRange := dglGetProcAddress('glMapBufferRange');
- glFlushMappedBufferRange := dglGetProcAddress('glFlushMappedBufferRange');
- end;
-
- procedure Read_GL_ARB_texture_buffer_object;
- begin
- glTexBufferARB := dglGetProcAddress('glTexBufferARB');
- end;
-
- procedure Read_GL_ARB_vertex_array_object;
- begin
- glBindVertexArray := dglGetProcAddress('glBindVertexArray');
- glDeleteVertexArrays := dglGetProcAddress('glDeleteVertexArrays');
- glGenVertexArrays := dglGetProcAddress('glGenVertexArrays');
- glIsVertexArray := dglGetProcAddress('glIsVertexArray');
- end;
-
- procedure Read_GL_ARB_uniform_buffer_object;
- begin
- glGetUniformIndices := dglGetProcAddress('glGetUniformIndices');
- glGetActiveUniformsiv := dglGetProcAddress('glGetActiveUniformsiv');
- glGetActiveUniformName := dglGetProcAddress('glGetActiveUniformName');
- glGetUniformBlockIndex := dglGetProcAddress('glGetUniformBlockIndex');
- glGetActiveUniformBlockiv := dglGetProcAddress('glGetActiveUniformBlockiv');
- glGetActiveUniformBlockName := dglGetProcAddress('glGetActiveUniformBlockName');
- glUniformBlockBinding := dglGetProcAddress('glUniformBlockBinding');
- end;
-
- procedure Read_GL_ARB_copy_buffer;
- begin
- glCopyBufferSubData := dglGetProcAddress('glCopyBufferSubData');
- end;
-
- procedure Read_GL_ARB_draw_elements_base_vertex;
- begin
- glDrawElementsBaseVertex := dglGetProcAddress('glDrawElementsBaseVertex');
- glDrawRangeElementsBaseVertex := dglGetProcAddress('glDrawRangeElementsBaseVertex');
- glDrawElementsInstancedBaseVertex := dglGetProcAddress('glDrawElementsInstancedBaseVertex');
- glMultiDrawElementsBaseVertex := dglGetProcAddress('glMultiDrawElementsBaseVertex');
- end;
-
- procedure Read_GL_ARB_provoking_vertex;
- begin
- glProvokingVertex := dglGetProcAddress('glProvokingVertex');
- end;
-
- procedure Read_GL_ARB_sync;
- begin
- glFenceSync := dglGetProcAddress('glFenceSync');
- glIsSync := dglGetProcAddress('glIsSync');
- glDeleteSync := dglGetProcAddress('glDeleteSync');
- glClientWaitSync := dglGetProcAddress('glClientWaitSync');
- glWaitSync := dglGetProcAddress('glWaitSync');
- glGetInteger64v := dglGetProcAddress('glGetInteger64v');
- glGetSynciv := dglGetProcAddress('glGetSynciv');
- end;
-
- procedure Read_GL_ARB_texture_multisample;
- begin
- glTexImage2DMultisample := dglGetProcAddress('glTexImage2DMultisample');
- glTexImage3DMultisample := dglGetProcAddress('glTexImage3DMultisample');
- glGetMultisamplefv := dglGetProcAddress('glGetMultisamplefv');
- glSampleMaski := dglGetProcAddress('glSampleMaski');
- end;
-
- procedure Read_GL_ARB_draw_buffers_blend;
- begin
- glBlendEquationiARB := dglGetProcAddress('glBlendEquationiARB');
- glBlendEquationSeparateiARB := dglGetProcAddress('glBlendEquationSeparateiARB');
- glBlendFunciARB := dglGetProcAddress('glBlendFunciARB');
- glBlendFuncSeparateiARB := dglGetProcAddress('glBlendFuncSeparateiARB');
- end;
-
- procedure Read_GL_ARB_sample_shading;
- begin
- glMinSampleShadingARB := dglGetProcAddress('glMinSampleShadingARB');
- end;
-
- procedure Read_GL_ARB_shading_language_include;
- begin
- glNamedStringARB := dglGetProcAddress('glNamedStringARB');
- glDeleteNamedStringARB := dglGetProcAddress('glDeleteNamedStringARB');
- glCompileShaderIncludeARB := dglGetProcAddress('glCompileShaderIncludeARB');
- glIsNamedStringARB := dglGetProcAddress('glIsNamedStringARB');
- glGetNamedStringARB := dglGetProcAddress('glGetNamedStringARB');
- glGetNamedStringivARB := dglGetProcAddress('glGetNamedStringivARB');
- end;
-
- procedure Read_GL_ARB_sparse_texture;
- begin
- glTexPageCommitmentARB := dglGetProcAddress('glTexPageCommitmentARB');
- end;
-
- procedure Read_GL_ARB_sparse_buffer;
- begin
- glBufferPageCommitmentARB := dglGetProcAddress('glBufferPageCommitmentARB');
- glNamedBufferPageCommitmentEXT := dglGetProcAddress('glNamedBufferPageCommitmentEXT');
- glNamedBufferPageCommitmentARB := dglGetProcAddress('glNamedBufferPageCommitmentARB');
- end;
-
- procedure Read_GL_KHR_blend_equation_advanced;
- begin
- glBlendBarrierKHR := dglGetProcAddress('glBlendBarrierKHR');
- end;
-
-
- procedure Read_GL_ARB_blend_func_extended;
- begin
- glBindFragDataLocationIndexed := dglGetProcAddress('glBindFragDataLocationIndexed');
- glGetFragDataIndex := dglGetProcAddress('glGetFragDataIndex');
- end;
-
- procedure Read_GL_ARB_sampler_objects;
- begin
- glGenSamplers := dglGetProcAddress('glGenSamplers');
- glDeleteSamplers := dglGetProcAddress('glDeleteSamplers');
- glIsSampler := dglGetProcAddress('glIsSampler');
- glBindSampler := dglGetProcAddress('glBindSampler');
- glSamplerParameteri := dglGetProcAddress('glSamplerParameteri');
- glSamplerParameteriv := dglGetProcAddress('glSamplerParameteriv');
- glSamplerParameterf := dglGetProcAddress('glSamplerParameterf');
- glSamplerParameterfv := dglGetProcAddress('glSamplerParameterfv');
- glSamplerParameterIiv := dglGetProcAddress('glSamplerParameterIiv');
- glSamplerParameterIuiv := dglGetProcAddress('glSamplerParameterIuiv');
- glGetSamplerParameteriv := dglGetProcAddress('glGetSamplerParameteriv');
- glGetSamplerParameterIiv := dglGetProcAddress('glGetSamplerParameterIiv');
- glGetSamplerParameterfv := dglGetProcAddress('glGetSamplerParameterfv');
- glGetSamplerParameterIuiv := dglGetProcAddress('glGetSamplerParameterIuiv');
- end;
-
- procedure Read_GL_ARB_timer_query;
- begin
- glQueryCounter := dglGetProcAddress('glQueryCounter');
- glGetQueryObjecti64v := dglGetProcAddress('glGetQueryObjecti64v');
- glGetQueryObjectui64v := dglGetProcAddress('glGetQueryObjectui64v');
- end;
-
- procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
- begin
- glVertexP2ui := dglGetProcAddress('glVertexP2ui');
- glVertexP2uiv := dglGetProcAddress('glVertexP2uiv');
- glVertexP3ui := dglGetProcAddress('glVertexP3ui');
- glVertexP3uiv := dglGetProcAddress('glVertexP3uiv');
- glVertexP4ui := dglGetProcAddress('glVertexP4ui');
- glVertexP4uiv := dglGetProcAddress('glVertexP4uiv');
- glTexCoordP1ui := dglGetProcAddress('glTexCoordP1ui');
- glTexCoordP1uiv := dglGetProcAddress('glTexCoordP1uiv');
- glTexCoordP2ui := dglGetProcAddress('glTexCoordP2ui');
- glTexCoordP2uiv := dglGetProcAddress('glTexCoordP2uiv');
- glTexCoordP3ui := dglGetProcAddress('glTexCoordP3ui');
- glTexCoordP3uiv := dglGetProcAddress('glTexCoordP3uiv');
- glTexCoordP4ui := dglGetProcAddress('glTexCoordP4ui');
- glTexCoordP4uiv := dglGetProcAddress('glTexCoordP4uiv');
- glMultiTexCoordP1ui := dglGetProcAddress('glMultiTexCoordP1ui');
- glMultiTexCoordP1uiv := dglGetProcAddress('glMultiTexCoordP1uiv');
- glMultiTexCoordP2ui := dglGetProcAddress('glMultiTexCoordP2ui');
- glMultiTexCoordP2uiv := dglGetProcAddress('glMultiTexCoordP2uiv');
- glMultiTexCoordP3ui := dglGetProcAddress('glMultiTexCoordP3ui');
- glMultiTexCoordP3uiv := dglGetProcAddress('glMultiTexCoordP3uiv');
- glMultiTexCoordP4ui := dglGetProcAddress('glMultiTexCoordP4ui');
- glMultiTexCoordP4uiv := dglGetProcAddress('glMultiTexCoordP4uiv');
- glNormalP3ui := dglGetProcAddress('glNormalP3ui');
- glNormalP3uiv := dglGetProcAddress('glNormalP3uiv');
- glColorP3ui := dglGetProcAddress('glColorP3ui');
- glColorP3uiv := dglGetProcAddress('glColorP3uiv');
- glColorP4ui := dglGetProcAddress('glColorP4ui');
- glColorP4uiv := dglGetProcAddress('glColorP4uiv');
- glSecondaryColorP3ui := dglGetProcAddress('glSecondaryColorP3ui');
- glSecondaryColorP3uiv := dglGetProcAddress('glSecondaryColorP3uiv');
- glVertexAttribP1ui := dglGetProcAddress('glVertexAttribP1ui');
- glVertexAttribP1uiv := dglGetProcAddress('glVertexAttribP1uiv');
- glVertexAttribP2ui := dglGetProcAddress('glVertexAttribP2ui');
- glVertexAttribP2uiv := dglGetProcAddress('glVertexAttribP2uiv');
- glVertexAttribP3ui := dglGetProcAddress('glVertexAttribP3ui');
- glVertexAttribP3uiv := dglGetProcAddress('glVertexAttribP3uiv');
- glVertexAttribP4ui := dglGetProcAddress('glVertexAttribP4ui');
- glVertexAttribP4uiv := dglGetProcAddress('glVertexAttribP4uiv');
- end;
-
- procedure Read_GL_ARB_draw_indirect;
- begin
- glDrawArraysIndirect := dglGetProcAddress('glDrawArraysIndirect');
- glDrawElementsIndirect := dglGetProcAddress('glDrawElementsIndirect');
- end;
-
- procedure Read_GL_ARB_gpu_shader_fp64;
- begin
- glUniform1d := dglGetProcAddress('glUniform1d');
- glUniform2d := dglGetProcAddress('glUniform2d');
- glUniform3d := dglGetProcAddress('glUniform3d');
- glUniform4d := dglGetProcAddress('glUniform4d');
- glUniform1dv := dglGetProcAddress('glUniform1dv');
- glUniform2dv := dglGetProcAddress('glUniform2dv');
- glUniform3dv := dglGetProcAddress('glUniform3dv');
- glUniform4dv := dglGetProcAddress('glUniform4dv');
- glUniformMatrix2dv := dglGetProcAddress('glUniformMatrix2dv');
- glUniformMatrix3dv := dglGetProcAddress('glUniformMatrix3dv');
- glUniformMatrix4dv := dglGetProcAddress('glUniformMatrix4dv');
- glUniformMatrix2x3dv := dglGetProcAddress('glUniformMatrix2x3dv');
- glUniformMatrix2x4dv := dglGetProcAddress('glUniformMatrix2x4dv');
- glUniformMatrix3x2dv := dglGetProcAddress('glUniformMatrix3x2dv');
- glUniformMatrix3x4dv := dglGetProcAddress('glUniformMatrix3x4dv');
- glUniformMatrix4x2dv := dglGetProcAddress('glUniformMatrix4x2dv');
- glUniformMatrix4x3dv := dglGetProcAddress('glUniformMatrix4x3dv');
- glGetUniformdv := dglGetProcAddress('glGetUniformdv');
- end;
-
- procedure Read_GL_ARB_shader_subroutine;
- begin
- glGetSubroutineUniformLocation := dglGetProcAddress('glGetSubroutineUniformLocation');
- glGetSubroutineIndex := dglGetProcAddress('glGetSubroutineIndex');
- glGetActiveSubroutineUniformiv := dglGetProcAddress('glGetActiveSubroutineUniformiv');
- glGetActiveSubroutineUniformName := dglGetProcAddress('glGetActiveSubroutineUniformName');
- glGetActiveSubroutineName := dglGetProcAddress('glGetActiveSubroutineName');
- glUniformSubroutinesuiv := dglGetProcAddress('glUniformSubroutinesuiv');
- glGetUniformSubroutineuiv := dglGetProcAddress('glGetUniformSubroutineuiv');
- glGetProgramStageiv := dglGetProcAddress('glGetProgramStageiv');
- end;
-
- procedure Read_GL_ARB_tessellation_shader;
- begin
- glPatchParameteri := dglGetProcAddress('glPatchParameteri');
- glPatchParameterfv := dglGetProcAddress('glPatchParameterfv');
- end;
-
- procedure Read_GL_ARB_transform_feedback2;
- begin
- glBindTransformFeedback := dglGetProcAddress('glBindTransformFeedback');
- glDeleteTransformFeedbacks := dglGetProcAddress('glDeleteTransformFeedbacks');
- glGenTransformFeedbacks := dglGetProcAddress('glGenTransformFeedbacks');
- glIsTransformFeedback := dglGetProcAddress('glIsTransformFeedback');
- glPauseTransformFeedback := dglGetProcAddress('glPauseTransformFeedback');
- glResumeTransformFeedback := dglGetProcAddress('glResumeTransformFeedback');
- glDrawTransformFeedback := dglGetProcAddress('glDrawTransformFeedback');
- end;
-
- procedure Read_GL_ARB_transform_feedback3;
- begin
- glDrawTransformFeedbackStream := dglGetProcAddress('glDrawTransformFeedbackStream');
- glBeginQueryIndexed := dglGetProcAddress('glBeginQueryIndexed');
- glEndQueryIndexed := dglGetProcAddress('glEndQueryIndexed');
- glGetQueryIndexediv := dglGetProcAddress('glGetQueryIndexediv');
- end;
-
- procedure Read_GL_ARB_ES2_compatibility;
- begin
- glReleaseShaderCompiler := dglGetProcAddress('glReleaseShaderCompiler');
- glShaderBinary := dglGetProcAddress('glShaderBinary');
- glGetShaderPrecisionFormat := dglGetProcAddress('glGetShaderPrecisionFormat');
- glDepthRangef := dglGetProcAddress('glDepthRangef');
- glClearDepthf := dglGetProcAddress('glClearDepthf');
- end;
-
- procedure Read_GL_ARB_get_program_binary;
- begin
- glGetProgramBinary := dglGetProcAddress('glGetProgramBinary');
- glProgramBinary := dglGetProcAddress('glProgramBinary');
- glProgramParameteri := dglGetProcAddress('glProgramParameteri');
- end;
-
- procedure Read_GL_ARB_separate_shader_objects;
- begin
- glUseProgramStages := dglGetProcAddress('glUseProgramStages');
- glActiveShaderProgram := dglGetProcAddress('glActiveShaderProgram');
- glCreateShaderProgramv := dglGetProcAddress('glCreateShaderProgramv');
- glBindProgramPipeline := dglGetProcAddress('glBindProgramPipeline');
- glDeleteProgramPipelines := dglGetProcAddress('glDeleteProgramPipelines');
- glGenProgramPipelines := dglGetProcAddress('glGenProgramPipelines');
- glIsProgramPipeline := dglGetProcAddress('glIsProgramPipeline');
- glGetProgramPipelineiv := dglGetProcAddress('glGetProgramPipelineiv');
- glProgramUniform1i := dglGetProcAddress('glProgramUniform1i');
- glProgramUniform1iv := dglGetProcAddress('glProgramUniform1iv');
- glProgramUniform1f := dglGetProcAddress('glProgramUniform1f');
- glProgramUniform1fv := dglGetProcAddress('glProgramUniform1fv');
- glProgramUniform1d := dglGetProcAddress('glProgramUniform1d');
- glProgramUniform1dv := dglGetProcAddress('glProgramUniform1dv');
- glProgramUniform1ui := dglGetProcAddress('glProgramUniform1ui');
- glProgramUniform1uiv := dglGetProcAddress('glProgramUniform1uiv');
- glProgramUniform2i := dglGetProcAddress('glProgramUniform2i');
- glProgramUniform2iv := dglGetProcAddress('glProgramUniform2iv');
- glProgramUniform2f := dglGetProcAddress('glProgramUniform2f');
- glProgramUniform2fv := dglGetProcAddress('glProgramUniform2fv');
- glProgramUniform2d := dglGetProcAddress('glProgramUniform2d');
- glProgramUniform2dv := dglGetProcAddress('glProgramUniform2dv');
- glProgramUniform2ui := dglGetProcAddress('glProgramUniform2ui');
- glProgramUniform2uiv := dglGetProcAddress('glProgramUniform2uiv');
- glProgramUniform3i := dglGetProcAddress('glProgramUniform3i');
- glProgramUniform3iv := dglGetProcAddress('glProgramUniform3iv');
- glProgramUniform3f := dglGetProcAddress('glProgramUniform3f');
- glProgramUniform3fv := dglGetProcAddress('glProgramUniform3fv');
- glProgramUniform3d := dglGetProcAddress('glProgramUniform3d');
- glProgramUniform3dv := dglGetProcAddress('glProgramUniform3dv');
- glProgramUniform3ui := dglGetProcAddress('glProgramUniform3ui');
- glProgramUniform3uiv := dglGetProcAddress('glProgramUniform3uiv');
- glProgramUniform4i := dglGetProcAddress('glProgramUniform4i');
- glProgramUniform4iv := dglGetProcAddress('glProgramUniform4iv');
- glProgramUniform4f := dglGetProcAddress('glProgramUniform4f');
- glProgramUniform4fv := dglGetProcAddress('glProgramUniform4fv');
- glProgramUniform4d := dglGetProcAddress('glProgramUniform4d');
- glProgramUniform4dv := dglGetProcAddress('glProgramUniform4dv');
- glProgramUniform4ui := dglGetProcAddress('glProgramUniform4ui');
- glProgramUniform4uiv := dglGetProcAddress('glProgramUniform4uiv');
- glProgramUniformMatrix2fv := dglGetProcAddress('glProgramUniformMatrix2fv');
- glProgramUniformMatrix3fv := dglGetProcAddress('glProgramUniformMatrix3fv');
- glProgramUniformMatrix4fv := dglGetProcAddress('glProgramUniformMatrix4fv');
- glProgramUniformMatrix2dv := dglGetProcAddress('glProgramUniformMatrix2dv');
- glProgramUniformMatrix3dv := dglGetProcAddress('glProgramUniformMatrix3dv');
- glProgramUniformMatrix4dv := dglGetProcAddress('glProgramUniformMatrix4dv');
- glProgramUniformMatrix2x3fv := dglGetProcAddress('glProgramUniformMatrix2x3fv');
- glProgramUniformMatrix3x2fv := dglGetProcAddress('glProgramUniformMatrix3x2fv');
- glProgramUniformMatrix2x4fv := dglGetProcAddress('glProgramUniformMatrix2x4fv');
- glProgramUniformMatrix4x2fv := dglGetProcAddress('glProgramUniformMatrix4x2fv');
- glProgramUniformMatrix3x4fv := dglGetProcAddress('glProgramUniformMatrix3x4fv');
- glProgramUniformMatrix4x3fv := dglGetProcAddress('glProgramUniformMatrix4x3fv');
- glProgramUniformMatrix2x3dv := dglGetProcAddress('glProgramUniformMatrix2x3dv');
- glProgramUniformMatrix3x2dv := dglGetProcAddress('glProgramUniformMatrix3x2dv');
- glProgramUniformMatrix2x4dv := dglGetProcAddress('glProgramUniformMatrix2x4dv');
- glProgramUniformMatrix4x2dv := dglGetProcAddress('glProgramUniformMatrix4x2dv');
- glProgramUniformMatrix3x4dv := dglGetProcAddress('glProgramUniformMatrix3x4dv');
- glProgramUniformMatrix4x3dv := dglGetProcAddress('glProgramUniformMatrix4x3dv');
- glValidateProgramPipeline := dglGetProcAddress('glValidateProgramPipeline');
- glGetProgramPipelineInfoLog := dglGetProcAddress('glGetProgramPipelineInfoLog');
- end;
-
- procedure Read_GL_ARB_vertex_attrib_64bit;
- begin
- glVertexAttribL1d := dglGetProcAddress('glVertexAttribL1d');
- glVertexAttribL2d := dglGetProcAddress('glVertexAttribL2d');
- glVertexAttribL3d := dglGetProcAddress('glVertexAttribL3d');
- glVertexAttribL4d := dglGetProcAddress('glVertexAttribL4d');
- glVertexAttribL1dv := dglGetProcAddress('glVertexAttribL1dv');
- glVertexAttribL2dv := dglGetProcAddress('glVertexAttribL2dv');
- glVertexAttribL3dv := dglGetProcAddress('glVertexAttribL3dv');
- glVertexAttribL4dv := dglGetProcAddress('glVertexAttribL4dv');
- glVertexAttribLPointer := dglGetProcAddress('glVertexAttribLPointer');
- glGetVertexAttribLdv := dglGetProcAddress('glGetVertexAttribLdv');
- end;
-
- procedure Read_GL_ARB_viewport_array;
- begin
- glViewportArrayv := dglGetProcAddress('glViewportArrayv');
- glViewportIndexedf := dglGetProcAddress('glViewportIndexedf');
- glViewportIndexedfv := dglGetProcAddress('glViewportIndexedfv');
- glScissorArrayv := dglGetProcAddress('glScissorArrayv');
- glScissorIndexed := dglGetProcAddress('glScissorIndexed');
- glScissorIndexedv := dglGetProcAddress('glScissorIndexedv');
- glDepthRangeArrayv := dglGetProcAddress('glDepthRangeArrayv');
- glDepthRangeIndexed := dglGetProcAddress('glDepthRangeIndexed');
- glGetFloati_v := dglGetProcAddress('glGetFloati_v');
- glGetDoublei_v := dglGetProcAddress('glGetDoublei_v');
- end;
-
- // GL 4.2
-
- procedure Read_GL_ARB_base_instance;
- begin
- glDrawArraysInstancedBaseInstance := dglGetProcAddress('glDrawArraysInstancedBaseInstance');
- glDrawElementsInstancedBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseInstance');
- glDrawElementsInstancedBaseVertexBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseVertexBaseInstance');
- end;
-
- procedure Read_GL_ARB_transform_feedback_instanced;
- begin
- glDrawTransformFeedbackInstanced := dglGetProcAddress('glDrawTransformFeedbackInstanced');
- glDrawTransformFeedbackStreamInstanced := dglGetProcAddress('glDrawTransformFeedbackStreamInstanced');
- end;
-
- procedure Read_GL_ARB_internalformat_query;
- begin
- glGetInternalformativ := dglGetProcAddress('glGetInternalformativ');
- end;
-
- procedure Read_GL_ARB_shader_atomic_counters;
- begin
- glGetActiveAtomicCounterBufferiv := dglGetProcAddress('glGetActiveAtomicCounterBufferiv');
- end;
-
- procedure Read_GL_ARB_shader_image_load_store;
- begin
- glBindImageTexture := dglGetProcAddress('glBindImageTexture');
- glMemoryBarrier := dglGetProcAddress('glMemoryBarrier');
- end;
-
- procedure Read_GL_ARB_texture_storage;
- begin
- glTexStorage1D := dglGetProcAddress('glTexStorage1D');
- glTexStorage2D := dglGetProcAddress('glTexStorage2D');
- glTexStorage3D := dglGetProcAddress('glTexStorage3D');
- glTextureStorage1DEXT := dglGetProcAddress('glTextureStorage1DEXT');
- glTextureStorage2DEXT := dglGetProcAddress('glTextureStorage2DEXT');
- glTextureStorage3DEXT := dglGetProcAddress('glTextureStorage3DEXT');
- end;
-
-
- // GL 4.3
- procedure Read_GL_KHR_debug;
- begin
- glDebugMessageControl := dglGetProcAddress('glDebugMessageControl');
- glDebugMessageInsert := dglGetProcAddress('glDebugMessageInsert');
- glDebugMessageCallback := dglGetProcAddress('glDebugMessageCallback');
- glGetDebugMessageLog := dglGetProcAddress('glGetDebugMessageLog');
- glPushDebugGroup := dglGetProcAddress('glPushDebugGroup');
- glPopDebugGroup := dglGetProcAddress('glPopDebugGroup');
- glObjectLabel := dglGetProcAddress('glObjectLabel');
- glGetObjectLabel := dglGetProcAddress('glGetObjectLabel');
- glObjectPtrLabel := dglGetProcAddress('glObjectPtrLabel');
- glGetObjectPtrLabel := dglGetProcAddress('glGetObjectPtrLabel');
- end;
-
- procedure Read_GL_ARB_clear_buffer_object;
- begin
- glClearBufferData := dglGetProcAddress('glClearBufferData');
- glClearBufferSubData := dglGetProcAddress('glClearBufferSubData');
- glClearNamedBufferDataEXT := dglGetProcAddress('glClearNamedBufferDataEXT');
- glClearNamedBufferSubDataEXT := dglGetProcAddress('glClearNamedBufferSubDataEXT');
- end;
-
- procedure Read_GL_ARB_compute_shader;
- begin
- glDispatchCompute := dglGetProcAddress('glDispatchCompute');
- glDispatchComputeIndirect := dglGetProcAddress('glDispatchComputeIndirect');
- end;
-
- procedure Read_GL_ARB_copy_image;
- begin
- glCopyImageSubData := dglGetProcAddress('glCopyImageSubData');
- end;
-
- procedure Read_GL_ARB_framebuffer_no_attachments;
- begin
- glFramebufferParameteri := dglGetProcAddress('glFramebufferParameteri');
- glGetFramebufferParameteriv := dglGetProcAddress('glGetFramebufferParameteriv');
- glNamedFramebufferParameteriEXT := dglGetProcAddress('glNamedFramebufferParameteriEXT');
- glGetNamedFramebufferParameterivEXT := dglGetProcAddress('glGetNamedFramebufferParameterivEXT');
- end;
-
- procedure Read_GL_ARB_internalformat_query2;
- begin
- glGetInternalformati64v := dglGetProcAddress('glGetInternalformati64v');;
- end;
-
- procedure Read_GL_ARB_invalidate_subdata;
- begin
- glInvalidateTexSubImage := dglGetProcAddress('glInvalidateTexSubImage');
- glInvalidateTexImage := dglGetProcAddress('glInvalidateTexImage');
- glInvalidateBufferSubData := dglGetProcAddress('glInvalidateBufferSubData');
- glInvalidateBufferData := dglGetProcAddress('glInvalidateBufferData');
- glInvalidateFramebuffer := dglGetProcAddress('glInvalidateFramebuffer');
- glInvalidateSubFramebuffer := dglGetProcAddress('glInvalidateSubFramebuffer');
- end;
-
- procedure Read_GL_ARB_multi_draw_indirect;
- begin
- glMultiDrawArraysIndirect := dglGetProcAddress('glMultiDrawArraysIndirect');
- glMultiDrawElementsIndirect := dglGetProcAddress('glMultiDrawElementsIndirect');
- end;
-
- procedure Read_GL_ARB_program_interface_query;
- begin
- glGetProgramInterfaceiv := dglGetProcAddress('glGetProgramInterfaceiv');
- glGetProgramResourceIndex := dglGetProcAddress('glGetProgramResourceIndex');
- glGetProgramResourceName := dglGetProcAddress('glGetProgramResourceName');
- glGetProgramResourceiv := dglGetProcAddress('glGetProgramResourceiv');
- glGetProgramResourceLocation := dglGetProcAddress('glGetProgramResourceLocation');
- glGetProgramResourceLocationIndex := dglGetProcAddress('glGetProgramResourceLocationIndex');
- end;
-
- procedure Read_GL_ARB_shader_storage_buffer_object;
- begin
- glShaderStorageBlockBinding := dglGetProcAddress('glShaderStorageBlockBinding');
- end;
-
- procedure Read_GL_ARB_texture_buffer_range;
- begin
- glTexBufferRange := dglGetProcAddress('glTexBufferRange');
- glTextureBufferRangeEXT := dglGetProcAddress('glTextureBufferRangeEXT');
- end;
-
- procedure Read_GL_ARB_texture_storage_multisample;
- begin
- glTexStorage2DMultisample := dglGetProcAddress('glTexStorage2DMultisample');
- glTexStorage3DMultisample := dglGetProcAddress('glTexStorage3DMultisample');
- glTextureStorage2DMultisampleEXT := dglGetProcAddress('glTextureStorage2DMultisampleEXT');
- glTextureStorage3DMultisampleEXT := dglGetProcAddress('glTextureStorage3DMultisampleEXT');
- end;
-
- procedure Read_GL_ARB_texture_view;
- begin
- glTextureView := dglGetProcAddress('glTextureView');
- end;
-
- procedure Read_GL_ARB_vertex_attrib_binding;
- begin
- glBindVertexBuffer := dglGetProcAddress('glBindVertexBuffer');
- glVertexAttribFormat := dglGetProcAddress('glVertexAttribFormat');
- glVertexAttribIFormat := dglGetProcAddress('glVertexAttribIFormat');
- glVertexAttribLFormat := dglGetProcAddress('glVertexAttribLFormat');
- glVertexAttribBinding := dglGetProcAddress('glVertexAttribBinding');
- glVertexBindingDivisor := dglGetProcAddress('glVertexBindingDivisor');
- glVertexArrayBindVertexBufferEXT := dglGetProcAddress('glVertexArrayBindVertexBufferEXT');
- glVertexArrayVertexAttribFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribFormatEXT');
- glVertexArrayVertexAttribIFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribIFormatEXT');
- glVertexArrayVertexAttribLFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribLFormatEXT');
- glVertexArrayVertexAttribBindingEXT := dglGetProcAddress('glVertexArrayVertexAttribBindingEXT');
- glVertexArrayVertexBindingDivisorEXT := dglGetProcAddress('glVertexArrayVertexBindingDivisorEXT');
- end;
-
- procedure Read_GL_4_4;
- begin
- glBufferStorage := dglGetProcAddress('glBufferStorage');
- glClearTexImage := dglGetProcAddress('glClearTexImage');
- glClearTexSubImage := dglGetProcAddress('glClearTexSubImage');
- glBindBuffersBase := dglGetProcAddress('glBindBuffersBase');
- glBindBuffersRange := dglGetProcAddress('glBindBuffersRange');
- glBindTextures := dglGetProcAddress('glBindTextures');
- glBindSamplers := dglGetProcAddress('glBindSamplers');
- glBindImageTextures := dglGetProcAddress('glBindImageTextures');
- glBindVertexBuffers := dglGetProcAddress('glBindVertexBuffers');
- end;
-
- procedure Read_GL_4_5;
- begin
- glClipControl:= dglGetProcAddress('glClipControl');
- glCreateTransformFeedbacks:= dglGetProcAddress('glCreateTransformFeedbacks');
- glTransformFeedbackBufferBase:= dglGetProcAddress('glTransformFeedbackBufferBase');
- glTransformFeedbackBufferRange:= dglGetProcAddress('glTransformFeedbackBufferRange');
- glGetTransformFeedbackiv:= dglGetProcAddress('glGetTransformFeedbackiv');
- glGetTransformFeedbacki_v:= dglGetProcAddress('glGetTransformFeedbacki_v');
- glGetTransformFeedbacki64_v:= dglGetProcAddress('glGetTransformFeedbacki64_v');
- glCreateBuffers:= dglGetProcAddress('glCreateBuffers');
- glNamedBufferStorage:= dglGetProcAddress('glNamedBufferStorage');
- glNamedBufferData:= dglGetProcAddress('glNamedBufferData');
- glNamedBufferSubData:= dglGetProcAddress('glNamedBufferSubData');
- glCopyNamedBufferSubData:= dglGetProcAddress('glCopyNamedBufferSubData');
- glClearNamedBufferData:= dglGetProcAddress('glClearNamedBufferData');
- glClearNamedBufferSubData:= dglGetProcAddress('glClearNamedBufferSubData');
- glMapNamedBuffer:= dglGetProcAddress('glMapNamedBuffer');
- glMapNamedBufferRange:= dglGetProcAddress('glMapNamedBufferRange');
- glUnmapNamedBuffer:= dglGetProcAddress('glUnmapNamedBuffer');
- glFlushMappedNamedBufferRange:= dglGetProcAddress('glFlushMappedNamedBufferRange');
- glGetNamedBufferParameteriv:= dglGetProcAddress('glGetNamedBufferParameteriv');
- glGetNamedBufferParameteri64v:= dglGetProcAddress('glGetNamedBufferParameteri64v');
- glGetNamedBufferPointerv:= dglGetProcAddress('glGetNamedBufferPointerv');
- glGetNamedBufferSubData:= dglGetProcAddress('glGetNamedBufferSubData');
- glCreateFramebuffers:= dglGetProcAddress('glCreateFramebuffers');
- glNamedFramebufferRenderbuffer:= dglGetProcAddress('glNamedFramebufferRenderbuffer');
- glNamedFramebufferParameteri:= dglGetProcAddress('glNamedFramebufferParameteri');
- glNamedFramebufferTexture:= dglGetProcAddress('glNamedFramebufferTexture');
- glNamedFramebufferTextureLayer:= dglGetProcAddress('glNamedFramebufferTextureLayer');
- glNamedFramebufferDrawBuffer:= dglGetProcAddress('glNamedFramebufferDrawBuffer');
- glNamedFramebufferDrawBuffers:= dglGetProcAddress('glNamedFramebufferDrawBuffers');
- glNamedFramebufferReadBuffer:= dglGetProcAddress('glNamedFramebufferReadBuffer');
- glInvalidateNamedFramebufferData:= dglGetProcAddress('glInvalidateNamedFramebufferData');
- glInvalidateNamedFramebufferSubData:= dglGetProcAddress('glInvalidateNamedFramebufferSubData');
- glClearNamedFramebufferiv:= dglGetProcAddress('glClearNamedFramebufferiv');
- glClearNamedFramebufferuiv:= dglGetProcAddress('glClearNamedFramebufferuiv');
- glClearNamedFramebufferfv:= dglGetProcAddress('glClearNamedFramebufferfv');
- glClearNamedFramebufferfi:= dglGetProcAddress('glClearNamedFramebufferfi');
- glBlitNamedFramebuffer:= dglGetProcAddress('glBlitNamedFramebuffer');
- glCheckNamedFramebufferStatus:= dglGetProcAddress('glCheckNamedFramebufferStatus');
- glGetNamedFramebufferParameteriv:= dglGetProcAddress('glGetNamedFramebufferParameteriv');
- glGetNamedFramebufferAttachmentParameteriv:= dglGetProcAddress('glGetNamedFramebufferAttachmentParameteriv');
- glCreateRenderbuffers:= dglGetProcAddress('glCreateRenderbuffers');
- glNamedRenderbufferStorage:= dglGetProcAddress('glNamedRenderbufferStorage');
- glNamedRenderbufferStorageMultisample:= dglGetProcAddress('glNamedRenderbufferStorageMultisample');
- glGetNamedRenderbufferParameteriv:= dglGetProcAddress('glGetNamedRenderbufferParameteriv');
- glCreateTextures:= dglGetProcAddress('glCreateTextures');
- glTextureBuffer:= dglGetProcAddress('glTextureBuffer');
- glTextureBufferRange:= dglGetProcAddress('glTextureBufferRange');
- glTextureStorage1D:= dglGetProcAddress('glTextureStorage1D');
- glTextureStorage2D:= dglGetProcAddress('glTextureStorage2D');
- glTextureStorage3D:= dglGetProcAddress('glTextureStorage3D');
- glTextureStorage2DMultisample:= dglGetProcAddress('glTextureStorage2DMultisample');
- glTextureStorage3DMultisample:= dglGetProcAddress('glTextureStorage3DMultisample');
- glTextureSubImage1D:= dglGetProcAddress('glTextureSubImage1D');
- glTextureSubImage2D:= dglGetProcAddress('glTextureSubImage2D');
- glTextureSubImage3D:= dglGetProcAddress('glTextureSubImage3D');
- glCompressedTextureSubImage1D:= dglGetProcAddress('glCompressedTextureSubImage1D');
- glCompressedTextureSubImage2D:= dglGetProcAddress('glCompressedTextureSubImage2D');
- glCompressedTextureSubImage3D:= dglGetProcAddress('glCompressedTextureSubImage3D');
- glCopyTextureSubImage1D:= dglGetProcAddress('glCopyTextureSubImage1D');
- glCopyTextureSubImage2D:= dglGetProcAddress('glCopyTextureSubImage2D');
- glCopyTextureSubImage3D:= dglGetProcAddress('glCopyTextureSubImage3D');
- glTextureParameterf:= dglGetProcAddress('glTextureParameterf');
- glTextureParameterfv:= dglGetProcAddress('glTextureParameterfv');
- glTextureParameteri:= dglGetProcAddress('glTextureParameteri');
- glTextureParameterIiv:= dglGetProcAddress('glTextureParameterIiv');
- glTextureParameterIuiv:= dglGetProcAddress('glTextureParameterIuiv');
- glTextureParameteriv:= dglGetProcAddress('glTextureParameteriv');
- glGenerateTextureMipmap:= dglGetProcAddress('glGenerateTextureMipmap');
- glBindTextureUnit:= dglGetProcAddress('glBindTextureUnit');
- glGetTextureImage:= dglGetProcAddress('glGetTextureImage');
- glGetCompressedTextureImage:= dglGetProcAddress('glGetCompressedTextureImage');
- glGetTextureLevelParameterfv:= dglGetProcAddress('glGetTextureLevelParameterfv');
- glGetTextureLevelParameteriv:= dglGetProcAddress('glGetTextureLevelParameteriv');
- glGetTextureParameterfv:= dglGetProcAddress('glGetTextureParameterfv');
- glGetTextureParameterIiv:= dglGetProcAddress('glGetTextureParameterIiv');
- glGetTextureParameterIuiv:= dglGetProcAddress('glGetTextureParameterIuiv');
- glGetTextureParameteriv:= dglGetProcAddress('glGetTextureParameteriv');
- glCreateVertexArrays:= dglGetProcAddress('glCreateVertexArrays');
- glDisableVertexArrayAttrib:= dglGetProcAddress('glDisableVertexArrayAttrib');
- glEnableVertexArrayAttrib:= dglGetProcAddress('glEnableVertexArrayAttrib');
- glVertexArrayElementBuffer:= dglGetProcAddress('glVertexArrayElementBuffer');
- glVertexArrayVertexBuffer:= dglGetProcAddress('glVertexArrayVertexBuffer');
- glVertexArrayVertexBuffers:= dglGetProcAddress('glVertexArrayVertexBuffers');
- glVertexArrayAttribBinding:= dglGetProcAddress('glVertexArrayAttribBinding');
- glVertexArrayAttribFormat:= dglGetProcAddress('glVertexArrayAttribFormat');
- glVertexArrayAttribIFormat:= dglGetProcAddress('glVertexArrayAttribIFormat');
- glVertexArrayAttribLFormat:= dglGetProcAddress('glVertexArrayAttribLFormat');
- glVertexArrayBindingDivisor:= dglGetProcAddress('glVertexArrayBindingDivisor');
- glGetVertexArrayiv:= dglGetProcAddress('glGetVertexArrayiv');
- glGetVertexArrayIndexediv:= dglGetProcAddress('glGetVertexArrayIndexediv');
- glGetVertexArrayIndexed64iv:= dglGetProcAddress('glGetVertexArrayIndexed64iv');
- glCreateSamplers:= dglGetProcAddress('glCreateSamplers');
- glCreateProgramPipelines:= dglGetProcAddress('glCreateProgramPipelines');
- glCreateQueries:= dglGetProcAddress('glCreateQueries');
- glMemoryBarrierByRegion:= dglGetProcAddress('glMemoryBarrierByRegion');
- glGetTextureSubImage:= dglGetProcAddress('glGetTextureSubImage');
- glGetCompressedTextureSubImage:= dglGetProcAddress('glGetCompressedTextureSubImage');
- glGetGraphicsResetStatus:= dglGetProcAddress('glGetGraphicsResetStatus');
- glGetnCompressedTexImage:= dglGetProcAddress('glGetnCompressedTexImage');
- glGetnTexImage:= dglGetProcAddress('glGetnTexImage');
- glGetnUniformdv:= dglGetProcAddress('glGetnUniformdv');
- glGetnUniformfv:= dglGetProcAddress('glGetnUniformfv');
- glGetnUniformiv:= dglGetProcAddress('glGetnUniformiv');
- glGetnUniformuiv:= dglGetProcAddress('glGetnUniformuiv');
- glReadnPixels:= dglGetProcAddress('glReadnPixels');
- glGetnMapdv:= dglGetProcAddress('glGetnMapdv');
- glGetnMapfv:= dglGetProcAddress('glGetnMapfv');
- glGetnMapiv:= dglGetProcAddress('glGetnMapiv');
- glGetnPixelMapfv:= dglGetProcAddress('glGetnPixelMapfv');
- glGetnPixelMapuiv:= dglGetProcAddress('glGetnPixelMapuiv');
- glGetnPixelMapusv:= dglGetProcAddress('glGetnPixelMapusv');
- glGetnPolygonStipple:= dglGetProcAddress('glGetnPolygonStipple');
- glGetnColorTable:= dglGetProcAddress('glGetnColorTable');
- glGetnConvolutionFilter:= dglGetProcAddress('glGetnConvolutionFilter');
- glGetnSeparableFilter:= dglGetProcAddress('glGetnSeparableFilter');
- glGetnHistogram:= dglGetProcAddress('glGetnHistogram');
- glGetnMinmax:= dglGetProcAddress('glGetnMinmax');
- glTextureBarrier:= dglGetProcAddress('glTextureBarrier');
- end;
-
- procedure Read_GL_NV_path_rendering;
- begin
- glGenPathsNV := dglGetProcAddress('glGenPathsNV');
- glDeletePathsNV := dglGetProcAddress('glDeletePathsNV');
- glIsPathNV := dglGetProcAddress('glIsPathNV');
- glPathCommandsNV := dglGetProcAddress('glPathCommandsNV');
- glPathCoordsNV := dglGetProcAddress('glPathCoordsNV');
- glPathSubCommandsNV := dglGetProcAddress('glPathSubCommandsNV');
- glPathSubCoordsNV := dglGetProcAddress('glPathSubCoordsNV');
- glPathStringNV := dglGetProcAddress('glPathStringNV');
- glPathGlyphsNV := dglGetProcAddress('glPathGlyphsNV');
- glPathGlyphRangeNV := dglGetProcAddress('glPathGlyphRangeNV');
- glWeightPathsNV := dglGetProcAddress('glWeightPathsNV');
- glCopyPathNV := dglGetProcAddress('glCopyPathNV');
- glInterpolatePathsNV := dglGetProcAddress('glInterpolatePathsNV');
- glTransformPathNV := dglGetProcAddress('glTransformPathNV');
- glPathParameterivNV := dglGetProcAddress('glPathParameterivNV');
- glPathParameteriNV := dglGetProcAddress('glPathParameteriNV');
- glPathParameterfvNV := dglGetProcAddress('glPathParameterfvNV');
- glPathParameterfNV := dglGetProcAddress('glPathParameterfNV');
- glPathDashArrayNV := dglGetProcAddress('glPathDashArrayNV');
- glPathStencilFuncNV := dglGetProcAddress('glPathStencilFuncNV');
- glPathStencilDepthOffsetNV := dglGetProcAddress('glPathStencilDepthOffsetNV');
- glStencilFillPathNV := dglGetProcAddress('glStencilFillPathNV');
- glStencilStrokePathNV := dglGetProcAddress('glStencilStrokePathNV');
- glStencilFillPathInstancedNV := dglGetProcAddress('glStencilFillPathInstancedNV');
- glStencilStrokePathInstancedNV := dglGetProcAddress('glStencilStrokePathInstancedNV');
- glPathCoverDepthFuncNV := dglGetProcAddress('glPathCoverDepthFuncNV');
- glPathColorGenNV := dglGetProcAddress('glPathColorGenNV');
- glPathTexGenNV := dglGetProcAddress('glPathTexGenNV');
- glPathFogGenNV := dglGetProcAddress('glPathFogGenNV');
- glCoverFillPathNV := dglGetProcAddress('glCoverFillPathNV');
- glCoverStrokePathNV := dglGetProcAddress('glCoverStrokePathNV');
- glCoverFillPathInstancedNV := dglGetProcAddress('glCoverFillPathInstancedNV');
- glCoverStrokePathInstancedNV := dglGetProcAddress('glCoverStrokePathInstancedNV');
- glGetPathParameterivNV := dglGetProcAddress('glGetPathParameterivNV');
- glGetPathParameterfvNV := dglGetProcAddress('glGetPathParameterfvNV');
- glGetPathCommandsNV := dglGetProcAddress('glGetPathCommandsNV');
- glGetPathCoordsNV := dglGetProcAddress('glGetPathCoordsNV');
- glGetPathDashArrayNV := dglGetProcAddress('glGetPathDashArrayNV');
- glGetPathMetricsNV := dglGetProcAddress('glGetPathMetricsNV');
- glGetPathMetricRangeNV := dglGetProcAddress('glGetPathMetricRangeNV');
- glGetPathSpacingNV := dglGetProcAddress('glGetPathSpacingNV');
- glGetPathColorGenivNV := dglGetProcAddress('glGetPathColorGenivNV');
- glGetPathColorGenfvNV := dglGetProcAddress('glGetPathColorGenfvNV');
- glGetPathTexGenivNV := dglGetProcAddress('glGetPathTexGenivNV');
- glGetPathTexGenfvNV := dglGetProcAddress('glGetPathTexGenfvNV');
- glIsPointInFillPathNV := dglGetProcAddress('glIsPointInFillPathNV');
- glIsPointInStrokePathNV := dglGetProcAddress('glIsPointInStrokePathNV');
- glGetPathLengthNV := dglGetProcAddress('glGetPathLengthNV');
- glPointAlongPathNV := dglGetProcAddress('glPointAlongPathNV');
- end;
-
- procedure Read_GL_AMD_stencil_operation_extended;
- begin
- glStencilOpValueAMD := dglGetProcAddress('glStencilOpValueAMD');
- end;
-
- procedure Read_GL_NV_bindless_texture;
- begin
- glGetTextureHandleNV := dglGetProcAddress('glGetTextureHandleNV');
- glGetTextureSamplerHandleNV := dglGetProcAddress('glGetTextureSamplerHandleNV');
- glMakeTextureHandleResidentNV := dglGetProcAddress('glMakeTextureHandleResidentNV');
- glMakeTextureHandleNonResidentNV := dglGetProcAddress('glMakeTextureHandleNonResidentNV');
- glGetImageHandleNV := dglGetProcAddress('glGetImageHandleNV');
- glMakeImageHandleResidentNV := dglGetProcAddress('glMakeImageHandleResidentNV');
- glMakeImageHandleNonResidentNV := dglGetProcAddress('glMakeImageHandleNonResidentNV');
- glUniformHandleui64NV := dglGetProcAddress('glUniformHandleui64NV');
- glUniformHandleui64vNV := dglGetProcAddress('glUniformHandleui64vNV');
- glProgramUniformHandleui64NV := dglGetProcAddress('glProgramUniformHandleui64NV');
- glProgramUniformHandleui64vNV := dglGetProcAddress('glProgramUniformHandleui64vNV');
- glIsTextureHandleResidentNV := dglGetProcAddress('glIsTextureHandleResidentNV');
- glIsImageHandleResidentNV := dglGetProcAddress('glIsImageHandleResidentNV');
- end;
-
- procedure Read_GL_ARB_bindless_texture;
- begin
- glGetTextureHandleARB := dglGetProcAddress('TglGetTextureHandleARB');
- glGetTextureSamplerHandleARB := dglGetProcAddress('TglGetTextureSamplerHandleARB');
- glMakeTextureHandleResidentARB := dglGetProcAddress('TglMakeTextureHandleResidentARB');
- glMakeTextureHandleNonResidentARB := dglGetProcAddress('TglMakeTextureHandleNonResidentARB');
- glGetImageHandleARB := dglGetProcAddress('TglGetImageHandleARB');
- glMakeImageHandleResidentARB := dglGetProcAddress('TglMakeImageHandleResidentARB');
- glMakeImageHandleNonResidentARB := dglGetProcAddress('TglMakeImageHandleNonResidentARB');
- glUniformHandleui64ARB := dglGetProcAddress('TglUniformHandleui64ARB');
- glUniformHandleui64vARB := dglGetProcAddress('TglUniformHandleui64vARB');
- glProgramUniformHandleui64ARB := dglGetProcAddress('TglProgramUniformHandleui64ARB');
- glProgramUniformHandleui64vARB := dglGetProcAddress('TglProgramUniformHandleui64vARB');
- glIsTextureHandleResidentARB := dglGetProcAddress('TglIsTextureHandleResidentARB');
- glIsImageHandleResidentARB := dglGetProcAddress('TglIsImageHandleResidentARB');
- glVertexAttribL1ui64ARB := dglGetProcAddress('TglVertexAttribL1ui64ARB');
- glVertexAttribL1ui64vARB := dglGetProcAddress('TglVertexAttribL1ui64vARB');
- glGetVertexAttribLui64vARB := dglGetProcAddress('TglGetVertexAttribLui64vARB');
- end;
-
- procedure Read_GL_ARB_cl_event;
- begin
- glCreateSyncFromCLeventARB := dglGetProcAddress('glCreateSyncFromCLeventARB');
- end;
-
- procedure Read_GL_ARB_compute_variable_group_size;
- begin
- glDispatchComputeGroupSizeARB := dglGetProcAddress('glDispatchComputeGroupSizeARB');
- end;
-
- procedure Read_GL_ARB_debug_output;
- begin
- glDebugMessageControlARB := dglGetProcAddress('glDebugMessageControlARB');
- glDebugMessageInsertARB := dglGetProcAddress('glDebugMessageInsertARB');
- glDebugMessageCallbackARB := dglGetProcAddress('glDebugMessageCallbackARB');
- glGetDebugMessageLogARB := dglGetProcAddress('glGetDebugMessageLogARB');
- end;
-
- procedure Read_GL_ARB_robustness;
- begin
- glGetGraphicsResetStatusARB := dglGetProcAddress('glGetGraphicsResetStatusARB');
- glGetnMapdvARB := dglGetProcAddress('glGetnMapdvARB');
- glGetnMapfvARB := dglGetProcAddress('glGetnMapfvARB');
- glGetnMapivARB := dglGetProcAddress('glGetnMapivARB');
- glGetnPixelMapfvARB := dglGetProcAddress('glGetnPixelMapfvARB');
- glGetnPixelMapuivARB := dglGetProcAddress('glGetnPixelMapuivARB');
- glGetnPixelMapusvARB := dglGetProcAddress('glGetnPixelMapusvARB');
- glGetnPolygonStippleARB := dglGetProcAddress('glGetnPolygonStippleARB');
- glGetnColorTableARB := dglGetProcAddress('glGetnColorTableARB');
- glGetnConvolutionFilterARB := dglGetProcAddress('glGetnConvolutionFilterARB');
- glGetnSeparableFilterARB := dglGetProcAddress('glGetnSeparableFilterARB');
- glGetnHistogramARB := dglGetProcAddress('glGetnHistogramARB');
- glGetnMinmaxARB := dglGetProcAddress('glGetnMinmaxARB');
- glGetnTexImageARB := dglGetProcAddress('glGetnTexImageARB');
- glReadnPixelsARB := dglGetProcAddress('glReadnPixelsARB');
- glGetnCompressedTexImageARB := dglGetProcAddress('glGetnCompressedTexImageARB');
- glGetnUniformfvARB := dglGetProcAddress('glGetnUniformfvARB');
- glGetnUniformivARB := dglGetProcAddress('glGetnUniformivARB');
- glGetnUniformuivARB := dglGetProcAddress('glGetnUniformuivARB');
- glGetnUniformdvARB := dglGetProcAddress('glGetnUniformdvARB');
- end;
-
- procedure Read_GL_ATI_draw_buffers;
- begin
- glDrawBuffersATI := dglGetProcAddress('glDrawBuffersATI');
- end;
-
- procedure Read_GL_ATI_element_array;
- begin
- glElementPointerATI := dglGetProcAddress('glElementPointerATI');
- glDrawElementArrayATI := dglGetProcAddress('glDrawElementArrayATI');
- glDrawRangeElementArrayATI := dglGetProcAddress('glDrawRangeElementArrayATI');
- end;
-
- procedure Read_GL_ATI_envmap_bumpmap;
- begin
- glTexBumpParameterivATI := dglGetProcAddress('glTexBumpParameterivATI');
- glTexBumpParameterfvATI := dglGetProcAddress('glTexBumpParameterfvATI');
- glGetTexBumpParameterivATI := dglGetProcAddress('glGetTexBumpParameterivATI');
- glGetTexBumpParameterfvATI := dglGetProcAddress('glGetTexBumpParameterfvATI');
- end;
-
- procedure Read_GL_ATI_fragment_shader;
- begin
- glGenFragmentShadersATI := dglGetProcAddress('glGenFragmentShadersATI');
- glBindFragmentShaderATI := dglGetProcAddress('glBindFragmentShaderATI');
- glDeleteFragmentShaderATI := dglGetProcAddress('glDeleteFragmentShaderATI');
- glBeginFragmentShaderATI := dglGetProcAddress('glBeginFragmentShaderATI');
- glEndFragmentShaderATI := dglGetProcAddress('glEndFragmentShaderATI');
- glPassTexCoordATI := dglGetProcAddress('glPassTexCoordATI');
- glSampleMapATI := dglGetProcAddress('glSampleMapATI');
- glColorFragmentOp1ATI := dglGetProcAddress('glColorFragmentOp1ATI');
- glColorFragmentOp2ATI := dglGetProcAddress('glColorFragmentOp2ATI');
- glColorFragmentOp3ATI := dglGetProcAddress('glColorFragmentOp3ATI');
- glAlphaFragmentOp1ATI := dglGetProcAddress('glAlphaFragmentOp1ATI');
- glAlphaFragmentOp2ATI := dglGetProcAddress('glAlphaFragmentOp2ATI');
- glAlphaFragmentOp3ATI := dglGetProcAddress('glAlphaFragmentOp3ATI');
- glSetFragmentShaderConstantATI := dglGetProcAddress('glSetFragmentShaderConstantATI');
- end;
-
- procedure Read_GL_ATI_map_object_buffer;
- begin
- glMapObjectBufferATI := dglGetProcAddress('glMapObjectBufferATI');
- glUnmapObjectBufferATI := dglGetProcAddress('glUnmapObjectBufferATI');
- end;
-
- procedure Read_GL_ATI_pn_triangles;
- begin
- glPNTrianglesiATI := dglGetProcAddress('glPNTrianglesiATI');
- glPNTrianglesfATI := dglGetProcAddress('glPNTrianglesfATI');
- end;
-
- procedure Read_GL_ATI_separate_stencil;
- begin
- glStencilOpSeparateATI := dglGetProcAddress('glStencilOpSeparateATI');
- glStencilFuncSeparateATI := dglGetProcAddress('glStencilFuncSeparateATI');
- end;
-
- procedure Read_GL_ATI_vertex_array_object;
- begin
- glNewObjectBufferATI := dglGetProcAddress('glNewObjectBufferATI');
- glIsObjectBufferATI := dglGetProcAddress('glIsObjectBufferATI');
- glUpdateObjectBufferATI := dglGetProcAddress('glUpdateObjectBufferATI');
- glGetObjectBufferfvATI := dglGetProcAddress('glGetObjectBufferfvATI');
- glGetObjectBufferivATI := dglGetProcAddress('glGetObjectBufferivATI');
- glFreeObjectBufferATI := dglGetProcAddress('glFreeObjectBufferATI');
- glArrayObjectATI := dglGetProcAddress('glArrayObjectATI');
- glGetArrayObjectfvATI := dglGetProcAddress('glGetArrayObjectfvATI');
- glGetArrayObjectivATI := dglGetProcAddress('glGetArrayObjectivATI');
- glVariantArrayObjectATI := dglGetProcAddress('glVariantArrayObjectATI');
- glGetVariantArrayObjectfvATI := dglGetProcAddress('glGetVariantArrayObjectfvATI');
- glGetVariantArrayObjectivATI := dglGetProcAddress('glGetVariantArrayObjectivATI');
-
- end;
-
- procedure Read_GL_ATI_vertex_attrib_array_object;
- begin
- glVertexAttribArrayObjectATI := dglGetProcAddress('glVertexAttribArrayObjectATI');
- glGetVertexAttribArrayObjectfvATI := dglGetProcAddress('glGetVertexAttribArrayObjectfvATI');
- glGetVertexAttribArrayObjectivATI := dglGetProcAddress('glGetVertexAttribArrayObjectivATI');
- end;
-
- procedure Read_GL_ATI_vertex_streams;
- begin
- glVertexStream1sATI := dglGetProcAddress('glVertexStream1sATI');
- glVertexStream1svATI := dglGetProcAddress('glVertexStream1svATI');
- glVertexStream1iATI := dglGetProcAddress('glVertexStream1iATI');
- glVertexStream1ivATI := dglGetProcAddress('glVertexStream1ivATI');
- glVertexStream1fATI := dglGetProcAddress('glVertexStream1fATI');
- glVertexStream1fvATI := dglGetProcAddress('glVertexStream1fvATI');
- glVertexStream1dATI := dglGetProcAddress('glVertexStream1dATI');
- glVertexStream1dvATI := dglGetProcAddress('glVertexStream1dvATI');
- glVertexStream2sATI := dglGetProcAddress('glVertexStream2sATI');
- glVertexStream2svATI := dglGetProcAddress('glVertexStream2svATI');
- glVertexStream2iATI := dglGetProcAddress('glVertexStream2iATI');
- glVertexStream2ivATI := dglGetProcAddress('glVertexStream2ivATI');
- glVertexStream2fATI := dglGetProcAddress('glVertexStream2fATI');
- glVertexStream2fvATI := dglGetProcAddress('glVertexStream2fvATI');
- glVertexStream2dATI := dglGetProcAddress('glVertexStream2dATI');
- glVertexStream2dvATI := dglGetProcAddress('glVertexStream2dvATI');
- glVertexStream3sATI := dglGetProcAddress('glVertexStream3sATI');
- glVertexStream3svATI := dglGetProcAddress('glVertexStream3svATI');
- glVertexStream3iATI := dglGetProcAddress('glVertexStream3iATI');
- glVertexStream3ivATI := dglGetProcAddress('glVertexStream3ivATI');
- glVertexStream3fATI := dglGetProcAddress('glVertexStream3fATI');
- glVertexStream3fvATI := dglGetProcAddress('glVertexStream3fvATI');
- glVertexStream3dATI := dglGetProcAddress('glVertexStream3dATI');
- glVertexStream3dvATI := dglGetProcAddress('glVertexStream3dvATI');
- glVertexStream4sATI := dglGetProcAddress('glVertexStream4sATI');
- glVertexStream4svATI := dglGetProcAddress('glVertexStream4svATI');
- glVertexStream4iATI := dglGetProcAddress('glVertexStream4iATI');
- glVertexStream4ivATI := dglGetProcAddress('glVertexStream4ivATI');
- glVertexStream4fATI := dglGetProcAddress('glVertexStream4fATI');
- glVertexStream4fvATI := dglGetProcAddress('glVertexStream4fvATI');
- glVertexStream4dATI := dglGetProcAddress('glVertexStream4dATI');
- glVertexStream4dvATI := dglGetProcAddress('glVertexStream4dvATI');
- glNormalStream3bATI := dglGetProcAddress('glNormalStream3bATI');
- glNormalStream3bvATI := dglGetProcAddress('glNormalStream3bvATI');
- glNormalStream3sATI := dglGetProcAddress('glNormalStream3sATI');
- glNormalStream3svATI := dglGetProcAddress('glNormalStream3svATI');
- glNormalStream3iATI := dglGetProcAddress('glNormalStream3iATI');
- glNormalStream3ivATI := dglGetProcAddress('glNormalStream3ivATI');
- glNormalStream3fATI := dglGetProcAddress('glNormalStream3fATI');
- glNormalStream3fvATI := dglGetProcAddress('glNormalStream3fvATI');
- glNormalStream3dATI := dglGetProcAddress('glNormalStream3dATI');
- glNormalStream3dvATI := dglGetProcAddress('glNormalStream3dvATI');
- glClientActiveVertexStreamATI := dglGetProcAddress('glClientActiveVertexStreamATI');
- glVertexBlendEnviATI := dglGetProcAddress('glVertexBlendEnviATI');
- glVertexBlendEnvfATI := dglGetProcAddress('glVertexBlendEnvfATI');
- end;
-
- procedure Read_GL_AMD_performance_monitor;
- begin
- glGetPerfMonitorGroupsAMD := dglGetProcAddress('glGetPerfMonitorGroupsAMD');
- glGetPerfMonitorCountersAMD := dglGetProcAddress('glGetPerfMonitorCountersAMD');
- glGetPerfMonitorGroupStringAMD := dglGetProcAddress('glGetPerfMonitorGroupStringAMD');
- glGetPerfMonitorCounterStringAMD := dglGetProcAddress('glGetPerfMonitorCounterStringAMD');
- glGetPerfMonitorCounterInfoAMD := dglGetProcAddress('glGetPerfMonitorCounterInfoAMD');
- glGenPerfMonitorsAMD := dglGetProcAddress('glGenPerfMonitorsAMD');
- glDeletePerfMonitorsAMD := dglGetProcAddress('glDeletePerfMonitorsAMD');
- glSelectPerfMonitorCountersAMD := dglGetProcAddress('glSelectPerfMonitorCountersAMD');
- glBeginPerfMonitorAMD := dglGetProcAddress('glBeginPerfMonitorAMD');
- glEndPerfMonitorAMD := dglGetProcAddress('glEndPerfMonitorAMD');
- glGetPerfMonitorCounterDataAMD := dglGetProcAddress('glGetPerfMonitorCounterDataAMD');
- end;
-
- procedure Read_GL_AMD_vertex_shader_tesselator;
- begin
- glTessellationFactorAMD := dglGetProcAddress('glTessellationFactorAMD');
- glTessellationModeAMD := dglGetProcAddress('glTessellationModeAMD');
- end;
-
- procedure Read_GL_AMD_draw_buffers_blend;
- begin
- glBlendFuncIndexedAMD := dglGetProcAddress('glBlendFuncIndexedAMD');
- glBlendFuncSeparateIndexedAMD := dglGetProcAddress('glBlendFuncSeparateIndexedAMD');
- glBlendEquationIndexedAMD := dglGetProcAddress('glBlendEquationIndexedAMD');
- glBlendEquationSeparateIndexedAMD := dglGetProcAddress('glBlendEquationSeparateIndexedAMD');
- end;
-
- procedure Read_GL_AMD_name_gen_delete;
- begin
- glGenNamesAMD := dglGetProcAddress('glGenNamesAMD');
- glDeleteNamesAMD := dglGetProcAddress('glDeleteNamesAMD');
- glIsNameAMD := dglGetProcAddress('glIsNameAMD');
- end;
-
- procedure Read_GL_AMD_debug_output;
- begin
- glDebugMessageEnableAMD := dglGetProcAddress('glDebugMessageEnableAMD');
- glDebugMessageInsertAMD := dglGetProcAddress('glDebugMessageInsertAMD');
- glDebugMessageCallbackAMD := dglGetProcAddress('glDebugMessageCallbackAMD');
- glGetDebugMessageLogAMD := dglGetProcAddress('glGetDebugMessageLogAMD');
- end;
-
- procedure Read_GL_EXT_blend_color;
- begin
- glBlendColorEXT := dglGetProcAddress('glBlendColorEXT');
- end;
-
- procedure Read_GL_EXT_blend_func_separate;
- begin
- glBlendFuncSeparateEXT := dglGetProcAddress('glBlendFuncSeparateEXT');
- end;
-
- procedure Read_GL_EXT_blend_minmax;
- begin
- glBlendEquationEXT := dglGetProcAddress('glBlendEquationEXT');
- end;
-
- procedure Read_GL_EXT_color_subtable;
- begin
- glColorSubTableEXT := dglGetProcAddress('glColorSubTableEXT');
- glCopyColorSubTableEXT := dglGetProcAddress('glCopyColorSubTableEXT');
- end;
-
- procedure Read_GL_EXT_compiled_vertex_array;
- begin
- glLockArraysEXT := dglGetProcAddress('glLockArraysEXT');
- glUnlockArraysEXT := dglGetProcAddress('glUnlockArraysEXT');
- end;
-
- procedure Read_GL_EXT_convolution;
- begin
- glConvolutionFilter1DEXT := dglGetProcAddress('glConvolutionFilter1DEXT');
- glConvolutionFilter2DEXT := dglGetProcAddress('glConvolutionFilter2DEXT');
- glConvolutionParameterfEXT := dglGetProcAddress('glConvolutionParameterfEXT');
- glConvolutionParameterfvEXT := dglGetProcAddress('glConvolutionParameterfvEXT');
- glConvolutionParameteriEXT := dglGetProcAddress('glConvolutionParameteriEXT');
- glConvolutionParameterivEXT := dglGetProcAddress('glConvolutionParameterivEXT');
- glCopyConvolutionFilter1DEXT := dglGetProcAddress('glCopyConvolutionFilter1DEXT');
- glCopyConvolutionFilter2DEXT := dglGetProcAddress('glCopyConvolutionFilter2DEXT');
- glGetConvolutionFilterEXT := dglGetProcAddress('glGetConvolutionFilterEXT');
- glGetConvolutionParameterfvEXT := dglGetProcAddress('glGetConvolutionParameterfvEXT');
- glGetConvolutionParameterivEXT := dglGetProcAddress('glGetConvolutionParameterivEXT');
- glGetSeparableFilterEXT := dglGetProcAddress('glGetSeparableFilterEXT');
- glSeparableFilter2DEXT := dglGetProcAddress('glSeparableFilter2DEXT');
- end;
-
- procedure Read_GL_EXT_coordinate_frame;
- begin
- glTangent3bEXT := dglGetProcAddress('glTangent3bEXT');
- glTangent3bvEXT := dglGetProcAddress('glTangent3bvEXT');
- glTangent3dEXT := dglGetProcAddress('glTangent3dEXT');
- glTangent3dvEXT := dglGetProcAddress('glTangent3dvEXT');
- glTangent3fEXT := dglGetProcAddress('glTangent3fEXT');
- glTangent3fvEXT := dglGetProcAddress('glTangent3fvEXT');
- glTangent3iEXT := dglGetProcAddress('glTangent3iEXT');
- glTangent3ivEXT := dglGetProcAddress('glTangent3ivEXT');
- glTangent3sEXT := dglGetProcAddress('glTangent3sEXT');
- glTangent3svEXT := dglGetProcAddress('glTangent3svEXT');
- glBinormal3bEXT := dglGetProcAddress('glBinormal3bEXT');
- glBinormal3bvEXT := dglGetProcAddress('glBinormal3bvEXT');
- glBinormal3dEXT := dglGetProcAddress('glBinormal3dEXT');
- glBinormal3dvEXT := dglGetProcAddress('glBinormal3dvEXT');
- glBinormal3fEXT := dglGetProcAddress('glBinormal3fEXT');
- glBinormal3fvEXT := dglGetProcAddress('glBinormal3fvEXT');
- glBinormal3iEXT := dglGetProcAddress('glBinormal3iEXT');
- glBinormal3ivEXT := dglGetProcAddress('glBinormal3ivEXT');
- glBinormal3sEXT := dglGetProcAddress('glBinormal3sEXT');
- glBinormal3svEXT := dglGetProcAddress('glBinormal3svEXT');
- glTangentPointerEXT := dglGetProcAddress('glTangentPointerEXT');
- glBinormalPointerEXT := dglGetProcAddress('glBinormalPointerEXT');
- end;
-
- procedure Read_GL_EXT_copy_texture;
- begin
- glCopyTexImage1DEXT := dglGetProcAddress('glCopyTexImage1DEXT');
- glCopyTexImage2DEXT := dglGetProcAddress('glCopyTexImage2DEXT');
- glCopyTexSubImage1DEXT := dglGetProcAddress('glCopyTexSubImage1DEXT');
- glCopyTexSubImage2DEXT := dglGetProcAddress('glCopyTexSubImage2DEXT');
- glCopyTexSubImage3DEXT := dglGetProcAddress('glCopyTexSubImage3DEXT');
- end;
-
- procedure Read_GL_EXT_cull_vertex;
- begin
- glCullParameterdvEXT := dglGetProcAddress('glCullParameterdvEXT');
- glCullParameterfvEXT := dglGetProcAddress('glCullParameterfvEXT');
- end;
-
- procedure Read_GL_EXT_draw_range_elements;
- begin
- glDrawRangeElementsEXT := dglGetProcAddress('glDrawRangeElementsEXT');
- end;
-
- procedure Read_GL_EXT_fog_coord;
- begin
- glFogCoordfEXT := dglGetProcAddress('glFogCoordfEXT');
- glFogCoordfvEXT := dglGetProcAddress('glFogCoordfvEXT');
- glFogCoorddEXT := dglGetProcAddress('glFogCoorddEXT');
- glFogCoorddvEXT := dglGetProcAddress('glFogCoorddvEXT');
- glFogCoordPointerEXT := dglGetProcAddress('glFogCoordPointerEXT');
- end;
-
- procedure Read_GL_EXT_framebuffer_object;
- begin
- glIsRenderbufferEXT := dglGetProcAddress('glIsRenderbufferEXT');
- glBindRenderbufferEXT := dglGetProcAddress('glBindRenderbufferEXT');
- glDeleteRenderbuffersEXT := dglGetProcAddress('glDeleteRenderbuffersEXT');
- glGenRenderbuffersEXT := dglGetProcAddress('glGenRenderbuffersEXT');
- glRenderbufferStorageEXT := dglGetProcAddress('glRenderbufferStorageEXT');
- glGetRenderbufferParameterivEXT := dglGetProcAddress('glGetRenderbufferParameterivEXT');
- glIsFramebufferEXT := dglGetProcAddress('glIsFramebufferEXT');
- glBindFramebufferEXT := dglGetProcAddress('glBindFramebufferEXT');
- glDeleteFramebuffersEXT := dglGetProcAddress('glDeleteFramebuffersEXT');
- glGenFramebuffersEXT := dglGetProcAddress('glGenFramebuffersEXT');
- glCheckFramebufferStatusEXT := dglGetProcAddress('glCheckFramebufferStatusEXT');
- glFramebufferTexture1DEXT := dglGetProcAddress('glFramebufferTexture1DEXT');
- glFramebufferTexture2DEXT := dglGetProcAddress('glFramebufferTexture2DEXT');
- glFramebufferTexture3DEXT := dglGetProcAddress('glFramebufferTexture3DEXT');
- glFramebufferRenderbufferEXT := dglGetProcAddress('glFramebufferRenderbufferEXT');
- glGetFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetFramebufferAttachmentParameterivEXT');
- glGenerateMipmapEXT := dglGetProcAddress('glGenerateMipmapEXT');
- end;
-
- procedure Read_GL_EXT_histogram;
- begin
- glGetHistogramEXT := dglGetProcAddress('glGetHistogramEXT');
- glGetHistogramParameterfvEXT := dglGetProcAddress('glGetHistogramParameterfvEXT');
- glGetHistogramParameterivEXT := dglGetProcAddress('glGetHistogramParameterivEXT');
- glGetMinmaxEXT := dglGetProcAddress('glGetMinmaxEXT');
- glGetMinmaxParameterfvEXT := dglGetProcAddress('glGetMinmaxParameterfvEXT');
- glGetMinmaxParameterivEXT := dglGetProcAddress('glGetMinmaxParameterivEXT');
- glHistogramEXT := dglGetProcAddress('glHistogramEXT');
- glMinmaxEXT := dglGetProcAddress('glMinmaxEXT');
- glResetHistogramEXT := dglGetProcAddress('glResetHistogramEXT');
- glResetMinmaxEXT := dglGetProcAddress('glResetMinmaxEXT');
- end;
-
- procedure Read_GL_EXT_index_func;
- begin
- glIndexFuncEXT := dglGetProcAddress('glIndexFuncEXT');
- end;
-
- procedure Read_GL_EXT_index_material;
- begin
- glIndexMaterialEXT := dglGetProcAddress('glIndexMaterialEXT');
- end;
-
- procedure Read_GL_EXT_light_texture;
- begin
- glApplyTextureEXT := dglGetProcAddress('glApplyTextureEXT');
- glTextureLightEXT := dglGetProcAddress('glTextureLightEXT');
- glTextureMaterialEXT := dglGetProcAddress('glTextureMaterialEXT');
- end;
-
- procedure Read_GL_EXT_multi_draw_arrays;
- begin
- glMultiDrawArraysEXT := dglGetProcAddress('glMultiDrawArraysEXT');
- glMultiDrawElementsEXT := dglGetProcAddress('glMultiDrawElementsEXT');
- end;
-
- procedure Read_GL_EXT_multisample;
- begin
- glSampleMaskEXT := dglGetProcAddress('glSampleMaskEXT');
- glSamplePatternEXT := dglGetProcAddress('glSamplePatternEXT');
- end;
-
- procedure Read_GL_EXT_paletted_texture;
- begin
- glColorTableEXT := dglGetProcAddress('glColorTableEXT');
- glGetColorTableEXT := dglGetProcAddress('glGetColorTableEXT');
- glGetColorTableParameterivEXT := dglGetProcAddress('glGetColorTableParameterivEXT');
- glGetColorTableParameterfvEXT := dglGetProcAddress('glGetColorTableParameterfvEXT');
- end;
-
- procedure Read_GL_EXT_pixel_transform;
- begin
- glPixelTransformParameteriEXT := dglGetProcAddress('glPixelTransformParameteriEXT');
- glPixelTransformParameterfEXT := dglGetProcAddress('glPixelTransformParameterfEXT');
- glPixelTransformParameterivEXT := dglGetProcAddress('glPixelTransformParameterivEXT');
- glPixelTransformParameterfvEXT := dglGetProcAddress('glPixelTransformParameterfvEXT');
- end;
-
- procedure Read_GL_EXT_point_parameters;
- begin
- glPointParameterfEXT := dglGetProcAddress('glPointParameterfEXT');
- glPointParameterfvEXT := dglGetProcAddress('glPointParameterfvEXT');
- end;
-
- procedure Read_GL_EXT_polygon_offset;
- begin
- glPolygonOffsetEXT := dglGetProcAddress('glPolygonOffsetEXT');
- end;
-
- procedure Read_GL_EXT_secondary_color;
- begin
- glSecondaryColor3bEXT := dglGetProcAddress('glSecondaryColor3bEXT');
- glSecondaryColor3bvEXT := dglGetProcAddress('glSecondaryColor3bvEXT');
- glSecondaryColor3dEXT := dglGetProcAddress('glSecondaryColor3dEXT');
- glSecondaryColor3dvEXT := dglGetProcAddress('glSecondaryColor3dvEXT');
- glSecondaryColor3fEXT := dglGetProcAddress('glSecondaryColor3fEXT');
- glSecondaryColor3fvEXT := dglGetProcAddress('glSecondaryColor3fvEXT');
- glSecondaryColor3iEXT := dglGetProcAddress('glSecondaryColor3iEXT');
- glSecondaryColor3ivEXT := dglGetProcAddress('glSecondaryColor3ivEXT');
- glSecondaryColor3sEXT := dglGetProcAddress('glSecondaryColor3sEXT');
- glSecondaryColor3svEXT := dglGetProcAddress('glSecondaryColor3svEXT');
- glSecondaryColor3ubEXT := dglGetProcAddress('glSecondaryColor3ubEXT');
- glSecondaryColor3ubvEXT := dglGetProcAddress('glSecondaryColor3ubvEXT');
- glSecondaryColor3uiEXT := dglGetProcAddress('glSecondaryColor3uiEXT');
- glSecondaryColor3uivEXT := dglGetProcAddress('glSecondaryColor3uivEXT');
- glSecondaryColor3usEXT := dglGetProcAddress('glSecondaryColor3usEXT');
- glSecondaryColor3usvEXT := dglGetProcAddress('glSecondaryColor3usvEXT');
- glSecondaryColorPointerEXT := dglGetProcAddress('glSecondaryColorPointerEXT');
- end;
-
- procedure Read_GL_EXT_stencil_two_side;
- begin
- glActiveStencilFaceEXT := dglGetProcAddress('glActiveStencilFaceEXT');
- end;
-
- procedure Read_GL_EXT_subtexture;
- begin
- glTexSubImage1DEXT := dglGetProcAddress('glTexSubImage1DEXT');
- glTexSubImage2DEXT := dglGetProcAddress('glTexSubImage2DEXT');
- end;
-
- procedure Read_GL_EXT_texture3D;
- begin
- glTexImage3DEXT := dglGetProcAddress('glTexImage3DEXT');
- glTexSubImage3DEXT := dglGetProcAddress('glTexSubImage3DEXT');
- end;
-
- procedure Read_GL_EXT_texture_object;
- begin
- glAreTexturesResidentEXT := dglGetProcAddress('glAreTexturesResidentEXT');
- glBindTextureEXT := dglGetProcAddress('glBindTextureEXT');
- glDeleteTexturesEXT := dglGetProcAddress('glDeleteTexturesEXT');
- glGenTexturesEXT := dglGetProcAddress('glGenTexturesEXT');
- glIsTextureEXT := dglGetProcAddress('glIsTextureEXT');
- glPrioritizeTexturesEXT := dglGetProcAddress('glPrioritizeTexturesEXT');
- end;
-
- procedure Read_GL_EXT_texture_perturb_normal;
- begin
- glTextureNormalEXT := dglGetProcAddress('glTextureNormalEXT');
- end;
-
- procedure Read_GL_EXT_vertex_array;
- begin
- glArrayElementEXT := dglGetProcAddress('glArrayElementEXT');
- glColorPointerEXT := dglGetProcAddress('glColorPointerEXT');
- glDrawArraysEXT := dglGetProcAddress('glDrawArraysEXT');
- glEdgeFlagPointerEXT := dglGetProcAddress('glEdgeFlagPointerEXT');
- glGetPointervEXT := dglGetProcAddress('glGetPointervEXT');
- glIndexPointerEXT := dglGetProcAddress('glIndexPointerEXT');
- glNormalPointerEXT := dglGetProcAddress('glNormalPointerEXT');
- glTexCoordPointerEXT := dglGetProcAddress('glTexCoordPointerEXT');
- glVertexPointerEXT := dglGetProcAddress('glVertexPointerEXT');
- end;
-
- procedure Read_GL_EXT_vertex_shader;
- begin
- glBeginVertexShaderEXT := dglGetProcAddress('glBeginVertexShaderEXT');
- glEndVertexShaderEXT := dglGetProcAddress('glEndVertexShaderEXT');
- glBindVertexShaderEXT := dglGetProcAddress('glBindVertexShaderEXT');
- glGenVertexShadersEXT := dglGetProcAddress('glGenVertexShadersEXT');
- glDeleteVertexShaderEXT := dglGetProcAddress('glDeleteVertexShaderEXT');
- glShaderOp1EXT := dglGetProcAddress('glShaderOp1EXT');
- glShaderOp2EXT := dglGetProcAddress('glShaderOp2EXT');
- glShaderOp3EXT := dglGetProcAddress('glShaderOp3EXT');
- glSwizzleEXT := dglGetProcAddress('glSwizzleEXT');
- glWriteMaskEXT := dglGetProcAddress('glWriteMaskEXT');
- glInsertComponentEXT := dglGetProcAddress('glInsertComponentEXT');
- glExtractComponentEXT := dglGetProcAddress('glExtractComponentEXT');
- glGenSymbolsEXT := dglGetProcAddress('glGenSymbolsEXT');
- glSetInvariantEXT := dglGetProcAddress('glSetInvariantEXT');
- glSetLocalConstantEXT := dglGetProcAddress('glSetLocalConstantEXT');
- glVariantbvEXT := dglGetProcAddress('glVariantbvEXT');
- glVariantsvEXT := dglGetProcAddress('glVariantsvEXT');
- glVariantivEXT := dglGetProcAddress('glVariantivEXT');
- glVariantfvEXT := dglGetProcAddress('glVariantfvEXT');
- glVariantdvEXT := dglGetProcAddress('glVariantdvEXT');
- glVariantubvEXT := dglGetProcAddress('glVariantubvEXT');
- glVariantusvEXT := dglGetProcAddress('glVariantusvEXT');
- glVariantuivEXT := dglGetProcAddress('glVariantuivEXT');
- glVariantPointerEXT := dglGetProcAddress('glVariantPointerEXT');
- glEnableVariantClientStateEXT := dglGetProcAddress('glEnableVariantClientStateEXT');
- glDisableVariantClientStateEXT := dglGetProcAddress('glDisableVariantClientStateEXT');
- glBindLightParameterEXT := dglGetProcAddress('glBindLightParameterEXT');
- glBindMaterialParameterEXT := dglGetProcAddress('glBindMaterialParameterEXT');
- glBindTexGenParameterEXT := dglGetProcAddress('glBindTexGenParameterEXT');
- glBindTextureUnitParameterEXT := dglGetProcAddress('glBindTextureUnitParameterEXT');
- glBindParameterEXT := dglGetProcAddress('glBindParameterEXT');
- glIsVariantEnabledEXT := dglGetProcAddress('glIsVariantEnabledEXT');
- glGetVariantBooleanvEXT := dglGetProcAddress('glGetVariantBooleanvEXT');
- glGetVariantIntegervEXT := dglGetProcAddress('glGetVariantIntegervEXT');
- glGetVariantFloatvEXT := dglGetProcAddress('glGetVariantFloatvEXT');
- glGetVariantPointervEXT := dglGetProcAddress('glGetVariantPointervEXT');
- glGetInvariantBooleanvEXT := dglGetProcAddress('glGetInvariantBooleanvEXT');
- glGetInvariantIntegervEXT := dglGetProcAddress('glGetInvariantIntegervEXT');
- glGetInvariantFloatvEXT := dglGetProcAddress('glGetInvariantFloatvEXT');
- glGetLocalConstantBooleanvEXT := dglGetProcAddress('glGetLocalConstantBooleanvEXT');
- glGetLocalConstantIntegervEXT := dglGetProcAddress('glGetLocalConstantIntegervEXT');
- glGetLocalConstantFloatvEXT := dglGetProcAddress('glGetLocalConstantFloatvEXT');
- end;
-
- procedure Read_GL_EXT_vertex_weighting;
- begin
- glVertexWeightfEXT := dglGetProcAddress('glVertexWeightfEXT');
- glVertexWeightfvEXT := dglGetProcAddress('glVertexWeightfvEXT');
- glVertexWeightPointerEXT := dglGetProcAddress('glVertexWeightPointerEXT');
- end;
-
- procedure Read_GL_EXT_depth_bounds_test;
- begin
- glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
- glDepthBoundsEXT := dglGetProcAddress('glDepthBoundsEXT');
- end;
-
- procedure Read_GL_EXT_blend_equation_separate;
- begin
- glBlendEquationSeparateEXT := dglGetProcAddress('glBlendEquationSeparateEXT');
- end;
-
- procedure Read_GL_EXT_stencil_clear_tag;
- begin
- glStencilClearTagEXT := dglGetProcAddress('glStencilClearTagEXT');
- end;
-
- procedure Read_GL_EXT_framebuffer_blit;
- begin
- glBlitFramebufferEXT := dglGetProcAddress('glBlitFramebufferEXT');
- end;
-
- procedure Read_GL_EXT_framebuffer_multisample;
- begin
- glRenderbufferStorageMultisampleEXT := dglGetProcAddress('glRenderbufferStorageMultisampleEXT');
- end;
-
- procedure Read_GL_EXT_timer_query;
- begin
- glGetQueryObjecti64vEXT := dglGetProcAddress('glGetQueryObjecti64vEXT');
- glGetQueryObjectui64vEXT := dglGetProcAddress('glGetQueryObjectui64vEXT');
- end;
-
- procedure Read_GL_EXT_gpu_program_parameters;
- begin
- glProgramEnvParameters4fvEXT := dglGetProcAddress('glProgramEnvParameters4fvEXT');
- glProgramLocalParameters4fvEXT := dglGetProcAddress('glProgramLocalParameters4fvEXT');
- end;
-
- procedure Read_GL_EXT_bindable_uniform;
- begin
- glUniformBufferEXT := dglGetProcAddress('glUniformBufferEXT');
- glGetUniformBufferSizeEXT := dglGetProcAddress('glGetUniformBufferSizeEXT');
- glGetUniformOffsetEXT := dglGetProcAddress('glGetUniformOffsetEXT');
- end;
-
- procedure Read_GL_EXT_draw_buffers2;
- begin
- glColorMaskIndexedEXT := dglGetProcAddress('glColorMaskIndexedEXT');
- glGetBooleanIndexedvEXT := dglGetProcAddress('glGetBooleanIndexedvEXT');
- glGetIntegerIndexedvEXT := dglGetProcAddress('glGetIntegerIndexedvEXT');
- glEnableIndexedEXT := dglGetProcAddress('glEnableIndexedEXT');
- glDisableIndexedEXT := dglGetProcAddress('glDisableIndexedEXT');
- glIsEnabledIndexedEXT := dglGetProcAddress('glIsEnabledIndexedEXT');
- end;
-
- procedure Read_GL_EXT_draw_instanced;
- begin
- glDrawArraysInstancedEXT := dglGetProcAddress('glDrawArraysInstancedEXT');
- glDrawElementsInstancedEXT := dglGetProcAddress('glDrawElementsInstancedEXT');
- end;
-
- procedure Read_GL_EXT_geometry_shader4;
- begin
- glProgramParameteriEXT := dglGetProcAddress('glProgramParameteriEXT');
- glFramebufferTextureEXT := dglGetProcAddress('glFramebufferTextureEXT');
- // glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
- glFramebufferTextureFaceEXT := dglGetProcAddress('glFramebufferTextureFaceEXT');
- end;
-
- procedure Read_GL_EXT_gpu_shader4;
- begin
- glVertexAttribI1iEXT := dglGetProcAddress('glVertexAttribI1iEXT');
- glVertexAttribI2iEXT := dglGetProcAddress('glVertexAttribI2iEXT');
- glVertexAttribI3iEXT := dglGetProcAddress('glVertexAttribI3iEXT');
- glVertexAttribI4iEXT := dglGetProcAddress('glVertexAttribI4iEXT');
- glVertexAttribI1uiEXT := dglGetProcAddress('glVertexAttribI1uiEXT');
- glVertexAttribI2uiEXT := dglGetProcAddress('glVertexAttribI2uiEXT');
- glVertexAttribI3uiEXT := dglGetProcAddress('glVertexAttribI3uiEXT');
- glVertexAttribI4uiEXT := dglGetProcAddress('glVertexAttribI4uiEXT');
- glVertexAttribI1ivEXT := dglGetProcAddress('glVertexAttribI1ivEXT');
- glVertexAttribI2ivEXT := dglGetProcAddress('glVertexAttribI2ivEXT');
- glVertexAttribI3ivEXT := dglGetProcAddress('glVertexAttribI3ivEXT');
- glVertexAttribI4ivEXT := dglGetProcAddress('glVertexAttribI4ivEXT');
- glVertexAttribI1uivEXT := dglGetProcAddress('glVertexAttribI1uivEXT');
- glVertexAttribI2uivEXT := dglGetProcAddress('glVertexAttribI2uivEXT');
- glVertexAttribI3uivEXT := dglGetProcAddress('glVertexAttribI3uivEXT');
- glVertexAttribI4uivEXT := dglGetProcAddress('glVertexAttribI4uivEXT');
- glVertexAttribI4bvEXT := dglGetProcAddress('glVertexAttribI4bvEXT');
- glVertexAttribI4svEXT := dglGetProcAddress('glVertexAttribI4svEXT');
- glVertexAttribI4ubvEXT := dglGetProcAddress('glVertexAttribI4ubvEXT');
- glVertexAttribI4usvEXT := dglGetProcAddress('glVertexAttribI4usvEXT');
- glVertexAttribIPointerEXT := dglGetProcAddress('glVertexAttribIPointerEXT');
- glGetVertexAttribIivEXT := dglGetProcAddress('glGetVertexAttribIivEXT');
- glGetVertexAttribIuivEXT := dglGetProcAddress('glGetVertexAttribIuivEXT');
- glUniform1uiEXT := dglGetProcAddress('glUniform1uiEXT');
- glUniform2uiEXT := dglGetProcAddress('glUniform2uiEXT');
- glUniform3uiEXT := dglGetProcAddress('glUniform3uiEXT');
- glUniform4uiEXT := dglGetProcAddress('glUniform4uiEXT');
- glUniform1uivEXT := dglGetProcAddress('glUniform1uivEXT');
- glUniform2uivEXT := dglGetProcAddress('glUniform2uivEXT');
- glUniform3uivEXT := dglGetProcAddress('glUniform3uivEXT');
- glUniform4uivEXT := dglGetProcAddress('glUniform4uivEXT');
- glGetUniformuivEXT := dglGetProcAddress('glGetUniformuivEXT');
- glBindFragDataLocationEXT := dglGetProcAddress('glBindFragDataLocationEXT');
- glGetFragDataLocationEXT := dglGetProcAddress('glGetFragDataLocationEXT');
- end;
-
- procedure Read_GL_EXT_texture_array;
- begin
- glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
- end;
-
- procedure Read_GL_EXT_texture_buffer_object;
- begin
- glTexBufferEXT := dglGetProcAddress('glTexBufferEXT');
- end;
-
- procedure Read_GL_EXT_texture_integer;
- begin
- glClearColorIiEXT := dglGetProcAddress('glClearColorIiEXT');
- glClearColorIuiEXT := dglGetProcAddress('glClearColorIuiEXT');
- glTexParameterIivEXT := dglGetProcAddress('glTexParameterIivEXT');
- glTexParameterIuivEXT := dglGetProcAddress('glTexParameterIuivEXT');
- glGetTexParameterIivEXT := dglGetProcAddress('glGetTexParameterIivEXT');
- glGetTexParameterIiuvEXT := dglGetProcAddress('glGetTexParameterIiuvEXT');
- end;
-
- procedure Read_GL_EXT_transform_feedback;
- begin
- glBeginTransformFeedbackEXT := dglGetProcAddress('lBeginTransformFeedbackEXT');
- glEndTransformFeedbackEXT := dglGetProcAddress('glEndTransformFeedbackEXT');
- glBindBufferRangeEXT := dglGetProcAddress('glBindBufferRangeEXT');
- glBindBufferOffsetEXT := dglGetProcAddress('glBindBufferOffsetEXT');
- glBindBufferBaseEXT := dglGetProcAddress('glBindBufferBaseEXT');
- glTransformFeedbackVaryingsEXT := dglGetProcAddress('glTransformFeedbackVaryingsEXT');
- glGetTransformFeedbackVaryingEXT := dglGetProcAddress('glGetTransformFeedbackVaryingEXT');
- end;
-
- procedure Read_GL_EXT_direct_state_access;
- begin
- glClientAttribDefaultEXT := dglGetProcAddress('glClientAttribDefaultEXT');
- glPushClientAttribDefaultEXT := dglGetProcAddress('glPushClientAttribDefaultEXT');
- glMatrixLoadfEXT := dglGetProcAddress('glMatrixLoadfEXT');
- glMatrixLoaddEXT := dglGetProcAddress('glMatrixLoaddEXT');
- glMatrixMultfEXT := dglGetProcAddress('glMatrixMultfEXT');
- glMatrixMultdEXT := dglGetProcAddress('glMatrixMultdEXT');
- glMatrixLoadIdentityEXT := dglGetProcAddress('glMatrixLoadIdentityEXT');
- glMatrixRotatefEXT := dglGetProcAddress('glMatrixRotatefEXT');
- glMatrixRotatedEXT := dglGetProcAddress('glMatrixRotatedEXT');
- glMatrixScalefEXT := dglGetProcAddress('glMatrixScalefEXT');
- glMatrixScaledEXT := dglGetProcAddress('glMatrixScaledEXT');
- glMatrixTranslatefEXT := dglGetProcAddress('glMatrixTranslatefEXT');
- glMatrixTranslatedEXT := dglGetProcAddress('glMatrixTranslatedEXT');
- glMatrixFrustumEXT := dglGetProcAddress('glMatrixFrustumEXT');
- glMatrixOrthoEXT := dglGetProcAddress('glMatrixOrthoEXT');
- glMatrixPopEXT := dglGetProcAddress('glMatrixPopEXT');
- glMatrixPushEXT := dglGetProcAddress('glMatrixPushEXT');
- glMatrixLoadTransposefEXT := dglGetProcAddress('glMatrixLoadTransposefEXT');
- glMatrixLoadTransposedEXT := dglGetProcAddress('glMatrixLoadTransposedEXT');
- glMatrixMultTransposefEXT := dglGetProcAddress('glMatrixMultTransposefEXT');
- glMatrixMultTransposedEXT := dglGetProcAddress('glMatrixMultTransposedEXT');
- glTextureParameterfEXT := dglGetProcAddress('glTextureParameterfEXT');
- glTextureParameterfvEXT := dglGetProcAddress('glTextureParameterfvEXT');
- glTextureParameteriEXT := dglGetProcAddress('glTextureParameteriEXT');
- glTextureParameterivEXT := dglGetProcAddress('glTextureParameterivEXT');
- glTextureImage1DEXT := dglGetProcAddress('glTextureImage1DEXT');
- glTextureImage2DEXT := dglGetProcAddress('glTextureImage2DEXT');
- glTextureSubImage1DEXT := dglGetProcAddress('glTextureSubImage1DEXT');
- glTextureSubImage2DEXT := dglGetProcAddress('glTextureSubImage2DEXT');
- glCopyTextureImage1DEXT := dglGetProcAddress('glCopyTextureImage1DEXT');
- glCopyTextureImage2DEXT := dglGetProcAddress('glCopyTextureImage2DEXT');
- glCopyTextureSubImage1DEXT := dglGetProcAddress('glCopyTextureSubImage1DEXT');
- glCopyTextureSubImage2DEXT := dglGetProcAddress('glCopyTextureSubImage2DEXT');
- glGetTextureImageEXT := dglGetProcAddress('glGetTextureImageEXT');
- glGetTextureParameterfvEXT := dglGetProcAddress('glGetTextureParameterfvEXT');
- glGetTextureParameterivEXT := dglGetProcAddress('glGetTextureParameterivEXT');
- glGetTextureLevelParameterfvEXT := dglGetProcAddress('glGetTextureLevelParameterfvEXT');
- glGetTextureLevelParameterivEXT := dglGetProcAddress('glGetTextureLevelParameterivEXT');
- glTextureImage3DEXT := dglGetProcAddress('glTextureImage3DEXT');
- glTextureSubImage3DEXT := dglGetProcAddress('glTextureSubImage3DEXT');
- glCopyTextureSubImage3DEXT := dglGetProcAddress('glCopyTextureSubImage3DEXT');
- glMultiTexParameterfEXT := dglGetProcAddress('glMultiTexParameterfEXT');
- glMultiTexParameterfvEXT := dglGetProcAddress('glMultiTexParameterfvEXT');
- glMultiTexParameteriEXT := dglGetProcAddress('glMultiTexParameteriEXT');
- glMultiTexParameterivEXT := dglGetProcAddress('glMultiTexParameterivEXT');
- glMultiTexImage1DEXT := dglGetProcAddress('glMultiTexImage1DEXT');
- glMultiTexImage2DEXT := dglGetProcAddress('glMultiTexImage2DEXT');
- glMultiTexSubImage1DEXT := dglGetProcAddress('glMultiTexSubImage1DEXT');
- glMultiTexSubImage2DEXT := dglGetProcAddress('glMultiTexSubImage2DEXT');
- glCopyMultiTexImage1DEXT := dglGetProcAddress('glCopyMultiTexImage1DEXT');
- glCopyMultiTexImage2DEXT := dglGetProcAddress('glCopyMultiTexImage2DEXT');
- glCopyMultiTexSubImage1DEXT := dglGetProcAddress('glCopyMultiTexSubImage1DEXT');
- glCopyMultiTexSubImage2DEXT := dglGetProcAddress('glCopyMultiTexSubImage2DEXT');
- glGetMultiTexImageEXT := dglGetProcAddress('glGetMultiTexImageEXT');
- glGetMultiTexParameterfvEXT := dglGetProcAddress('glGetMultiTexParameterfvEXT');
- glGetMultiTexParameterivEXT := dglGetProcAddress('glGetMultiTexParameterivEXT');
- glGetMultiTexLevelParameterfvEXT := dglGetProcAddress('glGetMultiTexLevelParameterfvEXT');
- glGetMultiTexLevelParameterivEXT := dglGetProcAddress('glGetMultiTexLevelParameterivEXT');
- glMultiTexImage3DEXT := dglGetProcAddress('glMultiTexImage3DEXT');
- glMultiTexSubImage3DEXT := dglGetProcAddress('glMultiTexSubImage3DEXT');
- glCopyMultiTexSubImage3DEXT := dglGetProcAddress('glCopyMultiTexSubImage3DEXT');
- glBindMultiTextureEXT := dglGetProcAddress('glBindMultiTextureEXT');
- glEnableClientStateIndexedEXT := dglGetProcAddress('glEnableClientStateIndexedEXT');
- glDisableClientStateIndexedEXT := dglGetProcAddress('glDisableClientStateIndexedEXT');
- glMultiTexCoordPointerEXT := dglGetProcAddress('glMultiTexCoordPointerEXT');
- glMultiTexEnvfEXT := dglGetProcAddress('glMultiTexEnvfEXT');
- glMultiTexEnvfvEXT := dglGetProcAddress('glMultiTexEnvfvEXT');
- glMultiTexEnviEXT := dglGetProcAddress('glMultiTexEnviEXT');
- glMultiTexEnvivEXT := dglGetProcAddress('glMultiTexEnvivEXT');
- glMultiTexGendEXT := dglGetProcAddress('glMultiTexGendEXT');
- glMultiTexGendvEXT := dglGetProcAddress('glMultiTexGendvEXT');
- glMultiTexGenfEXT := dglGetProcAddress('glMultiTexGenfEXT');
- glMultiTexGenfvEXT := dglGetProcAddress('glMultiTexGenfvEXT');
- glMultiTexGeniEXT := dglGetProcAddress('glMultiTexGeniEXT');
- glMultiTexGenivEXT := dglGetProcAddress('glMultiTexGenivEXT');
- glGetMultiTexEnvfvEXT := dglGetProcAddress('glGetMultiTexEnvfvEXT');
- glGetMultiTexEnvivEXT := dglGetProcAddress('glGetMultiTexEnvivEXT');
- glGetMultiTexGendvEXT := dglGetProcAddress('glGetMultiTexGendvEXT');
- glGetMultiTexGenfvEXT := dglGetProcAddress('glGetMultiTexGenfvEXT');
- glGetMultiTexGenivEXT := dglGetProcAddress('glGetMultiTexGenivEXT');
- glGetFloatIndexedvEXT := dglGetProcAddress('glGetFloatIndexedvEXT');
- glGetDoubleIndexedvEXT := dglGetProcAddress('glGetDoubleIndexedvEXT');
- glGetPointerIndexedvEXT := dglGetProcAddress('glGetPointerIndexedvEXT');
- glCompressedTextureImage3DEXT := dglGetProcAddress('glCompressedTextureImage3DEXT');
- glCompressedTextureImage2DEXT := dglGetProcAddress('glCompressedTextureImage2DEXT');
- glCompressedTextureImage1DEXT := dglGetProcAddress('glCompressedTextureImage1DEXT');
- glCompressedTextureSubImage3DEXT := dglGetProcAddress('glCompressedTextureSubImage3DEXT');
- glCompressedTextureSubImage2DEXT := dglGetProcAddress('glCompressedTextureSubImage2DEXT');
- glCompressedTextureSubImage1DEXT := dglGetProcAddress('glCompressedTextureSubImage1DEXT');
- glGetCompressedTextureImageEXT := dglGetProcAddress('glGetCompressedTextureImageEXT');
- glCompressedMultiTexImage3DEXT := dglGetProcAddress('glCompressedMultiTexImage3DEXT');
- glCompressedMultiTexImage2DEXT := dglGetProcAddress('glCompressedMultiTexImage2DEXT');
- glCompressedMultiTexImage1DEXT := dglGetProcAddress('glCompressedMultiTexImage1DEXT');
- glCompressedMultiTexSubImage3DEXT := dglGetProcAddress('glCompressedMultiTexSubImage3DEXT');
- glCompressedMultiTexSubImage2DEXT := dglGetProcAddress('glCompressedMultiTexSubImage2DEXT');
- glCompressedMultiTexSubImage1DEXT := dglGetProcAddress('glCompressedMultiTexSubImage1DEXT');
- glGetCompressedMultiTexImageEXT := dglGetProcAddress('glGetCompressedMultiTexImageEXT');
- glNamedProgramStringEXT := dglGetProcAddress('glNamedProgramStringEXT');
- glNamedProgramLocalParameter4dEXT := dglGetProcAddress('glNamedProgramLocalParameter4dEXT');
- glNamedProgramLocalParameter4dvEXT := dglGetProcAddress('glNamedProgramLocalParameter4dvEXT');
- glNamedProgramLocalParameter4fEXT := dglGetProcAddress('glNamedProgramLocalParameter4fEXT');
- glNamedProgramLocalParameter4fvEXT := dglGetProcAddress('glNamedProgramLocalParameter4fvEXT');
- glGetNamedProgramLocalParameterdvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterdvEXT');
- glGetNamedProgramLocalParameterfvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterfvEXT');
- glGetNamedProgramivEXT := dglGetProcAddress('glGetNamedProgramivEXT');
- glGetNamedProgramStringEXT := dglGetProcAddress('glGetNamedProgramStringEXT');
- glNamedProgramLocalParameters4fvEXT := dglGetProcAddress('glNamedProgramLocalParameters4fvEXT');
- glNamedProgramLocalParameterI4iEXT := dglGetProcAddress('glNamedProgramLocalParameterI4iEXT');
- glNamedProgramLocalParameterI4ivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4ivEXT');
- glNamedProgramLocalParametersI4ivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4ivEXT');
- glNamedProgramLocalParameterI4uiEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uiEXT');
- glNamedProgramLocalParameterI4uivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uivEXT');
- glNamedProgramLocalParametersI4uivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4uivEXT');
- glGetNamedProgramLocalParameterIivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIivEXT');
- glGetNamedProgramLocalParameterIuivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIuivEXT');
- glTextureParameterIivEXT := dglGetProcAddress('glTextureParameterIivEXT');
- glTextureParameterIuivEXT := dglGetProcAddress('glTextureParameterIuivEXT');
- glGetTextureParameterIivEXT := dglGetProcAddress('glGetTextureParameterIivEXT');
- glGetTextureParameterIuivEXT := dglGetProcAddress('glGetTextureParameterIuivEXT');
- glMultiTexParameterIivEXT := dglGetProcAddress('glMultiTexParameterIivEXT');
- glMultiTexParameterIuivEXT := dglGetProcAddress('glMultiTexParameterIuivEXT');
- glGetMultiTexParameterIivEXT := dglGetProcAddress('glGetMultiTexParameterIivEXT');
- glGetMultiTexParameterIuivEXT := dglGetProcAddress('glGetMultiTexParameterIuivEXT');
- glProgramUniform1fEXT := dglGetProcAddress('glProgramUniform1fEXT');
- glProgramUniform2fEXT := dglGetProcAddress('glProgramUniform2fEXT');
- glProgramUniform3fEXT := dglGetProcAddress('glProgramUniform3fEXT');
- glProgramUniform4fEXT := dglGetProcAddress('glProgramUniform4fEXT');
- glProgramUniform1iEXT := dglGetProcAddress('glProgramUniform1iEXT');
- glProgramUniform2iEXT := dglGetProcAddress('glProgramUniform2iEXT');
- glProgramUniform3iEXT := dglGetProcAddress('glProgramUniform3iEXT');
- glProgramUniform4iEXT := dglGetProcAddress('glProgramUniform4iEXT');
- glProgramUniform1fvEXT := dglGetProcAddress('glProgramUniform1fvEXT');
- glProgramUniform2fvEXT := dglGetProcAddress('glProgramUniform2fvEXT');
- glProgramUniform3fvEXT := dglGetProcAddress('glProgramUniform3fvEXT');
- glProgramUniform4fvEXT := dglGetProcAddress('glProgramUniform4fvEXT');
- glProgramUniform1ivEXT := dglGetProcAddress('glProgramUniform1ivEXT');
- glProgramUniform2ivEXT := dglGetProcAddress('glProgramUniform2ivEXT');
- glProgramUniform3ivEXT := dglGetProcAddress('glProgramUniform3ivEXT');
- glProgramUniform4ivEXT := dglGetProcAddress('glProgramUniform4ivEXT');
- glProgramUniformMatrix2fvEXT := dglGetProcAddress('glProgramUniformMatrix2fvEXT');
- glProgramUniformMatrix3fvEXT := dglGetProcAddress('glProgramUniformMatrix3fvEXT');
- glProgramUniformMatrix4fvEXT := dglGetProcAddress('glProgramUniformMatrix4fvEXT');
- glProgramUniformMatrix2x3fvEXT := dglGetProcAddress('glProgramUniformMatrix2x3fvEXT');
- glProgramUniformMatrix3x2fvEXT := dglGetProcAddress('glProgramUniformMatrix3x2fvEXT');
- glProgramUniformMatrix2x4fvEXT := dglGetProcAddress('glProgramUniformMatrix2x4fvEXT');
- glProgramUniformMatrix4x2fvEXT := dglGetProcAddress('glProgramUniformMatrix4x2fvEXT');
- glProgramUniformMatrix3x4fvEXT := dglGetProcAddress('glProgramUniformMatrix3x4fvEXT');
- glProgramUniformMatrix4x3fvEXT := dglGetProcAddress('glProgramUniformMatrix4x3fvEXT');
- glProgramUniform1uiEXT := dglGetProcAddress('glProgramUniform1uiEXT');
- glProgramUniform2uiEXT := dglGetProcAddress('glProgramUniform2uiEXT');
- glProgramUniform3uiEXT := dglGetProcAddress('glProgramUniform3uiEXT');
- glProgramUniform4uiEXT := dglGetProcAddress('glProgramUniform4uiEXT');
- glProgramUniform1uivEXT := dglGetProcAddress('glProgramUniform1uivEXT');
- glProgramUniform2uivEXT := dglGetProcAddress('glProgramUniform2uivEXT');
- glProgramUniform3uivEXT := dglGetProcAddress('glProgramUniform3uivEXT');
- glProgramUniform4uivEXT := dglGetProcAddress('glProgramUniform4uivEXT');
- glNamedBufferDataEXT := dglGetProcAddress('glNamedBufferDataEXT');
- glNamedBufferSubDataEXT := dglGetProcAddress('glNamedBufferSubDataEXT');
- glMapNamedBufferEXT := dglGetProcAddress('glMapNamedBufferEXT');
- glUnmapNamedBufferEXT := dglGetProcAddress('glUnmapNamedBufferEXT');
- glMapNamedBufferRangeEXT := dglGetProcAddress('glMapNamedBufferRangeEXT');
- glFlushMappedNamedBufferRangeEXT := dglGetProcAddress('glFlushMappedNamedBufferRangeEXT');
- glNamedCopyBufferSubDataEXT := dglGetProcAddress('glNamedCopyBufferSubDataEXT');
- glGetNamedBufferParameterivEXT := dglGetProcAddress('glGetNamedBufferParameterivEXT');
- glGetNamedBufferPointervEXT := dglGetProcAddress('glGetNamedBufferPointervEXT');
- glGetNamedBufferSubDataEXT := dglGetProcAddress('glGetNamedBufferSubDataEXT');
- glTextureBufferEXT := dglGetProcAddress('glTextureBufferEXT');
- glMultiTexBufferEXT := dglGetProcAddress('glMultiTexBufferEXT');
- glNamedRenderbufferStorageEXT := dglGetProcAddress('glNamedRenderbufferStorageEXT');
- glGetNamedRenderbufferParameterivEXT := dglGetProcAddress('glGetNamedRenderbufferParameterivEXT');
- glCheckNamedFramebufferStatusEXT := dglGetProcAddress('glCheckNamedFramebufferStatusEXT');
- glNamedFramebufferTexture1DEXT := dglGetProcAddress('glNamedFramebufferTexture1DEXT');
- glNamedFramebufferTexture2DEXT := dglGetProcAddress('glNamedFramebufferTexture2DEXT');
- glNamedFramebufferTexture3DEXT := dglGetProcAddress('glNamedFramebufferTexture3DEXT');
- glNamedFramebufferRenderbufferEXT := dglGetProcAddress('glNamedFramebufferRenderbufferEXT');
- glGetNamedFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetNamedFramebufferAttachmentParameterivEXT');
- glGenerateTextureMipmapEXT := dglGetProcAddress('glGenerateTextureMipmapEXT');
- glGenerateMultiTexMipmapEXT := dglGetProcAddress('glGenerateMultiTexMipmapEXT');
- glFramebufferDrawBufferEXT := dglGetProcAddress('glFramebufferDrawBufferEXT');
- glFramebufferDrawBuffersEXT := dglGetProcAddress('glFramebufferDrawBuffersEXT');
- glFramebufferReadBufferEXT := dglGetProcAddress('glFramebufferReadBufferEXT');
- glGetFramebufferParameterivEXT := dglGetProcAddress('glGetFramebufferParameterivEXT');
- glNamedRenderbufferStorageMultisampleEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleEXT');
- glNamedRenderbufferStorageMultisampleCoverageEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleCoverageEXT');
- glNamedFramebufferTextureEXT := dglGetProcAddress('glNamedFramebufferTextureEXT');
- glNamedFramebufferTextureLayerEXT := dglGetProcAddress('glNamedFramebufferTextureLayerEXT');
- glNamedFramebufferTextureFaceEXT := dglGetProcAddress('glNamedFramebufferTextureFaceEXT');
- glTextureRenderbufferEXT := dglGetProcAddress('glTextureRenderbufferEXT');
- glMultiTexRenderbufferEXT := dglGetProcAddress('glMultiTexRenderbufferEXT');
- glProgramUniform1dEXT := dglGetProcAddress('glProgramUniform1dEXT');
- glProgramUniform2dEXT := dglGetProcAddress('glProgramUniform2dEXT');
- glProgramUniform3dEXT := dglGetProcAddress('glProgramUniform3dEXT');
- glProgramUniform4dEXT := dglGetProcAddress('glProgramUniform4dEXT');
- glProgramUniform1dvEXT := dglGetProcAddress('glProgramUniform1dvEXT');
- glProgramUniform2dvEXT := dglGetProcAddress('glProgramUniform2dvEXT');
- glProgramUniform3dvEXT := dglGetProcAddress('glProgramUniform3dvEXT');
- glProgramUniform4dvEXT := dglGetProcAddress('glProgramUniform4dvEXT');
- glProgramUniformMatrix2dvEXT := dglGetProcAddress('glProgramUniformMatrix2dvEXT');
- glProgramUniformMatrix3dvEXT := dglGetProcAddress('glProgramUniformMatrix3dvEXT');
- glProgramUniformMatrix4dvEXT := dglGetProcAddress('glProgramUniformMatrix4dvEXT');
- glProgramUniformMatrix2x3dvEXT := dglGetProcAddress('glProgramUniformMatrix2x3dvEXT');
- glProgramUniformMatrix2x4dvEXT := dglGetProcAddress('glProgramUniformMatrix2x4dvEXT');
- glProgramUniformMatrix3x2dvEXT := dglGetProcAddress('glProgramUniformMatrix3x2dvEXT');
- glProgramUniformMatrix3x4dvEXT := dglGetProcAddress('glProgramUniformMatrix3x4dvEXT');
- glProgramUniformMatrix4x2dvEXT := dglGetProcAddress('glProgramUniformMatrix4x2dvEXT');
- glProgramUniformMatrix4x3dvEXT := dglGetProcAddress('glProgramUniformMatrix4x3dvEXT');
- end;
-
- procedure Read_GL_EXT_separate_shader_objects;
- begin
- glUseShaderProgramEXT := dglGetProcAddress('glUseShaderProgramEXT');
- glActiveProgramEXT := dglGetProcAddress('glActiveProgramEXT');
- glCreateShaderProgramEXT := dglGetProcAddress('glCreateShaderProgramEXT');
- end;
-
- procedure Read_GL_EXT_shader_image_load_store;
- begin
- glBindImageTextureEXT := dglGetProcAddress('glBindImageTextureEXT');
- glMemoryBarrierEXT := dglGetProcAddress('glMemoryBarrierEXT');
- end;
-
- procedure Read_GL_EXT_vertex_attrib_64bit;
- begin
- glVertexAttribL1dEXT := dglGetProcAddress('glVertexAttribL1dEXT');
- glVertexAttribL2dEXT := dglGetProcAddress('glVertexAttribL2dEXT');
- glVertexAttribL3dEXT := dglGetProcAddress('glVertexAttribL3dEXT');
- glVertexAttribL4dEXT := dglGetProcAddress('glVertexAttribL4dEXT');
- glVertexAttribL1dvEXT := dglGetProcAddress('glVertexAttribL1dvEXT');
- glVertexAttribL2dvEXT := dglGetProcAddress('glVertexAttribL2dvEXT');
- glVertexAttribL3dvEXT := dglGetProcAddress('glVertexAttribL3dvEXT');
- glVertexAttribL4dvEXT := dglGetProcAddress('glVertexAttribL4dvEXT');
- glVertexAttribLPointerEXT := dglGetProcAddress('glVertexAttribLPointerEXT');
- glGetVertexAttribLdvEXT := dglGetProcAddress('glGetVertexAttribLdvEXT');
- glVertexArrayVertexAttribLOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribLOffsetEXT');
- end;
-
- procedure Read_GL_HP_image_transform;
- begin
- glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
- glImageTransformParameterfHP := dglGetProcAddress('glImageTransformParameterfHP');
- glImageTransformParameterivHP := dglGetProcAddress('glImageTransformParameterivHP');
- glImageTransformParameterfvHP := dglGetProcAddress('glImageTransformParameterfvHP');
- glGetImageTransformParameterivHP := dglGetProcAddress('glGetImageTransformParameterivHP');
- glGetImageTransformParameterfvHP := dglGetProcAddress('glGetImageTransformParameterfvHP');
- end;
-
- procedure Read_GL_IBM_multimode_draw_arrays;
- begin
- glMultiModeDrawArraysIBM := dglGetProcAddress('glMultiModeDrawArraysIBM');
- glMultiModeDrawElementsIBM := dglGetProcAddress('glMultiModeDrawElementsIBM');
- end;
-
- procedure Read_GL_IBM_vertex_array_lists;
- begin
- glColorPointerListIBM := dglGetProcAddress('glColorPointerListIBM');
- glSecondaryColorPointerListIBM := dglGetProcAddress('glSecondaryColorPointerListIBM');
- glEdgeFlagPointerListIBM := dglGetProcAddress('glEdgeFlagPointerListIBM');
- glFogCoordPointerListIBM := dglGetProcAddress('glFogCoordPointerListIBM');
- glIndexPointerListIBM := dglGetProcAddress('glIndexPointerListIBM');
- glNormalPointerListIBM := dglGetProcAddress('glNormalPointerListIBM');
- glTexCoordPointerListIBM := dglGetProcAddress('glTexCoordPointerListIBM');
- glVertexPointerListIBM := dglGetProcAddress('glVertexPointerListIBM');
- end;
-
- procedure Read_GL_INGR_blend_func_separate;
- begin
- glBlendFuncSeparateINGR := dglGetProcAddress('glBlendFuncSeparateINGR');
- end;
-
- procedure Read_GL_INTEL_parallel_arrays;
- begin
- glVertexPointervINTEL := dglGetProcAddress('glVertexPointervINTEL');
- glNormalPointervINTEL := dglGetProcAddress('glNormalPointervINTEL');
- glColorPointervINTEL := dglGetProcAddress('glColorPointervINTEL');
- glTexCoordPointervINTEL := dglGetProcAddress('glTexCoordPointervINTEL');
- end;
-
- procedure Read_GL_MESA_resize_buffers;
- begin
- glResizeBuffersMESA := dglGetProcAddress('glResizeBuffersMESA');
- end;
-
- procedure Read_GL_MESA_window_pos;
- begin
- glWindowPos2dMESA := dglGetProcAddress('glWindowPos2dMESA');
- glWindowPos2dvMESA := dglGetProcAddress('glWindowPos2dvMESA');
- glWindowPos2fMESA := dglGetProcAddress('glWindowPos2fMESA');
- glWindowPos2fvMESA := dglGetProcAddress('glWindowPos2fvMESA');
- glWindowPos2iMESA := dglGetProcAddress('glWindowPos2iMESA');
- glWindowPos2ivMESA := dglGetProcAddress('glWindowPos2ivMESA');
- glWindowPos2sMESA := dglGetProcAddress('glWindowPos2sMESA');
- glWindowPos2svMESA := dglGetProcAddress('glWindowPos2svMESA');
- glWindowPos3dMESA := dglGetProcAddress('glWindowPos3dMESA');
- glWindowPos3dvMESA := dglGetProcAddress('glWindowPos3dvMESA');
- glWindowPos3fMESA := dglGetProcAddress('glWindowPos3fMESA');
- glWindowPos3fvMESA := dglGetProcAddress('glWindowPos3fvMESA');
- glWindowPos3iMESA := dglGetProcAddress('glWindowPos3iMESA');
- glWindowPos3ivMESA := dglGetProcAddress('glWindowPos3ivMESA');
- glWindowPos3sMESA := dglGetProcAddress('glWindowPos3sMESA');
- glWindowPos3svMESA := dglGetProcAddress('glWindowPos3svMESA');
- glWindowPos4dMESA := dglGetProcAddress('glWindowPos4dMESA');
- glWindowPos4dvMESA := dglGetProcAddress('glWindowPos4dvMESA');
- glWindowPos4fMESA := dglGetProcAddress('glWindowPos4fMESA');
- glWindowPos4fvMESA := dglGetProcAddress('glWindowPos4fvMESA');
- glWindowPos4iMESA := dglGetProcAddress('glWindowPos4iMESA');
- glWindowPos4ivMESA := dglGetProcAddress('glWindowPos4ivMESA');
- glWindowPos4sMESA := dglGetProcAddress('glWindowPos4sMESA');
- glWindowPos4svMESA := dglGetProcAddress('glWindowPos4svMESA');
- end;
-
- procedure Read_GL_NV_evaluators;
- begin
- glMapControlPointsNV := dglGetProcAddress('glMapControlPointsNV');
- glMapParameterivNV := dglGetProcAddress('glMapParameterivNV');
- glMapParameterfvNV := dglGetProcAddress('glMapParameterfvNV');
- glGetMapControlPointsNV := dglGetProcAddress('glGetMapControlPointsNV');
- glGetMapParameterivNV := dglGetProcAddress('glGetMapParameterivNV');
- glGetMapParameterfvNV := dglGetProcAddress('glGetMapParameterfvNV');
- glGetMapAttribParameterivNV := dglGetProcAddress('glGetMapAttribParameterivNV');
- glGetMapAttribParameterfvNV := dglGetProcAddress('glGetMapAttribParameterfvNV');
- glEvalMapsNV := dglGetProcAddress('glEvalMapsNV');
- end;
-
- procedure Read_GL_NV_fence;
- begin
- glDeleteFencesNV := dglGetProcAddress('glDeleteFencesNV');
- glGenFencesNV := dglGetProcAddress('glGenFencesNV');
- glIsFenceNV := dglGetProcAddress('glIsFenceNV');
- glTestFenceNV := dglGetProcAddress('glTestFenceNV');
- glGetFenceivNV := dglGetProcAddress('glGetFenceivNV');
- glFinishFenceNV := dglGetProcAddress('glFinishFenceNV');
- glSetFenceNV := dglGetProcAddress('glSetFenceNV');
- end;
-
- procedure Read_GL_NV_fragment_program;
- begin
- glProgramNamedParameter4fNV := dglGetProcAddress('glProgramNamedParameter4fNV');
- glProgramNamedParameter4dNV := dglGetProcAddress('glProgramNamedParameter4dNV');
- glProgramNamedParameter4fvNV := dglGetProcAddress('glProgramNamedParameter4fvNV');
- glProgramNamedParameter4dvNV := dglGetProcAddress('glProgramNamedParameter4dvNV');
- glGetProgramNamedParameterfvNV := dglGetProcAddress('glGetProgramNamedParameterfvNV');
- glGetProgramNamedParameterdvNV := dglGetProcAddress('glGetProgramNamedParameterdvNV');
- end;
-
- procedure Read_GL_NV_half_float;
- begin
- glVertex2hNV := dglGetProcAddress('glVertex2hNV');
- glVertex2hvNV := dglGetProcAddress('glVertex2hvNV');
- glVertex3hNV := dglGetProcAddress('glVertex3hNV');
- glVertex3hvNV := dglGetProcAddress('glVertex3hvNV');
- glVertex4hNV := dglGetProcAddress('glVertex4hNV');
- glVertex4hvNV := dglGetProcAddress('glVertex4hvNV');
- glNormal3hNV := dglGetProcAddress('glNormal3hNV');
- glNormal3hvNV := dglGetProcAddress('glNormal3hvNV');
- glColor3hNV := dglGetProcAddress('glColor3hNV');
- glColor3hvNV := dglGetProcAddress('glColor3hvNV');
- glColor4hNV := dglGetProcAddress('glColor4hNV');
- glColor4hvNV := dglGetProcAddress('glColor4hvNV');
- glTexCoord1hNV := dglGetProcAddress('glTexCoord1hNV');
- glTexCoord1hvNV := dglGetProcAddress('glTexCoord1hvNV');
- glTexCoord2hNV := dglGetProcAddress('glTexCoord2hNV');
- glTexCoord2hvNV := dglGetProcAddress('glTexCoord2hvNV');
- glTexCoord3hNV := dglGetProcAddress('glTexCoord3hNV');
- glTexCoord3hvNV := dglGetProcAddress('glTexCoord3hvNV');
- glTexCoord4hNV := dglGetProcAddress('glTexCoord4hNV');
- glTexCoord4hvNV := dglGetProcAddress('glTexCoord4hvNV');
- glMultiTexCoord1hNV := dglGetProcAddress('glMultiTexCoord1hNV');
- glMultiTexCoord1hvNV := dglGetProcAddress('glMultiTexCoord1hvNV');
- glMultiTexCoord2hNV := dglGetProcAddress('glMultiTexCoord2hNV');
- glMultiTexCoord2hvNV := dglGetProcAddress('glMultiTexCoord2hvNV');
- glMultiTexCoord3hNV := dglGetProcAddress('glMultiTexCoord3hNV');
- glMultiTexCoord3hvNV := dglGetProcAddress('glMultiTexCoord3hvNV');
- glMultiTexCoord4hNV := dglGetProcAddress('glMultiTexCoord4hNV');
- glMultiTexCoord4hvNV := dglGetProcAddress('glMultiTexCoord4hvNV');
- glFogCoordhNV := dglGetProcAddress('glFogCoordhNV');
- glFogCoordhvNV := dglGetProcAddress('glFogCoordhvNV');
- glSecondaryColor3hNV := dglGetProcAddress('glSecondaryColor3hNV');
- glSecondaryColor3hvNV := dglGetProcAddress('glSecondaryColor3hvNV');
- glVertexWeighthNV := dglGetProcAddress('glVertexWeighthNV');
- glVertexWeighthvNV := dglGetProcAddress('glVertexWeighthvNV');
- glVertexAttrib1hNV := dglGetProcAddress('glVertexAttrib1hNV');
- glVertexAttrib1hvNV := dglGetProcAddress('glVertexAttrib1hvNV');
- glVertexAttrib2hNV := dglGetProcAddress('glVertexAttrib2hNV');
- glVertexAttrib2hvNV := dglGetProcAddress('glVertexAttrib2hvNV');
- glVertexAttrib3hNV := dglGetProcAddress('glVertexAttrib3hNV');
- glVertexAttrib3hvNV := dglGetProcAddress('glVertexAttrib3hvNV');
- glVertexAttrib4hNV := dglGetProcAddress('glVertexAttrib4hNV');
- glVertexAttrib4hvNV := dglGetProcAddress('glVertexAttrib4hvNV');
- glVertexAttribs1hvNV := dglGetProcAddress('glVertexAttribs1hvNV');
- glVertexAttribs2hvNV := dglGetProcAddress('glVertexAttribs2hvNV');
- glVertexAttribs3hvNV := dglGetProcAddress('glVertexAttribs3hvNV');
- glVertexAttribs4hvNV := dglGetProcAddress('glVertexAttribs4hvNV');
- end;
-
- procedure Read_GL_NV_occlusion_query;
- begin
- glGenOcclusionQueriesNV := dglGetProcAddress('glGenOcclusionQueriesNV');
- glDeleteOcclusionQueriesNV := dglGetProcAddress('glDeleteOcclusionQueriesNV');
- glIsOcclusionQueryNV := dglGetProcAddress('glIsOcclusionQueryNV');
- glBeginOcclusionQueryNV := dglGetProcAddress('glBeginOcclusionQueryNV');
- glEndOcclusionQueryNV := dglGetProcAddress('glEndOcclusionQueryNV');
- glGetOcclusionQueryivNV := dglGetProcAddress('glGetOcclusionQueryivNV');
- glGetOcclusionQueryuivNV := dglGetProcAddress('glGetOcclusionQueryuivNV');
- end;
-
- procedure Read_GL_NV_pixel_data_range;
- begin
- glPixelDataRangeNV := dglGetProcAddress('glPixelDataRangeNV');
- glFlushPixelDataRangeNV := dglGetProcAddress('glFlushPixelDataRangeNV');
- end;
-
- procedure Read_GL_NV_point_sprite;
- begin
- glPointParameteriNV := dglGetProcAddress('glPointParameteriNV');
- glPointParameterivNV := dglGetProcAddress('glPointParameterivNV');
- end;
-
- procedure Read_GL_NV_primitive_restart;
- begin
- glPrimitiveRestartNV := dglGetProcAddress('glPrimitiveRestartNV');
- glPrimitiveRestartIndexNV := dglGetProcAddress('glPrimitiveRestartIndexNV');
- end;
-
- procedure Read_GL_NV_register_combiners;
- begin
- glCombinerParameterfvNV := dglGetProcAddress('glCombinerParameterfvNV');
- glCombinerParameterfNV := dglGetProcAddress('glCombinerParameterfNV');
- glCombinerParameterivNV := dglGetProcAddress('glCombinerParameterivNV');
- glCombinerParameteriNV := dglGetProcAddress('glCombinerParameteriNV');
- glCombinerInputNV := dglGetProcAddress('glCombinerInputNV');
- glCombinerOutputNV := dglGetProcAddress('glCombinerOutputNV');
- glFinalCombinerInputNV := dglGetProcAddress('glFinalCombinerInputNV');
- glGetCombinerInputParameterfvNV := dglGetProcAddress('glGetCombinerInputParameterfvNV');
- glGetCombinerInputParameterivNV := dglGetProcAddress('glGetCombinerInputParameterivNV');
- glGetCombinerOutputParameterfvNV := dglGetProcAddress('glGetCombinerOutputParameterfvNV');
- glGetCombinerOutputParameterivNV := dglGetProcAddress('glGetCombinerOutputParameterivNV');
- glGetFinalCombinerInputParameterfvNV := dglGetProcAddress('glGetFinalCombinerInputParameterfvNV');
- glGetFinalCombinerInputParameterivNV := dglGetProcAddress('glGetFinalCombinerInputParameterivNV');
- end;
-
- procedure Read_GL_NV_register_combiners2;
- begin
- glCombinerStageParameterfvNV := dglGetProcAddress('glCombinerStageParameterfvNV');
- glGetCombinerStageParameterfvNV := dglGetProcAddress('glGetCombinerStageParameterfvNV');
- end;
-
- procedure Read_GL_NV_vertex_array_range;
- begin
- glFlushVertexArrayRangeNV := dglGetProcAddress('glFlushVertexArrayRangeNV');
- glVertexArrayRangeNV := dglGetProcAddress('glVertexArrayRangeNV');
- end;
-
- procedure Read_GL_NV_vertex_program;
- begin
- glAreProgramsResidentNV := dglGetProcAddress('glAreProgramsResidentNV');
- glBindProgramNV := dglGetProcAddress('glBindProgramNV');
- glDeleteProgramsNV := dglGetProcAddress('glDeleteProgramsNV');
- glExecuteProgramNV := dglGetProcAddress('glExecuteProgramNV');
- glGenProgramsNV := dglGetProcAddress('glGenProgramsNV');
- glGetProgramParameterdvNV := dglGetProcAddress('glGetProgramParameterdvNV');
- glGetProgramParameterfvNV := dglGetProcAddress('glGetProgramParameterfvNV');
- glGetProgramivNV := dglGetProcAddress('glGetProgramivNV');
- glGetProgramStringNV := dglGetProcAddress('glGetProgramStringNV');
- glGetTrackMatrixivNV := dglGetProcAddress('glGetTrackMatrixivNV');
- glGetVertexAttribdvNV := dglGetProcAddress('glGetVertexAttribdvNV');
- glGetVertexAttribfvNV := dglGetProcAddress('glGetVertexAttribfvNV');
- glGetVertexAttribivNV := dglGetProcAddress('glGetVertexAttribivNV');
- glGetVertexAttribPointervNV := dglGetProcAddress('glGetVertexAttribPointervNV');
- glIsProgramNV := dglGetProcAddress('glIsProgramNV');
- glLoadProgramNV := dglGetProcAddress('glLoadProgramNV');
- glProgramParameter4dNV := dglGetProcAddress('glProgramParameter4dNV');
- glProgramParameter4dvNV := dglGetProcAddress('glProgramParameter4dvNV');
- glProgramParameter4fNV := dglGetProcAddress('glProgramParameter4fNV');
- glProgramParameter4fvNV := dglGetProcAddress('glProgramParameter4fvNV');
- glProgramParameters4dvNV := dglGetProcAddress('glProgramParameters4dvNV');
- glProgramParameters4fvNV := dglGetProcAddress('glProgramParameters4fvNV');
- glRequestResidentProgramsNV := dglGetProcAddress('glRequestResidentProgramsNV');
- glTrackMatrixNV := dglGetProcAddress('glTrackMatrixNV');
- glVertexAttribPointerNV := dglGetProcAddress('glVertexAttribPointerNV');
- glVertexAttrib1dNV := dglGetProcAddress('glVertexAttrib1dNV');
- glVertexAttrib1dvNV := dglGetProcAddress('glVertexAttrib1dvNV');
- glVertexAttrib1fNV := dglGetProcAddress('glVertexAttrib1fNV');
- glVertexAttrib1fvNV := dglGetProcAddress('glVertexAttrib1fvNV');
- glVertexAttrib1sNV := dglGetProcAddress('glVertexAttrib1sNV');
- glVertexAttrib1svNV := dglGetProcAddress('glVertexAttrib1svNV');
- glVertexAttrib2dNV := dglGetProcAddress('glVertexAttrib2dNV');
- glVertexAttrib2dvNV := dglGetProcAddress('glVertexAttrib2dvNV');
- glVertexAttrib2fNV := dglGetProcAddress('glVertexAttrib2fNV');
- glVertexAttrib2fvNV := dglGetProcAddress('glVertexAttrib2fvNV');
- glVertexAttrib2sNV := dglGetProcAddress('glVertexAttrib2sNV');
- glVertexAttrib2svNV := dglGetProcAddress('glVertexAttrib2svNV');
- glVertexAttrib3dNV := dglGetProcAddress('glVertexAttrib3dNV');
- glVertexAttrib3dvNV := dglGetProcAddress('glVertexAttrib3dvNV');
- glVertexAttrib3fNV := dglGetProcAddress('glVertexAttrib3fNV');
- glVertexAttrib3fvNV := dglGetProcAddress('glVertexAttrib3fvNV');
- glVertexAttrib3sNV := dglGetProcAddress('glVertexAttrib3sNV');
- glVertexAttrib3svNV := dglGetProcAddress('glVertexAttrib3svNV');
- glVertexAttrib4dNV := dglGetProcAddress('glVertexAttrib4dNV');
- glVertexAttrib4dvNV := dglGetProcAddress('glVertexAttrib4dvNV');
- glVertexAttrib4fNV := dglGetProcAddress('glVertexAttrib4fNV');
- glVertexAttrib4fvNV := dglGetProcAddress('glVertexAttrib4fvNV');
- glVertexAttrib4sNV := dglGetProcAddress('glVertexAttrib4sNV');
- glVertexAttrib4svNV := dglGetProcAddress('glVertexAttrib4svNV');
- glVertexAttrib4ubNV := dglGetProcAddress('glVertexAttrib4ubNV');
- glVertexAttrib4ubvNV := dglGetProcAddress('glVertexAttrib4ubvNV');
- glVertexAttribs1dvNV := dglGetProcAddress('glVertexAttribs1dvNV');
- glVertexAttribs1fvNV := dglGetProcAddress('glVertexAttribs1fvNV');
- glVertexAttribs1svNV := dglGetProcAddress('glVertexAttribs1svNV');
- glVertexAttribs2dvNV := dglGetProcAddress('glVertexAttribs2dvNV');
- glVertexAttribs2fvNV := dglGetProcAddress('glVertexAttribs2fvNV');
- glVertexAttribs2svNV := dglGetProcAddress('glVertexAttribs2svNV');
- glVertexAttribs3dvNV := dglGetProcAddress('glVertexAttribs3dvNV');
- glVertexAttribs3fvNV := dglGetProcAddress('glVertexAttribs3fvNV');
- glVertexAttribs3svNV := dglGetProcAddress('glVertexAttribs3svNV');
- glVertexAttribs4dvNV := dglGetProcAddress('glVertexAttribs4dvNV');
- glVertexAttribs4fvNV := dglGetProcAddress('glVertexAttribs4fvNV');
- glVertexAttribs4svNV := dglGetProcAddress('glVertexAttribs4svNV');
- glVertexAttribs4ubvNV := dglGetProcAddress('glVertexAttribs4ubvNV');
- end;
-
- procedure Read_GL_NV_depth_buffer_float;
- begin
- glDepthRangedNV := dglGetProcAddress('glDepthRangedNV');
- glClearDepthdNV := dglGetProcAddress('glClearDepthdNV');
- glDepthBoundsdNV := dglGetProcAddress('glDepthBoundsdNV');
- end;
-
- procedure Read_GL_NV_framebuffer_multisample_coverage;
- begin
- glRenderbufferStorageMultsampleCoverageNV := dglGetProcAddress('glRenderbufferStorageMultsampleCoverageNV');
- end;
-
- procedure Read_GL_NV_geometry_program4;
- begin
- glProgramVertexLimitNV := dglGetProcAddress('glProgramVertexLimitNV');
- end;
-
- procedure Read_GL_NV_gpu_program4;
- begin
- glProgramLocalParameterI4iNV := dglGetProcAddress('glProgramLocalParameterI4iNV');
- glProgramLocalParameterI4ivNV := dglGetProcAddress('glProgramLocalParameterI4ivNV');
- glProgramLocalParametersI4ivNV := dglGetProcAddress('glProgramLocalParametersI4ivNV');
- glProgramLocalParameterI4uiNV := dglGetProcAddress('glProgramLocalParameterI4uiNV');
- glProgramLocalParameterI4uivNV := dglGetProcAddress('glProgramLocalParameterI4uivNV');
- glProgramLocalParametersI4uivNV := dglGetProcAddress('glProgramLocalParametersI4uivNV');
- glProgramEnvParameterI4iNV := dglGetProcAddress('glProgramEnvParameterI4iNV');
- glProgramEnvParameterI4ivNV := dglGetProcAddress('glProgramEnvParameterI4ivNV');
- glProgramEnvParametersI4ivNV := dglGetProcAddress('glProgramEnvParametersI4ivNV');
- glProgramEnvParameterI4uiNV := dglGetProcAddress('glProgramEnvParameterI4uiNV');
- glProgramEnvParameterI4uivNV := dglGetProcAddress('glProgramEnvParameterI4uivNV');
- glProgramEnvParametersI4uivNV := dglGetProcAddress('glProgramEnvParametersI4uivNV');
- glGetProgramLocalParameterIivNV := dglGetProcAddress('glGetProgramLocalParameterIivNV');
- glGetProgramLocalParameterIuivNV := dglGetProcAddress('glGetProgramLocalParameterIuivNV');
- glGetProgramEnvParameterIivNV := dglGetProcAddress('glGetProgramEnvParameterIivNV');
- glGetProgramEnvParameterIuivNV := dglGetProcAddress('glGetProgramEnvParameterIuivNV');
- end;
-
- procedure Read_GL_NV_parameter_buffer_object;
- begin
- glProgramBufferParametersfvNV := dglGetProcAddress('glProgramBufferParametersfvNV');
- glProgramBufferParametersIivNV := dglGetProcAddress('glProgramBufferParametersIivNV');
- glProgramBufferParametersIuivNV := dglGetProcAddress('glProgramBufferParametersIuivNV');
- end;
-
- procedure Read_GL_NV_transform_feedback;
- begin
- glBeginTransformFeedbackNV := dglGetProcAddress('glBeginTransformFeedbackNV');
- glEndTransformFeedbackNV := dglGetProcAddress('glEndTransformFeedbackNV');
- glTransformFeedbackAttribsNV := dglGetProcAddress('glTransformFeedbackAttribsNV');
- glBindBufferRangeNV := dglGetProcAddress('glBindBufferRangeNV');
- glBindBufferOffsetNV := dglGetProcAddress('glBindBufferOffsetNV');
- glBindBufferBaseNV := dglGetProcAddress('glBindBufferBaseNV');
- glTransformFeedbackVaryingsNV := dglGetProcAddress('glTransformFeedbackVaryingsNV');
- glActiveVaryingNV := dglGetProcAddress('glActiveVaryingNV');
- glGetVaryingLocationNV := dglGetProcAddress('glGetVaryingLocationNV');
- glGetActiveVaryingNV := dglGetProcAddress('glGetActiveVaryingNV');
- glGetTransformFeedbackVaryingNV := dglGetProcAddress('glGetTransformFeedbackVaryingNV');
- glTransformFeedbackStreamAttribsNV := dglGetProcAddress('glTransformFeedbackStreamAttribsNV');
- end;
-
- procedure Read_GL_NV_conditional_render;
- begin
- glBeginConditionalRenderNV := dglGetProcAddress('glBeginConditionalRenderNV');
- glEndConditionalRenderNV := dglGetProcAddress('glEndConditionalRenderNV');
- end;
-
- procedure Read_GL_NV_present_video;
- begin
- glPresentFrameKeyedNV := dglGetProcAddress('glPresentFrameKeyedNV');
- glPresentFrameDualFillNV := dglGetProcAddress('glPresentFrameDualFillNV');
- glGetVideoivNV := dglGetProcAddress('glGetVideoivNV');
- glGetVideouivNV := dglGetProcAddress('glGetVideouivNV');
- glGetVideoi64vNV := dglGetProcAddress('glGetVideoi64vNV');
- glGetVideoui64vNV := dglGetProcAddress('glGetVideoui64vNV');
- // glVideoParameterivNV := dglGetProcAddress('glVideoParameterivNV');
- end;
-
- procedure Read_GL_NV_explicit_multisample;
- begin
- glGetMultisamplefvNV := dglGetProcAddress('glGetMultisamplefvNV');
- glSampleMaskIndexedNV := dglGetProcAddress('glSampleMaskIndexedNV');
- glTexRenderbufferNV := dglGetProcAddress('glTexRenderbufferNV');
- end;
-
- procedure Read_GL_NV_transform_feedback2;
- begin
- glBindTransformFeedbackNV := dglGetProcAddress('glBindTransformFeedbackNV');
- glDeleteTransformFeedbacksNV := dglGetProcAddress('glDeleteTransformFeedbacksNV');
- glGenTransformFeedbacksNV := dglGetProcAddress('glGenTransformFeedbacksNV');
- glIsTransformFeedbackNV := dglGetProcAddress('glIsTransformFeedbackNV');
- glPauseTransformFeedbackNV := dglGetProcAddress('glPauseTransformFeedbackNV');
- glResumeTransformFeedbackNV := dglGetProcAddress('glResumeTransformFeedbackNV');
- glDrawTransformFeedbackNV := dglGetProcAddress('glDrawTransformFeedbackNV');
- end;
-
- procedure Read_GL_NV_video_capture;
- begin
- glBeginVideoCaptureNV := dglGetProcAddress('glBeginVideoCaptureNV');
- glBindVideoCaptureStreamBufferNV := dglGetProcAddress('glBindVideoCaptureStreamBufferNV');
- glBindVideoCaptureStreamTextureNV := dglGetProcAddress('glBindVideoCaptureStreamTextureNV');
- glEndVideoCaptureNV := dglGetProcAddress('glEndVideoCaptureNV');
- glGetVideoCaptureivNV := dglGetProcAddress('glGetVideoCaptureivNV');
- glGetVideoCaptureStreamivNV := dglGetProcAddress('glGetVideoCaptureStreamivNV');
- glGetVideoCaptureStreamfvNV := dglGetProcAddress('glGetVideoCaptureStreamfvNV');
- glGetVideoCaptureStreamdvNV := dglGetProcAddress('glGetVideoCaptureStreamdvNV');
- glVideoCaptureNV := dglGetProcAddress('glVideoCaptureNV');
- glVideoCaptureStreamParameterivNV := dglGetProcAddress('glVideoCaptureStreamParameterivNV');
- glVideoCaptureStreamParameterfvNV := dglGetProcAddress('glVideoCaptureStreamParameterfvNV');
- glVideoCaptureStreamParameterdvNV := dglGetProcAddress('glVideoCaptureStreamParameterdvNV');
- end;
-
- procedure Read_GL_NV_copy_image;
- begin
- glCopyImageSubDataNV := dglGetProcAddress('glCopyImageSubDataNV');
- end;
-
- procedure Read_GL_NV_shader_buffer_load;
- begin
- glMakeBufferResidentNV := dglGetProcAddress('glMakeBufferResidentNV');
- glMakeBufferNonResidentNV := dglGetProcAddress('glMakeBufferNonResidentNV');
- glIsBufferResidentNV := dglGetProcAddress('glIsBufferResidentNV');
- glMakeNamedBufferResidentNV := dglGetProcAddress('glMakeNamedBufferResidentNV');
- glMakeNamedBufferNonResidentNV := dglGetProcAddress('glMakeNamedBufferNonResidentNV');
- glIsNamedBufferResidentNV := dglGetProcAddress('glIsNamedBufferResidentNV');
- glGetBufferParameterui64vNV := dglGetProcAddress('glGetBufferParameterui64vNV');
- glGetNamedBufferParameterui64vNV := dglGetProcAddress('glGetNamedBufferParameterui64vNV');
- glGetIntegerui64vNV := dglGetProcAddress('glGetIntegerui64vNV');
- glUniformui64NV := dglGetProcAddress('glUniformui64NV');
- glUniformui64vNV := dglGetProcAddress('glUniformui64vNV');
- glGetUniformui64vNV := dglGetProcAddress('glGetUniformui64vNV');
- glProgramUniformui64NV := dglGetProcAddress('glProgramUniformui64NV');
- glProgramUniformui64vNV := dglGetProcAddress('glProgramUniformui64vNV');
- end;
-
- procedure Read_GL_NV_vertex_buffer_unified_memory;
- begin
- glBufferAddressRangeNV := dglGetProcAddress('glBufferAddressRangeNV');
- glVertexFormatNV := dglGetProcAddress('glVertexFormatNV');
- glNormalFormatNV := dglGetProcAddress('glNormalFormatNV');
- glColorFormatNV := dglGetProcAddress('glColorFormatNV');
- glIndexFormatNV := dglGetProcAddress('glIndexFormatNV');
- glTexCoordFormatNV := dglGetProcAddress('glTexCoordFormatNV');
- glEdgeFlagFormatNV := dglGetProcAddress('glEdgeFlagFormatNV');
- glSecondaryColorFormatNV := dglGetProcAddress('glSecondaryColorFormatNV');
- glFogCoordFormatNV := dglGetProcAddress('glFogCoordFormatNV');
- glVertexAttribFormatNV := dglGetProcAddress('glVertexAttribFormatNV');
- glVertexAttribIFormatNV := dglGetProcAddress('glVertexAttribIFormatNV');
- glGetIntegerui64i_vNV := dglGetProcAddress('glGetIntegerui64i_vNV');
- end;
-
- procedure Read_GL_NV_gpu_program5;
- begin
- glProgramSubroutineParametersuivNV := dglGetProcAddress('glProgramSubroutineParametersuivNV');
- glGetProgramSubroutineParameteruivNV := dglGetProcAddress('glGetProgramSubroutineParameteruivNV');
- end;
-
- procedure Read_GL_NV_gpu_shader5;
- begin
- glUniform1i64NV := dglGetProcAddress('glUniform1i64NV');
- glUniform2i64NV := dglGetProcAddress('glUniform2i64NV');
- glUniform3i64NV := dglGetProcAddress('glUniform3i64NV');
- glUniform4i64NV := dglGetProcAddress('glUniform4i64NV');
- glUniform1i64vNV := dglGetProcAddress('glUniform1i64vNV');
- glUniform2i64vNV := dglGetProcAddress('glUniform2i64vNV');
- glUniform3i64vNV := dglGetProcAddress('glUniform3i64vNV');
- glUniform4i64vNV := dglGetProcAddress('glUniform4i64vNV');
- glUniform1ui64NV := dglGetProcAddress('glUniform1ui64NV');
- glUniform2ui64NV := dglGetProcAddress('glUniform2ui64NV');
- glUniform3ui64NV := dglGetProcAddress('glUniform3ui64NV');
- glUniform4ui64NV := dglGetProcAddress('glUniform4ui64NV');
- glUniform1ui64vNV := dglGetProcAddress('glUniform1ui64vNV');
- glUniform2ui64vNV := dglGetProcAddress('glUniform2ui64vNV');
- glUniform3ui64vNV := dglGetProcAddress('glUniform3ui64vNV');
- glUniform4ui64vNV := dglGetProcAddress('glUniform4ui64vNV');
- glGetUniformi64vNV := dglGetProcAddress('glGetUniformi64vNV');
- glProgramUniform1i64NV := dglGetProcAddress('glProgramUniform1i64NV');
- glProgramUniform2i64NV := dglGetProcAddress('glProgramUniform2i64NV');
- glProgramUniform3i64NV := dglGetProcAddress('glProgramUniform3i64NV');
- glProgramUniform4i64NV := dglGetProcAddress('glProgramUniform4i64NV');
- glProgramUniform1i64vNV := dglGetProcAddress('glProgramUniform1i64vNV');
- glProgramUniform2i64vNV := dglGetProcAddress('glProgramUniform2i64vNV');
- glProgramUniform3i64vNV := dglGetProcAddress('glProgramUniform3i64vNV');
- glProgramUniform4i64vNV := dglGetProcAddress('glProgramUniform4i64vNV');
- glProgramUniform1ui64NV := dglGetProcAddress('glProgramUniform1ui64NV');
- glProgramUniform2ui64NV := dglGetProcAddress('glProgramUniform2ui64NV');
- glProgramUniform3ui64NV := dglGetProcAddress('glProgramUniform3ui64NV');
- glProgramUniform4ui64NV := dglGetProcAddress('glProgramUniform4ui64NV');
- glProgramUniform1ui64vNV := dglGetProcAddress('glProgramUniform1ui64vNV');
- glProgramUniform2ui64vNV := dglGetProcAddress('glProgramUniform2ui64vNV');
- glProgramUniform3ui64vNV := dglGetProcAddress('glProgramUniform3ui64vNV');
- glProgramUniform4ui64vNV := dglGetProcAddress('glProgramUniform4ui64vNV');
- end;
-
- procedure Read_GL_NV_vertex_attrib_integer_64bit;
- begin
- glVertexAttribL1i64NV := dglGetProcAddress('glVertexAttribL1i64NV');
- glVertexAttribL2i64NV := dglGetProcAddress('glVertexAttribL2i64NV');
- glVertexAttribL3i64NV := dglGetProcAddress('glVertexAttribL3i64NV');
- glVertexAttribL4i64NV := dglGetProcAddress('glVertexAttribL4i64NV');
- glVertexAttribL1i64vNV := dglGetProcAddress('glVertexAttribL1i64vNV');
- glVertexAttribL2i64vNV := dglGetProcAddress('glVertexAttribL2i64vNV');
- glVertexAttribL3i64vNV := dglGetProcAddress('glVertexAttribL3i64vNV');
- glVertexAttribL4i64vNV := dglGetProcAddress('glVertexAttribL4i64vNV');
- glVertexAttribL1ui64NV := dglGetProcAddress('glVertexAttribL1ui64NV');
- glVertexAttribL2ui64NV := dglGetProcAddress('glVertexAttribL2ui64NV');
- glVertexAttribL3ui64NV := dglGetProcAddress('glVertexAttribL3ui64NV');
- glVertexAttribL4ui64NV := dglGetProcAddress('glVertexAttribL4ui64NV');
- glVertexAttribL1ui64vNV := dglGetProcAddress('glVertexAttribL1ui64vNV');
- glVertexAttribL2ui64vNV := dglGetProcAddress('glVertexAttribL2ui64vNV');
- glVertexAttribL3ui64vNV := dglGetProcAddress('glVertexAttribL3ui64vNV');
- glVertexAttribL4ui64vNV := dglGetProcAddress('glVertexAttribL4ui64vNV');
- glGetVertexAttribLi64vNV := dglGetProcAddress('glGetVertexAttribLi64vNV');
- glGetVertexAttribLui64vNV := dglGetProcAddress('glGetVertexAttribLui64vNV');
- glVertexAttribLFormatNV := dglGetProcAddress('glVertexAttribLFormatNV');
- end;
-
- procedure Read_GL_NV_vdpau_interop;
- begin
- glVDPAUInitNV := dglGetProcAddress('glVDPAUInitNV');
- glVDPAUFiniNV := dglGetProcAddress('glVDPAUFiniNV');
- glVDPAURegisterVideoSurfaceNV := dglGetProcAddress('glVDPAURegisterVideoSurfaceNV');
- glVDPAURegisterOutputSurfaceNV := dglGetProcAddress('glVDPAURegisterOutputSurfaceNV');
- glVDPAUIsSurfaceNV := dglGetProcAddress('glVDPAUIsSurfaceNV');
- glVDPAUUnregisterSurfaceNV := dglGetProcAddress('glVDPAUUnregisterSurfaceNV');
- glVDPAUGetSurfaceivNV := dglGetProcAddress('glVDPAUGetSurfaceivNV');
- glVDPAUSurfaceAccessNV := dglGetProcAddress('glVDPAUSurfaceAccessNV');
- glVDPAUMapSurfacesNV := dglGetProcAddress('glVDPAUMapSurfacesNV');
- glVDPAUUnmapSurfacesNV := dglGetProcAddress('glVDPAUUnmapSurfacesNV');
- end;
-
- procedure Read_GL_NV_texture_barrier;
- begin
- glTextureBarrierNV := dglGetProcAddress('glTextureBarrierNV');
- end;
-
- procedure Read_GL_PGI_misc_hints;
- begin
- glHintPGI := dglGetProcAddress('glHintPGI');
- end;
-
- procedure Read_GL_SGIS_detail_texture;
- begin
- glDetailTexFuncSGIS := dglGetProcAddress('glDetailTexFuncSGIS');
- glGetDetailTexFuncSGIS := dglGetProcAddress('glGetDetailTexFuncSGIS');
- end;
-
- procedure Read_GL_SGIS_fog_function;
- begin
- glFogFuncSGIS := dglGetProcAddress('glFogFuncSGIS');
- glGetFogFuncSGIS := dglGetProcAddress('glGetFogFuncSGIS');
- end;
-
- procedure Read_GL_SGIS_multisample;
- begin
- glSampleMaskSGIS := dglGetProcAddress('glSampleMaskSGIS');
- glSamplePatternSGIS := dglGetProcAddress('glSamplePatternSGIS');
- end;
-
- procedure Read_GL_SGIS_pixel_texture;
- begin
- glPixelTexGenParameteriSGIS := dglGetProcAddress('glPixelTexGenParameteriSGIS');
- glPixelTexGenParameterivSGIS := dglGetProcAddress('glPixelTexGenParameterivSGIS');
- glPixelTexGenParameterfSGIS := dglGetProcAddress('glPixelTexGenParameterfSGIS');
- glPixelTexGenParameterfvSGIS := dglGetProcAddress('glPixelTexGenParameterfvSGIS');
- glGetPixelTexGenParameterivSGIS := dglGetProcAddress('glGetPixelTexGenParameterivSGIS');
- glGetPixelTexGenParameterfvSGIS := dglGetProcAddress('glGetPixelTexGenParameterfvSGIS');
- end;
-
- procedure Read_GL_SGIS_point_parameters;
- begin
- glPointParameterfSGIS := dglGetProcAddress('glPointParameterfSGIS');
- glPointParameterfvSGIS := dglGetProcAddress('glPointParameterfvSGIS');
- end;
-
- procedure Read_GL_SGIS_sharpen_texture;
- begin
- glSharpenTexFuncSGIS := dglGetProcAddress('glSharpenTexFuncSGIS');
- glGetSharpenTexFuncSGIS := dglGetProcAddress('glGetSharpenTexFuncSGIS');
- end;
-
- procedure Read_GL_SGIS_texture4D;
- begin
- glTexImage4DSGIS := dglGetProcAddress('glTexImage4DSGIS');
- glTexSubImage4DSGIS := dglGetProcAddress('glTexSubImage4DSGIS');
- end;
-
- procedure Read_GL_SGIS_texture_color_mask;
- begin
- glTextureColorMaskSGIS := dglGetProcAddress('glTextureColorMaskSGIS');
- end;
-
- procedure Read_GL_SGIS_texture_filter4;
- begin
- glGetTexFilterFuncSGIS := dglGetProcAddress('glGetTexFilterFuncSGIS');
- glTexFilterFuncSGIS := dglGetProcAddress('glTexFilterFuncSGIS');
- end;
-
- procedure Read_GL_SGIX_async;
- begin
- glAsyncMarkerSGIX := dglGetProcAddress('glAsyncMarkerSGIX');
- glFinishAsyncSGIX := dglGetProcAddress('glFinishAsyncSGIX');
- glPollAsyncSGIX := dglGetProcAddress('glPollAsyncSGIX');
- glGenAsyncMarkersSGIX := dglGetProcAddress('glGenAsyncMarkersSGIX');
- glDeleteAsyncMarkersSGIX := dglGetProcAddress('glDeleteAsyncMarkersSGIX');
- glIsAsyncMarkerSGIX := dglGetProcAddress('glIsAsyncMarkerSGIX');
- end;
-
- procedure Read_GL_SGIX_flush_raster;
- begin
- glFlushRasterSGIX := dglGetProcAddress('glFlushRasterSGIX');
- end;
-
- procedure Read_GL_SGIX_fragment_lighting;
- begin
- glFragmentColorMaterialSGIX := dglGetProcAddress('glFragmentColorMaterialSGIX');
- glFragmentLightfSGIX := dglGetProcAddress('glFragmentLightfSGIX');
- glFragmentLightfvSGIX := dglGetProcAddress('glFragmentLightfvSGIX');
- glFragmentLightiSGIX := dglGetProcAddress('glFragmentLightiSGIX');
- glFragmentLightivSGIX := dglGetProcAddress('glFragmentLightivSGIX');
- glFragmentLightModelfSGIX := dglGetProcAddress('glFragmentLightModelfSGIX');
- glFragmentLightModelfvSGIX := dglGetProcAddress('glFragmentLightModelfvSGIX');
- glFragmentLightModeliSGIX := dglGetProcAddress('glFragmentLightModeliSGIX');
- glFragmentLightModelivSGIX := dglGetProcAddress('glFragmentLightModelivSGIX');
- glFragmentMaterialfSGIX := dglGetProcAddress('glFragmentMaterialfSGIX');
- glFragmentMaterialfvSGIX := dglGetProcAddress('glFragmentMaterialfvSGIX');
- glFragmentMaterialiSGIX := dglGetProcAddress('glFragmentMaterialiSGIX');
- glFragmentMaterialivSGIX := dglGetProcAddress('glFragmentMaterialivSGIX');
- glGetFragmentLightfvSGIX := dglGetProcAddress('glGetFragmentLightfvSGIX');
- glGetFragmentLightivSGIX := dglGetProcAddress('glGetFragmentLightivSGIX');
- glGetFragmentMaterialfvSGIX := dglGetProcAddress('glGetFragmentMaterialfvSGIX');
- glGetFragmentMaterialivSGIX := dglGetProcAddress('glGetFragmentMaterialivSGIX');
- glLightEnviSGIX := dglGetProcAddress('glLightEnviSGIX');
- end;
-
- procedure Read_GL_SGIX_framezoom;
- begin
- glFrameZoomSGIX := dglGetProcAddress('glFrameZoomSGIX');
- end;
-
- procedure Read_GL_SGIX_igloo_interface;
- begin
- glIglooInterfaceSGIX := dglGetProcAddress('glIglooInterfaceSGIX');
- end;
-
- procedure Read_GL_SGIX_instruments;
- begin
- glGetInstrumentsSGIX := dglGetProcAddress('glGetInstrumentsSGIX');
- glInstrumentsBufferSGIX := dglGetProcAddress('glInstrumentsBufferSGIX');
- glPollInstrumentsSGIX := dglGetProcAddress('glPollInstrumentsSGIX');
- glReadInstrumentsSGIX := dglGetProcAddress('glReadInstrumentsSGIX');
- glStartInstrumentsSGIX := dglGetProcAddress('glStartInstrumentsSGIX');
- glStopInstrumentsSGIX := dglGetProcAddress('glStopInstrumentsSGIX');
- end;
-
- procedure Read_GL_SGIX_list_priority;
- begin
- glGetListParameterfvSGIX := dglGetProcAddress('glGetListParameterfvSGIX');
- glGetListParameterivSGIX := dglGetProcAddress('glGetListParameterivSGIX');
- glListParameterfSGIX := dglGetProcAddress('glListParameterfSGIX');
- glListParameterfvSGIX := dglGetProcAddress('glListParameterfvSGIX');
- glListParameteriSGIX := dglGetProcAddress('glListParameteriSGIX');
- glListParameterivSGIX := dglGetProcAddress('glListParameterivSGIX');
- end;
-
- procedure Read_GL_SGIX_pixel_texture;
- begin
- glPixelTexGenSGIX := dglGetProcAddress('glPixelTexGenSGIX');
- end;
-
- procedure Read_GL_SGIX_polynomial_ffd;
- begin
- glDeformationMap3dSGIX := dglGetProcAddress('glDeformationMap3dSGIX');
- glDeformationMap3fSGIX := dglGetProcAddress('glDeformationMap3fSGIX');
- glDeformSGIX := dglGetProcAddress('glDeformSGIX');
- glLoadIdentityDeformationMapSGIX := dglGetProcAddress('glLoadIdentityDeformationMapSGIX');
- end;
-
- procedure Read_GL_SGIX_reference_plane;
- begin
- glReferencePlaneSGIX := dglGetProcAddress('glReferencePlaneSGIX');
- end;
-
- procedure Read_GL_SGIX_sprite;
- begin
- glSpriteParameterfSGIX := dglGetProcAddress('glSpriteParameterfSGIX');
- glSpriteParameterfvSGIX := dglGetProcAddress('glSpriteParameterfvSGIX');
- glSpriteParameteriSGIX := dglGetProcAddress('glSpriteParameteriSGIX');
- glSpriteParameterivSGIX := dglGetProcAddress('glSpriteParameterivSGIX');
- end;
-
- procedure Read_GL_SGIX_tag_sample_buffer;
- begin
- glTagSampleBufferSGIX := dglGetProcAddress('glTagSampleBufferSGIX');
- end;
-
- procedure Read_GL_SGI_color_table;
- begin
- glColorTableSGI := dglGetProcAddress('glColorTableSGI');
- glColorTableParameterfvSGI := dglGetProcAddress('glColorTableParameterfvSGI');
- glColorTableParameterivSGI := dglGetProcAddress('glColorTableParameterivSGI');
- glCopyColorTableSGI := dglGetProcAddress('glCopyColorTableSGI');
- glGetColorTableSGI := dglGetProcAddress('glGetColorTableSGI');
- glGetColorTableParameterfvSGI := dglGetProcAddress('glGetColorTableParameterfvSGI');
- glGetColorTableParameterivSGI := dglGetProcAddress('glGetColorTableParameterivSGI');
- end;
-
- procedure Read_GL_SUNX_constant_data;
- begin
- glFinishTextureSUNX := dglGetProcAddress('glFinishTextureSUNX');
- end;
-
- procedure Read_GL_SUN_global_alpha;
- begin
- glGlobalAlphaFactorbSUN := dglGetProcAddress('glGlobalAlphaFactorbSUN');
- glGlobalAlphaFactorsSUN := dglGetProcAddress('glGlobalAlphaFactorsSUN');
- glGlobalAlphaFactoriSUN := dglGetProcAddress('glGlobalAlphaFactoriSUN');
- glGlobalAlphaFactorfSUN := dglGetProcAddress('glGlobalAlphaFactorfSUN');
- glGlobalAlphaFactordSUN := dglGetProcAddress('glGlobalAlphaFactordSUN');
- glGlobalAlphaFactorubSUN := dglGetProcAddress('glGlobalAlphaFactorubSUN');
- glGlobalAlphaFactorusSUN := dglGetProcAddress('glGlobalAlphaFactorusSUN');
- glGlobalAlphaFactoruiSUN := dglGetProcAddress('glGlobalAlphaFactoruiSUN');
- end;
-
- procedure Read_GL_SUN_mesh_array;
- begin
- glDrawMeshArraysSUN := dglGetProcAddress('glDrawMeshArraysSUN');
- end;
-
- procedure Read_GL_SUN_triangle_list;
- begin
- glReplacementCodeuiSUN := dglGetProcAddress('glReplacementCodeuiSUN');
- glReplacementCodeusSUN := dglGetProcAddress('glReplacementCodeusSUN');
- glReplacementCodeubSUN := dglGetProcAddress('glReplacementCodeubSUN');
- glReplacementCodeuivSUN := dglGetProcAddress('glReplacementCodeuivSUN');
- glReplacementCodeusvSUN := dglGetProcAddress('glReplacementCodeusvSUN');
- glReplacementCodeubvSUN := dglGetProcAddress('glReplacementCodeubvSUN');
- glReplacementCodePointerSUN := dglGetProcAddress('glReplacementCodePointerSUN');
- end;
-
- procedure Read_GL_SUN_vertex;
- begin
- glColor4ubVertex2fSUN := dglGetProcAddress('glColor4ubVertex2fSUN');
- glColor4ubVertex2fvSUN := dglGetProcAddress('glColor4ubVertex2fvSUN');
- glColor4ubVertex3fSUN := dglGetProcAddress('glColor4ubVertex3fSUN');
- glColor4ubVertex3fvSUN := dglGetProcAddress('glColor4ubVertex3fvSUN');
- glColor3fVertex3fSUN := dglGetProcAddress('glColor3fVertex3fSUN');
- glColor3fVertex3fvSUN := dglGetProcAddress('glColor3fVertex3fvSUN');
- glNormal3fVertex3fSUN := dglGetProcAddress('glNormal3fVertex3fSUN');
- glNormal3fVertex3fvSUN := dglGetProcAddress('glNormal3fVertex3fvSUN');
- glColor4fNormal3fVertex3fSUN := dglGetProcAddress('glColor4fNormal3fVertex3fSUN');
- glColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glColor4fNormal3fVertex3fvSUN');
- glTexCoord2fVertex3fSUN := dglGetProcAddress('glTexCoord2fVertex3fSUN');
- glTexCoord2fVertex3fvSUN := dglGetProcAddress('glTexCoord2fVertex3fvSUN');
- glTexCoord4fVertex4fSUN := dglGetProcAddress('glTexCoord4fVertex4fSUN');
- glTexCoord4fVertex4fvSUN := dglGetProcAddress('glTexCoord4fVertex4fvSUN');
- glTexCoord2fColor4ubVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fSUN');
- glTexCoord2fColor4ubVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fvSUN');
- glTexCoord2fColor3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fSUN');
- glTexCoord2fColor3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fvSUN');
- glTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fSUN');
- glTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fvSUN');
- glTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN');
- glTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN');
- glTexCoord4fColor4fNormal3fVertex4fSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN');
- glTexCoord4fColor4fNormal3fVertex4fvSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN');
- glReplacementCodeuiVertex3fSUN := dglGetProcAddress('glReplacementCodeuiVertex3fSUN');
- glReplacementCodeuiVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiVertex3fvSUN');
- glReplacementCodeuiColor4ubVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN');
- glReplacementCodeuiColor4ubVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN');
- glReplacementCodeuiColor3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fSUN');
- glReplacementCodeuiColor3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN');
- glReplacementCodeuiNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN');
- glReplacementCodeuiNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN');
- glReplacementCodeuiColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN');
- glReplacementCodeuiColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN');
- glReplacementCodeuiTexCoord2fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN');
- glReplacementCodeuiTexCoord2fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN');
- glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN');
- glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN');
- glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN');
- glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN');
- end;
-
- {$IFDEF DGL_WIN}
- procedure Read_WGL_ARB_buffer_region;
- begin
- wglCreateBufferRegionARB := dglGetProcAddress('wglCreateBufferRegionARB');
- wglDeleteBufferRegionARB := dglGetProcAddress('wglDeleteBufferRegionARB');
- wglSaveBufferRegionARB := dglGetProcAddress('wglSaveBufferRegionARB');
- wglRestoreBufferRegionARB := dglGetProcAddress('wglRestoreBufferRegionARB');
- end;
-
- procedure Read_WGL_ARB_extensions_string;
- begin
- wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
- end;
-
- procedure Read_WGL_ARB_make_current_read;
- begin
- wglMakeContextCurrentARB := dglGetProcAddress('wglMakeContextCurrentARB');
- wglGetCurrentReadDCARB := dglGetProcAddress('wglGetCurrentReadDCARB');
- end;
-
- procedure Read_WGL_ARB_pbuffer;
- begin
- wglCreatePbufferARB := dglGetProcAddress('wglCreatePbufferARB');
- wglGetPbufferDCARB := dglGetProcAddress('wglGetPbufferDCARB');
- wglReleasePbufferDCARB := dglGetProcAddress('wglReleasePbufferDCARB');
- wglDestroyPbufferARB := dglGetProcAddress('wglDestroyPbufferARB');
- wglQueryPbufferARB := dglGetProcAddress('wglQueryPbufferARB');
- end;
-
- procedure Read_WGL_ARB_pixel_format;
- begin
- wglGetPixelFormatAttribivARB := dglGetProcAddress('wglGetPixelFormatAttribivARB');
- wglGetPixelFormatAttribfvARB := dglGetProcAddress('wglGetPixelFormatAttribfvARB');
- wglChoosePixelFormatARB := dglGetProcAddress('wglChoosePixelFormatARB');
- end;
-
- procedure Read_WGL_ARB_pixel_format_float;
- begin
- wglClampColorARB := dglGetProcAddress('wglClampColorARB');
- end;
-
- procedure Read_WGL_ARB_render_texture;
- begin
- wglBindTexImageARB := dglGetProcAddress('wglBindTexImageARB');
- wglReleaseTexImageARB := dglGetProcAddress('wglReleaseTexImageARB');
- wglSetPbufferAttribARB := dglGetProcAddress('wglSetPbufferAttribARB');
- end;
-
- procedure Read_WGL_ARB_create_context;
- begin
- wglCreateContextAttribsARB := dglGetProcAddress('wglCreateContextAttribsARB');
- end;
-
- procedure Read_WGL_AMD_gpu_association;
- begin
- wglGetGPUIDsAMD := dglGetProcAddress('wglGetGPUIDsAMD');
- wglGetGPUInfoAMD := dglGetProcAddress('wglGetGPUInfoAMD');
- wglGetContextGPUIDAMD := dglGetProcAddress('wglGetContextGPUIDAMD');
- wglCreateAssociatedContextAMD := dglGetProcAddress('wglCreateAssociatedContextAMD');
- wglCreateAssociatedContextAttribsAMD := dglGetProcAddress('wglCreateAssociatedContextAttribsAMD');
- wglDeleteAssociatedContextAMD := dglGetProcAddress('wglDeleteAssociatedContextAMD');
- wglMakeAssociatedContextCurrentAMD := dglGetProcAddress('wglMakeAssociatedContextCurrentAMD');
- wglGetCurrentAssociatedContextAMD := dglGetProcAddress('wglGetCurrentAssociatedContextAMD');
- wglBlitContextFramebufferAMD := dglGetProcAddress('wglBlitContextFramebufferAMD');
- end;
-
- procedure Read_WGL_EXT_display_color_table;
- begin
- wglCreateDisplayColorTableEXT := dglGetProcAddress('wglCreateDisplayColorTableEXT');
- wglLoadDisplayColorTableEXT := dglGetProcAddress('wglLoadDisplayColorTableEXT');
- wglBindDisplayColorTableEXT := dglGetProcAddress('wglBindDisplayColorTableEXT');
- wglDestroyDisplayColorTableEXT := dglGetProcAddress('wglDestroyDisplayColorTableEXT');
- end;
-
- procedure Read_WGL_EXT_extensions_string;
- begin
- wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
- end;
-
- procedure Read_WGL_EXT_make_current_read;
- begin
- wglMakeContextCurrentEXT := dglGetProcAddress('wglMakeContextCurrentEXT');
- wglGetCurrentReadDCEXT := dglGetProcAddress('wglGetCurrentReadDCEXT');
- end;
-
- procedure Read_WGL_EXT_pbuffer;
- begin
- wglCreatePbufferEXT := dglGetProcAddress('wglCreatePbufferEXT');
- wglGetPbufferDCEXT := dglGetProcAddress('wglGetPbufferDCEXT');
- wglReleasePbufferDCEXT := dglGetProcAddress('wglReleasePbufferDCEXT');
- wglDestroyPbufferEXT := dglGetProcAddress('wglDestroyPbufferEXT');
- wglQueryPbufferEXT := dglGetProcAddress('wglQueryPbufferEXT');
- end;
-
- procedure Read_WGL_EXT_pixel_format;
- begin
- wglGetPixelFormatAttribivEXT := dglGetProcAddress('wglGetPixelFormatAttribivEXT');
- wglGetPixelFormatAttribfvEXT := dglGetProcAddress('wglGetPixelFormatAttribfvEXT');
- wglChoosePixelFormatEXT := dglGetProcAddress('wglChoosePixelFormatEXT');
- end;
-
- procedure Read_WGL_EXT_swap_control;
- begin
- wglSwapIntervalEXT := dglGetProcAddress('wglSwapIntervalEXT');
- wglGetSwapIntervalEXT := dglGetProcAddress('wglGetSwapIntervalEXT');
- end;
-
- procedure Read_WGL_I3D_digital_video_control;
- begin
- wglGetDigitalVideoParametersI3D := dglGetProcAddress('wglGetDigitalVideoParametersI3D');
- wglSetDigitalVideoParametersI3D := dglGetProcAddress('wglSetDigitalVideoParametersI3D');
- end;
-
- procedure Read_WGL_I3D_gamma;
- begin
- wglGetGammaTableParametersI3D := dglGetProcAddress('wglGetGammaTableParametersI3D');
- wglSetGammaTableParametersI3D := dglGetProcAddress('wglSetGammaTableParametersI3D');
- wglGetGammaTableI3D := dglGetProcAddress('wglGetGammaTableI3D');
- wglSetGammaTableI3D := dglGetProcAddress('wglSetGammaTableI3D');
- end;
-
- procedure Read_WGL_I3D_genlock;
- begin
- wglEnableGenlockI3D := dglGetProcAddress('wglEnableGenlockI3D');
- wglDisableGenlockI3D := dglGetProcAddress('wglDisableGenlockI3D');
- wglIsEnabledGenlockI3D := dglGetProcAddress('wglIsEnabledGenlockI3D');
- wglGenlockSourceI3D := dglGetProcAddress('wglGenlockSourceI3D');
- wglGetGenlockSourceI3D := dglGetProcAddress('wglGetGenlockSourceI3D');
- wglGenlockSourceEdgeI3D := dglGetProcAddress('wglGenlockSourceEdgeI3D');
- wglGetGenlockSourceEdgeI3D := dglGetProcAddress('wglGetGenlockSourceEdgeI3D');
- wglGenlockSampleRateI3D := dglGetProcAddress('wglGenlockSampleRateI3D');
- wglGetGenlockSampleRateI3D := dglGetProcAddress('wglGetGenlockSampleRateI3D');
- wglGenlockSourceDelayI3D := dglGetProcAddress('wglGenlockSourceDelayI3D');
- wglGetGenlockSourceDelayI3D := dglGetProcAddress('wglGetGenlockSourceDelayI3D');
- wglQueryGenlockMaxSourceDelayI3D := dglGetProcAddress('wglQueryGenlockMaxSourceDelayI3D');
- end;
-
- procedure Read_WGL_I3D_image_buffer;
- begin
- wglCreateImageBufferI3D := dglGetProcAddress('wglCreateImageBufferI3D');
- wglDestroyImageBufferI3D := dglGetProcAddress('wglDestroyImageBufferI3D');
- wglAssociateImageBufferEventsI3D := dglGetProcAddress('wglAssociateImageBufferEventsI3D');
- wglReleaseImageBufferEventsI3D := dglGetProcAddress('wglReleaseImageBufferEventsI3D');
- end;
-
- procedure Read_WGL_I3D_swap_frame_lock;
- begin
- wglEnableFrameLockI3D := dglGetProcAddress('wglEnableFrameLockI3D');
- wglDisableFrameLockI3D := dglGetProcAddress('wglDisableFrameLockI3D');
- wglIsEnabledFrameLockI3D := dglGetProcAddress('wglIsEnabledFrameLockI3D');
- wglQueryFrameLockMasterI3D := dglGetProcAddress('wglQueryFrameLockMasterI3D');
- end;
-
- procedure Read_WGL_I3D_swap_frame_usage;
- begin
- wglGetFrameUsageI3D := dglGetProcAddress('wglGetFrameUsageI3D');
- wglBeginFrameTrackingI3D := dglGetProcAddress('wglBeginFrameTrackingI3D');
- wglEndFrameTrackingI3D := dglGetProcAddress('wglEndFrameTrackingI3D');
- wglQueryFrameTrackingI3D := dglGetProcAddress('wglQueryFrameTrackingI3D');
- end;
-
- procedure Read_WGL_NV_vertex_array_range;
- begin
- wglAllocateMemoryNV := dglGetProcAddress('wglAllocateMemoryNV');
- wglFreeMemoryNV := dglGetProcAddress('wglFreeMemoryNV');
- end;
-
- procedure Read_WGL_NV_present_video;
- begin
- wglEnumerateVideoDevicesNV := dglGetProcAddress('wglEnumerateVideoDevicesNV');
- wglBindVideoDeviceNV := dglGetProcAddress('wglBindVideoDeviceNV');
- wglQueryCurrentContextNV := dglGetProcAddress('wglQueryCurrentContextNV');
- end;
-
- procedure Read_WGL_NV_video_output;
- begin
- wglGetVideoDeviceNV := dglGetProcAddress('wglGetVideoDeviceNV');
- wglReleaseVideoDeviceNV := dglGetProcAddress('wglReleaseVideoDeviceNV');
- wglBindVideoImageNV := dglGetProcAddress('wglBindVideoImageNV');
- wglReleaseVideoImageNV := dglGetProcAddress('wglReleaseVideoImageNV');
- wglSendPbufferToVideoNV := dglGetProcAddress('wglSendPbufferToVideoNV');
- wglGetVideoInfoNV := dglGetProcAddress('wglGetVideoInfoNV');
- end;
-
- procedure Read_WGL_NV_swap_group;
- begin
- wglJoinSwapGroupNV := dglGetProcAddress('wglJoinSwapGroupNV');
- wglBindSwapBarrierNV := dglGetProcAddress('wglBindSwapBarrierNV');
- wglQuerySwapGroupNV := dglGetProcAddress('wglQuerySwapGroupNV');
- wglQueryMaxSwapGroupsNV := dglGetProcAddress('wglQueryMaxSwapGroupsNV');
- wglQueryFrameCountNV := dglGetProcAddress('wglQueryFrameCountNV');
- wglResetFrameCountNV := dglGetProcAddress('wglResetFrameCountNV');
- end;
-
- procedure Read_WGL_NV_gpu_affinity;
- begin
- wglEnumGpusNV := dglGetProcAddress('wglEnumGpusNV');
- wglEnumGpuDevicesNV := dglGetProcAddress('wglEnumGpuDevicesNV');
- wglCreateAffinityDCNV := dglGetProcAddress('wglCreateAffinityDCNV');
- wglEnumGpusFromAffinityDCNV := dglGetProcAddress('wglEnumGpusFromAffinityDCNV');
- wglDeleteDCNV := dglGetProcAddress('wglDeleteDCNV');
- end;
-
- procedure Read_WGL_NV_video_capture;
- begin
- wglBindVideoCaptureDeviceNV := dglGetProcAddress('wglBindVideoCaptureDeviceNV');
- wglEnumerateVideoCaptureDevicesNV := dglGetProcAddress('wglEnumerateVideoCaptureDevicesNV');
- wglLockVideoCaptureDeviceNV := dglGetProcAddress('wglLockVideoCaptureDeviceNV');
- wglQueryVideoCaptureDeviceNV := dglGetProcAddress('wglQueryVideoCaptureDeviceNV');
- wglReleaseVideoCaptureDeviceNV := dglGetProcAddress('wglReleaseVideoCaptureDeviceNV');
- end;
-
- procedure Read_WGL_NV_copy_image;
- begin
- wglCopyImageSubDataNV := dglGetProcAddress('wglCopyImageSubDataNV');
- end;
-
- procedure Read_WGL_NV_DX_interop;
- begin
- wglDXSetResourceShareHandleNV := dglGetProcAddress('wglDXSetResourceShareHandleNV');
- wglDXOpenDeviceNV := dglGetProcAddress('wglDXOpenDeviceNV');
- wglDXCloseDeviceNV := dglGetProcAddress('wglDXCloseDeviceNV');
- wglDXRegisterObjectNV := dglGetProcAddress('wglDXRegisterObjectNV');
- wglDXUnregisterObjectNV := dglGetProcAddress('wglDXUnregisterObjectNV');
- wglDXObjectAccessNV := dglGetProcAddress('wglDXObjectAccessNV');
- wglDXLockObjectsNV := dglGetProcAddress('wglDXLockObjectsNV');
- wglDXUnlockObjectsNV := dglGetProcAddress('wglDXUnlockObjectsNV');
- end;
-
-
- procedure Read_WGL_OML_sync_control;
- begin
- wglGetSyncValuesOML := dglGetProcAddress('wglGetSyncValuesOML');
- wglGetMscRateOML := dglGetProcAddress('wglGetMscRateOML');
- wglSwapBuffersMscOML := dglGetProcAddress('wglSwapBuffersMscOML');
- wglSwapLayerBuffersMscOML := dglGetProcAddress('wglSwapLayerBuffersMscOML');
- wglWaitForMscOML := dglGetProcAddress('wglWaitForMscOML');
- wglWaitForSbcOML := dglGetProcAddress('wglWaitForSbcOML');
- end;
-
- procedure Read_WGL_3DL_stereo_control;
- begin
- wglSetStereoEmitterState3DL := dglGetProcAddress('wglSetStereoEmitterState3DL');
- end;
-
- procedure Read_WIN_draw_range_elements;
- begin
- glDrawRangeElementsWIN := dglGetProcAddress('glDrawRangeElementsWIN');
- end;
-
- procedure Read_WIN_swap_hint;
- begin
- glAddSwapHintRectWIN := dglGetProcAddress('glAddSwapHintRectWIN');
- end;
- {$ENDIF}
-
-
- procedure ReadExtensions;
- begin
- ReadOpenGLCore;
-
- Read_GL_3DFX_tbuffer;
- Read_GL_APPLE_element_array;
- Read_GL_APPLE_fence;
- Read_GL_APPLE_vertex_array_object;
- Read_GL_APPLE_vertex_array_range;
- Read_GL_APPLE_texture_range;
- Read_GL_APPLE_vertex_program_evaluators;
- Read_GL_APPLE_object_purgeable;
- Read_GL_ARB_matrix_palette;
- Read_GL_ARB_multitexture;
- Read_GL_ARB_point_parameters;
- Read_GL_ARB_texture_compression;
- Read_GL_ARB_transpose_matrix;
- Read_GL_ARB_vertex_blend;
- Read_GL_ARB_vertex_buffer_object;
- Read_GL_ARB_vertex_program;
- Read_GL_ARB_window_pos;
- Read_GL_ARB_color_buffer_float;
- Read_GL_ARB_Shader_Objects;
- Read_GL_ARB_occlusion_query;
- Read_GL_ARB_draw_instanced;
- Read_GL_ARB_framebuffer_object;
- Read_GL_ARB_geometry_shader4;
- Read_GL_ARB_instanced_arrays;
- Read_GL_ARB_map_buffer_range;
- Read_GL_ARB_texture_buffer_object;
- Read_GL_ARB_vertex_array_object;
- Read_GL_ARB_uniform_buffer_object;
- Read_GL_ARB_copy_buffer;
- Read_GL_ARB_draw_elements_base_vertex;
- Read_GL_ARB_provoking_vertex;
- Read_GL_ARB_sync;
- Read_GL_ARB_texture_multisample;
- Read_GL_ARB_draw_buffers_blend;
- Read_GL_ARB_sample_shading;
- Read_GL_ARB_shading_language_include;
- Read_GL_ARB_sparse_texture;
- Read_GL_ARB_sparse_buffer;
- Read_GL_ARB_blend_func_extended;
- Read_GL_ARB_sampler_objects;
- Read_GL_ARB_timer_query;
- Read_GL_ARB_vertex_type_2_10_10_10_rev;
- Read_GL_ARB_draw_indirect;
- Read_GL_ARB_gpu_shader_fp64;
- Read_GL_ARB_shader_subroutine;
- Read_GL_ARB_tessellation_shader;
- Read_GL_ARB_transform_feedback2;
- Read_GL_ARB_transform_feedback3;
- Read_GL_ARB_ES2_compatibility;
- Read_GL_ARB_get_program_binary;
- Read_GL_ARB_separate_shader_objects;
- Read_GL_ARB_vertex_attrib_64bit;
- Read_GL_ARB_viewport_array;
- Read_GL_ARB_cl_event;
- Read_GL_ARB_compute_variable_group_size;
- Read_GL_ARB_debug_output;
- Read_GL_ARB_robustness;
- //
- Read_GL_ATI_draw_buffers;
- Read_GL_ATI_element_array;
- Read_GL_ATI_envmap_bumpmap;
- Read_GL_ATI_fragment_shader;
- Read_GL_ATI_map_object_buffer;
- Read_GL_ATI_pn_triangles;
- Read_GL_ATI_separate_stencil;
- Read_GL_ATI_vertex_array_object;
- Read_GL_ATI_vertex_attrib_array_object;
- Read_GL_ATI_vertex_streams;
- Read_GL_AMD_performance_monitor;
- Read_GL_AMD_vertex_shader_tesselator;
- Read_GL_AMD_draw_buffers_blend;
- Read_GL_AMD_name_gen_delete;
- Read_GL_AMD_debug_output;
- Read_GL_AMD_stencil_operation_extended;
- Read_GL_EXT_blend_color;
- Read_GL_EXT_blend_func_separate;
- Read_GL_EXT_blend_minmax;
- Read_GL_EXT_color_subtable;
- Read_GL_EXT_compiled_vertex_array;
- Read_GL_EXT_convolution;
- Read_GL_EXT_coordinate_frame;
- Read_GL_EXT_copy_texture;
- Read_GL_EXT_cull_vertex;
- Read_GL_EXT_draw_range_elements;
- Read_GL_EXT_fog_coord;
- Read_GL_EXT_framebuffer_object;
- Read_GL_EXT_histogram;
- Read_GL_EXT_index_func;
- Read_GL_EXT_index_material;
- Read_GL_EXT_multi_draw_arrays;
- Read_GL_EXT_multisample;
- Read_GL_EXT_paletted_texture;
- Read_GL_EXT_pixel_transform;
- Read_GL_EXT_point_parameters;
- Read_GL_EXT_polygon_offset;
- Read_GL_EXT_secondary_color;
- Read_GL_EXT_stencil_two_side;
- Read_GL_EXT_subtexture;
- Read_GL_EXT_texture3D;
- Read_GL_EXT_texture_object;
- Read_GL_EXT_texture_perturb_normal;
- Read_GL_EXT_vertex_array;
- Read_GL_EXT_vertex_shader;
- Read_GL_EXT_vertex_weighting;
- Read_GL_EXT_depth_bounds_test;
- Read_GL_EXT_blend_equation_separate;
- Read_GL_EXT_stencil_clear_tag;
- Read_GL_EXT_framebuffer_blit;
- Read_GL_EXT_framebuffer_multisample;
- Read_GL_EXT_timer_query;
- Read_GL_EXT_gpu_program_parameters;
- Read_GL_EXT_bindable_uniform;
- Read_GL_EXT_draw_buffers2;
- Read_GL_EXT_draw_instanced;
- Read_GL_EXT_geometry_shader4;
- Read_GL_EXT_gpu_shader4;
- Read_GL_EXT_texture_array;
- Read_GL_EXT_texture_buffer_object;
- Read_GL_EXT_texture_integer;
- Read_GL_EXT_transform_feedback;
- Read_GL_EXT_direct_state_access;
- Read_GL_EXT_separate_shader_objects;
- Read_GL_EXT_shader_image_load_store;
- Read_GL_EXT_vertex_attrib_64bit;
- Read_GL_HP_image_transform;
- Read_GL_IBM_multimode_draw_arrays;
- Read_GL_IBM_vertex_array_lists;
- Read_GL_INGR_blend_func_separate;
- Read_GL_INTEL_parallel_arrays;
- Read_GL_KHR_blend_equation_advanced;
- Read_GL_MESA_resize_buffers;
- Read_GL_MESA_window_pos;
- Read_GL_NV_evaluators;
- Read_GL_NV_fence;
- Read_GL_NV_fragment_program;
- Read_GL_NV_half_float;
- Read_GL_NV_occlusion_query;
- Read_GL_NV_pixel_data_range;
- Read_GL_NV_point_sprite;
- Read_GL_NV_primitive_restart;
- Read_GL_NV_register_combiners;
- Read_GL_NV_register_combiners2;
- Read_GL_NV_vertex_array_range;
- Read_GL_NV_vertex_program;
- Read_GL_NV_depth_buffer_float;
- Read_GL_NV_framebuffer_multisample_coverage;
- Read_GL_NV_geometry_program4;
- Read_GL_NV_gpu_program4;
- Read_GL_NV_parameter_buffer_object;
- Read_GL_NV_transform_feedback;
- Read_GL_NV_conditional_render;
- Read_GL_NV_present_video;
- Read_GL_NV_explicit_multisample;
- Read_GL_NV_transform_feedback2;
- Read_GL_NV_video_capture;
- Read_GL_NV_copy_image;
- Read_GL_NV_shader_buffer_load;
- Read_GL_NV_vertex_buffer_unified_memory;
- Read_GL_NV_gpu_program5;
- Read_GL_NV_gpu_shader5;
- Read_GL_NV_vertex_attrib_integer_64bit;
- Read_GL_NV_vdpau_interop;
- Read_GL_NV_texture_barrier;
- Read_GL_NV_path_rendering;
- Read_GL_NV_bindless_texture;
- Read_GL_PGI_misc_hints;
- Read_GL_SGIS_detail_texture;
- Read_GL_SGIS_fog_function;
- Read_GL_SGIS_multisample;
- Read_GL_SGIS_pixel_texture;
- Read_GL_SGIS_point_parameters;
- Read_GL_SGIS_sharpen_texture;
- Read_GL_SGIS_texture4D;
- Read_GL_SGIS_texture_color_mask;
- Read_GL_SGIS_texture_filter4;
- Read_GL_SGIX_async;
- Read_GL_SGIX_flush_raster;
- Read_GL_SGIX_fragment_lighting;
- Read_GL_SGIX_framezoom;
- Read_GL_SGIX_igloo_interface;
- Read_GL_SGIX_instruments;
- Read_GL_SGIX_list_priority;
- Read_GL_SGIX_pixel_texture;
- Read_GL_SGIX_polynomial_ffd;
- Read_GL_SGIX_reference_plane;
- Read_GL_SGIX_sprite;
- Read_GL_SGIX_tag_sample_buffer;
- Read_GL_SGI_color_table;
- Read_GL_SUNX_constant_data;
- Read_GL_SUN_global_alpha;
- Read_GL_SUN_mesh_array;
- Read_GL_SUN_triangle_list;
- Read_GL_SUN_vertex;
-
- {$IFDEF DGL_WIN}
- Read_WGL_ARB_buffer_region;
- Read_WGL_ARB_extensions_string;
- Read_WGL_ARB_make_current_read;
- Read_WGL_ARB_pbuffer;
- Read_WGL_ARB_pixel_format;
- Read_WGL_ARB_pixel_format_float;
- Read_WGL_ARB_render_texture;
- Read_WGL_ARB_create_context;
- Read_WGL_AMD_gpu_association;
- Read_WGL_EXT_display_color_table;
- Read_WGL_EXT_extensions_string;
- Read_WGL_EXT_make_current_read;
- Read_WGL_EXT_pbuffer;
- Read_WGL_EXT_pixel_format;
- Read_WGL_EXT_swap_control;
- Read_WGL_I3D_digital_video_control;
- Read_WGL_I3D_gamma;
- Read_WGL_I3D_genlock;
- Read_WGL_I3D_image_buffer;
- Read_WGL_I3D_swap_frame_lock;
- Read_WGL_I3D_swap_frame_usage;
- Read_WGL_NV_vertex_array_range;
- Read_WGL_NV_present_video;
- Read_WGL_NV_video_output;
- Read_WGL_NV_swap_group;
- Read_WGL_NV_gpu_affinity;
- Read_WGL_NV_video_capture;
- Read_WGL_NV_copy_image;
- Read_WGL_NV_DX_interop;
- Read_WGL_OML_sync_control;
- Read_WGL_3DL_stereo_control;
-
- Read_WIN_draw_range_elements;
- Read_WIN_swap_hint;
- {$ENDIF}
-
- ExtensionsRead := True;
- end;
-
- // =============================================================================
- // ReadCoreVersion
- // =============================================================================
-
- procedure ReadCoreVersion;
- var
- AnsiBuffer: AnsiString;
- Buffer: String;
- MajorVersion, MinorVersion: Integer;
-
- procedure TrimAndSplitVersionString(Buffer: String; out Max, Min: Integer);
- // Peels out the X.Y form from the given Buffer which must contain a version string like "text Minor.Major.Build text"
- // at least however "Major.Minor".
- var
- Separator: Integer;
- begin
- try
- // There must be at least one dot to separate major and minor version number.
- Separator := Pos('.', Buffer);
- // At least one number must be before and one after the dot.
- if (Separator > 1) and (Separator < Length(Buffer)) and (AnsiChar(Buffer[Separator - 1]) in ['0'..'9']) and
- (AnsiChar(Buffer[Separator + 1]) in ['0'..'9']) then
- begin
- // OK, it's a valid version string. Now remove unnecessary parts.
- Dec(Separator);
- // Find last non-numeric character before version number.
- while (Separator > 0) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
- Dec(Separator);
- // Delete leading characters which do not belong to the version string.
- Delete(Buffer, 1, Separator);
- Separator := Pos('.', Buffer) + 1;
- // Find first non-numeric character after version number
- while (Separator <= Length(Buffer)) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
- Inc(Separator);
- // delete trailing characters not belonging to the version string
- Delete(Buffer, Separator, 255);
- // Now translate the numbers.
- Separator := Pos('.', Buffer); // This is necessary because the buffer length might have changed.
- Max := StrToInt(Copy(Buffer, 1, Separator - 1));
- Min := StrToInt(Copy(Buffer, Separator + 1, 1));
- end
- else
- Abort;
- except
- Min := 0;
- Max := 0;
- end;
- end;
-
-
- begin
- // determine version of implementation
- // GL
- if not Assigned(@glGetString) then
- glGetString := dglGetProcAddress('glGetString');
-
- AnsiBuffer := glGetString(GL_VERSION);
- Buffer := String(AnsiBuffer);
-
- TrimAndSplitVersionString(Buffer, MajorVersion, MinorVersion);
-
- GL_VERSION_1_0 := True;
- GL_VERSION_1_1 := False;
- GL_VERSION_1_2 := False;
- GL_VERSION_1_3 := False;
- GL_VERSION_1_4 := False;
- GL_VERSION_1_5 := False;
- GL_VERSION_2_0 := False;
- GL_VERSION_2_1 := False;
- GL_VERSION_3_0 := False;
- GL_VERSION_3_1 := False;
- GL_VERSION_3_2 := False;
- GL_VERSION_3_3 := False;
- GL_VERSION_4_0 := False;
- GL_VERSION_4_1 := False;
- GL_VERSION_4_2 := False;
- GL_VERSION_4_3 := False;
- GL_VERSION_4_4 := False;
- GL_VERSION_4_5 := False;
-
- if MajorVersion = 1 then
- begin
- if MinorVersion >= 1 then
- GL_VERSION_1_1 := True;
- if MinorVersion >= 2 then
- GL_VERSION_1_2 := True;
- if MinorVersion >= 3 then
- GL_VERSION_1_3 := True;
- if MinorVersion >= 4 then
- GL_VERSION_1_4 := True;
- if MinorVersion >= 5 then
- GL_VERSION_1_5 := True;
- end;
-
- if MajorVersion >= 2 then
- begin
- GL_VERSION_1_1 := True;
- GL_VERSION_1_2 := True;
- GL_VERSION_1_3 := True;
- GL_VERSION_1_4 := True;
- GL_VERSION_1_5 := True;
- GL_VERSION_2_0 := True;
-
- if MinorVersion >= 1 then
- GL_VERSION_2_1 := True;
- end;
-
- if MajorVersion >= 3 then
- begin
- GL_VERSION_2_1 := True;
- GL_VERSION_3_0 := True;
-
- if MinorVersion >= 1 then
- GL_VERSION_3_1 := True;
- if MinorVersion >= 2 then
- GL_VERSION_3_2 := True;
- if MinorVersion >= 3 then
- GL_VERSION_3_3 := True;
- end;
-
- if MajorVersion >= 4 then
- begin
- GL_VERSION_3_1 := True;
- GL_VERSION_3_2 := True;
- GL_VERSION_3_3 := True;
- GL_VERSION_4_0 := True;
-
- if MinorVersion >= 1 then
- GL_VERSION_4_1 := True;
- if MinorVersion >= 2 then
- GL_VERSION_4_2 := True;
- if MinorVersion >= 3 then
- GL_VERSION_4_3 := True;
- if MinorVersion >= 4 then
- GL_VERSION_4_4 := True;
- if MinorVersion >= 5 then
- GL_VERSION_4_5:= True;
- end;
-
- // GLU
- GLU_VERSION_1_1 := False;
- GLU_VERSION_1_2 := False;
- GLU_VERSION_1_3 := False;
-
- if Assigned(gluGetString) then begin
- AnsiBuffer := gluGetString(GLU_VERSION);
- Buffer := String(AnsiBuffer);
-
- TrimAndSplitVersionString(Buffer, Majorversion, MinorVersion);
-
- GLU_VERSION_1_1 := True;
-
- if MinorVersion >= 2 then
- GLU_VERSION_1_2 := True;
-
- if MinorVersion >= 3 then
- GLU_VERSION_1_3 := True;
- end;
- end;
-
-
- // =============================================================================
- // ReadImplementationProperties
- // =============================================================================
-
- procedure ReadImplementationProperties;
- var
- Buffer: Ansistring;
- begin
- ReadCoreVersion;
-
- // Check all extensions
- Buffer := Int_GetExtensionString;
-
- // 3DFX
- GL_3DFX_multisample := Int_CheckExtension(Buffer, 'GL_3DFX_multisample');
- GL_3DFX_tbuffer := Int_CheckExtension(Buffer, 'GL_3DFX_tbuffer');
- GL_3DFX_texture_compression_FXT1 := Int_CheckExtension(Buffer, 'GL_3DFX_texture_compression_FXT1');
-
- // APPLE
- GL_APPLE_client_storage := Int_CheckExtension(Buffer, 'GL_APPLE_client_storage');
- GL_APPLE_element_array := Int_CheckExtension(Buffer, 'GL_APPLE_element_array');
- GL_APPLE_fence := Int_CheckExtension(Buffer, 'GL_APPLE_fence');
- GL_APPLE_specular_vector := Int_CheckExtension(Buffer, 'GL_APPLE_specular_vector');
- GL_APPLE_transform_hint := Int_CheckExtension(Buffer, 'GL_APPLE_transform_hint');
- GL_APPLE_vertex_array_object := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_object');
- GL_APPLE_vertex_array_range := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_range');
- GL_APPLE_ycbcr_422 := Int_CheckExtension(Buffer, 'GL_APPLE_ycbcr_422');
- GL_APPLE_texture_range := Int_CheckExtension(Buffer, 'GL_APPLE_texture_range');
- GL_APPLE_float_pixels := Int_CheckExtension(Buffer, 'GL_APPLE_float_pixels');
- GL_APPLE_vertex_program_evaluators := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_program_evaluators');
- GL_APPLE_aux_depth_stencil := Int_CheckExtension(Buffer, 'GL_APPLE_aux_depth_stencil');
- GL_APPLE_object_purgeable := Int_CheckExtension(Buffer, 'GL_APPLE_object_purgeable');
- GL_APPLE_row_bytes := Int_CheckExtension(Buffer, 'GL_APPLE_row_bytes');
- GL_APPLE_rgb_422 := Int_CheckExtension(Buffer, 'GL_APPLE_rgb_422');
-
- // ARB
- GL_ARB_depth_texture := Int_CheckExtension(Buffer, 'GL_ARB_depth_texture');
- GL_ARB_fragment_program := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program');
- GL_ARB_imaging := Int_CheckExtension(Buffer, 'GL_ARB_imaging');
- GL_ARB_matrix_palette := Int_CheckExtension(Buffer, 'GL_ARB_matrix_palette');
- GL_ARB_multisample := Int_CheckExtension(Buffer, 'GL_ARB_multisample');
- GL_ARB_multitexture := Int_CheckExtension(Buffer, 'GL_ARB_multitexture');
- GL_ARB_point_parameters := Int_CheckExtension(Buffer, 'GL_ARB_point_parameters');
- GL_ARB_shadow := Int_CheckExtension(Buffer, 'GL_ARB_shadow');
- GL_ARB_shadow_ambient := Int_CheckExtension(Buffer, 'GL_ARB_shadow_ambient');
- GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
- GL_ARB_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_ARB_texture_border_clamp');
- GL_ARB_texture_compression := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression');
- GL_ARB_texture_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map');
- GL_ARB_texture_env_add := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_add');
- GL_ARB_texture_env_combine := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_combine');
- GL_ARB_texture_env_crossbar := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_crossbar');
- GL_ARB_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_dot3');
- GL_ARB_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_ARB_texture_mirrored_repeat');
- GL_ARB_transpose_matrix := Int_CheckExtension(Buffer, 'GL_ARB_transpose_matrix');
- GL_ARB_vertex_blend := Int_CheckExtension(Buffer, 'GL_ARB_vertex_blend');
- GL_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_buffer_object');
- GL_ARB_vertex_program := Int_CheckExtension(Buffer, 'GL_ARB_vertex_program');
- GL_ARB_window_pos := Int_CheckExtension(Buffer, 'GL_ARB_window_pos');
- GL_ARB_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_shader_objects');
- GL_ARB_vertex_shader := Int_CheckExtension(Buffer, 'GL_ARB_vertex_shader');
- GL_ARB_fragment_shader := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader');
- GL_ARB_occlusion_query := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query');
- GL_ARB_shading_language_100 := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_100');
- GL_ARB_point_sprite := Int_CheckExtension(Buffer, 'GL_ARB_point_sprite');
- GL_ARB_texture_non_power_of_two := Int_CheckExtension(Buffer, 'GL_ARB_texture_non_power_of_two');
- GL_ARB_fragment_program_shadow := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program_shadow');
- GL_ARB_draw_buffers := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers');
- GL_ARB_texture_rectangle := Int_CheckExtension(Buffer, 'GL_ARB_texture_rectangle');
- GL_ARB_color_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_color_buffer_float');
- GL_ARB_half_float_pixel := Int_CheckExtension(Buffer, 'GL_ARB_half_float_pixel');
- GL_ARB_texture_float := Int_CheckExtension(Buffer, 'GL_ARB_texture_float');
- GL_ARB_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_pixel_buffer_object');
- GL_ARB_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_depth_buffer_float');
- GL_ARB_draw_instanced := Int_CheckExtension(Buffer, 'GL_ARB_draw_instanced');
- GL_ARB_framebuffer_object := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_object');
- GL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_sRGB');
- GL_ARB_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_ARB_geometry_shader4');
- GL_ARB_half_float_vertex := Int_CheckExtension(Buffer, 'GL_ARB_half_float_vertex');
- GL_ARB_instanced_arrays := Int_CheckExtension(Buffer, 'GL_ARB_instanced_arrays');
- GL_ARB_map_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_range');
- GL_ARB_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object');
- GL_ARB_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_rgtc');
- GL_ARB_texture_rg := Int_CheckExtension(Buffer, 'GL_ARB_texture_rg');
- GL_ARB_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_object');
- GL_ARB_uniform_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_uniform_buffer_object');
- GL_ARB_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_compatibility');
- GL_ARB_copy_buffer := Int_CheckExtension(Buffer, 'GL_ARB_copy_buffer');
- GL_ARB_shader_texture_lod := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_lod');
- GL_ARB_depth_clamp := Int_CheckExtension(Buffer, 'GL_ARB_depth_clamp');
- GL_ARB_draw_elements_base_vertex := Int_CheckExtension(Buffer, 'GL_ARB_draw_elements_base_vertex');
- GL_ARB_fragment_coord_conventions := Int_CheckExtension(Buffer, 'GL_ARB_fragment_coord_conventions');
- GL_ARB_provoking_vertex := Int_CheckExtension(Buffer, 'GL_ARB_provoking_vertex');
- GL_ARB_seamless_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_seamless_cube_map');
- GL_ARB_sync := Int_CheckExtension(Buffer, 'GL_ARB_sync');
- GL_ARB_texture_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_multisample');
- GL_ARB_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_bgra');
- GL_ARB_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers_blend');
- GL_ARB_sample_shading := Int_CheckExtension(Buffer, 'GL_ARB_sample_shading');
- GL_ARB_texture_cube_map_array := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map_array');
- GL_ARB_texture_gather := Int_CheckExtension(Buffer, 'GL_ARB_texture_gather');
- GL_ARB_texture_query_lod := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_lod');
- GL_ARB_shading_language_include := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_include');
- GL_ARB_texture_compression_bptc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_bptc');
- GL_ARB_blend_func_extended := Int_CheckExtension(Buffer, 'GL_ARB_blend_func_extended');
- GL_ARB_explicit_attrib_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_attrib_location');
- GL_ARB_occlusion_query2 := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query2');
- GL_ARB_sampler_objects := Int_CheckExtension(Buffer, 'GL_ARB_sampler_objects');
- GL_ARB_shader_bit_encoding := Int_CheckExtension(Buffer, 'GL_ARB_shader_bit_encoding');
- GL_ARB_texture_rgb10_a2ui := Int_CheckExtension(Buffer, 'GL_ARB_texture_rgb10_a2ui');
- GL_ARB_texture_swizzle := Int_CheckExtension(Buffer, 'GL_ARB_texture_swizzle');
- GL_ARB_timer_query := Int_CheckExtension(Buffer, 'GL_ARB_timer_query');
- GL_ARB_vertex_type_2_10_10_10_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_2_10_10_10_rev');
- GL_ARB_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_draw_indirect');
- GL_ARB_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader5');
- GL_ARB_gpu_shader_fp64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_fp64');
- GL_ARB_shader_subroutine := Int_CheckExtension(Buffer, 'GL_ARB_shader_subroutine');
- GL_ARB_tessellation_shader := Int_CheckExtension(Buffer, 'GL_ARB_tessellation_shader');
- GL_ARB_texture_buffer_object_rgb32 := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object_rgb32');
- GL_ARB_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback2');
- GL_ARB_transform_feedback3 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback3');
- GL_ARB_ES2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES2_compatibility');
- GL_ARB_get_program_binary := Int_CheckExtension(Buffer, 'GL_ARB_get_program_binary');
- GL_ARB_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_separate_shader_objects');
- GL_ARB_shader_precision := Int_CheckExtension(Buffer, 'GL_ARB_shader_precision');
- GL_ARB_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_64bit');
- GL_ARB_viewport_array := Int_CheckExtension(Buffer, 'GL_ARB_viewport_array');
- GL_ARB_compute_variable_group_size := Int_CheckExtension(Buffer, 'GL_ARB_compute_variable_group_size');
-
- // GL 4.2
- GL_ARB_base_instance := Int_CheckExtension(Buffer, 'GL_ARB_base_instance');
- GL_ARB_shading_language_420pack := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_420pack');
- GL_ARB_transform_feedback_instanced := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback_instanced');
- GL_ARB_compressed_texture_pixel_storage := Int_CheckExtension(Buffer, 'GL_ARB_compressed_texture_pixel_storage');
- GL_ARB_conservative_depth := Int_CheckExtension(Buffer, 'GL_ARB_conservative_depth');
- GL_ARB_internalformat_query := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query');
- GL_ARB_map_buffer_alignment := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_alignment');
- GL_ARB_shader_atomic_counters := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counters');
- GL_ARB_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_load_store');
- GL_ARB_shading_language_packing := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_packing');
- GL_ARB_texture_storage := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage');
-
- // GL 4.3
- GL_ARB_arrays_of_arrays := Int_CheckExtension(Buffer, 'GL_ARB_arrays_of_arrays');
- GL_ARB_fragment_layer_viewport := Int_CheckExtension(Buffer, 'GL_ARB_fragment_layer_viewport');
- GL_ARB_shader_image_size := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_size');
- GL_ARB_ES3_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_compatibility');
- GL_ARB_clear_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_clear_buffer_object');
- GL_ARB_compute_shader := Int_CheckExtension(Buffer, 'GL_ARB_compute_shader');
- GL_ARB_copy_image := Int_CheckExtension(Buffer, 'GL_ARB_copy_image');
- GL_KHR_debug := Int_CheckExtension(Buffer, 'GL_KHR_debug');
- GL_ARB_explicit_uniform_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_uniform_location');
- GL_ARB_framebuffer_no_attachments := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_no_attachments');
- GL_ARB_internalformat_query2 := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query2');
- GL_ARB_invalidate_subdata := Int_CheckExtension(Buffer, 'GL_ARB_invalidate_subdata');
- GL_ARB_multi_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_multi_draw_indirect');
- GL_ARB_program_interface_query := Int_CheckExtension(Buffer, 'GL_ARB_program_interface_query');
- GL_ARB_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_ARB_robust_buffer_access_behavior');
- GL_ARB_shader_storage_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_shader_storage_buffer_object');
- GL_ARB_stencil_texturing := Int_CheckExtension(Buffer, 'GL_ARB_stencil_texturing');
- GL_ARB_texture_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_range');
- GL_ARB_texture_query_levels := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_levels');
- GL_ARB_texture_storage_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage_multisample');
- GL_ARB_texture_view := Int_CheckExtension(Buffer, 'GL_ARB_texture_view');
- GL_ARB_vertex_attrib_binding := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_binding');
- GL_ARB_cl_event := Int_CheckExtension(Buffer, 'GL_ARB_cl_event');
- GL_ARB_debug_output := Int_CheckExtension(Buffer, 'GL_ARB_debug_output');
- GL_ARB_robustness := Int_CheckExtension(Buffer, 'GL_ARB_robustness');
- GL_ARB_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_ARB_shader_stencil_export');
-
- // GL 4.4
- GL_ARB_buffer_storage := Int_CheckExtension(Buffer, 'GL_ARB_buffer_storage');
- GL_ARB_clear_texture := Int_CheckExtension(Buffer, 'GL_ARB_clear_texture');
- GL_ARB_enhanced_layouts := Int_CheckExtension(Buffer, 'GL_ARB_enhanced_layouts');
- GL_ARB_multi_bind := Int_CheckExtension(Buffer, 'GL_ARB_multi_bind');
- GL_ARB_query_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_query_buffer_object');
- GL_ARB_texture_mirror_clamp_to_edge:= Int_CheckExtension(Buffer, 'GL_ARB_texture_mirror_clamp_to_edge');
- GL_ARB_texture_stencil8 := Int_CheckExtension(Buffer, 'GL_ARB_texture_stencil8');
- GL_ARB_vertex_type_10f_11f_11f_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_10f_11f_11f_rev');
- GL_ARB_bindless_texture := Int_CheckExtension(Buffer, 'GL_ARB_bindless_texture');
- GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
-
- // GL 4.5
- GL_ARB_clip_control := Int_CheckExtension(Buffer, 'GL_ARB_clip_control');
- GL_ARB_cull_distance := Int_CheckExtension(Buffer, 'GL_ARB_cull_distance');
- GL_ARB_ES3_1_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_1_compatibility');
- GL_ARB_conditional_render_inverted := Int_CheckExtension(Buffer, 'GL_ARB_conditional_render_inverted');
- GL_KHR_context_flush_control := Int_CheckExtension(Buffer, 'GL_KHR_context_flush_control');
- GL_ARB_derivative_control := Int_CheckExtension(Buffer, 'GL_ARB_derivative_control');
- GL_ARB_direct_state_access := Int_CheckExtension(Buffer, 'GL_ARB_direct_state_access');
- GL_ARB_get_texture_sub_image := Int_CheckExtension(Buffer, 'GL_ARB_get_texture_sub_image');
- GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
- GL_ARB_shader_texture_image_samples := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_image_samples');
- GL_ARB_texture_barrier := Int_CheckExtension(Buffer, 'GL_ARB_texture_barrier');
-
- // ATI/AMD
- GL_ATI_draw_buffers := Int_CheckExtension(Buffer, 'GL_ATI_draw_buffers');
- GL_ATI_element_array := Int_CheckExtension(Buffer, 'GL_ATI_element_array');
- GL_ATI_envmap_bumpmap := Int_CheckExtension(Buffer, 'GL_ATI_envmap_bumpmap');
- GL_ATI_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_fragment_shader');
- GL_ATI_map_object_buffer := Int_CheckExtension(Buffer, 'GL_ATI_map_object_buffer');
- GL_ATI_pn_triangles := Int_CheckExtension(Buffer, 'GL_ATI_pn_triangles');
- GL_ATI_separate_stencil := Int_CheckExtension(Buffer, 'GL_ATI_separate_stencil');
- GL_ATI_text_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_text_fragment_shader');
- GL_ATI_texture_env_combine3 := Int_CheckExtension(Buffer, 'GL_ATI_texture_env_combine3');
- GL_ATI_texture_float := Int_CheckExtension(Buffer, 'GL_ATI_texture_float');
- GL_ATI_texture_mirror_once := Int_CheckExtension(Buffer, 'GL_ATI_texture_mirror_once');
- GL_ATI_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_array_object');
- GL_ATI_vertex_attrib_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_attrib_array_object');
- GL_ATI_vertex_streams := Int_CheckExtension(Buffer, 'GL_ATI_vertex_streams');
- GL_ATI_meminfo := Int_CheckExtension(Buffer, 'GL_ATI_meminfo');
- GL_AMD_performance_monitor := Int_CheckExtension(Buffer, 'GL_AMD_performance_monitor');
- GL_AMD_texture_texture4 := Int_CheckExtension(Buffer, 'GL_AMD_texture_texture4');
- GL_AMD_vertex_shader_tesselator := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_tesselator');
- GL_AMD_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_AMD_draw_buffers_blend');
- GL_AMD_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_AMD_shader_stencil_export');
- GL_AMD_seamless_cubemap_per_texture := Int_CheckExtension(Buffer, 'GL_AMD_seamless_cubemap_per_texture');
- GL_AMD_conservative_depth := Int_CheckExtension(Buffer, 'GL_AMD_conservative_depth');
- GL_AMD_name_gen_delete := Int_CheckExtension(Buffer, 'GL_AMD_name_gen_delete');
- GL_AMD_debug_output := Int_CheckExtension(Buffer, 'GL_AMD_debug_output');
- GL_AMD_transform_feedback3_lines_triangles := Int_CheckExtension(Buffer, 'GL_AMD_transform_feedback3_lines_triangles');
- GL_AMD_depth_clamp_separate := Int_CheckExtension(Buffer, 'GL_AMD_depth_clamp_separate');
- // 4.3
- GL_AMD_pinned_memory := Int_CheckExtension(Buffer, 'GL_AMD_pinned_memory');
- GL_AMD_stencil_operation_extended := Int_CheckExtension(Buffer, 'GL_AMD_stencil_operation_extended');
- GL_AMD_vertex_shader_viewport_index := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_viewport_index');
- GL_AMD_vertex_shader_layer := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_layer');
- GL_AMD_query_buffer_object := Int_CheckExtension(Buffer, 'GL_AMD_query_buffer_object');
-
- // EXT
- GL_EXT_422_pixels := Int_CheckExtension(Buffer, 'GL_EXT_422_pixels');
- GL_EXT_abgr := Int_CheckExtension(Buffer, 'GL_EXT_abgr');
- GL_EXT_bgra := Int_CheckExtension(Buffer, 'GL_EXT_bgra');
- GL_EXT_blend_color := Int_CheckExtension(Buffer, 'GL_EXT_blend_color');
- GL_EXT_blend_func_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_func_separate');
- GL_EXT_blend_logic_op := Int_CheckExtension(Buffer, 'GL_EXT_blend_logic_op');
- GL_EXT_blend_minmax := Int_CheckExtension(Buffer, 'GL_EXT_blend_minmax');
- GL_EXT_blend_subtract := Int_CheckExtension(Buffer, 'GL_EXT_blend_subtract');
- GL_EXT_clip_volume_hint := Int_CheckExtension(Buffer, 'GL_EXT_clip_volume_hint');
- GL_EXT_cmyka := Int_CheckExtension(Buffer, 'GL_EXT_cmyka');
- GL_EXT_color_matrix := Int_CheckExtension(Buffer, 'GL_EXT_color_matrix');
- GL_EXT_color_subtable := Int_CheckExtension(Buffer, 'GL_EXT_color_subtable');
- GL_EXT_compiled_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_compiled_vertex_array');
- GL_EXT_convolution := Int_CheckExtension(Buffer, 'GL_EXT_convolution');
- GL_EXT_coordinate_frame := Int_CheckExtension(Buffer, 'GL_EXT_coordinate_frame');
- GL_EXT_copy_texture := Int_CheckExtension(Buffer, 'GL_EXT_copy_texture');
- GL_EXT_cull_vertex := Int_CheckExtension(Buffer, 'GL_EXT_cull_vertex');
- GL_EXT_draw_range_elements := Int_CheckExtension(Buffer, 'GL_EXT_draw_range_elements');
- GL_EXT_fog_coord := Int_CheckExtension(Buffer, 'GL_EXT_fog_coord');
- GL_EXT_framebuffer_object := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_object');
- GL_EXT_histogram := Int_CheckExtension(Buffer, 'GL_EXT_histogram');
- GL_EXT_index_array_formats := Int_CheckExtension(Buffer, 'GL_EXT_index_array_formats');
- GL_EXT_index_func := Int_CheckExtension(Buffer, 'GL_EXT_index_func');
- GL_EXT_index_material := Int_CheckExtension(Buffer, 'GL_EXT_index_material');
- GL_EXT_index_texture := Int_CheckExtension(Buffer, 'GL_EXT_index_texture');
- GL_EXT_light_texture := Int_CheckExtension(Buffer, 'GL_EXT_light_texture');
- GL_EXT_misc_attribute := Int_CheckExtension(Buffer, 'GL_EXT_misc_attribute');
- GL_EXT_multi_draw_arrays := Int_CheckExtension(Buffer, 'GL_EXT_multi_draw_arrays');
- GL_EXT_multisample := Int_CheckExtension(Buffer, 'GL_EXT_multisample');
- GL_EXT_packed_pixels := Int_CheckExtension(Buffer, 'GL_EXT_packed_pixels');
- GL_EXT_paletted_texture := Int_CheckExtension(Buffer, 'GL_EXT_paletted_texture');
- GL_EXT_pixel_transform := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform');
- GL_EXT_pixel_transform_color_table := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform_color_table');
- GL_EXT_point_parameters := Int_CheckExtension(Buffer, 'GL_EXT_point_parameters');
- GL_EXT_polygon_offset := Int_CheckExtension(Buffer, 'GL_EXT_polygon_offset');
- GL_EXT_rescale_normal := Int_CheckExtension(Buffer, 'GL_EXT_rescale_normal');
- GL_EXT_secondary_color := Int_CheckExtension(Buffer, 'GL_EXT_secondary_color');
- GL_EXT_separate_specular_color := Int_CheckExtension(Buffer, 'GL_EXT_separate_specular_color');
- GL_EXT_shadow_funcs := Int_CheckExtension(Buffer, 'GL_EXT_shadow_funcs');
- GL_EXT_shared_texture_palette := Int_CheckExtension(Buffer, 'GL_EXT_shared_texture_palette');
- GL_EXT_stencil_two_side := Int_CheckExtension(Buffer, 'GL_EXT_stencil_two_side');
- GL_EXT_stencil_wrap := Int_CheckExtension(Buffer, 'GL_EXT_stencil_wrap');
- GL_EXT_subtexture := Int_CheckExtension(Buffer, 'GL_EXT_subtexture');
- GL_EXT_texture := Int_CheckExtension(Buffer, 'GL_EXT_texture');
- GL_EXT_texture3D := Int_CheckExtension(Buffer, 'GL_EXT_texture3D');
- GL_EXT_texture_compression_s3tc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_s3tc');
- GL_EXT_texture_cube_map := Int_CheckExtension(Buffer, 'GL_EXT_texture_cube_map');
- GL_EXT_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_edge_clamp');
- GL_EXT_texture_env_add := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_add');
- GL_EXT_texture_env_combine := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_combine');
- GL_EXT_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_dot3');
- GL_EXT_texture_filter_anisotropic := Int_CheckExtension(Buffer, 'GL_EXT_texture_filter_anisotropic');
- GL_EXT_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_EXT_texture_lod_bias');
- GL_EXT_texture_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_object');
- GL_EXT_texture_perturb_normal := Int_CheckExtension(Buffer, 'GL_EXT_texture_perturb_normal');
- GL_EXT_texture_rectangle := Int_CheckExtension(Buffer, 'GL_EXT_texture_rectangle');
- GL_EXT_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array');
- GL_EXT_vertex_shader := Int_CheckExtension(Buffer, 'GL_EXT_vertex_shader');
- GL_EXT_vertex_weighting := Int_CheckExtension(Buffer, 'GL_EXT_vertex_weighting');
- GL_EXT_depth_bounds_test := Int_CheckExtension(Buffer, 'GL_EXT_depth_bounds_test');
- GL_EXT_texture_mirror_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_mirror_clamp');
- GL_EXT_blend_equation_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_equation_separate');
- GL_EXT_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_pixel_buffer_object');
- GL_EXT_texture_compression_dxt1 := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_dxt1');
- GL_EXT_stencil_clear_tag := Int_CheckExtension(Buffer, 'GL_EXT_stencil_clear_tag');
- GL_EXT_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_EXT_packed_depth_stencil');
- GL_EXT_texture_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB');
- GL_EXT_framebuffer_blit := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_blit');
- GL_EXT_framebuffer_multisample := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_multisample');
- GL_EXT_timer_query := Int_CheckExtension(Buffer, 'GL_EXT_timer_query');
- GL_EXT_gpu_program_parameters := Int_CheckExtension(Buffer, 'GL_EXT_gpu_program_parameters');
- GL_EXT_bindable_uniform := Int_CheckExtension(Buffer, 'GL_EXT_bindable_uniform');
- GL_EXT_draw_buffers2 := Int_CheckExtension(Buffer, 'GL_EXT_draw_buffers2');
- GL_EXT_draw_instanced := Int_CheckExtension(Buffer, 'GL_EXT_draw_instanced');
- GL_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_sRGB');
- GL_EXT_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_geometry_shader4');
- GL_EXT_gpu_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_gpu_shader4');
- GL_EXT_packed_float := Int_CheckExtension(Buffer, 'GL_EXT_packed_float');
- GL_EXT_texture_array := Int_CheckExtension(Buffer, 'GL_EXT_texture_array');
- GL_EXT_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_buffer_object');
- GL_EXT_texture_compression_latc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_latc');
- GL_EXT_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_rgtc');
- GL_EXT_texture_integer := Int_CheckExtension(Buffer, 'GL_EXT_texture_integer');
- GL_EXT_texture_shared_exponent := Int_CheckExtension(Buffer, 'GL_EXT_texture_shared_exponent');
- GL_EXT_transform_feedback := Int_CheckExtension(Buffer, 'GL_EXT_transform_feedback');
- GL_EXT_direct_state_access := Int_CheckExtension(Buffer, 'GL_EXT_direct_state_access');
- GL_EXT_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array_bgra');
- GL_EXT_texture_swizzle := Int_CheckExtension(Buffer, 'GL_EXT_texture_swizzle');
- GL_EXT_provoking_vertex := Int_CheckExtension(Buffer, 'GL_EXT_provoking_vertex');
- GL_EXT_texture_snorm := Int_CheckExtension(Buffer, 'GL_EXT_texture_snorm');
- GL_EXT_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_EXT_separate_shader_objects');
- GL_EXT_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_EXT_shader_image_load_store');
- GL_EXT_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_EXT_vertex_attrib_64bit');
- GL_EXT_texture_sRGB_decode := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB_decode');
-
- // HP
- GL_HP_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_HP_convolution_border_modes');
- GL_HP_image_transform := Int_CheckExtension(Buffer, 'GL_HP_image_transform');
- GL_HP_occlusion_test := Int_CheckExtension(Buffer, 'GL_HP_occlusion_test');
- GL_HP_texture_lighting := Int_CheckExtension(Buffer, 'GL_HP_texture_lighting');
-
- // IBM
- GL_IBM_cull_vertex := Int_CheckExtension(Buffer, 'GL_IBM_cull_vertex');
- GL_IBM_multimode_draw_arrays := Int_CheckExtension(Buffer, 'GL_IBM_multimode_draw_arrays');
- GL_IBM_rasterpos_clip := Int_CheckExtension(Buffer, 'GL_IBM_rasterpos_clip');
- GL_IBM_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_IBM_texture_mirrored_repeat');
- GL_IBM_vertex_array_lists := Int_CheckExtension(Buffer, 'GL_IBM_vertex_array_lists');
-
- // INGR
- GL_INGR_blend_func_separate := Int_CheckExtension(Buffer, 'GL_INGR_blend_func_separate');
- GL_INGR_color_clamp := Int_CheckExtension(Buffer, 'GL_INGR_color_clamp');
- GL_INGR_interlace_read := Int_CheckExtension(Buffer, 'GL_INGR_interlace_read');
- GL_INGR_palette_buffer := Int_CheckExtension(Buffer, 'GL_INGR_palette_buffer');
-
- // INTEL
- GL_INTEL_parallel_arrays := Int_CheckExtension(Buffer, 'GL_INTEL_parallel_arrays');
- GL_INTEL_texture_scissor := Int_CheckExtension(Buffer, 'GL_INTEL_texture_scissor');
-
- // MESA
- GL_MESA_resize_buffers := Int_CheckExtension(Buffer, 'GL_MESA_resize_buffers');
- GL_MESA_window_pos := Int_CheckExtension(Buffer, 'GL_MESA_window_pos');
-
- // Khronos
- // 4.5
- GL_KHR_blend_equation_advanced := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced');
- GL_KHR_blend_equation_advanced_coherent := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced_coherent');
- GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
- GL_KHR_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_KHR_robust_buffer_access_behavior');
-
- // NVIDIA
- GL_NV_blend_square := Int_CheckExtension(Buffer, 'GL_NV_blend_square');
- GL_NV_copy_depth_to_color := Int_CheckExtension(Buffer, 'GL_NV_copy_depth_to_color');
- GL_NV_depth_clamp := Int_CheckExtension(Buffer, 'GL_NV_depth_clamp');
- GL_NV_evaluators := Int_CheckExtension(Buffer, 'GL_NV_evaluators');
- GL_NV_fence := Int_CheckExtension(Buffer, 'GL_NV_fence');
- GL_NV_float_buffer := Int_CheckExtension(Buffer, 'GL_NV_float_buffer');
- GL_NV_fog_distance := Int_CheckExtension(Buffer, 'GL_NV_fog_distance');
- GL_NV_fragment_program := Int_CheckExtension(Buffer, 'GL_NV_fragment_program');
- GL_NV_half_float := Int_CheckExtension(Buffer, 'GL_NV_half_float');
- GL_NV_light_max_exponent := Int_CheckExtension(Buffer, 'GL_NV_light_max_exponent');
- GL_NV_multisample_filter_hint := Int_CheckExtension(Buffer, 'GL_NV_multisample_filter_hint');
- GL_NV_occlusion_query := Int_CheckExtension(Buffer, 'GL_NV_occlusion_query');
- GL_NV_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_NV_packed_depth_stencil');
- GL_NV_pixel_data_range := Int_CheckExtension(Buffer, 'GL_NV_pixel_data_range');
- GL_NV_point_sprite := Int_CheckExtension(Buffer, 'GL_NV_point_sprite');
- GL_NV_primitive_restart := Int_CheckExtension(Buffer, 'GL_NV_primitive_restart');
- GL_NV_register_combiners := Int_CheckExtension(Buffer, 'GL_NV_register_combiners');
- GL_NV_register_combiners2 := Int_CheckExtension(Buffer, 'GL_NV_register_combiners2');
- GL_NV_texgen_emboss := Int_CheckExtension(Buffer, 'GL_NV_texgen_emboss');
- GL_NV_texgen_reflection := Int_CheckExtension(Buffer, 'GL_NV_texgen_reflection');
- GL_NV_texture_compression_vtc := Int_CheckExtension(Buffer, 'GL_NV_texture_compression_vtc');
- GL_NV_texture_env_combine4 := Int_CheckExtension(Buffer, 'GL_NV_texture_env_combine4');
- GL_NV_texture_expand_normal := Int_CheckExtension(Buffer, 'GL_NV_texture_expand_normal');
- GL_NV_texture_rectangle := Int_CheckExtension(Buffer, 'GL_NV_texture_rectangle');
- GL_NV_texture_shader := Int_CheckExtension(Buffer, 'GL_NV_texture_shader');
- GL_NV_texture_shader2 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader2');
- GL_NV_texture_shader3 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader3');
- GL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range');
- GL_NV_vertex_array_range2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range2');
- GL_NV_vertex_program := Int_CheckExtension(Buffer, 'GL_NV_vertex_program');
- GL_NV_vertex_program1_1 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program1_1');
- GL_NV_vertex_program2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2');
- GL_NV_fragment_program_option := Int_CheckExtension(Buffer, 'GL_NV_fragment_program_option');
- GL_NV_fragment_program2 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program2');
- GL_NV_vertex_program2_option := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2_option');
- GL_NV_vertex_program3 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program3');
- GL_NV_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_NV_depth_buffer_float');
- GL_NV_fragment_program4 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program4');
- GL_NV_framebuffer_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_framebuffer_multisample_coverage');
- GL_NV_geometry_program4 := Int_CheckExtension(Buffer, 'GL_NV_geometry_program4');
- GL_NV_gpu_program4 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program4');
- GL_NV_parameter_buffer_object := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object');
- GL_NV_transform_feedback := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback');
- GL_NV_vertex_program4 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program4');
- GL_NV_conditional_render := Int_CheckExtension(Buffer, 'GL_NV_conditional_render');
- GL_NV_present_video := Int_CheckExtension(Buffer, 'GL_NV_present_video');
- GL_NV_explicit_multisample := Int_CheckExtension(Buffer, 'GL_NV_explicit_multisample');
- GL_NV_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback2');
- GL_NV_video_capture := Int_CheckExtension(Buffer, 'GL_NV_video_capture');
- GL_NV_copy_image := Int_CheckExtension(Buffer, 'GL_NV_copy_image');
- GL_NV_parameter_buffer_object2 := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object2');
- GL_NV_shader_buffer_load := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_load');
- GL_NV_vertex_buffer_unified_memory := Int_CheckExtension(Buffer, 'GL_NV_vertex_buffer_unified_memory');
- GL_NV_gpu_program5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program5');
- GL_NV_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_shader5');
- GL_NV_shader_buffer_store := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_store');
- GL_NV_tessellation_program5 := Int_CheckExtension(Buffer, 'GL_NV_tessellation_program5');
- GL_NV_vertex_attrib_integer_64bit := Int_CheckExtension(Buffer, 'GL_NV_vertex_attrib_integer_64bit');
- GL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_multisample_coverage');
- GL_NV_vdpau_interop := Int_CheckExtension(Buffer, 'GL_NV_vdpau_interop');
- GL_NV_texture_barrier := Int_CheckExtension(Buffer, 'GL_NV_texture_barrier');
- // 4.3
- GL_NV_path_rendering := Int_CheckExtension(Buffer, 'GL_NV_path_rendering');
- GL_NV_bindless_texture := Int_CheckExtension(Buffer, 'GL_NV_bindless_texture');
- GL_NV_shader_atomic_float := Int_CheckExtension(Buffer, 'GL_NV_shader_atomic_float');
-
- // OML
- GL_OML_interlace := Int_CheckExtension(Buffer, 'GL_OML_interlace');
- GL_OML_resample := Int_CheckExtension(Buffer, 'GL_OML_resample');
- GL_OML_subsample := Int_CheckExtension(Buffer, 'GL_OML_subsample');
-
- // PGI
- GL_PGI_misc_hints := Int_CheckExtension(Buffer, 'GL_PGI_misc_hints');
- GL_PGI_vertex_hints := Int_CheckExtension(Buffer, 'GL_PGI_vertex_hints');
-
- // REND
- GL_REND_screen_coordinates := Int_CheckExtension(Buffer, 'GL_REND_screen_coordinates');
-
- // S3
- GL_S3_s3tc := Int_CheckExtension(Buffer, 'GL_S3_s3tc');
-
- // SGIS
- GL_SGIS_detail_texture := Int_CheckExtension(Buffer, 'GL_SGIS_detail_texture');
- GL_SGIS_fog_function := Int_CheckExtension(Buffer, 'GL_SGIS_fog_function');
- GL_SGIS_generate_mipmap := Int_CheckExtension(Buffer, 'GL_SGIS_generate_mipmap');
- GL_SGIS_multisample := Int_CheckExtension(Buffer, 'GL_SGIS_multisample');
- GL_SGIS_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIS_pixel_texture');
- GL_SGIS_point_line_texgen := Int_CheckExtension(Buffer, 'GL_SGIS_point_line_texgen');
- GL_SGIS_point_parameters := Int_CheckExtension(Buffer, 'GL_SGIS_point_parameters');
- GL_SGIS_sharpen_texture := Int_CheckExtension(Buffer, 'GL_SGIS_sharpen_texture');
- GL_SGIS_texture4D := Int_CheckExtension(Buffer, 'GL_SGIS_texture4D');
- GL_SGIS_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_border_clamp');
- GL_SGIS_texture_color_mask := Int_CheckExtension(Buffer, 'GL_SGIS_texture_color_mask');
- GL_SGIS_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_edge_clamp');
- GL_SGIS_texture_filter4 := Int_CheckExtension(Buffer, 'GL_SGIS_texture_filter4');
- GL_SGIS_texture_lod := Int_CheckExtension(Buffer, 'GL_SGIS_texture_lod');
- GL_SGIS_texture_select := Int_CheckExtension(Buffer, 'GL_SGIS_texture_select');
-
- // SGIX
- GL_FfdMaskSGIX := Int_CheckExtension(Buffer, 'GL_FfdMaskSGIX');
- GL_SGIX_async := Int_CheckExtension(Buffer, 'GL_SGIX_async');
- GL_SGIX_async_histogram := Int_CheckExtension(Buffer, 'GL_SGIX_async_histogram');
- GL_SGIX_async_pixel := Int_CheckExtension(Buffer, 'GL_SGIX_async_pixel');
- GL_SGIX_blend_alpha_minmax := Int_CheckExtension(Buffer, 'GL_SGIX_blend_alpha_minmax');
- GL_SGIX_calligraphic_fragment := Int_CheckExtension(Buffer, 'GL_SGIX_calligraphic_fragment');
- GL_SGIX_clipmap := Int_CheckExtension(Buffer, 'GL_SGIX_clipmap');
- GL_SGIX_convolution_accuracy := Int_CheckExtension(Buffer, 'GL_SGIX_convolution_accuracy');
- GL_SGIX_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGIX_depth_pass_instrument');
- GL_SGIX_depth_texture := Int_CheckExtension(Buffer, 'GL_SGIX_depth_texture');
- GL_SGIX_flush_raster := Int_CheckExtension(Buffer, 'GL_SGIX_flush_raster');
- GL_SGIX_fog_offset := Int_CheckExtension(Buffer, 'GL_SGIX_fog_offset');
- GL_SGIX_fog_scale := Int_CheckExtension(Buffer, 'GL_SGIX_fog_scale');
- GL_SGIX_fragment_lighting := Int_CheckExtension(Buffer, 'GL_SGIX_fragment_lighting');
- GL_SGIX_framezoom := Int_CheckExtension(Buffer, 'GL_SGIX_framezoom');
- GL_SGIX_igloo_interface := Int_CheckExtension(Buffer, 'GL_SGIX_igloo_interface');
- GL_SGIX_impact_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_impact_pixel_texture');
- GL_SGIX_instruments := Int_CheckExtension(Buffer, 'GL_SGIX_instruments');
- GL_SGIX_interlace := Int_CheckExtension(Buffer, 'GL_SGIX_interlace');
- GL_SGIX_ir_instrument1 := Int_CheckExtension(Buffer, 'GL_SGIX_ir_instrument1');
- GL_SGIX_list_priority := Int_CheckExtension(Buffer, 'GL_SGIX_list_priority');
- GL_SGIX_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_texture');
- GL_SGIX_pixel_tiles := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_tiles');
- GL_SGIX_polynomial_ffd := Int_CheckExtension(Buffer, 'GL_SGIX_polynomial_ffd');
- GL_SGIX_reference_plane := Int_CheckExtension(Buffer, 'GL_SGIX_reference_plane');
- GL_SGIX_resample := Int_CheckExtension(Buffer, 'GL_SGIX_resample');
- GL_SGIX_scalebias_hint := Int_CheckExtension(Buffer, 'GL_SGIX_scalebias_hint');
- GL_SGIX_shadow := Int_CheckExtension(Buffer, 'GL_SGIX_shadow');
- GL_SGIX_shadow_ambient := Int_CheckExtension(Buffer, 'GL_SGIX_shadow_ambient');
- GL_SGIX_sprite := Int_CheckExtension(Buffer, 'GL_SGIX_sprite');
- GL_SGIX_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_subsample');
- GL_SGIX_tag_sample_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_tag_sample_buffer');
- GL_SGIX_texture_add_env := Int_CheckExtension(Buffer, 'GL_SGIX_texture_add_env');
- GL_SGIX_texture_coordinate_clamp := Int_CheckExtension(Buffer, 'GL_SGIX_texture_coordinate_clamp');
- GL_SGIX_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_lod_bias');
- GL_SGIX_texture_multi_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_texture_multi_buffer');
- GL_SGIX_texture_scale_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_scale_bias');
- GL_SGIX_texture_select := Int_CheckExtension(Buffer, 'GL_SGIX_texture_select');
- GL_SGIX_vertex_preclip := Int_CheckExtension(Buffer, 'GL_SGIX_vertex_preclip');
- GL_SGIX_ycrcb := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb');
- GL_SGIX_ycrcb_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb_subsample');
- GL_SGIX_ycrcba := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcba');
-
- // SGI
- GL_SGI_color_matrix := Int_CheckExtension(Buffer, 'GL_SGI_color_matrix');
- GL_SGI_color_table := Int_CheckExtension(Buffer, 'GL_SGI_color_table');
- GL_SGI_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGI_depth_pass_instrument');
- GL_SGI_texture_color_table := Int_CheckExtension(Buffer, 'GL_SGI_texture_color_table');
-
- // SUN
- GL_SUNX_constant_data := Int_CheckExtension(Buffer, 'GL_SUNX_constant_data');
- GL_SUN_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_SUN_convolution_border_modes');
- GL_SUN_global_alpha := Int_CheckExtension(Buffer, 'GL_SUN_global_alpha');
- GL_SUN_mesh_array := Int_CheckExtension(Buffer, 'GL_SUN_mesh_array');
- GL_SUN_slice_accum := Int_CheckExtension(Buffer, 'GL_SUN_slice_accum');
- GL_SUN_triangle_list := Int_CheckExtension(Buffer, 'GL_SUN_triangle_list');
- GL_SUN_vertex := Int_CheckExtension(Buffer, 'GL_SUN_vertex');
-
- // WIN
- GL_WIN_phong_shading := Int_CheckExtension(Buffer, 'GL_WIN_phong_shading');
- GL_WIN_specular_fog := Int_CheckExtension(Buffer, 'GL_WIN_specular_fog');
-
- {$IFDEF DGL_WIN}
- // WGL
- WGL_3DFX_multisample := Int_CheckExtension(Buffer, 'WGL_3DFX_multisample');
- WGL_ARB_buffer_region := Int_CheckExtension(Buffer, 'WGL_ARB_buffer_region');
- WGL_ARB_extensions_string := Int_CheckExtension(Buffer, 'WGL_ARB_extensions_string');
- WGL_ARB_make_current_read := Int_CheckExtension(Buffer, 'WGL_ARB_make_current_read');
- WGL_ARB_multisample := Int_CheckExtension(Buffer, 'WGL_ARB_multisample');
- WGL_ARB_pbuffer := Int_CheckExtension(Buffer, 'WGL_ARB_pbuffer');
- WGL_ARB_pixel_format := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format');
- WGL_ARB_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format_float');
- WGL_ARB_render_texture := Int_CheckExtension(Buffer, 'WGL_ARB_render_texture');
- WGL_ARB_create_context := Int_CheckExtension(Buffer, 'WGL_ARB_create_context');
- WGL_ARB_create_context_profile := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_profile');
- WGL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'WGL_ARB_framebuffer_sRGB');
- WGL_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_robustness');
- WGL_ATI_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ATI_pixel_format_float');
- WGL_AMD_gpu_association := Int_CheckExtension(Buffer, 'WGL_AMD_gpu_association');
- WGL_EXT_depth_float := Int_CheckExtension(Buffer, 'WGL_EXT_depth_float');
- WGL_EXT_display_color_table := Int_CheckExtension(Buffer, 'WGL_EXT_display_color_table');
- WGL_EXT_extensions_string := Int_CheckExtension(Buffer, 'WGL_EXT_extensions_string');
- WGL_EXT_make_current_read := Int_CheckExtension(Buffer, 'WGL_EXT_make_current_read');
- WGL_EXT_multisample := Int_CheckExtension(Buffer, 'WGL_EXT_multisample');
- WGL_EXT_pbuffer := Int_CheckExtension(Buffer, 'WGL_EXT_pbuffer');
- WGL_EXT_pixel_format := Int_CheckExtension(Buffer, 'WGL_EXT_pixel_format');
- WGL_EXT_swap_control := Int_CheckExtension(Buffer, 'WGL_EXT_swap_control');
- WGL_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'WGL_EXT_create_context_es2_profile');
- WGL_I3D_digital_video_control := Int_CheckExtension(Buffer, 'WGL_I3D_digital_video_control');
- WGL_I3D_gamma := Int_CheckExtension(Buffer, 'WGL_I3D_gamma');
- WGL_I3D_genlock := Int_CheckExtension(Buffer, 'WGL_I3D_genlock');
- WGL_I3D_image_buffer := Int_CheckExtension(Buffer, 'WGL_I3D_image_buffer');
- WGL_I3D_swap_frame_lock := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_lock');
- WGL_I3D_swap_frame_usage := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_usage');
- WGL_NV_float_buffer := Int_CheckExtension(Buffer, 'WGL_NV_float_buffer');
- WGL_NV_render_depth_texture := Int_CheckExtension(Buffer, 'WGL_NV_render_depth_texture');
- WGL_NV_render_texture_rectangle := Int_CheckExtension(Buffer, 'WGL_NV_render_texture_rectangle');
- WGL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'WGL_NV_vertex_array_range');
- WGL_NV_present_video := Int_CheckExtension(Buffer, 'WGL_NV_present_video');
- WGL_NV_video_output := Int_CheckExtension(Buffer, 'WGL_NV_video_output');
- WGL_NV_swap_group := Int_CheckExtension(Buffer, 'WGL_NV_swap_group');
- WGL_NV_gpu_affinity := Int_CheckExtension(Buffer, 'WGL_NV_gpu_affinity');
- WGL_NV_video_capture := Int_CheckExtension(Buffer, 'WGL_NV_video_capture');
- WGL_NV_copy_image := Int_CheckExtension(Buffer, 'WGL_NV_copy_image');
- WGL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
- WGL_NV_DX_interop := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
- WGL_OML_sync_control := Int_CheckExtension(Buffer, 'WGL_OML_sync_control');
- WGL_3DL_stereo_control := Int_CheckExtension(Buffer, 'WGL_3DL_stereo_control');
- WGL_ARB_context_flush_control := Int_CheckExtension(Buffer, 'WGL_ARB_context_flush_control');
- WIN_draw_range_elements := Int_CheckExtension(Buffer, 'WIN_draw_range_elements');
- WIN_swap_hint := Int_CheckExtension(Buffer, 'WIN_swap_hint');
- {$ENDIF}
-
- {$IFDEF DGL_LINUX}
- // GLX
- GLX_ARB_multisample := Int_CheckExtension(Buffer, 'GLX_ARB_multisample');
- GLX_ARB_fbconfig_float := Int_CheckExtension(Buffer, 'GLX_ARB_fbconfig_float');
- GLX_ARB_get_proc_address := Int_CheckExtension(Buffer, 'GLX_ARB_get_proc_address');
- GLX_ARB_create_context := Int_CheckExtension(Buffer, 'GLX_ARB_create_context');
- GLX_ARB_create_context_profile := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_profile');
- GLX_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GLX_ARB_vertex_buffer_object');
- GLX_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_ARB_framebuffer_sRGB');
- GLX_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_robustness');
- GLX_EXT_visual_info := Int_CheckExtension(Buffer, 'GLX_EXT_visual_info');
- GLX_EXT_visual_rating := Int_CheckExtension(Buffer, 'GLX_EXT_visual_rating');
- GLX_EXT_import_context := Int_CheckExtension(Buffer, 'GLX_EXT_import_context');
- GLX_EXT_fbconfig_packed_float := Int_CheckExtension(Buffer, 'GLX_EXT_fbconfig_packed_float');
- GLX_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_EXT_framebuffer_sRGB');
- GLX_EXT_texture_from_pixmap := Int_CheckExtension(Buffer, 'GLX_EXT_texture_from_pixmap');
- GLX_EXT_swap_control := Int_CheckExtension(Buffer, 'GLX_EXT_swap_control');
- GLX_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'GLX_EXT_create_context_es2_profile');
- GLX_ARB_context_flush_control := Int_CheckExtension(Buffer, 'GLX_ARB_context_flush_control');
- {$ENDIF}
-
- ImplementationRead := True;
- end;
-
- {$IFDEF DGL_WIN}
- // =============================================================================
- // RaiseLastOSError
- // =============================================================================
- // Needed for compatibility with older Delphiversions
- // =============================================================================
-
- procedure RaiseLastOSError;
- begin
- {$IFDEF FPC}
- raise Exception.Create('RaiseLastOSError!'); // To-Do: find a better solution
- {$ELSE}
- {$IFDEF DELPHI6_AND_DOWN} // If Delphi 6 or later
- SysUtils.RaiseLastWin32Error;
- {$ELSE}
- SysUtils.RaiseLastOSError;
- {$ENDIF}
- {$ENDIF}
- end;
-
- // =============================================================================
- // CreateRenderingContext
- // =============================================================================
-
- function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
- const
- OBJ_MEMDC = 10;
- OBJ_ENHMETADC = 12;
- OBJ_METADC = 4;
- PFD_DOUBLEBUFFER = $00000001;
- PFD_STEREO = $00000002;
- PFD_DRAW_TO_WINDOW = $00000004;
- PFD_DRAW_TO_BITMAP = $00000008;
- PFD_SUPPORT_GDI = $00000010;
- PFD_SUPPORT_OPENGL = $00000020;
- PFD_TYPE_RGBA = 0;
- PFD_MAIN_PLANE = 0;
- PFD_OVERLAY_PLANE = 1;
- PFD_UNDERLAY_PLANE = LongWord(-1);
- MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
- var
- PFDescriptor: TPixelFormatDescriptor;
- PixelFormat: Integer;
- AType: DWORD;
- begin
- if GL_LibHandle = nil then
- InitOpenGL;
-
- FillChar(PFDescriptor{%H-}, SizeOf(PFDescriptor), 0);
-
- with PFDescriptor do
- begin
- nSize := SizeOf(PFDescriptor);
- nVersion := 1;
- dwFlags := PFD_SUPPORT_OPENGL;
-
- AType := GetObjectType(DC);
-
- if AType = 0 then
- RaiseLastOSError;
-
- if AType in MemoryDCs then
- dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
- else
- dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
-
- if opDoubleBuffered in Options then
- dwFlags := dwFlags or PFD_DOUBLEBUFFER;
-
- if opGDI in Options then
- dwFlags := dwFlags or PFD_SUPPORT_GDI;
-
- if opStereo in Options then
- dwFlags := dwFlags or PFD_STEREO;
-
- iPixelType := PFD_TYPE_RGBA;
- cColorBits := ColorBits;
- cDepthBits := zBits;
- cStencilBits := StencilBits;
- cAccumBits := AccumBits;
- cAuxBuffers := AuxBuffers;
-
- if Layer = 0 then
- iLayerType := PFD_MAIN_PLANE
- else
- if Layer > 0 then
- iLayerType := PFD_OVERLAY_PLANE
- else
- iLayerType := Byte(PFD_UNDERLAY_PLANE);
- end;
-
- PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
-
- if PixelFormat = 0 then
- RaiseLastOSError;
-
- if GetPixelFormat(DC) <> PixelFormat then
- if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
- RaiseLastOSError;
-
- DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
-
- Result := wglCreateContext(DC);
-
- if Result = 0 then
- RaiseLastOSError
- else
- LastPixelFormat := 0;
- end;
-
- // =============================================================================
- // CreateRenderingContextVersion
- // =============================================================================
- // Creates a context for the more recent OpenGL versions (3.0) and up
- // For that we first need to get a normal GL context for getting the
- // function pointer to wglCreateContextAttribsARB first
- // =============================================================================
- function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
- const
- OBJ_MEMDC = 10;
- OBJ_ENHMETADC = 12;
- OBJ_METADC = 4;
- PFD_DOUBLEBUFFER = $00000001;
- PFD_STEREO = $00000002;
- PFD_DRAW_TO_WINDOW = $00000004;
- PFD_DRAW_TO_BITMAP = $00000008;
- PFD_SUPPORT_GDI = $00000010;
- PFD_SUPPORT_OPENGL = $00000020;
- PFD_TYPE_RGBA = 0;
- PFD_MAIN_PLANE = 0;
- PFD_OVERLAY_PLANE = 1;
- PFD_UNDERLAY_PLANE = LongWord(-1);
- MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
- var
- PFDescriptor : TPixelFormatDescriptor;
- PixelFormat : Integer;
- AType : DWORD;
- LegacyRC : HGLRC;
- Attribs : array of Integer;
- begin
- if GL_LibHandle = nil then
- InitOpenGL;
-
- if not Assigned(GL_LibHandle) then
- raise Exception.Create('GL_LibHandle is NIL. Could not load OpenGL library!');
-
- FillChar(PFDescriptor{%H-}, SizeOf(PFDescriptor), 0);
-
- with PFDescriptor do
- begin
- nSize := SizeOf(PFDescriptor);
- nVersion := 1;
- dwFlags := PFD_SUPPORT_OPENGL;
- AType := GetObjectType(DC);
-
- if AType = 0 then
- RaiseLastOSError;
-
- if AType in MemoryDCs then
- dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
- else
- dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
-
- if opDoubleBuffered in Options then
- dwFlags := dwFlags or PFD_DOUBLEBUFFER;
-
- if opGDI in Options then
- dwFlags := dwFlags or PFD_SUPPORT_GDI;
-
- if opStereo in Options then
- dwFlags := dwFlags or PFD_STEREO;
-
- iPixelType := PFD_TYPE_RGBA;
- cColorBits := ColorBits;
- cDepthBits := zBits;
- cStencilBits := StencilBits;
- cAccumBits := AccumBits;
- cAuxBuffers := AuxBuffers;
-
- if Layer = 0 then
- iLayerType := PFD_MAIN_PLANE
- else
- if Layer > 0 then
- iLayerType := PFD_OVERLAY_PLANE
- else
- iLayerType := Byte(PFD_UNDERLAY_PLANE);
- end;
-
- PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
-
- if PixelFormat = 0 then
- RaiseLastOSError;
-
- if GetPixelFormat(DC) <> PixelFormat then
- if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
- RaiseLastOSError;
-
- DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
-
- // Create legacy render context first for we need function pointers to
- // create new OpenGL render contexts
- LegacyRC := wglCreateContext(DC);
- wglMakeCurrent(DC, LegacyRC);
-
- // Set attributes to describe our requested context
- SetLength(Attribs, 5);
- Attribs[0] := WGL_CONTEXT_MAJOR_VERSION_ARB;
- Attribs[1] := MajorVersion;
- Attribs[2] := WGL_CONTEXT_MINOR_VERSION_ARB;
- Attribs[3] := MinorVersion;
-
- // Add context flag for forward compatible context
- // Forward compatible means no more support for legacy functions like
- // immediate mode (glvertex, glrotate, gltranslate, etc.)
- if ForwardCompatible then
- begin
- SetLength(Attribs, Length(Attribs)+2);
- Attribs[4] := WGL_CONTEXT_FLAGS_ARB;
- Attribs[5] := WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
- end;
-
- // Attribute flags must be finalized with a zero
- Attribs[High(Attribs)] := 0;
-
- // Get function pointer for new context creation function
- wglCreateContextAttribsARB := wglGetProcAddress('wglCreateContextAttribsARB');
-
- if not Assigned(wglCreateContextAttribsARB) then
- begin
- raise Exception.Create('Could not get function pointer adress for wglCreateContextAttribsARB - OpenGL 3.x and above not supported!');
- wglDeleteContext(LegacyRC);
- exit;
- end;
-
- // Create context
- Result := wglCreateContextAttribsARB(DC, 0, @Attribs[0]);
-
- if Result = 0 then
- begin
- raise Exception.Create('Could not create the desired OpenGL rendering context!');
- wglDeleteContext(LegacyRC);
- exit;
- end;
-
- wglDeleteContext(LegacyRC);
-
- if Result = 0 then
- RaiseLastOSError
- else
- LastPixelFormat := 0;
- end;
-
- // =============================================================================
- // DestroyRenderingContext
- // =============================================================================
-
- procedure DestroyRenderingContext(RC: HGLRC);
- begin
- wglDeleteContext(RC);
- end;
-
-
- // =============================================================================
- // ActivateRenderingContext
- // =============================================================================
-
- procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
- begin
- Assert((DC <> 0), 'DC must not be 0');
- Assert((RC <> 0), 'RC must not be 0');
-
- wglMakeCurrent(DC, RC);
-
- {$ifdef DGL_TINY_HEADER}
- ReadCoreVersion;
- {$else}
- ReadImplementationProperties;
-
- if (loadext) then
- ReadExtensions;
- {$endif}
- end;
-
- // =============================================================================
- // DeactivateRenderingContext
- // =============================================================================
-
- procedure DeactivateRenderingContext;
- begin
- wglMakeCurrent(0, 0);
- end;
- {$ENDIF}
-
-
- initialization
-
- {$IFDEF CPU386}
- Set8087CW($133F);
- {$ENDIF}
- {$IFDEF DGL_64BIT}
- SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,exOverflow, exUnderflow, exPrecision]);
- {$ENDIF}
-
-
- finalization
-
- end.
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