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- /* ShaderObject: GL_VERTEX_SHADER */
- #version 330
- uniform mat4 uModelViewProjMat;
- layout(location = 0) in vec3 inPos;
- layout(location = 1) in vec2 inTexCoord;
- out vec2 vTexCoord;
-
- void main(void)
- {
- gl_Position = vec4(inPos, 1.0);
- vTexCoord = inTexCoord;
- }
-
- /* ShaderObject: GL_FRAGMENT_SHADER */
- #version 330
- uniform sampler2D uTexture;
- in vec2 vTexCoord;
- out vec4 outColor;
-
- void main(void)
- {
- outColor = texture(uTexture, vTexCoord);
- }
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