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  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
  2. <html>
  3. <head>
  4. <title>All Identifiers</title>
  5. <meta name="generator" content="PasDoc 0.13.0">
  6. <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
  7. <link rel="StyleSheet" type="text/css" href="pasdoc.css">
  8. </head>
  9. <body>
  10. <table class="container"><tr><td class="navigation">
  11. <p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
  12. <h1 class="allitems">All Identifiers</h1>
  13. <table class="itemstable wide_list">
  14. <tr class="listheader">
  15. <th class="itemname">Name</th>
  16. <th class="itemunit">Unit</th>
  17. <th class="itemdesc">Description</th>
  18. </tr>
  19. <tr class="list">
  20. <td class="itemname"><a class="bold" href="glBitmap.EglBitmap.html">EglBitmap</a></td>
  21. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  22. <td class="itemdesc"><p>glBitmap exception</p></td>
  23. </tr>
  24. <tr class="list2">
  25. <td class="itemname"><a class="bold" href="glBitmap.EglBitmapNonPowerOfTwo.html">EglBitmapNonPowerOfTwo</a></td>
  26. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  27. <td class="itemdesc"><p>exception for non power of two textures</p></td>
  28. </tr>
  29. <tr class="list">
  30. <td class="itemname"><a class="bold" href="glBitmap.EglBitmapNotSupported.html">EglBitmapNotSupported</a></td>
  31. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  32. <td class="itemdesc"><p>exception for not supported functions</p></td>
  33. </tr>
  34. <tr class="list2">
  35. <td class="itemname"><a class="bold" href="glBitmap.EglBitmapSizeToLarge.html">EglBitmapSizeToLarge</a></td>
  36. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  37. <td class="itemdesc"><p>exception for to large textures</p></td>
  38. </tr>
  39. <tr class="list">
  40. <td class="itemname"><a class="bold" href="glBitmap.EglBitmapUnsupportedFormat.html">EglBitmapUnsupportedFormat</a></td>
  41. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  42. <td class="itemdesc"><p>exception for unsupporetd formats</p></td>
  43. </tr>
  44. <tr class="list2">
  45. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapCreateTestTexture">glBitmapCreateTestTexture</a></td>
  46. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  47. <td class="itemdesc"><p>&nbsp;</p></td>
  48. </tr>
  49. <tr class="list">
  50. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultDeleteTextureOnFree">glBitmapGetDefaultDeleteTextureOnFree</a></td>
  51. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  52. <td class="itemdesc"><p>&nbsp;</p></td>
  53. </tr>
  54. <tr class="list2">
  55. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultFilter">glBitmapGetDefaultFilter</a></td>
  56. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  57. <td class="itemdesc"><p>&nbsp;</p></td>
  58. </tr>
  59. <tr class="list">
  60. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultFormat">glBitmapGetDefaultFormat</a></td>
  61. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  62. <td class="itemdesc"><p>&nbsp;</p></td>
  63. </tr>
  64. <tr class="list2">
  65. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultFreeDataAfterGenTexture">glBitmapGetDefaultFreeDataAfterGenTexture</a></td>
  66. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  67. <td class="itemdesc"><p>&nbsp;</p></td>
  68. </tr>
  69. <tr class="list">
  70. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultMipmap">glBitmapGetDefaultMipmap</a></td>
  71. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  72. <td class="itemdesc"><p>&nbsp;</p></td>
  73. </tr>
  74. <tr class="list2">
  75. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultSwizzle">glBitmapGetDefaultSwizzle</a></td>
  76. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  77. <td class="itemdesc"><p>&nbsp;</p></td>
  78. </tr>
  79. <tr class="list">
  80. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultTextureWrap">glBitmapGetDefaultTextureWrap</a></td>
  81. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  82. <td class="itemdesc"><p>&nbsp;</p></td>
  83. </tr>
  84. <tr class="list2">
  85. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapPosition">glBitmapPosition</a></td>
  86. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  87. <td class="itemdesc"><p>&nbsp;</p></td>
  88. </tr>
  89. <tr class="list">
  90. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapRec4ub">glBitmapRec4ub</a></td>
  91. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  92. <td class="itemdesc"><p>&nbsp;</p></td>
  93. </tr>
  94. <tr class="list2">
  95. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapRec4ubCompare">glBitmapRec4ubCompare</a></td>
  96. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  97. <td class="itemdesc"><p>&nbsp;</p></td>
  98. </tr>
  99. <tr class="list">
  100. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapRec4ui">glBitmapRec4ui</a></td>
  101. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  102. <td class="itemdesc"><p>&nbsp;</p></td>
  103. </tr>
  104. <tr class="list2">
  105. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapRec4uiCompare">glBitmapRec4uiCompare</a></td>
  106. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  107. <td class="itemdesc"><p>&nbsp;</p></td>
  108. </tr>
  109. <tr class="list">
  110. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapRec4ul">glBitmapRec4ul</a></td>
  111. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  112. <td class="itemdesc"><p>&nbsp;</p></td>
  113. </tr>
  114. <tr class="list2">
  115. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultDeleteTextureOnFree">glBitmapSetDefaultDeleteTextureOnFree</a></td>
  116. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  117. <td class="itemdesc"><p>&nbsp;</p></td>
  118. </tr>
  119. <tr class="list">
  120. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultFilter">glBitmapSetDefaultFilter</a></td>
  121. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  122. <td class="itemdesc"><p>&nbsp;</p></td>
  123. </tr>
  124. <tr class="list2">
  125. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultFormat">glBitmapSetDefaultFormat</a></td>
  126. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  127. <td class="itemdesc"><p>&nbsp;</p></td>
  128. </tr>
  129. <tr class="list">
  130. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultFreeDataAfterGenTexture">glBitmapSetDefaultFreeDataAfterGenTexture</a></td>
  131. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  132. <td class="itemdesc"><p>&nbsp;</p></td>
  133. </tr>
  134. <tr class="list2">
  135. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultMipmap">glBitmapSetDefaultMipmap</a></td>
  136. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  137. <td class="itemdesc"><p>&nbsp;</p></td>
  138. </tr>
  139. <tr class="list">
  140. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultSwizzle">glBitmapSetDefaultSwizzle</a></td>
  141. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  142. <td class="itemdesc"><p>&nbsp;</p></td>
  143. </tr>
  144. <tr class="list2">
  145. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultWrap">glBitmapSetDefaultWrap</a></td>
  146. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  147. <td class="itemdesc"><p>&nbsp;</p></td>
  148. </tr>
  149. <tr class="list">
  150. <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSize">glBitmapSize</a></td>
  151. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  152. <td class="itemdesc"><p>&nbsp;</p></td>
  153. </tr>
  154. <tr class="list2">
  155. <td class="itemname"><a class="bold" href="glBitmap.html#NULL_SIZE">NULL_SIZE</a></td>
  156. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  157. <td class="itemdesc"><p>&nbsp;</p></td>
  158. </tr>
  159. <tr class="list">
  160. <td class="itemname"><a class="bold" href="glBitmap.html#PglBitmapPixelData">PglBitmapPixelData</a></td>
  161. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  162. <td class="itemdesc"><p>&nbsp;</p></td>
  163. </tr>
  164. <tr class="list2">
  165. <td class="itemname"><a class="bold" href="glBitmap.TglBitmap.html">TglBitmap</a></td>
  166. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  167. <td class="itemdesc"><p>base class for all glBitmap classes. used to manage OpenGL texture objects and to load, save and manipulate texture data</p></td>
  168. </tr>
  169. <tr class="list">
  170. <td class="itemname"><a class="bold" href="glBitmap.TglBitmap1D.html">TglBitmap1D</a></td>
  171. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  172. <td class="itemdesc"><p>wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D</p></td>
  173. </tr>
  174. <tr class="list2">
  175. <td class="itemname"><a class="bold" href="glBitmap.TglBitmap2D.html">TglBitmap2D</a></td>
  176. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  177. <td class="itemdesc"><p>wrapper class for 2-dimensional textures (OpenGL target = GL_TEXTURE_2D)</p></td>
  178. </tr>
  179. <tr class="list">
  180. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapCubeMap.html">TglBitmapCubeMap</a></td>
  181. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  182. <td class="itemdesc"><p>wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP)</p></td>
  183. </tr>
  184. <tr class="list2">
  185. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFileType">TglBitmapFileType</a></td>
  186. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  187. <td class="itemdesc"><p>Portable Network Graphic file (PNG)</p></td>
  188. </tr>
  189. <tr class="list">
  190. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFileTypes">TglBitmapFileTypes</a></td>
  191. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  192. <td class="itemdesc"><p>&nbsp;</p></td>
  193. </tr>
  194. <tr class="list2">
  195. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFormat">TglBitmapFormat</a></td>
  196. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  197. <td class="itemdesc"><p>type that describes the format of the data stored in a texture. the name of formats is composed of the following constituents: - multiple channels: - channel (e.g. R, G, B, A or Alpha, Luminance or X (reserved)) - width of the chanel in bit (4, 8, 16, ...) - data type (e.g. ub, us, ui) - number of elements of data types</p></td>
  198. </tr>
  199. <tr class="list">
  200. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapFormatDescriptor.html">TglBitmapFormatDescriptor</a></td>
  201. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  202. <td class="itemdesc"><p>describes the properties of a given texture data format</p></td>
  203. </tr>
  204. <tr class="list2">
  205. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFunction">TglBitmapFunction</a></td>
  206. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  207. <td class="itemdesc"><p>callback to use for converting texture data</p></td>
  208. </tr>
  209. <tr class="list">
  210. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapFunctionRec.html">TglBitmapFunctionRec</a></td>
  211. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  212. <td class="itemdesc"><p>structure to store data for converting in</p></td>
  213. </tr>
  214. <tr class="list2">
  215. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapMipMap">TglBitmapMipMap</a></td>
  216. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  217. <td class="itemdesc"><p>possible mipmap types</p></td>
  218. </tr>
  219. <tr class="list">
  220. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapNormalMap.html">TglBitmapNormalMap</a></td>
  221. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  222. <td class="itemdesc"><p>wrapper class for cube normal maps</p></td>
  223. </tr>
  224. <tr class="list2">
  225. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapNormalMapFunc">TglBitmapNormalMapFunc</a></td>
  226. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  227. <td class="itemdesc"><p>possible normal map functions</p></td>
  228. </tr>
  229. <tr class="list">
  230. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapPixelData.html">TglBitmapPixelData</a></td>
  231. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  232. <td class="itemdesc"><p>structure to store pixel data in</p></td>
  233. </tr>
  234. <tr class="list2">
  235. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapPixelPosition">TglBitmapPixelPosition</a></td>
  236. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  237. <td class="itemdesc"><p>&nbsp;</p></td>
  238. </tr>
  239. <tr class="list">
  240. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapRec4ub.html">TglBitmapRec4ub</a></td>
  241. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  242. <td class="itemdesc"><p>record that stores 4 unsigned byte values</p></td>
  243. </tr>
  244. <tr class="list2">
  245. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a></td>
  246. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  247. <td class="itemdesc"><p>record that stores 4 unsigned integer values</p></td>
  248. </tr>
  249. <tr class="list">
  250. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapRec4ul.html">TglBitmapRec4ul</a></td>
  251. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  252. <td class="itemdesc"><p>record that stores 4 unsigned long integer values</p></td>
  253. </tr>
  254. <tr class="list2">
  255. <td class="itemname"><a class="bold" href="glBitmap.TglBitmapSize.html">TglBitmapSize</a></td>
  256. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  257. <td class="itemdesc"><p>&nbsp;</p></td>
  258. </tr>
  259. <tr class="list">
  260. <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapSizeFields">TglBitmapSizeFields</a></td>
  261. <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  262. <td class="itemdesc"><p>&nbsp;</p></td>
  263. </tr>
  264. </table>
  265. <hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-21 15:05:48</em>
  266. </span>
  267. </td></tr></table></body></html>