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  12. <h1 class="allitems">All Units</h1>
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  19. <td class="itemname"><a class="bold" href="glBitmap.html">glBitmap</a></td>
  20. <td class="itemdesc"><p>glBitmap by Steffen Xonna aka Lossy eX (2003-2008) <a href="http://www.opengl24.de/index.php?cat=header&amp;file=glbitmap">http://www.opengl24.de/index.php?cat=header&amp;file=glbitmap</a>
  21. <p>modified by Delphi OpenGL Community (<a href="http://delphigl.com/">http://delphigl.com/</a>) (2013)
  22. <p>The contents of this file are used with permission, subject to the Mozilla Public License Version 1.1 (the &quot;License&quot;); you may not use this file except in compliance with the License. You may obtain a copy of the License at <a href="http://www.mozilla.org/MPL/MPL-1.1.html">http://www.mozilla.org/MPL/MPL-1.1.html</a>
  23. <p>The glBitmap is a Delphi/FPC unit that contains several wrapper classes to manage OpenGL texture objects. Below you can find a list of the main functionality of this classes: - load texture data from file (e.g. BMP, TGA, DDS, PNG, JPEG, ...) - load texture data from several other image objects (e.g. TBitmap, TLazIntfImage, SDL Surface) - save texture data to file (e.g. BMP, TGA, DDS, PNG, JPEG, ...) - save texture data to several other image objects (e.g. TBitmap, TLazIntfImage, SDL Surface) - support for many texture formats (e.g. RGB8, BGR8, RGBA8, BGRA8, ...) - manage texture properties (e.g. Filter, Clamp, Mipmap, ...) - upload texture data to video card - download texture data from video card - manipulate texture data (e.g. add alpha, remove alpha, convert to other format, switch RGB, ...)</p></td>
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