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  1. { ============================================================================
  2. OpenGL 4.5 - Headertranslation
  3. Version 4.5a
  4. Supported environments and targets :
  5. - (Win32) Delphi 6 and up
  6. - (Win32, Win64) Delphi XE2
  7. - (Win32, Win64, Linux, MacOSX) FreePascal (1.9.3 and up)
  8. ==============================================================================
  9. Copyright (C) DGL-OpenGL-Portteam
  10. All Rights Reserved
  11. Obtained through:
  12. Bitbucket source repository - https://bitbucket.org/saschawillems/dglopengl
  13. Delphi OpenGL Community(DGL) - www.delphigl.com
  14. Converted and maintained by DGL's OpenGL-Portteam :
  15. - Sascha Willems - http://www.saschawillems.de
  16. - Steffen Xonna (Lossy eX) - http://www.dev-center.de
  17. Additional input :
  18. - Andrey Gruzdev (Mac OS X patch for XE2 / FPC)
  19. - Lars Middendorf
  20. - Martin Waldegger (Mars)
  21. - Benjamin Rosseaux (BeRo) - http://www.0ok.de
  22. Additional thanks:
  23. sigsegv (libdl.so)
  24. ==============================================================================
  25. You may retrieve the latest version of this file at the Delphi OpenGL
  26. Community home page, located at http://www.delphigl.com/
  27. The contents of this file are used with permission, subject to
  28. the Mozilla Public License Version 1.1 (the "License"); you may
  29. not use this file except in compliance with the License. You may
  30. obtain a copy of the License at
  31. http://www.mozilla.org/MPL/MPL-1.1.html
  32. Software distributed under the License is distributed on an
  33. "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
  34. implied. See the License for the specific language governing
  35. rights and limitations under the License.
  36. ==============================================================================
  37. History : see readme.md
  38. ============================================================================== }
  39. {$define DGL_DEPRECATED}
  40. {
  41. This define defines if the header should use deprecated ARB stuff or not.
  42. per Default the Header use deprecated Stuff.
  43. }
  44. {.$define DGL_TINY_HEADER}
  45. {
  46. If you enable the define DGL_TINY_HEADER no function automatically will be loaded if you
  47. call ActivateRenderingContext. This may some bit faster and the smart linker can delete
  48. all non used functions. This will reduce the filesize of your binary file. But in this
  49. case you have to load the functions by yourself. There are two ways to do this.
  50. 1. You can load whole extension by calling the func Read_Extensionname. But if you do
  51. this it's possible to load functions you dont use. So you have the same "problem"
  52. like before. But it's only an bit smaler.
  53. > Read_GL_ARB_multitexture;
  54. 2. You are able to load only the functions you exactly need. In this case you are able
  55. to use the variables of the dglOpenGL.pas. So you only need to load the functions
  56. and you can use the header like before.
  57. To do this you have to created and activated an opengl context and than you can load
  58. the needed functions.
  59. > ActivateRenderingContext(fDC, fRC);
  60. > glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  61. > glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  62. So only the function "glActiveTextureARB" and "glMultiTexCoord2fARB" will be loaded.
  63. Please notice that the extension variables won't be loaded if this define is active. But
  64. you can call dglCheckExtension to check if any extension exists. You can assign them to
  65. the variables of the dglOpenGL.pas so all code they use this will find them.
  66. > GL_ARB_shading_language_100 := dglCheckExtension('GL_ARB_shading_language_100');
  67. }
  68. unit dglOpenGL;
  69. interface
  70. // defines to configure freepascal
  71. {$IFDEF FPC}
  72. {$MODE Delphi}
  73. {$IFNDEF WINDOWS}
  74. {$LINKLIB c}
  75. {$ENDIF}
  76. {$ENDIF}
  77. // known delphi versions
  78. {$IFNDEF FPC} // if freepascal isnt defined
  79. {$IFDEF VER140} // Delphi 6
  80. {$DEFINE DELPHI6_AND_DOWN}
  81. {$ENDIF}
  82. {$IFDEF VER130} // Delphi 5
  83. {$DEFINE DELPHI6_AND_DOWN}
  84. {$ENDIF}
  85. {$IFDEF VER120} // Delphi 4
  86. {$DEFINE DELPHI6_AND_DOWN}
  87. {$ENDIF}
  88. {$IFDEF VER110} // C++ Builder 3
  89. {$DEFINE DELPHI6_AND_DOWN}
  90. {$ENDIF}
  91. {$IFDEF VER100} // Delphi 3
  92. {$DEFINE DELPHI6_AND_DOWN}
  93. {$ENDIF}
  94. {$ENDIF}
  95. // Options for Delphi < 5
  96. {$IFDEF DELPHI6_AND_DOWN}
  97. {$A+}
  98. {$ELSE}
  99. {$A4}
  100. {$ENDIF}
  101. // 64 BIT architecture
  102. // Free pascal
  103. {$IFDEF CPU64}
  104. {$DEFINE DGL_64BIT}
  105. {$ENDIF}
  106. // Delphi
  107. {$IFDEF WIN64}
  108. {$DEFINE DGL_64BIT}
  109. {$ENDIF}
  110. // generell options
  111. {$H+,O+,X+}
  112. // detecting Windows
  113. {$IFDEF Win32} // Delphi and fpc of 32 Bit Windows
  114. {$DEFINE DGL_WIN}
  115. {$ENDIF}
  116. {$IFDEF Win64} // Delphi and fpc of 32 Bit Windows
  117. {$DEFINE DGL_WIN}
  118. {$ENDIF}
  119. // detecting Linux
  120. {$IFDEF linux} // Linux
  121. {$DEFINE DGL_LINUX}
  122. {$ENDIF}
  123. {$IFDEF DARWIN} // Mac OS X and FPC
  124. {$DEFINE DGL_MAC}
  125. {$ENDIF}
  126. {$IFDEF DELPHI} // Mac OS X add Delphi
  127. {$IFDEF MACOS}
  128. {$DEFINE DGL_MAC}
  129. {$ENDIF}
  130. {$ENDIF}
  131. uses
  132. {$IFDEF FPC}{$IFDEF DARWIN}dynlibs,{$ENDIF}{$ENDIF} // LoadLibrary functions
  133. SysUtils
  134. {$IFDEF DGL_WIN}, Windows{$ENDIF}
  135. {$IFDEF DGL_64BIT} ,math {$ENDIF}
  136. {$IFDEF DGL_LINUX}, X, XLib, XUtil{$ENDIF}
  137. ;
  138. type
  139. {$IFDEF DELPHI6_AND_DOWN}
  140. // Delphi 6 compatibility
  141. PPointer = ^Pointer;
  142. PCardinal = ^Cardinal;
  143. {$ENDIF}
  144. GLenum = Cardinal;
  145. GLboolean = BYTEBOOL;
  146. GLbitfield = Cardinal;
  147. GLbyte = Shortint;
  148. GLshort = SmallInt;
  149. GLint = Integer;
  150. GLsizei = Integer;
  151. GLubyte = Byte;
  152. GLushort = Word;
  153. GLuint = Cardinal;
  154. GLfloat = Single;
  155. GLclampf = Single;
  156. GLdouble = Double;
  157. GLclampd = Double;
  158. GLvoid = Pointer;
  159. GLint64 = Int64;
  160. GLuint64 = {$IFDEF DELPHI6_AND_DOWN} Int64 {$ELSE} UInt64 {$ENDIF};
  161. TGLenum = GLenum;
  162. TGLboolean = GLboolean;
  163. TGLbitfield = GLbitfield;
  164. TGLbyte = GLbyte;
  165. TGLshort = GLshort;
  166. TGLint = GLint;
  167. TGLsizei = GLsizei;
  168. TGLubyte = GLubyte;
  169. TGLushort = GLushort;
  170. TGLuint = GLuint;
  171. TGLfloat = GLfloat;
  172. TGLclampf = GLclampf;
  173. TGLdouble = GLdouble;
  174. TGLclampd = GLclampd;
  175. TGLvoid = GLvoid;
  176. TGLint64 = GLint64;
  177. TGLuint64 = GLuint64;
  178. PGLboolean = ^GLboolean;
  179. PGLbyte = ^GLbyte;
  180. PGLshort = ^GLshort;
  181. PGLint = ^GLint;
  182. PGLsizei = ^GLsizei;
  183. PGLubyte = ^GLubyte;
  184. PGLushort = ^GLushort;
  185. PGLuint = ^GLuint;
  186. PGLclampf = ^GLclampf;
  187. PGLfloat = ^GLfloat;
  188. PGLdouble = ^GLdouble;
  189. PGLclampd = ^GLclampd;
  190. PGLenum = ^GLenum;
  191. PGLvoid = Pointer;
  192. PPGLvoid = ^PGLvoid;
  193. PGLint64 = ^GLint64;
  194. PGLuint64 = ^GLuint64;
  195. // GL_NV_half_float
  196. GLhalfNV = WORD;
  197. TGLhalfNV = GLhalfNV;
  198. PGLhalfNV = ^GLhalfNV;
  199. // GL_ARB_shader_objects
  200. PGLHandleARB = ^GLHandleARB;
  201. GLHandleARB = Integer;
  202. GLcharARB = AnsiChar;
  203. PGLcharARB = PAnsiChar;
  204. PPGLcharARB = ^PGLcharARB;
  205. // GL_VERSION_1_5
  206. GLintptr = GLint;
  207. PGLintptr = ^GLintptr;
  208. GLsizeiptr = GLsizei;
  209. // GL_ARB_vertex_buffer_object
  210. GLintptrARB = GLint;
  211. GLsizeiptrARB = GLsizei;
  212. // GL_VERSION_2_0
  213. GLHandle = Integer;
  214. PGLchar = PAnsiChar;
  215. PPGLchar = ^PGLChar;
  216. // GL_EXT_timer_query
  217. GLint64EXT = Int64;
  218. TGLint64EXT = GLint64EXT;
  219. PGLint64EXT = ^GLint64EXT;
  220. GLuint64EXT = GLuint64;
  221. TGLuint64EXT = GLuint64EXT;
  222. PGLuint64EXT = ^GLuint64EXT;
  223. // WGL_ARB_pbuffer
  224. HPBUFFERARB = THandle;
  225. // WGL_EXT_pbuffer
  226. HPBUFFEREXT = THandle;
  227. // WGL_NV_present_video
  228. PHVIDEOOUTPUTDEVICENV = ^HVIDEOOUTPUTDEVICENV;
  229. HVIDEOOUTPUTDEVICENV = THandle;
  230. // WGL_NV_video_output
  231. PHPVIDEODEV = ^HPVIDEODEV;
  232. HPVIDEODEV = THandle;
  233. // WGL_NV_gpu_affinity
  234. PHPGPUNV = ^HPGPUNV;
  235. PHGPUNV = ^HGPUNV;
  236. // WGL_NV_video_capture
  237. HVIDEOINPUTDEVICENV = THandle;
  238. PHVIDEOINPUTDEVICENV = ^HVIDEOINPUTDEVICENV;
  239. HPGPUNV = THandle;
  240. HGPUNV = THandle;
  241. // GL_ARB_sync
  242. GLsync = Pointer;
  243. // GL_ARB_cl_event
  244. { These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event }
  245. _cl_context = record end;
  246. _cl_event = record end;
  247. p_cl_context = ^_cl_context;
  248. p_cl_event = ^_cl_event;
  249. // GL_ARB_compute_variable_group_size
  250. TglDispatchComputeGroupSizeARB = procedure (num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint; group_size_x : GLuint; group_size_y : GLuint; group_size_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  251. // GL_ARB_debug_output
  252. TglDebugProcARB = procedure (source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  253. // GL_AMD_debug_output
  254. TglDebugProcAMD = procedure (id: GLuint; category: GLenum; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  255. // GL_KHR_debug (4.3)
  256. TglDebugProc = procedure(source : GLEnum; type_ : GLEnum; id : GLUInt; severity : GLUInt; length : GLsizei; const message_ : PGLCHar; userParam : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  257. // GL_NV_vdpau_interop
  258. GLvdpauSurfaceNV = GLintptr;
  259. PGLvdpauSurfaceNV = ^GLvdpauSurfaceNV;
  260. // GLX
  261. {$IFDEF DGL_LINUX}
  262. GLXContext = Pointer;
  263. GLXContextID = TXID;
  264. GLXDrawable = TXID;
  265. GLXFBConfig = Pointer;
  266. GLXPbuffer = TXID;
  267. GLXPixmap = TXID;
  268. GLXWindow = TXID;
  269. Window = TXID;
  270. Colormap = TXID;
  271. Pixmap = TXID;
  272. Font = TXID;
  273. {$ENDIF}
  274. // Datatypes corresponding to GL's types TGL(name)(type)(count)
  275. TGLVectorub2 = array[0..1] of GLubyte;
  276. TGLVectori2 = array[0..1] of GLint;
  277. TGLVectorf2 = array[0..1] of GLfloat;
  278. TGLVectord2 = array[0..1] of GLdouble;
  279. TGLVectorp2 = array[0..1] of Pointer;
  280. TGLVectorub3 = array[0..2] of GLubyte;
  281. TGLVectori3 = array[0..2] of GLint;
  282. TGLVectorf3 = array[0..2] of GLfloat;
  283. TGLVectord3 = array[0..2] of GLdouble;
  284. TGLVectorp3 = array[0..2] of Pointer;
  285. TGLVectorub4 = array[0..3] of GLubyte;
  286. TGLVectori4 = array[0..3] of GLint;
  287. TGLVectorf4 = array[0..3] of GLfloat;
  288. TGLVectord4 = array[0..3] of GLdouble;
  289. TGLVectorp4 = array[0..3] of Pointer;
  290. TGLArrayf4 = TGLVectorf4;
  291. TGLArrayf3 = TGLVectorf3;
  292. TGLArrayd3 = TGLVectord3;
  293. TGLArrayi4 = TGLVectori4;
  294. TGLArrayp4 = TGLVectorp4;
  295. TGlMatrixub3 = array[0..2, 0..2] of GLubyte;
  296. TGlMatrixi3 = array[0..2, 0..2] of GLint;
  297. TGLMatrixf3 = array[0..2, 0..2] of GLfloat;
  298. TGLMatrixd3 = array[0..2, 0..2] of GLdouble;
  299. TGlMatrixub4 = array[0..3, 0..3] of GLubyte;
  300. TGlMatrixi4 = array[0..3, 0..3] of GLint;
  301. TGLMatrixf4 = array[0..3, 0..3] of GLfloat;
  302. TGLMatrixd4 = array[0..3, 0..3] of GLdouble;
  303. TGLVector3f = TGLVectorf3;
  304. // Datatypes corresponding to OpenGL12.pas for easy porting
  305. TVector3f = TGLVectorf3;
  306. TVector3d = TGLVectord3;
  307. TVector4i = TGLVectori4;
  308. TVector4f = TGLVectorf4;
  309. TVector4p = TGLVectorp4;
  310. TMatrix4f = TGLMatrixf4;
  311. TMatrix4d = TGLMatrixd4;
  312. PGLMatrixd4 = ^TGLMatrixd4;
  313. PVector4i = ^TVector4i;
  314. {$IFDEF FPC}
  315. TRect = packed record
  316. Left, Top, Right, Bottom: Longint;
  317. end;
  318. {$ENDIF}
  319. PGPU_DEVICE = ^GPU_DEVICE;
  320. GPU_DEVICE = record
  321. cb: DWORD;
  322. DeviceName: array [0..31] of AnsiChar;
  323. DeviceString: array [0..127] of AnsiChar;
  324. Flags: DWORD;
  325. rcVirtualScreen: TRect;
  326. end;
  327. type
  328. {$IFDEF FPC}
  329. {$IFDEF DGL_WIN}
  330. PWGLSwap = ^TWGLSwap;
  331. {$EXTERNALSYM _WGLSWAP}
  332. _WGLSWAP = packed record
  333. hdc: HDC;
  334. uiFlags: UINT;
  335. end;
  336. TWGLSwap = _WGLSWAP;
  337. {$EXTERNALSYM WGLSWAP}
  338. WGLSWAP = _WGLSWAP;
  339. {$ENDIF}
  340. {$ENDIF}
  341. // GLU types
  342. TGLUNurbs = record
  343. end;
  344. TGLUQuadric = record
  345. end;
  346. TGLUTesselator = record
  347. end;
  348. PGLUNurbs = ^TGLUNurbs;
  349. PGLUQuadric = ^TGLUQuadric;
  350. PGLUTesselator = ^TGLUTesselator;
  351. // backwards compatibility
  352. TGLUNurbsObj = TGLUNurbs;
  353. TGLUQuadricObj = TGLUQuadric;
  354. TGLUTesselatorObj = TGLUTesselator;
  355. TGLUTriangulatorObj = TGLUTesselator;
  356. PGLUNurbsObj = PGLUNurbs;
  357. PGLUQuadricObj = PGLUQuadric;
  358. PGLUTesselatorObj = PGLUTesselator;
  359. PGLUTriangulatorObj = PGLUTesselator;
  360. // GLUQuadricCallback
  361. TGLUQuadricErrorProc = procedure(errorCode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  362. // GLUTessCallback
  363. TGLUTessBeginProc = procedure(AType: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  364. TGLUTessEdgeFlagProc = procedure(Flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  365. TGLUTessVertexProc = procedure(VertexData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  366. TGLUTessEndProc = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  367. TGLUTessErrorProc = procedure(ErrNo: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  368. TGLUTessCombineProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  369. TGLUTessBeginDataProc = procedure(AType: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  370. TGLUTessEdgeFlagDataProc = procedure(Flag: GLboolean; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  371. TGLUTessVertexDataProc = procedure(VertexData: Pointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  372. TGLUTessEndDataProc = procedure(UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  373. TGLUTessErrorDataProc = procedure(ErrNo: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  374. TGLUTessCombineDataProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  375. // GLUNurbsCallback
  376. TGLUNurbsErrorProc = procedure(ErrorCode: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  377. var
  378. GL_VERSION_1_0,
  379. GL_VERSION_1_1,
  380. GL_VERSION_1_2,
  381. GL_VERSION_1_3,
  382. GL_VERSION_1_4,
  383. GL_VERSION_1_5,
  384. GL_VERSION_2_0,
  385. GL_VERSION_2_1,
  386. GL_VERSION_3_0,
  387. GL_VERSION_3_1,
  388. GL_VERSION_3_2,
  389. GL_VERSION_3_3,
  390. GL_VERSION_4_0,
  391. GL_VERSION_4_1,
  392. GL_VERSION_4_2,
  393. GL_VERSION_4_3,
  394. GL_VERSION_4_4,
  395. GL_VERSION_4_5,
  396. GLU_VERSION_1_1,
  397. GLU_VERSION_1_2,
  398. GLU_VERSION_1_3,
  399. GL_3DFX_multisample,
  400. GL_3DFX_tbuffer,
  401. GL_3DFX_texture_compression_FXT1,
  402. GL_APPLE_client_storage,
  403. GL_APPLE_element_array,
  404. GL_APPLE_fence,
  405. GL_APPLE_specular_vector,
  406. GL_APPLE_transform_hint,
  407. GL_APPLE_vertex_array_object,
  408. GL_APPLE_vertex_array_range,
  409. GL_APPLE_ycbcr_422,
  410. GL_APPLE_texture_range,
  411. GL_APPLE_float_pixels,
  412. GL_APPLE_vertex_program_evaluators,
  413. GL_APPLE_aux_depth_stencil,
  414. GL_APPLE_object_purgeable,
  415. GL_APPLE_row_bytes,
  416. GL_APPLE_rgb_422,
  417. GL_ARB_depth_texture,
  418. GL_ARB_fragment_program,
  419. GL_ARB_imaging,
  420. GL_ARB_matrix_palette,
  421. GL_ARB_multisample,
  422. GL_ARB_multitexture,
  423. GL_ARB_point_parameters,
  424. GL_ARB_shadow,
  425. GL_ARB_shadow_ambient,
  426. GL_ARB_texture_border_clamp,
  427. GL_ARB_texture_compression,
  428. GL_ARB_texture_cube_map,
  429. GL_ARB_texture_env_add,
  430. GL_ARB_texture_env_combine,
  431. GL_ARB_texture_env_crossbar,
  432. GL_ARB_texture_env_dot3,
  433. GL_ARB_texture_mirrored_repeat,
  434. GL_ARB_transpose_matrix,
  435. GL_ARB_vertex_blend,
  436. GL_ARB_vertex_buffer_object,
  437. GL_ARB_vertex_program,
  438. GL_ARB_window_pos,
  439. GL_ARB_shader_objects,
  440. GL_ARB_vertex_shader,
  441. GL_ARB_fragment_shader,
  442. GL_ARB_shading_language_100,
  443. GL_ARB_occlusion_query,
  444. GL_ARB_texture_non_power_of_two,
  445. GL_ARB_point_sprite,
  446. GL_ARB_fragment_program_shadow,
  447. GL_ARB_draw_buffers,
  448. GL_ARB_texture_rectangle,
  449. GL_ARB_color_buffer_float,
  450. GL_ARB_half_float_pixel,
  451. GL_ARB_texture_float,
  452. GL_ARB_pixel_buffer_object,
  453. GL_ARB_depth_buffer_float,
  454. GL_ARB_draw_instanced,
  455. GL_ARB_framebuffer_object,
  456. GL_ARB_framebuffer_sRGB,
  457. GL_ARB_geometry_shader4,
  458. GL_ARB_half_float_vertex,
  459. GL_ARB_instanced_arrays,
  460. GL_ARB_map_buffer_range,
  461. GL_ARB_texture_buffer_object,
  462. GL_ARB_texture_compression_rgtc,
  463. GL_ARB_texture_rg,
  464. GL_ARB_vertex_array_object,
  465. GL_ARB_uniform_buffer_object,
  466. GL_ARB_compatibility,
  467. GL_ARB_copy_buffer,
  468. GL_ARB_shader_texture_lod,
  469. GL_ARB_depth_clamp,
  470. GL_ARB_draw_elements_base_vertex,
  471. GL_ARB_fragment_coord_conventions,
  472. GL_ARB_provoking_vertex,
  473. GL_ARB_seamless_cube_map,
  474. GL_ARB_sync,
  475. GL_ARB_texture_multisample,
  476. GL_ARB_vertex_array_bgra,
  477. GL_ARB_draw_buffers_blend,
  478. GL_ARB_sample_shading,
  479. GL_ARB_texture_cube_map_array,
  480. GL_ARB_texture_gather,
  481. GL_ARB_texture_query_lod,
  482. GL_ARB_shading_language_include,
  483. GL_ARB_texture_compression_bptc,
  484. GL_ARB_blend_func_extended,
  485. GL_ARB_explicit_attrib_location,
  486. GL_ARB_occlusion_query2,
  487. GL_ARB_sampler_objects,
  488. GL_ARB_shader_bit_encoding,
  489. GL_ARB_texture_rgb10_a2ui,
  490. GL_ARB_texture_swizzle,
  491. GL_ARB_timer_query,
  492. GL_ARB_vertex_type_2_10_10_10_rev,
  493. GL_ARB_draw_indirect,
  494. GL_ARB_gpu_shader5,
  495. GL_ARB_gpu_shader_fp64,
  496. GL_ARB_shader_subroutine,
  497. GL_ARB_tessellation_shader,
  498. GL_ARB_texture_buffer_object_rgb32,
  499. GL_ARB_transform_feedback2,
  500. GL_ARB_transform_feedback3,
  501. GL_ARB_ES2_compatibility,
  502. GL_ARB_get_program_binary,
  503. GL_ARB_separate_shader_objects,
  504. GL_ARB_shader_precision,
  505. GL_ARB_vertex_attrib_64bit,
  506. GL_ARB_viewport_array,
  507. // GL 4.2
  508. GL_ARB_base_instance,
  509. GL_ARB_shading_language_420pack,
  510. GL_ARB_transform_feedback_instanced,
  511. GL_ARB_compressed_texture_pixel_storage,
  512. GL_ARB_conservative_depth,
  513. GL_ARB_internalformat_query,
  514. GL_ARB_map_buffer_alignment,
  515. GL_ARB_shader_atomic_counters,
  516. GL_ARB_shader_image_load_store,
  517. GL_ARB_shading_language_packing,
  518. GL_ARB_texture_storage,
  519. // GL 4.3
  520. GL_ARB_arrays_of_arrays,
  521. GL_ARB_fragment_layer_viewport,
  522. GL_ARB_shader_image_size,
  523. GL_ARB_ES3_compatibility,
  524. GL_ARB_clear_buffer_object,
  525. GL_ARB_compute_shader,
  526. GL_ARB_copy_image,
  527. GL_KHR_debug,
  528. GL_ARB_explicit_uniform_location,
  529. GL_ARB_framebuffer_no_attachments,
  530. GL_ARB_internalformat_query2,
  531. GL_ARB_invalidate_subdata,
  532. GL_ARB_multi_draw_indirect,
  533. GL_ARB_program_interface_query,
  534. GL_ARB_robust_buffer_access_behavior,
  535. GL_ARB_shader_storage_buffer_object,
  536. GL_ARB_stencil_texturing,
  537. GL_ARB_texture_buffer_range,
  538. GL_ARB_texture_query_levels,
  539. GL_ARB_texture_storage_multisample,
  540. GL_ARB_texture_view,
  541. GL_ARB_vertex_attrib_binding,
  542. GL_NV_path_rendering,
  543. GL_AMD_pinned_memory,
  544. GL_AMD_stencil_operation_extended,
  545. GL_AMD_vertex_shader_viewport_index,
  546. GL_AMD_vertex_shader_layer,
  547. GL_NV_bindless_texture,
  548. GL_NV_shader_atomic_float,
  549. GL_AMD_query_buffer_object,
  550. // GL 4.4
  551. GL_ARB_buffer_storage,
  552. GL_ARB_clear_texture,
  553. GL_ARB_enhanced_layouts,
  554. GL_ARB_multi_bind,
  555. GL_ARB_query_buffer_object,
  556. GL_ARB_texture_mirror_clamp_to_edge,
  557. GL_ARB_texture_stencil8,
  558. GL_ARB_vertex_type_10f_11f_11f_rev,
  559. GL_ARB_bindless_texture,
  560. GL_ARB_sparse_texture,
  561. // GL 4.5
  562. GL_ARB_clip_control,
  563. GL_ARB_cull_distance,
  564. GL_ARB_ES3_1_compatibility,
  565. GL_ARB_conditional_render_inverted,
  566. GL_KHR_context_flush_control,
  567. GL_ARB_derivative_control,
  568. GL_ARB_direct_state_access,
  569. GL_ARB_get_texture_sub_image,
  570. GL_KHR_robustness,
  571. GL_KHR_blend_equation_advanced,
  572. GL_KHR_blend_equation_advanced_coherent,
  573. GL_KHR_robust_buffer_access_behavior,
  574. GL_ARB_shader_texture_image_samples,
  575. GL_ARB_texture_barrier,
  576. GL_ARB_cl_event,
  577. GL_ARB_compute_variable_group_size,
  578. GL_ARB_debug_output,
  579. GL_ARB_robustness,
  580. GL_ARB_shader_stencil_export,
  581. GL_ATI_draw_buffers,
  582. GL_ATI_element_array,
  583. GL_ATI_envmap_bumpmap,
  584. GL_ATI_fragment_shader,
  585. GL_ATI_map_object_buffer,
  586. GL_ATI_pn_triangles,
  587. GL_ATI_separate_stencil,
  588. GL_ATI_text_fragment_shader,
  589. GL_ATI_texture_env_combine3,
  590. GL_ATI_texture_float,
  591. GL_ATI_texture_mirror_once,
  592. GL_ATI_vertex_array_object,
  593. GL_ATI_vertex_attrib_array_object,
  594. GL_ATI_vertex_streams,
  595. GL_ATI_meminfo,
  596. GL_AMD_performance_monitor,
  597. GL_AMD_texture_texture4,
  598. GL_AMD_vertex_shader_tesselator,
  599. GL_AMD_draw_buffers_blend,
  600. GL_AMD_shader_stencil_export,
  601. GL_AMD_seamless_cubemap_per_texture,
  602. GL_AMD_conservative_depth,
  603. GL_AMD_name_gen_delete,
  604. GL_AMD_debug_output,
  605. GL_AMD_transform_feedback3_lines_triangles,
  606. GL_AMD_depth_clamp_separate,
  607. GL_EXT_422_pixels,
  608. GL_EXT_abgr,
  609. GL_EXT_bgra,
  610. GL_EXT_blend_color,
  611. GL_EXT_blend_func_separate,
  612. GL_EXT_blend_logic_op,
  613. GL_EXT_blend_minmax,
  614. GL_EXT_blend_subtract,
  615. GL_EXT_clip_volume_hint,
  616. GL_EXT_cmyka,
  617. GL_EXT_color_matrix,
  618. GL_EXT_color_subtable,
  619. GL_EXT_compiled_vertex_array,
  620. GL_EXT_convolution,
  621. GL_EXT_coordinate_frame,
  622. GL_EXT_copy_texture,
  623. GL_EXT_cull_vertex,
  624. GL_EXT_draw_range_elements,
  625. GL_EXT_fog_coord,
  626. GL_EXT_framebuffer_object,
  627. GL_EXT_histogram,
  628. GL_EXT_index_array_formats,
  629. GL_EXT_index_func,
  630. GL_EXT_index_material,
  631. GL_EXT_index_texture,
  632. GL_EXT_light_texture,
  633. GL_EXT_misc_attribute,
  634. GL_EXT_multi_draw_arrays,
  635. GL_EXT_multisample,
  636. GL_EXT_packed_pixels,
  637. GL_EXT_paletted_texture,
  638. GL_EXT_pixel_transform,
  639. GL_EXT_pixel_transform_color_table,
  640. GL_EXT_point_parameters,
  641. GL_EXT_polygon_offset,
  642. GL_EXT_rescale_normal,
  643. GL_EXT_secondary_color,
  644. GL_EXT_separate_specular_color,
  645. GL_EXT_shadow_funcs,
  646. GL_EXT_shared_texture_palette,
  647. GL_EXT_stencil_two_side,
  648. GL_EXT_stencil_wrap,
  649. GL_EXT_subtexture,
  650. GL_EXT_texture,
  651. GL_EXT_texture3D,
  652. GL_EXT_texture_compression_s3tc,
  653. GL_EXT_texture_cube_map,
  654. GL_EXT_texture_edge_clamp,
  655. GL_EXT_texture_env_add,
  656. GL_EXT_texture_env_combine,
  657. GL_EXT_texture_env_dot3,
  658. GL_EXT_texture_filter_anisotropic,
  659. GL_EXT_texture_lod_bias,
  660. GL_EXT_texture_object,
  661. GL_EXT_texture_perturb_normal,
  662. GL_EXT_texture_rectangle,
  663. GL_EXT_vertex_array,
  664. GL_EXT_vertex_shader,
  665. GL_EXT_vertex_weighting,
  666. GL_EXT_depth_bounds_test,
  667. GL_EXT_texture_mirror_clamp,
  668. GL_EXT_blend_equation_separate,
  669. GL_EXT_pixel_buffer_object,
  670. GL_EXT_texture_compression_dxt1,
  671. GL_EXT_stencil_clear_tag,
  672. GL_EXT_packed_depth_stencil,
  673. GL_EXT_texture_sRGB,
  674. GL_EXT_framebuffer_blit,
  675. GL_EXT_framebuffer_multisample,
  676. GL_EXT_timer_query,
  677. GL_EXT_gpu_program_parameters,
  678. GL_EXT_bindable_uniform,
  679. GL_EXT_draw_buffers2,
  680. GL_EXT_draw_instanced,
  681. GL_EXT_framebuffer_sRGB,
  682. GL_EXT_geometry_shader4,
  683. GL_EXT_gpu_shader4,
  684. GL_EXT_packed_float,
  685. GL_EXT_texture_array,
  686. GL_EXT_texture_buffer_object,
  687. GL_EXT_texture_compression_latc,
  688. GL_EXT_texture_compression_rgtc,
  689. GL_EXT_texture_integer,
  690. GL_EXT_texture_shared_exponent,
  691. GL_EXT_transform_feedback,
  692. GL_EXT_direct_state_access,
  693. GL_EXT_vertex_array_bgra,
  694. GL_EXT_texture_swizzle,
  695. GL_EXT_provoking_vertex,
  696. GL_EXT_texture_snorm,
  697. GL_EXT_separate_shader_objects,
  698. GL_EXT_shader_image_load_store,
  699. GL_EXT_vertex_attrib_64bit,
  700. GL_EXT_texture_sRGB_decode,
  701. GL_FfdMaskSGIX,
  702. GL_HP_convolution_border_modes,
  703. GL_HP_image_transform,
  704. GL_HP_occlusion_test,
  705. GL_HP_texture_lighting,
  706. GL_IBM_cull_vertex,
  707. GL_IBM_multimode_draw_arrays,
  708. GL_IBM_rasterpos_clip,
  709. GL_IBM_texture_mirrored_repeat,
  710. GL_IBM_vertex_array_lists,
  711. GL_INGR_blend_func_separate,
  712. GL_INGR_color_clamp,
  713. GL_INGR_interlace_read,
  714. GL_INGR_palette_buffer,
  715. GL_INTEL_parallel_arrays,
  716. GL_INTEL_texture_scissor,
  717. GL_MESA_resize_buffers,
  718. GL_MESA_window_pos,
  719. GL_NV_blend_square,
  720. GL_NV_copy_depth_to_color,
  721. GL_NV_depth_clamp,
  722. GL_NV_evaluators,
  723. GL_NV_fence,
  724. GL_NV_float_buffer,
  725. GL_NV_fog_distance,
  726. GL_NV_fragment_program,
  727. GL_NV_half_float,
  728. GL_NV_light_max_exponent,
  729. GL_NV_multisample_filter_hint,
  730. GL_NV_occlusion_query,
  731. GL_NV_packed_depth_stencil,
  732. GL_NV_pixel_data_range,
  733. GL_NV_point_sprite,
  734. GL_NV_primitive_restart,
  735. GL_NV_register_combiners,
  736. GL_NV_register_combiners2,
  737. GL_NV_texgen_emboss,
  738. GL_NV_texgen_reflection,
  739. GL_NV_texture_compression_vtc,
  740. GL_NV_texture_env_combine4,
  741. GL_NV_texture_expand_normal,
  742. GL_NV_texture_rectangle,
  743. GL_NV_texture_shader,
  744. GL_NV_texture_shader2,
  745. GL_NV_texture_shader3,
  746. GL_NV_vertex_array_range,
  747. GL_NV_vertex_array_range2,
  748. GL_NV_vertex_program,
  749. GL_NV_vertex_program1_1,
  750. GL_NV_vertex_program2,
  751. GL_NV_fragment_program_option,
  752. GL_NV_fragment_program2,
  753. GL_NV_vertex_program2_option,
  754. GL_NV_vertex_program3,
  755. GL_NV_depth_buffer_float,
  756. GL_NV_fragment_program4,
  757. GL_NV_framebuffer_multisample_coverage,
  758. GL_NV_geometry_program4,
  759. GL_NV_gpu_program4,
  760. GL_NV_parameter_buffer_object,
  761. GL_NV_transform_feedback,
  762. GL_NV_vertex_program4,
  763. GL_NV_conditional_render,
  764. GL_NV_present_video,
  765. GL_NV_explicit_multisample,
  766. GL_NV_transform_feedback2,
  767. GL_NV_video_capture,
  768. GL_NV_copy_image,
  769. GL_NV_parameter_buffer_object2,
  770. GL_NV_shader_buffer_load,
  771. GL_NV_vertex_buffer_unified_memory,
  772. GL_NV_gpu_program5,
  773. GL_NV_gpu_shader5,
  774. GL_NV_shader_buffer_store,
  775. GL_NV_tessellation_program5,
  776. GL_NV_vertex_attrib_integer_64bit,
  777. GL_NV_multisample_coverage,
  778. GL_NV_vdpau_interop,
  779. GL_NV_texture_barrier,
  780. GL_OML_interlace,
  781. GL_OML_resample,
  782. GL_OML_subsample,
  783. GL_PGI_misc_hints,
  784. GL_PGI_vertex_hints,
  785. GL_REND_screen_coordinates,
  786. GL_S3_s3tc,
  787. GL_SGIS_detail_texture,
  788. GL_SGIS_fog_function,
  789. GL_SGIS_generate_mipmap,
  790. GL_SGIS_multisample,
  791. GL_SGIS_pixel_texture,
  792. GL_SGIS_point_line_texgen,
  793. GL_SGIS_point_parameters,
  794. GL_SGIS_sharpen_texture,
  795. GL_SGIS_texture4D,
  796. GL_SGIS_texture_border_clamp,
  797. GL_SGIS_texture_color_mask,
  798. GL_SGIS_texture_edge_clamp,
  799. GL_SGIS_texture_filter4,
  800. GL_SGIS_texture_lod,
  801. GL_SGIS_texture_select,
  802. GL_SGIX_async,
  803. GL_SGIX_async_histogram,
  804. GL_SGIX_async_pixel,
  805. GL_SGIX_blend_alpha_minmax,
  806. GL_SGIX_calligraphic_fragment,
  807. GL_SGIX_clipmap,
  808. GL_SGIX_convolution_accuracy,
  809. GL_SGIX_depth_pass_instrument,
  810. GL_SGIX_depth_texture,
  811. GL_SGIX_flush_raster,
  812. GL_SGIX_fog_offset,
  813. GL_SGIX_fog_scale,
  814. GL_SGIX_fragment_lighting,
  815. GL_SGIX_framezoom,
  816. GL_SGIX_igloo_interface,
  817. GL_SGIX_impact_pixel_texture,
  818. GL_SGIX_instruments,
  819. GL_SGIX_interlace,
  820. GL_SGIX_ir_instrument1,
  821. GL_SGIX_list_priority,
  822. GL_SGIX_pixel_texture,
  823. GL_SGIX_pixel_tiles,
  824. GL_SGIX_polynomial_ffd,
  825. GL_SGIX_reference_plane,
  826. GL_SGIX_resample,
  827. GL_SGIX_scalebias_hint,
  828. GL_SGIX_shadow,
  829. GL_SGIX_shadow_ambient,
  830. GL_SGIX_sprite,
  831. GL_SGIX_subsample,
  832. GL_SGIX_tag_sample_buffer,
  833. GL_SGIX_texture_add_env,
  834. GL_SGIX_texture_coordinate_clamp,
  835. GL_SGIX_texture_lod_bias,
  836. GL_SGIX_texture_multi_buffer,
  837. GL_SGIX_texture_scale_bias,
  838. GL_SGIX_texture_select,
  839. GL_SGIX_vertex_preclip,
  840. GL_SGIX_ycrcb,
  841. GL_SGIX_ycrcb_subsample,
  842. GL_SGIX_ycrcba,
  843. GL_SGI_color_matrix,
  844. GL_SGI_color_table,
  845. GL_SGI_depth_pass_instrument,
  846. GL_SGI_texture_color_table,
  847. GL_SUNX_constant_data,
  848. GL_SUN_convolution_border_modes,
  849. GL_SUN_global_alpha,
  850. GL_SUN_mesh_array,
  851. GL_SUN_slice_accum,
  852. GL_SUN_triangle_list,
  853. GL_SUN_vertex,
  854. // WGL
  855. GL_WIN_phong_shading,
  856. GL_WIN_specular_fog,
  857. WGL_3DFX_multisample,
  858. WGL_ARB_buffer_region,
  859. WGL_ARB_extensions_string,
  860. WGL_ARB_make_current_read,
  861. WGL_ARB_multisample,
  862. WGL_ARB_pbuffer,
  863. WGL_ARB_pixel_format,
  864. WGL_ARB_pixel_format_float,
  865. WGL_ARB_render_texture,
  866. WGL_ARB_create_context,
  867. WGL_ARB_create_context_profile,
  868. WGL_ARB_framebuffer_sRGB,
  869. WGL_ARB_create_context_robustness,
  870. WGL_ATI_pixel_format_float,
  871. WGL_AMD_gpu_association,
  872. WGL_EXT_depth_float,
  873. WGL_EXT_display_color_table,
  874. WGL_EXT_extensions_string,
  875. WGL_EXT_make_current_read,
  876. WGL_EXT_multisample,
  877. WGL_EXT_pbuffer,
  878. WGL_EXT_pixel_format,
  879. WGL_EXT_swap_control,
  880. WGL_EXT_create_context_es2_profile,
  881. WGL_I3D_digital_video_control,
  882. WGL_I3D_gamma,
  883. WGL_I3D_genlock,
  884. WGL_I3D_image_buffer,
  885. WGL_I3D_swap_frame_lock,
  886. WGL_I3D_swap_frame_usage,
  887. WGL_NV_float_buffer,
  888. WGL_NV_render_depth_texture,
  889. WGL_NV_render_texture_rectangle,
  890. WGL_NV_vertex_array_range,
  891. WGL_NV_present_video,
  892. WGL_NV_video_output,
  893. WGL_NV_swap_group,
  894. WGL_NV_gpu_affinity,
  895. WGL_NV_video_capture,
  896. WGL_NV_copy_image,
  897. WGL_NV_multisample_coverage,
  898. WGL_NV_DX_interop,
  899. WGL_OML_sync_control,
  900. WGL_3DL_stereo_control,
  901. WGL_ARB_context_flush_control,
  902. WIN_draw_range_elements,
  903. WIN_swap_hint,
  904. // GLX
  905. GLX_VERSION_1_3,
  906. GLX_VERSION_1_4,
  907. GLX_ARB_multisample,
  908. GLX_ARB_fbconfig_float,
  909. GLX_ARB_get_proc_address,
  910. GLX_ARB_create_context,
  911. GLX_ARB_create_context_profile,
  912. GLX_ARB_vertex_buffer_object,
  913. GLX_ARB_framebuffer_sRGB,
  914. GLX_ARB_create_context_robustness,
  915. GLX_EXT_visual_info,
  916. GLX_EXT_visual_rating,
  917. GLX_EXT_import_context,
  918. GLX_EXT_fbconfig_packed_float,
  919. GLX_EXT_framebuffer_sRGB,
  920. GLX_EXT_texture_from_pixmap,
  921. GLX_EXT_swap_control,
  922. GLX_ARB_context_flush_control,
  923. GLX_EXT_create_context_es2_profile : Boolean;
  924. const
  925. // GL_VERSION_1_1
  926. { AttribMask }
  927. GL_DEPTH_BUFFER_BIT = $00000100;
  928. GL_STENCIL_BUFFER_BIT = $00000400;
  929. GL_COLOR_BUFFER_BIT = $00004000;
  930. { Boolean }
  931. GL_TRUE: ByteBool = True;
  932. GL_FALSE: ByteBool = False;
  933. { BeginMode }
  934. GL_POINTS = $0000;
  935. GL_LINES = $0001;
  936. GL_LINE_LOOP = $0002;
  937. GL_LINE_STRIP = $0003;
  938. GL_TRIANGLES = $0004;
  939. GL_TRIANGLE_STRIP = $0005;
  940. GL_TRIANGLE_FAN = $0006;
  941. { AlphaFunction }
  942. GL_NEVER = $0200;
  943. GL_LESS = $0201;
  944. GL_EQUAL = $0202;
  945. GL_LEQUAL = $0203;
  946. GL_GREATER = $0204;
  947. GL_NOTEQUAL = $0205;
  948. GL_GEQUAL = $0206;
  949. GL_ALWAYS = $0207;
  950. { BlendingFactorDest }
  951. GL_ZERO = 0;
  952. GL_ONE = 1;
  953. GL_SRC_COLOR = $0300;
  954. GL_ONE_MINUS_SRC_COLOR = $0301;
  955. GL_SRC_ALPHA = $0302;
  956. GL_ONE_MINUS_SRC_ALPHA = $0303;
  957. GL_DST_ALPHA = $0304;
  958. GL_ONE_MINUS_DST_ALPHA = $0305;
  959. { BlendingFactorSrc }
  960. GL_DST_COLOR = $0306;
  961. GL_ONE_MINUS_DST_COLOR = $0307;
  962. GL_SRC_ALPHA_SATURATE = $0308;
  963. { DrawBufferMode }
  964. GL_NONE = 0;
  965. GL_FRONT_LEFT = $0400;
  966. GL_FRONT_RIGHT = $0401;
  967. GL_BACK_LEFT = $0402;
  968. GL_BACK_RIGHT = $0403;
  969. GL_FRONT = $0404;
  970. GL_BACK = $0405;
  971. GL_LEFT = $0406;
  972. GL_RIGHT = $0407;
  973. GL_FRONT_AND_BACK = $0408;
  974. { ErrorCode }
  975. GL_NO_ERROR = 0;
  976. GL_INVALID_ENUM = $0500;
  977. GL_INVALID_VALUE = $0501;
  978. GL_INVALID_OPERATION = $0502;
  979. GL_OUT_OF_MEMORY = $0505;
  980. { FrontFaceDirection }
  981. GL_CW = $0900;
  982. GL_CCW = $0901;
  983. { GetPName }
  984. GL_POINT_SIZE = $0B11;
  985. GL_POINT_SIZE_RANGE = $0B12;
  986. GL_POINT_SIZE_GRANULARITY = $0B13;
  987. GL_LINE_SMOOTH = $0B20;
  988. GL_LINE_WIDTH = $0B21;
  989. GL_LINE_WIDTH_RANGE = $0B22;
  990. GL_LINE_WIDTH_GRANULARITY = $0B23;
  991. GL_POLYGON_SMOOTH = $0B41;
  992. GL_CULL_FACE = $0B44;
  993. GL_CULL_FACE_MODE = $0B45;
  994. GL_FRONT_FACE = $0B46;
  995. GL_DEPTH_RANGE = $0B70;
  996. GL_DEPTH_TEST = $0B71;
  997. GL_DEPTH_WRITEMASK = $0B72;
  998. GL_DEPTH_CLEAR_VALUE = $0B73;
  999. GL_DEPTH_FUNC = $0B74;
  1000. GL_STENCIL_TEST = $0B90;
  1001. GL_STENCIL_CLEAR_VALUE = $0B91;
  1002. GL_STENCIL_FUNC = $0B92;
  1003. GL_STENCIL_VALUE_MASK = $0B93;
  1004. GL_STENCIL_FAIL = $0B94;
  1005. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  1006. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  1007. GL_STENCIL_REF = $0B97;
  1008. GL_STENCIL_WRITEMASK = $0B98;
  1009. GL_VIEWPORT = $0BA2;
  1010. GL_DITHER = $0BD0;
  1011. GL_BLEND_DST = $0BE0;
  1012. GL_BLEND_SRC = $0BE1;
  1013. GL_BLEND = $0BE2;
  1014. GL_LOGIC_OP_MODE = $0BF0;
  1015. GL_COLOR_LOGIC_OP = $0BF2;
  1016. GL_DRAW_BUFFER = $0C01;
  1017. GL_READ_BUFFER = $0C02;
  1018. GL_SCISSOR_BOX = $0C10;
  1019. GL_SCISSOR_TEST = $0C11;
  1020. GL_COLOR_CLEAR_VALUE = $0C22;
  1021. GL_COLOR_WRITEMASK = $0C23;
  1022. GL_DOUBLEBUFFER = $0C32;
  1023. GL_STEREO = $0C33;
  1024. GL_LINE_SMOOTH_HINT = $0C52;
  1025. GL_POLYGON_SMOOTH_HINT = $0C53;
  1026. GL_UNPACK_SWAP_BYTES = $0CF0;
  1027. GL_UNPACK_LSB_FIRST = $0CF1;
  1028. GL_UNPACK_ROW_LENGTH = $0CF2;
  1029. GL_UNPACK_SKIP_ROWS = $0CF3;
  1030. GL_UNPACK_SKIP_PIXELS = $0CF4;
  1031. GL_UNPACK_ALIGNMENT = $0CF5;
  1032. GL_PACK_SWAP_BYTES = $0D00;
  1033. GL_PACK_LSB_FIRST = $0D01;
  1034. GL_PACK_ROW_LENGTH = $0D02;
  1035. GL_PACK_SKIP_ROWS = $0D03;
  1036. GL_PACK_SKIP_PIXELS = $0D04;
  1037. GL_PACK_ALIGNMENT = $0D05;
  1038. GL_MAX_TEXTURE_SIZE = $0D33;
  1039. GL_MAX_VIEWPORT_DIMS = $0D3A;
  1040. GL_SUBPIXEL_BITS = $0D50;
  1041. GL_TEXTURE_1D = $0DE0;
  1042. GL_TEXTURE_2D = $0DE1;
  1043. GL_POLYGON_OFFSET_UNITS = $2A00;
  1044. GL_POLYGON_OFFSET_POINT = $2A01;
  1045. GL_POLYGON_OFFSET_LINE = $2A02;
  1046. GL_POLYGON_OFFSET_FILL = $8037;
  1047. GL_POLYGON_OFFSET_FACTOR = $8038;
  1048. GL_TEXTURE_BINDING_1D = $8068;
  1049. GL_TEXTURE_BINDING_2D = $8069;
  1050. { GetTextureParameter }
  1051. GL_TEXTURE_WIDTH = $1000;
  1052. GL_TEXTURE_HEIGHT = $1001;
  1053. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  1054. GL_TEXTURE_BORDER_COLOR = $1004;
  1055. GL_TEXTURE_BORDER = $1005;
  1056. GL_TEXTURE_RED_SIZE = $805C;
  1057. GL_TEXTURE_GREEN_SIZE = $805D;
  1058. GL_TEXTURE_BLUE_SIZE = $805E;
  1059. GL_TEXTURE_ALPHA_SIZE = $805F;
  1060. { HintMode }
  1061. GL_DONT_CARE = $1100;
  1062. GL_FASTEST = $1101;
  1063. GL_NICEST = $1102;
  1064. { DataType }
  1065. GL_BYTE = $1400;
  1066. GL_UNSIGNED_BYTE = $1401;
  1067. GL_SHORT = $1402;
  1068. GL_UNSIGNED_SHORT = $1403;
  1069. GL_INT = $1404;
  1070. GL_UNSIGNED_INT = $1405;
  1071. GL_FLOAT = $1406;
  1072. GL_DOUBLE = $140A;
  1073. { LogicOp }
  1074. GL_CLEAR = $1500;
  1075. GL_AND = $1501;
  1076. GL_AND_REVERSE = $1502;
  1077. GL_COPY = $1503;
  1078. GL_AND_INVERTED = $1504;
  1079. GL_NOOP = $1505;
  1080. GL_XOR = $1506;
  1081. GL_OR = $1507;
  1082. GL_NOR = $1508;
  1083. GL_EQUIV = $1509;
  1084. GL_INVERT = $150A;
  1085. GL_OR_REVERSE = $150B;
  1086. GL_COPY_INVERTED = $150C;
  1087. GL_OR_INVERTED = $150D;
  1088. GL_NAND = $150E;
  1089. GL_SET = $150F;
  1090. { MatrixMode (for gl3.h, FBO attachment type) }
  1091. GL_TEXTURE = $1702;
  1092. { PixelCopyType }
  1093. GL_COLOR = $1800;
  1094. GL_DEPTH = $1801;
  1095. GL_STENCIL = $1802;
  1096. { PixelFormat }
  1097. GL_STENCIL_INDEX = $1901;
  1098. GL_DEPTH_COMPONENT = $1902;
  1099. GL_RED = $1903;
  1100. GL_GREEN = $1904;
  1101. GL_BLUE = $1905;
  1102. GL_ALPHA = $1906;
  1103. GL_RGB = $1907;
  1104. GL_RGBA = $1908;
  1105. { PolygonMode }
  1106. GL_POINT = $1B00;
  1107. GL_LINE = $1B01;
  1108. GL_FILL = $1B02;
  1109. { StencilOp }
  1110. GL_KEEP = $1E00;
  1111. GL_REPLACE = $1E01;
  1112. GL_INCR = $1E02;
  1113. GL_DECR = $1E03;
  1114. { StringName }
  1115. GL_VENDOR = $1F00;
  1116. GL_RENDERER = $1F01;
  1117. GL_VERSION = $1F02;
  1118. GL_EXTENSIONS = $1F03;
  1119. { TextureMagFilter }
  1120. GL_NEAREST = $2600;
  1121. GL_LINEAR = $2601;
  1122. { TextureMinFilter }
  1123. GL_NEAREST_MIPMAP_NEAREST = $2700;
  1124. GL_LINEAR_MIPMAP_NEAREST = $2701;
  1125. GL_NEAREST_MIPMAP_LINEAR = $2702;
  1126. GL_LINEAR_MIPMAP_LINEAR = $2703;
  1127. { TextureParameterName }
  1128. GL_TEXTURE_MAG_FILTER = $2800;
  1129. GL_TEXTURE_MIN_FILTER = $2801;
  1130. GL_TEXTURE_WRAP_S = $2802;
  1131. GL_TEXTURE_WRAP_T = $2803;
  1132. { TextureTarget }
  1133. GL_PROXY_TEXTURE_1D = $8063;
  1134. GL_PROXY_TEXTURE_2D = $8064;
  1135. { TextureWrapMode }
  1136. GL_REPEAT = $2901;
  1137. { PixelInternalFormat }
  1138. GL_R3_G3_B2 = $2A10;
  1139. GL_RGB4 = $804F;
  1140. GL_RGB5 = $8050;
  1141. GL_RGB8 = $8051;
  1142. GL_RGB10 = $8052;
  1143. GL_RGB12 = $8053;
  1144. GL_RGB16 = $8054;
  1145. GL_RGBA2 = $8055;
  1146. GL_RGBA4 = $8056;
  1147. GL_RGB5_A1 = $8057;
  1148. GL_RGBA8 = $8058;
  1149. GL_RGB10_A2 = $8059;
  1150. GL_RGBA12 = $805A;
  1151. GL_RGBA16 = $805B;
  1152. {$ifdef DGL_DEPRECATED}
  1153. GL_ACCUM = $0100;
  1154. GL_LOAD = $0101;
  1155. GL_RETURN = $0102;
  1156. GL_MULT = $0103;
  1157. GL_ADD = $0104;
  1158. GL_CURRENT_BIT = $00000001;
  1159. GL_POINT_BIT = $00000002;
  1160. GL_LINE_BIT = $00000004;
  1161. GL_POLYGON_BIT = $00000008;
  1162. GL_POLYGON_STIPPLE_BIT = $00000010;
  1163. GL_PIXEL_MODE_BIT = $00000020;
  1164. GL_LIGHTING_BIT = $00000040;
  1165. GL_FOG_BIT = $00000080;
  1166. GL_ACCUM_BUFFER_BIT = $00000200;
  1167. GL_VIEWPORT_BIT = $00000800;
  1168. GL_TRANSFORM_BIT = $00001000;
  1169. GL_ENABLE_BIT = $00002000;
  1170. GL_HINT_BIT = $00008000;
  1171. GL_EVAL_BIT = $00010000;
  1172. GL_LIST_BIT = $00020000;
  1173. GL_TEXTURE_BIT = $00040000;
  1174. GL_SCISSOR_BIT = $00080000;
  1175. GL_ALL_ATTRIB_BITS = $000FFFFF;
  1176. GL_QUADS = $0007;
  1177. GL_QUAD_STRIP = $0008;
  1178. GL_POLYGON = $0009;
  1179. GL_CLIP_PLANE0 = $3000;
  1180. GL_CLIP_PLANE1 = $3001;
  1181. GL_CLIP_PLANE2 = $3002;
  1182. GL_CLIP_PLANE3 = $3003;
  1183. GL_CLIP_PLANE4 = $3004;
  1184. GL_CLIP_PLANE5 = $3005;
  1185. GL_2_BYTES = $1407;
  1186. GL_3_BYTES = $1408;
  1187. GL_4_BYTES = $1409;
  1188. GL_AUX0 = $0409;
  1189. GL_AUX1 = $040A;
  1190. GL_AUX2 = $040B;
  1191. GL_AUX3 = $040C;
  1192. GL_STACK_OVERFLOW = $0503;
  1193. GL_STACK_UNDERFLOW = $0504;
  1194. GL_2D = $0600;
  1195. GL_3D = $0601;
  1196. GL_3D_COLOR = $0602;
  1197. GL_3D_COLOR_TEXTURE = $0603;
  1198. GL_4D_COLOR_TEXTURE = $0604;
  1199. GL_PASS_THROUGH_TOKEN = $0700;
  1200. GL_POINT_TOKEN = $0701;
  1201. GL_LINE_TOKEN = $0702;
  1202. GL_POLYGON_TOKEN = $0703;
  1203. GL_BITMAP_TOKEN = $0704;
  1204. GL_DRAW_PIXEL_TOKEN = $0705;
  1205. GL_COPY_PIXEL_TOKEN = $0706;
  1206. GL_LINE_RESET_TOKEN = $0707;
  1207. GL_EXP = $0800;
  1208. GL_EXP2 = $0801;
  1209. GL_COEFF = $0A00;
  1210. GL_ORDER = $0A01;
  1211. GL_DOMAIN = $0A02;
  1212. GL_CURRENT_COLOR = $0B00;
  1213. GL_CURRENT_INDEX = $0B01;
  1214. GL_CURRENT_NORMAL = $0B02;
  1215. GL_CURRENT_TEXTURE_COORDS = $0B03;
  1216. GL_CURRENT_RASTER_COLOR = $0B04;
  1217. GL_CURRENT_RASTER_INDEX = $0B05;
  1218. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  1219. GL_CURRENT_RASTER_POSITION = $0B07;
  1220. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  1221. GL_CURRENT_RASTER_DISTANCE = $0B09;
  1222. GL_POINT_SMOOTH = $0B10;
  1223. GL_LINE_STIPPLE = $0B24;
  1224. GL_LINE_STIPPLE_PATTERN = $0B25;
  1225. GL_LINE_STIPPLE_REPEAT = $0B26;
  1226. GL_LIST_MODE = $0B30;
  1227. GL_MAX_LIST_NESTING = $0B31;
  1228. GL_LIST_BASE = $0B32;
  1229. GL_LIST_INDEX = $0B33;
  1230. GL_POLYGON_MODE = $0B40;
  1231. GL_POLYGON_STIPPLE = $0B42;
  1232. GL_EDGE_FLAG = $0B43;
  1233. GL_LIGHTING = $0B50;
  1234. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  1235. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  1236. GL_LIGHT_MODEL_AMBIENT = $0B53;
  1237. GL_SHADE_MODEL = $0B54;
  1238. GL_COLOR_MATERIAL_FACE = $0B55;
  1239. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  1240. GL_COLOR_MATERIAL = $0B57;
  1241. GL_FOG = $0B60;
  1242. GL_FOG_INDEX = $0B61;
  1243. GL_FOG_DENSITY = $0B62;
  1244. GL_FOG_START = $0B63;
  1245. GL_FOG_END = $0B64;
  1246. GL_FOG_MODE = $0B65;
  1247. GL_FOG_COLOR = $0B66;
  1248. GL_ACCUM_CLEAR_VALUE = $0B80;
  1249. GL_MATRIX_MODE = $0BA0;
  1250. GL_NORMALIZE = $0BA1;
  1251. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  1252. GL_PROJECTION_STACK_DEPTH = $0BA4;
  1253. GL_TEXTURE_STACK_DEPTH = $0BA5;
  1254. GL_MODELVIEW_MATRIX = $0BA6;
  1255. GL_PROJECTION_MATRIX = $0BA7;
  1256. GL_TEXTURE_MATRIX = $0BA8;
  1257. GL_ATTRIB_STACK_DEPTH = $0BB0;
  1258. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  1259. GL_ALPHA_TEST = $0BC0;
  1260. GL_ALPHA_TEST_FUNC = $0BC1;
  1261. GL_ALPHA_TEST_REF = $0BC2;
  1262. GL_INDEX_LOGIC_OP = $0BF1;
  1263. GL_AUX_BUFFERS = $0C00;
  1264. GL_INDEX_CLEAR_VALUE = $0C20;
  1265. GL_INDEX_WRITEMASK = $0C21;
  1266. GL_INDEX_MODE = $0C30;
  1267. GL_RGBA_MODE = $0C31;
  1268. GL_RENDER_MODE = $0C40;
  1269. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  1270. GL_POINT_SMOOTH_HINT = $0C51;
  1271. GL_FOG_HINT = $0C54;
  1272. GL_TEXTURE_GEN_S = $0C60;
  1273. GL_TEXTURE_GEN_T = $0C61;
  1274. GL_TEXTURE_GEN_R = $0C62;
  1275. GL_TEXTURE_GEN_Q = $0C63;
  1276. GL_PIXEL_MAP_I_TO_I = $0C70;
  1277. GL_PIXEL_MAP_S_TO_S = $0C71;
  1278. GL_PIXEL_MAP_I_TO_R = $0C72;
  1279. GL_PIXEL_MAP_I_TO_G = $0C73;
  1280. GL_PIXEL_MAP_I_TO_B = $0C74;
  1281. GL_PIXEL_MAP_I_TO_A = $0C75;
  1282. GL_PIXEL_MAP_R_TO_R = $0C76;
  1283. GL_PIXEL_MAP_G_TO_G = $0C77;
  1284. GL_PIXEL_MAP_B_TO_B = $0C78;
  1285. GL_PIXEL_MAP_A_TO_A = $0C79;
  1286. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  1287. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  1288. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  1289. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  1290. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  1291. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  1292. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  1293. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  1294. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  1295. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  1296. GL_MAP_COLOR = $0D10;
  1297. GL_MAP_STENCIL = $0D11;
  1298. GL_INDEX_SHIFT = $0D12;
  1299. GL_INDEX_OFFSET = $0D13;
  1300. GL_RED_SCALE = $0D14;
  1301. GL_RED_BIAS = $0D15;
  1302. GL_ZOOM_X = $0D16;
  1303. GL_ZOOM_Y = $0D17;
  1304. GL_GREEN_SCALE = $0D18;
  1305. GL_GREEN_BIAS = $0D19;
  1306. GL_BLUE_SCALE = $0D1A;
  1307. GL_BLUE_BIAS = $0D1B;
  1308. GL_ALPHA_SCALE = $0D1C;
  1309. GL_ALPHA_BIAS = $0D1D;
  1310. GL_DEPTH_SCALE = $0D1E;
  1311. GL_DEPTH_BIAS = $0D1F;
  1312. GL_MAX_EVAL_ORDER = $0D30;
  1313. GL_MAX_LIGHTS = $0D31;
  1314. GL_MAX_CLIP_PLANES = $0D32;
  1315. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  1316. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  1317. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  1318. GL_MAX_NAME_STACK_DEPTH = $0D37;
  1319. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  1320. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  1321. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  1322. GL_INDEX_BITS = $0D51;
  1323. GL_RED_BITS = $0D52;
  1324. GL_GREEN_BITS = $0D53;
  1325. GL_BLUE_BITS = $0D54;
  1326. GL_ALPHA_BITS = $0D55;
  1327. GL_DEPTH_BITS = $0D56;
  1328. GL_STENCIL_BITS = $0D57;
  1329. GL_ACCUM_RED_BITS = $0D58;
  1330. GL_ACCUM_GREEN_BITS = $0D59;
  1331. GL_ACCUM_BLUE_BITS = $0D5A;
  1332. GL_ACCUM_ALPHA_BITS = $0D5B;
  1333. GL_NAME_STACK_DEPTH = $0D70;
  1334. GL_AUTO_NORMAL = $0D80;
  1335. GL_MAP1_COLOR_4 = $0D90;
  1336. GL_MAP1_INDEX = $0D91;
  1337. GL_MAP1_NORMAL = $0D92;
  1338. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  1339. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  1340. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  1341. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  1342. GL_MAP1_VERTEX_3 = $0D97;
  1343. GL_MAP1_VERTEX_4 = $0D98;
  1344. GL_MAP2_COLOR_4 = $0DB0;
  1345. GL_MAP2_INDEX = $0DB1;
  1346. GL_MAP2_NORMAL = $0DB2;
  1347. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  1348. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  1349. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  1350. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  1351. GL_MAP2_VERTEX_3 = $0DB7;
  1352. GL_MAP2_VERTEX_4 = $0DB8;
  1353. GL_MAP1_GRID_DOMAIN = $0DD0;
  1354. GL_MAP1_GRID_SEGMENTS = $0DD1;
  1355. GL_MAP2_GRID_DOMAIN = $0DD2;
  1356. GL_MAP2_GRID_SEGMENTS = $0DD3;
  1357. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  1358. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  1359. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  1360. GL_SELECTION_BUFFER_POINTER = $0DF3;
  1361. GL_SELECTION_BUFFER_SIZE = $0DF4;
  1362. GL_LIGHT0 = $4000;
  1363. GL_LIGHT1 = $4001;
  1364. GL_LIGHT2 = $4002;
  1365. GL_LIGHT3 = $4003;
  1366. GL_LIGHT4 = $4004;
  1367. GL_LIGHT5 = $4005;
  1368. GL_LIGHT6 = $4006;
  1369. GL_LIGHT7 = $4007;
  1370. GL_AMBIENT = $1200;
  1371. GL_DIFFUSE = $1201;
  1372. GL_SPECULAR = $1202;
  1373. GL_POSITION = $1203;
  1374. GL_SPOT_DIRECTION = $1204;
  1375. GL_SPOT_EXPONENT = $1205;
  1376. GL_SPOT_CUTOFF = $1206;
  1377. GL_CONSTANT_ATTENUATION = $1207;
  1378. GL_LINEAR_ATTENUATION = $1208;
  1379. GL_QUADRATIC_ATTENUATION = $1209;
  1380. GL_COMPILE = $1300;
  1381. GL_COMPILE_AND_EXECUTE = $1301;
  1382. GL_EMISSION = $1600;
  1383. GL_SHININESS = $1601;
  1384. GL_AMBIENT_AND_DIFFUSE = $1602;
  1385. GL_COLOR_INDEXES = $1603;
  1386. GL_MODELVIEW = $1700;
  1387. GL_PROJECTION = $1701;
  1388. GL_COLOR_INDEX = $1900;
  1389. GL_LUMINANCE = $1909;
  1390. GL_LUMINANCE_ALPHA = $190A;
  1391. GL_BITMAP = $1A00;
  1392. GL_RENDER = $1C00;
  1393. GL_FEEDBACK = $1C01;
  1394. GL_SELECT = $1C02;
  1395. GL_FLAT = $1D00;
  1396. GL_SMOOTH = $1D01;
  1397. GL_S = $2000;
  1398. GL_T = $2001;
  1399. GL_R = $2002;
  1400. GL_Q = $2003;
  1401. GL_MODULATE = $2100;
  1402. GL_DECAL = $2101;
  1403. GL_TEXTURE_ENV_MODE = $2200;
  1404. GL_TEXTURE_ENV_COLOR = $2201;
  1405. GL_TEXTURE_ENV = $2300;
  1406. GL_EYE_LINEAR = $2400;
  1407. GL_OBJECT_LINEAR = $2401;
  1408. GL_SPHERE_MAP = $2402;
  1409. GL_TEXTURE_GEN_MODE = $2500;
  1410. GL_OBJECT_PLANE = $2501;
  1411. GL_EYE_PLANE = $2502;
  1412. GL_CLAMP = $2900;
  1413. GL_CLIENT_PIXEL_STORE_BIT = $00000001;
  1414. GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
  1415. GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
  1416. GL_ALPHA4 = $803B;
  1417. GL_ALPHA8 = $803C;
  1418. GL_ALPHA12 = $803D;
  1419. GL_ALPHA16 = $803E;
  1420. GL_LUMINANCE4 = $803F;
  1421. GL_LUMINANCE8 = $8040;
  1422. GL_LUMINANCE12 = $8041;
  1423. GL_LUMINANCE16 = $8042;
  1424. GL_LUMINANCE4_ALPHA4 = $8043;
  1425. GL_LUMINANCE6_ALPHA2 = $8044;
  1426. GL_LUMINANCE8_ALPHA8 = $8045;
  1427. GL_LUMINANCE12_ALPHA4 = $8046;
  1428. GL_LUMINANCE12_ALPHA12 = $8047;
  1429. GL_LUMINANCE16_ALPHA16 = $8048;
  1430. GL_INTENSITY = $8049;
  1431. GL_INTENSITY4 = $804A;
  1432. GL_INTENSITY8 = $804B;
  1433. GL_INTENSITY12 = $804C;
  1434. GL_INTENSITY16 = $804D;
  1435. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  1436. GL_TEXTURE_INTENSITY_SIZE = $8061;
  1437. GL_TEXTURE_PRIORITY = $8066;
  1438. GL_TEXTURE_RESIDENT = $8067;
  1439. GL_VERTEX_ARRAY = $8074;
  1440. GL_NORMAL_ARRAY = $8075;
  1441. GL_COLOR_ARRAY = $8076;
  1442. GL_INDEX_ARRAY = $8077;
  1443. GL_TEXTURE_COORD_ARRAY = $8078;
  1444. GL_EDGE_FLAG_ARRAY = $8079;
  1445. GL_VERTEX_ARRAY_SIZE = $807A;
  1446. GL_VERTEX_ARRAY_TYPE = $807B;
  1447. GL_VERTEX_ARRAY_STRIDE = $807C;
  1448. GL_NORMAL_ARRAY_TYPE = $807E;
  1449. GL_NORMAL_ARRAY_STRIDE = $807F;
  1450. GL_COLOR_ARRAY_SIZE = $8081;
  1451. GL_COLOR_ARRAY_TYPE = $8082;
  1452. GL_COLOR_ARRAY_STRIDE = $8083;
  1453. GL_INDEX_ARRAY_TYPE = $8085;
  1454. GL_INDEX_ARRAY_STRIDE = $8086;
  1455. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  1456. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  1457. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  1458. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  1459. GL_VERTEX_ARRAY_POINTER = $808E;
  1460. GL_NORMAL_ARRAY_POINTER = $808F;
  1461. GL_COLOR_ARRAY_POINTER = $8090;
  1462. GL_INDEX_ARRAY_POINTER = $8091;
  1463. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  1464. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  1465. GL_V2F = $2A20;
  1466. GL_V3F = $2A21;
  1467. GL_C4UB_V2F = $2A22;
  1468. GL_C4UB_V3F = $2A23;
  1469. GL_C3F_V3F = $2A24;
  1470. GL_N3F_V3F = $2A25;
  1471. GL_C4F_N3F_V3F = $2A26;
  1472. GL_T2F_V3F = $2A27;
  1473. GL_T4F_V4F = $2A28;
  1474. GL_T2F_C4UB_V3F = $2A29;
  1475. GL_T2F_C3F_V3F = $2A2A;
  1476. GL_T2F_N3F_V3F = $2A2B;
  1477. GL_T2F_C4F_N3F_V3F = $2A2C;
  1478. GL_T4F_C4F_N3F_V4F = $2A2D;
  1479. GL_COLOR_TABLE_FORMAT_EXT = $80D8;
  1480. GL_COLOR_TABLE_WIDTH_EXT = $80D9;
  1481. GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
  1482. GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
  1483. GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
  1484. GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
  1485. GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
  1486. GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
  1487. GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
  1488. GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
  1489. {$endif}
  1490. // GL_VERSION_1_2
  1491. GL_UNSIGNED_BYTE_3_3_2 = $8032;
  1492. GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
  1493. GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
  1494. GL_UNSIGNED_INT_8_8_8_8 = $8035;
  1495. GL_UNSIGNED_INT_10_10_10_2 = $8036;
  1496. GL_TEXTURE_BINDING_3D = $806A;
  1497. GL_PACK_SKIP_IMAGES = $806B;
  1498. GL_PACK_IMAGE_HEIGHT = $806C;
  1499. GL_UNPACK_SKIP_IMAGES = $806D;
  1500. GL_UNPACK_IMAGE_HEIGHT = $806E;
  1501. GL_TEXTURE_3D = $806F;
  1502. GL_PROXY_TEXTURE_3D = $8070;
  1503. GL_TEXTURE_DEPTH = $8071;
  1504. GL_TEXTURE_WRAP_R = $8072;
  1505. GL_MAX_3D_TEXTURE_SIZE = $8073;
  1506. GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
  1507. GL_UNSIGNED_SHORT_5_6_5 = $8363;
  1508. GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
  1509. GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
  1510. GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
  1511. GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
  1512. GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
  1513. GL_BGR = $80E0;
  1514. GL_BGRA = $80E1;
  1515. GL_MAX_ELEMENTS_VERTICES = $80E8;
  1516. GL_MAX_ELEMENTS_INDICES = $80E9;
  1517. GL_CLAMP_TO_EDGE = $812F;
  1518. GL_TEXTURE_MIN_LOD = $813A;
  1519. GL_TEXTURE_MAX_LOD = $813B;
  1520. GL_TEXTURE_BASE_LEVEL = $813C;
  1521. GL_TEXTURE_MAX_LEVEL = $813D;
  1522. GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
  1523. GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
  1524. GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
  1525. GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
  1526. GL_ALIASED_LINE_WIDTH_RANGE = $846E;
  1527. {$ifdef DGL_DEPRECATED}
  1528. GL_RESCALE_NORMAL = $803A;
  1529. GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
  1530. GL_SINGLE_COLOR = $81F9;
  1531. GL_SEPARATE_SPECULAR_COLOR = $81FA;
  1532. GL_ALIASED_POINT_SIZE_RANGE = $846D;
  1533. {$endif}
  1534. // GL_VERSION_1_3
  1535. GL_TEXTURE0 = $84C0;
  1536. GL_TEXTURE1 = $84C1;
  1537. GL_TEXTURE2 = $84C2;
  1538. GL_TEXTURE3 = $84C3;
  1539. GL_TEXTURE4 = $84C4;
  1540. GL_TEXTURE5 = $84C5;
  1541. GL_TEXTURE6 = $84C6;
  1542. GL_TEXTURE7 = $84C7;
  1543. GL_TEXTURE8 = $84C8;
  1544. GL_TEXTURE9 = $84C9;
  1545. GL_TEXTURE10 = $84CA;
  1546. GL_TEXTURE11 = $84CB;
  1547. GL_TEXTURE12 = $84CC;
  1548. GL_TEXTURE13 = $84CD;
  1549. GL_TEXTURE14 = $84CE;
  1550. GL_TEXTURE15 = $84CF;
  1551. GL_TEXTURE16 = $84D0;
  1552. GL_TEXTURE17 = $84D1;
  1553. GL_TEXTURE18 = $84D2;
  1554. GL_TEXTURE19 = $84D3;
  1555. GL_TEXTURE20 = $84D4;
  1556. GL_TEXTURE21 = $84D5;
  1557. GL_TEXTURE22 = $84D6;
  1558. GL_TEXTURE23 = $84D7;
  1559. GL_TEXTURE24 = $84D8;
  1560. GL_TEXTURE25 = $84D9;
  1561. GL_TEXTURE26 = $84DA;
  1562. GL_TEXTURE27 = $84DB;
  1563. GL_TEXTURE28 = $84DC;
  1564. GL_TEXTURE29 = $84DD;
  1565. GL_TEXTURE30 = $84DE;
  1566. GL_TEXTURE31 = $84DF;
  1567. GL_ACTIVE_TEXTURE = $84E0;
  1568. GL_MULTISAMPLE = $809D;
  1569. GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
  1570. GL_SAMPLE_ALPHA_TO_ONE = $809F;
  1571. GL_SAMPLE_COVERAGE = $80A0;
  1572. GL_SAMPLE_BUFFERS = $80A8;
  1573. GL_SAMPLES = $80A9;
  1574. GL_SAMPLE_COVERAGE_VALUE = $80AA;
  1575. GL_SAMPLE_COVERAGE_INVERT = $80AB;
  1576. GL_TEXTURE_CUBE_MAP = $8513;
  1577. GL_TEXTURE_BINDING_CUBE_MAP = $8514;
  1578. GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
  1579. GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
  1580. GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
  1581. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
  1582. GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
  1583. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
  1584. GL_PROXY_TEXTURE_CUBE_MAP = $851B;
  1585. GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
  1586. GL_COMPRESSED_RGB = $84ED;
  1587. GL_COMPRESSED_RGBA = $84EE;
  1588. GL_TEXTURE_COMPRESSION_HINT = $84EF;
  1589. GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
  1590. GL_TEXTURE_COMPRESSED = $86A1;
  1591. GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
  1592. GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
  1593. GL_CLAMP_TO_BORDER = $812D;
  1594. {$ifdef DGL_DEPRECATED}
  1595. GL_CLIENT_ACTIVE_TEXTURE = $84E1;
  1596. GL_MAX_TEXTURE_UNITS = $84E2;
  1597. GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
  1598. GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
  1599. GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
  1600. GL_TRANSPOSE_COLOR_MATRIX = $84E6;
  1601. GL_MULTISAMPLE_BIT = $20000000;
  1602. GL_NORMAL_MAP = $8511;
  1603. GL_REFLECTION_MAP = $8512;
  1604. GL_COMPRESSED_ALPHA = $84E9;
  1605. GL_COMPRESSED_LUMINANCE = $84EA;
  1606. GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
  1607. GL_COMPRESSED_INTENSITY = $84EC;
  1608. GL_COMBINE = $8570;
  1609. GL_COMBINE_RGB = $8571;
  1610. GL_COMBINE_ALPHA = $8572;
  1611. GL_SOURCE0_RGB = $8580;
  1612. GL_SOURCE1_RGB = $8581;
  1613. GL_SOURCE2_RGB = $8582;
  1614. GL_SOURCE0_ALPHA = $8588;
  1615. GL_SOURCE1_ALPHA = $8589;
  1616. GL_SOURCE2_ALPHA = $858A;
  1617. GL_OPERAND0_RGB = $8590;
  1618. GL_OPERAND1_RGB = $8591;
  1619. GL_OPERAND2_RGB = $8592;
  1620. GL_OPERAND0_ALPHA = $8598;
  1621. GL_OPERAND1_ALPHA = $8599;
  1622. GL_OPERAND2_ALPHA = $859A;
  1623. GL_RGB_SCALE = $8573;
  1624. GL_ADD_SIGNED = $8574;
  1625. GL_INTERPOLATE = $8575;
  1626. GL_SUBTRACT = $84E7;
  1627. GL_CONSTANT = $8576;
  1628. GL_PRIMARY_COLOR = $8577;
  1629. GL_PREVIOUS = $8578;
  1630. GL_DOT3_RGB = $86AE;
  1631. GL_DOT3_RGBA = $86AF;
  1632. {$endif}
  1633. // GL_VERSION_1_4
  1634. GL_BLEND_DST_RGB = $80C8;
  1635. GL_BLEND_SRC_RGB = $80C9;
  1636. GL_BLEND_DST_ALPHA = $80CA;
  1637. GL_BLEND_SRC_ALPHA = $80CB;
  1638. GL_POINT_FADE_THRESHOLD_SIZE = $8128;
  1639. GL_DEPTH_COMPONENT16 = $81A5;
  1640. GL_DEPTH_COMPONENT24 = $81A6;
  1641. GL_DEPTH_COMPONENT32 = $81A7;
  1642. GL_MIRRORED_REPEAT = $8370;
  1643. GL_MAX_TEXTURE_LOD_BIAS = $84FD;
  1644. GL_TEXTURE_LOD_BIAS = $8501;
  1645. GL_INCR_WRAP = $8507;
  1646. GL_DECR_WRAP = $8508;
  1647. GL_TEXTURE_DEPTH_SIZE = $884A;
  1648. GL_TEXTURE_COMPARE_MODE = $884C;
  1649. GL_TEXTURE_COMPARE_FUNC = $884D;
  1650. {$ifdef DGL_DEPRECATED}
  1651. GL_POINT_SIZE_MIN = $8126;
  1652. GL_POINT_SIZE_MAX = $8127;
  1653. GL_POINT_DISTANCE_ATTENUATION = $8129;
  1654. GL_GENERATE_MIPMAP = $8191;
  1655. GL_GENERATE_MIPMAP_HINT = $8192;
  1656. GL_FOG_COORDINATE_SOURCE = $8450;
  1657. GL_FOG_COORDINATE = $8451;
  1658. GL_FRAGMENT_DEPTH = $8452;
  1659. GL_CURRENT_FOG_COORDINATE = $8453;
  1660. GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
  1661. GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
  1662. GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
  1663. GL_FOG_COORDINATE_ARRAY = $8457;
  1664. GL_COLOR_SUM = $8458;
  1665. GL_CURRENT_SECONDARY_COLOR = $8459;
  1666. GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
  1667. GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
  1668. GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
  1669. GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
  1670. GL_SECONDARY_COLOR_ARRAY = $845E;
  1671. GL_TEXTURE_FILTER_CONTROL = $8500;
  1672. GL_DEPTH_TEXTURE_MODE = $884B;
  1673. GL_COMPARE_R_TO_TEXTURE = $884E;
  1674. {$endif}
  1675. // GL_VERSION_1_5
  1676. GL_BUFFER_SIZE = $8764;
  1677. GL_BUFFER_USAGE = $8765;
  1678. GL_QUERY_COUNTER_BITS = $8864;
  1679. GL_CURRENT_QUERY = $8865;
  1680. GL_QUERY_RESULT = $8866;
  1681. GL_QUERY_RESULT_AVAILABLE = $8867;
  1682. GL_ARRAY_BUFFER = $8892;
  1683. GL_ELEMENT_ARRAY_BUFFER = $8893;
  1684. GL_ARRAY_BUFFER_BINDING = $8894;
  1685. GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
  1686. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
  1687. GL_READ_ONLY = $88B8;
  1688. GL_WRITE_ONLY = $88B9;
  1689. GL_READ_WRITE = $88BA;
  1690. GL_BUFFER_ACCESS = $88BB;
  1691. GL_BUFFER_MAPPED = $88BC;
  1692. GL_BUFFER_MAP_POINTER = $88BD;
  1693. GL_STREAM_DRAW = $88E0;
  1694. GL_STREAM_READ = $88E1;
  1695. GL_STREAM_COPY = $88E2;
  1696. GL_STATIC_DRAW = $88E4;
  1697. GL_STATIC_READ = $88E5;
  1698. GL_STATIC_COPY = $88E6;
  1699. GL_DYNAMIC_DRAW = $88E8;
  1700. GL_DYNAMIC_READ = $88E9;
  1701. GL_DYNAMIC_COPY = $88EA;
  1702. GL_SAMPLES_PASSED = $8914;
  1703. {$ifdef DGL_DEPRECATED}
  1704. GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
  1705. GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
  1706. GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
  1707. GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
  1708. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
  1709. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
  1710. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
  1711. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
  1712. GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
  1713. GL_FOG_COORD_SRC = $8450;
  1714. GL_FOG_COORD = $8451;
  1715. GL_CURRENT_FOG_COORD = $8453;
  1716. GL_FOG_COORD_ARRAY_TYPE = $8454;
  1717. GL_FOG_COORD_ARRAY_STRIDE = $8455;
  1718. GL_FOG_COORD_ARRAY_POINTER = $8456;
  1719. GL_FOG_COORD_ARRAY = $8457;
  1720. GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
  1721. GL_SRC0_RGB = $8580;
  1722. GL_SRC1_RGB = $8581;
  1723. GL_SRC2_RGB = $8582;
  1724. GL_SRC0_ALPHA = $8588;
  1725. GL_SRC1_ALPHA = $8589;
  1726. GL_SRC2_ALPHA = $858A;
  1727. {$endif}
  1728. // GL_VERSION_2_0
  1729. GL_BLEND_EQUATION_RGB = $8009;
  1730. GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
  1731. GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
  1732. GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
  1733. GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
  1734. GL_CURRENT_VERTEX_ATTRIB = $8626;
  1735. GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
  1736. GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
  1737. GL_STENCIL_BACK_FUNC = $8800;
  1738. GL_STENCIL_BACK_FAIL = $8801;
  1739. GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
  1740. GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
  1741. GL_MAX_DRAW_BUFFERS = $8824;
  1742. GL_DRAW_BUFFER0 = $8825;
  1743. GL_DRAW_BUFFER1 = $8826;
  1744. GL_DRAW_BUFFER2 = $8827;
  1745. GL_DRAW_BUFFER3 = $8828;
  1746. GL_DRAW_BUFFER4 = $8829;
  1747. GL_DRAW_BUFFER5 = $882A;
  1748. GL_DRAW_BUFFER6 = $882B;
  1749. GL_DRAW_BUFFER7 = $882C;
  1750. GL_DRAW_BUFFER8 = $882D;
  1751. GL_DRAW_BUFFER9 = $882E;
  1752. GL_DRAW_BUFFER10 = $882F;
  1753. GL_DRAW_BUFFER11 = $8830;
  1754. GL_DRAW_BUFFER12 = $8831;
  1755. GL_DRAW_BUFFER13 = $8832;
  1756. GL_DRAW_BUFFER14 = $8833;
  1757. GL_DRAW_BUFFER15 = $8834;
  1758. GL_BLEND_EQUATION_ALPHA = $883D;
  1759. GL_MAX_VERTEX_ATTRIBS = $8869;
  1760. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
  1761. GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
  1762. GL_FRAGMENT_SHADER = $8B30;
  1763. GL_VERTEX_SHADER = $8B31;
  1764. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
  1765. GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
  1766. GL_MAX_VARYING_FLOATS = $8B4B;
  1767. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
  1768. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
  1769. GL_SHADER_TYPE = $8B4F;
  1770. GL_FLOAT_VEC2 = $8B50;
  1771. GL_FLOAT_VEC3 = $8B51;
  1772. GL_FLOAT_VEC4 = $8B52;
  1773. GL_INT_VEC2 = $8B53;
  1774. GL_INT_VEC3 = $8B54;
  1775. GL_INT_VEC4 = $8B55;
  1776. GL_BOOL = $8B56;
  1777. GL_BOOL_VEC2 = $8B57;
  1778. GL_BOOL_VEC3 = $8B58;
  1779. GL_BOOL_VEC4 = $8B59;
  1780. GL_FLOAT_MAT2 = $8B5A;
  1781. GL_FLOAT_MAT3 = $8B5B;
  1782. GL_FLOAT_MAT4 = $8B5C;
  1783. GL_SAMPLER_1D = $8B5D;
  1784. GL_SAMPLER_2D = $8B5E;
  1785. GL_SAMPLER_3D = $8B5F;
  1786. GL_SAMPLER_CUBE = $8B60;
  1787. GL_SAMPLER_1D_SHADOW = $8B61;
  1788. GL_SAMPLER_2D_SHADOW = $8B62;
  1789. GL_DELETE_STATUS = $8B80;
  1790. GL_COMPILE_STATUS = $8B81;
  1791. GL_LINK_STATUS = $8B82;
  1792. GL_VALIDATE_STATUS = $8B83;
  1793. GL_INFO_LOG_LENGTH = $8B84;
  1794. GL_ATTACHED_SHADERS = $8B85;
  1795. GL_ACTIVE_UNIFORMS = $8B86;
  1796. GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
  1797. GL_SHADER_SOURCE_LENGTH = $8B88;
  1798. GL_ACTIVE_ATTRIBUTES = $8B89;
  1799. GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
  1800. GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
  1801. GL_SHADING_LANGUAGE_VERSION = $8B8C;
  1802. GL_CURRENT_PROGRAM = $8B8D;
  1803. GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
  1804. GL_LOWER_LEFT = $8CA1;
  1805. GL_UPPER_LEFT = $8CA2;
  1806. GL_STENCIL_BACK_REF = $8CA3;
  1807. GL_STENCIL_BACK_VALUE_MASK = $8CA4;
  1808. GL_STENCIL_BACK_WRITEMASK = $8CA5;
  1809. {$ifdef DGL_DEPRECATED}
  1810. GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
  1811. GL_POINT_SPRITE = $8861;
  1812. GL_COORD_REPLACE = $8862;
  1813. GL_MAX_TEXTURE_COORDS = $8871;
  1814. {$endif}
  1815. // GL_VERSION_2_1
  1816. GL_PIXEL_PACK_BUFFER = $88EB;
  1817. GL_PIXEL_UNPACK_BUFFER = $88EC;
  1818. GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
  1819. GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
  1820. GL_FLOAT_MAT2x3 = $8B65;
  1821. GL_FLOAT_MAT2x4 = $8B66;
  1822. GL_FLOAT_MAT3x2 = $8B67;
  1823. GL_FLOAT_MAT3x4 = $8B68;
  1824. GL_FLOAT_MAT4x2 = $8B69;
  1825. GL_FLOAT_MAT4x3 = $8B6A;
  1826. GL_SRGB = $8C40;
  1827. GL_SRGB8 = $8C41;
  1828. GL_SRGB_ALPHA = $8C42;
  1829. GL_SRGB8_ALPHA8 = $8C43;
  1830. GL_COMPRESSED_SRGB = $8C48;
  1831. GL_COMPRESSED_SRGB_ALPHA = $8C49;
  1832. {$ifdef DGL_DEPRECATED}
  1833. GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
  1834. GL_SLUMINANCE_ALPHA = $8C44;
  1835. GL_SLUMINANCE8_ALPHA8 = $8C45;
  1836. GL_SLUMINANCE = $8C46;
  1837. GL_SLUMINANCE8 = $8C47;
  1838. GL_COMPRESSED_SLUMINANCE = $8C4A;
  1839. GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
  1840. {$endif}
  1841. // GL_VERSION_3_0
  1842. GL_COMPARE_REF_TO_TEXTURE = $884E;
  1843. GL_CLIP_DISTANCE0 = $3000;
  1844. GL_CLIP_DISTANCE1 = $3001;
  1845. GL_CLIP_DISTANCE2 = $3002;
  1846. GL_CLIP_DISTANCE3 = $3003;
  1847. GL_CLIP_DISTANCE4 = $3004;
  1848. GL_CLIP_DISTANCE5 = $3005;
  1849. GL_CLIP_DISTANCE6 = $3006;
  1850. GL_CLIP_DISTANCE7 = $3007;
  1851. GL_MAX_CLIP_DISTANCES = $0D32;
  1852. GL_MAJOR_VERSION = $821B;
  1853. GL_MINOR_VERSION = $821C;
  1854. GL_NUM_EXTENSIONS = $821D;
  1855. GL_CONTEXT_FLAGS = $821E;
  1856. GL_DEPTH_BUFFER = $8223;
  1857. GL_STENCIL_BUFFER = $8224;
  1858. GL_COMPRESSED_RED = $8225;
  1859. GL_COMPRESSED_RG = $8226;
  1860. GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $0001;
  1861. GL_RGBA32F = $8814;
  1862. GL_RGB32F = $8815;
  1863. GL_RGBA16F = $881A;
  1864. GL_RGB16F = $881B;
  1865. GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
  1866. GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
  1867. GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
  1868. GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
  1869. GL_CLAMP_READ_COLOR = $891C;
  1870. GL_FIXED_ONLY = $891D;
  1871. GL_MAX_VARYING_COMPONENTS = $8B4B;
  1872. GL_TEXTURE_1D_ARRAY = $8C18;
  1873. GL_PROXY_TEXTURE_1D_ARRAY = $8C19;
  1874. GL_TEXTURE_2D_ARRAY = $8C1A;
  1875. GL_PROXY_TEXTURE_2D_ARRAY = $8C1B;
  1876. GL_TEXTURE_BINDING_1D_ARRAY = $8C1C;
  1877. GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
  1878. GL_R11F_G11F_B10F = $8C3A;
  1879. GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
  1880. GL_RGB9_E5 = $8C3D;
  1881. GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
  1882. GL_TEXTURE_SHARED_SIZE = $8C3F;
  1883. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
  1884. GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
  1885. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
  1886. GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
  1887. GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
  1888. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
  1889. GL_PRIMITIVES_GENERATED = $8C87;
  1890. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
  1891. GL_RASTERIZER_DISCARD = $8C89;
  1892. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
  1893. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
  1894. GL_INTERLEAVED_ATTRIBS = $8C8C;
  1895. GL_SEPARATE_ATTRIBS = $8C8D;
  1896. GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
  1897. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
  1898. GL_RGBA32UI = $8D70;
  1899. GL_RGB32UI = $8D71;
  1900. GL_RGBA16UI = $8D76;
  1901. GL_RGB16UI = $8D77;
  1902. GL_RGBA8UI = $8D7C;
  1903. GL_RGB8UI = $8D7D;
  1904. GL_RGBA32I = $8D82;
  1905. GL_RGB32I = $8D83;
  1906. GL_RGBA16I = $8D88;
  1907. GL_RGB16I = $8D89;
  1908. GL_RGBA8I = $8D8E;
  1909. GL_RGB8I = $8D8F;
  1910. GL_RED_INTEGER = $8D94;
  1911. GL_GREEN_INTEGER = $8D95;
  1912. GL_BLUE_INTEGER = $8D96;
  1913. GL_RGB_INTEGER = $8D98;
  1914. GL_RGBA_INTEGER = $8D99;
  1915. GL_BGR_INTEGER = $8D9A;
  1916. GL_BGRA_INTEGER = $8D9B;
  1917. GL_SAMPLER_1D_ARRAY = $8DC0;
  1918. GL_SAMPLER_2D_ARRAY = $8DC1;
  1919. GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3;
  1920. GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
  1921. GL_SAMPLER_CUBE_SHADOW = $8DC5;
  1922. GL_UNSIGNED_INT_VEC2 = $8DC6;
  1923. GL_UNSIGNED_INT_VEC3 = $8DC7;
  1924. GL_UNSIGNED_INT_VEC4 = $8DC8;
  1925. GL_INT_SAMPLER_1D = $8DC9;
  1926. GL_INT_SAMPLER_2D = $8DCA;
  1927. GL_INT_SAMPLER_3D = $8DCB;
  1928. GL_INT_SAMPLER_CUBE = $8DCC;
  1929. GL_INT_SAMPLER_1D_ARRAY = $8DCE;
  1930. GL_INT_SAMPLER_2D_ARRAY = $8DCF;
  1931. GL_UNSIGNED_INT_SAMPLER_1D = $8DD1;
  1932. GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
  1933. GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
  1934. GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
  1935. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6;
  1936. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
  1937. GL_QUERY_WAIT = $8E13;
  1938. GL_QUERY_NO_WAIT = $8E14;
  1939. GL_QUERY_BY_REGION_WAIT = $8E15;
  1940. GL_QUERY_BY_REGION_NO_WAIT = $8E16;
  1941. GL_BUFFER_ACCESS_FLAGS = $911F;
  1942. GL_BUFFER_MAP_LENGTH = $9120;
  1943. GL_BUFFER_MAP_OFFSET = $9121;
  1944. { Reuse tokens from ARB_depth_buffer_float }
  1945. { reuse GL_DEPTH_COMPONENT32F }
  1946. { reuse GL_DEPTH32F_STENCIL8 }
  1947. { reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV }
  1948. { Reuse tokens from ARB_framebuffer_object }
  1949. { reuse GL_INVALID_FRAMEBUFFER_OPERATION }
  1950. { reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING }
  1951. { reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE }
  1952. { reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE }
  1953. { reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE }
  1954. { reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE }
  1955. { reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE }
  1956. { reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE }
  1957. { reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE }
  1958. { reuse GL_FRAMEBUFFER_DEFAULT }
  1959. { reuse GL_FRAMEBUFFER_UNDEFINED }
  1960. { reuse GL_DEPTH_STENCIL_ATTACHMENT }
  1961. { reuse GL_INDEX }
  1962. { reuse GL_MAX_RENDERBUFFER_SIZE }
  1963. { reuse GL_DEPTH_STENCIL }
  1964. { reuse GL_UNSIGNED_INT_24_8 }
  1965. { reuse GL_DEPTH24_STENCIL8 }
  1966. { reuse GL_TEXTURE_STENCIL_SIZE }
  1967. { reuse GL_TEXTURE_RED_TYPE }
  1968. { reuse GL_TEXTURE_GREEN_TYPE }
  1969. { reuse GL_TEXTURE_BLUE_TYPE }
  1970. { reuse GL_TEXTURE_ALPHA_TYPE }
  1971. { reuse GL_TEXTURE_DEPTH_TYPE }
  1972. { reuse GL_UNSIGNED_NORMALIZED }
  1973. { reuse GL_FRAMEBUFFER_BINDING }
  1974. { reuse GL_DRAW_FRAMEBUFFER_BINDING }
  1975. { reuse GL_RENDERBUFFER_BINDING }
  1976. { reuse GL_READ_FRAMEBUFFER }
  1977. { reuse GL_DRAW_FRAMEBUFFER }
  1978. { reuse GL_READ_FRAMEBUFFER_BINDING }
  1979. { reuse GL_RENDERBUFFER_SAMPLES }
  1980. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE }
  1981. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME }
  1982. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL }
  1983. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE }
  1984. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  1985. { reuse GL_FRAMEBUFFER_COMPLETE }
  1986. { reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT }
  1987. { reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT }
  1988. { reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER }
  1989. { reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER }
  1990. { reuse GL_FRAMEBUFFER_UNSUPPORTED }
  1991. { reuse GL_MAX_COLOR_ATTACHMENTS }
  1992. { reuse GL_COLOR_ATTACHMENT0 }
  1993. { reuse GL_COLOR_ATTACHMENT1 }
  1994. { reuse GL_COLOR_ATTACHMENT2 }
  1995. { reuse GL_COLOR_ATTACHMENT3 }
  1996. { reuse GL_COLOR_ATTACHMENT4 }
  1997. { reuse GL_COLOR_ATTACHMENT5 }
  1998. { reuse GL_COLOR_ATTACHMENT6 }
  1999. { reuse GL_COLOR_ATTACHMENT7 }
  2000. { reuse GL_COLOR_ATTACHMENT8 }
  2001. { reuse GL_COLOR_ATTACHMENT9 }
  2002. { reuse GL_COLOR_ATTACHMENT10 }
  2003. { reuse GL_COLOR_ATTACHMENT11 }
  2004. { reuse GL_COLOR_ATTACHMENT12 }
  2005. { reuse GL_COLOR_ATTACHMENT13 }
  2006. { reuse GL_COLOR_ATTACHMENT14 }
  2007. { reuse GL_COLOR_ATTACHMENT15 }
  2008. { reuse GL_DEPTH_ATTACHMENT }
  2009. { reuse GL_STENCIL_ATTACHMENT }
  2010. { reuse GL_FRAMEBUFFER }
  2011. { reuse GL_RENDERBUFFER }
  2012. { reuse GL_RENDERBUFFER_WIDTH }
  2013. { reuse GL_RENDERBUFFER_HEIGHT }
  2014. { reuse GL_RENDERBUFFER_INTERNAL_FORMAT }
  2015. { reuse GL_STENCIL_INDEX1 }
  2016. { reuse GL_STENCIL_INDEX4 }
  2017. { reuse GL_STENCIL_INDEX8 }
  2018. { reuse GL_STENCIL_INDEX16 }
  2019. { reuse GL_RENDERBUFFER_RED_SIZE }
  2020. { reuse GL_RENDERBUFFER_GREEN_SIZE }
  2021. { reuse GL_RENDERBUFFER_BLUE_SIZE }
  2022. { reuse GL_RENDERBUFFER_ALPHA_SIZE }
  2023. { reuse GL_RENDERBUFFER_DEPTH_SIZE }
  2024. { reuse GL_RENDERBUFFER_STENCIL_SIZE }
  2025. { reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE }
  2026. { reuse GL_MAX_SAMPLES }
  2027. { Reuse tokens from ARB_framebuffer_sRGB }
  2028. { reuse GL_FRAMEBUFFER_SRGB }
  2029. { Reuse tokens from ARB_half_float_vertex }
  2030. { reuse GL_HALF_FLOAT }
  2031. { Reuse tokens from ARB_map_buffer_range }
  2032. { reuse GL_MAP_READ_BIT }
  2033. { reuse GL_MAP_WRITE_BIT }
  2034. { reuse GL_MAP_INVALIDATE_RANGE_BIT }
  2035. { reuse GL_MAP_INVALIDATE_BUFFER_BIT }
  2036. { reuse GL_MAP_FLUSH_EXPLICIT_BIT }
  2037. { reuse GL_MAP_UNSYNCHRONIZED_BIT }
  2038. { Reuse tokens from ARB_texture_compression_rgtc }
  2039. { reuse GL_COMPRESSED_RED_RGTC1 }
  2040. { reuse GL_COMPRESSED_SIGNED_RED_RGTC1 }
  2041. { reuse GL_COMPRESSED_RG_RGTC2 }
  2042. { reuse GL_COMPRESSED_SIGNED_RG_RGTC2 }
  2043. { Reuse tokens from ARB_texture_rg }
  2044. { reuse GL_RG }
  2045. { reuse GL_RG_INTEGER }
  2046. { reuse GL_R8 }
  2047. { reuse GL_R16 }
  2048. { reuse GL_RG8 }
  2049. { reuse GL_RG16 }
  2050. { reuse GL_R16F }
  2051. { reuse GL_R32F }
  2052. { reuse GL_RG16F }
  2053. { reuse GL_RG32F }
  2054. { reuse GL_R8I }
  2055. { reuse GL_R8UI }
  2056. { reuse GL_R16I }
  2057. { reuse GL_R16UI }
  2058. { reuse GL_R32I }
  2059. { reuse GL_R32UI }
  2060. { reuse GL_RG8I }
  2061. { reuse GL_RG8UI }
  2062. { reuse GL_RG16I }
  2063. { reuse GL_RG16UI }
  2064. { reuse GL_RG32I }
  2065. { reuse GL_RG32UI }
  2066. { Reuse tokens from ARB_vertex_array_object }
  2067. { reuse GL_VERTEX_ARRAY_BINDING }
  2068. {$ifdef DGL_DEPRECATED}
  2069. GL_CLAMP_VERTEX_COLOR = $891A;
  2070. GL_CLAMP_FRAGMENT_COLOR = $891B;
  2071. GL_ALPHA_INTEGER = $8D97;
  2072. { Reuse tokens from ARB_framebuffer_object }
  2073. { reuse GL_TEXTURE_LUMINANCE_TYPE }
  2074. { reuse GL_TEXTURE_INTENSITY_TYPE }
  2075. {$endif}
  2076. // GL_VERSION_3_1
  2077. GL_SAMPLER_2D_RECT = $8B63;
  2078. GL_SAMPLER_2D_RECT_SHADOW = $8B64;
  2079. GL_SAMPLER_BUFFER = $8DC2;
  2080. GL_INT_SAMPLER_2D_RECT = $8DCD;
  2081. GL_INT_SAMPLER_BUFFER = $8DD0;
  2082. GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5;
  2083. GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8;
  2084. GL_TEXTURE_BUFFER = $8C2A;
  2085. GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B;
  2086. GL_TEXTURE_BINDING_BUFFER = $8C2C;
  2087. GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D;
  2088. GL_TEXTURE_BUFFER_FORMAT = $8C2E;
  2089. GL_TEXTURE_RECTANGLE = $84F5;
  2090. GL_TEXTURE_BINDING_RECTANGLE = $84F6;
  2091. GL_PROXY_TEXTURE_RECTANGLE = $84F7;
  2092. GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8;
  2093. GL_RED_SNORM = $8F90;
  2094. GL_RG_SNORM = $8F91;
  2095. GL_RGB_SNORM = $8F92;
  2096. GL_RGBA_SNORM = $8F93;
  2097. GL_R8_SNORM = $8F94;
  2098. GL_RG8_SNORM = $8F95;
  2099. GL_RGB8_SNORM = $8F96;
  2100. GL_RGBA8_SNORM = $8F97;
  2101. GL_R16_SNORM = $8F98;
  2102. GL_RG16_SNORM = $8F99;
  2103. GL_RGB16_SNORM = $8F9A;
  2104. GL_RGBA16_SNORM = $8F9B;
  2105. GL_SIGNED_NORMALIZED = $8F9C;
  2106. GL_PRIMITIVE_RESTART = $8F9D;
  2107. GL_PRIMITIVE_RESTART_INDEX = $8F9E;
  2108. { Reuse tokens from ARB_copy_buffer }
  2109. { reuse GL_COPY_READ_BUFFER }
  2110. { reuse GL_COPY_WRITE_BUFFER }
  2111. { Reuse tokens from ARB_draw_instanced (none) }
  2112. { Reuse tokens from ARB_uniform_buffer_object }
  2113. { reuse GL_UNIFORM_BUFFER }
  2114. { reuse GL_UNIFORM_BUFFER_BINDING }
  2115. { reuse GL_UNIFORM_BUFFER_START }
  2116. { reuse GL_UNIFORM_BUFFER_SIZE }
  2117. { reuse GL_MAX_VERTEX_UNIFORM_BLOCKS }
  2118. { reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS }
  2119. { reuse GL_MAX_COMBINED_UNIFORM_BLOCKS }
  2120. { reuse GL_MAX_UNIFORM_BUFFER_BINDINGS }
  2121. { reuse GL_MAX_UNIFORM_BLOCK_SIZE }
  2122. { reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS }
  2123. { reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS }
  2124. { reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT }
  2125. { reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH }
  2126. { reuse GL_ACTIVE_UNIFORM_BLOCKS }
  2127. { reuse GL_UNIFORM_TYPE }
  2128. { reuse GL_UNIFORM_SIZE }
  2129. { reuse GL_UNIFORM_NAME_LENGTH }
  2130. { reuse GL_UNIFORM_BLOCK_INDEX }
  2131. { reuse GL_UNIFORM_OFFSET }
  2132. { reuse GL_UNIFORM_ARRAY_STRIDE }
  2133. { reuse GL_UNIFORM_MATRIX_STRIDE }
  2134. { reuse GL_UNIFORM_IS_ROW_MAJOR }
  2135. { reuse GL_UNIFORM_BLOCK_BINDING }
  2136. { reuse GL_UNIFORM_BLOCK_DATA_SIZE }
  2137. { reuse GL_UNIFORM_BLOCK_NAME_LENGTH }
  2138. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS }
  2139. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES }
  2140. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER }
  2141. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER }
  2142. { reuse GL_INVALID_INDEX }
  2143. // GL_VERSION_3_2
  2144. GL_CONTEXT_CORE_PROFILE_BIT = $00000001;
  2145. GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002;
  2146. GL_LINES_ADJACENCY = $000A;
  2147. GL_LINE_STRIP_ADJACENCY = $000B;
  2148. GL_TRIANGLES_ADJACENCY = $000C;
  2149. GL_TRIANGLE_STRIP_ADJACENCY = $000D;
  2150. GL_PROGRAM_POINT_SIZE = $8642;
  2151. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29;
  2152. GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7;
  2153. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8;
  2154. GL_GEOMETRY_SHADER = $8DD9;
  2155. GL_GEOMETRY_VERTICES_OUT = $8916;
  2156. GL_GEOMETRY_INPUT_TYPE = $8917;
  2157. GL_GEOMETRY_OUTPUT_TYPE = $8918;
  2158. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF;
  2159. GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0;
  2160. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1;
  2161. GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122;
  2162. GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123;
  2163. GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124;
  2164. GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125;
  2165. GL_CONTEXT_PROFILE_MASK = $9126;
  2166. { reuse GL_MAX_VARYING_COMPONENTS }
  2167. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  2168. { Reuse tokens from ARB_depth_clamp }
  2169. { reuse GL_DEPTH_CLAMP }
  2170. { Reuse tokens from ARB_draw_elements_base_vertex (none) }
  2171. { Reuse tokens from ARB_fragment_coord_conventions (none) }
  2172. { Reuse tokens from ARB_provoking_vertex }
  2173. { reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION }
  2174. { reuse GL_FIRST_VERTEX_CONVENTION }
  2175. { reuse GL_LAST_VERTEX_CONVENTION }
  2176. { reuse GL_PROVOKING_VERTEX }
  2177. { Reuse tokens from ARB_seamless_cube_map }
  2178. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  2179. { Reuse tokens from ARB_sync }
  2180. { reuse GL_MAX_SERVER_WAIT_TIMEOUT }
  2181. { reuse GL_OBJECT_TYPE }
  2182. { reuse GL_SYNC_CONDITION }
  2183. { reuse GL_SYNC_STATUS }
  2184. { reuse GL_SYNC_FLAGS }
  2185. { reuse GL_SYNC_FENCE }
  2186. { reuse GL_SYNC_GPU_COMMANDS_COMPLETE }
  2187. { reuse GL_UNSIGNALED }
  2188. { reuse GL_SIGNALED }
  2189. { reuse GL_ALREADY_SIGNALED }
  2190. { reuse GL_TIMEOUT_EXPIRED }
  2191. { reuse GL_CONDITION_SATISFIED }
  2192. { reuse GL_WAIT_FAILED }
  2193. { reuse GL_TIMEOUT_IGNORED }
  2194. { reuse GL_SYNC_FLUSH_COMMANDS_BIT }
  2195. { reuse GL_TIMEOUT_IGNORED }
  2196. { Reuse tokens from ARB_texture_multisample }
  2197. { reuse GL_SAMPLE_POSITION }
  2198. { reuse GL_SAMPLE_MASK }
  2199. { reuse GL_SAMPLE_MASK_VALUE }
  2200. { reuse GL_MAX_SAMPLE_MASK_WORDS }
  2201. { reuse GL_TEXTURE_2D_MULTISAMPLE }
  2202. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE }
  2203. { reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2204. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2205. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE }
  2206. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY }
  2207. { reuse GL_TEXTURE_SAMPLES }
  2208. { reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS }
  2209. { reuse GL_SAMPLER_2D_MULTISAMPLE }
  2210. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE }
  2211. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE }
  2212. { reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2213. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2214. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2215. { reuse GL_MAX_COLOR_TEXTURE_SAMPLES }
  2216. { reuse GL_MAX_DEPTH_TEXTURE_SAMPLES }
  2217. { reuse GL_MAX_INTEGER_SAMPLES }
  2218. { Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core }
  2219. // GL_VERSION_3_3
  2220. GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE;
  2221. { Reuse tokens from ARB_blend_func_extended }
  2222. { reuse GL_SRC1_COLOR }
  2223. { reuse GL_ONE_MINUS_SRC1_COLOR }
  2224. { reuse GL_ONE_MINUS_SRC1_ALPHA }
  2225. { reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS }
  2226. { Reuse tokens from ARB_explicit_attrib_location (none) }
  2227. { Reuse tokens from ARB_occlusion_query2 }
  2228. { reuse GL_ANY_SAMPLES_PASSED }
  2229. { Reuse tokens from ARB_sampler_objects }
  2230. { reuse GL_SAMPLER_BINDING }
  2231. { Reuse tokens from ARB_shader_bit_encoding (none) }
  2232. { Reuse tokens from ARB_texture_rgb10_a2ui }
  2233. { reuse GL_RGB10_A2UI }
  2234. { Reuse tokens from ARB_texture_swizzle }
  2235. { reuse GL_TEXTURE_SWIZZLE_R }
  2236. { reuse GL_TEXTURE_SWIZZLE_G }
  2237. { reuse GL_TEXTURE_SWIZZLE_B }
  2238. { reuse GL_TEXTURE_SWIZZLE_A }
  2239. { reuse GL_TEXTURE_SWIZZLE_RGBA }
  2240. { Reuse tokens from ARB_timer_query }
  2241. { reuse GL_TIME_ELAPSED }
  2242. { reuse GL_TIMESTAMP }
  2243. { Reuse tokens from ARB_vertex_type_2_10_10_10_rev }
  2244. { reuse GL_INT_2_10_10_10_REV }
  2245. // GL_VERSION_4_0
  2246. GL_SAMPLE_SHADING = $8C36;
  2247. GL_MIN_SAMPLE_SHADING_VALUE = $8C37;
  2248. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
  2249. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
  2250. GL_TEXTURE_CUBE_MAP_ARRAY = $9009;
  2251. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A;
  2252. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B;
  2253. GL_SAMPLER_CUBE_MAP_ARRAY = $900C;
  2254. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D;
  2255. GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E;
  2256. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F;
  2257. { Reuse tokens from ARB_texture_query_lod (none) }
  2258. { Reuse tokens from ARB_draw_buffers_blend (none) }
  2259. { Reuse tokens from ARB_draw_indirect }
  2260. { reuse GL_DRAW_INDIRECT_BUFFER }
  2261. { reuse GL_DRAW_INDIRECT_BUFFER_BINDING }
  2262. { Reuse tokens from ARB_gpu_shader5 }
  2263. { reuse GL_GEOMETRY_SHADER_INVOCATIONS }
  2264. { reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS }
  2265. { reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET }
  2266. { reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET }
  2267. { reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS }
  2268. { reuse GL_MAX_VERTEX_STREAMS }
  2269. { Reuse tokens from ARB_gpu_shader_fp64 }
  2270. { reuse GL_DOUBLE_VEC2 }
  2271. { reuse GL_DOUBLE_VEC3 }
  2272. { reuse GL_DOUBLE_VEC4 }
  2273. { reuse GL_DOUBLE_MAT2 }
  2274. { reuse GL_DOUBLE_MAT3 }
  2275. { reuse GL_DOUBLE_MAT4 }
  2276. { reuse GL_DOUBLE_MAT2x3 }
  2277. { reuse GL_DOUBLE_MAT2x4 }
  2278. { reuse GL_DOUBLE_MAT3x2 }
  2279. { reuse GL_DOUBLE_MAT3x4 }
  2280. { reuse GL_DOUBLE_MAT4x2 }
  2281. { reuse GL_DOUBLE_MAT4x3 }
  2282. { Reuse tokens from ARB_shader_subroutine }
  2283. { reuse GL_ACTIVE_SUBROUTINES }
  2284. { reuse GL_ACTIVE_SUBROUTINE_UNIFORMS }
  2285. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS }
  2286. { reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH }
  2287. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH }
  2288. { reuse GL_MAX_SUBROUTINES }
  2289. { reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS }
  2290. { reuse GL_NUM_COMPATIBLE_SUBROUTINES }
  2291. { reuse GL_COMPATIBLE_SUBROUTINES }
  2292. { Reuse tokens from ARB_tessellation_shader }
  2293. { reuse GL_PATCHES }
  2294. { reuse GL_PATCH_VERTICES }
  2295. { reuse GL_PATCH_DEFAULT_INNER_LEVEL }
  2296. { reuse GL_PATCH_DEFAULT_OUTER_LEVEL }
  2297. { reuse GL_TESS_CONTROL_OUTPUT_VERTICES }
  2298. { reuse GL_TESS_GEN_MODE }
  2299. { reuse GL_TESS_GEN_SPACING }
  2300. { reuse GL_TESS_GEN_VERTEX_ORDER }
  2301. { reuse GL_TESS_GEN_POINT_MODE }
  2302. { reuse GL_ISOLINES }
  2303. { reuse GL_FRACTIONAL_ODD }
  2304. { reuse GL_FRACTIONAL_EVEN }
  2305. { reuse GL_MAX_PATCH_VERTICES }
  2306. { reuse GL_MAX_TESS_GEN_LEVEL }
  2307. { reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS }
  2308. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2309. { reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS }
  2310. { reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS }
  2311. { reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS }
  2312. { reuse GL_MAX_TESS_PATCH_COMPONENTS }
  2313. { reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS }
  2314. { reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS }
  2315. { reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS }
  2316. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS }
  2317. { reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS }
  2318. { reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS }
  2319. { reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS }
  2320. { reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2321. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER }
  2322. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2323. { reuse GL_TESS_EVALUATION_SHADER }
  2324. { reuse GL_TESS_CONTROL_SHADER }
  2325. { Reuse tokens from ARB_texture_buffer_object_rgb32 (none) }
  2326. { Reuse tokens from ARB_transform_feedback2 }
  2327. { reuse GL_TRANSFORM_FEEDBACK }
  2328. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED }
  2329. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE }
  2330. { reuse GL_TRANSFORM_FEEDBACK_BINDING }
  2331. { Reuse tokens from ARB_transform_feedback3 }
  2332. { reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS }
  2333. { reuse GL_MAX_VERTEX_STREAMS }
  2334. // GL_VERSION_4_1
  2335. { Reuse tokens from ARB_ES2_compatibility }
  2336. { reuse GL_FIXED }
  2337. { reuse GL_IMPLEMENTATION_COLOR_READ_TYPE }
  2338. { reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT }
  2339. { reuse GL_LOW_FLOAT }
  2340. { reuse GL_MEDIUM_FLOAT }
  2341. { reuse GL_HIGH_FLOAT }
  2342. { reuse GL_LOW_INT }
  2343. { reuse GL_MEDIUM_INT }
  2344. { reuse GL_HIGH_INT }
  2345. { reuse GL_SHADER_COMPILER }
  2346. { reuse GL_NUM_SHADER_BINARY_FORMATS }
  2347. { reuse GL_MAX_VERTEX_UNIFORM_VECTORS }
  2348. { reuse GL_MAX_VARYING_VECTORS }
  2349. { reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS }
  2350. { reuse GL_RGB565 }
  2351. { Reuse tokens from ARB_get_program_binary }
  2352. { reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT }
  2353. { reuse GL_PROGRAM_BINARY_LENGTH }
  2354. { reuse GL_NUM_PROGRAM_BINARY_FORMATS }
  2355. { reuse GL_PROGRAM_BINARY_FORMATS }
  2356. { Reuse tokens from ARB_separate_shader_objects }
  2357. { reuse GL_VERTEX_SHADER_BIT }
  2358. { reuse GL_FRAGMENT_SHADER_BIT }
  2359. { reuse GL_GEOMETRY_SHADER_BIT }
  2360. { reuse GL_TESS_CONTROL_SHADER_BIT }
  2361. { reuse GL_TESS_EVALUATION_SHADER_BIT }
  2362. { reuse GL_ALL_SHADER_BITS }
  2363. { reuse GL_PROGRAM_SEPARABLE }
  2364. { reuse GL_ACTIVE_PROGRAM }
  2365. { reuse GL_PROGRAM_PIPELINE_BINDING }
  2366. { Reuse tokens from ARB_shader_precision (none) }
  2367. { Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already }
  2368. { Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already }
  2369. { reuse GL_MAX_VIEWPORTS }
  2370. { reuse GL_VIEWPORT_SUBPIXEL_BITS }
  2371. { reuse GL_VIEWPORT_BOUNDS_RANGE }
  2372. { reuse GL_LAYER_PROVOKING_VERTEX }
  2373. { reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX }
  2374. { reuse GL_UNDEFINED_VERTEX }
  2375. // GL_VERSION_4_2
  2376. { Reuse tokens from ARB_base_instance (none) }
  2377. { Reuse tokens from ARB_shading_language_420pack (none) }
  2378. { Reuse tokens from ARB_transform_feedback_instanced (none) }
  2379. { Reuse tokens from ARB_compressed_texture_pixel_storage }
  2380. { reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH }
  2381. { reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT }
  2382. { reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH }
  2383. { reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE }
  2384. { reuse GL_PACK_COMPRESSED_BLOCK_WIDTH }
  2385. { reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT }
  2386. { reuse GL_PACK_COMPRESSED_BLOCK_DEPTH }
  2387. { reuse GL_PACK_COMPRESSED_BLOCK_SIZE }
  2388. { Reuse tokens from ARB_conservative_depth (none) }
  2389. { Reuse tokens from ARB_internalformat_query }
  2390. { reuse GL_NUM_SAMPLE_COUNTS }
  2391. { Reuse tokens from ARB_map_buffer_alignment }
  2392. { reuse GL_MIN_MAP_BUFFER_ALIGNMENT }
  2393. { Reuse tokens from ARB_shader_atomic_counters }
  2394. { reuse GL_ATOMIC_COUNTER_BUFFER }
  2395. { reuse GL_ATOMIC_COUNTER_BUFFER_BINDING }
  2396. { reuse GL_ATOMIC_COUNTER_BUFFER_START }
  2397. { reuse GL_ATOMIC_COUNTER_BUFFER_SIZE }
  2398. { reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE }
  2399. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS }
  2400. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES }
  2401. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER }
  2402. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER }
  2403. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2404. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER }
  2405. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER }
  2406. { reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS }
  2407. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS }
  2408. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS }
  2409. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS }
  2410. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS }
  2411. { reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS }
  2412. { reuse GL_MAX_VERTEX_ATOMIC_COUNTERS }
  2413. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS }
  2414. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS }
  2415. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS }
  2416. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS }
  2417. { reuse GL_MAX_COMBINED_ATOMIC_COUNTERS }
  2418. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE }
  2419. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS }
  2420. { reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS }
  2421. { reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX }
  2422. { reuse GL_UNSIGNED_INT_ATOMIC_COUNTER }
  2423. { Reuse tokens from ARB_shader_image_load_store }
  2424. { reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT }
  2425. { reuse GL_ELEMENT_ARRAY_BARRIER_BIT }
  2426. { reuse GL_UNIFORM_BARRIER_BIT }
  2427. { reuse GL_TEXTURE_FETCH_BARRIER_BIT }
  2428. { reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT }
  2429. { reuse GL_COMMAND_BARRIER_BIT }
  2430. { reuse GL_PIXEL_BUFFER_BARRIER_BIT }
  2431. { reuse GL_TEXTURE_UPDATE_BARRIER_BIT }
  2432. { reuse GL_BUFFER_UPDATE_BARRIER_BIT }
  2433. { reuse GL_FRAMEBUFFER_BARRIER_BIT }
  2434. { reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT }
  2435. { reuse GL_ATOMIC_COUNTER_BARRIER_BIT }
  2436. { reuse GL_ALL_BARRIER_BITS }
  2437. { reuse GL_MAX_IMAGE_UNITS }
  2438. { reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS }
  2439. { reuse GL_IMAGE_BINDING_NAME }
  2440. { reuse GL_IMAGE_BINDING_LEVEL }
  2441. { reuse GL_IMAGE_BINDING_LAYERED }
  2442. { reuse GL_IMAGE_BINDING_LAYER }
  2443. { reuse GL_IMAGE_BINDING_ACCESS }
  2444. { reuse GL_IMAGE_1D }
  2445. { reuse GL_IMAGE_2D }
  2446. { reuse GL_IMAGE_3D }
  2447. { reuse GL_IMAGE_2D_RECT }
  2448. { reuse GL_IMAGE_CUBE }
  2449. { reuse GL_IMAGE_BUFFER }
  2450. { reuse GL_IMAGE_1D_ARRAY }
  2451. { reuse GL_IMAGE_2D_ARRAY }
  2452. { reuse GL_IMAGE_CUBE_MAP_ARRAY }
  2453. { reuse GL_IMAGE_2D_MULTISAMPLE }
  2454. { reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY }
  2455. { reuse GL_INT_IMAGE_1D }
  2456. { reuse GL_INT_IMAGE_2D }
  2457. { reuse GL_INT_IMAGE_3D }
  2458. { reuse GL_INT_IMAGE_2D_RECT }
  2459. { reuse GL_INT_IMAGE_CUBE }
  2460. { reuse GL_INT_IMAGE_BUFFER }
  2461. { reuse GL_INT_IMAGE_1D_ARRAY }
  2462. { reuse GL_INT_IMAGE_2D_ARRAY }
  2463. { reuse GL_INT_IMAGE_CUBE_MAP_ARRAY }
  2464. { reuse GL_INT_IMAGE_2D_MULTISAMPLE }
  2465. { reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2466. { reuse GL_UNSIGNED_INT_IMAGE_1D }
  2467. { reuse GL_UNSIGNED_INT_IMAGE_2D }
  2468. { reuse GL_UNSIGNED_INT_IMAGE_3D }
  2469. { reuse GL_UNSIGNED_INT_IMAGE_2D_RECT }
  2470. { reuse GL_UNSIGNED_INT_IMAGE_CUBE }
  2471. { reuse GL_UNSIGNED_INT_IMAGE_BUFFER }
  2472. { reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY }
  2473. { reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY }
  2474. { reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY }
  2475. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE }
  2476. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2477. { reuse GL_MAX_IMAGE_SAMPLES }
  2478. { reuse GL_IMAGE_BINDING_FORMAT }
  2479. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE }
  2480. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE }
  2481. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS }
  2482. { reuse GL_MAX_VERTEX_IMAGE_UNIFORMS }
  2483. { reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS }
  2484. { reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS }
  2485. { reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS }
  2486. { reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS }
  2487. { reuse GL_MAX_COMBINED_IMAGE_UNIFORMS }
  2488. { Reuse tokens from ARB_shading_language_packing (none) }
  2489. { Reuse tokens from ARB_texture_storage }
  2490. { reuse GL_TEXTURE_IMMUTABLE_FORMAT }
  2491. // GL_VERSION_4_3
  2492. GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9;
  2493. GL_VERTEX_ATTRIB_ARRAY_LONG = $874E;
  2494. { Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) }
  2495. { Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) }
  2496. { Reuse tokens from ARB_shader_image_size (none, GLSL only) }
  2497. { Reuse tokens from ARB_ES3_compatibility }
  2498. { reuse GL_COMPRESSED_RGB8_ETC2 }
  2499. { reuse GL_COMPRESSED_SRGB8_ETC2 }
  2500. { reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2501. { reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2502. { reuse GL_COMPRESSED_RGBA8_ETC2_EAC }
  2503. { reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC }
  2504. { reuse GL_COMPRESSED_R11_EAC }
  2505. { reuse GL_COMPRESSED_SIGNED_R11_EAC }
  2506. { reuse GL_COMPRESSED_RG11_EAC }
  2507. { reuse GL_COMPRESSED_SIGNED_RG11_EAC }
  2508. { reuse GL_PRIMITIVE_RESTART_FIXED_INDEX }
  2509. { reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE }
  2510. { reuse GL_MAX_ELEMENT_INDEX }
  2511. { Reuse tokens from ARB_clear_buffer_object (none) }
  2512. { Reuse tokens from ARB_compute_shader }
  2513. { reuse GL_COMPUTE_SHADER }
  2514. { reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS }
  2515. { reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS }
  2516. { reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS }
  2517. { reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE }
  2518. { reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS }
  2519. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS }
  2520. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS }
  2521. { reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS }
  2522. { reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS }
  2523. { reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT }
  2524. { reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE }
  2525. { reuse GL_COMPUTE_LOCAL_WORK_SIZE }
  2526. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER }
  2527. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER }
  2528. { reuse GL_DISPATCH_INDIRECT_BUFFER }
  2529. { reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING }
  2530. { Reuse tokens from ARB_copy_image (none) }
  2531. { Reuse tokens from KHR_debug }
  2532. { reuse GL_DEBUG_OUTPUT_SYNCHRONOUS }
  2533. { reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH }
  2534. { reuse GL_DEBUG_CALLBACK_FUNCTION }
  2535. { reuse GL_DEBUG_CALLBACK_USER_PARAM }
  2536. { reuse GL_DEBUG_SOURCE_API }
  2537. { reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM }
  2538. { reuse GL_DEBUG_SOURCE_SHADER_COMPILER }
  2539. { reuse GL_DEBUG_SOURCE_THIRD_PARTY }
  2540. { reuse GL_DEBUG_SOURCE_APPLICATION }
  2541. { reuse GL_DEBUG_SOURCE_OTHER }
  2542. { reuse GL_DEBUG_TYPE_ERROR }
  2543. { reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR }
  2544. { reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR }
  2545. { reuse GL_DEBUG_TYPE_PORTABILITY }
  2546. { reuse GL_DEBUG_TYPE_PERFORMANCE }
  2547. { reuse GL_DEBUG_TYPE_OTHER }
  2548. { reuse GL_MAX_DEBUG_MESSAGE_LENGTH }
  2549. { reuse GL_MAX_DEBUG_LOGGED_MESSAGES }
  2550. { reuse GL_DEBUG_LOGGED_MESSAGES }
  2551. { reuse GL_DEBUG_SEVERITY_HIGH }
  2552. { reuse GL_DEBUG_SEVERITY_MEDIUM }
  2553. { reuse GL_DEBUG_SEVERITY_LOW }
  2554. { reuse GL_DEBUG_TYPE_MARKER }
  2555. { reuse GL_DEBUG_TYPE_PUSH_GROUP }
  2556. { reuse GL_DEBUG_TYPE_POP_GROUP }
  2557. { reuse GL_DEBUG_SEVERITY_NOTIFICATION }
  2558. { reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH }
  2559. { reuse GL_DEBUG_GROUP_STACK_DEPTH }
  2560. { reuse GL_BUFFER }
  2561. { reuse GL_SHADER }
  2562. { reuse GL_PROGRAM }
  2563. { reuse GL_QUERY }
  2564. { reuse GL_PROGRAM_PIPELINE }
  2565. { reuse GL_SAMPLER }
  2566. { reuse GL_DISPLAY_LIST }
  2567. { reuse GL_MAX_LABEL_LENGTH }
  2568. { reuse GL_DEBUG_OUTPUT }
  2569. { reuse GL_CONTEXT_FLAG_DEBUG_BIT }
  2570. { reuse GL_STACK_UNDERFLOW }
  2571. { reuse GL_STACK_OVERFLOW }
  2572. { Reuse tokens from ARB_explicit_uniform_location }
  2573. { reuse GL_MAX_UNIFORM_LOCATIONS }
  2574. { Reuse tokens from ARB_framebuffer_no_attachments }
  2575. { reuse GL_FRAMEBUFFER_DEFAULT_WIDTH }
  2576. { reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT }
  2577. { reuse GL_FRAMEBUFFER_DEFAULT_LAYERS }
  2578. { reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES }
  2579. { reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS }
  2580. { reuse GL_MAX_FRAMEBUFFER_WIDTH }
  2581. { reuse GL_MAX_FRAMEBUFFER_HEIGHT }
  2582. { reuse GL_MAX_FRAMEBUFFER_LAYERS }
  2583. { reuse GL_MAX_FRAMEBUFFER_SAMPLES }
  2584. { Reuse tokens from ARB_internalformat_query2 }
  2585. { reuse GL_INTERNALFORMAT_SUPPORTED }
  2586. { reuse GL_INTERNALFORMAT_PREFERRED }
  2587. { reuse GL_INTERNALFORMAT_RED_SIZE }
  2588. { reuse GL_INTERNALFORMAT_GREEN_SIZE }
  2589. { reuse GL_INTERNALFORMAT_BLUE_SIZE }
  2590. { reuse GL_INTERNALFORMAT_ALPHA_SIZE }
  2591. { reuse GL_INTERNALFORMAT_DEPTH_SIZE }
  2592. { reuse GL_INTERNALFORMAT_STENCIL_SIZE }
  2593. { reuse GL_INTERNALFORMAT_SHARED_SIZE }
  2594. { reuse GL_INTERNALFORMAT_RED_TYPE }
  2595. { reuse GL_INTERNALFORMAT_GREEN_TYPE }
  2596. { reuse GL_INTERNALFORMAT_BLUE_TYPE }
  2597. { reuse GL_INTERNALFORMAT_ALPHA_TYPE }
  2598. { reuse GL_INTERNALFORMAT_DEPTH_TYPE }
  2599. { reuse GL_INTERNALFORMAT_STENCIL_TYPE }
  2600. { reuse GL_MAX_WIDTH }
  2601. { reuse GL_MAX_HEIGHT }
  2602. { reuse GL_MAX_DEPTH }
  2603. { reuse GL_MAX_LAYERS }
  2604. { reuse GL_MAX_COMBINED_DIMENSIONS }
  2605. { reuse GL_COLOR_COMPONENTS }
  2606. { reuse GL_DEPTH_COMPONENTS }
  2607. { reuse GL_STENCIL_COMPONENTS }
  2608. { reuse GL_COLOR_RENDERABLE }
  2609. { reuse GL_DEPTH_RENDERABLE }
  2610. { reuse GL_STENCIL_RENDERABLE }
  2611. { reuse GL_FRAMEBUFFER_RENDERABLE }
  2612. { reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED }
  2613. { reuse GL_FRAMEBUFFER_BLEND }
  2614. { reuse GL_READ_PIXELS }
  2615. { reuse GL_READ_PIXELS_FORMAT }
  2616. { reuse GL_READ_PIXELS_TYPE }
  2617. { reuse GL_TEXTURE_IMAGE_FORMAT }
  2618. { reuse GL_TEXTURE_IMAGE_TYPE }
  2619. { reuse GL_GET_TEXTURE_IMAGE_FORMAT }
  2620. { reuse GL_GET_TEXTURE_IMAGE_TYPE }
  2621. { reuse GL_MIPMAP }
  2622. { reuse GL_MANUAL_GENERATE_MIPMAP }
  2623. { reuse GL_AUTO_GENERATE_MIPMAP }
  2624. { reuse GL_COLOR_ENCODING }
  2625. { reuse GL_SRGB_READ }
  2626. { reuse GL_SRGB_WRITE }
  2627. { reuse GL_FILTER }
  2628. { reuse GL_VERTEX_TEXTURE }
  2629. { reuse GL_TESS_CONTROL_TEXTURE }
  2630. { reuse GL_TESS_EVALUATION_TEXTURE }
  2631. { reuse GL_GEOMETRY_TEXTURE }
  2632. { reuse GL_FRAGMENT_TEXTURE }
  2633. { reuse GL_COMPUTE_TEXTURE }
  2634. { reuse GL_TEXTURE_SHADOW }
  2635. { reuse GL_TEXTURE_GATHER }
  2636. { reuse GL_TEXTURE_GATHER_SHADOW }
  2637. { reuse GL_SHADER_IMAGE_LOAD }
  2638. { reuse GL_SHADER_IMAGE_STORE }
  2639. { reuse GL_SHADER_IMAGE_ATOMIC }
  2640. { reuse GL_IMAGE_TEXEL_SIZE }
  2641. { reuse GL_IMAGE_COMPATIBILITY_CLASS }
  2642. { reuse GL_IMAGE_PIXEL_FORMAT }
  2643. { reuse GL_IMAGE_PIXEL_TYPE }
  2644. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST }
  2645. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST }
  2646. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE }
  2647. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE }
  2648. { reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH }
  2649. { reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT }
  2650. { reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE }
  2651. { reuse GL_CLEAR_BUFFER }
  2652. { reuse GL_TEXTURE_VIEW }
  2653. { reuse GL_VIEW_COMPATIBILITY_CLASS }
  2654. { reuse GL_FULL_SUPPORT }
  2655. { reuse GL_CAVEAT_SUPPORT }
  2656. { reuse GL_IMAGE_CLASS_4_X_32 }
  2657. { reuse GL_IMAGE_CLASS_2_X_32 }
  2658. { reuse GL_IMAGE_CLASS_1_X_32 }
  2659. { reuse GL_IMAGE_CLASS_4_X_16 }
  2660. { reuse GL_IMAGE_CLASS_2_X_16 }
  2661. { reuse GL_IMAGE_CLASS_1_X_16 }
  2662. { reuse GL_IMAGE_CLASS_4_X_8 }
  2663. { reuse GL_IMAGE_CLASS_2_X_8 }
  2664. { reuse GL_IMAGE_CLASS_1_X_8 }
  2665. { reuse GL_IMAGE_CLASS_11_11_10 }
  2666. { reuse GL_IMAGE_CLASS_10_10_10_2 }
  2667. { reuse GL_VIEW_CLASS_128_BITS }
  2668. { reuse GL_VIEW_CLASS_96_BITS }
  2669. { reuse GL_VIEW_CLASS_64_BITS }
  2670. { reuse GL_VIEW_CLASS_48_BITS }
  2671. { reuse GL_VIEW_CLASS_32_BITS }
  2672. { reuse GL_VIEW_CLASS_24_BITS }
  2673. { reuse GL_VIEW_CLASS_16_BITS }
  2674. { reuse GL_VIEW_CLASS_8_BITS }
  2675. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGB }
  2676. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA }
  2677. { reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA }
  2678. { reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA }
  2679. { reuse GL_VIEW_CLASS_RGTC1_RED }
  2680. { reuse GL_VIEW_CLASS_RGTC2_RG }
  2681. { reuse GL_VIEW_CLASS_BPTC_UNORM }
  2682. { reuse GL_VIEW_CLASS_BPTC_FLOAT }
  2683. { Reuse tokens from ARB_invalidate_subdata (none) }
  2684. { Reuse tokens from ARB_multi_draw_indirect (none) }
  2685. { Reuse tokens from ARB_program_interface_query }
  2686. { reuse GL_UNIFORM }
  2687. { reuse GL_UNIFORM_BLOCK }
  2688. { reuse GL_PROGRAM_INPUT }
  2689. { reuse GL_PROGRAM_OUTPUT }
  2690. { reuse GL_BUFFER_VARIABLE }
  2691. { reuse GL_SHADER_STORAGE_BLOCK }
  2692. { reuse GL_VERTEX_SUBROUTINE }
  2693. { reuse GL_TESS_CONTROL_SUBROUTINE }
  2694. { reuse GL_TESS_EVALUATION_SUBROUTINE }
  2695. { reuse GL_GEOMETRY_SUBROUTINE }
  2696. { reuse GL_FRAGMENT_SUBROUTINE }
  2697. { reuse GL_COMPUTE_SUBROUTINE }
  2698. { reuse GL_VERTEX_SUBROUTINE_UNIFORM }
  2699. { reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM }
  2700. { reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM }
  2701. { reuse GL_GEOMETRY_SUBROUTINE_UNIFORM }
  2702. { reuse GL_FRAGMENT_SUBROUTINE_UNIFORM }
  2703. { reuse GL_COMPUTE_SUBROUTINE_UNIFORM }
  2704. { reuse GL_TRANSFORM_FEEDBACK_VARYING }
  2705. { reuse GL_ACTIVE_RESOURCES }
  2706. { reuse GL_MAX_NAME_LENGTH }
  2707. { reuse GL_MAX_NUM_ACTIVE_VARIABLES }
  2708. { reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES }
  2709. { reuse GL_NAME_LENGTH }
  2710. { reuse GL_TYPE }
  2711. { reuse GL_ARRAY_SIZE }
  2712. { reuse GL_OFFSET }
  2713. { reuse GL_BLOCK_INDEX }
  2714. { reuse GL_ARRAY_STRIDE }
  2715. { reuse GL_MATRIX_STRIDE }
  2716. { reuse GL_IS_ROW_MAJOR }
  2717. { reuse GL_ATOMIC_COUNTER_BUFFER_INDEX }
  2718. { reuse GL_BUFFER_BINDING }
  2719. { reuse GL_BUFFER_DATA_SIZE }
  2720. { reuse GL_NUM_ACTIVE_VARIABLES }
  2721. { reuse GL_ACTIVE_VARIABLES }
  2722. { reuse GL_REFERENCED_BY_VERTEX_SHADER }
  2723. { reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER }
  2724. { reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2725. { reuse GL_REFERENCED_BY_GEOMETRY_SHADER }
  2726. { reuse GL_REFERENCED_BY_FRAGMENT_SHADER }
  2727. { reuse GL_REFERENCED_BY_COMPUTE_SHADER }
  2728. { reuse GL_TOP_LEVEL_ARRAY_SIZE }
  2729. { reuse GL_TOP_LEVEL_ARRAY_STRIDE }
  2730. { reuse GL_LOCATION }
  2731. { reuse GL_LOCATION_INDEX }
  2732. { reuse GL_IS_PER_PATCH }
  2733. { Reuse tokens from ARB_robust_buffer_access_behavior (none) }
  2734. { Reuse tokens from ARB_shader_storage_buffer_object }
  2735. { reuse GL_SHADER_STORAGE_BUFFER }
  2736. { reuse GL_SHADER_STORAGE_BUFFER_BINDING }
  2737. { reuse GL_SHADER_STORAGE_BUFFER_START }
  2738. { reuse GL_SHADER_STORAGE_BUFFER_SIZE }
  2739. { reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS }
  2740. { reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS }
  2741. { reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS }
  2742. { reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS }
  2743. { reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS }
  2744. { reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS }
  2745. { reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS }
  2746. { reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS }
  2747. { reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE }
  2748. { reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT }
  2749. { reuse GL_SHADER_STORAGE_BARRIER_BIT }
  2750. { reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES }
  2751. { Reuse tokens from ARB_stencil_texturing }
  2752. { reuse GL_DEPTH_STENCIL_TEXTURE_MODE }
  2753. { Reuse tokens from ARB_texture_buffer_range }
  2754. { reuse GL_TEXTURE_BUFFER_OFFSET }
  2755. { reuse GL_TEXTURE_BUFFER_SIZE }
  2756. { reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT }
  2757. { Reuse tokens from ARB_texture_query_levels (none) }
  2758. { Reuse tokens from ARB_texture_storage_multisample (none) }
  2759. { Reuse tokens from ARB_texture_view }
  2760. { reuse GL_TEXTURE_VIEW_MIN_LEVEL }
  2761. { reuse GL_TEXTURE_VIEW_NUM_LEVELS }
  2762. { reuse GL_TEXTURE_VIEW_MIN_LAYER }
  2763. { reuse GL_TEXTURE_VIEW_NUM_LAYERS }
  2764. { reuse GL_TEXTURE_IMMUTABLE_LEVELS }
  2765. { Reuse tokens from ARB_vertex_attrib_binding }
  2766. { reuse GL_VERTEX_ATTRIB_BINDING }
  2767. { reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2768. { reuse GL_VERTEX_BINDING_DIVISOR }
  2769. { reuse GL_VERTEX_BINDING_OFFSET }
  2770. { reuse GL_VERTEX_BINDING_STRIDE }
  2771. { reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2772. { reuse GL_MAX_VERTEX_ATTRIB_BINDINGS }
  2773. // GL_3DFX_multisample
  2774. GL_MULTISAMPLE_3DFX = $86B2;
  2775. GL_SAMPLE_BUFFERS_3DFX = $86B3;
  2776. GL_SAMPLES_3DFX = $86B4;
  2777. GL_MULTISAMPLE_BIT_3DFX = $20000000;
  2778. // GL_3DFX_texture_compression_FXT1
  2779. GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
  2780. GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
  2781. // GL_APPLE_client_storage
  2782. GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2;
  2783. // GL_APPLE_element_array
  2784. GL_ELEMENT_ARRAY_APPLE = $8A0C;
  2785. GL_ELEMENT_ARRAY_TYPE_APPLE = $8A0D;
  2786. GL_ELEMENT_ARRAY_POINTER_APPLE = $8A0E;
  2787. // GL_APPLE_fence
  2788. GL_DRAW_PIXELS_APPLE = $8A0A;
  2789. GL_FENCE_APPLE = $8A0B;
  2790. // GL_APPLE_specular_vector
  2791. GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0;
  2792. // GL_APPLE_transform_hint
  2793. GL_TRANSFORM_HINT_APPLE = $85B1;
  2794. // GL_APPLE_vertex_array_object
  2795. GL_VERTEX_ARRAY_BINDING_APPLE = $85B5;
  2796. // GL_APPLE_vertex_array_range
  2797. GL_VERTEX_ARRAY_RANGE_APPLE = $851D;
  2798. GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E;
  2799. GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F;
  2800. GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521;
  2801. GL_STORAGE_CLIENT_APPLE = $85B4;
  2802. GL_STORAGE_CACHED_APPLE = $85BE;
  2803. GL_STORAGE_SHARED_APPLE = $85BF;
  2804. // GL_APPLE_ycbcr_422
  2805. GL_YCBCR_422_APPLE = $85B9;
  2806. GL_UNSIGNED_SHORT_8_8_APPLE = $85BA;
  2807. GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB;
  2808. GL_RGB_RAW_422_APPLE = $8A51;
  2809. // GL_APPLE_texture_range
  2810. GL_TEXTURE_RANGE_LENGTH_APPLE = $85B7;
  2811. GL_TEXTURE_RANGE_POINTER_APPLE = $85B8;
  2812. GL_TEXTURE_STORAGE_HINT_APPLE = $85BC;
  2813. GL_STORAGE_PRIVATE_APPLE = $85BD;
  2814. { reuse GL_STORAGE_CACHED_APPLE }
  2815. { reuse GL_STORAGE_SHARED_APPLE }
  2816. // GL_APPLE_float_pixels
  2817. GL_HALF_APPLE = $140B;
  2818. GL_RGBA_FLOAT32_APPLE = $8814;
  2819. GL_RGB_FLOAT32_APPLE = $8815;
  2820. GL_ALPHA_FLOAT32_APPLE = $8816;
  2821. GL_INTENSITY_FLOAT32_APPLE = $8817;
  2822. GL_LUMINANCE_FLOAT32_APPLE = $8818;
  2823. GL_LUMINANCE_ALPHA_FLOAT32_APPLE = $8819;
  2824. GL_RGBA_FLOAT16_APPLE = $881A;
  2825. GL_RGB_FLOAT16_APPLE = $881B;
  2826. GL_ALPHA_FLOAT16_APPLE = $881C;
  2827. GL_INTENSITY_FLOAT16_APPLE = $881D;
  2828. GL_LUMINANCE_FLOAT16_APPLE = $881E;
  2829. GL_LUMINANCE_ALPHA_FLOAT16_APPLE = $881F;
  2830. GL_COLOR_FLOAT_APPLE = $8A0F;
  2831. // GL_APPLE_vertex_program_evaluators
  2832. GL_VERTEX_ATTRIB_MAP1_APPLE = $8A00;
  2833. GL_VERTEX_ATTRIB_MAP2_APPLE = $8A01;
  2834. GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = $8A02;
  2835. GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = $8A03;
  2836. GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = $8A04;
  2837. GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = $8A05;
  2838. GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = $8A06;
  2839. GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = $8A07;
  2840. GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = $8A08;
  2841. GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = $8A09;
  2842. // GL_APPLE_aux_depth_stencil
  2843. GL_AUX_DEPTH_STENCIL_APPLE = $8A14;
  2844. // GL_APPLE_object_purgeable
  2845. GL_BUFFER_OBJECT_APPLE = $85B3;
  2846. GL_RELEASED_APPLE = $8A19;
  2847. GL_VOLATILE_APPLE = $8A1A;
  2848. GL_RETAINED_APPLE = $8A1B;
  2849. GL_UNDEFINED_APPLE = $8A1C;
  2850. GL_PURGEABLE_APPLE = $8A1D;
  2851. // GL_APPLE_row_bytes
  2852. GL_PACK_ROW_BYTES_APPLE = $8A15;
  2853. GL_UNPACK_ROW_BYTES_APPLE = $8A16;
  2854. // GL_APPLE_rgb_422
  2855. { reuse GL_UNSIGNED_SHORT_8_8_APPLE }
  2856. { reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE }
  2857. // GL_ARB_depth_texture
  2858. GL_DEPTH_COMPONENT16_ARB = $81A5;
  2859. GL_DEPTH_COMPONENT24_ARB = $81A6;
  2860. GL_DEPTH_COMPONENT32_ARB = $81A7;
  2861. GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
  2862. GL_DEPTH_TEXTURE_MODE_ARB = $884B;
  2863. // GL_ARB_fragment_program
  2864. GL_FRAGMENT_PROGRAM_ARB = $8804;
  2865. GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
  2866. GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
  2867. GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
  2868. GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
  2869. GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
  2870. GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
  2871. GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
  2872. GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
  2873. GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
  2874. GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
  2875. GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
  2876. GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
  2877. GL_MAX_TEXTURE_COORDS_ARB = $8871;
  2878. GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
  2879. // GL_ARB_imaging
  2880. GL_CONSTANT_COLOR_ARB = $8001;
  2881. GL_CONSTANT_COLOR = $8001;
  2882. GL_ONE_MINUS_CONSTANT_COLOR = $8002;
  2883. GL_CONSTANT_ALPHA = $8003;
  2884. GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
  2885. GL_BLEND_COLOR = $8005;
  2886. GL_FUNC_ADD = $8006;
  2887. GL_MIN = $8007;
  2888. GL_MAX = $8008;
  2889. GL_BLEND_EQUATION = $8009;
  2890. GL_FUNC_SUBTRACT = $800A;
  2891. GL_FUNC_REVERSE_SUBTRACT = $800B;
  2892. {$ifdef DGL_DEPRECATED}
  2893. GL_CONVOLUTION_1D = $8010;
  2894. GL_CONVOLUTION_2D = $8011;
  2895. GL_SEPARABLE_2D = $8012;
  2896. GL_CONVOLUTION_BORDER_MODE = $8013;
  2897. GL_CONVOLUTION_FILTER_SCALE = $8014;
  2898. GL_CONVOLUTION_FILTER_BIAS = $8015;
  2899. GL_REDUCE = $8016;
  2900. GL_CONVOLUTION_FORMAT = $8017;
  2901. GL_CONVOLUTION_WIDTH = $8018;
  2902. GL_CONVOLUTION_HEIGHT = $8019;
  2903. GL_MAX_CONVOLUTION_WIDTH = $801A;
  2904. GL_MAX_CONVOLUTION_HEIGHT = $801B;
  2905. GL_POST_CONVOLUTION_RED_SCALE = $801C;
  2906. GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
  2907. GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
  2908. GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
  2909. GL_POST_CONVOLUTION_RED_BIAS = $8020;
  2910. GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
  2911. GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
  2912. GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
  2913. GL_HISTOGRAM = $8024;
  2914. GL_PROXY_HISTOGRAM = $8025;
  2915. GL_HISTOGRAM_WIDTH = $8026;
  2916. GL_HISTOGRAM_FORMAT = $8027;
  2917. GL_HISTOGRAM_RED_SIZE = $8028;
  2918. GL_HISTOGRAM_GREEN_SIZE = $8029;
  2919. GL_HISTOGRAM_BLUE_SIZE = $802A;
  2920. GL_HISTOGRAM_ALPHA_SIZE = $802B;
  2921. GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
  2922. GL_HISTOGRAM_SINK = $802D;
  2923. GL_MINMAX = $802E;
  2924. GL_MINMAX_FORMAT = $802F;
  2925. GL_MINMAX_SINK = $8030;
  2926. GL_TABLE_TOO_LARGE = $8031;
  2927. GL_COLOR_MATRIX = $80B1;
  2928. GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
  2929. GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
  2930. GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
  2931. GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
  2932. GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
  2933. GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
  2934. GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
  2935. GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
  2936. GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
  2937. GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
  2938. GL_COLOR_TABLE = $80D0;
  2939. GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
  2940. GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
  2941. GL_PROXY_COLOR_TABLE = $80D3;
  2942. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
  2943. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
  2944. GL_COLOR_TABLE_SCALE = $80D6;
  2945. GL_COLOR_TABLE_BIAS = $80D7;
  2946. GL_COLOR_TABLE_FORMAT = $80D8;
  2947. GL_COLOR_TABLE_WIDTH = $80D9;
  2948. GL_COLOR_TABLE_RED_SIZE = $80DA;
  2949. GL_COLOR_TABLE_GREEN_SIZE = $80DB;
  2950. GL_COLOR_TABLE_BLUE_SIZE = $80DC;
  2951. GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
  2952. GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
  2953. GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
  2954. GL_CONSTANT_BORDER = $8151;
  2955. GL_REPLICATE_BORDER = $8153;
  2956. GL_CONVOLUTION_BORDER_COLOR = $8154;
  2957. {$endif}
  2958. // GL_ARB_matrix_palette
  2959. GL_MATRIX_PALETTE_ARB = $8840;
  2960. GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841;
  2961. GL_MAX_PALETTE_MATRICES_ARB = $8842;
  2962. GL_CURRENT_PALETTE_MATRIX_ARB = $8843;
  2963. GL_MATRIX_INDEX_ARRAY_ARB = $8844;
  2964. GL_CURRENT_MATRIX_INDEX_ARB = $8845;
  2965. GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846;
  2966. GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847;
  2967. GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848;
  2968. GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849;
  2969. // GL_ARB_multisample
  2970. GL_MULTISAMPLE_ARB = $809D;
  2971. GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
  2972. GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
  2973. GL_SAMPLE_COVERAGE_ARB = $80A0;
  2974. GL_SAMPLE_BUFFERS_ARB = $80A8;
  2975. GL_SAMPLES_ARB = $80A9;
  2976. GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
  2977. GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
  2978. GL_MULTISAMPLE_BIT_ARB = $20000000;
  2979. // GL_ARB_multitexture
  2980. GL_TEXTURE0_ARB = $84C0;
  2981. GL_TEXTURE1_ARB = $84C1;
  2982. GL_TEXTURE2_ARB = $84C2;
  2983. GL_TEXTURE3_ARB = $84C3;
  2984. GL_TEXTURE4_ARB = $84C4;
  2985. GL_TEXTURE5_ARB = $84C5;
  2986. GL_TEXTURE6_ARB = $84C6;
  2987. GL_TEXTURE7_ARB = $84C7;
  2988. GL_TEXTURE8_ARB = $84C8;
  2989. GL_TEXTURE9_ARB = $84C9;
  2990. GL_TEXTURE10_ARB = $84CA;
  2991. GL_TEXTURE11_ARB = $84CB;
  2992. GL_TEXTURE12_ARB = $84CC;
  2993. GL_TEXTURE13_ARB = $84CD;
  2994. GL_TEXTURE14_ARB = $84CE;
  2995. GL_TEXTURE15_ARB = $84CF;
  2996. GL_TEXTURE16_ARB = $84D0;
  2997. GL_TEXTURE17_ARB = $84D1;
  2998. GL_TEXTURE18_ARB = $84D2;
  2999. GL_TEXTURE19_ARB = $84D3;
  3000. GL_TEXTURE20_ARB = $84D4;
  3001. GL_TEXTURE21_ARB = $84D5;
  3002. GL_TEXTURE22_ARB = $84D6;
  3003. GL_TEXTURE23_ARB = $84D7;
  3004. GL_TEXTURE24_ARB = $84D8;
  3005. GL_TEXTURE25_ARB = $84D9;
  3006. GL_TEXTURE26_ARB = $84DA;
  3007. GL_TEXTURE27_ARB = $84DB;
  3008. GL_TEXTURE28_ARB = $84DC;
  3009. GL_TEXTURE29_ARB = $84DD;
  3010. GL_TEXTURE30_ARB = $84DE;
  3011. GL_TEXTURE31_ARB = $84DF;
  3012. GL_ACTIVE_TEXTURE_ARB = $84E0;
  3013. GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
  3014. GL_MAX_TEXTURE_UNITS_ARB = $84E2;
  3015. // GL_ARB_point_parameters
  3016. GL_POINT_SIZE_MIN_ARB = $8126;
  3017. GL_POINT_SIZE_MAX_ARB = $8127;
  3018. GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
  3019. GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
  3020. // GL_ARB_shadow
  3021. GL_TEXTURE_COMPARE_MODE_ARB = $884C;
  3022. GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
  3023. GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
  3024. // GL_ARB_shadow_ambient
  3025. GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
  3026. // GL_ARB_sparse_buffer
  3027. GL_SPARSE_STORAGE_BIT_ARB = $0400;
  3028. GL_SPARSE_BUFFER_PAGE_SIZE_ARB = $82F8;
  3029. // GL_ARB_texture_border_clamp
  3030. GL_CLAMP_TO_BORDER_ARB = $812D;
  3031. // GL_ARB_texture_compression
  3032. GL_COMPRESSED_ALPHA_ARB = $84E9;
  3033. GL_COMPRESSED_LUMINANCE_ARB = $84EA;
  3034. GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
  3035. GL_COMPRESSED_INTENSITY_ARB = $84EC;
  3036. GL_COMPRESSED_RGB_ARB = $84ED;
  3037. GL_COMPRESSED_RGBA_ARB = $84EE;
  3038. GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
  3039. GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
  3040. GL_TEXTURE_COMPRESSED_ARB = $86A1;
  3041. GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
  3042. GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
  3043. // GL_ARB_texture_cube_map
  3044. GL_NORMAL_MAP_ARB = $8511;
  3045. GL_REFLECTION_MAP_ARB = $8512;
  3046. GL_TEXTURE_CUBE_MAP_ARB = $8513;
  3047. GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
  3048. GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
  3049. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
  3050. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
  3051. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
  3052. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
  3053. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
  3054. GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
  3055. GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
  3056. // GL_ARB_texture_env_combine
  3057. GL_COMBINE_ARB = $8570;
  3058. GL_COMBINE_RGB_ARB = $8571;
  3059. GL_COMBINE_ALPHA_ARB = $8572;
  3060. GL_SOURCE0_RGB_ARB = $8580;
  3061. GL_SOURCE1_RGB_ARB = $8581;
  3062. GL_SOURCE2_RGB_ARB = $8582;
  3063. GL_SOURCE0_ALPHA_ARB = $8588;
  3064. GL_SOURCE1_ALPHA_ARB = $8589;
  3065. GL_SOURCE2_ALPHA_ARB = $858A;
  3066. GL_OPERAND0_RGB_ARB = $8590;
  3067. GL_OPERAND1_RGB_ARB = $8591;
  3068. GL_OPERAND2_RGB_ARB = $8592;
  3069. GL_OPERAND0_ALPHA_ARB = $8598;
  3070. GL_OPERAND1_ALPHA_ARB = $8599;
  3071. GL_OPERAND2_ALPHA_ARB = $859A;
  3072. GL_RGB_SCALE_ARB = $8573;
  3073. GL_ADD_SIGNED_ARB = $8574;
  3074. GL_INTERPOLATE_ARB = $8575;
  3075. GL_SUBTRACT_ARB = $84E7;
  3076. GL_CONSTANT_ARB = $8576;
  3077. GL_PRIMARY_COLOR_ARB = $8577;
  3078. GL_PREVIOUS_ARB = $8578;
  3079. // GL_ARB_texture_env_dot3
  3080. GL_DOT3_RGB_ARB = $86AE;
  3081. GL_DOT3_RGBA_ARB = $86AF;
  3082. // GL_ARB_texture_mirrored_repeat
  3083. GL_MIRRORED_REPEAT_ARB = $8370;
  3084. // GL_ARB_transpose_matrix
  3085. GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
  3086. GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
  3087. GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
  3088. GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
  3089. // GL_ARB_vertex_blend
  3090. GL_MAX_VERTEX_UNITS_ARB = $86A4;
  3091. GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
  3092. GL_WEIGHT_SUM_UNITY_ARB = $86A6;
  3093. GL_VERTEX_BLEND_ARB = $86A7;
  3094. GL_CURRENT_WEIGHT_ARB = $86A8;
  3095. GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
  3096. GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
  3097. GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
  3098. GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
  3099. GL_WEIGHT_ARRAY_ARB = $86AD;
  3100. GL_MODELVIEW0_ARB = $1700;
  3101. GL_MODELVIEW1_ARB = $850A;
  3102. GL_MODELVIEW2_ARB = $8722;
  3103. GL_MODELVIEW3_ARB = $8723;
  3104. GL_MODELVIEW4_ARB = $8724;
  3105. GL_MODELVIEW5_ARB = $8725;
  3106. GL_MODELVIEW6_ARB = $8726;
  3107. GL_MODELVIEW7_ARB = $8727;
  3108. GL_MODELVIEW8_ARB = $8728;
  3109. GL_MODELVIEW9_ARB = $8729;
  3110. GL_MODELVIEW10_ARB = $872A;
  3111. GL_MODELVIEW11_ARB = $872B;
  3112. GL_MODELVIEW12_ARB = $872C;
  3113. GL_MODELVIEW13_ARB = $872D;
  3114. GL_MODELVIEW14_ARB = $872E;
  3115. GL_MODELVIEW15_ARB = $872F;
  3116. GL_MODELVIEW16_ARB = $8730;
  3117. GL_MODELVIEW17_ARB = $8731;
  3118. GL_MODELVIEW18_ARB = $8732;
  3119. GL_MODELVIEW19_ARB = $8733;
  3120. GL_MODELVIEW20_ARB = $8734;
  3121. GL_MODELVIEW21_ARB = $8735;
  3122. GL_MODELVIEW22_ARB = $8736;
  3123. GL_MODELVIEW23_ARB = $8737;
  3124. GL_MODELVIEW24_ARB = $8738;
  3125. GL_MODELVIEW25_ARB = $8739;
  3126. GL_MODELVIEW26_ARB = $873A;
  3127. GL_MODELVIEW27_ARB = $873B;
  3128. GL_MODELVIEW28_ARB = $873C;
  3129. GL_MODELVIEW29_ARB = $873D;
  3130. GL_MODELVIEW30_ARB = $873E;
  3131. GL_MODELVIEW31_ARB = $873F;
  3132. // GL_ARB_vertex_buffer_object
  3133. GL_BUFFER_SIZE_ARB = $8764;
  3134. GL_BUFFER_USAGE_ARB = $8765;
  3135. GL_ARRAY_BUFFER_ARB = $8892;
  3136. GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
  3137. GL_ARRAY_BUFFER_BINDING_ARB = $8894;
  3138. GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
  3139. GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
  3140. GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
  3141. GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
  3142. GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
  3143. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
  3144. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
  3145. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
  3146. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
  3147. GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
  3148. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
  3149. GL_READ_ONLY_ARB = $88B8;
  3150. GL_WRITE_ONLY_ARB = $88B9;
  3151. GL_READ_WRITE_ARB = $88BA;
  3152. GL_BUFFER_ACCESS_ARB = $88BB;
  3153. GL_BUFFER_MAPPED_ARB = $88BC;
  3154. GL_BUFFER_MAP_POINTER_ARB = $88BD;
  3155. GL_STREAM_DRAW_ARB = $88E0;
  3156. GL_STREAM_READ_ARB = $88E1;
  3157. GL_STREAM_COPY_ARB = $88E2;
  3158. GL_STATIC_DRAW_ARB = $88E4;
  3159. GL_STATIC_READ_ARB = $88E5;
  3160. GL_STATIC_COPY_ARB = $88E6;
  3161. GL_DYNAMIC_DRAW_ARB = $88E8;
  3162. GL_DYNAMIC_READ_ARB = $88E9;
  3163. GL_DYNAMIC_COPY_ARB = $88EA;
  3164. // GL_ARB_vertex_program
  3165. GL_COLOR_SUM_ARB = $8458;
  3166. GL_VERTEX_PROGRAM_ARB = $8620;
  3167. GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
  3168. GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
  3169. GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
  3170. GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
  3171. GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
  3172. GL_PROGRAM_LENGTH_ARB = $8627;
  3173. GL_PROGRAM_STRING_ARB = $8628;
  3174. GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
  3175. GL_MAX_PROGRAM_MATRICES_ARB = $862F;
  3176. GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
  3177. GL_CURRENT_MATRIX_ARB = $8641;
  3178. GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
  3179. GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
  3180. GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
  3181. GL_PROGRAM_ERROR_POSITION_ARB = $864B;
  3182. GL_PROGRAM_BINDING_ARB = $8677;
  3183. GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
  3184. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
  3185. GL_PROGRAM_ERROR_STRING_ARB = $8874;
  3186. GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
  3187. GL_PROGRAM_FORMAT_ARB = $8876;
  3188. GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
  3189. GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
  3190. GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
  3191. GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
  3192. GL_PROGRAM_TEMPORARIES_ARB = $88A4;
  3193. GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
  3194. GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
  3195. GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
  3196. GL_PROGRAM_PARAMETERS_ARB = $88A8;
  3197. GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
  3198. GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
  3199. GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
  3200. GL_PROGRAM_ATTRIBS_ARB = $88AC;
  3201. GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
  3202. GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
  3203. GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
  3204. GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
  3205. GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
  3206. GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
  3207. GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
  3208. GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
  3209. GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
  3210. GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
  3211. GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
  3212. GL_MATRIX0_ARB = $88C0;
  3213. GL_MATRIX1_ARB = $88C1;
  3214. GL_MATRIX2_ARB = $88C2;
  3215. GL_MATRIX3_ARB = $88C3;
  3216. GL_MATRIX4_ARB = $88C4;
  3217. GL_MATRIX5_ARB = $88C5;
  3218. GL_MATRIX6_ARB = $88C6;
  3219. GL_MATRIX7_ARB = $88C7;
  3220. GL_MATRIX8_ARB = $88C8;
  3221. GL_MATRIX9_ARB = $88C9;
  3222. GL_MATRIX10_ARB = $88CA;
  3223. GL_MATRIX11_ARB = $88CB;
  3224. GL_MATRIX12_ARB = $88CC;
  3225. GL_MATRIX13_ARB = $88CD;
  3226. GL_MATRIX14_ARB = $88CE;
  3227. GL_MATRIX15_ARB = $88CF;
  3228. GL_MATRIX16_ARB = $88D0;
  3229. GL_MATRIX17_ARB = $88D1;
  3230. GL_MATRIX18_ARB = $88D2;
  3231. GL_MATRIX19_ARB = $88D3;
  3232. GL_MATRIX20_ARB = $88D4;
  3233. GL_MATRIX21_ARB = $88D5;
  3234. GL_MATRIX22_ARB = $88D6;
  3235. GL_MATRIX23_ARB = $88D7;
  3236. GL_MATRIX24_ARB = $88D8;
  3237. GL_MATRIX25_ARB = $88D9;
  3238. GL_MATRIX26_ARB = $88DA;
  3239. GL_MATRIX27_ARB = $88DB;
  3240. GL_MATRIX28_ARB = $88DC;
  3241. GL_MATRIX29_ARB = $88DD;
  3242. GL_MATRIX30_ARB = $88DE;
  3243. GL_MATRIX31_ARB = $88DF;
  3244. // GL_ARB_draw_buffers
  3245. GL_MAX_DRAW_BUFFERS_ARB = $8824;
  3246. GL_DRAW_BUFFER0_ARB = $8825;
  3247. GL_DRAW_BUFFER1_ARB = $8826;
  3248. GL_DRAW_BUFFER2_ARB = $8827;
  3249. GL_DRAW_BUFFER3_ARB = $8828;
  3250. GL_DRAW_BUFFER4_ARB = $8829;
  3251. GL_DRAW_BUFFER5_ARB = $882A;
  3252. GL_DRAW_BUFFER6_ARB = $882B;
  3253. GL_DRAW_BUFFER7_ARB = $882C;
  3254. GL_DRAW_BUFFER8_ARB = $882D;
  3255. GL_DRAW_BUFFER9_ARB = $882E;
  3256. GL_DRAW_BUFFER10_ARB = $882F;
  3257. GL_DRAW_BUFFER11_ARB = $8830;
  3258. GL_DRAW_BUFFER12_ARB = $8831;
  3259. GL_DRAW_BUFFER13_ARB = $8832;
  3260. GL_DRAW_BUFFER14_ARB = $8833;
  3261. GL_DRAW_BUFFER15_ARB = $8834;
  3262. // GL_ARB_texture_rectangle
  3263. GL_TEXTURE_RECTANGLE_ARB = $84F5;
  3264. GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6;
  3265. GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7;
  3266. GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8;
  3267. // GL_ARB_color_buffer_float
  3268. GL_RGBA_FLOAT_MODE_ARB = $8820;
  3269. GL_CLAMP_VERTEX_COLOR_ARB = $891A;
  3270. GL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  3271. GL_CLAMP_READ_COLOR_ARB = $891C;
  3272. GL_FIXED_ONLY_ARB = $891D;
  3273. WGL_TYPE_RGBA_FLOAT_ARB = $21A0;
  3274. GLX_RGBA_FLOAT_TYPE = $20B9;
  3275. GLX_RGBA_FLOAT_BIT = $00000004;
  3276. // GL_ARB_compute_variable_group_size
  3277. GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = $9344;
  3278. GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = $90EB;
  3279. GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = $9345;
  3280. GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = $91BF;
  3281. // GL_ARB_half_float_pixel
  3282. GL_HALF_FLOAT_ARB = $140B;
  3283. // GL_ARB_texture_float
  3284. GL_TEXTURE_RED_TYPE_ARB = $8C10;
  3285. GL_TEXTURE_GREEN_TYPE_ARB = $8C11;
  3286. GL_TEXTURE_BLUE_TYPE_ARB = $8C12;
  3287. GL_TEXTURE_ALPHA_TYPE_ARB = $8C13;
  3288. GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14;
  3289. GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15;
  3290. GL_TEXTURE_DEPTH_TYPE_ARB = $8C16;
  3291. GL_UNSIGNED_NORMALIZED_ARB = $8C17;
  3292. GL_RGBA32F_ARB = $8814;
  3293. GL_RGB32F_ARB = $8815;
  3294. GL_ALPHA32F_ARB = $8816;
  3295. GL_INTENSITY32F_ARB = $8817;
  3296. GL_LUMINANCE32F_ARB = $8818;
  3297. GL_LUMINANCE_ALPHA32F_ARB = $8819;
  3298. GL_RGBA16F_ARB = $881A;
  3299. GL_RGB16F_ARB = $881B;
  3300. GL_ALPHA16F_ARB = $881C;
  3301. GL_INTENSITY16F_ARB = $881D;
  3302. GL_LUMINANCE16F_ARB = $881E;
  3303. GL_LUMINANCE_ALPHA16F_ARB = $881F;
  3304. // GL_ARB_pixel_buffer_object
  3305. GL_PIXEL_PACK_BUFFER_ARB = $88EB;
  3306. GL_PIXEL_UNPACK_BUFFER_ARB = $88EC;
  3307. GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED;
  3308. GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF;
  3309. // GL_ARB_depth_buffer_float
  3310. GL_DEPTH_COMPONENT32F = $8CAC;
  3311. GL_DEPTH32F_STENCIL8 = $8CAD;
  3312. GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
  3313. // GL_ARB_framebuffer_object
  3314. GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
  3315. GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
  3316. GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
  3317. GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
  3318. GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
  3319. GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
  3320. GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
  3321. GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
  3322. GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
  3323. GL_FRAMEBUFFER_DEFAULT = $8218;
  3324. GL_FRAMEBUFFER_UNDEFINED = $8219;
  3325. GL_DEPTH_STENCIL_ATTACHMENT = $821A;
  3326. GL_MAX_RENDERBUFFER_SIZE = $84E8;
  3327. GL_DEPTH_STENCIL = $84F9;
  3328. GL_UNSIGNED_INT_24_8 = $84FA;
  3329. GL_DEPTH24_STENCIL8 = $88F0;
  3330. GL_TEXTURE_STENCIL_SIZE = $88F1;
  3331. GL_TEXTURE_RED_TYPE = $8C10;
  3332. GL_TEXTURE_GREEN_TYPE = $8C11;
  3333. GL_TEXTURE_BLUE_TYPE = $8C12;
  3334. GL_TEXTURE_ALPHA_TYPE = $8C13;
  3335. GL_TEXTURE_DEPTH_TYPE = $8C16;
  3336. GL_UNSIGNED_NORMALIZED = $8C17;
  3337. GL_FRAMEBUFFER_BINDING = $8CA6;
  3338. GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
  3339. GL_RENDERBUFFER_BINDING = $8CA7;
  3340. GL_READ_FRAMEBUFFER = $8CA8;
  3341. GL_DRAW_FRAMEBUFFER = $8CA9;
  3342. GL_READ_FRAMEBUFFER_BINDING = $8CAA;
  3343. GL_RENDERBUFFER_SAMPLES = $8CAB;
  3344. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
  3345. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
  3346. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
  3347. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
  3348. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
  3349. GL_FRAMEBUFFER_COMPLETE = $8CD5;
  3350. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
  3351. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
  3352. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB;
  3353. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC;
  3354. GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
  3355. GL_MAX_COLOR_ATTACHMENTS = $8CDF;
  3356. GL_COLOR_ATTACHMENT0 = $8CE0;
  3357. GL_COLOR_ATTACHMENT1 = $8CE1;
  3358. GL_COLOR_ATTACHMENT2 = $8CE2;
  3359. GL_COLOR_ATTACHMENT3 = $8CE3;
  3360. GL_COLOR_ATTACHMENT4 = $8CE4;
  3361. GL_COLOR_ATTACHMENT5 = $8CE5;
  3362. GL_COLOR_ATTACHMENT6 = $8CE6;
  3363. GL_COLOR_ATTACHMENT7 = $8CE7;
  3364. GL_COLOR_ATTACHMENT8 = $8CE8;
  3365. GL_COLOR_ATTACHMENT9 = $8CE9;
  3366. GL_COLOR_ATTACHMENT10 = $8CEA;
  3367. GL_COLOR_ATTACHMENT11 = $8CEB;
  3368. GL_COLOR_ATTACHMENT12 = $8CEC;
  3369. GL_COLOR_ATTACHMENT13 = $8CED;
  3370. GL_COLOR_ATTACHMENT14 = $8CEE;
  3371. GL_COLOR_ATTACHMENT15 = $8CEF;
  3372. GL_DEPTH_ATTACHMENT = $8D00;
  3373. GL_STENCIL_ATTACHMENT = $8D20;
  3374. GL_FRAMEBUFFER = $8D40;
  3375. GL_RENDERBUFFER = $8D41;
  3376. GL_RENDERBUFFER_WIDTH = $8D42;
  3377. GL_RENDERBUFFER_HEIGHT = $8D43;
  3378. GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
  3379. GL_STENCIL_INDEX1 = $8D46;
  3380. GL_STENCIL_INDEX4 = $8D47;
  3381. GL_STENCIL_INDEX8 = $8D48;
  3382. GL_STENCIL_INDEX16 = $8D49;
  3383. GL_RENDERBUFFER_RED_SIZE = $8D50;
  3384. GL_RENDERBUFFER_GREEN_SIZE = $8D51;
  3385. GL_RENDERBUFFER_BLUE_SIZE = $8D52;
  3386. GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
  3387. GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
  3388. GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
  3389. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
  3390. GL_MAX_SAMPLES = $8D57;
  3391. {$ifdef DGL_DEPRECATED}
  3392. GL_INDEX = $8222;
  3393. GL_TEXTURE_LUMINANCE_TYPE = $8C14;
  3394. GL_TEXTURE_INTENSITY_TYPE = $8C15;
  3395. {$endif}
  3396. // GL_ARB_framebuffer_sRGB
  3397. GL_FRAMEBUFFER_SRGB = $8DB9;
  3398. // GL_ARB_geometry_shader4
  3399. GL_LINES_ADJACENCY_ARB = $000A;
  3400. GL_LINE_STRIP_ADJACENCY_ARB = $000B;
  3401. GL_TRIANGLES_ADJACENCY_ARB = $000C;
  3402. GL_TRIANGLE_STRIP_ADJACENCY_ARB = $000D;
  3403. GL_PROGRAM_POINT_SIZE_ARB = $8642;
  3404. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = $8C29;
  3405. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = $8DA7;
  3406. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = $8DA8;
  3407. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = $8DA9;
  3408. GL_GEOMETRY_SHADER_ARB = $8DD9;
  3409. GL_GEOMETRY_VERTICES_OUT_ARB = $8DDA;
  3410. GL_GEOMETRY_INPUT_TYPE_ARB = $8DDB;
  3411. GL_GEOMETRY_OUTPUT_TYPE_ARB = $8DDC;
  3412. GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = $8DDD;
  3413. GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = $8DDE;
  3414. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = $8DDF;
  3415. GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = $8DE0;
  3416. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = $8DE1;
  3417. { reuse GL_MAX_VARYING_COMPONENTS }
  3418. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  3419. // GL_ARB_half_float_vertex
  3420. GL_HALF_FLOAT = $140B;
  3421. // GL_ARB_instanced_arrays
  3422. GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = $88FE;
  3423. // GL_ARB_map_buffer_range
  3424. GL_MAP_READ_BIT = $0001;
  3425. GL_MAP_WRITE_BIT = $0002;
  3426. GL_MAP_INVALIDATE_RANGE_BIT = $0004;
  3427. GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
  3428. GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
  3429. GL_MAP_UNSYNCHRONIZED_BIT = $0020;
  3430. // GL_ARB_texture_buffer_object
  3431. GL_TEXTURE_BUFFER_ARB = $8C2A;
  3432. GL_MAX_TEXTURE_BUFFER_SIZE_ARB = $8C2B;
  3433. GL_TEXTURE_BINDING_BUFFER_ARB = $8C2C;
  3434. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = $8C2D;
  3435. GL_TEXTURE_BUFFER_FORMAT_ARB = $8C2E;
  3436. // GL_ARB_texture_compression_rgtc
  3437. GL_COMPRESSED_RED_RGTC1 = $8DBB;
  3438. GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC;
  3439. GL_COMPRESSED_RG_RGTC2 = $8DBD;
  3440. GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE;
  3441. // GL_ARB_texture_rg
  3442. GL_RG = $8227;
  3443. GL_RG_INTEGER = $8228;
  3444. GL_R8 = $8229;
  3445. GL_R16 = $822A;
  3446. GL_RG8 = $822B;
  3447. GL_RG16 = $822C;
  3448. GL_R16F = $822D;
  3449. GL_R32F = $822E;
  3450. GL_RG16F = $822F;
  3451. GL_RG32F = $8230;
  3452. GL_R8I = $8231;
  3453. GL_R8UI = $8232;
  3454. GL_R16I = $8233;
  3455. GL_R16UI = $8234;
  3456. GL_R32I = $8235;
  3457. GL_R32UI = $8236;
  3458. GL_RG8I = $8237;
  3459. GL_RG8UI = $8238;
  3460. GL_RG16I = $8239;
  3461. GL_RG16UI = $823A;
  3462. GL_RG32I = $823B;
  3463. GL_RG32UI = $823C;
  3464. // GL_ARB_vertex_array_object
  3465. GL_VERTEX_ARRAY_BINDING = $85B5;
  3466. // GL_ARB_uniform_buffer_object
  3467. GL_UNIFORM_BUFFER = $8A11;
  3468. GL_UNIFORM_BUFFER_BINDING = $8A28;
  3469. GL_UNIFORM_BUFFER_START = $8A29;
  3470. GL_UNIFORM_BUFFER_SIZE = $8A2A;
  3471. GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B;
  3472. GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C;
  3473. GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D;
  3474. GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E;
  3475. GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F;
  3476. GL_MAX_UNIFORM_BLOCK_SIZE = $8A30;
  3477. GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31;
  3478. GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32;
  3479. GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33;
  3480. GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34;
  3481. GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35;
  3482. GL_ACTIVE_UNIFORM_BLOCKS = $8A36;
  3483. GL_UNIFORM_TYPE = $8A37;
  3484. GL_UNIFORM_SIZE = $8A38;
  3485. GL_UNIFORM_NAME_LENGTH = $8A39;
  3486. GL_UNIFORM_BLOCK_INDEX = $8A3A;
  3487. GL_UNIFORM_OFFSET = $8A3B;
  3488. GL_UNIFORM_ARRAY_STRIDE = $8A3C;
  3489. GL_UNIFORM_MATRIX_STRIDE = $8A3D;
  3490. GL_UNIFORM_IS_ROW_MAJOR = $8A3E;
  3491. GL_UNIFORM_BLOCK_BINDING = $8A3F;
  3492. GL_UNIFORM_BLOCK_DATA_SIZE = $8A40;
  3493. GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41;
  3494. GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42;
  3495. GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43;
  3496. GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44;
  3497. GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45;
  3498. GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
  3499. GL_INVALID_INDEX = $FFFFFFFF;
  3500. // GL_ARB_compatibility
  3501. { ARB_compatibility just defines tokens from core 3.0 }
  3502. // GL_ARB_copy_buffer
  3503. GL_COPY_READ_BUFFER_BINDING = $8F36;
  3504. GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING;
  3505. GL_COPY_WRITE_BUFFER_BINDING = $8F37;
  3506. GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING;
  3507. // GL_ARB_depth_clamp
  3508. GL_DEPTH_CLAMP = $864F;
  3509. // GL_ARB_provoking_vertex
  3510. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C;
  3511. GL_FIRST_VERTEX_CONVENTION = $8E4D;
  3512. GL_LAST_VERTEX_CONVENTION = $8E4E;
  3513. GL_PROVOKING_VERTEX = $8E4F;
  3514. // GL_ARB_seamless_cube_map
  3515. GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F;
  3516. // GL_ARB_sync
  3517. GL_MAX_SERVER_WAIT_TIMEOUT = $9111;
  3518. GL_OBJECT_TYPE = $9112;
  3519. GL_SYNC_CONDITION = $9113;
  3520. GL_SYNC_STATUS = $9114;
  3521. GL_SYNC_FLAGS = $9115;
  3522. GL_SYNC_FENCE = $9116;
  3523. GL_SYNC_GPU_COMMANDS_COMPLETE = $9117;
  3524. GL_UNSIGNALED = $9118;
  3525. GL_SIGNALED = $9119;
  3526. GL_ALREADY_SIGNALED = $911A;
  3527. GL_TIMEOUT_EXPIRED = $911B;
  3528. GL_CONDITION_SATISFIED = $911C;
  3529. GL_WAIT_FAILED = $911D;
  3530. GL_SYNC_FLUSH_COMMANDS_BIT = $00000001;
  3531. GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF;
  3532. // GL_ARB_texture_multisample
  3533. GL_SAMPLE_POSITION = $8E50;
  3534. GL_SAMPLE_MASK = $8E51;
  3535. GL_SAMPLE_MASK_VALUE = $8E52;
  3536. GL_MAX_SAMPLE_MASK_WORDS = $8E59;
  3537. GL_TEXTURE_2D_MULTISAMPLE = $9100;
  3538. GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101;
  3539. GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
  3540. GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103;
  3541. GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104;
  3542. GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105;
  3543. GL_TEXTURE_SAMPLES = $9106;
  3544. GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107;
  3545. GL_SAMPLER_2D_MULTISAMPLE = $9108;
  3546. GL_INT_SAMPLER_2D_MULTISAMPLE = $9109;
  3547. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A;
  3548. GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B;
  3549. GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C;
  3550. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D;
  3551. GL_MAX_COLOR_TEXTURE_SAMPLES = $910E;
  3552. GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F;
  3553. GL_MAX_INTEGER_SAMPLES = $9110;
  3554. // GL_ARB_vertex_array_bgra
  3555. { reuse GL_BGRA }
  3556. // GL_ARB_sample_shading
  3557. GL_SAMPLE_SHADING_ARB = $8C36;
  3558. GL_MIN_SAMPLE_SHADING_VALUE_ARB = $8C37;
  3559. // GL_ARB_texture_cube_map_array
  3560. GL_TEXTURE_CUBE_MAP_ARRAY_ARB = $9009;
  3561. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = $900A;
  3562. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = $900B;
  3563. GL_SAMPLER_CUBE_MAP_ARRAY_ARB = $900C;
  3564. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = $900D;
  3565. GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900E;
  3566. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900F;
  3567. // GL_ARB_texture_gather
  3568. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5E;
  3569. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5F;
  3570. // GL_ARB_shading_language_include
  3571. GL_SHADER_INCLUDE_ARB = $8DAE;
  3572. GL_NAMED_STRING_LENGTH_ARB = $8DE9;
  3573. GL_NAMED_STRING_TYPE_ARB = $8DEA;
  3574. // GL_ARB_texture_compression_bptc
  3575. GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = $8E8C;
  3576. GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = $8E8D;
  3577. GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = $8E8E;
  3578. GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = $8E8F;
  3579. // GL_ARB_blend_func_extended
  3580. GL_SRC1_COLOR = $88F9;
  3581. { reuse GL_SRC1_ALPHA }
  3582. GL_ONE_MINUS_SRC1_COLOR = $88FA;
  3583. GL_ONE_MINUS_SRC1_ALPHA = $88FB;
  3584. GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC;
  3585. // GL_ARB_occlusion_query2
  3586. GL_ANY_SAMPLES_PASSED = $8C2F;
  3587. // GL_ARB_sampler_objects
  3588. GL_SAMPLER_BINDING = $8919;
  3589. // GL_ARB_texture_rgb10_a2ui
  3590. GL_RGB10_A2UI = $906F;
  3591. // GL_ARB_texture_swizzle
  3592. GL_TEXTURE_SWIZZLE_R = $8E42;
  3593. GL_TEXTURE_SWIZZLE_G = $8E43;
  3594. GL_TEXTURE_SWIZZLE_B = $8E44;
  3595. GL_TEXTURE_SWIZZLE_A = $8E45;
  3596. GL_TEXTURE_SWIZZLE_RGBA = $8E46;
  3597. // GL_ARB_SPARSE_TEXTURE
  3598. GL_TEXTURE_SPARSE_ARB = $91A6;
  3599. GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = $91A7;
  3600. GL_NUM_VIRTUAL_PAGE_SIZES_ARB = $91A8;
  3601. GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = $91A9;
  3602. GL_NUM_SPARSE_LEVELS_ARB = $91AA;
  3603. GL_VIRTUAL_PAGE_SIZE_X_ARB = $9195;
  3604. GL_VIRTUAL_PAGE_SIZE_Y_ARB = $9196;
  3605. GL_VIRTUAL_PAGE_SIZE_Z_ARB = $9197;
  3606. GL_MAX_SPARSE_TEXTURE_SIZE_ARB = $9198;
  3607. GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = $9199;
  3608. GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = $919A;
  3609. GL_MIN_SPARSE_LEVEL_ARB = $919B;
  3610. // GL_ARB_timer_query
  3611. GL_TIME_ELAPSED = $88BF;
  3612. GL_TIMESTAMP = $8E28;
  3613. // GL_ARB_vertex_type_2_10_10_10_rev
  3614. { reuse GL_UNSIGNED_INT_2_10_10_10_REV }
  3615. GL_INT_2_10_10_10_REV = $8D9F;
  3616. // GL_ARB_draw_indirect
  3617. GL_DRAW_INDIRECT_BUFFER = $8F3F;
  3618. GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43;
  3619. // GL_ARB_gpu_shader5
  3620. GL_GEOMETRY_SHADER_INVOCATIONS = $887F;
  3621. GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A;
  3622. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B;
  3623. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C;
  3624. GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D;
  3625. { reuse GL_MAX_VERTEX_STREAMS }
  3626. // GL_ARB_gpu_shader_fp64
  3627. { reuse GL_DOUBLE }
  3628. GL_DOUBLE_VEC2 = $8FFC;
  3629. GL_DOUBLE_VEC3 = $8FFD;
  3630. GL_DOUBLE_VEC4 = $8FFE;
  3631. GL_DOUBLE_MAT2 = $8F46;
  3632. GL_DOUBLE_MAT3 = $8F47;
  3633. GL_DOUBLE_MAT4 = $8F48;
  3634. GL_DOUBLE_MAT2x3 = $8F49;
  3635. GL_DOUBLE_MAT2x4 = $8F4A;
  3636. GL_DOUBLE_MAT3x2 = $8F4B;
  3637. GL_DOUBLE_MAT3x4 = $8F4C;
  3638. GL_DOUBLE_MAT4x2 = $8F4D;
  3639. GL_DOUBLE_MAT4x3 = $8F4E;
  3640. // GL_ARB_shader_subroutine
  3641. GL_ACTIVE_SUBROUTINES = $8DE5;
  3642. GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6;
  3643. GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47;
  3644. GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48;
  3645. GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49;
  3646. GL_MAX_SUBROUTINES = $8DE7;
  3647. GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8;
  3648. GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A;
  3649. GL_COMPATIBLE_SUBROUTINES = $8E4B;
  3650. { reuse GL_UNIFORM_SIZE }
  3651. { reuse GL_UNIFORM_NAME_LENGTH }
  3652. // GL_ARB_tessellation_shader
  3653. GL_PATCHES = $000E;
  3654. GL_PATCH_VERTICES = $8E72;
  3655. GL_PATCH_DEFAULT_INNER_LEVEL = $8E73;
  3656. GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74;
  3657. GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75;
  3658. GL_TESS_GEN_MODE = $8E76;
  3659. GL_TESS_GEN_SPACING = $8E77;
  3660. GL_TESS_GEN_VERTEX_ORDER = $8E78;
  3661. GL_TESS_GEN_POINT_MODE = $8E79;
  3662. { reuse GL_TRIANGLES }
  3663. { reuse GL_QUADS }
  3664. GL_ISOLINES = $8E7A;
  3665. { reuse GL_EQUAL }
  3666. GL_FRACTIONAL_ODD = $8E7B;
  3667. GL_FRACTIONAL_EVEN = $8E7C;
  3668. { reuse GL_CCW }
  3669. { reuse GL_CW }
  3670. GL_MAX_PATCH_VERTICES = $8E7D;
  3671. GL_MAX_TESS_GEN_LEVEL = $8E7E;
  3672. GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F;
  3673. GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80;
  3674. GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81;
  3675. GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82;
  3676. GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83;
  3677. GL_MAX_TESS_PATCH_COMPONENTS = $8E84;
  3678. GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85;
  3679. GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86;
  3680. GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89;
  3681. GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A;
  3682. GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C;
  3683. GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D;
  3684. GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E;
  3685. GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F;
  3686. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0;
  3687. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1;
  3688. GL_TESS_EVALUATION_SHADER = $8E87;
  3689. GL_TESS_CONTROL_SHADER = $8E88;
  3690. // GL_ARB_texture_buffer_object_rgb32
  3691. { reuse GL_RGB32F }
  3692. { reuse GL_RGB32UI }
  3693. { reuse GL_RGB32I }
  3694. // GL_ARB_transform_feedback2
  3695. GL_TRANSFORM_FEEDBACK = $8E22;
  3696. GL_TRANSFORM_FEEDBACK_PAUSED = $8E23;
  3697. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
  3698. GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24;
  3699. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
  3700. GL_TRANSFORM_FEEDBACK_BINDING = $8E25;
  3701. // GL_ARB_transform_feedback_overflow_query
  3702. GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = $82EC;
  3703. GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = $82ED;
  3704. // GL_ARB_transform_feedback3
  3705. GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70;
  3706. GL_MAX_VERTEX_STREAMS = $8E71;
  3707. // GL_ARB_ES2_compatibility
  3708. GL_FIXED = $140C;
  3709. GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
  3710. GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
  3711. GL_LOW_FLOAT = $8DF0;
  3712. GL_MEDIUM_FLOAT = $8DF1;
  3713. GL_HIGH_FLOAT = $8DF2;
  3714. GL_LOW_INT = $8DF3;
  3715. GL_MEDIUM_INT = $8DF4;
  3716. GL_HIGH_INT = $8DF5;
  3717. GL_SHADER_COMPILER = $8DFA;
  3718. GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
  3719. GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
  3720. GL_MAX_VARYING_VECTORS = $8DFC;
  3721. GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
  3722. GL_RGB565 = $8D62;
  3723. // GL_ARB_get_program_binary
  3724. GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
  3725. GL_PROGRAM_BINARY_LENGTH = $8741;
  3726. GL_NUM_PROGRAM_BINARY_FORMATS = $87FE;
  3727. GL_PROGRAM_BINARY_FORMATS = $87FF;
  3728. // GL_ARB_separate_shader_objects
  3729. GL_VERTEX_SHADER_BIT = $00000001;
  3730. GL_FRAGMENT_SHADER_BIT = $00000002;
  3731. GL_GEOMETRY_SHADER_BIT = $00000004;
  3732. GL_TESS_CONTROL_SHADER_BIT = $00000008;
  3733. GL_TESS_EVALUATION_SHADER_BIT = $00000010;
  3734. GL_ALL_SHADER_BITS = $FFFFFFFF;
  3735. GL_PROGRAM_SEPARABLE = $8258;
  3736. GL_ACTIVE_PROGRAM = $8259;
  3737. GL_PROGRAM_PIPELINE_BINDING = $825A;
  3738. // GL_ARB_vertex_attrib_64bit
  3739. { reuse GL_RGB32I }
  3740. { reuse GL_DOUBLE_VEC2 }
  3741. { reuse GL_DOUBLE_VEC3 }
  3742. { reuse GL_DOUBLE_VEC4 }
  3743. { reuse GL_DOUBLE_MAT2 }
  3744. { reuse GL_DOUBLE_MAT3 }
  3745. { reuse GL_DOUBLE_MAT4 }
  3746. { reuse GL_DOUBLE_MAT2x3 }
  3747. { reuse GL_DOUBLE_MAT2x4 }
  3748. { reuse GL_DOUBLE_MAT3x2 }
  3749. { reuse GL_DOUBLE_MAT3x4 }
  3750. { reuse GL_DOUBLE_MAT4x2 }
  3751. { reuse GL_DOUBLE_MAT4x3 }
  3752. // GL_ARB_viewport_array
  3753. { reuse GL_SCISSOR_BOX }
  3754. { reuse GL_VIEWPORT }
  3755. { reuse GL_DEPTH_RANGE }
  3756. { reuse GL_SCISSOR_TEST }
  3757. GL_MAX_VIEWPORTS = $825B;
  3758. GL_VIEWPORT_SUBPIXEL_BITS = $825C;
  3759. GL_VIEWPORT_BOUNDS_RANGE = $825D;
  3760. GL_LAYER_PROVOKING_VERTEX = $825E;
  3761. GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F;
  3762. GL_UNDEFINED_VERTEX = $8260;
  3763. { reuse GL_FIRST_VERTEX_CONVENTION }
  3764. { reuse GL_LAST_VERTEX_CONVENTION }
  3765. { reuse GL_PROVOKING_VERTEX }
  3766. // GL_ARB_cl_event
  3767. GL_SYNC_CL_EVENT_ARB = $8240;
  3768. GL_SYNC_CL_EVENT_COMPLETE_ARB = $8241;
  3769. // GL_ARB_debug_output
  3770. GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = $8242;
  3771. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = $8243;
  3772. GL_DEBUG_CALLBACK_FUNCTION_ARB = $8244;
  3773. GL_DEBUG_CALLBACK_USER_PARAM_ARB = $8245;
  3774. GL_DEBUG_SOURCE_API_ARB = $8246;
  3775. GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = $8247;
  3776. GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = $8248;
  3777. GL_DEBUG_SOURCE_THIRD_PARTY_ARB = $8249;
  3778. GL_DEBUG_SOURCE_APPLICATION_ARB = $824A;
  3779. GL_DEBUG_SOURCE_OTHER_ARB = $824B;
  3780. GL_DEBUG_TYPE_ERROR_ARB = $824C;
  3781. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = $824D;
  3782. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = $824E;
  3783. GL_DEBUG_TYPE_PORTABILITY_ARB = $824F;
  3784. GL_DEBUG_TYPE_PERFORMANCE_ARB = $8250;
  3785. GL_DEBUG_TYPE_OTHER_ARB = $8251;
  3786. GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = $9143;
  3787. GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = $9144;
  3788. GL_DEBUG_LOGGED_MESSAGES_ARB = $9145;
  3789. GL_DEBUG_SEVERITY_HIGH_ARB = $9146;
  3790. GL_DEBUG_SEVERITY_MEDIUM_ARB = $9147;
  3791. GL_DEBUG_SEVERITY_LOW_ARB = $9148;
  3792. // GL_ARB_robustness
  3793. { reuse GL_NO_ERROR }
  3794. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = $00000004;
  3795. GL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  3796. GL_GUILTY_CONTEXT_RESET_ARB = $8253;
  3797. GL_INNOCENT_CONTEXT_RESET_ARB = $8254;
  3798. GL_UNKNOWN_CONTEXT_RESET_ARB = $8255;
  3799. GL_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  3800. GL_NO_RESET_NOTIFICATION_ARB = $8261;
  3801. // GL_ARB_compressed_texture_pixel_storage
  3802. GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $09127;
  3803. GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $09128;
  3804. GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $09129;
  3805. GL_UNPACK_COMPRESSED_BLOCK_SIZE = $0912A;
  3806. GL_PACK_COMPRESSED_BLOCK_WIDTH = $0912B;
  3807. GL_PACK_COMPRESSED_BLOCK_HEIGHT = $0912C;
  3808. GL_PACK_COMPRESSED_BLOCK_DEPTH = $0912D;
  3809. GL_PACK_COMPRESSED_BLOCK_SIZE = $0912E;
  3810. // GL_ARB_internalformat_query
  3811. GL_NUM_SAMPLE_COUNTS = $09380;
  3812. // GL_ARB_map_buffer_alignment
  3813. GL_MIN_MAP_BUFFER_ALIGNMENT = $090BC;
  3814. // GL_ARB_shader_atomic_counters
  3815. GL_ATOMIC_COUNTER_BUFFER = $92C0;
  3816. GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1;
  3817. GL_ATOMIC_COUNTER_BUFFER_START = $92C2;
  3818. GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3;
  3819. GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4;
  3820. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5;
  3821. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6;
  3822. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7;
  3823. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8;
  3824. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9;
  3825. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA;
  3826. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB;
  3827. GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC;
  3828. GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD;
  3829. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE;
  3830. GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF;
  3831. GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0;
  3832. GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1;
  3833. GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2;
  3834. GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3;
  3835. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4;
  3836. GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5;
  3837. GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6;
  3838. GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7;
  3839. GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8;
  3840. GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC;
  3841. GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9;
  3842. GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA;
  3843. GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB;
  3844. // GL_ARB_shader_image_load_store
  3845. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001;
  3846. GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002;
  3847. GL_UNIFORM_BARRIER_BIT = $00000004;
  3848. GL_TEXTURE_FETCH_BARRIER_BIT = $00000008;
  3849. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020;
  3850. GL_COMMAND_BARRIER_BIT = $00000040;
  3851. GL_PIXEL_BUFFER_BARRIER_BIT = $00000080;
  3852. GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100;
  3853. GL_BUFFER_UPDATE_BARRIER_BIT = $00000200;
  3854. GL_FRAMEBUFFER_BARRIER_BIT = $00000400;
  3855. GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800;
  3856. GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000;
  3857. GL_ALL_BARRIER_BITS = $FFFFFFFF;
  3858. GL_MAX_IMAGE_UNITS = $8F38;
  3859. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39;
  3860. GL_IMAGE_BINDING_NAME = $8F3A;
  3861. GL_IMAGE_BINDING_LEVEL = $8F3B;
  3862. GL_IMAGE_BINDING_LAYERED = $8F3C;
  3863. GL_IMAGE_BINDING_LAYER = $8F3D;
  3864. GL_IMAGE_BINDING_ACCESS = $8F3E;
  3865. GL_IMAGE_1D = $904C;
  3866. GL_IMAGE_2D = $904D;
  3867. GL_IMAGE_3D = $904E;
  3868. GL_IMAGE_2D_RECT = $904F;
  3869. GL_IMAGE_CUBE = $9050;
  3870. GL_IMAGE_BUFFER = $9051;
  3871. GL_IMAGE_1D_ARRAY = $9052;
  3872. GL_IMAGE_2D_ARRAY = $9053;
  3873. GL_IMAGE_CUBE_MAP_ARRAY = $9054;
  3874. GL_IMAGE_2D_MULTISAMPLE = $9055;
  3875. GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056;
  3876. GL_INT_IMAGE_1D = $9057;
  3877. GL_INT_IMAGE_2D = $9058;
  3878. GL_INT_IMAGE_3D = $9059;
  3879. GL_INT_IMAGE_2D_RECT = $905A;
  3880. GL_INT_IMAGE_CUBE = $905B;
  3881. GL_INT_IMAGE_BUFFER = $905C;
  3882. GL_INT_IMAGE_1D_ARRAY = $905D;
  3883. GL_INT_IMAGE_2D_ARRAY = $905E;
  3884. GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F;
  3885. GL_INT_IMAGE_2D_MULTISAMPLE = $9060;
  3886. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061;
  3887. GL_UNSIGNED_INT_IMAGE_1D = $9062;
  3888. GL_UNSIGNED_INT_IMAGE_2D = $9063;
  3889. GL_UNSIGNED_INT_IMAGE_3D = $9064;
  3890. GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065;
  3891. GL_UNSIGNED_INT_IMAGE_CUBE = $9066;
  3892. GL_UNSIGNED_INT_IMAGE_BUFFER = $9067;
  3893. GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068;
  3894. GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069;
  3895. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A;
  3896. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B;
  3897. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C;
  3898. GL_MAX_IMAGE_SAMPLES = $906D;
  3899. GL_IMAGE_BINDING_FORMAT = $906E;
  3900. GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7;
  3901. GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8;
  3902. GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9;
  3903. GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA;
  3904. GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB;
  3905. GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC;
  3906. GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD;
  3907. GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE;
  3908. GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF;
  3909. // GL_ARB_texture_storage
  3910. GL_TEXTURE_IMMUTABLE_FORMAT = $912F;
  3911. // 4.3
  3912. // GL_KHR_texture_compression_astc_hdr
  3913. GL_COMPRESSED_RGBA_ASTC_4x4_KHR = $93B0;
  3914. GL_COMPRESSED_RGBA_ASTC_5x4_KHR = $93B1;
  3915. GL_COMPRESSED_RGBA_ASTC_5x5_KHR = $93B2;
  3916. GL_COMPRESSED_RGBA_ASTC_6x5_KHR = $93B3;
  3917. GL_COMPRESSED_RGBA_ASTC_6x6_KHR = $93B4;
  3918. GL_COMPRESSED_RGBA_ASTC_8x5_KHR = $93B5;
  3919. GL_COMPRESSED_RGBA_ASTC_8x6_KHR = $93B6;
  3920. GL_COMPRESSED_RGBA_ASTC_8x8_KHR = $93B7;
  3921. GL_COMPRESSED_RGBA_ASTC_105_KHR = $93B8;
  3922. GL_COMPRESSED_RGBA_ASTC_106_KHR = $93B9;
  3923. GL_COMPRESSED_RGBA_ASTC_108_KHR = $93BA;
  3924. GL_COMPRESSED_RGBA_ASTC_110_KHR = $93BB;
  3925. GL_COMPRESSED_RGBA_ASTC_12x10_KHR = $93BC;
  3926. GL_COMPRESSED_RGBA_ASTC_12x12_KHR = $93BD;
  3927. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = $93D0;
  3928. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = $93D1;
  3929. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = $93D2;
  3930. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = $93D3;
  3931. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = $93D4;
  3932. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = $93D5;
  3933. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = $93D6;
  3934. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = $93D7;
  3935. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = $93D8;
  3936. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = $93D9;
  3937. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = $93DA;
  3938. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = $93DB;
  3939. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = $93DC;
  3940. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = $93DD;
  3941. // (4.3) GL_KHR_debug
  3942. GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242;
  3943. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243;
  3944. GL_DEBUG_CALLBACK_FUNCTION = $8244;
  3945. GL_DEBUG_CALLBACK_USER_PARAM = $8245;
  3946. GL_DEBUG_SOURCE_API = $8246;
  3947. GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247;
  3948. GL_DEBUG_SOURCE_SHADER_COMPILER = $8248;
  3949. GL_DEBUG_SOURCE_THIRD_PARTY = $8249;
  3950. GL_DEBUG_SOURCE_APPLICATION = $824A;
  3951. GL_DEBUG_SOURCE_OTHER = $824B;
  3952. GL_DEBUG_TYPE_ERROR = $824C;
  3953. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D;
  3954. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E;
  3955. GL_DEBUG_TYPE_PORTABILITY = $824F;
  3956. GL_DEBUG_TYPE_PERFORMANCE = $8250;
  3957. GL_DEBUG_TYPE_OTHER = $8251;
  3958. GL_DEBUG_TYPE_MARKER = $8268;
  3959. GL_DEBUG_TYPE_PUSH_GROUP = $8269;
  3960. GL_DEBUG_TYPE_POP_GROUP = $826A;
  3961. GL_DEBUG_SEVERITY_NOTIFICATION = $826B;
  3962. GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C;
  3963. GL_DEBUG_GROUP_STACK_DEPTH = $826D;
  3964. GL_BUFFER = $82E0;
  3965. GL_SHADER = $82E1;
  3966. GL_PROGRAM = $82E2;
  3967. GL_QUERY = $82E3;
  3968. GL_PROGRAM_PIPELINE = $82E4;
  3969. GL_SAMPLER = $82E6;
  3970. GL_DISPLAY_LIST = $82E7;
  3971. GL_MAX_LABEL_LENGTH = $82E8;
  3972. GL_MAX_DEBUG_MESSAGE_LENGTH = $9143;
  3973. GL_MAX_DEBUG_LOGGED_MESSAGES = $9144;
  3974. GL_DEBUG_LOGGED_MESSAGES = $9145;
  3975. GL_DEBUG_SEVERITY_HIGH = $9146;
  3976. GL_DEBUG_SEVERITY_MEDIUM = $9147;
  3977. GL_DEBUG_SEVERITY_LOW = $9148;
  3978. GL_DEBUG_OUTPUT = $92E0;
  3979. GL_CONTEXT_FLAG_DEBUG_BIT = $00000002;
  3980. GL_COMPUTE_SHADER = $91B9;
  3981. GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
  3982. GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
  3983. GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD;
  3984. GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262;
  3985. GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263;
  3986. GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264;
  3987. GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265;
  3988. GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266;
  3989. GL_MAX_COMPUTE_LOCAL_INVOCATIONS = $90EB;
  3990. GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE;
  3991. GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF;
  3992. GL_COMPUTE_LOCAL_WORK_SIZE = $8267;
  3993. GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC;
  3994. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED;
  3995. GL_DISPATCH_INDIRECT_BUFFER = $90EE;
  3996. GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF;
  3997. GL_COMPUTE_SHADER_BIT = $00000020;
  3998. GL_COMPRESSED_RGB8_ETC2 = $9274;
  3999. GL_COMPRESSED_SRGB8_ETC2 = $9275;
  4000. GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276;
  4001. GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277;
  4002. GL_COMPRESSED_RGBA8_ETC2_EAC = $9278;
  4003. GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279;
  4004. GL_COMPRESSED_R11_EAC = $9270;
  4005. GL_COMPRESSED_SIGNED_R11_EAC = $9271;
  4006. GL_COMPRESSED_RG11_EAC = $9272;
  4007. GL_COMPRESSED_SIGNED_RG11_EAC = $9273;
  4008. GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69;
  4009. GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A;
  4010. GL_MAX_ELEMENT_INDEX = $8D6B;
  4011. GL_MAX_UNIFORM_LOCATIONS = $826E;
  4012. GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310;
  4013. GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311;
  4014. GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312;
  4015. GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313;
  4016. GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314;
  4017. GL_MAX_FRAMEBUFFER_WIDTH = $9315;
  4018. GL_MAX_FRAMEBUFFER_HEIGHT = $9316;
  4019. GL_MAX_FRAMEBUFFER_LAYERS = $9317;
  4020. GL_MAX_FRAMEBUFFER_SAMPLES = $9318;
  4021. GL_INTERNALFORMAT_SUPPORTED = $826F;
  4022. GL_INTERNALFORMAT_PREFERRED = $8270;
  4023. GL_INTERNALFORMAT_RED_SIZE = $8271;
  4024. GL_INTERNALFORMAT_GREEN_SIZE = $8272;
  4025. GL_INTERNALFORMAT_BLUE_SIZE = $8273;
  4026. GL_INTERNALFORMAT_ALPHA_SIZE = $8274;
  4027. GL_INTERNALFORMAT_DEPTH_SIZE = $8275;
  4028. GL_INTERNALFORMAT_STENCIL_SIZE = $8276;
  4029. GL_INTERNALFORMAT_SHARED_SIZE = $8277;
  4030. GL_INTERNALFORMAT_RED_TYPE = $8278;
  4031. GL_INTERNALFORMAT_GREEN_TYPE = $8279;
  4032. GL_INTERNALFORMAT_BLUE_TYPE = $827A;
  4033. GL_INTERNALFORMAT_ALPHA_TYPE = $827B;
  4034. GL_INTERNALFORMAT_DEPTH_TYPE = $827C;
  4035. GL_INTERNALFORMAT_STENCIL_TYPE = $827D;
  4036. GL_MAX_WIDTH = $827E;
  4037. GL_MAX_HEIGHT = $827F;
  4038. GL_MAX_DEPTH = $8280;
  4039. GL_MAX_LAYERS = $8281;
  4040. GL_MAX_COMBINED_DIMENSIONS = $8282;
  4041. GL_COLOR_COMPONENTS = $8283;
  4042. GL_DEPTH_COMPONENTS = $8284;
  4043. GL_STENCIL_COMPONENTS = $8285;
  4044. GL_COLOR_RENDERABLE = $8286;
  4045. GL_DEPTH_RENDERABLE = $8287;
  4046. GL_STENCIL_RENDERABLE = $8288;
  4047. GL_FRAMEBUFFER_RENDERABLE = $8289;
  4048. GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A;
  4049. GL_FRAMEBUFFER_BLEND = $828B;
  4050. GL_READ_PIXELS = $828C;
  4051. GL_READ_PIXELS_FORMAT = $828D;
  4052. GL_READ_PIXELS_TYPE = $828E;
  4053. GL_TEXTURE_IMAGE_FORMAT = $828F;
  4054. GL_TEXTURE_IMAGE_TYPE = $8290;
  4055. GL_GET_TEXTURE_IMAGE_FORMAT = $8291;
  4056. GL_GET_TEXTURE_IMAGE_TYPE = $8292;
  4057. GL_MIPMAP = $8293;
  4058. GL_MANUAL_GENERATE_MIPMAP = $8294;
  4059. GL_AUTO_GENERATE_MIPMAP = $8295;
  4060. GL_COLOR_ENCODING = $8296;
  4061. GL_SRGB_READ = $8297;
  4062. GL_SRGB_WRITE = $8298;
  4063. GL_SRGB_DECODE_ARB = $8299;
  4064. GL_FILTER = $829A;
  4065. GL_VERTEX_TEXTURE = $829B;
  4066. GL_TESS_CONTROL_TEXTURE = $829C;
  4067. GL_TESS_EVALUATION_TEXTURE = $829D;
  4068. GL_GEOMETRY_TEXTURE = $829E;
  4069. GL_FRAGMENT_TEXTURE = $829F;
  4070. GL_COMPUTE_TEXTURE = $82A0;
  4071. GL_TEXTURE_SHADOW = $82A1;
  4072. GL_TEXTURE_GATHER = $82A2;
  4073. GL_TEXTURE_GATHER_SHADOW = $82A3;
  4074. GL_SHADER_IMAGE_LOAD = $82A4;
  4075. GL_SHADER_IMAGE_STORE = $82A5;
  4076. GL_SHADER_IMAGE_ATOMIC = $82A6;
  4077. GL_IMAGE_TEXEL_SIZE = $82A7;
  4078. GL_IMAGE_COMPATIBILITY_CLASS = $82A8;
  4079. GL_IMAGE_PIXEL_FORMAT = $82A9;
  4080. GL_IMAGE_PIXEL_TYPE = $82AA;
  4081. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC;
  4082. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD;
  4083. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE;
  4084. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF;
  4085. GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1;
  4086. GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2;
  4087. GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3;
  4088. GL_CLEAR_BUFFER = $82B4;
  4089. GL_TEXTURE_VIEW = $82B5;
  4090. GL_VIEW_COMPATIBILITY_CLASS = $82B6;
  4091. GL_FULL_SUPPORT = $82B7;
  4092. GL_CAVEAT_SUPPORT = $82B8;
  4093. GL_IMAGE_CLASS_4_X_32 = $82B9;
  4094. GL_IMAGE_CLASS_2_X_32 = $82BA;
  4095. GL_IMAGE_CLASS_1_X_32 = $82BB;
  4096. GL_IMAGE_CLASS_4_X_16 = $82BC;
  4097. GL_IMAGE_CLASS_2_X_16 = $82BD;
  4098. GL_IMAGE_CLASS_1_X_16 = $82BE;
  4099. GL_IMAGE_CLASS_4_X_8 = $82BF;
  4100. GL_IMAGE_CLASS_2_X_8 = $82C0;
  4101. GL_IMAGE_CLASS_1_X_8 = $82C1;
  4102. GL_IMAGE_CLASS_11_11_10 = $82C2;
  4103. GL_IMAGE_CLASS_10_10_10_2 = $82C3;
  4104. GL_VIEW_CLASS_128_BITS = $82C4;
  4105. GL_VIEW_CLASS_96_BITS = $82C5;
  4106. GL_VIEW_CLASS_64_BITS = $82C6;
  4107. GL_VIEW_CLASS_48_BITS = $82C7;
  4108. GL_VIEW_CLASS_32_BITS = $82C8;
  4109. GL_VIEW_CLASS_24_BITS = $82C9;
  4110. GL_VIEW_CLASS_16_BITS = $82CA;
  4111. GL_VIEW_CLASS_8_BITS = $82CB;
  4112. GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC;
  4113. GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD;
  4114. GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE;
  4115. GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF;
  4116. GL_VIEW_CLASS_RGTC1_RED = $82D0;
  4117. GL_VIEW_CLASS_RGTC2_RG = $82D1;
  4118. GL_VIEW_CLASS_BPTC_UNORM = $82D2;
  4119. GL_VIEW_CLASS_BPTC_FLOAT = $82D3;
  4120. GL_UNIFORM = $92E1;
  4121. GL_UNIFORM_BLOCK = $92E2;
  4122. GL_PROGRAM_INPUT = $92E3;
  4123. GL_PROGRAM_OUTPUT = $92E4;
  4124. GL_BUFFER_VARIABLE = $92E5;
  4125. GL_SHADER_STORAGE_BLOCK = $92E6;
  4126. GL_VERTEX_SUBROUTINE = $92E8;
  4127. GL_TESS_CONTROL_SUBROUTINE = $92E9;
  4128. GL_TESS_EVALUATION_SUBROUTINE = $92EA;
  4129. GL_GEOMETRY_SUBROUTINE = $92EB;
  4130. GL_FRAGMENT_SUBROUTINE = $92EC;
  4131. GL_COMPUTE_SUBROUTINE = $92ED;
  4132. GL_VERTEX_SUBROUTINE_UNIFORM = $92EE;
  4133. GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF;
  4134. GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0;
  4135. GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1;
  4136. GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2;
  4137. GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3;
  4138. GL_TRANSFORM_FEEDBACK_VARYING = $92F4;
  4139. GL_ACTIVE_RESOURCES = $92F5;
  4140. GL_MAX_NAME_LENGTH = $92F6;
  4141. GL_MAX_NUM_ACTIVE_VARIABLES = $92F7;
  4142. GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8;
  4143. GL_NAME_LENGTH = $92F9;
  4144. GL_TYPE = $92FA;
  4145. GL_ARRAY_SIZE = $92FB;
  4146. GL_OFFSET = $92FC;
  4147. GL_BLOCK_INDEX = $92FD;
  4148. GL_ARRAY_STRIDE = $92FE;
  4149. GL_MATRIX_STRIDE = $92FF;
  4150. GL_IS_ROW_MAJOR = $9300;
  4151. GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301;
  4152. GL_BUFFER_BINDING = $9302;
  4153. GL_BUFFER_DATA_SIZE = $9303;
  4154. GL_NUM_ACTIVE_VARIABLES = $9304;
  4155. GL_ACTIVE_VARIABLES = $9305;
  4156. GL_REFERENCED_BY_VERTEX_SHADER = $9306;
  4157. GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307;
  4158. GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308;
  4159. GL_REFERENCED_BY_GEOMETRY_SHADER = $9309;
  4160. GL_REFERENCED_BY_FRAGMENT_SHADER = $930A;
  4161. GL_REFERENCED_BY_COMPUTE_SHADER = $930B;
  4162. GL_TOP_LEVEL_ARRAY_SIZE = $930C;
  4163. GL_TOP_LEVEL_ARRAY_STRIDE = $930D;
  4164. GL_LOCATION = $930E;
  4165. GL_LOCATION_INDEX = $930F;
  4166. GL_IS_PER_PATCH = $92E7;
  4167. GL_SHADER_STORAGE_BUFFER = $90D2;
  4168. GL_SHADER_STORAGE_BUFFER_BINDING = $90D3;
  4169. GL_SHADER_STORAGE_BUFFER_START = $90D4;
  4170. GL_SHADER_STORAGE_BUFFER_SIZE = $90D5;
  4171. GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6;
  4172. GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7;
  4173. GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8;
  4174. GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9;
  4175. GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA;
  4176. GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB;
  4177. GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC;
  4178. GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD;
  4179. GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE;
  4180. GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF;
  4181. GL_SHADER_STORAGE_BARRIER_BIT = $2000;
  4182. GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
  4183. GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
  4184. GL_TEXTURE_BUFFER_OFFSET = $919D;
  4185. GL_TEXTURE_BUFFER_SIZE = $919E;
  4186. GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F;
  4187. GL_TEXTURE_VIEW_MIN_LEVEL = $82DB;
  4188. GL_TEXTURE_VIEW_NUM_LEVELS = $82DC;
  4189. GL_TEXTURE_VIEW_MIN_LAYER = $82DD;
  4190. GL_TEXTURE_VIEW_NUM_LAYERS = $82DE;
  4191. GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
  4192. GL_VERTEX_ATTRIB_BINDING = $82D4;
  4193. GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5;
  4194. GL_VERTEX_BINDING_DIVISOR = $82D6;
  4195. GL_VERTEX_BINDING_OFFSET = $82D7;
  4196. GL_VERTEX_BINDING_STRIDE = $82D8;
  4197. GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9;
  4198. GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
  4199. // GL 4.4
  4200. GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
  4201. GL_MAP_PERSISTENT_BIT = $0040;
  4202. GL_MAP_COHERENT_BIT = $0080;
  4203. GL_DYNAMIC_STORAGE_BIT = $0100;
  4204. GL_CLIENT_STORAGE_BIT = $0200;
  4205. GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000;
  4206. GL_BUFFER_IMMUTABLE_STORAGE = $821F;
  4207. GL_BUFFER_STORAGE_FLAGS = $8220;
  4208. GL_CLEAR_TEXTURE = $9365;
  4209. GL_LOCATION_COMPONENT = $934A;
  4210. GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B;
  4211. GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C;
  4212. GL_QUERY_BUFFER = $9192;
  4213. GL_QUERY_BUFFER_BARRIER_BIT = $00008000;
  4214. GL_QUERY_BUFFER_BINDING = $9193;
  4215. GL_QUERY_RESULT_NO_WAIT = $9194;
  4216. GL_MIRROR_CLAMP_TO_EDGE = $8743;
  4217. // GL 4.5
  4218. GL_CONTEXT_LOST = $0507;
  4219. GL_NEGATIVE_ONE_TO_ONE = $935E;
  4220. GL_ZERO_TO_ONE = $935F;
  4221. GL_CLIP_ORIGIN = $935C;
  4222. GL_CLIP_DEPTH_MODE = $935D;
  4223. GL_QUERY_WAIT_INVERTED = $8E17;
  4224. GL_QUERY_NO_WAIT_INVERTED = $8E18;
  4225. GL_QUERY_BY_REGION_WAIT_INVERTED = $8E19;
  4226. GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A;
  4227. GL_MAX_CULL_DISTANCES = $82F9;
  4228. GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA;
  4229. GL_TEXTURE_TARGET = $1006;
  4230. GL_QUERY_TARGET = $82EA;
  4231. GL_TEXTURE_BINDING = $82EB;
  4232. GL_GUILTY_CONTEXT_RESET = $8253;
  4233. GL_INNOCENT_CONTEXT_RESET = $8254;
  4234. GL_UNKNOWN_CONTEXT_RESET = $8255;
  4235. GL_RESET_NOTIFICATION_STRATEGY = $8256;
  4236. GL_LOSE_CONTEXT_ON_RESET = $8252;
  4237. GL_NO_RESET_NOTIFICATION = $8261;
  4238. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004;
  4239. GL_CONTEXT_RELEASE_BEHAVIOR = $82FB;
  4240. GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC;
  4241. // GL_ATI_draw_buffers
  4242. GL_MAX_DRAW_BUFFERS_ATI = $8824;
  4243. GL_DRAW_BUFFER0_ATI = $8825;
  4244. GL_DRAW_BUFFER1_ATI = $8826;
  4245. GL_DRAW_BUFFER2_ATI = $8827;
  4246. GL_DRAW_BUFFER3_ATI = $8828;
  4247. GL_DRAW_BUFFER4_ATI = $8829;
  4248. GL_DRAW_BUFFER5_ATI = $882A;
  4249. GL_DRAW_BUFFER6_ATI = $882B;
  4250. GL_DRAW_BUFFER7_ATI = $882C;
  4251. GL_DRAW_BUFFER8_ATI = $882D;
  4252. GL_DRAW_BUFFER9_ATI = $882E;
  4253. GL_DRAW_BUFFER10_ATI = $882F;
  4254. GL_DRAW_BUFFER11_ATI = $8830;
  4255. GL_DRAW_BUFFER12_ATI = $8831;
  4256. GL_DRAW_BUFFER13_ATI = $8832;
  4257. GL_DRAW_BUFFER14_ATI = $8833;
  4258. GL_DRAW_BUFFER15_ATI = $8834;
  4259. // GL_ATI_element_array
  4260. GL_ELEMENT_ARRAY_ATI = $8768;
  4261. GL_ELEMENT_ARRAY_TYPE_ATI = $8769;
  4262. GL_ELEMENT_ARRAY_POINTER_ATI = $876A;
  4263. // GL_ATI_envmap_bumpmap
  4264. GL_BUMP_ROT_MATRIX_ATI = $8775;
  4265. GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776;
  4266. GL_BUMP_NUM_TEX_UNITS_ATI = $8777;
  4267. GL_BUMP_TEX_UNITS_ATI = $8778;
  4268. GL_DUDV_ATI = $8779;
  4269. GL_DU8DV8_ATI = $877A;
  4270. GL_BUMP_ENVMAP_ATI = $877B;
  4271. GL_BUMP_TARGET_ATI = $877C;
  4272. // GL_ATI_fragment_shader
  4273. GL_FRAGMENT_SHADER_ATI = $8920;
  4274. GL_REG_0_ATI = $8921;
  4275. GL_REG_1_ATI = $8922;
  4276. GL_REG_2_ATI = $8923;
  4277. GL_REG_3_ATI = $8924;
  4278. GL_REG_4_ATI = $8925;
  4279. GL_REG_5_ATI = $8926;
  4280. GL_REG_6_ATI = $8927;
  4281. GL_REG_7_ATI = $8928;
  4282. GL_REG_8_ATI = $8929;
  4283. GL_REG_9_ATI = $892A;
  4284. GL_REG_10_ATI = $892B;
  4285. GL_REG_11_ATI = $892C;
  4286. GL_REG_12_ATI = $892D;
  4287. GL_REG_13_ATI = $892E;
  4288. GL_REG_14_ATI = $892F;
  4289. GL_REG_15_ATI = $8930;
  4290. GL_REG_16_ATI = $8931;
  4291. GL_REG_17_ATI = $8932;
  4292. GL_REG_18_ATI = $8933;
  4293. GL_REG_19_ATI = $8934;
  4294. GL_REG_20_ATI = $8935;
  4295. GL_REG_21_ATI = $8936;
  4296. GL_REG_22_ATI = $8937;
  4297. GL_REG_23_ATI = $8938;
  4298. GL_REG_24_ATI = $8939;
  4299. GL_REG_25_ATI = $893A;
  4300. GL_REG_26_ATI = $893B;
  4301. GL_REG_27_ATI = $893C;
  4302. GL_REG_28_ATI = $893D;
  4303. GL_REG_29_ATI = $893E;
  4304. GL_REG_30_ATI = $893F;
  4305. GL_REG_31_ATI = $8940;
  4306. GL_CON_0_ATI = $8941;
  4307. GL_CON_1_ATI = $8942;
  4308. GL_CON_2_ATI = $8943;
  4309. GL_CON_3_ATI = $8944;
  4310. GL_CON_4_ATI = $8945;
  4311. GL_CON_5_ATI = $8946;
  4312. GL_CON_6_ATI = $8947;
  4313. GL_CON_7_ATI = $8948;
  4314. GL_CON_8_ATI = $8949;
  4315. GL_CON_9_ATI = $894A;
  4316. GL_CON_10_ATI = $894B;
  4317. GL_CON_11_ATI = $894C;
  4318. GL_CON_12_ATI = $894D;
  4319. GL_CON_13_ATI = $894E;
  4320. GL_CON_14_ATI = $894F;
  4321. GL_CON_15_ATI = $8950;
  4322. GL_CON_16_ATI = $8951;
  4323. GL_CON_17_ATI = $8952;
  4324. GL_CON_18_ATI = $8953;
  4325. GL_CON_19_ATI = $8954;
  4326. GL_CON_20_ATI = $8955;
  4327. GL_CON_21_ATI = $8956;
  4328. GL_CON_22_ATI = $8957;
  4329. GL_CON_23_ATI = $8958;
  4330. GL_CON_24_ATI = $8959;
  4331. GL_CON_25_ATI = $895A;
  4332. GL_CON_26_ATI = $895B;
  4333. GL_CON_27_ATI = $895C;
  4334. GL_CON_28_ATI = $895D;
  4335. GL_CON_29_ATI = $895E;
  4336. GL_CON_30_ATI = $895F;
  4337. GL_CON_31_ATI = $8960;
  4338. GL_MOV_ATI = $8961;
  4339. GL_ADD_ATI = $8963;
  4340. GL_MUL_ATI = $8964;
  4341. GL_SUB_ATI = $8965;
  4342. GL_DOT3_ATI = $8966;
  4343. GL_DOT4_ATI = $8967;
  4344. GL_MAD_ATI = $8968;
  4345. GL_LERP_ATI = $8969;
  4346. GL_CND_ATI = $896A;
  4347. GL_CND0_ATI = $896B;
  4348. GL_DOT2_ADD_ATI = $896C;
  4349. GL_SECONDARY_INTERPOLATOR_ATI = $896D;
  4350. GL_NUM_FRAGMENT_REGISTERS_ATI = $896E;
  4351. GL_NUM_FRAGMENT_CONSTANTS_ATI = $896F;
  4352. GL_NUM_PASSES_ATI = $8970;
  4353. GL_NUM_INSTRUCTIONS_PER_PASS_ATI = $8971;
  4354. GL_NUM_INSTRUCTIONS_TOTAL_ATI = $8972;
  4355. GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = $8973;
  4356. GL_NUM_LOOPBACK_COMPONENTS_ATI = $8974;
  4357. GL_COLOR_ALPHA_PAIRING_ATI = $8975;
  4358. GL_SWIZZLE_STR_ATI = $8976;
  4359. GL_SWIZZLE_STQ_ATI = $8977;
  4360. GL_SWIZZLE_STR_DR_ATI = $8978;
  4361. GL_SWIZZLE_STQ_DQ_ATI = $8979;
  4362. GL_SWIZZLE_STRQ_ATI = $897A;
  4363. GL_SWIZZLE_STRQ_DQ_ATI = $897B;
  4364. GL_RED_BIT_ATI = $00000001;
  4365. GL_GREEN_BIT_ATI = $00000002;
  4366. GL_BLUE_BIT_ATI = $00000004;
  4367. GL_2X_BIT_ATI = $00000001;
  4368. GL_4X_BIT_ATI = $00000002;
  4369. GL_8X_BIT_ATI = $00000004;
  4370. GL_HALF_BIT_ATI = $00000008;
  4371. GL_QUARTER_BIT_ATI = $00000010;
  4372. GL_EIGHTH_BIT_ATI = $00000020;
  4373. GL_SATURATE_BIT_ATI = $00000040;
  4374. GL_COMP_BIT_ATI = $00000002;
  4375. GL_NEGATE_BIT_ATI = $00000004;
  4376. GL_BIAS_BIT_ATI = $00000008;
  4377. // GL_ATI_pn_triangles
  4378. GL_PN_TRIANGLES_ATI = $87F0;
  4379. GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1;
  4380. GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2;
  4381. GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3;
  4382. GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4;
  4383. GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5;
  4384. GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6;
  4385. GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7;
  4386. GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8;
  4387. // GL_ATI_separate_stencil
  4388. GL_STENCIL_BACK_FUNC_ATI = $8800;
  4389. GL_STENCIL_BACK_FAIL_ATI = $8801;
  4390. GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802;
  4391. GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803;
  4392. // GL_ATI_text_fragment_shader
  4393. GL_TEXT_FRAGMENT_SHADER_ATI = $8200;
  4394. // GL_ATI_texture_env_combine3
  4395. GL_MODULATE_ADD_ATI = $8744;
  4396. GL_MODULATE_SIGNED_ADD_ATI = $8745;
  4397. GL_MODULATE_SUBTRACT_ATI = $8746;
  4398. // GL_ATI_texture_float
  4399. GL_RGBA_FLOAT32_ATI = $8814;
  4400. GL_RGB_FLOAT32_ATI = $8815;
  4401. GL_ALPHA_FLOAT32_ATI = $8816;
  4402. GL_INTENSITY_FLOAT32_ATI = $8817;
  4403. GL_LUMINANCE_FLOAT32_ATI = $8818;
  4404. GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819;
  4405. GL_RGBA_FLOAT16_ATI = $881A;
  4406. GL_RGB_FLOAT16_ATI = $881B;
  4407. GL_ALPHA_FLOAT16_ATI = $881C;
  4408. GL_INTENSITY_FLOAT16_ATI = $881D;
  4409. GL_LUMINANCE_FLOAT16_ATI = $881E;
  4410. GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F;
  4411. // GL_ATI_texture_mirror_once
  4412. GL_MIRROR_CLAMP_ATI = $8742;
  4413. GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743;
  4414. // GL_ATI_vertex_array_object
  4415. GL_STATIC_ATI = $8760;
  4416. GL_DYNAMIC_ATI = $8761;
  4417. GL_PRESERVE_ATI = $8762;
  4418. GL_DISCARD_ATI = $8763;
  4419. GL_OBJECT_BUFFER_SIZE_ATI = $8764;
  4420. GL_OBJECT_BUFFER_USAGE_ATI = $8765;
  4421. GL_ARRAY_OBJECT_BUFFER_ATI = $8766;
  4422. GL_ARRAY_OBJECT_OFFSET_ATI = $8767;
  4423. // GL_ATI_vertex_streams
  4424. GL_MAX_VERTEX_STREAMS_ATI = $876B;
  4425. GL_VERTEX_STREAM0_ATI = $876C;
  4426. GL_VERTEX_STREAM1_ATI = $876D;
  4427. GL_VERTEX_STREAM2_ATI = $876E;
  4428. GL_VERTEX_STREAM3_ATI = $876F;
  4429. GL_VERTEX_STREAM4_ATI = $8770;
  4430. GL_VERTEX_STREAM5_ATI = $8771;
  4431. GL_VERTEX_STREAM6_ATI = $8772;
  4432. GL_VERTEX_STREAM7_ATI = $8773;
  4433. GL_VERTEX_SOURCE_ATI = $8774;
  4434. // GL_ATI_meminfo
  4435. GL_VBO_FREE_MEMORY_ATI = $87FB;
  4436. GL_TEXTURE_FREE_MEMORY_ATI = $87FC;
  4437. GL_RENDERBUFFER_FREE_MEMORY_ATI = $87FD;
  4438. // GL_AMD_performance_monitor
  4439. GL_COUNTER_TYPE_AMD = $8BC0;
  4440. GL_COUNTER_RANGE_AMD = $8BC1;
  4441. GL_UNSIGNED_INT64_AMD = $8BC2;
  4442. GL_PERCENTAGE_AMD = $8BC3;
  4443. GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
  4444. GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
  4445. GL_PERFMON_RESULT_AMD = $8BC6;
  4446. // GL_AMD_vertex_shader_tesselator
  4447. GL_SAMPLER_BUFFER_AMD = $9001;
  4448. GL_INT_SAMPLER_BUFFER_AMD = $9002;
  4449. GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = $9003;
  4450. GL_TESSELLATION_MODE_AMD = $9004;
  4451. GL_TESSELLATION_FACTOR_AMD = $9005;
  4452. GL_DISCRETE_AMD = $9006;
  4453. GL_CONTINUOUS_AMD = $9007;
  4454. // GL_AMD_seamless_cubemap_per_texture
  4455. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  4456. // GL_AMD_name_gen_delete
  4457. GL_DATA_BUFFER_AMD = $9151;
  4458. GL_PERFORMANCE_MONITOR_AMD = $9152;
  4459. GL_QUERY_OBJECT_AMD = $9153;
  4460. GL_VERTEX_ARRAY_OBJECT_AMD = $9154;
  4461. GL_SAMPLER_OBJECT_AMD = $9155;
  4462. // GL_AMD_debug_output
  4463. GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = $9144;
  4464. GL_DEBUG_LOGGED_MESSAGES_AMD = $9145;
  4465. GL_DEBUG_SEVERITY_HIGH_AMD = $9146;
  4466. GL_DEBUG_SEVERITY_MEDIUM_AMD = $9147;
  4467. GL_DEBUG_SEVERITY_LOW_AMD = $9148;
  4468. GL_DEBUG_CATEGORY_API_ERROR_AMD = $9149;
  4469. GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = $914A;
  4470. GL_DEBUG_CATEGORY_DEPRECATION_AMD = $914B;
  4471. GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = $914C;
  4472. GL_DEBUG_CATEGORY_PERFORMANCE_AMD = $914D;
  4473. GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = $914E;
  4474. GL_DEBUG_CATEGORY_APPLICATION_AMD = $914F;
  4475. GL_DEBUG_CATEGORY_OTHER_AMD = $9150;
  4476. // GL_AMD_depth_clamp_separate
  4477. GL_DEPTH_CLAMP_NEAR_AMD = $901E;
  4478. GL_DEPTH_CLAMP_FAR_AMD = $901F;
  4479. // GL_EXT_422_pixels
  4480. GL_422_EXT = $80CC;
  4481. GL_422_REV_EXT = $80CD;
  4482. GL_422_AVERAGE_EXT = $80CE;
  4483. GL_422_REV_AVERAGE_EXT = $80CF;
  4484. // GL_EXT_abgr
  4485. GL_ABGR_EXT = $8000;
  4486. // GL_EXT_bgra
  4487. GL_BGR_EXT = $80E0;
  4488. GL_BGRA_EXT = $80E1;
  4489. // GL_EXT_blend_color
  4490. GL_CONSTANT_COLOR_EXT = $8001;
  4491. GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
  4492. GL_CONSTANT_ALPHA_EXT = $8003;
  4493. GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
  4494. GL_BLEND_COLOR_EXT = $8005;
  4495. // GL_EXT_blend_func_separate
  4496. GL_BLEND_DST_RGB_EXT = $80C8;
  4497. GL_BLEND_SRC_RGB_EXT = $80C9;
  4498. GL_BLEND_DST_ALPHA_EXT = $80CA;
  4499. GL_BLEND_SRC_ALPHA_EXT = $80CB;
  4500. // GL_EXT_blend_minmax
  4501. GL_FUNC_ADD_EXT = $8006;
  4502. GL_MIN_EXT = $8007;
  4503. GL_MAX_EXT = $8008;
  4504. GL_BLEND_EQUATION_EXT = $8009;
  4505. // GL_EXT_blend_subtract
  4506. GL_FUNC_SUBTRACT_EXT = $800A;
  4507. GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
  4508. // GL_EXT_clip_volume_hint
  4509. GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
  4510. // GL_EXT_cmyka
  4511. GL_CMYK_EXT = $800C;
  4512. GL_CMYKA_EXT = $800D;
  4513. GL_PACK_CMYK_HINT_EXT = $800E;
  4514. GL_UNPACK_CMYK_HINT_EXT = $800F;
  4515. // GL_EXT_compiled_vertex_array
  4516. GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
  4517. GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
  4518. // GL_EXT_convolution
  4519. GL_CONVOLUTION_1D_EXT = $8010;
  4520. GL_CONVOLUTION_2D_EXT = $8011;
  4521. GL_SEPARABLE_2D_EXT = $8012;
  4522. GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
  4523. GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
  4524. GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
  4525. GL_REDUCE_EXT = $8016;
  4526. GL_CONVOLUTION_FORMAT_EXT = $8017;
  4527. GL_CONVOLUTION_WIDTH_EXT = $8018;
  4528. GL_CONVOLUTION_HEIGHT_EXT = $8019;
  4529. GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
  4530. GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
  4531. GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
  4532. GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
  4533. GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
  4534. GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
  4535. GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
  4536. GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
  4537. GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
  4538. GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
  4539. // GL_EXT_coordinate_frame
  4540. GL_TANGENT_ARRAY_EXT = $8439;
  4541. GL_BINORMAL_ARRAY_EXT = $843A;
  4542. GL_CURRENT_TANGENT_EXT = $843B;
  4543. GL_CURRENT_BINORMAL_EXT = $843C;
  4544. GL_TANGENT_ARRAY_TYPE_EXT = $843E;
  4545. GL_TANGENT_ARRAY_STRIDE_EXT = $843F;
  4546. GL_BINORMAL_ARRAY_TYPE_EXT = $8440;
  4547. GL_BINORMAL_ARRAY_STRIDE_EXT = $8441;
  4548. GL_TANGENT_ARRAY_POINTER_EXT = $8442;
  4549. GL_BINORMAL_ARRAY_POINTER_EXT = $8443;
  4550. GL_MAP1_TANGENT_EXT = $8444;
  4551. GL_MAP2_TANGENT_EXT = $8445;
  4552. GL_MAP1_BINORMAL_EXT = $8446;
  4553. GL_MAP2_BINORMAL_EXT = $8447;
  4554. // GL_EXT_cull_vertex
  4555. GL_CULL_VERTEX_EXT = $81AA;
  4556. GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB;
  4557. GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC;
  4558. // GL_EXT_draw_range_elements
  4559. GL_MAX_ELEMENTS_VERTICES_EXT = $80E8;
  4560. GL_MAX_ELEMENTS_INDICES_EXT = $80E9;
  4561. // GL_EXT_fog_coord
  4562. GL_FOG_COORDINATE_SOURCE_EXT = $8450;
  4563. GL_FOG_COORDINATE_EXT = $8451;
  4564. GL_FRAGMENT_DEPTH_EXT = $8452;
  4565. GL_CURRENT_FOG_COORDINATE_EXT = $8453;
  4566. GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
  4567. GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
  4568. GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
  4569. GL_FOG_COORDINATE_ARRAY_EXT = $8457;
  4570. // GL_EXT_framebuffer_object
  4571. GL_FRAMEBUFFER_EXT = $8D40;
  4572. GL_RENDERBUFFER_EXT = $8D41;
  4573. GL_STENCIL_INDEX_EXT = $8D45;
  4574. GL_STENCIL_INDEX1_EXT = $8D46;
  4575. GL_STENCIL_INDEX4_EXT = $8D47;
  4576. GL_STENCIL_INDEX8_EXT = $8D48;
  4577. GL_STENCIL_INDEX16_EXT = $8D49;
  4578. GL_RENDERBUFFER_WIDTH_EXT = $8D42;
  4579. GL_RENDERBUFFER_HEIGHT_EXT = $8D43;
  4580. GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44;
  4581. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0;
  4582. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1;
  4583. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2;
  4584. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3;
  4585. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4;
  4586. GL_COLOR_ATTACHMENT0_EXT = $8CE0;
  4587. GL_COLOR_ATTACHMENT1_EXT = $8CE1;
  4588. GL_COLOR_ATTACHMENT2_EXT = $8CE2;
  4589. GL_COLOR_ATTACHMENT3_EXT = $8CE3;
  4590. GL_COLOR_ATTACHMENT4_EXT = $8CE4;
  4591. GL_COLOR_ATTACHMENT5_EXT = $8CE5;
  4592. GL_COLOR_ATTACHMENT6_EXT = $8CE6;
  4593. GL_COLOR_ATTACHMENT7_EXT = $8CE7;
  4594. GL_COLOR_ATTACHMENT8_EXT = $8CE8;
  4595. GL_COLOR_ATTACHMENT9_EXT = $8CE9;
  4596. GL_COLOR_ATTACHMENT10_EXT = $8CEA;
  4597. GL_COLOR_ATTACHMENT11_EXT = $8CEB;
  4598. GL_COLOR_ATTACHMENT12_EXT = $8CEC;
  4599. GL_COLOR_ATTACHMENT13_EXT = $8CED;
  4600. GL_COLOR_ATTACHMENT14_EXT = $8CEE;
  4601. GL_COLOR_ATTACHMENT15_EXT = $8CEF;
  4602. GL_DEPTH_ATTACHMENT_EXT = $8D00;
  4603. GL_STENCIL_ATTACHMENT_EXT = $8D20;
  4604. GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5;
  4605. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6;
  4606. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7;
  4607. GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8;
  4608. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9;
  4609. GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA;
  4610. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB;
  4611. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC;
  4612. GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD;
  4613. GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE;
  4614. GL_FRAMEBUFFER_BINDING_EXT = $8CA6;
  4615. GL_RENDERBUFFER_BINDING_EXT = $8CA7;
  4616. GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF;
  4617. GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8;
  4618. GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506;
  4619. // GL_EXT_histogram
  4620. GL_HISTOGRAM_EXT = $8024;
  4621. GL_PROXY_HISTOGRAM_EXT = $8025;
  4622. GL_HISTOGRAM_WIDTH_EXT = $8026;
  4623. GL_HISTOGRAM_FORMAT_EXT = $8027;
  4624. GL_HISTOGRAM_RED_SIZE_EXT = $8028;
  4625. GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
  4626. GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
  4627. GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
  4628. GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
  4629. GL_HISTOGRAM_SINK_EXT = $802D;
  4630. GL_MINMAX_EXT = $802E;
  4631. GL_MINMAX_FORMAT_EXT = $802F;
  4632. GL_MINMAX_SINK_EXT = $8030;
  4633. GL_TABLE_TOO_LARGE_EXT = $8031;
  4634. // GL_EXT_index_array_formats
  4635. GL_IUI_V2F_EXT = $81AD;
  4636. GL_IUI_V3F_EXT = $81AE;
  4637. GL_IUI_N3F_V2F_EXT = $81AF;
  4638. GL_IUI_N3F_V3F_EXT = $81B0;
  4639. GL_T2F_IUI_V2F_EXT = $81B1;
  4640. GL_T2F_IUI_V3F_EXT = $81B2;
  4641. GL_T2F_IUI_N3F_V2F_EXT = $81B3;
  4642. GL_T2F_IUI_N3F_V3F_EXT = $81B4;
  4643. // GL_EXT_index_func
  4644. GL_INDEX_TEST_EXT = $81B5;
  4645. GL_INDEX_TEST_FUNC_EXT = $81B6;
  4646. GL_INDEX_TEST_REF_EXT = $81B7;
  4647. // GL_EXT_index_material
  4648. GL_INDEX_MATERIAL_EXT = $81B8;
  4649. GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9;
  4650. GL_INDEX_MATERIAL_FACE_EXT = $81BA;
  4651. // GL_EXT_light_texture
  4652. GL_FRAGMENT_MATERIAL_EXT = $8349;
  4653. GL_FRAGMENT_NORMAL_EXT = $834A;
  4654. GL_FRAGMENT_COLOR_EXT = $834C;
  4655. GL_ATTENUATION_EXT = $834D;
  4656. GL_SHADOW_ATTENUATION_EXT = $834E;
  4657. GL_TEXTURE_APPLICATION_MODE_EXT = $834F;
  4658. GL_TEXTURE_LIGHT_EXT = $8350;
  4659. GL_TEXTURE_MATERIAL_FACE_EXT = $8351;
  4660. GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352;
  4661. // GL_EXT_multisample
  4662. GL_MULTISAMPLE_EXT = $809D;
  4663. GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E;
  4664. GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F;
  4665. GL_SAMPLE_MASK_EXT = $80A0;
  4666. GL_1PASS_EXT = $80A1;
  4667. GL_2PASS_0_EXT = $80A2;
  4668. GL_2PASS_1_EXT = $80A3;
  4669. GL_4PASS_0_EXT = $80A4;
  4670. GL_4PASS_1_EXT = $80A5;
  4671. GL_4PASS_2_EXT = $80A6;
  4672. GL_4PASS_3_EXT = $80A7;
  4673. GL_SAMPLE_BUFFERS_EXT = $80A8;
  4674. GL_SAMPLES_EXT = $80A9;
  4675. GL_SAMPLE_MASK_VALUE_EXT = $80AA;
  4676. GL_SAMPLE_MASK_INVERT_EXT = $80AB;
  4677. GL_SAMPLE_PATTERN_EXT = $80AC;
  4678. GL_MULTISAMPLE_BIT_EXT = $20000000;
  4679. // GL_EXT_packed_pixels
  4680. GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
  4681. GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
  4682. GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
  4683. GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
  4684. GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
  4685. // GL_EXT_paletted_texture
  4686. GL_COLOR_INDEX1_EXT = $80E2;
  4687. GL_COLOR_INDEX2_EXT = $80E3;
  4688. GL_COLOR_INDEX4_EXT = $80E4;
  4689. GL_COLOR_INDEX8_EXT = $80E5;
  4690. GL_COLOR_INDEX12_EXT = $80E6;
  4691. GL_COLOR_INDEX16_EXT = $80E7;
  4692. GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
  4693. // GL_EXT_pixel_transform
  4694. GL_PIXEL_TRANSFORM_2D_EXT = $8330;
  4695. GL_PIXEL_MAG_FILTER_EXT = $8331;
  4696. GL_PIXEL_MIN_FILTER_EXT = $8332;
  4697. GL_PIXEL_CUBIC_WEIGHT_EXT = $8333;
  4698. GL_CUBIC_EXT = $8334;
  4699. GL_AVERAGE_EXT = $8335;
  4700. GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336;
  4701. GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337;
  4702. GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338;
  4703. // GL_EXT_point_parameters
  4704. GL_POINT_SIZE_MIN_EXT = $8126;
  4705. GL_POINT_SIZE_MAX_EXT = $8127;
  4706. GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
  4707. GL_DISTANCE_ATTENUATION_EXT = $8129;
  4708. // GL_EXT_polygon_offset
  4709. GL_POLYGON_OFFSET_EXT = $8037;
  4710. GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
  4711. GL_POLYGON_OFFSET_BIAS_EXT = $8039;
  4712. // GL_EXT_rescale_normal
  4713. GL_RESCALE_NORMAL_EXT = $803A;
  4714. // GL_EXT_secondary_color
  4715. GL_COLOR_SUM_EXT = $8458;
  4716. GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
  4717. GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
  4718. GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
  4719. GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
  4720. GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
  4721. GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
  4722. // GL_EXT_separate_specular_color
  4723. GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
  4724. GL_SINGLE_COLOR_EXT = $81F9;
  4725. GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
  4726. // GL_EXT_shared_texture_palette
  4727. GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
  4728. // GL_EXT_stencil_two_side
  4729. GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
  4730. GL_ACTIVE_STENCIL_FACE_EXT = $8911;
  4731. // GL_EXT_stencil_wrap
  4732. GL_INCR_WRAP_EXT = $8507;
  4733. GL_DECR_WRAP_EXT = $8508;
  4734. // GL_EXT_texture
  4735. GL_ALPHA4_EXT = $803B;
  4736. GL_ALPHA8_EXT = $803C;
  4737. GL_ALPHA12_EXT = $803D;
  4738. GL_ALPHA16_EXT = $803E;
  4739. GL_LUMINANCE4_EXT = $803F;
  4740. GL_LUMINANCE8_EXT = $8040;
  4741. GL_LUMINANCE12_EXT = $8041;
  4742. GL_LUMINANCE16_EXT = $8042;
  4743. GL_LUMINANCE4_ALPHA4_EXT = $8043;
  4744. GL_LUMINANCE6_ALPHA2_EXT = $8044;
  4745. GL_LUMINANCE8_ALPHA8_EXT = $8045;
  4746. GL_LUMINANCE12_ALPHA4_EXT = $8046;
  4747. GL_LUMINANCE12_ALPHA12_EXT = $8047;
  4748. GL_LUMINANCE16_ALPHA16_EXT = $8048;
  4749. GL_INTENSITY_EXT = $8049;
  4750. GL_INTENSITY4_EXT = $804A;
  4751. GL_INTENSITY8_EXT = $804B;
  4752. GL_INTENSITY12_EXT = $804C;
  4753. GL_INTENSITY16_EXT = $804D;
  4754. GL_RGB2_EXT = $804E;
  4755. GL_RGB4_EXT = $804F;
  4756. GL_RGB5_EXT = $8050;
  4757. GL_RGB8_EXT = $8051;
  4758. GL_RGB10_EXT = $8052;
  4759. GL_RGB12_EXT = $8053;
  4760. GL_RGB16_EXT = $8054;
  4761. GL_RGBA2_EXT = $8055;
  4762. GL_RGBA4_EXT = $8056;
  4763. GL_RGB5_A1_EXT = $8057;
  4764. GL_RGBA8_EXT = $8058;
  4765. GL_RGB10_A2_EXT = $8059;
  4766. GL_RGBA12_EXT = $805A;
  4767. GL_RGBA16_EXT = $805B;
  4768. GL_TEXTURE_RED_SIZE_EXT = $805C;
  4769. GL_TEXTURE_GREEN_SIZE_EXT = $805D;
  4770. GL_TEXTURE_BLUE_SIZE_EXT = $805E;
  4771. GL_TEXTURE_ALPHA_SIZE_EXT = $805F;
  4772. GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060;
  4773. GL_TEXTURE_INTENSITY_SIZE_EXT = $8061;
  4774. GL_REPLACE_EXT = $8062;
  4775. GL_PROXY_TEXTURE_1D_EXT = $8063;
  4776. GL_PROXY_TEXTURE_2D_EXT = $8064;
  4777. GL_TEXTURE_TOO_LARGE_EXT = $8065;
  4778. // GL_EXT_texture3D
  4779. GL_PACK_SKIP_IMAGES_EXT = $806B;
  4780. GL_PACK_IMAGE_HEIGHT_EXT = $806C;
  4781. GL_UNPACK_SKIP_IMAGES_EXT = $806D;
  4782. GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
  4783. GL_TEXTURE_3D_EXT = $806F;
  4784. GL_PROXY_TEXTURE_3D_EXT = $8070;
  4785. GL_TEXTURE_DEPTH_EXT = $8071;
  4786. GL_TEXTURE_WRAP_R_EXT = $8072;
  4787. GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
  4788. // GL_EXT_texture_compression_s3tc
  4789. GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
  4790. GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
  4791. GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
  4792. GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
  4793. // GL_EXT_texture_cube_map
  4794. GL_NORMAL_MAP_EXT = $8511;
  4795. GL_REFLECTION_MAP_EXT = $8512;
  4796. GL_TEXTURE_CUBE_MAP_EXT = $8513;
  4797. GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514;
  4798. GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515;
  4799. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516;
  4800. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517;
  4801. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518;
  4802. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519;
  4803. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A;
  4804. GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B;
  4805. GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C;
  4806. // GL_EXT_texture_edge_clamp
  4807. GL_CLAMP_TO_EDGE_EXT = $812F;
  4808. // GL_EXT_texture_env_combine
  4809. GL_COMBINE_EXT = $8570;
  4810. GL_COMBINE_RGB_EXT = $8571;
  4811. GL_COMBINE_ALPHA_EXT = $8572;
  4812. GL_RGB_SCALE_EXT = $8573;
  4813. GL_ADD_SIGNED_EXT = $8574;
  4814. GL_INTERPOLATE_EXT = $8575;
  4815. GL_CONSTANT_EXT = $8576;
  4816. GL_PRIMARY_COLOR_EXT = $8577;
  4817. GL_PREVIOUS_EXT = $8578;
  4818. GL_SOURCE0_RGB_EXT = $8580;
  4819. GL_SOURCE1_RGB_EXT = $8581;
  4820. GL_SOURCE2_RGB_EXT = $8582;
  4821. GL_SOURCE0_ALPHA_EXT = $8588;
  4822. GL_SOURCE1_ALPHA_EXT = $8589;
  4823. GL_SOURCE2_ALPHA_EXT = $858A;
  4824. GL_OPERAND0_RGB_EXT = $8590;
  4825. GL_OPERAND1_RGB_EXT = $8591;
  4826. GL_OPERAND2_RGB_EXT = $8592;
  4827. GL_OPERAND0_ALPHA_EXT = $8598;
  4828. GL_OPERAND1_ALPHA_EXT = $8599;
  4829. GL_OPERAND2_ALPHA_EXT = $859A;
  4830. // GL_EXT_texture_env_dot3
  4831. GL_DOT3_RGB_EXT = $8740;
  4832. GL_DOT3_RGBA_EXT = $8741;
  4833. // GL_EXT_texture_filter_anisotropic
  4834. GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
  4835. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
  4836. // GL_EXT_texture_lod_bias
  4837. GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
  4838. GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
  4839. GL_TEXTURE_LOD_BIAS_EXT = $8501;
  4840. // GL_EXT_texture_object
  4841. GL_TEXTURE_PRIORITY_EXT = $8066;
  4842. GL_TEXTURE_RESIDENT_EXT = $8067;
  4843. GL_TEXTURE_1D_BINDING_EXT = $8068;
  4844. GL_TEXTURE_2D_BINDING_EXT = $8069;
  4845. GL_TEXTURE_3D_BINDING_EXT = $806A;
  4846. // GL_EXT_texture_perturb_normal
  4847. GL_PERTURB_EXT = $85AE;
  4848. GL_TEXTURE_NORMAL_EXT = $85AF;
  4849. // GL_EXT_texture_rectangle
  4850. GL_TEXTURE_RECTANGLE_EXT = $84F5;
  4851. GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6;
  4852. GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7;
  4853. GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8;
  4854. // GL_EXT_vertex_array
  4855. GL_VERTEX_ARRAY_EXT = $8074;
  4856. GL_NORMAL_ARRAY_EXT = $8075;
  4857. GL_COLOR_ARRAY_EXT = $8076;
  4858. GL_INDEX_ARRAY_EXT = $8077;
  4859. GL_TEXTURE_COORD_ARRAY_EXT = $8078;
  4860. GL_EDGE_FLAG_ARRAY_EXT = $8079;
  4861. GL_VERTEX_ARRAY_SIZE_EXT = $807A;
  4862. GL_VERTEX_ARRAY_TYPE_EXT = $807B;
  4863. GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
  4864. GL_VERTEX_ARRAY_COUNT_EXT = $807D;
  4865. GL_NORMAL_ARRAY_TYPE_EXT = $807E;
  4866. GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
  4867. GL_NORMAL_ARRAY_COUNT_EXT = $8080;
  4868. GL_COLOR_ARRAY_SIZE_EXT = $8081;
  4869. GL_COLOR_ARRAY_TYPE_EXT = $8082;
  4870. GL_COLOR_ARRAY_STRIDE_EXT = $8083;
  4871. GL_COLOR_ARRAY_COUNT_EXT = $8084;
  4872. GL_INDEX_ARRAY_TYPE_EXT = $8085;
  4873. GL_INDEX_ARRAY_STRIDE_EXT = $8086;
  4874. GL_INDEX_ARRAY_COUNT_EXT = $8087;
  4875. GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
  4876. GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
  4877. GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
  4878. GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
  4879. GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
  4880. GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
  4881. GL_VERTEX_ARRAY_POINTER_EXT = $808E;
  4882. GL_NORMAL_ARRAY_POINTER_EXT = $808F;
  4883. GL_COLOR_ARRAY_POINTER_EXT = $8090;
  4884. GL_INDEX_ARRAY_POINTER_EXT = $8091;
  4885. GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
  4886. GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
  4887. // GL_EXT_vertex_shader
  4888. GL_VERTEX_SHADER_EXT = $8780;
  4889. GL_VERTEX_SHADER_BINDING_EXT = $8781;
  4890. GL_OP_INDEX_EXT = $8782;
  4891. GL_OP_NEGATE_EXT = $8783;
  4892. GL_OP_DOT3_EXT = $8784;
  4893. GL_OP_DOT4_EXT = $8785;
  4894. GL_OP_MUL_EXT = $8786;
  4895. GL_OP_ADD_EXT = $8787;
  4896. GL_OP_MADD_EXT = $8788;
  4897. GL_OP_FRAC_EXT = $8789;
  4898. GL_OP_MAX_EXT = $878A;
  4899. GL_OP_MIN_EXT = $878B;
  4900. GL_OP_SET_GE_EXT = $878C;
  4901. GL_OP_SET_LT_EXT = $878D;
  4902. GL_OP_CLAMP_EXT = $878E;
  4903. GL_OP_FLOOR_EXT = $878F;
  4904. GL_OP_ROUND_EXT = $8790;
  4905. GL_OP_EXP_BASE_2_EXT = $8791;
  4906. GL_OP_LOG_BASE_2_EXT = $8792;
  4907. GL_OP_POWER_EXT = $8793;
  4908. GL_OP_RECIP_EXT = $8794;
  4909. GL_OP_RECIP_SQRT_EXT = $8795;
  4910. GL_OP_SUB_EXT = $8796;
  4911. GL_OP_CROSS_PRODUCT_EXT = $8797;
  4912. GL_OP_MULTIPLY_MATRIX_EXT = $8798;
  4913. GL_OP_MOV_EXT = $8799;
  4914. GL_OUTPUT_VERTEX_EXT = $879A;
  4915. GL_OUTPUT_COLOR0_EXT = $879B;
  4916. GL_OUTPUT_COLOR1_EXT = $879C;
  4917. GL_OUTPUT_TEXTURE_COORD0_EXT = $879D;
  4918. GL_OUTPUT_TEXTURE_COORD1_EXT = $879E;
  4919. GL_OUTPUT_TEXTURE_COORD2_EXT = $879F;
  4920. GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0;
  4921. GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1;
  4922. GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2;
  4923. GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3;
  4924. GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4;
  4925. GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5;
  4926. GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6;
  4927. GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7;
  4928. GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8;
  4929. GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9;
  4930. GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA;
  4931. GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB;
  4932. GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC;
  4933. GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD;
  4934. GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE;
  4935. GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF;
  4936. GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0;
  4937. GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1;
  4938. GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2;
  4939. GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3;
  4940. GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4;
  4941. GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5;
  4942. GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6;
  4943. GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7;
  4944. GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8;
  4945. GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9;
  4946. GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA;
  4947. GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB;
  4948. GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC;
  4949. GL_OUTPUT_FOG_EXT = $87BD;
  4950. GL_SCALAR_EXT = $87BE;
  4951. GL_VECTOR_EXT = $87BF;
  4952. GL_MATRIX_EXT = $87C0;
  4953. GL_VARIANT_EXT = $87C1;
  4954. GL_INVARIANT_EXT = $87C2;
  4955. GL_LOCAL_CONSTANT_EXT = $87C3;
  4956. GL_LOCAL_EXT = $87C4;
  4957. GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5;
  4958. GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6;
  4959. GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7;
  4960. GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8;
  4961. GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9;
  4962. GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA;
  4963. GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB;
  4964. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC;
  4965. GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD;
  4966. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;
  4967. GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF;
  4968. GL_VERTEX_SHADER_VARIANTS_EXT = $87D0;
  4969. GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1;
  4970. GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2;
  4971. GL_VERTEX_SHADER_LOCALS_EXT = $87D3;
  4972. GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4;
  4973. GL_X_EXT = $87D5;
  4974. GL_Y_EXT = $87D6;
  4975. GL_Z_EXT = $87D7;
  4976. GL_W_EXT = $87D8;
  4977. GL_NEGATIVE_X_EXT = $87D9;
  4978. GL_NEGATIVE_Y_EXT = $87DA;
  4979. GL_NEGATIVE_Z_EXT = $87DB;
  4980. GL_NEGATIVE_W_EXT = $87DC;
  4981. GL_ZERO_EXT = $87DD;
  4982. GL_ONE_EXT = $87DE;
  4983. GL_NEGATIVE_ONE_EXT = $87DF;
  4984. GL_NORMALIZED_RANGE_EXT = $87E0;
  4985. GL_FULL_RANGE_EXT = $87E1;
  4986. GL_CURRENT_VERTEX_EXT = $87E2;
  4987. GL_MVP_MATRIX_EXT = $87E3;
  4988. GL_VARIANT_VALUE_EXT = $87E4;
  4989. GL_VARIANT_DATATYPE_EXT = $87E5;
  4990. GL_VARIANT_ARRAY_STRIDE_EXT = $87E6;
  4991. GL_VARIANT_ARRAY_TYPE_EXT = $87E7;
  4992. GL_VARIANT_ARRAY_EXT = $87E8;
  4993. GL_VARIANT_ARRAY_POINTER_EXT = $87E9;
  4994. GL_INVARIANT_VALUE_EXT = $87EA;
  4995. GL_INVARIANT_DATATYPE_EXT = $87EB;
  4996. GL_LOCAL_CONSTANT_VALUE_EXT = $87EC;
  4997. GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED;
  4998. // GL_EXT_vertex_weighting
  4999. GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3;
  5000. GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
  5001. GL_MODELVIEW0_MATRIX_EXT = $0BA6;
  5002. GL_MODELVIEW1_MATRIX_EXT = $8506;
  5003. GL_VERTEX_WEIGHTING_EXT = $8509;
  5004. GL_MODELVIEW0_EXT = $1700;
  5005. GL_MODELVIEW1_EXT = $850A;
  5006. GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
  5007. GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
  5008. GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
  5009. GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
  5010. GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
  5011. GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
  5012. // GL_EXT_depth_bounds_test
  5013. GL_DEPTH_BOUNDS_TEST_EXT = $8890;
  5014. GL_DEPTH_BOUNDS_EXT = $8891;
  5015. // GL_EXT_texture_mirror_clamp
  5016. GL_MIRROR_CLAMP_EXT = $8742;
  5017. GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
  5018. GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912;
  5019. // GL_EXT_blend_equation_separate
  5020. GL_BLEND_EQUATION_RGB_EXT = $8009;
  5021. GL_BLEND_EQUATION_ALPHA_EXT = $883D;
  5022. // GL_EXT_pixel_buffer_object
  5023. GL_PIXEL_PACK_BUFFER_EXT = $88EB;
  5024. GL_PIXEL_UNPACK_BUFFER_EXT = $88EC;
  5025. GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED;
  5026. GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF;
  5027. // GL_EXT_stencil_clear_tag
  5028. GL_STENCIL_TAG_BITS_EXT = $88F2;
  5029. GL_STENCIL_CLEAR_TAG_VALUE_EXT = $88F3;
  5030. // GL_EXT_packed_depth_stencil
  5031. GL_DEPTH_STENCIL_EXT = $84F9;
  5032. GL_UNSIGNED_INT_24_8_EXT = $84FA;
  5033. GL_DEPTH24_STENCIL8_EXT = $88F0;
  5034. GL_TEXTURE_STENCIL_SIZE_EXT = $88F1;
  5035. // GL_EXT_texture_sRGB
  5036. GL_SRGB_EXT = $8C40;
  5037. GL_SRGB8_EXT = $8C41;
  5038. GL_SRGB_ALPHA_EXT = $8C42;
  5039. GL_SRGB8_ALPHA8_EXT = $8C43;
  5040. GL_SLUMINANCE_ALPHA_EXT = $8C44;
  5041. GL_SLUMINANCE8_ALPHA8_EXT = $8C45;
  5042. GL_SLUMINANCE_EXT = $8C46;
  5043. GL_SLUMINANCE8_EXT = $8C47;
  5044. GL_COMPRESSED_SRGB_EXT = $8C48;
  5045. GL_COMPRESSED_SRGB_ALPHA_EXT = $8C49;
  5046. GL_COMPRESSED_SLUMINANCE_EXT = $8C4A;
  5047. GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = $8C4B;
  5048. GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C;
  5049. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D;
  5050. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E;
  5051. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F;
  5052. // GL_EXT_framebuffer_blit
  5053. GL_READ_FRAMEBUFFER_EXT = $8CA8;
  5054. GL_DRAW_FRAMEBUFFER_EXT = $8CA9;
  5055. GL_READ_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT;
  5056. GL_DRAW_FRAMEBUFFER_BINDING_EXT = $8CAA;
  5057. // GL_EXT_framebuffer_multisample
  5058. GL_RENDERBUFFER_SAMPLES_EXT = $8CAB;
  5059. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56;
  5060. GL_MAX_SAMPLES_EXT = $8D57;
  5061. // GL_EXT_timer_query
  5062. GL_TIME_ELAPSED_EXT = $88BF;
  5063. // GL_EXT_bindable_uniform
  5064. GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = $8DE2;
  5065. GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = $8DE3;
  5066. GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = $8DE4;
  5067. GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = $8DED;
  5068. GL_UNIFORM_BUFFER_EXT = $8DEE;
  5069. GL_UNIFORM_BUFFER_BINDING_EXT = $8DEF;
  5070. // GL_EXT_framebuffer_sRGB
  5071. GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  5072. WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20A9;
  5073. GL_FRAMEBUFFER_SRGB_EXT = $8DB9;
  5074. GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $8DBA;
  5075. // GL_EXT_geometry_shader4
  5076. GL_GEOMETRY_SHADER_EXT = $8DD9;
  5077. GL_GEOMETRY_VERTICES_OUT_EXT = $8DDA;
  5078. GL_GEOMETRY_INPUT_TYPE_EXT = $8DDB;
  5079. GL_GEOMETRY_OUTPUT_TYPE_EXT = $8DDC;
  5080. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29;
  5081. GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = $8DDD;
  5082. GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = $8DDE;
  5083. GL_MAX_VARYING_COMPONENTS_EXT = $8B4B;
  5084. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF;
  5085. GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0;
  5086. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1;
  5087. GL_LINES_ADJACENCY_EXT = $A;
  5088. GL_LINE_STRIP_ADJACENCY_EXT = $B;
  5089. GL_TRIANGLES_ADJACENCY_EXT = $C;
  5090. GL_TRIANGLE_STRIP_ADJACENCY_EXT = $D;
  5091. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8;
  5092. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = $8DA9;
  5093. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7;
  5094. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = $8CD4;
  5095. GL_PROGRAM_POINT_SIZE_EXT = $8642;
  5096. // GL_EXT_gpu_shader4
  5097. GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = $88FD;
  5098. GL_SAMPLER_1D_ARRAY_EXT = $8DC0;
  5099. GL_SAMPLER_2D_ARRAY_EXT = $8DC1;
  5100. GL_SAMPLER_BUFFER_EXT = $8DC2;
  5101. GL_SAMPLER_1D_ARRAY_SHADOW_EXT = $8DC3;
  5102. GL_SAMPLER_2D_ARRAY_SHADOW_EXT = $8DC4;
  5103. GL_SAMPLER_CUBE_SHADOW_EXT = $8DC5;
  5104. GL_UNSIGNED_INT_VEC2_EXT = $8DC6;
  5105. GL_UNSIGNED_INT_VEC3_EXT = $8DC7;
  5106. GL_UNSIGNED_INT_VEC4_EXT = $8DC8;
  5107. GL_INT_SAMPLER_1D_EXT = $8DC9;
  5108. GL_INT_SAMPLER_2D_EXT = $8DCA;
  5109. GL_INT_SAMPLER_3D_EXT = $8DCB;
  5110. GL_INT_SAMPLER_CUBE_EXT = $8DCC;
  5111. GL_INT_SAMPLER_2D_RECT_EXT = $8DCD;
  5112. GL_INT_SAMPLER_1D_ARRAY_EXT = $8DCE;
  5113. GL_INT_SAMPLER_2D_ARRAY_EXT = $8DCF;
  5114. GL_INT_SAMPLER_BUFFER_EXT = $8DD0;
  5115. GL_UNSIGNED_INT_SAMPLER_1D_EXT = $8DD1;
  5116. GL_UNSIGNED_INT_SAMPLER_2D_EXT = $8DD2;
  5117. GL_UNSIGNED_INT_SAMPLER_3D_EXT = $8DD3;
  5118. GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = $8DD4;
  5119. GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = $8DD5;
  5120. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = $8DD6;
  5121. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = $8DD7;
  5122. GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8;
  5123. GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = $8904;
  5124. GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = $8905;
  5125. // GL_EXT_packed_float
  5126. GL_R11F_G11F_B10F_EXT = $8C3A;
  5127. GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = $8C3B;
  5128. RGBA_SIGNED_COMPONENTS_EXT = $8C3C;
  5129. WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = $20A8;
  5130. GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  5131. GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  5132. // GL_EXT_texture_array
  5133. GL_TEXTURE_1D_ARRAY_EXT = $8C18;
  5134. GL_TEXTURE_2D_ARRAY_EXT = $8C1A;
  5135. GL_PROXY_TEXTURE_2D_ARRAY_EXT = $8C1B;
  5136. GL_PROXY_TEXTURE_1D_ARRAY_EXT = $8C19;
  5137. GL_TEXTURE_BINDING_1D_ARRAY_EXT = $8C1C;
  5138. GL_TEXTURE_BINDING_2D_ARRAY_EXT = $8C1D;
  5139. GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = $88FF;
  5140. GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = $884E;
  5141. // GL_EXT_texture_buffer_object
  5142. GL_TEXTURE_BUFFER_EXT = $8C2A;
  5143. GL_MAX_TEXTURE_BUFFER_SIZE_EXT = $8C2B;
  5144. GL_TEXTURE_BINDING_BUFFER_EXT = $8C2C;
  5145. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = $8C2D;
  5146. GL_TEXTURE_BUFFER_FORMAT_EXT = $8C2E;
  5147. // GL_EXT_texture_compression_latc
  5148. GL_COMPRESSED_LUMINANCE_LATC1_EXT = $8C70;
  5149. GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = $8C71;
  5150. GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = $8C72;
  5151. GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = $8C73;
  5152. // GL_EXT_texture_compression_rgtc
  5153. GL_COMPRESSED_RED_RGTC1_EXT = $8DBB;
  5154. GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = $8DBC;
  5155. GL_COMPRESSED_RED_GREEN_RGTC2_EXT = $8DBD;
  5156. GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = $8DBE;
  5157. // GL_EXT_texture_integer
  5158. GL_RGBA_INTEGER_MODE_EXT = $8D9E;
  5159. GL_RGBA32UI_EXT = $8D70;
  5160. GL_RGB32UI_EXT = $8D71;
  5161. GL_ALPHA32UI_EXT = $8D72;
  5162. GL_INTENSITY32UI_EXT = $8D73;
  5163. GL_LUMINANCE32UI_EXT = $8D74;
  5164. GL_LUMINANCE_ALPHA32UI_EXT = $8D75;
  5165. GL_RGBA16UI_EXT = $8D76;
  5166. GL_RGB16UI_EXT = $8D77;
  5167. GL_ALPHA16UI_EXT = $8D78;
  5168. GL_INTENSITY16UI_EXT = $8D79;
  5169. GL_LUMINANCE16UI_EXT = $8D7A;
  5170. GL_LUMINANCE_ALPHA16UI_EXT = $8D7B;
  5171. GL_RGBA8UI_EXT = $8D7C;
  5172. GL_RGB8UI_EXT = $8D7D;
  5173. GL_ALPHA8UI_EXT = $8D7E;
  5174. GL_INTENSITY8UI_EXT = $8D7F;
  5175. GL_LUMINANCE8UI_EXT = $8D80;
  5176. GL_LUMINANCE_ALPHA8UI_EXT = $8D81;
  5177. GL_RGBA32I_EXT = $8D82;
  5178. GL_RGB32I_EXT = $8D83;
  5179. GL_ALPHA32I_EXT = $8D84;
  5180. GL_INTENSITY32I_EXT = $8D85;
  5181. GL_LUMINANCE32I_EXT = $8D86;
  5182. GL_LUMINANCE_ALPHA32I_EXT = $8D87;
  5183. GL_RGBA16I_EXT = $8D88;
  5184. GL_RGB16I_EXT = $8D89;
  5185. GL_ALPHA16I_EXT = $8D8A;
  5186. GL_INTENSITY16I_EXT = $8D8B;
  5187. GL_LUMINANCE16I_EXT = $8D8C;
  5188. GL_LUMINANCE_ALPHA16I_EXT = $8D8D;
  5189. GL_RGBA8I_EXT = $8D8E;
  5190. GL_RGB8I_EXT = $8D8F;
  5191. GL_ALPHA8I_EXT = $8D90;
  5192. GL_INTENSITY8I_EXT = $8D91;
  5193. GL_LUMINANCE8I_EXT = $8D92;
  5194. GL_LUMINANCE_ALPHA8I_EXT = $8D93;
  5195. GL_RED_INTEGER_EXT = $8D94;
  5196. GL_GREEN_INTEGER_EXT = $8D95;
  5197. GL_BLUE_INTEGER_EXT = $8D96;
  5198. GL_ALPHA_INTEGER_EXT = $8D97;
  5199. GL_RGB_INTEGER_EXT = $8D98;
  5200. GL_RGBA_INTEGER_EXT = $8D99;
  5201. GL_BGR_INTEGER_EXT = $8D9A;
  5202. GL_BGRA_INTEGER_EXT = $8D9B;
  5203. GL_LUMINANCE_INTEGER_EXT = $8D9C;
  5204. GL_LUMINANCE_ALPHA_INTEGER_EXT = $8D9D;
  5205. // GL_EXT_texture_shared_exponent
  5206. GL_RGB9_E5_EXT = $8C3D;
  5207. GL_UNSIGNED_INT_5_9_9_9_REV_EXT = $8C3E;
  5208. GL_TEXTURE_SHARED_SIZE_EXT = $8C3F;
  5209. // GL_EXT_transform_feedback
  5210. GL_TRANSFORM_FEEDBACK_BUFFER_EXT = $8C8E;
  5211. GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = $8C84;
  5212. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = $8C85;
  5213. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = $8C8F;
  5214. GL_INTERLEAVED_ATTRIBS_EXT = $8C8C;
  5215. GL_SEPARATE_ATTRIBS_EXT = $8C8D;
  5216. GL_PRIMITIVES_GENERATED_EXT = $8C87;
  5217. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = $8C88;
  5218. GL_RASTERIZER_DISCARD_EXT = $8C89;
  5219. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = $8C8A;
  5220. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = $8C8B;
  5221. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = $8C80;
  5222. GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = $8C83;
  5223. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = $8C7F;
  5224. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = $8C76;
  5225. // GL_EXT_direct_state_access
  5226. GL_PROGRAM_MATRIX_EXT = $8E2D;
  5227. GL_TRANSPOSE_PROGRAM_MATRIX_EXT = $8E2E;
  5228. GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = $8E2F;
  5229. // GL_EXT_texture_swizzle
  5230. GL_TEXTURE_SWIZZLE_R_EXT = $8E42;
  5231. GL_TEXTURE_SWIZZLE_G_EXT = $8E43;
  5232. GL_TEXTURE_SWIZZLE_B_EXT = $8E44;
  5233. GL_TEXTURE_SWIZZLE_A_EXT = $8E45;
  5234. GL_TEXTURE_SWIZZLE_RGBA_EXT = $8E46;
  5235. // GL_EXT_provoking_vertex
  5236. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = $8E4C;
  5237. GL_FIRST_VERTEX_CONVENTION_EXT = $8E4D;
  5238. GL_LAST_VERTEX_CONVENTION_EXT = $8E4E;
  5239. GL_PROVOKING_VERTEX_EXT = $8E4F;
  5240. // GL_EXT_texture_snorm
  5241. GL_ALPHA_SNORM = $9010;
  5242. GL_LUMINANCE_SNORM = $9011;
  5243. GL_LUMINANCE_ALPHA_SNORM = $9012;
  5244. GL_INTENSITY_SNORM = $9013;
  5245. GL_ALPHA8_SNORM = $9014;
  5246. GL_LUMINANCE8_SNORM = $9015;
  5247. GL_LUMINANCE8_ALPHA8_SNORM = $9016;
  5248. GL_INTENSITY8_SNORM = $9017;
  5249. GL_ALPHA16_SNORM = $9018;
  5250. GL_LUMINANCE16_SNORM = $9019;
  5251. GL_LUMINANCE16_ALPHA16_SNORM = $901A;
  5252. GL_INTENSITY16_SNORM = $901B;
  5253. { reuse GL_RED_SNORM }
  5254. { reuse GL_RG_SNORM }
  5255. { reuse GL_RGB_SNORM }
  5256. { reuse GL_RGBA_SNORM }
  5257. { reuse GL_R8_SNORM }
  5258. { reuse GL_RG8_SNORM }
  5259. { reuse GL_RGB8_SNORM }
  5260. { reuse GL_RGBA8_SNORM }
  5261. { reuse GL_R16_SNORM }
  5262. { reuse GL_RG16_SNORM }
  5263. { reuse GL_RGB16_SNORM }
  5264. { reuse GL_RGBA16_SNORM }
  5265. { reuse GL_SIGNED_NORMALIZED }
  5266. // GL_EXT_separate_shader_objects
  5267. GL_ACTIVE_PROGRAM_EXT = $8B8D;
  5268. // GL_EXT_shader_image_load_store
  5269. GL_MAX_IMAGE_UNITS_EXT = $8F38;
  5270. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = $8F39;
  5271. GL_IMAGE_BINDING_NAME_EXT = $8F3A;
  5272. GL_IMAGE_BINDING_LEVEL_EXT = $8F3B;
  5273. GL_IMAGE_BINDING_LAYERED_EXT = $8F3C;
  5274. GL_IMAGE_BINDING_LAYER_EXT = $8F3D;
  5275. GL_IMAGE_BINDING_ACCESS_EXT = $8F3E;
  5276. GL_IMAGE_1D_EXT = $904C;
  5277. GL_IMAGE_2D_EXT = $904D;
  5278. GL_IMAGE_3D_EXT = $904E;
  5279. GL_IMAGE_2D_RECT_EXT = $904F;
  5280. GL_IMAGE_CUBE_EXT = $9050;
  5281. GL_IMAGE_BUFFER_EXT = $9051;
  5282. GL_IMAGE_1D_ARRAY_EXT = $9052;
  5283. GL_IMAGE_2D_ARRAY_EXT = $9053;
  5284. GL_IMAGE_CUBE_MAP_ARRAY_EXT = $9054;
  5285. GL_IMAGE_2D_MULTISAMPLE_EXT = $9055;
  5286. GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9056;
  5287. GL_INT_IMAGE_1D_EXT = $9057;
  5288. GL_INT_IMAGE_2D_EXT = $9058;
  5289. GL_INT_IMAGE_3D_EXT = $9059;
  5290. GL_INT_IMAGE_2D_RECT_EXT = $905A;
  5291. GL_INT_IMAGE_CUBE_EXT = $905B;
  5292. GL_INT_IMAGE_BUFFER_EXT = $905C;
  5293. GL_INT_IMAGE_1D_ARRAY_EXT = $905D;
  5294. GL_INT_IMAGE_2D_ARRAY_EXT = $905E;
  5295. GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $905F;
  5296. GL_INT_IMAGE_2D_MULTISAMPLE_EXT = $9060;
  5297. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9061;
  5298. GL_UNSIGNED_INT_IMAGE_1D_EXT = $9062;
  5299. GL_UNSIGNED_INT_IMAGE_2D_EXT = $9063;
  5300. GL_UNSIGNED_INT_IMAGE_3D_EXT = $9064;
  5301. GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = $9065;
  5302. GL_UNSIGNED_INT_IMAGE_CUBE_EXT = $9066;
  5303. GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = $9067;
  5304. GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = $9068;
  5305. GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = $9069;
  5306. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $906A;
  5307. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = $906B;
  5308. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $906C;
  5309. GL_MAX_IMAGE_SAMPLES_EXT = $906D;
  5310. GL_IMAGE_BINDING_FORMAT_EXT = $906E;
  5311. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = $00000001;
  5312. GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = $00000002;
  5313. GL_UNIFORM_BARRIER_BIT_EXT = $00000004;
  5314. GL_TEXTURE_FETCH_BARRIER_BIT_EXT = $00000008;
  5315. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = $00000020;
  5316. GL_COMMAND_BARRIER_BIT_EXT = $00000040;
  5317. GL_PIXEL_BUFFER_BARRIER_BIT_EXT = $00000080;
  5318. GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = $00000100;
  5319. GL_BUFFER_UPDATE_BARRIER_BIT_EXT = $00000200;
  5320. GL_FRAMEBUFFER_BARRIER_BIT_EXT = $00000400;
  5321. GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = $00000800;
  5322. GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = $00001000;
  5323. GL_ALL_BARRIER_BITS_EXT = $FFFFFFFF;
  5324. // GL_EXT_vertex_attrib_64bit
  5325. { reuse GL_DOUBLE }
  5326. GL_DOUBLE_VEC2_EXT = $8FFC;
  5327. GL_DOUBLE_VEC3_EXT = $8FFD;
  5328. GL_DOUBLE_VEC4_EXT = $8FFE;
  5329. GL_DOUBLE_MAT2_EXT = $8F46;
  5330. GL_DOUBLE_MAT3_EXT = $8F47;
  5331. GL_DOUBLE_MAT4_EXT = $8F48;
  5332. GL_DOUBLE_MAT2x3_EXT = $8F49;
  5333. GL_DOUBLE_MAT2x4_EXT = $8F4A;
  5334. GL_DOUBLE_MAT3x2_EXT = $8F4B;
  5335. GL_DOUBLE_MAT3x4_EXT = $8F4C;
  5336. GL_DOUBLE_MAT4x2_EXT = $8F4D;
  5337. GL_DOUBLE_MAT4x3_EXT = $8F4E;
  5338. // GL_EXT_texture_sRGB_decode
  5339. GL_TEXTURE_SRGB_DECODE_EXT = $8A48;
  5340. GL_DECODE_EXT = $8A49;
  5341. GL_SKIP_DECODE_EXT = $8A4A;
  5342. // GL_NV_texture_multisample
  5343. GL_TEXTURE_COVERAGE_SAMPLES_NV = $9045;
  5344. GL_TEXTURE_COLOR_SAMPLES_NV = $9046;
  5345. // GL_AMD_blend_minmax_factor
  5346. GL_FACTOR_MIN_AMD = $901C;
  5347. GL_FACTOR_MAX_AMD = $901D;
  5348. // GL_AMD_sample_positions
  5349. GL_SUBSAMPLE_DISTANCE_AMD = $883F;
  5350. // GL_EXT_x11_sync_object
  5351. GL_SYNC_X11_FENCE_EXT = $90E1;
  5352. // GL_EXT_framebuffer_multisample_blit_scaled
  5353. GL_SCALED_RESOLVE_FASTEST_EXT = $90BA;
  5354. GL_SCALED_RESOLVE_NICEST_EXT = $90BB;
  5355. // (4.3) GL_NV_path_rendering
  5356. GL_PATH_FORMAT_SVG_NV = $9070;
  5357. GL_PATH_FORMAT_PS_NV = $9071;
  5358. GL_STANDARD_FONT_NAME_NV = $9072;
  5359. GL_SYSTEM_FONT_NAME_NV = $9073;
  5360. GL_FILE_NAME_NV = $9074;
  5361. GL_PATH_STROKE_WIDTH_NV = $9075;
  5362. GL_PATH_END_CAPS_NV = $9076;
  5363. GL_PATH_INITIAL_END_CAP_NV = $9077;
  5364. GL_PATH_TERMINAL_END_CAP_NV = $9078;
  5365. GL_PATH_JOIN_STYLE_NV = $9079;
  5366. GL_PATH_MITER_LIMIT_NV = $907A;
  5367. GL_PATH_DASH_CAPS_NV = $907B;
  5368. GL_PATH_INITIAL_DASH_CAP_NV = $907C;
  5369. GL_PATH_TERMINAL_DASH_CAP_NV = $907D;
  5370. GL_PATH_DASH_OFFSET_NV = $907E;
  5371. GL_PATH_CLIENT_LENGTH_NV = $907F;
  5372. GL_PATH_FILL_MODE_NV = $9080;
  5373. GL_PATH_FILL_MASK_NV = $9081;
  5374. GL_PATH_FILL_COVER_MODE_NV = $9082;
  5375. GL_PATH_STROKE_COVER_MODE_NV = $9083;
  5376. GL_PATH_STROKE_MASK_NV = $9084;
  5377. GL_PATH_SAMPLE_QUALITY_NV = $9085;
  5378. GL_PATH_STROKE_BOUND_NV = $9086;
  5379. GL_PATH_STROKE_OVERSAMPLE_COUNT_NV= $9087;
  5380. GL_COUNT_UP_NV = $9088;
  5381. GL_COUNT_DOWN_NV = $9089;
  5382. GL_PATH_OBJECT_BOUNDING_BOX_NV = $908A;
  5383. GL_CONVEX_HULL_NV = $908B;
  5384. GL_MULTI_HULLS_NV = $908C;
  5385. GL_BOUNDING_BOX_NV = $908D;
  5386. GL_TRANSLATE_X_NV = $908E;
  5387. GL_TRANSLATE_Y_NV = $908F;
  5388. GL_TRANSLATE_2D_NV = $9090;
  5389. GL_TRANSLATE_3D_NV = $9091;
  5390. GL_AFFINE_2D_NV = $9092;
  5391. GL_PROJECTIVE_2D_NV = $9093;
  5392. GL_AFFINE_3D_NV = $9094;
  5393. GL_PROJECTIVE_3D_NV = $9095;
  5394. GL_TRANSPOSE_AFFINE_2D_NV = $9096;
  5395. GL_TRANSPOSE_PROJECTIVE_2D_NV = $9097;
  5396. GL_TRANSPOSE_AFFINE_3D_NV = $9098;
  5397. GL_TRANSPOSE_PROJECTIVE_3D_NV = $9099;
  5398. GL_UTF8_NV = $909A;
  5399. GL_UTF16_NV = $909B;
  5400. GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV= $909C;
  5401. GL_PATH_COMMAND_COUNT_NV = $909D;
  5402. GL_PATH_COORD_COUNT_NV = $909E;
  5403. GL_PATH_DASH_ARRAY_COUNT_NV = $909F;
  5404. GL_PATH_COMPUTED_LENGTH_NV = $90A0;
  5405. GL_PATH_FILL_BOUNDING_BOX_NV = $90A1;
  5406. GL_PATH_STROKE_BOUNDING_BOX_NV = $90A2;
  5407. GL_SQUARE_NV = $90A3;
  5408. GL_ROUND_NV = $90A4;
  5409. GL_TRIANGULAR_NV = $90A5;
  5410. GL_BEVEL_NV = $90A6;
  5411. GL_MITER_REVERT_NV = $90A7;
  5412. GL_MITER_TRUNCATE_NV = $90A8;
  5413. GL_SKIP_MISSING_GLYPH_NV = $90A9;
  5414. GL_USE_MISSING_GLYPH_NV = $90AA;
  5415. GL_PATH_ERROR_POSITION_NV = $90AB;
  5416. GL_PATH_FOG_GEN_MODE_NV = $90AC;
  5417. GL_ACCUM_ADJACENT_PAIRS_NV = $90AD;
  5418. GL_ADJACENT_PAIRS_NV = $90AE;
  5419. GL_FIRST_TO_REST_NV = $90AF;
  5420. GL_PATH_GEN_MODE_NV = $90B0;
  5421. GL_PATH_GEN_COEFF_NV = $90B1;
  5422. GL_PATH_GEN_COLOR_FORMAT_NV = $90B2;
  5423. GL_PATH_GEN_COMPONENTS_NV = $90B3;
  5424. GL_PATH_STENCIL_FUNC_NV = $90B7;
  5425. GL_PATH_STENCIL_REF_NV = $90B8;
  5426. GL_PATH_STENCIL_VALUE_MASK_NV = $90B9;
  5427. GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV= $90BD;
  5428. GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV= $90BE;
  5429. GL_PATH_COVER_DEPTH_FUNC_NV = $90BF;
  5430. GL_PATH_DASH_OFFSET_RESET_NV = $90B4;
  5431. GL_MOVE_TO_RESETS_NV = $90B5;
  5432. GL_MOVE_TO_CONTINUES_NV = $90B6;
  5433. GL_CLOSE_PATH_NV = $00;
  5434. GL_MOVE_TO_NV = $02;
  5435. GL_RELATIVE_MOVE_TO_NV = $03;
  5436. GL_LINE_TO_NV = $04;
  5437. GL_RELATIVE_LINE_TO_NV = $05;
  5438. GL_HORIZONTAL_LINE_TO_NV = $06;
  5439. GL_RELATIVE_HORIZONTAL_LINE_TO_NV= $07;
  5440. GL_VERTICAL_LINE_TO_NV = $08;
  5441. GL_RELATIVE_VERTICAL_LINE_TO_NV = $09;
  5442. GL_QUADRATIC_CURVE_TO_NV = $0A;
  5443. GL_RELATIVE_QUADRATIC_CURVE_TO_NV= $0B;
  5444. GL_CUBIC_CURVE_TO_NV = $0C;
  5445. GL_RELATIVE_CUBIC_CURVE_TO_NV = $0D;
  5446. GL_SMOOTH_QUADRATIC_CURVE_TO_NV = $0E;
  5447. GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV= $0F;
  5448. GL_SMOOTH_CUBIC_CURVE_TO_NV = $10;
  5449. GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV= $11;
  5450. GL_SMALL_CCW_ARC_TO_NV = $12;
  5451. GL_RELATIVE_SMALL_CCW_ARC_TO_NV = $13;
  5452. GL_SMALL_CW_ARC_TO_NV = $14;
  5453. GL_RELATIVE_SMALL_CW_ARC_TO_NV = $15;
  5454. GL_LARGE_CCW_ARC_TO_NV = $16;
  5455. GL_RELATIVE_LARGE_CCW_ARC_TO_NV = $17;
  5456. GL_LARGE_CW_ARC_TO_NV = $18;
  5457. GL_RELATIVE_LARGE_CW_ARC_TO_NV = $19;
  5458. GL_RESTART_PATH_NV = $F0;
  5459. GL_DUP_FIRST_CUBIC_CURVE_TO_NV = $F2;
  5460. GL_DUP_LAST_CUBIC_CURVE_TO_NV = $F4;
  5461. GL_RECT_NV = $F6;
  5462. GL_CIRCULAR_CCW_ARC_TO_NV = $F8;
  5463. GL_CIRCULAR_CW_ARC_TO_NV = $FA;
  5464. GL_CIRCULAR_TANGENT_ARC_TO_NV = $FC;
  5465. GL_ARC_TO_NV = $FE;
  5466. GL_RELATIVE_ARC_TO_NV = $FF;
  5467. GL_BOLD_BIT_NV = $01;
  5468. GL_ITALIC_BIT_NV = $02;
  5469. GL_GLYPH_WIDTH_BIT_NV = $01;
  5470. GL_GLYPH_HEIGHT_BIT_NV = $02;
  5471. GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV= $04;
  5472. GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV= $08;
  5473. GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV= $10;
  5474. GL_GLYPH_VERTICAL_BEARING_X_BIT_NV= $20;
  5475. GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV= $40;
  5476. GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV= $80;
  5477. GL_GLYPH_HAS_KERNING_NV = $100;
  5478. GL_FONT_X_MIN_BOUNDS_NV = $00010000;
  5479. GL_FONT_Y_MIN_BOUNDS_NV = $00020000;
  5480. GL_FONT_X_MAX_BOUNDS_NV = $00040000;
  5481. GL_FONT_Y_MAX_BOUNDS_NV = $00080000;
  5482. GL_FONT_UNITS_PER_EM_NV = $00100000;
  5483. GL_FONT_ASCENDER_NV = $00200000;
  5484. GL_FONT_DESCENDER_NV = $00400000;
  5485. GL_FONT_HEIGHT_NV = $00800000;
  5486. GL_FONT_MAX_ADVANCE_WIDTH_NV = $01000000;
  5487. GL_FONT_MAX_ADVANCE_HEIGHT_NV = $02000000;
  5488. GL_FONT_UNDERLINE_POSITION_NV = $04000000;
  5489. GL_FONT_UNDERLINE_THICKNESS_NV = $08000000;
  5490. GL_FONT_HAS_KERNING_NV = $10000000;
  5491. // (4.3) GL_AMD_pinned_memory
  5492. GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD= $9160;
  5493. // (4.3) GL_AMD_stencil_operation_extended
  5494. GL_SET_AMD = $874A;
  5495. GL_REPLACE_VALUE_AMD = $874B;
  5496. GL_STENCIL_OP_VALUE_AMD = $874C;
  5497. GL_STENCIL_BACK_OP_VALUE_AMD = $874D;
  5498. // (4.3) GL_AMD_vertex_shader_viewport_index
  5499. // (4.3) GL_AMD_vertex_shader_layer
  5500. // (4.3) GL_NV_bindless_texture
  5501. // (4.3) GL_NV_shader_atomic_float
  5502. // (4.3) GL_AMD_query_buffer_object
  5503. GL_QUERY_BUFFER_AMD = $9192;
  5504. GL_QUERY_BUFFER_BINDING_AMD = $9193;
  5505. GL_QUERY_RESULT_NO_WAIT_AMD = $9194;
  5506. // GL_FfdMaskSGIX
  5507. GL_TEXTURE_DEFORMATION_BIT_SGIX = $00000001;
  5508. GL_GEOMETRY_DEFORMATION_BIT_SGIX = $00000002;
  5509. // GL_HP_convolution_border_modes
  5510. GL_IGNORE_BORDER_HP = $8150;
  5511. GL_CONSTANT_BORDER_HP = $8151;
  5512. GL_REPLICATE_BORDER_HP = $8153;
  5513. GL_CONVOLUTION_BORDER_COLOR_HP = $8154;
  5514. // GL_HP_image_transform
  5515. GL_IMAGE_SCALE_X_HP = $8155;
  5516. GL_IMAGE_SCALE_Y_HP = $8156;
  5517. GL_IMAGE_TRANSLATE_X_HP = $8157;
  5518. GL_IMAGE_TRANSLATE_Y_HP = $8158;
  5519. GL_IMAGE_ROTATE_ANGLE_HP = $8159;
  5520. GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A;
  5521. GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B;
  5522. GL_IMAGE_MAG_FILTER_HP = $815C;
  5523. GL_IMAGE_MIN_FILTER_HP = $815D;
  5524. GL_IMAGE_CUBIC_WEIGHT_HP = $815E;
  5525. GL_CUBIC_HP = $815F;
  5526. GL_AVERAGE_HP = $8160;
  5527. GL_IMAGE_TRANSFORM_2D_HP = $8161;
  5528. GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162;
  5529. GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163;
  5530. // GL_HP_occlusion_test
  5531. GL_OCCLUSION_TEST_HP = $8165;
  5532. GL_OCCLUSION_TEST_RESULT_HP = $8166;
  5533. // GL_HP_texture_lighting
  5534. GL_TEXTURE_LIGHTING_MODE_HP = $8167;
  5535. GL_TEXTURE_POST_SPECULAR_HP = $8168;
  5536. GL_TEXTURE_PRE_SPECULAR_HP = $8169;
  5537. // GL_IBM_cull_vertex
  5538. GL_CULL_VERTEX_IBM = 103050;
  5539. // GL_IBM_rasterpos_clip
  5540. GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
  5541. // GL_IBM_texture_mirrored_repeat
  5542. GL_MIRRORED_REPEAT_IBM = $8370;
  5543. // GL_IBM_vertex_array_lists
  5544. GL_VERTEX_ARRAY_LIST_IBM = 103070;
  5545. GL_NORMAL_ARRAY_LIST_IBM = 103071;
  5546. GL_COLOR_ARRAY_LIST_IBM = 103072;
  5547. GL_INDEX_ARRAY_LIST_IBM = 103073;
  5548. GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074;
  5549. GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075;
  5550. GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076;
  5551. GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077;
  5552. GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080;
  5553. GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081;
  5554. GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082;
  5555. GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083;
  5556. GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084;
  5557. GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085;
  5558. GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086;
  5559. GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087;
  5560. // GL_INGR_color_clamp
  5561. GL_RED_MIN_CLAMP_INGR = $8560;
  5562. GL_GREEN_MIN_CLAMP_INGR = $8561;
  5563. GL_BLUE_MIN_CLAMP_INGR = $8562;
  5564. GL_ALPHA_MIN_CLAMP_INGR = $8563;
  5565. GL_RED_MAX_CLAMP_INGR = $8564;
  5566. GL_GREEN_MAX_CLAMP_INGR = $8565;
  5567. GL_BLUE_MAX_CLAMP_INGR = $8566;
  5568. GL_ALPHA_MAX_CLAMP_INGR = $8567;
  5569. // GL_INGR_interlace_read
  5570. GL_INTERLACE_READ_INGR = $8568;
  5571. // GL_INTEL_parallel_arrays
  5572. GL_PARALLEL_ARRAYS_INTEL = $83F4;
  5573. GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5;
  5574. GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6;
  5575. GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7;
  5576. GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8;
  5577. // GL_NV_copy_depth_to_color
  5578. GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
  5579. GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
  5580. // GL_NV_depth_clamp
  5581. GL_DEPTH_CLAMP_NV = $864F;
  5582. // GL_NV_evaluators
  5583. GL_EVAL_2D_NV = $86C0;
  5584. GL_EVAL_TRIANGULAR_2D_NV = $86C1;
  5585. GL_MAP_TESSELLATION_NV = $86C2;
  5586. GL_MAP_ATTRIB_U_ORDER_NV = $86C3;
  5587. GL_MAP_ATTRIB_V_ORDER_NV = $86C4;
  5588. GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5;
  5589. GL_EVAL_VERTEX_ATTRIB0_NV = $86C6;
  5590. GL_EVAL_VERTEX_ATTRIB1_NV = $86C7;
  5591. GL_EVAL_VERTEX_ATTRIB2_NV = $86C8;
  5592. GL_EVAL_VERTEX_ATTRIB3_NV = $86C9;
  5593. GL_EVAL_VERTEX_ATTRIB4_NV = $86CA;
  5594. GL_EVAL_VERTEX_ATTRIB5_NV = $86CB;
  5595. GL_EVAL_VERTEX_ATTRIB6_NV = $86CC;
  5596. GL_EVAL_VERTEX_ATTRIB7_NV = $86CD;
  5597. GL_EVAL_VERTEX_ATTRIB8_NV = $86CE;
  5598. GL_EVAL_VERTEX_ATTRIB9_NV = $86CF;
  5599. GL_EVAL_VERTEX_ATTRIB10_NV = $86D0;
  5600. GL_EVAL_VERTEX_ATTRIB11_NV = $86D1;
  5601. GL_EVAL_VERTEX_ATTRIB12_NV = $86D2;
  5602. GL_EVAL_VERTEX_ATTRIB13_NV = $86D3;
  5603. GL_EVAL_VERTEX_ATTRIB14_NV = $86D4;
  5604. GL_EVAL_VERTEX_ATTRIB15_NV = $86D5;
  5605. GL_MAX_MAP_TESSELLATION_NV = $86D6;
  5606. GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7;
  5607. // GL_NV_fence
  5608. GL_ALL_COMPLETED_NV = $84F2;
  5609. GL_FENCE_STATUS_NV = $84F3;
  5610. GL_FENCE_CONDITION_NV = $84F4;
  5611. // GL_NV_float_buffer
  5612. GL_FLOAT_R_NV = $8880;
  5613. GL_FLOAT_RG_NV = $8881;
  5614. GL_FLOAT_RGB_NV = $8882;
  5615. GL_FLOAT_RGBA_NV = $8883;
  5616. GL_FLOAT_R16_NV = $8884;
  5617. GL_FLOAT_R32_NV = $8885;
  5618. GL_FLOAT_RG16_NV = $8886;
  5619. GL_FLOAT_RG32_NV = $8887;
  5620. GL_FLOAT_RGB16_NV = $8888;
  5621. GL_FLOAT_RGB32_NV = $8889;
  5622. GL_FLOAT_RGBA16_NV = $888A;
  5623. GL_FLOAT_RGBA32_NV = $888B;
  5624. GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
  5625. GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
  5626. GL_FLOAT_RGBA_MODE_NV = $888E;
  5627. // GL_NV_fog_distance
  5628. GL_FOG_DISTANCE_MODE_NV = $855A;
  5629. GL_EYE_RADIAL_NV = $855B;
  5630. GL_EYE_PLANE_ABSOLUTE_NV = $855C;
  5631. // GL_NV_fragment_program
  5632. GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
  5633. GL_FRAGMENT_PROGRAM_NV = $8870;
  5634. GL_MAX_TEXTURE_COORDS_NV = $8871;
  5635. GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
  5636. GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
  5637. GL_PROGRAM_ERROR_STRING_NV = $8874;
  5638. // GL_NV_half_float
  5639. GL_HALF_FLOAT_NV = $140B;
  5640. // GL_NV_light_max_exponent
  5641. GL_MAX_SHININESS_NV = $8504;
  5642. GL_MAX_SPOT_EXPONENT_NV = $8505;
  5643. // GL_NV_multisample_filter_hint
  5644. GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
  5645. // GL_NV_occlusion_query
  5646. GL_PIXEL_COUNTER_BITS_NV = $8864;
  5647. GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
  5648. GL_PIXEL_COUNT_NV = $8866;
  5649. GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
  5650. // GL_NV_packed_depth_stencil
  5651. GL_DEPTH_STENCIL_NV = $84F9;
  5652. GL_UNSIGNED_INT_24_8_NV = $84FA;
  5653. // GL_NV_pixel_data_range
  5654. GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
  5655. GL_READ_PIXEL_DATA_RANGE_NV = $8879;
  5656. GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
  5657. GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
  5658. GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
  5659. GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
  5660. // GL_NV_point_sprite
  5661. GL_POINT_SPRITE_NV = $8861;
  5662. GL_COORD_REPLACE_NV = $8862;
  5663. GL_POINT_SPRITE_R_MODE_NV = $8863;
  5664. // GL_NV_primitive_restart
  5665. GL_PRIMITIVE_RESTART_NV = $8558;
  5666. GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
  5667. // GL_NV_register_combiners
  5668. GL_REGISTER_COMBINERS_NV = $8522;
  5669. GL_VARIABLE_A_NV = $8523;
  5670. GL_VARIABLE_B_NV = $8524;
  5671. GL_VARIABLE_C_NV = $8525;
  5672. GL_VARIABLE_D_NV = $8526;
  5673. GL_VARIABLE_E_NV = $8527;
  5674. GL_VARIABLE_F_NV = $8528;
  5675. GL_VARIABLE_G_NV = $8529;
  5676. GL_CONSTANT_COLOR0_NV = $852A;
  5677. GL_CONSTANT_COLOR1_NV = $852B;
  5678. GL_PRIMARY_COLOR_NV = $852C;
  5679. GL_SECONDARY_COLOR_NV = $852D;
  5680. GL_SPARE0_NV = $852E;
  5681. GL_SPARE1_NV = $852F;
  5682. GL_DISCARD_NV = $8530;
  5683. GL_E_TIMES_F_NV = $8531;
  5684. GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
  5685. GL_UNSIGNED_IDENTITY_NV = $8536;
  5686. GL_UNSIGNED_INVERT_NV = $8537;
  5687. GL_EXPAND_NORMAL_NV = $8538;
  5688. GL_EXPAND_NEGATE_NV = $8539;
  5689. GL_HALF_BIAS_NORMAL_NV = $853A;
  5690. GL_HALF_BIAS_NEGATE_NV = $853B;
  5691. GL_SIGNED_IDENTITY_NV = $853C;
  5692. GL_SIGNED_NEGATE_NV = $853D;
  5693. GL_SCALE_BY_TWO_NV = $853E;
  5694. GL_SCALE_BY_FOUR_NV = $853F;
  5695. GL_SCALE_BY_ONE_HALF_NV = $8540;
  5696. GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
  5697. GL_COMBINER_INPUT_NV = $8542;
  5698. GL_COMBINER_MAPPING_NV = $8543;
  5699. GL_COMBINER_COMPONENT_USAGE_NV = $8544;
  5700. GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
  5701. GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
  5702. GL_COMBINER_MUX_SUM_NV = $8547;
  5703. GL_COMBINER_SCALE_NV = $8548;
  5704. GL_COMBINER_BIAS_NV = $8549;
  5705. GL_COMBINER_AB_OUTPUT_NV = $854A;
  5706. GL_COMBINER_CD_OUTPUT_NV = $854B;
  5707. GL_COMBINER_SUM_OUTPUT_NV = $854C;
  5708. GL_MAX_GENERAL_COMBINERS_NV = $854D;
  5709. GL_NUM_GENERAL_COMBINERS_NV = $854E;
  5710. GL_COLOR_SUM_CLAMP_NV = $854F;
  5711. GL_COMBINER0_NV = $8550;
  5712. GL_COMBINER1_NV = $8551;
  5713. GL_COMBINER2_NV = $8552;
  5714. GL_COMBINER3_NV = $8553;
  5715. GL_COMBINER4_NV = $8554;
  5716. GL_COMBINER5_NV = $8555;
  5717. GL_COMBINER6_NV = $8556;
  5718. GL_COMBINER7_NV = $8557;
  5719. // GL_NV_register_combiners2
  5720. GL_PER_STAGE_CONSTANTS_NV = $8535;
  5721. // GL_NV_texgen_emboss
  5722. GL_EMBOSS_LIGHT_NV = $855D;
  5723. GL_EMBOSS_CONSTANT_NV = $855E;
  5724. GL_EMBOSS_MAP_NV = $855F;
  5725. // GL_NV_texgen_reflection
  5726. GL_NORMAL_MAP_NV = $8511;
  5727. GL_REFLECTION_MAP_NV = $8512;
  5728. // GL_NV_texture_env_combine4
  5729. GL_COMBINE4_NV = $8503;
  5730. GL_SOURCE3_RGB_NV = $8583;
  5731. GL_SOURCE3_ALPHA_NV = $858B;
  5732. GL_OPERAND3_RGB_NV = $8593;
  5733. GL_OPERAND3_ALPHA_NV = $859B;
  5734. // GL_NV_texture_expand_normal
  5735. GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
  5736. // GL_NV_texture_rectangle
  5737. GL_TEXTURE_RECTANGLE_NV = $84F5;
  5738. GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
  5739. GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
  5740. GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
  5741. // GL_NV_texture_shader
  5742. GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
  5743. GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
  5744. GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
  5745. GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
  5746. GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
  5747. GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
  5748. GL_DSDT_MAG_INTENSITY_NV = $86DC;
  5749. GL_SHADER_CONSISTENT_NV = $86DD;
  5750. GL_TEXTURE_SHADER_NV = $86DE;
  5751. GL_SHADER_OPERATION_NV = $86DF;
  5752. GL_CULL_MODES_NV = $86E0;
  5753. GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
  5754. GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
  5755. GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
  5756. GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
  5757. GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV;
  5758. GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
  5759. GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
  5760. GL_CONST_EYE_NV = $86E5;
  5761. GL_PASS_THROUGH_NV = $86E6;
  5762. GL_CULL_FRAGMENT_NV = $86E7;
  5763. GL_OFFSET_TEXTURE_2D_NV = $86E8;
  5764. GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
  5765. GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
  5766. GL_DOT_PRODUCT_NV = $86EC;
  5767. GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
  5768. GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
  5769. GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
  5770. GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
  5771. GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
  5772. GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
  5773. GL_HILO_NV = $86F4;
  5774. GL_DSDT_NV = $86F5;
  5775. GL_DSDT_MAG_NV = $86F6;
  5776. GL_DSDT_MAG_VIB_NV = $86F7;
  5777. GL_HILO16_NV = $86F8;
  5778. GL_SIGNED_HILO_NV = $86F9;
  5779. GL_SIGNED_HILO16_NV = $86FA;
  5780. GL_SIGNED_RGBA_NV = $86FB;
  5781. GL_SIGNED_RGBA8_NV = $86FC;
  5782. GL_SIGNED_RGB_NV = $86FE;
  5783. GL_SIGNED_RGB8_NV = $86FF;
  5784. GL_SIGNED_LUMINANCE_NV = $8701;
  5785. GL_SIGNED_LUMINANCE8_NV = $8702;
  5786. GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
  5787. GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
  5788. GL_SIGNED_ALPHA_NV = $8705;
  5789. GL_SIGNED_ALPHA8_NV = $8706;
  5790. GL_SIGNED_INTENSITY_NV = $8707;
  5791. GL_SIGNED_INTENSITY8_NV = $8708;
  5792. GL_DSDT8_NV = $8709;
  5793. GL_DSDT8_MAG8_NV = $870A;
  5794. GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
  5795. GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
  5796. GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
  5797. GL_HI_SCALE_NV = $870E;
  5798. GL_LO_SCALE_NV = $870F;
  5799. GL_DS_SCALE_NV = $8710;
  5800. GL_DT_SCALE_NV = $8711;
  5801. GL_MAGNITUDE_SCALE_NV = $8712;
  5802. GL_VIBRANCE_SCALE_NV = $8713;
  5803. GL_HI_BIAS_NV = $8714;
  5804. GL_LO_BIAS_NV = $8715;
  5805. GL_DS_BIAS_NV = $8716;
  5806. GL_DT_BIAS_NV = $8717;
  5807. GL_MAGNITUDE_BIAS_NV = $8718;
  5808. GL_VIBRANCE_BIAS_NV = $8719;
  5809. GL_TEXTURE_BORDER_VALUES_NV = $871A;
  5810. GL_TEXTURE_HI_SIZE_NV = $871B;
  5811. GL_TEXTURE_LO_SIZE_NV = $871C;
  5812. GL_TEXTURE_DS_SIZE_NV = $871D;
  5813. GL_TEXTURE_DT_SIZE_NV = $871E;
  5814. GL_TEXTURE_MAG_SIZE_NV = $871F;
  5815. // GL_NV_texture_shader2
  5816. GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
  5817. // GL_NV_texture_shader3
  5818. GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
  5819. GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
  5820. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
  5821. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
  5822. GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
  5823. GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
  5824. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
  5825. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
  5826. GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
  5827. GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
  5828. GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
  5829. GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
  5830. GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
  5831. GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
  5832. GL_HILO8_NV = $885E;
  5833. GL_SIGNED_HILO8_NV = $885F;
  5834. GL_FORCE_BLUE_TO_ONE_NV = $8860;
  5835. // GL_NV_vertex_array_range
  5836. GL_VERTEX_ARRAY_RANGE_NV = $851D;
  5837. GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
  5838. GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
  5839. GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
  5840. GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
  5841. // GL_NV_vertex_array_range2
  5842. GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
  5843. // GL_NV_vertex_program
  5844. GL_VERTEX_PROGRAM_NV = $8620;
  5845. GL_VERTEX_STATE_PROGRAM_NV = $8621;
  5846. GL_ATTRIB_ARRAY_SIZE_NV = $8623;
  5847. GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
  5848. GL_ATTRIB_ARRAY_TYPE_NV = $8625;
  5849. GL_CURRENT_ATTRIB_NV = $8626;
  5850. GL_PROGRAM_LENGTH_NV = $8627;
  5851. GL_PROGRAM_STRING_NV = $8628;
  5852. GL_MODELVIEW_PROJECTION_NV = $8629;
  5853. GL_IDENTITY_NV = $862A;
  5854. GL_INVERSE_NV = $862B;
  5855. GL_TRANSPOSE_NV = $862C;
  5856. GL_INVERSE_TRANSPOSE_NV = $862D;
  5857. GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
  5858. GL_MAX_TRACK_MATRICES_NV = $862F;
  5859. GL_MATRIX0_NV = $8630;
  5860. GL_MATRIX1_NV = $8631;
  5861. GL_MATRIX2_NV = $8632;
  5862. GL_MATRIX3_NV = $8633;
  5863. GL_MATRIX4_NV = $8634;
  5864. GL_MATRIX5_NV = $8635;
  5865. GL_MATRIX6_NV = $8636;
  5866. GL_MATRIX7_NV = $8637;
  5867. GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
  5868. GL_CURRENT_MATRIX_NV = $8641;
  5869. GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
  5870. GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
  5871. GL_PROGRAM_PARAMETER_NV = $8644;
  5872. GL_ATTRIB_ARRAY_POINTER_NV = $8645;
  5873. GL_PROGRAM_TARGET_NV = $8646;
  5874. GL_PROGRAM_RESIDENT_NV = $8647;
  5875. GL_TRACK_MATRIX_NV = $8648;
  5876. GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
  5877. GL_VERTEX_PROGRAM_BINDING_NV = $864A;
  5878. GL_PROGRAM_ERROR_POSITION_NV = $864B;
  5879. GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
  5880. GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
  5881. GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
  5882. GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
  5883. GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
  5884. GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
  5885. GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
  5886. GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
  5887. GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
  5888. GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
  5889. GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
  5890. GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
  5891. GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
  5892. GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
  5893. GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
  5894. GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
  5895. GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
  5896. GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
  5897. GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
  5898. GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
  5899. GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
  5900. GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
  5901. GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
  5902. GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
  5903. GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
  5904. GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
  5905. GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
  5906. GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
  5907. GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
  5908. GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
  5909. GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
  5910. GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
  5911. GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
  5912. GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
  5913. GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
  5914. GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
  5915. GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
  5916. GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
  5917. GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
  5918. GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
  5919. GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
  5920. GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
  5921. GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
  5922. GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
  5923. GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
  5924. GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
  5925. GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
  5926. GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
  5927. // GL_NV_fragment_program2 and GL_NV_vertex_program2_option
  5928. GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4;
  5929. GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5;
  5930. // GL_NV_fragment_program2
  5931. GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6;
  5932. GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7;
  5933. GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8;
  5934. // GL_NV_vertex_program3
  5935. MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  5936. // GL_NV_depth_buffer_float
  5937. GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = $8DAD;
  5938. GL_DEPTH_BUFFER_FLOAT_MODE_NV = $8DAF;
  5939. // GL_NV_framebuffer_multisample_coverage
  5940. GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = $8CAB;
  5941. GL_RENDERBUFFER_COLOR_SAMPLES_NV = $8E10;
  5942. // GL_NV_geometry_program4
  5943. GL_GEOMETRY_PROGRAM_NV = $8C26;
  5944. GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = $8C27;
  5945. GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = $8C28;
  5946. // GL_NV_gpu_program4
  5947. GL_PROGRAM_ATTRIB_COMPONENTS_NV = $8906;
  5948. GL_PROGRAM_RESULT_COMPONENTS_NV = $8907;
  5949. GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = $8908;
  5950. GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = $8909;
  5951. GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = $8DA5;
  5952. GL_MAX_PROGRAM_GENERIC_RESULTS_NV = $8DA6;
  5953. // GL_NV_parameter_buffer_object
  5954. GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = $8DA0;
  5955. GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = $8DA1;
  5956. GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = $8DA2;
  5957. GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = $8DA3;
  5958. GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = $8DA4;
  5959. // GL_NV_transform_feedback
  5960. GL_TRANSFORM_FEEDBACK_BUFFER_NV = $8C8E;
  5961. GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = $8C84;
  5962. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = $8C85;
  5963. GL_TRANSFORM_FEEDBACK_RECORD_NV = $8C86;
  5964. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = $8C8F;
  5965. GL_INTERLEAVED_ATTRIBS_NV = $8C8C;
  5966. GL_SEPARATE_ATTRIBS_NV = $8C8D;
  5967. GL_PRIMITIVES_GENERATED_NV = $8C87;
  5968. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = $8C88;
  5969. GL_RASTERIZER_DISCARD_NV = $8C89;
  5970. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = $8C8A;
  5971. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = $8C8B;
  5972. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = $8C80;
  5973. GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = $8C7E;
  5974. GL_ACTIVE_VARYINGS_NV = $8C81;
  5975. GL_ACTIVE_VARYING_MAX_LENGTH_NV = $8C82;
  5976. GL_TRANSFORM_FEEDBACK_VARYINGS_NV = $8C83;
  5977. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = $8C7F;
  5978. GL_BACK_PRIMARY_COLOR_NV = $8C77;
  5979. GL_BACK_SECONDARY_COLOR_NV = $8C78;
  5980. GL_TEXTURE_COORD_NV = $8C79;
  5981. GL_CLIP_DISTANCE_NV = $8C7A;
  5982. GL_VERTEX_ID_NV = $8C7B;
  5983. GL_PRIMITIVE_ID_NV = $8C7C;
  5984. GL_GENERIC_ATTRIB_NV = $8C7D;
  5985. GL_LAYER_NV = $8DAA;
  5986. GL_NEXT_BUFFER_NV = -2;
  5987. GL_SKIP_COMPONENTS4_NV = -3;
  5988. GL_SKIP_COMPONENTS3_NV = -4;
  5989. GL_SKIP_COMPONENTS2_NV = -5;
  5990. GL_SKIP_COMPONENTS1_NV = -6;
  5991. // GL_NV_conditional_render
  5992. GL_QUERY_WAIT_NV = $8E13;
  5993. GL_QUERY_NO_WAIT_NV = $8E14;
  5994. GL_QUERY_BY_REGION_WAIT_NV = $8E15;
  5995. GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16;
  5996. // GL_NV_present_video
  5997. GL_FRAME_NV = $8E26;
  5998. GL_FIELDS_NV = $8E27;
  5999. GL_CURRENT_TIME_NV = $8E28;
  6000. GL_NUM_FILL_STREAMS_NV = $8E29;
  6001. GL_PRESENT_TIME_NV = $8E2A;
  6002. GL_PRESENT_DURATION_NV = $8E2B;
  6003. // GL_NV_explicit_multisample
  6004. GL_SAMPLE_POSITION_NV = $8E50;
  6005. GL_SAMPLE_MASK_NV = $8E51;
  6006. GL_SAMPLE_MASK_VALUE_NV = $8E52;
  6007. GL_TEXTURE_BINDING_RENDERBUFFER_NV = $8E53;
  6008. GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = $8E54;
  6009. GL_TEXTURE_RENDERBUFFER_NV = $8E55;
  6010. GL_SAMPLER_RENDERBUFFER_NV = $8E56;
  6011. GL_INT_SAMPLER_RENDERBUFFER_NV = $8E57;
  6012. GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = $8E58;
  6013. GL_MAX_SAMPLE_MASK_WORDS_NV = $8E59;
  6014. // GL_NV_transform_feedback2
  6015. GL_TRANSFORM_FEEDBACK_NV = $8E22;
  6016. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = $8E23;
  6017. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = $8E24;
  6018. GL_TRANSFORM_FEEDBACK_BINDING_NV = $8E25;
  6019. // GL_NV_video_capture
  6020. GL_VIDEO_BUFFER_NV = $9020;
  6021. GL_VIDEO_BUFFER_BINDING_NV = $9021;
  6022. GL_FIELD_UPPER_NV = $9022;
  6023. GL_FIELD_LOWER_NV = $9023;
  6024. GL_NUM_VIDEO_CAPTURE_STREAMS_NV = $9024;
  6025. GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = $9025;
  6026. GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = $9026;
  6027. GL_LAST_VIDEO_CAPTURE_STATUS_NV = $9027;
  6028. GL_VIDEO_BUFFER_PITCH_NV = $9028;
  6029. GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = $9029;
  6030. GL_VIDEO_COLOR_CONVERSION_MAX_NV = $902A;
  6031. GL_VIDEO_COLOR_CONVERSION_MIN_NV = $902B;
  6032. GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = $902C;
  6033. GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = $902D;
  6034. GL_PARTIAL_SUCCESS_NV = $902E;
  6035. GL_SUCCESS_NV = $902F;
  6036. GL_FAILURE_NV = $9030;
  6037. GL_YCBYCR8_422_NV = $9031;
  6038. GL_YCBAYCR8A_4224_NV = $9032;
  6039. GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = $9033;
  6040. GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = $9034;
  6041. GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = $9035;
  6042. GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = $9036;
  6043. GL_Z4Y12Z4CB12Z4CR12_444_NV = $9037;
  6044. GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = $9038;
  6045. GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = $9039;
  6046. GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = $903A;
  6047. GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = $903B;
  6048. GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = $903C;
  6049. // GL_NV_shader_buffer_load
  6050. GL_BUFFER_GPU_ADDRESS_NV = $8F1D;
  6051. GL_GPU_ADDRESS_NV = $8F34;
  6052. GL_MAX_SHADER_BUFFER_ADDRESS_NV = $8F35;
  6053. // GL_NV_vertex_buffer_unified_memory
  6054. GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = $8F1E;
  6055. GL_ELEMENT_ARRAY_UNIFIED_NV = $8F1F;
  6056. GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = $8F20;
  6057. GL_VERTEX_ARRAY_ADDRESS_NV = $8F21;
  6058. GL_NORMAL_ARRAY_ADDRESS_NV = $8F22;
  6059. GL_COLOR_ARRAY_ADDRESS_NV = $8F23;
  6060. GL_INDEX_ARRAY_ADDRESS_NV = $8F24;
  6061. GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = $8F25;
  6062. GL_EDGE_FLAG_ARRAY_ADDRESS_NV = $8F26;
  6063. GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = $8F27;
  6064. GL_FOG_COORD_ARRAY_ADDRESS_NV = $8F28;
  6065. GL_ELEMENT_ARRAY_ADDRESS_NV = $8F29;
  6066. GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = $8F2A;
  6067. GL_VERTEX_ARRAY_LENGTH_NV = $8F2B;
  6068. GL_NORMAL_ARRAY_LENGTH_NV = $8F2C;
  6069. GL_COLOR_ARRAY_LENGTH_NV = $8F2D;
  6070. GL_INDEX_ARRAY_LENGTH_NV = $8F2E;
  6071. GL_TEXTURE_COORD_ARRAY_LENGTH_NV = $8F2F;
  6072. GL_EDGE_FLAG_ARRAY_LENGTH_NV = $8F30;
  6073. GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = $8F31;
  6074. GL_FOG_COORD_ARRAY_LENGTH_NV = $8F32;
  6075. GL_ELEMENT_ARRAY_LENGTH_NV = $8F33;
  6076. GL_DRAW_INDIRECT_UNIFIED_NV = $8F40;
  6077. GL_DRAW_INDIRECT_ADDRESS_NV = $8F41;
  6078. GL_DRAW_INDIRECT_LENGTH_NV = $8F42;
  6079. // GL_NV_gpu_program5
  6080. GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = $8E5A;
  6081. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5B;
  6082. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5C;
  6083. GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = $8E5D;
  6084. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5E;
  6085. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5F;
  6086. GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = $8F44;
  6087. GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = $8F45;
  6088. // GL_NV_gpu_shader5
  6089. GL_INT64_NV = $140E;
  6090. GL_UNSIGNED_INT64_NV = $140F;
  6091. GL_INT8_NV = $8FE0;
  6092. GL_INT8_VEC2_NV = $8FE1;
  6093. GL_INT8_VEC3_NV = $8FE2;
  6094. GL_INT8_VEC4_NV = $8FE3;
  6095. GL_INT16_NV = $8FE4;
  6096. GL_INT16_VEC2_NV = $8FE5;
  6097. GL_INT16_VEC3_NV = $8FE6;
  6098. GL_INT16_VEC4_NV = $8FE7;
  6099. GL_INT64_VEC2_NV = $8FE9;
  6100. GL_INT64_VEC3_NV = $8FEA;
  6101. GL_INT64_VEC4_NV = $8FEB;
  6102. GL_UNSIGNED_INT8_NV = $8FEC;
  6103. GL_UNSIGNED_INT8_VEC2_NV = $8FED;
  6104. GL_UNSIGNED_INT8_VEC3_NV = $8FEE;
  6105. GL_UNSIGNED_INT8_VEC4_NV = $8FEF;
  6106. GL_UNSIGNED_INT16_NV = $8FF0;
  6107. GL_UNSIGNED_INT16_VEC2_NV = $8FF1;
  6108. GL_UNSIGNED_INT16_VEC3_NV = $8FF2;
  6109. GL_UNSIGNED_INT16_VEC4_NV = $8FF3;
  6110. GL_UNSIGNED_INT64_VEC2_NV = $8FF5;
  6111. GL_UNSIGNED_INT64_VEC3_NV = $8FF6;
  6112. GL_UNSIGNED_INT64_VEC4_NV = $8FF7;
  6113. GL_FLOAT16_NV = $8FF8;
  6114. GL_FLOAT16_VEC2_NV = $8FF9;
  6115. GL_FLOAT16_VEC3_NV = $8FFA;
  6116. GL_FLOAT16_VEC4_NV = $8FFB;
  6117. { reuse GL_PATCHES }
  6118. // GL_NV_shader_buffer_store
  6119. GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = $00000010;
  6120. { reuse GL_READ_WRITE }
  6121. { reuse GL_WRITE_ONLY }
  6122. // GL_NV_tessellation_program5
  6123. GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = $86D8;
  6124. GL_TESS_CONTROL_PROGRAM_NV = $891E;
  6125. GL_TESS_EVALUATION_PROGRAM_NV = $891F;
  6126. GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = $8C74;
  6127. GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = $8C75;
  6128. // GL_NV_vertex_attrib_integer_64bit
  6129. { reuse GL_INT64_NV }
  6130. { reuse GL_UNSIGNED_INT64_NV }
  6131. // GL_NV_multisample_coverage
  6132. GL_COVERAGE_SAMPLES_NV = $80A9;
  6133. GL_COLOR_SAMPLES_NV = $8E20;
  6134. // GL_NV_vdpau_interop
  6135. GL_SURFACE_STATE_NV = $86EB;
  6136. GL_SURFACE_REGISTERED_NV = $86FD;
  6137. GL_SURFACE_MAPPED_NV = $8700;
  6138. GL_WRITE_DISCARD_NV = $88BE;
  6139. // GL_OML_interlace
  6140. GL_INTERLACE_OML = $8980;
  6141. GL_INTERLACE_READ_OML = $8981;
  6142. // GL_OML_resample
  6143. GL_PACK_RESAMPLE_OML = $8984;
  6144. GL_UNPACK_RESAMPLE_OML = $8985;
  6145. GL_RESAMPLE_REPLICATE_OML = $8986;
  6146. GL_RESAMPLE_ZERO_FILL_OML = $8987;
  6147. GL_RESAMPLE_AVERAGE_OML = $8988;
  6148. GL_RESAMPLE_DECIMATE_OML = $8989;
  6149. // GL_OML_subsample
  6150. GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
  6151. GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;
  6152. // GL_PGI_misc_hints
  6153. GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8;
  6154. GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD;
  6155. GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE;
  6156. GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202;
  6157. GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203;
  6158. GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204;
  6159. GL_ALWAYS_FAST_HINT_PGI = $1A20C;
  6160. GL_ALWAYS_SOFT_HINT_PGI = $1A20D;
  6161. GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E;
  6162. GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F;
  6163. GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210;
  6164. GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211;
  6165. GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216;
  6166. GL_STRICT_LIGHTING_HINT_PGI = $1A217;
  6167. GL_STRICT_SCISSOR_HINT_PGI = $1A218;
  6168. GL_FULL_STIPPLE_HINT_PGI = $1A219;
  6169. GL_CLIP_NEAR_HINT_PGI = $1A220;
  6170. GL_CLIP_FAR_HINT_PGI = $1A221;
  6171. GL_WIDE_LINE_HINT_PGI = $1A222;
  6172. GL_BACK_NORMALS_HINT_PGI = $1A223;
  6173. // GL_PGI_vertex_hints
  6174. GL_VERTEX_DATA_HINT_PGI = $1A22A;
  6175. GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B;
  6176. GL_MATERIAL_SIDE_HINT_PGI = $1A22C;
  6177. GL_MAX_VERTEX_HINT_PGI = $1A22D;
  6178. GL_COLOR3_BIT_PGI = $00010000;
  6179. GL_COLOR4_BIT_PGI = $00020000;
  6180. GL_EDGEFLAG_BIT_PGI = $00040000;
  6181. GL_INDEX_BIT_PGI = $00080000;
  6182. GL_MAT_AMBIENT_BIT_PGI = $00100000;
  6183. GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000;
  6184. GL_MAT_DIFFUSE_BIT_PGI = $00400000;
  6185. GL_MAT_EMISSION_BIT_PGI = $00800000;
  6186. GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000;
  6187. GL_MAT_SHININESS_BIT_PGI = $02000000;
  6188. GL_MAT_SPECULAR_BIT_PGI = $04000000;
  6189. GL_NORMAL_BIT_PGI = $08000000;
  6190. GL_TEXCOORD1_BIT_PGI = $10000000;
  6191. GL_TEXCOORD2_BIT_PGI = $20000000;
  6192. GL_TEXCOORD3_BIT_PGI = $40000000;
  6193. GL_TEXCOORD4_BIT_PGI = $80000000;
  6194. GL_VERTEX23_BIT_PGI = $00000004;
  6195. GL_VERTEX4_BIT_PGI = $00000008;
  6196. // GL_REND_screen_coordinates
  6197. GL_SCREEN_COORDINATES_REND = $8490;
  6198. GL_INVERTED_SCREEN_W_REND = $8491;
  6199. // GL_S3_s3tc
  6200. GL_RGB_S3TC = $83A0;
  6201. GL_RGB4_S3TC = $83A1;
  6202. GL_RGBA_S3TC = $83A2;
  6203. GL_RGBA4_S3TC = $83A3;
  6204. // GL_SGIS_detail_texture
  6205. GL_DETAIL_TEXTURE_2D_SGIS = $8095;
  6206. GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096;
  6207. GL_LINEAR_DETAIL_SGIS = $8097;
  6208. GL_LINEAR_DETAIL_ALPHA_SGIS = $8098;
  6209. GL_LINEAR_DETAIL_COLOR_SGIS = $8099;
  6210. GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A;
  6211. GL_DETAIL_TEXTURE_MODE_SGIS = $809B;
  6212. GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C;
  6213. // GL_SGIS_fog_function
  6214. GL_FOG_FUNC_SGIS = $812A;
  6215. GL_FOG_FUNC_POINTS_SGIS = $812B;
  6216. GL_MAX_FOG_FUNC_POINTS_SGIS = $812C;
  6217. // GL_SGIS_generate_mipmap
  6218. GL_GENERATE_MIPMAP_SGIS = $8191;
  6219. GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
  6220. // GL_SGIS_multisample
  6221. GL_MULTISAMPLE_SGIS = $809D;
  6222. GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
  6223. GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
  6224. GL_SAMPLE_MASK_SGIS = $80A0;
  6225. GL_1PASS_SGIS = $80A1;
  6226. GL_2PASS_0_SGIS = $80A2;
  6227. GL_2PASS_1_SGIS = $80A3;
  6228. GL_4PASS_0_SGIS = $80A4;
  6229. GL_4PASS_1_SGIS = $80A5;
  6230. GL_4PASS_2_SGIS = $80A6;
  6231. GL_4PASS_3_SGIS = $80A7;
  6232. GL_SAMPLE_BUFFERS_SGIS = $80A8;
  6233. GL_SAMPLES_SGIS = $80A9;
  6234. GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
  6235. GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
  6236. GL_SAMPLE_PATTERN_SGIS = $80AC;
  6237. // GL_SGIS_pixel_texture
  6238. GL_PIXEL_TEXTURE_SGIS = $8353;
  6239. GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
  6240. GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
  6241. GL_PIXEL_GROUP_COLOR_SGIS = $8356;
  6242. // GL_SGIS_point_line_texgen
  6243. GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0;
  6244. GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1;
  6245. GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2;
  6246. GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3;
  6247. GL_EYE_POINT_SGIS = $81F4;
  6248. GL_OBJECT_POINT_SGIS = $81F5;
  6249. GL_EYE_LINE_SGIS = $81F6;
  6250. GL_OBJECT_LINE_SGIS = $81F7;
  6251. // GL_SGIS_point_parameters
  6252. GL_POINT_SIZE_MIN_SGIS = $8126;
  6253. GL_POINT_SIZE_MAX_SGIS = $8127;
  6254. GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128;
  6255. GL_DISTANCE_ATTENUATION_SGIS = $8129;
  6256. // GL_SGIS_sharpen_texture
  6257. GL_LINEAR_SHARPEN_SGIS = $80AD;
  6258. GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE;
  6259. GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF;
  6260. GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0;
  6261. // GL_SGIS_texture4D
  6262. GL_PACK_SKIP_VOLUMES_SGIS = $8130;
  6263. GL_PACK_IMAGE_DEPTH_SGIS = $8131;
  6264. GL_UNPACK_SKIP_VOLUMES_SGIS = $8132;
  6265. GL_UNPACK_IMAGE_DEPTH_SGIS = $8133;
  6266. GL_TEXTURE_4D_SGIS = $8134;
  6267. GL_PROXY_TEXTURE_4D_SGIS = $8135;
  6268. GL_TEXTURE_4DSIZE_SGIS = $8136;
  6269. GL_TEXTURE_WRAP_Q_SGIS = $8137;
  6270. GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138;
  6271. GL_TEXTURE_4D_BINDING_SGIS = $814F;
  6272. // GL_SGIS_texture_color_mask
  6273. GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
  6274. // GL_SGIS_texture_edge_clamp
  6275. GL_CLAMP_TO_EDGE_SGIS = $812F;
  6276. // GL_SGIS_texture_filter4
  6277. GL_FILTER4_SGIS = $8146;
  6278. GL_TEXTURE_FILTER4_SIZE_SGIS = $8147;
  6279. // GL_SGIS_texture_lod
  6280. GL_TEXTURE_MIN_LOD_SGIS = $813A;
  6281. GL_TEXTURE_MAX_LOD_SGIS = $813B;
  6282. GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
  6283. GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
  6284. // GL_SGIS_texture_select
  6285. GL_DUAL_ALPHA4_SGIS = $8110;
  6286. GL_DUAL_ALPHA8_SGIS = $8111;
  6287. GL_DUAL_ALPHA12_SGIS = $8112;
  6288. GL_DUAL_ALPHA16_SGIS = $8113;
  6289. GL_DUAL_LUMINANCE4_SGIS = $8114;
  6290. GL_DUAL_LUMINANCE8_SGIS = $8115;
  6291. GL_DUAL_LUMINANCE12_SGIS = $8116;
  6292. GL_DUAL_LUMINANCE16_SGIS = $8117;
  6293. GL_DUAL_INTENSITY4_SGIS = $8118;
  6294. GL_DUAL_INTENSITY8_SGIS = $8119;
  6295. GL_DUAL_INTENSITY12_SGIS = $811A;
  6296. GL_DUAL_INTENSITY16_SGIS = $811B;
  6297. GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C;
  6298. GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D;
  6299. GL_QUAD_ALPHA4_SGIS = $811E;
  6300. GL_QUAD_ALPHA8_SGIS = $811F;
  6301. GL_QUAD_LUMINANCE4_SGIS = $8120;
  6302. GL_QUAD_LUMINANCE8_SGIS = $8121;
  6303. GL_QUAD_INTENSITY4_SGIS = $8122;
  6304. GL_QUAD_INTENSITY8_SGIS = $8123;
  6305. GL_DUAL_TEXTURE_SELECT_SGIS = $8124;
  6306. GL_QUAD_TEXTURE_SELECT_SGIS = $8125;
  6307. // GL_SGIX_async
  6308. GL_ASYNC_MARKER_SGIX = $8329;
  6309. // GL_SGIX_async_histogram
  6310. GL_ASYNC_HISTOGRAM_SGIX = $832C;
  6311. GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D;
  6312. // GL_SGIX_async_pixel
  6313. GL_ASYNC_TEX_IMAGE_SGIX = $835C;
  6314. GL_ASYNC_DRAW_PIXELS_SGIX = $835D;
  6315. GL_ASYNC_READ_PIXELS_SGIX = $835E;
  6316. GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F;
  6317. GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360;
  6318. GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361;
  6319. // GL_SGIX_blend_alpha_minmax
  6320. GL_ALPHA_MIN_SGIX = $8320;
  6321. GL_ALPHA_MAX_SGIX = $8321;
  6322. // GL_SGIX_calligraphic_fragment
  6323. GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183;
  6324. // GL_SGIX_clipmap
  6325. GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170;
  6326. GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171;
  6327. GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172;
  6328. GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173;
  6329. GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174;
  6330. GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175;
  6331. GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176;
  6332. GL_MAX_CLIPMAP_DEPTH_SGIX = $8177;
  6333. GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178;
  6334. GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D;
  6335. GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E;
  6336. GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F;
  6337. // GL_SGIX_convolution_accuracy
  6338. GL_CONVOLUTION_HINT_SGIX = $8316;
  6339. // GL_SGIX_depth_texture
  6340. GL_DEPTH_COMPONENT16_SGIX = $81A5;
  6341. GL_DEPTH_COMPONENT24_SGIX = $81A6;
  6342. GL_DEPTH_COMPONENT32_SGIX = $81A7;
  6343. // GL_SGIX_fog_offset
  6344. GL_FOG_OFFSET_SGIX = $8198;
  6345. GL_FOG_OFFSET_VALUE_SGIX = $8199;
  6346. // GL_SGIX_fog_scale
  6347. GL_FOG_SCALE_SGIX = $81FC;
  6348. GL_FOG_SCALE_VALUE_SGIX = $81FD;
  6349. // GL_SGIX_fragment_lighting
  6350. GL_FRAGMENT_LIGHTING_SGIX = $8400;
  6351. GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401;
  6352. GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402;
  6353. GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403;
  6354. GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
  6355. GL_MAX_ACTIVE_LIGHTS_SGIX = $8405;
  6356. GL_CURRENT_RASTER_NORMAL_SGIX = $8406;
  6357. GL_LIGHT_ENV_MODE_SGIX = $8407;
  6358. GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408;
  6359. GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409;
  6360. GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A;
  6361. GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B;
  6362. GL_FRAGMENT_LIGHT0_SGIX = $840C;
  6363. GL_FRAGMENT_LIGHT1_SGIX = $840D;
  6364. GL_FRAGMENT_LIGHT2_SGIX = $840E;
  6365. GL_FRAGMENT_LIGHT3_SGIX = $840F;
  6366. GL_FRAGMENT_LIGHT4_SGIX = $8410;
  6367. GL_FRAGMENT_LIGHT5_SGIX = $8411;
  6368. GL_FRAGMENT_LIGHT6_SGIX = $8412;
  6369. GL_FRAGMENT_LIGHT7_SGIX = $8413;
  6370. // GL_SGIX_framezoom
  6371. GL_FRAMEZOOM_SGIX = $818B;
  6372. GL_FRAMEZOOM_FACTOR_SGIX = $818C;
  6373. GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D;
  6374. // GL_SGIX_impact_pixel_texture
  6375. GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = $8184;
  6376. GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = $8185;
  6377. GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = $8186;
  6378. GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = $8187;
  6379. GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = $8188;
  6380. GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = $8189;
  6381. GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = $818A;
  6382. // GL_SGIX_instruments
  6383. GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180;
  6384. GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181;
  6385. // GL_SGIX_interlace
  6386. GL_INTERLACE_SGIX = $8094;
  6387. // GL_SGIX_ir_instrument1
  6388. GL_IR_INSTRUMENT1_SGIX = $817F;
  6389. // GL_SGIX_list_priority
  6390. GL_LIST_PRIORITY_SGIX = $8182;
  6391. // GL_SGIX_pixel_texture
  6392. GL_PIXEL_TEX_GEN_SGIX = $8139;
  6393. GL_PIXEL_TEX_GEN_MODE_SGIX = $832B;
  6394. // GL_SGIX_pixel_tiles
  6395. GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E;
  6396. GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F;
  6397. GL_PIXEL_TILE_WIDTH_SGIX = $8140;
  6398. GL_PIXEL_TILE_HEIGHT_SGIX = $8141;
  6399. GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142;
  6400. GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143;
  6401. GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144;
  6402. GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145;
  6403. // GL_SGIX_polynomial_ffd
  6404. GL_GEOMETRY_DEFORMATION_SGIX = $8194;
  6405. GL_TEXTURE_DEFORMATION_SGIX = $8195;
  6406. GL_DEFORMATIONS_MASK_SGIX = $8196;
  6407. GL_MAX_DEFORMATION_ORDER_SGIX = $8197;
  6408. // GL_SGIX_reference_plane
  6409. GL_REFERENCE_PLANE_SGIX = $817D;
  6410. GL_REFERENCE_PLANE_EQUATION_SGIX = $817E;
  6411. // GL_SGIX_resample
  6412. GL_PACK_RESAMPLE_SGIX = $842C;
  6413. GL_UNPACK_RESAMPLE_SGIX = $842D;
  6414. GL_RESAMPLE_REPLICATE_SGIX = $842E;
  6415. GL_RESAMPLE_ZERO_FILL_SGIX = $842F;
  6416. GL_RESAMPLE_DECIMATE_SGIX = $8430;
  6417. // GL_SGIX_scalebias_hint
  6418. GL_SCALEBIAS_HINT_SGIX = $8322;
  6419. // GL_SGIX_shadow
  6420. GL_TEXTURE_COMPARE_SGIX = $819A;
  6421. GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B;
  6422. GL_TEXTURE_LEQUAL_R_SGIX = $819C;
  6423. GL_TEXTURE_GEQUAL_R_SGIX = $819D;
  6424. // GL_SGIX_shadow_ambient
  6425. GL_SHADOW_AMBIENT_SGIX = $80BF;
  6426. // GL_SGIX_sprite
  6427. GL_SPRITE_SGIX = $8148;
  6428. GL_SPRITE_MODE_SGIX = $8149;
  6429. GL_SPRITE_AXIS_SGIX = $814A;
  6430. GL_SPRITE_TRANSLATION_SGIX = $814B;
  6431. GL_SPRITE_AXIAL_SGIX = $814C;
  6432. GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D;
  6433. GL_SPRITE_EYE_ALIGNED_SGIX = $814E;
  6434. // GL_SGIX_subsample
  6435. GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0;
  6436. GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1;
  6437. GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2;
  6438. GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3;
  6439. GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4;
  6440. // GL_SGIX_texture_add_env
  6441. GL_TEXTURE_ENV_BIAS_SGIX = $80BE;
  6442. // GL_SGIX_texture_coordinate_clamp
  6443. GL_TEXTURE_MAX_CLAMP_S_SGIX = $8369;
  6444. GL_TEXTURE_MAX_CLAMP_T_SGIX = $836A;
  6445. GL_TEXTURE_MAX_CLAMP_R_SGIX = $836B;
  6446. // GL_SGIX_texture_lod_bias
  6447. GL_TEXTURE_LOD_BIAS_S_SGIX = $818E;
  6448. GL_TEXTURE_LOD_BIAS_T_SGIX = $818F;
  6449. GL_TEXTURE_LOD_BIAS_R_SGIX = $8190;
  6450. // GL_SGIX_texture_multi_buffer
  6451. GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E;
  6452. // GL_SGIX_texture_scale_bias
  6453. GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179;
  6454. GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A;
  6455. GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B;
  6456. GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C;
  6457. // GL_SGIX_vertex_preclip
  6458. GL_VERTEX_PRECLIP_SGIX = $83EE;
  6459. GL_VERTEX_PRECLIP_HINT_SGIX = $83EF;
  6460. // GL_SGIX_ycrcb
  6461. GL_YCRCB_422_SGIX = $81BB;
  6462. GL_YCRCB_444_SGIX = $81BC;
  6463. // GL_SGIX_ycrcba
  6464. GL_YCRCB_SGIX = $8318;
  6465. GL_YCRCBA_SGIX = $8319;
  6466. // GL_SGI_color_matrix
  6467. GL_COLOR_MATRIX_SGI = $80B1;
  6468. GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
  6469. GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
  6470. GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
  6471. GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
  6472. GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
  6473. GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
  6474. GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
  6475. GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
  6476. GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
  6477. GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
  6478. // GL_SGI_color_table
  6479. GL_COLOR_TABLE_SGI = $80D0;
  6480. GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
  6481. GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
  6482. GL_PROXY_COLOR_TABLE_SGI = $80D3;
  6483. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
  6484. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
  6485. GL_COLOR_TABLE_SCALE_SGI = $80D6;
  6486. GL_COLOR_TABLE_BIAS_SGI = $80D7;
  6487. GL_COLOR_TABLE_FORMAT_SGI = $80D8;
  6488. GL_COLOR_TABLE_WIDTH_SGI = $80D9;
  6489. GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
  6490. GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
  6491. GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
  6492. GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
  6493. GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
  6494. GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
  6495. // GL_SGI_depth_pass_instrument
  6496. GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310;
  6497. GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311;
  6498. GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312;
  6499. // GL_SGI_texture_color_table
  6500. GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
  6501. GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
  6502. // GL_SUNX_constant_data
  6503. GL_UNPACK_CONSTANT_DATA_SUNX = $81D5;
  6504. GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6;
  6505. // GL_SUN_convolution_border_modes
  6506. GL_WRAP_BORDER_SUN = $81D4;
  6507. // GL_SUN_global_alpha
  6508. GL_GLOBAL_ALPHA_SUN = $81D9;
  6509. GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA;
  6510. // GL_SUN_mesh_array
  6511. GL_QUAD_MESH_SUN = $8614;
  6512. GL_TRIANGLE_MESH_SUN = $8615;
  6513. // GL_SUN_slice_accum
  6514. GL_SLICE_ACCUM_SUN = $85CC;
  6515. // GL_SUN_triangle_list
  6516. GL_RESTART_SUN = $0001;
  6517. GL_REPLACE_MIDDLE_SUN = $0002;
  6518. GL_REPLACE_OLDEST_SUN = $0003;
  6519. GL_TRIANGLE_LIST_SUN = $81D7;
  6520. GL_REPLACEMENT_CODE_SUN = $81D8;
  6521. GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0;
  6522. GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1;
  6523. GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2;
  6524. GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3;
  6525. GL_R1UI_V3F_SUN = $85C4;
  6526. GL_R1UI_C4UB_V3F_SUN = $85C5;
  6527. GL_R1UI_C3F_V3F_SUN = $85C6;
  6528. GL_R1UI_N3F_V3F_SUN = $85C7;
  6529. GL_R1UI_C4F_N3F_V3F_SUN = $85C8;
  6530. GL_R1UI_T2F_V3F_SUN = $85C9;
  6531. GL_R1UI_T2F_N3F_V3F_SUN = $85CA;
  6532. GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB;
  6533. // GL_WIN_phong_shading
  6534. GL_PHONG_WIN = $80EA;
  6535. GL_PHONG_HINT_WIN = $80EB;
  6536. // GL_WIN_specular_fog
  6537. GL_FOG_SPECULAR_TEXTURE_WIN = $80EC;
  6538. // GL_ARB_vertex_shader
  6539. GL_VERTEX_SHADER_ARB = $8B31;
  6540. GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A;
  6541. GL_MAX_VARYING_FLOATS_ARB = $8B4B;
  6542. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  6543. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D;
  6544. GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89;
  6545. GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A;
  6546. // GL_KHR_blend_equation_advanced
  6547. GL_MULTIPLY_KHR = $9294;
  6548. GL_SCREEN_KHR = $9295;
  6549. GL_OVERLAY_KHR = $9296;
  6550. GL_DARKEN_KHR = $9297;
  6551. GL_LIGHTEN_KHR = $9298;
  6552. GL_COLORDODGE_KHR = $9299;
  6553. GL_COLORBURN_KHR = $929A;
  6554. GL_HARDLIGHT_KHR = $929B;
  6555. GL_SOFTLIGHT_KHR = $929C;
  6556. GL_DIFFERENCE_KHR = $929E;
  6557. GL_EXCLUSION_KHR = $92A0;
  6558. GL_HSL_HUE_KHR = $92AD;
  6559. GL_HSL_SATURATION_KHR = $92AE;
  6560. GL_HSL_COLOR_KHR = $92AF;
  6561. GL_HSL_LUMINOSITY_KHR = $92B0;
  6562. // GL_KHR_blend_equation_advanced_coherent
  6563. GL_BLEND_ADVANCED_COHERENT_KHR = $9285;
  6564. // GL_KHR_robustness
  6565. GL_CONTEXT_ROBUST_ACCESS = $90F3;
  6566. // GL_ARB_fragment_shader
  6567. GL_FRAGMENT_SHADER_ARB = $8B30;
  6568. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; // 1.4
  6569. GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = $8B8B; // 1.4
  6570. // GL_ARB_occlusion_query
  6571. GL_SAMPLES_PASSED_ARB = $8914;
  6572. GL_QUERY_COUNTER_BITS_ARB = $8864;
  6573. GL_CURRENT_QUERY_ARB = $8865;
  6574. GL_QUERY_RESULT_ARB = $8866;
  6575. GL_QUERY_RESULT_AVAILABLE_ARB = $8867;
  6576. // GL_ARB_pipeline_statistics_query
  6577. GL_VERTICES_SUBMITTED_ARB = $82EE;
  6578. GL_PRIMITIVES_SUBMITTED_ARB = $82EF;
  6579. GL_VERTEX_SHADER_INVOCATIONS_ARB = $82F0;
  6580. GL_TESS_CONTROL_SHADER_PATCHES_ARB = $82F1;
  6581. GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = $82F2;
  6582. GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = $82F3;
  6583. GL_FRAGMENT_SHADER_INVOCATIONS_ARB = $82F4;
  6584. GL_COMPUTE_SHADER_INVOCATIONS_ARB = $82F5;
  6585. GL_CLIPPING_INPUT_PRIMITIVES_ARB = $82F6;
  6586. GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = $82F7;
  6587. // GL_ARB_point_sprite
  6588. GL_POINT_SPRITE_ARB = $8861;
  6589. GL_COORD_REPLACE_ARB = $8862;
  6590. // GL_ARB_shading_language_100
  6591. GL_SHADING_LANGUAGE_VERSION_ARB = $8B8C; // 1.4
  6592. // GL_ARB_shader_objects
  6593. GL_PROGRAM_OBJECT_ARB = $8B40;
  6594. GL_OBJECT_TYPE_ARB = $8B4E;
  6595. GL_OBJECT_SUBTYPE_ARB = $8B4F;
  6596. GL_OBJECT_DELETE_STATUS_ARB = $8B80;
  6597. GL_OBJECT_COMPILE_STATUS_ARB = $8B81;
  6598. GL_OBJECT_LINK_STATUS_ARB = $8B82;
  6599. GL_OBJECT_VALIDATE_STATUS_ARB = $8B83;
  6600. GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84;
  6601. GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85;
  6602. GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86;
  6603. GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87;
  6604. GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88;
  6605. GL_SHADER_OBJECT_ARB = $8B48;
  6606. GL_FLOAT_VEC2_ARB = $8B50;
  6607. GL_FLOAT_VEC3_ARB = $8B51;
  6608. GL_FLOAT_VEC4_ARB = $8B52;
  6609. GL_INT_VEC2_ARB = $8B53;
  6610. GL_INT_VEC3_ARB = $8B54;
  6611. GL_INT_VEC4_ARB = $8B55;
  6612. GL_BOOL_ARB = $8B56;
  6613. GL_BOOL_VEC2_ARB = $8B57;
  6614. GL_BOOL_VEC3_ARB = $8B58;
  6615. GL_BOOL_VEC4_ARB = $8B59;
  6616. GL_FLOAT_MAT2_ARB = $8B5A;
  6617. GL_FLOAT_MAT3_ARB = $8B5B;
  6618. GL_FLOAT_MAT4_ARB = $8B5C;
  6619. GL_SAMPLER_1D_ARB = $8B5D;
  6620. GL_SAMPLER_2D_ARB = $8B5E;
  6621. GL_SAMPLER_3D_ARB = $8B5F;
  6622. GL_SAMPLER_CUBE_ARB = $8B60;
  6623. GL_SAMPLER_1D_SHADOW_ARB = $8B61;
  6624. GL_SAMPLER_2D_SHADOW_ARB = $8B62;
  6625. GL_SAMPLER_2D_RECT_ARB = $8B63;
  6626. GL_SAMPLER_2D_RECT_SHADOW_ARB = $8B64;
  6627. // WGL_3DFX_multisample
  6628. WGL_SAMPLE_BUFFERS_3DFX = $2060;
  6629. WGL_SAMPLES_3DFX = $2061;
  6630. // WGL_ARB_buffer_region
  6631. WGL_FRONT_COLOR_BUFFER_BIT_ARB = $00000001;
  6632. WGL_BACK_COLOR_BUFFER_BIT_ARB = $00000002;
  6633. WGL_DEPTH_BUFFER_BIT_ARB = $00000004;
  6634. WGL_STENCIL_BUFFER_BIT_ARB = $00000008;
  6635. // WGL_ARB_context_flush_control
  6636. WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  6637. WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  6638. WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  6639. // WGL_ARB_make_current_read
  6640. ERROR_INVALID_PIXEL_TYPE_ARB = $2043;
  6641. ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054;
  6642. // WGL_ARB_multisample
  6643. WGL_SAMPLE_BUFFERS_ARB = $2041;
  6644. WGL_SAMPLES_ARB = $2042;
  6645. // WGL_ARB_pbuffer
  6646. WGL_DRAW_TO_PBUFFER_ARB = $202D;
  6647. WGL_MAX_PBUFFER_PIXELS_ARB = $202E;
  6648. WGL_MAX_PBUFFER_WIDTH_ARB = $202F;
  6649. WGL_MAX_PBUFFER_HEIGHT_ARB = $2030;
  6650. WGL_PBUFFER_LARGEST_ARB = $2033;
  6651. WGL_PBUFFER_WIDTH_ARB = $2034;
  6652. WGL_PBUFFER_HEIGHT_ARB = $2035;
  6653. WGL_PBUFFER_LOST_ARB = $2036;
  6654. // WGL_ARB_pixel_format
  6655. WGL_NUMBER_PIXEL_FORMATS_ARB = $2000;
  6656. WGL_DRAW_TO_WINDOW_ARB = $2001;
  6657. WGL_DRAW_TO_BITMAP_ARB = $2002;
  6658. WGL_ACCELERATION_ARB = $2003;
  6659. WGL_NEED_PALETTE_ARB = $2004;
  6660. WGL_NEED_SYSTEM_PALETTE_ARB = $2005;
  6661. WGL_SWAP_LAYER_BUFFERS_ARB = $2006;
  6662. WGL_SWAP_METHOD_ARB = $2007;
  6663. WGL_NUMBER_OVERLAYS_ARB = $2008;
  6664. WGL_NUMBER_UNDERLAYS_ARB = $2009;
  6665. WGL_TRANSPARENT_ARB = $200A;
  6666. WGL_TRANSPARENT_RED_VALUE_ARB = $2037;
  6667. WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038;
  6668. WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039;
  6669. WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A;
  6670. WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B;
  6671. WGL_SHARE_DEPTH_ARB = $200C;
  6672. WGL_SHARE_STENCIL_ARB = $200D;
  6673. WGL_SHARE_ACCUM_ARB = $200E;
  6674. WGL_SUPPORT_GDI_ARB = $200F;
  6675. WGL_SUPPORT_OPENGL_ARB = $2010;
  6676. WGL_DOUBLE_BUFFER_ARB = $2011;
  6677. WGL_STEREO_ARB = $2012;
  6678. WGL_PIXEL_TYPE_ARB = $2013;
  6679. WGL_COLOR_BITS_ARB = $2014;
  6680. WGL_RED_BITS_ARB = $2015;
  6681. WGL_RED_SHIFT_ARB = $2016;
  6682. WGL_GREEN_BITS_ARB = $2017;
  6683. WGL_GREEN_SHIFT_ARB = $2018;
  6684. WGL_BLUE_BITS_ARB = $2019;
  6685. WGL_BLUE_SHIFT_ARB = $201A;
  6686. WGL_ALPHA_BITS_ARB = $201B;
  6687. WGL_ALPHA_SHIFT_ARB = $201C;
  6688. WGL_ACCUM_BITS_ARB = $201D;
  6689. WGL_ACCUM_RED_BITS_ARB = $201E;
  6690. WGL_ACCUM_GREEN_BITS_ARB = $201F;
  6691. WGL_ACCUM_BLUE_BITS_ARB = $2020;
  6692. WGL_ACCUM_ALPHA_BITS_ARB = $2021;
  6693. WGL_DEPTH_BITS_ARB = $2022;
  6694. WGL_STENCIL_BITS_ARB = $2023;
  6695. WGL_AUX_BUFFERS_ARB = $2024;
  6696. WGL_NO_ACCELERATION_ARB = $2025;
  6697. WGL_GENERIC_ACCELERATION_ARB = $2026;
  6698. WGL_FULL_ACCELERATION_ARB = $2027;
  6699. WGL_SWAP_EXCHANGE_ARB = $2028;
  6700. WGL_SWAP_COPY_ARB = $2029;
  6701. WGL_SWAP_UNDEFINED_ARB = $202A;
  6702. WGL_TYPE_RGBA_ARB = $202B;
  6703. WGL_TYPE_COLORINDEX_ARB = $202C;
  6704. // WGL_ARB_pixel_format_float
  6705. WGL_RGBA_FLOAT_MODE_ARB = $8820;
  6706. WGL_CLAMP_VERTEX_COLOR_ARB = $891A;
  6707. WGL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  6708. WGL_CLAMP_READ_COLOR_ARB = $891C;
  6709. WGL_FIXED_ONLY_ARB = $891D;
  6710. // WGL_ARB_render_texture
  6711. WGL_BIND_TO_TEXTURE_RGB_ARB = $2070;
  6712. WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071;
  6713. WGL_TEXTURE_FORMAT_ARB = $2072;
  6714. WGL_TEXTURE_TARGET_ARB = $2073;
  6715. WGL_MIPMAP_TEXTURE_ARB = $2074;
  6716. WGL_TEXTURE_RGB_ARB = $2075;
  6717. WGL_TEXTURE_RGBA_ARB = $2076;
  6718. WGL_NO_TEXTURE_ARB = $2077;
  6719. WGL_TEXTURE_CUBE_MAP_ARB = $2078;
  6720. WGL_TEXTURE_1D_ARB = $2079;
  6721. WGL_TEXTURE_2D_ARB = $207A;
  6722. WGL_MIPMAP_LEVEL_ARB = $207B;
  6723. WGL_CUBE_MAP_FACE_ARB = $207C;
  6724. WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D;
  6725. WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E;
  6726. WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F;
  6727. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080;
  6728. WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081;
  6729. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082;
  6730. WGL_FRONT_LEFT_ARB = $2083;
  6731. WGL_FRONT_RIGHT_ARB = $2084;
  6732. WGL_BACK_LEFT_ARB = $2085;
  6733. WGL_BACK_RIGHT_ARB = $2086;
  6734. WGL_AUX0_ARB = $2087;
  6735. WGL_AUX1_ARB = $2088;
  6736. WGL_AUX2_ARB = $2089;
  6737. WGL_AUX3_ARB = $208A;
  6738. WGL_AUX4_ARB = $208B;
  6739. WGL_AUX5_ARB = $208C;
  6740. WGL_AUX6_ARB = $208D;
  6741. WGL_AUX7_ARB = $208E;
  6742. WGL_AUX8_ARB = $208F;
  6743. WGL_AUX9_ARB = $2090;
  6744. // WGL_ARB_robustness_application_isolation
  6745. WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  6746. // WGL_ARB_create_context
  6747. WGL_CONTEXT_DEBUG_BIT_ARB = $00000001;
  6748. WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  6749. WGL_CONTEXT_MAJOR_VERSION_ARB = $2091;
  6750. WGL_CONTEXT_MINOR_VERSION_ARB = $2092;
  6751. WGL_CONTEXT_LAYER_PLANE_ARB = $2093;
  6752. WGL_CONTEXT_FLAGS_ARB = $2094;
  6753. ERROR_INVALID_VERSION_ARB = $2095;
  6754. // WGL_ARB_create_context_profile
  6755. WGL_CONTEXT_PROFILE_MASK_ARB = $9126;
  6756. WGL_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  6757. WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  6758. ERROR_INVALID_PROFILE_ARB = $2096;
  6759. // WGL_ARB_framebuffer_sRGB
  6760. WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20A9;
  6761. // WGL_ARB_create_context_robustness
  6762. WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  6763. WGL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  6764. WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  6765. WGL_NO_RESET_NOTIFICATION_ARB = $8261;
  6766. // WGL_ATI_pixel_format_float
  6767. WGL_TYPE_RGBA_FLOAT_ATI = $21A0;
  6768. GL_TYPE_RGBA_FLOAT_ATI = $8820;
  6769. GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835;
  6770. // WGL_AMD_gpu_association
  6771. WGL_GPU_VENDOR_AMD = $1F00;
  6772. WGL_GPU_RENDERER_STRING_AMD = $1F01;
  6773. WGL_GPU_OPENGL_VERSION_STRING_AMD = $1F02;
  6774. WGL_GPU_FASTEST_TARGET_GPUS_AMD = $21A2;
  6775. WGL_GPU_RAM_AMD = $21A3;
  6776. WGL_GPU_CLOCK_AMD = $21A4;
  6777. WGL_GPU_NUM_PIPES_AMD = $21A5;
  6778. WGL_GPU_NUM_SIMD_AMD = $21A6;
  6779. WGL_GPU_NUM_RB_AMD = $21A7;
  6780. WGL_GPU_NUM_SPI_AMD = $21A8;
  6781. // WGL_EXT_depth_float
  6782. WGL_DEPTH_FLOAT_EXT = $2040;
  6783. // WGL_EXT_make_current_read
  6784. ERROR_INVALID_PIXEL_TYPE_EXT = $2043;
  6785. // WGL_EXT_multisample
  6786. WGL_SAMPLE_BUFFERS_EXT = $2041;
  6787. WGL_SAMPLES_EXT = $2042;
  6788. // WGL_EXT_pbuffer
  6789. WGL_DRAW_TO_PBUFFER_EXT = $202D;
  6790. WGL_MAX_PBUFFER_PIXELS_EXT = $202E;
  6791. WGL_MAX_PBUFFER_WIDTH_EXT = $202F;
  6792. WGL_MAX_PBUFFER_HEIGHT_EXT = $2030;
  6793. WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031;
  6794. WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032;
  6795. WGL_PBUFFER_LARGEST_EXT = $2033;
  6796. WGL_PBUFFER_WIDTH_EXT = $2034;
  6797. WGL_PBUFFER_HEIGHT_EXT = $2035;
  6798. // WGL_EXT_pixel_format
  6799. WGL_NUMBER_PIXEL_FORMATS_EXT = $2000;
  6800. WGL_DRAW_TO_WINDOW_EXT = $2001;
  6801. WGL_DRAW_TO_BITMAP_EXT = $2002;
  6802. WGL_ACCELERATION_EXT = $2003;
  6803. WGL_NEED_PALETTE_EXT = $2004;
  6804. WGL_NEED_SYSTEM_PALETTE_EXT = $2005;
  6805. WGL_SWAP_LAYER_BUFFERS_EXT = $2006;
  6806. WGL_SWAP_METHOD_EXT = $2007;
  6807. WGL_NUMBER_OVERLAYS_EXT = $2008;
  6808. WGL_NUMBER_UNDERLAYS_EXT = $2009;
  6809. WGL_TRANSPARENT_EXT = $200A;
  6810. WGL_TRANSPARENT_VALUE_EXT = $200B;
  6811. WGL_SHARE_DEPTH_EXT = $200C;
  6812. WGL_SHARE_STENCIL_EXT = $200D;
  6813. WGL_SHARE_ACCUM_EXT = $200E;
  6814. WGL_SUPPORT_GDI_EXT = $200F;
  6815. WGL_SUPPORT_OPENGL_EXT = $2010;
  6816. WGL_DOUBLE_BUFFER_EXT = $2011;
  6817. WGL_STEREO_EXT = $2012;
  6818. WGL_PIXEL_TYPE_EXT = $2013;
  6819. WGL_COLOR_BITS_EXT = $2014;
  6820. WGL_RED_BITS_EXT = $2015;
  6821. WGL_RED_SHIFT_EXT = $2016;
  6822. WGL_GREEN_BITS_EXT = $2017;
  6823. WGL_GREEN_SHIFT_EXT = $2018;
  6824. WGL_BLUE_BITS_EXT = $2019;
  6825. WGL_BLUE_SHIFT_EXT = $201A;
  6826. WGL_ALPHA_BITS_EXT = $201B;
  6827. WGL_ALPHA_SHIFT_EXT = $201C;
  6828. WGL_ACCUM_BITS_EXT = $201D;
  6829. WGL_ACCUM_RED_BITS_EXT = $201E;
  6830. WGL_ACCUM_GREEN_BITS_EXT = $201F;
  6831. WGL_ACCUM_BLUE_BITS_EXT = $2020;
  6832. WGL_ACCUM_ALPHA_BITS_EXT = $2021;
  6833. WGL_DEPTH_BITS_EXT = $2022;
  6834. WGL_STENCIL_BITS_EXT = $2023;
  6835. WGL_AUX_BUFFERS_EXT = $2024;
  6836. WGL_NO_ACCELERATION_EXT = $2025;
  6837. WGL_GENERIC_ACCELERATION_EXT = $2026;
  6838. WGL_FULL_ACCELERATION_EXT = $2027;
  6839. WGL_SWAP_EXCHANGE_EXT = $2028;
  6840. WGL_SWAP_COPY_EXT = $2029;
  6841. WGL_SWAP_UNDEFINED_EXT = $202A;
  6842. WGL_TYPE_RGBA_EXT = $202B;
  6843. WGL_TYPE_COLORINDEX_EXT = $202C;
  6844. // WGL_I3D_digital_video_control
  6845. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050;
  6846. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051;
  6847. WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052;
  6848. WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053;
  6849. // WGL_I3D_gamma
  6850. WGL_GAMMA_TABLE_SIZE_I3D = $204E;
  6851. WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F;
  6852. // WGL_I3D_genlock
  6853. WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044;
  6854. WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = $2045;
  6855. WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = $2046;
  6856. WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = $2047;
  6857. WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048;
  6858. WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049;
  6859. WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A;
  6860. WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B;
  6861. WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C;
  6862. // WGL_I3D_image_buffer
  6863. WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $00000001;
  6864. WGL_IMAGE_BUFFER_LOCK_I3D = $00000002;
  6865. // WGL_NV_float_buffer
  6866. WGL_FLOAT_COMPONENTS_NV = $20B0;
  6867. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1;
  6868. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2;
  6869. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
  6870. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4;
  6871. WGL_TEXTURE_FLOAT_R_NV = $20B5;
  6872. WGL_TEXTURE_FLOAT_RG_NV = $20B6;
  6873. WGL_TEXTURE_FLOAT_RGB_NV = $20B7;
  6874. WGL_TEXTURE_FLOAT_RGBA_NV = $20B8;
  6875. // WGL_NV_render_depth_texture
  6876. WGL_BIND_TO_TEXTURE_DEPTH_NV = $20A3;
  6877. WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = $20A4;
  6878. WGL_DEPTH_TEXTURE_FORMAT_NV = $20A5;
  6879. WGL_TEXTURE_DEPTH_COMPONENT_NV = $20A6;
  6880. WGL_DEPTH_COMPONENT_NV = $20A7;
  6881. // WGL_NV_render_texture_rectangle
  6882. WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0;
  6883. WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1;
  6884. WGL_TEXTURE_RECTANGLE_NV = $20A2;
  6885. // WGL_NV_present_video
  6886. WGL_NUM_VIDEO_SLOTS_NV = $20F0;
  6887. // WGL_NV_video_output
  6888. WGL_BIND_TO_VIDEO_RGB_NV = $20C0;
  6889. WGL_BIND_TO_VIDEO_RGBA_NV = $20C1;
  6890. WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = $20C2;
  6891. WGL_VIDEO_OUT_COLOR_NV = $20C3;
  6892. WGL_VIDEO_OUT_ALPHA_NV = $20C4;
  6893. WGL_VIDEO_OUT_DEPTH_NV = $20C5;
  6894. WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = $20C6;
  6895. WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = $20C7;
  6896. WGL_VIDEO_OUT_FRAME = $20C8;
  6897. WGL_VIDEO_OUT_FIELD_1 = $20C9;
  6898. WGL_VIDEO_OUT_FIELD_2 = $20CA;
  6899. WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = $20CB;
  6900. WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = $20CC;
  6901. // WGL_NV_gpu_affinity
  6902. WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = $20D0;
  6903. WGL_ERROR_MISSING_AFFINITY_MASK_NV = $20D1;
  6904. // WGL_NV_video_capture
  6905. WGL_UNIQUE_ID_NV = $20CE;
  6906. WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = $20CF;
  6907. // WGL_NV_multisample_coverage
  6908. WGL_COVERAGE_SAMPLES_NV = $2042;
  6909. WGL_COLOR_SAMPLES_NV = $20B9;
  6910. // WGL_EXT_create_context_es2_profile
  6911. WGL_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  6912. // WGL_NV_DX_interop
  6913. WGL_ACCESS_READ_ONLY_NV = $00000000;
  6914. WGL_ACCESS_READ_WRITE_NV = $00000001;
  6915. WGL_ACCESS_WRITE_DISCARD_NV = $00000002;
  6916. // WIN_draw_range_elements
  6917. GL_MAX_ELEMENTS_VERTICES_WIN = $80E8;
  6918. GL_MAX_ELEMENTS_INDICES_WIN = $80E9;
  6919. // GLX 1.1 and later:
  6920. GLX_VENDOR = 1;
  6921. GLX_VERSION = 2;
  6922. GLX_EXTENSIONS = 3;
  6923. GLX_USE_GL = 1;
  6924. GLX_BUFFER_SIZE = 2;
  6925. GLX_LEVEL = 3;
  6926. GLX_RGBA = 4;
  6927. GLX_DOUBLEBUFFER = 5;
  6928. GLX_STEREO = 6;
  6929. GLX_AUX_BUFFERS = 7;
  6930. GLX_RED_SIZE = 8;
  6931. GLX_GREEN_SIZE = 9;
  6932. GLX_BLUE_SIZE = 10;
  6933. GLX_ALPHA_SIZE = 11;
  6934. GLX_DEPTH_SIZE = 12;
  6935. GLX_STENCIL_SIZE = 13;
  6936. GLX_ACCUM_RED_SIZE = 14;
  6937. GLX_ACCUM_GREEN_SIZE = 15;
  6938. GLX_ACCUM_BLUE_SIZE = 16;
  6939. GLX_ACCUM_ALPHA_SIZE = 17;
  6940. // GLX_VERSION_1_3
  6941. GLX_WINDOW_BIT = $00000001;
  6942. GLX_PIXMAP_BIT = $00000002;
  6943. GLX_PBUFFER_BIT = $00000004;
  6944. GLX_RGBA_BIT = $00000001;
  6945. GLX_COLOR_INDEX_BIT = $00000002;
  6946. GLX_PBUFFER_CLOBBER_MASK = $08000000;
  6947. GLX_FRONT_LEFT_BUFFER_BIT = $00000001;
  6948. GLX_FRONT_RIGHT_BUFFER_BIT = $00000002;
  6949. GLX_BACK_LEFT_BUFFER_BIT = $00000004;
  6950. GLX_BACK_RIGHT_BUFFER_BIT = $00000008;
  6951. GLX_AUX_BUFFERS_BIT = $00000010;
  6952. GLX_DEPTH_BUFFER_BIT = $00000020;
  6953. GLX_STENCIL_BUFFER_BIT = $00000040;
  6954. GLX_ACCUM_BUFFER_BIT = $00000080;
  6955. GLX_CONFIG_CAVEAT = $20;
  6956. GLX_X_VISUAL_TYPE = $22;
  6957. GLX_TRANSPARENT_TYPE = $23;
  6958. GLX_TRANSPARENT_INDEX_VALUE = $24;
  6959. GLX_TRANSPARENT_RED_VALUE = $25;
  6960. GLX_TRANSPARENT_GREEN_VALUE = $26;
  6961. GLX_TRANSPARENT_BLUE_VALUE = $27;
  6962. GLX_TRANSPARENT_ALPHA_VALUE = $28;
  6963. GLX_DONT_CARE = $FFFFFFFF;
  6964. GLX_NONE = $8000;
  6965. GLX_SLOW_CONFIG = $8001;
  6966. GLX_TRUE_COLOR = $8002;
  6967. GLX_DIRECT_COLOR = $8003;
  6968. GLX_PSEUDO_COLOR = $8004;
  6969. GLX_STATIC_COLOR = $8005;
  6970. GLX_GRAY_SCALE = $8006;
  6971. GLX_STATIC_GRAY = $8007;
  6972. GLX_TRANSPARENT_RGB = $8008;
  6973. GLX_TRANSPARENT_INDEX = $8009;
  6974. GLX_VISUAL_ID = $800B;
  6975. GLX_SCREEN = $800C;
  6976. GLX_NON_CONFORMANT_CONFIG = $800D;
  6977. GLX_DRAWABLE_TYPE = $8010;
  6978. GLX_RENDER_TYPE = $8011;
  6979. GLX_X_RENDERABLE = $8012;
  6980. GLX_FBCONFIG_ID = $8013;
  6981. GLX_RGBA_TYPE = $8014;
  6982. GLX_COLOR_INDEX_TYPE = $8015;
  6983. GLX_MAX_PBUFFER_WIDTH = $8016;
  6984. GLX_MAX_PBUFFER_HEIGHT = $8017;
  6985. GLX_MAX_PBUFFER_PIXELS = $8018;
  6986. GLX_PRESERVED_CONTENTS = $801B;
  6987. GLX_LARGEST_PBUFFER = $801C;
  6988. GLX_WIDTH = $801D;
  6989. GLX_HEIGHT = $801E;
  6990. GLX_EVENT_MASK = $801F;
  6991. GLX_DAMAGED = $8020;
  6992. GLX_SAVED = $8021;
  6993. GLX_WINDOW = $8022;
  6994. GLX_PBUFFER = $8023;
  6995. GLX_PBUFFER_HEIGHT = $8040;
  6996. GLX_PBUFFER_WIDTH = $8041;
  6997. // GLX_VERSION_1_4
  6998. GLX_SAMPLE_BUFFERS = 100000;
  6999. GLX_SAMPLES = 100001;
  7000. // GLX_ARB_multisample
  7001. GLX_SAMPLE_BUFFERS_ARB = 100000;
  7002. GLX_SAMPLES_ARB = 100001;
  7003. // GLX_ARB_robustness_application_isolation
  7004. GLX_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  7005. // GLX_ARB_fbconfig_float
  7006. GLX_RGBA_FLOAT_TYPE_ARB = $20B9;
  7007. GLX_RGBA_FLOAT_BIT_ARB = $00000004;
  7008. // GLX_ARB_context_flush_control
  7009. GLX_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  7010. GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  7011. GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  7012. // GLX_ARB_create_context
  7013. GLX_CONTEXT_DEBUG_BIT_ARB = $00000001;
  7014. GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  7015. GLX_CONTEXT_MAJOR_VERSION_ARB = $2091;
  7016. GLX_CONTEXT_MINOR_VERSION_ARB = $2092;
  7017. GLX_CONTEXT_FLAGS_ARB = $2094;
  7018. // GLX_ARB_create_context_profile
  7019. GLX_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  7020. GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  7021. GLX_CONTEXT_PROFILE_MASK_ARB = $9126;
  7022. // GLX_ARB_vertex_buffer_object
  7023. GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB = $2095;
  7024. // GLX_ARB_framebuffer_sRGB
  7025. GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20B2;
  7026. // GLX_ARB_create_context_robustness
  7027. GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  7028. GLX_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  7029. GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  7030. GLX_NO_RESET_NOTIFICATION_ARB = $8261;
  7031. // GLX_EXT_visual_info
  7032. GLX_X_VISUAL_TYPE_EXT = $22;
  7033. GLX_TRANSPARENT_TYPE_EXT = $23;
  7034. GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
  7035. GLX_TRANSPARENT_RED_VALUE_EXT = $25;
  7036. GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
  7037. GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
  7038. GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
  7039. GLX_NONE_EXT = $8000;
  7040. GLX_TRUE_COLOR_EXT = $8002;
  7041. GLX_DIRECT_COLOR_EXT = $8003;
  7042. GLX_PSEUDO_COLOR_EXT = $8004;
  7043. GLX_STATIC_COLOR_EXT = $8005;
  7044. GLX_GRAY_SCALE_EXT = $8006;
  7045. GLX_STATIC_GRAY_EXT = $8007;
  7046. GLX_TRANSPARENT_RGB_EXT = $8008;
  7047. GLX_TRANSPARENT_INDEX_EXT = $8009;
  7048. // GLX_EXT_visual_rating
  7049. GLX_VISUAL_CAVEAT_EXT = $20;
  7050. GLX_SLOW_VISUAL_EXT = $8001;
  7051. GLX_NON_CONFORMANT_VISUAL_EXT = $800D;
  7052. (* reuse GLX_NONE_EXT *)
  7053. // GLX_EXT_import_context
  7054. GLX_SHARE_CONTEXT_EXT = $800A;
  7055. GLX_VISUAL_ID_EXT = $800B;
  7056. GLX_SCREEN_EXT = $800C;
  7057. // GLX_EXT_fbconfig_packed_float
  7058. // GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  7059. // GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  7060. // GLX_EXT_framebuffer_sRGB
  7061. // GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  7062. // GLX_EXT_texture_from_pixmap
  7063. GLX_TEXTURE_1D_BIT_EXT = $00000001;
  7064. GLX_TEXTURE_2D_BIT_EXT = $00000002;
  7065. GLX_TEXTURE_RECTANGLE_BIT_EXT = $00000004;
  7066. GLX_BIND_TO_TEXTURE_RGB_EXT = $20D0;
  7067. GLX_BIND_TO_TEXTURE_RGBA_EXT = $20D1;
  7068. GLX_BIND_TO_MIPMAP_TEXTURE_EXT = $20D2;
  7069. GLX_BIND_TO_TEXTURE_TARGETS_EXT = $20D3;
  7070. GLX_Y_INVERTED_EXT = $20D4;
  7071. GLX_TEXTURE_FORMAT_EXT = $20D5;
  7072. GLX_TEXTURE_TARGET_EXT = $20D6;
  7073. GLX_MIPMAP_TEXTURE_EXT = $20D7;
  7074. GLX_TEXTURE_FORMAT_NONE_EXT = $20D8;
  7075. GLX_TEXTURE_FORMAT_RGB_EXT = $20D9;
  7076. GLX_TEXTURE_FORMAT_RGBA_EXT = $20DA;
  7077. GLX_TEXTURE_1D_EXT = $20DB;
  7078. GLX_TEXTURE_2D_EXT = $20DC;
  7079. GLX_TEXTURE_RECTANGLE_EXT = $20DD;
  7080. GLX_FRONT_LEFT_EXT = $20DE;
  7081. GLX_FRONT_RIGHT_EXT = $20DF;
  7082. GLX_BACK_LEFT_EXT = $20E0;
  7083. GLX_BACK_RIGHT_EXT = $20E1;
  7084. GLX_FRONT_EXT = GLX_FRONT_LEFT_EXT;
  7085. GLX_BACK_EXT = GLX_BACK_LEFT_EXT;
  7086. GLX_AUX0_EXT = $20E2;
  7087. GLX_AUX1_EXT = $20E3;
  7088. GLX_AUX2_EXT = $20E4;
  7089. GLX_AUX3_EXT = $20E5;
  7090. GLX_AUX4_EXT = $20E6;
  7091. GLX_AUX5_EXT = $20E7;
  7092. GLX_AUX6_EXT = $20E8;
  7093. GLX_AUX7_EXT = $20E9;
  7094. GLX_AUX8_EXT = $20EA;
  7095. GLX_AUX9_EXT = $20EB;
  7096. // GLX_EXT_swap_control
  7097. GLX_SWAP_INTERVAL_EXT = $20F1;
  7098. GLX_MAX_SWAP_INTERVAL_EXT = $20F2;
  7099. // GLX_EXT_create_context_es2_profile
  7100. GLX_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  7101. // GL_EXT_Late_Swaps
  7102. GLX_LATE_SWAPS_TEAR_EXT = $20F3;
  7103. // GLU
  7104. GLU_INVALID_ENUM = 100900;
  7105. GLU_INVALID_VALUE = 100901;
  7106. GLU_OUT_OF_MEMORY = 100902;
  7107. GLU_INCOMPATIBLE_GL_VERSION = 100903;
  7108. GLU_VERSION = 100800;
  7109. GLU_EXTENSIONS = 100801;
  7110. GLU_TRUE: ByteBool = True;
  7111. GLU_FALSE: ByteBool = False;
  7112. GLU_SMOOTH = 100000;
  7113. GLU_FLAT = 100001;
  7114. GLU_NONE = 100002;
  7115. GLU_POINT = 100010;
  7116. GLU_LINE = 100011;
  7117. GLU_FILL = 100012;
  7118. GLU_SILHOUETTE = 100013;
  7119. GLU_OUTSIDE = 100020;
  7120. GLU_INSIDE = 100021;
  7121. GLU_TESS_MAX_COORD = 1.0E150;
  7122. GLU_TESS_WINDING_RULE = 100140;
  7123. GLU_TESS_BOUNDARY_ONLY = 100141;
  7124. GLU_TESS_TOLERANCE = 100142;
  7125. GLU_TESS_WINDING_ODD = 100130;
  7126. GLU_TESS_WINDING_NONZERO = 100131;
  7127. GLU_TESS_WINDING_POSITIVE = 100132;
  7128. GLU_TESS_WINDING_NEGATIVE = 100133;
  7129. GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
  7130. GLU_TESS_BEGIN = 100100; // TGLUTessBeginProc
  7131. GLU_TESS_VERTEX = 100101; // TGLUTessVertexProc
  7132. GLU_TESS_END = 100102; // TGLUTessEndProc
  7133. GLU_TESS_ERROR = 100103; // TGLUTessErrorProc
  7134. GLU_TESS_EDGE_FLAG = 100104; // TGLUTessEdgeFlagProc
  7135. GLU_TESS_COMBINE = 100105; // TGLUTessCombineProc
  7136. GLU_TESS_BEGIN_DATA = 100106; // TGLUTessBeginDataProc
  7137. GLU_TESS_VERTEX_DATA = 100107; // TGLUTessVertexDataProc
  7138. GLU_TESS_END_DATA = 100108; // TGLUTessEndDataProc
  7139. GLU_TESS_ERROR_DATA = 100109; // TGLUTessErrorDataProc
  7140. GLU_TESS_EDGE_FLAG_DATA = 100110; // TGLUTessEdgeFlagDataProc
  7141. GLU_TESS_COMBINE_DATA = 100111; // TGLUTessCombineDataProc
  7142. GLU_TESS_ERROR1 = 100151;
  7143. GLU_TESS_ERROR2 = 100152;
  7144. GLU_TESS_ERROR3 = 100153;
  7145. GLU_TESS_ERROR4 = 100154;
  7146. GLU_TESS_ERROR5 = 100155;
  7147. GLU_TESS_ERROR6 = 100156;
  7148. GLU_TESS_ERROR7 = 100157;
  7149. GLU_TESS_ERROR8 = 100158;
  7150. GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1;
  7151. GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2;
  7152. GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3;
  7153. GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4;
  7154. GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5;
  7155. GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6;
  7156. GLU_AUTO_LOAD_MATRIX = 100200;
  7157. GLU_CULLING = 100201;
  7158. GLU_SAMPLING_TOLERANCE = 100203;
  7159. GLU_DISPLAY_MODE = 100204;
  7160. GLU_PARAMETRIC_TOLERANCE = 100202;
  7161. GLU_SAMPLING_METHOD = 100205;
  7162. GLU_U_STEP = 100206;
  7163. GLU_V_STEP = 100207;
  7164. GLU_PATH_LENGTH = 100215;
  7165. GLU_PARAMETRIC_ERROR = 100216;
  7166. GLU_DOMAIN_DISTANCE = 100217;
  7167. GLU_MAP1_TRIM_2 = 100210;
  7168. GLU_MAP1_TRIM_3 = 100211;
  7169. GLU_OUTLINE_POLYGON = 100240;
  7170. GLU_OUTLINE_PATCH = 100241;
  7171. GLU_NURBS_ERROR1 = 100251;
  7172. GLU_NURBS_ERROR2 = 100252;
  7173. GLU_NURBS_ERROR3 = 100253;
  7174. GLU_NURBS_ERROR4 = 100254;
  7175. GLU_NURBS_ERROR5 = 100255;
  7176. GLU_NURBS_ERROR6 = 100256;
  7177. GLU_NURBS_ERROR7 = 100257;
  7178. GLU_NURBS_ERROR8 = 100258;
  7179. GLU_NURBS_ERROR9 = 100259;
  7180. GLU_NURBS_ERROR10 = 100260;
  7181. GLU_NURBS_ERROR11 = 100261;
  7182. GLU_NURBS_ERROR12 = 100262;
  7183. GLU_NURBS_ERROR13 = 100263;
  7184. GLU_NURBS_ERROR14 = 100264;
  7185. GLU_NURBS_ERROR15 = 100265;
  7186. GLU_NURBS_ERROR16 = 100266;
  7187. GLU_NURBS_ERROR17 = 100267;
  7188. GLU_NURBS_ERROR18 = 100268;
  7189. GLU_NURBS_ERROR19 = 100269;
  7190. GLU_NURBS_ERROR20 = 100270;
  7191. GLU_NURBS_ERROR21 = 100271;
  7192. GLU_NURBS_ERROR22 = 100272;
  7193. GLU_NURBS_ERROR23 = 100273;
  7194. GLU_NURBS_ERROR24 = 100274;
  7195. GLU_NURBS_ERROR25 = 100275;
  7196. GLU_NURBS_ERROR26 = 100276;
  7197. GLU_NURBS_ERROR27 = 100277;
  7198. GLU_NURBS_ERROR28 = 100278;
  7199. GLU_NURBS_ERROR29 = 100279;
  7200. GLU_NURBS_ERROR30 = 100280;
  7201. GLU_NURBS_ERROR31 = 100281;
  7202. GLU_NURBS_ERROR32 = 100282;
  7203. GLU_NURBS_ERROR33 = 100283;
  7204. GLU_NURBS_ERROR34 = 100284;
  7205. GLU_NURBS_ERROR35 = 100285;
  7206. GLU_NURBS_ERROR36 = 100286;
  7207. GLU_NURBS_ERROR37 = 100287;
  7208. GLU_CW = 100120;
  7209. GLU_CCW = 100121;
  7210. GLU_INTERIOR = 100122;
  7211. GLU_EXTERIOR = 100123;
  7212. GLU_UNKNOWN = 100124;
  7213. GLU_BEGIN = GLU_TESS_BEGIN;
  7214. GLU_VERTEX = GLU_TESS_VERTEX;
  7215. GLU_END = GLU_TESS_END;
  7216. GLU_ERROR = GLU_TESS_ERROR;
  7217. GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG;
  7218. type
  7219. // GL_VERSION_1_0
  7220. TglCullFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7221. TglFrontFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7222. TglHint = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7223. TglLineWidth = procedure(width: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7224. TglPointSize = procedure(size: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7225. TglPolygonMode = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7226. TglScissor = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7227. TglTexParameterf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7228. TglTexParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7229. TglTexParameteri = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7230. TglTexParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7231. TglTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7232. TglTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7233. TglDrawBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7234. TglClear = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7235. TglClearColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7236. TglClearStencil = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7237. TglClearDepth = procedure(depth: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7238. TglStencilMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7239. TglColorMask = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7240. TglDepthMask = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7241. TglDisable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7242. TglEnable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7243. TglFinish = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7244. TglFlush = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7245. TglBlendFunc = procedure(sfactor: GLenum; dfactor: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7246. TglLogicOp = procedure(opcode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7247. TglStencilFunc = procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7248. TglStencilOp = procedure(fail: GLenum; zfail: GLenum; zpass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7249. TglDepthFunc = procedure(func: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7250. TglPixelStoref = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7251. TglPixelStorei = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7252. TglReadBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7253. TglReadPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7254. TglGetBooleanv = procedure(pname: GLenum; params: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7255. TglGetDoublev = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7256. TglGetError = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7257. TglGetFloatv = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7258. TglGetIntegerv = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7259. TglGetString = function(name: GLenum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7260. TglGetTexImage = procedure(target: GLenum; level: GLint; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7261. TglGetTexParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7262. TglGetTexParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7263. TglGetTexLevelParameterfv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7264. TglGetTexLevelParameteriv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7265. TglIsEnabled = function(cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7266. TglDepthRange = procedure(zNear: GLclampd; zFar: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7267. TglViewport = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7268. // GL_VERSION_1_1
  7269. TglDrawArrays = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7270. TglDrawElements = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7271. TglGetPointerv = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7272. TglPolygonOffset = procedure(factor: GLfloat; units: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7273. TglCopyTexImage1D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7274. TglCopyTexImage2D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7275. TglCopyTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7276. TglCopyTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7277. TglTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7278. TglTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7279. TglBindTexture = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7280. TglDeleteTextures = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7281. TglGenTextures = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7282. {$ifdef DGL_DEPRECATED}
  7283. TglAccum = procedure(op: GLenum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7284. TglAlphaFunc = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7285. TglAreTexturesResident = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7286. TglArrayElement = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7287. TglBegin = procedure(mode: GLenum); {$IFNDEF CLR}{$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}{$ENDIF}
  7288. TglBitmap = procedure(width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7289. TglCallList = procedure(list: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7290. TglCallLists = procedure(n: GLsizei; _type: GLenum; const lists: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7291. TglClearAccum = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7292. TglClearIndex = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7293. TglClipPlane = procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7294. TglColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7295. TglColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7296. TglColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7297. TglColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7298. TglColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7299. TglColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7300. TglColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7301. TglColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7302. TglColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7303. TglColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7304. TglColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7305. TglColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7306. TglColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7307. TglColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7308. TglColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7309. TglColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7310. TglColor4b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7311. TglColor4bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7312. TglColor4d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7313. TglColor4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7314. TglColor4f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7315. TglColor4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7316. TglColor4i = procedure(red: GLint; green: GLint; blue: GLint; alpha: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7317. TglColor4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7318. TglColor4s = procedure(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7319. TglColor4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7320. TglColor4ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7321. TglColor4ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7322. TglColor4ui = procedure(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7323. TglColor4uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7324. TglColor4us = procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7325. TglColor4usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7326. TglColorMaterial = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7327. TglColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7328. TglCopyPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; _type: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7329. TglDeleteLists = procedure(list: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7330. TglDisableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7331. TglDrawPixels = procedure(width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7332. TglEdgeFlag = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7333. TglEdgeFlagPointer = procedure(stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7334. TglEdgeFlagv = procedure(const flag: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7335. TglEnableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7336. TglEnd = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7337. TglEndList = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7338. TglEvalCoord1d = procedure(u: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7339. TglEvalCoord1dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7340. TglEvalCoord1f = procedure(u: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7341. TglEvalCoord1fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7342. TglEvalCoord2d = procedure(u: GLdouble; v: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7343. TglEvalCoord2dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7344. TglEvalCoord2f = procedure(u: GLfloat; v: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7345. TglEvalCoord2fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7346. TglEvalMesh1 = procedure(mode: GLenum; i1: GLint; i2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7347. TglEvalMesh2 = procedure(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7348. TglEvalPoint1 = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7349. TglEvalPoint2 = procedure(i: GLint; j: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7350. TglFeedbackBuffer = procedure(size: GLsizei; _type: GLenum; buffer: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7351. TglFogf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7352. TglFogfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7353. TglFogi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7354. TglFogiv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7355. TglFrustum = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7356. TglGenLists = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7357. TglGetClipPlane = procedure(plane: GLenum; equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7358. TglGetLightfv = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7359. TglGetLightiv = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7360. TglGetMapdv = procedure(target: GLenum; query: GLenum; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7361. TglGetMapfv = procedure(target: GLenum; query: GLenum; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7362. TglGetMapiv = procedure(target: GLenum; query: GLenum; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7363. TglGetMaterialfv = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7364. TglGetMaterialiv = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7365. TglGetPixelMapfv = procedure(map: GLenum; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7366. TglGetPixelMapuiv = procedure(map: GLenum; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7367. TglGetPixelMapusv = procedure(map: GLenum; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7368. TglGetPolygonStipple = procedure(mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7369. TglGetTexEnvfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7370. TglGetTexEnviv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7371. TglGetTexGendv = procedure(coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7372. TglGetTexGenfv = procedure(coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7373. TglGetTexGeniv = procedure(coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7374. TglIndexMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7375. TglIndexPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7376. TglIndexd = procedure(c: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7377. TglIndexdv = procedure(const c: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7378. TglIndexf = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7379. TglIndexfv = procedure(const c: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7380. TglIndexi = procedure(c: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7381. TglIndexiv = procedure(const c: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7382. TglIndexs = procedure(c: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7383. TglIndexsv = procedure(const c: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7384. TglIndexub = procedure(c: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7385. TglIndexubv = procedure(const c: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7386. TglInitNames = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7387. TglInterleavedArrays = procedure(format: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7388. TglIsList = function(list: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7389. TglIsTexture = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7390. TglLightModelf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7391. TglLightModelfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7392. TglLightModeli = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7393. TglLightModeliv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7394. TglLightf = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7395. TglLightfv = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7396. TglLighti = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7397. TglLightiv = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7398. TglLineStipple = procedure(factor: GLint; pattern: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7399. TglListBase = procedure(base: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7400. TglLoadIdentity = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7401. TglLoadMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7402. TglLoadMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7403. TglLoadName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7404. TglMap1d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7405. TglMap1f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7406. TglMap2d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7407. TglMap2f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7408. TglMapGrid1d = procedure(un: GLint; u1: GLdouble; u2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7409. TglMapGrid1f = procedure(un: GLint; u1: GLfloat; u2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7410. TglMapGrid2d = procedure(un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7411. TglMapGrid2f = procedure(un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7412. TglMaterialf = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7413. TglMaterialfv = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7414. TglMateriali = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7415. TglMaterialiv = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7416. TglMatrixMode = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7417. TglMultMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7418. TglMultMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7419. TglNewList = procedure(list: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7420. TglNormal3b = procedure(nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7421. TglNormal3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7422. TglNormal3d = procedure(nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7423. TglNormal3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7424. TglNormal3f = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7425. TglNormal3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7426. TglNormal3i = procedure(nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7427. TglNormal3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7428. TglNormal3s = procedure(nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7429. TglNormal3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7430. TglNormalPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7431. TglOrtho = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7432. TglPassThrough = procedure(token: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7433. TglPixelMapfv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7434. TglPixelMapuiv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7435. TglPixelMapusv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7436. TglPixelTransferf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7437. TglPixelTransferi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7438. TglPixelZoom = procedure(xfactor: GLfloat; yfactor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7439. TglPolygonStipple = procedure(const mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7440. TglPopAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7441. TglPopClientAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7442. TglPopMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7443. TglPopName = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7444. TglPrioritizeTextures = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7445. TglPushAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7446. TglPushClientAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7447. TglPushMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7448. TglPushName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7449. TglRasterPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7450. TglRasterPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7451. TglRasterPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7452. TglRasterPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7453. TglRasterPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7454. TglRasterPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7455. TglRasterPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7456. TglRasterPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7457. TglRasterPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7458. TglRasterPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7459. TglRasterPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7460. TglRasterPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7461. TglRasterPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7462. TglRasterPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7463. TglRasterPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7464. TglRasterPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7465. TglRasterPos4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7466. TglRasterPos4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7467. TglRasterPos4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7468. TglRasterPos4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7469. TglRasterPos4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7470. TglRasterPos4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7471. TglRasterPos4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7472. TglRasterPos4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7473. TglRectd = procedure(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7474. TglRectdv = procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7475. TglRectf = procedure(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7476. TglRectfv = procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7477. TglRecti = procedure(x1: GLint; y1: GLint; x2: GLint; y2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7478. TglRectiv = procedure(const v1: PGLint; const v2: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7479. TglRects = procedure(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7480. TglRectsv = procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7481. TglRenderMode = function(mode: GLenum): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7482. TglRotated = procedure(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7483. TglRotatef = procedure(angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7484. TglScaled = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7485. TglScalef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7486. TglSelectBuffer = procedure(size: GLsizei; buffer: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7487. TglShadeModel = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7488. TglTexCoord1d = procedure(s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7489. TglTexCoord1dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7490. TglTexCoord1f = procedure(s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7491. TglTexCoord1fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7492. TglTexCoord1i = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7493. TglTexCoord1iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7494. TglTexCoord1s = procedure(s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7495. TglTexCoord1sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7496. TglTexCoord2d = procedure(s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7497. TglTexCoord2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7498. TglTexCoord2f = procedure(s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7499. TglTexCoord2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7500. TglTexCoord2i = procedure(s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7501. TglTexCoord2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7502. TglTexCoord2s = procedure(s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7503. TglTexCoord2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7504. TglTexCoord3d = procedure(s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7505. TglTexCoord3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7506. TglTexCoord3f = procedure(s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7507. TglTexCoord3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7508. TglTexCoord3i = procedure(s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7509. TglTexCoord3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7510. TglTexCoord3s = procedure(s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7511. TglTexCoord3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7512. TglTexCoord4d = procedure(s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7513. TglTexCoord4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7514. TglTexCoord4f = procedure(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7515. TglTexCoord4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7516. TglTexCoord4i = procedure(s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7517. TglTexCoord4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7518. TglTexCoord4s = procedure(s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7519. TglTexCoord4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7520. TglTexCoordPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7521. TglTexEnvf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7522. TglTexEnvfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7523. TglTexEnvi = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7524. TglTexEnviv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7525. TglTexGend = procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7526. TglTexGendv = procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7527. TglTexGenf = procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7528. TglTexGenfv = procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7529. TglTexGeni = procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7530. TglTexGeniv = procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7531. TglTranslated = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7532. TglTranslatef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7533. TglVertex2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7534. TglVertex2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7535. TglVertex2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7536. TglVertex2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7537. TglVertex2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7538. TglVertex2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7539. TglVertex2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7540. TglVertex2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7541. TglVertex3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7542. TglVertex3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7543. TglVertex3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7544. TglVertex3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7545. TglVertex3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7546. TglVertex3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7547. TglVertex3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7548. TglVertex3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7549. TglVertex4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7550. TglVertex4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7551. TglVertex4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7552. TglVertex4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7553. TglVertex4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7554. TglVertex4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7555. TglVertex4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7556. TglVertex4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7557. TglVertexPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7558. {$endif}
  7559. // GL_VERSION_1_2
  7560. TglBlendColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7561. TglBlendEquation = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7562. TglDrawRangeElements = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7563. TglTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7564. TglTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7565. TglCopyTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7566. {$ifdef DGL_DEPRECATED}
  7567. TglColorTable = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7568. TglColorTableParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7569. TglColorTableParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7570. TglCopyColorTable = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7571. TglGetColorTable = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7572. TglGetColorTableParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7573. TglGetColorTableParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7574. TglColorSubTable = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7575. TglCopyColorSubTable = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7576. TglConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7577. TglConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7578. TglConvolutionParameterf = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7579. TglConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7580. TglConvolutionParameteri = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7581. TglConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7582. TglCopyConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7583. TglCopyConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7584. TglGetConvolutionFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7585. TglGetConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7586. TglGetConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7587. TglGetSeparableFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7588. TglSeparableFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7589. TglGetHistogram = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7590. TglGetHistogramParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7591. TglGetHistogramParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7592. TglGetMinmax = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7593. TglGetMinmaxParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7594. TglGetMinmaxParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7595. TglHistogram = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7596. TglMinmax = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7597. TglResetHistogram = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7598. TglResetMinmax = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7599. {$endif}
  7600. // GL_VERSION_1_3
  7601. TglActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7602. TglSampleCoverage = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7603. TglCompressedTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7604. TglCompressedTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7605. TglCompressedTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7606. TglCompressedTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7607. TglCompressedTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7608. TglCompressedTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7609. TglGetCompressedTexImage = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7610. {$ifdef DGL_DEPRECATED}
  7611. TglClientActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7612. TglMultiTexCoord1d = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7613. TglMultiTexCoord1dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7614. TglMultiTexCoord1f = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7615. TglMultiTexCoord1fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7616. TglMultiTexCoord1i = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7617. TglMultiTexCoord1iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7618. TglMultiTexCoord1s = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7619. TglMultiTexCoord1sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7620. TglMultiTexCoord2d = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7621. TglMultiTexCoord2dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7622. TglMultiTexCoord2f = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7623. TglMultiTexCoord2fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7624. TglMultiTexCoord2i = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7625. TglMultiTexCoord2iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7626. TglMultiTexCoord2s = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7627. TglMultiTexCoord2sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7628. TglMultiTexCoord3d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7629. TglMultiTexCoord3dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7630. TglMultiTexCoord3f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7631. TglMultiTexCoord3fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7632. TglMultiTexCoord3i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7633. TglMultiTexCoord3iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7634. TglMultiTexCoord3s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7635. TglMultiTexCoord3sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7636. TglMultiTexCoord4d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7637. TglMultiTexCoord4dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7638. TglMultiTexCoord4f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7639. TglMultiTexCoord4fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7640. TglMultiTexCoord4i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7641. TglMultiTexCoord4iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7642. TglMultiTexCoord4s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7643. TglMultiTexCoord4sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7644. TglLoadTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7645. TglLoadTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7646. TglMultTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7647. TglMultTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7648. {$endif}
  7649. // GL_VERSION_1_4
  7650. TglBlendFuncSeparate = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7651. TglMultiDrawArrays = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7652. TglMultiDrawElements = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7653. TglPointParameterf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7654. TglPointParameterfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7655. TglPointParameteri = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7656. TglPointParameteriv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7657. {$ifdef DGL_DEPRECATED}
  7658. TglFogCoordf = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7659. TglFogCoordfv = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7660. TglFogCoordd = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7661. TglFogCoorddv = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7662. TglFogCoordPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7663. TglSecondaryColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7664. TglSecondaryColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7665. TglSecondaryColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7666. TglSecondaryColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7667. TglSecondaryColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7668. TglSecondaryColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7669. TglSecondaryColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7670. TglSecondaryColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7671. TglSecondaryColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7672. TglSecondaryColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7673. TglSecondaryColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7674. TglSecondaryColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7675. TglSecondaryColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7676. TglSecondaryColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7677. TglSecondaryColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7678. TglSecondaryColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7679. TglSecondaryColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7680. TglWindowPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7681. TglWindowPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7682. TglWindowPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7683. TglWindowPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7684. TglWindowPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7685. TglWindowPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7686. TglWindowPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7687. TglWindowPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7688. TglWindowPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7689. TglWindowPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7690. TglWindowPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7691. TglWindowPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7692. TglWindowPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7693. TglWindowPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7694. TglWindowPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7695. TglWindowPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7696. {$endif}
  7697. // GL_VERSION_1_5
  7698. TglGenQueries = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7699. TglDeleteQueries = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7700. TglIsQuery = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7701. TglBeginQuery = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7702. TglEndQuery = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7703. TglGetQueryiv = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7704. TglGetQueryObjectiv = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7705. TglGetQueryObjectuiv = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7706. TglBindBuffer = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7707. TglDeleteBuffers = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7708. TglGenBuffers = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7709. TglIsBuffer = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7710. TglBufferData = procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7711. TglBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7712. TglGetBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7713. TglMapBuffer = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7714. TglUnmapBuffer = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7715. TglGetBufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7716. TglGetBufferPointerv = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7717. // GL_VERSION_2_0
  7718. TglBlendEquationSeparate = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7719. TglDrawBuffers = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7720. TglStencilOpSeparate = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7721. TglStencilFuncSeparate = procedure(face: GLenum; func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7722. TglStencilMaskSeparate = procedure(face: GLenum; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7723. TglAttachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7724. TglBindAttribLocation = procedure(programObj: GLhandle; index: GLuint; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7725. TglCompileShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7726. TglCreateProgram = function: GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7727. TglCreateShader = function(shaderType: GLenum): GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7728. TglDeleteProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7729. TglDeleteShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7730. TglDetachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7731. TglDisableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7732. TglEnableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7733. TglGetActiveAttrib = procedure(programObj: GLhandle; index: GLuint; maxlength: GLsizei; var length: GLint; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7734. TglGetActiveUniform = procedure(programObj: GLhandle; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7735. TglGetAttachedShaders = procedure(programObj: GLhandle; MaxCount: GLsizei; var Count: GLint; shaders: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7736. TglGetAttribLocation = function(programObj: GLhandle; char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7737. TglGetProgramiv = procedure(programObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7738. TglGetProgramInfoLog = procedure(programObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7739. TglGetShaderiv = procedure(shaderObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7740. TglGetShaderInfoLog = procedure(shaderObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7741. TglGetShaderSource = procedure(shaderObj: GLhandle; maxlength: GLsizei; var length: GLsizei; source: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7742. TglGetUniformLocation = function(programObj: GLhandle; const char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7743. TglGetUniformfv = procedure(programObj: GLhandle; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7744. TglGetUniformiv = procedure(programObj: GLhandle; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7745. TglGetVertexAttribfv = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7746. TglGetVertexAttribiv = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7747. TglGetVertexAttribPointerv = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7748. TglIsProgram = function(programObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7749. TglIsShader = function(shaderObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7750. TglLinkProgram = procedure(programObj: GLHandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7751. TglShaderSource = procedure(shaderObj: GLHandle; count: glsizei; const _string: PPGLChar; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7752. TglUseProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7753. TglUniform1f = procedure(location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7754. TglUniform2f = procedure(location: GLint; v0, v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7755. TglUniform3f = procedure(location: GLint; v0, v1, v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7756. TglUniform4f = procedure(location: GLint; v0, v1, v2, v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7757. TglUniform1i = procedure(location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7758. TglUniform2i = procedure(location: GLint; v0, v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7759. TglUniform3i = procedure(location: GLint; v0, v1, v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7760. TglUniform4i = procedure(location: GLint; v0, v1, v2, v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7761. TglUniform1fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7762. TglUniform2fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7763. TglUniform3fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7764. TglUniform4fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7765. TglUniform1iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7766. TglUniform2iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7767. TglUniform3iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7768. TglUniform4iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7769. TglUniformMatrix2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7770. TglUniformMatrix3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7771. TglUniformMatrix4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7772. TglValidateProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7773. TglVertexAttrib1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7774. TglVertexAttrib1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7775. TglVertexAttrib1f = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7776. TglVertexAttrib1fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7777. TglVertexAttrib1s = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7778. TglVertexAttrib1sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7779. TglVertexAttrib2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7780. TglVertexAttrib2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7781. TglVertexAttrib2f = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7782. TglVertexAttrib2fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7783. TglVertexAttrib2s = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7784. TglVertexAttrib2sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7785. TglVertexAttrib3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7786. TglVertexAttrib3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7787. TglVertexAttrib3f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7788. TglVertexAttrib3fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7789. TglVertexAttrib3s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7790. TglVertexAttrib3sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7791. TglVertexAttrib4Nbv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7792. TglVertexAttrib4Niv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7793. TglVertexAttrib4Nsv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7794. TglVertexAttrib4Nub = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7795. TglVertexAttrib4Nubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7796. TglVertexAttrib4Nuiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7797. TglVertexAttrib4Nusv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7798. TglVertexAttrib4bv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7799. TglVertexAttrib4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7800. TglVertexAttrib4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7801. TglVertexAttrib4f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7802. TglVertexAttrib4fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7803. TglVertexAttrib4iv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7804. TglVertexAttrib4s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7805. TglVertexAttrib4sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7806. TglVertexAttrib4ubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7807. TglVertexAttrib4uiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7808. TglVertexAttrib4usv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7809. TglVertexAttribPointer = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7810. // GL_VERSION_2_1
  7811. TglUniformMatrix2x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7812. TglUniformMatrix3x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7813. TglUniformMatrix2x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7814. TglUniformMatrix4x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7815. TglUniformMatrix3x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7816. TglUniformMatrix4x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7817. // GL_VERSION_3_0
  7818. { OpenGL 3.0 also reuses entry points from these extensions: }
  7819. { ARB_framebuffer_object }
  7820. { ARB_map_buffer_range }
  7821. { ARB_vertex_array_object }
  7822. TglColorMaski = procedure(index_: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7823. TglGetBooleani_v = procedure(target: GLenum; index_: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7824. TglGetIntegeri_v = procedure(target: GLenum; index_: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7825. TglEnablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7826. TglDisablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7827. TglIsEnabledi = function(target: GLenum; index_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7828. TglBeginTransformFeedback = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7829. TglEndTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7830. TglBindBufferRange = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7831. TglBindBufferBase = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7832. TglTransformFeedbackVaryings = procedure(program_: GLuint; count: GLsizei; const varyings: PPGLchar; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7833. TglGetTransformFeedbackVarying = procedure(program_: GLuint; index_: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; type_: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7834. TglClampColor = procedure(targe: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7835. TglBeginConditionalRender = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7836. TglEndConditionalRender = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7837. TglVertexAttribIPointer = procedure(index_: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7838. TglGetVertexAttribIiv = procedure(index_: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7839. TglGetVertexAttribIuiv = procedure(index_: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7840. TglVertexAttribI1i = procedure(index_: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7841. TglVertexAttribI2i = procedure(index_: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7842. TglVertexAttribI3i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7843. TglVertexAttribI4i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7844. TglVertexAttribI1ui = procedure(index_: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7845. TglVertexAttribI2ui = procedure(index_: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7846. TglVertexAttribI3ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7847. TglVertexAttribI4ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7848. TglVertexAttribI1iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7849. TglVertexAttribI2iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7850. TglVertexAttribI3iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7851. TglVertexAttribI4iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7852. TglVertexAttribI1uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7853. TglVertexAttribI2uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7854. TglVertexAttribI3uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7855. TglVertexAttribI4uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7856. TglVertexAttribI4bv = procedure(index_: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7857. TglVertexAttribI4sv = procedure(index_: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7858. TglVertexAttribI4ubv = procedure(index_: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7859. TglVertexAttribI4usv = procedure(index_: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7860. TglGetUniformuiv = procedure(program_: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7861. TglBindFragDataLocation = procedure(program_: GLuint; color: GLuint; const name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7862. TglGetFragDataLocation = function(program_: GLuint; const name: PGLChar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7863. TglUniform1ui = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7864. TglUniform2ui = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7865. TglUniform3ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7866. TglUniform4ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7867. TglUniform1uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7868. TglUniform2uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7869. TglUniform3uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7870. TglUniform4uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7871. TglTexParameterIiv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7872. TglTexParameterIuiv = procedure(target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7873. TglGetTexParameterIiv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7874. TglGetTexParameterIuiv = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7875. TglClearBufferiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7876. TglClearBufferuiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7877. TglClearBufferfv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7878. TglClearBufferfi = procedure(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7879. TglGetStringi = function(name: GLenum; index: GLuint): PGLubyte; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7880. // GL_VERSION_2_1
  7881. TglEnableVertexArrayEXT = procedure(vaobj: GLuint; array_: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7882. TglEnableVertexArrayAttribEXT = procedure(vaobj: GLuint; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7883. TglVertexArrayVertexAttribOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7884. // GL_VERSION_3_1
  7885. { OpenGL 3.1 also reuses entry points from these extensions: }
  7886. { ARB_copy_buffer }
  7887. { ARB_uniform_buffer_object }
  7888. TglDrawArraysInstanced = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7889. TglDrawElementsInstanced = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7890. TglTexBuffer = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7891. TglPrimitiveRestartIndex = procedure(index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7892. // GL_VERSION_3_2
  7893. { OpenGL 3.2 also reuses entry points from these extensions: }
  7894. { ARB_draw_elements_base_vertex }
  7895. { ARB_provoking_vertex }
  7896. { ARB_sync }
  7897. { ARB_texture_multisample }
  7898. TglGetInteger64i_v = procedure(target: GLenum; index_: GLuint; data: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7899. TglGetBufferParameteri64v = procedure(target: GLenum; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7900. TglFramebufferTexture = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7901. // TglFramebufferTextureFace = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7902. // GL_VERSION_3_3
  7903. { OpenGL 3.3 also reuses entry points from these extensions: }
  7904. { ARB_blend_func_extended }
  7905. { ARB_sampler_objects }
  7906. { ARB_explicit_attrib_location, but it has none }
  7907. { ARB_occlusion_query2 (no entry points) }
  7908. { ARB_shader_bit_encoding (no entry points) }
  7909. { ARB_texture_rgb10_a2ui (no entry points) }
  7910. { ARB_texture_swizzle (no entry points) }
  7911. { ARB_timer_query }
  7912. { ARB_vertex_type_2_10_10_10_rev }
  7913. TglVertexAttribDivisor = procedure(index: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7914. // GL_VERSION_4_0
  7915. { OpenGL 4.0 also reuses entry points from these extensions: }
  7916. { ARB_texture_query_lod (no entry points) }
  7917. { ARB_draw_indirect }
  7918. { ARB_gpu_shader5 (no entry points) }
  7919. { ARB_gpu_shader_fp64 }
  7920. { ARB_shader_subroutine }
  7921. { ARB_tessellation_shader }
  7922. { ARB_texture_buffer_object_rgb32 (no entry points) }
  7923. { ARB_texture_cube_map_array (no entry points) }
  7924. { ARB_texture_gather (no entry points) }
  7925. { ARB_transform_feedback2 }
  7926. { ARB_transform_feedback3 }
  7927. TglMinSampleShading = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7928. TglBlendEquationi = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7929. TglBlendEquationSeparatei = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7930. TglBlendFunci = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7931. TglBlendFuncSeparatei = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7932. // GL_VERSION_4_1
  7933. { OpenGL 4.1 also reuses entry points from these extensions: }
  7934. { ARB_ES2_compatibility }
  7935. { ARB_get_program_binary }
  7936. { ARB_separate_shader_objects }
  7937. { ARB_shader_precision (no entry points) }
  7938. { ARB_vertex_attrib_64bit }
  7939. { ARB_viewport_array }
  7940. // GL_3DFX_tbuffer
  7941. TglTbufferMask3DFX = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7942. // GL_APPLE_element_array
  7943. TglElementPointerAPPLE = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7944. TglDrawElementArrayAPPLE = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7945. TglDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7946. TglMultiDrawElementArrayAPPLE = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7947. TglMultiDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7948. // GL_APPLE_fence
  7949. TglGenFencesAPPLE = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7950. TglDeleteFencesAPPLE = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7951. TglSetFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7952. TglIsFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7953. TglTestFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7954. TglFinishFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7955. TglTestObjectAPPLE = function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7956. TglFinishObjectAPPLE = procedure(_object: GLenum; name: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7957. // GL_APPLE_vertex_array_object
  7958. TglBindVertexArrayAPPLE = procedure(_array: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7959. TglDeleteVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7960. TglGenVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7961. TglIsVertexArrayAPPLE = function(_array: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7962. // GL_APPLE_vertex_array_range
  7963. TglVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7964. TglFlushVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7965. TglVertexArrayParameteriAPPLE = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7966. // GL_APPLE_texture_range
  7967. TglTextureRangeAPPLE = procedure(target: GLenum; length: GLsizei; const Pointer_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7968. TglGetTexParameterPointervAPPLE = procedure(target: GLenum; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7969. // GL_APPLE_vertex_program_evaluators
  7970. TglEnableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7971. TglDisableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7972. TglIsVertexAttribEnabledAPPLE = function(index_: GLuint; pname: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7973. TglMapVertexAttrib1dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7974. TglMapVertexAttrib1fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7975. TglMapVertexAttrib2dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7976. TglMapVertexAttrib2fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; order: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7977. // GL_APPLE_object_purgeable
  7978. TglObjectPurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7979. TglObjectUnpurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7980. TglGetObjectParameterivAPPLE = procedure(objectType: GLenum; name: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7981. // GL_ARB_matrix_palette
  7982. TglCurrentPaletteMatrixARB = procedure(index: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7983. TglMatrixIndexubvARB = procedure(size: GLint; const indices: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7984. TglMatrixIndexusvARB = procedure(size: GLint; const indices: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7985. TglMatrixIndexuivARB = procedure(size: GLint; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7986. TglMatrixIndexPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7987. // GL_ARB_multisample
  7988. TglSampleCoverageARB = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7989. // GL_ARB_multitexture
  7990. TglActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7991. TglClientActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7992. TglMultiTexCoord1dARB = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7993. TglMultiTexCoord1dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7994. TglMultiTexCoord1fARB = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7995. TglMultiTexCoord1fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7996. TglMultiTexCoord1iARB = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7997. TglMultiTexCoord1ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7998. TglMultiTexCoord1sARB = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7999. TglMultiTexCoord1svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8000. TglMultiTexCoord2dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8001. TglMultiTexCoord2dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8002. TglMultiTexCoord2fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8003. TglMultiTexCoord2fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8004. TglMultiTexCoord2iARB = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8005. TglMultiTexCoord2ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8006. TglMultiTexCoord2sARB = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8007. TglMultiTexCoord2svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8008. TglMultiTexCoord3dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8009. TglMultiTexCoord3dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8010. TglMultiTexCoord3fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8011. TglMultiTexCoord3fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8012. TglMultiTexCoord3iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8013. TglMultiTexCoord3ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8014. TglMultiTexCoord3sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8015. TglMultiTexCoord3svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8016. TglMultiTexCoord4dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8017. TglMultiTexCoord4dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8018. TglMultiTexCoord4fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8019. TglMultiTexCoord4fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8020. TglMultiTexCoord4iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8021. TglMultiTexCoord4ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8022. TglMultiTexCoord4sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8023. TglMultiTexCoord4svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8024. // GL_ARB_point_parameters
  8025. TglPointParameterfARB = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8026. TglPointParameterfvARB = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8027. // GL_ARB_texture_compression
  8028. TglCompressedTexImage3DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8029. TglCompressedTexImage2DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8030. TglCompressedTexImage1DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8031. TglCompressedTexSubImage3DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8032. TglCompressedTexSubImage2DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8033. TglCompressedTexSubImage1DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8034. TglGetCompressedTexImageARB = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8035. // GL_ARB_transpose_matrix
  8036. TglLoadTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8037. TglLoadTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8038. TglMultTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8039. TglMultTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8040. // GL_ARB_vertex_blend
  8041. TglWeightbvARB = procedure(size: GLint; const weights: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8042. TglWeightsvARB = procedure(size: GLint; const weights: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8043. TglWeightivARB = procedure(size: GLint; const weights: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8044. TglWeightfvARB = procedure(size: GLint; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8045. TglWeightdvARB = procedure(size: GLint; const weights: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8046. TglWeightubvARB = procedure(size: GLint; const weights: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8047. TglWeightusvARB = procedure(size: GLint; const weights: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8048. TglWeightuivARB = procedure(size: GLint; const weights: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8049. TglWeightPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8050. TglVertexBlendARB = procedure(count: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8051. // GL_ARB_vertex_buffer_object
  8052. TglBindBufferARB = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8053. TglDeleteBuffersARB = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8054. TglGenBuffersARB = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8055. TglIsBufferARB = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8056. TglBufferDataARB = procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8057. TglBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8058. TglGetBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8059. TglMapBufferARB = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8060. TglUnmapBufferARB = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8061. TglGetBufferParameterivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8062. TglGetBufferPointervARB = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8063. // GL_ARB_vertex_program
  8064. TglVertexAttrib1dARB = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8065. TglVertexAttrib1dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8066. TglVertexAttrib1fARB = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8067. TglVertexAttrib1fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8068. TglVertexAttrib1sARB = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8069. TglVertexAttrib1svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8070. TglVertexAttrib2dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8071. TglVertexAttrib2dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8072. TglVertexAttrib2fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8073. TglVertexAttrib2fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8074. TglVertexAttrib2sARB = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8075. TglVertexAttrib2svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8076. TglVertexAttrib3dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8077. TglVertexAttrib3dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8078. TglVertexAttrib3fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8079. TglVertexAttrib3fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8080. TglVertexAttrib3sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8081. TglVertexAttrib3svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8082. TglVertexAttrib4NbvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8083. TglVertexAttrib4NivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8084. TglVertexAttrib4NsvARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8085. TglVertexAttrib4NubARB = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8086. TglVertexAttrib4NubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8087. TglVertexAttrib4NuivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8088. TglVertexAttrib4NusvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8089. TglVertexAttrib4bvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8090. TglVertexAttrib4dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8091. TglVertexAttrib4dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8092. TglVertexAttrib4fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8093. TglVertexAttrib4fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8094. TglVertexAttrib4ivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8095. TglVertexAttrib4sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8096. TglVertexAttrib4svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8097. TglVertexAttrib4ubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8098. TglVertexAttrib4uivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8099. TglVertexAttrib4usvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8100. TglVertexAttribPointerARB = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8101. TglEnableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8102. TglDisableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8103. TglProgramStringARB = procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8104. TglBindProgramARB = procedure(target: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8105. TglDeleteProgramsARB = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8106. TglGenProgramsARB = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8107. TglProgramEnvParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8108. TglProgramEnvParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8109. TglProgramEnvParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8110. TglProgramEnvParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8111. TglProgramLocalParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8112. TglProgramLocalParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8113. TglProgramLocalParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8114. TglProgramLocalParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8115. TglGetProgramEnvParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8116. TglGetProgramEnvParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8117. TglGetProgramLocalParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8118. TglGetProgramLocalParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8119. TglGetProgramivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8120. TglGetProgramStringARB = procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8121. TglGetVertexAttribdvARB = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8122. TglGetVertexAttribfvARB = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8123. TglGetVertexAttribivARB = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8124. TglGetVertexAttribPointervARB = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8125. TglIsProgramARB = function(_program: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8126. // GL_ARB_window_pos
  8127. TglWindowPos2dARB = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8128. TglWindowPos2dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8129. TglWindowPos2fARB = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8130. TglWindowPos2fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8131. TglWindowPos2iARB = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8132. TglWindowPos2ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8133. TglWindowPos2sARB = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8134. TglWindowPos2svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8135. TglWindowPos3dARB = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8136. TglWindowPos3dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8137. TglWindowPos3fARB = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8138. TglWindowPos3fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8139. TglWindowPos3iARB = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8140. TglWindowPos3ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8141. TglWindowPos3sARB = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8142. TglWindowPos3svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8143. // GL_ARB_draw_buffers
  8144. TglDrawBuffersARB = procedure(n: GLsizei; bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8145. // GL_ARB_color_buffer_float
  8146. TglClampColorARB = procedure(target: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8147. // GL_ARB_vertex_shader
  8148. TglGetActiveAttribARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8149. TglGetAttribLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8150. TglBindAttribLocationARB = procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8151. // GL_ARB_shader_objects
  8152. TglDeleteObjectARB = procedure(Obj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8153. TglGetHandleARB = function(pname: GlEnum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8154. TglDetachObjectARB = procedure(container, attached: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8155. TglCreateShaderObjectARB = function(shaderType: glenum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8156. TglShaderSourceARB = procedure(shaderObj: GLHandleARB; count: glsizei; const _string: PPGLCharARB; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8157. TglCompileShaderARB = procedure(shaderObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8158. TglCreateProgramObjectARB = function: GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8159. TglAttachObjectARB = procedure(programObj, shaderObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8160. TglLinkProgramARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8161. TglUseProgramObjectARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8162. TglValidateProgramARB = procedure(programObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8163. TglUniform1fARB = procedure(location: glint; v0: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8164. TglUniform2fARB = procedure(location: glint; v0, v1: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8165. TglUniform3fARB = procedure(location: glint; v0, v1, v2: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8166. TglUniform4fARB = procedure(location: glint; v0, v1, v2, v3: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8167. TglUniform1iARB = procedure(location: glint; v0: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8168. TglUniform2iARB = procedure(location: glint; v0, v1: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8169. TglUniform3iARB = procedure(location: glint; v0, v1, v2: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8170. TglUniform4iARB = procedure(location: glint; v0, v1, v2, v3: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8171. TglUniform1fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8172. TglUniform2fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8173. TglUniform3fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8174. TglUniform4fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8175. TglUniform1ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8176. TglUniform2ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8177. TglUniform3ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8178. TglUniform4ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8179. TglUniformMatrix2fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8180. TglUniformMatrix3fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8181. TglUniformMatrix4fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8182. TglGetObjectParameterfvARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8183. TglGetObjectParameterivARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8184. TglGetInfoLogARB = procedure(shaderObj: GLHandleARB; maxLength: glsizei; var length: glint; infoLog: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8185. TglGetAttachedObjectsARB = procedure(programobj: GLhandleARB; maxCount: GLsizei; var count: GLsizei; objects: PGLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8186. TglGetUniformLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8187. TglGetActiveUniformARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8188. TglGetUniformfvARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8189. TglGetUniformivARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8190. TglGetShaderSourceARB = procedure(shader: GLhandleARB; maxLength: GLsizei; var length: GLsizei; source: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8191. // GL_ARB_Occlusion_Query
  8192. TglGenQueriesARB = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8193. TglDeleteQueriesARB = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8194. TglIsQueryARB = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8195. TglBeginQueryARB = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8196. TglEndQueryARB = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8197. TglGetQueryivARB = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8198. TglGetQueryObjectivARB = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8199. TglGetQueryObjectuivARB = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8200. // GL_ARB_draw_instanced
  8201. TglDrawArraysInstancedARB = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8202. TglDrawElementsInstancedARB = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8203. // GL_ARB_framebuffer_object
  8204. TglIsRenderbuffer = function(renderbuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8205. TglBindRenderbuffer = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8206. TglDeleteRenderbuffers = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8207. TglGenRenderbuffers = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8208. TglRenderbufferStorage = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8209. TglGetRenderbufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8210. TglIsFramebuffer = function(framebuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8211. TglBindFramebuffer = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8212. TglDeleteFramebuffers = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8213. TglGenFramebuffers = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8214. TglCheckFramebufferStatus = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8215. TglFramebufferTexture1D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8216. TglFramebufferTexture2D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8217. TglFramebufferTexture3D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8218. TglFramebufferRenderbuffer = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8219. TglGetFramebufferAttachmentParameteriv = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8220. TglGenerateMipmap = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8221. TglBlitFramebuffer = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8222. TglRenderbufferStorageMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8223. TglFramebufferTextureLayer = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8224. // GL_ARB_geometry_shader4
  8225. TglProgramParameteriARB = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8226. TglFramebufferTextureARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8227. TglFramebufferTextureLayerARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8228. TglFramebufferTextureFaceARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8229. // GL_ARB_instanced_arrays
  8230. TglVertexAttribDivisorARB = procedure(index_: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8231. // GL_ARB_map_buffer_range
  8232. TglMapBufferRange = function(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8233. TglFlushMappedBufferRange = procedure(target: GLenum; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8234. // GL_ARB_texture_buffer_object
  8235. TglTexBufferARB = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8236. // GL_ARB_vertex_array_object
  8237. TglBindVertexArray = procedure(array_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8238. TglDeleteVertexArrays = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8239. TglGenVertexArrays = procedure(n: GLsizei; arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8240. TglIsVertexArray = function(array_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8241. // GL_ARB_uniform_buffer_object
  8242. TglGetUniformIndices = procedure(program_: GLuint; uniformCount: GLsizei; const uniformNames: PPGLchar; uniformIndices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8243. TglGetActiveUniformsiv = procedure(program_: GLuint; uniformCount: GLsizei; const uniformIndices: PGLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8244. TglGetActiveUniformName = procedure(program_: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8245. TglGetUniformBlockIndex = function(program_: GLuint; const uniformBlockName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8246. TglGetActiveUniformBlockiv = procedure(program_: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8247. TglGetActiveUniformBlockName = procedure(program_: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8248. TglUniformBlockBinding = procedure(program_: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8249. // GL_ARB_copy_buffer
  8250. TglCopyBufferSubData = procedure(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8251. // GL_ARB_draw_elements_base_vertex
  8252. TglDrawElementsBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8253. TglDrawRangeElementsBaseVertex = procedure(mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8254. TglDrawElementsInstancedBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8255. TglMultiDrawElementsBaseVertex = procedure(mode: GLenum; const count: PGLsizei; type_: GLenum; const indices: PPGLvoid; primcount: GLsizei; const basevertex: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8256. // GL_ARB_provoking_vertex
  8257. TglProvokingVertex = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8258. // GL_ARB_sync
  8259. TglFenceSync = function(condition: GLenum; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8260. TglIsSync = function(sync: GLsync): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8261. TglDeleteSync = procedure(sync: GLsync); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8262. TglClientWaitSync = function(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8263. TglWaitSync = procedure(sync: GLsync; flags: GLbitfield; timeout: GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8264. TglGetInteger64v = procedure(pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8265. TglGetSynciv = procedure(sync: GLsync; pname: GLenum; butSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8266. // GL_ARB_texture_multisample
  8267. TglTexImage2DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8268. TglTexImage3DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8269. TglGetMultisamplefv = procedure(pname: GLenum; index_: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8270. TglSampleMaski = procedure(index_: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8271. // GL_ARB_draw_buffers_blend
  8272. TglBlendEquationiARB = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8273. TglBlendEquationSeparateiARB = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8274. TglBlendFunciARB = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8275. TglBlendFuncSeparateiARB = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8276. // GL_ARB_sample_shading
  8277. TglMinSampleShadingARB = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8278. // GL_ARB_shading_language_include
  8279. TglNamedStringARB = procedure(type_: GLenum; namelen: GLint; const name: PGLchar; stringlen: GLint; const string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8280. TglDeleteNamedStringARB = procedure(namelen: GLint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8281. TglCompileShaderIncludeARB = procedure (shader: GLuint; count: GLsizei; const path: PPGLchar; const length: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8282. TglIsNamedStringARB = function(namelen: GLint; const name: PGLchar): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8283. TglGetNamedStringARB = procedure(namelen: GLint; const name: PGLchar; bufSize: GLsizei; stringlen: GLint; string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8284. TglGetNamedStringivARB = procedure(namelen: GLint; const name: PGLchar; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8285. // GL_ARB_blend_func_extended
  8286. TglBindFragDataLocationIndexed = procedure(program_: GLuint; colorNumber: GLuint; index: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8287. TglGetFragDataIndex = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8288. // GL_ARB_sampler_objects
  8289. TglGenSamplers = procedure(count: GLsizei; samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8290. TglDeleteSamplers = procedure(count: GLsizei; const samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8291. TglIsSampler = function(sampler: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8292. TglBindSampler = procedure(unit_: GLuint; sampler: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8293. TglSamplerParameteri = procedure(sampler: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8294. TglSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8295. TglSamplerParameterf = procedure(sampler: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8296. TglSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8297. TglSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8298. TglSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8299. TglGetSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8300. TglGetSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8301. TglGetSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8302. TglGetSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8303. // GL_ARB_timer_query
  8304. TglQueryCounter = procedure(id: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8305. TglGetQueryObjecti64v = procedure(id: GLuint; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8306. TglGetQueryObjectui64v = procedure(id: GLuint; pname: GLenum; params: PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8307. // GL_ARB_vertex_type_2_10_10_10_rev
  8308. TglVertexP2ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8309. TglVertexP2uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8310. TglVertexP3ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8311. TglVertexP3uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8312. TglVertexP4ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8313. TglVertexP4uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8314. TglTexCoordP1ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8315. TglTexCoordP1uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8316. TglTexCoordP2ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8317. TglTexCoordP2uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8318. TglTexCoordP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8319. TglTexCoordP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8320. TglTexCoordP4ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8321. TglTexCoordP4uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8322. TglMultiTexCoordP1ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8323. TglMultiTexCoordP1uiv = procedure(texture: GLenum; type_: GLenum; const coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8324. TglMultiTexCoordP2ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8325. TglMultiTexCoordP2uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8326. TglMultiTexCoordP3ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8327. TglMultiTexCoordP3uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8328. TglMultiTexCoordP4ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8329. TglMultiTexCoordP4uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8330. TglNormalP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8331. TglNormalP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8332. TglColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8333. TglColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8334. TglColorP4ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8335. TglColorP4uiv = procedure(type_: GLenum; const color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8336. TglSecondaryColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8337. TglSecondaryColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8338. TglVertexAttribP1ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8339. TglVertexAttribP1uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8340. TglVertexAttribP2ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8341. TglVertexAttribP2uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8342. TglVertexAttribP3ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8343. TglVertexAttribP3uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8344. TglVertexAttribP4ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8345. TglVertexAttribP4uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8346. // GL_ARB_draw_indirect
  8347. TglDrawArraysIndirect = procedure(mode: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8348. TglDrawElementsIndirect = procedure(mode: GLenum; type_: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8349. // GL_ARB_gpu_shader_fp64
  8350. TglUniform1d = procedure(location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8351. TglUniform2d = procedure(location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8352. TglUniform3d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8353. TglUniform4d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8354. TglUniform1dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8355. TglUniform2dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8356. TglUniform3dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8357. TglUniform4dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8358. TglUniformMatrix2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8359. TglUniformMatrix3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8360. TglUniformMatrix4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8361. TglUniformMatrix2x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8362. TglUniformMatrix2x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8363. TglUniformMatrix3x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8364. TglUniformMatrix3x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8365. TglUniformMatrix4x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8366. TglUniformMatrix4x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8367. TglGetUniformdv = procedure(program_: GLuint; location: GLint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8368. // GL_ARB_shader_subroutine
  8369. TglGetSubroutineUniformLocation = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8370. TglGetSubroutineIndex = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8371. TglGetActiveSubroutineUniformiv = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8372. TglGetActiveSubroutineUniformName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8373. TglGetActiveSubroutineName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8374. TglUniformSubroutinesuiv = procedure(shadertype: GLenum; count: GLsizei; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8375. TglGetUniformSubroutineuiv = procedure(shadertype: GLenum; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8376. TglGetProgramStageiv = procedure(program_: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8377. // GL_ARB_tessellation_shader
  8378. TglPatchParameteri = procedure(pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8379. TglPatchParameterfv = procedure(pname: GLenum; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8380. // GL_ARB_transform_feedback2
  8381. TglBindTransformFeedback = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8382. TglDeleteTransformFeedbacks = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8383. TglGenTransformFeedbacks = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8384. TglIsTransformFeedback = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8385. TglPauseTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8386. TglResumeTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8387. TglDrawTransformFeedback = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8388. // GL_ARB_transform_feedback3
  8389. TglDrawTransformFeedbackStream = procedure(mode: GLenum; id: GLuint; stream: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8390. TglBeginQueryIndexed = procedure(target: GLenum; index: GLuint; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8391. TglEndQueryIndexed = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8392. TglGetQueryIndexediv = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8393. // GL_ARB_ES2_compatibility
  8394. TglReleaseShaderCompiler = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8395. TglShaderBinary = procedure(count: GLsizei; const shaders: PGLuint; binaryformat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8396. TglGetShaderPrecisionFormat = procedure(shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8397. TglDepthRangef = procedure(n: GLclampf; f: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8398. TglClearDepthf = procedure(d: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8399. // GL_ARB_get_program_binary
  8400. TglGetProgramBinary = procedure(program_: GLuint; bufSize: GLsizei; length: PGLsizei; binaryFormat: PGLenum; binary: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8401. TglProgramBinary = procedure(program_: GLuint; binaryFormat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8402. TglProgramParameteri = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8403. // GL_ARB_separate_shader_objects
  8404. TglUseProgramStages = procedure(pipeline: GLuint; stages: GLbitfield; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8405. TglActiveShaderProgram = procedure(pipeline: GLuint; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8406. TglCreateShaderProgramv = function(type_: GLenum; count: GLsizei; const strings: PPGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8407. TglBindProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8408. TglDeleteProgramPipelines = procedure(n: GLsizei; const pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8409. TglGenProgramPipelines = procedure(n: GLsizei; pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8410. TglIsProgramPipeline = function(pipeline: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8411. TglGetProgramPipelineiv = procedure(pipeline: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8412. TglProgramUniform1i = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8413. TglProgramUniform1iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8414. TglProgramUniform1f = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8415. TglProgramUniform1fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8416. TglProgramUniform1d = procedure(program_: GLuint; location: GLint; v0: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8417. TglProgramUniform1dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8418. TglProgramUniform1ui = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8419. TglProgramUniform1uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8420. TglProgramUniform2i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8421. TglProgramUniform2iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8422. TglProgramUniform2f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8423. TglProgramUniform2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8424. TglProgramUniform2d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8425. TglProgramUniform2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8426. TglProgramUniform2ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8427. TglProgramUniform2uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8428. TglProgramUniform3i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8429. TglProgramUniform3iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8430. TglProgramUniform3f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8431. TglProgramUniform3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8432. TglProgramUniform3d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8433. TglProgramUniform3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8434. TglProgramUniform3ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8435. TglProgramUniform3uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8436. TglProgramUniform4i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8437. TglProgramUniform4iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8438. TglProgramUniform4f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8439. TglProgramUniform4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8440. TglProgramUniform4d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8441. TglProgramUniform4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8442. TglProgramUniform4ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8443. TglProgramUniform4uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8444. TglProgramUniformMatrix2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8445. TglProgramUniformMatrix3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8446. TglProgramUniformMatrix4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8447. TglProgramUniformMatrix2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8448. TglProgramUniformMatrix3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8449. TglProgramUniformMatrix4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8450. TglProgramUniformMatrix2x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8451. TglProgramUniformMatrix3x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8452. TglProgramUniformMatrix2x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8453. TglProgramUniformMatrix4x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8454. TglProgramUniformMatrix3x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8455. TglProgramUniformMatrix4x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8456. TglProgramUniformMatrix2x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8457. TglProgramUniformMatrix3x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8458. TglProgramUniformMatrix2x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8459. TglProgramUniformMatrix4x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8460. TglProgramUniformMatrix3x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8461. TglProgramUniformMatrix4x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8462. TglValidateProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8463. TglGetProgramPipelineInfoLog = procedure(pipeline: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8464. // GL_ARB_vertex_attrib_64bit
  8465. TglVertexAttribL1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8466. TglVertexAttribL2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8467. TglVertexAttribL3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8468. TglVertexAttribL4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8469. TglVertexAttribL1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8470. TglVertexAttribL2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8471. TglVertexAttribL3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8472. TglVertexAttribL4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8473. TglVertexAttribLPointer = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8474. TglGetVertexAttribLdv = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8475. // GL_ARB_viewport_array
  8476. TglViewportArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8477. TglViewportIndexedf = procedure(index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8478. TglViewportIndexedfv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8479. TglScissorArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8480. TglScissorIndexed = procedure(index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8481. TglScissorIndexedv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8482. TglDepthRangeArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8483. TglDepthRangeIndexed = procedure(index: GLuint; n: GLclampd; f: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8484. TglGetFloati_v = procedure(target: GLenum; index: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8485. TglGetDoublei_v = procedure(target: GLenum; index: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8486. // GL 4.2
  8487. // GL_ARB_base_instance
  8488. TglDrawArraysInstancedBaseInstance = procedure(mode : GLenum; first : GLint; count :GLsizei; primcount : GLsizei; baseinstance : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8489. TglDrawElementsInstancedBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount : GLsizei; baseinstance : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8490. TglDrawElementsInstancedBaseVertexBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount :GLsizei; basevertex : GLint; baseinstance : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8491. // GL_ARB_transform_feedback_instanced
  8492. TglDrawTransformFeedbackInstanced = procedure(mode : GLenum; id : GLuint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8493. TglDrawTransformFeedbackStreamInstanced = procedure(mode : GLenum; id : GLUInt; stream : GLUint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8494. // GL_ARB_internalformat_query
  8495. TglGetInternalformativ = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8496. // GL_ARB_shader_atomic_counters
  8497. TglGetActiveAtomicCounterBufferiv = procedure(_program : GLuint; bufferIndex : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8498. /// GL_ARB_shader_image_load_store
  8499. TglBindImageTexture = procedure(_unit : GLuint; texture : GLuint; level :GLint; layered : GLboolean; layer : GLint; access : GLenum; format : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8500. TglMemoryBarrier = procedure(barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8501. // GL_ARB_texture_storage
  8502. TglTexStorage1D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8503. TglTexStorage2D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8504. TglTexStorage3D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8505. TglTextureStorage1DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8506. TglTextureStorage2DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8507. TglTextureStorage3DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8508. // GL 4.3
  8509. // GL_KHR_debug
  8510. TglDebugMessageControl = procedure(source : GLenum; type_ : GLenum; severity : TGLenum; count : GLsizei; const ids : PGLUInt; enabled : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8511. TglDebugMessageInsert = procedure(source : GLenum; type_ : GLenum; id : GLuint; sverity : GLenum; length : GLsizei; const buf : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8512. TglDebugMessageCallback = procedure(callback : TGLDEBUGPROC; const userParam : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8513. TglGetDebugMessageLog = function(count : GLuint; bufsize : GLsizei; sources : PGLenum; types : PGLenum; ids : PGLuint; sverities : PGLenum; lengths : PGLSizei; messagelog : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8514. TglPushDebugGroup = procedure(source : GLenum; id : GLuint; length : GLsizei; const message_ : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8515. TglPopDebugGroup = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8516. TglObjectLabel = procedure(identifier : GLenum; name : GLuint; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8517. TglGetObjectLabel = procedure(identifier : GLenum; name : GLuint; bufsize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8518. TglObjectPtrLabel = procedure(const ptr : Pointer; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8519. TglGetObjectPtrLabel = procedure(const ptr : Pointer; bufSize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8520. // GL_ARB_clear_buffer_object
  8521. TglClearBufferData = procedure(target : GLenum; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8522. TglClearBufferSubData = procedure(target : GLenum; internalformat : GLenum; offset : GLintptr; size : GLsizeiptr; format : GLenum; type_ : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8523. TglClearNamedBufferDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8524. TglClearNamedBufferSubDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLenum; type_ : GLenum; offset : GLsizeiptr; size : GLsizeiptr; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8525. // GL_ARB_compute_shader
  8526. TglDispatchCompute = procedure(num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8527. TglDispatchComputeIndirect = procedure(indirect : GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8528. // GL_ARB_copy_image
  8529. TglCopyImageSubData = procedure(srcName : GLUInt; srcTarget : GLenum; srcLevel : GLint; srcX : GLint; srcY : GLint; srcZ : GLint; dstName : GLUInt; dstTarget : GLEnum; dstLevel : GLInt; dstX : GLInt; dstY : GLint; dstZ : GLint; srcWidth : GLsizei; srcHeight : GLsizei; srcDepth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8530. // GL_ARB_debug_group
  8531. // ARB_debug_group reuses entry points from KHR_debug
  8532. // GL_ARB_debug_label
  8533. // ARB_debug_label reuses entry points from KHR_debug
  8534. // GL_ARB_debug_output2
  8535. // GL_ARB_ES3_compatibility
  8536. // GL_ARB_explicit_uniform_location
  8537. // GL_ARB_fragment_layer_viewport
  8538. // GL_ARB_framebuffer_no_attachments
  8539. TglFramebufferParameteri = procedure(target : GLenum; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8540. TglGetFramebufferParameteriv = procedure(target : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8541. TglNamedFramebufferParameteriEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8542. TglGetNamedFramebufferParameterivEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8543. // GL_ARB_internalformat_query2
  8544. TglGetInternalformati64v = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8545. // GL_ARB_invalidate_subdata
  8546. TglInvalidateTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8547. TglInvalidateTexImage = procedure(texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8548. TglInvalidateBufferSubData = procedure(buffer : GLuint; offset : GLintptr; length : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8549. TglInvalidateBufferData = procedure(buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8550. TglInvalidateFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8551. TglInvalidateSubFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8552. // GL_ARB_multi_draw_indirect
  8553. TglMultiDrawArraysIndirect = procedure(mode : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8554. TglMultiDrawElementsIndirect = procedure(mode : GLenum; type_ : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8555. // GL_ARB_program_interface_query
  8556. TglGetProgramInterfaceiv = procedure(program_ : GLUInt;programInterface : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8557. TglGetProgramResourceIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8558. TglGetProgramResourceName = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; bufSize : GLsizei; length : PGLsizei; name : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8559. TglGetProgramResourceiv = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; propCount : GLsizei; const props : PGLenum; bufSize : GLsizei; length : PGLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8560. TglGetProgramResourceLocation = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8561. TglGetProgramResourceLocationIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8562. // GL_ARB_robust_buffer_access_behavior
  8563. // GL_ARB_shader_image_size
  8564. // GL_ARB_shader_storage_buffer_object
  8565. TglShaderStorageBlockBinding = procedure(program_ : GLuint; storageBlockIndex : GLuint; storageBlockBinding : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8566. // GL_ARB_stencil_texturing
  8567. // GL_ARB_texture_buffer_range
  8568. TglTexBufferRange = procedure(target : GLenum; internalformat : GLenum; buffer : GLuint; offset :GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8569. TglTextureBufferRangeEXT = procedure(texture : GLuint; target : GLenum; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8570. // GL_ARB_texture_query_levels
  8571. // GL_ARB_texture_storage_multisample
  8572. TglTexStorage2DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8573. TglTexStorage3DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8574. TglTextureStorage2DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8575. TglTextureStorage3DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8576. // GL 4.4
  8577. TglBufferStorage = procedure(target : GLenum; size : GLsizeiptr; const data : pointer; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8578. TglClearTexImage = procedure(texture : GLuint; level : GLint; format : GLenum; _type : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8579. TglClearTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; const Data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8580. TglBindBuffersBase = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8581. TglBindBuffersRange = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : GLintptr; const sizes : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8582. TglBindTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8583. TglBindSamplers = procedure(first : GLuint; count : GLsizei; const samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8584. TglBindImageTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8585. TglBindVertexBuffers = procedure(first : GLuint; count : GLsizei; const buffers : GLuint; const offsets : GLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8586. TglTexPageCommitmentARB = procedure(target : glenum; level : glint; xoffset : glint; yoffset : glint; zoffset : glint; width : glsizei; height : glsizei; depth : glsizei; resident : glboolean); {$IFDEF DGL_WIN} stdcall; {$ELSE}cdecl; {$ENDIF}
  8587. // GL 4.5
  8588. TglClipControl = procedure(origin : GLenum; depth : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8589. TglCreateTransformFeedbacks = procedure(n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8590. TglTransformFeedbackBufferBase = procedure (xfb : GLuint; index : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8591. TglTransformFeedbackBufferRange = procedure (xfb : GLuint; index : GLuint; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8592. TglGetTransformFeedbackiv = procedure (xfb : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8593. TglGetTransformFeedbacki_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8594. TglGetTransformFeedbacki64_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8595. TglCreateBuffers = procedure (n : GLsizei; buffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8596. TglNamedBufferStorage = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8597. TglNamedBufferData = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; usage : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8598. TglNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8599. TglCopyNamedBufferSubData = procedure (readBuffer : GLuint; writeBuffer : GLuint; readOffset : GLintptr; writeOffset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8600. TglClearNamedBufferData = procedure (buffer : GLuint; internalformat : GLenum; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8601. TglClearNamedBufferSubData = procedure (buffer : GLuint; internalformat : GLenum; offset : GLintptr; size : GLsizei; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8602. TglMapNamedBuffer = function(buffer : GLuint; access : GLenum) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8603. TglMapNamedBufferRange = function(buffer : GLuint; offset : GLintptr; length : GLsizei; access : GLbitfield) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8604. TglUnmapNamedBuffer = function(buffer : GLuint) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8605. TglFlushMappedNamedBufferRange = procedure (buffer : GLuint; offset : GLintptr; length : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8606. TglGetNamedBufferParameteriv = procedure (buffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8607. TglGetNamedBufferParameteri64v = procedure (buffer : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8608. TglGetNamedBufferPointerv = procedure (buffer : GLuint; pname : GLenum; params : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8609. TglGetNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8610. TglCreateFramebuffers = procedure (n : GLsizei; framebuffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8611. TglNamedFramebufferRenderbuffer = procedure (framebuffer : GLuint; attachment : GLenum ; renderbuffertarget : GLEnum; renderbuffer : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8612. TglNamedFramebufferParameteri = procedure (framebuffer : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8613. TglNamedFramebufferTexture = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8614. TglNamedFramebufferTextureLayer = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint; layer : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8615. TglNamedFramebufferDrawBuffer = procedure (framebuffer : GLuint; buf : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8616. TglNamedFramebufferDrawBuffers = procedure (framebuffer : GLuint; n : GLsizei; bufs : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8617. TglNamedFramebufferReadBuffer = procedure (framebuffer : GLuint; src : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8618. TglInvalidateNamedFramebufferData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8619. TglInvalidateNamedFramebufferSubData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8620. TglClearNamedFramebufferiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8621. TglClearNamedFramebufferuiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8622. TglClearNamedFramebufferfv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8623. TglClearNamedFramebufferfi = procedure (framebuffer : GLuint; buffer : GLenum; const depth : GLfloat; stencil : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8624. TglBlitNamedFramebuffer = procedure (readFramebuffer : GLuint; drawFramebuffer : GLuint; srcX0 : GLint; srcY0 : GLint; srcX1 : GLint; srcY1 : GLint; dstX0 : GLint; dstY0 : GLint; dstX1 : GLint; dstY1 : GLint ; mask : GLbitfield; filter : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8625. TglCheckNamedFramebufferStatus = function(framebuffer : GLuint; target : GLenum) : GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8626. TglGetNamedFramebufferParameteriv = procedure (framebuffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8627. TglGetNamedFramebufferAttachmentParameteriv = procedure (framebuffer : GLuint; attachment : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8628. TglCreateRenderbuffers = procedure (n : GLsizei; renderbuffers : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8629. TglNamedRenderbufferStorage = procedure (renderbuffer : GLUInt; internalformat : GLenum ; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8630. TglNamedRenderbufferStorageMultisample = procedure (renderbuffer : GLUInt; samples : GLSizei; internalformat : GLenum ; width : GLSizei; height : GLSizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8631. TglGetNamedRenderbufferParameteriv = procedure (renderbuffer : GLUInt; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8632. TglCreateTextures = procedure (target : GLenum ; n : GLsizei; textures : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8633. TglTextureBuffer = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8634. TglTextureBufferRange = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8635. TglTextureStorage1D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8636. TglTextureStorage2D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8637. TglTextureStorage3D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8638. TglTextureStorage2DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8639. TglTextureStorage3DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8640. TglTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8641. TglTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8642. TglTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8643. TglCompressedTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8644. TglCompressedTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; mageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8645. TglCompressedTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8646. TglCopyTextureSubImage1D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; x : GLint; y : GLint; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8647. TglCopyTextureSubImage2D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8648. TglCopyTextureSubImage3D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8649. TglTextureParameterf = procedure (texture : GLuint; pname : GLenum; param : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8650. TglTextureParameterfv = procedure (texture : GLuint; pname : GLenum; const param : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8651. TglTextureParameteri = procedure (texture : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8652. TglTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; const params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8653. TglTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; const params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8654. TglTextureParameteriv = procedure (texture : GLuint; pname : GLenum; const param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8655. TglGenerateTextureMipmap = procedure(texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8656. TglBindTextureUnit = procedure (_unit : GLuint; texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8657. TglGetTextureImage = procedure (texture : GLuint; level : GLint ; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8658. TglGetCompressedTextureImage = procedure (texture : GLuint; level : GLint; bufSize : GLSizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8659. TglGetTextureLevelParameterfv = procedure (texture : GLuint; level : GLint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8660. TglGetTextureLevelParameteriv = procedure (texture : GLuint; level : GLint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8661. TglGetTextureParameterfv = procedure (texture : GLuint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8662. TglGetTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8663. TglGetTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; params : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8664. TglGetTextureParameteriv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8665. TglCreateVertexArrays = procedure (n : GLsizei; arrays : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8666. TglDisableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8667. TglEnableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8668. TglVertexArrayElementBuffer = procedure (vaobj : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8669. TglVertexArrayVertexBuffer = procedure (vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8670. TglVertexArrayVertexBuffers = procedure (vaobj : GLuint; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : PGLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8671. TglVertexArrayAttribBinding = procedure (vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8672. TglVertexArrayAttribFormat = procedure(vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; normalized : GLboolean; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8673. TglVertexArrayAttribIFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8674. TglVertexArrayAttribLFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8675. TglVertexArrayBindingDivisor = procedure (vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8676. TglGetVertexArrayiv = procedure (vaobj : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8677. TglGetVertexArrayIndexediv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8678. TglGetVertexArrayIndexed64iv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8679. TglCreateSamplers = procedure (n : GLsizei; samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8680. TglCreateProgramPipelines = procedure (n : GLsizei; pipelines : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8681. TglCreateQueries = procedure (target : GLenum; n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8682. TglMemoryBarrierByRegion = procedure (barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8683. TglGetTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8684. TglGetCompressedTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8685. TglGetGraphicsResetStatus = function : GLEnum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8686. TglGetnCompressedTexImage = procedure (target : GLenum; lod : GLint; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8687. TglGetnTexImage = procedure (target : GLenum; level : GLint; format : GLenum; _type : GLenum; bufSize : GLSizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8688. TglGetnUniformdv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8689. TglGetnUniformfv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8690. TglGetnUniformiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8691. TglGetnUniformuiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8692. TglReadnPixels = procedure (x : GLint; y : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8693. TglGetnMapdv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8694. TglGetnMapfv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8695. TglGetnMapiv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8696. TglGetnPixelMapfv = procedure (map : GLenum; bufSize : GLsizei; values : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8697. TglGetnPixelMapuiv = procedure (map : GLenum; bufSize : GLsizei; values : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8698. TglGetnPixelMapusv = procedure (map : GLenum; bufSize : GLsizei; values : PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8699. TglGetnPolygonStipple = procedure (bufSize : GLsizei; pattern : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8700. TglGetnColorTable = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; table : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8701. TglGetnConvolutionFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; image : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8702. TglGetnSeparableFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; rowBufSize : GLsizei; row : PGLvoid; columnBufSize : GLsizei; column : PGLvoid; span : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8703. TglGetnHistogram = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8704. TglGetnMinmax = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8705. TglTextureBarrier = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8706. // GL_ARB_sparse_buffer
  8707. TglBufferPageCommitmentARB = procedure (target : GLenum; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8708. TglNamedBufferPageCommitmentEXT = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8709. TglNamedBufferPageCommitmentARB = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8710. // GL_KHR_blend_equation_advanced
  8711. TglBlendBarrierKHR = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8712. // GL_ARB_texture_view
  8713. TglTextureView = procedure(texture : GLuint; target : GLenum; origtexture : GLuint; internalformat : GLenum; minlevel : GLuint; numlevels : GLuint; minlayer : GLuint; numlayers : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8714. // GL_ARB_vertex_attrib_binding
  8715. TglBindVertexBuffer = procedure(bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8716. TglVertexAttribFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8717. TglVertexAttribIFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8718. TglVertexAttribLFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8719. TglVertexAttribBinding = procedure(attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8720. TglVertexBindingDivisor = procedure(bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8721. TglVertexArrayBindVertexBufferEXT = procedure(vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8722. TglVertexArrayVertexAttribFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8723. TglVertexArrayVertexAttribIFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8724. TglVertexArrayVertexAttribLFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8725. TglVertexArrayVertexAttribBindingEXT = procedure(vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8726. TglVertexArrayVertexBindingDivisorEXT = procedure(vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8727. // GL_ARB_robustness_isolation
  8728. //
  8729. // GL_ARB_cl_event
  8730. TglCreateSyncFromCLeventARB = function(context: p_cl_context; event: p_cl_event; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8731. // GL_ARB_debug_output
  8732. TglDebugMessageControlARB = procedure(source: GLenum; type_: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8733. TglDebugMessageInsertARB = procedure(source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8734. TglDebugMessageCallbackARB = procedure(callback: TglDebugProcARB; const userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8735. TglGetDebugMessageLogARB = function(count: GLuint; bufsize: GLsizei; sources: PGLenum; types: PGLenum; ids: PGLuint; severities: PGLenum; lengths: PGLsizei; messageLog: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8736. // GL_ARB_robustness
  8737. TglGetGraphicsResetStatusARB = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8738. TglGetnMapdvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8739. TglGetnMapfvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8740. TglGetnMapivARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8741. TglGetnPixelMapfvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8742. TglGetnPixelMapuivARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8743. TglGetnPixelMapusvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8744. TglGetnPolygonStippleARB = procedure(bufSize: GLsizei; pattern: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8745. TglGetnColorTableARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8746. TglGetnConvolutionFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8747. TglGetnSeparableFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; rowBufSize: GLsizei; row: PGLvoid; columnBufSize: GLsizei; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8748. TglGetnHistogramARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8749. TglGetnMinmaxARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8750. TglGetnTexImageARB = procedure(target: GLenum; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8751. TglReadnPixelsARB = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8752. TglGetnCompressedTexImageARB = procedure(target: GLenum; lod: GLint; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8753. TglGetnUniformfvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8754. TglGetnUniformivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8755. TglGetnUniformuivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8756. TglGetnUniformdvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8757. // GL_ATI_draw_buffers
  8758. TglDrawBuffersATI = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8759. // GL_ATI_element_array
  8760. TglElementPointerATI = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8761. TglDrawElementArrayATI = procedure(mode: GLenum; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8762. TglDrawRangeElementArrayATI = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8763. // GL_ATI_envmap_bumpmap
  8764. TglTexBumpParameterivATI = procedure(pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8765. TglTexBumpParameterfvATI = procedure(pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8766. TglGetTexBumpParameterivATI = procedure(pname: GLenum; param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8767. TglGetTexBumpParameterfvATI = procedure(pname: GLenum; param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8768. // GL_ATI_fragment_shader
  8769. TglGenFragmentShadersATI = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8770. TglBindFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8771. TglDeleteFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8772. TglBeginFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8773. TglEndFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8774. TglPassTexCoordATI = procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8775. TglSampleMapATI = procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8776. TglColorFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8777. TglColorFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8778. TglColorFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8779. TglAlphaFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8780. TglAlphaFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8781. TglAlphaFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8782. TglSetFragmentShaderConstantATI = procedure(dst: GLuint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8783. // GL_ATI_map_object_buffer
  8784. TglMapObjectBufferATI = function(buffer: GLuint): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8785. TglUnmapObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8786. // GL_ATI_pn_triangles
  8787. TglPNTrianglesiATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8788. TglPNTrianglesfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8789. // GL_ATI_separate_stencil
  8790. TglStencilOpSeparateATI = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8791. TglStencilFuncSeparateATI = procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8792. // GL_ATI_vertex_array_object
  8793. TglNewObjectBufferATI = function(size: GLsizei; const _pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8794. TglIsObjectBufferATI = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8795. TglUpdateObjectBufferATI = procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const _pointer: PGLvoid; preserve: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8796. TglGetObjectBufferfvATI = procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8797. TglGetObjectBufferivATI = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8798. TglFreeObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8799. TglArrayObjectATI = procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8800. TglGetArrayObjectfvATI = procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8801. TglGetArrayObjectivATI = procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8802. TglVariantArrayObjectATI = procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8803. TglGetVariantArrayObjectfvATI = procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8804. TglGetVariantArrayObjectivATI = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8805. // GL_ATI_vertex_attrib_array_object
  8806. TglVertexAttribArrayObjectATI = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8807. TglGetVertexAttribArrayObjectfvATI = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8808. TglGetVertexAttribArrayObjectivATI = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8809. // GL_ATI_vertex_streams
  8810. TglVertexStream1sATI = procedure(stream: GLenum; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8811. TglVertexStream1svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8812. TglVertexStream1iATI = procedure(stream: GLenum; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8813. TglVertexStream1ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8814. TglVertexStream1fATI = procedure(stream: GLenum; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8815. TglVertexStream1fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8816. TglVertexStream1dATI = procedure(stream: GLenum; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8817. TglVertexStream1dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8818. TglVertexStream2sATI = procedure(stream: GLenum; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8819. TglVertexStream2svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8820. TglVertexStream2iATI = procedure(stream: GLenum; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8821. TglVertexStream2ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8822. TglVertexStream2fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8823. TglVertexStream2fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8824. TglVertexStream2dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8825. TglVertexStream2dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8826. TglVertexStream3sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8827. TglVertexStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8828. TglVertexStream3iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8829. TglVertexStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8830. TglVertexStream3fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8831. TglVertexStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8832. TglVertexStream3dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8833. TglVertexStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8834. TglVertexStream4sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8835. TglVertexStream4svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8836. TglVertexStream4iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8837. TglVertexStream4ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8838. TglVertexStream4fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8839. TglVertexStream4fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8840. TglVertexStream4dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8841. TglVertexStream4dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8842. TglNormalStream3bATI = procedure(stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8843. TglNormalStream3bvATI = procedure(stream: GLenum; const coords: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8844. TglNormalStream3sATI = procedure(stream: GLenum; nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8845. TglNormalStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8846. TglNormalStream3iATI = procedure(stream: GLenum; nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8847. TglNormalStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8848. TglNormalStream3fATI = procedure(stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8849. TglNormalStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8850. TglNormalStream3dATI = procedure(stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8851. TglNormalStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8852. TglClientActiveVertexStreamATI = procedure(stream: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8853. TglVertexBlendEnviATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8854. TglVertexBlendEnvfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8855. // GL_AMD_performance_monitor
  8856. TglGetPerfMonitorGroupsAMD = procedure(numGroups: PGLint; groupsSize: GLsizei; groups: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8857. TglGetPerfMonitorCountersAMD = procedure(group: GLuint; numCounters: PGLint; maxActiveCouters: PGLint; counterSize: GLsizei; counters: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8858. TglGetPerfMonitorGroupStringAMD = procedure(group: GLuint; bufSize: GLsizei; length: PGLsizei; groupString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8859. TglGetPerfMonitorCounterStringAMD = procedure(group: GLuint; counter: GLuint; bufSize: GLsizei; length: PGLsizei; counterString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8860. TglGetPerfMonitorCounterInfoAMD = procedure(group: GLuint; counter: GLuint; pname: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8861. TglGenPerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8862. TglDeletePerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8863. TglSelectPerfMonitorCountersAMD = procedure(monitor: GLuint; enable: GLboolean; group: GLuint; numCounters: GLint; counterList: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8864. TglBeginPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8865. TglEndPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8866. TglGetPerfMonitorCounterDataAMD = procedure(monitor: GLuint; pname: GLenum; dataSize: GLsizei; data: PGLuint; bytesWritten: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8867. // GL_AMD_vertex_shader_tesselator
  8868. TglTessellationFactorAMD = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8869. TglTessellationModeAMD = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8870. // GL_AMD_draw_buffers_blend
  8871. TglBlendFuncIndexedAMD = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8872. TglBlendFuncSeparateIndexedAMD = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8873. TglBlendEquationIndexedAMD = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8874. TglBlendEquationSeparateIndexedAMD = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8875. // GL_AMD_name_gen_delete
  8876. TglGenNamesAMD = procedure(identifier: GLenum; num: GLuint; names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8877. TglDeleteNamesAMD = procedure(identifier: GLenum; num: GLuint; const names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8878. TglIsNameAMD = function(identifier: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8879. // GL_AMD_debug_output
  8880. TglDebugMessageEnableAMD = procedure(category: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8881. TglDebugMessageInsertAMD = procedure(category: GLenum; severity: GLenum; id: GLuint; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8882. TglDebugMessageCallbackAMD = procedure(callback: TGLDebugProcAMD; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8883. TglGetDebugMessageLogAMD = function(count: GLuint; bufsize: GLsizei; categories: PGLenum; severities: PGLuint; ids: PGLuint; lengths: PGLsizei; message: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8884. // GL_EXT_blend_color
  8885. TglBlendColorEXT = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8886. // GL_EXT_blend_func_separate
  8887. TglBlendFuncSeparateEXT = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8888. // GL_EXT_blend_minmax
  8889. TglBlendEquationEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8890. // GL_EXT_color_subtable
  8891. TglColorSubTableEXT = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8892. TglCopyColorSubTableEXT = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8893. // GL_EXT_compiled_vertex_array
  8894. TglLockArraysEXT = procedure(first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8895. TglUnlockArraysEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8896. // GL_EXT_convolution
  8897. TglConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8898. TglConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8899. TglConvolutionParameterfEXT = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8900. TglConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8901. TglConvolutionParameteriEXT = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8902. TglConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8903. TglCopyConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8904. TglCopyConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8905. TglGetConvolutionFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8906. TglGetConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8907. TglGetConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8908. TglGetSeparableFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8909. TglSeparableFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8910. // GL_EXT_coordinate_frame
  8911. TglTangent3bEXT = procedure(tx: GLbyte; ty: GLbyte; tz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8912. TglTangent3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8913. TglTangent3dEXT = procedure(tx: GLdouble; ty: GLdouble; tz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8914. TglTangent3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8915. TglTangent3fEXT = procedure(tx: GLfloat; ty: GLfloat; tz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8916. TglTangent3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8917. TglTangent3iEXT = procedure(tx: GLint; ty: GLint; tz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8918. TglTangent3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8919. TglTangent3sEXT = procedure(tx: GLshort; ty: GLshort; tz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8920. TglTangent3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8921. TglBinormal3bEXT = procedure(bx: GLbyte; by: GLbyte; bz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8922. TglBinormal3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8923. TglBinormal3dEXT = procedure(bx: GLdouble; by: GLdouble; bz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8924. TglBinormal3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8925. TglBinormal3fEXT = procedure(bx: GLfloat; by: GLfloat; bz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8926. TglBinormal3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8927. TglBinormal3iEXT = procedure(bx: GLint; by: GLint; bz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8928. TglBinormal3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8929. TglBinormal3sEXT = procedure(bx: GLshort; by: GLshort; bz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8930. TglBinormal3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8931. TglTangentPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8932. TglBinormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8933. // GL_EXT_copy_texture
  8934. TglCopyTexImage1DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8935. TglCopyTexImage2DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8936. TglCopyTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8937. TglCopyTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8938. TglCopyTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8939. // GL_EXT_cull_vertex
  8940. TglCullParameterdvEXT = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8941. TglCullParameterfvEXT = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8942. // GL_EXT_draw_range_elements
  8943. TglDrawRangeElementsEXT = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8944. // GL_EXT_fog_coord
  8945. TglFogCoordfEXT = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8946. TglFogCoordfvEXT = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8947. TglFogCoorddEXT = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8948. TglFogCoorddvEXT = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8949. TglFogCoordPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8950. // GL_EXT_framebuffer_object
  8951. TglIsRenderbufferEXT = function(renderbuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8952. TglBindRenderbufferEXT = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8953. TglDeleteRenderbuffersEXT = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8954. TglGenRenderbuffersEXT = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8955. TglRenderbufferStorageEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8956. TglGetRenderbufferParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8957. TglIsFramebufferEXT = function(framebuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8958. TglBindFramebufferEXT = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8959. TglDeleteFramebuffersEXT = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8960. TglGenFramebuffersEXT = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8961. TglCheckFramebufferStatusEXT = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8962. TglFramebufferTexture1DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8963. TglFramebufferTexture2DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8964. TglFramebufferTexture3DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8965. TglFramebufferRenderbufferEXT = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8966. TglGetFramebufferAttachmentParameterivEXT = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8967. TglGenerateMipmapEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8968. // GL_EXT_histogram
  8969. TglGetHistogramEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8970. TglGetHistogramParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8971. TglGetHistogramParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8972. TglGetMinmaxEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8973. TglGetMinmaxParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8974. TglGetMinmaxParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8975. TglHistogramEXT = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8976. TglMinmaxEXT = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8977. TglResetHistogramEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8978. TglResetMinmaxEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8979. // GL_EXT_index_func
  8980. TglIndexFuncEXT = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8981. // GL_EXT_index_material
  8982. TglIndexMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8983. // GL_EXT_light_texture
  8984. TglApplyTextureEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8985. TglTextureLightEXT = procedure(pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8986. TglTextureMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8987. // GL_EXT_multi_draw_arrays
  8988. TglMultiDrawArraysEXT = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8989. TglMultiDrawElementsEXT = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8990. // GL_EXT_multisample
  8991. TglSampleMaskEXT = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8992. TglSamplePatternEXT = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8993. // GL_EXT_paletted_texture
  8994. TglColorTableEXT = procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8995. TglGetColorTableEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8996. TglGetColorTableParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8997. TglGetColorTableParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8998. // GL_EXT_pixel_transform
  8999. TglPixelTransformParameteriEXT = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9000. TglPixelTransformParameterfEXT = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9001. TglPixelTransformParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9002. TglPixelTransformParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9003. // GL_EXT_point_parameters
  9004. TglPointParameterfEXT = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9005. TglPointParameterfvEXT = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9006. // GL_EXT_polygon_offset
  9007. TglPolygonOffsetEXT = procedure(factor: GLfloat; bias: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9008. // GL_EXT_secondary_color
  9009. TglSecondaryColor3bEXT = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9010. TglSecondaryColor3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9011. TglSecondaryColor3dEXT = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9012. TglSecondaryColor3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9013. TglSecondaryColor3fEXT = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9014. TglSecondaryColor3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9015. TglSecondaryColor3iEXT = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9016. TglSecondaryColor3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9017. TglSecondaryColor3sEXT = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9018. TglSecondaryColor3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9019. TglSecondaryColor3ubEXT = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9020. TglSecondaryColor3ubvEXT = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9021. TglSecondaryColor3uiEXT = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9022. TglSecondaryColor3uivEXT = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9023. TglSecondaryColor3usEXT = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9024. TglSecondaryColor3usvEXT = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9025. TglSecondaryColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9026. // GL_EXT_stencil_two_side
  9027. TglActiveStencilFaceEXT = procedure(face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9028. // GL_EXT_subtexture
  9029. TglTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9030. TglTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9031. // GL_EXT_texture3D
  9032. TglTexImage3DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9033. TglTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9034. // GL_EXT_texture_object
  9035. TglAreTexturesResidentEXT = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9036. TglBindTextureEXT = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9037. TglDeleteTexturesEXT = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9038. TglGenTexturesEXT = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9039. TglIsTextureEXT = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9040. TglPrioritizeTexturesEXT = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9041. // GL_EXT_texture_perturb_normal
  9042. TglTextureNormalEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9043. // GL_EXT_vertex_array
  9044. TglArrayElementEXT = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9045. TglColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9046. TglDrawArraysEXT = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9047. TglEdgeFlagPointerEXT = procedure(stride: GLsizei; count: GLsizei; const _pointer: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9048. TglGetPointervEXT = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9049. TglIndexPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9050. TglNormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9051. TglTexCoordPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9052. TglVertexPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9053. // GL_EXT_vertex_shader
  9054. TglBeginVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9055. TglEndVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9056. TglBindVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9057. TglGenVertexShadersEXT = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9058. TglDeleteVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9059. TglShaderOp1EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9060. TglShaderOp2EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9061. TglShaderOp3EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9062. TglSwizzleEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9063. TglWriteMaskEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9064. TglInsertComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9065. TglExtractComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9066. TglGenSymbolsEXT = function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9067. TglSetInvariantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9068. TglSetLocalConstantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9069. TglVariantbvEXT = procedure(id: GLuint; const addr: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9070. TglVariantsvEXT = procedure(id: GLuint; const addr: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9071. TglVariantivEXT = procedure(id: GLuint; const addr: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9072. TglVariantfvEXT = procedure(id: GLuint; const addr: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9073. TglVariantdvEXT = procedure(id: GLuint; const addr: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9074. TglVariantubvEXT = procedure(id: GLuint; const addr: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9075. TglVariantusvEXT = procedure(id: GLuint; const addr: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9076. TglVariantuivEXT = procedure(id: GLuint; const addr: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9077. TglVariantPointerEXT = procedure(id: GLuint; _type: GLenum; stride: GLuint; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9078. TglEnableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9079. TglDisableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9080. TglBindLightParameterEXT = function(light: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9081. TglBindMaterialParameterEXT = function(face: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9082. TglBindTexGenParameterEXT = function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9083. TglBindTextureUnitParameterEXT = function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9084. TglBindParameterEXT = function(value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9085. TglIsVariantEnabledEXT = function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9086. TglGetVariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9087. TglGetVariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9088. TglGetVariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9089. TglGetVariantPointervEXT = procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9090. TglGetInvariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9091. TglGetInvariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9092. TglGetInvariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9093. TglGetLocalConstantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9094. TglGetLocalConstantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9095. TglGetLocalConstantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9096. // GL_EXT_vertex_weighting
  9097. TglVertexWeightfEXT = procedure(weight: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9098. TglVertexWeightfvEXT = procedure(const weight: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9099. TglVertexWeightPointerEXT = procedure(size: GLsizei; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9100. // GL_EXT_stencil_clear_tag
  9101. TglStencilClearTagEXT = procedure(stencilTagBits: GLsizei; stencilClearTag: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9102. // GL_EXT_framebuffer_blit
  9103. TglBlitFramebufferEXT = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9104. // GL_EXT_framebuffer_multisample
  9105. TglRenderbufferStorageMultisampleEXT = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9106. // GL_EXT_timer_query
  9107. TglGetQueryObjecti64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9108. TglGetQueryObjectui64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9109. // GL_EXT_gpu_program_parameters
  9110. TglProgramEnvParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9111. TglProgramLocalParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9112. // GL_EXT_bindable_uniform
  9113. TglUniformBufferEXT = procedure(_program: GLuint; location: GLint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9114. TglGetUniformBufferSizeEXT = function(_program: GLuint; location: GLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9115. TglGetUniformOffsetEXT = function(_program: GLuint; location: GLint): GLintptr; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9116. // GL_EXT_draw_buffers2
  9117. TglColorMaskIndexedEXT = procedure(buf: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9118. TglGetBooleanIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9119. TglGetIntegerIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9120. TglEnableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9121. TglDisableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9122. TglIsEnabledIndexedEXT = function(target: GLenum; index: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9123. // GL_EXT_draw_instanced
  9124. TglDrawArraysInstancedEXT = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9125. TglDrawElementsInstancedEXT = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: Pointer; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9126. // GL_EXT_geometry_shader4
  9127. TglProgramParameteriEXT = procedure (_program: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9128. TglFramebufferTextureEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9129. TglFramebufferTextureFaceEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9130. // GL_EXT_gpu_shader4
  9131. TglVertexAttribI1iEXT = procedure(index: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9132. TglVertexAttribI2iEXT = procedure(index: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9133. TglVertexAttribI3iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9134. TglVertexAttribI4iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9135. TglVertexAttribI1uiEXT = procedure(index: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9136. TglVertexAttribI2uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9137. TglVertexAttribI3uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9138. TglVertexAttribI4uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9139. TglVertexAttribI1ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9140. TglVertexAttribI2ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9141. TglVertexAttribI3ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9142. TglVertexAttribI4ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9143. TglVertexAttribI1uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9144. TglVertexAttribI2uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9145. TglVertexAttribI3uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9146. TglVertexAttribI4uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9147. TglVertexAttribI4bvEXT = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9148. TglVertexAttribI4svEXT = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9149. TglVertexAttribI4ubvEXT = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9150. TglVertexAttribI4usvEXT = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9151. TglVertexAttribIPointerEXT = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const _pointer: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9152. TglGetVertexAttribIivEXT = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9153. TglGetVertexAttribIuivEXT = procedure(index: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9154. TglUniform1uiEXT = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9155. TglUniform2uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9156. TglUniform3uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9157. TglUniform4uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9158. TglUniform1uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9159. TglUniform2uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9160. TglUniform3uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9161. TglUniform4uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9162. TglGetUniformuivEXT = procedure(_program: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9163. TglBindFragDataLocationEXT = procedure(_program: GLuint; colorNumber: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9164. TglGetFragDataLocationEXT = function(_program: GLuint; const name: PGLchar): GLint;
  9165. // GL_EXT_texture_array
  9166. TglFramebufferTextureLayerEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9167. // GL_EXT_texture_buffer_object
  9168. TglTexBufferEXT = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9169. // GL_EXT_texture_integer
  9170. TglClearColorIiEXT = procedure(r: GLint; g: GLint; b: GLint; a: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9171. TglClearColorIuiEXT = procedure(r: GLuint; g: GLuint; b: GLuint; a: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9172. TglTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9173. TglTexParameterIuivEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9174. TglGetTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9175. TglGetTexParameterIiuvEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9176. // GL_HP_image_transform
  9177. TglImageTransformParameteriHP = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9178. TglImageTransformParameterfHP = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9179. TglImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9180. TglImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9181. TglGetImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9182. TglGetImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9183. // GL_EXT_depth_bounds_test
  9184. TglDepthBoundsEXT = procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9185. // GL_EXT_blend_equation_separate
  9186. TglBlendEquationSeparateEXT = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9187. // GL_EXT_transform_feedback
  9188. TglBeginTransformFeedbackEXT = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9189. TglEndTransformFeedbackEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9190. TglBindBufferRangeEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9191. TglBindBufferOffsetEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9192. TglBindBufferBaseEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9193. TglTransformFeedbackVaryingsEXT = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9194. TglGetTransformFeedbackVaryingEXT = procedure(program_: GLuint; index_: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9195. // GL_EXT_direct_state_access
  9196. TglClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9197. TglPushClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9198. TglMatrixLoadfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9199. TglMatrixLoaddEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9200. TglMatrixMultfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9201. TglMatrixMultdEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9202. TglMatrixLoadIdentityEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9203. TglMatrixRotatefEXT = procedure(mode: GLenum; angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9204. TglMatrixRotatedEXT = procedure(mode: GLenum; angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9205. TglMatrixScalefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9206. TglMatrixScaledEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9207. TglMatrixTranslatefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9208. TglMatrixTranslatedEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9209. TglMatrixFrustumEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9210. TglMatrixOrthoEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9211. TglMatrixPopEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9212. TglMatrixPushEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9213. TglMatrixLoadTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9214. TglMatrixLoadTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9215. TglMatrixMultTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9216. TglMatrixMultTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9217. TglTextureParameterfEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9218. TglTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9219. TglTextureParameteriEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9220. TglTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9221. TglTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9222. TglTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9223. TglTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9224. TglTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9225. TglCopyTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9226. TglCopyTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9227. TglCopyTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9228. TglCopyTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9229. TglGetTextureImageEXT = procedure(texture: GLuint; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9230. TglGetTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9231. TglGetTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9232. TglGetTextureLevelParameterfvEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9233. TglGetTextureLevelParameterivEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9234. TglTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9235. TglTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9236. TglCopyTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9237. TglMultiTexParameterfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9238. TglMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9239. TglMultiTexParameteriEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9240. TglMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9241. TglMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9242. TglMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9243. TglMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9244. TglMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9245. TglCopyMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9246. TglCopyMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9247. TglCopyMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9248. TglCopyMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9249. TglGetMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9250. TglGetMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9251. TglGetMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9252. TglGetMultiTexLevelParameterfvEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9253. TglGetMultiTexLevelParameterivEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9254. TglMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9255. TglMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels:PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9256. TglCopyMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9257. TglBindMultiTextureEXT = procedure(texunit: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9258. TglEnableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9259. TglDisableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9260. TglMultiTexCoordPointerEXT = procedure(texunit: GLenum; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9261. TglMultiTexEnvfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9262. TglMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9263. TglMultiTexEnviEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9264. TglMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9265. TglMultiTexGendEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9266. TglMultiTexGendvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9267. TglMultiTexGenfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9268. TglMultiTexGenfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9269. TglMultiTexGeniEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9270. TglMultiTexGenivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9271. TglGetMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9272. TglGetMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9273. TglGetMultiTexGendvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9274. TglGetMultiTexGenfvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9275. TglGetMultiTexGenivEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9276. TglGetFloatIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9277. TglGetDoubleIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9278. TglGetPointerIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9279. TglCompressedTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9280. TglCompressedTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9281. TglCompressedTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9282. TglCompressedTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9283. TglCompressedTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9284. TglCompressedTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9285. TglGetCompressedTextureImageEXT = procedure(texture: GLuint; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9286. TglCompressedMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9287. TglCompressedMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9288. TglCompressedMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9289. TglCompressedMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9290. TglCompressedMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9291. TglCompressedMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9292. TglGetCompressedMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9293. TglNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; format: GLenum; len: GLsizei; const string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9294. TglNamedProgramLocalParameter4dEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9295. TglNamedProgramLocalParameter4dvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9296. TglNamedProgramLocalParameter4fEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9297. TglNamedProgramLocalParameter4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9298. TglGetNamedProgramLocalParameterdvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9299. TglGetNamedProgramLocalParameterfvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9300. TglGetNamedProgramivEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9301. TglGetNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9302. TglNamedProgramLocalParameters4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9303. TglNamedProgramLocalParameterI4iEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9304. TglNamedProgramLocalParameterI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9305. TglNamedProgramLocalParametersI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9306. TglNamedProgramLocalParameterI4uiEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9307. TglNamedProgramLocalParameterI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9308. TglNamedProgramLocalParametersI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9309. TglGetNamedProgramLocalParameterIivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9310. TglGetNamedProgramLocalParameterIuivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9311. TglTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9312. TglTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9313. TglGetTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9314. TglGetTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9315. TglMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9316. TglMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9317. TglGetMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9318. TglGetMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9319. TglProgramUniform1fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9320. TglProgramUniform2fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9321. TglProgramUniform3fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9322. TglProgramUniform4fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9323. TglProgramUniform1iEXT = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9324. TglProgramUniform2iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9325. TglProgramUniform3iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9326. TglProgramUniform4iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9327. TglProgramUniform1fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9328. TglProgramUniform2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9329. TglProgramUniform3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9330. TglProgramUniform4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9331. TglProgramUniform1ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9332. TglProgramUniform2ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9333. TglProgramUniform3ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9334. TglProgramUniform4ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9335. TglProgramUniformMatrix2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9336. TglProgramUniformMatrix3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9337. TglProgramUniformMatrix4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9338. TglProgramUniformMatrix2x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9339. TglProgramUniformMatrix3x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9340. TglProgramUniformMatrix2x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9341. TglProgramUniformMatrix4x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9342. TglProgramUniformMatrix3x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9343. TglProgramUniformMatrix4x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9344. TglProgramUniform1uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9345. TglProgramUniform2uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9346. TglProgramUniform3uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9347. TglProgramUniform4uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9348. TglProgramUniform1uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9349. TglProgramUniform2uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9350. TglProgramUniform3uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9351. TglProgramUniform4uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9352. TglNamedBufferDataEXT = procedure(buffer: GLuint; size: GLsizei; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9353. TglNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9354. TglMapNamedBufferEXT = function(buffer: GLuint; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9355. TglUnmapNamedBufferEXT = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9356. TglMapNamedBufferRangeEXT = function(buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9357. TglFlushMappedNamedBufferRangeEXT = procedure(buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9358. TglNamedCopyBufferSubDataEXT = procedure(readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9359. TglGetNamedBufferParameterivEXT = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9360. TglGetNamedBufferPointervEXT = procedure(buffer: GLuint; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9361. TglGetNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9362. TglTextureBufferEXT = procedure(texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9363. TglMultiTexBufferEXT = procedure(texunit: GLenum; target: GLenum; interformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9364. TglNamedRenderbufferStorageEXT = procedure(renderbuffer: GLuint; interformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9365. TglGetNamedRenderbufferParameterivEXT = procedure(renderbuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9366. TglCheckNamedFramebufferStatusEXT = function(framebuffer: GLuint; target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9367. TglNamedFramebufferTexture1DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9368. TglNamedFramebufferTexture2DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9369. TglNamedFramebufferTexture3DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9370. TglNamedFramebufferRenderbufferEXT = procedure(framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9371. TglGetNamedFramebufferAttachmentParameterivEXT = procedure(framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9372. TglGenerateTextureMipmapEXT = procedure(texture: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9373. TglGenerateMultiTexMipmapEXT = procedure(texunit: GLenum; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9374. TglFramebufferDrawBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9375. TglFramebufferDrawBuffersEXT = procedure(framebuffer: GLuint; n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9376. TglFramebufferReadBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9377. TglGetFramebufferParameterivEXT = procedure(framebuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9378. TglNamedRenderbufferStorageMultisampleEXT = procedure(renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9379. TglNamedRenderbufferStorageMultisampleCoverageEXT = procedure(renderbuffer: GLuint; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9380. TglNamedFramebufferTextureEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9381. TglNamedFramebufferTextureLayerEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9382. TglNamedFramebufferTextureFaceEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9383. TglTextureRenderbufferEXT = procedure(texture: GLuint; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9384. TglMultiTexRenderbufferEXT = procedure(texunit: GLenum; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9385. TglProgramUniform1dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9386. TglProgramUniform2dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9387. TglProgramUniform3dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9388. TglProgramUniform4dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9389. TglProgramUniform1dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9390. TglProgramUniform2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9391. TglProgramUniform3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9392. TglProgramUniform4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9393. TglProgramUniformMatrix2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9394. TglProgramUniformMatrix3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9395. TglProgramUniformMatrix4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9396. TglProgramUniformMatrix2x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9397. TglProgramUniformMatrix2x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9398. TglProgramUniformMatrix3x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9399. TglProgramUniformMatrix3x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9400. TglProgramUniformMatrix4x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9401. TglProgramUniformMatrix4x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9402. // GL_EXT_separate_shader_objects
  9403. TglUseShaderProgramEXT = procedure(_type: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9404. TglActiveProgramEXT = procedure(_program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9405. TglCreateShaderProgramEXT = function(_type: GLenum; const _string: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9406. // GL_EXT_shader_image_load_store
  9407. TglBindImageTextureEXT = procedure(index: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9408. TglMemoryBarrierEXT = procedure(barriers: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9409. // GL_EXT_vertex_attrib_64bit
  9410. TglVertexAttribL1dEXT = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9411. TglVertexAttribL2dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9412. TglVertexAttribL3dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9413. TglVertexAttribL4dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9414. TglVertexAttribL1dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9415. TglVertexAttribL2dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9416. TglVertexAttribL3dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9417. TglVertexAttribL4dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9418. TglVertexAttribLPointerEXT = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9419. TglGetVertexAttribLdvEXT = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9420. TglVertexArrayVertexAttribLOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9421. // GL_IBM_multimode_draw_arrays
  9422. TglMultiModeDrawArraysIBM = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9423. TglMultiModeDrawElementsIBM = procedure(const mode: PGLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9424. // GL_IBM_vertex_array_lists
  9425. TglColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9426. TglSecondaryColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9427. TglEdgeFlagPointerListIBM = procedure(stride: GLint; const _pointer: PGLboolean; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9428. TglFogCoordPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9429. TglIndexPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9430. TglNormalPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9431. TglTexCoordPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9432. TglVertexPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9433. // GL_INGR_blend_func_separate
  9434. TglBlendFuncSeparateINGR = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9435. // GL_INTEL_parallel_arrays
  9436. TglVertexPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9437. TglNormalPointervINTEL = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9438. TglColorPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9439. TglTexCoordPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9440. // GL_MESA_resize_buffers
  9441. TglResizeBuffersMESA = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9442. // GL_MESA_window_pos
  9443. TglWindowPos2dMESA = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9444. TglWindowPos2dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9445. TglWindowPos2fMESA = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9446. TglWindowPos2fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9447. TglWindowPos2iMESA = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9448. TglWindowPos2ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9449. TglWindowPos2sMESA = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9450. TglWindowPos2svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9451. TglWindowPos3dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9452. TglWindowPos3dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9453. TglWindowPos3fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9454. TglWindowPos3fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9455. TglWindowPos3iMESA = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9456. TglWindowPos3ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9457. TglWindowPos3sMESA = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9458. TglWindowPos3svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9459. TglWindowPos4dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9460. TglWindowPos4dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9461. TglWindowPos4fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9462. TglWindowPos4fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9463. TglWindowPos4iMESA = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9464. TglWindowPos4ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9465. TglWindowPos4sMESA = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9466. TglWindowPos4svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9467. // GL_NV_evaluators
  9468. TglMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9469. TglMapParameterivNV = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9470. TglMapParameterfvNV = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9471. TglGetMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9472. TglGetMapParameterivNV = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9473. TglGetMapParameterfvNV = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9474. TglGetMapAttribParameterivNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9475. TglGetMapAttribParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9476. TglEvalMapsNV = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9477. // GL_NV_fence
  9478. TglDeleteFencesNV = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9479. TglGenFencesNV = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9480. TglIsFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9481. TglTestFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9482. TglGetFenceivNV = procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9483. TglFinishFenceNV = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9484. TglSetFenceNV = procedure(fence: GLuint; condition: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9485. // GL_NV_fragment_program
  9486. TglProgramNamedParameter4fNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9487. TglProgramNamedParameter4dNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9488. TglProgramNamedParameter4fvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9489. TglProgramNamedParameter4dvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9490. TglGetProgramNamedParameterfvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9491. TglGetProgramNamedParameterdvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9492. // GL_NV_half_float
  9493. TglVertex2hNV = procedure(x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9494. TglVertex2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9495. TglVertex3hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9496. TglVertex3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9497. TglVertex4hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9498. TglVertex4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9499. TglNormal3hNV = procedure(nx: GLhalfNV; ny: GLhalfNV; nz: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9500. TglNormal3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9501. TglColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9502. TglColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9503. TglColor4hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV; alpha: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9504. TglColor4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9505. TglTexCoord1hNV = procedure(s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9506. TglTexCoord1hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9507. TglTexCoord2hNV = procedure(s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9508. TglTexCoord2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9509. TglTexCoord3hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9510. TglTexCoord3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9511. TglTexCoord4hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9512. TglTexCoord4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9513. TglMultiTexCoord1hNV = procedure(target: GLenum; s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9514. TglMultiTexCoord1hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9515. TglMultiTexCoord2hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9516. TglMultiTexCoord2hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9517. TglMultiTexCoord3hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9518. TglMultiTexCoord3hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9519. TglMultiTexCoord4hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9520. TglMultiTexCoord4hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9521. TglFogCoordhNV = procedure(fog: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9522. TglFogCoordhvNV = procedure(const fog: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9523. TglSecondaryColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9524. TglSecondaryColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9525. TglVertexWeighthNV = procedure(weight: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9526. TglVertexWeighthvNV = procedure(const weight: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9527. TglVertexAttrib1hNV = procedure(index: GLuint; x: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9528. TglVertexAttrib1hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9529. TglVertexAttrib2hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9530. TglVertexAttrib2hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9531. TglVertexAttrib3hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9532. TglVertexAttrib3hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9533. TglVertexAttrib4hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9534. TglVertexAttrib4hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9535. TglVertexAttribs1hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9536. TglVertexAttribs2hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9537. TglVertexAttribs3hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9538. TglVertexAttribs4hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9539. // GL_NV_occlusion_query
  9540. TglGenOcclusionQueriesNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9541. TglDeleteOcclusionQueriesNV = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9542. TglIsOcclusionQueryNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9543. TglBeginOcclusionQueryNV = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9544. TglEndOcclusionQueryNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9545. TglGetOcclusionQueryivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9546. TglGetOcclusionQueryuivNV = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9547. // GL_NV_pixel_data_range
  9548. TglPixelDataRangeNV = procedure(target: GLenum; length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9549. TglFlushPixelDataRangeNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9550. // GL_NV_point_sprite
  9551. TglPointParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9552. TglPointParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9553. // GL_NV_primitive_restart
  9554. TglPrimitiveRestartNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9555. TglPrimitiveRestartIndexNV = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9556. // GL_NV_register_combiners
  9557. TglCombinerParameterfvNV = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9558. TglCombinerParameterfNV = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9559. TglCombinerParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9560. TglCombinerParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9561. TglCombinerInputNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9562. TglCombinerOutputNV = procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9563. TglFinalCombinerInputNV = procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9564. TglGetCombinerInputParameterfvNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9565. TglGetCombinerInputParameterivNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9566. TglGetCombinerOutputParameterfvNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9567. TglGetCombinerOutputParameterivNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9568. TglGetFinalCombinerInputParameterfvNV = procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9569. TglGetFinalCombinerInputParameterivNV = procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9570. // GL_NV_register_combiners2
  9571. TglCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9572. TglGetCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9573. // GL_NV_vertex_array_range
  9574. TglFlushVertexArrayRangeNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9575. TglVertexArrayRangeNV = procedure(length: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9576. // GL_NV_vertex_program
  9577. TglAreProgramsResidentNV = function(n: GLsizei; const programs: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9578. TglBindProgramNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9579. TglDeleteProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9580. TglExecuteProgramNV = procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9581. TglGenProgramsNV = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9582. TglGetProgramParameterdvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9583. TglGetProgramParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9584. TglGetProgramivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9585. TglGetProgramStringNV = procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9586. TglGetTrackMatrixivNV = procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9587. TglGetVertexAttribdvNV = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9588. TglGetVertexAttribfvNV = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9589. TglGetVertexAttribivNV = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9590. TglGetVertexAttribPointervNV = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9591. TglIsProgramNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9592. TglLoadProgramNV = procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9593. TglProgramParameter4dNV = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9594. TglProgramParameter4dvNV = procedure(target: GLenum; index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9595. TglProgramParameter4fNV = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9596. TglProgramParameter4fvNV = procedure(target: GLenum; index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9597. TglProgramParameters4dvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9598. TglProgramParameters4fvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9599. TglRequestResidentProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9600. TglTrackMatrixNV = procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9601. TglVertexAttribPointerNV = procedure(index: GLuint; fsize: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9602. TglVertexAttrib1dNV = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9603. TglVertexAttrib1dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9604. TglVertexAttrib1fNV = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9605. TglVertexAttrib1fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9606. TglVertexAttrib1sNV = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9607. TglVertexAttrib1svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9608. TglVertexAttrib2dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9609. TglVertexAttrib2dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9610. TglVertexAttrib2fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9611. TglVertexAttrib2fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9612. TglVertexAttrib2sNV = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9613. TglVertexAttrib2svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9614. TglVertexAttrib3dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9615. TglVertexAttrib3dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9616. TglVertexAttrib3fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9617. TglVertexAttrib3fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9618. TglVertexAttrib3sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9619. TglVertexAttrib3svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9620. TglVertexAttrib4dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9621. TglVertexAttrib4dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9622. TglVertexAttrib4fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9623. TglVertexAttrib4fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9624. TglVertexAttrib4sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9625. TglVertexAttrib4svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9626. TglVertexAttrib4ubNV = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9627. TglVertexAttrib4ubvNV = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9628. TglVertexAttribs1dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9629. TglVertexAttribs1fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9630. TglVertexAttribs1svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9631. TglVertexAttribs2dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9632. TglVertexAttribs2fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9633. TglVertexAttribs2svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9634. TglVertexAttribs3dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9635. TglVertexAttribs3fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9636. TglVertexAttribs3svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9637. TglVertexAttribs4dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9638. TglVertexAttribs4fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9639. TglVertexAttribs4svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9640. TglVertexAttribs4ubvNV = procedure(index: GLuint; count: GLsizei; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9641. // GL_NV_depth_buffer_float
  9642. TglDepthRangedNV = procedure(n: GLdouble; f: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9643. TglClearDepthdNV = procedure(d: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9644. TglDepthBoundsdNV = procedure(zmin: GLdouble; zmax: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9645. // GL_NV_framebuffer_multisample_coverage
  9646. TglRenderbufferStorageMultsampleCoverageNV = procedure(target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9647. // GL_NV_geometry_program4
  9648. TglProgramVertexLimitNV = procedure(target: GLenum; limit: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9649. // GL_NV_gpu_program4
  9650. TglProgramLocalParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9651. TglProgramLocalParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9652. TglProgramLocalParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9653. TglProgramLocalParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9654. TglProgramLocalParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9655. TglProgramLocalParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9656. TglProgramEnvParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9657. TglProgramEnvParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9658. TglProgramEnvParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9659. TglProgramEnvParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9660. TglProgramEnvParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9661. TglProgramEnvParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9662. TglGetProgramLocalParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9663. TglGetProgramLocalParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9664. TglGetProgramEnvParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9665. TglGetProgramEnvParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9666. // GL_NV_parameter_buffer_object
  9667. TglProgramBufferParametersfvNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9668. TglProgramBufferParametersIivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9669. TglProgramBufferParametersIuivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9670. // GL_NV_transform_feedback
  9671. TglBeginTransformFeedbackNV = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9672. TglEndTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9673. TglTransformFeedbackAttribsNV = procedure(count: GLsizei; const attribs: GLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9674. TglBindBufferRangeNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9675. TglBindBufferOffsetNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9676. TglBindBufferBaseNV = procedure(target: GLenum; index: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9677. TglTransformFeedbackVaryingsNV = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9678. TglActiveVaryingNV = procedure(program_: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9679. TglGetVaryingLocationNV = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9680. TglGetActiveVaryingNV = procedure(program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; _type: PGLenum; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9681. TglGetTransformFeedbackVaryingNV = procedure(program_: GLuint; index: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9682. TglTransformFeedbackStreamAttribsNV = procedure(count: GLsizei; const attribs: PGLint; nbuffers: GLsizei; const bufstreams: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9683. // GL_NV_conditional_render
  9684. TglBeginConditionalRenderNV = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9685. TglEndConditionalRenderNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9686. // GL_NV_present_video
  9687. TglPresentFrameKeyedNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDuratioId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint; target1: GLenum; fill1: GLuint; key1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9688. TglPresentFrameDualFillNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; target1: GLenum; fill1: GLuint; target2: GLenum; fill2: GLuint; target3: GLenum; fill3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9689. TglGetVideoivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9690. TglGetVideouivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9691. TglGetVideoi64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9692. TglGetVideoui64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9693. // TglVideoParameterivNV = procedure(video_slot: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9694. // GL_NV_explicit_multisample
  9695. TglGetMultisamplefvNV = procedure (pname: GLenum; index: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9696. TglSampleMaskIndexedNV = procedure (index: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9697. TglTexRenderbufferNV = procedure (target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9698. // GL_NV_transform_feedback2
  9699. TglBindTransformFeedbackNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9700. TglDeleteTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9701. TglGenTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9702. TglIsTransformFeedbackNV = function (id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9703. TglPauseTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9704. TglResumeTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9705. TglDrawTransformFeedbackNV = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9706. // GL_NV_video_capture
  9707. TglBeginVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9708. TglBindVideoCaptureStreamBufferNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; offset: GLintptrARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9709. TglBindVideoCaptureStreamTextureNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9710. TglEndVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9711. TglGetVideoCaptureivNV = procedure(video_capture_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9712. TglGetVideoCaptureStreamivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9713. TglGetVideoCaptureStreamfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9714. TglGetVideoCaptureStreamdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9715. TglVideoCaptureNV = function(video_capture_slot: GLuint; sequence_num: PGLuint; capture_time: PGLuint64EXT): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9716. TglVideoCaptureStreamParameterivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9717. TglVideoCaptureStreamParameterfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9718. TglVideoCaptureStreamParameterdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9719. // GL_NV_copy_image
  9720. TglCopyImageSubDataNV = procedure(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9721. // GL_NV_shader_buffer_load
  9722. TglMakeBufferResidentNV = procedure(target: GLenum; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9723. TglMakeBufferNonResidentNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9724. TglIsBufferResidentNV = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9725. TglMakeNamedBufferResidentNV = procedure(buffer: GLuint; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9726. TglMakeNamedBufferNonResidentNV = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9727. TglIsNamedBufferResidentNV = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9728. TglGetBufferParameterui64vNV = procedure(target: GLenum; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9729. TglGetNamedBufferParameterui64vNV = procedure(buffer: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9730. TglGetIntegerui64vNV = procedure(value: GLenum; result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9731. TglUniformui64NV = procedure(location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9732. TglUniformui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9733. TglGetUniformui64vNV = procedure(_program: GLuint; location: GLint; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9734. TglProgramUniformui64NV = procedure(_program: GLuint; location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9735. TglProgramUniformui64vNV = procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9736. // GL_NV_vertex_buffer_unified_memory
  9737. TglBufferAddressRangeNV = procedure(pname: GLenum; index: GLuint; adress: GLuint64EXT; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9738. TglVertexFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9739. TglNormalFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9740. TglColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9741. TglIndexFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9742. TglTexCoordFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9743. TglEdgeFlagFormatNV = procedure(stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9744. TglSecondaryColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9745. TglFogCoordFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9746. TglVertexAttribFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9747. TglVertexAttribIFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9748. TglGetIntegerui64i_vNV = procedure(value: GLenum; index: GLuint; Result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9749. // GL_NV_gpu_program5
  9750. TglProgramSubroutineParametersuivNV = procedure(target: GLenum; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9751. TglGetProgramSubroutineParameteruivNV = procedure(target: GLenum; index: GLuint; param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9752. // GL_NV_gpu_shader5
  9753. TglUniform1i64NV = procedure(location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9754. TglUniform2i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9755. TglUniform3i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9756. TglUniform4i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9757. TglUniform1i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9758. TglUniform2i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9759. TglUniform3i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9760. TglUniform4i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9761. TglUniform1ui64NV = procedure(location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9762. TglUniform2ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9763. TglUniform3ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9764. TglUniform4ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9765. TglUniform1ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9766. TglUniform2ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9767. TglUniform3ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9768. TglUniform4ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9769. TglGetUniformi64vNV = procedure(program_: GLuint; location: GLint; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9770. TglProgramUniform1i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9771. TglProgramUniform2i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9772. TglProgramUniform3i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9773. TglProgramUniform4i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9774. TglProgramUniform1i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9775. TglProgramUniform2i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9776. TglProgramUniform3i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9777. TglProgramUniform4i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9778. TglProgramUniform1ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9779. TglProgramUniform2ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9780. TglProgramUniform3ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9781. TglProgramUniform4ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9782. TglProgramUniform1ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9783. TglProgramUniform2ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9784. TglProgramUniform3ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9785. TglProgramUniform4ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9786. // GL_NV_vertex_attrib_integer_64bit
  9787. TglVertexAttribL1i64NV = procedure(index: GLuint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9788. TglVertexAttribL2i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9789. TglVertexAttribL3i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9790. TglVertexAttribL4i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9791. TglVertexAttribL1i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9792. TglVertexAttribL2i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9793. TglVertexAttribL3i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9794. TglVertexAttribL4i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9795. TglVertexAttribL1ui64NV = procedure(index: GLuint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9796. TglVertexAttribL2ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9797. TglVertexAttribL3ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9798. TglVertexAttribL4ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9799. TglVertexAttribL1ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9800. TglVertexAttribL2ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9801. TglVertexAttribL3ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9802. TglVertexAttribL4ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9803. TglGetVertexAttribLi64vNV = procedure(index: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9804. TglGetVertexAttribLui64vNV = procedure(index: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9805. TglVertexAttribLFormatNV = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9806. // GL_NV_vdpau_interop
  9807. TglVDPAUInitNV = procedure(const vdpDevice: PGLvoid; const getProcAddress: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9808. TglVDPAUFiniNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9809. TglVDPAURegisterVideoSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9810. TglVDPAURegisterOutputSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9811. TglVDPAUIsSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9812. TglVDPAUUnregisterSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9813. TglVDPAUGetSurfaceivNV = procedure(surface: GLvdpauSurfaceNV; pname: GLenum; bufSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9814. TglVDPAUSurfaceAccessNV = procedure(surface: GLvdpauSurfaceNV; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9815. TglVDPAUMapSurfacesNV = procedure(numSurfaces: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9816. TglVDPAUUnmapSurfacesNV = procedure(numSurface: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9817. // GL_NV_texture_barrier
  9818. TglTextureBarrierNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9819. // (4.3)
  9820. // GL_NV_path_rendering
  9821. TglGenPathsNV = function(range : GLsizei) : GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9822. TglDeletePathsNV = procedure(path : GLUInt; range : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9823. TglIsPathNV = function(path : GLUInt) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9824. TglPathCommandsNV = procedure(path : GLUInt; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLsizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9825. TglPathCoordsNV = procedure(path : GLUInt; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9826. TglPathSubCommandsNV = procedure(path : GLUInt; commandStart : GLsizei; commandsToDelete : GLsizei; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9827. TglPathSubCoordsNV = procedure(path : GLUInt; coordStart : GLsizei; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9828. TglPathStringNV = procedure(path : GLUInt; format : GLenum; length : GLsizei; const pathString : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9829. TglPathGlyphsNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; numGlyphs : GLsizei; type_ : GLenum; const charcodes : PGLvoid; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9830. TglPathGlyphRangeNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; firstGlyph : GLuint; numGlyphs : GLsizei; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9831. TglWeightPathsNV = procedure(resultPath : GLUInt; numPaths : GLSizei; const paths : PGLuint; const weights : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9832. TglCopyPathNV = procedure(resultPath : GLUInt; srcPath : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9833. TglInterpolatePathsNV = procedure(resultPath : GLUInt; pathA : GLUInt; pathB : GLUInt; weight : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9834. TglTransformPathNV = procedure(resultPath : GLUInt; srcPath : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9835. TglPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9836. TglPathParameteriNV = procedure(path : GLUInt; pname : GLEnum; value : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9837. TglPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9838. TglPathParameterfNV = procedure(path : GLUInt; pname : GLEnum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9839. TglPathDashArrayNV = procedure(path : GLUInt; dashCount : GLsizei; const dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9840. TglPathStencilFuncNV = procedure(func : GLenum; ref : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9841. TglPathStencilDepthOffsetNV = procedure(factor : GLfloat; units : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9842. TglStencilFillPathNV = procedure(path : GLUInt; fillMode : GLenum; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9843. TglStencilStrokePathNV = procedure(path : GLUInt; reference : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9844. TglStencilFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; fillMode : GLenum; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9845. TglStencilStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; reference : GLint; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9846. TglPathCoverDepthFuncNV = procedure(func : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9847. TglPathColorGenNV = procedure(color : GLenum; genMode : GLenum; colorFormat : GLenum; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9848. TglPathTexGenNV = procedure(texCoordSet : GLenum; genMode : GLenum; components : GLint; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9849. TglPathFogGenNV = procedure(genMode : GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9850. TglCoverFillPathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9851. TglCoverStrokePathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9852. TglCoverFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9853. TglCoverStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9854. TglGetPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9855. TglGetPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9856. TglGetPathCommandsNV = procedure(path : GLUInt; commands : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9857. TglGetPathCoordsNV = procedure(path : GLUInt; coords : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9858. TglGetPathDashArrayNV = procedure(path : GLUInt; dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9859. TglGetPathMetricsNV = procedure(metricQueryMask : GLbitfield; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9860. TglGetPathMetricRangeNV = procedure(metricQueryMask : GLbitfield; firstPathName : GLuint; numPaths : GLSizei; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9861. TglGetPathSpacingNV = procedure(pathListMode : GLenum; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; advanceScale : GLfloat; kerningScale : GLfloat; transformType : GLenum; returnedSpacing : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9862. TglGetPathColorGenivNV = procedure(color : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9863. TglGetPathColorGenfvNV = procedure(color : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9864. TglGetPathTexGenivNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9865. TglGetPathTexGenfvNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9866. TglIsPointInFillPathNV = function(path : GLUInt; mask : GLuint; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9867. TglIsPointInStrokePathNV = function (path : GLUInt; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9868. TglGetPathLengthNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei) : GLfloat; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9869. TglPointAlongPathNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei; distance : GLfloat; x : PGLfloat; y : PGLfloat; tangentX : PGLfloat; tangentY : PGLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9870. // GL_AMD_pinned_memory
  9871. // GL_AMD_stencil_operation_extended
  9872. TglStencilOpValueAMD = procedure(face : GLEnum; value : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9873. // GL_AMD_vertex_shader_viewport_index
  9874. // GL_AMD_vertex_shader_layer
  9875. // GL_NV_bindless_texture
  9876. TglGetTextureHandleNV = function(texture : GLuint ) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9877. TglGetTextureSamplerHandleNV = function(texture : GLuint; sampler : GLuint) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9878. TglMakeTextureHandleResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9879. TglMakeTextureHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9880. TglGetImageHandleNV = function(texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9881. TglMakeImageHandleResidentNV = procedure(handle : GLUint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9882. TglMakeImageHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9883. TglUniformHandleui64NV = procedure(location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9884. TglUniformHandleui64vNV = procedure(location : GLint; cowunt : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9885. TglProgramUniformHandleui64NV = procedure(program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9886. TglProgramUniformHandleui64vNV = procedure(program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9887. TglIsTextureHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9888. TglIsImageHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9889. // GL_ARB_bindless_texture
  9890. TglGetTextureHandleARB = function (texture : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9891. TglGetTextureSamplerHandleARB = function (texture : GLuint; sampler : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9892. TglMakeTextureHandleResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9893. TglMakeTextureHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9894. TglGetImageHandleARB = function (texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9895. TglMakeImageHandleResidentARB = procedure (handle : GLuint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9896. TglMakeImageHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9897. TglUniformHandleui64ARB = procedure (location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9898. TglUniformHandleui64vARB = procedure (location : GLint; count : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9899. TglProgramUniformHandleui64ARB = procedure (program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9900. TglProgramUniformHandleui64vARB = procedure (program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9901. TglIsTextureHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9902. TglIsImageHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9903. TglVertexAttribL1ui64ARB = procedure (index : GLuint; x : GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9904. TglVertexAttribL1ui64vARB = procedure (index : GLuint; const v : PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9905. TglGetVertexAttribLui64vARB = procedure (index : GLuint; pname : GLenum; params : PGLuint64EXT ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9906. // GL_NV_shader_atomic_float
  9907. // GL_AMD_query_buffer_object
  9908. //
  9909. // GL_PGI_misc_hints
  9910. TglHintPGI = procedure(target: GLenum; mode: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9911. // GL_SGIS_detail_texture
  9912. TglDetailTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9913. TglGetDetailTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9914. // GL_SGIS_fog_function
  9915. TglFogFuncSGIS = procedure(n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9916. TglGetFogFuncSGIS = procedure(points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9917. // GL_SGIS_multisample
  9918. TglSampleMaskSGIS = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9919. TglSamplePatternSGIS = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9920. // GL_SGIS_pixel_texture
  9921. TglPixelTexGenParameteriSGIS = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9922. TglPixelTexGenParameterivSGIS = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9923. TglPixelTexGenParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9924. TglPixelTexGenParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9925. TglGetPixelTexGenParameterivSGIS = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9926. TglGetPixelTexGenParameterfvSGIS = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9927. // GL_SGIS_point_parameters
  9928. TglPointParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9929. TglPointParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9930. // GL_SGIS_sharpen_texture
  9931. TglSharpenTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9932. TglGetSharpenTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9933. // GL_SGIS_texture4D
  9934. TglTexImage4DSGIS = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9935. TglTexSubImage4DSGIS = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9936. // GL_SGIS_texture_color_mask
  9937. TglTextureColorMaskSGIS = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9938. // GL_SGIS_texture_filter4
  9939. TglGetTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9940. TglTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; n: GLsizei; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9941. // GL_SGIX_async
  9942. TglAsyncMarkerSGIX = procedure(marker: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9943. TglFinishAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9944. TglPollAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9945. TglGenAsyncMarkersSGIX = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9946. TglDeleteAsyncMarkersSGIX = procedure(marker: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9947. TglIsAsyncMarkerSGIX = function(marker: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9948. // GL_SGIX_flush_raster
  9949. TglFlushRasterSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9950. // GL_SGIX_fragment_lighting
  9951. TglFragmentColorMaterialSGIX = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9952. TglFragmentLightfSGIX = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9953. TglFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9954. TglFragmentLightiSGIX = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9955. TglFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9956. TglFragmentLightModelfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9957. TglFragmentLightModelfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9958. TglFragmentLightModeliSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9959. TglFragmentLightModelivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9960. TglFragmentMaterialfSGIX = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9961. TglFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9962. TglFragmentMaterialiSGIX = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9963. TglFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9964. TglGetFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9965. TglGetFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9966. TglGetFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9967. TglGetFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9968. TglLightEnviSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9969. // GL_SGIX_framezoom
  9970. TglFrameZoomSGIX = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9971. // GL_SGIX_igloo_interface
  9972. TglIglooInterfaceSGIX = procedure(pname: GLenum; const params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9973. // GL_SGIX_instruments
  9974. TglGetInstrumentsSGIX = function(): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9975. TglInstrumentsBufferSGIX = procedure(size: GLsizei; buffer: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9976. TglPollInstrumentsSGIX = function(marker_p: PGLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9977. TglReadInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9978. TglStartInstrumentsSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9979. TglStopInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9980. // GL_SGIX_list_priority
  9981. TglGetListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9982. TglGetListParameterivSGIX = procedure(list: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9983. TglListParameterfSGIX = procedure(list: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9984. TglListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9985. TglListParameteriSGIX = procedure(list: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9986. TglListParameterivSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9987. // GL_SGIX_pixel_texture
  9988. TglPixelTexGenSGIX = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9989. // GL_SGIX_polynomial_ffd
  9990. TglDeformationMap3dSGIX = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint; worder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9991. TglDeformationMap3fSGIX = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint; worder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9992. TglDeformSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9993. TglLoadIdentityDeformationMapSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9994. // GL_SGIX_reference_plane
  9995. TglReferencePlaneSGIX = procedure(const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9996. // GL_SGIX_sprite
  9997. TglSpriteParameterfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9998. TglSpriteParameterfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9999. TglSpriteParameteriSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10000. TglSpriteParameterivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10001. // GL_SGIX_tag_sample_buffer
  10002. TglTagSampleBufferSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10003. // GL_SGI_color_table
  10004. TglColorTableSGI = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10005. TglColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10006. TglColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10007. TglCopyColorTableSGI = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10008. TglGetColorTableSGI = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10009. TglGetColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10010. TglGetColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10011. // GL_SUNX_constant_data
  10012. TglFinishTextureSUNX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10013. // GL_SUN_global_alpha
  10014. TglGlobalAlphaFactorbSUN = procedure(factor: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10015. TglGlobalAlphaFactorsSUN = procedure(factor: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10016. TglGlobalAlphaFactoriSUN = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10017. TglGlobalAlphaFactorfSUN = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10018. TglGlobalAlphaFactordSUN = procedure(factor: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10019. TglGlobalAlphaFactorubSUN = procedure(factor: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10020. TglGlobalAlphaFactorusSUN = procedure(factor: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10021. TglGlobalAlphaFactoruiSUN = procedure(factor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10022. // GL_SUN_mesh_array
  10023. TglDrawMeshArraysSUN = procedure(mode: GLenum; first: GLint; count: GLsizei; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10024. // GL_SUN_triangle_list
  10025. TglReplacementCodeuiSUN = procedure(code: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10026. TglReplacementCodeusSUN = procedure(code: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10027. TglReplacementCodeubSUN = procedure(code: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10028. TglReplacementCodeuivSUN = procedure(const code: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10029. TglReplacementCodeusvSUN = procedure(const code: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10030. TglReplacementCodeubvSUN = procedure(const code: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10031. TglReplacementCodePointerSUN = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10032. // GL_SUN_vertex
  10033. TglColor4ubVertex2fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10034. TglColor4ubVertex2fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10035. TglColor4ubVertex3fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10036. TglColor4ubVertex3fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10037. TglColor3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10038. TglColor3fVertex3fvSUN = procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10039. TglNormal3fVertex3fSUN = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10040. TglNormal3fVertex3fvSUN = procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10041. TglColor4fNormal3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10042. TglColor4fNormal3fVertex3fvSUN = procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10043. TglTexCoord2fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10044. TglTexCoord2fVertex3fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10045. TglTexCoord4fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10046. TglTexCoord4fVertex4fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10047. TglTexCoord2fColor4ubVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10048. TglTexCoord2fColor4ubVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10049. TglTexCoord2fColor3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10050. TglTexCoord2fColor3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10051. TglTexCoord2fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10052. TglTexCoord2fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10053. TglTexCoord2fColor4fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10054. TglTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10055. TglTexCoord4fColor4fNormal3fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10056. TglTexCoord4fColor4fNormal3fVertex4fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10057. TglReplacementCodeuiVertex3fSUN = procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10058. TglReplacementCodeuiVertex3fvSUN = procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10059. TglReplacementCodeuiColor4ubVertex3fSUN = procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10060. TglReplacementCodeuiColor4ubVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10061. TglReplacementCodeuiColor3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10062. TglReplacementCodeuiColor3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10063. TglReplacementCodeuiNormal3fVertex3fSUN = procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10064. TglReplacementCodeuiNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10065. TglReplacementCodeuiColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10066. TglReplacementCodeuiColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10067. TglReplacementCodeuiTexCoord2fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10068. TglReplacementCodeuiTexCoord2fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10069. TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10070. TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10071. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10072. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10073. // window support functions
  10074. {$IFDEF DGL_WIN}
  10075. TwglGetProcAddress = function(ProcName: PAnsiChar): Pointer; stdcall;
  10076. TwglCopyContext = function(p1: HGLRC; p2: HGLRC; p3: Cardinal): BOOL; stdcall;
  10077. TwglCreateContext = function(DC: HDC): HGLRC; stdcall;
  10078. TwglCreateLayerContext = function(p1: HDC; p2: Integer): HGLRC; stdcall;
  10079. TwglDeleteContext = function(p1: HGLRC): BOOL; stdcall;
  10080. TwglDescribeLayerPlane = function(p1: HDC; p2, p3: Integer; p4: Cardinal; p5: PLayerPlaneDescriptor): BOOL; stdcall;
  10081. TwglGetCurrentContext = function: HGLRC; stdcall;
  10082. TwglGetCurrentDC = function: HDC; stdcall;
  10083. TwglGetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10084. TwglMakeCurrent = function(DC: HDC; p2: HGLRC): BOOL; stdcall;
  10085. TwglRealizeLayerPalette = function(p1: HDC; p2: Integer; p3: BOOL): BOOL; stdcall;
  10086. TwglSetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10087. TwglShareLists = function(p1, p2: HGLRC): BOOL; stdcall;
  10088. TwglSwapLayerBuffers = function(p1: HDC; p2: Cardinal): BOOL; stdcall;
  10089. TwglSwapMultipleBuffers = function(p1: UINT; const p2: PWGLSWAP): DWORD; stdcall;
  10090. TwglUseFontBitmapsA = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10091. TwglUseFontBitmapsW = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10092. TwglUseFontBitmaps = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10093. TwglUseFontOutlinesA = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10094. TwglUseFontOutlinesW = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10095. TwglUseFontOutlines = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10096. // WGL_ARB_buffer_region
  10097. TwglCreateBufferRegionARB = function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; stdcall;
  10098. TwglDeleteBufferRegionARB = procedure(hRegion: THandle); stdcall;
  10099. TwglSaveBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): Boolean; stdcall;
  10100. TwglRestoreBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): Boolean; stdcall;
  10101. // WGL_ARB_extensions_string
  10102. TwglGetExtensionsStringARB = function(hdc: HDC): PAnsiChar; stdcall;
  10103. // WGL_ARB_make_current_read
  10104. TwglMakeContextCurrentARB = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10105. TwglGetCurrentReadDCARB = function(): HDC; stdcall;
  10106. // WGL_ARB_pbuffer
  10107. TwglCreatePbufferARB = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFERARB; stdcall;
  10108. TwglGetPbufferDCARB = function(hPbuffer: HPBUFFERARB): HDC; stdcall;
  10109. TwglReleasePbufferDCARB = function(hPbuffer: HPBUFFERARB; hDC: HDC): GLint; stdcall;
  10110. TwglDestroyPbufferARB = function(hPbuffer: HPBUFFERARB): Boolean; stdcall;
  10111. TwglQueryPbufferARB = function(hPbuffer: HPBUFFERARB; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10112. // WGL_ARB_pixel_format
  10113. TwglGetPixelFormatAttribivARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10114. TwglGetPixelFormatAttribfvARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10115. TwglChoosePixelFormatARB = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; stdcall;
  10116. // WGL_ARB_color_buffer_float
  10117. TwglClampColorARB = procedure(target: GLenum; clamp: GLenum); stdcall;
  10118. // WGL_ARB_render_texture
  10119. TwglBindTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10120. TwglReleaseTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10121. TwglSetPbufferAttribARB = function(hPbuffer: HPBUFFERARB; const piAttribList: PGLint): Boolean; stdcall;
  10122. // WGL_ARB_create_context
  10123. TwglCreateContextAttribsARB = function(hDC: HDC; hShareContext: HGLRC; const attribList: PGLint): HGLRC; stdcall;
  10124. // WGL_AMD_gpu_association
  10125. TwglGetGPUIDsAMD = function(maxCount: Cardinal; ids: PCardinal): Cardinal; stdcall;
  10126. TwglGetGPUInfoAMD = function(id: Cardinal; property_: Integer; dataType: GLenum; size: Cardinal; data: Pointer): Integer; stdcall;
  10127. TwglGetContextGPUIDAMD = function(hglrc: HGLRC): Cardinal; stdcall;
  10128. TwglCreateAssociatedContextAMD = function(id: Cardinal): HGLRC; stdcall;
  10129. TwglCreateAssociatedContextAttribsAMD = function(id: Cardinal; hShareContext: HGLRC; const attribList: PInteger): HGLRC; stdcall;
  10130. TwglDeleteAssociatedContextAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10131. TwglMakeAssociatedContextCurrentAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10132. TwglGetCurrentAssociatedContextAMD = function(): HGLRC; stdcall;
  10133. TwglBlitContextFramebufferAMD = procedure(dstCtx: HGLRC; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); stdcall;
  10134. // WGL_EXT_display_color_table
  10135. TwglCreateDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10136. TwglLoadDisplayColorTableEXT = function(const table: PGLushort; length: GLuint): GLboolean; stdcall;
  10137. TwglBindDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10138. TwglDestroyDisplayColorTableEXT = procedure(id: GLushort); stdcall;
  10139. // WGL_EXT_extensions_string
  10140. TwglGetExtensionsStringEXT = function(): PAnsiChar; stdcall;
  10141. // WGL_EXT_make_current_read
  10142. TwglMakeContextCurrentEXT = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10143. TwglGetCurrentReadDCEXT = function(): HDC; stdcall;
  10144. // WGL_EXT_pbuffer
  10145. TwglCreatePbufferEXT = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFEREXT; stdcall;
  10146. TwglGetPbufferDCEXT = function(hPbuffer: HPBUFFEREXT): HDC; stdcall;
  10147. TwglReleasePbufferDCEXT = function(hPbuffer: HPBUFFEREXT; hDC: HDC): GLint; stdcall;
  10148. TwglDestroyPbufferEXT = function(hPbuffer: HPBUFFEREXT): Boolean; stdcall;
  10149. TwglQueryPbufferEXT = function(hPbuffer: HPBUFFEREXT; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10150. // WGL_EXT_pixel_format
  10151. TwglGetPixelFormatAttribivEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10152. TwglGetPixelFormatAttribfvEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10153. TwglChoosePixelFormatEXT = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): Boolean; stdcall;
  10154. // WGL_EXT_swap_control
  10155. TwglSwapIntervalEXT = function(interval: GLint): Boolean; stdcall;
  10156. TwglGetSwapIntervalEXT = function(): GLint; stdcall;
  10157. // WGL_I3D_digital_video_control
  10158. TwglGetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10159. TwglSetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10160. // WGL_I3D_gamma
  10161. TwglGetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10162. TwglSetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10163. TwglGetGammaTableI3D = function(hDC: HDC; iEntries: GLint; puRed: PGLushort; puGreen: PGLushort; puBlue: PGLushort): Boolean; stdcall;
  10164. TwglSetGammaTableI3D = function(hDC: HDC; iEntries: GLint; const puRed: PGLushort; const puGreen: PGLushort; const puBlue: PGLushort): Boolean; stdcall;
  10165. // WGL_I3D_genlock
  10166. TwglEnableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10167. TwglDisableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10168. TwglIsEnabledGenlockI3D = function(hDC: HDC; pFlag: Boolean): Boolean; stdcall;
  10169. TwglGenlockSourceI3D = function(hDC: HDC; uSource: GLuint): Boolean; stdcall;
  10170. TwglGetGenlockSourceI3D = function(hDC: HDC; uSource: PGLuint): Boolean; stdcall;
  10171. TwglGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: GLuint): Boolean; stdcall;
  10172. TwglGetGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: PGLuint): Boolean; stdcall;
  10173. TwglGenlockSampleRateI3D = function(hDC: HDC; uRate: GLuint): Boolean; stdcall;
  10174. TwglGetGenlockSampleRateI3D = function(hDC: HDC; uRate: PGLuint): Boolean; stdcall;
  10175. TwglGenlockSourceDelayI3D = function(hDC: HDC; uDelay: GLuint): Boolean; stdcall;
  10176. TwglGetGenlockSourceDelayI3D = function(hDC: HDC; uDelay: PGLuint): Boolean; stdcall;
  10177. TwglQueryGenlockMaxSourceDelayI3D = function(hDC: HDC; uMaxLineDelay: PGLuint; uMaxPixelDelay: PGLuint): Boolean; stdcall;
  10178. // WGL_I3D_image_buffer
  10179. TwglCreateImageBufferI3D = function(hDC: HDC; dwSize: GLuint; uFlags: GLuint): GLvoid; stdcall;
  10180. TwglDestroyImageBufferI3D = function(hDC: HDC; pAddress: GLvoid): Boolean; stdcall;
  10181. TwglAssociateImageBufferEventsI3D = function(hDC: HDC; const pEvent: THandle; const pAddress: PGLvoid; const pSize: PGLuint; count: GLuint): Boolean; stdcall;
  10182. TwglReleaseImageBufferEventsI3D = function(hDC: HDC; const pAddress: PGLvoid; count: GLuint): Boolean; stdcall;
  10183. // WGL_I3D_swap_frame_lock
  10184. TwglEnableFrameLockI3D = function(): Boolean; stdcall;
  10185. TwglDisableFrameLockI3D = function(): Boolean; stdcall;
  10186. TwglIsEnabledFrameLockI3D = function(pFlag: Boolean): Boolean; stdcall;
  10187. TwglQueryFrameLockMasterI3D = function(pFlag: Boolean): Boolean; stdcall;
  10188. // WGL_I3D_swap_frame_usage
  10189. TwglGetFrameUsageI3D = function(pUsage: PGLfloat): Boolean; stdcall;
  10190. TwglBeginFrameTrackingI3D = function(): Boolean; stdcall;
  10191. TwglEndFrameTrackingI3D = function(): Boolean; stdcall;
  10192. TwglQueryFrameTrackingI3D = function(pFrameCount: PGLuint; pMissedFrames: PGLuint; pLastMissedUsage: PGLfloat): Boolean; stdcall;
  10193. // WGL_NV_vertex_array_range
  10194. TwglAllocateMemoryNV = procedure(size: GLsizei; readfreq: GLfloat; writefreq: GLfloat; priority: GLfloat); stdcall;
  10195. TwglFreeMemoryNV = procedure(_pointer: Pointer); stdcall;
  10196. // WGL_NV_present_video
  10197. TwglEnumerateVideoDevicesNV = function(hdc: HDC; phDeviceList: PHVIDEOOUTPUTDEVICENV): Integer; stdcall;
  10198. TwglBindVideoDeviceNV = function(hd: HDC; uVideoSlot: Cardinal; hVideoDevice: HVIDEOOUTPUTDEVICENV; piAttribList: PInteger): Boolean; stdcall;
  10199. TwglQueryCurrentContextNV = function(iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10200. // WGL_NV_video_output
  10201. TwglGetVideoDeviceNV = function(hDC: HDC; numDevices: Integer; hVideoDevice: PHPVIDEODEV): Boolean; stdcall;
  10202. TwglReleaseVideoDeviceNV = function(hVideoDevice: HPVIDEODEV): Boolean; stdcall;
  10203. TwglBindVideoImageNV = function(hVideoDevice: HPVIDEODEV; hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10204. TwglReleaseVideoImageNV = function(hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10205. TwglSendPbufferToVideoNV = function(hPbuffer: HPBUFFERARB; iBufferType: Integer; pulCounterPbuffer: PCardinal; bBlock: Boolean): Boolean; stdcall;
  10206. TwglGetVideoInfoNV = function(hpVideoDevice: HPVIDEODEV; pulCounterOutputPbuffer: PCardinal; pulCounterOutputVideo: PCardinal): Boolean; stdcall;
  10207. // WGL_NV_swap_group
  10208. TwglJoinSwapGroupNV = function(hDC: HDC; group: GLuint): Boolean; stdcall;
  10209. TwglBindSwapBarrierNV = function(group: GLuint; barrier: GLuint): Boolean; stdcall;
  10210. TwglQuerySwapGroupNV = function(hDC: HDC; group: PGLuint; barrier: PGLuint): Boolean; stdcall;
  10211. TwglQueryMaxSwapGroupsNV = function(hDC: HDC; mxGroups: PGLuint; maxBarriers: PGLuint): Boolean; stdcall;
  10212. TwglQueryFrameCountNV = function(hDC: HDC; count: PGLuint): Boolean; stdcall;
  10213. TwglResetFrameCountNV = function(hDC: HDC): Boolean; stdcall;
  10214. // WGL_NV_gpu_affinity
  10215. TwglEnumGpusNV = function(iGpuIndex: Cardinal; phGpu: PHGPUNV): Boolean; stdcall;
  10216. TwglEnumGpuDevicesNV = function(hGpu: HGPUNV; iDeviceIndex: Cardinal; lpGpuDevice: PGPU_DEVICE): Boolean; stdcall;
  10217. TwglCreateAffinityDCNV = function(const phGpuList: PHGPUNV): HDC; stdcall;
  10218. TwglEnumGpusFromAffinityDCNV = function(hAffinityDC: HDC; iGpuIndex: Cardinal; hGpu: PHGPUNV): Boolean; stdcall;
  10219. TwglDeleteDCNV = function(hDC: HDC): Boolean; stdcall;
  10220. // WGL_NV_video_capture
  10221. TwglBindVideoCaptureDeviceNV = function(uVideoSlot: Cardinal; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10222. TwglEnumerateVideoCaptureDevicesNV = function(hDc: HDC; phDeviceList: PHVIDEOINPUTDEVICENV): Cardinal; stdcall;
  10223. TwglLockVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10224. TwglQueryVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV; iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10225. TwglReleaseVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10226. // WGL_NV_copy_image
  10227. TwglCopyImageSubDataNV = function(hSrcRc: HGLRC; srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; hDstRC: HGLRC; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei): Boolean; stdcall;
  10228. // WGL_NV_DX_interop
  10229. TwglDXSetResourceShareHandleNV = function(dxObject : PGLVoid; hareHandle : Cardinal) : Boolean; stdcall;
  10230. TwglDXOpenDeviceNV = function(dxDevice : PGLVoid) : Cardinal; stdcall;
  10231. TwglDXCloseDeviceNV = function(hDevice : Cardinal) : Boolean; stdcall;
  10232. TwglDXRegisterObjectNV = function(hDevice : Cardinal; dxObject : PGLVoid; name : GLUInt; _type : TGLEnum; access : TGLenum) : Cardinal; stdcall;
  10233. TwglDXUnregisterObjectNV = function(hDevice : Cardinal; hObject : Cardinal) : Boolean; stdcall;
  10234. TwglDXObjectAccessNV = function(hObject : Cardinal; access : GLenum) : Boolean; stdcall;
  10235. TwglDXLockObjectsNV = function(hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10236. TwglDXUnlockObjectsNV = function (hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10237. // WGL_OML_sync_control
  10238. TwglGetSyncValuesOML = function(hdc: HDC; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10239. TwglGetMscRateOML = function(hdc: HDC; numerator: PGLint; denominator: PGLint): Boolean; stdcall;
  10240. TwglSwapBuffersMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10241. TwglSwapLayerBuffersMscOML = function(hdc: HDC; fuPlanes: GLint; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10242. TwglWaitForMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10243. TwglWaitForSbcOML = function(hdc: HDC; target_sbc: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10244. // WGL_3DL_stereo_control
  10245. TwglSetStereoEmitterState3DL = function(hDC: HDC; uState: UINT): Boolean; stdcall;
  10246. // WIN_draw_range_elements
  10247. TglDrawRangeElementsWIN = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); stdcall;
  10248. // WIN_swap_hint
  10249. TglAddSwapHintRectWIN = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); stdcall;
  10250. {$ENDIF}
  10251. {$IFDEF DGL_LINUX}
  10252. TglXChooseVisual = function(dpy: PDisplay; screen: GLint; attribList: PGLint): PXVisualInfo; cdecl;
  10253. TglXCopyContext = procedure(dpy: PDisplay; src: GLXContext; dst: GLXContext; mask: GLuint); cdecl;
  10254. TglXCreateContext = function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: GLboolean): GLXContext; cdecl;
  10255. TglXCreateGLXPixmap = function(dpy: PDisplay; vis: PXVisualInfo; pixmap: Pixmap): GLXPixmap cdecl;
  10256. TglXDestroyContext = procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
  10257. TglXDestroyGLXPixmap = procedure(dpy : PDisplay; pix: GLXPixmap); cdecl;
  10258. TglXGetConfig = function(dpy : PDisplay; vis: PXVisualInfo; attrib: GLint; value: PGLint): GLint; cdecl;
  10259. TglXGetCurrentContext = function: GLXContext cdecl;
  10260. TglXGetCurrentDrawable = function: GLXDrawable cdecl;
  10261. TglXIsDirect = function(dpy: PDisplay; ctx: GLXContext): glboolean; cdecl;
  10262. TglXMakeCurrent = function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): GLboolean cdecl;
  10263. TglXQueryExtension = function(dpy: PDisplay; errorBase: PGLint; eventBase: PGLint): GLboolean; cdecl;
  10264. TglXQueryVersion = function(dpy: PDisplay; major: PGLint; minor: PGLint): GLboolean cdecl;
  10265. TglXSwapBuffers = procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
  10266. TglXUseXFont = procedure(font: Font; first: GLint; count: GLint; listBase: GLint); cdecl;
  10267. TglXWaitGL = procedure; cdecl;
  10268. TglXWaitX = procedure; cdecl;
  10269. TglXGetClientString = function(dpy: PDisplay; name: GLint): PGLchar; cdecl;
  10270. TglXQueryServerString = function(dpy: PDisplay; screen: GLint; name: GLint): PGLchar; cdecl;
  10271. TglXQueryExtensionsString = function(dpy: PDisplay; screen: GLint): PGLchar; cdecl;
  10272. // GLX_VERSION_1_3
  10273. TglXGetFBConfigs = function(dpy: PDisplay; screen: GLint; nelements: PGLint): GLXFBConfig; cdecl;
  10274. TglXChooseFBConfig = function(dpy: PDisplay; screen: GLint; attrib_list: PGLint; nelements: PGLint): GLXFBConfig; cdecl;
  10275. TglXGetFBConfigAttrib = function(dpy: PDisplay; config: GLXFBConfig; attribute: GLint; value: PGLint): glint; cdecl;
  10276. TglXGetVisualFromFBConfig = function(dpy: PDisplay; config: GLXFBConfig) : PXVisualInfo; cdecl;
  10277. TglXCreateWindow = function(dpy: PDisplay; config: GLXFBConfig; win: Window; attrib_list: PGLint): GLXWindow; cdecl;
  10278. TglXDestroyWindow = procedure(dpy: PDisplay; win: GLXWindow); cdecl;
  10279. TglXCreatePixmap = function(dpy: PDisplay; config: GLXFBConfig; pixmap: Pixmap; attrib_list: PGLint): GLXPixmap; cdecl;
  10280. TglXDestroyPixmap = procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
  10281. TglXCreatePbuffer = function(dpy: PDisplay; config: GLXFBConfig; attrib_list: PGLint): GLXPbuffer; cdecl;
  10282. TglXDestroyPbuffer = procedure(dpy: PDisplay; pbuf: GLXPbuffer); cdecl;
  10283. TglXQueryDrawable = procedure(dpy: PDisplay; draw: GLXDrawable; attribute: GLint; value: PGLuint); cdecl;
  10284. TglXCreateNewContext = function(dpy: PDisplay; config: GLXFBConfig; render_type: GLint; share_list: GLXContext; direct: GLboolean): GLXContext cdecl;
  10285. TglXMakeContextCurrent = function(display: PDisplay; draw: GLXDrawable; read_: GLXDrawable; ctx: GLXContext): GLboolean; cdecl;
  10286. TglXGetCurrentReadDrawable = function: GLXDrawable; cdecl;
  10287. TglXGetCurreentDisplay = function: PDisplay;
  10288. TglXQueryContext = function(dpy: PDisplay; ctx: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10289. TglXSelectEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: GLuint); cdecl;
  10290. TglXGetSelectedEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: PGLuint); cdecl;
  10291. // GLX_VERSION_1_4
  10292. TglXGetProcAddress = function(const name: PAnsiChar): pointer; cdecl;
  10293. // GLX_ARB_get_proc_address
  10294. TglXGetProcAddressARB = function(const name: PAnsiChar): pointer; cdecl;
  10295. // GLX_ARB_create_context
  10296. TglXCreateContextAttribsARB = function(dpy: PDisplay; config: GLXFBConfig; share_context: GLXContext; direct: GLboolean; const attrib_list: PGLint): GLXContext; cdecl;
  10297. // GLX_EXT_import_context
  10298. TglXGetCurrentDisplayEXT = function: PDisplay; cdecl;
  10299. TglXQueryContextInfoEXT = function(dpy: PDisplay; context: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10300. TglXGetContextIDEXT = function(const context: GLXContext): GLXContextID; cdecl;
  10301. TglXImportContextEXT = function(dpy: PDisplay; contextID: GLXContextID): GLXContext; cdecl;
  10302. TglXFreeContextEXT = procedure(dpy: PDisplay; context: GLXContext); cdecl;
  10303. // GLX_EXT_texture_from_pixmap
  10304. TglXBindTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint; const attrib_list: PGLint); cdecl;
  10305. TglXReleaseTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint); cdecl;
  10306. TglXSwapIntervalEXT = procedure (dpy : PDisplay; drawable : GLXDrawable; interval : GLint); cdecl;
  10307. {$ENDIF}
  10308. // GL utility functions and procedures
  10309. TgluErrorString = function(errCode: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10310. TgluGetString = function(name: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10311. TgluOrtho2D = procedure(left, right, bottom, top: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10312. TgluPerspective = procedure(fovy, aspect, zNear, zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10313. TgluPickMatrix = procedure(x, y, width, height: GLdouble; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10314. TgluLookAt = procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10315. TgluProject = function(objx, objy, objz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; winx, winy, winz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10316. TgluUnProject = function(winx, winy, winz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; objx, objy, objz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10317. TgluScaleImage = function(format: GLEnum; widthin, heightin: GLint; typein: GLEnum; datain: Pointer; widthout, heightout: GLint; typeout: GLEnum; const dataout: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10318. TgluBuild1DMipmaps = function(target: GLEnum; components, width: GLint; format, atype: GLEnum; const data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10319. TgluBuild2DMipmaps = function(target: GLEnum; components, width, height: GLint; format, atype: GLEnum; const Data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10320. TgluNewQuadric = function: PGLUquadric; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10321. TgluDeleteQuadric = procedure(state: PGLUquadric); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10322. TgluQuadricNormals = procedure(quadObject: PGLUquadric; normals: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10323. TgluQuadricTexture = procedure(quadObject: PGLUquadric; textureCoords: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10324. TgluQuadricOrientation = procedure(quadObject: PGLUquadric; orientation: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10325. TgluQuadricDrawStyle = procedure(quadObject: PGLUquadric; drawStyle: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10326. TgluCylinder = procedure(quadObject: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10327. TgluDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10328. TgluPartialDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10329. TgluSphere = procedure(quadObject: PGLUquadric; radius: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10330. TgluQuadricCallback = procedure(quadObject: PGLUquadric; which: GLEnum; fn: TGLUQuadricErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10331. TgluNewTess = function: PGLUtesselator; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10332. TgluDeleteTess = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10333. TgluTessBeginPolygon = procedure(tess: PGLUtesselator; polygon_data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10334. TgluTessBeginContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10335. TgluTessVertex = procedure(tess: PGLUtesselator; const coords: TGLArrayd3; data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10336. TgluTessEndContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10337. TgluTessEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10338. TgluTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10339. TgluTessNormal = procedure(tess: PGLUtesselator; x, y, z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10340. TgluTessCallback = procedure(tess: PGLUtesselator; which: GLEnum; fn: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10341. TgluGetTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10342. TgluNewNurbsRenderer = function: PGLUnurbs; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10343. TgluDeleteNurbsRenderer = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10344. TgluBeginSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10345. TgluBeginCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10346. TgluEndCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10347. TgluEndSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10348. TgluBeginTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10349. TgluEndTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10350. TgluPwlCurve = procedure(nobj: PGLUnurbs; count: GLint; points: PGLfloat; stride: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10351. TgluNurbsCurve = procedure(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10352. TgluNurbsSurface = procedure(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10353. TgluLoadSamplingMatrices = procedure(nobj: PGLUnurbs; const modelMatrix, projMatrix: TGLMatrixf4; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10354. TgluNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10355. TgluGetNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10356. TgluNurbsCallback = procedure(nobj: PGLUnurbs; which: GLEnum; fn: TGLUNurbsErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10357. TgluBeginPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10358. TgluNextContour = procedure(tess: PGLUtesselator; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10359. TgluEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10360. var
  10361. // GL_VERSION_1_0
  10362. glCullFace: TglCullFace;
  10363. glFrontFace: TglFrontFace;
  10364. glHint: TglHint;
  10365. glLineWidth: TglLineWidth;
  10366. glPointSize: TglPointSize;
  10367. glPolygonMode: TglPolygonMode;
  10368. glScissor: TglScissor;
  10369. glTexParameterf: TglTexParameterf;
  10370. glTexParameterfv: TglTexParameterfv;
  10371. glTexParameteri: TglTexParameteri;
  10372. glTexParameteriv: TglTexParameteriv;
  10373. glTexImage1D: TglTexImage1D;
  10374. glTexImage2D: TglTexImage2D;
  10375. glDrawBuffer: TglDrawBuffer;
  10376. glClear: TglClear;
  10377. glClearColor: TglClearColor;
  10378. glClearStencil: TglClearStencil;
  10379. glClearDepth: TglClearDepth;
  10380. glStencilMask: TglStencilMask;
  10381. glColorMask: TglColorMask;
  10382. glDepthMask: TglDepthMask;
  10383. glDisable: TglDisable;
  10384. glEnable: TglEnable;
  10385. glFinish: TglFinish;
  10386. glFlush: TglFlush;
  10387. glBlendFunc: TglBlendFunc;
  10388. glLogicOp: TglLogicOp;
  10389. glStencilFunc: TglStencilFunc;
  10390. glStencilOp: TglStencilOp;
  10391. glDepthFunc: TglDepthFunc;
  10392. glPixelStoref: TglPixelStoref;
  10393. glPixelStorei: TglPixelStorei;
  10394. glReadBuffer: TglReadBuffer;
  10395. glReadPixels: TglReadPixels;
  10396. glGetBooleanv: TglGetBooleanv;
  10397. glGetDoublev: TglGetDoublev;
  10398. glGetError: TglGetError;
  10399. glGetFloatv: TglGetFloatv;
  10400. glGetIntegerv: TglGetIntegerv;
  10401. glGetString: TglGetString;
  10402. glGetTexImage: TglGetTexImage;
  10403. glGetTexParameteriv: TglGetTexParameteriv;
  10404. glGetTexParameterfv: TglGetTexParameterfv;
  10405. glGetTexLevelParameterfv: TglGetTexLevelParameterfv;
  10406. glGetTexLevelParameteriv: TglGetTexLevelParameteriv;
  10407. glIsEnabled: TglIsEnabled;
  10408. glDepthRange: TglDepthRange;
  10409. glViewport: TglViewport;
  10410. // GL_VERSION_1_1
  10411. glDrawArrays: TglDrawArrays;
  10412. glDrawElements: TglDrawElements;
  10413. glGetPointerv: TglGetPointerv;
  10414. glPolygonOffset: TglPolygonOffset;
  10415. glCopyTexImage1D: TglCopyTexImage1D;
  10416. glCopyTexImage2D: TglCopyTexImage2D;
  10417. glCopyTexSubImage1D: TglCopyTexSubImage1D;
  10418. glCopyTexSubImage2D: TglCopyTexSubImage2D;
  10419. glTexSubImage1D: TglTexSubImage1D;
  10420. glTexSubImage2D: TglTexSubImage2D;
  10421. glBindTexture: TglBindTexture;
  10422. glDeleteTextures: TglDeleteTextures;
  10423. glGenTextures: TglGenTextures;
  10424. {$ifdef DGL_DEPRECATED}
  10425. glAccum: TglAccum;
  10426. glAlphaFunc: TglAlphaFunc;
  10427. glAreTexturesResident: TglAreTexturesResident;
  10428. glArrayElement: TglArrayElement;
  10429. glBegin: TglBegin;
  10430. glBitmap: TglBitmap;
  10431. glCallList: TglCallList;
  10432. glCallLists: TglCallLists;
  10433. glClearAccum: TglClearAccum;
  10434. glClearIndex: TglClearIndex;
  10435. glClipPlane: TglClipPlane;
  10436. glColor3b: TglColor3b;
  10437. glColor3bv: TglColor3bv;
  10438. glColor3d: TglColor3d;
  10439. glColor3dv: TglColor3dv;
  10440. glColor3f: TglColor3f;
  10441. glColor3fv: TglColor3fv;
  10442. glColor3i: TglColor3i;
  10443. glColor3iv: TglColor3iv;
  10444. glColor3s: TglColor3s;
  10445. glColor3sv: TglColor3sv;
  10446. glColor3ub: TglColor3ub;
  10447. glColor3ubv: TglColor3ubv;
  10448. glColor3ui: TglColor3ui;
  10449. glColor3uiv: TglColor3uiv;
  10450. glColor3us: TglColor3us;
  10451. glColor3usv: TglColor3usv;
  10452. glColor4b: TglColor4b;
  10453. glColor4bv: TglColor4bv;
  10454. glColor4d: TglColor4d;
  10455. glColor4dv: TglColor4dv;
  10456. glColor4f: TglColor4f;
  10457. glColor4fv: TglColor4fv;
  10458. glColor4i: TglColor4i;
  10459. glColor4iv: TglColor4iv;
  10460. glColor4s: TglColor4s;
  10461. glColor4sv: TglColor4sv;
  10462. glColor4ub: TglColor4ub;
  10463. glColor4ubv: TglColor4ubv;
  10464. glColor4ui: TglColor4ui;
  10465. glColor4uiv: TglColor4uiv;
  10466. glColor4us: TglColor4us;
  10467. glColor4usv: TglColor4usv;
  10468. glColorMaterial: TglColorMaterial;
  10469. glColorPointer: TglColorPointer;
  10470. glCopyPixels: TglCopyPixels;
  10471. glDeleteLists: TglDeleteLists;
  10472. glDisableClientState: TglDisableClientState;
  10473. glDrawPixels: TglDrawPixels;
  10474. glEdgeFlag: TglEdgeFlag;
  10475. glEdgeFlagPointer: TglEdgeFlagPointer;
  10476. glEdgeFlagv: TglEdgeFlagv;
  10477. glEnableClientState: TglEnableClientState;
  10478. glEnd: TglEnd;
  10479. glEndList: TglEndList;
  10480. glEvalCoord1d: TglEvalCoord1d;
  10481. glEvalCoord1dv: TglEvalCoord1dv;
  10482. glEvalCoord1f: TglEvalCoord1f;
  10483. glEvalCoord1fv: TglEvalCoord1fv;
  10484. glEvalCoord2d: TglEvalCoord2d;
  10485. glEvalCoord2dv: TglEvalCoord2dv;
  10486. glEvalCoord2f: TglEvalCoord2f;
  10487. glEvalCoord2fv: TglEvalCoord2fv;
  10488. glEvalMesh1: TglEvalMesh1;
  10489. glEvalMesh2: TglEvalMesh2;
  10490. glEvalPoint1: TglEvalPoint1;
  10491. glEvalPoint2: TglEvalPoint2;
  10492. glFeedbackBuffer: TglFeedbackBuffer;
  10493. glFogf: TglFogf;
  10494. glFogfv: TglFogfv;
  10495. glFogi: TglFogi;
  10496. glFogiv: TglFogiv;
  10497. glFrustum: TglFrustum;
  10498. glGenLists: TglGenLists;
  10499. glGetClipPlane: TglGetClipPlane;
  10500. glGetLightfv: TglGetLightfv;
  10501. glGetLightiv: TglGetLightiv;
  10502. glGetMapdv: TglGetMapdv;
  10503. glGetMapfv: TglGetMapfv;
  10504. glGetMapiv: TglGetMapiv;
  10505. glGetMaterialfv: TglGetMaterialfv;
  10506. glGetMaterialiv: TglGetMaterialiv;
  10507. glGetPixelMapfv: TglGetPixelMapfv;
  10508. glGetPixelMapuiv: TglGetPixelMapuiv;
  10509. glGetPixelMapusv: TglGetPixelMapusv;
  10510. glGetPolygonStipple: TglGetPolygonStipple;
  10511. glGetTexEnvfv: TglGetTexEnvfv;
  10512. glGetTexEnviv: TglGetTexEnviv;
  10513. glGetTexGendv: TglGetTexGendv;
  10514. glGetTexGenfv: TglGetTexGenfv;
  10515. glGetTexGeniv: TglGetTexGeniv;
  10516. glIndexMask: TglIndexMask;
  10517. glIndexPointer: TglIndexPointer;
  10518. glIndexd: TglIndexd;
  10519. glIndexdv: TglIndexdv;
  10520. glIndexf: TglIndexf;
  10521. glIndexfv: TglIndexfv;
  10522. glIndexi: TglIndexi;
  10523. glIndexiv: TglIndexiv;
  10524. glIndexs: TglIndexs;
  10525. glIndexsv: TglIndexsv;
  10526. glIndexub: TglIndexub;
  10527. glIndexubv: TglIndexubv;
  10528. glInitNames: TglInitNames;
  10529. glInterleavedArrays: TglInterleavedArrays;
  10530. glIsList: TglIsList;
  10531. glIsTexture: TglIsTexture;
  10532. glLightModelf: TglLightModelf;
  10533. glLightModelfv: TglLightModelfv;
  10534. glLightModeli: TglLightModeli;
  10535. glLightModeliv: TglLightModeliv;
  10536. glLightf: TglLightf;
  10537. glLightfv: TglLightfv;
  10538. glLighti: TglLighti;
  10539. glLightiv: TglLightiv;
  10540. glLineStipple: TglLineStipple;
  10541. glListBase: TglListBase;
  10542. glLoadIdentity: TglLoadIdentity;
  10543. glLoadMatrixd: TglLoadMatrixd;
  10544. glLoadMatrixf: TglLoadMatrixf;
  10545. glLoadName: TglLoadName;
  10546. glMap1d: TglMap1d;
  10547. glMap1f: TglMap1f;
  10548. glMap2d: TglMap2d;
  10549. glMap2f: TglMap2f;
  10550. glMapGrid1d: TglMapGrid1d;
  10551. glMapGrid1f: TglMapGrid1f;
  10552. glMapGrid2d: TglMapGrid2d;
  10553. glMapGrid2f: TglMapGrid2f;
  10554. glMaterialf: TglMaterialf;
  10555. glMaterialfv: TglMaterialfv;
  10556. glMateriali: TglMateriali;
  10557. glMaterialiv: TglMaterialiv;
  10558. glMatrixMode: TglMatrixMode;
  10559. glMultMatrixd: TglMultMatrixd;
  10560. glMultMatrixf: TglMultMatrixf;
  10561. glNewList: TglNewList;
  10562. glNormal3b: TglNormal3b;
  10563. glNormal3bv: TglNormal3bv;
  10564. glNormal3d: TglNormal3d;
  10565. glNormal3dv: TglNormal3dv;
  10566. glNormal3f: TglNormal3f;
  10567. glNormal3fv: TglNormal3fv;
  10568. glNormal3i: TglNormal3i;
  10569. glNormal3iv: TglNormal3iv;
  10570. glNormal3s: TglNormal3s;
  10571. glNormal3sv: TglNormal3sv;
  10572. glNormalPointer: TglNormalPointer;
  10573. glOrtho: TglOrtho;
  10574. glPassThrough: TglPassThrough;
  10575. glPixelMapfv: TglPixelMapfv;
  10576. glPixelMapuiv: TglPixelMapuiv;
  10577. glPixelMapusv: TglPixelMapusv;
  10578. glPixelTransferf: TglPixelTransferf;
  10579. glPixelTransferi: TglPixelTransferi;
  10580. glPixelZoom: TglPixelZoom;
  10581. glPolygonStipple: TglPolygonStipple;
  10582. glPopAttrib: TglPopAttrib;
  10583. glPopClientAttrib: TglPopClientAttrib;
  10584. glPopMatrix: TglPopMatrix;
  10585. glPopName: TglPopName;
  10586. glPrioritizeTextures: TglPrioritizeTextures;
  10587. glPushAttrib: TglPushAttrib;
  10588. glPushClientAttrib: TglPushClientAttrib;
  10589. glPushMatrix: TglPushMatrix;
  10590. glPushName: TglPushName;
  10591. glRasterPos2d: TglRasterPos2d;
  10592. glRasterPos2dv: TglRasterPos2dv;
  10593. glRasterPos2f: TglRasterPos2f;
  10594. glRasterPos2fv: TglRasterPos2fv;
  10595. glRasterPos2i: TglRasterPos2i;
  10596. glRasterPos2iv: TglRasterPos2iv;
  10597. glRasterPos2s: TglRasterPos2s;
  10598. glRasterPos2sv: TglRasterPos2sv;
  10599. glRasterPos3d: TglRasterPos3d;
  10600. glRasterPos3dv: TglRasterPos3dv;
  10601. glRasterPos3f: TglRasterPos3f;
  10602. glRasterPos3fv: TglRasterPos3fv;
  10603. glRasterPos3i: TglRasterPos3i;
  10604. glRasterPos3iv: TglRasterPos3iv;
  10605. glRasterPos3s: TglRasterPos3s;
  10606. glRasterPos3sv: TglRasterPos3sv;
  10607. glRasterPos4d: TglRasterPos4d;
  10608. glRasterPos4dv: TglRasterPos4dv;
  10609. glRasterPos4f: TglRasterPos4f;
  10610. glRasterPos4fv: TglRasterPos4fv;
  10611. glRasterPos4i: TglRasterPos4i;
  10612. glRasterPos4iv: TglRasterPos4iv;
  10613. glRasterPos4s: TglRasterPos4s;
  10614. glRasterPos4sv: TglRasterPos4sv;
  10615. glRectd: TglRectd;
  10616. glRectdv: TglRectdv;
  10617. glRectf: TglRectf;
  10618. glRectfv: TglRectfv;
  10619. glRecti: TglRecti;
  10620. glRectiv: TglRectiv;
  10621. glRects: TglRects;
  10622. glRectsv: TglRectsv;
  10623. glRenderMode: TglRenderMode;
  10624. glRotated: TglRotated;
  10625. glRotatef: TglRotatef;
  10626. glScaled: TglScaled;
  10627. glScalef: TglScalef;
  10628. glSelectBuffer: TglSelectBuffer;
  10629. glShadeModel: TglShadeModel;
  10630. glTexCoord1d: TglTexCoord1d;
  10631. glTexCoord1dv: TglTexCoord1dv;
  10632. glTexCoord1f: TglTexCoord1f;
  10633. glTexCoord1fv: TglTexCoord1fv;
  10634. glTexCoord1i: TglTexCoord1i;
  10635. glTexCoord1iv: TglTexCoord1iv;
  10636. glTexCoord1s: TglTexCoord1s;
  10637. glTexCoord1sv: TglTexCoord1sv;
  10638. glTexCoord2d: TglTexCoord2d;
  10639. glTexCoord2dv: TglTexCoord2dv;
  10640. glTexCoord2f: TglTexCoord2f;
  10641. glTexCoord2fv: TglTexCoord2fv;
  10642. glTexCoord2i: TglTexCoord2i;
  10643. glTexCoord2iv: TglTexCoord2iv;
  10644. glTexCoord2s: TglTexCoord2s;
  10645. glTexCoord2sv: TglTexCoord2sv;
  10646. glTexCoord3d: TglTexCoord3d;
  10647. glTexCoord3dv: TglTexCoord3dv;
  10648. glTexCoord3f: TglTexCoord3f;
  10649. glTexCoord3fv: TglTexCoord3fv;
  10650. glTexCoord3i: TglTexCoord3i;
  10651. glTexCoord3iv: TglTexCoord3iv;
  10652. glTexCoord3s: TglTexCoord3s;
  10653. glTexCoord3sv: TglTexCoord3sv;
  10654. glTexCoord4d: TglTexCoord4d;
  10655. glTexCoord4dv: TglTexCoord4dv;
  10656. glTexCoord4f: TglTexCoord4f;
  10657. glTexCoord4fv: TglTexCoord4fv;
  10658. glTexCoord4i: TglTexCoord4i;
  10659. glTexCoord4iv: TglTexCoord4iv;
  10660. glTexCoord4s: TglTexCoord4s;
  10661. glTexCoord4sv: TglTexCoord4sv;
  10662. glTexCoordPointer: TglTexCoordPointer;
  10663. glTexEnvf: TglTexEnvf;
  10664. glTexEnvfv: TglTexEnvfv;
  10665. glTexEnvi: TglTexEnvi;
  10666. glTexEnviv: TglTexEnviv;
  10667. glTexGend: TglTexGend;
  10668. glTexGendv: TglTexGendv;
  10669. glTexGenf: TglTexGenf;
  10670. glTexGenfv: TglTexGenfv;
  10671. glTexGeni: TglTexGeni;
  10672. glTexGeniv: TglTexGeniv;
  10673. glTranslated: TglTranslated;
  10674. glTranslatef: TglTranslatef;
  10675. glVertex2d: TglVertex2d;
  10676. glVertex2dv: TglVertex2dv;
  10677. glVertex2f: TglVertex2f;
  10678. glVertex2fv: TglVertex2fv;
  10679. glVertex2i: TglVertex2i;
  10680. glVertex2iv: TglVertex2iv;
  10681. glVertex2s: TglVertex2s;
  10682. glVertex2sv: TglVertex2sv;
  10683. glVertex3d: TglVertex3d;
  10684. glVertex3dv: TglVertex3dv;
  10685. glVertex3f: TglVertex3f;
  10686. glVertex3fv: TglVertex3fv;
  10687. glVertex3i: TglVertex3i;
  10688. glVertex3iv: TglVertex3iv;
  10689. glVertex3s: TglVertex3s;
  10690. glVertex3sv: TglVertex3sv;
  10691. glVertex4d: TglVertex4d;
  10692. glVertex4dv: TglVertex4dv;
  10693. glVertex4f: TglVertex4f;
  10694. glVertex4fv: TglVertex4fv;
  10695. glVertex4i: TglVertex4i;
  10696. glVertex4iv: TglVertex4iv;
  10697. glVertex4s: TglVertex4s;
  10698. glVertex4sv: TglVertex4sv;
  10699. glVertexPointer: TglVertexPointer;
  10700. {$endif}
  10701. // GL_VERSION_1_2
  10702. glBlendColor: TglBlendColor;
  10703. glBlendEquation: TglBlendEquation;
  10704. glDrawRangeElements: TglDrawRangeElements;
  10705. glTexImage3D: TglTexImage3D;
  10706. glTexSubImage3D: TglTexSubImage3D;
  10707. glCopyTexSubImage3D: TglCopyTexSubImage3D;
  10708. {$ifdef DGL_DEPRECATED}
  10709. glColorTable: TglColorTable;
  10710. glColorTableParameterfv: TglColorTableParameterfv;
  10711. glColorTableParameteriv: TglColorTableParameteriv;
  10712. glCopyColorTable: TglCopyColorTable;
  10713. glGetColorTable: TglGetColorTable;
  10714. glGetColorTableParameterfv: TglGetColorTableParameterfv;
  10715. glGetColorTableParameteriv: TglGetColorTableParameteriv;
  10716. glColorSubTable: TglColorSubTable;
  10717. glCopyColorSubTable: TglCopyColorSubTable;
  10718. glConvolutionFilter1D: TglConvolutionFilter1D;
  10719. glConvolutionFilter2D: TglConvolutionFilter2D;
  10720. glConvolutionParameterf: TglConvolutionParameterf;
  10721. glConvolutionParameterfv: TglConvolutionParameterfv;
  10722. glConvolutionParameteri: TglConvolutionParameteri;
  10723. glConvolutionParameteriv: TglConvolutionParameteriv;
  10724. glCopyConvolutionFilter1D: TglCopyConvolutionFilter1D;
  10725. glCopyConvolutionFilter2D: TglCopyConvolutionFilter2D;
  10726. glGetConvolutionFilter: TglGetConvolutionFilter;
  10727. glGetConvolutionParameterfv: TglGetConvolutionParameterfv;
  10728. glGetConvolutionParameteriv: TglGetConvolutionParameteriv;
  10729. glGetSeparableFilter: TglGetSeparableFilter;
  10730. glSeparableFilter2D: TglSeparableFilter2D;
  10731. glGetHistogram: TglGetHistogram;
  10732. glGetHistogramParameterfv: TglGetHistogramParameterfv;
  10733. glGetHistogramParameteriv: TglGetHistogramParameteriv;
  10734. glGetMinmax: TglGetMinmax;
  10735. glGetMinmaxParameterfv: TglGetMinmaxParameterfv;
  10736. glGetMinmaxParameteriv: TglGetMinmaxParameteriv;
  10737. glHistogram: TglHistogram;
  10738. glMinmax: TglMinmax;
  10739. glResetHistogram: TglResetHistogram;
  10740. glResetMinmax: TglResetMinmax;
  10741. {$endif}
  10742. // GL_VERSION_1_3
  10743. glActiveTexture: TglActiveTexture;
  10744. glSampleCoverage: TglSampleCoverage;
  10745. glCompressedTexImage3D: TglCompressedTexImage3D;
  10746. glCompressedTexImage2D: TglCompressedTexImage2D;
  10747. glCompressedTexImage1D: TglCompressedTexImage1D;
  10748. glCompressedTexSubImage3D: TglCompressedTexSubImage3D;
  10749. glCompressedTexSubImage2D: TglCompressedTexSubImage2D;
  10750. glCompressedTexSubImage1D: TglCompressedTexSubImage1D;
  10751. glGetCompressedTexImage: TglGetCompressedTexImage;
  10752. {$ifdef DGL_DEPRECATED}
  10753. glClientActiveTexture: TglClientActiveTexture;
  10754. glMultiTexCoord1d: TglMultiTexCoord1d;
  10755. glMultiTexCoord1dv: TglMultiTexCoord1dv;
  10756. glMultiTexCoord1f: TglMultiTexCoord1f;
  10757. glMultiTexCoord1fv: TglMultiTexCoord1fv;
  10758. glMultiTexCoord1i: TglMultiTexCoord1i;
  10759. glMultiTexCoord1iv: TglMultiTexCoord1iv;
  10760. glMultiTexCoord1s: TglMultiTexCoord1s;
  10761. glMultiTexCoord1sv: TglMultiTexCoord1sv;
  10762. glMultiTexCoord2d: TglMultiTexCoord2d;
  10763. glMultiTexCoord2dv: TglMultiTexCoord2dv;
  10764. glMultiTexCoord2f: TglMultiTexCoord2f;
  10765. glMultiTexCoord2fv: TglMultiTexCoord2fv;
  10766. glMultiTexCoord2i: TglMultiTexCoord2i;
  10767. glMultiTexCoord2iv: TglMultiTexCoord2iv;
  10768. glMultiTexCoord2s: TglMultiTexCoord2s;
  10769. glMultiTexCoord2sv: TglMultiTexCoord2sv;
  10770. glMultiTexCoord3d: TglMultiTexCoord3d;
  10771. glMultiTexCoord3dv: TglMultiTexCoord3dv;
  10772. glMultiTexCoord3f: TglMultiTexCoord3f;
  10773. glMultiTexCoord3fv: TglMultiTexCoord3fv;
  10774. glMultiTexCoord3i: TglMultiTexCoord3i;
  10775. glMultiTexCoord3iv: TglMultiTexCoord3iv;
  10776. glMultiTexCoord3s: TglMultiTexCoord3s;
  10777. glMultiTexCoord3sv: TglMultiTexCoord3sv;
  10778. glMultiTexCoord4d: TglMultiTexCoord4d;
  10779. glMultiTexCoord4dv: TglMultiTexCoord4dv;
  10780. glMultiTexCoord4f: TglMultiTexCoord4f;
  10781. glMultiTexCoord4fv: TglMultiTexCoord4fv;
  10782. glMultiTexCoord4i: TglMultiTexCoord4i;
  10783. glMultiTexCoord4iv: TglMultiTexCoord4iv;
  10784. glMultiTexCoord4s: TglMultiTexCoord4s;
  10785. glMultiTexCoord4sv: TglMultiTexCoord4sv;
  10786. glLoadTransposeMatrixf: TglLoadTransposeMatrixf;
  10787. glLoadTransposeMatrixd: TglLoadTransposeMatrixd;
  10788. glMultTransposeMatrixf: TglMultTransposeMatrixf;
  10789. glMultTransposeMatrixd: TglMultTransposeMatrixd;
  10790. {$endif}
  10791. // GL_VERSION_1_4
  10792. glBlendFuncSeparate: TglBlendFuncSeparate;
  10793. glMultiDrawArrays: TglMultiDrawArrays;
  10794. glMultiDrawElements: TglMultiDrawElements;
  10795. glPointParameterf: TglPointParameterf;
  10796. glPointParameterfv: TglPointParameterfv;
  10797. glPointParameteri: TglPointParameteri;
  10798. glPointParameteriv: TglPointParameteriv;
  10799. {$ifdef DGL_DEPRECATED}
  10800. glFogCoordf: TglFogCoordf;
  10801. glFogCoordfv: TglFogCoordfv;
  10802. glFogCoordd: TglFogCoordd;
  10803. glFogCoorddv: TglFogCoorddv;
  10804. glFogCoordPointer: TglFogCoordPointer;
  10805. glSecondaryColor3b: TglSecondaryColor3b;
  10806. glSecondaryColor3bv: TglSecondaryColor3bv;
  10807. glSecondaryColor3d: TglSecondaryColor3d;
  10808. glSecondaryColor3dv: TglSecondaryColor3dv;
  10809. glSecondaryColor3f: TglSecondaryColor3f;
  10810. glSecondaryColor3fv: TglSecondaryColor3fv;
  10811. glSecondaryColor3i: TglSecondaryColor3i;
  10812. glSecondaryColor3iv: TglSecondaryColor3iv;
  10813. glSecondaryColor3s: TglSecondaryColor3s;
  10814. glSecondaryColor3sv: TglSecondaryColor3sv;
  10815. glSecondaryColor3ub: TglSecondaryColor3ub;
  10816. glSecondaryColor3ubv: TglSecondaryColor3ubv;
  10817. glSecondaryColor3ui: TglSecondaryColor3ui;
  10818. glSecondaryColor3uiv: TglSecondaryColor3uiv;
  10819. glSecondaryColor3us: TglSecondaryColor3us;
  10820. glSecondaryColor3usv: TglSecondaryColor3usv;
  10821. glSecondaryColorPointer: TglSecondaryColorPointer;
  10822. glWindowPos2d: TglWindowPos2d;
  10823. glWindowPos2dv: TglWindowPos2dv;
  10824. glWindowPos2f: TglWindowPos2f;
  10825. glWindowPos2fv: TglWindowPos2fv;
  10826. glWindowPos2i: TglWindowPos2i;
  10827. glWindowPos2iv: TglWindowPos2iv;
  10828. glWindowPos2s: TglWindowPos2s;
  10829. glWindowPos2sv: TglWindowPos2sv;
  10830. glWindowPos3d: TglWindowPos3d;
  10831. glWindowPos3dv: TglWindowPos3dv;
  10832. glWindowPos3f: TglWindowPos3f;
  10833. glWindowPos3fv: TglWindowPos3fv;
  10834. glWindowPos3i: TglWindowPos3i;
  10835. glWindowPos3iv: TglWindowPos3iv;
  10836. glWindowPos3s: TglWindowPos3s;
  10837. glWindowPos3sv: TglWindowPos3sv;
  10838. {$endif}
  10839. // GL_VERSION_1_5
  10840. glGenQueries: TglGenQueries;
  10841. glDeleteQueries: TglDeleteQueries;
  10842. glIsQuery: TglIsQuery;
  10843. glBeginQuery: TglBeginQuery;
  10844. glEndQuery: TglEndQuery;
  10845. glGetQueryiv: TglGetQueryiv;
  10846. glGetQueryObjectiv: TglGetQueryObjectiv;
  10847. glGetQueryObjectuiv: TglGetQueryObjectuiv;
  10848. glBindBuffer: TglBindBuffer;
  10849. glDeleteBuffers: TglDeleteBuffers;
  10850. glGenBuffers: TglGenBuffers;
  10851. glIsBuffer: TglIsBuffer;
  10852. glBufferData: TglBufferData;
  10853. glBufferSubData: TglBufferSubData;
  10854. glGetBufferSubData: TglGetBufferSubData;
  10855. glMapBuffer: TglMapBuffer;
  10856. glUnmapBuffer: TglUnmapBuffer;
  10857. glGetBufferParameteriv: TglGetBufferParameteriv;
  10858. glGetBufferPointerv: TglGetBufferPointerv;
  10859. // GL_VERSION_2_0
  10860. glBlendEquationSeparate: TglBlendEquationSeparate;
  10861. glDrawBuffers: TglDrawBuffers;
  10862. glStencilOpSeparate: TglStencilOpSeparate;
  10863. glStencilFuncSeparate: TglStencilFuncSeparate;
  10864. glStencilMaskSeparate: TglStencilMaskSeparate;
  10865. glAttachShader: TglAttachShader;
  10866. glBindAttribLocation: TglBindAttribLocation;
  10867. glCompileShader: TglCompileShader;
  10868. glCreateProgram: TglCreateProgram;
  10869. glCreateShader: TglCreateShader;
  10870. glDeleteProgram: TglDeleteProgram;
  10871. glDeleteShader: TglDeleteShader;
  10872. glDetachShader: TglDetachShader;
  10873. glDisableVertexAttribArray: TglDisableVertexAttribArray;
  10874. glEnableVertexAttribArray: TglEnableVertexAttribArray;
  10875. glGetActiveAttrib: TglGetActiveAttrib;
  10876. glGetActiveUniform: TglGetActiveUniform;
  10877. glGetAttachedShaders: TglGetAttachedShaders;
  10878. glGetAttribLocation: TglGetAttribLocation;
  10879. glGetProgramiv: TglGetProgramiv;
  10880. glGetProgramInfoLog: TglGetProgramInfoLog;
  10881. glGetShaderiv: TglGetShaderiv;
  10882. glGetShaderInfoLog: TglGetShaderInfoLog;
  10883. glGetShaderSource: TglGetShaderSource;
  10884. glGetUniformLocation: TglGetUniformLocation;
  10885. glGetUniformfv: TglGetUniformfv;
  10886. glGetUniformiv: TglGetUniformiv;
  10887. glGetVertexAttribfv: TglGetVertexAttribfv;
  10888. glGetVertexAttribiv: TglGetVertexAttribiv;
  10889. glGetVertexAttribPointerv: TglGetVertexAttribPointerv;
  10890. glIsProgram: TglIsProgram;
  10891. glIsShader: TglIsShader;
  10892. glLinkProgram: TglLinkProgram;
  10893. glShaderSource: TglShaderSource;
  10894. glUseProgram: TglUseProgram;
  10895. glUniform1f: TglUniform1f;
  10896. glUniform2f: TglUniform2f;
  10897. glUniform3f: TglUniform3f;
  10898. glUniform4f: TglUniform4f;
  10899. glUniform1i: TglUniform1i;
  10900. glUniform2i: TglUniform2i;
  10901. glUniform3i: TglUniform3i;
  10902. glUniform4i: TglUniform4i;
  10903. glUniform1fv: TglUniform1fv;
  10904. glUniform2fv: TglUniform2fv;
  10905. glUniform3fv: TglUniform3fv;
  10906. glUniform4fv: TglUniform4fv;
  10907. glUniform1iv: TglUniform1iv;
  10908. glUniform2iv: TglUniform2iv;
  10909. glUniform3iv: TglUniform3iv;
  10910. glUniform4iv: TglUniform4iv;
  10911. glUniformMatrix2fv: TglUniformMatrix2fv;
  10912. glUniformMatrix3fv: TglUniformMatrix3fv;
  10913. glUniformMatrix4fv: TglUniformMatrix4fv;
  10914. glValidateProgram: TglValidateProgram;
  10915. glVertexAttrib1d: TglVertexAttrib1d;
  10916. glVertexAttrib1dv: TglVertexAttrib1dv;
  10917. glVertexAttrib1f: TglVertexAttrib1f;
  10918. glVertexAttrib1fv: TglVertexAttrib1fv;
  10919. glVertexAttrib1s: TglVertexAttrib1s;
  10920. glVertexAttrib1sv: TglVertexAttrib1sv;
  10921. glVertexAttrib2d: TglVertexAttrib2d;
  10922. glVertexAttrib2dv: TglVertexAttrib2dv;
  10923. glVertexAttrib2f: TglVertexAttrib2f;
  10924. glVertexAttrib2fv: TglVertexAttrib2fv;
  10925. glVertexAttrib2s: TglVertexAttrib2s;
  10926. glVertexAttrib2sv: TglVertexAttrib2sv;
  10927. glVertexAttrib3d: TglVertexAttrib3d;
  10928. glVertexAttrib3dv: TglVertexAttrib3dv;
  10929. glVertexAttrib3f: TglVertexAttrib3f;
  10930. glVertexAttrib3fv: TglVertexAttrib3fv;
  10931. glVertexAttrib3s: TglVertexAttrib3s;
  10932. glVertexAttrib3sv: TglVertexAttrib3sv;
  10933. glVertexAttrib4Nbv: TglVertexAttrib4Nbv;
  10934. glVertexAttrib4Niv: TglVertexAttrib4Niv;
  10935. glVertexAttrib4Nsv: TglVertexAttrib4Nsv;
  10936. glVertexAttrib4Nub: TglVertexAttrib4Nub;
  10937. glVertexAttrib4Nubv: TglVertexAttrib4Nubv;
  10938. glVertexAttrib4Nuiv: TglVertexAttrib4Nuiv;
  10939. glVertexAttrib4Nusv: TglVertexAttrib4Nusv;
  10940. glVertexAttrib4bv: TglVertexAttrib4bv;
  10941. glVertexAttrib4d: TglVertexAttrib4d;
  10942. glVertexAttrib4dv: TglVertexAttrib4dv;
  10943. glVertexAttrib4f: TglVertexAttrib4f;
  10944. glVertexAttrib4fv: TglVertexAttrib4fv;
  10945. glVertexAttrib4iv: TglVertexAttrib4iv;
  10946. glVertexAttrib4s: TglVertexAttrib4s;
  10947. glVertexAttrib4sv: TglVertexAttrib4sv;
  10948. glVertexAttrib4ubv: TglVertexAttrib4ubv;
  10949. glVertexAttrib4uiv: TglVertexAttrib4uiv;
  10950. glVertexAttrib4usv: TglVertexAttrib4usv;
  10951. glVertexAttribPointer: TglVertexAttribPointer;
  10952. // GL_VERSION_2_1
  10953. glUniformMatrix2x3fv: TglUniformMatrix2x3fv;
  10954. glUniformMatrix3x2fv: TglUniformMatrix3x2fv;
  10955. glUniformMatrix2x4fv: TglUniformMatrix2x4fv;
  10956. glUniformMatrix4x2fv: TglUniformMatrix4x2fv;
  10957. glUniformMatrix3x4fv: TglUniformMatrix3x4fv;
  10958. glUniformMatrix4x3fv: TglUniformMatrix4x3fv;
  10959. // GL_VERSION_3_0
  10960. glColorMaski: TglColorMaski;
  10961. glGetBooleani_v: TglGetBooleani_v;
  10962. glGetIntegeri_v: TglGetIntegeri_v;
  10963. glEnablei: TglEnablei;
  10964. glDisablei: TglDisablei;
  10965. glIsEnabledi: TglIsEnabledi;
  10966. glBeginTransformFeedback: TglBeginTransformFeedback;
  10967. glEndTransformFeedback: TglEndTransformFeedback;
  10968. glBindBufferRange: TglBindBufferRange;
  10969. glBindBufferBase: TglBindBufferBase;
  10970. glTransformFeedbackVaryings: TglTransformFeedbackVaryings;
  10971. glGetTransformFeedbackVarying: TglGetTransformFeedbackVarying;
  10972. glClampColor: TglClampColor;
  10973. glBeginConditionalRender: TglBeginConditionalRender;
  10974. glEndConditionalRender: TglEndConditionalRender;
  10975. glVertexAttribI1i: TglVertexAttribI1i;
  10976. glVertexAttribI2i: TglVertexAttribI2i;
  10977. glVertexAttribI3i: TglVertexAttribI3i;
  10978. glVertexAttribI4i: TglVertexAttribI4i;
  10979. glVertexAttribI1ui: TglVertexAttribI1ui;
  10980. glVertexAttribI2ui: TglVertexAttribI2ui;
  10981. glVertexAttribI3ui: TglVertexAttribI3ui;
  10982. glVertexAttribI4ui: TglVertexAttribI4ui;
  10983. glVertexAttribI1iv: TglVertexAttribI1iv;
  10984. glVertexAttribI2iv: TglVertexAttribI2iv;
  10985. glVertexAttribI3iv: TglVertexAttribI3iv;
  10986. glVertexAttribI4iv: TglVertexAttribI4iv;
  10987. glVertexAttribI1uiv: TglVertexAttribI1uiv;
  10988. glVertexAttribI2uiv: TglVertexAttribI2uiv;
  10989. glVertexAttribI3uiv: TglVertexAttribI3uiv;
  10990. glVertexAttribI4uiv: TglVertexAttribI4uiv;
  10991. glVertexAttribI4bv: TglVertexAttribI4bv;
  10992. glVertexAttribI4sv: TglVertexAttribI4sv;
  10993. glVertexAttribI4ubv: TglVertexAttribI4ubv;
  10994. glVertexAttribI4usv: TglVertexAttribI4usv;
  10995. glVertexAttribIPointer: TglVertexAttribIPointer;
  10996. glGetVertexAttribIiv: TglGetVertexAttribIiv;
  10997. glGetVertexAttribIuiv: TglGetVertexAttribIuiv;
  10998. glGetUniformuiv: TglGetUniformuiv;
  10999. glBindFragDataLocation: TglBindFragDataLocation;
  11000. glGetFragDataLocation: TglGetFragDataLocation;
  11001. glUniform1ui: TglUniform1ui;
  11002. glUniform2ui: TglUniform2ui;
  11003. glUniform3ui: TglUniform3ui;
  11004. glUniform4ui: TglUniform4ui;
  11005. glUniform1uiv: TglUniform1uiv;
  11006. glUniform2uiv: TglUniform2uiv;
  11007. glUniform3uiv: TglUniform3uiv;
  11008. glUniform4uiv: TglUniform4uiv;
  11009. glTexParameterIiv: TglTexParameterIiv;
  11010. glTexParameterIuiv: TglTexParameterIuiv;
  11011. glGetTexParameterIiv: TglGetTexParameterIiv;
  11012. glGetTexParameterIuiv: TglGetTexParameterIuiv;
  11013. glClearBufferiv: TglClearBufferiv;
  11014. glClearBufferuiv: TglClearBufferuiv;
  11015. glClearBufferfv: TglClearBufferfv;
  11016. glClearBufferfi: TglClearBufferfi;
  11017. glGetStringi: TglGetStringi;
  11018. // GL_VERSION_2_1
  11019. glEnableVertexArrayEXT : TglEnableVertexArrayEXT;
  11020. glEnableVertexArrayAttribEXT : TglEnableVertexArrayAttribEXT;
  11021. glVertexArrayVertexAttribOffsetEXT : TglVertexArrayVertexAttribOffsetEXT;
  11022. // GL_VERSION_3_1
  11023. glDrawArraysInstanced: TglDrawArraysInstanced;
  11024. glDrawElementsInstanced: TglDrawElementsInstanced;
  11025. glTexBuffer: TglTexBuffer;
  11026. glPrimitiveRestartIndex: TglPrimitiveRestartIndex;
  11027. // GL_VERSION_3_2
  11028. glGetInteger64i_v: TglGetInteger64i_v;
  11029. glGetBufferParameteri64v: TglGetBufferParameteri64v;
  11030. glFramebufferTexture: TglFramebufferTexture;
  11031. // GL_VERSION_3_3
  11032. glVertexAttribDivisor: TglVertexAttribDivisor;
  11033. // GL_VERSION_4_0
  11034. { OpenGL 4.0 also reuses entry points from these extensions: }
  11035. { ARB_texture_query_lod (no entry points) }
  11036. { ARB_draw_indirect }
  11037. { ARB_gpu_shader5 (no entry points) }
  11038. { ARB_gpu_shader_fp64 }
  11039. { ARB_shader_subroutine }
  11040. { ARB_tessellation_shader }
  11041. { ARB_texture_buffer_object_rgb32 (no entry points) }
  11042. { ARB_texture_cube_map_array (no entry points) }
  11043. { ARB_texture_gather (no entry points) }
  11044. { ARB_transform_feedback2 }
  11045. { ARB_transform_feedback3 }
  11046. glMinSampleShading: TglMinSampleShading;
  11047. glBlendEquationi: TglBlendEquationi;
  11048. glBlendEquationSeparatei: TglBlendEquationSeparatei;
  11049. glBlendFunci: TglBlendFunci;
  11050. glBlendFuncSeparatei: TglBlendFuncSeparatei;
  11051. // GL_3DFX_tbuffer
  11052. glTbufferMask3DFX: TglTbufferMask3DFX;
  11053. // GL_APPLE_element_array
  11054. glElementPointerAPPLE: TglElementPointerAPPLE;
  11055. glDrawElementArrayAPPLE: TglDrawElementArrayAPPLE;
  11056. glDrawRangeElementArrayAPPLE: TglDrawRangeElementArrayAPPLE;
  11057. glMultiDrawElementArrayAPPLE: TglMultiDrawElementArrayAPPLE;
  11058. glMultiDrawRangeElementArrayAPPLE: TglMultiDrawRangeElementArrayAPPLE;
  11059. // GL_APPLE_fence
  11060. glGenFencesAPPLE: TglGenFencesAPPLE;
  11061. glDeleteFencesAPPLE: TglDeleteFencesAPPLE;
  11062. glSetFenceAPPLE: TglSetFenceAPPLE;
  11063. glIsFenceAPPLE: TglIsFenceAPPLE;
  11064. glTestFenceAPPLE: TglTestFenceAPPLE;
  11065. glFinishFenceAPPLE: TglFinishFenceAPPLE;
  11066. glTestObjectAPPLE: TglTestObjectAPPLE;
  11067. glFinishObjectAPPLE: TglFinishObjectAPPLE;
  11068. // GL_APPLE_vertex_array_object
  11069. glBindVertexArrayAPPLE: TglBindVertexArrayAPPLE;
  11070. glDeleteVertexArraysAPPLE: TglDeleteVertexArraysAPPLE;
  11071. glGenVertexArraysAPPLE: TglGenVertexArraysAPPLE;
  11072. glIsVertexArrayAPPLE: TglIsVertexArrayAPPLE;
  11073. // GL_APPLE_vertex_array_range
  11074. glVertexArrayRangeAPPLE: TglVertexArrayRangeAPPLE;
  11075. glFlushVertexArrayRangeAPPLE: TglFlushVertexArrayRangeAPPLE;
  11076. glVertexArrayParameteriAPPLE: TglVertexArrayParameteriAPPLE;
  11077. // GL_APPLE_texture_range
  11078. glTextureRangeAPPLE: TglTextureRangeAPPLE;
  11079. glGetTexParameterPointervAPPLE: TglGetTexParameterPointervAPPLE;
  11080. // GL_APPLE_vertex_program_evaluators
  11081. glEnableVertexAttribAPPLE: TglEnableVertexAttribAPPLE;
  11082. glDisableVertexAttribAPPLE: TglDisableVertexAttribAPPLE;
  11083. glIsVertexAttribEnabledAPPLE: TglIsVertexAttribEnabledAPPLE;
  11084. glMapVertexAttrib1dAPPLE: TglMapVertexAttrib1dAPPLE;
  11085. glMapVertexAttrib1fAPPLE: TglMapVertexAttrib1fAPPLE;
  11086. glMapVertexAttrib2dAPPLE: TglMapVertexAttrib2dAPPLE;
  11087. glMapVertexAttrib2fAPPLE: TglMapVertexAttrib2fAPPLE;
  11088. // GL_APPLE_object_purgeable
  11089. glObjectPurgeableAPPLE: TglObjectPurgeableAPPLE;
  11090. glObjectUnpurgeableAPPLE: TglObjectUnpurgeableAPPLE;
  11091. glGetObjectParameterivAPPLE: TglGetObjectParameterivAPPLE;
  11092. // GL_ARB_matrix_palette
  11093. glCurrentPaletteMatrixARB: TglCurrentPaletteMatrixARB;
  11094. glMatrixIndexubvARB: TglMatrixIndexubvARB;
  11095. glMatrixIndexusvARB: TglMatrixIndexusvARB;
  11096. glMatrixIndexuivARB: TglMatrixIndexuivARB;
  11097. glMatrixIndexPointerARB: TglMatrixIndexPointerARB;
  11098. // GL_ARB_multisample
  11099. glSampleCoverageARB: TglSampleCoverageARB;
  11100. // GL_ARB_multitexture
  11101. glActiveTextureARB: TglActiveTextureARB;
  11102. glClientActiveTextureARB: TglClientActiveTextureARB;
  11103. glMultiTexCoord1dARB: TglMultiTexCoord1dARB;
  11104. glMultiTexCoord1dvARB: TglMultiTexCoord1dvARB;
  11105. glMultiTexCoord1fARB: TglMultiTexCoord1fARB;
  11106. glMultiTexCoord1fvARB: TglMultiTexCoord1fvARB;
  11107. glMultiTexCoord1iARB: TglMultiTexCoord1iARB;
  11108. glMultiTexCoord1ivARB: TglMultiTexCoord1ivARB;
  11109. glMultiTexCoord1sARB: TglMultiTexCoord1sARB;
  11110. glMultiTexCoord1svARB: TglMultiTexCoord1svARB;
  11111. glMultiTexCoord2dARB: TglMultiTexCoord2dARB;
  11112. glMultiTexCoord2dvARB: TglMultiTexCoord2dvARB;
  11113. glMultiTexCoord2fARB: TglMultiTexCoord2fARB;
  11114. glMultiTexCoord2fvARB: TglMultiTexCoord2fvARB;
  11115. glMultiTexCoord2iARB: TglMultiTexCoord2iARB;
  11116. glMultiTexCoord2ivARB: TglMultiTexCoord2ivARB;
  11117. glMultiTexCoord2sARB: TglMultiTexCoord2sARB;
  11118. glMultiTexCoord2svARB: TglMultiTexCoord2svARB;
  11119. glMultiTexCoord3dARB: TglMultiTexCoord3dARB;
  11120. glMultiTexCoord3dvARB: TglMultiTexCoord3dvARB;
  11121. glMultiTexCoord3fARB: TglMultiTexCoord3fARB;
  11122. glMultiTexCoord3fvARB: TglMultiTexCoord3fvARB;
  11123. glMultiTexCoord3iARB: TglMultiTexCoord3iARB;
  11124. glMultiTexCoord3ivARB: TglMultiTexCoord3ivARB;
  11125. glMultiTexCoord3sARB: TglMultiTexCoord3sARB;
  11126. glMultiTexCoord3svARB: TglMultiTexCoord3svARB;
  11127. glMultiTexCoord4dARB: TglMultiTexCoord4dARB;
  11128. glMultiTexCoord4dvARB: TglMultiTexCoord4dvARB;
  11129. glMultiTexCoord4fARB: TglMultiTexCoord4fARB;
  11130. glMultiTexCoord4fvARB: TglMultiTexCoord4fvARB;
  11131. glMultiTexCoord4iARB: TglMultiTexCoord4iARB;
  11132. glMultiTexCoord4ivARB: TglMultiTexCoord4ivARB;
  11133. glMultiTexCoord4sARB: TglMultiTexCoord4sARB;
  11134. glMultiTexCoord4svARB: TglMultiTexCoord4svARB;
  11135. // GL_ARB_point_parameters
  11136. glPointParameterfARB: TglPointParameterfARB;
  11137. glPointParameterfvARB: TglPointParameterfvARB;
  11138. // GL_ARB_texture_compression
  11139. glCompressedTexImage3DARB: TglCompressedTexImage3DARB;
  11140. glCompressedTexImage2DARB: TglCompressedTexImage2DARB;
  11141. glCompressedTexImage1DARB: TglCompressedTexImage1DARB;
  11142. glCompressedTexSubImage3DARB: TglCompressedTexSubImage3DARB;
  11143. glCompressedTexSubImage2DARB: TglCompressedTexSubImage2DARB;
  11144. glCompressedTexSubImage1DARB: TglCompressedTexSubImage1DARB;
  11145. glGetCompressedTexImageARB: TglGetCompressedTexImageARB;
  11146. // GL_ARB_transpose_matrix
  11147. glLoadTransposeMatrixfARB: TglLoadTransposeMatrixfARB;
  11148. glLoadTransposeMatrixdARB: TglLoadTransposeMatrixdARB;
  11149. glMultTransposeMatrixfARB: TglMultTransposeMatrixfARB;
  11150. glMultTransposeMatrixdARB: TglMultTransposeMatrixdARB;
  11151. // GL_ARB_vertex_blend
  11152. glWeightbvARB: TglWeightbvARB;
  11153. glWeightsvARB: TglWeightsvARB;
  11154. glWeightivARB: TglWeightivARB;
  11155. glWeightfvARB: TglWeightfvARB;
  11156. glWeightdvARB: TglWeightdvARB;
  11157. glWeightubvARB: TglWeightubvARB;
  11158. glWeightusvARB: TglWeightusvARB;
  11159. glWeightuivARB: TglWeightuivARB;
  11160. glWeightPointerARB: TglWeightPointerARB;
  11161. glVertexBlendARB: TglVertexBlendARB;
  11162. // GL_ARB_vertex_buffer_object
  11163. glBindBufferARB: TglBindBufferARB;
  11164. glDeleteBuffersARB: TglDeleteBuffersARB;
  11165. glGenBuffersARB: TglGenBuffersARB;
  11166. glIsBufferARB: TglIsBufferARB;
  11167. glBufferDataARB: TglBufferDataARB;
  11168. glBufferSubDataARB: TglBufferSubData;
  11169. glGetBufferSubDataARB: TglGetBufferSubDataARB;
  11170. glMapBufferARB: TglMapBufferARB;
  11171. glUnmapBufferARB: TglUnmapBufferARB;
  11172. glGetBufferParameterivARB: TglGetBufferParameterivARB;
  11173. glGetBufferPointervARB: TglGetBufferPointervARB;
  11174. // GL_ARB_vertex_program
  11175. glVertexAttrib1dARB: TglVertexAttrib1dARB;
  11176. glVertexAttrib1dvARB: TglVertexAttrib1dvARB;
  11177. glVertexAttrib1fARB: TglVertexAttrib1fARB;
  11178. glVertexAttrib1fvARB: TglVertexAttrib1fvARB;
  11179. glVertexAttrib1sARB: TglVertexAttrib1sARB;
  11180. glVertexAttrib1svARB: TglVertexAttrib1svARB;
  11181. glVertexAttrib2dARB: TglVertexAttrib2dARB;
  11182. glVertexAttrib2dvARB: TglVertexAttrib2dvARB;
  11183. glVertexAttrib2fARB: TglVertexAttrib2fARB;
  11184. glVertexAttrib2fvARB: TglVertexAttrib2fvARB;
  11185. glVertexAttrib2sARB: TglVertexAttrib2sARB;
  11186. glVertexAttrib2svARB: TglVertexAttrib2svARB;
  11187. glVertexAttrib3dARB: TglVertexAttrib3dARB;
  11188. glVertexAttrib3dvARB: TglVertexAttrib3dvARB;
  11189. glVertexAttrib3fARB: TglVertexAttrib3fARB;
  11190. glVertexAttrib3fvARB: TglVertexAttrib3fvARB;
  11191. glVertexAttrib3sARB: TglVertexAttrib3sARB;
  11192. glVertexAttrib3svARB: TglVertexAttrib3svARB;
  11193. glVertexAttrib4NbvARB: TglVertexAttrib4NbvARB;
  11194. glVertexAttrib4NivARB: TglVertexAttrib4NivARB;
  11195. glVertexAttrib4NsvARB: TglVertexAttrib4NsvARB;
  11196. glVertexAttrib4NubARB: TglVertexAttrib4NubARB;
  11197. glVertexAttrib4NubvARB: TglVertexAttrib4NubvARB;
  11198. glVertexAttrib4NuivARB: TglVertexAttrib4NuivARB;
  11199. glVertexAttrib4NusvARB: TglVertexAttrib4NusvARB;
  11200. glVertexAttrib4bvARB: TglVertexAttrib4bvARB;
  11201. glVertexAttrib4dARB: TglVertexAttrib4dARB;
  11202. glVertexAttrib4dvARB: TglVertexAttrib4dvARB;
  11203. glVertexAttrib4fARB: TglVertexAttrib4fARB;
  11204. glVertexAttrib4fvARB: TglVertexAttrib4fvARB;
  11205. glVertexAttrib4ivARB: TglVertexAttrib4ivARB;
  11206. glVertexAttrib4sARB: TglVertexAttrib4sARB;
  11207. glVertexAttrib4svARB: TglVertexAttrib4svARB;
  11208. glVertexAttrib4ubvARB: TglVertexAttrib4ubvARB;
  11209. glVertexAttrib4uivARB: TglVertexAttrib4uivARB;
  11210. glVertexAttrib4usvARB: TglVertexAttrib4usvARB;
  11211. glVertexAttribPointerARB: TglVertexAttribPointerARB;
  11212. glEnableVertexAttribArrayARB: TglEnableVertexAttribArrayARB;
  11213. glDisableVertexAttribArrayARB: TglDisableVertexAttribArrayARB;
  11214. glProgramStringARB: TglProgramStringARB;
  11215. glBindProgramARB: TglBindProgramARB;
  11216. glDeleteProgramsARB: TglDeleteProgramsARB;
  11217. glGenProgramsARB: TglGenProgramsARB;
  11218. glProgramEnvParameter4dARB: TglProgramEnvParameter4dARB;
  11219. glProgramEnvParameter4dvARB: TglProgramEnvParameter4dvARB;
  11220. glProgramEnvParameter4fARB: TglProgramEnvParameter4fARB;
  11221. glProgramEnvParameter4fvARB: TglProgramEnvParameter4fvARB;
  11222. glProgramLocalParameter4dARB: TglProgramLocalParameter4dARB;
  11223. glProgramLocalParameter4dvARB: TglProgramLocalParameter4dvARB;
  11224. glProgramLocalParameter4fARB: TglProgramLocalParameter4fARB;
  11225. glProgramLocalParameter4fvARB: TglProgramLocalParameter4fvARB;
  11226. glGetProgramEnvParameterdvARB: TglGetProgramEnvParameterdvARB;
  11227. glGetProgramEnvParameterfvARB: TglGetProgramEnvParameterfvARB;
  11228. glGetProgramLocalParameterdvARB: TglGetProgramLocalParameterdvARB;
  11229. glGetProgramLocalParameterfvARB: TglGetProgramLocalParameterfvARB;
  11230. glGetProgramivARB: TglGetProgramivARB;
  11231. glGetProgramStringARB: TglGetProgramStringARB;
  11232. glGetVertexAttribdvARB: TglGetVertexAttribdvARB;
  11233. glGetVertexAttribfvARB: TglGetVertexAttribfvARB;
  11234. glGetVertexAttribivARB: TglGetVertexAttribivARB;
  11235. glGetVertexAttribPointervARB: TglGetVertexAttribPointervARB;
  11236. glIsProgramARB: TglIsProgramARB;
  11237. // GL_ARB_window_pos
  11238. glWindowPos2dARB: TglWindowPos2dARB;
  11239. glWindowPos2dvARB: TglWindowPos2dvARB;
  11240. glWindowPos2fARB: TglWindowPos2fARB;
  11241. glWindowPos2fvARB: TglWindowPos2fvARB;
  11242. glWindowPos2iARB: TglWindowPos2iARB;
  11243. glWindowPos2ivARB: TglWindowPos2ivARB;
  11244. glWindowPos2sARB: TglWindowPos2sARB;
  11245. glWindowPos2svARB: TglWindowPos2svARB;
  11246. glWindowPos3dARB: TglWindowPos3dARB;
  11247. glWindowPos3dvARB: TglWindowPos3dvARB;
  11248. glWindowPos3fARB: TglWindowPos3fARB;
  11249. glWindowPos3fvARB: TglWindowPos3fvARB;
  11250. glWindowPos3iARB: TglWindowPos3iARB;
  11251. glWindowPos3ivARB: TglWindowPos3ivARB;
  11252. glWindowPos3sARB: TglWindowPos3sARB;
  11253. glWindowPos3svARB: TglWindowPos3svARB;
  11254. // GL_ARB_draw_buffers
  11255. glDrawBuffersARB: TglDrawBuffersARB;
  11256. // GL_ARB_color_buffer_float
  11257. glClampColorARB: TglClampColorARB;
  11258. // GL_ARB_vertex_shader
  11259. glGetActiveAttribARB: TglGetActiveAttribARB;
  11260. glGetAttribLocationARB: TglGetAttribLocationARB;
  11261. glBindAttribLocationARB: TglBindAttribLocationARB;
  11262. // GL_ARB_shader_objects
  11263. glDeleteObjectARB: TglDeleteObjectARB;
  11264. glGetHandleARB: TglGetHandleARB;
  11265. glDetachObjectARB: TglDetachObjectARB;
  11266. glCreateShaderObjectARB: TglCreateShaderObjectARB;
  11267. glShaderSourceARB: TglShaderSourceARB;
  11268. glCompileShaderARB: TglCompileShaderARB;
  11269. glCreateProgramObjectARB: TglCreateProgramObjectARB;
  11270. glAttachObjectARB: TglAttachObjectARB;
  11271. glLinkProgramARB: TglLinkProgramARB;
  11272. glUseProgramObjectARB: TglUseProgramObjectARB;
  11273. glValidateProgramARB: TglValidateProgramARB;
  11274. glUniform1fARB: TglUniform1fARB;
  11275. glUniform2fARB: TglUniform2fARB;
  11276. glUniform3fARB: TglUniform3fARB;
  11277. glUniform4fARB: TglUniform4fARB;
  11278. glUniform1iARB: TglUniform1iARB;
  11279. glUniform2iARB: TglUniform2iARB;
  11280. glUniform3iARB: TglUniform3iARB;
  11281. glUniform4iARB: TglUniform4iARB;
  11282. glUniform1fvARB: TglUniform1fvARB;
  11283. glUniform2fvARB: TglUniform2fvARB;
  11284. glUniform3fvARB: TglUniform3fvARB;
  11285. glUniform4fvARB: TglUniform4fvARB;
  11286. glUniform1ivARB: TglUniform1ivARB;
  11287. glUniform2ivARB: TglUniform2ivARB;
  11288. glUniform3ivARB: TglUniform3ivARB;
  11289. glUniform4ivARB: TglUniform4ivARB;
  11290. glUniformMatrix2fvARB: TglUniformMatrix2fvARB;
  11291. glUniformMatrix3fvARB: TglUniformMatrix3fvARB;
  11292. glUniformMatrix4fvARB: TglUniformMatrix4fvARB;
  11293. glGetObjectParameterfvARB: TglGetObjectParameterfvARB;
  11294. glGetObjectParameterivARB: TglGetObjectParameterivARB;
  11295. glGetInfoLogARB: TglGetInfoLogARB;
  11296. glGetAttachedObjectsARB: TglGetAttachedObjectsARB;
  11297. glGetUniformLocationARB: TglGetUniformLocationARB;
  11298. glGetActiveUniformARB: TglGetActiveUniformARB;
  11299. glGetUniformfvARB: TglGetUniformfvARB;
  11300. glGetUniformivARB: TglGetUniformivARB;
  11301. glGetShaderSourceARB: TglGetShaderSourceARB;
  11302. // GL_ARB_Occlusion_Query
  11303. glGenQueriesARB: TglGenQueriesARB;
  11304. glDeleteQueriesARB: TglDeleteQueriesARB;
  11305. glIsQueryARB: TglIsQueryARB;
  11306. glBeginQueryARB: TglBeginQueryARB;
  11307. glEndQueryARB: TglEndQueryARB;
  11308. glGetQueryivARB: TglGetQueryivARB;
  11309. glGetQueryObjectivARB: TglGetQueryObjectivARB;
  11310. glGetQueryObjectuivARB: TglGetQueryObjectuivARB;
  11311. // GL_ARB_draw_instanced
  11312. glDrawArraysInstancedARB: TglDrawArraysInstancedARB;
  11313. glDrawElementsInstancedARB: TglDrawElementsInstancedARB;
  11314. // GL_ARB_framebuffer_object
  11315. glIsRenderbuffer: TglIsRenderbuffer;
  11316. glBindRenderbuffer: TglBindRenderbuffer;
  11317. glDeleteRenderbuffers: TglDeleteRenderbuffers;
  11318. glGenRenderbuffers: TglGenRenderbuffers;
  11319. glRenderbufferStorage: TglRenderbufferStorage;
  11320. glGetRenderbufferParameteriv: TglGetRenderbufferParameteriv;
  11321. glIsFramebuffer: TglIsFramebuffer;
  11322. glBindFramebuffer: TglBindFramebuffer;
  11323. glDeleteFramebuffers: TglDeleteFramebuffers;
  11324. glGenFramebuffers: TglGenFramebuffers;
  11325. glCheckFramebufferStatus: TglCheckFramebufferStatus;
  11326. glFramebufferTexture1D: TglFramebufferTexture1D;
  11327. glFramebufferTexture2D: TglFramebufferTexture2D;
  11328. glFramebufferTexture3D: TglFramebufferTexture3D;
  11329. glFramebufferRenderbuffer: TglFramebufferRenderbuffer;
  11330. glGetFramebufferAttachmentParameteriv: TglGetFramebufferAttachmentParameteriv;
  11331. glGenerateMipmap: TglGenerateMipmap;
  11332. glBlitFramebuffer: TglBlitFramebuffer;
  11333. glRenderbufferStorageMultisample: TglRenderbufferStorageMultisample;
  11334. glFramebufferTextureLayer: TglFramebufferTextureLayer;
  11335. // GL_ARB_geometry_shader4
  11336. glProgramParameteriARB: TglProgramParameteriARB;
  11337. glFramebufferTextureARB: TglFramebufferTextureARB;
  11338. glFramebufferTextureLayerARB: TglFramebufferTextureLayerARB;
  11339. glFramebufferTextureFaceARB: TglFramebufferTextureFaceARB;
  11340. // GL_ARB_instanced_arrays
  11341. glVertexAttribDivisorARB: TglVertexAttribDivisorARB;
  11342. // GL_ARB_map_buffer_range
  11343. glMapBufferRange: TglMapBufferRange;
  11344. glFlushMappedBufferRange: TglFlushMappedBufferRange;
  11345. // GL_ARB_texture_buffer_object
  11346. glTexBufferARB: TglTexBufferARB;
  11347. // GL_ARB_vertex_array_object
  11348. glBindVertexArray: TglBindVertexArray;
  11349. glDeleteVertexArrays: TglDeleteVertexArrays;
  11350. glGenVertexArrays: TglGenVertexArrays;
  11351. glIsVertexArray: TglIsVertexArray;
  11352. // GL_ARB_uniform_buffer_object
  11353. glGetUniformIndices: TglGetUniformIndices;
  11354. glGetActiveUniformsiv: TglGetActiveUniformsiv;
  11355. glGetActiveUniformName: TglGetActiveUniformName;
  11356. glGetUniformBlockIndex: TglGetUniformBlockIndex;
  11357. glGetActiveUniformBlockiv: TglGetActiveUniformBlockiv;
  11358. glGetActiveUniformBlockName: TglGetActiveUniformBlockName;
  11359. glUniformBlockBinding: TglUniformBlockBinding;
  11360. // GL_ARB_copy_buffer
  11361. glCopyBufferSubData: TglCopyBufferSubData;
  11362. // GL_ARB_draw_elements_base_vertex
  11363. glDrawElementsBaseVertex: TglDrawElementsBaseVertex;
  11364. glDrawRangeElementsBaseVertex: TglDrawRangeElementsBaseVertex;
  11365. glDrawElementsInstancedBaseVertex: TglDrawElementsInstancedBaseVertex;
  11366. glMultiDrawElementsBaseVertex: TglMultiDrawElementsBaseVertex;
  11367. // GL_ARB_provoking_vertex
  11368. glProvokingVertex: TglProvokingVertex;
  11369. // GL_ARB_sync
  11370. glFenceSync: TglFenceSync;
  11371. glIsSync: TglIsSync;
  11372. glDeleteSync: TglDeleteSync;
  11373. glClientWaitSync: TglClientWaitSync;
  11374. glWaitSync: TglWaitSync;
  11375. glGetInteger64v: TglGetInteger64v;
  11376. glGetSynciv: TglGetSynciv;
  11377. // GL_ARB_texture_multisample
  11378. glTexImage2DMultisample: TglTexImage2DMultisample;
  11379. glTexImage3DMultisample: TglTexImage3DMultisample;
  11380. glGetMultisamplefv: TglGetMultisamplefv;
  11381. glSampleMaski: TglSampleMaski;
  11382. // GL_ARB_draw_buffers_blend
  11383. glBlendEquationiARB: TglBlendEquationiARB;
  11384. glBlendEquationSeparateiARB: TglBlendEquationSeparateiARB;
  11385. glBlendFunciARB: TglBlendFunciARB;
  11386. glBlendFuncSeparateiARB: TglBlendFuncSeparateiARB;
  11387. // GL_ARB_sample_shading
  11388. glMinSampleShadingARB: TglMinSampleShadingARB;
  11389. // GL_ARB_shading_language_include
  11390. glNamedStringARB: TglNamedStringARB;
  11391. glDeleteNamedStringARB: TglDeleteNamedStringARB;
  11392. glCompileShaderIncludeARB: TglCompileShaderIncludeARB;
  11393. glIsNamedStringARB: TglIsNamedStringARB;
  11394. glGetNamedStringARB: TglGetNamedStringARB;
  11395. glGetNamedStringivARB: TglGetNamedStringivARB;
  11396. // GL_ARB_blend_func_extended
  11397. glBindFragDataLocationIndexed: TglBindFragDataLocationIndexed;
  11398. glGetFragDataIndex: TglGetFragDataIndex;
  11399. // GL_ARB_sampler_objects
  11400. glGenSamplers: TglGenSamplers;
  11401. glDeleteSamplers: TglDeleteSamplers;
  11402. glIsSampler: TglIsSampler;
  11403. glBindSampler: TglBindSampler;
  11404. glSamplerParameteri: TglSamplerParameteri;
  11405. glSamplerParameteriv: TglSamplerParameteriv;
  11406. glSamplerParameterf: TglSamplerParameterf;
  11407. glSamplerParameterfv: TglSamplerParameterfv;
  11408. glSamplerParameterIiv: TglSamplerParameterIiv;
  11409. glSamplerParameterIuiv: TglSamplerParameterIuiv;
  11410. glGetSamplerParameteriv: TglGetSamplerParameteriv;
  11411. glGetSamplerParameterIiv: TglGetSamplerParameterIiv;
  11412. glGetSamplerParameterfv: TglGetSamplerParameterfv;
  11413. glGetSamplerParameterIuiv: TglGetSamplerParameterIuiv;
  11414. // GL_ARB_timer_query
  11415. glQueryCounter: TglQueryCounter;
  11416. glGetQueryObjecti64v: TglGetQueryObjecti64v;
  11417. glGetQueryObjectui64v: TglGetQueryObjectui64v;
  11418. // GL_ARB_vertex_type_2_10_10_10_rev
  11419. glVertexP2ui: TglVertexP2ui;
  11420. glVertexP2uiv: TglVertexP2uiv;
  11421. glVertexP3ui: TglVertexP3ui;
  11422. glVertexP3uiv: TglVertexP3uiv;
  11423. glVertexP4ui: TglVertexP4ui;
  11424. glVertexP4uiv: TglVertexP4uiv;
  11425. glTexCoordP1ui: TglTexCoordP1ui;
  11426. glTexCoordP1uiv: TglTexCoordP1uiv;
  11427. glTexCoordP2ui: TglTexCoordP2ui;
  11428. glTexCoordP2uiv: TglTexCoordP2uiv;
  11429. glTexCoordP3ui: TglTexCoordP3ui;
  11430. glTexCoordP3uiv: TglTexCoordP3uiv;
  11431. glTexCoordP4ui: TglTexCoordP4ui;
  11432. glTexCoordP4uiv: TglTexCoordP4uiv;
  11433. glMultiTexCoordP1ui: TglMultiTexCoordP1ui;
  11434. glMultiTexCoordP1uiv: TglMultiTexCoordP1uiv;
  11435. glMultiTexCoordP2ui: TglMultiTexCoordP2ui;
  11436. glMultiTexCoordP2uiv: TglMultiTexCoordP2uiv;
  11437. glMultiTexCoordP3ui: TglMultiTexCoordP3ui;
  11438. glMultiTexCoordP3uiv: TglMultiTexCoordP3uiv;
  11439. glMultiTexCoordP4ui: TglMultiTexCoordP4ui;
  11440. glMultiTexCoordP4uiv: TglMultiTexCoordP4uiv;
  11441. glNormalP3ui: TglNormalP3ui;
  11442. glNormalP3uiv: TglNormalP3uiv;
  11443. glColorP3ui: TglColorP3ui;
  11444. glColorP3uiv: TglColorP3uiv;
  11445. glColorP4ui: TglColorP4ui;
  11446. glColorP4uiv: TglColorP4uiv;
  11447. glSecondaryColorP3ui: TglSecondaryColorP3ui;
  11448. glSecondaryColorP3uiv: TglSecondaryColorP3uiv;
  11449. glVertexAttribP1ui: TglVertexAttribP1ui;
  11450. glVertexAttribP1uiv: TglVertexAttribP1uiv;
  11451. glVertexAttribP2ui: TglVertexAttribP2ui;
  11452. glVertexAttribP2uiv: TglVertexAttribP2uiv;
  11453. glVertexAttribP3ui: TglVertexAttribP3ui;
  11454. glVertexAttribP3uiv: TglVertexAttribP3uiv;
  11455. glVertexAttribP4ui: TglVertexAttribP4ui;
  11456. glVertexAttribP4uiv: TglVertexAttribP4uiv;
  11457. // GL_ARB_draw_indirect
  11458. glDrawArraysIndirect: TglDrawArraysIndirect;
  11459. glDrawElementsIndirect: TglDrawElementsIndirect;
  11460. // GL_ARB_gpu_shader_fp64
  11461. glUniform1d: TglUniform1d;
  11462. glUniform2d: TglUniform2d;
  11463. glUniform3d: TglUniform3d;
  11464. glUniform4d: TglUniform4d;
  11465. glUniform1dv: TglUniform1dv;
  11466. glUniform2dv: TglUniform2dv;
  11467. glUniform3dv: TglUniform3dv;
  11468. glUniform4dv: TglUniform4dv;
  11469. glUniformMatrix2dv: TglUniformMatrix2dv;
  11470. glUniformMatrix3dv: TglUniformMatrix3dv;
  11471. glUniformMatrix4dv: TglUniformMatrix4dv;
  11472. glUniformMatrix2x3dv: TglUniformMatrix2x3dv;
  11473. glUniformMatrix2x4dv: TglUniformMatrix2x4dv;
  11474. glUniformMatrix3x2dv: TglUniformMatrix3x2dv;
  11475. glUniformMatrix3x4dv: TglUniformMatrix3x4dv;
  11476. glUniformMatrix4x2dv: TglUniformMatrix4x2dv;
  11477. glUniformMatrix4x3dv: TglUniformMatrix4x3dv;
  11478. glGetUniformdv: TglGetUniformdv;
  11479. // GL_ARB_shader_subroutine
  11480. glGetSubroutineUniformLocation: TglGetSubroutineUniformLocation;
  11481. glGetSubroutineIndex: TglGetSubroutineIndex;
  11482. glGetActiveSubroutineUniformiv: TglGetActiveSubroutineUniformiv;
  11483. glGetActiveSubroutineUniformName: TglGetActiveSubroutineUniformName;
  11484. glGetActiveSubroutineName: TglGetActiveSubroutineName;
  11485. glUniformSubroutinesuiv: TglUniformSubroutinesuiv;
  11486. glGetUniformSubroutineuiv: TglGetUniformSubroutineuiv;
  11487. glGetProgramStageiv: TglGetProgramStageiv;
  11488. // GL_ARB_tessellation_shader
  11489. glPatchParameteri: TglPatchParameteri;
  11490. glPatchParameterfv: TglPatchParameterfv;
  11491. // GL_ARB_transform_feedback2
  11492. glBindTransformFeedback: TglBindTransformFeedback;
  11493. glDeleteTransformFeedbacks: TglDeleteTransformFeedbacks;
  11494. glGenTransformFeedbacks: TglGenTransformFeedbacks;
  11495. glIsTransformFeedback: TglIsTransformFeedback;
  11496. glPauseTransformFeedback: TglPauseTransformFeedback;
  11497. glResumeTransformFeedback: TglResumeTransformFeedback;
  11498. glDrawTransformFeedback: TglDrawTransformFeedback;
  11499. // GL_ARB_transform_feedback3
  11500. glDrawTransformFeedbackStream: TglDrawTransformFeedbackStream;
  11501. glBeginQueryIndexed: TglBeginQueryIndexed;
  11502. glEndQueryIndexed: TglEndQueryIndexed;
  11503. glGetQueryIndexediv: TglGetQueryIndexediv;
  11504. // GL_ARB_ES2_compatibility
  11505. glReleaseShaderCompiler: TglReleaseShaderCompiler;
  11506. glShaderBinary: TglShaderBinary;
  11507. glGetShaderPrecisionFormat: TglGetShaderPrecisionFormat;
  11508. glDepthRangef: TglDepthRangef;
  11509. glClearDepthf: TglClearDepthf;
  11510. // GL_ARB_get_program_binary
  11511. glGetProgramBinary: TglGetProgramBinary;
  11512. glProgramBinary: TglProgramBinary;
  11513. glProgramParameteri: TglProgramParameteri;
  11514. // GL_ARB_separate_shader_objects
  11515. glUseProgramStages: TglUseProgramStages;
  11516. glActiveShaderProgram: TglActiveShaderProgram;
  11517. glCreateShaderProgramv: TglCreateShaderProgramv;
  11518. glBindProgramPipeline: TglBindProgramPipeline;
  11519. glDeleteProgramPipelines: TglDeleteProgramPipelines;
  11520. glGenProgramPipelines: TglGenProgramPipelines;
  11521. glIsProgramPipeline: TglIsProgramPipeline;
  11522. glGetProgramPipelineiv: TglGetProgramPipelineiv;
  11523. glProgramUniform1i: TglProgramUniform1i;
  11524. glProgramUniform1iv: TglProgramUniform1iv;
  11525. glProgramUniform1f: TglProgramUniform1f;
  11526. glProgramUniform1fv: TglProgramUniform1fv;
  11527. glProgramUniform1d: TglProgramUniform1d;
  11528. glProgramUniform1dv: TglProgramUniform1dv;
  11529. glProgramUniform1ui: TglProgramUniform1ui;
  11530. glProgramUniform1uiv: TglProgramUniform1uiv;
  11531. glProgramUniform2i: TglProgramUniform2i;
  11532. glProgramUniform2iv: TglProgramUniform2iv;
  11533. glProgramUniform2f: TglProgramUniform2f;
  11534. glProgramUniform2fv: TglProgramUniform2fv;
  11535. glProgramUniform2d: TglProgramUniform2d;
  11536. glProgramUniform2dv: TglProgramUniform2dv;
  11537. glProgramUniform2ui: TglProgramUniform2ui;
  11538. glProgramUniform2uiv: TglProgramUniform2uiv;
  11539. glProgramUniform3i: TglProgramUniform3i;
  11540. glProgramUniform3iv: TglProgramUniform3iv;
  11541. glProgramUniform3f: TglProgramUniform3f;
  11542. glProgramUniform3fv: TglProgramUniform3fv;
  11543. glProgramUniform3d: TglProgramUniform3d;
  11544. glProgramUniform3dv: TglProgramUniform3dv;
  11545. glProgramUniform3ui: TglProgramUniform3ui;
  11546. glProgramUniform3uiv: TglProgramUniform3uiv;
  11547. glProgramUniform4i: TglProgramUniform4i;
  11548. glProgramUniform4iv: TglProgramUniform4iv;
  11549. glProgramUniform4f: TglProgramUniform4f;
  11550. glProgramUniform4fv: TglProgramUniform4fv;
  11551. glProgramUniform4d: TglProgramUniform4d;
  11552. glProgramUniform4dv: TglProgramUniform4dv;
  11553. glProgramUniform4ui: TglProgramUniform4ui;
  11554. glProgramUniform4uiv: TglProgramUniform4uiv;
  11555. glProgramUniformMatrix2fv: TglProgramUniformMatrix2fv;
  11556. glProgramUniformMatrix3fv: TglProgramUniformMatrix3fv;
  11557. glProgramUniformMatrix4fv: TglProgramUniformMatrix4fv;
  11558. glProgramUniformMatrix2dv: TglProgramUniformMatrix2dv;
  11559. glProgramUniformMatrix3dv: TglProgramUniformMatrix3dv;
  11560. glProgramUniformMatrix4dv: TglProgramUniformMatrix4dv;
  11561. glProgramUniformMatrix2x3fv: TglProgramUniformMatrix2x3fv;
  11562. glProgramUniformMatrix3x2fv: TglProgramUniformMatrix3x2fv;
  11563. glProgramUniformMatrix2x4fv: TglProgramUniformMatrix2x4fv;
  11564. glProgramUniformMatrix4x2fv: TglProgramUniformMatrix4x2fv;
  11565. glProgramUniformMatrix3x4fv: TglProgramUniformMatrix3x4fv;
  11566. glProgramUniformMatrix4x3fv: TglProgramUniformMatrix4x3fv;
  11567. glProgramUniformMatrix2x3dv: TglProgramUniformMatrix2x3dv;
  11568. glProgramUniformMatrix3x2dv: TglProgramUniformMatrix3x2dv;
  11569. glProgramUniformMatrix2x4dv: TglProgramUniformMatrix2x4dv;
  11570. glProgramUniformMatrix4x2dv: TglProgramUniformMatrix4x2dv;
  11571. glProgramUniformMatrix3x4dv: TglProgramUniformMatrix3x4dv;
  11572. glProgramUniformMatrix4x3dv: TglProgramUniformMatrix4x3dv;
  11573. glValidateProgramPipeline: TglValidateProgramPipeline;
  11574. glGetProgramPipelineInfoLog: TglGetProgramPipelineInfoLog;
  11575. // GL_ARB_vertex_attrib_64bit
  11576. glVertexAttribL1d: TglVertexAttribL1d;
  11577. glVertexAttribL2d: TglVertexAttribL2d;
  11578. glVertexAttribL3d: TglVertexAttribL3d;
  11579. glVertexAttribL4d: TglVertexAttribL4d;
  11580. glVertexAttribL1dv: TglVertexAttribL1dv;
  11581. glVertexAttribL2dv: TglVertexAttribL2dv;
  11582. glVertexAttribL3dv: TglVertexAttribL3dv;
  11583. glVertexAttribL4dv: TglVertexAttribL4dv;
  11584. glVertexAttribLPointer: TglVertexAttribLPointer;
  11585. glGetVertexAttribLdv: TglGetVertexAttribLdv;
  11586. // GL_ARB_viewport_array
  11587. glViewportArrayv: TglViewportArrayv;
  11588. glViewportIndexedf: TglViewportIndexedf;
  11589. glViewportIndexedfv: TglViewportIndexedfv;
  11590. glScissorArrayv: TglScissorArrayv;
  11591. glScissorIndexed: TglScissorIndexed;
  11592. glScissorIndexedv: TglScissorIndexedv;
  11593. glDepthRangeArrayv: TglDepthRangeArrayv;
  11594. glDepthRangeIndexed: TglDepthRangeIndexed;
  11595. glGetFloati_v: TglGetFloati_v;
  11596. glGetDoublei_v: TglGetDoublei_v;
  11597. // GL 4.2
  11598. // GL_ARB_base_instance
  11599. glDrawArraysInstancedBaseInstance : TglDrawArraysInstancedBaseInstance;
  11600. glDrawElementsInstancedBaseInstance : TglDrawElementsInstancedBaseInstance;
  11601. glDrawElementsInstancedBaseVertexBaseInstance : TglDrawElementsInstancedBaseVertexBaseInstance;
  11602. // GL_ARB_transform_feedback_instanced
  11603. glDrawTransformFeedbackInstanced : TglDrawTransformFeedbackInstanced;
  11604. glDrawTransformFeedbackStreamInstanced : TglDrawTransformFeedbackStreamInstanced;
  11605. // GL_ARB_internalformat_query
  11606. glGetInternalformativ : TglGetInternalformativ;
  11607. // GL_ARB_shader_atomic_counters
  11608. glGetActiveAtomicCounterBufferiv : TglGetActiveAtomicCounterBufferiv;
  11609. /// GL_ARB_shader_image_load_store
  11610. glBindImageTexture : TglBindImageTexture;
  11611. glMemoryBarrier : TglMemoryBarrier;
  11612. // GL_ARB_texture_storage
  11613. glTexStorage1D : TglTexStorage1D;
  11614. glTexStorage2D : TglTexStorage2D;
  11615. glTexStorage3D : TglTexStorage3D;
  11616. glTextureStorage1DEXT : TglTextureStorage1DEXT;
  11617. glTextureStorage2DEXT : TglTextureStorage2DEXT;
  11618. glTextureStorage3DEXT : TglTextureStorage3DEXT;
  11619. // GL 4.3
  11620. // GL_KHR_debug
  11621. glDebugMessageControl : TglDebugMessageControl;
  11622. glDebugMessageInsert : TglDebugMessageInsert;
  11623. glDebugMessageCallback : TglDebugMessageCallback;
  11624. glGetDebugMessageLog : TglGetDebugMessageLog;
  11625. glPushDebugGroup : TglPushDebugGroup;
  11626. glPopDebugGroup : TglPopDebugGroup;
  11627. glObjectLabel : TglObjectLabel;
  11628. glGetObjectLabel : TglGetObjectLabel;
  11629. glObjectPtrLabel : TglObjectPtrLabel;
  11630. glGetObjectPtrLabel : TglGetObjectPtrLabel;
  11631. // GL_ARB_clear_buffer_object
  11632. glClearBufferData : TglClearBufferData;
  11633. glClearBufferSubData : TglClearBufferSubData;
  11634. glClearNamedBufferDataEXT : TglClearNamedBufferDataEXT;
  11635. glClearNamedBufferSubDataEXT : TglClearNamedBufferSubDataEXT;
  11636. // GL_ARB_compute_shader
  11637. glDispatchCompute : TglDispatchCompute;
  11638. glDispatchComputeIndirect : TglDispatchComputeIndirect;
  11639. // GL_ARB_copy_image
  11640. glCopyImageSubData : TglCopyImageSubData;
  11641. // GL_ARB_framebuffer_no_attachments
  11642. glFramebufferParameteri : TglFramebufferParameteri;
  11643. glGetFramebufferParameteriv : TglGetFramebufferParameteriv;
  11644. glNamedFramebufferParameteriEXT : TglNamedFramebufferParameteriEXT;
  11645. glGetNamedFramebufferParameterivEXT : TglGetNamedFramebufferParameterivEXT;
  11646. // GL_ARB_internalformat_query2
  11647. glGetInternalformati64v : TglGetInternalformati64v;
  11648. // GL_ARB_invalidate_subdata
  11649. glInvalidateTexSubImage : TglInvalidateTexSubImage;
  11650. glInvalidateTexImage : TglInvalidateTexImage;
  11651. glInvalidateBufferSubData : TglInvalidateBufferSubData;
  11652. glInvalidateBufferData : TglInvalidateBufferData;
  11653. glInvalidateFramebuffer : TglInvalidateFramebuffer;
  11654. glInvalidateSubFramebuffer : TglInvalidateSubFramebuffer;
  11655. // GL_ARB_multi_draw_indirect
  11656. glMultiDrawArraysIndirect : TglMultiDrawArraysIndirect;
  11657. glMultiDrawElementsIndirect : TglMultiDrawElementsIndirect;
  11658. // GL_ARB_program_interface_query
  11659. glGetProgramInterfaceiv : TglGetProgramInterfaceiv;
  11660. glGetProgramResourceIndex : TglGetProgramResourceIndex;
  11661. glGetProgramResourceName : TglGetProgramResourceName;
  11662. glGetProgramResourceiv : TglGetProgramResourceiv;
  11663. glGetProgramResourceLocation : TglGetProgramResourceLocation;
  11664. glGetProgramResourceLocationIndex : TglGetProgramResourceLocationIndex;
  11665. // GL_ARB_shader_storage_buffer_object
  11666. glShaderStorageBlockBinding : TglShaderStorageBlockBinding;
  11667. // GL_ARB_texture_buffer_range
  11668. glTexBufferRange : TglTexBufferRange;
  11669. glTextureBufferRangeEXT : TglTextureBufferRangeEXT;
  11670. // GL_ARB_texture_storage_multisample
  11671. glTexStorage2DMultisample : TglTexStorage2DMultisample;
  11672. glTexStorage3DMultisample : TglTexStorage3DMultisample;
  11673. glTextureStorage2DMultisampleEXT : TglTextureStorage2DMultisampleEXT;
  11674. glTextureStorage3DMultisampleEXT : TglTextureStorage3DMultisampleEXT;
  11675. // GL_ARB_texture_view
  11676. glTextureView : TglTextureView;
  11677. // GL_ARB_vertex_attrib_binding
  11678. glBindVertexBuffer : TglBindVertexBuffer;
  11679. glVertexAttribFormat : TglVertexAttribFormat;
  11680. glVertexAttribIFormat : TglVertexAttribIFormat;
  11681. glVertexAttribLFormat : TglVertexAttribLFormat;
  11682. glVertexAttribBinding : TglVertexAttribBinding;
  11683. glVertexBindingDivisor : TglVertexBindingDivisor;
  11684. glVertexArrayBindVertexBufferEXT : TglVertexArrayBindVertexBufferEXT;
  11685. glVertexArrayVertexAttribFormatEXT : TglVertexArrayVertexAttribFormatEXT;
  11686. glVertexArrayVertexAttribIFormatEXT : TglVertexArrayVertexAttribIFormatEXT;
  11687. glVertexArrayVertexAttribLFormatEXT : TglVertexArrayVertexAttribLFormatEXT;
  11688. glVertexArrayVertexAttribBindingEXT : TglVertexArrayVertexAttribBindingEXT;
  11689. glVertexArrayVertexBindingDivisorEXT : TglVertexArrayVertexBindingDivisorEXT;
  11690. // END GL 4.3
  11691. // GL 4.4
  11692. glBufferStorage : TglBufferStorage;
  11693. glClearTexImage : TglClearTexImage;
  11694. glClearTexSubImage : TglClearTexSubImage;
  11695. glBindBuffersBase : TglBindBuffersBase;
  11696. glBindBuffersRange : TglBindBuffersRange;
  11697. glBindTextures : TglBindTextures;
  11698. glBindSamplers : TglBindSamplers;
  11699. glBindImageTextures : TglBindImageTextures;
  11700. glBindVertexBuffers : TglBindVertexBuffers;
  11701. glTexPageCommitmentARB : TglTexPageCommitmentARB;
  11702. // GL 4.5
  11703. glClipControl : TglClipControl;
  11704. glCreateTransformFeedbacks : TglCreateTransformFeedbacks;
  11705. glTransformFeedbackBufferBase : TglTransformFeedbackBufferBase;
  11706. glTransformFeedbackBufferRange : TglTransformFeedbackBufferRange;
  11707. glGetTransformFeedbackiv : TglGetTransformFeedbackiv;
  11708. glGetTransformFeedbacki_v : TglGetTransformFeedbacki_v;
  11709. glGetTransformFeedbacki64_v : TglGetTransformFeedbacki64_v;
  11710. glCreateBuffers : TglCreateBuffers;
  11711. glNamedBufferStorage : TglNamedBufferStorage;
  11712. glNamedBufferData : TglNamedBufferData;
  11713. glNamedBufferSubData : TglNamedBufferSubData;
  11714. glCopyNamedBufferSubData : TglCopyNamedBufferSubData;
  11715. glClearNamedBufferData : TglClearNamedBufferData;
  11716. glClearNamedBufferSubData : TglClearNamedBufferSubData;
  11717. glMapNamedBuffer : TglMapNamedBuffer;
  11718. glMapNamedBufferRange : TglMapNamedBufferRange;
  11719. glUnmapNamedBuffer : TglUnmapNamedBuffer;
  11720. glFlushMappedNamedBufferRange : TglFlushMappedNamedBufferRange;
  11721. glGetNamedBufferParameteriv : TglGetNamedBufferParameteriv;
  11722. glGetNamedBufferParameteri64v : TglGetNamedBufferParameteri64v;
  11723. glGetNamedBufferPointerv : TglGetNamedBufferPointerv;
  11724. glGetNamedBufferSubData : TglGetNamedBufferSubData;
  11725. glCreateFramebuffers : TglCreateFramebuffers;
  11726. glNamedFramebufferRenderbuffer : TglNamedFramebufferRenderbuffer;
  11727. glNamedFramebufferParameteri : TglNamedFramebufferParameteri;
  11728. glNamedFramebufferTexture : TglNamedFramebufferTexture;
  11729. glNamedFramebufferTextureLayer : TglNamedFramebufferTextureLayer;
  11730. glNamedFramebufferDrawBuffer : TglNamedFramebufferDrawBuffer;
  11731. glNamedFramebufferDrawBuffers : TglNamedFramebufferDrawBuffers;
  11732. glNamedFramebufferReadBuffer : TglNamedFramebufferReadBuffer;
  11733. glInvalidateNamedFramebufferData : TglInvalidateNamedFramebufferData;
  11734. glInvalidateNamedFramebufferSubData : TglInvalidateNamedFramebufferSubData;
  11735. glClearNamedFramebufferiv : TglClearNamedFramebufferiv;
  11736. glClearNamedFramebufferuiv : TglClearNamedFramebufferuiv;
  11737. glClearNamedFramebufferfv : TglClearNamedFramebufferfv;
  11738. glClearNamedFramebufferfi : TglClearNamedFramebufferfi;
  11739. glBlitNamedFramebuffer : TglBlitNamedFramebuffer;
  11740. glCheckNamedFramebufferStatus : TglCheckNamedFramebufferStatus;
  11741. glGetNamedFramebufferParameteriv : TglGetNamedFramebufferParameteriv;
  11742. glGetNamedFramebufferAttachmentParameteriv : TglGetNamedFramebufferAttachmentParameteriv;
  11743. glCreateRenderbuffers : TglCreateRenderbuffers;
  11744. glNamedRenderbufferStorage : TglNamedRenderbufferStorage;
  11745. glNamedRenderbufferStorageMultisample : TglNamedRenderbufferStorageMultisample;
  11746. glGetNamedRenderbufferParameteriv : TglGetNamedRenderbufferParameteriv;
  11747. glCreateTextures : TglCreateTextures;
  11748. glTextureBuffer : TglTextureBuffer;
  11749. glTextureBufferRange : TglTextureBufferRange;
  11750. glTextureStorage1D : TglTextureStorage1D;
  11751. glTextureStorage2D : TglTextureStorage2D;
  11752. glTextureStorage3D : TglTextureStorage3D;
  11753. glTextureStorage2DMultisample : TglTextureStorage2DMultisample;
  11754. glTextureStorage3DMultisample : TglTextureStorage3DMultisample;
  11755. glTextureSubImage1D : TglTextureSubImage1D;
  11756. glTextureSubImage2D : TglTextureSubImage2D;
  11757. glTextureSubImage3D : TglTextureSubImage3D;
  11758. glCompressedTextureSubImage1D : TglCompressedTextureSubImage1D;
  11759. glCompressedTextureSubImage2D : TglCompressedTextureSubImage2D;
  11760. glCompressedTextureSubImage3D : TglCompressedTextureSubImage3D;
  11761. glCopyTextureSubImage1D : TglCopyTextureSubImage1D;
  11762. glCopyTextureSubImage2D : TglCopyTextureSubImage2D;
  11763. glCopyTextureSubImage3D : TglCopyTextureSubImage3D;
  11764. glTextureParameterf : TglTextureParameterf;
  11765. glTextureParameterfv : TglTextureParameterfv;
  11766. glTextureParameteri : TglTextureParameteri;
  11767. glTextureParameterIiv : TglTextureParameterIiv;
  11768. glTextureParameterIuiv : TglTextureParameterIuiv;
  11769. glTextureParameteriv : TglTextureParameteriv;
  11770. glGenerateTextureMipmap : TglGenerateTextureMipmap;
  11771. glBindTextureUnit : TglBindTextureUnit;
  11772. glGetTextureImage : TglGetTextureImage;
  11773. glGetCompressedTextureImage : TglGetCompressedTextureImage;
  11774. glGetTextureLevelParameterfv : TglGetTextureLevelParameterfv;
  11775. glGetTextureLevelParameteriv : TglGetTextureLevelParameteriv;
  11776. glGetTextureParameterfv : TglGetTextureParameterfv;
  11777. glGetTextureParameterIiv : TglGetTextureParameterIiv;
  11778. glGetTextureParameterIuiv : TglGetTextureParameterIuiv;
  11779. glGetTextureParameteriv : TglGetTextureParameteriv;
  11780. glCreateVertexArrays : TglCreateVertexArrays;
  11781. glDisableVertexArrayAttrib : TglDisableVertexArrayAttrib;
  11782. glEnableVertexArrayAttrib : TglEnableVertexArrayAttrib;
  11783. glVertexArrayElementBuffer : TglVertexArrayElementBuffer;
  11784. glVertexArrayVertexBuffer : TglVertexArrayVertexBuffer;
  11785. glVertexArrayVertexBuffers : TglVertexArrayVertexBuffers;
  11786. glVertexArrayAttribBinding : TglVertexArrayAttribBinding;
  11787. glVertexArrayAttribFormat : TglVertexArrayAttribFormat;
  11788. glVertexArrayAttribIFormat : TglVertexArrayAttribIFormat;
  11789. glVertexArrayAttribLFormat : TglVertexArrayAttribLFormat;
  11790. glVertexArrayBindingDivisor : TglVertexArrayBindingDivisor;
  11791. glGetVertexArrayiv : TglGetVertexArrayiv;
  11792. glGetVertexArrayIndexediv : TglGetVertexArrayIndexediv;
  11793. glGetVertexArrayIndexed64iv : TglGetVertexArrayIndexed64iv;
  11794. glCreateSamplers : TglCreateSamplers;
  11795. glCreateProgramPipelines : TglCreateProgramPipelines;
  11796. glCreateQueries : TglCreateQueries;
  11797. glMemoryBarrierByRegion : TglMemoryBarrierByRegion;
  11798. glGetTextureSubImage : TglGetTextureSubImage;
  11799. glGetCompressedTextureSubImage : TglGetCompressedTextureSubImage;
  11800. glGetGraphicsResetStatus : TglGetGraphicsResetStatus;
  11801. glGetnCompressedTexImage : TglGetnCompressedTexImage;
  11802. glGetnTexImage : TglGetnTexImage;
  11803. glGetnUniformdv : TglGetnUniformdv;
  11804. glGetnUniformfv : TglGetnUniformfv;
  11805. glGetnUniformiv : TglGetnUniformiv;
  11806. glGetnUniformuiv : TglGetnUniformuiv;
  11807. glReadnPixels : TglReadnPixels;
  11808. glGetnMapdv : TglGetnMapdv;
  11809. glGetnMapfv : TglGetnMapfv;
  11810. glGetnMapiv : TglGetnMapiv;
  11811. glGetnPixelMapfv : TglGetnPixelMapfv;
  11812. glGetnPixelMapuiv : TglGetnPixelMapuiv;
  11813. glGetnPixelMapusv : TglGetnPixelMapusv;
  11814. glGetnPolygonStipple : TglGetnPolygonStipple;
  11815. glGetnColorTable : TglGetnColorTable;
  11816. glGetnConvolutionFilter : TglGetnConvolutionFilter;
  11817. glGetnSeparableFilter : TglGetnSeparableFilter;
  11818. glGetnHistogram : TglGetnHistogram;
  11819. glGetnMinmax : TglGetnMinmax;
  11820. glTextureBarrier : TglTextureBarrier;
  11821. // GL_ARB_sparse_buffer
  11822. glBufferPageCommitmentARB : TglBufferPageCommitmentARB;
  11823. glNamedBufferPageCommitmentEXT : TglNamedBufferPageCommitmentEXT;
  11824. glNamedBufferPageCommitmentARB : TglNamedBufferPageCommitmentARB;
  11825. // GL_KHR_blend_equation_advanced
  11826. glBlendBarrierKHR : TglBlendBarrierKHR;
  11827. // GL_ARB_cl_event
  11828. glCreateSyncFromCLeventARB: TglCreateSyncFromCLeventARB;
  11829. // GL_ARB_debug_output
  11830. glDebugMessageControlARB: TglDebugMessageControlARB;
  11831. glDebugMessageInsertARB: TglDebugMessageInsertARB;
  11832. glDebugMessageCallbackARB: TglDebugMessageCallbackARB;
  11833. glGetDebugMessageLogARB: TglGetDebugMessageLogARB;
  11834. // GL_ARB_compute_variable_group_size
  11835. glDispatchComputeGroupSizeARB : TglDispatchComputeGroupSizeARB;
  11836. // GL_ARB_robustness
  11837. glGetGraphicsResetStatusARB: TglGetGraphicsResetStatusARB;
  11838. glGetnMapdvARB: TglGetnMapdvARB;
  11839. glGetnMapfvARB: TglGetnMapfvARB;
  11840. glGetnMapivARB: TglGetnMapivARB;
  11841. glGetnPixelMapfvARB: TglGetnPixelMapfvARB;
  11842. glGetnPixelMapuivARB: TglGetnPixelMapuivARB;
  11843. glGetnPixelMapusvARB: TglGetnPixelMapusvARB;
  11844. glGetnPolygonStippleARB: TglGetnPolygonStippleARB;
  11845. glGetnColorTableARB: TglGetnColorTableARB;
  11846. glGetnConvolutionFilterARB: TglGetnConvolutionFilterARB;
  11847. glGetnSeparableFilterARB: TglGetnSeparableFilterARB;
  11848. glGetnHistogramARB: TglGetnHistogramARB;
  11849. glGetnMinmaxARB: TglGetnMinmaxARB;
  11850. glGetnTexImageARB: TglGetnTexImageARB;
  11851. glReadnPixelsARB: TglReadnPixelsARB;
  11852. glGetnCompressedTexImageARB: TglGetnCompressedTexImageARB;
  11853. glGetnUniformfvARB: TglGetnUniformfvARB;
  11854. glGetnUniformivARB: TglGetnUniformivARB;
  11855. glGetnUniformuivARB: TglGetnUniformuivARB;
  11856. glGetnUniformdvARB: TglGetnUniformdvARB;
  11857. // GL_ATI_draw_buffers
  11858. glDrawBuffersATI: TglDrawBuffersATI;
  11859. // GL_ATI_element_array
  11860. glElementPointerATI: TglElementPointerATI;
  11861. glDrawElementArrayATI: TglDrawElementArrayATI;
  11862. glDrawRangeElementArrayATI: TglDrawRangeElementArrayATI;
  11863. // GL_ATI_envmap_bumpmap
  11864. glTexBumpParameterivATI: TglTexBumpParameterivATI;
  11865. glTexBumpParameterfvATI: TglTexBumpParameterfvATI;
  11866. glGetTexBumpParameterivATI: TglGetTexBumpParameterivATI;
  11867. glGetTexBumpParameterfvATI: TglGetTexBumpParameterfvATI;
  11868. // GL_ATI_fragment_shader
  11869. glGenFragmentShadersATI: TglGenFragmentShadersATI;
  11870. glBindFragmentShaderATI: TglBindFragmentShaderATI;
  11871. glDeleteFragmentShaderATI: TglDeleteFragmentShaderATI;
  11872. glBeginFragmentShaderATI: TglBeginFragmentShaderATI;
  11873. glEndFragmentShaderATI: TglEndFragmentShaderATI;
  11874. glPassTexCoordATI: TglPassTexCoordATI;
  11875. glSampleMapATI: TglSampleMapATI;
  11876. glColorFragmentOp1ATI: TglColorFragmentOp1ATI;
  11877. glColorFragmentOp2ATI: TglColorFragmentOp2ATI;
  11878. glColorFragmentOp3ATI: TglColorFragmentOp3ATI;
  11879. glAlphaFragmentOp1ATI: TglAlphaFragmentOp1ATI;
  11880. glAlphaFragmentOp2ATI: TglAlphaFragmentOp2ATI;
  11881. glAlphaFragmentOp3ATI: TglAlphaFragmentOp3ATI;
  11882. glSetFragmentShaderConstantATI: TglSetFragmentShaderConstantATI;
  11883. // GL_ATI_map_object_buffer
  11884. glMapObjectBufferATI: TglMapObjectBufferATI;
  11885. glUnmapObjectBufferATI: TglUnmapObjectBufferATI;
  11886. // GL_ATI_pn_triangles
  11887. glPNTrianglesiATI: TglPNTrianglesiATI;
  11888. glPNTrianglesfATI: TglPNTrianglesfATI;
  11889. // GL_ATI_separate_stencil
  11890. glStencilOpSeparateATI: TglStencilOpSeparateATI;
  11891. glStencilFuncSeparateATI: TglStencilFuncSeparateATI;
  11892. // GL_ATI_vertex_array_object
  11893. glNewObjectBufferATI: TglNewObjectBufferATI;
  11894. glIsObjectBufferATI: TglIsObjectBufferATI;
  11895. glUpdateObjectBufferATI: TglUpdateObjectBufferATI;
  11896. glGetObjectBufferfvATI: TglGetObjectBufferfvATI;
  11897. glGetObjectBufferivATI: TglGetObjectBufferivATI;
  11898. glFreeObjectBufferATI: TglFreeObjectBufferATI;
  11899. glArrayObjectATI: TglArrayObjectATI;
  11900. glGetArrayObjectfvATI: TglGetArrayObjectfvATI;
  11901. glGetArrayObjectivATI: TglGetArrayObjectivATI;
  11902. glVariantArrayObjectATI: TglVariantArrayObjectATI;
  11903. glGetVariantArrayObjectfvATI: TglGetVariantArrayObjectfvATI;
  11904. glGetVariantArrayObjectivATI: TglGetVariantArrayObjectivATI;
  11905. glVertexAttribArrayObjectATI: TglVertexAttribArrayObjectATI;
  11906. glGetVertexAttribArrayObjectfvATI: TglGetVertexAttribArrayObjectfvATI;
  11907. glGetVertexAttribArrayObjectivATI: TglGetVertexAttribArrayObjectivATI;
  11908. // GL_ATI_vertex_streams
  11909. glVertexStream1sATI: TglVertexStream1sATI;
  11910. glVertexStream1svATI: TglVertexStream1svATI;
  11911. glVertexStream1iATI: TglVertexStream1iATI;
  11912. glVertexStream1ivATI: TglVertexStream1ivATI;
  11913. glVertexStream1fATI: TglVertexStream1fATI;
  11914. glVertexStream1fvATI: TglVertexStream1fvATI;
  11915. glVertexStream1dATI: TglVertexStream1dATI;
  11916. glVertexStream1dvATI: TglVertexStream1dvATI;
  11917. glVertexStream2sATI: TglVertexStream2sATI;
  11918. glVertexStream2svATI: TglVertexStream2svATI;
  11919. glVertexStream2iATI: TglVertexStream2iATI;
  11920. glVertexStream2ivATI: TglVertexStream2ivATI;
  11921. glVertexStream2fATI: TglVertexStream2fATI;
  11922. glVertexStream2fvATI: TglVertexStream2fvATI;
  11923. glVertexStream2dATI: TglVertexStream2dATI;
  11924. glVertexStream2dvATI: TglVertexStream2dvATI;
  11925. glVertexStream3sATI: TglVertexStream3sATI;
  11926. glVertexStream3svATI: TglVertexStream3svATI;
  11927. glVertexStream3iATI: TglVertexStream3iATI;
  11928. glVertexStream3ivATI: TglVertexStream3ivATI;
  11929. glVertexStream3fATI: TglVertexStream3fATI;
  11930. glVertexStream3fvATI: TglVertexStream3fvATI;
  11931. glVertexStream3dATI: TglVertexStream3dATI;
  11932. glVertexStream3dvATI: TglVertexStream3dvATI;
  11933. glVertexStream4sATI: TglVertexStream4sATI;
  11934. glVertexStream4svATI: TglVertexStream4svATI;
  11935. glVertexStream4iATI: TglVertexStream4iATI;
  11936. glVertexStream4ivATI: TglVertexStream4ivATI;
  11937. glVertexStream4fATI: TglVertexStream4fATI;
  11938. glVertexStream4fvATI: TglVertexStream4fvATI;
  11939. glVertexStream4dATI: TglVertexStream4dATI;
  11940. glVertexStream4dvATI: TglVertexStream4dvATI;
  11941. glNormalStream3bATI: TglNormalStream3bATI;
  11942. glNormalStream3bvATI: TglNormalStream3bvATI;
  11943. glNormalStream3sATI: TglNormalStream3sATI;
  11944. glNormalStream3svATI: TglNormalStream3svATI;
  11945. glNormalStream3iATI: TglNormalStream3iATI;
  11946. glNormalStream3ivATI: TglNormalStream3ivATI;
  11947. glNormalStream3fATI: TglNormalStream3fATI;
  11948. glNormalStream3fvATI: TglNormalStream3fvATI;
  11949. glNormalStream3dATI: TglNormalStream3dATI;
  11950. glNormalStream3dvATI: TglNormalStream3dvATI;
  11951. glClientActiveVertexStreamATI: TglClientActiveVertexStreamATI;
  11952. glVertexBlendEnviATI: TglVertexBlendEnviATI;
  11953. glVertexBlendEnvfATI: TglVertexBlendEnvfATI;
  11954. // GL_AMD_performance_monitor
  11955. glGetPerfMonitorGroupsAMD: TglGetPerfMonitorGroupsAMD;
  11956. glGetPerfMonitorCountersAMD: TglGetPerfMonitorCountersAMD;
  11957. glGetPerfMonitorGroupStringAMD: TglGetPerfMonitorGroupStringAMD;
  11958. glGetPerfMonitorCounterStringAMD: TglGetPerfMonitorCounterStringAMD;
  11959. glGetPerfMonitorCounterInfoAMD: TglGetPerfMonitorCounterInfoAMD;
  11960. glGenPerfMonitorsAMD: TglGenPerfMonitorsAMD;
  11961. glDeletePerfMonitorsAMD: TglDeletePerfMonitorsAMD;
  11962. glSelectPerfMonitorCountersAMD: TglSelectPerfMonitorCountersAMD;
  11963. glBeginPerfMonitorAMD: TglBeginPerfMonitorAMD;
  11964. glEndPerfMonitorAMD: TglEndPerfMonitorAMD;
  11965. glGetPerfMonitorCounterDataAMD: TglGetPerfMonitorCounterDataAMD;
  11966. // GL_AMD_vertex_shader_tesselator
  11967. glTessellationFactorAMD: TglTessellationFactorAMD;
  11968. glTessellationModeAMD: TglTessellationModeAMD;
  11969. // GL_AMD_draw_buffers_blend
  11970. glBlendFuncIndexedAMD: TglBlendFuncIndexedAMD;
  11971. glBlendFuncSeparateIndexedAMD: TglBlendFuncSeparateIndexedAMD;
  11972. glBlendEquationIndexedAMD: TglBlendEquationIndexedAMD;
  11973. glBlendEquationSeparateIndexedAMD: TglBlendEquationSeparateIndexedAMD;
  11974. // GL_AMD_name_gen_delete
  11975. glGenNamesAMD: TglGenNamesAMD;
  11976. glDeleteNamesAMD: TglDeleteNamesAMD;
  11977. glIsNameAMD: TglIsNameAMD;
  11978. // GL_AMD_debug_output
  11979. glDebugMessageEnableAMD: TglDebugMessageEnableAMD;
  11980. glDebugMessageInsertAMD: TglDebugMessageInsertAMD;
  11981. glDebugMessageCallbackAMD: TglDebugMessageCallbackAMD;
  11982. glGetDebugMessageLogAMD: TglGetDebugMessageLogAMD;
  11983. // GL_EXT_blend_color
  11984. glBlendColorEXT: TglBlendColorEXT;
  11985. // GL_EXT_blend_func_separate
  11986. glBlendFuncSeparateEXT: TglBlendFuncSeparateEXT;
  11987. // GL_EXT_blend_minmax
  11988. glBlendEquationEXT: TglBlendEquationEXT;
  11989. // GL_EXT_color_subtable
  11990. glColorSubTableEXT: TglColorSubTableEXT;
  11991. glCopyColorSubTableEXT: TglCopyColorSubTableEXT;
  11992. // GL_EXT_compiled_vertex_array
  11993. glLockArraysEXT: TglLockArraysEXT;
  11994. glUnlockArraysEXT: TglUnlockArraysEXT;
  11995. // GL_EXT_convolution
  11996. glConvolutionFilter1DEXT: TglConvolutionFilter1DEXT;
  11997. glConvolutionFilter2DEXT: TglConvolutionFilter2DEXT;
  11998. glConvolutionParameterfEXT: TglConvolutionParameterfEXT;
  11999. glConvolutionParameterfvEXT: TglConvolutionParameterfvEXT;
  12000. glConvolutionParameteriEXT: TglConvolutionParameteriEXT;
  12001. glConvolutionParameterivEXT: TglConvolutionParameterivEXT;
  12002. glCopyConvolutionFilter1DEXT: TglCopyConvolutionFilter1DEXT;
  12003. glCopyConvolutionFilter2DEXT: TglCopyConvolutionFilter2DEXT;
  12004. glGetConvolutionFilterEXT: TglGetConvolutionFilterEXT;
  12005. glGetConvolutionParameterfvEXT: TglGetConvolutionParameterfvEXT;
  12006. glGetConvolutionParameterivEXT: TglGetConvolutionParameterivEXT;
  12007. glGetSeparableFilterEXT: TglGetSeparableFilterEXT;
  12008. glSeparableFilter2DEXT: TglSeparableFilter2DEXT;
  12009. // GL_EXT_coordinate_frame
  12010. glTangent3bEXT: TglTangent3bEXT;
  12011. glTangent3bvEXT: TglTangent3bvEXT;
  12012. glTangent3dEXT: TglTangent3dEXT;
  12013. glTangent3dvEXT: TglTangent3dvEXT;
  12014. glTangent3fEXT: TglTangent3fEXT;
  12015. glTangent3fvEXT: TglTangent3fvEXT;
  12016. glTangent3iEXT: TglTangent3iEXT;
  12017. glTangent3ivEXT: TglTangent3ivEXT;
  12018. glTangent3sEXT: TglTangent3sEXT;
  12019. glTangent3svEXT: TglTangent3svEXT;
  12020. glBinormal3bEXT: TglBinormal3bEXT;
  12021. glBinormal3bvEXT: TglBinormal3bvEXT;
  12022. glBinormal3dEXT: TglBinormal3dEXT;
  12023. glBinormal3dvEXT: TglBinormal3dvEXT;
  12024. glBinormal3fEXT: TglBinormal3fEXT;
  12025. glBinormal3fvEXT: TglBinormal3fvEXT;
  12026. glBinormal3iEXT: TglBinormal3iEXT;
  12027. glBinormal3ivEXT: TglBinormal3ivEXT;
  12028. glBinormal3sEXT: TglBinormal3sEXT;
  12029. glBinormal3svEXT: TglBinormal3svEXT;
  12030. glTangentPointerEXT: TglTangentPointerEXT;
  12031. glBinormalPointerEXT: TglBinormalPointerEXT;
  12032. // GL_EXT_copy_texture
  12033. glCopyTexImage1DEXT: TglCopyTexImage1DEXT;
  12034. glCopyTexImage2DEXT: TglCopyTexImage2DEXT;
  12035. glCopyTexSubImage1DEXT: TglCopyTexSubImage1DEXT;
  12036. glCopyTexSubImage2DEXT: TglCopyTexSubImage2DEXT;
  12037. glCopyTexSubImage3DEXT: TglCopyTexSubImage3DEXT;
  12038. // GL_EXT_cull_vertex
  12039. glCullParameterdvEXT: TglCullParameterdvEXT;
  12040. glCullParameterfvEXT: TglCullParameterfvEXT;
  12041. // GL_EXT_draw_range_elements
  12042. glDrawRangeElementsEXT: TglDrawRangeElementsEXT;
  12043. // GL_EXT_fog_coord
  12044. glFogCoordfEXT: TglFogCoordfEXT;
  12045. glFogCoordfvEXT: TglFogCoordfvEXT;
  12046. glFogCoorddEXT: TglFogCoorddEXT;
  12047. glFogCoorddvEXT: TglFogCoorddvEXT;
  12048. glFogCoordPointerEXT: TglFogCoordPointerEXT;
  12049. // GL_EXT_framebuffer_object
  12050. glIsRenderbufferEXT: TglIsRenderbufferEXT;
  12051. glBindRenderbufferEXT: TglBindRenderbufferEXT;
  12052. glDeleteRenderbuffersEXT: TglDeleteRenderbuffersEXT;
  12053. glGenRenderbuffersEXT: TglGenRenderbuffersEXT;
  12054. glRenderbufferStorageEXT: TglRenderbufferStorageEXT;
  12055. glGetRenderbufferParameterivEXT: TglGetRenderbufferParameterivEXT;
  12056. glIsFramebufferEXT: TglIsFramebufferEXT;
  12057. glBindFramebufferEXT: TglBindFramebufferEXT;
  12058. glDeleteFramebuffersEXT: TglDeleteFramebuffersEXT;
  12059. glGenFramebuffersEXT: TglGenFramebuffersEXT;
  12060. glCheckFramebufferStatusEXT: TglCheckFramebufferStatusEXT;
  12061. glFramebufferTexture1DEXT: TglFramebufferTexture1DEXT;
  12062. glFramebufferTexture2DEXT: TglFramebufferTexture2DEXT;
  12063. glFramebufferTexture3DEXT: TglFramebufferTexture3DEXT;
  12064. glFramebufferRenderbufferEXT: TglFramebufferRenderbufferEXT;
  12065. glGetFramebufferAttachmentParameterivEXT: TglGetFramebufferAttachmentParameterivEXT;
  12066. glGenerateMipmapEXT: TglGenerateMipmapEXT;
  12067. // GL_EXT_histogram
  12068. glGetHistogramEXT: TglGetHistogramEXT;
  12069. glGetHistogramParameterfvEXT: TglGetHistogramParameterfvEXT;
  12070. glGetHistogramParameterivEXT: TglGetHistogramParameterivEXT;
  12071. glGetMinmaxEXT: TglGetMinmaxEXT;
  12072. glGetMinmaxParameterfvEXT: TglGetMinmaxParameterfvEXT;
  12073. glGetMinmaxParameterivEXT: TglGetMinmaxParameterivEXT;
  12074. glHistogramEXT: TglHistogramEXT;
  12075. glMinmaxEXT: TglMinmaxEXT;
  12076. glResetHistogramEXT: TglResetHistogramEXT;
  12077. glResetMinmaxEXT: TglResetMinmaxEXT;
  12078. // GL_EXT_index_func
  12079. glIndexFuncEXT: TglIndexFuncEXT;
  12080. // GL_EXT_index_material
  12081. glIndexMaterialEXT: TglIndexMaterialEXT;
  12082. // GL_EXT_light_texture
  12083. glApplyTextureEXT: TglApplyTextureEXT;
  12084. glTextureLightEXT: TglTextureLightEXT;
  12085. glTextureMaterialEXT: TglTextureMaterialEXT;
  12086. // GL_EXT_multi_draw_arrays
  12087. glMultiDrawArraysEXT: TglMultiDrawArraysEXT;
  12088. glMultiDrawElementsEXT: TglMultiDrawElementsEXT;
  12089. // GL_EXT_multisample
  12090. glSampleMaskEXT: TglSampleMaskEXT;
  12091. glSamplePatternEXT: TglSamplePatternEXT;
  12092. // GL_EXT_paletted_texture
  12093. glColorTableEXT: TglColorTableEXT;
  12094. glGetColorTableEXT: TglGetColorTableEXT;
  12095. glGetColorTableParameterivEXT: TglGetColorTableParameterivEXT;
  12096. glGetColorTableParameterfvEXT: TglGetColorTableParameterfvEXT;
  12097. // GL_EXT_pixel_transform
  12098. glPixelTransformParameteriEXT: TglPixelTransformParameteriEXT;
  12099. glPixelTransformParameterfEXT: TglPixelTransformParameterfEXT;
  12100. glPixelTransformParameterivEXT: TglPixelTransformParameterivEXT;
  12101. glPixelTransformParameterfvEXT: TglPixelTransformParameterfvEXT;
  12102. // GL_EXT_point_parameters
  12103. glPointParameterfEXT: TglPointParameterfEXT;
  12104. glPointParameterfvEXT: TglPointParameterfvEXT;
  12105. // GL_EXT_polygon_offset
  12106. glPolygonOffsetEXT: TglPolygonOffsetEXT;
  12107. // GL_EXT_secondary_color
  12108. glSecondaryColor3bEXT: TglSecondaryColor3bEXT;
  12109. glSecondaryColor3bvEXT: TglSecondaryColor3bvEXT;
  12110. glSecondaryColor3dEXT: TglSecondaryColor3dEXT;
  12111. glSecondaryColor3dvEXT: TglSecondaryColor3dvEXT;
  12112. glSecondaryColor3fEXT: TglSecondaryColor3fEXT;
  12113. glSecondaryColor3fvEXT: TglSecondaryColor3fvEXT;
  12114. glSecondaryColor3iEXT: TglSecondaryColor3iEXT;
  12115. glSecondaryColor3ivEXT: TglSecondaryColor3ivEXT;
  12116. glSecondaryColor3sEXT: TglSecondaryColor3sEXT;
  12117. glSecondaryColor3svEXT: TglSecondaryColor3svEXT;
  12118. glSecondaryColor3ubEXT: TglSecondaryColor3ubEXT;
  12119. glSecondaryColor3ubvEXT: TglSecondaryColor3ubvEXT;
  12120. glSecondaryColor3uiEXT: TglSecondaryColor3uiEXT;
  12121. glSecondaryColor3uivEXT: TglSecondaryColor3uivEXT;
  12122. glSecondaryColor3usEXT: TglSecondaryColor3usEXT;
  12123. glSecondaryColor3usvEXT: TglSecondaryColor3usvEXT;
  12124. glSecondaryColorPointerEXT: TglSecondaryColorPointerEXT;
  12125. // GL_EXT_stencil_two_side
  12126. glActiveStencilFaceEXT: TglActiveStencilFaceEXT;
  12127. // GL_EXT_subtexture
  12128. glTexSubImage1DEXT: TglTexSubImage1DEXT;
  12129. glTexSubImage2DEXT: TglTexSubImage2DEXT;
  12130. // GL_EXT_texture3D
  12131. glTexImage3DEXT: TglTexImage3DEXT;
  12132. glTexSubImage3DEXT: TglTexSubImage3DEXT;
  12133. // GL_EXT_texture_object
  12134. glAreTexturesResidentEXT: TglAreTexturesResidentEXT;
  12135. glBindTextureEXT: TglBindTextureEXT;
  12136. glDeleteTexturesEXT: TglDeleteTexturesEXT;
  12137. glGenTexturesEXT: TglGenTexturesEXT;
  12138. glIsTextureEXT: TglIsTextureEXT;
  12139. glPrioritizeTexturesEXT: TglPrioritizeTexturesEXT;
  12140. // GL_EXT_texture_perturb_normal
  12141. glTextureNormalEXT: TglTextureNormalEXT;
  12142. // GL_EXT_vertex_array
  12143. glArrayElementEXT: TglArrayElementEXT;
  12144. glColorPointerEXT: TglColorPointerEXT;
  12145. glDrawArraysEXT: TglDrawArraysEXT;
  12146. glEdgeFlagPointerEXT: TglEdgeFlagPointerEXT;
  12147. glGetPointervEXT: TglGetPointervEXT;
  12148. glIndexPointerEXT: TglIndexPointerEXT;
  12149. glNormalPointerEXT: TglNormalPointerEXT;
  12150. glTexCoordPointerEXT: TglTexCoordPointerEXT;
  12151. glVertexPointerEXT: TglVertexPointerEXT;
  12152. // GL_EXT_vertex_shader
  12153. glBeginVertexShaderEXT: TglBeginVertexShaderEXT;
  12154. glEndVertexShaderEXT: TglEndVertexShaderEXT;
  12155. glBindVertexShaderEXT: TglBindVertexShaderEXT;
  12156. glGenVertexShadersEXT: TglGenVertexShadersEXT;
  12157. glDeleteVertexShaderEXT: TglDeleteVertexShaderEXT;
  12158. glShaderOp1EXT: TglShaderOp1EXT;
  12159. glShaderOp2EXT: TglShaderOp2EXT;
  12160. glShaderOp3EXT: TglShaderOp3EXT;
  12161. glSwizzleEXT: TglSwizzleEXT;
  12162. glWriteMaskEXT: TglWriteMaskEXT;
  12163. glInsertComponentEXT: TglInsertComponentEXT;
  12164. glExtractComponentEXT: TglExtractComponentEXT;
  12165. glGenSymbolsEXT: TglGenSymbolsEXT;
  12166. glSetInvariantEXT: TglSetInvariantEXT;
  12167. glSetLocalConstantEXT: TglSetLocalConstantEXT;
  12168. glVariantbvEXT: TglVariantbvEXT;
  12169. glVariantsvEXT: TglVariantsvEXT;
  12170. glVariantivEXT: TglVariantivEXT;
  12171. glVariantfvEXT: TglVariantfvEXT;
  12172. glVariantdvEXT: TglVariantdvEXT;
  12173. glVariantubvEXT: TglVariantubvEXT;
  12174. glVariantusvEXT: TglVariantusvEXT;
  12175. glVariantuivEXT: TglVariantuivEXT;
  12176. glVariantPointerEXT: TglVariantPointerEXT;
  12177. glEnableVariantClientStateEXT: TglEnableVariantClientStateEXT;
  12178. glDisableVariantClientStateEXT: TglDisableVariantClientStateEXT;
  12179. glBindLightParameterEXT: TglBindLightParameterEXT;
  12180. glBindMaterialParameterEXT: TglBindMaterialParameterEXT;
  12181. glBindTexGenParameterEXT: TglBindTexGenParameterEXT;
  12182. glBindTextureUnitParameterEXT: TglBindTextureUnitParameterEXT;
  12183. glBindParameterEXT: TglBindParameterEXT;
  12184. glIsVariantEnabledEXT: TglIsVariantEnabledEXT;
  12185. glGetVariantBooleanvEXT: TglGetVariantBooleanvEXT;
  12186. glGetVariantIntegervEXT: TglGetVariantIntegervEXT;
  12187. glGetVariantFloatvEXT: TglGetVariantFloatvEXT;
  12188. glGetVariantPointervEXT: TglGetVariantPointervEXT;
  12189. glGetInvariantBooleanvEXT: TglGetInvariantBooleanvEXT;
  12190. glGetInvariantIntegervEXT: TglGetInvariantIntegervEXT;
  12191. glGetInvariantFloatvEXT: TglGetInvariantFloatvEXT;
  12192. glGetLocalConstantBooleanvEXT: TglGetLocalConstantBooleanvEXT;
  12193. glGetLocalConstantIntegervEXT: TglGetLocalConstantIntegervEXT;
  12194. glGetLocalConstantFloatvEXT: TglGetLocalConstantFloatvEXT;
  12195. // GL_EXT_vertex_weighting
  12196. glVertexWeightfEXT: TglVertexWeightfEXT;
  12197. glVertexWeightfvEXT: TglVertexWeightfvEXT;
  12198. glVertexWeightPointerEXT: TglVertexWeightPointerEXT;
  12199. // GL_EXT_stencil_clear_tag
  12200. glStencilClearTagEXT: TglStencilClearTagEXT;
  12201. // GL_EXT_framebuffer_blit
  12202. glBlitFramebufferEXT: TglBlitFramebufferEXT;
  12203. // GL_EXT_framebuffer_multisample
  12204. glRenderbufferStorageMultisampleEXT: TglRenderbufferStorageMultisampleEXT;
  12205. // GL_EXT_timer_query
  12206. glGetQueryObjecti64vEXT: TglGetQueryObjecti64vEXT;
  12207. glGetQueryObjectui64vEXT: TglGetQueryObjectui64vEXT;
  12208. // GL_EXT_gpu_program_parameters
  12209. glProgramEnvParameters4fvEXT: TglProgramEnvParameters4fvEXT;
  12210. glProgramLocalParameters4fvEXT: TglProgramLocalParameters4fvEXT;
  12211. // GL_EXT_bindable_uniform
  12212. glUniformBufferEXT: TglUniformBufferEXT;
  12213. glGetUniformBufferSizeEXT: TglGetUniformBufferSizeEXT;
  12214. glGetUniformOffsetEXT: TglGetUniformOffsetEXT;
  12215. // GL_EXT_draw_buffers2
  12216. glColorMaskIndexedEXT: TglColorMaskIndexedEXT;
  12217. glGetBooleanIndexedvEXT: TglGetBooleanIndexedvEXT;
  12218. glGetIntegerIndexedvEXT: TglGetIntegerIndexedvEXT;
  12219. glEnableIndexedEXT: TglEnableIndexedEXT;
  12220. glDisableIndexedEXT: TglDisableIndexedEXT;
  12221. glIsEnabledIndexedEXT: TglIsEnabledIndexedEXT;
  12222. // GL_EXT_draw_instanced
  12223. glDrawArraysInstancedEXT: TglDrawArraysInstancedEXT;
  12224. glDrawElementsInstancedEXT: TglDrawElementsInstancedEXT;
  12225. // GL_EXT_geometry_shader4
  12226. glProgramParameteriEXT: TglProgramParameteriEXT;
  12227. glFramebufferTextureEXT: TglFramebufferTextureEXT;
  12228. // glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12229. glFramebufferTextureFaceEXT: TglFramebufferTextureFaceEXT;
  12230. // GL_EXT_gpu_shader4
  12231. glVertexAttribI1iEXT: TglVertexAttribI1iEXT;
  12232. glVertexAttribI2iEXT: TglVertexAttribI2iEXT;
  12233. glVertexAttribI3iEXT: TglVertexAttribI3iEXT;
  12234. glVertexAttribI4iEXT: TglVertexAttribI4iEXT;
  12235. glVertexAttribI1uiEXT: TglVertexAttribI1uiEXT;
  12236. glVertexAttribI2uiEXT: TglVertexAttribI2uiEXT;
  12237. glVertexAttribI3uiEXT: TglVertexAttribI3uiEXT;
  12238. glVertexAttribI4uiEXT: TglVertexAttribI4uiEXT;
  12239. glVertexAttribI1ivEXT: TglVertexAttribI1ivEXT;
  12240. glVertexAttribI2ivEXT: TglVertexAttribI2ivEXT;
  12241. glVertexAttribI3ivEXT: TglVertexAttribI3ivEXT;
  12242. glVertexAttribI4ivEXT: TglVertexAttribI4ivEXT;
  12243. glVertexAttribI1uivEXT: TglVertexAttribI1uivEXT;
  12244. glVertexAttribI2uivEXT: TglVertexAttribI2uivEXT;
  12245. glVertexAttribI3uivEXT: TglVertexAttribI3uivEXT;
  12246. glVertexAttribI4uivEXT: TglVertexAttribI4uivEXT;
  12247. glVertexAttribI4bvEXT: TglVertexAttribI4bvEXT;
  12248. glVertexAttribI4svEXT: TglVertexAttribI4svEXT;
  12249. glVertexAttribI4ubvEXT: TglVertexAttribI4ubvEXT;
  12250. glVertexAttribI4usvEXT: TglVertexAttribI4usvEXT;
  12251. glVertexAttribIPointerEXT: TglVertexAttribIPointerEXT;
  12252. glGetVertexAttribIivEXT: TglGetVertexAttribIivEXT;
  12253. glGetVertexAttribIuivEXT: TglGetVertexAttribIuivEXT;
  12254. glUniform1uiEXT: TglUniform1uiEXT;
  12255. glUniform2uiEXT: TglUniform2uiEXT;
  12256. glUniform3uiEXT: TglUniform3uiEXT;
  12257. glUniform4uiEXT: TglUniform4uiEXT;
  12258. glUniform1uivEXT: TglUniform1uivEXT;
  12259. glUniform2uivEXT: TglUniform2uivEXT;
  12260. glUniform3uivEXT: TglUniform3uivEXT;
  12261. glUniform4uivEXT: TglUniform4uivEXT;
  12262. glGetUniformuivEXT: TglGetUniformuivEXT;
  12263. glBindFragDataLocationEXT: TglBindFragDataLocationEXT;
  12264. glGetFragDataLocationEXT: TglGetFragDataLocationEXT;
  12265. // GL_EXT_texture_array
  12266. glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12267. // GL_EXT_texture_buffer_object
  12268. glTexBufferEXT: TglTexBufferEXT;
  12269. // GL_EXT_texture_integer
  12270. glClearColorIiEXT: TglClearColorIiEXT;
  12271. glClearColorIuiEXT: TglClearColorIuiEXT;
  12272. glTexParameterIivEXT: TglTexParameterIivEXT;
  12273. glTexParameterIuivEXT: TglTexParameterIuivEXT;
  12274. glGetTexParameterIivEXT: TglGetTexParameterIivEXT;
  12275. glGetTexParameterIiuvEXT: TglGetTexParameterIiuvEXT;
  12276. // GL_EXT_transform_feedback
  12277. glBeginTransformFeedbackEXT: TglBeginTransformFeedbackEXT;
  12278. glEndTransformFeedbackEXT: TglEndTransformFeedbackEXT;
  12279. glBindBufferRangeEXT: TglBindBufferRangeEXT;
  12280. glBindBufferOffsetEXT: TglBindBufferOffsetEXT;
  12281. glBindBufferBaseEXT: TglBindBufferBaseEXT;
  12282. glTransformFeedbackVaryingsEXT: TglTransformFeedbackVaryingsEXT;
  12283. glGetTransformFeedbackVaryingEXT: TglGetTransformFeedbackVaryingEXT;
  12284. // GL_EXT_direct_state_access
  12285. glClientAttribDefaultEXT: TglClientAttribDefaultEXT;
  12286. glPushClientAttribDefaultEXT: TglPushClientAttribDefaultEXT;
  12287. glMatrixLoadfEXT: TglMatrixLoadfEXT;
  12288. glMatrixLoaddEXT: TglMatrixLoaddEXT;
  12289. glMatrixMultfEXT: TglMatrixMultfEXT;
  12290. glMatrixMultdEXT: TglMatrixMultdEXT;
  12291. glMatrixLoadIdentityEXT: TglMatrixLoadIdentityEXT;
  12292. glMatrixRotatefEXT: TglMatrixRotatefEXT;
  12293. glMatrixRotatedEXT: TglMatrixRotatedEXT;
  12294. glMatrixScalefEXT: TglMatrixScalefEXT;
  12295. glMatrixScaledEXT: TglMatrixScaledEXT;
  12296. glMatrixTranslatefEXT: TglMatrixTranslatefEXT;
  12297. glMatrixTranslatedEXT: TglMatrixTranslatedEXT;
  12298. glMatrixFrustumEXT: TglMatrixFrustumEXT;
  12299. glMatrixOrthoEXT: TglMatrixOrthoEXT;
  12300. glMatrixPopEXT: TglMatrixPopEXT;
  12301. glMatrixPushEXT: TglMatrixPushEXT;
  12302. glMatrixLoadTransposefEXT: TglMatrixLoadTransposefEXT;
  12303. glMatrixLoadTransposedEXT: TglMatrixLoadTransposedEXT;
  12304. glMatrixMultTransposefEXT: TglMatrixMultTransposefEXT;
  12305. glMatrixMultTransposedEXT: TglMatrixMultTransposedEXT;
  12306. glTextureParameterfEXT: TglTextureParameterfEXT;
  12307. glTextureParameterfvEXT: TglTextureParameterfvEXT;
  12308. glTextureParameteriEXT: TglTextureParameteriEXT;
  12309. glTextureParameterivEXT: TglTextureParameterivEXT;
  12310. glTextureImage1DEXT: TglTextureImage1DEXT;
  12311. glTextureImage2DEXT: TglTextureImage2DEXT;
  12312. glTextureSubImage1DEXT: TglTextureSubImage1DEXT;
  12313. glTextureSubImage2DEXT: TglTextureSubImage2DEXT;
  12314. glCopyTextureImage1DEXT: TglCopyTextureImage1DEXT;
  12315. glCopyTextureImage2DEXT: TglCopyTextureImage2DEXT;
  12316. glCopyTextureSubImage1DEXT: TglCopyTextureSubImage1DEXT;
  12317. glCopyTextureSubImage2DEXT: TglCopyTextureSubImage2DEXT;
  12318. glGetTextureImageEXT: TglGetTextureImageEXT;
  12319. glGetTextureParameterfvEXT: TglGetTextureParameterfvEXT;
  12320. glGetTextureParameterivEXT: TglGetTextureParameterivEXT;
  12321. glGetTextureLevelParameterfvEXT: TglGetTextureLevelParameterfvEXT;
  12322. glGetTextureLevelParameterivEXT: TglGetTextureLevelParameterivEXT;
  12323. glTextureImage3DEXT: TglTextureImage3DEXT;
  12324. glTextureSubImage3DEXT: TglTextureSubImage3DEXT;
  12325. glCopyTextureSubImage3DEXT: TglCopyTextureSubImage3DEXT;
  12326. glMultiTexParameterfEXT: TglMultiTexParameterfEXT;
  12327. glMultiTexParameterfvEXT: TglMultiTexParameterfvEXT;
  12328. glMultiTexParameteriEXT: TglMultiTexParameteriEXT;
  12329. glMultiTexParameterivEXT: TglMultiTexParameterivEXT;
  12330. glMultiTexImage1DEXT: TglMultiTexImage1DEXT;
  12331. glMultiTexImage2DEXT: TglMultiTexImage2DEXT;
  12332. glMultiTexSubImage1DEXT: TglMultiTexSubImage1DEXT;
  12333. glMultiTexSubImage2DEXT: TglMultiTexSubImage2DEXT;
  12334. glCopyMultiTexImage1DEXT: TglCopyMultiTexImage1DEXT;
  12335. glCopyMultiTexImage2DEXT: TglCopyMultiTexImage2DEXT;
  12336. glCopyMultiTexSubImage1DEXT: TglCopyMultiTexSubImage1DEXT;
  12337. glCopyMultiTexSubImage2DEXT: TglCopyMultiTexSubImage2DEXT;
  12338. glGetMultiTexImageEXT: TglGetMultiTexImageEXT;
  12339. glGetMultiTexParameterfvEXT: TglGetMultiTexParameterfvEXT;
  12340. glGetMultiTexParameterivEXT: TglGetMultiTexParameterivEXT;
  12341. glGetMultiTexLevelParameterfvEXT: TglGetMultiTexLevelParameterfvEXT;
  12342. glGetMultiTexLevelParameterivEXT: TglGetMultiTexLevelParameterivEXT;
  12343. glMultiTexImage3DEXT: TglMultiTexImage3DEXT;
  12344. glMultiTexSubImage3DEXT: TglMultiTexSubImage3DEXT;
  12345. glCopyMultiTexSubImage3DEXT: TglCopyMultiTexSubImage3DEXT;
  12346. glBindMultiTextureEXT: TglBindMultiTextureEXT;
  12347. glEnableClientStateIndexedEXT: TglEnableClientStateIndexedEXT;
  12348. glDisableClientStateIndexedEXT: TglDisableClientStateIndexedEXT;
  12349. glMultiTexCoordPointerEXT: TglMultiTexCoordPointerEXT;
  12350. glMultiTexEnvfEXT: TglMultiTexEnvfEXT;
  12351. glMultiTexEnvfvEXT: TglMultiTexEnvfvEXT;
  12352. glMultiTexEnviEXT: TglMultiTexEnviEXT;
  12353. glMultiTexEnvivEXT: TglMultiTexEnvivEXT;
  12354. glMultiTexGendEXT: TglMultiTexGendEXT;
  12355. glMultiTexGendvEXT: TglMultiTexGendvEXT;
  12356. glMultiTexGenfEXT: TglMultiTexGenfEXT;
  12357. glMultiTexGenfvEXT: TglMultiTexGenfvEXT;
  12358. glMultiTexGeniEXT: TglMultiTexGeniEXT;
  12359. glMultiTexGenivEXT: TglMultiTexGenivEXT;
  12360. glGetMultiTexEnvfvEXT: TglGetMultiTexEnvfvEXT;
  12361. glGetMultiTexEnvivEXT: TglGetMultiTexEnvivEXT;
  12362. glGetMultiTexGendvEXT: TglGetMultiTexGendvEXT;
  12363. glGetMultiTexGenfvEXT: TglGetMultiTexGenfvEXT;
  12364. glGetMultiTexGenivEXT: TglGetMultiTexGenivEXT;
  12365. glGetFloatIndexedvEXT: TglGetFloatIndexedvEXT;
  12366. glGetDoubleIndexedvEXT: TglGetDoubleIndexedvEXT;
  12367. glGetPointerIndexedvEXT: TglGetPointerIndexedvEXT;
  12368. glCompressedTextureImage3DEXT: TglCompressedTextureImage3DEXT;
  12369. glCompressedTextureImage2DEXT: TglCompressedTextureImage2DEXT;
  12370. glCompressedTextureImage1DEXT: TglCompressedTextureImage1DEXT;
  12371. glCompressedTextureSubImage3DEXT: TglCompressedTextureSubImage3DEXT;
  12372. glCompressedTextureSubImage2DEXT: TglCompressedTextureSubImage2DEXT;
  12373. glCompressedTextureSubImage1DEXT: TglCompressedTextureSubImage1DEXT;
  12374. glGetCompressedTextureImageEXT: TglGetCompressedTextureImageEXT;
  12375. glCompressedMultiTexImage3DEXT: TglCompressedMultiTexImage3DEXT;
  12376. glCompressedMultiTexImage2DEXT: TglCompressedMultiTexImage2DEXT;
  12377. glCompressedMultiTexImage1DEXT: TglCompressedMultiTexImage1DEXT;
  12378. glCompressedMultiTexSubImage3DEXT: TglCompressedMultiTexSubImage3DEXT;
  12379. glCompressedMultiTexSubImage2DEXT: TglCompressedMultiTexSubImage2DEXT;
  12380. glCompressedMultiTexSubImage1DEXT: TglCompressedMultiTexSubImage1DEXT;
  12381. glGetCompressedMultiTexImageEXT: TglGetCompressedMultiTexImageEXT;
  12382. glNamedProgramStringEXT: TglNamedProgramStringEXT;
  12383. glNamedProgramLocalParameter4dEXT: TglNamedProgramLocalParameter4dEXT;
  12384. glNamedProgramLocalParameter4dvEXT: TglNamedProgramLocalParameter4dvEXT;
  12385. glNamedProgramLocalParameter4fEXT: TglNamedProgramLocalParameter4fEXT;
  12386. glNamedProgramLocalParameter4fvEXT: TglNamedProgramLocalParameter4fvEXT;
  12387. glGetNamedProgramLocalParameterdvEXT: TglGetNamedProgramLocalParameterdvEXT;
  12388. glGetNamedProgramLocalParameterfvEXT: TglGetNamedProgramLocalParameterfvEXT;
  12389. glGetNamedProgramivEXT: TglGetNamedProgramivEXT;
  12390. glGetNamedProgramStringEXT: TglGetNamedProgramStringEXT;
  12391. glNamedProgramLocalParameters4fvEXT: TglNamedProgramLocalParameters4fvEXT;
  12392. glNamedProgramLocalParameterI4iEXT: TglNamedProgramLocalParameterI4iEXT;
  12393. glNamedProgramLocalParameterI4ivEXT: TglNamedProgramLocalParameterI4ivEXT;
  12394. glNamedProgramLocalParametersI4ivEXT: TglNamedProgramLocalParametersI4ivEXT;
  12395. glNamedProgramLocalParameterI4uiEXT: TglNamedProgramLocalParameterI4uiEXT;
  12396. glNamedProgramLocalParameterI4uivEXT: TglNamedProgramLocalParameterI4uivEXT;
  12397. glNamedProgramLocalParametersI4uivEXT: TglNamedProgramLocalParametersI4uivEXT;
  12398. glGetNamedProgramLocalParameterIivEXT: TglGetNamedProgramLocalParameterIivEXT;
  12399. glGetNamedProgramLocalParameterIuivEXT: TglGetNamedProgramLocalParameterIuivEXT;
  12400. glTextureParameterIivEXT: TglTextureParameterIivEXT;
  12401. glTextureParameterIuivEXT: TglTextureParameterIuivEXT;
  12402. glGetTextureParameterIivEXT: TglGetTextureParameterIivEXT;
  12403. glGetTextureParameterIuivEXT: TglGetTextureParameterIuivEXT;
  12404. glMultiTexParameterIivEXT: TglMultiTexParameterIivEXT;
  12405. glMultiTexParameterIuivEXT: TglMultiTexParameterIuivEXT;
  12406. glGetMultiTexParameterIivEXT: TglGetMultiTexParameterIivEXT;
  12407. glGetMultiTexParameterIuivEXT: TglGetMultiTexParameterIuivEXT;
  12408. glProgramUniform1fEXT: TglProgramUniform1fEXT;
  12409. glProgramUniform2fEXT: TglProgramUniform2fEXT;
  12410. glProgramUniform3fEXT: TglProgramUniform3fEXT;
  12411. glProgramUniform4fEXT: TglProgramUniform4fEXT;
  12412. glProgramUniform1iEXT: TglProgramUniform1iEXT;
  12413. glProgramUniform2iEXT: TglProgramUniform2iEXT;
  12414. glProgramUniform3iEXT: TglProgramUniform3iEXT;
  12415. glProgramUniform4iEXT: TglProgramUniform4iEXT;
  12416. glProgramUniform1fvEXT: TglProgramUniform1fvEXT;
  12417. glProgramUniform2fvEXT: TglProgramUniform2fvEXT;
  12418. glProgramUniform3fvEXT: TglProgramUniform3fvEXT;
  12419. glProgramUniform4fvEXT: TglProgramUniform4fvEXT;
  12420. glProgramUniform1ivEXT: TglProgramUniform1ivEXT;
  12421. glProgramUniform2ivEXT: TglProgramUniform2ivEXT;
  12422. glProgramUniform3ivEXT: TglProgramUniform3ivEXT;
  12423. glProgramUniform4ivEXT: TglProgramUniform4ivEXT;
  12424. glProgramUniformMatrix2fvEXT: TglProgramUniformMatrix2fvEXT;
  12425. glProgramUniformMatrix3fvEXT: TglProgramUniformMatrix3fvEXT;
  12426. glProgramUniformMatrix4fvEXT: TglProgramUniformMatrix4fvEXT;
  12427. glProgramUniformMatrix2x3fvEXT: TglProgramUniformMatrix2x3fvEXT;
  12428. glProgramUniformMatrix3x2fvEXT: TglProgramUniformMatrix3x2fvEXT;
  12429. glProgramUniformMatrix2x4fvEXT: TglProgramUniformMatrix2x4fvEXT;
  12430. glProgramUniformMatrix4x2fvEXT: TglProgramUniformMatrix4x2fvEXT;
  12431. glProgramUniformMatrix3x4fvEXT: TglProgramUniformMatrix3x4fvEXT;
  12432. glProgramUniformMatrix4x3fvEXT: TglProgramUniformMatrix4x3fvEXT;
  12433. glProgramUniform1uiEXT: TglProgramUniform1uiEXT;
  12434. glProgramUniform2uiEXT: TglProgramUniform2uiEXT;
  12435. glProgramUniform3uiEXT: TglProgramUniform3uiEXT;
  12436. glProgramUniform4uiEXT: TglProgramUniform4uiEXT;
  12437. glProgramUniform1uivEXT: TglProgramUniform1uivEXT;
  12438. glProgramUniform2uivEXT: TglProgramUniform2uivEXT;
  12439. glProgramUniform3uivEXT: TglProgramUniform3uivEXT;
  12440. glProgramUniform4uivEXT: TglProgramUniform4uivEXT;
  12441. glNamedBufferDataEXT: TglNamedBufferDataEXT;
  12442. glNamedBufferSubDataEXT: TglNamedBufferSubDataEXT;
  12443. glMapNamedBufferEXT: TglMapNamedBufferEXT;
  12444. glUnmapNamedBufferEXT: TglUnmapNamedBufferEXT;
  12445. glMapNamedBufferRangeEXT: TglMapNamedBufferRangeEXT;
  12446. glFlushMappedNamedBufferRangeEXT: TglFlushMappedNamedBufferRangeEXT;
  12447. glNamedCopyBufferSubDataEXT: TglNamedCopyBufferSubDataEXT;
  12448. glGetNamedBufferParameterivEXT: TglGetNamedBufferParameterivEXT;
  12449. glGetNamedBufferPointervEXT: TglGetNamedBufferPointervEXT;
  12450. glGetNamedBufferSubDataEXT: TglGetNamedBufferSubDataEXT;
  12451. glTextureBufferEXT: TglTextureBufferEXT;
  12452. glMultiTexBufferEXT: TglMultiTexBufferEXT;
  12453. glNamedRenderbufferStorageEXT: TglNamedRenderbufferStorageEXT;
  12454. glGetNamedRenderbufferParameterivEXT: TglGetNamedRenderbufferParameterivEXT;
  12455. glCheckNamedFramebufferStatusEXT: TglCheckNamedFramebufferStatusEXT;
  12456. glNamedFramebufferTexture1DEXT: TglNamedFramebufferTexture1DEXT;
  12457. glNamedFramebufferTexture2DEXT: TglNamedFramebufferTexture2DEXT;
  12458. glNamedFramebufferTexture3DEXT: TglNamedFramebufferTexture3DEXT;
  12459. glNamedFramebufferRenderbufferEXT: TglNamedFramebufferRenderbufferEXT;
  12460. glGetNamedFramebufferAttachmentParameterivEXT: TglGetNamedFramebufferAttachmentParameterivEXT;
  12461. glGenerateTextureMipmapEXT: TglGenerateTextureMipmapEXT;
  12462. glGenerateMultiTexMipmapEXT: TglGenerateMultiTexMipmapEXT;
  12463. glFramebufferDrawBufferEXT: TglFramebufferDrawBufferEXT;
  12464. glFramebufferDrawBuffersEXT: TglFramebufferDrawBuffersEXT;
  12465. glFramebufferReadBufferEXT: TglFramebufferReadBufferEXT;
  12466. glGetFramebufferParameterivEXT: TglGetFramebufferParameterivEXT;
  12467. glNamedRenderbufferStorageMultisampleEXT: TglNamedRenderbufferStorageMultisampleEXT;
  12468. glNamedRenderbufferStorageMultisampleCoverageEXT: TglNamedRenderbufferStorageMultisampleCoverageEXT;
  12469. glNamedFramebufferTextureEXT: TglNamedFramebufferTextureEXT;
  12470. glNamedFramebufferTextureLayerEXT: TglNamedFramebufferTextureLayerEXT;
  12471. glNamedFramebufferTextureFaceEXT: TglNamedFramebufferTextureFaceEXT;
  12472. glTextureRenderbufferEXT: TglTextureRenderbufferEXT;
  12473. glMultiTexRenderbufferEXT: TglMultiTexRenderbufferEXT;
  12474. glProgramUniform1dEXT: TglProgramUniform1dEXT;
  12475. glProgramUniform2dEXT: TglProgramUniform2dEXT;
  12476. glProgramUniform3dEXT: TglProgramUniform3dEXT;
  12477. glProgramUniform4dEXT: TglProgramUniform4dEXT;
  12478. glProgramUniform1dvEXT: TglProgramUniform1dvEXT;
  12479. glProgramUniform2dvEXT: TglProgramUniform2dvEXT;
  12480. glProgramUniform3dvEXT: TglProgramUniform3dvEXT;
  12481. glProgramUniform4dvEXT: TglProgramUniform4dvEXT;
  12482. glProgramUniformMatrix2dvEXT: TglProgramUniformMatrix2dvEXT;
  12483. glProgramUniformMatrix3dvEXT: TglProgramUniformMatrix3dvEXT;
  12484. glProgramUniformMatrix4dvEXT: TglProgramUniformMatrix4dvEXT;
  12485. glProgramUniformMatrix2x3dvEXT: TglProgramUniformMatrix2x3dvEXT;
  12486. glProgramUniformMatrix2x4dvEXT: TglProgramUniformMatrix2x4dvEXT;
  12487. glProgramUniformMatrix3x2dvEXT: TglProgramUniformMatrix3x2dvEXT;
  12488. glProgramUniformMatrix3x4dvEXT: TglProgramUniformMatrix3x4dvEXT;
  12489. glProgramUniformMatrix4x2dvEXT: TglProgramUniformMatrix4x2dvEXT;
  12490. glProgramUniformMatrix4x3dvEXT: TglProgramUniformMatrix4x3dvEXT;
  12491. // GL_EXT_separate_shader_objects
  12492. glUseShaderProgramEXT: TglUseShaderProgramEXT;
  12493. glActiveProgramEXT: TglActiveProgramEXT;
  12494. glCreateShaderProgramEXT: TglCreateShaderProgramEXT;
  12495. // GL_EXT_shader_image_load_store
  12496. glBindImageTextureEXT: TglBindImageTextureEXT;
  12497. glMemoryBarrierEXT: TglMemoryBarrierEXT;
  12498. // GL_EXT_vertex_attrib_64bit
  12499. glVertexAttribL1dEXT: TglVertexAttribL1dEXT;
  12500. glVertexAttribL2dEXT: TglVertexAttribL2dEXT;
  12501. glVertexAttribL3dEXT: TglVertexAttribL3dEXT;
  12502. glVertexAttribL4dEXT: TglVertexAttribL4dEXT;
  12503. glVertexAttribL1dvEXT: TglVertexAttribL1dvEXT;
  12504. glVertexAttribL2dvEXT: TglVertexAttribL2dvEXT;
  12505. glVertexAttribL3dvEXT: TglVertexAttribL3dvEXT;
  12506. glVertexAttribL4dvEXT: TglVertexAttribL4dvEXT;
  12507. glVertexAttribLPointerEXT: TglVertexAttribLPointerEXT;
  12508. glGetVertexAttribLdvEXT: TglGetVertexAttribLdvEXT;
  12509. glVertexArrayVertexAttribLOffsetEXT: TglVertexArrayVertexAttribLOffsetEXT;
  12510. // GL_HP_image_transform
  12511. glImageTransformParameteriHP: TglImageTransformParameteriHP;
  12512. glImageTransformParameterfHP: TglImageTransformParameterfHP;
  12513. glImageTransformParameterivHP: TglImageTransformParameterivHP;
  12514. glImageTransformParameterfvHP: TglImageTransformParameterfvHP;
  12515. glGetImageTransformParameterivHP: TglGetImageTransformParameterivHP;
  12516. glGetImageTransformParameterfvHP: TglGetImageTransformParameterfvHP;
  12517. // GL_EXT_depth_bounds_test
  12518. glDepthBoundsEXT: TglDepthBoundsEXT;
  12519. // GL_EXT_blend_equation_separate
  12520. glBlendEquationSeparateEXT: TglBlendEquationSeparateEXT;
  12521. // GL_IBM_multimode_draw_arrays
  12522. glMultiModeDrawArraysIBM: TglMultiModeDrawArraysIBM;
  12523. glMultiModeDrawElementsIBM: TglMultiModeDrawElementsIBM;
  12524. // GL_IBM_vertex_array_lists
  12525. glColorPointerListIBM: TglColorPointerListIBM;
  12526. glSecondaryColorPointerListIBM: TglSecondaryColorPointerListIBM;
  12527. glEdgeFlagPointerListIBM: TglEdgeFlagPointerListIBM;
  12528. glFogCoordPointerListIBM: TglFogCoordPointerListIBM;
  12529. glIndexPointerListIBM: TglIndexPointerListIBM;
  12530. glNormalPointerListIBM: TglNormalPointerListIBM;
  12531. glTexCoordPointerListIBM: TglTexCoordPointerListIBM;
  12532. glVertexPointerListIBM: TglVertexPointerListIBM;
  12533. // GL_INGR_blend_func_separate
  12534. glBlendFuncSeparateINGR: TglBlendFuncSeparateINGR;
  12535. // GL_INTEL_parallel_arrays
  12536. glVertexPointervINTEL: TglVertexPointervINTEL;
  12537. glNormalPointervINTEL: TglNormalPointervINTEL;
  12538. glColorPointervINTEL: TglColorPointervINTEL;
  12539. glTexCoordPointervINTEL: TglTexCoordPointervINTEL;
  12540. // GL_MESA_resize_buffers
  12541. glResizeBuffersMESA: TglResizeBuffersMESA;
  12542. // GL_MESA_window_pos
  12543. glWindowPos2dMESA: TglWindowPos2dMESA;
  12544. glWindowPos2dvMESA: TglWindowPos2dvMESA;
  12545. glWindowPos2fMESA: TglWindowPos2fMESA;
  12546. glWindowPos2fvMESA: TglWindowPos2fvMESA;
  12547. glWindowPos2iMESA: TglWindowPos2iMESA;
  12548. glWindowPos2ivMESA: TglWindowPos2ivMESA;
  12549. glWindowPos2sMESA: TglWindowPos2sMESA;
  12550. glWindowPos2svMESA: TglWindowPos2svMESA;
  12551. glWindowPos3dMESA: TglWindowPos3dMESA;
  12552. glWindowPos3dvMESA: TglWindowPos3dvMESA;
  12553. glWindowPos3fMESA: TglWindowPos3fMESA;
  12554. glWindowPos3fvMESA: TglWindowPos3fvMESA;
  12555. glWindowPos3iMESA: TglWindowPos3iMESA;
  12556. glWindowPos3ivMESA: TglWindowPos3ivMESA;
  12557. glWindowPos3sMESA: TglWindowPos3sMESA;
  12558. glWindowPos3svMESA: TglWindowPos3svMESA;
  12559. glWindowPos4dMESA: TglWindowPos4dMESA;
  12560. glWindowPos4dvMESA: TglWindowPos4dvMESA;
  12561. glWindowPos4fMESA: TglWindowPos4fMESA;
  12562. glWindowPos4fvMESA: TglWindowPos4fvMESA;
  12563. glWindowPos4iMESA: TglWindowPos4iMESA;
  12564. glWindowPos4ivMESA: TglWindowPos4ivMESA;
  12565. glWindowPos4sMESA: TglWindowPos4sMESA;
  12566. glWindowPos4svMESA: TglWindowPos4svMESA;
  12567. // GL_NV_evaluators
  12568. glMapControlPointsNV: TglMapControlPointsNV;
  12569. glMapParameterivNV: TglMapParameterivNV;
  12570. glMapParameterfvNV: TglMapParameterfvNV;
  12571. glGetMapControlPointsNV: TglGetMapControlPointsNV;
  12572. glGetMapParameterivNV: TglGetMapParameterivNV;
  12573. glGetMapParameterfvNV: TglGetMapParameterfvNV;
  12574. glGetMapAttribParameterivNV: TglGetMapAttribParameterivNV;
  12575. glGetMapAttribParameterfvNV: TglGetMapAttribParameterfvNV;
  12576. glEvalMapsNV: TglEvalMapsNV;
  12577. // GL_NV_fence
  12578. glDeleteFencesNV: TglDeleteFencesNV;
  12579. glGenFencesNV: TglGenFencesNV;
  12580. glIsFenceNV: TglIsFenceNV;
  12581. glTestFenceNV: TglTestFenceNV;
  12582. glGetFenceivNV: TglGetFenceivNV;
  12583. glFinishFenceNV: TglFinishFenceNV;
  12584. glSetFenceNV: TglSetFenceNV;
  12585. // GL_NV_fragment_program
  12586. glProgramNamedParameter4fNV: TglProgramNamedParameter4fNV;
  12587. glProgramNamedParameter4dNV: TglProgramNamedParameter4dNV;
  12588. glProgramNamedParameter4fvNV: TglProgramNamedParameter4fvNV;
  12589. glProgramNamedParameter4dvNV: TglProgramNamedParameter4dvNV;
  12590. glGetProgramNamedParameterfvNV: TglGetProgramNamedParameterfvNV;
  12591. glGetProgramNamedParameterdvNV: TglGetProgramNamedParameterdvNV;
  12592. // GL_NV_half_float
  12593. glVertex2hNV: TglVertex2hNV;
  12594. glVertex2hvNV: TglVertex2hvNV;
  12595. glVertex3hNV: TglVertex3hNV;
  12596. glVertex3hvNV: TglVertex3hvNV;
  12597. glVertex4hNV: TglVertex4hNV;
  12598. glVertex4hvNV: TglVertex4hvNV;
  12599. glNormal3hNV: TglNormal3hNV;
  12600. glNormal3hvNV: TglNormal3hvNV;
  12601. glColor3hNV: TglColor3hNV;
  12602. glColor3hvNV: TglColor3hvNV;
  12603. glColor4hNV: TglColor4hNV;
  12604. glColor4hvNV: TglColor4hvNV;
  12605. glTexCoord1hNV: TglTexCoord1hNV;
  12606. glTexCoord1hvNV: TglTexCoord1hvNV;
  12607. glTexCoord2hNV: TglTexCoord2hNV;
  12608. glTexCoord2hvNV: TglTexCoord2hvNV;
  12609. glTexCoord3hNV: TglTexCoord3hNV;
  12610. glTexCoord3hvNV: TglTexCoord3hvNV;
  12611. glTexCoord4hNV: TglTexCoord4hNV;
  12612. glTexCoord4hvNV: TglTexCoord4hvNV;
  12613. glMultiTexCoord1hNV: TglMultiTexCoord1hNV;
  12614. glMultiTexCoord1hvNV: TglMultiTexCoord1hvNV;
  12615. glMultiTexCoord2hNV: TglMultiTexCoord2hNV;
  12616. glMultiTexCoord2hvNV: TglMultiTexCoord2hvNV;
  12617. glMultiTexCoord3hNV: TglMultiTexCoord3hNV;
  12618. glMultiTexCoord3hvNV: TglMultiTexCoord3hvNV;
  12619. glMultiTexCoord4hNV: TglMultiTexCoord4hNV;
  12620. glMultiTexCoord4hvNV: TglMultiTexCoord4hvNV;
  12621. glFogCoordhNV: TglFogCoordhNV;
  12622. glFogCoordhvNV: TglFogCoordhvNV;
  12623. glSecondaryColor3hNV: TglSecondaryColor3hNV;
  12624. glSecondaryColor3hvNV: TglSecondaryColor3hvNV;
  12625. glVertexWeighthNV: TglVertexWeighthNV;
  12626. glVertexWeighthvNV: TglVertexWeighthvNV;
  12627. glVertexAttrib1hNV: TglVertexAttrib1hNV;
  12628. glVertexAttrib1hvNV: TglVertexAttrib1hvNV;
  12629. glVertexAttrib2hNV: TglVertexAttrib2hNV;
  12630. glVertexAttrib2hvNV: TglVertexAttrib2hvNV;
  12631. glVertexAttrib3hNV: TglVertexAttrib3hNV;
  12632. glVertexAttrib3hvNV: TglVertexAttrib3hvNV;
  12633. glVertexAttrib4hNV: TglVertexAttrib4hNV;
  12634. glVertexAttrib4hvNV: TglVertexAttrib4hvNV;
  12635. glVertexAttribs1hvNV: TglVertexAttribs1hvNV;
  12636. glVertexAttribs2hvNV: TglVertexAttribs2hvNV;
  12637. glVertexAttribs3hvNV: TglVertexAttribs3hvNV;
  12638. glVertexAttribs4hvNV: TglVertexAttribs4hvNV;
  12639. // GL_NV_occlusion_query
  12640. glGenOcclusionQueriesNV: TglGenOcclusionQueriesNV;
  12641. glDeleteOcclusionQueriesNV: TglDeleteOcclusionQueriesNV;
  12642. glIsOcclusionQueryNV: TglIsOcclusionQueryNV;
  12643. glBeginOcclusionQueryNV: TglBeginOcclusionQueryNV;
  12644. glEndOcclusionQueryNV: TglEndOcclusionQueryNV;
  12645. glGetOcclusionQueryivNV: TglGetOcclusionQueryivNV;
  12646. glGetOcclusionQueryuivNV: TglGetOcclusionQueryuivNV;
  12647. // GL_NV_pixel_data_range
  12648. glPixelDataRangeNV: TglPixelDataRangeNV;
  12649. glFlushPixelDataRangeNV: TglFlushPixelDataRangeNV;
  12650. // GL_NV_point_sprite
  12651. glPointParameteriNV: TglPointParameteriNV;
  12652. glPointParameterivNV: TglPointParameterivNV;
  12653. // GL_NV_primitive_restart
  12654. glPrimitiveRestartNV: TglPrimitiveRestartNV;
  12655. glPrimitiveRestartIndexNV: TglPrimitiveRestartIndexNV;
  12656. // GL_NV_register_combiners
  12657. glCombinerParameterfvNV: TglCombinerParameterfvNV;
  12658. glCombinerParameterfNV: TglCombinerParameterfNV;
  12659. glCombinerParameterivNV: TglCombinerParameterivNV;
  12660. glCombinerParameteriNV: TglCombinerParameteriNV;
  12661. glCombinerInputNV: TglCombinerInputNV;
  12662. glCombinerOutputNV: TglCombinerOutputNV;
  12663. glFinalCombinerInputNV: TglFinalCombinerInputNV;
  12664. glGetCombinerInputParameterfvNV: TglGetCombinerInputParameterfvNV;
  12665. glGetCombinerInputParameterivNV: TglGetCombinerInputParameterivNV;
  12666. glGetCombinerOutputParameterfvNV: TglGetCombinerOutputParameterfvNV;
  12667. glGetCombinerOutputParameterivNV: TglGetCombinerOutputParameterivNV;
  12668. glGetFinalCombinerInputParameterfvNV: TglGetFinalCombinerInputParameterfvNV;
  12669. glGetFinalCombinerInputParameterivNV: TglGetFinalCombinerInputParameterivNV;
  12670. // GL_NV_register_combiners2
  12671. glCombinerStageParameterfvNV: TglCombinerStageParameterfvNV;
  12672. glGetCombinerStageParameterfvNV: TglGetCombinerStageParameterfvNV;
  12673. // GL_NV_vertex_array_range
  12674. glFlushVertexArrayRangeNV: TglFlushVertexArrayRangeNV;
  12675. glVertexArrayRangeNV: TglVertexArrayRangeNV;
  12676. // GL_NV_vertex_program
  12677. glAreProgramsResidentNV: TglAreProgramsResidentNV;
  12678. glBindProgramNV: TglBindProgramNV;
  12679. glDeleteProgramsNV: TglDeleteProgramsNV;
  12680. glExecuteProgramNV: TglExecuteProgramNV;
  12681. glGenProgramsNV: TglGenProgramsNV;
  12682. glGetProgramParameterdvNV: TglGetProgramParameterdvNV;
  12683. glGetProgramParameterfvNV: TglGetProgramParameterfvNV;
  12684. glGetProgramivNV: TglGetProgramivNV;
  12685. glGetProgramStringNV: TglGetProgramStringNV;
  12686. glGetTrackMatrixivNV: TglGetTrackMatrixivNV;
  12687. glGetVertexAttribdvNV: TglGetVertexAttribdvNV;
  12688. glGetVertexAttribfvNV: TglGetVertexAttribfvNV;
  12689. glGetVertexAttribivNV: TglGetVertexAttribivNV;
  12690. glGetVertexAttribPointervNV: TglGetVertexAttribPointervNV;
  12691. glIsProgramNV: TglIsProgramNV;
  12692. glLoadProgramNV: TglLoadProgramNV;
  12693. glProgramParameter4dNV: TglProgramParameter4dNV;
  12694. glProgramParameter4dvNV: TglProgramParameter4dvNV;
  12695. glProgramParameter4fNV: TglProgramParameter4fNV;
  12696. glProgramParameter4fvNV: TglProgramParameter4fvNV;
  12697. glProgramParameters4dvNV: TglProgramParameters4dvNV;
  12698. glProgramParameters4fvNV: TglProgramParameters4fvNV;
  12699. glRequestResidentProgramsNV: TglRequestResidentProgramsNV;
  12700. glTrackMatrixNV: TglTrackMatrixNV;
  12701. glVertexAttribPointerNV: TglVertexAttribPointerNV;
  12702. glVertexAttrib1dNV: TglVertexAttrib1dNV;
  12703. glVertexAttrib1dvNV: TglVertexAttrib1dvNV;
  12704. glVertexAttrib1fNV: TglVertexAttrib1fNV;
  12705. glVertexAttrib1fvNV: TglVertexAttrib1fvNV;
  12706. glVertexAttrib1sNV: TglVertexAttrib1sNV;
  12707. glVertexAttrib1svNV: TglVertexAttrib1svNV;
  12708. glVertexAttrib2dNV: TglVertexAttrib2dNV;
  12709. glVertexAttrib2dvNV: TglVertexAttrib2dvNV;
  12710. glVertexAttrib2fNV: TglVertexAttrib2fNV;
  12711. glVertexAttrib2fvNV: TglVertexAttrib2fvNV;
  12712. glVertexAttrib2sNV: TglVertexAttrib2sNV;
  12713. glVertexAttrib2svNV: TglVertexAttrib2svNV;
  12714. glVertexAttrib3dNV: TglVertexAttrib3dNV;
  12715. glVertexAttrib3dvNV: TglVertexAttrib3dvNV;
  12716. glVertexAttrib3fNV: TglVertexAttrib3fNV;
  12717. glVertexAttrib3fvNV: TglVertexAttrib3fvNV;
  12718. glVertexAttrib3sNV: TglVertexAttrib3sNV;
  12719. glVertexAttrib3svNV: TglVertexAttrib3svNV;
  12720. glVertexAttrib4dNV: TglVertexAttrib4dNV;
  12721. glVertexAttrib4dvNV: TglVertexAttrib4dvNV;
  12722. glVertexAttrib4fNV: TglVertexAttrib4fNV;
  12723. glVertexAttrib4fvNV: TglVertexAttrib4fvNV;
  12724. glVertexAttrib4sNV: TglVertexAttrib4sNV;
  12725. glVertexAttrib4svNV: TglVertexAttrib4svNV;
  12726. glVertexAttrib4ubNV: TglVertexAttrib4ubNV;
  12727. glVertexAttrib4ubvNV: TglVertexAttrib4ubvNV;
  12728. glVertexAttribs1dvNV: TglVertexAttribs1dvNV;
  12729. glVertexAttribs1fvNV: TglVertexAttribs1fvNV;
  12730. glVertexAttribs1svNV: TglVertexAttribs1svNV;
  12731. glVertexAttribs2dvNV: TglVertexAttribs2dvNV;
  12732. glVertexAttribs2fvNV: TglVertexAttribs2fvNV;
  12733. glVertexAttribs2svNV: TglVertexAttribs2svNV;
  12734. glVertexAttribs3dvNV: TglVertexAttribs3dvNV;
  12735. glVertexAttribs3fvNV: TglVertexAttribs3fvNV;
  12736. glVertexAttribs3svNV: TglVertexAttribs3svNV;
  12737. glVertexAttribs4dvNV: TglVertexAttribs4dvNV;
  12738. glVertexAttribs4fvNV: TglVertexAttribs4fvNV;
  12739. glVertexAttribs4svNV: TglVertexAttribs4svNV;
  12740. glVertexAttribs4ubvNV: TglVertexAttribs4ubvNV;
  12741. // GL_NV_depth_buffer_float
  12742. glDepthRangedNV: TglDepthRangedNV;
  12743. glClearDepthdNV: TglClearDepthdNV;
  12744. glDepthBoundsdNV: TglDepthBoundsdNV;
  12745. // GL_NV_framebuffer_multisample_coverage
  12746. glRenderbufferStorageMultsampleCoverageNV: TglRenderbufferStorageMultsampleCoverageNV;
  12747. // GL_NV_geometry_program4
  12748. glProgramVertexLimitNV: TglProgramVertexLimitNV;
  12749. // GL_NV_gpu_program4
  12750. glProgramLocalParameterI4iNV: TglProgramLocalParameterI4iNV;
  12751. glProgramLocalParameterI4ivNV: TglProgramLocalParameterI4ivNV;
  12752. glProgramLocalParametersI4ivNV: TglProgramLocalParametersI4ivNV;
  12753. glProgramLocalParameterI4uiNV: TglProgramLocalParameterI4uiNV;
  12754. glProgramLocalParameterI4uivNV: TglProgramLocalParameterI4uivNV;
  12755. glProgramLocalParametersI4uivNV: TglProgramLocalParametersI4uivNV;
  12756. glProgramEnvParameterI4iNV: TglProgramEnvParameterI4iNV;
  12757. glProgramEnvParameterI4ivNV: TglProgramEnvParameterI4ivNV;
  12758. glProgramEnvParametersI4ivNV: TglProgramEnvParametersI4ivNV;
  12759. glProgramEnvParameterI4uiNV: TglProgramEnvParameterI4uiNV;
  12760. glProgramEnvParameterI4uivNV: TglProgramEnvParameterI4uivNV;
  12761. glProgramEnvParametersI4uivNV: TglProgramEnvParametersI4uivNV;
  12762. glGetProgramLocalParameterIivNV: TglGetProgramLocalParameterIivNV;
  12763. glGetProgramLocalParameterIuivNV: TglGetProgramLocalParameterIuivNV;
  12764. glGetProgramEnvParameterIivNV: TglGetProgramEnvParameterIivNV;
  12765. glGetProgramEnvParameterIuivNV: TglGetProgramEnvParameterIuivNV;
  12766. // GL_NV_parameter_buffer_object
  12767. glProgramBufferParametersfvNV: TglProgramBufferParametersfvNV;
  12768. glProgramBufferParametersIivNV: TglProgramBufferParametersIivNV;
  12769. glProgramBufferParametersIuivNV: TglProgramBufferParametersIuivNV;
  12770. // GL_NV_transform_feedback
  12771. glBeginTransformFeedbackNV: TglBeginTransformFeedbackNV;
  12772. glEndTransformFeedbackNV: TglEndTransformFeedbackNV;
  12773. glTransformFeedbackAttribsNV: TglTransformFeedbackAttribsNV;
  12774. glBindBufferRangeNV: TglBindBufferRangeNV;
  12775. glBindBufferOffsetNV: TglBindBufferOffsetNV;
  12776. glBindBufferBaseNV: TglBindBufferBaseNV;
  12777. glTransformFeedbackVaryingsNV: TglTransformFeedbackVaryingsNV;
  12778. glActiveVaryingNV: TglActiveVaryingNV;
  12779. glGetVaryingLocationNV: TglGetVaryingLocationNV;
  12780. glGetActiveVaryingNV: TglGetActiveVaryingNV;
  12781. glGetTransformFeedbackVaryingNV: TglGetTransformFeedbackVaryingNV;
  12782. glTransformFeedbackStreamAttribsNV: TglTransformFeedbackStreamAttribsNV;
  12783. // GL_NV_conditional_render
  12784. glBeginConditionalRenderNV: TglBeginConditionalRenderNV;
  12785. glEndConditionalRenderNV: TglEndConditionalRenderNV;
  12786. // GL_NV_present_video
  12787. glPresentFrameKeyedNV: TglPresentFrameKeyedNV;
  12788. glPresentFrameDualFillNV: TglPresentFrameDualFillNV;
  12789. glGetVideoivNV: TglGetVideoivNV;
  12790. glGetVideouivNV: TglGetVideouivNV;
  12791. glGetVideoi64vNV: TglGetVideoi64vNV;
  12792. glGetVideoui64vNV: TglGetVideoui64vNV;
  12793. // glVideoParameterivNV: TglVideoParameterivNV;
  12794. // GL_NV_explicit_multisample
  12795. glGetMultisamplefvNV: TglGetMultisamplefvNV;
  12796. glSampleMaskIndexedNV: TglSampleMaskIndexedNV;
  12797. glTexRenderbufferNV: TglTexRenderbufferNV;
  12798. // GL_NV_transform_feedback2
  12799. glBindTransformFeedbackNV: TglBindTransformFeedbackNV;
  12800. glDeleteTransformFeedbacksNV: TglDeleteTransformFeedbacksNV;
  12801. glGenTransformFeedbacksNV: TglGenTransformFeedbacksNV;
  12802. glIsTransformFeedbackNV: TglIsTransformFeedbackNV;
  12803. glPauseTransformFeedbackNV: TglPauseTransformFeedbackNV;
  12804. glResumeTransformFeedbackNV: TglResumeTransformFeedbackNV;
  12805. glDrawTransformFeedbackNV: TglDrawTransformFeedbackNV;
  12806. // GL_NV_video_capture
  12807. glBeginVideoCaptureNV: TglBeginVideoCaptureNV;
  12808. glBindVideoCaptureStreamBufferNV: TglBindVideoCaptureStreamBufferNV;
  12809. glBindVideoCaptureStreamTextureNV: TglBindVideoCaptureStreamTextureNV;
  12810. glEndVideoCaptureNV: TglEndVideoCaptureNV;
  12811. glGetVideoCaptureivNV: TglGetVideoCaptureivNV;
  12812. glGetVideoCaptureStreamivNV: TglGetVideoCaptureStreamivNV;
  12813. glGetVideoCaptureStreamfvNV: TglGetVideoCaptureStreamfvNV;
  12814. glGetVideoCaptureStreamdvNV: TglGetVideoCaptureStreamdvNV;
  12815. glVideoCaptureNV: TglVideoCaptureNV;
  12816. glVideoCaptureStreamParameterivNV: TglVideoCaptureStreamParameterivNV;
  12817. glVideoCaptureStreamParameterfvNV: TglVideoCaptureStreamParameterfvNV;
  12818. glVideoCaptureStreamParameterdvNV: TglVideoCaptureStreamParameterdvNV;
  12819. // GL_NV_copy_image
  12820. glCopyImageSubDataNV: TglCopyImageSubDataNV;
  12821. // GL_NV_shader_buffer_load
  12822. glMakeBufferResidentNV: TglMakeBufferResidentNV;
  12823. glMakeBufferNonResidentNV: TglMakeBufferNonResidentNV;
  12824. glIsBufferResidentNV: TglIsBufferResidentNV;
  12825. glMakeNamedBufferResidentNV: TglMakeNamedBufferResidentNV;
  12826. glMakeNamedBufferNonResidentNV: TglMakeNamedBufferNonResidentNV;
  12827. glIsNamedBufferResidentNV: TglIsNamedBufferResidentNV;
  12828. glGetBufferParameterui64vNV: TglGetBufferParameterui64vNV;
  12829. glGetNamedBufferParameterui64vNV: TglGetNamedBufferParameterui64vNV;
  12830. glGetIntegerui64vNV: TglGetIntegerui64vNV;
  12831. glUniformui64NV: TglUniformui64NV;
  12832. glUniformui64vNV: TglUniformui64vNV;
  12833. glGetUniformui64vNV: TglGetUniformui64vNV;
  12834. glProgramUniformui64NV: TglProgramUniformui64NV;
  12835. glProgramUniformui64vNV: TglProgramUniformui64vNV;
  12836. // GL_NV_vertex_buffer_unified_memory
  12837. glBufferAddressRangeNV: TglBufferAddressRangeNV;
  12838. glVertexFormatNV: TglVertexFormatNV;
  12839. glNormalFormatNV: TglNormalFormatNV;
  12840. glColorFormatNV: TglColorFormatNV;
  12841. glIndexFormatNV: TglIndexFormatNV;
  12842. glTexCoordFormatNV: TglTexCoordFormatNV;
  12843. glEdgeFlagFormatNV: TglEdgeFlagFormatNV;
  12844. glSecondaryColorFormatNV: TglSecondaryColorFormatNV;
  12845. glFogCoordFormatNV: TglFogCoordFormatNV;
  12846. glVertexAttribFormatNV: TglVertexAttribFormatNV;
  12847. glVertexAttribIFormatNV: TglVertexAttribIFormatNV;
  12848. glGetIntegerui64i_vNV: TglGetIntegerui64i_vNV;
  12849. // GL_NV_gpu_program5
  12850. glProgramSubroutineParametersuivNV: TglProgramSubroutineParametersuivNV;
  12851. glGetProgramSubroutineParameteruivNV: TglGetProgramSubroutineParameteruivNV;
  12852. // GL_NV_gpu_shader5
  12853. glUniform1i64NV: TglUniform1i64NV;
  12854. glUniform2i64NV: TglUniform2i64NV;
  12855. glUniform3i64NV: TglUniform3i64NV;
  12856. glUniform4i64NV: TglUniform4i64NV;
  12857. glUniform1i64vNV: TglUniform1i64vNV;
  12858. glUniform2i64vNV: TglUniform2i64vNV;
  12859. glUniform3i64vNV: TglUniform3i64vNV;
  12860. glUniform4i64vNV: TglUniform4i64vNV;
  12861. glUniform1ui64NV: TglUniform1ui64NV;
  12862. glUniform2ui64NV: TglUniform2ui64NV;
  12863. glUniform3ui64NV: TglUniform3ui64NV;
  12864. glUniform4ui64NV: TglUniform4ui64NV;
  12865. glUniform1ui64vNV: TglUniform1ui64vNV;
  12866. glUniform2ui64vNV: TglUniform2ui64vNV;
  12867. glUniform3ui64vNV: TglUniform3ui64vNV;
  12868. glUniform4ui64vNV: TglUniform4ui64vNV;
  12869. glGetUniformi64vNV: TglGetUniformi64vNV;
  12870. glProgramUniform1i64NV: TglProgramUniform1i64NV;
  12871. glProgramUniform2i64NV: TglProgramUniform2i64NV;
  12872. glProgramUniform3i64NV: TglProgramUniform3i64NV;
  12873. glProgramUniform4i64NV: TglProgramUniform4i64NV;
  12874. glProgramUniform1i64vNV: TglProgramUniform1i64vNV;
  12875. glProgramUniform2i64vNV: TglProgramUniform2i64vNV;
  12876. glProgramUniform3i64vNV: TglProgramUniform3i64vNV;
  12877. glProgramUniform4i64vNV: TglProgramUniform4i64vNV;
  12878. glProgramUniform1ui64NV: TglProgramUniform1ui64NV;
  12879. glProgramUniform2ui64NV: TglProgramUniform2ui64NV;
  12880. glProgramUniform3ui64NV: TglProgramUniform3ui64NV;
  12881. glProgramUniform4ui64NV: TglProgramUniform4ui64NV;
  12882. glProgramUniform1ui64vNV: TglProgramUniform1ui64vNV;
  12883. glProgramUniform2ui64vNV: TglProgramUniform2ui64vNV;
  12884. glProgramUniform3ui64vNV: TglProgramUniform3ui64vNV;
  12885. glProgramUniform4ui64vNV: TglProgramUniform4ui64vNV;
  12886. // GL_NV_vertex_attrib_integer_64bit
  12887. glVertexAttribL1i64NV: TglVertexAttribL1i64NV;
  12888. glVertexAttribL2i64NV: TglVertexAttribL2i64NV;
  12889. glVertexAttribL3i64NV: TglVertexAttribL3i64NV;
  12890. glVertexAttribL4i64NV: TglVertexAttribL4i64NV;
  12891. glVertexAttribL1i64vNV: TglVertexAttribL1i64vNV;
  12892. glVertexAttribL2i64vNV: TglVertexAttribL2i64vNV;
  12893. glVertexAttribL3i64vNV: TglVertexAttribL3i64vNV;
  12894. glVertexAttribL4i64vNV: TglVertexAttribL4i64vNV;
  12895. glVertexAttribL1ui64NV: TglVertexAttribL1ui64NV;
  12896. glVertexAttribL2ui64NV: TglVertexAttribL2ui64NV;
  12897. glVertexAttribL3ui64NV: TglVertexAttribL3ui64NV;
  12898. glVertexAttribL4ui64NV: TglVertexAttribL4ui64NV;
  12899. glVertexAttribL1ui64vNV: TglVertexAttribL1ui64vNV;
  12900. glVertexAttribL2ui64vNV: TglVertexAttribL2ui64vNV;
  12901. glVertexAttribL3ui64vNV: TglVertexAttribL3ui64vNV;
  12902. glVertexAttribL4ui64vNV: TglVertexAttribL4ui64vNV;
  12903. glGetVertexAttribLi64vNV: TglGetVertexAttribLi64vNV;
  12904. glGetVertexAttribLui64vNV: TglGetVertexAttribLui64vNV;
  12905. glVertexAttribLFormatNV: TglVertexAttribLFormatNV;
  12906. // GL_NV_vdpau_interop
  12907. glVDPAUInitNV: TglVDPAUInitNV;
  12908. glVDPAUFiniNV: TglVDPAUFiniNV;
  12909. glVDPAURegisterVideoSurfaceNV: TglVDPAURegisterVideoSurfaceNV;
  12910. glVDPAURegisterOutputSurfaceNV: TglVDPAURegisterOutputSurfaceNV;
  12911. glVDPAUIsSurfaceNV: TglVDPAUIsSurfaceNV;
  12912. glVDPAUUnregisterSurfaceNV: TglVDPAUUnregisterSurfaceNV;
  12913. glVDPAUGetSurfaceivNV: TglVDPAUGetSurfaceivNV;
  12914. glVDPAUSurfaceAccessNV: TglVDPAUSurfaceAccessNV;
  12915. glVDPAUMapSurfacesNV: TglVDPAUMapSurfacesNV;
  12916. glVDPAUUnmapSurfacesNV: TglVDPAUUnmapSurfacesNV;
  12917. // GL_NV_texture_barrier
  12918. glTextureBarrierNV: TglTextureBarrierNV;
  12919. // (4.3) GL_NV_path_rendering
  12920. glGenPathsNV : TglGenPathsNV;
  12921. glDeletePathsNV : TglDeletePathsNV;
  12922. glIsPathNV : TglIsPathNV;
  12923. glPathCommandsNV : TglPathCommandsNV;
  12924. glPathCoordsNV : TglPathCoordsNV;
  12925. glPathSubCommandsNV : TglPathSubCommandsNV;
  12926. glPathSubCoordsNV : TglPathSubCoordsNV;
  12927. glPathStringNV : TglPathStringNV;
  12928. glPathGlyphsNV : TglPathGlyphsNV;
  12929. glPathGlyphRangeNV : TglPathGlyphRangeNV;
  12930. glWeightPathsNV : TglWeightPathsNV;
  12931. glCopyPathNV : TglCopyPathNV;
  12932. glInterpolatePathsNV : TglInterpolatePathsNV;
  12933. glTransformPathNV : TglTransformPathNV;
  12934. glPathParameterivNV : TglPathParameterivNV;
  12935. glPathParameteriNV : TglPathParameteriNV;
  12936. glPathParameterfvNV : TglPathParameterfvNV;
  12937. glPathParameterfNV : TglPathParameterfNV;
  12938. glPathDashArrayNV : TglPathDashArrayNV;
  12939. glPathStencilFuncNV : TglPathStencilFuncNV;
  12940. glPathStencilDepthOffsetNV : TglPathStencilDepthOffsetNV;
  12941. glStencilFillPathNV : TglStencilFillPathNV;
  12942. glStencilStrokePathNV : TglStencilStrokePathNV;
  12943. glStencilFillPathInstancedNV : TglStencilFillPathInstancedNV;
  12944. glStencilStrokePathInstancedNV : TglStencilStrokePathInstancedNV;
  12945. glPathCoverDepthFuncNV : TglPathCoverDepthFuncNV;
  12946. glPathColorGenNV : TglPathColorGenNV;
  12947. glPathTexGenNV : TglPathTexGenNV;
  12948. glPathFogGenNV : TglPathFogGenNV;
  12949. glCoverFillPathNV : TglCoverFillPathNV;
  12950. glCoverStrokePathNV : TglCoverStrokePathNV;
  12951. glCoverFillPathInstancedNV : TglCoverFillPathInstancedNV;
  12952. glCoverStrokePathInstancedNV : TglCoverStrokePathInstancedNV;
  12953. glGetPathParameterivNV : TglGetPathParameterivNV;
  12954. glGetPathParameterfvNV : TglGetPathParameterfvNV;
  12955. glGetPathCommandsNV : TglGetPathCommandsNV;
  12956. glGetPathCoordsNV : TglGetPathCoordsNV;
  12957. glGetPathDashArrayNV : TglGetPathDashArrayNV;
  12958. glGetPathMetricsNV : TglGetPathMetricsNV;
  12959. glGetPathMetricRangeNV : TglGetPathMetricRangeNV;
  12960. glGetPathSpacingNV : TglGetPathSpacingNV;
  12961. glGetPathColorGenivNV : TglGetPathColorGenivNV;
  12962. glGetPathColorGenfvNV : TglGetPathColorGenfvNV;
  12963. glGetPathTexGenivNV : TglGetPathTexGenivNV;
  12964. glGetPathTexGenfvNV : TglGetPathTexGenfvNV;
  12965. glIsPointInFillPathNV : TglIsPointInFillPathNV;
  12966. glIsPointInStrokePathNV : TglIsPointInStrokePathNV;
  12967. glGetPathLengthNV : TglGetPathLengthNV;
  12968. glPointAlongPathNV : TglPointAlongPathNV;
  12969. // GL_AMD_pinned_memory
  12970. // GL_AMD_stencil_operation_extended
  12971. glStencilOpValueAMD : TglStencilOpValueAMD;
  12972. // GL_AMD_vertex_shader_viewport_index
  12973. // GL_AMD_vertex_shader_layer
  12974. // GL_NV_bindless_texture
  12975. glGetTextureHandleNV : TglGetTextureHandleNV;
  12976. glGetTextureSamplerHandleNV : TglGetTextureSamplerHandleNV;
  12977. glMakeTextureHandleResidentNV : TglMakeTextureHandleResidentNV;
  12978. glMakeTextureHandleNonResidentNV : TglMakeTextureHandleNonResidentNV;
  12979. glGetImageHandleNV : TglGetImageHandleNV;
  12980. glMakeImageHandleResidentNV : TglMakeImageHandleResidentNV;
  12981. glMakeImageHandleNonResidentNV : TglMakeImageHandleNonResidentNV;
  12982. glUniformHandleui64NV : TglUniformHandleui64NV;
  12983. glUniformHandleui64vNV : TglUniformHandleui64vNV;
  12984. glProgramUniformHandleui64NV : TglProgramUniformHandleui64NV;
  12985. glProgramUniformHandleui64vNV : TglProgramUniformHandleui64vNV;
  12986. glIsTextureHandleResidentNV : TglIsTextureHandleResidentNV;
  12987. glIsImageHandleResidentNV : TglIsImageHandleResidentNV;
  12988. // GL_ARB_bindless_texture
  12989. glGetTextureHandleARB : TglGetTextureHandleARB;
  12990. glGetTextureSamplerHandleARB : TglGetTextureSamplerHandleARB;
  12991. glMakeTextureHandleResidentARB : TglMakeTextureHandleResidentARB;
  12992. glMakeTextureHandleNonResidentARB : TglMakeTextureHandleNonResidentARB;
  12993. glGetImageHandleARB : TglGetImageHandleARB;
  12994. glMakeImageHandleResidentARB : TglMakeImageHandleResidentARB;
  12995. glMakeImageHandleNonResidentARB : TglMakeImageHandleNonResidentARB;
  12996. glUniformHandleui64ARB : TglUniformHandleui64ARB;
  12997. glUniformHandleui64vARB : TglUniformHandleui64vARB;
  12998. glProgramUniformHandleui64ARB : TglProgramUniformHandleui64ARB;
  12999. glProgramUniformHandleui64vARB : TglProgramUniformHandleui64vARB;
  13000. glIsTextureHandleResidentARB : TglIsTextureHandleResidentARB;
  13001. glIsImageHandleResidentARB : TglIsImageHandleResidentARB;
  13002. glVertexAttribL1ui64ARB : TglVertexAttribL1ui64ARB;
  13003. glVertexAttribL1ui64vARB : TglVertexAttribL1ui64vARB;
  13004. glGetVertexAttribLui64vARB : TglGetVertexAttribLui64vARB;
  13005. // GL_PGI_misc_hints
  13006. glHintPGI: TglHintPGI;
  13007. // GL_SGIS_detail_texture
  13008. glDetailTexFuncSGIS: TglDetailTexFuncSGIS;
  13009. glGetDetailTexFuncSGIS: TglGetDetailTexFuncSGIS;
  13010. // GL_SGIS_fog_function
  13011. glFogFuncSGIS: TglFogFuncSGIS;
  13012. glGetFogFuncSGIS: TglGetFogFuncSGIS;
  13013. // GL_SGIS_multisample
  13014. glSampleMaskSGIS: TglSampleMaskSGIS;
  13015. glSamplePatternSGIS: TglSamplePatternSGIS;
  13016. // GL_SGIS_pixel_texture
  13017. glPixelTexGenParameteriSGIS: TglPixelTexGenParameteriSGIS;
  13018. glPixelTexGenParameterivSGIS: TglPixelTexGenParameterivSGIS;
  13019. glPixelTexGenParameterfSGIS: TglPixelTexGenParameterfSGIS;
  13020. glPixelTexGenParameterfvSGIS: TglPixelTexGenParameterfvSGIS;
  13021. glGetPixelTexGenParameterivSGIS: TglGetPixelTexGenParameterivSGIS;
  13022. glGetPixelTexGenParameterfvSGIS: TglGetPixelTexGenParameterfvSGIS;
  13023. // GL_SGIS_point_parameters
  13024. glPointParameterfSGIS: TglPointParameterfSGIS;
  13025. glPointParameterfvSGIS: TglPointParameterfvSGIS;
  13026. // GL_SGIS_sharpen_texture
  13027. glSharpenTexFuncSGIS: TglSharpenTexFuncSGIS;
  13028. glGetSharpenTexFuncSGIS: TglGetSharpenTexFuncSGIS;
  13029. // GL_SGIS_texture4D
  13030. glTexImage4DSGIS: TglTexImage4DSGIS;
  13031. glTexSubImage4DSGIS: TglTexSubImage4DSGIS;
  13032. // GL_SGIS_texture_color_mask
  13033. glTextureColorMaskSGIS: TglTextureColorMaskSGIS;
  13034. // GL_SGIS_texture_filter4
  13035. glGetTexFilterFuncSGIS: TglGetTexFilterFuncSGIS;
  13036. glTexFilterFuncSGIS: TglTexFilterFuncSGIS;
  13037. // GL_SGIX_async
  13038. glAsyncMarkerSGIX: TglAsyncMarkerSGIX;
  13039. glFinishAsyncSGIX: TglFinishAsyncSGIX;
  13040. glPollAsyncSGIX: TglPollAsyncSGIX;
  13041. glGenAsyncMarkersSGIX: TglGenAsyncMarkersSGIX;
  13042. glDeleteAsyncMarkersSGIX: TglDeleteAsyncMarkersSGIX;
  13043. glIsAsyncMarkerSGIX: TglIsAsyncMarkerSGIX;
  13044. // GL_SGIX_flush_raster
  13045. glFlushRasterSGIX: TglFlushRasterSGIX;
  13046. // GL_SGIX_fragment_lighting
  13047. glFragmentColorMaterialSGIX: TglFragmentColorMaterialSGIX;
  13048. glFragmentLightfSGIX: TglFragmentLightfSGIX;
  13049. glFragmentLightfvSGIX: TglFragmentLightfvSGIX;
  13050. glFragmentLightiSGIX: TglFragmentLightiSGIX;
  13051. glFragmentLightivSGIX: TglFragmentLightivSGIX;
  13052. glFragmentLightModelfSGIX: TglFragmentLightModelfSGIX;
  13053. glFragmentLightModelfvSGIX: TglFragmentLightModelfvSGIX;
  13054. glFragmentLightModeliSGIX: TglFragmentLightModeliSGIX;
  13055. glFragmentLightModelivSGIX: TglFragmentLightModelivSGIX;
  13056. glFragmentMaterialfSGIX: TglFragmentMaterialfSGIX;
  13057. glFragmentMaterialfvSGIX: TglFragmentMaterialfvSGIX;
  13058. glFragmentMaterialiSGIX: TglFragmentMaterialiSGIX;
  13059. glFragmentMaterialivSGIX: TglFragmentMaterialivSGIX;
  13060. glGetFragmentLightfvSGIX: TglGetFragmentLightfvSGIX;
  13061. glGetFragmentLightivSGIX: TglGetFragmentLightivSGIX;
  13062. glGetFragmentMaterialfvSGIX: TglGetFragmentMaterialfvSGIX;
  13063. glGetFragmentMaterialivSGIX: TglGetFragmentMaterialivSGIX;
  13064. glLightEnviSGIX: TglLightEnviSGIX;
  13065. // GL_SGIX_framezoom
  13066. glFrameZoomSGIX: TglFrameZoomSGIX;
  13067. // GL_SGIX_igloo_interface
  13068. glIglooInterfaceSGIX: TglIglooInterfaceSGIX;
  13069. // GL_SGIX_instruments
  13070. glGetInstrumentsSGIX: TglGetInstrumentsSGIX;
  13071. glInstrumentsBufferSGIX: TglInstrumentsBufferSGIX;
  13072. glPollInstrumentsSGIX: TglPollInstrumentsSGIX;
  13073. glReadInstrumentsSGIX: TglReadInstrumentsSGIX;
  13074. glStartInstrumentsSGIX: TglStartInstrumentsSGIX;
  13075. glStopInstrumentsSGIX: TglStopInstrumentsSGIX;
  13076. // GL_SGIX_list_priority
  13077. glGetListParameterfvSGIX: TglGetListParameterfvSGIX;
  13078. glGetListParameterivSGIX: TglGetListParameterivSGIX;
  13079. glListParameterfSGIX: TglListParameterfSGIX;
  13080. glListParameterfvSGIX: TglListParameterfvSGIX;
  13081. glListParameteriSGIX: TglListParameteriSGIX;
  13082. glListParameterivSGIX: TglListParameterivSGIX;
  13083. // GL_SGIX_pixel_texture
  13084. glPixelTexGenSGIX: TglPixelTexGenSGIX;
  13085. // GL_SGIX_polynomial_ffd
  13086. glDeformationMap3dSGIX: TglDeformationMap3dSGIX;
  13087. glDeformationMap3fSGIX: TglDeformationMap3fSGIX;
  13088. glDeformSGIX: TglDeformSGIX;
  13089. glLoadIdentityDeformationMapSGIX: TglLoadIdentityDeformationMapSGIX;
  13090. // GL_SGIX_reference_plane
  13091. glReferencePlaneSGIX: TglReferencePlaneSGIX;
  13092. // GL_SGIX_sprite
  13093. glSpriteParameterfSGIX: TglSpriteParameterfSGIX;
  13094. glSpriteParameterfvSGIX: TglSpriteParameterfvSGIX;
  13095. glSpriteParameteriSGIX: TglSpriteParameteriSGIX;
  13096. glSpriteParameterivSGIX: TglSpriteParameterivSGIX;
  13097. // GL_SGIX_tag_sample_buffer
  13098. glTagSampleBufferSGIX: TglTagSampleBufferSGIX;
  13099. // GL_SGI_color_table
  13100. glColorTableSGI: TglColorTableSGI;
  13101. glColorTableParameterfvSGI: TglColorTableParameterfvSGI;
  13102. glColorTableParameterivSGI: TglColorTableParameterivSGI;
  13103. glCopyColorTableSGI: TglCopyColorTableSGI;
  13104. glGetColorTableSGI: TglGetColorTableSGI;
  13105. glGetColorTableParameterfvSGI: TglGetColorTableParameterfvSGI;
  13106. glGetColorTableParameterivSGI: TglGetColorTableParameterivSGI;
  13107. // GL_SUNX_constant_data
  13108. glFinishTextureSUNX: TglFinishTextureSUNX;
  13109. // GL_SUN_global_alpha
  13110. glGlobalAlphaFactorbSUN: TglGlobalAlphaFactorbSUN;
  13111. glGlobalAlphaFactorsSUN: TglGlobalAlphaFactorsSUN;
  13112. glGlobalAlphaFactoriSUN: TglGlobalAlphaFactoriSUN;
  13113. glGlobalAlphaFactorfSUN: TglGlobalAlphaFactorfSUN;
  13114. glGlobalAlphaFactordSUN: TglGlobalAlphaFactordSUN;
  13115. glGlobalAlphaFactorubSUN: TglGlobalAlphaFactorubSUN;
  13116. glGlobalAlphaFactorusSUN: TglGlobalAlphaFactorusSUN;
  13117. glGlobalAlphaFactoruiSUN: TglGlobalAlphaFactoruiSUN;
  13118. // GL_SUN_mesh_array
  13119. glDrawMeshArraysSUN: TglDrawMeshArraysSUN;
  13120. // GL_SUN_triangle_list
  13121. glReplacementCodeuiSUN: TglReplacementCodeuiSUN;
  13122. glReplacementCodeusSUN: TglReplacementCodeusSUN;
  13123. glReplacementCodeubSUN: TglReplacementCodeubSUN;
  13124. glReplacementCodeuivSUN: TglReplacementCodeuivSUN;
  13125. glReplacementCodeusvSUN: TglReplacementCodeusvSUN;
  13126. glReplacementCodeubvSUN: TglReplacementCodeubvSUN;
  13127. glReplacementCodePointerSUN: TglReplacementCodePointerSUN;
  13128. // GL_SUN_vertex
  13129. glColor4ubVertex2fSUN: TglColor4ubVertex2fSUN;
  13130. glColor4ubVertex2fvSUN: TglColor4ubVertex2fvSUN;
  13131. glColor4ubVertex3fSUN: TglColor4ubVertex3fSUN;
  13132. glColor4ubVertex3fvSUN: TglColor4ubVertex3fvSUN;
  13133. glColor3fVertex3fSUN: TglColor3fVertex3fSUN;
  13134. glColor3fVertex3fvSUN: TglColor3fVertex3fvSUN;
  13135. glNormal3fVertex3fSUN: TglNormal3fVertex3fSUN;
  13136. glNormal3fVertex3fvSUN: TglNormal3fVertex3fvSUN;
  13137. glColor4fNormal3fVertex3fSUN: TglColor4fNormal3fVertex3fSUN;
  13138. glColor4fNormal3fVertex3fvSUN: TglColor4fNormal3fVertex3fvSUN;
  13139. glTexCoord2fVertex3fSUN: TglTexCoord2fVertex3fSUN;
  13140. glTexCoord2fVertex3fvSUN: TglTexCoord2fVertex3fvSUN;
  13141. glTexCoord4fVertex4fSUN: TglTexCoord4fVertex4fSUN;
  13142. glTexCoord4fVertex4fvSUN: TglTexCoord4fVertex4fvSUN;
  13143. glTexCoord2fColor4ubVertex3fSUN: TglTexCoord2fColor4ubVertex3fSUN;
  13144. glTexCoord2fColor4ubVertex3fvSUN: TglTexCoord2fColor4ubVertex3fvSUN;
  13145. glTexCoord2fColor3fVertex3fSUN: TglTexCoord2fColor3fVertex3fSUN;
  13146. glTexCoord2fColor3fVertex3fvSUN: TglTexCoord2fColor3fVertex3fvSUN;
  13147. glTexCoord2fNormal3fVertex3fSUN: TglTexCoord2fNormal3fVertex3fSUN;
  13148. glTexCoord2fNormal3fVertex3fvSUN: TglTexCoord2fNormal3fVertex3fvSUN;
  13149. glTexCoord2fColor4fNormal3fVertex3fSUN: TglTexCoord2fColor4fNormal3fVertex3fSUN;
  13150. glTexCoord2fColor4fNormal3fVertex3fvSUN: TglTexCoord2fColor4fNormal3fVertex3fvSUN;
  13151. glTexCoord4fColor4fNormal3fVertex4fSUN: TglTexCoord4fColor4fNormal3fVertex4fSUN;
  13152. glTexCoord4fColor4fNormal3fVertex4fvSUN: TglTexCoord4fColor4fNormal3fVertex4fvSUN;
  13153. glReplacementCodeuiVertex3fSUN: TglReplacementCodeuiVertex3fSUN;
  13154. glReplacementCodeuiVertex3fvSUN: TglReplacementCodeuiVertex3fvSUN;
  13155. glReplacementCodeuiColor4ubVertex3fSUN: TglReplacementCodeuiColor4ubVertex3fSUN;
  13156. glReplacementCodeuiColor4ubVertex3fvSUN: TglReplacementCodeuiColor4ubVertex3fvSUN;
  13157. glReplacementCodeuiColor3fVertex3fSUN: TglReplacementCodeuiColor3fVertex3fSUN;
  13158. glReplacementCodeuiColor3fVertex3fvSUN: TglReplacementCodeuiColor3fVertex3fvSUN;
  13159. glReplacementCodeuiNormal3fVertex3fSUN: TglReplacementCodeuiNormal3fVertex3fSUN;
  13160. glReplacementCodeuiNormal3fVertex3fvSUN: TglReplacementCodeuiNormal3fVertex3fvSUN;
  13161. glReplacementCodeuiColor4fNormal3fVertex3fSUN: TglReplacementCodeuiColor4fNormal3fVertex3fSUN;
  13162. glReplacementCodeuiColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiColor4fNormal3fVertex3fvSUN;
  13163. glReplacementCodeuiTexCoord2fVertex3fSUN: TglReplacementCodeuiTexCoord2fVertex3fSUN;
  13164. glReplacementCodeuiTexCoord2fVertex3fvSUN: TglReplacementCodeuiTexCoord2fVertex3fvSUN;
  13165. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
  13166. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
  13167. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
  13168. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
  13169. {$IFDEF DGL_WIN}
  13170. wglGetProcAddress: TwglGetProcAddress;
  13171. wglCopyContext: TwglCopyContext;
  13172. wglCreateContext: TwglCreateContext;
  13173. wglCreateLayerContext: TwglCreateLayerContext;
  13174. wglDeleteContext: TwglDeleteContext;
  13175. wglDescribeLayerPlane: TwglDescribeLayerPlane;
  13176. wglGetCurrentContext: TwglGetCurrentContext;
  13177. wglGetCurrentDC: TwglGetCurrentDC;
  13178. wglGetLayerPaletteEntries: TwglGetLayerPaletteEntries;
  13179. wglMakeCurrent: TwglMakeCurrent;
  13180. wglRealizeLayerPalette: TwglRealizeLayerPalette;
  13181. wglSetLayerPaletteEntries: TwglSetLayerPaletteEntries;
  13182. wglShareLists: TwglShareLists;
  13183. wglSwapLayerBuffers: TwglSwapLayerBuffers;
  13184. wglSwapMultipleBuffers: TwglSwapMultipleBuffers;
  13185. wglUseFontBitmapsA: TwglUseFontBitmapsA;
  13186. wglUseFontOutlinesA: TwglUseFontOutlinesA;
  13187. wglUseFontBitmapsW: TwglUseFontBitmapsW;
  13188. wglUseFontOutlinesW: TwglUseFontOutlinesW;
  13189. wglUseFontBitmaps: TwglUseFontBitmaps;
  13190. wglUseFontOutlines: TwglUseFontOutlines;
  13191. // WGL_ARB_buffer_region
  13192. wglCreateBufferRegionARB: TwglCreateBufferRegionARB;
  13193. wglDeleteBufferRegionARB: TwglDeleteBufferRegionARB;
  13194. wglSaveBufferRegionARB: TwglSaveBufferRegionARB;
  13195. wglRestoreBufferRegionARB: TwglRestoreBufferRegionARB;
  13196. // WGL_ARB_extensions_string
  13197. wglGetExtensionsStringARB: TwglGetExtensionsStringARB;
  13198. // WGL_ARB_make_current_read
  13199. wglMakeContextCurrentARB: TwglMakeContextCurrentARB;
  13200. wglGetCurrentReadDCARB: TwglGetCurrentReadDCARB;
  13201. // WGL_ARB_pbuffer
  13202. wglCreatePbufferARB: TwglCreatePbufferARB;
  13203. wglGetPbufferDCARB: TwglGetPbufferDCARB;
  13204. wglReleasePbufferDCARB: TwglReleasePbufferDCARB;
  13205. wglDestroyPbufferARB: TwglDestroyPbufferARB;
  13206. wglQueryPbufferARB: TwglQueryPbufferARB;
  13207. // WGL_ARB_pixel_format
  13208. wglGetPixelFormatAttribivARB: TwglGetPixelFormatAttribivARB;
  13209. wglGetPixelFormatAttribfvARB: TwglGetPixelFormatAttribfvARB;
  13210. wglChoosePixelFormatARB: TwglChoosePixelFormatARB;
  13211. // WGL_ARB_color_buffer_float
  13212. wglClampColorARB: TwglClampColorARB;
  13213. // WGL_ARB_render_texture
  13214. wglBindTexImageARB: TwglBindTexImageARB;
  13215. wglReleaseTexImageARB: TwglReleaseTexImageARB;
  13216. wglSetPbufferAttribARB: TwglSetPbufferAttribARB;
  13217. // WGL_ARB_create_context
  13218. wglCreateContextAttribsARB: TwglCreateContextAttribsARB;
  13219. // WGL_AMD_gpu_association
  13220. wglGetGPUIDsAMD: TwglGetGPUIDsAMD;
  13221. wglGetGPUInfoAMD: TwglGetGPUInfoAMD;
  13222. wglGetContextGPUIDAMD: TwglGetContextGPUIDAMD;
  13223. wglCreateAssociatedContextAMD: TwglCreateAssociatedContextAMD;
  13224. wglCreateAssociatedContextAttribsAMD: TwglCreateAssociatedContextAttribsAMD;
  13225. wglDeleteAssociatedContextAMD: TwglDeleteAssociatedContextAMD;
  13226. wglMakeAssociatedContextCurrentAMD: TwglMakeAssociatedContextCurrentAMD;
  13227. wglGetCurrentAssociatedContextAMD: TwglGetCurrentAssociatedContextAMD;
  13228. wglBlitContextFramebufferAMD: TwglBlitContextFramebufferAMD;
  13229. // WGL_EXT_display_color_table
  13230. wglCreateDisplayColorTableEXT: TwglCreateDisplayColorTableEXT;
  13231. wglLoadDisplayColorTableEXT: TwglLoadDisplayColorTableEXT;
  13232. wglBindDisplayColorTableEXT: TwglBindDisplayColorTableEXT;
  13233. wglDestroyDisplayColorTableEXT: TwglDestroyDisplayColorTableEXT;
  13234. // WGL_EXT_extensions_string
  13235. wglGetExtensionsStringEXT: TwglGetExtensionsStringEXT;
  13236. // WGL_EXT_make_current_read
  13237. wglMakeContextCurrentEXT: TwglMakeContextCurrentEXT;
  13238. wglGetCurrentReadDCEXT: TwglGetCurrentReadDCEXT;
  13239. // WGL_EXT_pbuffer
  13240. wglCreatePbufferEXT: TwglCreatePbufferEXT;
  13241. wglGetPbufferDCEXT: TwglGetPbufferDCEXT;
  13242. wglReleasePbufferDCEXT: TwglReleasePbufferDCEXT;
  13243. wglDestroyPbufferEXT: TwglDestroyPbufferEXT;
  13244. wglQueryPbufferEXT: TwglQueryPbufferEXT;
  13245. // WGL_EXT_pixel_format
  13246. wglGetPixelFormatAttribivEXT: TwglGetPixelFormatAttribivEXT;
  13247. wglGetPixelFormatAttribfvEXT: TwglGetPixelFormatAttribfvEXT;
  13248. wglChoosePixelFormatEXT: TwglChoosePixelFormatEXT;
  13249. // WGL_EXT_swap_control
  13250. wglSwapIntervalEXT: TwglSwapIntervalEXT;
  13251. wglGetSwapIntervalEXT: TwglGetSwapIntervalEXT;
  13252. // WGL_I3D_digital_video_control
  13253. wglGetDigitalVideoParametersI3D: TwglGetDigitalVideoParametersI3D;
  13254. wglSetDigitalVideoParametersI3D: TwglSetDigitalVideoParametersI3D;
  13255. // WGL_I3D_gamma
  13256. wglGetGammaTableParametersI3D: TwglGetGammaTableParametersI3D;
  13257. wglSetGammaTableParametersI3D: TwglSetGammaTableParametersI3D;
  13258. wglGetGammaTableI3D: TwglGetGammaTableI3D;
  13259. wglSetGammaTableI3D: TwglSetGammaTableI3D;
  13260. // WGL_I3D_genlock
  13261. wglEnableGenlockI3D: TwglEnableGenlockI3D;
  13262. wglDisableGenlockI3D: TwglDisableGenlockI3D;
  13263. wglIsEnabledGenlockI3D: TwglIsEnabledGenlockI3D;
  13264. wglGenlockSourceI3D: TwglGenlockSourceI3D;
  13265. wglGetGenlockSourceI3D: TwglGetGenlockSourceI3D;
  13266. wglGenlockSourceEdgeI3D: TwglGenlockSourceEdgeI3D;
  13267. wglGetGenlockSourceEdgeI3D: TwglGetGenlockSourceEdgeI3D;
  13268. wglGenlockSampleRateI3D: TwglGenlockSampleRateI3D;
  13269. wglGetGenlockSampleRateI3D: TwglGetGenlockSampleRateI3D;
  13270. wglGenlockSourceDelayI3D: TwglGenlockSourceDelayI3D;
  13271. wglGetGenlockSourceDelayI3D: TwglGetGenlockSourceDelayI3D;
  13272. wglQueryGenlockMaxSourceDelayI3D: TwglQueryGenlockMaxSourceDelayI3D;
  13273. // WGL_I3D_image_buffer
  13274. wglCreateImageBufferI3D: TwglCreateImageBufferI3D;
  13275. wglDestroyImageBufferI3D: TwglDestroyImageBufferI3D;
  13276. wglAssociateImageBufferEventsI3D: TwglAssociateImageBufferEventsI3D;
  13277. wglReleaseImageBufferEventsI3D: TwglReleaseImageBufferEventsI3D;
  13278. // WGL_I3D_swap_frame_lock
  13279. wglEnableFrameLockI3D: TwglEnableFrameLockI3D;
  13280. wglDisableFrameLockI3D: TwglDisableFrameLockI3D;
  13281. wglIsEnabledFrameLockI3D: TwglIsEnabledFrameLockI3D;
  13282. wglQueryFrameLockMasterI3D: TwglQueryFrameLockMasterI3D;
  13283. // WGL_I3D_swap_frame_usage
  13284. wglGetFrameUsageI3D: TwglGetFrameUsageI3D;
  13285. wglBeginFrameTrackingI3D: TwglBeginFrameTrackingI3D;
  13286. wglEndFrameTrackingI3D: TwglEndFrameTrackingI3D;
  13287. wglQueryFrameTrackingI3D: TwglQueryFrameTrackingI3D;
  13288. // WGL_NV_vertex_array_range
  13289. wglAllocateMemoryNV: TwglAllocateMemoryNV;
  13290. wglFreeMemoryNV: TwglFreeMemoryNV;
  13291. // WGL_NV_present_video
  13292. wglEnumerateVideoDevicesNV: TwglEnumerateVideoDevicesNV;
  13293. wglBindVideoDeviceNV: TwglBindVideoDeviceNV;
  13294. wglQueryCurrentContextNV: TwglQueryCurrentContextNV;
  13295. // WGL_NV_video_output
  13296. wglGetVideoDeviceNV: TwglGetVideoDeviceNV;
  13297. wglReleaseVideoDeviceNV: TwglReleaseVideoDeviceNV;
  13298. wglBindVideoImageNV: TwglBindVideoImageNV;
  13299. wglReleaseVideoImageNV: TwglReleaseVideoImageNV;
  13300. wglSendPbufferToVideoNV: TwglSendPbufferToVideoNV;
  13301. wglGetVideoInfoNV: TwglGetVideoInfoNV;
  13302. // WGL_NV_swap_group
  13303. wglJoinSwapGroupNV: TwglJoinSwapGroupNV;
  13304. wglBindSwapBarrierNV: TwglBindSwapBarrierNV;
  13305. wglQuerySwapGroupNV: TwglQuerySwapGroupNV;
  13306. wglQueryMaxSwapGroupsNV: TwglQueryMaxSwapGroupsNV;
  13307. wglQueryFrameCountNV: TwglQueryFrameCountNV;
  13308. wglResetFrameCountNV: TwglResetFrameCountNV;
  13309. // WGL_NV_gpu_affinity
  13310. wglEnumGpusNV: TwglEnumGpusNV;
  13311. wglEnumGpuDevicesNV: TwglEnumGpuDevicesNV;
  13312. wglCreateAffinityDCNV: TwglCreateAffinityDCNV;
  13313. wglEnumGpusFromAffinityDCNV: TwglEnumGpusFromAffinityDCNV;
  13314. wglDeleteDCNV: TwglDeleteDCNV;
  13315. // WGL_NV_video_capture
  13316. wglBindVideoCaptureDeviceNV: TwglBindVideoCaptureDeviceNV;
  13317. wglEnumerateVideoCaptureDevicesNV: TwglEnumerateVideoCaptureDevicesNV;
  13318. wglLockVideoCaptureDeviceNV: TwglLockVideoCaptureDeviceNV;
  13319. wglQueryVideoCaptureDeviceNV: TwglQueryVideoCaptureDeviceNV;
  13320. wglReleaseVideoCaptureDeviceNV: TwglReleaseVideoCaptureDeviceNV;
  13321. // WGL_NV_copy_image
  13322. wglCopyImageSubDataNV: TwglCopyImageSubDataNV;
  13323. // WGL_NV_DX_interop
  13324. wglDXSetResourceShareHandleNV : TwglDXSetResourceShareHandleNV;
  13325. wglDXOpenDeviceNV : TwglDXOpenDeviceNV;
  13326. wglDXCloseDeviceNV : TwglDXCloseDeviceNV;
  13327. wglDXRegisterObjectNV : TwglDXRegisterObjectNV;
  13328. wglDXUnregisterObjectNV : TwglDXUnregisterObjectNV;
  13329. wglDXObjectAccessNV : TwglDXObjectAccessNV;
  13330. wglDXLockObjectsNV : TwglDXLockObjectsNV;
  13331. wglDXUnlockObjectsNV : TwglDXUnlockObjectsNV;
  13332. // WGL_OML_sync_control
  13333. wglGetSyncValuesOML: TwglGetSyncValuesOML;
  13334. wglGetMscRateOML: TwglGetMscRateOML;
  13335. wglSwapBuffersMscOML: TwglSwapBuffersMscOML;
  13336. wglSwapLayerBuffersMscOML: TwglSwapLayerBuffersMscOML;
  13337. wglWaitForMscOML: TwglWaitForMscOML;
  13338. wglWaitForSbcOML: TwglWaitForSbcOML;
  13339. // WGL_3DL_stereo_control
  13340. wglSetStereoEmitterState3DL: TwglSetStereoEmitterState3DL;
  13341. // WIN_draw_range_elements
  13342. glDrawRangeElementsWIN: TglDrawRangeElementsWIN;
  13343. // WIN_swap_hint
  13344. glAddSwapHintRectWIN: TglAddSwapHintRectWIN;
  13345. {$ENDIF}
  13346. {$IFDEF DGL_LINUX}
  13347. glXChooseVisual: TglXChooseVisual;
  13348. glXCopyContext: TglXCopyContext;
  13349. glXCreateContext: TglXCreateContext;
  13350. glXCreateGLXPixmap: TglXCreateGLXPixmap;
  13351. glXDestroyContext: TglXDestroyContext;
  13352. glXDestroyGLXPixmap: TglXDestroyGLXPixmap;
  13353. glXGetConfig: TglXGetConfig;
  13354. glXGetCurrentContext: TglXGetCurrentContext;
  13355. glXGetCurrentDrawable: TglXGetCurrentDrawable;
  13356. glXIsDirect: TglXIsDirect;
  13357. glXMakeCurrent: TglXMakeCurrent;
  13358. glXQueryExtension: TglXQueryExtension;
  13359. glXQueryVersion: TglXQueryVersion;
  13360. glXSwapBuffers: TglXSwapBuffers;
  13361. glXUseXFont: TglXUseXFont;
  13362. glXWaitGL: TglXWaitGL;
  13363. glXWaitX: TglXWaitX;
  13364. glXGetClientString: TglXGetClientString;
  13365. glXQueryServerString: TglXQueryServerString;
  13366. glXQueryExtensionsString: TglXQueryExtensionsString;
  13367. // GLX_VERSION_1_3
  13368. glXGetFBConfigs: TglXGetFBConfigs;
  13369. glXChooseFBConfig: TglXChooseFBConfig;
  13370. glXGetFBConfigAttrib: TglXGetFBConfigAttrib;
  13371. glXGetVisualFromFBConfig: TglXGetVisualFromFBConfig;
  13372. glXCreateWindow: TglXCreateWindow;
  13373. glXDestroyWindow: TglXDestroyWindow;
  13374. glXCreatePixmap: TglXCreatePixmap;
  13375. glXDestroyPixmap: TglXDestroyPixmap;
  13376. glXCreatePbuffer: TglXCreatePbuffer;
  13377. glXDestroyPbuffer: TglXDestroyPbuffer;
  13378. glXQueryDrawable: TglXQueryDrawable;
  13379. glXCreateNewContext: TglXCreateNewContext;
  13380. glXMakeContextCurrent: TglXMakeContextCurrent;
  13381. glXGetCurrentReadDrawable: TglXGetCurrentReadDrawable;
  13382. glXGetCurreentDisplay: TglXGetCurreentDisplay;
  13383. glXQueryContext: TglXQueryContext;
  13384. glXSelectEvent: TglXSelectEvent;
  13385. glXGetSelectedEvent: TglXGetSelectedEvent;
  13386. // GLX_VERSION_1_4
  13387. glXGetProcAddress: TglXGetProcAddress;
  13388. // GLX_ARB_get_proc_address
  13389. glXGetProcAddressARB: TglXGetProcAddressARB;
  13390. // GLX_ARB_create_context
  13391. glXCreateContextAttribsARB: TglXCreateContextAttribsARB;
  13392. // GLX_EXT_import_context
  13393. glXGetCurrentDisplayEXT: TglXGetCurrentDisplayEXT;
  13394. glXQueryContextInfoEXT: TglXQueryContextInfoEXT;
  13395. glXGetContextIDEXT: TglXGetContextIDEXT;
  13396. glXImportContextEXT: TglXImportContextEXT;
  13397. glXFreeContextEXT: TglXFreeContextEXT;
  13398. // GLX_EXT_texture_from_pixmap
  13399. glXBindTexImageEXT: TglXBindTexImageEXT;
  13400. glXReleaseTexImageEXT: TglXReleaseTexImageEXT;
  13401. glXSwapIntervalEXT : TglXSwapIntervalEXT;
  13402. {$ENDIF}
  13403. // GL utility functions and procedures
  13404. gluErrorString: TgluErrorString;
  13405. gluGetString: TgluGetString;
  13406. gluOrtho2D: TgluOrtho2D;
  13407. gluPerspective: TgluPerspective;
  13408. gluPickMatrix: TgluPickMatrix;
  13409. gluLookAt: TgluLookAt;
  13410. gluProject: TgluProject;
  13411. gluUnProject: TgluUnProject;
  13412. gluScaleImage: TgluScaleImage;
  13413. gluBuild1DMipmaps: TgluBuild1DMipmaps;
  13414. gluBuild2DMipmaps: TgluBuild2DMipmaps;
  13415. gluNewQuadric: TgluNewQuadric;
  13416. gluDeleteQuadric: TgluDeleteQuadric;
  13417. gluQuadricNormals: TgluQuadricNormals;
  13418. gluQuadricTexture: TgluQuadricTexture;
  13419. gluQuadricOrientation: TgluQuadricOrientation;
  13420. gluQuadricDrawStyle: TgluQuadricDrawStyle;
  13421. gluCylinder: TgluCylinder;
  13422. gluDisk: TgluDisk;
  13423. gluPartialDisk: TgluPartialDisk;
  13424. gluSphere: TgluSphere;
  13425. gluQuadricCallback: TgluQuadricCallback;
  13426. gluNewTess: TgluNewTess;
  13427. gluDeleteTess: TgluDeleteTess;
  13428. gluTessBeginPolygon: TgluTessBeginPolygon;
  13429. gluTessBeginContour: TgluTessBeginContour;
  13430. gluTessVertex: TgluTessVertex;
  13431. gluTessEndContour: TgluTessEndContour;
  13432. gluTessEndPolygon: TgluTessEndPolygon;
  13433. gluTessProperty: TgluTessProperty;
  13434. gluTessNormal: TgluTessNormal;
  13435. gluTessCallback: TgluTessCallback;
  13436. gluGetTessProperty: TgluGetTessProperty;
  13437. gluNewNurbsRenderer: TgluNewNurbsRenderer;
  13438. gluDeleteNurbsRenderer: TgluDeleteNurbsRenderer;
  13439. gluBeginSurface: TgluBeginSurface;
  13440. gluBeginCurve: TgluBeginCurve;
  13441. gluEndCurve: TgluEndCurve;
  13442. gluEndSurface: TgluEndSurface;
  13443. gluBeginTrim: TgluBeginTrim;
  13444. gluEndTrim: TgluEndTrim;
  13445. gluPwlCurve: TgluPwlCurve;
  13446. gluNurbsCurve: TgluNurbsCurve;
  13447. gluNurbsSurface: TgluNurbsSurface;
  13448. gluLoadSamplingMatrices: TgluLoadSamplingMatrices;
  13449. gluNurbsProperty: TgluNurbsProperty;
  13450. gluGetNurbsProperty: TgluGetNurbsProperty;
  13451. gluNurbsCallback: TgluNurbsCallback;
  13452. gluBeginPolygon: TgluBeginPolygon;
  13453. gluNextContour: TgluNextContour;
  13454. gluEndPolygon: TgluEndPolygon;
  13455. type
  13456. TRCOptions = set of (opDoubleBuffered, opGDI, opStereo);
  13457. var
  13458. GL_LibHandle: Pointer = nil;
  13459. GLU_LibHandle: Pointer = nil;
  13460. LastPixelFormat: Integer;
  13461. ExtensionsRead: Boolean;
  13462. ImplementationRead: Boolean;
  13463. const
  13464. {$IFDEF DGL_WIN}
  13465. OPENGL_LIBNAME = 'OpenGL32.dll';
  13466. GLU_LIBNAME = 'GLU32.dll';
  13467. {$ELSE}
  13468. {$IFDEF darwin}
  13469. OPENGL_LIBNAME = 'libGL.dylib';
  13470. GLU_LIBNAME = 'libGLU.dylib';
  13471. {$ELSE}
  13472. OPENGL_LIBNAME = 'libGL.so.1';
  13473. GLU_LIBNAME = 'libGLU.so.1';
  13474. {$ENDIF}
  13475. {$ENDIF}
  13476. function InitOpenGL(LibName: String = OPENGL_LIBNAME; GLULibName: String = GLU_LIBNAME): Boolean;
  13477. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13478. function dglCheckExtension(Extension: AnsiString): Boolean;
  13479. procedure ReadExtensions;
  13480. procedure ReadImplementationProperties;
  13481. // =============================================================================
  13482. // Helper-Functions
  13483. // =============================================================================
  13484. {$IFDEF DGL_WIN}
  13485. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13486. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13487. procedure DestroyRenderingContext(RC: HGLRC);
  13488. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  13489. procedure DeactivateRenderingContext;
  13490. {$ENDIF}
  13491. procedure ReadOpenGLCore;
  13492. procedure Read_GL_3DFX_tbuffer;
  13493. procedure Read_GL_APPLE_element_array;
  13494. procedure Read_GL_APPLE_fence;
  13495. procedure Read_GL_APPLE_vertex_array_object;
  13496. procedure Read_GL_APPLE_vertex_array_range;
  13497. procedure Read_GL_APPLE_texture_range;
  13498. procedure Read_GL_APPLE_vertex_program_evaluators;
  13499. procedure Read_GL_APPLE_object_purgeable;
  13500. procedure Read_GL_ARB_matrix_palette;
  13501. procedure Read_GL_ARB_multitexture;
  13502. procedure Read_GL_ARB_point_parameters;
  13503. procedure Read_GL_ARB_texture_compression;
  13504. procedure Read_GL_ARB_transpose_matrix;
  13505. procedure Read_GL_ARB_vertex_blend;
  13506. procedure Read_GL_ARB_vertex_buffer_object;
  13507. procedure Read_GL_ARB_vertex_program;
  13508. procedure Read_GL_ARB_window_pos;
  13509. procedure Read_GL_ARB_color_buffer_float;
  13510. procedure Read_GL_ARB_Shader_Objects;
  13511. procedure Read_GL_ARB_occlusion_query;
  13512. procedure Read_GL_ARB_draw_instanced;
  13513. procedure Read_GL_ARB_framebuffer_object;
  13514. procedure Read_GL_ARB_geometry_shader4;
  13515. procedure Read_GL_ARB_instanced_arrays;
  13516. procedure Read_GL_ARB_map_buffer_range;
  13517. procedure Read_GL_ARB_texture_buffer_object;
  13518. procedure Read_GL_ARB_vertex_array_object;
  13519. procedure Read_GL_ARB_uniform_buffer_object;
  13520. procedure Read_GL_ARB_copy_buffer;
  13521. procedure Read_GL_ARB_draw_elements_base_vertex;
  13522. procedure Read_GL_ARB_provoking_vertex;
  13523. procedure Read_GL_ARB_sync;
  13524. procedure Read_GL_ARB_texture_multisample;
  13525. procedure Read_GL_ARB_draw_buffers_blend;
  13526. procedure Read_GL_ARB_sample_shading;
  13527. procedure Read_GL_ARB_shading_language_include;
  13528. procedure Read_GL_ARB_blend_func_extended;
  13529. procedure Read_GL_ARB_sampler_objects;
  13530. procedure Read_GL_ARB_timer_query;
  13531. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  13532. procedure Read_GL_ARB_draw_indirect;
  13533. procedure Read_GL_ARB_gpu_shader_fp64;
  13534. procedure Read_GL_ARB_shader_subroutine;
  13535. procedure Read_GL_ARB_tessellation_shader;
  13536. procedure Read_GL_ARB_transform_feedback2;
  13537. procedure Read_GL_ARB_transform_feedback3;
  13538. procedure Read_GL_ARB_ES2_compatibility;
  13539. procedure Read_GL_ARB_get_program_binary;
  13540. procedure Read_GL_ARB_separate_shader_objects;
  13541. procedure Read_GL_ARB_vertex_attrib_64bit;
  13542. procedure Read_GL_ARB_viewport_array;
  13543. // GL 4.2
  13544. procedure Read_GL_ARB_base_instance;
  13545. procedure Read_GL_ARB_transform_feedback_instanced;
  13546. procedure Read_GL_ARB_internalformat_query;
  13547. procedure Read_GL_ARB_shader_atomic_counters;
  13548. procedure Read_GL_ARB_shader_image_load_store;
  13549. procedure Read_GL_ARB_texture_storage;
  13550. // GL 4.3
  13551. procedure Read_GL_KHR_debug;
  13552. procedure Read_GL_ARB_clear_buffer_object;
  13553. procedure Read_GL_ARB_compute_shader;
  13554. procedure Read_GL_ARB_copy_image;
  13555. procedure Read_GL_ARB_framebuffer_no_attachments;
  13556. procedure Read_GL_ARB_internalformat_query2;
  13557. procedure Read_GL_ARB_invalidate_subdata;
  13558. procedure Read_GL_ARB_multi_draw_indirect;
  13559. procedure Read_GL_ARB_program_interface_query;
  13560. procedure Read_GL_ARB_shader_storage_buffer_object;
  13561. procedure Read_GL_ARB_texture_buffer_range;
  13562. procedure Read_GL_ARB_texture_storage_multisample;
  13563. procedure Read_GL_ARB_texture_view;
  13564. procedure Read_GL_ARB_vertex_attrib_binding;
  13565. procedure Read_GL_4_4;
  13566. procedure Read_GL_4_5;
  13567. //
  13568. procedure Read_GL_ARB_cl_event;
  13569. procedure Read_GL_ARB_compute_variable_group_size;
  13570. procedure Read_GL_ARB_debug_output;
  13571. procedure Read_GL_ARB_robustness;
  13572. procedure Read_GL_ATI_draw_buffers;
  13573. procedure Read_GL_ATI_element_array;
  13574. procedure Read_GL_ATI_envmap_bumpmap;
  13575. procedure Read_GL_ATI_fragment_shader;
  13576. procedure Read_GL_ATI_map_object_buffer;
  13577. procedure Read_GL_ATI_pn_triangles;
  13578. procedure Read_GL_ATI_separate_stencil;
  13579. procedure Read_GL_ATI_vertex_array_object;
  13580. procedure Read_GL_ATI_vertex_attrib_array_object;
  13581. procedure Read_GL_ATI_vertex_streams;
  13582. procedure Read_GL_AMD_performance_monitor;
  13583. procedure Read_GL_AMD_vertex_shader_tesselator;
  13584. procedure Read_GL_AMD_draw_buffers_blend;
  13585. procedure Read_GL_AMD_name_gen_delete;
  13586. procedure Read_GL_AMD_debug_output;
  13587. procedure Read_GL_EXT_blend_color;
  13588. procedure Read_GL_EXT_blend_func_separate;
  13589. procedure Read_GL_EXT_blend_minmax;
  13590. procedure Read_GL_EXT_color_subtable;
  13591. procedure Read_GL_EXT_compiled_vertex_array;
  13592. procedure Read_GL_EXT_convolution;
  13593. procedure Read_GL_EXT_coordinate_frame;
  13594. procedure Read_GL_EXT_copy_texture;
  13595. procedure Read_GL_EXT_cull_vertex;
  13596. procedure Read_GL_EXT_draw_range_elements;
  13597. procedure Read_GL_EXT_fog_coord;
  13598. procedure Read_GL_EXT_framebuffer_object;
  13599. procedure Read_GL_EXT_histogram;
  13600. procedure Read_GL_EXT_index_func;
  13601. procedure Read_GL_EXT_index_material;
  13602. procedure Read_GL_EXT_multi_draw_arrays;
  13603. procedure Read_GL_EXT_multisample;
  13604. procedure Read_GL_EXT_paletted_texture;
  13605. procedure Read_GL_EXT_pixel_transform;
  13606. procedure Read_GL_EXT_point_parameters;
  13607. procedure Read_GL_EXT_polygon_offset;
  13608. procedure Read_GL_EXT_secondary_color;
  13609. procedure Read_GL_EXT_stencil_two_side;
  13610. procedure Read_GL_EXT_subtexture;
  13611. procedure Read_GL_EXT_texture3D;
  13612. procedure Read_GL_EXT_texture_object;
  13613. procedure Read_GL_EXT_texture_perturb_normal;
  13614. procedure Read_GL_EXT_vertex_array;
  13615. procedure Read_GL_EXT_vertex_shader;
  13616. procedure Read_GL_EXT_vertex_weighting;
  13617. procedure Read_GL_EXT_depth_bounds_test;
  13618. procedure Read_GL_EXT_blend_equation_separate;
  13619. procedure Read_GL_EXT_stencil_clear_tag;
  13620. procedure Read_GL_EXT_framebuffer_blit;
  13621. procedure Read_GL_EXT_framebuffer_multisample;
  13622. procedure Read_GL_EXT_timer_query;
  13623. procedure Read_GL_EXT_gpu_program_parameters;
  13624. procedure Read_GL_EXT_bindable_uniform;
  13625. procedure Read_GL_EXT_draw_buffers2;
  13626. procedure Read_GL_EXT_draw_instanced;
  13627. procedure Read_GL_EXT_geometry_shader4;
  13628. procedure Read_GL_EXT_gpu_shader4;
  13629. procedure Read_GL_EXT_texture_array;
  13630. procedure Read_GL_EXT_texture_buffer_object;
  13631. procedure Read_GL_EXT_texture_integer;
  13632. procedure Read_GL_EXT_transform_feedback;
  13633. procedure Read_GL_EXT_direct_state_access;
  13634. procedure Read_GL_EXT_separate_shader_objects;
  13635. procedure Read_GL_EXT_shader_image_load_store;
  13636. procedure Read_GL_EXT_vertex_attrib_64bit;
  13637. procedure Read_GL_HP_image_transform;
  13638. procedure Read_GL_IBM_multimode_draw_arrays;
  13639. procedure Read_GL_IBM_vertex_array_lists;
  13640. procedure Read_GL_INGR_blend_func_separate;
  13641. procedure Read_GL_INTEL_parallel_arrays;
  13642. procedure Read_GL_MESA_resize_buffers;
  13643. procedure Read_GL_MESA_window_pos;
  13644. procedure Read_GL_NV_evaluators;
  13645. procedure Read_GL_NV_fence;
  13646. procedure Read_GL_NV_fragment_program;
  13647. procedure Read_GL_NV_half_float;
  13648. procedure Read_GL_NV_occlusion_query;
  13649. procedure Read_GL_NV_pixel_data_range;
  13650. procedure Read_GL_NV_point_sprite;
  13651. procedure Read_GL_NV_primitive_restart;
  13652. procedure Read_GL_NV_register_combiners;
  13653. procedure Read_GL_NV_register_combiners2;
  13654. procedure Read_GL_NV_vertex_array_range;
  13655. procedure Read_GL_NV_vertex_program;
  13656. procedure Read_GL_NV_depth_buffer_float;
  13657. procedure Read_GL_NV_framebuffer_multisample_coverage;
  13658. procedure Read_GL_NV_geometry_program4;
  13659. procedure Read_GL_NV_gpu_program4;
  13660. procedure Read_GL_NV_parameter_buffer_object;
  13661. procedure Read_GL_NV_transform_feedback;
  13662. procedure Read_GL_NV_conditional_render;
  13663. procedure Read_GL_NV_present_video;
  13664. procedure Read_GL_NV_explicit_multisample;
  13665. procedure Read_GL_NV_transform_feedback2;
  13666. procedure Read_GL_NV_video_capture;
  13667. procedure Read_GL_NV_copy_image;
  13668. procedure Read_GL_NV_shader_buffer_load;
  13669. procedure Read_GL_NV_vertex_buffer_unified_memory;
  13670. procedure Read_GL_NV_gpu_program5;
  13671. procedure Read_GL_NV_gpu_shader5;
  13672. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  13673. procedure Read_GL_NV_vdpau_interop;
  13674. procedure Read_GL_NV_texture_barrier;
  13675. procedure Read_GL_PGI_misc_hints;
  13676. procedure Read_GL_SGIS_detail_texture;
  13677. procedure Read_GL_SGIS_fog_function;
  13678. procedure Read_GL_SGIS_multisample;
  13679. procedure Read_GL_SGIS_pixel_texture;
  13680. procedure Read_GL_SGIS_point_parameters;
  13681. procedure Read_GL_SGIS_sharpen_texture;
  13682. procedure Read_GL_SGIS_texture4D;
  13683. procedure Read_GL_SGIS_texture_color_mask;
  13684. procedure Read_GL_SGIS_texture_filter4;
  13685. procedure Read_GL_SGIX_async;
  13686. procedure Read_GL_SGIX_flush_raster;
  13687. procedure Read_GL_SGIX_fragment_lighting;
  13688. procedure Read_GL_SGIX_framezoom;
  13689. procedure Read_GL_SGIX_igloo_interface;
  13690. procedure Read_GL_SGIX_instruments;
  13691. procedure Read_GL_SGIX_list_priority;
  13692. procedure Read_GL_SGIX_pixel_texture;
  13693. procedure Read_GL_SGIX_polynomial_ffd;
  13694. procedure Read_GL_SGIX_reference_plane;
  13695. procedure Read_GL_SGIX_sprite;
  13696. procedure Read_GL_SGIX_tag_sample_buffer;
  13697. procedure Read_GL_SGI_color_table;
  13698. procedure Read_GL_SUNX_constant_data;
  13699. procedure Read_GL_SUN_global_alpha;
  13700. procedure Read_GL_SUN_mesh_array;
  13701. procedure Read_GL_SUN_triangle_list;
  13702. procedure Read_GL_SUN_vertex;
  13703. {$IFDEF DGL_WIN}
  13704. procedure Read_WGL_ARB_buffer_region;
  13705. procedure Read_WGL_ARB_extensions_string;
  13706. procedure Read_WGL_ARB_make_current_read;
  13707. procedure Read_WGL_ARB_pbuffer;
  13708. procedure Read_WGL_ARB_pixel_format;
  13709. procedure Read_WGL_ARB_pixel_format_float;
  13710. procedure Read_WGL_ARB_render_texture;
  13711. procedure Read_WGL_ARB_create_context;
  13712. procedure Read_WGL_AMD_gpu_association;
  13713. procedure Read_WGL_EXT_display_color_table;
  13714. procedure Read_WGL_EXT_extensions_string;
  13715. procedure Read_WGL_EXT_make_current_read;
  13716. procedure Read_WGL_EXT_pbuffer;
  13717. procedure Read_WGL_EXT_pixel_format;
  13718. procedure Read_WGL_EXT_swap_control;
  13719. procedure Read_WGL_I3D_digital_video_control;
  13720. procedure Read_WGL_I3D_gamma;
  13721. procedure Read_WGL_I3D_genlock;
  13722. procedure Read_WGL_I3D_image_buffer;
  13723. procedure Read_WGL_I3D_swap_frame_lock;
  13724. procedure Read_WGL_I3D_swap_frame_usage;
  13725. procedure Read_WGL_NV_vertex_array_range;
  13726. procedure Read_WGL_NV_present_video;
  13727. procedure Read_WGL_NV_video_output;
  13728. procedure Read_WGL_NV_swap_group;
  13729. procedure Read_WGL_NV_gpu_affinity;
  13730. procedure Read_WGL_NV_video_capture;
  13731. procedure Read_WGL_NV_copy_image;
  13732. procedure Read_WGL_OML_sync_control;
  13733. procedure Read_WGL_3DL_stereo_control;
  13734. procedure Read_WIN_draw_range_elements;
  13735. procedure Read_WIN_swap_hint;
  13736. {$ENDIF}
  13737. implementation
  13738. {$IFDEF DGL_LINUX}
  13739. const
  13740. RTLD_LAZY = $001;
  13741. RTLD_NOW = $002;
  13742. RTLD_BINDING_MASK = $003;
  13743. // Seems to work on Debian / Fedora
  13744. LibraryLib = {$IFDEF Linux} 'libdl.so.2'{$ELSE} 'c'{$ENDIF};
  13745. function dlopen(Name: PAnsiChar; Flags: LongInt): Pointer; cdecl; external LibraryLib name 'dlopen';
  13746. function dlclose(Lib: Pointer): LongInt; cdecl; external LibraryLib name 'dlclose';
  13747. function dlsym(Lib: Pointer; Name: PAnsiChar): Pointer; cdecl; external LibraryLib name 'dlsym';
  13748. {$ENDIF}
  13749. {$IFDEF DGL_MAC}{$IFDEF OPENGL_FRAMEWORK} // OpenGL framework used
  13750. const
  13751. RTLD_DEFAULT = Pointer(-2);
  13752. {$ENDIF}{$ENDIF}
  13753. function dglLoadLibrary(Name: PChar): Pointer;
  13754. begin
  13755. {$IFDEF DGL_WIN}
  13756. Result := {%H-}Pointer(LoadLibrary(Name));
  13757. {$ENDIF}
  13758. {$IFDEF DGL_LINUX}
  13759. Result := dlopen(Name, RTLD_LAZY);
  13760. {$ENDIF}
  13761. {$IFDEF DGL_MAC}
  13762. {$IFDEF OPENGL_FRAMEWORK}
  13763. Result := RTLD_DEFAULT;
  13764. {$ELSE}
  13765. Result := Pointer(LoadLibrary(Name));
  13766. {$ENDIF}
  13767. {$ENDIF}
  13768. end;
  13769. function dglFreeLibrary(LibHandle: Pointer): Boolean;
  13770. begin
  13771. if LibHandle = nil then
  13772. Result := False
  13773. else
  13774. {$IFDEF DGL_WIN}
  13775. Result := FreeLibrary({%H-}HMODULE(LibHandle));
  13776. {$ENDIF}
  13777. {$IFDEF DGL_LINUX}
  13778. Result := dlclose(LibHandle) = 0;
  13779. {$ENDIF}
  13780. {$IFDEF DGL_MAC}
  13781. {$IFDEF OPENGL_FRAMEWORK}
  13782. Result := true;
  13783. {$ELSE}
  13784. Result := FreeLibrary(HMODULE(LibHandle));
  13785. {$ENDIF}
  13786. {$ENDIF}
  13787. end;
  13788. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13789. begin
  13790. if LibHandle = nil then
  13791. LibHandle := GL_LibHandle;
  13792. {$IFDEF DGL_WIN}
  13793. Result := GetProcAddress({%H-}HMODULE(LibHandle), ProcName);
  13794. if result <> nil then
  13795. exit;
  13796. if Addr(wglGetProcAddress) <> nil then
  13797. Result := wglGetProcAddress(ProcName);
  13798. {$ENDIF}
  13799. {$IFDEF DGL_LINUX}
  13800. if not ForceDLSym then begin
  13801. if Addr(glXGetProcAddress) <> nil then
  13802. Result := glXGetProcAddress(ProcName);
  13803. if result <> nil then
  13804. exit;
  13805. if Addr(glXGetProcAddressARB) <> nil then
  13806. Result := glXGetProcAddressARB(ProcName);
  13807. if result <> nil then
  13808. exit;
  13809. end;
  13810. Result := dlsym(LibHandle, ProcName);
  13811. {$ENDIF}
  13812. {$IFDEF DGL_MAC}
  13813. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13814. {$ENDIF}
  13815. end;
  13816. function Int_GetExtensionString: AnsiString;
  13817. var
  13818. ExtensionCount : GLint;
  13819. i : Integer;
  13820. begin
  13821. if GL_VERSION_3_0
  13822. then
  13823. begin
  13824. if not Assigned(@glGetIntegerv) then glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  13825. if not Assigned(@glGetStringi) then glGetStringi := dglGetProcAddress('glGetStringi');
  13826. result := '';
  13827. if Assigned(@glGetIntegerv) and Assigned(@glGetStringi)
  13828. then
  13829. begin
  13830. glGetIntegerv(GL_NUM_EXTENSIONS, @extensionCount);
  13831. For I := 0 to extensionCount - 1 do
  13832. result := result + #32 + PAnsiChar(glGetStringi(GL_EXTENSIONS, I));
  13833. end;
  13834. end
  13835. else
  13836. begin
  13837. if not Assigned(@glGetString) then glGetString := dglGetProcAddress('glGetString');
  13838. if Assigned(@glGetString)
  13839. then result := glGetString(GL_EXTENSIONS)
  13840. else result := '';
  13841. end;
  13842. if (GL_LibHandle <> nil) then begin
  13843. {$IFDEF DGL_WIN}
  13844. // wglGetExtensionsStringEXT
  13845. if not Assigned(@wglGetExtensionsStringEXT) then
  13846. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  13847. if Assigned(@wglGetExtensionsStringEXT) then
  13848. Result := Result + #32 + wglGetExtensionsStringEXT;
  13849. // wglGetExtensionsStringARB
  13850. if not Assigned(@wglGetExtensionsStringARB) then
  13851. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  13852. if Assigned(@wglGetExtensionsStringARB) then
  13853. Result := Result + #32 + wglGetExtensionsStringARB(wglGetCurrentDC);
  13854. {$ENDIF}
  13855. end;
  13856. Result := #32 + Result + #32;
  13857. end;
  13858. function Int_CheckExtension(AllExtensions, CheckExtension: AnsiString): Boolean;
  13859. begin
  13860. Result := Pos(#32 + CheckExtension + #32, AllExtensions) > 0;
  13861. end;
  13862. function dglCheckExtension(Extension: AnsiString): Boolean;
  13863. var
  13864. Extensions: AnsiString;
  13865. begin
  13866. Extensions := Int_GetExtensionString;
  13867. Result := Int_CheckExtension(Extensions, Extension);
  13868. end;
  13869. function InitOpenGL(LibName: String; GLULibName: String): Boolean;
  13870. begin
  13871. Result := False;
  13872. // free opened libraries
  13873. if GL_LibHandle <> nil then
  13874. dglFreeLibrary(GL_LibHandle);
  13875. if GLU_LibHandle <> nil then
  13876. dglFreeLibrary(GLU_LibHandle);
  13877. // load library
  13878. GL_LibHandle := dglLoadLibrary(PChar(LibName));
  13879. GLU_LibHandle := dglLoadLibrary(PChar(GLULibName));
  13880. // load GL functions
  13881. if (GL_LibHandle <> nil) then begin
  13882. {$IFDEF DGL_WIN}
  13883. wglCopyContext := dglGetProcAddress('wglCopyContext');
  13884. wglCreateLayerContext := dglGetProcAddress('wglCreateLayerContext');
  13885. wglCreateContext := dglGetProcAddress('wglCreateContext');
  13886. wglDeleteContext := dglGetProcAddress('wglDeleteContext');
  13887. wglDescribeLayerPlane := dglGetProcAddress('wglDescribeLayerPlane');
  13888. wglGetCurrentContext := dglGetProcAddress('wglGetCurrentContext');
  13889. wglGetCurrentDC := dglGetProcAddress('wglGetCurrentDC');
  13890. wglGetLayerPaletteEntries := dglGetProcAddress('wglGetLayerPaletteEntries');
  13891. wglGetProcAddress := dglGetProcAddress('wglGetProcAddress');
  13892. wglMakeCurrent := dglGetProcAddress('wglMakeCurrent');
  13893. wglRealizeLayerPalette := dglGetProcAddress('wglRealizeLayerPalette');
  13894. wglSetLayerPaletteEntries := dglGetProcAddress('wglSetLayerPaletteEntries');
  13895. wglShareLists := dglGetProcAddress('wglShareLists');
  13896. wglSwapLayerBuffers := dglGetProcAddress('wglSwapLayerBuffers');
  13897. wglSwapMultipleBuffers := dglGetProcAddress('wglSwapMultipleBuffers');
  13898. wglUseFontBitmapsA := dglGetProcAddress('wglUseFontBitmapsA');
  13899. wglUseFontOutlinesA := dglGetProcAddress('wglUseFontOutlinesA');
  13900. wglUseFontBitmapsW := dglGetProcAddress('wglUseFontBitmapsW');
  13901. wglUseFontOutlinesW := dglGetProcAddress('wglUseFontOutlinesW');
  13902. wglUseFontBitmaps := dglGetProcAddress('wglUseFontBitmapsA');
  13903. wglUseFontOutlines := dglGetProcAddress('wglUseFontOutlinesA');
  13904. {$ENDIF}
  13905. {$IFDEF DGL_LINUX}
  13906. // GLX_VERSION_1_4 (needs to be first)
  13907. glXGetProcAddress := dglGetProcAddress('glXGetProcAddress', nil, True);
  13908. // GLX_ARB_get_proc_address (also needs to be first)
  13909. glXGetProcAddressARB := dglGetProcAddress('glXGetProcAddressARB', nil, True);
  13910. glXChooseVisual := dglGetProcAddress('glXChooseVisual');
  13911. glXCopyContext := dglGetProcAddress('glXCopyContext');
  13912. glXCreateContext := dglGetProcAddress('glXCreateContext');
  13913. glXCreateGLXPixmap := dglGetProcAddress('glXCreateGLXPixmap');
  13914. glXDestroyContext := dglGetProcAddress('glXDestroyContext');
  13915. glXDestroyGLXPixmap := dglGetProcAddress('glXDestroyGLXPixmap');
  13916. glXGetConfig := dglGetProcAddress('glXGetConfig');
  13917. glXGetCurrentContext := dglGetProcAddress('glXGetCurrentContext');
  13918. glXGetCurrentDrawable := dglGetProcAddress('glXGetCurrentDrawable');
  13919. glXIsDirect := dglGetProcAddress('glXIsDirect');
  13920. glXMakeCurrent := dglGetProcAddress('glXMakeCurrent');
  13921. glXQueryExtension := dglGetProcAddress('glXQueryExtension');
  13922. glXQueryVersion := dglGetProcAddress('glXQueryVersion');
  13923. glXSwapBuffers := dglGetProcAddress('glXSwapBuffers');
  13924. glXUseXFont := dglGetProcAddress('glXUseXFont');
  13925. glXWaitGL := dglGetProcAddress('glXWaitGL');
  13926. glXWaitX := dglGetProcAddress('glXWaitX');
  13927. glXGetClientString := dglGetProcAddress('glXGetClientString');
  13928. glXQueryServerString := dglGetProcAddress('glXQueryServerString');
  13929. glXQueryExtensionsString := dglGetProcAddress('glXQueryExtensionsString');
  13930. // GLX_VERSION_1_3
  13931. glXGetFBConfigs := dglGetProcAddress('glXGetFBConfigs');
  13932. glXChooseFBConfig := dglGetProcAddress('glXChooseFBConfig');
  13933. glXGetFBConfigAttrib := dglGetProcAddress('glXGetFBConfigAttrib');
  13934. glXGetVisualFromFBConfig := dglGetProcAddress('glXGetVisualFromFBConfig');
  13935. glXCreateWindow := dglGetProcAddress('glXCreateWindow');
  13936. glXDestroyWindow := dglGetProcAddress('glXDestroyWindow');
  13937. glXCreatePixmap := dglGetProcAddress('glXCreatePixmap');
  13938. glXDestroyPixmap := dglGetProcAddress('glXDestroyPixmap');
  13939. glXCreatePbuffer := dglGetProcAddress('glXCreatePbuffer');
  13940. glXDestroyPbuffer := dglGetProcAddress('glXDestroyPbuffer');
  13941. glXQueryDrawable := dglGetProcAddress('glXQueryDrawable');
  13942. glXCreateNewContext := dglGetProcAddress('glXCreateNewContext');
  13943. glXMakeContextCurrent := dglGetProcAddress('glXMakeContextCurrent');
  13944. glXGetCurrentReadDrawable := dglGetProcAddress('glXGetCurrentReadDrawable');
  13945. glXGetCurreentDisplay := dglGetProcAddress('glXGetCurreentDisplay');
  13946. glXQueryContext := dglGetProcAddress('glXQueryContext');
  13947. glXSelectEvent := dglGetProcAddress('glXSelectEvent');
  13948. glXGetSelectedEvent := dglGetProcAddress('glXGetSelectedEvent');
  13949. // GLX_ARB_create_context
  13950. glXCreateContextAttribsARB := dglGetProcAddress('glXCreateContextAttribsARB');
  13951. // GLX_EXT_import_context
  13952. glXGetCurrentDisplayEXT := dglGetProcAddress('glXGetCurrentDisplayEXT');
  13953. glXQueryContextInfoEXT := dglGetProcAddress('glXQueryContextInfoEXT');
  13954. glXGetContextIDEXT := dglGetProcAddress('glXGetContextIDEXT');
  13955. glXImportContextEXT := dglGetProcAddress('glXImportContextEXT');
  13956. glXFreeContextEXT := dglGetProcAddress('glXFreeContextEXT');
  13957. // GLX_EXT_texture_from_pixmap
  13958. glXBindTexImageEXT := dglGetProcAddress('glXBindTexImageEXT');
  13959. glXReleaseTexImageEXT := dglGetProcAddress('glXReleaseTexImageEXT');
  13960. glXSwapIntervalEXT := dglGetProcAddress('glXSwapIntervalEXT');
  13961. {$ENDIF}
  13962. Result := True;
  13963. end;
  13964. // load GLU functions
  13965. if GLU_LibHandle <> nil then begin
  13966. // GLU ========================================================================
  13967. gluBeginCurve := dglGetProcAddress('gluBeginCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13968. gluBeginPolygon := dglGetProcAddress('gluBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13969. gluBeginSurface := dglGetProcAddress('gluBeginSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13970. gluBeginTrim := dglGetProcAddress('gluBeginTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13971. gluBuild1DMipmaps := dglGetProcAddress('gluBuild1DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13972. gluBuild2DMipmaps := dglGetProcAddress('gluBuild2DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13973. gluCylinder := dglGetProcAddress('gluCylinder', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13974. gluDeleteNurbsRenderer := dglGetProcAddress('gluDeleteNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13975. gluDeleteQuadric := dglGetProcAddress('gluDeleteQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13976. gluDeleteTess := dglGetProcAddress('gluDeleteTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13977. gluDisk := dglGetProcAddress('gluDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13978. gluEndCurve := dglGetProcAddress('gluEndCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13979. gluEndPolygon := dglGetProcAddress('gluEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13980. gluEndSurface := dglGetProcAddress('gluEndSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13981. gluEndTrim := dglGetProcAddress('gluEndTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13982. gluErrorString := dglGetProcAddress('gluErrorString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13983. gluGetNurbsProperty := dglGetProcAddress('gluGetNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13984. gluGetString := dglGetProcAddress('gluGetString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13985. gluGetTessProperty := dglGetProcAddress('gluGetTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13986. gluLoadSamplingMatrices := dglGetProcAddress('gluLoadSamplingMatrices', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13987. gluLookAt := dglGetProcAddress('gluLookAt', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13988. gluNewNurbsRenderer := dglGetProcAddress('gluNewNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13989. gluNewQuadric := dglGetProcAddress('gluNewQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13990. gluNewTess := dglGetProcAddress('gluNewTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13991. gluNextContour := dglGetProcAddress('gluNextContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13992. gluNurbsCallback := dglGetProcAddress('gluNurbsCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13993. gluNurbsCurve := dglGetProcAddress('gluNurbsCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13994. gluNurbsProperty := dglGetProcAddress('gluNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13995. gluNurbsSurface := dglGetProcAddress('gluNurbsSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13996. gluOrtho2D := dglGetProcAddress('gluOrtho2D', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13997. gluPartialDisk := dglGetProcAddress('gluPartialDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13998. gluPerspective := dglGetProcAddress('gluPerspective', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13999. gluPickMatrix := dglGetProcAddress('gluPickMatrix', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14000. gluProject := dglGetProcAddress('gluProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14001. gluPwlCurve := dglGetProcAddress('gluPwlCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14002. gluQuadricCallback := dglGetProcAddress('gluQuadricCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14003. gluQuadricDrawStyle := dglGetProcAddress('gluQuadricDrawStyle', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14004. gluQuadricNormals := dglGetProcAddress('gluQuadricNormals', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14005. gluQuadricOrientation := dglGetProcAddress('gluQuadricOrientation', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14006. gluQuadricTexture := dglGetProcAddress('gluQuadricTexture', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14007. gluScaleImage := dglGetProcAddress('gluScaleImage', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14008. gluSphere := dglGetProcAddress('gluSphere', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14009. gluTessBeginContour := dglGetProcAddress('gluTessBeginContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14010. gluTessBeginPolygon := dglGetProcAddress('gluTessBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14011. gluTessCallback := dglGetProcAddress('gluTessCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14012. gluTessEndContour := dglGetProcAddress('gluTessEndContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14013. gluTessEndPolygon := dglGetProcAddress('gluTessEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14014. gluTessNormal := dglGetProcAddress('gluTessNormal', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14015. gluTessProperty := dglGetProcAddress('gluTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14016. gluTessVertex := dglGetProcAddress('gluTessVertex', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14017. gluUnProject := dglGetProcAddress('gluUnProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14018. end;
  14019. end;
  14020. procedure ReadOpenGLCore;
  14021. begin
  14022. // GL_VERSION_1_0
  14023. glCullFace := dglGetProcAddress('glCullFace');
  14024. glFrontFace := dglGetProcAddress('glFrontFace');
  14025. glHint := dglGetProcAddress('glHint');
  14026. glLineWidth := dglGetProcAddress('glLineWidth');
  14027. glPointSize := dglGetProcAddress('glPointSize');
  14028. glPolygonMode := dglGetProcAddress('glPolygonMode');
  14029. glScissor := dglGetProcAddress('glScissor');
  14030. glTexParameterf := dglGetProcAddress('glTexParameterf');
  14031. glTexParameterfv := dglGetProcAddress('glTexParameterfv');
  14032. glTexParameteri := dglGetProcAddress('glTexParameteri');
  14033. glTexParameteriv := dglGetProcAddress('glTexParameteriv');
  14034. glTexImage1D := dglGetProcAddress('glTexImage1D');
  14035. glTexImage2D := dglGetProcAddress('glTexImage2D');
  14036. glDrawBuffer := dglGetProcAddress('glDrawBuffer');
  14037. glClear := dglGetProcAddress('glClear');
  14038. glClearColor := dglGetProcAddress('glClearColor');
  14039. glClearStencil := dglGetProcAddress('glClearStencil');
  14040. glClearDepth := dglGetProcAddress('glClearDepth');
  14041. glStencilMask := dglGetProcAddress('glStencilMask');
  14042. glColorMask := dglGetProcAddress('glColorMask');
  14043. glDepthMask := dglGetProcAddress('glDepthMask');
  14044. glDisable := dglGetProcAddress('glDisable');
  14045. glEnable := dglGetProcAddress('glEnable');
  14046. glFinish := dglGetProcAddress('glFinish');
  14047. glFlush := dglGetProcAddress('glFlush');
  14048. glBlendFunc := dglGetProcAddress('glBlendFunc');
  14049. glLogicOp := dglGetProcAddress('glLogicOp');
  14050. glStencilFunc := dglGetProcAddress('glStencilFunc');
  14051. glStencilOp := dglGetProcAddress('glStencilOp');
  14052. glDepthFunc := dglGetProcAddress('glDepthFunc');
  14053. glPixelStoref := dglGetProcAddress('glPixelStoref');
  14054. glPixelStorei := dglGetProcAddress('glPixelStorei');
  14055. glReadBuffer := dglGetProcAddress('glReadBuffer');
  14056. glReadPixels := dglGetProcAddress('glReadPixels');
  14057. glGetBooleanv := dglGetProcAddress('glGetBooleanv');
  14058. glGetDoublev := dglGetProcAddress('glGetDoublev');
  14059. glGetError := dglGetProcAddress('glGetError');
  14060. glGetFloatv := dglGetProcAddress('glGetFloatv');
  14061. glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  14062. glGetString := dglGetProcAddress('glGetString');
  14063. glGetTexImage := dglGetProcAddress('glGetTexImage');
  14064. glGetTexParameteriv := dglGetProcAddress('glGetTexParameteriv');
  14065. glGetTexParameterfv := dglGetProcAddress('glGetTexParameterfv');
  14066. glGetTexLevelParameterfv := dglGetProcAddress('glGetTexLevelParameterfv');
  14067. glGetTexLevelParameteriv := dglGetProcAddress('glGetTexLevelParameteriv');
  14068. glIsEnabled := dglGetProcAddress('glIsEnabled');
  14069. glDepthRange := dglGetProcAddress('glDepthRange');
  14070. glViewport := dglGetProcAddress('glViewport');
  14071. // GL_VERSION_1_1
  14072. glDrawArrays := dglGetProcAddress('glDrawArrays');
  14073. glDrawElements := dglGetProcAddress('glDrawElements');
  14074. glGetPointerv := dglGetProcAddress('glGetPointerv');
  14075. glPolygonOffset := dglGetProcAddress('glPolygonOffset');
  14076. glCopyTexImage1D := dglGetProcAddress('glCopyTexImage1D');
  14077. glCopyTexImage2D := dglGetProcAddress('glCopyTexImage2D');
  14078. glCopyTexSubImage1D := dglGetProcAddress('glCopyTexSubImage1D');
  14079. glCopyTexSubImage2D := dglGetProcAddress('glCopyTexSubImage2D');
  14080. glTexSubImage1D := dglGetProcAddress('glTexSubImage1D');
  14081. glTexSubImage2D := dglGetProcAddress('glTexSubImage2D');
  14082. glBindTexture := dglGetProcAddress('glBindTexture');
  14083. glDeleteTextures := dglGetProcAddress('glDeleteTextures');
  14084. glGenTextures := dglGetProcAddress('glGenTextures');
  14085. {$ifdef DGL_DEPRECATED}
  14086. glAccum := dglGetProcAddress('glAccum');
  14087. glAlphaFunc := dglGetProcAddress('glAlphaFunc');
  14088. glAreTexturesResident := dglGetProcAddress('glAreTexturesResident');
  14089. glArrayElement := dglGetProcAddress('glArrayElement');
  14090. glBegin := dglGetProcAddress('glBegin');
  14091. glBitmap := dglGetProcAddress('glBitmap');
  14092. glCallList := dglGetProcAddress('glCallList');
  14093. glCallLists := dglGetProcAddress('glCallLists');
  14094. glClearAccum := dglGetProcAddress('glClearAccum');
  14095. glClearIndex := dglGetProcAddress('glClearIndex');
  14096. glClipPlane := dglGetProcAddress('glClipPlane');
  14097. glColor3b := dglGetProcAddress('glColor3b');
  14098. glColor3bv := dglGetProcAddress('glColor3bv');
  14099. glColor3d := dglGetProcAddress('glColor3d');
  14100. glColor3dv := dglGetProcAddress('glColor3dv');
  14101. glColor3f := dglGetProcAddress('glColor3f');
  14102. glColor3fv := dglGetProcAddress('glColor3fv');
  14103. glColor3i := dglGetProcAddress('glColor3i');
  14104. glColor3iv := dglGetProcAddress('glColor3iv');
  14105. glColor3s := dglGetProcAddress('glColor3s');
  14106. glColor3sv := dglGetProcAddress('glColor3sv');
  14107. glColor3ub := dglGetProcAddress('glColor3ub');
  14108. glColor3ubv := dglGetProcAddress('glColor3ubv');
  14109. glColor3ui := dglGetProcAddress('glColor3ui');
  14110. glColor3uiv := dglGetProcAddress('glColor3uiv');
  14111. glColor3us := dglGetProcAddress('glColor3us');
  14112. glColor3usv := dglGetProcAddress('glColor3usv');
  14113. glColor4b := dglGetProcAddress('glColor4b');
  14114. glColor4bv := dglGetProcAddress('glColor4bv');
  14115. glColor4d := dglGetProcAddress('glColor4d');
  14116. glColor4dv := dglGetProcAddress('glColor4dv');
  14117. glColor4f := dglGetProcAddress('glColor4f');
  14118. glColor4fv := dglGetProcAddress('glColor4fv');
  14119. glColor4i := dglGetProcAddress('glColor4i');
  14120. glColor4iv := dglGetProcAddress('glColor4iv');
  14121. glColor4s := dglGetProcAddress('glColor4s');
  14122. glColor4sv := dglGetProcAddress('glColor4sv');
  14123. glColor4ub := dglGetProcAddress('glColor4ub');
  14124. glColor4ubv := dglGetProcAddress('glColor4ubv');
  14125. glColor4ui := dglGetProcAddress('glColor4ui');
  14126. glColor4uiv := dglGetProcAddress('glColor4uiv');
  14127. glColor4us := dglGetProcAddress('glColor4us');
  14128. glColor4usv := dglGetProcAddress('glColor4usv');
  14129. glColorMaterial := dglGetProcAddress('glColorMaterial');
  14130. glColorPointer := dglGetProcAddress('glColorPointer');
  14131. glCopyPixels := dglGetProcAddress('glCopyPixels');
  14132. glDeleteLists := dglGetProcAddress('glDeleteLists');
  14133. glDisableClientState := dglGetProcAddress('glDisableClientState');
  14134. glDrawPixels := dglGetProcAddress('glDrawPixels');
  14135. glEdgeFlag := dglGetProcAddress('glEdgeFlag');
  14136. glEdgeFlagPointer := dglGetProcAddress('glEdgeFlagPointer');
  14137. glEdgeFlagv := dglGetProcAddress('glEdgeFlagv');
  14138. glEnableClientState := dglGetProcAddress('glEnableClientState');
  14139. glEnd := dglGetProcAddress('glEnd');
  14140. glEndList := dglGetProcAddress('glEndList');
  14141. glEvalCoord1d := dglGetProcAddress('glEvalCoord1d');
  14142. glEvalCoord1dv := dglGetProcAddress('glEvalCoord1dv');
  14143. glEvalCoord1f := dglGetProcAddress('glEvalCoord1f');
  14144. glEvalCoord1fv := dglGetProcAddress('glEvalCoord1fv');
  14145. glEvalCoord2d := dglGetProcAddress('glEvalCoord2d');
  14146. glEvalCoord2dv := dglGetProcAddress('glEvalCoord2dv');
  14147. glEvalCoord2f := dglGetProcAddress('glEvalCoord2f');
  14148. glEvalCoord2fv := dglGetProcAddress('glEvalCoord2fv');
  14149. glEvalMesh1 := dglGetProcAddress('glEvalMesh1');
  14150. glEvalMesh2 := dglGetProcAddress('glEvalMesh2');
  14151. glEvalPoint1 := dglGetProcAddress('glEvalPoint1');
  14152. glEvalPoint2 := dglGetProcAddress('glEvalPoint2');
  14153. glFeedbackBuffer := dglGetProcAddress('glFeedbackBuffer');
  14154. glFogf := dglGetProcAddress('glFogf');
  14155. glFogfv := dglGetProcAddress('glFogfv');
  14156. glFogi := dglGetProcAddress('glFogi');
  14157. glFogiv := dglGetProcAddress('glFogiv');
  14158. glFrustum := dglGetProcAddress('glFrustum');
  14159. glGenLists := dglGetProcAddress('glGenLists');
  14160. glGetClipPlane := dglGetProcAddress('glGetClipPlane');
  14161. glGetLightfv := dglGetProcAddress('glGetLightfv');
  14162. glGetLightiv := dglGetProcAddress('glGetLightiv');
  14163. glGetMapdv := dglGetProcAddress('glGetMapdv');
  14164. glGetMapfv := dglGetProcAddress('glGetMapfv');
  14165. glGetMapiv := dglGetProcAddress('glGetMapiv');
  14166. glGetMaterialfv := dglGetProcAddress('glGetMaterialfv');
  14167. glGetMaterialiv := dglGetProcAddress('glGetMaterialiv');
  14168. glGetPixelMapfv := dglGetProcAddress('glGetPixelMapfv');
  14169. glGetPixelMapuiv := dglGetProcAddress('glGetPixelMapuiv');
  14170. glGetPixelMapusv := dglGetProcAddress('glGetPixelMapusv');
  14171. glGetPolygonStipple := dglGetProcAddress('glGetPolygonStipple');
  14172. glGetTexEnvfv := dglGetProcAddress('glGetTexEnvfv');
  14173. glGetTexEnviv := dglGetProcAddress('glGetTexEnviv');
  14174. glGetTexGendv := dglGetProcAddress('glGetTexGendv');
  14175. glGetTexGenfv := dglGetProcAddress('glGetTexGenfv');
  14176. glGetTexGeniv := dglGetProcAddress('glGetTexGeniv');
  14177. glIndexMask := dglGetProcAddress('glIndexMask');
  14178. glIndexPointer := dglGetProcAddress('glIndexPointer');
  14179. glIndexd := dglGetProcAddress('glIndexd');
  14180. glIndexdv := dglGetProcAddress('glIndexdv');
  14181. glIndexf := dglGetProcAddress('glIndexf');
  14182. glIndexfv := dglGetProcAddress('glIndexfv');
  14183. glIndexi := dglGetProcAddress('glIndexi');
  14184. glIndexiv := dglGetProcAddress('glIndexiv');
  14185. glIndexs := dglGetProcAddress('glIndexs');
  14186. glIndexsv := dglGetProcAddress('glIndexsv');
  14187. glIndexub := dglGetProcAddress('glIndexub');
  14188. glIndexubv := dglGetProcAddress('glIndexubv');
  14189. glInitNames := dglGetProcAddress('glInitNames');
  14190. glInterleavedArrays := dglGetProcAddress('glInterleavedArrays');
  14191. glIsList := dglGetProcAddress('glIsList');
  14192. glIsTexture := dglGetProcAddress('glIsTexture');
  14193. glLightModelf := dglGetProcAddress('glLightModelf');
  14194. glLightModelfv := dglGetProcAddress('glLightModelfv');
  14195. glLightModeli := dglGetProcAddress('glLightModeli');
  14196. glLightModeliv := dglGetProcAddress('glLightModeliv');
  14197. glLightf := dglGetProcAddress('glLightf');
  14198. glLightfv := dglGetProcAddress('glLightfv');
  14199. glLighti := dglGetProcAddress('glLighti');
  14200. glLightiv := dglGetProcAddress('glLightiv');
  14201. glLineStipple := dglGetProcAddress('glLineStipple');
  14202. glListBase := dglGetProcAddress('glListBase');
  14203. glLoadIdentity := dglGetProcAddress('glLoadIdentity');
  14204. glLoadMatrixd := dglGetProcAddress('glLoadMatrixd');
  14205. glLoadMatrixf := dglGetProcAddress('glLoadMatrixf');
  14206. glLoadName := dglGetProcAddress('glLoadName');
  14207. glMap1d := dglGetProcAddress('glMap1d');
  14208. glMap1f := dglGetProcAddress('glMap1f');
  14209. glMap2d := dglGetProcAddress('glMap2d');
  14210. glMap2f := dglGetProcAddress('glMap2f');
  14211. glMapGrid1d := dglGetProcAddress('glMapGrid1d');
  14212. glMapGrid1f := dglGetProcAddress('glMapGrid1f');
  14213. glMapGrid2d := dglGetProcAddress('glMapGrid2d');
  14214. glMapGrid2f := dglGetProcAddress('glMapGrid2f');
  14215. glMaterialf := dglGetProcAddress('glMaterialf');
  14216. glMaterialfv := dglGetProcAddress('glMaterialfv');
  14217. glMateriali := dglGetProcAddress('glMateriali');
  14218. glMaterialiv := dglGetProcAddress('glMaterialiv');
  14219. glMatrixMode := dglGetProcAddress('glMatrixMode');
  14220. glMultMatrixd := dglGetProcAddress('glMultMatrixd');
  14221. glMultMatrixf := dglGetProcAddress('glMultMatrixf');
  14222. glNewList := dglGetProcAddress('glNewList');
  14223. glNormal3b := dglGetProcAddress('glNormal3b');
  14224. glNormal3bv := dglGetProcAddress('glNormal3bv');
  14225. glNormal3d := dglGetProcAddress('glNormal3d');
  14226. glNormal3dv := dglGetProcAddress('glNormal3dv');
  14227. glNormal3f := dglGetProcAddress('glNormal3f');
  14228. glNormal3fv := dglGetProcAddress('glNormal3fv');
  14229. glNormal3i := dglGetProcAddress('glNormal3i');
  14230. glNormal3iv := dglGetProcAddress('glNormal3iv');
  14231. glNormal3s := dglGetProcAddress('glNormal3s');
  14232. glNormal3sv := dglGetProcAddress('glNormal3sv');
  14233. glNormalPointer := dglGetProcAddress('glNormalPointer');
  14234. glOrtho := dglGetProcAddress('glOrtho');
  14235. glPassThrough := dglGetProcAddress('glPassThrough');
  14236. glPixelMapfv := dglGetProcAddress('glPixelMapfv');
  14237. glPixelMapuiv := dglGetProcAddress('glPixelMapuiv');
  14238. glPixelMapusv := dglGetProcAddress('glPixelMapusv');
  14239. glPixelTransferf := dglGetProcAddress('glPixelTransferf');
  14240. glPixelTransferi := dglGetProcAddress('glPixelTransferi');
  14241. glPixelZoom := dglGetProcAddress('glPixelZoom');
  14242. glPolygonStipple := dglGetProcAddress('glPolygonStipple');
  14243. glPopAttrib := dglGetProcAddress('glPopAttrib');
  14244. glPopClientAttrib := dglGetProcAddress('glPopClientAttrib');
  14245. glPopMatrix := dglGetProcAddress('glPopMatrix');
  14246. glPopName := dglGetProcAddress('glPopName');
  14247. glPrioritizeTextures := dglGetProcAddress('glPrioritizeTextures');
  14248. glPushAttrib := dglGetProcAddress('glPushAttrib');
  14249. glPushClientAttrib := dglGetProcAddress('glPushClientAttrib');
  14250. glPushMatrix := dglGetProcAddress('glPushMatrix');
  14251. glPushName := dglGetProcAddress('glPushName');
  14252. glRasterPos2d := dglGetProcAddress('glRasterPos2d');
  14253. glRasterPos2dv := dglGetProcAddress('glRasterPos2dv');
  14254. glRasterPos2f := dglGetProcAddress('glRasterPos2f');
  14255. glRasterPos2fv := dglGetProcAddress('glRasterPos2fv');
  14256. glRasterPos2i := dglGetProcAddress('glRasterPos2i');
  14257. glRasterPos2iv := dglGetProcAddress('glRasterPos2iv');
  14258. glRasterPos2s := dglGetProcAddress('glRasterPos2s');
  14259. glRasterPos2sv := dglGetProcAddress('glRasterPos2sv');
  14260. glRasterPos3d := dglGetProcAddress('glRasterPos3d');
  14261. glRasterPos3dv := dglGetProcAddress('glRasterPos3dv');
  14262. glRasterPos3f := dglGetProcAddress('glRasterPos3f');
  14263. glRasterPos3fv := dglGetProcAddress('glRasterPos3fv');
  14264. glRasterPos3i := dglGetProcAddress('glRasterPos3i');
  14265. glRasterPos3iv := dglGetProcAddress('glRasterPos3iv');
  14266. glRasterPos3s := dglGetProcAddress('glRasterPos3s');
  14267. glRasterPos3sv := dglGetProcAddress('glRasterPos3sv');
  14268. glRasterPos4d := dglGetProcAddress('glRasterPos4d');
  14269. glRasterPos4dv := dglGetProcAddress('glRasterPos4dv');
  14270. glRasterPos4f := dglGetProcAddress('glRasterPos4f');
  14271. glRasterPos4fv := dglGetProcAddress('glRasterPos4fv');
  14272. glRasterPos4i := dglGetProcAddress('glRasterPos4i');
  14273. glRasterPos4iv := dglGetProcAddress('glRasterPos4iv');
  14274. glRasterPos4s := dglGetProcAddress('glRasterPos4s');
  14275. glRasterPos4sv := dglGetProcAddress('glRasterPos4sv');
  14276. glRectd := dglGetProcAddress('glRectd');
  14277. glRectdv := dglGetProcAddress('glRectdv');
  14278. glRectf := dglGetProcAddress('glRectf');
  14279. glRectfv := dglGetProcAddress('glRectfv');
  14280. glRecti := dglGetProcAddress('glRecti');
  14281. glRectiv := dglGetProcAddress('glRectiv');
  14282. glRects := dglGetProcAddress('glRects');
  14283. glRectsv := dglGetProcAddress('glRectsv');
  14284. glRenderMode := dglGetProcAddress('glRenderMode');
  14285. glRotated := dglGetProcAddress('glRotated');
  14286. glRotatef := dglGetProcAddress('glRotatef');
  14287. glScaled := dglGetProcAddress('glScaled');
  14288. glScalef := dglGetProcAddress('glScalef');
  14289. glSelectBuffer := dglGetProcAddress('glSelectBuffer');
  14290. glShadeModel := dglGetProcAddress('glShadeModel');
  14291. glTexCoord1d := dglGetProcAddress('glTexCoord1d');
  14292. glTexCoord1dv := dglGetProcAddress('glTexCoord1dv');
  14293. glTexCoord1f := dglGetProcAddress('glTexCoord1f');
  14294. glTexCoord1fv := dglGetProcAddress('glTexCoord1fv');
  14295. glTexCoord1i := dglGetProcAddress('glTexCoord1i');
  14296. glTexCoord1iv := dglGetProcAddress('glTexCoord1iv');
  14297. glTexCoord1s := dglGetProcAddress('glTexCoord1s');
  14298. glTexCoord1sv := dglGetProcAddress('glTexCoord1sv');
  14299. glTexCoord2d := dglGetProcAddress('glTexCoord2d');
  14300. glTexCoord2dv := dglGetProcAddress('glTexCoord2dv');
  14301. glTexCoord2f := dglGetProcAddress('glTexCoord2f');
  14302. glTexCoord2fv := dglGetProcAddress('glTexCoord2fv');
  14303. glTexCoord2i := dglGetProcAddress('glTexCoord2i');
  14304. glTexCoord2iv := dglGetProcAddress('glTexCoord2iv');
  14305. glTexCoord2s := dglGetProcAddress('glTexCoord2s');
  14306. glTexCoord2sv := dglGetProcAddress('glTexCoord2sv');
  14307. glTexCoord3d := dglGetProcAddress('glTexCoord3d');
  14308. glTexCoord3dv := dglGetProcAddress('glTexCoord3dv');
  14309. glTexCoord3f := dglGetProcAddress('glTexCoord3f');
  14310. glTexCoord3fv := dglGetProcAddress('glTexCoord3fv');
  14311. glTexCoord3i := dglGetProcAddress('glTexCoord3i');
  14312. glTexCoord3iv := dglGetProcAddress('glTexCoord3iv');
  14313. glTexCoord3s := dglGetProcAddress('glTexCoord3s');
  14314. glTexCoord3sv := dglGetProcAddress('glTexCoord3sv');
  14315. glTexCoord4d := dglGetProcAddress('glTexCoord4d');
  14316. glTexCoord4dv := dglGetProcAddress('glTexCoord4dv');
  14317. glTexCoord4f := dglGetProcAddress('glTexCoord4f');
  14318. glTexCoord4fv := dglGetProcAddress('glTexCoord4fv');
  14319. glTexCoord4i := dglGetProcAddress('glTexCoord4i');
  14320. glTexCoord4iv := dglGetProcAddress('glTexCoord4iv');
  14321. glTexCoord4s := dglGetProcAddress('glTexCoord4s');
  14322. glTexCoord4sv := dglGetProcAddress('glTexCoord4sv');
  14323. glTexCoordPointer := dglGetProcAddress('glTexCoordPointer');
  14324. glTexEnvf := dglGetProcAddress('glTexEnvf');
  14325. glTexEnvfv := dglGetProcAddress('glTexEnvfv');
  14326. glTexEnvi := dglGetProcAddress('glTexEnvi');
  14327. glTexEnviv := dglGetProcAddress('glTexEnviv');
  14328. glTexGend := dglGetProcAddress('glTexGend');
  14329. glTexGendv := dglGetProcAddress('glTexGendv');
  14330. glTexGenf := dglGetProcAddress('glTexGenf');
  14331. glTexGenfv := dglGetProcAddress('glTexGenfv');
  14332. glTexGeni := dglGetProcAddress('glTexGeni');
  14333. glTexGeniv := dglGetProcAddress('glTexGeniv');
  14334. glTranslated := dglGetProcAddress('glTranslated');
  14335. glTranslatef := dglGetProcAddress('glTranslatef');
  14336. glVertex2d := dglGetProcAddress('glVertex2d');
  14337. glVertex2dv := dglGetProcAddress('glVertex2dv');
  14338. glVertex2f := dglGetProcAddress('glVertex2f');
  14339. glVertex2fv := dglGetProcAddress('glVertex2fv');
  14340. glVertex2i := dglGetProcAddress('glVertex2i');
  14341. glVertex2iv := dglGetProcAddress('glVertex2iv');
  14342. glVertex2s := dglGetProcAddress('glVertex2s');
  14343. glVertex2sv := dglGetProcAddress('glVertex2sv');
  14344. glVertex3d := dglGetProcAddress('glVertex3d');
  14345. glVertex3dv := dglGetProcAddress('glVertex3dv');
  14346. glVertex3f := dglGetProcAddress('glVertex3f');
  14347. glVertex3fv := dglGetProcAddress('glVertex3fv');
  14348. glVertex3i := dglGetProcAddress('glVertex3i');
  14349. glVertex3iv := dglGetProcAddress('glVertex3iv');
  14350. glVertex3s := dglGetProcAddress('glVertex3s');
  14351. glVertex3sv := dglGetProcAddress('glVertex3sv');
  14352. glVertex4d := dglGetProcAddress('glVertex4d');
  14353. glVertex4dv := dglGetProcAddress('glVertex4dv');
  14354. glVertex4f := dglGetProcAddress('glVertex4f');
  14355. glVertex4fv := dglGetProcAddress('glVertex4fv');
  14356. glVertex4i := dglGetProcAddress('glVertex4i');
  14357. glVertex4iv := dglGetProcAddress('glVertex4iv');
  14358. glVertex4s := dglGetProcAddress('glVertex4s');
  14359. glVertex4sv := dglGetProcAddress('glVertex4sv');
  14360. glVertexPointer := dglGetProcAddress('glVertexPointer');
  14361. {$endif}
  14362. // GL_VERSION_1_2
  14363. glBlendColor := dglGetProcAddress('glBlendColor');
  14364. glBlendEquation := dglGetProcAddress('glBlendEquation');
  14365. glDrawRangeElements := dglGetProcAddress('glDrawRangeElements');
  14366. glTexImage3D := dglGetProcAddress('glTexImage3D');
  14367. glTexSubImage3D := dglGetProcAddress('glTexSubImage3D');
  14368. glCopyTexSubImage3D := dglGetProcAddress('glCopyTexSubImage3D');
  14369. {$ifdef DGL_DEPRECATED}
  14370. glColorTable := dglGetProcAddress('glColorTable');
  14371. glColorTableParameterfv := dglGetProcAddress('glColorTableParameterfv');
  14372. glColorTableParameteriv := dglGetProcAddress('glColorTableParameteriv');
  14373. glCopyColorTable := dglGetProcAddress('glCopyColorTable');
  14374. glGetColorTable := dglGetProcAddress('glGetColorTable');
  14375. glGetColorTableParameterfv := dglGetProcAddress('glGetColorTableParameterfv');
  14376. glGetColorTableParameteriv := dglGetProcAddress('glGetColorTableParameteriv');
  14377. glColorSubTable := dglGetProcAddress('glColorSubTable');
  14378. glCopyColorSubTable := dglGetProcAddress('glCopyColorSubTable');
  14379. glConvolutionFilter1D := dglGetProcAddress('glConvolutionFilter1D');
  14380. glConvolutionFilter2D := dglGetProcAddress('glConvolutionFilter2D');
  14381. glConvolutionParameterf := dglGetProcAddress('glConvolutionParameterf');
  14382. glConvolutionParameterfv := dglGetProcAddress('glConvolutionParameterfv');
  14383. glConvolutionParameteri := dglGetProcAddress('glConvolutionParameteri');
  14384. glConvolutionParameteriv := dglGetProcAddress('glConvolutionParameteriv');
  14385. glCopyConvolutionFilter1D := dglGetProcAddress('glCopyConvolutionFilter1D');
  14386. glCopyConvolutionFilter2D := dglGetProcAddress('glCopyConvolutionFilter2D');
  14387. glGetConvolutionFilter := dglGetProcAddress('glGetConvolutionFilter');
  14388. glGetConvolutionParameterfv := dglGetProcAddress('glGetConvolutionParameterfv');
  14389. glGetConvolutionParameteriv := dglGetProcAddress('glGetConvolutionParameteriv');
  14390. glGetSeparableFilter := dglGetProcAddress('glGetSeparableFilter');
  14391. glSeparableFilter2D := dglGetProcAddress('glSeparableFilter2D');
  14392. glGetHistogram := dglGetProcAddress('glGetHistogram');
  14393. glGetHistogramParameterfv := dglGetProcAddress('glGetHistogramParameterfv');
  14394. glGetHistogramParameteriv := dglGetProcAddress('glGetHistogramParameteriv');
  14395. glGetMinmax := dglGetProcAddress('glGetMinmax');
  14396. glGetMinmaxParameterfv := dglGetProcAddress('glGetMinmaxParameterfv');
  14397. glGetMinmaxParameteriv := dglGetProcAddress('glGetMinmaxParameteriv');
  14398. glHistogram := dglGetProcAddress('glHistogram');
  14399. glMinmax := dglGetProcAddress('glMinmax');
  14400. glResetHistogram := dglGetProcAddress('glResetHistogram');
  14401. glResetMinmax := dglGetProcAddress('glResetMinmax');
  14402. {$endif}
  14403. // GL_VERSION_1_3
  14404. glActiveTexture := dglGetProcAddress('glActiveTexture');
  14405. glSampleCoverage := dglGetProcAddress('glSampleCoverage');
  14406. glCompressedTexImage3D := dglGetProcAddress('glCompressedTexImage3D');
  14407. glCompressedTexImage2D := dglGetProcAddress('glCompressedTexImage2D');
  14408. glCompressedTexImage1D := dglGetProcAddress('glCompressedTexImage1D');
  14409. glCompressedTexSubImage3D := dglGetProcAddress('glCompressedTexSubImage3D');
  14410. glCompressedTexSubImage2D := dglGetProcAddress('glCompressedTexSubImage2D');
  14411. glCompressedTexSubImage1D := dglGetProcAddress('glCompressedTexSubImage1D');
  14412. glGetCompressedTexImage := dglGetProcAddress('glGetCompressedTexImage');
  14413. {$ifdef DGL_DEPRECATED}
  14414. glClientActiveTexture := dglGetProcAddress('glClientActiveTexture');
  14415. glMultiTexCoord1d := dglGetProcAddress('glMultiTexCoord1d');
  14416. glMultiTexCoord1dv := dglGetProcAddress('glMultiTexCoord1dv');
  14417. glMultiTexCoord1f := dglGetProcAddress('glMultiTexCoord1f');
  14418. glMultiTexCoord1fv := dglGetProcAddress('glMultiTexCoord1fv');
  14419. glMultiTexCoord1i := dglGetProcAddress('glMultiTexCoord1i');
  14420. glMultiTexCoord1iv := dglGetProcAddress('glMultiTexCoord1iv');
  14421. glMultiTexCoord1s := dglGetProcAddress('glMultiTexCoord1s');
  14422. glMultiTexCoord1sv := dglGetProcAddress('glMultiTexCoord1sv');
  14423. glMultiTexCoord2d := dglGetProcAddress('glMultiTexCoord2d');
  14424. glMultiTexCoord2dv := dglGetProcAddress('glMultiTexCoord2dv');
  14425. glMultiTexCoord2f := dglGetProcAddress('glMultiTexCoord2f');
  14426. glMultiTexCoord2fv := dglGetProcAddress('glMultiTexCoord2fv');
  14427. glMultiTexCoord2i := dglGetProcAddress('glMultiTexCoord2i');
  14428. glMultiTexCoord2iv := dglGetProcAddress('glMultiTexCoord2iv');
  14429. glMultiTexCoord2s := dglGetProcAddress('glMultiTexCoord2s');
  14430. glMultiTexCoord2sv := dglGetProcAddress('glMultiTexCoord2sv');
  14431. glMultiTexCoord3d := dglGetProcAddress('glMultiTexCoord3d');
  14432. glMultiTexCoord3dv := dglGetProcAddress('glMultiTexCoord3dv');
  14433. glMultiTexCoord3f := dglGetProcAddress('glMultiTexCoord3f');
  14434. glMultiTexCoord3fv := dglGetProcAddress('glMultiTexCoord3fv');
  14435. glMultiTexCoord3i := dglGetProcAddress('glMultiTexCoord3i');
  14436. glMultiTexCoord3iv := dglGetProcAddress('glMultiTexCoord3iv');
  14437. glMultiTexCoord3s := dglGetProcAddress('glMultiTexCoord3s');
  14438. glMultiTexCoord3sv := dglGetProcAddress('glMultiTexCoord3sv');
  14439. glMultiTexCoord4d := dglGetProcAddress('glMultiTexCoord4d');
  14440. glMultiTexCoord4dv := dglGetProcAddress('glMultiTexCoord4dv');
  14441. glMultiTexCoord4f := dglGetProcAddress('glMultiTexCoord4f');
  14442. glMultiTexCoord4fv := dglGetProcAddress('glMultiTexCoord4fv');
  14443. glMultiTexCoord4i := dglGetProcAddress('glMultiTexCoord4i');
  14444. glMultiTexCoord4iv := dglGetProcAddress('glMultiTexCoord4iv');
  14445. glMultiTexCoord4s := dglGetProcAddress('glMultiTexCoord4s');
  14446. glMultiTexCoord4sv := dglGetProcAddress('glMultiTexCoord4sv');
  14447. glLoadTransposeMatrixf := dglGetProcAddress('glLoadTransposeMatrixf');
  14448. glLoadTransposeMatrixd := dglGetProcAddress('glLoadTransposeMatrixd');
  14449. glMultTransposeMatrixf := dglGetProcAddress('glMultTransposeMatrixf');
  14450. glMultTransposeMatrixd := dglGetProcAddress('glMultTransposeMatrixd');
  14451. {$endif}
  14452. // GL_VERSION_1_4
  14453. glBlendFuncSeparate := dglGetProcAddress('glBlendFuncSeparate');
  14454. glMultiDrawArrays := dglGetProcAddress('glMultiDrawArrays');
  14455. glMultiDrawElements := dglGetProcAddress('glMultiDrawElements');
  14456. glPointParameterf := dglGetProcAddress('glPointParameterf');
  14457. glPointParameterfv := dglGetProcAddress('glPointParameterfv');
  14458. glPointParameteri := dglGetProcAddress('glPointParameteri');
  14459. glPointParameteriv := dglGetProcAddress('glPointParameteriv');
  14460. {$ifdef DGL_DEPRECATED}
  14461. glFogCoordf := dglGetProcAddress('glFogCoordf');
  14462. glFogCoordfv := dglGetProcAddress('glFogCoordfv');
  14463. glFogCoordd := dglGetProcAddress('glFogCoordd');
  14464. glFogCoorddv := dglGetProcAddress('glFogCoorddv');
  14465. glFogCoordPointer := dglGetProcAddress('glFogCoordPointer');
  14466. glSecondaryColor3b := dglGetProcAddress('glSecondaryColor3b');
  14467. glSecondaryColor3bv := dglGetProcAddress('glSecondaryColor3bv');
  14468. glSecondaryColor3d := dglGetProcAddress('glSecondaryColor3d');
  14469. glSecondaryColor3dv := dglGetProcAddress('glSecondaryColor3dv');
  14470. glSecondaryColor3f := dglGetProcAddress('glSecondaryColor3f');
  14471. glSecondaryColor3fv := dglGetProcAddress('glSecondaryColor3fv');
  14472. glSecondaryColor3i := dglGetProcAddress('glSecondaryColor3i');
  14473. glSecondaryColor3iv := dglGetProcAddress('glSecondaryColor3iv');
  14474. glSecondaryColor3s := dglGetProcAddress('glSecondaryColor3s');
  14475. glSecondaryColor3sv := dglGetProcAddress('glSecondaryColor3sv');
  14476. glSecondaryColor3ub := dglGetProcAddress('glSecondaryColor3ub');
  14477. glSecondaryColor3ubv := dglGetProcAddress('glSecondaryColor3ubv');
  14478. glSecondaryColor3ui := dglGetProcAddress('glSecondaryColor3ui');
  14479. glSecondaryColor3uiv := dglGetProcAddress('glSecondaryColor3uiv');
  14480. glSecondaryColor3us := dglGetProcAddress('glSecondaryColor3us');
  14481. glSecondaryColor3usv := dglGetProcAddress('glSecondaryColor3usv');
  14482. glSecondaryColorPointer := dglGetProcAddress('glSecondaryColorPointer');
  14483. glWindowPos2d := dglGetProcAddress('glWindowPos2d');
  14484. glWindowPos2dv := dglGetProcAddress('glWindowPos2dv');
  14485. glWindowPos2f := dglGetProcAddress('glWindowPos2f');
  14486. glWindowPos2fv := dglGetProcAddress('glWindowPos2fv');
  14487. glWindowPos2i := dglGetProcAddress('glWindowPos2i');
  14488. glWindowPos2iv := dglGetProcAddress('glWindowPos2iv');
  14489. glWindowPos2s := dglGetProcAddress('glWindowPos2s');
  14490. glWindowPos2sv := dglGetProcAddress('glWindowPos2sv');
  14491. glWindowPos3d := dglGetProcAddress('glWindowPos3d');
  14492. glWindowPos3dv := dglGetProcAddress('glWindowPos3dv');
  14493. glWindowPos3f := dglGetProcAddress('glWindowPos3f');
  14494. glWindowPos3fv := dglGetProcAddress('glWindowPos3fv');
  14495. glWindowPos3i := dglGetProcAddress('glWindowPos3i');
  14496. glWindowPos3iv := dglGetProcAddress('glWindowPos3iv');
  14497. glWindowPos3s := dglGetProcAddress('glWindowPos3s');
  14498. glWindowPos3sv := dglGetProcAddress('glWindowPos3sv');
  14499. {$endif}
  14500. // GL_VERSION_1_5
  14501. glGenQueries := dglGetProcAddress('glGenQueries');
  14502. glDeleteQueries := dglGetProcAddress('glDeleteQueries');
  14503. glIsQuery := dglGetProcAddress('glIsQuery');
  14504. glBeginQuery := dglGetProcAddress('glBeginQuery');
  14505. glEndQuery := dglGetProcAddress('glEndQuery');
  14506. glGetQueryiv := dglGetProcAddress('glGetQueryiv');
  14507. glGetQueryObjectiv := dglGetProcAddress('glGetQueryObjectiv');
  14508. glGetQueryObjectuiv := dglGetProcAddress('glGetQueryObjectuiv');
  14509. glBindBuffer := dglGetProcAddress('glBindBuffer');
  14510. glDeleteBuffers := dglGetProcAddress('glDeleteBuffers');
  14511. glGenBuffers := dglGetProcAddress('glGenBuffers');
  14512. glIsBuffer := dglGetProcAddress('glIsBuffer');
  14513. glBufferData := dglGetProcAddress('glBufferData');
  14514. glBufferSubData := dglGetProcAddress('glBufferSubData');
  14515. glGetBufferSubData := dglGetProcAddress('glGetBufferSubData');
  14516. glMapBuffer := dglGetProcAddress('glMapBuffer');
  14517. glUnmapBuffer := dglGetProcAddress('glUnmapBuffer');
  14518. glGetBufferParameteriv := dglGetProcAddress('glGetBufferParameteriv');
  14519. glGetBufferPointerv := dglGetProcAddress('glGetBufferPointerv');
  14520. // GL_VERSION_2_0
  14521. glBlendEquationSeparate := dglGetProcAddress('glBlendEquationSeparate');
  14522. glDrawBuffers := dglGetProcAddress('glDrawBuffers');
  14523. glStencilOpSeparate := dglGetProcAddress('glStencilOpSeparate');
  14524. glStencilFuncSeparate := dglGetProcAddress('glStencilFuncSeparate');
  14525. glStencilMaskSeparate := dglGetProcAddress('glStencilMaskSeparate');
  14526. glAttachShader := dglGetProcAddress('glAttachShader');
  14527. glBindAttribLocation := dglGetProcAddress('glBindAttribLocation');
  14528. glCompileShader := dglGetProcAddress('glCompileShader');
  14529. glCreateProgram := dglGetProcAddress('glCreateProgram');
  14530. glCreateShader := dglGetProcAddress('glCreateShader');
  14531. glDeleteProgram := dglGetProcAddress('glDeleteProgram');
  14532. glDeleteShader := dglGetProcAddress('glDeleteShader');
  14533. glDetachShader := dglGetProcAddress('glDetachShader');
  14534. glDisableVertexAttribArray := dglGetProcAddress('glDisableVertexAttribArray');
  14535. glEnableVertexAttribArray := dglGetProcAddress('glEnableVertexAttribArray');
  14536. glGetActiveAttrib := dglGetProcAddress('glGetActiveAttrib');
  14537. glGetActiveUniform := dglGetProcAddress('glGetActiveUniform');
  14538. glGetAttachedShaders := dglGetProcAddress('glGetAttachedShaders');
  14539. glGetAttribLocation := dglGetProcAddress('glGetAttribLocation');
  14540. glGetProgramiv := dglGetProcAddress('glGetProgramiv');
  14541. glGetProgramInfoLog := dglGetProcAddress('glGetProgramInfoLog');
  14542. glGetShaderiv := dglGetProcAddress('glGetShaderiv');
  14543. glGetShaderInfoLog := dglGetProcAddress('glGetShaderInfoLog');
  14544. glGetShaderSource := dglGetProcAddress('glGetShaderSource');
  14545. glGetUniformLocation := dglGetProcAddress('glGetUniformLocation');
  14546. glGetUniformfv := dglGetProcAddress('glGetUniformfv');
  14547. glGetUniformiv := dglGetProcAddress('glGetUniformiv');
  14548. glGetVertexAttribfv := dglGetProcAddress('glGetVertexAttribfv');
  14549. glGetVertexAttribiv := dglGetProcAddress('glGetVertexAttribiv');
  14550. glGetVertexAttribPointerv := dglGetProcAddress('glGetVertexAttribPointerv');
  14551. glIsProgram := dglGetProcAddress('glIsProgram');
  14552. glIsShader := dglGetProcAddress('glIsShader');
  14553. glLinkProgram := dglGetProcAddress('glLinkProgram');
  14554. glShaderSource := dglGetProcAddress('glShaderSource');
  14555. glUseProgram := dglGetProcAddress('glUseProgram');
  14556. glUniform1f := dglGetProcAddress('glUniform1f');
  14557. glUniform2f := dglGetProcAddress('glUniform2f');
  14558. glUniform3f := dglGetProcAddress('glUniform3f');
  14559. glUniform4f := dglGetProcAddress('glUniform4f');
  14560. glUniform1i := dglGetProcAddress('glUniform1i');
  14561. glUniform2i := dglGetProcAddress('glUniform2i');
  14562. glUniform3i := dglGetProcAddress('glUniform3i');
  14563. glUniform4i := dglGetProcAddress('glUniform4i');
  14564. glUniform1fv := dglGetProcAddress('glUniform1fv');
  14565. glUniform2fv := dglGetProcAddress('glUniform2fv');
  14566. glUniform3fv := dglGetProcAddress('glUniform3fv');
  14567. glUniform4fv := dglGetProcAddress('glUniform4fv');
  14568. glUniform1iv := dglGetProcAddress('glUniform1iv');
  14569. glUniform2iv := dglGetProcAddress('glUniform2iv');
  14570. glUniform3iv := dglGetProcAddress('glUniform3iv');
  14571. glUniform4iv := dglGetProcAddress('glUniform4iv');
  14572. glUniformMatrix2fv := dglGetProcAddress('glUniformMatrix2fv');
  14573. glUniformMatrix3fv := dglGetProcAddress('glUniformMatrix3fv');
  14574. glUniformMatrix4fv := dglGetProcAddress('glUniformMatrix4fv');
  14575. glValidateProgram := dglGetProcAddress('glValidateProgram');
  14576. glVertexAttrib1d := dglGetProcAddress('glVertexAttrib1d');
  14577. glVertexAttrib1dv := dglGetProcAddress('glVertexAttrib1dv');
  14578. glVertexAttrib1f := dglGetProcAddress('glVertexAttrib1f');
  14579. glVertexAttrib1fv := dglGetProcAddress('glVertexAttrib1fv');
  14580. glVertexAttrib1s := dglGetProcAddress('glVertexAttrib1s');
  14581. glVertexAttrib1sv := dglGetProcAddress('glVertexAttrib1sv');
  14582. glVertexAttrib2d := dglGetProcAddress('glVertexAttrib2d');
  14583. glVertexAttrib2dv := dglGetProcAddress('glVertexAttrib2dv');
  14584. glVertexAttrib2f := dglGetProcAddress('glVertexAttrib2f');
  14585. glVertexAttrib2fv := dglGetProcAddress('glVertexAttrib2fv');
  14586. glVertexAttrib2s := dglGetProcAddress('glVertexAttrib2s');
  14587. glVertexAttrib2sv := dglGetProcAddress('glVertexAttrib2sv');
  14588. glVertexAttrib3d := dglGetProcAddress('glVertexAttrib3d');
  14589. glVertexAttrib3dv := dglGetProcAddress('glVertexAttrib3dv');
  14590. glVertexAttrib3f := dglGetProcAddress('glVertexAttrib3f');
  14591. glVertexAttrib3fv := dglGetProcAddress('glVertexAttrib3fv');
  14592. glVertexAttrib3s := dglGetProcAddress('glVertexAttrib3s');
  14593. glVertexAttrib3sv := dglGetProcAddress('glVertexAttrib3sv');
  14594. glVertexAttrib4Nbv := dglGetProcAddress('glVertexAttrib4Nbv');
  14595. glVertexAttrib4Niv := dglGetProcAddress('glVertexAttrib4Niv');
  14596. glVertexAttrib4Nsv := dglGetProcAddress('glVertexAttrib4Nsv');
  14597. glVertexAttrib4Nub := dglGetProcAddress('glVertexAttrib4Nub');
  14598. glVertexAttrib4Nubv := dglGetProcAddress('glVertexAttrib4Nubv');
  14599. glVertexAttrib4Nuiv := dglGetProcAddress('glVertexAttrib4Nuiv');
  14600. glVertexAttrib4Nusv := dglGetProcAddress('glVertexAttrib4Nusv');
  14601. glVertexAttrib4bv := dglGetProcAddress('glVertexAttrib4bv');
  14602. glVertexAttrib4d := dglGetProcAddress('glVertexAttrib4d');
  14603. glVertexAttrib4dv := dglGetProcAddress('glVertexAttrib4dv');
  14604. glVertexAttrib4f := dglGetProcAddress('glVertexAttrib4f');
  14605. glVertexAttrib4fv := dglGetProcAddress('glVertexAttrib4fv');
  14606. glVertexAttrib4iv := dglGetProcAddress('glVertexAttrib4iv');
  14607. glVertexAttrib4s := dglGetProcAddress('glVertexAttrib4s');
  14608. glVertexAttrib4sv := dglGetProcAddress('glVertexAttrib4sv');
  14609. glVertexAttrib4ubv := dglGetProcAddress('glVertexAttrib4ubv');
  14610. glVertexAttrib4uiv := dglGetProcAddress('glVertexAttrib4uiv');
  14611. glVertexAttrib4usv := dglGetProcAddress('glVertexAttrib4usv');
  14612. glVertexAttribPointer := dglGetProcAddress('glVertexAttribPointer');
  14613. // GL_VERSION_2_1
  14614. glUniformMatrix2x3fv := dglGetProcAddress('glUniformMatrix2x3fv');
  14615. glUniformMatrix3x2fv := dglGetProcAddress('glUniformMatrix3x2fv');
  14616. glUniformMatrix2x4fv := dglGetProcAddress('glUniformMatrix2x4fv');
  14617. glUniformMatrix4x2fv := dglGetProcAddress('glUniformMatrix4x2fv');
  14618. glUniformMatrix3x4fv := dglGetProcAddress('glUniformMatrix3x4fv');
  14619. glUniformMatrix4x3fv := dglGetProcAddress('glUniformMatrix4x3fv');
  14620. // GL_VERSION_3_0
  14621. { OpenGL 3.0 also reuses entry points from these extensions: }
  14622. Read_GL_ARB_framebuffer_object;
  14623. Read_GL_ARB_map_buffer_range;
  14624. Read_GL_ARB_vertex_array_object;
  14625. glColorMaski := dglGetProcAddress('glColorMaski');
  14626. glGetBooleani_v := dglGetProcAddress('glGetBooleani_v');
  14627. glGetIntegeri_v := dglGetProcAddress('glGetIntegeri_v');
  14628. glEnablei := dglGetProcAddress('glEnablei');
  14629. glDisablei := dglGetProcAddress('glDisablei');
  14630. glIsEnabledi := dglGetProcAddress('glIsEnabledi');
  14631. glBeginTransformFeedback := dglGetProcAddress('glBeginTransformFeedback');
  14632. glEndTransformFeedback := dglGetProcAddress('glEndTransformFeedback');
  14633. glBindBufferRange := dglGetProcAddress('glBindBufferRange');
  14634. glBindBufferBase := dglGetProcAddress('glBindBufferBase');
  14635. glTransformFeedbackVaryings := dglGetProcAddress('glTransformFeedbackVaryings');
  14636. glGetTransformFeedbackVarying := dglGetProcAddress('glGetTransformFeedbackVarying');
  14637. glClampColor := dglGetProcAddress('glClampColor');
  14638. glBeginConditionalRender := dglGetProcAddress('glBeginConditionalRender');
  14639. glEndConditionalRender := dglGetProcAddress('glEndConditionalRender');
  14640. glVertexAttribI1i := dglGetProcAddress('glVertexAttribI1i');
  14641. glVertexAttribI2i := dglGetProcAddress('glVertexAttribI2i');
  14642. glVertexAttribI3i := dglGetProcAddress('glVertexAttribI3i');
  14643. glVertexAttribI4i := dglGetProcAddress('glVertexAttribI4i');
  14644. glVertexAttribI1ui := dglGetProcAddress('glVertexAttribI1ui');
  14645. glVertexAttribI2ui := dglGetProcAddress('glVertexAttribI2ui');
  14646. glVertexAttribI3ui := dglGetProcAddress('glVertexAttribI3ui');
  14647. glVertexAttribI4ui := dglGetProcAddress('glVertexAttribI4ui');
  14648. glVertexAttribI1iv := dglGetProcAddress('glVertexAttribI1iv');
  14649. glVertexAttribI2iv := dglGetProcAddress('glVertexAttribI2iv');
  14650. glVertexAttribI3iv := dglGetProcAddress('glVertexAttribI3iv');
  14651. glVertexAttribI4iv := dglGetProcAddress('glVertexAttribI4iv');
  14652. glVertexAttribI1uiv := dglGetProcAddress('glVertexAttribI1uiv');
  14653. glVertexAttribI2uiv := dglGetProcAddress('glVertexAttribI2uiv');
  14654. glVertexAttribI3uiv := dglGetProcAddress('glVertexAttribI3uiv');
  14655. glVertexAttribI4uiv := dglGetProcAddress('glVertexAttribI4uiv');
  14656. glVertexAttribI4bv := dglGetProcAddress('glVertexAttribI4bv');
  14657. glVertexAttribI4sv := dglGetProcAddress('glVertexAttribI4sv');
  14658. glVertexAttribI4ubv := dglGetProcAddress('glVertexAttribI4ubv');
  14659. glVertexAttribI4usv := dglGetProcAddress('glVertexAttribI4usv');
  14660. glVertexAttribIPointer := dglGetProcAddress('glVertexAttribIPointer');
  14661. glGetVertexAttribIiv := dglGetProcAddress('glGetVertexAttribIiv');
  14662. glGetVertexAttribIuiv := dglGetProcAddress('glGetVertexAttribIuiv');
  14663. glGetUniformuiv := dglGetProcAddress('glGetUniformuiv');
  14664. glBindFragDataLocation := dglGetProcAddress('glBindFragDataLocation');
  14665. glGetFragDataLocation := dglGetProcAddress('glGetFragDataLocation');
  14666. glUniform1ui := dglGetProcAddress('glUniform1ui');
  14667. glUniform2ui := dglGetProcAddress('glUniform2ui');
  14668. glUniform3ui := dglGetProcAddress('glUniform3ui');
  14669. glUniform4ui := dglGetProcAddress('glUniform4ui');
  14670. glUniform1uiv := dglGetProcAddress('glUniform1uiv');
  14671. glUniform2uiv := dglGetProcAddress('glUniform2uiv');
  14672. glUniform3uiv := dglGetProcAddress('glUniform3uiv');
  14673. glUniform4uiv := dglGetProcAddress('glUniform4uiv');
  14674. glTexParameterIiv := dglGetProcAddress('glTexParameterIiv');
  14675. glTexParameterIuiv := dglGetProcAddress('glTexParameterIuiv');
  14676. glGetTexParameterIiv := dglGetProcAddress('glGetTexParameterIiv');
  14677. glGetTexParameterIuiv := dglGetProcAddress('glGetTexParameterIuiv');
  14678. glClearBufferiv := dglGetProcAddress('glClearBufferiv');
  14679. glClearBufferuiv := dglGetProcAddress('glClearBufferuiv');
  14680. glClearBufferfv := dglGetProcAddress('glClearBufferfv');
  14681. glClearBufferfi := dglGetProcAddress('glClearBufferfi');
  14682. glGetStringi := dglGetProcAddress('glGetStringi');
  14683. // GL_VERSION_2_1
  14684. glEnableVertexArrayEXT := dglGetProcAddress('glEnableVertexArrayEXT');
  14685. glEnableVertexArrayAttribEXT := dglGetProcAddress('glEnableVertexArrayAttribEXT');
  14686. glVertexArrayVertexAttribOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribOffsetEXT');
  14687. // GL_VERSION_3_1
  14688. { OpenGL 3.1 also reuses entry points from these extensions: }
  14689. Read_GL_ARB_copy_buffer;
  14690. Read_GL_ARB_uniform_buffer_object;
  14691. glDrawArraysInstanced := dglGetProcAddress('glDrawArraysInstanced');
  14692. glDrawElementsInstanced := dglGetProcAddress('glDrawElementsInstanced');
  14693. glTexBuffer := dglGetProcAddress('glTexBuffer');
  14694. glPrimitiveRestartIndex := dglGetProcAddress('glPrimitiveRestartIndex');
  14695. // GL_VERSION_3_2
  14696. { OpenGL 3.2 also reuses entry points from these extensions: }
  14697. Read_GL_ARB_draw_elements_base_vertex;
  14698. Read_GL_ARB_provoking_vertex;
  14699. Read_GL_ARB_sync;
  14700. Read_GL_ARB_texture_multisample;
  14701. glGetInteger64i_v := dglGetProcAddress('glGetInteger64i_v');
  14702. glGetBufferParameteri64v := dglGetProcAddress('glGetBufferParameteri64v');
  14703. glFramebufferTexture := dglGetProcAddress('glFramebufferTexture');
  14704. // glFramebufferTextureFace := dglGetProcAddress('glFramebufferTextureFace');
  14705. // GL_VERSION_3_3
  14706. { OpenGL 3.3 also reuses entry points from these extensions: }
  14707. Read_GL_ARB_blend_func_extended;
  14708. Read_GL_ARB_sampler_objects;
  14709. { ARB_explicit_attrib_location, but it has none }
  14710. { ARB_occlusion_query2 (no entry points) }
  14711. { ARB_shader_bit_encoding (no entry points) }
  14712. { ARB_texture_rgb10_a2ui (no entry points) }
  14713. { ARB_texture_swizzle (no entry points) }
  14714. Read_GL_ARB_timer_query;
  14715. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  14716. glVertexAttribDivisor := dglGetProcAddress('glVertexAttribDivisor');
  14717. // GL_VERSION_4_0
  14718. { OpenGL 4.0 also reuses entry points from these extensions: }
  14719. { ARB_texture_query_lod (no entry points) }
  14720. Read_GL_ARB_draw_indirect;
  14721. { ARB_gpu_shader5 (no entry points) }
  14722. Read_GL_ARB_gpu_shader_fp64;
  14723. Read_GL_ARB_shader_subroutine;
  14724. Read_GL_ARB_tessellation_shader;
  14725. { ARB_texture_buffer_object_rgb32 (no entry points) }
  14726. { ARB_texture_cube_map_array (no entry points) }
  14727. { ARB_texture_gather (no entry points) }
  14728. Read_GL_ARB_transform_feedback2;
  14729. Read_GL_ARB_transform_feedback3;
  14730. glMinSampleShading := dglGetProcAddress('glMinSampleShading');
  14731. glBlendEquationi := dglGetProcAddress('glBlendEquationi');
  14732. glBlendEquationSeparatei := dglGetProcAddress('glBlendEquationSeparatei');
  14733. glBlendFunci := dglGetProcAddress('glBlendFunci');
  14734. glBlendFuncSeparatei := dglGetProcAddress('glBlendFuncSeparatei');
  14735. // GL_VERSION_4_1
  14736. { OpenGL 4.1 also reuses entry points from these extensions: }
  14737. Read_GL_ARB_ES2_compatibility;
  14738. Read_GL_ARB_get_program_binary;
  14739. Read_GL_ARB_separate_shader_objects;
  14740. { ARB_shader_precision (no entry points) }
  14741. Read_GL_ARB_vertex_attrib_64bit;
  14742. Read_GL_ARB_viewport_array;
  14743. // GL_VERSION_4_2
  14744. { OpenGL 4.2 reuses entry points from these extensions: }
  14745. Read_GL_ARB_base_instance;
  14746. //Read_GL_ARB_shading_language_420pack (no entry points)
  14747. Read_GL_ARB_transform_feedback_instanced;
  14748. //Read_GL_ARB_compressed_texture_pixel_storage (no entry points)
  14749. //Read_GL_ARB_conservative_depth;
  14750. Read_GL_ARB_internalformat_query;
  14751. //Read_GL_ARB_map_buffer_alignment;
  14752. Read_GL_ARB_shader_atomic_counters;
  14753. Read_GL_ARB_shader_image_load_store;
  14754. //Read_GL_ARB_shading_language_packing;
  14755. Read_GL_ARB_texture_storage;
  14756. // GL_VERSION_4_3
  14757. // OpenGL 4.3 reuses entry points from these extensions:
  14758. // Read_GL_ARB_arrays_of_arrays (none, GLSL only) (no entry points)
  14759. // Read_GL_ARB_fragment_layer_viewport (none, GLSL only) (no entry points)
  14760. // Read_GL_ARB_shader_image_size (none, GLSL only) (no entry points)
  14761. // Read_GL_ARB_ES3_compatibility (no entry points)
  14762. Read_GL_ARB_clear_buffer_object;
  14763. Read_GL_ARB_compute_shader;
  14764. Read_GL_ARB_copy_image;
  14765. Read_GL_KHR_debug;
  14766. // Read_GL_ARB_explicit_uniform_location (no entry points)
  14767. Read_GL_ARB_framebuffer_no_attachments;
  14768. Read_GL_ARB_internalformat_query2;
  14769. Read_GL_ARB_invalidate_subdata;
  14770. Read_GL_ARB_multi_draw_indirect;
  14771. Read_GL_ARB_program_interface_query;
  14772. // Read_GL_ARB_robust_buffer_access_behavior (none) (no entry points)
  14773. Read_GL_ARB_shader_storage_buffer_object;
  14774. // Read_GL_ARB_stencil_texturing (no entry points)
  14775. Read_GL_ARB_texture_buffer_range;
  14776. // Read_GL_ARB_texture_query_levels (none) (no entry points)
  14777. Read_GL_ARB_texture_storage_multisample;
  14778. Read_GL_ARB_texture_view;
  14779. Read_GL_ARB_vertex_attrib_binding;
  14780. // Note (Due to Khronos' change in header convetions, no more single read_ functions) starting with GL 4.4
  14781. Read_GL_4_4;
  14782. Read_GL_4_5;
  14783. end;
  14784. procedure Read_GL_3DFX_tbuffer;
  14785. begin
  14786. glTbufferMask3DFX := dglGetProcAddress('glTbufferMask3DFX');
  14787. end;
  14788. procedure Read_GL_APPLE_element_array;
  14789. begin
  14790. glElementPointerAPPLE := dglGetProcAddress('glElementPointerAPPLE');
  14791. glDrawElementArrayAPPLE := dglGetProcAddress('glDrawElementArrayAPPLE');
  14792. glDrawRangeElementArrayAPPLE := dglGetProcAddress('glDrawRangeElementArrayAPPLE');
  14793. glMultiDrawElementArrayAPPLE := dglGetProcAddress('glMultiDrawElementArrayAPPLE');
  14794. glMultiDrawRangeElementArrayAPPLE := dglGetProcAddress('glMultiDrawRangeElementArrayAPPLE');
  14795. end;
  14796. procedure Read_GL_APPLE_fence;
  14797. begin
  14798. glGenFencesAPPLE := dglGetProcAddress('glGenFencesAPPLE');
  14799. glDeleteFencesAPPLE := dglGetProcAddress('glDeleteFencesAPPLE');
  14800. glSetFenceAPPLE := dglGetProcAddress('glSetFenceAPPLE');
  14801. glIsFenceAPPLE := dglGetProcAddress('glIsFenceAPPLE');
  14802. glTestFenceAPPLE := dglGetProcAddress('glTestFenceAPPLE');
  14803. glFinishFenceAPPLE := dglGetProcAddress('glFinishFenceAPPLE');
  14804. glTestObjectAPPLE := dglGetProcAddress('glTestObjectAPPLE');
  14805. glFinishObjectAPPLE := dglGetProcAddress('glFinishObjectAPPLE');
  14806. end;
  14807. procedure Read_GL_APPLE_vertex_array_object;
  14808. begin
  14809. glBindVertexArrayAPPLE := dglGetProcAddress('glBindVertexArrayAPPLE');
  14810. glDeleteVertexArraysAPPLE := dglGetProcAddress('glDeleteVertexArraysAPPLE');
  14811. glGenVertexArraysAPPLE := dglGetProcAddress('glGenVertexArraysAPPLE');
  14812. glIsVertexArrayAPPLE := dglGetProcAddress('glIsVertexArrayAPPLE');
  14813. end;
  14814. procedure Read_GL_APPLE_vertex_array_range;
  14815. begin
  14816. glVertexArrayRangeAPPLE := dglGetProcAddress('glVertexArrayRangeAPPLE');
  14817. glFlushVertexArrayRangeAPPLE := dglGetProcAddress('glFlushVertexArrayRangeAPPLE');
  14818. glVertexArrayParameteriAPPLE := dglGetProcAddress('glVertexArrayParameteriAPPLE');
  14819. end;
  14820. procedure Read_GL_APPLE_texture_range;
  14821. begin
  14822. glTextureRangeAPPLE := dglGetProcAddress('glTextureRangeAPPLE');
  14823. glGetTexParameterPointervAPPLE := dglGetProcAddress('glGetTexParameterPointervAPPLE');
  14824. end;
  14825. procedure Read_GL_APPLE_vertex_program_evaluators;
  14826. begin
  14827. glEnableVertexAttribAPPLE := dglGetProcAddress('glEnableVertexAttribAPPLE');
  14828. glDisableVertexAttribAPPLE := dglGetProcAddress('glDisableVertexAttribAPPLE');
  14829. glIsVertexAttribEnabledAPPLE := dglGetProcAddress('glIsVertexAttribEnabledAPPLE');
  14830. glMapVertexAttrib1dAPPLE := dglGetProcAddress('glMapVertexAttrib1dAPPLE');
  14831. glMapVertexAttrib1fAPPLE := dglGetProcAddress('glMapVertexAttrib1fAPPLE');
  14832. glMapVertexAttrib2dAPPLE := dglGetProcAddress('glMapVertexAttrib2dAPPLE');
  14833. glMapVertexAttrib2fAPPLE := dglGetProcAddress('glMapVertexAttrib2fAPPLE');
  14834. end;
  14835. procedure Read_GL_APPLE_object_purgeable;
  14836. begin
  14837. glObjectPurgeableAPPLE := dglGetProcAddress('glObjectPurgeableAPPLE');
  14838. glObjectUnpurgeableAPPLE := dglGetProcAddress('glObjectUnpurgeableAPPLE');
  14839. glGetObjectParameterivAPPLE := dglGetProcAddress('glGetObjectParameterivAPPLE');
  14840. end;
  14841. procedure Read_GL_ARB_matrix_palette;
  14842. begin
  14843. glCurrentPaletteMatrixARB := dglGetProcAddress('glCurrentPaletteMatrixARB');
  14844. glMatrixIndexubvARB := dglGetProcAddress('glMatrixIndexubvARB');
  14845. glMatrixIndexusvARB := dglGetProcAddress('glMatrixIndexusvARB');
  14846. glMatrixIndexuivARB := dglGetProcAddress('glMatrixIndexuivARB');
  14847. glMatrixIndexPointerARB := dglGetProcAddress('glMatrixIndexPointerARB');
  14848. end;
  14849. procedure Read_GL_ARB_multisample;
  14850. begin
  14851. glSampleCoverageARB := dglGetProcAddress('glSampleCoverageARB');
  14852. end;
  14853. procedure Read_GL_ARB_multitexture;
  14854. begin
  14855. glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  14856. glClientActiveTextureARB := dglGetProcAddress('glClientActiveTextureARB');
  14857. glMultiTexCoord1dARB := dglGetProcAddress('glMultiTexCoord1dARB');
  14858. glMultiTexCoord1dvARB := dglGetProcAddress('glMultiTexCoord1dvARB');
  14859. glMultiTexCoord1fARB := dglGetProcAddress('glMultiTexCoord1fARB');
  14860. glMultiTexCoord1fvARB := dglGetProcAddress('glMultiTexCoord1fvARB');
  14861. glMultiTexCoord1iARB := dglGetProcAddress('glMultiTexCoord1iARB');
  14862. glMultiTexCoord1ivARB := dglGetProcAddress('glMultiTexCoord1ivARB');
  14863. glMultiTexCoord1sARB := dglGetProcAddress('glMultiTexCoord1sARB');
  14864. glMultiTexCoord1svARB := dglGetProcAddress('glMultiTexCoord1svARB');
  14865. glMultiTexCoord2dARB := dglGetProcAddress('glMultiTexCoord2dARB');
  14866. glMultiTexCoord2dvARB := dglGetProcAddress('glMultiTexCoord2dvARB');
  14867. glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  14868. glMultiTexCoord2fvARB := dglGetProcAddress('glMultiTexCoord2fvARB');
  14869. glMultiTexCoord2iARB := dglGetProcAddress('glMultiTexCoord2iARB');
  14870. glMultiTexCoord2ivARB := dglGetProcAddress('glMultiTexCoord2ivARB');
  14871. glMultiTexCoord2sARB := dglGetProcAddress('glMultiTexCoord2sARB');
  14872. glMultiTexCoord2svARB := dglGetProcAddress('glMultiTexCoord2svARB');
  14873. glMultiTexCoord3dARB := dglGetProcAddress('glMultiTexCoord3dARB');
  14874. glMultiTexCoord3dvARB := dglGetProcAddress('glMultiTexCoord3dvARB');
  14875. glMultiTexCoord3fARB := dglGetProcAddress('glMultiTexCoord3fARB');
  14876. glMultiTexCoord3fvARB := dglGetProcAddress('glMultiTexCoord3fvARB');
  14877. glMultiTexCoord3iARB := dglGetProcAddress('glMultiTexCoord3iARB');
  14878. glMultiTexCoord3ivARB := dglGetProcAddress('glMultiTexCoord3ivARB');
  14879. glMultiTexCoord3sARB := dglGetProcAddress('glMultiTexCoord3sARB');
  14880. glMultiTexCoord3svARB := dglGetProcAddress('glMultiTexCoord3svARB');
  14881. glMultiTexCoord4dARB := dglGetProcAddress('glMultiTexCoord4dARB');
  14882. glMultiTexCoord4dvARB := dglGetProcAddress('glMultiTexCoord4dvARB');
  14883. glMultiTexCoord4fARB := dglGetProcAddress('glMultiTexCoord4fARB');
  14884. glMultiTexCoord4fvARB := dglGetProcAddress('glMultiTexCoord4fvARB');
  14885. glMultiTexCoord4iARB := dglGetProcAddress('glMultiTexCoord4iARB');
  14886. glMultiTexCoord4ivARB := dglGetProcAddress('glMultiTexCoord4ivARB');
  14887. glMultiTexCoord4sARB := dglGetProcAddress('glMultiTexCoord4sARB');
  14888. glMultiTexCoord4svARB := dglGetProcAddress('glMultiTexCoord4svARB');
  14889. end;
  14890. procedure Read_GL_ARB_point_parameters;
  14891. begin
  14892. glPointParameterfARB := dglGetProcAddress('glPointParameterfARB');
  14893. glPointParameterfvARB := dglGetProcAddress('glPointParameterfvARB');
  14894. end;
  14895. procedure Read_GL_ARB_texture_compression;
  14896. begin
  14897. glCompressedTexImage3DARB := dglGetProcAddress('glCompressedTexImage3DARB');
  14898. glCompressedTexImage2DARB := dglGetProcAddress('glCompressedTexImage2DARB');
  14899. glCompressedTexImage1DARB := dglGetProcAddress('glCompressedTexImage1DARB');
  14900. glCompressedTexSubImage3DARB := dglGetProcAddress('glCompressedTexSubImage3DARB');
  14901. glCompressedTexSubImage2DARB := dglGetProcAddress('glCompressedTexSubImage2DARB');
  14902. glCompressedTexSubImage1DARB := dglGetProcAddress('glCompressedTexSubImage1DARB');
  14903. glGetCompressedTexImageARB := dglGetProcAddress('glGetCompressedTexImageARB');
  14904. end;
  14905. procedure Read_GL_ARB_transpose_matrix;
  14906. begin
  14907. glLoadTransposeMatrixfARB := dglGetProcAddress('glLoadTransposeMatrixfARB');
  14908. glLoadTransposeMatrixdARB := dglGetProcAddress('glLoadTransposeMatrixdARB');
  14909. glMultTransposeMatrixfARB := dglGetProcAddress('glMultTransposeMatrixfARB');
  14910. glMultTransposeMatrixdARB := dglGetProcAddress('glMultTransposeMatrixdARB');
  14911. end;
  14912. procedure Read_GL_ARB_vertex_blend;
  14913. begin
  14914. glWeightbvARB := dglGetProcAddress('glWeightbvARB');
  14915. glWeightsvARB := dglGetProcAddress('glWeightsvARB');
  14916. glWeightivARB := dglGetProcAddress('glWeightivARB');
  14917. glWeightfvARB := dglGetProcAddress('glWeightfvARB');
  14918. glWeightdvARB := dglGetProcAddress('glWeightdvARB');
  14919. glWeightubvARB := dglGetProcAddress('glWeightubvARB');
  14920. glWeightusvARB := dglGetProcAddress('glWeightusvARB');
  14921. glWeightuivARB := dglGetProcAddress('glWeightuivARB');
  14922. glWeightPointerARB := dglGetProcAddress('glWeightPointerARB');
  14923. glVertexBlendARB := dglGetProcAddress('glVertexBlendARB');
  14924. end;
  14925. procedure Read_GL_ARB_vertex_buffer_object;
  14926. begin
  14927. glBindBufferARB := dglGetProcAddress('glBindBufferARB');
  14928. glDeleteBuffersARB := dglGetProcAddress('glDeleteBuffersARB');
  14929. glGenBuffersARB := dglGetProcAddress('glGenBuffersARB');
  14930. glIsBufferARB := dglGetProcAddress('glIsBufferARB');
  14931. glBufferDataARB := dglGetProcAddress('glBufferDataARB');
  14932. glBufferSubDataARB := dglGetProcAddress('glBufferSubDataARB');
  14933. glGetBufferSubDataARB := dglGetProcAddress('glGetBufferSubDataARB');
  14934. glMapBufferARB := dglGetProcAddress('glMapBufferARB');
  14935. glUnmapBufferARB := dglGetProcAddress('glUnmapBufferARB');
  14936. glGetBufferParameterivARB := dglGetProcAddress('glGetBufferParameterivARB');
  14937. glGetBufferPointervARB := dglGetProcAddress('glGetBufferPointervARB');
  14938. end;
  14939. procedure Read_GL_ARB_vertex_program;
  14940. begin
  14941. glVertexAttrib1dARB := dglGetProcAddress('glVertexAttrib1dARB');
  14942. glVertexAttrib1dvARB := dglGetProcAddress('glVertexAttrib1dvARB');
  14943. glVertexAttrib1fARB := dglGetProcAddress('glVertexAttrib1fARB');
  14944. glVertexAttrib1fvARB := dglGetProcAddress('glVertexAttrib1fvARB');
  14945. glVertexAttrib1sARB := dglGetProcAddress('glVertexAttrib1sARB');
  14946. glVertexAttrib1svARB := dglGetProcAddress('glVertexAttrib1svARB');
  14947. glVertexAttrib2dARB := dglGetProcAddress('glVertexAttrib2dARB');
  14948. glVertexAttrib2dvARB := dglGetProcAddress('glVertexAttrib2dvARB');
  14949. glVertexAttrib2fARB := dglGetProcAddress('glVertexAttrib2fARB');
  14950. glVertexAttrib2fvARB := dglGetProcAddress('glVertexAttrib2fvARB');
  14951. glVertexAttrib2sARB := dglGetProcAddress('glVertexAttrib2sARB');
  14952. glVertexAttrib2svARB := dglGetProcAddress('glVertexAttrib2svARB');
  14953. glVertexAttrib3dARB := dglGetProcAddress('glVertexAttrib3dARB');
  14954. glVertexAttrib3dvARB := dglGetProcAddress('glVertexAttrib3dvARB');
  14955. glVertexAttrib3fARB := dglGetProcAddress('glVertexAttrib3fARB');
  14956. glVertexAttrib3fvARB := dglGetProcAddress('glVertexAttrib3fvARB');
  14957. glVertexAttrib3sARB := dglGetProcAddress('glVertexAttrib3sARB');
  14958. glVertexAttrib3svARB := dglGetProcAddress('glVertexAttrib3svARB');
  14959. glVertexAttrib4NbvARB := dglGetProcAddress('glVertexAttrib4NbvARB');
  14960. glVertexAttrib4NivARB := dglGetProcAddress('glVertexAttrib4NivARB');
  14961. glVertexAttrib4NsvARB := dglGetProcAddress('glVertexAttrib4NsvARB');
  14962. glVertexAttrib4NubARB := dglGetProcAddress('glVertexAttrib4NubARB');
  14963. glVertexAttrib4NubvARB := dglGetProcAddress('glVertexAttrib4NubvARB');
  14964. glVertexAttrib4NuivARB := dglGetProcAddress('glVertexAttrib4NuivARB');
  14965. glVertexAttrib4NusvARB := dglGetProcAddress('glVertexAttrib4NusvARB');
  14966. glVertexAttrib4bvARB := dglGetProcAddress('glVertexAttrib4bvARB');
  14967. glVertexAttrib4dARB := dglGetProcAddress('glVertexAttrib4dARB');
  14968. glVertexAttrib4dvARB := dglGetProcAddress('glVertexAttrib4dvARB');
  14969. glVertexAttrib4fARB := dglGetProcAddress('glVertexAttrib4fARB');
  14970. glVertexAttrib4fvARB := dglGetProcAddress('glVertexAttrib4fvARB');
  14971. glVertexAttrib4ivARB := dglGetProcAddress('glVertexAttrib4ivARB');
  14972. glVertexAttrib4sARB := dglGetProcAddress('glVertexAttrib4sARB');
  14973. glVertexAttrib4svARB := dglGetProcAddress('glVertexAttrib4svARB');
  14974. glVertexAttrib4ubvARB := dglGetProcAddress('glVertexAttrib4ubvARB');
  14975. glVertexAttrib4uivARB := dglGetProcAddress('glVertexAttrib4uivARB');
  14976. glVertexAttrib4usvARB := dglGetProcAddress('glVertexAttrib4usvARB');
  14977. glVertexAttribPointerARB := dglGetProcAddress('glVertexAttribPointerARB');
  14978. glEnableVertexAttribArrayARB := dglGetProcAddress('glEnableVertexAttribArrayARB');
  14979. glDisableVertexAttribArrayARB := dglGetProcAddress('glDisableVertexAttribArrayARB');
  14980. glProgramStringARB := dglGetProcAddress('glProgramStringARB');
  14981. glBindProgramARB := dglGetProcAddress('glBindProgramARB');
  14982. glDeleteProgramsARB := dglGetProcAddress('glDeleteProgramsARB');
  14983. glGenProgramsARB := dglGetProcAddress('glGenProgramsARB');
  14984. glProgramEnvParameter4dARB := dglGetProcAddress('glProgramEnvParameter4dARB');
  14985. glProgramEnvParameter4dvARB := dglGetProcAddress('glProgramEnvParameter4dvARB');
  14986. glProgramEnvParameter4fARB := dglGetProcAddress('glProgramEnvParameter4fARB');
  14987. glProgramEnvParameter4fvARB := dglGetProcAddress('glProgramEnvParameter4fvARB');
  14988. glProgramLocalParameter4dARB := dglGetProcAddress('glProgramLocalParameter4dARB');
  14989. glProgramLocalParameter4dvARB := dglGetProcAddress('glProgramLocalParameter4dvARB');
  14990. glProgramLocalParameter4fARB := dglGetProcAddress('glProgramLocalParameter4fARB');
  14991. glProgramLocalParameter4fvARB := dglGetProcAddress('glProgramLocalParameter4fvARB');
  14992. glGetProgramEnvParameterdvARB := dglGetProcAddress('glGetProgramEnvParameterdvARB');
  14993. glGetProgramEnvParameterfvARB := dglGetProcAddress('glGetProgramEnvParameterfvARB');
  14994. glGetProgramLocalParameterdvARB := dglGetProcAddress('glGetProgramLocalParameterdvARB');
  14995. glGetProgramLocalParameterfvARB := dglGetProcAddress('glGetProgramLocalParameterfvARB');
  14996. glGetProgramivARB := dglGetProcAddress('glGetProgramivARB');
  14997. glGetProgramStringARB := dglGetProcAddress('glGetProgramStringARB');
  14998. glGetVertexAttribdvARB := dglGetProcAddress('glGetVertexAttribdvARB');
  14999. glGetVertexAttribfvARB := dglGetProcAddress('glGetVertexAttribfvARB');
  15000. glGetVertexAttribivARB := dglGetProcAddress('glGetVertexAttribivARB');
  15001. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  15002. glIsProgramARB := dglGetProcAddress('glIsProgramARB');
  15003. end;
  15004. procedure Read_GL_ARB_window_pos;
  15005. begin
  15006. glWindowPos2dARB := dglGetProcAddress('glWindowPos2dARB');
  15007. glWindowPos2dvARB := dglGetProcAddress('glWindowPos2dvARB');
  15008. glWindowPos2fARB := dglGetProcAddress('glWindowPos2fARB');
  15009. glWindowPos2fvARB := dglGetProcAddress('glWindowPos2fvARB');
  15010. glWindowPos2iARB := dglGetProcAddress('glWindowPos2iARB');
  15011. glWindowPos2ivARB := dglGetProcAddress('glWindowPos2ivARB');
  15012. glWindowPos2sARB := dglGetProcAddress('glWindowPos2sARB');
  15013. glWindowPos2svARB := dglGetProcAddress('glWindowPos2svARB');
  15014. glWindowPos3dARB := dglGetProcAddress('glWindowPos3dARB');
  15015. glWindowPos3dvARB := dglGetProcAddress('glWindowPos3dvARB');
  15016. glWindowPos3fARB := dglGetProcAddress('glWindowPos3fARB');
  15017. glWindowPos3fvARB := dglGetProcAddress('glWindowPos3fvARB');
  15018. glWindowPos3iARB := dglGetProcAddress('glWindowPos3iARB');
  15019. glWindowPos3ivARB := dglGetProcAddress('glWindowPos3ivARB');
  15020. glWindowPos3sARB := dglGetProcAddress('glWindowPos3sARB');
  15021. glWindowPos3svARB := dglGetProcAddress('glWindowPos3svARB');
  15022. end;
  15023. procedure Read_GL_ARB_draw_buffers;
  15024. begin
  15025. glDrawBuffersARB := dglGetProcAddress('glDrawBuffersARB');
  15026. end;
  15027. procedure Read_GL_ARB_color_buffer_float;
  15028. begin
  15029. glClampColorARB := dglGetProcAddress('glClampColorARB');
  15030. end;
  15031. procedure Read_GL_ARB_Shader_Objects;
  15032. begin
  15033. // GL_ARB_Shader_Objects
  15034. glCreateShaderObjectARB := dglGetProcAddress('glCreateShaderObjectARB');
  15035. glShaderSourceARB := dglGetProcAddress('glShaderSourceARB');
  15036. glCompileShaderARB := dglGetProcAddress('glCompileShaderARB');
  15037. glDeleteObjectARB := dglGetProcAddress('glDeleteObjectARB');
  15038. glGetHandleARB := dglGetProcAddress('glGetHandleARB');
  15039. glDetachObjectARB := dglGetProcAddress('glDetachObjectARB');
  15040. glCreateProgramObjectARB := dglGetProcAddress('glCreateProgramObjectARB');
  15041. glAttachObjectARB := dglGetProcAddress('glAttachObjectARB');
  15042. glLinkProgramARB := dglGetProcAddress('glLinkProgramARB');
  15043. glUseProgramObjectARB := dglGetProcAddress('glUseProgramObjectARB');
  15044. glValidateProgramARB := dglGetProcAddress('glValidateProgramARB');
  15045. glGetObjectParameterfvARB := dglGetProcAddress('glGetObjectParameterfvARB');
  15046. glGetObjectParameterivARB := dglGetProcAddress('glGetObjectParameterivARB');
  15047. glGetActiveUniformARB := dglGetProcAddress('glGetActiveUniformARB');
  15048. glGetAttachedObjectsARB := dglGetProcAddress('glGetAttachedObjectsARB');
  15049. glGetShaderSourceARB := dglGetProcAddress('glGetShaderSourceARB');
  15050. glGetUniformfvARB := dglGetProcAddress('glGetUniformfvARB');
  15051. glGetUniformivARB := dglGetProcAddress('glGetUniformivARB');
  15052. glGetUniformLocationARB := dglGetProcAddress('glGetUniformLocationARB');
  15053. glGetInfoLogARB := dglGetProcAddress('glGetInfoLogARB');
  15054. glUniform1fARB := dglGetProcAddress('glUniform1fARB');
  15055. glUniform2fARB := dglGetProcAddress('glUniform2fARB');
  15056. glUniform3fARB := dglGetProcAddress('glUniform3fARB');
  15057. glUniform4fARB := dglGetProcAddress('glUniform4fARB');
  15058. glUniform1iARB := dglGetProcAddress('glUniform1iARB');
  15059. glUniform2iARB := dglGetProcAddress('glUniform2iARB');
  15060. glUniform3iARB := dglGetProcAddress('glUniform3iARB');
  15061. glUniform4iARB := dglGetProcAddress('glUniform4iARB');
  15062. glUniform1fvARB := dglGetProcAddress('glUniform1fvARB');
  15063. glUniform2fvARB := dglGetProcAddress('glUniform2fvARB');
  15064. glUniform3fvARB := dglGetProcAddress('glUniform3fvARB');
  15065. glUniform4fvARB := dglGetProcAddress('glUniform4fvARB');
  15066. glUniform1ivARB := dglGetProcAddress('glUniform1ivARB');
  15067. glUniform2ivARB := dglGetProcAddress('glUniform2ivARB');
  15068. glUniform3ivARB := dglGetProcAddress('glUniform3ivARB');
  15069. glUniform4ivARB := dglGetProcAddress('glUniform4ivARB');
  15070. glUniformMatrix2fvARB := dglGetProcAddress('glUniformMatrix2fvARB');
  15071. glUniformMatrix3fvARB := dglGetProcAddress('glUniformMatrix3fvARB');
  15072. glUniformMatrix4fvARB := dglGetProcAddress('glUniformMatrix4fvARB');
  15073. // GL_ARB_vertex_shader
  15074. glGetActiveAttribARB := dglGetProcAddress('glGetActiveAttribARB');
  15075. glGetAttribLocationARB := dglGetProcAddress('glGetAttribLocationARB');
  15076. glBindAttribLocationARB := dglGetProcAddress('glBindAttribLocationARB');
  15077. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  15078. end;
  15079. procedure Read_GL_ARB_occlusion_query;
  15080. begin
  15081. glGenQueriesARB := dglGetProcAddress('glGenQueriesARB');
  15082. glDeleteQueriesARB := dglGetProcAddress('glDeleteQueriesARB');
  15083. glIsQueryARB := dglGetProcAddress('glIsQueryARB');
  15084. glBeginQueryARB := dglGetProcAddress('glBeginQueryARB');
  15085. glEndQueryARB := dglGetProcAddress('glEndQueryARB');
  15086. glGetQueryivARB := dglGetProcAddress('glGetQueryivARB');
  15087. glGetQueryObjectivARB := dglGetProcAddress('glGetQueryObjectivARB');
  15088. glGetQueryObjectuivARB := dglGetProcAddress('glGetQueryObjectuivARB');
  15089. end;
  15090. procedure Read_GL_ARB_draw_instanced;
  15091. begin
  15092. glDrawArraysInstancedARB := dglGetProcAddress('glDrawArraysInstancedARB');
  15093. glDrawElementsInstancedARB := dglGetProcAddress('glDrawElementsInstancedARB');
  15094. end;
  15095. procedure Read_GL_ARB_framebuffer_object;
  15096. begin
  15097. glIsRenderbuffer := dglGetProcAddress('glIsRenderbuffer');
  15098. glBindRenderbuffer := dglGetProcAddress('glBindRenderbuffer');
  15099. glDeleteRenderbuffers := dglGetProcAddress('glDeleteRenderbuffers');
  15100. glGenRenderbuffers := dglGetProcAddress('glGenRenderbuffers');
  15101. glRenderbufferStorage := dglGetProcAddress('glRenderbufferStorage');
  15102. glGetRenderbufferParameteriv := dglGetProcAddress('glGetRenderbufferParameteriv');
  15103. glIsFramebuffer := dglGetProcAddress('glIsFramebuffer');
  15104. glBindFramebuffer := dglGetProcAddress('glBindFramebuffer');
  15105. glDeleteFramebuffers := dglGetProcAddress('glDeleteFramebuffers');
  15106. glGenFramebuffers := dglGetProcAddress('glGenFramebuffers');
  15107. glCheckFramebufferStatus := dglGetProcAddress('glCheckFramebufferStatus');
  15108. glFramebufferTexture1D := dglGetProcAddress('glFramebufferTexture1D');
  15109. glFramebufferTexture2D := dglGetProcAddress('glFramebufferTexture2D');
  15110. glFramebufferTexture3D := dglGetProcAddress('glFramebufferTexture3D');
  15111. glFramebufferRenderbuffer := dglGetProcAddress('glFramebufferRenderbuffer');
  15112. glGetFramebufferAttachmentParameteriv := dglGetProcAddress('glGetFramebufferAttachmentParameteriv');
  15113. glGenerateMipmap := dglGetProcAddress('glGenerateMipmap');
  15114. glBlitFramebuffer := dglGetProcAddress('glBlitFramebuffer');
  15115. glRenderbufferStorageMultisample := dglGetProcAddress('glRenderbufferStorageMultisample');
  15116. glFramebufferTextureLayer := dglGetProcAddress('glFramebufferTextureLayer');
  15117. end;
  15118. procedure Read_GL_ARB_geometry_shader4;
  15119. begin
  15120. glProgramParameteriARB := dglGetProcAddress('glProgramParameteriARB');
  15121. glFramebufferTextureARB := dglGetProcAddress('glFramebufferTextureARB');
  15122. glFramebufferTextureLayerARB := dglGetProcAddress('glFramebufferTextureLayerARB');
  15123. glFramebufferTextureFaceARB := dglGetProcAddress('glFramebufferTextureFaceARB');
  15124. end;
  15125. procedure Read_GL_ARB_instanced_arrays;
  15126. begin
  15127. glVertexAttribDivisorARB := dglGetProcAddress('glVertexAttribDivisorARB');
  15128. end;
  15129. procedure Read_GL_ARB_map_buffer_range;
  15130. begin
  15131. glMapBufferRange := dglGetProcAddress('glMapBufferRange');
  15132. glFlushMappedBufferRange := dglGetProcAddress('glFlushMappedBufferRange');
  15133. end;
  15134. procedure Read_GL_ARB_texture_buffer_object;
  15135. begin
  15136. glTexBufferARB := dglGetProcAddress('glTexBufferARB');
  15137. end;
  15138. procedure Read_GL_ARB_vertex_array_object;
  15139. begin
  15140. glBindVertexArray := dglGetProcAddress('glBindVertexArray');
  15141. glDeleteVertexArrays := dglGetProcAddress('glDeleteVertexArrays');
  15142. glGenVertexArrays := dglGetProcAddress('glGenVertexArrays');
  15143. glIsVertexArray := dglGetProcAddress('glIsVertexArray');
  15144. end;
  15145. procedure Read_GL_ARB_uniform_buffer_object;
  15146. begin
  15147. glGetUniformIndices := dglGetProcAddress('glGetUniformIndices');
  15148. glGetActiveUniformsiv := dglGetProcAddress('glGetActiveUniformsiv');
  15149. glGetActiveUniformName := dglGetProcAddress('glGetActiveUniformName');
  15150. glGetUniformBlockIndex := dglGetProcAddress('glGetUniformBlockIndex');
  15151. glGetActiveUniformBlockiv := dglGetProcAddress('glGetActiveUniformBlockiv');
  15152. glGetActiveUniformBlockName := dglGetProcAddress('glGetActiveUniformBlockName');
  15153. glUniformBlockBinding := dglGetProcAddress('glUniformBlockBinding');
  15154. end;
  15155. procedure Read_GL_ARB_copy_buffer;
  15156. begin
  15157. glCopyBufferSubData := dglGetProcAddress('glCopyBufferSubData');
  15158. end;
  15159. procedure Read_GL_ARB_draw_elements_base_vertex;
  15160. begin
  15161. glDrawElementsBaseVertex := dglGetProcAddress('glDrawElementsBaseVertex');
  15162. glDrawRangeElementsBaseVertex := dglGetProcAddress('glDrawRangeElementsBaseVertex');
  15163. glDrawElementsInstancedBaseVertex := dglGetProcAddress('glDrawElementsInstancedBaseVertex');
  15164. glMultiDrawElementsBaseVertex := dglGetProcAddress('glMultiDrawElementsBaseVertex');
  15165. end;
  15166. procedure Read_GL_ARB_provoking_vertex;
  15167. begin
  15168. glProvokingVertex := dglGetProcAddress('glProvokingVertex');
  15169. end;
  15170. procedure Read_GL_ARB_sync;
  15171. begin
  15172. glFenceSync := dglGetProcAddress('glFenceSync');
  15173. glIsSync := dglGetProcAddress('glIsSync');
  15174. glDeleteSync := dglGetProcAddress('glDeleteSync');
  15175. glClientWaitSync := dglGetProcAddress('glClientWaitSync');
  15176. glWaitSync := dglGetProcAddress('glWaitSync');
  15177. glGetInteger64v := dglGetProcAddress('glGetInteger64v');
  15178. glGetSynciv := dglGetProcAddress('glGetSynciv');
  15179. end;
  15180. procedure Read_GL_ARB_texture_multisample;
  15181. begin
  15182. glTexImage2DMultisample := dglGetProcAddress('glTexImage2DMultisample');
  15183. glTexImage3DMultisample := dglGetProcAddress('glTexImage3DMultisample');
  15184. glGetMultisamplefv := dglGetProcAddress('glGetMultisamplefv');
  15185. glSampleMaski := dglGetProcAddress('glSampleMaski');
  15186. end;
  15187. procedure Read_GL_ARB_draw_buffers_blend;
  15188. begin
  15189. glBlendEquationiARB := dglGetProcAddress('glBlendEquationiARB');
  15190. glBlendEquationSeparateiARB := dglGetProcAddress('glBlendEquationSeparateiARB');
  15191. glBlendFunciARB := dglGetProcAddress('glBlendFunciARB');
  15192. glBlendFuncSeparateiARB := dglGetProcAddress('glBlendFuncSeparateiARB');
  15193. end;
  15194. procedure Read_GL_ARB_sample_shading;
  15195. begin
  15196. glMinSampleShadingARB := dglGetProcAddress('glMinSampleShadingARB');
  15197. end;
  15198. procedure Read_GL_ARB_shading_language_include;
  15199. begin
  15200. glNamedStringARB := dglGetProcAddress('glNamedStringARB');
  15201. glDeleteNamedStringARB := dglGetProcAddress('glDeleteNamedStringARB');
  15202. glCompileShaderIncludeARB := dglGetProcAddress('glCompileShaderIncludeARB');
  15203. glIsNamedStringARB := dglGetProcAddress('glIsNamedStringARB');
  15204. glGetNamedStringARB := dglGetProcAddress('glGetNamedStringARB');
  15205. glGetNamedStringivARB := dglGetProcAddress('glGetNamedStringivARB');
  15206. end;
  15207. procedure Read_GL_ARB_sparse_texture;
  15208. begin
  15209. glTexPageCommitmentARB := dglGetProcAddress('glTexPageCommitmentARB');
  15210. end;
  15211. procedure Read_GL_ARB_sparse_buffer;
  15212. begin
  15213. glBufferPageCommitmentARB := dglGetProcAddress('glBufferPageCommitmentARB');
  15214. glNamedBufferPageCommitmentEXT := dglGetProcAddress('glNamedBufferPageCommitmentEXT');
  15215. glNamedBufferPageCommitmentARB := dglGetProcAddress('glNamedBufferPageCommitmentARB');
  15216. end;
  15217. procedure Read_GL_KHR_blend_equation_advanced;
  15218. begin
  15219. glBlendBarrierKHR := dglGetProcAddress('glBlendBarrierKHR');
  15220. end;
  15221. procedure Read_GL_ARB_blend_func_extended;
  15222. begin
  15223. glBindFragDataLocationIndexed := dglGetProcAddress('glBindFragDataLocationIndexed');
  15224. glGetFragDataIndex := dglGetProcAddress('glGetFragDataIndex');
  15225. end;
  15226. procedure Read_GL_ARB_sampler_objects;
  15227. begin
  15228. glGenSamplers := dglGetProcAddress('glGenSamplers');
  15229. glDeleteSamplers := dglGetProcAddress('glDeleteSamplers');
  15230. glIsSampler := dglGetProcAddress('glIsSampler');
  15231. glBindSampler := dglGetProcAddress('glBindSampler');
  15232. glSamplerParameteri := dglGetProcAddress('glSamplerParameteri');
  15233. glSamplerParameteriv := dglGetProcAddress('glSamplerParameteriv');
  15234. glSamplerParameterf := dglGetProcAddress('glSamplerParameterf');
  15235. glSamplerParameterfv := dglGetProcAddress('glSamplerParameterfv');
  15236. glSamplerParameterIiv := dglGetProcAddress('glSamplerParameterIiv');
  15237. glSamplerParameterIuiv := dglGetProcAddress('glSamplerParameterIuiv');
  15238. glGetSamplerParameteriv := dglGetProcAddress('glGetSamplerParameteriv');
  15239. glGetSamplerParameterIiv := dglGetProcAddress('glGetSamplerParameterIiv');
  15240. glGetSamplerParameterfv := dglGetProcAddress('glGetSamplerParameterfv');
  15241. glGetSamplerParameterIuiv := dglGetProcAddress('glGetSamplerParameterIuiv');
  15242. end;
  15243. procedure Read_GL_ARB_timer_query;
  15244. begin
  15245. glQueryCounter := dglGetProcAddress('glQueryCounter');
  15246. glGetQueryObjecti64v := dglGetProcAddress('glGetQueryObjecti64v');
  15247. glGetQueryObjectui64v := dglGetProcAddress('glGetQueryObjectui64v');
  15248. end;
  15249. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  15250. begin
  15251. glVertexP2ui := dglGetProcAddress('glVertexP2ui');
  15252. glVertexP2uiv := dglGetProcAddress('glVertexP2uiv');
  15253. glVertexP3ui := dglGetProcAddress('glVertexP3ui');
  15254. glVertexP3uiv := dglGetProcAddress('glVertexP3uiv');
  15255. glVertexP4ui := dglGetProcAddress('glVertexP4ui');
  15256. glVertexP4uiv := dglGetProcAddress('glVertexP4uiv');
  15257. glTexCoordP1ui := dglGetProcAddress('glTexCoordP1ui');
  15258. glTexCoordP1uiv := dglGetProcAddress('glTexCoordP1uiv');
  15259. glTexCoordP2ui := dglGetProcAddress('glTexCoordP2ui');
  15260. glTexCoordP2uiv := dglGetProcAddress('glTexCoordP2uiv');
  15261. glTexCoordP3ui := dglGetProcAddress('glTexCoordP3ui');
  15262. glTexCoordP3uiv := dglGetProcAddress('glTexCoordP3uiv');
  15263. glTexCoordP4ui := dglGetProcAddress('glTexCoordP4ui');
  15264. glTexCoordP4uiv := dglGetProcAddress('glTexCoordP4uiv');
  15265. glMultiTexCoordP1ui := dglGetProcAddress('glMultiTexCoordP1ui');
  15266. glMultiTexCoordP1uiv := dglGetProcAddress('glMultiTexCoordP1uiv');
  15267. glMultiTexCoordP2ui := dglGetProcAddress('glMultiTexCoordP2ui');
  15268. glMultiTexCoordP2uiv := dglGetProcAddress('glMultiTexCoordP2uiv');
  15269. glMultiTexCoordP3ui := dglGetProcAddress('glMultiTexCoordP3ui');
  15270. glMultiTexCoordP3uiv := dglGetProcAddress('glMultiTexCoordP3uiv');
  15271. glMultiTexCoordP4ui := dglGetProcAddress('glMultiTexCoordP4ui');
  15272. glMultiTexCoordP4uiv := dglGetProcAddress('glMultiTexCoordP4uiv');
  15273. glNormalP3ui := dglGetProcAddress('glNormalP3ui');
  15274. glNormalP3uiv := dglGetProcAddress('glNormalP3uiv');
  15275. glColorP3ui := dglGetProcAddress('glColorP3ui');
  15276. glColorP3uiv := dglGetProcAddress('glColorP3uiv');
  15277. glColorP4ui := dglGetProcAddress('glColorP4ui');
  15278. glColorP4uiv := dglGetProcAddress('glColorP4uiv');
  15279. glSecondaryColorP3ui := dglGetProcAddress('glSecondaryColorP3ui');
  15280. glSecondaryColorP3uiv := dglGetProcAddress('glSecondaryColorP3uiv');
  15281. glVertexAttribP1ui := dglGetProcAddress('glVertexAttribP1ui');
  15282. glVertexAttribP1uiv := dglGetProcAddress('glVertexAttribP1uiv');
  15283. glVertexAttribP2ui := dglGetProcAddress('glVertexAttribP2ui');
  15284. glVertexAttribP2uiv := dglGetProcAddress('glVertexAttribP2uiv');
  15285. glVertexAttribP3ui := dglGetProcAddress('glVertexAttribP3ui');
  15286. glVertexAttribP3uiv := dglGetProcAddress('glVertexAttribP3uiv');
  15287. glVertexAttribP4ui := dglGetProcAddress('glVertexAttribP4ui');
  15288. glVertexAttribP4uiv := dglGetProcAddress('glVertexAttribP4uiv');
  15289. end;
  15290. procedure Read_GL_ARB_draw_indirect;
  15291. begin
  15292. glDrawArraysIndirect := dglGetProcAddress('glDrawArraysIndirect');
  15293. glDrawElementsIndirect := dglGetProcAddress('glDrawElementsIndirect');
  15294. end;
  15295. procedure Read_GL_ARB_gpu_shader_fp64;
  15296. begin
  15297. glUniform1d := dglGetProcAddress('glUniform1d');
  15298. glUniform2d := dglGetProcAddress('glUniform2d');
  15299. glUniform3d := dglGetProcAddress('glUniform3d');
  15300. glUniform4d := dglGetProcAddress('glUniform4d');
  15301. glUniform1dv := dglGetProcAddress('glUniform1dv');
  15302. glUniform2dv := dglGetProcAddress('glUniform2dv');
  15303. glUniform3dv := dglGetProcAddress('glUniform3dv');
  15304. glUniform4dv := dglGetProcAddress('glUniform4dv');
  15305. glUniformMatrix2dv := dglGetProcAddress('glUniformMatrix2dv');
  15306. glUniformMatrix3dv := dglGetProcAddress('glUniformMatrix3dv');
  15307. glUniformMatrix4dv := dglGetProcAddress('glUniformMatrix4dv');
  15308. glUniformMatrix2x3dv := dglGetProcAddress('glUniformMatrix2x3dv');
  15309. glUniformMatrix2x4dv := dglGetProcAddress('glUniformMatrix2x4dv');
  15310. glUniformMatrix3x2dv := dglGetProcAddress('glUniformMatrix3x2dv');
  15311. glUniformMatrix3x4dv := dglGetProcAddress('glUniformMatrix3x4dv');
  15312. glUniformMatrix4x2dv := dglGetProcAddress('glUniformMatrix4x2dv');
  15313. glUniformMatrix4x3dv := dglGetProcAddress('glUniformMatrix4x3dv');
  15314. glGetUniformdv := dglGetProcAddress('glGetUniformdv');
  15315. end;
  15316. procedure Read_GL_ARB_shader_subroutine;
  15317. begin
  15318. glGetSubroutineUniformLocation := dglGetProcAddress('glGetSubroutineUniformLocation');
  15319. glGetSubroutineIndex := dglGetProcAddress('glGetSubroutineIndex');
  15320. glGetActiveSubroutineUniformiv := dglGetProcAddress('glGetActiveSubroutineUniformiv');
  15321. glGetActiveSubroutineUniformName := dglGetProcAddress('glGetActiveSubroutineUniformName');
  15322. glGetActiveSubroutineName := dglGetProcAddress('glGetActiveSubroutineName');
  15323. glUniformSubroutinesuiv := dglGetProcAddress('glUniformSubroutinesuiv');
  15324. glGetUniformSubroutineuiv := dglGetProcAddress('glGetUniformSubroutineuiv');
  15325. glGetProgramStageiv := dglGetProcAddress('glGetProgramStageiv');
  15326. end;
  15327. procedure Read_GL_ARB_tessellation_shader;
  15328. begin
  15329. glPatchParameteri := dglGetProcAddress('glPatchParameteri');
  15330. glPatchParameterfv := dglGetProcAddress('glPatchParameterfv');
  15331. end;
  15332. procedure Read_GL_ARB_transform_feedback2;
  15333. begin
  15334. glBindTransformFeedback := dglGetProcAddress('glBindTransformFeedback');
  15335. glDeleteTransformFeedbacks := dglGetProcAddress('glDeleteTransformFeedbacks');
  15336. glGenTransformFeedbacks := dglGetProcAddress('glGenTransformFeedbacks');
  15337. glIsTransformFeedback := dglGetProcAddress('glIsTransformFeedback');
  15338. glPauseTransformFeedback := dglGetProcAddress('glPauseTransformFeedback');
  15339. glResumeTransformFeedback := dglGetProcAddress('glResumeTransformFeedback');
  15340. glDrawTransformFeedback := dglGetProcAddress('glDrawTransformFeedback');
  15341. end;
  15342. procedure Read_GL_ARB_transform_feedback3;
  15343. begin
  15344. glDrawTransformFeedbackStream := dglGetProcAddress('glDrawTransformFeedbackStream');
  15345. glBeginQueryIndexed := dglGetProcAddress('glBeginQueryIndexed');
  15346. glEndQueryIndexed := dglGetProcAddress('glEndQueryIndexed');
  15347. glGetQueryIndexediv := dglGetProcAddress('glGetQueryIndexediv');
  15348. end;
  15349. procedure Read_GL_ARB_ES2_compatibility;
  15350. begin
  15351. glReleaseShaderCompiler := dglGetProcAddress('glReleaseShaderCompiler');
  15352. glShaderBinary := dglGetProcAddress('glShaderBinary');
  15353. glGetShaderPrecisionFormat := dglGetProcAddress('glGetShaderPrecisionFormat');
  15354. glDepthRangef := dglGetProcAddress('glDepthRangef');
  15355. glClearDepthf := dglGetProcAddress('glClearDepthf');
  15356. end;
  15357. procedure Read_GL_ARB_get_program_binary;
  15358. begin
  15359. glGetProgramBinary := dglGetProcAddress('glGetProgramBinary');
  15360. glProgramBinary := dglGetProcAddress('glProgramBinary');
  15361. glProgramParameteri := dglGetProcAddress('glProgramParameteri');
  15362. end;
  15363. procedure Read_GL_ARB_separate_shader_objects;
  15364. begin
  15365. glUseProgramStages := dglGetProcAddress('glUseProgramStages');
  15366. glActiveShaderProgram := dglGetProcAddress('glActiveShaderProgram');
  15367. glCreateShaderProgramv := dglGetProcAddress('glCreateShaderProgramv');
  15368. glBindProgramPipeline := dglGetProcAddress('glBindProgramPipeline');
  15369. glDeleteProgramPipelines := dglGetProcAddress('glDeleteProgramPipelines');
  15370. glGenProgramPipelines := dglGetProcAddress('glGenProgramPipelines');
  15371. glIsProgramPipeline := dglGetProcAddress('glIsProgramPipeline');
  15372. glGetProgramPipelineiv := dglGetProcAddress('glGetProgramPipelineiv');
  15373. glProgramUniform1i := dglGetProcAddress('glProgramUniform1i');
  15374. glProgramUniform1iv := dglGetProcAddress('glProgramUniform1iv');
  15375. glProgramUniform1f := dglGetProcAddress('glProgramUniform1f');
  15376. glProgramUniform1fv := dglGetProcAddress('glProgramUniform1fv');
  15377. glProgramUniform1d := dglGetProcAddress('glProgramUniform1d');
  15378. glProgramUniform1dv := dglGetProcAddress('glProgramUniform1dv');
  15379. glProgramUniform1ui := dglGetProcAddress('glProgramUniform1ui');
  15380. glProgramUniform1uiv := dglGetProcAddress('glProgramUniform1uiv');
  15381. glProgramUniform2i := dglGetProcAddress('glProgramUniform2i');
  15382. glProgramUniform2iv := dglGetProcAddress('glProgramUniform2iv');
  15383. glProgramUniform2f := dglGetProcAddress('glProgramUniform2f');
  15384. glProgramUniform2fv := dglGetProcAddress('glProgramUniform2fv');
  15385. glProgramUniform2d := dglGetProcAddress('glProgramUniform2d');
  15386. glProgramUniform2dv := dglGetProcAddress('glProgramUniform2dv');
  15387. glProgramUniform2ui := dglGetProcAddress('glProgramUniform2ui');
  15388. glProgramUniform2uiv := dglGetProcAddress('glProgramUniform2uiv');
  15389. glProgramUniform3i := dglGetProcAddress('glProgramUniform3i');
  15390. glProgramUniform3iv := dglGetProcAddress('glProgramUniform3iv');
  15391. glProgramUniform3f := dglGetProcAddress('glProgramUniform3f');
  15392. glProgramUniform3fv := dglGetProcAddress('glProgramUniform3fv');
  15393. glProgramUniform3d := dglGetProcAddress('glProgramUniform3d');
  15394. glProgramUniform3dv := dglGetProcAddress('glProgramUniform3dv');
  15395. glProgramUniform3ui := dglGetProcAddress('glProgramUniform3ui');
  15396. glProgramUniform3uiv := dglGetProcAddress('glProgramUniform3uiv');
  15397. glProgramUniform4i := dglGetProcAddress('glProgramUniform4i');
  15398. glProgramUniform4iv := dglGetProcAddress('glProgramUniform4iv');
  15399. glProgramUniform4f := dglGetProcAddress('glProgramUniform4f');
  15400. glProgramUniform4fv := dglGetProcAddress('glProgramUniform4fv');
  15401. glProgramUniform4d := dglGetProcAddress('glProgramUniform4d');
  15402. glProgramUniform4dv := dglGetProcAddress('glProgramUniform4dv');
  15403. glProgramUniform4ui := dglGetProcAddress('glProgramUniform4ui');
  15404. glProgramUniform4uiv := dglGetProcAddress('glProgramUniform4uiv');
  15405. glProgramUniformMatrix2fv := dglGetProcAddress('glProgramUniformMatrix2fv');
  15406. glProgramUniformMatrix3fv := dglGetProcAddress('glProgramUniformMatrix3fv');
  15407. glProgramUniformMatrix4fv := dglGetProcAddress('glProgramUniformMatrix4fv');
  15408. glProgramUniformMatrix2dv := dglGetProcAddress('glProgramUniformMatrix2dv');
  15409. glProgramUniformMatrix3dv := dglGetProcAddress('glProgramUniformMatrix3dv');
  15410. glProgramUniformMatrix4dv := dglGetProcAddress('glProgramUniformMatrix4dv');
  15411. glProgramUniformMatrix2x3fv := dglGetProcAddress('glProgramUniformMatrix2x3fv');
  15412. glProgramUniformMatrix3x2fv := dglGetProcAddress('glProgramUniformMatrix3x2fv');
  15413. glProgramUniformMatrix2x4fv := dglGetProcAddress('glProgramUniformMatrix2x4fv');
  15414. glProgramUniformMatrix4x2fv := dglGetProcAddress('glProgramUniformMatrix4x2fv');
  15415. glProgramUniformMatrix3x4fv := dglGetProcAddress('glProgramUniformMatrix3x4fv');
  15416. glProgramUniformMatrix4x3fv := dglGetProcAddress('glProgramUniformMatrix4x3fv');
  15417. glProgramUniformMatrix2x3dv := dglGetProcAddress('glProgramUniformMatrix2x3dv');
  15418. glProgramUniformMatrix3x2dv := dglGetProcAddress('glProgramUniformMatrix3x2dv');
  15419. glProgramUniformMatrix2x4dv := dglGetProcAddress('glProgramUniformMatrix2x4dv');
  15420. glProgramUniformMatrix4x2dv := dglGetProcAddress('glProgramUniformMatrix4x2dv');
  15421. glProgramUniformMatrix3x4dv := dglGetProcAddress('glProgramUniformMatrix3x4dv');
  15422. glProgramUniformMatrix4x3dv := dglGetProcAddress('glProgramUniformMatrix4x3dv');
  15423. glValidateProgramPipeline := dglGetProcAddress('glValidateProgramPipeline');
  15424. glGetProgramPipelineInfoLog := dglGetProcAddress('glGetProgramPipelineInfoLog');
  15425. end;
  15426. procedure Read_GL_ARB_vertex_attrib_64bit;
  15427. begin
  15428. glVertexAttribL1d := dglGetProcAddress('glVertexAttribL1d');
  15429. glVertexAttribL2d := dglGetProcAddress('glVertexAttribL2d');
  15430. glVertexAttribL3d := dglGetProcAddress('glVertexAttribL3d');
  15431. glVertexAttribL4d := dglGetProcAddress('glVertexAttribL4d');
  15432. glVertexAttribL1dv := dglGetProcAddress('glVertexAttribL1dv');
  15433. glVertexAttribL2dv := dglGetProcAddress('glVertexAttribL2dv');
  15434. glVertexAttribL3dv := dglGetProcAddress('glVertexAttribL3dv');
  15435. glVertexAttribL4dv := dglGetProcAddress('glVertexAttribL4dv');
  15436. glVertexAttribLPointer := dglGetProcAddress('glVertexAttribLPointer');
  15437. glGetVertexAttribLdv := dglGetProcAddress('glGetVertexAttribLdv');
  15438. end;
  15439. procedure Read_GL_ARB_viewport_array;
  15440. begin
  15441. glViewportArrayv := dglGetProcAddress('glViewportArrayv');
  15442. glViewportIndexedf := dglGetProcAddress('glViewportIndexedf');
  15443. glViewportIndexedfv := dglGetProcAddress('glViewportIndexedfv');
  15444. glScissorArrayv := dglGetProcAddress('glScissorArrayv');
  15445. glScissorIndexed := dglGetProcAddress('glScissorIndexed');
  15446. glScissorIndexedv := dglGetProcAddress('glScissorIndexedv');
  15447. glDepthRangeArrayv := dglGetProcAddress('glDepthRangeArrayv');
  15448. glDepthRangeIndexed := dglGetProcAddress('glDepthRangeIndexed');
  15449. glGetFloati_v := dglGetProcAddress('glGetFloati_v');
  15450. glGetDoublei_v := dglGetProcAddress('glGetDoublei_v');
  15451. end;
  15452. // GL 4.2
  15453. procedure Read_GL_ARB_base_instance;
  15454. begin
  15455. glDrawArraysInstancedBaseInstance := dglGetProcAddress('glDrawArraysInstancedBaseInstance');
  15456. glDrawElementsInstancedBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseInstance');
  15457. glDrawElementsInstancedBaseVertexBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseVertexBaseInstance');
  15458. end;
  15459. procedure Read_GL_ARB_transform_feedback_instanced;
  15460. begin
  15461. glDrawTransformFeedbackInstanced := dglGetProcAddress('glDrawTransformFeedbackInstanced');
  15462. glDrawTransformFeedbackStreamInstanced := dglGetProcAddress('glDrawTransformFeedbackStreamInstanced');
  15463. end;
  15464. procedure Read_GL_ARB_internalformat_query;
  15465. begin
  15466. glGetInternalformativ := dglGetProcAddress('glGetInternalformativ');
  15467. end;
  15468. procedure Read_GL_ARB_shader_atomic_counters;
  15469. begin
  15470. glGetActiveAtomicCounterBufferiv := dglGetProcAddress('glGetActiveAtomicCounterBufferiv');
  15471. end;
  15472. procedure Read_GL_ARB_shader_image_load_store;
  15473. begin
  15474. glBindImageTexture := dglGetProcAddress('glBindImageTexture');
  15475. glMemoryBarrier := dglGetProcAddress('glMemoryBarrier');
  15476. end;
  15477. procedure Read_GL_ARB_texture_storage;
  15478. begin
  15479. glTexStorage1D := dglGetProcAddress('glTexStorage1D');
  15480. glTexStorage2D := dglGetProcAddress('glTexStorage2D');
  15481. glTexStorage3D := dglGetProcAddress('glTexStorage3D');
  15482. glTextureStorage1DEXT := dglGetProcAddress('glTextureStorage1DEXT');
  15483. glTextureStorage2DEXT := dglGetProcAddress('glTextureStorage2DEXT');
  15484. glTextureStorage3DEXT := dglGetProcAddress('glTextureStorage3DEXT');
  15485. end;
  15486. // GL 4.3
  15487. procedure Read_GL_KHR_debug;
  15488. begin
  15489. glDebugMessageControl := dglGetProcAddress('glDebugMessageControl');
  15490. glDebugMessageInsert := dglGetProcAddress('glDebugMessageInsert');
  15491. glDebugMessageCallback := dglGetProcAddress('glDebugMessageCallback');
  15492. glGetDebugMessageLog := dglGetProcAddress('glGetDebugMessageLog');
  15493. glPushDebugGroup := dglGetProcAddress('glPushDebugGroup');
  15494. glPopDebugGroup := dglGetProcAddress('glPopDebugGroup');
  15495. glObjectLabel := dglGetProcAddress('glObjectLabel');
  15496. glGetObjectLabel := dglGetProcAddress('glGetObjectLabel');
  15497. glObjectPtrLabel := dglGetProcAddress('glObjectPtrLabel');
  15498. glGetObjectPtrLabel := dglGetProcAddress('glGetObjectPtrLabel');
  15499. end;
  15500. procedure Read_GL_ARB_clear_buffer_object;
  15501. begin
  15502. glClearBufferData := dglGetProcAddress('glClearBufferData');
  15503. glClearBufferSubData := dglGetProcAddress('glClearBufferSubData');
  15504. glClearNamedBufferDataEXT := dglGetProcAddress('glClearNamedBufferDataEXT');
  15505. glClearNamedBufferSubDataEXT := dglGetProcAddress('glClearNamedBufferSubDataEXT');
  15506. end;
  15507. procedure Read_GL_ARB_compute_shader;
  15508. begin
  15509. glDispatchCompute := dglGetProcAddress('glDispatchCompute');
  15510. glDispatchComputeIndirect := dglGetProcAddress('glDispatchComputeIndirect');
  15511. end;
  15512. procedure Read_GL_ARB_copy_image;
  15513. begin
  15514. glCopyImageSubData := dglGetProcAddress('glCopyImageSubData');
  15515. end;
  15516. procedure Read_GL_ARB_framebuffer_no_attachments;
  15517. begin
  15518. glFramebufferParameteri := dglGetProcAddress('glFramebufferParameteri');
  15519. glGetFramebufferParameteriv := dglGetProcAddress('glGetFramebufferParameteriv');
  15520. glNamedFramebufferParameteriEXT := dglGetProcAddress('glNamedFramebufferParameteriEXT');
  15521. glGetNamedFramebufferParameterivEXT := dglGetProcAddress('glGetNamedFramebufferParameterivEXT');
  15522. end;
  15523. procedure Read_GL_ARB_internalformat_query2;
  15524. begin
  15525. glGetInternalformati64v := dglGetProcAddress('glGetInternalformati64v');;
  15526. end;
  15527. procedure Read_GL_ARB_invalidate_subdata;
  15528. begin
  15529. glInvalidateTexSubImage := dglGetProcAddress('glInvalidateTexSubImage');
  15530. glInvalidateTexImage := dglGetProcAddress('glInvalidateTexImage');
  15531. glInvalidateBufferSubData := dglGetProcAddress('glInvalidateBufferSubData');
  15532. glInvalidateBufferData := dglGetProcAddress('glInvalidateBufferData');
  15533. glInvalidateFramebuffer := dglGetProcAddress('glInvalidateFramebuffer');
  15534. glInvalidateSubFramebuffer := dglGetProcAddress('glInvalidateSubFramebuffer');
  15535. end;
  15536. procedure Read_GL_ARB_multi_draw_indirect;
  15537. begin
  15538. glMultiDrawArraysIndirect := dglGetProcAddress('glMultiDrawArraysIndirect');
  15539. glMultiDrawElementsIndirect := dglGetProcAddress('glMultiDrawElementsIndirect');
  15540. end;
  15541. procedure Read_GL_ARB_program_interface_query;
  15542. begin
  15543. glGetProgramInterfaceiv := dglGetProcAddress('glGetProgramInterfaceiv');
  15544. glGetProgramResourceIndex := dglGetProcAddress('glGetProgramResourceIndex');
  15545. glGetProgramResourceName := dglGetProcAddress('glGetProgramResourceName');
  15546. glGetProgramResourceiv := dglGetProcAddress('glGetProgramResourceiv');
  15547. glGetProgramResourceLocation := dglGetProcAddress('glGetProgramResourceLocation');
  15548. glGetProgramResourceLocationIndex := dglGetProcAddress('glGetProgramResourceLocationIndex');
  15549. end;
  15550. procedure Read_GL_ARB_shader_storage_buffer_object;
  15551. begin
  15552. glShaderStorageBlockBinding := dglGetProcAddress('glShaderStorageBlockBinding');
  15553. end;
  15554. procedure Read_GL_ARB_texture_buffer_range;
  15555. begin
  15556. glTexBufferRange := dglGetProcAddress('glTexBufferRange');
  15557. glTextureBufferRangeEXT := dglGetProcAddress('glTextureBufferRangeEXT');
  15558. end;
  15559. procedure Read_GL_ARB_texture_storage_multisample;
  15560. begin
  15561. glTexStorage2DMultisample := dglGetProcAddress('glTexStorage2DMultisample');
  15562. glTexStorage3DMultisample := dglGetProcAddress('glTexStorage3DMultisample');
  15563. glTextureStorage2DMultisampleEXT := dglGetProcAddress('glTextureStorage2DMultisampleEXT');
  15564. glTextureStorage3DMultisampleEXT := dglGetProcAddress('glTextureStorage3DMultisampleEXT');
  15565. end;
  15566. procedure Read_GL_ARB_texture_view;
  15567. begin
  15568. glTextureView := dglGetProcAddress('glTextureView');
  15569. end;
  15570. procedure Read_GL_ARB_vertex_attrib_binding;
  15571. begin
  15572. glBindVertexBuffer := dglGetProcAddress('glBindVertexBuffer');
  15573. glVertexAttribFormat := dglGetProcAddress('glVertexAttribFormat');
  15574. glVertexAttribIFormat := dglGetProcAddress('glVertexAttribIFormat');
  15575. glVertexAttribLFormat := dglGetProcAddress('glVertexAttribLFormat');
  15576. glVertexAttribBinding := dglGetProcAddress('glVertexAttribBinding');
  15577. glVertexBindingDivisor := dglGetProcAddress('glVertexBindingDivisor');
  15578. glVertexArrayBindVertexBufferEXT := dglGetProcAddress('glVertexArrayBindVertexBufferEXT');
  15579. glVertexArrayVertexAttribFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribFormatEXT');
  15580. glVertexArrayVertexAttribIFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribIFormatEXT');
  15581. glVertexArrayVertexAttribLFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribLFormatEXT');
  15582. glVertexArrayVertexAttribBindingEXT := dglGetProcAddress('glVertexArrayVertexAttribBindingEXT');
  15583. glVertexArrayVertexBindingDivisorEXT := dglGetProcAddress('glVertexArrayVertexBindingDivisorEXT');
  15584. end;
  15585. procedure Read_GL_4_4;
  15586. begin
  15587. glBufferStorage := dglGetProcAddress('glBufferStorage');
  15588. glClearTexImage := dglGetProcAddress('glClearTexImage');
  15589. glClearTexSubImage := dglGetProcAddress('glClearTexSubImage');
  15590. glBindBuffersBase := dglGetProcAddress('glBindBuffersBase');
  15591. glBindBuffersRange := dglGetProcAddress('glBindBuffersRange');
  15592. glBindTextures := dglGetProcAddress('glBindTextures');
  15593. glBindSamplers := dglGetProcAddress('glBindSamplers');
  15594. glBindImageTextures := dglGetProcAddress('glBindImageTextures');
  15595. glBindVertexBuffers := dglGetProcAddress('glBindVertexBuffers');
  15596. end;
  15597. procedure Read_GL_4_5;
  15598. begin
  15599. glClipControl:= dglGetProcAddress('glClipControl');
  15600. glCreateTransformFeedbacks:= dglGetProcAddress('glCreateTransformFeedbacks');
  15601. glTransformFeedbackBufferBase:= dglGetProcAddress('glTransformFeedbackBufferBase');
  15602. glTransformFeedbackBufferRange:= dglGetProcAddress('glTransformFeedbackBufferRange');
  15603. glGetTransformFeedbackiv:= dglGetProcAddress('glGetTransformFeedbackiv');
  15604. glGetTransformFeedbacki_v:= dglGetProcAddress('glGetTransformFeedbacki_v');
  15605. glGetTransformFeedbacki64_v:= dglGetProcAddress('glGetTransformFeedbacki64_v');
  15606. glCreateBuffers:= dglGetProcAddress('glCreateBuffers');
  15607. glNamedBufferStorage:= dglGetProcAddress('glNamedBufferStorage');
  15608. glNamedBufferData:= dglGetProcAddress('glNamedBufferData');
  15609. glNamedBufferSubData:= dglGetProcAddress('glNamedBufferSubData');
  15610. glCopyNamedBufferSubData:= dglGetProcAddress('glCopyNamedBufferSubData');
  15611. glClearNamedBufferData:= dglGetProcAddress('glClearNamedBufferData');
  15612. glClearNamedBufferSubData:= dglGetProcAddress('glClearNamedBufferSubData');
  15613. glMapNamedBuffer:= dglGetProcAddress('glMapNamedBuffer');
  15614. glMapNamedBufferRange:= dglGetProcAddress('glMapNamedBufferRange');
  15615. glUnmapNamedBuffer:= dglGetProcAddress('glUnmapNamedBuffer');
  15616. glFlushMappedNamedBufferRange:= dglGetProcAddress('glFlushMappedNamedBufferRange');
  15617. glGetNamedBufferParameteriv:= dglGetProcAddress('glGetNamedBufferParameteriv');
  15618. glGetNamedBufferParameteri64v:= dglGetProcAddress('glGetNamedBufferParameteri64v');
  15619. glGetNamedBufferPointerv:= dglGetProcAddress('glGetNamedBufferPointerv');
  15620. glGetNamedBufferSubData:= dglGetProcAddress('glGetNamedBufferSubData');
  15621. glCreateFramebuffers:= dglGetProcAddress('glCreateFramebuffers');
  15622. glNamedFramebufferRenderbuffer:= dglGetProcAddress('glNamedFramebufferRenderbuffer');
  15623. glNamedFramebufferParameteri:= dglGetProcAddress('glNamedFramebufferParameteri');
  15624. glNamedFramebufferTexture:= dglGetProcAddress('glNamedFramebufferTexture');
  15625. glNamedFramebufferTextureLayer:= dglGetProcAddress('glNamedFramebufferTextureLayer');
  15626. glNamedFramebufferDrawBuffer:= dglGetProcAddress('glNamedFramebufferDrawBuffer');
  15627. glNamedFramebufferDrawBuffers:= dglGetProcAddress('glNamedFramebufferDrawBuffers');
  15628. glNamedFramebufferReadBuffer:= dglGetProcAddress('glNamedFramebufferReadBuffer');
  15629. glInvalidateNamedFramebufferData:= dglGetProcAddress('glInvalidateNamedFramebufferData');
  15630. glInvalidateNamedFramebufferSubData:= dglGetProcAddress('glInvalidateNamedFramebufferSubData');
  15631. glClearNamedFramebufferiv:= dglGetProcAddress('glClearNamedFramebufferiv');
  15632. glClearNamedFramebufferuiv:= dglGetProcAddress('glClearNamedFramebufferuiv');
  15633. glClearNamedFramebufferfv:= dglGetProcAddress('glClearNamedFramebufferfv');
  15634. glClearNamedFramebufferfi:= dglGetProcAddress('glClearNamedFramebufferfi');
  15635. glBlitNamedFramebuffer:= dglGetProcAddress('glBlitNamedFramebuffer');
  15636. glCheckNamedFramebufferStatus:= dglGetProcAddress('glCheckNamedFramebufferStatus');
  15637. glGetNamedFramebufferParameteriv:= dglGetProcAddress('glGetNamedFramebufferParameteriv');
  15638. glGetNamedFramebufferAttachmentParameteriv:= dglGetProcAddress('glGetNamedFramebufferAttachmentParameteriv');
  15639. glCreateRenderbuffers:= dglGetProcAddress('glCreateRenderbuffers');
  15640. glNamedRenderbufferStorage:= dglGetProcAddress('glNamedRenderbufferStorage');
  15641. glNamedRenderbufferStorageMultisample:= dglGetProcAddress('glNamedRenderbufferStorageMultisample');
  15642. glGetNamedRenderbufferParameteriv:= dglGetProcAddress('glGetNamedRenderbufferParameteriv');
  15643. glCreateTextures:= dglGetProcAddress('glCreateTextures');
  15644. glTextureBuffer:= dglGetProcAddress('glTextureBuffer');
  15645. glTextureBufferRange:= dglGetProcAddress('glTextureBufferRange');
  15646. glTextureStorage1D:= dglGetProcAddress('glTextureStorage1D');
  15647. glTextureStorage2D:= dglGetProcAddress('glTextureStorage2D');
  15648. glTextureStorage3D:= dglGetProcAddress('glTextureStorage3D');
  15649. glTextureStorage2DMultisample:= dglGetProcAddress('glTextureStorage2DMultisample');
  15650. glTextureStorage3DMultisample:= dglGetProcAddress('glTextureStorage3DMultisample');
  15651. glTextureSubImage1D:= dglGetProcAddress('glTextureSubImage1D');
  15652. glTextureSubImage2D:= dglGetProcAddress('glTextureSubImage2D');
  15653. glTextureSubImage3D:= dglGetProcAddress('glTextureSubImage3D');
  15654. glCompressedTextureSubImage1D:= dglGetProcAddress('glCompressedTextureSubImage1D');
  15655. glCompressedTextureSubImage2D:= dglGetProcAddress('glCompressedTextureSubImage2D');
  15656. glCompressedTextureSubImage3D:= dglGetProcAddress('glCompressedTextureSubImage3D');
  15657. glCopyTextureSubImage1D:= dglGetProcAddress('glCopyTextureSubImage1D');
  15658. glCopyTextureSubImage2D:= dglGetProcAddress('glCopyTextureSubImage2D');
  15659. glCopyTextureSubImage3D:= dglGetProcAddress('glCopyTextureSubImage3D');
  15660. glTextureParameterf:= dglGetProcAddress('glTextureParameterf');
  15661. glTextureParameterfv:= dglGetProcAddress('glTextureParameterfv');
  15662. glTextureParameteri:= dglGetProcAddress('glTextureParameteri');
  15663. glTextureParameterIiv:= dglGetProcAddress('glTextureParameterIiv');
  15664. glTextureParameterIuiv:= dglGetProcAddress('glTextureParameterIuiv');
  15665. glTextureParameteriv:= dglGetProcAddress('glTextureParameteriv');
  15666. glGenerateTextureMipmap:= dglGetProcAddress('glGenerateTextureMipmap');
  15667. glBindTextureUnit:= dglGetProcAddress('glBindTextureUnit');
  15668. glGetTextureImage:= dglGetProcAddress('glGetTextureImage');
  15669. glGetCompressedTextureImage:= dglGetProcAddress('glGetCompressedTextureImage');
  15670. glGetTextureLevelParameterfv:= dglGetProcAddress('glGetTextureLevelParameterfv');
  15671. glGetTextureLevelParameteriv:= dglGetProcAddress('glGetTextureLevelParameteriv');
  15672. glGetTextureParameterfv:= dglGetProcAddress('glGetTextureParameterfv');
  15673. glGetTextureParameterIiv:= dglGetProcAddress('glGetTextureParameterIiv');
  15674. glGetTextureParameterIuiv:= dglGetProcAddress('glGetTextureParameterIuiv');
  15675. glGetTextureParameteriv:= dglGetProcAddress('glGetTextureParameteriv');
  15676. glCreateVertexArrays:= dglGetProcAddress('glCreateVertexArrays');
  15677. glDisableVertexArrayAttrib:= dglGetProcAddress('glDisableVertexArrayAttrib');
  15678. glEnableVertexArrayAttrib:= dglGetProcAddress('glEnableVertexArrayAttrib');
  15679. glVertexArrayElementBuffer:= dglGetProcAddress('glVertexArrayElementBuffer');
  15680. glVertexArrayVertexBuffer:= dglGetProcAddress('glVertexArrayVertexBuffer');
  15681. glVertexArrayVertexBuffers:= dglGetProcAddress('glVertexArrayVertexBuffers');
  15682. glVertexArrayAttribBinding:= dglGetProcAddress('glVertexArrayAttribBinding');
  15683. glVertexArrayAttribFormat:= dglGetProcAddress('glVertexArrayAttribFormat');
  15684. glVertexArrayAttribIFormat:= dglGetProcAddress('glVertexArrayAttribIFormat');
  15685. glVertexArrayAttribLFormat:= dglGetProcAddress('glVertexArrayAttribLFormat');
  15686. glVertexArrayBindingDivisor:= dglGetProcAddress('glVertexArrayBindingDivisor');
  15687. glGetVertexArrayiv:= dglGetProcAddress('glGetVertexArrayiv');
  15688. glGetVertexArrayIndexediv:= dglGetProcAddress('glGetVertexArrayIndexediv');
  15689. glGetVertexArrayIndexed64iv:= dglGetProcAddress('glGetVertexArrayIndexed64iv');
  15690. glCreateSamplers:= dglGetProcAddress('glCreateSamplers');
  15691. glCreateProgramPipelines:= dglGetProcAddress('glCreateProgramPipelines');
  15692. glCreateQueries:= dglGetProcAddress('glCreateQueries');
  15693. glMemoryBarrierByRegion:= dglGetProcAddress('glMemoryBarrierByRegion');
  15694. glGetTextureSubImage:= dglGetProcAddress('glGetTextureSubImage');
  15695. glGetCompressedTextureSubImage:= dglGetProcAddress('glGetCompressedTextureSubImage');
  15696. glGetGraphicsResetStatus:= dglGetProcAddress('glGetGraphicsResetStatus');
  15697. glGetnCompressedTexImage:= dglGetProcAddress('glGetnCompressedTexImage');
  15698. glGetnTexImage:= dglGetProcAddress('glGetnTexImage');
  15699. glGetnUniformdv:= dglGetProcAddress('glGetnUniformdv');
  15700. glGetnUniformfv:= dglGetProcAddress('glGetnUniformfv');
  15701. glGetnUniformiv:= dglGetProcAddress('glGetnUniformiv');
  15702. glGetnUniformuiv:= dglGetProcAddress('glGetnUniformuiv');
  15703. glReadnPixels:= dglGetProcAddress('glReadnPixels');
  15704. glGetnMapdv:= dglGetProcAddress('glGetnMapdv');
  15705. glGetnMapfv:= dglGetProcAddress('glGetnMapfv');
  15706. glGetnMapiv:= dglGetProcAddress('glGetnMapiv');
  15707. glGetnPixelMapfv:= dglGetProcAddress('glGetnPixelMapfv');
  15708. glGetnPixelMapuiv:= dglGetProcAddress('glGetnPixelMapuiv');
  15709. glGetnPixelMapusv:= dglGetProcAddress('glGetnPixelMapusv');
  15710. glGetnPolygonStipple:= dglGetProcAddress('glGetnPolygonStipple');
  15711. glGetnColorTable:= dglGetProcAddress('glGetnColorTable');
  15712. glGetnConvolutionFilter:= dglGetProcAddress('glGetnConvolutionFilter');
  15713. glGetnSeparableFilter:= dglGetProcAddress('glGetnSeparableFilter');
  15714. glGetnHistogram:= dglGetProcAddress('glGetnHistogram');
  15715. glGetnMinmax:= dglGetProcAddress('glGetnMinmax');
  15716. glTextureBarrier:= dglGetProcAddress('glTextureBarrier');
  15717. end;
  15718. procedure Read_GL_NV_path_rendering;
  15719. begin
  15720. glGenPathsNV := dglGetProcAddress('glGenPathsNV');
  15721. glDeletePathsNV := dglGetProcAddress('glDeletePathsNV');
  15722. glIsPathNV := dglGetProcAddress('glIsPathNV');
  15723. glPathCommandsNV := dglGetProcAddress('glPathCommandsNV');
  15724. glPathCoordsNV := dglGetProcAddress('glPathCoordsNV');
  15725. glPathSubCommandsNV := dglGetProcAddress('glPathSubCommandsNV');
  15726. glPathSubCoordsNV := dglGetProcAddress('glPathSubCoordsNV');
  15727. glPathStringNV := dglGetProcAddress('glPathStringNV');
  15728. glPathGlyphsNV := dglGetProcAddress('glPathGlyphsNV');
  15729. glPathGlyphRangeNV := dglGetProcAddress('glPathGlyphRangeNV');
  15730. glWeightPathsNV := dglGetProcAddress('glWeightPathsNV');
  15731. glCopyPathNV := dglGetProcAddress('glCopyPathNV');
  15732. glInterpolatePathsNV := dglGetProcAddress('glInterpolatePathsNV');
  15733. glTransformPathNV := dglGetProcAddress('glTransformPathNV');
  15734. glPathParameterivNV := dglGetProcAddress('glPathParameterivNV');
  15735. glPathParameteriNV := dglGetProcAddress('glPathParameteriNV');
  15736. glPathParameterfvNV := dglGetProcAddress('glPathParameterfvNV');
  15737. glPathParameterfNV := dglGetProcAddress('glPathParameterfNV');
  15738. glPathDashArrayNV := dglGetProcAddress('glPathDashArrayNV');
  15739. glPathStencilFuncNV := dglGetProcAddress('glPathStencilFuncNV');
  15740. glPathStencilDepthOffsetNV := dglGetProcAddress('glPathStencilDepthOffsetNV');
  15741. glStencilFillPathNV := dglGetProcAddress('glStencilFillPathNV');
  15742. glStencilStrokePathNV := dglGetProcAddress('glStencilStrokePathNV');
  15743. glStencilFillPathInstancedNV := dglGetProcAddress('glStencilFillPathInstancedNV');
  15744. glStencilStrokePathInstancedNV := dglGetProcAddress('glStencilStrokePathInstancedNV');
  15745. glPathCoverDepthFuncNV := dglGetProcAddress('glPathCoverDepthFuncNV');
  15746. glPathColorGenNV := dglGetProcAddress('glPathColorGenNV');
  15747. glPathTexGenNV := dglGetProcAddress('glPathTexGenNV');
  15748. glPathFogGenNV := dglGetProcAddress('glPathFogGenNV');
  15749. glCoverFillPathNV := dglGetProcAddress('glCoverFillPathNV');
  15750. glCoverStrokePathNV := dglGetProcAddress('glCoverStrokePathNV');
  15751. glCoverFillPathInstancedNV := dglGetProcAddress('glCoverFillPathInstancedNV');
  15752. glCoverStrokePathInstancedNV := dglGetProcAddress('glCoverStrokePathInstancedNV');
  15753. glGetPathParameterivNV := dglGetProcAddress('glGetPathParameterivNV');
  15754. glGetPathParameterfvNV := dglGetProcAddress('glGetPathParameterfvNV');
  15755. glGetPathCommandsNV := dglGetProcAddress('glGetPathCommandsNV');
  15756. glGetPathCoordsNV := dglGetProcAddress('glGetPathCoordsNV');
  15757. glGetPathDashArrayNV := dglGetProcAddress('glGetPathDashArrayNV');
  15758. glGetPathMetricsNV := dglGetProcAddress('glGetPathMetricsNV');
  15759. glGetPathMetricRangeNV := dglGetProcAddress('glGetPathMetricRangeNV');
  15760. glGetPathSpacingNV := dglGetProcAddress('glGetPathSpacingNV');
  15761. glGetPathColorGenivNV := dglGetProcAddress('glGetPathColorGenivNV');
  15762. glGetPathColorGenfvNV := dglGetProcAddress('glGetPathColorGenfvNV');
  15763. glGetPathTexGenivNV := dglGetProcAddress('glGetPathTexGenivNV');
  15764. glGetPathTexGenfvNV := dglGetProcAddress('glGetPathTexGenfvNV');
  15765. glIsPointInFillPathNV := dglGetProcAddress('glIsPointInFillPathNV');
  15766. glIsPointInStrokePathNV := dglGetProcAddress('glIsPointInStrokePathNV');
  15767. glGetPathLengthNV := dglGetProcAddress('glGetPathLengthNV');
  15768. glPointAlongPathNV := dglGetProcAddress('glPointAlongPathNV');
  15769. end;
  15770. procedure Read_GL_AMD_stencil_operation_extended;
  15771. begin
  15772. glStencilOpValueAMD := dglGetProcAddress('glStencilOpValueAMD');
  15773. end;
  15774. procedure Read_GL_NV_bindless_texture;
  15775. begin
  15776. glGetTextureHandleNV := dglGetProcAddress('glGetTextureHandleNV');
  15777. glGetTextureSamplerHandleNV := dglGetProcAddress('glGetTextureSamplerHandleNV');
  15778. glMakeTextureHandleResidentNV := dglGetProcAddress('glMakeTextureHandleResidentNV');
  15779. glMakeTextureHandleNonResidentNV := dglGetProcAddress('glMakeTextureHandleNonResidentNV');
  15780. glGetImageHandleNV := dglGetProcAddress('glGetImageHandleNV');
  15781. glMakeImageHandleResidentNV := dglGetProcAddress('glMakeImageHandleResidentNV');
  15782. glMakeImageHandleNonResidentNV := dglGetProcAddress('glMakeImageHandleNonResidentNV');
  15783. glUniformHandleui64NV := dglGetProcAddress('glUniformHandleui64NV');
  15784. glUniformHandleui64vNV := dglGetProcAddress('glUniformHandleui64vNV');
  15785. glProgramUniformHandleui64NV := dglGetProcAddress('glProgramUniformHandleui64NV');
  15786. glProgramUniformHandleui64vNV := dglGetProcAddress('glProgramUniformHandleui64vNV');
  15787. glIsTextureHandleResidentNV := dglGetProcAddress('glIsTextureHandleResidentNV');
  15788. glIsImageHandleResidentNV := dglGetProcAddress('glIsImageHandleResidentNV');
  15789. end;
  15790. procedure Read_GL_ARB_bindless_texture;
  15791. begin
  15792. glGetTextureHandleARB := dglGetProcAddress('TglGetTextureHandleARB');
  15793. glGetTextureSamplerHandleARB := dglGetProcAddress('TglGetTextureSamplerHandleARB');
  15794. glMakeTextureHandleResidentARB := dglGetProcAddress('TglMakeTextureHandleResidentARB');
  15795. glMakeTextureHandleNonResidentARB := dglGetProcAddress('TglMakeTextureHandleNonResidentARB');
  15796. glGetImageHandleARB := dglGetProcAddress('TglGetImageHandleARB');
  15797. glMakeImageHandleResidentARB := dglGetProcAddress('TglMakeImageHandleResidentARB');
  15798. glMakeImageHandleNonResidentARB := dglGetProcAddress('TglMakeImageHandleNonResidentARB');
  15799. glUniformHandleui64ARB := dglGetProcAddress('TglUniformHandleui64ARB');
  15800. glUniformHandleui64vARB := dglGetProcAddress('TglUniformHandleui64vARB');
  15801. glProgramUniformHandleui64ARB := dglGetProcAddress('TglProgramUniformHandleui64ARB');
  15802. glProgramUniformHandleui64vARB := dglGetProcAddress('TglProgramUniformHandleui64vARB');
  15803. glIsTextureHandleResidentARB := dglGetProcAddress('TglIsTextureHandleResidentARB');
  15804. glIsImageHandleResidentARB := dglGetProcAddress('TglIsImageHandleResidentARB');
  15805. glVertexAttribL1ui64ARB := dglGetProcAddress('TglVertexAttribL1ui64ARB');
  15806. glVertexAttribL1ui64vARB := dglGetProcAddress('TglVertexAttribL1ui64vARB');
  15807. glGetVertexAttribLui64vARB := dglGetProcAddress('TglGetVertexAttribLui64vARB');
  15808. end;
  15809. procedure Read_GL_ARB_cl_event;
  15810. begin
  15811. glCreateSyncFromCLeventARB := dglGetProcAddress('glCreateSyncFromCLeventARB');
  15812. end;
  15813. procedure Read_GL_ARB_compute_variable_group_size;
  15814. begin
  15815. glDispatchComputeGroupSizeARB := dglGetProcAddress('glDispatchComputeGroupSizeARB');
  15816. end;
  15817. procedure Read_GL_ARB_debug_output;
  15818. begin
  15819. glDebugMessageControlARB := dglGetProcAddress('glDebugMessageControlARB');
  15820. glDebugMessageInsertARB := dglGetProcAddress('glDebugMessageInsertARB');
  15821. glDebugMessageCallbackARB := dglGetProcAddress('glDebugMessageCallbackARB');
  15822. glGetDebugMessageLogARB := dglGetProcAddress('glGetDebugMessageLogARB');
  15823. end;
  15824. procedure Read_GL_ARB_robustness;
  15825. begin
  15826. glGetGraphicsResetStatusARB := dglGetProcAddress('glGetGraphicsResetStatusARB');
  15827. glGetnMapdvARB := dglGetProcAddress('glGetnMapdvARB');
  15828. glGetnMapfvARB := dglGetProcAddress('glGetnMapfvARB');
  15829. glGetnMapivARB := dglGetProcAddress('glGetnMapivARB');
  15830. glGetnPixelMapfvARB := dglGetProcAddress('glGetnPixelMapfvARB');
  15831. glGetnPixelMapuivARB := dglGetProcAddress('glGetnPixelMapuivARB');
  15832. glGetnPixelMapusvARB := dglGetProcAddress('glGetnPixelMapusvARB');
  15833. glGetnPolygonStippleARB := dglGetProcAddress('glGetnPolygonStippleARB');
  15834. glGetnColorTableARB := dglGetProcAddress('glGetnColorTableARB');
  15835. glGetnConvolutionFilterARB := dglGetProcAddress('glGetnConvolutionFilterARB');
  15836. glGetnSeparableFilterARB := dglGetProcAddress('glGetnSeparableFilterARB');
  15837. glGetnHistogramARB := dglGetProcAddress('glGetnHistogramARB');
  15838. glGetnMinmaxARB := dglGetProcAddress('glGetnMinmaxARB');
  15839. glGetnTexImageARB := dglGetProcAddress('glGetnTexImageARB');
  15840. glReadnPixelsARB := dglGetProcAddress('glReadnPixelsARB');
  15841. glGetnCompressedTexImageARB := dglGetProcAddress('glGetnCompressedTexImageARB');
  15842. glGetnUniformfvARB := dglGetProcAddress('glGetnUniformfvARB');
  15843. glGetnUniformivARB := dglGetProcAddress('glGetnUniformivARB');
  15844. glGetnUniformuivARB := dglGetProcAddress('glGetnUniformuivARB');
  15845. glGetnUniformdvARB := dglGetProcAddress('glGetnUniformdvARB');
  15846. end;
  15847. procedure Read_GL_ATI_draw_buffers;
  15848. begin
  15849. glDrawBuffersATI := dglGetProcAddress('glDrawBuffersATI');
  15850. end;
  15851. procedure Read_GL_ATI_element_array;
  15852. begin
  15853. glElementPointerATI := dglGetProcAddress('glElementPointerATI');
  15854. glDrawElementArrayATI := dglGetProcAddress('glDrawElementArrayATI');
  15855. glDrawRangeElementArrayATI := dglGetProcAddress('glDrawRangeElementArrayATI');
  15856. end;
  15857. procedure Read_GL_ATI_envmap_bumpmap;
  15858. begin
  15859. glTexBumpParameterivATI := dglGetProcAddress('glTexBumpParameterivATI');
  15860. glTexBumpParameterfvATI := dglGetProcAddress('glTexBumpParameterfvATI');
  15861. glGetTexBumpParameterivATI := dglGetProcAddress('glGetTexBumpParameterivATI');
  15862. glGetTexBumpParameterfvATI := dglGetProcAddress('glGetTexBumpParameterfvATI');
  15863. end;
  15864. procedure Read_GL_ATI_fragment_shader;
  15865. begin
  15866. glGenFragmentShadersATI := dglGetProcAddress('glGenFragmentShadersATI');
  15867. glBindFragmentShaderATI := dglGetProcAddress('glBindFragmentShaderATI');
  15868. glDeleteFragmentShaderATI := dglGetProcAddress('glDeleteFragmentShaderATI');
  15869. glBeginFragmentShaderATI := dglGetProcAddress('glBeginFragmentShaderATI');
  15870. glEndFragmentShaderATI := dglGetProcAddress('glEndFragmentShaderATI');
  15871. glPassTexCoordATI := dglGetProcAddress('glPassTexCoordATI');
  15872. glSampleMapATI := dglGetProcAddress('glSampleMapATI');
  15873. glColorFragmentOp1ATI := dglGetProcAddress('glColorFragmentOp1ATI');
  15874. glColorFragmentOp2ATI := dglGetProcAddress('glColorFragmentOp2ATI');
  15875. glColorFragmentOp3ATI := dglGetProcAddress('glColorFragmentOp3ATI');
  15876. glAlphaFragmentOp1ATI := dglGetProcAddress('glAlphaFragmentOp1ATI');
  15877. glAlphaFragmentOp2ATI := dglGetProcAddress('glAlphaFragmentOp2ATI');
  15878. glAlphaFragmentOp3ATI := dglGetProcAddress('glAlphaFragmentOp3ATI');
  15879. glSetFragmentShaderConstantATI := dglGetProcAddress('glSetFragmentShaderConstantATI');
  15880. end;
  15881. procedure Read_GL_ATI_map_object_buffer;
  15882. begin
  15883. glMapObjectBufferATI := dglGetProcAddress('glMapObjectBufferATI');
  15884. glUnmapObjectBufferATI := dglGetProcAddress('glUnmapObjectBufferATI');
  15885. end;
  15886. procedure Read_GL_ATI_pn_triangles;
  15887. begin
  15888. glPNTrianglesiATI := dglGetProcAddress('glPNTrianglesiATI');
  15889. glPNTrianglesfATI := dglGetProcAddress('glPNTrianglesfATI');
  15890. end;
  15891. procedure Read_GL_ATI_separate_stencil;
  15892. begin
  15893. glStencilOpSeparateATI := dglGetProcAddress('glStencilOpSeparateATI');
  15894. glStencilFuncSeparateATI := dglGetProcAddress('glStencilFuncSeparateATI');
  15895. end;
  15896. procedure Read_GL_ATI_vertex_array_object;
  15897. begin
  15898. glNewObjectBufferATI := dglGetProcAddress('glNewObjectBufferATI');
  15899. glIsObjectBufferATI := dglGetProcAddress('glIsObjectBufferATI');
  15900. glUpdateObjectBufferATI := dglGetProcAddress('glUpdateObjectBufferATI');
  15901. glGetObjectBufferfvATI := dglGetProcAddress('glGetObjectBufferfvATI');
  15902. glGetObjectBufferivATI := dglGetProcAddress('glGetObjectBufferivATI');
  15903. glFreeObjectBufferATI := dglGetProcAddress('glFreeObjectBufferATI');
  15904. glArrayObjectATI := dglGetProcAddress('glArrayObjectATI');
  15905. glGetArrayObjectfvATI := dglGetProcAddress('glGetArrayObjectfvATI');
  15906. glGetArrayObjectivATI := dglGetProcAddress('glGetArrayObjectivATI');
  15907. glVariantArrayObjectATI := dglGetProcAddress('glVariantArrayObjectATI');
  15908. glGetVariantArrayObjectfvATI := dglGetProcAddress('glGetVariantArrayObjectfvATI');
  15909. glGetVariantArrayObjectivATI := dglGetProcAddress('glGetVariantArrayObjectivATI');
  15910. end;
  15911. procedure Read_GL_ATI_vertex_attrib_array_object;
  15912. begin
  15913. glVertexAttribArrayObjectATI := dglGetProcAddress('glVertexAttribArrayObjectATI');
  15914. glGetVertexAttribArrayObjectfvATI := dglGetProcAddress('glGetVertexAttribArrayObjectfvATI');
  15915. glGetVertexAttribArrayObjectivATI := dglGetProcAddress('glGetVertexAttribArrayObjectivATI');
  15916. end;
  15917. procedure Read_GL_ATI_vertex_streams;
  15918. begin
  15919. glVertexStream1sATI := dglGetProcAddress('glVertexStream1sATI');
  15920. glVertexStream1svATI := dglGetProcAddress('glVertexStream1svATI');
  15921. glVertexStream1iATI := dglGetProcAddress('glVertexStream1iATI');
  15922. glVertexStream1ivATI := dglGetProcAddress('glVertexStream1ivATI');
  15923. glVertexStream1fATI := dglGetProcAddress('glVertexStream1fATI');
  15924. glVertexStream1fvATI := dglGetProcAddress('glVertexStream1fvATI');
  15925. glVertexStream1dATI := dglGetProcAddress('glVertexStream1dATI');
  15926. glVertexStream1dvATI := dglGetProcAddress('glVertexStream1dvATI');
  15927. glVertexStream2sATI := dglGetProcAddress('glVertexStream2sATI');
  15928. glVertexStream2svATI := dglGetProcAddress('glVertexStream2svATI');
  15929. glVertexStream2iATI := dglGetProcAddress('glVertexStream2iATI');
  15930. glVertexStream2ivATI := dglGetProcAddress('glVertexStream2ivATI');
  15931. glVertexStream2fATI := dglGetProcAddress('glVertexStream2fATI');
  15932. glVertexStream2fvATI := dglGetProcAddress('glVertexStream2fvATI');
  15933. glVertexStream2dATI := dglGetProcAddress('glVertexStream2dATI');
  15934. glVertexStream2dvATI := dglGetProcAddress('glVertexStream2dvATI');
  15935. glVertexStream3sATI := dglGetProcAddress('glVertexStream3sATI');
  15936. glVertexStream3svATI := dglGetProcAddress('glVertexStream3svATI');
  15937. glVertexStream3iATI := dglGetProcAddress('glVertexStream3iATI');
  15938. glVertexStream3ivATI := dglGetProcAddress('glVertexStream3ivATI');
  15939. glVertexStream3fATI := dglGetProcAddress('glVertexStream3fATI');
  15940. glVertexStream3fvATI := dglGetProcAddress('glVertexStream3fvATI');
  15941. glVertexStream3dATI := dglGetProcAddress('glVertexStream3dATI');
  15942. glVertexStream3dvATI := dglGetProcAddress('glVertexStream3dvATI');
  15943. glVertexStream4sATI := dglGetProcAddress('glVertexStream4sATI');
  15944. glVertexStream4svATI := dglGetProcAddress('glVertexStream4svATI');
  15945. glVertexStream4iATI := dglGetProcAddress('glVertexStream4iATI');
  15946. glVertexStream4ivATI := dglGetProcAddress('glVertexStream4ivATI');
  15947. glVertexStream4fATI := dglGetProcAddress('glVertexStream4fATI');
  15948. glVertexStream4fvATI := dglGetProcAddress('glVertexStream4fvATI');
  15949. glVertexStream4dATI := dglGetProcAddress('glVertexStream4dATI');
  15950. glVertexStream4dvATI := dglGetProcAddress('glVertexStream4dvATI');
  15951. glNormalStream3bATI := dglGetProcAddress('glNormalStream3bATI');
  15952. glNormalStream3bvATI := dglGetProcAddress('glNormalStream3bvATI');
  15953. glNormalStream3sATI := dglGetProcAddress('glNormalStream3sATI');
  15954. glNormalStream3svATI := dglGetProcAddress('glNormalStream3svATI');
  15955. glNormalStream3iATI := dglGetProcAddress('glNormalStream3iATI');
  15956. glNormalStream3ivATI := dglGetProcAddress('glNormalStream3ivATI');
  15957. glNormalStream3fATI := dglGetProcAddress('glNormalStream3fATI');
  15958. glNormalStream3fvATI := dglGetProcAddress('glNormalStream3fvATI');
  15959. glNormalStream3dATI := dglGetProcAddress('glNormalStream3dATI');
  15960. glNormalStream3dvATI := dglGetProcAddress('glNormalStream3dvATI');
  15961. glClientActiveVertexStreamATI := dglGetProcAddress('glClientActiveVertexStreamATI');
  15962. glVertexBlendEnviATI := dglGetProcAddress('glVertexBlendEnviATI');
  15963. glVertexBlendEnvfATI := dglGetProcAddress('glVertexBlendEnvfATI');
  15964. end;
  15965. procedure Read_GL_AMD_performance_monitor;
  15966. begin
  15967. glGetPerfMonitorGroupsAMD := dglGetProcAddress('glGetPerfMonitorGroupsAMD');
  15968. glGetPerfMonitorCountersAMD := dglGetProcAddress('glGetPerfMonitorCountersAMD');
  15969. glGetPerfMonitorGroupStringAMD := dglGetProcAddress('glGetPerfMonitorGroupStringAMD');
  15970. glGetPerfMonitorCounterStringAMD := dglGetProcAddress('glGetPerfMonitorCounterStringAMD');
  15971. glGetPerfMonitorCounterInfoAMD := dglGetProcAddress('glGetPerfMonitorCounterInfoAMD');
  15972. glGenPerfMonitorsAMD := dglGetProcAddress('glGenPerfMonitorsAMD');
  15973. glDeletePerfMonitorsAMD := dglGetProcAddress('glDeletePerfMonitorsAMD');
  15974. glSelectPerfMonitorCountersAMD := dglGetProcAddress('glSelectPerfMonitorCountersAMD');
  15975. glBeginPerfMonitorAMD := dglGetProcAddress('glBeginPerfMonitorAMD');
  15976. glEndPerfMonitorAMD := dglGetProcAddress('glEndPerfMonitorAMD');
  15977. glGetPerfMonitorCounterDataAMD := dglGetProcAddress('glGetPerfMonitorCounterDataAMD');
  15978. end;
  15979. procedure Read_GL_AMD_vertex_shader_tesselator;
  15980. begin
  15981. glTessellationFactorAMD := dglGetProcAddress('glTessellationFactorAMD');
  15982. glTessellationModeAMD := dglGetProcAddress('glTessellationModeAMD');
  15983. end;
  15984. procedure Read_GL_AMD_draw_buffers_blend;
  15985. begin
  15986. glBlendFuncIndexedAMD := dglGetProcAddress('glBlendFuncIndexedAMD');
  15987. glBlendFuncSeparateIndexedAMD := dglGetProcAddress('glBlendFuncSeparateIndexedAMD');
  15988. glBlendEquationIndexedAMD := dglGetProcAddress('glBlendEquationIndexedAMD');
  15989. glBlendEquationSeparateIndexedAMD := dglGetProcAddress('glBlendEquationSeparateIndexedAMD');
  15990. end;
  15991. procedure Read_GL_AMD_name_gen_delete;
  15992. begin
  15993. glGenNamesAMD := dglGetProcAddress('glGenNamesAMD');
  15994. glDeleteNamesAMD := dglGetProcAddress('glDeleteNamesAMD');
  15995. glIsNameAMD := dglGetProcAddress('glIsNameAMD');
  15996. end;
  15997. procedure Read_GL_AMD_debug_output;
  15998. begin
  15999. glDebugMessageEnableAMD := dglGetProcAddress('glDebugMessageEnableAMD');
  16000. glDebugMessageInsertAMD := dglGetProcAddress('glDebugMessageInsertAMD');
  16001. glDebugMessageCallbackAMD := dglGetProcAddress('glDebugMessageCallbackAMD');
  16002. glGetDebugMessageLogAMD := dglGetProcAddress('glGetDebugMessageLogAMD');
  16003. end;
  16004. procedure Read_GL_EXT_blend_color;
  16005. begin
  16006. glBlendColorEXT := dglGetProcAddress('glBlendColorEXT');
  16007. end;
  16008. procedure Read_GL_EXT_blend_func_separate;
  16009. begin
  16010. glBlendFuncSeparateEXT := dglGetProcAddress('glBlendFuncSeparateEXT');
  16011. end;
  16012. procedure Read_GL_EXT_blend_minmax;
  16013. begin
  16014. glBlendEquationEXT := dglGetProcAddress('glBlendEquationEXT');
  16015. end;
  16016. procedure Read_GL_EXT_color_subtable;
  16017. begin
  16018. glColorSubTableEXT := dglGetProcAddress('glColorSubTableEXT');
  16019. glCopyColorSubTableEXT := dglGetProcAddress('glCopyColorSubTableEXT');
  16020. end;
  16021. procedure Read_GL_EXT_compiled_vertex_array;
  16022. begin
  16023. glLockArraysEXT := dglGetProcAddress('glLockArraysEXT');
  16024. glUnlockArraysEXT := dglGetProcAddress('glUnlockArraysEXT');
  16025. end;
  16026. procedure Read_GL_EXT_convolution;
  16027. begin
  16028. glConvolutionFilter1DEXT := dglGetProcAddress('glConvolutionFilter1DEXT');
  16029. glConvolutionFilter2DEXT := dglGetProcAddress('glConvolutionFilter2DEXT');
  16030. glConvolutionParameterfEXT := dglGetProcAddress('glConvolutionParameterfEXT');
  16031. glConvolutionParameterfvEXT := dglGetProcAddress('glConvolutionParameterfvEXT');
  16032. glConvolutionParameteriEXT := dglGetProcAddress('glConvolutionParameteriEXT');
  16033. glConvolutionParameterivEXT := dglGetProcAddress('glConvolutionParameterivEXT');
  16034. glCopyConvolutionFilter1DEXT := dglGetProcAddress('glCopyConvolutionFilter1DEXT');
  16035. glCopyConvolutionFilter2DEXT := dglGetProcAddress('glCopyConvolutionFilter2DEXT');
  16036. glGetConvolutionFilterEXT := dglGetProcAddress('glGetConvolutionFilterEXT');
  16037. glGetConvolutionParameterfvEXT := dglGetProcAddress('glGetConvolutionParameterfvEXT');
  16038. glGetConvolutionParameterivEXT := dglGetProcAddress('glGetConvolutionParameterivEXT');
  16039. glGetSeparableFilterEXT := dglGetProcAddress('glGetSeparableFilterEXT');
  16040. glSeparableFilter2DEXT := dglGetProcAddress('glSeparableFilter2DEXT');
  16041. end;
  16042. procedure Read_GL_EXT_coordinate_frame;
  16043. begin
  16044. glTangent3bEXT := dglGetProcAddress('glTangent3bEXT');
  16045. glTangent3bvEXT := dglGetProcAddress('glTangent3bvEXT');
  16046. glTangent3dEXT := dglGetProcAddress('glTangent3dEXT');
  16047. glTangent3dvEXT := dglGetProcAddress('glTangent3dvEXT');
  16048. glTangent3fEXT := dglGetProcAddress('glTangent3fEXT');
  16049. glTangent3fvEXT := dglGetProcAddress('glTangent3fvEXT');
  16050. glTangent3iEXT := dglGetProcAddress('glTangent3iEXT');
  16051. glTangent3ivEXT := dglGetProcAddress('glTangent3ivEXT');
  16052. glTangent3sEXT := dglGetProcAddress('glTangent3sEXT');
  16053. glTangent3svEXT := dglGetProcAddress('glTangent3svEXT');
  16054. glBinormal3bEXT := dglGetProcAddress('glBinormal3bEXT');
  16055. glBinormal3bvEXT := dglGetProcAddress('glBinormal3bvEXT');
  16056. glBinormal3dEXT := dglGetProcAddress('glBinormal3dEXT');
  16057. glBinormal3dvEXT := dglGetProcAddress('glBinormal3dvEXT');
  16058. glBinormal3fEXT := dglGetProcAddress('glBinormal3fEXT');
  16059. glBinormal3fvEXT := dglGetProcAddress('glBinormal3fvEXT');
  16060. glBinormal3iEXT := dglGetProcAddress('glBinormal3iEXT');
  16061. glBinormal3ivEXT := dglGetProcAddress('glBinormal3ivEXT');
  16062. glBinormal3sEXT := dglGetProcAddress('glBinormal3sEXT');
  16063. glBinormal3svEXT := dglGetProcAddress('glBinormal3svEXT');
  16064. glTangentPointerEXT := dglGetProcAddress('glTangentPointerEXT');
  16065. glBinormalPointerEXT := dglGetProcAddress('glBinormalPointerEXT');
  16066. end;
  16067. procedure Read_GL_EXT_copy_texture;
  16068. begin
  16069. glCopyTexImage1DEXT := dglGetProcAddress('glCopyTexImage1DEXT');
  16070. glCopyTexImage2DEXT := dglGetProcAddress('glCopyTexImage2DEXT');
  16071. glCopyTexSubImage1DEXT := dglGetProcAddress('glCopyTexSubImage1DEXT');
  16072. glCopyTexSubImage2DEXT := dglGetProcAddress('glCopyTexSubImage2DEXT');
  16073. glCopyTexSubImage3DEXT := dglGetProcAddress('glCopyTexSubImage3DEXT');
  16074. end;
  16075. procedure Read_GL_EXT_cull_vertex;
  16076. begin
  16077. glCullParameterdvEXT := dglGetProcAddress('glCullParameterdvEXT');
  16078. glCullParameterfvEXT := dglGetProcAddress('glCullParameterfvEXT');
  16079. end;
  16080. procedure Read_GL_EXT_draw_range_elements;
  16081. begin
  16082. glDrawRangeElementsEXT := dglGetProcAddress('glDrawRangeElementsEXT');
  16083. end;
  16084. procedure Read_GL_EXT_fog_coord;
  16085. begin
  16086. glFogCoordfEXT := dglGetProcAddress('glFogCoordfEXT');
  16087. glFogCoordfvEXT := dglGetProcAddress('glFogCoordfvEXT');
  16088. glFogCoorddEXT := dglGetProcAddress('glFogCoorddEXT');
  16089. glFogCoorddvEXT := dglGetProcAddress('glFogCoorddvEXT');
  16090. glFogCoordPointerEXT := dglGetProcAddress('glFogCoordPointerEXT');
  16091. end;
  16092. procedure Read_GL_EXT_framebuffer_object;
  16093. begin
  16094. glIsRenderbufferEXT := dglGetProcAddress('glIsRenderbufferEXT');
  16095. glBindRenderbufferEXT := dglGetProcAddress('glBindRenderbufferEXT');
  16096. glDeleteRenderbuffersEXT := dglGetProcAddress('glDeleteRenderbuffersEXT');
  16097. glGenRenderbuffersEXT := dglGetProcAddress('glGenRenderbuffersEXT');
  16098. glRenderbufferStorageEXT := dglGetProcAddress('glRenderbufferStorageEXT');
  16099. glGetRenderbufferParameterivEXT := dglGetProcAddress('glGetRenderbufferParameterivEXT');
  16100. glIsFramebufferEXT := dglGetProcAddress('glIsFramebufferEXT');
  16101. glBindFramebufferEXT := dglGetProcAddress('glBindFramebufferEXT');
  16102. glDeleteFramebuffersEXT := dglGetProcAddress('glDeleteFramebuffersEXT');
  16103. glGenFramebuffersEXT := dglGetProcAddress('glGenFramebuffersEXT');
  16104. glCheckFramebufferStatusEXT := dglGetProcAddress('glCheckFramebufferStatusEXT');
  16105. glFramebufferTexture1DEXT := dglGetProcAddress('glFramebufferTexture1DEXT');
  16106. glFramebufferTexture2DEXT := dglGetProcAddress('glFramebufferTexture2DEXT');
  16107. glFramebufferTexture3DEXT := dglGetProcAddress('glFramebufferTexture3DEXT');
  16108. glFramebufferRenderbufferEXT := dglGetProcAddress('glFramebufferRenderbufferEXT');
  16109. glGetFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetFramebufferAttachmentParameterivEXT');
  16110. glGenerateMipmapEXT := dglGetProcAddress('glGenerateMipmapEXT');
  16111. end;
  16112. procedure Read_GL_EXT_histogram;
  16113. begin
  16114. glGetHistogramEXT := dglGetProcAddress('glGetHistogramEXT');
  16115. glGetHistogramParameterfvEXT := dglGetProcAddress('glGetHistogramParameterfvEXT');
  16116. glGetHistogramParameterivEXT := dglGetProcAddress('glGetHistogramParameterivEXT');
  16117. glGetMinmaxEXT := dglGetProcAddress('glGetMinmaxEXT');
  16118. glGetMinmaxParameterfvEXT := dglGetProcAddress('glGetMinmaxParameterfvEXT');
  16119. glGetMinmaxParameterivEXT := dglGetProcAddress('glGetMinmaxParameterivEXT');
  16120. glHistogramEXT := dglGetProcAddress('glHistogramEXT');
  16121. glMinmaxEXT := dglGetProcAddress('glMinmaxEXT');
  16122. glResetHistogramEXT := dglGetProcAddress('glResetHistogramEXT');
  16123. glResetMinmaxEXT := dglGetProcAddress('glResetMinmaxEXT');
  16124. end;
  16125. procedure Read_GL_EXT_index_func;
  16126. begin
  16127. glIndexFuncEXT := dglGetProcAddress('glIndexFuncEXT');
  16128. end;
  16129. procedure Read_GL_EXT_index_material;
  16130. begin
  16131. glIndexMaterialEXT := dglGetProcAddress('glIndexMaterialEXT');
  16132. end;
  16133. procedure Read_GL_EXT_light_texture;
  16134. begin
  16135. glApplyTextureEXT := dglGetProcAddress('glApplyTextureEXT');
  16136. glTextureLightEXT := dglGetProcAddress('glTextureLightEXT');
  16137. glTextureMaterialEXT := dglGetProcAddress('glTextureMaterialEXT');
  16138. end;
  16139. procedure Read_GL_EXT_multi_draw_arrays;
  16140. begin
  16141. glMultiDrawArraysEXT := dglGetProcAddress('glMultiDrawArraysEXT');
  16142. glMultiDrawElementsEXT := dglGetProcAddress('glMultiDrawElementsEXT');
  16143. end;
  16144. procedure Read_GL_EXT_multisample;
  16145. begin
  16146. glSampleMaskEXT := dglGetProcAddress('glSampleMaskEXT');
  16147. glSamplePatternEXT := dglGetProcAddress('glSamplePatternEXT');
  16148. end;
  16149. procedure Read_GL_EXT_paletted_texture;
  16150. begin
  16151. glColorTableEXT := dglGetProcAddress('glColorTableEXT');
  16152. glGetColorTableEXT := dglGetProcAddress('glGetColorTableEXT');
  16153. glGetColorTableParameterivEXT := dglGetProcAddress('glGetColorTableParameterivEXT');
  16154. glGetColorTableParameterfvEXT := dglGetProcAddress('glGetColorTableParameterfvEXT');
  16155. end;
  16156. procedure Read_GL_EXT_pixel_transform;
  16157. begin
  16158. glPixelTransformParameteriEXT := dglGetProcAddress('glPixelTransformParameteriEXT');
  16159. glPixelTransformParameterfEXT := dglGetProcAddress('glPixelTransformParameterfEXT');
  16160. glPixelTransformParameterivEXT := dglGetProcAddress('glPixelTransformParameterivEXT');
  16161. glPixelTransformParameterfvEXT := dglGetProcAddress('glPixelTransformParameterfvEXT');
  16162. end;
  16163. procedure Read_GL_EXT_point_parameters;
  16164. begin
  16165. glPointParameterfEXT := dglGetProcAddress('glPointParameterfEXT');
  16166. glPointParameterfvEXT := dglGetProcAddress('glPointParameterfvEXT');
  16167. end;
  16168. procedure Read_GL_EXT_polygon_offset;
  16169. begin
  16170. glPolygonOffsetEXT := dglGetProcAddress('glPolygonOffsetEXT');
  16171. end;
  16172. procedure Read_GL_EXT_secondary_color;
  16173. begin
  16174. glSecondaryColor3bEXT := dglGetProcAddress('glSecondaryColor3bEXT');
  16175. glSecondaryColor3bvEXT := dglGetProcAddress('glSecondaryColor3bvEXT');
  16176. glSecondaryColor3dEXT := dglGetProcAddress('glSecondaryColor3dEXT');
  16177. glSecondaryColor3dvEXT := dglGetProcAddress('glSecondaryColor3dvEXT');
  16178. glSecondaryColor3fEXT := dglGetProcAddress('glSecondaryColor3fEXT');
  16179. glSecondaryColor3fvEXT := dglGetProcAddress('glSecondaryColor3fvEXT');
  16180. glSecondaryColor3iEXT := dglGetProcAddress('glSecondaryColor3iEXT');
  16181. glSecondaryColor3ivEXT := dglGetProcAddress('glSecondaryColor3ivEXT');
  16182. glSecondaryColor3sEXT := dglGetProcAddress('glSecondaryColor3sEXT');
  16183. glSecondaryColor3svEXT := dglGetProcAddress('glSecondaryColor3svEXT');
  16184. glSecondaryColor3ubEXT := dglGetProcAddress('glSecondaryColor3ubEXT');
  16185. glSecondaryColor3ubvEXT := dglGetProcAddress('glSecondaryColor3ubvEXT');
  16186. glSecondaryColor3uiEXT := dglGetProcAddress('glSecondaryColor3uiEXT');
  16187. glSecondaryColor3uivEXT := dglGetProcAddress('glSecondaryColor3uivEXT');
  16188. glSecondaryColor3usEXT := dglGetProcAddress('glSecondaryColor3usEXT');
  16189. glSecondaryColor3usvEXT := dglGetProcAddress('glSecondaryColor3usvEXT');
  16190. glSecondaryColorPointerEXT := dglGetProcAddress('glSecondaryColorPointerEXT');
  16191. end;
  16192. procedure Read_GL_EXT_stencil_two_side;
  16193. begin
  16194. glActiveStencilFaceEXT := dglGetProcAddress('glActiveStencilFaceEXT');
  16195. end;
  16196. procedure Read_GL_EXT_subtexture;
  16197. begin
  16198. glTexSubImage1DEXT := dglGetProcAddress('glTexSubImage1DEXT');
  16199. glTexSubImage2DEXT := dglGetProcAddress('glTexSubImage2DEXT');
  16200. end;
  16201. procedure Read_GL_EXT_texture3D;
  16202. begin
  16203. glTexImage3DEXT := dglGetProcAddress('glTexImage3DEXT');
  16204. glTexSubImage3DEXT := dglGetProcAddress('glTexSubImage3DEXT');
  16205. end;
  16206. procedure Read_GL_EXT_texture_object;
  16207. begin
  16208. glAreTexturesResidentEXT := dglGetProcAddress('glAreTexturesResidentEXT');
  16209. glBindTextureEXT := dglGetProcAddress('glBindTextureEXT');
  16210. glDeleteTexturesEXT := dglGetProcAddress('glDeleteTexturesEXT');
  16211. glGenTexturesEXT := dglGetProcAddress('glGenTexturesEXT');
  16212. glIsTextureEXT := dglGetProcAddress('glIsTextureEXT');
  16213. glPrioritizeTexturesEXT := dglGetProcAddress('glPrioritizeTexturesEXT');
  16214. end;
  16215. procedure Read_GL_EXT_texture_perturb_normal;
  16216. begin
  16217. glTextureNormalEXT := dglGetProcAddress('glTextureNormalEXT');
  16218. end;
  16219. procedure Read_GL_EXT_vertex_array;
  16220. begin
  16221. glArrayElementEXT := dglGetProcAddress('glArrayElementEXT');
  16222. glColorPointerEXT := dglGetProcAddress('glColorPointerEXT');
  16223. glDrawArraysEXT := dglGetProcAddress('glDrawArraysEXT');
  16224. glEdgeFlagPointerEXT := dglGetProcAddress('glEdgeFlagPointerEXT');
  16225. glGetPointervEXT := dglGetProcAddress('glGetPointervEXT');
  16226. glIndexPointerEXT := dglGetProcAddress('glIndexPointerEXT');
  16227. glNormalPointerEXT := dglGetProcAddress('glNormalPointerEXT');
  16228. glTexCoordPointerEXT := dglGetProcAddress('glTexCoordPointerEXT');
  16229. glVertexPointerEXT := dglGetProcAddress('glVertexPointerEXT');
  16230. end;
  16231. procedure Read_GL_EXT_vertex_shader;
  16232. begin
  16233. glBeginVertexShaderEXT := dglGetProcAddress('glBeginVertexShaderEXT');
  16234. glEndVertexShaderEXT := dglGetProcAddress('glEndVertexShaderEXT');
  16235. glBindVertexShaderEXT := dglGetProcAddress('glBindVertexShaderEXT');
  16236. glGenVertexShadersEXT := dglGetProcAddress('glGenVertexShadersEXT');
  16237. glDeleteVertexShaderEXT := dglGetProcAddress('glDeleteVertexShaderEXT');
  16238. glShaderOp1EXT := dglGetProcAddress('glShaderOp1EXT');
  16239. glShaderOp2EXT := dglGetProcAddress('glShaderOp2EXT');
  16240. glShaderOp3EXT := dglGetProcAddress('glShaderOp3EXT');
  16241. glSwizzleEXT := dglGetProcAddress('glSwizzleEXT');
  16242. glWriteMaskEXT := dglGetProcAddress('glWriteMaskEXT');
  16243. glInsertComponentEXT := dglGetProcAddress('glInsertComponentEXT');
  16244. glExtractComponentEXT := dglGetProcAddress('glExtractComponentEXT');
  16245. glGenSymbolsEXT := dglGetProcAddress('glGenSymbolsEXT');
  16246. glSetInvariantEXT := dglGetProcAddress('glSetInvariantEXT');
  16247. glSetLocalConstantEXT := dglGetProcAddress('glSetLocalConstantEXT');
  16248. glVariantbvEXT := dglGetProcAddress('glVariantbvEXT');
  16249. glVariantsvEXT := dglGetProcAddress('glVariantsvEXT');
  16250. glVariantivEXT := dglGetProcAddress('glVariantivEXT');
  16251. glVariantfvEXT := dglGetProcAddress('glVariantfvEXT');
  16252. glVariantdvEXT := dglGetProcAddress('glVariantdvEXT');
  16253. glVariantubvEXT := dglGetProcAddress('glVariantubvEXT');
  16254. glVariantusvEXT := dglGetProcAddress('glVariantusvEXT');
  16255. glVariantuivEXT := dglGetProcAddress('glVariantuivEXT');
  16256. glVariantPointerEXT := dglGetProcAddress('glVariantPointerEXT');
  16257. glEnableVariantClientStateEXT := dglGetProcAddress('glEnableVariantClientStateEXT');
  16258. glDisableVariantClientStateEXT := dglGetProcAddress('glDisableVariantClientStateEXT');
  16259. glBindLightParameterEXT := dglGetProcAddress('glBindLightParameterEXT');
  16260. glBindMaterialParameterEXT := dglGetProcAddress('glBindMaterialParameterEXT');
  16261. glBindTexGenParameterEXT := dglGetProcAddress('glBindTexGenParameterEXT');
  16262. glBindTextureUnitParameterEXT := dglGetProcAddress('glBindTextureUnitParameterEXT');
  16263. glBindParameterEXT := dglGetProcAddress('glBindParameterEXT');
  16264. glIsVariantEnabledEXT := dglGetProcAddress('glIsVariantEnabledEXT');
  16265. glGetVariantBooleanvEXT := dglGetProcAddress('glGetVariantBooleanvEXT');
  16266. glGetVariantIntegervEXT := dglGetProcAddress('glGetVariantIntegervEXT');
  16267. glGetVariantFloatvEXT := dglGetProcAddress('glGetVariantFloatvEXT');
  16268. glGetVariantPointervEXT := dglGetProcAddress('glGetVariantPointervEXT');
  16269. glGetInvariantBooleanvEXT := dglGetProcAddress('glGetInvariantBooleanvEXT');
  16270. glGetInvariantIntegervEXT := dglGetProcAddress('glGetInvariantIntegervEXT');
  16271. glGetInvariantFloatvEXT := dglGetProcAddress('glGetInvariantFloatvEXT');
  16272. glGetLocalConstantBooleanvEXT := dglGetProcAddress('glGetLocalConstantBooleanvEXT');
  16273. glGetLocalConstantIntegervEXT := dglGetProcAddress('glGetLocalConstantIntegervEXT');
  16274. glGetLocalConstantFloatvEXT := dglGetProcAddress('glGetLocalConstantFloatvEXT');
  16275. end;
  16276. procedure Read_GL_EXT_vertex_weighting;
  16277. begin
  16278. glVertexWeightfEXT := dglGetProcAddress('glVertexWeightfEXT');
  16279. glVertexWeightfvEXT := dglGetProcAddress('glVertexWeightfvEXT');
  16280. glVertexWeightPointerEXT := dglGetProcAddress('glVertexWeightPointerEXT');
  16281. end;
  16282. procedure Read_GL_EXT_depth_bounds_test;
  16283. begin
  16284. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16285. glDepthBoundsEXT := dglGetProcAddress('glDepthBoundsEXT');
  16286. end;
  16287. procedure Read_GL_EXT_blend_equation_separate;
  16288. begin
  16289. glBlendEquationSeparateEXT := dglGetProcAddress('glBlendEquationSeparateEXT');
  16290. end;
  16291. procedure Read_GL_EXT_stencil_clear_tag;
  16292. begin
  16293. glStencilClearTagEXT := dglGetProcAddress('glStencilClearTagEXT');
  16294. end;
  16295. procedure Read_GL_EXT_framebuffer_blit;
  16296. begin
  16297. glBlitFramebufferEXT := dglGetProcAddress('glBlitFramebufferEXT');
  16298. end;
  16299. procedure Read_GL_EXT_framebuffer_multisample;
  16300. begin
  16301. glRenderbufferStorageMultisampleEXT := dglGetProcAddress('glRenderbufferStorageMultisampleEXT');
  16302. end;
  16303. procedure Read_GL_EXT_timer_query;
  16304. begin
  16305. glGetQueryObjecti64vEXT := dglGetProcAddress('glGetQueryObjecti64vEXT');
  16306. glGetQueryObjectui64vEXT := dglGetProcAddress('glGetQueryObjectui64vEXT');
  16307. end;
  16308. procedure Read_GL_EXT_gpu_program_parameters;
  16309. begin
  16310. glProgramEnvParameters4fvEXT := dglGetProcAddress('glProgramEnvParameters4fvEXT');
  16311. glProgramLocalParameters4fvEXT := dglGetProcAddress('glProgramLocalParameters4fvEXT');
  16312. end;
  16313. procedure Read_GL_EXT_bindable_uniform;
  16314. begin
  16315. glUniformBufferEXT := dglGetProcAddress('glUniformBufferEXT');
  16316. glGetUniformBufferSizeEXT := dglGetProcAddress('glGetUniformBufferSizeEXT');
  16317. glGetUniformOffsetEXT := dglGetProcAddress('glGetUniformOffsetEXT');
  16318. end;
  16319. procedure Read_GL_EXT_draw_buffers2;
  16320. begin
  16321. glColorMaskIndexedEXT := dglGetProcAddress('glColorMaskIndexedEXT');
  16322. glGetBooleanIndexedvEXT := dglGetProcAddress('glGetBooleanIndexedvEXT');
  16323. glGetIntegerIndexedvEXT := dglGetProcAddress('glGetIntegerIndexedvEXT');
  16324. glEnableIndexedEXT := dglGetProcAddress('glEnableIndexedEXT');
  16325. glDisableIndexedEXT := dglGetProcAddress('glDisableIndexedEXT');
  16326. glIsEnabledIndexedEXT := dglGetProcAddress('glIsEnabledIndexedEXT');
  16327. end;
  16328. procedure Read_GL_EXT_draw_instanced;
  16329. begin
  16330. glDrawArraysInstancedEXT := dglGetProcAddress('glDrawArraysInstancedEXT');
  16331. glDrawElementsInstancedEXT := dglGetProcAddress('glDrawElementsInstancedEXT');
  16332. end;
  16333. procedure Read_GL_EXT_geometry_shader4;
  16334. begin
  16335. glProgramParameteriEXT := dglGetProcAddress('glProgramParameteriEXT');
  16336. glFramebufferTextureEXT := dglGetProcAddress('glFramebufferTextureEXT');
  16337. // glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16338. glFramebufferTextureFaceEXT := dglGetProcAddress('glFramebufferTextureFaceEXT');
  16339. end;
  16340. procedure Read_GL_EXT_gpu_shader4;
  16341. begin
  16342. glVertexAttribI1iEXT := dglGetProcAddress('glVertexAttribI1iEXT');
  16343. glVertexAttribI2iEXT := dglGetProcAddress('glVertexAttribI2iEXT');
  16344. glVertexAttribI3iEXT := dglGetProcAddress('glVertexAttribI3iEXT');
  16345. glVertexAttribI4iEXT := dglGetProcAddress('glVertexAttribI4iEXT');
  16346. glVertexAttribI1uiEXT := dglGetProcAddress('glVertexAttribI1uiEXT');
  16347. glVertexAttribI2uiEXT := dglGetProcAddress('glVertexAttribI2uiEXT');
  16348. glVertexAttribI3uiEXT := dglGetProcAddress('glVertexAttribI3uiEXT');
  16349. glVertexAttribI4uiEXT := dglGetProcAddress('glVertexAttribI4uiEXT');
  16350. glVertexAttribI1ivEXT := dglGetProcAddress('glVertexAttribI1ivEXT');
  16351. glVertexAttribI2ivEXT := dglGetProcAddress('glVertexAttribI2ivEXT');
  16352. glVertexAttribI3ivEXT := dglGetProcAddress('glVertexAttribI3ivEXT');
  16353. glVertexAttribI4ivEXT := dglGetProcAddress('glVertexAttribI4ivEXT');
  16354. glVertexAttribI1uivEXT := dglGetProcAddress('glVertexAttribI1uivEXT');
  16355. glVertexAttribI2uivEXT := dglGetProcAddress('glVertexAttribI2uivEXT');
  16356. glVertexAttribI3uivEXT := dglGetProcAddress('glVertexAttribI3uivEXT');
  16357. glVertexAttribI4uivEXT := dglGetProcAddress('glVertexAttribI4uivEXT');
  16358. glVertexAttribI4bvEXT := dglGetProcAddress('glVertexAttribI4bvEXT');
  16359. glVertexAttribI4svEXT := dglGetProcAddress('glVertexAttribI4svEXT');
  16360. glVertexAttribI4ubvEXT := dglGetProcAddress('glVertexAttribI4ubvEXT');
  16361. glVertexAttribI4usvEXT := dglGetProcAddress('glVertexAttribI4usvEXT');
  16362. glVertexAttribIPointerEXT := dglGetProcAddress('glVertexAttribIPointerEXT');
  16363. glGetVertexAttribIivEXT := dglGetProcAddress('glGetVertexAttribIivEXT');
  16364. glGetVertexAttribIuivEXT := dglGetProcAddress('glGetVertexAttribIuivEXT');
  16365. glUniform1uiEXT := dglGetProcAddress('glUniform1uiEXT');
  16366. glUniform2uiEXT := dglGetProcAddress('glUniform2uiEXT');
  16367. glUniform3uiEXT := dglGetProcAddress('glUniform3uiEXT');
  16368. glUniform4uiEXT := dglGetProcAddress('glUniform4uiEXT');
  16369. glUniform1uivEXT := dglGetProcAddress('glUniform1uivEXT');
  16370. glUniform2uivEXT := dglGetProcAddress('glUniform2uivEXT');
  16371. glUniform3uivEXT := dglGetProcAddress('glUniform3uivEXT');
  16372. glUniform4uivEXT := dglGetProcAddress('glUniform4uivEXT');
  16373. glGetUniformuivEXT := dglGetProcAddress('glGetUniformuivEXT');
  16374. glBindFragDataLocationEXT := dglGetProcAddress('glBindFragDataLocationEXT');
  16375. glGetFragDataLocationEXT := dglGetProcAddress('glGetFragDataLocationEXT');
  16376. end;
  16377. procedure Read_GL_EXT_texture_array;
  16378. begin
  16379. glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16380. end;
  16381. procedure Read_GL_EXT_texture_buffer_object;
  16382. begin
  16383. glTexBufferEXT := dglGetProcAddress('glTexBufferEXT');
  16384. end;
  16385. procedure Read_GL_EXT_texture_integer;
  16386. begin
  16387. glClearColorIiEXT := dglGetProcAddress('glClearColorIiEXT');
  16388. glClearColorIuiEXT := dglGetProcAddress('glClearColorIuiEXT');
  16389. glTexParameterIivEXT := dglGetProcAddress('glTexParameterIivEXT');
  16390. glTexParameterIuivEXT := dglGetProcAddress('glTexParameterIuivEXT');
  16391. glGetTexParameterIivEXT := dglGetProcAddress('glGetTexParameterIivEXT');
  16392. glGetTexParameterIiuvEXT := dglGetProcAddress('glGetTexParameterIiuvEXT');
  16393. end;
  16394. procedure Read_GL_EXT_transform_feedback;
  16395. begin
  16396. glBeginTransformFeedbackEXT := dglGetProcAddress('lBeginTransformFeedbackEXT');
  16397. glEndTransformFeedbackEXT := dglGetProcAddress('glEndTransformFeedbackEXT');
  16398. glBindBufferRangeEXT := dglGetProcAddress('glBindBufferRangeEXT');
  16399. glBindBufferOffsetEXT := dglGetProcAddress('glBindBufferOffsetEXT');
  16400. glBindBufferBaseEXT := dglGetProcAddress('glBindBufferBaseEXT');
  16401. glTransformFeedbackVaryingsEXT := dglGetProcAddress('glTransformFeedbackVaryingsEXT');
  16402. glGetTransformFeedbackVaryingEXT := dglGetProcAddress('glGetTransformFeedbackVaryingEXT');
  16403. end;
  16404. procedure Read_GL_EXT_direct_state_access;
  16405. begin
  16406. glClientAttribDefaultEXT := dglGetProcAddress('glClientAttribDefaultEXT');
  16407. glPushClientAttribDefaultEXT := dglGetProcAddress('glPushClientAttribDefaultEXT');
  16408. glMatrixLoadfEXT := dglGetProcAddress('glMatrixLoadfEXT');
  16409. glMatrixLoaddEXT := dglGetProcAddress('glMatrixLoaddEXT');
  16410. glMatrixMultfEXT := dglGetProcAddress('glMatrixMultfEXT');
  16411. glMatrixMultdEXT := dglGetProcAddress('glMatrixMultdEXT');
  16412. glMatrixLoadIdentityEXT := dglGetProcAddress('glMatrixLoadIdentityEXT');
  16413. glMatrixRotatefEXT := dglGetProcAddress('glMatrixRotatefEXT');
  16414. glMatrixRotatedEXT := dglGetProcAddress('glMatrixRotatedEXT');
  16415. glMatrixScalefEXT := dglGetProcAddress('glMatrixScalefEXT');
  16416. glMatrixScaledEXT := dglGetProcAddress('glMatrixScaledEXT');
  16417. glMatrixTranslatefEXT := dglGetProcAddress('glMatrixTranslatefEXT');
  16418. glMatrixTranslatedEXT := dglGetProcAddress('glMatrixTranslatedEXT');
  16419. glMatrixFrustumEXT := dglGetProcAddress('glMatrixFrustumEXT');
  16420. glMatrixOrthoEXT := dglGetProcAddress('glMatrixOrthoEXT');
  16421. glMatrixPopEXT := dglGetProcAddress('glMatrixPopEXT');
  16422. glMatrixPushEXT := dglGetProcAddress('glMatrixPushEXT');
  16423. glMatrixLoadTransposefEXT := dglGetProcAddress('glMatrixLoadTransposefEXT');
  16424. glMatrixLoadTransposedEXT := dglGetProcAddress('glMatrixLoadTransposedEXT');
  16425. glMatrixMultTransposefEXT := dglGetProcAddress('glMatrixMultTransposefEXT');
  16426. glMatrixMultTransposedEXT := dglGetProcAddress('glMatrixMultTransposedEXT');
  16427. glTextureParameterfEXT := dglGetProcAddress('glTextureParameterfEXT');
  16428. glTextureParameterfvEXT := dglGetProcAddress('glTextureParameterfvEXT');
  16429. glTextureParameteriEXT := dglGetProcAddress('glTextureParameteriEXT');
  16430. glTextureParameterivEXT := dglGetProcAddress('glTextureParameterivEXT');
  16431. glTextureImage1DEXT := dglGetProcAddress('glTextureImage1DEXT');
  16432. glTextureImage2DEXT := dglGetProcAddress('glTextureImage2DEXT');
  16433. glTextureSubImage1DEXT := dglGetProcAddress('glTextureSubImage1DEXT');
  16434. glTextureSubImage2DEXT := dglGetProcAddress('glTextureSubImage2DEXT');
  16435. glCopyTextureImage1DEXT := dglGetProcAddress('glCopyTextureImage1DEXT');
  16436. glCopyTextureImage2DEXT := dglGetProcAddress('glCopyTextureImage2DEXT');
  16437. glCopyTextureSubImage1DEXT := dglGetProcAddress('glCopyTextureSubImage1DEXT');
  16438. glCopyTextureSubImage2DEXT := dglGetProcAddress('glCopyTextureSubImage2DEXT');
  16439. glGetTextureImageEXT := dglGetProcAddress('glGetTextureImageEXT');
  16440. glGetTextureParameterfvEXT := dglGetProcAddress('glGetTextureParameterfvEXT');
  16441. glGetTextureParameterivEXT := dglGetProcAddress('glGetTextureParameterivEXT');
  16442. glGetTextureLevelParameterfvEXT := dglGetProcAddress('glGetTextureLevelParameterfvEXT');
  16443. glGetTextureLevelParameterivEXT := dglGetProcAddress('glGetTextureLevelParameterivEXT');
  16444. glTextureImage3DEXT := dglGetProcAddress('glTextureImage3DEXT');
  16445. glTextureSubImage3DEXT := dglGetProcAddress('glTextureSubImage3DEXT');
  16446. glCopyTextureSubImage3DEXT := dglGetProcAddress('glCopyTextureSubImage3DEXT');
  16447. glMultiTexParameterfEXT := dglGetProcAddress('glMultiTexParameterfEXT');
  16448. glMultiTexParameterfvEXT := dglGetProcAddress('glMultiTexParameterfvEXT');
  16449. glMultiTexParameteriEXT := dglGetProcAddress('glMultiTexParameteriEXT');
  16450. glMultiTexParameterivEXT := dglGetProcAddress('glMultiTexParameterivEXT');
  16451. glMultiTexImage1DEXT := dglGetProcAddress('glMultiTexImage1DEXT');
  16452. glMultiTexImage2DEXT := dglGetProcAddress('glMultiTexImage2DEXT');
  16453. glMultiTexSubImage1DEXT := dglGetProcAddress('glMultiTexSubImage1DEXT');
  16454. glMultiTexSubImage2DEXT := dglGetProcAddress('glMultiTexSubImage2DEXT');
  16455. glCopyMultiTexImage1DEXT := dglGetProcAddress('glCopyMultiTexImage1DEXT');
  16456. glCopyMultiTexImage2DEXT := dglGetProcAddress('glCopyMultiTexImage2DEXT');
  16457. glCopyMultiTexSubImage1DEXT := dglGetProcAddress('glCopyMultiTexSubImage1DEXT');
  16458. glCopyMultiTexSubImage2DEXT := dglGetProcAddress('glCopyMultiTexSubImage2DEXT');
  16459. glGetMultiTexImageEXT := dglGetProcAddress('glGetMultiTexImageEXT');
  16460. glGetMultiTexParameterfvEXT := dglGetProcAddress('glGetMultiTexParameterfvEXT');
  16461. glGetMultiTexParameterivEXT := dglGetProcAddress('glGetMultiTexParameterivEXT');
  16462. glGetMultiTexLevelParameterfvEXT := dglGetProcAddress('glGetMultiTexLevelParameterfvEXT');
  16463. glGetMultiTexLevelParameterivEXT := dglGetProcAddress('glGetMultiTexLevelParameterivEXT');
  16464. glMultiTexImage3DEXT := dglGetProcAddress('glMultiTexImage3DEXT');
  16465. glMultiTexSubImage3DEXT := dglGetProcAddress('glMultiTexSubImage3DEXT');
  16466. glCopyMultiTexSubImage3DEXT := dglGetProcAddress('glCopyMultiTexSubImage3DEXT');
  16467. glBindMultiTextureEXT := dglGetProcAddress('glBindMultiTextureEXT');
  16468. glEnableClientStateIndexedEXT := dglGetProcAddress('glEnableClientStateIndexedEXT');
  16469. glDisableClientStateIndexedEXT := dglGetProcAddress('glDisableClientStateIndexedEXT');
  16470. glMultiTexCoordPointerEXT := dglGetProcAddress('glMultiTexCoordPointerEXT');
  16471. glMultiTexEnvfEXT := dglGetProcAddress('glMultiTexEnvfEXT');
  16472. glMultiTexEnvfvEXT := dglGetProcAddress('glMultiTexEnvfvEXT');
  16473. glMultiTexEnviEXT := dglGetProcAddress('glMultiTexEnviEXT');
  16474. glMultiTexEnvivEXT := dglGetProcAddress('glMultiTexEnvivEXT');
  16475. glMultiTexGendEXT := dglGetProcAddress('glMultiTexGendEXT');
  16476. glMultiTexGendvEXT := dglGetProcAddress('glMultiTexGendvEXT');
  16477. glMultiTexGenfEXT := dglGetProcAddress('glMultiTexGenfEXT');
  16478. glMultiTexGenfvEXT := dglGetProcAddress('glMultiTexGenfvEXT');
  16479. glMultiTexGeniEXT := dglGetProcAddress('glMultiTexGeniEXT');
  16480. glMultiTexGenivEXT := dglGetProcAddress('glMultiTexGenivEXT');
  16481. glGetMultiTexEnvfvEXT := dglGetProcAddress('glGetMultiTexEnvfvEXT');
  16482. glGetMultiTexEnvivEXT := dglGetProcAddress('glGetMultiTexEnvivEXT');
  16483. glGetMultiTexGendvEXT := dglGetProcAddress('glGetMultiTexGendvEXT');
  16484. glGetMultiTexGenfvEXT := dglGetProcAddress('glGetMultiTexGenfvEXT');
  16485. glGetMultiTexGenivEXT := dglGetProcAddress('glGetMultiTexGenivEXT');
  16486. glGetFloatIndexedvEXT := dglGetProcAddress('glGetFloatIndexedvEXT');
  16487. glGetDoubleIndexedvEXT := dglGetProcAddress('glGetDoubleIndexedvEXT');
  16488. glGetPointerIndexedvEXT := dglGetProcAddress('glGetPointerIndexedvEXT');
  16489. glCompressedTextureImage3DEXT := dglGetProcAddress('glCompressedTextureImage3DEXT');
  16490. glCompressedTextureImage2DEXT := dglGetProcAddress('glCompressedTextureImage2DEXT');
  16491. glCompressedTextureImage1DEXT := dglGetProcAddress('glCompressedTextureImage1DEXT');
  16492. glCompressedTextureSubImage3DEXT := dglGetProcAddress('glCompressedTextureSubImage3DEXT');
  16493. glCompressedTextureSubImage2DEXT := dglGetProcAddress('glCompressedTextureSubImage2DEXT');
  16494. glCompressedTextureSubImage1DEXT := dglGetProcAddress('glCompressedTextureSubImage1DEXT');
  16495. glGetCompressedTextureImageEXT := dglGetProcAddress('glGetCompressedTextureImageEXT');
  16496. glCompressedMultiTexImage3DEXT := dglGetProcAddress('glCompressedMultiTexImage3DEXT');
  16497. glCompressedMultiTexImage2DEXT := dglGetProcAddress('glCompressedMultiTexImage2DEXT');
  16498. glCompressedMultiTexImage1DEXT := dglGetProcAddress('glCompressedMultiTexImage1DEXT');
  16499. glCompressedMultiTexSubImage3DEXT := dglGetProcAddress('glCompressedMultiTexSubImage3DEXT');
  16500. glCompressedMultiTexSubImage2DEXT := dglGetProcAddress('glCompressedMultiTexSubImage2DEXT');
  16501. glCompressedMultiTexSubImage1DEXT := dglGetProcAddress('glCompressedMultiTexSubImage1DEXT');
  16502. glGetCompressedMultiTexImageEXT := dglGetProcAddress('glGetCompressedMultiTexImageEXT');
  16503. glNamedProgramStringEXT := dglGetProcAddress('glNamedProgramStringEXT');
  16504. glNamedProgramLocalParameter4dEXT := dglGetProcAddress('glNamedProgramLocalParameter4dEXT');
  16505. glNamedProgramLocalParameter4dvEXT := dglGetProcAddress('glNamedProgramLocalParameter4dvEXT');
  16506. glNamedProgramLocalParameter4fEXT := dglGetProcAddress('glNamedProgramLocalParameter4fEXT');
  16507. glNamedProgramLocalParameter4fvEXT := dglGetProcAddress('glNamedProgramLocalParameter4fvEXT');
  16508. glGetNamedProgramLocalParameterdvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterdvEXT');
  16509. glGetNamedProgramLocalParameterfvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterfvEXT');
  16510. glGetNamedProgramivEXT := dglGetProcAddress('glGetNamedProgramivEXT');
  16511. glGetNamedProgramStringEXT := dglGetProcAddress('glGetNamedProgramStringEXT');
  16512. glNamedProgramLocalParameters4fvEXT := dglGetProcAddress('glNamedProgramLocalParameters4fvEXT');
  16513. glNamedProgramLocalParameterI4iEXT := dglGetProcAddress('glNamedProgramLocalParameterI4iEXT');
  16514. glNamedProgramLocalParameterI4ivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4ivEXT');
  16515. glNamedProgramLocalParametersI4ivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4ivEXT');
  16516. glNamedProgramLocalParameterI4uiEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uiEXT');
  16517. glNamedProgramLocalParameterI4uivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uivEXT');
  16518. glNamedProgramLocalParametersI4uivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4uivEXT');
  16519. glGetNamedProgramLocalParameterIivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIivEXT');
  16520. glGetNamedProgramLocalParameterIuivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIuivEXT');
  16521. glTextureParameterIivEXT := dglGetProcAddress('glTextureParameterIivEXT');
  16522. glTextureParameterIuivEXT := dglGetProcAddress('glTextureParameterIuivEXT');
  16523. glGetTextureParameterIivEXT := dglGetProcAddress('glGetTextureParameterIivEXT');
  16524. glGetTextureParameterIuivEXT := dglGetProcAddress('glGetTextureParameterIuivEXT');
  16525. glMultiTexParameterIivEXT := dglGetProcAddress('glMultiTexParameterIivEXT');
  16526. glMultiTexParameterIuivEXT := dglGetProcAddress('glMultiTexParameterIuivEXT');
  16527. glGetMultiTexParameterIivEXT := dglGetProcAddress('glGetMultiTexParameterIivEXT');
  16528. glGetMultiTexParameterIuivEXT := dglGetProcAddress('glGetMultiTexParameterIuivEXT');
  16529. glProgramUniform1fEXT := dglGetProcAddress('glProgramUniform1fEXT');
  16530. glProgramUniform2fEXT := dglGetProcAddress('glProgramUniform2fEXT');
  16531. glProgramUniform3fEXT := dglGetProcAddress('glProgramUniform3fEXT');
  16532. glProgramUniform4fEXT := dglGetProcAddress('glProgramUniform4fEXT');
  16533. glProgramUniform1iEXT := dglGetProcAddress('glProgramUniform1iEXT');
  16534. glProgramUniform2iEXT := dglGetProcAddress('glProgramUniform2iEXT');
  16535. glProgramUniform3iEXT := dglGetProcAddress('glProgramUniform3iEXT');
  16536. glProgramUniform4iEXT := dglGetProcAddress('glProgramUniform4iEXT');
  16537. glProgramUniform1fvEXT := dglGetProcAddress('glProgramUniform1fvEXT');
  16538. glProgramUniform2fvEXT := dglGetProcAddress('glProgramUniform2fvEXT');
  16539. glProgramUniform3fvEXT := dglGetProcAddress('glProgramUniform3fvEXT');
  16540. glProgramUniform4fvEXT := dglGetProcAddress('glProgramUniform4fvEXT');
  16541. glProgramUniform1ivEXT := dglGetProcAddress('glProgramUniform1ivEXT');
  16542. glProgramUniform2ivEXT := dglGetProcAddress('glProgramUniform2ivEXT');
  16543. glProgramUniform3ivEXT := dglGetProcAddress('glProgramUniform3ivEXT');
  16544. glProgramUniform4ivEXT := dglGetProcAddress('glProgramUniform4ivEXT');
  16545. glProgramUniformMatrix2fvEXT := dglGetProcAddress('glProgramUniformMatrix2fvEXT');
  16546. glProgramUniformMatrix3fvEXT := dglGetProcAddress('glProgramUniformMatrix3fvEXT');
  16547. glProgramUniformMatrix4fvEXT := dglGetProcAddress('glProgramUniformMatrix4fvEXT');
  16548. glProgramUniformMatrix2x3fvEXT := dglGetProcAddress('glProgramUniformMatrix2x3fvEXT');
  16549. glProgramUniformMatrix3x2fvEXT := dglGetProcAddress('glProgramUniformMatrix3x2fvEXT');
  16550. glProgramUniformMatrix2x4fvEXT := dglGetProcAddress('glProgramUniformMatrix2x4fvEXT');
  16551. glProgramUniformMatrix4x2fvEXT := dglGetProcAddress('glProgramUniformMatrix4x2fvEXT');
  16552. glProgramUniformMatrix3x4fvEXT := dglGetProcAddress('glProgramUniformMatrix3x4fvEXT');
  16553. glProgramUniformMatrix4x3fvEXT := dglGetProcAddress('glProgramUniformMatrix4x3fvEXT');
  16554. glProgramUniform1uiEXT := dglGetProcAddress('glProgramUniform1uiEXT');
  16555. glProgramUniform2uiEXT := dglGetProcAddress('glProgramUniform2uiEXT');
  16556. glProgramUniform3uiEXT := dglGetProcAddress('glProgramUniform3uiEXT');
  16557. glProgramUniform4uiEXT := dglGetProcAddress('glProgramUniform4uiEXT');
  16558. glProgramUniform1uivEXT := dglGetProcAddress('glProgramUniform1uivEXT');
  16559. glProgramUniform2uivEXT := dglGetProcAddress('glProgramUniform2uivEXT');
  16560. glProgramUniform3uivEXT := dglGetProcAddress('glProgramUniform3uivEXT');
  16561. glProgramUniform4uivEXT := dglGetProcAddress('glProgramUniform4uivEXT');
  16562. glNamedBufferDataEXT := dglGetProcAddress('glNamedBufferDataEXT');
  16563. glNamedBufferSubDataEXT := dglGetProcAddress('glNamedBufferSubDataEXT');
  16564. glMapNamedBufferEXT := dglGetProcAddress('glMapNamedBufferEXT');
  16565. glUnmapNamedBufferEXT := dglGetProcAddress('glUnmapNamedBufferEXT');
  16566. glMapNamedBufferRangeEXT := dglGetProcAddress('glMapNamedBufferRangeEXT');
  16567. glFlushMappedNamedBufferRangeEXT := dglGetProcAddress('glFlushMappedNamedBufferRangeEXT');
  16568. glNamedCopyBufferSubDataEXT := dglGetProcAddress('glNamedCopyBufferSubDataEXT');
  16569. glGetNamedBufferParameterivEXT := dglGetProcAddress('glGetNamedBufferParameterivEXT');
  16570. glGetNamedBufferPointervEXT := dglGetProcAddress('glGetNamedBufferPointervEXT');
  16571. glGetNamedBufferSubDataEXT := dglGetProcAddress('glGetNamedBufferSubDataEXT');
  16572. glTextureBufferEXT := dglGetProcAddress('glTextureBufferEXT');
  16573. glMultiTexBufferEXT := dglGetProcAddress('glMultiTexBufferEXT');
  16574. glNamedRenderbufferStorageEXT := dglGetProcAddress('glNamedRenderbufferStorageEXT');
  16575. glGetNamedRenderbufferParameterivEXT := dglGetProcAddress('glGetNamedRenderbufferParameterivEXT');
  16576. glCheckNamedFramebufferStatusEXT := dglGetProcAddress('glCheckNamedFramebufferStatusEXT');
  16577. glNamedFramebufferTexture1DEXT := dglGetProcAddress('glNamedFramebufferTexture1DEXT');
  16578. glNamedFramebufferTexture2DEXT := dglGetProcAddress('glNamedFramebufferTexture2DEXT');
  16579. glNamedFramebufferTexture3DEXT := dglGetProcAddress('glNamedFramebufferTexture3DEXT');
  16580. glNamedFramebufferRenderbufferEXT := dglGetProcAddress('glNamedFramebufferRenderbufferEXT');
  16581. glGetNamedFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetNamedFramebufferAttachmentParameterivEXT');
  16582. glGenerateTextureMipmapEXT := dglGetProcAddress('glGenerateTextureMipmapEXT');
  16583. glGenerateMultiTexMipmapEXT := dglGetProcAddress('glGenerateMultiTexMipmapEXT');
  16584. glFramebufferDrawBufferEXT := dglGetProcAddress('glFramebufferDrawBufferEXT');
  16585. glFramebufferDrawBuffersEXT := dglGetProcAddress('glFramebufferDrawBuffersEXT');
  16586. glFramebufferReadBufferEXT := dglGetProcAddress('glFramebufferReadBufferEXT');
  16587. glGetFramebufferParameterivEXT := dglGetProcAddress('glGetFramebufferParameterivEXT');
  16588. glNamedRenderbufferStorageMultisampleEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleEXT');
  16589. glNamedRenderbufferStorageMultisampleCoverageEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleCoverageEXT');
  16590. glNamedFramebufferTextureEXT := dglGetProcAddress('glNamedFramebufferTextureEXT');
  16591. glNamedFramebufferTextureLayerEXT := dglGetProcAddress('glNamedFramebufferTextureLayerEXT');
  16592. glNamedFramebufferTextureFaceEXT := dglGetProcAddress('glNamedFramebufferTextureFaceEXT');
  16593. glTextureRenderbufferEXT := dglGetProcAddress('glTextureRenderbufferEXT');
  16594. glMultiTexRenderbufferEXT := dglGetProcAddress('glMultiTexRenderbufferEXT');
  16595. glProgramUniform1dEXT := dglGetProcAddress('glProgramUniform1dEXT');
  16596. glProgramUniform2dEXT := dglGetProcAddress('glProgramUniform2dEXT');
  16597. glProgramUniform3dEXT := dglGetProcAddress('glProgramUniform3dEXT');
  16598. glProgramUniform4dEXT := dglGetProcAddress('glProgramUniform4dEXT');
  16599. glProgramUniform1dvEXT := dglGetProcAddress('glProgramUniform1dvEXT');
  16600. glProgramUniform2dvEXT := dglGetProcAddress('glProgramUniform2dvEXT');
  16601. glProgramUniform3dvEXT := dglGetProcAddress('glProgramUniform3dvEXT');
  16602. glProgramUniform4dvEXT := dglGetProcAddress('glProgramUniform4dvEXT');
  16603. glProgramUniformMatrix2dvEXT := dglGetProcAddress('glProgramUniformMatrix2dvEXT');
  16604. glProgramUniformMatrix3dvEXT := dglGetProcAddress('glProgramUniformMatrix3dvEXT');
  16605. glProgramUniformMatrix4dvEXT := dglGetProcAddress('glProgramUniformMatrix4dvEXT');
  16606. glProgramUniformMatrix2x3dvEXT := dglGetProcAddress('glProgramUniformMatrix2x3dvEXT');
  16607. glProgramUniformMatrix2x4dvEXT := dglGetProcAddress('glProgramUniformMatrix2x4dvEXT');
  16608. glProgramUniformMatrix3x2dvEXT := dglGetProcAddress('glProgramUniformMatrix3x2dvEXT');
  16609. glProgramUniformMatrix3x4dvEXT := dglGetProcAddress('glProgramUniformMatrix3x4dvEXT');
  16610. glProgramUniformMatrix4x2dvEXT := dglGetProcAddress('glProgramUniformMatrix4x2dvEXT');
  16611. glProgramUniformMatrix4x3dvEXT := dglGetProcAddress('glProgramUniformMatrix4x3dvEXT');
  16612. end;
  16613. procedure Read_GL_EXT_separate_shader_objects;
  16614. begin
  16615. glUseShaderProgramEXT := dglGetProcAddress('glUseShaderProgramEXT');
  16616. glActiveProgramEXT := dglGetProcAddress('glActiveProgramEXT');
  16617. glCreateShaderProgramEXT := dglGetProcAddress('glCreateShaderProgramEXT');
  16618. end;
  16619. procedure Read_GL_EXT_shader_image_load_store;
  16620. begin
  16621. glBindImageTextureEXT := dglGetProcAddress('glBindImageTextureEXT');
  16622. glMemoryBarrierEXT := dglGetProcAddress('glMemoryBarrierEXT');
  16623. end;
  16624. procedure Read_GL_EXT_vertex_attrib_64bit;
  16625. begin
  16626. glVertexAttribL1dEXT := dglGetProcAddress('glVertexAttribL1dEXT');
  16627. glVertexAttribL2dEXT := dglGetProcAddress('glVertexAttribL2dEXT');
  16628. glVertexAttribL3dEXT := dglGetProcAddress('glVertexAttribL3dEXT');
  16629. glVertexAttribL4dEXT := dglGetProcAddress('glVertexAttribL4dEXT');
  16630. glVertexAttribL1dvEXT := dglGetProcAddress('glVertexAttribL1dvEXT');
  16631. glVertexAttribL2dvEXT := dglGetProcAddress('glVertexAttribL2dvEXT');
  16632. glVertexAttribL3dvEXT := dglGetProcAddress('glVertexAttribL3dvEXT');
  16633. glVertexAttribL4dvEXT := dglGetProcAddress('glVertexAttribL4dvEXT');
  16634. glVertexAttribLPointerEXT := dglGetProcAddress('glVertexAttribLPointerEXT');
  16635. glGetVertexAttribLdvEXT := dglGetProcAddress('glGetVertexAttribLdvEXT');
  16636. glVertexArrayVertexAttribLOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribLOffsetEXT');
  16637. end;
  16638. procedure Read_GL_HP_image_transform;
  16639. begin
  16640. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16641. glImageTransformParameterfHP := dglGetProcAddress('glImageTransformParameterfHP');
  16642. glImageTransformParameterivHP := dglGetProcAddress('glImageTransformParameterivHP');
  16643. glImageTransformParameterfvHP := dglGetProcAddress('glImageTransformParameterfvHP');
  16644. glGetImageTransformParameterivHP := dglGetProcAddress('glGetImageTransformParameterivHP');
  16645. glGetImageTransformParameterfvHP := dglGetProcAddress('glGetImageTransformParameterfvHP');
  16646. end;
  16647. procedure Read_GL_IBM_multimode_draw_arrays;
  16648. begin
  16649. glMultiModeDrawArraysIBM := dglGetProcAddress('glMultiModeDrawArraysIBM');
  16650. glMultiModeDrawElementsIBM := dglGetProcAddress('glMultiModeDrawElementsIBM');
  16651. end;
  16652. procedure Read_GL_IBM_vertex_array_lists;
  16653. begin
  16654. glColorPointerListIBM := dglGetProcAddress('glColorPointerListIBM');
  16655. glSecondaryColorPointerListIBM := dglGetProcAddress('glSecondaryColorPointerListIBM');
  16656. glEdgeFlagPointerListIBM := dglGetProcAddress('glEdgeFlagPointerListIBM');
  16657. glFogCoordPointerListIBM := dglGetProcAddress('glFogCoordPointerListIBM');
  16658. glIndexPointerListIBM := dglGetProcAddress('glIndexPointerListIBM');
  16659. glNormalPointerListIBM := dglGetProcAddress('glNormalPointerListIBM');
  16660. glTexCoordPointerListIBM := dglGetProcAddress('glTexCoordPointerListIBM');
  16661. glVertexPointerListIBM := dglGetProcAddress('glVertexPointerListIBM');
  16662. end;
  16663. procedure Read_GL_INGR_blend_func_separate;
  16664. begin
  16665. glBlendFuncSeparateINGR := dglGetProcAddress('glBlendFuncSeparateINGR');
  16666. end;
  16667. procedure Read_GL_INTEL_parallel_arrays;
  16668. begin
  16669. glVertexPointervINTEL := dglGetProcAddress('glVertexPointervINTEL');
  16670. glNormalPointervINTEL := dglGetProcAddress('glNormalPointervINTEL');
  16671. glColorPointervINTEL := dglGetProcAddress('glColorPointervINTEL');
  16672. glTexCoordPointervINTEL := dglGetProcAddress('glTexCoordPointervINTEL');
  16673. end;
  16674. procedure Read_GL_MESA_resize_buffers;
  16675. begin
  16676. glResizeBuffersMESA := dglGetProcAddress('glResizeBuffersMESA');
  16677. end;
  16678. procedure Read_GL_MESA_window_pos;
  16679. begin
  16680. glWindowPos2dMESA := dglGetProcAddress('glWindowPos2dMESA');
  16681. glWindowPos2dvMESA := dglGetProcAddress('glWindowPos2dvMESA');
  16682. glWindowPos2fMESA := dglGetProcAddress('glWindowPos2fMESA');
  16683. glWindowPos2fvMESA := dglGetProcAddress('glWindowPos2fvMESA');
  16684. glWindowPos2iMESA := dglGetProcAddress('glWindowPos2iMESA');
  16685. glWindowPos2ivMESA := dglGetProcAddress('glWindowPos2ivMESA');
  16686. glWindowPos2sMESA := dglGetProcAddress('glWindowPos2sMESA');
  16687. glWindowPos2svMESA := dglGetProcAddress('glWindowPos2svMESA');
  16688. glWindowPos3dMESA := dglGetProcAddress('glWindowPos3dMESA');
  16689. glWindowPos3dvMESA := dglGetProcAddress('glWindowPos3dvMESA');
  16690. glWindowPos3fMESA := dglGetProcAddress('glWindowPos3fMESA');
  16691. glWindowPos3fvMESA := dglGetProcAddress('glWindowPos3fvMESA');
  16692. glWindowPos3iMESA := dglGetProcAddress('glWindowPos3iMESA');
  16693. glWindowPos3ivMESA := dglGetProcAddress('glWindowPos3ivMESA');
  16694. glWindowPos3sMESA := dglGetProcAddress('glWindowPos3sMESA');
  16695. glWindowPos3svMESA := dglGetProcAddress('glWindowPos3svMESA');
  16696. glWindowPos4dMESA := dglGetProcAddress('glWindowPos4dMESA');
  16697. glWindowPos4dvMESA := dglGetProcAddress('glWindowPos4dvMESA');
  16698. glWindowPos4fMESA := dglGetProcAddress('glWindowPos4fMESA');
  16699. glWindowPos4fvMESA := dglGetProcAddress('glWindowPos4fvMESA');
  16700. glWindowPos4iMESA := dglGetProcAddress('glWindowPos4iMESA');
  16701. glWindowPos4ivMESA := dglGetProcAddress('glWindowPos4ivMESA');
  16702. glWindowPos4sMESA := dglGetProcAddress('glWindowPos4sMESA');
  16703. glWindowPos4svMESA := dglGetProcAddress('glWindowPos4svMESA');
  16704. end;
  16705. procedure Read_GL_NV_evaluators;
  16706. begin
  16707. glMapControlPointsNV := dglGetProcAddress('glMapControlPointsNV');
  16708. glMapParameterivNV := dglGetProcAddress('glMapParameterivNV');
  16709. glMapParameterfvNV := dglGetProcAddress('glMapParameterfvNV');
  16710. glGetMapControlPointsNV := dglGetProcAddress('glGetMapControlPointsNV');
  16711. glGetMapParameterivNV := dglGetProcAddress('glGetMapParameterivNV');
  16712. glGetMapParameterfvNV := dglGetProcAddress('glGetMapParameterfvNV');
  16713. glGetMapAttribParameterivNV := dglGetProcAddress('glGetMapAttribParameterivNV');
  16714. glGetMapAttribParameterfvNV := dglGetProcAddress('glGetMapAttribParameterfvNV');
  16715. glEvalMapsNV := dglGetProcAddress('glEvalMapsNV');
  16716. end;
  16717. procedure Read_GL_NV_fence;
  16718. begin
  16719. glDeleteFencesNV := dglGetProcAddress('glDeleteFencesNV');
  16720. glGenFencesNV := dglGetProcAddress('glGenFencesNV');
  16721. glIsFenceNV := dglGetProcAddress('glIsFenceNV');
  16722. glTestFenceNV := dglGetProcAddress('glTestFenceNV');
  16723. glGetFenceivNV := dglGetProcAddress('glGetFenceivNV');
  16724. glFinishFenceNV := dglGetProcAddress('glFinishFenceNV');
  16725. glSetFenceNV := dglGetProcAddress('glSetFenceNV');
  16726. end;
  16727. procedure Read_GL_NV_fragment_program;
  16728. begin
  16729. glProgramNamedParameter4fNV := dglGetProcAddress('glProgramNamedParameter4fNV');
  16730. glProgramNamedParameter4dNV := dglGetProcAddress('glProgramNamedParameter4dNV');
  16731. glProgramNamedParameter4fvNV := dglGetProcAddress('glProgramNamedParameter4fvNV');
  16732. glProgramNamedParameter4dvNV := dglGetProcAddress('glProgramNamedParameter4dvNV');
  16733. glGetProgramNamedParameterfvNV := dglGetProcAddress('glGetProgramNamedParameterfvNV');
  16734. glGetProgramNamedParameterdvNV := dglGetProcAddress('glGetProgramNamedParameterdvNV');
  16735. end;
  16736. procedure Read_GL_NV_half_float;
  16737. begin
  16738. glVertex2hNV := dglGetProcAddress('glVertex2hNV');
  16739. glVertex2hvNV := dglGetProcAddress('glVertex2hvNV');
  16740. glVertex3hNV := dglGetProcAddress('glVertex3hNV');
  16741. glVertex3hvNV := dglGetProcAddress('glVertex3hvNV');
  16742. glVertex4hNV := dglGetProcAddress('glVertex4hNV');
  16743. glVertex4hvNV := dglGetProcAddress('glVertex4hvNV');
  16744. glNormal3hNV := dglGetProcAddress('glNormal3hNV');
  16745. glNormal3hvNV := dglGetProcAddress('glNormal3hvNV');
  16746. glColor3hNV := dglGetProcAddress('glColor3hNV');
  16747. glColor3hvNV := dglGetProcAddress('glColor3hvNV');
  16748. glColor4hNV := dglGetProcAddress('glColor4hNV');
  16749. glColor4hvNV := dglGetProcAddress('glColor4hvNV');
  16750. glTexCoord1hNV := dglGetProcAddress('glTexCoord1hNV');
  16751. glTexCoord1hvNV := dglGetProcAddress('glTexCoord1hvNV');
  16752. glTexCoord2hNV := dglGetProcAddress('glTexCoord2hNV');
  16753. glTexCoord2hvNV := dglGetProcAddress('glTexCoord2hvNV');
  16754. glTexCoord3hNV := dglGetProcAddress('glTexCoord3hNV');
  16755. glTexCoord3hvNV := dglGetProcAddress('glTexCoord3hvNV');
  16756. glTexCoord4hNV := dglGetProcAddress('glTexCoord4hNV');
  16757. glTexCoord4hvNV := dglGetProcAddress('glTexCoord4hvNV');
  16758. glMultiTexCoord1hNV := dglGetProcAddress('glMultiTexCoord1hNV');
  16759. glMultiTexCoord1hvNV := dglGetProcAddress('glMultiTexCoord1hvNV');
  16760. glMultiTexCoord2hNV := dglGetProcAddress('glMultiTexCoord2hNV');
  16761. glMultiTexCoord2hvNV := dglGetProcAddress('glMultiTexCoord2hvNV');
  16762. glMultiTexCoord3hNV := dglGetProcAddress('glMultiTexCoord3hNV');
  16763. glMultiTexCoord3hvNV := dglGetProcAddress('glMultiTexCoord3hvNV');
  16764. glMultiTexCoord4hNV := dglGetProcAddress('glMultiTexCoord4hNV');
  16765. glMultiTexCoord4hvNV := dglGetProcAddress('glMultiTexCoord4hvNV');
  16766. glFogCoordhNV := dglGetProcAddress('glFogCoordhNV');
  16767. glFogCoordhvNV := dglGetProcAddress('glFogCoordhvNV');
  16768. glSecondaryColor3hNV := dglGetProcAddress('glSecondaryColor3hNV');
  16769. glSecondaryColor3hvNV := dglGetProcAddress('glSecondaryColor3hvNV');
  16770. glVertexWeighthNV := dglGetProcAddress('glVertexWeighthNV');
  16771. glVertexWeighthvNV := dglGetProcAddress('glVertexWeighthvNV');
  16772. glVertexAttrib1hNV := dglGetProcAddress('glVertexAttrib1hNV');
  16773. glVertexAttrib1hvNV := dglGetProcAddress('glVertexAttrib1hvNV');
  16774. glVertexAttrib2hNV := dglGetProcAddress('glVertexAttrib2hNV');
  16775. glVertexAttrib2hvNV := dglGetProcAddress('glVertexAttrib2hvNV');
  16776. glVertexAttrib3hNV := dglGetProcAddress('glVertexAttrib3hNV');
  16777. glVertexAttrib3hvNV := dglGetProcAddress('glVertexAttrib3hvNV');
  16778. glVertexAttrib4hNV := dglGetProcAddress('glVertexAttrib4hNV');
  16779. glVertexAttrib4hvNV := dglGetProcAddress('glVertexAttrib4hvNV');
  16780. glVertexAttribs1hvNV := dglGetProcAddress('glVertexAttribs1hvNV');
  16781. glVertexAttribs2hvNV := dglGetProcAddress('glVertexAttribs2hvNV');
  16782. glVertexAttribs3hvNV := dglGetProcAddress('glVertexAttribs3hvNV');
  16783. glVertexAttribs4hvNV := dglGetProcAddress('glVertexAttribs4hvNV');
  16784. end;
  16785. procedure Read_GL_NV_occlusion_query;
  16786. begin
  16787. glGenOcclusionQueriesNV := dglGetProcAddress('glGenOcclusionQueriesNV');
  16788. glDeleteOcclusionQueriesNV := dglGetProcAddress('glDeleteOcclusionQueriesNV');
  16789. glIsOcclusionQueryNV := dglGetProcAddress('glIsOcclusionQueryNV');
  16790. glBeginOcclusionQueryNV := dglGetProcAddress('glBeginOcclusionQueryNV');
  16791. glEndOcclusionQueryNV := dglGetProcAddress('glEndOcclusionQueryNV');
  16792. glGetOcclusionQueryivNV := dglGetProcAddress('glGetOcclusionQueryivNV');
  16793. glGetOcclusionQueryuivNV := dglGetProcAddress('glGetOcclusionQueryuivNV');
  16794. end;
  16795. procedure Read_GL_NV_pixel_data_range;
  16796. begin
  16797. glPixelDataRangeNV := dglGetProcAddress('glPixelDataRangeNV');
  16798. glFlushPixelDataRangeNV := dglGetProcAddress('glFlushPixelDataRangeNV');
  16799. end;
  16800. procedure Read_GL_NV_point_sprite;
  16801. begin
  16802. glPointParameteriNV := dglGetProcAddress('glPointParameteriNV');
  16803. glPointParameterivNV := dglGetProcAddress('glPointParameterivNV');
  16804. end;
  16805. procedure Read_GL_NV_primitive_restart;
  16806. begin
  16807. glPrimitiveRestartNV := dglGetProcAddress('glPrimitiveRestartNV');
  16808. glPrimitiveRestartIndexNV := dglGetProcAddress('glPrimitiveRestartIndexNV');
  16809. end;
  16810. procedure Read_GL_NV_register_combiners;
  16811. begin
  16812. glCombinerParameterfvNV := dglGetProcAddress('glCombinerParameterfvNV');
  16813. glCombinerParameterfNV := dglGetProcAddress('glCombinerParameterfNV');
  16814. glCombinerParameterivNV := dglGetProcAddress('glCombinerParameterivNV');
  16815. glCombinerParameteriNV := dglGetProcAddress('glCombinerParameteriNV');
  16816. glCombinerInputNV := dglGetProcAddress('glCombinerInputNV');
  16817. glCombinerOutputNV := dglGetProcAddress('glCombinerOutputNV');
  16818. glFinalCombinerInputNV := dglGetProcAddress('glFinalCombinerInputNV');
  16819. glGetCombinerInputParameterfvNV := dglGetProcAddress('glGetCombinerInputParameterfvNV');
  16820. glGetCombinerInputParameterivNV := dglGetProcAddress('glGetCombinerInputParameterivNV');
  16821. glGetCombinerOutputParameterfvNV := dglGetProcAddress('glGetCombinerOutputParameterfvNV');
  16822. glGetCombinerOutputParameterivNV := dglGetProcAddress('glGetCombinerOutputParameterivNV');
  16823. glGetFinalCombinerInputParameterfvNV := dglGetProcAddress('glGetFinalCombinerInputParameterfvNV');
  16824. glGetFinalCombinerInputParameterivNV := dglGetProcAddress('glGetFinalCombinerInputParameterivNV');
  16825. end;
  16826. procedure Read_GL_NV_register_combiners2;
  16827. begin
  16828. glCombinerStageParameterfvNV := dglGetProcAddress('glCombinerStageParameterfvNV');
  16829. glGetCombinerStageParameterfvNV := dglGetProcAddress('glGetCombinerStageParameterfvNV');
  16830. end;
  16831. procedure Read_GL_NV_vertex_array_range;
  16832. begin
  16833. glFlushVertexArrayRangeNV := dglGetProcAddress('glFlushVertexArrayRangeNV');
  16834. glVertexArrayRangeNV := dglGetProcAddress('glVertexArrayRangeNV');
  16835. end;
  16836. procedure Read_GL_NV_vertex_program;
  16837. begin
  16838. glAreProgramsResidentNV := dglGetProcAddress('glAreProgramsResidentNV');
  16839. glBindProgramNV := dglGetProcAddress('glBindProgramNV');
  16840. glDeleteProgramsNV := dglGetProcAddress('glDeleteProgramsNV');
  16841. glExecuteProgramNV := dglGetProcAddress('glExecuteProgramNV');
  16842. glGenProgramsNV := dglGetProcAddress('glGenProgramsNV');
  16843. glGetProgramParameterdvNV := dglGetProcAddress('glGetProgramParameterdvNV');
  16844. glGetProgramParameterfvNV := dglGetProcAddress('glGetProgramParameterfvNV');
  16845. glGetProgramivNV := dglGetProcAddress('glGetProgramivNV');
  16846. glGetProgramStringNV := dglGetProcAddress('glGetProgramStringNV');
  16847. glGetTrackMatrixivNV := dglGetProcAddress('glGetTrackMatrixivNV');
  16848. glGetVertexAttribdvNV := dglGetProcAddress('glGetVertexAttribdvNV');
  16849. glGetVertexAttribfvNV := dglGetProcAddress('glGetVertexAttribfvNV');
  16850. glGetVertexAttribivNV := dglGetProcAddress('glGetVertexAttribivNV');
  16851. glGetVertexAttribPointervNV := dglGetProcAddress('glGetVertexAttribPointervNV');
  16852. glIsProgramNV := dglGetProcAddress('glIsProgramNV');
  16853. glLoadProgramNV := dglGetProcAddress('glLoadProgramNV');
  16854. glProgramParameter4dNV := dglGetProcAddress('glProgramParameter4dNV');
  16855. glProgramParameter4dvNV := dglGetProcAddress('glProgramParameter4dvNV');
  16856. glProgramParameter4fNV := dglGetProcAddress('glProgramParameter4fNV');
  16857. glProgramParameter4fvNV := dglGetProcAddress('glProgramParameter4fvNV');
  16858. glProgramParameters4dvNV := dglGetProcAddress('glProgramParameters4dvNV');
  16859. glProgramParameters4fvNV := dglGetProcAddress('glProgramParameters4fvNV');
  16860. glRequestResidentProgramsNV := dglGetProcAddress('glRequestResidentProgramsNV');
  16861. glTrackMatrixNV := dglGetProcAddress('glTrackMatrixNV');
  16862. glVertexAttribPointerNV := dglGetProcAddress('glVertexAttribPointerNV');
  16863. glVertexAttrib1dNV := dglGetProcAddress('glVertexAttrib1dNV');
  16864. glVertexAttrib1dvNV := dglGetProcAddress('glVertexAttrib1dvNV');
  16865. glVertexAttrib1fNV := dglGetProcAddress('glVertexAttrib1fNV');
  16866. glVertexAttrib1fvNV := dglGetProcAddress('glVertexAttrib1fvNV');
  16867. glVertexAttrib1sNV := dglGetProcAddress('glVertexAttrib1sNV');
  16868. glVertexAttrib1svNV := dglGetProcAddress('glVertexAttrib1svNV');
  16869. glVertexAttrib2dNV := dglGetProcAddress('glVertexAttrib2dNV');
  16870. glVertexAttrib2dvNV := dglGetProcAddress('glVertexAttrib2dvNV');
  16871. glVertexAttrib2fNV := dglGetProcAddress('glVertexAttrib2fNV');
  16872. glVertexAttrib2fvNV := dglGetProcAddress('glVertexAttrib2fvNV');
  16873. glVertexAttrib2sNV := dglGetProcAddress('glVertexAttrib2sNV');
  16874. glVertexAttrib2svNV := dglGetProcAddress('glVertexAttrib2svNV');
  16875. glVertexAttrib3dNV := dglGetProcAddress('glVertexAttrib3dNV');
  16876. glVertexAttrib3dvNV := dglGetProcAddress('glVertexAttrib3dvNV');
  16877. glVertexAttrib3fNV := dglGetProcAddress('glVertexAttrib3fNV');
  16878. glVertexAttrib3fvNV := dglGetProcAddress('glVertexAttrib3fvNV');
  16879. glVertexAttrib3sNV := dglGetProcAddress('glVertexAttrib3sNV');
  16880. glVertexAttrib3svNV := dglGetProcAddress('glVertexAttrib3svNV');
  16881. glVertexAttrib4dNV := dglGetProcAddress('glVertexAttrib4dNV');
  16882. glVertexAttrib4dvNV := dglGetProcAddress('glVertexAttrib4dvNV');
  16883. glVertexAttrib4fNV := dglGetProcAddress('glVertexAttrib4fNV');
  16884. glVertexAttrib4fvNV := dglGetProcAddress('glVertexAttrib4fvNV');
  16885. glVertexAttrib4sNV := dglGetProcAddress('glVertexAttrib4sNV');
  16886. glVertexAttrib4svNV := dglGetProcAddress('glVertexAttrib4svNV');
  16887. glVertexAttrib4ubNV := dglGetProcAddress('glVertexAttrib4ubNV');
  16888. glVertexAttrib4ubvNV := dglGetProcAddress('glVertexAttrib4ubvNV');
  16889. glVertexAttribs1dvNV := dglGetProcAddress('glVertexAttribs1dvNV');
  16890. glVertexAttribs1fvNV := dglGetProcAddress('glVertexAttribs1fvNV');
  16891. glVertexAttribs1svNV := dglGetProcAddress('glVertexAttribs1svNV');
  16892. glVertexAttribs2dvNV := dglGetProcAddress('glVertexAttribs2dvNV');
  16893. glVertexAttribs2fvNV := dglGetProcAddress('glVertexAttribs2fvNV');
  16894. glVertexAttribs2svNV := dglGetProcAddress('glVertexAttribs2svNV');
  16895. glVertexAttribs3dvNV := dglGetProcAddress('glVertexAttribs3dvNV');
  16896. glVertexAttribs3fvNV := dglGetProcAddress('glVertexAttribs3fvNV');
  16897. glVertexAttribs3svNV := dglGetProcAddress('glVertexAttribs3svNV');
  16898. glVertexAttribs4dvNV := dglGetProcAddress('glVertexAttribs4dvNV');
  16899. glVertexAttribs4fvNV := dglGetProcAddress('glVertexAttribs4fvNV');
  16900. glVertexAttribs4svNV := dglGetProcAddress('glVertexAttribs4svNV');
  16901. glVertexAttribs4ubvNV := dglGetProcAddress('glVertexAttribs4ubvNV');
  16902. end;
  16903. procedure Read_GL_NV_depth_buffer_float;
  16904. begin
  16905. glDepthRangedNV := dglGetProcAddress('glDepthRangedNV');
  16906. glClearDepthdNV := dglGetProcAddress('glClearDepthdNV');
  16907. glDepthBoundsdNV := dglGetProcAddress('glDepthBoundsdNV');
  16908. end;
  16909. procedure Read_GL_NV_framebuffer_multisample_coverage;
  16910. begin
  16911. glRenderbufferStorageMultsampleCoverageNV := dglGetProcAddress('glRenderbufferStorageMultsampleCoverageNV');
  16912. end;
  16913. procedure Read_GL_NV_geometry_program4;
  16914. begin
  16915. glProgramVertexLimitNV := dglGetProcAddress('glProgramVertexLimitNV');
  16916. end;
  16917. procedure Read_GL_NV_gpu_program4;
  16918. begin
  16919. glProgramLocalParameterI4iNV := dglGetProcAddress('glProgramLocalParameterI4iNV');
  16920. glProgramLocalParameterI4ivNV := dglGetProcAddress('glProgramLocalParameterI4ivNV');
  16921. glProgramLocalParametersI4ivNV := dglGetProcAddress('glProgramLocalParametersI4ivNV');
  16922. glProgramLocalParameterI4uiNV := dglGetProcAddress('glProgramLocalParameterI4uiNV');
  16923. glProgramLocalParameterI4uivNV := dglGetProcAddress('glProgramLocalParameterI4uivNV');
  16924. glProgramLocalParametersI4uivNV := dglGetProcAddress('glProgramLocalParametersI4uivNV');
  16925. glProgramEnvParameterI4iNV := dglGetProcAddress('glProgramEnvParameterI4iNV');
  16926. glProgramEnvParameterI4ivNV := dglGetProcAddress('glProgramEnvParameterI4ivNV');
  16927. glProgramEnvParametersI4ivNV := dglGetProcAddress('glProgramEnvParametersI4ivNV');
  16928. glProgramEnvParameterI4uiNV := dglGetProcAddress('glProgramEnvParameterI4uiNV');
  16929. glProgramEnvParameterI4uivNV := dglGetProcAddress('glProgramEnvParameterI4uivNV');
  16930. glProgramEnvParametersI4uivNV := dglGetProcAddress('glProgramEnvParametersI4uivNV');
  16931. glGetProgramLocalParameterIivNV := dglGetProcAddress('glGetProgramLocalParameterIivNV');
  16932. glGetProgramLocalParameterIuivNV := dglGetProcAddress('glGetProgramLocalParameterIuivNV');
  16933. glGetProgramEnvParameterIivNV := dglGetProcAddress('glGetProgramEnvParameterIivNV');
  16934. glGetProgramEnvParameterIuivNV := dglGetProcAddress('glGetProgramEnvParameterIuivNV');
  16935. end;
  16936. procedure Read_GL_NV_parameter_buffer_object;
  16937. begin
  16938. glProgramBufferParametersfvNV := dglGetProcAddress('glProgramBufferParametersfvNV');
  16939. glProgramBufferParametersIivNV := dglGetProcAddress('glProgramBufferParametersIivNV');
  16940. glProgramBufferParametersIuivNV := dglGetProcAddress('glProgramBufferParametersIuivNV');
  16941. end;
  16942. procedure Read_GL_NV_transform_feedback;
  16943. begin
  16944. glBeginTransformFeedbackNV := dglGetProcAddress('glBeginTransformFeedbackNV');
  16945. glEndTransformFeedbackNV := dglGetProcAddress('glEndTransformFeedbackNV');
  16946. glTransformFeedbackAttribsNV := dglGetProcAddress('glTransformFeedbackAttribsNV');
  16947. glBindBufferRangeNV := dglGetProcAddress('glBindBufferRangeNV');
  16948. glBindBufferOffsetNV := dglGetProcAddress('glBindBufferOffsetNV');
  16949. glBindBufferBaseNV := dglGetProcAddress('glBindBufferBaseNV');
  16950. glTransformFeedbackVaryingsNV := dglGetProcAddress('glTransformFeedbackVaryingsNV');
  16951. glActiveVaryingNV := dglGetProcAddress('glActiveVaryingNV');
  16952. glGetVaryingLocationNV := dglGetProcAddress('glGetVaryingLocationNV');
  16953. glGetActiveVaryingNV := dglGetProcAddress('glGetActiveVaryingNV');
  16954. glGetTransformFeedbackVaryingNV := dglGetProcAddress('glGetTransformFeedbackVaryingNV');
  16955. glTransformFeedbackStreamAttribsNV := dglGetProcAddress('glTransformFeedbackStreamAttribsNV');
  16956. end;
  16957. procedure Read_GL_NV_conditional_render;
  16958. begin
  16959. glBeginConditionalRenderNV := dglGetProcAddress('glBeginConditionalRenderNV');
  16960. glEndConditionalRenderNV := dglGetProcAddress('glEndConditionalRenderNV');
  16961. end;
  16962. procedure Read_GL_NV_present_video;
  16963. begin
  16964. glPresentFrameKeyedNV := dglGetProcAddress('glPresentFrameKeyedNV');
  16965. glPresentFrameDualFillNV := dglGetProcAddress('glPresentFrameDualFillNV');
  16966. glGetVideoivNV := dglGetProcAddress('glGetVideoivNV');
  16967. glGetVideouivNV := dglGetProcAddress('glGetVideouivNV');
  16968. glGetVideoi64vNV := dglGetProcAddress('glGetVideoi64vNV');
  16969. glGetVideoui64vNV := dglGetProcAddress('glGetVideoui64vNV');
  16970. // glVideoParameterivNV := dglGetProcAddress('glVideoParameterivNV');
  16971. end;
  16972. procedure Read_GL_NV_explicit_multisample;
  16973. begin
  16974. glGetMultisamplefvNV := dglGetProcAddress('glGetMultisamplefvNV');
  16975. glSampleMaskIndexedNV := dglGetProcAddress('glSampleMaskIndexedNV');
  16976. glTexRenderbufferNV := dglGetProcAddress('glTexRenderbufferNV');
  16977. end;
  16978. procedure Read_GL_NV_transform_feedback2;
  16979. begin
  16980. glBindTransformFeedbackNV := dglGetProcAddress('glBindTransformFeedbackNV');
  16981. glDeleteTransformFeedbacksNV := dglGetProcAddress('glDeleteTransformFeedbacksNV');
  16982. glGenTransformFeedbacksNV := dglGetProcAddress('glGenTransformFeedbacksNV');
  16983. glIsTransformFeedbackNV := dglGetProcAddress('glIsTransformFeedbackNV');
  16984. glPauseTransformFeedbackNV := dglGetProcAddress('glPauseTransformFeedbackNV');
  16985. glResumeTransformFeedbackNV := dglGetProcAddress('glResumeTransformFeedbackNV');
  16986. glDrawTransformFeedbackNV := dglGetProcAddress('glDrawTransformFeedbackNV');
  16987. end;
  16988. procedure Read_GL_NV_video_capture;
  16989. begin
  16990. glBeginVideoCaptureNV := dglGetProcAddress('glBeginVideoCaptureNV');
  16991. glBindVideoCaptureStreamBufferNV := dglGetProcAddress('glBindVideoCaptureStreamBufferNV');
  16992. glBindVideoCaptureStreamTextureNV := dglGetProcAddress('glBindVideoCaptureStreamTextureNV');
  16993. glEndVideoCaptureNV := dglGetProcAddress('glEndVideoCaptureNV');
  16994. glGetVideoCaptureivNV := dglGetProcAddress('glGetVideoCaptureivNV');
  16995. glGetVideoCaptureStreamivNV := dglGetProcAddress('glGetVideoCaptureStreamivNV');
  16996. glGetVideoCaptureStreamfvNV := dglGetProcAddress('glGetVideoCaptureStreamfvNV');
  16997. glGetVideoCaptureStreamdvNV := dglGetProcAddress('glGetVideoCaptureStreamdvNV');
  16998. glVideoCaptureNV := dglGetProcAddress('glVideoCaptureNV');
  16999. glVideoCaptureStreamParameterivNV := dglGetProcAddress('glVideoCaptureStreamParameterivNV');
  17000. glVideoCaptureStreamParameterfvNV := dglGetProcAddress('glVideoCaptureStreamParameterfvNV');
  17001. glVideoCaptureStreamParameterdvNV := dglGetProcAddress('glVideoCaptureStreamParameterdvNV');
  17002. end;
  17003. procedure Read_GL_NV_copy_image;
  17004. begin
  17005. glCopyImageSubDataNV := dglGetProcAddress('glCopyImageSubDataNV');
  17006. end;
  17007. procedure Read_GL_NV_shader_buffer_load;
  17008. begin
  17009. glMakeBufferResidentNV := dglGetProcAddress('glMakeBufferResidentNV');
  17010. glMakeBufferNonResidentNV := dglGetProcAddress('glMakeBufferNonResidentNV');
  17011. glIsBufferResidentNV := dglGetProcAddress('glIsBufferResidentNV');
  17012. glMakeNamedBufferResidentNV := dglGetProcAddress('glMakeNamedBufferResidentNV');
  17013. glMakeNamedBufferNonResidentNV := dglGetProcAddress('glMakeNamedBufferNonResidentNV');
  17014. glIsNamedBufferResidentNV := dglGetProcAddress('glIsNamedBufferResidentNV');
  17015. glGetBufferParameterui64vNV := dglGetProcAddress('glGetBufferParameterui64vNV');
  17016. glGetNamedBufferParameterui64vNV := dglGetProcAddress('glGetNamedBufferParameterui64vNV');
  17017. glGetIntegerui64vNV := dglGetProcAddress('glGetIntegerui64vNV');
  17018. glUniformui64NV := dglGetProcAddress('glUniformui64NV');
  17019. glUniformui64vNV := dglGetProcAddress('glUniformui64vNV');
  17020. glGetUniformui64vNV := dglGetProcAddress('glGetUniformui64vNV');
  17021. glProgramUniformui64NV := dglGetProcAddress('glProgramUniformui64NV');
  17022. glProgramUniformui64vNV := dglGetProcAddress('glProgramUniformui64vNV');
  17023. end;
  17024. procedure Read_GL_NV_vertex_buffer_unified_memory;
  17025. begin
  17026. glBufferAddressRangeNV := dglGetProcAddress('glBufferAddressRangeNV');
  17027. glVertexFormatNV := dglGetProcAddress('glVertexFormatNV');
  17028. glNormalFormatNV := dglGetProcAddress('glNormalFormatNV');
  17029. glColorFormatNV := dglGetProcAddress('glColorFormatNV');
  17030. glIndexFormatNV := dglGetProcAddress('glIndexFormatNV');
  17031. glTexCoordFormatNV := dglGetProcAddress('glTexCoordFormatNV');
  17032. glEdgeFlagFormatNV := dglGetProcAddress('glEdgeFlagFormatNV');
  17033. glSecondaryColorFormatNV := dglGetProcAddress('glSecondaryColorFormatNV');
  17034. glFogCoordFormatNV := dglGetProcAddress('glFogCoordFormatNV');
  17035. glVertexAttribFormatNV := dglGetProcAddress('glVertexAttribFormatNV');
  17036. glVertexAttribIFormatNV := dglGetProcAddress('glVertexAttribIFormatNV');
  17037. glGetIntegerui64i_vNV := dglGetProcAddress('glGetIntegerui64i_vNV');
  17038. end;
  17039. procedure Read_GL_NV_gpu_program5;
  17040. begin
  17041. glProgramSubroutineParametersuivNV := dglGetProcAddress('glProgramSubroutineParametersuivNV');
  17042. glGetProgramSubroutineParameteruivNV := dglGetProcAddress('glGetProgramSubroutineParameteruivNV');
  17043. end;
  17044. procedure Read_GL_NV_gpu_shader5;
  17045. begin
  17046. glUniform1i64NV := dglGetProcAddress('glUniform1i64NV');
  17047. glUniform2i64NV := dglGetProcAddress('glUniform2i64NV');
  17048. glUniform3i64NV := dglGetProcAddress('glUniform3i64NV');
  17049. glUniform4i64NV := dglGetProcAddress('glUniform4i64NV');
  17050. glUniform1i64vNV := dglGetProcAddress('glUniform1i64vNV');
  17051. glUniform2i64vNV := dglGetProcAddress('glUniform2i64vNV');
  17052. glUniform3i64vNV := dglGetProcAddress('glUniform3i64vNV');
  17053. glUniform4i64vNV := dglGetProcAddress('glUniform4i64vNV');
  17054. glUniform1ui64NV := dglGetProcAddress('glUniform1ui64NV');
  17055. glUniform2ui64NV := dglGetProcAddress('glUniform2ui64NV');
  17056. glUniform3ui64NV := dglGetProcAddress('glUniform3ui64NV');
  17057. glUniform4ui64NV := dglGetProcAddress('glUniform4ui64NV');
  17058. glUniform1ui64vNV := dglGetProcAddress('glUniform1ui64vNV');
  17059. glUniform2ui64vNV := dglGetProcAddress('glUniform2ui64vNV');
  17060. glUniform3ui64vNV := dglGetProcAddress('glUniform3ui64vNV');
  17061. glUniform4ui64vNV := dglGetProcAddress('glUniform4ui64vNV');
  17062. glGetUniformi64vNV := dglGetProcAddress('glGetUniformi64vNV');
  17063. glProgramUniform1i64NV := dglGetProcAddress('glProgramUniform1i64NV');
  17064. glProgramUniform2i64NV := dglGetProcAddress('glProgramUniform2i64NV');
  17065. glProgramUniform3i64NV := dglGetProcAddress('glProgramUniform3i64NV');
  17066. glProgramUniform4i64NV := dglGetProcAddress('glProgramUniform4i64NV');
  17067. glProgramUniform1i64vNV := dglGetProcAddress('glProgramUniform1i64vNV');
  17068. glProgramUniform2i64vNV := dglGetProcAddress('glProgramUniform2i64vNV');
  17069. glProgramUniform3i64vNV := dglGetProcAddress('glProgramUniform3i64vNV');
  17070. glProgramUniform4i64vNV := dglGetProcAddress('glProgramUniform4i64vNV');
  17071. glProgramUniform1ui64NV := dglGetProcAddress('glProgramUniform1ui64NV');
  17072. glProgramUniform2ui64NV := dglGetProcAddress('glProgramUniform2ui64NV');
  17073. glProgramUniform3ui64NV := dglGetProcAddress('glProgramUniform3ui64NV');
  17074. glProgramUniform4ui64NV := dglGetProcAddress('glProgramUniform4ui64NV');
  17075. glProgramUniform1ui64vNV := dglGetProcAddress('glProgramUniform1ui64vNV');
  17076. glProgramUniform2ui64vNV := dglGetProcAddress('glProgramUniform2ui64vNV');
  17077. glProgramUniform3ui64vNV := dglGetProcAddress('glProgramUniform3ui64vNV');
  17078. glProgramUniform4ui64vNV := dglGetProcAddress('glProgramUniform4ui64vNV');
  17079. end;
  17080. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  17081. begin
  17082. glVertexAttribL1i64NV := dglGetProcAddress('glVertexAttribL1i64NV');
  17083. glVertexAttribL2i64NV := dglGetProcAddress('glVertexAttribL2i64NV');
  17084. glVertexAttribL3i64NV := dglGetProcAddress('glVertexAttribL3i64NV');
  17085. glVertexAttribL4i64NV := dglGetProcAddress('glVertexAttribL4i64NV');
  17086. glVertexAttribL1i64vNV := dglGetProcAddress('glVertexAttribL1i64vNV');
  17087. glVertexAttribL2i64vNV := dglGetProcAddress('glVertexAttribL2i64vNV');
  17088. glVertexAttribL3i64vNV := dglGetProcAddress('glVertexAttribL3i64vNV');
  17089. glVertexAttribL4i64vNV := dglGetProcAddress('glVertexAttribL4i64vNV');
  17090. glVertexAttribL1ui64NV := dglGetProcAddress('glVertexAttribL1ui64NV');
  17091. glVertexAttribL2ui64NV := dglGetProcAddress('glVertexAttribL2ui64NV');
  17092. glVertexAttribL3ui64NV := dglGetProcAddress('glVertexAttribL3ui64NV');
  17093. glVertexAttribL4ui64NV := dglGetProcAddress('glVertexAttribL4ui64NV');
  17094. glVertexAttribL1ui64vNV := dglGetProcAddress('glVertexAttribL1ui64vNV');
  17095. glVertexAttribL2ui64vNV := dglGetProcAddress('glVertexAttribL2ui64vNV');
  17096. glVertexAttribL3ui64vNV := dglGetProcAddress('glVertexAttribL3ui64vNV');
  17097. glVertexAttribL4ui64vNV := dglGetProcAddress('glVertexAttribL4ui64vNV');
  17098. glGetVertexAttribLi64vNV := dglGetProcAddress('glGetVertexAttribLi64vNV');
  17099. glGetVertexAttribLui64vNV := dglGetProcAddress('glGetVertexAttribLui64vNV');
  17100. glVertexAttribLFormatNV := dglGetProcAddress('glVertexAttribLFormatNV');
  17101. end;
  17102. procedure Read_GL_NV_vdpau_interop;
  17103. begin
  17104. glVDPAUInitNV := dglGetProcAddress('glVDPAUInitNV');
  17105. glVDPAUFiniNV := dglGetProcAddress('glVDPAUFiniNV');
  17106. glVDPAURegisterVideoSurfaceNV := dglGetProcAddress('glVDPAURegisterVideoSurfaceNV');
  17107. glVDPAURegisterOutputSurfaceNV := dglGetProcAddress('glVDPAURegisterOutputSurfaceNV');
  17108. glVDPAUIsSurfaceNV := dglGetProcAddress('glVDPAUIsSurfaceNV');
  17109. glVDPAUUnregisterSurfaceNV := dglGetProcAddress('glVDPAUUnregisterSurfaceNV');
  17110. glVDPAUGetSurfaceivNV := dglGetProcAddress('glVDPAUGetSurfaceivNV');
  17111. glVDPAUSurfaceAccessNV := dglGetProcAddress('glVDPAUSurfaceAccessNV');
  17112. glVDPAUMapSurfacesNV := dglGetProcAddress('glVDPAUMapSurfacesNV');
  17113. glVDPAUUnmapSurfacesNV := dglGetProcAddress('glVDPAUUnmapSurfacesNV');
  17114. end;
  17115. procedure Read_GL_NV_texture_barrier;
  17116. begin
  17117. glTextureBarrierNV := dglGetProcAddress('glTextureBarrierNV');
  17118. end;
  17119. procedure Read_GL_PGI_misc_hints;
  17120. begin
  17121. glHintPGI := dglGetProcAddress('glHintPGI');
  17122. end;
  17123. procedure Read_GL_SGIS_detail_texture;
  17124. begin
  17125. glDetailTexFuncSGIS := dglGetProcAddress('glDetailTexFuncSGIS');
  17126. glGetDetailTexFuncSGIS := dglGetProcAddress('glGetDetailTexFuncSGIS');
  17127. end;
  17128. procedure Read_GL_SGIS_fog_function;
  17129. begin
  17130. glFogFuncSGIS := dglGetProcAddress('glFogFuncSGIS');
  17131. glGetFogFuncSGIS := dglGetProcAddress('glGetFogFuncSGIS');
  17132. end;
  17133. procedure Read_GL_SGIS_multisample;
  17134. begin
  17135. glSampleMaskSGIS := dglGetProcAddress('glSampleMaskSGIS');
  17136. glSamplePatternSGIS := dglGetProcAddress('glSamplePatternSGIS');
  17137. end;
  17138. procedure Read_GL_SGIS_pixel_texture;
  17139. begin
  17140. glPixelTexGenParameteriSGIS := dglGetProcAddress('glPixelTexGenParameteriSGIS');
  17141. glPixelTexGenParameterivSGIS := dglGetProcAddress('glPixelTexGenParameterivSGIS');
  17142. glPixelTexGenParameterfSGIS := dglGetProcAddress('glPixelTexGenParameterfSGIS');
  17143. glPixelTexGenParameterfvSGIS := dglGetProcAddress('glPixelTexGenParameterfvSGIS');
  17144. glGetPixelTexGenParameterivSGIS := dglGetProcAddress('glGetPixelTexGenParameterivSGIS');
  17145. glGetPixelTexGenParameterfvSGIS := dglGetProcAddress('glGetPixelTexGenParameterfvSGIS');
  17146. end;
  17147. procedure Read_GL_SGIS_point_parameters;
  17148. begin
  17149. glPointParameterfSGIS := dglGetProcAddress('glPointParameterfSGIS');
  17150. glPointParameterfvSGIS := dglGetProcAddress('glPointParameterfvSGIS');
  17151. end;
  17152. procedure Read_GL_SGIS_sharpen_texture;
  17153. begin
  17154. glSharpenTexFuncSGIS := dglGetProcAddress('glSharpenTexFuncSGIS');
  17155. glGetSharpenTexFuncSGIS := dglGetProcAddress('glGetSharpenTexFuncSGIS');
  17156. end;
  17157. procedure Read_GL_SGIS_texture4D;
  17158. begin
  17159. glTexImage4DSGIS := dglGetProcAddress('glTexImage4DSGIS');
  17160. glTexSubImage4DSGIS := dglGetProcAddress('glTexSubImage4DSGIS');
  17161. end;
  17162. procedure Read_GL_SGIS_texture_color_mask;
  17163. begin
  17164. glTextureColorMaskSGIS := dglGetProcAddress('glTextureColorMaskSGIS');
  17165. end;
  17166. procedure Read_GL_SGIS_texture_filter4;
  17167. begin
  17168. glGetTexFilterFuncSGIS := dglGetProcAddress('glGetTexFilterFuncSGIS');
  17169. glTexFilterFuncSGIS := dglGetProcAddress('glTexFilterFuncSGIS');
  17170. end;
  17171. procedure Read_GL_SGIX_async;
  17172. begin
  17173. glAsyncMarkerSGIX := dglGetProcAddress('glAsyncMarkerSGIX');
  17174. glFinishAsyncSGIX := dglGetProcAddress('glFinishAsyncSGIX');
  17175. glPollAsyncSGIX := dglGetProcAddress('glPollAsyncSGIX');
  17176. glGenAsyncMarkersSGIX := dglGetProcAddress('glGenAsyncMarkersSGIX');
  17177. glDeleteAsyncMarkersSGIX := dglGetProcAddress('glDeleteAsyncMarkersSGIX');
  17178. glIsAsyncMarkerSGIX := dglGetProcAddress('glIsAsyncMarkerSGIX');
  17179. end;
  17180. procedure Read_GL_SGIX_flush_raster;
  17181. begin
  17182. glFlushRasterSGIX := dglGetProcAddress('glFlushRasterSGIX');
  17183. end;
  17184. procedure Read_GL_SGIX_fragment_lighting;
  17185. begin
  17186. glFragmentColorMaterialSGIX := dglGetProcAddress('glFragmentColorMaterialSGIX');
  17187. glFragmentLightfSGIX := dglGetProcAddress('glFragmentLightfSGIX');
  17188. glFragmentLightfvSGIX := dglGetProcAddress('glFragmentLightfvSGIX');
  17189. glFragmentLightiSGIX := dglGetProcAddress('glFragmentLightiSGIX');
  17190. glFragmentLightivSGIX := dglGetProcAddress('glFragmentLightivSGIX');
  17191. glFragmentLightModelfSGIX := dglGetProcAddress('glFragmentLightModelfSGIX');
  17192. glFragmentLightModelfvSGIX := dglGetProcAddress('glFragmentLightModelfvSGIX');
  17193. glFragmentLightModeliSGIX := dglGetProcAddress('glFragmentLightModeliSGIX');
  17194. glFragmentLightModelivSGIX := dglGetProcAddress('glFragmentLightModelivSGIX');
  17195. glFragmentMaterialfSGIX := dglGetProcAddress('glFragmentMaterialfSGIX');
  17196. glFragmentMaterialfvSGIX := dglGetProcAddress('glFragmentMaterialfvSGIX');
  17197. glFragmentMaterialiSGIX := dglGetProcAddress('glFragmentMaterialiSGIX');
  17198. glFragmentMaterialivSGIX := dglGetProcAddress('glFragmentMaterialivSGIX');
  17199. glGetFragmentLightfvSGIX := dglGetProcAddress('glGetFragmentLightfvSGIX');
  17200. glGetFragmentLightivSGIX := dglGetProcAddress('glGetFragmentLightivSGIX');
  17201. glGetFragmentMaterialfvSGIX := dglGetProcAddress('glGetFragmentMaterialfvSGIX');
  17202. glGetFragmentMaterialivSGIX := dglGetProcAddress('glGetFragmentMaterialivSGIX');
  17203. glLightEnviSGIX := dglGetProcAddress('glLightEnviSGIX');
  17204. end;
  17205. procedure Read_GL_SGIX_framezoom;
  17206. begin
  17207. glFrameZoomSGIX := dglGetProcAddress('glFrameZoomSGIX');
  17208. end;
  17209. procedure Read_GL_SGIX_igloo_interface;
  17210. begin
  17211. glIglooInterfaceSGIX := dglGetProcAddress('glIglooInterfaceSGIX');
  17212. end;
  17213. procedure Read_GL_SGIX_instruments;
  17214. begin
  17215. glGetInstrumentsSGIX := dglGetProcAddress('glGetInstrumentsSGIX');
  17216. glInstrumentsBufferSGIX := dglGetProcAddress('glInstrumentsBufferSGIX');
  17217. glPollInstrumentsSGIX := dglGetProcAddress('glPollInstrumentsSGIX');
  17218. glReadInstrumentsSGIX := dglGetProcAddress('glReadInstrumentsSGIX');
  17219. glStartInstrumentsSGIX := dglGetProcAddress('glStartInstrumentsSGIX');
  17220. glStopInstrumentsSGIX := dglGetProcAddress('glStopInstrumentsSGIX');
  17221. end;
  17222. procedure Read_GL_SGIX_list_priority;
  17223. begin
  17224. glGetListParameterfvSGIX := dglGetProcAddress('glGetListParameterfvSGIX');
  17225. glGetListParameterivSGIX := dglGetProcAddress('glGetListParameterivSGIX');
  17226. glListParameterfSGIX := dglGetProcAddress('glListParameterfSGIX');
  17227. glListParameterfvSGIX := dglGetProcAddress('glListParameterfvSGIX');
  17228. glListParameteriSGIX := dglGetProcAddress('glListParameteriSGIX');
  17229. glListParameterivSGIX := dglGetProcAddress('glListParameterivSGIX');
  17230. end;
  17231. procedure Read_GL_SGIX_pixel_texture;
  17232. begin
  17233. glPixelTexGenSGIX := dglGetProcAddress('glPixelTexGenSGIX');
  17234. end;
  17235. procedure Read_GL_SGIX_polynomial_ffd;
  17236. begin
  17237. glDeformationMap3dSGIX := dglGetProcAddress('glDeformationMap3dSGIX');
  17238. glDeformationMap3fSGIX := dglGetProcAddress('glDeformationMap3fSGIX');
  17239. glDeformSGIX := dglGetProcAddress('glDeformSGIX');
  17240. glLoadIdentityDeformationMapSGIX := dglGetProcAddress('glLoadIdentityDeformationMapSGIX');
  17241. end;
  17242. procedure Read_GL_SGIX_reference_plane;
  17243. begin
  17244. glReferencePlaneSGIX := dglGetProcAddress('glReferencePlaneSGIX');
  17245. end;
  17246. procedure Read_GL_SGIX_sprite;
  17247. begin
  17248. glSpriteParameterfSGIX := dglGetProcAddress('glSpriteParameterfSGIX');
  17249. glSpriteParameterfvSGIX := dglGetProcAddress('glSpriteParameterfvSGIX');
  17250. glSpriteParameteriSGIX := dglGetProcAddress('glSpriteParameteriSGIX');
  17251. glSpriteParameterivSGIX := dglGetProcAddress('glSpriteParameterivSGIX');
  17252. end;
  17253. procedure Read_GL_SGIX_tag_sample_buffer;
  17254. begin
  17255. glTagSampleBufferSGIX := dglGetProcAddress('glTagSampleBufferSGIX');
  17256. end;
  17257. procedure Read_GL_SGI_color_table;
  17258. begin
  17259. glColorTableSGI := dglGetProcAddress('glColorTableSGI');
  17260. glColorTableParameterfvSGI := dglGetProcAddress('glColorTableParameterfvSGI');
  17261. glColorTableParameterivSGI := dglGetProcAddress('glColorTableParameterivSGI');
  17262. glCopyColorTableSGI := dglGetProcAddress('glCopyColorTableSGI');
  17263. glGetColorTableSGI := dglGetProcAddress('glGetColorTableSGI');
  17264. glGetColorTableParameterfvSGI := dglGetProcAddress('glGetColorTableParameterfvSGI');
  17265. glGetColorTableParameterivSGI := dglGetProcAddress('glGetColorTableParameterivSGI');
  17266. end;
  17267. procedure Read_GL_SUNX_constant_data;
  17268. begin
  17269. glFinishTextureSUNX := dglGetProcAddress('glFinishTextureSUNX');
  17270. end;
  17271. procedure Read_GL_SUN_global_alpha;
  17272. begin
  17273. glGlobalAlphaFactorbSUN := dglGetProcAddress('glGlobalAlphaFactorbSUN');
  17274. glGlobalAlphaFactorsSUN := dglGetProcAddress('glGlobalAlphaFactorsSUN');
  17275. glGlobalAlphaFactoriSUN := dglGetProcAddress('glGlobalAlphaFactoriSUN');
  17276. glGlobalAlphaFactorfSUN := dglGetProcAddress('glGlobalAlphaFactorfSUN');
  17277. glGlobalAlphaFactordSUN := dglGetProcAddress('glGlobalAlphaFactordSUN');
  17278. glGlobalAlphaFactorubSUN := dglGetProcAddress('glGlobalAlphaFactorubSUN');
  17279. glGlobalAlphaFactorusSUN := dglGetProcAddress('glGlobalAlphaFactorusSUN');
  17280. glGlobalAlphaFactoruiSUN := dglGetProcAddress('glGlobalAlphaFactoruiSUN');
  17281. end;
  17282. procedure Read_GL_SUN_mesh_array;
  17283. begin
  17284. glDrawMeshArraysSUN := dglGetProcAddress('glDrawMeshArraysSUN');
  17285. end;
  17286. procedure Read_GL_SUN_triangle_list;
  17287. begin
  17288. glReplacementCodeuiSUN := dglGetProcAddress('glReplacementCodeuiSUN');
  17289. glReplacementCodeusSUN := dglGetProcAddress('glReplacementCodeusSUN');
  17290. glReplacementCodeubSUN := dglGetProcAddress('glReplacementCodeubSUN');
  17291. glReplacementCodeuivSUN := dglGetProcAddress('glReplacementCodeuivSUN');
  17292. glReplacementCodeusvSUN := dglGetProcAddress('glReplacementCodeusvSUN');
  17293. glReplacementCodeubvSUN := dglGetProcAddress('glReplacementCodeubvSUN');
  17294. glReplacementCodePointerSUN := dglGetProcAddress('glReplacementCodePointerSUN');
  17295. end;
  17296. procedure Read_GL_SUN_vertex;
  17297. begin
  17298. glColor4ubVertex2fSUN := dglGetProcAddress('glColor4ubVertex2fSUN');
  17299. glColor4ubVertex2fvSUN := dglGetProcAddress('glColor4ubVertex2fvSUN');
  17300. glColor4ubVertex3fSUN := dglGetProcAddress('glColor4ubVertex3fSUN');
  17301. glColor4ubVertex3fvSUN := dglGetProcAddress('glColor4ubVertex3fvSUN');
  17302. glColor3fVertex3fSUN := dglGetProcAddress('glColor3fVertex3fSUN');
  17303. glColor3fVertex3fvSUN := dglGetProcAddress('glColor3fVertex3fvSUN');
  17304. glNormal3fVertex3fSUN := dglGetProcAddress('glNormal3fVertex3fSUN');
  17305. glNormal3fVertex3fvSUN := dglGetProcAddress('glNormal3fVertex3fvSUN');
  17306. glColor4fNormal3fVertex3fSUN := dglGetProcAddress('glColor4fNormal3fVertex3fSUN');
  17307. glColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glColor4fNormal3fVertex3fvSUN');
  17308. glTexCoord2fVertex3fSUN := dglGetProcAddress('glTexCoord2fVertex3fSUN');
  17309. glTexCoord2fVertex3fvSUN := dglGetProcAddress('glTexCoord2fVertex3fvSUN');
  17310. glTexCoord4fVertex4fSUN := dglGetProcAddress('glTexCoord4fVertex4fSUN');
  17311. glTexCoord4fVertex4fvSUN := dglGetProcAddress('glTexCoord4fVertex4fvSUN');
  17312. glTexCoord2fColor4ubVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fSUN');
  17313. glTexCoord2fColor4ubVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fvSUN');
  17314. glTexCoord2fColor3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fSUN');
  17315. glTexCoord2fColor3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fvSUN');
  17316. glTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fSUN');
  17317. glTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fvSUN');
  17318. glTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN');
  17319. glTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN');
  17320. glTexCoord4fColor4fNormal3fVertex4fSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN');
  17321. glTexCoord4fColor4fNormal3fVertex4fvSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN');
  17322. glReplacementCodeuiVertex3fSUN := dglGetProcAddress('glReplacementCodeuiVertex3fSUN');
  17323. glReplacementCodeuiVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiVertex3fvSUN');
  17324. glReplacementCodeuiColor4ubVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN');
  17325. glReplacementCodeuiColor4ubVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN');
  17326. glReplacementCodeuiColor3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fSUN');
  17327. glReplacementCodeuiColor3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN');
  17328. glReplacementCodeuiNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN');
  17329. glReplacementCodeuiNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN');
  17330. glReplacementCodeuiColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN');
  17331. glReplacementCodeuiColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN');
  17332. glReplacementCodeuiTexCoord2fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN');
  17333. glReplacementCodeuiTexCoord2fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN');
  17334. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN');
  17335. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN');
  17336. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN');
  17337. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN');
  17338. end;
  17339. {$IFDEF DGL_WIN}
  17340. procedure Read_WGL_ARB_buffer_region;
  17341. begin
  17342. wglCreateBufferRegionARB := dglGetProcAddress('wglCreateBufferRegionARB');
  17343. wglDeleteBufferRegionARB := dglGetProcAddress('wglDeleteBufferRegionARB');
  17344. wglSaveBufferRegionARB := dglGetProcAddress('wglSaveBufferRegionARB');
  17345. wglRestoreBufferRegionARB := dglGetProcAddress('wglRestoreBufferRegionARB');
  17346. end;
  17347. procedure Read_WGL_ARB_extensions_string;
  17348. begin
  17349. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  17350. end;
  17351. procedure Read_WGL_ARB_make_current_read;
  17352. begin
  17353. wglMakeContextCurrentARB := dglGetProcAddress('wglMakeContextCurrentARB');
  17354. wglGetCurrentReadDCARB := dglGetProcAddress('wglGetCurrentReadDCARB');
  17355. end;
  17356. procedure Read_WGL_ARB_pbuffer;
  17357. begin
  17358. wglCreatePbufferARB := dglGetProcAddress('wglCreatePbufferARB');
  17359. wglGetPbufferDCARB := dglGetProcAddress('wglGetPbufferDCARB');
  17360. wglReleasePbufferDCARB := dglGetProcAddress('wglReleasePbufferDCARB');
  17361. wglDestroyPbufferARB := dglGetProcAddress('wglDestroyPbufferARB');
  17362. wglQueryPbufferARB := dglGetProcAddress('wglQueryPbufferARB');
  17363. end;
  17364. procedure Read_WGL_ARB_pixel_format;
  17365. begin
  17366. wglGetPixelFormatAttribivARB := dglGetProcAddress('wglGetPixelFormatAttribivARB');
  17367. wglGetPixelFormatAttribfvARB := dglGetProcAddress('wglGetPixelFormatAttribfvARB');
  17368. wglChoosePixelFormatARB := dglGetProcAddress('wglChoosePixelFormatARB');
  17369. end;
  17370. procedure Read_WGL_ARB_pixel_format_float;
  17371. begin
  17372. wglClampColorARB := dglGetProcAddress('wglClampColorARB');
  17373. end;
  17374. procedure Read_WGL_ARB_render_texture;
  17375. begin
  17376. wglBindTexImageARB := dglGetProcAddress('wglBindTexImageARB');
  17377. wglReleaseTexImageARB := dglGetProcAddress('wglReleaseTexImageARB');
  17378. wglSetPbufferAttribARB := dglGetProcAddress('wglSetPbufferAttribARB');
  17379. end;
  17380. procedure Read_WGL_ARB_create_context;
  17381. begin
  17382. wglCreateContextAttribsARB := dglGetProcAddress('wglCreateContextAttribsARB');
  17383. end;
  17384. procedure Read_WGL_AMD_gpu_association;
  17385. begin
  17386. wglGetGPUIDsAMD := dglGetProcAddress('wglGetGPUIDsAMD');
  17387. wglGetGPUInfoAMD := dglGetProcAddress('wglGetGPUInfoAMD');
  17388. wglGetContextGPUIDAMD := dglGetProcAddress('wglGetContextGPUIDAMD');
  17389. wglCreateAssociatedContextAMD := dglGetProcAddress('wglCreateAssociatedContextAMD');
  17390. wglCreateAssociatedContextAttribsAMD := dglGetProcAddress('wglCreateAssociatedContextAttribsAMD');
  17391. wglDeleteAssociatedContextAMD := dglGetProcAddress('wglDeleteAssociatedContextAMD');
  17392. wglMakeAssociatedContextCurrentAMD := dglGetProcAddress('wglMakeAssociatedContextCurrentAMD');
  17393. wglGetCurrentAssociatedContextAMD := dglGetProcAddress('wglGetCurrentAssociatedContextAMD');
  17394. wglBlitContextFramebufferAMD := dglGetProcAddress('wglBlitContextFramebufferAMD');
  17395. end;
  17396. procedure Read_WGL_EXT_display_color_table;
  17397. begin
  17398. wglCreateDisplayColorTableEXT := dglGetProcAddress('wglCreateDisplayColorTableEXT');
  17399. wglLoadDisplayColorTableEXT := dglGetProcAddress('wglLoadDisplayColorTableEXT');
  17400. wglBindDisplayColorTableEXT := dglGetProcAddress('wglBindDisplayColorTableEXT');
  17401. wglDestroyDisplayColorTableEXT := dglGetProcAddress('wglDestroyDisplayColorTableEXT');
  17402. end;
  17403. procedure Read_WGL_EXT_extensions_string;
  17404. begin
  17405. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  17406. end;
  17407. procedure Read_WGL_EXT_make_current_read;
  17408. begin
  17409. wglMakeContextCurrentEXT := dglGetProcAddress('wglMakeContextCurrentEXT');
  17410. wglGetCurrentReadDCEXT := dglGetProcAddress('wglGetCurrentReadDCEXT');
  17411. end;
  17412. procedure Read_WGL_EXT_pbuffer;
  17413. begin
  17414. wglCreatePbufferEXT := dglGetProcAddress('wglCreatePbufferEXT');
  17415. wglGetPbufferDCEXT := dglGetProcAddress('wglGetPbufferDCEXT');
  17416. wglReleasePbufferDCEXT := dglGetProcAddress('wglReleasePbufferDCEXT');
  17417. wglDestroyPbufferEXT := dglGetProcAddress('wglDestroyPbufferEXT');
  17418. wglQueryPbufferEXT := dglGetProcAddress('wglQueryPbufferEXT');
  17419. end;
  17420. procedure Read_WGL_EXT_pixel_format;
  17421. begin
  17422. wglGetPixelFormatAttribivEXT := dglGetProcAddress('wglGetPixelFormatAttribivEXT');
  17423. wglGetPixelFormatAttribfvEXT := dglGetProcAddress('wglGetPixelFormatAttribfvEXT');
  17424. wglChoosePixelFormatEXT := dglGetProcAddress('wglChoosePixelFormatEXT');
  17425. end;
  17426. procedure Read_WGL_EXT_swap_control;
  17427. begin
  17428. wglSwapIntervalEXT := dglGetProcAddress('wglSwapIntervalEXT');
  17429. wglGetSwapIntervalEXT := dglGetProcAddress('wglGetSwapIntervalEXT');
  17430. end;
  17431. procedure Read_WGL_I3D_digital_video_control;
  17432. begin
  17433. wglGetDigitalVideoParametersI3D := dglGetProcAddress('wglGetDigitalVideoParametersI3D');
  17434. wglSetDigitalVideoParametersI3D := dglGetProcAddress('wglSetDigitalVideoParametersI3D');
  17435. end;
  17436. procedure Read_WGL_I3D_gamma;
  17437. begin
  17438. wglGetGammaTableParametersI3D := dglGetProcAddress('wglGetGammaTableParametersI3D');
  17439. wglSetGammaTableParametersI3D := dglGetProcAddress('wglSetGammaTableParametersI3D');
  17440. wglGetGammaTableI3D := dglGetProcAddress('wglGetGammaTableI3D');
  17441. wglSetGammaTableI3D := dglGetProcAddress('wglSetGammaTableI3D');
  17442. end;
  17443. procedure Read_WGL_I3D_genlock;
  17444. begin
  17445. wglEnableGenlockI3D := dglGetProcAddress('wglEnableGenlockI3D');
  17446. wglDisableGenlockI3D := dglGetProcAddress('wglDisableGenlockI3D');
  17447. wglIsEnabledGenlockI3D := dglGetProcAddress('wglIsEnabledGenlockI3D');
  17448. wglGenlockSourceI3D := dglGetProcAddress('wglGenlockSourceI3D');
  17449. wglGetGenlockSourceI3D := dglGetProcAddress('wglGetGenlockSourceI3D');
  17450. wglGenlockSourceEdgeI3D := dglGetProcAddress('wglGenlockSourceEdgeI3D');
  17451. wglGetGenlockSourceEdgeI3D := dglGetProcAddress('wglGetGenlockSourceEdgeI3D');
  17452. wglGenlockSampleRateI3D := dglGetProcAddress('wglGenlockSampleRateI3D');
  17453. wglGetGenlockSampleRateI3D := dglGetProcAddress('wglGetGenlockSampleRateI3D');
  17454. wglGenlockSourceDelayI3D := dglGetProcAddress('wglGenlockSourceDelayI3D');
  17455. wglGetGenlockSourceDelayI3D := dglGetProcAddress('wglGetGenlockSourceDelayI3D');
  17456. wglQueryGenlockMaxSourceDelayI3D := dglGetProcAddress('wglQueryGenlockMaxSourceDelayI3D');
  17457. end;
  17458. procedure Read_WGL_I3D_image_buffer;
  17459. begin
  17460. wglCreateImageBufferI3D := dglGetProcAddress('wglCreateImageBufferI3D');
  17461. wglDestroyImageBufferI3D := dglGetProcAddress('wglDestroyImageBufferI3D');
  17462. wglAssociateImageBufferEventsI3D := dglGetProcAddress('wglAssociateImageBufferEventsI3D');
  17463. wglReleaseImageBufferEventsI3D := dglGetProcAddress('wglReleaseImageBufferEventsI3D');
  17464. end;
  17465. procedure Read_WGL_I3D_swap_frame_lock;
  17466. begin
  17467. wglEnableFrameLockI3D := dglGetProcAddress('wglEnableFrameLockI3D');
  17468. wglDisableFrameLockI3D := dglGetProcAddress('wglDisableFrameLockI3D');
  17469. wglIsEnabledFrameLockI3D := dglGetProcAddress('wglIsEnabledFrameLockI3D');
  17470. wglQueryFrameLockMasterI3D := dglGetProcAddress('wglQueryFrameLockMasterI3D');
  17471. end;
  17472. procedure Read_WGL_I3D_swap_frame_usage;
  17473. begin
  17474. wglGetFrameUsageI3D := dglGetProcAddress('wglGetFrameUsageI3D');
  17475. wglBeginFrameTrackingI3D := dglGetProcAddress('wglBeginFrameTrackingI3D');
  17476. wglEndFrameTrackingI3D := dglGetProcAddress('wglEndFrameTrackingI3D');
  17477. wglQueryFrameTrackingI3D := dglGetProcAddress('wglQueryFrameTrackingI3D');
  17478. end;
  17479. procedure Read_WGL_NV_vertex_array_range;
  17480. begin
  17481. wglAllocateMemoryNV := dglGetProcAddress('wglAllocateMemoryNV');
  17482. wglFreeMemoryNV := dglGetProcAddress('wglFreeMemoryNV');
  17483. end;
  17484. procedure Read_WGL_NV_present_video;
  17485. begin
  17486. wglEnumerateVideoDevicesNV := dglGetProcAddress('wglEnumerateVideoDevicesNV');
  17487. wglBindVideoDeviceNV := dglGetProcAddress('wglBindVideoDeviceNV');
  17488. wglQueryCurrentContextNV := dglGetProcAddress('wglQueryCurrentContextNV');
  17489. end;
  17490. procedure Read_WGL_NV_video_output;
  17491. begin
  17492. wglGetVideoDeviceNV := dglGetProcAddress('wglGetVideoDeviceNV');
  17493. wglReleaseVideoDeviceNV := dglGetProcAddress('wglReleaseVideoDeviceNV');
  17494. wglBindVideoImageNV := dglGetProcAddress('wglBindVideoImageNV');
  17495. wglReleaseVideoImageNV := dglGetProcAddress('wglReleaseVideoImageNV');
  17496. wglSendPbufferToVideoNV := dglGetProcAddress('wglSendPbufferToVideoNV');
  17497. wglGetVideoInfoNV := dglGetProcAddress('wglGetVideoInfoNV');
  17498. end;
  17499. procedure Read_WGL_NV_swap_group;
  17500. begin
  17501. wglJoinSwapGroupNV := dglGetProcAddress('wglJoinSwapGroupNV');
  17502. wglBindSwapBarrierNV := dglGetProcAddress('wglBindSwapBarrierNV');
  17503. wglQuerySwapGroupNV := dglGetProcAddress('wglQuerySwapGroupNV');
  17504. wglQueryMaxSwapGroupsNV := dglGetProcAddress('wglQueryMaxSwapGroupsNV');
  17505. wglQueryFrameCountNV := dglGetProcAddress('wglQueryFrameCountNV');
  17506. wglResetFrameCountNV := dglGetProcAddress('wglResetFrameCountNV');
  17507. end;
  17508. procedure Read_WGL_NV_gpu_affinity;
  17509. begin
  17510. wglEnumGpusNV := dglGetProcAddress('wglEnumGpusNV');
  17511. wglEnumGpuDevicesNV := dglGetProcAddress('wglEnumGpuDevicesNV');
  17512. wglCreateAffinityDCNV := dglGetProcAddress('wglCreateAffinityDCNV');
  17513. wglEnumGpusFromAffinityDCNV := dglGetProcAddress('wglEnumGpusFromAffinityDCNV');
  17514. wglDeleteDCNV := dglGetProcAddress('wglDeleteDCNV');
  17515. end;
  17516. procedure Read_WGL_NV_video_capture;
  17517. begin
  17518. wglBindVideoCaptureDeviceNV := dglGetProcAddress('wglBindVideoCaptureDeviceNV');
  17519. wglEnumerateVideoCaptureDevicesNV := dglGetProcAddress('wglEnumerateVideoCaptureDevicesNV');
  17520. wglLockVideoCaptureDeviceNV := dglGetProcAddress('wglLockVideoCaptureDeviceNV');
  17521. wglQueryVideoCaptureDeviceNV := dglGetProcAddress('wglQueryVideoCaptureDeviceNV');
  17522. wglReleaseVideoCaptureDeviceNV := dglGetProcAddress('wglReleaseVideoCaptureDeviceNV');
  17523. end;
  17524. procedure Read_WGL_NV_copy_image;
  17525. begin
  17526. wglCopyImageSubDataNV := dglGetProcAddress('wglCopyImageSubDataNV');
  17527. end;
  17528. procedure Read_WGL_NV_DX_interop;
  17529. begin
  17530. wglDXSetResourceShareHandleNV := dglGetProcAddress('wglDXSetResourceShareHandleNV');
  17531. wglDXOpenDeviceNV := dglGetProcAddress('wglDXOpenDeviceNV');
  17532. wglDXCloseDeviceNV := dglGetProcAddress('wglDXCloseDeviceNV');
  17533. wglDXRegisterObjectNV := dglGetProcAddress('wglDXRegisterObjectNV');
  17534. wglDXUnregisterObjectNV := dglGetProcAddress('wglDXUnregisterObjectNV');
  17535. wglDXObjectAccessNV := dglGetProcAddress('wglDXObjectAccessNV');
  17536. wglDXLockObjectsNV := dglGetProcAddress('wglDXLockObjectsNV');
  17537. wglDXUnlockObjectsNV := dglGetProcAddress('wglDXUnlockObjectsNV');
  17538. end;
  17539. procedure Read_WGL_OML_sync_control;
  17540. begin
  17541. wglGetSyncValuesOML := dglGetProcAddress('wglGetSyncValuesOML');
  17542. wglGetMscRateOML := dglGetProcAddress('wglGetMscRateOML');
  17543. wglSwapBuffersMscOML := dglGetProcAddress('wglSwapBuffersMscOML');
  17544. wglSwapLayerBuffersMscOML := dglGetProcAddress('wglSwapLayerBuffersMscOML');
  17545. wglWaitForMscOML := dglGetProcAddress('wglWaitForMscOML');
  17546. wglWaitForSbcOML := dglGetProcAddress('wglWaitForSbcOML');
  17547. end;
  17548. procedure Read_WGL_3DL_stereo_control;
  17549. begin
  17550. wglSetStereoEmitterState3DL := dglGetProcAddress('wglSetStereoEmitterState3DL');
  17551. end;
  17552. procedure Read_WIN_draw_range_elements;
  17553. begin
  17554. glDrawRangeElementsWIN := dglGetProcAddress('glDrawRangeElementsWIN');
  17555. end;
  17556. procedure Read_WIN_swap_hint;
  17557. begin
  17558. glAddSwapHintRectWIN := dglGetProcAddress('glAddSwapHintRectWIN');
  17559. end;
  17560. {$ENDIF}
  17561. procedure ReadExtensions;
  17562. begin
  17563. ReadOpenGLCore;
  17564. Read_GL_3DFX_tbuffer;
  17565. Read_GL_APPLE_element_array;
  17566. Read_GL_APPLE_fence;
  17567. Read_GL_APPLE_vertex_array_object;
  17568. Read_GL_APPLE_vertex_array_range;
  17569. Read_GL_APPLE_texture_range;
  17570. Read_GL_APPLE_vertex_program_evaluators;
  17571. Read_GL_APPLE_object_purgeable;
  17572. Read_GL_ARB_matrix_palette;
  17573. Read_GL_ARB_multitexture;
  17574. Read_GL_ARB_point_parameters;
  17575. Read_GL_ARB_texture_compression;
  17576. Read_GL_ARB_transpose_matrix;
  17577. Read_GL_ARB_vertex_blend;
  17578. Read_GL_ARB_vertex_buffer_object;
  17579. Read_GL_ARB_vertex_program;
  17580. Read_GL_ARB_window_pos;
  17581. Read_GL_ARB_color_buffer_float;
  17582. Read_GL_ARB_Shader_Objects;
  17583. Read_GL_ARB_occlusion_query;
  17584. Read_GL_ARB_draw_instanced;
  17585. Read_GL_ARB_framebuffer_object;
  17586. Read_GL_ARB_geometry_shader4;
  17587. Read_GL_ARB_instanced_arrays;
  17588. Read_GL_ARB_map_buffer_range;
  17589. Read_GL_ARB_texture_buffer_object;
  17590. Read_GL_ARB_vertex_array_object;
  17591. Read_GL_ARB_uniform_buffer_object;
  17592. Read_GL_ARB_copy_buffer;
  17593. Read_GL_ARB_draw_elements_base_vertex;
  17594. Read_GL_ARB_provoking_vertex;
  17595. Read_GL_ARB_sync;
  17596. Read_GL_ARB_texture_multisample;
  17597. Read_GL_ARB_draw_buffers_blend;
  17598. Read_GL_ARB_sample_shading;
  17599. Read_GL_ARB_shading_language_include;
  17600. Read_GL_ARB_sparse_texture;
  17601. Read_GL_ARB_sparse_buffer;
  17602. Read_GL_ARB_blend_func_extended;
  17603. Read_GL_ARB_sampler_objects;
  17604. Read_GL_ARB_timer_query;
  17605. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  17606. Read_GL_ARB_draw_indirect;
  17607. Read_GL_ARB_gpu_shader_fp64;
  17608. Read_GL_ARB_shader_subroutine;
  17609. Read_GL_ARB_tessellation_shader;
  17610. Read_GL_ARB_transform_feedback2;
  17611. Read_GL_ARB_transform_feedback3;
  17612. Read_GL_ARB_ES2_compatibility;
  17613. Read_GL_ARB_get_program_binary;
  17614. Read_GL_ARB_separate_shader_objects;
  17615. Read_GL_ARB_vertex_attrib_64bit;
  17616. Read_GL_ARB_viewport_array;
  17617. Read_GL_ARB_cl_event;
  17618. Read_GL_ARB_compute_variable_group_size;
  17619. Read_GL_ARB_debug_output;
  17620. Read_GL_ARB_robustness;
  17621. //
  17622. Read_GL_ATI_draw_buffers;
  17623. Read_GL_ATI_element_array;
  17624. Read_GL_ATI_envmap_bumpmap;
  17625. Read_GL_ATI_fragment_shader;
  17626. Read_GL_ATI_map_object_buffer;
  17627. Read_GL_ATI_pn_triangles;
  17628. Read_GL_ATI_separate_stencil;
  17629. Read_GL_ATI_vertex_array_object;
  17630. Read_GL_ATI_vertex_attrib_array_object;
  17631. Read_GL_ATI_vertex_streams;
  17632. Read_GL_AMD_performance_monitor;
  17633. Read_GL_AMD_vertex_shader_tesselator;
  17634. Read_GL_AMD_draw_buffers_blend;
  17635. Read_GL_AMD_name_gen_delete;
  17636. Read_GL_AMD_debug_output;
  17637. Read_GL_AMD_stencil_operation_extended;
  17638. Read_GL_EXT_blend_color;
  17639. Read_GL_EXT_blend_func_separate;
  17640. Read_GL_EXT_blend_minmax;
  17641. Read_GL_EXT_color_subtable;
  17642. Read_GL_EXT_compiled_vertex_array;
  17643. Read_GL_EXT_convolution;
  17644. Read_GL_EXT_coordinate_frame;
  17645. Read_GL_EXT_copy_texture;
  17646. Read_GL_EXT_cull_vertex;
  17647. Read_GL_EXT_draw_range_elements;
  17648. Read_GL_EXT_fog_coord;
  17649. Read_GL_EXT_framebuffer_object;
  17650. Read_GL_EXT_histogram;
  17651. Read_GL_EXT_index_func;
  17652. Read_GL_EXT_index_material;
  17653. Read_GL_EXT_multi_draw_arrays;
  17654. Read_GL_EXT_multisample;
  17655. Read_GL_EXT_paletted_texture;
  17656. Read_GL_EXT_pixel_transform;
  17657. Read_GL_EXT_point_parameters;
  17658. Read_GL_EXT_polygon_offset;
  17659. Read_GL_EXT_secondary_color;
  17660. Read_GL_EXT_stencil_two_side;
  17661. Read_GL_EXT_subtexture;
  17662. Read_GL_EXT_texture3D;
  17663. Read_GL_EXT_texture_object;
  17664. Read_GL_EXT_texture_perturb_normal;
  17665. Read_GL_EXT_vertex_array;
  17666. Read_GL_EXT_vertex_shader;
  17667. Read_GL_EXT_vertex_weighting;
  17668. Read_GL_EXT_depth_bounds_test;
  17669. Read_GL_EXT_blend_equation_separate;
  17670. Read_GL_EXT_stencil_clear_tag;
  17671. Read_GL_EXT_framebuffer_blit;
  17672. Read_GL_EXT_framebuffer_multisample;
  17673. Read_GL_EXT_timer_query;
  17674. Read_GL_EXT_gpu_program_parameters;
  17675. Read_GL_EXT_bindable_uniform;
  17676. Read_GL_EXT_draw_buffers2;
  17677. Read_GL_EXT_draw_instanced;
  17678. Read_GL_EXT_geometry_shader4;
  17679. Read_GL_EXT_gpu_shader4;
  17680. Read_GL_EXT_texture_array;
  17681. Read_GL_EXT_texture_buffer_object;
  17682. Read_GL_EXT_texture_integer;
  17683. Read_GL_EXT_transform_feedback;
  17684. Read_GL_EXT_direct_state_access;
  17685. Read_GL_EXT_separate_shader_objects;
  17686. Read_GL_EXT_shader_image_load_store;
  17687. Read_GL_EXT_vertex_attrib_64bit;
  17688. Read_GL_HP_image_transform;
  17689. Read_GL_IBM_multimode_draw_arrays;
  17690. Read_GL_IBM_vertex_array_lists;
  17691. Read_GL_INGR_blend_func_separate;
  17692. Read_GL_INTEL_parallel_arrays;
  17693. Read_GL_KHR_blend_equation_advanced;
  17694. Read_GL_MESA_resize_buffers;
  17695. Read_GL_MESA_window_pos;
  17696. Read_GL_NV_evaluators;
  17697. Read_GL_NV_fence;
  17698. Read_GL_NV_fragment_program;
  17699. Read_GL_NV_half_float;
  17700. Read_GL_NV_occlusion_query;
  17701. Read_GL_NV_pixel_data_range;
  17702. Read_GL_NV_point_sprite;
  17703. Read_GL_NV_primitive_restart;
  17704. Read_GL_NV_register_combiners;
  17705. Read_GL_NV_register_combiners2;
  17706. Read_GL_NV_vertex_array_range;
  17707. Read_GL_NV_vertex_program;
  17708. Read_GL_NV_depth_buffer_float;
  17709. Read_GL_NV_framebuffer_multisample_coverage;
  17710. Read_GL_NV_geometry_program4;
  17711. Read_GL_NV_gpu_program4;
  17712. Read_GL_NV_parameter_buffer_object;
  17713. Read_GL_NV_transform_feedback;
  17714. Read_GL_NV_conditional_render;
  17715. Read_GL_NV_present_video;
  17716. Read_GL_NV_explicit_multisample;
  17717. Read_GL_NV_transform_feedback2;
  17718. Read_GL_NV_video_capture;
  17719. Read_GL_NV_copy_image;
  17720. Read_GL_NV_shader_buffer_load;
  17721. Read_GL_NV_vertex_buffer_unified_memory;
  17722. Read_GL_NV_gpu_program5;
  17723. Read_GL_NV_gpu_shader5;
  17724. Read_GL_NV_vertex_attrib_integer_64bit;
  17725. Read_GL_NV_vdpau_interop;
  17726. Read_GL_NV_texture_barrier;
  17727. Read_GL_NV_path_rendering;
  17728. Read_GL_NV_bindless_texture;
  17729. Read_GL_PGI_misc_hints;
  17730. Read_GL_SGIS_detail_texture;
  17731. Read_GL_SGIS_fog_function;
  17732. Read_GL_SGIS_multisample;
  17733. Read_GL_SGIS_pixel_texture;
  17734. Read_GL_SGIS_point_parameters;
  17735. Read_GL_SGIS_sharpen_texture;
  17736. Read_GL_SGIS_texture4D;
  17737. Read_GL_SGIS_texture_color_mask;
  17738. Read_GL_SGIS_texture_filter4;
  17739. Read_GL_SGIX_async;
  17740. Read_GL_SGIX_flush_raster;
  17741. Read_GL_SGIX_fragment_lighting;
  17742. Read_GL_SGIX_framezoom;
  17743. Read_GL_SGIX_igloo_interface;
  17744. Read_GL_SGIX_instruments;
  17745. Read_GL_SGIX_list_priority;
  17746. Read_GL_SGIX_pixel_texture;
  17747. Read_GL_SGIX_polynomial_ffd;
  17748. Read_GL_SGIX_reference_plane;
  17749. Read_GL_SGIX_sprite;
  17750. Read_GL_SGIX_tag_sample_buffer;
  17751. Read_GL_SGI_color_table;
  17752. Read_GL_SUNX_constant_data;
  17753. Read_GL_SUN_global_alpha;
  17754. Read_GL_SUN_mesh_array;
  17755. Read_GL_SUN_triangle_list;
  17756. Read_GL_SUN_vertex;
  17757. {$IFDEF DGL_WIN}
  17758. Read_WGL_ARB_buffer_region;
  17759. Read_WGL_ARB_extensions_string;
  17760. Read_WGL_ARB_make_current_read;
  17761. Read_WGL_ARB_pbuffer;
  17762. Read_WGL_ARB_pixel_format;
  17763. Read_WGL_ARB_pixel_format_float;
  17764. Read_WGL_ARB_render_texture;
  17765. Read_WGL_ARB_create_context;
  17766. Read_WGL_AMD_gpu_association;
  17767. Read_WGL_EXT_display_color_table;
  17768. Read_WGL_EXT_extensions_string;
  17769. Read_WGL_EXT_make_current_read;
  17770. Read_WGL_EXT_pbuffer;
  17771. Read_WGL_EXT_pixel_format;
  17772. Read_WGL_EXT_swap_control;
  17773. Read_WGL_I3D_digital_video_control;
  17774. Read_WGL_I3D_gamma;
  17775. Read_WGL_I3D_genlock;
  17776. Read_WGL_I3D_image_buffer;
  17777. Read_WGL_I3D_swap_frame_lock;
  17778. Read_WGL_I3D_swap_frame_usage;
  17779. Read_WGL_NV_vertex_array_range;
  17780. Read_WGL_NV_present_video;
  17781. Read_WGL_NV_video_output;
  17782. Read_WGL_NV_swap_group;
  17783. Read_WGL_NV_gpu_affinity;
  17784. Read_WGL_NV_video_capture;
  17785. Read_WGL_NV_copy_image;
  17786. Read_WGL_NV_DX_interop;
  17787. Read_WGL_OML_sync_control;
  17788. Read_WGL_3DL_stereo_control;
  17789. Read_WIN_draw_range_elements;
  17790. Read_WIN_swap_hint;
  17791. {$ENDIF}
  17792. ExtensionsRead := True;
  17793. end;
  17794. // =============================================================================
  17795. // ReadCoreVersion
  17796. // =============================================================================
  17797. procedure ReadCoreVersion;
  17798. var
  17799. AnsiBuffer: AnsiString;
  17800. Buffer: String;
  17801. MajorVersion, MinorVersion: Integer;
  17802. procedure TrimAndSplitVersionString(Buffer: String; out Max, Min: Integer);
  17803. // Peels out the X.Y form from the given Buffer which must contain a version string like "text Minor.Major.Build text"
  17804. // at least however "Major.Minor".
  17805. var
  17806. Separator: Integer;
  17807. begin
  17808. try
  17809. // There must be at least one dot to separate major and minor version number.
  17810. Separator := Pos('.', Buffer);
  17811. // At least one number must be before and one after the dot.
  17812. if (Separator > 1) and (Separator < Length(Buffer)) and (AnsiChar(Buffer[Separator - 1]) in ['0'..'9']) and
  17813. (AnsiChar(Buffer[Separator + 1]) in ['0'..'9']) then
  17814. begin
  17815. // OK, it's a valid version string. Now remove unnecessary parts.
  17816. Dec(Separator);
  17817. // Find last non-numeric character before version number.
  17818. while (Separator > 0) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  17819. Dec(Separator);
  17820. // Delete leading characters which do not belong to the version string.
  17821. Delete(Buffer, 1, Separator);
  17822. Separator := Pos('.', Buffer) + 1;
  17823. // Find first non-numeric character after version number
  17824. while (Separator <= Length(Buffer)) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  17825. Inc(Separator);
  17826. // delete trailing characters not belonging to the version string
  17827. Delete(Buffer, Separator, 255);
  17828. // Now translate the numbers.
  17829. Separator := Pos('.', Buffer); // This is necessary because the buffer length might have changed.
  17830. Max := StrToInt(Copy(Buffer, 1, Separator - 1));
  17831. Min := StrToInt(Copy(Buffer, Separator + 1, 1));
  17832. end
  17833. else
  17834. Abort;
  17835. except
  17836. Min := 0;
  17837. Max := 0;
  17838. end;
  17839. end;
  17840. begin
  17841. // determine version of implementation
  17842. // GL
  17843. if not Assigned(@glGetString) then
  17844. glGetString := dglGetProcAddress('glGetString');
  17845. AnsiBuffer := glGetString(GL_VERSION);
  17846. Buffer := String(AnsiBuffer);
  17847. TrimAndSplitVersionString(Buffer, MajorVersion, MinorVersion);
  17848. GL_VERSION_1_0 := True;
  17849. GL_VERSION_1_1 := False;
  17850. GL_VERSION_1_2 := False;
  17851. GL_VERSION_1_3 := False;
  17852. GL_VERSION_1_4 := False;
  17853. GL_VERSION_1_5 := False;
  17854. GL_VERSION_2_0 := False;
  17855. GL_VERSION_2_1 := False;
  17856. GL_VERSION_3_0 := False;
  17857. GL_VERSION_3_1 := False;
  17858. GL_VERSION_3_2 := False;
  17859. GL_VERSION_3_3 := False;
  17860. GL_VERSION_4_0 := False;
  17861. GL_VERSION_4_1 := False;
  17862. GL_VERSION_4_2 := False;
  17863. GL_VERSION_4_3 := False;
  17864. GL_VERSION_4_4 := False;
  17865. GL_VERSION_4_5 := False;
  17866. if MajorVersion = 1 then
  17867. begin
  17868. if MinorVersion >= 1 then
  17869. GL_VERSION_1_1 := True;
  17870. if MinorVersion >= 2 then
  17871. GL_VERSION_1_2 := True;
  17872. if MinorVersion >= 3 then
  17873. GL_VERSION_1_3 := True;
  17874. if MinorVersion >= 4 then
  17875. GL_VERSION_1_4 := True;
  17876. if MinorVersion >= 5 then
  17877. GL_VERSION_1_5 := True;
  17878. end;
  17879. if MajorVersion >= 2 then
  17880. begin
  17881. GL_VERSION_1_1 := True;
  17882. GL_VERSION_1_2 := True;
  17883. GL_VERSION_1_3 := True;
  17884. GL_VERSION_1_4 := True;
  17885. GL_VERSION_1_5 := True;
  17886. GL_VERSION_2_0 := True;
  17887. if MinorVersion >= 1 then
  17888. GL_VERSION_2_1 := True;
  17889. end;
  17890. if MajorVersion >= 3 then
  17891. begin
  17892. GL_VERSION_2_1 := True;
  17893. GL_VERSION_3_0 := True;
  17894. if MinorVersion >= 1 then
  17895. GL_VERSION_3_1 := True;
  17896. if MinorVersion >= 2 then
  17897. GL_VERSION_3_2 := True;
  17898. if MinorVersion >= 3 then
  17899. GL_VERSION_3_3 := True;
  17900. end;
  17901. if MajorVersion >= 4 then
  17902. begin
  17903. GL_VERSION_3_1 := True;
  17904. GL_VERSION_3_2 := True;
  17905. GL_VERSION_3_3 := True;
  17906. GL_VERSION_4_0 := True;
  17907. if MinorVersion >= 1 then
  17908. GL_VERSION_4_1 := True;
  17909. if MinorVersion >= 2 then
  17910. GL_VERSION_4_2 := True;
  17911. if MinorVersion >= 3 then
  17912. GL_VERSION_4_3 := True;
  17913. if MinorVersion >= 4 then
  17914. GL_VERSION_4_4 := True;
  17915. if MinorVersion >= 5 then
  17916. GL_VERSION_4_5:= True;
  17917. end;
  17918. // GLU
  17919. GLU_VERSION_1_1 := False;
  17920. GLU_VERSION_1_2 := False;
  17921. GLU_VERSION_1_3 := False;
  17922. if Assigned(gluGetString) then begin
  17923. AnsiBuffer := gluGetString(GLU_VERSION);
  17924. Buffer := String(AnsiBuffer);
  17925. TrimAndSplitVersionString(Buffer, Majorversion, MinorVersion);
  17926. GLU_VERSION_1_1 := True;
  17927. if MinorVersion >= 2 then
  17928. GLU_VERSION_1_2 := True;
  17929. if MinorVersion >= 3 then
  17930. GLU_VERSION_1_3 := True;
  17931. end;
  17932. end;
  17933. // =============================================================================
  17934. // ReadImplementationProperties
  17935. // =============================================================================
  17936. procedure ReadImplementationProperties;
  17937. var
  17938. Buffer: Ansistring;
  17939. begin
  17940. ReadCoreVersion;
  17941. // Check all extensions
  17942. Buffer := Int_GetExtensionString;
  17943. // 3DFX
  17944. GL_3DFX_multisample := Int_CheckExtension(Buffer, 'GL_3DFX_multisample');
  17945. GL_3DFX_tbuffer := Int_CheckExtension(Buffer, 'GL_3DFX_tbuffer');
  17946. GL_3DFX_texture_compression_FXT1 := Int_CheckExtension(Buffer, 'GL_3DFX_texture_compression_FXT1');
  17947. // APPLE
  17948. GL_APPLE_client_storage := Int_CheckExtension(Buffer, 'GL_APPLE_client_storage');
  17949. GL_APPLE_element_array := Int_CheckExtension(Buffer, 'GL_APPLE_element_array');
  17950. GL_APPLE_fence := Int_CheckExtension(Buffer, 'GL_APPLE_fence');
  17951. GL_APPLE_specular_vector := Int_CheckExtension(Buffer, 'GL_APPLE_specular_vector');
  17952. GL_APPLE_transform_hint := Int_CheckExtension(Buffer, 'GL_APPLE_transform_hint');
  17953. GL_APPLE_vertex_array_object := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_object');
  17954. GL_APPLE_vertex_array_range := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_range');
  17955. GL_APPLE_ycbcr_422 := Int_CheckExtension(Buffer, 'GL_APPLE_ycbcr_422');
  17956. GL_APPLE_texture_range := Int_CheckExtension(Buffer, 'GL_APPLE_texture_range');
  17957. GL_APPLE_float_pixels := Int_CheckExtension(Buffer, 'GL_APPLE_float_pixels');
  17958. GL_APPLE_vertex_program_evaluators := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_program_evaluators');
  17959. GL_APPLE_aux_depth_stencil := Int_CheckExtension(Buffer, 'GL_APPLE_aux_depth_stencil');
  17960. GL_APPLE_object_purgeable := Int_CheckExtension(Buffer, 'GL_APPLE_object_purgeable');
  17961. GL_APPLE_row_bytes := Int_CheckExtension(Buffer, 'GL_APPLE_row_bytes');
  17962. GL_APPLE_rgb_422 := Int_CheckExtension(Buffer, 'GL_APPLE_rgb_422');
  17963. // ARB
  17964. GL_ARB_depth_texture := Int_CheckExtension(Buffer, 'GL_ARB_depth_texture');
  17965. GL_ARB_fragment_program := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program');
  17966. GL_ARB_imaging := Int_CheckExtension(Buffer, 'GL_ARB_imaging');
  17967. GL_ARB_matrix_palette := Int_CheckExtension(Buffer, 'GL_ARB_matrix_palette');
  17968. GL_ARB_multisample := Int_CheckExtension(Buffer, 'GL_ARB_multisample');
  17969. GL_ARB_multitexture := Int_CheckExtension(Buffer, 'GL_ARB_multitexture');
  17970. GL_ARB_point_parameters := Int_CheckExtension(Buffer, 'GL_ARB_point_parameters');
  17971. GL_ARB_shadow := Int_CheckExtension(Buffer, 'GL_ARB_shadow');
  17972. GL_ARB_shadow_ambient := Int_CheckExtension(Buffer, 'GL_ARB_shadow_ambient');
  17973. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  17974. GL_ARB_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_ARB_texture_border_clamp');
  17975. GL_ARB_texture_compression := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression');
  17976. GL_ARB_texture_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map');
  17977. GL_ARB_texture_env_add := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_add');
  17978. GL_ARB_texture_env_combine := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_combine');
  17979. GL_ARB_texture_env_crossbar := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_crossbar');
  17980. GL_ARB_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_dot3');
  17981. GL_ARB_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_ARB_texture_mirrored_repeat');
  17982. GL_ARB_transpose_matrix := Int_CheckExtension(Buffer, 'GL_ARB_transpose_matrix');
  17983. GL_ARB_vertex_blend := Int_CheckExtension(Buffer, 'GL_ARB_vertex_blend');
  17984. GL_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_buffer_object');
  17985. GL_ARB_vertex_program := Int_CheckExtension(Buffer, 'GL_ARB_vertex_program');
  17986. GL_ARB_window_pos := Int_CheckExtension(Buffer, 'GL_ARB_window_pos');
  17987. GL_ARB_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_shader_objects');
  17988. GL_ARB_vertex_shader := Int_CheckExtension(Buffer, 'GL_ARB_vertex_shader');
  17989. GL_ARB_fragment_shader := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader');
  17990. GL_ARB_occlusion_query := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query');
  17991. GL_ARB_shading_language_100 := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_100');
  17992. GL_ARB_point_sprite := Int_CheckExtension(Buffer, 'GL_ARB_point_sprite');
  17993. GL_ARB_texture_non_power_of_two := Int_CheckExtension(Buffer, 'GL_ARB_texture_non_power_of_two');
  17994. GL_ARB_fragment_program_shadow := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program_shadow');
  17995. GL_ARB_draw_buffers := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers');
  17996. GL_ARB_texture_rectangle := Int_CheckExtension(Buffer, 'GL_ARB_texture_rectangle');
  17997. GL_ARB_color_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_color_buffer_float');
  17998. GL_ARB_half_float_pixel := Int_CheckExtension(Buffer, 'GL_ARB_half_float_pixel');
  17999. GL_ARB_texture_float := Int_CheckExtension(Buffer, 'GL_ARB_texture_float');
  18000. GL_ARB_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_pixel_buffer_object');
  18001. GL_ARB_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_depth_buffer_float');
  18002. GL_ARB_draw_instanced := Int_CheckExtension(Buffer, 'GL_ARB_draw_instanced');
  18003. GL_ARB_framebuffer_object := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_object');
  18004. GL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_sRGB');
  18005. GL_ARB_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_ARB_geometry_shader4');
  18006. GL_ARB_half_float_vertex := Int_CheckExtension(Buffer, 'GL_ARB_half_float_vertex');
  18007. GL_ARB_instanced_arrays := Int_CheckExtension(Buffer, 'GL_ARB_instanced_arrays');
  18008. GL_ARB_map_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_range');
  18009. GL_ARB_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object');
  18010. GL_ARB_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_rgtc');
  18011. GL_ARB_texture_rg := Int_CheckExtension(Buffer, 'GL_ARB_texture_rg');
  18012. GL_ARB_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_object');
  18013. GL_ARB_uniform_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_uniform_buffer_object');
  18014. GL_ARB_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_compatibility');
  18015. GL_ARB_copy_buffer := Int_CheckExtension(Buffer, 'GL_ARB_copy_buffer');
  18016. GL_ARB_shader_texture_lod := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_lod');
  18017. GL_ARB_depth_clamp := Int_CheckExtension(Buffer, 'GL_ARB_depth_clamp');
  18018. GL_ARB_draw_elements_base_vertex := Int_CheckExtension(Buffer, 'GL_ARB_draw_elements_base_vertex');
  18019. GL_ARB_fragment_coord_conventions := Int_CheckExtension(Buffer, 'GL_ARB_fragment_coord_conventions');
  18020. GL_ARB_provoking_vertex := Int_CheckExtension(Buffer, 'GL_ARB_provoking_vertex');
  18021. GL_ARB_seamless_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_seamless_cube_map');
  18022. GL_ARB_sync := Int_CheckExtension(Buffer, 'GL_ARB_sync');
  18023. GL_ARB_texture_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_multisample');
  18024. GL_ARB_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_bgra');
  18025. GL_ARB_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers_blend');
  18026. GL_ARB_sample_shading := Int_CheckExtension(Buffer, 'GL_ARB_sample_shading');
  18027. GL_ARB_texture_cube_map_array := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map_array');
  18028. GL_ARB_texture_gather := Int_CheckExtension(Buffer, 'GL_ARB_texture_gather');
  18029. GL_ARB_texture_query_lod := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_lod');
  18030. GL_ARB_shading_language_include := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_include');
  18031. GL_ARB_texture_compression_bptc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_bptc');
  18032. GL_ARB_blend_func_extended := Int_CheckExtension(Buffer, 'GL_ARB_blend_func_extended');
  18033. GL_ARB_explicit_attrib_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_attrib_location');
  18034. GL_ARB_occlusion_query2 := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query2');
  18035. GL_ARB_sampler_objects := Int_CheckExtension(Buffer, 'GL_ARB_sampler_objects');
  18036. GL_ARB_shader_bit_encoding := Int_CheckExtension(Buffer, 'GL_ARB_shader_bit_encoding');
  18037. GL_ARB_texture_rgb10_a2ui := Int_CheckExtension(Buffer, 'GL_ARB_texture_rgb10_a2ui');
  18038. GL_ARB_texture_swizzle := Int_CheckExtension(Buffer, 'GL_ARB_texture_swizzle');
  18039. GL_ARB_timer_query := Int_CheckExtension(Buffer, 'GL_ARB_timer_query');
  18040. GL_ARB_vertex_type_2_10_10_10_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_2_10_10_10_rev');
  18041. GL_ARB_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_draw_indirect');
  18042. GL_ARB_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader5');
  18043. GL_ARB_gpu_shader_fp64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_fp64');
  18044. GL_ARB_shader_subroutine := Int_CheckExtension(Buffer, 'GL_ARB_shader_subroutine');
  18045. GL_ARB_tessellation_shader := Int_CheckExtension(Buffer, 'GL_ARB_tessellation_shader');
  18046. GL_ARB_texture_buffer_object_rgb32 := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object_rgb32');
  18047. GL_ARB_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback2');
  18048. GL_ARB_transform_feedback3 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback3');
  18049. GL_ARB_ES2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES2_compatibility');
  18050. GL_ARB_get_program_binary := Int_CheckExtension(Buffer, 'GL_ARB_get_program_binary');
  18051. GL_ARB_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_separate_shader_objects');
  18052. GL_ARB_shader_precision := Int_CheckExtension(Buffer, 'GL_ARB_shader_precision');
  18053. GL_ARB_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_64bit');
  18054. GL_ARB_viewport_array := Int_CheckExtension(Buffer, 'GL_ARB_viewport_array');
  18055. GL_ARB_compute_variable_group_size := Int_CheckExtension(Buffer, 'GL_ARB_compute_variable_group_size');
  18056. // GL 4.2
  18057. GL_ARB_base_instance := Int_CheckExtension(Buffer, 'GL_ARB_base_instance');
  18058. GL_ARB_shading_language_420pack := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_420pack');
  18059. GL_ARB_transform_feedback_instanced := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback_instanced');
  18060. GL_ARB_compressed_texture_pixel_storage := Int_CheckExtension(Buffer, 'GL_ARB_compressed_texture_pixel_storage');
  18061. GL_ARB_conservative_depth := Int_CheckExtension(Buffer, 'GL_ARB_conservative_depth');
  18062. GL_ARB_internalformat_query := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query');
  18063. GL_ARB_map_buffer_alignment := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_alignment');
  18064. GL_ARB_shader_atomic_counters := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counters');
  18065. GL_ARB_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_load_store');
  18066. GL_ARB_shading_language_packing := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_packing');
  18067. GL_ARB_texture_storage := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage');
  18068. // GL 4.3
  18069. GL_ARB_arrays_of_arrays := Int_CheckExtension(Buffer, 'GL_ARB_arrays_of_arrays');
  18070. GL_ARB_fragment_layer_viewport := Int_CheckExtension(Buffer, 'GL_ARB_fragment_layer_viewport');
  18071. GL_ARB_shader_image_size := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_size');
  18072. GL_ARB_ES3_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_compatibility');
  18073. GL_ARB_clear_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_clear_buffer_object');
  18074. GL_ARB_compute_shader := Int_CheckExtension(Buffer, 'GL_ARB_compute_shader');
  18075. GL_ARB_copy_image := Int_CheckExtension(Buffer, 'GL_ARB_copy_image');
  18076. GL_KHR_debug := Int_CheckExtension(Buffer, 'GL_KHR_debug');
  18077. GL_ARB_explicit_uniform_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_uniform_location');
  18078. GL_ARB_framebuffer_no_attachments := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_no_attachments');
  18079. GL_ARB_internalformat_query2 := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query2');
  18080. GL_ARB_invalidate_subdata := Int_CheckExtension(Buffer, 'GL_ARB_invalidate_subdata');
  18081. GL_ARB_multi_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_multi_draw_indirect');
  18082. GL_ARB_program_interface_query := Int_CheckExtension(Buffer, 'GL_ARB_program_interface_query');
  18083. GL_ARB_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_ARB_robust_buffer_access_behavior');
  18084. GL_ARB_shader_storage_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_shader_storage_buffer_object');
  18085. GL_ARB_stencil_texturing := Int_CheckExtension(Buffer, 'GL_ARB_stencil_texturing');
  18086. GL_ARB_texture_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_range');
  18087. GL_ARB_texture_query_levels := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_levels');
  18088. GL_ARB_texture_storage_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage_multisample');
  18089. GL_ARB_texture_view := Int_CheckExtension(Buffer, 'GL_ARB_texture_view');
  18090. GL_ARB_vertex_attrib_binding := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_binding');
  18091. GL_ARB_cl_event := Int_CheckExtension(Buffer, 'GL_ARB_cl_event');
  18092. GL_ARB_debug_output := Int_CheckExtension(Buffer, 'GL_ARB_debug_output');
  18093. GL_ARB_robustness := Int_CheckExtension(Buffer, 'GL_ARB_robustness');
  18094. GL_ARB_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_ARB_shader_stencil_export');
  18095. // GL 4.4
  18096. GL_ARB_buffer_storage := Int_CheckExtension(Buffer, 'GL_ARB_buffer_storage');
  18097. GL_ARB_clear_texture := Int_CheckExtension(Buffer, 'GL_ARB_clear_texture');
  18098. GL_ARB_enhanced_layouts := Int_CheckExtension(Buffer, 'GL_ARB_enhanced_layouts');
  18099. GL_ARB_multi_bind := Int_CheckExtension(Buffer, 'GL_ARB_multi_bind');
  18100. GL_ARB_query_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_query_buffer_object');
  18101. GL_ARB_texture_mirror_clamp_to_edge:= Int_CheckExtension(Buffer, 'GL_ARB_texture_mirror_clamp_to_edge');
  18102. GL_ARB_texture_stencil8 := Int_CheckExtension(Buffer, 'GL_ARB_texture_stencil8');
  18103. GL_ARB_vertex_type_10f_11f_11f_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_10f_11f_11f_rev');
  18104. GL_ARB_bindless_texture := Int_CheckExtension(Buffer, 'GL_ARB_bindless_texture');
  18105. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  18106. // GL 4.5
  18107. GL_ARB_clip_control := Int_CheckExtension(Buffer, 'GL_ARB_clip_control');
  18108. GL_ARB_cull_distance := Int_CheckExtension(Buffer, 'GL_ARB_cull_distance');
  18109. GL_ARB_ES3_1_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_1_compatibility');
  18110. GL_ARB_conditional_render_inverted := Int_CheckExtension(Buffer, 'GL_ARB_conditional_render_inverted');
  18111. GL_KHR_context_flush_control := Int_CheckExtension(Buffer, 'GL_KHR_context_flush_control');
  18112. GL_ARB_derivative_control := Int_CheckExtension(Buffer, 'GL_ARB_derivative_control');
  18113. GL_ARB_direct_state_access := Int_CheckExtension(Buffer, 'GL_ARB_direct_state_access');
  18114. GL_ARB_get_texture_sub_image := Int_CheckExtension(Buffer, 'GL_ARB_get_texture_sub_image');
  18115. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18116. GL_ARB_shader_texture_image_samples := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_image_samples');
  18117. GL_ARB_texture_barrier := Int_CheckExtension(Buffer, 'GL_ARB_texture_barrier');
  18118. // ATI/AMD
  18119. GL_ATI_draw_buffers := Int_CheckExtension(Buffer, 'GL_ATI_draw_buffers');
  18120. GL_ATI_element_array := Int_CheckExtension(Buffer, 'GL_ATI_element_array');
  18121. GL_ATI_envmap_bumpmap := Int_CheckExtension(Buffer, 'GL_ATI_envmap_bumpmap');
  18122. GL_ATI_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_fragment_shader');
  18123. GL_ATI_map_object_buffer := Int_CheckExtension(Buffer, 'GL_ATI_map_object_buffer');
  18124. GL_ATI_pn_triangles := Int_CheckExtension(Buffer, 'GL_ATI_pn_triangles');
  18125. GL_ATI_separate_stencil := Int_CheckExtension(Buffer, 'GL_ATI_separate_stencil');
  18126. GL_ATI_text_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_text_fragment_shader');
  18127. GL_ATI_texture_env_combine3 := Int_CheckExtension(Buffer, 'GL_ATI_texture_env_combine3');
  18128. GL_ATI_texture_float := Int_CheckExtension(Buffer, 'GL_ATI_texture_float');
  18129. GL_ATI_texture_mirror_once := Int_CheckExtension(Buffer, 'GL_ATI_texture_mirror_once');
  18130. GL_ATI_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_array_object');
  18131. GL_ATI_vertex_attrib_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_attrib_array_object');
  18132. GL_ATI_vertex_streams := Int_CheckExtension(Buffer, 'GL_ATI_vertex_streams');
  18133. GL_ATI_meminfo := Int_CheckExtension(Buffer, 'GL_ATI_meminfo');
  18134. GL_AMD_performance_monitor := Int_CheckExtension(Buffer, 'GL_AMD_performance_monitor');
  18135. GL_AMD_texture_texture4 := Int_CheckExtension(Buffer, 'GL_AMD_texture_texture4');
  18136. GL_AMD_vertex_shader_tesselator := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_tesselator');
  18137. GL_AMD_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_AMD_draw_buffers_blend');
  18138. GL_AMD_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_AMD_shader_stencil_export');
  18139. GL_AMD_seamless_cubemap_per_texture := Int_CheckExtension(Buffer, 'GL_AMD_seamless_cubemap_per_texture');
  18140. GL_AMD_conservative_depth := Int_CheckExtension(Buffer, 'GL_AMD_conservative_depth');
  18141. GL_AMD_name_gen_delete := Int_CheckExtension(Buffer, 'GL_AMD_name_gen_delete');
  18142. GL_AMD_debug_output := Int_CheckExtension(Buffer, 'GL_AMD_debug_output');
  18143. GL_AMD_transform_feedback3_lines_triangles := Int_CheckExtension(Buffer, 'GL_AMD_transform_feedback3_lines_triangles');
  18144. GL_AMD_depth_clamp_separate := Int_CheckExtension(Buffer, 'GL_AMD_depth_clamp_separate');
  18145. // 4.3
  18146. GL_AMD_pinned_memory := Int_CheckExtension(Buffer, 'GL_AMD_pinned_memory');
  18147. GL_AMD_stencil_operation_extended := Int_CheckExtension(Buffer, 'GL_AMD_stencil_operation_extended');
  18148. GL_AMD_vertex_shader_viewport_index := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_viewport_index');
  18149. GL_AMD_vertex_shader_layer := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_layer');
  18150. GL_AMD_query_buffer_object := Int_CheckExtension(Buffer, 'GL_AMD_query_buffer_object');
  18151. // EXT
  18152. GL_EXT_422_pixels := Int_CheckExtension(Buffer, 'GL_EXT_422_pixels');
  18153. GL_EXT_abgr := Int_CheckExtension(Buffer, 'GL_EXT_abgr');
  18154. GL_EXT_bgra := Int_CheckExtension(Buffer, 'GL_EXT_bgra');
  18155. GL_EXT_blend_color := Int_CheckExtension(Buffer, 'GL_EXT_blend_color');
  18156. GL_EXT_blend_func_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_func_separate');
  18157. GL_EXT_blend_logic_op := Int_CheckExtension(Buffer, 'GL_EXT_blend_logic_op');
  18158. GL_EXT_blend_minmax := Int_CheckExtension(Buffer, 'GL_EXT_blend_minmax');
  18159. GL_EXT_blend_subtract := Int_CheckExtension(Buffer, 'GL_EXT_blend_subtract');
  18160. GL_EXT_clip_volume_hint := Int_CheckExtension(Buffer, 'GL_EXT_clip_volume_hint');
  18161. GL_EXT_cmyka := Int_CheckExtension(Buffer, 'GL_EXT_cmyka');
  18162. GL_EXT_color_matrix := Int_CheckExtension(Buffer, 'GL_EXT_color_matrix');
  18163. GL_EXT_color_subtable := Int_CheckExtension(Buffer, 'GL_EXT_color_subtable');
  18164. GL_EXT_compiled_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_compiled_vertex_array');
  18165. GL_EXT_convolution := Int_CheckExtension(Buffer, 'GL_EXT_convolution');
  18166. GL_EXT_coordinate_frame := Int_CheckExtension(Buffer, 'GL_EXT_coordinate_frame');
  18167. GL_EXT_copy_texture := Int_CheckExtension(Buffer, 'GL_EXT_copy_texture');
  18168. GL_EXT_cull_vertex := Int_CheckExtension(Buffer, 'GL_EXT_cull_vertex');
  18169. GL_EXT_draw_range_elements := Int_CheckExtension(Buffer, 'GL_EXT_draw_range_elements');
  18170. GL_EXT_fog_coord := Int_CheckExtension(Buffer, 'GL_EXT_fog_coord');
  18171. GL_EXT_framebuffer_object := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_object');
  18172. GL_EXT_histogram := Int_CheckExtension(Buffer, 'GL_EXT_histogram');
  18173. GL_EXT_index_array_formats := Int_CheckExtension(Buffer, 'GL_EXT_index_array_formats');
  18174. GL_EXT_index_func := Int_CheckExtension(Buffer, 'GL_EXT_index_func');
  18175. GL_EXT_index_material := Int_CheckExtension(Buffer, 'GL_EXT_index_material');
  18176. GL_EXT_index_texture := Int_CheckExtension(Buffer, 'GL_EXT_index_texture');
  18177. GL_EXT_light_texture := Int_CheckExtension(Buffer, 'GL_EXT_light_texture');
  18178. GL_EXT_misc_attribute := Int_CheckExtension(Buffer, 'GL_EXT_misc_attribute');
  18179. GL_EXT_multi_draw_arrays := Int_CheckExtension(Buffer, 'GL_EXT_multi_draw_arrays');
  18180. GL_EXT_multisample := Int_CheckExtension(Buffer, 'GL_EXT_multisample');
  18181. GL_EXT_packed_pixels := Int_CheckExtension(Buffer, 'GL_EXT_packed_pixels');
  18182. GL_EXT_paletted_texture := Int_CheckExtension(Buffer, 'GL_EXT_paletted_texture');
  18183. GL_EXT_pixel_transform := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform');
  18184. GL_EXT_pixel_transform_color_table := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform_color_table');
  18185. GL_EXT_point_parameters := Int_CheckExtension(Buffer, 'GL_EXT_point_parameters');
  18186. GL_EXT_polygon_offset := Int_CheckExtension(Buffer, 'GL_EXT_polygon_offset');
  18187. GL_EXT_rescale_normal := Int_CheckExtension(Buffer, 'GL_EXT_rescale_normal');
  18188. GL_EXT_secondary_color := Int_CheckExtension(Buffer, 'GL_EXT_secondary_color');
  18189. GL_EXT_separate_specular_color := Int_CheckExtension(Buffer, 'GL_EXT_separate_specular_color');
  18190. GL_EXT_shadow_funcs := Int_CheckExtension(Buffer, 'GL_EXT_shadow_funcs');
  18191. GL_EXT_shared_texture_palette := Int_CheckExtension(Buffer, 'GL_EXT_shared_texture_palette');
  18192. GL_EXT_stencil_two_side := Int_CheckExtension(Buffer, 'GL_EXT_stencil_two_side');
  18193. GL_EXT_stencil_wrap := Int_CheckExtension(Buffer, 'GL_EXT_stencil_wrap');
  18194. GL_EXT_subtexture := Int_CheckExtension(Buffer, 'GL_EXT_subtexture');
  18195. GL_EXT_texture := Int_CheckExtension(Buffer, 'GL_EXT_texture');
  18196. GL_EXT_texture3D := Int_CheckExtension(Buffer, 'GL_EXT_texture3D');
  18197. GL_EXT_texture_compression_s3tc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_s3tc');
  18198. GL_EXT_texture_cube_map := Int_CheckExtension(Buffer, 'GL_EXT_texture_cube_map');
  18199. GL_EXT_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_edge_clamp');
  18200. GL_EXT_texture_env_add := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_add');
  18201. GL_EXT_texture_env_combine := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_combine');
  18202. GL_EXT_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_dot3');
  18203. GL_EXT_texture_filter_anisotropic := Int_CheckExtension(Buffer, 'GL_EXT_texture_filter_anisotropic');
  18204. GL_EXT_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_EXT_texture_lod_bias');
  18205. GL_EXT_texture_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_object');
  18206. GL_EXT_texture_perturb_normal := Int_CheckExtension(Buffer, 'GL_EXT_texture_perturb_normal');
  18207. GL_EXT_texture_rectangle := Int_CheckExtension(Buffer, 'GL_EXT_texture_rectangle');
  18208. GL_EXT_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array');
  18209. GL_EXT_vertex_shader := Int_CheckExtension(Buffer, 'GL_EXT_vertex_shader');
  18210. GL_EXT_vertex_weighting := Int_CheckExtension(Buffer, 'GL_EXT_vertex_weighting');
  18211. GL_EXT_depth_bounds_test := Int_CheckExtension(Buffer, 'GL_EXT_depth_bounds_test');
  18212. GL_EXT_texture_mirror_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_mirror_clamp');
  18213. GL_EXT_blend_equation_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_equation_separate');
  18214. GL_EXT_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_pixel_buffer_object');
  18215. GL_EXT_texture_compression_dxt1 := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_dxt1');
  18216. GL_EXT_stencil_clear_tag := Int_CheckExtension(Buffer, 'GL_EXT_stencil_clear_tag');
  18217. GL_EXT_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_EXT_packed_depth_stencil');
  18218. GL_EXT_texture_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB');
  18219. GL_EXT_framebuffer_blit := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_blit');
  18220. GL_EXT_framebuffer_multisample := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_multisample');
  18221. GL_EXT_timer_query := Int_CheckExtension(Buffer, 'GL_EXT_timer_query');
  18222. GL_EXT_gpu_program_parameters := Int_CheckExtension(Buffer, 'GL_EXT_gpu_program_parameters');
  18223. GL_EXT_bindable_uniform := Int_CheckExtension(Buffer, 'GL_EXT_bindable_uniform');
  18224. GL_EXT_draw_buffers2 := Int_CheckExtension(Buffer, 'GL_EXT_draw_buffers2');
  18225. GL_EXT_draw_instanced := Int_CheckExtension(Buffer, 'GL_EXT_draw_instanced');
  18226. GL_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_sRGB');
  18227. GL_EXT_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_geometry_shader4');
  18228. GL_EXT_gpu_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_gpu_shader4');
  18229. GL_EXT_packed_float := Int_CheckExtension(Buffer, 'GL_EXT_packed_float');
  18230. GL_EXT_texture_array := Int_CheckExtension(Buffer, 'GL_EXT_texture_array');
  18231. GL_EXT_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_buffer_object');
  18232. GL_EXT_texture_compression_latc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_latc');
  18233. GL_EXT_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_rgtc');
  18234. GL_EXT_texture_integer := Int_CheckExtension(Buffer, 'GL_EXT_texture_integer');
  18235. GL_EXT_texture_shared_exponent := Int_CheckExtension(Buffer, 'GL_EXT_texture_shared_exponent');
  18236. GL_EXT_transform_feedback := Int_CheckExtension(Buffer, 'GL_EXT_transform_feedback');
  18237. GL_EXT_direct_state_access := Int_CheckExtension(Buffer, 'GL_EXT_direct_state_access');
  18238. GL_EXT_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array_bgra');
  18239. GL_EXT_texture_swizzle := Int_CheckExtension(Buffer, 'GL_EXT_texture_swizzle');
  18240. GL_EXT_provoking_vertex := Int_CheckExtension(Buffer, 'GL_EXT_provoking_vertex');
  18241. GL_EXT_texture_snorm := Int_CheckExtension(Buffer, 'GL_EXT_texture_snorm');
  18242. GL_EXT_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_EXT_separate_shader_objects');
  18243. GL_EXT_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_EXT_shader_image_load_store');
  18244. GL_EXT_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_EXT_vertex_attrib_64bit');
  18245. GL_EXT_texture_sRGB_decode := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB_decode');
  18246. // HP
  18247. GL_HP_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_HP_convolution_border_modes');
  18248. GL_HP_image_transform := Int_CheckExtension(Buffer, 'GL_HP_image_transform');
  18249. GL_HP_occlusion_test := Int_CheckExtension(Buffer, 'GL_HP_occlusion_test');
  18250. GL_HP_texture_lighting := Int_CheckExtension(Buffer, 'GL_HP_texture_lighting');
  18251. // IBM
  18252. GL_IBM_cull_vertex := Int_CheckExtension(Buffer, 'GL_IBM_cull_vertex');
  18253. GL_IBM_multimode_draw_arrays := Int_CheckExtension(Buffer, 'GL_IBM_multimode_draw_arrays');
  18254. GL_IBM_rasterpos_clip := Int_CheckExtension(Buffer, 'GL_IBM_rasterpos_clip');
  18255. GL_IBM_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_IBM_texture_mirrored_repeat');
  18256. GL_IBM_vertex_array_lists := Int_CheckExtension(Buffer, 'GL_IBM_vertex_array_lists');
  18257. // INGR
  18258. GL_INGR_blend_func_separate := Int_CheckExtension(Buffer, 'GL_INGR_blend_func_separate');
  18259. GL_INGR_color_clamp := Int_CheckExtension(Buffer, 'GL_INGR_color_clamp');
  18260. GL_INGR_interlace_read := Int_CheckExtension(Buffer, 'GL_INGR_interlace_read');
  18261. GL_INGR_palette_buffer := Int_CheckExtension(Buffer, 'GL_INGR_palette_buffer');
  18262. // INTEL
  18263. GL_INTEL_parallel_arrays := Int_CheckExtension(Buffer, 'GL_INTEL_parallel_arrays');
  18264. GL_INTEL_texture_scissor := Int_CheckExtension(Buffer, 'GL_INTEL_texture_scissor');
  18265. // MESA
  18266. GL_MESA_resize_buffers := Int_CheckExtension(Buffer, 'GL_MESA_resize_buffers');
  18267. GL_MESA_window_pos := Int_CheckExtension(Buffer, 'GL_MESA_window_pos');
  18268. // Khronos
  18269. // 4.5
  18270. GL_KHR_blend_equation_advanced := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced');
  18271. GL_KHR_blend_equation_advanced_coherent := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced_coherent');
  18272. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18273. GL_KHR_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_KHR_robust_buffer_access_behavior');
  18274. // NVIDIA
  18275. GL_NV_blend_square := Int_CheckExtension(Buffer, 'GL_NV_blend_square');
  18276. GL_NV_copy_depth_to_color := Int_CheckExtension(Buffer, 'GL_NV_copy_depth_to_color');
  18277. GL_NV_depth_clamp := Int_CheckExtension(Buffer, 'GL_NV_depth_clamp');
  18278. GL_NV_evaluators := Int_CheckExtension(Buffer, 'GL_NV_evaluators');
  18279. GL_NV_fence := Int_CheckExtension(Buffer, 'GL_NV_fence');
  18280. GL_NV_float_buffer := Int_CheckExtension(Buffer, 'GL_NV_float_buffer');
  18281. GL_NV_fog_distance := Int_CheckExtension(Buffer, 'GL_NV_fog_distance');
  18282. GL_NV_fragment_program := Int_CheckExtension(Buffer, 'GL_NV_fragment_program');
  18283. GL_NV_half_float := Int_CheckExtension(Buffer, 'GL_NV_half_float');
  18284. GL_NV_light_max_exponent := Int_CheckExtension(Buffer, 'GL_NV_light_max_exponent');
  18285. GL_NV_multisample_filter_hint := Int_CheckExtension(Buffer, 'GL_NV_multisample_filter_hint');
  18286. GL_NV_occlusion_query := Int_CheckExtension(Buffer, 'GL_NV_occlusion_query');
  18287. GL_NV_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_NV_packed_depth_stencil');
  18288. GL_NV_pixel_data_range := Int_CheckExtension(Buffer, 'GL_NV_pixel_data_range');
  18289. GL_NV_point_sprite := Int_CheckExtension(Buffer, 'GL_NV_point_sprite');
  18290. GL_NV_primitive_restart := Int_CheckExtension(Buffer, 'GL_NV_primitive_restart');
  18291. GL_NV_register_combiners := Int_CheckExtension(Buffer, 'GL_NV_register_combiners');
  18292. GL_NV_register_combiners2 := Int_CheckExtension(Buffer, 'GL_NV_register_combiners2');
  18293. GL_NV_texgen_emboss := Int_CheckExtension(Buffer, 'GL_NV_texgen_emboss');
  18294. GL_NV_texgen_reflection := Int_CheckExtension(Buffer, 'GL_NV_texgen_reflection');
  18295. GL_NV_texture_compression_vtc := Int_CheckExtension(Buffer, 'GL_NV_texture_compression_vtc');
  18296. GL_NV_texture_env_combine4 := Int_CheckExtension(Buffer, 'GL_NV_texture_env_combine4');
  18297. GL_NV_texture_expand_normal := Int_CheckExtension(Buffer, 'GL_NV_texture_expand_normal');
  18298. GL_NV_texture_rectangle := Int_CheckExtension(Buffer, 'GL_NV_texture_rectangle');
  18299. GL_NV_texture_shader := Int_CheckExtension(Buffer, 'GL_NV_texture_shader');
  18300. GL_NV_texture_shader2 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader2');
  18301. GL_NV_texture_shader3 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader3');
  18302. GL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range');
  18303. GL_NV_vertex_array_range2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range2');
  18304. GL_NV_vertex_program := Int_CheckExtension(Buffer, 'GL_NV_vertex_program');
  18305. GL_NV_vertex_program1_1 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program1_1');
  18306. GL_NV_vertex_program2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2');
  18307. GL_NV_fragment_program_option := Int_CheckExtension(Buffer, 'GL_NV_fragment_program_option');
  18308. GL_NV_fragment_program2 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program2');
  18309. GL_NV_vertex_program2_option := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2_option');
  18310. GL_NV_vertex_program3 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program3');
  18311. GL_NV_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_NV_depth_buffer_float');
  18312. GL_NV_fragment_program4 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program4');
  18313. GL_NV_framebuffer_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_framebuffer_multisample_coverage');
  18314. GL_NV_geometry_program4 := Int_CheckExtension(Buffer, 'GL_NV_geometry_program4');
  18315. GL_NV_gpu_program4 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program4');
  18316. GL_NV_parameter_buffer_object := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object');
  18317. GL_NV_transform_feedback := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback');
  18318. GL_NV_vertex_program4 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program4');
  18319. GL_NV_conditional_render := Int_CheckExtension(Buffer, 'GL_NV_conditional_render');
  18320. GL_NV_present_video := Int_CheckExtension(Buffer, 'GL_NV_present_video');
  18321. GL_NV_explicit_multisample := Int_CheckExtension(Buffer, 'GL_NV_explicit_multisample');
  18322. GL_NV_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback2');
  18323. GL_NV_video_capture := Int_CheckExtension(Buffer, 'GL_NV_video_capture');
  18324. GL_NV_copy_image := Int_CheckExtension(Buffer, 'GL_NV_copy_image');
  18325. GL_NV_parameter_buffer_object2 := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object2');
  18326. GL_NV_shader_buffer_load := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_load');
  18327. GL_NV_vertex_buffer_unified_memory := Int_CheckExtension(Buffer, 'GL_NV_vertex_buffer_unified_memory');
  18328. GL_NV_gpu_program5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program5');
  18329. GL_NV_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_shader5');
  18330. GL_NV_shader_buffer_store := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_store');
  18331. GL_NV_tessellation_program5 := Int_CheckExtension(Buffer, 'GL_NV_tessellation_program5');
  18332. GL_NV_vertex_attrib_integer_64bit := Int_CheckExtension(Buffer, 'GL_NV_vertex_attrib_integer_64bit');
  18333. GL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_multisample_coverage');
  18334. GL_NV_vdpau_interop := Int_CheckExtension(Buffer, 'GL_NV_vdpau_interop');
  18335. GL_NV_texture_barrier := Int_CheckExtension(Buffer, 'GL_NV_texture_barrier');
  18336. // 4.3
  18337. GL_NV_path_rendering := Int_CheckExtension(Buffer, 'GL_NV_path_rendering');
  18338. GL_NV_bindless_texture := Int_CheckExtension(Buffer, 'GL_NV_bindless_texture');
  18339. GL_NV_shader_atomic_float := Int_CheckExtension(Buffer, 'GL_NV_shader_atomic_float');
  18340. // OML
  18341. GL_OML_interlace := Int_CheckExtension(Buffer, 'GL_OML_interlace');
  18342. GL_OML_resample := Int_CheckExtension(Buffer, 'GL_OML_resample');
  18343. GL_OML_subsample := Int_CheckExtension(Buffer, 'GL_OML_subsample');
  18344. // PGI
  18345. GL_PGI_misc_hints := Int_CheckExtension(Buffer, 'GL_PGI_misc_hints');
  18346. GL_PGI_vertex_hints := Int_CheckExtension(Buffer, 'GL_PGI_vertex_hints');
  18347. // REND
  18348. GL_REND_screen_coordinates := Int_CheckExtension(Buffer, 'GL_REND_screen_coordinates');
  18349. // S3
  18350. GL_S3_s3tc := Int_CheckExtension(Buffer, 'GL_S3_s3tc');
  18351. // SGIS
  18352. GL_SGIS_detail_texture := Int_CheckExtension(Buffer, 'GL_SGIS_detail_texture');
  18353. GL_SGIS_fog_function := Int_CheckExtension(Buffer, 'GL_SGIS_fog_function');
  18354. GL_SGIS_generate_mipmap := Int_CheckExtension(Buffer, 'GL_SGIS_generate_mipmap');
  18355. GL_SGIS_multisample := Int_CheckExtension(Buffer, 'GL_SGIS_multisample');
  18356. GL_SGIS_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIS_pixel_texture');
  18357. GL_SGIS_point_line_texgen := Int_CheckExtension(Buffer, 'GL_SGIS_point_line_texgen');
  18358. GL_SGIS_point_parameters := Int_CheckExtension(Buffer, 'GL_SGIS_point_parameters');
  18359. GL_SGIS_sharpen_texture := Int_CheckExtension(Buffer, 'GL_SGIS_sharpen_texture');
  18360. GL_SGIS_texture4D := Int_CheckExtension(Buffer, 'GL_SGIS_texture4D');
  18361. GL_SGIS_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_border_clamp');
  18362. GL_SGIS_texture_color_mask := Int_CheckExtension(Buffer, 'GL_SGIS_texture_color_mask');
  18363. GL_SGIS_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_edge_clamp');
  18364. GL_SGIS_texture_filter4 := Int_CheckExtension(Buffer, 'GL_SGIS_texture_filter4');
  18365. GL_SGIS_texture_lod := Int_CheckExtension(Buffer, 'GL_SGIS_texture_lod');
  18366. GL_SGIS_texture_select := Int_CheckExtension(Buffer, 'GL_SGIS_texture_select');
  18367. // SGIX
  18368. GL_FfdMaskSGIX := Int_CheckExtension(Buffer, 'GL_FfdMaskSGIX');
  18369. GL_SGIX_async := Int_CheckExtension(Buffer, 'GL_SGIX_async');
  18370. GL_SGIX_async_histogram := Int_CheckExtension(Buffer, 'GL_SGIX_async_histogram');
  18371. GL_SGIX_async_pixel := Int_CheckExtension(Buffer, 'GL_SGIX_async_pixel');
  18372. GL_SGIX_blend_alpha_minmax := Int_CheckExtension(Buffer, 'GL_SGIX_blend_alpha_minmax');
  18373. GL_SGIX_calligraphic_fragment := Int_CheckExtension(Buffer, 'GL_SGIX_calligraphic_fragment');
  18374. GL_SGIX_clipmap := Int_CheckExtension(Buffer, 'GL_SGIX_clipmap');
  18375. GL_SGIX_convolution_accuracy := Int_CheckExtension(Buffer, 'GL_SGIX_convolution_accuracy');
  18376. GL_SGIX_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGIX_depth_pass_instrument');
  18377. GL_SGIX_depth_texture := Int_CheckExtension(Buffer, 'GL_SGIX_depth_texture');
  18378. GL_SGIX_flush_raster := Int_CheckExtension(Buffer, 'GL_SGIX_flush_raster');
  18379. GL_SGIX_fog_offset := Int_CheckExtension(Buffer, 'GL_SGIX_fog_offset');
  18380. GL_SGIX_fog_scale := Int_CheckExtension(Buffer, 'GL_SGIX_fog_scale');
  18381. GL_SGIX_fragment_lighting := Int_CheckExtension(Buffer, 'GL_SGIX_fragment_lighting');
  18382. GL_SGIX_framezoom := Int_CheckExtension(Buffer, 'GL_SGIX_framezoom');
  18383. GL_SGIX_igloo_interface := Int_CheckExtension(Buffer, 'GL_SGIX_igloo_interface');
  18384. GL_SGIX_impact_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_impact_pixel_texture');
  18385. GL_SGIX_instruments := Int_CheckExtension(Buffer, 'GL_SGIX_instruments');
  18386. GL_SGIX_interlace := Int_CheckExtension(Buffer, 'GL_SGIX_interlace');
  18387. GL_SGIX_ir_instrument1 := Int_CheckExtension(Buffer, 'GL_SGIX_ir_instrument1');
  18388. GL_SGIX_list_priority := Int_CheckExtension(Buffer, 'GL_SGIX_list_priority');
  18389. GL_SGIX_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_texture');
  18390. GL_SGIX_pixel_tiles := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_tiles');
  18391. GL_SGIX_polynomial_ffd := Int_CheckExtension(Buffer, 'GL_SGIX_polynomial_ffd');
  18392. GL_SGIX_reference_plane := Int_CheckExtension(Buffer, 'GL_SGIX_reference_plane');
  18393. GL_SGIX_resample := Int_CheckExtension(Buffer, 'GL_SGIX_resample');
  18394. GL_SGIX_scalebias_hint := Int_CheckExtension(Buffer, 'GL_SGIX_scalebias_hint');
  18395. GL_SGIX_shadow := Int_CheckExtension(Buffer, 'GL_SGIX_shadow');
  18396. GL_SGIX_shadow_ambient := Int_CheckExtension(Buffer, 'GL_SGIX_shadow_ambient');
  18397. GL_SGIX_sprite := Int_CheckExtension(Buffer, 'GL_SGIX_sprite');
  18398. GL_SGIX_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_subsample');
  18399. GL_SGIX_tag_sample_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_tag_sample_buffer');
  18400. GL_SGIX_texture_add_env := Int_CheckExtension(Buffer, 'GL_SGIX_texture_add_env');
  18401. GL_SGIX_texture_coordinate_clamp := Int_CheckExtension(Buffer, 'GL_SGIX_texture_coordinate_clamp');
  18402. GL_SGIX_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_lod_bias');
  18403. GL_SGIX_texture_multi_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_texture_multi_buffer');
  18404. GL_SGIX_texture_scale_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_scale_bias');
  18405. GL_SGIX_texture_select := Int_CheckExtension(Buffer, 'GL_SGIX_texture_select');
  18406. GL_SGIX_vertex_preclip := Int_CheckExtension(Buffer, 'GL_SGIX_vertex_preclip');
  18407. GL_SGIX_ycrcb := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb');
  18408. GL_SGIX_ycrcb_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb_subsample');
  18409. GL_SGIX_ycrcba := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcba');
  18410. // SGI
  18411. GL_SGI_color_matrix := Int_CheckExtension(Buffer, 'GL_SGI_color_matrix');
  18412. GL_SGI_color_table := Int_CheckExtension(Buffer, 'GL_SGI_color_table');
  18413. GL_SGI_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGI_depth_pass_instrument');
  18414. GL_SGI_texture_color_table := Int_CheckExtension(Buffer, 'GL_SGI_texture_color_table');
  18415. // SUN
  18416. GL_SUNX_constant_data := Int_CheckExtension(Buffer, 'GL_SUNX_constant_data');
  18417. GL_SUN_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_SUN_convolution_border_modes');
  18418. GL_SUN_global_alpha := Int_CheckExtension(Buffer, 'GL_SUN_global_alpha');
  18419. GL_SUN_mesh_array := Int_CheckExtension(Buffer, 'GL_SUN_mesh_array');
  18420. GL_SUN_slice_accum := Int_CheckExtension(Buffer, 'GL_SUN_slice_accum');
  18421. GL_SUN_triangle_list := Int_CheckExtension(Buffer, 'GL_SUN_triangle_list');
  18422. GL_SUN_vertex := Int_CheckExtension(Buffer, 'GL_SUN_vertex');
  18423. // WIN
  18424. GL_WIN_phong_shading := Int_CheckExtension(Buffer, 'GL_WIN_phong_shading');
  18425. GL_WIN_specular_fog := Int_CheckExtension(Buffer, 'GL_WIN_specular_fog');
  18426. {$IFDEF DGL_WIN}
  18427. // WGL
  18428. WGL_3DFX_multisample := Int_CheckExtension(Buffer, 'WGL_3DFX_multisample');
  18429. WGL_ARB_buffer_region := Int_CheckExtension(Buffer, 'WGL_ARB_buffer_region');
  18430. WGL_ARB_extensions_string := Int_CheckExtension(Buffer, 'WGL_ARB_extensions_string');
  18431. WGL_ARB_make_current_read := Int_CheckExtension(Buffer, 'WGL_ARB_make_current_read');
  18432. WGL_ARB_multisample := Int_CheckExtension(Buffer, 'WGL_ARB_multisample');
  18433. WGL_ARB_pbuffer := Int_CheckExtension(Buffer, 'WGL_ARB_pbuffer');
  18434. WGL_ARB_pixel_format := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format');
  18435. WGL_ARB_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format_float');
  18436. WGL_ARB_render_texture := Int_CheckExtension(Buffer, 'WGL_ARB_render_texture');
  18437. WGL_ARB_create_context := Int_CheckExtension(Buffer, 'WGL_ARB_create_context');
  18438. WGL_ARB_create_context_profile := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_profile');
  18439. WGL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'WGL_ARB_framebuffer_sRGB');
  18440. WGL_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_robustness');
  18441. WGL_ATI_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ATI_pixel_format_float');
  18442. WGL_AMD_gpu_association := Int_CheckExtension(Buffer, 'WGL_AMD_gpu_association');
  18443. WGL_EXT_depth_float := Int_CheckExtension(Buffer, 'WGL_EXT_depth_float');
  18444. WGL_EXT_display_color_table := Int_CheckExtension(Buffer, 'WGL_EXT_display_color_table');
  18445. WGL_EXT_extensions_string := Int_CheckExtension(Buffer, 'WGL_EXT_extensions_string');
  18446. WGL_EXT_make_current_read := Int_CheckExtension(Buffer, 'WGL_EXT_make_current_read');
  18447. WGL_EXT_multisample := Int_CheckExtension(Buffer, 'WGL_EXT_multisample');
  18448. WGL_EXT_pbuffer := Int_CheckExtension(Buffer, 'WGL_EXT_pbuffer');
  18449. WGL_EXT_pixel_format := Int_CheckExtension(Buffer, 'WGL_EXT_pixel_format');
  18450. WGL_EXT_swap_control := Int_CheckExtension(Buffer, 'WGL_EXT_swap_control');
  18451. WGL_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'WGL_EXT_create_context_es2_profile');
  18452. WGL_I3D_digital_video_control := Int_CheckExtension(Buffer, 'WGL_I3D_digital_video_control');
  18453. WGL_I3D_gamma := Int_CheckExtension(Buffer, 'WGL_I3D_gamma');
  18454. WGL_I3D_genlock := Int_CheckExtension(Buffer, 'WGL_I3D_genlock');
  18455. WGL_I3D_image_buffer := Int_CheckExtension(Buffer, 'WGL_I3D_image_buffer');
  18456. WGL_I3D_swap_frame_lock := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_lock');
  18457. WGL_I3D_swap_frame_usage := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_usage');
  18458. WGL_NV_float_buffer := Int_CheckExtension(Buffer, 'WGL_NV_float_buffer');
  18459. WGL_NV_render_depth_texture := Int_CheckExtension(Buffer, 'WGL_NV_render_depth_texture');
  18460. WGL_NV_render_texture_rectangle := Int_CheckExtension(Buffer, 'WGL_NV_render_texture_rectangle');
  18461. WGL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'WGL_NV_vertex_array_range');
  18462. WGL_NV_present_video := Int_CheckExtension(Buffer, 'WGL_NV_present_video');
  18463. WGL_NV_video_output := Int_CheckExtension(Buffer, 'WGL_NV_video_output');
  18464. WGL_NV_swap_group := Int_CheckExtension(Buffer, 'WGL_NV_swap_group');
  18465. WGL_NV_gpu_affinity := Int_CheckExtension(Buffer, 'WGL_NV_gpu_affinity');
  18466. WGL_NV_video_capture := Int_CheckExtension(Buffer, 'WGL_NV_video_capture');
  18467. WGL_NV_copy_image := Int_CheckExtension(Buffer, 'WGL_NV_copy_image');
  18468. WGL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18469. WGL_NV_DX_interop := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18470. WGL_OML_sync_control := Int_CheckExtension(Buffer, 'WGL_OML_sync_control');
  18471. WGL_3DL_stereo_control := Int_CheckExtension(Buffer, 'WGL_3DL_stereo_control');
  18472. WGL_ARB_context_flush_control := Int_CheckExtension(Buffer, 'WGL_ARB_context_flush_control');
  18473. WIN_draw_range_elements := Int_CheckExtension(Buffer, 'WIN_draw_range_elements');
  18474. WIN_swap_hint := Int_CheckExtension(Buffer, 'WIN_swap_hint');
  18475. {$ENDIF}
  18476. {$IFDEF DGL_LINUX}
  18477. // GLX
  18478. GLX_ARB_multisample := Int_CheckExtension(Buffer, 'GLX_ARB_multisample');
  18479. GLX_ARB_fbconfig_float := Int_CheckExtension(Buffer, 'GLX_ARB_fbconfig_float');
  18480. GLX_ARB_get_proc_address := Int_CheckExtension(Buffer, 'GLX_ARB_get_proc_address');
  18481. GLX_ARB_create_context := Int_CheckExtension(Buffer, 'GLX_ARB_create_context');
  18482. GLX_ARB_create_context_profile := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_profile');
  18483. GLX_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GLX_ARB_vertex_buffer_object');
  18484. GLX_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_ARB_framebuffer_sRGB');
  18485. GLX_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_robustness');
  18486. GLX_EXT_visual_info := Int_CheckExtension(Buffer, 'GLX_EXT_visual_info');
  18487. GLX_EXT_visual_rating := Int_CheckExtension(Buffer, 'GLX_EXT_visual_rating');
  18488. GLX_EXT_import_context := Int_CheckExtension(Buffer, 'GLX_EXT_import_context');
  18489. GLX_EXT_fbconfig_packed_float := Int_CheckExtension(Buffer, 'GLX_EXT_fbconfig_packed_float');
  18490. GLX_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_EXT_framebuffer_sRGB');
  18491. GLX_EXT_texture_from_pixmap := Int_CheckExtension(Buffer, 'GLX_EXT_texture_from_pixmap');
  18492. GLX_EXT_swap_control := Int_CheckExtension(Buffer, 'GLX_EXT_swap_control');
  18493. GLX_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'GLX_EXT_create_context_es2_profile');
  18494. GLX_ARB_context_flush_control := Int_CheckExtension(Buffer, 'GLX_ARB_context_flush_control');
  18495. {$ENDIF}
  18496. ImplementationRead := True;
  18497. end;
  18498. {$IFDEF DGL_WIN}
  18499. // =============================================================================
  18500. // RaiseLastOSError
  18501. // =============================================================================
  18502. // Needed for compatibility with older Delphiversions
  18503. // =============================================================================
  18504. procedure RaiseLastOSError;
  18505. begin
  18506. {$IFDEF FPC}
  18507. raise Exception.Create('RaiseLastOSError!'); // To-Do: find a better solution
  18508. {$ELSE}
  18509. {$IFDEF DELPHI6_AND_DOWN} // If Delphi 6 or later
  18510. SysUtils.RaiseLastWin32Error;
  18511. {$ELSE}
  18512. SysUtils.RaiseLastOSError;
  18513. {$ENDIF}
  18514. {$ENDIF}
  18515. end;
  18516. // =============================================================================
  18517. // CreateRenderingContext
  18518. // =============================================================================
  18519. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18520. const
  18521. OBJ_MEMDC = 10;
  18522. OBJ_ENHMETADC = 12;
  18523. OBJ_METADC = 4;
  18524. PFD_DOUBLEBUFFER = $00000001;
  18525. PFD_STEREO = $00000002;
  18526. PFD_DRAW_TO_WINDOW = $00000004;
  18527. PFD_DRAW_TO_BITMAP = $00000008;
  18528. PFD_SUPPORT_GDI = $00000010;
  18529. PFD_SUPPORT_OPENGL = $00000020;
  18530. PFD_TYPE_RGBA = 0;
  18531. PFD_MAIN_PLANE = 0;
  18532. PFD_OVERLAY_PLANE = 1;
  18533. PFD_UNDERLAY_PLANE = LongWord(-1);
  18534. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18535. var
  18536. PFDescriptor: TPixelFormatDescriptor;
  18537. PixelFormat: Integer;
  18538. AType: DWORD;
  18539. begin
  18540. if GL_LibHandle = nil then
  18541. InitOpenGL;
  18542. FillChar(PFDescriptor{%H-}, SizeOf(PFDescriptor), 0);
  18543. with PFDescriptor do
  18544. begin
  18545. nSize := SizeOf(PFDescriptor);
  18546. nVersion := 1;
  18547. dwFlags := PFD_SUPPORT_OPENGL;
  18548. AType := GetObjectType(DC);
  18549. if AType = 0 then
  18550. RaiseLastOSError;
  18551. if AType in MemoryDCs then
  18552. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18553. else
  18554. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18555. if opDoubleBuffered in Options then
  18556. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18557. if opGDI in Options then
  18558. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18559. if opStereo in Options then
  18560. dwFlags := dwFlags or PFD_STEREO;
  18561. iPixelType := PFD_TYPE_RGBA;
  18562. cColorBits := ColorBits;
  18563. cDepthBits := zBits;
  18564. cStencilBits := StencilBits;
  18565. cAccumBits := AccumBits;
  18566. cAuxBuffers := AuxBuffers;
  18567. if Layer = 0 then
  18568. iLayerType := PFD_MAIN_PLANE
  18569. else
  18570. if Layer > 0 then
  18571. iLayerType := PFD_OVERLAY_PLANE
  18572. else
  18573. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18574. end;
  18575. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18576. if PixelFormat = 0 then
  18577. RaiseLastOSError;
  18578. if GetPixelFormat(DC) <> PixelFormat then
  18579. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18580. RaiseLastOSError;
  18581. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18582. Result := wglCreateContext(DC);
  18583. if Result = 0 then
  18584. RaiseLastOSError
  18585. else
  18586. LastPixelFormat := 0;
  18587. end;
  18588. // =============================================================================
  18589. // CreateRenderingContextVersion
  18590. // =============================================================================
  18591. // Creates a context for the more recent OpenGL versions (3.0) and up
  18592. // For that we first need to get a normal GL context for getting the
  18593. // function pointer to wglCreateContextAttribsARB first
  18594. // =============================================================================
  18595. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18596. const
  18597. OBJ_MEMDC = 10;
  18598. OBJ_ENHMETADC = 12;
  18599. OBJ_METADC = 4;
  18600. PFD_DOUBLEBUFFER = $00000001;
  18601. PFD_STEREO = $00000002;
  18602. PFD_DRAW_TO_WINDOW = $00000004;
  18603. PFD_DRAW_TO_BITMAP = $00000008;
  18604. PFD_SUPPORT_GDI = $00000010;
  18605. PFD_SUPPORT_OPENGL = $00000020;
  18606. PFD_TYPE_RGBA = 0;
  18607. PFD_MAIN_PLANE = 0;
  18608. PFD_OVERLAY_PLANE = 1;
  18609. PFD_UNDERLAY_PLANE = LongWord(-1);
  18610. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18611. var
  18612. PFDescriptor : TPixelFormatDescriptor;
  18613. PixelFormat : Integer;
  18614. AType : DWORD;
  18615. LegacyRC : HGLRC;
  18616. Attribs : array of Integer;
  18617. begin
  18618. if GL_LibHandle = nil then
  18619. InitOpenGL;
  18620. if not Assigned(GL_LibHandle) then
  18621. raise Exception.Create('GL_LibHandle is NIL. Could not load OpenGL library!');
  18622. FillChar(PFDescriptor{%H-}, SizeOf(PFDescriptor), 0);
  18623. with PFDescriptor do
  18624. begin
  18625. nSize := SizeOf(PFDescriptor);
  18626. nVersion := 1;
  18627. dwFlags := PFD_SUPPORT_OPENGL;
  18628. AType := GetObjectType(DC);
  18629. if AType = 0 then
  18630. RaiseLastOSError;
  18631. if AType in MemoryDCs then
  18632. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18633. else
  18634. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18635. if opDoubleBuffered in Options then
  18636. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18637. if opGDI in Options then
  18638. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18639. if opStereo in Options then
  18640. dwFlags := dwFlags or PFD_STEREO;
  18641. iPixelType := PFD_TYPE_RGBA;
  18642. cColorBits := ColorBits;
  18643. cDepthBits := zBits;
  18644. cStencilBits := StencilBits;
  18645. cAccumBits := AccumBits;
  18646. cAuxBuffers := AuxBuffers;
  18647. if Layer = 0 then
  18648. iLayerType := PFD_MAIN_PLANE
  18649. else
  18650. if Layer > 0 then
  18651. iLayerType := PFD_OVERLAY_PLANE
  18652. else
  18653. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18654. end;
  18655. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18656. if PixelFormat = 0 then
  18657. RaiseLastOSError;
  18658. if GetPixelFormat(DC) <> PixelFormat then
  18659. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18660. RaiseLastOSError;
  18661. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18662. // Create legacy render context first for we need function pointers to
  18663. // create new OpenGL render contexts
  18664. LegacyRC := wglCreateContext(DC);
  18665. wglMakeCurrent(DC, LegacyRC);
  18666. // Set attributes to describe our requested context
  18667. SetLength(Attribs, 5);
  18668. Attribs[0] := WGL_CONTEXT_MAJOR_VERSION_ARB;
  18669. Attribs[1] := MajorVersion;
  18670. Attribs[2] := WGL_CONTEXT_MINOR_VERSION_ARB;
  18671. Attribs[3] := MinorVersion;
  18672. // Add context flag for forward compatible context
  18673. // Forward compatible means no more support for legacy functions like
  18674. // immediate mode (glvertex, glrotate, gltranslate, etc.)
  18675. if ForwardCompatible then
  18676. begin
  18677. SetLength(Attribs, Length(Attribs)+2);
  18678. Attribs[4] := WGL_CONTEXT_FLAGS_ARB;
  18679. Attribs[5] := WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
  18680. end;
  18681. // Attribute flags must be finalized with a zero
  18682. Attribs[High(Attribs)] := 0;
  18683. // Get function pointer for new context creation function
  18684. wglCreateContextAttribsARB := wglGetProcAddress('wglCreateContextAttribsARB');
  18685. if not Assigned(wglCreateContextAttribsARB) then
  18686. begin
  18687. raise Exception.Create('Could not get function pointer adress for wglCreateContextAttribsARB - OpenGL 3.x and above not supported!');
  18688. wglDeleteContext(LegacyRC);
  18689. exit;
  18690. end;
  18691. // Create context
  18692. Result := wglCreateContextAttribsARB(DC, 0, @Attribs[0]);
  18693. if Result = 0 then
  18694. begin
  18695. raise Exception.Create('Could not create the desired OpenGL rendering context!');
  18696. wglDeleteContext(LegacyRC);
  18697. exit;
  18698. end;
  18699. wglDeleteContext(LegacyRC);
  18700. if Result = 0 then
  18701. RaiseLastOSError
  18702. else
  18703. LastPixelFormat := 0;
  18704. end;
  18705. // =============================================================================
  18706. // DestroyRenderingContext
  18707. // =============================================================================
  18708. procedure DestroyRenderingContext(RC: HGLRC);
  18709. begin
  18710. wglDeleteContext(RC);
  18711. end;
  18712. // =============================================================================
  18713. // ActivateRenderingContext
  18714. // =============================================================================
  18715. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  18716. begin
  18717. Assert((DC <> 0), 'DC must not be 0');
  18718. Assert((RC <> 0), 'RC must not be 0');
  18719. wglMakeCurrent(DC, RC);
  18720. {$ifdef DGL_TINY_HEADER}
  18721. ReadCoreVersion;
  18722. {$else}
  18723. ReadImplementationProperties;
  18724. if (loadext) then
  18725. ReadExtensions;
  18726. {$endif}
  18727. end;
  18728. // =============================================================================
  18729. // DeactivateRenderingContext
  18730. // =============================================================================
  18731. procedure DeactivateRenderingContext;
  18732. begin
  18733. wglMakeCurrent(0, 0);
  18734. end;
  18735. {$ENDIF}
  18736. initialization
  18737. {$IFDEF CPU386}
  18738. Set8087CW($133F);
  18739. {$ENDIF}
  18740. {$IFDEF DGL_64BIT}
  18741. SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,exOverflow, exUnderflow, exPrecision]);
  18742. {$ENDIF}
  18743. finalization
  18744. end.