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  1. { ============================================================================
  2. OpenGL 4.5 - Headertranslation
  3. Version 4.5a
  4. Supported environments and targets :
  5. - (Win32) Delphi 6 and up
  6. - (Win32, Win64) Delphi XE2
  7. - (Win32, Win64, Linux, MacOSX) FreePascal (1.9.3 and up)
  8. ==============================================================================
  9. Copyright (C) DGL-OpenGL-Portteam
  10. All Rights Reserved
  11. Obtained through:
  12. Bitbucket source repository - https://bitbucket.org/saschawillems/dglopengl
  13. Delphi OpenGL Community(DGL) - www.delphigl.com
  14. Converted and maintained by DGL's OpenGL-Portteam :
  15. - Sascha Willems - http://www.saschawillems.de
  16. - Steffen Xonna (Lossy eX) - http://www.dev-center.de
  17. Additional input :
  18. - Andrey Gruzdev (Mac OS X patch for XE2 / FPC)
  19. - Lars Middendorf
  20. - Martin Waldegger (Mars)
  21. - Benjamin Rosseaux (BeRo) - http://www.0ok.de
  22. Additional thanks:
  23. sigsegv (libdl.so)
  24. ==============================================================================
  25. You may retrieve the latest version of this file at the Delphi OpenGL
  26. Community home page, located at http://www.delphigl.com/
  27. The contents of this file are used with permission, subject to
  28. the Mozilla Public License Version 1.1 (the "License"); you may
  29. not use this file except in compliance with the License. You may
  30. obtain a copy of the License at
  31. http://www.mozilla.org/MPL/MPL-1.1.html
  32. Software distributed under the License is distributed on an
  33. "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
  34. implied. See the License for the specific language governing
  35. rights and limitations under the License.
  36. ==============================================================================
  37. History : see readme.md
  38. ============================================================================== }
  39. {$define DGL_DEPRECATED}
  40. {
  41. This define defines if the header should use deprecated ARB stuff or not.
  42. per Default the Header use deprecated Stuff.
  43. }
  44. {.$define DGL_TINY_HEADER}
  45. {
  46. If you enable the define DGL_TINY_HEADER no function automatically will be loaded if you
  47. call ActivateRenderingContext. This may some bit faster and the smart linker can delete
  48. all non used functions. This will reduce the filesize of your binary file. But in this
  49. case you have to load the functions by yourself. There are two ways to do this.
  50. 1. You can load whole extension by calling the func Read_Extensionname. But if you do
  51. this it's possible to load functions you dont use. So you have the same "problem"
  52. like before. But it's only an bit smaler.
  53. > Read_GL_ARB_multitexture;
  54. 2. You are able to load only the functions you exactly need. In this case you are able
  55. to use the variables of the dglOpenGL.pas. So you only need to load the functions
  56. and you can use the header like before.
  57. To do this you have to created and activated an opengl context and than you can load
  58. the needed functions.
  59. > ActivateRenderingContext(fDC, fRC);
  60. > glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  61. > glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  62. So only the function "glActiveTextureARB" and "glMultiTexCoord2fARB" will be loaded.
  63. Please notice that the extension variables won't be loaded if this define is active. But
  64. you can call dglCheckExtension to check if any extension exists. You can assign them to
  65. the variables of the dglOpenGL.pas so all code they use this will find them.
  66. > GL_ARB_shading_language_100 := dglCheckExtension('GL_ARB_shading_language_100');
  67. }
  68. unit dglOpenGL;
  69. interface
  70. // defines to configure freepascal
  71. {$IFDEF FPC}
  72. {$MODE Delphi}
  73. {$IFNDEF WINDOWS}
  74. {$LINKLIB c}
  75. {$ENDIF}
  76. {$ENDIF}
  77. // known delphi versions
  78. {$IFNDEF FPC} // if freepascal isnt defined
  79. {$IFDEF VER140} // Delphi 6
  80. {$DEFINE DELPHI6_AND_DOWN}
  81. {$ENDIF}
  82. {$IFDEF VER130} // Delphi 5
  83. {$DEFINE DELPHI6_AND_DOWN}
  84. {$ENDIF}
  85. {$IFDEF VER120} // Delphi 4
  86. {$DEFINE DELPHI6_AND_DOWN}
  87. {$ENDIF}
  88. {$IFDEF VER110} // C++ Builder 3
  89. {$DEFINE DELPHI6_AND_DOWN}
  90. {$ENDIF}
  91. {$IFDEF VER100} // Delphi 3
  92. {$DEFINE DELPHI6_AND_DOWN}
  93. {$ENDIF}
  94. {$ENDIF}
  95. // Options for Delphi < 5
  96. {$IFDEF DELPHI6_AND_DOWN}
  97. {$A+}
  98. {$ELSE}
  99. {$A4}
  100. {$ENDIF}
  101. // 64 BIT architecture
  102. // Free pascal
  103. {$IFDEF CPU64}
  104. {$DEFINE DGL_64BIT}
  105. {$ENDIF}
  106. // Delphi
  107. {$IFDEF WIN64}
  108. {$DEFINE DGL_64BIT}
  109. {$ENDIF}
  110. // generell options
  111. {$H+,O+,X+}
  112. // detecting Windows
  113. {$IFDEF Win32} // Delphi and fpc of 32 Bit Windows
  114. {$DEFINE DGL_WIN}
  115. {$ENDIF}
  116. {$IFDEF Win64} // Delphi and fpc of 32 Bit Windows
  117. {$DEFINE DGL_WIN}
  118. {$ENDIF}
  119. // detecting Linux
  120. {$IFDEF linux} // Linux
  121. {$DEFINE DGL_LINUX}
  122. {$ENDIF}
  123. {$IFDEF DARWIN} // Mac OS X and FPC
  124. {$DEFINE DGL_MAC}
  125. {$ENDIF}
  126. {$IFDEF DELPHI} // Mac OS X add Delphi
  127. {$IFDEF MACOS}
  128. {$DEFINE DGL_MAC}
  129. {$ENDIF}
  130. {$ENDIF}
  131. uses
  132. {$IFDEF FPC}{$IFDEF DARWIN}dynlibs,{$ENDIF}{$ENDIF} // LoadLibrary functions
  133. SysUtils
  134. {$IFDEF DGL_WIN}, Windows{$ENDIF}
  135. {$IFDEF DGL_64BIT} ,math {$ENDIF}
  136. {$IFDEF DGL_LINUX}, X, XLib, XUtil{$ENDIF}
  137. ;
  138. type
  139. {$IFDEF DELPHI6_AND_DOWN}
  140. // Delphi 6 compatibility
  141. PPointer = ^Pointer;
  142. PCardinal = ^Cardinal;
  143. {$ENDIF}
  144. GLenum = Cardinal;
  145. GLboolean = BYTEBOOL;
  146. GLbitfield = Cardinal;
  147. GLbyte = Shortint;
  148. GLshort = SmallInt;
  149. GLint = Integer;
  150. GLsizei = Integer;
  151. GLubyte = Byte;
  152. GLushort = Word;
  153. GLuint = Cardinal;
  154. GLfloat = Single;
  155. GLclampf = Single;
  156. GLdouble = Double;
  157. GLclampd = Double;
  158. GLvoid = Pointer;
  159. GLint64 = Int64;
  160. GLuint64 = {$IFDEF DELPHI6_AND_DOWN} Int64 {$ELSE} UInt64 {$ENDIF};
  161. TGLenum = GLenum;
  162. TGLboolean = GLboolean;
  163. TGLbitfield = GLbitfield;
  164. TGLbyte = GLbyte;
  165. TGLshort = GLshort;
  166. TGLint = GLint;
  167. TGLsizei = GLsizei;
  168. TGLubyte = GLubyte;
  169. TGLushort = GLushort;
  170. TGLuint = GLuint;
  171. TGLfloat = GLfloat;
  172. TGLclampf = GLclampf;
  173. TGLdouble = GLdouble;
  174. TGLclampd = GLclampd;
  175. TGLvoid = GLvoid;
  176. TGLint64 = GLint64;
  177. TGLuint64 = GLuint64;
  178. PGLboolean = ^GLboolean;
  179. PGLbyte = ^GLbyte;
  180. PGLshort = ^GLshort;
  181. PGLint = ^GLint;
  182. PGLsizei = ^GLsizei;
  183. PGLubyte = ^GLubyte;
  184. PGLushort = ^GLushort;
  185. PGLuint = ^GLuint;
  186. PGLclampf = ^GLclampf;
  187. PGLfloat = ^GLfloat;
  188. PGLdouble = ^GLdouble;
  189. PGLclampd = ^GLclampd;
  190. PGLenum = ^GLenum;
  191. PGLvoid = Pointer;
  192. PPGLvoid = ^PGLvoid;
  193. PGLint64 = ^GLint64;
  194. PGLuint64 = ^GLuint64;
  195. // GL_NV_half_float
  196. GLhalfNV = WORD;
  197. TGLhalfNV = GLhalfNV;
  198. PGLhalfNV = ^GLhalfNV;
  199. // GL_ARB_shader_objects
  200. PGLHandleARB = ^GLHandleARB;
  201. GLHandleARB = Integer;
  202. GLcharARB = AnsiChar;
  203. PGLcharARB = PAnsiChar;
  204. PPGLcharARB = ^PGLcharARB;
  205. // GL_VERSION_1_5
  206. GLintptr = GLint;
  207. PGLintptr = ^GLintptr;
  208. GLsizeiptr = GLsizei;
  209. // GL_ARB_vertex_buffer_object
  210. GLintptrARB = GLint;
  211. GLsizeiptrARB = GLsizei;
  212. // GL_VERSION_2_0
  213. GLHandle = Integer;
  214. PGLchar = PAnsiChar;
  215. PPGLchar = ^PGLChar;
  216. // GL_EXT_timer_query
  217. GLint64EXT = Int64;
  218. TGLint64EXT = GLint64EXT;
  219. PGLint64EXT = ^GLint64EXT;
  220. GLuint64EXT = GLuint64;
  221. TGLuint64EXT = GLuint64EXT;
  222. PGLuint64EXT = ^GLuint64EXT;
  223. // WGL_ARB_pbuffer
  224. HPBUFFERARB = THandle;
  225. // WGL_EXT_pbuffer
  226. HPBUFFEREXT = THandle;
  227. // WGL_NV_present_video
  228. PHVIDEOOUTPUTDEVICENV = ^HVIDEOOUTPUTDEVICENV;
  229. HVIDEOOUTPUTDEVICENV = THandle;
  230. // WGL_NV_video_output
  231. PHPVIDEODEV = ^HPVIDEODEV;
  232. HPVIDEODEV = THandle;
  233. // WGL_NV_gpu_affinity
  234. PHPGPUNV = ^HPGPUNV;
  235. PHGPUNV = ^HGPUNV;
  236. // WGL_NV_video_capture
  237. HVIDEOINPUTDEVICENV = THandle;
  238. PHVIDEOINPUTDEVICENV = ^HVIDEOINPUTDEVICENV;
  239. HPGPUNV = THandle;
  240. HGPUNV = THandle;
  241. // GL_ARB_sync
  242. GLsync = Pointer;
  243. // GL_ARB_cl_event
  244. { These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event }
  245. _cl_context = record end;
  246. _cl_event = record end;
  247. p_cl_context = ^_cl_context;
  248. p_cl_event = ^_cl_event;
  249. // GL_ARB_compute_variable_group_size
  250. TglDispatchComputeGroupSizeARB = procedure (num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint; group_size_x : GLuint; group_size_y : GLuint; group_size_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  251. // GL_ARB_debug_output
  252. TglDebugProcARB = procedure (source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  253. // GL_AMD_debug_output
  254. TglDebugProcAMD = procedure (id: GLuint; category: GLenum; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  255. // GL_KHR_debug (4.3)
  256. TglDebugProc = procedure(source : GLEnum; type_ : GLEnum; id : GLUInt; severity : GLUInt; length : GLsizei; const message_ : PGLCHar; userParam : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  257. // GL_NV_vdpau_interop
  258. GLvdpauSurfaceNV = GLintptr;
  259. PGLvdpauSurfaceNV = ^GLvdpauSurfaceNV;
  260. // GLX
  261. {$IFDEF DGL_LINUX}
  262. GLXContext = Pointer;
  263. GLXContextID = TXID;
  264. GLXDrawable = TXID;
  265. GLXFBConfig = Pointer;
  266. GLXPbuffer = TXID;
  267. GLXPixmap = TXID;
  268. GLXWindow = TXID;
  269. Window = TXID;
  270. Colormap = TXID;
  271. Pixmap = TXID;
  272. Font = TXID;
  273. {$ENDIF}
  274. // Datatypes corresponding to GL's types TGL(name)(type)(count)
  275. TGLVectorub2 = array[0..1] of GLubyte;
  276. TGLVectori2 = array[0..1] of GLint;
  277. TGLVectorf2 = array[0..1] of GLfloat;
  278. TGLVectord2 = array[0..1] of GLdouble;
  279. TGLVectorp2 = array[0..1] of Pointer;
  280. TGLVectorub3 = array[0..2] of GLubyte;
  281. TGLVectori3 = array[0..2] of GLint;
  282. TGLVectorf3 = array[0..2] of GLfloat;
  283. TGLVectord3 = array[0..2] of GLdouble;
  284. TGLVectorp3 = array[0..2] of Pointer;
  285. TGLVectorub4 = array[0..3] of GLubyte;
  286. TGLVectori4 = array[0..3] of GLint;
  287. TGLVectorf4 = array[0..3] of GLfloat;
  288. TGLVectord4 = array[0..3] of GLdouble;
  289. TGLVectorp4 = array[0..3] of Pointer;
  290. TGLArrayf4 = TGLVectorf4;
  291. TGLArrayf3 = TGLVectorf3;
  292. TGLArrayd3 = TGLVectord3;
  293. TGLArrayi4 = TGLVectori4;
  294. TGLArrayp4 = TGLVectorp4;
  295. TGlMatrixub3 = array[0..2, 0..2] of GLubyte;
  296. TGlMatrixi3 = array[0..2, 0..2] of GLint;
  297. TGLMatrixf3 = array[0..2, 0..2] of GLfloat;
  298. TGLMatrixd3 = array[0..2, 0..2] of GLdouble;
  299. TGlMatrixub4 = array[0..3, 0..3] of GLubyte;
  300. TGlMatrixi4 = array[0..3, 0..3] of GLint;
  301. TGLMatrixf4 = array[0..3, 0..3] of GLfloat;
  302. TGLMatrixd4 = array[0..3, 0..3] of GLdouble;
  303. TGLVector3f = TGLVectorf3;
  304. // Datatypes corresponding to OpenGL12.pas for easy porting
  305. TVector3f = TGLVectorf3;
  306. TVector3d = TGLVectord3;
  307. TVector4i = TGLVectori4;
  308. TVector4f = TGLVectorf4;
  309. TVector4p = TGLVectorp4;
  310. TMatrix4f = TGLMatrixf4;
  311. TMatrix4d = TGLMatrixd4;
  312. PGLMatrixd4 = ^TGLMatrixd4;
  313. PVector4i = ^TVector4i;
  314. {$IFDEF FPC}
  315. TRect = packed record
  316. Left, Top, Right, Bottom: Longint;
  317. end;
  318. {$ENDIF}
  319. PGPU_DEVICE = ^GPU_DEVICE;
  320. GPU_DEVICE = record
  321. cb: DWORD;
  322. DeviceName: array [0..31] of AnsiChar;
  323. DeviceString: array [0..127] of AnsiChar;
  324. Flags: DWORD;
  325. rcVirtualScreen: TRect;
  326. end;
  327. type
  328. {$IFDEF FPC}
  329. {$IFDEF DGL_WIN}
  330. PWGLSwap = ^TWGLSwap;
  331. {$EXTERNALSYM _WGLSWAP}
  332. _WGLSWAP = packed record
  333. hdc: HDC;
  334. uiFlags: UINT;
  335. end;
  336. TWGLSwap = _WGLSWAP;
  337. {$EXTERNALSYM WGLSWAP}
  338. WGLSWAP = _WGLSWAP;
  339. {$ENDIF}
  340. {$ENDIF}
  341. // GLU types
  342. TGLUNurbs = record
  343. end;
  344. TGLUQuadric = record
  345. end;
  346. TGLUTesselator = record
  347. end;
  348. PGLUNurbs = ^TGLUNurbs;
  349. PGLUQuadric = ^TGLUQuadric;
  350. PGLUTesselator = ^TGLUTesselator;
  351. // backwards compatibility
  352. TGLUNurbsObj = TGLUNurbs;
  353. TGLUQuadricObj = TGLUQuadric;
  354. TGLUTesselatorObj = TGLUTesselator;
  355. TGLUTriangulatorObj = TGLUTesselator;
  356. PGLUNurbsObj = PGLUNurbs;
  357. PGLUQuadricObj = PGLUQuadric;
  358. PGLUTesselatorObj = PGLUTesselator;
  359. PGLUTriangulatorObj = PGLUTesselator;
  360. // GLUQuadricCallback
  361. TGLUQuadricErrorProc = procedure(errorCode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  362. // GLUTessCallback
  363. TGLUTessBeginProc = procedure(AType: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  364. TGLUTessEdgeFlagProc = procedure(Flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  365. TGLUTessVertexProc = procedure(VertexData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  366. TGLUTessEndProc = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  367. TGLUTessErrorProc = procedure(ErrNo: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  368. TGLUTessCombineProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  369. TGLUTessBeginDataProc = procedure(AType: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  370. TGLUTessEdgeFlagDataProc = procedure(Flag: GLboolean; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  371. TGLUTessVertexDataProc = procedure(VertexData: Pointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  372. TGLUTessEndDataProc = procedure(UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  373. TGLUTessErrorDataProc = procedure(ErrNo: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  374. TGLUTessCombineDataProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  375. // GLUNurbsCallback
  376. TGLUNurbsErrorProc = procedure(ErrorCode: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  377. var
  378. GL_VERSION_1_0,
  379. GL_VERSION_1_1,
  380. GL_VERSION_1_2,
  381. GL_VERSION_1_3,
  382. GL_VERSION_1_4,
  383. GL_VERSION_1_5,
  384. GL_VERSION_2_0,
  385. GL_VERSION_2_1,
  386. GL_VERSION_3_0,
  387. GL_VERSION_3_1,
  388. GL_VERSION_3_2,
  389. GL_VERSION_3_3,
  390. GL_VERSION_4_0,
  391. GL_VERSION_4_1,
  392. GL_VERSION_4_2,
  393. GL_VERSION_4_3,
  394. GL_VERSION_4_4,
  395. GL_VERSION_4_5,
  396. GLU_VERSION_1_1,
  397. GLU_VERSION_1_2,
  398. GLU_VERSION_1_3,
  399. GL_3DFX_multisample,
  400. GL_3DFX_tbuffer,
  401. GL_3DFX_texture_compression_FXT1,
  402. GL_APPLE_client_storage,
  403. GL_APPLE_element_array,
  404. GL_APPLE_fence,
  405. GL_APPLE_specular_vector,
  406. GL_APPLE_transform_hint,
  407. GL_APPLE_vertex_array_object,
  408. GL_APPLE_vertex_array_range,
  409. GL_APPLE_ycbcr_422,
  410. GL_APPLE_texture_range,
  411. GL_APPLE_float_pixels,
  412. GL_APPLE_vertex_program_evaluators,
  413. GL_APPLE_aux_depth_stencil,
  414. GL_APPLE_object_purgeable,
  415. GL_APPLE_row_bytes,
  416. GL_APPLE_rgb_422,
  417. GL_ARB_depth_texture,
  418. GL_ARB_fragment_program,
  419. GL_ARB_imaging,
  420. GL_ARB_matrix_palette,
  421. GL_ARB_multisample,
  422. GL_ARB_multitexture,
  423. GL_ARB_point_parameters,
  424. GL_ARB_shadow,
  425. GL_ARB_shadow_ambient,
  426. GL_ARB_texture_border_clamp,
  427. GL_ARB_texture_compression,
  428. GL_ARB_texture_cube_map,
  429. GL_ARB_texture_env_add,
  430. GL_ARB_texture_env_combine,
  431. GL_ARB_texture_env_crossbar,
  432. GL_ARB_texture_env_dot3,
  433. GL_ARB_texture_mirrored_repeat,
  434. GL_ARB_transpose_matrix,
  435. GL_ARB_vertex_blend,
  436. GL_ARB_vertex_buffer_object,
  437. GL_ARB_vertex_program,
  438. GL_ARB_window_pos,
  439. GL_ARB_shader_objects,
  440. GL_ARB_vertex_shader,
  441. GL_ARB_fragment_shader,
  442. GL_ARB_shading_language_100,
  443. GL_ARB_occlusion_query,
  444. GL_ARB_texture_non_power_of_two,
  445. GL_ARB_point_sprite,
  446. GL_ARB_fragment_program_shadow,
  447. GL_ARB_draw_buffers,
  448. GL_ARB_texture_rectangle,
  449. GL_ARB_color_buffer_float,
  450. GL_ARB_half_float_pixel,
  451. GL_ARB_texture_float,
  452. GL_ARB_pixel_buffer_object,
  453. GL_ARB_depth_buffer_float,
  454. GL_ARB_draw_instanced,
  455. GL_ARB_framebuffer_object,
  456. GL_ARB_framebuffer_sRGB,
  457. GL_ARB_geometry_shader4,
  458. GL_ARB_half_float_vertex,
  459. GL_ARB_instanced_arrays,
  460. GL_ARB_map_buffer_range,
  461. GL_ARB_texture_buffer_object,
  462. GL_ARB_texture_compression_rgtc,
  463. GL_ARB_texture_rg,
  464. GL_ARB_vertex_array_object,
  465. GL_ARB_uniform_buffer_object,
  466. GL_ARB_compatibility,
  467. GL_ARB_copy_buffer,
  468. GL_ARB_shader_texture_lod,
  469. GL_ARB_depth_clamp,
  470. GL_ARB_draw_elements_base_vertex,
  471. GL_ARB_fragment_coord_conventions,
  472. GL_ARB_provoking_vertex,
  473. GL_ARB_seamless_cube_map,
  474. GL_ARB_sync,
  475. GL_ARB_texture_multisample,
  476. GL_ARB_vertex_array_bgra,
  477. GL_ARB_draw_buffers_blend,
  478. GL_ARB_sample_shading,
  479. GL_ARB_texture_cube_map_array,
  480. GL_ARB_texture_gather,
  481. GL_ARB_texture_query_lod,
  482. GL_ARB_shading_language_include,
  483. GL_ARB_texture_compression_bptc,
  484. GL_ARB_blend_func_extended,
  485. GL_ARB_explicit_attrib_location,
  486. GL_ARB_occlusion_query2,
  487. GL_ARB_sampler_objects,
  488. GL_ARB_shader_bit_encoding,
  489. GL_ARB_texture_rgb10_a2ui,
  490. GL_ARB_texture_swizzle,
  491. GL_ARB_timer_query,
  492. GL_ARB_vertex_type_2_10_10_10_rev,
  493. GL_ARB_draw_indirect,
  494. GL_ARB_gpu_shader5,
  495. GL_ARB_gpu_shader_fp64,
  496. GL_ARB_shader_subroutine,
  497. GL_ARB_tessellation_shader,
  498. GL_ARB_texture_buffer_object_rgb32,
  499. GL_ARB_transform_feedback2,
  500. GL_ARB_transform_feedback3,
  501. GL_ARB_ES2_compatibility,
  502. GL_ARB_get_program_binary,
  503. GL_ARB_separate_shader_objects,
  504. GL_ARB_shader_precision,
  505. GL_ARB_vertex_attrib_64bit,
  506. GL_ARB_viewport_array,
  507. // GL 4.2
  508. GL_ARB_base_instance,
  509. GL_ARB_shading_language_420pack,
  510. GL_ARB_transform_feedback_instanced,
  511. GL_ARB_compressed_texture_pixel_storage,
  512. GL_ARB_conservative_depth,
  513. GL_ARB_internalformat_query,
  514. GL_ARB_map_buffer_alignment,
  515. GL_ARB_shader_atomic_counters,
  516. GL_ARB_shader_image_load_store,
  517. GL_ARB_shading_language_packing,
  518. GL_ARB_texture_storage,
  519. // GL 4.3
  520. GL_ARB_arrays_of_arrays,
  521. GL_ARB_fragment_layer_viewport,
  522. GL_ARB_shader_image_size,
  523. GL_ARB_ES3_compatibility,
  524. GL_ARB_clear_buffer_object,
  525. GL_ARB_compute_shader,
  526. GL_ARB_copy_image,
  527. GL_KHR_debug,
  528. GL_ARB_explicit_uniform_location,
  529. GL_ARB_framebuffer_no_attachments,
  530. GL_ARB_internalformat_query2,
  531. GL_ARB_invalidate_subdata,
  532. GL_ARB_multi_draw_indirect,
  533. GL_ARB_program_interface_query,
  534. GL_ARB_robust_buffer_access_behavior,
  535. GL_ARB_shader_storage_buffer_object,
  536. GL_ARB_stencil_texturing,
  537. GL_ARB_texture_buffer_range,
  538. GL_ARB_texture_query_levels,
  539. GL_ARB_texture_storage_multisample,
  540. GL_ARB_texture_view,
  541. GL_ARB_vertex_attrib_binding,
  542. GL_NV_path_rendering,
  543. GL_AMD_pinned_memory,
  544. GL_AMD_stencil_operation_extended,
  545. GL_AMD_vertex_shader_viewport_index,
  546. GL_AMD_vertex_shader_layer,
  547. GL_NV_bindless_texture,
  548. GL_NV_shader_atomic_float,
  549. GL_AMD_query_buffer_object,
  550. // GL 4.4
  551. GL_ARB_buffer_storage,
  552. GL_ARB_clear_texture,
  553. GL_ARB_enhanced_layouts,
  554. GL_ARB_multi_bind,
  555. GL_ARB_query_buffer_object,
  556. GL_ARB_texture_mirror_clamp_to_edge,
  557. GL_ARB_texture_stencil8,
  558. GL_ARB_vertex_type_10f_11f_11f_rev,
  559. GL_ARB_bindless_texture,
  560. GL_ARB_sparse_texture,
  561. // GL 4.5
  562. GL_ARB_clip_control,
  563. GL_ARB_cull_distance,
  564. GL_ARB_ES3_1_compatibility,
  565. GL_ARB_conditional_render_inverted,
  566. GL_KHR_context_flush_control,
  567. GL_ARB_derivative_control,
  568. GL_ARB_direct_state_access,
  569. GL_ARB_get_texture_sub_image,
  570. GL_KHR_robustness,
  571. GL_KHR_blend_equation_advanced,
  572. GL_KHR_blend_equation_advanced_coherent,
  573. GL_KHR_robust_buffer_access_behavior,
  574. GL_ARB_shader_texture_image_samples,
  575. GL_ARB_texture_barrier,
  576. GL_ARB_cl_event,
  577. GL_ARB_compute_variable_group_size,
  578. GL_ARB_debug_output,
  579. GL_ARB_robustness,
  580. GL_ARB_shader_stencil_export,
  581. GL_ATI_draw_buffers,
  582. GL_ATI_element_array,
  583. GL_ATI_envmap_bumpmap,
  584. GL_ATI_fragment_shader,
  585. GL_ATI_map_object_buffer,
  586. GL_ATI_pn_triangles,
  587. GL_ATI_separate_stencil,
  588. GL_ATI_text_fragment_shader,
  589. GL_ATI_texture_env_combine3,
  590. GL_ATI_texture_float,
  591. GL_ATI_texture_mirror_once,
  592. GL_ATI_vertex_array_object,
  593. GL_ATI_vertex_attrib_array_object,
  594. GL_ATI_vertex_streams,
  595. GL_ATI_meminfo,
  596. GL_AMD_performance_monitor,
  597. GL_AMD_texture_texture4,
  598. GL_AMD_vertex_shader_tesselator,
  599. GL_AMD_draw_buffers_blend,
  600. GL_AMD_shader_stencil_export,
  601. GL_AMD_seamless_cubemap_per_texture,
  602. GL_AMD_conservative_depth,
  603. GL_AMD_name_gen_delete,
  604. GL_AMD_debug_output,
  605. GL_AMD_transform_feedback3_lines_triangles,
  606. GL_AMD_depth_clamp_separate,
  607. GL_EXT_422_pixels,
  608. GL_EXT_abgr,
  609. GL_EXT_bgra,
  610. GL_EXT_blend_color,
  611. GL_EXT_blend_func_separate,
  612. GL_EXT_blend_logic_op,
  613. GL_EXT_blend_minmax,
  614. GL_EXT_blend_subtract,
  615. GL_EXT_clip_volume_hint,
  616. GL_EXT_cmyka,
  617. GL_EXT_color_matrix,
  618. GL_EXT_color_subtable,
  619. GL_EXT_compiled_vertex_array,
  620. GL_EXT_convolution,
  621. GL_EXT_coordinate_frame,
  622. GL_EXT_copy_texture,
  623. GL_EXT_cull_vertex,
  624. GL_EXT_draw_range_elements,
  625. GL_EXT_fog_coord,
  626. GL_EXT_framebuffer_object,
  627. GL_EXT_histogram,
  628. GL_EXT_index_array_formats,
  629. GL_EXT_index_func,
  630. GL_EXT_index_material,
  631. GL_EXT_index_texture,
  632. GL_EXT_light_texture,
  633. GL_EXT_misc_attribute,
  634. GL_EXT_multi_draw_arrays,
  635. GL_EXT_multisample,
  636. GL_EXT_packed_pixels,
  637. GL_EXT_paletted_texture,
  638. GL_EXT_pixel_transform,
  639. GL_EXT_pixel_transform_color_table,
  640. GL_EXT_point_parameters,
  641. GL_EXT_polygon_offset,
  642. GL_EXT_rescale_normal,
  643. GL_EXT_secondary_color,
  644. GL_EXT_separate_specular_color,
  645. GL_EXT_shadow_funcs,
  646. GL_EXT_shared_texture_palette,
  647. GL_EXT_stencil_two_side,
  648. GL_EXT_stencil_wrap,
  649. GL_EXT_subtexture,
  650. GL_EXT_texture,
  651. GL_EXT_texture3D,
  652. GL_EXT_texture_compression_s3tc,
  653. GL_EXT_texture_cube_map,
  654. GL_EXT_texture_edge_clamp,
  655. GL_EXT_texture_env_add,
  656. GL_EXT_texture_env_combine,
  657. GL_EXT_texture_env_dot3,
  658. GL_EXT_texture_filter_anisotropic,
  659. GL_EXT_texture_lod_bias,
  660. GL_EXT_texture_object,
  661. GL_EXT_texture_perturb_normal,
  662. GL_EXT_texture_rectangle,
  663. GL_EXT_vertex_array,
  664. GL_EXT_vertex_shader,
  665. GL_EXT_vertex_weighting,
  666. GL_EXT_depth_bounds_test,
  667. GL_EXT_texture_mirror_clamp,
  668. GL_EXT_blend_equation_separate,
  669. GL_EXT_pixel_buffer_object,
  670. GL_EXT_texture_compression_dxt1,
  671. GL_EXT_stencil_clear_tag,
  672. GL_EXT_packed_depth_stencil,
  673. GL_EXT_texture_sRGB,
  674. GL_EXT_framebuffer_blit,
  675. GL_EXT_framebuffer_multisample,
  676. GL_EXT_timer_query,
  677. GL_EXT_gpu_program_parameters,
  678. GL_EXT_bindable_uniform,
  679. GL_EXT_draw_buffers2,
  680. GL_EXT_draw_instanced,
  681. GL_EXT_framebuffer_sRGB,
  682. GL_EXT_geometry_shader4,
  683. GL_EXT_gpu_shader4,
  684. GL_EXT_packed_float,
  685. GL_EXT_texture_array,
  686. GL_EXT_texture_buffer_object,
  687. GL_EXT_texture_compression_latc,
  688. GL_EXT_texture_compression_rgtc,
  689. GL_EXT_texture_integer,
  690. GL_EXT_texture_shared_exponent,
  691. GL_EXT_transform_feedback,
  692. GL_EXT_direct_state_access,
  693. GL_EXT_vertex_array_bgra,
  694. GL_EXT_texture_swizzle,
  695. GL_EXT_provoking_vertex,
  696. GL_EXT_texture_snorm,
  697. GL_EXT_separate_shader_objects,
  698. GL_EXT_shader_image_load_store,
  699. GL_EXT_vertex_attrib_64bit,
  700. GL_EXT_texture_sRGB_decode,
  701. GL_FfdMaskSGIX,
  702. GL_HP_convolution_border_modes,
  703. GL_HP_image_transform,
  704. GL_HP_occlusion_test,
  705. GL_HP_texture_lighting,
  706. GL_IBM_cull_vertex,
  707. GL_IBM_multimode_draw_arrays,
  708. GL_IBM_rasterpos_clip,
  709. GL_IBM_texture_mirrored_repeat,
  710. GL_IBM_vertex_array_lists,
  711. GL_INGR_blend_func_separate,
  712. GL_INGR_color_clamp,
  713. GL_INGR_interlace_read,
  714. GL_INGR_palette_buffer,
  715. GL_INTEL_parallel_arrays,
  716. GL_INTEL_texture_scissor,
  717. GL_MESA_resize_buffers,
  718. GL_MESA_window_pos,
  719. GL_NV_blend_square,
  720. GL_NV_copy_depth_to_color,
  721. GL_NV_depth_clamp,
  722. GL_NV_evaluators,
  723. GL_NV_fence,
  724. GL_NV_float_buffer,
  725. GL_NV_fog_distance,
  726. GL_NV_fragment_program,
  727. GL_NV_half_float,
  728. GL_NV_light_max_exponent,
  729. GL_NV_multisample_filter_hint,
  730. GL_NV_occlusion_query,
  731. GL_NV_packed_depth_stencil,
  732. GL_NV_pixel_data_range,
  733. GL_NV_point_sprite,
  734. GL_NV_primitive_restart,
  735. GL_NV_register_combiners,
  736. GL_NV_register_combiners2,
  737. GL_NV_texgen_emboss,
  738. GL_NV_texgen_reflection,
  739. GL_NV_texture_compression_vtc,
  740. GL_NV_texture_env_combine4,
  741. GL_NV_texture_expand_normal,
  742. GL_NV_texture_rectangle,
  743. GL_NV_texture_shader,
  744. GL_NV_texture_shader2,
  745. GL_NV_texture_shader3,
  746. GL_NV_vertex_array_range,
  747. GL_NV_vertex_array_range2,
  748. GL_NV_vertex_program,
  749. GL_NV_vertex_program1_1,
  750. GL_NV_vertex_program2,
  751. GL_NV_fragment_program_option,
  752. GL_NV_fragment_program2,
  753. GL_NV_vertex_program2_option,
  754. GL_NV_vertex_program3,
  755. GL_NV_depth_buffer_float,
  756. GL_NV_fragment_program4,
  757. GL_NV_framebuffer_multisample_coverage,
  758. GL_NV_geometry_program4,
  759. GL_NV_gpu_program4,
  760. GL_NV_parameter_buffer_object,
  761. GL_NV_transform_feedback,
  762. GL_NV_vertex_program4,
  763. GL_NV_conditional_render,
  764. GL_NV_present_video,
  765. GL_NV_explicit_multisample,
  766. GL_NV_transform_feedback2,
  767. GL_NV_video_capture,
  768. GL_NV_copy_image,
  769. GL_NV_parameter_buffer_object2,
  770. GL_NV_shader_buffer_load,
  771. GL_NV_vertex_buffer_unified_memory,
  772. GL_NV_gpu_program5,
  773. GL_NV_gpu_shader5,
  774. GL_NV_shader_buffer_store,
  775. GL_NV_tessellation_program5,
  776. GL_NV_vertex_attrib_integer_64bit,
  777. GL_NV_multisample_coverage,
  778. GL_NV_vdpau_interop,
  779. GL_NV_texture_barrier,
  780. GL_OML_interlace,
  781. GL_OML_resample,
  782. GL_OML_subsample,
  783. GL_PGI_misc_hints,
  784. GL_PGI_vertex_hints,
  785. GL_REND_screen_coordinates,
  786. GL_S3_s3tc,
  787. GL_SGIS_detail_texture,
  788. GL_SGIS_fog_function,
  789. GL_SGIS_generate_mipmap,
  790. GL_SGIS_multisample,
  791. GL_SGIS_pixel_texture,
  792. GL_SGIS_point_line_texgen,
  793. GL_SGIS_point_parameters,
  794. GL_SGIS_sharpen_texture,
  795. GL_SGIS_texture4D,
  796. GL_SGIS_texture_border_clamp,
  797. GL_SGIS_texture_color_mask,
  798. GL_SGIS_texture_edge_clamp,
  799. GL_SGIS_texture_filter4,
  800. GL_SGIS_texture_lod,
  801. GL_SGIS_texture_select,
  802. GL_SGIX_async,
  803. GL_SGIX_async_histogram,
  804. GL_SGIX_async_pixel,
  805. GL_SGIX_blend_alpha_minmax,
  806. GL_SGIX_calligraphic_fragment,
  807. GL_SGIX_clipmap,
  808. GL_SGIX_convolution_accuracy,
  809. GL_SGIX_depth_pass_instrument,
  810. GL_SGIX_depth_texture,
  811. GL_SGIX_flush_raster,
  812. GL_SGIX_fog_offset,
  813. GL_SGIX_fog_scale,
  814. GL_SGIX_fragment_lighting,
  815. GL_SGIX_framezoom,
  816. GL_SGIX_igloo_interface,
  817. GL_SGIX_impact_pixel_texture,
  818. GL_SGIX_instruments,
  819. GL_SGIX_interlace,
  820. GL_SGIX_ir_instrument1,
  821. GL_SGIX_list_priority,
  822. GL_SGIX_pixel_texture,
  823. GL_SGIX_pixel_tiles,
  824. GL_SGIX_polynomial_ffd,
  825. GL_SGIX_reference_plane,
  826. GL_SGIX_resample,
  827. GL_SGIX_scalebias_hint,
  828. GL_SGIX_shadow,
  829. GL_SGIX_shadow_ambient,
  830. GL_SGIX_sprite,
  831. GL_SGIX_subsample,
  832. GL_SGIX_tag_sample_buffer,
  833. GL_SGIX_texture_add_env,
  834. GL_SGIX_texture_coordinate_clamp,
  835. GL_SGIX_texture_lod_bias,
  836. GL_SGIX_texture_multi_buffer,
  837. GL_SGIX_texture_scale_bias,
  838. GL_SGIX_texture_select,
  839. GL_SGIX_vertex_preclip,
  840. GL_SGIX_ycrcb,
  841. GL_SGIX_ycrcb_subsample,
  842. GL_SGIX_ycrcba,
  843. GL_SGI_color_matrix,
  844. GL_SGI_color_table,
  845. GL_SGI_depth_pass_instrument,
  846. GL_SGI_texture_color_table,
  847. GL_SUNX_constant_data,
  848. GL_SUN_convolution_border_modes,
  849. GL_SUN_global_alpha,
  850. GL_SUN_mesh_array,
  851. GL_SUN_slice_accum,
  852. GL_SUN_triangle_list,
  853. GL_SUN_vertex,
  854. // WGL
  855. GL_WIN_phong_shading,
  856. GL_WIN_specular_fog,
  857. WGL_3DFX_multisample,
  858. WGL_ARB_buffer_region,
  859. WGL_ARB_extensions_string,
  860. WGL_ARB_make_current_read,
  861. WGL_ARB_multisample,
  862. WGL_ARB_pbuffer,
  863. WGL_ARB_pixel_format,
  864. WGL_ARB_pixel_format_float,
  865. WGL_ARB_render_texture,
  866. WGL_ARB_create_context,
  867. WGL_ARB_create_context_profile,
  868. WGL_ARB_framebuffer_sRGB,
  869. WGL_ARB_create_context_robustness,
  870. WGL_ATI_pixel_format_float,
  871. WGL_AMD_gpu_association,
  872. WGL_EXT_depth_float,
  873. WGL_EXT_display_color_table,
  874. WGL_EXT_extensions_string,
  875. WGL_EXT_make_current_read,
  876. WGL_EXT_multisample,
  877. WGL_EXT_pbuffer,
  878. WGL_EXT_pixel_format,
  879. WGL_EXT_swap_control,
  880. WGL_EXT_create_context_es2_profile,
  881. WGL_I3D_digital_video_control,
  882. WGL_I3D_gamma,
  883. WGL_I3D_genlock,
  884. WGL_I3D_image_buffer,
  885. WGL_I3D_swap_frame_lock,
  886. WGL_I3D_swap_frame_usage,
  887. WGL_NV_float_buffer,
  888. WGL_NV_render_depth_texture,
  889. WGL_NV_render_texture_rectangle,
  890. WGL_NV_vertex_array_range,
  891. WGL_NV_present_video,
  892. WGL_NV_video_output,
  893. WGL_NV_swap_group,
  894. WGL_NV_gpu_affinity,
  895. WGL_NV_video_capture,
  896. WGL_NV_copy_image,
  897. WGL_NV_multisample_coverage,
  898. WGL_NV_DX_interop,
  899. WGL_OML_sync_control,
  900. WGL_3DL_stereo_control,
  901. WGL_ARB_context_flush_control,
  902. WIN_draw_range_elements,
  903. WIN_swap_hint,
  904. // GLX
  905. GLX_VERSION_1_3,
  906. GLX_VERSION_1_4,
  907. GLX_ARB_multisample,
  908. GLX_ARB_fbconfig_float,
  909. GLX_ARB_get_proc_address,
  910. GLX_ARB_create_context,
  911. GLX_ARB_create_context_profile,
  912. GLX_ARB_vertex_buffer_object,
  913. GLX_ARB_framebuffer_sRGB,
  914. GLX_ARB_create_context_robustness,
  915. GLX_EXT_visual_info,
  916. GLX_EXT_visual_rating,
  917. GLX_EXT_import_context,
  918. GLX_EXT_fbconfig_packed_float,
  919. GLX_EXT_framebuffer_sRGB,
  920. GLX_EXT_texture_from_pixmap,
  921. GLX_EXT_swap_control,
  922. GLX_ARB_context_flush_control,
  923. GLX_EXT_create_context_es2_profile : Boolean;
  924. const
  925. // GL_VERSION_1_1
  926. { AttribMask }
  927. GL_DEPTH_BUFFER_BIT = $00000100;
  928. GL_STENCIL_BUFFER_BIT = $00000400;
  929. GL_COLOR_BUFFER_BIT = $00004000;
  930. { Boolean }
  931. GL_TRUE: ByteBool = True;
  932. GL_FALSE: ByteBool = False;
  933. { BeginMode }
  934. GL_POINTS = $0000;
  935. GL_LINES = $0001;
  936. GL_LINE_LOOP = $0002;
  937. GL_LINE_STRIP = $0003;
  938. GL_TRIANGLES = $0004;
  939. GL_TRIANGLE_STRIP = $0005;
  940. GL_TRIANGLE_FAN = $0006;
  941. { AlphaFunction }
  942. GL_NEVER = $0200;
  943. GL_LESS = $0201;
  944. GL_EQUAL = $0202;
  945. GL_LEQUAL = $0203;
  946. GL_GREATER = $0204;
  947. GL_NOTEQUAL = $0205;
  948. GL_GEQUAL = $0206;
  949. GL_ALWAYS = $0207;
  950. { BlendingFactorDest }
  951. GL_ZERO = 0;
  952. GL_ONE = 1;
  953. GL_SRC_COLOR = $0300;
  954. GL_ONE_MINUS_SRC_COLOR = $0301;
  955. GL_SRC_ALPHA = $0302;
  956. GL_ONE_MINUS_SRC_ALPHA = $0303;
  957. GL_DST_ALPHA = $0304;
  958. GL_ONE_MINUS_DST_ALPHA = $0305;
  959. { BlendingFactorSrc }
  960. GL_DST_COLOR = $0306;
  961. GL_ONE_MINUS_DST_COLOR = $0307;
  962. GL_SRC_ALPHA_SATURATE = $0308;
  963. { DrawBufferMode }
  964. GL_NONE = 0;
  965. GL_FRONT_LEFT = $0400;
  966. GL_FRONT_RIGHT = $0401;
  967. GL_BACK_LEFT = $0402;
  968. GL_BACK_RIGHT = $0403;
  969. GL_FRONT = $0404;
  970. GL_BACK = $0405;
  971. GL_LEFT = $0406;
  972. GL_RIGHT = $0407;
  973. GL_FRONT_AND_BACK = $0408;
  974. { ErrorCode }
  975. GL_NO_ERROR = 0;
  976. GL_INVALID_ENUM = $0500;
  977. GL_INVALID_VALUE = $0501;
  978. GL_INVALID_OPERATION = $0502;
  979. GL_OUT_OF_MEMORY = $0505;
  980. { FrontFaceDirection }
  981. GL_CW = $0900;
  982. GL_CCW = $0901;
  983. { GetPName }
  984. GL_POINT_SIZE = $0B11;
  985. GL_POINT_SIZE_RANGE = $0B12;
  986. GL_POINT_SIZE_GRANULARITY = $0B13;
  987. GL_LINE_SMOOTH = $0B20;
  988. GL_LINE_WIDTH = $0B21;
  989. GL_LINE_WIDTH_RANGE = $0B22;
  990. GL_LINE_WIDTH_GRANULARITY = $0B23;
  991. GL_POLYGON_SMOOTH = $0B41;
  992. GL_CULL_FACE = $0B44;
  993. GL_CULL_FACE_MODE = $0B45;
  994. GL_FRONT_FACE = $0B46;
  995. GL_DEPTH_RANGE = $0B70;
  996. GL_DEPTH_TEST = $0B71;
  997. GL_DEPTH_WRITEMASK = $0B72;
  998. GL_DEPTH_CLEAR_VALUE = $0B73;
  999. GL_DEPTH_FUNC = $0B74;
  1000. GL_STENCIL_TEST = $0B90;
  1001. GL_STENCIL_CLEAR_VALUE = $0B91;
  1002. GL_STENCIL_FUNC = $0B92;
  1003. GL_STENCIL_VALUE_MASK = $0B93;
  1004. GL_STENCIL_FAIL = $0B94;
  1005. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  1006. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  1007. GL_STENCIL_REF = $0B97;
  1008. GL_STENCIL_WRITEMASK = $0B98;
  1009. GL_VIEWPORT = $0BA2;
  1010. GL_DITHER = $0BD0;
  1011. GL_BLEND_DST = $0BE0;
  1012. GL_BLEND_SRC = $0BE1;
  1013. GL_BLEND = $0BE2;
  1014. GL_LOGIC_OP_MODE = $0BF0;
  1015. GL_COLOR_LOGIC_OP = $0BF2;
  1016. GL_DRAW_BUFFER = $0C01;
  1017. GL_READ_BUFFER = $0C02;
  1018. GL_SCISSOR_BOX = $0C10;
  1019. GL_SCISSOR_TEST = $0C11;
  1020. GL_COLOR_CLEAR_VALUE = $0C22;
  1021. GL_COLOR_WRITEMASK = $0C23;
  1022. GL_DOUBLEBUFFER = $0C32;
  1023. GL_STEREO = $0C33;
  1024. GL_LINE_SMOOTH_HINT = $0C52;
  1025. GL_POLYGON_SMOOTH_HINT = $0C53;
  1026. GL_UNPACK_SWAP_BYTES = $0CF0;
  1027. GL_UNPACK_LSB_FIRST = $0CF1;
  1028. GL_UNPACK_ROW_LENGTH = $0CF2;
  1029. GL_UNPACK_SKIP_ROWS = $0CF3;
  1030. GL_UNPACK_SKIP_PIXELS = $0CF4;
  1031. GL_UNPACK_ALIGNMENT = $0CF5;
  1032. GL_PACK_SWAP_BYTES = $0D00;
  1033. GL_PACK_LSB_FIRST = $0D01;
  1034. GL_PACK_ROW_LENGTH = $0D02;
  1035. GL_PACK_SKIP_ROWS = $0D03;
  1036. GL_PACK_SKIP_PIXELS = $0D04;
  1037. GL_PACK_ALIGNMENT = $0D05;
  1038. GL_MAX_TEXTURE_SIZE = $0D33;
  1039. GL_MAX_VIEWPORT_DIMS = $0D3A;
  1040. GL_SUBPIXEL_BITS = $0D50;
  1041. GL_TEXTURE_1D = $0DE0;
  1042. GL_TEXTURE_2D = $0DE1;
  1043. GL_POLYGON_OFFSET_UNITS = $2A00;
  1044. GL_POLYGON_OFFSET_POINT = $2A01;
  1045. GL_POLYGON_OFFSET_LINE = $2A02;
  1046. GL_POLYGON_OFFSET_FILL = $8037;
  1047. GL_POLYGON_OFFSET_FACTOR = $8038;
  1048. GL_TEXTURE_BINDING_1D = $8068;
  1049. GL_TEXTURE_BINDING_2D = $8069;
  1050. { GetTextureParameter }
  1051. GL_TEXTURE_WIDTH = $1000;
  1052. GL_TEXTURE_HEIGHT = $1001;
  1053. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  1054. GL_TEXTURE_BORDER_COLOR = $1004;
  1055. GL_TEXTURE_BORDER = $1005;
  1056. GL_TEXTURE_RED_SIZE = $805C;
  1057. GL_TEXTURE_GREEN_SIZE = $805D;
  1058. GL_TEXTURE_BLUE_SIZE = $805E;
  1059. GL_TEXTURE_ALPHA_SIZE = $805F;
  1060. { HintMode }
  1061. GL_DONT_CARE = $1100;
  1062. GL_FASTEST = $1101;
  1063. GL_NICEST = $1102;
  1064. { DataType }
  1065. GL_BYTE = $1400;
  1066. GL_UNSIGNED_BYTE = $1401;
  1067. GL_SHORT = $1402;
  1068. GL_UNSIGNED_SHORT = $1403;
  1069. GL_INT = $1404;
  1070. GL_UNSIGNED_INT = $1405;
  1071. GL_FLOAT = $1406;
  1072. GL_DOUBLE = $140A;
  1073. { LogicOp }
  1074. GL_CLEAR = $1500;
  1075. GL_AND = $1501;
  1076. GL_AND_REVERSE = $1502;
  1077. GL_COPY = $1503;
  1078. GL_AND_INVERTED = $1504;
  1079. GL_NOOP = $1505;
  1080. GL_XOR = $1506;
  1081. GL_OR = $1507;
  1082. GL_NOR = $1508;
  1083. GL_EQUIV = $1509;
  1084. GL_INVERT = $150A;
  1085. GL_OR_REVERSE = $150B;
  1086. GL_COPY_INVERTED = $150C;
  1087. GL_OR_INVERTED = $150D;
  1088. GL_NAND = $150E;
  1089. GL_SET = $150F;
  1090. { MatrixMode (for gl3.h, FBO attachment type) }
  1091. GL_TEXTURE = $1702;
  1092. { PixelCopyType }
  1093. GL_COLOR = $1800;
  1094. GL_DEPTH = $1801;
  1095. GL_STENCIL = $1802;
  1096. { PixelFormat }
  1097. GL_STENCIL_INDEX = $1901;
  1098. GL_DEPTH_COMPONENT = $1902;
  1099. GL_RED = $1903;
  1100. GL_GREEN = $1904;
  1101. GL_BLUE = $1905;
  1102. GL_ALPHA = $1906;
  1103. GL_RGB = $1907;
  1104. GL_RGBA = $1908;
  1105. { PolygonMode }
  1106. GL_POINT = $1B00;
  1107. GL_LINE = $1B01;
  1108. GL_FILL = $1B02;
  1109. { StencilOp }
  1110. GL_KEEP = $1E00;
  1111. GL_REPLACE = $1E01;
  1112. GL_INCR = $1E02;
  1113. GL_DECR = $1E03;
  1114. { StringName }
  1115. GL_VENDOR = $1F00;
  1116. GL_RENDERER = $1F01;
  1117. GL_VERSION = $1F02;
  1118. GL_EXTENSIONS = $1F03;
  1119. { TextureMagFilter }
  1120. GL_NEAREST = $2600;
  1121. GL_LINEAR = $2601;
  1122. { TextureMinFilter }
  1123. GL_NEAREST_MIPMAP_NEAREST = $2700;
  1124. GL_LINEAR_MIPMAP_NEAREST = $2701;
  1125. GL_NEAREST_MIPMAP_LINEAR = $2702;
  1126. GL_LINEAR_MIPMAP_LINEAR = $2703;
  1127. { TextureParameterName }
  1128. GL_TEXTURE_MAG_FILTER = $2800;
  1129. GL_TEXTURE_MIN_FILTER = $2801;
  1130. GL_TEXTURE_WRAP_S = $2802;
  1131. GL_TEXTURE_WRAP_T = $2803;
  1132. { TextureTarget }
  1133. GL_PROXY_TEXTURE_1D = $8063;
  1134. GL_PROXY_TEXTURE_2D = $8064;
  1135. { TextureWrapMode }
  1136. GL_REPEAT = $2901;
  1137. { PixelInternalFormat }
  1138. GL_R3_G3_B2 = $2A10;
  1139. GL_RGB4 = $804F;
  1140. GL_RGB5 = $8050;
  1141. GL_RGB8 = $8051;
  1142. GL_RGB10 = $8052;
  1143. GL_RGB12 = $8053;
  1144. GL_RGB16 = $8054;
  1145. GL_RGBA2 = $8055;
  1146. GL_RGBA4 = $8056;
  1147. GL_RGB5_A1 = $8057;
  1148. GL_RGBA8 = $8058;
  1149. GL_RGB10_A2 = $8059;
  1150. GL_RGBA12 = $805A;
  1151. GL_RGBA16 = $805B;
  1152. {$ifdef DGL_DEPRECATED}
  1153. GL_ACCUM = $0100;
  1154. GL_LOAD = $0101;
  1155. GL_RETURN = $0102;
  1156. GL_MULT = $0103;
  1157. GL_ADD = $0104;
  1158. GL_CURRENT_BIT = $00000001;
  1159. GL_POINT_BIT = $00000002;
  1160. GL_LINE_BIT = $00000004;
  1161. GL_POLYGON_BIT = $00000008;
  1162. GL_POLYGON_STIPPLE_BIT = $00000010;
  1163. GL_PIXEL_MODE_BIT = $00000020;
  1164. GL_LIGHTING_BIT = $00000040;
  1165. GL_FOG_BIT = $00000080;
  1166. GL_ACCUM_BUFFER_BIT = $00000200;
  1167. GL_VIEWPORT_BIT = $00000800;
  1168. GL_TRANSFORM_BIT = $00001000;
  1169. GL_ENABLE_BIT = $00002000;
  1170. GL_HINT_BIT = $00008000;
  1171. GL_EVAL_BIT = $00010000;
  1172. GL_LIST_BIT = $00020000;
  1173. GL_TEXTURE_BIT = $00040000;
  1174. GL_SCISSOR_BIT = $00080000;
  1175. GL_ALL_ATTRIB_BITS = $000FFFFF;
  1176. GL_QUADS = $0007;
  1177. GL_QUAD_STRIP = $0008;
  1178. GL_POLYGON = $0009;
  1179. GL_CLIP_PLANE0 = $3000;
  1180. GL_CLIP_PLANE1 = $3001;
  1181. GL_CLIP_PLANE2 = $3002;
  1182. GL_CLIP_PLANE3 = $3003;
  1183. GL_CLIP_PLANE4 = $3004;
  1184. GL_CLIP_PLANE5 = $3005;
  1185. GL_2_BYTES = $1407;
  1186. GL_3_BYTES = $1408;
  1187. GL_4_BYTES = $1409;
  1188. GL_AUX0 = $0409;
  1189. GL_AUX1 = $040A;
  1190. GL_AUX2 = $040B;
  1191. GL_AUX3 = $040C;
  1192. GL_STACK_OVERFLOW = $0503;
  1193. GL_STACK_UNDERFLOW = $0504;
  1194. GL_2D = $0600;
  1195. GL_3D = $0601;
  1196. GL_3D_COLOR = $0602;
  1197. GL_3D_COLOR_TEXTURE = $0603;
  1198. GL_4D_COLOR_TEXTURE = $0604;
  1199. GL_PASS_THROUGH_TOKEN = $0700;
  1200. GL_POINT_TOKEN = $0701;
  1201. GL_LINE_TOKEN = $0702;
  1202. GL_POLYGON_TOKEN = $0703;
  1203. GL_BITMAP_TOKEN = $0704;
  1204. GL_DRAW_PIXEL_TOKEN = $0705;
  1205. GL_COPY_PIXEL_TOKEN = $0706;
  1206. GL_LINE_RESET_TOKEN = $0707;
  1207. GL_EXP = $0800;
  1208. GL_EXP2 = $0801;
  1209. GL_COEFF = $0A00;
  1210. GL_ORDER = $0A01;
  1211. GL_DOMAIN = $0A02;
  1212. GL_CURRENT_COLOR = $0B00;
  1213. GL_CURRENT_INDEX = $0B01;
  1214. GL_CURRENT_NORMAL = $0B02;
  1215. GL_CURRENT_TEXTURE_COORDS = $0B03;
  1216. GL_CURRENT_RASTER_COLOR = $0B04;
  1217. GL_CURRENT_RASTER_INDEX = $0B05;
  1218. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  1219. GL_CURRENT_RASTER_POSITION = $0B07;
  1220. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  1221. GL_CURRENT_RASTER_DISTANCE = $0B09;
  1222. GL_POINT_SMOOTH = $0B10;
  1223. GL_LINE_STIPPLE = $0B24;
  1224. GL_LINE_STIPPLE_PATTERN = $0B25;
  1225. GL_LINE_STIPPLE_REPEAT = $0B26;
  1226. GL_LIST_MODE = $0B30;
  1227. GL_MAX_LIST_NESTING = $0B31;
  1228. GL_LIST_BASE = $0B32;
  1229. GL_LIST_INDEX = $0B33;
  1230. GL_POLYGON_MODE = $0B40;
  1231. GL_POLYGON_STIPPLE = $0B42;
  1232. GL_EDGE_FLAG = $0B43;
  1233. GL_LIGHTING = $0B50;
  1234. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  1235. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  1236. GL_LIGHT_MODEL_AMBIENT = $0B53;
  1237. GL_SHADE_MODEL = $0B54;
  1238. GL_COLOR_MATERIAL_FACE = $0B55;
  1239. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  1240. GL_COLOR_MATERIAL = $0B57;
  1241. GL_FOG = $0B60;
  1242. GL_FOG_INDEX = $0B61;
  1243. GL_FOG_DENSITY = $0B62;
  1244. GL_FOG_START = $0B63;
  1245. GL_FOG_END = $0B64;
  1246. GL_FOG_MODE = $0B65;
  1247. GL_FOG_COLOR = $0B66;
  1248. GL_ACCUM_CLEAR_VALUE = $0B80;
  1249. GL_MATRIX_MODE = $0BA0;
  1250. GL_NORMALIZE = $0BA1;
  1251. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  1252. GL_PROJECTION_STACK_DEPTH = $0BA4;
  1253. GL_TEXTURE_STACK_DEPTH = $0BA5;
  1254. GL_MODELVIEW_MATRIX = $0BA6;
  1255. GL_PROJECTION_MATRIX = $0BA7;
  1256. GL_TEXTURE_MATRIX = $0BA8;
  1257. GL_ATTRIB_STACK_DEPTH = $0BB0;
  1258. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  1259. GL_ALPHA_TEST = $0BC0;
  1260. GL_ALPHA_TEST_FUNC = $0BC1;
  1261. GL_ALPHA_TEST_REF = $0BC2;
  1262. GL_INDEX_LOGIC_OP = $0BF1;
  1263. GL_AUX_BUFFERS = $0C00;
  1264. GL_INDEX_CLEAR_VALUE = $0C20;
  1265. GL_INDEX_WRITEMASK = $0C21;
  1266. GL_INDEX_MODE = $0C30;
  1267. GL_RGBA_MODE = $0C31;
  1268. GL_RENDER_MODE = $0C40;
  1269. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  1270. GL_POINT_SMOOTH_HINT = $0C51;
  1271. GL_FOG_HINT = $0C54;
  1272. GL_TEXTURE_GEN_S = $0C60;
  1273. GL_TEXTURE_GEN_T = $0C61;
  1274. GL_TEXTURE_GEN_R = $0C62;
  1275. GL_TEXTURE_GEN_Q = $0C63;
  1276. GL_PIXEL_MAP_I_TO_I = $0C70;
  1277. GL_PIXEL_MAP_S_TO_S = $0C71;
  1278. GL_PIXEL_MAP_I_TO_R = $0C72;
  1279. GL_PIXEL_MAP_I_TO_G = $0C73;
  1280. GL_PIXEL_MAP_I_TO_B = $0C74;
  1281. GL_PIXEL_MAP_I_TO_A = $0C75;
  1282. GL_PIXEL_MAP_R_TO_R = $0C76;
  1283. GL_PIXEL_MAP_G_TO_G = $0C77;
  1284. GL_PIXEL_MAP_B_TO_B = $0C78;
  1285. GL_PIXEL_MAP_A_TO_A = $0C79;
  1286. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  1287. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  1288. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  1289. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  1290. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  1291. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  1292. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  1293. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  1294. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  1295. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  1296. GL_MAP_COLOR = $0D10;
  1297. GL_MAP_STENCIL = $0D11;
  1298. GL_INDEX_SHIFT = $0D12;
  1299. GL_INDEX_OFFSET = $0D13;
  1300. GL_RED_SCALE = $0D14;
  1301. GL_RED_BIAS = $0D15;
  1302. GL_ZOOM_X = $0D16;
  1303. GL_ZOOM_Y = $0D17;
  1304. GL_GREEN_SCALE = $0D18;
  1305. GL_GREEN_BIAS = $0D19;
  1306. GL_BLUE_SCALE = $0D1A;
  1307. GL_BLUE_BIAS = $0D1B;
  1308. GL_ALPHA_SCALE = $0D1C;
  1309. GL_ALPHA_BIAS = $0D1D;
  1310. GL_DEPTH_SCALE = $0D1E;
  1311. GL_DEPTH_BIAS = $0D1F;
  1312. GL_MAX_EVAL_ORDER = $0D30;
  1313. GL_MAX_LIGHTS = $0D31;
  1314. GL_MAX_CLIP_PLANES = $0D32;
  1315. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  1316. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  1317. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  1318. GL_MAX_NAME_STACK_DEPTH = $0D37;
  1319. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  1320. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  1321. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  1322. GL_INDEX_BITS = $0D51;
  1323. GL_RED_BITS = $0D52;
  1324. GL_GREEN_BITS = $0D53;
  1325. GL_BLUE_BITS = $0D54;
  1326. GL_ALPHA_BITS = $0D55;
  1327. GL_DEPTH_BITS = $0D56;
  1328. GL_STENCIL_BITS = $0D57;
  1329. GL_ACCUM_RED_BITS = $0D58;
  1330. GL_ACCUM_GREEN_BITS = $0D59;
  1331. GL_ACCUM_BLUE_BITS = $0D5A;
  1332. GL_ACCUM_ALPHA_BITS = $0D5B;
  1333. GL_NAME_STACK_DEPTH = $0D70;
  1334. GL_AUTO_NORMAL = $0D80;
  1335. GL_MAP1_COLOR_4 = $0D90;
  1336. GL_MAP1_INDEX = $0D91;
  1337. GL_MAP1_NORMAL = $0D92;
  1338. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  1339. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  1340. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  1341. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  1342. GL_MAP1_VERTEX_3 = $0D97;
  1343. GL_MAP1_VERTEX_4 = $0D98;
  1344. GL_MAP2_COLOR_4 = $0DB0;
  1345. GL_MAP2_INDEX = $0DB1;
  1346. GL_MAP2_NORMAL = $0DB2;
  1347. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  1348. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  1349. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  1350. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  1351. GL_MAP2_VERTEX_3 = $0DB7;
  1352. GL_MAP2_VERTEX_4 = $0DB8;
  1353. GL_MAP1_GRID_DOMAIN = $0DD0;
  1354. GL_MAP1_GRID_SEGMENTS = $0DD1;
  1355. GL_MAP2_GRID_DOMAIN = $0DD2;
  1356. GL_MAP2_GRID_SEGMENTS = $0DD3;
  1357. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  1358. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  1359. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  1360. GL_SELECTION_BUFFER_POINTER = $0DF3;
  1361. GL_SELECTION_BUFFER_SIZE = $0DF4;
  1362. GL_LIGHT0 = $4000;
  1363. GL_LIGHT1 = $4001;
  1364. GL_LIGHT2 = $4002;
  1365. GL_LIGHT3 = $4003;
  1366. GL_LIGHT4 = $4004;
  1367. GL_LIGHT5 = $4005;
  1368. GL_LIGHT6 = $4006;
  1369. GL_LIGHT7 = $4007;
  1370. GL_AMBIENT = $1200;
  1371. GL_DIFFUSE = $1201;
  1372. GL_SPECULAR = $1202;
  1373. GL_POSITION = $1203;
  1374. GL_SPOT_DIRECTION = $1204;
  1375. GL_SPOT_EXPONENT = $1205;
  1376. GL_SPOT_CUTOFF = $1206;
  1377. GL_CONSTANT_ATTENUATION = $1207;
  1378. GL_LINEAR_ATTENUATION = $1208;
  1379. GL_QUADRATIC_ATTENUATION = $1209;
  1380. GL_COMPILE = $1300;
  1381. GL_COMPILE_AND_EXECUTE = $1301;
  1382. GL_EMISSION = $1600;
  1383. GL_SHININESS = $1601;
  1384. GL_AMBIENT_AND_DIFFUSE = $1602;
  1385. GL_COLOR_INDEXES = $1603;
  1386. GL_MODELVIEW = $1700;
  1387. GL_PROJECTION = $1701;
  1388. GL_COLOR_INDEX = $1900;
  1389. GL_LUMINANCE = $1909;
  1390. GL_LUMINANCE_ALPHA = $190A;
  1391. GL_BITMAP = $1A00;
  1392. GL_RENDER = $1C00;
  1393. GL_FEEDBACK = $1C01;
  1394. GL_SELECT = $1C02;
  1395. GL_FLAT = $1D00;
  1396. GL_SMOOTH = $1D01;
  1397. GL_S = $2000;
  1398. GL_T = $2001;
  1399. GL_R = $2002;
  1400. GL_Q = $2003;
  1401. GL_MODULATE = $2100;
  1402. GL_DECAL = $2101;
  1403. GL_TEXTURE_ENV_MODE = $2200;
  1404. GL_TEXTURE_ENV_COLOR = $2201;
  1405. GL_TEXTURE_ENV = $2300;
  1406. GL_EYE_LINEAR = $2400;
  1407. GL_OBJECT_LINEAR = $2401;
  1408. GL_SPHERE_MAP = $2402;
  1409. GL_TEXTURE_GEN_MODE = $2500;
  1410. GL_OBJECT_PLANE = $2501;
  1411. GL_EYE_PLANE = $2502;
  1412. GL_CLAMP = $2900;
  1413. GL_CLIENT_PIXEL_STORE_BIT = $00000001;
  1414. GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
  1415. GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
  1416. GL_ALPHA4 = $803B;
  1417. GL_ALPHA8 = $803C;
  1418. GL_ALPHA12 = $803D;
  1419. GL_ALPHA16 = $803E;
  1420. GL_LUMINANCE4 = $803F;
  1421. GL_LUMINANCE8 = $8040;
  1422. GL_LUMINANCE12 = $8041;
  1423. GL_LUMINANCE16 = $8042;
  1424. GL_LUMINANCE4_ALPHA4 = $8043;
  1425. GL_LUMINANCE6_ALPHA2 = $8044;
  1426. GL_LUMINANCE8_ALPHA8 = $8045;
  1427. GL_LUMINANCE12_ALPHA4 = $8046;
  1428. GL_LUMINANCE12_ALPHA12 = $8047;
  1429. GL_LUMINANCE16_ALPHA16 = $8048;
  1430. GL_INTENSITY = $8049;
  1431. GL_INTENSITY4 = $804A;
  1432. GL_INTENSITY8 = $804B;
  1433. GL_INTENSITY12 = $804C;
  1434. GL_INTENSITY16 = $804D;
  1435. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  1436. GL_TEXTURE_INTENSITY_SIZE = $8061;
  1437. GL_TEXTURE_PRIORITY = $8066;
  1438. GL_TEXTURE_RESIDENT = $8067;
  1439. GL_VERTEX_ARRAY = $8074;
  1440. GL_NORMAL_ARRAY = $8075;
  1441. GL_COLOR_ARRAY = $8076;
  1442. GL_INDEX_ARRAY = $8077;
  1443. GL_TEXTURE_COORD_ARRAY = $8078;
  1444. GL_EDGE_FLAG_ARRAY = $8079;
  1445. GL_VERTEX_ARRAY_SIZE = $807A;
  1446. GL_VERTEX_ARRAY_TYPE = $807B;
  1447. GL_VERTEX_ARRAY_STRIDE = $807C;
  1448. GL_NORMAL_ARRAY_TYPE = $807E;
  1449. GL_NORMAL_ARRAY_STRIDE = $807F;
  1450. GL_COLOR_ARRAY_SIZE = $8081;
  1451. GL_COLOR_ARRAY_TYPE = $8082;
  1452. GL_COLOR_ARRAY_STRIDE = $8083;
  1453. GL_INDEX_ARRAY_TYPE = $8085;
  1454. GL_INDEX_ARRAY_STRIDE = $8086;
  1455. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  1456. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  1457. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  1458. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  1459. GL_VERTEX_ARRAY_POINTER = $808E;
  1460. GL_NORMAL_ARRAY_POINTER = $808F;
  1461. GL_COLOR_ARRAY_POINTER = $8090;
  1462. GL_INDEX_ARRAY_POINTER = $8091;
  1463. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  1464. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  1465. GL_V2F = $2A20;
  1466. GL_V3F = $2A21;
  1467. GL_C4UB_V2F = $2A22;
  1468. GL_C4UB_V3F = $2A23;
  1469. GL_C3F_V3F = $2A24;
  1470. GL_N3F_V3F = $2A25;
  1471. GL_C4F_N3F_V3F = $2A26;
  1472. GL_T2F_V3F = $2A27;
  1473. GL_T4F_V4F = $2A28;
  1474. GL_T2F_C4UB_V3F = $2A29;
  1475. GL_T2F_C3F_V3F = $2A2A;
  1476. GL_T2F_N3F_V3F = $2A2B;
  1477. GL_T2F_C4F_N3F_V3F = $2A2C;
  1478. GL_T4F_C4F_N3F_V4F = $2A2D;
  1479. GL_COLOR_TABLE_FORMAT_EXT = $80D8;
  1480. GL_COLOR_TABLE_WIDTH_EXT = $80D9;
  1481. GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
  1482. GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
  1483. GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
  1484. GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
  1485. GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
  1486. GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
  1487. GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
  1488. GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
  1489. {$endif}
  1490. // GL_VERSION_1_2
  1491. GL_UNSIGNED_BYTE_3_3_2 = $8032;
  1492. GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
  1493. GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
  1494. GL_UNSIGNED_INT_8_8_8_8 = $8035;
  1495. GL_UNSIGNED_INT_10_10_10_2 = $8036;
  1496. GL_TEXTURE_BINDING_3D = $806A;
  1497. GL_PACK_SKIP_IMAGES = $806B;
  1498. GL_PACK_IMAGE_HEIGHT = $806C;
  1499. GL_UNPACK_SKIP_IMAGES = $806D;
  1500. GL_UNPACK_IMAGE_HEIGHT = $806E;
  1501. GL_TEXTURE_3D = $806F;
  1502. GL_PROXY_TEXTURE_3D = $8070;
  1503. GL_TEXTURE_DEPTH = $8071;
  1504. GL_TEXTURE_WRAP_R = $8072;
  1505. GL_MAX_3D_TEXTURE_SIZE = $8073;
  1506. GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
  1507. GL_UNSIGNED_SHORT_5_6_5 = $8363;
  1508. GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
  1509. GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
  1510. GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
  1511. GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
  1512. GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
  1513. GL_BGR = $80E0;
  1514. GL_BGRA = $80E1;
  1515. GL_MAX_ELEMENTS_VERTICES = $80E8;
  1516. GL_MAX_ELEMENTS_INDICES = $80E9;
  1517. GL_CLAMP_TO_EDGE = $812F;
  1518. GL_TEXTURE_MIN_LOD = $813A;
  1519. GL_TEXTURE_MAX_LOD = $813B;
  1520. GL_TEXTURE_BASE_LEVEL = $813C;
  1521. GL_TEXTURE_MAX_LEVEL = $813D;
  1522. GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
  1523. GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
  1524. GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
  1525. GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
  1526. GL_ALIASED_LINE_WIDTH_RANGE = $846E;
  1527. {$ifdef DGL_DEPRECATED}
  1528. GL_RESCALE_NORMAL = $803A;
  1529. GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
  1530. GL_SINGLE_COLOR = $81F9;
  1531. GL_SEPARATE_SPECULAR_COLOR = $81FA;
  1532. GL_ALIASED_POINT_SIZE_RANGE = $846D;
  1533. {$endif}
  1534. // GL_VERSION_1_3
  1535. GL_TEXTURE0 = $84C0;
  1536. GL_TEXTURE1 = $84C1;
  1537. GL_TEXTURE2 = $84C2;
  1538. GL_TEXTURE3 = $84C3;
  1539. GL_TEXTURE4 = $84C4;
  1540. GL_TEXTURE5 = $84C5;
  1541. GL_TEXTURE6 = $84C6;
  1542. GL_TEXTURE7 = $84C7;
  1543. GL_TEXTURE8 = $84C8;
  1544. GL_TEXTURE9 = $84C9;
  1545. GL_TEXTURE10 = $84CA;
  1546. GL_TEXTURE11 = $84CB;
  1547. GL_TEXTURE12 = $84CC;
  1548. GL_TEXTURE13 = $84CD;
  1549. GL_TEXTURE14 = $84CE;
  1550. GL_TEXTURE15 = $84CF;
  1551. GL_TEXTURE16 = $84D0;
  1552. GL_TEXTURE17 = $84D1;
  1553. GL_TEXTURE18 = $84D2;
  1554. GL_TEXTURE19 = $84D3;
  1555. GL_TEXTURE20 = $84D4;
  1556. GL_TEXTURE21 = $84D5;
  1557. GL_TEXTURE22 = $84D6;
  1558. GL_TEXTURE23 = $84D7;
  1559. GL_TEXTURE24 = $84D8;
  1560. GL_TEXTURE25 = $84D9;
  1561. GL_TEXTURE26 = $84DA;
  1562. GL_TEXTURE27 = $84DB;
  1563. GL_TEXTURE28 = $84DC;
  1564. GL_TEXTURE29 = $84DD;
  1565. GL_TEXTURE30 = $84DE;
  1566. GL_TEXTURE31 = $84DF;
  1567. GL_ACTIVE_TEXTURE = $84E0;
  1568. GL_MULTISAMPLE = $809D;
  1569. GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
  1570. GL_SAMPLE_ALPHA_TO_ONE = $809F;
  1571. GL_SAMPLE_COVERAGE = $80A0;
  1572. GL_SAMPLE_BUFFERS = $80A8;
  1573. GL_SAMPLES = $80A9;
  1574. GL_SAMPLE_COVERAGE_VALUE = $80AA;
  1575. GL_SAMPLE_COVERAGE_INVERT = $80AB;
  1576. GL_TEXTURE_CUBE_MAP = $8513;
  1577. GL_TEXTURE_BINDING_CUBE_MAP = $8514;
  1578. GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
  1579. GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
  1580. GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
  1581. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
  1582. GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
  1583. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
  1584. GL_PROXY_TEXTURE_CUBE_MAP = $851B;
  1585. GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
  1586. GL_COMPRESSED_RGB = $84ED;
  1587. GL_COMPRESSED_RGBA = $84EE;
  1588. GL_TEXTURE_COMPRESSION_HINT = $84EF;
  1589. GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
  1590. GL_TEXTURE_COMPRESSED = $86A1;
  1591. GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
  1592. GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
  1593. GL_CLAMP_TO_BORDER = $812D;
  1594. {$ifdef DGL_DEPRECATED}
  1595. GL_CLIENT_ACTIVE_TEXTURE = $84E1;
  1596. GL_MAX_TEXTURE_UNITS = $84E2;
  1597. GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
  1598. GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
  1599. GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
  1600. GL_TRANSPOSE_COLOR_MATRIX = $84E6;
  1601. GL_MULTISAMPLE_BIT = $20000000;
  1602. GL_NORMAL_MAP = $8511;
  1603. GL_REFLECTION_MAP = $8512;
  1604. GL_COMPRESSED_ALPHA = $84E9;
  1605. GL_COMPRESSED_LUMINANCE = $84EA;
  1606. GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
  1607. GL_COMPRESSED_INTENSITY = $84EC;
  1608. GL_COMBINE = $8570;
  1609. GL_COMBINE_RGB = $8571;
  1610. GL_COMBINE_ALPHA = $8572;
  1611. GL_SOURCE0_RGB = $8580;
  1612. GL_SOURCE1_RGB = $8581;
  1613. GL_SOURCE2_RGB = $8582;
  1614. GL_SOURCE0_ALPHA = $8588;
  1615. GL_SOURCE1_ALPHA = $8589;
  1616. GL_SOURCE2_ALPHA = $858A;
  1617. GL_OPERAND0_RGB = $8590;
  1618. GL_OPERAND1_RGB = $8591;
  1619. GL_OPERAND2_RGB = $8592;
  1620. GL_OPERAND0_ALPHA = $8598;
  1621. GL_OPERAND1_ALPHA = $8599;
  1622. GL_OPERAND2_ALPHA = $859A;
  1623. GL_RGB_SCALE = $8573;
  1624. GL_ADD_SIGNED = $8574;
  1625. GL_INTERPOLATE = $8575;
  1626. GL_SUBTRACT = $84E7;
  1627. GL_CONSTANT = $8576;
  1628. GL_PRIMARY_COLOR = $8577;
  1629. GL_PREVIOUS = $8578;
  1630. GL_DOT3_RGB = $86AE;
  1631. GL_DOT3_RGBA = $86AF;
  1632. {$endif}
  1633. // GL_VERSION_1_4
  1634. GL_BLEND_DST_RGB = $80C8;
  1635. GL_BLEND_SRC_RGB = $80C9;
  1636. GL_BLEND_DST_ALPHA = $80CA;
  1637. GL_BLEND_SRC_ALPHA = $80CB;
  1638. GL_POINT_FADE_THRESHOLD_SIZE = $8128;
  1639. GL_DEPTH_COMPONENT16 = $81A5;
  1640. GL_DEPTH_COMPONENT24 = $81A6;
  1641. GL_DEPTH_COMPONENT32 = $81A7;
  1642. GL_MIRRORED_REPEAT = $8370;
  1643. GL_MAX_TEXTURE_LOD_BIAS = $84FD;
  1644. GL_TEXTURE_LOD_BIAS = $8501;
  1645. GL_INCR_WRAP = $8507;
  1646. GL_DECR_WRAP = $8508;
  1647. GL_TEXTURE_DEPTH_SIZE = $884A;
  1648. GL_TEXTURE_COMPARE_MODE = $884C;
  1649. GL_TEXTURE_COMPARE_FUNC = $884D;
  1650. {$ifdef DGL_DEPRECATED}
  1651. GL_POINT_SIZE_MIN = $8126;
  1652. GL_POINT_SIZE_MAX = $8127;
  1653. GL_POINT_DISTANCE_ATTENUATION = $8129;
  1654. GL_GENERATE_MIPMAP = $8191;
  1655. GL_GENERATE_MIPMAP_HINT = $8192;
  1656. GL_FOG_COORDINATE_SOURCE = $8450;
  1657. GL_FOG_COORDINATE = $8451;
  1658. GL_FRAGMENT_DEPTH = $8452;
  1659. GL_CURRENT_FOG_COORDINATE = $8453;
  1660. GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
  1661. GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
  1662. GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
  1663. GL_FOG_COORDINATE_ARRAY = $8457;
  1664. GL_COLOR_SUM = $8458;
  1665. GL_CURRENT_SECONDARY_COLOR = $8459;
  1666. GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
  1667. GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
  1668. GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
  1669. GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
  1670. GL_SECONDARY_COLOR_ARRAY = $845E;
  1671. GL_TEXTURE_FILTER_CONTROL = $8500;
  1672. GL_DEPTH_TEXTURE_MODE = $884B;
  1673. GL_COMPARE_R_TO_TEXTURE = $884E;
  1674. {$endif}
  1675. // GL_VERSION_1_5
  1676. GL_BUFFER_SIZE = $8764;
  1677. GL_BUFFER_USAGE = $8765;
  1678. GL_QUERY_COUNTER_BITS = $8864;
  1679. GL_CURRENT_QUERY = $8865;
  1680. GL_QUERY_RESULT = $8866;
  1681. GL_QUERY_RESULT_AVAILABLE = $8867;
  1682. GL_ARRAY_BUFFER = $8892;
  1683. GL_ELEMENT_ARRAY_BUFFER = $8893;
  1684. GL_ARRAY_BUFFER_BINDING = $8894;
  1685. GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
  1686. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
  1687. GL_READ_ONLY = $88B8;
  1688. GL_WRITE_ONLY = $88B9;
  1689. GL_READ_WRITE = $88BA;
  1690. GL_BUFFER_ACCESS = $88BB;
  1691. GL_BUFFER_MAPPED = $88BC;
  1692. GL_BUFFER_MAP_POINTER = $88BD;
  1693. GL_STREAM_DRAW = $88E0;
  1694. GL_STREAM_READ = $88E1;
  1695. GL_STREAM_COPY = $88E2;
  1696. GL_STATIC_DRAW = $88E4;
  1697. GL_STATIC_READ = $88E5;
  1698. GL_STATIC_COPY = $88E6;
  1699. GL_DYNAMIC_DRAW = $88E8;
  1700. GL_DYNAMIC_READ = $88E9;
  1701. GL_DYNAMIC_COPY = $88EA;
  1702. GL_SAMPLES_PASSED = $8914;
  1703. {$ifdef DGL_DEPRECATED}
  1704. GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
  1705. GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
  1706. GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
  1707. GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
  1708. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
  1709. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
  1710. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
  1711. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
  1712. GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
  1713. GL_FOG_COORD_SRC = $8450;
  1714. GL_FOG_COORD = $8451;
  1715. GL_CURRENT_FOG_COORD = $8453;
  1716. GL_FOG_COORD_ARRAY_TYPE = $8454;
  1717. GL_FOG_COORD_ARRAY_STRIDE = $8455;
  1718. GL_FOG_COORD_ARRAY_POINTER = $8456;
  1719. GL_FOG_COORD_ARRAY = $8457;
  1720. GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
  1721. GL_SRC0_RGB = $8580;
  1722. GL_SRC1_RGB = $8581;
  1723. GL_SRC2_RGB = $8582;
  1724. GL_SRC0_ALPHA = $8588;
  1725. GL_SRC1_ALPHA = $8589;
  1726. GL_SRC2_ALPHA = $858A;
  1727. {$endif}
  1728. // GL_VERSION_2_0
  1729. GL_BLEND_EQUATION_RGB = $8009;
  1730. GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
  1731. GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
  1732. GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
  1733. GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
  1734. GL_CURRENT_VERTEX_ATTRIB = $8626;
  1735. GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
  1736. GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
  1737. GL_STENCIL_BACK_FUNC = $8800;
  1738. GL_STENCIL_BACK_FAIL = $8801;
  1739. GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
  1740. GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
  1741. GL_MAX_DRAW_BUFFERS = $8824;
  1742. GL_DRAW_BUFFER0 = $8825;
  1743. GL_DRAW_BUFFER1 = $8826;
  1744. GL_DRAW_BUFFER2 = $8827;
  1745. GL_DRAW_BUFFER3 = $8828;
  1746. GL_DRAW_BUFFER4 = $8829;
  1747. GL_DRAW_BUFFER5 = $882A;
  1748. GL_DRAW_BUFFER6 = $882B;
  1749. GL_DRAW_BUFFER7 = $882C;
  1750. GL_DRAW_BUFFER8 = $882D;
  1751. GL_DRAW_BUFFER9 = $882E;
  1752. GL_DRAW_BUFFER10 = $882F;
  1753. GL_DRAW_BUFFER11 = $8830;
  1754. GL_DRAW_BUFFER12 = $8831;
  1755. GL_DRAW_BUFFER13 = $8832;
  1756. GL_DRAW_BUFFER14 = $8833;
  1757. GL_DRAW_BUFFER15 = $8834;
  1758. GL_BLEND_EQUATION_ALPHA = $883D;
  1759. GL_MAX_VERTEX_ATTRIBS = $8869;
  1760. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
  1761. GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
  1762. GL_FRAGMENT_SHADER = $8B30;
  1763. GL_VERTEX_SHADER = $8B31;
  1764. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
  1765. GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
  1766. GL_MAX_VARYING_FLOATS = $8B4B;
  1767. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
  1768. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
  1769. GL_SHADER_TYPE = $8B4F;
  1770. GL_FLOAT_VEC2 = $8B50;
  1771. GL_FLOAT_VEC3 = $8B51;
  1772. GL_FLOAT_VEC4 = $8B52;
  1773. GL_INT_VEC2 = $8B53;
  1774. GL_INT_VEC3 = $8B54;
  1775. GL_INT_VEC4 = $8B55;
  1776. GL_BOOL = $8B56;
  1777. GL_BOOL_VEC2 = $8B57;
  1778. GL_BOOL_VEC3 = $8B58;
  1779. GL_BOOL_VEC4 = $8B59;
  1780. GL_FLOAT_MAT2 = $8B5A;
  1781. GL_FLOAT_MAT3 = $8B5B;
  1782. GL_FLOAT_MAT4 = $8B5C;
  1783. GL_SAMPLER_1D = $8B5D;
  1784. GL_SAMPLER_2D = $8B5E;
  1785. GL_SAMPLER_3D = $8B5F;
  1786. GL_SAMPLER_CUBE = $8B60;
  1787. GL_SAMPLER_1D_SHADOW = $8B61;
  1788. GL_SAMPLER_2D_SHADOW = $8B62;
  1789. GL_DELETE_STATUS = $8B80;
  1790. GL_COMPILE_STATUS = $8B81;
  1791. GL_LINK_STATUS = $8B82;
  1792. GL_VALIDATE_STATUS = $8B83;
  1793. GL_INFO_LOG_LENGTH = $8B84;
  1794. GL_ATTACHED_SHADERS = $8B85;
  1795. GL_ACTIVE_UNIFORMS = $8B86;
  1796. GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
  1797. GL_SHADER_SOURCE_LENGTH = $8B88;
  1798. GL_ACTIVE_ATTRIBUTES = $8B89;
  1799. GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
  1800. GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
  1801. GL_SHADING_LANGUAGE_VERSION = $8B8C;
  1802. GL_CURRENT_PROGRAM = $8B8D;
  1803. GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
  1804. GL_LOWER_LEFT = $8CA1;
  1805. GL_UPPER_LEFT = $8CA2;
  1806. GL_STENCIL_BACK_REF = $8CA3;
  1807. GL_STENCIL_BACK_VALUE_MASK = $8CA4;
  1808. GL_STENCIL_BACK_WRITEMASK = $8CA5;
  1809. {$ifdef DGL_DEPRECATED}
  1810. GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
  1811. GL_POINT_SPRITE = $8861;
  1812. GL_COORD_REPLACE = $8862;
  1813. GL_MAX_TEXTURE_COORDS = $8871;
  1814. {$endif}
  1815. // GL_VERSION_2_1
  1816. GL_PIXEL_PACK_BUFFER = $88EB;
  1817. GL_PIXEL_UNPACK_BUFFER = $88EC;
  1818. GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
  1819. GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
  1820. GL_FLOAT_MAT2x3 = $8B65;
  1821. GL_FLOAT_MAT2x4 = $8B66;
  1822. GL_FLOAT_MAT3x2 = $8B67;
  1823. GL_FLOAT_MAT3x4 = $8B68;
  1824. GL_FLOAT_MAT4x2 = $8B69;
  1825. GL_FLOAT_MAT4x3 = $8B6A;
  1826. GL_SRGB = $8C40;
  1827. GL_SRGB8 = $8C41;
  1828. GL_SRGB_ALPHA = $8C42;
  1829. GL_SRGB8_ALPHA8 = $8C43;
  1830. GL_COMPRESSED_SRGB = $8C48;
  1831. GL_COMPRESSED_SRGB_ALPHA = $8C49;
  1832. {$ifdef DGL_DEPRECATED}
  1833. GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
  1834. GL_SLUMINANCE_ALPHA = $8C44;
  1835. GL_SLUMINANCE8_ALPHA8 = $8C45;
  1836. GL_SLUMINANCE = $8C46;
  1837. GL_SLUMINANCE8 = $8C47;
  1838. GL_COMPRESSED_SLUMINANCE = $8C4A;
  1839. GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
  1840. {$endif}
  1841. // GL_VERSION_3_0
  1842. GL_COMPARE_REF_TO_TEXTURE = $884E;
  1843. GL_CLIP_DISTANCE0 = $3000;
  1844. GL_CLIP_DISTANCE1 = $3001;
  1845. GL_CLIP_DISTANCE2 = $3002;
  1846. GL_CLIP_DISTANCE3 = $3003;
  1847. GL_CLIP_DISTANCE4 = $3004;
  1848. GL_CLIP_DISTANCE5 = $3005;
  1849. GL_CLIP_DISTANCE6 = $3006;
  1850. GL_CLIP_DISTANCE7 = $3007;
  1851. GL_MAX_CLIP_DISTANCES = $0D32;
  1852. GL_MAJOR_VERSION = $821B;
  1853. GL_MINOR_VERSION = $821C;
  1854. GL_NUM_EXTENSIONS = $821D;
  1855. GL_CONTEXT_FLAGS = $821E;
  1856. GL_DEPTH_BUFFER = $8223;
  1857. GL_STENCIL_BUFFER = $8224;
  1858. GL_COMPRESSED_RED = $8225;
  1859. GL_COMPRESSED_RG = $8226;
  1860. GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $0001;
  1861. GL_RGBA32F = $8814;
  1862. GL_RGB32F = $8815;
  1863. GL_RGBA16F = $881A;
  1864. GL_RGB16F = $881B;
  1865. GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
  1866. GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
  1867. GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
  1868. GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
  1869. GL_CLAMP_READ_COLOR = $891C;
  1870. GL_FIXED_ONLY = $891D;
  1871. GL_MAX_VARYING_COMPONENTS = $8B4B;
  1872. GL_TEXTURE_1D_ARRAY = $8C18;
  1873. GL_PROXY_TEXTURE_1D_ARRAY = $8C19;
  1874. GL_TEXTURE_2D_ARRAY = $8C1A;
  1875. GL_PROXY_TEXTURE_2D_ARRAY = $8C1B;
  1876. GL_TEXTURE_BINDING_1D_ARRAY = $8C1C;
  1877. GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
  1878. GL_R11F_G11F_B10F = $8C3A;
  1879. GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
  1880. GL_RGB9_E5 = $8C3D;
  1881. GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
  1882. GL_TEXTURE_SHARED_SIZE = $8C3F;
  1883. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
  1884. GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
  1885. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
  1886. GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
  1887. GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
  1888. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
  1889. GL_PRIMITIVES_GENERATED = $8C87;
  1890. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
  1891. GL_RASTERIZER_DISCARD = $8C89;
  1892. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
  1893. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
  1894. GL_INTERLEAVED_ATTRIBS = $8C8C;
  1895. GL_SEPARATE_ATTRIBS = $8C8D;
  1896. GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
  1897. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
  1898. GL_RGBA32UI = $8D70;
  1899. GL_RGB32UI = $8D71;
  1900. GL_RGBA16UI = $8D76;
  1901. GL_RGB16UI = $8D77;
  1902. GL_RGBA8UI = $8D7C;
  1903. GL_RGB8UI = $8D7D;
  1904. GL_RGBA32I = $8D82;
  1905. GL_RGB32I = $8D83;
  1906. GL_RGBA16I = $8D88;
  1907. GL_RGB16I = $8D89;
  1908. GL_RGBA8I = $8D8E;
  1909. GL_RGB8I = $8D8F;
  1910. GL_RED_INTEGER = $8D94;
  1911. GL_GREEN_INTEGER = $8D95;
  1912. GL_BLUE_INTEGER = $8D96;
  1913. GL_RGB_INTEGER = $8D98;
  1914. GL_RGBA_INTEGER = $8D99;
  1915. GL_BGR_INTEGER = $8D9A;
  1916. GL_BGRA_INTEGER = $8D9B;
  1917. GL_SAMPLER_1D_ARRAY = $8DC0;
  1918. GL_SAMPLER_2D_ARRAY = $8DC1;
  1919. GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3;
  1920. GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
  1921. GL_SAMPLER_CUBE_SHADOW = $8DC5;
  1922. GL_UNSIGNED_INT_VEC2 = $8DC6;
  1923. GL_UNSIGNED_INT_VEC3 = $8DC7;
  1924. GL_UNSIGNED_INT_VEC4 = $8DC8;
  1925. GL_INT_SAMPLER_1D = $8DC9;
  1926. GL_INT_SAMPLER_2D = $8DCA;
  1927. GL_INT_SAMPLER_3D = $8DCB;
  1928. GL_INT_SAMPLER_CUBE = $8DCC;
  1929. GL_INT_SAMPLER_1D_ARRAY = $8DCE;
  1930. GL_INT_SAMPLER_2D_ARRAY = $8DCF;
  1931. GL_UNSIGNED_INT_SAMPLER_1D = $8DD1;
  1932. GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
  1933. GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
  1934. GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
  1935. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6;
  1936. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
  1937. GL_QUERY_WAIT = $8E13;
  1938. GL_QUERY_NO_WAIT = $8E14;
  1939. GL_QUERY_BY_REGION_WAIT = $8E15;
  1940. GL_QUERY_BY_REGION_NO_WAIT = $8E16;
  1941. GL_BUFFER_ACCESS_FLAGS = $911F;
  1942. GL_BUFFER_MAP_LENGTH = $9120;
  1943. GL_BUFFER_MAP_OFFSET = $9121;
  1944. { Reuse tokens from ARB_depth_buffer_float }
  1945. { reuse GL_DEPTH_COMPONENT32F }
  1946. { reuse GL_DEPTH32F_STENCIL8 }
  1947. { reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV }
  1948. { Reuse tokens from ARB_framebuffer_object }
  1949. { reuse GL_INVALID_FRAMEBUFFER_OPERATION }
  1950. { reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING }
  1951. { reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE }
  1952. { reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE }
  1953. { reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE }
  1954. { reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE }
  1955. { reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE }
  1956. { reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE }
  1957. { reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE }
  1958. { reuse GL_FRAMEBUFFER_DEFAULT }
  1959. { reuse GL_FRAMEBUFFER_UNDEFINED }
  1960. { reuse GL_DEPTH_STENCIL_ATTACHMENT }
  1961. { reuse GL_INDEX }
  1962. { reuse GL_MAX_RENDERBUFFER_SIZE }
  1963. { reuse GL_DEPTH_STENCIL }
  1964. { reuse GL_UNSIGNED_INT_24_8 }
  1965. { reuse GL_DEPTH24_STENCIL8 }
  1966. { reuse GL_TEXTURE_STENCIL_SIZE }
  1967. { reuse GL_TEXTURE_RED_TYPE }
  1968. { reuse GL_TEXTURE_GREEN_TYPE }
  1969. { reuse GL_TEXTURE_BLUE_TYPE }
  1970. { reuse GL_TEXTURE_ALPHA_TYPE }
  1971. { reuse GL_TEXTURE_DEPTH_TYPE }
  1972. { reuse GL_UNSIGNED_NORMALIZED }
  1973. { reuse GL_FRAMEBUFFER_BINDING }
  1974. { reuse GL_DRAW_FRAMEBUFFER_BINDING }
  1975. { reuse GL_RENDERBUFFER_BINDING }
  1976. { reuse GL_READ_FRAMEBUFFER }
  1977. { reuse GL_DRAW_FRAMEBUFFER }
  1978. { reuse GL_READ_FRAMEBUFFER_BINDING }
  1979. { reuse GL_RENDERBUFFER_SAMPLES }
  1980. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE }
  1981. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME }
  1982. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL }
  1983. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE }
  1984. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  1985. { reuse GL_FRAMEBUFFER_COMPLETE }
  1986. { reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT }
  1987. { reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT }
  1988. { reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER }
  1989. { reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER }
  1990. { reuse GL_FRAMEBUFFER_UNSUPPORTED }
  1991. { reuse GL_MAX_COLOR_ATTACHMENTS }
  1992. { reuse GL_COLOR_ATTACHMENT0 }
  1993. { reuse GL_COLOR_ATTACHMENT1 }
  1994. { reuse GL_COLOR_ATTACHMENT2 }
  1995. { reuse GL_COLOR_ATTACHMENT3 }
  1996. { reuse GL_COLOR_ATTACHMENT4 }
  1997. { reuse GL_COLOR_ATTACHMENT5 }
  1998. { reuse GL_COLOR_ATTACHMENT6 }
  1999. { reuse GL_COLOR_ATTACHMENT7 }
  2000. { reuse GL_COLOR_ATTACHMENT8 }
  2001. { reuse GL_COLOR_ATTACHMENT9 }
  2002. { reuse GL_COLOR_ATTACHMENT10 }
  2003. { reuse GL_COLOR_ATTACHMENT11 }
  2004. { reuse GL_COLOR_ATTACHMENT12 }
  2005. { reuse GL_COLOR_ATTACHMENT13 }
  2006. { reuse GL_COLOR_ATTACHMENT14 }
  2007. { reuse GL_COLOR_ATTACHMENT15 }
  2008. { reuse GL_DEPTH_ATTACHMENT }
  2009. { reuse GL_STENCIL_ATTACHMENT }
  2010. { reuse GL_FRAMEBUFFER }
  2011. { reuse GL_RENDERBUFFER }
  2012. { reuse GL_RENDERBUFFER_WIDTH }
  2013. { reuse GL_RENDERBUFFER_HEIGHT }
  2014. { reuse GL_RENDERBUFFER_INTERNAL_FORMAT }
  2015. { reuse GL_STENCIL_INDEX1 }
  2016. { reuse GL_STENCIL_INDEX4 }
  2017. { reuse GL_STENCIL_INDEX8 }
  2018. { reuse GL_STENCIL_INDEX16 }
  2019. { reuse GL_RENDERBUFFER_RED_SIZE }
  2020. { reuse GL_RENDERBUFFER_GREEN_SIZE }
  2021. { reuse GL_RENDERBUFFER_BLUE_SIZE }
  2022. { reuse GL_RENDERBUFFER_ALPHA_SIZE }
  2023. { reuse GL_RENDERBUFFER_DEPTH_SIZE }
  2024. { reuse GL_RENDERBUFFER_STENCIL_SIZE }
  2025. { reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE }
  2026. { reuse GL_MAX_SAMPLES }
  2027. { Reuse tokens from ARB_framebuffer_sRGB }
  2028. { reuse GL_FRAMEBUFFER_SRGB }
  2029. { Reuse tokens from ARB_half_float_vertex }
  2030. { reuse GL_HALF_FLOAT }
  2031. { Reuse tokens from ARB_map_buffer_range }
  2032. { reuse GL_MAP_READ_BIT }
  2033. { reuse GL_MAP_WRITE_BIT }
  2034. { reuse GL_MAP_INVALIDATE_RANGE_BIT }
  2035. { reuse GL_MAP_INVALIDATE_BUFFER_BIT }
  2036. { reuse GL_MAP_FLUSH_EXPLICIT_BIT }
  2037. { reuse GL_MAP_UNSYNCHRONIZED_BIT }
  2038. { Reuse tokens from ARB_texture_compression_rgtc }
  2039. { reuse GL_COMPRESSED_RED_RGTC1 }
  2040. { reuse GL_COMPRESSED_SIGNED_RED_RGTC1 }
  2041. { reuse GL_COMPRESSED_RG_RGTC2 }
  2042. { reuse GL_COMPRESSED_SIGNED_RG_RGTC2 }
  2043. { Reuse tokens from ARB_texture_rg }
  2044. { reuse GL_RG }
  2045. { reuse GL_RG_INTEGER }
  2046. { reuse GL_R8 }
  2047. { reuse GL_R16 }
  2048. { reuse GL_RG8 }
  2049. { reuse GL_RG16 }
  2050. { reuse GL_R16F }
  2051. { reuse GL_R32F }
  2052. { reuse GL_RG16F }
  2053. { reuse GL_RG32F }
  2054. { reuse GL_R8I }
  2055. { reuse GL_R8UI }
  2056. { reuse GL_R16I }
  2057. { reuse GL_R16UI }
  2058. { reuse GL_R32I }
  2059. { reuse GL_R32UI }
  2060. { reuse GL_RG8I }
  2061. { reuse GL_RG8UI }
  2062. { reuse GL_RG16I }
  2063. { reuse GL_RG16UI }
  2064. { reuse GL_RG32I }
  2065. { reuse GL_RG32UI }
  2066. { Reuse tokens from ARB_vertex_array_object }
  2067. { reuse GL_VERTEX_ARRAY_BINDING }
  2068. {$ifdef DGL_DEPRECATED}
  2069. GL_CLAMP_VERTEX_COLOR = $891A;
  2070. GL_CLAMP_FRAGMENT_COLOR = $891B;
  2071. GL_ALPHA_INTEGER = $8D97;
  2072. { Reuse tokens from ARB_framebuffer_object }
  2073. { reuse GL_TEXTURE_LUMINANCE_TYPE }
  2074. { reuse GL_TEXTURE_INTENSITY_TYPE }
  2075. {$endif}
  2076. // GL_VERSION_3_1
  2077. GL_SAMPLER_2D_RECT = $8B63;
  2078. GL_SAMPLER_2D_RECT_SHADOW = $8B64;
  2079. GL_SAMPLER_BUFFER = $8DC2;
  2080. GL_INT_SAMPLER_2D_RECT = $8DCD;
  2081. GL_INT_SAMPLER_BUFFER = $8DD0;
  2082. GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5;
  2083. GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8;
  2084. GL_TEXTURE_BUFFER = $8C2A;
  2085. GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B;
  2086. GL_TEXTURE_BINDING_BUFFER = $8C2C;
  2087. GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D;
  2088. GL_TEXTURE_BUFFER_FORMAT = $8C2E;
  2089. GL_TEXTURE_RECTANGLE = $84F5;
  2090. GL_TEXTURE_BINDING_RECTANGLE = $84F6;
  2091. GL_PROXY_TEXTURE_RECTANGLE = $84F7;
  2092. GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8;
  2093. GL_RED_SNORM = $8F90;
  2094. GL_RG_SNORM = $8F91;
  2095. GL_RGB_SNORM = $8F92;
  2096. GL_RGBA_SNORM = $8F93;
  2097. GL_R8_SNORM = $8F94;
  2098. GL_RG8_SNORM = $8F95;
  2099. GL_RGB8_SNORM = $8F96;
  2100. GL_RGBA8_SNORM = $8F97;
  2101. GL_R16_SNORM = $8F98;
  2102. GL_RG16_SNORM = $8F99;
  2103. GL_RGB16_SNORM = $8F9A;
  2104. GL_RGBA16_SNORM = $8F9B;
  2105. GL_SIGNED_NORMALIZED = $8F9C;
  2106. GL_PRIMITIVE_RESTART = $8F9D;
  2107. GL_PRIMITIVE_RESTART_INDEX = $8F9E;
  2108. { Reuse tokens from ARB_copy_buffer }
  2109. { reuse GL_COPY_READ_BUFFER }
  2110. { reuse GL_COPY_WRITE_BUFFER }
  2111. { Reuse tokens from ARB_draw_instanced (none) }
  2112. { Reuse tokens from ARB_uniform_buffer_object }
  2113. { reuse GL_UNIFORM_BUFFER }
  2114. { reuse GL_UNIFORM_BUFFER_BINDING }
  2115. { reuse GL_UNIFORM_BUFFER_START }
  2116. { reuse GL_UNIFORM_BUFFER_SIZE }
  2117. { reuse GL_MAX_VERTEX_UNIFORM_BLOCKS }
  2118. { reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS }
  2119. { reuse GL_MAX_COMBINED_UNIFORM_BLOCKS }
  2120. { reuse GL_MAX_UNIFORM_BUFFER_BINDINGS }
  2121. { reuse GL_MAX_UNIFORM_BLOCK_SIZE }
  2122. { reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS }
  2123. { reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS }
  2124. { reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT }
  2125. { reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH }
  2126. { reuse GL_ACTIVE_UNIFORM_BLOCKS }
  2127. { reuse GL_UNIFORM_TYPE }
  2128. { reuse GL_UNIFORM_SIZE }
  2129. { reuse GL_UNIFORM_NAME_LENGTH }
  2130. { reuse GL_UNIFORM_BLOCK_INDEX }
  2131. { reuse GL_UNIFORM_OFFSET }
  2132. { reuse GL_UNIFORM_ARRAY_STRIDE }
  2133. { reuse GL_UNIFORM_MATRIX_STRIDE }
  2134. { reuse GL_UNIFORM_IS_ROW_MAJOR }
  2135. { reuse GL_UNIFORM_BLOCK_BINDING }
  2136. { reuse GL_UNIFORM_BLOCK_DATA_SIZE }
  2137. { reuse GL_UNIFORM_BLOCK_NAME_LENGTH }
  2138. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS }
  2139. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES }
  2140. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER }
  2141. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER }
  2142. { reuse GL_INVALID_INDEX }
  2143. // GL_VERSION_3_2
  2144. GL_CONTEXT_CORE_PROFILE_BIT = $00000001;
  2145. GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002;
  2146. GL_LINES_ADJACENCY = $000A;
  2147. GL_LINE_STRIP_ADJACENCY = $000B;
  2148. GL_TRIANGLES_ADJACENCY = $000C;
  2149. GL_TRIANGLE_STRIP_ADJACENCY = $000D;
  2150. GL_PROGRAM_POINT_SIZE = $8642;
  2151. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29;
  2152. GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7;
  2153. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8;
  2154. GL_GEOMETRY_SHADER = $8DD9;
  2155. GL_GEOMETRY_VERTICES_OUT = $8916;
  2156. GL_GEOMETRY_INPUT_TYPE = $8917;
  2157. GL_GEOMETRY_OUTPUT_TYPE = $8918;
  2158. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF;
  2159. GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0;
  2160. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1;
  2161. GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122;
  2162. GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123;
  2163. GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124;
  2164. GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125;
  2165. GL_CONTEXT_PROFILE_MASK = $9126;
  2166. { reuse GL_MAX_VARYING_COMPONENTS }
  2167. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  2168. { Reuse tokens from ARB_depth_clamp }
  2169. { reuse GL_DEPTH_CLAMP }
  2170. { Reuse tokens from ARB_draw_elements_base_vertex (none) }
  2171. { Reuse tokens from ARB_fragment_coord_conventions (none) }
  2172. { Reuse tokens from ARB_provoking_vertex }
  2173. { reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION }
  2174. { reuse GL_FIRST_VERTEX_CONVENTION }
  2175. { reuse GL_LAST_VERTEX_CONVENTION }
  2176. { reuse GL_PROVOKING_VERTEX }
  2177. { Reuse tokens from ARB_seamless_cube_map }
  2178. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  2179. { Reuse tokens from ARB_sync }
  2180. { reuse GL_MAX_SERVER_WAIT_TIMEOUT }
  2181. { reuse GL_OBJECT_TYPE }
  2182. { reuse GL_SYNC_CONDITION }
  2183. { reuse GL_SYNC_STATUS }
  2184. { reuse GL_SYNC_FLAGS }
  2185. { reuse GL_SYNC_FENCE }
  2186. { reuse GL_SYNC_GPU_COMMANDS_COMPLETE }
  2187. { reuse GL_UNSIGNALED }
  2188. { reuse GL_SIGNALED }
  2189. { reuse GL_ALREADY_SIGNALED }
  2190. { reuse GL_TIMEOUT_EXPIRED }
  2191. { reuse GL_CONDITION_SATISFIED }
  2192. { reuse GL_WAIT_FAILED }
  2193. { reuse GL_TIMEOUT_IGNORED }
  2194. { reuse GL_SYNC_FLUSH_COMMANDS_BIT }
  2195. { reuse GL_TIMEOUT_IGNORED }
  2196. { Reuse tokens from ARB_texture_multisample }
  2197. { reuse GL_SAMPLE_POSITION }
  2198. { reuse GL_SAMPLE_MASK }
  2199. { reuse GL_SAMPLE_MASK_VALUE }
  2200. { reuse GL_MAX_SAMPLE_MASK_WORDS }
  2201. { reuse GL_TEXTURE_2D_MULTISAMPLE }
  2202. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE }
  2203. { reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2204. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2205. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE }
  2206. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY }
  2207. { reuse GL_TEXTURE_SAMPLES }
  2208. { reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS }
  2209. { reuse GL_SAMPLER_2D_MULTISAMPLE }
  2210. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE }
  2211. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE }
  2212. { reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2213. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2214. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2215. { reuse GL_MAX_COLOR_TEXTURE_SAMPLES }
  2216. { reuse GL_MAX_DEPTH_TEXTURE_SAMPLES }
  2217. { reuse GL_MAX_INTEGER_SAMPLES }
  2218. { Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core }
  2219. // GL_VERSION_3_3
  2220. GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE;
  2221. { Reuse tokens from ARB_blend_func_extended }
  2222. { reuse GL_SRC1_COLOR }
  2223. { reuse GL_ONE_MINUS_SRC1_COLOR }
  2224. { reuse GL_ONE_MINUS_SRC1_ALPHA }
  2225. { reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS }
  2226. { Reuse tokens from ARB_explicit_attrib_location (none) }
  2227. { Reuse tokens from ARB_occlusion_query2 }
  2228. { reuse GL_ANY_SAMPLES_PASSED }
  2229. { Reuse tokens from ARB_sampler_objects }
  2230. { reuse GL_SAMPLER_BINDING }
  2231. { Reuse tokens from ARB_shader_bit_encoding (none) }
  2232. { Reuse tokens from ARB_texture_rgb10_a2ui }
  2233. { reuse GL_RGB10_A2UI }
  2234. { Reuse tokens from ARB_texture_swizzle }
  2235. { reuse GL_TEXTURE_SWIZZLE_R }
  2236. { reuse GL_TEXTURE_SWIZZLE_G }
  2237. { reuse GL_TEXTURE_SWIZZLE_B }
  2238. { reuse GL_TEXTURE_SWIZZLE_A }
  2239. { reuse GL_TEXTURE_SWIZZLE_RGBA }
  2240. { Reuse tokens from ARB_timer_query }
  2241. { reuse GL_TIME_ELAPSED }
  2242. { reuse GL_TIMESTAMP }
  2243. { Reuse tokens from ARB_vertex_type_2_10_10_10_rev }
  2244. { reuse GL_INT_2_10_10_10_REV }
  2245. // GL_VERSION_4_0
  2246. GL_SAMPLE_SHADING = $8C36;
  2247. GL_MIN_SAMPLE_SHADING_VALUE = $8C37;
  2248. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
  2249. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
  2250. GL_TEXTURE_CUBE_MAP_ARRAY = $9009;
  2251. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A;
  2252. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B;
  2253. GL_SAMPLER_CUBE_MAP_ARRAY = $900C;
  2254. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D;
  2255. GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E;
  2256. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F;
  2257. { Reuse tokens from ARB_texture_query_lod (none) }
  2258. { Reuse tokens from ARB_draw_buffers_blend (none) }
  2259. { Reuse tokens from ARB_draw_indirect }
  2260. { reuse GL_DRAW_INDIRECT_BUFFER }
  2261. { reuse GL_DRAW_INDIRECT_BUFFER_BINDING }
  2262. { Reuse tokens from ARB_gpu_shader5 }
  2263. { reuse GL_GEOMETRY_SHADER_INVOCATIONS }
  2264. { reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS }
  2265. { reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET }
  2266. { reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET }
  2267. { reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS }
  2268. { reuse GL_MAX_VERTEX_STREAMS }
  2269. { Reuse tokens from ARB_gpu_shader_fp64 }
  2270. { reuse GL_DOUBLE_VEC2 }
  2271. { reuse GL_DOUBLE_VEC3 }
  2272. { reuse GL_DOUBLE_VEC4 }
  2273. { reuse GL_DOUBLE_MAT2 }
  2274. { reuse GL_DOUBLE_MAT3 }
  2275. { reuse GL_DOUBLE_MAT4 }
  2276. { reuse GL_DOUBLE_MAT2x3 }
  2277. { reuse GL_DOUBLE_MAT2x4 }
  2278. { reuse GL_DOUBLE_MAT3x2 }
  2279. { reuse GL_DOUBLE_MAT3x4 }
  2280. { reuse GL_DOUBLE_MAT4x2 }
  2281. { reuse GL_DOUBLE_MAT4x3 }
  2282. { Reuse tokens from ARB_shader_subroutine }
  2283. { reuse GL_ACTIVE_SUBROUTINES }
  2284. { reuse GL_ACTIVE_SUBROUTINE_UNIFORMS }
  2285. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS }
  2286. { reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH }
  2287. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH }
  2288. { reuse GL_MAX_SUBROUTINES }
  2289. { reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS }
  2290. { reuse GL_NUM_COMPATIBLE_SUBROUTINES }
  2291. { reuse GL_COMPATIBLE_SUBROUTINES }
  2292. { Reuse tokens from ARB_tessellation_shader }
  2293. { reuse GL_PATCHES }
  2294. { reuse GL_PATCH_VERTICES }
  2295. { reuse GL_PATCH_DEFAULT_INNER_LEVEL }
  2296. { reuse GL_PATCH_DEFAULT_OUTER_LEVEL }
  2297. { reuse GL_TESS_CONTROL_OUTPUT_VERTICES }
  2298. { reuse GL_TESS_GEN_MODE }
  2299. { reuse GL_TESS_GEN_SPACING }
  2300. { reuse GL_TESS_GEN_VERTEX_ORDER }
  2301. { reuse GL_TESS_GEN_POINT_MODE }
  2302. { reuse GL_ISOLINES }
  2303. { reuse GL_FRACTIONAL_ODD }
  2304. { reuse GL_FRACTIONAL_EVEN }
  2305. { reuse GL_MAX_PATCH_VERTICES }
  2306. { reuse GL_MAX_TESS_GEN_LEVEL }
  2307. { reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS }
  2308. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2309. { reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS }
  2310. { reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS }
  2311. { reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS }
  2312. { reuse GL_MAX_TESS_PATCH_COMPONENTS }
  2313. { reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS }
  2314. { reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS }
  2315. { reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS }
  2316. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS }
  2317. { reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS }
  2318. { reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS }
  2319. { reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS }
  2320. { reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2321. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER }
  2322. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2323. { reuse GL_TESS_EVALUATION_SHADER }
  2324. { reuse GL_TESS_CONTROL_SHADER }
  2325. { Reuse tokens from ARB_texture_buffer_object_rgb32 (none) }
  2326. { Reuse tokens from ARB_transform_feedback2 }
  2327. { reuse GL_TRANSFORM_FEEDBACK }
  2328. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED }
  2329. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE }
  2330. { reuse GL_TRANSFORM_FEEDBACK_BINDING }
  2331. { Reuse tokens from ARB_transform_feedback3 }
  2332. { reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS }
  2333. { reuse GL_MAX_VERTEX_STREAMS }
  2334. // GL_VERSION_4_1
  2335. { Reuse tokens from ARB_ES2_compatibility }
  2336. { reuse GL_FIXED }
  2337. { reuse GL_IMPLEMENTATION_COLOR_READ_TYPE }
  2338. { reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT }
  2339. { reuse GL_LOW_FLOAT }
  2340. { reuse GL_MEDIUM_FLOAT }
  2341. { reuse GL_HIGH_FLOAT }
  2342. { reuse GL_LOW_INT }
  2343. { reuse GL_MEDIUM_INT }
  2344. { reuse GL_HIGH_INT }
  2345. { reuse GL_SHADER_COMPILER }
  2346. { reuse GL_NUM_SHADER_BINARY_FORMATS }
  2347. { reuse GL_MAX_VERTEX_UNIFORM_VECTORS }
  2348. { reuse GL_MAX_VARYING_VECTORS }
  2349. { reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS }
  2350. { reuse GL_RGB565 }
  2351. { Reuse tokens from ARB_get_program_binary }
  2352. { reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT }
  2353. { reuse GL_PROGRAM_BINARY_LENGTH }
  2354. { reuse GL_NUM_PROGRAM_BINARY_FORMATS }
  2355. { reuse GL_PROGRAM_BINARY_FORMATS }
  2356. { Reuse tokens from ARB_separate_shader_objects }
  2357. { reuse GL_VERTEX_SHADER_BIT }
  2358. { reuse GL_FRAGMENT_SHADER_BIT }
  2359. { reuse GL_GEOMETRY_SHADER_BIT }
  2360. { reuse GL_TESS_CONTROL_SHADER_BIT }
  2361. { reuse GL_TESS_EVALUATION_SHADER_BIT }
  2362. { reuse GL_ALL_SHADER_BITS }
  2363. { reuse GL_PROGRAM_SEPARABLE }
  2364. { reuse GL_ACTIVE_PROGRAM }
  2365. { reuse GL_PROGRAM_PIPELINE_BINDING }
  2366. { Reuse tokens from ARB_shader_precision (none) }
  2367. { Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already }
  2368. { Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already }
  2369. { reuse GL_MAX_VIEWPORTS }
  2370. { reuse GL_VIEWPORT_SUBPIXEL_BITS }
  2371. { reuse GL_VIEWPORT_BOUNDS_RANGE }
  2372. { reuse GL_LAYER_PROVOKING_VERTEX }
  2373. { reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX }
  2374. { reuse GL_UNDEFINED_VERTEX }
  2375. // GL_VERSION_4_2
  2376. { Reuse tokens from ARB_base_instance (none) }
  2377. { Reuse tokens from ARB_shading_language_420pack (none) }
  2378. { Reuse tokens from ARB_transform_feedback_instanced (none) }
  2379. { Reuse tokens from ARB_compressed_texture_pixel_storage }
  2380. { reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH }
  2381. { reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT }
  2382. { reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH }
  2383. { reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE }
  2384. { reuse GL_PACK_COMPRESSED_BLOCK_WIDTH }
  2385. { reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT }
  2386. { reuse GL_PACK_COMPRESSED_BLOCK_DEPTH }
  2387. { reuse GL_PACK_COMPRESSED_BLOCK_SIZE }
  2388. { Reuse tokens from ARB_conservative_depth (none) }
  2389. { Reuse tokens from ARB_internalformat_query }
  2390. { reuse GL_NUM_SAMPLE_COUNTS }
  2391. { Reuse tokens from ARB_map_buffer_alignment }
  2392. { reuse GL_MIN_MAP_BUFFER_ALIGNMENT }
  2393. { Reuse tokens from ARB_shader_atomic_counters }
  2394. { reuse GL_ATOMIC_COUNTER_BUFFER }
  2395. { reuse GL_ATOMIC_COUNTER_BUFFER_BINDING }
  2396. { reuse GL_ATOMIC_COUNTER_BUFFER_START }
  2397. { reuse GL_ATOMIC_COUNTER_BUFFER_SIZE }
  2398. { reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE }
  2399. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS }
  2400. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES }
  2401. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER }
  2402. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER }
  2403. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2404. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER }
  2405. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER }
  2406. { reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS }
  2407. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS }
  2408. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS }
  2409. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS }
  2410. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS }
  2411. { reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS }
  2412. { reuse GL_MAX_VERTEX_ATOMIC_COUNTERS }
  2413. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS }
  2414. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS }
  2415. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS }
  2416. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS }
  2417. { reuse GL_MAX_COMBINED_ATOMIC_COUNTERS }
  2418. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE }
  2419. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS }
  2420. { reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS }
  2421. { reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX }
  2422. { reuse GL_UNSIGNED_INT_ATOMIC_COUNTER }
  2423. { Reuse tokens from ARB_shader_image_load_store }
  2424. { reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT }
  2425. { reuse GL_ELEMENT_ARRAY_BARRIER_BIT }
  2426. { reuse GL_UNIFORM_BARRIER_BIT }
  2427. { reuse GL_TEXTURE_FETCH_BARRIER_BIT }
  2428. { reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT }
  2429. { reuse GL_COMMAND_BARRIER_BIT }
  2430. { reuse GL_PIXEL_BUFFER_BARRIER_BIT }
  2431. { reuse GL_TEXTURE_UPDATE_BARRIER_BIT }
  2432. { reuse GL_BUFFER_UPDATE_BARRIER_BIT }
  2433. { reuse GL_FRAMEBUFFER_BARRIER_BIT }
  2434. { reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT }
  2435. { reuse GL_ATOMIC_COUNTER_BARRIER_BIT }
  2436. { reuse GL_ALL_BARRIER_BITS }
  2437. { reuse GL_MAX_IMAGE_UNITS }
  2438. { reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS }
  2439. { reuse GL_IMAGE_BINDING_NAME }
  2440. { reuse GL_IMAGE_BINDING_LEVEL }
  2441. { reuse GL_IMAGE_BINDING_LAYERED }
  2442. { reuse GL_IMAGE_BINDING_LAYER }
  2443. { reuse GL_IMAGE_BINDING_ACCESS }
  2444. { reuse GL_IMAGE_1D }
  2445. { reuse GL_IMAGE_2D }
  2446. { reuse GL_IMAGE_3D }
  2447. { reuse GL_IMAGE_2D_RECT }
  2448. { reuse GL_IMAGE_CUBE }
  2449. { reuse GL_IMAGE_BUFFER }
  2450. { reuse GL_IMAGE_1D_ARRAY }
  2451. { reuse GL_IMAGE_2D_ARRAY }
  2452. { reuse GL_IMAGE_CUBE_MAP_ARRAY }
  2453. { reuse GL_IMAGE_2D_MULTISAMPLE }
  2454. { reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY }
  2455. { reuse GL_INT_IMAGE_1D }
  2456. { reuse GL_INT_IMAGE_2D }
  2457. { reuse GL_INT_IMAGE_3D }
  2458. { reuse GL_INT_IMAGE_2D_RECT }
  2459. { reuse GL_INT_IMAGE_CUBE }
  2460. { reuse GL_INT_IMAGE_BUFFER }
  2461. { reuse GL_INT_IMAGE_1D_ARRAY }
  2462. { reuse GL_INT_IMAGE_2D_ARRAY }
  2463. { reuse GL_INT_IMAGE_CUBE_MAP_ARRAY }
  2464. { reuse GL_INT_IMAGE_2D_MULTISAMPLE }
  2465. { reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2466. { reuse GL_UNSIGNED_INT_IMAGE_1D }
  2467. { reuse GL_UNSIGNED_INT_IMAGE_2D }
  2468. { reuse GL_UNSIGNED_INT_IMAGE_3D }
  2469. { reuse GL_UNSIGNED_INT_IMAGE_2D_RECT }
  2470. { reuse GL_UNSIGNED_INT_IMAGE_CUBE }
  2471. { reuse GL_UNSIGNED_INT_IMAGE_BUFFER }
  2472. { reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY }
  2473. { reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY }
  2474. { reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY }
  2475. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE }
  2476. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2477. { reuse GL_MAX_IMAGE_SAMPLES }
  2478. { reuse GL_IMAGE_BINDING_FORMAT }
  2479. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE }
  2480. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE }
  2481. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS }
  2482. { reuse GL_MAX_VERTEX_IMAGE_UNIFORMS }
  2483. { reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS }
  2484. { reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS }
  2485. { reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS }
  2486. { reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS }
  2487. { reuse GL_MAX_COMBINED_IMAGE_UNIFORMS }
  2488. { Reuse tokens from ARB_shading_language_packing (none) }
  2489. { Reuse tokens from ARB_texture_storage }
  2490. { reuse GL_TEXTURE_IMMUTABLE_FORMAT }
  2491. // GL_VERSION_4_3
  2492. GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9;
  2493. GL_VERTEX_ATTRIB_ARRAY_LONG = $874E;
  2494. { Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) }
  2495. { Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) }
  2496. { Reuse tokens from ARB_shader_image_size (none, GLSL only) }
  2497. { Reuse tokens from ARB_ES3_compatibility }
  2498. { reuse GL_COMPRESSED_RGB8_ETC2 }
  2499. { reuse GL_COMPRESSED_SRGB8_ETC2 }
  2500. { reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2501. { reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2502. { reuse GL_COMPRESSED_RGBA8_ETC2_EAC }
  2503. { reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC }
  2504. { reuse GL_COMPRESSED_R11_EAC }
  2505. { reuse GL_COMPRESSED_SIGNED_R11_EAC }
  2506. { reuse GL_COMPRESSED_RG11_EAC }
  2507. { reuse GL_COMPRESSED_SIGNED_RG11_EAC }
  2508. { reuse GL_PRIMITIVE_RESTART_FIXED_INDEX }
  2509. { reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE }
  2510. { reuse GL_MAX_ELEMENT_INDEX }
  2511. { Reuse tokens from ARB_clear_buffer_object (none) }
  2512. { Reuse tokens from ARB_compute_shader }
  2513. { reuse GL_COMPUTE_SHADER }
  2514. { reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS }
  2515. { reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS }
  2516. { reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS }
  2517. { reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE }
  2518. { reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS }
  2519. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS }
  2520. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS }
  2521. { reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS }
  2522. { reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS }
  2523. { reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT }
  2524. { reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE }
  2525. { reuse GL_COMPUTE_LOCAL_WORK_SIZE }
  2526. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER }
  2527. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER }
  2528. { reuse GL_DISPATCH_INDIRECT_BUFFER }
  2529. { reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING }
  2530. { Reuse tokens from ARB_copy_image (none) }
  2531. { Reuse tokens from KHR_debug }
  2532. { reuse GL_DEBUG_OUTPUT_SYNCHRONOUS }
  2533. { reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH }
  2534. { reuse GL_DEBUG_CALLBACK_FUNCTION }
  2535. { reuse GL_DEBUG_CALLBACK_USER_PARAM }
  2536. { reuse GL_DEBUG_SOURCE_API }
  2537. { reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM }
  2538. { reuse GL_DEBUG_SOURCE_SHADER_COMPILER }
  2539. { reuse GL_DEBUG_SOURCE_THIRD_PARTY }
  2540. { reuse GL_DEBUG_SOURCE_APPLICATION }
  2541. { reuse GL_DEBUG_SOURCE_OTHER }
  2542. { reuse GL_DEBUG_TYPE_ERROR }
  2543. { reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR }
  2544. { reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR }
  2545. { reuse GL_DEBUG_TYPE_PORTABILITY }
  2546. { reuse GL_DEBUG_TYPE_PERFORMANCE }
  2547. { reuse GL_DEBUG_TYPE_OTHER }
  2548. { reuse GL_MAX_DEBUG_MESSAGE_LENGTH }
  2549. { reuse GL_MAX_DEBUG_LOGGED_MESSAGES }
  2550. { reuse GL_DEBUG_LOGGED_MESSAGES }
  2551. { reuse GL_DEBUG_SEVERITY_HIGH }
  2552. { reuse GL_DEBUG_SEVERITY_MEDIUM }
  2553. { reuse GL_DEBUG_SEVERITY_LOW }
  2554. { reuse GL_DEBUG_TYPE_MARKER }
  2555. { reuse GL_DEBUG_TYPE_PUSH_GROUP }
  2556. { reuse GL_DEBUG_TYPE_POP_GROUP }
  2557. { reuse GL_DEBUG_SEVERITY_NOTIFICATION }
  2558. { reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH }
  2559. { reuse GL_DEBUG_GROUP_STACK_DEPTH }
  2560. { reuse GL_BUFFER }
  2561. { reuse GL_SHADER }
  2562. { reuse GL_PROGRAM }
  2563. { reuse GL_QUERY }
  2564. { reuse GL_PROGRAM_PIPELINE }
  2565. { reuse GL_SAMPLER }
  2566. { reuse GL_DISPLAY_LIST }
  2567. { reuse GL_MAX_LABEL_LENGTH }
  2568. { reuse GL_DEBUG_OUTPUT }
  2569. { reuse GL_CONTEXT_FLAG_DEBUG_BIT }
  2570. { reuse GL_STACK_UNDERFLOW }
  2571. { reuse GL_STACK_OVERFLOW }
  2572. { Reuse tokens from ARB_explicit_uniform_location }
  2573. { reuse GL_MAX_UNIFORM_LOCATIONS }
  2574. { Reuse tokens from ARB_framebuffer_no_attachments }
  2575. { reuse GL_FRAMEBUFFER_DEFAULT_WIDTH }
  2576. { reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT }
  2577. { reuse GL_FRAMEBUFFER_DEFAULT_LAYERS }
  2578. { reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES }
  2579. { reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS }
  2580. { reuse GL_MAX_FRAMEBUFFER_WIDTH }
  2581. { reuse GL_MAX_FRAMEBUFFER_HEIGHT }
  2582. { reuse GL_MAX_FRAMEBUFFER_LAYERS }
  2583. { reuse GL_MAX_FRAMEBUFFER_SAMPLES }
  2584. { Reuse tokens from ARB_internalformat_query2 }
  2585. { reuse GL_INTERNALFORMAT_SUPPORTED }
  2586. { reuse GL_INTERNALFORMAT_PREFERRED }
  2587. { reuse GL_INTERNALFORMAT_RED_SIZE }
  2588. { reuse GL_INTERNALFORMAT_GREEN_SIZE }
  2589. { reuse GL_INTERNALFORMAT_BLUE_SIZE }
  2590. { reuse GL_INTERNALFORMAT_ALPHA_SIZE }
  2591. { reuse GL_INTERNALFORMAT_DEPTH_SIZE }
  2592. { reuse GL_INTERNALFORMAT_STENCIL_SIZE }
  2593. { reuse GL_INTERNALFORMAT_SHARED_SIZE }
  2594. { reuse GL_INTERNALFORMAT_RED_TYPE }
  2595. { reuse GL_INTERNALFORMAT_GREEN_TYPE }
  2596. { reuse GL_INTERNALFORMAT_BLUE_TYPE }
  2597. { reuse GL_INTERNALFORMAT_ALPHA_TYPE }
  2598. { reuse GL_INTERNALFORMAT_DEPTH_TYPE }
  2599. { reuse GL_INTERNALFORMAT_STENCIL_TYPE }
  2600. { reuse GL_MAX_WIDTH }
  2601. { reuse GL_MAX_HEIGHT }
  2602. { reuse GL_MAX_DEPTH }
  2603. { reuse GL_MAX_LAYERS }
  2604. { reuse GL_MAX_COMBINED_DIMENSIONS }
  2605. { reuse GL_COLOR_COMPONENTS }
  2606. { reuse GL_DEPTH_COMPONENTS }
  2607. { reuse GL_STENCIL_COMPONENTS }
  2608. { reuse GL_COLOR_RENDERABLE }
  2609. { reuse GL_DEPTH_RENDERABLE }
  2610. { reuse GL_STENCIL_RENDERABLE }
  2611. { reuse GL_FRAMEBUFFER_RENDERABLE }
  2612. { reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED }
  2613. { reuse GL_FRAMEBUFFER_BLEND }
  2614. { reuse GL_READ_PIXELS }
  2615. { reuse GL_READ_PIXELS_FORMAT }
  2616. { reuse GL_READ_PIXELS_TYPE }
  2617. { reuse GL_TEXTURE_IMAGE_FORMAT }
  2618. { reuse GL_TEXTURE_IMAGE_TYPE }
  2619. { reuse GL_GET_TEXTURE_IMAGE_FORMAT }
  2620. { reuse GL_GET_TEXTURE_IMAGE_TYPE }
  2621. { reuse GL_MIPMAP }
  2622. { reuse GL_MANUAL_GENERATE_MIPMAP }
  2623. { reuse GL_AUTO_GENERATE_MIPMAP }
  2624. { reuse GL_COLOR_ENCODING }
  2625. { reuse GL_SRGB_READ }
  2626. { reuse GL_SRGB_WRITE }
  2627. { reuse GL_FILTER }
  2628. { reuse GL_VERTEX_TEXTURE }
  2629. { reuse GL_TESS_CONTROL_TEXTURE }
  2630. { reuse GL_TESS_EVALUATION_TEXTURE }
  2631. { reuse GL_GEOMETRY_TEXTURE }
  2632. { reuse GL_FRAGMENT_TEXTURE }
  2633. { reuse GL_COMPUTE_TEXTURE }
  2634. { reuse GL_TEXTURE_SHADOW }
  2635. { reuse GL_TEXTURE_GATHER }
  2636. { reuse GL_TEXTURE_GATHER_SHADOW }
  2637. { reuse GL_SHADER_IMAGE_LOAD }
  2638. { reuse GL_SHADER_IMAGE_STORE }
  2639. { reuse GL_SHADER_IMAGE_ATOMIC }
  2640. { reuse GL_IMAGE_TEXEL_SIZE }
  2641. { reuse GL_IMAGE_COMPATIBILITY_CLASS }
  2642. { reuse GL_IMAGE_PIXEL_FORMAT }
  2643. { reuse GL_IMAGE_PIXEL_TYPE }
  2644. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST }
  2645. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST }
  2646. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE }
  2647. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE }
  2648. { reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH }
  2649. { reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT }
  2650. { reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE }
  2651. { reuse GL_CLEAR_BUFFER }
  2652. { reuse GL_TEXTURE_VIEW }
  2653. { reuse GL_VIEW_COMPATIBILITY_CLASS }
  2654. { reuse GL_FULL_SUPPORT }
  2655. { reuse GL_CAVEAT_SUPPORT }
  2656. { reuse GL_IMAGE_CLASS_4_X_32 }
  2657. { reuse GL_IMAGE_CLASS_2_X_32 }
  2658. { reuse GL_IMAGE_CLASS_1_X_32 }
  2659. { reuse GL_IMAGE_CLASS_4_X_16 }
  2660. { reuse GL_IMAGE_CLASS_2_X_16 }
  2661. { reuse GL_IMAGE_CLASS_1_X_16 }
  2662. { reuse GL_IMAGE_CLASS_4_X_8 }
  2663. { reuse GL_IMAGE_CLASS_2_X_8 }
  2664. { reuse GL_IMAGE_CLASS_1_X_8 }
  2665. { reuse GL_IMAGE_CLASS_11_11_10 }
  2666. { reuse GL_IMAGE_CLASS_10_10_10_2 }
  2667. { reuse GL_VIEW_CLASS_128_BITS }
  2668. { reuse GL_VIEW_CLASS_96_BITS }
  2669. { reuse GL_VIEW_CLASS_64_BITS }
  2670. { reuse GL_VIEW_CLASS_48_BITS }
  2671. { reuse GL_VIEW_CLASS_32_BITS }
  2672. { reuse GL_VIEW_CLASS_24_BITS }
  2673. { reuse GL_VIEW_CLASS_16_BITS }
  2674. { reuse GL_VIEW_CLASS_8_BITS }
  2675. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGB }
  2676. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA }
  2677. { reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA }
  2678. { reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA }
  2679. { reuse GL_VIEW_CLASS_RGTC1_RED }
  2680. { reuse GL_VIEW_CLASS_RGTC2_RG }
  2681. { reuse GL_VIEW_CLASS_BPTC_UNORM }
  2682. { reuse GL_VIEW_CLASS_BPTC_FLOAT }
  2683. { Reuse tokens from ARB_invalidate_subdata (none) }
  2684. { Reuse tokens from ARB_multi_draw_indirect (none) }
  2685. { Reuse tokens from ARB_program_interface_query }
  2686. { reuse GL_UNIFORM }
  2687. { reuse GL_UNIFORM_BLOCK }
  2688. { reuse GL_PROGRAM_INPUT }
  2689. { reuse GL_PROGRAM_OUTPUT }
  2690. { reuse GL_BUFFER_VARIABLE }
  2691. { reuse GL_SHADER_STORAGE_BLOCK }
  2692. { reuse GL_VERTEX_SUBROUTINE }
  2693. { reuse GL_TESS_CONTROL_SUBROUTINE }
  2694. { reuse GL_TESS_EVALUATION_SUBROUTINE }
  2695. { reuse GL_GEOMETRY_SUBROUTINE }
  2696. { reuse GL_FRAGMENT_SUBROUTINE }
  2697. { reuse GL_COMPUTE_SUBROUTINE }
  2698. { reuse GL_VERTEX_SUBROUTINE_UNIFORM }
  2699. { reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM }
  2700. { reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM }
  2701. { reuse GL_GEOMETRY_SUBROUTINE_UNIFORM }
  2702. { reuse GL_FRAGMENT_SUBROUTINE_UNIFORM }
  2703. { reuse GL_COMPUTE_SUBROUTINE_UNIFORM }
  2704. { reuse GL_TRANSFORM_FEEDBACK_VARYING }
  2705. { reuse GL_ACTIVE_RESOURCES }
  2706. { reuse GL_MAX_NAME_LENGTH }
  2707. { reuse GL_MAX_NUM_ACTIVE_VARIABLES }
  2708. { reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES }
  2709. { reuse GL_NAME_LENGTH }
  2710. { reuse GL_TYPE }
  2711. { reuse GL_ARRAY_SIZE }
  2712. { reuse GL_OFFSET }
  2713. { reuse GL_BLOCK_INDEX }
  2714. { reuse GL_ARRAY_STRIDE }
  2715. { reuse GL_MATRIX_STRIDE }
  2716. { reuse GL_IS_ROW_MAJOR }
  2717. { reuse GL_ATOMIC_COUNTER_BUFFER_INDEX }
  2718. { reuse GL_BUFFER_BINDING }
  2719. { reuse GL_BUFFER_DATA_SIZE }
  2720. { reuse GL_NUM_ACTIVE_VARIABLES }
  2721. { reuse GL_ACTIVE_VARIABLES }
  2722. { reuse GL_REFERENCED_BY_VERTEX_SHADER }
  2723. { reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER }
  2724. { reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2725. { reuse GL_REFERENCED_BY_GEOMETRY_SHADER }
  2726. { reuse GL_REFERENCED_BY_FRAGMENT_SHADER }
  2727. { reuse GL_REFERENCED_BY_COMPUTE_SHADER }
  2728. { reuse GL_TOP_LEVEL_ARRAY_SIZE }
  2729. { reuse GL_TOP_LEVEL_ARRAY_STRIDE }
  2730. { reuse GL_LOCATION }
  2731. { reuse GL_LOCATION_INDEX }
  2732. { reuse GL_IS_PER_PATCH }
  2733. { Reuse tokens from ARB_robust_buffer_access_behavior (none) }
  2734. { Reuse tokens from ARB_shader_storage_buffer_object }
  2735. { reuse GL_SHADER_STORAGE_BUFFER }
  2736. { reuse GL_SHADER_STORAGE_BUFFER_BINDING }
  2737. { reuse GL_SHADER_STORAGE_BUFFER_START }
  2738. { reuse GL_SHADER_STORAGE_BUFFER_SIZE }
  2739. { reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS }
  2740. { reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS }
  2741. { reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS }
  2742. { reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS }
  2743. { reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS }
  2744. { reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS }
  2745. { reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS }
  2746. { reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS }
  2747. { reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE }
  2748. { reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT }
  2749. { reuse GL_SHADER_STORAGE_BARRIER_BIT }
  2750. { reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES }
  2751. { Reuse tokens from ARB_stencil_texturing }
  2752. { reuse GL_DEPTH_STENCIL_TEXTURE_MODE }
  2753. { Reuse tokens from ARB_texture_buffer_range }
  2754. { reuse GL_TEXTURE_BUFFER_OFFSET }
  2755. { reuse GL_TEXTURE_BUFFER_SIZE }
  2756. { reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT }
  2757. { Reuse tokens from ARB_texture_query_levels (none) }
  2758. { Reuse tokens from ARB_texture_storage_multisample (none) }
  2759. { Reuse tokens from ARB_texture_view }
  2760. { reuse GL_TEXTURE_VIEW_MIN_LEVEL }
  2761. { reuse GL_TEXTURE_VIEW_NUM_LEVELS }
  2762. { reuse GL_TEXTURE_VIEW_MIN_LAYER }
  2763. { reuse GL_TEXTURE_VIEW_NUM_LAYERS }
  2764. { reuse GL_TEXTURE_IMMUTABLE_LEVELS }
  2765. { Reuse tokens from ARB_vertex_attrib_binding }
  2766. { reuse GL_VERTEX_ATTRIB_BINDING }
  2767. { reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2768. { reuse GL_VERTEX_BINDING_DIVISOR }
  2769. { reuse GL_VERTEX_BINDING_OFFSET }
  2770. { reuse GL_VERTEX_BINDING_STRIDE }
  2771. { reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2772. { reuse GL_MAX_VERTEX_ATTRIB_BINDINGS }
  2773. // GL_3DFX_multisample
  2774. GL_MULTISAMPLE_3DFX = $86B2;
  2775. GL_SAMPLE_BUFFERS_3DFX = $86B3;
  2776. GL_SAMPLES_3DFX = $86B4;
  2777. GL_MULTISAMPLE_BIT_3DFX = $20000000;
  2778. // GL_3DFX_texture_compression_FXT1
  2779. GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
  2780. GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
  2781. // GL_APPLE_client_storage
  2782. GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2;
  2783. // GL_APPLE_element_array
  2784. GL_ELEMENT_ARRAY_APPLE = $8A0C;
  2785. GL_ELEMENT_ARRAY_TYPE_APPLE = $8A0D;
  2786. GL_ELEMENT_ARRAY_POINTER_APPLE = $8A0E;
  2787. // GL_APPLE_fence
  2788. GL_DRAW_PIXELS_APPLE = $8A0A;
  2789. GL_FENCE_APPLE = $8A0B;
  2790. // GL_APPLE_specular_vector
  2791. GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0;
  2792. // GL_APPLE_transform_hint
  2793. GL_TRANSFORM_HINT_APPLE = $85B1;
  2794. // GL_APPLE_vertex_array_object
  2795. GL_VERTEX_ARRAY_BINDING_APPLE = $85B5;
  2796. // GL_APPLE_vertex_array_range
  2797. GL_VERTEX_ARRAY_RANGE_APPLE = $851D;
  2798. GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E;
  2799. GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F;
  2800. GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521;
  2801. GL_STORAGE_CLIENT_APPLE = $85B4;
  2802. GL_STORAGE_CACHED_APPLE = $85BE;
  2803. GL_STORAGE_SHARED_APPLE = $85BF;
  2804. // GL_APPLE_ycbcr_422
  2805. GL_YCBCR_422_APPLE = $85B9;
  2806. GL_UNSIGNED_SHORT_8_8_APPLE = $85BA;
  2807. GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB;
  2808. GL_RGB_RAW_422_APPLE = $8A51;
  2809. // GL_APPLE_texture_range
  2810. GL_TEXTURE_RANGE_LENGTH_APPLE = $85B7;
  2811. GL_TEXTURE_RANGE_POINTER_APPLE = $85B8;
  2812. GL_TEXTURE_STORAGE_HINT_APPLE = $85BC;
  2813. GL_STORAGE_PRIVATE_APPLE = $85BD;
  2814. { reuse GL_STORAGE_CACHED_APPLE }
  2815. { reuse GL_STORAGE_SHARED_APPLE }
  2816. // GL_APPLE_float_pixels
  2817. GL_HALF_APPLE = $140B;
  2818. GL_RGBA_FLOAT32_APPLE = $8814;
  2819. GL_RGB_FLOAT32_APPLE = $8815;
  2820. GL_ALPHA_FLOAT32_APPLE = $8816;
  2821. GL_INTENSITY_FLOAT32_APPLE = $8817;
  2822. GL_LUMINANCE_FLOAT32_APPLE = $8818;
  2823. GL_LUMINANCE_ALPHA_FLOAT32_APPLE = $8819;
  2824. GL_RGBA_FLOAT16_APPLE = $881A;
  2825. GL_RGB_FLOAT16_APPLE = $881B;
  2826. GL_ALPHA_FLOAT16_APPLE = $881C;
  2827. GL_INTENSITY_FLOAT16_APPLE = $881D;
  2828. GL_LUMINANCE_FLOAT16_APPLE = $881E;
  2829. GL_LUMINANCE_ALPHA_FLOAT16_APPLE = $881F;
  2830. GL_COLOR_FLOAT_APPLE = $8A0F;
  2831. // GL_APPLE_vertex_program_evaluators
  2832. GL_VERTEX_ATTRIB_MAP1_APPLE = $8A00;
  2833. GL_VERTEX_ATTRIB_MAP2_APPLE = $8A01;
  2834. GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = $8A02;
  2835. GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = $8A03;
  2836. GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = $8A04;
  2837. GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = $8A05;
  2838. GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = $8A06;
  2839. GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = $8A07;
  2840. GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = $8A08;
  2841. GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = $8A09;
  2842. // GL_APPLE_aux_depth_stencil
  2843. GL_AUX_DEPTH_STENCIL_APPLE = $8A14;
  2844. // GL_APPLE_object_purgeable
  2845. GL_BUFFER_OBJECT_APPLE = $85B3;
  2846. GL_RELEASED_APPLE = $8A19;
  2847. GL_VOLATILE_APPLE = $8A1A;
  2848. GL_RETAINED_APPLE = $8A1B;
  2849. GL_UNDEFINED_APPLE = $8A1C;
  2850. GL_PURGEABLE_APPLE = $8A1D;
  2851. // GL_APPLE_row_bytes
  2852. GL_PACK_ROW_BYTES_APPLE = $8A15;
  2853. GL_UNPACK_ROW_BYTES_APPLE = $8A16;
  2854. // GL_APPLE_rgb_422
  2855. { reuse GL_UNSIGNED_SHORT_8_8_APPLE }
  2856. { reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE }
  2857. // GL_ARB_depth_texture
  2858. GL_DEPTH_COMPONENT16_ARB = $81A5;
  2859. GL_DEPTH_COMPONENT24_ARB = $81A6;
  2860. GL_DEPTH_COMPONENT32_ARB = $81A7;
  2861. GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
  2862. GL_DEPTH_TEXTURE_MODE_ARB = $884B;
  2863. // GL_ARB_fragment_program
  2864. GL_FRAGMENT_PROGRAM_ARB = $8804;
  2865. GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
  2866. GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
  2867. GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
  2868. GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
  2869. GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
  2870. GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
  2871. GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
  2872. GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
  2873. GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
  2874. GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
  2875. GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
  2876. GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
  2877. GL_MAX_TEXTURE_COORDS_ARB = $8871;
  2878. GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
  2879. // GL_ARB_imaging
  2880. GL_CONSTANT_COLOR_ARB = $8001;
  2881. GL_ONE_MINUS_CONSTANT_COLOR = $8002;
  2882. GL_CONSTANT_ALPHA = $8003;
  2883. GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
  2884. GL_BLEND_COLOR = $8005;
  2885. GL_FUNC_ADD = $8006;
  2886. GL_MIN = $8007;
  2887. GL_MAX = $8008;
  2888. GL_BLEND_EQUATION = $8009;
  2889. GL_FUNC_SUBTRACT = $800A;
  2890. GL_FUNC_REVERSE_SUBTRACT = $800B;
  2891. {$ifdef DGL_DEPRECATED}
  2892. GL_CONVOLUTION_1D = $8010;
  2893. GL_CONVOLUTION_2D = $8011;
  2894. GL_SEPARABLE_2D = $8012;
  2895. GL_CONVOLUTION_BORDER_MODE = $8013;
  2896. GL_CONVOLUTION_FILTER_SCALE = $8014;
  2897. GL_CONVOLUTION_FILTER_BIAS = $8015;
  2898. GL_REDUCE = $8016;
  2899. GL_CONVOLUTION_FORMAT = $8017;
  2900. GL_CONVOLUTION_WIDTH = $8018;
  2901. GL_CONVOLUTION_HEIGHT = $8019;
  2902. GL_MAX_CONVOLUTION_WIDTH = $801A;
  2903. GL_MAX_CONVOLUTION_HEIGHT = $801B;
  2904. GL_POST_CONVOLUTION_RED_SCALE = $801C;
  2905. GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
  2906. GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
  2907. GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
  2908. GL_POST_CONVOLUTION_RED_BIAS = $8020;
  2909. GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
  2910. GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
  2911. GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
  2912. GL_HISTOGRAM = $8024;
  2913. GL_PROXY_HISTOGRAM = $8025;
  2914. GL_HISTOGRAM_WIDTH = $8026;
  2915. GL_HISTOGRAM_FORMAT = $8027;
  2916. GL_HISTOGRAM_RED_SIZE = $8028;
  2917. GL_HISTOGRAM_GREEN_SIZE = $8029;
  2918. GL_HISTOGRAM_BLUE_SIZE = $802A;
  2919. GL_HISTOGRAM_ALPHA_SIZE = $802B;
  2920. GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
  2921. GL_HISTOGRAM_SINK = $802D;
  2922. GL_MINMAX = $802E;
  2923. GL_MINMAX_FORMAT = $802F;
  2924. GL_MINMAX_SINK = $8030;
  2925. GL_TABLE_TOO_LARGE = $8031;
  2926. GL_COLOR_MATRIX = $80B1;
  2927. GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
  2928. GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
  2929. GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
  2930. GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
  2931. GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
  2932. GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
  2933. GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
  2934. GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
  2935. GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
  2936. GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
  2937. GL_COLOR_TABLE = $80D0;
  2938. GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
  2939. GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
  2940. GL_PROXY_COLOR_TABLE = $80D3;
  2941. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
  2942. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
  2943. GL_COLOR_TABLE_SCALE = $80D6;
  2944. GL_COLOR_TABLE_BIAS = $80D7;
  2945. GL_COLOR_TABLE_FORMAT = $80D8;
  2946. GL_COLOR_TABLE_WIDTH = $80D9;
  2947. GL_COLOR_TABLE_RED_SIZE = $80DA;
  2948. GL_COLOR_TABLE_GREEN_SIZE = $80DB;
  2949. GL_COLOR_TABLE_BLUE_SIZE = $80DC;
  2950. GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
  2951. GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
  2952. GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
  2953. GL_CONSTANT_BORDER = $8151;
  2954. GL_REPLICATE_BORDER = $8153;
  2955. GL_CONVOLUTION_BORDER_COLOR = $8154;
  2956. {$endif}
  2957. // GL_ARB_matrix_palette
  2958. GL_MATRIX_PALETTE_ARB = $8840;
  2959. GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841;
  2960. GL_MAX_PALETTE_MATRICES_ARB = $8842;
  2961. GL_CURRENT_PALETTE_MATRIX_ARB = $8843;
  2962. GL_MATRIX_INDEX_ARRAY_ARB = $8844;
  2963. GL_CURRENT_MATRIX_INDEX_ARB = $8845;
  2964. GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846;
  2965. GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847;
  2966. GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848;
  2967. GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849;
  2968. // GL_ARB_multisample
  2969. GL_MULTISAMPLE_ARB = $809D;
  2970. GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
  2971. GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
  2972. GL_SAMPLE_COVERAGE_ARB = $80A0;
  2973. GL_SAMPLE_BUFFERS_ARB = $80A8;
  2974. GL_SAMPLES_ARB = $80A9;
  2975. GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
  2976. GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
  2977. GL_MULTISAMPLE_BIT_ARB = $20000000;
  2978. // GL_ARB_multitexture
  2979. GL_TEXTURE0_ARB = $84C0;
  2980. GL_TEXTURE1_ARB = $84C1;
  2981. GL_TEXTURE2_ARB = $84C2;
  2982. GL_TEXTURE3_ARB = $84C3;
  2983. GL_TEXTURE4_ARB = $84C4;
  2984. GL_TEXTURE5_ARB = $84C5;
  2985. GL_TEXTURE6_ARB = $84C6;
  2986. GL_TEXTURE7_ARB = $84C7;
  2987. GL_TEXTURE8_ARB = $84C8;
  2988. GL_TEXTURE9_ARB = $84C9;
  2989. GL_TEXTURE10_ARB = $84CA;
  2990. GL_TEXTURE11_ARB = $84CB;
  2991. GL_TEXTURE12_ARB = $84CC;
  2992. GL_TEXTURE13_ARB = $84CD;
  2993. GL_TEXTURE14_ARB = $84CE;
  2994. GL_TEXTURE15_ARB = $84CF;
  2995. GL_TEXTURE16_ARB = $84D0;
  2996. GL_TEXTURE17_ARB = $84D1;
  2997. GL_TEXTURE18_ARB = $84D2;
  2998. GL_TEXTURE19_ARB = $84D3;
  2999. GL_TEXTURE20_ARB = $84D4;
  3000. GL_TEXTURE21_ARB = $84D5;
  3001. GL_TEXTURE22_ARB = $84D6;
  3002. GL_TEXTURE23_ARB = $84D7;
  3003. GL_TEXTURE24_ARB = $84D8;
  3004. GL_TEXTURE25_ARB = $84D9;
  3005. GL_TEXTURE26_ARB = $84DA;
  3006. GL_TEXTURE27_ARB = $84DB;
  3007. GL_TEXTURE28_ARB = $84DC;
  3008. GL_TEXTURE29_ARB = $84DD;
  3009. GL_TEXTURE30_ARB = $84DE;
  3010. GL_TEXTURE31_ARB = $84DF;
  3011. GL_ACTIVE_TEXTURE_ARB = $84E0;
  3012. GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
  3013. GL_MAX_TEXTURE_UNITS_ARB = $84E2;
  3014. // GL_ARB_point_parameters
  3015. GL_POINT_SIZE_MIN_ARB = $8126;
  3016. GL_POINT_SIZE_MAX_ARB = $8127;
  3017. GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
  3018. GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
  3019. // GL_ARB_shadow
  3020. GL_TEXTURE_COMPARE_MODE_ARB = $884C;
  3021. GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
  3022. GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
  3023. // GL_ARB_shadow_ambient
  3024. GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
  3025. // GL_ARB_sparse_buffer
  3026. GL_SPARSE_STORAGE_BIT_ARB = $0400;
  3027. GL_SPARSE_BUFFER_PAGE_SIZE_ARB = $82F8;
  3028. // GL_ARB_texture_border_clamp
  3029. GL_CLAMP_TO_BORDER_ARB = $812D;
  3030. // GL_ARB_texture_compression
  3031. GL_COMPRESSED_ALPHA_ARB = $84E9;
  3032. GL_COMPRESSED_LUMINANCE_ARB = $84EA;
  3033. GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
  3034. GL_COMPRESSED_INTENSITY_ARB = $84EC;
  3035. GL_COMPRESSED_RGB_ARB = $84ED;
  3036. GL_COMPRESSED_RGBA_ARB = $84EE;
  3037. GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
  3038. GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
  3039. GL_TEXTURE_COMPRESSED_ARB = $86A1;
  3040. GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
  3041. GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
  3042. // GL_ARB_texture_cube_map
  3043. GL_NORMAL_MAP_ARB = $8511;
  3044. GL_REFLECTION_MAP_ARB = $8512;
  3045. GL_TEXTURE_CUBE_MAP_ARB = $8513;
  3046. GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
  3047. GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
  3048. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
  3049. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
  3050. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
  3051. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
  3052. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
  3053. GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
  3054. GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
  3055. // GL_ARB_texture_env_combine
  3056. GL_COMBINE_ARB = $8570;
  3057. GL_COMBINE_RGB_ARB = $8571;
  3058. GL_COMBINE_ALPHA_ARB = $8572;
  3059. GL_SOURCE0_RGB_ARB = $8580;
  3060. GL_SOURCE1_RGB_ARB = $8581;
  3061. GL_SOURCE2_RGB_ARB = $8582;
  3062. GL_SOURCE0_ALPHA_ARB = $8588;
  3063. GL_SOURCE1_ALPHA_ARB = $8589;
  3064. GL_SOURCE2_ALPHA_ARB = $858A;
  3065. GL_OPERAND0_RGB_ARB = $8590;
  3066. GL_OPERAND1_RGB_ARB = $8591;
  3067. GL_OPERAND2_RGB_ARB = $8592;
  3068. GL_OPERAND0_ALPHA_ARB = $8598;
  3069. GL_OPERAND1_ALPHA_ARB = $8599;
  3070. GL_OPERAND2_ALPHA_ARB = $859A;
  3071. GL_RGB_SCALE_ARB = $8573;
  3072. GL_ADD_SIGNED_ARB = $8574;
  3073. GL_INTERPOLATE_ARB = $8575;
  3074. GL_SUBTRACT_ARB = $84E7;
  3075. GL_CONSTANT_ARB = $8576;
  3076. GL_PRIMARY_COLOR_ARB = $8577;
  3077. GL_PREVIOUS_ARB = $8578;
  3078. // GL_ARB_texture_env_dot3
  3079. GL_DOT3_RGB_ARB = $86AE;
  3080. GL_DOT3_RGBA_ARB = $86AF;
  3081. // GL_ARB_texture_mirrored_repeat
  3082. GL_MIRRORED_REPEAT_ARB = $8370;
  3083. // GL_ARB_transpose_matrix
  3084. GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
  3085. GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
  3086. GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
  3087. GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
  3088. // GL_ARB_vertex_blend
  3089. GL_MAX_VERTEX_UNITS_ARB = $86A4;
  3090. GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
  3091. GL_WEIGHT_SUM_UNITY_ARB = $86A6;
  3092. GL_VERTEX_BLEND_ARB = $86A7;
  3093. GL_CURRENT_WEIGHT_ARB = $86A8;
  3094. GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
  3095. GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
  3096. GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
  3097. GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
  3098. GL_WEIGHT_ARRAY_ARB = $86AD;
  3099. GL_MODELVIEW0_ARB = $1700;
  3100. GL_MODELVIEW1_ARB = $850A;
  3101. GL_MODELVIEW2_ARB = $8722;
  3102. GL_MODELVIEW3_ARB = $8723;
  3103. GL_MODELVIEW4_ARB = $8724;
  3104. GL_MODELVIEW5_ARB = $8725;
  3105. GL_MODELVIEW6_ARB = $8726;
  3106. GL_MODELVIEW7_ARB = $8727;
  3107. GL_MODELVIEW8_ARB = $8728;
  3108. GL_MODELVIEW9_ARB = $8729;
  3109. GL_MODELVIEW10_ARB = $872A;
  3110. GL_MODELVIEW11_ARB = $872B;
  3111. GL_MODELVIEW12_ARB = $872C;
  3112. GL_MODELVIEW13_ARB = $872D;
  3113. GL_MODELVIEW14_ARB = $872E;
  3114. GL_MODELVIEW15_ARB = $872F;
  3115. GL_MODELVIEW16_ARB = $8730;
  3116. GL_MODELVIEW17_ARB = $8731;
  3117. GL_MODELVIEW18_ARB = $8732;
  3118. GL_MODELVIEW19_ARB = $8733;
  3119. GL_MODELVIEW20_ARB = $8734;
  3120. GL_MODELVIEW21_ARB = $8735;
  3121. GL_MODELVIEW22_ARB = $8736;
  3122. GL_MODELVIEW23_ARB = $8737;
  3123. GL_MODELVIEW24_ARB = $8738;
  3124. GL_MODELVIEW25_ARB = $8739;
  3125. GL_MODELVIEW26_ARB = $873A;
  3126. GL_MODELVIEW27_ARB = $873B;
  3127. GL_MODELVIEW28_ARB = $873C;
  3128. GL_MODELVIEW29_ARB = $873D;
  3129. GL_MODELVIEW30_ARB = $873E;
  3130. GL_MODELVIEW31_ARB = $873F;
  3131. // GL_ARB_vertex_buffer_object
  3132. GL_BUFFER_SIZE_ARB = $8764;
  3133. GL_BUFFER_USAGE_ARB = $8765;
  3134. GL_ARRAY_BUFFER_ARB = $8892;
  3135. GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
  3136. GL_ARRAY_BUFFER_BINDING_ARB = $8894;
  3137. GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
  3138. GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
  3139. GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
  3140. GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
  3141. GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
  3142. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
  3143. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
  3144. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
  3145. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
  3146. GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
  3147. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
  3148. GL_READ_ONLY_ARB = $88B8;
  3149. GL_WRITE_ONLY_ARB = $88B9;
  3150. GL_READ_WRITE_ARB = $88BA;
  3151. GL_BUFFER_ACCESS_ARB = $88BB;
  3152. GL_BUFFER_MAPPED_ARB = $88BC;
  3153. GL_BUFFER_MAP_POINTER_ARB = $88BD;
  3154. GL_STREAM_DRAW_ARB = $88E0;
  3155. GL_STREAM_READ_ARB = $88E1;
  3156. GL_STREAM_COPY_ARB = $88E2;
  3157. GL_STATIC_DRAW_ARB = $88E4;
  3158. GL_STATIC_READ_ARB = $88E5;
  3159. GL_STATIC_COPY_ARB = $88E6;
  3160. GL_DYNAMIC_DRAW_ARB = $88E8;
  3161. GL_DYNAMIC_READ_ARB = $88E9;
  3162. GL_DYNAMIC_COPY_ARB = $88EA;
  3163. // GL_ARB_vertex_program
  3164. GL_COLOR_SUM_ARB = $8458;
  3165. GL_VERTEX_PROGRAM_ARB = $8620;
  3166. GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
  3167. GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
  3168. GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
  3169. GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
  3170. GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
  3171. GL_PROGRAM_LENGTH_ARB = $8627;
  3172. GL_PROGRAM_STRING_ARB = $8628;
  3173. GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
  3174. GL_MAX_PROGRAM_MATRICES_ARB = $862F;
  3175. GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
  3176. GL_CURRENT_MATRIX_ARB = $8641;
  3177. GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
  3178. GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
  3179. GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
  3180. GL_PROGRAM_ERROR_POSITION_ARB = $864B;
  3181. GL_PROGRAM_BINDING_ARB = $8677;
  3182. GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
  3183. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
  3184. GL_PROGRAM_ERROR_STRING_ARB = $8874;
  3185. GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
  3186. GL_PROGRAM_FORMAT_ARB = $8876;
  3187. GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
  3188. GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
  3189. GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
  3190. GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
  3191. GL_PROGRAM_TEMPORARIES_ARB = $88A4;
  3192. GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
  3193. GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
  3194. GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
  3195. GL_PROGRAM_PARAMETERS_ARB = $88A8;
  3196. GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
  3197. GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
  3198. GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
  3199. GL_PROGRAM_ATTRIBS_ARB = $88AC;
  3200. GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
  3201. GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
  3202. GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
  3203. GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
  3204. GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
  3205. GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
  3206. GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
  3207. GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
  3208. GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
  3209. GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
  3210. GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
  3211. GL_MATRIX0_ARB = $88C0;
  3212. GL_MATRIX1_ARB = $88C1;
  3213. GL_MATRIX2_ARB = $88C2;
  3214. GL_MATRIX3_ARB = $88C3;
  3215. GL_MATRIX4_ARB = $88C4;
  3216. GL_MATRIX5_ARB = $88C5;
  3217. GL_MATRIX6_ARB = $88C6;
  3218. GL_MATRIX7_ARB = $88C7;
  3219. GL_MATRIX8_ARB = $88C8;
  3220. GL_MATRIX9_ARB = $88C9;
  3221. GL_MATRIX10_ARB = $88CA;
  3222. GL_MATRIX11_ARB = $88CB;
  3223. GL_MATRIX12_ARB = $88CC;
  3224. GL_MATRIX13_ARB = $88CD;
  3225. GL_MATRIX14_ARB = $88CE;
  3226. GL_MATRIX15_ARB = $88CF;
  3227. GL_MATRIX16_ARB = $88D0;
  3228. GL_MATRIX17_ARB = $88D1;
  3229. GL_MATRIX18_ARB = $88D2;
  3230. GL_MATRIX19_ARB = $88D3;
  3231. GL_MATRIX20_ARB = $88D4;
  3232. GL_MATRIX21_ARB = $88D5;
  3233. GL_MATRIX22_ARB = $88D6;
  3234. GL_MATRIX23_ARB = $88D7;
  3235. GL_MATRIX24_ARB = $88D8;
  3236. GL_MATRIX25_ARB = $88D9;
  3237. GL_MATRIX26_ARB = $88DA;
  3238. GL_MATRIX27_ARB = $88DB;
  3239. GL_MATRIX28_ARB = $88DC;
  3240. GL_MATRIX29_ARB = $88DD;
  3241. GL_MATRIX30_ARB = $88DE;
  3242. GL_MATRIX31_ARB = $88DF;
  3243. // GL_ARB_draw_buffers
  3244. GL_MAX_DRAW_BUFFERS_ARB = $8824;
  3245. GL_DRAW_BUFFER0_ARB = $8825;
  3246. GL_DRAW_BUFFER1_ARB = $8826;
  3247. GL_DRAW_BUFFER2_ARB = $8827;
  3248. GL_DRAW_BUFFER3_ARB = $8828;
  3249. GL_DRAW_BUFFER4_ARB = $8829;
  3250. GL_DRAW_BUFFER5_ARB = $882A;
  3251. GL_DRAW_BUFFER6_ARB = $882B;
  3252. GL_DRAW_BUFFER7_ARB = $882C;
  3253. GL_DRAW_BUFFER8_ARB = $882D;
  3254. GL_DRAW_BUFFER9_ARB = $882E;
  3255. GL_DRAW_BUFFER10_ARB = $882F;
  3256. GL_DRAW_BUFFER11_ARB = $8830;
  3257. GL_DRAW_BUFFER12_ARB = $8831;
  3258. GL_DRAW_BUFFER13_ARB = $8832;
  3259. GL_DRAW_BUFFER14_ARB = $8833;
  3260. GL_DRAW_BUFFER15_ARB = $8834;
  3261. // GL_ARB_texture_rectangle
  3262. GL_TEXTURE_RECTANGLE_ARB = $84F5;
  3263. GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6;
  3264. GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7;
  3265. GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8;
  3266. // GL_ARB_color_buffer_float
  3267. GL_RGBA_FLOAT_MODE_ARB = $8820;
  3268. GL_CLAMP_VERTEX_COLOR_ARB = $891A;
  3269. GL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  3270. GL_CLAMP_READ_COLOR_ARB = $891C;
  3271. GL_FIXED_ONLY_ARB = $891D;
  3272. WGL_TYPE_RGBA_FLOAT_ARB = $21A0;
  3273. GLX_RGBA_FLOAT_TYPE = $20B9;
  3274. GLX_RGBA_FLOAT_BIT = $00000004;
  3275. // GL_ARB_compute_variable_group_size
  3276. GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = $9344;
  3277. GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = $90EB;
  3278. GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = $9345;
  3279. GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = $91BF;
  3280. // GL_ARB_half_float_pixel
  3281. GL_HALF_FLOAT_ARB = $140B;
  3282. // GL_ARB_texture_float
  3283. GL_TEXTURE_RED_TYPE_ARB = $8C10;
  3284. GL_TEXTURE_GREEN_TYPE_ARB = $8C11;
  3285. GL_TEXTURE_BLUE_TYPE_ARB = $8C12;
  3286. GL_TEXTURE_ALPHA_TYPE_ARB = $8C13;
  3287. GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14;
  3288. GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15;
  3289. GL_TEXTURE_DEPTH_TYPE_ARB = $8C16;
  3290. GL_UNSIGNED_NORMALIZED_ARB = $8C17;
  3291. GL_RGBA32F_ARB = $8814;
  3292. GL_RGB32F_ARB = $8815;
  3293. GL_ALPHA32F_ARB = $8816;
  3294. GL_INTENSITY32F_ARB = $8817;
  3295. GL_LUMINANCE32F_ARB = $8818;
  3296. GL_LUMINANCE_ALPHA32F_ARB = $8819;
  3297. GL_RGBA16F_ARB = $881A;
  3298. GL_RGB16F_ARB = $881B;
  3299. GL_ALPHA16F_ARB = $881C;
  3300. GL_INTENSITY16F_ARB = $881D;
  3301. GL_LUMINANCE16F_ARB = $881E;
  3302. GL_LUMINANCE_ALPHA16F_ARB = $881F;
  3303. // GL_ARB_pixel_buffer_object
  3304. GL_PIXEL_PACK_BUFFER_ARB = $88EB;
  3305. GL_PIXEL_UNPACK_BUFFER_ARB = $88EC;
  3306. GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED;
  3307. GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF;
  3308. // GL_ARB_depth_buffer_float
  3309. GL_DEPTH_COMPONENT32F = $8CAC;
  3310. GL_DEPTH32F_STENCIL8 = $8CAD;
  3311. GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
  3312. // GL_ARB_framebuffer_object
  3313. GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
  3314. GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
  3315. GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
  3316. GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
  3317. GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
  3318. GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
  3319. GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
  3320. GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
  3321. GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
  3322. GL_FRAMEBUFFER_DEFAULT = $8218;
  3323. GL_FRAMEBUFFER_UNDEFINED = $8219;
  3324. GL_DEPTH_STENCIL_ATTACHMENT = $821A;
  3325. GL_MAX_RENDERBUFFER_SIZE = $84E8;
  3326. GL_DEPTH_STENCIL = $84F9;
  3327. GL_UNSIGNED_INT_24_8 = $84FA;
  3328. GL_DEPTH24_STENCIL8 = $88F0;
  3329. GL_TEXTURE_STENCIL_SIZE = $88F1;
  3330. GL_TEXTURE_RED_TYPE = $8C10;
  3331. GL_TEXTURE_GREEN_TYPE = $8C11;
  3332. GL_TEXTURE_BLUE_TYPE = $8C12;
  3333. GL_TEXTURE_ALPHA_TYPE = $8C13;
  3334. GL_TEXTURE_DEPTH_TYPE = $8C16;
  3335. GL_UNSIGNED_NORMALIZED = $8C17;
  3336. GL_FRAMEBUFFER_BINDING = $8CA6;
  3337. GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
  3338. GL_RENDERBUFFER_BINDING = $8CA7;
  3339. GL_READ_FRAMEBUFFER = $8CA8;
  3340. GL_DRAW_FRAMEBUFFER = $8CA9;
  3341. GL_READ_FRAMEBUFFER_BINDING = $8CAA;
  3342. GL_RENDERBUFFER_SAMPLES = $8CAB;
  3343. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
  3344. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
  3345. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
  3346. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
  3347. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
  3348. GL_FRAMEBUFFER_COMPLETE = $8CD5;
  3349. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
  3350. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
  3351. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB;
  3352. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC;
  3353. GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
  3354. GL_MAX_COLOR_ATTACHMENTS = $8CDF;
  3355. GL_COLOR_ATTACHMENT0 = $8CE0;
  3356. GL_COLOR_ATTACHMENT1 = $8CE1;
  3357. GL_COLOR_ATTACHMENT2 = $8CE2;
  3358. GL_COLOR_ATTACHMENT3 = $8CE3;
  3359. GL_COLOR_ATTACHMENT4 = $8CE4;
  3360. GL_COLOR_ATTACHMENT5 = $8CE5;
  3361. GL_COLOR_ATTACHMENT6 = $8CE6;
  3362. GL_COLOR_ATTACHMENT7 = $8CE7;
  3363. GL_COLOR_ATTACHMENT8 = $8CE8;
  3364. GL_COLOR_ATTACHMENT9 = $8CE9;
  3365. GL_COLOR_ATTACHMENT10 = $8CEA;
  3366. GL_COLOR_ATTACHMENT11 = $8CEB;
  3367. GL_COLOR_ATTACHMENT12 = $8CEC;
  3368. GL_COLOR_ATTACHMENT13 = $8CED;
  3369. GL_COLOR_ATTACHMENT14 = $8CEE;
  3370. GL_COLOR_ATTACHMENT15 = $8CEF;
  3371. GL_DEPTH_ATTACHMENT = $8D00;
  3372. GL_STENCIL_ATTACHMENT = $8D20;
  3373. GL_FRAMEBUFFER = $8D40;
  3374. GL_RENDERBUFFER = $8D41;
  3375. GL_RENDERBUFFER_WIDTH = $8D42;
  3376. GL_RENDERBUFFER_HEIGHT = $8D43;
  3377. GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
  3378. GL_STENCIL_INDEX1 = $8D46;
  3379. GL_STENCIL_INDEX4 = $8D47;
  3380. GL_STENCIL_INDEX8 = $8D48;
  3381. GL_STENCIL_INDEX16 = $8D49;
  3382. GL_RENDERBUFFER_RED_SIZE = $8D50;
  3383. GL_RENDERBUFFER_GREEN_SIZE = $8D51;
  3384. GL_RENDERBUFFER_BLUE_SIZE = $8D52;
  3385. GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
  3386. GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
  3387. GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
  3388. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
  3389. GL_MAX_SAMPLES = $8D57;
  3390. {$ifdef DGL_DEPRECATED}
  3391. GL_INDEX = $8222;
  3392. GL_TEXTURE_LUMINANCE_TYPE = $8C14;
  3393. GL_TEXTURE_INTENSITY_TYPE = $8C15;
  3394. {$endif}
  3395. // GL_ARB_framebuffer_sRGB
  3396. GL_FRAMEBUFFER_SRGB = $8DB9;
  3397. // GL_ARB_geometry_shader4
  3398. GL_LINES_ADJACENCY_ARB = $000A;
  3399. GL_LINE_STRIP_ADJACENCY_ARB = $000B;
  3400. GL_TRIANGLES_ADJACENCY_ARB = $000C;
  3401. GL_TRIANGLE_STRIP_ADJACENCY_ARB = $000D;
  3402. GL_PROGRAM_POINT_SIZE_ARB = $8642;
  3403. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = $8C29;
  3404. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = $8DA7;
  3405. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = $8DA8;
  3406. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = $8DA9;
  3407. GL_GEOMETRY_SHADER_ARB = $8DD9;
  3408. GL_GEOMETRY_VERTICES_OUT_ARB = $8DDA;
  3409. GL_GEOMETRY_INPUT_TYPE_ARB = $8DDB;
  3410. GL_GEOMETRY_OUTPUT_TYPE_ARB = $8DDC;
  3411. GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = $8DDD;
  3412. GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = $8DDE;
  3413. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = $8DDF;
  3414. GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = $8DE0;
  3415. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = $8DE1;
  3416. { reuse GL_MAX_VARYING_COMPONENTS }
  3417. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  3418. // GL_ARB_half_float_vertex
  3419. GL_HALF_FLOAT = $140B;
  3420. // GL_ARB_instanced_arrays
  3421. GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = $88FE;
  3422. // GL_ARB_map_buffer_range
  3423. GL_MAP_READ_BIT = $0001;
  3424. GL_MAP_WRITE_BIT = $0002;
  3425. GL_MAP_INVALIDATE_RANGE_BIT = $0004;
  3426. GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
  3427. GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
  3428. GL_MAP_UNSYNCHRONIZED_BIT = $0020;
  3429. // GL_ARB_texture_buffer_object
  3430. GL_TEXTURE_BUFFER_ARB = $8C2A;
  3431. GL_MAX_TEXTURE_BUFFER_SIZE_ARB = $8C2B;
  3432. GL_TEXTURE_BINDING_BUFFER_ARB = $8C2C;
  3433. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = $8C2D;
  3434. GL_TEXTURE_BUFFER_FORMAT_ARB = $8C2E;
  3435. // GL_ARB_texture_compression_rgtc
  3436. GL_COMPRESSED_RED_RGTC1 = $8DBB;
  3437. GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC;
  3438. GL_COMPRESSED_RG_RGTC2 = $8DBD;
  3439. GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE;
  3440. // GL_ARB_texture_rg
  3441. GL_RG = $8227;
  3442. GL_RG_INTEGER = $8228;
  3443. GL_R8 = $8229;
  3444. GL_R16 = $822A;
  3445. GL_RG8 = $822B;
  3446. GL_RG16 = $822C;
  3447. GL_R16F = $822D;
  3448. GL_R32F = $822E;
  3449. GL_RG16F = $822F;
  3450. GL_RG32F = $8230;
  3451. GL_R8I = $8231;
  3452. GL_R8UI = $8232;
  3453. GL_R16I = $8233;
  3454. GL_R16UI = $8234;
  3455. GL_R32I = $8235;
  3456. GL_R32UI = $8236;
  3457. GL_RG8I = $8237;
  3458. GL_RG8UI = $8238;
  3459. GL_RG16I = $8239;
  3460. GL_RG16UI = $823A;
  3461. GL_RG32I = $823B;
  3462. GL_RG32UI = $823C;
  3463. // GL_ARB_vertex_array_object
  3464. GL_VERTEX_ARRAY_BINDING = $85B5;
  3465. // GL_ARB_uniform_buffer_object
  3466. GL_UNIFORM_BUFFER = $8A11;
  3467. GL_UNIFORM_BUFFER_BINDING = $8A28;
  3468. GL_UNIFORM_BUFFER_START = $8A29;
  3469. GL_UNIFORM_BUFFER_SIZE = $8A2A;
  3470. GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B;
  3471. GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C;
  3472. GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D;
  3473. GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E;
  3474. GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F;
  3475. GL_MAX_UNIFORM_BLOCK_SIZE = $8A30;
  3476. GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31;
  3477. GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32;
  3478. GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33;
  3479. GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34;
  3480. GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35;
  3481. GL_ACTIVE_UNIFORM_BLOCKS = $8A36;
  3482. GL_UNIFORM_TYPE = $8A37;
  3483. GL_UNIFORM_SIZE = $8A38;
  3484. GL_UNIFORM_NAME_LENGTH = $8A39;
  3485. GL_UNIFORM_BLOCK_INDEX = $8A3A;
  3486. GL_UNIFORM_OFFSET = $8A3B;
  3487. GL_UNIFORM_ARRAY_STRIDE = $8A3C;
  3488. GL_UNIFORM_MATRIX_STRIDE = $8A3D;
  3489. GL_UNIFORM_IS_ROW_MAJOR = $8A3E;
  3490. GL_UNIFORM_BLOCK_BINDING = $8A3F;
  3491. GL_UNIFORM_BLOCK_DATA_SIZE = $8A40;
  3492. GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41;
  3493. GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42;
  3494. GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43;
  3495. GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44;
  3496. GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45;
  3497. GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
  3498. GL_INVALID_INDEX = $FFFFFFFF;
  3499. // GL_ARB_compatibility
  3500. { ARB_compatibility just defines tokens from core 3.0 }
  3501. // GL_ARB_copy_buffer
  3502. GL_COPY_READ_BUFFER_BINDING = $8F36;
  3503. GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING;
  3504. GL_COPY_WRITE_BUFFER_BINDING = $8F37;
  3505. GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING;
  3506. // GL_ARB_depth_clamp
  3507. GL_DEPTH_CLAMP = $864F;
  3508. // GL_ARB_provoking_vertex
  3509. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C;
  3510. GL_FIRST_VERTEX_CONVENTION = $8E4D;
  3511. GL_LAST_VERTEX_CONVENTION = $8E4E;
  3512. GL_PROVOKING_VERTEX = $8E4F;
  3513. // GL_ARB_seamless_cube_map
  3514. GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F;
  3515. // GL_ARB_sync
  3516. GL_MAX_SERVER_WAIT_TIMEOUT = $9111;
  3517. GL_OBJECT_TYPE = $9112;
  3518. GL_SYNC_CONDITION = $9113;
  3519. GL_SYNC_STATUS = $9114;
  3520. GL_SYNC_FLAGS = $9115;
  3521. GL_SYNC_FENCE = $9116;
  3522. GL_SYNC_GPU_COMMANDS_COMPLETE = $9117;
  3523. GL_UNSIGNALED = $9118;
  3524. GL_SIGNALED = $9119;
  3525. GL_ALREADY_SIGNALED = $911A;
  3526. GL_TIMEOUT_EXPIRED = $911B;
  3527. GL_CONDITION_SATISFIED = $911C;
  3528. GL_WAIT_FAILED = $911D;
  3529. GL_SYNC_FLUSH_COMMANDS_BIT = $00000001;
  3530. GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF;
  3531. // GL_ARB_texture_multisample
  3532. GL_SAMPLE_POSITION = $8E50;
  3533. GL_SAMPLE_MASK = $8E51;
  3534. GL_SAMPLE_MASK_VALUE = $8E52;
  3535. GL_MAX_SAMPLE_MASK_WORDS = $8E59;
  3536. GL_TEXTURE_2D_MULTISAMPLE = $9100;
  3537. GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101;
  3538. GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
  3539. GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103;
  3540. GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104;
  3541. GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105;
  3542. GL_TEXTURE_SAMPLES = $9106;
  3543. GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107;
  3544. GL_SAMPLER_2D_MULTISAMPLE = $9108;
  3545. GL_INT_SAMPLER_2D_MULTISAMPLE = $9109;
  3546. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A;
  3547. GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B;
  3548. GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C;
  3549. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D;
  3550. GL_MAX_COLOR_TEXTURE_SAMPLES = $910E;
  3551. GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F;
  3552. GL_MAX_INTEGER_SAMPLES = $9110;
  3553. // GL_ARB_vertex_array_bgra
  3554. { reuse GL_BGRA }
  3555. // GL_ARB_sample_shading
  3556. GL_SAMPLE_SHADING_ARB = $8C36;
  3557. GL_MIN_SAMPLE_SHADING_VALUE_ARB = $8C37;
  3558. // GL_ARB_texture_cube_map_array
  3559. GL_TEXTURE_CUBE_MAP_ARRAY_ARB = $9009;
  3560. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = $900A;
  3561. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = $900B;
  3562. GL_SAMPLER_CUBE_MAP_ARRAY_ARB = $900C;
  3563. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = $900D;
  3564. GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900E;
  3565. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900F;
  3566. // GL_ARB_texture_gather
  3567. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5E;
  3568. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5F;
  3569. // GL_ARB_shading_language_include
  3570. GL_SHADER_INCLUDE_ARB = $8DAE;
  3571. GL_NAMED_STRING_LENGTH_ARB = $8DE9;
  3572. GL_NAMED_STRING_TYPE_ARB = $8DEA;
  3573. // GL_ARB_texture_compression_bptc
  3574. GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = $8E8C;
  3575. GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = $8E8D;
  3576. GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = $8E8E;
  3577. GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = $8E8F;
  3578. // GL_ARB_blend_func_extended
  3579. GL_SRC1_COLOR = $88F9;
  3580. { reuse GL_SRC1_ALPHA }
  3581. GL_ONE_MINUS_SRC1_COLOR = $88FA;
  3582. GL_ONE_MINUS_SRC1_ALPHA = $88FB;
  3583. GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC;
  3584. // GL_ARB_occlusion_query2
  3585. GL_ANY_SAMPLES_PASSED = $8C2F;
  3586. // GL_ARB_sampler_objects
  3587. GL_SAMPLER_BINDING = $8919;
  3588. // GL_ARB_texture_rgb10_a2ui
  3589. GL_RGB10_A2UI = $906F;
  3590. // GL_ARB_texture_swizzle
  3591. GL_TEXTURE_SWIZZLE_R = $8E42;
  3592. GL_TEXTURE_SWIZZLE_G = $8E43;
  3593. GL_TEXTURE_SWIZZLE_B = $8E44;
  3594. GL_TEXTURE_SWIZZLE_A = $8E45;
  3595. GL_TEXTURE_SWIZZLE_RGBA = $8E46;
  3596. // GL_ARB_SPARSE_TEXTURE
  3597. GL_TEXTURE_SPARSE_ARB = $91A6;
  3598. GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = $91A7;
  3599. GL_NUM_VIRTUAL_PAGE_SIZES_ARB = $91A8;
  3600. GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = $91A9;
  3601. GL_NUM_SPARSE_LEVELS_ARB = $91AA;
  3602. GL_VIRTUAL_PAGE_SIZE_X_ARB = $9195;
  3603. GL_VIRTUAL_PAGE_SIZE_Y_ARB = $9196;
  3604. GL_VIRTUAL_PAGE_SIZE_Z_ARB = $9197;
  3605. GL_MAX_SPARSE_TEXTURE_SIZE_ARB = $9198;
  3606. GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = $9199;
  3607. GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = $919A;
  3608. GL_MIN_SPARSE_LEVEL_ARB = $919B;
  3609. // GL_ARB_timer_query
  3610. GL_TIME_ELAPSED = $88BF;
  3611. GL_TIMESTAMP = $8E28;
  3612. // GL_ARB_vertex_type_2_10_10_10_rev
  3613. { reuse GL_UNSIGNED_INT_2_10_10_10_REV }
  3614. GL_INT_2_10_10_10_REV = $8D9F;
  3615. // GL_ARB_draw_indirect
  3616. GL_DRAW_INDIRECT_BUFFER = $8F3F;
  3617. GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43;
  3618. // GL_ARB_gpu_shader5
  3619. GL_GEOMETRY_SHADER_INVOCATIONS = $887F;
  3620. GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A;
  3621. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B;
  3622. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C;
  3623. GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D;
  3624. { reuse GL_MAX_VERTEX_STREAMS }
  3625. // GL_ARB_gpu_shader_fp64
  3626. { reuse GL_DOUBLE }
  3627. GL_DOUBLE_VEC2 = $8FFC;
  3628. GL_DOUBLE_VEC3 = $8FFD;
  3629. GL_DOUBLE_VEC4 = $8FFE;
  3630. GL_DOUBLE_MAT2 = $8F46;
  3631. GL_DOUBLE_MAT3 = $8F47;
  3632. GL_DOUBLE_MAT4 = $8F48;
  3633. GL_DOUBLE_MAT2x3 = $8F49;
  3634. GL_DOUBLE_MAT2x4 = $8F4A;
  3635. GL_DOUBLE_MAT3x2 = $8F4B;
  3636. GL_DOUBLE_MAT3x4 = $8F4C;
  3637. GL_DOUBLE_MAT4x2 = $8F4D;
  3638. GL_DOUBLE_MAT4x3 = $8F4E;
  3639. // GL_ARB_shader_subroutine
  3640. GL_ACTIVE_SUBROUTINES = $8DE5;
  3641. GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6;
  3642. GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47;
  3643. GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48;
  3644. GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49;
  3645. GL_MAX_SUBROUTINES = $8DE7;
  3646. GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8;
  3647. GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A;
  3648. GL_COMPATIBLE_SUBROUTINES = $8E4B;
  3649. { reuse GL_UNIFORM_SIZE }
  3650. { reuse GL_UNIFORM_NAME_LENGTH }
  3651. // GL_ARB_tessellation_shader
  3652. GL_PATCHES = $000E;
  3653. GL_PATCH_VERTICES = $8E72;
  3654. GL_PATCH_DEFAULT_INNER_LEVEL = $8E73;
  3655. GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74;
  3656. GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75;
  3657. GL_TESS_GEN_MODE = $8E76;
  3658. GL_TESS_GEN_SPACING = $8E77;
  3659. GL_TESS_GEN_VERTEX_ORDER = $8E78;
  3660. GL_TESS_GEN_POINT_MODE = $8E79;
  3661. { reuse GL_TRIANGLES }
  3662. { reuse GL_QUADS }
  3663. GL_ISOLINES = $8E7A;
  3664. { reuse GL_EQUAL }
  3665. GL_FRACTIONAL_ODD = $8E7B;
  3666. GL_FRACTIONAL_EVEN = $8E7C;
  3667. { reuse GL_CCW }
  3668. { reuse GL_CW }
  3669. GL_MAX_PATCH_VERTICES = $8E7D;
  3670. GL_MAX_TESS_GEN_LEVEL = $8E7E;
  3671. GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F;
  3672. GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80;
  3673. GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81;
  3674. GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82;
  3675. GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83;
  3676. GL_MAX_TESS_PATCH_COMPONENTS = $8E84;
  3677. GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85;
  3678. GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86;
  3679. GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89;
  3680. GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A;
  3681. GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C;
  3682. GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D;
  3683. GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E;
  3684. GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F;
  3685. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0;
  3686. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1;
  3687. GL_TESS_EVALUATION_SHADER = $8E87;
  3688. GL_TESS_CONTROL_SHADER = $8E88;
  3689. // GL_ARB_texture_buffer_object_rgb32
  3690. { reuse GL_RGB32F }
  3691. { reuse GL_RGB32UI }
  3692. { reuse GL_RGB32I }
  3693. // GL_ARB_transform_feedback2
  3694. GL_TRANSFORM_FEEDBACK = $8E22;
  3695. GL_TRANSFORM_FEEDBACK_PAUSED = $8E23;
  3696. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
  3697. GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24;
  3698. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
  3699. GL_TRANSFORM_FEEDBACK_BINDING = $8E25;
  3700. // GL_ARB_transform_feedback_overflow_query
  3701. GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = $82EC;
  3702. GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = $82ED;
  3703. // GL_ARB_transform_feedback3
  3704. GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70;
  3705. GL_MAX_VERTEX_STREAMS = $8E71;
  3706. // GL_ARB_ES2_compatibility
  3707. GL_FIXED = $140C;
  3708. GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
  3709. GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
  3710. GL_LOW_FLOAT = $8DF0;
  3711. GL_MEDIUM_FLOAT = $8DF1;
  3712. GL_HIGH_FLOAT = $8DF2;
  3713. GL_LOW_INT = $8DF3;
  3714. GL_MEDIUM_INT = $8DF4;
  3715. GL_HIGH_INT = $8DF5;
  3716. GL_SHADER_COMPILER = $8DFA;
  3717. GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
  3718. GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
  3719. GL_MAX_VARYING_VECTORS = $8DFC;
  3720. GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
  3721. GL_RGB565 = $8D62;
  3722. // GL_ARB_get_program_binary
  3723. GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
  3724. GL_PROGRAM_BINARY_LENGTH = $8741;
  3725. GL_NUM_PROGRAM_BINARY_FORMATS = $87FE;
  3726. GL_PROGRAM_BINARY_FORMATS = $87FF;
  3727. // GL_ARB_separate_shader_objects
  3728. GL_VERTEX_SHADER_BIT = $00000001;
  3729. GL_FRAGMENT_SHADER_BIT = $00000002;
  3730. GL_GEOMETRY_SHADER_BIT = $00000004;
  3731. GL_TESS_CONTROL_SHADER_BIT = $00000008;
  3732. GL_TESS_EVALUATION_SHADER_BIT = $00000010;
  3733. GL_ALL_SHADER_BITS = $FFFFFFFF;
  3734. GL_PROGRAM_SEPARABLE = $8258;
  3735. GL_ACTIVE_PROGRAM = $8259;
  3736. GL_PROGRAM_PIPELINE_BINDING = $825A;
  3737. // GL_ARB_vertex_attrib_64bit
  3738. { reuse GL_RGB32I }
  3739. { reuse GL_DOUBLE_VEC2 }
  3740. { reuse GL_DOUBLE_VEC3 }
  3741. { reuse GL_DOUBLE_VEC4 }
  3742. { reuse GL_DOUBLE_MAT2 }
  3743. { reuse GL_DOUBLE_MAT3 }
  3744. { reuse GL_DOUBLE_MAT4 }
  3745. { reuse GL_DOUBLE_MAT2x3 }
  3746. { reuse GL_DOUBLE_MAT2x4 }
  3747. { reuse GL_DOUBLE_MAT3x2 }
  3748. { reuse GL_DOUBLE_MAT3x4 }
  3749. { reuse GL_DOUBLE_MAT4x2 }
  3750. { reuse GL_DOUBLE_MAT4x3 }
  3751. // GL_ARB_viewport_array
  3752. { reuse GL_SCISSOR_BOX }
  3753. { reuse GL_VIEWPORT }
  3754. { reuse GL_DEPTH_RANGE }
  3755. { reuse GL_SCISSOR_TEST }
  3756. GL_MAX_VIEWPORTS = $825B;
  3757. GL_VIEWPORT_SUBPIXEL_BITS = $825C;
  3758. GL_VIEWPORT_BOUNDS_RANGE = $825D;
  3759. GL_LAYER_PROVOKING_VERTEX = $825E;
  3760. GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F;
  3761. GL_UNDEFINED_VERTEX = $8260;
  3762. { reuse GL_FIRST_VERTEX_CONVENTION }
  3763. { reuse GL_LAST_VERTEX_CONVENTION }
  3764. { reuse GL_PROVOKING_VERTEX }
  3765. // GL_ARB_cl_event
  3766. GL_SYNC_CL_EVENT_ARB = $8240;
  3767. GL_SYNC_CL_EVENT_COMPLETE_ARB = $8241;
  3768. // GL_ARB_debug_output
  3769. GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = $8242;
  3770. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = $8243;
  3771. GL_DEBUG_CALLBACK_FUNCTION_ARB = $8244;
  3772. GL_DEBUG_CALLBACK_USER_PARAM_ARB = $8245;
  3773. GL_DEBUG_SOURCE_API_ARB = $8246;
  3774. GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = $8247;
  3775. GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = $8248;
  3776. GL_DEBUG_SOURCE_THIRD_PARTY_ARB = $8249;
  3777. GL_DEBUG_SOURCE_APPLICATION_ARB = $824A;
  3778. GL_DEBUG_SOURCE_OTHER_ARB = $824B;
  3779. GL_DEBUG_TYPE_ERROR_ARB = $824C;
  3780. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = $824D;
  3781. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = $824E;
  3782. GL_DEBUG_TYPE_PORTABILITY_ARB = $824F;
  3783. GL_DEBUG_TYPE_PERFORMANCE_ARB = $8250;
  3784. GL_DEBUG_TYPE_OTHER_ARB = $8251;
  3785. GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = $9143;
  3786. GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = $9144;
  3787. GL_DEBUG_LOGGED_MESSAGES_ARB = $9145;
  3788. GL_DEBUG_SEVERITY_HIGH_ARB = $9146;
  3789. GL_DEBUG_SEVERITY_MEDIUM_ARB = $9147;
  3790. GL_DEBUG_SEVERITY_LOW_ARB = $9148;
  3791. // GL_ARB_robustness
  3792. { reuse GL_NO_ERROR }
  3793. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = $00000004;
  3794. GL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  3795. GL_GUILTY_CONTEXT_RESET_ARB = $8253;
  3796. GL_INNOCENT_CONTEXT_RESET_ARB = $8254;
  3797. GL_UNKNOWN_CONTEXT_RESET_ARB = $8255;
  3798. GL_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  3799. GL_NO_RESET_NOTIFICATION_ARB = $8261;
  3800. // GL_ARB_compressed_texture_pixel_storage
  3801. GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $09127;
  3802. GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $09128;
  3803. GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $09129;
  3804. GL_UNPACK_COMPRESSED_BLOCK_SIZE = $0912A;
  3805. GL_PACK_COMPRESSED_BLOCK_WIDTH = $0912B;
  3806. GL_PACK_COMPRESSED_BLOCK_HEIGHT = $0912C;
  3807. GL_PACK_COMPRESSED_BLOCK_DEPTH = $0912D;
  3808. GL_PACK_COMPRESSED_BLOCK_SIZE = $0912E;
  3809. // GL_ARB_internalformat_query
  3810. GL_NUM_SAMPLE_COUNTS = $09380;
  3811. // GL_ARB_map_buffer_alignment
  3812. GL_MIN_MAP_BUFFER_ALIGNMENT = $090BC;
  3813. // GL_ARB_shader_atomic_counters
  3814. GL_ATOMIC_COUNTER_BUFFER = $92C0;
  3815. GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1;
  3816. GL_ATOMIC_COUNTER_BUFFER_START = $92C2;
  3817. GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3;
  3818. GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4;
  3819. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5;
  3820. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6;
  3821. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7;
  3822. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8;
  3823. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9;
  3824. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA;
  3825. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB;
  3826. GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC;
  3827. GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD;
  3828. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE;
  3829. GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF;
  3830. GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0;
  3831. GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1;
  3832. GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2;
  3833. GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3;
  3834. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4;
  3835. GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5;
  3836. GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6;
  3837. GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7;
  3838. GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8;
  3839. GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC;
  3840. GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9;
  3841. GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA;
  3842. GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB;
  3843. // GL_ARB_shader_image_load_store
  3844. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001;
  3845. GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002;
  3846. GL_UNIFORM_BARRIER_BIT = $00000004;
  3847. GL_TEXTURE_FETCH_BARRIER_BIT = $00000008;
  3848. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020;
  3849. GL_COMMAND_BARRIER_BIT = $00000040;
  3850. GL_PIXEL_BUFFER_BARRIER_BIT = $00000080;
  3851. GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100;
  3852. GL_BUFFER_UPDATE_BARRIER_BIT = $00000200;
  3853. GL_FRAMEBUFFER_BARRIER_BIT = $00000400;
  3854. GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800;
  3855. GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000;
  3856. GL_ALL_BARRIER_BITS = $FFFFFFFF;
  3857. GL_MAX_IMAGE_UNITS = $8F38;
  3858. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39;
  3859. GL_IMAGE_BINDING_NAME = $8F3A;
  3860. GL_IMAGE_BINDING_LEVEL = $8F3B;
  3861. GL_IMAGE_BINDING_LAYERED = $8F3C;
  3862. GL_IMAGE_BINDING_LAYER = $8F3D;
  3863. GL_IMAGE_BINDING_ACCESS = $8F3E;
  3864. GL_IMAGE_1D = $904C;
  3865. GL_IMAGE_2D = $904D;
  3866. GL_IMAGE_3D = $904E;
  3867. GL_IMAGE_2D_RECT = $904F;
  3868. GL_IMAGE_CUBE = $9050;
  3869. GL_IMAGE_BUFFER = $9051;
  3870. GL_IMAGE_1D_ARRAY = $9052;
  3871. GL_IMAGE_2D_ARRAY = $9053;
  3872. GL_IMAGE_CUBE_MAP_ARRAY = $9054;
  3873. GL_IMAGE_2D_MULTISAMPLE = $9055;
  3874. GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056;
  3875. GL_INT_IMAGE_1D = $9057;
  3876. GL_INT_IMAGE_2D = $9058;
  3877. GL_INT_IMAGE_3D = $9059;
  3878. GL_INT_IMAGE_2D_RECT = $905A;
  3879. GL_INT_IMAGE_CUBE = $905B;
  3880. GL_INT_IMAGE_BUFFER = $905C;
  3881. GL_INT_IMAGE_1D_ARRAY = $905D;
  3882. GL_INT_IMAGE_2D_ARRAY = $905E;
  3883. GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F;
  3884. GL_INT_IMAGE_2D_MULTISAMPLE = $9060;
  3885. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061;
  3886. GL_UNSIGNED_INT_IMAGE_1D = $9062;
  3887. GL_UNSIGNED_INT_IMAGE_2D = $9063;
  3888. GL_UNSIGNED_INT_IMAGE_3D = $9064;
  3889. GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065;
  3890. GL_UNSIGNED_INT_IMAGE_CUBE = $9066;
  3891. GL_UNSIGNED_INT_IMAGE_BUFFER = $9067;
  3892. GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068;
  3893. GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069;
  3894. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A;
  3895. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B;
  3896. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C;
  3897. GL_MAX_IMAGE_SAMPLES = $906D;
  3898. GL_IMAGE_BINDING_FORMAT = $906E;
  3899. GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7;
  3900. GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8;
  3901. GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9;
  3902. GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA;
  3903. GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB;
  3904. GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC;
  3905. GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD;
  3906. GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE;
  3907. GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF;
  3908. // GL_ARB_texture_storage
  3909. GL_TEXTURE_IMMUTABLE_FORMAT = $912F;
  3910. // 4.3
  3911. // GL_KHR_texture_compression_astc_hdr
  3912. GL_COMPRESSED_RGBA_ASTC_4x4_KHR = $93B0;
  3913. GL_COMPRESSED_RGBA_ASTC_5x4_KHR = $93B1;
  3914. GL_COMPRESSED_RGBA_ASTC_5x5_KHR = $93B2;
  3915. GL_COMPRESSED_RGBA_ASTC_6x5_KHR = $93B3;
  3916. GL_COMPRESSED_RGBA_ASTC_6x6_KHR = $93B4;
  3917. GL_COMPRESSED_RGBA_ASTC_8x5_KHR = $93B5;
  3918. GL_COMPRESSED_RGBA_ASTC_8x6_KHR = $93B6;
  3919. GL_COMPRESSED_RGBA_ASTC_8x8_KHR = $93B7;
  3920. GL_COMPRESSED_RGBA_ASTC_105_KHR = $93B8;
  3921. GL_COMPRESSED_RGBA_ASTC_106_KHR = $93B9;
  3922. GL_COMPRESSED_RGBA_ASTC_108_KHR = $93BA;
  3923. GL_COMPRESSED_RGBA_ASTC_110_KHR = $93BB;
  3924. GL_COMPRESSED_RGBA_ASTC_12x10_KHR = $93BC;
  3925. GL_COMPRESSED_RGBA_ASTC_12x12_KHR = $93BD;
  3926. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = $93D0;
  3927. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = $93D1;
  3928. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = $93D2;
  3929. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = $93D3;
  3930. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = $93D4;
  3931. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = $93D5;
  3932. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = $93D6;
  3933. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = $93D7;
  3934. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = $93D8;
  3935. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = $93D9;
  3936. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = $93DA;
  3937. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = $93DB;
  3938. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = $93DC;
  3939. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = $93DD;
  3940. // (4.3) GL_KHR_debug
  3941. GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242;
  3942. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243;
  3943. GL_DEBUG_CALLBACK_FUNCTION = $8244;
  3944. GL_DEBUG_CALLBACK_USER_PARAM = $8245;
  3945. GL_DEBUG_SOURCE_API = $8246;
  3946. GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247;
  3947. GL_DEBUG_SOURCE_SHADER_COMPILER = $8248;
  3948. GL_DEBUG_SOURCE_THIRD_PARTY = $8249;
  3949. GL_DEBUG_SOURCE_APPLICATION = $824A;
  3950. GL_DEBUG_SOURCE_OTHER = $824B;
  3951. GL_DEBUG_TYPE_ERROR = $824C;
  3952. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D;
  3953. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E;
  3954. GL_DEBUG_TYPE_PORTABILITY = $824F;
  3955. GL_DEBUG_TYPE_PERFORMANCE = $8250;
  3956. GL_DEBUG_TYPE_OTHER = $8251;
  3957. GL_DEBUG_TYPE_MARKER = $8268;
  3958. GL_DEBUG_TYPE_PUSH_GROUP = $8269;
  3959. GL_DEBUG_TYPE_POP_GROUP = $826A;
  3960. GL_DEBUG_SEVERITY_NOTIFICATION = $826B;
  3961. GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C;
  3962. GL_DEBUG_GROUP_STACK_DEPTH = $826D;
  3963. GL_BUFFER = $82E0;
  3964. GL_SHADER = $82E1;
  3965. GL_PROGRAM = $82E2;
  3966. GL_QUERY = $82E3;
  3967. GL_PROGRAM_PIPELINE = $82E4;
  3968. GL_SAMPLER = $82E6;
  3969. GL_DISPLAY_LIST = $82E7;
  3970. GL_MAX_LABEL_LENGTH = $82E8;
  3971. GL_MAX_DEBUG_MESSAGE_LENGTH = $9143;
  3972. GL_MAX_DEBUG_LOGGED_MESSAGES = $9144;
  3973. GL_DEBUG_LOGGED_MESSAGES = $9145;
  3974. GL_DEBUG_SEVERITY_HIGH = $9146;
  3975. GL_DEBUG_SEVERITY_MEDIUM = $9147;
  3976. GL_DEBUG_SEVERITY_LOW = $9148;
  3977. GL_DEBUG_OUTPUT = $92E0;
  3978. GL_CONTEXT_FLAG_DEBUG_BIT = $00000002;
  3979. GL_COMPUTE_SHADER = $91B9;
  3980. GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
  3981. GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
  3982. GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD;
  3983. GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262;
  3984. GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263;
  3985. GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264;
  3986. GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265;
  3987. GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266;
  3988. GL_MAX_COMPUTE_LOCAL_INVOCATIONS = $90EB;
  3989. GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE;
  3990. GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF;
  3991. GL_COMPUTE_LOCAL_WORK_SIZE = $8267;
  3992. GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC;
  3993. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED;
  3994. GL_DISPATCH_INDIRECT_BUFFER = $90EE;
  3995. GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF;
  3996. GL_COMPUTE_SHADER_BIT = $00000020;
  3997. GL_COMPRESSED_RGB8_ETC2 = $9274;
  3998. GL_COMPRESSED_SRGB8_ETC2 = $9275;
  3999. GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276;
  4000. GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277;
  4001. GL_COMPRESSED_RGBA8_ETC2_EAC = $9278;
  4002. GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279;
  4003. GL_COMPRESSED_R11_EAC = $9270;
  4004. GL_COMPRESSED_SIGNED_R11_EAC = $9271;
  4005. GL_COMPRESSED_RG11_EAC = $9272;
  4006. GL_COMPRESSED_SIGNED_RG11_EAC = $9273;
  4007. GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69;
  4008. GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A;
  4009. GL_MAX_ELEMENT_INDEX = $8D6B;
  4010. GL_MAX_UNIFORM_LOCATIONS = $826E;
  4011. GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310;
  4012. GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311;
  4013. GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312;
  4014. GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313;
  4015. GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314;
  4016. GL_MAX_FRAMEBUFFER_WIDTH = $9315;
  4017. GL_MAX_FRAMEBUFFER_HEIGHT = $9316;
  4018. GL_MAX_FRAMEBUFFER_LAYERS = $9317;
  4019. GL_MAX_FRAMEBUFFER_SAMPLES = $9318;
  4020. GL_INTERNALFORMAT_SUPPORTED = $826F;
  4021. GL_INTERNALFORMAT_PREFERRED = $8270;
  4022. GL_INTERNALFORMAT_RED_SIZE = $8271;
  4023. GL_INTERNALFORMAT_GREEN_SIZE = $8272;
  4024. GL_INTERNALFORMAT_BLUE_SIZE = $8273;
  4025. GL_INTERNALFORMAT_ALPHA_SIZE = $8274;
  4026. GL_INTERNALFORMAT_DEPTH_SIZE = $8275;
  4027. GL_INTERNALFORMAT_STENCIL_SIZE = $8276;
  4028. GL_INTERNALFORMAT_SHARED_SIZE = $8277;
  4029. GL_INTERNALFORMAT_RED_TYPE = $8278;
  4030. GL_INTERNALFORMAT_GREEN_TYPE = $8279;
  4031. GL_INTERNALFORMAT_BLUE_TYPE = $827A;
  4032. GL_INTERNALFORMAT_ALPHA_TYPE = $827B;
  4033. GL_INTERNALFORMAT_DEPTH_TYPE = $827C;
  4034. GL_INTERNALFORMAT_STENCIL_TYPE = $827D;
  4035. GL_MAX_WIDTH = $827E;
  4036. GL_MAX_HEIGHT = $827F;
  4037. GL_MAX_DEPTH = $8280;
  4038. GL_MAX_LAYERS = $8281;
  4039. GL_MAX_COMBINED_DIMENSIONS = $8282;
  4040. GL_COLOR_COMPONENTS = $8283;
  4041. GL_DEPTH_COMPONENTS = $8284;
  4042. GL_STENCIL_COMPONENTS = $8285;
  4043. GL_COLOR_RENDERABLE = $8286;
  4044. GL_DEPTH_RENDERABLE = $8287;
  4045. GL_STENCIL_RENDERABLE = $8288;
  4046. GL_FRAMEBUFFER_RENDERABLE = $8289;
  4047. GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A;
  4048. GL_FRAMEBUFFER_BLEND = $828B;
  4049. GL_READ_PIXELS = $828C;
  4050. GL_READ_PIXELS_FORMAT = $828D;
  4051. GL_READ_PIXELS_TYPE = $828E;
  4052. GL_TEXTURE_IMAGE_FORMAT = $828F;
  4053. GL_TEXTURE_IMAGE_TYPE = $8290;
  4054. GL_GET_TEXTURE_IMAGE_FORMAT = $8291;
  4055. GL_GET_TEXTURE_IMAGE_TYPE = $8292;
  4056. GL_MIPMAP = $8293;
  4057. GL_MANUAL_GENERATE_MIPMAP = $8294;
  4058. GL_AUTO_GENERATE_MIPMAP = $8295;
  4059. GL_COLOR_ENCODING = $8296;
  4060. GL_SRGB_READ = $8297;
  4061. GL_SRGB_WRITE = $8298;
  4062. GL_SRGB_DECODE_ARB = $8299;
  4063. GL_FILTER = $829A;
  4064. GL_VERTEX_TEXTURE = $829B;
  4065. GL_TESS_CONTROL_TEXTURE = $829C;
  4066. GL_TESS_EVALUATION_TEXTURE = $829D;
  4067. GL_GEOMETRY_TEXTURE = $829E;
  4068. GL_FRAGMENT_TEXTURE = $829F;
  4069. GL_COMPUTE_TEXTURE = $82A0;
  4070. GL_TEXTURE_SHADOW = $82A1;
  4071. GL_TEXTURE_GATHER = $82A2;
  4072. GL_TEXTURE_GATHER_SHADOW = $82A3;
  4073. GL_SHADER_IMAGE_LOAD = $82A4;
  4074. GL_SHADER_IMAGE_STORE = $82A5;
  4075. GL_SHADER_IMAGE_ATOMIC = $82A6;
  4076. GL_IMAGE_TEXEL_SIZE = $82A7;
  4077. GL_IMAGE_COMPATIBILITY_CLASS = $82A8;
  4078. GL_IMAGE_PIXEL_FORMAT = $82A9;
  4079. GL_IMAGE_PIXEL_TYPE = $82AA;
  4080. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC;
  4081. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD;
  4082. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE;
  4083. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF;
  4084. GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1;
  4085. GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2;
  4086. GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3;
  4087. GL_CLEAR_BUFFER = $82B4;
  4088. GL_TEXTURE_VIEW = $82B5;
  4089. GL_VIEW_COMPATIBILITY_CLASS = $82B6;
  4090. GL_FULL_SUPPORT = $82B7;
  4091. GL_CAVEAT_SUPPORT = $82B8;
  4092. GL_IMAGE_CLASS_4_X_32 = $82B9;
  4093. GL_IMAGE_CLASS_2_X_32 = $82BA;
  4094. GL_IMAGE_CLASS_1_X_32 = $82BB;
  4095. GL_IMAGE_CLASS_4_X_16 = $82BC;
  4096. GL_IMAGE_CLASS_2_X_16 = $82BD;
  4097. GL_IMAGE_CLASS_1_X_16 = $82BE;
  4098. GL_IMAGE_CLASS_4_X_8 = $82BF;
  4099. GL_IMAGE_CLASS_2_X_8 = $82C0;
  4100. GL_IMAGE_CLASS_1_X_8 = $82C1;
  4101. GL_IMAGE_CLASS_11_11_10 = $82C2;
  4102. GL_IMAGE_CLASS_10_10_10_2 = $82C3;
  4103. GL_VIEW_CLASS_128_BITS = $82C4;
  4104. GL_VIEW_CLASS_96_BITS = $82C5;
  4105. GL_VIEW_CLASS_64_BITS = $82C6;
  4106. GL_VIEW_CLASS_48_BITS = $82C7;
  4107. GL_VIEW_CLASS_32_BITS = $82C8;
  4108. GL_VIEW_CLASS_24_BITS = $82C9;
  4109. GL_VIEW_CLASS_16_BITS = $82CA;
  4110. GL_VIEW_CLASS_8_BITS = $82CB;
  4111. GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC;
  4112. GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD;
  4113. GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE;
  4114. GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF;
  4115. GL_VIEW_CLASS_RGTC1_RED = $82D0;
  4116. GL_VIEW_CLASS_RGTC2_RG = $82D1;
  4117. GL_VIEW_CLASS_BPTC_UNORM = $82D2;
  4118. GL_VIEW_CLASS_BPTC_FLOAT = $82D3;
  4119. GL_UNIFORM = $92E1;
  4120. GL_UNIFORM_BLOCK = $92E2;
  4121. GL_PROGRAM_INPUT = $92E3;
  4122. GL_PROGRAM_OUTPUT = $92E4;
  4123. GL_BUFFER_VARIABLE = $92E5;
  4124. GL_SHADER_STORAGE_BLOCK = $92E6;
  4125. GL_VERTEX_SUBROUTINE = $92E8;
  4126. GL_TESS_CONTROL_SUBROUTINE = $92E9;
  4127. GL_TESS_EVALUATION_SUBROUTINE = $92EA;
  4128. GL_GEOMETRY_SUBROUTINE = $92EB;
  4129. GL_FRAGMENT_SUBROUTINE = $92EC;
  4130. GL_COMPUTE_SUBROUTINE = $92ED;
  4131. GL_VERTEX_SUBROUTINE_UNIFORM = $92EE;
  4132. GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF;
  4133. GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0;
  4134. GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1;
  4135. GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2;
  4136. GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3;
  4137. GL_TRANSFORM_FEEDBACK_VARYING = $92F4;
  4138. GL_ACTIVE_RESOURCES = $92F5;
  4139. GL_MAX_NAME_LENGTH = $92F6;
  4140. GL_MAX_NUM_ACTIVE_VARIABLES = $92F7;
  4141. GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8;
  4142. GL_NAME_LENGTH = $92F9;
  4143. GL_TYPE = $92FA;
  4144. GL_ARRAY_SIZE = $92FB;
  4145. GL_OFFSET = $92FC;
  4146. GL_BLOCK_INDEX = $92FD;
  4147. GL_ARRAY_STRIDE = $92FE;
  4148. GL_MATRIX_STRIDE = $92FF;
  4149. GL_IS_ROW_MAJOR = $9300;
  4150. GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301;
  4151. GL_BUFFER_BINDING = $9302;
  4152. GL_BUFFER_DATA_SIZE = $9303;
  4153. GL_NUM_ACTIVE_VARIABLES = $9304;
  4154. GL_ACTIVE_VARIABLES = $9305;
  4155. GL_REFERENCED_BY_VERTEX_SHADER = $9306;
  4156. GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307;
  4157. GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308;
  4158. GL_REFERENCED_BY_GEOMETRY_SHADER = $9309;
  4159. GL_REFERENCED_BY_FRAGMENT_SHADER = $930A;
  4160. GL_REFERENCED_BY_COMPUTE_SHADER = $930B;
  4161. GL_TOP_LEVEL_ARRAY_SIZE = $930C;
  4162. GL_TOP_LEVEL_ARRAY_STRIDE = $930D;
  4163. GL_LOCATION = $930E;
  4164. GL_LOCATION_INDEX = $930F;
  4165. GL_IS_PER_PATCH = $92E7;
  4166. GL_SHADER_STORAGE_BUFFER = $90D2;
  4167. GL_SHADER_STORAGE_BUFFER_BINDING = $90D3;
  4168. GL_SHADER_STORAGE_BUFFER_START = $90D4;
  4169. GL_SHADER_STORAGE_BUFFER_SIZE = $90D5;
  4170. GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6;
  4171. GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7;
  4172. GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8;
  4173. GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9;
  4174. GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA;
  4175. GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB;
  4176. GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC;
  4177. GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD;
  4178. GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE;
  4179. GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF;
  4180. GL_SHADER_STORAGE_BARRIER_BIT = $2000;
  4181. GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
  4182. GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
  4183. GL_TEXTURE_BUFFER_OFFSET = $919D;
  4184. GL_TEXTURE_BUFFER_SIZE = $919E;
  4185. GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F;
  4186. GL_TEXTURE_VIEW_MIN_LEVEL = $82DB;
  4187. GL_TEXTURE_VIEW_NUM_LEVELS = $82DC;
  4188. GL_TEXTURE_VIEW_MIN_LAYER = $82DD;
  4189. GL_TEXTURE_VIEW_NUM_LAYERS = $82DE;
  4190. GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
  4191. GL_VERTEX_ATTRIB_BINDING = $82D4;
  4192. GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5;
  4193. GL_VERTEX_BINDING_DIVISOR = $82D6;
  4194. GL_VERTEX_BINDING_OFFSET = $82D7;
  4195. GL_VERTEX_BINDING_STRIDE = $82D8;
  4196. GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9;
  4197. GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
  4198. // GL 4.4
  4199. GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
  4200. GL_MAP_PERSISTENT_BIT = $0040;
  4201. GL_MAP_COHERENT_BIT = $0080;
  4202. GL_DYNAMIC_STORAGE_BIT = $0100;
  4203. GL_CLIENT_STORAGE_BIT = $0200;
  4204. GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000;
  4205. GL_BUFFER_IMMUTABLE_STORAGE = $821F;
  4206. GL_BUFFER_STORAGE_FLAGS = $8220;
  4207. GL_CLEAR_TEXTURE = $9365;
  4208. GL_LOCATION_COMPONENT = $934A;
  4209. GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B;
  4210. GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C;
  4211. GL_QUERY_BUFFER = $9192;
  4212. GL_QUERY_BUFFER_BARRIER_BIT = $00008000;
  4213. GL_QUERY_BUFFER_BINDING = $9193;
  4214. GL_QUERY_RESULT_NO_WAIT = $9194;
  4215. GL_MIRROR_CLAMP_TO_EDGE = $8743;
  4216. // GL 4.5
  4217. GL_CONTEXT_LOST = $0507;
  4218. GL_NEGATIVE_ONE_TO_ONE = $935E;
  4219. GL_ZERO_TO_ONE = $935F;
  4220. GL_CLIP_ORIGIN = $935C;
  4221. GL_CLIP_DEPTH_MODE = $935D;
  4222. GL_QUERY_WAIT_INVERTED = $8E17;
  4223. GL_QUERY_NO_WAIT_INVERTED = $8E18;
  4224. GL_QUERY_BY_REGION_WAIT_INVERTED = $8E19;
  4225. GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A;
  4226. GL_MAX_CULL_DISTANCES = $82F9;
  4227. GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA;
  4228. GL_TEXTURE_TARGET = $1006;
  4229. GL_QUERY_TARGET = $82EA;
  4230. GL_TEXTURE_BINDING = $82EB;
  4231. GL_GUILTY_CONTEXT_RESET = $8253;
  4232. GL_INNOCENT_CONTEXT_RESET = $8254;
  4233. GL_UNKNOWN_CONTEXT_RESET = $8255;
  4234. GL_RESET_NOTIFICATION_STRATEGY = $8256;
  4235. GL_LOSE_CONTEXT_ON_RESET = $8252;
  4236. GL_NO_RESET_NOTIFICATION = $8261;
  4237. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004;
  4238. GL_CONTEXT_RELEASE_BEHAVIOR = $82FB;
  4239. GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC;
  4240. // GL_ATI_draw_buffers
  4241. GL_MAX_DRAW_BUFFERS_ATI = $8824;
  4242. GL_DRAW_BUFFER0_ATI = $8825;
  4243. GL_DRAW_BUFFER1_ATI = $8826;
  4244. GL_DRAW_BUFFER2_ATI = $8827;
  4245. GL_DRAW_BUFFER3_ATI = $8828;
  4246. GL_DRAW_BUFFER4_ATI = $8829;
  4247. GL_DRAW_BUFFER5_ATI = $882A;
  4248. GL_DRAW_BUFFER6_ATI = $882B;
  4249. GL_DRAW_BUFFER7_ATI = $882C;
  4250. GL_DRAW_BUFFER8_ATI = $882D;
  4251. GL_DRAW_BUFFER9_ATI = $882E;
  4252. GL_DRAW_BUFFER10_ATI = $882F;
  4253. GL_DRAW_BUFFER11_ATI = $8830;
  4254. GL_DRAW_BUFFER12_ATI = $8831;
  4255. GL_DRAW_BUFFER13_ATI = $8832;
  4256. GL_DRAW_BUFFER14_ATI = $8833;
  4257. GL_DRAW_BUFFER15_ATI = $8834;
  4258. // GL_ATI_element_array
  4259. GL_ELEMENT_ARRAY_ATI = $8768;
  4260. GL_ELEMENT_ARRAY_TYPE_ATI = $8769;
  4261. GL_ELEMENT_ARRAY_POINTER_ATI = $876A;
  4262. // GL_ATI_envmap_bumpmap
  4263. GL_BUMP_ROT_MATRIX_ATI = $8775;
  4264. GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776;
  4265. GL_BUMP_NUM_TEX_UNITS_ATI = $8777;
  4266. GL_BUMP_TEX_UNITS_ATI = $8778;
  4267. GL_DUDV_ATI = $8779;
  4268. GL_DU8DV8_ATI = $877A;
  4269. GL_BUMP_ENVMAP_ATI = $877B;
  4270. GL_BUMP_TARGET_ATI = $877C;
  4271. // GL_ATI_fragment_shader
  4272. GL_FRAGMENT_SHADER_ATI = $8920;
  4273. GL_REG_0_ATI = $8921;
  4274. GL_REG_1_ATI = $8922;
  4275. GL_REG_2_ATI = $8923;
  4276. GL_REG_3_ATI = $8924;
  4277. GL_REG_4_ATI = $8925;
  4278. GL_REG_5_ATI = $8926;
  4279. GL_REG_6_ATI = $8927;
  4280. GL_REG_7_ATI = $8928;
  4281. GL_REG_8_ATI = $8929;
  4282. GL_REG_9_ATI = $892A;
  4283. GL_REG_10_ATI = $892B;
  4284. GL_REG_11_ATI = $892C;
  4285. GL_REG_12_ATI = $892D;
  4286. GL_REG_13_ATI = $892E;
  4287. GL_REG_14_ATI = $892F;
  4288. GL_REG_15_ATI = $8930;
  4289. GL_REG_16_ATI = $8931;
  4290. GL_REG_17_ATI = $8932;
  4291. GL_REG_18_ATI = $8933;
  4292. GL_REG_19_ATI = $8934;
  4293. GL_REG_20_ATI = $8935;
  4294. GL_REG_21_ATI = $8936;
  4295. GL_REG_22_ATI = $8937;
  4296. GL_REG_23_ATI = $8938;
  4297. GL_REG_24_ATI = $8939;
  4298. GL_REG_25_ATI = $893A;
  4299. GL_REG_26_ATI = $893B;
  4300. GL_REG_27_ATI = $893C;
  4301. GL_REG_28_ATI = $893D;
  4302. GL_REG_29_ATI = $893E;
  4303. GL_REG_30_ATI = $893F;
  4304. GL_REG_31_ATI = $8940;
  4305. GL_CON_0_ATI = $8941;
  4306. GL_CON_1_ATI = $8942;
  4307. GL_CON_2_ATI = $8943;
  4308. GL_CON_3_ATI = $8944;
  4309. GL_CON_4_ATI = $8945;
  4310. GL_CON_5_ATI = $8946;
  4311. GL_CON_6_ATI = $8947;
  4312. GL_CON_7_ATI = $8948;
  4313. GL_CON_8_ATI = $8949;
  4314. GL_CON_9_ATI = $894A;
  4315. GL_CON_10_ATI = $894B;
  4316. GL_CON_11_ATI = $894C;
  4317. GL_CON_12_ATI = $894D;
  4318. GL_CON_13_ATI = $894E;
  4319. GL_CON_14_ATI = $894F;
  4320. GL_CON_15_ATI = $8950;
  4321. GL_CON_16_ATI = $8951;
  4322. GL_CON_17_ATI = $8952;
  4323. GL_CON_18_ATI = $8953;
  4324. GL_CON_19_ATI = $8954;
  4325. GL_CON_20_ATI = $8955;
  4326. GL_CON_21_ATI = $8956;
  4327. GL_CON_22_ATI = $8957;
  4328. GL_CON_23_ATI = $8958;
  4329. GL_CON_24_ATI = $8959;
  4330. GL_CON_25_ATI = $895A;
  4331. GL_CON_26_ATI = $895B;
  4332. GL_CON_27_ATI = $895C;
  4333. GL_CON_28_ATI = $895D;
  4334. GL_CON_29_ATI = $895E;
  4335. GL_CON_30_ATI = $895F;
  4336. GL_CON_31_ATI = $8960;
  4337. GL_MOV_ATI = $8961;
  4338. GL_ADD_ATI = $8963;
  4339. GL_MUL_ATI = $8964;
  4340. GL_SUB_ATI = $8965;
  4341. GL_DOT3_ATI = $8966;
  4342. GL_DOT4_ATI = $8967;
  4343. GL_MAD_ATI = $8968;
  4344. GL_LERP_ATI = $8969;
  4345. GL_CND_ATI = $896A;
  4346. GL_CND0_ATI = $896B;
  4347. GL_DOT2_ADD_ATI = $896C;
  4348. GL_SECONDARY_INTERPOLATOR_ATI = $896D;
  4349. GL_NUM_FRAGMENT_REGISTERS_ATI = $896E;
  4350. GL_NUM_FRAGMENT_CONSTANTS_ATI = $896F;
  4351. GL_NUM_PASSES_ATI = $8970;
  4352. GL_NUM_INSTRUCTIONS_PER_PASS_ATI = $8971;
  4353. GL_NUM_INSTRUCTIONS_TOTAL_ATI = $8972;
  4354. GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = $8973;
  4355. GL_NUM_LOOPBACK_COMPONENTS_ATI = $8974;
  4356. GL_COLOR_ALPHA_PAIRING_ATI = $8975;
  4357. GL_SWIZZLE_STR_ATI = $8976;
  4358. GL_SWIZZLE_STQ_ATI = $8977;
  4359. GL_SWIZZLE_STR_DR_ATI = $8978;
  4360. GL_SWIZZLE_STQ_DQ_ATI = $8979;
  4361. GL_SWIZZLE_STRQ_ATI = $897A;
  4362. GL_SWIZZLE_STRQ_DQ_ATI = $897B;
  4363. GL_RED_BIT_ATI = $00000001;
  4364. GL_GREEN_BIT_ATI = $00000002;
  4365. GL_BLUE_BIT_ATI = $00000004;
  4366. GL_2X_BIT_ATI = $00000001;
  4367. GL_4X_BIT_ATI = $00000002;
  4368. GL_8X_BIT_ATI = $00000004;
  4369. GL_HALF_BIT_ATI = $00000008;
  4370. GL_QUARTER_BIT_ATI = $00000010;
  4371. GL_EIGHTH_BIT_ATI = $00000020;
  4372. GL_SATURATE_BIT_ATI = $00000040;
  4373. GL_COMP_BIT_ATI = $00000002;
  4374. GL_NEGATE_BIT_ATI = $00000004;
  4375. GL_BIAS_BIT_ATI = $00000008;
  4376. // GL_ATI_pn_triangles
  4377. GL_PN_TRIANGLES_ATI = $87F0;
  4378. GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1;
  4379. GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2;
  4380. GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3;
  4381. GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4;
  4382. GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5;
  4383. GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6;
  4384. GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7;
  4385. GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8;
  4386. // GL_ATI_separate_stencil
  4387. GL_STENCIL_BACK_FUNC_ATI = $8800;
  4388. GL_STENCIL_BACK_FAIL_ATI = $8801;
  4389. GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802;
  4390. GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803;
  4391. // GL_ATI_text_fragment_shader
  4392. GL_TEXT_FRAGMENT_SHADER_ATI = $8200;
  4393. // GL_ATI_texture_env_combine3
  4394. GL_MODULATE_ADD_ATI = $8744;
  4395. GL_MODULATE_SIGNED_ADD_ATI = $8745;
  4396. GL_MODULATE_SUBTRACT_ATI = $8746;
  4397. // GL_ATI_texture_float
  4398. GL_RGBA_FLOAT32_ATI = $8814;
  4399. GL_RGB_FLOAT32_ATI = $8815;
  4400. GL_ALPHA_FLOAT32_ATI = $8816;
  4401. GL_INTENSITY_FLOAT32_ATI = $8817;
  4402. GL_LUMINANCE_FLOAT32_ATI = $8818;
  4403. GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819;
  4404. GL_RGBA_FLOAT16_ATI = $881A;
  4405. GL_RGB_FLOAT16_ATI = $881B;
  4406. GL_ALPHA_FLOAT16_ATI = $881C;
  4407. GL_INTENSITY_FLOAT16_ATI = $881D;
  4408. GL_LUMINANCE_FLOAT16_ATI = $881E;
  4409. GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F;
  4410. // GL_ATI_texture_mirror_once
  4411. GL_MIRROR_CLAMP_ATI = $8742;
  4412. GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743;
  4413. // GL_ATI_vertex_array_object
  4414. GL_STATIC_ATI = $8760;
  4415. GL_DYNAMIC_ATI = $8761;
  4416. GL_PRESERVE_ATI = $8762;
  4417. GL_DISCARD_ATI = $8763;
  4418. GL_OBJECT_BUFFER_SIZE_ATI = $8764;
  4419. GL_OBJECT_BUFFER_USAGE_ATI = $8765;
  4420. GL_ARRAY_OBJECT_BUFFER_ATI = $8766;
  4421. GL_ARRAY_OBJECT_OFFSET_ATI = $8767;
  4422. // GL_ATI_vertex_streams
  4423. GL_MAX_VERTEX_STREAMS_ATI = $876B;
  4424. GL_VERTEX_STREAM0_ATI = $876C;
  4425. GL_VERTEX_STREAM1_ATI = $876D;
  4426. GL_VERTEX_STREAM2_ATI = $876E;
  4427. GL_VERTEX_STREAM3_ATI = $876F;
  4428. GL_VERTEX_STREAM4_ATI = $8770;
  4429. GL_VERTEX_STREAM5_ATI = $8771;
  4430. GL_VERTEX_STREAM6_ATI = $8772;
  4431. GL_VERTEX_STREAM7_ATI = $8773;
  4432. GL_VERTEX_SOURCE_ATI = $8774;
  4433. // GL_ATI_meminfo
  4434. GL_VBO_FREE_MEMORY_ATI = $87FB;
  4435. GL_TEXTURE_FREE_MEMORY_ATI = $87FC;
  4436. GL_RENDERBUFFER_FREE_MEMORY_ATI = $87FD;
  4437. // GL_AMD_performance_monitor
  4438. GL_COUNTER_TYPE_AMD = $8BC0;
  4439. GL_COUNTER_RANGE_AMD = $8BC1;
  4440. GL_UNSIGNED_INT64_AMD = $8BC2;
  4441. GL_PERCENTAGE_AMD = $8BC3;
  4442. GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
  4443. GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
  4444. GL_PERFMON_RESULT_AMD = $8BC6;
  4445. // GL_AMD_vertex_shader_tesselator
  4446. GL_SAMPLER_BUFFER_AMD = $9001;
  4447. GL_INT_SAMPLER_BUFFER_AMD = $9002;
  4448. GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = $9003;
  4449. GL_TESSELLATION_MODE_AMD = $9004;
  4450. GL_TESSELLATION_FACTOR_AMD = $9005;
  4451. GL_DISCRETE_AMD = $9006;
  4452. GL_CONTINUOUS_AMD = $9007;
  4453. // GL_AMD_seamless_cubemap_per_texture
  4454. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  4455. // GL_AMD_name_gen_delete
  4456. GL_DATA_BUFFER_AMD = $9151;
  4457. GL_PERFORMANCE_MONITOR_AMD = $9152;
  4458. GL_QUERY_OBJECT_AMD = $9153;
  4459. GL_VERTEX_ARRAY_OBJECT_AMD = $9154;
  4460. GL_SAMPLER_OBJECT_AMD = $9155;
  4461. // GL_AMD_debug_output
  4462. GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = $9144;
  4463. GL_DEBUG_LOGGED_MESSAGES_AMD = $9145;
  4464. GL_DEBUG_SEVERITY_HIGH_AMD = $9146;
  4465. GL_DEBUG_SEVERITY_MEDIUM_AMD = $9147;
  4466. GL_DEBUG_SEVERITY_LOW_AMD = $9148;
  4467. GL_DEBUG_CATEGORY_API_ERROR_AMD = $9149;
  4468. GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = $914A;
  4469. GL_DEBUG_CATEGORY_DEPRECATION_AMD = $914B;
  4470. GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = $914C;
  4471. GL_DEBUG_CATEGORY_PERFORMANCE_AMD = $914D;
  4472. GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = $914E;
  4473. GL_DEBUG_CATEGORY_APPLICATION_AMD = $914F;
  4474. GL_DEBUG_CATEGORY_OTHER_AMD = $9150;
  4475. // GL_AMD_depth_clamp_separate
  4476. GL_DEPTH_CLAMP_NEAR_AMD = $901E;
  4477. GL_DEPTH_CLAMP_FAR_AMD = $901F;
  4478. // GL_EXT_422_pixels
  4479. GL_422_EXT = $80CC;
  4480. GL_422_REV_EXT = $80CD;
  4481. GL_422_AVERAGE_EXT = $80CE;
  4482. GL_422_REV_AVERAGE_EXT = $80CF;
  4483. // GL_EXT_abgr
  4484. GL_ABGR_EXT = $8000;
  4485. // GL_EXT_bgra
  4486. GL_BGR_EXT = $80E0;
  4487. GL_BGRA_EXT = $80E1;
  4488. // GL_EXT_blend_color
  4489. GL_CONSTANT_COLOR_EXT = $8001;
  4490. GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
  4491. GL_CONSTANT_ALPHA_EXT = $8003;
  4492. GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
  4493. GL_BLEND_COLOR_EXT = $8005;
  4494. // GL_EXT_blend_func_separate
  4495. GL_BLEND_DST_RGB_EXT = $80C8;
  4496. GL_BLEND_SRC_RGB_EXT = $80C9;
  4497. GL_BLEND_DST_ALPHA_EXT = $80CA;
  4498. GL_BLEND_SRC_ALPHA_EXT = $80CB;
  4499. // GL_EXT_blend_minmax
  4500. GL_FUNC_ADD_EXT = $8006;
  4501. GL_MIN_EXT = $8007;
  4502. GL_MAX_EXT = $8008;
  4503. GL_BLEND_EQUATION_EXT = $8009;
  4504. // GL_EXT_blend_subtract
  4505. GL_FUNC_SUBTRACT_EXT = $800A;
  4506. GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
  4507. // GL_EXT_clip_volume_hint
  4508. GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
  4509. // GL_EXT_cmyka
  4510. GL_CMYK_EXT = $800C;
  4511. GL_CMYKA_EXT = $800D;
  4512. GL_PACK_CMYK_HINT_EXT = $800E;
  4513. GL_UNPACK_CMYK_HINT_EXT = $800F;
  4514. // GL_EXT_compiled_vertex_array
  4515. GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
  4516. GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
  4517. // GL_EXT_convolution
  4518. GL_CONVOLUTION_1D_EXT = $8010;
  4519. GL_CONVOLUTION_2D_EXT = $8011;
  4520. GL_SEPARABLE_2D_EXT = $8012;
  4521. GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
  4522. GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
  4523. GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
  4524. GL_REDUCE_EXT = $8016;
  4525. GL_CONVOLUTION_FORMAT_EXT = $8017;
  4526. GL_CONVOLUTION_WIDTH_EXT = $8018;
  4527. GL_CONVOLUTION_HEIGHT_EXT = $8019;
  4528. GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
  4529. GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
  4530. GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
  4531. GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
  4532. GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
  4533. GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
  4534. GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
  4535. GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
  4536. GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
  4537. GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
  4538. // GL_EXT_coordinate_frame
  4539. GL_TANGENT_ARRAY_EXT = $8439;
  4540. GL_BINORMAL_ARRAY_EXT = $843A;
  4541. GL_CURRENT_TANGENT_EXT = $843B;
  4542. GL_CURRENT_BINORMAL_EXT = $843C;
  4543. GL_TANGENT_ARRAY_TYPE_EXT = $843E;
  4544. GL_TANGENT_ARRAY_STRIDE_EXT = $843F;
  4545. GL_BINORMAL_ARRAY_TYPE_EXT = $8440;
  4546. GL_BINORMAL_ARRAY_STRIDE_EXT = $8441;
  4547. GL_TANGENT_ARRAY_POINTER_EXT = $8442;
  4548. GL_BINORMAL_ARRAY_POINTER_EXT = $8443;
  4549. GL_MAP1_TANGENT_EXT = $8444;
  4550. GL_MAP2_TANGENT_EXT = $8445;
  4551. GL_MAP1_BINORMAL_EXT = $8446;
  4552. GL_MAP2_BINORMAL_EXT = $8447;
  4553. // GL_EXT_cull_vertex
  4554. GL_CULL_VERTEX_EXT = $81AA;
  4555. GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB;
  4556. GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC;
  4557. // GL_EXT_draw_range_elements
  4558. GL_MAX_ELEMENTS_VERTICES_EXT = $80E8;
  4559. GL_MAX_ELEMENTS_INDICES_EXT = $80E9;
  4560. // GL_EXT_fog_coord
  4561. GL_FOG_COORDINATE_SOURCE_EXT = $8450;
  4562. GL_FOG_COORDINATE_EXT = $8451;
  4563. GL_FRAGMENT_DEPTH_EXT = $8452;
  4564. GL_CURRENT_FOG_COORDINATE_EXT = $8453;
  4565. GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
  4566. GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
  4567. GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
  4568. GL_FOG_COORDINATE_ARRAY_EXT = $8457;
  4569. // GL_EXT_framebuffer_object
  4570. GL_FRAMEBUFFER_EXT = $8D40;
  4571. GL_RENDERBUFFER_EXT = $8D41;
  4572. GL_STENCIL_INDEX_EXT = $8D45;
  4573. GL_STENCIL_INDEX1_EXT = $8D46;
  4574. GL_STENCIL_INDEX4_EXT = $8D47;
  4575. GL_STENCIL_INDEX8_EXT = $8D48;
  4576. GL_STENCIL_INDEX16_EXT = $8D49;
  4577. GL_RENDERBUFFER_WIDTH_EXT = $8D42;
  4578. GL_RENDERBUFFER_HEIGHT_EXT = $8D43;
  4579. GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44;
  4580. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0;
  4581. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1;
  4582. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2;
  4583. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3;
  4584. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4;
  4585. GL_COLOR_ATTACHMENT0_EXT = $8CE0;
  4586. GL_COLOR_ATTACHMENT1_EXT = $8CE1;
  4587. GL_COLOR_ATTACHMENT2_EXT = $8CE2;
  4588. GL_COLOR_ATTACHMENT3_EXT = $8CE3;
  4589. GL_COLOR_ATTACHMENT4_EXT = $8CE4;
  4590. GL_COLOR_ATTACHMENT5_EXT = $8CE5;
  4591. GL_COLOR_ATTACHMENT6_EXT = $8CE6;
  4592. GL_COLOR_ATTACHMENT7_EXT = $8CE7;
  4593. GL_COLOR_ATTACHMENT8_EXT = $8CE8;
  4594. GL_COLOR_ATTACHMENT9_EXT = $8CE9;
  4595. GL_COLOR_ATTACHMENT10_EXT = $8CEA;
  4596. GL_COLOR_ATTACHMENT11_EXT = $8CEB;
  4597. GL_COLOR_ATTACHMENT12_EXT = $8CEC;
  4598. GL_COLOR_ATTACHMENT13_EXT = $8CED;
  4599. GL_COLOR_ATTACHMENT14_EXT = $8CEE;
  4600. GL_COLOR_ATTACHMENT15_EXT = $8CEF;
  4601. GL_DEPTH_ATTACHMENT_EXT = $8D00;
  4602. GL_STENCIL_ATTACHMENT_EXT = $8D20;
  4603. GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5;
  4604. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6;
  4605. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7;
  4606. GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8;
  4607. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9;
  4608. GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA;
  4609. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB;
  4610. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC;
  4611. GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD;
  4612. GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE;
  4613. GL_FRAMEBUFFER_BINDING_EXT = $8CA6;
  4614. GL_RENDERBUFFER_BINDING_EXT = $8CA7;
  4615. GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF;
  4616. GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8;
  4617. GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506;
  4618. // GL_EXT_histogram
  4619. GL_HISTOGRAM_EXT = $8024;
  4620. GL_PROXY_HISTOGRAM_EXT = $8025;
  4621. GL_HISTOGRAM_WIDTH_EXT = $8026;
  4622. GL_HISTOGRAM_FORMAT_EXT = $8027;
  4623. GL_HISTOGRAM_RED_SIZE_EXT = $8028;
  4624. GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
  4625. GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
  4626. GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
  4627. GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
  4628. GL_HISTOGRAM_SINK_EXT = $802D;
  4629. GL_MINMAX_EXT = $802E;
  4630. GL_MINMAX_FORMAT_EXT = $802F;
  4631. GL_MINMAX_SINK_EXT = $8030;
  4632. GL_TABLE_TOO_LARGE_EXT = $8031;
  4633. // GL_EXT_index_array_formats
  4634. GL_IUI_V2F_EXT = $81AD;
  4635. GL_IUI_V3F_EXT = $81AE;
  4636. GL_IUI_N3F_V2F_EXT = $81AF;
  4637. GL_IUI_N3F_V3F_EXT = $81B0;
  4638. GL_T2F_IUI_V2F_EXT = $81B1;
  4639. GL_T2F_IUI_V3F_EXT = $81B2;
  4640. GL_T2F_IUI_N3F_V2F_EXT = $81B3;
  4641. GL_T2F_IUI_N3F_V3F_EXT = $81B4;
  4642. // GL_EXT_index_func
  4643. GL_INDEX_TEST_EXT = $81B5;
  4644. GL_INDEX_TEST_FUNC_EXT = $81B6;
  4645. GL_INDEX_TEST_REF_EXT = $81B7;
  4646. // GL_EXT_index_material
  4647. GL_INDEX_MATERIAL_EXT = $81B8;
  4648. GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9;
  4649. GL_INDEX_MATERIAL_FACE_EXT = $81BA;
  4650. // GL_EXT_light_texture
  4651. GL_FRAGMENT_MATERIAL_EXT = $8349;
  4652. GL_FRAGMENT_NORMAL_EXT = $834A;
  4653. GL_FRAGMENT_COLOR_EXT = $834C;
  4654. GL_ATTENUATION_EXT = $834D;
  4655. GL_SHADOW_ATTENUATION_EXT = $834E;
  4656. GL_TEXTURE_APPLICATION_MODE_EXT = $834F;
  4657. GL_TEXTURE_LIGHT_EXT = $8350;
  4658. GL_TEXTURE_MATERIAL_FACE_EXT = $8351;
  4659. GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352;
  4660. // GL_EXT_multisample
  4661. GL_MULTISAMPLE_EXT = $809D;
  4662. GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E;
  4663. GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F;
  4664. GL_SAMPLE_MASK_EXT = $80A0;
  4665. GL_1PASS_EXT = $80A1;
  4666. GL_2PASS_0_EXT = $80A2;
  4667. GL_2PASS_1_EXT = $80A3;
  4668. GL_4PASS_0_EXT = $80A4;
  4669. GL_4PASS_1_EXT = $80A5;
  4670. GL_4PASS_2_EXT = $80A6;
  4671. GL_4PASS_3_EXT = $80A7;
  4672. GL_SAMPLE_BUFFERS_EXT = $80A8;
  4673. GL_SAMPLES_EXT = $80A9;
  4674. GL_SAMPLE_MASK_VALUE_EXT = $80AA;
  4675. GL_SAMPLE_MASK_INVERT_EXT = $80AB;
  4676. GL_SAMPLE_PATTERN_EXT = $80AC;
  4677. GL_MULTISAMPLE_BIT_EXT = $20000000;
  4678. // GL_EXT_packed_pixels
  4679. GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
  4680. GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
  4681. GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
  4682. GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
  4683. GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
  4684. // GL_EXT_paletted_texture
  4685. GL_COLOR_INDEX1_EXT = $80E2;
  4686. GL_COLOR_INDEX2_EXT = $80E3;
  4687. GL_COLOR_INDEX4_EXT = $80E4;
  4688. GL_COLOR_INDEX8_EXT = $80E5;
  4689. GL_COLOR_INDEX12_EXT = $80E6;
  4690. GL_COLOR_INDEX16_EXT = $80E7;
  4691. GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
  4692. // GL_EXT_pixel_transform
  4693. GL_PIXEL_TRANSFORM_2D_EXT = $8330;
  4694. GL_PIXEL_MAG_FILTER_EXT = $8331;
  4695. GL_PIXEL_MIN_FILTER_EXT = $8332;
  4696. GL_PIXEL_CUBIC_WEIGHT_EXT = $8333;
  4697. GL_CUBIC_EXT = $8334;
  4698. GL_AVERAGE_EXT = $8335;
  4699. GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336;
  4700. GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337;
  4701. GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338;
  4702. // GL_EXT_point_parameters
  4703. GL_POINT_SIZE_MIN_EXT = $8126;
  4704. GL_POINT_SIZE_MAX_EXT = $8127;
  4705. GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
  4706. GL_DISTANCE_ATTENUATION_EXT = $8129;
  4707. // GL_EXT_polygon_offset
  4708. GL_POLYGON_OFFSET_EXT = $8037;
  4709. GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
  4710. GL_POLYGON_OFFSET_BIAS_EXT = $8039;
  4711. // GL_EXT_rescale_normal
  4712. GL_RESCALE_NORMAL_EXT = $803A;
  4713. // GL_EXT_secondary_color
  4714. GL_COLOR_SUM_EXT = $8458;
  4715. GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
  4716. GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
  4717. GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
  4718. GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
  4719. GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
  4720. GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
  4721. // GL_EXT_separate_specular_color
  4722. GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
  4723. GL_SINGLE_COLOR_EXT = $81F9;
  4724. GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
  4725. // GL_EXT_shared_texture_palette
  4726. GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
  4727. // GL_EXT_stencil_two_side
  4728. GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
  4729. GL_ACTIVE_STENCIL_FACE_EXT = $8911;
  4730. // GL_EXT_stencil_wrap
  4731. GL_INCR_WRAP_EXT = $8507;
  4732. GL_DECR_WRAP_EXT = $8508;
  4733. // GL_EXT_texture
  4734. GL_ALPHA4_EXT = $803B;
  4735. GL_ALPHA8_EXT = $803C;
  4736. GL_ALPHA12_EXT = $803D;
  4737. GL_ALPHA16_EXT = $803E;
  4738. GL_LUMINANCE4_EXT = $803F;
  4739. GL_LUMINANCE8_EXT = $8040;
  4740. GL_LUMINANCE12_EXT = $8041;
  4741. GL_LUMINANCE16_EXT = $8042;
  4742. GL_LUMINANCE4_ALPHA4_EXT = $8043;
  4743. GL_LUMINANCE6_ALPHA2_EXT = $8044;
  4744. GL_LUMINANCE8_ALPHA8_EXT = $8045;
  4745. GL_LUMINANCE12_ALPHA4_EXT = $8046;
  4746. GL_LUMINANCE12_ALPHA12_EXT = $8047;
  4747. GL_LUMINANCE16_ALPHA16_EXT = $8048;
  4748. GL_INTENSITY_EXT = $8049;
  4749. GL_INTENSITY4_EXT = $804A;
  4750. GL_INTENSITY8_EXT = $804B;
  4751. GL_INTENSITY12_EXT = $804C;
  4752. GL_INTENSITY16_EXT = $804D;
  4753. GL_RGB2_EXT = $804E;
  4754. GL_RGB4_EXT = $804F;
  4755. GL_RGB5_EXT = $8050;
  4756. GL_RGB8_EXT = $8051;
  4757. GL_RGB10_EXT = $8052;
  4758. GL_RGB12_EXT = $8053;
  4759. GL_RGB16_EXT = $8054;
  4760. GL_RGBA2_EXT = $8055;
  4761. GL_RGBA4_EXT = $8056;
  4762. GL_RGB5_A1_EXT = $8057;
  4763. GL_RGBA8_EXT = $8058;
  4764. GL_RGB10_A2_EXT = $8059;
  4765. GL_RGBA12_EXT = $805A;
  4766. GL_RGBA16_EXT = $805B;
  4767. GL_TEXTURE_RED_SIZE_EXT = $805C;
  4768. GL_TEXTURE_GREEN_SIZE_EXT = $805D;
  4769. GL_TEXTURE_BLUE_SIZE_EXT = $805E;
  4770. GL_TEXTURE_ALPHA_SIZE_EXT = $805F;
  4771. GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060;
  4772. GL_TEXTURE_INTENSITY_SIZE_EXT = $8061;
  4773. GL_REPLACE_EXT = $8062;
  4774. GL_PROXY_TEXTURE_1D_EXT = $8063;
  4775. GL_PROXY_TEXTURE_2D_EXT = $8064;
  4776. GL_TEXTURE_TOO_LARGE_EXT = $8065;
  4777. // GL_EXT_texture3D
  4778. GL_PACK_SKIP_IMAGES_EXT = $806B;
  4779. GL_PACK_IMAGE_HEIGHT_EXT = $806C;
  4780. GL_UNPACK_SKIP_IMAGES_EXT = $806D;
  4781. GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
  4782. GL_TEXTURE_3D_EXT = $806F;
  4783. GL_PROXY_TEXTURE_3D_EXT = $8070;
  4784. GL_TEXTURE_DEPTH_EXT = $8071;
  4785. GL_TEXTURE_WRAP_R_EXT = $8072;
  4786. GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
  4787. // GL_EXT_texture_compression_s3tc
  4788. GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
  4789. GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
  4790. GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
  4791. GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
  4792. // GL_EXT_texture_cube_map
  4793. GL_NORMAL_MAP_EXT = $8511;
  4794. GL_REFLECTION_MAP_EXT = $8512;
  4795. GL_TEXTURE_CUBE_MAP_EXT = $8513;
  4796. GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514;
  4797. GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515;
  4798. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516;
  4799. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517;
  4800. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518;
  4801. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519;
  4802. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A;
  4803. GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B;
  4804. GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C;
  4805. // GL_EXT_texture_edge_clamp
  4806. GL_CLAMP_TO_EDGE_EXT = $812F;
  4807. // GL_EXT_texture_env_combine
  4808. GL_COMBINE_EXT = $8570;
  4809. GL_COMBINE_RGB_EXT = $8571;
  4810. GL_COMBINE_ALPHA_EXT = $8572;
  4811. GL_RGB_SCALE_EXT = $8573;
  4812. GL_ADD_SIGNED_EXT = $8574;
  4813. GL_INTERPOLATE_EXT = $8575;
  4814. GL_CONSTANT_EXT = $8576;
  4815. GL_PRIMARY_COLOR_EXT = $8577;
  4816. GL_PREVIOUS_EXT = $8578;
  4817. GL_SOURCE0_RGB_EXT = $8580;
  4818. GL_SOURCE1_RGB_EXT = $8581;
  4819. GL_SOURCE2_RGB_EXT = $8582;
  4820. GL_SOURCE0_ALPHA_EXT = $8588;
  4821. GL_SOURCE1_ALPHA_EXT = $8589;
  4822. GL_SOURCE2_ALPHA_EXT = $858A;
  4823. GL_OPERAND0_RGB_EXT = $8590;
  4824. GL_OPERAND1_RGB_EXT = $8591;
  4825. GL_OPERAND2_RGB_EXT = $8592;
  4826. GL_OPERAND0_ALPHA_EXT = $8598;
  4827. GL_OPERAND1_ALPHA_EXT = $8599;
  4828. GL_OPERAND2_ALPHA_EXT = $859A;
  4829. // GL_EXT_texture_env_dot3
  4830. GL_DOT3_RGB_EXT = $8740;
  4831. GL_DOT3_RGBA_EXT = $8741;
  4832. // GL_EXT_texture_filter_anisotropic
  4833. GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
  4834. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
  4835. // GL_EXT_texture_lod_bias
  4836. GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
  4837. GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
  4838. GL_TEXTURE_LOD_BIAS_EXT = $8501;
  4839. // GL_EXT_texture_object
  4840. GL_TEXTURE_PRIORITY_EXT = $8066;
  4841. GL_TEXTURE_RESIDENT_EXT = $8067;
  4842. GL_TEXTURE_1D_BINDING_EXT = $8068;
  4843. GL_TEXTURE_2D_BINDING_EXT = $8069;
  4844. GL_TEXTURE_3D_BINDING_EXT = $806A;
  4845. // GL_EXT_texture_perturb_normal
  4846. GL_PERTURB_EXT = $85AE;
  4847. GL_TEXTURE_NORMAL_EXT = $85AF;
  4848. // GL_EXT_texture_rectangle
  4849. GL_TEXTURE_RECTANGLE_EXT = $84F5;
  4850. GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6;
  4851. GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7;
  4852. GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8;
  4853. // GL_EXT_vertex_array
  4854. GL_VERTEX_ARRAY_EXT = $8074;
  4855. GL_NORMAL_ARRAY_EXT = $8075;
  4856. GL_COLOR_ARRAY_EXT = $8076;
  4857. GL_INDEX_ARRAY_EXT = $8077;
  4858. GL_TEXTURE_COORD_ARRAY_EXT = $8078;
  4859. GL_EDGE_FLAG_ARRAY_EXT = $8079;
  4860. GL_VERTEX_ARRAY_SIZE_EXT = $807A;
  4861. GL_VERTEX_ARRAY_TYPE_EXT = $807B;
  4862. GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
  4863. GL_VERTEX_ARRAY_COUNT_EXT = $807D;
  4864. GL_NORMAL_ARRAY_TYPE_EXT = $807E;
  4865. GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
  4866. GL_NORMAL_ARRAY_COUNT_EXT = $8080;
  4867. GL_COLOR_ARRAY_SIZE_EXT = $8081;
  4868. GL_COLOR_ARRAY_TYPE_EXT = $8082;
  4869. GL_COLOR_ARRAY_STRIDE_EXT = $8083;
  4870. GL_COLOR_ARRAY_COUNT_EXT = $8084;
  4871. GL_INDEX_ARRAY_TYPE_EXT = $8085;
  4872. GL_INDEX_ARRAY_STRIDE_EXT = $8086;
  4873. GL_INDEX_ARRAY_COUNT_EXT = $8087;
  4874. GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
  4875. GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
  4876. GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
  4877. GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
  4878. GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
  4879. GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
  4880. GL_VERTEX_ARRAY_POINTER_EXT = $808E;
  4881. GL_NORMAL_ARRAY_POINTER_EXT = $808F;
  4882. GL_COLOR_ARRAY_POINTER_EXT = $8090;
  4883. GL_INDEX_ARRAY_POINTER_EXT = $8091;
  4884. GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
  4885. GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
  4886. // GL_EXT_vertex_shader
  4887. GL_VERTEX_SHADER_EXT = $8780;
  4888. GL_VERTEX_SHADER_BINDING_EXT = $8781;
  4889. GL_OP_INDEX_EXT = $8782;
  4890. GL_OP_NEGATE_EXT = $8783;
  4891. GL_OP_DOT3_EXT = $8784;
  4892. GL_OP_DOT4_EXT = $8785;
  4893. GL_OP_MUL_EXT = $8786;
  4894. GL_OP_ADD_EXT = $8787;
  4895. GL_OP_MADD_EXT = $8788;
  4896. GL_OP_FRAC_EXT = $8789;
  4897. GL_OP_MAX_EXT = $878A;
  4898. GL_OP_MIN_EXT = $878B;
  4899. GL_OP_SET_GE_EXT = $878C;
  4900. GL_OP_SET_LT_EXT = $878D;
  4901. GL_OP_CLAMP_EXT = $878E;
  4902. GL_OP_FLOOR_EXT = $878F;
  4903. GL_OP_ROUND_EXT = $8790;
  4904. GL_OP_EXP_BASE_2_EXT = $8791;
  4905. GL_OP_LOG_BASE_2_EXT = $8792;
  4906. GL_OP_POWER_EXT = $8793;
  4907. GL_OP_RECIP_EXT = $8794;
  4908. GL_OP_RECIP_SQRT_EXT = $8795;
  4909. GL_OP_SUB_EXT = $8796;
  4910. GL_OP_CROSS_PRODUCT_EXT = $8797;
  4911. GL_OP_MULTIPLY_MATRIX_EXT = $8798;
  4912. GL_OP_MOV_EXT = $8799;
  4913. GL_OUTPUT_VERTEX_EXT = $879A;
  4914. GL_OUTPUT_COLOR0_EXT = $879B;
  4915. GL_OUTPUT_COLOR1_EXT = $879C;
  4916. GL_OUTPUT_TEXTURE_COORD0_EXT = $879D;
  4917. GL_OUTPUT_TEXTURE_COORD1_EXT = $879E;
  4918. GL_OUTPUT_TEXTURE_COORD2_EXT = $879F;
  4919. GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0;
  4920. GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1;
  4921. GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2;
  4922. GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3;
  4923. GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4;
  4924. GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5;
  4925. GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6;
  4926. GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7;
  4927. GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8;
  4928. GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9;
  4929. GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA;
  4930. GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB;
  4931. GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC;
  4932. GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD;
  4933. GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE;
  4934. GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF;
  4935. GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0;
  4936. GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1;
  4937. GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2;
  4938. GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3;
  4939. GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4;
  4940. GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5;
  4941. GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6;
  4942. GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7;
  4943. GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8;
  4944. GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9;
  4945. GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA;
  4946. GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB;
  4947. GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC;
  4948. GL_OUTPUT_FOG_EXT = $87BD;
  4949. GL_SCALAR_EXT = $87BE;
  4950. GL_VECTOR_EXT = $87BF;
  4951. GL_MATRIX_EXT = $87C0;
  4952. GL_VARIANT_EXT = $87C1;
  4953. GL_INVARIANT_EXT = $87C2;
  4954. GL_LOCAL_CONSTANT_EXT = $87C3;
  4955. GL_LOCAL_EXT = $87C4;
  4956. GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5;
  4957. GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6;
  4958. GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7;
  4959. GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8;
  4960. GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9;
  4961. GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA;
  4962. GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB;
  4963. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC;
  4964. GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD;
  4965. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;
  4966. GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF;
  4967. GL_VERTEX_SHADER_VARIANTS_EXT = $87D0;
  4968. GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1;
  4969. GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2;
  4970. GL_VERTEX_SHADER_LOCALS_EXT = $87D3;
  4971. GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4;
  4972. GL_X_EXT = $87D5;
  4973. GL_Y_EXT = $87D6;
  4974. GL_Z_EXT = $87D7;
  4975. GL_W_EXT = $87D8;
  4976. GL_NEGATIVE_X_EXT = $87D9;
  4977. GL_NEGATIVE_Y_EXT = $87DA;
  4978. GL_NEGATIVE_Z_EXT = $87DB;
  4979. GL_NEGATIVE_W_EXT = $87DC;
  4980. GL_ZERO_EXT = $87DD;
  4981. GL_ONE_EXT = $87DE;
  4982. GL_NEGATIVE_ONE_EXT = $87DF;
  4983. GL_NORMALIZED_RANGE_EXT = $87E0;
  4984. GL_FULL_RANGE_EXT = $87E1;
  4985. GL_CURRENT_VERTEX_EXT = $87E2;
  4986. GL_MVP_MATRIX_EXT = $87E3;
  4987. GL_VARIANT_VALUE_EXT = $87E4;
  4988. GL_VARIANT_DATATYPE_EXT = $87E5;
  4989. GL_VARIANT_ARRAY_STRIDE_EXT = $87E6;
  4990. GL_VARIANT_ARRAY_TYPE_EXT = $87E7;
  4991. GL_VARIANT_ARRAY_EXT = $87E8;
  4992. GL_VARIANT_ARRAY_POINTER_EXT = $87E9;
  4993. GL_INVARIANT_VALUE_EXT = $87EA;
  4994. GL_INVARIANT_DATATYPE_EXT = $87EB;
  4995. GL_LOCAL_CONSTANT_VALUE_EXT = $87EC;
  4996. GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED;
  4997. // GL_EXT_vertex_weighting
  4998. GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3;
  4999. GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
  5000. GL_MODELVIEW0_MATRIX_EXT = $0BA6;
  5001. GL_MODELVIEW1_MATRIX_EXT = $8506;
  5002. GL_VERTEX_WEIGHTING_EXT = $8509;
  5003. GL_MODELVIEW0_EXT = $1700;
  5004. GL_MODELVIEW1_EXT = $850A;
  5005. GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
  5006. GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
  5007. GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
  5008. GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
  5009. GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
  5010. GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
  5011. // GL_EXT_depth_bounds_test
  5012. GL_DEPTH_BOUNDS_TEST_EXT = $8890;
  5013. GL_DEPTH_BOUNDS_EXT = $8891;
  5014. // GL_EXT_texture_mirror_clamp
  5015. GL_MIRROR_CLAMP_EXT = $8742;
  5016. GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
  5017. GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912;
  5018. // GL_EXT_blend_equation_separate
  5019. GL_BLEND_EQUATION_RGB_EXT = $8009;
  5020. GL_BLEND_EQUATION_ALPHA_EXT = $883D;
  5021. // GL_EXT_pixel_buffer_object
  5022. GL_PIXEL_PACK_BUFFER_EXT = $88EB;
  5023. GL_PIXEL_UNPACK_BUFFER_EXT = $88EC;
  5024. GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED;
  5025. GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF;
  5026. // GL_EXT_stencil_clear_tag
  5027. GL_STENCIL_TAG_BITS_EXT = $88F2;
  5028. GL_STENCIL_CLEAR_TAG_VALUE_EXT = $88F3;
  5029. // GL_EXT_packed_depth_stencil
  5030. GL_DEPTH_STENCIL_EXT = $84F9;
  5031. GL_UNSIGNED_INT_24_8_EXT = $84FA;
  5032. GL_DEPTH24_STENCIL8_EXT = $88F0;
  5033. GL_TEXTURE_STENCIL_SIZE_EXT = $88F1;
  5034. // GL_EXT_texture_sRGB
  5035. GL_SRGB_EXT = $8C40;
  5036. GL_SRGB8_EXT = $8C41;
  5037. GL_SRGB_ALPHA_EXT = $8C42;
  5038. GL_SRGB8_ALPHA8_EXT = $8C43;
  5039. GL_SLUMINANCE_ALPHA_EXT = $8C44;
  5040. GL_SLUMINANCE8_ALPHA8_EXT = $8C45;
  5041. GL_SLUMINANCE_EXT = $8C46;
  5042. GL_SLUMINANCE8_EXT = $8C47;
  5043. GL_COMPRESSED_SRGB_EXT = $8C48;
  5044. GL_COMPRESSED_SRGB_ALPHA_EXT = $8C49;
  5045. GL_COMPRESSED_SLUMINANCE_EXT = $8C4A;
  5046. GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = $8C4B;
  5047. GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C;
  5048. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D;
  5049. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E;
  5050. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F;
  5051. // GL_EXT_framebuffer_blit
  5052. GL_READ_FRAMEBUFFER_EXT = $8CA8;
  5053. GL_DRAW_FRAMEBUFFER_EXT = $8CA9;
  5054. GL_READ_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT;
  5055. GL_DRAW_FRAMEBUFFER_BINDING_EXT = $8CAA;
  5056. // GL_EXT_framebuffer_multisample
  5057. GL_RENDERBUFFER_SAMPLES_EXT = $8CAB;
  5058. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56;
  5059. GL_MAX_SAMPLES_EXT = $8D57;
  5060. // GL_EXT_timer_query
  5061. GL_TIME_ELAPSED_EXT = $88BF;
  5062. // GL_EXT_bindable_uniform
  5063. GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = $8DE2;
  5064. GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = $8DE3;
  5065. GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = $8DE4;
  5066. GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = $8DED;
  5067. GL_UNIFORM_BUFFER_EXT = $8DEE;
  5068. GL_UNIFORM_BUFFER_BINDING_EXT = $8DEF;
  5069. // GL_EXT_framebuffer_sRGB
  5070. GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  5071. WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20A9;
  5072. GL_FRAMEBUFFER_SRGB_EXT = $8DB9;
  5073. GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $8DBA;
  5074. // GL_EXT_geometry_shader4
  5075. GL_GEOMETRY_SHADER_EXT = $8DD9;
  5076. GL_GEOMETRY_VERTICES_OUT_EXT = $8DDA;
  5077. GL_GEOMETRY_INPUT_TYPE_EXT = $8DDB;
  5078. GL_GEOMETRY_OUTPUT_TYPE_EXT = $8DDC;
  5079. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29;
  5080. GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = $8DDD;
  5081. GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = $8DDE;
  5082. GL_MAX_VARYING_COMPONENTS_EXT = $8B4B;
  5083. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF;
  5084. GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0;
  5085. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1;
  5086. GL_LINES_ADJACENCY_EXT = $A;
  5087. GL_LINE_STRIP_ADJACENCY_EXT = $B;
  5088. GL_TRIANGLES_ADJACENCY_EXT = $C;
  5089. GL_TRIANGLE_STRIP_ADJACENCY_EXT = $D;
  5090. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8;
  5091. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = $8DA9;
  5092. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7;
  5093. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = $8CD4;
  5094. GL_PROGRAM_POINT_SIZE_EXT = $8642;
  5095. // GL_EXT_gpu_shader4
  5096. GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = $88FD;
  5097. GL_SAMPLER_1D_ARRAY_EXT = $8DC0;
  5098. GL_SAMPLER_2D_ARRAY_EXT = $8DC1;
  5099. GL_SAMPLER_BUFFER_EXT = $8DC2;
  5100. GL_SAMPLER_1D_ARRAY_SHADOW_EXT = $8DC3;
  5101. GL_SAMPLER_2D_ARRAY_SHADOW_EXT = $8DC4;
  5102. GL_SAMPLER_CUBE_SHADOW_EXT = $8DC5;
  5103. GL_UNSIGNED_INT_VEC2_EXT = $8DC6;
  5104. GL_UNSIGNED_INT_VEC3_EXT = $8DC7;
  5105. GL_UNSIGNED_INT_VEC4_EXT = $8DC8;
  5106. GL_INT_SAMPLER_1D_EXT = $8DC9;
  5107. GL_INT_SAMPLER_2D_EXT = $8DCA;
  5108. GL_INT_SAMPLER_3D_EXT = $8DCB;
  5109. GL_INT_SAMPLER_CUBE_EXT = $8DCC;
  5110. GL_INT_SAMPLER_2D_RECT_EXT = $8DCD;
  5111. GL_INT_SAMPLER_1D_ARRAY_EXT = $8DCE;
  5112. GL_INT_SAMPLER_2D_ARRAY_EXT = $8DCF;
  5113. GL_INT_SAMPLER_BUFFER_EXT = $8DD0;
  5114. GL_UNSIGNED_INT_SAMPLER_1D_EXT = $8DD1;
  5115. GL_UNSIGNED_INT_SAMPLER_2D_EXT = $8DD2;
  5116. GL_UNSIGNED_INT_SAMPLER_3D_EXT = $8DD3;
  5117. GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = $8DD4;
  5118. GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = $8DD5;
  5119. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = $8DD6;
  5120. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = $8DD7;
  5121. GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8;
  5122. GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = $8904;
  5123. GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = $8905;
  5124. // GL_EXT_packed_float
  5125. GL_R11F_G11F_B10F_EXT = $8C3A;
  5126. GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = $8C3B;
  5127. RGBA_SIGNED_COMPONENTS_EXT = $8C3C;
  5128. WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = $20A8;
  5129. GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  5130. GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  5131. // GL_EXT_texture_array
  5132. GL_TEXTURE_1D_ARRAY_EXT = $8C18;
  5133. GL_TEXTURE_2D_ARRAY_EXT = $8C1A;
  5134. GL_PROXY_TEXTURE_2D_ARRAY_EXT = $8C1B;
  5135. GL_PROXY_TEXTURE_1D_ARRAY_EXT = $8C19;
  5136. GL_TEXTURE_BINDING_1D_ARRAY_EXT = $8C1C;
  5137. GL_TEXTURE_BINDING_2D_ARRAY_EXT = $8C1D;
  5138. GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = $88FF;
  5139. GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = $884E;
  5140. // GL_EXT_texture_buffer_object
  5141. GL_TEXTURE_BUFFER_EXT = $8C2A;
  5142. GL_MAX_TEXTURE_BUFFER_SIZE_EXT = $8C2B;
  5143. GL_TEXTURE_BINDING_BUFFER_EXT = $8C2C;
  5144. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = $8C2D;
  5145. GL_TEXTURE_BUFFER_FORMAT_EXT = $8C2E;
  5146. // GL_EXT_texture_compression_latc
  5147. GL_COMPRESSED_LUMINANCE_LATC1_EXT = $8C70;
  5148. GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = $8C71;
  5149. GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = $8C72;
  5150. GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = $8C73;
  5151. // GL_EXT_texture_compression_rgtc
  5152. GL_COMPRESSED_RED_RGTC1_EXT = $8DBB;
  5153. GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = $8DBC;
  5154. GL_COMPRESSED_RED_GREEN_RGTC2_EXT = $8DBD;
  5155. GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = $8DBE;
  5156. // GL_EXT_texture_integer
  5157. GL_RGBA_INTEGER_MODE_EXT = $8D9E;
  5158. GL_RGBA32UI_EXT = $8D70;
  5159. GL_RGB32UI_EXT = $8D71;
  5160. GL_ALPHA32UI_EXT = $8D72;
  5161. GL_INTENSITY32UI_EXT = $8D73;
  5162. GL_LUMINANCE32UI_EXT = $8D74;
  5163. GL_LUMINANCE_ALPHA32UI_EXT = $8D75;
  5164. GL_RGBA16UI_EXT = $8D76;
  5165. GL_RGB16UI_EXT = $8D77;
  5166. GL_ALPHA16UI_EXT = $8D78;
  5167. GL_INTENSITY16UI_EXT = $8D79;
  5168. GL_LUMINANCE16UI_EXT = $8D7A;
  5169. GL_LUMINANCE_ALPHA16UI_EXT = $8D7B;
  5170. GL_RGBA8UI_EXT = $8D7C;
  5171. GL_RGB8UI_EXT = $8D7D;
  5172. GL_ALPHA8UI_EXT = $8D7E;
  5173. GL_INTENSITY8UI_EXT = $8D7F;
  5174. GL_LUMINANCE8UI_EXT = $8D80;
  5175. GL_LUMINANCE_ALPHA8UI_EXT = $8D81;
  5176. GL_RGBA32I_EXT = $8D82;
  5177. GL_RGB32I_EXT = $8D83;
  5178. GL_ALPHA32I_EXT = $8D84;
  5179. GL_INTENSITY32I_EXT = $8D85;
  5180. GL_LUMINANCE32I_EXT = $8D86;
  5181. GL_LUMINANCE_ALPHA32I_EXT = $8D87;
  5182. GL_RGBA16I_EXT = $8D88;
  5183. GL_RGB16I_EXT = $8D89;
  5184. GL_ALPHA16I_EXT = $8D8A;
  5185. GL_INTENSITY16I_EXT = $8D8B;
  5186. GL_LUMINANCE16I_EXT = $8D8C;
  5187. GL_LUMINANCE_ALPHA16I_EXT = $8D8D;
  5188. GL_RGBA8I_EXT = $8D8E;
  5189. GL_RGB8I_EXT = $8D8F;
  5190. GL_ALPHA8I_EXT = $8D90;
  5191. GL_INTENSITY8I_EXT = $8D91;
  5192. GL_LUMINANCE8I_EXT = $8D92;
  5193. GL_LUMINANCE_ALPHA8I_EXT = $8D93;
  5194. GL_RED_INTEGER_EXT = $8D94;
  5195. GL_GREEN_INTEGER_EXT = $8D95;
  5196. GL_BLUE_INTEGER_EXT = $8D96;
  5197. GL_ALPHA_INTEGER_EXT = $8D97;
  5198. GL_RGB_INTEGER_EXT = $8D98;
  5199. GL_RGBA_INTEGER_EXT = $8D99;
  5200. GL_BGR_INTEGER_EXT = $8D9A;
  5201. GL_BGRA_INTEGER_EXT = $8D9B;
  5202. GL_LUMINANCE_INTEGER_EXT = $8D9C;
  5203. GL_LUMINANCE_ALPHA_INTEGER_EXT = $8D9D;
  5204. // GL_EXT_texture_shared_exponent
  5205. GL_RGB9_E5_EXT = $8C3D;
  5206. GL_UNSIGNED_INT_5_9_9_9_REV_EXT = $8C3E;
  5207. GL_TEXTURE_SHARED_SIZE_EXT = $8C3F;
  5208. // GL_EXT_transform_feedback
  5209. GL_TRANSFORM_FEEDBACK_BUFFER_EXT = $8C8E;
  5210. GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = $8C84;
  5211. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = $8C85;
  5212. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = $8C8F;
  5213. GL_INTERLEAVED_ATTRIBS_EXT = $8C8C;
  5214. GL_SEPARATE_ATTRIBS_EXT = $8C8D;
  5215. GL_PRIMITIVES_GENERATED_EXT = $8C87;
  5216. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = $8C88;
  5217. GL_RASTERIZER_DISCARD_EXT = $8C89;
  5218. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = $8C8A;
  5219. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = $8C8B;
  5220. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = $8C80;
  5221. GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = $8C83;
  5222. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = $8C7F;
  5223. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = $8C76;
  5224. // GL_EXT_direct_state_access
  5225. GL_PROGRAM_MATRIX_EXT = $8E2D;
  5226. GL_TRANSPOSE_PROGRAM_MATRIX_EXT = $8E2E;
  5227. GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = $8E2F;
  5228. // GL_EXT_texture_swizzle
  5229. GL_TEXTURE_SWIZZLE_R_EXT = $8E42;
  5230. GL_TEXTURE_SWIZZLE_G_EXT = $8E43;
  5231. GL_TEXTURE_SWIZZLE_B_EXT = $8E44;
  5232. GL_TEXTURE_SWIZZLE_A_EXT = $8E45;
  5233. GL_TEXTURE_SWIZZLE_RGBA_EXT = $8E46;
  5234. // GL_EXT_provoking_vertex
  5235. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = $8E4C;
  5236. GL_FIRST_VERTEX_CONVENTION_EXT = $8E4D;
  5237. GL_LAST_VERTEX_CONVENTION_EXT = $8E4E;
  5238. GL_PROVOKING_VERTEX_EXT = $8E4F;
  5239. // GL_EXT_texture_snorm
  5240. GL_ALPHA_SNORM = $9010;
  5241. GL_LUMINANCE_SNORM = $9011;
  5242. GL_LUMINANCE_ALPHA_SNORM = $9012;
  5243. GL_INTENSITY_SNORM = $9013;
  5244. GL_ALPHA8_SNORM = $9014;
  5245. GL_LUMINANCE8_SNORM = $9015;
  5246. GL_LUMINANCE8_ALPHA8_SNORM = $9016;
  5247. GL_INTENSITY8_SNORM = $9017;
  5248. GL_ALPHA16_SNORM = $9018;
  5249. GL_LUMINANCE16_SNORM = $9019;
  5250. GL_LUMINANCE16_ALPHA16_SNORM = $901A;
  5251. GL_INTENSITY16_SNORM = $901B;
  5252. { reuse GL_RED_SNORM }
  5253. { reuse GL_RG_SNORM }
  5254. { reuse GL_RGB_SNORM }
  5255. { reuse GL_RGBA_SNORM }
  5256. { reuse GL_R8_SNORM }
  5257. { reuse GL_RG8_SNORM }
  5258. { reuse GL_RGB8_SNORM }
  5259. { reuse GL_RGBA8_SNORM }
  5260. { reuse GL_R16_SNORM }
  5261. { reuse GL_RG16_SNORM }
  5262. { reuse GL_RGB16_SNORM }
  5263. { reuse GL_RGBA16_SNORM }
  5264. { reuse GL_SIGNED_NORMALIZED }
  5265. // GL_EXT_separate_shader_objects
  5266. GL_ACTIVE_PROGRAM_EXT = $8B8D;
  5267. // GL_EXT_shader_image_load_store
  5268. GL_MAX_IMAGE_UNITS_EXT = $8F38;
  5269. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = $8F39;
  5270. GL_IMAGE_BINDING_NAME_EXT = $8F3A;
  5271. GL_IMAGE_BINDING_LEVEL_EXT = $8F3B;
  5272. GL_IMAGE_BINDING_LAYERED_EXT = $8F3C;
  5273. GL_IMAGE_BINDING_LAYER_EXT = $8F3D;
  5274. GL_IMAGE_BINDING_ACCESS_EXT = $8F3E;
  5275. GL_IMAGE_1D_EXT = $904C;
  5276. GL_IMAGE_2D_EXT = $904D;
  5277. GL_IMAGE_3D_EXT = $904E;
  5278. GL_IMAGE_2D_RECT_EXT = $904F;
  5279. GL_IMAGE_CUBE_EXT = $9050;
  5280. GL_IMAGE_BUFFER_EXT = $9051;
  5281. GL_IMAGE_1D_ARRAY_EXT = $9052;
  5282. GL_IMAGE_2D_ARRAY_EXT = $9053;
  5283. GL_IMAGE_CUBE_MAP_ARRAY_EXT = $9054;
  5284. GL_IMAGE_2D_MULTISAMPLE_EXT = $9055;
  5285. GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9056;
  5286. GL_INT_IMAGE_1D_EXT = $9057;
  5287. GL_INT_IMAGE_2D_EXT = $9058;
  5288. GL_INT_IMAGE_3D_EXT = $9059;
  5289. GL_INT_IMAGE_2D_RECT_EXT = $905A;
  5290. GL_INT_IMAGE_CUBE_EXT = $905B;
  5291. GL_INT_IMAGE_BUFFER_EXT = $905C;
  5292. GL_INT_IMAGE_1D_ARRAY_EXT = $905D;
  5293. GL_INT_IMAGE_2D_ARRAY_EXT = $905E;
  5294. GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $905F;
  5295. GL_INT_IMAGE_2D_MULTISAMPLE_EXT = $9060;
  5296. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9061;
  5297. GL_UNSIGNED_INT_IMAGE_1D_EXT = $9062;
  5298. GL_UNSIGNED_INT_IMAGE_2D_EXT = $9063;
  5299. GL_UNSIGNED_INT_IMAGE_3D_EXT = $9064;
  5300. GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = $9065;
  5301. GL_UNSIGNED_INT_IMAGE_CUBE_EXT = $9066;
  5302. GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = $9067;
  5303. GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = $9068;
  5304. GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = $9069;
  5305. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $906A;
  5306. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = $906B;
  5307. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $906C;
  5308. GL_MAX_IMAGE_SAMPLES_EXT = $906D;
  5309. GL_IMAGE_BINDING_FORMAT_EXT = $906E;
  5310. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = $00000001;
  5311. GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = $00000002;
  5312. GL_UNIFORM_BARRIER_BIT_EXT = $00000004;
  5313. GL_TEXTURE_FETCH_BARRIER_BIT_EXT = $00000008;
  5314. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = $00000020;
  5315. GL_COMMAND_BARRIER_BIT_EXT = $00000040;
  5316. GL_PIXEL_BUFFER_BARRIER_BIT_EXT = $00000080;
  5317. GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = $00000100;
  5318. GL_BUFFER_UPDATE_BARRIER_BIT_EXT = $00000200;
  5319. GL_FRAMEBUFFER_BARRIER_BIT_EXT = $00000400;
  5320. GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = $00000800;
  5321. GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = $00001000;
  5322. GL_ALL_BARRIER_BITS_EXT = $FFFFFFFF;
  5323. // GL_EXT_vertex_attrib_64bit
  5324. { reuse GL_DOUBLE }
  5325. GL_DOUBLE_VEC2_EXT = $8FFC;
  5326. GL_DOUBLE_VEC3_EXT = $8FFD;
  5327. GL_DOUBLE_VEC4_EXT = $8FFE;
  5328. GL_DOUBLE_MAT2_EXT = $8F46;
  5329. GL_DOUBLE_MAT3_EXT = $8F47;
  5330. GL_DOUBLE_MAT4_EXT = $8F48;
  5331. GL_DOUBLE_MAT2x3_EXT = $8F49;
  5332. GL_DOUBLE_MAT2x4_EXT = $8F4A;
  5333. GL_DOUBLE_MAT3x2_EXT = $8F4B;
  5334. GL_DOUBLE_MAT3x4_EXT = $8F4C;
  5335. GL_DOUBLE_MAT4x2_EXT = $8F4D;
  5336. GL_DOUBLE_MAT4x3_EXT = $8F4E;
  5337. // GL_EXT_texture_sRGB_decode
  5338. GL_TEXTURE_SRGB_DECODE_EXT = $8A48;
  5339. GL_DECODE_EXT = $8A49;
  5340. GL_SKIP_DECODE_EXT = $8A4A;
  5341. // GL_NV_texture_multisample
  5342. GL_TEXTURE_COVERAGE_SAMPLES_NV = $9045;
  5343. GL_TEXTURE_COLOR_SAMPLES_NV = $9046;
  5344. // GL_AMD_blend_minmax_factor
  5345. GL_FACTOR_MIN_AMD = $901C;
  5346. GL_FACTOR_MAX_AMD = $901D;
  5347. // GL_AMD_sample_positions
  5348. GL_SUBSAMPLE_DISTANCE_AMD = $883F;
  5349. // GL_EXT_x11_sync_object
  5350. GL_SYNC_X11_FENCE_EXT = $90E1;
  5351. // GL_EXT_framebuffer_multisample_blit_scaled
  5352. GL_SCALED_RESOLVE_FASTEST_EXT = $90BA;
  5353. GL_SCALED_RESOLVE_NICEST_EXT = $90BB;
  5354. // (4.3) GL_NV_path_rendering
  5355. GL_PATH_FORMAT_SVG_NV = $9070;
  5356. GL_PATH_FORMAT_PS_NV = $9071;
  5357. GL_STANDARD_FONT_NAME_NV = $9072;
  5358. GL_SYSTEM_FONT_NAME_NV = $9073;
  5359. GL_FILE_NAME_NV = $9074;
  5360. GL_PATH_STROKE_WIDTH_NV = $9075;
  5361. GL_PATH_END_CAPS_NV = $9076;
  5362. GL_PATH_INITIAL_END_CAP_NV = $9077;
  5363. GL_PATH_TERMINAL_END_CAP_NV = $9078;
  5364. GL_PATH_JOIN_STYLE_NV = $9079;
  5365. GL_PATH_MITER_LIMIT_NV = $907A;
  5366. GL_PATH_DASH_CAPS_NV = $907B;
  5367. GL_PATH_INITIAL_DASH_CAP_NV = $907C;
  5368. GL_PATH_TERMINAL_DASH_CAP_NV = $907D;
  5369. GL_PATH_DASH_OFFSET_NV = $907E;
  5370. GL_PATH_CLIENT_LENGTH_NV = $907F;
  5371. GL_PATH_FILL_MODE_NV = $9080;
  5372. GL_PATH_FILL_MASK_NV = $9081;
  5373. GL_PATH_FILL_COVER_MODE_NV = $9082;
  5374. GL_PATH_STROKE_COVER_MODE_NV = $9083;
  5375. GL_PATH_STROKE_MASK_NV = $9084;
  5376. GL_PATH_SAMPLE_QUALITY_NV = $9085;
  5377. GL_PATH_STROKE_BOUND_NV = $9086;
  5378. GL_PATH_STROKE_OVERSAMPLE_COUNT_NV= $9087;
  5379. GL_COUNT_UP_NV = $9088;
  5380. GL_COUNT_DOWN_NV = $9089;
  5381. GL_PATH_OBJECT_BOUNDING_BOX_NV = $908A;
  5382. GL_CONVEX_HULL_NV = $908B;
  5383. GL_MULTI_HULLS_NV = $908C;
  5384. GL_BOUNDING_BOX_NV = $908D;
  5385. GL_TRANSLATE_X_NV = $908E;
  5386. GL_TRANSLATE_Y_NV = $908F;
  5387. GL_TRANSLATE_2D_NV = $9090;
  5388. GL_TRANSLATE_3D_NV = $9091;
  5389. GL_AFFINE_2D_NV = $9092;
  5390. GL_PROJECTIVE_2D_NV = $9093;
  5391. GL_AFFINE_3D_NV = $9094;
  5392. GL_PROJECTIVE_3D_NV = $9095;
  5393. GL_TRANSPOSE_AFFINE_2D_NV = $9096;
  5394. GL_TRANSPOSE_PROJECTIVE_2D_NV = $9097;
  5395. GL_TRANSPOSE_AFFINE_3D_NV = $9098;
  5396. GL_TRANSPOSE_PROJECTIVE_3D_NV = $9099;
  5397. GL_UTF8_NV = $909A;
  5398. GL_UTF16_NV = $909B;
  5399. GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV= $909C;
  5400. GL_PATH_COMMAND_COUNT_NV = $909D;
  5401. GL_PATH_COORD_COUNT_NV = $909E;
  5402. GL_PATH_DASH_ARRAY_COUNT_NV = $909F;
  5403. GL_PATH_COMPUTED_LENGTH_NV = $90A0;
  5404. GL_PATH_FILL_BOUNDING_BOX_NV = $90A1;
  5405. GL_PATH_STROKE_BOUNDING_BOX_NV = $90A2;
  5406. GL_SQUARE_NV = $90A3;
  5407. GL_ROUND_NV = $90A4;
  5408. GL_TRIANGULAR_NV = $90A5;
  5409. GL_BEVEL_NV = $90A6;
  5410. GL_MITER_REVERT_NV = $90A7;
  5411. GL_MITER_TRUNCATE_NV = $90A8;
  5412. GL_SKIP_MISSING_GLYPH_NV = $90A9;
  5413. GL_USE_MISSING_GLYPH_NV = $90AA;
  5414. GL_PATH_ERROR_POSITION_NV = $90AB;
  5415. GL_PATH_FOG_GEN_MODE_NV = $90AC;
  5416. GL_ACCUM_ADJACENT_PAIRS_NV = $90AD;
  5417. GL_ADJACENT_PAIRS_NV = $90AE;
  5418. GL_FIRST_TO_REST_NV = $90AF;
  5419. GL_PATH_GEN_MODE_NV = $90B0;
  5420. GL_PATH_GEN_COEFF_NV = $90B1;
  5421. GL_PATH_GEN_COLOR_FORMAT_NV = $90B2;
  5422. GL_PATH_GEN_COMPONENTS_NV = $90B3;
  5423. GL_PATH_STENCIL_FUNC_NV = $90B7;
  5424. GL_PATH_STENCIL_REF_NV = $90B8;
  5425. GL_PATH_STENCIL_VALUE_MASK_NV = $90B9;
  5426. GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV= $90BD;
  5427. GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV= $90BE;
  5428. GL_PATH_COVER_DEPTH_FUNC_NV = $90BF;
  5429. GL_PATH_DASH_OFFSET_RESET_NV = $90B4;
  5430. GL_MOVE_TO_RESETS_NV = $90B5;
  5431. GL_MOVE_TO_CONTINUES_NV = $90B6;
  5432. GL_CLOSE_PATH_NV = $00;
  5433. GL_MOVE_TO_NV = $02;
  5434. GL_RELATIVE_MOVE_TO_NV = $03;
  5435. GL_LINE_TO_NV = $04;
  5436. GL_RELATIVE_LINE_TO_NV = $05;
  5437. GL_HORIZONTAL_LINE_TO_NV = $06;
  5438. GL_RELATIVE_HORIZONTAL_LINE_TO_NV= $07;
  5439. GL_VERTICAL_LINE_TO_NV = $08;
  5440. GL_RELATIVE_VERTICAL_LINE_TO_NV = $09;
  5441. GL_QUADRATIC_CURVE_TO_NV = $0A;
  5442. GL_RELATIVE_QUADRATIC_CURVE_TO_NV= $0B;
  5443. GL_CUBIC_CURVE_TO_NV = $0C;
  5444. GL_RELATIVE_CUBIC_CURVE_TO_NV = $0D;
  5445. GL_SMOOTH_QUADRATIC_CURVE_TO_NV = $0E;
  5446. GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV= $0F;
  5447. GL_SMOOTH_CUBIC_CURVE_TO_NV = $10;
  5448. GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV= $11;
  5449. GL_SMALL_CCW_ARC_TO_NV = $12;
  5450. GL_RELATIVE_SMALL_CCW_ARC_TO_NV = $13;
  5451. GL_SMALL_CW_ARC_TO_NV = $14;
  5452. GL_RELATIVE_SMALL_CW_ARC_TO_NV = $15;
  5453. GL_LARGE_CCW_ARC_TO_NV = $16;
  5454. GL_RELATIVE_LARGE_CCW_ARC_TO_NV = $17;
  5455. GL_LARGE_CW_ARC_TO_NV = $18;
  5456. GL_RELATIVE_LARGE_CW_ARC_TO_NV = $19;
  5457. GL_RESTART_PATH_NV = $F0;
  5458. GL_DUP_FIRST_CUBIC_CURVE_TO_NV = $F2;
  5459. GL_DUP_LAST_CUBIC_CURVE_TO_NV = $F4;
  5460. GL_RECT_NV = $F6;
  5461. GL_CIRCULAR_CCW_ARC_TO_NV = $F8;
  5462. GL_CIRCULAR_CW_ARC_TO_NV = $FA;
  5463. GL_CIRCULAR_TANGENT_ARC_TO_NV = $FC;
  5464. GL_ARC_TO_NV = $FE;
  5465. GL_RELATIVE_ARC_TO_NV = $FF;
  5466. GL_BOLD_BIT_NV = $01;
  5467. GL_ITALIC_BIT_NV = $02;
  5468. GL_GLYPH_WIDTH_BIT_NV = $01;
  5469. GL_GLYPH_HEIGHT_BIT_NV = $02;
  5470. GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV= $04;
  5471. GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV= $08;
  5472. GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV= $10;
  5473. GL_GLYPH_VERTICAL_BEARING_X_BIT_NV= $20;
  5474. GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV= $40;
  5475. GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV= $80;
  5476. GL_GLYPH_HAS_KERNING_NV = $100;
  5477. GL_FONT_X_MIN_BOUNDS_NV = $00010000;
  5478. GL_FONT_Y_MIN_BOUNDS_NV = $00020000;
  5479. GL_FONT_X_MAX_BOUNDS_NV = $00040000;
  5480. GL_FONT_Y_MAX_BOUNDS_NV = $00080000;
  5481. GL_FONT_UNITS_PER_EM_NV = $00100000;
  5482. GL_FONT_ASCENDER_NV = $00200000;
  5483. GL_FONT_DESCENDER_NV = $00400000;
  5484. GL_FONT_HEIGHT_NV = $00800000;
  5485. GL_FONT_MAX_ADVANCE_WIDTH_NV = $01000000;
  5486. GL_FONT_MAX_ADVANCE_HEIGHT_NV = $02000000;
  5487. GL_FONT_UNDERLINE_POSITION_NV = $04000000;
  5488. GL_FONT_UNDERLINE_THICKNESS_NV = $08000000;
  5489. GL_FONT_HAS_KERNING_NV = $10000000;
  5490. // (4.3) GL_AMD_pinned_memory
  5491. GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD= $9160;
  5492. // (4.3) GL_AMD_stencil_operation_extended
  5493. GL_SET_AMD = $874A;
  5494. GL_REPLACE_VALUE_AMD = $874B;
  5495. GL_STENCIL_OP_VALUE_AMD = $874C;
  5496. GL_STENCIL_BACK_OP_VALUE_AMD = $874D;
  5497. // (4.3) GL_AMD_vertex_shader_viewport_index
  5498. // (4.3) GL_AMD_vertex_shader_layer
  5499. // (4.3) GL_NV_bindless_texture
  5500. // (4.3) GL_NV_shader_atomic_float
  5501. // (4.3) GL_AMD_query_buffer_object
  5502. GL_QUERY_BUFFER_AMD = $9192;
  5503. GL_QUERY_BUFFER_BINDING_AMD = $9193;
  5504. GL_QUERY_RESULT_NO_WAIT_AMD = $9194;
  5505. // GL_FfdMaskSGIX
  5506. GL_TEXTURE_DEFORMATION_BIT_SGIX = $00000001;
  5507. GL_GEOMETRY_DEFORMATION_BIT_SGIX = $00000002;
  5508. // GL_HP_convolution_border_modes
  5509. GL_IGNORE_BORDER_HP = $8150;
  5510. GL_CONSTANT_BORDER_HP = $8151;
  5511. GL_REPLICATE_BORDER_HP = $8153;
  5512. GL_CONVOLUTION_BORDER_COLOR_HP = $8154;
  5513. // GL_HP_image_transform
  5514. GL_IMAGE_SCALE_X_HP = $8155;
  5515. GL_IMAGE_SCALE_Y_HP = $8156;
  5516. GL_IMAGE_TRANSLATE_X_HP = $8157;
  5517. GL_IMAGE_TRANSLATE_Y_HP = $8158;
  5518. GL_IMAGE_ROTATE_ANGLE_HP = $8159;
  5519. GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A;
  5520. GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B;
  5521. GL_IMAGE_MAG_FILTER_HP = $815C;
  5522. GL_IMAGE_MIN_FILTER_HP = $815D;
  5523. GL_IMAGE_CUBIC_WEIGHT_HP = $815E;
  5524. GL_CUBIC_HP = $815F;
  5525. GL_AVERAGE_HP = $8160;
  5526. GL_IMAGE_TRANSFORM_2D_HP = $8161;
  5527. GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162;
  5528. GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163;
  5529. // GL_HP_occlusion_test
  5530. GL_OCCLUSION_TEST_HP = $8165;
  5531. GL_OCCLUSION_TEST_RESULT_HP = $8166;
  5532. // GL_HP_texture_lighting
  5533. GL_TEXTURE_LIGHTING_MODE_HP = $8167;
  5534. GL_TEXTURE_POST_SPECULAR_HP = $8168;
  5535. GL_TEXTURE_PRE_SPECULAR_HP = $8169;
  5536. // GL_IBM_cull_vertex
  5537. GL_CULL_VERTEX_IBM = 103050;
  5538. // GL_IBM_rasterpos_clip
  5539. GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
  5540. // GL_IBM_texture_mirrored_repeat
  5541. GL_MIRRORED_REPEAT_IBM = $8370;
  5542. // GL_IBM_vertex_array_lists
  5543. GL_VERTEX_ARRAY_LIST_IBM = 103070;
  5544. GL_NORMAL_ARRAY_LIST_IBM = 103071;
  5545. GL_COLOR_ARRAY_LIST_IBM = 103072;
  5546. GL_INDEX_ARRAY_LIST_IBM = 103073;
  5547. GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074;
  5548. GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075;
  5549. GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076;
  5550. GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077;
  5551. GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080;
  5552. GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081;
  5553. GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082;
  5554. GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083;
  5555. GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084;
  5556. GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085;
  5557. GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086;
  5558. GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087;
  5559. // GL_INGR_color_clamp
  5560. GL_RED_MIN_CLAMP_INGR = $8560;
  5561. GL_GREEN_MIN_CLAMP_INGR = $8561;
  5562. GL_BLUE_MIN_CLAMP_INGR = $8562;
  5563. GL_ALPHA_MIN_CLAMP_INGR = $8563;
  5564. GL_RED_MAX_CLAMP_INGR = $8564;
  5565. GL_GREEN_MAX_CLAMP_INGR = $8565;
  5566. GL_BLUE_MAX_CLAMP_INGR = $8566;
  5567. GL_ALPHA_MAX_CLAMP_INGR = $8567;
  5568. // GL_INGR_interlace_read
  5569. GL_INTERLACE_READ_INGR = $8568;
  5570. // GL_INTEL_parallel_arrays
  5571. GL_PARALLEL_ARRAYS_INTEL = $83F4;
  5572. GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5;
  5573. GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6;
  5574. GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7;
  5575. GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8;
  5576. // GL_NV_copy_depth_to_color
  5577. GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
  5578. GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
  5579. // GL_NV_depth_clamp
  5580. GL_DEPTH_CLAMP_NV = $864F;
  5581. // GL_NV_evaluators
  5582. GL_EVAL_2D_NV = $86C0;
  5583. GL_EVAL_TRIANGULAR_2D_NV = $86C1;
  5584. GL_MAP_TESSELLATION_NV = $86C2;
  5585. GL_MAP_ATTRIB_U_ORDER_NV = $86C3;
  5586. GL_MAP_ATTRIB_V_ORDER_NV = $86C4;
  5587. GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5;
  5588. GL_EVAL_VERTEX_ATTRIB0_NV = $86C6;
  5589. GL_EVAL_VERTEX_ATTRIB1_NV = $86C7;
  5590. GL_EVAL_VERTEX_ATTRIB2_NV = $86C8;
  5591. GL_EVAL_VERTEX_ATTRIB3_NV = $86C9;
  5592. GL_EVAL_VERTEX_ATTRIB4_NV = $86CA;
  5593. GL_EVAL_VERTEX_ATTRIB5_NV = $86CB;
  5594. GL_EVAL_VERTEX_ATTRIB6_NV = $86CC;
  5595. GL_EVAL_VERTEX_ATTRIB7_NV = $86CD;
  5596. GL_EVAL_VERTEX_ATTRIB8_NV = $86CE;
  5597. GL_EVAL_VERTEX_ATTRIB9_NV = $86CF;
  5598. GL_EVAL_VERTEX_ATTRIB10_NV = $86D0;
  5599. GL_EVAL_VERTEX_ATTRIB11_NV = $86D1;
  5600. GL_EVAL_VERTEX_ATTRIB12_NV = $86D2;
  5601. GL_EVAL_VERTEX_ATTRIB13_NV = $86D3;
  5602. GL_EVAL_VERTEX_ATTRIB14_NV = $86D4;
  5603. GL_EVAL_VERTEX_ATTRIB15_NV = $86D5;
  5604. GL_MAX_MAP_TESSELLATION_NV = $86D6;
  5605. GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7;
  5606. // GL_NV_fence
  5607. GL_ALL_COMPLETED_NV = $84F2;
  5608. GL_FENCE_STATUS_NV = $84F3;
  5609. GL_FENCE_CONDITION_NV = $84F4;
  5610. // GL_NV_float_buffer
  5611. GL_FLOAT_R_NV = $8880;
  5612. GL_FLOAT_RG_NV = $8881;
  5613. GL_FLOAT_RGB_NV = $8882;
  5614. GL_FLOAT_RGBA_NV = $8883;
  5615. GL_FLOAT_R16_NV = $8884;
  5616. GL_FLOAT_R32_NV = $8885;
  5617. GL_FLOAT_RG16_NV = $8886;
  5618. GL_FLOAT_RG32_NV = $8887;
  5619. GL_FLOAT_RGB16_NV = $8888;
  5620. GL_FLOAT_RGB32_NV = $8889;
  5621. GL_FLOAT_RGBA16_NV = $888A;
  5622. GL_FLOAT_RGBA32_NV = $888B;
  5623. GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
  5624. GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
  5625. GL_FLOAT_RGBA_MODE_NV = $888E;
  5626. // GL_NV_fog_distance
  5627. GL_FOG_DISTANCE_MODE_NV = $855A;
  5628. GL_EYE_RADIAL_NV = $855B;
  5629. GL_EYE_PLANE_ABSOLUTE_NV = $855C;
  5630. // GL_NV_fragment_program
  5631. GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
  5632. GL_FRAGMENT_PROGRAM_NV = $8870;
  5633. GL_MAX_TEXTURE_COORDS_NV = $8871;
  5634. GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
  5635. GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
  5636. GL_PROGRAM_ERROR_STRING_NV = $8874;
  5637. // GL_NV_half_float
  5638. GL_HALF_FLOAT_NV = $140B;
  5639. // GL_NV_light_max_exponent
  5640. GL_MAX_SHININESS_NV = $8504;
  5641. GL_MAX_SPOT_EXPONENT_NV = $8505;
  5642. // GL_NV_multisample_filter_hint
  5643. GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
  5644. // GL_NV_occlusion_query
  5645. GL_PIXEL_COUNTER_BITS_NV = $8864;
  5646. GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
  5647. GL_PIXEL_COUNT_NV = $8866;
  5648. GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
  5649. // GL_NV_packed_depth_stencil
  5650. GL_DEPTH_STENCIL_NV = $84F9;
  5651. GL_UNSIGNED_INT_24_8_NV = $84FA;
  5652. // GL_NV_pixel_data_range
  5653. GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
  5654. GL_READ_PIXEL_DATA_RANGE_NV = $8879;
  5655. GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
  5656. GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
  5657. GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
  5658. GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
  5659. // GL_NV_point_sprite
  5660. GL_POINT_SPRITE_NV = $8861;
  5661. GL_COORD_REPLACE_NV = $8862;
  5662. GL_POINT_SPRITE_R_MODE_NV = $8863;
  5663. // GL_NV_primitive_restart
  5664. GL_PRIMITIVE_RESTART_NV = $8558;
  5665. GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
  5666. // GL_NV_register_combiners
  5667. GL_REGISTER_COMBINERS_NV = $8522;
  5668. GL_VARIABLE_A_NV = $8523;
  5669. GL_VARIABLE_B_NV = $8524;
  5670. GL_VARIABLE_C_NV = $8525;
  5671. GL_VARIABLE_D_NV = $8526;
  5672. GL_VARIABLE_E_NV = $8527;
  5673. GL_VARIABLE_F_NV = $8528;
  5674. GL_VARIABLE_G_NV = $8529;
  5675. GL_CONSTANT_COLOR0_NV = $852A;
  5676. GL_CONSTANT_COLOR1_NV = $852B;
  5677. GL_PRIMARY_COLOR_NV = $852C;
  5678. GL_SECONDARY_COLOR_NV = $852D;
  5679. GL_SPARE0_NV = $852E;
  5680. GL_SPARE1_NV = $852F;
  5681. GL_DISCARD_NV = $8530;
  5682. GL_E_TIMES_F_NV = $8531;
  5683. GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
  5684. GL_UNSIGNED_IDENTITY_NV = $8536;
  5685. GL_UNSIGNED_INVERT_NV = $8537;
  5686. GL_EXPAND_NORMAL_NV = $8538;
  5687. GL_EXPAND_NEGATE_NV = $8539;
  5688. GL_HALF_BIAS_NORMAL_NV = $853A;
  5689. GL_HALF_BIAS_NEGATE_NV = $853B;
  5690. GL_SIGNED_IDENTITY_NV = $853C;
  5691. GL_SIGNED_NEGATE_NV = $853D;
  5692. GL_SCALE_BY_TWO_NV = $853E;
  5693. GL_SCALE_BY_FOUR_NV = $853F;
  5694. GL_SCALE_BY_ONE_HALF_NV = $8540;
  5695. GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
  5696. GL_COMBINER_INPUT_NV = $8542;
  5697. GL_COMBINER_MAPPING_NV = $8543;
  5698. GL_COMBINER_COMPONENT_USAGE_NV = $8544;
  5699. GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
  5700. GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
  5701. GL_COMBINER_MUX_SUM_NV = $8547;
  5702. GL_COMBINER_SCALE_NV = $8548;
  5703. GL_COMBINER_BIAS_NV = $8549;
  5704. GL_COMBINER_AB_OUTPUT_NV = $854A;
  5705. GL_COMBINER_CD_OUTPUT_NV = $854B;
  5706. GL_COMBINER_SUM_OUTPUT_NV = $854C;
  5707. GL_MAX_GENERAL_COMBINERS_NV = $854D;
  5708. GL_NUM_GENERAL_COMBINERS_NV = $854E;
  5709. GL_COLOR_SUM_CLAMP_NV = $854F;
  5710. GL_COMBINER0_NV = $8550;
  5711. GL_COMBINER1_NV = $8551;
  5712. GL_COMBINER2_NV = $8552;
  5713. GL_COMBINER3_NV = $8553;
  5714. GL_COMBINER4_NV = $8554;
  5715. GL_COMBINER5_NV = $8555;
  5716. GL_COMBINER6_NV = $8556;
  5717. GL_COMBINER7_NV = $8557;
  5718. // GL_NV_register_combiners2
  5719. GL_PER_STAGE_CONSTANTS_NV = $8535;
  5720. // GL_NV_texgen_emboss
  5721. GL_EMBOSS_LIGHT_NV = $855D;
  5722. GL_EMBOSS_CONSTANT_NV = $855E;
  5723. GL_EMBOSS_MAP_NV = $855F;
  5724. // GL_NV_texgen_reflection
  5725. GL_NORMAL_MAP_NV = $8511;
  5726. GL_REFLECTION_MAP_NV = $8512;
  5727. // GL_NV_texture_env_combine4
  5728. GL_COMBINE4_NV = $8503;
  5729. GL_SOURCE3_RGB_NV = $8583;
  5730. GL_SOURCE3_ALPHA_NV = $858B;
  5731. GL_OPERAND3_RGB_NV = $8593;
  5732. GL_OPERAND3_ALPHA_NV = $859B;
  5733. // GL_NV_texture_expand_normal
  5734. GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
  5735. // GL_NV_texture_rectangle
  5736. GL_TEXTURE_RECTANGLE_NV = $84F5;
  5737. GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
  5738. GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
  5739. GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
  5740. // GL_NV_texture_shader
  5741. GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
  5742. GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
  5743. GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
  5744. GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
  5745. GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
  5746. GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
  5747. GL_DSDT_MAG_INTENSITY_NV = $86DC;
  5748. GL_SHADER_CONSISTENT_NV = $86DD;
  5749. GL_TEXTURE_SHADER_NV = $86DE;
  5750. GL_SHADER_OPERATION_NV = $86DF;
  5751. GL_CULL_MODES_NV = $86E0;
  5752. GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
  5753. GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
  5754. GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
  5755. GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
  5756. GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV;
  5757. GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
  5758. GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
  5759. GL_CONST_EYE_NV = $86E5;
  5760. GL_PASS_THROUGH_NV = $86E6;
  5761. GL_CULL_FRAGMENT_NV = $86E7;
  5762. GL_OFFSET_TEXTURE_2D_NV = $86E8;
  5763. GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
  5764. GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
  5765. GL_DOT_PRODUCT_NV = $86EC;
  5766. GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
  5767. GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
  5768. GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
  5769. GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
  5770. GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
  5771. GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
  5772. GL_HILO_NV = $86F4;
  5773. GL_DSDT_NV = $86F5;
  5774. GL_DSDT_MAG_NV = $86F6;
  5775. GL_DSDT_MAG_VIB_NV = $86F7;
  5776. GL_HILO16_NV = $86F8;
  5777. GL_SIGNED_HILO_NV = $86F9;
  5778. GL_SIGNED_HILO16_NV = $86FA;
  5779. GL_SIGNED_RGBA_NV = $86FB;
  5780. GL_SIGNED_RGBA8_NV = $86FC;
  5781. GL_SIGNED_RGB_NV = $86FE;
  5782. GL_SIGNED_RGB8_NV = $86FF;
  5783. GL_SIGNED_LUMINANCE_NV = $8701;
  5784. GL_SIGNED_LUMINANCE8_NV = $8702;
  5785. GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
  5786. GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
  5787. GL_SIGNED_ALPHA_NV = $8705;
  5788. GL_SIGNED_ALPHA8_NV = $8706;
  5789. GL_SIGNED_INTENSITY_NV = $8707;
  5790. GL_SIGNED_INTENSITY8_NV = $8708;
  5791. GL_DSDT8_NV = $8709;
  5792. GL_DSDT8_MAG8_NV = $870A;
  5793. GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
  5794. GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
  5795. GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
  5796. GL_HI_SCALE_NV = $870E;
  5797. GL_LO_SCALE_NV = $870F;
  5798. GL_DS_SCALE_NV = $8710;
  5799. GL_DT_SCALE_NV = $8711;
  5800. GL_MAGNITUDE_SCALE_NV = $8712;
  5801. GL_VIBRANCE_SCALE_NV = $8713;
  5802. GL_HI_BIAS_NV = $8714;
  5803. GL_LO_BIAS_NV = $8715;
  5804. GL_DS_BIAS_NV = $8716;
  5805. GL_DT_BIAS_NV = $8717;
  5806. GL_MAGNITUDE_BIAS_NV = $8718;
  5807. GL_VIBRANCE_BIAS_NV = $8719;
  5808. GL_TEXTURE_BORDER_VALUES_NV = $871A;
  5809. GL_TEXTURE_HI_SIZE_NV = $871B;
  5810. GL_TEXTURE_LO_SIZE_NV = $871C;
  5811. GL_TEXTURE_DS_SIZE_NV = $871D;
  5812. GL_TEXTURE_DT_SIZE_NV = $871E;
  5813. GL_TEXTURE_MAG_SIZE_NV = $871F;
  5814. // GL_NV_texture_shader2
  5815. GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
  5816. // GL_NV_texture_shader3
  5817. GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
  5818. GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
  5819. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
  5820. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
  5821. GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
  5822. GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
  5823. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
  5824. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
  5825. GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
  5826. GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
  5827. GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
  5828. GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
  5829. GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
  5830. GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
  5831. GL_HILO8_NV = $885E;
  5832. GL_SIGNED_HILO8_NV = $885F;
  5833. GL_FORCE_BLUE_TO_ONE_NV = $8860;
  5834. // GL_NV_vertex_array_range
  5835. GL_VERTEX_ARRAY_RANGE_NV = $851D;
  5836. GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
  5837. GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
  5838. GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
  5839. GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
  5840. // GL_NV_vertex_array_range2
  5841. GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
  5842. // GL_NV_vertex_program
  5843. GL_VERTEX_PROGRAM_NV = $8620;
  5844. GL_VERTEX_STATE_PROGRAM_NV = $8621;
  5845. GL_ATTRIB_ARRAY_SIZE_NV = $8623;
  5846. GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
  5847. GL_ATTRIB_ARRAY_TYPE_NV = $8625;
  5848. GL_CURRENT_ATTRIB_NV = $8626;
  5849. GL_PROGRAM_LENGTH_NV = $8627;
  5850. GL_PROGRAM_STRING_NV = $8628;
  5851. GL_MODELVIEW_PROJECTION_NV = $8629;
  5852. GL_IDENTITY_NV = $862A;
  5853. GL_INVERSE_NV = $862B;
  5854. GL_TRANSPOSE_NV = $862C;
  5855. GL_INVERSE_TRANSPOSE_NV = $862D;
  5856. GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
  5857. GL_MAX_TRACK_MATRICES_NV = $862F;
  5858. GL_MATRIX0_NV = $8630;
  5859. GL_MATRIX1_NV = $8631;
  5860. GL_MATRIX2_NV = $8632;
  5861. GL_MATRIX3_NV = $8633;
  5862. GL_MATRIX4_NV = $8634;
  5863. GL_MATRIX5_NV = $8635;
  5864. GL_MATRIX6_NV = $8636;
  5865. GL_MATRIX7_NV = $8637;
  5866. GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
  5867. GL_CURRENT_MATRIX_NV = $8641;
  5868. GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
  5869. GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
  5870. GL_PROGRAM_PARAMETER_NV = $8644;
  5871. GL_ATTRIB_ARRAY_POINTER_NV = $8645;
  5872. GL_PROGRAM_TARGET_NV = $8646;
  5873. GL_PROGRAM_RESIDENT_NV = $8647;
  5874. GL_TRACK_MATRIX_NV = $8648;
  5875. GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
  5876. GL_VERTEX_PROGRAM_BINDING_NV = $864A;
  5877. GL_PROGRAM_ERROR_POSITION_NV = $864B;
  5878. GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
  5879. GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
  5880. GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
  5881. GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
  5882. GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
  5883. GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
  5884. GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
  5885. GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
  5886. GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
  5887. GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
  5888. GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
  5889. GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
  5890. GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
  5891. GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
  5892. GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
  5893. GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
  5894. GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
  5895. GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
  5896. GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
  5897. GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
  5898. GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
  5899. GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
  5900. GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
  5901. GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
  5902. GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
  5903. GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
  5904. GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
  5905. GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
  5906. GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
  5907. GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
  5908. GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
  5909. GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
  5910. GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
  5911. GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
  5912. GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
  5913. GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
  5914. GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
  5915. GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
  5916. GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
  5917. GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
  5918. GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
  5919. GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
  5920. GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
  5921. GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
  5922. GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
  5923. GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
  5924. GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
  5925. GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
  5926. // GL_NV_fragment_program2 and GL_NV_vertex_program2_option
  5927. GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4;
  5928. GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5;
  5929. // GL_NV_fragment_program2
  5930. GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6;
  5931. GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7;
  5932. GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8;
  5933. // GL_NV_vertex_program3
  5934. MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  5935. // GL_NV_depth_buffer_float
  5936. GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = $8DAD;
  5937. GL_DEPTH_BUFFER_FLOAT_MODE_NV = $8DAF;
  5938. // GL_NV_framebuffer_multisample_coverage
  5939. GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = $8CAB;
  5940. GL_RENDERBUFFER_COLOR_SAMPLES_NV = $8E10;
  5941. // GL_NV_geometry_program4
  5942. GL_GEOMETRY_PROGRAM_NV = $8C26;
  5943. GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = $8C27;
  5944. GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = $8C28;
  5945. // GL_NV_gpu_program4
  5946. GL_PROGRAM_ATTRIB_COMPONENTS_NV = $8906;
  5947. GL_PROGRAM_RESULT_COMPONENTS_NV = $8907;
  5948. GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = $8908;
  5949. GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = $8909;
  5950. GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = $8DA5;
  5951. GL_MAX_PROGRAM_GENERIC_RESULTS_NV = $8DA6;
  5952. // GL_NV_parameter_buffer_object
  5953. GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = $8DA0;
  5954. GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = $8DA1;
  5955. GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = $8DA2;
  5956. GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = $8DA3;
  5957. GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = $8DA4;
  5958. // GL_NV_transform_feedback
  5959. GL_TRANSFORM_FEEDBACK_BUFFER_NV = $8C8E;
  5960. GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = $8C84;
  5961. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = $8C85;
  5962. GL_TRANSFORM_FEEDBACK_RECORD_NV = $8C86;
  5963. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = $8C8F;
  5964. GL_INTERLEAVED_ATTRIBS_NV = $8C8C;
  5965. GL_SEPARATE_ATTRIBS_NV = $8C8D;
  5966. GL_PRIMITIVES_GENERATED_NV = $8C87;
  5967. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = $8C88;
  5968. GL_RASTERIZER_DISCARD_NV = $8C89;
  5969. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = $8C8A;
  5970. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = $8C8B;
  5971. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = $8C80;
  5972. GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = $8C7E;
  5973. GL_ACTIVE_VARYINGS_NV = $8C81;
  5974. GL_ACTIVE_VARYING_MAX_LENGTH_NV = $8C82;
  5975. GL_TRANSFORM_FEEDBACK_VARYINGS_NV = $8C83;
  5976. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = $8C7F;
  5977. GL_BACK_PRIMARY_COLOR_NV = $8C77;
  5978. GL_BACK_SECONDARY_COLOR_NV = $8C78;
  5979. GL_TEXTURE_COORD_NV = $8C79;
  5980. GL_CLIP_DISTANCE_NV = $8C7A;
  5981. GL_VERTEX_ID_NV = $8C7B;
  5982. GL_PRIMITIVE_ID_NV = $8C7C;
  5983. GL_GENERIC_ATTRIB_NV = $8C7D;
  5984. GL_LAYER_NV = $8DAA;
  5985. GL_NEXT_BUFFER_NV = -2;
  5986. GL_SKIP_COMPONENTS4_NV = -3;
  5987. GL_SKIP_COMPONENTS3_NV = -4;
  5988. GL_SKIP_COMPONENTS2_NV = -5;
  5989. GL_SKIP_COMPONENTS1_NV = -6;
  5990. // GL_NV_conditional_render
  5991. GL_QUERY_WAIT_NV = $8E13;
  5992. GL_QUERY_NO_WAIT_NV = $8E14;
  5993. GL_QUERY_BY_REGION_WAIT_NV = $8E15;
  5994. GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16;
  5995. // GL_NV_present_video
  5996. GL_FRAME_NV = $8E26;
  5997. GL_FIELDS_NV = $8E27;
  5998. GL_CURRENT_TIME_NV = $8E28;
  5999. GL_NUM_FILL_STREAMS_NV = $8E29;
  6000. GL_PRESENT_TIME_NV = $8E2A;
  6001. GL_PRESENT_DURATION_NV = $8E2B;
  6002. // GL_NV_explicit_multisample
  6003. GL_SAMPLE_POSITION_NV = $8E50;
  6004. GL_SAMPLE_MASK_NV = $8E51;
  6005. GL_SAMPLE_MASK_VALUE_NV = $8E52;
  6006. GL_TEXTURE_BINDING_RENDERBUFFER_NV = $8E53;
  6007. GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = $8E54;
  6008. GL_TEXTURE_RENDERBUFFER_NV = $8E55;
  6009. GL_SAMPLER_RENDERBUFFER_NV = $8E56;
  6010. GL_INT_SAMPLER_RENDERBUFFER_NV = $8E57;
  6011. GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = $8E58;
  6012. GL_MAX_SAMPLE_MASK_WORDS_NV = $8E59;
  6013. // GL_NV_transform_feedback2
  6014. GL_TRANSFORM_FEEDBACK_NV = $8E22;
  6015. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = $8E23;
  6016. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = $8E24;
  6017. GL_TRANSFORM_FEEDBACK_BINDING_NV = $8E25;
  6018. // GL_NV_video_capture
  6019. GL_VIDEO_BUFFER_NV = $9020;
  6020. GL_VIDEO_BUFFER_BINDING_NV = $9021;
  6021. GL_FIELD_UPPER_NV = $9022;
  6022. GL_FIELD_LOWER_NV = $9023;
  6023. GL_NUM_VIDEO_CAPTURE_STREAMS_NV = $9024;
  6024. GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = $9025;
  6025. GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = $9026;
  6026. GL_LAST_VIDEO_CAPTURE_STATUS_NV = $9027;
  6027. GL_VIDEO_BUFFER_PITCH_NV = $9028;
  6028. GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = $9029;
  6029. GL_VIDEO_COLOR_CONVERSION_MAX_NV = $902A;
  6030. GL_VIDEO_COLOR_CONVERSION_MIN_NV = $902B;
  6031. GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = $902C;
  6032. GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = $902D;
  6033. GL_PARTIAL_SUCCESS_NV = $902E;
  6034. GL_SUCCESS_NV = $902F;
  6035. GL_FAILURE_NV = $9030;
  6036. GL_YCBYCR8_422_NV = $9031;
  6037. GL_YCBAYCR8A_4224_NV = $9032;
  6038. GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = $9033;
  6039. GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = $9034;
  6040. GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = $9035;
  6041. GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = $9036;
  6042. GL_Z4Y12Z4CB12Z4CR12_444_NV = $9037;
  6043. GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = $9038;
  6044. GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = $9039;
  6045. GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = $903A;
  6046. GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = $903B;
  6047. GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = $903C;
  6048. // GL_NV_shader_buffer_load
  6049. GL_BUFFER_GPU_ADDRESS_NV = $8F1D;
  6050. GL_GPU_ADDRESS_NV = $8F34;
  6051. GL_MAX_SHADER_BUFFER_ADDRESS_NV = $8F35;
  6052. // GL_NV_vertex_buffer_unified_memory
  6053. GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = $8F1E;
  6054. GL_ELEMENT_ARRAY_UNIFIED_NV = $8F1F;
  6055. GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = $8F20;
  6056. GL_VERTEX_ARRAY_ADDRESS_NV = $8F21;
  6057. GL_NORMAL_ARRAY_ADDRESS_NV = $8F22;
  6058. GL_COLOR_ARRAY_ADDRESS_NV = $8F23;
  6059. GL_INDEX_ARRAY_ADDRESS_NV = $8F24;
  6060. GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = $8F25;
  6061. GL_EDGE_FLAG_ARRAY_ADDRESS_NV = $8F26;
  6062. GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = $8F27;
  6063. GL_FOG_COORD_ARRAY_ADDRESS_NV = $8F28;
  6064. GL_ELEMENT_ARRAY_ADDRESS_NV = $8F29;
  6065. GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = $8F2A;
  6066. GL_VERTEX_ARRAY_LENGTH_NV = $8F2B;
  6067. GL_NORMAL_ARRAY_LENGTH_NV = $8F2C;
  6068. GL_COLOR_ARRAY_LENGTH_NV = $8F2D;
  6069. GL_INDEX_ARRAY_LENGTH_NV = $8F2E;
  6070. GL_TEXTURE_COORD_ARRAY_LENGTH_NV = $8F2F;
  6071. GL_EDGE_FLAG_ARRAY_LENGTH_NV = $8F30;
  6072. GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = $8F31;
  6073. GL_FOG_COORD_ARRAY_LENGTH_NV = $8F32;
  6074. GL_ELEMENT_ARRAY_LENGTH_NV = $8F33;
  6075. GL_DRAW_INDIRECT_UNIFIED_NV = $8F40;
  6076. GL_DRAW_INDIRECT_ADDRESS_NV = $8F41;
  6077. GL_DRAW_INDIRECT_LENGTH_NV = $8F42;
  6078. // GL_NV_gpu_program5
  6079. GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = $8E5A;
  6080. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5B;
  6081. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5C;
  6082. GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = $8E5D;
  6083. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5E;
  6084. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5F;
  6085. GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = $8F44;
  6086. GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = $8F45;
  6087. // GL_NV_gpu_shader5
  6088. GL_INT64_NV = $140E;
  6089. GL_UNSIGNED_INT64_NV = $140F;
  6090. GL_INT8_NV = $8FE0;
  6091. GL_INT8_VEC2_NV = $8FE1;
  6092. GL_INT8_VEC3_NV = $8FE2;
  6093. GL_INT8_VEC4_NV = $8FE3;
  6094. GL_INT16_NV = $8FE4;
  6095. GL_INT16_VEC2_NV = $8FE5;
  6096. GL_INT16_VEC3_NV = $8FE6;
  6097. GL_INT16_VEC4_NV = $8FE7;
  6098. GL_INT64_VEC2_NV = $8FE9;
  6099. GL_INT64_VEC3_NV = $8FEA;
  6100. GL_INT64_VEC4_NV = $8FEB;
  6101. GL_UNSIGNED_INT8_NV = $8FEC;
  6102. GL_UNSIGNED_INT8_VEC2_NV = $8FED;
  6103. GL_UNSIGNED_INT8_VEC3_NV = $8FEE;
  6104. GL_UNSIGNED_INT8_VEC4_NV = $8FEF;
  6105. GL_UNSIGNED_INT16_NV = $8FF0;
  6106. GL_UNSIGNED_INT16_VEC2_NV = $8FF1;
  6107. GL_UNSIGNED_INT16_VEC3_NV = $8FF2;
  6108. GL_UNSIGNED_INT16_VEC4_NV = $8FF3;
  6109. GL_UNSIGNED_INT64_VEC2_NV = $8FF5;
  6110. GL_UNSIGNED_INT64_VEC3_NV = $8FF6;
  6111. GL_UNSIGNED_INT64_VEC4_NV = $8FF7;
  6112. GL_FLOAT16_NV = $8FF8;
  6113. GL_FLOAT16_VEC2_NV = $8FF9;
  6114. GL_FLOAT16_VEC3_NV = $8FFA;
  6115. GL_FLOAT16_VEC4_NV = $8FFB;
  6116. { reuse GL_PATCHES }
  6117. // GL_NV_shader_buffer_store
  6118. GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = $00000010;
  6119. { reuse GL_READ_WRITE }
  6120. { reuse GL_WRITE_ONLY }
  6121. // GL_NV_tessellation_program5
  6122. GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = $86D8;
  6123. GL_TESS_CONTROL_PROGRAM_NV = $891E;
  6124. GL_TESS_EVALUATION_PROGRAM_NV = $891F;
  6125. GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = $8C74;
  6126. GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = $8C75;
  6127. // GL_NV_vertex_attrib_integer_64bit
  6128. { reuse GL_INT64_NV }
  6129. { reuse GL_UNSIGNED_INT64_NV }
  6130. // GL_NV_multisample_coverage
  6131. GL_COVERAGE_SAMPLES_NV = $80A9;
  6132. GL_COLOR_SAMPLES_NV = $8E20;
  6133. // GL_NV_vdpau_interop
  6134. GL_SURFACE_STATE_NV = $86EB;
  6135. GL_SURFACE_REGISTERED_NV = $86FD;
  6136. GL_SURFACE_MAPPED_NV = $8700;
  6137. GL_WRITE_DISCARD_NV = $88BE;
  6138. // GL_OML_interlace
  6139. GL_INTERLACE_OML = $8980;
  6140. GL_INTERLACE_READ_OML = $8981;
  6141. // GL_OML_resample
  6142. GL_PACK_RESAMPLE_OML = $8984;
  6143. GL_UNPACK_RESAMPLE_OML = $8985;
  6144. GL_RESAMPLE_REPLICATE_OML = $8986;
  6145. GL_RESAMPLE_ZERO_FILL_OML = $8987;
  6146. GL_RESAMPLE_AVERAGE_OML = $8988;
  6147. GL_RESAMPLE_DECIMATE_OML = $8989;
  6148. // GL_OML_subsample
  6149. GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
  6150. GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;
  6151. // GL_PGI_misc_hints
  6152. GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8;
  6153. GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD;
  6154. GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE;
  6155. GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202;
  6156. GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203;
  6157. GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204;
  6158. GL_ALWAYS_FAST_HINT_PGI = $1A20C;
  6159. GL_ALWAYS_SOFT_HINT_PGI = $1A20D;
  6160. GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E;
  6161. GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F;
  6162. GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210;
  6163. GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211;
  6164. GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216;
  6165. GL_STRICT_LIGHTING_HINT_PGI = $1A217;
  6166. GL_STRICT_SCISSOR_HINT_PGI = $1A218;
  6167. GL_FULL_STIPPLE_HINT_PGI = $1A219;
  6168. GL_CLIP_NEAR_HINT_PGI = $1A220;
  6169. GL_CLIP_FAR_HINT_PGI = $1A221;
  6170. GL_WIDE_LINE_HINT_PGI = $1A222;
  6171. GL_BACK_NORMALS_HINT_PGI = $1A223;
  6172. // GL_PGI_vertex_hints
  6173. GL_VERTEX_DATA_HINT_PGI = $1A22A;
  6174. GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B;
  6175. GL_MATERIAL_SIDE_HINT_PGI = $1A22C;
  6176. GL_MAX_VERTEX_HINT_PGI = $1A22D;
  6177. GL_COLOR3_BIT_PGI = $00010000;
  6178. GL_COLOR4_BIT_PGI = $00020000;
  6179. GL_EDGEFLAG_BIT_PGI = $00040000;
  6180. GL_INDEX_BIT_PGI = $00080000;
  6181. GL_MAT_AMBIENT_BIT_PGI = $00100000;
  6182. GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000;
  6183. GL_MAT_DIFFUSE_BIT_PGI = $00400000;
  6184. GL_MAT_EMISSION_BIT_PGI = $00800000;
  6185. GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000;
  6186. GL_MAT_SHININESS_BIT_PGI = $02000000;
  6187. GL_MAT_SPECULAR_BIT_PGI = $04000000;
  6188. GL_NORMAL_BIT_PGI = $08000000;
  6189. GL_TEXCOORD1_BIT_PGI = $10000000;
  6190. GL_TEXCOORD2_BIT_PGI = $20000000;
  6191. GL_TEXCOORD3_BIT_PGI = $40000000;
  6192. GL_TEXCOORD4_BIT_PGI = $80000000;
  6193. GL_VERTEX23_BIT_PGI = $00000004;
  6194. GL_VERTEX4_BIT_PGI = $00000008;
  6195. // GL_REND_screen_coordinates
  6196. GL_SCREEN_COORDINATES_REND = $8490;
  6197. GL_INVERTED_SCREEN_W_REND = $8491;
  6198. // GL_S3_s3tc
  6199. GL_RGB_S3TC = $83A0;
  6200. GL_RGB4_S3TC = $83A1;
  6201. GL_RGBA_S3TC = $83A2;
  6202. GL_RGBA4_S3TC = $83A3;
  6203. // GL_SGIS_detail_texture
  6204. GL_DETAIL_TEXTURE_2D_SGIS = $8095;
  6205. GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096;
  6206. GL_LINEAR_DETAIL_SGIS = $8097;
  6207. GL_LINEAR_DETAIL_ALPHA_SGIS = $8098;
  6208. GL_LINEAR_DETAIL_COLOR_SGIS = $8099;
  6209. GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A;
  6210. GL_DETAIL_TEXTURE_MODE_SGIS = $809B;
  6211. GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C;
  6212. // GL_SGIS_fog_function
  6213. GL_FOG_FUNC_SGIS = $812A;
  6214. GL_FOG_FUNC_POINTS_SGIS = $812B;
  6215. GL_MAX_FOG_FUNC_POINTS_SGIS = $812C;
  6216. // GL_SGIS_generate_mipmap
  6217. GL_GENERATE_MIPMAP_SGIS = $8191;
  6218. GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
  6219. // GL_SGIS_multisample
  6220. GL_MULTISAMPLE_SGIS = $809D;
  6221. GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
  6222. GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
  6223. GL_SAMPLE_MASK_SGIS = $80A0;
  6224. GL_1PASS_SGIS = $80A1;
  6225. GL_2PASS_0_SGIS = $80A2;
  6226. GL_2PASS_1_SGIS = $80A3;
  6227. GL_4PASS_0_SGIS = $80A4;
  6228. GL_4PASS_1_SGIS = $80A5;
  6229. GL_4PASS_2_SGIS = $80A6;
  6230. GL_4PASS_3_SGIS = $80A7;
  6231. GL_SAMPLE_BUFFERS_SGIS = $80A8;
  6232. GL_SAMPLES_SGIS = $80A9;
  6233. GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
  6234. GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
  6235. GL_SAMPLE_PATTERN_SGIS = $80AC;
  6236. // GL_SGIS_pixel_texture
  6237. GL_PIXEL_TEXTURE_SGIS = $8353;
  6238. GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
  6239. GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
  6240. GL_PIXEL_GROUP_COLOR_SGIS = $8356;
  6241. // GL_SGIS_point_line_texgen
  6242. GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0;
  6243. GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1;
  6244. GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2;
  6245. GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3;
  6246. GL_EYE_POINT_SGIS = $81F4;
  6247. GL_OBJECT_POINT_SGIS = $81F5;
  6248. GL_EYE_LINE_SGIS = $81F6;
  6249. GL_OBJECT_LINE_SGIS = $81F7;
  6250. // GL_SGIS_point_parameters
  6251. GL_POINT_SIZE_MIN_SGIS = $8126;
  6252. GL_POINT_SIZE_MAX_SGIS = $8127;
  6253. GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128;
  6254. GL_DISTANCE_ATTENUATION_SGIS = $8129;
  6255. // GL_SGIS_sharpen_texture
  6256. GL_LINEAR_SHARPEN_SGIS = $80AD;
  6257. GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE;
  6258. GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF;
  6259. GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0;
  6260. // GL_SGIS_texture4D
  6261. GL_PACK_SKIP_VOLUMES_SGIS = $8130;
  6262. GL_PACK_IMAGE_DEPTH_SGIS = $8131;
  6263. GL_UNPACK_SKIP_VOLUMES_SGIS = $8132;
  6264. GL_UNPACK_IMAGE_DEPTH_SGIS = $8133;
  6265. GL_TEXTURE_4D_SGIS = $8134;
  6266. GL_PROXY_TEXTURE_4D_SGIS = $8135;
  6267. GL_TEXTURE_4DSIZE_SGIS = $8136;
  6268. GL_TEXTURE_WRAP_Q_SGIS = $8137;
  6269. GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138;
  6270. GL_TEXTURE_4D_BINDING_SGIS = $814F;
  6271. // GL_SGIS_texture_color_mask
  6272. GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
  6273. // GL_SGIS_texture_edge_clamp
  6274. GL_CLAMP_TO_EDGE_SGIS = $812F;
  6275. // GL_SGIS_texture_filter4
  6276. GL_FILTER4_SGIS = $8146;
  6277. GL_TEXTURE_FILTER4_SIZE_SGIS = $8147;
  6278. // GL_SGIS_texture_lod
  6279. GL_TEXTURE_MIN_LOD_SGIS = $813A;
  6280. GL_TEXTURE_MAX_LOD_SGIS = $813B;
  6281. GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
  6282. GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
  6283. // GL_SGIS_texture_select
  6284. GL_DUAL_ALPHA4_SGIS = $8110;
  6285. GL_DUAL_ALPHA8_SGIS = $8111;
  6286. GL_DUAL_ALPHA12_SGIS = $8112;
  6287. GL_DUAL_ALPHA16_SGIS = $8113;
  6288. GL_DUAL_LUMINANCE4_SGIS = $8114;
  6289. GL_DUAL_LUMINANCE8_SGIS = $8115;
  6290. GL_DUAL_LUMINANCE12_SGIS = $8116;
  6291. GL_DUAL_LUMINANCE16_SGIS = $8117;
  6292. GL_DUAL_INTENSITY4_SGIS = $8118;
  6293. GL_DUAL_INTENSITY8_SGIS = $8119;
  6294. GL_DUAL_INTENSITY12_SGIS = $811A;
  6295. GL_DUAL_INTENSITY16_SGIS = $811B;
  6296. GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C;
  6297. GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D;
  6298. GL_QUAD_ALPHA4_SGIS = $811E;
  6299. GL_QUAD_ALPHA8_SGIS = $811F;
  6300. GL_QUAD_LUMINANCE4_SGIS = $8120;
  6301. GL_QUAD_LUMINANCE8_SGIS = $8121;
  6302. GL_QUAD_INTENSITY4_SGIS = $8122;
  6303. GL_QUAD_INTENSITY8_SGIS = $8123;
  6304. GL_DUAL_TEXTURE_SELECT_SGIS = $8124;
  6305. GL_QUAD_TEXTURE_SELECT_SGIS = $8125;
  6306. // GL_SGIX_async
  6307. GL_ASYNC_MARKER_SGIX = $8329;
  6308. // GL_SGIX_async_histogram
  6309. GL_ASYNC_HISTOGRAM_SGIX = $832C;
  6310. GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D;
  6311. // GL_SGIX_async_pixel
  6312. GL_ASYNC_TEX_IMAGE_SGIX = $835C;
  6313. GL_ASYNC_DRAW_PIXELS_SGIX = $835D;
  6314. GL_ASYNC_READ_PIXELS_SGIX = $835E;
  6315. GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F;
  6316. GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360;
  6317. GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361;
  6318. // GL_SGIX_blend_alpha_minmax
  6319. GL_ALPHA_MIN_SGIX = $8320;
  6320. GL_ALPHA_MAX_SGIX = $8321;
  6321. // GL_SGIX_calligraphic_fragment
  6322. GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183;
  6323. // GL_SGIX_clipmap
  6324. GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170;
  6325. GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171;
  6326. GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172;
  6327. GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173;
  6328. GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174;
  6329. GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175;
  6330. GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176;
  6331. GL_MAX_CLIPMAP_DEPTH_SGIX = $8177;
  6332. GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178;
  6333. GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D;
  6334. GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E;
  6335. GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F;
  6336. // GL_SGIX_convolution_accuracy
  6337. GL_CONVOLUTION_HINT_SGIX = $8316;
  6338. // GL_SGIX_depth_texture
  6339. GL_DEPTH_COMPONENT16_SGIX = $81A5;
  6340. GL_DEPTH_COMPONENT24_SGIX = $81A6;
  6341. GL_DEPTH_COMPONENT32_SGIX = $81A7;
  6342. // GL_SGIX_fog_offset
  6343. GL_FOG_OFFSET_SGIX = $8198;
  6344. GL_FOG_OFFSET_VALUE_SGIX = $8199;
  6345. // GL_SGIX_fog_scale
  6346. GL_FOG_SCALE_SGIX = $81FC;
  6347. GL_FOG_SCALE_VALUE_SGIX = $81FD;
  6348. // GL_SGIX_fragment_lighting
  6349. GL_FRAGMENT_LIGHTING_SGIX = $8400;
  6350. GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401;
  6351. GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402;
  6352. GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403;
  6353. GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
  6354. GL_MAX_ACTIVE_LIGHTS_SGIX = $8405;
  6355. GL_CURRENT_RASTER_NORMAL_SGIX = $8406;
  6356. GL_LIGHT_ENV_MODE_SGIX = $8407;
  6357. GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408;
  6358. GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409;
  6359. GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A;
  6360. GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B;
  6361. GL_FRAGMENT_LIGHT0_SGIX = $840C;
  6362. GL_FRAGMENT_LIGHT1_SGIX = $840D;
  6363. GL_FRAGMENT_LIGHT2_SGIX = $840E;
  6364. GL_FRAGMENT_LIGHT3_SGIX = $840F;
  6365. GL_FRAGMENT_LIGHT4_SGIX = $8410;
  6366. GL_FRAGMENT_LIGHT5_SGIX = $8411;
  6367. GL_FRAGMENT_LIGHT6_SGIX = $8412;
  6368. GL_FRAGMENT_LIGHT7_SGIX = $8413;
  6369. // GL_SGIX_framezoom
  6370. GL_FRAMEZOOM_SGIX = $818B;
  6371. GL_FRAMEZOOM_FACTOR_SGIX = $818C;
  6372. GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D;
  6373. // GL_SGIX_impact_pixel_texture
  6374. GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = $8184;
  6375. GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = $8185;
  6376. GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = $8186;
  6377. GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = $8187;
  6378. GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = $8188;
  6379. GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = $8189;
  6380. GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = $818A;
  6381. // GL_SGIX_instruments
  6382. GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180;
  6383. GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181;
  6384. // GL_SGIX_interlace
  6385. GL_INTERLACE_SGIX = $8094;
  6386. // GL_SGIX_ir_instrument1
  6387. GL_IR_INSTRUMENT1_SGIX = $817F;
  6388. // GL_SGIX_list_priority
  6389. GL_LIST_PRIORITY_SGIX = $8182;
  6390. // GL_SGIX_pixel_texture
  6391. GL_PIXEL_TEX_GEN_SGIX = $8139;
  6392. GL_PIXEL_TEX_GEN_MODE_SGIX = $832B;
  6393. // GL_SGIX_pixel_tiles
  6394. GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E;
  6395. GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F;
  6396. GL_PIXEL_TILE_WIDTH_SGIX = $8140;
  6397. GL_PIXEL_TILE_HEIGHT_SGIX = $8141;
  6398. GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142;
  6399. GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143;
  6400. GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144;
  6401. GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145;
  6402. // GL_SGIX_polynomial_ffd
  6403. GL_GEOMETRY_DEFORMATION_SGIX = $8194;
  6404. GL_TEXTURE_DEFORMATION_SGIX = $8195;
  6405. GL_DEFORMATIONS_MASK_SGIX = $8196;
  6406. GL_MAX_DEFORMATION_ORDER_SGIX = $8197;
  6407. // GL_SGIX_reference_plane
  6408. GL_REFERENCE_PLANE_SGIX = $817D;
  6409. GL_REFERENCE_PLANE_EQUATION_SGIX = $817E;
  6410. // GL_SGIX_resample
  6411. GL_PACK_RESAMPLE_SGIX = $842C;
  6412. GL_UNPACK_RESAMPLE_SGIX = $842D;
  6413. GL_RESAMPLE_REPLICATE_SGIX = $842E;
  6414. GL_RESAMPLE_ZERO_FILL_SGIX = $842F;
  6415. GL_RESAMPLE_DECIMATE_SGIX = $8430;
  6416. // GL_SGIX_scalebias_hint
  6417. GL_SCALEBIAS_HINT_SGIX = $8322;
  6418. // GL_SGIX_shadow
  6419. GL_TEXTURE_COMPARE_SGIX = $819A;
  6420. GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B;
  6421. GL_TEXTURE_LEQUAL_R_SGIX = $819C;
  6422. GL_TEXTURE_GEQUAL_R_SGIX = $819D;
  6423. // GL_SGIX_shadow_ambient
  6424. GL_SHADOW_AMBIENT_SGIX = $80BF;
  6425. // GL_SGIX_sprite
  6426. GL_SPRITE_SGIX = $8148;
  6427. GL_SPRITE_MODE_SGIX = $8149;
  6428. GL_SPRITE_AXIS_SGIX = $814A;
  6429. GL_SPRITE_TRANSLATION_SGIX = $814B;
  6430. GL_SPRITE_AXIAL_SGIX = $814C;
  6431. GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D;
  6432. GL_SPRITE_EYE_ALIGNED_SGIX = $814E;
  6433. // GL_SGIX_subsample
  6434. GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0;
  6435. GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1;
  6436. GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2;
  6437. GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3;
  6438. GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4;
  6439. // GL_SGIX_texture_add_env
  6440. GL_TEXTURE_ENV_BIAS_SGIX = $80BE;
  6441. // GL_SGIX_texture_coordinate_clamp
  6442. GL_TEXTURE_MAX_CLAMP_S_SGIX = $8369;
  6443. GL_TEXTURE_MAX_CLAMP_T_SGIX = $836A;
  6444. GL_TEXTURE_MAX_CLAMP_R_SGIX = $836B;
  6445. // GL_SGIX_texture_lod_bias
  6446. GL_TEXTURE_LOD_BIAS_S_SGIX = $818E;
  6447. GL_TEXTURE_LOD_BIAS_T_SGIX = $818F;
  6448. GL_TEXTURE_LOD_BIAS_R_SGIX = $8190;
  6449. // GL_SGIX_texture_multi_buffer
  6450. GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E;
  6451. // GL_SGIX_texture_scale_bias
  6452. GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179;
  6453. GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A;
  6454. GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B;
  6455. GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C;
  6456. // GL_SGIX_vertex_preclip
  6457. GL_VERTEX_PRECLIP_SGIX = $83EE;
  6458. GL_VERTEX_PRECLIP_HINT_SGIX = $83EF;
  6459. // GL_SGIX_ycrcb
  6460. GL_YCRCB_422_SGIX = $81BB;
  6461. GL_YCRCB_444_SGIX = $81BC;
  6462. // GL_SGIX_ycrcba
  6463. GL_YCRCB_SGIX = $8318;
  6464. GL_YCRCBA_SGIX = $8319;
  6465. // GL_SGI_color_matrix
  6466. GL_COLOR_MATRIX_SGI = $80B1;
  6467. GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
  6468. GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
  6469. GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
  6470. GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
  6471. GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
  6472. GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
  6473. GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
  6474. GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
  6475. GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
  6476. GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
  6477. // GL_SGI_color_table
  6478. GL_COLOR_TABLE_SGI = $80D0;
  6479. GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
  6480. GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
  6481. GL_PROXY_COLOR_TABLE_SGI = $80D3;
  6482. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
  6483. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
  6484. GL_COLOR_TABLE_SCALE_SGI = $80D6;
  6485. GL_COLOR_TABLE_BIAS_SGI = $80D7;
  6486. GL_COLOR_TABLE_FORMAT_SGI = $80D8;
  6487. GL_COLOR_TABLE_WIDTH_SGI = $80D9;
  6488. GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
  6489. GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
  6490. GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
  6491. GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
  6492. GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
  6493. GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
  6494. // GL_SGI_depth_pass_instrument
  6495. GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310;
  6496. GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311;
  6497. GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312;
  6498. // GL_SGI_texture_color_table
  6499. GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
  6500. GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
  6501. // GL_SUNX_constant_data
  6502. GL_UNPACK_CONSTANT_DATA_SUNX = $81D5;
  6503. GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6;
  6504. // GL_SUN_convolution_border_modes
  6505. GL_WRAP_BORDER_SUN = $81D4;
  6506. // GL_SUN_global_alpha
  6507. GL_GLOBAL_ALPHA_SUN = $81D9;
  6508. GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA;
  6509. // GL_SUN_mesh_array
  6510. GL_QUAD_MESH_SUN = $8614;
  6511. GL_TRIANGLE_MESH_SUN = $8615;
  6512. // GL_SUN_slice_accum
  6513. GL_SLICE_ACCUM_SUN = $85CC;
  6514. // GL_SUN_triangle_list
  6515. GL_RESTART_SUN = $0001;
  6516. GL_REPLACE_MIDDLE_SUN = $0002;
  6517. GL_REPLACE_OLDEST_SUN = $0003;
  6518. GL_TRIANGLE_LIST_SUN = $81D7;
  6519. GL_REPLACEMENT_CODE_SUN = $81D8;
  6520. GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0;
  6521. GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1;
  6522. GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2;
  6523. GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3;
  6524. GL_R1UI_V3F_SUN = $85C4;
  6525. GL_R1UI_C4UB_V3F_SUN = $85C5;
  6526. GL_R1UI_C3F_V3F_SUN = $85C6;
  6527. GL_R1UI_N3F_V3F_SUN = $85C7;
  6528. GL_R1UI_C4F_N3F_V3F_SUN = $85C8;
  6529. GL_R1UI_T2F_V3F_SUN = $85C9;
  6530. GL_R1UI_T2F_N3F_V3F_SUN = $85CA;
  6531. GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB;
  6532. // GL_WIN_phong_shading
  6533. GL_PHONG_WIN = $80EA;
  6534. GL_PHONG_HINT_WIN = $80EB;
  6535. // GL_WIN_specular_fog
  6536. GL_FOG_SPECULAR_TEXTURE_WIN = $80EC;
  6537. // GL_ARB_vertex_shader
  6538. GL_VERTEX_SHADER_ARB = $8B31;
  6539. GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A;
  6540. GL_MAX_VARYING_FLOATS_ARB = $8B4B;
  6541. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  6542. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D;
  6543. GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89;
  6544. GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A;
  6545. // GL_KHR_blend_equation_advanced
  6546. GL_MULTIPLY_KHR = $9294;
  6547. GL_SCREEN_KHR = $9295;
  6548. GL_OVERLAY_KHR = $9296;
  6549. GL_DARKEN_KHR = $9297;
  6550. GL_LIGHTEN_KHR = $9298;
  6551. GL_COLORDODGE_KHR = $9299;
  6552. GL_COLORBURN_KHR = $929A;
  6553. GL_HARDLIGHT_KHR = $929B;
  6554. GL_SOFTLIGHT_KHR = $929C;
  6555. GL_DIFFERENCE_KHR = $929E;
  6556. GL_EXCLUSION_KHR = $92A0;
  6557. GL_HSL_HUE_KHR = $92AD;
  6558. GL_HSL_SATURATION_KHR = $92AE;
  6559. GL_HSL_COLOR_KHR = $92AF;
  6560. GL_HSL_LUMINOSITY_KHR = $92B0;
  6561. // GL_KHR_blend_equation_advanced_coherent
  6562. GL_BLEND_ADVANCED_COHERENT_KHR = $9285;
  6563. // GL_KHR_robustness
  6564. GL_CONTEXT_ROBUST_ACCESS = $90F3;
  6565. // GL_ARB_fragment_shader
  6566. GL_FRAGMENT_SHADER_ARB = $8B30;
  6567. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; // 1.4
  6568. GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = $8B8B; // 1.4
  6569. // GL_ARB_occlusion_query
  6570. GL_SAMPLES_PASSED_ARB = $8914;
  6571. GL_QUERY_COUNTER_BITS_ARB = $8864;
  6572. GL_CURRENT_QUERY_ARB = $8865;
  6573. GL_QUERY_RESULT_ARB = $8866;
  6574. GL_QUERY_RESULT_AVAILABLE_ARB = $8867;
  6575. // GL_ARB_pipeline_statistics_query
  6576. GL_VERTICES_SUBMITTED_ARB = $82EE;
  6577. GL_PRIMITIVES_SUBMITTED_ARB = $82EF;
  6578. GL_VERTEX_SHADER_INVOCATIONS_ARB = $82F0;
  6579. GL_TESS_CONTROL_SHADER_PATCHES_ARB = $82F1;
  6580. GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = $82F2;
  6581. GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = $82F3;
  6582. GL_FRAGMENT_SHADER_INVOCATIONS_ARB = $82F4;
  6583. GL_COMPUTE_SHADER_INVOCATIONS_ARB = $82F5;
  6584. GL_CLIPPING_INPUT_PRIMITIVES_ARB = $82F6;
  6585. GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = $82F7;
  6586. // GL_ARB_point_sprite
  6587. GL_POINT_SPRITE_ARB = $8861;
  6588. GL_COORD_REPLACE_ARB = $8862;
  6589. // GL_ARB_shading_language_100
  6590. GL_SHADING_LANGUAGE_VERSION_ARB = $8B8C; // 1.4
  6591. // GL_ARB_shader_objects
  6592. GL_PROGRAM_OBJECT_ARB = $8B40;
  6593. GL_OBJECT_TYPE_ARB = $8B4E;
  6594. GL_OBJECT_SUBTYPE_ARB = $8B4F;
  6595. GL_OBJECT_DELETE_STATUS_ARB = $8B80;
  6596. GL_OBJECT_COMPILE_STATUS_ARB = $8B81;
  6597. GL_OBJECT_LINK_STATUS_ARB = $8B82;
  6598. GL_OBJECT_VALIDATE_STATUS_ARB = $8B83;
  6599. GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84;
  6600. GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85;
  6601. GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86;
  6602. GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87;
  6603. GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88;
  6604. GL_SHADER_OBJECT_ARB = $8B48;
  6605. GL_FLOAT_VEC2_ARB = $8B50;
  6606. GL_FLOAT_VEC3_ARB = $8B51;
  6607. GL_FLOAT_VEC4_ARB = $8B52;
  6608. GL_INT_VEC2_ARB = $8B53;
  6609. GL_INT_VEC3_ARB = $8B54;
  6610. GL_INT_VEC4_ARB = $8B55;
  6611. GL_BOOL_ARB = $8B56;
  6612. GL_BOOL_VEC2_ARB = $8B57;
  6613. GL_BOOL_VEC3_ARB = $8B58;
  6614. GL_BOOL_VEC4_ARB = $8B59;
  6615. GL_FLOAT_MAT2_ARB = $8B5A;
  6616. GL_FLOAT_MAT3_ARB = $8B5B;
  6617. GL_FLOAT_MAT4_ARB = $8B5C;
  6618. GL_SAMPLER_1D_ARB = $8B5D;
  6619. GL_SAMPLER_2D_ARB = $8B5E;
  6620. GL_SAMPLER_3D_ARB = $8B5F;
  6621. GL_SAMPLER_CUBE_ARB = $8B60;
  6622. GL_SAMPLER_1D_SHADOW_ARB = $8B61;
  6623. GL_SAMPLER_2D_SHADOW_ARB = $8B62;
  6624. GL_SAMPLER_2D_RECT_ARB = $8B63;
  6625. GL_SAMPLER_2D_RECT_SHADOW_ARB = $8B64;
  6626. // WGL_3DFX_multisample
  6627. WGL_SAMPLE_BUFFERS_3DFX = $2060;
  6628. WGL_SAMPLES_3DFX = $2061;
  6629. // WGL_ARB_buffer_region
  6630. WGL_FRONT_COLOR_BUFFER_BIT_ARB = $00000001;
  6631. WGL_BACK_COLOR_BUFFER_BIT_ARB = $00000002;
  6632. WGL_DEPTH_BUFFER_BIT_ARB = $00000004;
  6633. WGL_STENCIL_BUFFER_BIT_ARB = $00000008;
  6634. // WGL_ARB_context_flush_control
  6635. WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  6636. WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  6637. WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  6638. // WGL_ARB_make_current_read
  6639. ERROR_INVALID_PIXEL_TYPE_ARB = $2043;
  6640. ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054;
  6641. // WGL_ARB_multisample
  6642. WGL_SAMPLE_BUFFERS_ARB = $2041;
  6643. WGL_SAMPLES_ARB = $2042;
  6644. // WGL_ARB_pbuffer
  6645. WGL_DRAW_TO_PBUFFER_ARB = $202D;
  6646. WGL_MAX_PBUFFER_PIXELS_ARB = $202E;
  6647. WGL_MAX_PBUFFER_WIDTH_ARB = $202F;
  6648. WGL_MAX_PBUFFER_HEIGHT_ARB = $2030;
  6649. WGL_PBUFFER_LARGEST_ARB = $2033;
  6650. WGL_PBUFFER_WIDTH_ARB = $2034;
  6651. WGL_PBUFFER_HEIGHT_ARB = $2035;
  6652. WGL_PBUFFER_LOST_ARB = $2036;
  6653. // WGL_ARB_pixel_format
  6654. WGL_NUMBER_PIXEL_FORMATS_ARB = $2000;
  6655. WGL_DRAW_TO_WINDOW_ARB = $2001;
  6656. WGL_DRAW_TO_BITMAP_ARB = $2002;
  6657. WGL_ACCELERATION_ARB = $2003;
  6658. WGL_NEED_PALETTE_ARB = $2004;
  6659. WGL_NEED_SYSTEM_PALETTE_ARB = $2005;
  6660. WGL_SWAP_LAYER_BUFFERS_ARB = $2006;
  6661. WGL_SWAP_METHOD_ARB = $2007;
  6662. WGL_NUMBER_OVERLAYS_ARB = $2008;
  6663. WGL_NUMBER_UNDERLAYS_ARB = $2009;
  6664. WGL_TRANSPARENT_ARB = $200A;
  6665. WGL_TRANSPARENT_RED_VALUE_ARB = $2037;
  6666. WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038;
  6667. WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039;
  6668. WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A;
  6669. WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B;
  6670. WGL_SHARE_DEPTH_ARB = $200C;
  6671. WGL_SHARE_STENCIL_ARB = $200D;
  6672. WGL_SHARE_ACCUM_ARB = $200E;
  6673. WGL_SUPPORT_GDI_ARB = $200F;
  6674. WGL_SUPPORT_OPENGL_ARB = $2010;
  6675. WGL_DOUBLE_BUFFER_ARB = $2011;
  6676. WGL_STEREO_ARB = $2012;
  6677. WGL_PIXEL_TYPE_ARB = $2013;
  6678. WGL_COLOR_BITS_ARB = $2014;
  6679. WGL_RED_BITS_ARB = $2015;
  6680. WGL_RED_SHIFT_ARB = $2016;
  6681. WGL_GREEN_BITS_ARB = $2017;
  6682. WGL_GREEN_SHIFT_ARB = $2018;
  6683. WGL_BLUE_BITS_ARB = $2019;
  6684. WGL_BLUE_SHIFT_ARB = $201A;
  6685. WGL_ALPHA_BITS_ARB = $201B;
  6686. WGL_ALPHA_SHIFT_ARB = $201C;
  6687. WGL_ACCUM_BITS_ARB = $201D;
  6688. WGL_ACCUM_RED_BITS_ARB = $201E;
  6689. WGL_ACCUM_GREEN_BITS_ARB = $201F;
  6690. WGL_ACCUM_BLUE_BITS_ARB = $2020;
  6691. WGL_ACCUM_ALPHA_BITS_ARB = $2021;
  6692. WGL_DEPTH_BITS_ARB = $2022;
  6693. WGL_STENCIL_BITS_ARB = $2023;
  6694. WGL_AUX_BUFFERS_ARB = $2024;
  6695. WGL_NO_ACCELERATION_ARB = $2025;
  6696. WGL_GENERIC_ACCELERATION_ARB = $2026;
  6697. WGL_FULL_ACCELERATION_ARB = $2027;
  6698. WGL_SWAP_EXCHANGE_ARB = $2028;
  6699. WGL_SWAP_COPY_ARB = $2029;
  6700. WGL_SWAP_UNDEFINED_ARB = $202A;
  6701. WGL_TYPE_RGBA_ARB = $202B;
  6702. WGL_TYPE_COLORINDEX_ARB = $202C;
  6703. // WGL_ARB_pixel_format_float
  6704. WGL_RGBA_FLOAT_MODE_ARB = $8820;
  6705. WGL_CLAMP_VERTEX_COLOR_ARB = $891A;
  6706. WGL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  6707. WGL_CLAMP_READ_COLOR_ARB = $891C;
  6708. WGL_FIXED_ONLY_ARB = $891D;
  6709. // WGL_ARB_render_texture
  6710. WGL_BIND_TO_TEXTURE_RGB_ARB = $2070;
  6711. WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071;
  6712. WGL_TEXTURE_FORMAT_ARB = $2072;
  6713. WGL_TEXTURE_TARGET_ARB = $2073;
  6714. WGL_MIPMAP_TEXTURE_ARB = $2074;
  6715. WGL_TEXTURE_RGB_ARB = $2075;
  6716. WGL_TEXTURE_RGBA_ARB = $2076;
  6717. WGL_NO_TEXTURE_ARB = $2077;
  6718. WGL_TEXTURE_CUBE_MAP_ARB = $2078;
  6719. WGL_TEXTURE_1D_ARB = $2079;
  6720. WGL_TEXTURE_2D_ARB = $207A;
  6721. WGL_MIPMAP_LEVEL_ARB = $207B;
  6722. WGL_CUBE_MAP_FACE_ARB = $207C;
  6723. WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D;
  6724. WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E;
  6725. WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F;
  6726. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080;
  6727. WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081;
  6728. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082;
  6729. WGL_FRONT_LEFT_ARB = $2083;
  6730. WGL_FRONT_RIGHT_ARB = $2084;
  6731. WGL_BACK_LEFT_ARB = $2085;
  6732. WGL_BACK_RIGHT_ARB = $2086;
  6733. WGL_AUX0_ARB = $2087;
  6734. WGL_AUX1_ARB = $2088;
  6735. WGL_AUX2_ARB = $2089;
  6736. WGL_AUX3_ARB = $208A;
  6737. WGL_AUX4_ARB = $208B;
  6738. WGL_AUX5_ARB = $208C;
  6739. WGL_AUX6_ARB = $208D;
  6740. WGL_AUX7_ARB = $208E;
  6741. WGL_AUX8_ARB = $208F;
  6742. WGL_AUX9_ARB = $2090;
  6743. // WGL_ARB_robustness_application_isolation
  6744. WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  6745. // WGL_ARB_create_context
  6746. WGL_CONTEXT_DEBUG_BIT_ARB = $00000001;
  6747. WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  6748. WGL_CONTEXT_MAJOR_VERSION_ARB = $2091;
  6749. WGL_CONTEXT_MINOR_VERSION_ARB = $2092;
  6750. WGL_CONTEXT_LAYER_PLANE_ARB = $2093;
  6751. WGL_CONTEXT_FLAGS_ARB = $2094;
  6752. ERROR_INVALID_VERSION_ARB = $2095;
  6753. // WGL_ARB_create_context_profile
  6754. WGL_CONTEXT_PROFILE_MASK_ARB = $9126;
  6755. WGL_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  6756. WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  6757. ERROR_INVALID_PROFILE_ARB = $2096;
  6758. // WGL_ARB_framebuffer_sRGB
  6759. WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20A9;
  6760. // WGL_ARB_create_context_robustness
  6761. WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  6762. WGL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  6763. WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  6764. WGL_NO_RESET_NOTIFICATION_ARB = $8261;
  6765. // WGL_ATI_pixel_format_float
  6766. WGL_TYPE_RGBA_FLOAT_ATI = $21A0;
  6767. GL_TYPE_RGBA_FLOAT_ATI = $8820;
  6768. GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835;
  6769. // WGL_AMD_gpu_association
  6770. WGL_GPU_VENDOR_AMD = $1F00;
  6771. WGL_GPU_RENDERER_STRING_AMD = $1F01;
  6772. WGL_GPU_OPENGL_VERSION_STRING_AMD = $1F02;
  6773. WGL_GPU_FASTEST_TARGET_GPUS_AMD = $21A2;
  6774. WGL_GPU_RAM_AMD = $21A3;
  6775. WGL_GPU_CLOCK_AMD = $21A4;
  6776. WGL_GPU_NUM_PIPES_AMD = $21A5;
  6777. WGL_GPU_NUM_SIMD_AMD = $21A6;
  6778. WGL_GPU_NUM_RB_AMD = $21A7;
  6779. WGL_GPU_NUM_SPI_AMD = $21A8;
  6780. // WGL_EXT_depth_float
  6781. WGL_DEPTH_FLOAT_EXT = $2040;
  6782. // WGL_EXT_make_current_read
  6783. ERROR_INVALID_PIXEL_TYPE_EXT = $2043;
  6784. // WGL_EXT_multisample
  6785. WGL_SAMPLE_BUFFERS_EXT = $2041;
  6786. WGL_SAMPLES_EXT = $2042;
  6787. // WGL_EXT_pbuffer
  6788. WGL_DRAW_TO_PBUFFER_EXT = $202D;
  6789. WGL_MAX_PBUFFER_PIXELS_EXT = $202E;
  6790. WGL_MAX_PBUFFER_WIDTH_EXT = $202F;
  6791. WGL_MAX_PBUFFER_HEIGHT_EXT = $2030;
  6792. WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031;
  6793. WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032;
  6794. WGL_PBUFFER_LARGEST_EXT = $2033;
  6795. WGL_PBUFFER_WIDTH_EXT = $2034;
  6796. WGL_PBUFFER_HEIGHT_EXT = $2035;
  6797. // WGL_EXT_pixel_format
  6798. WGL_NUMBER_PIXEL_FORMATS_EXT = $2000;
  6799. WGL_DRAW_TO_WINDOW_EXT = $2001;
  6800. WGL_DRAW_TO_BITMAP_EXT = $2002;
  6801. WGL_ACCELERATION_EXT = $2003;
  6802. WGL_NEED_PALETTE_EXT = $2004;
  6803. WGL_NEED_SYSTEM_PALETTE_EXT = $2005;
  6804. WGL_SWAP_LAYER_BUFFERS_EXT = $2006;
  6805. WGL_SWAP_METHOD_EXT = $2007;
  6806. WGL_NUMBER_OVERLAYS_EXT = $2008;
  6807. WGL_NUMBER_UNDERLAYS_EXT = $2009;
  6808. WGL_TRANSPARENT_EXT = $200A;
  6809. WGL_TRANSPARENT_VALUE_EXT = $200B;
  6810. WGL_SHARE_DEPTH_EXT = $200C;
  6811. WGL_SHARE_STENCIL_EXT = $200D;
  6812. WGL_SHARE_ACCUM_EXT = $200E;
  6813. WGL_SUPPORT_GDI_EXT = $200F;
  6814. WGL_SUPPORT_OPENGL_EXT = $2010;
  6815. WGL_DOUBLE_BUFFER_EXT = $2011;
  6816. WGL_STEREO_EXT = $2012;
  6817. WGL_PIXEL_TYPE_EXT = $2013;
  6818. WGL_COLOR_BITS_EXT = $2014;
  6819. WGL_RED_BITS_EXT = $2015;
  6820. WGL_RED_SHIFT_EXT = $2016;
  6821. WGL_GREEN_BITS_EXT = $2017;
  6822. WGL_GREEN_SHIFT_EXT = $2018;
  6823. WGL_BLUE_BITS_EXT = $2019;
  6824. WGL_BLUE_SHIFT_EXT = $201A;
  6825. WGL_ALPHA_BITS_EXT = $201B;
  6826. WGL_ALPHA_SHIFT_EXT = $201C;
  6827. WGL_ACCUM_BITS_EXT = $201D;
  6828. WGL_ACCUM_RED_BITS_EXT = $201E;
  6829. WGL_ACCUM_GREEN_BITS_EXT = $201F;
  6830. WGL_ACCUM_BLUE_BITS_EXT = $2020;
  6831. WGL_ACCUM_ALPHA_BITS_EXT = $2021;
  6832. WGL_DEPTH_BITS_EXT = $2022;
  6833. WGL_STENCIL_BITS_EXT = $2023;
  6834. WGL_AUX_BUFFERS_EXT = $2024;
  6835. WGL_NO_ACCELERATION_EXT = $2025;
  6836. WGL_GENERIC_ACCELERATION_EXT = $2026;
  6837. WGL_FULL_ACCELERATION_EXT = $2027;
  6838. WGL_SWAP_EXCHANGE_EXT = $2028;
  6839. WGL_SWAP_COPY_EXT = $2029;
  6840. WGL_SWAP_UNDEFINED_EXT = $202A;
  6841. WGL_TYPE_RGBA_EXT = $202B;
  6842. WGL_TYPE_COLORINDEX_EXT = $202C;
  6843. // WGL_I3D_digital_video_control
  6844. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050;
  6845. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051;
  6846. WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052;
  6847. WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053;
  6848. // WGL_I3D_gamma
  6849. WGL_GAMMA_TABLE_SIZE_I3D = $204E;
  6850. WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F;
  6851. // WGL_I3D_genlock
  6852. WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044;
  6853. WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = $2045;
  6854. WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = $2046;
  6855. WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = $2047;
  6856. WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048;
  6857. WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049;
  6858. WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A;
  6859. WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B;
  6860. WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C;
  6861. // WGL_I3D_image_buffer
  6862. WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $00000001;
  6863. WGL_IMAGE_BUFFER_LOCK_I3D = $00000002;
  6864. // WGL_NV_float_buffer
  6865. WGL_FLOAT_COMPONENTS_NV = $20B0;
  6866. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1;
  6867. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2;
  6868. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
  6869. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4;
  6870. WGL_TEXTURE_FLOAT_R_NV = $20B5;
  6871. WGL_TEXTURE_FLOAT_RG_NV = $20B6;
  6872. WGL_TEXTURE_FLOAT_RGB_NV = $20B7;
  6873. WGL_TEXTURE_FLOAT_RGBA_NV = $20B8;
  6874. // WGL_NV_render_depth_texture
  6875. WGL_BIND_TO_TEXTURE_DEPTH_NV = $20A3;
  6876. WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = $20A4;
  6877. WGL_DEPTH_TEXTURE_FORMAT_NV = $20A5;
  6878. WGL_TEXTURE_DEPTH_COMPONENT_NV = $20A6;
  6879. WGL_DEPTH_COMPONENT_NV = $20A7;
  6880. // WGL_NV_render_texture_rectangle
  6881. WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0;
  6882. WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1;
  6883. WGL_TEXTURE_RECTANGLE_NV = $20A2;
  6884. // WGL_NV_present_video
  6885. WGL_NUM_VIDEO_SLOTS_NV = $20F0;
  6886. // WGL_NV_video_output
  6887. WGL_BIND_TO_VIDEO_RGB_NV = $20C0;
  6888. WGL_BIND_TO_VIDEO_RGBA_NV = $20C1;
  6889. WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = $20C2;
  6890. WGL_VIDEO_OUT_COLOR_NV = $20C3;
  6891. WGL_VIDEO_OUT_ALPHA_NV = $20C4;
  6892. WGL_VIDEO_OUT_DEPTH_NV = $20C5;
  6893. WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = $20C6;
  6894. WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = $20C7;
  6895. WGL_VIDEO_OUT_FRAME = $20C8;
  6896. WGL_VIDEO_OUT_FIELD_1 = $20C9;
  6897. WGL_VIDEO_OUT_FIELD_2 = $20CA;
  6898. WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = $20CB;
  6899. WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = $20CC;
  6900. // WGL_NV_gpu_affinity
  6901. WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = $20D0;
  6902. WGL_ERROR_MISSING_AFFINITY_MASK_NV = $20D1;
  6903. // WGL_NV_video_capture
  6904. WGL_UNIQUE_ID_NV = $20CE;
  6905. WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = $20CF;
  6906. // WGL_NV_multisample_coverage
  6907. WGL_COVERAGE_SAMPLES_NV = $2042;
  6908. WGL_COLOR_SAMPLES_NV = $20B9;
  6909. // WGL_EXT_create_context_es2_profile
  6910. WGL_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  6911. // WGL_NV_DX_interop
  6912. WGL_ACCESS_READ_ONLY_NV = $00000000;
  6913. WGL_ACCESS_READ_WRITE_NV = $00000001;
  6914. WGL_ACCESS_WRITE_DISCARD_NV = $00000002;
  6915. // WIN_draw_range_elements
  6916. GL_MAX_ELEMENTS_VERTICES_WIN = $80E8;
  6917. GL_MAX_ELEMENTS_INDICES_WIN = $80E9;
  6918. // GLX 1.1 and later:
  6919. GLX_VENDOR = 1;
  6920. GLX_VERSION = 2;
  6921. GLX_EXTENSIONS = 3;
  6922. GLX_USE_GL = 1;
  6923. GLX_BUFFER_SIZE = 2;
  6924. GLX_LEVEL = 3;
  6925. GLX_RGBA = 4;
  6926. GLX_DOUBLEBUFFER = 5;
  6927. GLX_STEREO = 6;
  6928. GLX_AUX_BUFFERS = 7;
  6929. GLX_RED_SIZE = 8;
  6930. GLX_GREEN_SIZE = 9;
  6931. GLX_BLUE_SIZE = 10;
  6932. GLX_ALPHA_SIZE = 11;
  6933. GLX_DEPTH_SIZE = 12;
  6934. GLX_STENCIL_SIZE = 13;
  6935. GLX_ACCUM_RED_SIZE = 14;
  6936. GLX_ACCUM_GREEN_SIZE = 15;
  6937. GLX_ACCUM_BLUE_SIZE = 16;
  6938. GLX_ACCUM_ALPHA_SIZE = 17;
  6939. // GLX_VERSION_1_3
  6940. GLX_WINDOW_BIT = $00000001;
  6941. GLX_PIXMAP_BIT = $00000002;
  6942. GLX_PBUFFER_BIT = $00000004;
  6943. GLX_RGBA_BIT = $00000001;
  6944. GLX_COLOR_INDEX_BIT = $00000002;
  6945. GLX_PBUFFER_CLOBBER_MASK = $08000000;
  6946. GLX_FRONT_LEFT_BUFFER_BIT = $00000001;
  6947. GLX_FRONT_RIGHT_BUFFER_BIT = $00000002;
  6948. GLX_BACK_LEFT_BUFFER_BIT = $00000004;
  6949. GLX_BACK_RIGHT_BUFFER_BIT = $00000008;
  6950. GLX_AUX_BUFFERS_BIT = $00000010;
  6951. GLX_DEPTH_BUFFER_BIT = $00000020;
  6952. GLX_STENCIL_BUFFER_BIT = $00000040;
  6953. GLX_ACCUM_BUFFER_BIT = $00000080;
  6954. GLX_CONFIG_CAVEAT = $20;
  6955. GLX_X_VISUAL_TYPE = $22;
  6956. GLX_TRANSPARENT_TYPE = $23;
  6957. GLX_TRANSPARENT_INDEX_VALUE = $24;
  6958. GLX_TRANSPARENT_RED_VALUE = $25;
  6959. GLX_TRANSPARENT_GREEN_VALUE = $26;
  6960. GLX_TRANSPARENT_BLUE_VALUE = $27;
  6961. GLX_TRANSPARENT_ALPHA_VALUE = $28;
  6962. GLX_DONT_CARE = $FFFFFFFF;
  6963. GLX_NONE = $8000;
  6964. GLX_SLOW_CONFIG = $8001;
  6965. GLX_TRUE_COLOR = $8002;
  6966. GLX_DIRECT_COLOR = $8003;
  6967. GLX_PSEUDO_COLOR = $8004;
  6968. GLX_STATIC_COLOR = $8005;
  6969. GLX_GRAY_SCALE = $8006;
  6970. GLX_STATIC_GRAY = $8007;
  6971. GLX_TRANSPARENT_RGB = $8008;
  6972. GLX_TRANSPARENT_INDEX = $8009;
  6973. GLX_VISUAL_ID = $800B;
  6974. GLX_SCREEN = $800C;
  6975. GLX_NON_CONFORMANT_CONFIG = $800D;
  6976. GLX_DRAWABLE_TYPE = $8010;
  6977. GLX_RENDER_TYPE = $8011;
  6978. GLX_X_RENDERABLE = $8012;
  6979. GLX_FBCONFIG_ID = $8013;
  6980. GLX_RGBA_TYPE = $8014;
  6981. GLX_COLOR_INDEX_TYPE = $8015;
  6982. GLX_MAX_PBUFFER_WIDTH = $8016;
  6983. GLX_MAX_PBUFFER_HEIGHT = $8017;
  6984. GLX_MAX_PBUFFER_PIXELS = $8018;
  6985. GLX_PRESERVED_CONTENTS = $801B;
  6986. GLX_LARGEST_PBUFFER = $801C;
  6987. GLX_WIDTH = $801D;
  6988. GLX_HEIGHT = $801E;
  6989. GLX_EVENT_MASK = $801F;
  6990. GLX_DAMAGED = $8020;
  6991. GLX_SAVED = $8021;
  6992. GLX_WINDOW = $8022;
  6993. GLX_PBUFFER = $8023;
  6994. GLX_PBUFFER_HEIGHT = $8040;
  6995. GLX_PBUFFER_WIDTH = $8041;
  6996. // GLX_VERSION_1_4
  6997. GLX_SAMPLE_BUFFERS = 100000;
  6998. GLX_SAMPLES = 100001;
  6999. // GLX_ARB_multisample
  7000. GLX_SAMPLE_BUFFERS_ARB = 100000;
  7001. GLX_SAMPLES_ARB = 100001;
  7002. // GLX_ARB_robustness_application_isolation
  7003. GLX_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  7004. // GLX_ARB_fbconfig_float
  7005. GLX_RGBA_FLOAT_TYPE_ARB = $20B9;
  7006. GLX_RGBA_FLOAT_BIT_ARB = $00000004;
  7007. // GLX_ARB_context_flush_control
  7008. GLX_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  7009. GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  7010. GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  7011. // GLX_ARB_create_context
  7012. GLX_CONTEXT_DEBUG_BIT_ARB = $00000001;
  7013. GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  7014. GLX_CONTEXT_MAJOR_VERSION_ARB = $2091;
  7015. GLX_CONTEXT_MINOR_VERSION_ARB = $2092;
  7016. GLX_CONTEXT_FLAGS_ARB = $2094;
  7017. // GLX_ARB_create_context_profile
  7018. GLX_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  7019. GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  7020. GLX_CONTEXT_PROFILE_MASK_ARB = $9126;
  7021. // GLX_ARB_vertex_buffer_object
  7022. GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB = $2095;
  7023. // GLX_ARB_framebuffer_sRGB
  7024. GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20B2;
  7025. // GLX_ARB_create_context_robustness
  7026. GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  7027. GLX_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  7028. GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  7029. GLX_NO_RESET_NOTIFICATION_ARB = $8261;
  7030. // GLX_EXT_visual_info
  7031. GLX_X_VISUAL_TYPE_EXT = $22;
  7032. GLX_TRANSPARENT_TYPE_EXT = $23;
  7033. GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
  7034. GLX_TRANSPARENT_RED_VALUE_EXT = $25;
  7035. GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
  7036. GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
  7037. GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
  7038. GLX_NONE_EXT = $8000;
  7039. GLX_TRUE_COLOR_EXT = $8002;
  7040. GLX_DIRECT_COLOR_EXT = $8003;
  7041. GLX_PSEUDO_COLOR_EXT = $8004;
  7042. GLX_STATIC_COLOR_EXT = $8005;
  7043. GLX_GRAY_SCALE_EXT = $8006;
  7044. GLX_STATIC_GRAY_EXT = $8007;
  7045. GLX_TRANSPARENT_RGB_EXT = $8008;
  7046. GLX_TRANSPARENT_INDEX_EXT = $8009;
  7047. // GLX_EXT_visual_rating
  7048. GLX_VISUAL_CAVEAT_EXT = $20;
  7049. GLX_SLOW_VISUAL_EXT = $8001;
  7050. GLX_NON_CONFORMANT_VISUAL_EXT = $800D;
  7051. (* reuse GLX_NONE_EXT *)
  7052. // GLX_EXT_import_context
  7053. GLX_SHARE_CONTEXT_EXT = $800A;
  7054. GLX_VISUAL_ID_EXT = $800B;
  7055. GLX_SCREEN_EXT = $800C;
  7056. // GLX_EXT_fbconfig_packed_float
  7057. // GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  7058. // GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  7059. // GLX_EXT_framebuffer_sRGB
  7060. // GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  7061. // GLX_EXT_texture_from_pixmap
  7062. GLX_TEXTURE_1D_BIT_EXT = $00000001;
  7063. GLX_TEXTURE_2D_BIT_EXT = $00000002;
  7064. GLX_TEXTURE_RECTANGLE_BIT_EXT = $00000004;
  7065. GLX_BIND_TO_TEXTURE_RGB_EXT = $20D0;
  7066. GLX_BIND_TO_TEXTURE_RGBA_EXT = $20D1;
  7067. GLX_BIND_TO_MIPMAP_TEXTURE_EXT = $20D2;
  7068. GLX_BIND_TO_TEXTURE_TARGETS_EXT = $20D3;
  7069. GLX_Y_INVERTED_EXT = $20D4;
  7070. GLX_TEXTURE_FORMAT_EXT = $20D5;
  7071. GLX_TEXTURE_TARGET_EXT = $20D6;
  7072. GLX_MIPMAP_TEXTURE_EXT = $20D7;
  7073. GLX_TEXTURE_FORMAT_NONE_EXT = $20D8;
  7074. GLX_TEXTURE_FORMAT_RGB_EXT = $20D9;
  7075. GLX_TEXTURE_FORMAT_RGBA_EXT = $20DA;
  7076. GLX_TEXTURE_1D_EXT = $20DB;
  7077. GLX_TEXTURE_2D_EXT = $20DC;
  7078. GLX_TEXTURE_RECTANGLE_EXT = $20DD;
  7079. GLX_FRONT_LEFT_EXT = $20DE;
  7080. GLX_FRONT_RIGHT_EXT = $20DF;
  7081. GLX_BACK_LEFT_EXT = $20E0;
  7082. GLX_BACK_RIGHT_EXT = $20E1;
  7083. GLX_FRONT_EXT = GLX_FRONT_LEFT_EXT;
  7084. GLX_BACK_EXT = GLX_BACK_LEFT_EXT;
  7085. GLX_AUX0_EXT = $20E2;
  7086. GLX_AUX1_EXT = $20E3;
  7087. GLX_AUX2_EXT = $20E4;
  7088. GLX_AUX3_EXT = $20E5;
  7089. GLX_AUX4_EXT = $20E6;
  7090. GLX_AUX5_EXT = $20E7;
  7091. GLX_AUX6_EXT = $20E8;
  7092. GLX_AUX7_EXT = $20E9;
  7093. GLX_AUX8_EXT = $20EA;
  7094. GLX_AUX9_EXT = $20EB;
  7095. // GLX_EXT_swap_control
  7096. GLX_SWAP_INTERVAL_EXT = $20F1;
  7097. GLX_MAX_SWAP_INTERVAL_EXT = $20F2;
  7098. // GLX_EXT_create_context_es2_profile
  7099. GLX_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  7100. // GL_EXT_Late_Swaps
  7101. GLX_LATE_SWAPS_TEAR_EXT = $20F3;
  7102. // GLU
  7103. GLU_INVALID_ENUM = 100900;
  7104. GLU_INVALID_VALUE = 100901;
  7105. GLU_OUT_OF_MEMORY = 100902;
  7106. GLU_INCOMPATIBLE_GL_VERSION = 100903;
  7107. GLU_VERSION = 100800;
  7108. GLU_EXTENSIONS = 100801;
  7109. GLU_TRUE: ByteBool = True;
  7110. GLU_FALSE: ByteBool = False;
  7111. GLU_SMOOTH = 100000;
  7112. GLU_FLAT = 100001;
  7113. GLU_NONE = 100002;
  7114. GLU_POINT = 100010;
  7115. GLU_LINE = 100011;
  7116. GLU_FILL = 100012;
  7117. GLU_SILHOUETTE = 100013;
  7118. GLU_OUTSIDE = 100020;
  7119. GLU_INSIDE = 100021;
  7120. GLU_TESS_MAX_COORD = 1.0E150;
  7121. GLU_TESS_WINDING_RULE = 100140;
  7122. GLU_TESS_BOUNDARY_ONLY = 100141;
  7123. GLU_TESS_TOLERANCE = 100142;
  7124. GLU_TESS_WINDING_ODD = 100130;
  7125. GLU_TESS_WINDING_NONZERO = 100131;
  7126. GLU_TESS_WINDING_POSITIVE = 100132;
  7127. GLU_TESS_WINDING_NEGATIVE = 100133;
  7128. GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
  7129. GLU_TESS_BEGIN = 100100; // TGLUTessBeginProc
  7130. GLU_TESS_VERTEX = 100101; // TGLUTessVertexProc
  7131. GLU_TESS_END = 100102; // TGLUTessEndProc
  7132. GLU_TESS_ERROR = 100103; // TGLUTessErrorProc
  7133. GLU_TESS_EDGE_FLAG = 100104; // TGLUTessEdgeFlagProc
  7134. GLU_TESS_COMBINE = 100105; // TGLUTessCombineProc
  7135. GLU_TESS_BEGIN_DATA = 100106; // TGLUTessBeginDataProc
  7136. GLU_TESS_VERTEX_DATA = 100107; // TGLUTessVertexDataProc
  7137. GLU_TESS_END_DATA = 100108; // TGLUTessEndDataProc
  7138. GLU_TESS_ERROR_DATA = 100109; // TGLUTessErrorDataProc
  7139. GLU_TESS_EDGE_FLAG_DATA = 100110; // TGLUTessEdgeFlagDataProc
  7140. GLU_TESS_COMBINE_DATA = 100111; // TGLUTessCombineDataProc
  7141. GLU_TESS_ERROR1 = 100151;
  7142. GLU_TESS_ERROR2 = 100152;
  7143. GLU_TESS_ERROR3 = 100153;
  7144. GLU_TESS_ERROR4 = 100154;
  7145. GLU_TESS_ERROR5 = 100155;
  7146. GLU_TESS_ERROR6 = 100156;
  7147. GLU_TESS_ERROR7 = 100157;
  7148. GLU_TESS_ERROR8 = 100158;
  7149. GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1;
  7150. GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2;
  7151. GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3;
  7152. GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4;
  7153. GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5;
  7154. GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6;
  7155. GLU_AUTO_LOAD_MATRIX = 100200;
  7156. GLU_CULLING = 100201;
  7157. GLU_SAMPLING_TOLERANCE = 100203;
  7158. GLU_DISPLAY_MODE = 100204;
  7159. GLU_PARAMETRIC_TOLERANCE = 100202;
  7160. GLU_SAMPLING_METHOD = 100205;
  7161. GLU_U_STEP = 100206;
  7162. GLU_V_STEP = 100207;
  7163. GLU_PATH_LENGTH = 100215;
  7164. GLU_PARAMETRIC_ERROR = 100216;
  7165. GLU_DOMAIN_DISTANCE = 100217;
  7166. GLU_MAP1_TRIM_2 = 100210;
  7167. GLU_MAP1_TRIM_3 = 100211;
  7168. GLU_OUTLINE_POLYGON = 100240;
  7169. GLU_OUTLINE_PATCH = 100241;
  7170. GLU_NURBS_ERROR1 = 100251;
  7171. GLU_NURBS_ERROR2 = 100252;
  7172. GLU_NURBS_ERROR3 = 100253;
  7173. GLU_NURBS_ERROR4 = 100254;
  7174. GLU_NURBS_ERROR5 = 100255;
  7175. GLU_NURBS_ERROR6 = 100256;
  7176. GLU_NURBS_ERROR7 = 100257;
  7177. GLU_NURBS_ERROR8 = 100258;
  7178. GLU_NURBS_ERROR9 = 100259;
  7179. GLU_NURBS_ERROR10 = 100260;
  7180. GLU_NURBS_ERROR11 = 100261;
  7181. GLU_NURBS_ERROR12 = 100262;
  7182. GLU_NURBS_ERROR13 = 100263;
  7183. GLU_NURBS_ERROR14 = 100264;
  7184. GLU_NURBS_ERROR15 = 100265;
  7185. GLU_NURBS_ERROR16 = 100266;
  7186. GLU_NURBS_ERROR17 = 100267;
  7187. GLU_NURBS_ERROR18 = 100268;
  7188. GLU_NURBS_ERROR19 = 100269;
  7189. GLU_NURBS_ERROR20 = 100270;
  7190. GLU_NURBS_ERROR21 = 100271;
  7191. GLU_NURBS_ERROR22 = 100272;
  7192. GLU_NURBS_ERROR23 = 100273;
  7193. GLU_NURBS_ERROR24 = 100274;
  7194. GLU_NURBS_ERROR25 = 100275;
  7195. GLU_NURBS_ERROR26 = 100276;
  7196. GLU_NURBS_ERROR27 = 100277;
  7197. GLU_NURBS_ERROR28 = 100278;
  7198. GLU_NURBS_ERROR29 = 100279;
  7199. GLU_NURBS_ERROR30 = 100280;
  7200. GLU_NURBS_ERROR31 = 100281;
  7201. GLU_NURBS_ERROR32 = 100282;
  7202. GLU_NURBS_ERROR33 = 100283;
  7203. GLU_NURBS_ERROR34 = 100284;
  7204. GLU_NURBS_ERROR35 = 100285;
  7205. GLU_NURBS_ERROR36 = 100286;
  7206. GLU_NURBS_ERROR37 = 100287;
  7207. GLU_CW = 100120;
  7208. GLU_CCW = 100121;
  7209. GLU_INTERIOR = 100122;
  7210. GLU_EXTERIOR = 100123;
  7211. GLU_UNKNOWN = 100124;
  7212. GLU_BEGIN = GLU_TESS_BEGIN;
  7213. GLU_VERTEX = GLU_TESS_VERTEX;
  7214. GLU_END = GLU_TESS_END;
  7215. GLU_ERROR = GLU_TESS_ERROR;
  7216. GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG;
  7217. type
  7218. // GL_VERSION_1_0
  7219. TglCullFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7220. TglFrontFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7221. TglHint = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7222. TglLineWidth = procedure(width: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7223. TglPointSize = procedure(size: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7224. TglPolygonMode = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7225. TglScissor = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7226. TglTexParameterf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7227. TglTexParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7228. TglTexParameteri = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7229. TglTexParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7230. TglTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7231. TglTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7232. TglDrawBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7233. TglClear = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7234. TglClearColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7235. TglClearStencil = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7236. TglClearDepth = procedure(depth: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7237. TglStencilMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7238. TglColorMask = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7239. TglDepthMask = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7240. TglDisable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7241. TglEnable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7242. TglFinish = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7243. TglFlush = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7244. TglBlendFunc = procedure(sfactor: GLenum; dfactor: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7245. TglLogicOp = procedure(opcode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7246. TglStencilFunc = procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7247. TglStencilOp = procedure(fail: GLenum; zfail: GLenum; zpass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7248. TglDepthFunc = procedure(func: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7249. TglPixelStoref = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7250. TglPixelStorei = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7251. TglReadBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7252. TglReadPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7253. TglGetBooleanv = procedure(pname: GLenum; params: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7254. TglGetDoublev = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7255. TglGetError = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7256. TglGetFloatv = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7257. TglGetIntegerv = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7258. TglGetString = function(name: GLenum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7259. TglGetTexImage = procedure(target: GLenum; level: GLint; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7260. TglGetTexParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7261. TglGetTexParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7262. TglGetTexLevelParameterfv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7263. TglGetTexLevelParameteriv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7264. TglIsEnabled = function(cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7265. TglDepthRange = procedure(zNear: GLclampd; zFar: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7266. TglViewport = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7267. // GL_VERSION_1_1
  7268. TglDrawArrays = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7269. TglDrawElements = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7270. TglGetPointerv = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7271. TglPolygonOffset = procedure(factor: GLfloat; units: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7272. TglCopyTexImage1D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7273. TglCopyTexImage2D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7274. TglCopyTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7275. TglCopyTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7276. TglTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7277. TglTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7278. TglBindTexture = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7279. TglDeleteTextures = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7280. TglGenTextures = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7281. {$ifdef DGL_DEPRECATED}
  7282. TglAccum = procedure(op: GLenum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7283. TglAlphaFunc = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7284. TglAreTexturesResident = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7285. TglArrayElement = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7286. TglBegin = procedure(mode: GLenum); {$IFNDEF CLR}{$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}{$ENDIF}
  7287. TglBitmap = procedure(width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7288. TglCallList = procedure(list: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7289. TglCallLists = procedure(n: GLsizei; _type: GLenum; const lists: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7290. TglClearAccum = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7291. TglClearIndex = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7292. TglClipPlane = procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7293. TglColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7294. TglColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7295. TglColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7296. TglColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7297. TglColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7298. TglColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7299. TglColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7300. TglColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7301. TglColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7302. TglColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7303. TglColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7304. TglColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7305. TglColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7306. TglColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7307. TglColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7308. TglColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7309. TglColor4b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7310. TglColor4bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7311. TglColor4d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7312. TglColor4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7313. TglColor4f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7314. TglColor4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7315. TglColor4i = procedure(red: GLint; green: GLint; blue: GLint; alpha: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7316. TglColor4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7317. TglColor4s = procedure(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7318. TglColor4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7319. TglColor4ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7320. TglColor4ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7321. TglColor4ui = procedure(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7322. TglColor4uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7323. TglColor4us = procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7324. TglColor4usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7325. TglColorMaterial = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7326. TglColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7327. TglCopyPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; _type: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7328. TglDeleteLists = procedure(list: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7329. TglDisableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7330. TglDrawPixels = procedure(width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7331. TglEdgeFlag = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7332. TglEdgeFlagPointer = procedure(stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7333. TglEdgeFlagv = procedure(const flag: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7334. TglEnableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7335. TglEnd = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7336. TglEndList = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7337. TglEvalCoord1d = procedure(u: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7338. TglEvalCoord1dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7339. TglEvalCoord1f = procedure(u: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7340. TglEvalCoord1fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7341. TglEvalCoord2d = procedure(u: GLdouble; v: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7342. TglEvalCoord2dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7343. TglEvalCoord2f = procedure(u: GLfloat; v: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7344. TglEvalCoord2fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7345. TglEvalMesh1 = procedure(mode: GLenum; i1: GLint; i2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7346. TglEvalMesh2 = procedure(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7347. TglEvalPoint1 = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7348. TglEvalPoint2 = procedure(i: GLint; j: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7349. TglFeedbackBuffer = procedure(size: GLsizei; _type: GLenum; buffer: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7350. TglFogf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7351. TglFogfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7352. TglFogi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7353. TglFogiv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7354. TglFrustum = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7355. TglGenLists = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7356. TglGetClipPlane = procedure(plane: GLenum; equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7357. TglGetLightfv = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7358. TglGetLightiv = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7359. TglGetMapdv = procedure(target: GLenum; query: GLenum; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7360. TglGetMapfv = procedure(target: GLenum; query: GLenum; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7361. TglGetMapiv = procedure(target: GLenum; query: GLenum; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7362. TglGetMaterialfv = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7363. TglGetMaterialiv = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7364. TglGetPixelMapfv = procedure(map: GLenum; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7365. TglGetPixelMapuiv = procedure(map: GLenum; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7366. TglGetPixelMapusv = procedure(map: GLenum; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7367. TglGetPolygonStipple = procedure(mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7368. TglGetTexEnvfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7369. TglGetTexEnviv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7370. TglGetTexGendv = procedure(coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7371. TglGetTexGenfv = procedure(coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7372. TglGetTexGeniv = procedure(coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7373. TglIndexMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7374. TglIndexPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7375. TglIndexd = procedure(c: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7376. TglIndexdv = procedure(const c: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7377. TglIndexf = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7378. TglIndexfv = procedure(const c: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7379. TglIndexi = procedure(c: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7380. TglIndexiv = procedure(const c: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7381. TglIndexs = procedure(c: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7382. TglIndexsv = procedure(const c: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7383. TglIndexub = procedure(c: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7384. TglIndexubv = procedure(const c: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7385. TglInitNames = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7386. TglInterleavedArrays = procedure(format: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7387. TglIsList = function(list: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7388. TglIsTexture = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7389. TglLightModelf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7390. TglLightModelfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7391. TglLightModeli = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7392. TglLightModeliv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7393. TglLightf = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7394. TglLightfv = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7395. TglLighti = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7396. TglLightiv = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7397. TglLineStipple = procedure(factor: GLint; pattern: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7398. TglListBase = procedure(base: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7399. TglLoadIdentity = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7400. TglLoadMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7401. TglLoadMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7402. TglLoadName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7403. TglMap1d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7404. TglMap1f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7405. TglMap2d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7406. TglMap2f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7407. TglMapGrid1d = procedure(un: GLint; u1: GLdouble; u2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7408. TglMapGrid1f = procedure(un: GLint; u1: GLfloat; u2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7409. TglMapGrid2d = procedure(un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7410. TglMapGrid2f = procedure(un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7411. TglMaterialf = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7412. TglMaterialfv = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7413. TglMateriali = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7414. TglMaterialiv = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7415. TglMatrixMode = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7416. TglMultMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7417. TglMultMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7418. TglNewList = procedure(list: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7419. TglNormal3b = procedure(nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7420. TglNormal3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7421. TglNormal3d = procedure(nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7422. TglNormal3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7423. TglNormal3f = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7424. TglNormal3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7425. TglNormal3i = procedure(nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7426. TglNormal3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7427. TglNormal3s = procedure(nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7428. TglNormal3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7429. TglNormalPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7430. TglOrtho = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7431. TglPassThrough = procedure(token: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7432. TglPixelMapfv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7433. TglPixelMapuiv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7434. TglPixelMapusv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7435. TglPixelTransferf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7436. TglPixelTransferi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7437. TglPixelZoom = procedure(xfactor: GLfloat; yfactor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7438. TglPolygonStipple = procedure(const mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7439. TglPopAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7440. TglPopClientAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7441. TglPopMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7442. TglPopName = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7443. TglPrioritizeTextures = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7444. TglPushAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7445. TglPushClientAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7446. TglPushMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7447. TglPushName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7448. TglRasterPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7449. TglRasterPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7450. TglRasterPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7451. TglRasterPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7452. TglRasterPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7453. TglRasterPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7454. TglRasterPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7455. TglRasterPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7456. TglRasterPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7457. TglRasterPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7458. TglRasterPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7459. TglRasterPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7460. TglRasterPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7461. TglRasterPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7462. TglRasterPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7463. TglRasterPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7464. TglRasterPos4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7465. TglRasterPos4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7466. TglRasterPos4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7467. TglRasterPos4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7468. TglRasterPos4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7469. TglRasterPos4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7470. TglRasterPos4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7471. TglRasterPos4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7472. TglRectd = procedure(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7473. TglRectdv = procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7474. TglRectf = procedure(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7475. TglRectfv = procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7476. TglRecti = procedure(x1: GLint; y1: GLint; x2: GLint; y2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7477. TglRectiv = procedure(const v1: PGLint; const v2: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7478. TglRects = procedure(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7479. TglRectsv = procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7480. TglRenderMode = function(mode: GLenum): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7481. TglRotated = procedure(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7482. TglRotatef = procedure(angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7483. TglScaled = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7484. TglScalef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7485. TglSelectBuffer = procedure(size: GLsizei; buffer: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7486. TglShadeModel = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7487. TglTexCoord1d = procedure(s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7488. TglTexCoord1dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7489. TglTexCoord1f = procedure(s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7490. TglTexCoord1fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7491. TglTexCoord1i = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7492. TglTexCoord1iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7493. TglTexCoord1s = procedure(s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7494. TglTexCoord1sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7495. TglTexCoord2d = procedure(s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7496. TglTexCoord2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7497. TglTexCoord2f = procedure(s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7498. TglTexCoord2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7499. TglTexCoord2i = procedure(s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7500. TglTexCoord2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7501. TglTexCoord2s = procedure(s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7502. TglTexCoord2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7503. TglTexCoord3d = procedure(s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7504. TglTexCoord3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7505. TglTexCoord3f = procedure(s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7506. TglTexCoord3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7507. TglTexCoord3i = procedure(s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7508. TglTexCoord3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7509. TglTexCoord3s = procedure(s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7510. TglTexCoord3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7511. TglTexCoord4d = procedure(s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7512. TglTexCoord4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7513. TglTexCoord4f = procedure(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7514. TglTexCoord4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7515. TglTexCoord4i = procedure(s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7516. TglTexCoord4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7517. TglTexCoord4s = procedure(s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7518. TglTexCoord4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7519. TglTexCoordPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7520. TglTexEnvf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7521. TglTexEnvfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7522. TglTexEnvi = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7523. TglTexEnviv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7524. TglTexGend = procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7525. TglTexGendv = procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7526. TglTexGenf = procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7527. TglTexGenfv = procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7528. TglTexGeni = procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7529. TglTexGeniv = procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7530. TglTranslated = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7531. TglTranslatef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7532. TglVertex2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7533. TglVertex2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7534. TglVertex2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7535. TglVertex2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7536. TglVertex2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7537. TglVertex2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7538. TglVertex2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7539. TglVertex2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7540. TglVertex3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7541. TglVertex3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7542. TglVertex3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7543. TglVertex3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7544. TglVertex3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7545. TglVertex3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7546. TglVertex3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7547. TglVertex3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7548. TglVertex4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7549. TglVertex4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7550. TglVertex4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7551. TglVertex4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7552. TglVertex4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7553. TglVertex4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7554. TglVertex4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7555. TglVertex4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7556. TglVertexPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7557. {$endif}
  7558. // GL_VERSION_1_2
  7559. TglBlendColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7560. TglBlendEquation = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7561. TglDrawRangeElements = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7562. TglTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7563. TglTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7564. TglCopyTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7565. {$ifdef DGL_DEPRECATED}
  7566. TglColorTable = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7567. TglColorTableParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7568. TglColorTableParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7569. TglCopyColorTable = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7570. TglGetColorTable = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7571. TglGetColorTableParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7572. TglGetColorTableParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7573. TglColorSubTable = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7574. TglCopyColorSubTable = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7575. TglConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7576. TglConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7577. TglConvolutionParameterf = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7578. TglConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7579. TglConvolutionParameteri = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7580. TglConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7581. TglCopyConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7582. TglCopyConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7583. TglGetConvolutionFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7584. TglGetConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7585. TglGetConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7586. TglGetSeparableFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7587. TglSeparableFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7588. TglGetHistogram = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7589. TglGetHistogramParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7590. TglGetHistogramParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7591. TglGetMinmax = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7592. TglGetMinmaxParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7593. TglGetMinmaxParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7594. TglHistogram = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7595. TglMinmax = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7596. TglResetHistogram = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7597. TglResetMinmax = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7598. {$endif}
  7599. // GL_VERSION_1_3
  7600. TglActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7601. TglSampleCoverage = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7602. TglCompressedTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7603. TglCompressedTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7604. TglCompressedTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7605. TglCompressedTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7606. TglCompressedTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7607. TglCompressedTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7608. TglGetCompressedTexImage = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7609. {$ifdef DGL_DEPRECATED}
  7610. TglClientActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7611. TglMultiTexCoord1d = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7612. TglMultiTexCoord1dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7613. TglMultiTexCoord1f = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7614. TglMultiTexCoord1fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7615. TglMultiTexCoord1i = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7616. TglMultiTexCoord1iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7617. TglMultiTexCoord1s = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7618. TglMultiTexCoord1sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7619. TglMultiTexCoord2d = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7620. TglMultiTexCoord2dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7621. TglMultiTexCoord2f = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7622. TglMultiTexCoord2fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7623. TglMultiTexCoord2i = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7624. TglMultiTexCoord2iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7625. TglMultiTexCoord2s = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7626. TglMultiTexCoord2sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7627. TglMultiTexCoord3d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7628. TglMultiTexCoord3dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7629. TglMultiTexCoord3f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7630. TglMultiTexCoord3fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7631. TglMultiTexCoord3i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7632. TglMultiTexCoord3iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7633. TglMultiTexCoord3s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7634. TglMultiTexCoord3sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7635. TglMultiTexCoord4d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7636. TglMultiTexCoord4dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7637. TglMultiTexCoord4f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7638. TglMultiTexCoord4fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7639. TglMultiTexCoord4i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7640. TglMultiTexCoord4iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7641. TglMultiTexCoord4s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7642. TglMultiTexCoord4sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7643. TglLoadTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7644. TglLoadTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7645. TglMultTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7646. TglMultTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7647. {$endif}
  7648. // GL_VERSION_1_4
  7649. TglBlendFuncSeparate = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7650. TglMultiDrawArrays = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7651. TglMultiDrawElements = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7652. TglPointParameterf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7653. TglPointParameterfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7654. TglPointParameteri = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7655. TglPointParameteriv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7656. {$ifdef DGL_DEPRECATED}
  7657. TglFogCoordf = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7658. TglFogCoordfv = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7659. TglFogCoordd = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7660. TglFogCoorddv = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7661. TglFogCoordPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7662. TglSecondaryColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7663. TglSecondaryColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7664. TglSecondaryColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7665. TglSecondaryColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7666. TglSecondaryColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7667. TglSecondaryColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7668. TglSecondaryColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7669. TglSecondaryColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7670. TglSecondaryColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7671. TglSecondaryColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7672. TglSecondaryColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7673. TglSecondaryColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7674. TglSecondaryColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7675. TglSecondaryColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7676. TglSecondaryColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7677. TglSecondaryColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7678. TglSecondaryColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7679. TglWindowPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7680. TglWindowPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7681. TglWindowPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7682. TglWindowPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7683. TglWindowPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7684. TglWindowPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7685. TglWindowPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7686. TglWindowPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7687. TglWindowPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7688. TglWindowPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7689. TglWindowPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7690. TglWindowPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7691. TglWindowPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7692. TglWindowPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7693. TglWindowPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7694. TglWindowPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7695. {$endif}
  7696. // GL_VERSION_1_5
  7697. TglGenQueries = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7698. TglDeleteQueries = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7699. TglIsQuery = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7700. TglBeginQuery = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7701. TglEndQuery = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7702. TglGetQueryiv = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7703. TglGetQueryObjectiv = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7704. TglGetQueryObjectuiv = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7705. TglBindBuffer = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7706. TglDeleteBuffers = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7707. TglGenBuffers = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7708. TglIsBuffer = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7709. TglBufferData = procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7710. TglBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7711. TglGetBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7712. TglMapBuffer = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7713. TglUnmapBuffer = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7714. TglGetBufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7715. TglGetBufferPointerv = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7716. // GL_VERSION_2_0
  7717. TglBlendEquationSeparate = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7718. TglDrawBuffers = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7719. TglStencilOpSeparate = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7720. TglStencilFuncSeparate = procedure(face: GLenum; func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7721. TglStencilMaskSeparate = procedure(face: GLenum; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7722. TglAttachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7723. TglBindAttribLocation = procedure(programObj: GLhandle; index: GLuint; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7724. TglCompileShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7725. TglCreateProgram = function: GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7726. TglCreateShader = function(shaderType: GLenum): GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7727. TglDeleteProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7728. TglDeleteShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7729. TglDetachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7730. TglDisableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7731. TglEnableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7732. TglGetActiveAttrib = procedure(programObj: GLhandle; index: GLuint; maxlength: GLsizei; var length: GLint; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7733. TglGetActiveUniform = procedure(programObj: GLhandle; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7734. TglGetAttachedShaders = procedure(programObj: GLhandle; MaxCount: GLsizei; var Count: GLint; shaders: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7735. TglGetAttribLocation = function(programObj: GLhandle; char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7736. TglGetProgramiv = procedure(programObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7737. TglGetProgramInfoLog = procedure(programObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7738. TglGetShaderiv = procedure(shaderObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7739. TglGetShaderInfoLog = procedure(shaderObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7740. TglGetShaderSource = procedure(shaderObj: GLhandle; maxlength: GLsizei; var length: GLsizei; source: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7741. TglGetUniformLocation = function(programObj: GLhandle; const char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7742. TglGetUniformfv = procedure(programObj: GLhandle; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7743. TglGetUniformiv = procedure(programObj: GLhandle; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7744. TglGetVertexAttribfv = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7745. TglGetVertexAttribiv = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7746. TglGetVertexAttribPointerv = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7747. TglIsProgram = function(programObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7748. TglIsShader = function(shaderObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7749. TglLinkProgram = procedure(programObj: GLHandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7750. TglShaderSource = procedure(shaderObj: GLHandle; count: glsizei; const _string: PPGLChar; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7751. TglUseProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7752. TglUniform1f = procedure(location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7753. TglUniform2f = procedure(location: GLint; v0, v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7754. TglUniform3f = procedure(location: GLint; v0, v1, v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7755. TglUniform4f = procedure(location: GLint; v0, v1, v2, v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7756. TglUniform1i = procedure(location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7757. TglUniform2i = procedure(location: GLint; v0, v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7758. TglUniform3i = procedure(location: GLint; v0, v1, v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7759. TglUniform4i = procedure(location: GLint; v0, v1, v2, v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7760. TglUniform1fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7761. TglUniform2fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7762. TglUniform3fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7763. TglUniform4fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7764. TglUniform1iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7765. TglUniform2iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7766. TglUniform3iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7767. TglUniform4iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7768. TglUniformMatrix2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7769. TglUniformMatrix3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7770. TglUniformMatrix4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7771. TglValidateProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7772. TglVertexAttrib1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7773. TglVertexAttrib1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7774. TglVertexAttrib1f = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7775. TglVertexAttrib1fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7776. TglVertexAttrib1s = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7777. TglVertexAttrib1sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7778. TglVertexAttrib2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7779. TglVertexAttrib2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7780. TglVertexAttrib2f = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7781. TglVertexAttrib2fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7782. TglVertexAttrib2s = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7783. TglVertexAttrib2sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7784. TglVertexAttrib3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7785. TglVertexAttrib3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7786. TglVertexAttrib3f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7787. TglVertexAttrib3fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7788. TglVertexAttrib3s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7789. TglVertexAttrib3sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7790. TglVertexAttrib4Nbv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7791. TglVertexAttrib4Niv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7792. TglVertexAttrib4Nsv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7793. TglVertexAttrib4Nub = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7794. TglVertexAttrib4Nubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7795. TglVertexAttrib4Nuiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7796. TglVertexAttrib4Nusv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7797. TglVertexAttrib4bv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7798. TglVertexAttrib4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7799. TglVertexAttrib4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7800. TglVertexAttrib4f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7801. TglVertexAttrib4fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7802. TglVertexAttrib4iv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7803. TglVertexAttrib4s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7804. TglVertexAttrib4sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7805. TglVertexAttrib4ubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7806. TglVertexAttrib4uiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7807. TglVertexAttrib4usv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7808. TglVertexAttribPointer = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7809. // GL_VERSION_2_1
  7810. TglUniformMatrix2x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7811. TglUniformMatrix3x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7812. TglUniformMatrix2x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7813. TglUniformMatrix4x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7814. TglUniformMatrix3x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7815. TglUniformMatrix4x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7816. // GL_VERSION_3_0
  7817. { OpenGL 3.0 also reuses entry points from these extensions: }
  7818. { ARB_framebuffer_object }
  7819. { ARB_map_buffer_range }
  7820. { ARB_vertex_array_object }
  7821. TglColorMaski = procedure(index_: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7822. TglGetBooleani_v = procedure(target: GLenum; index_: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7823. TglGetIntegeri_v = procedure(target: GLenum; index_: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7824. TglEnablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7825. TglDisablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7826. TglIsEnabledi = function(target: GLenum; index_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7827. TglBeginTransformFeedback = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7828. TglEndTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7829. TglBindBufferRange = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7830. TglBindBufferBase = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7831. TglTransformFeedbackVaryings = procedure(program_: GLuint; count: GLsizei; const varyings: PPGLchar; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7832. TglGetTransformFeedbackVarying = procedure(program_: GLuint; index_: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; type_: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7833. TglClampColor = procedure(targe: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7834. TglBeginConditionalRender = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7835. TglEndConditionalRender = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7836. TglVertexAttribIPointer = procedure(index_: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7837. TglGetVertexAttribIiv = procedure(index_: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7838. TglGetVertexAttribIuiv = procedure(index_: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7839. TglVertexAttribI1i = procedure(index_: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7840. TglVertexAttribI2i = procedure(index_: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7841. TglVertexAttribI3i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7842. TglVertexAttribI4i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7843. TglVertexAttribI1ui = procedure(index_: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7844. TglVertexAttribI2ui = procedure(index_: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7845. TglVertexAttribI3ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7846. TglVertexAttribI4ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7847. TglVertexAttribI1iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7848. TglVertexAttribI2iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7849. TglVertexAttribI3iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7850. TglVertexAttribI4iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7851. TglVertexAttribI1uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7852. TglVertexAttribI2uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7853. TglVertexAttribI3uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7854. TglVertexAttribI4uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7855. TglVertexAttribI4bv = procedure(index_: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7856. TglVertexAttribI4sv = procedure(index_: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7857. TglVertexAttribI4ubv = procedure(index_: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7858. TglVertexAttribI4usv = procedure(index_: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7859. TglGetUniformuiv = procedure(program_: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7860. TglBindFragDataLocation = procedure(program_: GLuint; color: GLuint; const name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7861. TglGetFragDataLocation = function(program_: GLuint; const name: PGLChar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7862. TglUniform1ui = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7863. TglUniform2ui = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7864. TglUniform3ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7865. TglUniform4ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7866. TglUniform1uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7867. TglUniform2uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7868. TglUniform3uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7869. TglUniform4uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7870. TglTexParameterIiv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7871. TglTexParameterIuiv = procedure(target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7872. TglGetTexParameterIiv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7873. TglGetTexParameterIuiv = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7874. TglClearBufferiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7875. TglClearBufferuiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7876. TglClearBufferfv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7877. TglClearBufferfi = procedure(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7878. TglGetStringi = function(name: GLenum; index: GLuint): PGLubyte; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7879. // GL_VERSION_2_1
  7880. TglEnableVertexArrayEXT = procedure(vaobj: GLuint; array_: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7881. TglEnableVertexArrayAttribEXT = procedure(vaobj: GLuint; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7882. TglVertexArrayVertexAttribOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7883. // GL_VERSION_3_1
  7884. { OpenGL 3.1 also reuses entry points from these extensions: }
  7885. { ARB_copy_buffer }
  7886. { ARB_uniform_buffer_object }
  7887. TglDrawArraysInstanced = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7888. TglDrawElementsInstanced = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7889. TglTexBuffer = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7890. TglPrimitiveRestartIndex = procedure(index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7891. // GL_VERSION_3_2
  7892. { OpenGL 3.2 also reuses entry points from these extensions: }
  7893. { ARB_draw_elements_base_vertex }
  7894. { ARB_provoking_vertex }
  7895. { ARB_sync }
  7896. { ARB_texture_multisample }
  7897. TglGetInteger64i_v = procedure(target: GLenum; index_: GLuint; data: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7898. TglGetBufferParameteri64v = procedure(target: GLenum; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7899. TglFramebufferTexture = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7900. // TglFramebufferTextureFace = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7901. // GL_VERSION_3_3
  7902. { OpenGL 3.3 also reuses entry points from these extensions: }
  7903. { ARB_blend_func_extended }
  7904. { ARB_sampler_objects }
  7905. { ARB_explicit_attrib_location, but it has none }
  7906. { ARB_occlusion_query2 (no entry points) }
  7907. { ARB_shader_bit_encoding (no entry points) }
  7908. { ARB_texture_rgb10_a2ui (no entry points) }
  7909. { ARB_texture_swizzle (no entry points) }
  7910. { ARB_timer_query }
  7911. { ARB_vertex_type_2_10_10_10_rev }
  7912. TglVertexAttribDivisor = procedure(index: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7913. // GL_VERSION_4_0
  7914. { OpenGL 4.0 also reuses entry points from these extensions: }
  7915. { ARB_texture_query_lod (no entry points) }
  7916. { ARB_draw_indirect }
  7917. { ARB_gpu_shader5 (no entry points) }
  7918. { ARB_gpu_shader_fp64 }
  7919. { ARB_shader_subroutine }
  7920. { ARB_tessellation_shader }
  7921. { ARB_texture_buffer_object_rgb32 (no entry points) }
  7922. { ARB_texture_cube_map_array (no entry points) }
  7923. { ARB_texture_gather (no entry points) }
  7924. { ARB_transform_feedback2 }
  7925. { ARB_transform_feedback3 }
  7926. TglMinSampleShading = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7927. TglBlendEquationi = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7928. TglBlendEquationSeparatei = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7929. TglBlendFunci = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7930. TglBlendFuncSeparatei = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7931. // GL_VERSION_4_1
  7932. { OpenGL 4.1 also reuses entry points from these extensions: }
  7933. { ARB_ES2_compatibility }
  7934. { ARB_get_program_binary }
  7935. { ARB_separate_shader_objects }
  7936. { ARB_shader_precision (no entry points) }
  7937. { ARB_vertex_attrib_64bit }
  7938. { ARB_viewport_array }
  7939. // GL_3DFX_tbuffer
  7940. TglTbufferMask3DFX = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7941. // GL_APPLE_element_array
  7942. TglElementPointerAPPLE = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7943. TglDrawElementArrayAPPLE = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7944. TglDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7945. TglMultiDrawElementArrayAPPLE = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7946. TglMultiDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7947. // GL_APPLE_fence
  7948. TglGenFencesAPPLE = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7949. TglDeleteFencesAPPLE = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7950. TglSetFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7951. TglIsFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7952. TglTestFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7953. TglFinishFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7954. TglTestObjectAPPLE = function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7955. TglFinishObjectAPPLE = procedure(_object: GLenum; name: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7956. // GL_APPLE_vertex_array_object
  7957. TglBindVertexArrayAPPLE = procedure(_array: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7958. TglDeleteVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7959. TglGenVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7960. TglIsVertexArrayAPPLE = function(_array: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7961. // GL_APPLE_vertex_array_range
  7962. TglVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7963. TglFlushVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7964. TglVertexArrayParameteriAPPLE = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7965. // GL_APPLE_texture_range
  7966. TglTextureRangeAPPLE = procedure(target: GLenum; length: GLsizei; const Pointer_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7967. TglGetTexParameterPointervAPPLE = procedure(target: GLenum; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7968. // GL_APPLE_vertex_program_evaluators
  7969. TglEnableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7970. TglDisableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7971. TglIsVertexAttribEnabledAPPLE = function(index_: GLuint; pname: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7972. TglMapVertexAttrib1dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7973. TglMapVertexAttrib1fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7974. TglMapVertexAttrib2dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7975. TglMapVertexAttrib2fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; order: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7976. // GL_APPLE_object_purgeable
  7977. TglObjectPurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7978. TglObjectUnpurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7979. TglGetObjectParameterivAPPLE = procedure(objectType: GLenum; name: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7980. // GL_ARB_matrix_palette
  7981. TglCurrentPaletteMatrixARB = procedure(index: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7982. TglMatrixIndexubvARB = procedure(size: GLint; const indices: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7983. TglMatrixIndexusvARB = procedure(size: GLint; const indices: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7984. TglMatrixIndexuivARB = procedure(size: GLint; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7985. TglMatrixIndexPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7986. // GL_ARB_multisample
  7987. TglSampleCoverageARB = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7988. // GL_ARB_multitexture
  7989. TglActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7990. TglClientActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7991. TglMultiTexCoord1dARB = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7992. TglMultiTexCoord1dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7993. TglMultiTexCoord1fARB = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7994. TglMultiTexCoord1fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7995. TglMultiTexCoord1iARB = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7996. TglMultiTexCoord1ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7997. TglMultiTexCoord1sARB = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7998. TglMultiTexCoord1svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7999. TglMultiTexCoord2dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8000. TglMultiTexCoord2dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8001. TglMultiTexCoord2fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8002. TglMultiTexCoord2fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8003. TglMultiTexCoord2iARB = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8004. TglMultiTexCoord2ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8005. TglMultiTexCoord2sARB = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8006. TglMultiTexCoord2svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8007. TglMultiTexCoord3dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8008. TglMultiTexCoord3dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8009. TglMultiTexCoord3fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8010. TglMultiTexCoord3fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8011. TglMultiTexCoord3iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8012. TglMultiTexCoord3ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8013. TglMultiTexCoord3sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8014. TglMultiTexCoord3svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8015. TglMultiTexCoord4dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8016. TglMultiTexCoord4dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8017. TglMultiTexCoord4fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8018. TglMultiTexCoord4fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8019. TglMultiTexCoord4iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8020. TglMultiTexCoord4ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8021. TglMultiTexCoord4sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8022. TglMultiTexCoord4svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8023. // GL_ARB_point_parameters
  8024. TglPointParameterfARB = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8025. TglPointParameterfvARB = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8026. // GL_ARB_texture_compression
  8027. TglCompressedTexImage3DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8028. TglCompressedTexImage2DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8029. TglCompressedTexImage1DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8030. TglCompressedTexSubImage3DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8031. TglCompressedTexSubImage2DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8032. TglCompressedTexSubImage1DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8033. TglGetCompressedTexImageARB = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8034. // GL_ARB_transpose_matrix
  8035. TglLoadTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8036. TglLoadTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8037. TglMultTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8038. TglMultTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8039. // GL_ARB_vertex_blend
  8040. TglWeightbvARB = procedure(size: GLint; const weights: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8041. TglWeightsvARB = procedure(size: GLint; const weights: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8042. TglWeightivARB = procedure(size: GLint; const weights: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8043. TglWeightfvARB = procedure(size: GLint; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8044. TglWeightdvARB = procedure(size: GLint; const weights: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8045. TglWeightubvARB = procedure(size: GLint; const weights: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8046. TglWeightusvARB = procedure(size: GLint; const weights: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8047. TglWeightuivARB = procedure(size: GLint; const weights: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8048. TglWeightPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8049. TglVertexBlendARB = procedure(count: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8050. // GL_ARB_vertex_buffer_object
  8051. TglBindBufferARB = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8052. TglDeleteBuffersARB = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8053. TglGenBuffersARB = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8054. TglIsBufferARB = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8055. TglBufferDataARB = procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8056. TglBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8057. TglGetBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8058. TglMapBufferARB = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8059. TglUnmapBufferARB = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8060. TglGetBufferParameterivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8061. TglGetBufferPointervARB = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8062. // GL_ARB_vertex_program
  8063. TglVertexAttrib1dARB = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8064. TglVertexAttrib1dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8065. TglVertexAttrib1fARB = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8066. TglVertexAttrib1fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8067. TglVertexAttrib1sARB = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8068. TglVertexAttrib1svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8069. TglVertexAttrib2dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8070. TglVertexAttrib2dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8071. TglVertexAttrib2fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8072. TglVertexAttrib2fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8073. TglVertexAttrib2sARB = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8074. TglVertexAttrib2svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8075. TglVertexAttrib3dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8076. TglVertexAttrib3dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8077. TglVertexAttrib3fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8078. TglVertexAttrib3fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8079. TglVertexAttrib3sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8080. TglVertexAttrib3svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8081. TglVertexAttrib4NbvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8082. TglVertexAttrib4NivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8083. TglVertexAttrib4NsvARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8084. TglVertexAttrib4NubARB = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8085. TglVertexAttrib4NubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8086. TglVertexAttrib4NuivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8087. TglVertexAttrib4NusvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8088. TglVertexAttrib4bvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8089. TglVertexAttrib4dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8090. TglVertexAttrib4dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8091. TglVertexAttrib4fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8092. TglVertexAttrib4fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8093. TglVertexAttrib4ivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8094. TglVertexAttrib4sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8095. TglVertexAttrib4svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8096. TglVertexAttrib4ubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8097. TglVertexAttrib4uivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8098. TglVertexAttrib4usvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8099. TglVertexAttribPointerARB = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8100. TglEnableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8101. TglDisableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8102. TglProgramStringARB = procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8103. TglBindProgramARB = procedure(target: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8104. TglDeleteProgramsARB = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8105. TglGenProgramsARB = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8106. TglProgramEnvParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8107. TglProgramEnvParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8108. TglProgramEnvParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8109. TglProgramEnvParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8110. TglProgramLocalParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8111. TglProgramLocalParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8112. TglProgramLocalParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8113. TglProgramLocalParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8114. TglGetProgramEnvParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8115. TglGetProgramEnvParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8116. TglGetProgramLocalParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8117. TglGetProgramLocalParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8118. TglGetProgramivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8119. TglGetProgramStringARB = procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8120. TglGetVertexAttribdvARB = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8121. TglGetVertexAttribfvARB = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8122. TglGetVertexAttribivARB = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8123. TglGetVertexAttribPointervARB = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8124. TglIsProgramARB = function(_program: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8125. // GL_ARB_window_pos
  8126. TglWindowPos2dARB = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8127. TglWindowPos2dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8128. TglWindowPos2fARB = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8129. TglWindowPos2fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8130. TglWindowPos2iARB = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8131. TglWindowPos2ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8132. TglWindowPos2sARB = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8133. TglWindowPos2svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8134. TglWindowPos3dARB = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8135. TglWindowPos3dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8136. TglWindowPos3fARB = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8137. TglWindowPos3fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8138. TglWindowPos3iARB = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8139. TglWindowPos3ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8140. TglWindowPos3sARB = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8141. TglWindowPos3svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8142. // GL_ARB_draw_buffers
  8143. TglDrawBuffersARB = procedure(n: GLsizei; bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8144. // GL_ARB_color_buffer_float
  8145. TglClampColorARB = procedure(target: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8146. // GL_ARB_vertex_shader
  8147. TglGetActiveAttribARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8148. TglGetAttribLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8149. TglBindAttribLocationARB = procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8150. // GL_ARB_shader_objects
  8151. TglDeleteObjectARB = procedure(Obj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8152. TglGetHandleARB = function(pname: GlEnum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8153. TglDetachObjectARB = procedure(container, attached: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8154. TglCreateShaderObjectARB = function(shaderType: glenum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8155. TglShaderSourceARB = procedure(shaderObj: GLHandleARB; count: glsizei; const _string: PPGLCharARB; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8156. TglCompileShaderARB = procedure(shaderObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8157. TglCreateProgramObjectARB = function: GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8158. TglAttachObjectARB = procedure(programObj, shaderObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8159. TglLinkProgramARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8160. TglUseProgramObjectARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8161. TglValidateProgramARB = procedure(programObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8162. TglUniform1fARB = procedure(location: glint; v0: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8163. TglUniform2fARB = procedure(location: glint; v0, v1: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8164. TglUniform3fARB = procedure(location: glint; v0, v1, v2: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8165. TglUniform4fARB = procedure(location: glint; v0, v1, v2, v3: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8166. TglUniform1iARB = procedure(location: glint; v0: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8167. TglUniform2iARB = procedure(location: glint; v0, v1: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8168. TglUniform3iARB = procedure(location: glint; v0, v1, v2: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8169. TglUniform4iARB = procedure(location: glint; v0, v1, v2, v3: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8170. TglUniform1fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8171. TglUniform2fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8172. TglUniform3fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8173. TglUniform4fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8174. TglUniform1ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8175. TglUniform2ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8176. TglUniform3ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8177. TglUniform4ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8178. TglUniformMatrix2fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8179. TglUniformMatrix3fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8180. TglUniformMatrix4fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8181. TglGetObjectParameterfvARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8182. TglGetObjectParameterivARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8183. TglGetInfoLogARB = procedure(shaderObj: GLHandleARB; maxLength: glsizei; var length: glint; infoLog: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8184. TglGetAttachedObjectsARB = procedure(programobj: GLhandleARB; maxCount: GLsizei; var count: GLsizei; objects: PGLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8185. TglGetUniformLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8186. TglGetActiveUniformARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8187. TglGetUniformfvARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8188. TglGetUniformivARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8189. TglGetShaderSourceARB = procedure(shader: GLhandleARB; maxLength: GLsizei; var length: GLsizei; source: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8190. // GL_ARB_Occlusion_Query
  8191. TglGenQueriesARB = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8192. TglDeleteQueriesARB = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8193. TglIsQueryARB = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8194. TglBeginQueryARB = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8195. TglEndQueryARB = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8196. TglGetQueryivARB = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8197. TglGetQueryObjectivARB = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8198. TglGetQueryObjectuivARB = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8199. // GL_ARB_draw_instanced
  8200. TglDrawArraysInstancedARB = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8201. TglDrawElementsInstancedARB = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8202. // GL_ARB_framebuffer_object
  8203. TglIsRenderbuffer = function(renderbuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8204. TglBindRenderbuffer = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8205. TglDeleteRenderbuffers = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8206. TglGenRenderbuffers = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8207. TglRenderbufferStorage = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8208. TglGetRenderbufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8209. TglIsFramebuffer = function(framebuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8210. TglBindFramebuffer = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8211. TglDeleteFramebuffers = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8212. TglGenFramebuffers = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8213. TglCheckFramebufferStatus = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8214. TglFramebufferTexture1D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8215. TglFramebufferTexture2D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8216. TglFramebufferTexture3D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8217. TglFramebufferRenderbuffer = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8218. TglGetFramebufferAttachmentParameteriv = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8219. TglGenerateMipmap = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8220. TglBlitFramebuffer = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8221. TglRenderbufferStorageMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8222. TglFramebufferTextureLayer = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8223. // GL_ARB_geometry_shader4
  8224. TglProgramParameteriARB = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8225. TglFramebufferTextureARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8226. TglFramebufferTextureLayerARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8227. TglFramebufferTextureFaceARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8228. // GL_ARB_instanced_arrays
  8229. TglVertexAttribDivisorARB = procedure(index_: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8230. // GL_ARB_map_buffer_range
  8231. TglMapBufferRange = function(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8232. TglFlushMappedBufferRange = procedure(target: GLenum; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8233. // GL_ARB_texture_buffer_object
  8234. TglTexBufferARB = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8235. // GL_ARB_vertex_array_object
  8236. TglBindVertexArray = procedure(array_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8237. TglDeleteVertexArrays = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8238. TglGenVertexArrays = procedure(n: GLsizei; arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8239. TglIsVertexArray = function(array_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8240. // GL_ARB_uniform_buffer_object
  8241. TglGetUniformIndices = procedure(program_: GLuint; uniformCount: GLsizei; const uniformNames: PPGLchar; uniformIndices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8242. TglGetActiveUniformsiv = procedure(program_: GLuint; uniformCount: GLsizei; const uniformIndices: PGLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8243. TglGetActiveUniformName = procedure(program_: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8244. TglGetUniformBlockIndex = function(program_: GLuint; const uniformBlockName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8245. TglGetActiveUniformBlockiv = procedure(program_: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8246. TglGetActiveUniformBlockName = procedure(program_: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8247. TglUniformBlockBinding = procedure(program_: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8248. // GL_ARB_copy_buffer
  8249. TglCopyBufferSubData = procedure(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8250. // GL_ARB_draw_elements_base_vertex
  8251. TglDrawElementsBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8252. TglDrawRangeElementsBaseVertex = procedure(mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8253. TglDrawElementsInstancedBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8254. TglMultiDrawElementsBaseVertex = procedure(mode: GLenum; const count: PGLsizei; type_: GLenum; const indices: PPGLvoid; primcount: GLsizei; const basevertex: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8255. // GL_ARB_provoking_vertex
  8256. TglProvokingVertex = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8257. // GL_ARB_sync
  8258. TglFenceSync = function(condition: GLenum; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8259. TglIsSync = function(sync: GLsync): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8260. TglDeleteSync = procedure(sync: GLsync); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8261. TglClientWaitSync = function(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8262. TglWaitSync = procedure(sync: GLsync; flags: GLbitfield; timeout: GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8263. TglGetInteger64v = procedure(pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8264. TglGetSynciv = procedure(sync: GLsync; pname: GLenum; butSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8265. // GL_ARB_texture_multisample
  8266. TglTexImage2DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8267. TglTexImage3DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8268. TglGetMultisamplefv = procedure(pname: GLenum; index_: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8269. TglSampleMaski = procedure(index_: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8270. // GL_ARB_draw_buffers_blend
  8271. TglBlendEquationiARB = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8272. TglBlendEquationSeparateiARB = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8273. TglBlendFunciARB = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8274. TglBlendFuncSeparateiARB = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8275. // GL_ARB_sample_shading
  8276. TglMinSampleShadingARB = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8277. // GL_ARB_shading_language_include
  8278. TglNamedStringARB = procedure(type_: GLenum; namelen: GLint; const name: PGLchar; stringlen: GLint; const string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8279. TglDeleteNamedStringARB = procedure(namelen: GLint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8280. TglCompileShaderIncludeARB = procedure (shader: GLuint; count: GLsizei; const path: PPGLchar; const length: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8281. TglIsNamedStringARB = function(namelen: GLint; const name: PGLchar): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8282. TglGetNamedStringARB = procedure(namelen: GLint; const name: PGLchar; bufSize: GLsizei; stringlen: GLint; string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8283. TglGetNamedStringivARB = procedure(namelen: GLint; const name: PGLchar; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8284. // GL_ARB_blend_func_extended
  8285. TglBindFragDataLocationIndexed = procedure(program_: GLuint; colorNumber: GLuint; index: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8286. TglGetFragDataIndex = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8287. // GL_ARB_sampler_objects
  8288. TglGenSamplers = procedure(count: GLsizei; samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8289. TglDeleteSamplers = procedure(count: GLsizei; const samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8290. TglIsSampler = function(sampler: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8291. TglBindSampler = procedure(unit_: GLuint; sampler: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8292. TglSamplerParameteri = procedure(sampler: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8293. TglSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8294. TglSamplerParameterf = procedure(sampler: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8295. TglSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8296. TglSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8297. TglSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8298. TglGetSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8299. TglGetSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8300. TglGetSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8301. TglGetSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8302. // GL_ARB_timer_query
  8303. TglQueryCounter = procedure(id: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8304. TglGetQueryObjecti64v = procedure(id: GLuint; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8305. TglGetQueryObjectui64v = procedure(id: GLuint; pname: GLenum; params: PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8306. // GL_ARB_vertex_type_2_10_10_10_rev
  8307. TglVertexP2ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8308. TglVertexP2uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8309. TglVertexP3ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8310. TglVertexP3uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8311. TglVertexP4ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8312. TglVertexP4uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8313. TglTexCoordP1ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8314. TglTexCoordP1uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8315. TglTexCoordP2ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8316. TglTexCoordP2uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8317. TglTexCoordP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8318. TglTexCoordP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8319. TglTexCoordP4ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8320. TglTexCoordP4uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8321. TglMultiTexCoordP1ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8322. TglMultiTexCoordP1uiv = procedure(texture: GLenum; type_: GLenum; const coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8323. TglMultiTexCoordP2ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8324. TglMultiTexCoordP2uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8325. TglMultiTexCoordP3ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8326. TglMultiTexCoordP3uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8327. TglMultiTexCoordP4ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8328. TglMultiTexCoordP4uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8329. TglNormalP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8330. TglNormalP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8331. TglColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8332. TglColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8333. TglColorP4ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8334. TglColorP4uiv = procedure(type_: GLenum; const color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8335. TglSecondaryColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8336. TglSecondaryColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8337. TglVertexAttribP1ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8338. TglVertexAttribP1uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8339. TglVertexAttribP2ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8340. TglVertexAttribP2uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8341. TglVertexAttribP3ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8342. TglVertexAttribP3uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8343. TglVertexAttribP4ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8344. TglVertexAttribP4uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8345. // GL_ARB_draw_indirect
  8346. TglDrawArraysIndirect = procedure(mode: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8347. TglDrawElementsIndirect = procedure(mode: GLenum; type_: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8348. // GL_ARB_gpu_shader_fp64
  8349. TglUniform1d = procedure(location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8350. TglUniform2d = procedure(location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8351. TglUniform3d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8352. TglUniform4d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8353. TglUniform1dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8354. TglUniform2dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8355. TglUniform3dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8356. TglUniform4dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8357. TglUniformMatrix2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8358. TglUniformMatrix3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8359. TglUniformMatrix4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8360. TglUniformMatrix2x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8361. TglUniformMatrix2x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8362. TglUniformMatrix3x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8363. TglUniformMatrix3x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8364. TglUniformMatrix4x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8365. TglUniformMatrix4x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8366. TglGetUniformdv = procedure(program_: GLuint; location: GLint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8367. // GL_ARB_shader_subroutine
  8368. TglGetSubroutineUniformLocation = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8369. TglGetSubroutineIndex = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8370. TglGetActiveSubroutineUniformiv = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8371. TglGetActiveSubroutineUniformName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8372. TglGetActiveSubroutineName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8373. TglUniformSubroutinesuiv = procedure(shadertype: GLenum; count: GLsizei; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8374. TglGetUniformSubroutineuiv = procedure(shadertype: GLenum; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8375. TglGetProgramStageiv = procedure(program_: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8376. // GL_ARB_tessellation_shader
  8377. TglPatchParameteri = procedure(pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8378. TglPatchParameterfv = procedure(pname: GLenum; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8379. // GL_ARB_transform_feedback2
  8380. TglBindTransformFeedback = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8381. TglDeleteTransformFeedbacks = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8382. TglGenTransformFeedbacks = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8383. TglIsTransformFeedback = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8384. TglPauseTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8385. TglResumeTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8386. TglDrawTransformFeedback = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8387. // GL_ARB_transform_feedback3
  8388. TglDrawTransformFeedbackStream = procedure(mode: GLenum; id: GLuint; stream: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8389. TglBeginQueryIndexed = procedure(target: GLenum; index: GLuint; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8390. TglEndQueryIndexed = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8391. TglGetQueryIndexediv = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8392. // GL_ARB_ES2_compatibility
  8393. TglReleaseShaderCompiler = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8394. TglShaderBinary = procedure(count: GLsizei; const shaders: PGLuint; binaryformat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8395. TglGetShaderPrecisionFormat = procedure(shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8396. TglDepthRangef = procedure(n: GLclampf; f: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8397. TglClearDepthf = procedure(d: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8398. // GL_ARB_get_program_binary
  8399. TglGetProgramBinary = procedure(program_: GLuint; bufSize: GLsizei; length: PGLsizei; binaryFormat: PGLenum; binary: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8400. TglProgramBinary = procedure(program_: GLuint; binaryFormat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8401. TglProgramParameteri = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8402. // GL_ARB_separate_shader_objects
  8403. TglUseProgramStages = procedure(pipeline: GLuint; stages: GLbitfield; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8404. TglActiveShaderProgram = procedure(pipeline: GLuint; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8405. TglCreateShaderProgramv = function(type_: GLenum; count: GLsizei; const strings: PPGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8406. TglBindProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8407. TglDeleteProgramPipelines = procedure(n: GLsizei; const pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8408. TglGenProgramPipelines = procedure(n: GLsizei; pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8409. TglIsProgramPipeline = function(pipeline: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8410. TglGetProgramPipelineiv = procedure(pipeline: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8411. TglProgramUniform1i = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8412. TglProgramUniform1iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8413. TglProgramUniform1f = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8414. TglProgramUniform1fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8415. TglProgramUniform1d = procedure(program_: GLuint; location: GLint; v0: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8416. TglProgramUniform1dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8417. TglProgramUniform1ui = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8418. TglProgramUniform1uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8419. TglProgramUniform2i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8420. TglProgramUniform2iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8421. TglProgramUniform2f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8422. TglProgramUniform2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8423. TglProgramUniform2d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8424. TglProgramUniform2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8425. TglProgramUniform2ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8426. TglProgramUniform2uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8427. TglProgramUniform3i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8428. TglProgramUniform3iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8429. TglProgramUniform3f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8430. TglProgramUniform3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8431. TglProgramUniform3d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8432. TglProgramUniform3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8433. TglProgramUniform3ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8434. TglProgramUniform3uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8435. TglProgramUniform4i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8436. TglProgramUniform4iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8437. TglProgramUniform4f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8438. TglProgramUniform4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8439. TglProgramUniform4d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8440. TglProgramUniform4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8441. TglProgramUniform4ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8442. TglProgramUniform4uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8443. TglProgramUniformMatrix2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8444. TglProgramUniformMatrix3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8445. TglProgramUniformMatrix4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8446. TglProgramUniformMatrix2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8447. TglProgramUniformMatrix3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8448. TglProgramUniformMatrix4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8449. TglProgramUniformMatrix2x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8450. TglProgramUniformMatrix3x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8451. TglProgramUniformMatrix2x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8452. TglProgramUniformMatrix4x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8453. TglProgramUniformMatrix3x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8454. TglProgramUniformMatrix4x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8455. TglProgramUniformMatrix2x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8456. TglProgramUniformMatrix3x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8457. TglProgramUniformMatrix2x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8458. TglProgramUniformMatrix4x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8459. TglProgramUniformMatrix3x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8460. TglProgramUniformMatrix4x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8461. TglValidateProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8462. TglGetProgramPipelineInfoLog = procedure(pipeline: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8463. // GL_ARB_vertex_attrib_64bit
  8464. TglVertexAttribL1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8465. TglVertexAttribL2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8466. TglVertexAttribL3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8467. TglVertexAttribL4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8468. TglVertexAttribL1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8469. TglVertexAttribL2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8470. TglVertexAttribL3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8471. TglVertexAttribL4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8472. TglVertexAttribLPointer = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8473. TglGetVertexAttribLdv = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8474. // GL_ARB_viewport_array
  8475. TglViewportArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8476. TglViewportIndexedf = procedure(index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8477. TglViewportIndexedfv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8478. TglScissorArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8479. TglScissorIndexed = procedure(index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8480. TglScissorIndexedv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8481. TglDepthRangeArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8482. TglDepthRangeIndexed = procedure(index: GLuint; n: GLclampd; f: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8483. TglGetFloati_v = procedure(target: GLenum; index: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8484. TglGetDoublei_v = procedure(target: GLenum; index: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8485. // GL 4.2
  8486. // GL_ARB_base_instance
  8487. TglDrawArraysInstancedBaseInstance = procedure(mode : GLenum; first : GLint; count :GLsizei; primcount : GLsizei; baseinstance : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8488. TglDrawElementsInstancedBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount : GLsizei; baseinstance : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8489. TglDrawElementsInstancedBaseVertexBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount :GLsizei; basevertex : GLint; baseinstance : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8490. // GL_ARB_transform_feedback_instanced
  8491. TglDrawTransformFeedbackInstanced = procedure(mode : GLenum; id : GLuint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8492. TglDrawTransformFeedbackStreamInstanced = procedure(mode : GLenum; id : GLUInt; stream : GLUint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8493. // GL_ARB_internalformat_query
  8494. TglGetInternalformativ = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8495. // GL_ARB_shader_atomic_counters
  8496. TglGetActiveAtomicCounterBufferiv = procedure(_program : GLuint; bufferIndex : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8497. /// GL_ARB_shader_image_load_store
  8498. TglBindImageTexture = procedure(_unit : GLuint; texture : GLuint; level :GLint; layered : GLboolean; layer : GLint; access : GLenum; format : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8499. TglMemoryBarrier = procedure(barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8500. // GL_ARB_texture_storage
  8501. TglTexStorage1D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8502. TglTexStorage2D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8503. TglTexStorage3D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8504. TglTextureStorage1DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8505. TglTextureStorage2DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8506. TglTextureStorage3DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8507. // GL 4.3
  8508. // GL_KHR_debug
  8509. TglDebugMessageControl = procedure(source : GLenum; type_ : GLenum; severity : TGLenum; count : GLsizei; const ids : PGLUInt; enabled : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8510. TglDebugMessageInsert = procedure(source : GLenum; type_ : GLenum; id : GLuint; sverity : GLenum; length : GLsizei; const buf : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8511. TglDebugMessageCallback = procedure(callback : TGLDEBUGPROC; const userParam : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8512. TglGetDebugMessageLog = function(count : GLuint; bufsize : GLsizei; sources : PGLenum; types : PGLenum; ids : PGLuint; sverities : PGLenum; lengths : PGLSizei; messagelog : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8513. TglPushDebugGroup = procedure(source : GLenum; id : GLuint; length : GLsizei; const message_ : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8514. TglPopDebugGroup = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8515. TglObjectLabel = procedure(identifier : GLenum; name : GLuint; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8516. TglGetObjectLabel = procedure(identifier : GLenum; name : GLuint; bufsize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8517. TglObjectPtrLabel = procedure(const ptr : Pointer; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8518. TglGetObjectPtrLabel = procedure(const ptr : Pointer; bufSize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8519. // GL_ARB_clear_buffer_object
  8520. TglClearBufferData = procedure(target : GLenum; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8521. TglClearBufferSubData = procedure(target : GLenum; internalformat : GLenum; offset : GLintptr; size : GLsizeiptr; format : GLenum; type_ : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8522. TglClearNamedBufferDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8523. TglClearNamedBufferSubDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLenum; type_ : GLenum; offset : GLsizeiptr; size : GLsizeiptr; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8524. // GL_ARB_compute_shader
  8525. TglDispatchCompute = procedure(num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8526. TglDispatchComputeIndirect = procedure(indirect : GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8527. // GL_ARB_copy_image
  8528. TglCopyImageSubData = procedure(srcName : GLUInt; srcTarget : GLenum; srcLevel : GLint; srcX : GLint; srcY : GLint; srcZ : GLint; dstName : GLUInt; dstTarget : GLEnum; dstLevel : GLInt; dstX : GLInt; dstY : GLint; dstZ : GLint; srcWidth : GLsizei; srcHeight : GLsizei; srcDepth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8529. // GL_ARB_debug_group
  8530. // ARB_debug_group reuses entry points from KHR_debug
  8531. // GL_ARB_debug_label
  8532. // ARB_debug_label reuses entry points from KHR_debug
  8533. // GL_ARB_debug_output2
  8534. // GL_ARB_ES3_compatibility
  8535. // GL_ARB_explicit_uniform_location
  8536. // GL_ARB_fragment_layer_viewport
  8537. // GL_ARB_framebuffer_no_attachments
  8538. TglFramebufferParameteri = procedure(target : GLenum; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8539. TglGetFramebufferParameteriv = procedure(target : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8540. TglNamedFramebufferParameteriEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8541. TglGetNamedFramebufferParameterivEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8542. // GL_ARB_internalformat_query2
  8543. TglGetInternalformati64v = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8544. // GL_ARB_invalidate_subdata
  8545. TglInvalidateTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8546. TglInvalidateTexImage = procedure(texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8547. TglInvalidateBufferSubData = procedure(buffer : GLuint; offset : GLintptr; length : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8548. TglInvalidateBufferData = procedure(buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8549. TglInvalidateFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8550. TglInvalidateSubFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8551. // GL_ARB_multi_draw_indirect
  8552. TglMultiDrawArraysIndirect = procedure(mode : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8553. TglMultiDrawElementsIndirect = procedure(mode : GLenum; type_ : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8554. // GL_ARB_program_interface_query
  8555. TglGetProgramInterfaceiv = procedure(program_ : GLUInt;programInterface : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8556. TglGetProgramResourceIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8557. TglGetProgramResourceName = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; bufSize : GLsizei; length : PGLsizei; name : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8558. TglGetProgramResourceiv = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; propCount : GLsizei; const props : PGLenum; bufSize : GLsizei; length : PGLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8559. TglGetProgramResourceLocation = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8560. TglGetProgramResourceLocationIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8561. // GL_ARB_robust_buffer_access_behavior
  8562. // GL_ARB_shader_image_size
  8563. // GL_ARB_shader_storage_buffer_object
  8564. TglShaderStorageBlockBinding = procedure(program_ : GLuint; storageBlockIndex : GLuint; storageBlockBinding : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8565. // GL_ARB_stencil_texturing
  8566. // GL_ARB_texture_buffer_range
  8567. TglTexBufferRange = procedure(target : GLenum; internalformat : GLenum; buffer : GLuint; offset :GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8568. TglTextureBufferRangeEXT = procedure(texture : GLuint; target : GLenum; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8569. // GL_ARB_texture_query_levels
  8570. // GL_ARB_texture_storage_multisample
  8571. TglTexStorage2DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8572. TglTexStorage3DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8573. TglTextureStorage2DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8574. TglTextureStorage3DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8575. // GL 4.4
  8576. TglBufferStorage = procedure(target : GLenum; size : GLsizeiptr; const data : pointer; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8577. TglClearTexImage = procedure(texture : GLuint; level : GLint; format : GLenum; _type : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8578. TglClearTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; const Data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8579. TglBindBuffersBase = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8580. TglBindBuffersRange = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : GLintptr; const sizes : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8581. TglBindTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8582. TglBindSamplers = procedure(first : GLuint; count : GLsizei; const samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8583. TglBindImageTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8584. TglBindVertexBuffers = procedure(first : GLuint; count : GLsizei; const buffers : GLuint; const offsets : GLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8585. TglTexPageCommitmentARB = procedure(target : glenum; level : glint; xoffset : glint; yoffset : glint; zoffset : glint; width : glsizei; height : glsizei; depth : glsizei; resident : glboolean); {$IFDEF DGL_WIN} stdcall; {$ELSE}cdecl; {$ENDIF}
  8586. // GL 4.5
  8587. TglClipControl = procedure(origin : GLenum; depth : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8588. TglCreateTransformFeedbacks = procedure(n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8589. TglTransformFeedbackBufferBase = procedure (xfb : GLuint; index : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8590. TglTransformFeedbackBufferRange = procedure (xfb : GLuint; index : GLuint; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8591. TglGetTransformFeedbackiv = procedure (xfb : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8592. TglGetTransformFeedbacki_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8593. TglGetTransformFeedbacki64_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8594. TglCreateBuffers = procedure (n : GLsizei; buffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8595. TglNamedBufferStorage = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8596. TglNamedBufferData = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; usage : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8597. TglNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8598. TglCopyNamedBufferSubData = procedure (readBuffer : GLuint; writeBuffer : GLuint; readOffset : GLintptr; writeOffset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8599. TglClearNamedBufferData = procedure (buffer : GLuint; internalformat : GLenum; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8600. TglClearNamedBufferSubData = procedure (buffer : GLuint; internalformat : GLenum; offset : GLintptr; size : GLsizei; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8601. TglMapNamedBuffer = function(buffer : GLuint; access : GLenum) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8602. TglMapNamedBufferRange = function(buffer : GLuint; offset : GLintptr; length : GLsizei; access : GLbitfield) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8603. TglUnmapNamedBuffer = function(buffer : GLuint) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8604. TglFlushMappedNamedBufferRange = procedure (buffer : GLuint; offset : GLintptr; length : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8605. TglGetNamedBufferParameteriv = procedure (buffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8606. TglGetNamedBufferParameteri64v = procedure (buffer : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8607. TglGetNamedBufferPointerv = procedure (buffer : GLuint; pname : GLenum; params : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8608. TglGetNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8609. TglCreateFramebuffers = procedure (n : GLsizei; framebuffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8610. TglNamedFramebufferRenderbuffer = procedure (framebuffer : GLuint; attachment : GLenum ; renderbuffertarget : GLEnum; renderbuffer : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8611. TglNamedFramebufferParameteri = procedure (framebuffer : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8612. TglNamedFramebufferTexture = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8613. TglNamedFramebufferTextureLayer = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint; layer : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8614. TglNamedFramebufferDrawBuffer = procedure (framebuffer : GLuint; buf : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8615. TglNamedFramebufferDrawBuffers = procedure (framebuffer : GLuint; n : GLsizei; bufs : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8616. TglNamedFramebufferReadBuffer = procedure (framebuffer : GLuint; src : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8617. TglInvalidateNamedFramebufferData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8618. TglInvalidateNamedFramebufferSubData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8619. TglClearNamedFramebufferiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8620. TglClearNamedFramebufferuiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8621. TglClearNamedFramebufferfv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8622. TglClearNamedFramebufferfi = procedure (framebuffer : GLuint; buffer : GLenum; const depth : GLfloat; stencil : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8623. TglBlitNamedFramebuffer = procedure (readFramebuffer : GLuint; drawFramebuffer : GLuint; srcX0 : GLint; srcY0 : GLint; srcX1 : GLint; srcY1 : GLint; dstX0 : GLint; dstY0 : GLint; dstX1 : GLint; dstY1 : GLint ; mask : GLbitfield; filter : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8624. TglCheckNamedFramebufferStatus = function(framebuffer : GLuint; target : GLenum) : GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8625. TglGetNamedFramebufferParameteriv = procedure (framebuffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8626. TglGetNamedFramebufferAttachmentParameteriv = procedure (framebuffer : GLuint; attachment : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8627. TglCreateRenderbuffers = procedure (n : GLsizei; renderbuffers : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8628. TglNamedRenderbufferStorage = procedure (renderbuffer : GLUInt; internalformat : GLenum ; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8629. TglNamedRenderbufferStorageMultisample = procedure (renderbuffer : GLUInt; samples : GLSizei; internalformat : GLenum ; width : GLSizei; height : GLSizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8630. TglGetNamedRenderbufferParameteriv = procedure (renderbuffer : GLUInt; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8631. TglCreateTextures = procedure (target : GLenum ; n : GLsizei; textures : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8632. TglTextureBuffer = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8633. TglTextureBufferRange = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8634. TglTextureStorage1D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8635. TglTextureStorage2D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8636. TglTextureStorage3D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8637. TglTextureStorage2DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8638. TglTextureStorage3DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8639. TglTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8640. TglTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8641. TglTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8642. TglCompressedTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8643. TglCompressedTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; mageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8644. TglCompressedTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8645. TglCopyTextureSubImage1D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; x : GLint; y : GLint; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8646. TglCopyTextureSubImage2D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8647. TglCopyTextureSubImage3D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8648. TglTextureParameterf = procedure (texture : GLuint; pname : GLenum; param : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8649. TglTextureParameterfv = procedure (texture : GLuint; pname : GLenum; const param : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8650. TglTextureParameteri = procedure (texture : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8651. TglTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; const params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8652. TglTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; const params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8653. TglTextureParameteriv = procedure (texture : GLuint; pname : GLenum; const param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8654. TglGenerateTextureMipmap = procedure(texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8655. TglBindTextureUnit = procedure (_unit : GLuint; texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8656. TglGetTextureImage = procedure (texture : GLuint; level : GLint ; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8657. TglGetCompressedTextureImage = procedure (texture : GLuint; level : GLint; bufSize : GLSizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8658. TglGetTextureLevelParameterfv = procedure (texture : GLuint; level : GLint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8659. TglGetTextureLevelParameteriv = procedure (texture : GLuint; level : GLint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8660. TglGetTextureParameterfv = procedure (texture : GLuint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8661. TglGetTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8662. TglGetTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; params : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8663. TglGetTextureParameteriv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8664. TglCreateVertexArrays = procedure (n : GLsizei; arrays : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8665. TglDisableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8666. TglEnableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8667. TglVertexArrayElementBuffer = procedure (vaobj : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8668. TglVertexArrayVertexBuffer = procedure (vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8669. TglVertexArrayVertexBuffers = procedure (vaobj : GLuint; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : PGLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8670. TglVertexArrayAttribBinding = procedure (vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8671. TglVertexArrayAttribFormat = procedure(vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; normalized : GLboolean; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8672. TglVertexArrayAttribIFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8673. TglVertexArrayAttribLFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8674. TglVertexArrayBindingDivisor = procedure (vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8675. TglGetVertexArrayiv = procedure (vaobj : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8676. TglGetVertexArrayIndexediv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8677. TglGetVertexArrayIndexed64iv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8678. TglCreateSamplers = procedure (n : GLsizei; samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8679. TglCreateProgramPipelines = procedure (n : GLsizei; pipelines : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8680. TglCreateQueries = procedure (target : GLenum; n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8681. TglMemoryBarrierByRegion = procedure (barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8682. TglGetTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8683. TglGetCompressedTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8684. TglGetGraphicsResetStatus = function : GLEnum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8685. TglGetnCompressedTexImage = procedure (target : GLenum; lod : GLint; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8686. TglGetnTexImage = procedure (target : GLenum; level : GLint; format : GLenum; _type : GLenum; bufSize : GLSizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8687. TglGetnUniformdv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8688. TglGetnUniformfv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8689. TglGetnUniformiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8690. TglGetnUniformuiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8691. TglReadnPixels = procedure (x : GLint; y : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8692. TglGetnMapdv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8693. TglGetnMapfv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8694. TglGetnMapiv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8695. TglGetnPixelMapfv = procedure (map : GLenum; bufSize : GLsizei; values : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8696. TglGetnPixelMapuiv = procedure (map : GLenum; bufSize : GLsizei; values : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8697. TglGetnPixelMapusv = procedure (map : GLenum; bufSize : GLsizei; values : PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8698. TglGetnPolygonStipple = procedure (bufSize : GLsizei; pattern : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8699. TglGetnColorTable = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; table : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8700. TglGetnConvolutionFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; image : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8701. TglGetnSeparableFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; rowBufSize : GLsizei; row : PGLvoid; columnBufSize : GLsizei; column : PGLvoid; span : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8702. TglGetnHistogram = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8703. TglGetnMinmax = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8704. TglTextureBarrier = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8705. // GL_ARB_sparse_buffer
  8706. TglBufferPageCommitmentARB = procedure (target : GLenum; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8707. TglNamedBufferPageCommitmentEXT = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8708. TglNamedBufferPageCommitmentARB = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8709. // GL_KHR_blend_equation_advanced
  8710. TglBlendBarrierKHR = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8711. // GL_ARB_texture_view
  8712. TglTextureView = procedure(texture : GLuint; target : GLenum; origtexture : GLuint; internalformat : GLenum; minlevel : GLuint; numlevels : GLuint; minlayer : GLuint; numlayers : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8713. // GL_ARB_vertex_attrib_binding
  8714. TglBindVertexBuffer = procedure(bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8715. TglVertexAttribFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8716. TglVertexAttribIFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8717. TglVertexAttribLFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8718. TglVertexAttribBinding = procedure(attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8719. TglVertexBindingDivisor = procedure(bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8720. TglVertexArrayBindVertexBufferEXT = procedure(vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8721. TglVertexArrayVertexAttribFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8722. TglVertexArrayVertexAttribIFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8723. TglVertexArrayVertexAttribLFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8724. TglVertexArrayVertexAttribBindingEXT = procedure(vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8725. TglVertexArrayVertexBindingDivisorEXT = procedure(vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8726. // GL_ARB_robustness_isolation
  8727. //
  8728. // GL_ARB_cl_event
  8729. TglCreateSyncFromCLeventARB = function(context: p_cl_context; event: p_cl_event; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8730. // GL_ARB_debug_output
  8731. TglDebugMessageControlARB = procedure(source: GLenum; type_: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8732. TglDebugMessageInsertARB = procedure(source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8733. TglDebugMessageCallbackARB = procedure(callback: TglDebugProcARB; const userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8734. TglGetDebugMessageLogARB = function(count: GLuint; bufsize: GLsizei; sources: PGLenum; types: PGLenum; ids: PGLuint; severities: PGLenum; lengths: PGLsizei; messageLog: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8735. // GL_ARB_robustness
  8736. TglGetGraphicsResetStatusARB = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8737. TglGetnMapdvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8738. TglGetnMapfvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8739. TglGetnMapivARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8740. TglGetnPixelMapfvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8741. TglGetnPixelMapuivARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8742. TglGetnPixelMapusvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8743. TglGetnPolygonStippleARB = procedure(bufSize: GLsizei; pattern: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8744. TglGetnColorTableARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8745. TglGetnConvolutionFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8746. TglGetnSeparableFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; rowBufSize: GLsizei; row: PGLvoid; columnBufSize: GLsizei; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8747. TglGetnHistogramARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8748. TglGetnMinmaxARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8749. TglGetnTexImageARB = procedure(target: GLenum; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8750. TglReadnPixelsARB = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8751. TglGetnCompressedTexImageARB = procedure(target: GLenum; lod: GLint; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8752. TglGetnUniformfvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8753. TglGetnUniformivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8754. TglGetnUniformuivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8755. TglGetnUniformdvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8756. // GL_ATI_draw_buffers
  8757. TglDrawBuffersATI = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8758. // GL_ATI_element_array
  8759. TglElementPointerATI = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8760. TglDrawElementArrayATI = procedure(mode: GLenum; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8761. TglDrawRangeElementArrayATI = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8762. // GL_ATI_envmap_bumpmap
  8763. TglTexBumpParameterivATI = procedure(pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8764. TglTexBumpParameterfvATI = procedure(pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8765. TglGetTexBumpParameterivATI = procedure(pname: GLenum; param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8766. TglGetTexBumpParameterfvATI = procedure(pname: GLenum; param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8767. // GL_ATI_fragment_shader
  8768. TglGenFragmentShadersATI = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8769. TglBindFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8770. TglDeleteFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8771. TglBeginFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8772. TglEndFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8773. TglPassTexCoordATI = procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8774. TglSampleMapATI = procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8775. TglColorFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8776. TglColorFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8777. TglColorFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8778. TglAlphaFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8779. TglAlphaFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8780. TglAlphaFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8781. TglSetFragmentShaderConstantATI = procedure(dst: GLuint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8782. // GL_ATI_map_object_buffer
  8783. TglMapObjectBufferATI = function(buffer: GLuint): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8784. TglUnmapObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8785. // GL_ATI_pn_triangles
  8786. TglPNTrianglesiATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8787. TglPNTrianglesfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8788. // GL_ATI_separate_stencil
  8789. TglStencilOpSeparateATI = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8790. TglStencilFuncSeparateATI = procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8791. // GL_ATI_vertex_array_object
  8792. TglNewObjectBufferATI = function(size: GLsizei; const _pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8793. TglIsObjectBufferATI = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8794. TglUpdateObjectBufferATI = procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const _pointer: PGLvoid; preserve: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8795. TglGetObjectBufferfvATI = procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8796. TglGetObjectBufferivATI = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8797. TglFreeObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8798. TglArrayObjectATI = procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8799. TglGetArrayObjectfvATI = procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8800. TglGetArrayObjectivATI = procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8801. TglVariantArrayObjectATI = procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8802. TglGetVariantArrayObjectfvATI = procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8803. TglGetVariantArrayObjectivATI = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8804. // GL_ATI_vertex_attrib_array_object
  8805. TglVertexAttribArrayObjectATI = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8806. TglGetVertexAttribArrayObjectfvATI = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8807. TglGetVertexAttribArrayObjectivATI = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8808. // GL_ATI_vertex_streams
  8809. TglVertexStream1sATI = procedure(stream: GLenum; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8810. TglVertexStream1svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8811. TglVertexStream1iATI = procedure(stream: GLenum; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8812. TglVertexStream1ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8813. TglVertexStream1fATI = procedure(stream: GLenum; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8814. TglVertexStream1fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8815. TglVertexStream1dATI = procedure(stream: GLenum; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8816. TglVertexStream1dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8817. TglVertexStream2sATI = procedure(stream: GLenum; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8818. TglVertexStream2svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8819. TglVertexStream2iATI = procedure(stream: GLenum; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8820. TglVertexStream2ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8821. TglVertexStream2fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8822. TglVertexStream2fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8823. TglVertexStream2dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8824. TglVertexStream2dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8825. TglVertexStream3sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8826. TglVertexStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8827. TglVertexStream3iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8828. TglVertexStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8829. TglVertexStream3fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8830. TglVertexStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8831. TglVertexStream3dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8832. TglVertexStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8833. TglVertexStream4sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8834. TglVertexStream4svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8835. TglVertexStream4iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8836. TglVertexStream4ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8837. TglVertexStream4fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8838. TglVertexStream4fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8839. TglVertexStream4dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8840. TglVertexStream4dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8841. TglNormalStream3bATI = procedure(stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8842. TglNormalStream3bvATI = procedure(stream: GLenum; const coords: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8843. TglNormalStream3sATI = procedure(stream: GLenum; nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8844. TglNormalStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8845. TglNormalStream3iATI = procedure(stream: GLenum; nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8846. TglNormalStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8847. TglNormalStream3fATI = procedure(stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8848. TglNormalStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8849. TglNormalStream3dATI = procedure(stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8850. TglNormalStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8851. TglClientActiveVertexStreamATI = procedure(stream: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8852. TglVertexBlendEnviATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8853. TglVertexBlendEnvfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8854. // GL_AMD_performance_monitor
  8855. TglGetPerfMonitorGroupsAMD = procedure(numGroups: PGLint; groupsSize: GLsizei; groups: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8856. TglGetPerfMonitorCountersAMD = procedure(group: GLuint; numCounters: PGLint; maxActiveCouters: PGLint; counterSize: GLsizei; counters: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8857. TglGetPerfMonitorGroupStringAMD = procedure(group: GLuint; bufSize: GLsizei; length: PGLsizei; groupString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8858. TglGetPerfMonitorCounterStringAMD = procedure(group: GLuint; counter: GLuint; bufSize: GLsizei; length: PGLsizei; counterString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8859. TglGetPerfMonitorCounterInfoAMD = procedure(group: GLuint; counter: GLuint; pname: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8860. TglGenPerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8861. TglDeletePerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8862. TglSelectPerfMonitorCountersAMD = procedure(monitor: GLuint; enable: GLboolean; group: GLuint; numCounters: GLint; counterList: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8863. TglBeginPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8864. TglEndPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8865. TglGetPerfMonitorCounterDataAMD = procedure(monitor: GLuint; pname: GLenum; dataSize: GLsizei; data: PGLuint; bytesWritten: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8866. // GL_AMD_vertex_shader_tesselator
  8867. TglTessellationFactorAMD = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8868. TglTessellationModeAMD = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8869. // GL_AMD_draw_buffers_blend
  8870. TglBlendFuncIndexedAMD = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8871. TglBlendFuncSeparateIndexedAMD = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8872. TglBlendEquationIndexedAMD = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8873. TglBlendEquationSeparateIndexedAMD = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8874. // GL_AMD_name_gen_delete
  8875. TglGenNamesAMD = procedure(identifier: GLenum; num: GLuint; names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8876. TglDeleteNamesAMD = procedure(identifier: GLenum; num: GLuint; const names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8877. TglIsNameAMD = function(identifier: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8878. // GL_AMD_debug_output
  8879. TglDebugMessageEnableAMD = procedure(category: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8880. TglDebugMessageInsertAMD = procedure(category: GLenum; severity: GLenum; id: GLuint; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8881. TglDebugMessageCallbackAMD = procedure(callback: TGLDebugProcAMD; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8882. TglGetDebugMessageLogAMD = function(count: GLuint; bufsize: GLsizei; categories: PGLenum; severities: PGLuint; ids: PGLuint; lengths: PGLsizei; message: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8883. // GL_EXT_blend_color
  8884. TglBlendColorEXT = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8885. // GL_EXT_blend_func_separate
  8886. TglBlendFuncSeparateEXT = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8887. // GL_EXT_blend_minmax
  8888. TglBlendEquationEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8889. // GL_EXT_color_subtable
  8890. TglColorSubTableEXT = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8891. TglCopyColorSubTableEXT = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8892. // GL_EXT_compiled_vertex_array
  8893. TglLockArraysEXT = procedure(first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8894. TglUnlockArraysEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8895. // GL_EXT_convolution
  8896. TglConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8897. TglConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8898. TglConvolutionParameterfEXT = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8899. TglConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8900. TglConvolutionParameteriEXT = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8901. TglConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8902. TglCopyConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8903. TglCopyConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8904. TglGetConvolutionFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8905. TglGetConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8906. TglGetConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8907. TglGetSeparableFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8908. TglSeparableFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8909. // GL_EXT_coordinate_frame
  8910. TglTangent3bEXT = procedure(tx: GLbyte; ty: GLbyte; tz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8911. TglTangent3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8912. TglTangent3dEXT = procedure(tx: GLdouble; ty: GLdouble; tz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8913. TglTangent3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8914. TglTangent3fEXT = procedure(tx: GLfloat; ty: GLfloat; tz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8915. TglTangent3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8916. TglTangent3iEXT = procedure(tx: GLint; ty: GLint; tz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8917. TglTangent3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8918. TglTangent3sEXT = procedure(tx: GLshort; ty: GLshort; tz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8919. TglTangent3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8920. TglBinormal3bEXT = procedure(bx: GLbyte; by: GLbyte; bz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8921. TglBinormal3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8922. TglBinormal3dEXT = procedure(bx: GLdouble; by: GLdouble; bz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8923. TglBinormal3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8924. TglBinormal3fEXT = procedure(bx: GLfloat; by: GLfloat; bz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8925. TglBinormal3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8926. TglBinormal3iEXT = procedure(bx: GLint; by: GLint; bz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8927. TglBinormal3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8928. TglBinormal3sEXT = procedure(bx: GLshort; by: GLshort; bz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8929. TglBinormal3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8930. TglTangentPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8931. TglBinormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8932. // GL_EXT_copy_texture
  8933. TglCopyTexImage1DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8934. TglCopyTexImage2DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8935. TglCopyTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8936. TglCopyTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8937. TglCopyTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8938. // GL_EXT_cull_vertex
  8939. TglCullParameterdvEXT = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8940. TglCullParameterfvEXT = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8941. // GL_EXT_draw_range_elements
  8942. TglDrawRangeElementsEXT = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8943. // GL_EXT_fog_coord
  8944. TglFogCoordfEXT = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8945. TglFogCoordfvEXT = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8946. TglFogCoorddEXT = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8947. TglFogCoorddvEXT = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8948. TglFogCoordPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8949. // GL_EXT_framebuffer_object
  8950. TglIsRenderbufferEXT = function(renderbuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8951. TglBindRenderbufferEXT = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8952. TglDeleteRenderbuffersEXT = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8953. TglGenRenderbuffersEXT = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8954. TglRenderbufferStorageEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8955. TglGetRenderbufferParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8956. TglIsFramebufferEXT = function(framebuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8957. TglBindFramebufferEXT = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8958. TglDeleteFramebuffersEXT = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8959. TglGenFramebuffersEXT = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8960. TglCheckFramebufferStatusEXT = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8961. TglFramebufferTexture1DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8962. TglFramebufferTexture2DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8963. TglFramebufferTexture3DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8964. TglFramebufferRenderbufferEXT = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8965. TglGetFramebufferAttachmentParameterivEXT = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8966. TglGenerateMipmapEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8967. // GL_EXT_histogram
  8968. TglGetHistogramEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8969. TglGetHistogramParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8970. TglGetHistogramParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8971. TglGetMinmaxEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8972. TglGetMinmaxParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8973. TglGetMinmaxParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8974. TglHistogramEXT = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8975. TglMinmaxEXT = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8976. TglResetHistogramEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8977. TglResetMinmaxEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8978. // GL_EXT_index_func
  8979. TglIndexFuncEXT = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8980. // GL_EXT_index_material
  8981. TglIndexMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8982. // GL_EXT_light_texture
  8983. TglApplyTextureEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8984. TglTextureLightEXT = procedure(pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8985. TglTextureMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8986. // GL_EXT_multi_draw_arrays
  8987. TglMultiDrawArraysEXT = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8988. TglMultiDrawElementsEXT = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8989. // GL_EXT_multisample
  8990. TglSampleMaskEXT = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8991. TglSamplePatternEXT = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8992. // GL_EXT_paletted_texture
  8993. TglColorTableEXT = procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8994. TglGetColorTableEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8995. TglGetColorTableParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8996. TglGetColorTableParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8997. // GL_EXT_pixel_transform
  8998. TglPixelTransformParameteriEXT = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8999. TglPixelTransformParameterfEXT = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9000. TglPixelTransformParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9001. TglPixelTransformParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9002. // GL_EXT_point_parameters
  9003. TglPointParameterfEXT = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9004. TglPointParameterfvEXT = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9005. // GL_EXT_polygon_offset
  9006. TglPolygonOffsetEXT = procedure(factor: GLfloat; bias: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9007. // GL_EXT_secondary_color
  9008. TglSecondaryColor3bEXT = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9009. TglSecondaryColor3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9010. TglSecondaryColor3dEXT = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9011. TglSecondaryColor3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9012. TglSecondaryColor3fEXT = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9013. TglSecondaryColor3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9014. TglSecondaryColor3iEXT = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9015. TglSecondaryColor3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9016. TglSecondaryColor3sEXT = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9017. TglSecondaryColor3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9018. TglSecondaryColor3ubEXT = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9019. TglSecondaryColor3ubvEXT = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9020. TglSecondaryColor3uiEXT = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9021. TglSecondaryColor3uivEXT = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9022. TglSecondaryColor3usEXT = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9023. TglSecondaryColor3usvEXT = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9024. TglSecondaryColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9025. // GL_EXT_stencil_two_side
  9026. TglActiveStencilFaceEXT = procedure(face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9027. // GL_EXT_subtexture
  9028. TglTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9029. TglTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9030. // GL_EXT_texture3D
  9031. TglTexImage3DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9032. TglTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9033. // GL_EXT_texture_object
  9034. TglAreTexturesResidentEXT = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9035. TglBindTextureEXT = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9036. TglDeleteTexturesEXT = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9037. TglGenTexturesEXT = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9038. TglIsTextureEXT = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9039. TglPrioritizeTexturesEXT = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9040. // GL_EXT_texture_perturb_normal
  9041. TglTextureNormalEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9042. // GL_EXT_vertex_array
  9043. TglArrayElementEXT = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9044. TglColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9045. TglDrawArraysEXT = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9046. TglEdgeFlagPointerEXT = procedure(stride: GLsizei; count: GLsizei; const _pointer: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9047. TglGetPointervEXT = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9048. TglIndexPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9049. TglNormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9050. TglTexCoordPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9051. TglVertexPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9052. // GL_EXT_vertex_shader
  9053. TglBeginVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9054. TglEndVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9055. TglBindVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9056. TglGenVertexShadersEXT = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9057. TglDeleteVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9058. TglShaderOp1EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9059. TglShaderOp2EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9060. TglShaderOp3EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9061. TglSwizzleEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9062. TglWriteMaskEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9063. TglInsertComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9064. TglExtractComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9065. TglGenSymbolsEXT = function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9066. TglSetInvariantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9067. TglSetLocalConstantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9068. TglVariantbvEXT = procedure(id: GLuint; const addr: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9069. TglVariantsvEXT = procedure(id: GLuint; const addr: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9070. TglVariantivEXT = procedure(id: GLuint; const addr: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9071. TglVariantfvEXT = procedure(id: GLuint; const addr: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9072. TglVariantdvEXT = procedure(id: GLuint; const addr: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9073. TglVariantubvEXT = procedure(id: GLuint; const addr: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9074. TglVariantusvEXT = procedure(id: GLuint; const addr: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9075. TglVariantuivEXT = procedure(id: GLuint; const addr: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9076. TglVariantPointerEXT = procedure(id: GLuint; _type: GLenum; stride: GLuint; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9077. TglEnableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9078. TglDisableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9079. TglBindLightParameterEXT = function(light: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9080. TglBindMaterialParameterEXT = function(face: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9081. TglBindTexGenParameterEXT = function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9082. TglBindTextureUnitParameterEXT = function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9083. TglBindParameterEXT = function(value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9084. TglIsVariantEnabledEXT = function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9085. TglGetVariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9086. TglGetVariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9087. TglGetVariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9088. TglGetVariantPointervEXT = procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9089. TglGetInvariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9090. TglGetInvariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9091. TglGetInvariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9092. TglGetLocalConstantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9093. TglGetLocalConstantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9094. TglGetLocalConstantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9095. // GL_EXT_vertex_weighting
  9096. TglVertexWeightfEXT = procedure(weight: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9097. TglVertexWeightfvEXT = procedure(const weight: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9098. TglVertexWeightPointerEXT = procedure(size: GLsizei; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9099. // GL_EXT_stencil_clear_tag
  9100. TglStencilClearTagEXT = procedure(stencilTagBits: GLsizei; stencilClearTag: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9101. // GL_EXT_framebuffer_blit
  9102. TglBlitFramebufferEXT = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9103. // GL_EXT_framebuffer_multisample
  9104. TglRenderbufferStorageMultisampleEXT = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9105. // GL_EXT_timer_query
  9106. TglGetQueryObjecti64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9107. TglGetQueryObjectui64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9108. // GL_EXT_gpu_program_parameters
  9109. TglProgramEnvParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9110. TglProgramLocalParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9111. // GL_EXT_bindable_uniform
  9112. TglUniformBufferEXT = procedure(_program: GLuint; location: GLint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9113. TglGetUniformBufferSizeEXT = function(_program: GLuint; location: GLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9114. TglGetUniformOffsetEXT = function(_program: GLuint; location: GLint): GLintptr; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9115. // GL_EXT_draw_buffers2
  9116. TglColorMaskIndexedEXT = procedure(buf: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9117. TglGetBooleanIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9118. TglGetIntegerIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9119. TglEnableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9120. TglDisableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9121. TglIsEnabledIndexedEXT = function(target: GLenum; index: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9122. // GL_EXT_draw_instanced
  9123. TglDrawArraysInstancedEXT = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9124. TglDrawElementsInstancedEXT = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: Pointer; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9125. // GL_EXT_geometry_shader4
  9126. TglProgramParameteriEXT = procedure (_program: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9127. TglFramebufferTextureEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9128. TglFramebufferTextureFaceEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9129. // GL_EXT_gpu_shader4
  9130. TglVertexAttribI1iEXT = procedure(index: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9131. TglVertexAttribI2iEXT = procedure(index: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9132. TglVertexAttribI3iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9133. TglVertexAttribI4iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9134. TglVertexAttribI1uiEXT = procedure(index: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9135. TglVertexAttribI2uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9136. TglVertexAttribI3uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9137. TglVertexAttribI4uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9138. TglVertexAttribI1ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9139. TglVertexAttribI2ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9140. TglVertexAttribI3ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9141. TglVertexAttribI4ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9142. TglVertexAttribI1uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9143. TglVertexAttribI2uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9144. TglVertexAttribI3uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9145. TglVertexAttribI4uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9146. TglVertexAttribI4bvEXT = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9147. TglVertexAttribI4svEXT = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9148. TglVertexAttribI4ubvEXT = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9149. TglVertexAttribI4usvEXT = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9150. TglVertexAttribIPointerEXT = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const _pointer: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9151. TglGetVertexAttribIivEXT = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9152. TglGetVertexAttribIuivEXT = procedure(index: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9153. TglUniform1uiEXT = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9154. TglUniform2uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9155. TglUniform3uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9156. TglUniform4uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9157. TglUniform1uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9158. TglUniform2uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9159. TglUniform3uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9160. TglUniform4uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9161. TglGetUniformuivEXT = procedure(_program: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9162. TglBindFragDataLocationEXT = procedure(_program: GLuint; colorNumber: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9163. TglGetFragDataLocationEXT = function(_program: GLuint; const name: PGLchar): GLint;
  9164. // GL_EXT_texture_array
  9165. TglFramebufferTextureLayerEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9166. // GL_EXT_texture_buffer_object
  9167. TglTexBufferEXT = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9168. // GL_EXT_texture_integer
  9169. TglClearColorIiEXT = procedure(r: GLint; g: GLint; b: GLint; a: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9170. TglClearColorIuiEXT = procedure(r: GLuint; g: GLuint; b: GLuint; a: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9171. TglTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9172. TglTexParameterIuivEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9173. TglGetTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9174. TglGetTexParameterIiuvEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9175. // GL_HP_image_transform
  9176. TglImageTransformParameteriHP = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9177. TglImageTransformParameterfHP = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9178. TglImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9179. TglImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9180. TglGetImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9181. TglGetImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9182. // GL_EXT_depth_bounds_test
  9183. TglDepthBoundsEXT = procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9184. // GL_EXT_blend_equation_separate
  9185. TglBlendEquationSeparateEXT = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9186. // GL_EXT_transform_feedback
  9187. TglBeginTransformFeedbackEXT = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9188. TglEndTransformFeedbackEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9189. TglBindBufferRangeEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9190. TglBindBufferOffsetEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9191. TglBindBufferBaseEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9192. TglTransformFeedbackVaryingsEXT = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9193. TglGetTransformFeedbackVaryingEXT = procedure(program_: GLuint; index_: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9194. // GL_EXT_direct_state_access
  9195. TglClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9196. TglPushClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9197. TglMatrixLoadfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9198. TglMatrixLoaddEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9199. TglMatrixMultfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9200. TglMatrixMultdEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9201. TglMatrixLoadIdentityEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9202. TglMatrixRotatefEXT = procedure(mode: GLenum; angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9203. TglMatrixRotatedEXT = procedure(mode: GLenum; angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9204. TglMatrixScalefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9205. TglMatrixScaledEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9206. TglMatrixTranslatefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9207. TglMatrixTranslatedEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9208. TglMatrixFrustumEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9209. TglMatrixOrthoEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9210. TglMatrixPopEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9211. TglMatrixPushEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9212. TglMatrixLoadTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9213. TglMatrixLoadTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9214. TglMatrixMultTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9215. TglMatrixMultTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9216. TglTextureParameterfEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9217. TglTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9218. TglTextureParameteriEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9219. TglTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9220. TglTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9221. TglTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9222. TglTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9223. TglTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9224. TglCopyTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9225. TglCopyTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9226. TglCopyTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9227. TglCopyTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9228. TglGetTextureImageEXT = procedure(texture: GLuint; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9229. TglGetTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9230. TglGetTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9231. TglGetTextureLevelParameterfvEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9232. TglGetTextureLevelParameterivEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9233. TglTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9234. TglTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9235. TglCopyTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9236. TglMultiTexParameterfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9237. TglMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9238. TglMultiTexParameteriEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9239. TglMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9240. TglMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9241. TglMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9242. TglMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9243. TglMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9244. TglCopyMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9245. TglCopyMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9246. TglCopyMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9247. TglCopyMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9248. TglGetMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9249. TglGetMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9250. TglGetMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9251. TglGetMultiTexLevelParameterfvEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9252. TglGetMultiTexLevelParameterivEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9253. TglMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9254. TglMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels:PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9255. TglCopyMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9256. TglBindMultiTextureEXT = procedure(texunit: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9257. TglEnableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9258. TglDisableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9259. TglMultiTexCoordPointerEXT = procedure(texunit: GLenum; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9260. TglMultiTexEnvfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9261. TglMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9262. TglMultiTexEnviEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9263. TglMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9264. TglMultiTexGendEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9265. TglMultiTexGendvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9266. TglMultiTexGenfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9267. TglMultiTexGenfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9268. TglMultiTexGeniEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9269. TglMultiTexGenivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9270. TglGetMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9271. TglGetMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9272. TglGetMultiTexGendvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9273. TglGetMultiTexGenfvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9274. TglGetMultiTexGenivEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9275. TglGetFloatIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9276. TglGetDoubleIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9277. TglGetPointerIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9278. TglCompressedTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9279. TglCompressedTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9280. TglCompressedTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9281. TglCompressedTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9282. TglCompressedTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9283. TglCompressedTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9284. TglGetCompressedTextureImageEXT = procedure(texture: GLuint; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9285. TglCompressedMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9286. TglCompressedMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9287. TglCompressedMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9288. TglCompressedMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9289. TglCompressedMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9290. TglCompressedMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9291. TglGetCompressedMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9292. TglNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; format: GLenum; len: GLsizei; const string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9293. TglNamedProgramLocalParameter4dEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9294. TglNamedProgramLocalParameter4dvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9295. TglNamedProgramLocalParameter4fEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9296. TglNamedProgramLocalParameter4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9297. TglGetNamedProgramLocalParameterdvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9298. TglGetNamedProgramLocalParameterfvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9299. TglGetNamedProgramivEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9300. TglGetNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9301. TglNamedProgramLocalParameters4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9302. TglNamedProgramLocalParameterI4iEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9303. TglNamedProgramLocalParameterI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9304. TglNamedProgramLocalParametersI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9305. TglNamedProgramLocalParameterI4uiEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9306. TglNamedProgramLocalParameterI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9307. TglNamedProgramLocalParametersI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9308. TglGetNamedProgramLocalParameterIivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9309. TglGetNamedProgramLocalParameterIuivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9310. TglTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9311. TglTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9312. TglGetTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9313. TglGetTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9314. TglMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9315. TglMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9316. TglGetMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9317. TglGetMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9318. TglProgramUniform1fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9319. TglProgramUniform2fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9320. TglProgramUniform3fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9321. TglProgramUniform4fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9322. TglProgramUniform1iEXT = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9323. TglProgramUniform2iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9324. TglProgramUniform3iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9325. TglProgramUniform4iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9326. TglProgramUniform1fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9327. TglProgramUniform2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9328. TglProgramUniform3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9329. TglProgramUniform4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9330. TglProgramUniform1ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9331. TglProgramUniform2ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9332. TglProgramUniform3ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9333. TglProgramUniform4ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9334. TglProgramUniformMatrix2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9335. TglProgramUniformMatrix3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9336. TglProgramUniformMatrix4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9337. TglProgramUniformMatrix2x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9338. TglProgramUniformMatrix3x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9339. TglProgramUniformMatrix2x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9340. TglProgramUniformMatrix4x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9341. TglProgramUniformMatrix3x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9342. TglProgramUniformMatrix4x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9343. TglProgramUniform1uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9344. TglProgramUniform2uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9345. TglProgramUniform3uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9346. TglProgramUniform4uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9347. TglProgramUniform1uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9348. TglProgramUniform2uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9349. TglProgramUniform3uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9350. TglProgramUniform4uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9351. TglNamedBufferDataEXT = procedure(buffer: GLuint; size: GLsizei; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9352. TglNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9353. TglMapNamedBufferEXT = function(buffer: GLuint; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9354. TglUnmapNamedBufferEXT = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9355. TglMapNamedBufferRangeEXT = function(buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9356. TglFlushMappedNamedBufferRangeEXT = procedure(buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9357. TglNamedCopyBufferSubDataEXT = procedure(readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9358. TglGetNamedBufferParameterivEXT = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9359. TglGetNamedBufferPointervEXT = procedure(buffer: GLuint; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9360. TglGetNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9361. TglTextureBufferEXT = procedure(texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9362. TglMultiTexBufferEXT = procedure(texunit: GLenum; target: GLenum; interformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9363. TglNamedRenderbufferStorageEXT = procedure(renderbuffer: GLuint; interformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9364. TglGetNamedRenderbufferParameterivEXT = procedure(renderbuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9365. TglCheckNamedFramebufferStatusEXT = function(framebuffer: GLuint; target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9366. TglNamedFramebufferTexture1DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9367. TglNamedFramebufferTexture2DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9368. TglNamedFramebufferTexture3DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9369. TglNamedFramebufferRenderbufferEXT = procedure(framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9370. TglGetNamedFramebufferAttachmentParameterivEXT = procedure(framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9371. TglGenerateTextureMipmapEXT = procedure(texture: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9372. TglGenerateMultiTexMipmapEXT = procedure(texunit: GLenum; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9373. TglFramebufferDrawBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9374. TglFramebufferDrawBuffersEXT = procedure(framebuffer: GLuint; n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9375. TglFramebufferReadBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9376. TglGetFramebufferParameterivEXT = procedure(framebuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9377. TglNamedRenderbufferStorageMultisampleEXT = procedure(renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9378. TglNamedRenderbufferStorageMultisampleCoverageEXT = procedure(renderbuffer: GLuint; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9379. TglNamedFramebufferTextureEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9380. TglNamedFramebufferTextureLayerEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9381. TglNamedFramebufferTextureFaceEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9382. TglTextureRenderbufferEXT = procedure(texture: GLuint; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9383. TglMultiTexRenderbufferEXT = procedure(texunit: GLenum; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9384. TglProgramUniform1dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9385. TglProgramUniform2dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9386. TglProgramUniform3dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9387. TglProgramUniform4dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9388. TglProgramUniform1dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9389. TglProgramUniform2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9390. TglProgramUniform3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9391. TglProgramUniform4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9392. TglProgramUniformMatrix2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9393. TglProgramUniformMatrix3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9394. TglProgramUniformMatrix4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9395. TglProgramUniformMatrix2x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9396. TglProgramUniformMatrix2x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9397. TglProgramUniformMatrix3x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9398. TglProgramUniformMatrix3x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9399. TglProgramUniformMatrix4x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9400. TglProgramUniformMatrix4x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9401. // GL_EXT_separate_shader_objects
  9402. TglUseShaderProgramEXT = procedure(_type: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9403. TglActiveProgramEXT = procedure(_program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9404. TglCreateShaderProgramEXT = function(_type: GLenum; const _string: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9405. // GL_EXT_shader_image_load_store
  9406. TglBindImageTextureEXT = procedure(index: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9407. TglMemoryBarrierEXT = procedure(barriers: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9408. // GL_EXT_vertex_attrib_64bit
  9409. TglVertexAttribL1dEXT = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9410. TglVertexAttribL2dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9411. TglVertexAttribL3dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9412. TglVertexAttribL4dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9413. TglVertexAttribL1dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9414. TglVertexAttribL2dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9415. TglVertexAttribL3dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9416. TglVertexAttribL4dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9417. TglVertexAttribLPointerEXT = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9418. TglGetVertexAttribLdvEXT = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9419. TglVertexArrayVertexAttribLOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9420. // GL_IBM_multimode_draw_arrays
  9421. TglMultiModeDrawArraysIBM = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9422. TglMultiModeDrawElementsIBM = procedure(const mode: PGLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9423. // GL_IBM_vertex_array_lists
  9424. TglColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9425. TglSecondaryColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9426. TglEdgeFlagPointerListIBM = procedure(stride: GLint; const _pointer: PGLboolean; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9427. TglFogCoordPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9428. TglIndexPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9429. TglNormalPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9430. TglTexCoordPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9431. TglVertexPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9432. // GL_INGR_blend_func_separate
  9433. TglBlendFuncSeparateINGR = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9434. // GL_INTEL_parallel_arrays
  9435. TglVertexPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9436. TglNormalPointervINTEL = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9437. TglColorPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9438. TglTexCoordPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9439. // GL_MESA_resize_buffers
  9440. TglResizeBuffersMESA = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9441. // GL_MESA_window_pos
  9442. TglWindowPos2dMESA = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9443. TglWindowPos2dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9444. TglWindowPos2fMESA = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9445. TglWindowPos2fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9446. TglWindowPos2iMESA = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9447. TglWindowPos2ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9448. TglWindowPos2sMESA = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9449. TglWindowPos2svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9450. TglWindowPos3dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9451. TglWindowPos3dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9452. TglWindowPos3fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9453. TglWindowPos3fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9454. TglWindowPos3iMESA = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9455. TglWindowPos3ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9456. TglWindowPos3sMESA = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9457. TglWindowPos3svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9458. TglWindowPos4dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9459. TglWindowPos4dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9460. TglWindowPos4fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9461. TglWindowPos4fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9462. TglWindowPos4iMESA = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9463. TglWindowPos4ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9464. TglWindowPos4sMESA = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9465. TglWindowPos4svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9466. // GL_NV_evaluators
  9467. TglMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9468. TglMapParameterivNV = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9469. TglMapParameterfvNV = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9470. TglGetMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9471. TglGetMapParameterivNV = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9472. TglGetMapParameterfvNV = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9473. TglGetMapAttribParameterivNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9474. TglGetMapAttribParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9475. TglEvalMapsNV = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9476. // GL_NV_fence
  9477. TglDeleteFencesNV = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9478. TglGenFencesNV = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9479. TglIsFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9480. TglTestFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9481. TglGetFenceivNV = procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9482. TglFinishFenceNV = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9483. TglSetFenceNV = procedure(fence: GLuint; condition: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9484. // GL_NV_fragment_program
  9485. TglProgramNamedParameter4fNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9486. TglProgramNamedParameter4dNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9487. TglProgramNamedParameter4fvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9488. TglProgramNamedParameter4dvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9489. TglGetProgramNamedParameterfvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9490. TglGetProgramNamedParameterdvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9491. // GL_NV_half_float
  9492. TglVertex2hNV = procedure(x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9493. TglVertex2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9494. TglVertex3hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9495. TglVertex3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9496. TglVertex4hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9497. TglVertex4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9498. TglNormal3hNV = procedure(nx: GLhalfNV; ny: GLhalfNV; nz: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9499. TglNormal3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9500. TglColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9501. TglColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9502. TglColor4hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV; alpha: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9503. TglColor4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9504. TglTexCoord1hNV = procedure(s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9505. TglTexCoord1hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9506. TglTexCoord2hNV = procedure(s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9507. TglTexCoord2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9508. TglTexCoord3hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9509. TglTexCoord3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9510. TglTexCoord4hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9511. TglTexCoord4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9512. TglMultiTexCoord1hNV = procedure(target: GLenum; s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9513. TglMultiTexCoord1hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9514. TglMultiTexCoord2hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9515. TglMultiTexCoord2hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9516. TglMultiTexCoord3hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9517. TglMultiTexCoord3hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9518. TglMultiTexCoord4hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9519. TglMultiTexCoord4hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9520. TglFogCoordhNV = procedure(fog: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9521. TglFogCoordhvNV = procedure(const fog: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9522. TglSecondaryColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9523. TglSecondaryColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9524. TglVertexWeighthNV = procedure(weight: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9525. TglVertexWeighthvNV = procedure(const weight: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9526. TglVertexAttrib1hNV = procedure(index: GLuint; x: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9527. TglVertexAttrib1hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9528. TglVertexAttrib2hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9529. TglVertexAttrib2hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9530. TglVertexAttrib3hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9531. TglVertexAttrib3hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9532. TglVertexAttrib4hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9533. TglVertexAttrib4hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9534. TglVertexAttribs1hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9535. TglVertexAttribs2hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9536. TglVertexAttribs3hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9537. TglVertexAttribs4hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9538. // GL_NV_occlusion_query
  9539. TglGenOcclusionQueriesNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9540. TglDeleteOcclusionQueriesNV = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9541. TglIsOcclusionQueryNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9542. TglBeginOcclusionQueryNV = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9543. TglEndOcclusionQueryNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9544. TglGetOcclusionQueryivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9545. TglGetOcclusionQueryuivNV = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9546. // GL_NV_pixel_data_range
  9547. TglPixelDataRangeNV = procedure(target: GLenum; length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9548. TglFlushPixelDataRangeNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9549. // GL_NV_point_sprite
  9550. TglPointParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9551. TglPointParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9552. // GL_NV_primitive_restart
  9553. TglPrimitiveRestartNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9554. TglPrimitiveRestartIndexNV = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9555. // GL_NV_register_combiners
  9556. TglCombinerParameterfvNV = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9557. TglCombinerParameterfNV = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9558. TglCombinerParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9559. TglCombinerParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9560. TglCombinerInputNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9561. TglCombinerOutputNV = procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9562. TglFinalCombinerInputNV = procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9563. TglGetCombinerInputParameterfvNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9564. TglGetCombinerInputParameterivNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9565. TglGetCombinerOutputParameterfvNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9566. TglGetCombinerOutputParameterivNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9567. TglGetFinalCombinerInputParameterfvNV = procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9568. TglGetFinalCombinerInputParameterivNV = procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9569. // GL_NV_register_combiners2
  9570. TglCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9571. TglGetCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9572. // GL_NV_vertex_array_range
  9573. TglFlushVertexArrayRangeNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9574. TglVertexArrayRangeNV = procedure(length: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9575. // GL_NV_vertex_program
  9576. TglAreProgramsResidentNV = function(n: GLsizei; const programs: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9577. TglBindProgramNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9578. TglDeleteProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9579. TglExecuteProgramNV = procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9580. TglGenProgramsNV = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9581. TglGetProgramParameterdvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9582. TglGetProgramParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9583. TglGetProgramivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9584. TglGetProgramStringNV = procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9585. TglGetTrackMatrixivNV = procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9586. TglGetVertexAttribdvNV = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9587. TglGetVertexAttribfvNV = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9588. TglGetVertexAttribivNV = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9589. TglGetVertexAttribPointervNV = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9590. TglIsProgramNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9591. TglLoadProgramNV = procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9592. TglProgramParameter4dNV = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9593. TglProgramParameter4dvNV = procedure(target: GLenum; index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9594. TglProgramParameter4fNV = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9595. TglProgramParameter4fvNV = procedure(target: GLenum; index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9596. TglProgramParameters4dvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9597. TglProgramParameters4fvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9598. TglRequestResidentProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9599. TglTrackMatrixNV = procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9600. TglVertexAttribPointerNV = procedure(index: GLuint; fsize: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9601. TglVertexAttrib1dNV = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9602. TglVertexAttrib1dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9603. TglVertexAttrib1fNV = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9604. TglVertexAttrib1fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9605. TglVertexAttrib1sNV = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9606. TglVertexAttrib1svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9607. TglVertexAttrib2dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9608. TglVertexAttrib2dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9609. TglVertexAttrib2fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9610. TglVertexAttrib2fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9611. TglVertexAttrib2sNV = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9612. TglVertexAttrib2svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9613. TglVertexAttrib3dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9614. TglVertexAttrib3dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9615. TglVertexAttrib3fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9616. TglVertexAttrib3fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9617. TglVertexAttrib3sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9618. TglVertexAttrib3svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9619. TglVertexAttrib4dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9620. TglVertexAttrib4dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9621. TglVertexAttrib4fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9622. TglVertexAttrib4fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9623. TglVertexAttrib4sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9624. TglVertexAttrib4svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9625. TglVertexAttrib4ubNV = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9626. TglVertexAttrib4ubvNV = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9627. TglVertexAttribs1dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9628. TglVertexAttribs1fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9629. TglVertexAttribs1svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9630. TglVertexAttribs2dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9631. TglVertexAttribs2fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9632. TglVertexAttribs2svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9633. TglVertexAttribs3dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9634. TglVertexAttribs3fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9635. TglVertexAttribs3svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9636. TglVertexAttribs4dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9637. TglVertexAttribs4fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9638. TglVertexAttribs4svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9639. TglVertexAttribs4ubvNV = procedure(index: GLuint; count: GLsizei; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9640. // GL_NV_depth_buffer_float
  9641. TglDepthRangedNV = procedure(n: GLdouble; f: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9642. TglClearDepthdNV = procedure(d: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9643. TglDepthBoundsdNV = procedure(zmin: GLdouble; zmax: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9644. // GL_NV_framebuffer_multisample_coverage
  9645. TglRenderbufferStorageMultsampleCoverageNV = procedure(target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9646. // GL_NV_geometry_program4
  9647. TglProgramVertexLimitNV = procedure(target: GLenum; limit: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9648. // GL_NV_gpu_program4
  9649. TglProgramLocalParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9650. TglProgramLocalParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9651. TglProgramLocalParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9652. TglProgramLocalParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9653. TglProgramLocalParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9654. TglProgramLocalParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9655. TglProgramEnvParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9656. TglProgramEnvParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9657. TglProgramEnvParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9658. TglProgramEnvParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9659. TglProgramEnvParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9660. TglProgramEnvParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9661. TglGetProgramLocalParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9662. TglGetProgramLocalParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9663. TglGetProgramEnvParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9664. TglGetProgramEnvParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9665. // GL_NV_parameter_buffer_object
  9666. TglProgramBufferParametersfvNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9667. TglProgramBufferParametersIivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9668. TglProgramBufferParametersIuivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9669. // GL_NV_transform_feedback
  9670. TglBeginTransformFeedbackNV = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9671. TglEndTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9672. TglTransformFeedbackAttribsNV = procedure(count: GLsizei; const attribs: GLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9673. TglBindBufferRangeNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9674. TglBindBufferOffsetNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9675. TglBindBufferBaseNV = procedure(target: GLenum; index: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9676. TglTransformFeedbackVaryingsNV = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9677. TglActiveVaryingNV = procedure(program_: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9678. TglGetVaryingLocationNV = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9679. TglGetActiveVaryingNV = procedure(program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; _type: PGLenum; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9680. TglGetTransformFeedbackVaryingNV = procedure(program_: GLuint; index: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9681. TglTransformFeedbackStreamAttribsNV = procedure(count: GLsizei; const attribs: PGLint; nbuffers: GLsizei; const bufstreams: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9682. // GL_NV_conditional_render
  9683. TglBeginConditionalRenderNV = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9684. TglEndConditionalRenderNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9685. // GL_NV_present_video
  9686. TglPresentFrameKeyedNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDuratioId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint; target1: GLenum; fill1: GLuint; key1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9687. TglPresentFrameDualFillNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; target1: GLenum; fill1: GLuint; target2: GLenum; fill2: GLuint; target3: GLenum; fill3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9688. TglGetVideoivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9689. TglGetVideouivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9690. TglGetVideoi64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9691. TglGetVideoui64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9692. // TglVideoParameterivNV = procedure(video_slot: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9693. // GL_NV_explicit_multisample
  9694. TglGetMultisamplefvNV = procedure (pname: GLenum; index: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9695. TglSampleMaskIndexedNV = procedure (index: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9696. TglTexRenderbufferNV = procedure (target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9697. // GL_NV_transform_feedback2
  9698. TglBindTransformFeedbackNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9699. TglDeleteTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9700. TglGenTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9701. TglIsTransformFeedbackNV = function (id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9702. TglPauseTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9703. TglResumeTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9704. TglDrawTransformFeedbackNV = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9705. // GL_NV_video_capture
  9706. TglBeginVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9707. TglBindVideoCaptureStreamBufferNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; offset: GLintptrARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9708. TglBindVideoCaptureStreamTextureNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9709. TglEndVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9710. TglGetVideoCaptureivNV = procedure(video_capture_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9711. TglGetVideoCaptureStreamivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9712. TglGetVideoCaptureStreamfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9713. TglGetVideoCaptureStreamdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9714. TglVideoCaptureNV = function(video_capture_slot: GLuint; sequence_num: PGLuint; capture_time: PGLuint64EXT): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9715. TglVideoCaptureStreamParameterivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9716. TglVideoCaptureStreamParameterfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9717. TglVideoCaptureStreamParameterdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9718. // GL_NV_copy_image
  9719. TglCopyImageSubDataNV = procedure(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9720. // GL_NV_shader_buffer_load
  9721. TglMakeBufferResidentNV = procedure(target: GLenum; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9722. TglMakeBufferNonResidentNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9723. TglIsBufferResidentNV = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9724. TglMakeNamedBufferResidentNV = procedure(buffer: GLuint; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9725. TglMakeNamedBufferNonResidentNV = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9726. TglIsNamedBufferResidentNV = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9727. TglGetBufferParameterui64vNV = procedure(target: GLenum; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9728. TglGetNamedBufferParameterui64vNV = procedure(buffer: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9729. TglGetIntegerui64vNV = procedure(value: GLenum; result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9730. TglUniformui64NV = procedure(location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9731. TglUniformui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9732. TglGetUniformui64vNV = procedure(_program: GLuint; location: GLint; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9733. TglProgramUniformui64NV = procedure(_program: GLuint; location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9734. TglProgramUniformui64vNV = procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9735. // GL_NV_vertex_buffer_unified_memory
  9736. TglBufferAddressRangeNV = procedure(pname: GLenum; index: GLuint; adress: GLuint64EXT; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9737. TglVertexFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9738. TglNormalFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9739. TglColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9740. TglIndexFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9741. TglTexCoordFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9742. TglEdgeFlagFormatNV = procedure(stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9743. TglSecondaryColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9744. TglFogCoordFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9745. TglVertexAttribFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9746. TglVertexAttribIFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9747. TglGetIntegerui64i_vNV = procedure(value: GLenum; index: GLuint; Result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9748. // GL_NV_gpu_program5
  9749. TglProgramSubroutineParametersuivNV = procedure(target: GLenum; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9750. TglGetProgramSubroutineParameteruivNV = procedure(target: GLenum; index: GLuint; param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9751. // GL_NV_gpu_shader5
  9752. TglUniform1i64NV = procedure(location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9753. TglUniform2i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9754. TglUniform3i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9755. TglUniform4i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9756. TglUniform1i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9757. TglUniform2i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9758. TglUniform3i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9759. TglUniform4i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9760. TglUniform1ui64NV = procedure(location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9761. TglUniform2ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9762. TglUniform3ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9763. TglUniform4ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9764. TglUniform1ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9765. TglUniform2ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9766. TglUniform3ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9767. TglUniform4ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9768. TglGetUniformi64vNV = procedure(program_: GLuint; location: GLint; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9769. TglProgramUniform1i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9770. TglProgramUniform2i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9771. TglProgramUniform3i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9772. TglProgramUniform4i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9773. TglProgramUniform1i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9774. TglProgramUniform2i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9775. TglProgramUniform3i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9776. TglProgramUniform4i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9777. TglProgramUniform1ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9778. TglProgramUniform2ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9779. TglProgramUniform3ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9780. TglProgramUniform4ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9781. TglProgramUniform1ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9782. TglProgramUniform2ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9783. TglProgramUniform3ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9784. TglProgramUniform4ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9785. // GL_NV_vertex_attrib_integer_64bit
  9786. TglVertexAttribL1i64NV = procedure(index: GLuint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9787. TglVertexAttribL2i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9788. TglVertexAttribL3i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9789. TglVertexAttribL4i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9790. TglVertexAttribL1i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9791. TglVertexAttribL2i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9792. TglVertexAttribL3i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9793. TglVertexAttribL4i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9794. TglVertexAttribL1ui64NV = procedure(index: GLuint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9795. TglVertexAttribL2ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9796. TglVertexAttribL3ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9797. TglVertexAttribL4ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9798. TglVertexAttribL1ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9799. TglVertexAttribL2ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9800. TglVertexAttribL3ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9801. TglVertexAttribL4ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9802. TglGetVertexAttribLi64vNV = procedure(index: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9803. TglGetVertexAttribLui64vNV = procedure(index: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9804. TglVertexAttribLFormatNV = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9805. // GL_NV_vdpau_interop
  9806. TglVDPAUInitNV = procedure(const vdpDevice: PGLvoid; const getProcAddress: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9807. TglVDPAUFiniNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9808. TglVDPAURegisterVideoSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9809. TglVDPAURegisterOutputSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9810. TglVDPAUIsSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9811. TglVDPAUUnregisterSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9812. TglVDPAUGetSurfaceivNV = procedure(surface: GLvdpauSurfaceNV; pname: GLenum; bufSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9813. TglVDPAUSurfaceAccessNV = procedure(surface: GLvdpauSurfaceNV; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9814. TglVDPAUMapSurfacesNV = procedure(numSurfaces: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9815. TglVDPAUUnmapSurfacesNV = procedure(numSurface: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9816. // GL_NV_texture_barrier
  9817. TglTextureBarrierNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9818. // (4.3)
  9819. // GL_NV_path_rendering
  9820. TglGenPathsNV = function(range : GLsizei) : GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9821. TglDeletePathsNV = procedure(path : GLUInt; range : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9822. TglIsPathNV = function(path : GLUInt) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9823. TglPathCommandsNV = procedure(path : GLUInt; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLsizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9824. TglPathCoordsNV = procedure(path : GLUInt; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9825. TglPathSubCommandsNV = procedure(path : GLUInt; commandStart : GLsizei; commandsToDelete : GLsizei; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9826. TglPathSubCoordsNV = procedure(path : GLUInt; coordStart : GLsizei; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9827. TglPathStringNV = procedure(path : GLUInt; format : GLenum; length : GLsizei; const pathString : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9828. TglPathGlyphsNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; numGlyphs : GLsizei; type_ : GLenum; const charcodes : PGLvoid; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9829. TglPathGlyphRangeNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; firstGlyph : GLuint; numGlyphs : GLsizei; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9830. TglWeightPathsNV = procedure(resultPath : GLUInt; numPaths : GLSizei; const paths : PGLuint; const weights : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9831. TglCopyPathNV = procedure(resultPath : GLUInt; srcPath : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9832. TglInterpolatePathsNV = procedure(resultPath : GLUInt; pathA : GLUInt; pathB : GLUInt; weight : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9833. TglTransformPathNV = procedure(resultPath : GLUInt; srcPath : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9834. TglPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9835. TglPathParameteriNV = procedure(path : GLUInt; pname : GLEnum; value : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9836. TglPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9837. TglPathParameterfNV = procedure(path : GLUInt; pname : GLEnum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9838. TglPathDashArrayNV = procedure(path : GLUInt; dashCount : GLsizei; const dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9839. TglPathStencilFuncNV = procedure(func : GLenum; ref : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9840. TglPathStencilDepthOffsetNV = procedure(factor : GLfloat; units : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9841. TglStencilFillPathNV = procedure(path : GLUInt; fillMode : GLenum; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9842. TglStencilStrokePathNV = procedure(path : GLUInt; reference : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9843. TglStencilFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; fillMode : GLenum; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9844. TglStencilStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; reference : GLint; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9845. TglPathCoverDepthFuncNV = procedure(func : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9846. TglPathColorGenNV = procedure(color : GLenum; genMode : GLenum; colorFormat : GLenum; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9847. TglPathTexGenNV = procedure(texCoordSet : GLenum; genMode : GLenum; components : GLint; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9848. TglPathFogGenNV = procedure(genMode : GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9849. TglCoverFillPathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9850. TglCoverStrokePathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9851. TglCoverFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9852. TglCoverStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9853. TglGetPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9854. TglGetPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9855. TglGetPathCommandsNV = procedure(path : GLUInt; commands : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9856. TglGetPathCoordsNV = procedure(path : GLUInt; coords : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9857. TglGetPathDashArrayNV = procedure(path : GLUInt; dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9858. TglGetPathMetricsNV = procedure(metricQueryMask : GLbitfield; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9859. TglGetPathMetricRangeNV = procedure(metricQueryMask : GLbitfield; firstPathName : GLuint; numPaths : GLSizei; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9860. TglGetPathSpacingNV = procedure(pathListMode : GLenum; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; advanceScale : GLfloat; kerningScale : GLfloat; transformType : GLenum; returnedSpacing : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9861. TglGetPathColorGenivNV = procedure(color : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9862. TglGetPathColorGenfvNV = procedure(color : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9863. TglGetPathTexGenivNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9864. TglGetPathTexGenfvNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9865. TglIsPointInFillPathNV = function(path : GLUInt; mask : GLuint; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9866. TglIsPointInStrokePathNV = function (path : GLUInt; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9867. TglGetPathLengthNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei) : GLfloat; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9868. TglPointAlongPathNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei; distance : GLfloat; x : PGLfloat; y : PGLfloat; tangentX : PGLfloat; tangentY : PGLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9869. // GL_AMD_pinned_memory
  9870. // GL_AMD_stencil_operation_extended
  9871. TglStencilOpValueAMD = procedure(face : GLEnum; value : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9872. // GL_AMD_vertex_shader_viewport_index
  9873. // GL_AMD_vertex_shader_layer
  9874. // GL_NV_bindless_texture
  9875. TglGetTextureHandleNV = function(texture : GLuint ) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9876. TglGetTextureSamplerHandleNV = function(texture : GLuint; sampler : GLuint) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9877. TglMakeTextureHandleResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9878. TglMakeTextureHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9879. TglGetImageHandleNV = function(texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9880. TglMakeImageHandleResidentNV = procedure(handle : GLUint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9881. TglMakeImageHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9882. TglUniformHandleui64NV = procedure(location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9883. TglUniformHandleui64vNV = procedure(location : GLint; cowunt : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9884. TglProgramUniformHandleui64NV = procedure(program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9885. TglProgramUniformHandleui64vNV = procedure(program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9886. TglIsTextureHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9887. TglIsImageHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9888. // GL_ARB_bindless_texture
  9889. TglGetTextureHandleARB = function (texture : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9890. TglGetTextureSamplerHandleARB = function (texture : GLuint; sampler : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9891. TglMakeTextureHandleResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9892. TglMakeTextureHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9893. TglGetImageHandleARB = function (texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9894. TglMakeImageHandleResidentARB = procedure (handle : GLuint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9895. TglMakeImageHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9896. TglUniformHandleui64ARB = procedure (location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9897. TglUniformHandleui64vARB = procedure (location : GLint; count : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9898. TglProgramUniformHandleui64ARB = procedure (program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9899. TglProgramUniformHandleui64vARB = procedure (program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9900. TglIsTextureHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9901. TglIsImageHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9902. TglVertexAttribL1ui64ARB = procedure (index : GLuint; x : GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9903. TglVertexAttribL1ui64vARB = procedure (index : GLuint; const v : PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9904. TglGetVertexAttribLui64vARB = procedure (index : GLuint; pname : GLenum; params : PGLuint64EXT ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9905. // GL_NV_shader_atomic_float
  9906. // GL_AMD_query_buffer_object
  9907. //
  9908. // GL_PGI_misc_hints
  9909. TglHintPGI = procedure(target: GLenum; mode: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9910. // GL_SGIS_detail_texture
  9911. TglDetailTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9912. TglGetDetailTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9913. // GL_SGIS_fog_function
  9914. TglFogFuncSGIS = procedure(n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9915. TglGetFogFuncSGIS = procedure(points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9916. // GL_SGIS_multisample
  9917. TglSampleMaskSGIS = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9918. TglSamplePatternSGIS = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9919. // GL_SGIS_pixel_texture
  9920. TglPixelTexGenParameteriSGIS = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9921. TglPixelTexGenParameterivSGIS = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9922. TglPixelTexGenParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9923. TglPixelTexGenParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9924. TglGetPixelTexGenParameterivSGIS = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9925. TglGetPixelTexGenParameterfvSGIS = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9926. // GL_SGIS_point_parameters
  9927. TglPointParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9928. TglPointParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9929. // GL_SGIS_sharpen_texture
  9930. TglSharpenTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9931. TglGetSharpenTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9932. // GL_SGIS_texture4D
  9933. TglTexImage4DSGIS = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9934. TglTexSubImage4DSGIS = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9935. // GL_SGIS_texture_color_mask
  9936. TglTextureColorMaskSGIS = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9937. // GL_SGIS_texture_filter4
  9938. TglGetTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9939. TglTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; n: GLsizei; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9940. // GL_SGIX_async
  9941. TglAsyncMarkerSGIX = procedure(marker: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9942. TglFinishAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9943. TglPollAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9944. TglGenAsyncMarkersSGIX = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9945. TglDeleteAsyncMarkersSGIX = procedure(marker: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9946. TglIsAsyncMarkerSGIX = function(marker: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9947. // GL_SGIX_flush_raster
  9948. TglFlushRasterSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9949. // GL_SGIX_fragment_lighting
  9950. TglFragmentColorMaterialSGIX = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9951. TglFragmentLightfSGIX = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9952. TglFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9953. TglFragmentLightiSGIX = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9954. TglFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9955. TglFragmentLightModelfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9956. TglFragmentLightModelfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9957. TglFragmentLightModeliSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9958. TglFragmentLightModelivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9959. TglFragmentMaterialfSGIX = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9960. TglFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9961. TglFragmentMaterialiSGIX = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9962. TglFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9963. TglGetFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9964. TglGetFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9965. TglGetFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9966. TglGetFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9967. TglLightEnviSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9968. // GL_SGIX_framezoom
  9969. TglFrameZoomSGIX = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9970. // GL_SGIX_igloo_interface
  9971. TglIglooInterfaceSGIX = procedure(pname: GLenum; const params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9972. // GL_SGIX_instruments
  9973. TglGetInstrumentsSGIX = function(): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9974. TglInstrumentsBufferSGIX = procedure(size: GLsizei; buffer: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9975. TglPollInstrumentsSGIX = function(marker_p: PGLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9976. TglReadInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9977. TglStartInstrumentsSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9978. TglStopInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9979. // GL_SGIX_list_priority
  9980. TglGetListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9981. TglGetListParameterivSGIX = procedure(list: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9982. TglListParameterfSGIX = procedure(list: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9983. TglListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9984. TglListParameteriSGIX = procedure(list: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9985. TglListParameterivSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9986. // GL_SGIX_pixel_texture
  9987. TglPixelTexGenSGIX = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9988. // GL_SGIX_polynomial_ffd
  9989. TglDeformationMap3dSGIX = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint; worder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9990. TglDeformationMap3fSGIX = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint; worder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9991. TglDeformSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9992. TglLoadIdentityDeformationMapSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9993. // GL_SGIX_reference_plane
  9994. TglReferencePlaneSGIX = procedure(const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9995. // GL_SGIX_sprite
  9996. TglSpriteParameterfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9997. TglSpriteParameterfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9998. TglSpriteParameteriSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9999. TglSpriteParameterivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10000. // GL_SGIX_tag_sample_buffer
  10001. TglTagSampleBufferSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10002. // GL_SGI_color_table
  10003. TglColorTableSGI = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10004. TglColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10005. TglColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10006. TglCopyColorTableSGI = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10007. TglGetColorTableSGI = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10008. TglGetColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10009. TglGetColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10010. // GL_SUNX_constant_data
  10011. TglFinishTextureSUNX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10012. // GL_SUN_global_alpha
  10013. TglGlobalAlphaFactorbSUN = procedure(factor: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10014. TglGlobalAlphaFactorsSUN = procedure(factor: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10015. TglGlobalAlphaFactoriSUN = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10016. TglGlobalAlphaFactorfSUN = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10017. TglGlobalAlphaFactordSUN = procedure(factor: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10018. TglGlobalAlphaFactorubSUN = procedure(factor: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10019. TglGlobalAlphaFactorusSUN = procedure(factor: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10020. TglGlobalAlphaFactoruiSUN = procedure(factor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10021. // GL_SUN_mesh_array
  10022. TglDrawMeshArraysSUN = procedure(mode: GLenum; first: GLint; count: GLsizei; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10023. // GL_SUN_triangle_list
  10024. TglReplacementCodeuiSUN = procedure(code: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10025. TglReplacementCodeusSUN = procedure(code: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10026. TglReplacementCodeubSUN = procedure(code: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10027. TglReplacementCodeuivSUN = procedure(const code: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10028. TglReplacementCodeusvSUN = procedure(const code: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10029. TglReplacementCodeubvSUN = procedure(const code: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10030. TglReplacementCodePointerSUN = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10031. // GL_SUN_vertex
  10032. TglColor4ubVertex2fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10033. TglColor4ubVertex2fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10034. TglColor4ubVertex3fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10035. TglColor4ubVertex3fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10036. TglColor3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10037. TglColor3fVertex3fvSUN = procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10038. TglNormal3fVertex3fSUN = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10039. TglNormal3fVertex3fvSUN = procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10040. TglColor4fNormal3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10041. TglColor4fNormal3fVertex3fvSUN = procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10042. TglTexCoord2fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10043. TglTexCoord2fVertex3fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10044. TglTexCoord4fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10045. TglTexCoord4fVertex4fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10046. TglTexCoord2fColor4ubVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10047. TglTexCoord2fColor4ubVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10048. TglTexCoord2fColor3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10049. TglTexCoord2fColor3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10050. TglTexCoord2fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10051. TglTexCoord2fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10052. TglTexCoord2fColor4fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10053. TglTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10054. TglTexCoord4fColor4fNormal3fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10055. TglTexCoord4fColor4fNormal3fVertex4fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10056. TglReplacementCodeuiVertex3fSUN = procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10057. TglReplacementCodeuiVertex3fvSUN = procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10058. TglReplacementCodeuiColor4ubVertex3fSUN = procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10059. TglReplacementCodeuiColor4ubVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10060. TglReplacementCodeuiColor3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10061. TglReplacementCodeuiColor3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10062. TglReplacementCodeuiNormal3fVertex3fSUN = procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10063. TglReplacementCodeuiNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10064. TglReplacementCodeuiColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10065. TglReplacementCodeuiColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10066. TglReplacementCodeuiTexCoord2fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10067. TglReplacementCodeuiTexCoord2fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10068. TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10069. TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10070. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10071. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10072. // window support functions
  10073. {$IFDEF DGL_WIN}
  10074. TwglGetProcAddress = function(ProcName: PAnsiChar): Pointer; stdcall;
  10075. TwglCopyContext = function(p1: HGLRC; p2: HGLRC; p3: Cardinal): BOOL; stdcall;
  10076. TwglCreateContext = function(DC: HDC): HGLRC; stdcall;
  10077. TwglCreateLayerContext = function(p1: HDC; p2: Integer): HGLRC; stdcall;
  10078. TwglDeleteContext = function(p1: HGLRC): BOOL; stdcall;
  10079. TwglDescribeLayerPlane = function(p1: HDC; p2, p3: Integer; p4: Cardinal; p5: PLayerPlaneDescriptor): BOOL; stdcall;
  10080. TwglGetCurrentContext = function: HGLRC; stdcall;
  10081. TwglGetCurrentDC = function: HDC; stdcall;
  10082. TwglGetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10083. TwglMakeCurrent = function(DC: HDC; p2: HGLRC): BOOL; stdcall;
  10084. TwglRealizeLayerPalette = function(p1: HDC; p2: Integer; p3: BOOL): BOOL; stdcall;
  10085. TwglSetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10086. TwglShareLists = function(p1, p2: HGLRC): BOOL; stdcall;
  10087. TwglSwapLayerBuffers = function(p1: HDC; p2: Cardinal): BOOL; stdcall;
  10088. TwglSwapMultipleBuffers = function(p1: UINT; const p2: PWGLSWAP): DWORD; stdcall;
  10089. TwglUseFontBitmapsA = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10090. TwglUseFontBitmapsW = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10091. TwglUseFontBitmaps = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10092. TwglUseFontOutlinesA = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10093. TwglUseFontOutlinesW = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10094. TwglUseFontOutlines = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10095. // WGL_ARB_buffer_region
  10096. TwglCreateBufferRegionARB = function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; stdcall;
  10097. TwglDeleteBufferRegionARB = procedure(hRegion: THandle); stdcall;
  10098. TwglSaveBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): Boolean; stdcall;
  10099. TwglRestoreBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): Boolean; stdcall;
  10100. // WGL_ARB_extensions_string
  10101. TwglGetExtensionsStringARB = function(hdc: HDC): PAnsiChar; stdcall;
  10102. // WGL_ARB_make_current_read
  10103. TwglMakeContextCurrentARB = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10104. TwglGetCurrentReadDCARB = function(): HDC; stdcall;
  10105. // WGL_ARB_pbuffer
  10106. TwglCreatePbufferARB = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFERARB; stdcall;
  10107. TwglGetPbufferDCARB = function(hPbuffer: HPBUFFERARB): HDC; stdcall;
  10108. TwglReleasePbufferDCARB = function(hPbuffer: HPBUFFERARB; hDC: HDC): GLint; stdcall;
  10109. TwglDestroyPbufferARB = function(hPbuffer: HPBUFFERARB): Boolean; stdcall;
  10110. TwglQueryPbufferARB = function(hPbuffer: HPBUFFERARB; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10111. // WGL_ARB_pixel_format
  10112. TwglGetPixelFormatAttribivARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10113. TwglGetPixelFormatAttribfvARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10114. TwglChoosePixelFormatARB = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; stdcall;
  10115. // WGL_ARB_color_buffer_float
  10116. TwglClampColorARB = procedure(target: GLenum; clamp: GLenum); stdcall;
  10117. // WGL_ARB_render_texture
  10118. TwglBindTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10119. TwglReleaseTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10120. TwglSetPbufferAttribARB = function(hPbuffer: HPBUFFERARB; const piAttribList: PGLint): Boolean; stdcall;
  10121. // WGL_ARB_create_context
  10122. TwglCreateContextAttribsARB = function(hDC: HDC; hShareContext: HGLRC; const attribList: PGLint): HGLRC; stdcall;
  10123. // WGL_AMD_gpu_association
  10124. TwglGetGPUIDsAMD = function(maxCount: Cardinal; ids: PCardinal): Cardinal; stdcall;
  10125. TwglGetGPUInfoAMD = function(id: Cardinal; property_: Integer; dataType: GLenum; size: Cardinal; data: Pointer): Integer; stdcall;
  10126. TwglGetContextGPUIDAMD = function(hglrc: HGLRC): Cardinal; stdcall;
  10127. TwglCreateAssociatedContextAMD = function(id: Cardinal): HGLRC; stdcall;
  10128. TwglCreateAssociatedContextAttribsAMD = function(id: Cardinal; hShareContext: HGLRC; const attribList: PInteger): HGLRC; stdcall;
  10129. TwglDeleteAssociatedContextAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10130. TwglMakeAssociatedContextCurrentAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10131. TwglGetCurrentAssociatedContextAMD = function(): HGLRC; stdcall;
  10132. TwglBlitContextFramebufferAMD = procedure(dstCtx: HGLRC; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); stdcall;
  10133. // WGL_EXT_display_color_table
  10134. TwglCreateDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10135. TwglLoadDisplayColorTableEXT = function(const table: PGLushort; length: GLuint): GLboolean; stdcall;
  10136. TwglBindDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10137. TwglDestroyDisplayColorTableEXT = procedure(id: GLushort); stdcall;
  10138. // WGL_EXT_extensions_string
  10139. TwglGetExtensionsStringEXT = function(): PAnsiChar; stdcall;
  10140. // WGL_EXT_make_current_read
  10141. TwglMakeContextCurrentEXT = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10142. TwglGetCurrentReadDCEXT = function(): HDC; stdcall;
  10143. // WGL_EXT_pbuffer
  10144. TwglCreatePbufferEXT = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFEREXT; stdcall;
  10145. TwglGetPbufferDCEXT = function(hPbuffer: HPBUFFEREXT): HDC; stdcall;
  10146. TwglReleasePbufferDCEXT = function(hPbuffer: HPBUFFEREXT; hDC: HDC): GLint; stdcall;
  10147. TwglDestroyPbufferEXT = function(hPbuffer: HPBUFFEREXT): Boolean; stdcall;
  10148. TwglQueryPbufferEXT = function(hPbuffer: HPBUFFEREXT; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10149. // WGL_EXT_pixel_format
  10150. TwglGetPixelFormatAttribivEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10151. TwglGetPixelFormatAttribfvEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10152. TwglChoosePixelFormatEXT = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): Boolean; stdcall;
  10153. // WGL_EXT_swap_control
  10154. TwglSwapIntervalEXT = function(interval: GLint): Boolean; stdcall;
  10155. TwglGetSwapIntervalEXT = function(): GLint; stdcall;
  10156. // WGL_I3D_digital_video_control
  10157. TwglGetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10158. TwglSetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10159. // WGL_I3D_gamma
  10160. TwglGetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10161. TwglSetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10162. TwglGetGammaTableI3D = function(hDC: HDC; iEntries: GLint; puRed: PGLushort; puGreen: PGLushort; puBlue: PGLushort): Boolean; stdcall;
  10163. TwglSetGammaTableI3D = function(hDC: HDC; iEntries: GLint; const puRed: PGLushort; const puGreen: PGLushort; const puBlue: PGLushort): Boolean; stdcall;
  10164. // WGL_I3D_genlock
  10165. TwglEnableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10166. TwglDisableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10167. TwglIsEnabledGenlockI3D = function(hDC: HDC; pFlag: Boolean): Boolean; stdcall;
  10168. TwglGenlockSourceI3D = function(hDC: HDC; uSource: GLuint): Boolean; stdcall;
  10169. TwglGetGenlockSourceI3D = function(hDC: HDC; uSource: PGLuint): Boolean; stdcall;
  10170. TwglGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: GLuint): Boolean; stdcall;
  10171. TwglGetGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: PGLuint): Boolean; stdcall;
  10172. TwglGenlockSampleRateI3D = function(hDC: HDC; uRate: GLuint): Boolean; stdcall;
  10173. TwglGetGenlockSampleRateI3D = function(hDC: HDC; uRate: PGLuint): Boolean; stdcall;
  10174. TwglGenlockSourceDelayI3D = function(hDC: HDC; uDelay: GLuint): Boolean; stdcall;
  10175. TwglGetGenlockSourceDelayI3D = function(hDC: HDC; uDelay: PGLuint): Boolean; stdcall;
  10176. TwglQueryGenlockMaxSourceDelayI3D = function(hDC: HDC; uMaxLineDelay: PGLuint; uMaxPixelDelay: PGLuint): Boolean; stdcall;
  10177. // WGL_I3D_image_buffer
  10178. TwglCreateImageBufferI3D = function(hDC: HDC; dwSize: GLuint; uFlags: GLuint): GLvoid; stdcall;
  10179. TwglDestroyImageBufferI3D = function(hDC: HDC; pAddress: GLvoid): Boolean; stdcall;
  10180. TwglAssociateImageBufferEventsI3D = function(hDC: HDC; const pEvent: THandle; const pAddress: PGLvoid; const pSize: PGLuint; count: GLuint): Boolean; stdcall;
  10181. TwglReleaseImageBufferEventsI3D = function(hDC: HDC; const pAddress: PGLvoid; count: GLuint): Boolean; stdcall;
  10182. // WGL_I3D_swap_frame_lock
  10183. TwglEnableFrameLockI3D = function(): Boolean; stdcall;
  10184. TwglDisableFrameLockI3D = function(): Boolean; stdcall;
  10185. TwglIsEnabledFrameLockI3D = function(pFlag: Boolean): Boolean; stdcall;
  10186. TwglQueryFrameLockMasterI3D = function(pFlag: Boolean): Boolean; stdcall;
  10187. // WGL_I3D_swap_frame_usage
  10188. TwglGetFrameUsageI3D = function(pUsage: PGLfloat): Boolean; stdcall;
  10189. TwglBeginFrameTrackingI3D = function(): Boolean; stdcall;
  10190. TwglEndFrameTrackingI3D = function(): Boolean; stdcall;
  10191. TwglQueryFrameTrackingI3D = function(pFrameCount: PGLuint; pMissedFrames: PGLuint; pLastMissedUsage: PGLfloat): Boolean; stdcall;
  10192. // WGL_NV_vertex_array_range
  10193. TwglAllocateMemoryNV = procedure(size: GLsizei; readfreq: GLfloat; writefreq: GLfloat; priority: GLfloat); stdcall;
  10194. TwglFreeMemoryNV = procedure(_pointer: Pointer); stdcall;
  10195. // WGL_NV_present_video
  10196. TwglEnumerateVideoDevicesNV = function(hdc: HDC; phDeviceList: PHVIDEOOUTPUTDEVICENV): Integer; stdcall;
  10197. TwglBindVideoDeviceNV = function(hd: HDC; uVideoSlot: Cardinal; hVideoDevice: HVIDEOOUTPUTDEVICENV; piAttribList: PInteger): Boolean; stdcall;
  10198. TwglQueryCurrentContextNV = function(iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10199. // WGL_NV_video_output
  10200. TwglGetVideoDeviceNV = function(hDC: HDC; numDevices: Integer; hVideoDevice: PHPVIDEODEV): Boolean; stdcall;
  10201. TwglReleaseVideoDeviceNV = function(hVideoDevice: HPVIDEODEV): Boolean; stdcall;
  10202. TwglBindVideoImageNV = function(hVideoDevice: HPVIDEODEV; hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10203. TwglReleaseVideoImageNV = function(hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10204. TwglSendPbufferToVideoNV = function(hPbuffer: HPBUFFERARB; iBufferType: Integer; pulCounterPbuffer: PCardinal; bBlock: Boolean): Boolean; stdcall;
  10205. TwglGetVideoInfoNV = function(hpVideoDevice: HPVIDEODEV; pulCounterOutputPbuffer: PCardinal; pulCounterOutputVideo: PCardinal): Boolean; stdcall;
  10206. // WGL_NV_swap_group
  10207. TwglJoinSwapGroupNV = function(hDC: HDC; group: GLuint): Boolean; stdcall;
  10208. TwglBindSwapBarrierNV = function(group: GLuint; barrier: GLuint): Boolean; stdcall;
  10209. TwglQuerySwapGroupNV = function(hDC: HDC; group: PGLuint; barrier: PGLuint): Boolean; stdcall;
  10210. TwglQueryMaxSwapGroupsNV = function(hDC: HDC; mxGroups: PGLuint; maxBarriers: PGLuint): Boolean; stdcall;
  10211. TwglQueryFrameCountNV = function(hDC: HDC; count: PGLuint): Boolean; stdcall;
  10212. TwglResetFrameCountNV = function(hDC: HDC): Boolean; stdcall;
  10213. // WGL_NV_gpu_affinity
  10214. TwglEnumGpusNV = function(iGpuIndex: Cardinal; phGpu: PHGPUNV): Boolean; stdcall;
  10215. TwglEnumGpuDevicesNV = function(hGpu: HGPUNV; iDeviceIndex: Cardinal; lpGpuDevice: PGPU_DEVICE): Boolean; stdcall;
  10216. TwglCreateAffinityDCNV = function(const phGpuList: PHGPUNV): HDC; stdcall;
  10217. TwglEnumGpusFromAffinityDCNV = function(hAffinityDC: HDC; iGpuIndex: Cardinal; hGpu: PHGPUNV): Boolean; stdcall;
  10218. TwglDeleteDCNV = function(hDC: HDC): Boolean; stdcall;
  10219. // WGL_NV_video_capture
  10220. TwglBindVideoCaptureDeviceNV = function(uVideoSlot: Cardinal; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10221. TwglEnumerateVideoCaptureDevicesNV = function(hDc: HDC; phDeviceList: PHVIDEOINPUTDEVICENV): Cardinal; stdcall;
  10222. TwglLockVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10223. TwglQueryVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV; iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10224. TwglReleaseVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10225. // WGL_NV_copy_image
  10226. TwglCopyImageSubDataNV = function(hSrcRc: HGLRC; srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; hDstRC: HGLRC; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei): Boolean; stdcall;
  10227. // WGL_NV_DX_interop
  10228. TwglDXSetResourceShareHandleNV = function(dxObject : PGLVoid; hareHandle : Cardinal) : Boolean; stdcall;
  10229. TwglDXOpenDeviceNV = function(dxDevice : PGLVoid) : Cardinal; stdcall;
  10230. TwglDXCloseDeviceNV = function(hDevice : Cardinal) : Boolean; stdcall;
  10231. TwglDXRegisterObjectNV = function(hDevice : Cardinal; dxObject : PGLVoid; name : GLUInt; _type : TGLEnum; access : TGLenum) : Cardinal; stdcall;
  10232. TwglDXUnregisterObjectNV = function(hDevice : Cardinal; hObject : Cardinal) : Boolean; stdcall;
  10233. TwglDXObjectAccessNV = function(hObject : Cardinal; access : GLenum) : Boolean; stdcall;
  10234. TwglDXLockObjectsNV = function(hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10235. TwglDXUnlockObjectsNV = function (hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10236. // WGL_OML_sync_control
  10237. TwglGetSyncValuesOML = function(hdc: HDC; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10238. TwglGetMscRateOML = function(hdc: HDC; numerator: PGLint; denominator: PGLint): Boolean; stdcall;
  10239. TwglSwapBuffersMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10240. TwglSwapLayerBuffersMscOML = function(hdc: HDC; fuPlanes: GLint; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10241. TwglWaitForMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10242. TwglWaitForSbcOML = function(hdc: HDC; target_sbc: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10243. // WGL_3DL_stereo_control
  10244. TwglSetStereoEmitterState3DL = function(hDC: HDC; uState: UINT): Boolean; stdcall;
  10245. // WIN_draw_range_elements
  10246. TglDrawRangeElementsWIN = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); stdcall;
  10247. // WIN_swap_hint
  10248. TglAddSwapHintRectWIN = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); stdcall;
  10249. {$ENDIF}
  10250. {$IFDEF DGL_LINUX}
  10251. TglXChooseVisual = function(dpy: PDisplay; screen: GLint; attribList: PGLint): PXVisualInfo; cdecl;
  10252. TglXCopyContext = procedure(dpy: PDisplay; src: GLXContext; dst: GLXContext; mask: GLuint); cdecl;
  10253. TglXCreateContext = function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: GLboolean): GLXContext; cdecl;
  10254. TglXCreateGLXPixmap = function(dpy: PDisplay; vis: PXVisualInfo; pixmap: Pixmap): GLXPixmap cdecl;
  10255. TglXDestroyContext = procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
  10256. TglXDestroyGLXPixmap = procedure(dpy : PDisplay; pix: GLXPixmap); cdecl;
  10257. TglXGetConfig = function(dpy : PDisplay; vis: PXVisualInfo; attrib: GLint; value: PGLint): GLint; cdecl;
  10258. TglXGetCurrentContext = function: GLXContext cdecl;
  10259. TglXGetCurrentDrawable = function: GLXDrawable cdecl;
  10260. TglXIsDirect = function(dpy: PDisplay; ctx: GLXContext): glboolean; cdecl;
  10261. TglXMakeCurrent = function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): GLboolean cdecl;
  10262. TglXQueryExtension = function(dpy: PDisplay; errorBase: PGLint; eventBase: PGLint): GLboolean; cdecl;
  10263. TglXQueryVersion = function(dpy: PDisplay; major: PGLint; minor: PGLint): GLboolean cdecl;
  10264. TglXSwapBuffers = procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
  10265. TglXUseXFont = procedure(font: Font; first: GLint; count: GLint; listBase: GLint); cdecl;
  10266. TglXWaitGL = procedure; cdecl;
  10267. TglXWaitX = procedure; cdecl;
  10268. TglXGetClientString = function(dpy: PDisplay; name: GLint): PGLchar; cdecl;
  10269. TglXQueryServerString = function(dpy: PDisplay; screen: GLint; name: GLint): PGLchar; cdecl;
  10270. TglXQueryExtensionsString = function(dpy: PDisplay; screen: GLint): PGLchar; cdecl;
  10271. // GLX_VERSION_1_3
  10272. TglXGetFBConfigs = function(dpy: PDisplay; screen: GLint; nelements: PGLint): GLXFBConfig; cdecl;
  10273. TglXChooseFBConfig = function(dpy: PDisplay; screen: GLint; attrib_list: PGLint; nelements: PGLint): GLXFBConfig; cdecl;
  10274. TglXGetFBConfigAttrib = function(dpy: PDisplay; config: GLXFBConfig; attribute: GLint; value: PGLint): glint; cdecl;
  10275. TglXGetVisualFromFBConfig = function(dpy: PDisplay; config: GLXFBConfig) : PXVisualInfo; cdecl;
  10276. TglXCreateWindow = function(dpy: PDisplay; config: GLXFBConfig; win: Window; attrib_list: PGLint): GLXWindow; cdecl;
  10277. TglXDestroyWindow = procedure(dpy: PDisplay; win: GLXWindow); cdecl;
  10278. TglXCreatePixmap = function(dpy: PDisplay; config: GLXFBConfig; pixmap: Pixmap; attrib_list: PGLint): GLXPixmap; cdecl;
  10279. TglXDestroyPixmap = procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
  10280. TglXCreatePbuffer = function(dpy: PDisplay; config: GLXFBConfig; attrib_list: PGLint): GLXPbuffer; cdecl;
  10281. TglXDestroyPbuffer = procedure(dpy: PDisplay; pbuf: GLXPbuffer); cdecl;
  10282. TglXQueryDrawable = procedure(dpy: PDisplay; draw: GLXDrawable; attribute: GLint; value: PGLuint); cdecl;
  10283. TglXCreateNewContext = function(dpy: PDisplay; config: GLXFBConfig; render_type: GLint; share_list: GLXContext; direct: GLboolean): GLXContext cdecl;
  10284. TglXMakeContextCurrent = function(display: PDisplay; draw: GLXDrawable; read_: GLXDrawable; ctx: GLXContext): GLboolean; cdecl;
  10285. TglXGetCurrentReadDrawable = function: GLXDrawable; cdecl;
  10286. TglXGetCurreentDisplay = function: PDisplay;
  10287. TglXQueryContext = function(dpy: PDisplay; ctx: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10288. TglXSelectEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: GLuint); cdecl;
  10289. TglXGetSelectedEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: PGLuint); cdecl;
  10290. // GLX_VERSION_1_4
  10291. TglXGetProcAddress = function(const name: PAnsiChar): pointer; cdecl;
  10292. // GLX_ARB_get_proc_address
  10293. TglXGetProcAddressARB = function(const name: PAnsiChar): pointer; cdecl;
  10294. // GLX_ARB_create_context
  10295. TglXCreateContextAttribsARB = function(dpy: PDisplay; config: GLXFBConfig; share_context: GLXContext; direct: GLboolean; const attrib_list: PGLint): GLXContext; cdecl;
  10296. // GLX_EXT_import_context
  10297. TglXGetCurrentDisplayEXT = function: PDisplay; cdecl;
  10298. TglXQueryContextInfoEXT = function(dpy: PDisplay; context: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10299. TglXGetContextIDEXT = function(const context: GLXContext): GLXContextID; cdecl;
  10300. TglXImportContextEXT = function(dpy: PDisplay; contextID: GLXContextID): GLXContext; cdecl;
  10301. TglXFreeContextEXT = procedure(dpy: PDisplay; context: GLXContext); cdecl;
  10302. // GLX_EXT_texture_from_pixmap
  10303. TglXBindTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint; const attrib_list: PGLint); cdecl;
  10304. TglXReleaseTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint); cdecl;
  10305. TglXSwapIntervalEXT = procedure (dpy : PDisplay; drawable : GLXDrawable; interval : GLint); cdecl;
  10306. {$ENDIF}
  10307. // GL utility functions and procedures
  10308. TgluErrorString = function(errCode: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10309. TgluGetString = function(name: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10310. TgluOrtho2D = procedure(left, right, bottom, top: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10311. TgluPerspective = procedure(fovy, aspect, zNear, zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10312. TgluPickMatrix = procedure(x, y, width, height: GLdouble; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10313. TgluLookAt = procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10314. TgluProject = function(objx, objy, objz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; winx, winy, winz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10315. TgluUnProject = function(winx, winy, winz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; objx, objy, objz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10316. TgluScaleImage = function(format: GLEnum; widthin, heightin: GLint; typein: GLEnum; datain: Pointer; widthout, heightout: GLint; typeout: GLEnum; const dataout: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10317. TgluBuild1DMipmaps = function(target: GLEnum; components, width: GLint; format, atype: GLEnum; const data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10318. TgluBuild2DMipmaps = function(target: GLEnum; components, width, height: GLint; format, atype: GLEnum; const Data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10319. TgluNewQuadric = function: PGLUquadric; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10320. TgluDeleteQuadric = procedure(state: PGLUquadric); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10321. TgluQuadricNormals = procedure(quadObject: PGLUquadric; normals: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10322. TgluQuadricTexture = procedure(quadObject: PGLUquadric; textureCoords: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10323. TgluQuadricOrientation = procedure(quadObject: PGLUquadric; orientation: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10324. TgluQuadricDrawStyle = procedure(quadObject: PGLUquadric; drawStyle: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10325. TgluCylinder = procedure(quadObject: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10326. TgluDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10327. TgluPartialDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10328. TgluSphere = procedure(quadObject: PGLUquadric; radius: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10329. TgluQuadricCallback = procedure(quadObject: PGLUquadric; which: GLEnum; fn: TGLUQuadricErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10330. TgluNewTess = function: PGLUtesselator; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10331. TgluDeleteTess = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10332. TgluTessBeginPolygon = procedure(tess: PGLUtesselator; polygon_data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10333. TgluTessBeginContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10334. TgluTessVertex = procedure(tess: PGLUtesselator; const coords: TGLArrayd3; data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10335. TgluTessEndContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10336. TgluTessEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10337. TgluTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10338. TgluTessNormal = procedure(tess: PGLUtesselator; x, y, z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10339. TgluTessCallback = procedure(tess: PGLUtesselator; which: GLEnum; fn: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10340. TgluGetTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10341. TgluNewNurbsRenderer = function: PGLUnurbs; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10342. TgluDeleteNurbsRenderer = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10343. TgluBeginSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10344. TgluBeginCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10345. TgluEndCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10346. TgluEndSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10347. TgluBeginTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10348. TgluEndTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10349. TgluPwlCurve = procedure(nobj: PGLUnurbs; count: GLint; points: PGLfloat; stride: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10350. TgluNurbsCurve = procedure(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10351. TgluNurbsSurface = procedure(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10352. TgluLoadSamplingMatrices = procedure(nobj: PGLUnurbs; const modelMatrix, projMatrix: TGLMatrixf4; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10353. TgluNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10354. TgluGetNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10355. TgluNurbsCallback = procedure(nobj: PGLUnurbs; which: GLEnum; fn: TGLUNurbsErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10356. TgluBeginPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10357. TgluNextContour = procedure(tess: PGLUtesselator; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10358. TgluEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10359. var
  10360. // GL_VERSION_1_0
  10361. glCullFace: TglCullFace;
  10362. glFrontFace: TglFrontFace;
  10363. glHint: TglHint;
  10364. glLineWidth: TglLineWidth;
  10365. glPointSize: TglPointSize;
  10366. glPolygonMode: TglPolygonMode;
  10367. glScissor: TglScissor;
  10368. glTexParameterf: TglTexParameterf;
  10369. glTexParameterfv: TglTexParameterfv;
  10370. glTexParameteri: TglTexParameteri;
  10371. glTexParameteriv: TglTexParameteriv;
  10372. glTexImage1D: TglTexImage1D;
  10373. glTexImage2D: TglTexImage2D;
  10374. glDrawBuffer: TglDrawBuffer;
  10375. glClear: TglClear;
  10376. glClearColor: TglClearColor;
  10377. glClearStencil: TglClearStencil;
  10378. glClearDepth: TglClearDepth;
  10379. glStencilMask: TglStencilMask;
  10380. glColorMask: TglColorMask;
  10381. glDepthMask: TglDepthMask;
  10382. glDisable: TglDisable;
  10383. glEnable: TglEnable;
  10384. glFinish: TglFinish;
  10385. glFlush: TglFlush;
  10386. glBlendFunc: TglBlendFunc;
  10387. glLogicOp: TglLogicOp;
  10388. glStencilFunc: TglStencilFunc;
  10389. glStencilOp: TglStencilOp;
  10390. glDepthFunc: TglDepthFunc;
  10391. glPixelStoref: TglPixelStoref;
  10392. glPixelStorei: TglPixelStorei;
  10393. glReadBuffer: TglReadBuffer;
  10394. glReadPixels: TglReadPixels;
  10395. glGetBooleanv: TglGetBooleanv;
  10396. glGetDoublev: TglGetDoublev;
  10397. glGetError: TglGetError;
  10398. glGetFloatv: TglGetFloatv;
  10399. glGetIntegerv: TglGetIntegerv;
  10400. glGetString: TglGetString;
  10401. glGetTexImage: TglGetTexImage;
  10402. glGetTexParameteriv: TglGetTexParameteriv;
  10403. glGetTexParameterfv: TglGetTexParameterfv;
  10404. glGetTexLevelParameterfv: TglGetTexLevelParameterfv;
  10405. glGetTexLevelParameteriv: TglGetTexLevelParameteriv;
  10406. glIsEnabled: TglIsEnabled;
  10407. glDepthRange: TglDepthRange;
  10408. glViewport: TglViewport;
  10409. // GL_VERSION_1_1
  10410. glDrawArrays: TglDrawArrays;
  10411. glDrawElements: TglDrawElements;
  10412. glGetPointerv: TglGetPointerv;
  10413. glPolygonOffset: TglPolygonOffset;
  10414. glCopyTexImage1D: TglCopyTexImage1D;
  10415. glCopyTexImage2D: TglCopyTexImage2D;
  10416. glCopyTexSubImage1D: TglCopyTexSubImage1D;
  10417. glCopyTexSubImage2D: TglCopyTexSubImage2D;
  10418. glTexSubImage1D: TglTexSubImage1D;
  10419. glTexSubImage2D: TglTexSubImage2D;
  10420. glBindTexture: TglBindTexture;
  10421. glDeleteTextures: TglDeleteTextures;
  10422. glGenTextures: TglGenTextures;
  10423. {$ifdef DGL_DEPRECATED}
  10424. glAccum: TglAccum;
  10425. glAlphaFunc: TglAlphaFunc;
  10426. glAreTexturesResident: TglAreTexturesResident;
  10427. glArrayElement: TglArrayElement;
  10428. glBegin: TglBegin;
  10429. glBitmap: TglBitmap;
  10430. glCallList: TglCallList;
  10431. glCallLists: TglCallLists;
  10432. glClearAccum: TglClearAccum;
  10433. glClearIndex: TglClearIndex;
  10434. glClipPlane: TglClipPlane;
  10435. glColor3b: TglColor3b;
  10436. glColor3bv: TglColor3bv;
  10437. glColor3d: TglColor3d;
  10438. glColor3dv: TglColor3dv;
  10439. glColor3f: TglColor3f;
  10440. glColor3fv: TglColor3fv;
  10441. glColor3i: TglColor3i;
  10442. glColor3iv: TglColor3iv;
  10443. glColor3s: TglColor3s;
  10444. glColor3sv: TglColor3sv;
  10445. glColor3ub: TglColor3ub;
  10446. glColor3ubv: TglColor3ubv;
  10447. glColor3ui: TglColor3ui;
  10448. glColor3uiv: TglColor3uiv;
  10449. glColor3us: TglColor3us;
  10450. glColor3usv: TglColor3usv;
  10451. glColor4b: TglColor4b;
  10452. glColor4bv: TglColor4bv;
  10453. glColor4d: TglColor4d;
  10454. glColor4dv: TglColor4dv;
  10455. glColor4f: TglColor4f;
  10456. glColor4fv: TglColor4fv;
  10457. glColor4i: TglColor4i;
  10458. glColor4iv: TglColor4iv;
  10459. glColor4s: TglColor4s;
  10460. glColor4sv: TglColor4sv;
  10461. glColor4ub: TglColor4ub;
  10462. glColor4ubv: TglColor4ubv;
  10463. glColor4ui: TglColor4ui;
  10464. glColor4uiv: TglColor4uiv;
  10465. glColor4us: TglColor4us;
  10466. glColor4usv: TglColor4usv;
  10467. glColorMaterial: TglColorMaterial;
  10468. glColorPointer: TglColorPointer;
  10469. glCopyPixels: TglCopyPixels;
  10470. glDeleteLists: TglDeleteLists;
  10471. glDisableClientState: TglDisableClientState;
  10472. glDrawPixels: TglDrawPixels;
  10473. glEdgeFlag: TglEdgeFlag;
  10474. glEdgeFlagPointer: TglEdgeFlagPointer;
  10475. glEdgeFlagv: TglEdgeFlagv;
  10476. glEnableClientState: TglEnableClientState;
  10477. glEnd: TglEnd;
  10478. glEndList: TglEndList;
  10479. glEvalCoord1d: TglEvalCoord1d;
  10480. glEvalCoord1dv: TglEvalCoord1dv;
  10481. glEvalCoord1f: TglEvalCoord1f;
  10482. glEvalCoord1fv: TglEvalCoord1fv;
  10483. glEvalCoord2d: TglEvalCoord2d;
  10484. glEvalCoord2dv: TglEvalCoord2dv;
  10485. glEvalCoord2f: TglEvalCoord2f;
  10486. glEvalCoord2fv: TglEvalCoord2fv;
  10487. glEvalMesh1: TglEvalMesh1;
  10488. glEvalMesh2: TglEvalMesh2;
  10489. glEvalPoint1: TglEvalPoint1;
  10490. glEvalPoint2: TglEvalPoint2;
  10491. glFeedbackBuffer: TglFeedbackBuffer;
  10492. glFogf: TglFogf;
  10493. glFogfv: TglFogfv;
  10494. glFogi: TglFogi;
  10495. glFogiv: TglFogiv;
  10496. glFrustum: TglFrustum;
  10497. glGenLists: TglGenLists;
  10498. glGetClipPlane: TglGetClipPlane;
  10499. glGetLightfv: TglGetLightfv;
  10500. glGetLightiv: TglGetLightiv;
  10501. glGetMapdv: TglGetMapdv;
  10502. glGetMapfv: TglGetMapfv;
  10503. glGetMapiv: TglGetMapiv;
  10504. glGetMaterialfv: TglGetMaterialfv;
  10505. glGetMaterialiv: TglGetMaterialiv;
  10506. glGetPixelMapfv: TglGetPixelMapfv;
  10507. glGetPixelMapuiv: TglGetPixelMapuiv;
  10508. glGetPixelMapusv: TglGetPixelMapusv;
  10509. glGetPolygonStipple: TglGetPolygonStipple;
  10510. glGetTexEnvfv: TglGetTexEnvfv;
  10511. glGetTexEnviv: TglGetTexEnviv;
  10512. glGetTexGendv: TglGetTexGendv;
  10513. glGetTexGenfv: TglGetTexGenfv;
  10514. glGetTexGeniv: TglGetTexGeniv;
  10515. glIndexMask: TglIndexMask;
  10516. glIndexPointer: TglIndexPointer;
  10517. glIndexd: TglIndexd;
  10518. glIndexdv: TglIndexdv;
  10519. glIndexf: TglIndexf;
  10520. glIndexfv: TglIndexfv;
  10521. glIndexi: TglIndexi;
  10522. glIndexiv: TglIndexiv;
  10523. glIndexs: TglIndexs;
  10524. glIndexsv: TglIndexsv;
  10525. glIndexub: TglIndexub;
  10526. glIndexubv: TglIndexubv;
  10527. glInitNames: TglInitNames;
  10528. glInterleavedArrays: TglInterleavedArrays;
  10529. glIsList: TglIsList;
  10530. glIsTexture: TglIsTexture;
  10531. glLightModelf: TglLightModelf;
  10532. glLightModelfv: TglLightModelfv;
  10533. glLightModeli: TglLightModeli;
  10534. glLightModeliv: TglLightModeliv;
  10535. glLightf: TglLightf;
  10536. glLightfv: TglLightfv;
  10537. glLighti: TglLighti;
  10538. glLightiv: TglLightiv;
  10539. glLineStipple: TglLineStipple;
  10540. glListBase: TglListBase;
  10541. glLoadIdentity: TglLoadIdentity;
  10542. glLoadMatrixd: TglLoadMatrixd;
  10543. glLoadMatrixf: TglLoadMatrixf;
  10544. glLoadName: TglLoadName;
  10545. glMap1d: TglMap1d;
  10546. glMap1f: TglMap1f;
  10547. glMap2d: TglMap2d;
  10548. glMap2f: TglMap2f;
  10549. glMapGrid1d: TglMapGrid1d;
  10550. glMapGrid1f: TglMapGrid1f;
  10551. glMapGrid2d: TglMapGrid2d;
  10552. glMapGrid2f: TglMapGrid2f;
  10553. glMaterialf: TglMaterialf;
  10554. glMaterialfv: TglMaterialfv;
  10555. glMateriali: TglMateriali;
  10556. glMaterialiv: TglMaterialiv;
  10557. glMatrixMode: TglMatrixMode;
  10558. glMultMatrixd: TglMultMatrixd;
  10559. glMultMatrixf: TglMultMatrixf;
  10560. glNewList: TglNewList;
  10561. glNormal3b: TglNormal3b;
  10562. glNormal3bv: TglNormal3bv;
  10563. glNormal3d: TglNormal3d;
  10564. glNormal3dv: TglNormal3dv;
  10565. glNormal3f: TglNormal3f;
  10566. glNormal3fv: TglNormal3fv;
  10567. glNormal3i: TglNormal3i;
  10568. glNormal3iv: TglNormal3iv;
  10569. glNormal3s: TglNormal3s;
  10570. glNormal3sv: TglNormal3sv;
  10571. glNormalPointer: TglNormalPointer;
  10572. glOrtho: TglOrtho;
  10573. glPassThrough: TglPassThrough;
  10574. glPixelMapfv: TglPixelMapfv;
  10575. glPixelMapuiv: TglPixelMapuiv;
  10576. glPixelMapusv: TglPixelMapusv;
  10577. glPixelTransferf: TglPixelTransferf;
  10578. glPixelTransferi: TglPixelTransferi;
  10579. glPixelZoom: TglPixelZoom;
  10580. glPolygonStipple: TglPolygonStipple;
  10581. glPopAttrib: TglPopAttrib;
  10582. glPopClientAttrib: TglPopClientAttrib;
  10583. glPopMatrix: TglPopMatrix;
  10584. glPopName: TglPopName;
  10585. glPrioritizeTextures: TglPrioritizeTextures;
  10586. glPushAttrib: TglPushAttrib;
  10587. glPushClientAttrib: TglPushClientAttrib;
  10588. glPushMatrix: TglPushMatrix;
  10589. glPushName: TglPushName;
  10590. glRasterPos2d: TglRasterPos2d;
  10591. glRasterPos2dv: TglRasterPos2dv;
  10592. glRasterPos2f: TglRasterPos2f;
  10593. glRasterPos2fv: TglRasterPos2fv;
  10594. glRasterPos2i: TglRasterPos2i;
  10595. glRasterPos2iv: TglRasterPos2iv;
  10596. glRasterPos2s: TglRasterPos2s;
  10597. glRasterPos2sv: TglRasterPos2sv;
  10598. glRasterPos3d: TglRasterPos3d;
  10599. glRasterPos3dv: TglRasterPos3dv;
  10600. glRasterPos3f: TglRasterPos3f;
  10601. glRasterPos3fv: TglRasterPos3fv;
  10602. glRasterPos3i: TglRasterPos3i;
  10603. glRasterPos3iv: TglRasterPos3iv;
  10604. glRasterPos3s: TglRasterPos3s;
  10605. glRasterPos3sv: TglRasterPos3sv;
  10606. glRasterPos4d: TglRasterPos4d;
  10607. glRasterPos4dv: TglRasterPos4dv;
  10608. glRasterPos4f: TglRasterPos4f;
  10609. glRasterPos4fv: TglRasterPos4fv;
  10610. glRasterPos4i: TglRasterPos4i;
  10611. glRasterPos4iv: TglRasterPos4iv;
  10612. glRasterPos4s: TglRasterPos4s;
  10613. glRasterPos4sv: TglRasterPos4sv;
  10614. glRectd: TglRectd;
  10615. glRectdv: TglRectdv;
  10616. glRectf: TglRectf;
  10617. glRectfv: TglRectfv;
  10618. glRecti: TglRecti;
  10619. glRectiv: TglRectiv;
  10620. glRects: TglRects;
  10621. glRectsv: TglRectsv;
  10622. glRenderMode: TglRenderMode;
  10623. glRotated: TglRotated;
  10624. glRotatef: TglRotatef;
  10625. glScaled: TglScaled;
  10626. glScalef: TglScalef;
  10627. glSelectBuffer: TglSelectBuffer;
  10628. glShadeModel: TglShadeModel;
  10629. glTexCoord1d: TglTexCoord1d;
  10630. glTexCoord1dv: TglTexCoord1dv;
  10631. glTexCoord1f: TglTexCoord1f;
  10632. glTexCoord1fv: TglTexCoord1fv;
  10633. glTexCoord1i: TglTexCoord1i;
  10634. glTexCoord1iv: TglTexCoord1iv;
  10635. glTexCoord1s: TglTexCoord1s;
  10636. glTexCoord1sv: TglTexCoord1sv;
  10637. glTexCoord2d: TglTexCoord2d;
  10638. glTexCoord2dv: TglTexCoord2dv;
  10639. glTexCoord2f: TglTexCoord2f;
  10640. glTexCoord2fv: TglTexCoord2fv;
  10641. glTexCoord2i: TglTexCoord2i;
  10642. glTexCoord2iv: TglTexCoord2iv;
  10643. glTexCoord2s: TglTexCoord2s;
  10644. glTexCoord2sv: TglTexCoord2sv;
  10645. glTexCoord3d: TglTexCoord3d;
  10646. glTexCoord3dv: TglTexCoord3dv;
  10647. glTexCoord3f: TglTexCoord3f;
  10648. glTexCoord3fv: TglTexCoord3fv;
  10649. glTexCoord3i: TglTexCoord3i;
  10650. glTexCoord3iv: TglTexCoord3iv;
  10651. glTexCoord3s: TglTexCoord3s;
  10652. glTexCoord3sv: TglTexCoord3sv;
  10653. glTexCoord4d: TglTexCoord4d;
  10654. glTexCoord4dv: TglTexCoord4dv;
  10655. glTexCoord4f: TglTexCoord4f;
  10656. glTexCoord4fv: TglTexCoord4fv;
  10657. glTexCoord4i: TglTexCoord4i;
  10658. glTexCoord4iv: TglTexCoord4iv;
  10659. glTexCoord4s: TglTexCoord4s;
  10660. glTexCoord4sv: TglTexCoord4sv;
  10661. glTexCoordPointer: TglTexCoordPointer;
  10662. glTexEnvf: TglTexEnvf;
  10663. glTexEnvfv: TglTexEnvfv;
  10664. glTexEnvi: TglTexEnvi;
  10665. glTexEnviv: TglTexEnviv;
  10666. glTexGend: TglTexGend;
  10667. glTexGendv: TglTexGendv;
  10668. glTexGenf: TglTexGenf;
  10669. glTexGenfv: TglTexGenfv;
  10670. glTexGeni: TglTexGeni;
  10671. glTexGeniv: TglTexGeniv;
  10672. glTranslated: TglTranslated;
  10673. glTranslatef: TglTranslatef;
  10674. glVertex2d: TglVertex2d;
  10675. glVertex2dv: TglVertex2dv;
  10676. glVertex2f: TglVertex2f;
  10677. glVertex2fv: TglVertex2fv;
  10678. glVertex2i: TglVertex2i;
  10679. glVertex2iv: TglVertex2iv;
  10680. glVertex2s: TglVertex2s;
  10681. glVertex2sv: TglVertex2sv;
  10682. glVertex3d: TglVertex3d;
  10683. glVertex3dv: TglVertex3dv;
  10684. glVertex3f: TglVertex3f;
  10685. glVertex3fv: TglVertex3fv;
  10686. glVertex3i: TglVertex3i;
  10687. glVertex3iv: TglVertex3iv;
  10688. glVertex3s: TglVertex3s;
  10689. glVertex3sv: TglVertex3sv;
  10690. glVertex4d: TglVertex4d;
  10691. glVertex4dv: TglVertex4dv;
  10692. glVertex4f: TglVertex4f;
  10693. glVertex4fv: TglVertex4fv;
  10694. glVertex4i: TglVertex4i;
  10695. glVertex4iv: TglVertex4iv;
  10696. glVertex4s: TglVertex4s;
  10697. glVertex4sv: TglVertex4sv;
  10698. glVertexPointer: TglVertexPointer;
  10699. {$endif}
  10700. // GL_VERSION_1_2
  10701. glBlendColor: TglBlendColor;
  10702. glBlendEquation: TglBlendEquation;
  10703. glDrawRangeElements: TglDrawRangeElements;
  10704. glTexImage3D: TglTexImage3D;
  10705. glTexSubImage3D: TglTexSubImage3D;
  10706. glCopyTexSubImage3D: TglCopyTexSubImage3D;
  10707. {$ifdef DGL_DEPRECATED}
  10708. glColorTable: TglColorTable;
  10709. glColorTableParameterfv: TglColorTableParameterfv;
  10710. glColorTableParameteriv: TglColorTableParameteriv;
  10711. glCopyColorTable: TglCopyColorTable;
  10712. glGetColorTable: TglGetColorTable;
  10713. glGetColorTableParameterfv: TglGetColorTableParameterfv;
  10714. glGetColorTableParameteriv: TglGetColorTableParameteriv;
  10715. glColorSubTable: TglColorSubTable;
  10716. glCopyColorSubTable: TglCopyColorSubTable;
  10717. glConvolutionFilter1D: TglConvolutionFilter1D;
  10718. glConvolutionFilter2D: TglConvolutionFilter2D;
  10719. glConvolutionParameterf: TglConvolutionParameterf;
  10720. glConvolutionParameterfv: TglConvolutionParameterfv;
  10721. glConvolutionParameteri: TglConvolutionParameteri;
  10722. glConvolutionParameteriv: TglConvolutionParameteriv;
  10723. glCopyConvolutionFilter1D: TglCopyConvolutionFilter1D;
  10724. glCopyConvolutionFilter2D: TglCopyConvolutionFilter2D;
  10725. glGetConvolutionFilter: TglGetConvolutionFilter;
  10726. glGetConvolutionParameterfv: TglGetConvolutionParameterfv;
  10727. glGetConvolutionParameteriv: TglGetConvolutionParameteriv;
  10728. glGetSeparableFilter: TglGetSeparableFilter;
  10729. glSeparableFilter2D: TglSeparableFilter2D;
  10730. glGetHistogram: TglGetHistogram;
  10731. glGetHistogramParameterfv: TglGetHistogramParameterfv;
  10732. glGetHistogramParameteriv: TglGetHistogramParameteriv;
  10733. glGetMinmax: TglGetMinmax;
  10734. glGetMinmaxParameterfv: TglGetMinmaxParameterfv;
  10735. glGetMinmaxParameteriv: TglGetMinmaxParameteriv;
  10736. glHistogram: TglHistogram;
  10737. glMinmax: TglMinmax;
  10738. glResetHistogram: TglResetHistogram;
  10739. glResetMinmax: TglResetMinmax;
  10740. {$endif}
  10741. // GL_VERSION_1_3
  10742. glActiveTexture: TglActiveTexture;
  10743. glSampleCoverage: TglSampleCoverage;
  10744. glCompressedTexImage3D: TglCompressedTexImage3D;
  10745. glCompressedTexImage2D: TglCompressedTexImage2D;
  10746. glCompressedTexImage1D: TglCompressedTexImage1D;
  10747. glCompressedTexSubImage3D: TglCompressedTexSubImage3D;
  10748. glCompressedTexSubImage2D: TglCompressedTexSubImage2D;
  10749. glCompressedTexSubImage1D: TglCompressedTexSubImage1D;
  10750. glGetCompressedTexImage: TglGetCompressedTexImage;
  10751. {$ifdef DGL_DEPRECATED}
  10752. glClientActiveTexture: TglClientActiveTexture;
  10753. glMultiTexCoord1d: TglMultiTexCoord1d;
  10754. glMultiTexCoord1dv: TglMultiTexCoord1dv;
  10755. glMultiTexCoord1f: TglMultiTexCoord1f;
  10756. glMultiTexCoord1fv: TglMultiTexCoord1fv;
  10757. glMultiTexCoord1i: TglMultiTexCoord1i;
  10758. glMultiTexCoord1iv: TglMultiTexCoord1iv;
  10759. glMultiTexCoord1s: TglMultiTexCoord1s;
  10760. glMultiTexCoord1sv: TglMultiTexCoord1sv;
  10761. glMultiTexCoord2d: TglMultiTexCoord2d;
  10762. glMultiTexCoord2dv: TglMultiTexCoord2dv;
  10763. glMultiTexCoord2f: TglMultiTexCoord2f;
  10764. glMultiTexCoord2fv: TglMultiTexCoord2fv;
  10765. glMultiTexCoord2i: TglMultiTexCoord2i;
  10766. glMultiTexCoord2iv: TglMultiTexCoord2iv;
  10767. glMultiTexCoord2s: TglMultiTexCoord2s;
  10768. glMultiTexCoord2sv: TglMultiTexCoord2sv;
  10769. glMultiTexCoord3d: TglMultiTexCoord3d;
  10770. glMultiTexCoord3dv: TglMultiTexCoord3dv;
  10771. glMultiTexCoord3f: TglMultiTexCoord3f;
  10772. glMultiTexCoord3fv: TglMultiTexCoord3fv;
  10773. glMultiTexCoord3i: TglMultiTexCoord3i;
  10774. glMultiTexCoord3iv: TglMultiTexCoord3iv;
  10775. glMultiTexCoord3s: TglMultiTexCoord3s;
  10776. glMultiTexCoord3sv: TglMultiTexCoord3sv;
  10777. glMultiTexCoord4d: TglMultiTexCoord4d;
  10778. glMultiTexCoord4dv: TglMultiTexCoord4dv;
  10779. glMultiTexCoord4f: TglMultiTexCoord4f;
  10780. glMultiTexCoord4fv: TglMultiTexCoord4fv;
  10781. glMultiTexCoord4i: TglMultiTexCoord4i;
  10782. glMultiTexCoord4iv: TglMultiTexCoord4iv;
  10783. glMultiTexCoord4s: TglMultiTexCoord4s;
  10784. glMultiTexCoord4sv: TglMultiTexCoord4sv;
  10785. glLoadTransposeMatrixf: TglLoadTransposeMatrixf;
  10786. glLoadTransposeMatrixd: TglLoadTransposeMatrixd;
  10787. glMultTransposeMatrixf: TglMultTransposeMatrixf;
  10788. glMultTransposeMatrixd: TglMultTransposeMatrixd;
  10789. {$endif}
  10790. // GL_VERSION_1_4
  10791. glBlendFuncSeparate: TglBlendFuncSeparate;
  10792. glMultiDrawArrays: TglMultiDrawArrays;
  10793. glMultiDrawElements: TglMultiDrawElements;
  10794. glPointParameterf: TglPointParameterf;
  10795. glPointParameterfv: TglPointParameterfv;
  10796. glPointParameteri: TglPointParameteri;
  10797. glPointParameteriv: TglPointParameteriv;
  10798. {$ifdef DGL_DEPRECATED}
  10799. glFogCoordf: TglFogCoordf;
  10800. glFogCoordfv: TglFogCoordfv;
  10801. glFogCoordd: TglFogCoordd;
  10802. glFogCoorddv: TglFogCoorddv;
  10803. glFogCoordPointer: TglFogCoordPointer;
  10804. glSecondaryColor3b: TglSecondaryColor3b;
  10805. glSecondaryColor3bv: TglSecondaryColor3bv;
  10806. glSecondaryColor3d: TglSecondaryColor3d;
  10807. glSecondaryColor3dv: TglSecondaryColor3dv;
  10808. glSecondaryColor3f: TglSecondaryColor3f;
  10809. glSecondaryColor3fv: TglSecondaryColor3fv;
  10810. glSecondaryColor3i: TglSecondaryColor3i;
  10811. glSecondaryColor3iv: TglSecondaryColor3iv;
  10812. glSecondaryColor3s: TglSecondaryColor3s;
  10813. glSecondaryColor3sv: TglSecondaryColor3sv;
  10814. glSecondaryColor3ub: TglSecondaryColor3ub;
  10815. glSecondaryColor3ubv: TglSecondaryColor3ubv;
  10816. glSecondaryColor3ui: TglSecondaryColor3ui;
  10817. glSecondaryColor3uiv: TglSecondaryColor3uiv;
  10818. glSecondaryColor3us: TglSecondaryColor3us;
  10819. glSecondaryColor3usv: TglSecondaryColor3usv;
  10820. glSecondaryColorPointer: TglSecondaryColorPointer;
  10821. glWindowPos2d: TglWindowPos2d;
  10822. glWindowPos2dv: TglWindowPos2dv;
  10823. glWindowPos2f: TglWindowPos2f;
  10824. glWindowPos2fv: TglWindowPos2fv;
  10825. glWindowPos2i: TglWindowPos2i;
  10826. glWindowPos2iv: TglWindowPos2iv;
  10827. glWindowPos2s: TglWindowPos2s;
  10828. glWindowPos2sv: TglWindowPos2sv;
  10829. glWindowPos3d: TglWindowPos3d;
  10830. glWindowPos3dv: TglWindowPos3dv;
  10831. glWindowPos3f: TglWindowPos3f;
  10832. glWindowPos3fv: TglWindowPos3fv;
  10833. glWindowPos3i: TglWindowPos3i;
  10834. glWindowPos3iv: TglWindowPos3iv;
  10835. glWindowPos3s: TglWindowPos3s;
  10836. glWindowPos3sv: TglWindowPos3sv;
  10837. {$endif}
  10838. // GL_VERSION_1_5
  10839. glGenQueries: TglGenQueries;
  10840. glDeleteQueries: TglDeleteQueries;
  10841. glIsQuery: TglIsQuery;
  10842. glBeginQuery: TglBeginQuery;
  10843. glEndQuery: TglEndQuery;
  10844. glGetQueryiv: TglGetQueryiv;
  10845. glGetQueryObjectiv: TglGetQueryObjectiv;
  10846. glGetQueryObjectuiv: TglGetQueryObjectuiv;
  10847. glBindBuffer: TglBindBuffer;
  10848. glDeleteBuffers: TglDeleteBuffers;
  10849. glGenBuffers: TglGenBuffers;
  10850. glIsBuffer: TglIsBuffer;
  10851. glBufferData: TglBufferData;
  10852. glBufferSubData: TglBufferSubData;
  10853. glGetBufferSubData: TglGetBufferSubData;
  10854. glMapBuffer: TglMapBuffer;
  10855. glUnmapBuffer: TglUnmapBuffer;
  10856. glGetBufferParameteriv: TglGetBufferParameteriv;
  10857. glGetBufferPointerv: TglGetBufferPointerv;
  10858. // GL_VERSION_2_0
  10859. glBlendEquationSeparate: TglBlendEquationSeparate;
  10860. glDrawBuffers: TglDrawBuffers;
  10861. glStencilOpSeparate: TglStencilOpSeparate;
  10862. glStencilFuncSeparate: TglStencilFuncSeparate;
  10863. glStencilMaskSeparate: TglStencilMaskSeparate;
  10864. glAttachShader: TglAttachShader;
  10865. glBindAttribLocation: TglBindAttribLocation;
  10866. glCompileShader: TglCompileShader;
  10867. glCreateProgram: TglCreateProgram;
  10868. glCreateShader: TglCreateShader;
  10869. glDeleteProgram: TglDeleteProgram;
  10870. glDeleteShader: TglDeleteShader;
  10871. glDetachShader: TglDetachShader;
  10872. glDisableVertexAttribArray: TglDisableVertexAttribArray;
  10873. glEnableVertexAttribArray: TglEnableVertexAttribArray;
  10874. glGetActiveAttrib: TglGetActiveAttrib;
  10875. glGetActiveUniform: TglGetActiveUniform;
  10876. glGetAttachedShaders: TglGetAttachedShaders;
  10877. glGetAttribLocation: TglGetAttribLocation;
  10878. glGetProgramiv: TglGetProgramiv;
  10879. glGetProgramInfoLog: TglGetProgramInfoLog;
  10880. glGetShaderiv: TglGetShaderiv;
  10881. glGetShaderInfoLog: TglGetShaderInfoLog;
  10882. glGetShaderSource: TglGetShaderSource;
  10883. glGetUniformLocation: TglGetUniformLocation;
  10884. glGetUniformfv: TglGetUniformfv;
  10885. glGetUniformiv: TglGetUniformiv;
  10886. glGetVertexAttribfv: TglGetVertexAttribfv;
  10887. glGetVertexAttribiv: TglGetVertexAttribiv;
  10888. glGetVertexAttribPointerv: TglGetVertexAttribPointerv;
  10889. glIsProgram: TglIsProgram;
  10890. glIsShader: TglIsShader;
  10891. glLinkProgram: TglLinkProgram;
  10892. glShaderSource: TglShaderSource;
  10893. glUseProgram: TglUseProgram;
  10894. glUniform1f: TglUniform1f;
  10895. glUniform2f: TglUniform2f;
  10896. glUniform3f: TglUniform3f;
  10897. glUniform4f: TglUniform4f;
  10898. glUniform1i: TglUniform1i;
  10899. glUniform2i: TglUniform2i;
  10900. glUniform3i: TglUniform3i;
  10901. glUniform4i: TglUniform4i;
  10902. glUniform1fv: TglUniform1fv;
  10903. glUniform2fv: TglUniform2fv;
  10904. glUniform3fv: TglUniform3fv;
  10905. glUniform4fv: TglUniform4fv;
  10906. glUniform1iv: TglUniform1iv;
  10907. glUniform2iv: TglUniform2iv;
  10908. glUniform3iv: TglUniform3iv;
  10909. glUniform4iv: TglUniform4iv;
  10910. glUniformMatrix2fv: TglUniformMatrix2fv;
  10911. glUniformMatrix3fv: TglUniformMatrix3fv;
  10912. glUniformMatrix4fv: TglUniformMatrix4fv;
  10913. glValidateProgram: TglValidateProgram;
  10914. glVertexAttrib1d: TglVertexAttrib1d;
  10915. glVertexAttrib1dv: TglVertexAttrib1dv;
  10916. glVertexAttrib1f: TglVertexAttrib1f;
  10917. glVertexAttrib1fv: TglVertexAttrib1fv;
  10918. glVertexAttrib1s: TglVertexAttrib1s;
  10919. glVertexAttrib1sv: TglVertexAttrib1sv;
  10920. glVertexAttrib2d: TglVertexAttrib2d;
  10921. glVertexAttrib2dv: TglVertexAttrib2dv;
  10922. glVertexAttrib2f: TglVertexAttrib2f;
  10923. glVertexAttrib2fv: TglVertexAttrib2fv;
  10924. glVertexAttrib2s: TglVertexAttrib2s;
  10925. glVertexAttrib2sv: TglVertexAttrib2sv;
  10926. glVertexAttrib3d: TglVertexAttrib3d;
  10927. glVertexAttrib3dv: TglVertexAttrib3dv;
  10928. glVertexAttrib3f: TglVertexAttrib3f;
  10929. glVertexAttrib3fv: TglVertexAttrib3fv;
  10930. glVertexAttrib3s: TglVertexAttrib3s;
  10931. glVertexAttrib3sv: TglVertexAttrib3sv;
  10932. glVertexAttrib4Nbv: TglVertexAttrib4Nbv;
  10933. glVertexAttrib4Niv: TglVertexAttrib4Niv;
  10934. glVertexAttrib4Nsv: TglVertexAttrib4Nsv;
  10935. glVertexAttrib4Nub: TglVertexAttrib4Nub;
  10936. glVertexAttrib4Nubv: TglVertexAttrib4Nubv;
  10937. glVertexAttrib4Nuiv: TglVertexAttrib4Nuiv;
  10938. glVertexAttrib4Nusv: TglVertexAttrib4Nusv;
  10939. glVertexAttrib4bv: TglVertexAttrib4bv;
  10940. glVertexAttrib4d: TglVertexAttrib4d;
  10941. glVertexAttrib4dv: TglVertexAttrib4dv;
  10942. glVertexAttrib4f: TglVertexAttrib4f;
  10943. glVertexAttrib4fv: TglVertexAttrib4fv;
  10944. glVertexAttrib4iv: TglVertexAttrib4iv;
  10945. glVertexAttrib4s: TglVertexAttrib4s;
  10946. glVertexAttrib4sv: TglVertexAttrib4sv;
  10947. glVertexAttrib4ubv: TglVertexAttrib4ubv;
  10948. glVertexAttrib4uiv: TglVertexAttrib4uiv;
  10949. glVertexAttrib4usv: TglVertexAttrib4usv;
  10950. glVertexAttribPointer: TglVertexAttribPointer;
  10951. // GL_VERSION_2_1
  10952. glUniformMatrix2x3fv: TglUniformMatrix2x3fv;
  10953. glUniformMatrix3x2fv: TglUniformMatrix3x2fv;
  10954. glUniformMatrix2x4fv: TglUniformMatrix2x4fv;
  10955. glUniformMatrix4x2fv: TglUniformMatrix4x2fv;
  10956. glUniformMatrix3x4fv: TglUniformMatrix3x4fv;
  10957. glUniformMatrix4x3fv: TglUniformMatrix4x3fv;
  10958. // GL_VERSION_3_0
  10959. glColorMaski: TglColorMaski;
  10960. glGetBooleani_v: TglGetBooleani_v;
  10961. glGetIntegeri_v: TglGetIntegeri_v;
  10962. glEnablei: TglEnablei;
  10963. glDisablei: TglDisablei;
  10964. glIsEnabledi: TglIsEnabledi;
  10965. glBeginTransformFeedback: TglBeginTransformFeedback;
  10966. glEndTransformFeedback: TglEndTransformFeedback;
  10967. glBindBufferRange: TglBindBufferRange;
  10968. glBindBufferBase: TglBindBufferBase;
  10969. glTransformFeedbackVaryings: TglTransformFeedbackVaryings;
  10970. glGetTransformFeedbackVarying: TglGetTransformFeedbackVarying;
  10971. glClampColor: TglClampColor;
  10972. glBeginConditionalRender: TglBeginConditionalRender;
  10973. glEndConditionalRender: TglEndConditionalRender;
  10974. glVertexAttribI1i: TglVertexAttribI1i;
  10975. glVertexAttribI2i: TglVertexAttribI2i;
  10976. glVertexAttribI3i: TglVertexAttribI3i;
  10977. glVertexAttribI4i: TglVertexAttribI4i;
  10978. glVertexAttribI1ui: TglVertexAttribI1ui;
  10979. glVertexAttribI2ui: TglVertexAttribI2ui;
  10980. glVertexAttribI3ui: TglVertexAttribI3ui;
  10981. glVertexAttribI4ui: TglVertexAttribI4ui;
  10982. glVertexAttribI1iv: TglVertexAttribI1iv;
  10983. glVertexAttribI2iv: TglVertexAttribI2iv;
  10984. glVertexAttribI3iv: TglVertexAttribI3iv;
  10985. glVertexAttribI4iv: TglVertexAttribI4iv;
  10986. glVertexAttribI1uiv: TglVertexAttribI1uiv;
  10987. glVertexAttribI2uiv: TglVertexAttribI2uiv;
  10988. glVertexAttribI3uiv: TglVertexAttribI3uiv;
  10989. glVertexAttribI4uiv: TglVertexAttribI4uiv;
  10990. glVertexAttribI4bv: TglVertexAttribI4bv;
  10991. glVertexAttribI4sv: TglVertexAttribI4sv;
  10992. glVertexAttribI4ubv: TglVertexAttribI4ubv;
  10993. glVertexAttribI4usv: TglVertexAttribI4usv;
  10994. glVertexAttribIPointer: TglVertexAttribIPointer;
  10995. glGetVertexAttribIiv: TglGetVertexAttribIiv;
  10996. glGetVertexAttribIuiv: TglGetVertexAttribIuiv;
  10997. glGetUniformuiv: TglGetUniformuiv;
  10998. glBindFragDataLocation: TglBindFragDataLocation;
  10999. glGetFragDataLocation: TglGetFragDataLocation;
  11000. glUniform1ui: TglUniform1ui;
  11001. glUniform2ui: TglUniform2ui;
  11002. glUniform3ui: TglUniform3ui;
  11003. glUniform4ui: TglUniform4ui;
  11004. glUniform1uiv: TglUniform1uiv;
  11005. glUniform2uiv: TglUniform2uiv;
  11006. glUniform3uiv: TglUniform3uiv;
  11007. glUniform4uiv: TglUniform4uiv;
  11008. glTexParameterIiv: TglTexParameterIiv;
  11009. glTexParameterIuiv: TglTexParameterIuiv;
  11010. glGetTexParameterIiv: TglGetTexParameterIiv;
  11011. glGetTexParameterIuiv: TglGetTexParameterIuiv;
  11012. glClearBufferiv: TglClearBufferiv;
  11013. glClearBufferuiv: TglClearBufferuiv;
  11014. glClearBufferfv: TglClearBufferfv;
  11015. glClearBufferfi: TglClearBufferfi;
  11016. glGetStringi: TglGetStringi;
  11017. // GL_VERSION_2_1
  11018. glEnableVertexArrayEXT : TglEnableVertexArrayEXT;
  11019. glEnableVertexArrayAttribEXT : TglEnableVertexArrayAttribEXT;
  11020. glVertexArrayVertexAttribOffsetEXT : TglVertexArrayVertexAttribOffsetEXT;
  11021. // GL_VERSION_3_1
  11022. glDrawArraysInstanced: TglDrawArraysInstanced;
  11023. glDrawElementsInstanced: TglDrawElementsInstanced;
  11024. glTexBuffer: TglTexBuffer;
  11025. glPrimitiveRestartIndex: TglPrimitiveRestartIndex;
  11026. // GL_VERSION_3_2
  11027. glGetInteger64i_v: TglGetInteger64i_v;
  11028. glGetBufferParameteri64v: TglGetBufferParameteri64v;
  11029. glFramebufferTexture: TglFramebufferTexture;
  11030. // GL_VERSION_3_3
  11031. glVertexAttribDivisor: TglVertexAttribDivisor;
  11032. // GL_VERSION_4_0
  11033. { OpenGL 4.0 also reuses entry points from these extensions: }
  11034. { ARB_texture_query_lod (no entry points) }
  11035. { ARB_draw_indirect }
  11036. { ARB_gpu_shader5 (no entry points) }
  11037. { ARB_gpu_shader_fp64 }
  11038. { ARB_shader_subroutine }
  11039. { ARB_tessellation_shader }
  11040. { ARB_texture_buffer_object_rgb32 (no entry points) }
  11041. { ARB_texture_cube_map_array (no entry points) }
  11042. { ARB_texture_gather (no entry points) }
  11043. { ARB_transform_feedback2 }
  11044. { ARB_transform_feedback3 }
  11045. glMinSampleShading: TglMinSampleShading;
  11046. glBlendEquationi: TglBlendEquationi;
  11047. glBlendEquationSeparatei: TglBlendEquationSeparatei;
  11048. glBlendFunci: TglBlendFunci;
  11049. glBlendFuncSeparatei: TglBlendFuncSeparatei;
  11050. // GL_3DFX_tbuffer
  11051. glTbufferMask3DFX: TglTbufferMask3DFX;
  11052. // GL_APPLE_element_array
  11053. glElementPointerAPPLE: TglElementPointerAPPLE;
  11054. glDrawElementArrayAPPLE: TglDrawElementArrayAPPLE;
  11055. glDrawRangeElementArrayAPPLE: TglDrawRangeElementArrayAPPLE;
  11056. glMultiDrawElementArrayAPPLE: TglMultiDrawElementArrayAPPLE;
  11057. glMultiDrawRangeElementArrayAPPLE: TglMultiDrawRangeElementArrayAPPLE;
  11058. // GL_APPLE_fence
  11059. glGenFencesAPPLE: TglGenFencesAPPLE;
  11060. glDeleteFencesAPPLE: TglDeleteFencesAPPLE;
  11061. glSetFenceAPPLE: TglSetFenceAPPLE;
  11062. glIsFenceAPPLE: TglIsFenceAPPLE;
  11063. glTestFenceAPPLE: TglTestFenceAPPLE;
  11064. glFinishFenceAPPLE: TglFinishFenceAPPLE;
  11065. glTestObjectAPPLE: TglTestObjectAPPLE;
  11066. glFinishObjectAPPLE: TglFinishObjectAPPLE;
  11067. // GL_APPLE_vertex_array_object
  11068. glBindVertexArrayAPPLE: TglBindVertexArrayAPPLE;
  11069. glDeleteVertexArraysAPPLE: TglDeleteVertexArraysAPPLE;
  11070. glGenVertexArraysAPPLE: TglGenVertexArraysAPPLE;
  11071. glIsVertexArrayAPPLE: TglIsVertexArrayAPPLE;
  11072. // GL_APPLE_vertex_array_range
  11073. glVertexArrayRangeAPPLE: TglVertexArrayRangeAPPLE;
  11074. glFlushVertexArrayRangeAPPLE: TglFlushVertexArrayRangeAPPLE;
  11075. glVertexArrayParameteriAPPLE: TglVertexArrayParameteriAPPLE;
  11076. // GL_APPLE_texture_range
  11077. glTextureRangeAPPLE: TglTextureRangeAPPLE;
  11078. glGetTexParameterPointervAPPLE: TglGetTexParameterPointervAPPLE;
  11079. // GL_APPLE_vertex_program_evaluators
  11080. glEnableVertexAttribAPPLE: TglEnableVertexAttribAPPLE;
  11081. glDisableVertexAttribAPPLE: TglDisableVertexAttribAPPLE;
  11082. glIsVertexAttribEnabledAPPLE: TglIsVertexAttribEnabledAPPLE;
  11083. glMapVertexAttrib1dAPPLE: TglMapVertexAttrib1dAPPLE;
  11084. glMapVertexAttrib1fAPPLE: TglMapVertexAttrib1fAPPLE;
  11085. glMapVertexAttrib2dAPPLE: TglMapVertexAttrib2dAPPLE;
  11086. glMapVertexAttrib2fAPPLE: TglMapVertexAttrib2fAPPLE;
  11087. // GL_APPLE_object_purgeable
  11088. glObjectPurgeableAPPLE: TglObjectPurgeableAPPLE;
  11089. glObjectUnpurgeableAPPLE: TglObjectUnpurgeableAPPLE;
  11090. glGetObjectParameterivAPPLE: TglGetObjectParameterivAPPLE;
  11091. // GL_ARB_matrix_palette
  11092. glCurrentPaletteMatrixARB: TglCurrentPaletteMatrixARB;
  11093. glMatrixIndexubvARB: TglMatrixIndexubvARB;
  11094. glMatrixIndexusvARB: TglMatrixIndexusvARB;
  11095. glMatrixIndexuivARB: TglMatrixIndexuivARB;
  11096. glMatrixIndexPointerARB: TglMatrixIndexPointerARB;
  11097. // GL_ARB_multisample
  11098. glSampleCoverageARB: TglSampleCoverageARB;
  11099. // GL_ARB_multitexture
  11100. glActiveTextureARB: TglActiveTextureARB;
  11101. glClientActiveTextureARB: TglClientActiveTextureARB;
  11102. glMultiTexCoord1dARB: TglMultiTexCoord1dARB;
  11103. glMultiTexCoord1dvARB: TglMultiTexCoord1dvARB;
  11104. glMultiTexCoord1fARB: TglMultiTexCoord1fARB;
  11105. glMultiTexCoord1fvARB: TglMultiTexCoord1fvARB;
  11106. glMultiTexCoord1iARB: TglMultiTexCoord1iARB;
  11107. glMultiTexCoord1ivARB: TglMultiTexCoord1ivARB;
  11108. glMultiTexCoord1sARB: TglMultiTexCoord1sARB;
  11109. glMultiTexCoord1svARB: TglMultiTexCoord1svARB;
  11110. glMultiTexCoord2dARB: TglMultiTexCoord2dARB;
  11111. glMultiTexCoord2dvARB: TglMultiTexCoord2dvARB;
  11112. glMultiTexCoord2fARB: TglMultiTexCoord2fARB;
  11113. glMultiTexCoord2fvARB: TglMultiTexCoord2fvARB;
  11114. glMultiTexCoord2iARB: TglMultiTexCoord2iARB;
  11115. glMultiTexCoord2ivARB: TglMultiTexCoord2ivARB;
  11116. glMultiTexCoord2sARB: TglMultiTexCoord2sARB;
  11117. glMultiTexCoord2svARB: TglMultiTexCoord2svARB;
  11118. glMultiTexCoord3dARB: TglMultiTexCoord3dARB;
  11119. glMultiTexCoord3dvARB: TglMultiTexCoord3dvARB;
  11120. glMultiTexCoord3fARB: TglMultiTexCoord3fARB;
  11121. glMultiTexCoord3fvARB: TglMultiTexCoord3fvARB;
  11122. glMultiTexCoord3iARB: TglMultiTexCoord3iARB;
  11123. glMultiTexCoord3ivARB: TglMultiTexCoord3ivARB;
  11124. glMultiTexCoord3sARB: TglMultiTexCoord3sARB;
  11125. glMultiTexCoord3svARB: TglMultiTexCoord3svARB;
  11126. glMultiTexCoord4dARB: TglMultiTexCoord4dARB;
  11127. glMultiTexCoord4dvARB: TglMultiTexCoord4dvARB;
  11128. glMultiTexCoord4fARB: TglMultiTexCoord4fARB;
  11129. glMultiTexCoord4fvARB: TglMultiTexCoord4fvARB;
  11130. glMultiTexCoord4iARB: TglMultiTexCoord4iARB;
  11131. glMultiTexCoord4ivARB: TglMultiTexCoord4ivARB;
  11132. glMultiTexCoord4sARB: TglMultiTexCoord4sARB;
  11133. glMultiTexCoord4svARB: TglMultiTexCoord4svARB;
  11134. // GL_ARB_point_parameters
  11135. glPointParameterfARB: TglPointParameterfARB;
  11136. glPointParameterfvARB: TglPointParameterfvARB;
  11137. // GL_ARB_texture_compression
  11138. glCompressedTexImage3DARB: TglCompressedTexImage3DARB;
  11139. glCompressedTexImage2DARB: TglCompressedTexImage2DARB;
  11140. glCompressedTexImage1DARB: TglCompressedTexImage1DARB;
  11141. glCompressedTexSubImage3DARB: TglCompressedTexSubImage3DARB;
  11142. glCompressedTexSubImage2DARB: TglCompressedTexSubImage2DARB;
  11143. glCompressedTexSubImage1DARB: TglCompressedTexSubImage1DARB;
  11144. glGetCompressedTexImageARB: TglGetCompressedTexImageARB;
  11145. // GL_ARB_transpose_matrix
  11146. glLoadTransposeMatrixfARB: TglLoadTransposeMatrixfARB;
  11147. glLoadTransposeMatrixdARB: TglLoadTransposeMatrixdARB;
  11148. glMultTransposeMatrixfARB: TglMultTransposeMatrixfARB;
  11149. glMultTransposeMatrixdARB: TglMultTransposeMatrixdARB;
  11150. // GL_ARB_vertex_blend
  11151. glWeightbvARB: TglWeightbvARB;
  11152. glWeightsvARB: TglWeightsvARB;
  11153. glWeightivARB: TglWeightivARB;
  11154. glWeightfvARB: TglWeightfvARB;
  11155. glWeightdvARB: TglWeightdvARB;
  11156. glWeightubvARB: TglWeightubvARB;
  11157. glWeightusvARB: TglWeightusvARB;
  11158. glWeightuivARB: TglWeightuivARB;
  11159. glWeightPointerARB: TglWeightPointerARB;
  11160. glVertexBlendARB: TglVertexBlendARB;
  11161. // GL_ARB_vertex_buffer_object
  11162. glBindBufferARB: TglBindBufferARB;
  11163. glDeleteBuffersARB: TglDeleteBuffersARB;
  11164. glGenBuffersARB: TglGenBuffersARB;
  11165. glIsBufferARB: TglIsBufferARB;
  11166. glBufferDataARB: TglBufferDataARB;
  11167. glBufferSubDataARB: TglBufferSubData;
  11168. glGetBufferSubDataARB: TglGetBufferSubDataARB;
  11169. glMapBufferARB: TglMapBufferARB;
  11170. glUnmapBufferARB: TglUnmapBufferARB;
  11171. glGetBufferParameterivARB: TglGetBufferParameterivARB;
  11172. glGetBufferPointervARB: TglGetBufferPointervARB;
  11173. // GL_ARB_vertex_program
  11174. glVertexAttrib1dARB: TglVertexAttrib1dARB;
  11175. glVertexAttrib1dvARB: TglVertexAttrib1dvARB;
  11176. glVertexAttrib1fARB: TglVertexAttrib1fARB;
  11177. glVertexAttrib1fvARB: TglVertexAttrib1fvARB;
  11178. glVertexAttrib1sARB: TglVertexAttrib1sARB;
  11179. glVertexAttrib1svARB: TglVertexAttrib1svARB;
  11180. glVertexAttrib2dARB: TglVertexAttrib2dARB;
  11181. glVertexAttrib2dvARB: TglVertexAttrib2dvARB;
  11182. glVertexAttrib2fARB: TglVertexAttrib2fARB;
  11183. glVertexAttrib2fvARB: TglVertexAttrib2fvARB;
  11184. glVertexAttrib2sARB: TglVertexAttrib2sARB;
  11185. glVertexAttrib2svARB: TglVertexAttrib2svARB;
  11186. glVertexAttrib3dARB: TglVertexAttrib3dARB;
  11187. glVertexAttrib3dvARB: TglVertexAttrib3dvARB;
  11188. glVertexAttrib3fARB: TglVertexAttrib3fARB;
  11189. glVertexAttrib3fvARB: TglVertexAttrib3fvARB;
  11190. glVertexAttrib3sARB: TglVertexAttrib3sARB;
  11191. glVertexAttrib3svARB: TglVertexAttrib3svARB;
  11192. glVertexAttrib4NbvARB: TglVertexAttrib4NbvARB;
  11193. glVertexAttrib4NivARB: TglVertexAttrib4NivARB;
  11194. glVertexAttrib4NsvARB: TglVertexAttrib4NsvARB;
  11195. glVertexAttrib4NubARB: TglVertexAttrib4NubARB;
  11196. glVertexAttrib4NubvARB: TglVertexAttrib4NubvARB;
  11197. glVertexAttrib4NuivARB: TglVertexAttrib4NuivARB;
  11198. glVertexAttrib4NusvARB: TglVertexAttrib4NusvARB;
  11199. glVertexAttrib4bvARB: TglVertexAttrib4bvARB;
  11200. glVertexAttrib4dARB: TglVertexAttrib4dARB;
  11201. glVertexAttrib4dvARB: TglVertexAttrib4dvARB;
  11202. glVertexAttrib4fARB: TglVertexAttrib4fARB;
  11203. glVertexAttrib4fvARB: TglVertexAttrib4fvARB;
  11204. glVertexAttrib4ivARB: TglVertexAttrib4ivARB;
  11205. glVertexAttrib4sARB: TglVertexAttrib4sARB;
  11206. glVertexAttrib4svARB: TglVertexAttrib4svARB;
  11207. glVertexAttrib4ubvARB: TglVertexAttrib4ubvARB;
  11208. glVertexAttrib4uivARB: TglVertexAttrib4uivARB;
  11209. glVertexAttrib4usvARB: TglVertexAttrib4usvARB;
  11210. glVertexAttribPointerARB: TglVertexAttribPointerARB;
  11211. glEnableVertexAttribArrayARB: TglEnableVertexAttribArrayARB;
  11212. glDisableVertexAttribArrayARB: TglDisableVertexAttribArrayARB;
  11213. glProgramStringARB: TglProgramStringARB;
  11214. glBindProgramARB: TglBindProgramARB;
  11215. glDeleteProgramsARB: TglDeleteProgramsARB;
  11216. glGenProgramsARB: TglGenProgramsARB;
  11217. glProgramEnvParameter4dARB: TglProgramEnvParameter4dARB;
  11218. glProgramEnvParameter4dvARB: TglProgramEnvParameter4dvARB;
  11219. glProgramEnvParameter4fARB: TglProgramEnvParameter4fARB;
  11220. glProgramEnvParameter4fvARB: TglProgramEnvParameter4fvARB;
  11221. glProgramLocalParameter4dARB: TglProgramLocalParameter4dARB;
  11222. glProgramLocalParameter4dvARB: TglProgramLocalParameter4dvARB;
  11223. glProgramLocalParameter4fARB: TglProgramLocalParameter4fARB;
  11224. glProgramLocalParameter4fvARB: TglProgramLocalParameter4fvARB;
  11225. glGetProgramEnvParameterdvARB: TglGetProgramEnvParameterdvARB;
  11226. glGetProgramEnvParameterfvARB: TglGetProgramEnvParameterfvARB;
  11227. glGetProgramLocalParameterdvARB: TglGetProgramLocalParameterdvARB;
  11228. glGetProgramLocalParameterfvARB: TglGetProgramLocalParameterfvARB;
  11229. glGetProgramivARB: TglGetProgramivARB;
  11230. glGetProgramStringARB: TglGetProgramStringARB;
  11231. glGetVertexAttribdvARB: TglGetVertexAttribdvARB;
  11232. glGetVertexAttribfvARB: TglGetVertexAttribfvARB;
  11233. glGetVertexAttribivARB: TglGetVertexAttribivARB;
  11234. glGetVertexAttribPointervARB: TglGetVertexAttribPointervARB;
  11235. glIsProgramARB: TglIsProgramARB;
  11236. // GL_ARB_window_pos
  11237. glWindowPos2dARB: TglWindowPos2dARB;
  11238. glWindowPos2dvARB: TglWindowPos2dvARB;
  11239. glWindowPos2fARB: TglWindowPos2fARB;
  11240. glWindowPos2fvARB: TglWindowPos2fvARB;
  11241. glWindowPos2iARB: TglWindowPos2iARB;
  11242. glWindowPos2ivARB: TglWindowPos2ivARB;
  11243. glWindowPos2sARB: TglWindowPos2sARB;
  11244. glWindowPos2svARB: TglWindowPos2svARB;
  11245. glWindowPos3dARB: TglWindowPos3dARB;
  11246. glWindowPos3dvARB: TglWindowPos3dvARB;
  11247. glWindowPos3fARB: TglWindowPos3fARB;
  11248. glWindowPos3fvARB: TglWindowPos3fvARB;
  11249. glWindowPos3iARB: TglWindowPos3iARB;
  11250. glWindowPos3ivARB: TglWindowPos3ivARB;
  11251. glWindowPos3sARB: TglWindowPos3sARB;
  11252. glWindowPos3svARB: TglWindowPos3svARB;
  11253. // GL_ARB_draw_buffers
  11254. glDrawBuffersARB: TglDrawBuffersARB;
  11255. // GL_ARB_color_buffer_float
  11256. glClampColorARB: TglClampColorARB;
  11257. // GL_ARB_vertex_shader
  11258. glGetActiveAttribARB: TglGetActiveAttribARB;
  11259. glGetAttribLocationARB: TglGetAttribLocationARB;
  11260. glBindAttribLocationARB: TglBindAttribLocationARB;
  11261. // GL_ARB_shader_objects
  11262. glDeleteObjectARB: TglDeleteObjectARB;
  11263. glGetHandleARB: TglGetHandleARB;
  11264. glDetachObjectARB: TglDetachObjectARB;
  11265. glCreateShaderObjectARB: TglCreateShaderObjectARB;
  11266. glShaderSourceARB: TglShaderSourceARB;
  11267. glCompileShaderARB: TglCompileShaderARB;
  11268. glCreateProgramObjectARB: TglCreateProgramObjectARB;
  11269. glAttachObjectARB: TglAttachObjectARB;
  11270. glLinkProgramARB: TglLinkProgramARB;
  11271. glUseProgramObjectARB: TglUseProgramObjectARB;
  11272. glValidateProgramARB: TglValidateProgramARB;
  11273. glUniform1fARB: TglUniform1fARB;
  11274. glUniform2fARB: TglUniform2fARB;
  11275. glUniform3fARB: TglUniform3fARB;
  11276. glUniform4fARB: TglUniform4fARB;
  11277. glUniform1iARB: TglUniform1iARB;
  11278. glUniform2iARB: TglUniform2iARB;
  11279. glUniform3iARB: TglUniform3iARB;
  11280. glUniform4iARB: TglUniform4iARB;
  11281. glUniform1fvARB: TglUniform1fvARB;
  11282. glUniform2fvARB: TglUniform2fvARB;
  11283. glUniform3fvARB: TglUniform3fvARB;
  11284. glUniform4fvARB: TglUniform4fvARB;
  11285. glUniform1ivARB: TglUniform1ivARB;
  11286. glUniform2ivARB: TglUniform2ivARB;
  11287. glUniform3ivARB: TglUniform3ivARB;
  11288. glUniform4ivARB: TglUniform4ivARB;
  11289. glUniformMatrix2fvARB: TglUniformMatrix2fvARB;
  11290. glUniformMatrix3fvARB: TglUniformMatrix3fvARB;
  11291. glUniformMatrix4fvARB: TglUniformMatrix4fvARB;
  11292. glGetObjectParameterfvARB: TglGetObjectParameterfvARB;
  11293. glGetObjectParameterivARB: TglGetObjectParameterivARB;
  11294. glGetInfoLogARB: TglGetInfoLogARB;
  11295. glGetAttachedObjectsARB: TglGetAttachedObjectsARB;
  11296. glGetUniformLocationARB: TglGetUniformLocationARB;
  11297. glGetActiveUniformARB: TglGetActiveUniformARB;
  11298. glGetUniformfvARB: TglGetUniformfvARB;
  11299. glGetUniformivARB: TglGetUniformivARB;
  11300. glGetShaderSourceARB: TglGetShaderSourceARB;
  11301. // GL_ARB_Occlusion_Query
  11302. glGenQueriesARB: TglGenQueriesARB;
  11303. glDeleteQueriesARB: TglDeleteQueriesARB;
  11304. glIsQueryARB: TglIsQueryARB;
  11305. glBeginQueryARB: TglBeginQueryARB;
  11306. glEndQueryARB: TglEndQueryARB;
  11307. glGetQueryivARB: TglGetQueryivARB;
  11308. glGetQueryObjectivARB: TglGetQueryObjectivARB;
  11309. glGetQueryObjectuivARB: TglGetQueryObjectuivARB;
  11310. // GL_ARB_draw_instanced
  11311. glDrawArraysInstancedARB: TglDrawArraysInstancedARB;
  11312. glDrawElementsInstancedARB: TglDrawElementsInstancedARB;
  11313. // GL_ARB_framebuffer_object
  11314. glIsRenderbuffer: TglIsRenderbuffer;
  11315. glBindRenderbuffer: TglBindRenderbuffer;
  11316. glDeleteRenderbuffers: TglDeleteRenderbuffers;
  11317. glGenRenderbuffers: TglGenRenderbuffers;
  11318. glRenderbufferStorage: TglRenderbufferStorage;
  11319. glGetRenderbufferParameteriv: TglGetRenderbufferParameteriv;
  11320. glIsFramebuffer: TglIsFramebuffer;
  11321. glBindFramebuffer: TglBindFramebuffer;
  11322. glDeleteFramebuffers: TglDeleteFramebuffers;
  11323. glGenFramebuffers: TglGenFramebuffers;
  11324. glCheckFramebufferStatus: TglCheckFramebufferStatus;
  11325. glFramebufferTexture1D: TglFramebufferTexture1D;
  11326. glFramebufferTexture2D: TglFramebufferTexture2D;
  11327. glFramebufferTexture3D: TglFramebufferTexture3D;
  11328. glFramebufferRenderbuffer: TglFramebufferRenderbuffer;
  11329. glGetFramebufferAttachmentParameteriv: TglGetFramebufferAttachmentParameteriv;
  11330. glGenerateMipmap: TglGenerateMipmap;
  11331. glBlitFramebuffer: TglBlitFramebuffer;
  11332. glRenderbufferStorageMultisample: TglRenderbufferStorageMultisample;
  11333. glFramebufferTextureLayer: TglFramebufferTextureLayer;
  11334. // GL_ARB_geometry_shader4
  11335. glProgramParameteriARB: TglProgramParameteriARB;
  11336. glFramebufferTextureARB: TglFramebufferTextureARB;
  11337. glFramebufferTextureLayerARB: TglFramebufferTextureLayerARB;
  11338. glFramebufferTextureFaceARB: TglFramebufferTextureFaceARB;
  11339. // GL_ARB_instanced_arrays
  11340. glVertexAttribDivisorARB: TglVertexAttribDivisorARB;
  11341. // GL_ARB_map_buffer_range
  11342. glMapBufferRange: TglMapBufferRange;
  11343. glFlushMappedBufferRange: TglFlushMappedBufferRange;
  11344. // GL_ARB_texture_buffer_object
  11345. glTexBufferARB: TglTexBufferARB;
  11346. // GL_ARB_vertex_array_object
  11347. glBindVertexArray: TglBindVertexArray;
  11348. glDeleteVertexArrays: TglDeleteVertexArrays;
  11349. glGenVertexArrays: TglGenVertexArrays;
  11350. glIsVertexArray: TglIsVertexArray;
  11351. // GL_ARB_uniform_buffer_object
  11352. glGetUniformIndices: TglGetUniformIndices;
  11353. glGetActiveUniformsiv: TglGetActiveUniformsiv;
  11354. glGetActiveUniformName: TglGetActiveUniformName;
  11355. glGetUniformBlockIndex: TglGetUniformBlockIndex;
  11356. glGetActiveUniformBlockiv: TglGetActiveUniformBlockiv;
  11357. glGetActiveUniformBlockName: TglGetActiveUniformBlockName;
  11358. glUniformBlockBinding: TglUniformBlockBinding;
  11359. // GL_ARB_copy_buffer
  11360. glCopyBufferSubData: TglCopyBufferSubData;
  11361. // GL_ARB_draw_elements_base_vertex
  11362. glDrawElementsBaseVertex: TglDrawElementsBaseVertex;
  11363. glDrawRangeElementsBaseVertex: TglDrawRangeElementsBaseVertex;
  11364. glDrawElementsInstancedBaseVertex: TglDrawElementsInstancedBaseVertex;
  11365. glMultiDrawElementsBaseVertex: TglMultiDrawElementsBaseVertex;
  11366. // GL_ARB_provoking_vertex
  11367. glProvokingVertex: TglProvokingVertex;
  11368. // GL_ARB_sync
  11369. glFenceSync: TglFenceSync;
  11370. glIsSync: TglIsSync;
  11371. glDeleteSync: TglDeleteSync;
  11372. glClientWaitSync: TglClientWaitSync;
  11373. glWaitSync: TglWaitSync;
  11374. glGetInteger64v: TglGetInteger64v;
  11375. glGetSynciv: TglGetSynciv;
  11376. // GL_ARB_texture_multisample
  11377. glTexImage2DMultisample: TglTexImage2DMultisample;
  11378. glTexImage3DMultisample: TglTexImage3DMultisample;
  11379. glGetMultisamplefv: TglGetMultisamplefv;
  11380. glSampleMaski: TglSampleMaski;
  11381. // GL_ARB_draw_buffers_blend
  11382. glBlendEquationiARB: TglBlendEquationiARB;
  11383. glBlendEquationSeparateiARB: TglBlendEquationSeparateiARB;
  11384. glBlendFunciARB: TglBlendFunciARB;
  11385. glBlendFuncSeparateiARB: TglBlendFuncSeparateiARB;
  11386. // GL_ARB_sample_shading
  11387. glMinSampleShadingARB: TglMinSampleShadingARB;
  11388. // GL_ARB_shading_language_include
  11389. glNamedStringARB: TglNamedStringARB;
  11390. glDeleteNamedStringARB: TglDeleteNamedStringARB;
  11391. glCompileShaderIncludeARB: TglCompileShaderIncludeARB;
  11392. glIsNamedStringARB: TglIsNamedStringARB;
  11393. glGetNamedStringARB: TglGetNamedStringARB;
  11394. glGetNamedStringivARB: TglGetNamedStringivARB;
  11395. // GL_ARB_blend_func_extended
  11396. glBindFragDataLocationIndexed: TglBindFragDataLocationIndexed;
  11397. glGetFragDataIndex: TglGetFragDataIndex;
  11398. // GL_ARB_sampler_objects
  11399. glGenSamplers: TglGenSamplers;
  11400. glDeleteSamplers: TglDeleteSamplers;
  11401. glIsSampler: TglIsSampler;
  11402. glBindSampler: TglBindSampler;
  11403. glSamplerParameteri: TglSamplerParameteri;
  11404. glSamplerParameteriv: TglSamplerParameteriv;
  11405. glSamplerParameterf: TglSamplerParameterf;
  11406. glSamplerParameterfv: TglSamplerParameterfv;
  11407. glSamplerParameterIiv: TglSamplerParameterIiv;
  11408. glSamplerParameterIuiv: TglSamplerParameterIuiv;
  11409. glGetSamplerParameteriv: TglGetSamplerParameteriv;
  11410. glGetSamplerParameterIiv: TglGetSamplerParameterIiv;
  11411. glGetSamplerParameterfv: TglGetSamplerParameterfv;
  11412. glGetSamplerParameterIuiv: TglGetSamplerParameterIuiv;
  11413. // GL_ARB_timer_query
  11414. glQueryCounter: TglQueryCounter;
  11415. glGetQueryObjecti64v: TglGetQueryObjecti64v;
  11416. glGetQueryObjectui64v: TglGetQueryObjectui64v;
  11417. // GL_ARB_vertex_type_2_10_10_10_rev
  11418. glVertexP2ui: TglVertexP2ui;
  11419. glVertexP2uiv: TglVertexP2uiv;
  11420. glVertexP3ui: TglVertexP3ui;
  11421. glVertexP3uiv: TglVertexP3uiv;
  11422. glVertexP4ui: TglVertexP4ui;
  11423. glVertexP4uiv: TglVertexP4uiv;
  11424. glTexCoordP1ui: TglTexCoordP1ui;
  11425. glTexCoordP1uiv: TglTexCoordP1uiv;
  11426. glTexCoordP2ui: TglTexCoordP2ui;
  11427. glTexCoordP2uiv: TglTexCoordP2uiv;
  11428. glTexCoordP3ui: TglTexCoordP3ui;
  11429. glTexCoordP3uiv: TglTexCoordP3uiv;
  11430. glTexCoordP4ui: TglTexCoordP4ui;
  11431. glTexCoordP4uiv: TglTexCoordP4uiv;
  11432. glMultiTexCoordP1ui: TglMultiTexCoordP1ui;
  11433. glMultiTexCoordP1uiv: TglMultiTexCoordP1uiv;
  11434. glMultiTexCoordP2ui: TglMultiTexCoordP2ui;
  11435. glMultiTexCoordP2uiv: TglMultiTexCoordP2uiv;
  11436. glMultiTexCoordP3ui: TglMultiTexCoordP3ui;
  11437. glMultiTexCoordP3uiv: TglMultiTexCoordP3uiv;
  11438. glMultiTexCoordP4ui: TglMultiTexCoordP4ui;
  11439. glMultiTexCoordP4uiv: TglMultiTexCoordP4uiv;
  11440. glNormalP3ui: TglNormalP3ui;
  11441. glNormalP3uiv: TglNormalP3uiv;
  11442. glColorP3ui: TglColorP3ui;
  11443. glColorP3uiv: TglColorP3uiv;
  11444. glColorP4ui: TglColorP4ui;
  11445. glColorP4uiv: TglColorP4uiv;
  11446. glSecondaryColorP3ui: TglSecondaryColorP3ui;
  11447. glSecondaryColorP3uiv: TglSecondaryColorP3uiv;
  11448. glVertexAttribP1ui: TglVertexAttribP1ui;
  11449. glVertexAttribP1uiv: TglVertexAttribP1uiv;
  11450. glVertexAttribP2ui: TglVertexAttribP2ui;
  11451. glVertexAttribP2uiv: TglVertexAttribP2uiv;
  11452. glVertexAttribP3ui: TglVertexAttribP3ui;
  11453. glVertexAttribP3uiv: TglVertexAttribP3uiv;
  11454. glVertexAttribP4ui: TglVertexAttribP4ui;
  11455. glVertexAttribP4uiv: TglVertexAttribP4uiv;
  11456. // GL_ARB_draw_indirect
  11457. glDrawArraysIndirect: TglDrawArraysIndirect;
  11458. glDrawElementsIndirect: TglDrawElementsIndirect;
  11459. // GL_ARB_gpu_shader_fp64
  11460. glUniform1d: TglUniform1d;
  11461. glUniform2d: TglUniform2d;
  11462. glUniform3d: TglUniform3d;
  11463. glUniform4d: TglUniform4d;
  11464. glUniform1dv: TglUniform1dv;
  11465. glUniform2dv: TglUniform2dv;
  11466. glUniform3dv: TglUniform3dv;
  11467. glUniform4dv: TglUniform4dv;
  11468. glUniformMatrix2dv: TglUniformMatrix2dv;
  11469. glUniformMatrix3dv: TglUniformMatrix3dv;
  11470. glUniformMatrix4dv: TglUniformMatrix4dv;
  11471. glUniformMatrix2x3dv: TglUniformMatrix2x3dv;
  11472. glUniformMatrix2x4dv: TglUniformMatrix2x4dv;
  11473. glUniformMatrix3x2dv: TglUniformMatrix3x2dv;
  11474. glUniformMatrix3x4dv: TglUniformMatrix3x4dv;
  11475. glUniformMatrix4x2dv: TglUniformMatrix4x2dv;
  11476. glUniformMatrix4x3dv: TglUniformMatrix4x3dv;
  11477. glGetUniformdv: TglGetUniformdv;
  11478. // GL_ARB_shader_subroutine
  11479. glGetSubroutineUniformLocation: TglGetSubroutineUniformLocation;
  11480. glGetSubroutineIndex: TglGetSubroutineIndex;
  11481. glGetActiveSubroutineUniformiv: TglGetActiveSubroutineUniformiv;
  11482. glGetActiveSubroutineUniformName: TglGetActiveSubroutineUniformName;
  11483. glGetActiveSubroutineName: TglGetActiveSubroutineName;
  11484. glUniformSubroutinesuiv: TglUniformSubroutinesuiv;
  11485. glGetUniformSubroutineuiv: TglGetUniformSubroutineuiv;
  11486. glGetProgramStageiv: TglGetProgramStageiv;
  11487. // GL_ARB_tessellation_shader
  11488. glPatchParameteri: TglPatchParameteri;
  11489. glPatchParameterfv: TglPatchParameterfv;
  11490. // GL_ARB_transform_feedback2
  11491. glBindTransformFeedback: TglBindTransformFeedback;
  11492. glDeleteTransformFeedbacks: TglDeleteTransformFeedbacks;
  11493. glGenTransformFeedbacks: TglGenTransformFeedbacks;
  11494. glIsTransformFeedback: TglIsTransformFeedback;
  11495. glPauseTransformFeedback: TglPauseTransformFeedback;
  11496. glResumeTransformFeedback: TglResumeTransformFeedback;
  11497. glDrawTransformFeedback: TglDrawTransformFeedback;
  11498. // GL_ARB_transform_feedback3
  11499. glDrawTransformFeedbackStream: TglDrawTransformFeedbackStream;
  11500. glBeginQueryIndexed: TglBeginQueryIndexed;
  11501. glEndQueryIndexed: TglEndQueryIndexed;
  11502. glGetQueryIndexediv: TglGetQueryIndexediv;
  11503. // GL_ARB_ES2_compatibility
  11504. glReleaseShaderCompiler: TglReleaseShaderCompiler;
  11505. glShaderBinary: TglShaderBinary;
  11506. glGetShaderPrecisionFormat: TglGetShaderPrecisionFormat;
  11507. glDepthRangef: TglDepthRangef;
  11508. glClearDepthf: TglClearDepthf;
  11509. // GL_ARB_get_program_binary
  11510. glGetProgramBinary: TglGetProgramBinary;
  11511. glProgramBinary: TglProgramBinary;
  11512. glProgramParameteri: TglProgramParameteri;
  11513. // GL_ARB_separate_shader_objects
  11514. glUseProgramStages: TglUseProgramStages;
  11515. glActiveShaderProgram: TglActiveShaderProgram;
  11516. glCreateShaderProgramv: TglCreateShaderProgramv;
  11517. glBindProgramPipeline: TglBindProgramPipeline;
  11518. glDeleteProgramPipelines: TglDeleteProgramPipelines;
  11519. glGenProgramPipelines: TglGenProgramPipelines;
  11520. glIsProgramPipeline: TglIsProgramPipeline;
  11521. glGetProgramPipelineiv: TglGetProgramPipelineiv;
  11522. glProgramUniform1i: TglProgramUniform1i;
  11523. glProgramUniform1iv: TglProgramUniform1iv;
  11524. glProgramUniform1f: TglProgramUniform1f;
  11525. glProgramUniform1fv: TglProgramUniform1fv;
  11526. glProgramUniform1d: TglProgramUniform1d;
  11527. glProgramUniform1dv: TglProgramUniform1dv;
  11528. glProgramUniform1ui: TglProgramUniform1ui;
  11529. glProgramUniform1uiv: TglProgramUniform1uiv;
  11530. glProgramUniform2i: TglProgramUniform2i;
  11531. glProgramUniform2iv: TglProgramUniform2iv;
  11532. glProgramUniform2f: TglProgramUniform2f;
  11533. glProgramUniform2fv: TglProgramUniform2fv;
  11534. glProgramUniform2d: TglProgramUniform2d;
  11535. glProgramUniform2dv: TglProgramUniform2dv;
  11536. glProgramUniform2ui: TglProgramUniform2ui;
  11537. glProgramUniform2uiv: TglProgramUniform2uiv;
  11538. glProgramUniform3i: TglProgramUniform3i;
  11539. glProgramUniform3iv: TglProgramUniform3iv;
  11540. glProgramUniform3f: TglProgramUniform3f;
  11541. glProgramUniform3fv: TglProgramUniform3fv;
  11542. glProgramUniform3d: TglProgramUniform3d;
  11543. glProgramUniform3dv: TglProgramUniform3dv;
  11544. glProgramUniform3ui: TglProgramUniform3ui;
  11545. glProgramUniform3uiv: TglProgramUniform3uiv;
  11546. glProgramUniform4i: TglProgramUniform4i;
  11547. glProgramUniform4iv: TglProgramUniform4iv;
  11548. glProgramUniform4f: TglProgramUniform4f;
  11549. glProgramUniform4fv: TglProgramUniform4fv;
  11550. glProgramUniform4d: TglProgramUniform4d;
  11551. glProgramUniform4dv: TglProgramUniform4dv;
  11552. glProgramUniform4ui: TglProgramUniform4ui;
  11553. glProgramUniform4uiv: TglProgramUniform4uiv;
  11554. glProgramUniformMatrix2fv: TglProgramUniformMatrix2fv;
  11555. glProgramUniformMatrix3fv: TglProgramUniformMatrix3fv;
  11556. glProgramUniformMatrix4fv: TglProgramUniformMatrix4fv;
  11557. glProgramUniformMatrix2dv: TglProgramUniformMatrix2dv;
  11558. glProgramUniformMatrix3dv: TglProgramUniformMatrix3dv;
  11559. glProgramUniformMatrix4dv: TglProgramUniformMatrix4dv;
  11560. glProgramUniformMatrix2x3fv: TglProgramUniformMatrix2x3fv;
  11561. glProgramUniformMatrix3x2fv: TglProgramUniformMatrix3x2fv;
  11562. glProgramUniformMatrix2x4fv: TglProgramUniformMatrix2x4fv;
  11563. glProgramUniformMatrix4x2fv: TglProgramUniformMatrix4x2fv;
  11564. glProgramUniformMatrix3x4fv: TglProgramUniformMatrix3x4fv;
  11565. glProgramUniformMatrix4x3fv: TglProgramUniformMatrix4x3fv;
  11566. glProgramUniformMatrix2x3dv: TglProgramUniformMatrix2x3dv;
  11567. glProgramUniformMatrix3x2dv: TglProgramUniformMatrix3x2dv;
  11568. glProgramUniformMatrix2x4dv: TglProgramUniformMatrix2x4dv;
  11569. glProgramUniformMatrix4x2dv: TglProgramUniformMatrix4x2dv;
  11570. glProgramUniformMatrix3x4dv: TglProgramUniformMatrix3x4dv;
  11571. glProgramUniformMatrix4x3dv: TglProgramUniformMatrix4x3dv;
  11572. glValidateProgramPipeline: TglValidateProgramPipeline;
  11573. glGetProgramPipelineInfoLog: TglGetProgramPipelineInfoLog;
  11574. // GL_ARB_vertex_attrib_64bit
  11575. glVertexAttribL1d: TglVertexAttribL1d;
  11576. glVertexAttribL2d: TglVertexAttribL2d;
  11577. glVertexAttribL3d: TglVertexAttribL3d;
  11578. glVertexAttribL4d: TglVertexAttribL4d;
  11579. glVertexAttribL1dv: TglVertexAttribL1dv;
  11580. glVertexAttribL2dv: TglVertexAttribL2dv;
  11581. glVertexAttribL3dv: TglVertexAttribL3dv;
  11582. glVertexAttribL4dv: TglVertexAttribL4dv;
  11583. glVertexAttribLPointer: TglVertexAttribLPointer;
  11584. glGetVertexAttribLdv: TglGetVertexAttribLdv;
  11585. // GL_ARB_viewport_array
  11586. glViewportArrayv: TglViewportArrayv;
  11587. glViewportIndexedf: TglViewportIndexedf;
  11588. glViewportIndexedfv: TglViewportIndexedfv;
  11589. glScissorArrayv: TglScissorArrayv;
  11590. glScissorIndexed: TglScissorIndexed;
  11591. glScissorIndexedv: TglScissorIndexedv;
  11592. glDepthRangeArrayv: TglDepthRangeArrayv;
  11593. glDepthRangeIndexed: TglDepthRangeIndexed;
  11594. glGetFloati_v: TglGetFloati_v;
  11595. glGetDoublei_v: TglGetDoublei_v;
  11596. // GL 4.2
  11597. // GL_ARB_base_instance
  11598. glDrawArraysInstancedBaseInstance : TglDrawArraysInstancedBaseInstance;
  11599. glDrawElementsInstancedBaseInstance : TglDrawElementsInstancedBaseInstance;
  11600. glDrawElementsInstancedBaseVertexBaseInstance : TglDrawElementsInstancedBaseVertexBaseInstance;
  11601. // GL_ARB_transform_feedback_instanced
  11602. glDrawTransformFeedbackInstanced : TglDrawTransformFeedbackInstanced;
  11603. glDrawTransformFeedbackStreamInstanced : TglDrawTransformFeedbackStreamInstanced;
  11604. // GL_ARB_internalformat_query
  11605. glGetInternalformativ : TglGetInternalformativ;
  11606. // GL_ARB_shader_atomic_counters
  11607. glGetActiveAtomicCounterBufferiv : TglGetActiveAtomicCounterBufferiv;
  11608. /// GL_ARB_shader_image_load_store
  11609. glBindImageTexture : TglBindImageTexture;
  11610. glMemoryBarrier : TglMemoryBarrier;
  11611. // GL_ARB_texture_storage
  11612. glTexStorage1D : TglTexStorage1D;
  11613. glTexStorage2D : TglTexStorage2D;
  11614. glTexStorage3D : TglTexStorage3D;
  11615. glTextureStorage1DEXT : TglTextureStorage1DEXT;
  11616. glTextureStorage2DEXT : TglTextureStorage2DEXT;
  11617. glTextureStorage3DEXT : TglTextureStorage3DEXT;
  11618. // GL 4.3
  11619. // GL_KHR_debug
  11620. glDebugMessageControl : TglDebugMessageControl;
  11621. glDebugMessageInsert : TglDebugMessageInsert;
  11622. glDebugMessageCallback : TglDebugMessageCallback;
  11623. glGetDebugMessageLog : TglGetDebugMessageLog;
  11624. glPushDebugGroup : TglPushDebugGroup;
  11625. glPopDebugGroup : TglPopDebugGroup;
  11626. glObjectLabel : TglObjectLabel;
  11627. glGetObjectLabel : TglGetObjectLabel;
  11628. glObjectPtrLabel : TglObjectPtrLabel;
  11629. glGetObjectPtrLabel : TglGetObjectPtrLabel;
  11630. // GL_ARB_clear_buffer_object
  11631. glClearBufferData : TglClearBufferData;
  11632. glClearBufferSubData : TglClearBufferSubData;
  11633. glClearNamedBufferDataEXT : TglClearNamedBufferDataEXT;
  11634. glClearNamedBufferSubDataEXT : TglClearNamedBufferSubDataEXT;
  11635. // GL_ARB_compute_shader
  11636. glDispatchCompute : TglDispatchCompute;
  11637. glDispatchComputeIndirect : TglDispatchComputeIndirect;
  11638. // GL_ARB_copy_image
  11639. glCopyImageSubData : TglCopyImageSubData;
  11640. // GL_ARB_framebuffer_no_attachments
  11641. glFramebufferParameteri : TglFramebufferParameteri;
  11642. glGetFramebufferParameteriv : TglGetFramebufferParameteriv;
  11643. glNamedFramebufferParameteriEXT : TglNamedFramebufferParameteriEXT;
  11644. glGetNamedFramebufferParameterivEXT : TglGetNamedFramebufferParameterivEXT;
  11645. // GL_ARB_internalformat_query2
  11646. glGetInternalformati64v : TglGetInternalformati64v;
  11647. // GL_ARB_invalidate_subdata
  11648. glInvalidateTexSubImage : TglInvalidateTexSubImage;
  11649. glInvalidateTexImage : TglInvalidateTexImage;
  11650. glInvalidateBufferSubData : TglInvalidateBufferSubData;
  11651. glInvalidateBufferData : TglInvalidateBufferData;
  11652. glInvalidateFramebuffer : TglInvalidateFramebuffer;
  11653. glInvalidateSubFramebuffer : TglInvalidateSubFramebuffer;
  11654. // GL_ARB_multi_draw_indirect
  11655. glMultiDrawArraysIndirect : TglMultiDrawArraysIndirect;
  11656. glMultiDrawElementsIndirect : TglMultiDrawElementsIndirect;
  11657. // GL_ARB_program_interface_query
  11658. glGetProgramInterfaceiv : TglGetProgramInterfaceiv;
  11659. glGetProgramResourceIndex : TglGetProgramResourceIndex;
  11660. glGetProgramResourceName : TglGetProgramResourceName;
  11661. glGetProgramResourceiv : TglGetProgramResourceiv;
  11662. glGetProgramResourceLocation : TglGetProgramResourceLocation;
  11663. glGetProgramResourceLocationIndex : TglGetProgramResourceLocationIndex;
  11664. // GL_ARB_shader_storage_buffer_object
  11665. glShaderStorageBlockBinding : TglShaderStorageBlockBinding;
  11666. // GL_ARB_texture_buffer_range
  11667. glTexBufferRange : TglTexBufferRange;
  11668. glTextureBufferRangeEXT : TglTextureBufferRangeEXT;
  11669. // GL_ARB_texture_storage_multisample
  11670. glTexStorage2DMultisample : TglTexStorage2DMultisample;
  11671. glTexStorage3DMultisample : TglTexStorage3DMultisample;
  11672. glTextureStorage2DMultisampleEXT : TglTextureStorage2DMultisampleEXT;
  11673. glTextureStorage3DMultisampleEXT : TglTextureStorage3DMultisampleEXT;
  11674. // GL_ARB_texture_view
  11675. glTextureView : TglTextureView;
  11676. // GL_ARB_vertex_attrib_binding
  11677. glBindVertexBuffer : TglBindVertexBuffer;
  11678. glVertexAttribFormat : TglVertexAttribFormat;
  11679. glVertexAttribIFormat : TglVertexAttribIFormat;
  11680. glVertexAttribLFormat : TglVertexAttribLFormat;
  11681. glVertexAttribBinding : TglVertexAttribBinding;
  11682. glVertexBindingDivisor : TglVertexBindingDivisor;
  11683. glVertexArrayBindVertexBufferEXT : TglVertexArrayBindVertexBufferEXT;
  11684. glVertexArrayVertexAttribFormatEXT : TglVertexArrayVertexAttribFormatEXT;
  11685. glVertexArrayVertexAttribIFormatEXT : TglVertexArrayVertexAttribIFormatEXT;
  11686. glVertexArrayVertexAttribLFormatEXT : TglVertexArrayVertexAttribLFormatEXT;
  11687. glVertexArrayVertexAttribBindingEXT : TglVertexArrayVertexAttribBindingEXT;
  11688. glVertexArrayVertexBindingDivisorEXT : TglVertexArrayVertexBindingDivisorEXT;
  11689. // END GL 4.3
  11690. // GL 4.4
  11691. glBufferStorage : TglBufferStorage;
  11692. glClearTexImage : TglClearTexImage;
  11693. glClearTexSubImage : TglClearTexSubImage;
  11694. glBindBuffersBase : TglBindBuffersBase;
  11695. glBindBuffersRange : TglBindBuffersRange;
  11696. glBindTextures : TglBindTextures;
  11697. glBindSamplers : TglBindSamplers;
  11698. glBindImageTextures : TglBindImageTextures;
  11699. glBindVertexBuffers : TglBindVertexBuffers;
  11700. glTexPageCommitmentARB : TglTexPageCommitmentARB;
  11701. // GL 4.5
  11702. glClipControl : TglClipControl;
  11703. glCreateTransformFeedbacks : TglCreateTransformFeedbacks;
  11704. glTransformFeedbackBufferBase : TglTransformFeedbackBufferBase;
  11705. glTransformFeedbackBufferRange : TglTransformFeedbackBufferRange;
  11706. glGetTransformFeedbackiv : TglGetTransformFeedbackiv;
  11707. glGetTransformFeedbacki_v : TglGetTransformFeedbacki_v;
  11708. glGetTransformFeedbacki64_v : TglGetTransformFeedbacki64_v;
  11709. glCreateBuffers : TglCreateBuffers;
  11710. glNamedBufferStorage : TglNamedBufferStorage;
  11711. glNamedBufferData : TglNamedBufferData;
  11712. glNamedBufferSubData : TglNamedBufferSubData;
  11713. glCopyNamedBufferSubData : TglCopyNamedBufferSubData;
  11714. glClearNamedBufferData : TglClearNamedBufferData;
  11715. glClearNamedBufferSubData : TglClearNamedBufferSubData;
  11716. glMapNamedBuffer : TglMapNamedBuffer;
  11717. glMapNamedBufferRange : TglMapNamedBufferRange;
  11718. glUnmapNamedBuffer : TglUnmapNamedBuffer;
  11719. glFlushMappedNamedBufferRange : TglFlushMappedNamedBufferRange;
  11720. glGetNamedBufferParameteriv : TglGetNamedBufferParameteriv;
  11721. glGetNamedBufferParameteri64v : TglGetNamedBufferParameteri64v;
  11722. glGetNamedBufferPointerv : TglGetNamedBufferPointerv;
  11723. glGetNamedBufferSubData : TglGetNamedBufferSubData;
  11724. glCreateFramebuffers : TglCreateFramebuffers;
  11725. glNamedFramebufferRenderbuffer : TglNamedFramebufferRenderbuffer;
  11726. glNamedFramebufferParameteri : TglNamedFramebufferParameteri;
  11727. glNamedFramebufferTexture : TglNamedFramebufferTexture;
  11728. glNamedFramebufferTextureLayer : TglNamedFramebufferTextureLayer;
  11729. glNamedFramebufferDrawBuffer : TglNamedFramebufferDrawBuffer;
  11730. glNamedFramebufferDrawBuffers : TglNamedFramebufferDrawBuffers;
  11731. glNamedFramebufferReadBuffer : TglNamedFramebufferReadBuffer;
  11732. glInvalidateNamedFramebufferData : TglInvalidateNamedFramebufferData;
  11733. glInvalidateNamedFramebufferSubData : TglInvalidateNamedFramebufferSubData;
  11734. glClearNamedFramebufferiv : TglClearNamedFramebufferiv;
  11735. glClearNamedFramebufferuiv : TglClearNamedFramebufferuiv;
  11736. glClearNamedFramebufferfv : TglClearNamedFramebufferfv;
  11737. glClearNamedFramebufferfi : TglClearNamedFramebufferfi;
  11738. glBlitNamedFramebuffer : TglBlitNamedFramebuffer;
  11739. glCheckNamedFramebufferStatus : TglCheckNamedFramebufferStatus;
  11740. glGetNamedFramebufferParameteriv : TglGetNamedFramebufferParameteriv;
  11741. glGetNamedFramebufferAttachmentParameteriv : TglGetNamedFramebufferAttachmentParameteriv;
  11742. glCreateRenderbuffers : TglCreateRenderbuffers;
  11743. glNamedRenderbufferStorage : TglNamedRenderbufferStorage;
  11744. glNamedRenderbufferStorageMultisample : TglNamedRenderbufferStorageMultisample;
  11745. glGetNamedRenderbufferParameteriv : TglGetNamedRenderbufferParameteriv;
  11746. glCreateTextures : TglCreateTextures;
  11747. glTextureBuffer : TglTextureBuffer;
  11748. glTextureBufferRange : TglTextureBufferRange;
  11749. glTextureStorage1D : TglTextureStorage1D;
  11750. glTextureStorage2D : TglTextureStorage2D;
  11751. glTextureStorage3D : TglTextureStorage3D;
  11752. glTextureStorage2DMultisample : TglTextureStorage2DMultisample;
  11753. glTextureStorage3DMultisample : TglTextureStorage3DMultisample;
  11754. glTextureSubImage1D : TglTextureSubImage1D;
  11755. glTextureSubImage2D : TglTextureSubImage2D;
  11756. glTextureSubImage3D : TglTextureSubImage3D;
  11757. glCompressedTextureSubImage1D : TglCompressedTextureSubImage1D;
  11758. glCompressedTextureSubImage2D : TglCompressedTextureSubImage2D;
  11759. glCompressedTextureSubImage3D : TglCompressedTextureSubImage3D;
  11760. glCopyTextureSubImage1D : TglCopyTextureSubImage1D;
  11761. glCopyTextureSubImage2D : TglCopyTextureSubImage2D;
  11762. glCopyTextureSubImage3D : TglCopyTextureSubImage3D;
  11763. glTextureParameterf : TglTextureParameterf;
  11764. glTextureParameterfv : TglTextureParameterfv;
  11765. glTextureParameteri : TglTextureParameteri;
  11766. glTextureParameterIiv : TglTextureParameterIiv;
  11767. glTextureParameterIuiv : TglTextureParameterIuiv;
  11768. glTextureParameteriv : TglTextureParameteriv;
  11769. glGenerateTextureMipmap : TglGenerateTextureMipmap;
  11770. glBindTextureUnit : TglBindTextureUnit;
  11771. glGetTextureImage : TglGetTextureImage;
  11772. glGetCompressedTextureImage : TglGetCompressedTextureImage;
  11773. glGetTextureLevelParameterfv : TglGetTextureLevelParameterfv;
  11774. glGetTextureLevelParameteriv : TglGetTextureLevelParameteriv;
  11775. glGetTextureParameterfv : TglGetTextureParameterfv;
  11776. glGetTextureParameterIiv : TglGetTextureParameterIiv;
  11777. glGetTextureParameterIuiv : TglGetTextureParameterIuiv;
  11778. glGetTextureParameteriv : TglGetTextureParameteriv;
  11779. glCreateVertexArrays : TglCreateVertexArrays;
  11780. glDisableVertexArrayAttrib : TglDisableVertexArrayAttrib;
  11781. glEnableVertexArrayAttrib : TglEnableVertexArrayAttrib;
  11782. glVertexArrayElementBuffer : TglVertexArrayElementBuffer;
  11783. glVertexArrayVertexBuffer : TglVertexArrayVertexBuffer;
  11784. glVertexArrayVertexBuffers : TglVertexArrayVertexBuffers;
  11785. glVertexArrayAttribBinding : TglVertexArrayAttribBinding;
  11786. glVertexArrayAttribFormat : TglVertexArrayAttribFormat;
  11787. glVertexArrayAttribIFormat : TglVertexArrayAttribIFormat;
  11788. glVertexArrayAttribLFormat : TglVertexArrayAttribLFormat;
  11789. glVertexArrayBindingDivisor : TglVertexArrayBindingDivisor;
  11790. glGetVertexArrayiv : TglGetVertexArrayiv;
  11791. glGetVertexArrayIndexediv : TglGetVertexArrayIndexediv;
  11792. glGetVertexArrayIndexed64iv : TglGetVertexArrayIndexed64iv;
  11793. glCreateSamplers : TglCreateSamplers;
  11794. glCreateProgramPipelines : TglCreateProgramPipelines;
  11795. glCreateQueries : TglCreateQueries;
  11796. glMemoryBarrierByRegion : TglMemoryBarrierByRegion;
  11797. glGetTextureSubImage : TglGetTextureSubImage;
  11798. glGetCompressedTextureSubImage : TglGetCompressedTextureSubImage;
  11799. glGetGraphicsResetStatus : TglGetGraphicsResetStatus;
  11800. glGetnCompressedTexImage : TglGetnCompressedTexImage;
  11801. glGetnTexImage : TglGetnTexImage;
  11802. glGetnUniformdv : TglGetnUniformdv;
  11803. glGetnUniformfv : TglGetnUniformfv;
  11804. glGetnUniformiv : TglGetnUniformiv;
  11805. glGetnUniformuiv : TglGetnUniformuiv;
  11806. glReadnPixels : TglReadnPixels;
  11807. glGetnMapdv : TglGetnMapdv;
  11808. glGetnMapfv : TglGetnMapfv;
  11809. glGetnMapiv : TglGetnMapiv;
  11810. glGetnPixelMapfv : TglGetnPixelMapfv;
  11811. glGetnPixelMapuiv : TglGetnPixelMapuiv;
  11812. glGetnPixelMapusv : TglGetnPixelMapusv;
  11813. glGetnPolygonStipple : TglGetnPolygonStipple;
  11814. glGetnColorTable : TglGetnColorTable;
  11815. glGetnConvolutionFilter : TglGetnConvolutionFilter;
  11816. glGetnSeparableFilter : TglGetnSeparableFilter;
  11817. glGetnHistogram : TglGetnHistogram;
  11818. glGetnMinmax : TglGetnMinmax;
  11819. glTextureBarrier : TglTextureBarrier;
  11820. // GL_ARB_sparse_buffer
  11821. glBufferPageCommitmentARB : TglBufferPageCommitmentARB;
  11822. glNamedBufferPageCommitmentEXT : TglNamedBufferPageCommitmentEXT;
  11823. glNamedBufferPageCommitmentARB : TglNamedBufferPageCommitmentARB;
  11824. // GL_KHR_blend_equation_advanced
  11825. glBlendBarrierKHR : TglBlendBarrierKHR;
  11826. // GL_ARB_cl_event
  11827. glCreateSyncFromCLeventARB: TglCreateSyncFromCLeventARB;
  11828. // GL_ARB_debug_output
  11829. glDebugMessageControlARB: TglDebugMessageControlARB;
  11830. glDebugMessageInsertARB: TglDebugMessageInsertARB;
  11831. glDebugMessageCallbackARB: TglDebugMessageCallbackARB;
  11832. glGetDebugMessageLogARB: TglGetDebugMessageLogARB;
  11833. // GL_ARB_compute_variable_group_size
  11834. glDispatchComputeGroupSizeARB : TglDispatchComputeGroupSizeARB;
  11835. // GL_ARB_robustness
  11836. glGetGraphicsResetStatusARB: TglGetGraphicsResetStatusARB;
  11837. glGetnMapdvARB: TglGetnMapdvARB;
  11838. glGetnMapfvARB: TglGetnMapfvARB;
  11839. glGetnMapivARB: TglGetnMapivARB;
  11840. glGetnPixelMapfvARB: TglGetnPixelMapfvARB;
  11841. glGetnPixelMapuivARB: TglGetnPixelMapuivARB;
  11842. glGetnPixelMapusvARB: TglGetnPixelMapusvARB;
  11843. glGetnPolygonStippleARB: TglGetnPolygonStippleARB;
  11844. glGetnColorTableARB: TglGetnColorTableARB;
  11845. glGetnConvolutionFilterARB: TglGetnConvolutionFilterARB;
  11846. glGetnSeparableFilterARB: TglGetnSeparableFilterARB;
  11847. glGetnHistogramARB: TglGetnHistogramARB;
  11848. glGetnMinmaxARB: TglGetnMinmaxARB;
  11849. glGetnTexImageARB: TglGetnTexImageARB;
  11850. glReadnPixelsARB: TglReadnPixelsARB;
  11851. glGetnCompressedTexImageARB: TglGetnCompressedTexImageARB;
  11852. glGetnUniformfvARB: TglGetnUniformfvARB;
  11853. glGetnUniformivARB: TglGetnUniformivARB;
  11854. glGetnUniformuivARB: TglGetnUniformuivARB;
  11855. glGetnUniformdvARB: TglGetnUniformdvARB;
  11856. // GL_ATI_draw_buffers
  11857. glDrawBuffersATI: TglDrawBuffersATI;
  11858. // GL_ATI_element_array
  11859. glElementPointerATI: TglElementPointerATI;
  11860. glDrawElementArrayATI: TglDrawElementArrayATI;
  11861. glDrawRangeElementArrayATI: TglDrawRangeElementArrayATI;
  11862. // GL_ATI_envmap_bumpmap
  11863. glTexBumpParameterivATI: TglTexBumpParameterivATI;
  11864. glTexBumpParameterfvATI: TglTexBumpParameterfvATI;
  11865. glGetTexBumpParameterivATI: TglGetTexBumpParameterivATI;
  11866. glGetTexBumpParameterfvATI: TglGetTexBumpParameterfvATI;
  11867. // GL_ATI_fragment_shader
  11868. glGenFragmentShadersATI: TglGenFragmentShadersATI;
  11869. glBindFragmentShaderATI: TglBindFragmentShaderATI;
  11870. glDeleteFragmentShaderATI: TglDeleteFragmentShaderATI;
  11871. glBeginFragmentShaderATI: TglBeginFragmentShaderATI;
  11872. glEndFragmentShaderATI: TglEndFragmentShaderATI;
  11873. glPassTexCoordATI: TglPassTexCoordATI;
  11874. glSampleMapATI: TglSampleMapATI;
  11875. glColorFragmentOp1ATI: TglColorFragmentOp1ATI;
  11876. glColorFragmentOp2ATI: TglColorFragmentOp2ATI;
  11877. glColorFragmentOp3ATI: TglColorFragmentOp3ATI;
  11878. glAlphaFragmentOp1ATI: TglAlphaFragmentOp1ATI;
  11879. glAlphaFragmentOp2ATI: TglAlphaFragmentOp2ATI;
  11880. glAlphaFragmentOp3ATI: TglAlphaFragmentOp3ATI;
  11881. glSetFragmentShaderConstantATI: TglSetFragmentShaderConstantATI;
  11882. // GL_ATI_map_object_buffer
  11883. glMapObjectBufferATI: TglMapObjectBufferATI;
  11884. glUnmapObjectBufferATI: TglUnmapObjectBufferATI;
  11885. // GL_ATI_pn_triangles
  11886. glPNTrianglesiATI: TglPNTrianglesiATI;
  11887. glPNTrianglesfATI: TglPNTrianglesfATI;
  11888. // GL_ATI_separate_stencil
  11889. glStencilOpSeparateATI: TglStencilOpSeparateATI;
  11890. glStencilFuncSeparateATI: TglStencilFuncSeparateATI;
  11891. // GL_ATI_vertex_array_object
  11892. glNewObjectBufferATI: TglNewObjectBufferATI;
  11893. glIsObjectBufferATI: TglIsObjectBufferATI;
  11894. glUpdateObjectBufferATI: TglUpdateObjectBufferATI;
  11895. glGetObjectBufferfvATI: TglGetObjectBufferfvATI;
  11896. glGetObjectBufferivATI: TglGetObjectBufferivATI;
  11897. glFreeObjectBufferATI: TglFreeObjectBufferATI;
  11898. glArrayObjectATI: TglArrayObjectATI;
  11899. glGetArrayObjectfvATI: TglGetArrayObjectfvATI;
  11900. glGetArrayObjectivATI: TglGetArrayObjectivATI;
  11901. glVariantArrayObjectATI: TglVariantArrayObjectATI;
  11902. glGetVariantArrayObjectfvATI: TglGetVariantArrayObjectfvATI;
  11903. glGetVariantArrayObjectivATI: TglGetVariantArrayObjectivATI;
  11904. glVertexAttribArrayObjectATI: TglVertexAttribArrayObjectATI;
  11905. glGetVertexAttribArrayObjectfvATI: TglGetVertexAttribArrayObjectfvATI;
  11906. glGetVertexAttribArrayObjectivATI: TglGetVertexAttribArrayObjectivATI;
  11907. // GL_ATI_vertex_streams
  11908. glVertexStream1sATI: TglVertexStream1sATI;
  11909. glVertexStream1svATI: TglVertexStream1svATI;
  11910. glVertexStream1iATI: TglVertexStream1iATI;
  11911. glVertexStream1ivATI: TglVertexStream1ivATI;
  11912. glVertexStream1fATI: TglVertexStream1fATI;
  11913. glVertexStream1fvATI: TglVertexStream1fvATI;
  11914. glVertexStream1dATI: TglVertexStream1dATI;
  11915. glVertexStream1dvATI: TglVertexStream1dvATI;
  11916. glVertexStream2sATI: TglVertexStream2sATI;
  11917. glVertexStream2svATI: TglVertexStream2svATI;
  11918. glVertexStream2iATI: TglVertexStream2iATI;
  11919. glVertexStream2ivATI: TglVertexStream2ivATI;
  11920. glVertexStream2fATI: TglVertexStream2fATI;
  11921. glVertexStream2fvATI: TglVertexStream2fvATI;
  11922. glVertexStream2dATI: TglVertexStream2dATI;
  11923. glVertexStream2dvATI: TglVertexStream2dvATI;
  11924. glVertexStream3sATI: TglVertexStream3sATI;
  11925. glVertexStream3svATI: TglVertexStream3svATI;
  11926. glVertexStream3iATI: TglVertexStream3iATI;
  11927. glVertexStream3ivATI: TglVertexStream3ivATI;
  11928. glVertexStream3fATI: TglVertexStream3fATI;
  11929. glVertexStream3fvATI: TglVertexStream3fvATI;
  11930. glVertexStream3dATI: TglVertexStream3dATI;
  11931. glVertexStream3dvATI: TglVertexStream3dvATI;
  11932. glVertexStream4sATI: TglVertexStream4sATI;
  11933. glVertexStream4svATI: TglVertexStream4svATI;
  11934. glVertexStream4iATI: TglVertexStream4iATI;
  11935. glVertexStream4ivATI: TglVertexStream4ivATI;
  11936. glVertexStream4fATI: TglVertexStream4fATI;
  11937. glVertexStream4fvATI: TglVertexStream4fvATI;
  11938. glVertexStream4dATI: TglVertexStream4dATI;
  11939. glVertexStream4dvATI: TglVertexStream4dvATI;
  11940. glNormalStream3bATI: TglNormalStream3bATI;
  11941. glNormalStream3bvATI: TglNormalStream3bvATI;
  11942. glNormalStream3sATI: TglNormalStream3sATI;
  11943. glNormalStream3svATI: TglNormalStream3svATI;
  11944. glNormalStream3iATI: TglNormalStream3iATI;
  11945. glNormalStream3ivATI: TglNormalStream3ivATI;
  11946. glNormalStream3fATI: TglNormalStream3fATI;
  11947. glNormalStream3fvATI: TglNormalStream3fvATI;
  11948. glNormalStream3dATI: TglNormalStream3dATI;
  11949. glNormalStream3dvATI: TglNormalStream3dvATI;
  11950. glClientActiveVertexStreamATI: TglClientActiveVertexStreamATI;
  11951. glVertexBlendEnviATI: TglVertexBlendEnviATI;
  11952. glVertexBlendEnvfATI: TglVertexBlendEnvfATI;
  11953. // GL_AMD_performance_monitor
  11954. glGetPerfMonitorGroupsAMD: TglGetPerfMonitorGroupsAMD;
  11955. glGetPerfMonitorCountersAMD: TglGetPerfMonitorCountersAMD;
  11956. glGetPerfMonitorGroupStringAMD: TglGetPerfMonitorGroupStringAMD;
  11957. glGetPerfMonitorCounterStringAMD: TglGetPerfMonitorCounterStringAMD;
  11958. glGetPerfMonitorCounterInfoAMD: TglGetPerfMonitorCounterInfoAMD;
  11959. glGenPerfMonitorsAMD: TglGenPerfMonitorsAMD;
  11960. glDeletePerfMonitorsAMD: TglDeletePerfMonitorsAMD;
  11961. glSelectPerfMonitorCountersAMD: TglSelectPerfMonitorCountersAMD;
  11962. glBeginPerfMonitorAMD: TglBeginPerfMonitorAMD;
  11963. glEndPerfMonitorAMD: TglEndPerfMonitorAMD;
  11964. glGetPerfMonitorCounterDataAMD: TglGetPerfMonitorCounterDataAMD;
  11965. // GL_AMD_vertex_shader_tesselator
  11966. glTessellationFactorAMD: TglTessellationFactorAMD;
  11967. glTessellationModeAMD: TglTessellationModeAMD;
  11968. // GL_AMD_draw_buffers_blend
  11969. glBlendFuncIndexedAMD: TglBlendFuncIndexedAMD;
  11970. glBlendFuncSeparateIndexedAMD: TglBlendFuncSeparateIndexedAMD;
  11971. glBlendEquationIndexedAMD: TglBlendEquationIndexedAMD;
  11972. glBlendEquationSeparateIndexedAMD: TglBlendEquationSeparateIndexedAMD;
  11973. // GL_AMD_name_gen_delete
  11974. glGenNamesAMD: TglGenNamesAMD;
  11975. glDeleteNamesAMD: TglDeleteNamesAMD;
  11976. glIsNameAMD: TglIsNameAMD;
  11977. // GL_AMD_debug_output
  11978. glDebugMessageEnableAMD: TglDebugMessageEnableAMD;
  11979. glDebugMessageInsertAMD: TglDebugMessageInsertAMD;
  11980. glDebugMessageCallbackAMD: TglDebugMessageCallbackAMD;
  11981. glGetDebugMessageLogAMD: TglGetDebugMessageLogAMD;
  11982. // GL_EXT_blend_color
  11983. glBlendColorEXT: TglBlendColorEXT;
  11984. // GL_EXT_blend_func_separate
  11985. glBlendFuncSeparateEXT: TglBlendFuncSeparateEXT;
  11986. // GL_EXT_blend_minmax
  11987. glBlendEquationEXT: TglBlendEquationEXT;
  11988. // GL_EXT_color_subtable
  11989. glColorSubTableEXT: TglColorSubTableEXT;
  11990. glCopyColorSubTableEXT: TglCopyColorSubTableEXT;
  11991. // GL_EXT_compiled_vertex_array
  11992. glLockArraysEXT: TglLockArraysEXT;
  11993. glUnlockArraysEXT: TglUnlockArraysEXT;
  11994. // GL_EXT_convolution
  11995. glConvolutionFilter1DEXT: TglConvolutionFilter1DEXT;
  11996. glConvolutionFilter2DEXT: TglConvolutionFilter2DEXT;
  11997. glConvolutionParameterfEXT: TglConvolutionParameterfEXT;
  11998. glConvolutionParameterfvEXT: TglConvolutionParameterfvEXT;
  11999. glConvolutionParameteriEXT: TglConvolutionParameteriEXT;
  12000. glConvolutionParameterivEXT: TglConvolutionParameterivEXT;
  12001. glCopyConvolutionFilter1DEXT: TglCopyConvolutionFilter1DEXT;
  12002. glCopyConvolutionFilter2DEXT: TglCopyConvolutionFilter2DEXT;
  12003. glGetConvolutionFilterEXT: TglGetConvolutionFilterEXT;
  12004. glGetConvolutionParameterfvEXT: TglGetConvolutionParameterfvEXT;
  12005. glGetConvolutionParameterivEXT: TglGetConvolutionParameterivEXT;
  12006. glGetSeparableFilterEXT: TglGetSeparableFilterEXT;
  12007. glSeparableFilter2DEXT: TglSeparableFilter2DEXT;
  12008. // GL_EXT_coordinate_frame
  12009. glTangent3bEXT: TglTangent3bEXT;
  12010. glTangent3bvEXT: TglTangent3bvEXT;
  12011. glTangent3dEXT: TglTangent3dEXT;
  12012. glTangent3dvEXT: TglTangent3dvEXT;
  12013. glTangent3fEXT: TglTangent3fEXT;
  12014. glTangent3fvEXT: TglTangent3fvEXT;
  12015. glTangent3iEXT: TglTangent3iEXT;
  12016. glTangent3ivEXT: TglTangent3ivEXT;
  12017. glTangent3sEXT: TglTangent3sEXT;
  12018. glTangent3svEXT: TglTangent3svEXT;
  12019. glBinormal3bEXT: TglBinormal3bEXT;
  12020. glBinormal3bvEXT: TglBinormal3bvEXT;
  12021. glBinormal3dEXT: TglBinormal3dEXT;
  12022. glBinormal3dvEXT: TglBinormal3dvEXT;
  12023. glBinormal3fEXT: TglBinormal3fEXT;
  12024. glBinormal3fvEXT: TglBinormal3fvEXT;
  12025. glBinormal3iEXT: TglBinormal3iEXT;
  12026. glBinormal3ivEXT: TglBinormal3ivEXT;
  12027. glBinormal3sEXT: TglBinormal3sEXT;
  12028. glBinormal3svEXT: TglBinormal3svEXT;
  12029. glTangentPointerEXT: TglTangentPointerEXT;
  12030. glBinormalPointerEXT: TglBinormalPointerEXT;
  12031. // GL_EXT_copy_texture
  12032. glCopyTexImage1DEXT: TglCopyTexImage1DEXT;
  12033. glCopyTexImage2DEXT: TglCopyTexImage2DEXT;
  12034. glCopyTexSubImage1DEXT: TglCopyTexSubImage1DEXT;
  12035. glCopyTexSubImage2DEXT: TglCopyTexSubImage2DEXT;
  12036. glCopyTexSubImage3DEXT: TglCopyTexSubImage3DEXT;
  12037. // GL_EXT_cull_vertex
  12038. glCullParameterdvEXT: TglCullParameterdvEXT;
  12039. glCullParameterfvEXT: TglCullParameterfvEXT;
  12040. // GL_EXT_draw_range_elements
  12041. glDrawRangeElementsEXT: TglDrawRangeElementsEXT;
  12042. // GL_EXT_fog_coord
  12043. glFogCoordfEXT: TglFogCoordfEXT;
  12044. glFogCoordfvEXT: TglFogCoordfvEXT;
  12045. glFogCoorddEXT: TglFogCoorddEXT;
  12046. glFogCoorddvEXT: TglFogCoorddvEXT;
  12047. glFogCoordPointerEXT: TglFogCoordPointerEXT;
  12048. // GL_EXT_framebuffer_object
  12049. glIsRenderbufferEXT: TglIsRenderbufferEXT;
  12050. glBindRenderbufferEXT: TglBindRenderbufferEXT;
  12051. glDeleteRenderbuffersEXT: TglDeleteRenderbuffersEXT;
  12052. glGenRenderbuffersEXT: TglGenRenderbuffersEXT;
  12053. glRenderbufferStorageEXT: TglRenderbufferStorageEXT;
  12054. glGetRenderbufferParameterivEXT: TglGetRenderbufferParameterivEXT;
  12055. glIsFramebufferEXT: TglIsFramebufferEXT;
  12056. glBindFramebufferEXT: TglBindFramebufferEXT;
  12057. glDeleteFramebuffersEXT: TglDeleteFramebuffersEXT;
  12058. glGenFramebuffersEXT: TglGenFramebuffersEXT;
  12059. glCheckFramebufferStatusEXT: TglCheckFramebufferStatusEXT;
  12060. glFramebufferTexture1DEXT: TglFramebufferTexture1DEXT;
  12061. glFramebufferTexture2DEXT: TglFramebufferTexture2DEXT;
  12062. glFramebufferTexture3DEXT: TglFramebufferTexture3DEXT;
  12063. glFramebufferRenderbufferEXT: TglFramebufferRenderbufferEXT;
  12064. glGetFramebufferAttachmentParameterivEXT: TglGetFramebufferAttachmentParameterivEXT;
  12065. glGenerateMipmapEXT: TglGenerateMipmapEXT;
  12066. // GL_EXT_histogram
  12067. glGetHistogramEXT: TglGetHistogramEXT;
  12068. glGetHistogramParameterfvEXT: TglGetHistogramParameterfvEXT;
  12069. glGetHistogramParameterivEXT: TglGetHistogramParameterivEXT;
  12070. glGetMinmaxEXT: TglGetMinmaxEXT;
  12071. glGetMinmaxParameterfvEXT: TglGetMinmaxParameterfvEXT;
  12072. glGetMinmaxParameterivEXT: TglGetMinmaxParameterivEXT;
  12073. glHistogramEXT: TglHistogramEXT;
  12074. glMinmaxEXT: TglMinmaxEXT;
  12075. glResetHistogramEXT: TglResetHistogramEXT;
  12076. glResetMinmaxEXT: TglResetMinmaxEXT;
  12077. // GL_EXT_index_func
  12078. glIndexFuncEXT: TglIndexFuncEXT;
  12079. // GL_EXT_index_material
  12080. glIndexMaterialEXT: TglIndexMaterialEXT;
  12081. // GL_EXT_light_texture
  12082. glApplyTextureEXT: TglApplyTextureEXT;
  12083. glTextureLightEXT: TglTextureLightEXT;
  12084. glTextureMaterialEXT: TglTextureMaterialEXT;
  12085. // GL_EXT_multi_draw_arrays
  12086. glMultiDrawArraysEXT: TglMultiDrawArraysEXT;
  12087. glMultiDrawElementsEXT: TglMultiDrawElementsEXT;
  12088. // GL_EXT_multisample
  12089. glSampleMaskEXT: TglSampleMaskEXT;
  12090. glSamplePatternEXT: TglSamplePatternEXT;
  12091. // GL_EXT_paletted_texture
  12092. glColorTableEXT: TglColorTableEXT;
  12093. glGetColorTableEXT: TglGetColorTableEXT;
  12094. glGetColorTableParameterivEXT: TglGetColorTableParameterivEXT;
  12095. glGetColorTableParameterfvEXT: TglGetColorTableParameterfvEXT;
  12096. // GL_EXT_pixel_transform
  12097. glPixelTransformParameteriEXT: TglPixelTransformParameteriEXT;
  12098. glPixelTransformParameterfEXT: TglPixelTransformParameterfEXT;
  12099. glPixelTransformParameterivEXT: TglPixelTransformParameterivEXT;
  12100. glPixelTransformParameterfvEXT: TglPixelTransformParameterfvEXT;
  12101. // GL_EXT_point_parameters
  12102. glPointParameterfEXT: TglPointParameterfEXT;
  12103. glPointParameterfvEXT: TglPointParameterfvEXT;
  12104. // GL_EXT_polygon_offset
  12105. glPolygonOffsetEXT: TglPolygonOffsetEXT;
  12106. // GL_EXT_secondary_color
  12107. glSecondaryColor3bEXT: TglSecondaryColor3bEXT;
  12108. glSecondaryColor3bvEXT: TglSecondaryColor3bvEXT;
  12109. glSecondaryColor3dEXT: TglSecondaryColor3dEXT;
  12110. glSecondaryColor3dvEXT: TglSecondaryColor3dvEXT;
  12111. glSecondaryColor3fEXT: TglSecondaryColor3fEXT;
  12112. glSecondaryColor3fvEXT: TglSecondaryColor3fvEXT;
  12113. glSecondaryColor3iEXT: TglSecondaryColor3iEXT;
  12114. glSecondaryColor3ivEXT: TglSecondaryColor3ivEXT;
  12115. glSecondaryColor3sEXT: TglSecondaryColor3sEXT;
  12116. glSecondaryColor3svEXT: TglSecondaryColor3svEXT;
  12117. glSecondaryColor3ubEXT: TglSecondaryColor3ubEXT;
  12118. glSecondaryColor3ubvEXT: TglSecondaryColor3ubvEXT;
  12119. glSecondaryColor3uiEXT: TglSecondaryColor3uiEXT;
  12120. glSecondaryColor3uivEXT: TglSecondaryColor3uivEXT;
  12121. glSecondaryColor3usEXT: TglSecondaryColor3usEXT;
  12122. glSecondaryColor3usvEXT: TglSecondaryColor3usvEXT;
  12123. glSecondaryColorPointerEXT: TglSecondaryColorPointerEXT;
  12124. // GL_EXT_stencil_two_side
  12125. glActiveStencilFaceEXT: TglActiveStencilFaceEXT;
  12126. // GL_EXT_subtexture
  12127. glTexSubImage1DEXT: TglTexSubImage1DEXT;
  12128. glTexSubImage2DEXT: TglTexSubImage2DEXT;
  12129. // GL_EXT_texture3D
  12130. glTexImage3DEXT: TglTexImage3DEXT;
  12131. glTexSubImage3DEXT: TglTexSubImage3DEXT;
  12132. // GL_EXT_texture_object
  12133. glAreTexturesResidentEXT: TglAreTexturesResidentEXT;
  12134. glBindTextureEXT: TglBindTextureEXT;
  12135. glDeleteTexturesEXT: TglDeleteTexturesEXT;
  12136. glGenTexturesEXT: TglGenTexturesEXT;
  12137. glIsTextureEXT: TglIsTextureEXT;
  12138. glPrioritizeTexturesEXT: TglPrioritizeTexturesEXT;
  12139. // GL_EXT_texture_perturb_normal
  12140. glTextureNormalEXT: TglTextureNormalEXT;
  12141. // GL_EXT_vertex_array
  12142. glArrayElementEXT: TglArrayElementEXT;
  12143. glColorPointerEXT: TglColorPointerEXT;
  12144. glDrawArraysEXT: TglDrawArraysEXT;
  12145. glEdgeFlagPointerEXT: TglEdgeFlagPointerEXT;
  12146. glGetPointervEXT: TglGetPointervEXT;
  12147. glIndexPointerEXT: TglIndexPointerEXT;
  12148. glNormalPointerEXT: TglNormalPointerEXT;
  12149. glTexCoordPointerEXT: TglTexCoordPointerEXT;
  12150. glVertexPointerEXT: TglVertexPointerEXT;
  12151. // GL_EXT_vertex_shader
  12152. glBeginVertexShaderEXT: TglBeginVertexShaderEXT;
  12153. glEndVertexShaderEXT: TglEndVertexShaderEXT;
  12154. glBindVertexShaderEXT: TglBindVertexShaderEXT;
  12155. glGenVertexShadersEXT: TglGenVertexShadersEXT;
  12156. glDeleteVertexShaderEXT: TglDeleteVertexShaderEXT;
  12157. glShaderOp1EXT: TglShaderOp1EXT;
  12158. glShaderOp2EXT: TglShaderOp2EXT;
  12159. glShaderOp3EXT: TglShaderOp3EXT;
  12160. glSwizzleEXT: TglSwizzleEXT;
  12161. glWriteMaskEXT: TglWriteMaskEXT;
  12162. glInsertComponentEXT: TglInsertComponentEXT;
  12163. glExtractComponentEXT: TglExtractComponentEXT;
  12164. glGenSymbolsEXT: TglGenSymbolsEXT;
  12165. glSetInvariantEXT: TglSetInvariantEXT;
  12166. glSetLocalConstantEXT: TglSetLocalConstantEXT;
  12167. glVariantbvEXT: TglVariantbvEXT;
  12168. glVariantsvEXT: TglVariantsvEXT;
  12169. glVariantivEXT: TglVariantivEXT;
  12170. glVariantfvEXT: TglVariantfvEXT;
  12171. glVariantdvEXT: TglVariantdvEXT;
  12172. glVariantubvEXT: TglVariantubvEXT;
  12173. glVariantusvEXT: TglVariantusvEXT;
  12174. glVariantuivEXT: TglVariantuivEXT;
  12175. glVariantPointerEXT: TglVariantPointerEXT;
  12176. glEnableVariantClientStateEXT: TglEnableVariantClientStateEXT;
  12177. glDisableVariantClientStateEXT: TglDisableVariantClientStateEXT;
  12178. glBindLightParameterEXT: TglBindLightParameterEXT;
  12179. glBindMaterialParameterEXT: TglBindMaterialParameterEXT;
  12180. glBindTexGenParameterEXT: TglBindTexGenParameterEXT;
  12181. glBindTextureUnitParameterEXT: TglBindTextureUnitParameterEXT;
  12182. glBindParameterEXT: TglBindParameterEXT;
  12183. glIsVariantEnabledEXT: TglIsVariantEnabledEXT;
  12184. glGetVariantBooleanvEXT: TglGetVariantBooleanvEXT;
  12185. glGetVariantIntegervEXT: TglGetVariantIntegervEXT;
  12186. glGetVariantFloatvEXT: TglGetVariantFloatvEXT;
  12187. glGetVariantPointervEXT: TglGetVariantPointervEXT;
  12188. glGetInvariantBooleanvEXT: TglGetInvariantBooleanvEXT;
  12189. glGetInvariantIntegervEXT: TglGetInvariantIntegervEXT;
  12190. glGetInvariantFloatvEXT: TglGetInvariantFloatvEXT;
  12191. glGetLocalConstantBooleanvEXT: TglGetLocalConstantBooleanvEXT;
  12192. glGetLocalConstantIntegervEXT: TglGetLocalConstantIntegervEXT;
  12193. glGetLocalConstantFloatvEXT: TglGetLocalConstantFloatvEXT;
  12194. // GL_EXT_vertex_weighting
  12195. glVertexWeightfEXT: TglVertexWeightfEXT;
  12196. glVertexWeightfvEXT: TglVertexWeightfvEXT;
  12197. glVertexWeightPointerEXT: TglVertexWeightPointerEXT;
  12198. // GL_EXT_stencil_clear_tag
  12199. glStencilClearTagEXT: TglStencilClearTagEXT;
  12200. // GL_EXT_framebuffer_blit
  12201. glBlitFramebufferEXT: TglBlitFramebufferEXT;
  12202. // GL_EXT_framebuffer_multisample
  12203. glRenderbufferStorageMultisampleEXT: TglRenderbufferStorageMultisampleEXT;
  12204. // GL_EXT_timer_query
  12205. glGetQueryObjecti64vEXT: TglGetQueryObjecti64vEXT;
  12206. glGetQueryObjectui64vEXT: TglGetQueryObjectui64vEXT;
  12207. // GL_EXT_gpu_program_parameters
  12208. glProgramEnvParameters4fvEXT: TglProgramEnvParameters4fvEXT;
  12209. glProgramLocalParameters4fvEXT: TglProgramLocalParameters4fvEXT;
  12210. // GL_EXT_bindable_uniform
  12211. glUniformBufferEXT: TglUniformBufferEXT;
  12212. glGetUniformBufferSizeEXT: TglGetUniformBufferSizeEXT;
  12213. glGetUniformOffsetEXT: TglGetUniformOffsetEXT;
  12214. // GL_EXT_draw_buffers2
  12215. glColorMaskIndexedEXT: TglColorMaskIndexedEXT;
  12216. glGetBooleanIndexedvEXT: TglGetBooleanIndexedvEXT;
  12217. glGetIntegerIndexedvEXT: TglGetIntegerIndexedvEXT;
  12218. glEnableIndexedEXT: TglEnableIndexedEXT;
  12219. glDisableIndexedEXT: TglDisableIndexedEXT;
  12220. glIsEnabledIndexedEXT: TglIsEnabledIndexedEXT;
  12221. // GL_EXT_draw_instanced
  12222. glDrawArraysInstancedEXT: TglDrawArraysInstancedEXT;
  12223. glDrawElementsInstancedEXT: TglDrawElementsInstancedEXT;
  12224. // GL_EXT_geometry_shader4
  12225. glProgramParameteriEXT: TglProgramParameteriEXT;
  12226. glFramebufferTextureEXT: TglFramebufferTextureEXT;
  12227. // glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12228. glFramebufferTextureFaceEXT: TglFramebufferTextureFaceEXT;
  12229. // GL_EXT_gpu_shader4
  12230. glVertexAttribI1iEXT: TglVertexAttribI1iEXT;
  12231. glVertexAttribI2iEXT: TglVertexAttribI2iEXT;
  12232. glVertexAttribI3iEXT: TglVertexAttribI3iEXT;
  12233. glVertexAttribI4iEXT: TglVertexAttribI4iEXT;
  12234. glVertexAttribI1uiEXT: TglVertexAttribI1uiEXT;
  12235. glVertexAttribI2uiEXT: TglVertexAttribI2uiEXT;
  12236. glVertexAttribI3uiEXT: TglVertexAttribI3uiEXT;
  12237. glVertexAttribI4uiEXT: TglVertexAttribI4uiEXT;
  12238. glVertexAttribI1ivEXT: TglVertexAttribI1ivEXT;
  12239. glVertexAttribI2ivEXT: TglVertexAttribI2ivEXT;
  12240. glVertexAttribI3ivEXT: TglVertexAttribI3ivEXT;
  12241. glVertexAttribI4ivEXT: TglVertexAttribI4ivEXT;
  12242. glVertexAttribI1uivEXT: TglVertexAttribI1uivEXT;
  12243. glVertexAttribI2uivEXT: TglVertexAttribI2uivEXT;
  12244. glVertexAttribI3uivEXT: TglVertexAttribI3uivEXT;
  12245. glVertexAttribI4uivEXT: TglVertexAttribI4uivEXT;
  12246. glVertexAttribI4bvEXT: TglVertexAttribI4bvEXT;
  12247. glVertexAttribI4svEXT: TglVertexAttribI4svEXT;
  12248. glVertexAttribI4ubvEXT: TglVertexAttribI4ubvEXT;
  12249. glVertexAttribI4usvEXT: TglVertexAttribI4usvEXT;
  12250. glVertexAttribIPointerEXT: TglVertexAttribIPointerEXT;
  12251. glGetVertexAttribIivEXT: TglGetVertexAttribIivEXT;
  12252. glGetVertexAttribIuivEXT: TglGetVertexAttribIuivEXT;
  12253. glUniform1uiEXT: TglUniform1uiEXT;
  12254. glUniform2uiEXT: TglUniform2uiEXT;
  12255. glUniform3uiEXT: TglUniform3uiEXT;
  12256. glUniform4uiEXT: TglUniform4uiEXT;
  12257. glUniform1uivEXT: TglUniform1uivEXT;
  12258. glUniform2uivEXT: TglUniform2uivEXT;
  12259. glUniform3uivEXT: TglUniform3uivEXT;
  12260. glUniform4uivEXT: TglUniform4uivEXT;
  12261. glGetUniformuivEXT: TglGetUniformuivEXT;
  12262. glBindFragDataLocationEXT: TglBindFragDataLocationEXT;
  12263. glGetFragDataLocationEXT: TglGetFragDataLocationEXT;
  12264. // GL_EXT_texture_array
  12265. glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12266. // GL_EXT_texture_buffer_object
  12267. glTexBufferEXT: TglTexBufferEXT;
  12268. // GL_EXT_texture_integer
  12269. glClearColorIiEXT: TglClearColorIiEXT;
  12270. glClearColorIuiEXT: TglClearColorIuiEXT;
  12271. glTexParameterIivEXT: TglTexParameterIivEXT;
  12272. glTexParameterIuivEXT: TglTexParameterIuivEXT;
  12273. glGetTexParameterIivEXT: TglGetTexParameterIivEXT;
  12274. glGetTexParameterIiuvEXT: TglGetTexParameterIiuvEXT;
  12275. // GL_EXT_transform_feedback
  12276. glBeginTransformFeedbackEXT: TglBeginTransformFeedbackEXT;
  12277. glEndTransformFeedbackEXT: TglEndTransformFeedbackEXT;
  12278. glBindBufferRangeEXT: TglBindBufferRangeEXT;
  12279. glBindBufferOffsetEXT: TglBindBufferOffsetEXT;
  12280. glBindBufferBaseEXT: TglBindBufferBaseEXT;
  12281. glTransformFeedbackVaryingsEXT: TglTransformFeedbackVaryingsEXT;
  12282. glGetTransformFeedbackVaryingEXT: TglGetTransformFeedbackVaryingEXT;
  12283. // GL_EXT_direct_state_access
  12284. glClientAttribDefaultEXT: TglClientAttribDefaultEXT;
  12285. glPushClientAttribDefaultEXT: TglPushClientAttribDefaultEXT;
  12286. glMatrixLoadfEXT: TglMatrixLoadfEXT;
  12287. glMatrixLoaddEXT: TglMatrixLoaddEXT;
  12288. glMatrixMultfEXT: TglMatrixMultfEXT;
  12289. glMatrixMultdEXT: TglMatrixMultdEXT;
  12290. glMatrixLoadIdentityEXT: TglMatrixLoadIdentityEXT;
  12291. glMatrixRotatefEXT: TglMatrixRotatefEXT;
  12292. glMatrixRotatedEXT: TglMatrixRotatedEXT;
  12293. glMatrixScalefEXT: TglMatrixScalefEXT;
  12294. glMatrixScaledEXT: TglMatrixScaledEXT;
  12295. glMatrixTranslatefEXT: TglMatrixTranslatefEXT;
  12296. glMatrixTranslatedEXT: TglMatrixTranslatedEXT;
  12297. glMatrixFrustumEXT: TglMatrixFrustumEXT;
  12298. glMatrixOrthoEXT: TglMatrixOrthoEXT;
  12299. glMatrixPopEXT: TglMatrixPopEXT;
  12300. glMatrixPushEXT: TglMatrixPushEXT;
  12301. glMatrixLoadTransposefEXT: TglMatrixLoadTransposefEXT;
  12302. glMatrixLoadTransposedEXT: TglMatrixLoadTransposedEXT;
  12303. glMatrixMultTransposefEXT: TglMatrixMultTransposefEXT;
  12304. glMatrixMultTransposedEXT: TglMatrixMultTransposedEXT;
  12305. glTextureParameterfEXT: TglTextureParameterfEXT;
  12306. glTextureParameterfvEXT: TglTextureParameterfvEXT;
  12307. glTextureParameteriEXT: TglTextureParameteriEXT;
  12308. glTextureParameterivEXT: TglTextureParameterivEXT;
  12309. glTextureImage1DEXT: TglTextureImage1DEXT;
  12310. glTextureImage2DEXT: TglTextureImage2DEXT;
  12311. glTextureSubImage1DEXT: TglTextureSubImage1DEXT;
  12312. glTextureSubImage2DEXT: TglTextureSubImage2DEXT;
  12313. glCopyTextureImage1DEXT: TglCopyTextureImage1DEXT;
  12314. glCopyTextureImage2DEXT: TglCopyTextureImage2DEXT;
  12315. glCopyTextureSubImage1DEXT: TglCopyTextureSubImage1DEXT;
  12316. glCopyTextureSubImage2DEXT: TglCopyTextureSubImage2DEXT;
  12317. glGetTextureImageEXT: TglGetTextureImageEXT;
  12318. glGetTextureParameterfvEXT: TglGetTextureParameterfvEXT;
  12319. glGetTextureParameterivEXT: TglGetTextureParameterivEXT;
  12320. glGetTextureLevelParameterfvEXT: TglGetTextureLevelParameterfvEXT;
  12321. glGetTextureLevelParameterivEXT: TglGetTextureLevelParameterivEXT;
  12322. glTextureImage3DEXT: TglTextureImage3DEXT;
  12323. glTextureSubImage3DEXT: TglTextureSubImage3DEXT;
  12324. glCopyTextureSubImage3DEXT: TglCopyTextureSubImage3DEXT;
  12325. glMultiTexParameterfEXT: TglMultiTexParameterfEXT;
  12326. glMultiTexParameterfvEXT: TglMultiTexParameterfvEXT;
  12327. glMultiTexParameteriEXT: TglMultiTexParameteriEXT;
  12328. glMultiTexParameterivEXT: TglMultiTexParameterivEXT;
  12329. glMultiTexImage1DEXT: TglMultiTexImage1DEXT;
  12330. glMultiTexImage2DEXT: TglMultiTexImage2DEXT;
  12331. glMultiTexSubImage1DEXT: TglMultiTexSubImage1DEXT;
  12332. glMultiTexSubImage2DEXT: TglMultiTexSubImage2DEXT;
  12333. glCopyMultiTexImage1DEXT: TglCopyMultiTexImage1DEXT;
  12334. glCopyMultiTexImage2DEXT: TglCopyMultiTexImage2DEXT;
  12335. glCopyMultiTexSubImage1DEXT: TglCopyMultiTexSubImage1DEXT;
  12336. glCopyMultiTexSubImage2DEXT: TglCopyMultiTexSubImage2DEXT;
  12337. glGetMultiTexImageEXT: TglGetMultiTexImageEXT;
  12338. glGetMultiTexParameterfvEXT: TglGetMultiTexParameterfvEXT;
  12339. glGetMultiTexParameterivEXT: TglGetMultiTexParameterivEXT;
  12340. glGetMultiTexLevelParameterfvEXT: TglGetMultiTexLevelParameterfvEXT;
  12341. glGetMultiTexLevelParameterivEXT: TglGetMultiTexLevelParameterivEXT;
  12342. glMultiTexImage3DEXT: TglMultiTexImage3DEXT;
  12343. glMultiTexSubImage3DEXT: TglMultiTexSubImage3DEXT;
  12344. glCopyMultiTexSubImage3DEXT: TglCopyMultiTexSubImage3DEXT;
  12345. glBindMultiTextureEXT: TglBindMultiTextureEXT;
  12346. glEnableClientStateIndexedEXT: TglEnableClientStateIndexedEXT;
  12347. glDisableClientStateIndexedEXT: TglDisableClientStateIndexedEXT;
  12348. glMultiTexCoordPointerEXT: TglMultiTexCoordPointerEXT;
  12349. glMultiTexEnvfEXT: TglMultiTexEnvfEXT;
  12350. glMultiTexEnvfvEXT: TglMultiTexEnvfvEXT;
  12351. glMultiTexEnviEXT: TglMultiTexEnviEXT;
  12352. glMultiTexEnvivEXT: TglMultiTexEnvivEXT;
  12353. glMultiTexGendEXT: TglMultiTexGendEXT;
  12354. glMultiTexGendvEXT: TglMultiTexGendvEXT;
  12355. glMultiTexGenfEXT: TglMultiTexGenfEXT;
  12356. glMultiTexGenfvEXT: TglMultiTexGenfvEXT;
  12357. glMultiTexGeniEXT: TglMultiTexGeniEXT;
  12358. glMultiTexGenivEXT: TglMultiTexGenivEXT;
  12359. glGetMultiTexEnvfvEXT: TglGetMultiTexEnvfvEXT;
  12360. glGetMultiTexEnvivEXT: TglGetMultiTexEnvivEXT;
  12361. glGetMultiTexGendvEXT: TglGetMultiTexGendvEXT;
  12362. glGetMultiTexGenfvEXT: TglGetMultiTexGenfvEXT;
  12363. glGetMultiTexGenivEXT: TglGetMultiTexGenivEXT;
  12364. glGetFloatIndexedvEXT: TglGetFloatIndexedvEXT;
  12365. glGetDoubleIndexedvEXT: TglGetDoubleIndexedvEXT;
  12366. glGetPointerIndexedvEXT: TglGetPointerIndexedvEXT;
  12367. glCompressedTextureImage3DEXT: TglCompressedTextureImage3DEXT;
  12368. glCompressedTextureImage2DEXT: TglCompressedTextureImage2DEXT;
  12369. glCompressedTextureImage1DEXT: TglCompressedTextureImage1DEXT;
  12370. glCompressedTextureSubImage3DEXT: TglCompressedTextureSubImage3DEXT;
  12371. glCompressedTextureSubImage2DEXT: TglCompressedTextureSubImage2DEXT;
  12372. glCompressedTextureSubImage1DEXT: TglCompressedTextureSubImage1DEXT;
  12373. glGetCompressedTextureImageEXT: TglGetCompressedTextureImageEXT;
  12374. glCompressedMultiTexImage3DEXT: TglCompressedMultiTexImage3DEXT;
  12375. glCompressedMultiTexImage2DEXT: TglCompressedMultiTexImage2DEXT;
  12376. glCompressedMultiTexImage1DEXT: TglCompressedMultiTexImage1DEXT;
  12377. glCompressedMultiTexSubImage3DEXT: TglCompressedMultiTexSubImage3DEXT;
  12378. glCompressedMultiTexSubImage2DEXT: TglCompressedMultiTexSubImage2DEXT;
  12379. glCompressedMultiTexSubImage1DEXT: TglCompressedMultiTexSubImage1DEXT;
  12380. glGetCompressedMultiTexImageEXT: TglGetCompressedMultiTexImageEXT;
  12381. glNamedProgramStringEXT: TglNamedProgramStringEXT;
  12382. glNamedProgramLocalParameter4dEXT: TglNamedProgramLocalParameter4dEXT;
  12383. glNamedProgramLocalParameter4dvEXT: TglNamedProgramLocalParameter4dvEXT;
  12384. glNamedProgramLocalParameter4fEXT: TglNamedProgramLocalParameter4fEXT;
  12385. glNamedProgramLocalParameter4fvEXT: TglNamedProgramLocalParameter4fvEXT;
  12386. glGetNamedProgramLocalParameterdvEXT: TglGetNamedProgramLocalParameterdvEXT;
  12387. glGetNamedProgramLocalParameterfvEXT: TglGetNamedProgramLocalParameterfvEXT;
  12388. glGetNamedProgramivEXT: TglGetNamedProgramivEXT;
  12389. glGetNamedProgramStringEXT: TglGetNamedProgramStringEXT;
  12390. glNamedProgramLocalParameters4fvEXT: TglNamedProgramLocalParameters4fvEXT;
  12391. glNamedProgramLocalParameterI4iEXT: TglNamedProgramLocalParameterI4iEXT;
  12392. glNamedProgramLocalParameterI4ivEXT: TglNamedProgramLocalParameterI4ivEXT;
  12393. glNamedProgramLocalParametersI4ivEXT: TglNamedProgramLocalParametersI4ivEXT;
  12394. glNamedProgramLocalParameterI4uiEXT: TglNamedProgramLocalParameterI4uiEXT;
  12395. glNamedProgramLocalParameterI4uivEXT: TglNamedProgramLocalParameterI4uivEXT;
  12396. glNamedProgramLocalParametersI4uivEXT: TglNamedProgramLocalParametersI4uivEXT;
  12397. glGetNamedProgramLocalParameterIivEXT: TglGetNamedProgramLocalParameterIivEXT;
  12398. glGetNamedProgramLocalParameterIuivEXT: TglGetNamedProgramLocalParameterIuivEXT;
  12399. glTextureParameterIivEXT: TglTextureParameterIivEXT;
  12400. glTextureParameterIuivEXT: TglTextureParameterIuivEXT;
  12401. glGetTextureParameterIivEXT: TglGetTextureParameterIivEXT;
  12402. glGetTextureParameterIuivEXT: TglGetTextureParameterIuivEXT;
  12403. glMultiTexParameterIivEXT: TglMultiTexParameterIivEXT;
  12404. glMultiTexParameterIuivEXT: TglMultiTexParameterIuivEXT;
  12405. glGetMultiTexParameterIivEXT: TglGetMultiTexParameterIivEXT;
  12406. glGetMultiTexParameterIuivEXT: TglGetMultiTexParameterIuivEXT;
  12407. glProgramUniform1fEXT: TglProgramUniform1fEXT;
  12408. glProgramUniform2fEXT: TglProgramUniform2fEXT;
  12409. glProgramUniform3fEXT: TglProgramUniform3fEXT;
  12410. glProgramUniform4fEXT: TglProgramUniform4fEXT;
  12411. glProgramUniform1iEXT: TglProgramUniform1iEXT;
  12412. glProgramUniform2iEXT: TglProgramUniform2iEXT;
  12413. glProgramUniform3iEXT: TglProgramUniform3iEXT;
  12414. glProgramUniform4iEXT: TglProgramUniform4iEXT;
  12415. glProgramUniform1fvEXT: TglProgramUniform1fvEXT;
  12416. glProgramUniform2fvEXT: TglProgramUniform2fvEXT;
  12417. glProgramUniform3fvEXT: TglProgramUniform3fvEXT;
  12418. glProgramUniform4fvEXT: TglProgramUniform4fvEXT;
  12419. glProgramUniform1ivEXT: TglProgramUniform1ivEXT;
  12420. glProgramUniform2ivEXT: TglProgramUniform2ivEXT;
  12421. glProgramUniform3ivEXT: TglProgramUniform3ivEXT;
  12422. glProgramUniform4ivEXT: TglProgramUniform4ivEXT;
  12423. glProgramUniformMatrix2fvEXT: TglProgramUniformMatrix2fvEXT;
  12424. glProgramUniformMatrix3fvEXT: TglProgramUniformMatrix3fvEXT;
  12425. glProgramUniformMatrix4fvEXT: TglProgramUniformMatrix4fvEXT;
  12426. glProgramUniformMatrix2x3fvEXT: TglProgramUniformMatrix2x3fvEXT;
  12427. glProgramUniformMatrix3x2fvEXT: TglProgramUniformMatrix3x2fvEXT;
  12428. glProgramUniformMatrix2x4fvEXT: TglProgramUniformMatrix2x4fvEXT;
  12429. glProgramUniformMatrix4x2fvEXT: TglProgramUniformMatrix4x2fvEXT;
  12430. glProgramUniformMatrix3x4fvEXT: TglProgramUniformMatrix3x4fvEXT;
  12431. glProgramUniformMatrix4x3fvEXT: TglProgramUniformMatrix4x3fvEXT;
  12432. glProgramUniform1uiEXT: TglProgramUniform1uiEXT;
  12433. glProgramUniform2uiEXT: TglProgramUniform2uiEXT;
  12434. glProgramUniform3uiEXT: TglProgramUniform3uiEXT;
  12435. glProgramUniform4uiEXT: TglProgramUniform4uiEXT;
  12436. glProgramUniform1uivEXT: TglProgramUniform1uivEXT;
  12437. glProgramUniform2uivEXT: TglProgramUniform2uivEXT;
  12438. glProgramUniform3uivEXT: TglProgramUniform3uivEXT;
  12439. glProgramUniform4uivEXT: TglProgramUniform4uivEXT;
  12440. glNamedBufferDataEXT: TglNamedBufferDataEXT;
  12441. glNamedBufferSubDataEXT: TglNamedBufferSubDataEXT;
  12442. glMapNamedBufferEXT: TglMapNamedBufferEXT;
  12443. glUnmapNamedBufferEXT: TglUnmapNamedBufferEXT;
  12444. glMapNamedBufferRangeEXT: TglMapNamedBufferRangeEXT;
  12445. glFlushMappedNamedBufferRangeEXT: TglFlushMappedNamedBufferRangeEXT;
  12446. glNamedCopyBufferSubDataEXT: TglNamedCopyBufferSubDataEXT;
  12447. glGetNamedBufferParameterivEXT: TglGetNamedBufferParameterivEXT;
  12448. glGetNamedBufferPointervEXT: TglGetNamedBufferPointervEXT;
  12449. glGetNamedBufferSubDataEXT: TglGetNamedBufferSubDataEXT;
  12450. glTextureBufferEXT: TglTextureBufferEXT;
  12451. glMultiTexBufferEXT: TglMultiTexBufferEXT;
  12452. glNamedRenderbufferStorageEXT: TglNamedRenderbufferStorageEXT;
  12453. glGetNamedRenderbufferParameterivEXT: TglGetNamedRenderbufferParameterivEXT;
  12454. glCheckNamedFramebufferStatusEXT: TglCheckNamedFramebufferStatusEXT;
  12455. glNamedFramebufferTexture1DEXT: TglNamedFramebufferTexture1DEXT;
  12456. glNamedFramebufferTexture2DEXT: TglNamedFramebufferTexture2DEXT;
  12457. glNamedFramebufferTexture3DEXT: TglNamedFramebufferTexture3DEXT;
  12458. glNamedFramebufferRenderbufferEXT: TglNamedFramebufferRenderbufferEXT;
  12459. glGetNamedFramebufferAttachmentParameterivEXT: TglGetNamedFramebufferAttachmentParameterivEXT;
  12460. glGenerateTextureMipmapEXT: TglGenerateTextureMipmapEXT;
  12461. glGenerateMultiTexMipmapEXT: TglGenerateMultiTexMipmapEXT;
  12462. glFramebufferDrawBufferEXT: TglFramebufferDrawBufferEXT;
  12463. glFramebufferDrawBuffersEXT: TglFramebufferDrawBuffersEXT;
  12464. glFramebufferReadBufferEXT: TglFramebufferReadBufferEXT;
  12465. glGetFramebufferParameterivEXT: TglGetFramebufferParameterivEXT;
  12466. glNamedRenderbufferStorageMultisampleEXT: TglNamedRenderbufferStorageMultisampleEXT;
  12467. glNamedRenderbufferStorageMultisampleCoverageEXT: TglNamedRenderbufferStorageMultisampleCoverageEXT;
  12468. glNamedFramebufferTextureEXT: TglNamedFramebufferTextureEXT;
  12469. glNamedFramebufferTextureLayerEXT: TglNamedFramebufferTextureLayerEXT;
  12470. glNamedFramebufferTextureFaceEXT: TglNamedFramebufferTextureFaceEXT;
  12471. glTextureRenderbufferEXT: TglTextureRenderbufferEXT;
  12472. glMultiTexRenderbufferEXT: TglMultiTexRenderbufferEXT;
  12473. glProgramUniform1dEXT: TglProgramUniform1dEXT;
  12474. glProgramUniform2dEXT: TglProgramUniform2dEXT;
  12475. glProgramUniform3dEXT: TglProgramUniform3dEXT;
  12476. glProgramUniform4dEXT: TglProgramUniform4dEXT;
  12477. glProgramUniform1dvEXT: TglProgramUniform1dvEXT;
  12478. glProgramUniform2dvEXT: TglProgramUniform2dvEXT;
  12479. glProgramUniform3dvEXT: TglProgramUniform3dvEXT;
  12480. glProgramUniform4dvEXT: TglProgramUniform4dvEXT;
  12481. glProgramUniformMatrix2dvEXT: TglProgramUniformMatrix2dvEXT;
  12482. glProgramUniformMatrix3dvEXT: TglProgramUniformMatrix3dvEXT;
  12483. glProgramUniformMatrix4dvEXT: TglProgramUniformMatrix4dvEXT;
  12484. glProgramUniformMatrix2x3dvEXT: TglProgramUniformMatrix2x3dvEXT;
  12485. glProgramUniformMatrix2x4dvEXT: TglProgramUniformMatrix2x4dvEXT;
  12486. glProgramUniformMatrix3x2dvEXT: TglProgramUniformMatrix3x2dvEXT;
  12487. glProgramUniformMatrix3x4dvEXT: TglProgramUniformMatrix3x4dvEXT;
  12488. glProgramUniformMatrix4x2dvEXT: TglProgramUniformMatrix4x2dvEXT;
  12489. glProgramUniformMatrix4x3dvEXT: TglProgramUniformMatrix4x3dvEXT;
  12490. // GL_EXT_separate_shader_objects
  12491. glUseShaderProgramEXT: TglUseShaderProgramEXT;
  12492. glActiveProgramEXT: TglActiveProgramEXT;
  12493. glCreateShaderProgramEXT: TglCreateShaderProgramEXT;
  12494. // GL_EXT_shader_image_load_store
  12495. glBindImageTextureEXT: TglBindImageTextureEXT;
  12496. glMemoryBarrierEXT: TglMemoryBarrierEXT;
  12497. // GL_EXT_vertex_attrib_64bit
  12498. glVertexAttribL1dEXT: TglVertexAttribL1dEXT;
  12499. glVertexAttribL2dEXT: TglVertexAttribL2dEXT;
  12500. glVertexAttribL3dEXT: TglVertexAttribL3dEXT;
  12501. glVertexAttribL4dEXT: TglVertexAttribL4dEXT;
  12502. glVertexAttribL1dvEXT: TglVertexAttribL1dvEXT;
  12503. glVertexAttribL2dvEXT: TglVertexAttribL2dvEXT;
  12504. glVertexAttribL3dvEXT: TglVertexAttribL3dvEXT;
  12505. glVertexAttribL4dvEXT: TglVertexAttribL4dvEXT;
  12506. glVertexAttribLPointerEXT: TglVertexAttribLPointerEXT;
  12507. glGetVertexAttribLdvEXT: TglGetVertexAttribLdvEXT;
  12508. glVertexArrayVertexAttribLOffsetEXT: TglVertexArrayVertexAttribLOffsetEXT;
  12509. // GL_HP_image_transform
  12510. glImageTransformParameteriHP: TglImageTransformParameteriHP;
  12511. glImageTransformParameterfHP: TglImageTransformParameterfHP;
  12512. glImageTransformParameterivHP: TglImageTransformParameterivHP;
  12513. glImageTransformParameterfvHP: TglImageTransformParameterfvHP;
  12514. glGetImageTransformParameterivHP: TglGetImageTransformParameterivHP;
  12515. glGetImageTransformParameterfvHP: TglGetImageTransformParameterfvHP;
  12516. // GL_EXT_depth_bounds_test
  12517. glDepthBoundsEXT: TglDepthBoundsEXT;
  12518. // GL_EXT_blend_equation_separate
  12519. glBlendEquationSeparateEXT: TglBlendEquationSeparateEXT;
  12520. // GL_IBM_multimode_draw_arrays
  12521. glMultiModeDrawArraysIBM: TglMultiModeDrawArraysIBM;
  12522. glMultiModeDrawElementsIBM: TglMultiModeDrawElementsIBM;
  12523. // GL_IBM_vertex_array_lists
  12524. glColorPointerListIBM: TglColorPointerListIBM;
  12525. glSecondaryColorPointerListIBM: TglSecondaryColorPointerListIBM;
  12526. glEdgeFlagPointerListIBM: TglEdgeFlagPointerListIBM;
  12527. glFogCoordPointerListIBM: TglFogCoordPointerListIBM;
  12528. glIndexPointerListIBM: TglIndexPointerListIBM;
  12529. glNormalPointerListIBM: TglNormalPointerListIBM;
  12530. glTexCoordPointerListIBM: TglTexCoordPointerListIBM;
  12531. glVertexPointerListIBM: TglVertexPointerListIBM;
  12532. // GL_INGR_blend_func_separate
  12533. glBlendFuncSeparateINGR: TglBlendFuncSeparateINGR;
  12534. // GL_INTEL_parallel_arrays
  12535. glVertexPointervINTEL: TglVertexPointervINTEL;
  12536. glNormalPointervINTEL: TglNormalPointervINTEL;
  12537. glColorPointervINTEL: TglColorPointervINTEL;
  12538. glTexCoordPointervINTEL: TglTexCoordPointervINTEL;
  12539. // GL_MESA_resize_buffers
  12540. glResizeBuffersMESA: TglResizeBuffersMESA;
  12541. // GL_MESA_window_pos
  12542. glWindowPos2dMESA: TglWindowPos2dMESA;
  12543. glWindowPos2dvMESA: TglWindowPos2dvMESA;
  12544. glWindowPos2fMESA: TglWindowPos2fMESA;
  12545. glWindowPos2fvMESA: TglWindowPos2fvMESA;
  12546. glWindowPos2iMESA: TglWindowPos2iMESA;
  12547. glWindowPos2ivMESA: TglWindowPos2ivMESA;
  12548. glWindowPos2sMESA: TglWindowPos2sMESA;
  12549. glWindowPos2svMESA: TglWindowPos2svMESA;
  12550. glWindowPos3dMESA: TglWindowPos3dMESA;
  12551. glWindowPos3dvMESA: TglWindowPos3dvMESA;
  12552. glWindowPos3fMESA: TglWindowPos3fMESA;
  12553. glWindowPos3fvMESA: TglWindowPos3fvMESA;
  12554. glWindowPos3iMESA: TglWindowPos3iMESA;
  12555. glWindowPos3ivMESA: TglWindowPos3ivMESA;
  12556. glWindowPos3sMESA: TglWindowPos3sMESA;
  12557. glWindowPos3svMESA: TglWindowPos3svMESA;
  12558. glWindowPos4dMESA: TglWindowPos4dMESA;
  12559. glWindowPos4dvMESA: TglWindowPos4dvMESA;
  12560. glWindowPos4fMESA: TglWindowPos4fMESA;
  12561. glWindowPos4fvMESA: TglWindowPos4fvMESA;
  12562. glWindowPos4iMESA: TglWindowPos4iMESA;
  12563. glWindowPos4ivMESA: TglWindowPos4ivMESA;
  12564. glWindowPos4sMESA: TglWindowPos4sMESA;
  12565. glWindowPos4svMESA: TglWindowPos4svMESA;
  12566. // GL_NV_evaluators
  12567. glMapControlPointsNV: TglMapControlPointsNV;
  12568. glMapParameterivNV: TglMapParameterivNV;
  12569. glMapParameterfvNV: TglMapParameterfvNV;
  12570. glGetMapControlPointsNV: TglGetMapControlPointsNV;
  12571. glGetMapParameterivNV: TglGetMapParameterivNV;
  12572. glGetMapParameterfvNV: TglGetMapParameterfvNV;
  12573. glGetMapAttribParameterivNV: TglGetMapAttribParameterivNV;
  12574. glGetMapAttribParameterfvNV: TglGetMapAttribParameterfvNV;
  12575. glEvalMapsNV: TglEvalMapsNV;
  12576. // GL_NV_fence
  12577. glDeleteFencesNV: TglDeleteFencesNV;
  12578. glGenFencesNV: TglGenFencesNV;
  12579. glIsFenceNV: TglIsFenceNV;
  12580. glTestFenceNV: TglTestFenceNV;
  12581. glGetFenceivNV: TglGetFenceivNV;
  12582. glFinishFenceNV: TglFinishFenceNV;
  12583. glSetFenceNV: TglSetFenceNV;
  12584. // GL_NV_fragment_program
  12585. glProgramNamedParameter4fNV: TglProgramNamedParameter4fNV;
  12586. glProgramNamedParameter4dNV: TglProgramNamedParameter4dNV;
  12587. glProgramNamedParameter4fvNV: TglProgramNamedParameter4fvNV;
  12588. glProgramNamedParameter4dvNV: TglProgramNamedParameter4dvNV;
  12589. glGetProgramNamedParameterfvNV: TglGetProgramNamedParameterfvNV;
  12590. glGetProgramNamedParameterdvNV: TglGetProgramNamedParameterdvNV;
  12591. // GL_NV_half_float
  12592. glVertex2hNV: TglVertex2hNV;
  12593. glVertex2hvNV: TglVertex2hvNV;
  12594. glVertex3hNV: TglVertex3hNV;
  12595. glVertex3hvNV: TglVertex3hvNV;
  12596. glVertex4hNV: TglVertex4hNV;
  12597. glVertex4hvNV: TglVertex4hvNV;
  12598. glNormal3hNV: TglNormal3hNV;
  12599. glNormal3hvNV: TglNormal3hvNV;
  12600. glColor3hNV: TglColor3hNV;
  12601. glColor3hvNV: TglColor3hvNV;
  12602. glColor4hNV: TglColor4hNV;
  12603. glColor4hvNV: TglColor4hvNV;
  12604. glTexCoord1hNV: TglTexCoord1hNV;
  12605. glTexCoord1hvNV: TglTexCoord1hvNV;
  12606. glTexCoord2hNV: TglTexCoord2hNV;
  12607. glTexCoord2hvNV: TglTexCoord2hvNV;
  12608. glTexCoord3hNV: TglTexCoord3hNV;
  12609. glTexCoord3hvNV: TglTexCoord3hvNV;
  12610. glTexCoord4hNV: TglTexCoord4hNV;
  12611. glTexCoord4hvNV: TglTexCoord4hvNV;
  12612. glMultiTexCoord1hNV: TglMultiTexCoord1hNV;
  12613. glMultiTexCoord1hvNV: TglMultiTexCoord1hvNV;
  12614. glMultiTexCoord2hNV: TglMultiTexCoord2hNV;
  12615. glMultiTexCoord2hvNV: TglMultiTexCoord2hvNV;
  12616. glMultiTexCoord3hNV: TglMultiTexCoord3hNV;
  12617. glMultiTexCoord3hvNV: TglMultiTexCoord3hvNV;
  12618. glMultiTexCoord4hNV: TglMultiTexCoord4hNV;
  12619. glMultiTexCoord4hvNV: TglMultiTexCoord4hvNV;
  12620. glFogCoordhNV: TglFogCoordhNV;
  12621. glFogCoordhvNV: TglFogCoordhvNV;
  12622. glSecondaryColor3hNV: TglSecondaryColor3hNV;
  12623. glSecondaryColor3hvNV: TglSecondaryColor3hvNV;
  12624. glVertexWeighthNV: TglVertexWeighthNV;
  12625. glVertexWeighthvNV: TglVertexWeighthvNV;
  12626. glVertexAttrib1hNV: TglVertexAttrib1hNV;
  12627. glVertexAttrib1hvNV: TglVertexAttrib1hvNV;
  12628. glVertexAttrib2hNV: TglVertexAttrib2hNV;
  12629. glVertexAttrib2hvNV: TglVertexAttrib2hvNV;
  12630. glVertexAttrib3hNV: TglVertexAttrib3hNV;
  12631. glVertexAttrib3hvNV: TglVertexAttrib3hvNV;
  12632. glVertexAttrib4hNV: TglVertexAttrib4hNV;
  12633. glVertexAttrib4hvNV: TglVertexAttrib4hvNV;
  12634. glVertexAttribs1hvNV: TglVertexAttribs1hvNV;
  12635. glVertexAttribs2hvNV: TglVertexAttribs2hvNV;
  12636. glVertexAttribs3hvNV: TglVertexAttribs3hvNV;
  12637. glVertexAttribs4hvNV: TglVertexAttribs4hvNV;
  12638. // GL_NV_occlusion_query
  12639. glGenOcclusionQueriesNV: TglGenOcclusionQueriesNV;
  12640. glDeleteOcclusionQueriesNV: TglDeleteOcclusionQueriesNV;
  12641. glIsOcclusionQueryNV: TglIsOcclusionQueryNV;
  12642. glBeginOcclusionQueryNV: TglBeginOcclusionQueryNV;
  12643. glEndOcclusionQueryNV: TglEndOcclusionQueryNV;
  12644. glGetOcclusionQueryivNV: TglGetOcclusionQueryivNV;
  12645. glGetOcclusionQueryuivNV: TglGetOcclusionQueryuivNV;
  12646. // GL_NV_pixel_data_range
  12647. glPixelDataRangeNV: TglPixelDataRangeNV;
  12648. glFlushPixelDataRangeNV: TglFlushPixelDataRangeNV;
  12649. // GL_NV_point_sprite
  12650. glPointParameteriNV: TglPointParameteriNV;
  12651. glPointParameterivNV: TglPointParameterivNV;
  12652. // GL_NV_primitive_restart
  12653. glPrimitiveRestartNV: TglPrimitiveRestartNV;
  12654. glPrimitiveRestartIndexNV: TglPrimitiveRestartIndexNV;
  12655. // GL_NV_register_combiners
  12656. glCombinerParameterfvNV: TglCombinerParameterfvNV;
  12657. glCombinerParameterfNV: TglCombinerParameterfNV;
  12658. glCombinerParameterivNV: TglCombinerParameterivNV;
  12659. glCombinerParameteriNV: TglCombinerParameteriNV;
  12660. glCombinerInputNV: TglCombinerInputNV;
  12661. glCombinerOutputNV: TglCombinerOutputNV;
  12662. glFinalCombinerInputNV: TglFinalCombinerInputNV;
  12663. glGetCombinerInputParameterfvNV: TglGetCombinerInputParameterfvNV;
  12664. glGetCombinerInputParameterivNV: TglGetCombinerInputParameterivNV;
  12665. glGetCombinerOutputParameterfvNV: TglGetCombinerOutputParameterfvNV;
  12666. glGetCombinerOutputParameterivNV: TglGetCombinerOutputParameterivNV;
  12667. glGetFinalCombinerInputParameterfvNV: TglGetFinalCombinerInputParameterfvNV;
  12668. glGetFinalCombinerInputParameterivNV: TglGetFinalCombinerInputParameterivNV;
  12669. // GL_NV_register_combiners2
  12670. glCombinerStageParameterfvNV: TglCombinerStageParameterfvNV;
  12671. glGetCombinerStageParameterfvNV: TglGetCombinerStageParameterfvNV;
  12672. // GL_NV_vertex_array_range
  12673. glFlushVertexArrayRangeNV: TglFlushVertexArrayRangeNV;
  12674. glVertexArrayRangeNV: TglVertexArrayRangeNV;
  12675. // GL_NV_vertex_program
  12676. glAreProgramsResidentNV: TglAreProgramsResidentNV;
  12677. glBindProgramNV: TglBindProgramNV;
  12678. glDeleteProgramsNV: TglDeleteProgramsNV;
  12679. glExecuteProgramNV: TglExecuteProgramNV;
  12680. glGenProgramsNV: TglGenProgramsNV;
  12681. glGetProgramParameterdvNV: TglGetProgramParameterdvNV;
  12682. glGetProgramParameterfvNV: TglGetProgramParameterfvNV;
  12683. glGetProgramivNV: TglGetProgramivNV;
  12684. glGetProgramStringNV: TglGetProgramStringNV;
  12685. glGetTrackMatrixivNV: TglGetTrackMatrixivNV;
  12686. glGetVertexAttribdvNV: TglGetVertexAttribdvNV;
  12687. glGetVertexAttribfvNV: TglGetVertexAttribfvNV;
  12688. glGetVertexAttribivNV: TglGetVertexAttribivNV;
  12689. glGetVertexAttribPointervNV: TglGetVertexAttribPointervNV;
  12690. glIsProgramNV: TglIsProgramNV;
  12691. glLoadProgramNV: TglLoadProgramNV;
  12692. glProgramParameter4dNV: TglProgramParameter4dNV;
  12693. glProgramParameter4dvNV: TglProgramParameter4dvNV;
  12694. glProgramParameter4fNV: TglProgramParameter4fNV;
  12695. glProgramParameter4fvNV: TglProgramParameter4fvNV;
  12696. glProgramParameters4dvNV: TglProgramParameters4dvNV;
  12697. glProgramParameters4fvNV: TglProgramParameters4fvNV;
  12698. glRequestResidentProgramsNV: TglRequestResidentProgramsNV;
  12699. glTrackMatrixNV: TglTrackMatrixNV;
  12700. glVertexAttribPointerNV: TglVertexAttribPointerNV;
  12701. glVertexAttrib1dNV: TglVertexAttrib1dNV;
  12702. glVertexAttrib1dvNV: TglVertexAttrib1dvNV;
  12703. glVertexAttrib1fNV: TglVertexAttrib1fNV;
  12704. glVertexAttrib1fvNV: TglVertexAttrib1fvNV;
  12705. glVertexAttrib1sNV: TglVertexAttrib1sNV;
  12706. glVertexAttrib1svNV: TglVertexAttrib1svNV;
  12707. glVertexAttrib2dNV: TglVertexAttrib2dNV;
  12708. glVertexAttrib2dvNV: TglVertexAttrib2dvNV;
  12709. glVertexAttrib2fNV: TglVertexAttrib2fNV;
  12710. glVertexAttrib2fvNV: TglVertexAttrib2fvNV;
  12711. glVertexAttrib2sNV: TglVertexAttrib2sNV;
  12712. glVertexAttrib2svNV: TglVertexAttrib2svNV;
  12713. glVertexAttrib3dNV: TglVertexAttrib3dNV;
  12714. glVertexAttrib3dvNV: TglVertexAttrib3dvNV;
  12715. glVertexAttrib3fNV: TglVertexAttrib3fNV;
  12716. glVertexAttrib3fvNV: TglVertexAttrib3fvNV;
  12717. glVertexAttrib3sNV: TglVertexAttrib3sNV;
  12718. glVertexAttrib3svNV: TglVertexAttrib3svNV;
  12719. glVertexAttrib4dNV: TglVertexAttrib4dNV;
  12720. glVertexAttrib4dvNV: TglVertexAttrib4dvNV;
  12721. glVertexAttrib4fNV: TglVertexAttrib4fNV;
  12722. glVertexAttrib4fvNV: TglVertexAttrib4fvNV;
  12723. glVertexAttrib4sNV: TglVertexAttrib4sNV;
  12724. glVertexAttrib4svNV: TglVertexAttrib4svNV;
  12725. glVertexAttrib4ubNV: TglVertexAttrib4ubNV;
  12726. glVertexAttrib4ubvNV: TglVertexAttrib4ubvNV;
  12727. glVertexAttribs1dvNV: TglVertexAttribs1dvNV;
  12728. glVertexAttribs1fvNV: TglVertexAttribs1fvNV;
  12729. glVertexAttribs1svNV: TglVertexAttribs1svNV;
  12730. glVertexAttribs2dvNV: TglVertexAttribs2dvNV;
  12731. glVertexAttribs2fvNV: TglVertexAttribs2fvNV;
  12732. glVertexAttribs2svNV: TglVertexAttribs2svNV;
  12733. glVertexAttribs3dvNV: TglVertexAttribs3dvNV;
  12734. glVertexAttribs3fvNV: TglVertexAttribs3fvNV;
  12735. glVertexAttribs3svNV: TglVertexAttribs3svNV;
  12736. glVertexAttribs4dvNV: TglVertexAttribs4dvNV;
  12737. glVertexAttribs4fvNV: TglVertexAttribs4fvNV;
  12738. glVertexAttribs4svNV: TglVertexAttribs4svNV;
  12739. glVertexAttribs4ubvNV: TglVertexAttribs4ubvNV;
  12740. // GL_NV_depth_buffer_float
  12741. glDepthRangedNV: TglDepthRangedNV;
  12742. glClearDepthdNV: TglClearDepthdNV;
  12743. glDepthBoundsdNV: TglDepthBoundsdNV;
  12744. // GL_NV_framebuffer_multisample_coverage
  12745. glRenderbufferStorageMultsampleCoverageNV: TglRenderbufferStorageMultsampleCoverageNV;
  12746. // GL_NV_geometry_program4
  12747. glProgramVertexLimitNV: TglProgramVertexLimitNV;
  12748. // GL_NV_gpu_program4
  12749. glProgramLocalParameterI4iNV: TglProgramLocalParameterI4iNV;
  12750. glProgramLocalParameterI4ivNV: TglProgramLocalParameterI4ivNV;
  12751. glProgramLocalParametersI4ivNV: TglProgramLocalParametersI4ivNV;
  12752. glProgramLocalParameterI4uiNV: TglProgramLocalParameterI4uiNV;
  12753. glProgramLocalParameterI4uivNV: TglProgramLocalParameterI4uivNV;
  12754. glProgramLocalParametersI4uivNV: TglProgramLocalParametersI4uivNV;
  12755. glProgramEnvParameterI4iNV: TglProgramEnvParameterI4iNV;
  12756. glProgramEnvParameterI4ivNV: TglProgramEnvParameterI4ivNV;
  12757. glProgramEnvParametersI4ivNV: TglProgramEnvParametersI4ivNV;
  12758. glProgramEnvParameterI4uiNV: TglProgramEnvParameterI4uiNV;
  12759. glProgramEnvParameterI4uivNV: TglProgramEnvParameterI4uivNV;
  12760. glProgramEnvParametersI4uivNV: TglProgramEnvParametersI4uivNV;
  12761. glGetProgramLocalParameterIivNV: TglGetProgramLocalParameterIivNV;
  12762. glGetProgramLocalParameterIuivNV: TglGetProgramLocalParameterIuivNV;
  12763. glGetProgramEnvParameterIivNV: TglGetProgramEnvParameterIivNV;
  12764. glGetProgramEnvParameterIuivNV: TglGetProgramEnvParameterIuivNV;
  12765. // GL_NV_parameter_buffer_object
  12766. glProgramBufferParametersfvNV: TglProgramBufferParametersfvNV;
  12767. glProgramBufferParametersIivNV: TglProgramBufferParametersIivNV;
  12768. glProgramBufferParametersIuivNV: TglProgramBufferParametersIuivNV;
  12769. // GL_NV_transform_feedback
  12770. glBeginTransformFeedbackNV: TglBeginTransformFeedbackNV;
  12771. glEndTransformFeedbackNV: TglEndTransformFeedbackNV;
  12772. glTransformFeedbackAttribsNV: TglTransformFeedbackAttribsNV;
  12773. glBindBufferRangeNV: TglBindBufferRangeNV;
  12774. glBindBufferOffsetNV: TglBindBufferOffsetNV;
  12775. glBindBufferBaseNV: TglBindBufferBaseNV;
  12776. glTransformFeedbackVaryingsNV: TglTransformFeedbackVaryingsNV;
  12777. glActiveVaryingNV: TglActiveVaryingNV;
  12778. glGetVaryingLocationNV: TglGetVaryingLocationNV;
  12779. glGetActiveVaryingNV: TglGetActiveVaryingNV;
  12780. glGetTransformFeedbackVaryingNV: TglGetTransformFeedbackVaryingNV;
  12781. glTransformFeedbackStreamAttribsNV: TglTransformFeedbackStreamAttribsNV;
  12782. // GL_NV_conditional_render
  12783. glBeginConditionalRenderNV: TglBeginConditionalRenderNV;
  12784. glEndConditionalRenderNV: TglEndConditionalRenderNV;
  12785. // GL_NV_present_video
  12786. glPresentFrameKeyedNV: TglPresentFrameKeyedNV;
  12787. glPresentFrameDualFillNV: TglPresentFrameDualFillNV;
  12788. glGetVideoivNV: TglGetVideoivNV;
  12789. glGetVideouivNV: TglGetVideouivNV;
  12790. glGetVideoi64vNV: TglGetVideoi64vNV;
  12791. glGetVideoui64vNV: TglGetVideoui64vNV;
  12792. // glVideoParameterivNV: TglVideoParameterivNV;
  12793. // GL_NV_explicit_multisample
  12794. glGetMultisamplefvNV: TglGetMultisamplefvNV;
  12795. glSampleMaskIndexedNV: TglSampleMaskIndexedNV;
  12796. glTexRenderbufferNV: TglTexRenderbufferNV;
  12797. // GL_NV_transform_feedback2
  12798. glBindTransformFeedbackNV: TglBindTransformFeedbackNV;
  12799. glDeleteTransformFeedbacksNV: TglDeleteTransformFeedbacksNV;
  12800. glGenTransformFeedbacksNV: TglGenTransformFeedbacksNV;
  12801. glIsTransformFeedbackNV: TglIsTransformFeedbackNV;
  12802. glPauseTransformFeedbackNV: TglPauseTransformFeedbackNV;
  12803. glResumeTransformFeedbackNV: TglResumeTransformFeedbackNV;
  12804. glDrawTransformFeedbackNV: TglDrawTransformFeedbackNV;
  12805. // GL_NV_video_capture
  12806. glBeginVideoCaptureNV: TglBeginVideoCaptureNV;
  12807. glBindVideoCaptureStreamBufferNV: TglBindVideoCaptureStreamBufferNV;
  12808. glBindVideoCaptureStreamTextureNV: TglBindVideoCaptureStreamTextureNV;
  12809. glEndVideoCaptureNV: TglEndVideoCaptureNV;
  12810. glGetVideoCaptureivNV: TglGetVideoCaptureivNV;
  12811. glGetVideoCaptureStreamivNV: TglGetVideoCaptureStreamivNV;
  12812. glGetVideoCaptureStreamfvNV: TglGetVideoCaptureStreamfvNV;
  12813. glGetVideoCaptureStreamdvNV: TglGetVideoCaptureStreamdvNV;
  12814. glVideoCaptureNV: TglVideoCaptureNV;
  12815. glVideoCaptureStreamParameterivNV: TglVideoCaptureStreamParameterivNV;
  12816. glVideoCaptureStreamParameterfvNV: TglVideoCaptureStreamParameterfvNV;
  12817. glVideoCaptureStreamParameterdvNV: TglVideoCaptureStreamParameterdvNV;
  12818. // GL_NV_copy_image
  12819. glCopyImageSubDataNV: TglCopyImageSubDataNV;
  12820. // GL_NV_shader_buffer_load
  12821. glMakeBufferResidentNV: TglMakeBufferResidentNV;
  12822. glMakeBufferNonResidentNV: TglMakeBufferNonResidentNV;
  12823. glIsBufferResidentNV: TglIsBufferResidentNV;
  12824. glMakeNamedBufferResidentNV: TglMakeNamedBufferResidentNV;
  12825. glMakeNamedBufferNonResidentNV: TglMakeNamedBufferNonResidentNV;
  12826. glIsNamedBufferResidentNV: TglIsNamedBufferResidentNV;
  12827. glGetBufferParameterui64vNV: TglGetBufferParameterui64vNV;
  12828. glGetNamedBufferParameterui64vNV: TglGetNamedBufferParameterui64vNV;
  12829. glGetIntegerui64vNV: TglGetIntegerui64vNV;
  12830. glUniformui64NV: TglUniformui64NV;
  12831. glUniformui64vNV: TglUniformui64vNV;
  12832. glGetUniformui64vNV: TglGetUniformui64vNV;
  12833. glProgramUniformui64NV: TglProgramUniformui64NV;
  12834. glProgramUniformui64vNV: TglProgramUniformui64vNV;
  12835. // GL_NV_vertex_buffer_unified_memory
  12836. glBufferAddressRangeNV: TglBufferAddressRangeNV;
  12837. glVertexFormatNV: TglVertexFormatNV;
  12838. glNormalFormatNV: TglNormalFormatNV;
  12839. glColorFormatNV: TglColorFormatNV;
  12840. glIndexFormatNV: TglIndexFormatNV;
  12841. glTexCoordFormatNV: TglTexCoordFormatNV;
  12842. glEdgeFlagFormatNV: TglEdgeFlagFormatNV;
  12843. glSecondaryColorFormatNV: TglSecondaryColorFormatNV;
  12844. glFogCoordFormatNV: TglFogCoordFormatNV;
  12845. glVertexAttribFormatNV: TglVertexAttribFormatNV;
  12846. glVertexAttribIFormatNV: TglVertexAttribIFormatNV;
  12847. glGetIntegerui64i_vNV: TglGetIntegerui64i_vNV;
  12848. // GL_NV_gpu_program5
  12849. glProgramSubroutineParametersuivNV: TglProgramSubroutineParametersuivNV;
  12850. glGetProgramSubroutineParameteruivNV: TglGetProgramSubroutineParameteruivNV;
  12851. // GL_NV_gpu_shader5
  12852. glUniform1i64NV: TglUniform1i64NV;
  12853. glUniform2i64NV: TglUniform2i64NV;
  12854. glUniform3i64NV: TglUniform3i64NV;
  12855. glUniform4i64NV: TglUniform4i64NV;
  12856. glUniform1i64vNV: TglUniform1i64vNV;
  12857. glUniform2i64vNV: TglUniform2i64vNV;
  12858. glUniform3i64vNV: TglUniform3i64vNV;
  12859. glUniform4i64vNV: TglUniform4i64vNV;
  12860. glUniform1ui64NV: TglUniform1ui64NV;
  12861. glUniform2ui64NV: TglUniform2ui64NV;
  12862. glUniform3ui64NV: TglUniform3ui64NV;
  12863. glUniform4ui64NV: TglUniform4ui64NV;
  12864. glUniform1ui64vNV: TglUniform1ui64vNV;
  12865. glUniform2ui64vNV: TglUniform2ui64vNV;
  12866. glUniform3ui64vNV: TglUniform3ui64vNV;
  12867. glUniform4ui64vNV: TglUniform4ui64vNV;
  12868. glGetUniformi64vNV: TglGetUniformi64vNV;
  12869. glProgramUniform1i64NV: TglProgramUniform1i64NV;
  12870. glProgramUniform2i64NV: TglProgramUniform2i64NV;
  12871. glProgramUniform3i64NV: TglProgramUniform3i64NV;
  12872. glProgramUniform4i64NV: TglProgramUniform4i64NV;
  12873. glProgramUniform1i64vNV: TglProgramUniform1i64vNV;
  12874. glProgramUniform2i64vNV: TglProgramUniform2i64vNV;
  12875. glProgramUniform3i64vNV: TglProgramUniform3i64vNV;
  12876. glProgramUniform4i64vNV: TglProgramUniform4i64vNV;
  12877. glProgramUniform1ui64NV: TglProgramUniform1ui64NV;
  12878. glProgramUniform2ui64NV: TglProgramUniform2ui64NV;
  12879. glProgramUniform3ui64NV: TglProgramUniform3ui64NV;
  12880. glProgramUniform4ui64NV: TglProgramUniform4ui64NV;
  12881. glProgramUniform1ui64vNV: TglProgramUniform1ui64vNV;
  12882. glProgramUniform2ui64vNV: TglProgramUniform2ui64vNV;
  12883. glProgramUniform3ui64vNV: TglProgramUniform3ui64vNV;
  12884. glProgramUniform4ui64vNV: TglProgramUniform4ui64vNV;
  12885. // GL_NV_vertex_attrib_integer_64bit
  12886. glVertexAttribL1i64NV: TglVertexAttribL1i64NV;
  12887. glVertexAttribL2i64NV: TglVertexAttribL2i64NV;
  12888. glVertexAttribL3i64NV: TglVertexAttribL3i64NV;
  12889. glVertexAttribL4i64NV: TglVertexAttribL4i64NV;
  12890. glVertexAttribL1i64vNV: TglVertexAttribL1i64vNV;
  12891. glVertexAttribL2i64vNV: TglVertexAttribL2i64vNV;
  12892. glVertexAttribL3i64vNV: TglVertexAttribL3i64vNV;
  12893. glVertexAttribL4i64vNV: TglVertexAttribL4i64vNV;
  12894. glVertexAttribL1ui64NV: TglVertexAttribL1ui64NV;
  12895. glVertexAttribL2ui64NV: TglVertexAttribL2ui64NV;
  12896. glVertexAttribL3ui64NV: TglVertexAttribL3ui64NV;
  12897. glVertexAttribL4ui64NV: TglVertexAttribL4ui64NV;
  12898. glVertexAttribL1ui64vNV: TglVertexAttribL1ui64vNV;
  12899. glVertexAttribL2ui64vNV: TglVertexAttribL2ui64vNV;
  12900. glVertexAttribL3ui64vNV: TglVertexAttribL3ui64vNV;
  12901. glVertexAttribL4ui64vNV: TglVertexAttribL4ui64vNV;
  12902. glGetVertexAttribLi64vNV: TglGetVertexAttribLi64vNV;
  12903. glGetVertexAttribLui64vNV: TglGetVertexAttribLui64vNV;
  12904. glVertexAttribLFormatNV: TglVertexAttribLFormatNV;
  12905. // GL_NV_vdpau_interop
  12906. glVDPAUInitNV: TglVDPAUInitNV;
  12907. glVDPAUFiniNV: TglVDPAUFiniNV;
  12908. glVDPAURegisterVideoSurfaceNV: TglVDPAURegisterVideoSurfaceNV;
  12909. glVDPAURegisterOutputSurfaceNV: TglVDPAURegisterOutputSurfaceNV;
  12910. glVDPAUIsSurfaceNV: TglVDPAUIsSurfaceNV;
  12911. glVDPAUUnregisterSurfaceNV: TglVDPAUUnregisterSurfaceNV;
  12912. glVDPAUGetSurfaceivNV: TglVDPAUGetSurfaceivNV;
  12913. glVDPAUSurfaceAccessNV: TglVDPAUSurfaceAccessNV;
  12914. glVDPAUMapSurfacesNV: TglVDPAUMapSurfacesNV;
  12915. glVDPAUUnmapSurfacesNV: TglVDPAUUnmapSurfacesNV;
  12916. // GL_NV_texture_barrier
  12917. glTextureBarrierNV: TglTextureBarrierNV;
  12918. // (4.3) GL_NV_path_rendering
  12919. glGenPathsNV : TglGenPathsNV;
  12920. glDeletePathsNV : TglDeletePathsNV;
  12921. glIsPathNV : TglIsPathNV;
  12922. glPathCommandsNV : TglPathCommandsNV;
  12923. glPathCoordsNV : TglPathCoordsNV;
  12924. glPathSubCommandsNV : TglPathSubCommandsNV;
  12925. glPathSubCoordsNV : TglPathSubCoordsNV;
  12926. glPathStringNV : TglPathStringNV;
  12927. glPathGlyphsNV : TglPathGlyphsNV;
  12928. glPathGlyphRangeNV : TglPathGlyphRangeNV;
  12929. glWeightPathsNV : TglWeightPathsNV;
  12930. glCopyPathNV : TglCopyPathNV;
  12931. glInterpolatePathsNV : TglInterpolatePathsNV;
  12932. glTransformPathNV : TglTransformPathNV;
  12933. glPathParameterivNV : TglPathParameterivNV;
  12934. glPathParameteriNV : TglPathParameteriNV;
  12935. glPathParameterfvNV : TglPathParameterfvNV;
  12936. glPathParameterfNV : TglPathParameterfNV;
  12937. glPathDashArrayNV : TglPathDashArrayNV;
  12938. glPathStencilFuncNV : TglPathStencilFuncNV;
  12939. glPathStencilDepthOffsetNV : TglPathStencilDepthOffsetNV;
  12940. glStencilFillPathNV : TglStencilFillPathNV;
  12941. glStencilStrokePathNV : TglStencilStrokePathNV;
  12942. glStencilFillPathInstancedNV : TglStencilFillPathInstancedNV;
  12943. glStencilStrokePathInstancedNV : TglStencilStrokePathInstancedNV;
  12944. glPathCoverDepthFuncNV : TglPathCoverDepthFuncNV;
  12945. glPathColorGenNV : TglPathColorGenNV;
  12946. glPathTexGenNV : TglPathTexGenNV;
  12947. glPathFogGenNV : TglPathFogGenNV;
  12948. glCoverFillPathNV : TglCoverFillPathNV;
  12949. glCoverStrokePathNV : TglCoverStrokePathNV;
  12950. glCoverFillPathInstancedNV : TglCoverFillPathInstancedNV;
  12951. glCoverStrokePathInstancedNV : TglCoverStrokePathInstancedNV;
  12952. glGetPathParameterivNV : TglGetPathParameterivNV;
  12953. glGetPathParameterfvNV : TglGetPathParameterfvNV;
  12954. glGetPathCommandsNV : TglGetPathCommandsNV;
  12955. glGetPathCoordsNV : TglGetPathCoordsNV;
  12956. glGetPathDashArrayNV : TglGetPathDashArrayNV;
  12957. glGetPathMetricsNV : TglGetPathMetricsNV;
  12958. glGetPathMetricRangeNV : TglGetPathMetricRangeNV;
  12959. glGetPathSpacingNV : TglGetPathSpacingNV;
  12960. glGetPathColorGenivNV : TglGetPathColorGenivNV;
  12961. glGetPathColorGenfvNV : TglGetPathColorGenfvNV;
  12962. glGetPathTexGenivNV : TglGetPathTexGenivNV;
  12963. glGetPathTexGenfvNV : TglGetPathTexGenfvNV;
  12964. glIsPointInFillPathNV : TglIsPointInFillPathNV;
  12965. glIsPointInStrokePathNV : TglIsPointInStrokePathNV;
  12966. glGetPathLengthNV : TglGetPathLengthNV;
  12967. glPointAlongPathNV : TglPointAlongPathNV;
  12968. // GL_AMD_pinned_memory
  12969. // GL_AMD_stencil_operation_extended
  12970. glStencilOpValueAMD : TglStencilOpValueAMD;
  12971. // GL_AMD_vertex_shader_viewport_index
  12972. // GL_AMD_vertex_shader_layer
  12973. // GL_NV_bindless_texture
  12974. glGetTextureHandleNV : TglGetTextureHandleNV;
  12975. glGetTextureSamplerHandleNV : TglGetTextureSamplerHandleNV;
  12976. glMakeTextureHandleResidentNV : TglMakeTextureHandleResidentNV;
  12977. glMakeTextureHandleNonResidentNV : TglMakeTextureHandleNonResidentNV;
  12978. glGetImageHandleNV : TglGetImageHandleNV;
  12979. glMakeImageHandleResidentNV : TglMakeImageHandleResidentNV;
  12980. glMakeImageHandleNonResidentNV : TglMakeImageHandleNonResidentNV;
  12981. glUniformHandleui64NV : TglUniformHandleui64NV;
  12982. glUniformHandleui64vNV : TglUniformHandleui64vNV;
  12983. glProgramUniformHandleui64NV : TglProgramUniformHandleui64NV;
  12984. glProgramUniformHandleui64vNV : TglProgramUniformHandleui64vNV;
  12985. glIsTextureHandleResidentNV : TglIsTextureHandleResidentNV;
  12986. glIsImageHandleResidentNV : TglIsImageHandleResidentNV;
  12987. // GL_ARB_bindless_texture
  12988. glGetTextureHandleARB : TglGetTextureHandleARB;
  12989. glGetTextureSamplerHandleARB : TglGetTextureSamplerHandleARB;
  12990. glMakeTextureHandleResidentARB : TglMakeTextureHandleResidentARB;
  12991. glMakeTextureHandleNonResidentARB : TglMakeTextureHandleNonResidentARB;
  12992. glGetImageHandleARB : TglGetImageHandleARB;
  12993. glMakeImageHandleResidentARB : TglMakeImageHandleResidentARB;
  12994. glMakeImageHandleNonResidentARB : TglMakeImageHandleNonResidentARB;
  12995. glUniformHandleui64ARB : TglUniformHandleui64ARB;
  12996. glUniformHandleui64vARB : TglUniformHandleui64vARB;
  12997. glProgramUniformHandleui64ARB : TglProgramUniformHandleui64ARB;
  12998. glProgramUniformHandleui64vARB : TglProgramUniformHandleui64vARB;
  12999. glIsTextureHandleResidentARB : TglIsTextureHandleResidentARB;
  13000. glIsImageHandleResidentARB : TglIsImageHandleResidentARB;
  13001. glVertexAttribL1ui64ARB : TglVertexAttribL1ui64ARB;
  13002. glVertexAttribL1ui64vARB : TglVertexAttribL1ui64vARB;
  13003. glGetVertexAttribLui64vARB : TglGetVertexAttribLui64vARB;
  13004. // GL_PGI_misc_hints
  13005. glHintPGI: TglHintPGI;
  13006. // GL_SGIS_detail_texture
  13007. glDetailTexFuncSGIS: TglDetailTexFuncSGIS;
  13008. glGetDetailTexFuncSGIS: TglGetDetailTexFuncSGIS;
  13009. // GL_SGIS_fog_function
  13010. glFogFuncSGIS: TglFogFuncSGIS;
  13011. glGetFogFuncSGIS: TglGetFogFuncSGIS;
  13012. // GL_SGIS_multisample
  13013. glSampleMaskSGIS: TglSampleMaskSGIS;
  13014. glSamplePatternSGIS: TglSamplePatternSGIS;
  13015. // GL_SGIS_pixel_texture
  13016. glPixelTexGenParameteriSGIS: TglPixelTexGenParameteriSGIS;
  13017. glPixelTexGenParameterivSGIS: TglPixelTexGenParameterivSGIS;
  13018. glPixelTexGenParameterfSGIS: TglPixelTexGenParameterfSGIS;
  13019. glPixelTexGenParameterfvSGIS: TglPixelTexGenParameterfvSGIS;
  13020. glGetPixelTexGenParameterivSGIS: TglGetPixelTexGenParameterivSGIS;
  13021. glGetPixelTexGenParameterfvSGIS: TglGetPixelTexGenParameterfvSGIS;
  13022. // GL_SGIS_point_parameters
  13023. glPointParameterfSGIS: TglPointParameterfSGIS;
  13024. glPointParameterfvSGIS: TglPointParameterfvSGIS;
  13025. // GL_SGIS_sharpen_texture
  13026. glSharpenTexFuncSGIS: TglSharpenTexFuncSGIS;
  13027. glGetSharpenTexFuncSGIS: TglGetSharpenTexFuncSGIS;
  13028. // GL_SGIS_texture4D
  13029. glTexImage4DSGIS: TglTexImage4DSGIS;
  13030. glTexSubImage4DSGIS: TglTexSubImage4DSGIS;
  13031. // GL_SGIS_texture_color_mask
  13032. glTextureColorMaskSGIS: TglTextureColorMaskSGIS;
  13033. // GL_SGIS_texture_filter4
  13034. glGetTexFilterFuncSGIS: TglGetTexFilterFuncSGIS;
  13035. glTexFilterFuncSGIS: TglTexFilterFuncSGIS;
  13036. // GL_SGIX_async
  13037. glAsyncMarkerSGIX: TglAsyncMarkerSGIX;
  13038. glFinishAsyncSGIX: TglFinishAsyncSGIX;
  13039. glPollAsyncSGIX: TglPollAsyncSGIX;
  13040. glGenAsyncMarkersSGIX: TglGenAsyncMarkersSGIX;
  13041. glDeleteAsyncMarkersSGIX: TglDeleteAsyncMarkersSGIX;
  13042. glIsAsyncMarkerSGIX: TglIsAsyncMarkerSGIX;
  13043. // GL_SGIX_flush_raster
  13044. glFlushRasterSGIX: TglFlushRasterSGIX;
  13045. // GL_SGIX_fragment_lighting
  13046. glFragmentColorMaterialSGIX: TglFragmentColorMaterialSGIX;
  13047. glFragmentLightfSGIX: TglFragmentLightfSGIX;
  13048. glFragmentLightfvSGIX: TglFragmentLightfvSGIX;
  13049. glFragmentLightiSGIX: TglFragmentLightiSGIX;
  13050. glFragmentLightivSGIX: TglFragmentLightivSGIX;
  13051. glFragmentLightModelfSGIX: TglFragmentLightModelfSGIX;
  13052. glFragmentLightModelfvSGIX: TglFragmentLightModelfvSGIX;
  13053. glFragmentLightModeliSGIX: TglFragmentLightModeliSGIX;
  13054. glFragmentLightModelivSGIX: TglFragmentLightModelivSGIX;
  13055. glFragmentMaterialfSGIX: TglFragmentMaterialfSGIX;
  13056. glFragmentMaterialfvSGIX: TglFragmentMaterialfvSGIX;
  13057. glFragmentMaterialiSGIX: TglFragmentMaterialiSGIX;
  13058. glFragmentMaterialivSGIX: TglFragmentMaterialivSGIX;
  13059. glGetFragmentLightfvSGIX: TglGetFragmentLightfvSGIX;
  13060. glGetFragmentLightivSGIX: TglGetFragmentLightivSGIX;
  13061. glGetFragmentMaterialfvSGIX: TglGetFragmentMaterialfvSGIX;
  13062. glGetFragmentMaterialivSGIX: TglGetFragmentMaterialivSGIX;
  13063. glLightEnviSGIX: TglLightEnviSGIX;
  13064. // GL_SGIX_framezoom
  13065. glFrameZoomSGIX: TglFrameZoomSGIX;
  13066. // GL_SGIX_igloo_interface
  13067. glIglooInterfaceSGIX: TglIglooInterfaceSGIX;
  13068. // GL_SGIX_instruments
  13069. glGetInstrumentsSGIX: TglGetInstrumentsSGIX;
  13070. glInstrumentsBufferSGIX: TglInstrumentsBufferSGIX;
  13071. glPollInstrumentsSGIX: TglPollInstrumentsSGIX;
  13072. glReadInstrumentsSGIX: TglReadInstrumentsSGIX;
  13073. glStartInstrumentsSGIX: TglStartInstrumentsSGIX;
  13074. glStopInstrumentsSGIX: TglStopInstrumentsSGIX;
  13075. // GL_SGIX_list_priority
  13076. glGetListParameterfvSGIX: TglGetListParameterfvSGIX;
  13077. glGetListParameterivSGIX: TglGetListParameterivSGIX;
  13078. glListParameterfSGIX: TglListParameterfSGIX;
  13079. glListParameterfvSGIX: TglListParameterfvSGIX;
  13080. glListParameteriSGIX: TglListParameteriSGIX;
  13081. glListParameterivSGIX: TglListParameterivSGIX;
  13082. // GL_SGIX_pixel_texture
  13083. glPixelTexGenSGIX: TglPixelTexGenSGIX;
  13084. // GL_SGIX_polynomial_ffd
  13085. glDeformationMap3dSGIX: TglDeformationMap3dSGIX;
  13086. glDeformationMap3fSGIX: TglDeformationMap3fSGIX;
  13087. glDeformSGIX: TglDeformSGIX;
  13088. glLoadIdentityDeformationMapSGIX: TglLoadIdentityDeformationMapSGIX;
  13089. // GL_SGIX_reference_plane
  13090. glReferencePlaneSGIX: TglReferencePlaneSGIX;
  13091. // GL_SGIX_sprite
  13092. glSpriteParameterfSGIX: TglSpriteParameterfSGIX;
  13093. glSpriteParameterfvSGIX: TglSpriteParameterfvSGIX;
  13094. glSpriteParameteriSGIX: TglSpriteParameteriSGIX;
  13095. glSpriteParameterivSGIX: TglSpriteParameterivSGIX;
  13096. // GL_SGIX_tag_sample_buffer
  13097. glTagSampleBufferSGIX: TglTagSampleBufferSGIX;
  13098. // GL_SGI_color_table
  13099. glColorTableSGI: TglColorTableSGI;
  13100. glColorTableParameterfvSGI: TglColorTableParameterfvSGI;
  13101. glColorTableParameterivSGI: TglColorTableParameterivSGI;
  13102. glCopyColorTableSGI: TglCopyColorTableSGI;
  13103. glGetColorTableSGI: TglGetColorTableSGI;
  13104. glGetColorTableParameterfvSGI: TglGetColorTableParameterfvSGI;
  13105. glGetColorTableParameterivSGI: TglGetColorTableParameterivSGI;
  13106. // GL_SUNX_constant_data
  13107. glFinishTextureSUNX: TglFinishTextureSUNX;
  13108. // GL_SUN_global_alpha
  13109. glGlobalAlphaFactorbSUN: TglGlobalAlphaFactorbSUN;
  13110. glGlobalAlphaFactorsSUN: TglGlobalAlphaFactorsSUN;
  13111. glGlobalAlphaFactoriSUN: TglGlobalAlphaFactoriSUN;
  13112. glGlobalAlphaFactorfSUN: TglGlobalAlphaFactorfSUN;
  13113. glGlobalAlphaFactordSUN: TglGlobalAlphaFactordSUN;
  13114. glGlobalAlphaFactorubSUN: TglGlobalAlphaFactorubSUN;
  13115. glGlobalAlphaFactorusSUN: TglGlobalAlphaFactorusSUN;
  13116. glGlobalAlphaFactoruiSUN: TglGlobalAlphaFactoruiSUN;
  13117. // GL_SUN_mesh_array
  13118. glDrawMeshArraysSUN: TglDrawMeshArraysSUN;
  13119. // GL_SUN_triangle_list
  13120. glReplacementCodeuiSUN: TglReplacementCodeuiSUN;
  13121. glReplacementCodeusSUN: TglReplacementCodeusSUN;
  13122. glReplacementCodeubSUN: TglReplacementCodeubSUN;
  13123. glReplacementCodeuivSUN: TglReplacementCodeuivSUN;
  13124. glReplacementCodeusvSUN: TglReplacementCodeusvSUN;
  13125. glReplacementCodeubvSUN: TglReplacementCodeubvSUN;
  13126. glReplacementCodePointerSUN: TglReplacementCodePointerSUN;
  13127. // GL_SUN_vertex
  13128. glColor4ubVertex2fSUN: TglColor4ubVertex2fSUN;
  13129. glColor4ubVertex2fvSUN: TglColor4ubVertex2fvSUN;
  13130. glColor4ubVertex3fSUN: TglColor4ubVertex3fSUN;
  13131. glColor4ubVertex3fvSUN: TglColor4ubVertex3fvSUN;
  13132. glColor3fVertex3fSUN: TglColor3fVertex3fSUN;
  13133. glColor3fVertex3fvSUN: TglColor3fVertex3fvSUN;
  13134. glNormal3fVertex3fSUN: TglNormal3fVertex3fSUN;
  13135. glNormal3fVertex3fvSUN: TglNormal3fVertex3fvSUN;
  13136. glColor4fNormal3fVertex3fSUN: TglColor4fNormal3fVertex3fSUN;
  13137. glColor4fNormal3fVertex3fvSUN: TglColor4fNormal3fVertex3fvSUN;
  13138. glTexCoord2fVertex3fSUN: TglTexCoord2fVertex3fSUN;
  13139. glTexCoord2fVertex3fvSUN: TglTexCoord2fVertex3fvSUN;
  13140. glTexCoord4fVertex4fSUN: TglTexCoord4fVertex4fSUN;
  13141. glTexCoord4fVertex4fvSUN: TglTexCoord4fVertex4fvSUN;
  13142. glTexCoord2fColor4ubVertex3fSUN: TglTexCoord2fColor4ubVertex3fSUN;
  13143. glTexCoord2fColor4ubVertex3fvSUN: TglTexCoord2fColor4ubVertex3fvSUN;
  13144. glTexCoord2fColor3fVertex3fSUN: TglTexCoord2fColor3fVertex3fSUN;
  13145. glTexCoord2fColor3fVertex3fvSUN: TglTexCoord2fColor3fVertex3fvSUN;
  13146. glTexCoord2fNormal3fVertex3fSUN: TglTexCoord2fNormal3fVertex3fSUN;
  13147. glTexCoord2fNormal3fVertex3fvSUN: TglTexCoord2fNormal3fVertex3fvSUN;
  13148. glTexCoord2fColor4fNormal3fVertex3fSUN: TglTexCoord2fColor4fNormal3fVertex3fSUN;
  13149. glTexCoord2fColor4fNormal3fVertex3fvSUN: TglTexCoord2fColor4fNormal3fVertex3fvSUN;
  13150. glTexCoord4fColor4fNormal3fVertex4fSUN: TglTexCoord4fColor4fNormal3fVertex4fSUN;
  13151. glTexCoord4fColor4fNormal3fVertex4fvSUN: TglTexCoord4fColor4fNormal3fVertex4fvSUN;
  13152. glReplacementCodeuiVertex3fSUN: TglReplacementCodeuiVertex3fSUN;
  13153. glReplacementCodeuiVertex3fvSUN: TglReplacementCodeuiVertex3fvSUN;
  13154. glReplacementCodeuiColor4ubVertex3fSUN: TglReplacementCodeuiColor4ubVertex3fSUN;
  13155. glReplacementCodeuiColor4ubVertex3fvSUN: TglReplacementCodeuiColor4ubVertex3fvSUN;
  13156. glReplacementCodeuiColor3fVertex3fSUN: TglReplacementCodeuiColor3fVertex3fSUN;
  13157. glReplacementCodeuiColor3fVertex3fvSUN: TglReplacementCodeuiColor3fVertex3fvSUN;
  13158. glReplacementCodeuiNormal3fVertex3fSUN: TglReplacementCodeuiNormal3fVertex3fSUN;
  13159. glReplacementCodeuiNormal3fVertex3fvSUN: TglReplacementCodeuiNormal3fVertex3fvSUN;
  13160. glReplacementCodeuiColor4fNormal3fVertex3fSUN: TglReplacementCodeuiColor4fNormal3fVertex3fSUN;
  13161. glReplacementCodeuiColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiColor4fNormal3fVertex3fvSUN;
  13162. glReplacementCodeuiTexCoord2fVertex3fSUN: TglReplacementCodeuiTexCoord2fVertex3fSUN;
  13163. glReplacementCodeuiTexCoord2fVertex3fvSUN: TglReplacementCodeuiTexCoord2fVertex3fvSUN;
  13164. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
  13165. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
  13166. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
  13167. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
  13168. {$IFDEF DGL_WIN}
  13169. wglGetProcAddress: TwglGetProcAddress;
  13170. wglCopyContext: TwglCopyContext;
  13171. wglCreateContext: TwglCreateContext;
  13172. wglCreateLayerContext: TwglCreateLayerContext;
  13173. wglDeleteContext: TwglDeleteContext;
  13174. wglDescribeLayerPlane: TwglDescribeLayerPlane;
  13175. wglGetCurrentContext: TwglGetCurrentContext;
  13176. wglGetCurrentDC: TwglGetCurrentDC;
  13177. wglGetLayerPaletteEntries: TwglGetLayerPaletteEntries;
  13178. wglMakeCurrent: TwglMakeCurrent;
  13179. wglRealizeLayerPalette: TwglRealizeLayerPalette;
  13180. wglSetLayerPaletteEntries: TwglSetLayerPaletteEntries;
  13181. wglShareLists: TwglShareLists;
  13182. wglSwapLayerBuffers: TwglSwapLayerBuffers;
  13183. wglSwapMultipleBuffers: TwglSwapMultipleBuffers;
  13184. wglUseFontBitmapsA: TwglUseFontBitmapsA;
  13185. wglUseFontOutlinesA: TwglUseFontOutlinesA;
  13186. wglUseFontBitmapsW: TwglUseFontBitmapsW;
  13187. wglUseFontOutlinesW: TwglUseFontOutlinesW;
  13188. wglUseFontBitmaps: TwglUseFontBitmaps;
  13189. wglUseFontOutlines: TwglUseFontOutlines;
  13190. // WGL_ARB_buffer_region
  13191. wglCreateBufferRegionARB: TwglCreateBufferRegionARB;
  13192. wglDeleteBufferRegionARB: TwglDeleteBufferRegionARB;
  13193. wglSaveBufferRegionARB: TwglSaveBufferRegionARB;
  13194. wglRestoreBufferRegionARB: TwglRestoreBufferRegionARB;
  13195. // WGL_ARB_extensions_string
  13196. wglGetExtensionsStringARB: TwglGetExtensionsStringARB;
  13197. // WGL_ARB_make_current_read
  13198. wglMakeContextCurrentARB: TwglMakeContextCurrentARB;
  13199. wglGetCurrentReadDCARB: TwglGetCurrentReadDCARB;
  13200. // WGL_ARB_pbuffer
  13201. wglCreatePbufferARB: TwglCreatePbufferARB;
  13202. wglGetPbufferDCARB: TwglGetPbufferDCARB;
  13203. wglReleasePbufferDCARB: TwglReleasePbufferDCARB;
  13204. wglDestroyPbufferARB: TwglDestroyPbufferARB;
  13205. wglQueryPbufferARB: TwglQueryPbufferARB;
  13206. // WGL_ARB_pixel_format
  13207. wglGetPixelFormatAttribivARB: TwglGetPixelFormatAttribivARB;
  13208. wglGetPixelFormatAttribfvARB: TwglGetPixelFormatAttribfvARB;
  13209. wglChoosePixelFormatARB: TwglChoosePixelFormatARB;
  13210. // WGL_ARB_color_buffer_float
  13211. wglClampColorARB: TwglClampColorARB;
  13212. // WGL_ARB_render_texture
  13213. wglBindTexImageARB: TwglBindTexImageARB;
  13214. wglReleaseTexImageARB: TwglReleaseTexImageARB;
  13215. wglSetPbufferAttribARB: TwglSetPbufferAttribARB;
  13216. // WGL_ARB_create_context
  13217. wglCreateContextAttribsARB: TwglCreateContextAttribsARB;
  13218. // WGL_AMD_gpu_association
  13219. wglGetGPUIDsAMD: TwglGetGPUIDsAMD;
  13220. wglGetGPUInfoAMD: TwglGetGPUInfoAMD;
  13221. wglGetContextGPUIDAMD: TwglGetContextGPUIDAMD;
  13222. wglCreateAssociatedContextAMD: TwglCreateAssociatedContextAMD;
  13223. wglCreateAssociatedContextAttribsAMD: TwglCreateAssociatedContextAttribsAMD;
  13224. wglDeleteAssociatedContextAMD: TwglDeleteAssociatedContextAMD;
  13225. wglMakeAssociatedContextCurrentAMD: TwglMakeAssociatedContextCurrentAMD;
  13226. wglGetCurrentAssociatedContextAMD: TwglGetCurrentAssociatedContextAMD;
  13227. wglBlitContextFramebufferAMD: TwglBlitContextFramebufferAMD;
  13228. // WGL_EXT_display_color_table
  13229. wglCreateDisplayColorTableEXT: TwglCreateDisplayColorTableEXT;
  13230. wglLoadDisplayColorTableEXT: TwglLoadDisplayColorTableEXT;
  13231. wglBindDisplayColorTableEXT: TwglBindDisplayColorTableEXT;
  13232. wglDestroyDisplayColorTableEXT: TwglDestroyDisplayColorTableEXT;
  13233. // WGL_EXT_extensions_string
  13234. wglGetExtensionsStringEXT: TwglGetExtensionsStringEXT;
  13235. // WGL_EXT_make_current_read
  13236. wglMakeContextCurrentEXT: TwglMakeContextCurrentEXT;
  13237. wglGetCurrentReadDCEXT: TwglGetCurrentReadDCEXT;
  13238. // WGL_EXT_pbuffer
  13239. wglCreatePbufferEXT: TwglCreatePbufferEXT;
  13240. wglGetPbufferDCEXT: TwglGetPbufferDCEXT;
  13241. wglReleasePbufferDCEXT: TwglReleasePbufferDCEXT;
  13242. wglDestroyPbufferEXT: TwglDestroyPbufferEXT;
  13243. wglQueryPbufferEXT: TwglQueryPbufferEXT;
  13244. // WGL_EXT_pixel_format
  13245. wglGetPixelFormatAttribivEXT: TwglGetPixelFormatAttribivEXT;
  13246. wglGetPixelFormatAttribfvEXT: TwglGetPixelFormatAttribfvEXT;
  13247. wglChoosePixelFormatEXT: TwglChoosePixelFormatEXT;
  13248. // WGL_EXT_swap_control
  13249. wglSwapIntervalEXT: TwglSwapIntervalEXT;
  13250. wglGetSwapIntervalEXT: TwglGetSwapIntervalEXT;
  13251. // WGL_I3D_digital_video_control
  13252. wglGetDigitalVideoParametersI3D: TwglGetDigitalVideoParametersI3D;
  13253. wglSetDigitalVideoParametersI3D: TwglSetDigitalVideoParametersI3D;
  13254. // WGL_I3D_gamma
  13255. wglGetGammaTableParametersI3D: TwglGetGammaTableParametersI3D;
  13256. wglSetGammaTableParametersI3D: TwglSetGammaTableParametersI3D;
  13257. wglGetGammaTableI3D: TwglGetGammaTableI3D;
  13258. wglSetGammaTableI3D: TwglSetGammaTableI3D;
  13259. // WGL_I3D_genlock
  13260. wglEnableGenlockI3D: TwglEnableGenlockI3D;
  13261. wglDisableGenlockI3D: TwglDisableGenlockI3D;
  13262. wglIsEnabledGenlockI3D: TwglIsEnabledGenlockI3D;
  13263. wglGenlockSourceI3D: TwglGenlockSourceI3D;
  13264. wglGetGenlockSourceI3D: TwglGetGenlockSourceI3D;
  13265. wglGenlockSourceEdgeI3D: TwglGenlockSourceEdgeI3D;
  13266. wglGetGenlockSourceEdgeI3D: TwglGetGenlockSourceEdgeI3D;
  13267. wglGenlockSampleRateI3D: TwglGenlockSampleRateI3D;
  13268. wglGetGenlockSampleRateI3D: TwglGetGenlockSampleRateI3D;
  13269. wglGenlockSourceDelayI3D: TwglGenlockSourceDelayI3D;
  13270. wglGetGenlockSourceDelayI3D: TwglGetGenlockSourceDelayI3D;
  13271. wglQueryGenlockMaxSourceDelayI3D: TwglQueryGenlockMaxSourceDelayI3D;
  13272. // WGL_I3D_image_buffer
  13273. wglCreateImageBufferI3D: TwglCreateImageBufferI3D;
  13274. wglDestroyImageBufferI3D: TwglDestroyImageBufferI3D;
  13275. wglAssociateImageBufferEventsI3D: TwglAssociateImageBufferEventsI3D;
  13276. wglReleaseImageBufferEventsI3D: TwglReleaseImageBufferEventsI3D;
  13277. // WGL_I3D_swap_frame_lock
  13278. wglEnableFrameLockI3D: TwglEnableFrameLockI3D;
  13279. wglDisableFrameLockI3D: TwglDisableFrameLockI3D;
  13280. wglIsEnabledFrameLockI3D: TwglIsEnabledFrameLockI3D;
  13281. wglQueryFrameLockMasterI3D: TwglQueryFrameLockMasterI3D;
  13282. // WGL_I3D_swap_frame_usage
  13283. wglGetFrameUsageI3D: TwglGetFrameUsageI3D;
  13284. wglBeginFrameTrackingI3D: TwglBeginFrameTrackingI3D;
  13285. wglEndFrameTrackingI3D: TwglEndFrameTrackingI3D;
  13286. wglQueryFrameTrackingI3D: TwglQueryFrameTrackingI3D;
  13287. // WGL_NV_vertex_array_range
  13288. wglAllocateMemoryNV: TwglAllocateMemoryNV;
  13289. wglFreeMemoryNV: TwglFreeMemoryNV;
  13290. // WGL_NV_present_video
  13291. wglEnumerateVideoDevicesNV: TwglEnumerateVideoDevicesNV;
  13292. wglBindVideoDeviceNV: TwglBindVideoDeviceNV;
  13293. wglQueryCurrentContextNV: TwglQueryCurrentContextNV;
  13294. // WGL_NV_video_output
  13295. wglGetVideoDeviceNV: TwglGetVideoDeviceNV;
  13296. wglReleaseVideoDeviceNV: TwglReleaseVideoDeviceNV;
  13297. wglBindVideoImageNV: TwglBindVideoImageNV;
  13298. wglReleaseVideoImageNV: TwglReleaseVideoImageNV;
  13299. wglSendPbufferToVideoNV: TwglSendPbufferToVideoNV;
  13300. wglGetVideoInfoNV: TwglGetVideoInfoNV;
  13301. // WGL_NV_swap_group
  13302. wglJoinSwapGroupNV: TwglJoinSwapGroupNV;
  13303. wglBindSwapBarrierNV: TwglBindSwapBarrierNV;
  13304. wglQuerySwapGroupNV: TwglQuerySwapGroupNV;
  13305. wglQueryMaxSwapGroupsNV: TwglQueryMaxSwapGroupsNV;
  13306. wglQueryFrameCountNV: TwglQueryFrameCountNV;
  13307. wglResetFrameCountNV: TwglResetFrameCountNV;
  13308. // WGL_NV_gpu_affinity
  13309. wglEnumGpusNV: TwglEnumGpusNV;
  13310. wglEnumGpuDevicesNV: TwglEnumGpuDevicesNV;
  13311. wglCreateAffinityDCNV: TwglCreateAffinityDCNV;
  13312. wglEnumGpusFromAffinityDCNV: TwglEnumGpusFromAffinityDCNV;
  13313. wglDeleteDCNV: TwglDeleteDCNV;
  13314. // WGL_NV_video_capture
  13315. wglBindVideoCaptureDeviceNV: TwglBindVideoCaptureDeviceNV;
  13316. wglEnumerateVideoCaptureDevicesNV: TwglEnumerateVideoCaptureDevicesNV;
  13317. wglLockVideoCaptureDeviceNV: TwglLockVideoCaptureDeviceNV;
  13318. wglQueryVideoCaptureDeviceNV: TwglQueryVideoCaptureDeviceNV;
  13319. wglReleaseVideoCaptureDeviceNV: TwglReleaseVideoCaptureDeviceNV;
  13320. // WGL_NV_copy_image
  13321. wglCopyImageSubDataNV: TwglCopyImageSubDataNV;
  13322. // WGL_NV_DX_interop
  13323. wglDXSetResourceShareHandleNV : TwglDXSetResourceShareHandleNV;
  13324. wglDXOpenDeviceNV : TwglDXOpenDeviceNV;
  13325. wglDXCloseDeviceNV : TwglDXCloseDeviceNV;
  13326. wglDXRegisterObjectNV : TwglDXRegisterObjectNV;
  13327. wglDXUnregisterObjectNV : TwglDXUnregisterObjectNV;
  13328. wglDXObjectAccessNV : TwglDXObjectAccessNV;
  13329. wglDXLockObjectsNV : TwglDXLockObjectsNV;
  13330. wglDXUnlockObjectsNV : TwglDXUnlockObjectsNV;
  13331. // WGL_OML_sync_control
  13332. wglGetSyncValuesOML: TwglGetSyncValuesOML;
  13333. wglGetMscRateOML: TwglGetMscRateOML;
  13334. wglSwapBuffersMscOML: TwglSwapBuffersMscOML;
  13335. wglSwapLayerBuffersMscOML: TwglSwapLayerBuffersMscOML;
  13336. wglWaitForMscOML: TwglWaitForMscOML;
  13337. wglWaitForSbcOML: TwglWaitForSbcOML;
  13338. // WGL_3DL_stereo_control
  13339. wglSetStereoEmitterState3DL: TwglSetStereoEmitterState3DL;
  13340. // WIN_draw_range_elements
  13341. glDrawRangeElementsWIN: TglDrawRangeElementsWIN;
  13342. // WIN_swap_hint
  13343. glAddSwapHintRectWIN: TglAddSwapHintRectWIN;
  13344. {$ENDIF}
  13345. {$IFDEF DGL_LINUX}
  13346. glXChooseVisual: TglXChooseVisual;
  13347. glXCopyContext: TglXCopyContext;
  13348. glXCreateContext: TglXCreateContext;
  13349. glXCreateGLXPixmap: TglXCreateGLXPixmap;
  13350. glXDestroyContext: TglXDestroyContext;
  13351. glXDestroyGLXPixmap: TglXDestroyGLXPixmap;
  13352. glXGetConfig: TglXGetConfig;
  13353. glXGetCurrentContext: TglXGetCurrentContext;
  13354. glXGetCurrentDrawable: TglXGetCurrentDrawable;
  13355. glXIsDirect: TglXIsDirect;
  13356. glXMakeCurrent: TglXMakeCurrent;
  13357. glXQueryExtension: TglXQueryExtension;
  13358. glXQueryVersion: TglXQueryVersion;
  13359. glXSwapBuffers: TglXSwapBuffers;
  13360. glXUseXFont: TglXUseXFont;
  13361. glXWaitGL: TglXWaitGL;
  13362. glXWaitX: TglXWaitX;
  13363. glXGetClientString: TglXGetClientString;
  13364. glXQueryServerString: TglXQueryServerString;
  13365. glXQueryExtensionsString: TglXQueryExtensionsString;
  13366. // GLX_VERSION_1_3
  13367. glXGetFBConfigs: TglXGetFBConfigs;
  13368. glXChooseFBConfig: TglXChooseFBConfig;
  13369. glXGetFBConfigAttrib: TglXGetFBConfigAttrib;
  13370. glXGetVisualFromFBConfig: TglXGetVisualFromFBConfig;
  13371. glXCreateWindow: TglXCreateWindow;
  13372. glXDestroyWindow: TglXDestroyWindow;
  13373. glXCreatePixmap: TglXCreatePixmap;
  13374. glXDestroyPixmap: TglXDestroyPixmap;
  13375. glXCreatePbuffer: TglXCreatePbuffer;
  13376. glXDestroyPbuffer: TglXDestroyPbuffer;
  13377. glXQueryDrawable: TglXQueryDrawable;
  13378. glXCreateNewContext: TglXCreateNewContext;
  13379. glXMakeContextCurrent: TglXMakeContextCurrent;
  13380. glXGetCurrentReadDrawable: TglXGetCurrentReadDrawable;
  13381. glXGetCurreentDisplay: TglXGetCurreentDisplay;
  13382. glXQueryContext: TglXQueryContext;
  13383. glXSelectEvent: TglXSelectEvent;
  13384. glXGetSelectedEvent: TglXGetSelectedEvent;
  13385. // GLX_VERSION_1_4
  13386. glXGetProcAddress: TglXGetProcAddress;
  13387. // GLX_ARB_get_proc_address
  13388. glXGetProcAddressARB: TglXGetProcAddressARB;
  13389. // GLX_ARB_create_context
  13390. glXCreateContextAttribsARB: TglXCreateContextAttribsARB;
  13391. // GLX_EXT_import_context
  13392. glXGetCurrentDisplayEXT: TglXGetCurrentDisplayEXT;
  13393. glXQueryContextInfoEXT: TglXQueryContextInfoEXT;
  13394. glXGetContextIDEXT: TglXGetContextIDEXT;
  13395. glXImportContextEXT: TglXImportContextEXT;
  13396. glXFreeContextEXT: TglXFreeContextEXT;
  13397. // GLX_EXT_texture_from_pixmap
  13398. glXBindTexImageEXT: TglXBindTexImageEXT;
  13399. glXReleaseTexImageEXT: TglXReleaseTexImageEXT;
  13400. glXSwapIntervalEXT : TglXSwapIntervalEXT;
  13401. {$ENDIF}
  13402. // GL utility functions and procedures
  13403. gluErrorString: TgluErrorString;
  13404. gluGetString: TgluGetString;
  13405. gluOrtho2D: TgluOrtho2D;
  13406. gluPerspective: TgluPerspective;
  13407. gluPickMatrix: TgluPickMatrix;
  13408. gluLookAt: TgluLookAt;
  13409. gluProject: TgluProject;
  13410. gluUnProject: TgluUnProject;
  13411. gluScaleImage: TgluScaleImage;
  13412. gluBuild1DMipmaps: TgluBuild1DMipmaps;
  13413. gluBuild2DMipmaps: TgluBuild2DMipmaps;
  13414. gluNewQuadric: TgluNewQuadric;
  13415. gluDeleteQuadric: TgluDeleteQuadric;
  13416. gluQuadricNormals: TgluQuadricNormals;
  13417. gluQuadricTexture: TgluQuadricTexture;
  13418. gluQuadricOrientation: TgluQuadricOrientation;
  13419. gluQuadricDrawStyle: TgluQuadricDrawStyle;
  13420. gluCylinder: TgluCylinder;
  13421. gluDisk: TgluDisk;
  13422. gluPartialDisk: TgluPartialDisk;
  13423. gluSphere: TgluSphere;
  13424. gluQuadricCallback: TgluQuadricCallback;
  13425. gluNewTess: TgluNewTess;
  13426. gluDeleteTess: TgluDeleteTess;
  13427. gluTessBeginPolygon: TgluTessBeginPolygon;
  13428. gluTessBeginContour: TgluTessBeginContour;
  13429. gluTessVertex: TgluTessVertex;
  13430. gluTessEndContour: TgluTessEndContour;
  13431. gluTessEndPolygon: TgluTessEndPolygon;
  13432. gluTessProperty: TgluTessProperty;
  13433. gluTessNormal: TgluTessNormal;
  13434. gluTessCallback: TgluTessCallback;
  13435. gluGetTessProperty: TgluGetTessProperty;
  13436. gluNewNurbsRenderer: TgluNewNurbsRenderer;
  13437. gluDeleteNurbsRenderer: TgluDeleteNurbsRenderer;
  13438. gluBeginSurface: TgluBeginSurface;
  13439. gluBeginCurve: TgluBeginCurve;
  13440. gluEndCurve: TgluEndCurve;
  13441. gluEndSurface: TgluEndSurface;
  13442. gluBeginTrim: TgluBeginTrim;
  13443. gluEndTrim: TgluEndTrim;
  13444. gluPwlCurve: TgluPwlCurve;
  13445. gluNurbsCurve: TgluNurbsCurve;
  13446. gluNurbsSurface: TgluNurbsSurface;
  13447. gluLoadSamplingMatrices: TgluLoadSamplingMatrices;
  13448. gluNurbsProperty: TgluNurbsProperty;
  13449. gluGetNurbsProperty: TgluGetNurbsProperty;
  13450. gluNurbsCallback: TgluNurbsCallback;
  13451. gluBeginPolygon: TgluBeginPolygon;
  13452. gluNextContour: TgluNextContour;
  13453. gluEndPolygon: TgluEndPolygon;
  13454. type
  13455. TRCOptions = set of (opDoubleBuffered, opGDI, opStereo);
  13456. var
  13457. GL_LibHandle: Pointer = nil;
  13458. GLU_LibHandle: Pointer = nil;
  13459. LastPixelFormat: Integer;
  13460. ExtensionsRead: Boolean;
  13461. ImplementationRead: Boolean;
  13462. const
  13463. {$IFDEF DGL_WIN}
  13464. OPENGL_LIBNAME = 'OpenGL32.dll';
  13465. GLU_LIBNAME = 'GLU32.dll';
  13466. {$ELSE}
  13467. {$IFDEF darwin}
  13468. OPENGL_LIBNAME = 'libGL.dylib';
  13469. GLU_LIBNAME = 'libGLU.dylib';
  13470. {$ELSE}
  13471. OPENGL_LIBNAME = 'libGL.so.1';
  13472. GLU_LIBNAME = 'libGLU.so.1';
  13473. {$ENDIF}
  13474. {$ENDIF}
  13475. function InitOpenGL(LibName: String = OPENGL_LIBNAME; GLULibName: String = GLU_LIBNAME): Boolean;
  13476. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13477. function dglCheckExtension(Extension: AnsiString): Boolean;
  13478. procedure ReadExtensions;
  13479. procedure ReadImplementationProperties;
  13480. // =============================================================================
  13481. // Helper-Functions
  13482. // =============================================================================
  13483. {$IFDEF DGL_WIN}
  13484. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13485. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13486. procedure DestroyRenderingContext(RC: HGLRC);
  13487. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  13488. procedure DeactivateRenderingContext;
  13489. {$ENDIF}
  13490. procedure ReadOpenGLCore;
  13491. procedure Read_GL_3DFX_tbuffer;
  13492. procedure Read_GL_APPLE_element_array;
  13493. procedure Read_GL_APPLE_fence;
  13494. procedure Read_GL_APPLE_vertex_array_object;
  13495. procedure Read_GL_APPLE_vertex_array_range;
  13496. procedure Read_GL_APPLE_texture_range;
  13497. procedure Read_GL_APPLE_vertex_program_evaluators;
  13498. procedure Read_GL_APPLE_object_purgeable;
  13499. procedure Read_GL_ARB_matrix_palette;
  13500. procedure Read_GL_ARB_multitexture;
  13501. procedure Read_GL_ARB_point_parameters;
  13502. procedure Read_GL_ARB_texture_compression;
  13503. procedure Read_GL_ARB_transpose_matrix;
  13504. procedure Read_GL_ARB_vertex_blend;
  13505. procedure Read_GL_ARB_vertex_buffer_object;
  13506. procedure Read_GL_ARB_vertex_program;
  13507. procedure Read_GL_ARB_window_pos;
  13508. procedure Read_GL_ARB_color_buffer_float;
  13509. procedure Read_GL_ARB_Shader_Objects;
  13510. procedure Read_GL_ARB_occlusion_query;
  13511. procedure Read_GL_ARB_draw_instanced;
  13512. procedure Read_GL_ARB_framebuffer_object;
  13513. procedure Read_GL_ARB_geometry_shader4;
  13514. procedure Read_GL_ARB_instanced_arrays;
  13515. procedure Read_GL_ARB_map_buffer_range;
  13516. procedure Read_GL_ARB_texture_buffer_object;
  13517. procedure Read_GL_ARB_vertex_array_object;
  13518. procedure Read_GL_ARB_uniform_buffer_object;
  13519. procedure Read_GL_ARB_copy_buffer;
  13520. procedure Read_GL_ARB_draw_elements_base_vertex;
  13521. procedure Read_GL_ARB_provoking_vertex;
  13522. procedure Read_GL_ARB_sync;
  13523. procedure Read_GL_ARB_texture_multisample;
  13524. procedure Read_GL_ARB_draw_buffers_blend;
  13525. procedure Read_GL_ARB_sample_shading;
  13526. procedure Read_GL_ARB_shading_language_include;
  13527. procedure Read_GL_ARB_blend_func_extended;
  13528. procedure Read_GL_ARB_sampler_objects;
  13529. procedure Read_GL_ARB_timer_query;
  13530. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  13531. procedure Read_GL_ARB_draw_indirect;
  13532. procedure Read_GL_ARB_gpu_shader_fp64;
  13533. procedure Read_GL_ARB_shader_subroutine;
  13534. procedure Read_GL_ARB_tessellation_shader;
  13535. procedure Read_GL_ARB_transform_feedback2;
  13536. procedure Read_GL_ARB_transform_feedback3;
  13537. procedure Read_GL_ARB_ES2_compatibility;
  13538. procedure Read_GL_ARB_get_program_binary;
  13539. procedure Read_GL_ARB_separate_shader_objects;
  13540. procedure Read_GL_ARB_vertex_attrib_64bit;
  13541. procedure Read_GL_ARB_viewport_array;
  13542. // GL 4.2
  13543. procedure Read_GL_ARB_base_instance;
  13544. procedure Read_GL_ARB_transform_feedback_instanced;
  13545. procedure Read_GL_ARB_internalformat_query;
  13546. procedure Read_GL_ARB_shader_atomic_counters;
  13547. procedure Read_GL_ARB_shader_image_load_store;
  13548. procedure Read_GL_ARB_texture_storage;
  13549. // GL 4.3
  13550. procedure Read_GL_KHR_debug;
  13551. procedure Read_GL_ARB_clear_buffer_object;
  13552. procedure Read_GL_ARB_compute_shader;
  13553. procedure Read_GL_ARB_copy_image;
  13554. procedure Read_GL_ARB_framebuffer_no_attachments;
  13555. procedure Read_GL_ARB_internalformat_query2;
  13556. procedure Read_GL_ARB_invalidate_subdata;
  13557. procedure Read_GL_ARB_multi_draw_indirect;
  13558. procedure Read_GL_ARB_program_interface_query;
  13559. procedure Read_GL_ARB_shader_storage_buffer_object;
  13560. procedure Read_GL_ARB_texture_buffer_range;
  13561. procedure Read_GL_ARB_texture_storage_multisample;
  13562. procedure Read_GL_ARB_texture_view;
  13563. procedure Read_GL_ARB_vertex_attrib_binding;
  13564. procedure Read_GL_4_4;
  13565. procedure Read_GL_4_5;
  13566. //
  13567. procedure Read_GL_ARB_cl_event;
  13568. procedure Read_GL_ARB_compute_variable_group_size;
  13569. procedure Read_GL_ARB_debug_output;
  13570. procedure Read_GL_ARB_robustness;
  13571. procedure Read_GL_ATI_draw_buffers;
  13572. procedure Read_GL_ATI_element_array;
  13573. procedure Read_GL_ATI_envmap_bumpmap;
  13574. procedure Read_GL_ATI_fragment_shader;
  13575. procedure Read_GL_ATI_map_object_buffer;
  13576. procedure Read_GL_ATI_pn_triangles;
  13577. procedure Read_GL_ATI_separate_stencil;
  13578. procedure Read_GL_ATI_vertex_array_object;
  13579. procedure Read_GL_ATI_vertex_attrib_array_object;
  13580. procedure Read_GL_ATI_vertex_streams;
  13581. procedure Read_GL_AMD_performance_monitor;
  13582. procedure Read_GL_AMD_vertex_shader_tesselator;
  13583. procedure Read_GL_AMD_draw_buffers_blend;
  13584. procedure Read_GL_AMD_name_gen_delete;
  13585. procedure Read_GL_AMD_debug_output;
  13586. procedure Read_GL_EXT_blend_color;
  13587. procedure Read_GL_EXT_blend_func_separate;
  13588. procedure Read_GL_EXT_blend_minmax;
  13589. procedure Read_GL_EXT_color_subtable;
  13590. procedure Read_GL_EXT_compiled_vertex_array;
  13591. procedure Read_GL_EXT_convolution;
  13592. procedure Read_GL_EXT_coordinate_frame;
  13593. procedure Read_GL_EXT_copy_texture;
  13594. procedure Read_GL_EXT_cull_vertex;
  13595. procedure Read_GL_EXT_draw_range_elements;
  13596. procedure Read_GL_EXT_fog_coord;
  13597. procedure Read_GL_EXT_framebuffer_object;
  13598. procedure Read_GL_EXT_histogram;
  13599. procedure Read_GL_EXT_index_func;
  13600. procedure Read_GL_EXT_index_material;
  13601. procedure Read_GL_EXT_multi_draw_arrays;
  13602. procedure Read_GL_EXT_multisample;
  13603. procedure Read_GL_EXT_paletted_texture;
  13604. procedure Read_GL_EXT_pixel_transform;
  13605. procedure Read_GL_EXT_point_parameters;
  13606. procedure Read_GL_EXT_polygon_offset;
  13607. procedure Read_GL_EXT_secondary_color;
  13608. procedure Read_GL_EXT_stencil_two_side;
  13609. procedure Read_GL_EXT_subtexture;
  13610. procedure Read_GL_EXT_texture3D;
  13611. procedure Read_GL_EXT_texture_object;
  13612. procedure Read_GL_EXT_texture_perturb_normal;
  13613. procedure Read_GL_EXT_vertex_array;
  13614. procedure Read_GL_EXT_vertex_shader;
  13615. procedure Read_GL_EXT_vertex_weighting;
  13616. procedure Read_GL_EXT_depth_bounds_test;
  13617. procedure Read_GL_EXT_blend_equation_separate;
  13618. procedure Read_GL_EXT_stencil_clear_tag;
  13619. procedure Read_GL_EXT_framebuffer_blit;
  13620. procedure Read_GL_EXT_framebuffer_multisample;
  13621. procedure Read_GL_EXT_timer_query;
  13622. procedure Read_GL_EXT_gpu_program_parameters;
  13623. procedure Read_GL_EXT_bindable_uniform;
  13624. procedure Read_GL_EXT_draw_buffers2;
  13625. procedure Read_GL_EXT_draw_instanced;
  13626. procedure Read_GL_EXT_geometry_shader4;
  13627. procedure Read_GL_EXT_gpu_shader4;
  13628. procedure Read_GL_EXT_texture_array;
  13629. procedure Read_GL_EXT_texture_buffer_object;
  13630. procedure Read_GL_EXT_texture_integer;
  13631. procedure Read_GL_EXT_transform_feedback;
  13632. procedure Read_GL_EXT_direct_state_access;
  13633. procedure Read_GL_EXT_separate_shader_objects;
  13634. procedure Read_GL_EXT_shader_image_load_store;
  13635. procedure Read_GL_EXT_vertex_attrib_64bit;
  13636. procedure Read_GL_HP_image_transform;
  13637. procedure Read_GL_IBM_multimode_draw_arrays;
  13638. procedure Read_GL_IBM_vertex_array_lists;
  13639. procedure Read_GL_INGR_blend_func_separate;
  13640. procedure Read_GL_INTEL_parallel_arrays;
  13641. procedure Read_GL_MESA_resize_buffers;
  13642. procedure Read_GL_MESA_window_pos;
  13643. procedure Read_GL_NV_evaluators;
  13644. procedure Read_GL_NV_fence;
  13645. procedure Read_GL_NV_fragment_program;
  13646. procedure Read_GL_NV_half_float;
  13647. procedure Read_GL_NV_occlusion_query;
  13648. procedure Read_GL_NV_pixel_data_range;
  13649. procedure Read_GL_NV_point_sprite;
  13650. procedure Read_GL_NV_primitive_restart;
  13651. procedure Read_GL_NV_register_combiners;
  13652. procedure Read_GL_NV_register_combiners2;
  13653. procedure Read_GL_NV_vertex_array_range;
  13654. procedure Read_GL_NV_vertex_program;
  13655. procedure Read_GL_NV_depth_buffer_float;
  13656. procedure Read_GL_NV_framebuffer_multisample_coverage;
  13657. procedure Read_GL_NV_geometry_program4;
  13658. procedure Read_GL_NV_gpu_program4;
  13659. procedure Read_GL_NV_parameter_buffer_object;
  13660. procedure Read_GL_NV_transform_feedback;
  13661. procedure Read_GL_NV_conditional_render;
  13662. procedure Read_GL_NV_present_video;
  13663. procedure Read_GL_NV_explicit_multisample;
  13664. procedure Read_GL_NV_transform_feedback2;
  13665. procedure Read_GL_NV_video_capture;
  13666. procedure Read_GL_NV_copy_image;
  13667. procedure Read_GL_NV_shader_buffer_load;
  13668. procedure Read_GL_NV_vertex_buffer_unified_memory;
  13669. procedure Read_GL_NV_gpu_program5;
  13670. procedure Read_GL_NV_gpu_shader5;
  13671. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  13672. procedure Read_GL_NV_vdpau_interop;
  13673. procedure Read_GL_NV_texture_barrier;
  13674. procedure Read_GL_PGI_misc_hints;
  13675. procedure Read_GL_SGIS_detail_texture;
  13676. procedure Read_GL_SGIS_fog_function;
  13677. procedure Read_GL_SGIS_multisample;
  13678. procedure Read_GL_SGIS_pixel_texture;
  13679. procedure Read_GL_SGIS_point_parameters;
  13680. procedure Read_GL_SGIS_sharpen_texture;
  13681. procedure Read_GL_SGIS_texture4D;
  13682. procedure Read_GL_SGIS_texture_color_mask;
  13683. procedure Read_GL_SGIS_texture_filter4;
  13684. procedure Read_GL_SGIX_async;
  13685. procedure Read_GL_SGIX_flush_raster;
  13686. procedure Read_GL_SGIX_fragment_lighting;
  13687. procedure Read_GL_SGIX_framezoom;
  13688. procedure Read_GL_SGIX_igloo_interface;
  13689. procedure Read_GL_SGIX_instruments;
  13690. procedure Read_GL_SGIX_list_priority;
  13691. procedure Read_GL_SGIX_pixel_texture;
  13692. procedure Read_GL_SGIX_polynomial_ffd;
  13693. procedure Read_GL_SGIX_reference_plane;
  13694. procedure Read_GL_SGIX_sprite;
  13695. procedure Read_GL_SGIX_tag_sample_buffer;
  13696. procedure Read_GL_SGI_color_table;
  13697. procedure Read_GL_SUNX_constant_data;
  13698. procedure Read_GL_SUN_global_alpha;
  13699. procedure Read_GL_SUN_mesh_array;
  13700. procedure Read_GL_SUN_triangle_list;
  13701. procedure Read_GL_SUN_vertex;
  13702. {$IFDEF DGL_WIN}
  13703. procedure Read_WGL_ARB_buffer_region;
  13704. procedure Read_WGL_ARB_extensions_string;
  13705. procedure Read_WGL_ARB_make_current_read;
  13706. procedure Read_WGL_ARB_pbuffer;
  13707. procedure Read_WGL_ARB_pixel_format;
  13708. procedure Read_WGL_ARB_pixel_format_float;
  13709. procedure Read_WGL_ARB_render_texture;
  13710. procedure Read_WGL_ARB_create_context;
  13711. procedure Read_WGL_AMD_gpu_association;
  13712. procedure Read_WGL_EXT_display_color_table;
  13713. procedure Read_WGL_EXT_extensions_string;
  13714. procedure Read_WGL_EXT_make_current_read;
  13715. procedure Read_WGL_EXT_pbuffer;
  13716. procedure Read_WGL_EXT_pixel_format;
  13717. procedure Read_WGL_EXT_swap_control;
  13718. procedure Read_WGL_I3D_digital_video_control;
  13719. procedure Read_WGL_I3D_gamma;
  13720. procedure Read_WGL_I3D_genlock;
  13721. procedure Read_WGL_I3D_image_buffer;
  13722. procedure Read_WGL_I3D_swap_frame_lock;
  13723. procedure Read_WGL_I3D_swap_frame_usage;
  13724. procedure Read_WGL_NV_vertex_array_range;
  13725. procedure Read_WGL_NV_present_video;
  13726. procedure Read_WGL_NV_video_output;
  13727. procedure Read_WGL_NV_swap_group;
  13728. procedure Read_WGL_NV_gpu_affinity;
  13729. procedure Read_WGL_NV_video_capture;
  13730. procedure Read_WGL_NV_copy_image;
  13731. procedure Read_WGL_OML_sync_control;
  13732. procedure Read_WGL_3DL_stereo_control;
  13733. procedure Read_WIN_draw_range_elements;
  13734. procedure Read_WIN_swap_hint;
  13735. {$ENDIF}
  13736. implementation
  13737. {$IFDEF DGL_LINUX}
  13738. const
  13739. RTLD_LAZY = $001;
  13740. RTLD_NOW = $002;
  13741. RTLD_BINDING_MASK = $003;
  13742. // Seems to work on Debian / Fedora
  13743. LibraryLib = {$IFDEF Linux} 'libdl.so.2'{$ELSE} 'c'{$ENDIF};
  13744. function dlopen(Name: PAnsiChar; Flags: LongInt): Pointer; cdecl; external LibraryLib name 'dlopen';
  13745. function dlclose(Lib: Pointer): LongInt; cdecl; external LibraryLib name 'dlclose';
  13746. function dlsym(Lib: Pointer; Name: PAnsiChar): Pointer; cdecl; external LibraryLib name 'dlsym';
  13747. {$ENDIF}
  13748. {$IFDEF DGL_MAC}{$IFDEF OPENGL_FRAMEWORK} // OpenGL framework used
  13749. const
  13750. RTLD_DEFAULT = Pointer(-2);
  13751. {$ENDIF}{$ENDIF}
  13752. function dglLoadLibrary(Name: PChar): Pointer;
  13753. begin
  13754. {$IFDEF DGL_WIN}
  13755. Result := Pointer(LoadLibrary(Name));
  13756. {$ENDIF}
  13757. {$IFDEF DGL_LINUX}
  13758. Result := dlopen(Name, RTLD_LAZY);
  13759. {$ENDIF}
  13760. {$IFDEF DGL_MAC}
  13761. {$IFDEF OPENGL_FRAMEWORK}
  13762. Result := RTLD_DEFAULT;
  13763. {$ELSE}
  13764. Result := Pointer(LoadLibrary(Name));
  13765. {$ENDIF}
  13766. {$ENDIF}
  13767. end;
  13768. function dglFreeLibrary(LibHandle: Pointer): Boolean;
  13769. begin
  13770. if LibHandle = nil then
  13771. Result := False
  13772. else
  13773. {$IFDEF DGL_WIN}
  13774. Result := FreeLibrary(HMODULE(LibHandle));
  13775. {$ENDIF}
  13776. {$IFDEF DGL_LINUX}
  13777. Result := dlclose(LibHandle) = 0;
  13778. {$ENDIF}
  13779. {$IFDEF DGL_MAC}
  13780. {$IFDEF OPENGL_FRAMEWORK}
  13781. Result := true;
  13782. {$ELSE}
  13783. Result := FreeLibrary(HMODULE(LibHandle));
  13784. {$ENDIF}
  13785. {$ENDIF}
  13786. end;
  13787. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13788. begin
  13789. if LibHandle = nil then
  13790. LibHandle := GL_LibHandle;
  13791. {$IFDEF DGL_WIN}
  13792. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13793. if result <> nil then
  13794. exit;
  13795. if Addr(wglGetProcAddress) <> nil then
  13796. Result := wglGetProcAddress(ProcName);
  13797. {$ENDIF}
  13798. {$IFDEF DGL_LINUX}
  13799. if not ForceDLSym then begin
  13800. if Addr(glXGetProcAddress) <> nil then
  13801. Result := glXGetProcAddress(ProcName);
  13802. if result <> nil then
  13803. exit;
  13804. if Addr(glXGetProcAddressARB) <> nil then
  13805. Result := glXGetProcAddressARB(ProcName);
  13806. if result <> nil then
  13807. exit;
  13808. end;
  13809. Result := dlsym(LibHandle, ProcName);
  13810. {$ENDIF}
  13811. {$IFDEF DGL_MAC}
  13812. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13813. {$ENDIF}
  13814. end;
  13815. function Int_GetExtensionString: AnsiString;
  13816. var
  13817. ExtensionCount : GLuint;
  13818. i : Integer;
  13819. begin
  13820. if GL_VERSION_3_0
  13821. then
  13822. begin
  13823. if not Assigned(@glGetIntegerv) then glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  13824. if not Assigned(@glGetStringi) then glGetStringi := dglGetProcAddress('glGetStringi');
  13825. result := '';
  13826. if Assigned(@glGetIntegerv) and Assigned(@glGetStringi)
  13827. then
  13828. begin
  13829. glGetIntegerv(GL_NUM_EXTENSIONS, @extensionCount);
  13830. For I := 0 to extensionCount - 1 do
  13831. result := result + #32 + PAnsiChar(glGetStringi(GL_EXTENSIONS, I));
  13832. end;
  13833. end
  13834. else
  13835. begin
  13836. if not Assigned(@glGetString) then glGetString := dglGetProcAddress('glGetString');
  13837. if Assigned(@glGetString)
  13838. then result := glGetString(GL_EXTENSIONS)
  13839. else result := '';
  13840. end;
  13841. if (GL_LibHandle <> nil) then begin
  13842. {$IFDEF DGL_WIN}
  13843. // wglGetExtensionsStringEXT
  13844. if not Assigned(@wglGetExtensionsStringEXT) then
  13845. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  13846. if Assigned(@wglGetExtensionsStringEXT) then
  13847. Result := Result + #32 + wglGetExtensionsStringEXT;
  13848. // wglGetExtensionsStringARB
  13849. if not Assigned(@wglGetExtensionsStringARB) then
  13850. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  13851. if Assigned(@wglGetExtensionsStringARB) then
  13852. Result := Result + #32 + wglGetExtensionsStringARB(wglGetCurrentDC);
  13853. {$ENDIF}
  13854. end;
  13855. Result := #32 + Result + #32;
  13856. end;
  13857. function Int_CheckExtension(AllExtensions, CheckExtension: AnsiString): Boolean;
  13858. begin
  13859. Result := Pos(#32 + CheckExtension + #32, AllExtensions) > 0;
  13860. end;
  13861. function dglCheckExtension(Extension: AnsiString): Boolean;
  13862. var
  13863. Extensions: AnsiString;
  13864. begin
  13865. Extensions := Int_GetExtensionString;
  13866. Result := Int_CheckExtension(Extensions, Extension);
  13867. end;
  13868. function InitOpenGL(LibName: String; GLULibName: String): Boolean;
  13869. begin
  13870. Result := False;
  13871. // free opened libraries
  13872. if GL_LibHandle <> nil then
  13873. dglFreeLibrary(GL_LibHandle);
  13874. if GLU_LibHandle <> nil then
  13875. dglFreeLibrary(GLU_LibHandle);
  13876. // load library
  13877. GL_LibHandle := dglLoadLibrary(PChar(LibName));
  13878. GLU_LibHandle := dglLoadLibrary(PChar(GLULibName));
  13879. // load GL functions
  13880. if (GL_LibHandle <> nil) then begin
  13881. {$IFDEF DGL_WIN}
  13882. wglCopyContext := dglGetProcAddress('wglCopyContext');
  13883. wglCreateLayerContext := dglGetProcAddress('wglCreateLayerContext');
  13884. wglCreateContext := dglGetProcAddress('wglCreateContext');
  13885. wglDeleteContext := dglGetProcAddress('wglDeleteContext');
  13886. wglDescribeLayerPlane := dglGetProcAddress('wglDescribeLayerPlane');
  13887. wglGetCurrentContext := dglGetProcAddress('wglGetCurrentContext');
  13888. wglGetCurrentDC := dglGetProcAddress('wglGetCurrentDC');
  13889. wglGetLayerPaletteEntries := dglGetProcAddress('wglGetLayerPaletteEntries');
  13890. wglGetProcAddress := dglGetProcAddress('wglGetProcAddress');
  13891. wglMakeCurrent := dglGetProcAddress('wglMakeCurrent');
  13892. wglRealizeLayerPalette := dglGetProcAddress('wglRealizeLayerPalette');
  13893. wglSetLayerPaletteEntries := dglGetProcAddress('wglSetLayerPaletteEntries');
  13894. wglShareLists := dglGetProcAddress('wglShareLists');
  13895. wglSwapLayerBuffers := dglGetProcAddress('wglSwapLayerBuffers');
  13896. wglSwapMultipleBuffers := dglGetProcAddress('wglSwapMultipleBuffers');
  13897. wglUseFontBitmapsA := dglGetProcAddress('wglUseFontBitmapsA');
  13898. wglUseFontOutlinesA := dglGetProcAddress('wglUseFontOutlinesA');
  13899. wglUseFontBitmapsW := dglGetProcAddress('wglUseFontBitmapsW');
  13900. wglUseFontOutlinesW := dglGetProcAddress('wglUseFontOutlinesW');
  13901. wglUseFontBitmaps := dglGetProcAddress('wglUseFontBitmapsA');
  13902. wglUseFontOutlines := dglGetProcAddress('wglUseFontOutlinesA');
  13903. {$ENDIF}
  13904. {$IFDEF DGL_LINUX}
  13905. // GLX_VERSION_1_4 (needs to be first)
  13906. glXGetProcAddress := dglGetProcAddress('glXGetProcAddress', nil, True);
  13907. // GLX_ARB_get_proc_address (also needs to be first)
  13908. glXGetProcAddressARB := dglGetProcAddress('glXGetProcAddressARB', nil, True);
  13909. glXChooseVisual := dglGetProcAddress('glXChooseVisual');
  13910. glXCopyContext := dglGetProcAddress('glXCopyContext');
  13911. glXCreateContext := dglGetProcAddress('glXCreateContext');
  13912. glXCreateGLXPixmap := dglGetProcAddress('glXCreateGLXPixmap');
  13913. glXDestroyContext := dglGetProcAddress('glXDestroyContext');
  13914. glXDestroyGLXPixmap := dglGetProcAddress('glXDestroyGLXPixmap');
  13915. glXGetConfig := dglGetProcAddress('glXGetConfig');
  13916. glXGetCurrentContext := dglGetProcAddress('glXGetCurrentContext');
  13917. glXGetCurrentDrawable := dglGetProcAddress('glXGetCurrentDrawable');
  13918. glXIsDirect := dglGetProcAddress('glXIsDirect');
  13919. glXMakeCurrent := dglGetProcAddress('glXMakeCurrent');
  13920. glXQueryExtension := dglGetProcAddress('glXQueryExtension');
  13921. glXQueryVersion := dglGetProcAddress('glXQueryVersion');
  13922. glXSwapBuffers := dglGetProcAddress('glXSwapBuffers');
  13923. glXUseXFont := dglGetProcAddress('glXUseXFont');
  13924. glXWaitGL := dglGetProcAddress('glXWaitGL');
  13925. glXWaitX := dglGetProcAddress('glXWaitX');
  13926. glXGetClientString := dglGetProcAddress('glXGetClientString');
  13927. glXQueryServerString := dglGetProcAddress('glXQueryServerString');
  13928. glXQueryExtensionsString := dglGetProcAddress('glXQueryExtensionsString');
  13929. // GLX_VERSION_1_3
  13930. glXGetFBConfigs := dglGetProcAddress('glXGetFBConfigs');
  13931. glXChooseFBConfig := dglGetProcAddress('glXChooseFBConfig');
  13932. glXGetFBConfigAttrib := dglGetProcAddress('glXGetFBConfigAttrib');
  13933. glXGetVisualFromFBConfig := dglGetProcAddress('glXGetVisualFromFBConfig');
  13934. glXCreateWindow := dglGetProcAddress('glXCreateWindow');
  13935. glXDestroyWindow := dglGetProcAddress('glXDestroyWindow');
  13936. glXCreatePixmap := dglGetProcAddress('glXCreatePixmap');
  13937. glXDestroyPixmap := dglGetProcAddress('glXDestroyPixmap');
  13938. glXCreatePbuffer := dglGetProcAddress('glXCreatePbuffer');
  13939. glXDestroyPbuffer := dglGetProcAddress('glXDestroyPbuffer');
  13940. glXQueryDrawable := dglGetProcAddress('glXQueryDrawable');
  13941. glXCreateNewContext := dglGetProcAddress('glXCreateNewContext');
  13942. glXMakeContextCurrent := dglGetProcAddress('glXMakeContextCurrent');
  13943. glXGetCurrentReadDrawable := dglGetProcAddress('glXGetCurrentReadDrawable');
  13944. glXGetCurreentDisplay := dglGetProcAddress('glXGetCurreentDisplay');
  13945. glXQueryContext := dglGetProcAddress('glXQueryContext');
  13946. glXSelectEvent := dglGetProcAddress('glXSelectEvent');
  13947. glXGetSelectedEvent := dglGetProcAddress('glXGetSelectedEvent');
  13948. // GLX_ARB_create_context
  13949. glXCreateContextAttribsARB := dglGetProcAddress('glXCreateContextAttribsARB');
  13950. // GLX_EXT_import_context
  13951. glXGetCurrentDisplayEXT := dglGetProcAddress('glXGetCurrentDisplayEXT');
  13952. glXQueryContextInfoEXT := dglGetProcAddress('glXQueryContextInfoEXT');
  13953. glXGetContextIDEXT := dglGetProcAddress('glXGetContextIDEXT');
  13954. glXImportContextEXT := dglGetProcAddress('glXImportContextEXT');
  13955. glXFreeContextEXT := dglGetProcAddress('glXFreeContextEXT');
  13956. // GLX_EXT_texture_from_pixmap
  13957. glXBindTexImageEXT := dglGetProcAddress('glXBindTexImageEXT');
  13958. glXReleaseTexImageEXT := dglGetProcAddress('glXReleaseTexImageEXT');
  13959. glXSwapIntervalEXT := dglGetProcAddress('glXSwapIntervalEXT');
  13960. {$ENDIF}
  13961. Result := True;
  13962. end;
  13963. // load GLU functions
  13964. if GLU_LibHandle <> nil then begin
  13965. // GLU ========================================================================
  13966. gluBeginCurve := dglGetProcAddress('gluBeginCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13967. gluBeginPolygon := dglGetProcAddress('gluBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13968. gluBeginSurface := dglGetProcAddress('gluBeginSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13969. gluBeginTrim := dglGetProcAddress('gluBeginTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13970. gluBuild1DMipmaps := dglGetProcAddress('gluBuild1DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13971. gluBuild2DMipmaps := dglGetProcAddress('gluBuild2DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13972. gluCylinder := dglGetProcAddress('gluCylinder', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13973. gluDeleteNurbsRenderer := dglGetProcAddress('gluDeleteNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13974. gluDeleteQuadric := dglGetProcAddress('gluDeleteQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13975. gluDeleteTess := dglGetProcAddress('gluDeleteTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13976. gluDisk := dglGetProcAddress('gluDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13977. gluEndCurve := dglGetProcAddress('gluEndCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13978. gluEndPolygon := dglGetProcAddress('gluEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13979. gluEndSurface := dglGetProcAddress('gluEndSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13980. gluEndTrim := dglGetProcAddress('gluEndTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13981. gluErrorString := dglGetProcAddress('gluErrorString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13982. gluGetNurbsProperty := dglGetProcAddress('gluGetNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13983. gluGetString := dglGetProcAddress('gluGetString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13984. gluGetTessProperty := dglGetProcAddress('gluGetTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13985. gluLoadSamplingMatrices := dglGetProcAddress('gluLoadSamplingMatrices', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13986. gluLookAt := dglGetProcAddress('gluLookAt', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13987. gluNewNurbsRenderer := dglGetProcAddress('gluNewNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13988. gluNewQuadric := dglGetProcAddress('gluNewQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13989. gluNewTess := dglGetProcAddress('gluNewTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13990. gluNextContour := dglGetProcAddress('gluNextContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13991. gluNurbsCallback := dglGetProcAddress('gluNurbsCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13992. gluNurbsCurve := dglGetProcAddress('gluNurbsCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13993. gluNurbsProperty := dglGetProcAddress('gluNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13994. gluNurbsSurface := dglGetProcAddress('gluNurbsSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13995. gluOrtho2D := dglGetProcAddress('gluOrtho2D', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13996. gluPartialDisk := dglGetProcAddress('gluPartialDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13997. gluPerspective := dglGetProcAddress('gluPerspective', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13998. gluPickMatrix := dglGetProcAddress('gluPickMatrix', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13999. gluProject := dglGetProcAddress('gluProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14000. gluPwlCurve := dglGetProcAddress('gluPwlCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14001. gluQuadricCallback := dglGetProcAddress('gluQuadricCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14002. gluQuadricDrawStyle := dglGetProcAddress('gluQuadricDrawStyle', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14003. gluQuadricNormals := dglGetProcAddress('gluQuadricNormals', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14004. gluQuadricOrientation := dglGetProcAddress('gluQuadricOrientation', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14005. gluQuadricTexture := dglGetProcAddress('gluQuadricTexture', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14006. gluScaleImage := dglGetProcAddress('gluScaleImage', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14007. gluSphere := dglGetProcAddress('gluSphere', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14008. gluTessBeginContour := dglGetProcAddress('gluTessBeginContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14009. gluTessBeginPolygon := dglGetProcAddress('gluTessBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14010. gluTessCallback := dglGetProcAddress('gluTessCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14011. gluTessEndContour := dglGetProcAddress('gluTessEndContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14012. gluTessEndPolygon := dglGetProcAddress('gluTessEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14013. gluTessNormal := dglGetProcAddress('gluTessNormal', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14014. gluTessProperty := dglGetProcAddress('gluTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14015. gluTessVertex := dglGetProcAddress('gluTessVertex', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14016. gluUnProject := dglGetProcAddress('gluUnProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14017. end;
  14018. end;
  14019. procedure ReadOpenGLCore;
  14020. begin
  14021. // GL_VERSION_1_0
  14022. glCullFace := dglGetProcAddress('glCullFace');
  14023. glFrontFace := dglGetProcAddress('glFrontFace');
  14024. glHint := dglGetProcAddress('glHint');
  14025. glLineWidth := dglGetProcAddress('glLineWidth');
  14026. glPointSize := dglGetProcAddress('glPointSize');
  14027. glPolygonMode := dglGetProcAddress('glPolygonMode');
  14028. glScissor := dglGetProcAddress('glScissor');
  14029. glTexParameterf := dglGetProcAddress('glTexParameterf');
  14030. glTexParameterfv := dglGetProcAddress('glTexParameterfv');
  14031. glTexParameteri := dglGetProcAddress('glTexParameteri');
  14032. glTexParameteriv := dglGetProcAddress('glTexParameteriv');
  14033. glTexImage1D := dglGetProcAddress('glTexImage1D');
  14034. glTexImage2D := dglGetProcAddress('glTexImage2D');
  14035. glDrawBuffer := dglGetProcAddress('glDrawBuffer');
  14036. glClear := dglGetProcAddress('glClear');
  14037. glClearColor := dglGetProcAddress('glClearColor');
  14038. glClearStencil := dglGetProcAddress('glClearStencil');
  14039. glClearDepth := dglGetProcAddress('glClearDepth');
  14040. glStencilMask := dglGetProcAddress('glStencilMask');
  14041. glColorMask := dglGetProcAddress('glColorMask');
  14042. glDepthMask := dglGetProcAddress('glDepthMask');
  14043. glDisable := dglGetProcAddress('glDisable');
  14044. glEnable := dglGetProcAddress('glEnable');
  14045. glFinish := dglGetProcAddress('glFinish');
  14046. glFlush := dglGetProcAddress('glFlush');
  14047. glBlendFunc := dglGetProcAddress('glBlendFunc');
  14048. glLogicOp := dglGetProcAddress('glLogicOp');
  14049. glStencilFunc := dglGetProcAddress('glStencilFunc');
  14050. glStencilOp := dglGetProcAddress('glStencilOp');
  14051. glDepthFunc := dglGetProcAddress('glDepthFunc');
  14052. glPixelStoref := dglGetProcAddress('glPixelStoref');
  14053. glPixelStorei := dglGetProcAddress('glPixelStorei');
  14054. glReadBuffer := dglGetProcAddress('glReadBuffer');
  14055. glReadPixels := dglGetProcAddress('glReadPixels');
  14056. glGetBooleanv := dglGetProcAddress('glGetBooleanv');
  14057. glGetDoublev := dglGetProcAddress('glGetDoublev');
  14058. glGetError := dglGetProcAddress('glGetError');
  14059. glGetFloatv := dglGetProcAddress('glGetFloatv');
  14060. glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  14061. glGetString := dglGetProcAddress('glGetString');
  14062. glGetTexImage := dglGetProcAddress('glGetTexImage');
  14063. glGetTexParameteriv := dglGetProcAddress('glGetTexParameteriv');
  14064. glGetTexParameterfv := dglGetProcAddress('glGetTexParameterfv');
  14065. glGetTexLevelParameterfv := dglGetProcAddress('glGetTexLevelParameterfv');
  14066. glGetTexLevelParameteriv := dglGetProcAddress('glGetTexLevelParameteriv');
  14067. glIsEnabled := dglGetProcAddress('glIsEnabled');
  14068. glDepthRange := dglGetProcAddress('glDepthRange');
  14069. glViewport := dglGetProcAddress('glViewport');
  14070. // GL_VERSION_1_1
  14071. glDrawArrays := dglGetProcAddress('glDrawArrays');
  14072. glDrawElements := dglGetProcAddress('glDrawElements');
  14073. glGetPointerv := dglGetProcAddress('glGetPointerv');
  14074. glPolygonOffset := dglGetProcAddress('glPolygonOffset');
  14075. glCopyTexImage1D := dglGetProcAddress('glCopyTexImage1D');
  14076. glCopyTexImage2D := dglGetProcAddress('glCopyTexImage2D');
  14077. glCopyTexSubImage1D := dglGetProcAddress('glCopyTexSubImage1D');
  14078. glCopyTexSubImage2D := dglGetProcAddress('glCopyTexSubImage2D');
  14079. glTexSubImage1D := dglGetProcAddress('glTexSubImage1D');
  14080. glTexSubImage2D := dglGetProcAddress('glTexSubImage2D');
  14081. glBindTexture := dglGetProcAddress('glBindTexture');
  14082. glDeleteTextures := dglGetProcAddress('glDeleteTextures');
  14083. glGenTextures := dglGetProcAddress('glGenTextures');
  14084. {$ifdef DGL_DEPRECATED}
  14085. glAccum := dglGetProcAddress('glAccum');
  14086. glAlphaFunc := dglGetProcAddress('glAlphaFunc');
  14087. glAreTexturesResident := dglGetProcAddress('glAreTexturesResident');
  14088. glArrayElement := dglGetProcAddress('glArrayElement');
  14089. glBegin := dglGetProcAddress('glBegin');
  14090. glBitmap := dglGetProcAddress('glBitmap');
  14091. glCallList := dglGetProcAddress('glCallList');
  14092. glCallLists := dglGetProcAddress('glCallLists');
  14093. glClearAccum := dglGetProcAddress('glClearAccum');
  14094. glClearIndex := dglGetProcAddress('glClearIndex');
  14095. glClipPlane := dglGetProcAddress('glClipPlane');
  14096. glColor3b := dglGetProcAddress('glColor3b');
  14097. glColor3bv := dglGetProcAddress('glColor3bv');
  14098. glColor3d := dglGetProcAddress('glColor3d');
  14099. glColor3dv := dglGetProcAddress('glColor3dv');
  14100. glColor3f := dglGetProcAddress('glColor3f');
  14101. glColor3fv := dglGetProcAddress('glColor3fv');
  14102. glColor3i := dglGetProcAddress('glColor3i');
  14103. glColor3iv := dglGetProcAddress('glColor3iv');
  14104. glColor3s := dglGetProcAddress('glColor3s');
  14105. glColor3sv := dglGetProcAddress('glColor3sv');
  14106. glColor3ub := dglGetProcAddress('glColor3ub');
  14107. glColor3ubv := dglGetProcAddress('glColor3ubv');
  14108. glColor3ui := dglGetProcAddress('glColor3ui');
  14109. glColor3uiv := dglGetProcAddress('glColor3uiv');
  14110. glColor3us := dglGetProcAddress('glColor3us');
  14111. glColor3usv := dglGetProcAddress('glColor3usv');
  14112. glColor4b := dglGetProcAddress('glColor4b');
  14113. glColor4bv := dglGetProcAddress('glColor4bv');
  14114. glColor4d := dglGetProcAddress('glColor4d');
  14115. glColor4dv := dglGetProcAddress('glColor4dv');
  14116. glColor4f := dglGetProcAddress('glColor4f');
  14117. glColor4fv := dglGetProcAddress('glColor4fv');
  14118. glColor4i := dglGetProcAddress('glColor4i');
  14119. glColor4iv := dglGetProcAddress('glColor4iv');
  14120. glColor4s := dglGetProcAddress('glColor4s');
  14121. glColor4sv := dglGetProcAddress('glColor4sv');
  14122. glColor4ub := dglGetProcAddress('glColor4ub');
  14123. glColor4ubv := dglGetProcAddress('glColor4ubv');
  14124. glColor4ui := dglGetProcAddress('glColor4ui');
  14125. glColor4uiv := dglGetProcAddress('glColor4uiv');
  14126. glColor4us := dglGetProcAddress('glColor4us');
  14127. glColor4usv := dglGetProcAddress('glColor4usv');
  14128. glColorMaterial := dglGetProcAddress('glColorMaterial');
  14129. glColorPointer := dglGetProcAddress('glColorPointer');
  14130. glCopyPixels := dglGetProcAddress('glCopyPixels');
  14131. glDeleteLists := dglGetProcAddress('glDeleteLists');
  14132. glDisableClientState := dglGetProcAddress('glDisableClientState');
  14133. glDrawPixels := dglGetProcAddress('glDrawPixels');
  14134. glEdgeFlag := dglGetProcAddress('glEdgeFlag');
  14135. glEdgeFlagPointer := dglGetProcAddress('glEdgeFlagPointer');
  14136. glEdgeFlagv := dglGetProcAddress('glEdgeFlagv');
  14137. glEnableClientState := dglGetProcAddress('glEnableClientState');
  14138. glEnd := dglGetProcAddress('glEnd');
  14139. glEndList := dglGetProcAddress('glEndList');
  14140. glEvalCoord1d := dglGetProcAddress('glEvalCoord1d');
  14141. glEvalCoord1dv := dglGetProcAddress('glEvalCoord1dv');
  14142. glEvalCoord1f := dglGetProcAddress('glEvalCoord1f');
  14143. glEvalCoord1fv := dglGetProcAddress('glEvalCoord1fv');
  14144. glEvalCoord2d := dglGetProcAddress('glEvalCoord2d');
  14145. glEvalCoord2dv := dglGetProcAddress('glEvalCoord2dv');
  14146. glEvalCoord2f := dglGetProcAddress('glEvalCoord2f');
  14147. glEvalCoord2fv := dglGetProcAddress('glEvalCoord2fv');
  14148. glEvalMesh1 := dglGetProcAddress('glEvalMesh1');
  14149. glEvalMesh2 := dglGetProcAddress('glEvalMesh2');
  14150. glEvalPoint1 := dglGetProcAddress('glEvalPoint1');
  14151. glEvalPoint2 := dglGetProcAddress('glEvalPoint2');
  14152. glFeedbackBuffer := dglGetProcAddress('glFeedbackBuffer');
  14153. glFogf := dglGetProcAddress('glFogf');
  14154. glFogfv := dglGetProcAddress('glFogfv');
  14155. glFogi := dglGetProcAddress('glFogi');
  14156. glFogiv := dglGetProcAddress('glFogiv');
  14157. glFrustum := dglGetProcAddress('glFrustum');
  14158. glGenLists := dglGetProcAddress('glGenLists');
  14159. glGetClipPlane := dglGetProcAddress('glGetClipPlane');
  14160. glGetLightfv := dglGetProcAddress('glGetLightfv');
  14161. glGetLightiv := dglGetProcAddress('glGetLightiv');
  14162. glGetMapdv := dglGetProcAddress('glGetMapdv');
  14163. glGetMapfv := dglGetProcAddress('glGetMapfv');
  14164. glGetMapiv := dglGetProcAddress('glGetMapiv');
  14165. glGetMaterialfv := dglGetProcAddress('glGetMaterialfv');
  14166. glGetMaterialiv := dglGetProcAddress('glGetMaterialiv');
  14167. glGetPixelMapfv := dglGetProcAddress('glGetPixelMapfv');
  14168. glGetPixelMapuiv := dglGetProcAddress('glGetPixelMapuiv');
  14169. glGetPixelMapusv := dglGetProcAddress('glGetPixelMapusv');
  14170. glGetPolygonStipple := dglGetProcAddress('glGetPolygonStipple');
  14171. glGetTexEnvfv := dglGetProcAddress('glGetTexEnvfv');
  14172. glGetTexEnviv := dglGetProcAddress('glGetTexEnviv');
  14173. glGetTexGendv := dglGetProcAddress('glGetTexGendv');
  14174. glGetTexGenfv := dglGetProcAddress('glGetTexGenfv');
  14175. glGetTexGeniv := dglGetProcAddress('glGetTexGeniv');
  14176. glIndexMask := dglGetProcAddress('glIndexMask');
  14177. glIndexPointer := dglGetProcAddress('glIndexPointer');
  14178. glIndexd := dglGetProcAddress('glIndexd');
  14179. glIndexdv := dglGetProcAddress('glIndexdv');
  14180. glIndexf := dglGetProcAddress('glIndexf');
  14181. glIndexfv := dglGetProcAddress('glIndexfv');
  14182. glIndexi := dglGetProcAddress('glIndexi');
  14183. glIndexiv := dglGetProcAddress('glIndexiv');
  14184. glIndexs := dglGetProcAddress('glIndexs');
  14185. glIndexsv := dglGetProcAddress('glIndexsv');
  14186. glIndexub := dglGetProcAddress('glIndexub');
  14187. glIndexubv := dglGetProcAddress('glIndexubv');
  14188. glInitNames := dglGetProcAddress('glInitNames');
  14189. glInterleavedArrays := dglGetProcAddress('glInterleavedArrays');
  14190. glIsList := dglGetProcAddress('glIsList');
  14191. glIsTexture := dglGetProcAddress('glIsTexture');
  14192. glLightModelf := dglGetProcAddress('glLightModelf');
  14193. glLightModelfv := dglGetProcAddress('glLightModelfv');
  14194. glLightModeli := dglGetProcAddress('glLightModeli');
  14195. glLightModeliv := dglGetProcAddress('glLightModeliv');
  14196. glLightf := dglGetProcAddress('glLightf');
  14197. glLightfv := dglGetProcAddress('glLightfv');
  14198. glLighti := dglGetProcAddress('glLighti');
  14199. glLightiv := dglGetProcAddress('glLightiv');
  14200. glLineStipple := dglGetProcAddress('glLineStipple');
  14201. glListBase := dglGetProcAddress('glListBase');
  14202. glLoadIdentity := dglGetProcAddress('glLoadIdentity');
  14203. glLoadMatrixd := dglGetProcAddress('glLoadMatrixd');
  14204. glLoadMatrixf := dglGetProcAddress('glLoadMatrixf');
  14205. glLoadName := dglGetProcAddress('glLoadName');
  14206. glMap1d := dglGetProcAddress('glMap1d');
  14207. glMap1f := dglGetProcAddress('glMap1f');
  14208. glMap2d := dglGetProcAddress('glMap2d');
  14209. glMap2f := dglGetProcAddress('glMap2f');
  14210. glMapGrid1d := dglGetProcAddress('glMapGrid1d');
  14211. glMapGrid1f := dglGetProcAddress('glMapGrid1f');
  14212. glMapGrid2d := dglGetProcAddress('glMapGrid2d');
  14213. glMapGrid2f := dglGetProcAddress('glMapGrid2f');
  14214. glMaterialf := dglGetProcAddress('glMaterialf');
  14215. glMaterialfv := dglGetProcAddress('glMaterialfv');
  14216. glMateriali := dglGetProcAddress('glMateriali');
  14217. glMaterialiv := dglGetProcAddress('glMaterialiv');
  14218. glMatrixMode := dglGetProcAddress('glMatrixMode');
  14219. glMultMatrixd := dglGetProcAddress('glMultMatrixd');
  14220. glMultMatrixf := dglGetProcAddress('glMultMatrixf');
  14221. glNewList := dglGetProcAddress('glNewList');
  14222. glNormal3b := dglGetProcAddress('glNormal3b');
  14223. glNormal3bv := dglGetProcAddress('glNormal3bv');
  14224. glNormal3d := dglGetProcAddress('glNormal3d');
  14225. glNormal3dv := dglGetProcAddress('glNormal3dv');
  14226. glNormal3f := dglGetProcAddress('glNormal3f');
  14227. glNormal3fv := dglGetProcAddress('glNormal3fv');
  14228. glNormal3i := dglGetProcAddress('glNormal3i');
  14229. glNormal3iv := dglGetProcAddress('glNormal3iv');
  14230. glNormal3s := dglGetProcAddress('glNormal3s');
  14231. glNormal3sv := dglGetProcAddress('glNormal3sv');
  14232. glNormalPointer := dglGetProcAddress('glNormalPointer');
  14233. glOrtho := dglGetProcAddress('glOrtho');
  14234. glPassThrough := dglGetProcAddress('glPassThrough');
  14235. glPixelMapfv := dglGetProcAddress('glPixelMapfv');
  14236. glPixelMapuiv := dglGetProcAddress('glPixelMapuiv');
  14237. glPixelMapusv := dglGetProcAddress('glPixelMapusv');
  14238. glPixelTransferf := dglGetProcAddress('glPixelTransferf');
  14239. glPixelTransferi := dglGetProcAddress('glPixelTransferi');
  14240. glPixelZoom := dglGetProcAddress('glPixelZoom');
  14241. glPolygonStipple := dglGetProcAddress('glPolygonStipple');
  14242. glPopAttrib := dglGetProcAddress('glPopAttrib');
  14243. glPopClientAttrib := dglGetProcAddress('glPopClientAttrib');
  14244. glPopMatrix := dglGetProcAddress('glPopMatrix');
  14245. glPopName := dglGetProcAddress('glPopName');
  14246. glPrioritizeTextures := dglGetProcAddress('glPrioritizeTextures');
  14247. glPushAttrib := dglGetProcAddress('glPushAttrib');
  14248. glPushClientAttrib := dglGetProcAddress('glPushClientAttrib');
  14249. glPushMatrix := dglGetProcAddress('glPushMatrix');
  14250. glPushName := dglGetProcAddress('glPushName');
  14251. glRasterPos2d := dglGetProcAddress('glRasterPos2d');
  14252. glRasterPos2dv := dglGetProcAddress('glRasterPos2dv');
  14253. glRasterPos2f := dglGetProcAddress('glRasterPos2f');
  14254. glRasterPos2fv := dglGetProcAddress('glRasterPos2fv');
  14255. glRasterPos2i := dglGetProcAddress('glRasterPos2i');
  14256. glRasterPos2iv := dglGetProcAddress('glRasterPos2iv');
  14257. glRasterPos2s := dglGetProcAddress('glRasterPos2s');
  14258. glRasterPos2sv := dglGetProcAddress('glRasterPos2sv');
  14259. glRasterPos3d := dglGetProcAddress('glRasterPos3d');
  14260. glRasterPos3dv := dglGetProcAddress('glRasterPos3dv');
  14261. glRasterPos3f := dglGetProcAddress('glRasterPos3f');
  14262. glRasterPos3fv := dglGetProcAddress('glRasterPos3fv');
  14263. glRasterPos3i := dglGetProcAddress('glRasterPos3i');
  14264. glRasterPos3iv := dglGetProcAddress('glRasterPos3iv');
  14265. glRasterPos3s := dglGetProcAddress('glRasterPos3s');
  14266. glRasterPos3sv := dglGetProcAddress('glRasterPos3sv');
  14267. glRasterPos4d := dglGetProcAddress('glRasterPos4d');
  14268. glRasterPos4dv := dglGetProcAddress('glRasterPos4dv');
  14269. glRasterPos4f := dglGetProcAddress('glRasterPos4f');
  14270. glRasterPos4fv := dglGetProcAddress('glRasterPos4fv');
  14271. glRasterPos4i := dglGetProcAddress('glRasterPos4i');
  14272. glRasterPos4iv := dglGetProcAddress('glRasterPos4iv');
  14273. glRasterPos4s := dglGetProcAddress('glRasterPos4s');
  14274. glRasterPos4sv := dglGetProcAddress('glRasterPos4sv');
  14275. glRectd := dglGetProcAddress('glRectd');
  14276. glRectdv := dglGetProcAddress('glRectdv');
  14277. glRectf := dglGetProcAddress('glRectf');
  14278. glRectfv := dglGetProcAddress('glRectfv');
  14279. glRecti := dglGetProcAddress('glRecti');
  14280. glRectiv := dglGetProcAddress('glRectiv');
  14281. glRects := dglGetProcAddress('glRects');
  14282. glRectsv := dglGetProcAddress('glRectsv');
  14283. glRenderMode := dglGetProcAddress('glRenderMode');
  14284. glRotated := dglGetProcAddress('glRotated');
  14285. glRotatef := dglGetProcAddress('glRotatef');
  14286. glScaled := dglGetProcAddress('glScaled');
  14287. glScalef := dglGetProcAddress('glScalef');
  14288. glSelectBuffer := dglGetProcAddress('glSelectBuffer');
  14289. glShadeModel := dglGetProcAddress('glShadeModel');
  14290. glTexCoord1d := dglGetProcAddress('glTexCoord1d');
  14291. glTexCoord1dv := dglGetProcAddress('glTexCoord1dv');
  14292. glTexCoord1f := dglGetProcAddress('glTexCoord1f');
  14293. glTexCoord1fv := dglGetProcAddress('glTexCoord1fv');
  14294. glTexCoord1i := dglGetProcAddress('glTexCoord1i');
  14295. glTexCoord1iv := dglGetProcAddress('glTexCoord1iv');
  14296. glTexCoord1s := dglGetProcAddress('glTexCoord1s');
  14297. glTexCoord1sv := dglGetProcAddress('glTexCoord1sv');
  14298. glTexCoord2d := dglGetProcAddress('glTexCoord2d');
  14299. glTexCoord2dv := dglGetProcAddress('glTexCoord2dv');
  14300. glTexCoord2f := dglGetProcAddress('glTexCoord2f');
  14301. glTexCoord2fv := dglGetProcAddress('glTexCoord2fv');
  14302. glTexCoord2i := dglGetProcAddress('glTexCoord2i');
  14303. glTexCoord2iv := dglGetProcAddress('glTexCoord2iv');
  14304. glTexCoord2s := dglGetProcAddress('glTexCoord2s');
  14305. glTexCoord2sv := dglGetProcAddress('glTexCoord2sv');
  14306. glTexCoord3d := dglGetProcAddress('glTexCoord3d');
  14307. glTexCoord3dv := dglGetProcAddress('glTexCoord3dv');
  14308. glTexCoord3f := dglGetProcAddress('glTexCoord3f');
  14309. glTexCoord3fv := dglGetProcAddress('glTexCoord3fv');
  14310. glTexCoord3i := dglGetProcAddress('glTexCoord3i');
  14311. glTexCoord3iv := dglGetProcAddress('glTexCoord3iv');
  14312. glTexCoord3s := dglGetProcAddress('glTexCoord3s');
  14313. glTexCoord3sv := dglGetProcAddress('glTexCoord3sv');
  14314. glTexCoord4d := dglGetProcAddress('glTexCoord4d');
  14315. glTexCoord4dv := dglGetProcAddress('glTexCoord4dv');
  14316. glTexCoord4f := dglGetProcAddress('glTexCoord4f');
  14317. glTexCoord4fv := dglGetProcAddress('glTexCoord4fv');
  14318. glTexCoord4i := dglGetProcAddress('glTexCoord4i');
  14319. glTexCoord4iv := dglGetProcAddress('glTexCoord4iv');
  14320. glTexCoord4s := dglGetProcAddress('glTexCoord4s');
  14321. glTexCoord4sv := dglGetProcAddress('glTexCoord4sv');
  14322. glTexCoordPointer := dglGetProcAddress('glTexCoordPointer');
  14323. glTexEnvf := dglGetProcAddress('glTexEnvf');
  14324. glTexEnvfv := dglGetProcAddress('glTexEnvfv');
  14325. glTexEnvi := dglGetProcAddress('glTexEnvi');
  14326. glTexEnviv := dglGetProcAddress('glTexEnviv');
  14327. glTexGend := dglGetProcAddress('glTexGend');
  14328. glTexGendv := dglGetProcAddress('glTexGendv');
  14329. glTexGenf := dglGetProcAddress('glTexGenf');
  14330. glTexGenfv := dglGetProcAddress('glTexGenfv');
  14331. glTexGeni := dglGetProcAddress('glTexGeni');
  14332. glTexGeniv := dglGetProcAddress('glTexGeniv');
  14333. glTranslated := dglGetProcAddress('glTranslated');
  14334. glTranslatef := dglGetProcAddress('glTranslatef');
  14335. glVertex2d := dglGetProcAddress('glVertex2d');
  14336. glVertex2dv := dglGetProcAddress('glVertex2dv');
  14337. glVertex2f := dglGetProcAddress('glVertex2f');
  14338. glVertex2fv := dglGetProcAddress('glVertex2fv');
  14339. glVertex2i := dglGetProcAddress('glVertex2i');
  14340. glVertex2iv := dglGetProcAddress('glVertex2iv');
  14341. glVertex2s := dglGetProcAddress('glVertex2s');
  14342. glVertex2sv := dglGetProcAddress('glVertex2sv');
  14343. glVertex3d := dglGetProcAddress('glVertex3d');
  14344. glVertex3dv := dglGetProcAddress('glVertex3dv');
  14345. glVertex3f := dglGetProcAddress('glVertex3f');
  14346. glVertex3fv := dglGetProcAddress('glVertex3fv');
  14347. glVertex3i := dglGetProcAddress('glVertex3i');
  14348. glVertex3iv := dglGetProcAddress('glVertex3iv');
  14349. glVertex3s := dglGetProcAddress('glVertex3s');
  14350. glVertex3sv := dglGetProcAddress('glVertex3sv');
  14351. glVertex4d := dglGetProcAddress('glVertex4d');
  14352. glVertex4dv := dglGetProcAddress('glVertex4dv');
  14353. glVertex4f := dglGetProcAddress('glVertex4f');
  14354. glVertex4fv := dglGetProcAddress('glVertex4fv');
  14355. glVertex4i := dglGetProcAddress('glVertex4i');
  14356. glVertex4iv := dglGetProcAddress('glVertex4iv');
  14357. glVertex4s := dglGetProcAddress('glVertex4s');
  14358. glVertex4sv := dglGetProcAddress('glVertex4sv');
  14359. glVertexPointer := dglGetProcAddress('glVertexPointer');
  14360. {$endif}
  14361. // GL_VERSION_1_2
  14362. glBlendColor := dglGetProcAddress('glBlendColor');
  14363. glBlendEquation := dglGetProcAddress('glBlendEquation');
  14364. glDrawRangeElements := dglGetProcAddress('glDrawRangeElements');
  14365. glTexImage3D := dglGetProcAddress('glTexImage3D');
  14366. glTexSubImage3D := dglGetProcAddress('glTexSubImage3D');
  14367. glCopyTexSubImage3D := dglGetProcAddress('glCopyTexSubImage3D');
  14368. {$ifdef DGL_DEPRECATED}
  14369. glColorTable := dglGetProcAddress('glColorTable');
  14370. glColorTableParameterfv := dglGetProcAddress('glColorTableParameterfv');
  14371. glColorTableParameteriv := dglGetProcAddress('glColorTableParameteriv');
  14372. glCopyColorTable := dglGetProcAddress('glCopyColorTable');
  14373. glGetColorTable := dglGetProcAddress('glGetColorTable');
  14374. glGetColorTableParameterfv := dglGetProcAddress('glGetColorTableParameterfv');
  14375. glGetColorTableParameteriv := dglGetProcAddress('glGetColorTableParameteriv');
  14376. glColorSubTable := dglGetProcAddress('glColorSubTable');
  14377. glCopyColorSubTable := dglGetProcAddress('glCopyColorSubTable');
  14378. glConvolutionFilter1D := dglGetProcAddress('glConvolutionFilter1D');
  14379. glConvolutionFilter2D := dglGetProcAddress('glConvolutionFilter2D');
  14380. glConvolutionParameterf := dglGetProcAddress('glConvolutionParameterf');
  14381. glConvolutionParameterfv := dglGetProcAddress('glConvolutionParameterfv');
  14382. glConvolutionParameteri := dglGetProcAddress('glConvolutionParameteri');
  14383. glConvolutionParameteriv := dglGetProcAddress('glConvolutionParameteriv');
  14384. glCopyConvolutionFilter1D := dglGetProcAddress('glCopyConvolutionFilter1D');
  14385. glCopyConvolutionFilter2D := dglGetProcAddress('glCopyConvolutionFilter2D');
  14386. glGetConvolutionFilter := dglGetProcAddress('glGetConvolutionFilter');
  14387. glGetConvolutionParameterfv := dglGetProcAddress('glGetConvolutionParameterfv');
  14388. glGetConvolutionParameteriv := dglGetProcAddress('glGetConvolutionParameteriv');
  14389. glGetSeparableFilter := dglGetProcAddress('glGetSeparableFilter');
  14390. glSeparableFilter2D := dglGetProcAddress('glSeparableFilter2D');
  14391. glGetHistogram := dglGetProcAddress('glGetHistogram');
  14392. glGetHistogramParameterfv := dglGetProcAddress('glGetHistogramParameterfv');
  14393. glGetHistogramParameteriv := dglGetProcAddress('glGetHistogramParameteriv');
  14394. glGetMinmax := dglGetProcAddress('glGetMinmax');
  14395. glGetMinmaxParameterfv := dglGetProcAddress('glGetMinmaxParameterfv');
  14396. glGetMinmaxParameteriv := dglGetProcAddress('glGetMinmaxParameteriv');
  14397. glHistogram := dglGetProcAddress('glHistogram');
  14398. glMinmax := dglGetProcAddress('glMinmax');
  14399. glResetHistogram := dglGetProcAddress('glResetHistogram');
  14400. glResetMinmax := dglGetProcAddress('glResetMinmax');
  14401. {$endif}
  14402. // GL_VERSION_1_3
  14403. glActiveTexture := dglGetProcAddress('glActiveTexture');
  14404. glSampleCoverage := dglGetProcAddress('glSampleCoverage');
  14405. glCompressedTexImage3D := dglGetProcAddress('glCompressedTexImage3D');
  14406. glCompressedTexImage2D := dglGetProcAddress('glCompressedTexImage2D');
  14407. glCompressedTexImage1D := dglGetProcAddress('glCompressedTexImage1D');
  14408. glCompressedTexSubImage3D := dglGetProcAddress('glCompressedTexSubImage3D');
  14409. glCompressedTexSubImage2D := dglGetProcAddress('glCompressedTexSubImage2D');
  14410. glCompressedTexSubImage1D := dglGetProcAddress('glCompressedTexSubImage1D');
  14411. glGetCompressedTexImage := dglGetProcAddress('glGetCompressedTexImage');
  14412. {$ifdef DGL_DEPRECATED}
  14413. glClientActiveTexture := dglGetProcAddress('glClientActiveTexture');
  14414. glMultiTexCoord1d := dglGetProcAddress('glMultiTexCoord1d');
  14415. glMultiTexCoord1dv := dglGetProcAddress('glMultiTexCoord1dv');
  14416. glMultiTexCoord1f := dglGetProcAddress('glMultiTexCoord1f');
  14417. glMultiTexCoord1fv := dglGetProcAddress('glMultiTexCoord1fv');
  14418. glMultiTexCoord1i := dglGetProcAddress('glMultiTexCoord1i');
  14419. glMultiTexCoord1iv := dglGetProcAddress('glMultiTexCoord1iv');
  14420. glMultiTexCoord1s := dglGetProcAddress('glMultiTexCoord1s');
  14421. glMultiTexCoord1sv := dglGetProcAddress('glMultiTexCoord1sv');
  14422. glMultiTexCoord2d := dglGetProcAddress('glMultiTexCoord2d');
  14423. glMultiTexCoord2dv := dglGetProcAddress('glMultiTexCoord2dv');
  14424. glMultiTexCoord2f := dglGetProcAddress('glMultiTexCoord2f');
  14425. glMultiTexCoord2fv := dglGetProcAddress('glMultiTexCoord2fv');
  14426. glMultiTexCoord2i := dglGetProcAddress('glMultiTexCoord2i');
  14427. glMultiTexCoord2iv := dglGetProcAddress('glMultiTexCoord2iv');
  14428. glMultiTexCoord2s := dglGetProcAddress('glMultiTexCoord2s');
  14429. glMultiTexCoord2sv := dglGetProcAddress('glMultiTexCoord2sv');
  14430. glMultiTexCoord3d := dglGetProcAddress('glMultiTexCoord3d');
  14431. glMultiTexCoord3dv := dglGetProcAddress('glMultiTexCoord3dv');
  14432. glMultiTexCoord3f := dglGetProcAddress('glMultiTexCoord3f');
  14433. glMultiTexCoord3fv := dglGetProcAddress('glMultiTexCoord3fv');
  14434. glMultiTexCoord3i := dglGetProcAddress('glMultiTexCoord3i');
  14435. glMultiTexCoord3iv := dglGetProcAddress('glMultiTexCoord3iv');
  14436. glMultiTexCoord3s := dglGetProcAddress('glMultiTexCoord3s');
  14437. glMultiTexCoord3sv := dglGetProcAddress('glMultiTexCoord3sv');
  14438. glMultiTexCoord4d := dglGetProcAddress('glMultiTexCoord4d');
  14439. glMultiTexCoord4dv := dglGetProcAddress('glMultiTexCoord4dv');
  14440. glMultiTexCoord4f := dglGetProcAddress('glMultiTexCoord4f');
  14441. glMultiTexCoord4fv := dglGetProcAddress('glMultiTexCoord4fv');
  14442. glMultiTexCoord4i := dglGetProcAddress('glMultiTexCoord4i');
  14443. glMultiTexCoord4iv := dglGetProcAddress('glMultiTexCoord4iv');
  14444. glMultiTexCoord4s := dglGetProcAddress('glMultiTexCoord4s');
  14445. glMultiTexCoord4sv := dglGetProcAddress('glMultiTexCoord4sv');
  14446. glLoadTransposeMatrixf := dglGetProcAddress('glLoadTransposeMatrixf');
  14447. glLoadTransposeMatrixd := dglGetProcAddress('glLoadTransposeMatrixd');
  14448. glMultTransposeMatrixf := dglGetProcAddress('glMultTransposeMatrixf');
  14449. glMultTransposeMatrixd := dglGetProcAddress('glMultTransposeMatrixd');
  14450. {$endif}
  14451. // GL_VERSION_1_4
  14452. glBlendFuncSeparate := dglGetProcAddress('glBlendFuncSeparate');
  14453. glMultiDrawArrays := dglGetProcAddress('glMultiDrawArrays');
  14454. glMultiDrawElements := dglGetProcAddress('glMultiDrawElements');
  14455. glPointParameterf := dglGetProcAddress('glPointParameterf');
  14456. glPointParameterfv := dglGetProcAddress('glPointParameterfv');
  14457. glPointParameteri := dglGetProcAddress('glPointParameteri');
  14458. glPointParameteriv := dglGetProcAddress('glPointParameteriv');
  14459. {$ifdef DGL_DEPRECATED}
  14460. glFogCoordf := dglGetProcAddress('glFogCoordf');
  14461. glFogCoordfv := dglGetProcAddress('glFogCoordfv');
  14462. glFogCoordd := dglGetProcAddress('glFogCoordd');
  14463. glFogCoorddv := dglGetProcAddress('glFogCoorddv');
  14464. glFogCoordPointer := dglGetProcAddress('glFogCoordPointer');
  14465. glSecondaryColor3b := dglGetProcAddress('glSecondaryColor3b');
  14466. glSecondaryColor3bv := dglGetProcAddress('glSecondaryColor3bv');
  14467. glSecondaryColor3d := dglGetProcAddress('glSecondaryColor3d');
  14468. glSecondaryColor3dv := dglGetProcAddress('glSecondaryColor3dv');
  14469. glSecondaryColor3f := dglGetProcAddress('glSecondaryColor3f');
  14470. glSecondaryColor3fv := dglGetProcAddress('glSecondaryColor3fv');
  14471. glSecondaryColor3i := dglGetProcAddress('glSecondaryColor3i');
  14472. glSecondaryColor3iv := dglGetProcAddress('glSecondaryColor3iv');
  14473. glSecondaryColor3s := dglGetProcAddress('glSecondaryColor3s');
  14474. glSecondaryColor3sv := dglGetProcAddress('glSecondaryColor3sv');
  14475. glSecondaryColor3ub := dglGetProcAddress('glSecondaryColor3ub');
  14476. glSecondaryColor3ubv := dglGetProcAddress('glSecondaryColor3ubv');
  14477. glSecondaryColor3ui := dglGetProcAddress('glSecondaryColor3ui');
  14478. glSecondaryColor3uiv := dglGetProcAddress('glSecondaryColor3uiv');
  14479. glSecondaryColor3us := dglGetProcAddress('glSecondaryColor3us');
  14480. glSecondaryColor3usv := dglGetProcAddress('glSecondaryColor3usv');
  14481. glSecondaryColorPointer := dglGetProcAddress('glSecondaryColorPointer');
  14482. glWindowPos2d := dglGetProcAddress('glWindowPos2d');
  14483. glWindowPos2dv := dglGetProcAddress('glWindowPos2dv');
  14484. glWindowPos2f := dglGetProcAddress('glWindowPos2f');
  14485. glWindowPos2fv := dglGetProcAddress('glWindowPos2fv');
  14486. glWindowPos2i := dglGetProcAddress('glWindowPos2i');
  14487. glWindowPos2iv := dglGetProcAddress('glWindowPos2iv');
  14488. glWindowPos2s := dglGetProcAddress('glWindowPos2s');
  14489. glWindowPos2sv := dglGetProcAddress('glWindowPos2sv');
  14490. glWindowPos3d := dglGetProcAddress('glWindowPos3d');
  14491. glWindowPos3dv := dglGetProcAddress('glWindowPos3dv');
  14492. glWindowPos3f := dglGetProcAddress('glWindowPos3f');
  14493. glWindowPos3fv := dglGetProcAddress('glWindowPos3fv');
  14494. glWindowPos3i := dglGetProcAddress('glWindowPos3i');
  14495. glWindowPos3iv := dglGetProcAddress('glWindowPos3iv');
  14496. glWindowPos3s := dglGetProcAddress('glWindowPos3s');
  14497. glWindowPos3sv := dglGetProcAddress('glWindowPos3sv');
  14498. {$endif}
  14499. // GL_VERSION_1_5
  14500. glGenQueries := dglGetProcAddress('glGenQueries');
  14501. glDeleteQueries := dglGetProcAddress('glDeleteQueries');
  14502. glIsQuery := dglGetProcAddress('glIsQuery');
  14503. glBeginQuery := dglGetProcAddress('glBeginQuery');
  14504. glEndQuery := dglGetProcAddress('glEndQuery');
  14505. glGetQueryiv := dglGetProcAddress('glGetQueryiv');
  14506. glGetQueryObjectiv := dglGetProcAddress('glGetQueryObjectiv');
  14507. glGetQueryObjectuiv := dglGetProcAddress('glGetQueryObjectuiv');
  14508. glBindBuffer := dglGetProcAddress('glBindBuffer');
  14509. glDeleteBuffers := dglGetProcAddress('glDeleteBuffers');
  14510. glGenBuffers := dglGetProcAddress('glGenBuffers');
  14511. glIsBuffer := dglGetProcAddress('glIsBuffer');
  14512. glBufferData := dglGetProcAddress('glBufferData');
  14513. glBufferSubData := dglGetProcAddress('glBufferSubData');
  14514. glGetBufferSubData := dglGetProcAddress('glGetBufferSubData');
  14515. glMapBuffer := dglGetProcAddress('glMapBuffer');
  14516. glUnmapBuffer := dglGetProcAddress('glUnmapBuffer');
  14517. glGetBufferParameteriv := dglGetProcAddress('glGetBufferParameteriv');
  14518. glGetBufferPointerv := dglGetProcAddress('glGetBufferPointerv');
  14519. // GL_VERSION_2_0
  14520. glBlendEquationSeparate := dglGetProcAddress('glBlendEquationSeparate');
  14521. glDrawBuffers := dglGetProcAddress('glDrawBuffers');
  14522. glStencilOpSeparate := dglGetProcAddress('glStencilOpSeparate');
  14523. glStencilFuncSeparate := dglGetProcAddress('glStencilFuncSeparate');
  14524. glStencilMaskSeparate := dglGetProcAddress('glStencilMaskSeparate');
  14525. glAttachShader := dglGetProcAddress('glAttachShader');
  14526. glBindAttribLocation := dglGetProcAddress('glBindAttribLocation');
  14527. glCompileShader := dglGetProcAddress('glCompileShader');
  14528. glCreateProgram := dglGetProcAddress('glCreateProgram');
  14529. glCreateShader := dglGetProcAddress('glCreateShader');
  14530. glDeleteProgram := dglGetProcAddress('glDeleteProgram');
  14531. glDeleteShader := dglGetProcAddress('glDeleteShader');
  14532. glDetachShader := dglGetProcAddress('glDetachShader');
  14533. glDisableVertexAttribArray := dglGetProcAddress('glDisableVertexAttribArray');
  14534. glEnableVertexAttribArray := dglGetProcAddress('glEnableVertexAttribArray');
  14535. glGetActiveAttrib := dglGetProcAddress('glGetActiveAttrib');
  14536. glGetActiveUniform := dglGetProcAddress('glGetActiveUniform');
  14537. glGetAttachedShaders := dglGetProcAddress('glGetAttachedShaders');
  14538. glGetAttribLocation := dglGetProcAddress('glGetAttribLocation');
  14539. glGetProgramiv := dglGetProcAddress('glGetProgramiv');
  14540. glGetProgramInfoLog := dglGetProcAddress('glGetProgramInfoLog');
  14541. glGetShaderiv := dglGetProcAddress('glGetShaderiv');
  14542. glGetShaderInfoLog := dglGetProcAddress('glGetShaderInfoLog');
  14543. glGetShaderSource := dglGetProcAddress('glGetShaderSource');
  14544. glGetUniformLocation := dglGetProcAddress('glGetUniformLocation');
  14545. glGetUniformfv := dglGetProcAddress('glGetUniformfv');
  14546. glGetUniformiv := dglGetProcAddress('glGetUniformiv');
  14547. glGetVertexAttribfv := dglGetProcAddress('glGetVertexAttribfv');
  14548. glGetVertexAttribiv := dglGetProcAddress('glGetVertexAttribiv');
  14549. glGetVertexAttribPointerv := dglGetProcAddress('glGetVertexAttribPointerv');
  14550. glIsProgram := dglGetProcAddress('glIsProgram');
  14551. glIsShader := dglGetProcAddress('glIsShader');
  14552. glLinkProgram := dglGetProcAddress('glLinkProgram');
  14553. glShaderSource := dglGetProcAddress('glShaderSource');
  14554. glUseProgram := dglGetProcAddress('glUseProgram');
  14555. glUniform1f := dglGetProcAddress('glUniform1f');
  14556. glUniform2f := dglGetProcAddress('glUniform2f');
  14557. glUniform3f := dglGetProcAddress('glUniform3f');
  14558. glUniform4f := dglGetProcAddress('glUniform4f');
  14559. glUniform1i := dglGetProcAddress('glUniform1i');
  14560. glUniform2i := dglGetProcAddress('glUniform2i');
  14561. glUniform3i := dglGetProcAddress('glUniform3i');
  14562. glUniform4i := dglGetProcAddress('glUniform4i');
  14563. glUniform1fv := dglGetProcAddress('glUniform1fv');
  14564. glUniform2fv := dglGetProcAddress('glUniform2fv');
  14565. glUniform3fv := dglGetProcAddress('glUniform3fv');
  14566. glUniform4fv := dglGetProcAddress('glUniform4fv');
  14567. glUniform1iv := dglGetProcAddress('glUniform1iv');
  14568. glUniform2iv := dglGetProcAddress('glUniform2iv');
  14569. glUniform3iv := dglGetProcAddress('glUniform3iv');
  14570. glUniform4iv := dglGetProcAddress('glUniform4iv');
  14571. glUniformMatrix2fv := dglGetProcAddress('glUniformMatrix2fv');
  14572. glUniformMatrix3fv := dglGetProcAddress('glUniformMatrix3fv');
  14573. glUniformMatrix4fv := dglGetProcAddress('glUniformMatrix4fv');
  14574. glValidateProgram := dglGetProcAddress('glValidateProgram');
  14575. glVertexAttrib1d := dglGetProcAddress('glVertexAttrib1d');
  14576. glVertexAttrib1dv := dglGetProcAddress('glVertexAttrib1dv');
  14577. glVertexAttrib1f := dglGetProcAddress('glVertexAttrib1f');
  14578. glVertexAttrib1fv := dglGetProcAddress('glVertexAttrib1fv');
  14579. glVertexAttrib1s := dglGetProcAddress('glVertexAttrib1s');
  14580. glVertexAttrib1sv := dglGetProcAddress('glVertexAttrib1sv');
  14581. glVertexAttrib2d := dglGetProcAddress('glVertexAttrib2d');
  14582. glVertexAttrib2dv := dglGetProcAddress('glVertexAttrib2dv');
  14583. glVertexAttrib2f := dglGetProcAddress('glVertexAttrib2f');
  14584. glVertexAttrib2fv := dglGetProcAddress('glVertexAttrib2fv');
  14585. glVertexAttrib2s := dglGetProcAddress('glVertexAttrib2s');
  14586. glVertexAttrib2sv := dglGetProcAddress('glVertexAttrib2sv');
  14587. glVertexAttrib3d := dglGetProcAddress('glVertexAttrib3d');
  14588. glVertexAttrib3dv := dglGetProcAddress('glVertexAttrib3dv');
  14589. glVertexAttrib3f := dglGetProcAddress('glVertexAttrib3f');
  14590. glVertexAttrib3fv := dglGetProcAddress('glVertexAttrib3fv');
  14591. glVertexAttrib3s := dglGetProcAddress('glVertexAttrib3s');
  14592. glVertexAttrib3sv := dglGetProcAddress('glVertexAttrib3sv');
  14593. glVertexAttrib4Nbv := dglGetProcAddress('glVertexAttrib4Nbv');
  14594. glVertexAttrib4Niv := dglGetProcAddress('glVertexAttrib4Niv');
  14595. glVertexAttrib4Nsv := dglGetProcAddress('glVertexAttrib4Nsv');
  14596. glVertexAttrib4Nub := dglGetProcAddress('glVertexAttrib4Nub');
  14597. glVertexAttrib4Nubv := dglGetProcAddress('glVertexAttrib4Nubv');
  14598. glVertexAttrib4Nuiv := dglGetProcAddress('glVertexAttrib4Nuiv');
  14599. glVertexAttrib4Nusv := dglGetProcAddress('glVertexAttrib4Nusv');
  14600. glVertexAttrib4bv := dglGetProcAddress('glVertexAttrib4bv');
  14601. glVertexAttrib4d := dglGetProcAddress('glVertexAttrib4d');
  14602. glVertexAttrib4dv := dglGetProcAddress('glVertexAttrib4dv');
  14603. glVertexAttrib4f := dglGetProcAddress('glVertexAttrib4f');
  14604. glVertexAttrib4fv := dglGetProcAddress('glVertexAttrib4fv');
  14605. glVertexAttrib4iv := dglGetProcAddress('glVertexAttrib4iv');
  14606. glVertexAttrib4s := dglGetProcAddress('glVertexAttrib4s');
  14607. glVertexAttrib4sv := dglGetProcAddress('glVertexAttrib4sv');
  14608. glVertexAttrib4ubv := dglGetProcAddress('glVertexAttrib4ubv');
  14609. glVertexAttrib4uiv := dglGetProcAddress('glVertexAttrib4uiv');
  14610. glVertexAttrib4usv := dglGetProcAddress('glVertexAttrib4usv');
  14611. glVertexAttribPointer := dglGetProcAddress('glVertexAttribPointer');
  14612. // GL_VERSION_2_1
  14613. glUniformMatrix2x3fv := dglGetProcAddress('glUniformMatrix2x3fv');
  14614. glUniformMatrix3x2fv := dglGetProcAddress('glUniformMatrix3x2fv');
  14615. glUniformMatrix2x4fv := dglGetProcAddress('glUniformMatrix2x4fv');
  14616. glUniformMatrix4x2fv := dglGetProcAddress('glUniformMatrix4x2fv');
  14617. glUniformMatrix3x4fv := dglGetProcAddress('glUniformMatrix3x4fv');
  14618. glUniformMatrix4x3fv := dglGetProcAddress('glUniformMatrix4x3fv');
  14619. // GL_VERSION_3_0
  14620. { OpenGL 3.0 also reuses entry points from these extensions: }
  14621. Read_GL_ARB_framebuffer_object;
  14622. Read_GL_ARB_map_buffer_range;
  14623. Read_GL_ARB_vertex_array_object;
  14624. glColorMaski := dglGetProcAddress('glColorMaski');
  14625. glGetBooleani_v := dglGetProcAddress('glGetBooleani_v');
  14626. glGetIntegeri_v := dglGetProcAddress('glGetIntegeri_v');
  14627. glEnablei := dglGetProcAddress('glEnablei');
  14628. glDisablei := dglGetProcAddress('glDisablei');
  14629. glIsEnabledi := dglGetProcAddress('glIsEnabledi');
  14630. glBeginTransformFeedback := dglGetProcAddress('glBeginTransformFeedback');
  14631. glEndTransformFeedback := dglGetProcAddress('glEndTransformFeedback');
  14632. glBindBufferRange := dglGetProcAddress('glBindBufferRange');
  14633. glBindBufferBase := dglGetProcAddress('glBindBufferBase');
  14634. glTransformFeedbackVaryings := dglGetProcAddress('glTransformFeedbackVaryings');
  14635. glGetTransformFeedbackVarying := dglGetProcAddress('glGetTransformFeedbackVarying');
  14636. glClampColor := dglGetProcAddress('glClampColor');
  14637. glBeginConditionalRender := dglGetProcAddress('glBeginConditionalRender');
  14638. glEndConditionalRender := dglGetProcAddress('glEndConditionalRender');
  14639. glVertexAttribI1i := dglGetProcAddress('glVertexAttribI1i');
  14640. glVertexAttribI2i := dglGetProcAddress('glVertexAttribI2i');
  14641. glVertexAttribI3i := dglGetProcAddress('glVertexAttribI3i');
  14642. glVertexAttribI4i := dglGetProcAddress('glVertexAttribI4i');
  14643. glVertexAttribI1ui := dglGetProcAddress('glVertexAttribI1ui');
  14644. glVertexAttribI2ui := dglGetProcAddress('glVertexAttribI2ui');
  14645. glVertexAttribI3ui := dglGetProcAddress('glVertexAttribI3ui');
  14646. glVertexAttribI4ui := dglGetProcAddress('glVertexAttribI4ui');
  14647. glVertexAttribI1iv := dglGetProcAddress('glVertexAttribI1iv');
  14648. glVertexAttribI2iv := dglGetProcAddress('glVertexAttribI2iv');
  14649. glVertexAttribI3iv := dglGetProcAddress('glVertexAttribI3iv');
  14650. glVertexAttribI4iv := dglGetProcAddress('glVertexAttribI4iv');
  14651. glVertexAttribI1uiv := dglGetProcAddress('glVertexAttribI1uiv');
  14652. glVertexAttribI2uiv := dglGetProcAddress('glVertexAttribI2uiv');
  14653. glVertexAttribI3uiv := dglGetProcAddress('glVertexAttribI3uiv');
  14654. glVertexAttribI4uiv := dglGetProcAddress('glVertexAttribI4uiv');
  14655. glVertexAttribI4bv := dglGetProcAddress('glVertexAttribI4bv');
  14656. glVertexAttribI4sv := dglGetProcAddress('glVertexAttribI4sv');
  14657. glVertexAttribI4ubv := dglGetProcAddress('glVertexAttribI4ubv');
  14658. glVertexAttribI4usv := dglGetProcAddress('glVertexAttribI4usv');
  14659. glVertexAttribIPointer := dglGetProcAddress('glVertexAttribIPointer');
  14660. glGetVertexAttribIiv := dglGetProcAddress('glGetVertexAttribIiv');
  14661. glGetVertexAttribIuiv := dglGetProcAddress('glGetVertexAttribIuiv');
  14662. glGetUniformuiv := dglGetProcAddress('glGetUniformuiv');
  14663. glBindFragDataLocation := dglGetProcAddress('glBindFragDataLocation');
  14664. glGetFragDataLocation := dglGetProcAddress('glGetFragDataLocation');
  14665. glUniform1ui := dglGetProcAddress('glUniform1ui');
  14666. glUniform2ui := dglGetProcAddress('glUniform2ui');
  14667. glUniform3ui := dglGetProcAddress('glUniform3ui');
  14668. glUniform4ui := dglGetProcAddress('glUniform4ui');
  14669. glUniform1uiv := dglGetProcAddress('glUniform1uiv');
  14670. glUniform2uiv := dglGetProcAddress('glUniform2uiv');
  14671. glUniform3uiv := dglGetProcAddress('glUniform3uiv');
  14672. glUniform4uiv := dglGetProcAddress('glUniform4uiv');
  14673. glTexParameterIiv := dglGetProcAddress('glTexParameterIiv');
  14674. glTexParameterIuiv := dglGetProcAddress('glTexParameterIuiv');
  14675. glGetTexParameterIiv := dglGetProcAddress('glGetTexParameterIiv');
  14676. glGetTexParameterIuiv := dglGetProcAddress('glGetTexParameterIuiv');
  14677. glClearBufferiv := dglGetProcAddress('glClearBufferiv');
  14678. glClearBufferuiv := dglGetProcAddress('glClearBufferuiv');
  14679. glClearBufferfv := dglGetProcAddress('glClearBufferfv');
  14680. glClearBufferfi := dglGetProcAddress('glClearBufferfi');
  14681. glGetStringi := dglGetProcAddress('glGetStringi');
  14682. // GL_VERSION_2_1
  14683. glEnableVertexArrayEXT := dglGetProcAddress('glEnableVertexArrayEXT');
  14684. glEnableVertexArrayAttribEXT := dglGetProcAddress('glEnableVertexArrayAttribEXT');
  14685. glVertexArrayVertexAttribOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribOffsetEXT');
  14686. // GL_VERSION_3_1
  14687. { OpenGL 3.1 also reuses entry points from these extensions: }
  14688. Read_GL_ARB_copy_buffer;
  14689. Read_GL_ARB_uniform_buffer_object;
  14690. glDrawArraysInstanced := dglGetProcAddress('glDrawArraysInstanced');
  14691. glDrawElementsInstanced := dglGetProcAddress('glDrawElementsInstanced');
  14692. glTexBuffer := dglGetProcAddress('glTexBuffer');
  14693. glPrimitiveRestartIndex := dglGetProcAddress('glPrimitiveRestartIndex');
  14694. // GL_VERSION_3_2
  14695. { OpenGL 3.2 also reuses entry points from these extensions: }
  14696. Read_GL_ARB_draw_elements_base_vertex;
  14697. Read_GL_ARB_provoking_vertex;
  14698. Read_GL_ARB_sync;
  14699. Read_GL_ARB_texture_multisample;
  14700. glGetInteger64i_v := dglGetProcAddress('glGetInteger64i_v');
  14701. glGetBufferParameteri64v := dglGetProcAddress('glGetBufferParameteri64v');
  14702. glFramebufferTexture := dglGetProcAddress('glFramebufferTexture');
  14703. // glFramebufferTextureFace := dglGetProcAddress('glFramebufferTextureFace');
  14704. // GL_VERSION_3_3
  14705. { OpenGL 3.3 also reuses entry points from these extensions: }
  14706. Read_GL_ARB_blend_func_extended;
  14707. Read_GL_ARB_sampler_objects;
  14708. { ARB_explicit_attrib_location, but it has none }
  14709. { ARB_occlusion_query2 (no entry points) }
  14710. { ARB_shader_bit_encoding (no entry points) }
  14711. { ARB_texture_rgb10_a2ui (no entry points) }
  14712. { ARB_texture_swizzle (no entry points) }
  14713. Read_GL_ARB_timer_query;
  14714. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  14715. glVertexAttribDivisor := dglGetProcAddress('glVertexAttribDivisor');
  14716. // GL_VERSION_4_0
  14717. { OpenGL 4.0 also reuses entry points from these extensions: }
  14718. { ARB_texture_query_lod (no entry points) }
  14719. Read_GL_ARB_draw_indirect;
  14720. { ARB_gpu_shader5 (no entry points) }
  14721. Read_GL_ARB_gpu_shader_fp64;
  14722. Read_GL_ARB_shader_subroutine;
  14723. Read_GL_ARB_tessellation_shader;
  14724. { ARB_texture_buffer_object_rgb32 (no entry points) }
  14725. { ARB_texture_cube_map_array (no entry points) }
  14726. { ARB_texture_gather (no entry points) }
  14727. Read_GL_ARB_transform_feedback2;
  14728. Read_GL_ARB_transform_feedback3;
  14729. glMinSampleShading := dglGetProcAddress('glMinSampleShading');
  14730. glBlendEquationi := dglGetProcAddress('glBlendEquationi');
  14731. glBlendEquationSeparatei := dglGetProcAddress('glBlendEquationSeparatei');
  14732. glBlendFunci := dglGetProcAddress('glBlendFunci');
  14733. glBlendFuncSeparatei := dglGetProcAddress('glBlendFuncSeparatei');
  14734. // GL_VERSION_4_1
  14735. { OpenGL 4.1 also reuses entry points from these extensions: }
  14736. Read_GL_ARB_ES2_compatibility;
  14737. Read_GL_ARB_get_program_binary;
  14738. Read_GL_ARB_separate_shader_objects;
  14739. { ARB_shader_precision (no entry points) }
  14740. Read_GL_ARB_vertex_attrib_64bit;
  14741. Read_GL_ARB_viewport_array;
  14742. // GL_VERSION_4_2
  14743. { OpenGL 4.2 reuses entry points from these extensions: }
  14744. Read_GL_ARB_base_instance;
  14745. //Read_GL_ARB_shading_language_420pack (no entry points)
  14746. Read_GL_ARB_transform_feedback_instanced;
  14747. //Read_GL_ARB_compressed_texture_pixel_storage (no entry points)
  14748. //Read_GL_ARB_conservative_depth;
  14749. Read_GL_ARB_internalformat_query;
  14750. //Read_GL_ARB_map_buffer_alignment;
  14751. Read_GL_ARB_shader_atomic_counters;
  14752. Read_GL_ARB_shader_image_load_store;
  14753. //Read_GL_ARB_shading_language_packing;
  14754. Read_GL_ARB_texture_storage;
  14755. // GL_VERSION_4_3
  14756. // OpenGL 4.3 reuses entry points from these extensions:
  14757. // Read_GL_ARB_arrays_of_arrays (none, GLSL only) (no entry points)
  14758. // Read_GL_ARB_fragment_layer_viewport (none, GLSL only) (no entry points)
  14759. // Read_GL_ARB_shader_image_size (none, GLSL only) (no entry points)
  14760. // Read_GL_ARB_ES3_compatibility (no entry points)
  14761. Read_GL_ARB_clear_buffer_object;
  14762. Read_GL_ARB_compute_shader;
  14763. Read_GL_ARB_copy_image;
  14764. Read_GL_KHR_debug;
  14765. // Read_GL_ARB_explicit_uniform_location (no entry points)
  14766. Read_GL_ARB_framebuffer_no_attachments;
  14767. Read_GL_ARB_internalformat_query2;
  14768. Read_GL_ARB_invalidate_subdata;
  14769. Read_GL_ARB_multi_draw_indirect;
  14770. Read_GL_ARB_program_interface_query;
  14771. // Read_GL_ARB_robust_buffer_access_behavior (none) (no entry points)
  14772. Read_GL_ARB_shader_storage_buffer_object;
  14773. // Read_GL_ARB_stencil_texturing (no entry points)
  14774. Read_GL_ARB_texture_buffer_range;
  14775. // Read_GL_ARB_texture_query_levels (none) (no entry points)
  14776. Read_GL_ARB_texture_storage_multisample;
  14777. Read_GL_ARB_texture_view;
  14778. Read_GL_ARB_vertex_attrib_binding;
  14779. // Note (Due to Khronos' change in header convetions, no more single read_ functions) starting with GL 4.4
  14780. Read_GL_4_4;
  14781. Read_GL_4_5;
  14782. end;
  14783. procedure Read_GL_3DFX_tbuffer;
  14784. begin
  14785. glTbufferMask3DFX := dglGetProcAddress('glTbufferMask3DFX');
  14786. end;
  14787. procedure Read_GL_APPLE_element_array;
  14788. begin
  14789. glElementPointerAPPLE := dglGetProcAddress('glElementPointerAPPLE');
  14790. glDrawElementArrayAPPLE := dglGetProcAddress('glDrawElementArrayAPPLE');
  14791. glDrawRangeElementArrayAPPLE := dglGetProcAddress('glDrawRangeElementArrayAPPLE');
  14792. glMultiDrawElementArrayAPPLE := dglGetProcAddress('glMultiDrawElementArrayAPPLE');
  14793. glMultiDrawRangeElementArrayAPPLE := dglGetProcAddress('glMultiDrawRangeElementArrayAPPLE');
  14794. end;
  14795. procedure Read_GL_APPLE_fence;
  14796. begin
  14797. glGenFencesAPPLE := dglGetProcAddress('glGenFencesAPPLE');
  14798. glDeleteFencesAPPLE := dglGetProcAddress('glDeleteFencesAPPLE');
  14799. glSetFenceAPPLE := dglGetProcAddress('glSetFenceAPPLE');
  14800. glIsFenceAPPLE := dglGetProcAddress('glIsFenceAPPLE');
  14801. glTestFenceAPPLE := dglGetProcAddress('glTestFenceAPPLE');
  14802. glFinishFenceAPPLE := dglGetProcAddress('glFinishFenceAPPLE');
  14803. glTestObjectAPPLE := dglGetProcAddress('glTestObjectAPPLE');
  14804. glFinishObjectAPPLE := dglGetProcAddress('glFinishObjectAPPLE');
  14805. end;
  14806. procedure Read_GL_APPLE_vertex_array_object;
  14807. begin
  14808. glBindVertexArrayAPPLE := dglGetProcAddress('glBindVertexArrayAPPLE');
  14809. glDeleteVertexArraysAPPLE := dglGetProcAddress('glDeleteVertexArraysAPPLE');
  14810. glGenVertexArraysAPPLE := dglGetProcAddress('glGenVertexArraysAPPLE');
  14811. glIsVertexArrayAPPLE := dglGetProcAddress('glIsVertexArrayAPPLE');
  14812. end;
  14813. procedure Read_GL_APPLE_vertex_array_range;
  14814. begin
  14815. glVertexArrayRangeAPPLE := dglGetProcAddress('glVertexArrayRangeAPPLE');
  14816. glFlushVertexArrayRangeAPPLE := dglGetProcAddress('glFlushVertexArrayRangeAPPLE');
  14817. glVertexArrayParameteriAPPLE := dglGetProcAddress('glVertexArrayParameteriAPPLE');
  14818. end;
  14819. procedure Read_GL_APPLE_texture_range;
  14820. begin
  14821. glTextureRangeAPPLE := dglGetProcAddress('glTextureRangeAPPLE');
  14822. glGetTexParameterPointervAPPLE := dglGetProcAddress('glGetTexParameterPointervAPPLE');
  14823. end;
  14824. procedure Read_GL_APPLE_vertex_program_evaluators;
  14825. begin
  14826. glEnableVertexAttribAPPLE := dglGetProcAddress('glEnableVertexAttribAPPLE');
  14827. glDisableVertexAttribAPPLE := dglGetProcAddress('glDisableVertexAttribAPPLE');
  14828. glIsVertexAttribEnabledAPPLE := dglGetProcAddress('glIsVertexAttribEnabledAPPLE');
  14829. glMapVertexAttrib1dAPPLE := dglGetProcAddress('glMapVertexAttrib1dAPPLE');
  14830. glMapVertexAttrib1fAPPLE := dglGetProcAddress('glMapVertexAttrib1fAPPLE');
  14831. glMapVertexAttrib2dAPPLE := dglGetProcAddress('glMapVertexAttrib2dAPPLE');
  14832. glMapVertexAttrib2fAPPLE := dglGetProcAddress('glMapVertexAttrib2fAPPLE');
  14833. end;
  14834. procedure Read_GL_APPLE_object_purgeable;
  14835. begin
  14836. glObjectPurgeableAPPLE := dglGetProcAddress('glObjectPurgeableAPPLE');
  14837. glObjectUnpurgeableAPPLE := dglGetProcAddress('glObjectUnpurgeableAPPLE');
  14838. glGetObjectParameterivAPPLE := dglGetProcAddress('glGetObjectParameterivAPPLE');
  14839. end;
  14840. procedure Read_GL_ARB_matrix_palette;
  14841. begin
  14842. glCurrentPaletteMatrixARB := dglGetProcAddress('glCurrentPaletteMatrixARB');
  14843. glMatrixIndexubvARB := dglGetProcAddress('glMatrixIndexubvARB');
  14844. glMatrixIndexusvARB := dglGetProcAddress('glMatrixIndexusvARB');
  14845. glMatrixIndexuivARB := dglGetProcAddress('glMatrixIndexuivARB');
  14846. glMatrixIndexPointerARB := dglGetProcAddress('glMatrixIndexPointerARB');
  14847. end;
  14848. procedure Read_GL_ARB_multisample;
  14849. begin
  14850. glSampleCoverageARB := dglGetProcAddress('glSampleCoverageARB');
  14851. end;
  14852. procedure Read_GL_ARB_multitexture;
  14853. begin
  14854. glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  14855. glClientActiveTextureARB := dglGetProcAddress('glClientActiveTextureARB');
  14856. glMultiTexCoord1dARB := dglGetProcAddress('glMultiTexCoord1dARB');
  14857. glMultiTexCoord1dvARB := dglGetProcAddress('glMultiTexCoord1dvARB');
  14858. glMultiTexCoord1fARB := dglGetProcAddress('glMultiTexCoord1fARB');
  14859. glMultiTexCoord1fvARB := dglGetProcAddress('glMultiTexCoord1fvARB');
  14860. glMultiTexCoord1iARB := dglGetProcAddress('glMultiTexCoord1iARB');
  14861. glMultiTexCoord1ivARB := dglGetProcAddress('glMultiTexCoord1ivARB');
  14862. glMultiTexCoord1sARB := dglGetProcAddress('glMultiTexCoord1sARB');
  14863. glMultiTexCoord1svARB := dglGetProcAddress('glMultiTexCoord1svARB');
  14864. glMultiTexCoord2dARB := dglGetProcAddress('glMultiTexCoord2dARB');
  14865. glMultiTexCoord2dvARB := dglGetProcAddress('glMultiTexCoord2dvARB');
  14866. glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  14867. glMultiTexCoord2fvARB := dglGetProcAddress('glMultiTexCoord2fvARB');
  14868. glMultiTexCoord2iARB := dglGetProcAddress('glMultiTexCoord2iARB');
  14869. glMultiTexCoord2ivARB := dglGetProcAddress('glMultiTexCoord2ivARB');
  14870. glMultiTexCoord2sARB := dglGetProcAddress('glMultiTexCoord2sARB');
  14871. glMultiTexCoord2svARB := dglGetProcAddress('glMultiTexCoord2svARB');
  14872. glMultiTexCoord3dARB := dglGetProcAddress('glMultiTexCoord3dARB');
  14873. glMultiTexCoord3dvARB := dglGetProcAddress('glMultiTexCoord3dvARB');
  14874. glMultiTexCoord3fARB := dglGetProcAddress('glMultiTexCoord3fARB');
  14875. glMultiTexCoord3fvARB := dglGetProcAddress('glMultiTexCoord3fvARB');
  14876. glMultiTexCoord3iARB := dglGetProcAddress('glMultiTexCoord3iARB');
  14877. glMultiTexCoord3ivARB := dglGetProcAddress('glMultiTexCoord3ivARB');
  14878. glMultiTexCoord3sARB := dglGetProcAddress('glMultiTexCoord3sARB');
  14879. glMultiTexCoord3svARB := dglGetProcAddress('glMultiTexCoord3svARB');
  14880. glMultiTexCoord4dARB := dglGetProcAddress('glMultiTexCoord4dARB');
  14881. glMultiTexCoord4dvARB := dglGetProcAddress('glMultiTexCoord4dvARB');
  14882. glMultiTexCoord4fARB := dglGetProcAddress('glMultiTexCoord4fARB');
  14883. glMultiTexCoord4fvARB := dglGetProcAddress('glMultiTexCoord4fvARB');
  14884. glMultiTexCoord4iARB := dglGetProcAddress('glMultiTexCoord4iARB');
  14885. glMultiTexCoord4ivARB := dglGetProcAddress('glMultiTexCoord4ivARB');
  14886. glMultiTexCoord4sARB := dglGetProcAddress('glMultiTexCoord4sARB');
  14887. glMultiTexCoord4svARB := dglGetProcAddress('glMultiTexCoord4svARB');
  14888. end;
  14889. procedure Read_GL_ARB_point_parameters;
  14890. begin
  14891. glPointParameterfARB := dglGetProcAddress('glPointParameterfARB');
  14892. glPointParameterfvARB := dglGetProcAddress('glPointParameterfvARB');
  14893. end;
  14894. procedure Read_GL_ARB_texture_compression;
  14895. begin
  14896. glCompressedTexImage3DARB := dglGetProcAddress('glCompressedTexImage3DARB');
  14897. glCompressedTexImage2DARB := dglGetProcAddress('glCompressedTexImage2DARB');
  14898. glCompressedTexImage1DARB := dglGetProcAddress('glCompressedTexImage1DARB');
  14899. glCompressedTexSubImage3DARB := dglGetProcAddress('glCompressedTexSubImage3DARB');
  14900. glCompressedTexSubImage2DARB := dglGetProcAddress('glCompressedTexSubImage2DARB');
  14901. glCompressedTexSubImage1DARB := dglGetProcAddress('glCompressedTexSubImage1DARB');
  14902. glGetCompressedTexImageARB := dglGetProcAddress('glGetCompressedTexImageARB');
  14903. end;
  14904. procedure Read_GL_ARB_transpose_matrix;
  14905. begin
  14906. glLoadTransposeMatrixfARB := dglGetProcAddress('glLoadTransposeMatrixfARB');
  14907. glLoadTransposeMatrixdARB := dglGetProcAddress('glLoadTransposeMatrixdARB');
  14908. glMultTransposeMatrixfARB := dglGetProcAddress('glMultTransposeMatrixfARB');
  14909. glMultTransposeMatrixdARB := dglGetProcAddress('glMultTransposeMatrixdARB');
  14910. end;
  14911. procedure Read_GL_ARB_vertex_blend;
  14912. begin
  14913. glWeightbvARB := dglGetProcAddress('glWeightbvARB');
  14914. glWeightsvARB := dglGetProcAddress('glWeightsvARB');
  14915. glWeightivARB := dglGetProcAddress('glWeightivARB');
  14916. glWeightfvARB := dglGetProcAddress('glWeightfvARB');
  14917. glWeightdvARB := dglGetProcAddress('glWeightdvARB');
  14918. glWeightubvARB := dglGetProcAddress('glWeightubvARB');
  14919. glWeightusvARB := dglGetProcAddress('glWeightusvARB');
  14920. glWeightuivARB := dglGetProcAddress('glWeightuivARB');
  14921. glWeightPointerARB := dglGetProcAddress('glWeightPointerARB');
  14922. glVertexBlendARB := dglGetProcAddress('glVertexBlendARB');
  14923. end;
  14924. procedure Read_GL_ARB_vertex_buffer_object;
  14925. begin
  14926. glBindBufferARB := dglGetProcAddress('glBindBufferARB');
  14927. glDeleteBuffersARB := dglGetProcAddress('glDeleteBuffersARB');
  14928. glGenBuffersARB := dglGetProcAddress('glGenBuffersARB');
  14929. glIsBufferARB := dglGetProcAddress('glIsBufferARB');
  14930. glBufferDataARB := dglGetProcAddress('glBufferDataARB');
  14931. glBufferSubDataARB := dglGetProcAddress('glBufferSubDataARB');
  14932. glGetBufferSubDataARB := dglGetProcAddress('glGetBufferSubDataARB');
  14933. glMapBufferARB := dglGetProcAddress('glMapBufferARB');
  14934. glUnmapBufferARB := dglGetProcAddress('glUnmapBufferARB');
  14935. glGetBufferParameterivARB := dglGetProcAddress('glGetBufferParameterivARB');
  14936. glGetBufferPointervARB := dglGetProcAddress('glGetBufferPointervARB');
  14937. end;
  14938. procedure Read_GL_ARB_vertex_program;
  14939. begin
  14940. glVertexAttrib1dARB := dglGetProcAddress('glVertexAttrib1dARB');
  14941. glVertexAttrib1dvARB := dglGetProcAddress('glVertexAttrib1dvARB');
  14942. glVertexAttrib1fARB := dglGetProcAddress('glVertexAttrib1fARB');
  14943. glVertexAttrib1fvARB := dglGetProcAddress('glVertexAttrib1fvARB');
  14944. glVertexAttrib1sARB := dglGetProcAddress('glVertexAttrib1sARB');
  14945. glVertexAttrib1svARB := dglGetProcAddress('glVertexAttrib1svARB');
  14946. glVertexAttrib2dARB := dglGetProcAddress('glVertexAttrib2dARB');
  14947. glVertexAttrib2dvARB := dglGetProcAddress('glVertexAttrib2dvARB');
  14948. glVertexAttrib2fARB := dglGetProcAddress('glVertexAttrib2fARB');
  14949. glVertexAttrib2fvARB := dglGetProcAddress('glVertexAttrib2fvARB');
  14950. glVertexAttrib2sARB := dglGetProcAddress('glVertexAttrib2sARB');
  14951. glVertexAttrib2svARB := dglGetProcAddress('glVertexAttrib2svARB');
  14952. glVertexAttrib3dARB := dglGetProcAddress('glVertexAttrib3dARB');
  14953. glVertexAttrib3dvARB := dglGetProcAddress('glVertexAttrib3dvARB');
  14954. glVertexAttrib3fARB := dglGetProcAddress('glVertexAttrib3fARB');
  14955. glVertexAttrib3fvARB := dglGetProcAddress('glVertexAttrib3fvARB');
  14956. glVertexAttrib3sARB := dglGetProcAddress('glVertexAttrib3sARB');
  14957. glVertexAttrib3svARB := dglGetProcAddress('glVertexAttrib3svARB');
  14958. glVertexAttrib4NbvARB := dglGetProcAddress('glVertexAttrib4NbvARB');
  14959. glVertexAttrib4NivARB := dglGetProcAddress('glVertexAttrib4NivARB');
  14960. glVertexAttrib4NsvARB := dglGetProcAddress('glVertexAttrib4NsvARB');
  14961. glVertexAttrib4NubARB := dglGetProcAddress('glVertexAttrib4NubARB');
  14962. glVertexAttrib4NubvARB := dglGetProcAddress('glVertexAttrib4NubvARB');
  14963. glVertexAttrib4NuivARB := dglGetProcAddress('glVertexAttrib4NuivARB');
  14964. glVertexAttrib4NusvARB := dglGetProcAddress('glVertexAttrib4NusvARB');
  14965. glVertexAttrib4bvARB := dglGetProcAddress('glVertexAttrib4bvARB');
  14966. glVertexAttrib4dARB := dglGetProcAddress('glVertexAttrib4dARB');
  14967. glVertexAttrib4dvARB := dglGetProcAddress('glVertexAttrib4dvARB');
  14968. glVertexAttrib4fARB := dglGetProcAddress('glVertexAttrib4fARB');
  14969. glVertexAttrib4fvARB := dglGetProcAddress('glVertexAttrib4fvARB');
  14970. glVertexAttrib4ivARB := dglGetProcAddress('glVertexAttrib4ivARB');
  14971. glVertexAttrib4sARB := dglGetProcAddress('glVertexAttrib4sARB');
  14972. glVertexAttrib4svARB := dglGetProcAddress('glVertexAttrib4svARB');
  14973. glVertexAttrib4ubvARB := dglGetProcAddress('glVertexAttrib4ubvARB');
  14974. glVertexAttrib4uivARB := dglGetProcAddress('glVertexAttrib4uivARB');
  14975. glVertexAttrib4usvARB := dglGetProcAddress('glVertexAttrib4usvARB');
  14976. glVertexAttribPointerARB := dglGetProcAddress('glVertexAttribPointerARB');
  14977. glEnableVertexAttribArrayARB := dglGetProcAddress('glEnableVertexAttribArrayARB');
  14978. glDisableVertexAttribArrayARB := dglGetProcAddress('glDisableVertexAttribArrayARB');
  14979. glProgramStringARB := dglGetProcAddress('glProgramStringARB');
  14980. glBindProgramARB := dglGetProcAddress('glBindProgramARB');
  14981. glDeleteProgramsARB := dglGetProcAddress('glDeleteProgramsARB');
  14982. glGenProgramsARB := dglGetProcAddress('glGenProgramsARB');
  14983. glProgramEnvParameter4dARB := dglGetProcAddress('glProgramEnvParameter4dARB');
  14984. glProgramEnvParameter4dvARB := dglGetProcAddress('glProgramEnvParameter4dvARB');
  14985. glProgramEnvParameter4fARB := dglGetProcAddress('glProgramEnvParameter4fARB');
  14986. glProgramEnvParameter4fvARB := dglGetProcAddress('glProgramEnvParameter4fvARB');
  14987. glProgramLocalParameter4dARB := dglGetProcAddress('glProgramLocalParameter4dARB');
  14988. glProgramLocalParameter4dvARB := dglGetProcAddress('glProgramLocalParameter4dvARB');
  14989. glProgramLocalParameter4fARB := dglGetProcAddress('glProgramLocalParameter4fARB');
  14990. glProgramLocalParameter4fvARB := dglGetProcAddress('glProgramLocalParameter4fvARB');
  14991. glGetProgramEnvParameterdvARB := dglGetProcAddress('glGetProgramEnvParameterdvARB');
  14992. glGetProgramEnvParameterfvARB := dglGetProcAddress('glGetProgramEnvParameterfvARB');
  14993. glGetProgramLocalParameterdvARB := dglGetProcAddress('glGetProgramLocalParameterdvARB');
  14994. glGetProgramLocalParameterfvARB := dglGetProcAddress('glGetProgramLocalParameterfvARB');
  14995. glGetProgramivARB := dglGetProcAddress('glGetProgramivARB');
  14996. glGetProgramStringARB := dglGetProcAddress('glGetProgramStringARB');
  14997. glGetVertexAttribdvARB := dglGetProcAddress('glGetVertexAttribdvARB');
  14998. glGetVertexAttribfvARB := dglGetProcAddress('glGetVertexAttribfvARB');
  14999. glGetVertexAttribivARB := dglGetProcAddress('glGetVertexAttribivARB');
  15000. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  15001. glIsProgramARB := dglGetProcAddress('glIsProgramARB');
  15002. end;
  15003. procedure Read_GL_ARB_window_pos;
  15004. begin
  15005. glWindowPos2dARB := dglGetProcAddress('glWindowPos2dARB');
  15006. glWindowPos2dvARB := dglGetProcAddress('glWindowPos2dvARB');
  15007. glWindowPos2fARB := dglGetProcAddress('glWindowPos2fARB');
  15008. glWindowPos2fvARB := dglGetProcAddress('glWindowPos2fvARB');
  15009. glWindowPos2iARB := dglGetProcAddress('glWindowPos2iARB');
  15010. glWindowPos2ivARB := dglGetProcAddress('glWindowPos2ivARB');
  15011. glWindowPos2sARB := dglGetProcAddress('glWindowPos2sARB');
  15012. glWindowPos2svARB := dglGetProcAddress('glWindowPos2svARB');
  15013. glWindowPos3dARB := dglGetProcAddress('glWindowPos3dARB');
  15014. glWindowPos3dvARB := dglGetProcAddress('glWindowPos3dvARB');
  15015. glWindowPos3fARB := dglGetProcAddress('glWindowPos3fARB');
  15016. glWindowPos3fvARB := dglGetProcAddress('glWindowPos3fvARB');
  15017. glWindowPos3iARB := dglGetProcAddress('glWindowPos3iARB');
  15018. glWindowPos3ivARB := dglGetProcAddress('glWindowPos3ivARB');
  15019. glWindowPos3sARB := dglGetProcAddress('glWindowPos3sARB');
  15020. glWindowPos3svARB := dglGetProcAddress('glWindowPos3svARB');
  15021. end;
  15022. procedure Read_GL_ARB_draw_buffers;
  15023. begin
  15024. glDrawBuffersARB := dglGetProcAddress('glDrawBuffersARB');
  15025. end;
  15026. procedure Read_GL_ARB_color_buffer_float;
  15027. begin
  15028. glClampColorARB := dglGetProcAddress('glClampColorARB');
  15029. end;
  15030. procedure Read_GL_ARB_Shader_Objects;
  15031. begin
  15032. // GL_ARB_Shader_Objects
  15033. glCreateShaderObjectARB := dglGetProcAddress('glCreateShaderObjectARB');
  15034. glShaderSourceARB := dglGetProcAddress('glShaderSourceARB');
  15035. glCompileShaderARB := dglGetProcAddress('glCompileShaderARB');
  15036. glDeleteObjectARB := dglGetProcAddress('glDeleteObjectARB');
  15037. glGetHandleARB := dglGetProcAddress('glGetHandleARB');
  15038. glDetachObjectARB := dglGetProcAddress('glDetachObjectARB');
  15039. glCreateProgramObjectARB := dglGetProcAddress('glCreateProgramObjectARB');
  15040. glAttachObjectARB := dglGetProcAddress('glAttachObjectARB');
  15041. glLinkProgramARB := dglGetProcAddress('glLinkProgramARB');
  15042. glUseProgramObjectARB := dglGetProcAddress('glUseProgramObjectARB');
  15043. glValidateProgramARB := dglGetProcAddress('glValidateProgramARB');
  15044. glGetObjectParameterfvARB := dglGetProcAddress('glGetObjectParameterfvARB');
  15045. glGetObjectParameterivARB := dglGetProcAddress('glGetObjectParameterivARB');
  15046. glGetActiveUniformARB := dglGetProcAddress('glGetActiveUniformARB');
  15047. glGetAttachedObjectsARB := dglGetProcAddress('glGetAttachedObjectsARB');
  15048. glGetShaderSourceARB := dglGetProcAddress('glGetShaderSourceARB');
  15049. glGetUniformfvARB := dglGetProcAddress('glGetUniformfvARB');
  15050. glGetUniformivARB := dglGetProcAddress('glGetUniformivARB');
  15051. glGetUniformLocationARB := dglGetProcAddress('glGetUniformLocationARB');
  15052. glGetInfoLogARB := dglGetProcAddress('glGetInfoLogARB');
  15053. glUniform1fARB := dglGetProcAddress('glUniform1fARB');
  15054. glUniform2fARB := dglGetProcAddress('glUniform2fARB');
  15055. glUniform3fARB := dglGetProcAddress('glUniform3fARB');
  15056. glUniform4fARB := dglGetProcAddress('glUniform4fARB');
  15057. glUniform1iARB := dglGetProcAddress('glUniform1iARB');
  15058. glUniform2iARB := dglGetProcAddress('glUniform2iARB');
  15059. glUniform3iARB := dglGetProcAddress('glUniform3iARB');
  15060. glUniform4iARB := dglGetProcAddress('glUniform4iARB');
  15061. glUniform1fvARB := dglGetProcAddress('glUniform1fvARB');
  15062. glUniform2fvARB := dglGetProcAddress('glUniform2fvARB');
  15063. glUniform3fvARB := dglGetProcAddress('glUniform3fvARB');
  15064. glUniform4fvARB := dglGetProcAddress('glUniform4fvARB');
  15065. glUniform1ivARB := dglGetProcAddress('glUniform1ivARB');
  15066. glUniform2ivARB := dglGetProcAddress('glUniform2ivARB');
  15067. glUniform3ivARB := dglGetProcAddress('glUniform3ivARB');
  15068. glUniform4ivARB := dglGetProcAddress('glUniform4ivARB');
  15069. glUniformMatrix2fvARB := dglGetProcAddress('glUniformMatrix2fvARB');
  15070. glUniformMatrix3fvARB := dglGetProcAddress('glUniformMatrix3fvARB');
  15071. glUniformMatrix4fvARB := dglGetProcAddress('glUniformMatrix4fvARB');
  15072. // GL_ARB_vertex_shader
  15073. glGetActiveAttribARB := dglGetProcAddress('glGetActiveAttribARB');
  15074. glGetAttribLocationARB := dglGetProcAddress('glGetAttribLocationARB');
  15075. glBindAttribLocationARB := dglGetProcAddress('glBindAttribLocationARB');
  15076. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  15077. end;
  15078. procedure Read_GL_ARB_occlusion_query;
  15079. begin
  15080. glGenQueriesARB := dglGetProcAddress('glGenQueriesARB');
  15081. glDeleteQueriesARB := dglGetProcAddress('glDeleteQueriesARB');
  15082. glIsQueryARB := dglGetProcAddress('glIsQueryARB');
  15083. glBeginQueryARB := dglGetProcAddress('glBeginQueryARB');
  15084. glEndQueryARB := dglGetProcAddress('glEndQueryARB');
  15085. glGetQueryivARB := dglGetProcAddress('glGetQueryivARB');
  15086. glGetQueryObjectivARB := dglGetProcAddress('glGetQueryObjectivARB');
  15087. glGetQueryObjectuivARB := dglGetProcAddress('glGetQueryObjectuivARB');
  15088. end;
  15089. procedure Read_GL_ARB_draw_instanced;
  15090. begin
  15091. glDrawArraysInstancedARB := dglGetProcAddress('glDrawArraysInstancedARB');
  15092. glDrawElementsInstancedARB := dglGetProcAddress('glDrawElementsInstancedARB');
  15093. end;
  15094. procedure Read_GL_ARB_framebuffer_object;
  15095. begin
  15096. glIsRenderbuffer := dglGetProcAddress('glIsRenderbuffer');
  15097. glBindRenderbuffer := dglGetProcAddress('glBindRenderbuffer');
  15098. glDeleteRenderbuffers := dglGetProcAddress('glDeleteRenderbuffers');
  15099. glGenRenderbuffers := dglGetProcAddress('glGenRenderbuffers');
  15100. glRenderbufferStorage := dglGetProcAddress('glRenderbufferStorage');
  15101. glGetRenderbufferParameteriv := dglGetProcAddress('glGetRenderbufferParameteriv');
  15102. glIsFramebuffer := dglGetProcAddress('glIsFramebuffer');
  15103. glBindFramebuffer := dglGetProcAddress('glBindFramebuffer');
  15104. glDeleteFramebuffers := dglGetProcAddress('glDeleteFramebuffers');
  15105. glGenFramebuffers := dglGetProcAddress('glGenFramebuffers');
  15106. glCheckFramebufferStatus := dglGetProcAddress('glCheckFramebufferStatus');
  15107. glFramebufferTexture1D := dglGetProcAddress('glFramebufferTexture1D');
  15108. glFramebufferTexture2D := dglGetProcAddress('glFramebufferTexture2D');
  15109. glFramebufferTexture3D := dglGetProcAddress('glFramebufferTexture3D');
  15110. glFramebufferRenderbuffer := dglGetProcAddress('glFramebufferRenderbuffer');
  15111. glGetFramebufferAttachmentParameteriv := dglGetProcAddress('glGetFramebufferAttachmentParameteriv');
  15112. glGenerateMipmap := dglGetProcAddress('glGenerateMipmap');
  15113. glBlitFramebuffer := dglGetProcAddress('glBlitFramebuffer');
  15114. glRenderbufferStorageMultisample := dglGetProcAddress('glRenderbufferStorageMultisample');
  15115. glFramebufferTextureLayer := dglGetProcAddress('glFramebufferTextureLayer');
  15116. end;
  15117. procedure Read_GL_ARB_geometry_shader4;
  15118. begin
  15119. glProgramParameteriARB := dglGetProcAddress('glProgramParameteriARB');
  15120. glFramebufferTextureARB := dglGetProcAddress('glFramebufferTextureARB');
  15121. glFramebufferTextureLayerARB := dglGetProcAddress('glFramebufferTextureLayerARB');
  15122. glFramebufferTextureFaceARB := dglGetProcAddress('glFramebufferTextureFaceARB');
  15123. end;
  15124. procedure Read_GL_ARB_instanced_arrays;
  15125. begin
  15126. glVertexAttribDivisorARB := dglGetProcAddress('glVertexAttribDivisorARB');
  15127. end;
  15128. procedure Read_GL_ARB_map_buffer_range;
  15129. begin
  15130. glMapBufferRange := dglGetProcAddress('glMapBufferRange');
  15131. glFlushMappedBufferRange := dglGetProcAddress('glFlushMappedBufferRange');
  15132. end;
  15133. procedure Read_GL_ARB_texture_buffer_object;
  15134. begin
  15135. glTexBufferARB := dglGetProcAddress('glTexBufferARB');
  15136. end;
  15137. procedure Read_GL_ARB_vertex_array_object;
  15138. begin
  15139. glBindVertexArray := dglGetProcAddress('glBindVertexArray');
  15140. glDeleteVertexArrays := dglGetProcAddress('glDeleteVertexArrays');
  15141. glGenVertexArrays := dglGetProcAddress('glGenVertexArrays');
  15142. glIsVertexArray := dglGetProcAddress('glIsVertexArray');
  15143. end;
  15144. procedure Read_GL_ARB_uniform_buffer_object;
  15145. begin
  15146. glGetUniformIndices := dglGetProcAddress('glGetUniformIndices');
  15147. glGetActiveUniformsiv := dglGetProcAddress('glGetActiveUniformsiv');
  15148. glGetActiveUniformName := dglGetProcAddress('glGetActiveUniformName');
  15149. glGetUniformBlockIndex := dglGetProcAddress('glGetUniformBlockIndex');
  15150. glGetActiveUniformBlockiv := dglGetProcAddress('glGetActiveUniformBlockiv');
  15151. glGetActiveUniformBlockName := dglGetProcAddress('glGetActiveUniformBlockName');
  15152. glUniformBlockBinding := dglGetProcAddress('glUniformBlockBinding');
  15153. end;
  15154. procedure Read_GL_ARB_copy_buffer;
  15155. begin
  15156. glCopyBufferSubData := dglGetProcAddress('glCopyBufferSubData');
  15157. end;
  15158. procedure Read_GL_ARB_draw_elements_base_vertex;
  15159. begin
  15160. glDrawElementsBaseVertex := dglGetProcAddress('glDrawElementsBaseVertex');
  15161. glDrawRangeElementsBaseVertex := dglGetProcAddress('glDrawRangeElementsBaseVertex');
  15162. glDrawElementsInstancedBaseVertex := dglGetProcAddress('glDrawElementsInstancedBaseVertex');
  15163. glMultiDrawElementsBaseVertex := dglGetProcAddress('glMultiDrawElementsBaseVertex');
  15164. end;
  15165. procedure Read_GL_ARB_provoking_vertex;
  15166. begin
  15167. glProvokingVertex := dglGetProcAddress('glProvokingVertex');
  15168. end;
  15169. procedure Read_GL_ARB_sync;
  15170. begin
  15171. glFenceSync := dglGetProcAddress('glFenceSync');
  15172. glIsSync := dglGetProcAddress('glIsSync');
  15173. glDeleteSync := dglGetProcAddress('glDeleteSync');
  15174. glClientWaitSync := dglGetProcAddress('glClientWaitSync');
  15175. glWaitSync := dglGetProcAddress('glWaitSync');
  15176. glGetInteger64v := dglGetProcAddress('glGetInteger64v');
  15177. glGetSynciv := dglGetProcAddress('glGetSynciv');
  15178. end;
  15179. procedure Read_GL_ARB_texture_multisample;
  15180. begin
  15181. glTexImage2DMultisample := dglGetProcAddress('glTexImage2DMultisample');
  15182. glTexImage3DMultisample := dglGetProcAddress('glTexImage3DMultisample');
  15183. glGetMultisamplefv := dglGetProcAddress('glGetMultisamplefv');
  15184. glSampleMaski := dglGetProcAddress('glSampleMaski');
  15185. end;
  15186. procedure Read_GL_ARB_draw_buffers_blend;
  15187. begin
  15188. glBlendEquationiARB := dglGetProcAddress('glBlendEquationiARB');
  15189. glBlendEquationSeparateiARB := dglGetProcAddress('glBlendEquationSeparateiARB');
  15190. glBlendFunciARB := dglGetProcAddress('glBlendFunciARB');
  15191. glBlendFuncSeparateiARB := dglGetProcAddress('glBlendFuncSeparateiARB');
  15192. end;
  15193. procedure Read_GL_ARB_sample_shading;
  15194. begin
  15195. glMinSampleShadingARB := dglGetProcAddress('glMinSampleShadingARB');
  15196. end;
  15197. procedure Read_GL_ARB_shading_language_include;
  15198. begin
  15199. glNamedStringARB := dglGetProcAddress('glNamedStringARB');
  15200. glDeleteNamedStringARB := dglGetProcAddress('glDeleteNamedStringARB');
  15201. glCompileShaderIncludeARB := dglGetProcAddress('glCompileShaderIncludeARB');
  15202. glIsNamedStringARB := dglGetProcAddress('glIsNamedStringARB');
  15203. glGetNamedStringARB := dglGetProcAddress('glGetNamedStringARB');
  15204. glGetNamedStringivARB := dglGetProcAddress('glGetNamedStringivARB');
  15205. end;
  15206. procedure Read_GL_ARB_sparse_texture;
  15207. begin
  15208. glTexPageCommitmentARB := dglGetProcAddress('glTexPageCommitmentARB');
  15209. end;
  15210. procedure Read_GL_ARB_sparse_buffer;
  15211. begin
  15212. glBufferPageCommitmentARB := dglGetProcAddress('glBufferPageCommitmentARB');
  15213. glNamedBufferPageCommitmentEXT := dglGetProcAddress('glNamedBufferPageCommitmentEXT');
  15214. glNamedBufferPageCommitmentARB := dglGetProcAddress('glNamedBufferPageCommitmentARB');
  15215. end;
  15216. procedure Read_GL_KHR_blend_equation_advanced;
  15217. begin
  15218. glBlendBarrierKHR := dglGetProcAddress('glBlendBarrierKHR');
  15219. end;
  15220. procedure Read_GL_ARB_blend_func_extended;
  15221. begin
  15222. glBindFragDataLocationIndexed := dglGetProcAddress('glBindFragDataLocationIndexed');
  15223. glGetFragDataIndex := dglGetProcAddress('glGetFragDataIndex');
  15224. end;
  15225. procedure Read_GL_ARB_sampler_objects;
  15226. begin
  15227. glGenSamplers := dglGetProcAddress('glGenSamplers');
  15228. glDeleteSamplers := dglGetProcAddress('glDeleteSamplers');
  15229. glIsSampler := dglGetProcAddress('glIsSampler');
  15230. glBindSampler := dglGetProcAddress('glBindSampler');
  15231. glSamplerParameteri := dglGetProcAddress('glSamplerParameteri');
  15232. glSamplerParameteriv := dglGetProcAddress('glSamplerParameteriv');
  15233. glSamplerParameterf := dglGetProcAddress('glSamplerParameterf');
  15234. glSamplerParameterfv := dglGetProcAddress('glSamplerParameterfv');
  15235. glSamplerParameterIiv := dglGetProcAddress('glSamplerParameterIiv');
  15236. glSamplerParameterIuiv := dglGetProcAddress('glSamplerParameterIuiv');
  15237. glGetSamplerParameteriv := dglGetProcAddress('glGetSamplerParameteriv');
  15238. glGetSamplerParameterIiv := dglGetProcAddress('glGetSamplerParameterIiv');
  15239. glGetSamplerParameterfv := dglGetProcAddress('glGetSamplerParameterfv');
  15240. glGetSamplerParameterIuiv := dglGetProcAddress('glGetSamplerParameterIuiv');
  15241. end;
  15242. procedure Read_GL_ARB_timer_query;
  15243. begin
  15244. glQueryCounter := dglGetProcAddress('glQueryCounter');
  15245. glGetQueryObjecti64v := dglGetProcAddress('glGetQueryObjecti64v');
  15246. glGetQueryObjectui64v := dglGetProcAddress('glGetQueryObjectui64v');
  15247. end;
  15248. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  15249. begin
  15250. glVertexP2ui := dglGetProcAddress('glVertexP2ui');
  15251. glVertexP2uiv := dglGetProcAddress('glVertexP2uiv');
  15252. glVertexP3ui := dglGetProcAddress('glVertexP3ui');
  15253. glVertexP3uiv := dglGetProcAddress('glVertexP3uiv');
  15254. glVertexP4ui := dglGetProcAddress('glVertexP4ui');
  15255. glVertexP4uiv := dglGetProcAddress('glVertexP4uiv');
  15256. glTexCoordP1ui := dglGetProcAddress('glTexCoordP1ui');
  15257. glTexCoordP1uiv := dglGetProcAddress('glTexCoordP1uiv');
  15258. glTexCoordP2ui := dglGetProcAddress('glTexCoordP2ui');
  15259. glTexCoordP2uiv := dglGetProcAddress('glTexCoordP2uiv');
  15260. glTexCoordP3ui := dglGetProcAddress('glTexCoordP3ui');
  15261. glTexCoordP3uiv := dglGetProcAddress('glTexCoordP3uiv');
  15262. glTexCoordP4ui := dglGetProcAddress('glTexCoordP4ui');
  15263. glTexCoordP4uiv := dglGetProcAddress('glTexCoordP4uiv');
  15264. glMultiTexCoordP1ui := dglGetProcAddress('glMultiTexCoordP1ui');
  15265. glMultiTexCoordP1uiv := dglGetProcAddress('glMultiTexCoordP1uiv');
  15266. glMultiTexCoordP2ui := dglGetProcAddress('glMultiTexCoordP2ui');
  15267. glMultiTexCoordP2uiv := dglGetProcAddress('glMultiTexCoordP2uiv');
  15268. glMultiTexCoordP3ui := dglGetProcAddress('glMultiTexCoordP3ui');
  15269. glMultiTexCoordP3uiv := dglGetProcAddress('glMultiTexCoordP3uiv');
  15270. glMultiTexCoordP4ui := dglGetProcAddress('glMultiTexCoordP4ui');
  15271. glMultiTexCoordP4uiv := dglGetProcAddress('glMultiTexCoordP4uiv');
  15272. glNormalP3ui := dglGetProcAddress('glNormalP3ui');
  15273. glNormalP3uiv := dglGetProcAddress('glNormalP3uiv');
  15274. glColorP3ui := dglGetProcAddress('glColorP3ui');
  15275. glColorP3uiv := dglGetProcAddress('glColorP3uiv');
  15276. glColorP4ui := dglGetProcAddress('glColorP4ui');
  15277. glColorP4uiv := dglGetProcAddress('glColorP4uiv');
  15278. glSecondaryColorP3ui := dglGetProcAddress('glSecondaryColorP3ui');
  15279. glSecondaryColorP3uiv := dglGetProcAddress('glSecondaryColorP3uiv');
  15280. glVertexAttribP1ui := dglGetProcAddress('glVertexAttribP1ui');
  15281. glVertexAttribP1uiv := dglGetProcAddress('glVertexAttribP1uiv');
  15282. glVertexAttribP2ui := dglGetProcAddress('glVertexAttribP2ui');
  15283. glVertexAttribP2uiv := dglGetProcAddress('glVertexAttribP2uiv');
  15284. glVertexAttribP3ui := dglGetProcAddress('glVertexAttribP3ui');
  15285. glVertexAttribP3uiv := dglGetProcAddress('glVertexAttribP3uiv');
  15286. glVertexAttribP4ui := dglGetProcAddress('glVertexAttribP4ui');
  15287. glVertexAttribP4uiv := dglGetProcAddress('glVertexAttribP4uiv');
  15288. end;
  15289. procedure Read_GL_ARB_draw_indirect;
  15290. begin
  15291. glDrawArraysIndirect := dglGetProcAddress('glDrawArraysIndirect');
  15292. glDrawElementsIndirect := dglGetProcAddress('glDrawElementsIndirect');
  15293. end;
  15294. procedure Read_GL_ARB_gpu_shader_fp64;
  15295. begin
  15296. glUniform1d := dglGetProcAddress('glUniform1d');
  15297. glUniform2d := dglGetProcAddress('glUniform2d');
  15298. glUniform3d := dglGetProcAddress('glUniform3d');
  15299. glUniform4d := dglGetProcAddress('glUniform4d');
  15300. glUniform1dv := dglGetProcAddress('glUniform1dv');
  15301. glUniform2dv := dglGetProcAddress('glUniform2dv');
  15302. glUniform3dv := dglGetProcAddress('glUniform3dv');
  15303. glUniform4dv := dglGetProcAddress('glUniform4dv');
  15304. glUniformMatrix2dv := dglGetProcAddress('glUniformMatrix2dv');
  15305. glUniformMatrix3dv := dglGetProcAddress('glUniformMatrix3dv');
  15306. glUniformMatrix4dv := dglGetProcAddress('glUniformMatrix4dv');
  15307. glUniformMatrix2x3dv := dglGetProcAddress('glUniformMatrix2x3dv');
  15308. glUniformMatrix2x4dv := dglGetProcAddress('glUniformMatrix2x4dv');
  15309. glUniformMatrix3x2dv := dglGetProcAddress('glUniformMatrix3x2dv');
  15310. glUniformMatrix3x4dv := dglGetProcAddress('glUniformMatrix3x4dv');
  15311. glUniformMatrix4x2dv := dglGetProcAddress('glUniformMatrix4x2dv');
  15312. glUniformMatrix4x3dv := dglGetProcAddress('glUniformMatrix4x3dv');
  15313. glGetUniformdv := dglGetProcAddress('glGetUniformdv');
  15314. end;
  15315. procedure Read_GL_ARB_shader_subroutine;
  15316. begin
  15317. glGetSubroutineUniformLocation := dglGetProcAddress('glGetSubroutineUniformLocation');
  15318. glGetSubroutineIndex := dglGetProcAddress('glGetSubroutineIndex');
  15319. glGetActiveSubroutineUniformiv := dglGetProcAddress('glGetActiveSubroutineUniformiv');
  15320. glGetActiveSubroutineUniformName := dglGetProcAddress('glGetActiveSubroutineUniformName');
  15321. glGetActiveSubroutineName := dglGetProcAddress('glGetActiveSubroutineName');
  15322. glUniformSubroutinesuiv := dglGetProcAddress('glUniformSubroutinesuiv');
  15323. glGetUniformSubroutineuiv := dglGetProcAddress('glGetUniformSubroutineuiv');
  15324. glGetProgramStageiv := dglGetProcAddress('glGetProgramStageiv');
  15325. end;
  15326. procedure Read_GL_ARB_tessellation_shader;
  15327. begin
  15328. glPatchParameteri := dglGetProcAddress('glPatchParameteri');
  15329. glPatchParameterfv := dglGetProcAddress('glPatchParameterfv');
  15330. end;
  15331. procedure Read_GL_ARB_transform_feedback2;
  15332. begin
  15333. glBindTransformFeedback := dglGetProcAddress('glBindTransformFeedback');
  15334. glDeleteTransformFeedbacks := dglGetProcAddress('glDeleteTransformFeedbacks');
  15335. glGenTransformFeedbacks := dglGetProcAddress('glGenTransformFeedbacks');
  15336. glIsTransformFeedback := dglGetProcAddress('glIsTransformFeedback');
  15337. glPauseTransformFeedback := dglGetProcAddress('glPauseTransformFeedback');
  15338. glResumeTransformFeedback := dglGetProcAddress('glResumeTransformFeedback');
  15339. glDrawTransformFeedback := dglGetProcAddress('glDrawTransformFeedback');
  15340. end;
  15341. procedure Read_GL_ARB_transform_feedback3;
  15342. begin
  15343. glDrawTransformFeedbackStream := dglGetProcAddress('glDrawTransformFeedbackStream');
  15344. glBeginQueryIndexed := dglGetProcAddress('glBeginQueryIndexed');
  15345. glEndQueryIndexed := dglGetProcAddress('glEndQueryIndexed');
  15346. glGetQueryIndexediv := dglGetProcAddress('glGetQueryIndexediv');
  15347. end;
  15348. procedure Read_GL_ARB_ES2_compatibility;
  15349. begin
  15350. glReleaseShaderCompiler := dglGetProcAddress('glReleaseShaderCompiler');
  15351. glShaderBinary := dglGetProcAddress('glShaderBinary');
  15352. glGetShaderPrecisionFormat := dglGetProcAddress('glGetShaderPrecisionFormat');
  15353. glDepthRangef := dglGetProcAddress('glDepthRangef');
  15354. glClearDepthf := dglGetProcAddress('glClearDepthf');
  15355. end;
  15356. procedure Read_GL_ARB_get_program_binary;
  15357. begin
  15358. glGetProgramBinary := dglGetProcAddress('glGetProgramBinary');
  15359. glProgramBinary := dglGetProcAddress('glProgramBinary');
  15360. glProgramParameteri := dglGetProcAddress('glProgramParameteri');
  15361. end;
  15362. procedure Read_GL_ARB_separate_shader_objects;
  15363. begin
  15364. glUseProgramStages := dglGetProcAddress('glUseProgramStages');
  15365. glActiveShaderProgram := dglGetProcAddress('glActiveShaderProgram');
  15366. glCreateShaderProgramv := dglGetProcAddress('glCreateShaderProgramv');
  15367. glBindProgramPipeline := dglGetProcAddress('glBindProgramPipeline');
  15368. glDeleteProgramPipelines := dglGetProcAddress('glDeleteProgramPipelines');
  15369. glGenProgramPipelines := dglGetProcAddress('glGenProgramPipelines');
  15370. glIsProgramPipeline := dglGetProcAddress('glIsProgramPipeline');
  15371. glGetProgramPipelineiv := dglGetProcAddress('glGetProgramPipelineiv');
  15372. glProgramUniform1i := dglGetProcAddress('glProgramUniform1i');
  15373. glProgramUniform1iv := dglGetProcAddress('glProgramUniform1iv');
  15374. glProgramUniform1f := dglGetProcAddress('glProgramUniform1f');
  15375. glProgramUniform1fv := dglGetProcAddress('glProgramUniform1fv');
  15376. glProgramUniform1d := dglGetProcAddress('glProgramUniform1d');
  15377. glProgramUniform1dv := dglGetProcAddress('glProgramUniform1dv');
  15378. glProgramUniform1ui := dglGetProcAddress('glProgramUniform1ui');
  15379. glProgramUniform1uiv := dglGetProcAddress('glProgramUniform1uiv');
  15380. glProgramUniform2i := dglGetProcAddress('glProgramUniform2i');
  15381. glProgramUniform2iv := dglGetProcAddress('glProgramUniform2iv');
  15382. glProgramUniform2f := dglGetProcAddress('glProgramUniform2f');
  15383. glProgramUniform2fv := dglGetProcAddress('glProgramUniform2fv');
  15384. glProgramUniform2d := dglGetProcAddress('glProgramUniform2d');
  15385. glProgramUniform2dv := dglGetProcAddress('glProgramUniform2dv');
  15386. glProgramUniform2ui := dglGetProcAddress('glProgramUniform2ui');
  15387. glProgramUniform2uiv := dglGetProcAddress('glProgramUniform2uiv');
  15388. glProgramUniform3i := dglGetProcAddress('glProgramUniform3i');
  15389. glProgramUniform3iv := dglGetProcAddress('glProgramUniform3iv');
  15390. glProgramUniform3f := dglGetProcAddress('glProgramUniform3f');
  15391. glProgramUniform3fv := dglGetProcAddress('glProgramUniform3fv');
  15392. glProgramUniform3d := dglGetProcAddress('glProgramUniform3d');
  15393. glProgramUniform3dv := dglGetProcAddress('glProgramUniform3dv');
  15394. glProgramUniform3ui := dglGetProcAddress('glProgramUniform3ui');
  15395. glProgramUniform3uiv := dglGetProcAddress('glProgramUniform3uiv');
  15396. glProgramUniform4i := dglGetProcAddress('glProgramUniform4i');
  15397. glProgramUniform4iv := dglGetProcAddress('glProgramUniform4iv');
  15398. glProgramUniform4f := dglGetProcAddress('glProgramUniform4f');
  15399. glProgramUniform4fv := dglGetProcAddress('glProgramUniform4fv');
  15400. glProgramUniform4d := dglGetProcAddress('glProgramUniform4d');
  15401. glProgramUniform4dv := dglGetProcAddress('glProgramUniform4dv');
  15402. glProgramUniform4ui := dglGetProcAddress('glProgramUniform4ui');
  15403. glProgramUniform4uiv := dglGetProcAddress('glProgramUniform4uiv');
  15404. glProgramUniformMatrix2fv := dglGetProcAddress('glProgramUniformMatrix2fv');
  15405. glProgramUniformMatrix3fv := dglGetProcAddress('glProgramUniformMatrix3fv');
  15406. glProgramUniformMatrix4fv := dglGetProcAddress('glProgramUniformMatrix4fv');
  15407. glProgramUniformMatrix2dv := dglGetProcAddress('glProgramUniformMatrix2dv');
  15408. glProgramUniformMatrix3dv := dglGetProcAddress('glProgramUniformMatrix3dv');
  15409. glProgramUniformMatrix4dv := dglGetProcAddress('glProgramUniformMatrix4dv');
  15410. glProgramUniformMatrix2x3fv := dglGetProcAddress('glProgramUniformMatrix2x3fv');
  15411. glProgramUniformMatrix3x2fv := dglGetProcAddress('glProgramUniformMatrix3x2fv');
  15412. glProgramUniformMatrix2x4fv := dglGetProcAddress('glProgramUniformMatrix2x4fv');
  15413. glProgramUniformMatrix4x2fv := dglGetProcAddress('glProgramUniformMatrix4x2fv');
  15414. glProgramUniformMatrix3x4fv := dglGetProcAddress('glProgramUniformMatrix3x4fv');
  15415. glProgramUniformMatrix4x3fv := dglGetProcAddress('glProgramUniformMatrix4x3fv');
  15416. glProgramUniformMatrix2x3dv := dglGetProcAddress('glProgramUniformMatrix2x3dv');
  15417. glProgramUniformMatrix3x2dv := dglGetProcAddress('glProgramUniformMatrix3x2dv');
  15418. glProgramUniformMatrix2x4dv := dglGetProcAddress('glProgramUniformMatrix2x4dv');
  15419. glProgramUniformMatrix4x2dv := dglGetProcAddress('glProgramUniformMatrix4x2dv');
  15420. glProgramUniformMatrix3x4dv := dglGetProcAddress('glProgramUniformMatrix3x4dv');
  15421. glProgramUniformMatrix4x3dv := dglGetProcAddress('glProgramUniformMatrix4x3dv');
  15422. glValidateProgramPipeline := dglGetProcAddress('glValidateProgramPipeline');
  15423. glGetProgramPipelineInfoLog := dglGetProcAddress('glGetProgramPipelineInfoLog');
  15424. end;
  15425. procedure Read_GL_ARB_vertex_attrib_64bit;
  15426. begin
  15427. glVertexAttribL1d := dglGetProcAddress('glVertexAttribL1d');
  15428. glVertexAttribL2d := dglGetProcAddress('glVertexAttribL2d');
  15429. glVertexAttribL3d := dglGetProcAddress('glVertexAttribL3d');
  15430. glVertexAttribL4d := dglGetProcAddress('glVertexAttribL4d');
  15431. glVertexAttribL1dv := dglGetProcAddress('glVertexAttribL1dv');
  15432. glVertexAttribL2dv := dglGetProcAddress('glVertexAttribL2dv');
  15433. glVertexAttribL3dv := dglGetProcAddress('glVertexAttribL3dv');
  15434. glVertexAttribL4dv := dglGetProcAddress('glVertexAttribL4dv');
  15435. glVertexAttribLPointer := dglGetProcAddress('glVertexAttribLPointer');
  15436. glGetVertexAttribLdv := dglGetProcAddress('glGetVertexAttribLdv');
  15437. end;
  15438. procedure Read_GL_ARB_viewport_array;
  15439. begin
  15440. glViewportArrayv := dglGetProcAddress('glViewportArrayv');
  15441. glViewportIndexedf := dglGetProcAddress('glViewportIndexedf');
  15442. glViewportIndexedfv := dglGetProcAddress('glViewportIndexedfv');
  15443. glScissorArrayv := dglGetProcAddress('glScissorArrayv');
  15444. glScissorIndexed := dglGetProcAddress('glScissorIndexed');
  15445. glScissorIndexedv := dglGetProcAddress('glScissorIndexedv');
  15446. glDepthRangeArrayv := dglGetProcAddress('glDepthRangeArrayv');
  15447. glDepthRangeIndexed := dglGetProcAddress('glDepthRangeIndexed');
  15448. glGetFloati_v := dglGetProcAddress('glGetFloati_v');
  15449. glGetDoublei_v := dglGetProcAddress('glGetDoublei_v');
  15450. end;
  15451. // GL 4.2
  15452. procedure Read_GL_ARB_base_instance;
  15453. begin
  15454. glDrawArraysInstancedBaseInstance := dglGetProcAddress('glDrawArraysInstancedBaseInstance');
  15455. glDrawElementsInstancedBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseInstance');
  15456. glDrawElementsInstancedBaseVertexBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseVertexBaseInstance');
  15457. end;
  15458. procedure Read_GL_ARB_transform_feedback_instanced;
  15459. begin
  15460. glDrawTransformFeedbackInstanced := dglGetProcAddress('glDrawTransformFeedbackInstanced');
  15461. glDrawTransformFeedbackStreamInstanced := dglGetProcAddress('glDrawTransformFeedbackStreamInstanced');
  15462. end;
  15463. procedure Read_GL_ARB_internalformat_query;
  15464. begin
  15465. glGetInternalformativ := dglGetProcAddress('glGetInternalformativ');
  15466. end;
  15467. procedure Read_GL_ARB_shader_atomic_counters;
  15468. begin
  15469. glGetActiveAtomicCounterBufferiv := dglGetProcAddress('glGetActiveAtomicCounterBufferiv');
  15470. end;
  15471. procedure Read_GL_ARB_shader_image_load_store;
  15472. begin
  15473. glBindImageTexture := dglGetProcAddress('glBindImageTexture');
  15474. glMemoryBarrier := dglGetProcAddress('glMemoryBarrier');
  15475. end;
  15476. procedure Read_GL_ARB_texture_storage;
  15477. begin
  15478. glTexStorage1D := dglGetProcAddress('glTexStorage1D');
  15479. glTexStorage2D := dglGetProcAddress('glTexStorage2D');
  15480. glTexStorage3D := dglGetProcAddress('glTexStorage3D');
  15481. glTextureStorage1DEXT := dglGetProcAddress('glTextureStorage1DEXT');
  15482. glTextureStorage2DEXT := dglGetProcAddress('glTextureStorage2DEXT');
  15483. glTextureStorage3DEXT := dglGetProcAddress('glTextureStorage3DEXT');
  15484. end;
  15485. // GL 4.3
  15486. procedure Read_GL_KHR_debug;
  15487. begin
  15488. glDebugMessageControl := dglGetProcAddress('glDebugMessageControl');
  15489. glDebugMessageInsert := dglGetProcAddress('glDebugMessageInsert');
  15490. glDebugMessageCallback := dglGetProcAddress('glDebugMessageCallback');
  15491. glGetDebugMessageLog := dglGetProcAddress('glGetDebugMessageLog');
  15492. glPushDebugGroup := dglGetProcAddress('glPushDebugGroup');
  15493. glPopDebugGroup := dglGetProcAddress('glPopDebugGroup');
  15494. glObjectLabel := dglGetProcAddress('glObjectLabel');
  15495. glGetObjectLabel := dglGetProcAddress('glGetObjectLabel');
  15496. glObjectPtrLabel := dglGetProcAddress('glObjectPtrLabel');
  15497. glGetObjectPtrLabel := dglGetProcAddress('glGetObjectPtrLabel');
  15498. end;
  15499. procedure Read_GL_ARB_clear_buffer_object;
  15500. begin
  15501. glClearBufferData := dglGetProcAddress('glClearBufferData');
  15502. glClearBufferSubData := dglGetProcAddress('glClearBufferSubData');
  15503. glClearNamedBufferDataEXT := dglGetProcAddress('glClearNamedBufferDataEXT');
  15504. glClearNamedBufferSubDataEXT := dglGetProcAddress('glClearNamedBufferSubDataEXT');
  15505. end;
  15506. procedure Read_GL_ARB_compute_shader;
  15507. begin
  15508. glDispatchCompute := dglGetProcAddress('glDispatchCompute');
  15509. glDispatchComputeIndirect := dglGetProcAddress('glDispatchComputeIndirect');
  15510. end;
  15511. procedure Read_GL_ARB_copy_image;
  15512. begin
  15513. glCopyImageSubData := dglGetProcAddress('glCopyImageSubData');
  15514. end;
  15515. procedure Read_GL_ARB_framebuffer_no_attachments;
  15516. begin
  15517. glFramebufferParameteri := dglGetProcAddress('glFramebufferParameteri');
  15518. glGetFramebufferParameteriv := dglGetProcAddress('glGetFramebufferParameteriv');
  15519. glNamedFramebufferParameteriEXT := dglGetProcAddress('glNamedFramebufferParameteriEXT');
  15520. glGetNamedFramebufferParameterivEXT := dglGetProcAddress('glGetNamedFramebufferParameterivEXT');
  15521. end;
  15522. procedure Read_GL_ARB_internalformat_query2;
  15523. begin
  15524. glGetInternalformati64v := dglGetProcAddress('glGetInternalformati64v');;
  15525. end;
  15526. procedure Read_GL_ARB_invalidate_subdata;
  15527. begin
  15528. glInvalidateTexSubImage := dglGetProcAddress('glInvalidateTexSubImage');
  15529. glInvalidateTexImage := dglGetProcAddress('glInvalidateTexImage');
  15530. glInvalidateBufferSubData := dglGetProcAddress('glInvalidateBufferSubData');
  15531. glInvalidateBufferData := dglGetProcAddress('glInvalidateBufferData');
  15532. glInvalidateFramebuffer := dglGetProcAddress('glInvalidateFramebuffer');
  15533. glInvalidateSubFramebuffer := dglGetProcAddress('glInvalidateSubFramebuffer');
  15534. end;
  15535. procedure Read_GL_ARB_multi_draw_indirect;
  15536. begin
  15537. glMultiDrawArraysIndirect := dglGetProcAddress('glMultiDrawArraysIndirect');
  15538. glMultiDrawElementsIndirect := dglGetProcAddress('glMultiDrawElementsIndirect');
  15539. end;
  15540. procedure Read_GL_ARB_program_interface_query;
  15541. begin
  15542. glGetProgramInterfaceiv := dglGetProcAddress('glGetProgramInterfaceiv');
  15543. glGetProgramResourceIndex := dglGetProcAddress('glGetProgramResourceIndex');
  15544. glGetProgramResourceName := dglGetProcAddress('glGetProgramResourceName');
  15545. glGetProgramResourceiv := dglGetProcAddress('glGetProgramResourceiv');
  15546. glGetProgramResourceLocation := dglGetProcAddress('glGetProgramResourceLocation');
  15547. glGetProgramResourceLocationIndex := dglGetProcAddress('glGetProgramResourceLocationIndex');
  15548. end;
  15549. procedure Read_GL_ARB_shader_storage_buffer_object;
  15550. begin
  15551. glShaderStorageBlockBinding := dglGetProcAddress('glShaderStorageBlockBinding');
  15552. end;
  15553. procedure Read_GL_ARB_texture_buffer_range;
  15554. begin
  15555. glTexBufferRange := dglGetProcAddress('glTexBufferRange');
  15556. glTextureBufferRangeEXT := dglGetProcAddress('glTextureBufferRangeEXT');
  15557. end;
  15558. procedure Read_GL_ARB_texture_storage_multisample;
  15559. begin
  15560. glTexStorage2DMultisample := dglGetProcAddress('glTexStorage2DMultisample');
  15561. glTexStorage3DMultisample := dglGetProcAddress('glTexStorage3DMultisample');
  15562. glTextureStorage2DMultisampleEXT := dglGetProcAddress('glTextureStorage2DMultisampleEXT');
  15563. glTextureStorage3DMultisampleEXT := dglGetProcAddress('glTextureStorage3DMultisampleEXT');
  15564. end;
  15565. procedure Read_GL_ARB_texture_view;
  15566. begin
  15567. glTextureView := dglGetProcAddress('glTextureView');
  15568. end;
  15569. procedure Read_GL_ARB_vertex_attrib_binding;
  15570. begin
  15571. glBindVertexBuffer := dglGetProcAddress('glBindVertexBuffer');
  15572. glVertexAttribFormat := dglGetProcAddress('glVertexAttribFormat');
  15573. glVertexAttribIFormat := dglGetProcAddress('glVertexAttribIFormat');
  15574. glVertexAttribLFormat := dglGetProcAddress('glVertexAttribLFormat');
  15575. glVertexAttribBinding := dglGetProcAddress('glVertexAttribBinding');
  15576. glVertexBindingDivisor := dglGetProcAddress('glVertexBindingDivisor');
  15577. glVertexArrayBindVertexBufferEXT := dglGetProcAddress('glVertexArrayBindVertexBufferEXT');
  15578. glVertexArrayVertexAttribFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribFormatEXT');
  15579. glVertexArrayVertexAttribIFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribIFormatEXT');
  15580. glVertexArrayVertexAttribLFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribLFormatEXT');
  15581. glVertexArrayVertexAttribBindingEXT := dglGetProcAddress('glVertexArrayVertexAttribBindingEXT');
  15582. glVertexArrayVertexBindingDivisorEXT := dglGetProcAddress('glVertexArrayVertexBindingDivisorEXT');
  15583. end;
  15584. procedure Read_GL_4_4;
  15585. begin
  15586. glBufferStorage := dglGetProcAddress('glBufferStorage');
  15587. glClearTexImage := dglGetProcAddress('glClearTexImage');
  15588. glClearTexSubImage := dglGetProcAddress('glClearTexSubImage');
  15589. glBindBuffersBase := dglGetProcAddress('glBindBuffersBase');
  15590. glBindBuffersRange := dglGetProcAddress('glBindBuffersRange');
  15591. glBindTextures := dglGetProcAddress('glBindTextures');
  15592. glBindSamplers := dglGetProcAddress('glBindSamplers');
  15593. glBindImageTextures := dglGetProcAddress('glBindImageTextures');
  15594. glBindVertexBuffers := dglGetProcAddress('glBindVertexBuffers');
  15595. end;
  15596. procedure Read_GL_4_5;
  15597. begin
  15598. glClipControl:= dglGetProcAddress('glClipControl');
  15599. glCreateTransformFeedbacks:= dglGetProcAddress('glCreateTransformFeedbacks');
  15600. glTransformFeedbackBufferBase:= dglGetProcAddress('glTransformFeedbackBufferBase');
  15601. glTransformFeedbackBufferRange:= dglGetProcAddress('glTransformFeedbackBufferRange');
  15602. glGetTransformFeedbackiv:= dglGetProcAddress('glGetTransformFeedbackiv');
  15603. glGetTransformFeedbacki_v:= dglGetProcAddress('glGetTransformFeedbacki_v');
  15604. glGetTransformFeedbacki64_v:= dglGetProcAddress('glGetTransformFeedbacki64_v');
  15605. glCreateBuffers:= dglGetProcAddress('glCreateBuffers');
  15606. glNamedBufferStorage:= dglGetProcAddress('glNamedBufferStorage');
  15607. glNamedBufferData:= dglGetProcAddress('glNamedBufferData');
  15608. glNamedBufferSubData:= dglGetProcAddress('glNamedBufferSubData');
  15609. glCopyNamedBufferSubData:= dglGetProcAddress('glCopyNamedBufferSubData');
  15610. glClearNamedBufferData:= dglGetProcAddress('glClearNamedBufferData');
  15611. glClearNamedBufferSubData:= dglGetProcAddress('glClearNamedBufferSubData');
  15612. glMapNamedBuffer:= dglGetProcAddress('glMapNamedBuffer');
  15613. glMapNamedBufferRange:= dglGetProcAddress('glMapNamedBufferRange');
  15614. glUnmapNamedBuffer:= dglGetProcAddress('glUnmapNamedBuffer');
  15615. glFlushMappedNamedBufferRange:= dglGetProcAddress('glFlushMappedNamedBufferRange');
  15616. glGetNamedBufferParameteriv:= dglGetProcAddress('glGetNamedBufferParameteriv');
  15617. glGetNamedBufferParameteri64v:= dglGetProcAddress('glGetNamedBufferParameteri64v');
  15618. glGetNamedBufferPointerv:= dglGetProcAddress('glGetNamedBufferPointerv');
  15619. glGetNamedBufferSubData:= dglGetProcAddress('glGetNamedBufferSubData');
  15620. glCreateFramebuffers:= dglGetProcAddress('glCreateFramebuffers');
  15621. glNamedFramebufferRenderbuffer:= dglGetProcAddress('glNamedFramebufferRenderbuffer');
  15622. glNamedFramebufferParameteri:= dglGetProcAddress('glNamedFramebufferParameteri');
  15623. glNamedFramebufferTexture:= dglGetProcAddress('glNamedFramebufferTexture');
  15624. glNamedFramebufferTextureLayer:= dglGetProcAddress('glNamedFramebufferTextureLayer');
  15625. glNamedFramebufferDrawBuffer:= dglGetProcAddress('glNamedFramebufferDrawBuffer');
  15626. glNamedFramebufferDrawBuffers:= dglGetProcAddress('glNamedFramebufferDrawBuffers');
  15627. glNamedFramebufferReadBuffer:= dglGetProcAddress('glNamedFramebufferReadBuffer');
  15628. glInvalidateNamedFramebufferData:= dglGetProcAddress('glInvalidateNamedFramebufferData');
  15629. glInvalidateNamedFramebufferSubData:= dglGetProcAddress('glInvalidateNamedFramebufferSubData');
  15630. glClearNamedFramebufferiv:= dglGetProcAddress('glClearNamedFramebufferiv');
  15631. glClearNamedFramebufferuiv:= dglGetProcAddress('glClearNamedFramebufferuiv');
  15632. glClearNamedFramebufferfv:= dglGetProcAddress('glClearNamedFramebufferfv');
  15633. glClearNamedFramebufferfi:= dglGetProcAddress('glClearNamedFramebufferfi');
  15634. glBlitNamedFramebuffer:= dglGetProcAddress('glBlitNamedFramebuffer');
  15635. glCheckNamedFramebufferStatus:= dglGetProcAddress('glCheckNamedFramebufferStatus');
  15636. glGetNamedFramebufferParameteriv:= dglGetProcAddress('glGetNamedFramebufferParameteriv');
  15637. glGetNamedFramebufferAttachmentParameteriv:= dglGetProcAddress('glGetNamedFramebufferAttachmentParameteriv');
  15638. glCreateRenderbuffers:= dglGetProcAddress('glCreateRenderbuffers');
  15639. glNamedRenderbufferStorage:= dglGetProcAddress('glNamedRenderbufferStorage');
  15640. glNamedRenderbufferStorageMultisample:= dglGetProcAddress('glNamedRenderbufferStorageMultisample');
  15641. glGetNamedRenderbufferParameteriv:= dglGetProcAddress('glGetNamedRenderbufferParameteriv');
  15642. glCreateTextures:= dglGetProcAddress('glCreateTextures');
  15643. glTextureBuffer:= dglGetProcAddress('glTextureBuffer');
  15644. glTextureBufferRange:= dglGetProcAddress('glTextureBufferRange');
  15645. glTextureStorage1D:= dglGetProcAddress('glTextureStorage1D');
  15646. glTextureStorage2D:= dglGetProcAddress('glTextureStorage2D');
  15647. glTextureStorage3D:= dglGetProcAddress('glTextureStorage3D');
  15648. glTextureStorage2DMultisample:= dglGetProcAddress('glTextureStorage2DMultisample');
  15649. glTextureStorage3DMultisample:= dglGetProcAddress('glTextureStorage3DMultisample');
  15650. glTextureSubImage1D:= dglGetProcAddress('glTextureSubImage1D');
  15651. glTextureSubImage2D:= dglGetProcAddress('glTextureSubImage2D');
  15652. glTextureSubImage3D:= dglGetProcAddress('glTextureSubImage3D');
  15653. glCompressedTextureSubImage1D:= dglGetProcAddress('glCompressedTextureSubImage1D');
  15654. glCompressedTextureSubImage2D:= dglGetProcAddress('glCompressedTextureSubImage2D');
  15655. glCompressedTextureSubImage3D:= dglGetProcAddress('glCompressedTextureSubImage3D');
  15656. glCopyTextureSubImage1D:= dglGetProcAddress('glCopyTextureSubImage1D');
  15657. glCopyTextureSubImage2D:= dglGetProcAddress('glCopyTextureSubImage2D');
  15658. glCopyTextureSubImage3D:= dglGetProcAddress('glCopyTextureSubImage3D');
  15659. glTextureParameterf:= dglGetProcAddress('glTextureParameterf');
  15660. glTextureParameterfv:= dglGetProcAddress('glTextureParameterfv');
  15661. glTextureParameteri:= dglGetProcAddress('glTextureParameteri');
  15662. glTextureParameterIiv:= dglGetProcAddress('glTextureParameterIiv');
  15663. glTextureParameterIuiv:= dglGetProcAddress('glTextureParameterIuiv');
  15664. glTextureParameteriv:= dglGetProcAddress('glTextureParameteriv');
  15665. glGenerateTextureMipmap:= dglGetProcAddress('glGenerateTextureMipmap');
  15666. glBindTextureUnit:= dglGetProcAddress('glBindTextureUnit');
  15667. glGetTextureImage:= dglGetProcAddress('glGetTextureImage');
  15668. glGetCompressedTextureImage:= dglGetProcAddress('glGetCompressedTextureImage');
  15669. glGetTextureLevelParameterfv:= dglGetProcAddress('glGetTextureLevelParameterfv');
  15670. glGetTextureLevelParameteriv:= dglGetProcAddress('glGetTextureLevelParameteriv');
  15671. glGetTextureParameterfv:= dglGetProcAddress('glGetTextureParameterfv');
  15672. glGetTextureParameterIiv:= dglGetProcAddress('glGetTextureParameterIiv');
  15673. glGetTextureParameterIuiv:= dglGetProcAddress('glGetTextureParameterIuiv');
  15674. glGetTextureParameteriv:= dglGetProcAddress('glGetTextureParameteriv');
  15675. glCreateVertexArrays:= dglGetProcAddress('glCreateVertexArrays');
  15676. glDisableVertexArrayAttrib:= dglGetProcAddress('glDisableVertexArrayAttrib');
  15677. glEnableVertexArrayAttrib:= dglGetProcAddress('glEnableVertexArrayAttrib');
  15678. glVertexArrayElementBuffer:= dglGetProcAddress('glVertexArrayElementBuffer');
  15679. glVertexArrayVertexBuffer:= dglGetProcAddress('glVertexArrayVertexBuffer');
  15680. glVertexArrayVertexBuffers:= dglGetProcAddress('glVertexArrayVertexBuffers');
  15681. glVertexArrayAttribBinding:= dglGetProcAddress('glVertexArrayAttribBinding');
  15682. glVertexArrayAttribFormat:= dglGetProcAddress('glVertexArrayAttribFormat');
  15683. glVertexArrayAttribIFormat:= dglGetProcAddress('glVertexArrayAttribIFormat');
  15684. glVertexArrayAttribLFormat:= dglGetProcAddress('glVertexArrayAttribLFormat');
  15685. glVertexArrayBindingDivisor:= dglGetProcAddress('glVertexArrayBindingDivisor');
  15686. glGetVertexArrayiv:= dglGetProcAddress('glGetVertexArrayiv');
  15687. glGetVertexArrayIndexediv:= dglGetProcAddress('glGetVertexArrayIndexediv');
  15688. glGetVertexArrayIndexed64iv:= dglGetProcAddress('glGetVertexArrayIndexed64iv');
  15689. glCreateSamplers:= dglGetProcAddress('glCreateSamplers');
  15690. glCreateProgramPipelines:= dglGetProcAddress('glCreateProgramPipelines');
  15691. glCreateQueries:= dglGetProcAddress('glCreateQueries');
  15692. glMemoryBarrierByRegion:= dglGetProcAddress('glMemoryBarrierByRegion');
  15693. glGetTextureSubImage:= dglGetProcAddress('glGetTextureSubImage');
  15694. glGetCompressedTextureSubImage:= dglGetProcAddress('glGetCompressedTextureSubImage');
  15695. glGetGraphicsResetStatus:= dglGetProcAddress('glGetGraphicsResetStatus');
  15696. glGetnCompressedTexImage:= dglGetProcAddress('glGetnCompressedTexImage');
  15697. glGetnTexImage:= dglGetProcAddress('glGetnTexImage');
  15698. glGetnUniformdv:= dglGetProcAddress('glGetnUniformdv');
  15699. glGetnUniformfv:= dglGetProcAddress('glGetnUniformfv');
  15700. glGetnUniformiv:= dglGetProcAddress('glGetnUniformiv');
  15701. glGetnUniformuiv:= dglGetProcAddress('glGetnUniformuiv');
  15702. glReadnPixels:= dglGetProcAddress('glReadnPixels');
  15703. glGetnMapdv:= dglGetProcAddress('glGetnMapdv');
  15704. glGetnMapfv:= dglGetProcAddress('glGetnMapfv');
  15705. glGetnMapiv:= dglGetProcAddress('glGetnMapiv');
  15706. glGetnPixelMapfv:= dglGetProcAddress('glGetnPixelMapfv');
  15707. glGetnPixelMapuiv:= dglGetProcAddress('glGetnPixelMapuiv');
  15708. glGetnPixelMapusv:= dglGetProcAddress('glGetnPixelMapusv');
  15709. glGetnPolygonStipple:= dglGetProcAddress('glGetnPolygonStipple');
  15710. glGetnColorTable:= dglGetProcAddress('glGetnColorTable');
  15711. glGetnConvolutionFilter:= dglGetProcAddress('glGetnConvolutionFilter');
  15712. glGetnSeparableFilter:= dglGetProcAddress('glGetnSeparableFilter');
  15713. glGetnHistogram:= dglGetProcAddress('glGetnHistogram');
  15714. glGetnMinmax:= dglGetProcAddress('glGetnMinmax');
  15715. glTextureBarrier:= dglGetProcAddress('glTextureBarrier');
  15716. end;
  15717. procedure Read_GL_NV_path_rendering;
  15718. begin
  15719. glGenPathsNV := dglGetProcAddress('glGenPathsNV');
  15720. glDeletePathsNV := dglGetProcAddress('glDeletePathsNV');
  15721. glIsPathNV := dglGetProcAddress('glIsPathNV');
  15722. glPathCommandsNV := dglGetProcAddress('glPathCommandsNV');
  15723. glPathCoordsNV := dglGetProcAddress('glPathCoordsNV');
  15724. glPathSubCommandsNV := dglGetProcAddress('glPathSubCommandsNV');
  15725. glPathSubCoordsNV := dglGetProcAddress('glPathSubCoordsNV');
  15726. glPathStringNV := dglGetProcAddress('glPathStringNV');
  15727. glPathGlyphsNV := dglGetProcAddress('glPathGlyphsNV');
  15728. glPathGlyphRangeNV := dglGetProcAddress('glPathGlyphRangeNV');
  15729. glWeightPathsNV := dglGetProcAddress('glWeightPathsNV');
  15730. glCopyPathNV := dglGetProcAddress('glCopyPathNV');
  15731. glInterpolatePathsNV := dglGetProcAddress('glInterpolatePathsNV');
  15732. glTransformPathNV := dglGetProcAddress('glTransformPathNV');
  15733. glPathParameterivNV := dglGetProcAddress('glPathParameterivNV');
  15734. glPathParameteriNV := dglGetProcAddress('glPathParameteriNV');
  15735. glPathParameterfvNV := dglGetProcAddress('glPathParameterfvNV');
  15736. glPathParameterfNV := dglGetProcAddress('glPathParameterfNV');
  15737. glPathDashArrayNV := dglGetProcAddress('glPathDashArrayNV');
  15738. glPathStencilFuncNV := dglGetProcAddress('glPathStencilFuncNV');
  15739. glPathStencilDepthOffsetNV := dglGetProcAddress('glPathStencilDepthOffsetNV');
  15740. glStencilFillPathNV := dglGetProcAddress('glStencilFillPathNV');
  15741. glStencilStrokePathNV := dglGetProcAddress('glStencilStrokePathNV');
  15742. glStencilFillPathInstancedNV := dglGetProcAddress('glStencilFillPathInstancedNV');
  15743. glStencilStrokePathInstancedNV := dglGetProcAddress('glStencilStrokePathInstancedNV');
  15744. glPathCoverDepthFuncNV := dglGetProcAddress('glPathCoverDepthFuncNV');
  15745. glPathColorGenNV := dglGetProcAddress('glPathColorGenNV');
  15746. glPathTexGenNV := dglGetProcAddress('glPathTexGenNV');
  15747. glPathFogGenNV := dglGetProcAddress('glPathFogGenNV');
  15748. glCoverFillPathNV := dglGetProcAddress('glCoverFillPathNV');
  15749. glCoverStrokePathNV := dglGetProcAddress('glCoverStrokePathNV');
  15750. glCoverFillPathInstancedNV := dglGetProcAddress('glCoverFillPathInstancedNV');
  15751. glCoverStrokePathInstancedNV := dglGetProcAddress('glCoverStrokePathInstancedNV');
  15752. glGetPathParameterivNV := dglGetProcAddress('glGetPathParameterivNV');
  15753. glGetPathParameterfvNV := dglGetProcAddress('glGetPathParameterfvNV');
  15754. glGetPathCommandsNV := dglGetProcAddress('glGetPathCommandsNV');
  15755. glGetPathCoordsNV := dglGetProcAddress('glGetPathCoordsNV');
  15756. glGetPathDashArrayNV := dglGetProcAddress('glGetPathDashArrayNV');
  15757. glGetPathMetricsNV := dglGetProcAddress('glGetPathMetricsNV');
  15758. glGetPathMetricRangeNV := dglGetProcAddress('glGetPathMetricRangeNV');
  15759. glGetPathSpacingNV := dglGetProcAddress('glGetPathSpacingNV');
  15760. glGetPathColorGenivNV := dglGetProcAddress('glGetPathColorGenivNV');
  15761. glGetPathColorGenfvNV := dglGetProcAddress('glGetPathColorGenfvNV');
  15762. glGetPathTexGenivNV := dglGetProcAddress('glGetPathTexGenivNV');
  15763. glGetPathTexGenfvNV := dglGetProcAddress('glGetPathTexGenfvNV');
  15764. glIsPointInFillPathNV := dglGetProcAddress('glIsPointInFillPathNV');
  15765. glIsPointInStrokePathNV := dglGetProcAddress('glIsPointInStrokePathNV');
  15766. glGetPathLengthNV := dglGetProcAddress('glGetPathLengthNV');
  15767. glPointAlongPathNV := dglGetProcAddress('glPointAlongPathNV');
  15768. end;
  15769. procedure Read_GL_AMD_stencil_operation_extended;
  15770. begin
  15771. glStencilOpValueAMD := dglGetProcAddress('glStencilOpValueAMD');
  15772. end;
  15773. procedure Read_GL_NV_bindless_texture;
  15774. begin
  15775. glGetTextureHandleNV := dglGetProcAddress('glGetTextureHandleNV');
  15776. glGetTextureSamplerHandleNV := dglGetProcAddress('glGetTextureSamplerHandleNV');
  15777. glMakeTextureHandleResidentNV := dglGetProcAddress('glMakeTextureHandleResidentNV');
  15778. glMakeTextureHandleNonResidentNV := dglGetProcAddress('glMakeTextureHandleNonResidentNV');
  15779. glGetImageHandleNV := dglGetProcAddress('glGetImageHandleNV');
  15780. glMakeImageHandleResidentNV := dglGetProcAddress('glMakeImageHandleResidentNV');
  15781. glMakeImageHandleNonResidentNV := dglGetProcAddress('glMakeImageHandleNonResidentNV');
  15782. glUniformHandleui64NV := dglGetProcAddress('glUniformHandleui64NV');
  15783. glUniformHandleui64vNV := dglGetProcAddress('glUniformHandleui64vNV');
  15784. glProgramUniformHandleui64NV := dglGetProcAddress('glProgramUniformHandleui64NV');
  15785. glProgramUniformHandleui64vNV := dglGetProcAddress('glProgramUniformHandleui64vNV');
  15786. glIsTextureHandleResidentNV := dglGetProcAddress('glIsTextureHandleResidentNV');
  15787. glIsImageHandleResidentNV := dglGetProcAddress('glIsImageHandleResidentNV');
  15788. end;
  15789. procedure Read_GL_ARB_bindless_texture;
  15790. begin
  15791. glGetTextureHandleARB := dglGetProcAddress('TglGetTextureHandleARB');
  15792. glGetTextureSamplerHandleARB := dglGetProcAddress('TglGetTextureSamplerHandleARB');
  15793. glMakeTextureHandleResidentARB := dglGetProcAddress('TglMakeTextureHandleResidentARB');
  15794. glMakeTextureHandleNonResidentARB := dglGetProcAddress('TglMakeTextureHandleNonResidentARB');
  15795. glGetImageHandleARB := dglGetProcAddress('TglGetImageHandleARB');
  15796. glMakeImageHandleResidentARB := dglGetProcAddress('TglMakeImageHandleResidentARB');
  15797. glMakeImageHandleNonResidentARB := dglGetProcAddress('TglMakeImageHandleNonResidentARB');
  15798. glUniformHandleui64ARB := dglGetProcAddress('TglUniformHandleui64ARB');
  15799. glUniformHandleui64vARB := dglGetProcAddress('TglUniformHandleui64vARB');
  15800. glProgramUniformHandleui64ARB := dglGetProcAddress('TglProgramUniformHandleui64ARB');
  15801. glProgramUniformHandleui64vARB := dglGetProcAddress('TglProgramUniformHandleui64vARB');
  15802. glIsTextureHandleResidentARB := dglGetProcAddress('TglIsTextureHandleResidentARB');
  15803. glIsImageHandleResidentARB := dglGetProcAddress('TglIsImageHandleResidentARB');
  15804. glVertexAttribL1ui64ARB := dglGetProcAddress('TglVertexAttribL1ui64ARB');
  15805. glVertexAttribL1ui64vARB := dglGetProcAddress('TglVertexAttribL1ui64vARB');
  15806. glGetVertexAttribLui64vARB := dglGetProcAddress('TglGetVertexAttribLui64vARB');
  15807. end;
  15808. procedure Read_GL_ARB_cl_event;
  15809. begin
  15810. glCreateSyncFromCLeventARB := dglGetProcAddress('glCreateSyncFromCLeventARB');
  15811. end;
  15812. procedure Read_GL_ARB_compute_variable_group_size;
  15813. begin
  15814. glDispatchComputeGroupSizeARB := dglGetProcAddress('glDispatchComputeGroupSizeARB');
  15815. end;
  15816. procedure Read_GL_ARB_debug_output;
  15817. begin
  15818. glDebugMessageControlARB := dglGetProcAddress('glDebugMessageControlARB');
  15819. glDebugMessageInsertARB := dglGetProcAddress('glDebugMessageInsertARB');
  15820. glDebugMessageCallbackARB := dglGetProcAddress('glDebugMessageCallbackARB');
  15821. glGetDebugMessageLogARB := dglGetProcAddress('glGetDebugMessageLogARB');
  15822. end;
  15823. procedure Read_GL_ARB_robustness;
  15824. begin
  15825. glGetGraphicsResetStatusARB := dglGetProcAddress('glGetGraphicsResetStatusARB');
  15826. glGetnMapdvARB := dglGetProcAddress('glGetnMapdvARB');
  15827. glGetnMapfvARB := dglGetProcAddress('glGetnMapfvARB');
  15828. glGetnMapivARB := dglGetProcAddress('glGetnMapivARB');
  15829. glGetnPixelMapfvARB := dglGetProcAddress('glGetnPixelMapfvARB');
  15830. glGetnPixelMapuivARB := dglGetProcAddress('glGetnPixelMapuivARB');
  15831. glGetnPixelMapusvARB := dglGetProcAddress('glGetnPixelMapusvARB');
  15832. glGetnPolygonStippleARB := dglGetProcAddress('glGetnPolygonStippleARB');
  15833. glGetnColorTableARB := dglGetProcAddress('glGetnColorTableARB');
  15834. glGetnConvolutionFilterARB := dglGetProcAddress('glGetnConvolutionFilterARB');
  15835. glGetnSeparableFilterARB := dglGetProcAddress('glGetnSeparableFilterARB');
  15836. glGetnHistogramARB := dglGetProcAddress('glGetnHistogramARB');
  15837. glGetnMinmaxARB := dglGetProcAddress('glGetnMinmaxARB');
  15838. glGetnTexImageARB := dglGetProcAddress('glGetnTexImageARB');
  15839. glReadnPixelsARB := dglGetProcAddress('glReadnPixelsARB');
  15840. glGetnCompressedTexImageARB := dglGetProcAddress('glGetnCompressedTexImageARB');
  15841. glGetnUniformfvARB := dglGetProcAddress('glGetnUniformfvARB');
  15842. glGetnUniformivARB := dglGetProcAddress('glGetnUniformivARB');
  15843. glGetnUniformuivARB := dglGetProcAddress('glGetnUniformuivARB');
  15844. glGetnUniformdvARB := dglGetProcAddress('glGetnUniformdvARB');
  15845. end;
  15846. procedure Read_GL_ATI_draw_buffers;
  15847. begin
  15848. glDrawBuffersATI := dglGetProcAddress('glDrawBuffersATI');
  15849. end;
  15850. procedure Read_GL_ATI_element_array;
  15851. begin
  15852. glElementPointerATI := dglGetProcAddress('glElementPointerATI');
  15853. glDrawElementArrayATI := dglGetProcAddress('glDrawElementArrayATI');
  15854. glDrawRangeElementArrayATI := dglGetProcAddress('glDrawRangeElementArrayATI');
  15855. end;
  15856. procedure Read_GL_ATI_envmap_bumpmap;
  15857. begin
  15858. glTexBumpParameterivATI := dglGetProcAddress('glTexBumpParameterivATI');
  15859. glTexBumpParameterfvATI := dglGetProcAddress('glTexBumpParameterfvATI');
  15860. glGetTexBumpParameterivATI := dglGetProcAddress('glGetTexBumpParameterivATI');
  15861. glGetTexBumpParameterfvATI := dglGetProcAddress('glGetTexBumpParameterfvATI');
  15862. end;
  15863. procedure Read_GL_ATI_fragment_shader;
  15864. begin
  15865. glGenFragmentShadersATI := dglGetProcAddress('glGenFragmentShadersATI');
  15866. glBindFragmentShaderATI := dglGetProcAddress('glBindFragmentShaderATI');
  15867. glDeleteFragmentShaderATI := dglGetProcAddress('glDeleteFragmentShaderATI');
  15868. glBeginFragmentShaderATI := dglGetProcAddress('glBeginFragmentShaderATI');
  15869. glEndFragmentShaderATI := dglGetProcAddress('glEndFragmentShaderATI');
  15870. glPassTexCoordATI := dglGetProcAddress('glPassTexCoordATI');
  15871. glSampleMapATI := dglGetProcAddress('glSampleMapATI');
  15872. glColorFragmentOp1ATI := dglGetProcAddress('glColorFragmentOp1ATI');
  15873. glColorFragmentOp2ATI := dglGetProcAddress('glColorFragmentOp2ATI');
  15874. glColorFragmentOp3ATI := dglGetProcAddress('glColorFragmentOp3ATI');
  15875. glAlphaFragmentOp1ATI := dglGetProcAddress('glAlphaFragmentOp1ATI');
  15876. glAlphaFragmentOp2ATI := dglGetProcAddress('glAlphaFragmentOp2ATI');
  15877. glAlphaFragmentOp3ATI := dglGetProcAddress('glAlphaFragmentOp3ATI');
  15878. glSetFragmentShaderConstantATI := dglGetProcAddress('glSetFragmentShaderConstantATI');
  15879. end;
  15880. procedure Read_GL_ATI_map_object_buffer;
  15881. begin
  15882. glMapObjectBufferATI := dglGetProcAddress('glMapObjectBufferATI');
  15883. glUnmapObjectBufferATI := dglGetProcAddress('glUnmapObjectBufferATI');
  15884. end;
  15885. procedure Read_GL_ATI_pn_triangles;
  15886. begin
  15887. glPNTrianglesiATI := dglGetProcAddress('glPNTrianglesiATI');
  15888. glPNTrianglesfATI := dglGetProcAddress('glPNTrianglesfATI');
  15889. end;
  15890. procedure Read_GL_ATI_separate_stencil;
  15891. begin
  15892. glStencilOpSeparateATI := dglGetProcAddress('glStencilOpSeparateATI');
  15893. glStencilFuncSeparateATI := dglGetProcAddress('glStencilFuncSeparateATI');
  15894. end;
  15895. procedure Read_GL_ATI_vertex_array_object;
  15896. begin
  15897. glNewObjectBufferATI := dglGetProcAddress('glNewObjectBufferATI');
  15898. glIsObjectBufferATI := dglGetProcAddress('glIsObjectBufferATI');
  15899. glUpdateObjectBufferATI := dglGetProcAddress('glUpdateObjectBufferATI');
  15900. glGetObjectBufferfvATI := dglGetProcAddress('glGetObjectBufferfvATI');
  15901. glGetObjectBufferivATI := dglGetProcAddress('glGetObjectBufferivATI');
  15902. glFreeObjectBufferATI := dglGetProcAddress('glFreeObjectBufferATI');
  15903. glArrayObjectATI := dglGetProcAddress('glArrayObjectATI');
  15904. glGetArrayObjectfvATI := dglGetProcAddress('glGetArrayObjectfvATI');
  15905. glGetArrayObjectivATI := dglGetProcAddress('glGetArrayObjectivATI');
  15906. glVariantArrayObjectATI := dglGetProcAddress('glVariantArrayObjectATI');
  15907. glGetVariantArrayObjectfvATI := dglGetProcAddress('glGetVariantArrayObjectfvATI');
  15908. glGetVariantArrayObjectivATI := dglGetProcAddress('glGetVariantArrayObjectivATI');
  15909. end;
  15910. procedure Read_GL_ATI_vertex_attrib_array_object;
  15911. begin
  15912. glVertexAttribArrayObjectATI := dglGetProcAddress('glVertexAttribArrayObjectATI');
  15913. glGetVertexAttribArrayObjectfvATI := dglGetProcAddress('glGetVertexAttribArrayObjectfvATI');
  15914. glGetVertexAttribArrayObjectivATI := dglGetProcAddress('glGetVertexAttribArrayObjectivATI');
  15915. end;
  15916. procedure Read_GL_ATI_vertex_streams;
  15917. begin
  15918. glVertexStream1sATI := dglGetProcAddress('glVertexStream1sATI');
  15919. glVertexStream1svATI := dglGetProcAddress('glVertexStream1svATI');
  15920. glVertexStream1iATI := dglGetProcAddress('glVertexStream1iATI');
  15921. glVertexStream1ivATI := dglGetProcAddress('glVertexStream1ivATI');
  15922. glVertexStream1fATI := dglGetProcAddress('glVertexStream1fATI');
  15923. glVertexStream1fvATI := dglGetProcAddress('glVertexStream1fvATI');
  15924. glVertexStream1dATI := dglGetProcAddress('glVertexStream1dATI');
  15925. glVertexStream1dvATI := dglGetProcAddress('glVertexStream1dvATI');
  15926. glVertexStream2sATI := dglGetProcAddress('glVertexStream2sATI');
  15927. glVertexStream2svATI := dglGetProcAddress('glVertexStream2svATI');
  15928. glVertexStream2iATI := dglGetProcAddress('glVertexStream2iATI');
  15929. glVertexStream2ivATI := dglGetProcAddress('glVertexStream2ivATI');
  15930. glVertexStream2fATI := dglGetProcAddress('glVertexStream2fATI');
  15931. glVertexStream2fvATI := dglGetProcAddress('glVertexStream2fvATI');
  15932. glVertexStream2dATI := dglGetProcAddress('glVertexStream2dATI');
  15933. glVertexStream2dvATI := dglGetProcAddress('glVertexStream2dvATI');
  15934. glVertexStream3sATI := dglGetProcAddress('glVertexStream3sATI');
  15935. glVertexStream3svATI := dglGetProcAddress('glVertexStream3svATI');
  15936. glVertexStream3iATI := dglGetProcAddress('glVertexStream3iATI');
  15937. glVertexStream3ivATI := dglGetProcAddress('glVertexStream3ivATI');
  15938. glVertexStream3fATI := dglGetProcAddress('glVertexStream3fATI');
  15939. glVertexStream3fvATI := dglGetProcAddress('glVertexStream3fvATI');
  15940. glVertexStream3dATI := dglGetProcAddress('glVertexStream3dATI');
  15941. glVertexStream3dvATI := dglGetProcAddress('glVertexStream3dvATI');
  15942. glVertexStream4sATI := dglGetProcAddress('glVertexStream4sATI');
  15943. glVertexStream4svATI := dglGetProcAddress('glVertexStream4svATI');
  15944. glVertexStream4iATI := dglGetProcAddress('glVertexStream4iATI');
  15945. glVertexStream4ivATI := dglGetProcAddress('glVertexStream4ivATI');
  15946. glVertexStream4fATI := dglGetProcAddress('glVertexStream4fATI');
  15947. glVertexStream4fvATI := dglGetProcAddress('glVertexStream4fvATI');
  15948. glVertexStream4dATI := dglGetProcAddress('glVertexStream4dATI');
  15949. glVertexStream4dvATI := dglGetProcAddress('glVertexStream4dvATI');
  15950. glNormalStream3bATI := dglGetProcAddress('glNormalStream3bATI');
  15951. glNormalStream3bvATI := dglGetProcAddress('glNormalStream3bvATI');
  15952. glNormalStream3sATI := dglGetProcAddress('glNormalStream3sATI');
  15953. glNormalStream3svATI := dglGetProcAddress('glNormalStream3svATI');
  15954. glNormalStream3iATI := dglGetProcAddress('glNormalStream3iATI');
  15955. glNormalStream3ivATI := dglGetProcAddress('glNormalStream3ivATI');
  15956. glNormalStream3fATI := dglGetProcAddress('glNormalStream3fATI');
  15957. glNormalStream3fvATI := dglGetProcAddress('glNormalStream3fvATI');
  15958. glNormalStream3dATI := dglGetProcAddress('glNormalStream3dATI');
  15959. glNormalStream3dvATI := dglGetProcAddress('glNormalStream3dvATI');
  15960. glClientActiveVertexStreamATI := dglGetProcAddress('glClientActiveVertexStreamATI');
  15961. glVertexBlendEnviATI := dglGetProcAddress('glVertexBlendEnviATI');
  15962. glVertexBlendEnvfATI := dglGetProcAddress('glVertexBlendEnvfATI');
  15963. end;
  15964. procedure Read_GL_AMD_performance_monitor;
  15965. begin
  15966. glGetPerfMonitorGroupsAMD := dglGetProcAddress('glGetPerfMonitorGroupsAMD');
  15967. glGetPerfMonitorCountersAMD := dglGetProcAddress('glGetPerfMonitorCountersAMD');
  15968. glGetPerfMonitorGroupStringAMD := dglGetProcAddress('glGetPerfMonitorGroupStringAMD');
  15969. glGetPerfMonitorCounterStringAMD := dglGetProcAddress('glGetPerfMonitorCounterStringAMD');
  15970. glGetPerfMonitorCounterInfoAMD := dglGetProcAddress('glGetPerfMonitorCounterInfoAMD');
  15971. glGenPerfMonitorsAMD := dglGetProcAddress('glGenPerfMonitorsAMD');
  15972. glDeletePerfMonitorsAMD := dglGetProcAddress('glDeletePerfMonitorsAMD');
  15973. glSelectPerfMonitorCountersAMD := dglGetProcAddress('glSelectPerfMonitorCountersAMD');
  15974. glBeginPerfMonitorAMD := dglGetProcAddress('glBeginPerfMonitorAMD');
  15975. glEndPerfMonitorAMD := dglGetProcAddress('glEndPerfMonitorAMD');
  15976. glGetPerfMonitorCounterDataAMD := dglGetProcAddress('glGetPerfMonitorCounterDataAMD');
  15977. end;
  15978. procedure Read_GL_AMD_vertex_shader_tesselator;
  15979. begin
  15980. glTessellationFactorAMD := dglGetProcAddress('glTessellationFactorAMD');
  15981. glTessellationModeAMD := dglGetProcAddress('glTessellationModeAMD');
  15982. end;
  15983. procedure Read_GL_AMD_draw_buffers_blend;
  15984. begin
  15985. glBlendFuncIndexedAMD := dglGetProcAddress('glBlendFuncIndexedAMD');
  15986. glBlendFuncSeparateIndexedAMD := dglGetProcAddress('glBlendFuncSeparateIndexedAMD');
  15987. glBlendEquationIndexedAMD := dglGetProcAddress('glBlendEquationIndexedAMD');
  15988. glBlendEquationSeparateIndexedAMD := dglGetProcAddress('glBlendEquationSeparateIndexedAMD');
  15989. end;
  15990. procedure Read_GL_AMD_name_gen_delete;
  15991. begin
  15992. glGenNamesAMD := dglGetProcAddress('glGenNamesAMD');
  15993. glDeleteNamesAMD := dglGetProcAddress('glDeleteNamesAMD');
  15994. glIsNameAMD := dglGetProcAddress('glIsNameAMD');
  15995. end;
  15996. procedure Read_GL_AMD_debug_output;
  15997. begin
  15998. glDebugMessageEnableAMD := dglGetProcAddress('glDebugMessageEnableAMD');
  15999. glDebugMessageInsertAMD := dglGetProcAddress('glDebugMessageInsertAMD');
  16000. glDebugMessageCallbackAMD := dglGetProcAddress('glDebugMessageCallbackAMD');
  16001. glGetDebugMessageLogAMD := dglGetProcAddress('glGetDebugMessageLogAMD');
  16002. end;
  16003. procedure Read_GL_EXT_blend_color;
  16004. begin
  16005. glBlendColorEXT := dglGetProcAddress('glBlendColorEXT');
  16006. end;
  16007. procedure Read_GL_EXT_blend_func_separate;
  16008. begin
  16009. glBlendFuncSeparateEXT := dglGetProcAddress('glBlendFuncSeparateEXT');
  16010. end;
  16011. procedure Read_GL_EXT_blend_minmax;
  16012. begin
  16013. glBlendEquationEXT := dglGetProcAddress('glBlendEquationEXT');
  16014. end;
  16015. procedure Read_GL_EXT_color_subtable;
  16016. begin
  16017. glColorSubTableEXT := dglGetProcAddress('glColorSubTableEXT');
  16018. glCopyColorSubTableEXT := dglGetProcAddress('glCopyColorSubTableEXT');
  16019. end;
  16020. procedure Read_GL_EXT_compiled_vertex_array;
  16021. begin
  16022. glLockArraysEXT := dglGetProcAddress('glLockArraysEXT');
  16023. glUnlockArraysEXT := dglGetProcAddress('glUnlockArraysEXT');
  16024. end;
  16025. procedure Read_GL_EXT_convolution;
  16026. begin
  16027. glConvolutionFilter1DEXT := dglGetProcAddress('glConvolutionFilter1DEXT');
  16028. glConvolutionFilter2DEXT := dglGetProcAddress('glConvolutionFilter2DEXT');
  16029. glConvolutionParameterfEXT := dglGetProcAddress('glConvolutionParameterfEXT');
  16030. glConvolutionParameterfvEXT := dglGetProcAddress('glConvolutionParameterfvEXT');
  16031. glConvolutionParameteriEXT := dglGetProcAddress('glConvolutionParameteriEXT');
  16032. glConvolutionParameterivEXT := dglGetProcAddress('glConvolutionParameterivEXT');
  16033. glCopyConvolutionFilter1DEXT := dglGetProcAddress('glCopyConvolutionFilter1DEXT');
  16034. glCopyConvolutionFilter2DEXT := dglGetProcAddress('glCopyConvolutionFilter2DEXT');
  16035. glGetConvolutionFilterEXT := dglGetProcAddress('glGetConvolutionFilterEXT');
  16036. glGetConvolutionParameterfvEXT := dglGetProcAddress('glGetConvolutionParameterfvEXT');
  16037. glGetConvolutionParameterivEXT := dglGetProcAddress('glGetConvolutionParameterivEXT');
  16038. glGetSeparableFilterEXT := dglGetProcAddress('glGetSeparableFilterEXT');
  16039. glSeparableFilter2DEXT := dglGetProcAddress('glSeparableFilter2DEXT');
  16040. end;
  16041. procedure Read_GL_EXT_coordinate_frame;
  16042. begin
  16043. glTangent3bEXT := dglGetProcAddress('glTangent3bEXT');
  16044. glTangent3bvEXT := dglGetProcAddress('glTangent3bvEXT');
  16045. glTangent3dEXT := dglGetProcAddress('glTangent3dEXT');
  16046. glTangent3dvEXT := dglGetProcAddress('glTangent3dvEXT');
  16047. glTangent3fEXT := dglGetProcAddress('glTangent3fEXT');
  16048. glTangent3fvEXT := dglGetProcAddress('glTangent3fvEXT');
  16049. glTangent3iEXT := dglGetProcAddress('glTangent3iEXT');
  16050. glTangent3ivEXT := dglGetProcAddress('glTangent3ivEXT');
  16051. glTangent3sEXT := dglGetProcAddress('glTangent3sEXT');
  16052. glTangent3svEXT := dglGetProcAddress('glTangent3svEXT');
  16053. glBinormal3bEXT := dglGetProcAddress('glBinormal3bEXT');
  16054. glBinormal3bvEXT := dglGetProcAddress('glBinormal3bvEXT');
  16055. glBinormal3dEXT := dglGetProcAddress('glBinormal3dEXT');
  16056. glBinormal3dvEXT := dglGetProcAddress('glBinormal3dvEXT');
  16057. glBinormal3fEXT := dglGetProcAddress('glBinormal3fEXT');
  16058. glBinormal3fvEXT := dglGetProcAddress('glBinormal3fvEXT');
  16059. glBinormal3iEXT := dglGetProcAddress('glBinormal3iEXT');
  16060. glBinormal3ivEXT := dglGetProcAddress('glBinormal3ivEXT');
  16061. glBinormal3sEXT := dglGetProcAddress('glBinormal3sEXT');
  16062. glBinormal3svEXT := dglGetProcAddress('glBinormal3svEXT');
  16063. glTangentPointerEXT := dglGetProcAddress('glTangentPointerEXT');
  16064. glBinormalPointerEXT := dglGetProcAddress('glBinormalPointerEXT');
  16065. end;
  16066. procedure Read_GL_EXT_copy_texture;
  16067. begin
  16068. glCopyTexImage1DEXT := dglGetProcAddress('glCopyTexImage1DEXT');
  16069. glCopyTexImage2DEXT := dglGetProcAddress('glCopyTexImage2DEXT');
  16070. glCopyTexSubImage1DEXT := dglGetProcAddress('glCopyTexSubImage1DEXT');
  16071. glCopyTexSubImage2DEXT := dglGetProcAddress('glCopyTexSubImage2DEXT');
  16072. glCopyTexSubImage3DEXT := dglGetProcAddress('glCopyTexSubImage3DEXT');
  16073. end;
  16074. procedure Read_GL_EXT_cull_vertex;
  16075. begin
  16076. glCullParameterdvEXT := dglGetProcAddress('glCullParameterdvEXT');
  16077. glCullParameterfvEXT := dglGetProcAddress('glCullParameterfvEXT');
  16078. end;
  16079. procedure Read_GL_EXT_draw_range_elements;
  16080. begin
  16081. glDrawRangeElementsEXT := dglGetProcAddress('glDrawRangeElementsEXT');
  16082. end;
  16083. procedure Read_GL_EXT_fog_coord;
  16084. begin
  16085. glFogCoordfEXT := dglGetProcAddress('glFogCoordfEXT');
  16086. glFogCoordfvEXT := dglGetProcAddress('glFogCoordfvEXT');
  16087. glFogCoorddEXT := dglGetProcAddress('glFogCoorddEXT');
  16088. glFogCoorddvEXT := dglGetProcAddress('glFogCoorddvEXT');
  16089. glFogCoordPointerEXT := dglGetProcAddress('glFogCoordPointerEXT');
  16090. end;
  16091. procedure Read_GL_EXT_framebuffer_object;
  16092. begin
  16093. glIsRenderbufferEXT := dglGetProcAddress('glIsRenderbufferEXT');
  16094. glBindRenderbufferEXT := dglGetProcAddress('glBindRenderbufferEXT');
  16095. glDeleteRenderbuffersEXT := dglGetProcAddress('glDeleteRenderbuffersEXT');
  16096. glGenRenderbuffersEXT := dglGetProcAddress('glGenRenderbuffersEXT');
  16097. glRenderbufferStorageEXT := dglGetProcAddress('glRenderbufferStorageEXT');
  16098. glGetRenderbufferParameterivEXT := dglGetProcAddress('glGetRenderbufferParameterivEXT');
  16099. glIsFramebufferEXT := dglGetProcAddress('glIsFramebufferEXT');
  16100. glBindFramebufferEXT := dglGetProcAddress('glBindFramebufferEXT');
  16101. glDeleteFramebuffersEXT := dglGetProcAddress('glDeleteFramebuffersEXT');
  16102. glGenFramebuffersEXT := dglGetProcAddress('glGenFramebuffersEXT');
  16103. glCheckFramebufferStatusEXT := dglGetProcAddress('glCheckFramebufferStatusEXT');
  16104. glFramebufferTexture1DEXT := dglGetProcAddress('glFramebufferTexture1DEXT');
  16105. glFramebufferTexture2DEXT := dglGetProcAddress('glFramebufferTexture2DEXT');
  16106. glFramebufferTexture3DEXT := dglGetProcAddress('glFramebufferTexture3DEXT');
  16107. glFramebufferRenderbufferEXT := dglGetProcAddress('glFramebufferRenderbufferEXT');
  16108. glGetFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetFramebufferAttachmentParameterivEXT');
  16109. glGenerateMipmapEXT := dglGetProcAddress('glGenerateMipmapEXT');
  16110. end;
  16111. procedure Read_GL_EXT_histogram;
  16112. begin
  16113. glGetHistogramEXT := dglGetProcAddress('glGetHistogramEXT');
  16114. glGetHistogramParameterfvEXT := dglGetProcAddress('glGetHistogramParameterfvEXT');
  16115. glGetHistogramParameterivEXT := dglGetProcAddress('glGetHistogramParameterivEXT');
  16116. glGetMinmaxEXT := dglGetProcAddress('glGetMinmaxEXT');
  16117. glGetMinmaxParameterfvEXT := dglGetProcAddress('glGetMinmaxParameterfvEXT');
  16118. glGetMinmaxParameterivEXT := dglGetProcAddress('glGetMinmaxParameterivEXT');
  16119. glHistogramEXT := dglGetProcAddress('glHistogramEXT');
  16120. glMinmaxEXT := dglGetProcAddress('glMinmaxEXT');
  16121. glResetHistogramEXT := dglGetProcAddress('glResetHistogramEXT');
  16122. glResetMinmaxEXT := dglGetProcAddress('glResetMinmaxEXT');
  16123. end;
  16124. procedure Read_GL_EXT_index_func;
  16125. begin
  16126. glIndexFuncEXT := dglGetProcAddress('glIndexFuncEXT');
  16127. end;
  16128. procedure Read_GL_EXT_index_material;
  16129. begin
  16130. glIndexMaterialEXT := dglGetProcAddress('glIndexMaterialEXT');
  16131. end;
  16132. procedure Read_GL_EXT_light_texture;
  16133. begin
  16134. glApplyTextureEXT := dglGetProcAddress('glApplyTextureEXT');
  16135. glTextureLightEXT := dglGetProcAddress('glTextureLightEXT');
  16136. glTextureMaterialEXT := dglGetProcAddress('glTextureMaterialEXT');
  16137. end;
  16138. procedure Read_GL_EXT_multi_draw_arrays;
  16139. begin
  16140. glMultiDrawArraysEXT := dglGetProcAddress('glMultiDrawArraysEXT');
  16141. glMultiDrawElementsEXT := dglGetProcAddress('glMultiDrawElementsEXT');
  16142. end;
  16143. procedure Read_GL_EXT_multisample;
  16144. begin
  16145. glSampleMaskEXT := dglGetProcAddress('glSampleMaskEXT');
  16146. glSamplePatternEXT := dglGetProcAddress('glSamplePatternEXT');
  16147. end;
  16148. procedure Read_GL_EXT_paletted_texture;
  16149. begin
  16150. glColorTableEXT := dglGetProcAddress('glColorTableEXT');
  16151. glGetColorTableEXT := dglGetProcAddress('glGetColorTableEXT');
  16152. glGetColorTableParameterivEXT := dglGetProcAddress('glGetColorTableParameterivEXT');
  16153. glGetColorTableParameterfvEXT := dglGetProcAddress('glGetColorTableParameterfvEXT');
  16154. end;
  16155. procedure Read_GL_EXT_pixel_transform;
  16156. begin
  16157. glPixelTransformParameteriEXT := dglGetProcAddress('glPixelTransformParameteriEXT');
  16158. glPixelTransformParameterfEXT := dglGetProcAddress('glPixelTransformParameterfEXT');
  16159. glPixelTransformParameterivEXT := dglGetProcAddress('glPixelTransformParameterivEXT');
  16160. glPixelTransformParameterfvEXT := dglGetProcAddress('glPixelTransformParameterfvEXT');
  16161. end;
  16162. procedure Read_GL_EXT_point_parameters;
  16163. begin
  16164. glPointParameterfEXT := dglGetProcAddress('glPointParameterfEXT');
  16165. glPointParameterfvEXT := dglGetProcAddress('glPointParameterfvEXT');
  16166. end;
  16167. procedure Read_GL_EXT_polygon_offset;
  16168. begin
  16169. glPolygonOffsetEXT := dglGetProcAddress('glPolygonOffsetEXT');
  16170. end;
  16171. procedure Read_GL_EXT_secondary_color;
  16172. begin
  16173. glSecondaryColor3bEXT := dglGetProcAddress('glSecondaryColor3bEXT');
  16174. glSecondaryColor3bvEXT := dglGetProcAddress('glSecondaryColor3bvEXT');
  16175. glSecondaryColor3dEXT := dglGetProcAddress('glSecondaryColor3dEXT');
  16176. glSecondaryColor3dvEXT := dglGetProcAddress('glSecondaryColor3dvEXT');
  16177. glSecondaryColor3fEXT := dglGetProcAddress('glSecondaryColor3fEXT');
  16178. glSecondaryColor3fvEXT := dglGetProcAddress('glSecondaryColor3fvEXT');
  16179. glSecondaryColor3iEXT := dglGetProcAddress('glSecondaryColor3iEXT');
  16180. glSecondaryColor3ivEXT := dglGetProcAddress('glSecondaryColor3ivEXT');
  16181. glSecondaryColor3sEXT := dglGetProcAddress('glSecondaryColor3sEXT');
  16182. glSecondaryColor3svEXT := dglGetProcAddress('glSecondaryColor3svEXT');
  16183. glSecondaryColor3ubEXT := dglGetProcAddress('glSecondaryColor3ubEXT');
  16184. glSecondaryColor3ubvEXT := dglGetProcAddress('glSecondaryColor3ubvEXT');
  16185. glSecondaryColor3uiEXT := dglGetProcAddress('glSecondaryColor3uiEXT');
  16186. glSecondaryColor3uivEXT := dglGetProcAddress('glSecondaryColor3uivEXT');
  16187. glSecondaryColor3usEXT := dglGetProcAddress('glSecondaryColor3usEXT');
  16188. glSecondaryColor3usvEXT := dglGetProcAddress('glSecondaryColor3usvEXT');
  16189. glSecondaryColorPointerEXT := dglGetProcAddress('glSecondaryColorPointerEXT');
  16190. end;
  16191. procedure Read_GL_EXT_stencil_two_side;
  16192. begin
  16193. glActiveStencilFaceEXT := dglGetProcAddress('glActiveStencilFaceEXT');
  16194. end;
  16195. procedure Read_GL_EXT_subtexture;
  16196. begin
  16197. glTexSubImage1DEXT := dglGetProcAddress('glTexSubImage1DEXT');
  16198. glTexSubImage2DEXT := dglGetProcAddress('glTexSubImage2DEXT');
  16199. end;
  16200. procedure Read_GL_EXT_texture3D;
  16201. begin
  16202. glTexImage3DEXT := dglGetProcAddress('glTexImage3DEXT');
  16203. glTexSubImage3DEXT := dglGetProcAddress('glTexSubImage3DEXT');
  16204. end;
  16205. procedure Read_GL_EXT_texture_object;
  16206. begin
  16207. glAreTexturesResidentEXT := dglGetProcAddress('glAreTexturesResidentEXT');
  16208. glBindTextureEXT := dglGetProcAddress('glBindTextureEXT');
  16209. glDeleteTexturesEXT := dglGetProcAddress('glDeleteTexturesEXT');
  16210. glGenTexturesEXT := dglGetProcAddress('glGenTexturesEXT');
  16211. glIsTextureEXT := dglGetProcAddress('glIsTextureEXT');
  16212. glPrioritizeTexturesEXT := dglGetProcAddress('glPrioritizeTexturesEXT');
  16213. end;
  16214. procedure Read_GL_EXT_texture_perturb_normal;
  16215. begin
  16216. glTextureNormalEXT := dglGetProcAddress('glTextureNormalEXT');
  16217. end;
  16218. procedure Read_GL_EXT_vertex_array;
  16219. begin
  16220. glArrayElementEXT := dglGetProcAddress('glArrayElementEXT');
  16221. glColorPointerEXT := dglGetProcAddress('glColorPointerEXT');
  16222. glDrawArraysEXT := dglGetProcAddress('glDrawArraysEXT');
  16223. glEdgeFlagPointerEXT := dglGetProcAddress('glEdgeFlagPointerEXT');
  16224. glGetPointervEXT := dglGetProcAddress('glGetPointervEXT');
  16225. glIndexPointerEXT := dglGetProcAddress('glIndexPointerEXT');
  16226. glNormalPointerEXT := dglGetProcAddress('glNormalPointerEXT');
  16227. glTexCoordPointerEXT := dglGetProcAddress('glTexCoordPointerEXT');
  16228. glVertexPointerEXT := dglGetProcAddress('glVertexPointerEXT');
  16229. end;
  16230. procedure Read_GL_EXT_vertex_shader;
  16231. begin
  16232. glBeginVertexShaderEXT := dglGetProcAddress('glBeginVertexShaderEXT');
  16233. glEndVertexShaderEXT := dglGetProcAddress('glEndVertexShaderEXT');
  16234. glBindVertexShaderEXT := dglGetProcAddress('glBindVertexShaderEXT');
  16235. glGenVertexShadersEXT := dglGetProcAddress('glGenVertexShadersEXT');
  16236. glDeleteVertexShaderEXT := dglGetProcAddress('glDeleteVertexShaderEXT');
  16237. glShaderOp1EXT := dglGetProcAddress('glShaderOp1EXT');
  16238. glShaderOp2EXT := dglGetProcAddress('glShaderOp2EXT');
  16239. glShaderOp3EXT := dglGetProcAddress('glShaderOp3EXT');
  16240. glSwizzleEXT := dglGetProcAddress('glSwizzleEXT');
  16241. glWriteMaskEXT := dglGetProcAddress('glWriteMaskEXT');
  16242. glInsertComponentEXT := dglGetProcAddress('glInsertComponentEXT');
  16243. glExtractComponentEXT := dglGetProcAddress('glExtractComponentEXT');
  16244. glGenSymbolsEXT := dglGetProcAddress('glGenSymbolsEXT');
  16245. glSetInvariantEXT := dglGetProcAddress('glSetInvariantEXT');
  16246. glSetLocalConstantEXT := dglGetProcAddress('glSetLocalConstantEXT');
  16247. glVariantbvEXT := dglGetProcAddress('glVariantbvEXT');
  16248. glVariantsvEXT := dglGetProcAddress('glVariantsvEXT');
  16249. glVariantivEXT := dglGetProcAddress('glVariantivEXT');
  16250. glVariantfvEXT := dglGetProcAddress('glVariantfvEXT');
  16251. glVariantdvEXT := dglGetProcAddress('glVariantdvEXT');
  16252. glVariantubvEXT := dglGetProcAddress('glVariantubvEXT');
  16253. glVariantusvEXT := dglGetProcAddress('glVariantusvEXT');
  16254. glVariantuivEXT := dglGetProcAddress('glVariantuivEXT');
  16255. glVariantPointerEXT := dglGetProcAddress('glVariantPointerEXT');
  16256. glEnableVariantClientStateEXT := dglGetProcAddress('glEnableVariantClientStateEXT');
  16257. glDisableVariantClientStateEXT := dglGetProcAddress('glDisableVariantClientStateEXT');
  16258. glBindLightParameterEXT := dglGetProcAddress('glBindLightParameterEXT');
  16259. glBindMaterialParameterEXT := dglGetProcAddress('glBindMaterialParameterEXT');
  16260. glBindTexGenParameterEXT := dglGetProcAddress('glBindTexGenParameterEXT');
  16261. glBindTextureUnitParameterEXT := dglGetProcAddress('glBindTextureUnitParameterEXT');
  16262. glBindParameterEXT := dglGetProcAddress('glBindParameterEXT');
  16263. glIsVariantEnabledEXT := dglGetProcAddress('glIsVariantEnabledEXT');
  16264. glGetVariantBooleanvEXT := dglGetProcAddress('glGetVariantBooleanvEXT');
  16265. glGetVariantIntegervEXT := dglGetProcAddress('glGetVariantIntegervEXT');
  16266. glGetVariantFloatvEXT := dglGetProcAddress('glGetVariantFloatvEXT');
  16267. glGetVariantPointervEXT := dglGetProcAddress('glGetVariantPointervEXT');
  16268. glGetInvariantBooleanvEXT := dglGetProcAddress('glGetInvariantBooleanvEXT');
  16269. glGetInvariantIntegervEXT := dglGetProcAddress('glGetInvariantIntegervEXT');
  16270. glGetInvariantFloatvEXT := dglGetProcAddress('glGetInvariantFloatvEXT');
  16271. glGetLocalConstantBooleanvEXT := dglGetProcAddress('glGetLocalConstantBooleanvEXT');
  16272. glGetLocalConstantIntegervEXT := dglGetProcAddress('glGetLocalConstantIntegervEXT');
  16273. glGetLocalConstantFloatvEXT := dglGetProcAddress('glGetLocalConstantFloatvEXT');
  16274. end;
  16275. procedure Read_GL_EXT_vertex_weighting;
  16276. begin
  16277. glVertexWeightfEXT := dglGetProcAddress('glVertexWeightfEXT');
  16278. glVertexWeightfvEXT := dglGetProcAddress('glVertexWeightfvEXT');
  16279. glVertexWeightPointerEXT := dglGetProcAddress('glVertexWeightPointerEXT');
  16280. end;
  16281. procedure Read_GL_EXT_depth_bounds_test;
  16282. begin
  16283. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16284. glDepthBoundsEXT := dglGetProcAddress('glDepthBoundsEXT');
  16285. end;
  16286. procedure Read_GL_EXT_blend_equation_separate;
  16287. begin
  16288. glBlendEquationSeparateEXT := dglGetProcAddress('glBlendEquationSeparateEXT');
  16289. end;
  16290. procedure Read_GL_EXT_stencil_clear_tag;
  16291. begin
  16292. glStencilClearTagEXT := dglGetProcAddress('glStencilClearTagEXT');
  16293. end;
  16294. procedure Read_GL_EXT_framebuffer_blit;
  16295. begin
  16296. glBlitFramebufferEXT := dglGetProcAddress('glBlitFramebufferEXT');
  16297. end;
  16298. procedure Read_GL_EXT_framebuffer_multisample;
  16299. begin
  16300. glRenderbufferStorageMultisampleEXT := dglGetProcAddress('glRenderbufferStorageMultisampleEXT');
  16301. end;
  16302. procedure Read_GL_EXT_timer_query;
  16303. begin
  16304. glGetQueryObjecti64vEXT := dglGetProcAddress('glGetQueryObjecti64vEXT');
  16305. glGetQueryObjectui64vEXT := dglGetProcAddress('glGetQueryObjectui64vEXT');
  16306. end;
  16307. procedure Read_GL_EXT_gpu_program_parameters;
  16308. begin
  16309. glProgramEnvParameters4fvEXT := dglGetProcAddress('glProgramEnvParameters4fvEXT');
  16310. glProgramLocalParameters4fvEXT := dglGetProcAddress('glProgramLocalParameters4fvEXT');
  16311. end;
  16312. procedure Read_GL_EXT_bindable_uniform;
  16313. begin
  16314. glUniformBufferEXT := dglGetProcAddress('glUniformBufferEXT');
  16315. glGetUniformBufferSizeEXT := dglGetProcAddress('glGetUniformBufferSizeEXT');
  16316. glGetUniformOffsetEXT := dglGetProcAddress('glGetUniformOffsetEXT');
  16317. end;
  16318. procedure Read_GL_EXT_draw_buffers2;
  16319. begin
  16320. glColorMaskIndexedEXT := dglGetProcAddress('glColorMaskIndexedEXT');
  16321. glGetBooleanIndexedvEXT := dglGetProcAddress('glGetBooleanIndexedvEXT');
  16322. glGetIntegerIndexedvEXT := dglGetProcAddress('glGetIntegerIndexedvEXT');
  16323. glEnableIndexedEXT := dglGetProcAddress('glEnableIndexedEXT');
  16324. glDisableIndexedEXT := dglGetProcAddress('glDisableIndexedEXT');
  16325. glIsEnabledIndexedEXT := dglGetProcAddress('glIsEnabledIndexedEXT');
  16326. end;
  16327. procedure Read_GL_EXT_draw_instanced;
  16328. begin
  16329. glDrawArraysInstancedEXT := dglGetProcAddress('glDrawArraysInstancedEXT');
  16330. glDrawElementsInstancedEXT := dglGetProcAddress('glDrawElementsInstancedEXT');
  16331. end;
  16332. procedure Read_GL_EXT_geometry_shader4;
  16333. begin
  16334. glProgramParameteriEXT := dglGetProcAddress('glProgramParameteriEXT');
  16335. glFramebufferTextureEXT := dglGetProcAddress('glFramebufferTextureEXT');
  16336. // glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16337. glFramebufferTextureFaceEXT := dglGetProcAddress('glFramebufferTextureFaceEXT');
  16338. end;
  16339. procedure Read_GL_EXT_gpu_shader4;
  16340. begin
  16341. glVertexAttribI1iEXT := dglGetProcAddress('glVertexAttribI1iEXT');
  16342. glVertexAttribI2iEXT := dglGetProcAddress('glVertexAttribI2iEXT');
  16343. glVertexAttribI3iEXT := dglGetProcAddress('glVertexAttribI3iEXT');
  16344. glVertexAttribI4iEXT := dglGetProcAddress('glVertexAttribI4iEXT');
  16345. glVertexAttribI1uiEXT := dglGetProcAddress('glVertexAttribI1uiEXT');
  16346. glVertexAttribI2uiEXT := dglGetProcAddress('glVertexAttribI2uiEXT');
  16347. glVertexAttribI3uiEXT := dglGetProcAddress('glVertexAttribI3uiEXT');
  16348. glVertexAttribI4uiEXT := dglGetProcAddress('glVertexAttribI4uiEXT');
  16349. glVertexAttribI1ivEXT := dglGetProcAddress('glVertexAttribI1ivEXT');
  16350. glVertexAttribI2ivEXT := dglGetProcAddress('glVertexAttribI2ivEXT');
  16351. glVertexAttribI3ivEXT := dglGetProcAddress('glVertexAttribI3ivEXT');
  16352. glVertexAttribI4ivEXT := dglGetProcAddress('glVertexAttribI4ivEXT');
  16353. glVertexAttribI1uivEXT := dglGetProcAddress('glVertexAttribI1uivEXT');
  16354. glVertexAttribI2uivEXT := dglGetProcAddress('glVertexAttribI2uivEXT');
  16355. glVertexAttribI3uivEXT := dglGetProcAddress('glVertexAttribI3uivEXT');
  16356. glVertexAttribI4uivEXT := dglGetProcAddress('glVertexAttribI4uivEXT');
  16357. glVertexAttribI4bvEXT := dglGetProcAddress('glVertexAttribI4bvEXT');
  16358. glVertexAttribI4svEXT := dglGetProcAddress('glVertexAttribI4svEXT');
  16359. glVertexAttribI4ubvEXT := dglGetProcAddress('glVertexAttribI4ubvEXT');
  16360. glVertexAttribI4usvEXT := dglGetProcAddress('glVertexAttribI4usvEXT');
  16361. glVertexAttribIPointerEXT := dglGetProcAddress('glVertexAttribIPointerEXT');
  16362. glGetVertexAttribIivEXT := dglGetProcAddress('glGetVertexAttribIivEXT');
  16363. glGetVertexAttribIuivEXT := dglGetProcAddress('glGetVertexAttribIuivEXT');
  16364. glUniform1uiEXT := dglGetProcAddress('glUniform1uiEXT');
  16365. glUniform2uiEXT := dglGetProcAddress('glUniform2uiEXT');
  16366. glUniform3uiEXT := dglGetProcAddress('glUniform3uiEXT');
  16367. glUniform4uiEXT := dglGetProcAddress('glUniform4uiEXT');
  16368. glUniform1uivEXT := dglGetProcAddress('glUniform1uivEXT');
  16369. glUniform2uivEXT := dglGetProcAddress('glUniform2uivEXT');
  16370. glUniform3uivEXT := dglGetProcAddress('glUniform3uivEXT');
  16371. glUniform4uivEXT := dglGetProcAddress('glUniform4uivEXT');
  16372. glGetUniformuivEXT := dglGetProcAddress('glGetUniformuivEXT');
  16373. glBindFragDataLocationEXT := dglGetProcAddress('glBindFragDataLocationEXT');
  16374. glGetFragDataLocationEXT := dglGetProcAddress('glGetFragDataLocationEXT');
  16375. end;
  16376. procedure Read_GL_EXT_texture_array;
  16377. begin
  16378. glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16379. end;
  16380. procedure Read_GL_EXT_texture_buffer_object;
  16381. begin
  16382. glTexBufferEXT := dglGetProcAddress('glTexBufferEXT');
  16383. end;
  16384. procedure Read_GL_EXT_texture_integer;
  16385. begin
  16386. glClearColorIiEXT := dglGetProcAddress('glClearColorIiEXT');
  16387. glClearColorIuiEXT := dglGetProcAddress('glClearColorIuiEXT');
  16388. glTexParameterIivEXT := dglGetProcAddress('glTexParameterIivEXT');
  16389. glTexParameterIuivEXT := dglGetProcAddress('glTexParameterIuivEXT');
  16390. glGetTexParameterIivEXT := dglGetProcAddress('glGetTexParameterIivEXT');
  16391. glGetTexParameterIiuvEXT := dglGetProcAddress('glGetTexParameterIiuvEXT');
  16392. end;
  16393. procedure Read_GL_EXT_transform_feedback;
  16394. begin
  16395. glBeginTransformFeedbackEXT := dglGetProcAddress('lBeginTransformFeedbackEXT');
  16396. glEndTransformFeedbackEXT := dglGetProcAddress('glEndTransformFeedbackEXT');
  16397. glBindBufferRangeEXT := dglGetProcAddress('glBindBufferRangeEXT');
  16398. glBindBufferOffsetEXT := dglGetProcAddress('glBindBufferOffsetEXT');
  16399. glBindBufferBaseEXT := dglGetProcAddress('glBindBufferBaseEXT');
  16400. glTransformFeedbackVaryingsEXT := dglGetProcAddress('glTransformFeedbackVaryingsEXT');
  16401. glGetTransformFeedbackVaryingEXT := dglGetProcAddress('glGetTransformFeedbackVaryingEXT');
  16402. end;
  16403. procedure Read_GL_EXT_direct_state_access;
  16404. begin
  16405. glClientAttribDefaultEXT := dglGetProcAddress('glClientAttribDefaultEXT');
  16406. glPushClientAttribDefaultEXT := dglGetProcAddress('glPushClientAttribDefaultEXT');
  16407. glMatrixLoadfEXT := dglGetProcAddress('glMatrixLoadfEXT');
  16408. glMatrixLoaddEXT := dglGetProcAddress('glMatrixLoaddEXT');
  16409. glMatrixMultfEXT := dglGetProcAddress('glMatrixMultfEXT');
  16410. glMatrixMultdEXT := dglGetProcAddress('glMatrixMultdEXT');
  16411. glMatrixLoadIdentityEXT := dglGetProcAddress('glMatrixLoadIdentityEXT');
  16412. glMatrixRotatefEXT := dglGetProcAddress('glMatrixRotatefEXT');
  16413. glMatrixRotatedEXT := dglGetProcAddress('glMatrixRotatedEXT');
  16414. glMatrixScalefEXT := dglGetProcAddress('glMatrixScalefEXT');
  16415. glMatrixScaledEXT := dglGetProcAddress('glMatrixScaledEXT');
  16416. glMatrixTranslatefEXT := dglGetProcAddress('glMatrixTranslatefEXT');
  16417. glMatrixTranslatedEXT := dglGetProcAddress('glMatrixTranslatedEXT');
  16418. glMatrixFrustumEXT := dglGetProcAddress('glMatrixFrustumEXT');
  16419. glMatrixOrthoEXT := dglGetProcAddress('glMatrixOrthoEXT');
  16420. glMatrixPopEXT := dglGetProcAddress('glMatrixPopEXT');
  16421. glMatrixPushEXT := dglGetProcAddress('glMatrixPushEXT');
  16422. glMatrixLoadTransposefEXT := dglGetProcAddress('glMatrixLoadTransposefEXT');
  16423. glMatrixLoadTransposedEXT := dglGetProcAddress('glMatrixLoadTransposedEXT');
  16424. glMatrixMultTransposefEXT := dglGetProcAddress('glMatrixMultTransposefEXT');
  16425. glMatrixMultTransposedEXT := dglGetProcAddress('glMatrixMultTransposedEXT');
  16426. glTextureParameterfEXT := dglGetProcAddress('glTextureParameterfEXT');
  16427. glTextureParameterfvEXT := dglGetProcAddress('glTextureParameterfvEXT');
  16428. glTextureParameteriEXT := dglGetProcAddress('glTextureParameteriEXT');
  16429. glTextureParameterivEXT := dglGetProcAddress('glTextureParameterivEXT');
  16430. glTextureImage1DEXT := dglGetProcAddress('glTextureImage1DEXT');
  16431. glTextureImage2DEXT := dglGetProcAddress('glTextureImage2DEXT');
  16432. glTextureSubImage1DEXT := dglGetProcAddress('glTextureSubImage1DEXT');
  16433. glTextureSubImage2DEXT := dglGetProcAddress('glTextureSubImage2DEXT');
  16434. glCopyTextureImage1DEXT := dglGetProcAddress('glCopyTextureImage1DEXT');
  16435. glCopyTextureImage2DEXT := dglGetProcAddress('glCopyTextureImage2DEXT');
  16436. glCopyTextureSubImage1DEXT := dglGetProcAddress('glCopyTextureSubImage1DEXT');
  16437. glCopyTextureSubImage2DEXT := dglGetProcAddress('glCopyTextureSubImage2DEXT');
  16438. glGetTextureImageEXT := dglGetProcAddress('glGetTextureImageEXT');
  16439. glGetTextureParameterfvEXT := dglGetProcAddress('glGetTextureParameterfvEXT');
  16440. glGetTextureParameterivEXT := dglGetProcAddress('glGetTextureParameterivEXT');
  16441. glGetTextureLevelParameterfvEXT := dglGetProcAddress('glGetTextureLevelParameterfvEXT');
  16442. glGetTextureLevelParameterivEXT := dglGetProcAddress('glGetTextureLevelParameterivEXT');
  16443. glTextureImage3DEXT := dglGetProcAddress('glTextureImage3DEXT');
  16444. glTextureSubImage3DEXT := dglGetProcAddress('glTextureSubImage3DEXT');
  16445. glCopyTextureSubImage3DEXT := dglGetProcAddress('glCopyTextureSubImage3DEXT');
  16446. glMultiTexParameterfEXT := dglGetProcAddress('glMultiTexParameterfEXT');
  16447. glMultiTexParameterfvEXT := dglGetProcAddress('glMultiTexParameterfvEXT');
  16448. glMultiTexParameteriEXT := dglGetProcAddress('glMultiTexParameteriEXT');
  16449. glMultiTexParameterivEXT := dglGetProcAddress('glMultiTexParameterivEXT');
  16450. glMultiTexImage1DEXT := dglGetProcAddress('glMultiTexImage1DEXT');
  16451. glMultiTexImage2DEXT := dglGetProcAddress('glMultiTexImage2DEXT');
  16452. glMultiTexSubImage1DEXT := dglGetProcAddress('glMultiTexSubImage1DEXT');
  16453. glMultiTexSubImage2DEXT := dglGetProcAddress('glMultiTexSubImage2DEXT');
  16454. glCopyMultiTexImage1DEXT := dglGetProcAddress('glCopyMultiTexImage1DEXT');
  16455. glCopyMultiTexImage2DEXT := dglGetProcAddress('glCopyMultiTexImage2DEXT');
  16456. glCopyMultiTexSubImage1DEXT := dglGetProcAddress('glCopyMultiTexSubImage1DEXT');
  16457. glCopyMultiTexSubImage2DEXT := dglGetProcAddress('glCopyMultiTexSubImage2DEXT');
  16458. glGetMultiTexImageEXT := dglGetProcAddress('glGetMultiTexImageEXT');
  16459. glGetMultiTexParameterfvEXT := dglGetProcAddress('glGetMultiTexParameterfvEXT');
  16460. glGetMultiTexParameterivEXT := dglGetProcAddress('glGetMultiTexParameterivEXT');
  16461. glGetMultiTexLevelParameterfvEXT := dglGetProcAddress('glGetMultiTexLevelParameterfvEXT');
  16462. glGetMultiTexLevelParameterivEXT := dglGetProcAddress('glGetMultiTexLevelParameterivEXT');
  16463. glMultiTexImage3DEXT := dglGetProcAddress('glMultiTexImage3DEXT');
  16464. glMultiTexSubImage3DEXT := dglGetProcAddress('glMultiTexSubImage3DEXT');
  16465. glCopyMultiTexSubImage3DEXT := dglGetProcAddress('glCopyMultiTexSubImage3DEXT');
  16466. glBindMultiTextureEXT := dglGetProcAddress('glBindMultiTextureEXT');
  16467. glEnableClientStateIndexedEXT := dglGetProcAddress('glEnableClientStateIndexedEXT');
  16468. glDisableClientStateIndexedEXT := dglGetProcAddress('glDisableClientStateIndexedEXT');
  16469. glMultiTexCoordPointerEXT := dglGetProcAddress('glMultiTexCoordPointerEXT');
  16470. glMultiTexEnvfEXT := dglGetProcAddress('glMultiTexEnvfEXT');
  16471. glMultiTexEnvfvEXT := dglGetProcAddress('glMultiTexEnvfvEXT');
  16472. glMultiTexEnviEXT := dglGetProcAddress('glMultiTexEnviEXT');
  16473. glMultiTexEnvivEXT := dglGetProcAddress('glMultiTexEnvivEXT');
  16474. glMultiTexGendEXT := dglGetProcAddress('glMultiTexGendEXT');
  16475. glMultiTexGendvEXT := dglGetProcAddress('glMultiTexGendvEXT');
  16476. glMultiTexGenfEXT := dglGetProcAddress('glMultiTexGenfEXT');
  16477. glMultiTexGenfvEXT := dglGetProcAddress('glMultiTexGenfvEXT');
  16478. glMultiTexGeniEXT := dglGetProcAddress('glMultiTexGeniEXT');
  16479. glMultiTexGenivEXT := dglGetProcAddress('glMultiTexGenivEXT');
  16480. glGetMultiTexEnvfvEXT := dglGetProcAddress('glGetMultiTexEnvfvEXT');
  16481. glGetMultiTexEnvivEXT := dglGetProcAddress('glGetMultiTexEnvivEXT');
  16482. glGetMultiTexGendvEXT := dglGetProcAddress('glGetMultiTexGendvEXT');
  16483. glGetMultiTexGenfvEXT := dglGetProcAddress('glGetMultiTexGenfvEXT');
  16484. glGetMultiTexGenivEXT := dglGetProcAddress('glGetMultiTexGenivEXT');
  16485. glGetFloatIndexedvEXT := dglGetProcAddress('glGetFloatIndexedvEXT');
  16486. glGetDoubleIndexedvEXT := dglGetProcAddress('glGetDoubleIndexedvEXT');
  16487. glGetPointerIndexedvEXT := dglGetProcAddress('glGetPointerIndexedvEXT');
  16488. glCompressedTextureImage3DEXT := dglGetProcAddress('glCompressedTextureImage3DEXT');
  16489. glCompressedTextureImage2DEXT := dglGetProcAddress('glCompressedTextureImage2DEXT');
  16490. glCompressedTextureImage1DEXT := dglGetProcAddress('glCompressedTextureImage1DEXT');
  16491. glCompressedTextureSubImage3DEXT := dglGetProcAddress('glCompressedTextureSubImage3DEXT');
  16492. glCompressedTextureSubImage2DEXT := dglGetProcAddress('glCompressedTextureSubImage2DEXT');
  16493. glCompressedTextureSubImage1DEXT := dglGetProcAddress('glCompressedTextureSubImage1DEXT');
  16494. glGetCompressedTextureImageEXT := dglGetProcAddress('glGetCompressedTextureImageEXT');
  16495. glCompressedMultiTexImage3DEXT := dglGetProcAddress('glCompressedMultiTexImage3DEXT');
  16496. glCompressedMultiTexImage2DEXT := dglGetProcAddress('glCompressedMultiTexImage2DEXT');
  16497. glCompressedMultiTexImage1DEXT := dglGetProcAddress('glCompressedMultiTexImage1DEXT');
  16498. glCompressedMultiTexSubImage3DEXT := dglGetProcAddress('glCompressedMultiTexSubImage3DEXT');
  16499. glCompressedMultiTexSubImage2DEXT := dglGetProcAddress('glCompressedMultiTexSubImage2DEXT');
  16500. glCompressedMultiTexSubImage1DEXT := dglGetProcAddress('glCompressedMultiTexSubImage1DEXT');
  16501. glGetCompressedMultiTexImageEXT := dglGetProcAddress('glGetCompressedMultiTexImageEXT');
  16502. glNamedProgramStringEXT := dglGetProcAddress('glNamedProgramStringEXT');
  16503. glNamedProgramLocalParameter4dEXT := dglGetProcAddress('glNamedProgramLocalParameter4dEXT');
  16504. glNamedProgramLocalParameter4dvEXT := dglGetProcAddress('glNamedProgramLocalParameter4dvEXT');
  16505. glNamedProgramLocalParameter4fEXT := dglGetProcAddress('glNamedProgramLocalParameter4fEXT');
  16506. glNamedProgramLocalParameter4fvEXT := dglGetProcAddress('glNamedProgramLocalParameter4fvEXT');
  16507. glGetNamedProgramLocalParameterdvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterdvEXT');
  16508. glGetNamedProgramLocalParameterfvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterfvEXT');
  16509. glGetNamedProgramivEXT := dglGetProcAddress('glGetNamedProgramivEXT');
  16510. glGetNamedProgramStringEXT := dglGetProcAddress('glGetNamedProgramStringEXT');
  16511. glNamedProgramLocalParameters4fvEXT := dglGetProcAddress('glNamedProgramLocalParameters4fvEXT');
  16512. glNamedProgramLocalParameterI4iEXT := dglGetProcAddress('glNamedProgramLocalParameterI4iEXT');
  16513. glNamedProgramLocalParameterI4ivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4ivEXT');
  16514. glNamedProgramLocalParametersI4ivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4ivEXT');
  16515. glNamedProgramLocalParameterI4uiEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uiEXT');
  16516. glNamedProgramLocalParameterI4uivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uivEXT');
  16517. glNamedProgramLocalParametersI4uivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4uivEXT');
  16518. glGetNamedProgramLocalParameterIivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIivEXT');
  16519. glGetNamedProgramLocalParameterIuivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIuivEXT');
  16520. glTextureParameterIivEXT := dglGetProcAddress('glTextureParameterIivEXT');
  16521. glTextureParameterIuivEXT := dglGetProcAddress('glTextureParameterIuivEXT');
  16522. glGetTextureParameterIivEXT := dglGetProcAddress('glGetTextureParameterIivEXT');
  16523. glGetTextureParameterIuivEXT := dglGetProcAddress('glGetTextureParameterIuivEXT');
  16524. glMultiTexParameterIivEXT := dglGetProcAddress('glMultiTexParameterIivEXT');
  16525. glMultiTexParameterIuivEXT := dglGetProcAddress('glMultiTexParameterIuivEXT');
  16526. glGetMultiTexParameterIivEXT := dglGetProcAddress('glGetMultiTexParameterIivEXT');
  16527. glGetMultiTexParameterIuivEXT := dglGetProcAddress('glGetMultiTexParameterIuivEXT');
  16528. glProgramUniform1fEXT := dglGetProcAddress('glProgramUniform1fEXT');
  16529. glProgramUniform2fEXT := dglGetProcAddress('glProgramUniform2fEXT');
  16530. glProgramUniform3fEXT := dglGetProcAddress('glProgramUniform3fEXT');
  16531. glProgramUniform4fEXT := dglGetProcAddress('glProgramUniform4fEXT');
  16532. glProgramUniform1iEXT := dglGetProcAddress('glProgramUniform1iEXT');
  16533. glProgramUniform2iEXT := dglGetProcAddress('glProgramUniform2iEXT');
  16534. glProgramUniform3iEXT := dglGetProcAddress('glProgramUniform3iEXT');
  16535. glProgramUniform4iEXT := dglGetProcAddress('glProgramUniform4iEXT');
  16536. glProgramUniform1fvEXT := dglGetProcAddress('glProgramUniform1fvEXT');
  16537. glProgramUniform2fvEXT := dglGetProcAddress('glProgramUniform2fvEXT');
  16538. glProgramUniform3fvEXT := dglGetProcAddress('glProgramUniform3fvEXT');
  16539. glProgramUniform4fvEXT := dglGetProcAddress('glProgramUniform4fvEXT');
  16540. glProgramUniform1ivEXT := dglGetProcAddress('glProgramUniform1ivEXT');
  16541. glProgramUniform2ivEXT := dglGetProcAddress('glProgramUniform2ivEXT');
  16542. glProgramUniform3ivEXT := dglGetProcAddress('glProgramUniform3ivEXT');
  16543. glProgramUniform4ivEXT := dglGetProcAddress('glProgramUniform4ivEXT');
  16544. glProgramUniformMatrix2fvEXT := dglGetProcAddress('glProgramUniformMatrix2fvEXT');
  16545. glProgramUniformMatrix3fvEXT := dglGetProcAddress('glProgramUniformMatrix3fvEXT');
  16546. glProgramUniformMatrix4fvEXT := dglGetProcAddress('glProgramUniformMatrix4fvEXT');
  16547. glProgramUniformMatrix2x3fvEXT := dglGetProcAddress('glProgramUniformMatrix2x3fvEXT');
  16548. glProgramUniformMatrix3x2fvEXT := dglGetProcAddress('glProgramUniformMatrix3x2fvEXT');
  16549. glProgramUniformMatrix2x4fvEXT := dglGetProcAddress('glProgramUniformMatrix2x4fvEXT');
  16550. glProgramUniformMatrix4x2fvEXT := dglGetProcAddress('glProgramUniformMatrix4x2fvEXT');
  16551. glProgramUniformMatrix3x4fvEXT := dglGetProcAddress('glProgramUniformMatrix3x4fvEXT');
  16552. glProgramUniformMatrix4x3fvEXT := dglGetProcAddress('glProgramUniformMatrix4x3fvEXT');
  16553. glProgramUniform1uiEXT := dglGetProcAddress('glProgramUniform1uiEXT');
  16554. glProgramUniform2uiEXT := dglGetProcAddress('glProgramUniform2uiEXT');
  16555. glProgramUniform3uiEXT := dglGetProcAddress('glProgramUniform3uiEXT');
  16556. glProgramUniform4uiEXT := dglGetProcAddress('glProgramUniform4uiEXT');
  16557. glProgramUniform1uivEXT := dglGetProcAddress('glProgramUniform1uivEXT');
  16558. glProgramUniform2uivEXT := dglGetProcAddress('glProgramUniform2uivEXT');
  16559. glProgramUniform3uivEXT := dglGetProcAddress('glProgramUniform3uivEXT');
  16560. glProgramUniform4uivEXT := dglGetProcAddress('glProgramUniform4uivEXT');
  16561. glNamedBufferDataEXT := dglGetProcAddress('glNamedBufferDataEXT');
  16562. glNamedBufferSubDataEXT := dglGetProcAddress('glNamedBufferSubDataEXT');
  16563. glMapNamedBufferEXT := dglGetProcAddress('glMapNamedBufferEXT');
  16564. glUnmapNamedBufferEXT := dglGetProcAddress('glUnmapNamedBufferEXT');
  16565. glMapNamedBufferRangeEXT := dglGetProcAddress('glMapNamedBufferRangeEXT');
  16566. glFlushMappedNamedBufferRangeEXT := dglGetProcAddress('glFlushMappedNamedBufferRangeEXT');
  16567. glNamedCopyBufferSubDataEXT := dglGetProcAddress('glNamedCopyBufferSubDataEXT');
  16568. glGetNamedBufferParameterivEXT := dglGetProcAddress('glGetNamedBufferParameterivEXT');
  16569. glGetNamedBufferPointervEXT := dglGetProcAddress('glGetNamedBufferPointervEXT');
  16570. glGetNamedBufferSubDataEXT := dglGetProcAddress('glGetNamedBufferSubDataEXT');
  16571. glTextureBufferEXT := dglGetProcAddress('glTextureBufferEXT');
  16572. glMultiTexBufferEXT := dglGetProcAddress('glMultiTexBufferEXT');
  16573. glNamedRenderbufferStorageEXT := dglGetProcAddress('glNamedRenderbufferStorageEXT');
  16574. glGetNamedRenderbufferParameterivEXT := dglGetProcAddress('glGetNamedRenderbufferParameterivEXT');
  16575. glCheckNamedFramebufferStatusEXT := dglGetProcAddress('glCheckNamedFramebufferStatusEXT');
  16576. glNamedFramebufferTexture1DEXT := dglGetProcAddress('glNamedFramebufferTexture1DEXT');
  16577. glNamedFramebufferTexture2DEXT := dglGetProcAddress('glNamedFramebufferTexture2DEXT');
  16578. glNamedFramebufferTexture3DEXT := dglGetProcAddress('glNamedFramebufferTexture3DEXT');
  16579. glNamedFramebufferRenderbufferEXT := dglGetProcAddress('glNamedFramebufferRenderbufferEXT');
  16580. glGetNamedFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetNamedFramebufferAttachmentParameterivEXT');
  16581. glGenerateTextureMipmapEXT := dglGetProcAddress('glGenerateTextureMipmapEXT');
  16582. glGenerateMultiTexMipmapEXT := dglGetProcAddress('glGenerateMultiTexMipmapEXT');
  16583. glFramebufferDrawBufferEXT := dglGetProcAddress('glFramebufferDrawBufferEXT');
  16584. glFramebufferDrawBuffersEXT := dglGetProcAddress('glFramebufferDrawBuffersEXT');
  16585. glFramebufferReadBufferEXT := dglGetProcAddress('glFramebufferReadBufferEXT');
  16586. glGetFramebufferParameterivEXT := dglGetProcAddress('glGetFramebufferParameterivEXT');
  16587. glNamedRenderbufferStorageMultisampleEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleEXT');
  16588. glNamedRenderbufferStorageMultisampleCoverageEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleCoverageEXT');
  16589. glNamedFramebufferTextureEXT := dglGetProcAddress('glNamedFramebufferTextureEXT');
  16590. glNamedFramebufferTextureLayerEXT := dglGetProcAddress('glNamedFramebufferTextureLayerEXT');
  16591. glNamedFramebufferTextureFaceEXT := dglGetProcAddress('glNamedFramebufferTextureFaceEXT');
  16592. glTextureRenderbufferEXT := dglGetProcAddress('glTextureRenderbufferEXT');
  16593. glMultiTexRenderbufferEXT := dglGetProcAddress('glMultiTexRenderbufferEXT');
  16594. glProgramUniform1dEXT := dglGetProcAddress('glProgramUniform1dEXT');
  16595. glProgramUniform2dEXT := dglGetProcAddress('glProgramUniform2dEXT');
  16596. glProgramUniform3dEXT := dglGetProcAddress('glProgramUniform3dEXT');
  16597. glProgramUniform4dEXT := dglGetProcAddress('glProgramUniform4dEXT');
  16598. glProgramUniform1dvEXT := dglGetProcAddress('glProgramUniform1dvEXT');
  16599. glProgramUniform2dvEXT := dglGetProcAddress('glProgramUniform2dvEXT');
  16600. glProgramUniform3dvEXT := dglGetProcAddress('glProgramUniform3dvEXT');
  16601. glProgramUniform4dvEXT := dglGetProcAddress('glProgramUniform4dvEXT');
  16602. glProgramUniformMatrix2dvEXT := dglGetProcAddress('glProgramUniformMatrix2dvEXT');
  16603. glProgramUniformMatrix3dvEXT := dglGetProcAddress('glProgramUniformMatrix3dvEXT');
  16604. glProgramUniformMatrix4dvEXT := dglGetProcAddress('glProgramUniformMatrix4dvEXT');
  16605. glProgramUniformMatrix2x3dvEXT := dglGetProcAddress('glProgramUniformMatrix2x3dvEXT');
  16606. glProgramUniformMatrix2x4dvEXT := dglGetProcAddress('glProgramUniformMatrix2x4dvEXT');
  16607. glProgramUniformMatrix3x2dvEXT := dglGetProcAddress('glProgramUniformMatrix3x2dvEXT');
  16608. glProgramUniformMatrix3x4dvEXT := dglGetProcAddress('glProgramUniformMatrix3x4dvEXT');
  16609. glProgramUniformMatrix4x2dvEXT := dglGetProcAddress('glProgramUniformMatrix4x2dvEXT');
  16610. glProgramUniformMatrix4x3dvEXT := dglGetProcAddress('glProgramUniformMatrix4x3dvEXT');
  16611. end;
  16612. procedure Read_GL_EXT_separate_shader_objects;
  16613. begin
  16614. glUseShaderProgramEXT := dglGetProcAddress('glUseShaderProgramEXT');
  16615. glActiveProgramEXT := dglGetProcAddress('glActiveProgramEXT');
  16616. glCreateShaderProgramEXT := dglGetProcAddress('glCreateShaderProgramEXT');
  16617. end;
  16618. procedure Read_GL_EXT_shader_image_load_store;
  16619. begin
  16620. glBindImageTextureEXT := dglGetProcAddress('glBindImageTextureEXT');
  16621. glMemoryBarrierEXT := dglGetProcAddress('glMemoryBarrierEXT');
  16622. end;
  16623. procedure Read_GL_EXT_vertex_attrib_64bit;
  16624. begin
  16625. glVertexAttribL1dEXT := dglGetProcAddress('glVertexAttribL1dEXT');
  16626. glVertexAttribL2dEXT := dglGetProcAddress('glVertexAttribL2dEXT');
  16627. glVertexAttribL3dEXT := dglGetProcAddress('glVertexAttribL3dEXT');
  16628. glVertexAttribL4dEXT := dglGetProcAddress('glVertexAttribL4dEXT');
  16629. glVertexAttribL1dvEXT := dglGetProcAddress('glVertexAttribL1dvEXT');
  16630. glVertexAttribL2dvEXT := dglGetProcAddress('glVertexAttribL2dvEXT');
  16631. glVertexAttribL3dvEXT := dglGetProcAddress('glVertexAttribL3dvEXT');
  16632. glVertexAttribL4dvEXT := dglGetProcAddress('glVertexAttribL4dvEXT');
  16633. glVertexAttribLPointerEXT := dglGetProcAddress('glVertexAttribLPointerEXT');
  16634. glGetVertexAttribLdvEXT := dglGetProcAddress('glGetVertexAttribLdvEXT');
  16635. glVertexArrayVertexAttribLOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribLOffsetEXT');
  16636. end;
  16637. procedure Read_GL_HP_image_transform;
  16638. begin
  16639. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16640. glImageTransformParameterfHP := dglGetProcAddress('glImageTransformParameterfHP');
  16641. glImageTransformParameterivHP := dglGetProcAddress('glImageTransformParameterivHP');
  16642. glImageTransformParameterfvHP := dglGetProcAddress('glImageTransformParameterfvHP');
  16643. glGetImageTransformParameterivHP := dglGetProcAddress('glGetImageTransformParameterivHP');
  16644. glGetImageTransformParameterfvHP := dglGetProcAddress('glGetImageTransformParameterfvHP');
  16645. end;
  16646. procedure Read_GL_IBM_multimode_draw_arrays;
  16647. begin
  16648. glMultiModeDrawArraysIBM := dglGetProcAddress('glMultiModeDrawArraysIBM');
  16649. glMultiModeDrawElementsIBM := dglGetProcAddress('glMultiModeDrawElementsIBM');
  16650. end;
  16651. procedure Read_GL_IBM_vertex_array_lists;
  16652. begin
  16653. glColorPointerListIBM := dglGetProcAddress('glColorPointerListIBM');
  16654. glSecondaryColorPointerListIBM := dglGetProcAddress('glSecondaryColorPointerListIBM');
  16655. glEdgeFlagPointerListIBM := dglGetProcAddress('glEdgeFlagPointerListIBM');
  16656. glFogCoordPointerListIBM := dglGetProcAddress('glFogCoordPointerListIBM');
  16657. glIndexPointerListIBM := dglGetProcAddress('glIndexPointerListIBM');
  16658. glNormalPointerListIBM := dglGetProcAddress('glNormalPointerListIBM');
  16659. glTexCoordPointerListIBM := dglGetProcAddress('glTexCoordPointerListIBM');
  16660. glVertexPointerListIBM := dglGetProcAddress('glVertexPointerListIBM');
  16661. end;
  16662. procedure Read_GL_INGR_blend_func_separate;
  16663. begin
  16664. glBlendFuncSeparateINGR := dglGetProcAddress('glBlendFuncSeparateINGR');
  16665. end;
  16666. procedure Read_GL_INTEL_parallel_arrays;
  16667. begin
  16668. glVertexPointervINTEL := dglGetProcAddress('glVertexPointervINTEL');
  16669. glNormalPointervINTEL := dglGetProcAddress('glNormalPointervINTEL');
  16670. glColorPointervINTEL := dglGetProcAddress('glColorPointervINTEL');
  16671. glTexCoordPointervINTEL := dglGetProcAddress('glTexCoordPointervINTEL');
  16672. end;
  16673. procedure Read_GL_MESA_resize_buffers;
  16674. begin
  16675. glResizeBuffersMESA := dglGetProcAddress('glResizeBuffersMESA');
  16676. end;
  16677. procedure Read_GL_MESA_window_pos;
  16678. begin
  16679. glWindowPos2dMESA := dglGetProcAddress('glWindowPos2dMESA');
  16680. glWindowPos2dvMESA := dglGetProcAddress('glWindowPos2dvMESA');
  16681. glWindowPos2fMESA := dglGetProcAddress('glWindowPos2fMESA');
  16682. glWindowPos2fvMESA := dglGetProcAddress('glWindowPos2fvMESA');
  16683. glWindowPos2iMESA := dglGetProcAddress('glWindowPos2iMESA');
  16684. glWindowPos2ivMESA := dglGetProcAddress('glWindowPos2ivMESA');
  16685. glWindowPos2sMESA := dglGetProcAddress('glWindowPos2sMESA');
  16686. glWindowPos2svMESA := dglGetProcAddress('glWindowPos2svMESA');
  16687. glWindowPos3dMESA := dglGetProcAddress('glWindowPos3dMESA');
  16688. glWindowPos3dvMESA := dglGetProcAddress('glWindowPos3dvMESA');
  16689. glWindowPos3fMESA := dglGetProcAddress('glWindowPos3fMESA');
  16690. glWindowPos3fvMESA := dglGetProcAddress('glWindowPos3fvMESA');
  16691. glWindowPos3iMESA := dglGetProcAddress('glWindowPos3iMESA');
  16692. glWindowPos3ivMESA := dglGetProcAddress('glWindowPos3ivMESA');
  16693. glWindowPos3sMESA := dglGetProcAddress('glWindowPos3sMESA');
  16694. glWindowPos3svMESA := dglGetProcAddress('glWindowPos3svMESA');
  16695. glWindowPos4dMESA := dglGetProcAddress('glWindowPos4dMESA');
  16696. glWindowPos4dvMESA := dglGetProcAddress('glWindowPos4dvMESA');
  16697. glWindowPos4fMESA := dglGetProcAddress('glWindowPos4fMESA');
  16698. glWindowPos4fvMESA := dglGetProcAddress('glWindowPos4fvMESA');
  16699. glWindowPos4iMESA := dglGetProcAddress('glWindowPos4iMESA');
  16700. glWindowPos4ivMESA := dglGetProcAddress('glWindowPos4ivMESA');
  16701. glWindowPos4sMESA := dglGetProcAddress('glWindowPos4sMESA');
  16702. glWindowPos4svMESA := dglGetProcAddress('glWindowPos4svMESA');
  16703. end;
  16704. procedure Read_GL_NV_evaluators;
  16705. begin
  16706. glMapControlPointsNV := dglGetProcAddress('glMapControlPointsNV');
  16707. glMapParameterivNV := dglGetProcAddress('glMapParameterivNV');
  16708. glMapParameterfvNV := dglGetProcAddress('glMapParameterfvNV');
  16709. glGetMapControlPointsNV := dglGetProcAddress('glGetMapControlPointsNV');
  16710. glGetMapParameterivNV := dglGetProcAddress('glGetMapParameterivNV');
  16711. glGetMapParameterfvNV := dglGetProcAddress('glGetMapParameterfvNV');
  16712. glGetMapAttribParameterivNV := dglGetProcAddress('glGetMapAttribParameterivNV');
  16713. glGetMapAttribParameterfvNV := dglGetProcAddress('glGetMapAttribParameterfvNV');
  16714. glEvalMapsNV := dglGetProcAddress('glEvalMapsNV');
  16715. end;
  16716. procedure Read_GL_NV_fence;
  16717. begin
  16718. glDeleteFencesNV := dglGetProcAddress('glDeleteFencesNV');
  16719. glGenFencesNV := dglGetProcAddress('glGenFencesNV');
  16720. glIsFenceNV := dglGetProcAddress('glIsFenceNV');
  16721. glTestFenceNV := dglGetProcAddress('glTestFenceNV');
  16722. glGetFenceivNV := dglGetProcAddress('glGetFenceivNV');
  16723. glFinishFenceNV := dglGetProcAddress('glFinishFenceNV');
  16724. glSetFenceNV := dglGetProcAddress('glSetFenceNV');
  16725. end;
  16726. procedure Read_GL_NV_fragment_program;
  16727. begin
  16728. glProgramNamedParameter4fNV := dglGetProcAddress('glProgramNamedParameter4fNV');
  16729. glProgramNamedParameter4dNV := dglGetProcAddress('glProgramNamedParameter4dNV');
  16730. glProgramNamedParameter4fvNV := dglGetProcAddress('glProgramNamedParameter4fvNV');
  16731. glProgramNamedParameter4dvNV := dglGetProcAddress('glProgramNamedParameter4dvNV');
  16732. glGetProgramNamedParameterfvNV := dglGetProcAddress('glGetProgramNamedParameterfvNV');
  16733. glGetProgramNamedParameterdvNV := dglGetProcAddress('glGetProgramNamedParameterdvNV');
  16734. end;
  16735. procedure Read_GL_NV_half_float;
  16736. begin
  16737. glVertex2hNV := dglGetProcAddress('glVertex2hNV');
  16738. glVertex2hvNV := dglGetProcAddress('glVertex2hvNV');
  16739. glVertex3hNV := dglGetProcAddress('glVertex3hNV');
  16740. glVertex3hvNV := dglGetProcAddress('glVertex3hvNV');
  16741. glVertex4hNV := dglGetProcAddress('glVertex4hNV');
  16742. glVertex4hvNV := dglGetProcAddress('glVertex4hvNV');
  16743. glNormal3hNV := dglGetProcAddress('glNormal3hNV');
  16744. glNormal3hvNV := dglGetProcAddress('glNormal3hvNV');
  16745. glColor3hNV := dglGetProcAddress('glColor3hNV');
  16746. glColor3hvNV := dglGetProcAddress('glColor3hvNV');
  16747. glColor4hNV := dglGetProcAddress('glColor4hNV');
  16748. glColor4hvNV := dglGetProcAddress('glColor4hvNV');
  16749. glTexCoord1hNV := dglGetProcAddress('glTexCoord1hNV');
  16750. glTexCoord1hvNV := dglGetProcAddress('glTexCoord1hvNV');
  16751. glTexCoord2hNV := dglGetProcAddress('glTexCoord2hNV');
  16752. glTexCoord2hvNV := dglGetProcAddress('glTexCoord2hvNV');
  16753. glTexCoord3hNV := dglGetProcAddress('glTexCoord3hNV');
  16754. glTexCoord3hvNV := dglGetProcAddress('glTexCoord3hvNV');
  16755. glTexCoord4hNV := dglGetProcAddress('glTexCoord4hNV');
  16756. glTexCoord4hvNV := dglGetProcAddress('glTexCoord4hvNV');
  16757. glMultiTexCoord1hNV := dglGetProcAddress('glMultiTexCoord1hNV');
  16758. glMultiTexCoord1hvNV := dglGetProcAddress('glMultiTexCoord1hvNV');
  16759. glMultiTexCoord2hNV := dglGetProcAddress('glMultiTexCoord2hNV');
  16760. glMultiTexCoord2hvNV := dglGetProcAddress('glMultiTexCoord2hvNV');
  16761. glMultiTexCoord3hNV := dglGetProcAddress('glMultiTexCoord3hNV');
  16762. glMultiTexCoord3hvNV := dglGetProcAddress('glMultiTexCoord3hvNV');
  16763. glMultiTexCoord4hNV := dglGetProcAddress('glMultiTexCoord4hNV');
  16764. glMultiTexCoord4hvNV := dglGetProcAddress('glMultiTexCoord4hvNV');
  16765. glFogCoordhNV := dglGetProcAddress('glFogCoordhNV');
  16766. glFogCoordhvNV := dglGetProcAddress('glFogCoordhvNV');
  16767. glSecondaryColor3hNV := dglGetProcAddress('glSecondaryColor3hNV');
  16768. glSecondaryColor3hvNV := dglGetProcAddress('glSecondaryColor3hvNV');
  16769. glVertexWeighthNV := dglGetProcAddress('glVertexWeighthNV');
  16770. glVertexWeighthvNV := dglGetProcAddress('glVertexWeighthvNV');
  16771. glVertexAttrib1hNV := dglGetProcAddress('glVertexAttrib1hNV');
  16772. glVertexAttrib1hvNV := dglGetProcAddress('glVertexAttrib1hvNV');
  16773. glVertexAttrib2hNV := dglGetProcAddress('glVertexAttrib2hNV');
  16774. glVertexAttrib2hvNV := dglGetProcAddress('glVertexAttrib2hvNV');
  16775. glVertexAttrib3hNV := dglGetProcAddress('glVertexAttrib3hNV');
  16776. glVertexAttrib3hvNV := dglGetProcAddress('glVertexAttrib3hvNV');
  16777. glVertexAttrib4hNV := dglGetProcAddress('glVertexAttrib4hNV');
  16778. glVertexAttrib4hvNV := dglGetProcAddress('glVertexAttrib4hvNV');
  16779. glVertexAttribs1hvNV := dglGetProcAddress('glVertexAttribs1hvNV');
  16780. glVertexAttribs2hvNV := dglGetProcAddress('glVertexAttribs2hvNV');
  16781. glVertexAttribs3hvNV := dglGetProcAddress('glVertexAttribs3hvNV');
  16782. glVertexAttribs4hvNV := dglGetProcAddress('glVertexAttribs4hvNV');
  16783. end;
  16784. procedure Read_GL_NV_occlusion_query;
  16785. begin
  16786. glGenOcclusionQueriesNV := dglGetProcAddress('glGenOcclusionQueriesNV');
  16787. glDeleteOcclusionQueriesNV := dglGetProcAddress('glDeleteOcclusionQueriesNV');
  16788. glIsOcclusionQueryNV := dglGetProcAddress('glIsOcclusionQueryNV');
  16789. glBeginOcclusionQueryNV := dglGetProcAddress('glBeginOcclusionQueryNV');
  16790. glEndOcclusionQueryNV := dglGetProcAddress('glEndOcclusionQueryNV');
  16791. glGetOcclusionQueryivNV := dglGetProcAddress('glGetOcclusionQueryivNV');
  16792. glGetOcclusionQueryuivNV := dglGetProcAddress('glGetOcclusionQueryuivNV');
  16793. end;
  16794. procedure Read_GL_NV_pixel_data_range;
  16795. begin
  16796. glPixelDataRangeNV := dglGetProcAddress('glPixelDataRangeNV');
  16797. glFlushPixelDataRangeNV := dglGetProcAddress('glFlushPixelDataRangeNV');
  16798. end;
  16799. procedure Read_GL_NV_point_sprite;
  16800. begin
  16801. glPointParameteriNV := dglGetProcAddress('glPointParameteriNV');
  16802. glPointParameterivNV := dglGetProcAddress('glPointParameterivNV');
  16803. end;
  16804. procedure Read_GL_NV_primitive_restart;
  16805. begin
  16806. glPrimitiveRestartNV := dglGetProcAddress('glPrimitiveRestartNV');
  16807. glPrimitiveRestartIndexNV := dglGetProcAddress('glPrimitiveRestartIndexNV');
  16808. end;
  16809. procedure Read_GL_NV_register_combiners;
  16810. begin
  16811. glCombinerParameterfvNV := dglGetProcAddress('glCombinerParameterfvNV');
  16812. glCombinerParameterfNV := dglGetProcAddress('glCombinerParameterfNV');
  16813. glCombinerParameterivNV := dglGetProcAddress('glCombinerParameterivNV');
  16814. glCombinerParameteriNV := dglGetProcAddress('glCombinerParameteriNV');
  16815. glCombinerInputNV := dglGetProcAddress('glCombinerInputNV');
  16816. glCombinerOutputNV := dglGetProcAddress('glCombinerOutputNV');
  16817. glFinalCombinerInputNV := dglGetProcAddress('glFinalCombinerInputNV');
  16818. glGetCombinerInputParameterfvNV := dglGetProcAddress('glGetCombinerInputParameterfvNV');
  16819. glGetCombinerInputParameterivNV := dglGetProcAddress('glGetCombinerInputParameterivNV');
  16820. glGetCombinerOutputParameterfvNV := dglGetProcAddress('glGetCombinerOutputParameterfvNV');
  16821. glGetCombinerOutputParameterivNV := dglGetProcAddress('glGetCombinerOutputParameterivNV');
  16822. glGetFinalCombinerInputParameterfvNV := dglGetProcAddress('glGetFinalCombinerInputParameterfvNV');
  16823. glGetFinalCombinerInputParameterivNV := dglGetProcAddress('glGetFinalCombinerInputParameterivNV');
  16824. end;
  16825. procedure Read_GL_NV_register_combiners2;
  16826. begin
  16827. glCombinerStageParameterfvNV := dglGetProcAddress('glCombinerStageParameterfvNV');
  16828. glGetCombinerStageParameterfvNV := dglGetProcAddress('glGetCombinerStageParameterfvNV');
  16829. end;
  16830. procedure Read_GL_NV_vertex_array_range;
  16831. begin
  16832. glFlushVertexArrayRangeNV := dglGetProcAddress('glFlushVertexArrayRangeNV');
  16833. glVertexArrayRangeNV := dglGetProcAddress('glVertexArrayRangeNV');
  16834. end;
  16835. procedure Read_GL_NV_vertex_program;
  16836. begin
  16837. glAreProgramsResidentNV := dglGetProcAddress('glAreProgramsResidentNV');
  16838. glBindProgramNV := dglGetProcAddress('glBindProgramNV');
  16839. glDeleteProgramsNV := dglGetProcAddress('glDeleteProgramsNV');
  16840. glExecuteProgramNV := dglGetProcAddress('glExecuteProgramNV');
  16841. glGenProgramsNV := dglGetProcAddress('glGenProgramsNV');
  16842. glGetProgramParameterdvNV := dglGetProcAddress('glGetProgramParameterdvNV');
  16843. glGetProgramParameterfvNV := dglGetProcAddress('glGetProgramParameterfvNV');
  16844. glGetProgramivNV := dglGetProcAddress('glGetProgramivNV');
  16845. glGetProgramStringNV := dglGetProcAddress('glGetProgramStringNV');
  16846. glGetTrackMatrixivNV := dglGetProcAddress('glGetTrackMatrixivNV');
  16847. glGetVertexAttribdvNV := dglGetProcAddress('glGetVertexAttribdvNV');
  16848. glGetVertexAttribfvNV := dglGetProcAddress('glGetVertexAttribfvNV');
  16849. glGetVertexAttribivNV := dglGetProcAddress('glGetVertexAttribivNV');
  16850. glGetVertexAttribPointervNV := dglGetProcAddress('glGetVertexAttribPointervNV');
  16851. glIsProgramNV := dglGetProcAddress('glIsProgramNV');
  16852. glLoadProgramNV := dglGetProcAddress('glLoadProgramNV');
  16853. glProgramParameter4dNV := dglGetProcAddress('glProgramParameter4dNV');
  16854. glProgramParameter4dvNV := dglGetProcAddress('glProgramParameter4dvNV');
  16855. glProgramParameter4fNV := dglGetProcAddress('glProgramParameter4fNV');
  16856. glProgramParameter4fvNV := dglGetProcAddress('glProgramParameter4fvNV');
  16857. glProgramParameters4dvNV := dglGetProcAddress('glProgramParameters4dvNV');
  16858. glProgramParameters4fvNV := dglGetProcAddress('glProgramParameters4fvNV');
  16859. glRequestResidentProgramsNV := dglGetProcAddress('glRequestResidentProgramsNV');
  16860. glTrackMatrixNV := dglGetProcAddress('glTrackMatrixNV');
  16861. glVertexAttribPointerNV := dglGetProcAddress('glVertexAttribPointerNV');
  16862. glVertexAttrib1dNV := dglGetProcAddress('glVertexAttrib1dNV');
  16863. glVertexAttrib1dvNV := dglGetProcAddress('glVertexAttrib1dvNV');
  16864. glVertexAttrib1fNV := dglGetProcAddress('glVertexAttrib1fNV');
  16865. glVertexAttrib1fvNV := dglGetProcAddress('glVertexAttrib1fvNV');
  16866. glVertexAttrib1sNV := dglGetProcAddress('glVertexAttrib1sNV');
  16867. glVertexAttrib1svNV := dglGetProcAddress('glVertexAttrib1svNV');
  16868. glVertexAttrib2dNV := dglGetProcAddress('glVertexAttrib2dNV');
  16869. glVertexAttrib2dvNV := dglGetProcAddress('glVertexAttrib2dvNV');
  16870. glVertexAttrib2fNV := dglGetProcAddress('glVertexAttrib2fNV');
  16871. glVertexAttrib2fvNV := dglGetProcAddress('glVertexAttrib2fvNV');
  16872. glVertexAttrib2sNV := dglGetProcAddress('glVertexAttrib2sNV');
  16873. glVertexAttrib2svNV := dglGetProcAddress('glVertexAttrib2svNV');
  16874. glVertexAttrib3dNV := dglGetProcAddress('glVertexAttrib3dNV');
  16875. glVertexAttrib3dvNV := dglGetProcAddress('glVertexAttrib3dvNV');
  16876. glVertexAttrib3fNV := dglGetProcAddress('glVertexAttrib3fNV');
  16877. glVertexAttrib3fvNV := dglGetProcAddress('glVertexAttrib3fvNV');
  16878. glVertexAttrib3sNV := dglGetProcAddress('glVertexAttrib3sNV');
  16879. glVertexAttrib3svNV := dglGetProcAddress('glVertexAttrib3svNV');
  16880. glVertexAttrib4dNV := dglGetProcAddress('glVertexAttrib4dNV');
  16881. glVertexAttrib4dvNV := dglGetProcAddress('glVertexAttrib4dvNV');
  16882. glVertexAttrib4fNV := dglGetProcAddress('glVertexAttrib4fNV');
  16883. glVertexAttrib4fvNV := dglGetProcAddress('glVertexAttrib4fvNV');
  16884. glVertexAttrib4sNV := dglGetProcAddress('glVertexAttrib4sNV');
  16885. glVertexAttrib4svNV := dglGetProcAddress('glVertexAttrib4svNV');
  16886. glVertexAttrib4ubNV := dglGetProcAddress('glVertexAttrib4ubNV');
  16887. glVertexAttrib4ubvNV := dglGetProcAddress('glVertexAttrib4ubvNV');
  16888. glVertexAttribs1dvNV := dglGetProcAddress('glVertexAttribs1dvNV');
  16889. glVertexAttribs1fvNV := dglGetProcAddress('glVertexAttribs1fvNV');
  16890. glVertexAttribs1svNV := dglGetProcAddress('glVertexAttribs1svNV');
  16891. glVertexAttribs2dvNV := dglGetProcAddress('glVertexAttribs2dvNV');
  16892. glVertexAttribs2fvNV := dglGetProcAddress('glVertexAttribs2fvNV');
  16893. glVertexAttribs2svNV := dglGetProcAddress('glVertexAttribs2svNV');
  16894. glVertexAttribs3dvNV := dglGetProcAddress('glVertexAttribs3dvNV');
  16895. glVertexAttribs3fvNV := dglGetProcAddress('glVertexAttribs3fvNV');
  16896. glVertexAttribs3svNV := dglGetProcAddress('glVertexAttribs3svNV');
  16897. glVertexAttribs4dvNV := dglGetProcAddress('glVertexAttribs4dvNV');
  16898. glVertexAttribs4fvNV := dglGetProcAddress('glVertexAttribs4fvNV');
  16899. glVertexAttribs4svNV := dglGetProcAddress('glVertexAttribs4svNV');
  16900. glVertexAttribs4ubvNV := dglGetProcAddress('glVertexAttribs4ubvNV');
  16901. end;
  16902. procedure Read_GL_NV_depth_buffer_float;
  16903. begin
  16904. glDepthRangedNV := dglGetProcAddress('glDepthRangedNV');
  16905. glClearDepthdNV := dglGetProcAddress('glClearDepthdNV');
  16906. glDepthBoundsdNV := dglGetProcAddress('glDepthBoundsdNV');
  16907. end;
  16908. procedure Read_GL_NV_framebuffer_multisample_coverage;
  16909. begin
  16910. glRenderbufferStorageMultsampleCoverageNV := dglGetProcAddress('glRenderbufferStorageMultsampleCoverageNV');
  16911. end;
  16912. procedure Read_GL_NV_geometry_program4;
  16913. begin
  16914. glProgramVertexLimitNV := dglGetProcAddress('glProgramVertexLimitNV');
  16915. end;
  16916. procedure Read_GL_NV_gpu_program4;
  16917. begin
  16918. glProgramLocalParameterI4iNV := dglGetProcAddress('glProgramLocalParameterI4iNV');
  16919. glProgramLocalParameterI4ivNV := dglGetProcAddress('glProgramLocalParameterI4ivNV');
  16920. glProgramLocalParametersI4ivNV := dglGetProcAddress('glProgramLocalParametersI4ivNV');
  16921. glProgramLocalParameterI4uiNV := dglGetProcAddress('glProgramLocalParameterI4uiNV');
  16922. glProgramLocalParameterI4uivNV := dglGetProcAddress('glProgramLocalParameterI4uivNV');
  16923. glProgramLocalParametersI4uivNV := dglGetProcAddress('glProgramLocalParametersI4uivNV');
  16924. glProgramEnvParameterI4iNV := dglGetProcAddress('glProgramEnvParameterI4iNV');
  16925. glProgramEnvParameterI4ivNV := dglGetProcAddress('glProgramEnvParameterI4ivNV');
  16926. glProgramEnvParametersI4ivNV := dglGetProcAddress('glProgramEnvParametersI4ivNV');
  16927. glProgramEnvParameterI4uiNV := dglGetProcAddress('glProgramEnvParameterI4uiNV');
  16928. glProgramEnvParameterI4uivNV := dglGetProcAddress('glProgramEnvParameterI4uivNV');
  16929. glProgramEnvParametersI4uivNV := dglGetProcAddress('glProgramEnvParametersI4uivNV');
  16930. glGetProgramLocalParameterIivNV := dglGetProcAddress('glGetProgramLocalParameterIivNV');
  16931. glGetProgramLocalParameterIuivNV := dglGetProcAddress('glGetProgramLocalParameterIuivNV');
  16932. glGetProgramEnvParameterIivNV := dglGetProcAddress('glGetProgramEnvParameterIivNV');
  16933. glGetProgramEnvParameterIuivNV := dglGetProcAddress('glGetProgramEnvParameterIuivNV');
  16934. end;
  16935. procedure Read_GL_NV_parameter_buffer_object;
  16936. begin
  16937. glProgramBufferParametersfvNV := dglGetProcAddress('glProgramBufferParametersfvNV');
  16938. glProgramBufferParametersIivNV := dglGetProcAddress('glProgramBufferParametersIivNV');
  16939. glProgramBufferParametersIuivNV := dglGetProcAddress('glProgramBufferParametersIuivNV');
  16940. end;
  16941. procedure Read_GL_NV_transform_feedback;
  16942. begin
  16943. glBeginTransformFeedbackNV := dglGetProcAddress('glBeginTransformFeedbackNV');
  16944. glEndTransformFeedbackNV := dglGetProcAddress('glEndTransformFeedbackNV');
  16945. glTransformFeedbackAttribsNV := dglGetProcAddress('glTransformFeedbackAttribsNV');
  16946. glBindBufferRangeNV := dglGetProcAddress('glBindBufferRangeNV');
  16947. glBindBufferOffsetNV := dglGetProcAddress('glBindBufferOffsetNV');
  16948. glBindBufferBaseNV := dglGetProcAddress('glBindBufferBaseNV');
  16949. glTransformFeedbackVaryingsNV := dglGetProcAddress('glTransformFeedbackVaryingsNV');
  16950. glActiveVaryingNV := dglGetProcAddress('glActiveVaryingNV');
  16951. glGetVaryingLocationNV := dglGetProcAddress('glGetVaryingLocationNV');
  16952. glGetActiveVaryingNV := dglGetProcAddress('glGetActiveVaryingNV');
  16953. glGetTransformFeedbackVaryingNV := dglGetProcAddress('glGetTransformFeedbackVaryingNV');
  16954. glTransformFeedbackStreamAttribsNV := dglGetProcAddress('glTransformFeedbackStreamAttribsNV');
  16955. end;
  16956. procedure Read_GL_NV_conditional_render;
  16957. begin
  16958. glBeginConditionalRenderNV := dglGetProcAddress('glBeginConditionalRenderNV');
  16959. glEndConditionalRenderNV := dglGetProcAddress('glEndConditionalRenderNV');
  16960. end;
  16961. procedure Read_GL_NV_present_video;
  16962. begin
  16963. glPresentFrameKeyedNV := dglGetProcAddress('glPresentFrameKeyedNV');
  16964. glPresentFrameDualFillNV := dglGetProcAddress('glPresentFrameDualFillNV');
  16965. glGetVideoivNV := dglGetProcAddress('glGetVideoivNV');
  16966. glGetVideouivNV := dglGetProcAddress('glGetVideouivNV');
  16967. glGetVideoi64vNV := dglGetProcAddress('glGetVideoi64vNV');
  16968. glGetVideoui64vNV := dglGetProcAddress('glGetVideoui64vNV');
  16969. // glVideoParameterivNV := dglGetProcAddress('glVideoParameterivNV');
  16970. end;
  16971. procedure Read_GL_NV_explicit_multisample;
  16972. begin
  16973. glGetMultisamplefvNV := dglGetProcAddress('glGetMultisamplefvNV');
  16974. glSampleMaskIndexedNV := dglGetProcAddress('glSampleMaskIndexedNV');
  16975. glTexRenderbufferNV := dglGetProcAddress('glTexRenderbufferNV');
  16976. end;
  16977. procedure Read_GL_NV_transform_feedback2;
  16978. begin
  16979. glBindTransformFeedbackNV := dglGetProcAddress('glBindTransformFeedbackNV');
  16980. glDeleteTransformFeedbacksNV := dglGetProcAddress('glDeleteTransformFeedbacksNV');
  16981. glGenTransformFeedbacksNV := dglGetProcAddress('glGenTransformFeedbacksNV');
  16982. glIsTransformFeedbackNV := dglGetProcAddress('glIsTransformFeedbackNV');
  16983. glPauseTransformFeedbackNV := dglGetProcAddress('glPauseTransformFeedbackNV');
  16984. glResumeTransformFeedbackNV := dglGetProcAddress('glResumeTransformFeedbackNV');
  16985. glDrawTransformFeedbackNV := dglGetProcAddress('glDrawTransformFeedbackNV');
  16986. end;
  16987. procedure Read_GL_NV_video_capture;
  16988. begin
  16989. glBeginVideoCaptureNV := dglGetProcAddress('glBeginVideoCaptureNV');
  16990. glBindVideoCaptureStreamBufferNV := dglGetProcAddress('glBindVideoCaptureStreamBufferNV');
  16991. glBindVideoCaptureStreamTextureNV := dglGetProcAddress('glBindVideoCaptureStreamTextureNV');
  16992. glEndVideoCaptureNV := dglGetProcAddress('glEndVideoCaptureNV');
  16993. glGetVideoCaptureivNV := dglGetProcAddress('glGetVideoCaptureivNV');
  16994. glGetVideoCaptureStreamivNV := dglGetProcAddress('glGetVideoCaptureStreamivNV');
  16995. glGetVideoCaptureStreamfvNV := dglGetProcAddress('glGetVideoCaptureStreamfvNV');
  16996. glGetVideoCaptureStreamdvNV := dglGetProcAddress('glGetVideoCaptureStreamdvNV');
  16997. glVideoCaptureNV := dglGetProcAddress('glVideoCaptureNV');
  16998. glVideoCaptureStreamParameterivNV := dglGetProcAddress('glVideoCaptureStreamParameterivNV');
  16999. glVideoCaptureStreamParameterfvNV := dglGetProcAddress('glVideoCaptureStreamParameterfvNV');
  17000. glVideoCaptureStreamParameterdvNV := dglGetProcAddress('glVideoCaptureStreamParameterdvNV');
  17001. end;
  17002. procedure Read_GL_NV_copy_image;
  17003. begin
  17004. glCopyImageSubDataNV := dglGetProcAddress('glCopyImageSubDataNV');
  17005. end;
  17006. procedure Read_GL_NV_shader_buffer_load;
  17007. begin
  17008. glMakeBufferResidentNV := dglGetProcAddress('glMakeBufferResidentNV');
  17009. glMakeBufferNonResidentNV := dglGetProcAddress('glMakeBufferNonResidentNV');
  17010. glIsBufferResidentNV := dglGetProcAddress('glIsBufferResidentNV');
  17011. glMakeNamedBufferResidentNV := dglGetProcAddress('glMakeNamedBufferResidentNV');
  17012. glMakeNamedBufferNonResidentNV := dglGetProcAddress('glMakeNamedBufferNonResidentNV');
  17013. glIsNamedBufferResidentNV := dglGetProcAddress('glIsNamedBufferResidentNV');
  17014. glGetBufferParameterui64vNV := dglGetProcAddress('glGetBufferParameterui64vNV');
  17015. glGetNamedBufferParameterui64vNV := dglGetProcAddress('glGetNamedBufferParameterui64vNV');
  17016. glGetIntegerui64vNV := dglGetProcAddress('glGetIntegerui64vNV');
  17017. glUniformui64NV := dglGetProcAddress('glUniformui64NV');
  17018. glUniformui64vNV := dglGetProcAddress('glUniformui64vNV');
  17019. glGetUniformui64vNV := dglGetProcAddress('glGetUniformui64vNV');
  17020. glProgramUniformui64NV := dglGetProcAddress('glProgramUniformui64NV');
  17021. glProgramUniformui64vNV := dglGetProcAddress('glProgramUniformui64vNV');
  17022. end;
  17023. procedure Read_GL_NV_vertex_buffer_unified_memory;
  17024. begin
  17025. glBufferAddressRangeNV := dglGetProcAddress('glBufferAddressRangeNV');
  17026. glVertexFormatNV := dglGetProcAddress('glVertexFormatNV');
  17027. glNormalFormatNV := dglGetProcAddress('glNormalFormatNV');
  17028. glColorFormatNV := dglGetProcAddress('glColorFormatNV');
  17029. glIndexFormatNV := dglGetProcAddress('glIndexFormatNV');
  17030. glTexCoordFormatNV := dglGetProcAddress('glTexCoordFormatNV');
  17031. glEdgeFlagFormatNV := dglGetProcAddress('glEdgeFlagFormatNV');
  17032. glSecondaryColorFormatNV := dglGetProcAddress('glSecondaryColorFormatNV');
  17033. glFogCoordFormatNV := dglGetProcAddress('glFogCoordFormatNV');
  17034. glVertexAttribFormatNV := dglGetProcAddress('glVertexAttribFormatNV');
  17035. glVertexAttribIFormatNV := dglGetProcAddress('glVertexAttribIFormatNV');
  17036. glGetIntegerui64i_vNV := dglGetProcAddress('glGetIntegerui64i_vNV');
  17037. end;
  17038. procedure Read_GL_NV_gpu_program5;
  17039. begin
  17040. glProgramSubroutineParametersuivNV := dglGetProcAddress('glProgramSubroutineParametersuivNV');
  17041. glGetProgramSubroutineParameteruivNV := dglGetProcAddress('glGetProgramSubroutineParameteruivNV');
  17042. end;
  17043. procedure Read_GL_NV_gpu_shader5;
  17044. begin
  17045. glUniform1i64NV := dglGetProcAddress('glUniform1i64NV');
  17046. glUniform2i64NV := dglGetProcAddress('glUniform2i64NV');
  17047. glUniform3i64NV := dglGetProcAddress('glUniform3i64NV');
  17048. glUniform4i64NV := dglGetProcAddress('glUniform4i64NV');
  17049. glUniform1i64vNV := dglGetProcAddress('glUniform1i64vNV');
  17050. glUniform2i64vNV := dglGetProcAddress('glUniform2i64vNV');
  17051. glUniform3i64vNV := dglGetProcAddress('glUniform3i64vNV');
  17052. glUniform4i64vNV := dglGetProcAddress('glUniform4i64vNV');
  17053. glUniform1ui64NV := dglGetProcAddress('glUniform1ui64NV');
  17054. glUniform2ui64NV := dglGetProcAddress('glUniform2ui64NV');
  17055. glUniform3ui64NV := dglGetProcAddress('glUniform3ui64NV');
  17056. glUniform4ui64NV := dglGetProcAddress('glUniform4ui64NV');
  17057. glUniform1ui64vNV := dglGetProcAddress('glUniform1ui64vNV');
  17058. glUniform2ui64vNV := dglGetProcAddress('glUniform2ui64vNV');
  17059. glUniform3ui64vNV := dglGetProcAddress('glUniform3ui64vNV');
  17060. glUniform4ui64vNV := dglGetProcAddress('glUniform4ui64vNV');
  17061. glGetUniformi64vNV := dglGetProcAddress('glGetUniformi64vNV');
  17062. glProgramUniform1i64NV := dglGetProcAddress('glProgramUniform1i64NV');
  17063. glProgramUniform2i64NV := dglGetProcAddress('glProgramUniform2i64NV');
  17064. glProgramUniform3i64NV := dglGetProcAddress('glProgramUniform3i64NV');
  17065. glProgramUniform4i64NV := dglGetProcAddress('glProgramUniform4i64NV');
  17066. glProgramUniform1i64vNV := dglGetProcAddress('glProgramUniform1i64vNV');
  17067. glProgramUniform2i64vNV := dglGetProcAddress('glProgramUniform2i64vNV');
  17068. glProgramUniform3i64vNV := dglGetProcAddress('glProgramUniform3i64vNV');
  17069. glProgramUniform4i64vNV := dglGetProcAddress('glProgramUniform4i64vNV');
  17070. glProgramUniform1ui64NV := dglGetProcAddress('glProgramUniform1ui64NV');
  17071. glProgramUniform2ui64NV := dglGetProcAddress('glProgramUniform2ui64NV');
  17072. glProgramUniform3ui64NV := dglGetProcAddress('glProgramUniform3ui64NV');
  17073. glProgramUniform4ui64NV := dglGetProcAddress('glProgramUniform4ui64NV');
  17074. glProgramUniform1ui64vNV := dglGetProcAddress('glProgramUniform1ui64vNV');
  17075. glProgramUniform2ui64vNV := dglGetProcAddress('glProgramUniform2ui64vNV');
  17076. glProgramUniform3ui64vNV := dglGetProcAddress('glProgramUniform3ui64vNV');
  17077. glProgramUniform4ui64vNV := dglGetProcAddress('glProgramUniform4ui64vNV');
  17078. end;
  17079. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  17080. begin
  17081. glVertexAttribL1i64NV := dglGetProcAddress('glVertexAttribL1i64NV');
  17082. glVertexAttribL2i64NV := dglGetProcAddress('glVertexAttribL2i64NV');
  17083. glVertexAttribL3i64NV := dglGetProcAddress('glVertexAttribL3i64NV');
  17084. glVertexAttribL4i64NV := dglGetProcAddress('glVertexAttribL4i64NV');
  17085. glVertexAttribL1i64vNV := dglGetProcAddress('glVertexAttribL1i64vNV');
  17086. glVertexAttribL2i64vNV := dglGetProcAddress('glVertexAttribL2i64vNV');
  17087. glVertexAttribL3i64vNV := dglGetProcAddress('glVertexAttribL3i64vNV');
  17088. glVertexAttribL4i64vNV := dglGetProcAddress('glVertexAttribL4i64vNV');
  17089. glVertexAttribL1ui64NV := dglGetProcAddress('glVertexAttribL1ui64NV');
  17090. glVertexAttribL2ui64NV := dglGetProcAddress('glVertexAttribL2ui64NV');
  17091. glVertexAttribL3ui64NV := dglGetProcAddress('glVertexAttribL3ui64NV');
  17092. glVertexAttribL4ui64NV := dglGetProcAddress('glVertexAttribL4ui64NV');
  17093. glVertexAttribL1ui64vNV := dglGetProcAddress('glVertexAttribL1ui64vNV');
  17094. glVertexAttribL2ui64vNV := dglGetProcAddress('glVertexAttribL2ui64vNV');
  17095. glVertexAttribL3ui64vNV := dglGetProcAddress('glVertexAttribL3ui64vNV');
  17096. glVertexAttribL4ui64vNV := dglGetProcAddress('glVertexAttribL4ui64vNV');
  17097. glGetVertexAttribLi64vNV := dglGetProcAddress('glGetVertexAttribLi64vNV');
  17098. glGetVertexAttribLui64vNV := dglGetProcAddress('glGetVertexAttribLui64vNV');
  17099. glVertexAttribLFormatNV := dglGetProcAddress('glVertexAttribLFormatNV');
  17100. end;
  17101. procedure Read_GL_NV_vdpau_interop;
  17102. begin
  17103. glVDPAUInitNV := dglGetProcAddress('glVDPAUInitNV');
  17104. glVDPAUFiniNV := dglGetProcAddress('glVDPAUFiniNV');
  17105. glVDPAURegisterVideoSurfaceNV := dglGetProcAddress('glVDPAURegisterVideoSurfaceNV');
  17106. glVDPAURegisterOutputSurfaceNV := dglGetProcAddress('glVDPAURegisterOutputSurfaceNV');
  17107. glVDPAUIsSurfaceNV := dglGetProcAddress('glVDPAUIsSurfaceNV');
  17108. glVDPAUUnregisterSurfaceNV := dglGetProcAddress('glVDPAUUnregisterSurfaceNV');
  17109. glVDPAUGetSurfaceivNV := dglGetProcAddress('glVDPAUGetSurfaceivNV');
  17110. glVDPAUSurfaceAccessNV := dglGetProcAddress('glVDPAUSurfaceAccessNV');
  17111. glVDPAUMapSurfacesNV := dglGetProcAddress('glVDPAUMapSurfacesNV');
  17112. glVDPAUUnmapSurfacesNV := dglGetProcAddress('glVDPAUUnmapSurfacesNV');
  17113. end;
  17114. procedure Read_GL_NV_texture_barrier;
  17115. begin
  17116. glTextureBarrierNV := dglGetProcAddress('glTextureBarrierNV');
  17117. end;
  17118. procedure Read_GL_PGI_misc_hints;
  17119. begin
  17120. glHintPGI := dglGetProcAddress('glHintPGI');
  17121. end;
  17122. procedure Read_GL_SGIS_detail_texture;
  17123. begin
  17124. glDetailTexFuncSGIS := dglGetProcAddress('glDetailTexFuncSGIS');
  17125. glGetDetailTexFuncSGIS := dglGetProcAddress('glGetDetailTexFuncSGIS');
  17126. end;
  17127. procedure Read_GL_SGIS_fog_function;
  17128. begin
  17129. glFogFuncSGIS := dglGetProcAddress('glFogFuncSGIS');
  17130. glGetFogFuncSGIS := dglGetProcAddress('glGetFogFuncSGIS');
  17131. end;
  17132. procedure Read_GL_SGIS_multisample;
  17133. begin
  17134. glSampleMaskSGIS := dglGetProcAddress('glSampleMaskSGIS');
  17135. glSamplePatternSGIS := dglGetProcAddress('glSamplePatternSGIS');
  17136. end;
  17137. procedure Read_GL_SGIS_pixel_texture;
  17138. begin
  17139. glPixelTexGenParameteriSGIS := dglGetProcAddress('glPixelTexGenParameteriSGIS');
  17140. glPixelTexGenParameterivSGIS := dglGetProcAddress('glPixelTexGenParameterivSGIS');
  17141. glPixelTexGenParameterfSGIS := dglGetProcAddress('glPixelTexGenParameterfSGIS');
  17142. glPixelTexGenParameterfvSGIS := dglGetProcAddress('glPixelTexGenParameterfvSGIS');
  17143. glGetPixelTexGenParameterivSGIS := dglGetProcAddress('glGetPixelTexGenParameterivSGIS');
  17144. glGetPixelTexGenParameterfvSGIS := dglGetProcAddress('glGetPixelTexGenParameterfvSGIS');
  17145. end;
  17146. procedure Read_GL_SGIS_point_parameters;
  17147. begin
  17148. glPointParameterfSGIS := dglGetProcAddress('glPointParameterfSGIS');
  17149. glPointParameterfvSGIS := dglGetProcAddress('glPointParameterfvSGIS');
  17150. end;
  17151. procedure Read_GL_SGIS_sharpen_texture;
  17152. begin
  17153. glSharpenTexFuncSGIS := dglGetProcAddress('glSharpenTexFuncSGIS');
  17154. glGetSharpenTexFuncSGIS := dglGetProcAddress('glGetSharpenTexFuncSGIS');
  17155. end;
  17156. procedure Read_GL_SGIS_texture4D;
  17157. begin
  17158. glTexImage4DSGIS := dglGetProcAddress('glTexImage4DSGIS');
  17159. glTexSubImage4DSGIS := dglGetProcAddress('glTexSubImage4DSGIS');
  17160. end;
  17161. procedure Read_GL_SGIS_texture_color_mask;
  17162. begin
  17163. glTextureColorMaskSGIS := dglGetProcAddress('glTextureColorMaskSGIS');
  17164. end;
  17165. procedure Read_GL_SGIS_texture_filter4;
  17166. begin
  17167. glGetTexFilterFuncSGIS := dglGetProcAddress('glGetTexFilterFuncSGIS');
  17168. glTexFilterFuncSGIS := dglGetProcAddress('glTexFilterFuncSGIS');
  17169. end;
  17170. procedure Read_GL_SGIX_async;
  17171. begin
  17172. glAsyncMarkerSGIX := dglGetProcAddress('glAsyncMarkerSGIX');
  17173. glFinishAsyncSGIX := dglGetProcAddress('glFinishAsyncSGIX');
  17174. glPollAsyncSGIX := dglGetProcAddress('glPollAsyncSGIX');
  17175. glGenAsyncMarkersSGIX := dglGetProcAddress('glGenAsyncMarkersSGIX');
  17176. glDeleteAsyncMarkersSGIX := dglGetProcAddress('glDeleteAsyncMarkersSGIX');
  17177. glIsAsyncMarkerSGIX := dglGetProcAddress('glIsAsyncMarkerSGIX');
  17178. end;
  17179. procedure Read_GL_SGIX_flush_raster;
  17180. begin
  17181. glFlushRasterSGIX := dglGetProcAddress('glFlushRasterSGIX');
  17182. end;
  17183. procedure Read_GL_SGIX_fragment_lighting;
  17184. begin
  17185. glFragmentColorMaterialSGIX := dglGetProcAddress('glFragmentColorMaterialSGIX');
  17186. glFragmentLightfSGIX := dglGetProcAddress('glFragmentLightfSGIX');
  17187. glFragmentLightfvSGIX := dglGetProcAddress('glFragmentLightfvSGIX');
  17188. glFragmentLightiSGIX := dglGetProcAddress('glFragmentLightiSGIX');
  17189. glFragmentLightivSGIX := dglGetProcAddress('glFragmentLightivSGIX');
  17190. glFragmentLightModelfSGIX := dglGetProcAddress('glFragmentLightModelfSGIX');
  17191. glFragmentLightModelfvSGIX := dglGetProcAddress('glFragmentLightModelfvSGIX');
  17192. glFragmentLightModeliSGIX := dglGetProcAddress('glFragmentLightModeliSGIX');
  17193. glFragmentLightModelivSGIX := dglGetProcAddress('glFragmentLightModelivSGIX');
  17194. glFragmentMaterialfSGIX := dglGetProcAddress('glFragmentMaterialfSGIX');
  17195. glFragmentMaterialfvSGIX := dglGetProcAddress('glFragmentMaterialfvSGIX');
  17196. glFragmentMaterialiSGIX := dglGetProcAddress('glFragmentMaterialiSGIX');
  17197. glFragmentMaterialivSGIX := dglGetProcAddress('glFragmentMaterialivSGIX');
  17198. glGetFragmentLightfvSGIX := dglGetProcAddress('glGetFragmentLightfvSGIX');
  17199. glGetFragmentLightivSGIX := dglGetProcAddress('glGetFragmentLightivSGIX');
  17200. glGetFragmentMaterialfvSGIX := dglGetProcAddress('glGetFragmentMaterialfvSGIX');
  17201. glGetFragmentMaterialivSGIX := dglGetProcAddress('glGetFragmentMaterialivSGIX');
  17202. glLightEnviSGIX := dglGetProcAddress('glLightEnviSGIX');
  17203. end;
  17204. procedure Read_GL_SGIX_framezoom;
  17205. begin
  17206. glFrameZoomSGIX := dglGetProcAddress('glFrameZoomSGIX');
  17207. end;
  17208. procedure Read_GL_SGIX_igloo_interface;
  17209. begin
  17210. glIglooInterfaceSGIX := dglGetProcAddress('glIglooInterfaceSGIX');
  17211. end;
  17212. procedure Read_GL_SGIX_instruments;
  17213. begin
  17214. glGetInstrumentsSGIX := dglGetProcAddress('glGetInstrumentsSGIX');
  17215. glInstrumentsBufferSGIX := dglGetProcAddress('glInstrumentsBufferSGIX');
  17216. glPollInstrumentsSGIX := dglGetProcAddress('glPollInstrumentsSGIX');
  17217. glReadInstrumentsSGIX := dglGetProcAddress('glReadInstrumentsSGIX');
  17218. glStartInstrumentsSGIX := dglGetProcAddress('glStartInstrumentsSGIX');
  17219. glStopInstrumentsSGIX := dglGetProcAddress('glStopInstrumentsSGIX');
  17220. end;
  17221. procedure Read_GL_SGIX_list_priority;
  17222. begin
  17223. glGetListParameterfvSGIX := dglGetProcAddress('glGetListParameterfvSGIX');
  17224. glGetListParameterivSGIX := dglGetProcAddress('glGetListParameterivSGIX');
  17225. glListParameterfSGIX := dglGetProcAddress('glListParameterfSGIX');
  17226. glListParameterfvSGIX := dglGetProcAddress('glListParameterfvSGIX');
  17227. glListParameteriSGIX := dglGetProcAddress('glListParameteriSGIX');
  17228. glListParameterivSGIX := dglGetProcAddress('glListParameterivSGIX');
  17229. end;
  17230. procedure Read_GL_SGIX_pixel_texture;
  17231. begin
  17232. glPixelTexGenSGIX := dglGetProcAddress('glPixelTexGenSGIX');
  17233. end;
  17234. procedure Read_GL_SGIX_polynomial_ffd;
  17235. begin
  17236. glDeformationMap3dSGIX := dglGetProcAddress('glDeformationMap3dSGIX');
  17237. glDeformationMap3fSGIX := dglGetProcAddress('glDeformationMap3fSGIX');
  17238. glDeformSGIX := dglGetProcAddress('glDeformSGIX');
  17239. glLoadIdentityDeformationMapSGIX := dglGetProcAddress('glLoadIdentityDeformationMapSGIX');
  17240. end;
  17241. procedure Read_GL_SGIX_reference_plane;
  17242. begin
  17243. glReferencePlaneSGIX := dglGetProcAddress('glReferencePlaneSGIX');
  17244. end;
  17245. procedure Read_GL_SGIX_sprite;
  17246. begin
  17247. glSpriteParameterfSGIX := dglGetProcAddress('glSpriteParameterfSGIX');
  17248. glSpriteParameterfvSGIX := dglGetProcAddress('glSpriteParameterfvSGIX');
  17249. glSpriteParameteriSGIX := dglGetProcAddress('glSpriteParameteriSGIX');
  17250. glSpriteParameterivSGIX := dglGetProcAddress('glSpriteParameterivSGIX');
  17251. end;
  17252. procedure Read_GL_SGIX_tag_sample_buffer;
  17253. begin
  17254. glTagSampleBufferSGIX := dglGetProcAddress('glTagSampleBufferSGIX');
  17255. end;
  17256. procedure Read_GL_SGI_color_table;
  17257. begin
  17258. glColorTableSGI := dglGetProcAddress('glColorTableSGI');
  17259. glColorTableParameterfvSGI := dglGetProcAddress('glColorTableParameterfvSGI');
  17260. glColorTableParameterivSGI := dglGetProcAddress('glColorTableParameterivSGI');
  17261. glCopyColorTableSGI := dglGetProcAddress('glCopyColorTableSGI');
  17262. glGetColorTableSGI := dglGetProcAddress('glGetColorTableSGI');
  17263. glGetColorTableParameterfvSGI := dglGetProcAddress('glGetColorTableParameterfvSGI');
  17264. glGetColorTableParameterivSGI := dglGetProcAddress('glGetColorTableParameterivSGI');
  17265. end;
  17266. procedure Read_GL_SUNX_constant_data;
  17267. begin
  17268. glFinishTextureSUNX := dglGetProcAddress('glFinishTextureSUNX');
  17269. end;
  17270. procedure Read_GL_SUN_global_alpha;
  17271. begin
  17272. glGlobalAlphaFactorbSUN := dglGetProcAddress('glGlobalAlphaFactorbSUN');
  17273. glGlobalAlphaFactorsSUN := dglGetProcAddress('glGlobalAlphaFactorsSUN');
  17274. glGlobalAlphaFactoriSUN := dglGetProcAddress('glGlobalAlphaFactoriSUN');
  17275. glGlobalAlphaFactorfSUN := dglGetProcAddress('glGlobalAlphaFactorfSUN');
  17276. glGlobalAlphaFactordSUN := dglGetProcAddress('glGlobalAlphaFactordSUN');
  17277. glGlobalAlphaFactorubSUN := dglGetProcAddress('glGlobalAlphaFactorubSUN');
  17278. glGlobalAlphaFactorusSUN := dglGetProcAddress('glGlobalAlphaFactorusSUN');
  17279. glGlobalAlphaFactoruiSUN := dglGetProcAddress('glGlobalAlphaFactoruiSUN');
  17280. end;
  17281. procedure Read_GL_SUN_mesh_array;
  17282. begin
  17283. glDrawMeshArraysSUN := dglGetProcAddress('glDrawMeshArraysSUN');
  17284. end;
  17285. procedure Read_GL_SUN_triangle_list;
  17286. begin
  17287. glReplacementCodeuiSUN := dglGetProcAddress('glReplacementCodeuiSUN');
  17288. glReplacementCodeusSUN := dglGetProcAddress('glReplacementCodeusSUN');
  17289. glReplacementCodeubSUN := dglGetProcAddress('glReplacementCodeubSUN');
  17290. glReplacementCodeuivSUN := dglGetProcAddress('glReplacementCodeuivSUN');
  17291. glReplacementCodeusvSUN := dglGetProcAddress('glReplacementCodeusvSUN');
  17292. glReplacementCodeubvSUN := dglGetProcAddress('glReplacementCodeubvSUN');
  17293. glReplacementCodePointerSUN := dglGetProcAddress('glReplacementCodePointerSUN');
  17294. end;
  17295. procedure Read_GL_SUN_vertex;
  17296. begin
  17297. glColor4ubVertex2fSUN := dglGetProcAddress('glColor4ubVertex2fSUN');
  17298. glColor4ubVertex2fvSUN := dglGetProcAddress('glColor4ubVertex2fvSUN');
  17299. glColor4ubVertex3fSUN := dglGetProcAddress('glColor4ubVertex3fSUN');
  17300. glColor4ubVertex3fvSUN := dglGetProcAddress('glColor4ubVertex3fvSUN');
  17301. glColor3fVertex3fSUN := dglGetProcAddress('glColor3fVertex3fSUN');
  17302. glColor3fVertex3fvSUN := dglGetProcAddress('glColor3fVertex3fvSUN');
  17303. glNormal3fVertex3fSUN := dglGetProcAddress('glNormal3fVertex3fSUN');
  17304. glNormal3fVertex3fvSUN := dglGetProcAddress('glNormal3fVertex3fvSUN');
  17305. glColor4fNormal3fVertex3fSUN := dglGetProcAddress('glColor4fNormal3fVertex3fSUN');
  17306. glColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glColor4fNormal3fVertex3fvSUN');
  17307. glTexCoord2fVertex3fSUN := dglGetProcAddress('glTexCoord2fVertex3fSUN');
  17308. glTexCoord2fVertex3fvSUN := dglGetProcAddress('glTexCoord2fVertex3fvSUN');
  17309. glTexCoord4fVertex4fSUN := dglGetProcAddress('glTexCoord4fVertex4fSUN');
  17310. glTexCoord4fVertex4fvSUN := dglGetProcAddress('glTexCoord4fVertex4fvSUN');
  17311. glTexCoord2fColor4ubVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fSUN');
  17312. glTexCoord2fColor4ubVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fvSUN');
  17313. glTexCoord2fColor3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fSUN');
  17314. glTexCoord2fColor3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fvSUN');
  17315. glTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fSUN');
  17316. glTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fvSUN');
  17317. glTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN');
  17318. glTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN');
  17319. glTexCoord4fColor4fNormal3fVertex4fSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN');
  17320. glTexCoord4fColor4fNormal3fVertex4fvSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN');
  17321. glReplacementCodeuiVertex3fSUN := dglGetProcAddress('glReplacementCodeuiVertex3fSUN');
  17322. glReplacementCodeuiVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiVertex3fvSUN');
  17323. glReplacementCodeuiColor4ubVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN');
  17324. glReplacementCodeuiColor4ubVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN');
  17325. glReplacementCodeuiColor3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fSUN');
  17326. glReplacementCodeuiColor3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN');
  17327. glReplacementCodeuiNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN');
  17328. glReplacementCodeuiNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN');
  17329. glReplacementCodeuiColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN');
  17330. glReplacementCodeuiColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN');
  17331. glReplacementCodeuiTexCoord2fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN');
  17332. glReplacementCodeuiTexCoord2fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN');
  17333. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN');
  17334. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN');
  17335. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN');
  17336. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN');
  17337. end;
  17338. {$IFDEF DGL_WIN}
  17339. procedure Read_WGL_ARB_buffer_region;
  17340. begin
  17341. wglCreateBufferRegionARB := dglGetProcAddress('wglCreateBufferRegionARB');
  17342. wglDeleteBufferRegionARB := dglGetProcAddress('wglDeleteBufferRegionARB');
  17343. wglSaveBufferRegionARB := dglGetProcAddress('wglSaveBufferRegionARB');
  17344. wglRestoreBufferRegionARB := dglGetProcAddress('wglRestoreBufferRegionARB');
  17345. end;
  17346. procedure Read_WGL_ARB_extensions_string;
  17347. begin
  17348. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  17349. end;
  17350. procedure Read_WGL_ARB_make_current_read;
  17351. begin
  17352. wglMakeContextCurrentARB := dglGetProcAddress('wglMakeContextCurrentARB');
  17353. wglGetCurrentReadDCARB := dglGetProcAddress('wglGetCurrentReadDCARB');
  17354. end;
  17355. procedure Read_WGL_ARB_pbuffer;
  17356. begin
  17357. wglCreatePbufferARB := dglGetProcAddress('wglCreatePbufferARB');
  17358. wglGetPbufferDCARB := dglGetProcAddress('wglGetPbufferDCARB');
  17359. wglReleasePbufferDCARB := dglGetProcAddress('wglReleasePbufferDCARB');
  17360. wglDestroyPbufferARB := dglGetProcAddress('wglDestroyPbufferARB');
  17361. wglQueryPbufferARB := dglGetProcAddress('wglQueryPbufferARB');
  17362. end;
  17363. procedure Read_WGL_ARB_pixel_format;
  17364. begin
  17365. wglGetPixelFormatAttribivARB := dglGetProcAddress('wglGetPixelFormatAttribivARB');
  17366. wglGetPixelFormatAttribfvARB := dglGetProcAddress('wglGetPixelFormatAttribfvARB');
  17367. wglChoosePixelFormatARB := dglGetProcAddress('wglChoosePixelFormatARB');
  17368. end;
  17369. procedure Read_WGL_ARB_pixel_format_float;
  17370. begin
  17371. wglClampColorARB := dglGetProcAddress('wglClampColorARB');
  17372. end;
  17373. procedure Read_WGL_ARB_render_texture;
  17374. begin
  17375. wglBindTexImageARB := dglGetProcAddress('wglBindTexImageARB');
  17376. wglReleaseTexImageARB := dglGetProcAddress('wglReleaseTexImageARB');
  17377. wglSetPbufferAttribARB := dglGetProcAddress('wglSetPbufferAttribARB');
  17378. end;
  17379. procedure Read_WGL_ARB_create_context;
  17380. begin
  17381. wglCreateContextAttribsARB := dglGetProcAddress('wglCreateContextAttribsARB');
  17382. end;
  17383. procedure Read_WGL_AMD_gpu_association;
  17384. begin
  17385. wglGetGPUIDsAMD := dglGetProcAddress('wglGetGPUIDsAMD');
  17386. wglGetGPUInfoAMD := dglGetProcAddress('wglGetGPUInfoAMD');
  17387. wglGetContextGPUIDAMD := dglGetProcAddress('wglGetContextGPUIDAMD');
  17388. wglCreateAssociatedContextAMD := dglGetProcAddress('wglCreateAssociatedContextAMD');
  17389. wglCreateAssociatedContextAttribsAMD := dglGetProcAddress('wglCreateAssociatedContextAttribsAMD');
  17390. wglDeleteAssociatedContextAMD := dglGetProcAddress('wglDeleteAssociatedContextAMD');
  17391. wglMakeAssociatedContextCurrentAMD := dglGetProcAddress('wglMakeAssociatedContextCurrentAMD');
  17392. wglGetCurrentAssociatedContextAMD := dglGetProcAddress('wglGetCurrentAssociatedContextAMD');
  17393. wglBlitContextFramebufferAMD := dglGetProcAddress('wglBlitContextFramebufferAMD');
  17394. end;
  17395. procedure Read_WGL_EXT_display_color_table;
  17396. begin
  17397. wglCreateDisplayColorTableEXT := dglGetProcAddress('wglCreateDisplayColorTableEXT');
  17398. wglLoadDisplayColorTableEXT := dglGetProcAddress('wglLoadDisplayColorTableEXT');
  17399. wglBindDisplayColorTableEXT := dglGetProcAddress('wglBindDisplayColorTableEXT');
  17400. wglDestroyDisplayColorTableEXT := dglGetProcAddress('wglDestroyDisplayColorTableEXT');
  17401. end;
  17402. procedure Read_WGL_EXT_extensions_string;
  17403. begin
  17404. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  17405. end;
  17406. procedure Read_WGL_EXT_make_current_read;
  17407. begin
  17408. wglMakeContextCurrentEXT := dglGetProcAddress('wglMakeContextCurrentEXT');
  17409. wglGetCurrentReadDCEXT := dglGetProcAddress('wglGetCurrentReadDCEXT');
  17410. end;
  17411. procedure Read_WGL_EXT_pbuffer;
  17412. begin
  17413. wglCreatePbufferEXT := dglGetProcAddress('wglCreatePbufferEXT');
  17414. wglGetPbufferDCEXT := dglGetProcAddress('wglGetPbufferDCEXT');
  17415. wglReleasePbufferDCEXT := dglGetProcAddress('wglReleasePbufferDCEXT');
  17416. wglDestroyPbufferEXT := dglGetProcAddress('wglDestroyPbufferEXT');
  17417. wglQueryPbufferEXT := dglGetProcAddress('wglQueryPbufferEXT');
  17418. end;
  17419. procedure Read_WGL_EXT_pixel_format;
  17420. begin
  17421. wglGetPixelFormatAttribivEXT := dglGetProcAddress('wglGetPixelFormatAttribivEXT');
  17422. wglGetPixelFormatAttribfvEXT := dglGetProcAddress('wglGetPixelFormatAttribfvEXT');
  17423. wglChoosePixelFormatEXT := dglGetProcAddress('wglChoosePixelFormatEXT');
  17424. end;
  17425. procedure Read_WGL_EXT_swap_control;
  17426. begin
  17427. wglSwapIntervalEXT := dglGetProcAddress('wglSwapIntervalEXT');
  17428. wglGetSwapIntervalEXT := dglGetProcAddress('wglGetSwapIntervalEXT');
  17429. end;
  17430. procedure Read_WGL_I3D_digital_video_control;
  17431. begin
  17432. wglGetDigitalVideoParametersI3D := dglGetProcAddress('wglGetDigitalVideoParametersI3D');
  17433. wglSetDigitalVideoParametersI3D := dglGetProcAddress('wglSetDigitalVideoParametersI3D');
  17434. end;
  17435. procedure Read_WGL_I3D_gamma;
  17436. begin
  17437. wglGetGammaTableParametersI3D := dglGetProcAddress('wglGetGammaTableParametersI3D');
  17438. wglSetGammaTableParametersI3D := dglGetProcAddress('wglSetGammaTableParametersI3D');
  17439. wglGetGammaTableI3D := dglGetProcAddress('wglGetGammaTableI3D');
  17440. wglSetGammaTableI3D := dglGetProcAddress('wglSetGammaTableI3D');
  17441. end;
  17442. procedure Read_WGL_I3D_genlock;
  17443. begin
  17444. wglEnableGenlockI3D := dglGetProcAddress('wglEnableGenlockI3D');
  17445. wglDisableGenlockI3D := dglGetProcAddress('wglDisableGenlockI3D');
  17446. wglIsEnabledGenlockI3D := dglGetProcAddress('wglIsEnabledGenlockI3D');
  17447. wglGenlockSourceI3D := dglGetProcAddress('wglGenlockSourceI3D');
  17448. wglGetGenlockSourceI3D := dglGetProcAddress('wglGetGenlockSourceI3D');
  17449. wglGenlockSourceEdgeI3D := dglGetProcAddress('wglGenlockSourceEdgeI3D');
  17450. wglGetGenlockSourceEdgeI3D := dglGetProcAddress('wglGetGenlockSourceEdgeI3D');
  17451. wglGenlockSampleRateI3D := dglGetProcAddress('wglGenlockSampleRateI3D');
  17452. wglGetGenlockSampleRateI3D := dglGetProcAddress('wglGetGenlockSampleRateI3D');
  17453. wglGenlockSourceDelayI3D := dglGetProcAddress('wglGenlockSourceDelayI3D');
  17454. wglGetGenlockSourceDelayI3D := dglGetProcAddress('wglGetGenlockSourceDelayI3D');
  17455. wglQueryGenlockMaxSourceDelayI3D := dglGetProcAddress('wglQueryGenlockMaxSourceDelayI3D');
  17456. end;
  17457. procedure Read_WGL_I3D_image_buffer;
  17458. begin
  17459. wglCreateImageBufferI3D := dglGetProcAddress('wglCreateImageBufferI3D');
  17460. wglDestroyImageBufferI3D := dglGetProcAddress('wglDestroyImageBufferI3D');
  17461. wglAssociateImageBufferEventsI3D := dglGetProcAddress('wglAssociateImageBufferEventsI3D');
  17462. wglReleaseImageBufferEventsI3D := dglGetProcAddress('wglReleaseImageBufferEventsI3D');
  17463. end;
  17464. procedure Read_WGL_I3D_swap_frame_lock;
  17465. begin
  17466. wglEnableFrameLockI3D := dglGetProcAddress('wglEnableFrameLockI3D');
  17467. wglDisableFrameLockI3D := dglGetProcAddress('wglDisableFrameLockI3D');
  17468. wglIsEnabledFrameLockI3D := dglGetProcAddress('wglIsEnabledFrameLockI3D');
  17469. wglQueryFrameLockMasterI3D := dglGetProcAddress('wglQueryFrameLockMasterI3D');
  17470. end;
  17471. procedure Read_WGL_I3D_swap_frame_usage;
  17472. begin
  17473. wglGetFrameUsageI3D := dglGetProcAddress('wglGetFrameUsageI3D');
  17474. wglBeginFrameTrackingI3D := dglGetProcAddress('wglBeginFrameTrackingI3D');
  17475. wglEndFrameTrackingI3D := dglGetProcAddress('wglEndFrameTrackingI3D');
  17476. wglQueryFrameTrackingI3D := dglGetProcAddress('wglQueryFrameTrackingI3D');
  17477. end;
  17478. procedure Read_WGL_NV_vertex_array_range;
  17479. begin
  17480. wglAllocateMemoryNV := dglGetProcAddress('wglAllocateMemoryNV');
  17481. wglFreeMemoryNV := dglGetProcAddress('wglFreeMemoryNV');
  17482. end;
  17483. procedure Read_WGL_NV_present_video;
  17484. begin
  17485. wglEnumerateVideoDevicesNV := dglGetProcAddress('wglEnumerateVideoDevicesNV');
  17486. wglBindVideoDeviceNV := dglGetProcAddress('wglBindVideoDeviceNV');
  17487. wglQueryCurrentContextNV := dglGetProcAddress('wglQueryCurrentContextNV');
  17488. end;
  17489. procedure Read_WGL_NV_video_output;
  17490. begin
  17491. wglGetVideoDeviceNV := dglGetProcAddress('wglGetVideoDeviceNV');
  17492. wglReleaseVideoDeviceNV := dglGetProcAddress('wglReleaseVideoDeviceNV');
  17493. wglBindVideoImageNV := dglGetProcAddress('wglBindVideoImageNV');
  17494. wglReleaseVideoImageNV := dglGetProcAddress('wglReleaseVideoImageNV');
  17495. wglSendPbufferToVideoNV := dglGetProcAddress('wglSendPbufferToVideoNV');
  17496. wglGetVideoInfoNV := dglGetProcAddress('wglGetVideoInfoNV');
  17497. end;
  17498. procedure Read_WGL_NV_swap_group;
  17499. begin
  17500. wglJoinSwapGroupNV := dglGetProcAddress('wglJoinSwapGroupNV');
  17501. wglBindSwapBarrierNV := dglGetProcAddress('wglBindSwapBarrierNV');
  17502. wglQuerySwapGroupNV := dglGetProcAddress('wglQuerySwapGroupNV');
  17503. wglQueryMaxSwapGroupsNV := dglGetProcAddress('wglQueryMaxSwapGroupsNV');
  17504. wglQueryFrameCountNV := dglGetProcAddress('wglQueryFrameCountNV');
  17505. wglResetFrameCountNV := dglGetProcAddress('wglResetFrameCountNV');
  17506. end;
  17507. procedure Read_WGL_NV_gpu_affinity;
  17508. begin
  17509. wglEnumGpusNV := dglGetProcAddress('wglEnumGpusNV');
  17510. wglEnumGpuDevicesNV := dglGetProcAddress('wglEnumGpuDevicesNV');
  17511. wglCreateAffinityDCNV := dglGetProcAddress('wglCreateAffinityDCNV');
  17512. wglEnumGpusFromAffinityDCNV := dglGetProcAddress('wglEnumGpusFromAffinityDCNV');
  17513. wglDeleteDCNV := dglGetProcAddress('wglDeleteDCNV');
  17514. end;
  17515. procedure Read_WGL_NV_video_capture;
  17516. begin
  17517. wglBindVideoCaptureDeviceNV := dglGetProcAddress('wglBindVideoCaptureDeviceNV');
  17518. wglEnumerateVideoCaptureDevicesNV := dglGetProcAddress('wglEnumerateVideoCaptureDevicesNV');
  17519. wglLockVideoCaptureDeviceNV := dglGetProcAddress('wglLockVideoCaptureDeviceNV');
  17520. wglQueryVideoCaptureDeviceNV := dglGetProcAddress('wglQueryVideoCaptureDeviceNV');
  17521. wglReleaseVideoCaptureDeviceNV := dglGetProcAddress('wglReleaseVideoCaptureDeviceNV');
  17522. end;
  17523. procedure Read_WGL_NV_copy_image;
  17524. begin
  17525. wglCopyImageSubDataNV := dglGetProcAddress('wglCopyImageSubDataNV');
  17526. end;
  17527. procedure Read_WGL_NV_DX_interop;
  17528. begin
  17529. wglDXSetResourceShareHandleNV := dglGetProcAddress('wglDXSetResourceShareHandleNV');
  17530. wglDXOpenDeviceNV := dglGetProcAddress('wglDXOpenDeviceNV');
  17531. wglDXCloseDeviceNV := dglGetProcAddress('wglDXCloseDeviceNV');
  17532. wglDXRegisterObjectNV := dglGetProcAddress('wglDXRegisterObjectNV');
  17533. wglDXUnregisterObjectNV := dglGetProcAddress('wglDXUnregisterObjectNV');
  17534. wglDXObjectAccessNV := dglGetProcAddress('wglDXObjectAccessNV');
  17535. wglDXLockObjectsNV := dglGetProcAddress('wglDXLockObjectsNV');
  17536. wglDXUnlockObjectsNV := dglGetProcAddress('wglDXUnlockObjectsNV');
  17537. end;
  17538. procedure Read_WGL_OML_sync_control;
  17539. begin
  17540. wglGetSyncValuesOML := dglGetProcAddress('wglGetSyncValuesOML');
  17541. wglGetMscRateOML := dglGetProcAddress('wglGetMscRateOML');
  17542. wglSwapBuffersMscOML := dglGetProcAddress('wglSwapBuffersMscOML');
  17543. wglSwapLayerBuffersMscOML := dglGetProcAddress('wglSwapLayerBuffersMscOML');
  17544. wglWaitForMscOML := dglGetProcAddress('wglWaitForMscOML');
  17545. wglWaitForSbcOML := dglGetProcAddress('wglWaitForSbcOML');
  17546. end;
  17547. procedure Read_WGL_3DL_stereo_control;
  17548. begin
  17549. wglSetStereoEmitterState3DL := dglGetProcAddress('wglSetStereoEmitterState3DL');
  17550. end;
  17551. procedure Read_WIN_draw_range_elements;
  17552. begin
  17553. glDrawRangeElementsWIN := dglGetProcAddress('glDrawRangeElementsWIN');
  17554. end;
  17555. procedure Read_WIN_swap_hint;
  17556. begin
  17557. glAddSwapHintRectWIN := dglGetProcAddress('glAddSwapHintRectWIN');
  17558. end;
  17559. {$ENDIF}
  17560. procedure ReadExtensions;
  17561. begin
  17562. ReadOpenGLCore;
  17563. Read_GL_3DFX_tbuffer;
  17564. Read_GL_APPLE_element_array;
  17565. Read_GL_APPLE_fence;
  17566. Read_GL_APPLE_vertex_array_object;
  17567. Read_GL_APPLE_vertex_array_range;
  17568. Read_GL_APPLE_texture_range;
  17569. Read_GL_APPLE_vertex_program_evaluators;
  17570. Read_GL_APPLE_object_purgeable;
  17571. Read_GL_ARB_matrix_palette;
  17572. Read_GL_ARB_multitexture;
  17573. Read_GL_ARB_point_parameters;
  17574. Read_GL_ARB_texture_compression;
  17575. Read_GL_ARB_transpose_matrix;
  17576. Read_GL_ARB_vertex_blend;
  17577. Read_GL_ARB_vertex_buffer_object;
  17578. Read_GL_ARB_vertex_program;
  17579. Read_GL_ARB_window_pos;
  17580. Read_GL_ARB_color_buffer_float;
  17581. Read_GL_ARB_Shader_Objects;
  17582. Read_GL_ARB_occlusion_query;
  17583. Read_GL_ARB_draw_instanced;
  17584. Read_GL_ARB_framebuffer_object;
  17585. Read_GL_ARB_geometry_shader4;
  17586. Read_GL_ARB_instanced_arrays;
  17587. Read_GL_ARB_map_buffer_range;
  17588. Read_GL_ARB_texture_buffer_object;
  17589. Read_GL_ARB_vertex_array_object;
  17590. Read_GL_ARB_uniform_buffer_object;
  17591. Read_GL_ARB_copy_buffer;
  17592. Read_GL_ARB_draw_elements_base_vertex;
  17593. Read_GL_ARB_provoking_vertex;
  17594. Read_GL_ARB_sync;
  17595. Read_GL_ARB_texture_multisample;
  17596. Read_GL_ARB_draw_buffers_blend;
  17597. Read_GL_ARB_sample_shading;
  17598. Read_GL_ARB_shading_language_include;
  17599. Read_GL_ARB_sparse_texture;
  17600. Read_GL_ARB_sparse_buffer;
  17601. Read_GL_ARB_blend_func_extended;
  17602. Read_GL_ARB_sampler_objects;
  17603. Read_GL_ARB_timer_query;
  17604. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  17605. Read_GL_ARB_draw_indirect;
  17606. Read_GL_ARB_gpu_shader_fp64;
  17607. Read_GL_ARB_shader_subroutine;
  17608. Read_GL_ARB_tessellation_shader;
  17609. Read_GL_ARB_transform_feedback2;
  17610. Read_GL_ARB_transform_feedback3;
  17611. Read_GL_ARB_ES2_compatibility;
  17612. Read_GL_ARB_get_program_binary;
  17613. Read_GL_ARB_separate_shader_objects;
  17614. Read_GL_ARB_vertex_attrib_64bit;
  17615. Read_GL_ARB_viewport_array;
  17616. Read_GL_ARB_cl_event;
  17617. Read_GL_ARB_compute_variable_group_size;
  17618. Read_GL_ARB_debug_output;
  17619. Read_GL_ARB_robustness;
  17620. //
  17621. Read_GL_ATI_draw_buffers;
  17622. Read_GL_ATI_element_array;
  17623. Read_GL_ATI_envmap_bumpmap;
  17624. Read_GL_ATI_fragment_shader;
  17625. Read_GL_ATI_map_object_buffer;
  17626. Read_GL_ATI_pn_triangles;
  17627. Read_GL_ATI_separate_stencil;
  17628. Read_GL_ATI_vertex_array_object;
  17629. Read_GL_ATI_vertex_attrib_array_object;
  17630. Read_GL_ATI_vertex_streams;
  17631. Read_GL_AMD_performance_monitor;
  17632. Read_GL_AMD_vertex_shader_tesselator;
  17633. Read_GL_AMD_draw_buffers_blend;
  17634. Read_GL_AMD_name_gen_delete;
  17635. Read_GL_AMD_debug_output;
  17636. Read_GL_AMD_stencil_operation_extended;
  17637. Read_GL_EXT_blend_color;
  17638. Read_GL_EXT_blend_func_separate;
  17639. Read_GL_EXT_blend_minmax;
  17640. Read_GL_EXT_color_subtable;
  17641. Read_GL_EXT_compiled_vertex_array;
  17642. Read_GL_EXT_convolution;
  17643. Read_GL_EXT_coordinate_frame;
  17644. Read_GL_EXT_copy_texture;
  17645. Read_GL_EXT_cull_vertex;
  17646. Read_GL_EXT_draw_range_elements;
  17647. Read_GL_EXT_fog_coord;
  17648. Read_GL_EXT_framebuffer_object;
  17649. Read_GL_EXT_histogram;
  17650. Read_GL_EXT_index_func;
  17651. Read_GL_EXT_index_material;
  17652. Read_GL_EXT_multi_draw_arrays;
  17653. Read_GL_EXT_multisample;
  17654. Read_GL_EXT_paletted_texture;
  17655. Read_GL_EXT_pixel_transform;
  17656. Read_GL_EXT_point_parameters;
  17657. Read_GL_EXT_polygon_offset;
  17658. Read_GL_EXT_secondary_color;
  17659. Read_GL_EXT_stencil_two_side;
  17660. Read_GL_EXT_subtexture;
  17661. Read_GL_EXT_texture3D;
  17662. Read_GL_EXT_texture_object;
  17663. Read_GL_EXT_texture_perturb_normal;
  17664. Read_GL_EXT_vertex_array;
  17665. Read_GL_EXT_vertex_shader;
  17666. Read_GL_EXT_vertex_weighting;
  17667. Read_GL_EXT_depth_bounds_test;
  17668. Read_GL_EXT_blend_equation_separate;
  17669. Read_GL_EXT_stencil_clear_tag;
  17670. Read_GL_EXT_framebuffer_blit;
  17671. Read_GL_EXT_framebuffer_multisample;
  17672. Read_GL_EXT_timer_query;
  17673. Read_GL_EXT_gpu_program_parameters;
  17674. Read_GL_EXT_bindable_uniform;
  17675. Read_GL_EXT_draw_buffers2;
  17676. Read_GL_EXT_draw_instanced;
  17677. Read_GL_EXT_geometry_shader4;
  17678. Read_GL_EXT_gpu_shader4;
  17679. Read_GL_EXT_texture_array;
  17680. Read_GL_EXT_texture_buffer_object;
  17681. Read_GL_EXT_texture_integer;
  17682. Read_GL_EXT_transform_feedback;
  17683. Read_GL_EXT_direct_state_access;
  17684. Read_GL_EXT_separate_shader_objects;
  17685. Read_GL_EXT_shader_image_load_store;
  17686. Read_GL_EXT_vertex_attrib_64bit;
  17687. Read_GL_HP_image_transform;
  17688. Read_GL_IBM_multimode_draw_arrays;
  17689. Read_GL_IBM_vertex_array_lists;
  17690. Read_GL_INGR_blend_func_separate;
  17691. Read_GL_INTEL_parallel_arrays;
  17692. Read_GL_KHR_blend_equation_advanced;
  17693. Read_GL_MESA_resize_buffers;
  17694. Read_GL_MESA_window_pos;
  17695. Read_GL_NV_evaluators;
  17696. Read_GL_NV_fence;
  17697. Read_GL_NV_fragment_program;
  17698. Read_GL_NV_half_float;
  17699. Read_GL_NV_occlusion_query;
  17700. Read_GL_NV_pixel_data_range;
  17701. Read_GL_NV_point_sprite;
  17702. Read_GL_NV_primitive_restart;
  17703. Read_GL_NV_register_combiners;
  17704. Read_GL_NV_register_combiners2;
  17705. Read_GL_NV_vertex_array_range;
  17706. Read_GL_NV_vertex_program;
  17707. Read_GL_NV_depth_buffer_float;
  17708. Read_GL_NV_framebuffer_multisample_coverage;
  17709. Read_GL_NV_geometry_program4;
  17710. Read_GL_NV_gpu_program4;
  17711. Read_GL_NV_parameter_buffer_object;
  17712. Read_GL_NV_transform_feedback;
  17713. Read_GL_NV_conditional_render;
  17714. Read_GL_NV_present_video;
  17715. Read_GL_NV_explicit_multisample;
  17716. Read_GL_NV_transform_feedback2;
  17717. Read_GL_NV_video_capture;
  17718. Read_GL_NV_copy_image;
  17719. Read_GL_NV_shader_buffer_load;
  17720. Read_GL_NV_vertex_buffer_unified_memory;
  17721. Read_GL_NV_gpu_program5;
  17722. Read_GL_NV_gpu_shader5;
  17723. Read_GL_NV_vertex_attrib_integer_64bit;
  17724. Read_GL_NV_vdpau_interop;
  17725. Read_GL_NV_texture_barrier;
  17726. Read_GL_NV_path_rendering;
  17727. Read_GL_NV_bindless_texture;
  17728. Read_GL_PGI_misc_hints;
  17729. Read_GL_SGIS_detail_texture;
  17730. Read_GL_SGIS_fog_function;
  17731. Read_GL_SGIS_multisample;
  17732. Read_GL_SGIS_pixel_texture;
  17733. Read_GL_SGIS_point_parameters;
  17734. Read_GL_SGIS_sharpen_texture;
  17735. Read_GL_SGIS_texture4D;
  17736. Read_GL_SGIS_texture_color_mask;
  17737. Read_GL_SGIS_texture_filter4;
  17738. Read_GL_SGIX_async;
  17739. Read_GL_SGIX_flush_raster;
  17740. Read_GL_SGIX_fragment_lighting;
  17741. Read_GL_SGIX_framezoom;
  17742. Read_GL_SGIX_igloo_interface;
  17743. Read_GL_SGIX_instruments;
  17744. Read_GL_SGIX_list_priority;
  17745. Read_GL_SGIX_pixel_texture;
  17746. Read_GL_SGIX_polynomial_ffd;
  17747. Read_GL_SGIX_reference_plane;
  17748. Read_GL_SGIX_sprite;
  17749. Read_GL_SGIX_tag_sample_buffer;
  17750. Read_GL_SGI_color_table;
  17751. Read_GL_SUNX_constant_data;
  17752. Read_GL_SUN_global_alpha;
  17753. Read_GL_SUN_mesh_array;
  17754. Read_GL_SUN_triangle_list;
  17755. Read_GL_SUN_vertex;
  17756. {$IFDEF DGL_WIN}
  17757. Read_WGL_ARB_buffer_region;
  17758. Read_WGL_ARB_extensions_string;
  17759. Read_WGL_ARB_make_current_read;
  17760. Read_WGL_ARB_pbuffer;
  17761. Read_WGL_ARB_pixel_format;
  17762. Read_WGL_ARB_pixel_format_float;
  17763. Read_WGL_ARB_render_texture;
  17764. Read_WGL_ARB_create_context;
  17765. Read_WGL_AMD_gpu_association;
  17766. Read_WGL_EXT_display_color_table;
  17767. Read_WGL_EXT_extensions_string;
  17768. Read_WGL_EXT_make_current_read;
  17769. Read_WGL_EXT_pbuffer;
  17770. Read_WGL_EXT_pixel_format;
  17771. Read_WGL_EXT_swap_control;
  17772. Read_WGL_I3D_digital_video_control;
  17773. Read_WGL_I3D_gamma;
  17774. Read_WGL_I3D_genlock;
  17775. Read_WGL_I3D_image_buffer;
  17776. Read_WGL_I3D_swap_frame_lock;
  17777. Read_WGL_I3D_swap_frame_usage;
  17778. Read_WGL_NV_vertex_array_range;
  17779. Read_WGL_NV_present_video;
  17780. Read_WGL_NV_video_output;
  17781. Read_WGL_NV_swap_group;
  17782. Read_WGL_NV_gpu_affinity;
  17783. Read_WGL_NV_video_capture;
  17784. Read_WGL_NV_copy_image;
  17785. Read_WGL_NV_DX_interop;
  17786. Read_WGL_OML_sync_control;
  17787. Read_WGL_3DL_stereo_control;
  17788. Read_WIN_draw_range_elements;
  17789. Read_WIN_swap_hint;
  17790. {$ENDIF}
  17791. ExtensionsRead := True;
  17792. end;
  17793. // =============================================================================
  17794. // ReadCoreVersion
  17795. // =============================================================================
  17796. procedure ReadCoreVersion;
  17797. var
  17798. AnsiBuffer: AnsiString;
  17799. Buffer: String;
  17800. MajorVersion, MinorVersion: Integer;
  17801. procedure TrimAndSplitVersionString(Buffer: String; var Max, Min: Integer);
  17802. // Peels out the X.Y form from the given Buffer which must contain a version string like "text Minor.Major.Build text"
  17803. // at least however "Major.Minor".
  17804. var
  17805. Separator: Integer;
  17806. begin
  17807. try
  17808. // There must be at least one dot to separate major and minor version number.
  17809. Separator := Pos('.', Buffer);
  17810. // At least one number must be before and one after the dot.
  17811. if (Separator > 1) and (Separator < Length(Buffer)) and (AnsiChar(Buffer[Separator - 1]) in ['0'..'9']) and
  17812. (AnsiChar(Buffer[Separator + 1]) in ['0'..'9']) then
  17813. begin
  17814. // OK, it's a valid version string. Now remove unnecessary parts.
  17815. Dec(Separator);
  17816. // Find last non-numeric character before version number.
  17817. while (Separator > 0) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  17818. Dec(Separator);
  17819. // Delete leading characters which do not belong to the version string.
  17820. Delete(Buffer, 1, Separator);
  17821. Separator := Pos('.', Buffer) + 1;
  17822. // Find first non-numeric character after version number
  17823. while (Separator <= Length(Buffer)) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  17824. Inc(Separator);
  17825. // delete trailing characters not belonging to the version string
  17826. Delete(Buffer, Separator, 255);
  17827. // Now translate the numbers.
  17828. Separator := Pos('.', Buffer); // This is necessary because the buffer length might have changed.
  17829. Max := StrToInt(Copy(Buffer, 1, Separator - 1));
  17830. Min := StrToInt(Copy(Buffer, Separator + 1, 1));
  17831. end
  17832. else
  17833. Abort;
  17834. except
  17835. Min := 0;
  17836. Max := 0;
  17837. end;
  17838. end;
  17839. begin
  17840. // determine version of implementation
  17841. // GL
  17842. if not Assigned(@glGetString) then
  17843. glGetString := dglGetProcAddress('glGetString');
  17844. AnsiBuffer := glGetString(GL_VERSION);
  17845. Buffer := String(AnsiBuffer);
  17846. TrimAndSplitVersionString(Buffer, MajorVersion, MinorVersion);
  17847. GL_VERSION_1_0 := True;
  17848. GL_VERSION_1_1 := False;
  17849. GL_VERSION_1_2 := False;
  17850. GL_VERSION_1_3 := False;
  17851. GL_VERSION_1_4 := False;
  17852. GL_VERSION_1_5 := False;
  17853. GL_VERSION_2_0 := False;
  17854. GL_VERSION_2_1 := False;
  17855. GL_VERSION_3_0 := False;
  17856. GL_VERSION_3_1 := False;
  17857. GL_VERSION_3_2 := False;
  17858. GL_VERSION_3_3 := False;
  17859. GL_VERSION_4_0 := False;
  17860. GL_VERSION_4_1 := False;
  17861. GL_VERSION_4_2 := False;
  17862. GL_VERSION_4_3 := False;
  17863. GL_VERSION_4_4 := False;
  17864. GL_VERSION_4_5 := False;
  17865. if MajorVersion = 1 then
  17866. begin
  17867. if MinorVersion >= 1 then
  17868. GL_VERSION_1_1 := True;
  17869. if MinorVersion >= 2 then
  17870. GL_VERSION_1_2 := True;
  17871. if MinorVersion >= 3 then
  17872. GL_VERSION_1_3 := True;
  17873. if MinorVersion >= 4 then
  17874. GL_VERSION_1_4 := True;
  17875. if MinorVersion >= 5 then
  17876. GL_VERSION_1_5 := True;
  17877. end;
  17878. if MajorVersion >= 2 then
  17879. begin
  17880. GL_VERSION_1_1 := True;
  17881. GL_VERSION_1_2 := True;
  17882. GL_VERSION_1_3 := True;
  17883. GL_VERSION_1_4 := True;
  17884. GL_VERSION_1_5 := True;
  17885. GL_VERSION_2_0 := True;
  17886. if MinorVersion >= 1 then
  17887. GL_VERSION_2_1 := True;
  17888. end;
  17889. if MajorVersion >= 3 then
  17890. begin
  17891. GL_VERSION_2_1 := True;
  17892. GL_VERSION_3_0 := True;
  17893. if MinorVersion >= 1 then
  17894. GL_VERSION_3_1 := True;
  17895. if MinorVersion >= 2 then
  17896. GL_VERSION_3_2 := True;
  17897. if MinorVersion >= 3 then
  17898. GL_VERSION_3_3 := True;
  17899. end;
  17900. if MajorVersion >= 4 then
  17901. begin
  17902. GL_VERSION_3_1 := True;
  17903. GL_VERSION_3_2 := True;
  17904. GL_VERSION_3_3 := True;
  17905. GL_VERSION_4_0 := True;
  17906. if MinorVersion >= 1 then
  17907. GL_VERSION_4_1 := True;
  17908. if MinorVersion >= 2 then
  17909. GL_VERSION_4_2 := True;
  17910. if MinorVersion >= 3 then
  17911. GL_VERSION_4_3 := True;
  17912. if MinorVersion >= 4 then
  17913. GL_VERSION_4_4 := True;
  17914. if MinorVersion >= 5 then
  17915. GL_VERSION_4_5:= True;
  17916. end;
  17917. // GLU
  17918. GLU_VERSION_1_1 := False;
  17919. GLU_VERSION_1_2 := False;
  17920. GLU_VERSION_1_3 := False;
  17921. if Assigned(gluGetString) then begin
  17922. AnsiBuffer := gluGetString(GLU_VERSION);
  17923. Buffer := String(AnsiBuffer);
  17924. TrimAndSplitVersionString(Buffer, Majorversion, MinorVersion);
  17925. GLU_VERSION_1_1 := True;
  17926. if MinorVersion >= 2 then
  17927. GLU_VERSION_1_2 := True;
  17928. if MinorVersion >= 3 then
  17929. GLU_VERSION_1_3 := True;
  17930. end;
  17931. end;
  17932. // =============================================================================
  17933. // ReadImplementationProperties
  17934. // =============================================================================
  17935. procedure ReadImplementationProperties;
  17936. var
  17937. Buffer: Ansistring;
  17938. begin
  17939. ReadCoreVersion;
  17940. // Check all extensions
  17941. Buffer := Int_GetExtensionString;
  17942. // 3DFX
  17943. GL_3DFX_multisample := Int_CheckExtension(Buffer, 'GL_3DFX_multisample');
  17944. GL_3DFX_tbuffer := Int_CheckExtension(Buffer, 'GL_3DFX_tbuffer');
  17945. GL_3DFX_texture_compression_FXT1 := Int_CheckExtension(Buffer, 'GL_3DFX_texture_compression_FXT1');
  17946. // APPLE
  17947. GL_APPLE_client_storage := Int_CheckExtension(Buffer, 'GL_APPLE_client_storage');
  17948. GL_APPLE_element_array := Int_CheckExtension(Buffer, 'GL_APPLE_element_array');
  17949. GL_APPLE_fence := Int_CheckExtension(Buffer, 'GL_APPLE_fence');
  17950. GL_APPLE_specular_vector := Int_CheckExtension(Buffer, 'GL_APPLE_specular_vector');
  17951. GL_APPLE_transform_hint := Int_CheckExtension(Buffer, 'GL_APPLE_transform_hint');
  17952. GL_APPLE_vertex_array_object := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_object');
  17953. GL_APPLE_vertex_array_range := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_range');
  17954. GL_APPLE_ycbcr_422 := Int_CheckExtension(Buffer, 'GL_APPLE_ycbcr_422');
  17955. GL_APPLE_texture_range := Int_CheckExtension(Buffer, 'GL_APPLE_texture_range');
  17956. GL_APPLE_float_pixels := Int_CheckExtension(Buffer, 'GL_APPLE_float_pixels');
  17957. GL_APPLE_vertex_program_evaluators := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_program_evaluators');
  17958. GL_APPLE_aux_depth_stencil := Int_CheckExtension(Buffer, 'GL_APPLE_aux_depth_stencil');
  17959. GL_APPLE_object_purgeable := Int_CheckExtension(Buffer, 'GL_APPLE_object_purgeable');
  17960. GL_APPLE_row_bytes := Int_CheckExtension(Buffer, 'GL_APPLE_row_bytes');
  17961. GL_APPLE_rgb_422 := Int_CheckExtension(Buffer, 'GL_APPLE_rgb_422');
  17962. // ARB
  17963. GL_ARB_depth_texture := Int_CheckExtension(Buffer, 'GL_ARB_depth_texture');
  17964. GL_ARB_fragment_program := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program');
  17965. GL_ARB_imaging := Int_CheckExtension(Buffer, 'GL_ARB_imaging');
  17966. GL_ARB_matrix_palette := Int_CheckExtension(Buffer, 'GL_ARB_matrix_palette');
  17967. GL_ARB_multisample := Int_CheckExtension(Buffer, 'GL_ARB_multisample');
  17968. GL_ARB_multitexture := Int_CheckExtension(Buffer, 'GL_ARB_multitexture');
  17969. GL_ARB_point_parameters := Int_CheckExtension(Buffer, 'GL_ARB_point_parameters');
  17970. GL_ARB_shadow := Int_CheckExtension(Buffer, 'GL_ARB_shadow');
  17971. GL_ARB_shadow_ambient := Int_CheckExtension(Buffer, 'GL_ARB_shadow_ambient');
  17972. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  17973. GL_ARB_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_ARB_texture_border_clamp');
  17974. GL_ARB_texture_compression := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression');
  17975. GL_ARB_texture_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map');
  17976. GL_ARB_texture_env_add := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_add');
  17977. GL_ARB_texture_env_combine := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_combine');
  17978. GL_ARB_texture_env_crossbar := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_crossbar');
  17979. GL_ARB_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_dot3');
  17980. GL_ARB_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_ARB_texture_mirrored_repeat');
  17981. GL_ARB_transpose_matrix := Int_CheckExtension(Buffer, 'GL_ARB_transpose_matrix');
  17982. GL_ARB_vertex_blend := Int_CheckExtension(Buffer, 'GL_ARB_vertex_blend');
  17983. GL_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_buffer_object');
  17984. GL_ARB_vertex_program := Int_CheckExtension(Buffer, 'GL_ARB_vertex_program');
  17985. GL_ARB_window_pos := Int_CheckExtension(Buffer, 'GL_ARB_window_pos');
  17986. GL_ARB_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_shader_objects');
  17987. GL_ARB_vertex_shader := Int_CheckExtension(Buffer, 'GL_ARB_vertex_shader');
  17988. GL_ARB_fragment_shader := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader');
  17989. GL_ARB_occlusion_query := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query');
  17990. GL_ARB_shading_language_100 := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_100');
  17991. GL_ARB_point_sprite := Int_CheckExtension(Buffer, 'GL_ARB_point_sprite');
  17992. GL_ARB_texture_non_power_of_two := Int_CheckExtension(Buffer, 'GL_ARB_texture_non_power_of_two');
  17993. GL_ARB_fragment_program_shadow := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program_shadow');
  17994. GL_ARB_draw_buffers := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers');
  17995. GL_ARB_texture_rectangle := Int_CheckExtension(Buffer, 'GL_ARB_texture_rectangle');
  17996. GL_ARB_color_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_color_buffer_float');
  17997. GL_ARB_half_float_pixel := Int_CheckExtension(Buffer, 'GL_ARB_half_float_pixel');
  17998. GL_ARB_texture_float := Int_CheckExtension(Buffer, 'GL_ARB_texture_float');
  17999. GL_ARB_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_pixel_buffer_object');
  18000. GL_ARB_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_depth_buffer_float');
  18001. GL_ARB_draw_instanced := Int_CheckExtension(Buffer, 'GL_ARB_draw_instanced');
  18002. GL_ARB_framebuffer_object := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_object');
  18003. GL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_sRGB');
  18004. GL_ARB_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_ARB_geometry_shader4');
  18005. GL_ARB_half_float_vertex := Int_CheckExtension(Buffer, 'GL_ARB_half_float_vertex');
  18006. GL_ARB_instanced_arrays := Int_CheckExtension(Buffer, 'GL_ARB_instanced_arrays');
  18007. GL_ARB_map_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_range');
  18008. GL_ARB_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object');
  18009. GL_ARB_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_rgtc');
  18010. GL_ARB_texture_rg := Int_CheckExtension(Buffer, 'GL_ARB_texture_rg');
  18011. GL_ARB_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_object');
  18012. GL_ARB_uniform_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_uniform_buffer_object');
  18013. GL_ARB_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_compatibility');
  18014. GL_ARB_copy_buffer := Int_CheckExtension(Buffer, 'GL_ARB_copy_buffer');
  18015. GL_ARB_shader_texture_lod := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_lod');
  18016. GL_ARB_depth_clamp := Int_CheckExtension(Buffer, 'GL_ARB_depth_clamp');
  18017. GL_ARB_draw_elements_base_vertex := Int_CheckExtension(Buffer, 'GL_ARB_draw_elements_base_vertex');
  18018. GL_ARB_fragment_coord_conventions := Int_CheckExtension(Buffer, 'GL_ARB_fragment_coord_conventions');
  18019. GL_ARB_provoking_vertex := Int_CheckExtension(Buffer, 'GL_ARB_provoking_vertex');
  18020. GL_ARB_seamless_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_seamless_cube_map');
  18021. GL_ARB_sync := Int_CheckExtension(Buffer, 'GL_ARB_sync');
  18022. GL_ARB_texture_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_multisample');
  18023. GL_ARB_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_bgra');
  18024. GL_ARB_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers_blend');
  18025. GL_ARB_sample_shading := Int_CheckExtension(Buffer, 'GL_ARB_sample_shading');
  18026. GL_ARB_texture_cube_map_array := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map_array');
  18027. GL_ARB_texture_gather := Int_CheckExtension(Buffer, 'GL_ARB_texture_gather');
  18028. GL_ARB_texture_query_lod := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_lod');
  18029. GL_ARB_shading_language_include := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_include');
  18030. GL_ARB_texture_compression_bptc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_bptc');
  18031. GL_ARB_blend_func_extended := Int_CheckExtension(Buffer, 'GL_ARB_blend_func_extended');
  18032. GL_ARB_explicit_attrib_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_attrib_location');
  18033. GL_ARB_occlusion_query2 := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query2');
  18034. GL_ARB_sampler_objects := Int_CheckExtension(Buffer, 'GL_ARB_sampler_objects');
  18035. GL_ARB_shader_bit_encoding := Int_CheckExtension(Buffer, 'GL_ARB_shader_bit_encoding');
  18036. GL_ARB_texture_rgb10_a2ui := Int_CheckExtension(Buffer, 'GL_ARB_texture_rgb10_a2ui');
  18037. GL_ARB_texture_swizzle := Int_CheckExtension(Buffer, 'GL_ARB_texture_swizzle');
  18038. GL_ARB_timer_query := Int_CheckExtension(Buffer, 'GL_ARB_timer_query');
  18039. GL_ARB_vertex_type_2_10_10_10_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_2_10_10_10_rev');
  18040. GL_ARB_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_draw_indirect');
  18041. GL_ARB_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader5');
  18042. GL_ARB_gpu_shader_fp64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_fp64');
  18043. GL_ARB_shader_subroutine := Int_CheckExtension(Buffer, 'GL_ARB_shader_subroutine');
  18044. GL_ARB_tessellation_shader := Int_CheckExtension(Buffer, 'GL_ARB_tessellation_shader');
  18045. GL_ARB_texture_buffer_object_rgb32 := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object_rgb32');
  18046. GL_ARB_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback2');
  18047. GL_ARB_transform_feedback3 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback3');
  18048. GL_ARB_ES2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES2_compatibility');
  18049. GL_ARB_get_program_binary := Int_CheckExtension(Buffer, 'GL_ARB_get_program_binary');
  18050. GL_ARB_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_separate_shader_objects');
  18051. GL_ARB_shader_precision := Int_CheckExtension(Buffer, 'GL_ARB_shader_precision');
  18052. GL_ARB_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_64bit');
  18053. GL_ARB_viewport_array := Int_CheckExtension(Buffer, 'GL_ARB_viewport_array');
  18054. GL_ARB_compute_variable_group_size := Int_CheckExtension(Buffer, 'GL_ARB_compute_variable_group_size');
  18055. // GL 4.2
  18056. GL_ARB_base_instance := Int_CheckExtension(Buffer, 'GL_ARB_base_instance');
  18057. GL_ARB_shading_language_420pack := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_420pack');
  18058. GL_ARB_transform_feedback_instanced := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback_instanced');
  18059. GL_ARB_compressed_texture_pixel_storage := Int_CheckExtension(Buffer, 'GL_ARB_compressed_texture_pixel_storage');
  18060. GL_ARB_conservative_depth := Int_CheckExtension(Buffer, 'GL_ARB_conservative_depth');
  18061. GL_ARB_internalformat_query := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query');
  18062. GL_ARB_map_buffer_alignment := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_alignment');
  18063. GL_ARB_shader_atomic_counters := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counters');
  18064. GL_ARB_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_load_store');
  18065. GL_ARB_shading_language_packing := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_packing');
  18066. GL_ARB_texture_storage := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage');
  18067. // GL 4.3
  18068. GL_ARB_arrays_of_arrays := Int_CheckExtension(Buffer, 'GL_ARB_arrays_of_arrays');
  18069. GL_ARB_fragment_layer_viewport := Int_CheckExtension(Buffer, 'GL_ARB_fragment_layer_viewport');
  18070. GL_ARB_shader_image_size := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_size');
  18071. GL_ARB_ES3_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_compatibility');
  18072. GL_ARB_clear_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_clear_buffer_object');
  18073. GL_ARB_compute_shader := Int_CheckExtension(Buffer, 'GL_ARB_compute_shader');
  18074. GL_ARB_copy_image := Int_CheckExtension(Buffer, 'GL_ARB_copy_image');
  18075. GL_KHR_debug := Int_CheckExtension(Buffer, 'GL_KHR_debug');
  18076. GL_ARB_explicit_uniform_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_uniform_location');
  18077. GL_ARB_framebuffer_no_attachments := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_no_attachments');
  18078. GL_ARB_internalformat_query2 := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query2');
  18079. GL_ARB_invalidate_subdata := Int_CheckExtension(Buffer, 'GL_ARB_invalidate_subdata');
  18080. GL_ARB_multi_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_multi_draw_indirect');
  18081. GL_ARB_program_interface_query := Int_CheckExtension(Buffer, 'GL_ARB_program_interface_query');
  18082. GL_ARB_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_ARB_robust_buffer_access_behavior');
  18083. GL_ARB_shader_storage_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_shader_storage_buffer_object');
  18084. GL_ARB_stencil_texturing := Int_CheckExtension(Buffer, 'GL_ARB_stencil_texturing');
  18085. GL_ARB_texture_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_range');
  18086. GL_ARB_texture_query_levels := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_levels');
  18087. GL_ARB_texture_storage_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage_multisample');
  18088. GL_ARB_texture_view := Int_CheckExtension(Buffer, 'GL_ARB_texture_view');
  18089. GL_ARB_vertex_attrib_binding := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_binding');
  18090. GL_ARB_cl_event := Int_CheckExtension(Buffer, 'GL_ARB_cl_event');
  18091. GL_ARB_debug_output := Int_CheckExtension(Buffer, 'GL_ARB_debug_output');
  18092. GL_ARB_robustness := Int_CheckExtension(Buffer, 'GL_ARB_robustness');
  18093. GL_ARB_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_ARB_shader_stencil_export');
  18094. // GL 4.4
  18095. GL_ARB_buffer_storage := Int_CheckExtension(Buffer, 'GL_ARB_buffer_storage');
  18096. GL_ARB_clear_texture := Int_CheckExtension(Buffer, 'GL_ARB_clear_texture');
  18097. GL_ARB_enhanced_layouts := Int_CheckExtension(Buffer, 'GL_ARB_enhanced_layouts');
  18098. GL_ARB_multi_bind := Int_CheckExtension(Buffer, 'GL_ARB_multi_bind');
  18099. GL_ARB_query_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_query_buffer_object');
  18100. GL_ARB_texture_mirror_clamp_to_edge:= Int_CheckExtension(Buffer, 'GL_ARB_texture_mirror_clamp_to_edge');
  18101. GL_ARB_texture_stencil8 := Int_CheckExtension(Buffer, 'GL_ARB_texture_stencil8');
  18102. GL_ARB_vertex_type_10f_11f_11f_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_10f_11f_11f_rev');
  18103. GL_ARB_bindless_texture := Int_CheckExtension(Buffer, 'GL_ARB_bindless_texture');
  18104. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  18105. // GL 4.5
  18106. GL_ARB_clip_control := Int_CheckExtension(Buffer, 'GL_ARB_clip_control');
  18107. GL_ARB_cull_distance := Int_CheckExtension(Buffer, 'GL_ARB_cull_distance');
  18108. GL_ARB_ES3_1_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_1_compatibility');
  18109. GL_ARB_conditional_render_inverted := Int_CheckExtension(Buffer, 'GL_ARB_conditional_render_inverted');
  18110. GL_KHR_context_flush_control := Int_CheckExtension(Buffer, 'GL_KHR_context_flush_control');
  18111. GL_ARB_derivative_control := Int_CheckExtension(Buffer, 'GL_ARB_derivative_control');
  18112. GL_ARB_direct_state_access := Int_CheckExtension(Buffer, 'GL_ARB_direct_state_access');
  18113. GL_ARB_get_texture_sub_image := Int_CheckExtension(Buffer, 'GL_ARB_get_texture_sub_image');
  18114. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18115. GL_ARB_shader_texture_image_samples := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_image_samples');
  18116. GL_ARB_texture_barrier := Int_CheckExtension(Buffer, 'GL_ARB_texture_barrier');
  18117. // ATI/AMD
  18118. GL_ATI_draw_buffers := Int_CheckExtension(Buffer, 'GL_ATI_draw_buffers');
  18119. GL_ATI_element_array := Int_CheckExtension(Buffer, 'GL_ATI_element_array');
  18120. GL_ATI_envmap_bumpmap := Int_CheckExtension(Buffer, 'GL_ATI_envmap_bumpmap');
  18121. GL_ATI_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_fragment_shader');
  18122. GL_ATI_map_object_buffer := Int_CheckExtension(Buffer, 'GL_ATI_map_object_buffer');
  18123. GL_ATI_pn_triangles := Int_CheckExtension(Buffer, 'GL_ATI_pn_triangles');
  18124. GL_ATI_separate_stencil := Int_CheckExtension(Buffer, 'GL_ATI_separate_stencil');
  18125. GL_ATI_text_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_text_fragment_shader');
  18126. GL_ATI_texture_env_combine3 := Int_CheckExtension(Buffer, 'GL_ATI_texture_env_combine3');
  18127. GL_ATI_texture_float := Int_CheckExtension(Buffer, 'GL_ATI_texture_float');
  18128. GL_ATI_texture_mirror_once := Int_CheckExtension(Buffer, 'GL_ATI_texture_mirror_once');
  18129. GL_ATI_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_array_object');
  18130. GL_ATI_vertex_attrib_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_attrib_array_object');
  18131. GL_ATI_vertex_streams := Int_CheckExtension(Buffer, 'GL_ATI_vertex_streams');
  18132. GL_ATI_meminfo := Int_CheckExtension(Buffer, 'GL_ATI_meminfo');
  18133. GL_AMD_performance_monitor := Int_CheckExtension(Buffer, 'GL_AMD_performance_monitor');
  18134. GL_AMD_texture_texture4 := Int_CheckExtension(Buffer, 'GL_AMD_texture_texture4');
  18135. GL_AMD_vertex_shader_tesselator := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_tesselator');
  18136. GL_AMD_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_AMD_draw_buffers_blend');
  18137. GL_AMD_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_AMD_shader_stencil_export');
  18138. GL_AMD_seamless_cubemap_per_texture := Int_CheckExtension(Buffer, 'GL_AMD_seamless_cubemap_per_texture');
  18139. GL_AMD_conservative_depth := Int_CheckExtension(Buffer, 'GL_AMD_conservative_depth');
  18140. GL_AMD_name_gen_delete := Int_CheckExtension(Buffer, 'GL_AMD_name_gen_delete');
  18141. GL_AMD_debug_output := Int_CheckExtension(Buffer, 'GL_AMD_debug_output');
  18142. GL_AMD_transform_feedback3_lines_triangles := Int_CheckExtension(Buffer, 'GL_AMD_transform_feedback3_lines_triangles');
  18143. GL_AMD_depth_clamp_separate := Int_CheckExtension(Buffer, 'GL_AMD_depth_clamp_separate');
  18144. // 4.3
  18145. GL_AMD_pinned_memory := Int_CheckExtension(Buffer, 'GL_AMD_pinned_memory');
  18146. GL_AMD_stencil_operation_extended := Int_CheckExtension(Buffer, 'GL_AMD_stencil_operation_extended');
  18147. GL_AMD_vertex_shader_viewport_index := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_viewport_index');
  18148. GL_AMD_vertex_shader_layer := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_layer');
  18149. GL_AMD_query_buffer_object := Int_CheckExtension(Buffer, 'GL_AMD_query_buffer_object');
  18150. // EXT
  18151. GL_EXT_422_pixels := Int_CheckExtension(Buffer, 'GL_EXT_422_pixels');
  18152. GL_EXT_abgr := Int_CheckExtension(Buffer, 'GL_EXT_abgr');
  18153. GL_EXT_bgra := Int_CheckExtension(Buffer, 'GL_EXT_bgra');
  18154. GL_EXT_blend_color := Int_CheckExtension(Buffer, 'GL_EXT_blend_color');
  18155. GL_EXT_blend_func_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_func_separate');
  18156. GL_EXT_blend_logic_op := Int_CheckExtension(Buffer, 'GL_EXT_blend_logic_op');
  18157. GL_EXT_blend_minmax := Int_CheckExtension(Buffer, 'GL_EXT_blend_minmax');
  18158. GL_EXT_blend_subtract := Int_CheckExtension(Buffer, 'GL_EXT_blend_subtract');
  18159. GL_EXT_clip_volume_hint := Int_CheckExtension(Buffer, 'GL_EXT_clip_volume_hint');
  18160. GL_EXT_cmyka := Int_CheckExtension(Buffer, 'GL_EXT_cmyka');
  18161. GL_EXT_color_matrix := Int_CheckExtension(Buffer, 'GL_EXT_color_matrix');
  18162. GL_EXT_color_subtable := Int_CheckExtension(Buffer, 'GL_EXT_color_subtable');
  18163. GL_EXT_compiled_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_compiled_vertex_array');
  18164. GL_EXT_convolution := Int_CheckExtension(Buffer, 'GL_EXT_convolution');
  18165. GL_EXT_coordinate_frame := Int_CheckExtension(Buffer, 'GL_EXT_coordinate_frame');
  18166. GL_EXT_copy_texture := Int_CheckExtension(Buffer, 'GL_EXT_copy_texture');
  18167. GL_EXT_cull_vertex := Int_CheckExtension(Buffer, 'GL_EXT_cull_vertex');
  18168. GL_EXT_draw_range_elements := Int_CheckExtension(Buffer, 'GL_EXT_draw_range_elements');
  18169. GL_EXT_fog_coord := Int_CheckExtension(Buffer, 'GL_EXT_fog_coord');
  18170. GL_EXT_framebuffer_object := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_object');
  18171. GL_EXT_histogram := Int_CheckExtension(Buffer, 'GL_EXT_histogram');
  18172. GL_EXT_index_array_formats := Int_CheckExtension(Buffer, 'GL_EXT_index_array_formats');
  18173. GL_EXT_index_func := Int_CheckExtension(Buffer, 'GL_EXT_index_func');
  18174. GL_EXT_index_material := Int_CheckExtension(Buffer, 'GL_EXT_index_material');
  18175. GL_EXT_index_texture := Int_CheckExtension(Buffer, 'GL_EXT_index_texture');
  18176. GL_EXT_light_texture := Int_CheckExtension(Buffer, 'GL_EXT_light_texture');
  18177. GL_EXT_misc_attribute := Int_CheckExtension(Buffer, 'GL_EXT_misc_attribute');
  18178. GL_EXT_multi_draw_arrays := Int_CheckExtension(Buffer, 'GL_EXT_multi_draw_arrays');
  18179. GL_EXT_multisample := Int_CheckExtension(Buffer, 'GL_EXT_multisample');
  18180. GL_EXT_packed_pixels := Int_CheckExtension(Buffer, 'GL_EXT_packed_pixels');
  18181. GL_EXT_paletted_texture := Int_CheckExtension(Buffer, 'GL_EXT_paletted_texture');
  18182. GL_EXT_pixel_transform := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform');
  18183. GL_EXT_pixel_transform_color_table := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform_color_table');
  18184. GL_EXT_point_parameters := Int_CheckExtension(Buffer, 'GL_EXT_point_parameters');
  18185. GL_EXT_polygon_offset := Int_CheckExtension(Buffer, 'GL_EXT_polygon_offset');
  18186. GL_EXT_rescale_normal := Int_CheckExtension(Buffer, 'GL_EXT_rescale_normal');
  18187. GL_EXT_secondary_color := Int_CheckExtension(Buffer, 'GL_EXT_secondary_color');
  18188. GL_EXT_separate_specular_color := Int_CheckExtension(Buffer, 'GL_EXT_separate_specular_color');
  18189. GL_EXT_shadow_funcs := Int_CheckExtension(Buffer, 'GL_EXT_shadow_funcs');
  18190. GL_EXT_shared_texture_palette := Int_CheckExtension(Buffer, 'GL_EXT_shared_texture_palette');
  18191. GL_EXT_stencil_two_side := Int_CheckExtension(Buffer, 'GL_EXT_stencil_two_side');
  18192. GL_EXT_stencil_wrap := Int_CheckExtension(Buffer, 'GL_EXT_stencil_wrap');
  18193. GL_EXT_subtexture := Int_CheckExtension(Buffer, 'GL_EXT_subtexture');
  18194. GL_EXT_texture := Int_CheckExtension(Buffer, 'GL_EXT_texture');
  18195. GL_EXT_texture3D := Int_CheckExtension(Buffer, 'GL_EXT_texture3D');
  18196. GL_EXT_texture_compression_s3tc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_s3tc');
  18197. GL_EXT_texture_cube_map := Int_CheckExtension(Buffer, 'GL_EXT_texture_cube_map');
  18198. GL_EXT_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_edge_clamp');
  18199. GL_EXT_texture_env_add := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_add');
  18200. GL_EXT_texture_env_combine := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_combine');
  18201. GL_EXT_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_dot3');
  18202. GL_EXT_texture_filter_anisotropic := Int_CheckExtension(Buffer, 'GL_EXT_texture_filter_anisotropic');
  18203. GL_EXT_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_EXT_texture_lod_bias');
  18204. GL_EXT_texture_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_object');
  18205. GL_EXT_texture_perturb_normal := Int_CheckExtension(Buffer, 'GL_EXT_texture_perturb_normal');
  18206. GL_EXT_texture_rectangle := Int_CheckExtension(Buffer, 'GL_EXT_texture_rectangle');
  18207. GL_EXT_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array');
  18208. GL_EXT_vertex_shader := Int_CheckExtension(Buffer, 'GL_EXT_vertex_shader');
  18209. GL_EXT_vertex_weighting := Int_CheckExtension(Buffer, 'GL_EXT_vertex_weighting');
  18210. GL_EXT_depth_bounds_test := Int_CheckExtension(Buffer, 'GL_EXT_depth_bounds_test');
  18211. GL_EXT_texture_mirror_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_mirror_clamp');
  18212. GL_EXT_blend_equation_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_equation_separate');
  18213. GL_EXT_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_pixel_buffer_object');
  18214. GL_EXT_texture_compression_dxt1 := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_dxt1');
  18215. GL_EXT_stencil_clear_tag := Int_CheckExtension(Buffer, 'GL_EXT_stencil_clear_tag');
  18216. GL_EXT_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_EXT_packed_depth_stencil');
  18217. GL_EXT_texture_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB');
  18218. GL_EXT_framebuffer_blit := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_blit');
  18219. GL_EXT_framebuffer_multisample := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_multisample');
  18220. GL_EXT_timer_query := Int_CheckExtension(Buffer, 'GL_EXT_timer_query');
  18221. GL_EXT_gpu_program_parameters := Int_CheckExtension(Buffer, 'GL_EXT_gpu_program_parameters');
  18222. GL_EXT_bindable_uniform := Int_CheckExtension(Buffer, 'GL_EXT_bindable_uniform');
  18223. GL_EXT_draw_buffers2 := Int_CheckExtension(Buffer, 'GL_EXT_draw_buffers2');
  18224. GL_EXT_draw_instanced := Int_CheckExtension(Buffer, 'GL_EXT_draw_instanced');
  18225. GL_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_sRGB');
  18226. GL_EXT_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_geometry_shader4');
  18227. GL_EXT_gpu_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_gpu_shader4');
  18228. GL_EXT_packed_float := Int_CheckExtension(Buffer, 'GL_EXT_packed_float');
  18229. GL_EXT_texture_array := Int_CheckExtension(Buffer, 'GL_EXT_texture_array');
  18230. GL_EXT_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_buffer_object');
  18231. GL_EXT_texture_compression_latc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_latc');
  18232. GL_EXT_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_rgtc');
  18233. GL_EXT_texture_integer := Int_CheckExtension(Buffer, 'GL_EXT_texture_integer');
  18234. GL_EXT_texture_shared_exponent := Int_CheckExtension(Buffer, 'GL_EXT_texture_shared_exponent');
  18235. GL_EXT_transform_feedback := Int_CheckExtension(Buffer, 'GL_EXT_transform_feedback');
  18236. GL_EXT_direct_state_access := Int_CheckExtension(Buffer, 'GL_EXT_direct_state_access');
  18237. GL_EXT_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array_bgra');
  18238. GL_EXT_texture_swizzle := Int_CheckExtension(Buffer, 'GL_EXT_texture_swizzle');
  18239. GL_EXT_provoking_vertex := Int_CheckExtension(Buffer, 'GL_EXT_provoking_vertex');
  18240. GL_EXT_texture_snorm := Int_CheckExtension(Buffer, 'GL_EXT_texture_snorm');
  18241. GL_EXT_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_EXT_separate_shader_objects');
  18242. GL_EXT_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_EXT_shader_image_load_store');
  18243. GL_EXT_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_EXT_vertex_attrib_64bit');
  18244. GL_EXT_texture_sRGB_decode := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB_decode');
  18245. // HP
  18246. GL_HP_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_HP_convolution_border_modes');
  18247. GL_HP_image_transform := Int_CheckExtension(Buffer, 'GL_HP_image_transform');
  18248. GL_HP_occlusion_test := Int_CheckExtension(Buffer, 'GL_HP_occlusion_test');
  18249. GL_HP_texture_lighting := Int_CheckExtension(Buffer, 'GL_HP_texture_lighting');
  18250. // IBM
  18251. GL_IBM_cull_vertex := Int_CheckExtension(Buffer, 'GL_IBM_cull_vertex');
  18252. GL_IBM_multimode_draw_arrays := Int_CheckExtension(Buffer, 'GL_IBM_multimode_draw_arrays');
  18253. GL_IBM_rasterpos_clip := Int_CheckExtension(Buffer, 'GL_IBM_rasterpos_clip');
  18254. GL_IBM_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_IBM_texture_mirrored_repeat');
  18255. GL_IBM_vertex_array_lists := Int_CheckExtension(Buffer, 'GL_IBM_vertex_array_lists');
  18256. // INGR
  18257. GL_INGR_blend_func_separate := Int_CheckExtension(Buffer, 'GL_INGR_blend_func_separate');
  18258. GL_INGR_color_clamp := Int_CheckExtension(Buffer, 'GL_INGR_color_clamp');
  18259. GL_INGR_interlace_read := Int_CheckExtension(Buffer, 'GL_INGR_interlace_read');
  18260. GL_INGR_palette_buffer := Int_CheckExtension(Buffer, 'GL_INGR_palette_buffer');
  18261. // INTEL
  18262. GL_INTEL_parallel_arrays := Int_CheckExtension(Buffer, 'GL_INTEL_parallel_arrays');
  18263. GL_INTEL_texture_scissor := Int_CheckExtension(Buffer, 'GL_INTEL_texture_scissor');
  18264. // MESA
  18265. GL_MESA_resize_buffers := Int_CheckExtension(Buffer, 'GL_MESA_resize_buffers');
  18266. GL_MESA_window_pos := Int_CheckExtension(Buffer, 'GL_MESA_window_pos');
  18267. // Khronos
  18268. // 4.5
  18269. GL_KHR_blend_equation_advanced := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced');
  18270. GL_KHR_blend_equation_advanced_coherent := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced_coherent');
  18271. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18272. GL_KHR_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_KHR_robust_buffer_access_behavior');
  18273. // NVIDIA
  18274. GL_NV_blend_square := Int_CheckExtension(Buffer, 'GL_NV_blend_square');
  18275. GL_NV_copy_depth_to_color := Int_CheckExtension(Buffer, 'GL_NV_copy_depth_to_color');
  18276. GL_NV_depth_clamp := Int_CheckExtension(Buffer, 'GL_NV_depth_clamp');
  18277. GL_NV_evaluators := Int_CheckExtension(Buffer, 'GL_NV_evaluators');
  18278. GL_NV_fence := Int_CheckExtension(Buffer, 'GL_NV_fence');
  18279. GL_NV_float_buffer := Int_CheckExtension(Buffer, 'GL_NV_float_buffer');
  18280. GL_NV_fog_distance := Int_CheckExtension(Buffer, 'GL_NV_fog_distance');
  18281. GL_NV_fragment_program := Int_CheckExtension(Buffer, 'GL_NV_fragment_program');
  18282. GL_NV_half_float := Int_CheckExtension(Buffer, 'GL_NV_half_float');
  18283. GL_NV_light_max_exponent := Int_CheckExtension(Buffer, 'GL_NV_light_max_exponent');
  18284. GL_NV_multisample_filter_hint := Int_CheckExtension(Buffer, 'GL_NV_multisample_filter_hint');
  18285. GL_NV_occlusion_query := Int_CheckExtension(Buffer, 'GL_NV_occlusion_query');
  18286. GL_NV_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_NV_packed_depth_stencil');
  18287. GL_NV_pixel_data_range := Int_CheckExtension(Buffer, 'GL_NV_pixel_data_range');
  18288. GL_NV_point_sprite := Int_CheckExtension(Buffer, 'GL_NV_point_sprite');
  18289. GL_NV_primitive_restart := Int_CheckExtension(Buffer, 'GL_NV_primitive_restart');
  18290. GL_NV_register_combiners := Int_CheckExtension(Buffer, 'GL_NV_register_combiners');
  18291. GL_NV_register_combiners2 := Int_CheckExtension(Buffer, 'GL_NV_register_combiners2');
  18292. GL_NV_texgen_emboss := Int_CheckExtension(Buffer, 'GL_NV_texgen_emboss');
  18293. GL_NV_texgen_reflection := Int_CheckExtension(Buffer, 'GL_NV_texgen_reflection');
  18294. GL_NV_texture_compression_vtc := Int_CheckExtension(Buffer, 'GL_NV_texture_compression_vtc');
  18295. GL_NV_texture_env_combine4 := Int_CheckExtension(Buffer, 'GL_NV_texture_env_combine4');
  18296. GL_NV_texture_expand_normal := Int_CheckExtension(Buffer, 'GL_NV_texture_expand_normal');
  18297. GL_NV_texture_rectangle := Int_CheckExtension(Buffer, 'GL_NV_texture_rectangle');
  18298. GL_NV_texture_shader := Int_CheckExtension(Buffer, 'GL_NV_texture_shader');
  18299. GL_NV_texture_shader2 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader2');
  18300. GL_NV_texture_shader3 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader3');
  18301. GL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range');
  18302. GL_NV_vertex_array_range2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range2');
  18303. GL_NV_vertex_program := Int_CheckExtension(Buffer, 'GL_NV_vertex_program');
  18304. GL_NV_vertex_program1_1 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program1_1');
  18305. GL_NV_vertex_program2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2');
  18306. GL_NV_fragment_program_option := Int_CheckExtension(Buffer, 'GL_NV_fragment_program_option');
  18307. GL_NV_fragment_program2 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program2');
  18308. GL_NV_vertex_program2_option := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2_option');
  18309. GL_NV_vertex_program3 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program3');
  18310. GL_NV_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_NV_depth_buffer_float');
  18311. GL_NV_fragment_program4 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program4');
  18312. GL_NV_framebuffer_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_framebuffer_multisample_coverage');
  18313. GL_NV_geometry_program4 := Int_CheckExtension(Buffer, 'GL_NV_geometry_program4');
  18314. GL_NV_gpu_program4 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program4');
  18315. GL_NV_parameter_buffer_object := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object');
  18316. GL_NV_transform_feedback := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback');
  18317. GL_NV_vertex_program4 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program4');
  18318. GL_NV_conditional_render := Int_CheckExtension(Buffer, 'GL_NV_conditional_render');
  18319. GL_NV_present_video := Int_CheckExtension(Buffer, 'GL_NV_present_video');
  18320. GL_NV_explicit_multisample := Int_CheckExtension(Buffer, 'GL_NV_explicit_multisample');
  18321. GL_NV_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback2');
  18322. GL_NV_video_capture := Int_CheckExtension(Buffer, 'GL_NV_video_capture');
  18323. GL_NV_copy_image := Int_CheckExtension(Buffer, 'GL_NV_copy_image');
  18324. GL_NV_parameter_buffer_object2 := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object2');
  18325. GL_NV_shader_buffer_load := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_load');
  18326. GL_NV_vertex_buffer_unified_memory := Int_CheckExtension(Buffer, 'GL_NV_vertex_buffer_unified_memory');
  18327. GL_NV_gpu_program5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program5');
  18328. GL_NV_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_shader5');
  18329. GL_NV_shader_buffer_store := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_store');
  18330. GL_NV_tessellation_program5 := Int_CheckExtension(Buffer, 'GL_NV_tessellation_program5');
  18331. GL_NV_vertex_attrib_integer_64bit := Int_CheckExtension(Buffer, 'GL_NV_vertex_attrib_integer_64bit');
  18332. GL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_multisample_coverage');
  18333. GL_NV_vdpau_interop := Int_CheckExtension(Buffer, 'GL_NV_vdpau_interop');
  18334. GL_NV_texture_barrier := Int_CheckExtension(Buffer, 'GL_NV_texture_barrier');
  18335. // 4.3
  18336. GL_NV_path_rendering := Int_CheckExtension(Buffer, 'GL_NV_path_rendering');
  18337. GL_NV_bindless_texture := Int_CheckExtension(Buffer, 'GL_NV_bindless_texture');
  18338. GL_NV_shader_atomic_float := Int_CheckExtension(Buffer, 'GL_NV_shader_atomic_float');
  18339. // OML
  18340. GL_OML_interlace := Int_CheckExtension(Buffer, 'GL_OML_interlace');
  18341. GL_OML_resample := Int_CheckExtension(Buffer, 'GL_OML_resample');
  18342. GL_OML_subsample := Int_CheckExtension(Buffer, 'GL_OML_subsample');
  18343. // PGI
  18344. GL_PGI_misc_hints := Int_CheckExtension(Buffer, 'GL_PGI_misc_hints');
  18345. GL_PGI_vertex_hints := Int_CheckExtension(Buffer, 'GL_PGI_vertex_hints');
  18346. // REND
  18347. GL_REND_screen_coordinates := Int_CheckExtension(Buffer, 'GL_REND_screen_coordinates');
  18348. // S3
  18349. GL_S3_s3tc := Int_CheckExtension(Buffer, 'GL_S3_s3tc');
  18350. // SGIS
  18351. GL_SGIS_detail_texture := Int_CheckExtension(Buffer, 'GL_SGIS_detail_texture');
  18352. GL_SGIS_fog_function := Int_CheckExtension(Buffer, 'GL_SGIS_fog_function');
  18353. GL_SGIS_generate_mipmap := Int_CheckExtension(Buffer, 'GL_SGIS_generate_mipmap');
  18354. GL_SGIS_multisample := Int_CheckExtension(Buffer, 'GL_SGIS_multisample');
  18355. GL_SGIS_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIS_pixel_texture');
  18356. GL_SGIS_point_line_texgen := Int_CheckExtension(Buffer, 'GL_SGIS_point_line_texgen');
  18357. GL_SGIS_point_parameters := Int_CheckExtension(Buffer, 'GL_SGIS_point_parameters');
  18358. GL_SGIS_sharpen_texture := Int_CheckExtension(Buffer, 'GL_SGIS_sharpen_texture');
  18359. GL_SGIS_texture4D := Int_CheckExtension(Buffer, 'GL_SGIS_texture4D');
  18360. GL_SGIS_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_border_clamp');
  18361. GL_SGIS_texture_color_mask := Int_CheckExtension(Buffer, 'GL_SGIS_texture_color_mask');
  18362. GL_SGIS_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_edge_clamp');
  18363. GL_SGIS_texture_filter4 := Int_CheckExtension(Buffer, 'GL_SGIS_texture_filter4');
  18364. GL_SGIS_texture_lod := Int_CheckExtension(Buffer, 'GL_SGIS_texture_lod');
  18365. GL_SGIS_texture_select := Int_CheckExtension(Buffer, 'GL_SGIS_texture_select');
  18366. // SGIX
  18367. GL_FfdMaskSGIX := Int_CheckExtension(Buffer, 'GL_FfdMaskSGIX');
  18368. GL_SGIX_async := Int_CheckExtension(Buffer, 'GL_SGIX_async');
  18369. GL_SGIX_async_histogram := Int_CheckExtension(Buffer, 'GL_SGIX_async_histogram');
  18370. GL_SGIX_async_pixel := Int_CheckExtension(Buffer, 'GL_SGIX_async_pixel');
  18371. GL_SGIX_blend_alpha_minmax := Int_CheckExtension(Buffer, 'GL_SGIX_blend_alpha_minmax');
  18372. GL_SGIX_calligraphic_fragment := Int_CheckExtension(Buffer, 'GL_SGIX_calligraphic_fragment');
  18373. GL_SGIX_clipmap := Int_CheckExtension(Buffer, 'GL_SGIX_clipmap');
  18374. GL_SGIX_convolution_accuracy := Int_CheckExtension(Buffer, 'GL_SGIX_convolution_accuracy');
  18375. GL_SGIX_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGIX_depth_pass_instrument');
  18376. GL_SGIX_depth_texture := Int_CheckExtension(Buffer, 'GL_SGIX_depth_texture');
  18377. GL_SGIX_flush_raster := Int_CheckExtension(Buffer, 'GL_SGIX_flush_raster');
  18378. GL_SGIX_fog_offset := Int_CheckExtension(Buffer, 'GL_SGIX_fog_offset');
  18379. GL_SGIX_fog_scale := Int_CheckExtension(Buffer, 'GL_SGIX_fog_scale');
  18380. GL_SGIX_fragment_lighting := Int_CheckExtension(Buffer, 'GL_SGIX_fragment_lighting');
  18381. GL_SGIX_framezoom := Int_CheckExtension(Buffer, 'GL_SGIX_framezoom');
  18382. GL_SGIX_igloo_interface := Int_CheckExtension(Buffer, 'GL_SGIX_igloo_interface');
  18383. GL_SGIX_impact_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_impact_pixel_texture');
  18384. GL_SGIX_instruments := Int_CheckExtension(Buffer, 'GL_SGIX_instruments');
  18385. GL_SGIX_interlace := Int_CheckExtension(Buffer, 'GL_SGIX_interlace');
  18386. GL_SGIX_ir_instrument1 := Int_CheckExtension(Buffer, 'GL_SGIX_ir_instrument1');
  18387. GL_SGIX_list_priority := Int_CheckExtension(Buffer, 'GL_SGIX_list_priority');
  18388. GL_SGIX_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_texture');
  18389. GL_SGIX_pixel_tiles := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_tiles');
  18390. GL_SGIX_polynomial_ffd := Int_CheckExtension(Buffer, 'GL_SGIX_polynomial_ffd');
  18391. GL_SGIX_reference_plane := Int_CheckExtension(Buffer, 'GL_SGIX_reference_plane');
  18392. GL_SGIX_resample := Int_CheckExtension(Buffer, 'GL_SGIX_resample');
  18393. GL_SGIX_scalebias_hint := Int_CheckExtension(Buffer, 'GL_SGIX_scalebias_hint');
  18394. GL_SGIX_shadow := Int_CheckExtension(Buffer, 'GL_SGIX_shadow');
  18395. GL_SGIX_shadow_ambient := Int_CheckExtension(Buffer, 'GL_SGIX_shadow_ambient');
  18396. GL_SGIX_sprite := Int_CheckExtension(Buffer, 'GL_SGIX_sprite');
  18397. GL_SGIX_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_subsample');
  18398. GL_SGIX_tag_sample_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_tag_sample_buffer');
  18399. GL_SGIX_texture_add_env := Int_CheckExtension(Buffer, 'GL_SGIX_texture_add_env');
  18400. GL_SGIX_texture_coordinate_clamp := Int_CheckExtension(Buffer, 'GL_SGIX_texture_coordinate_clamp');
  18401. GL_SGIX_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_lod_bias');
  18402. GL_SGIX_texture_multi_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_texture_multi_buffer');
  18403. GL_SGIX_texture_scale_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_scale_bias');
  18404. GL_SGIX_texture_select := Int_CheckExtension(Buffer, 'GL_SGIX_texture_select');
  18405. GL_SGIX_vertex_preclip := Int_CheckExtension(Buffer, 'GL_SGIX_vertex_preclip');
  18406. GL_SGIX_ycrcb := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb');
  18407. GL_SGIX_ycrcb_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb_subsample');
  18408. GL_SGIX_ycrcba := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcba');
  18409. // SGI
  18410. GL_SGI_color_matrix := Int_CheckExtension(Buffer, 'GL_SGI_color_matrix');
  18411. GL_SGI_color_table := Int_CheckExtension(Buffer, 'GL_SGI_color_table');
  18412. GL_SGI_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGI_depth_pass_instrument');
  18413. GL_SGI_texture_color_table := Int_CheckExtension(Buffer, 'GL_SGI_texture_color_table');
  18414. // SUN
  18415. GL_SUNX_constant_data := Int_CheckExtension(Buffer, 'GL_SUNX_constant_data');
  18416. GL_SUN_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_SUN_convolution_border_modes');
  18417. GL_SUN_global_alpha := Int_CheckExtension(Buffer, 'GL_SUN_global_alpha');
  18418. GL_SUN_mesh_array := Int_CheckExtension(Buffer, 'GL_SUN_mesh_array');
  18419. GL_SUN_slice_accum := Int_CheckExtension(Buffer, 'GL_SUN_slice_accum');
  18420. GL_SUN_triangle_list := Int_CheckExtension(Buffer, 'GL_SUN_triangle_list');
  18421. GL_SUN_vertex := Int_CheckExtension(Buffer, 'GL_SUN_vertex');
  18422. // WIN
  18423. GL_WIN_phong_shading := Int_CheckExtension(Buffer, 'GL_WIN_phong_shading');
  18424. GL_WIN_specular_fog := Int_CheckExtension(Buffer, 'GL_WIN_specular_fog');
  18425. {$IFDEF DGL_WIN}
  18426. // WGL
  18427. WGL_3DFX_multisample := Int_CheckExtension(Buffer, 'WGL_3DFX_multisample');
  18428. WGL_ARB_buffer_region := Int_CheckExtension(Buffer, 'WGL_ARB_buffer_region');
  18429. WGL_ARB_extensions_string := Int_CheckExtension(Buffer, 'WGL_ARB_extensions_string');
  18430. WGL_ARB_make_current_read := Int_CheckExtension(Buffer, 'WGL_ARB_make_current_read');
  18431. WGL_ARB_multisample := Int_CheckExtension(Buffer, 'WGL_ARB_multisample');
  18432. WGL_ARB_pbuffer := Int_CheckExtension(Buffer, 'WGL_ARB_pbuffer');
  18433. WGL_ARB_pixel_format := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format');
  18434. WGL_ARB_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format_float');
  18435. WGL_ARB_render_texture := Int_CheckExtension(Buffer, 'WGL_ARB_render_texture');
  18436. WGL_ARB_create_context := Int_CheckExtension(Buffer, 'WGL_ARB_create_context');
  18437. WGL_ARB_create_context_profile := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_profile');
  18438. WGL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'WGL_ARB_framebuffer_sRGB');
  18439. WGL_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_robustness');
  18440. WGL_ATI_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ATI_pixel_format_float');
  18441. WGL_AMD_gpu_association := Int_CheckExtension(Buffer, 'WGL_AMD_gpu_association');
  18442. WGL_EXT_depth_float := Int_CheckExtension(Buffer, 'WGL_EXT_depth_float');
  18443. WGL_EXT_display_color_table := Int_CheckExtension(Buffer, 'WGL_EXT_display_color_table');
  18444. WGL_EXT_extensions_string := Int_CheckExtension(Buffer, 'WGL_EXT_extensions_string');
  18445. WGL_EXT_make_current_read := Int_CheckExtension(Buffer, 'WGL_EXT_make_current_read');
  18446. WGL_EXT_multisample := Int_CheckExtension(Buffer, 'WGL_EXT_multisample');
  18447. WGL_EXT_pbuffer := Int_CheckExtension(Buffer, 'WGL_EXT_pbuffer');
  18448. WGL_EXT_pixel_format := Int_CheckExtension(Buffer, 'WGL_EXT_pixel_format');
  18449. WGL_EXT_swap_control := Int_CheckExtension(Buffer, 'WGL_EXT_swap_control');
  18450. WGL_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'WGL_EXT_create_context_es2_profile');
  18451. WGL_I3D_digital_video_control := Int_CheckExtension(Buffer, 'WGL_I3D_digital_video_control');
  18452. WGL_I3D_gamma := Int_CheckExtension(Buffer, 'WGL_I3D_gamma');
  18453. WGL_I3D_genlock := Int_CheckExtension(Buffer, 'WGL_I3D_genlock');
  18454. WGL_I3D_image_buffer := Int_CheckExtension(Buffer, 'WGL_I3D_image_buffer');
  18455. WGL_I3D_swap_frame_lock := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_lock');
  18456. WGL_I3D_swap_frame_usage := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_usage');
  18457. WGL_NV_float_buffer := Int_CheckExtension(Buffer, 'WGL_NV_float_buffer');
  18458. WGL_NV_render_depth_texture := Int_CheckExtension(Buffer, 'WGL_NV_render_depth_texture');
  18459. WGL_NV_render_texture_rectangle := Int_CheckExtension(Buffer, 'WGL_NV_render_texture_rectangle');
  18460. WGL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'WGL_NV_vertex_array_range');
  18461. WGL_NV_present_video := Int_CheckExtension(Buffer, 'WGL_NV_present_video');
  18462. WGL_NV_video_output := Int_CheckExtension(Buffer, 'WGL_NV_video_output');
  18463. WGL_NV_swap_group := Int_CheckExtension(Buffer, 'WGL_NV_swap_group');
  18464. WGL_NV_gpu_affinity := Int_CheckExtension(Buffer, 'WGL_NV_gpu_affinity');
  18465. WGL_NV_video_capture := Int_CheckExtension(Buffer, 'WGL_NV_video_capture');
  18466. WGL_NV_copy_image := Int_CheckExtension(Buffer, 'WGL_NV_copy_image');
  18467. WGL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18468. WGL_NV_DX_interop := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18469. WGL_OML_sync_control := Int_CheckExtension(Buffer, 'WGL_OML_sync_control');
  18470. WGL_3DL_stereo_control := Int_CheckExtension(Buffer, 'WGL_3DL_stereo_control');
  18471. WGL_ARB_context_flush_control := Int_CheckExtension(Buffer, 'WGL_ARB_context_flush_control');
  18472. WIN_draw_range_elements := Int_CheckExtension(Buffer, 'WIN_draw_range_elements');
  18473. WIN_swap_hint := Int_CheckExtension(Buffer, 'WIN_swap_hint');
  18474. {$ENDIF}
  18475. {$IFDEF DGL_LINUX}
  18476. // GLX
  18477. GLX_ARB_multisample := Int_CheckExtension(Buffer, 'GLX_ARB_multisample');
  18478. GLX_ARB_fbconfig_float := Int_CheckExtension(Buffer, 'GLX_ARB_fbconfig_float');
  18479. GLX_ARB_get_proc_address := Int_CheckExtension(Buffer, 'GLX_ARB_get_proc_address');
  18480. GLX_ARB_create_context := Int_CheckExtension(Buffer, 'GLX_ARB_create_context');
  18481. GLX_ARB_create_context_profile := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_profile');
  18482. GLX_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GLX_ARB_vertex_buffer_object');
  18483. GLX_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_ARB_framebuffer_sRGB');
  18484. GLX_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_robustness');
  18485. GLX_EXT_visual_info := Int_CheckExtension(Buffer, 'GLX_EXT_visual_info');
  18486. GLX_EXT_visual_rating := Int_CheckExtension(Buffer, 'GLX_EXT_visual_rating');
  18487. GLX_EXT_import_context := Int_CheckExtension(Buffer, 'GLX_EXT_import_context');
  18488. GLX_EXT_fbconfig_packed_float := Int_CheckExtension(Buffer, 'GLX_EXT_fbconfig_packed_float');
  18489. GLX_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_EXT_framebuffer_sRGB');
  18490. GLX_EXT_texture_from_pixmap := Int_CheckExtension(Buffer, 'GLX_EXT_texture_from_pixmap');
  18491. GLX_EXT_swap_control := Int_CheckExtension(Buffer, 'GLX_EXT_swap_control');
  18492. GLX_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'GLX_EXT_create_context_es2_profile');
  18493. GLX_ARB_context_flush_control := Int_CheckExtension(Buffer, 'GLX_ARB_context_flush_control');
  18494. {$ENDIF}
  18495. ImplementationRead := True;
  18496. end;
  18497. {$IFDEF DGL_WIN}
  18498. // =============================================================================
  18499. // RaiseLastOSError
  18500. // =============================================================================
  18501. // Needed for compatibility with older Delphiversions
  18502. // =============================================================================
  18503. procedure RaiseLastOSError;
  18504. begin
  18505. {$IFDEF FPC}
  18506. raise Exception.Create('RaiseLastOSError!'); // To-Do: find a better solution
  18507. {$ELSE}
  18508. {$IFDEF DELPHI6_AND_DOWN} // If Delphi 6 or later
  18509. SysUtils.RaiseLastWin32Error;
  18510. {$ELSE}
  18511. SysUtils.RaiseLastOSError;
  18512. {$ENDIF}
  18513. {$ENDIF}
  18514. end;
  18515. // =============================================================================
  18516. // CreateRenderingContext
  18517. // =============================================================================
  18518. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18519. const
  18520. OBJ_MEMDC = 10;
  18521. OBJ_ENHMETADC = 12;
  18522. OBJ_METADC = 4;
  18523. PFD_DOUBLEBUFFER = $00000001;
  18524. PFD_STEREO = $00000002;
  18525. PFD_DRAW_TO_WINDOW = $00000004;
  18526. PFD_DRAW_TO_BITMAP = $00000008;
  18527. PFD_SUPPORT_GDI = $00000010;
  18528. PFD_SUPPORT_OPENGL = $00000020;
  18529. PFD_TYPE_RGBA = 0;
  18530. PFD_MAIN_PLANE = 0;
  18531. PFD_OVERLAY_PLANE = 1;
  18532. PFD_UNDERLAY_PLANE = LongWord(-1);
  18533. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18534. var
  18535. PFDescriptor: TPixelFormatDescriptor;
  18536. PixelFormat: Integer;
  18537. AType: DWORD;
  18538. begin
  18539. if GL_LibHandle = nil then
  18540. InitOpenGL;
  18541. FillChar(PFDescriptor, SizeOf(PFDescriptor), 0);
  18542. with PFDescriptor do
  18543. begin
  18544. nSize := SizeOf(PFDescriptor);
  18545. nVersion := 1;
  18546. dwFlags := PFD_SUPPORT_OPENGL;
  18547. AType := GetObjectType(DC);
  18548. if AType = 0 then
  18549. RaiseLastOSError;
  18550. if AType in MemoryDCs then
  18551. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18552. else
  18553. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18554. if opDoubleBuffered in Options then
  18555. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18556. if opGDI in Options then
  18557. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18558. if opStereo in Options then
  18559. dwFlags := dwFlags or PFD_STEREO;
  18560. iPixelType := PFD_TYPE_RGBA;
  18561. cColorBits := ColorBits;
  18562. cDepthBits := zBits;
  18563. cStencilBits := StencilBits;
  18564. cAccumBits := AccumBits;
  18565. cAuxBuffers := AuxBuffers;
  18566. if Layer = 0 then
  18567. iLayerType := PFD_MAIN_PLANE
  18568. else
  18569. if Layer > 0 then
  18570. iLayerType := PFD_OVERLAY_PLANE
  18571. else
  18572. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18573. end;
  18574. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18575. if PixelFormat = 0 then
  18576. RaiseLastOSError;
  18577. if GetPixelFormat(DC) <> PixelFormat then
  18578. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18579. RaiseLastOSError;
  18580. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18581. Result := wglCreateContext(DC);
  18582. if Result = 0 then
  18583. RaiseLastOSError
  18584. else
  18585. LastPixelFormat := 0;
  18586. end;
  18587. // =============================================================================
  18588. // CreateRenderingContextVersion
  18589. // =============================================================================
  18590. // Creates a context for the more recent OpenGL versions (3.0) and up
  18591. // For that we first need to get a normal GL context for getting the
  18592. // function pointer to wglCreateContextAttribsARB first
  18593. // =============================================================================
  18594. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18595. const
  18596. OBJ_MEMDC = 10;
  18597. OBJ_ENHMETADC = 12;
  18598. OBJ_METADC = 4;
  18599. PFD_DOUBLEBUFFER = $00000001;
  18600. PFD_STEREO = $00000002;
  18601. PFD_DRAW_TO_WINDOW = $00000004;
  18602. PFD_DRAW_TO_BITMAP = $00000008;
  18603. PFD_SUPPORT_GDI = $00000010;
  18604. PFD_SUPPORT_OPENGL = $00000020;
  18605. PFD_TYPE_RGBA = 0;
  18606. PFD_MAIN_PLANE = 0;
  18607. PFD_OVERLAY_PLANE = 1;
  18608. PFD_UNDERLAY_PLANE = LongWord(-1);
  18609. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18610. var
  18611. PFDescriptor : TPixelFormatDescriptor;
  18612. PixelFormat : Integer;
  18613. AType : DWORD;
  18614. LegacyRC : HGLRC;
  18615. Attribs : array of Integer;
  18616. begin
  18617. if GL_LibHandle = nil then
  18618. InitOpenGL;
  18619. if not Assigned(GL_LibHandle) then
  18620. raise Exception.Create('GL_LibHandle is NIL. Could not load OpenGL library!');
  18621. FillChar(PFDescriptor, SizeOf(PFDescriptor), 0);
  18622. with PFDescriptor do
  18623. begin
  18624. nSize := SizeOf(PFDescriptor);
  18625. nVersion := 1;
  18626. dwFlags := PFD_SUPPORT_OPENGL;
  18627. AType := GetObjectType(DC);
  18628. if AType = 0 then
  18629. RaiseLastOSError;
  18630. if AType in MemoryDCs then
  18631. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18632. else
  18633. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18634. if opDoubleBuffered in Options then
  18635. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18636. if opGDI in Options then
  18637. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18638. if opStereo in Options then
  18639. dwFlags := dwFlags or PFD_STEREO;
  18640. iPixelType := PFD_TYPE_RGBA;
  18641. cColorBits := ColorBits;
  18642. cDepthBits := zBits;
  18643. cStencilBits := StencilBits;
  18644. cAccumBits := AccumBits;
  18645. cAuxBuffers := AuxBuffers;
  18646. if Layer = 0 then
  18647. iLayerType := PFD_MAIN_PLANE
  18648. else
  18649. if Layer > 0 then
  18650. iLayerType := PFD_OVERLAY_PLANE
  18651. else
  18652. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18653. end;
  18654. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18655. if PixelFormat = 0 then
  18656. RaiseLastOSError;
  18657. if GetPixelFormat(DC) <> PixelFormat then
  18658. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18659. RaiseLastOSError;
  18660. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18661. // Create legacy render context first for we need function pointers to
  18662. // create new OpenGL render contexts
  18663. LegacyRC := wglCreateContext(DC);
  18664. wglMakeCurrent(DC, LegacyRC);
  18665. // Set attributes to describe our requested context
  18666. SetLength(Attribs, 5);
  18667. Attribs[0] := WGL_CONTEXT_MAJOR_VERSION_ARB;
  18668. Attribs[1] := MajorVersion;
  18669. Attribs[2] := WGL_CONTEXT_MINOR_VERSION_ARB;
  18670. Attribs[3] := MinorVersion;
  18671. // Add context flag for forward compatible context
  18672. // Forward compatible means no more support for legacy functions like
  18673. // immediate mode (glvertex, glrotate, gltranslate, etc.)
  18674. if ForwardCompatible then
  18675. begin
  18676. SetLength(Attribs, Length(Attribs)+2);
  18677. Attribs[4] := WGL_CONTEXT_FLAGS_ARB;
  18678. Attribs[5] := WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
  18679. end;
  18680. // Attribute flags must be finalized with a zero
  18681. Attribs[High(Attribs)] := 0;
  18682. // Get function pointer for new context creation function
  18683. wglCreateContextAttribsARB := wglGetProcAddress('wglCreateContextAttribsARB');
  18684. if not Assigned(wglCreateContextAttribsARB) then
  18685. begin
  18686. raise Exception.Create('Could not get function pointer adress for wglCreateContextAttribsARB - OpenGL 3.x and above not supported!');
  18687. wglDeleteContext(LegacyRC);
  18688. exit;
  18689. end;
  18690. // Create context
  18691. Result := wglCreateContextAttribsARB(DC, 0, @Attribs[0]);
  18692. if Result = 0 then
  18693. begin
  18694. raise Exception.Create('Could not create the desired OpenGL rendering context!');
  18695. wglDeleteContext(LegacyRC);
  18696. exit;
  18697. end;
  18698. wglDeleteContext(LegacyRC);
  18699. if Result = 0 then
  18700. RaiseLastOSError
  18701. else
  18702. LastPixelFormat := 0;
  18703. end;
  18704. // =============================================================================
  18705. // DestroyRenderingContext
  18706. // =============================================================================
  18707. procedure DestroyRenderingContext(RC: HGLRC);
  18708. begin
  18709. wglDeleteContext(RC);
  18710. end;
  18711. // =============================================================================
  18712. // ActivateRenderingContext
  18713. // =============================================================================
  18714. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  18715. begin
  18716. Assert((DC <> 0), 'DC must not be 0');
  18717. Assert((RC <> 0), 'RC must not be 0');
  18718. wglMakeCurrent(DC, RC);
  18719. {$ifdef DGL_TINY_HEADER}
  18720. ReadCoreVersion;
  18721. {$else}
  18722. ReadImplementationProperties;
  18723. if (loadext) then
  18724. ReadExtensions;
  18725. {$endif}
  18726. end;
  18727. // =============================================================================
  18728. // DeactivateRenderingContext
  18729. // =============================================================================
  18730. procedure DeactivateRenderingContext;
  18731. begin
  18732. wglMakeCurrent(0, 0);
  18733. end;
  18734. {$ENDIF}
  18735. initialization
  18736. {$IFDEF CPU386}
  18737. Set8087CW($133F);
  18738. {$ENDIF}
  18739. {$IFDEF DGL_64BIT}
  18740. SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,exOverflow, exUnderflow, exPrecision]);
  18741. {$ENDIF}
  18742. finalization
  18743. end.