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- <title>glBitmap: packed record TglBitmapPixelData</title>
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- <a name="TglBitmapPixelData"></a><h1 class="cio">packed record TglBitmapPixelData</h1>
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- <td><a class="section" href="#PasDoc-Description">Description</a></td><td>Hierarchy</td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td>Methods</td><td>Properties</td></tr></table>
- <a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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- <a href="glBitmap.html">glBitmap</a></p>
- <h2 class="declaration">Declaration</h2>
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- <code>type TglBitmapPixelData = packed record</code></p>
- <h2 class="description">Description</h2>
- <p>
- structure to store pixel data in</p>
- <h2 class="overview">Overview</h2>
- <a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
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- <td class="itemcode"><code><b><a href="glBitmap.TglBitmapPixelData.html#Data">Data</a></b>: <a href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a>;</code></td>
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- <td class="itemcode"><code><b><a href="glBitmap.TglBitmapPixelData.html#Range">Range</a></b>: <a href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a>;</code></td>
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- <td class="itemcode"><code><b><a href="glBitmap.TglBitmapPixelData.html#Format">Format</a></b>: <a href="glBitmap.html#TglBitmapFormat">TglBitmapFormat</a>;</code></td>
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- <h2 class="description">Description</h2>
- <h3 class="detail">Fields</h3>
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- <td class="itemcode"><a name="Data"></a><code><b>Data</b>: <a href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a>;</code></td>
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- color data for each color channel</p>
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- <td class="itemcode"><a name="Range"></a><code><b>Range</b>: <a href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a>;</code></td>
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- maximal color value for each channel</p>
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- <td class="itemcode"><a name="Format"></a><code><b>Format</b>: <a href="glBitmap.html#TglBitmapFormat">TglBitmapFormat</a>;</code></td>
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- <p>
- format of the pixel</p>
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