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  1. { ============================================================================
  2. OpenGL 4.5 - Headertranslation
  3. Version 4.5
  4. Supported environments and targets :
  5. - (Win32) Delphi 4 and up
  6. - (Win32, Win64) Delphi XE2
  7. - (Win32, Win64, Linux, MacOSX) FreePascal (1.9.3 and up)
  8. ==============================================================================
  9. Copyright (C) DGL-OpenGL-Portteam
  10. All Rights Reserved
  11. Obtained through:
  12. Bitbucket source repository - https://bitbucket.org/saschawillems/dglopengl
  13. Delphi OpenGL Community(DGL) - www.delphigl.com
  14. Converted and maintained by DGL's OpenGL-Portteam :
  15. - Sascha Willems - http://www.saschawillems.de
  16. - Steffen Xonna (Lossy eX) - http://www.dev-center.de
  17. Additional input :
  18. - Andrey Gruzdev (Mac OS X patch for XE2 / FPC)
  19. - Lars Middendorf
  20. - Martin Waldegger (Mars)
  21. - Benjamin Rosseaux (BeRo) - http://www.0ok.de
  22. Additional thanks:
  23. sigsegv (libdl.so)
  24. ==============================================================================
  25. You may retrieve the latest version of this file at the Delphi OpenGL
  26. Community home page, located at http://www.delphigl.com/
  27. The contents of this file are used with permission, subject to
  28. the Mozilla Public License Version 1.1 (the "License"); you may
  29. not use this file except in compliance with the License. You may
  30. obtain a copy of the License at
  31. http://www.mozilla.org/MPL/MPL-1.1.html
  32. Software distributed under the License is distributed on an
  33. "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
  34. implied. See the License for the specific language governing
  35. rights and limitations under the License.
  36. ==============================================================================
  37. History : see readme.md
  38. ============================================================================== }
  39. {$define DGL_DEPRECATED}
  40. {
  41. This define defines if the header should use deprecated ARB stuff or not.
  42. per Default the Header use deprecated Stuff.
  43. }
  44. {.$define DGL_TINY_HEADER}
  45. {
  46. If you enable the define DGL_TINY_HEADER no function automatically will be loaded if you
  47. call ActivateRenderingContext. This may some bit faster and the smart linker can delete
  48. all non used functions. This will reduce the filesize of your binary file. But in this
  49. case you have to load the functions by yourself. There are two ways to do this.
  50. 1. You can load whole extension by calling the func Read_Extensionname. But if you do
  51. this it's possible to load functions you dont use. So you have the same "problem"
  52. like before. But it's only an bit smaler.
  53. > Read_GL_ARB_multitexture;
  54. 2. You are able to load only the functions you exactly need. In this case you are able
  55. to use the variables of the dglOpenGL.pas. So you only need to load the functions
  56. and you can use the header like before.
  57. To do this you have to created and activated an opengl context and than you can load
  58. the needed functions.
  59. > ActivateRenderingContext(fDC, fRC);
  60. > glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  61. > glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  62. So only the function "glActiveTextureARB" and "glMultiTexCoord2fARB" will be loaded.
  63. Please notice that the extension variables won't be loaded if this define is active. But
  64. you can call dglCheckExtension to check if any extension exists. You can assign them to
  65. the variables of the dglOpenGL.pas so all code they use this will find them.
  66. > GL_ARB_shading_language_100 := dglCheckExtension('GL_ARB_shading_language_100');
  67. }
  68. unit dglOpenGL;
  69. interface
  70. // defines to configure freepascal
  71. {$IFDEF FPC}
  72. {$MODE Delphi}
  73. {$IFNDEF WINDOWS}
  74. {$LINKLIB c}
  75. {$ENDIF}
  76. {$ENDIF}
  77. // known delphi versions
  78. {$IFNDEF FPC} // if freepascal isnt defined
  79. {$IFDEF VER140} // Delphi 6
  80. {$DEFINE DELPHI6_AND_DOWN}
  81. {$ENDIF}
  82. {$IFDEF VER130} // Delphi 5
  83. {$DEFINE DELPHI6_AND_DOWN}
  84. {$ENDIF}
  85. {$IFDEF VER120} // Delphi 4
  86. {$DEFINE DELPHI6_AND_DOWN}
  87. {$ENDIF}
  88. {$IFDEF VER110} // C++ Builder 3
  89. {$DEFINE DELPHI6_AND_DOWN}
  90. {$ENDIF}
  91. {$IFDEF VER100} // Delphi 3
  92. {$DEFINE DELPHI6_AND_DOWN}
  93. {$ENDIF}
  94. {$ENDIF}
  95. // Options for Delphi < 5
  96. {$IFDEF DELPHI6_AND_DOWN}
  97. {$A+}
  98. {$ELSE}
  99. {$A4}
  100. {$ENDIF}
  101. // generell options
  102. {$H+,O+,X+}
  103. // detecting Windows
  104. {$IFDEF Win32} // Delphi and fpc of 32 Bit Windows
  105. {$DEFINE DGL_WIN}
  106. {$ENDIF}
  107. {$IFDEF Win64} // Delphi and fpc of 32 Bit Windows
  108. {$DEFINE DGL_WIN}
  109. {$ENDIF}
  110. // detecting Linux
  111. {$IFDEF linux} // Linux
  112. {$DEFINE DGL_LINUX}
  113. {$ENDIF}
  114. {$IFDEF DARWIN} // Mac OS X and FPC
  115. {$DEFINE DGL_MAC}
  116. {$ENDIF}
  117. {$IFDEF DELPHI} // Mac OS X add Delphi
  118. {$IFDEF MACOS}
  119. {$DEFINE DGL_MAC}
  120. {$ENDIF}
  121. {$ENDIF}
  122. // detecting 64 Bit CPU
  123. {$IFDEF CPU64} // fpc on 64 bit cpus
  124. {$DEFINE DGL_64BIT} // dgl define for 64 bit
  125. {$ENDIF}
  126. uses
  127. {$IFDEF FPC}{$IFDEF DARWIN}dynlibs,{$ENDIF}{$ENDIF} // LoadLibrary functions
  128. SysUtils
  129. {$IFDEF DGL_WIN}, Windows{$ENDIF}
  130. {$IFDEF DGL_LINUX}, X, XLib, XUtil{$ENDIF}
  131. ;
  132. type
  133. // Needed for Delphi 6 and less (defined in system.pas for Delphi 7)
  134. PPointer = ^Pointer;
  135. PCardinal = ^Cardinal;
  136. GLenum = Cardinal;
  137. GLboolean = BYTEBOOL;
  138. GLbitfield = Cardinal;
  139. GLbyte = Shortint;
  140. GLshort = SmallInt;
  141. GLint = Integer;
  142. GLsizei = Integer;
  143. GLubyte = Byte;
  144. GLushort = Word;
  145. GLuint = Cardinal;
  146. GLfloat = Single;
  147. GLclampf = Single;
  148. GLdouble = Double;
  149. GLclampd = Double;
  150. GLvoid = Pointer;
  151. GLint64 = Int64;
  152. GLuint64 = {$IFDEF DELPHI6_AND_DOWN} Int64 {$ELSE} UInt64 {$ENDIF};
  153. TGLenum = GLenum;
  154. TGLboolean = GLboolean;
  155. TGLbitfield = GLbitfield;
  156. TGLbyte = GLbyte;
  157. TGLshort = GLshort;
  158. TGLint = GLint;
  159. TGLsizei = GLsizei;
  160. TGLubyte = GLubyte;
  161. TGLushort = GLushort;
  162. TGLuint = GLuint;
  163. TGLfloat = GLfloat;
  164. TGLclampf = GLclampf;
  165. TGLdouble = GLdouble;
  166. TGLclampd = GLclampd;
  167. TGLvoid = GLvoid;
  168. TGLint64 = GLint64;
  169. TGLuint64 = GLuint64;
  170. PGLboolean = ^GLboolean;
  171. PGLbyte = ^GLbyte;
  172. PGLshort = ^GLshort;
  173. PGLint = ^GLint;
  174. PGLsizei = ^GLsizei;
  175. PGLubyte = ^GLubyte;
  176. PGLushort = ^GLushort;
  177. PGLuint = ^GLuint;
  178. PGLclampf = ^GLclampf;
  179. PGLfloat = ^GLfloat;
  180. PGLdouble = ^GLdouble;
  181. PGLclampd = ^GLclampd;
  182. PGLenum = ^GLenum;
  183. PGLvoid = Pointer;
  184. PPGLvoid = ^PGLvoid;
  185. PGLint64 = ^GLint64;
  186. PGLuint64 = ^GLuint64;
  187. // GL_NV_half_float
  188. GLhalfNV = WORD;
  189. TGLhalfNV = GLhalfNV;
  190. PGLhalfNV = ^GLhalfNV;
  191. // GL_ARB_shader_objects
  192. PGLHandleARB = ^GLHandleARB;
  193. GLHandleARB = Integer;
  194. GLcharARB = AnsiChar;
  195. PGLcharARB = PAnsiChar;
  196. PPGLcharARB = ^PGLcharARB;
  197. // GL_VERSION_1_5
  198. GLintptr = GLint;
  199. PGLintptr = ^GLintptr;
  200. GLsizeiptr = GLsizei;
  201. // GL_ARB_vertex_buffer_object
  202. GLintptrARB = GLint;
  203. GLsizeiptrARB = GLsizei;
  204. // GL_VERSION_2_0
  205. GLHandle = Integer;
  206. PGLchar = PAnsiChar;
  207. PPGLchar = ^PGLChar;
  208. // GL_EXT_timer_query
  209. GLint64EXT = Int64;
  210. TGLint64EXT = GLint64EXT;
  211. PGLint64EXT = ^GLint64EXT;
  212. GLuint64EXT = GLuint64;
  213. TGLuint64EXT = GLuint64EXT;
  214. PGLuint64EXT = ^GLuint64EXT;
  215. // WGL_ARB_pbuffer
  216. HPBUFFERARB = THandle;
  217. // WGL_EXT_pbuffer
  218. HPBUFFEREXT = THandle;
  219. // WGL_NV_present_video
  220. PHVIDEOOUTPUTDEVICENV = ^HVIDEOOUTPUTDEVICENV;
  221. HVIDEOOUTPUTDEVICENV = THandle;
  222. // WGL_NV_video_output
  223. PHPVIDEODEV = ^HPVIDEODEV;
  224. HPVIDEODEV = THandle;
  225. // WGL_NV_gpu_affinity
  226. PHPGPUNV = ^HPGPUNV;
  227. PHGPUNV = ^HGPUNV;
  228. // WGL_NV_video_capture
  229. HVIDEOINPUTDEVICENV = THandle;
  230. PHVIDEOINPUTDEVICENV = ^HVIDEOINPUTDEVICENV;
  231. HPGPUNV = THandle;
  232. HGPUNV = THandle;
  233. // GL_ARB_sync
  234. GLsync = Pointer;
  235. // GL_ARB_cl_event
  236. { These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event }
  237. _cl_context = record end;
  238. _cl_event = record end;
  239. p_cl_context = ^_cl_context;
  240. p_cl_event = ^_cl_event;
  241. // GL_ARB_compute_variable_group_size
  242. TglDispatchComputeGroupSizeARB = procedure (num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint; group_size_x : GLuint; group_size_y : GLuint; group_size_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  243. // GL_ARB_debug_output
  244. TglDebugProcARB = procedure (source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  245. // GL_AMD_debug_output
  246. TglDebugProcAMD = procedure (id: GLuint; category: GLenum; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  247. // GL_KHR_debug (4.3)
  248. TglDebugProc = procedure(source : GLEnum; type_ : GLEnum; id : GLUInt; severity : GLUInt; length : GLsizei; const message_ : PGLCHar; userParam : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  249. // GL_NV_vdpau_interop
  250. GLvdpauSurfaceNV = GLintptr;
  251. PGLvdpauSurfaceNV = ^GLvdpauSurfaceNV;
  252. // GLX
  253. {$IFDEF DGL_LINUX}
  254. GLXContext = Pointer;
  255. GLXContextID = TXID;
  256. GLXDrawable = TXID;
  257. GLXFBConfig = Pointer;
  258. GLXPbuffer = TXID;
  259. GLXPixmap = TXID;
  260. GLXWindow = TXID;
  261. Window = TXID;
  262. Colormap = TXID;
  263. Pixmap = TXID;
  264. Font = TXID;
  265. {$ENDIF}
  266. // Datatypes corresponding to GL's types TGL(name)(type)(count)
  267. TGLVectorub2 = array[0..1] of GLubyte;
  268. TGLVectori2 = array[0..1] of GLint;
  269. TGLVectorf2 = array[0..1] of GLfloat;
  270. TGLVectord2 = array[0..1] of GLdouble;
  271. TGLVectorp2 = array[0..1] of Pointer;
  272. TGLVectorub3 = array[0..2] of GLubyte;
  273. TGLVectori3 = array[0..2] of GLint;
  274. TGLVectorf3 = array[0..2] of GLfloat;
  275. TGLVectord3 = array[0..2] of GLdouble;
  276. TGLVectorp3 = array[0..2] of Pointer;
  277. TGLVectorub4 = array[0..3] of GLubyte;
  278. TGLVectori4 = array[0..3] of GLint;
  279. TGLVectorf4 = array[0..3] of GLfloat;
  280. TGLVectord4 = array[0..3] of GLdouble;
  281. TGLVectorp4 = array[0..3] of Pointer;
  282. TGLArrayf4 = TGLVectorf4;
  283. TGLArrayf3 = TGLVectorf3;
  284. TGLArrayd3 = TGLVectord3;
  285. TGLArrayi4 = TGLVectori4;
  286. TGLArrayp4 = TGLVectorp4;
  287. TGlMatrixub3 = array[0..2, 0..2] of GLubyte;
  288. TGlMatrixi3 = array[0..2, 0..2] of GLint;
  289. TGLMatrixf3 = array[0..2, 0..2] of GLfloat;
  290. TGLMatrixd3 = array[0..2, 0..2] of GLdouble;
  291. TGlMatrixub4 = array[0..3, 0..3] of GLubyte;
  292. TGlMatrixi4 = array[0..3, 0..3] of GLint;
  293. TGLMatrixf4 = array[0..3, 0..3] of GLfloat;
  294. TGLMatrixd4 = array[0..3, 0..3] of GLdouble;
  295. TGLVector3f = TGLVectorf3;
  296. // Datatypes corresponding to OpenGL12.pas for easy porting
  297. TVector3d = TGLVectord3;
  298. TVector4i = TGLVectori4;
  299. TVector4f = TGLVectorf4;
  300. TVector4p = TGLVectorp4;
  301. TMatrix4f = TGLMatrixf4;
  302. TMatrix4d = TGLMatrixd4;
  303. PGLMatrixd4 = ^TGLMatrixd4;
  304. PVector4i = ^TVector4i;
  305. {$IFDEF FPC}
  306. TRect = packed record
  307. Left, Top, Right, Bottom: Longint;
  308. end;
  309. {$ENDIF}
  310. PGPU_DEVICE = ^GPU_DEVICE;
  311. GPU_DEVICE = record
  312. cb: DWORD;
  313. DeviceName: array [0..31] of AnsiChar;
  314. DeviceString: array [0..127] of AnsiChar;
  315. Flags: DWORD;
  316. rcVirtualScreen: TRect;
  317. end;
  318. type
  319. {$IFDEF FPC}
  320. {$IFDEF DGL_WIN}
  321. PWGLSwap = ^TWGLSwap;
  322. {$EXTERNALSYM _WGLSWAP}
  323. _WGLSWAP = packed record
  324. hdc: HDC;
  325. uiFlags: UINT;
  326. end;
  327. TWGLSwap = _WGLSWAP;
  328. {$EXTERNALSYM WGLSWAP}
  329. WGLSWAP = _WGLSWAP;
  330. {$ENDIF}
  331. {$ENDIF}
  332. // GLU types
  333. TGLUNurbs = record
  334. end;
  335. TGLUQuadric = record
  336. end;
  337. TGLUTesselator = record
  338. end;
  339. PGLUNurbs = ^TGLUNurbs;
  340. PGLUQuadric = ^TGLUQuadric;
  341. PGLUTesselator = ^TGLUTesselator;
  342. // backwards compatibility
  343. TGLUNurbsObj = TGLUNurbs;
  344. TGLUQuadricObj = TGLUQuadric;
  345. TGLUTesselatorObj = TGLUTesselator;
  346. TGLUTriangulatorObj = TGLUTesselator;
  347. PGLUNurbsObj = PGLUNurbs;
  348. PGLUQuadricObj = PGLUQuadric;
  349. PGLUTesselatorObj = PGLUTesselator;
  350. PGLUTriangulatorObj = PGLUTesselator;
  351. // GLUQuadricCallback
  352. TGLUQuadricErrorProc = procedure(errorCode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  353. // GLUTessCallback
  354. TGLUTessBeginProc = procedure(AType: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  355. TGLUTessEdgeFlagProc = procedure(Flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  356. TGLUTessVertexProc = procedure(VertexData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  357. TGLUTessEndProc = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  358. TGLUTessErrorProc = procedure(ErrNo: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  359. TGLUTessCombineProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  360. TGLUTessBeginDataProc = procedure(AType: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  361. TGLUTessEdgeFlagDataProc = procedure(Flag: GLboolean; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  362. TGLUTessVertexDataProc = procedure(VertexData: Pointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  363. TGLUTessEndDataProc = procedure(UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  364. TGLUTessErrorDataProc = procedure(ErrNo: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  365. TGLUTessCombineDataProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  366. // GLUNurbsCallback
  367. TGLUNurbsErrorProc = procedure(ErrorCode: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  368. var
  369. GL_VERSION_1_0,
  370. GL_VERSION_1_1,
  371. GL_VERSION_1_2,
  372. GL_VERSION_1_3,
  373. GL_VERSION_1_4,
  374. GL_VERSION_1_5,
  375. GL_VERSION_2_0,
  376. GL_VERSION_2_1,
  377. GL_VERSION_3_0,
  378. GL_VERSION_3_1,
  379. GL_VERSION_3_2,
  380. GL_VERSION_3_3,
  381. GL_VERSION_4_0,
  382. GL_VERSION_4_1,
  383. GL_VERSION_4_2,
  384. GL_VERSION_4_3,
  385. GL_VERSION_4_4,
  386. GL_VERSION_4_5,
  387. GLU_VERSION_1_1,
  388. GLU_VERSION_1_2,
  389. GLU_VERSION_1_3,
  390. GL_3DFX_multisample,
  391. GL_3DFX_tbuffer,
  392. GL_3DFX_texture_compression_FXT1,
  393. GL_APPLE_client_storage,
  394. GL_APPLE_element_array,
  395. GL_APPLE_fence,
  396. GL_APPLE_specular_vector,
  397. GL_APPLE_transform_hint,
  398. GL_APPLE_vertex_array_object,
  399. GL_APPLE_vertex_array_range,
  400. GL_APPLE_ycbcr_422,
  401. GL_APPLE_texture_range,
  402. GL_APPLE_float_pixels,
  403. GL_APPLE_vertex_program_evaluators,
  404. GL_APPLE_aux_depth_stencil,
  405. GL_APPLE_object_purgeable,
  406. GL_APPLE_row_bytes,
  407. GL_APPLE_rgb_422,
  408. GL_ARB_depth_texture,
  409. GL_ARB_fragment_program,
  410. GL_ARB_imaging,
  411. GL_ARB_matrix_palette,
  412. GL_ARB_multisample,
  413. GL_ARB_multitexture,
  414. GL_ARB_point_parameters,
  415. GL_ARB_shadow,
  416. GL_ARB_shadow_ambient,
  417. GL_ARB_texture_border_clamp,
  418. GL_ARB_texture_compression,
  419. GL_ARB_texture_cube_map,
  420. GL_ARB_texture_env_add,
  421. GL_ARB_texture_env_combine,
  422. GL_ARB_texture_env_crossbar,
  423. GL_ARB_texture_env_dot3,
  424. GL_ARB_texture_mirrored_repeat,
  425. GL_ARB_transpose_matrix,
  426. GL_ARB_vertex_blend,
  427. GL_ARB_vertex_buffer_object,
  428. GL_ARB_vertex_program,
  429. GL_ARB_window_pos,
  430. GL_ARB_shader_objects,
  431. GL_ARB_vertex_shader,
  432. GL_ARB_fragment_shader,
  433. GL_ARB_shading_language_100,
  434. GL_ARB_occlusion_query,
  435. GL_ARB_texture_non_power_of_two,
  436. GL_ARB_point_sprite,
  437. GL_ARB_fragment_program_shadow,
  438. GL_ARB_draw_buffers,
  439. GL_ARB_texture_rectangle,
  440. GL_ARB_color_buffer_float,
  441. GL_ARB_half_float_pixel,
  442. GL_ARB_texture_float,
  443. GL_ARB_pixel_buffer_object,
  444. GL_ARB_depth_buffer_float,
  445. GL_ARB_draw_instanced,
  446. GL_ARB_framebuffer_object,
  447. GL_ARB_framebuffer_sRGB,
  448. GL_ARB_geometry_shader4,
  449. GL_ARB_half_float_vertex,
  450. GL_ARB_instanced_arrays,
  451. GL_ARB_map_buffer_range,
  452. GL_ARB_texture_buffer_object,
  453. GL_ARB_texture_compression_rgtc,
  454. GL_ARB_texture_rg,
  455. GL_ARB_vertex_array_object,
  456. GL_ARB_uniform_buffer_object,
  457. GL_ARB_compatibility,
  458. GL_ARB_copy_buffer,
  459. GL_ARB_shader_texture_lod,
  460. GL_ARB_depth_clamp,
  461. GL_ARB_draw_elements_base_vertex,
  462. GL_ARB_fragment_coord_conventions,
  463. GL_ARB_provoking_vertex,
  464. GL_ARB_seamless_cube_map,
  465. GL_ARB_sync,
  466. GL_ARB_texture_multisample,
  467. GL_ARB_vertex_array_bgra,
  468. GL_ARB_draw_buffers_blend,
  469. GL_ARB_sample_shading,
  470. GL_ARB_texture_cube_map_array,
  471. GL_ARB_texture_gather,
  472. GL_ARB_texture_query_lod,
  473. GL_ARB_shading_language_include,
  474. GL_ARB_texture_compression_bptc,
  475. GL_ARB_blend_func_extended,
  476. GL_ARB_explicit_attrib_location,
  477. GL_ARB_occlusion_query2,
  478. GL_ARB_sampler_objects,
  479. GL_ARB_shader_bit_encoding,
  480. GL_ARB_texture_rgb10_a2ui,
  481. GL_ARB_texture_swizzle,
  482. GL_ARB_timer_query,
  483. GL_ARB_vertex_type_2_10_10_10_rev,
  484. GL_ARB_draw_indirect,
  485. GL_ARB_gpu_shader5,
  486. GL_ARB_gpu_shader_fp64,
  487. GL_ARB_shader_subroutine,
  488. GL_ARB_tessellation_shader,
  489. GL_ARB_texture_buffer_object_rgb32,
  490. GL_ARB_transform_feedback2,
  491. GL_ARB_transform_feedback3,
  492. GL_ARB_ES2_compatibility,
  493. GL_ARB_get_program_binary,
  494. GL_ARB_separate_shader_objects,
  495. GL_ARB_shader_precision,
  496. GL_ARB_vertex_attrib_64bit,
  497. GL_ARB_viewport_array,
  498. // GL 4.2
  499. GL_ARB_base_instance,
  500. GL_ARB_shading_language_420pack,
  501. GL_ARB_transform_feedback_instanced,
  502. GL_ARB_compressed_texture_pixel_storage,
  503. GL_ARB_conservative_depth,
  504. GL_ARB_internalformat_query,
  505. GL_ARB_map_buffer_alignment,
  506. GL_ARB_shader_atomic_counters,
  507. GL_ARB_shader_image_load_store,
  508. GL_ARB_shading_language_packing,
  509. GL_ARB_texture_storage,
  510. // GL 4.3
  511. GL_ARB_arrays_of_arrays,
  512. GL_ARB_fragment_layer_viewport,
  513. GL_ARB_shader_image_size,
  514. GL_ARB_ES3_compatibility,
  515. GL_ARB_clear_buffer_object,
  516. GL_ARB_compute_shader,
  517. GL_ARB_copy_image,
  518. GL_KHR_debug,
  519. GL_ARB_explicit_uniform_location,
  520. GL_ARB_framebuffer_no_attachments,
  521. GL_ARB_internalformat_query2,
  522. GL_ARB_invalidate_subdata,
  523. GL_ARB_multi_draw_indirect,
  524. GL_ARB_program_interface_query,
  525. GL_ARB_robust_buffer_access_behavior,
  526. GL_ARB_shader_storage_buffer_object,
  527. GL_ARB_stencil_texturing,
  528. GL_ARB_texture_buffer_range,
  529. GL_ARB_texture_query_levels,
  530. GL_ARB_texture_storage_multisample,
  531. GL_ARB_texture_view,
  532. GL_ARB_vertex_attrib_binding,
  533. GL_NV_path_rendering,
  534. GL_AMD_pinned_memory,
  535. GL_AMD_stencil_operation_extended,
  536. GL_AMD_vertex_shader_viewport_index,
  537. GL_AMD_vertex_shader_layer,
  538. GL_NV_bindless_texture,
  539. GL_NV_shader_atomic_float,
  540. GL_AMD_query_buffer_object,
  541. // GL 4.4
  542. GL_ARB_buffer_storage,
  543. GL_ARB_clear_texture,
  544. GL_ARB_enhanced_layouts,
  545. GL_ARB_multi_bind,
  546. GL_ARB_query_buffer_object,
  547. GL_ARB_texture_mirror_clamp_to_edge,
  548. GL_ARB_texture_stencil8,
  549. GL_ARB_vertex_type_10f_11f_11f_rev,
  550. GL_ARB_bindless_texture,
  551. GL_ARB_sparse_texture,
  552. // GL 4.5
  553. GL_ARB_clip_control,
  554. GL_ARB_cull_distance,
  555. GL_ARB_ES3_1_compatibility,
  556. GL_ARB_conditional_render_inverted,
  557. GL_KHR_context_flush_control,
  558. GL_ARB_derivative_control,
  559. GL_ARB_direct_state_access,
  560. GL_ARB_get_texture_sub_image,
  561. GL_KHR_robustness,
  562. GL_KHR_blend_equation_advanced,
  563. GL_KHR_blend_equation_advanced_coherent,
  564. GL_KHR_robust_buffer_access_behavior,
  565. GL_ARB_shader_texture_image_samples,
  566. GL_ARB_texture_barrier,
  567. GL_ARB_cl_event,
  568. GL_ARB_compute_variable_group_size,
  569. GL_ARB_debug_output,
  570. GL_ARB_robustness,
  571. GL_ARB_shader_stencil_export,
  572. GL_ATI_draw_buffers,
  573. GL_ATI_element_array,
  574. GL_ATI_envmap_bumpmap,
  575. GL_ATI_fragment_shader,
  576. GL_ATI_map_object_buffer,
  577. GL_ATI_pn_triangles,
  578. GL_ATI_separate_stencil,
  579. GL_ATI_text_fragment_shader,
  580. GL_ATI_texture_env_combine3,
  581. GL_ATI_texture_float,
  582. GL_ATI_texture_mirror_once,
  583. GL_ATI_vertex_array_object,
  584. GL_ATI_vertex_attrib_array_object,
  585. GL_ATI_vertex_streams,
  586. GL_ATI_meminfo,
  587. GL_AMD_performance_monitor,
  588. GL_AMD_texture_texture4,
  589. GL_AMD_vertex_shader_tesselator,
  590. GL_AMD_draw_buffers_blend,
  591. GL_AMD_shader_stencil_export,
  592. GL_AMD_seamless_cubemap_per_texture,
  593. GL_AMD_conservative_depth,
  594. GL_AMD_name_gen_delete,
  595. GL_AMD_debug_output,
  596. GL_AMD_transform_feedback3_lines_triangles,
  597. GL_AMD_depth_clamp_separate,
  598. GL_EXT_422_pixels,
  599. GL_EXT_abgr,
  600. GL_EXT_bgra,
  601. GL_EXT_blend_color,
  602. GL_EXT_blend_func_separate,
  603. GL_EXT_blend_logic_op,
  604. GL_EXT_blend_minmax,
  605. GL_EXT_blend_subtract,
  606. GL_EXT_clip_volume_hint,
  607. GL_EXT_cmyka,
  608. GL_EXT_color_matrix,
  609. GL_EXT_color_subtable,
  610. GL_EXT_compiled_vertex_array,
  611. GL_EXT_convolution,
  612. GL_EXT_coordinate_frame,
  613. GL_EXT_copy_texture,
  614. GL_EXT_cull_vertex,
  615. GL_EXT_draw_range_elements,
  616. GL_EXT_fog_coord,
  617. GL_EXT_framebuffer_object,
  618. GL_EXT_histogram,
  619. GL_EXT_index_array_formats,
  620. GL_EXT_index_func,
  621. GL_EXT_index_material,
  622. GL_EXT_index_texture,
  623. GL_EXT_light_texture,
  624. GL_EXT_misc_attribute,
  625. GL_EXT_multi_draw_arrays,
  626. GL_EXT_multisample,
  627. GL_EXT_packed_pixels,
  628. GL_EXT_paletted_texture,
  629. GL_EXT_pixel_transform,
  630. GL_EXT_pixel_transform_color_table,
  631. GL_EXT_point_parameters,
  632. GL_EXT_polygon_offset,
  633. GL_EXT_rescale_normal,
  634. GL_EXT_secondary_color,
  635. GL_EXT_separate_specular_color,
  636. GL_EXT_shadow_funcs,
  637. GL_EXT_shared_texture_palette,
  638. GL_EXT_stencil_two_side,
  639. GL_EXT_stencil_wrap,
  640. GL_EXT_subtexture,
  641. GL_EXT_texture,
  642. GL_EXT_texture3D,
  643. GL_EXT_texture_compression_s3tc,
  644. GL_EXT_texture_cube_map,
  645. GL_EXT_texture_edge_clamp,
  646. GL_EXT_texture_env_add,
  647. GL_EXT_texture_env_combine,
  648. GL_EXT_texture_env_dot3,
  649. GL_EXT_texture_filter_anisotropic,
  650. GL_EXT_texture_lod_bias,
  651. GL_EXT_texture_object,
  652. GL_EXT_texture_perturb_normal,
  653. GL_EXT_texture_rectangle,
  654. GL_EXT_vertex_array,
  655. GL_EXT_vertex_shader,
  656. GL_EXT_vertex_weighting,
  657. GL_EXT_depth_bounds_test,
  658. GL_EXT_texture_mirror_clamp,
  659. GL_EXT_blend_equation_separate,
  660. GL_EXT_pixel_buffer_object,
  661. GL_EXT_texture_compression_dxt1,
  662. GL_EXT_stencil_clear_tag,
  663. GL_EXT_packed_depth_stencil,
  664. GL_EXT_texture_sRGB,
  665. GL_EXT_framebuffer_blit,
  666. GL_EXT_framebuffer_multisample,
  667. GL_EXT_timer_query,
  668. GL_EXT_gpu_program_parameters,
  669. GL_EXT_bindable_uniform,
  670. GL_EXT_draw_buffers2,
  671. GL_EXT_draw_instanced,
  672. GL_EXT_framebuffer_sRGB,
  673. GL_EXT_geometry_shader4,
  674. GL_EXT_gpu_shader4,
  675. GL_EXT_packed_float,
  676. GL_EXT_texture_array,
  677. GL_EXT_texture_buffer_object,
  678. GL_EXT_texture_compression_latc,
  679. GL_EXT_texture_compression_rgtc,
  680. GL_EXT_texture_integer,
  681. GL_EXT_texture_shared_exponent,
  682. GL_EXT_transform_feedback,
  683. GL_EXT_direct_state_access,
  684. GL_EXT_vertex_array_bgra,
  685. GL_EXT_texture_swizzle,
  686. GL_EXT_provoking_vertex,
  687. GL_EXT_texture_snorm,
  688. GL_EXT_separate_shader_objects,
  689. GL_EXT_shader_image_load_store,
  690. GL_EXT_vertex_attrib_64bit,
  691. GL_EXT_texture_sRGB_decode,
  692. GL_FfdMaskSGIX,
  693. GL_HP_convolution_border_modes,
  694. GL_HP_image_transform,
  695. GL_HP_occlusion_test,
  696. GL_HP_texture_lighting,
  697. GL_IBM_cull_vertex,
  698. GL_IBM_multimode_draw_arrays,
  699. GL_IBM_rasterpos_clip,
  700. GL_IBM_texture_mirrored_repeat,
  701. GL_IBM_vertex_array_lists,
  702. GL_INGR_blend_func_separate,
  703. GL_INGR_color_clamp,
  704. GL_INGR_interlace_read,
  705. GL_INGR_palette_buffer,
  706. GL_INTEL_parallel_arrays,
  707. GL_INTEL_texture_scissor,
  708. GL_MESA_resize_buffers,
  709. GL_MESA_window_pos,
  710. GL_NV_blend_square,
  711. GL_NV_copy_depth_to_color,
  712. GL_NV_depth_clamp,
  713. GL_NV_evaluators,
  714. GL_NV_fence,
  715. GL_NV_float_buffer,
  716. GL_NV_fog_distance,
  717. GL_NV_fragment_program,
  718. GL_NV_half_float,
  719. GL_NV_light_max_exponent,
  720. GL_NV_multisample_filter_hint,
  721. GL_NV_occlusion_query,
  722. GL_NV_packed_depth_stencil,
  723. GL_NV_pixel_data_range,
  724. GL_NV_point_sprite,
  725. GL_NV_primitive_restart,
  726. GL_NV_register_combiners,
  727. GL_NV_register_combiners2,
  728. GL_NV_texgen_emboss,
  729. GL_NV_texgen_reflection,
  730. GL_NV_texture_compression_vtc,
  731. GL_NV_texture_env_combine4,
  732. GL_NV_texture_expand_normal,
  733. GL_NV_texture_rectangle,
  734. GL_NV_texture_shader,
  735. GL_NV_texture_shader2,
  736. GL_NV_texture_shader3,
  737. GL_NV_vertex_array_range,
  738. GL_NV_vertex_array_range2,
  739. GL_NV_vertex_program,
  740. GL_NV_vertex_program1_1,
  741. GL_NV_vertex_program2,
  742. GL_NV_fragment_program_option,
  743. GL_NV_fragment_program2,
  744. GL_NV_vertex_program2_option,
  745. GL_NV_vertex_program3,
  746. GL_NV_depth_buffer_float,
  747. GL_NV_fragment_program4,
  748. GL_NV_framebuffer_multisample_coverage,
  749. GL_NV_geometry_program4,
  750. GL_NV_gpu_program4,
  751. GL_NV_parameter_buffer_object,
  752. GL_NV_transform_feedback,
  753. GL_NV_vertex_program4,
  754. GL_NV_conditional_render,
  755. GL_NV_present_video,
  756. GL_NV_explicit_multisample,
  757. GL_NV_transform_feedback2,
  758. GL_NV_video_capture,
  759. GL_NV_copy_image,
  760. GL_NV_parameter_buffer_object2,
  761. GL_NV_shader_buffer_load,
  762. GL_NV_vertex_buffer_unified_memory,
  763. GL_NV_gpu_program5,
  764. GL_NV_gpu_shader5,
  765. GL_NV_shader_buffer_store,
  766. GL_NV_tessellation_program5,
  767. GL_NV_vertex_attrib_integer_64bit,
  768. GL_NV_multisample_coverage,
  769. GL_NV_vdpau_interop,
  770. GL_NV_texture_barrier,
  771. GL_OML_interlace,
  772. GL_OML_resample,
  773. GL_OML_subsample,
  774. GL_PGI_misc_hints,
  775. GL_PGI_vertex_hints,
  776. GL_REND_screen_coordinates,
  777. GL_S3_s3tc,
  778. GL_SGIS_detail_texture,
  779. GL_SGIS_fog_function,
  780. GL_SGIS_generate_mipmap,
  781. GL_SGIS_multisample,
  782. GL_SGIS_pixel_texture,
  783. GL_SGIS_point_line_texgen,
  784. GL_SGIS_point_parameters,
  785. GL_SGIS_sharpen_texture,
  786. GL_SGIS_texture4D,
  787. GL_SGIS_texture_border_clamp,
  788. GL_SGIS_texture_color_mask,
  789. GL_SGIS_texture_edge_clamp,
  790. GL_SGIS_texture_filter4,
  791. GL_SGIS_texture_lod,
  792. GL_SGIS_texture_select,
  793. GL_SGIX_async,
  794. GL_SGIX_async_histogram,
  795. GL_SGIX_async_pixel,
  796. GL_SGIX_blend_alpha_minmax,
  797. GL_SGIX_calligraphic_fragment,
  798. GL_SGIX_clipmap,
  799. GL_SGIX_convolution_accuracy,
  800. GL_SGIX_depth_pass_instrument,
  801. GL_SGIX_depth_texture,
  802. GL_SGIX_flush_raster,
  803. GL_SGIX_fog_offset,
  804. GL_SGIX_fog_scale,
  805. GL_SGIX_fragment_lighting,
  806. GL_SGIX_framezoom,
  807. GL_SGIX_igloo_interface,
  808. GL_SGIX_impact_pixel_texture,
  809. GL_SGIX_instruments,
  810. GL_SGIX_interlace,
  811. GL_SGIX_ir_instrument1,
  812. GL_SGIX_list_priority,
  813. GL_SGIX_pixel_texture,
  814. GL_SGIX_pixel_tiles,
  815. GL_SGIX_polynomial_ffd,
  816. GL_SGIX_reference_plane,
  817. GL_SGIX_resample,
  818. GL_SGIX_scalebias_hint,
  819. GL_SGIX_shadow,
  820. GL_SGIX_shadow_ambient,
  821. GL_SGIX_sprite,
  822. GL_SGIX_subsample,
  823. GL_SGIX_tag_sample_buffer,
  824. GL_SGIX_texture_add_env,
  825. GL_SGIX_texture_coordinate_clamp,
  826. GL_SGIX_texture_lod_bias,
  827. GL_SGIX_texture_multi_buffer,
  828. GL_SGIX_texture_scale_bias,
  829. GL_SGIX_texture_select,
  830. GL_SGIX_vertex_preclip,
  831. GL_SGIX_ycrcb,
  832. GL_SGIX_ycrcb_subsample,
  833. GL_SGIX_ycrcba,
  834. GL_SGI_color_matrix,
  835. GL_SGI_color_table,
  836. GL_SGI_depth_pass_instrument,
  837. GL_SGI_texture_color_table,
  838. GL_SUNX_constant_data,
  839. GL_SUN_convolution_border_modes,
  840. GL_SUN_global_alpha,
  841. GL_SUN_mesh_array,
  842. GL_SUN_slice_accum,
  843. GL_SUN_triangle_list,
  844. GL_SUN_vertex,
  845. // WGL
  846. GL_WIN_phong_shading,
  847. GL_WIN_specular_fog,
  848. WGL_3DFX_multisample,
  849. WGL_ARB_buffer_region,
  850. WGL_ARB_extensions_string,
  851. WGL_ARB_make_current_read,
  852. WGL_ARB_multisample,
  853. WGL_ARB_pbuffer,
  854. WGL_ARB_pixel_format,
  855. WGL_ARB_pixel_format_float,
  856. WGL_ARB_render_texture,
  857. WGL_ARB_create_context,
  858. WGL_ARB_create_context_profile,
  859. WGL_ARB_framebuffer_sRGB,
  860. WGL_ARB_create_context_robustness,
  861. WGL_ATI_pixel_format_float,
  862. WGL_AMD_gpu_association,
  863. WGL_EXT_depth_float,
  864. WGL_EXT_display_color_table,
  865. WGL_EXT_extensions_string,
  866. WGL_EXT_make_current_read,
  867. WGL_EXT_multisample,
  868. WGL_EXT_pbuffer,
  869. WGL_EXT_pixel_format,
  870. WGL_EXT_swap_control,
  871. WGL_EXT_create_context_es2_profile,
  872. WGL_I3D_digital_video_control,
  873. WGL_I3D_gamma,
  874. WGL_I3D_genlock,
  875. WGL_I3D_image_buffer,
  876. WGL_I3D_swap_frame_lock,
  877. WGL_I3D_swap_frame_usage,
  878. WGL_NV_float_buffer,
  879. WGL_NV_render_depth_texture,
  880. WGL_NV_render_texture_rectangle,
  881. WGL_NV_vertex_array_range,
  882. WGL_NV_present_video,
  883. WGL_NV_video_output,
  884. WGL_NV_swap_group,
  885. WGL_NV_gpu_affinity,
  886. WGL_NV_video_capture,
  887. WGL_NV_copy_image,
  888. WGL_NV_multisample_coverage,
  889. WGL_NV_DX_interop,
  890. WGL_OML_sync_control,
  891. WGL_3DL_stereo_control,
  892. WGL_ARB_context_flush_control,
  893. WIN_draw_range_elements,
  894. WIN_swap_hint,
  895. // GLX
  896. GLX_VERSION_1_3,
  897. GLX_VERSION_1_4,
  898. GLX_ARB_multisample,
  899. GLX_ARB_fbconfig_float,
  900. GLX_ARB_get_proc_address,
  901. GLX_ARB_create_context,
  902. GLX_ARB_create_context_profile,
  903. GLX_ARB_vertex_buffer_object,
  904. GLX_ARB_framebuffer_sRGB,
  905. GLX_ARB_create_context_robustness,
  906. GLX_EXT_visual_info,
  907. GLX_EXT_visual_rating,
  908. GLX_EXT_import_context,
  909. GLX_EXT_fbconfig_packed_float,
  910. GLX_EXT_framebuffer_sRGB,
  911. GLX_EXT_texture_from_pixmap,
  912. GLX_EXT_swap_control,
  913. GLX_ARB_context_flush_control,
  914. GLX_EXT_create_context_es2_profile : Boolean;
  915. const
  916. // GL_VERSION_1_1
  917. { AttribMask }
  918. GL_DEPTH_BUFFER_BIT = $00000100;
  919. GL_STENCIL_BUFFER_BIT = $00000400;
  920. GL_COLOR_BUFFER_BIT = $00004000;
  921. { Boolean }
  922. GL_TRUE = 1;
  923. GL_FALSE = 0;
  924. { BeginMode }
  925. GL_POINTS = $0000;
  926. GL_LINES = $0001;
  927. GL_LINE_LOOP = $0002;
  928. GL_LINE_STRIP = $0003;
  929. GL_TRIANGLES = $0004;
  930. GL_TRIANGLE_STRIP = $0005;
  931. GL_TRIANGLE_FAN = $0006;
  932. { AlphaFunction }
  933. GL_NEVER = $0200;
  934. GL_LESS = $0201;
  935. GL_EQUAL = $0202;
  936. GL_LEQUAL = $0203;
  937. GL_GREATER = $0204;
  938. GL_NOTEQUAL = $0205;
  939. GL_GEQUAL = $0206;
  940. GL_ALWAYS = $0207;
  941. { BlendingFactorDest }
  942. GL_ZERO = 0;
  943. GL_ONE = 1;
  944. GL_SRC_COLOR = $0300;
  945. GL_ONE_MINUS_SRC_COLOR = $0301;
  946. GL_SRC_ALPHA = $0302;
  947. GL_ONE_MINUS_SRC_ALPHA = $0303;
  948. GL_DST_ALPHA = $0304;
  949. GL_ONE_MINUS_DST_ALPHA = $0305;
  950. { BlendingFactorSrc }
  951. GL_DST_COLOR = $0306;
  952. GL_ONE_MINUS_DST_COLOR = $0307;
  953. GL_SRC_ALPHA_SATURATE = $0308;
  954. { DrawBufferMode }
  955. GL_NONE = 0;
  956. GL_FRONT_LEFT = $0400;
  957. GL_FRONT_RIGHT = $0401;
  958. GL_BACK_LEFT = $0402;
  959. GL_BACK_RIGHT = $0403;
  960. GL_FRONT = $0404;
  961. GL_BACK = $0405;
  962. GL_LEFT = $0406;
  963. GL_RIGHT = $0407;
  964. GL_FRONT_AND_BACK = $0408;
  965. { ErrorCode }
  966. GL_NO_ERROR = 0;
  967. GL_INVALID_ENUM = $0500;
  968. GL_INVALID_VALUE = $0501;
  969. GL_INVALID_OPERATION = $0502;
  970. GL_OUT_OF_MEMORY = $0505;
  971. { FrontFaceDirection }
  972. GL_CW = $0900;
  973. GL_CCW = $0901;
  974. { GetPName }
  975. GL_POINT_SIZE = $0B11;
  976. GL_POINT_SIZE_RANGE = $0B12;
  977. GL_POINT_SIZE_GRANULARITY = $0B13;
  978. GL_LINE_SMOOTH = $0B20;
  979. GL_LINE_WIDTH = $0B21;
  980. GL_LINE_WIDTH_RANGE = $0B22;
  981. GL_LINE_WIDTH_GRANULARITY = $0B23;
  982. GL_POLYGON_SMOOTH = $0B41;
  983. GL_CULL_FACE = $0B44;
  984. GL_CULL_FACE_MODE = $0B45;
  985. GL_FRONT_FACE = $0B46;
  986. GL_DEPTH_RANGE = $0B70;
  987. GL_DEPTH_TEST = $0B71;
  988. GL_DEPTH_WRITEMASK = $0B72;
  989. GL_DEPTH_CLEAR_VALUE = $0B73;
  990. GL_DEPTH_FUNC = $0B74;
  991. GL_STENCIL_TEST = $0B90;
  992. GL_STENCIL_CLEAR_VALUE = $0B91;
  993. GL_STENCIL_FUNC = $0B92;
  994. GL_STENCIL_VALUE_MASK = $0B93;
  995. GL_STENCIL_FAIL = $0B94;
  996. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  997. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  998. GL_STENCIL_REF = $0B97;
  999. GL_STENCIL_WRITEMASK = $0B98;
  1000. GL_VIEWPORT = $0BA2;
  1001. GL_DITHER = $0BD0;
  1002. GL_BLEND_DST = $0BE0;
  1003. GL_BLEND_SRC = $0BE1;
  1004. GL_BLEND = $0BE2;
  1005. GL_LOGIC_OP_MODE = $0BF0;
  1006. GL_COLOR_LOGIC_OP = $0BF2;
  1007. GL_DRAW_BUFFER = $0C01;
  1008. GL_READ_BUFFER = $0C02;
  1009. GL_SCISSOR_BOX = $0C10;
  1010. GL_SCISSOR_TEST = $0C11;
  1011. GL_COLOR_CLEAR_VALUE = $0C22;
  1012. GL_COLOR_WRITEMASK = $0C23;
  1013. GL_DOUBLEBUFFER = $0C32;
  1014. GL_STEREO = $0C33;
  1015. GL_LINE_SMOOTH_HINT = $0C52;
  1016. GL_POLYGON_SMOOTH_HINT = $0C53;
  1017. GL_UNPACK_SWAP_BYTES = $0CF0;
  1018. GL_UNPACK_LSB_FIRST = $0CF1;
  1019. GL_UNPACK_ROW_LENGTH = $0CF2;
  1020. GL_UNPACK_SKIP_ROWS = $0CF3;
  1021. GL_UNPACK_SKIP_PIXELS = $0CF4;
  1022. GL_UNPACK_ALIGNMENT = $0CF5;
  1023. GL_PACK_SWAP_BYTES = $0D00;
  1024. GL_PACK_LSB_FIRST = $0D01;
  1025. GL_PACK_ROW_LENGTH = $0D02;
  1026. GL_PACK_SKIP_ROWS = $0D03;
  1027. GL_PACK_SKIP_PIXELS = $0D04;
  1028. GL_PACK_ALIGNMENT = $0D05;
  1029. GL_MAX_TEXTURE_SIZE = $0D33;
  1030. GL_MAX_VIEWPORT_DIMS = $0D3A;
  1031. GL_SUBPIXEL_BITS = $0D50;
  1032. GL_TEXTURE_1D = $0DE0;
  1033. GL_TEXTURE_2D = $0DE1;
  1034. GL_POLYGON_OFFSET_UNITS = $2A00;
  1035. GL_POLYGON_OFFSET_POINT = $2A01;
  1036. GL_POLYGON_OFFSET_LINE = $2A02;
  1037. GL_POLYGON_OFFSET_FILL = $8037;
  1038. GL_POLYGON_OFFSET_FACTOR = $8038;
  1039. GL_TEXTURE_BINDING_1D = $8068;
  1040. GL_TEXTURE_BINDING_2D = $8069;
  1041. { GetTextureParameter }
  1042. GL_TEXTURE_WIDTH = $1000;
  1043. GL_TEXTURE_HEIGHT = $1001;
  1044. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  1045. GL_TEXTURE_BORDER_COLOR = $1004;
  1046. GL_TEXTURE_BORDER = $1005;
  1047. GL_TEXTURE_RED_SIZE = $805C;
  1048. GL_TEXTURE_GREEN_SIZE = $805D;
  1049. GL_TEXTURE_BLUE_SIZE = $805E;
  1050. GL_TEXTURE_ALPHA_SIZE = $805F;
  1051. { HintMode }
  1052. GL_DONT_CARE = $1100;
  1053. GL_FASTEST = $1101;
  1054. GL_NICEST = $1102;
  1055. { DataType }
  1056. GL_BYTE = $1400;
  1057. GL_UNSIGNED_BYTE = $1401;
  1058. GL_SHORT = $1402;
  1059. GL_UNSIGNED_SHORT = $1403;
  1060. GL_INT = $1404;
  1061. GL_UNSIGNED_INT = $1405;
  1062. GL_FLOAT = $1406;
  1063. GL_DOUBLE = $140A;
  1064. { LogicOp }
  1065. GL_CLEAR = $1500;
  1066. GL_AND = $1501;
  1067. GL_AND_REVERSE = $1502;
  1068. GL_COPY = $1503;
  1069. GL_AND_INVERTED = $1504;
  1070. GL_NOOP = $1505;
  1071. GL_XOR = $1506;
  1072. GL_OR = $1507;
  1073. GL_NOR = $1508;
  1074. GL_EQUIV = $1509;
  1075. GL_INVERT = $150A;
  1076. GL_OR_REVERSE = $150B;
  1077. GL_COPY_INVERTED = $150C;
  1078. GL_OR_INVERTED = $150D;
  1079. GL_NAND = $150E;
  1080. GL_SET = $150F;
  1081. { MatrixMode (for gl3.h, FBO attachment type) }
  1082. GL_TEXTURE = $1702;
  1083. { PixelCopyType }
  1084. GL_COLOR = $1800;
  1085. GL_DEPTH = $1801;
  1086. GL_STENCIL = $1802;
  1087. { PixelFormat }
  1088. GL_STENCIL_INDEX = $1901;
  1089. GL_DEPTH_COMPONENT = $1902;
  1090. GL_RED = $1903;
  1091. GL_GREEN = $1904;
  1092. GL_BLUE = $1905;
  1093. GL_ALPHA = $1906;
  1094. GL_RGB = $1907;
  1095. GL_RGBA = $1908;
  1096. { PolygonMode }
  1097. GL_POINT = $1B00;
  1098. GL_LINE = $1B01;
  1099. GL_FILL = $1B02;
  1100. { StencilOp }
  1101. GL_KEEP = $1E00;
  1102. GL_REPLACE = $1E01;
  1103. GL_INCR = $1E02;
  1104. GL_DECR = $1E03;
  1105. { StringName }
  1106. GL_VENDOR = $1F00;
  1107. GL_RENDERER = $1F01;
  1108. GL_VERSION = $1F02;
  1109. GL_EXTENSIONS = $1F03;
  1110. { TextureMagFilter }
  1111. GL_NEAREST = $2600;
  1112. GL_LINEAR = $2601;
  1113. { TextureMinFilter }
  1114. GL_NEAREST_MIPMAP_NEAREST = $2700;
  1115. GL_LINEAR_MIPMAP_NEAREST = $2701;
  1116. GL_NEAREST_MIPMAP_LINEAR = $2702;
  1117. GL_LINEAR_MIPMAP_LINEAR = $2703;
  1118. { TextureParameterName }
  1119. GL_TEXTURE_MAG_FILTER = $2800;
  1120. GL_TEXTURE_MIN_FILTER = $2801;
  1121. GL_TEXTURE_WRAP_S = $2802;
  1122. GL_TEXTURE_WRAP_T = $2803;
  1123. { TextureTarget }
  1124. GL_PROXY_TEXTURE_1D = $8063;
  1125. GL_PROXY_TEXTURE_2D = $8064;
  1126. { TextureWrapMode }
  1127. GL_REPEAT = $2901;
  1128. { PixelInternalFormat }
  1129. GL_R3_G3_B2 = $2A10;
  1130. GL_RGB4 = $804F;
  1131. GL_RGB5 = $8050;
  1132. GL_RGB8 = $8051;
  1133. GL_RGB10 = $8052;
  1134. GL_RGB12 = $8053;
  1135. GL_RGB16 = $8054;
  1136. GL_RGBA2 = $8055;
  1137. GL_RGBA4 = $8056;
  1138. GL_RGB5_A1 = $8057;
  1139. GL_RGBA8 = $8058;
  1140. GL_RGB10_A2 = $8059;
  1141. GL_RGBA12 = $805A;
  1142. GL_RGBA16 = $805B;
  1143. {$ifdef DGL_DEPRECATED}
  1144. GL_ACCUM = $0100;
  1145. GL_LOAD = $0101;
  1146. GL_RETURN = $0102;
  1147. GL_MULT = $0103;
  1148. GL_ADD = $0104;
  1149. GL_CURRENT_BIT = $00000001;
  1150. GL_POINT_BIT = $00000002;
  1151. GL_LINE_BIT = $00000004;
  1152. GL_POLYGON_BIT = $00000008;
  1153. GL_POLYGON_STIPPLE_BIT = $00000010;
  1154. GL_PIXEL_MODE_BIT = $00000020;
  1155. GL_LIGHTING_BIT = $00000040;
  1156. GL_FOG_BIT = $00000080;
  1157. GL_ACCUM_BUFFER_BIT = $00000200;
  1158. GL_VIEWPORT_BIT = $00000800;
  1159. GL_TRANSFORM_BIT = $00001000;
  1160. GL_ENABLE_BIT = $00002000;
  1161. GL_HINT_BIT = $00008000;
  1162. GL_EVAL_BIT = $00010000;
  1163. GL_LIST_BIT = $00020000;
  1164. GL_TEXTURE_BIT = $00040000;
  1165. GL_SCISSOR_BIT = $00080000;
  1166. GL_ALL_ATTRIB_BITS = $000FFFFF;
  1167. GL_QUADS = $0007;
  1168. GL_QUAD_STRIP = $0008;
  1169. GL_POLYGON = $0009;
  1170. GL_CLIP_PLANE0 = $3000;
  1171. GL_CLIP_PLANE1 = $3001;
  1172. GL_CLIP_PLANE2 = $3002;
  1173. GL_CLIP_PLANE3 = $3003;
  1174. GL_CLIP_PLANE4 = $3004;
  1175. GL_CLIP_PLANE5 = $3005;
  1176. GL_2_BYTES = $1407;
  1177. GL_3_BYTES = $1408;
  1178. GL_4_BYTES = $1409;
  1179. GL_AUX0 = $0409;
  1180. GL_AUX1 = $040A;
  1181. GL_AUX2 = $040B;
  1182. GL_AUX3 = $040C;
  1183. GL_STACK_OVERFLOW = $0503;
  1184. GL_STACK_UNDERFLOW = $0504;
  1185. GL_2D = $0600;
  1186. GL_3D = $0601;
  1187. GL_3D_COLOR = $0602;
  1188. GL_3D_COLOR_TEXTURE = $0603;
  1189. GL_4D_COLOR_TEXTURE = $0604;
  1190. GL_PASS_THROUGH_TOKEN = $0700;
  1191. GL_POINT_TOKEN = $0701;
  1192. GL_LINE_TOKEN = $0702;
  1193. GL_POLYGON_TOKEN = $0703;
  1194. GL_BITMAP_TOKEN = $0704;
  1195. GL_DRAW_PIXEL_TOKEN = $0705;
  1196. GL_COPY_PIXEL_TOKEN = $0706;
  1197. GL_LINE_RESET_TOKEN = $0707;
  1198. GL_EXP = $0800;
  1199. GL_EXP2 = $0801;
  1200. GL_COEFF = $0A00;
  1201. GL_ORDER = $0A01;
  1202. GL_DOMAIN = $0A02;
  1203. GL_CURRENT_COLOR = $0B00;
  1204. GL_CURRENT_INDEX = $0B01;
  1205. GL_CURRENT_NORMAL = $0B02;
  1206. GL_CURRENT_TEXTURE_COORDS = $0B03;
  1207. GL_CURRENT_RASTER_COLOR = $0B04;
  1208. GL_CURRENT_RASTER_INDEX = $0B05;
  1209. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  1210. GL_CURRENT_RASTER_POSITION = $0B07;
  1211. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  1212. GL_CURRENT_RASTER_DISTANCE = $0B09;
  1213. GL_POINT_SMOOTH = $0B10;
  1214. GL_LINE_STIPPLE = $0B24;
  1215. GL_LINE_STIPPLE_PATTERN = $0B25;
  1216. GL_LINE_STIPPLE_REPEAT = $0B26;
  1217. GL_LIST_MODE = $0B30;
  1218. GL_MAX_LIST_NESTING = $0B31;
  1219. GL_LIST_BASE = $0B32;
  1220. GL_LIST_INDEX = $0B33;
  1221. GL_POLYGON_MODE = $0B40;
  1222. GL_POLYGON_STIPPLE = $0B42;
  1223. GL_EDGE_FLAG = $0B43;
  1224. GL_LIGHTING = $0B50;
  1225. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  1226. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  1227. GL_LIGHT_MODEL_AMBIENT = $0B53;
  1228. GL_SHADE_MODEL = $0B54;
  1229. GL_COLOR_MATERIAL_FACE = $0B55;
  1230. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  1231. GL_COLOR_MATERIAL = $0B57;
  1232. GL_FOG = $0B60;
  1233. GL_FOG_INDEX = $0B61;
  1234. GL_FOG_DENSITY = $0B62;
  1235. GL_FOG_START = $0B63;
  1236. GL_FOG_END = $0B64;
  1237. GL_FOG_MODE = $0B65;
  1238. GL_FOG_COLOR = $0B66;
  1239. GL_ACCUM_CLEAR_VALUE = $0B80;
  1240. GL_MATRIX_MODE = $0BA0;
  1241. GL_NORMALIZE = $0BA1;
  1242. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  1243. GL_PROJECTION_STACK_DEPTH = $0BA4;
  1244. GL_TEXTURE_STACK_DEPTH = $0BA5;
  1245. GL_MODELVIEW_MATRIX = $0BA6;
  1246. GL_PROJECTION_MATRIX = $0BA7;
  1247. GL_TEXTURE_MATRIX = $0BA8;
  1248. GL_ATTRIB_STACK_DEPTH = $0BB0;
  1249. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  1250. GL_ALPHA_TEST = $0BC0;
  1251. GL_ALPHA_TEST_FUNC = $0BC1;
  1252. GL_ALPHA_TEST_REF = $0BC2;
  1253. GL_INDEX_LOGIC_OP = $0BF1;
  1254. GL_AUX_BUFFERS = $0C00;
  1255. GL_INDEX_CLEAR_VALUE = $0C20;
  1256. GL_INDEX_WRITEMASK = $0C21;
  1257. GL_INDEX_MODE = $0C30;
  1258. GL_RGBA_MODE = $0C31;
  1259. GL_RENDER_MODE = $0C40;
  1260. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  1261. GL_POINT_SMOOTH_HINT = $0C51;
  1262. GL_FOG_HINT = $0C54;
  1263. GL_TEXTURE_GEN_S = $0C60;
  1264. GL_TEXTURE_GEN_T = $0C61;
  1265. GL_TEXTURE_GEN_R = $0C62;
  1266. GL_TEXTURE_GEN_Q = $0C63;
  1267. GL_PIXEL_MAP_I_TO_I = $0C70;
  1268. GL_PIXEL_MAP_S_TO_S = $0C71;
  1269. GL_PIXEL_MAP_I_TO_R = $0C72;
  1270. GL_PIXEL_MAP_I_TO_G = $0C73;
  1271. GL_PIXEL_MAP_I_TO_B = $0C74;
  1272. GL_PIXEL_MAP_I_TO_A = $0C75;
  1273. GL_PIXEL_MAP_R_TO_R = $0C76;
  1274. GL_PIXEL_MAP_G_TO_G = $0C77;
  1275. GL_PIXEL_MAP_B_TO_B = $0C78;
  1276. GL_PIXEL_MAP_A_TO_A = $0C79;
  1277. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  1278. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  1279. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  1280. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  1281. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  1282. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  1283. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  1284. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  1285. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  1286. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  1287. GL_MAP_COLOR = $0D10;
  1288. GL_MAP_STENCIL = $0D11;
  1289. GL_INDEX_SHIFT = $0D12;
  1290. GL_INDEX_OFFSET = $0D13;
  1291. GL_RED_SCALE = $0D14;
  1292. GL_RED_BIAS = $0D15;
  1293. GL_ZOOM_X = $0D16;
  1294. GL_ZOOM_Y = $0D17;
  1295. GL_GREEN_SCALE = $0D18;
  1296. GL_GREEN_BIAS = $0D19;
  1297. GL_BLUE_SCALE = $0D1A;
  1298. GL_BLUE_BIAS = $0D1B;
  1299. GL_ALPHA_SCALE = $0D1C;
  1300. GL_ALPHA_BIAS = $0D1D;
  1301. GL_DEPTH_SCALE = $0D1E;
  1302. GL_DEPTH_BIAS = $0D1F;
  1303. GL_MAX_EVAL_ORDER = $0D30;
  1304. GL_MAX_LIGHTS = $0D31;
  1305. GL_MAX_CLIP_PLANES = $0D32;
  1306. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  1307. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  1308. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  1309. GL_MAX_NAME_STACK_DEPTH = $0D37;
  1310. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  1311. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  1312. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  1313. GL_INDEX_BITS = $0D51;
  1314. GL_RED_BITS = $0D52;
  1315. GL_GREEN_BITS = $0D53;
  1316. GL_BLUE_BITS = $0D54;
  1317. GL_ALPHA_BITS = $0D55;
  1318. GL_DEPTH_BITS = $0D56;
  1319. GL_STENCIL_BITS = $0D57;
  1320. GL_ACCUM_RED_BITS = $0D58;
  1321. GL_ACCUM_GREEN_BITS = $0D59;
  1322. GL_ACCUM_BLUE_BITS = $0D5A;
  1323. GL_ACCUM_ALPHA_BITS = $0D5B;
  1324. GL_NAME_STACK_DEPTH = $0D70;
  1325. GL_AUTO_NORMAL = $0D80;
  1326. GL_MAP1_COLOR_4 = $0D90;
  1327. GL_MAP1_INDEX = $0D91;
  1328. GL_MAP1_NORMAL = $0D92;
  1329. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  1330. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  1331. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  1332. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  1333. GL_MAP1_VERTEX_3 = $0D97;
  1334. GL_MAP1_VERTEX_4 = $0D98;
  1335. GL_MAP2_COLOR_4 = $0DB0;
  1336. GL_MAP2_INDEX = $0DB1;
  1337. GL_MAP2_NORMAL = $0DB2;
  1338. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  1339. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  1340. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  1341. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  1342. GL_MAP2_VERTEX_3 = $0DB7;
  1343. GL_MAP2_VERTEX_4 = $0DB8;
  1344. GL_MAP1_GRID_DOMAIN = $0DD0;
  1345. GL_MAP1_GRID_SEGMENTS = $0DD1;
  1346. GL_MAP2_GRID_DOMAIN = $0DD2;
  1347. GL_MAP2_GRID_SEGMENTS = $0DD3;
  1348. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  1349. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  1350. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  1351. GL_SELECTION_BUFFER_POINTER = $0DF3;
  1352. GL_SELECTION_BUFFER_SIZE = $0DF4;
  1353. GL_LIGHT0 = $4000;
  1354. GL_LIGHT1 = $4001;
  1355. GL_LIGHT2 = $4002;
  1356. GL_LIGHT3 = $4003;
  1357. GL_LIGHT4 = $4004;
  1358. GL_LIGHT5 = $4005;
  1359. GL_LIGHT6 = $4006;
  1360. GL_LIGHT7 = $4007;
  1361. GL_AMBIENT = $1200;
  1362. GL_DIFFUSE = $1201;
  1363. GL_SPECULAR = $1202;
  1364. GL_POSITION = $1203;
  1365. GL_SPOT_DIRECTION = $1204;
  1366. GL_SPOT_EXPONENT = $1205;
  1367. GL_SPOT_CUTOFF = $1206;
  1368. GL_CONSTANT_ATTENUATION = $1207;
  1369. GL_LINEAR_ATTENUATION = $1208;
  1370. GL_QUADRATIC_ATTENUATION = $1209;
  1371. GL_COMPILE = $1300;
  1372. GL_COMPILE_AND_EXECUTE = $1301;
  1373. GL_EMISSION = $1600;
  1374. GL_SHININESS = $1601;
  1375. GL_AMBIENT_AND_DIFFUSE = $1602;
  1376. GL_COLOR_INDEXES = $1603;
  1377. GL_MODELVIEW = $1700;
  1378. GL_PROJECTION = $1701;
  1379. GL_COLOR_INDEX = $1900;
  1380. GL_LUMINANCE = $1909;
  1381. GL_LUMINANCE_ALPHA = $190A;
  1382. GL_BITMAP = $1A00;
  1383. GL_RENDER = $1C00;
  1384. GL_FEEDBACK = $1C01;
  1385. GL_SELECT = $1C02;
  1386. GL_FLAT = $1D00;
  1387. GL_SMOOTH = $1D01;
  1388. GL_S = $2000;
  1389. GL_T = $2001;
  1390. GL_R = $2002;
  1391. GL_Q = $2003;
  1392. GL_MODULATE = $2100;
  1393. GL_DECAL = $2101;
  1394. GL_TEXTURE_ENV_MODE = $2200;
  1395. GL_TEXTURE_ENV_COLOR = $2201;
  1396. GL_TEXTURE_ENV = $2300;
  1397. GL_EYE_LINEAR = $2400;
  1398. GL_OBJECT_LINEAR = $2401;
  1399. GL_SPHERE_MAP = $2402;
  1400. GL_TEXTURE_GEN_MODE = $2500;
  1401. GL_OBJECT_PLANE = $2501;
  1402. GL_EYE_PLANE = $2502;
  1403. GL_CLAMP = $2900;
  1404. GL_CLIENT_PIXEL_STORE_BIT = $00000001;
  1405. GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
  1406. GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
  1407. GL_ALPHA4 = $803B;
  1408. GL_ALPHA8 = $803C;
  1409. GL_ALPHA12 = $803D;
  1410. GL_ALPHA16 = $803E;
  1411. GL_LUMINANCE4 = $803F;
  1412. GL_LUMINANCE8 = $8040;
  1413. GL_LUMINANCE12 = $8041;
  1414. GL_LUMINANCE16 = $8042;
  1415. GL_LUMINANCE4_ALPHA4 = $8043;
  1416. GL_LUMINANCE6_ALPHA2 = $8044;
  1417. GL_LUMINANCE8_ALPHA8 = $8045;
  1418. GL_LUMINANCE12_ALPHA4 = $8046;
  1419. GL_LUMINANCE12_ALPHA12 = $8047;
  1420. GL_LUMINANCE16_ALPHA16 = $8048;
  1421. GL_INTENSITY = $8049;
  1422. GL_INTENSITY4 = $804A;
  1423. GL_INTENSITY8 = $804B;
  1424. GL_INTENSITY12 = $804C;
  1425. GL_INTENSITY16 = $804D;
  1426. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  1427. GL_TEXTURE_INTENSITY_SIZE = $8061;
  1428. GL_TEXTURE_PRIORITY = $8066;
  1429. GL_TEXTURE_RESIDENT = $8067;
  1430. GL_VERTEX_ARRAY = $8074;
  1431. GL_NORMAL_ARRAY = $8075;
  1432. GL_COLOR_ARRAY = $8076;
  1433. GL_INDEX_ARRAY = $8077;
  1434. GL_TEXTURE_COORD_ARRAY = $8078;
  1435. GL_EDGE_FLAG_ARRAY = $8079;
  1436. GL_VERTEX_ARRAY_SIZE = $807A;
  1437. GL_VERTEX_ARRAY_TYPE = $807B;
  1438. GL_VERTEX_ARRAY_STRIDE = $807C;
  1439. GL_NORMAL_ARRAY_TYPE = $807E;
  1440. GL_NORMAL_ARRAY_STRIDE = $807F;
  1441. GL_COLOR_ARRAY_SIZE = $8081;
  1442. GL_COLOR_ARRAY_TYPE = $8082;
  1443. GL_COLOR_ARRAY_STRIDE = $8083;
  1444. GL_INDEX_ARRAY_TYPE = $8085;
  1445. GL_INDEX_ARRAY_STRIDE = $8086;
  1446. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  1447. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  1448. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  1449. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  1450. GL_VERTEX_ARRAY_POINTER = $808E;
  1451. GL_NORMAL_ARRAY_POINTER = $808F;
  1452. GL_COLOR_ARRAY_POINTER = $8090;
  1453. GL_INDEX_ARRAY_POINTER = $8091;
  1454. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  1455. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  1456. GL_V2F = $2A20;
  1457. GL_V3F = $2A21;
  1458. GL_C4UB_V2F = $2A22;
  1459. GL_C4UB_V3F = $2A23;
  1460. GL_C3F_V3F = $2A24;
  1461. GL_N3F_V3F = $2A25;
  1462. GL_C4F_N3F_V3F = $2A26;
  1463. GL_T2F_V3F = $2A27;
  1464. GL_T4F_V4F = $2A28;
  1465. GL_T2F_C4UB_V3F = $2A29;
  1466. GL_T2F_C3F_V3F = $2A2A;
  1467. GL_T2F_N3F_V3F = $2A2B;
  1468. GL_T2F_C4F_N3F_V3F = $2A2C;
  1469. GL_T4F_C4F_N3F_V4F = $2A2D;
  1470. GL_COLOR_TABLE_FORMAT_EXT = $80D8;
  1471. GL_COLOR_TABLE_WIDTH_EXT = $80D9;
  1472. GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
  1473. GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
  1474. GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
  1475. GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
  1476. GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
  1477. GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
  1478. GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
  1479. GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
  1480. {$endif}
  1481. // GL_VERSION_1_2
  1482. GL_UNSIGNED_BYTE_3_3_2 = $8032;
  1483. GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
  1484. GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
  1485. GL_UNSIGNED_INT_8_8_8_8 = $8035;
  1486. GL_UNSIGNED_INT_10_10_10_2 = $8036;
  1487. GL_TEXTURE_BINDING_3D = $806A;
  1488. GL_PACK_SKIP_IMAGES = $806B;
  1489. GL_PACK_IMAGE_HEIGHT = $806C;
  1490. GL_UNPACK_SKIP_IMAGES = $806D;
  1491. GL_UNPACK_IMAGE_HEIGHT = $806E;
  1492. GL_TEXTURE_3D = $806F;
  1493. GL_PROXY_TEXTURE_3D = $8070;
  1494. GL_TEXTURE_DEPTH = $8071;
  1495. GL_TEXTURE_WRAP_R = $8072;
  1496. GL_MAX_3D_TEXTURE_SIZE = $8073;
  1497. GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
  1498. GL_UNSIGNED_SHORT_5_6_5 = $8363;
  1499. GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
  1500. GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
  1501. GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
  1502. GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
  1503. GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
  1504. GL_BGR = $80E0;
  1505. GL_BGRA = $80E1;
  1506. GL_MAX_ELEMENTS_VERTICES = $80E8;
  1507. GL_MAX_ELEMENTS_INDICES = $80E9;
  1508. GL_CLAMP_TO_EDGE = $812F;
  1509. GL_TEXTURE_MIN_LOD = $813A;
  1510. GL_TEXTURE_MAX_LOD = $813B;
  1511. GL_TEXTURE_BASE_LEVEL = $813C;
  1512. GL_TEXTURE_MAX_LEVEL = $813D;
  1513. GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
  1514. GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
  1515. GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
  1516. GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
  1517. GL_ALIASED_LINE_WIDTH_RANGE = $846E;
  1518. {$ifdef DGL_DEPRECATED}
  1519. GL_RESCALE_NORMAL = $803A;
  1520. GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
  1521. GL_SINGLE_COLOR = $81F9;
  1522. GL_SEPARATE_SPECULAR_COLOR = $81FA;
  1523. GL_ALIASED_POINT_SIZE_RANGE = $846D;
  1524. {$endif}
  1525. // GL_VERSION_1_3
  1526. GL_TEXTURE0 = $84C0;
  1527. GL_TEXTURE1 = $84C1;
  1528. GL_TEXTURE2 = $84C2;
  1529. GL_TEXTURE3 = $84C3;
  1530. GL_TEXTURE4 = $84C4;
  1531. GL_TEXTURE5 = $84C5;
  1532. GL_TEXTURE6 = $84C6;
  1533. GL_TEXTURE7 = $84C7;
  1534. GL_TEXTURE8 = $84C8;
  1535. GL_TEXTURE9 = $84C9;
  1536. GL_TEXTURE10 = $84CA;
  1537. GL_TEXTURE11 = $84CB;
  1538. GL_TEXTURE12 = $84CC;
  1539. GL_TEXTURE13 = $84CD;
  1540. GL_TEXTURE14 = $84CE;
  1541. GL_TEXTURE15 = $84CF;
  1542. GL_TEXTURE16 = $84D0;
  1543. GL_TEXTURE17 = $84D1;
  1544. GL_TEXTURE18 = $84D2;
  1545. GL_TEXTURE19 = $84D3;
  1546. GL_TEXTURE20 = $84D4;
  1547. GL_TEXTURE21 = $84D5;
  1548. GL_TEXTURE22 = $84D6;
  1549. GL_TEXTURE23 = $84D7;
  1550. GL_TEXTURE24 = $84D8;
  1551. GL_TEXTURE25 = $84D9;
  1552. GL_TEXTURE26 = $84DA;
  1553. GL_TEXTURE27 = $84DB;
  1554. GL_TEXTURE28 = $84DC;
  1555. GL_TEXTURE29 = $84DD;
  1556. GL_TEXTURE30 = $84DE;
  1557. GL_TEXTURE31 = $84DF;
  1558. GL_ACTIVE_TEXTURE = $84E0;
  1559. GL_MULTISAMPLE = $809D;
  1560. GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
  1561. GL_SAMPLE_ALPHA_TO_ONE = $809F;
  1562. GL_SAMPLE_COVERAGE = $80A0;
  1563. GL_SAMPLE_BUFFERS = $80A8;
  1564. GL_SAMPLES = $80A9;
  1565. GL_SAMPLE_COVERAGE_VALUE = $80AA;
  1566. GL_SAMPLE_COVERAGE_INVERT = $80AB;
  1567. GL_TEXTURE_CUBE_MAP = $8513;
  1568. GL_TEXTURE_BINDING_CUBE_MAP = $8514;
  1569. GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
  1570. GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
  1571. GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
  1572. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
  1573. GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
  1574. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
  1575. GL_PROXY_TEXTURE_CUBE_MAP = $851B;
  1576. GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
  1577. GL_COMPRESSED_RGB = $84ED;
  1578. GL_COMPRESSED_RGBA = $84EE;
  1579. GL_TEXTURE_COMPRESSION_HINT = $84EF;
  1580. GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
  1581. GL_TEXTURE_COMPRESSED = $86A1;
  1582. GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
  1583. GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
  1584. GL_CLAMP_TO_BORDER = $812D;
  1585. {$ifdef DGL_DEPRECATED}
  1586. GL_CLIENT_ACTIVE_TEXTURE = $84E1;
  1587. GL_MAX_TEXTURE_UNITS = $84E2;
  1588. GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
  1589. GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
  1590. GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
  1591. GL_TRANSPOSE_COLOR_MATRIX = $84E6;
  1592. GL_MULTISAMPLE_BIT = $20000000;
  1593. GL_NORMAL_MAP = $8511;
  1594. GL_REFLECTION_MAP = $8512;
  1595. GL_COMPRESSED_ALPHA = $84E9;
  1596. GL_COMPRESSED_LUMINANCE = $84EA;
  1597. GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
  1598. GL_COMPRESSED_INTENSITY = $84EC;
  1599. GL_COMBINE = $8570;
  1600. GL_COMBINE_RGB = $8571;
  1601. GL_COMBINE_ALPHA = $8572;
  1602. GL_SOURCE0_RGB = $8580;
  1603. GL_SOURCE1_RGB = $8581;
  1604. GL_SOURCE2_RGB = $8582;
  1605. GL_SOURCE0_ALPHA = $8588;
  1606. GL_SOURCE1_ALPHA = $8589;
  1607. GL_SOURCE2_ALPHA = $858A;
  1608. GL_OPERAND0_RGB = $8590;
  1609. GL_OPERAND1_RGB = $8591;
  1610. GL_OPERAND2_RGB = $8592;
  1611. GL_OPERAND0_ALPHA = $8598;
  1612. GL_OPERAND1_ALPHA = $8599;
  1613. GL_OPERAND2_ALPHA = $859A;
  1614. GL_RGB_SCALE = $8573;
  1615. GL_ADD_SIGNED = $8574;
  1616. GL_INTERPOLATE = $8575;
  1617. GL_SUBTRACT = $84E7;
  1618. GL_CONSTANT = $8576;
  1619. GL_PRIMARY_COLOR = $8577;
  1620. GL_PREVIOUS = $8578;
  1621. GL_DOT3_RGB = $86AE;
  1622. GL_DOT3_RGBA = $86AF;
  1623. {$endif}
  1624. // GL_VERSION_1_4
  1625. GL_BLEND_DST_RGB = $80C8;
  1626. GL_BLEND_SRC_RGB = $80C9;
  1627. GL_BLEND_DST_ALPHA = $80CA;
  1628. GL_BLEND_SRC_ALPHA = $80CB;
  1629. GL_POINT_FADE_THRESHOLD_SIZE = $8128;
  1630. GL_DEPTH_COMPONENT16 = $81A5;
  1631. GL_DEPTH_COMPONENT24 = $81A6;
  1632. GL_DEPTH_COMPONENT32 = $81A7;
  1633. GL_MIRRORED_REPEAT = $8370;
  1634. GL_MAX_TEXTURE_LOD_BIAS = $84FD;
  1635. GL_TEXTURE_LOD_BIAS = $8501;
  1636. GL_INCR_WRAP = $8507;
  1637. GL_DECR_WRAP = $8508;
  1638. GL_TEXTURE_DEPTH_SIZE = $884A;
  1639. GL_TEXTURE_COMPARE_MODE = $884C;
  1640. GL_TEXTURE_COMPARE_FUNC = $884D;
  1641. {$ifdef DGL_DEPRECATED}
  1642. GL_POINT_SIZE_MIN = $8126;
  1643. GL_POINT_SIZE_MAX = $8127;
  1644. GL_POINT_DISTANCE_ATTENUATION = $8129;
  1645. GL_GENERATE_MIPMAP = $8191;
  1646. GL_GENERATE_MIPMAP_HINT = $8192;
  1647. GL_FOG_COORDINATE_SOURCE = $8450;
  1648. GL_FOG_COORDINATE = $8451;
  1649. GL_FRAGMENT_DEPTH = $8452;
  1650. GL_CURRENT_FOG_COORDINATE = $8453;
  1651. GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
  1652. GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
  1653. GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
  1654. GL_FOG_COORDINATE_ARRAY = $8457;
  1655. GL_COLOR_SUM = $8458;
  1656. GL_CURRENT_SECONDARY_COLOR = $8459;
  1657. GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
  1658. GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
  1659. GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
  1660. GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
  1661. GL_SECONDARY_COLOR_ARRAY = $845E;
  1662. GL_TEXTURE_FILTER_CONTROL = $8500;
  1663. GL_DEPTH_TEXTURE_MODE = $884B;
  1664. GL_COMPARE_R_TO_TEXTURE = $884E;
  1665. {$endif}
  1666. // GL_VERSION_1_5
  1667. GL_BUFFER_SIZE = $8764;
  1668. GL_BUFFER_USAGE = $8765;
  1669. GL_QUERY_COUNTER_BITS = $8864;
  1670. GL_CURRENT_QUERY = $8865;
  1671. GL_QUERY_RESULT = $8866;
  1672. GL_QUERY_RESULT_AVAILABLE = $8867;
  1673. GL_ARRAY_BUFFER = $8892;
  1674. GL_ELEMENT_ARRAY_BUFFER = $8893;
  1675. GL_ARRAY_BUFFER_BINDING = $8894;
  1676. GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
  1677. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
  1678. GL_READ_ONLY = $88B8;
  1679. GL_WRITE_ONLY = $88B9;
  1680. GL_READ_WRITE = $88BA;
  1681. GL_BUFFER_ACCESS = $88BB;
  1682. GL_BUFFER_MAPPED = $88BC;
  1683. GL_BUFFER_MAP_POINTER = $88BD;
  1684. GL_STREAM_DRAW = $88E0;
  1685. GL_STREAM_READ = $88E1;
  1686. GL_STREAM_COPY = $88E2;
  1687. GL_STATIC_DRAW = $88E4;
  1688. GL_STATIC_READ = $88E5;
  1689. GL_STATIC_COPY = $88E6;
  1690. GL_DYNAMIC_DRAW = $88E8;
  1691. GL_DYNAMIC_READ = $88E9;
  1692. GL_DYNAMIC_COPY = $88EA;
  1693. GL_SAMPLES_PASSED = $8914;
  1694. {$ifdef DGL_DEPRECATED}
  1695. GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
  1696. GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
  1697. GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
  1698. GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
  1699. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
  1700. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
  1701. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
  1702. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
  1703. GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
  1704. GL_FOG_COORD_SRC = $8450;
  1705. GL_FOG_COORD = $8451;
  1706. GL_CURRENT_FOG_COORD = $8453;
  1707. GL_FOG_COORD_ARRAY_TYPE = $8454;
  1708. GL_FOG_COORD_ARRAY_STRIDE = $8455;
  1709. GL_FOG_COORD_ARRAY_POINTER = $8456;
  1710. GL_FOG_COORD_ARRAY = $8457;
  1711. GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
  1712. GL_SRC0_RGB = $8580;
  1713. GL_SRC1_RGB = $8581;
  1714. GL_SRC2_RGB = $8582;
  1715. GL_SRC0_ALPHA = $8588;
  1716. GL_SRC1_ALPHA = $8589;
  1717. GL_SRC2_ALPHA = $858A;
  1718. {$endif}
  1719. // GL_VERSION_2_0
  1720. GL_BLEND_EQUATION_RGB = $8009;
  1721. GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
  1722. GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
  1723. GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
  1724. GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
  1725. GL_CURRENT_VERTEX_ATTRIB = $8626;
  1726. GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
  1727. GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
  1728. GL_STENCIL_BACK_FUNC = $8800;
  1729. GL_STENCIL_BACK_FAIL = $8801;
  1730. GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
  1731. GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
  1732. GL_MAX_DRAW_BUFFERS = $8824;
  1733. GL_DRAW_BUFFER0 = $8825;
  1734. GL_DRAW_BUFFER1 = $8826;
  1735. GL_DRAW_BUFFER2 = $8827;
  1736. GL_DRAW_BUFFER3 = $8828;
  1737. GL_DRAW_BUFFER4 = $8829;
  1738. GL_DRAW_BUFFER5 = $882A;
  1739. GL_DRAW_BUFFER6 = $882B;
  1740. GL_DRAW_BUFFER7 = $882C;
  1741. GL_DRAW_BUFFER8 = $882D;
  1742. GL_DRAW_BUFFER9 = $882E;
  1743. GL_DRAW_BUFFER10 = $882F;
  1744. GL_DRAW_BUFFER11 = $8830;
  1745. GL_DRAW_BUFFER12 = $8831;
  1746. GL_DRAW_BUFFER13 = $8832;
  1747. GL_DRAW_BUFFER14 = $8833;
  1748. GL_DRAW_BUFFER15 = $8834;
  1749. GL_BLEND_EQUATION_ALPHA = $883D;
  1750. GL_MAX_VERTEX_ATTRIBS = $8869;
  1751. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
  1752. GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
  1753. GL_FRAGMENT_SHADER = $8B30;
  1754. GL_VERTEX_SHADER = $8B31;
  1755. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
  1756. GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
  1757. GL_MAX_VARYING_FLOATS = $8B4B;
  1758. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
  1759. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
  1760. GL_SHADER_TYPE = $8B4F;
  1761. GL_FLOAT_VEC2 = $8B50;
  1762. GL_FLOAT_VEC3 = $8B51;
  1763. GL_FLOAT_VEC4 = $8B52;
  1764. GL_INT_VEC2 = $8B53;
  1765. GL_INT_VEC3 = $8B54;
  1766. GL_INT_VEC4 = $8B55;
  1767. GL_BOOL = $8B56;
  1768. GL_BOOL_VEC2 = $8B57;
  1769. GL_BOOL_VEC3 = $8B58;
  1770. GL_BOOL_VEC4 = $8B59;
  1771. GL_FLOAT_MAT2 = $8B5A;
  1772. GL_FLOAT_MAT3 = $8B5B;
  1773. GL_FLOAT_MAT4 = $8B5C;
  1774. GL_SAMPLER_1D = $8B5D;
  1775. GL_SAMPLER_2D = $8B5E;
  1776. GL_SAMPLER_3D = $8B5F;
  1777. GL_SAMPLER_CUBE = $8B60;
  1778. GL_SAMPLER_1D_SHADOW = $8B61;
  1779. GL_SAMPLER_2D_SHADOW = $8B62;
  1780. GL_DELETE_STATUS = $8B80;
  1781. GL_COMPILE_STATUS = $8B81;
  1782. GL_LINK_STATUS = $8B82;
  1783. GL_VALIDATE_STATUS = $8B83;
  1784. GL_INFO_LOG_LENGTH = $8B84;
  1785. GL_ATTACHED_SHADERS = $8B85;
  1786. GL_ACTIVE_UNIFORMS = $8B86;
  1787. GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
  1788. GL_SHADER_SOURCE_LENGTH = $8B88;
  1789. GL_ACTIVE_ATTRIBUTES = $8B89;
  1790. GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
  1791. GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
  1792. GL_SHADING_LANGUAGE_VERSION = $8B8C;
  1793. GL_CURRENT_PROGRAM = $8B8D;
  1794. GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
  1795. GL_LOWER_LEFT = $8CA1;
  1796. GL_UPPER_LEFT = $8CA2;
  1797. GL_STENCIL_BACK_REF = $8CA3;
  1798. GL_STENCIL_BACK_VALUE_MASK = $8CA4;
  1799. GL_STENCIL_BACK_WRITEMASK = $8CA5;
  1800. {$ifdef DGL_DEPRECATED}
  1801. GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
  1802. GL_POINT_SPRITE = $8861;
  1803. GL_COORD_REPLACE = $8862;
  1804. GL_MAX_TEXTURE_COORDS = $8871;
  1805. {$endif}
  1806. // GL_VERSION_2_1
  1807. GL_PIXEL_PACK_BUFFER = $88EB;
  1808. GL_PIXEL_UNPACK_BUFFER = $88EC;
  1809. GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
  1810. GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
  1811. GL_FLOAT_MAT2x3 = $8B65;
  1812. GL_FLOAT_MAT2x4 = $8B66;
  1813. GL_FLOAT_MAT3x2 = $8B67;
  1814. GL_FLOAT_MAT3x4 = $8B68;
  1815. GL_FLOAT_MAT4x2 = $8B69;
  1816. GL_FLOAT_MAT4x3 = $8B6A;
  1817. GL_SRGB = $8C40;
  1818. GL_SRGB8 = $8C41;
  1819. GL_SRGB_ALPHA = $8C42;
  1820. GL_SRGB8_ALPHA8 = $8C43;
  1821. GL_COMPRESSED_SRGB = $8C48;
  1822. GL_COMPRESSED_SRGB_ALPHA = $8C49;
  1823. {$ifdef DGL_DEPRECATED}
  1824. GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
  1825. GL_SLUMINANCE_ALPHA = $8C44;
  1826. GL_SLUMINANCE8_ALPHA8 = $8C45;
  1827. GL_SLUMINANCE = $8C46;
  1828. GL_SLUMINANCE8 = $8C47;
  1829. GL_COMPRESSED_SLUMINANCE = $8C4A;
  1830. GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
  1831. {$endif}
  1832. // GL_VERSION_3_0
  1833. GL_COMPARE_REF_TO_TEXTURE = $884E;
  1834. GL_CLIP_DISTANCE0 = $3000;
  1835. GL_CLIP_DISTANCE1 = $3001;
  1836. GL_CLIP_DISTANCE2 = $3002;
  1837. GL_CLIP_DISTANCE3 = $3003;
  1838. GL_CLIP_DISTANCE4 = $3004;
  1839. GL_CLIP_DISTANCE5 = $3005;
  1840. GL_CLIP_DISTANCE6 = $3006;
  1841. GL_CLIP_DISTANCE7 = $3007;
  1842. GL_MAX_CLIP_DISTANCES = $0D32;
  1843. GL_MAJOR_VERSION = $821B;
  1844. GL_MINOR_VERSION = $821C;
  1845. GL_NUM_EXTENSIONS = $821D;
  1846. GL_CONTEXT_FLAGS = $821E;
  1847. GL_DEPTH_BUFFER = $8223;
  1848. GL_STENCIL_BUFFER = $8224;
  1849. GL_COMPRESSED_RED = $8225;
  1850. GL_COMPRESSED_RG = $8226;
  1851. GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $0001;
  1852. GL_RGBA32F = $8814;
  1853. GL_RGB32F = $8815;
  1854. GL_RGBA16F = $881A;
  1855. GL_RGB16F = $881B;
  1856. GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
  1857. GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
  1858. GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
  1859. GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
  1860. GL_CLAMP_READ_COLOR = $891C;
  1861. GL_FIXED_ONLY = $891D;
  1862. GL_MAX_VARYING_COMPONENTS = $8B4B;
  1863. GL_TEXTURE_1D_ARRAY = $8C18;
  1864. GL_PROXY_TEXTURE_1D_ARRAY = $8C19;
  1865. GL_TEXTURE_2D_ARRAY = $8C1A;
  1866. GL_PROXY_TEXTURE_2D_ARRAY = $8C1B;
  1867. GL_TEXTURE_BINDING_1D_ARRAY = $8C1C;
  1868. GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
  1869. GL_R11F_G11F_B10F = $8C3A;
  1870. GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
  1871. GL_RGB9_E5 = $8C3D;
  1872. GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
  1873. GL_TEXTURE_SHARED_SIZE = $8C3F;
  1874. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
  1875. GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
  1876. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
  1877. GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
  1878. GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
  1879. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
  1880. GL_PRIMITIVES_GENERATED = $8C87;
  1881. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
  1882. GL_RASTERIZER_DISCARD = $8C89;
  1883. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
  1884. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
  1885. GL_INTERLEAVED_ATTRIBS = $8C8C;
  1886. GL_SEPARATE_ATTRIBS = $8C8D;
  1887. GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
  1888. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
  1889. GL_RGBA32UI = $8D70;
  1890. GL_RGB32UI = $8D71;
  1891. GL_RGBA16UI = $8D76;
  1892. GL_RGB16UI = $8D77;
  1893. GL_RGBA8UI = $8D7C;
  1894. GL_RGB8UI = $8D7D;
  1895. GL_RGBA32I = $8D82;
  1896. GL_RGB32I = $8D83;
  1897. GL_RGBA16I = $8D88;
  1898. GL_RGB16I = $8D89;
  1899. GL_RGBA8I = $8D8E;
  1900. GL_RGB8I = $8D8F;
  1901. GL_RED_INTEGER = $8D94;
  1902. GL_GREEN_INTEGER = $8D95;
  1903. GL_BLUE_INTEGER = $8D96;
  1904. GL_RGB_INTEGER = $8D98;
  1905. GL_RGBA_INTEGER = $8D99;
  1906. GL_BGR_INTEGER = $8D9A;
  1907. GL_BGRA_INTEGER = $8D9B;
  1908. GL_SAMPLER_1D_ARRAY = $8DC0;
  1909. GL_SAMPLER_2D_ARRAY = $8DC1;
  1910. GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3;
  1911. GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
  1912. GL_SAMPLER_CUBE_SHADOW = $8DC5;
  1913. GL_UNSIGNED_INT_VEC2 = $8DC6;
  1914. GL_UNSIGNED_INT_VEC3 = $8DC7;
  1915. GL_UNSIGNED_INT_VEC4 = $8DC8;
  1916. GL_INT_SAMPLER_1D = $8DC9;
  1917. GL_INT_SAMPLER_2D = $8DCA;
  1918. GL_INT_SAMPLER_3D = $8DCB;
  1919. GL_INT_SAMPLER_CUBE = $8DCC;
  1920. GL_INT_SAMPLER_1D_ARRAY = $8DCE;
  1921. GL_INT_SAMPLER_2D_ARRAY = $8DCF;
  1922. GL_UNSIGNED_INT_SAMPLER_1D = $8DD1;
  1923. GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
  1924. GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
  1925. GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
  1926. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6;
  1927. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
  1928. GL_QUERY_WAIT = $8E13;
  1929. GL_QUERY_NO_WAIT = $8E14;
  1930. GL_QUERY_BY_REGION_WAIT = $8E15;
  1931. GL_QUERY_BY_REGION_NO_WAIT = $8E16;
  1932. GL_BUFFER_ACCESS_FLAGS = $911F;
  1933. GL_BUFFER_MAP_LENGTH = $9120;
  1934. GL_BUFFER_MAP_OFFSET = $9121;
  1935. { Reuse tokens from ARB_depth_buffer_float }
  1936. { reuse GL_DEPTH_COMPONENT32F }
  1937. { reuse GL_DEPTH32F_STENCIL8 }
  1938. { reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV }
  1939. { Reuse tokens from ARB_framebuffer_object }
  1940. { reuse GL_INVALID_FRAMEBUFFER_OPERATION }
  1941. { reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING }
  1942. { reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE }
  1943. { reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE }
  1944. { reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE }
  1945. { reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE }
  1946. { reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE }
  1947. { reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE }
  1948. { reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE }
  1949. { reuse GL_FRAMEBUFFER_DEFAULT }
  1950. { reuse GL_FRAMEBUFFER_UNDEFINED }
  1951. { reuse GL_DEPTH_STENCIL_ATTACHMENT }
  1952. { reuse GL_INDEX }
  1953. { reuse GL_MAX_RENDERBUFFER_SIZE }
  1954. { reuse GL_DEPTH_STENCIL }
  1955. { reuse GL_UNSIGNED_INT_24_8 }
  1956. { reuse GL_DEPTH24_STENCIL8 }
  1957. { reuse GL_TEXTURE_STENCIL_SIZE }
  1958. { reuse GL_TEXTURE_RED_TYPE }
  1959. { reuse GL_TEXTURE_GREEN_TYPE }
  1960. { reuse GL_TEXTURE_BLUE_TYPE }
  1961. { reuse GL_TEXTURE_ALPHA_TYPE }
  1962. { reuse GL_TEXTURE_DEPTH_TYPE }
  1963. { reuse GL_UNSIGNED_NORMALIZED }
  1964. { reuse GL_FRAMEBUFFER_BINDING }
  1965. { reuse GL_DRAW_FRAMEBUFFER_BINDING }
  1966. { reuse GL_RENDERBUFFER_BINDING }
  1967. { reuse GL_READ_FRAMEBUFFER }
  1968. { reuse GL_DRAW_FRAMEBUFFER }
  1969. { reuse GL_READ_FRAMEBUFFER_BINDING }
  1970. { reuse GL_RENDERBUFFER_SAMPLES }
  1971. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE }
  1972. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME }
  1973. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL }
  1974. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE }
  1975. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  1976. { reuse GL_FRAMEBUFFER_COMPLETE }
  1977. { reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT }
  1978. { reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT }
  1979. { reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER }
  1980. { reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER }
  1981. { reuse GL_FRAMEBUFFER_UNSUPPORTED }
  1982. { reuse GL_MAX_COLOR_ATTACHMENTS }
  1983. { reuse GL_COLOR_ATTACHMENT0 }
  1984. { reuse GL_COLOR_ATTACHMENT1 }
  1985. { reuse GL_COLOR_ATTACHMENT2 }
  1986. { reuse GL_COLOR_ATTACHMENT3 }
  1987. { reuse GL_COLOR_ATTACHMENT4 }
  1988. { reuse GL_COLOR_ATTACHMENT5 }
  1989. { reuse GL_COLOR_ATTACHMENT6 }
  1990. { reuse GL_COLOR_ATTACHMENT7 }
  1991. { reuse GL_COLOR_ATTACHMENT8 }
  1992. { reuse GL_COLOR_ATTACHMENT9 }
  1993. { reuse GL_COLOR_ATTACHMENT10 }
  1994. { reuse GL_COLOR_ATTACHMENT11 }
  1995. { reuse GL_COLOR_ATTACHMENT12 }
  1996. { reuse GL_COLOR_ATTACHMENT13 }
  1997. { reuse GL_COLOR_ATTACHMENT14 }
  1998. { reuse GL_COLOR_ATTACHMENT15 }
  1999. { reuse GL_DEPTH_ATTACHMENT }
  2000. { reuse GL_STENCIL_ATTACHMENT }
  2001. { reuse GL_FRAMEBUFFER }
  2002. { reuse GL_RENDERBUFFER }
  2003. { reuse GL_RENDERBUFFER_WIDTH }
  2004. { reuse GL_RENDERBUFFER_HEIGHT }
  2005. { reuse GL_RENDERBUFFER_INTERNAL_FORMAT }
  2006. { reuse GL_STENCIL_INDEX1 }
  2007. { reuse GL_STENCIL_INDEX4 }
  2008. { reuse GL_STENCIL_INDEX8 }
  2009. { reuse GL_STENCIL_INDEX16 }
  2010. { reuse GL_RENDERBUFFER_RED_SIZE }
  2011. { reuse GL_RENDERBUFFER_GREEN_SIZE }
  2012. { reuse GL_RENDERBUFFER_BLUE_SIZE }
  2013. { reuse GL_RENDERBUFFER_ALPHA_SIZE }
  2014. { reuse GL_RENDERBUFFER_DEPTH_SIZE }
  2015. { reuse GL_RENDERBUFFER_STENCIL_SIZE }
  2016. { reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE }
  2017. { reuse GL_MAX_SAMPLES }
  2018. { Reuse tokens from ARB_framebuffer_sRGB }
  2019. { reuse GL_FRAMEBUFFER_SRGB }
  2020. { Reuse tokens from ARB_half_float_vertex }
  2021. { reuse GL_HALF_FLOAT }
  2022. { Reuse tokens from ARB_map_buffer_range }
  2023. { reuse GL_MAP_READ_BIT }
  2024. { reuse GL_MAP_WRITE_BIT }
  2025. { reuse GL_MAP_INVALIDATE_RANGE_BIT }
  2026. { reuse GL_MAP_INVALIDATE_BUFFER_BIT }
  2027. { reuse GL_MAP_FLUSH_EXPLICIT_BIT }
  2028. { reuse GL_MAP_UNSYNCHRONIZED_BIT }
  2029. { Reuse tokens from ARB_texture_compression_rgtc }
  2030. { reuse GL_COMPRESSED_RED_RGTC1 }
  2031. { reuse GL_COMPRESSED_SIGNED_RED_RGTC1 }
  2032. { reuse GL_COMPRESSED_RG_RGTC2 }
  2033. { reuse GL_COMPRESSED_SIGNED_RG_RGTC2 }
  2034. { Reuse tokens from ARB_texture_rg }
  2035. { reuse GL_RG }
  2036. { reuse GL_RG_INTEGER }
  2037. { reuse GL_R8 }
  2038. { reuse GL_R16 }
  2039. { reuse GL_RG8 }
  2040. { reuse GL_RG16 }
  2041. { reuse GL_R16F }
  2042. { reuse GL_R32F }
  2043. { reuse GL_RG16F }
  2044. { reuse GL_RG32F }
  2045. { reuse GL_R8I }
  2046. { reuse GL_R8UI }
  2047. { reuse GL_R16I }
  2048. { reuse GL_R16UI }
  2049. { reuse GL_R32I }
  2050. { reuse GL_R32UI }
  2051. { reuse GL_RG8I }
  2052. { reuse GL_RG8UI }
  2053. { reuse GL_RG16I }
  2054. { reuse GL_RG16UI }
  2055. { reuse GL_RG32I }
  2056. { reuse GL_RG32UI }
  2057. { Reuse tokens from ARB_vertex_array_object }
  2058. { reuse GL_VERTEX_ARRAY_BINDING }
  2059. {$ifdef DGL_DEPRECATED}
  2060. GL_CLAMP_VERTEX_COLOR = $891A;
  2061. GL_CLAMP_FRAGMENT_COLOR = $891B;
  2062. GL_ALPHA_INTEGER = $8D97;
  2063. { Reuse tokens from ARB_framebuffer_object }
  2064. { reuse GL_TEXTURE_LUMINANCE_TYPE }
  2065. { reuse GL_TEXTURE_INTENSITY_TYPE }
  2066. {$endif}
  2067. // GL_VERSION_3_1
  2068. GL_SAMPLER_2D_RECT = $8B63;
  2069. GL_SAMPLER_2D_RECT_SHADOW = $8B64;
  2070. GL_SAMPLER_BUFFER = $8DC2;
  2071. GL_INT_SAMPLER_2D_RECT = $8DCD;
  2072. GL_INT_SAMPLER_BUFFER = $8DD0;
  2073. GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5;
  2074. GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8;
  2075. GL_TEXTURE_BUFFER = $8C2A;
  2076. GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B;
  2077. GL_TEXTURE_BINDING_BUFFER = $8C2C;
  2078. GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D;
  2079. GL_TEXTURE_BUFFER_FORMAT = $8C2E;
  2080. GL_TEXTURE_RECTANGLE = $84F5;
  2081. GL_TEXTURE_BINDING_RECTANGLE = $84F6;
  2082. GL_PROXY_TEXTURE_RECTANGLE = $84F7;
  2083. GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8;
  2084. GL_RED_SNORM = $8F90;
  2085. GL_RG_SNORM = $8F91;
  2086. GL_RGB_SNORM = $8F92;
  2087. GL_RGBA_SNORM = $8F93;
  2088. GL_R8_SNORM = $8F94;
  2089. GL_RG8_SNORM = $8F95;
  2090. GL_RGB8_SNORM = $8F96;
  2091. GL_RGBA8_SNORM = $8F97;
  2092. GL_R16_SNORM = $8F98;
  2093. GL_RG16_SNORM = $8F99;
  2094. GL_RGB16_SNORM = $8F9A;
  2095. GL_RGBA16_SNORM = $8F9B;
  2096. GL_SIGNED_NORMALIZED = $8F9C;
  2097. GL_PRIMITIVE_RESTART = $8F9D;
  2098. GL_PRIMITIVE_RESTART_INDEX = $8F9E;
  2099. { Reuse tokens from ARB_copy_buffer }
  2100. { reuse GL_COPY_READ_BUFFER }
  2101. { reuse GL_COPY_WRITE_BUFFER }
  2102. { Reuse tokens from ARB_draw_instanced (none) }
  2103. { Reuse tokens from ARB_uniform_buffer_object }
  2104. { reuse GL_UNIFORM_BUFFER }
  2105. { reuse GL_UNIFORM_BUFFER_BINDING }
  2106. { reuse GL_UNIFORM_BUFFER_START }
  2107. { reuse GL_UNIFORM_BUFFER_SIZE }
  2108. { reuse GL_MAX_VERTEX_UNIFORM_BLOCKS }
  2109. { reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS }
  2110. { reuse GL_MAX_COMBINED_UNIFORM_BLOCKS }
  2111. { reuse GL_MAX_UNIFORM_BUFFER_BINDINGS }
  2112. { reuse GL_MAX_UNIFORM_BLOCK_SIZE }
  2113. { reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS }
  2114. { reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS }
  2115. { reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT }
  2116. { reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH }
  2117. { reuse GL_ACTIVE_UNIFORM_BLOCKS }
  2118. { reuse GL_UNIFORM_TYPE }
  2119. { reuse GL_UNIFORM_SIZE }
  2120. { reuse GL_UNIFORM_NAME_LENGTH }
  2121. { reuse GL_UNIFORM_BLOCK_INDEX }
  2122. { reuse GL_UNIFORM_OFFSET }
  2123. { reuse GL_UNIFORM_ARRAY_STRIDE }
  2124. { reuse GL_UNIFORM_MATRIX_STRIDE }
  2125. { reuse GL_UNIFORM_IS_ROW_MAJOR }
  2126. { reuse GL_UNIFORM_BLOCK_BINDING }
  2127. { reuse GL_UNIFORM_BLOCK_DATA_SIZE }
  2128. { reuse GL_UNIFORM_BLOCK_NAME_LENGTH }
  2129. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS }
  2130. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES }
  2131. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER }
  2132. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER }
  2133. { reuse GL_INVALID_INDEX }
  2134. // GL_VERSION_3_2
  2135. GL_CONTEXT_CORE_PROFILE_BIT = $00000001;
  2136. GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002;
  2137. GL_LINES_ADJACENCY = $000A;
  2138. GL_LINE_STRIP_ADJACENCY = $000B;
  2139. GL_TRIANGLES_ADJACENCY = $000C;
  2140. GL_TRIANGLE_STRIP_ADJACENCY = $000D;
  2141. GL_PROGRAM_POINT_SIZE = $8642;
  2142. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29;
  2143. GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7;
  2144. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8;
  2145. GL_GEOMETRY_SHADER = $8DD9;
  2146. GL_GEOMETRY_VERTICES_OUT = $8916;
  2147. GL_GEOMETRY_INPUT_TYPE = $8917;
  2148. GL_GEOMETRY_OUTPUT_TYPE = $8918;
  2149. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF;
  2150. GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0;
  2151. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1;
  2152. GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122;
  2153. GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123;
  2154. GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124;
  2155. GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125;
  2156. GL_CONTEXT_PROFILE_MASK = $9126;
  2157. { reuse GL_MAX_VARYING_COMPONENTS }
  2158. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  2159. { Reuse tokens from ARB_depth_clamp }
  2160. { reuse GL_DEPTH_CLAMP }
  2161. { Reuse tokens from ARB_draw_elements_base_vertex (none) }
  2162. { Reuse tokens from ARB_fragment_coord_conventions (none) }
  2163. { Reuse tokens from ARB_provoking_vertex }
  2164. { reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION }
  2165. { reuse GL_FIRST_VERTEX_CONVENTION }
  2166. { reuse GL_LAST_VERTEX_CONVENTION }
  2167. { reuse GL_PROVOKING_VERTEX }
  2168. { Reuse tokens from ARB_seamless_cube_map }
  2169. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  2170. { Reuse tokens from ARB_sync }
  2171. { reuse GL_MAX_SERVER_WAIT_TIMEOUT }
  2172. { reuse GL_OBJECT_TYPE }
  2173. { reuse GL_SYNC_CONDITION }
  2174. { reuse GL_SYNC_STATUS }
  2175. { reuse GL_SYNC_FLAGS }
  2176. { reuse GL_SYNC_FENCE }
  2177. { reuse GL_SYNC_GPU_COMMANDS_COMPLETE }
  2178. { reuse GL_UNSIGNALED }
  2179. { reuse GL_SIGNALED }
  2180. { reuse GL_ALREADY_SIGNALED }
  2181. { reuse GL_TIMEOUT_EXPIRED }
  2182. { reuse GL_CONDITION_SATISFIED }
  2183. { reuse GL_WAIT_FAILED }
  2184. { reuse GL_TIMEOUT_IGNORED }
  2185. { reuse GL_SYNC_FLUSH_COMMANDS_BIT }
  2186. { reuse GL_TIMEOUT_IGNORED }
  2187. { Reuse tokens from ARB_texture_multisample }
  2188. { reuse GL_SAMPLE_POSITION }
  2189. { reuse GL_SAMPLE_MASK }
  2190. { reuse GL_SAMPLE_MASK_VALUE }
  2191. { reuse GL_MAX_SAMPLE_MASK_WORDS }
  2192. { reuse GL_TEXTURE_2D_MULTISAMPLE }
  2193. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE }
  2194. { reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2195. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2196. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE }
  2197. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY }
  2198. { reuse GL_TEXTURE_SAMPLES }
  2199. { reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS }
  2200. { reuse GL_SAMPLER_2D_MULTISAMPLE }
  2201. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE }
  2202. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE }
  2203. { reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2204. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2205. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2206. { reuse GL_MAX_COLOR_TEXTURE_SAMPLES }
  2207. { reuse GL_MAX_DEPTH_TEXTURE_SAMPLES }
  2208. { reuse GL_MAX_INTEGER_SAMPLES }
  2209. { Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core }
  2210. // GL_VERSION_3_3
  2211. GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE;
  2212. { Reuse tokens from ARB_blend_func_extended }
  2213. { reuse GL_SRC1_COLOR }
  2214. { reuse GL_ONE_MINUS_SRC1_COLOR }
  2215. { reuse GL_ONE_MINUS_SRC1_ALPHA }
  2216. { reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS }
  2217. { Reuse tokens from ARB_explicit_attrib_location (none) }
  2218. { Reuse tokens from ARB_occlusion_query2 }
  2219. { reuse GL_ANY_SAMPLES_PASSED }
  2220. { Reuse tokens from ARB_sampler_objects }
  2221. { reuse GL_SAMPLER_BINDING }
  2222. { Reuse tokens from ARB_shader_bit_encoding (none) }
  2223. { Reuse tokens from ARB_texture_rgb10_a2ui }
  2224. { reuse GL_RGB10_A2UI }
  2225. { Reuse tokens from ARB_texture_swizzle }
  2226. { reuse GL_TEXTURE_SWIZZLE_R }
  2227. { reuse GL_TEXTURE_SWIZZLE_G }
  2228. { reuse GL_TEXTURE_SWIZZLE_B }
  2229. { reuse GL_TEXTURE_SWIZZLE_A }
  2230. { reuse GL_TEXTURE_SWIZZLE_RGBA }
  2231. { Reuse tokens from ARB_timer_query }
  2232. { reuse GL_TIME_ELAPSED }
  2233. { reuse GL_TIMESTAMP }
  2234. { Reuse tokens from ARB_vertex_type_2_10_10_10_rev }
  2235. { reuse GL_INT_2_10_10_10_REV }
  2236. // GL_VERSION_4_0
  2237. GL_SAMPLE_SHADING = $8C36;
  2238. GL_MIN_SAMPLE_SHADING_VALUE = $8C37;
  2239. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
  2240. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
  2241. GL_TEXTURE_CUBE_MAP_ARRAY = $9009;
  2242. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A;
  2243. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B;
  2244. GL_SAMPLER_CUBE_MAP_ARRAY = $900C;
  2245. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D;
  2246. GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E;
  2247. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F;
  2248. { Reuse tokens from ARB_texture_query_lod (none) }
  2249. { Reuse tokens from ARB_draw_buffers_blend (none) }
  2250. { Reuse tokens from ARB_draw_indirect }
  2251. { reuse GL_DRAW_INDIRECT_BUFFER }
  2252. { reuse GL_DRAW_INDIRECT_BUFFER_BINDING }
  2253. { Reuse tokens from ARB_gpu_shader5 }
  2254. { reuse GL_GEOMETRY_SHADER_INVOCATIONS }
  2255. { reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS }
  2256. { reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET }
  2257. { reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET }
  2258. { reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS }
  2259. { reuse GL_MAX_VERTEX_STREAMS }
  2260. { Reuse tokens from ARB_gpu_shader_fp64 }
  2261. { reuse GL_DOUBLE_VEC2 }
  2262. { reuse GL_DOUBLE_VEC3 }
  2263. { reuse GL_DOUBLE_VEC4 }
  2264. { reuse GL_DOUBLE_MAT2 }
  2265. { reuse GL_DOUBLE_MAT3 }
  2266. { reuse GL_DOUBLE_MAT4 }
  2267. { reuse GL_DOUBLE_MAT2x3 }
  2268. { reuse GL_DOUBLE_MAT2x4 }
  2269. { reuse GL_DOUBLE_MAT3x2 }
  2270. { reuse GL_DOUBLE_MAT3x4 }
  2271. { reuse GL_DOUBLE_MAT4x2 }
  2272. { reuse GL_DOUBLE_MAT4x3 }
  2273. { Reuse tokens from ARB_shader_subroutine }
  2274. { reuse GL_ACTIVE_SUBROUTINES }
  2275. { reuse GL_ACTIVE_SUBROUTINE_UNIFORMS }
  2276. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS }
  2277. { reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH }
  2278. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH }
  2279. { reuse GL_MAX_SUBROUTINES }
  2280. { reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS }
  2281. { reuse GL_NUM_COMPATIBLE_SUBROUTINES }
  2282. { reuse GL_COMPATIBLE_SUBROUTINES }
  2283. { Reuse tokens from ARB_tessellation_shader }
  2284. { reuse GL_PATCHES }
  2285. { reuse GL_PATCH_VERTICES }
  2286. { reuse GL_PATCH_DEFAULT_INNER_LEVEL }
  2287. { reuse GL_PATCH_DEFAULT_OUTER_LEVEL }
  2288. { reuse GL_TESS_CONTROL_OUTPUT_VERTICES }
  2289. { reuse GL_TESS_GEN_MODE }
  2290. { reuse GL_TESS_GEN_SPACING }
  2291. { reuse GL_TESS_GEN_VERTEX_ORDER }
  2292. { reuse GL_TESS_GEN_POINT_MODE }
  2293. { reuse GL_ISOLINES }
  2294. { reuse GL_FRACTIONAL_ODD }
  2295. { reuse GL_FRACTIONAL_EVEN }
  2296. { reuse GL_MAX_PATCH_VERTICES }
  2297. { reuse GL_MAX_TESS_GEN_LEVEL }
  2298. { reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS }
  2299. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2300. { reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS }
  2301. { reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS }
  2302. { reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS }
  2303. { reuse GL_MAX_TESS_PATCH_COMPONENTS }
  2304. { reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS }
  2305. { reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS }
  2306. { reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS }
  2307. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS }
  2308. { reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS }
  2309. { reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS }
  2310. { reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS }
  2311. { reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2312. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER }
  2313. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2314. { reuse GL_TESS_EVALUATION_SHADER }
  2315. { reuse GL_TESS_CONTROL_SHADER }
  2316. { Reuse tokens from ARB_texture_buffer_object_rgb32 (none) }
  2317. { Reuse tokens from ARB_transform_feedback2 }
  2318. { reuse GL_TRANSFORM_FEEDBACK }
  2319. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED }
  2320. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE }
  2321. { reuse GL_TRANSFORM_FEEDBACK_BINDING }
  2322. { Reuse tokens from ARB_transform_feedback3 }
  2323. { reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS }
  2324. { reuse GL_MAX_VERTEX_STREAMS }
  2325. // GL_VERSION_4_1
  2326. { Reuse tokens from ARB_ES2_compatibility }
  2327. { reuse GL_FIXED }
  2328. { reuse GL_IMPLEMENTATION_COLOR_READ_TYPE }
  2329. { reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT }
  2330. { reuse GL_LOW_FLOAT }
  2331. { reuse GL_MEDIUM_FLOAT }
  2332. { reuse GL_HIGH_FLOAT }
  2333. { reuse GL_LOW_INT }
  2334. { reuse GL_MEDIUM_INT }
  2335. { reuse GL_HIGH_INT }
  2336. { reuse GL_SHADER_COMPILER }
  2337. { reuse GL_NUM_SHADER_BINARY_FORMATS }
  2338. { reuse GL_MAX_VERTEX_UNIFORM_VECTORS }
  2339. { reuse GL_MAX_VARYING_VECTORS }
  2340. { reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS }
  2341. { reuse GL_RGB565 }
  2342. { Reuse tokens from ARB_get_program_binary }
  2343. { reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT }
  2344. { reuse GL_PROGRAM_BINARY_LENGTH }
  2345. { reuse GL_NUM_PROGRAM_BINARY_FORMATS }
  2346. { reuse GL_PROGRAM_BINARY_FORMATS }
  2347. { Reuse tokens from ARB_separate_shader_objects }
  2348. { reuse GL_VERTEX_SHADER_BIT }
  2349. { reuse GL_FRAGMENT_SHADER_BIT }
  2350. { reuse GL_GEOMETRY_SHADER_BIT }
  2351. { reuse GL_TESS_CONTROL_SHADER_BIT }
  2352. { reuse GL_TESS_EVALUATION_SHADER_BIT }
  2353. { reuse GL_ALL_SHADER_BITS }
  2354. { reuse GL_PROGRAM_SEPARABLE }
  2355. { reuse GL_ACTIVE_PROGRAM }
  2356. { reuse GL_PROGRAM_PIPELINE_BINDING }
  2357. { Reuse tokens from ARB_shader_precision (none) }
  2358. { Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already }
  2359. { Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already }
  2360. { reuse GL_MAX_VIEWPORTS }
  2361. { reuse GL_VIEWPORT_SUBPIXEL_BITS }
  2362. { reuse GL_VIEWPORT_BOUNDS_RANGE }
  2363. { reuse GL_LAYER_PROVOKING_VERTEX }
  2364. { reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX }
  2365. { reuse GL_UNDEFINED_VERTEX }
  2366. // GL_VERSION_4_2
  2367. { Reuse tokens from ARB_base_instance (none) }
  2368. { Reuse tokens from ARB_shading_language_420pack (none) }
  2369. { Reuse tokens from ARB_transform_feedback_instanced (none) }
  2370. { Reuse tokens from ARB_compressed_texture_pixel_storage }
  2371. { reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH }
  2372. { reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT }
  2373. { reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH }
  2374. { reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE }
  2375. { reuse GL_PACK_COMPRESSED_BLOCK_WIDTH }
  2376. { reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT }
  2377. { reuse GL_PACK_COMPRESSED_BLOCK_DEPTH }
  2378. { reuse GL_PACK_COMPRESSED_BLOCK_SIZE }
  2379. { Reuse tokens from ARB_conservative_depth (none) }
  2380. { Reuse tokens from ARB_internalformat_query }
  2381. { reuse GL_NUM_SAMPLE_COUNTS }
  2382. { Reuse tokens from ARB_map_buffer_alignment }
  2383. { reuse GL_MIN_MAP_BUFFER_ALIGNMENT }
  2384. { Reuse tokens from ARB_shader_atomic_counters }
  2385. { reuse GL_ATOMIC_COUNTER_BUFFER }
  2386. { reuse GL_ATOMIC_COUNTER_BUFFER_BINDING }
  2387. { reuse GL_ATOMIC_COUNTER_BUFFER_START }
  2388. { reuse GL_ATOMIC_COUNTER_BUFFER_SIZE }
  2389. { reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE }
  2390. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS }
  2391. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES }
  2392. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER }
  2393. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER }
  2394. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2395. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER }
  2396. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER }
  2397. { reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS }
  2398. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS }
  2399. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS }
  2400. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS }
  2401. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS }
  2402. { reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS }
  2403. { reuse GL_MAX_VERTEX_ATOMIC_COUNTERS }
  2404. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS }
  2405. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS }
  2406. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS }
  2407. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS }
  2408. { reuse GL_MAX_COMBINED_ATOMIC_COUNTERS }
  2409. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE }
  2410. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS }
  2411. { reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS }
  2412. { reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX }
  2413. { reuse GL_UNSIGNED_INT_ATOMIC_COUNTER }
  2414. { Reuse tokens from ARB_shader_image_load_store }
  2415. { reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT }
  2416. { reuse GL_ELEMENT_ARRAY_BARRIER_BIT }
  2417. { reuse GL_UNIFORM_BARRIER_BIT }
  2418. { reuse GL_TEXTURE_FETCH_BARRIER_BIT }
  2419. { reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT }
  2420. { reuse GL_COMMAND_BARRIER_BIT }
  2421. { reuse GL_PIXEL_BUFFER_BARRIER_BIT }
  2422. { reuse GL_TEXTURE_UPDATE_BARRIER_BIT }
  2423. { reuse GL_BUFFER_UPDATE_BARRIER_BIT }
  2424. { reuse GL_FRAMEBUFFER_BARRIER_BIT }
  2425. { reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT }
  2426. { reuse GL_ATOMIC_COUNTER_BARRIER_BIT }
  2427. { reuse GL_ALL_BARRIER_BITS }
  2428. { reuse GL_MAX_IMAGE_UNITS }
  2429. { reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS }
  2430. { reuse GL_IMAGE_BINDING_NAME }
  2431. { reuse GL_IMAGE_BINDING_LEVEL }
  2432. { reuse GL_IMAGE_BINDING_LAYERED }
  2433. { reuse GL_IMAGE_BINDING_LAYER }
  2434. { reuse GL_IMAGE_BINDING_ACCESS }
  2435. { reuse GL_IMAGE_1D }
  2436. { reuse GL_IMAGE_2D }
  2437. { reuse GL_IMAGE_3D }
  2438. { reuse GL_IMAGE_2D_RECT }
  2439. { reuse GL_IMAGE_CUBE }
  2440. { reuse GL_IMAGE_BUFFER }
  2441. { reuse GL_IMAGE_1D_ARRAY }
  2442. { reuse GL_IMAGE_2D_ARRAY }
  2443. { reuse GL_IMAGE_CUBE_MAP_ARRAY }
  2444. { reuse GL_IMAGE_2D_MULTISAMPLE }
  2445. { reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY }
  2446. { reuse GL_INT_IMAGE_1D }
  2447. { reuse GL_INT_IMAGE_2D }
  2448. { reuse GL_INT_IMAGE_3D }
  2449. { reuse GL_INT_IMAGE_2D_RECT }
  2450. { reuse GL_INT_IMAGE_CUBE }
  2451. { reuse GL_INT_IMAGE_BUFFER }
  2452. { reuse GL_INT_IMAGE_1D_ARRAY }
  2453. { reuse GL_INT_IMAGE_2D_ARRAY }
  2454. { reuse GL_INT_IMAGE_CUBE_MAP_ARRAY }
  2455. { reuse GL_INT_IMAGE_2D_MULTISAMPLE }
  2456. { reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2457. { reuse GL_UNSIGNED_INT_IMAGE_1D }
  2458. { reuse GL_UNSIGNED_INT_IMAGE_2D }
  2459. { reuse GL_UNSIGNED_INT_IMAGE_3D }
  2460. { reuse GL_UNSIGNED_INT_IMAGE_2D_RECT }
  2461. { reuse GL_UNSIGNED_INT_IMAGE_CUBE }
  2462. { reuse GL_UNSIGNED_INT_IMAGE_BUFFER }
  2463. { reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY }
  2464. { reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY }
  2465. { reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY }
  2466. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE }
  2467. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2468. { reuse GL_MAX_IMAGE_SAMPLES }
  2469. { reuse GL_IMAGE_BINDING_FORMAT }
  2470. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE }
  2471. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE }
  2472. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS }
  2473. { reuse GL_MAX_VERTEX_IMAGE_UNIFORMS }
  2474. { reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS }
  2475. { reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS }
  2476. { reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS }
  2477. { reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS }
  2478. { reuse GL_MAX_COMBINED_IMAGE_UNIFORMS }
  2479. { Reuse tokens from ARB_shading_language_packing (none) }
  2480. { Reuse tokens from ARB_texture_storage }
  2481. { reuse GL_TEXTURE_IMMUTABLE_FORMAT }
  2482. // GL_VERSION_4_3
  2483. GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9;
  2484. GL_VERTEX_ATTRIB_ARRAY_LONG = $874E;
  2485. { Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) }
  2486. { Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) }
  2487. { Reuse tokens from ARB_shader_image_size (none, GLSL only) }
  2488. { Reuse tokens from ARB_ES3_compatibility }
  2489. { reuse GL_COMPRESSED_RGB8_ETC2 }
  2490. { reuse GL_COMPRESSED_SRGB8_ETC2 }
  2491. { reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2492. { reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2493. { reuse GL_COMPRESSED_RGBA8_ETC2_EAC }
  2494. { reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC }
  2495. { reuse GL_COMPRESSED_R11_EAC }
  2496. { reuse GL_COMPRESSED_SIGNED_R11_EAC }
  2497. { reuse GL_COMPRESSED_RG11_EAC }
  2498. { reuse GL_COMPRESSED_SIGNED_RG11_EAC }
  2499. { reuse GL_PRIMITIVE_RESTART_FIXED_INDEX }
  2500. { reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE }
  2501. { reuse GL_MAX_ELEMENT_INDEX }
  2502. { Reuse tokens from ARB_clear_buffer_object (none) }
  2503. { Reuse tokens from ARB_compute_shader }
  2504. { reuse GL_COMPUTE_SHADER }
  2505. { reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS }
  2506. { reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS }
  2507. { reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS }
  2508. { reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE }
  2509. { reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS }
  2510. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS }
  2511. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS }
  2512. { reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS }
  2513. { reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS }
  2514. { reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT }
  2515. { reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE }
  2516. { reuse GL_COMPUTE_LOCAL_WORK_SIZE }
  2517. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER }
  2518. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER }
  2519. { reuse GL_DISPATCH_INDIRECT_BUFFER }
  2520. { reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING }
  2521. { Reuse tokens from ARB_copy_image (none) }
  2522. { Reuse tokens from KHR_debug }
  2523. { reuse GL_DEBUG_OUTPUT_SYNCHRONOUS }
  2524. { reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH }
  2525. { reuse GL_DEBUG_CALLBACK_FUNCTION }
  2526. { reuse GL_DEBUG_CALLBACK_USER_PARAM }
  2527. { reuse GL_DEBUG_SOURCE_API }
  2528. { reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM }
  2529. { reuse GL_DEBUG_SOURCE_SHADER_COMPILER }
  2530. { reuse GL_DEBUG_SOURCE_THIRD_PARTY }
  2531. { reuse GL_DEBUG_SOURCE_APPLICATION }
  2532. { reuse GL_DEBUG_SOURCE_OTHER }
  2533. { reuse GL_DEBUG_TYPE_ERROR }
  2534. { reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR }
  2535. { reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR }
  2536. { reuse GL_DEBUG_TYPE_PORTABILITY }
  2537. { reuse GL_DEBUG_TYPE_PERFORMANCE }
  2538. { reuse GL_DEBUG_TYPE_OTHER }
  2539. { reuse GL_MAX_DEBUG_MESSAGE_LENGTH }
  2540. { reuse GL_MAX_DEBUG_LOGGED_MESSAGES }
  2541. { reuse GL_DEBUG_LOGGED_MESSAGES }
  2542. { reuse GL_DEBUG_SEVERITY_HIGH }
  2543. { reuse GL_DEBUG_SEVERITY_MEDIUM }
  2544. { reuse GL_DEBUG_SEVERITY_LOW }
  2545. { reuse GL_DEBUG_TYPE_MARKER }
  2546. { reuse GL_DEBUG_TYPE_PUSH_GROUP }
  2547. { reuse GL_DEBUG_TYPE_POP_GROUP }
  2548. { reuse GL_DEBUG_SEVERITY_NOTIFICATION }
  2549. { reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH }
  2550. { reuse GL_DEBUG_GROUP_STACK_DEPTH }
  2551. { reuse GL_BUFFER }
  2552. { reuse GL_SHADER }
  2553. { reuse GL_PROGRAM }
  2554. { reuse GL_QUERY }
  2555. { reuse GL_PROGRAM_PIPELINE }
  2556. { reuse GL_SAMPLER }
  2557. { reuse GL_DISPLAY_LIST }
  2558. { reuse GL_MAX_LABEL_LENGTH }
  2559. { reuse GL_DEBUG_OUTPUT }
  2560. { reuse GL_CONTEXT_FLAG_DEBUG_BIT }
  2561. { reuse GL_STACK_UNDERFLOW }
  2562. { reuse GL_STACK_OVERFLOW }
  2563. { Reuse tokens from ARB_explicit_uniform_location }
  2564. { reuse GL_MAX_UNIFORM_LOCATIONS }
  2565. { Reuse tokens from ARB_framebuffer_no_attachments }
  2566. { reuse GL_FRAMEBUFFER_DEFAULT_WIDTH }
  2567. { reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT }
  2568. { reuse GL_FRAMEBUFFER_DEFAULT_LAYERS }
  2569. { reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES }
  2570. { reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS }
  2571. { reuse GL_MAX_FRAMEBUFFER_WIDTH }
  2572. { reuse GL_MAX_FRAMEBUFFER_HEIGHT }
  2573. { reuse GL_MAX_FRAMEBUFFER_LAYERS }
  2574. { reuse GL_MAX_FRAMEBUFFER_SAMPLES }
  2575. { Reuse tokens from ARB_internalformat_query2 }
  2576. { reuse GL_INTERNALFORMAT_SUPPORTED }
  2577. { reuse GL_INTERNALFORMAT_PREFERRED }
  2578. { reuse GL_INTERNALFORMAT_RED_SIZE }
  2579. { reuse GL_INTERNALFORMAT_GREEN_SIZE }
  2580. { reuse GL_INTERNALFORMAT_BLUE_SIZE }
  2581. { reuse GL_INTERNALFORMAT_ALPHA_SIZE }
  2582. { reuse GL_INTERNALFORMAT_DEPTH_SIZE }
  2583. { reuse GL_INTERNALFORMAT_STENCIL_SIZE }
  2584. { reuse GL_INTERNALFORMAT_SHARED_SIZE }
  2585. { reuse GL_INTERNALFORMAT_RED_TYPE }
  2586. { reuse GL_INTERNALFORMAT_GREEN_TYPE }
  2587. { reuse GL_INTERNALFORMAT_BLUE_TYPE }
  2588. { reuse GL_INTERNALFORMAT_ALPHA_TYPE }
  2589. { reuse GL_INTERNALFORMAT_DEPTH_TYPE }
  2590. { reuse GL_INTERNALFORMAT_STENCIL_TYPE }
  2591. { reuse GL_MAX_WIDTH }
  2592. { reuse GL_MAX_HEIGHT }
  2593. { reuse GL_MAX_DEPTH }
  2594. { reuse GL_MAX_LAYERS }
  2595. { reuse GL_MAX_COMBINED_DIMENSIONS }
  2596. { reuse GL_COLOR_COMPONENTS }
  2597. { reuse GL_DEPTH_COMPONENTS }
  2598. { reuse GL_STENCIL_COMPONENTS }
  2599. { reuse GL_COLOR_RENDERABLE }
  2600. { reuse GL_DEPTH_RENDERABLE }
  2601. { reuse GL_STENCIL_RENDERABLE }
  2602. { reuse GL_FRAMEBUFFER_RENDERABLE }
  2603. { reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED }
  2604. { reuse GL_FRAMEBUFFER_BLEND }
  2605. { reuse GL_READ_PIXELS }
  2606. { reuse GL_READ_PIXELS_FORMAT }
  2607. { reuse GL_READ_PIXELS_TYPE }
  2608. { reuse GL_TEXTURE_IMAGE_FORMAT }
  2609. { reuse GL_TEXTURE_IMAGE_TYPE }
  2610. { reuse GL_GET_TEXTURE_IMAGE_FORMAT }
  2611. { reuse GL_GET_TEXTURE_IMAGE_TYPE }
  2612. { reuse GL_MIPMAP }
  2613. { reuse GL_MANUAL_GENERATE_MIPMAP }
  2614. { reuse GL_AUTO_GENERATE_MIPMAP }
  2615. { reuse GL_COLOR_ENCODING }
  2616. { reuse GL_SRGB_READ }
  2617. { reuse GL_SRGB_WRITE }
  2618. { reuse GL_FILTER }
  2619. { reuse GL_VERTEX_TEXTURE }
  2620. { reuse GL_TESS_CONTROL_TEXTURE }
  2621. { reuse GL_TESS_EVALUATION_TEXTURE }
  2622. { reuse GL_GEOMETRY_TEXTURE }
  2623. { reuse GL_FRAGMENT_TEXTURE }
  2624. { reuse GL_COMPUTE_TEXTURE }
  2625. { reuse GL_TEXTURE_SHADOW }
  2626. { reuse GL_TEXTURE_GATHER }
  2627. { reuse GL_TEXTURE_GATHER_SHADOW }
  2628. { reuse GL_SHADER_IMAGE_LOAD }
  2629. { reuse GL_SHADER_IMAGE_STORE }
  2630. { reuse GL_SHADER_IMAGE_ATOMIC }
  2631. { reuse GL_IMAGE_TEXEL_SIZE }
  2632. { reuse GL_IMAGE_COMPATIBILITY_CLASS }
  2633. { reuse GL_IMAGE_PIXEL_FORMAT }
  2634. { reuse GL_IMAGE_PIXEL_TYPE }
  2635. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST }
  2636. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST }
  2637. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE }
  2638. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE }
  2639. { reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH }
  2640. { reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT }
  2641. { reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE }
  2642. { reuse GL_CLEAR_BUFFER }
  2643. { reuse GL_TEXTURE_VIEW }
  2644. { reuse GL_VIEW_COMPATIBILITY_CLASS }
  2645. { reuse GL_FULL_SUPPORT }
  2646. { reuse GL_CAVEAT_SUPPORT }
  2647. { reuse GL_IMAGE_CLASS_4_X_32 }
  2648. { reuse GL_IMAGE_CLASS_2_X_32 }
  2649. { reuse GL_IMAGE_CLASS_1_X_32 }
  2650. { reuse GL_IMAGE_CLASS_4_X_16 }
  2651. { reuse GL_IMAGE_CLASS_2_X_16 }
  2652. { reuse GL_IMAGE_CLASS_1_X_16 }
  2653. { reuse GL_IMAGE_CLASS_4_X_8 }
  2654. { reuse GL_IMAGE_CLASS_2_X_8 }
  2655. { reuse GL_IMAGE_CLASS_1_X_8 }
  2656. { reuse GL_IMAGE_CLASS_11_11_10 }
  2657. { reuse GL_IMAGE_CLASS_10_10_10_2 }
  2658. { reuse GL_VIEW_CLASS_128_BITS }
  2659. { reuse GL_VIEW_CLASS_96_BITS }
  2660. { reuse GL_VIEW_CLASS_64_BITS }
  2661. { reuse GL_VIEW_CLASS_48_BITS }
  2662. { reuse GL_VIEW_CLASS_32_BITS }
  2663. { reuse GL_VIEW_CLASS_24_BITS }
  2664. { reuse GL_VIEW_CLASS_16_BITS }
  2665. { reuse GL_VIEW_CLASS_8_BITS }
  2666. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGB }
  2667. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA }
  2668. { reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA }
  2669. { reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA }
  2670. { reuse GL_VIEW_CLASS_RGTC1_RED }
  2671. { reuse GL_VIEW_CLASS_RGTC2_RG }
  2672. { reuse GL_VIEW_CLASS_BPTC_UNORM }
  2673. { reuse GL_VIEW_CLASS_BPTC_FLOAT }
  2674. { Reuse tokens from ARB_invalidate_subdata (none) }
  2675. { Reuse tokens from ARB_multi_draw_indirect (none) }
  2676. { Reuse tokens from ARB_program_interface_query }
  2677. { reuse GL_UNIFORM }
  2678. { reuse GL_UNIFORM_BLOCK }
  2679. { reuse GL_PROGRAM_INPUT }
  2680. { reuse GL_PROGRAM_OUTPUT }
  2681. { reuse GL_BUFFER_VARIABLE }
  2682. { reuse GL_SHADER_STORAGE_BLOCK }
  2683. { reuse GL_VERTEX_SUBROUTINE }
  2684. { reuse GL_TESS_CONTROL_SUBROUTINE }
  2685. { reuse GL_TESS_EVALUATION_SUBROUTINE }
  2686. { reuse GL_GEOMETRY_SUBROUTINE }
  2687. { reuse GL_FRAGMENT_SUBROUTINE }
  2688. { reuse GL_COMPUTE_SUBROUTINE }
  2689. { reuse GL_VERTEX_SUBROUTINE_UNIFORM }
  2690. { reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM }
  2691. { reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM }
  2692. { reuse GL_GEOMETRY_SUBROUTINE_UNIFORM }
  2693. { reuse GL_FRAGMENT_SUBROUTINE_UNIFORM }
  2694. { reuse GL_COMPUTE_SUBROUTINE_UNIFORM }
  2695. { reuse GL_TRANSFORM_FEEDBACK_VARYING }
  2696. { reuse GL_ACTIVE_RESOURCES }
  2697. { reuse GL_MAX_NAME_LENGTH }
  2698. { reuse GL_MAX_NUM_ACTIVE_VARIABLES }
  2699. { reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES }
  2700. { reuse GL_NAME_LENGTH }
  2701. { reuse GL_TYPE }
  2702. { reuse GL_ARRAY_SIZE }
  2703. { reuse GL_OFFSET }
  2704. { reuse GL_BLOCK_INDEX }
  2705. { reuse GL_ARRAY_STRIDE }
  2706. { reuse GL_MATRIX_STRIDE }
  2707. { reuse GL_IS_ROW_MAJOR }
  2708. { reuse GL_ATOMIC_COUNTER_BUFFER_INDEX }
  2709. { reuse GL_BUFFER_BINDING }
  2710. { reuse GL_BUFFER_DATA_SIZE }
  2711. { reuse GL_NUM_ACTIVE_VARIABLES }
  2712. { reuse GL_ACTIVE_VARIABLES }
  2713. { reuse GL_REFERENCED_BY_VERTEX_SHADER }
  2714. { reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER }
  2715. { reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2716. { reuse GL_REFERENCED_BY_GEOMETRY_SHADER }
  2717. { reuse GL_REFERENCED_BY_FRAGMENT_SHADER }
  2718. { reuse GL_REFERENCED_BY_COMPUTE_SHADER }
  2719. { reuse GL_TOP_LEVEL_ARRAY_SIZE }
  2720. { reuse GL_TOP_LEVEL_ARRAY_STRIDE }
  2721. { reuse GL_LOCATION }
  2722. { reuse GL_LOCATION_INDEX }
  2723. { reuse GL_IS_PER_PATCH }
  2724. { Reuse tokens from ARB_robust_buffer_access_behavior (none) }
  2725. { Reuse tokens from ARB_shader_storage_buffer_object }
  2726. { reuse GL_SHADER_STORAGE_BUFFER }
  2727. { reuse GL_SHADER_STORAGE_BUFFER_BINDING }
  2728. { reuse GL_SHADER_STORAGE_BUFFER_START }
  2729. { reuse GL_SHADER_STORAGE_BUFFER_SIZE }
  2730. { reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS }
  2731. { reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS }
  2732. { reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS }
  2733. { reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS }
  2734. { reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS }
  2735. { reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS }
  2736. { reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS }
  2737. { reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS }
  2738. { reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE }
  2739. { reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT }
  2740. { reuse GL_SHADER_STORAGE_BARRIER_BIT }
  2741. { reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES }
  2742. { Reuse tokens from ARB_stencil_texturing }
  2743. { reuse GL_DEPTH_STENCIL_TEXTURE_MODE }
  2744. { Reuse tokens from ARB_texture_buffer_range }
  2745. { reuse GL_TEXTURE_BUFFER_OFFSET }
  2746. { reuse GL_TEXTURE_BUFFER_SIZE }
  2747. { reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT }
  2748. { Reuse tokens from ARB_texture_query_levels (none) }
  2749. { Reuse tokens from ARB_texture_storage_multisample (none) }
  2750. { Reuse tokens from ARB_texture_view }
  2751. { reuse GL_TEXTURE_VIEW_MIN_LEVEL }
  2752. { reuse GL_TEXTURE_VIEW_NUM_LEVELS }
  2753. { reuse GL_TEXTURE_VIEW_MIN_LAYER }
  2754. { reuse GL_TEXTURE_VIEW_NUM_LAYERS }
  2755. { reuse GL_TEXTURE_IMMUTABLE_LEVELS }
  2756. { Reuse tokens from ARB_vertex_attrib_binding }
  2757. { reuse GL_VERTEX_ATTRIB_BINDING }
  2758. { reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2759. { reuse GL_VERTEX_BINDING_DIVISOR }
  2760. { reuse GL_VERTEX_BINDING_OFFSET }
  2761. { reuse GL_VERTEX_BINDING_STRIDE }
  2762. { reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2763. { reuse GL_MAX_VERTEX_ATTRIB_BINDINGS }
  2764. // GL_3DFX_multisample
  2765. GL_MULTISAMPLE_3DFX = $86B2;
  2766. GL_SAMPLE_BUFFERS_3DFX = $86B3;
  2767. GL_SAMPLES_3DFX = $86B4;
  2768. GL_MULTISAMPLE_BIT_3DFX = $20000000;
  2769. // GL_3DFX_texture_compression_FXT1
  2770. GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
  2771. GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
  2772. // GL_APPLE_client_storage
  2773. GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2;
  2774. // GL_APPLE_element_array
  2775. GL_ELEMENT_ARRAY_APPLE = $8A0C;
  2776. GL_ELEMENT_ARRAY_TYPE_APPLE = $8A0D;
  2777. GL_ELEMENT_ARRAY_POINTER_APPLE = $8A0E;
  2778. // GL_APPLE_fence
  2779. GL_DRAW_PIXELS_APPLE = $8A0A;
  2780. GL_FENCE_APPLE = $8A0B;
  2781. // GL_APPLE_specular_vector
  2782. GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0;
  2783. // GL_APPLE_transform_hint
  2784. GL_TRANSFORM_HINT_APPLE = $85B1;
  2785. // GL_APPLE_vertex_array_object
  2786. GL_VERTEX_ARRAY_BINDING_APPLE = $85B5;
  2787. // GL_APPLE_vertex_array_range
  2788. GL_VERTEX_ARRAY_RANGE_APPLE = $851D;
  2789. GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E;
  2790. GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F;
  2791. GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521;
  2792. GL_STORAGE_CLIENT_APPLE = $85B4;
  2793. GL_STORAGE_CACHED_APPLE = $85BE;
  2794. GL_STORAGE_SHARED_APPLE = $85BF;
  2795. // GL_APPLE_ycbcr_422
  2796. GL_YCBCR_422_APPLE = $85B9;
  2797. GL_UNSIGNED_SHORT_8_8_APPLE = $85BA;
  2798. GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB;
  2799. GL_RGB_RAW_422_APPLE = $8A51;
  2800. // GL_APPLE_texture_range
  2801. GL_TEXTURE_RANGE_LENGTH_APPLE = $85B7;
  2802. GL_TEXTURE_RANGE_POINTER_APPLE = $85B8;
  2803. GL_TEXTURE_STORAGE_HINT_APPLE = $85BC;
  2804. GL_STORAGE_PRIVATE_APPLE = $85BD;
  2805. { reuse GL_STORAGE_CACHED_APPLE }
  2806. { reuse GL_STORAGE_SHARED_APPLE }
  2807. // GL_APPLE_float_pixels
  2808. GL_HALF_APPLE = $140B;
  2809. GL_RGBA_FLOAT32_APPLE = $8814;
  2810. GL_RGB_FLOAT32_APPLE = $8815;
  2811. GL_ALPHA_FLOAT32_APPLE = $8816;
  2812. GL_INTENSITY_FLOAT32_APPLE = $8817;
  2813. GL_LUMINANCE_FLOAT32_APPLE = $8818;
  2814. GL_LUMINANCE_ALPHA_FLOAT32_APPLE = $8819;
  2815. GL_RGBA_FLOAT16_APPLE = $881A;
  2816. GL_RGB_FLOAT16_APPLE = $881B;
  2817. GL_ALPHA_FLOAT16_APPLE = $881C;
  2818. GL_INTENSITY_FLOAT16_APPLE = $881D;
  2819. GL_LUMINANCE_FLOAT16_APPLE = $881E;
  2820. GL_LUMINANCE_ALPHA_FLOAT16_APPLE = $881F;
  2821. GL_COLOR_FLOAT_APPLE = $8A0F;
  2822. // GL_APPLE_vertex_program_evaluators
  2823. GL_VERTEX_ATTRIB_MAP1_APPLE = $8A00;
  2824. GL_VERTEX_ATTRIB_MAP2_APPLE = $8A01;
  2825. GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = $8A02;
  2826. GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = $8A03;
  2827. GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = $8A04;
  2828. GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = $8A05;
  2829. GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = $8A06;
  2830. GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = $8A07;
  2831. GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = $8A08;
  2832. GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = $8A09;
  2833. // GL_APPLE_aux_depth_stencil
  2834. GL_AUX_DEPTH_STENCIL_APPLE = $8A14;
  2835. // GL_APPLE_object_purgeable
  2836. GL_BUFFER_OBJECT_APPLE = $85B3;
  2837. GL_RELEASED_APPLE = $8A19;
  2838. GL_VOLATILE_APPLE = $8A1A;
  2839. GL_RETAINED_APPLE = $8A1B;
  2840. GL_UNDEFINED_APPLE = $8A1C;
  2841. GL_PURGEABLE_APPLE = $8A1D;
  2842. // GL_APPLE_row_bytes
  2843. GL_PACK_ROW_BYTES_APPLE = $8A15;
  2844. GL_UNPACK_ROW_BYTES_APPLE = $8A16;
  2845. // GL_APPLE_rgb_422
  2846. { reuse GL_UNSIGNED_SHORT_8_8_APPLE }
  2847. { reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE }
  2848. // GL_ARB_depth_texture
  2849. GL_DEPTH_COMPONENT16_ARB = $81A5;
  2850. GL_DEPTH_COMPONENT24_ARB = $81A6;
  2851. GL_DEPTH_COMPONENT32_ARB = $81A7;
  2852. GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
  2853. GL_DEPTH_TEXTURE_MODE_ARB = $884B;
  2854. // GL_ARB_fragment_program
  2855. GL_FRAGMENT_PROGRAM_ARB = $8804;
  2856. GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
  2857. GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
  2858. GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
  2859. GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
  2860. GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
  2861. GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
  2862. GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
  2863. GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
  2864. GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
  2865. GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
  2866. GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
  2867. GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
  2868. GL_MAX_TEXTURE_COORDS_ARB = $8871;
  2869. GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
  2870. // GL_ARB_imaging
  2871. GL_CONSTANT_COLOR_ARB = $8001;
  2872. GL_CONSTANT_COLOR = $8001;
  2873. GL_ONE_MINUS_CONSTANT_COLOR = $8002;
  2874. GL_CONSTANT_ALPHA = $8003;
  2875. GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
  2876. GL_BLEND_COLOR = $8005;
  2877. GL_FUNC_ADD = $8006;
  2878. GL_MIN = $8007;
  2879. GL_MAX = $8008;
  2880. GL_BLEND_EQUATION = $8009;
  2881. GL_FUNC_SUBTRACT = $800A;
  2882. GL_FUNC_REVERSE_SUBTRACT = $800B;
  2883. {$ifdef DGL_DEPRECATED}
  2884. GL_CONVOLUTION_1D = $8010;
  2885. GL_CONVOLUTION_2D = $8011;
  2886. GL_SEPARABLE_2D = $8012;
  2887. GL_CONVOLUTION_BORDER_MODE = $8013;
  2888. GL_CONVOLUTION_FILTER_SCALE = $8014;
  2889. GL_CONVOLUTION_FILTER_BIAS = $8015;
  2890. GL_REDUCE = $8016;
  2891. GL_CONVOLUTION_FORMAT = $8017;
  2892. GL_CONVOLUTION_WIDTH = $8018;
  2893. GL_CONVOLUTION_HEIGHT = $8019;
  2894. GL_MAX_CONVOLUTION_WIDTH = $801A;
  2895. GL_MAX_CONVOLUTION_HEIGHT = $801B;
  2896. GL_POST_CONVOLUTION_RED_SCALE = $801C;
  2897. GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
  2898. GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
  2899. GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
  2900. GL_POST_CONVOLUTION_RED_BIAS = $8020;
  2901. GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
  2902. GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
  2903. GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
  2904. GL_HISTOGRAM = $8024;
  2905. GL_PROXY_HISTOGRAM = $8025;
  2906. GL_HISTOGRAM_WIDTH = $8026;
  2907. GL_HISTOGRAM_FORMAT = $8027;
  2908. GL_HISTOGRAM_RED_SIZE = $8028;
  2909. GL_HISTOGRAM_GREEN_SIZE = $8029;
  2910. GL_HISTOGRAM_BLUE_SIZE = $802A;
  2911. GL_HISTOGRAM_ALPHA_SIZE = $802B;
  2912. GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
  2913. GL_HISTOGRAM_SINK = $802D;
  2914. GL_MINMAX = $802E;
  2915. GL_MINMAX_FORMAT = $802F;
  2916. GL_MINMAX_SINK = $8030;
  2917. GL_TABLE_TOO_LARGE = $8031;
  2918. GL_COLOR_MATRIX = $80B1;
  2919. GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
  2920. GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
  2921. GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
  2922. GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
  2923. GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
  2924. GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
  2925. GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
  2926. GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
  2927. GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
  2928. GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
  2929. GL_COLOR_TABLE = $80D0;
  2930. GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
  2931. GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
  2932. GL_PROXY_COLOR_TABLE = $80D3;
  2933. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
  2934. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
  2935. GL_COLOR_TABLE_SCALE = $80D6;
  2936. GL_COLOR_TABLE_BIAS = $80D7;
  2937. GL_COLOR_TABLE_FORMAT = $80D8;
  2938. GL_COLOR_TABLE_WIDTH = $80D9;
  2939. GL_COLOR_TABLE_RED_SIZE = $80DA;
  2940. GL_COLOR_TABLE_GREEN_SIZE = $80DB;
  2941. GL_COLOR_TABLE_BLUE_SIZE = $80DC;
  2942. GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
  2943. GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
  2944. GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
  2945. GL_CONSTANT_BORDER = $8151;
  2946. GL_REPLICATE_BORDER = $8153;
  2947. GL_CONVOLUTION_BORDER_COLOR = $8154;
  2948. {$endif}
  2949. // GL_ARB_matrix_palette
  2950. GL_MATRIX_PALETTE_ARB = $8840;
  2951. GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841;
  2952. GL_MAX_PALETTE_MATRICES_ARB = $8842;
  2953. GL_CURRENT_PALETTE_MATRIX_ARB = $8843;
  2954. GL_MATRIX_INDEX_ARRAY_ARB = $8844;
  2955. GL_CURRENT_MATRIX_INDEX_ARB = $8845;
  2956. GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846;
  2957. GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847;
  2958. GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848;
  2959. GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849;
  2960. // GL_ARB_multisample
  2961. GL_MULTISAMPLE_ARB = $809D;
  2962. GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
  2963. GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
  2964. GL_SAMPLE_COVERAGE_ARB = $80A0;
  2965. GL_SAMPLE_BUFFERS_ARB = $80A8;
  2966. GL_SAMPLES_ARB = $80A9;
  2967. GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
  2968. GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
  2969. GL_MULTISAMPLE_BIT_ARB = $20000000;
  2970. // GL_ARB_multitexture
  2971. GL_TEXTURE0_ARB = $84C0;
  2972. GL_TEXTURE1_ARB = $84C1;
  2973. GL_TEXTURE2_ARB = $84C2;
  2974. GL_TEXTURE3_ARB = $84C3;
  2975. GL_TEXTURE4_ARB = $84C4;
  2976. GL_TEXTURE5_ARB = $84C5;
  2977. GL_TEXTURE6_ARB = $84C6;
  2978. GL_TEXTURE7_ARB = $84C7;
  2979. GL_TEXTURE8_ARB = $84C8;
  2980. GL_TEXTURE9_ARB = $84C9;
  2981. GL_TEXTURE10_ARB = $84CA;
  2982. GL_TEXTURE11_ARB = $84CB;
  2983. GL_TEXTURE12_ARB = $84CC;
  2984. GL_TEXTURE13_ARB = $84CD;
  2985. GL_TEXTURE14_ARB = $84CE;
  2986. GL_TEXTURE15_ARB = $84CF;
  2987. GL_TEXTURE16_ARB = $84D0;
  2988. GL_TEXTURE17_ARB = $84D1;
  2989. GL_TEXTURE18_ARB = $84D2;
  2990. GL_TEXTURE19_ARB = $84D3;
  2991. GL_TEXTURE20_ARB = $84D4;
  2992. GL_TEXTURE21_ARB = $84D5;
  2993. GL_TEXTURE22_ARB = $84D6;
  2994. GL_TEXTURE23_ARB = $84D7;
  2995. GL_TEXTURE24_ARB = $84D8;
  2996. GL_TEXTURE25_ARB = $84D9;
  2997. GL_TEXTURE26_ARB = $84DA;
  2998. GL_TEXTURE27_ARB = $84DB;
  2999. GL_TEXTURE28_ARB = $84DC;
  3000. GL_TEXTURE29_ARB = $84DD;
  3001. GL_TEXTURE30_ARB = $84DE;
  3002. GL_TEXTURE31_ARB = $84DF;
  3003. GL_ACTIVE_TEXTURE_ARB = $84E0;
  3004. GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
  3005. GL_MAX_TEXTURE_UNITS_ARB = $84E2;
  3006. // GL_ARB_point_parameters
  3007. GL_POINT_SIZE_MIN_ARB = $8126;
  3008. GL_POINT_SIZE_MAX_ARB = $8127;
  3009. GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
  3010. GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
  3011. // GL_ARB_shadow
  3012. GL_TEXTURE_COMPARE_MODE_ARB = $884C;
  3013. GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
  3014. GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
  3015. // GL_ARB_shadow_ambient
  3016. GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
  3017. // GL_ARB_sparse_buffer
  3018. GL_SPARSE_STORAGE_BIT_ARB = $0400;
  3019. GL_SPARSE_BUFFER_PAGE_SIZE_ARB = $82F8;
  3020. // GL_ARB_texture_border_clamp
  3021. GL_CLAMP_TO_BORDER_ARB = $812D;
  3022. // GL_ARB_texture_compression
  3023. GL_COMPRESSED_ALPHA_ARB = $84E9;
  3024. GL_COMPRESSED_LUMINANCE_ARB = $84EA;
  3025. GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
  3026. GL_COMPRESSED_INTENSITY_ARB = $84EC;
  3027. GL_COMPRESSED_RGB_ARB = $84ED;
  3028. GL_COMPRESSED_RGBA_ARB = $84EE;
  3029. GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
  3030. GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
  3031. GL_TEXTURE_COMPRESSED_ARB = $86A1;
  3032. GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
  3033. GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
  3034. // GL_ARB_texture_cube_map
  3035. GL_NORMAL_MAP_ARB = $8511;
  3036. GL_REFLECTION_MAP_ARB = $8512;
  3037. GL_TEXTURE_CUBE_MAP_ARB = $8513;
  3038. GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
  3039. GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
  3040. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
  3041. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
  3042. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
  3043. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
  3044. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
  3045. GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
  3046. GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
  3047. // GL_ARB_texture_env_combine
  3048. GL_COMBINE_ARB = $8570;
  3049. GL_COMBINE_RGB_ARB = $8571;
  3050. GL_COMBINE_ALPHA_ARB = $8572;
  3051. GL_SOURCE0_RGB_ARB = $8580;
  3052. GL_SOURCE1_RGB_ARB = $8581;
  3053. GL_SOURCE2_RGB_ARB = $8582;
  3054. GL_SOURCE0_ALPHA_ARB = $8588;
  3055. GL_SOURCE1_ALPHA_ARB = $8589;
  3056. GL_SOURCE2_ALPHA_ARB = $858A;
  3057. GL_OPERAND0_RGB_ARB = $8590;
  3058. GL_OPERAND1_RGB_ARB = $8591;
  3059. GL_OPERAND2_RGB_ARB = $8592;
  3060. GL_OPERAND0_ALPHA_ARB = $8598;
  3061. GL_OPERAND1_ALPHA_ARB = $8599;
  3062. GL_OPERAND2_ALPHA_ARB = $859A;
  3063. GL_RGB_SCALE_ARB = $8573;
  3064. GL_ADD_SIGNED_ARB = $8574;
  3065. GL_INTERPOLATE_ARB = $8575;
  3066. GL_SUBTRACT_ARB = $84E7;
  3067. GL_CONSTANT_ARB = $8576;
  3068. GL_PRIMARY_COLOR_ARB = $8577;
  3069. GL_PREVIOUS_ARB = $8578;
  3070. // GL_ARB_texture_env_dot3
  3071. GL_DOT3_RGB_ARB = $86AE;
  3072. GL_DOT3_RGBA_ARB = $86AF;
  3073. // GL_ARB_texture_mirrored_repeat
  3074. GL_MIRRORED_REPEAT_ARB = $8370;
  3075. // GL_ARB_transpose_matrix
  3076. GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
  3077. GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
  3078. GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
  3079. GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
  3080. // GL_ARB_vertex_blend
  3081. GL_MAX_VERTEX_UNITS_ARB = $86A4;
  3082. GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
  3083. GL_WEIGHT_SUM_UNITY_ARB = $86A6;
  3084. GL_VERTEX_BLEND_ARB = $86A7;
  3085. GL_CURRENT_WEIGHT_ARB = $86A8;
  3086. GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
  3087. GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
  3088. GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
  3089. GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
  3090. GL_WEIGHT_ARRAY_ARB = $86AD;
  3091. GL_MODELVIEW0_ARB = $1700;
  3092. GL_MODELVIEW1_ARB = $850A;
  3093. GL_MODELVIEW2_ARB = $8722;
  3094. GL_MODELVIEW3_ARB = $8723;
  3095. GL_MODELVIEW4_ARB = $8724;
  3096. GL_MODELVIEW5_ARB = $8725;
  3097. GL_MODELVIEW6_ARB = $8726;
  3098. GL_MODELVIEW7_ARB = $8727;
  3099. GL_MODELVIEW8_ARB = $8728;
  3100. GL_MODELVIEW9_ARB = $8729;
  3101. GL_MODELVIEW10_ARB = $872A;
  3102. GL_MODELVIEW11_ARB = $872B;
  3103. GL_MODELVIEW12_ARB = $872C;
  3104. GL_MODELVIEW13_ARB = $872D;
  3105. GL_MODELVIEW14_ARB = $872E;
  3106. GL_MODELVIEW15_ARB = $872F;
  3107. GL_MODELVIEW16_ARB = $8730;
  3108. GL_MODELVIEW17_ARB = $8731;
  3109. GL_MODELVIEW18_ARB = $8732;
  3110. GL_MODELVIEW19_ARB = $8733;
  3111. GL_MODELVIEW20_ARB = $8734;
  3112. GL_MODELVIEW21_ARB = $8735;
  3113. GL_MODELVIEW22_ARB = $8736;
  3114. GL_MODELVIEW23_ARB = $8737;
  3115. GL_MODELVIEW24_ARB = $8738;
  3116. GL_MODELVIEW25_ARB = $8739;
  3117. GL_MODELVIEW26_ARB = $873A;
  3118. GL_MODELVIEW27_ARB = $873B;
  3119. GL_MODELVIEW28_ARB = $873C;
  3120. GL_MODELVIEW29_ARB = $873D;
  3121. GL_MODELVIEW30_ARB = $873E;
  3122. GL_MODELVIEW31_ARB = $873F;
  3123. // GL_ARB_vertex_buffer_object
  3124. GL_BUFFER_SIZE_ARB = $8764;
  3125. GL_BUFFER_USAGE_ARB = $8765;
  3126. GL_ARRAY_BUFFER_ARB = $8892;
  3127. GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
  3128. GL_ARRAY_BUFFER_BINDING_ARB = $8894;
  3129. GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
  3130. GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
  3131. GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
  3132. GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
  3133. GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
  3134. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
  3135. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
  3136. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
  3137. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
  3138. GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
  3139. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
  3140. GL_READ_ONLY_ARB = $88B8;
  3141. GL_WRITE_ONLY_ARB = $88B9;
  3142. GL_READ_WRITE_ARB = $88BA;
  3143. GL_BUFFER_ACCESS_ARB = $88BB;
  3144. GL_BUFFER_MAPPED_ARB = $88BC;
  3145. GL_BUFFER_MAP_POINTER_ARB = $88BD;
  3146. GL_STREAM_DRAW_ARB = $88E0;
  3147. GL_STREAM_READ_ARB = $88E1;
  3148. GL_STREAM_COPY_ARB = $88E2;
  3149. GL_STATIC_DRAW_ARB = $88E4;
  3150. GL_STATIC_READ_ARB = $88E5;
  3151. GL_STATIC_COPY_ARB = $88E6;
  3152. GL_DYNAMIC_DRAW_ARB = $88E8;
  3153. GL_DYNAMIC_READ_ARB = $88E9;
  3154. GL_DYNAMIC_COPY_ARB = $88EA;
  3155. // GL_ARB_vertex_program
  3156. GL_COLOR_SUM_ARB = $8458;
  3157. GL_VERTEX_PROGRAM_ARB = $8620;
  3158. GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
  3159. GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
  3160. GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
  3161. GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
  3162. GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
  3163. GL_PROGRAM_LENGTH_ARB = $8627;
  3164. GL_PROGRAM_STRING_ARB = $8628;
  3165. GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
  3166. GL_MAX_PROGRAM_MATRICES_ARB = $862F;
  3167. GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
  3168. GL_CURRENT_MATRIX_ARB = $8641;
  3169. GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
  3170. GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
  3171. GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
  3172. GL_PROGRAM_ERROR_POSITION_ARB = $864B;
  3173. GL_PROGRAM_BINDING_ARB = $8677;
  3174. GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
  3175. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
  3176. GL_PROGRAM_ERROR_STRING_ARB = $8874;
  3177. GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
  3178. GL_PROGRAM_FORMAT_ARB = $8876;
  3179. GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
  3180. GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
  3181. GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
  3182. GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
  3183. GL_PROGRAM_TEMPORARIES_ARB = $88A4;
  3184. GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
  3185. GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
  3186. GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
  3187. GL_PROGRAM_PARAMETERS_ARB = $88A8;
  3188. GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
  3189. GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
  3190. GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
  3191. GL_PROGRAM_ATTRIBS_ARB = $88AC;
  3192. GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
  3193. GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
  3194. GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
  3195. GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
  3196. GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
  3197. GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
  3198. GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
  3199. GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
  3200. GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
  3201. GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
  3202. GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
  3203. GL_MATRIX0_ARB = $88C0;
  3204. GL_MATRIX1_ARB = $88C1;
  3205. GL_MATRIX2_ARB = $88C2;
  3206. GL_MATRIX3_ARB = $88C3;
  3207. GL_MATRIX4_ARB = $88C4;
  3208. GL_MATRIX5_ARB = $88C5;
  3209. GL_MATRIX6_ARB = $88C6;
  3210. GL_MATRIX7_ARB = $88C7;
  3211. GL_MATRIX8_ARB = $88C8;
  3212. GL_MATRIX9_ARB = $88C9;
  3213. GL_MATRIX10_ARB = $88CA;
  3214. GL_MATRIX11_ARB = $88CB;
  3215. GL_MATRIX12_ARB = $88CC;
  3216. GL_MATRIX13_ARB = $88CD;
  3217. GL_MATRIX14_ARB = $88CE;
  3218. GL_MATRIX15_ARB = $88CF;
  3219. GL_MATRIX16_ARB = $88D0;
  3220. GL_MATRIX17_ARB = $88D1;
  3221. GL_MATRIX18_ARB = $88D2;
  3222. GL_MATRIX19_ARB = $88D3;
  3223. GL_MATRIX20_ARB = $88D4;
  3224. GL_MATRIX21_ARB = $88D5;
  3225. GL_MATRIX22_ARB = $88D6;
  3226. GL_MATRIX23_ARB = $88D7;
  3227. GL_MATRIX24_ARB = $88D8;
  3228. GL_MATRIX25_ARB = $88D9;
  3229. GL_MATRIX26_ARB = $88DA;
  3230. GL_MATRIX27_ARB = $88DB;
  3231. GL_MATRIX28_ARB = $88DC;
  3232. GL_MATRIX29_ARB = $88DD;
  3233. GL_MATRIX30_ARB = $88DE;
  3234. GL_MATRIX31_ARB = $88DF;
  3235. // GL_ARB_draw_buffers
  3236. GL_MAX_DRAW_BUFFERS_ARB = $8824;
  3237. GL_DRAW_BUFFER0_ARB = $8825;
  3238. GL_DRAW_BUFFER1_ARB = $8826;
  3239. GL_DRAW_BUFFER2_ARB = $8827;
  3240. GL_DRAW_BUFFER3_ARB = $8828;
  3241. GL_DRAW_BUFFER4_ARB = $8829;
  3242. GL_DRAW_BUFFER5_ARB = $882A;
  3243. GL_DRAW_BUFFER6_ARB = $882B;
  3244. GL_DRAW_BUFFER7_ARB = $882C;
  3245. GL_DRAW_BUFFER8_ARB = $882D;
  3246. GL_DRAW_BUFFER9_ARB = $882E;
  3247. GL_DRAW_BUFFER10_ARB = $882F;
  3248. GL_DRAW_BUFFER11_ARB = $8830;
  3249. GL_DRAW_BUFFER12_ARB = $8831;
  3250. GL_DRAW_BUFFER13_ARB = $8832;
  3251. GL_DRAW_BUFFER14_ARB = $8833;
  3252. GL_DRAW_BUFFER15_ARB = $8834;
  3253. // GL_ARB_texture_rectangle
  3254. GL_TEXTURE_RECTANGLE_ARB = $84F5;
  3255. GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6;
  3256. GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7;
  3257. GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8;
  3258. // GL_ARB_color_buffer_float
  3259. GL_RGBA_FLOAT_MODE_ARB = $8820;
  3260. GL_CLAMP_VERTEX_COLOR_ARB = $891A;
  3261. GL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  3262. GL_CLAMP_READ_COLOR_ARB = $891C;
  3263. GL_FIXED_ONLY_ARB = $891D;
  3264. WGL_TYPE_RGBA_FLOAT_ARB = $21A0;
  3265. GLX_RGBA_FLOAT_TYPE = $20B9;
  3266. GLX_RGBA_FLOAT_BIT = $00000004;
  3267. // GL_ARB_compute_variable_group_size
  3268. GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = $9344;
  3269. GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = $90EB;
  3270. GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = $9345;
  3271. GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = $91BF;
  3272. // GL_ARB_half_float_pixel
  3273. GL_HALF_FLOAT_ARB = $140B;
  3274. // GL_ARB_texture_float
  3275. GL_TEXTURE_RED_TYPE_ARB = $8C10;
  3276. GL_TEXTURE_GREEN_TYPE_ARB = $8C11;
  3277. GL_TEXTURE_BLUE_TYPE_ARB = $8C12;
  3278. GL_TEXTURE_ALPHA_TYPE_ARB = $8C13;
  3279. GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14;
  3280. GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15;
  3281. GL_TEXTURE_DEPTH_TYPE_ARB = $8C16;
  3282. GL_UNSIGNED_NORMALIZED_ARB = $8C17;
  3283. GL_RGBA32F_ARB = $8814;
  3284. GL_RGB32F_ARB = $8815;
  3285. GL_ALPHA32F_ARB = $8816;
  3286. GL_INTENSITY32F_ARB = $8817;
  3287. GL_LUMINANCE32F_ARB = $8818;
  3288. GL_LUMINANCE_ALPHA32F_ARB = $8819;
  3289. GL_RGBA16F_ARB = $881A;
  3290. GL_RGB16F_ARB = $881B;
  3291. GL_ALPHA16F_ARB = $881C;
  3292. GL_INTENSITY16F_ARB = $881D;
  3293. GL_LUMINANCE16F_ARB = $881E;
  3294. GL_LUMINANCE_ALPHA16F_ARB = $881F;
  3295. // GL_ARB_pixel_buffer_object
  3296. GL_PIXEL_PACK_BUFFER_ARB = $88EB;
  3297. GL_PIXEL_UNPACK_BUFFER_ARB = $88EC;
  3298. GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED;
  3299. GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF;
  3300. // GL_ARB_depth_buffer_float
  3301. GL_DEPTH_COMPONENT32F = $8CAC;
  3302. GL_DEPTH32F_STENCIL8 = $8CAD;
  3303. GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
  3304. // GL_ARB_framebuffer_object
  3305. GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
  3306. GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
  3307. GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
  3308. GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
  3309. GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
  3310. GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
  3311. GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
  3312. GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
  3313. GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
  3314. GL_FRAMEBUFFER_DEFAULT = $8218;
  3315. GL_FRAMEBUFFER_UNDEFINED = $8219;
  3316. GL_DEPTH_STENCIL_ATTACHMENT = $821A;
  3317. GL_MAX_RENDERBUFFER_SIZE = $84E8;
  3318. GL_DEPTH_STENCIL = $84F9;
  3319. GL_UNSIGNED_INT_24_8 = $84FA;
  3320. GL_DEPTH24_STENCIL8 = $88F0;
  3321. GL_TEXTURE_STENCIL_SIZE = $88F1;
  3322. GL_TEXTURE_RED_TYPE = $8C10;
  3323. GL_TEXTURE_GREEN_TYPE = $8C11;
  3324. GL_TEXTURE_BLUE_TYPE = $8C12;
  3325. GL_TEXTURE_ALPHA_TYPE = $8C13;
  3326. GL_TEXTURE_DEPTH_TYPE = $8C16;
  3327. GL_UNSIGNED_NORMALIZED = $8C17;
  3328. GL_FRAMEBUFFER_BINDING = $8CA6;
  3329. GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
  3330. GL_RENDERBUFFER_BINDING = $8CA7;
  3331. GL_READ_FRAMEBUFFER = $8CA8;
  3332. GL_DRAW_FRAMEBUFFER = $8CA9;
  3333. GL_READ_FRAMEBUFFER_BINDING = $8CAA;
  3334. GL_RENDERBUFFER_SAMPLES = $8CAB;
  3335. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
  3336. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
  3337. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
  3338. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
  3339. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
  3340. GL_FRAMEBUFFER_COMPLETE = $8CD5;
  3341. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
  3342. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
  3343. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB;
  3344. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC;
  3345. GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
  3346. GL_MAX_COLOR_ATTACHMENTS = $8CDF;
  3347. GL_COLOR_ATTACHMENT0 = $8CE0;
  3348. GL_COLOR_ATTACHMENT1 = $8CE1;
  3349. GL_COLOR_ATTACHMENT2 = $8CE2;
  3350. GL_COLOR_ATTACHMENT3 = $8CE3;
  3351. GL_COLOR_ATTACHMENT4 = $8CE4;
  3352. GL_COLOR_ATTACHMENT5 = $8CE5;
  3353. GL_COLOR_ATTACHMENT6 = $8CE6;
  3354. GL_COLOR_ATTACHMENT7 = $8CE7;
  3355. GL_COLOR_ATTACHMENT8 = $8CE8;
  3356. GL_COLOR_ATTACHMENT9 = $8CE9;
  3357. GL_COLOR_ATTACHMENT10 = $8CEA;
  3358. GL_COLOR_ATTACHMENT11 = $8CEB;
  3359. GL_COLOR_ATTACHMENT12 = $8CEC;
  3360. GL_COLOR_ATTACHMENT13 = $8CED;
  3361. GL_COLOR_ATTACHMENT14 = $8CEE;
  3362. GL_COLOR_ATTACHMENT15 = $8CEF;
  3363. GL_DEPTH_ATTACHMENT = $8D00;
  3364. GL_STENCIL_ATTACHMENT = $8D20;
  3365. GL_FRAMEBUFFER = $8D40;
  3366. GL_RENDERBUFFER = $8D41;
  3367. GL_RENDERBUFFER_WIDTH = $8D42;
  3368. GL_RENDERBUFFER_HEIGHT = $8D43;
  3369. GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
  3370. GL_STENCIL_INDEX1 = $8D46;
  3371. GL_STENCIL_INDEX4 = $8D47;
  3372. GL_STENCIL_INDEX8 = $8D48;
  3373. GL_STENCIL_INDEX16 = $8D49;
  3374. GL_RENDERBUFFER_RED_SIZE = $8D50;
  3375. GL_RENDERBUFFER_GREEN_SIZE = $8D51;
  3376. GL_RENDERBUFFER_BLUE_SIZE = $8D52;
  3377. GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
  3378. GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
  3379. GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
  3380. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
  3381. GL_MAX_SAMPLES = $8D57;
  3382. {$ifdef DGL_DEPRECATED}
  3383. GL_INDEX = $8222;
  3384. GL_TEXTURE_LUMINANCE_TYPE = $8C14;
  3385. GL_TEXTURE_INTENSITY_TYPE = $8C15;
  3386. {$endif}
  3387. // GL_ARB_framebuffer_sRGB
  3388. GL_FRAMEBUFFER_SRGB = $8DB9;
  3389. // GL_ARB_geometry_shader4
  3390. GL_LINES_ADJACENCY_ARB = $000A;
  3391. GL_LINE_STRIP_ADJACENCY_ARB = $000B;
  3392. GL_TRIANGLES_ADJACENCY_ARB = $000C;
  3393. GL_TRIANGLE_STRIP_ADJACENCY_ARB = $000D;
  3394. GL_PROGRAM_POINT_SIZE_ARB = $8642;
  3395. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = $8C29;
  3396. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = $8DA7;
  3397. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = $8DA8;
  3398. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = $8DA9;
  3399. GL_GEOMETRY_SHADER_ARB = $8DD9;
  3400. GL_GEOMETRY_VERTICES_OUT_ARB = $8DDA;
  3401. GL_GEOMETRY_INPUT_TYPE_ARB = $8DDB;
  3402. GL_GEOMETRY_OUTPUT_TYPE_ARB = $8DDC;
  3403. GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = $8DDD;
  3404. GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = $8DDE;
  3405. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = $8DDF;
  3406. GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = $8DE0;
  3407. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = $8DE1;
  3408. { reuse GL_MAX_VARYING_COMPONENTS }
  3409. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  3410. // GL_ARB_half_float_vertex
  3411. GL_HALF_FLOAT = $140B;
  3412. // GL_ARB_instanced_arrays
  3413. GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = $88FE;
  3414. // GL_ARB_map_buffer_range
  3415. GL_MAP_READ_BIT = $0001;
  3416. GL_MAP_WRITE_BIT = $0002;
  3417. GL_MAP_INVALIDATE_RANGE_BIT = $0004;
  3418. GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
  3419. GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
  3420. GL_MAP_UNSYNCHRONIZED_BIT = $0020;
  3421. // GL_ARB_texture_buffer_object
  3422. GL_TEXTURE_BUFFER_ARB = $8C2A;
  3423. GL_MAX_TEXTURE_BUFFER_SIZE_ARB = $8C2B;
  3424. GL_TEXTURE_BINDING_BUFFER_ARB = $8C2C;
  3425. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = $8C2D;
  3426. GL_TEXTURE_BUFFER_FORMAT_ARB = $8C2E;
  3427. // GL_ARB_texture_compression_rgtc
  3428. GL_COMPRESSED_RED_RGTC1 = $8DBB;
  3429. GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC;
  3430. GL_COMPRESSED_RG_RGTC2 = $8DBD;
  3431. GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE;
  3432. // GL_ARB_texture_rg
  3433. GL_RG = $8227;
  3434. GL_RG_INTEGER = $8228;
  3435. GL_R8 = $8229;
  3436. GL_R16 = $822A;
  3437. GL_RG8 = $822B;
  3438. GL_RG16 = $822C;
  3439. GL_R16F = $822D;
  3440. GL_R32F = $822E;
  3441. GL_RG16F = $822F;
  3442. GL_RG32F = $8230;
  3443. GL_R8I = $8231;
  3444. GL_R8UI = $8232;
  3445. GL_R16I = $8233;
  3446. GL_R16UI = $8234;
  3447. GL_R32I = $8235;
  3448. GL_R32UI = $8236;
  3449. GL_RG8I = $8237;
  3450. GL_RG8UI = $8238;
  3451. GL_RG16I = $8239;
  3452. GL_RG16UI = $823A;
  3453. GL_RG32I = $823B;
  3454. GL_RG32UI = $823C;
  3455. // GL_ARB_vertex_array_object
  3456. GL_VERTEX_ARRAY_BINDING = $85B5;
  3457. // GL_ARB_uniform_buffer_object
  3458. GL_UNIFORM_BUFFER = $8A11;
  3459. GL_UNIFORM_BUFFER_BINDING = $8A28;
  3460. GL_UNIFORM_BUFFER_START = $8A29;
  3461. GL_UNIFORM_BUFFER_SIZE = $8A2A;
  3462. GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B;
  3463. GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C;
  3464. GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D;
  3465. GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E;
  3466. GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F;
  3467. GL_MAX_UNIFORM_BLOCK_SIZE = $8A30;
  3468. GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31;
  3469. GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32;
  3470. GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33;
  3471. GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34;
  3472. GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35;
  3473. GL_ACTIVE_UNIFORM_BLOCKS = $8A36;
  3474. GL_UNIFORM_TYPE = $8A37;
  3475. GL_UNIFORM_SIZE = $8A38;
  3476. GL_UNIFORM_NAME_LENGTH = $8A39;
  3477. GL_UNIFORM_BLOCK_INDEX = $8A3A;
  3478. GL_UNIFORM_OFFSET = $8A3B;
  3479. GL_UNIFORM_ARRAY_STRIDE = $8A3C;
  3480. GL_UNIFORM_MATRIX_STRIDE = $8A3D;
  3481. GL_UNIFORM_IS_ROW_MAJOR = $8A3E;
  3482. GL_UNIFORM_BLOCK_BINDING = $8A3F;
  3483. GL_UNIFORM_BLOCK_DATA_SIZE = $8A40;
  3484. GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41;
  3485. GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42;
  3486. GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43;
  3487. GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44;
  3488. GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45;
  3489. GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
  3490. GL_INVALID_INDEX = $FFFFFFFF;
  3491. // GL_ARB_compatibility
  3492. { ARB_compatibility just defines tokens from core 3.0 }
  3493. // GL_ARB_copy_buffer
  3494. GL_COPY_READ_BUFFER_BINDING = $8F36;
  3495. GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING;
  3496. GL_COPY_WRITE_BUFFER_BINDING = $8F37;
  3497. GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING;
  3498. // GL_ARB_depth_clamp
  3499. GL_DEPTH_CLAMP = $864F;
  3500. // GL_ARB_provoking_vertex
  3501. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C;
  3502. GL_FIRST_VERTEX_CONVENTION = $8E4D;
  3503. GL_LAST_VERTEX_CONVENTION = $8E4E;
  3504. GL_PROVOKING_VERTEX = $8E4F;
  3505. // GL_ARB_seamless_cube_map
  3506. GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F;
  3507. // GL_ARB_sync
  3508. GL_MAX_SERVER_WAIT_TIMEOUT = $9111;
  3509. GL_OBJECT_TYPE = $9112;
  3510. GL_SYNC_CONDITION = $9113;
  3511. GL_SYNC_STATUS = $9114;
  3512. GL_SYNC_FLAGS = $9115;
  3513. GL_SYNC_FENCE = $9116;
  3514. GL_SYNC_GPU_COMMANDS_COMPLETE = $9117;
  3515. GL_UNSIGNALED = $9118;
  3516. GL_SIGNALED = $9119;
  3517. GL_ALREADY_SIGNALED = $911A;
  3518. GL_TIMEOUT_EXPIRED = $911B;
  3519. GL_CONDITION_SATISFIED = $911C;
  3520. GL_WAIT_FAILED = $911D;
  3521. GL_SYNC_FLUSH_COMMANDS_BIT = $00000001;
  3522. GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF;
  3523. // GL_ARB_texture_multisample
  3524. GL_SAMPLE_POSITION = $8E50;
  3525. GL_SAMPLE_MASK = $8E51;
  3526. GL_SAMPLE_MASK_VALUE = $8E52;
  3527. GL_MAX_SAMPLE_MASK_WORDS = $8E59;
  3528. GL_TEXTURE_2D_MULTISAMPLE = $9100;
  3529. GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101;
  3530. GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
  3531. GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103;
  3532. GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104;
  3533. GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105;
  3534. GL_TEXTURE_SAMPLES = $9106;
  3535. GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107;
  3536. GL_SAMPLER_2D_MULTISAMPLE = $9108;
  3537. GL_INT_SAMPLER_2D_MULTISAMPLE = $9109;
  3538. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A;
  3539. GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B;
  3540. GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C;
  3541. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D;
  3542. GL_MAX_COLOR_TEXTURE_SAMPLES = $910E;
  3543. GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F;
  3544. GL_MAX_INTEGER_SAMPLES = $9110;
  3545. // GL_ARB_vertex_array_bgra
  3546. { reuse GL_BGRA }
  3547. // GL_ARB_sample_shading
  3548. GL_SAMPLE_SHADING_ARB = $8C36;
  3549. GL_MIN_SAMPLE_SHADING_VALUE_ARB = $8C37;
  3550. // GL_ARB_texture_cube_map_array
  3551. GL_TEXTURE_CUBE_MAP_ARRAY_ARB = $9009;
  3552. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = $900A;
  3553. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = $900B;
  3554. GL_SAMPLER_CUBE_MAP_ARRAY_ARB = $900C;
  3555. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = $900D;
  3556. GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900E;
  3557. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900F;
  3558. // GL_ARB_texture_gather
  3559. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5E;
  3560. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5F;
  3561. // GL_ARB_shading_language_include
  3562. GL_SHADER_INCLUDE_ARB = $8DAE;
  3563. GL_NAMED_STRING_LENGTH_ARB = $8DE9;
  3564. GL_NAMED_STRING_TYPE_ARB = $8DEA;
  3565. // GL_ARB_texture_compression_bptc
  3566. GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = $8E8C;
  3567. GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = $8E8D;
  3568. GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = $8E8E;
  3569. GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = $8E8F;
  3570. // GL_ARB_blend_func_extended
  3571. GL_SRC1_COLOR = $88F9;
  3572. { reuse GL_SRC1_ALPHA }
  3573. GL_ONE_MINUS_SRC1_COLOR = $88FA;
  3574. GL_ONE_MINUS_SRC1_ALPHA = $88FB;
  3575. GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC;
  3576. // GL_ARB_occlusion_query2
  3577. GL_ANY_SAMPLES_PASSED = $8C2F;
  3578. // GL_ARB_sampler_objects
  3579. GL_SAMPLER_BINDING = $8919;
  3580. // GL_ARB_texture_rgb10_a2ui
  3581. GL_RGB10_A2UI = $906F;
  3582. // GL_ARB_texture_swizzle
  3583. GL_TEXTURE_SWIZZLE_R = $8E42;
  3584. GL_TEXTURE_SWIZZLE_G = $8E43;
  3585. GL_TEXTURE_SWIZZLE_B = $8E44;
  3586. GL_TEXTURE_SWIZZLE_A = $8E45;
  3587. GL_TEXTURE_SWIZZLE_RGBA = $8E46;
  3588. // GL_ARB_SPARSE_TEXTURE
  3589. GL_TEXTURE_SPARSE_ARB = $91A6;
  3590. GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = $91A7;
  3591. GL_NUM_VIRTUAL_PAGE_SIZES_ARB = $91A8;
  3592. GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = $91A9;
  3593. GL_NUM_SPARSE_LEVELS_ARB = $91AA;
  3594. GL_VIRTUAL_PAGE_SIZE_X_ARB = $9195;
  3595. GL_VIRTUAL_PAGE_SIZE_Y_ARB = $9196;
  3596. GL_VIRTUAL_PAGE_SIZE_Z_ARB = $9197;
  3597. GL_MAX_SPARSE_TEXTURE_SIZE_ARB = $9198;
  3598. GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = $9199;
  3599. GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = $919A;
  3600. GL_MIN_SPARSE_LEVEL_ARB = $919B;
  3601. // GL_ARB_timer_query
  3602. GL_TIME_ELAPSED = $88BF;
  3603. GL_TIMESTAMP = $8E28;
  3604. // GL_ARB_vertex_type_2_10_10_10_rev
  3605. { reuse GL_UNSIGNED_INT_2_10_10_10_REV }
  3606. GL_INT_2_10_10_10_REV = $8D9F;
  3607. // GL_ARB_draw_indirect
  3608. GL_DRAW_INDIRECT_BUFFER = $8F3F;
  3609. GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43;
  3610. // GL_ARB_gpu_shader5
  3611. GL_GEOMETRY_SHADER_INVOCATIONS = $887F;
  3612. GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A;
  3613. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B;
  3614. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C;
  3615. GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D;
  3616. { reuse GL_MAX_VERTEX_STREAMS }
  3617. // GL_ARB_gpu_shader_fp64
  3618. { reuse GL_DOUBLE }
  3619. GL_DOUBLE_VEC2 = $8FFC;
  3620. GL_DOUBLE_VEC3 = $8FFD;
  3621. GL_DOUBLE_VEC4 = $8FFE;
  3622. GL_DOUBLE_MAT2 = $8F46;
  3623. GL_DOUBLE_MAT3 = $8F47;
  3624. GL_DOUBLE_MAT4 = $8F48;
  3625. GL_DOUBLE_MAT2x3 = $8F49;
  3626. GL_DOUBLE_MAT2x4 = $8F4A;
  3627. GL_DOUBLE_MAT3x2 = $8F4B;
  3628. GL_DOUBLE_MAT3x4 = $8F4C;
  3629. GL_DOUBLE_MAT4x2 = $8F4D;
  3630. GL_DOUBLE_MAT4x3 = $8F4E;
  3631. // GL_ARB_shader_subroutine
  3632. GL_ACTIVE_SUBROUTINES = $8DE5;
  3633. GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6;
  3634. GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47;
  3635. GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48;
  3636. GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49;
  3637. GL_MAX_SUBROUTINES = $8DE7;
  3638. GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8;
  3639. GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A;
  3640. GL_COMPATIBLE_SUBROUTINES = $8E4B;
  3641. { reuse GL_UNIFORM_SIZE }
  3642. { reuse GL_UNIFORM_NAME_LENGTH }
  3643. // GL_ARB_tessellation_shader
  3644. GL_PATCHES = $000E;
  3645. GL_PATCH_VERTICES = $8E72;
  3646. GL_PATCH_DEFAULT_INNER_LEVEL = $8E73;
  3647. GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74;
  3648. GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75;
  3649. GL_TESS_GEN_MODE = $8E76;
  3650. GL_TESS_GEN_SPACING = $8E77;
  3651. GL_TESS_GEN_VERTEX_ORDER = $8E78;
  3652. GL_TESS_GEN_POINT_MODE = $8E79;
  3653. { reuse GL_TRIANGLES }
  3654. { reuse GL_QUADS }
  3655. GL_ISOLINES = $8E7A;
  3656. { reuse GL_EQUAL }
  3657. GL_FRACTIONAL_ODD = $8E7B;
  3658. GL_FRACTIONAL_EVEN = $8E7C;
  3659. { reuse GL_CCW }
  3660. { reuse GL_CW }
  3661. GL_MAX_PATCH_VERTICES = $8E7D;
  3662. GL_MAX_TESS_GEN_LEVEL = $8E7E;
  3663. GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F;
  3664. GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80;
  3665. GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81;
  3666. GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82;
  3667. GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83;
  3668. GL_MAX_TESS_PATCH_COMPONENTS = $8E84;
  3669. GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85;
  3670. GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86;
  3671. GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89;
  3672. GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A;
  3673. GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C;
  3674. GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D;
  3675. GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E;
  3676. GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F;
  3677. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0;
  3678. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1;
  3679. GL_TESS_EVALUATION_SHADER = $8E87;
  3680. GL_TESS_CONTROL_SHADER = $8E88;
  3681. // GL_ARB_texture_buffer_object_rgb32
  3682. { reuse GL_RGB32F }
  3683. { reuse GL_RGB32UI }
  3684. { reuse GL_RGB32I }
  3685. // GL_ARB_transform_feedback2
  3686. GL_TRANSFORM_FEEDBACK = $8E22;
  3687. GL_TRANSFORM_FEEDBACK_PAUSED = $8E23;
  3688. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
  3689. GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24;
  3690. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
  3691. GL_TRANSFORM_FEEDBACK_BINDING = $8E25;
  3692. // GL_ARB_transform_feedback_overflow_query
  3693. GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = $82EC;
  3694. GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = $82ED;
  3695. // GL_ARB_transform_feedback3
  3696. GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70;
  3697. GL_MAX_VERTEX_STREAMS = $8E71;
  3698. // GL_ARB_ES2_compatibility
  3699. GL_FIXED = $140C;
  3700. GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
  3701. GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
  3702. GL_LOW_FLOAT = $8DF0;
  3703. GL_MEDIUM_FLOAT = $8DF1;
  3704. GL_HIGH_FLOAT = $8DF2;
  3705. GL_LOW_INT = $8DF3;
  3706. GL_MEDIUM_INT = $8DF4;
  3707. GL_HIGH_INT = $8DF5;
  3708. GL_SHADER_COMPILER = $8DFA;
  3709. GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
  3710. GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
  3711. GL_MAX_VARYING_VECTORS = $8DFC;
  3712. GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
  3713. GL_RGB565 = $8D62;
  3714. // GL_ARB_get_program_binary
  3715. GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
  3716. GL_PROGRAM_BINARY_LENGTH = $8741;
  3717. GL_NUM_PROGRAM_BINARY_FORMATS = $87FE;
  3718. GL_PROGRAM_BINARY_FORMATS = $87FF;
  3719. // GL_ARB_separate_shader_objects
  3720. GL_VERTEX_SHADER_BIT = $00000001;
  3721. GL_FRAGMENT_SHADER_BIT = $00000002;
  3722. GL_GEOMETRY_SHADER_BIT = $00000004;
  3723. GL_TESS_CONTROL_SHADER_BIT = $00000008;
  3724. GL_TESS_EVALUATION_SHADER_BIT = $00000010;
  3725. GL_ALL_SHADER_BITS = $FFFFFFFF;
  3726. GL_PROGRAM_SEPARABLE = $8258;
  3727. GL_ACTIVE_PROGRAM = $8259;
  3728. GL_PROGRAM_PIPELINE_BINDING = $825A;
  3729. // GL_ARB_vertex_attrib_64bit
  3730. { reuse GL_RGB32I }
  3731. { reuse GL_DOUBLE_VEC2 }
  3732. { reuse GL_DOUBLE_VEC3 }
  3733. { reuse GL_DOUBLE_VEC4 }
  3734. { reuse GL_DOUBLE_MAT2 }
  3735. { reuse GL_DOUBLE_MAT3 }
  3736. { reuse GL_DOUBLE_MAT4 }
  3737. { reuse GL_DOUBLE_MAT2x3 }
  3738. { reuse GL_DOUBLE_MAT2x4 }
  3739. { reuse GL_DOUBLE_MAT3x2 }
  3740. { reuse GL_DOUBLE_MAT3x4 }
  3741. { reuse GL_DOUBLE_MAT4x2 }
  3742. { reuse GL_DOUBLE_MAT4x3 }
  3743. // GL_ARB_viewport_array
  3744. { reuse GL_SCISSOR_BOX }
  3745. { reuse GL_VIEWPORT }
  3746. { reuse GL_DEPTH_RANGE }
  3747. { reuse GL_SCISSOR_TEST }
  3748. GL_MAX_VIEWPORTS = $825B;
  3749. GL_VIEWPORT_SUBPIXEL_BITS = $825C;
  3750. GL_VIEWPORT_BOUNDS_RANGE = $825D;
  3751. GL_LAYER_PROVOKING_VERTEX = $825E;
  3752. GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F;
  3753. GL_UNDEFINED_VERTEX = $8260;
  3754. { reuse GL_FIRST_VERTEX_CONVENTION }
  3755. { reuse GL_LAST_VERTEX_CONVENTION }
  3756. { reuse GL_PROVOKING_VERTEX }
  3757. // GL_ARB_cl_event
  3758. GL_SYNC_CL_EVENT_ARB = $8240;
  3759. GL_SYNC_CL_EVENT_COMPLETE_ARB = $8241;
  3760. // GL_ARB_debug_output
  3761. GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = $8242;
  3762. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = $8243;
  3763. GL_DEBUG_CALLBACK_FUNCTION_ARB = $8244;
  3764. GL_DEBUG_CALLBACK_USER_PARAM_ARB = $8245;
  3765. GL_DEBUG_SOURCE_API_ARB = $8246;
  3766. GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = $8247;
  3767. GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = $8248;
  3768. GL_DEBUG_SOURCE_THIRD_PARTY_ARB = $8249;
  3769. GL_DEBUG_SOURCE_APPLICATION_ARB = $824A;
  3770. GL_DEBUG_SOURCE_OTHER_ARB = $824B;
  3771. GL_DEBUG_TYPE_ERROR_ARB = $824C;
  3772. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = $824D;
  3773. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = $824E;
  3774. GL_DEBUG_TYPE_PORTABILITY_ARB = $824F;
  3775. GL_DEBUG_TYPE_PERFORMANCE_ARB = $8250;
  3776. GL_DEBUG_TYPE_OTHER_ARB = $8251;
  3777. GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = $9143;
  3778. GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = $9144;
  3779. GL_DEBUG_LOGGED_MESSAGES_ARB = $9145;
  3780. GL_DEBUG_SEVERITY_HIGH_ARB = $9146;
  3781. GL_DEBUG_SEVERITY_MEDIUM_ARB = $9147;
  3782. GL_DEBUG_SEVERITY_LOW_ARB = $9148;
  3783. // GL_ARB_robustness
  3784. { reuse GL_NO_ERROR }
  3785. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = $00000004;
  3786. GL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  3787. GL_GUILTY_CONTEXT_RESET_ARB = $8253;
  3788. GL_INNOCENT_CONTEXT_RESET_ARB = $8254;
  3789. GL_UNKNOWN_CONTEXT_RESET_ARB = $8255;
  3790. GL_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  3791. GL_NO_RESET_NOTIFICATION_ARB = $8261;
  3792. // GL_ARB_compressed_texture_pixel_storage
  3793. GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $09127;
  3794. GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $09128;
  3795. GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $09129;
  3796. GL_UNPACK_COMPRESSED_BLOCK_SIZE = $0912A;
  3797. GL_PACK_COMPRESSED_BLOCK_WIDTH = $0912B;
  3798. GL_PACK_COMPRESSED_BLOCK_HEIGHT = $0912C;
  3799. GL_PACK_COMPRESSED_BLOCK_DEPTH = $0912D;
  3800. GL_PACK_COMPRESSED_BLOCK_SIZE = $0912E;
  3801. // GL_ARB_internalformat_query
  3802. GL_NUM_SAMPLE_COUNTS = $09380;
  3803. // GL_ARB_map_buffer_alignment
  3804. GL_MIN_MAP_BUFFER_ALIGNMENT = $090BC;
  3805. // GL_ARB_shader_atomic_counters
  3806. GL_ATOMIC_COUNTER_BUFFER = $92C0;
  3807. GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1;
  3808. GL_ATOMIC_COUNTER_BUFFER_START = $92C2;
  3809. GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3;
  3810. GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4;
  3811. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5;
  3812. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6;
  3813. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7;
  3814. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8;
  3815. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9;
  3816. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA;
  3817. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB;
  3818. GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC;
  3819. GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD;
  3820. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE;
  3821. GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF;
  3822. GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0;
  3823. GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1;
  3824. GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2;
  3825. GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3;
  3826. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4;
  3827. GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5;
  3828. GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6;
  3829. GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7;
  3830. GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8;
  3831. GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC;
  3832. GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9;
  3833. GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA;
  3834. GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB;
  3835. // GL_ARB_shader_image_load_store
  3836. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001;
  3837. GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002;
  3838. GL_UNIFORM_BARRIER_BIT = $00000004;
  3839. GL_TEXTURE_FETCH_BARRIER_BIT = $00000008;
  3840. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020;
  3841. GL_COMMAND_BARRIER_BIT = $00000040;
  3842. GL_PIXEL_BUFFER_BARRIER_BIT = $00000080;
  3843. GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100;
  3844. GL_BUFFER_UPDATE_BARRIER_BIT = $00000200;
  3845. GL_FRAMEBUFFER_BARRIER_BIT = $00000400;
  3846. GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800;
  3847. GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000;
  3848. GL_ALL_BARRIER_BITS = $FFFFFFFF;
  3849. GL_MAX_IMAGE_UNITS = $8F38;
  3850. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39;
  3851. GL_IMAGE_BINDING_NAME = $8F3A;
  3852. GL_IMAGE_BINDING_LEVEL = $8F3B;
  3853. GL_IMAGE_BINDING_LAYERED = $8F3C;
  3854. GL_IMAGE_BINDING_LAYER = $8F3D;
  3855. GL_IMAGE_BINDING_ACCESS = $8F3E;
  3856. GL_IMAGE_1D = $904C;
  3857. GL_IMAGE_2D = $904D;
  3858. GL_IMAGE_3D = $904E;
  3859. GL_IMAGE_2D_RECT = $904F;
  3860. GL_IMAGE_CUBE = $9050;
  3861. GL_IMAGE_BUFFER = $9051;
  3862. GL_IMAGE_1D_ARRAY = $9052;
  3863. GL_IMAGE_2D_ARRAY = $9053;
  3864. GL_IMAGE_CUBE_MAP_ARRAY = $9054;
  3865. GL_IMAGE_2D_MULTISAMPLE = $9055;
  3866. GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056;
  3867. GL_INT_IMAGE_1D = $9057;
  3868. GL_INT_IMAGE_2D = $9058;
  3869. GL_INT_IMAGE_3D = $9059;
  3870. GL_INT_IMAGE_2D_RECT = $905A;
  3871. GL_INT_IMAGE_CUBE = $905B;
  3872. GL_INT_IMAGE_BUFFER = $905C;
  3873. GL_INT_IMAGE_1D_ARRAY = $905D;
  3874. GL_INT_IMAGE_2D_ARRAY = $905E;
  3875. GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F;
  3876. GL_INT_IMAGE_2D_MULTISAMPLE = $9060;
  3877. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061;
  3878. GL_UNSIGNED_INT_IMAGE_1D = $9062;
  3879. GL_UNSIGNED_INT_IMAGE_2D = $9063;
  3880. GL_UNSIGNED_INT_IMAGE_3D = $9064;
  3881. GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065;
  3882. GL_UNSIGNED_INT_IMAGE_CUBE = $9066;
  3883. GL_UNSIGNED_INT_IMAGE_BUFFER = $9067;
  3884. GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068;
  3885. GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069;
  3886. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A;
  3887. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B;
  3888. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C;
  3889. GL_MAX_IMAGE_SAMPLES = $906D;
  3890. GL_IMAGE_BINDING_FORMAT = $906E;
  3891. GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7;
  3892. GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8;
  3893. GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9;
  3894. GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA;
  3895. GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB;
  3896. GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC;
  3897. GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD;
  3898. GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE;
  3899. GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF;
  3900. // GL_ARB_texture_storage
  3901. GL_TEXTURE_IMMUTABLE_FORMAT = $912F;
  3902. // 4.3
  3903. // GL_KHR_texture_compression_astc_hdr
  3904. GL_COMPRESSED_RGBA_ASTC_4x4_KHR = $93B0;
  3905. GL_COMPRESSED_RGBA_ASTC_5x4_KHR = $93B1;
  3906. GL_COMPRESSED_RGBA_ASTC_5x5_KHR = $93B2;
  3907. GL_COMPRESSED_RGBA_ASTC_6x5_KHR = $93B3;
  3908. GL_COMPRESSED_RGBA_ASTC_6x6_KHR = $93B4;
  3909. GL_COMPRESSED_RGBA_ASTC_8x5_KHR = $93B5;
  3910. GL_COMPRESSED_RGBA_ASTC_8x6_KHR = $93B6;
  3911. GL_COMPRESSED_RGBA_ASTC_8x8_KHR = $93B7;
  3912. GL_COMPRESSED_RGBA_ASTC_105_KHR = $93B8;
  3913. GL_COMPRESSED_RGBA_ASTC_106_KHR = $93B9;
  3914. GL_COMPRESSED_RGBA_ASTC_108_KHR = $93BA;
  3915. GL_COMPRESSED_RGBA_ASTC_110_KHR = $93BB;
  3916. GL_COMPRESSED_RGBA_ASTC_12x10_KHR = $93BC;
  3917. GL_COMPRESSED_RGBA_ASTC_12x12_KHR = $93BD;
  3918. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = $93D0;
  3919. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = $93D1;
  3920. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = $93D2;
  3921. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = $93D3;
  3922. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = $93D4;
  3923. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = $93D5;
  3924. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = $93D6;
  3925. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = $93D7;
  3926. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = $93D8;
  3927. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = $93D9;
  3928. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = $93DA;
  3929. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = $93DB;
  3930. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = $93DC;
  3931. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = $93DD;
  3932. // (4.3) GL_KHR_debug
  3933. GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242;
  3934. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243;
  3935. GL_DEBUG_CALLBACK_FUNCTION = $8244;
  3936. GL_DEBUG_CALLBACK_USER_PARAM = $8245;
  3937. GL_DEBUG_SOURCE_API = $8246;
  3938. GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247;
  3939. GL_DEBUG_SOURCE_SHADER_COMPILER = $8248;
  3940. GL_DEBUG_SOURCE_THIRD_PARTY = $8249;
  3941. GL_DEBUG_SOURCE_APPLICATION = $824A;
  3942. GL_DEBUG_SOURCE_OTHER = $824B;
  3943. GL_DEBUG_TYPE_ERROR = $824C;
  3944. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D;
  3945. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E;
  3946. GL_DEBUG_TYPE_PORTABILITY = $824F;
  3947. GL_DEBUG_TYPE_PERFORMANCE = $8250;
  3948. GL_DEBUG_TYPE_OTHER = $8251;
  3949. GL_DEBUG_TYPE_MARKER = $8268;
  3950. GL_DEBUG_TYPE_PUSH_GROUP = $8269;
  3951. GL_DEBUG_TYPE_POP_GROUP = $826A;
  3952. GL_DEBUG_SEVERITY_NOTIFICATION = $826B;
  3953. GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C;
  3954. GL_DEBUG_GROUP_STACK_DEPTH = $826D;
  3955. GL_BUFFER = $82E0;
  3956. GL_SHADER = $82E1;
  3957. GL_PROGRAM = $82E2;
  3958. GL_QUERY = $82E3;
  3959. GL_PROGRAM_PIPELINE = $82E4;
  3960. GL_SAMPLER = $82E6;
  3961. GL_DISPLAY_LIST = $82E7;
  3962. GL_MAX_LABEL_LENGTH = $82E8;
  3963. GL_MAX_DEBUG_MESSAGE_LENGTH = $9143;
  3964. GL_MAX_DEBUG_LOGGED_MESSAGES = $9144;
  3965. GL_DEBUG_LOGGED_MESSAGES = $9145;
  3966. GL_DEBUG_SEVERITY_HIGH = $9146;
  3967. GL_DEBUG_SEVERITY_MEDIUM = $9147;
  3968. GL_DEBUG_SEVERITY_LOW = $9148;
  3969. GL_DEBUG_OUTPUT = $92E0;
  3970. GL_CONTEXT_FLAG_DEBUG_BIT = $00000002;
  3971. GL_COMPUTE_SHADER = $91B9;
  3972. GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
  3973. GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
  3974. GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD;
  3975. GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262;
  3976. GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263;
  3977. GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264;
  3978. GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265;
  3979. GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266;
  3980. GL_MAX_COMPUTE_LOCAL_INVOCATIONS = $90EB;
  3981. GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE;
  3982. GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF;
  3983. GL_COMPUTE_LOCAL_WORK_SIZE = $8267;
  3984. GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC;
  3985. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED;
  3986. GL_DISPATCH_INDIRECT_BUFFER = $90EE;
  3987. GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF;
  3988. GL_COMPUTE_SHADER_BIT = $00000020;
  3989. GL_COMPRESSED_RGB8_ETC2 = $9274;
  3990. GL_COMPRESSED_SRGB8_ETC2 = $9275;
  3991. GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276;
  3992. GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277;
  3993. GL_COMPRESSED_RGBA8_ETC2_EAC = $9278;
  3994. GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279;
  3995. GL_COMPRESSED_R11_EAC = $9270;
  3996. GL_COMPRESSED_SIGNED_R11_EAC = $9271;
  3997. GL_COMPRESSED_RG11_EAC = $9272;
  3998. GL_COMPRESSED_SIGNED_RG11_EAC = $9273;
  3999. GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69;
  4000. GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A;
  4001. GL_MAX_ELEMENT_INDEX = $8D6B;
  4002. GL_MAX_UNIFORM_LOCATIONS = $826E;
  4003. GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310;
  4004. GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311;
  4005. GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312;
  4006. GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313;
  4007. GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314;
  4008. GL_MAX_FRAMEBUFFER_WIDTH = $9315;
  4009. GL_MAX_FRAMEBUFFER_HEIGHT = $9316;
  4010. GL_MAX_FRAMEBUFFER_LAYERS = $9317;
  4011. GL_MAX_FRAMEBUFFER_SAMPLES = $9318;
  4012. GL_INTERNALFORMAT_SUPPORTED = $826F;
  4013. GL_INTERNALFORMAT_PREFERRED = $8270;
  4014. GL_INTERNALFORMAT_RED_SIZE = $8271;
  4015. GL_INTERNALFORMAT_GREEN_SIZE = $8272;
  4016. GL_INTERNALFORMAT_BLUE_SIZE = $8273;
  4017. GL_INTERNALFORMAT_ALPHA_SIZE = $8274;
  4018. GL_INTERNALFORMAT_DEPTH_SIZE = $8275;
  4019. GL_INTERNALFORMAT_STENCIL_SIZE = $8276;
  4020. GL_INTERNALFORMAT_SHARED_SIZE = $8277;
  4021. GL_INTERNALFORMAT_RED_TYPE = $8278;
  4022. GL_INTERNALFORMAT_GREEN_TYPE = $8279;
  4023. GL_INTERNALFORMAT_BLUE_TYPE = $827A;
  4024. GL_INTERNALFORMAT_ALPHA_TYPE = $827B;
  4025. GL_INTERNALFORMAT_DEPTH_TYPE = $827C;
  4026. GL_INTERNALFORMAT_STENCIL_TYPE = $827D;
  4027. GL_MAX_WIDTH = $827E;
  4028. GL_MAX_HEIGHT = $827F;
  4029. GL_MAX_DEPTH = $8280;
  4030. GL_MAX_LAYERS = $8281;
  4031. GL_MAX_COMBINED_DIMENSIONS = $8282;
  4032. GL_COLOR_COMPONENTS = $8283;
  4033. GL_DEPTH_COMPONENTS = $8284;
  4034. GL_STENCIL_COMPONENTS = $8285;
  4035. GL_COLOR_RENDERABLE = $8286;
  4036. GL_DEPTH_RENDERABLE = $8287;
  4037. GL_STENCIL_RENDERABLE = $8288;
  4038. GL_FRAMEBUFFER_RENDERABLE = $8289;
  4039. GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A;
  4040. GL_FRAMEBUFFER_BLEND = $828B;
  4041. GL_READ_PIXELS = $828C;
  4042. GL_READ_PIXELS_FORMAT = $828D;
  4043. GL_READ_PIXELS_TYPE = $828E;
  4044. GL_TEXTURE_IMAGE_FORMAT = $828F;
  4045. GL_TEXTURE_IMAGE_TYPE = $8290;
  4046. GL_GET_TEXTURE_IMAGE_FORMAT = $8291;
  4047. GL_GET_TEXTURE_IMAGE_TYPE = $8292;
  4048. GL_MIPMAP = $8293;
  4049. GL_MANUAL_GENERATE_MIPMAP = $8294;
  4050. GL_AUTO_GENERATE_MIPMAP = $8295;
  4051. GL_COLOR_ENCODING = $8296;
  4052. GL_SRGB_READ = $8297;
  4053. GL_SRGB_WRITE = $8298;
  4054. GL_SRGB_DECODE_ARB = $8299;
  4055. GL_FILTER = $829A;
  4056. GL_VERTEX_TEXTURE = $829B;
  4057. GL_TESS_CONTROL_TEXTURE = $829C;
  4058. GL_TESS_EVALUATION_TEXTURE = $829D;
  4059. GL_GEOMETRY_TEXTURE = $829E;
  4060. GL_FRAGMENT_TEXTURE = $829F;
  4061. GL_COMPUTE_TEXTURE = $82A0;
  4062. GL_TEXTURE_SHADOW = $82A1;
  4063. GL_TEXTURE_GATHER = $82A2;
  4064. GL_TEXTURE_GATHER_SHADOW = $82A3;
  4065. GL_SHADER_IMAGE_LOAD = $82A4;
  4066. GL_SHADER_IMAGE_STORE = $82A5;
  4067. GL_SHADER_IMAGE_ATOMIC = $82A6;
  4068. GL_IMAGE_TEXEL_SIZE = $82A7;
  4069. GL_IMAGE_COMPATIBILITY_CLASS = $82A8;
  4070. GL_IMAGE_PIXEL_FORMAT = $82A9;
  4071. GL_IMAGE_PIXEL_TYPE = $82AA;
  4072. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC;
  4073. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD;
  4074. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE;
  4075. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF;
  4076. GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1;
  4077. GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2;
  4078. GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3;
  4079. GL_CLEAR_BUFFER = $82B4;
  4080. GL_TEXTURE_VIEW = $82B5;
  4081. GL_VIEW_COMPATIBILITY_CLASS = $82B6;
  4082. GL_FULL_SUPPORT = $82B7;
  4083. GL_CAVEAT_SUPPORT = $82B8;
  4084. GL_IMAGE_CLASS_4_X_32 = $82B9;
  4085. GL_IMAGE_CLASS_2_X_32 = $82BA;
  4086. GL_IMAGE_CLASS_1_X_32 = $82BB;
  4087. GL_IMAGE_CLASS_4_X_16 = $82BC;
  4088. GL_IMAGE_CLASS_2_X_16 = $82BD;
  4089. GL_IMAGE_CLASS_1_X_16 = $82BE;
  4090. GL_IMAGE_CLASS_4_X_8 = $82BF;
  4091. GL_IMAGE_CLASS_2_X_8 = $82C0;
  4092. GL_IMAGE_CLASS_1_X_8 = $82C1;
  4093. GL_IMAGE_CLASS_11_11_10 = $82C2;
  4094. GL_IMAGE_CLASS_10_10_10_2 = $82C3;
  4095. GL_VIEW_CLASS_128_BITS = $82C4;
  4096. GL_VIEW_CLASS_96_BITS = $82C5;
  4097. GL_VIEW_CLASS_64_BITS = $82C6;
  4098. GL_VIEW_CLASS_48_BITS = $82C7;
  4099. GL_VIEW_CLASS_32_BITS = $82C8;
  4100. GL_VIEW_CLASS_24_BITS = $82C9;
  4101. GL_VIEW_CLASS_16_BITS = $82CA;
  4102. GL_VIEW_CLASS_8_BITS = $82CB;
  4103. GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC;
  4104. GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD;
  4105. GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE;
  4106. GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF;
  4107. GL_VIEW_CLASS_RGTC1_RED = $82D0;
  4108. GL_VIEW_CLASS_RGTC2_RG = $82D1;
  4109. GL_VIEW_CLASS_BPTC_UNORM = $82D2;
  4110. GL_VIEW_CLASS_BPTC_FLOAT = $82D3;
  4111. GL_UNIFORM = $92E1;
  4112. GL_UNIFORM_BLOCK = $92E2;
  4113. GL_PROGRAM_INPUT = $92E3;
  4114. GL_PROGRAM_OUTPUT = $92E4;
  4115. GL_BUFFER_VARIABLE = $92E5;
  4116. GL_SHADER_STORAGE_BLOCK = $92E6;
  4117. GL_VERTEX_SUBROUTINE = $92E8;
  4118. GL_TESS_CONTROL_SUBROUTINE = $92E9;
  4119. GL_TESS_EVALUATION_SUBROUTINE = $92EA;
  4120. GL_GEOMETRY_SUBROUTINE = $92EB;
  4121. GL_FRAGMENT_SUBROUTINE = $92EC;
  4122. GL_COMPUTE_SUBROUTINE = $92ED;
  4123. GL_VERTEX_SUBROUTINE_UNIFORM = $92EE;
  4124. GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF;
  4125. GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0;
  4126. GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1;
  4127. GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2;
  4128. GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3;
  4129. GL_TRANSFORM_FEEDBACK_VARYING = $92F4;
  4130. GL_ACTIVE_RESOURCES = $92F5;
  4131. GL_MAX_NAME_LENGTH = $92F6;
  4132. GL_MAX_NUM_ACTIVE_VARIABLES = $92F7;
  4133. GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8;
  4134. GL_NAME_LENGTH = $92F9;
  4135. GL_TYPE = $92FA;
  4136. GL_ARRAY_SIZE = $92FB;
  4137. GL_OFFSET = $92FC;
  4138. GL_BLOCK_INDEX = $92FD;
  4139. GL_ARRAY_STRIDE = $92FE;
  4140. GL_MATRIX_STRIDE = $92FF;
  4141. GL_IS_ROW_MAJOR = $9300;
  4142. GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301;
  4143. GL_BUFFER_BINDING = $9302;
  4144. GL_BUFFER_DATA_SIZE = $9303;
  4145. GL_NUM_ACTIVE_VARIABLES = $9304;
  4146. GL_ACTIVE_VARIABLES = $9305;
  4147. GL_REFERENCED_BY_VERTEX_SHADER = $9306;
  4148. GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307;
  4149. GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308;
  4150. GL_REFERENCED_BY_GEOMETRY_SHADER = $9309;
  4151. GL_REFERENCED_BY_FRAGMENT_SHADER = $930A;
  4152. GL_REFERENCED_BY_COMPUTE_SHADER = $930B;
  4153. GL_TOP_LEVEL_ARRAY_SIZE = $930C;
  4154. GL_TOP_LEVEL_ARRAY_STRIDE = $930D;
  4155. GL_LOCATION = $930E;
  4156. GL_LOCATION_INDEX = $930F;
  4157. GL_IS_PER_PATCH = $92E7;
  4158. GL_SHADER_STORAGE_BUFFER = $90D2;
  4159. GL_SHADER_STORAGE_BUFFER_BINDING = $90D3;
  4160. GL_SHADER_STORAGE_BUFFER_START = $90D4;
  4161. GL_SHADER_STORAGE_BUFFER_SIZE = $90D5;
  4162. GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6;
  4163. GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7;
  4164. GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8;
  4165. GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9;
  4166. GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA;
  4167. GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB;
  4168. GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC;
  4169. GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD;
  4170. GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE;
  4171. GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF;
  4172. GL_SHADER_STORAGE_BARRIER_BIT = $2000;
  4173. GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
  4174. GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
  4175. GL_TEXTURE_BUFFER_OFFSET = $919D;
  4176. GL_TEXTURE_BUFFER_SIZE = $919E;
  4177. GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F;
  4178. GL_TEXTURE_VIEW_MIN_LEVEL = $82DB;
  4179. GL_TEXTURE_VIEW_NUM_LEVELS = $82DC;
  4180. GL_TEXTURE_VIEW_MIN_LAYER = $82DD;
  4181. GL_TEXTURE_VIEW_NUM_LAYERS = $82DE;
  4182. GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
  4183. GL_VERTEX_ATTRIB_BINDING = $82D4;
  4184. GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5;
  4185. GL_VERTEX_BINDING_DIVISOR = $82D6;
  4186. GL_VERTEX_BINDING_OFFSET = $82D7;
  4187. GL_VERTEX_BINDING_STRIDE = $82D8;
  4188. GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9;
  4189. GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
  4190. // GL 4.4
  4191. GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
  4192. GL_MAP_PERSISTENT_BIT = $0040;
  4193. GL_MAP_COHERENT_BIT = $0080;
  4194. GL_DYNAMIC_STORAGE_BIT = $0100;
  4195. GL_CLIENT_STORAGE_BIT = $0200;
  4196. GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000;
  4197. GL_BUFFER_IMMUTABLE_STORAGE = $821F;
  4198. GL_BUFFER_STORAGE_FLAGS = $8220;
  4199. GL_CLEAR_TEXTURE = $9365;
  4200. GL_LOCATION_COMPONENT = $934A;
  4201. GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B;
  4202. GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C;
  4203. GL_QUERY_BUFFER = $9192;
  4204. GL_QUERY_BUFFER_BARRIER_BIT = $00008000;
  4205. GL_QUERY_BUFFER_BINDING = $9193;
  4206. GL_QUERY_RESULT_NO_WAIT = $9194;
  4207. GL_MIRROR_CLAMP_TO_EDGE = $8743;
  4208. // GL 4.5
  4209. GL_CONTEXT_LOST = $0507;
  4210. GL_NEGATIVE_ONE_TO_ONE = $935E;
  4211. GL_ZERO_TO_ONE = $935F;
  4212. GL_CLIP_ORIGIN = $935C;
  4213. GL_CLIP_DEPTH_MODE = $935D;
  4214. GL_QUERY_WAIT_INVERTED = $8E17;
  4215. GL_QUERY_NO_WAIT_INVERTED = $8E18;
  4216. GL_QUERY_BY_REGION_WAIT_INVERTED = $8E19;
  4217. GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A;
  4218. GL_MAX_CULL_DISTANCES = $82F9;
  4219. GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA;
  4220. GL_TEXTURE_TARGET = $1006;
  4221. GL_QUERY_TARGET = $82EA;
  4222. GL_TEXTURE_BINDING = $82EB;
  4223. GL_GUILTY_CONTEXT_RESET = $8253;
  4224. GL_INNOCENT_CONTEXT_RESET = $8254;
  4225. GL_UNKNOWN_CONTEXT_RESET = $8255;
  4226. GL_RESET_NOTIFICATION_STRATEGY = $8256;
  4227. GL_LOSE_CONTEXT_ON_RESET = $8252;
  4228. GL_NO_RESET_NOTIFICATION = $8261;
  4229. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004;
  4230. GL_CONTEXT_RELEASE_BEHAVIOR = $82FB;
  4231. GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC;
  4232. // GL_ATI_draw_buffers
  4233. GL_MAX_DRAW_BUFFERS_ATI = $8824;
  4234. GL_DRAW_BUFFER0_ATI = $8825;
  4235. GL_DRAW_BUFFER1_ATI = $8826;
  4236. GL_DRAW_BUFFER2_ATI = $8827;
  4237. GL_DRAW_BUFFER3_ATI = $8828;
  4238. GL_DRAW_BUFFER4_ATI = $8829;
  4239. GL_DRAW_BUFFER5_ATI = $882A;
  4240. GL_DRAW_BUFFER6_ATI = $882B;
  4241. GL_DRAW_BUFFER7_ATI = $882C;
  4242. GL_DRAW_BUFFER8_ATI = $882D;
  4243. GL_DRAW_BUFFER9_ATI = $882E;
  4244. GL_DRAW_BUFFER10_ATI = $882F;
  4245. GL_DRAW_BUFFER11_ATI = $8830;
  4246. GL_DRAW_BUFFER12_ATI = $8831;
  4247. GL_DRAW_BUFFER13_ATI = $8832;
  4248. GL_DRAW_BUFFER14_ATI = $8833;
  4249. GL_DRAW_BUFFER15_ATI = $8834;
  4250. // GL_ATI_element_array
  4251. GL_ELEMENT_ARRAY_ATI = $8768;
  4252. GL_ELEMENT_ARRAY_TYPE_ATI = $8769;
  4253. GL_ELEMENT_ARRAY_POINTER_ATI = $876A;
  4254. // GL_ATI_envmap_bumpmap
  4255. GL_BUMP_ROT_MATRIX_ATI = $8775;
  4256. GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776;
  4257. GL_BUMP_NUM_TEX_UNITS_ATI = $8777;
  4258. GL_BUMP_TEX_UNITS_ATI = $8778;
  4259. GL_DUDV_ATI = $8779;
  4260. GL_DU8DV8_ATI = $877A;
  4261. GL_BUMP_ENVMAP_ATI = $877B;
  4262. GL_BUMP_TARGET_ATI = $877C;
  4263. // GL_ATI_fragment_shader
  4264. GL_FRAGMENT_SHADER_ATI = $8920;
  4265. GL_REG_0_ATI = $8921;
  4266. GL_REG_1_ATI = $8922;
  4267. GL_REG_2_ATI = $8923;
  4268. GL_REG_3_ATI = $8924;
  4269. GL_REG_4_ATI = $8925;
  4270. GL_REG_5_ATI = $8926;
  4271. GL_REG_6_ATI = $8927;
  4272. GL_REG_7_ATI = $8928;
  4273. GL_REG_8_ATI = $8929;
  4274. GL_REG_9_ATI = $892A;
  4275. GL_REG_10_ATI = $892B;
  4276. GL_REG_11_ATI = $892C;
  4277. GL_REG_12_ATI = $892D;
  4278. GL_REG_13_ATI = $892E;
  4279. GL_REG_14_ATI = $892F;
  4280. GL_REG_15_ATI = $8930;
  4281. GL_REG_16_ATI = $8931;
  4282. GL_REG_17_ATI = $8932;
  4283. GL_REG_18_ATI = $8933;
  4284. GL_REG_19_ATI = $8934;
  4285. GL_REG_20_ATI = $8935;
  4286. GL_REG_21_ATI = $8936;
  4287. GL_REG_22_ATI = $8937;
  4288. GL_REG_23_ATI = $8938;
  4289. GL_REG_24_ATI = $8939;
  4290. GL_REG_25_ATI = $893A;
  4291. GL_REG_26_ATI = $893B;
  4292. GL_REG_27_ATI = $893C;
  4293. GL_REG_28_ATI = $893D;
  4294. GL_REG_29_ATI = $893E;
  4295. GL_REG_30_ATI = $893F;
  4296. GL_REG_31_ATI = $8940;
  4297. GL_CON_0_ATI = $8941;
  4298. GL_CON_1_ATI = $8942;
  4299. GL_CON_2_ATI = $8943;
  4300. GL_CON_3_ATI = $8944;
  4301. GL_CON_4_ATI = $8945;
  4302. GL_CON_5_ATI = $8946;
  4303. GL_CON_6_ATI = $8947;
  4304. GL_CON_7_ATI = $8948;
  4305. GL_CON_8_ATI = $8949;
  4306. GL_CON_9_ATI = $894A;
  4307. GL_CON_10_ATI = $894B;
  4308. GL_CON_11_ATI = $894C;
  4309. GL_CON_12_ATI = $894D;
  4310. GL_CON_13_ATI = $894E;
  4311. GL_CON_14_ATI = $894F;
  4312. GL_CON_15_ATI = $8950;
  4313. GL_CON_16_ATI = $8951;
  4314. GL_CON_17_ATI = $8952;
  4315. GL_CON_18_ATI = $8953;
  4316. GL_CON_19_ATI = $8954;
  4317. GL_CON_20_ATI = $8955;
  4318. GL_CON_21_ATI = $8956;
  4319. GL_CON_22_ATI = $8957;
  4320. GL_CON_23_ATI = $8958;
  4321. GL_CON_24_ATI = $8959;
  4322. GL_CON_25_ATI = $895A;
  4323. GL_CON_26_ATI = $895B;
  4324. GL_CON_27_ATI = $895C;
  4325. GL_CON_28_ATI = $895D;
  4326. GL_CON_29_ATI = $895E;
  4327. GL_CON_30_ATI = $895F;
  4328. GL_CON_31_ATI = $8960;
  4329. GL_MOV_ATI = $8961;
  4330. GL_ADD_ATI = $8963;
  4331. GL_MUL_ATI = $8964;
  4332. GL_SUB_ATI = $8965;
  4333. GL_DOT3_ATI = $8966;
  4334. GL_DOT4_ATI = $8967;
  4335. GL_MAD_ATI = $8968;
  4336. GL_LERP_ATI = $8969;
  4337. GL_CND_ATI = $896A;
  4338. GL_CND0_ATI = $896B;
  4339. GL_DOT2_ADD_ATI = $896C;
  4340. GL_SECONDARY_INTERPOLATOR_ATI = $896D;
  4341. GL_NUM_FRAGMENT_REGISTERS_ATI = $896E;
  4342. GL_NUM_FRAGMENT_CONSTANTS_ATI = $896F;
  4343. GL_NUM_PASSES_ATI = $8970;
  4344. GL_NUM_INSTRUCTIONS_PER_PASS_ATI = $8971;
  4345. GL_NUM_INSTRUCTIONS_TOTAL_ATI = $8972;
  4346. GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = $8973;
  4347. GL_NUM_LOOPBACK_COMPONENTS_ATI = $8974;
  4348. GL_COLOR_ALPHA_PAIRING_ATI = $8975;
  4349. GL_SWIZZLE_STR_ATI = $8976;
  4350. GL_SWIZZLE_STQ_ATI = $8977;
  4351. GL_SWIZZLE_STR_DR_ATI = $8978;
  4352. GL_SWIZZLE_STQ_DQ_ATI = $8979;
  4353. GL_SWIZZLE_STRQ_ATI = $897A;
  4354. GL_SWIZZLE_STRQ_DQ_ATI = $897B;
  4355. GL_RED_BIT_ATI = $00000001;
  4356. GL_GREEN_BIT_ATI = $00000002;
  4357. GL_BLUE_BIT_ATI = $00000004;
  4358. GL_2X_BIT_ATI = $00000001;
  4359. GL_4X_BIT_ATI = $00000002;
  4360. GL_8X_BIT_ATI = $00000004;
  4361. GL_HALF_BIT_ATI = $00000008;
  4362. GL_QUARTER_BIT_ATI = $00000010;
  4363. GL_EIGHTH_BIT_ATI = $00000020;
  4364. GL_SATURATE_BIT_ATI = $00000040;
  4365. GL_COMP_BIT_ATI = $00000002;
  4366. GL_NEGATE_BIT_ATI = $00000004;
  4367. GL_BIAS_BIT_ATI = $00000008;
  4368. // GL_ATI_pn_triangles
  4369. GL_PN_TRIANGLES_ATI = $87F0;
  4370. GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1;
  4371. GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2;
  4372. GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3;
  4373. GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4;
  4374. GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5;
  4375. GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6;
  4376. GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7;
  4377. GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8;
  4378. // GL_ATI_separate_stencil
  4379. GL_STENCIL_BACK_FUNC_ATI = $8800;
  4380. GL_STENCIL_BACK_FAIL_ATI = $8801;
  4381. GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802;
  4382. GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803;
  4383. // GL_ATI_text_fragment_shader
  4384. GL_TEXT_FRAGMENT_SHADER_ATI = $8200;
  4385. // GL_ATI_texture_env_combine3
  4386. GL_MODULATE_ADD_ATI = $8744;
  4387. GL_MODULATE_SIGNED_ADD_ATI = $8745;
  4388. GL_MODULATE_SUBTRACT_ATI = $8746;
  4389. // GL_ATI_texture_float
  4390. GL_RGBA_FLOAT32_ATI = $8814;
  4391. GL_RGB_FLOAT32_ATI = $8815;
  4392. GL_ALPHA_FLOAT32_ATI = $8816;
  4393. GL_INTENSITY_FLOAT32_ATI = $8817;
  4394. GL_LUMINANCE_FLOAT32_ATI = $8818;
  4395. GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819;
  4396. GL_RGBA_FLOAT16_ATI = $881A;
  4397. GL_RGB_FLOAT16_ATI = $881B;
  4398. GL_ALPHA_FLOAT16_ATI = $881C;
  4399. GL_INTENSITY_FLOAT16_ATI = $881D;
  4400. GL_LUMINANCE_FLOAT16_ATI = $881E;
  4401. GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F;
  4402. // GL_ATI_texture_mirror_once
  4403. GL_MIRROR_CLAMP_ATI = $8742;
  4404. GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743;
  4405. // GL_ATI_vertex_array_object
  4406. GL_STATIC_ATI = $8760;
  4407. GL_DYNAMIC_ATI = $8761;
  4408. GL_PRESERVE_ATI = $8762;
  4409. GL_DISCARD_ATI = $8763;
  4410. GL_OBJECT_BUFFER_SIZE_ATI = $8764;
  4411. GL_OBJECT_BUFFER_USAGE_ATI = $8765;
  4412. GL_ARRAY_OBJECT_BUFFER_ATI = $8766;
  4413. GL_ARRAY_OBJECT_OFFSET_ATI = $8767;
  4414. // GL_ATI_vertex_streams
  4415. GL_MAX_VERTEX_STREAMS_ATI = $876B;
  4416. GL_VERTEX_STREAM0_ATI = $876C;
  4417. GL_VERTEX_STREAM1_ATI = $876D;
  4418. GL_VERTEX_STREAM2_ATI = $876E;
  4419. GL_VERTEX_STREAM3_ATI = $876F;
  4420. GL_VERTEX_STREAM4_ATI = $8770;
  4421. GL_VERTEX_STREAM5_ATI = $8771;
  4422. GL_VERTEX_STREAM6_ATI = $8772;
  4423. GL_VERTEX_STREAM7_ATI = $8773;
  4424. GL_VERTEX_SOURCE_ATI = $8774;
  4425. // GL_ATI_meminfo
  4426. GL_VBO_FREE_MEMORY_ATI = $87FB;
  4427. GL_TEXTURE_FREE_MEMORY_ATI = $87FC;
  4428. GL_RENDERBUFFER_FREE_MEMORY_ATI = $87FD;
  4429. // GL_AMD_performance_monitor
  4430. GL_COUNTER_TYPE_AMD = $8BC0;
  4431. GL_COUNTER_RANGE_AMD = $8BC1;
  4432. GL_UNSIGNED_INT64_AMD = $8BC2;
  4433. GL_PERCENTAGE_AMD = $8BC3;
  4434. GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
  4435. GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
  4436. GL_PERFMON_RESULT_AMD = $8BC6;
  4437. // GL_AMD_vertex_shader_tesselator
  4438. GL_SAMPLER_BUFFER_AMD = $9001;
  4439. GL_INT_SAMPLER_BUFFER_AMD = $9002;
  4440. GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = $9003;
  4441. GL_TESSELLATION_MODE_AMD = $9004;
  4442. GL_TESSELLATION_FACTOR_AMD = $9005;
  4443. GL_DISCRETE_AMD = $9006;
  4444. GL_CONTINUOUS_AMD = $9007;
  4445. // GL_AMD_seamless_cubemap_per_texture
  4446. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  4447. // GL_AMD_name_gen_delete
  4448. GL_DATA_BUFFER_AMD = $9151;
  4449. GL_PERFORMANCE_MONITOR_AMD = $9152;
  4450. GL_QUERY_OBJECT_AMD = $9153;
  4451. GL_VERTEX_ARRAY_OBJECT_AMD = $9154;
  4452. GL_SAMPLER_OBJECT_AMD = $9155;
  4453. // GL_AMD_debug_output
  4454. GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = $9144;
  4455. GL_DEBUG_LOGGED_MESSAGES_AMD = $9145;
  4456. GL_DEBUG_SEVERITY_HIGH_AMD = $9146;
  4457. GL_DEBUG_SEVERITY_MEDIUM_AMD = $9147;
  4458. GL_DEBUG_SEVERITY_LOW_AMD = $9148;
  4459. GL_DEBUG_CATEGORY_API_ERROR_AMD = $9149;
  4460. GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = $914A;
  4461. GL_DEBUG_CATEGORY_DEPRECATION_AMD = $914B;
  4462. GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = $914C;
  4463. GL_DEBUG_CATEGORY_PERFORMANCE_AMD = $914D;
  4464. GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = $914E;
  4465. GL_DEBUG_CATEGORY_APPLICATION_AMD = $914F;
  4466. GL_DEBUG_CATEGORY_OTHER_AMD = $9150;
  4467. // GL_AMD_depth_clamp_separate
  4468. GL_DEPTH_CLAMP_NEAR_AMD = $901E;
  4469. GL_DEPTH_CLAMP_FAR_AMD = $901F;
  4470. // GL_EXT_422_pixels
  4471. GL_422_EXT = $80CC;
  4472. GL_422_REV_EXT = $80CD;
  4473. GL_422_AVERAGE_EXT = $80CE;
  4474. GL_422_REV_AVERAGE_EXT = $80CF;
  4475. // GL_EXT_abgr
  4476. GL_ABGR_EXT = $8000;
  4477. // GL_EXT_bgra
  4478. GL_BGR_EXT = $80E0;
  4479. GL_BGRA_EXT = $80E1;
  4480. // GL_EXT_blend_color
  4481. GL_CONSTANT_COLOR_EXT = $8001;
  4482. GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
  4483. GL_CONSTANT_ALPHA_EXT = $8003;
  4484. GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
  4485. GL_BLEND_COLOR_EXT = $8005;
  4486. // GL_EXT_blend_func_separate
  4487. GL_BLEND_DST_RGB_EXT = $80C8;
  4488. GL_BLEND_SRC_RGB_EXT = $80C9;
  4489. GL_BLEND_DST_ALPHA_EXT = $80CA;
  4490. GL_BLEND_SRC_ALPHA_EXT = $80CB;
  4491. // GL_EXT_blend_minmax
  4492. GL_FUNC_ADD_EXT = $8006;
  4493. GL_MIN_EXT = $8007;
  4494. GL_MAX_EXT = $8008;
  4495. GL_BLEND_EQUATION_EXT = $8009;
  4496. // GL_EXT_blend_subtract
  4497. GL_FUNC_SUBTRACT_EXT = $800A;
  4498. GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
  4499. // GL_EXT_clip_volume_hint
  4500. GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
  4501. // GL_EXT_cmyka
  4502. GL_CMYK_EXT = $800C;
  4503. GL_CMYKA_EXT = $800D;
  4504. GL_PACK_CMYK_HINT_EXT = $800E;
  4505. GL_UNPACK_CMYK_HINT_EXT = $800F;
  4506. // GL_EXT_compiled_vertex_array
  4507. GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
  4508. GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
  4509. // GL_EXT_convolution
  4510. GL_CONVOLUTION_1D_EXT = $8010;
  4511. GL_CONVOLUTION_2D_EXT = $8011;
  4512. GL_SEPARABLE_2D_EXT = $8012;
  4513. GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
  4514. GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
  4515. GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
  4516. GL_REDUCE_EXT = $8016;
  4517. GL_CONVOLUTION_FORMAT_EXT = $8017;
  4518. GL_CONVOLUTION_WIDTH_EXT = $8018;
  4519. GL_CONVOLUTION_HEIGHT_EXT = $8019;
  4520. GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
  4521. GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
  4522. GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
  4523. GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
  4524. GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
  4525. GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
  4526. GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
  4527. GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
  4528. GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
  4529. GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
  4530. // GL_EXT_coordinate_frame
  4531. GL_TANGENT_ARRAY_EXT = $8439;
  4532. GL_BINORMAL_ARRAY_EXT = $843A;
  4533. GL_CURRENT_TANGENT_EXT = $843B;
  4534. GL_CURRENT_BINORMAL_EXT = $843C;
  4535. GL_TANGENT_ARRAY_TYPE_EXT = $843E;
  4536. GL_TANGENT_ARRAY_STRIDE_EXT = $843F;
  4537. GL_BINORMAL_ARRAY_TYPE_EXT = $8440;
  4538. GL_BINORMAL_ARRAY_STRIDE_EXT = $8441;
  4539. GL_TANGENT_ARRAY_POINTER_EXT = $8442;
  4540. GL_BINORMAL_ARRAY_POINTER_EXT = $8443;
  4541. GL_MAP1_TANGENT_EXT = $8444;
  4542. GL_MAP2_TANGENT_EXT = $8445;
  4543. GL_MAP1_BINORMAL_EXT = $8446;
  4544. GL_MAP2_BINORMAL_EXT = $8447;
  4545. // GL_EXT_cull_vertex
  4546. GL_CULL_VERTEX_EXT = $81AA;
  4547. GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB;
  4548. GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC;
  4549. // GL_EXT_draw_range_elements
  4550. GL_MAX_ELEMENTS_VERTICES_EXT = $80E8;
  4551. GL_MAX_ELEMENTS_INDICES_EXT = $80E9;
  4552. // GL_EXT_fog_coord
  4553. GL_FOG_COORDINATE_SOURCE_EXT = $8450;
  4554. GL_FOG_COORDINATE_EXT = $8451;
  4555. GL_FRAGMENT_DEPTH_EXT = $8452;
  4556. GL_CURRENT_FOG_COORDINATE_EXT = $8453;
  4557. GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
  4558. GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
  4559. GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
  4560. GL_FOG_COORDINATE_ARRAY_EXT = $8457;
  4561. // GL_EXT_framebuffer_object
  4562. GL_FRAMEBUFFER_EXT = $8D40;
  4563. GL_RENDERBUFFER_EXT = $8D41;
  4564. GL_STENCIL_INDEX_EXT = $8D45;
  4565. GL_STENCIL_INDEX1_EXT = $8D46;
  4566. GL_STENCIL_INDEX4_EXT = $8D47;
  4567. GL_STENCIL_INDEX8_EXT = $8D48;
  4568. GL_STENCIL_INDEX16_EXT = $8D49;
  4569. GL_RENDERBUFFER_WIDTH_EXT = $8D42;
  4570. GL_RENDERBUFFER_HEIGHT_EXT = $8D43;
  4571. GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44;
  4572. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0;
  4573. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1;
  4574. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2;
  4575. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3;
  4576. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4;
  4577. GL_COLOR_ATTACHMENT0_EXT = $8CE0;
  4578. GL_COLOR_ATTACHMENT1_EXT = $8CE1;
  4579. GL_COLOR_ATTACHMENT2_EXT = $8CE2;
  4580. GL_COLOR_ATTACHMENT3_EXT = $8CE3;
  4581. GL_COLOR_ATTACHMENT4_EXT = $8CE4;
  4582. GL_COLOR_ATTACHMENT5_EXT = $8CE5;
  4583. GL_COLOR_ATTACHMENT6_EXT = $8CE6;
  4584. GL_COLOR_ATTACHMENT7_EXT = $8CE7;
  4585. GL_COLOR_ATTACHMENT8_EXT = $8CE8;
  4586. GL_COLOR_ATTACHMENT9_EXT = $8CE9;
  4587. GL_COLOR_ATTACHMENT10_EXT = $8CEA;
  4588. GL_COLOR_ATTACHMENT11_EXT = $8CEB;
  4589. GL_COLOR_ATTACHMENT12_EXT = $8CEC;
  4590. GL_COLOR_ATTACHMENT13_EXT = $8CED;
  4591. GL_COLOR_ATTACHMENT14_EXT = $8CEE;
  4592. GL_COLOR_ATTACHMENT15_EXT = $8CEF;
  4593. GL_DEPTH_ATTACHMENT_EXT = $8D00;
  4594. GL_STENCIL_ATTACHMENT_EXT = $8D20;
  4595. GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5;
  4596. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6;
  4597. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7;
  4598. GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8;
  4599. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9;
  4600. GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA;
  4601. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB;
  4602. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC;
  4603. GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD;
  4604. GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE;
  4605. GL_FRAMEBUFFER_BINDING_EXT = $8CA6;
  4606. GL_RENDERBUFFER_BINDING_EXT = $8CA7;
  4607. GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF;
  4608. GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8;
  4609. GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506;
  4610. // GL_EXT_histogram
  4611. GL_HISTOGRAM_EXT = $8024;
  4612. GL_PROXY_HISTOGRAM_EXT = $8025;
  4613. GL_HISTOGRAM_WIDTH_EXT = $8026;
  4614. GL_HISTOGRAM_FORMAT_EXT = $8027;
  4615. GL_HISTOGRAM_RED_SIZE_EXT = $8028;
  4616. GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
  4617. GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
  4618. GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
  4619. GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
  4620. GL_HISTOGRAM_SINK_EXT = $802D;
  4621. GL_MINMAX_EXT = $802E;
  4622. GL_MINMAX_FORMAT_EXT = $802F;
  4623. GL_MINMAX_SINK_EXT = $8030;
  4624. GL_TABLE_TOO_LARGE_EXT = $8031;
  4625. // GL_EXT_index_array_formats
  4626. GL_IUI_V2F_EXT = $81AD;
  4627. GL_IUI_V3F_EXT = $81AE;
  4628. GL_IUI_N3F_V2F_EXT = $81AF;
  4629. GL_IUI_N3F_V3F_EXT = $81B0;
  4630. GL_T2F_IUI_V2F_EXT = $81B1;
  4631. GL_T2F_IUI_V3F_EXT = $81B2;
  4632. GL_T2F_IUI_N3F_V2F_EXT = $81B3;
  4633. GL_T2F_IUI_N3F_V3F_EXT = $81B4;
  4634. // GL_EXT_index_func
  4635. GL_INDEX_TEST_EXT = $81B5;
  4636. GL_INDEX_TEST_FUNC_EXT = $81B6;
  4637. GL_INDEX_TEST_REF_EXT = $81B7;
  4638. // GL_EXT_index_material
  4639. GL_INDEX_MATERIAL_EXT = $81B8;
  4640. GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9;
  4641. GL_INDEX_MATERIAL_FACE_EXT = $81BA;
  4642. // GL_EXT_light_texture
  4643. GL_FRAGMENT_MATERIAL_EXT = $8349;
  4644. GL_FRAGMENT_NORMAL_EXT = $834A;
  4645. GL_FRAGMENT_COLOR_EXT = $834C;
  4646. GL_ATTENUATION_EXT = $834D;
  4647. GL_SHADOW_ATTENUATION_EXT = $834E;
  4648. GL_TEXTURE_APPLICATION_MODE_EXT = $834F;
  4649. GL_TEXTURE_LIGHT_EXT = $8350;
  4650. GL_TEXTURE_MATERIAL_FACE_EXT = $8351;
  4651. GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352;
  4652. // GL_EXT_multisample
  4653. GL_MULTISAMPLE_EXT = $809D;
  4654. GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E;
  4655. GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F;
  4656. GL_SAMPLE_MASK_EXT = $80A0;
  4657. GL_1PASS_EXT = $80A1;
  4658. GL_2PASS_0_EXT = $80A2;
  4659. GL_2PASS_1_EXT = $80A3;
  4660. GL_4PASS_0_EXT = $80A4;
  4661. GL_4PASS_1_EXT = $80A5;
  4662. GL_4PASS_2_EXT = $80A6;
  4663. GL_4PASS_3_EXT = $80A7;
  4664. GL_SAMPLE_BUFFERS_EXT = $80A8;
  4665. GL_SAMPLES_EXT = $80A9;
  4666. GL_SAMPLE_MASK_VALUE_EXT = $80AA;
  4667. GL_SAMPLE_MASK_INVERT_EXT = $80AB;
  4668. GL_SAMPLE_PATTERN_EXT = $80AC;
  4669. GL_MULTISAMPLE_BIT_EXT = $20000000;
  4670. // GL_EXT_packed_pixels
  4671. GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
  4672. GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
  4673. GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
  4674. GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
  4675. GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
  4676. // GL_EXT_paletted_texture
  4677. GL_COLOR_INDEX1_EXT = $80E2;
  4678. GL_COLOR_INDEX2_EXT = $80E3;
  4679. GL_COLOR_INDEX4_EXT = $80E4;
  4680. GL_COLOR_INDEX8_EXT = $80E5;
  4681. GL_COLOR_INDEX12_EXT = $80E6;
  4682. GL_COLOR_INDEX16_EXT = $80E7;
  4683. GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
  4684. // GL_EXT_pixel_transform
  4685. GL_PIXEL_TRANSFORM_2D_EXT = $8330;
  4686. GL_PIXEL_MAG_FILTER_EXT = $8331;
  4687. GL_PIXEL_MIN_FILTER_EXT = $8332;
  4688. GL_PIXEL_CUBIC_WEIGHT_EXT = $8333;
  4689. GL_CUBIC_EXT = $8334;
  4690. GL_AVERAGE_EXT = $8335;
  4691. GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336;
  4692. GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337;
  4693. GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338;
  4694. // GL_EXT_point_parameters
  4695. GL_POINT_SIZE_MIN_EXT = $8126;
  4696. GL_POINT_SIZE_MAX_EXT = $8127;
  4697. GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
  4698. GL_DISTANCE_ATTENUATION_EXT = $8129;
  4699. // GL_EXT_polygon_offset
  4700. GL_POLYGON_OFFSET_EXT = $8037;
  4701. GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
  4702. GL_POLYGON_OFFSET_BIAS_EXT = $8039;
  4703. // GL_EXT_rescale_normal
  4704. GL_RESCALE_NORMAL_EXT = $803A;
  4705. // GL_EXT_secondary_color
  4706. GL_COLOR_SUM_EXT = $8458;
  4707. GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
  4708. GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
  4709. GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
  4710. GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
  4711. GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
  4712. GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
  4713. // GL_EXT_separate_specular_color
  4714. GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
  4715. GL_SINGLE_COLOR_EXT = $81F9;
  4716. GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
  4717. // GL_EXT_shared_texture_palette
  4718. GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
  4719. // GL_EXT_stencil_two_side
  4720. GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
  4721. GL_ACTIVE_STENCIL_FACE_EXT = $8911;
  4722. // GL_EXT_stencil_wrap
  4723. GL_INCR_WRAP_EXT = $8507;
  4724. GL_DECR_WRAP_EXT = $8508;
  4725. // GL_EXT_texture
  4726. GL_ALPHA4_EXT = $803B;
  4727. GL_ALPHA8_EXT = $803C;
  4728. GL_ALPHA12_EXT = $803D;
  4729. GL_ALPHA16_EXT = $803E;
  4730. GL_LUMINANCE4_EXT = $803F;
  4731. GL_LUMINANCE8_EXT = $8040;
  4732. GL_LUMINANCE12_EXT = $8041;
  4733. GL_LUMINANCE16_EXT = $8042;
  4734. GL_LUMINANCE4_ALPHA4_EXT = $8043;
  4735. GL_LUMINANCE6_ALPHA2_EXT = $8044;
  4736. GL_LUMINANCE8_ALPHA8_EXT = $8045;
  4737. GL_LUMINANCE12_ALPHA4_EXT = $8046;
  4738. GL_LUMINANCE12_ALPHA12_EXT = $8047;
  4739. GL_LUMINANCE16_ALPHA16_EXT = $8048;
  4740. GL_INTENSITY_EXT = $8049;
  4741. GL_INTENSITY4_EXT = $804A;
  4742. GL_INTENSITY8_EXT = $804B;
  4743. GL_INTENSITY12_EXT = $804C;
  4744. GL_INTENSITY16_EXT = $804D;
  4745. GL_RGB2_EXT = $804E;
  4746. GL_RGB4_EXT = $804F;
  4747. GL_RGB5_EXT = $8050;
  4748. GL_RGB8_EXT = $8051;
  4749. GL_RGB10_EXT = $8052;
  4750. GL_RGB12_EXT = $8053;
  4751. GL_RGB16_EXT = $8054;
  4752. GL_RGBA2_EXT = $8055;
  4753. GL_RGBA4_EXT = $8056;
  4754. GL_RGB5_A1_EXT = $8057;
  4755. GL_RGBA8_EXT = $8058;
  4756. GL_RGB10_A2_EXT = $8059;
  4757. GL_RGBA12_EXT = $805A;
  4758. GL_RGBA16_EXT = $805B;
  4759. GL_TEXTURE_RED_SIZE_EXT = $805C;
  4760. GL_TEXTURE_GREEN_SIZE_EXT = $805D;
  4761. GL_TEXTURE_BLUE_SIZE_EXT = $805E;
  4762. GL_TEXTURE_ALPHA_SIZE_EXT = $805F;
  4763. GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060;
  4764. GL_TEXTURE_INTENSITY_SIZE_EXT = $8061;
  4765. GL_REPLACE_EXT = $8062;
  4766. GL_PROXY_TEXTURE_1D_EXT = $8063;
  4767. GL_PROXY_TEXTURE_2D_EXT = $8064;
  4768. GL_TEXTURE_TOO_LARGE_EXT = $8065;
  4769. // GL_EXT_texture3D
  4770. GL_PACK_SKIP_IMAGES_EXT = $806B;
  4771. GL_PACK_IMAGE_HEIGHT_EXT = $806C;
  4772. GL_UNPACK_SKIP_IMAGES_EXT = $806D;
  4773. GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
  4774. GL_TEXTURE_3D_EXT = $806F;
  4775. GL_PROXY_TEXTURE_3D_EXT = $8070;
  4776. GL_TEXTURE_DEPTH_EXT = $8071;
  4777. GL_TEXTURE_WRAP_R_EXT = $8072;
  4778. GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
  4779. // GL_EXT_texture_compression_s3tc
  4780. GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
  4781. GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
  4782. GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
  4783. GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
  4784. // GL_EXT_texture_cube_map
  4785. GL_NORMAL_MAP_EXT = $8511;
  4786. GL_REFLECTION_MAP_EXT = $8512;
  4787. GL_TEXTURE_CUBE_MAP_EXT = $8513;
  4788. GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514;
  4789. GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515;
  4790. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516;
  4791. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517;
  4792. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518;
  4793. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519;
  4794. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A;
  4795. GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B;
  4796. GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C;
  4797. // GL_EXT_texture_edge_clamp
  4798. GL_CLAMP_TO_EDGE_EXT = $812F;
  4799. // GL_EXT_texture_env_combine
  4800. GL_COMBINE_EXT = $8570;
  4801. GL_COMBINE_RGB_EXT = $8571;
  4802. GL_COMBINE_ALPHA_EXT = $8572;
  4803. GL_RGB_SCALE_EXT = $8573;
  4804. GL_ADD_SIGNED_EXT = $8574;
  4805. GL_INTERPOLATE_EXT = $8575;
  4806. GL_CONSTANT_EXT = $8576;
  4807. GL_PRIMARY_COLOR_EXT = $8577;
  4808. GL_PREVIOUS_EXT = $8578;
  4809. GL_SOURCE0_RGB_EXT = $8580;
  4810. GL_SOURCE1_RGB_EXT = $8581;
  4811. GL_SOURCE2_RGB_EXT = $8582;
  4812. GL_SOURCE0_ALPHA_EXT = $8588;
  4813. GL_SOURCE1_ALPHA_EXT = $8589;
  4814. GL_SOURCE2_ALPHA_EXT = $858A;
  4815. GL_OPERAND0_RGB_EXT = $8590;
  4816. GL_OPERAND1_RGB_EXT = $8591;
  4817. GL_OPERAND2_RGB_EXT = $8592;
  4818. GL_OPERAND0_ALPHA_EXT = $8598;
  4819. GL_OPERAND1_ALPHA_EXT = $8599;
  4820. GL_OPERAND2_ALPHA_EXT = $859A;
  4821. // GL_EXT_texture_env_dot3
  4822. GL_DOT3_RGB_EXT = $8740;
  4823. GL_DOT3_RGBA_EXT = $8741;
  4824. // GL_EXT_texture_filter_anisotropic
  4825. GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
  4826. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
  4827. // GL_EXT_texture_lod_bias
  4828. GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
  4829. GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
  4830. GL_TEXTURE_LOD_BIAS_EXT = $8501;
  4831. // GL_EXT_texture_object
  4832. GL_TEXTURE_PRIORITY_EXT = $8066;
  4833. GL_TEXTURE_RESIDENT_EXT = $8067;
  4834. GL_TEXTURE_1D_BINDING_EXT = $8068;
  4835. GL_TEXTURE_2D_BINDING_EXT = $8069;
  4836. GL_TEXTURE_3D_BINDING_EXT = $806A;
  4837. // GL_EXT_texture_perturb_normal
  4838. GL_PERTURB_EXT = $85AE;
  4839. GL_TEXTURE_NORMAL_EXT = $85AF;
  4840. // GL_EXT_texture_rectangle
  4841. GL_TEXTURE_RECTANGLE_EXT = $84F5;
  4842. GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6;
  4843. GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7;
  4844. GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8;
  4845. // GL_EXT_vertex_array
  4846. GL_VERTEX_ARRAY_EXT = $8074;
  4847. GL_NORMAL_ARRAY_EXT = $8075;
  4848. GL_COLOR_ARRAY_EXT = $8076;
  4849. GL_INDEX_ARRAY_EXT = $8077;
  4850. GL_TEXTURE_COORD_ARRAY_EXT = $8078;
  4851. GL_EDGE_FLAG_ARRAY_EXT = $8079;
  4852. GL_VERTEX_ARRAY_SIZE_EXT = $807A;
  4853. GL_VERTEX_ARRAY_TYPE_EXT = $807B;
  4854. GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
  4855. GL_VERTEX_ARRAY_COUNT_EXT = $807D;
  4856. GL_NORMAL_ARRAY_TYPE_EXT = $807E;
  4857. GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
  4858. GL_NORMAL_ARRAY_COUNT_EXT = $8080;
  4859. GL_COLOR_ARRAY_SIZE_EXT = $8081;
  4860. GL_COLOR_ARRAY_TYPE_EXT = $8082;
  4861. GL_COLOR_ARRAY_STRIDE_EXT = $8083;
  4862. GL_COLOR_ARRAY_COUNT_EXT = $8084;
  4863. GL_INDEX_ARRAY_TYPE_EXT = $8085;
  4864. GL_INDEX_ARRAY_STRIDE_EXT = $8086;
  4865. GL_INDEX_ARRAY_COUNT_EXT = $8087;
  4866. GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
  4867. GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
  4868. GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
  4869. GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
  4870. GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
  4871. GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
  4872. GL_VERTEX_ARRAY_POINTER_EXT = $808E;
  4873. GL_NORMAL_ARRAY_POINTER_EXT = $808F;
  4874. GL_COLOR_ARRAY_POINTER_EXT = $8090;
  4875. GL_INDEX_ARRAY_POINTER_EXT = $8091;
  4876. GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
  4877. GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
  4878. // GL_EXT_vertex_shader
  4879. GL_VERTEX_SHADER_EXT = $8780;
  4880. GL_VERTEX_SHADER_BINDING_EXT = $8781;
  4881. GL_OP_INDEX_EXT = $8782;
  4882. GL_OP_NEGATE_EXT = $8783;
  4883. GL_OP_DOT3_EXT = $8784;
  4884. GL_OP_DOT4_EXT = $8785;
  4885. GL_OP_MUL_EXT = $8786;
  4886. GL_OP_ADD_EXT = $8787;
  4887. GL_OP_MADD_EXT = $8788;
  4888. GL_OP_FRAC_EXT = $8789;
  4889. GL_OP_MAX_EXT = $878A;
  4890. GL_OP_MIN_EXT = $878B;
  4891. GL_OP_SET_GE_EXT = $878C;
  4892. GL_OP_SET_LT_EXT = $878D;
  4893. GL_OP_CLAMP_EXT = $878E;
  4894. GL_OP_FLOOR_EXT = $878F;
  4895. GL_OP_ROUND_EXT = $8790;
  4896. GL_OP_EXP_BASE_2_EXT = $8791;
  4897. GL_OP_LOG_BASE_2_EXT = $8792;
  4898. GL_OP_POWER_EXT = $8793;
  4899. GL_OP_RECIP_EXT = $8794;
  4900. GL_OP_RECIP_SQRT_EXT = $8795;
  4901. GL_OP_SUB_EXT = $8796;
  4902. GL_OP_CROSS_PRODUCT_EXT = $8797;
  4903. GL_OP_MULTIPLY_MATRIX_EXT = $8798;
  4904. GL_OP_MOV_EXT = $8799;
  4905. GL_OUTPUT_VERTEX_EXT = $879A;
  4906. GL_OUTPUT_COLOR0_EXT = $879B;
  4907. GL_OUTPUT_COLOR1_EXT = $879C;
  4908. GL_OUTPUT_TEXTURE_COORD0_EXT = $879D;
  4909. GL_OUTPUT_TEXTURE_COORD1_EXT = $879E;
  4910. GL_OUTPUT_TEXTURE_COORD2_EXT = $879F;
  4911. GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0;
  4912. GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1;
  4913. GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2;
  4914. GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3;
  4915. GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4;
  4916. GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5;
  4917. GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6;
  4918. GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7;
  4919. GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8;
  4920. GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9;
  4921. GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA;
  4922. GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB;
  4923. GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC;
  4924. GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD;
  4925. GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE;
  4926. GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF;
  4927. GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0;
  4928. GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1;
  4929. GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2;
  4930. GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3;
  4931. GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4;
  4932. GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5;
  4933. GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6;
  4934. GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7;
  4935. GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8;
  4936. GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9;
  4937. GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA;
  4938. GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB;
  4939. GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC;
  4940. GL_OUTPUT_FOG_EXT = $87BD;
  4941. GL_SCALAR_EXT = $87BE;
  4942. GL_VECTOR_EXT = $87BF;
  4943. GL_MATRIX_EXT = $87C0;
  4944. GL_VARIANT_EXT = $87C1;
  4945. GL_INVARIANT_EXT = $87C2;
  4946. GL_LOCAL_CONSTANT_EXT = $87C3;
  4947. GL_LOCAL_EXT = $87C4;
  4948. GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5;
  4949. GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6;
  4950. GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7;
  4951. GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8;
  4952. GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9;
  4953. GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA;
  4954. GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB;
  4955. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC;
  4956. GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD;
  4957. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;
  4958. GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF;
  4959. GL_VERTEX_SHADER_VARIANTS_EXT = $87D0;
  4960. GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1;
  4961. GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2;
  4962. GL_VERTEX_SHADER_LOCALS_EXT = $87D3;
  4963. GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4;
  4964. GL_X_EXT = $87D5;
  4965. GL_Y_EXT = $87D6;
  4966. GL_Z_EXT = $87D7;
  4967. GL_W_EXT = $87D8;
  4968. GL_NEGATIVE_X_EXT = $87D9;
  4969. GL_NEGATIVE_Y_EXT = $87DA;
  4970. GL_NEGATIVE_Z_EXT = $87DB;
  4971. GL_NEGATIVE_W_EXT = $87DC;
  4972. GL_ZERO_EXT = $87DD;
  4973. GL_ONE_EXT = $87DE;
  4974. GL_NEGATIVE_ONE_EXT = $87DF;
  4975. GL_NORMALIZED_RANGE_EXT = $87E0;
  4976. GL_FULL_RANGE_EXT = $87E1;
  4977. GL_CURRENT_VERTEX_EXT = $87E2;
  4978. GL_MVP_MATRIX_EXT = $87E3;
  4979. GL_VARIANT_VALUE_EXT = $87E4;
  4980. GL_VARIANT_DATATYPE_EXT = $87E5;
  4981. GL_VARIANT_ARRAY_STRIDE_EXT = $87E6;
  4982. GL_VARIANT_ARRAY_TYPE_EXT = $87E7;
  4983. GL_VARIANT_ARRAY_EXT = $87E8;
  4984. GL_VARIANT_ARRAY_POINTER_EXT = $87E9;
  4985. GL_INVARIANT_VALUE_EXT = $87EA;
  4986. GL_INVARIANT_DATATYPE_EXT = $87EB;
  4987. GL_LOCAL_CONSTANT_VALUE_EXT = $87EC;
  4988. GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED;
  4989. // GL_EXT_vertex_weighting
  4990. GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3;
  4991. GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
  4992. GL_MODELVIEW0_MATRIX_EXT = $0BA6;
  4993. GL_MODELVIEW1_MATRIX_EXT = $8506;
  4994. GL_VERTEX_WEIGHTING_EXT = $8509;
  4995. GL_MODELVIEW0_EXT = $1700;
  4996. GL_MODELVIEW1_EXT = $850A;
  4997. GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
  4998. GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
  4999. GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
  5000. GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
  5001. GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
  5002. GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
  5003. // GL_EXT_depth_bounds_test
  5004. GL_DEPTH_BOUNDS_TEST_EXT = $8890;
  5005. GL_DEPTH_BOUNDS_EXT = $8891;
  5006. // GL_EXT_texture_mirror_clamp
  5007. GL_MIRROR_CLAMP_EXT = $8742;
  5008. GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
  5009. GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912;
  5010. // GL_EXT_blend_equation_separate
  5011. GL_BLEND_EQUATION_RGB_EXT = $8009;
  5012. GL_BLEND_EQUATION_ALPHA_EXT = $883D;
  5013. // GL_EXT_pixel_buffer_object
  5014. GL_PIXEL_PACK_BUFFER_EXT = $88EB;
  5015. GL_PIXEL_UNPACK_BUFFER_EXT = $88EC;
  5016. GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED;
  5017. GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF;
  5018. // GL_EXT_stencil_clear_tag
  5019. GL_STENCIL_TAG_BITS_EXT = $88F2;
  5020. GL_STENCIL_CLEAR_TAG_VALUE_EXT = $88F3;
  5021. // GL_EXT_packed_depth_stencil
  5022. GL_DEPTH_STENCIL_EXT = $84F9;
  5023. GL_UNSIGNED_INT_24_8_EXT = $84FA;
  5024. GL_DEPTH24_STENCIL8_EXT = $88F0;
  5025. GL_TEXTURE_STENCIL_SIZE_EXT = $88F1;
  5026. // GL_EXT_texture_sRGB
  5027. GL_SRGB_EXT = $8C40;
  5028. GL_SRGB8_EXT = $8C41;
  5029. GL_SRGB_ALPHA_EXT = $8C42;
  5030. GL_SRGB8_ALPHA8_EXT = $8C43;
  5031. GL_SLUMINANCE_ALPHA_EXT = $8C44;
  5032. GL_SLUMINANCE8_ALPHA8_EXT = $8C45;
  5033. GL_SLUMINANCE_EXT = $8C46;
  5034. GL_SLUMINANCE8_EXT = $8C47;
  5035. GL_COMPRESSED_SRGB_EXT = $8C48;
  5036. GL_COMPRESSED_SRGB_ALPHA_EXT = $8C49;
  5037. GL_COMPRESSED_SLUMINANCE_EXT = $8C4A;
  5038. GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = $8C4B;
  5039. GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C;
  5040. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D;
  5041. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E;
  5042. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F;
  5043. // GL_EXT_framebuffer_blit
  5044. GL_READ_FRAMEBUFFER_EXT = $8CA8;
  5045. GL_DRAW_FRAMEBUFFER_EXT = $8CA9;
  5046. GL_READ_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT;
  5047. GL_DRAW_FRAMEBUFFER_BINDING_EXT = $8CAA;
  5048. // GL_EXT_framebuffer_multisample
  5049. GL_RENDERBUFFER_SAMPLES_EXT = $8CAB;
  5050. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56;
  5051. GL_MAX_SAMPLES_EXT = $8D57;
  5052. // GL_EXT_timer_query
  5053. GL_TIME_ELAPSED_EXT = $88BF;
  5054. // GL_EXT_bindable_uniform
  5055. GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = $8DE2;
  5056. GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = $8DE3;
  5057. GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = $8DE4;
  5058. GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = $8DED;
  5059. GL_UNIFORM_BUFFER_EXT = $8DEE;
  5060. GL_UNIFORM_BUFFER_BINDING_EXT = $8DEF;
  5061. // GL_EXT_framebuffer_sRGB
  5062. GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  5063. WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20A9;
  5064. GL_FRAMEBUFFER_SRGB_EXT = $8DB9;
  5065. GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $8DBA;
  5066. // GL_EXT_geometry_shader4
  5067. GL_GEOMETRY_SHADER_EXT = $8DD9;
  5068. GL_GEOMETRY_VERTICES_OUT_EXT = $8DDA;
  5069. GL_GEOMETRY_INPUT_TYPE_EXT = $8DDB;
  5070. GL_GEOMETRY_OUTPUT_TYPE_EXT = $8DDC;
  5071. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29;
  5072. GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = $8DDD;
  5073. GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = $8DDE;
  5074. GL_MAX_VARYING_COMPONENTS_EXT = $8B4B;
  5075. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF;
  5076. GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0;
  5077. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1;
  5078. GL_LINES_ADJACENCY_EXT = $A;
  5079. GL_LINE_STRIP_ADJACENCY_EXT = $B;
  5080. GL_TRIANGLES_ADJACENCY_EXT = $C;
  5081. GL_TRIANGLE_STRIP_ADJACENCY_EXT = $D;
  5082. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8;
  5083. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = $8DA9;
  5084. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7;
  5085. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = $8CD4;
  5086. GL_PROGRAM_POINT_SIZE_EXT = $8642;
  5087. // GL_EXT_gpu_shader4
  5088. GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = $88FD;
  5089. GL_SAMPLER_1D_ARRAY_EXT = $8DC0;
  5090. GL_SAMPLER_2D_ARRAY_EXT = $8DC1;
  5091. GL_SAMPLER_BUFFER_EXT = $8DC2;
  5092. GL_SAMPLER_1D_ARRAY_SHADOW_EXT = $8DC3;
  5093. GL_SAMPLER_2D_ARRAY_SHADOW_EXT = $8DC4;
  5094. GL_SAMPLER_CUBE_SHADOW_EXT = $8DC5;
  5095. GL_UNSIGNED_INT_VEC2_EXT = $8DC6;
  5096. GL_UNSIGNED_INT_VEC3_EXT = $8DC7;
  5097. GL_UNSIGNED_INT_VEC4_EXT = $8DC8;
  5098. GL_INT_SAMPLER_1D_EXT = $8DC9;
  5099. GL_INT_SAMPLER_2D_EXT = $8DCA;
  5100. GL_INT_SAMPLER_3D_EXT = $8DCB;
  5101. GL_INT_SAMPLER_CUBE_EXT = $8DCC;
  5102. GL_INT_SAMPLER_2D_RECT_EXT = $8DCD;
  5103. GL_INT_SAMPLER_1D_ARRAY_EXT = $8DCE;
  5104. GL_INT_SAMPLER_2D_ARRAY_EXT = $8DCF;
  5105. GL_INT_SAMPLER_BUFFER_EXT = $8DD0;
  5106. GL_UNSIGNED_INT_SAMPLER_1D_EXT = $8DD1;
  5107. GL_UNSIGNED_INT_SAMPLER_2D_EXT = $8DD2;
  5108. GL_UNSIGNED_INT_SAMPLER_3D_EXT = $8DD3;
  5109. GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = $8DD4;
  5110. GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = $8DD5;
  5111. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = $8DD6;
  5112. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = $8DD7;
  5113. GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8;
  5114. GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = $8904;
  5115. GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = $8905;
  5116. // GL_EXT_packed_float
  5117. GL_R11F_G11F_B10F_EXT = $8C3A;
  5118. GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = $8C3B;
  5119. RGBA_SIGNED_COMPONENTS_EXT = $8C3C;
  5120. WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = $20A8;
  5121. GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  5122. GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  5123. // GL_EXT_texture_array
  5124. GL_TEXTURE_1D_ARRAY_EXT = $8C18;
  5125. GL_TEXTURE_2D_ARRAY_EXT = $8C1A;
  5126. GL_PROXY_TEXTURE_2D_ARRAY_EXT = $8C1B;
  5127. GL_PROXY_TEXTURE_1D_ARRAY_EXT = $8C19;
  5128. GL_TEXTURE_BINDING_1D_ARRAY_EXT = $8C1C;
  5129. GL_TEXTURE_BINDING_2D_ARRAY_EXT = $8C1D;
  5130. GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = $88FF;
  5131. GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = $884E;
  5132. // GL_EXT_texture_buffer_object
  5133. GL_TEXTURE_BUFFER_EXT = $8C2A;
  5134. GL_MAX_TEXTURE_BUFFER_SIZE_EXT = $8C2B;
  5135. GL_TEXTURE_BINDING_BUFFER_EXT = $8C2C;
  5136. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = $8C2D;
  5137. GL_TEXTURE_BUFFER_FORMAT_EXT = $8C2E;
  5138. // GL_EXT_texture_compression_latc
  5139. GL_COMPRESSED_LUMINANCE_LATC1_EXT = $8C70;
  5140. GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = $8C71;
  5141. GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = $8C72;
  5142. GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = $8C73;
  5143. // GL_EXT_texture_compression_rgtc
  5144. GL_COMPRESSED_RED_RGTC1_EXT = $8DBB;
  5145. GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = $8DBC;
  5146. GL_COMPRESSED_RED_GREEN_RGTC2_EXT = $8DBD;
  5147. GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = $8DBE;
  5148. // GL_EXT_texture_integer
  5149. GL_RGBA_INTEGER_MODE_EXT = $8D9E;
  5150. GL_RGBA32UI_EXT = $8D70;
  5151. GL_RGB32UI_EXT = $8D71;
  5152. GL_ALPHA32UI_EXT = $8D72;
  5153. GL_INTENSITY32UI_EXT = $8D73;
  5154. GL_LUMINANCE32UI_EXT = $8D74;
  5155. GL_LUMINANCE_ALPHA32UI_EXT = $8D75;
  5156. GL_RGBA16UI_EXT = $8D76;
  5157. GL_RGB16UI_EXT = $8D77;
  5158. GL_ALPHA16UI_EXT = $8D78;
  5159. GL_INTENSITY16UI_EXT = $8D79;
  5160. GL_LUMINANCE16UI_EXT = $8D7A;
  5161. GL_LUMINANCE_ALPHA16UI_EXT = $8D7B;
  5162. GL_RGBA8UI_EXT = $8D7C;
  5163. GL_RGB8UI_EXT = $8D7D;
  5164. GL_ALPHA8UI_EXT = $8D7E;
  5165. GL_INTENSITY8UI_EXT = $8D7F;
  5166. GL_LUMINANCE8UI_EXT = $8D80;
  5167. GL_LUMINANCE_ALPHA8UI_EXT = $8D81;
  5168. GL_RGBA32I_EXT = $8D82;
  5169. GL_RGB32I_EXT = $8D83;
  5170. GL_ALPHA32I_EXT = $8D84;
  5171. GL_INTENSITY32I_EXT = $8D85;
  5172. GL_LUMINANCE32I_EXT = $8D86;
  5173. GL_LUMINANCE_ALPHA32I_EXT = $8D87;
  5174. GL_RGBA16I_EXT = $8D88;
  5175. GL_RGB16I_EXT = $8D89;
  5176. GL_ALPHA16I_EXT = $8D8A;
  5177. GL_INTENSITY16I_EXT = $8D8B;
  5178. GL_LUMINANCE16I_EXT = $8D8C;
  5179. GL_LUMINANCE_ALPHA16I_EXT = $8D8D;
  5180. GL_RGBA8I_EXT = $8D8E;
  5181. GL_RGB8I_EXT = $8D8F;
  5182. GL_ALPHA8I_EXT = $8D90;
  5183. GL_INTENSITY8I_EXT = $8D91;
  5184. GL_LUMINANCE8I_EXT = $8D92;
  5185. GL_LUMINANCE_ALPHA8I_EXT = $8D93;
  5186. GL_RED_INTEGER_EXT = $8D94;
  5187. GL_GREEN_INTEGER_EXT = $8D95;
  5188. GL_BLUE_INTEGER_EXT = $8D96;
  5189. GL_ALPHA_INTEGER_EXT = $8D97;
  5190. GL_RGB_INTEGER_EXT = $8D98;
  5191. GL_RGBA_INTEGER_EXT = $8D99;
  5192. GL_BGR_INTEGER_EXT = $8D9A;
  5193. GL_BGRA_INTEGER_EXT = $8D9B;
  5194. GL_LUMINANCE_INTEGER_EXT = $8D9C;
  5195. GL_LUMINANCE_ALPHA_INTEGER_EXT = $8D9D;
  5196. // GL_EXT_texture_shared_exponent
  5197. GL_RGB9_E5_EXT = $8C3D;
  5198. GL_UNSIGNED_INT_5_9_9_9_REV_EXT = $8C3E;
  5199. GL_TEXTURE_SHARED_SIZE_EXT = $8C3F;
  5200. // GL_EXT_transform_feedback
  5201. GL_TRANSFORM_FEEDBACK_BUFFER_EXT = $8C8E;
  5202. GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = $8C84;
  5203. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = $8C85;
  5204. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = $8C8F;
  5205. GL_INTERLEAVED_ATTRIBS_EXT = $8C8C;
  5206. GL_SEPARATE_ATTRIBS_EXT = $8C8D;
  5207. GL_PRIMITIVES_GENERATED_EXT = $8C87;
  5208. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = $8C88;
  5209. GL_RASTERIZER_DISCARD_EXT = $8C89;
  5210. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = $8C8A;
  5211. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = $8C8B;
  5212. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = $8C80;
  5213. GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = $8C83;
  5214. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = $8C7F;
  5215. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = $8C76;
  5216. // GL_EXT_direct_state_access
  5217. GL_PROGRAM_MATRIX_EXT = $8E2D;
  5218. GL_TRANSPOSE_PROGRAM_MATRIX_EXT = $8E2E;
  5219. GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = $8E2F;
  5220. // GL_EXT_texture_swizzle
  5221. GL_TEXTURE_SWIZZLE_R_EXT = $8E42;
  5222. GL_TEXTURE_SWIZZLE_G_EXT = $8E43;
  5223. GL_TEXTURE_SWIZZLE_B_EXT = $8E44;
  5224. GL_TEXTURE_SWIZZLE_A_EXT = $8E45;
  5225. GL_TEXTURE_SWIZZLE_RGBA_EXT = $8E46;
  5226. // GL_EXT_provoking_vertex
  5227. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = $8E4C;
  5228. GL_FIRST_VERTEX_CONVENTION_EXT = $8E4D;
  5229. GL_LAST_VERTEX_CONVENTION_EXT = $8E4E;
  5230. GL_PROVOKING_VERTEX_EXT = $8E4F;
  5231. // GL_EXT_texture_snorm
  5232. GL_ALPHA_SNORM = $9010;
  5233. GL_LUMINANCE_SNORM = $9011;
  5234. GL_LUMINANCE_ALPHA_SNORM = $9012;
  5235. GL_INTENSITY_SNORM = $9013;
  5236. GL_ALPHA8_SNORM = $9014;
  5237. GL_LUMINANCE8_SNORM = $9015;
  5238. GL_LUMINANCE8_ALPHA8_SNORM = $9016;
  5239. GL_INTENSITY8_SNORM = $9017;
  5240. GL_ALPHA16_SNORM = $9018;
  5241. GL_LUMINANCE16_SNORM = $9019;
  5242. GL_LUMINANCE16_ALPHA16_SNORM = $901A;
  5243. GL_INTENSITY16_SNORM = $901B;
  5244. { reuse GL_RED_SNORM }
  5245. { reuse GL_RG_SNORM }
  5246. { reuse GL_RGB_SNORM }
  5247. { reuse GL_RGBA_SNORM }
  5248. { reuse GL_R8_SNORM }
  5249. { reuse GL_RG8_SNORM }
  5250. { reuse GL_RGB8_SNORM }
  5251. { reuse GL_RGBA8_SNORM }
  5252. { reuse GL_R16_SNORM }
  5253. { reuse GL_RG16_SNORM }
  5254. { reuse GL_RGB16_SNORM }
  5255. { reuse GL_RGBA16_SNORM }
  5256. { reuse GL_SIGNED_NORMALIZED }
  5257. // GL_EXT_separate_shader_objects
  5258. GL_ACTIVE_PROGRAM_EXT = $8B8D;
  5259. // GL_EXT_shader_image_load_store
  5260. GL_MAX_IMAGE_UNITS_EXT = $8F38;
  5261. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = $8F39;
  5262. GL_IMAGE_BINDING_NAME_EXT = $8F3A;
  5263. GL_IMAGE_BINDING_LEVEL_EXT = $8F3B;
  5264. GL_IMAGE_BINDING_LAYERED_EXT = $8F3C;
  5265. GL_IMAGE_BINDING_LAYER_EXT = $8F3D;
  5266. GL_IMAGE_BINDING_ACCESS_EXT = $8F3E;
  5267. GL_IMAGE_1D_EXT = $904C;
  5268. GL_IMAGE_2D_EXT = $904D;
  5269. GL_IMAGE_3D_EXT = $904E;
  5270. GL_IMAGE_2D_RECT_EXT = $904F;
  5271. GL_IMAGE_CUBE_EXT = $9050;
  5272. GL_IMAGE_BUFFER_EXT = $9051;
  5273. GL_IMAGE_1D_ARRAY_EXT = $9052;
  5274. GL_IMAGE_2D_ARRAY_EXT = $9053;
  5275. GL_IMAGE_CUBE_MAP_ARRAY_EXT = $9054;
  5276. GL_IMAGE_2D_MULTISAMPLE_EXT = $9055;
  5277. GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9056;
  5278. GL_INT_IMAGE_1D_EXT = $9057;
  5279. GL_INT_IMAGE_2D_EXT = $9058;
  5280. GL_INT_IMAGE_3D_EXT = $9059;
  5281. GL_INT_IMAGE_2D_RECT_EXT = $905A;
  5282. GL_INT_IMAGE_CUBE_EXT = $905B;
  5283. GL_INT_IMAGE_BUFFER_EXT = $905C;
  5284. GL_INT_IMAGE_1D_ARRAY_EXT = $905D;
  5285. GL_INT_IMAGE_2D_ARRAY_EXT = $905E;
  5286. GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $905F;
  5287. GL_INT_IMAGE_2D_MULTISAMPLE_EXT = $9060;
  5288. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9061;
  5289. GL_UNSIGNED_INT_IMAGE_1D_EXT = $9062;
  5290. GL_UNSIGNED_INT_IMAGE_2D_EXT = $9063;
  5291. GL_UNSIGNED_INT_IMAGE_3D_EXT = $9064;
  5292. GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = $9065;
  5293. GL_UNSIGNED_INT_IMAGE_CUBE_EXT = $9066;
  5294. GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = $9067;
  5295. GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = $9068;
  5296. GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = $9069;
  5297. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $906A;
  5298. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = $906B;
  5299. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $906C;
  5300. GL_MAX_IMAGE_SAMPLES_EXT = $906D;
  5301. GL_IMAGE_BINDING_FORMAT_EXT = $906E;
  5302. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = $00000001;
  5303. GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = $00000002;
  5304. GL_UNIFORM_BARRIER_BIT_EXT = $00000004;
  5305. GL_TEXTURE_FETCH_BARRIER_BIT_EXT = $00000008;
  5306. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = $00000020;
  5307. GL_COMMAND_BARRIER_BIT_EXT = $00000040;
  5308. GL_PIXEL_BUFFER_BARRIER_BIT_EXT = $00000080;
  5309. GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = $00000100;
  5310. GL_BUFFER_UPDATE_BARRIER_BIT_EXT = $00000200;
  5311. GL_FRAMEBUFFER_BARRIER_BIT_EXT = $00000400;
  5312. GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = $00000800;
  5313. GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = $00001000;
  5314. GL_ALL_BARRIER_BITS_EXT = $FFFFFFFF;
  5315. // GL_EXT_vertex_attrib_64bit
  5316. { reuse GL_DOUBLE }
  5317. GL_DOUBLE_VEC2_EXT = $8FFC;
  5318. GL_DOUBLE_VEC3_EXT = $8FFD;
  5319. GL_DOUBLE_VEC4_EXT = $8FFE;
  5320. GL_DOUBLE_MAT2_EXT = $8F46;
  5321. GL_DOUBLE_MAT3_EXT = $8F47;
  5322. GL_DOUBLE_MAT4_EXT = $8F48;
  5323. GL_DOUBLE_MAT2x3_EXT = $8F49;
  5324. GL_DOUBLE_MAT2x4_EXT = $8F4A;
  5325. GL_DOUBLE_MAT3x2_EXT = $8F4B;
  5326. GL_DOUBLE_MAT3x4_EXT = $8F4C;
  5327. GL_DOUBLE_MAT4x2_EXT = $8F4D;
  5328. GL_DOUBLE_MAT4x3_EXT = $8F4E;
  5329. // GL_EXT_texture_sRGB_decode
  5330. GL_TEXTURE_SRGB_DECODE_EXT = $8A48;
  5331. GL_DECODE_EXT = $8A49;
  5332. GL_SKIP_DECODE_EXT = $8A4A;
  5333. // GL_NV_texture_multisample
  5334. GL_TEXTURE_COVERAGE_SAMPLES_NV = $9045;
  5335. GL_TEXTURE_COLOR_SAMPLES_NV = $9046;
  5336. // GL_AMD_blend_minmax_factor
  5337. GL_FACTOR_MIN_AMD = $901C;
  5338. GL_FACTOR_MAX_AMD = $901D;
  5339. // GL_AMD_sample_positions
  5340. GL_SUBSAMPLE_DISTANCE_AMD = $883F;
  5341. // GL_EXT_x11_sync_object
  5342. GL_SYNC_X11_FENCE_EXT = $90E1;
  5343. // GL_EXT_framebuffer_multisample_blit_scaled
  5344. GL_SCALED_RESOLVE_FASTEST_EXT = $90BA;
  5345. GL_SCALED_RESOLVE_NICEST_EXT = $90BB;
  5346. // (4.3) GL_NV_path_rendering
  5347. GL_PATH_FORMAT_SVG_NV = $9070;
  5348. GL_PATH_FORMAT_PS_NV = $9071;
  5349. GL_STANDARD_FONT_NAME_NV = $9072;
  5350. GL_SYSTEM_FONT_NAME_NV = $9073;
  5351. GL_FILE_NAME_NV = $9074;
  5352. GL_PATH_STROKE_WIDTH_NV = $9075;
  5353. GL_PATH_END_CAPS_NV = $9076;
  5354. GL_PATH_INITIAL_END_CAP_NV = $9077;
  5355. GL_PATH_TERMINAL_END_CAP_NV = $9078;
  5356. GL_PATH_JOIN_STYLE_NV = $9079;
  5357. GL_PATH_MITER_LIMIT_NV = $907A;
  5358. GL_PATH_DASH_CAPS_NV = $907B;
  5359. GL_PATH_INITIAL_DASH_CAP_NV = $907C;
  5360. GL_PATH_TERMINAL_DASH_CAP_NV = $907D;
  5361. GL_PATH_DASH_OFFSET_NV = $907E;
  5362. GL_PATH_CLIENT_LENGTH_NV = $907F;
  5363. GL_PATH_FILL_MODE_NV = $9080;
  5364. GL_PATH_FILL_MASK_NV = $9081;
  5365. GL_PATH_FILL_COVER_MODE_NV = $9082;
  5366. GL_PATH_STROKE_COVER_MODE_NV = $9083;
  5367. GL_PATH_STROKE_MASK_NV = $9084;
  5368. GL_PATH_SAMPLE_QUALITY_NV = $9085;
  5369. GL_PATH_STROKE_BOUND_NV = $9086;
  5370. GL_PATH_STROKE_OVERSAMPLE_COUNT_NV= $9087;
  5371. GL_COUNT_UP_NV = $9088;
  5372. GL_COUNT_DOWN_NV = $9089;
  5373. GL_PATH_OBJECT_BOUNDING_BOX_NV = $908A;
  5374. GL_CONVEX_HULL_NV = $908B;
  5375. GL_MULTI_HULLS_NV = $908C;
  5376. GL_BOUNDING_BOX_NV = $908D;
  5377. GL_TRANSLATE_X_NV = $908E;
  5378. GL_TRANSLATE_Y_NV = $908F;
  5379. GL_TRANSLATE_2D_NV = $9090;
  5380. GL_TRANSLATE_3D_NV = $9091;
  5381. GL_AFFINE_2D_NV = $9092;
  5382. GL_PROJECTIVE_2D_NV = $9093;
  5383. GL_AFFINE_3D_NV = $9094;
  5384. GL_PROJECTIVE_3D_NV = $9095;
  5385. GL_TRANSPOSE_AFFINE_2D_NV = $9096;
  5386. GL_TRANSPOSE_PROJECTIVE_2D_NV = $9097;
  5387. GL_TRANSPOSE_AFFINE_3D_NV = $9098;
  5388. GL_TRANSPOSE_PROJECTIVE_3D_NV = $9099;
  5389. GL_UTF8_NV = $909A;
  5390. GL_UTF16_NV = $909B;
  5391. GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV= $909C;
  5392. GL_PATH_COMMAND_COUNT_NV = $909D;
  5393. GL_PATH_COORD_COUNT_NV = $909E;
  5394. GL_PATH_DASH_ARRAY_COUNT_NV = $909F;
  5395. GL_PATH_COMPUTED_LENGTH_NV = $90A0;
  5396. GL_PATH_FILL_BOUNDING_BOX_NV = $90A1;
  5397. GL_PATH_STROKE_BOUNDING_BOX_NV = $90A2;
  5398. GL_SQUARE_NV = $90A3;
  5399. GL_ROUND_NV = $90A4;
  5400. GL_TRIANGULAR_NV = $90A5;
  5401. GL_BEVEL_NV = $90A6;
  5402. GL_MITER_REVERT_NV = $90A7;
  5403. GL_MITER_TRUNCATE_NV = $90A8;
  5404. GL_SKIP_MISSING_GLYPH_NV = $90A9;
  5405. GL_USE_MISSING_GLYPH_NV = $90AA;
  5406. GL_PATH_ERROR_POSITION_NV = $90AB;
  5407. GL_PATH_FOG_GEN_MODE_NV = $90AC;
  5408. GL_ACCUM_ADJACENT_PAIRS_NV = $90AD;
  5409. GL_ADJACENT_PAIRS_NV = $90AE;
  5410. GL_FIRST_TO_REST_NV = $90AF;
  5411. GL_PATH_GEN_MODE_NV = $90B0;
  5412. GL_PATH_GEN_COEFF_NV = $90B1;
  5413. GL_PATH_GEN_COLOR_FORMAT_NV = $90B2;
  5414. GL_PATH_GEN_COMPONENTS_NV = $90B3;
  5415. GL_PATH_STENCIL_FUNC_NV = $90B7;
  5416. GL_PATH_STENCIL_REF_NV = $90B8;
  5417. GL_PATH_STENCIL_VALUE_MASK_NV = $90B9;
  5418. GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV= $90BD;
  5419. GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV= $90BE;
  5420. GL_PATH_COVER_DEPTH_FUNC_NV = $90BF;
  5421. GL_PATH_DASH_OFFSET_RESET_NV = $90B4;
  5422. GL_MOVE_TO_RESETS_NV = $90B5;
  5423. GL_MOVE_TO_CONTINUES_NV = $90B6;
  5424. GL_CLOSE_PATH_NV = $00;
  5425. GL_MOVE_TO_NV = $02;
  5426. GL_RELATIVE_MOVE_TO_NV = $03;
  5427. GL_LINE_TO_NV = $04;
  5428. GL_RELATIVE_LINE_TO_NV = $05;
  5429. GL_HORIZONTAL_LINE_TO_NV = $06;
  5430. GL_RELATIVE_HORIZONTAL_LINE_TO_NV= $07;
  5431. GL_VERTICAL_LINE_TO_NV = $08;
  5432. GL_RELATIVE_VERTICAL_LINE_TO_NV = $09;
  5433. GL_QUADRATIC_CURVE_TO_NV = $0A;
  5434. GL_RELATIVE_QUADRATIC_CURVE_TO_NV= $0B;
  5435. GL_CUBIC_CURVE_TO_NV = $0C;
  5436. GL_RELATIVE_CUBIC_CURVE_TO_NV = $0D;
  5437. GL_SMOOTH_QUADRATIC_CURVE_TO_NV = $0E;
  5438. GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV= $0F;
  5439. GL_SMOOTH_CUBIC_CURVE_TO_NV = $10;
  5440. GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV= $11;
  5441. GL_SMALL_CCW_ARC_TO_NV = $12;
  5442. GL_RELATIVE_SMALL_CCW_ARC_TO_NV = $13;
  5443. GL_SMALL_CW_ARC_TO_NV = $14;
  5444. GL_RELATIVE_SMALL_CW_ARC_TO_NV = $15;
  5445. GL_LARGE_CCW_ARC_TO_NV = $16;
  5446. GL_RELATIVE_LARGE_CCW_ARC_TO_NV = $17;
  5447. GL_LARGE_CW_ARC_TO_NV = $18;
  5448. GL_RELATIVE_LARGE_CW_ARC_TO_NV = $19;
  5449. GL_RESTART_PATH_NV = $F0;
  5450. GL_DUP_FIRST_CUBIC_CURVE_TO_NV = $F2;
  5451. GL_DUP_LAST_CUBIC_CURVE_TO_NV = $F4;
  5452. GL_RECT_NV = $F6;
  5453. GL_CIRCULAR_CCW_ARC_TO_NV = $F8;
  5454. GL_CIRCULAR_CW_ARC_TO_NV = $FA;
  5455. GL_CIRCULAR_TANGENT_ARC_TO_NV = $FC;
  5456. GL_ARC_TO_NV = $FE;
  5457. GL_RELATIVE_ARC_TO_NV = $FF;
  5458. GL_BOLD_BIT_NV = $01;
  5459. GL_ITALIC_BIT_NV = $02;
  5460. GL_GLYPH_WIDTH_BIT_NV = $01;
  5461. GL_GLYPH_HEIGHT_BIT_NV = $02;
  5462. GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV= $04;
  5463. GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV= $08;
  5464. GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV= $10;
  5465. GL_GLYPH_VERTICAL_BEARING_X_BIT_NV= $20;
  5466. GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV= $40;
  5467. GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV= $80;
  5468. GL_GLYPH_HAS_KERNING_NV = $100;
  5469. GL_FONT_X_MIN_BOUNDS_NV = $00010000;
  5470. GL_FONT_Y_MIN_BOUNDS_NV = $00020000;
  5471. GL_FONT_X_MAX_BOUNDS_NV = $00040000;
  5472. GL_FONT_Y_MAX_BOUNDS_NV = $00080000;
  5473. GL_FONT_UNITS_PER_EM_NV = $00100000;
  5474. GL_FONT_ASCENDER_NV = $00200000;
  5475. GL_FONT_DESCENDER_NV = $00400000;
  5476. GL_FONT_HEIGHT_NV = $00800000;
  5477. GL_FONT_MAX_ADVANCE_WIDTH_NV = $01000000;
  5478. GL_FONT_MAX_ADVANCE_HEIGHT_NV = $02000000;
  5479. GL_FONT_UNDERLINE_POSITION_NV = $04000000;
  5480. GL_FONT_UNDERLINE_THICKNESS_NV = $08000000;
  5481. GL_FONT_HAS_KERNING_NV = $10000000;
  5482. // (4.3) GL_AMD_pinned_memory
  5483. GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD= $9160;
  5484. // (4.3) GL_AMD_stencil_operation_extended
  5485. GL_SET_AMD = $874A;
  5486. GL_REPLACE_VALUE_AMD = $874B;
  5487. GL_STENCIL_OP_VALUE_AMD = $874C;
  5488. GL_STENCIL_BACK_OP_VALUE_AMD = $874D;
  5489. // (4.3) GL_AMD_vertex_shader_viewport_index
  5490. // (4.3) GL_AMD_vertex_shader_layer
  5491. // (4.3) GL_NV_bindless_texture
  5492. // (4.3) GL_NV_shader_atomic_float
  5493. // (4.3) GL_AMD_query_buffer_object
  5494. GL_QUERY_BUFFER_AMD = $9192;
  5495. GL_QUERY_BUFFER_BINDING_AMD = $9193;
  5496. GL_QUERY_RESULT_NO_WAIT_AMD = $9194;
  5497. // GL_FfdMaskSGIX
  5498. GL_TEXTURE_DEFORMATION_BIT_SGIX = $00000001;
  5499. GL_GEOMETRY_DEFORMATION_BIT_SGIX = $00000002;
  5500. // GL_HP_convolution_border_modes
  5501. GL_IGNORE_BORDER_HP = $8150;
  5502. GL_CONSTANT_BORDER_HP = $8151;
  5503. GL_REPLICATE_BORDER_HP = $8153;
  5504. GL_CONVOLUTION_BORDER_COLOR_HP = $8154;
  5505. // GL_HP_image_transform
  5506. GL_IMAGE_SCALE_X_HP = $8155;
  5507. GL_IMAGE_SCALE_Y_HP = $8156;
  5508. GL_IMAGE_TRANSLATE_X_HP = $8157;
  5509. GL_IMAGE_TRANSLATE_Y_HP = $8158;
  5510. GL_IMAGE_ROTATE_ANGLE_HP = $8159;
  5511. GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A;
  5512. GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B;
  5513. GL_IMAGE_MAG_FILTER_HP = $815C;
  5514. GL_IMAGE_MIN_FILTER_HP = $815D;
  5515. GL_IMAGE_CUBIC_WEIGHT_HP = $815E;
  5516. GL_CUBIC_HP = $815F;
  5517. GL_AVERAGE_HP = $8160;
  5518. GL_IMAGE_TRANSFORM_2D_HP = $8161;
  5519. GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162;
  5520. GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163;
  5521. // GL_HP_occlusion_test
  5522. GL_OCCLUSION_TEST_HP = $8165;
  5523. GL_OCCLUSION_TEST_RESULT_HP = $8166;
  5524. // GL_HP_texture_lighting
  5525. GL_TEXTURE_LIGHTING_MODE_HP = $8167;
  5526. GL_TEXTURE_POST_SPECULAR_HP = $8168;
  5527. GL_TEXTURE_PRE_SPECULAR_HP = $8169;
  5528. // GL_IBM_cull_vertex
  5529. GL_CULL_VERTEX_IBM = 103050;
  5530. // GL_IBM_rasterpos_clip
  5531. GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
  5532. // GL_IBM_texture_mirrored_repeat
  5533. GL_MIRRORED_REPEAT_IBM = $8370;
  5534. // GL_IBM_vertex_array_lists
  5535. GL_VERTEX_ARRAY_LIST_IBM = 103070;
  5536. GL_NORMAL_ARRAY_LIST_IBM = 103071;
  5537. GL_COLOR_ARRAY_LIST_IBM = 103072;
  5538. GL_INDEX_ARRAY_LIST_IBM = 103073;
  5539. GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074;
  5540. GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075;
  5541. GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076;
  5542. GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077;
  5543. GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080;
  5544. GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081;
  5545. GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082;
  5546. GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083;
  5547. GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084;
  5548. GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085;
  5549. GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086;
  5550. GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087;
  5551. // GL_INGR_color_clamp
  5552. GL_RED_MIN_CLAMP_INGR = $8560;
  5553. GL_GREEN_MIN_CLAMP_INGR = $8561;
  5554. GL_BLUE_MIN_CLAMP_INGR = $8562;
  5555. GL_ALPHA_MIN_CLAMP_INGR = $8563;
  5556. GL_RED_MAX_CLAMP_INGR = $8564;
  5557. GL_GREEN_MAX_CLAMP_INGR = $8565;
  5558. GL_BLUE_MAX_CLAMP_INGR = $8566;
  5559. GL_ALPHA_MAX_CLAMP_INGR = $8567;
  5560. // GL_INGR_interlace_read
  5561. GL_INTERLACE_READ_INGR = $8568;
  5562. // GL_INTEL_parallel_arrays
  5563. GL_PARALLEL_ARRAYS_INTEL = $83F4;
  5564. GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5;
  5565. GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6;
  5566. GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7;
  5567. GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8;
  5568. // GL_NV_copy_depth_to_color
  5569. GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
  5570. GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
  5571. // GL_NV_depth_clamp
  5572. GL_DEPTH_CLAMP_NV = $864F;
  5573. // GL_NV_evaluators
  5574. GL_EVAL_2D_NV = $86C0;
  5575. GL_EVAL_TRIANGULAR_2D_NV = $86C1;
  5576. GL_MAP_TESSELLATION_NV = $86C2;
  5577. GL_MAP_ATTRIB_U_ORDER_NV = $86C3;
  5578. GL_MAP_ATTRIB_V_ORDER_NV = $86C4;
  5579. GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5;
  5580. GL_EVAL_VERTEX_ATTRIB0_NV = $86C6;
  5581. GL_EVAL_VERTEX_ATTRIB1_NV = $86C7;
  5582. GL_EVAL_VERTEX_ATTRIB2_NV = $86C8;
  5583. GL_EVAL_VERTEX_ATTRIB3_NV = $86C9;
  5584. GL_EVAL_VERTEX_ATTRIB4_NV = $86CA;
  5585. GL_EVAL_VERTEX_ATTRIB5_NV = $86CB;
  5586. GL_EVAL_VERTEX_ATTRIB6_NV = $86CC;
  5587. GL_EVAL_VERTEX_ATTRIB7_NV = $86CD;
  5588. GL_EVAL_VERTEX_ATTRIB8_NV = $86CE;
  5589. GL_EVAL_VERTEX_ATTRIB9_NV = $86CF;
  5590. GL_EVAL_VERTEX_ATTRIB10_NV = $86D0;
  5591. GL_EVAL_VERTEX_ATTRIB11_NV = $86D1;
  5592. GL_EVAL_VERTEX_ATTRIB12_NV = $86D2;
  5593. GL_EVAL_VERTEX_ATTRIB13_NV = $86D3;
  5594. GL_EVAL_VERTEX_ATTRIB14_NV = $86D4;
  5595. GL_EVAL_VERTEX_ATTRIB15_NV = $86D5;
  5596. GL_MAX_MAP_TESSELLATION_NV = $86D6;
  5597. GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7;
  5598. // GL_NV_fence
  5599. GL_ALL_COMPLETED_NV = $84F2;
  5600. GL_FENCE_STATUS_NV = $84F3;
  5601. GL_FENCE_CONDITION_NV = $84F4;
  5602. // GL_NV_float_buffer
  5603. GL_FLOAT_R_NV = $8880;
  5604. GL_FLOAT_RG_NV = $8881;
  5605. GL_FLOAT_RGB_NV = $8882;
  5606. GL_FLOAT_RGBA_NV = $8883;
  5607. GL_FLOAT_R16_NV = $8884;
  5608. GL_FLOAT_R32_NV = $8885;
  5609. GL_FLOAT_RG16_NV = $8886;
  5610. GL_FLOAT_RG32_NV = $8887;
  5611. GL_FLOAT_RGB16_NV = $8888;
  5612. GL_FLOAT_RGB32_NV = $8889;
  5613. GL_FLOAT_RGBA16_NV = $888A;
  5614. GL_FLOAT_RGBA32_NV = $888B;
  5615. GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
  5616. GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
  5617. GL_FLOAT_RGBA_MODE_NV = $888E;
  5618. // GL_NV_fog_distance
  5619. GL_FOG_DISTANCE_MODE_NV = $855A;
  5620. GL_EYE_RADIAL_NV = $855B;
  5621. GL_EYE_PLANE_ABSOLUTE_NV = $855C;
  5622. // GL_NV_fragment_program
  5623. GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
  5624. GL_FRAGMENT_PROGRAM_NV = $8870;
  5625. GL_MAX_TEXTURE_COORDS_NV = $8871;
  5626. GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
  5627. GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
  5628. GL_PROGRAM_ERROR_STRING_NV = $8874;
  5629. // GL_NV_half_float
  5630. GL_HALF_FLOAT_NV = $140B;
  5631. // GL_NV_light_max_exponent
  5632. GL_MAX_SHININESS_NV = $8504;
  5633. GL_MAX_SPOT_EXPONENT_NV = $8505;
  5634. // GL_NV_multisample_filter_hint
  5635. GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
  5636. // GL_NV_occlusion_query
  5637. GL_PIXEL_COUNTER_BITS_NV = $8864;
  5638. GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
  5639. GL_PIXEL_COUNT_NV = $8866;
  5640. GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
  5641. // GL_NV_packed_depth_stencil
  5642. GL_DEPTH_STENCIL_NV = $84F9;
  5643. GL_UNSIGNED_INT_24_8_NV = $84FA;
  5644. // GL_NV_pixel_data_range
  5645. GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
  5646. GL_READ_PIXEL_DATA_RANGE_NV = $8879;
  5647. GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
  5648. GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
  5649. GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
  5650. GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
  5651. // GL_NV_point_sprite
  5652. GL_POINT_SPRITE_NV = $8861;
  5653. GL_COORD_REPLACE_NV = $8862;
  5654. GL_POINT_SPRITE_R_MODE_NV = $8863;
  5655. // GL_NV_primitive_restart
  5656. GL_PRIMITIVE_RESTART_NV = $8558;
  5657. GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
  5658. // GL_NV_register_combiners
  5659. GL_REGISTER_COMBINERS_NV = $8522;
  5660. GL_VARIABLE_A_NV = $8523;
  5661. GL_VARIABLE_B_NV = $8524;
  5662. GL_VARIABLE_C_NV = $8525;
  5663. GL_VARIABLE_D_NV = $8526;
  5664. GL_VARIABLE_E_NV = $8527;
  5665. GL_VARIABLE_F_NV = $8528;
  5666. GL_VARIABLE_G_NV = $8529;
  5667. GL_CONSTANT_COLOR0_NV = $852A;
  5668. GL_CONSTANT_COLOR1_NV = $852B;
  5669. GL_PRIMARY_COLOR_NV = $852C;
  5670. GL_SECONDARY_COLOR_NV = $852D;
  5671. GL_SPARE0_NV = $852E;
  5672. GL_SPARE1_NV = $852F;
  5673. GL_DISCARD_NV = $8530;
  5674. GL_E_TIMES_F_NV = $8531;
  5675. GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
  5676. GL_UNSIGNED_IDENTITY_NV = $8536;
  5677. GL_UNSIGNED_INVERT_NV = $8537;
  5678. GL_EXPAND_NORMAL_NV = $8538;
  5679. GL_EXPAND_NEGATE_NV = $8539;
  5680. GL_HALF_BIAS_NORMAL_NV = $853A;
  5681. GL_HALF_BIAS_NEGATE_NV = $853B;
  5682. GL_SIGNED_IDENTITY_NV = $853C;
  5683. GL_SIGNED_NEGATE_NV = $853D;
  5684. GL_SCALE_BY_TWO_NV = $853E;
  5685. GL_SCALE_BY_FOUR_NV = $853F;
  5686. GL_SCALE_BY_ONE_HALF_NV = $8540;
  5687. GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
  5688. GL_COMBINER_INPUT_NV = $8542;
  5689. GL_COMBINER_MAPPING_NV = $8543;
  5690. GL_COMBINER_COMPONENT_USAGE_NV = $8544;
  5691. GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
  5692. GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
  5693. GL_COMBINER_MUX_SUM_NV = $8547;
  5694. GL_COMBINER_SCALE_NV = $8548;
  5695. GL_COMBINER_BIAS_NV = $8549;
  5696. GL_COMBINER_AB_OUTPUT_NV = $854A;
  5697. GL_COMBINER_CD_OUTPUT_NV = $854B;
  5698. GL_COMBINER_SUM_OUTPUT_NV = $854C;
  5699. GL_MAX_GENERAL_COMBINERS_NV = $854D;
  5700. GL_NUM_GENERAL_COMBINERS_NV = $854E;
  5701. GL_COLOR_SUM_CLAMP_NV = $854F;
  5702. GL_COMBINER0_NV = $8550;
  5703. GL_COMBINER1_NV = $8551;
  5704. GL_COMBINER2_NV = $8552;
  5705. GL_COMBINER3_NV = $8553;
  5706. GL_COMBINER4_NV = $8554;
  5707. GL_COMBINER5_NV = $8555;
  5708. GL_COMBINER6_NV = $8556;
  5709. GL_COMBINER7_NV = $8557;
  5710. // GL_NV_register_combiners2
  5711. GL_PER_STAGE_CONSTANTS_NV = $8535;
  5712. // GL_NV_texgen_emboss
  5713. GL_EMBOSS_LIGHT_NV = $855D;
  5714. GL_EMBOSS_CONSTANT_NV = $855E;
  5715. GL_EMBOSS_MAP_NV = $855F;
  5716. // GL_NV_texgen_reflection
  5717. GL_NORMAL_MAP_NV = $8511;
  5718. GL_REFLECTION_MAP_NV = $8512;
  5719. // GL_NV_texture_env_combine4
  5720. GL_COMBINE4_NV = $8503;
  5721. GL_SOURCE3_RGB_NV = $8583;
  5722. GL_SOURCE3_ALPHA_NV = $858B;
  5723. GL_OPERAND3_RGB_NV = $8593;
  5724. GL_OPERAND3_ALPHA_NV = $859B;
  5725. // GL_NV_texture_expand_normal
  5726. GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
  5727. // GL_NV_texture_rectangle
  5728. GL_TEXTURE_RECTANGLE_NV = $84F5;
  5729. GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
  5730. GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
  5731. GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
  5732. // GL_NV_texture_shader
  5733. GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
  5734. GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
  5735. GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
  5736. GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
  5737. GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
  5738. GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
  5739. GL_DSDT_MAG_INTENSITY_NV = $86DC;
  5740. GL_SHADER_CONSISTENT_NV = $86DD;
  5741. GL_TEXTURE_SHADER_NV = $86DE;
  5742. GL_SHADER_OPERATION_NV = $86DF;
  5743. GL_CULL_MODES_NV = $86E0;
  5744. GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
  5745. GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
  5746. GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
  5747. GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
  5748. GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV;
  5749. GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
  5750. GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
  5751. GL_CONST_EYE_NV = $86E5;
  5752. GL_PASS_THROUGH_NV = $86E6;
  5753. GL_CULL_FRAGMENT_NV = $86E7;
  5754. GL_OFFSET_TEXTURE_2D_NV = $86E8;
  5755. GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
  5756. GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
  5757. GL_DOT_PRODUCT_NV = $86EC;
  5758. GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
  5759. GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
  5760. GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
  5761. GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
  5762. GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
  5763. GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
  5764. GL_HILO_NV = $86F4;
  5765. GL_DSDT_NV = $86F5;
  5766. GL_DSDT_MAG_NV = $86F6;
  5767. GL_DSDT_MAG_VIB_NV = $86F7;
  5768. GL_HILO16_NV = $86F8;
  5769. GL_SIGNED_HILO_NV = $86F9;
  5770. GL_SIGNED_HILO16_NV = $86FA;
  5771. GL_SIGNED_RGBA_NV = $86FB;
  5772. GL_SIGNED_RGBA8_NV = $86FC;
  5773. GL_SIGNED_RGB_NV = $86FE;
  5774. GL_SIGNED_RGB8_NV = $86FF;
  5775. GL_SIGNED_LUMINANCE_NV = $8701;
  5776. GL_SIGNED_LUMINANCE8_NV = $8702;
  5777. GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
  5778. GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
  5779. GL_SIGNED_ALPHA_NV = $8705;
  5780. GL_SIGNED_ALPHA8_NV = $8706;
  5781. GL_SIGNED_INTENSITY_NV = $8707;
  5782. GL_SIGNED_INTENSITY8_NV = $8708;
  5783. GL_DSDT8_NV = $8709;
  5784. GL_DSDT8_MAG8_NV = $870A;
  5785. GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
  5786. GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
  5787. GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
  5788. GL_HI_SCALE_NV = $870E;
  5789. GL_LO_SCALE_NV = $870F;
  5790. GL_DS_SCALE_NV = $8710;
  5791. GL_DT_SCALE_NV = $8711;
  5792. GL_MAGNITUDE_SCALE_NV = $8712;
  5793. GL_VIBRANCE_SCALE_NV = $8713;
  5794. GL_HI_BIAS_NV = $8714;
  5795. GL_LO_BIAS_NV = $8715;
  5796. GL_DS_BIAS_NV = $8716;
  5797. GL_DT_BIAS_NV = $8717;
  5798. GL_MAGNITUDE_BIAS_NV = $8718;
  5799. GL_VIBRANCE_BIAS_NV = $8719;
  5800. GL_TEXTURE_BORDER_VALUES_NV = $871A;
  5801. GL_TEXTURE_HI_SIZE_NV = $871B;
  5802. GL_TEXTURE_LO_SIZE_NV = $871C;
  5803. GL_TEXTURE_DS_SIZE_NV = $871D;
  5804. GL_TEXTURE_DT_SIZE_NV = $871E;
  5805. GL_TEXTURE_MAG_SIZE_NV = $871F;
  5806. // GL_NV_texture_shader2
  5807. GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
  5808. // GL_NV_texture_shader3
  5809. GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
  5810. GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
  5811. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
  5812. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
  5813. GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
  5814. GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
  5815. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
  5816. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
  5817. GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
  5818. GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
  5819. GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
  5820. GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
  5821. GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
  5822. GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
  5823. GL_HILO8_NV = $885E;
  5824. GL_SIGNED_HILO8_NV = $885F;
  5825. GL_FORCE_BLUE_TO_ONE_NV = $8860;
  5826. // GL_NV_vertex_array_range
  5827. GL_VERTEX_ARRAY_RANGE_NV = $851D;
  5828. GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
  5829. GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
  5830. GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
  5831. GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
  5832. // GL_NV_vertex_array_range2
  5833. GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
  5834. // GL_NV_vertex_program
  5835. GL_VERTEX_PROGRAM_NV = $8620;
  5836. GL_VERTEX_STATE_PROGRAM_NV = $8621;
  5837. GL_ATTRIB_ARRAY_SIZE_NV = $8623;
  5838. GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
  5839. GL_ATTRIB_ARRAY_TYPE_NV = $8625;
  5840. GL_CURRENT_ATTRIB_NV = $8626;
  5841. GL_PROGRAM_LENGTH_NV = $8627;
  5842. GL_PROGRAM_STRING_NV = $8628;
  5843. GL_MODELVIEW_PROJECTION_NV = $8629;
  5844. GL_IDENTITY_NV = $862A;
  5845. GL_INVERSE_NV = $862B;
  5846. GL_TRANSPOSE_NV = $862C;
  5847. GL_INVERSE_TRANSPOSE_NV = $862D;
  5848. GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
  5849. GL_MAX_TRACK_MATRICES_NV = $862F;
  5850. GL_MATRIX0_NV = $8630;
  5851. GL_MATRIX1_NV = $8631;
  5852. GL_MATRIX2_NV = $8632;
  5853. GL_MATRIX3_NV = $8633;
  5854. GL_MATRIX4_NV = $8634;
  5855. GL_MATRIX5_NV = $8635;
  5856. GL_MATRIX6_NV = $8636;
  5857. GL_MATRIX7_NV = $8637;
  5858. GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
  5859. GL_CURRENT_MATRIX_NV = $8641;
  5860. GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
  5861. GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
  5862. GL_PROGRAM_PARAMETER_NV = $8644;
  5863. GL_ATTRIB_ARRAY_POINTER_NV = $8645;
  5864. GL_PROGRAM_TARGET_NV = $8646;
  5865. GL_PROGRAM_RESIDENT_NV = $8647;
  5866. GL_TRACK_MATRIX_NV = $8648;
  5867. GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
  5868. GL_VERTEX_PROGRAM_BINDING_NV = $864A;
  5869. GL_PROGRAM_ERROR_POSITION_NV = $864B;
  5870. GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
  5871. GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
  5872. GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
  5873. GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
  5874. GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
  5875. GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
  5876. GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
  5877. GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
  5878. GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
  5879. GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
  5880. GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
  5881. GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
  5882. GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
  5883. GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
  5884. GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
  5885. GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
  5886. GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
  5887. GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
  5888. GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
  5889. GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
  5890. GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
  5891. GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
  5892. GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
  5893. GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
  5894. GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
  5895. GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
  5896. GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
  5897. GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
  5898. GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
  5899. GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
  5900. GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
  5901. GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
  5902. GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
  5903. GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
  5904. GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
  5905. GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
  5906. GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
  5907. GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
  5908. GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
  5909. GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
  5910. GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
  5911. GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
  5912. GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
  5913. GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
  5914. GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
  5915. GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
  5916. GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
  5917. GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
  5918. // GL_NV_fragment_program2 and GL_NV_vertex_program2_option
  5919. GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4;
  5920. GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5;
  5921. // GL_NV_fragment_program2
  5922. GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6;
  5923. GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7;
  5924. GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8;
  5925. // GL_NV_vertex_program3
  5926. MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  5927. // GL_NV_depth_buffer_float
  5928. GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = $8DAD;
  5929. GL_DEPTH_BUFFER_FLOAT_MODE_NV = $8DAF;
  5930. // GL_NV_framebuffer_multisample_coverage
  5931. GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = $8CAB;
  5932. GL_RENDERBUFFER_COLOR_SAMPLES_NV = $8E10;
  5933. // GL_NV_geometry_program4
  5934. GL_GEOMETRY_PROGRAM_NV = $8C26;
  5935. GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = $8C27;
  5936. GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = $8C28;
  5937. // GL_NV_gpu_program4
  5938. GL_PROGRAM_ATTRIB_COMPONENTS_NV = $8906;
  5939. GL_PROGRAM_RESULT_COMPONENTS_NV = $8907;
  5940. GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = $8908;
  5941. GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = $8909;
  5942. GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = $8DA5;
  5943. GL_MAX_PROGRAM_GENERIC_RESULTS_NV = $8DA6;
  5944. // GL_NV_parameter_buffer_object
  5945. GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = $8DA0;
  5946. GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = $8DA1;
  5947. GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = $8DA2;
  5948. GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = $8DA3;
  5949. GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = $8DA4;
  5950. // GL_NV_transform_feedback
  5951. GL_TRANSFORM_FEEDBACK_BUFFER_NV = $8C8E;
  5952. GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = $8C84;
  5953. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = $8C85;
  5954. GL_TRANSFORM_FEEDBACK_RECORD_NV = $8C86;
  5955. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = $8C8F;
  5956. GL_INTERLEAVED_ATTRIBS_NV = $8C8C;
  5957. GL_SEPARATE_ATTRIBS_NV = $8C8D;
  5958. GL_PRIMITIVES_GENERATED_NV = $8C87;
  5959. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = $8C88;
  5960. GL_RASTERIZER_DISCARD_NV = $8C89;
  5961. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = $8C8A;
  5962. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = $8C8B;
  5963. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = $8C80;
  5964. GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = $8C7E;
  5965. GL_ACTIVE_VARYINGS_NV = $8C81;
  5966. GL_ACTIVE_VARYING_MAX_LENGTH_NV = $8C82;
  5967. GL_TRANSFORM_FEEDBACK_VARYINGS_NV = $8C83;
  5968. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = $8C7F;
  5969. GL_BACK_PRIMARY_COLOR_NV = $8C77;
  5970. GL_BACK_SECONDARY_COLOR_NV = $8C78;
  5971. GL_TEXTURE_COORD_NV = $8C79;
  5972. GL_CLIP_DISTANCE_NV = $8C7A;
  5973. GL_VERTEX_ID_NV = $8C7B;
  5974. GL_PRIMITIVE_ID_NV = $8C7C;
  5975. GL_GENERIC_ATTRIB_NV = $8C7D;
  5976. GL_LAYER_NV = $8DAA;
  5977. GL_NEXT_BUFFER_NV = -2;
  5978. GL_SKIP_COMPONENTS4_NV = -3;
  5979. GL_SKIP_COMPONENTS3_NV = -4;
  5980. GL_SKIP_COMPONENTS2_NV = -5;
  5981. GL_SKIP_COMPONENTS1_NV = -6;
  5982. // GL_NV_conditional_render
  5983. GL_QUERY_WAIT_NV = $8E13;
  5984. GL_QUERY_NO_WAIT_NV = $8E14;
  5985. GL_QUERY_BY_REGION_WAIT_NV = $8E15;
  5986. GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16;
  5987. // GL_NV_present_video
  5988. GL_FRAME_NV = $8E26;
  5989. GL_FIELDS_NV = $8E27;
  5990. GL_CURRENT_TIME_NV = $8E28;
  5991. GL_NUM_FILL_STREAMS_NV = $8E29;
  5992. GL_PRESENT_TIME_NV = $8E2A;
  5993. GL_PRESENT_DURATION_NV = $8E2B;
  5994. // GL_NV_explicit_multisample
  5995. GL_SAMPLE_POSITION_NV = $8E50;
  5996. GL_SAMPLE_MASK_NV = $8E51;
  5997. GL_SAMPLE_MASK_VALUE_NV = $8E52;
  5998. GL_TEXTURE_BINDING_RENDERBUFFER_NV = $8E53;
  5999. GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = $8E54;
  6000. GL_TEXTURE_RENDERBUFFER_NV = $8E55;
  6001. GL_SAMPLER_RENDERBUFFER_NV = $8E56;
  6002. GL_INT_SAMPLER_RENDERBUFFER_NV = $8E57;
  6003. GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = $8E58;
  6004. GL_MAX_SAMPLE_MASK_WORDS_NV = $8E59;
  6005. // GL_NV_transform_feedback2
  6006. GL_TRANSFORM_FEEDBACK_NV = $8E22;
  6007. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = $8E23;
  6008. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = $8E24;
  6009. GL_TRANSFORM_FEEDBACK_BINDING_NV = $8E25;
  6010. // GL_NV_video_capture
  6011. GL_VIDEO_BUFFER_NV = $9020;
  6012. GL_VIDEO_BUFFER_BINDING_NV = $9021;
  6013. GL_FIELD_UPPER_NV = $9022;
  6014. GL_FIELD_LOWER_NV = $9023;
  6015. GL_NUM_VIDEO_CAPTURE_STREAMS_NV = $9024;
  6016. GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = $9025;
  6017. GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = $9026;
  6018. GL_LAST_VIDEO_CAPTURE_STATUS_NV = $9027;
  6019. GL_VIDEO_BUFFER_PITCH_NV = $9028;
  6020. GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = $9029;
  6021. GL_VIDEO_COLOR_CONVERSION_MAX_NV = $902A;
  6022. GL_VIDEO_COLOR_CONVERSION_MIN_NV = $902B;
  6023. GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = $902C;
  6024. GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = $902D;
  6025. GL_PARTIAL_SUCCESS_NV = $902E;
  6026. GL_SUCCESS_NV = $902F;
  6027. GL_FAILURE_NV = $9030;
  6028. GL_YCBYCR8_422_NV = $9031;
  6029. GL_YCBAYCR8A_4224_NV = $9032;
  6030. GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = $9033;
  6031. GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = $9034;
  6032. GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = $9035;
  6033. GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = $9036;
  6034. GL_Z4Y12Z4CB12Z4CR12_444_NV = $9037;
  6035. GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = $9038;
  6036. GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = $9039;
  6037. GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = $903A;
  6038. GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = $903B;
  6039. GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = $903C;
  6040. // GL_NV_shader_buffer_load
  6041. GL_BUFFER_GPU_ADDRESS_NV = $8F1D;
  6042. GL_GPU_ADDRESS_NV = $8F34;
  6043. GL_MAX_SHADER_BUFFER_ADDRESS_NV = $8F35;
  6044. // GL_NV_vertex_buffer_unified_memory
  6045. GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = $8F1E;
  6046. GL_ELEMENT_ARRAY_UNIFIED_NV = $8F1F;
  6047. GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = $8F20;
  6048. GL_VERTEX_ARRAY_ADDRESS_NV = $8F21;
  6049. GL_NORMAL_ARRAY_ADDRESS_NV = $8F22;
  6050. GL_COLOR_ARRAY_ADDRESS_NV = $8F23;
  6051. GL_INDEX_ARRAY_ADDRESS_NV = $8F24;
  6052. GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = $8F25;
  6053. GL_EDGE_FLAG_ARRAY_ADDRESS_NV = $8F26;
  6054. GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = $8F27;
  6055. GL_FOG_COORD_ARRAY_ADDRESS_NV = $8F28;
  6056. GL_ELEMENT_ARRAY_ADDRESS_NV = $8F29;
  6057. GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = $8F2A;
  6058. GL_VERTEX_ARRAY_LENGTH_NV = $8F2B;
  6059. GL_NORMAL_ARRAY_LENGTH_NV = $8F2C;
  6060. GL_COLOR_ARRAY_LENGTH_NV = $8F2D;
  6061. GL_INDEX_ARRAY_LENGTH_NV = $8F2E;
  6062. GL_TEXTURE_COORD_ARRAY_LENGTH_NV = $8F2F;
  6063. GL_EDGE_FLAG_ARRAY_LENGTH_NV = $8F30;
  6064. GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = $8F31;
  6065. GL_FOG_COORD_ARRAY_LENGTH_NV = $8F32;
  6066. GL_ELEMENT_ARRAY_LENGTH_NV = $8F33;
  6067. GL_DRAW_INDIRECT_UNIFIED_NV = $8F40;
  6068. GL_DRAW_INDIRECT_ADDRESS_NV = $8F41;
  6069. GL_DRAW_INDIRECT_LENGTH_NV = $8F42;
  6070. // GL_NV_gpu_program5
  6071. GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = $8E5A;
  6072. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5B;
  6073. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5C;
  6074. GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = $8E5D;
  6075. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5E;
  6076. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5F;
  6077. GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = $8F44;
  6078. GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = $8F45;
  6079. // GL_NV_gpu_shader5
  6080. GL_INT64_NV = $140E;
  6081. GL_UNSIGNED_INT64_NV = $140F;
  6082. GL_INT8_NV = $8FE0;
  6083. GL_INT8_VEC2_NV = $8FE1;
  6084. GL_INT8_VEC3_NV = $8FE2;
  6085. GL_INT8_VEC4_NV = $8FE3;
  6086. GL_INT16_NV = $8FE4;
  6087. GL_INT16_VEC2_NV = $8FE5;
  6088. GL_INT16_VEC3_NV = $8FE6;
  6089. GL_INT16_VEC4_NV = $8FE7;
  6090. GL_INT64_VEC2_NV = $8FE9;
  6091. GL_INT64_VEC3_NV = $8FEA;
  6092. GL_INT64_VEC4_NV = $8FEB;
  6093. GL_UNSIGNED_INT8_NV = $8FEC;
  6094. GL_UNSIGNED_INT8_VEC2_NV = $8FED;
  6095. GL_UNSIGNED_INT8_VEC3_NV = $8FEE;
  6096. GL_UNSIGNED_INT8_VEC4_NV = $8FEF;
  6097. GL_UNSIGNED_INT16_NV = $8FF0;
  6098. GL_UNSIGNED_INT16_VEC2_NV = $8FF1;
  6099. GL_UNSIGNED_INT16_VEC3_NV = $8FF2;
  6100. GL_UNSIGNED_INT16_VEC4_NV = $8FF3;
  6101. GL_UNSIGNED_INT64_VEC2_NV = $8FF5;
  6102. GL_UNSIGNED_INT64_VEC3_NV = $8FF6;
  6103. GL_UNSIGNED_INT64_VEC4_NV = $8FF7;
  6104. GL_FLOAT16_NV = $8FF8;
  6105. GL_FLOAT16_VEC2_NV = $8FF9;
  6106. GL_FLOAT16_VEC3_NV = $8FFA;
  6107. GL_FLOAT16_VEC4_NV = $8FFB;
  6108. { reuse GL_PATCHES }
  6109. // GL_NV_shader_buffer_store
  6110. GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = $00000010;
  6111. { reuse GL_READ_WRITE }
  6112. { reuse GL_WRITE_ONLY }
  6113. // GL_NV_tessellation_program5
  6114. GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = $86D8;
  6115. GL_TESS_CONTROL_PROGRAM_NV = $891E;
  6116. GL_TESS_EVALUATION_PROGRAM_NV = $891F;
  6117. GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = $8C74;
  6118. GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = $8C75;
  6119. // GL_NV_vertex_attrib_integer_64bit
  6120. { reuse GL_INT64_NV }
  6121. { reuse GL_UNSIGNED_INT64_NV }
  6122. // GL_NV_multisample_coverage
  6123. GL_COVERAGE_SAMPLES_NV = $80A9;
  6124. GL_COLOR_SAMPLES_NV = $8E20;
  6125. // GL_NV_vdpau_interop
  6126. GL_SURFACE_STATE_NV = $86EB;
  6127. GL_SURFACE_REGISTERED_NV = $86FD;
  6128. GL_SURFACE_MAPPED_NV = $8700;
  6129. GL_WRITE_DISCARD_NV = $88BE;
  6130. // GL_OML_interlace
  6131. GL_INTERLACE_OML = $8980;
  6132. GL_INTERLACE_READ_OML = $8981;
  6133. // GL_OML_resample
  6134. GL_PACK_RESAMPLE_OML = $8984;
  6135. GL_UNPACK_RESAMPLE_OML = $8985;
  6136. GL_RESAMPLE_REPLICATE_OML = $8986;
  6137. GL_RESAMPLE_ZERO_FILL_OML = $8987;
  6138. GL_RESAMPLE_AVERAGE_OML = $8988;
  6139. GL_RESAMPLE_DECIMATE_OML = $8989;
  6140. // GL_OML_subsample
  6141. GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
  6142. GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;
  6143. // GL_PGI_misc_hints
  6144. GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8;
  6145. GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD;
  6146. GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE;
  6147. GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202;
  6148. GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203;
  6149. GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204;
  6150. GL_ALWAYS_FAST_HINT_PGI = $1A20C;
  6151. GL_ALWAYS_SOFT_HINT_PGI = $1A20D;
  6152. GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E;
  6153. GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F;
  6154. GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210;
  6155. GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211;
  6156. GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216;
  6157. GL_STRICT_LIGHTING_HINT_PGI = $1A217;
  6158. GL_STRICT_SCISSOR_HINT_PGI = $1A218;
  6159. GL_FULL_STIPPLE_HINT_PGI = $1A219;
  6160. GL_CLIP_NEAR_HINT_PGI = $1A220;
  6161. GL_CLIP_FAR_HINT_PGI = $1A221;
  6162. GL_WIDE_LINE_HINT_PGI = $1A222;
  6163. GL_BACK_NORMALS_HINT_PGI = $1A223;
  6164. // GL_PGI_vertex_hints
  6165. GL_VERTEX_DATA_HINT_PGI = $1A22A;
  6166. GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B;
  6167. GL_MATERIAL_SIDE_HINT_PGI = $1A22C;
  6168. GL_MAX_VERTEX_HINT_PGI = $1A22D;
  6169. GL_COLOR3_BIT_PGI = $00010000;
  6170. GL_COLOR4_BIT_PGI = $00020000;
  6171. GL_EDGEFLAG_BIT_PGI = $00040000;
  6172. GL_INDEX_BIT_PGI = $00080000;
  6173. GL_MAT_AMBIENT_BIT_PGI = $00100000;
  6174. GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000;
  6175. GL_MAT_DIFFUSE_BIT_PGI = $00400000;
  6176. GL_MAT_EMISSION_BIT_PGI = $00800000;
  6177. GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000;
  6178. GL_MAT_SHININESS_BIT_PGI = $02000000;
  6179. GL_MAT_SPECULAR_BIT_PGI = $04000000;
  6180. GL_NORMAL_BIT_PGI = $08000000;
  6181. GL_TEXCOORD1_BIT_PGI = $10000000;
  6182. GL_TEXCOORD2_BIT_PGI = $20000000;
  6183. GL_TEXCOORD3_BIT_PGI = $40000000;
  6184. GL_TEXCOORD4_BIT_PGI = $80000000;
  6185. GL_VERTEX23_BIT_PGI = $00000004;
  6186. GL_VERTEX4_BIT_PGI = $00000008;
  6187. // GL_REND_screen_coordinates
  6188. GL_SCREEN_COORDINATES_REND = $8490;
  6189. GL_INVERTED_SCREEN_W_REND = $8491;
  6190. // GL_S3_s3tc
  6191. GL_RGB_S3TC = $83A0;
  6192. GL_RGB4_S3TC = $83A1;
  6193. GL_RGBA_S3TC = $83A2;
  6194. GL_RGBA4_S3TC = $83A3;
  6195. // GL_SGIS_detail_texture
  6196. GL_DETAIL_TEXTURE_2D_SGIS = $8095;
  6197. GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096;
  6198. GL_LINEAR_DETAIL_SGIS = $8097;
  6199. GL_LINEAR_DETAIL_ALPHA_SGIS = $8098;
  6200. GL_LINEAR_DETAIL_COLOR_SGIS = $8099;
  6201. GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A;
  6202. GL_DETAIL_TEXTURE_MODE_SGIS = $809B;
  6203. GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C;
  6204. // GL_SGIS_fog_function
  6205. GL_FOG_FUNC_SGIS = $812A;
  6206. GL_FOG_FUNC_POINTS_SGIS = $812B;
  6207. GL_MAX_FOG_FUNC_POINTS_SGIS = $812C;
  6208. // GL_SGIS_generate_mipmap
  6209. GL_GENERATE_MIPMAP_SGIS = $8191;
  6210. GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
  6211. // GL_SGIS_multisample
  6212. GL_MULTISAMPLE_SGIS = $809D;
  6213. GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
  6214. GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
  6215. GL_SAMPLE_MASK_SGIS = $80A0;
  6216. GL_1PASS_SGIS = $80A1;
  6217. GL_2PASS_0_SGIS = $80A2;
  6218. GL_2PASS_1_SGIS = $80A3;
  6219. GL_4PASS_0_SGIS = $80A4;
  6220. GL_4PASS_1_SGIS = $80A5;
  6221. GL_4PASS_2_SGIS = $80A6;
  6222. GL_4PASS_3_SGIS = $80A7;
  6223. GL_SAMPLE_BUFFERS_SGIS = $80A8;
  6224. GL_SAMPLES_SGIS = $80A9;
  6225. GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
  6226. GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
  6227. GL_SAMPLE_PATTERN_SGIS = $80AC;
  6228. // GL_SGIS_pixel_texture
  6229. GL_PIXEL_TEXTURE_SGIS = $8353;
  6230. GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
  6231. GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
  6232. GL_PIXEL_GROUP_COLOR_SGIS = $8356;
  6233. // GL_SGIS_point_line_texgen
  6234. GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0;
  6235. GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1;
  6236. GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2;
  6237. GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3;
  6238. GL_EYE_POINT_SGIS = $81F4;
  6239. GL_OBJECT_POINT_SGIS = $81F5;
  6240. GL_EYE_LINE_SGIS = $81F6;
  6241. GL_OBJECT_LINE_SGIS = $81F7;
  6242. // GL_SGIS_point_parameters
  6243. GL_POINT_SIZE_MIN_SGIS = $8126;
  6244. GL_POINT_SIZE_MAX_SGIS = $8127;
  6245. GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128;
  6246. GL_DISTANCE_ATTENUATION_SGIS = $8129;
  6247. // GL_SGIS_sharpen_texture
  6248. GL_LINEAR_SHARPEN_SGIS = $80AD;
  6249. GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE;
  6250. GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF;
  6251. GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0;
  6252. // GL_SGIS_texture4D
  6253. GL_PACK_SKIP_VOLUMES_SGIS = $8130;
  6254. GL_PACK_IMAGE_DEPTH_SGIS = $8131;
  6255. GL_UNPACK_SKIP_VOLUMES_SGIS = $8132;
  6256. GL_UNPACK_IMAGE_DEPTH_SGIS = $8133;
  6257. GL_TEXTURE_4D_SGIS = $8134;
  6258. GL_PROXY_TEXTURE_4D_SGIS = $8135;
  6259. GL_TEXTURE_4DSIZE_SGIS = $8136;
  6260. GL_TEXTURE_WRAP_Q_SGIS = $8137;
  6261. GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138;
  6262. GL_TEXTURE_4D_BINDING_SGIS = $814F;
  6263. // GL_SGIS_texture_color_mask
  6264. GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
  6265. // GL_SGIS_texture_edge_clamp
  6266. GL_CLAMP_TO_EDGE_SGIS = $812F;
  6267. // GL_SGIS_texture_filter4
  6268. GL_FILTER4_SGIS = $8146;
  6269. GL_TEXTURE_FILTER4_SIZE_SGIS = $8147;
  6270. // GL_SGIS_texture_lod
  6271. GL_TEXTURE_MIN_LOD_SGIS = $813A;
  6272. GL_TEXTURE_MAX_LOD_SGIS = $813B;
  6273. GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
  6274. GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
  6275. // GL_SGIS_texture_select
  6276. GL_DUAL_ALPHA4_SGIS = $8110;
  6277. GL_DUAL_ALPHA8_SGIS = $8111;
  6278. GL_DUAL_ALPHA12_SGIS = $8112;
  6279. GL_DUAL_ALPHA16_SGIS = $8113;
  6280. GL_DUAL_LUMINANCE4_SGIS = $8114;
  6281. GL_DUAL_LUMINANCE8_SGIS = $8115;
  6282. GL_DUAL_LUMINANCE12_SGIS = $8116;
  6283. GL_DUAL_LUMINANCE16_SGIS = $8117;
  6284. GL_DUAL_INTENSITY4_SGIS = $8118;
  6285. GL_DUAL_INTENSITY8_SGIS = $8119;
  6286. GL_DUAL_INTENSITY12_SGIS = $811A;
  6287. GL_DUAL_INTENSITY16_SGIS = $811B;
  6288. GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C;
  6289. GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D;
  6290. GL_QUAD_ALPHA4_SGIS = $811E;
  6291. GL_QUAD_ALPHA8_SGIS = $811F;
  6292. GL_QUAD_LUMINANCE4_SGIS = $8120;
  6293. GL_QUAD_LUMINANCE8_SGIS = $8121;
  6294. GL_QUAD_INTENSITY4_SGIS = $8122;
  6295. GL_QUAD_INTENSITY8_SGIS = $8123;
  6296. GL_DUAL_TEXTURE_SELECT_SGIS = $8124;
  6297. GL_QUAD_TEXTURE_SELECT_SGIS = $8125;
  6298. // GL_SGIX_async
  6299. GL_ASYNC_MARKER_SGIX = $8329;
  6300. // GL_SGIX_async_histogram
  6301. GL_ASYNC_HISTOGRAM_SGIX = $832C;
  6302. GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D;
  6303. // GL_SGIX_async_pixel
  6304. GL_ASYNC_TEX_IMAGE_SGIX = $835C;
  6305. GL_ASYNC_DRAW_PIXELS_SGIX = $835D;
  6306. GL_ASYNC_READ_PIXELS_SGIX = $835E;
  6307. GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F;
  6308. GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360;
  6309. GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361;
  6310. // GL_SGIX_blend_alpha_minmax
  6311. GL_ALPHA_MIN_SGIX = $8320;
  6312. GL_ALPHA_MAX_SGIX = $8321;
  6313. // GL_SGIX_calligraphic_fragment
  6314. GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183;
  6315. // GL_SGIX_clipmap
  6316. GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170;
  6317. GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171;
  6318. GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172;
  6319. GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173;
  6320. GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174;
  6321. GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175;
  6322. GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176;
  6323. GL_MAX_CLIPMAP_DEPTH_SGIX = $8177;
  6324. GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178;
  6325. GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D;
  6326. GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E;
  6327. GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F;
  6328. // GL_SGIX_convolution_accuracy
  6329. GL_CONVOLUTION_HINT_SGIX = $8316;
  6330. // GL_SGIX_depth_texture
  6331. GL_DEPTH_COMPONENT16_SGIX = $81A5;
  6332. GL_DEPTH_COMPONENT24_SGIX = $81A6;
  6333. GL_DEPTH_COMPONENT32_SGIX = $81A7;
  6334. // GL_SGIX_fog_offset
  6335. GL_FOG_OFFSET_SGIX = $8198;
  6336. GL_FOG_OFFSET_VALUE_SGIX = $8199;
  6337. // GL_SGIX_fog_scale
  6338. GL_FOG_SCALE_SGIX = $81FC;
  6339. GL_FOG_SCALE_VALUE_SGIX = $81FD;
  6340. // GL_SGIX_fragment_lighting
  6341. GL_FRAGMENT_LIGHTING_SGIX = $8400;
  6342. GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401;
  6343. GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402;
  6344. GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403;
  6345. GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
  6346. GL_MAX_ACTIVE_LIGHTS_SGIX = $8405;
  6347. GL_CURRENT_RASTER_NORMAL_SGIX = $8406;
  6348. GL_LIGHT_ENV_MODE_SGIX = $8407;
  6349. GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408;
  6350. GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409;
  6351. GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A;
  6352. GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B;
  6353. GL_FRAGMENT_LIGHT0_SGIX = $840C;
  6354. GL_FRAGMENT_LIGHT1_SGIX = $840D;
  6355. GL_FRAGMENT_LIGHT2_SGIX = $840E;
  6356. GL_FRAGMENT_LIGHT3_SGIX = $840F;
  6357. GL_FRAGMENT_LIGHT4_SGIX = $8410;
  6358. GL_FRAGMENT_LIGHT5_SGIX = $8411;
  6359. GL_FRAGMENT_LIGHT6_SGIX = $8412;
  6360. GL_FRAGMENT_LIGHT7_SGIX = $8413;
  6361. // GL_SGIX_framezoom
  6362. GL_FRAMEZOOM_SGIX = $818B;
  6363. GL_FRAMEZOOM_FACTOR_SGIX = $818C;
  6364. GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D;
  6365. // GL_SGIX_impact_pixel_texture
  6366. GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = $8184;
  6367. GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = $8185;
  6368. GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = $8186;
  6369. GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = $8187;
  6370. GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = $8188;
  6371. GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = $8189;
  6372. GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = $818A;
  6373. // GL_SGIX_instruments
  6374. GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180;
  6375. GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181;
  6376. // GL_SGIX_interlace
  6377. GL_INTERLACE_SGIX = $8094;
  6378. // GL_SGIX_ir_instrument1
  6379. GL_IR_INSTRUMENT1_SGIX = $817F;
  6380. // GL_SGIX_list_priority
  6381. GL_LIST_PRIORITY_SGIX = $8182;
  6382. // GL_SGIX_pixel_texture
  6383. GL_PIXEL_TEX_GEN_SGIX = $8139;
  6384. GL_PIXEL_TEX_GEN_MODE_SGIX = $832B;
  6385. // GL_SGIX_pixel_tiles
  6386. GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E;
  6387. GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F;
  6388. GL_PIXEL_TILE_WIDTH_SGIX = $8140;
  6389. GL_PIXEL_TILE_HEIGHT_SGIX = $8141;
  6390. GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142;
  6391. GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143;
  6392. GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144;
  6393. GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145;
  6394. // GL_SGIX_polynomial_ffd
  6395. GL_GEOMETRY_DEFORMATION_SGIX = $8194;
  6396. GL_TEXTURE_DEFORMATION_SGIX = $8195;
  6397. GL_DEFORMATIONS_MASK_SGIX = $8196;
  6398. GL_MAX_DEFORMATION_ORDER_SGIX = $8197;
  6399. // GL_SGIX_reference_plane
  6400. GL_REFERENCE_PLANE_SGIX = $817D;
  6401. GL_REFERENCE_PLANE_EQUATION_SGIX = $817E;
  6402. // GL_SGIX_resample
  6403. GL_PACK_RESAMPLE_SGIX = $842C;
  6404. GL_UNPACK_RESAMPLE_SGIX = $842D;
  6405. GL_RESAMPLE_REPLICATE_SGIX = $842E;
  6406. GL_RESAMPLE_ZERO_FILL_SGIX = $842F;
  6407. GL_RESAMPLE_DECIMATE_SGIX = $8430;
  6408. // GL_SGIX_scalebias_hint
  6409. GL_SCALEBIAS_HINT_SGIX = $8322;
  6410. // GL_SGIX_shadow
  6411. GL_TEXTURE_COMPARE_SGIX = $819A;
  6412. GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B;
  6413. GL_TEXTURE_LEQUAL_R_SGIX = $819C;
  6414. GL_TEXTURE_GEQUAL_R_SGIX = $819D;
  6415. // GL_SGIX_shadow_ambient
  6416. GL_SHADOW_AMBIENT_SGIX = $80BF;
  6417. // GL_SGIX_sprite
  6418. GL_SPRITE_SGIX = $8148;
  6419. GL_SPRITE_MODE_SGIX = $8149;
  6420. GL_SPRITE_AXIS_SGIX = $814A;
  6421. GL_SPRITE_TRANSLATION_SGIX = $814B;
  6422. GL_SPRITE_AXIAL_SGIX = $814C;
  6423. GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D;
  6424. GL_SPRITE_EYE_ALIGNED_SGIX = $814E;
  6425. // GL_SGIX_subsample
  6426. GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0;
  6427. GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1;
  6428. GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2;
  6429. GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3;
  6430. GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4;
  6431. // GL_SGIX_texture_add_env
  6432. GL_TEXTURE_ENV_BIAS_SGIX = $80BE;
  6433. // GL_SGIX_texture_coordinate_clamp
  6434. GL_TEXTURE_MAX_CLAMP_S_SGIX = $8369;
  6435. GL_TEXTURE_MAX_CLAMP_T_SGIX = $836A;
  6436. GL_TEXTURE_MAX_CLAMP_R_SGIX = $836B;
  6437. // GL_SGIX_texture_lod_bias
  6438. GL_TEXTURE_LOD_BIAS_S_SGIX = $818E;
  6439. GL_TEXTURE_LOD_BIAS_T_SGIX = $818F;
  6440. GL_TEXTURE_LOD_BIAS_R_SGIX = $8190;
  6441. // GL_SGIX_texture_multi_buffer
  6442. GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E;
  6443. // GL_SGIX_texture_scale_bias
  6444. GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179;
  6445. GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A;
  6446. GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B;
  6447. GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C;
  6448. // GL_SGIX_vertex_preclip
  6449. GL_VERTEX_PRECLIP_SGIX = $83EE;
  6450. GL_VERTEX_PRECLIP_HINT_SGIX = $83EF;
  6451. // GL_SGIX_ycrcb
  6452. GL_YCRCB_422_SGIX = $81BB;
  6453. GL_YCRCB_444_SGIX = $81BC;
  6454. // GL_SGIX_ycrcba
  6455. GL_YCRCB_SGIX = $8318;
  6456. GL_YCRCBA_SGIX = $8319;
  6457. // GL_SGI_color_matrix
  6458. GL_COLOR_MATRIX_SGI = $80B1;
  6459. GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
  6460. GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
  6461. GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
  6462. GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
  6463. GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
  6464. GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
  6465. GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
  6466. GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
  6467. GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
  6468. GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
  6469. // GL_SGI_color_table
  6470. GL_COLOR_TABLE_SGI = $80D0;
  6471. GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
  6472. GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
  6473. GL_PROXY_COLOR_TABLE_SGI = $80D3;
  6474. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
  6475. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
  6476. GL_COLOR_TABLE_SCALE_SGI = $80D6;
  6477. GL_COLOR_TABLE_BIAS_SGI = $80D7;
  6478. GL_COLOR_TABLE_FORMAT_SGI = $80D8;
  6479. GL_COLOR_TABLE_WIDTH_SGI = $80D9;
  6480. GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
  6481. GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
  6482. GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
  6483. GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
  6484. GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
  6485. GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
  6486. // GL_SGI_depth_pass_instrument
  6487. GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310;
  6488. GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311;
  6489. GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312;
  6490. // GL_SGI_texture_color_table
  6491. GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
  6492. GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
  6493. // GL_SUNX_constant_data
  6494. GL_UNPACK_CONSTANT_DATA_SUNX = $81D5;
  6495. GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6;
  6496. // GL_SUN_convolution_border_modes
  6497. GL_WRAP_BORDER_SUN = $81D4;
  6498. // GL_SUN_global_alpha
  6499. GL_GLOBAL_ALPHA_SUN = $81D9;
  6500. GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA;
  6501. // GL_SUN_mesh_array
  6502. GL_QUAD_MESH_SUN = $8614;
  6503. GL_TRIANGLE_MESH_SUN = $8615;
  6504. // GL_SUN_slice_accum
  6505. GL_SLICE_ACCUM_SUN = $85CC;
  6506. // GL_SUN_triangle_list
  6507. GL_RESTART_SUN = $0001;
  6508. GL_REPLACE_MIDDLE_SUN = $0002;
  6509. GL_REPLACE_OLDEST_SUN = $0003;
  6510. GL_TRIANGLE_LIST_SUN = $81D7;
  6511. GL_REPLACEMENT_CODE_SUN = $81D8;
  6512. GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0;
  6513. GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1;
  6514. GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2;
  6515. GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3;
  6516. GL_R1UI_V3F_SUN = $85C4;
  6517. GL_R1UI_C4UB_V3F_SUN = $85C5;
  6518. GL_R1UI_C3F_V3F_SUN = $85C6;
  6519. GL_R1UI_N3F_V3F_SUN = $85C7;
  6520. GL_R1UI_C4F_N3F_V3F_SUN = $85C8;
  6521. GL_R1UI_T2F_V3F_SUN = $85C9;
  6522. GL_R1UI_T2F_N3F_V3F_SUN = $85CA;
  6523. GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB;
  6524. // GL_WIN_phong_shading
  6525. GL_PHONG_WIN = $80EA;
  6526. GL_PHONG_HINT_WIN = $80EB;
  6527. // GL_WIN_specular_fog
  6528. GL_FOG_SPECULAR_TEXTURE_WIN = $80EC;
  6529. // GL_ARB_vertex_shader
  6530. GL_VERTEX_SHADER_ARB = $8B31;
  6531. GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A;
  6532. GL_MAX_VARYING_FLOATS_ARB = $8B4B;
  6533. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  6534. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D;
  6535. GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89;
  6536. GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A;
  6537. // GL_KHR_blend_equation_advanced
  6538. GL_MULTIPLY_KHR = $9294;
  6539. GL_SCREEN_KHR = $9295;
  6540. GL_OVERLAY_KHR = $9296;
  6541. GL_DARKEN_KHR = $9297;
  6542. GL_LIGHTEN_KHR = $9298;
  6543. GL_COLORDODGE_KHR = $9299;
  6544. GL_COLORBURN_KHR = $929A;
  6545. GL_HARDLIGHT_KHR = $929B;
  6546. GL_SOFTLIGHT_KHR = $929C;
  6547. GL_DIFFERENCE_KHR = $929E;
  6548. GL_EXCLUSION_KHR = $92A0;
  6549. GL_HSL_HUE_KHR = $92AD;
  6550. GL_HSL_SATURATION_KHR = $92AE;
  6551. GL_HSL_COLOR_KHR = $92AF;
  6552. GL_HSL_LUMINOSITY_KHR = $92B0;
  6553. // GL_KHR_blend_equation_advanced_coherent
  6554. GL_BLEND_ADVANCED_COHERENT_KHR = $9285;
  6555. // GL_KHR_robustness
  6556. GL_CONTEXT_ROBUST_ACCESS = $90F3;
  6557. // GL_ARB_fragment_shader
  6558. GL_FRAGMENT_SHADER_ARB = $8B30;
  6559. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; // 1.4
  6560. GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = $8B8B; // 1.4
  6561. // GL_ARB_occlusion_query
  6562. GL_SAMPLES_PASSED_ARB = $8914;
  6563. GL_QUERY_COUNTER_BITS_ARB = $8864;
  6564. GL_CURRENT_QUERY_ARB = $8865;
  6565. GL_QUERY_RESULT_ARB = $8866;
  6566. GL_QUERY_RESULT_AVAILABLE_ARB = $8867;
  6567. // GL_ARB_pipeline_statistics_query
  6568. GL_VERTICES_SUBMITTED_ARB = $82EE;
  6569. GL_PRIMITIVES_SUBMITTED_ARB = $82EF;
  6570. GL_VERTEX_SHADER_INVOCATIONS_ARB = $82F0;
  6571. GL_TESS_CONTROL_SHADER_PATCHES_ARB = $82F1;
  6572. GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = $82F2;
  6573. GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = $82F3;
  6574. GL_FRAGMENT_SHADER_INVOCATIONS_ARB = $82F4;
  6575. GL_COMPUTE_SHADER_INVOCATIONS_ARB = $82F5;
  6576. GL_CLIPPING_INPUT_PRIMITIVES_ARB = $82F6;
  6577. GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = $82F7;
  6578. // GL_ARB_point_sprite
  6579. GL_POINT_SPRITE_ARB = $8861;
  6580. GL_COORD_REPLACE_ARB = $8862;
  6581. // GL_ARB_shading_language_100
  6582. GL_SHADING_LANGUAGE_VERSION_ARB = $8B8C; // 1.4
  6583. // GL_ARB_shader_objects
  6584. GL_PROGRAM_OBJECT_ARB = $8B40;
  6585. GL_OBJECT_TYPE_ARB = $8B4E;
  6586. GL_OBJECT_SUBTYPE_ARB = $8B4F;
  6587. GL_OBJECT_DELETE_STATUS_ARB = $8B80;
  6588. GL_OBJECT_COMPILE_STATUS_ARB = $8B81;
  6589. GL_OBJECT_LINK_STATUS_ARB = $8B82;
  6590. GL_OBJECT_VALIDATE_STATUS_ARB = $8B83;
  6591. GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84;
  6592. GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85;
  6593. GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86;
  6594. GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87;
  6595. GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88;
  6596. GL_SHADER_OBJECT_ARB = $8B48;
  6597. GL_FLOAT_VEC2_ARB = $8B50;
  6598. GL_FLOAT_VEC3_ARB = $8B51;
  6599. GL_FLOAT_VEC4_ARB = $8B52;
  6600. GL_INT_VEC2_ARB = $8B53;
  6601. GL_INT_VEC3_ARB = $8B54;
  6602. GL_INT_VEC4_ARB = $8B55;
  6603. GL_BOOL_ARB = $8B56;
  6604. GL_BOOL_VEC2_ARB = $8B57;
  6605. GL_BOOL_VEC3_ARB = $8B58;
  6606. GL_BOOL_VEC4_ARB = $8B59;
  6607. GL_FLOAT_MAT2_ARB = $8B5A;
  6608. GL_FLOAT_MAT3_ARB = $8B5B;
  6609. GL_FLOAT_MAT4_ARB = $8B5C;
  6610. GL_SAMPLER_1D_ARB = $8B5D;
  6611. GL_SAMPLER_2D_ARB = $8B5E;
  6612. GL_SAMPLER_3D_ARB = $8B5F;
  6613. GL_SAMPLER_CUBE_ARB = $8B60;
  6614. GL_SAMPLER_1D_SHADOW_ARB = $8B61;
  6615. GL_SAMPLER_2D_SHADOW_ARB = $8B62;
  6616. GL_SAMPLER_2D_RECT_ARB = $8B63;
  6617. GL_SAMPLER_2D_RECT_SHADOW_ARB = $8B64;
  6618. // WGL_3DFX_multisample
  6619. WGL_SAMPLE_BUFFERS_3DFX = $2060;
  6620. WGL_SAMPLES_3DFX = $2061;
  6621. // WGL_ARB_buffer_region
  6622. WGL_FRONT_COLOR_BUFFER_BIT_ARB = $00000001;
  6623. WGL_BACK_COLOR_BUFFER_BIT_ARB = $00000002;
  6624. WGL_DEPTH_BUFFER_BIT_ARB = $00000004;
  6625. WGL_STENCIL_BUFFER_BIT_ARB = $00000008;
  6626. // WGL_ARB_context_flush_control
  6627. WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  6628. WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  6629. WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  6630. // WGL_ARB_make_current_read
  6631. ERROR_INVALID_PIXEL_TYPE_ARB = $2043;
  6632. ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054;
  6633. // WGL_ARB_multisample
  6634. WGL_SAMPLE_BUFFERS_ARB = $2041;
  6635. WGL_SAMPLES_ARB = $2042;
  6636. // WGL_ARB_pbuffer
  6637. WGL_DRAW_TO_PBUFFER_ARB = $202D;
  6638. WGL_MAX_PBUFFER_PIXELS_ARB = $202E;
  6639. WGL_MAX_PBUFFER_WIDTH_ARB = $202F;
  6640. WGL_MAX_PBUFFER_HEIGHT_ARB = $2030;
  6641. WGL_PBUFFER_LARGEST_ARB = $2033;
  6642. WGL_PBUFFER_WIDTH_ARB = $2034;
  6643. WGL_PBUFFER_HEIGHT_ARB = $2035;
  6644. WGL_PBUFFER_LOST_ARB = $2036;
  6645. // WGL_ARB_pixel_format
  6646. WGL_NUMBER_PIXEL_FORMATS_ARB = $2000;
  6647. WGL_DRAW_TO_WINDOW_ARB = $2001;
  6648. WGL_DRAW_TO_BITMAP_ARB = $2002;
  6649. WGL_ACCELERATION_ARB = $2003;
  6650. WGL_NEED_PALETTE_ARB = $2004;
  6651. WGL_NEED_SYSTEM_PALETTE_ARB = $2005;
  6652. WGL_SWAP_LAYER_BUFFERS_ARB = $2006;
  6653. WGL_SWAP_METHOD_ARB = $2007;
  6654. WGL_NUMBER_OVERLAYS_ARB = $2008;
  6655. WGL_NUMBER_UNDERLAYS_ARB = $2009;
  6656. WGL_TRANSPARENT_ARB = $200A;
  6657. WGL_TRANSPARENT_RED_VALUE_ARB = $2037;
  6658. WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038;
  6659. WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039;
  6660. WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A;
  6661. WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B;
  6662. WGL_SHARE_DEPTH_ARB = $200C;
  6663. WGL_SHARE_STENCIL_ARB = $200D;
  6664. WGL_SHARE_ACCUM_ARB = $200E;
  6665. WGL_SUPPORT_GDI_ARB = $200F;
  6666. WGL_SUPPORT_OPENGL_ARB = $2010;
  6667. WGL_DOUBLE_BUFFER_ARB = $2011;
  6668. WGL_STEREO_ARB = $2012;
  6669. WGL_PIXEL_TYPE_ARB = $2013;
  6670. WGL_COLOR_BITS_ARB = $2014;
  6671. WGL_RED_BITS_ARB = $2015;
  6672. WGL_RED_SHIFT_ARB = $2016;
  6673. WGL_GREEN_BITS_ARB = $2017;
  6674. WGL_GREEN_SHIFT_ARB = $2018;
  6675. WGL_BLUE_BITS_ARB = $2019;
  6676. WGL_BLUE_SHIFT_ARB = $201A;
  6677. WGL_ALPHA_BITS_ARB = $201B;
  6678. WGL_ALPHA_SHIFT_ARB = $201C;
  6679. WGL_ACCUM_BITS_ARB = $201D;
  6680. WGL_ACCUM_RED_BITS_ARB = $201E;
  6681. WGL_ACCUM_GREEN_BITS_ARB = $201F;
  6682. WGL_ACCUM_BLUE_BITS_ARB = $2020;
  6683. WGL_ACCUM_ALPHA_BITS_ARB = $2021;
  6684. WGL_DEPTH_BITS_ARB = $2022;
  6685. WGL_STENCIL_BITS_ARB = $2023;
  6686. WGL_AUX_BUFFERS_ARB = $2024;
  6687. WGL_NO_ACCELERATION_ARB = $2025;
  6688. WGL_GENERIC_ACCELERATION_ARB = $2026;
  6689. WGL_FULL_ACCELERATION_ARB = $2027;
  6690. WGL_SWAP_EXCHANGE_ARB = $2028;
  6691. WGL_SWAP_COPY_ARB = $2029;
  6692. WGL_SWAP_UNDEFINED_ARB = $202A;
  6693. WGL_TYPE_RGBA_ARB = $202B;
  6694. WGL_TYPE_COLORINDEX_ARB = $202C;
  6695. // WGL_ARB_pixel_format_float
  6696. WGL_RGBA_FLOAT_MODE_ARB = $8820;
  6697. WGL_CLAMP_VERTEX_COLOR_ARB = $891A;
  6698. WGL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  6699. WGL_CLAMP_READ_COLOR_ARB = $891C;
  6700. WGL_FIXED_ONLY_ARB = $891D;
  6701. // WGL_ARB_render_texture
  6702. WGL_BIND_TO_TEXTURE_RGB_ARB = $2070;
  6703. WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071;
  6704. WGL_TEXTURE_FORMAT_ARB = $2072;
  6705. WGL_TEXTURE_TARGET_ARB = $2073;
  6706. WGL_MIPMAP_TEXTURE_ARB = $2074;
  6707. WGL_TEXTURE_RGB_ARB = $2075;
  6708. WGL_TEXTURE_RGBA_ARB = $2076;
  6709. WGL_NO_TEXTURE_ARB = $2077;
  6710. WGL_TEXTURE_CUBE_MAP_ARB = $2078;
  6711. WGL_TEXTURE_1D_ARB = $2079;
  6712. WGL_TEXTURE_2D_ARB = $207A;
  6713. WGL_MIPMAP_LEVEL_ARB = $207B;
  6714. WGL_CUBE_MAP_FACE_ARB = $207C;
  6715. WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D;
  6716. WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E;
  6717. WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F;
  6718. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080;
  6719. WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081;
  6720. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082;
  6721. WGL_FRONT_LEFT_ARB = $2083;
  6722. WGL_FRONT_RIGHT_ARB = $2084;
  6723. WGL_BACK_LEFT_ARB = $2085;
  6724. WGL_BACK_RIGHT_ARB = $2086;
  6725. WGL_AUX0_ARB = $2087;
  6726. WGL_AUX1_ARB = $2088;
  6727. WGL_AUX2_ARB = $2089;
  6728. WGL_AUX3_ARB = $208A;
  6729. WGL_AUX4_ARB = $208B;
  6730. WGL_AUX5_ARB = $208C;
  6731. WGL_AUX6_ARB = $208D;
  6732. WGL_AUX7_ARB = $208E;
  6733. WGL_AUX8_ARB = $208F;
  6734. WGL_AUX9_ARB = $2090;
  6735. // WGL_ARB_robustness_application_isolation
  6736. WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  6737. // WGL_ARB_create_context
  6738. WGL_CONTEXT_DEBUG_BIT_ARB = $00000001;
  6739. WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  6740. WGL_CONTEXT_MAJOR_VERSION_ARB = $2091;
  6741. WGL_CONTEXT_MINOR_VERSION_ARB = $2092;
  6742. WGL_CONTEXT_LAYER_PLANE_ARB = $2093;
  6743. WGL_CONTEXT_FLAGS_ARB = $2094;
  6744. ERROR_INVALID_VERSION_ARB = $2095;
  6745. // WGL_ARB_create_context_profile
  6746. WGL_CONTEXT_PROFILE_MASK_ARB = $9126;
  6747. WGL_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  6748. WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  6749. ERROR_INVALID_PROFILE_ARB = $2096;
  6750. // WGL_ARB_framebuffer_sRGB
  6751. WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20A9;
  6752. // WGL_ARB_create_context_robustness
  6753. WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  6754. WGL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  6755. WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  6756. WGL_NO_RESET_NOTIFICATION_ARB = $8261;
  6757. // WGL_ATI_pixel_format_float
  6758. WGL_TYPE_RGBA_FLOAT_ATI = $21A0;
  6759. GL_TYPE_RGBA_FLOAT_ATI = $8820;
  6760. GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835;
  6761. // WGL_AMD_gpu_association
  6762. WGL_GPU_VENDOR_AMD = $1F00;
  6763. WGL_GPU_RENDERER_STRING_AMD = $1F01;
  6764. WGL_GPU_OPENGL_VERSION_STRING_AMD = $1F02;
  6765. WGL_GPU_FASTEST_TARGET_GPUS_AMD = $21A2;
  6766. WGL_GPU_RAM_AMD = $21A3;
  6767. WGL_GPU_CLOCK_AMD = $21A4;
  6768. WGL_GPU_NUM_PIPES_AMD = $21A5;
  6769. WGL_GPU_NUM_SIMD_AMD = $21A6;
  6770. WGL_GPU_NUM_RB_AMD = $21A7;
  6771. WGL_GPU_NUM_SPI_AMD = $21A8;
  6772. // WGL_EXT_depth_float
  6773. WGL_DEPTH_FLOAT_EXT = $2040;
  6774. // WGL_EXT_make_current_read
  6775. ERROR_INVALID_PIXEL_TYPE_EXT = $2043;
  6776. // WGL_EXT_multisample
  6777. WGL_SAMPLE_BUFFERS_EXT = $2041;
  6778. WGL_SAMPLES_EXT = $2042;
  6779. // WGL_EXT_pbuffer
  6780. WGL_DRAW_TO_PBUFFER_EXT = $202D;
  6781. WGL_MAX_PBUFFER_PIXELS_EXT = $202E;
  6782. WGL_MAX_PBUFFER_WIDTH_EXT = $202F;
  6783. WGL_MAX_PBUFFER_HEIGHT_EXT = $2030;
  6784. WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031;
  6785. WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032;
  6786. WGL_PBUFFER_LARGEST_EXT = $2033;
  6787. WGL_PBUFFER_WIDTH_EXT = $2034;
  6788. WGL_PBUFFER_HEIGHT_EXT = $2035;
  6789. // WGL_EXT_pixel_format
  6790. WGL_NUMBER_PIXEL_FORMATS_EXT = $2000;
  6791. WGL_DRAW_TO_WINDOW_EXT = $2001;
  6792. WGL_DRAW_TO_BITMAP_EXT = $2002;
  6793. WGL_ACCELERATION_EXT = $2003;
  6794. WGL_NEED_PALETTE_EXT = $2004;
  6795. WGL_NEED_SYSTEM_PALETTE_EXT = $2005;
  6796. WGL_SWAP_LAYER_BUFFERS_EXT = $2006;
  6797. WGL_SWAP_METHOD_EXT = $2007;
  6798. WGL_NUMBER_OVERLAYS_EXT = $2008;
  6799. WGL_NUMBER_UNDERLAYS_EXT = $2009;
  6800. WGL_TRANSPARENT_EXT = $200A;
  6801. WGL_TRANSPARENT_VALUE_EXT = $200B;
  6802. WGL_SHARE_DEPTH_EXT = $200C;
  6803. WGL_SHARE_STENCIL_EXT = $200D;
  6804. WGL_SHARE_ACCUM_EXT = $200E;
  6805. WGL_SUPPORT_GDI_EXT = $200F;
  6806. WGL_SUPPORT_OPENGL_EXT = $2010;
  6807. WGL_DOUBLE_BUFFER_EXT = $2011;
  6808. WGL_STEREO_EXT = $2012;
  6809. WGL_PIXEL_TYPE_EXT = $2013;
  6810. WGL_COLOR_BITS_EXT = $2014;
  6811. WGL_RED_BITS_EXT = $2015;
  6812. WGL_RED_SHIFT_EXT = $2016;
  6813. WGL_GREEN_BITS_EXT = $2017;
  6814. WGL_GREEN_SHIFT_EXT = $2018;
  6815. WGL_BLUE_BITS_EXT = $2019;
  6816. WGL_BLUE_SHIFT_EXT = $201A;
  6817. WGL_ALPHA_BITS_EXT = $201B;
  6818. WGL_ALPHA_SHIFT_EXT = $201C;
  6819. WGL_ACCUM_BITS_EXT = $201D;
  6820. WGL_ACCUM_RED_BITS_EXT = $201E;
  6821. WGL_ACCUM_GREEN_BITS_EXT = $201F;
  6822. WGL_ACCUM_BLUE_BITS_EXT = $2020;
  6823. WGL_ACCUM_ALPHA_BITS_EXT = $2021;
  6824. WGL_DEPTH_BITS_EXT = $2022;
  6825. WGL_STENCIL_BITS_EXT = $2023;
  6826. WGL_AUX_BUFFERS_EXT = $2024;
  6827. WGL_NO_ACCELERATION_EXT = $2025;
  6828. WGL_GENERIC_ACCELERATION_EXT = $2026;
  6829. WGL_FULL_ACCELERATION_EXT = $2027;
  6830. WGL_SWAP_EXCHANGE_EXT = $2028;
  6831. WGL_SWAP_COPY_EXT = $2029;
  6832. WGL_SWAP_UNDEFINED_EXT = $202A;
  6833. WGL_TYPE_RGBA_EXT = $202B;
  6834. WGL_TYPE_COLORINDEX_EXT = $202C;
  6835. // WGL_I3D_digital_video_control
  6836. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050;
  6837. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051;
  6838. WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052;
  6839. WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053;
  6840. // WGL_I3D_gamma
  6841. WGL_GAMMA_TABLE_SIZE_I3D = $204E;
  6842. WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F;
  6843. // WGL_I3D_genlock
  6844. WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044;
  6845. WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = $2045;
  6846. WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = $2046;
  6847. WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = $2047;
  6848. WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048;
  6849. WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049;
  6850. WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A;
  6851. WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B;
  6852. WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C;
  6853. // WGL_I3D_image_buffer
  6854. WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $00000001;
  6855. WGL_IMAGE_BUFFER_LOCK_I3D = $00000002;
  6856. // WGL_NV_float_buffer
  6857. WGL_FLOAT_COMPONENTS_NV = $20B0;
  6858. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1;
  6859. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2;
  6860. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
  6861. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4;
  6862. WGL_TEXTURE_FLOAT_R_NV = $20B5;
  6863. WGL_TEXTURE_FLOAT_RG_NV = $20B6;
  6864. WGL_TEXTURE_FLOAT_RGB_NV = $20B7;
  6865. WGL_TEXTURE_FLOAT_RGBA_NV = $20B8;
  6866. // WGL_NV_render_depth_texture
  6867. WGL_BIND_TO_TEXTURE_DEPTH_NV = $20A3;
  6868. WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = $20A4;
  6869. WGL_DEPTH_TEXTURE_FORMAT_NV = $20A5;
  6870. WGL_TEXTURE_DEPTH_COMPONENT_NV = $20A6;
  6871. WGL_DEPTH_COMPONENT_NV = $20A7;
  6872. // WGL_NV_render_texture_rectangle
  6873. WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0;
  6874. WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1;
  6875. WGL_TEXTURE_RECTANGLE_NV = $20A2;
  6876. // WGL_NV_present_video
  6877. WGL_NUM_VIDEO_SLOTS_NV = $20F0;
  6878. // WGL_NV_video_output
  6879. WGL_BIND_TO_VIDEO_RGB_NV = $20C0;
  6880. WGL_BIND_TO_VIDEO_RGBA_NV = $20C1;
  6881. WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = $20C2;
  6882. WGL_VIDEO_OUT_COLOR_NV = $20C3;
  6883. WGL_VIDEO_OUT_ALPHA_NV = $20C4;
  6884. WGL_VIDEO_OUT_DEPTH_NV = $20C5;
  6885. WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = $20C6;
  6886. WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = $20C7;
  6887. WGL_VIDEO_OUT_FRAME = $20C8;
  6888. WGL_VIDEO_OUT_FIELD_1 = $20C9;
  6889. WGL_VIDEO_OUT_FIELD_2 = $20CA;
  6890. WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = $20CB;
  6891. WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = $20CC;
  6892. // WGL_NV_gpu_affinity
  6893. WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = $20D0;
  6894. WGL_ERROR_MISSING_AFFINITY_MASK_NV = $20D1;
  6895. // WGL_NV_video_capture
  6896. WGL_UNIQUE_ID_NV = $20CE;
  6897. WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = $20CF;
  6898. // WGL_NV_multisample_coverage
  6899. WGL_COVERAGE_SAMPLES_NV = $2042;
  6900. WGL_COLOR_SAMPLES_NV = $20B9;
  6901. // WGL_EXT_create_context_es2_profile
  6902. WGL_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  6903. // WGL_NV_DX_interop
  6904. WGL_ACCESS_READ_ONLY_NV = $00000000;
  6905. WGL_ACCESS_READ_WRITE_NV = $00000001;
  6906. WGL_ACCESS_WRITE_DISCARD_NV = $00000002;
  6907. // WIN_draw_range_elements
  6908. GL_MAX_ELEMENTS_VERTICES_WIN = $80E8;
  6909. GL_MAX_ELEMENTS_INDICES_WIN = $80E9;
  6910. // GLX 1.1 and later:
  6911. GLX_VENDOR = 1;
  6912. GLX_VERSION = 2;
  6913. GLX_EXTENSIONS = 3;
  6914. GLX_USE_GL = 1;
  6915. GLX_BUFFER_SIZE = 2;
  6916. GLX_LEVEL = 3;
  6917. GLX_RGBA = 4;
  6918. GLX_DOUBLEBUFFER = 5;
  6919. GLX_STEREO = 6;
  6920. GLX_AUX_BUFFERS = 7;
  6921. GLX_RED_SIZE = 8;
  6922. GLX_GREEN_SIZE = 9;
  6923. GLX_BLUE_SIZE = 10;
  6924. GLX_ALPHA_SIZE = 11;
  6925. GLX_DEPTH_SIZE = 12;
  6926. GLX_STENCIL_SIZE = 13;
  6927. GLX_ACCUM_RED_SIZE = 14;
  6928. GLX_ACCUM_GREEN_SIZE = 15;
  6929. GLX_ACCUM_BLUE_SIZE = 16;
  6930. GLX_ACCUM_ALPHA_SIZE = 17;
  6931. // GLX_VERSION_1_3
  6932. GLX_WINDOW_BIT = $00000001;
  6933. GLX_PIXMAP_BIT = $00000002;
  6934. GLX_PBUFFER_BIT = $00000004;
  6935. GLX_RGBA_BIT = $00000001;
  6936. GLX_COLOR_INDEX_BIT = $00000002;
  6937. GLX_PBUFFER_CLOBBER_MASK = $08000000;
  6938. GLX_FRONT_LEFT_BUFFER_BIT = $00000001;
  6939. GLX_FRONT_RIGHT_BUFFER_BIT = $00000002;
  6940. GLX_BACK_LEFT_BUFFER_BIT = $00000004;
  6941. GLX_BACK_RIGHT_BUFFER_BIT = $00000008;
  6942. GLX_AUX_BUFFERS_BIT = $00000010;
  6943. GLX_DEPTH_BUFFER_BIT = $00000020;
  6944. GLX_STENCIL_BUFFER_BIT = $00000040;
  6945. GLX_ACCUM_BUFFER_BIT = $00000080;
  6946. GLX_CONFIG_CAVEAT = $20;
  6947. GLX_X_VISUAL_TYPE = $22;
  6948. GLX_TRANSPARENT_TYPE = $23;
  6949. GLX_TRANSPARENT_INDEX_VALUE = $24;
  6950. GLX_TRANSPARENT_RED_VALUE = $25;
  6951. GLX_TRANSPARENT_GREEN_VALUE = $26;
  6952. GLX_TRANSPARENT_BLUE_VALUE = $27;
  6953. GLX_TRANSPARENT_ALPHA_VALUE = $28;
  6954. GLX_DONT_CARE = $FFFFFFFF;
  6955. GLX_NONE = $8000;
  6956. GLX_SLOW_CONFIG = $8001;
  6957. GLX_TRUE_COLOR = $8002;
  6958. GLX_DIRECT_COLOR = $8003;
  6959. GLX_PSEUDO_COLOR = $8004;
  6960. GLX_STATIC_COLOR = $8005;
  6961. GLX_GRAY_SCALE = $8006;
  6962. GLX_STATIC_GRAY = $8007;
  6963. GLX_TRANSPARENT_RGB = $8008;
  6964. GLX_TRANSPARENT_INDEX = $8009;
  6965. GLX_VISUAL_ID = $800B;
  6966. GLX_SCREEN = $800C;
  6967. GLX_NON_CONFORMANT_CONFIG = $800D;
  6968. GLX_DRAWABLE_TYPE = $8010;
  6969. GLX_RENDER_TYPE = $8011;
  6970. GLX_X_RENDERABLE = $8012;
  6971. GLX_FBCONFIG_ID = $8013;
  6972. GLX_RGBA_TYPE = $8014;
  6973. GLX_COLOR_INDEX_TYPE = $8015;
  6974. GLX_MAX_PBUFFER_WIDTH = $8016;
  6975. GLX_MAX_PBUFFER_HEIGHT = $8017;
  6976. GLX_MAX_PBUFFER_PIXELS = $8018;
  6977. GLX_PRESERVED_CONTENTS = $801B;
  6978. GLX_LARGEST_PBUFFER = $801C;
  6979. GLX_WIDTH = $801D;
  6980. GLX_HEIGHT = $801E;
  6981. GLX_EVENT_MASK = $801F;
  6982. GLX_DAMAGED = $8020;
  6983. GLX_SAVED = $8021;
  6984. GLX_WINDOW = $8022;
  6985. GLX_PBUFFER = $8023;
  6986. GLX_PBUFFER_HEIGHT = $8040;
  6987. GLX_PBUFFER_WIDTH = $8041;
  6988. // GLX_VERSION_1_4
  6989. GLX_SAMPLE_BUFFERS = 100000;
  6990. GLX_SAMPLES = 100001;
  6991. // GLX_ARB_multisample
  6992. GLX_SAMPLE_BUFFERS_ARB = 100000;
  6993. GLX_SAMPLES_ARB = 100001;
  6994. // GLX_ARB_robustness_application_isolation
  6995. GLX_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  6996. // GLX_ARB_fbconfig_float
  6997. GLX_RGBA_FLOAT_TYPE_ARB = $20B9;
  6998. GLX_RGBA_FLOAT_BIT_ARB = $00000004;
  6999. // GLX_ARB_context_flush_control
  7000. GLX_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  7001. GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  7002. GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  7003. // GLX_ARB_create_context
  7004. GLX_CONTEXT_DEBUG_BIT_ARB = $00000001;
  7005. GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  7006. GLX_CONTEXT_MAJOR_VERSION_ARB = $2091;
  7007. GLX_CONTEXT_MINOR_VERSION_ARB = $2092;
  7008. GLX_CONTEXT_FLAGS_ARB = $2094;
  7009. // GLX_ARB_create_context_profile
  7010. GLX_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  7011. GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  7012. GLX_CONTEXT_PROFILE_MASK_ARB = $9126;
  7013. // GLX_ARB_vertex_buffer_object
  7014. GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB = $2095;
  7015. // GLX_ARB_framebuffer_sRGB
  7016. GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20B2;
  7017. // GLX_ARB_create_context_robustness
  7018. GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  7019. GLX_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  7020. GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  7021. GLX_NO_RESET_NOTIFICATION_ARB = $8261;
  7022. // GLX_EXT_visual_info
  7023. GLX_X_VISUAL_TYPE_EXT = $22;
  7024. GLX_TRANSPARENT_TYPE_EXT = $23;
  7025. GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
  7026. GLX_TRANSPARENT_RED_VALUE_EXT = $25;
  7027. GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
  7028. GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
  7029. GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
  7030. GLX_NONE_EXT = $8000;
  7031. GLX_TRUE_COLOR_EXT = $8002;
  7032. GLX_DIRECT_COLOR_EXT = $8003;
  7033. GLX_PSEUDO_COLOR_EXT = $8004;
  7034. GLX_STATIC_COLOR_EXT = $8005;
  7035. GLX_GRAY_SCALE_EXT = $8006;
  7036. GLX_STATIC_GRAY_EXT = $8007;
  7037. GLX_TRANSPARENT_RGB_EXT = $8008;
  7038. GLX_TRANSPARENT_INDEX_EXT = $8009;
  7039. // GLX_EXT_visual_rating
  7040. GLX_VISUAL_CAVEAT_EXT = $20;
  7041. GLX_SLOW_VISUAL_EXT = $8001;
  7042. GLX_NON_CONFORMANT_VISUAL_EXT = $800D;
  7043. (* reuse GLX_NONE_EXT *)
  7044. // GLX_EXT_import_context
  7045. GLX_SHARE_CONTEXT_EXT = $800A;
  7046. GLX_VISUAL_ID_EXT = $800B;
  7047. GLX_SCREEN_EXT = $800C;
  7048. // GLX_EXT_fbconfig_packed_float
  7049. // GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  7050. // GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  7051. // GLX_EXT_framebuffer_sRGB
  7052. // GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  7053. // GLX_EXT_texture_from_pixmap
  7054. GLX_TEXTURE_1D_BIT_EXT = $00000001;
  7055. GLX_TEXTURE_2D_BIT_EXT = $00000002;
  7056. GLX_TEXTURE_RECTANGLE_BIT_EXT = $00000004;
  7057. GLX_BIND_TO_TEXTURE_RGB_EXT = $20D0;
  7058. GLX_BIND_TO_TEXTURE_RGBA_EXT = $20D1;
  7059. GLX_BIND_TO_MIPMAP_TEXTURE_EXT = $20D2;
  7060. GLX_BIND_TO_TEXTURE_TARGETS_EXT = $20D3;
  7061. GLX_Y_INVERTED_EXT = $20D4;
  7062. GLX_TEXTURE_FORMAT_EXT = $20D5;
  7063. GLX_TEXTURE_TARGET_EXT = $20D6;
  7064. GLX_MIPMAP_TEXTURE_EXT = $20D7;
  7065. GLX_TEXTURE_FORMAT_NONE_EXT = $20D8;
  7066. GLX_TEXTURE_FORMAT_RGB_EXT = $20D9;
  7067. GLX_TEXTURE_FORMAT_RGBA_EXT = $20DA;
  7068. GLX_TEXTURE_1D_EXT = $20DB;
  7069. GLX_TEXTURE_2D_EXT = $20DC;
  7070. GLX_TEXTURE_RECTANGLE_EXT = $20DD;
  7071. GLX_FRONT_LEFT_EXT = $20DE;
  7072. GLX_FRONT_RIGHT_EXT = $20DF;
  7073. GLX_BACK_LEFT_EXT = $20E0;
  7074. GLX_BACK_RIGHT_EXT = $20E1;
  7075. GLX_FRONT_EXT = GLX_FRONT_LEFT_EXT;
  7076. GLX_BACK_EXT = GLX_BACK_LEFT_EXT;
  7077. GLX_AUX0_EXT = $20E2;
  7078. GLX_AUX1_EXT = $20E3;
  7079. GLX_AUX2_EXT = $20E4;
  7080. GLX_AUX3_EXT = $20E5;
  7081. GLX_AUX4_EXT = $20E6;
  7082. GLX_AUX5_EXT = $20E7;
  7083. GLX_AUX6_EXT = $20E8;
  7084. GLX_AUX7_EXT = $20E9;
  7085. GLX_AUX8_EXT = $20EA;
  7086. GLX_AUX9_EXT = $20EB;
  7087. // GLX_EXT_swap_control
  7088. GLX_SWAP_INTERVAL_EXT = $20F1;
  7089. GLX_MAX_SWAP_INTERVAL_EXT = $20F2;
  7090. // GLX_EXT_create_context_es2_profile
  7091. GLX_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  7092. // GL_EXT_Late_Swaps
  7093. GLX_LATE_SWAPS_TEAR_EXT = $20F3;
  7094. // GLU
  7095. GLU_INVALID_ENUM = 100900;
  7096. GLU_INVALID_VALUE = 100901;
  7097. GLU_OUT_OF_MEMORY = 100902;
  7098. GLU_INCOMPATIBLE_GL_VERSION = 100903;
  7099. GLU_VERSION = 100800;
  7100. GLU_EXTENSIONS = 100801;
  7101. GLU_TRUE = GL_TRUE;
  7102. GLU_FALSE = GL_FALSE;
  7103. GLU_SMOOTH = 100000;
  7104. GLU_FLAT = 100001;
  7105. GLU_NONE = 100002;
  7106. GLU_POINT = 100010;
  7107. GLU_LINE = 100011;
  7108. GLU_FILL = 100012;
  7109. GLU_SILHOUETTE = 100013;
  7110. GLU_OUTSIDE = 100020;
  7111. GLU_INSIDE = 100021;
  7112. GLU_TESS_MAX_COORD = 1.0E150;
  7113. GLU_TESS_WINDING_RULE = 100140;
  7114. GLU_TESS_BOUNDARY_ONLY = 100141;
  7115. GLU_TESS_TOLERANCE = 100142;
  7116. GLU_TESS_WINDING_ODD = 100130;
  7117. GLU_TESS_WINDING_NONZERO = 100131;
  7118. GLU_TESS_WINDING_POSITIVE = 100132;
  7119. GLU_TESS_WINDING_NEGATIVE = 100133;
  7120. GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
  7121. GLU_TESS_BEGIN = 100100; // TGLUTessBeginProc
  7122. GLU_TESS_VERTEX = 100101; // TGLUTessVertexProc
  7123. GLU_TESS_END = 100102; // TGLUTessEndProc
  7124. GLU_TESS_ERROR = 100103; // TGLUTessErrorProc
  7125. GLU_TESS_EDGE_FLAG = 100104; // TGLUTessEdgeFlagProc
  7126. GLU_TESS_COMBINE = 100105; // TGLUTessCombineProc
  7127. GLU_TESS_BEGIN_DATA = 100106; // TGLUTessBeginDataProc
  7128. GLU_TESS_VERTEX_DATA = 100107; // TGLUTessVertexDataProc
  7129. GLU_TESS_END_DATA = 100108; // TGLUTessEndDataProc
  7130. GLU_TESS_ERROR_DATA = 100109; // TGLUTessErrorDataProc
  7131. GLU_TESS_EDGE_FLAG_DATA = 100110; // TGLUTessEdgeFlagDataProc
  7132. GLU_TESS_COMBINE_DATA = 100111; // TGLUTessCombineDataProc
  7133. GLU_TESS_ERROR1 = 100151;
  7134. GLU_TESS_ERROR2 = 100152;
  7135. GLU_TESS_ERROR3 = 100153;
  7136. GLU_TESS_ERROR4 = 100154;
  7137. GLU_TESS_ERROR5 = 100155;
  7138. GLU_TESS_ERROR6 = 100156;
  7139. GLU_TESS_ERROR7 = 100157;
  7140. GLU_TESS_ERROR8 = 100158;
  7141. GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1;
  7142. GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2;
  7143. GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3;
  7144. GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4;
  7145. GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5;
  7146. GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6;
  7147. GLU_AUTO_LOAD_MATRIX = 100200;
  7148. GLU_CULLING = 100201;
  7149. GLU_SAMPLING_TOLERANCE = 100203;
  7150. GLU_DISPLAY_MODE = 100204;
  7151. GLU_PARAMETRIC_TOLERANCE = 100202;
  7152. GLU_SAMPLING_METHOD = 100205;
  7153. GLU_U_STEP = 100206;
  7154. GLU_V_STEP = 100207;
  7155. GLU_PATH_LENGTH = 100215;
  7156. GLU_PARAMETRIC_ERROR = 100216;
  7157. GLU_DOMAIN_DISTANCE = 100217;
  7158. GLU_MAP1_TRIM_2 = 100210;
  7159. GLU_MAP1_TRIM_3 = 100211;
  7160. GLU_OUTLINE_POLYGON = 100240;
  7161. GLU_OUTLINE_PATCH = 100241;
  7162. GLU_NURBS_ERROR1 = 100251;
  7163. GLU_NURBS_ERROR2 = 100252;
  7164. GLU_NURBS_ERROR3 = 100253;
  7165. GLU_NURBS_ERROR4 = 100254;
  7166. GLU_NURBS_ERROR5 = 100255;
  7167. GLU_NURBS_ERROR6 = 100256;
  7168. GLU_NURBS_ERROR7 = 100257;
  7169. GLU_NURBS_ERROR8 = 100258;
  7170. GLU_NURBS_ERROR9 = 100259;
  7171. GLU_NURBS_ERROR10 = 100260;
  7172. GLU_NURBS_ERROR11 = 100261;
  7173. GLU_NURBS_ERROR12 = 100262;
  7174. GLU_NURBS_ERROR13 = 100263;
  7175. GLU_NURBS_ERROR14 = 100264;
  7176. GLU_NURBS_ERROR15 = 100265;
  7177. GLU_NURBS_ERROR16 = 100266;
  7178. GLU_NURBS_ERROR17 = 100267;
  7179. GLU_NURBS_ERROR18 = 100268;
  7180. GLU_NURBS_ERROR19 = 100269;
  7181. GLU_NURBS_ERROR20 = 100270;
  7182. GLU_NURBS_ERROR21 = 100271;
  7183. GLU_NURBS_ERROR22 = 100272;
  7184. GLU_NURBS_ERROR23 = 100273;
  7185. GLU_NURBS_ERROR24 = 100274;
  7186. GLU_NURBS_ERROR25 = 100275;
  7187. GLU_NURBS_ERROR26 = 100276;
  7188. GLU_NURBS_ERROR27 = 100277;
  7189. GLU_NURBS_ERROR28 = 100278;
  7190. GLU_NURBS_ERROR29 = 100279;
  7191. GLU_NURBS_ERROR30 = 100280;
  7192. GLU_NURBS_ERROR31 = 100281;
  7193. GLU_NURBS_ERROR32 = 100282;
  7194. GLU_NURBS_ERROR33 = 100283;
  7195. GLU_NURBS_ERROR34 = 100284;
  7196. GLU_NURBS_ERROR35 = 100285;
  7197. GLU_NURBS_ERROR36 = 100286;
  7198. GLU_NURBS_ERROR37 = 100287;
  7199. GLU_CW = 100120;
  7200. GLU_CCW = 100121;
  7201. GLU_INTERIOR = 100122;
  7202. GLU_EXTERIOR = 100123;
  7203. GLU_UNKNOWN = 100124;
  7204. GLU_BEGIN = GLU_TESS_BEGIN;
  7205. GLU_VERTEX = GLU_TESS_VERTEX;
  7206. GLU_END = GLU_TESS_END;
  7207. GLU_ERROR = GLU_TESS_ERROR;
  7208. GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG;
  7209. type
  7210. // GL_VERSION_1_0
  7211. TglCullFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7212. TglFrontFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7213. TglHint = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7214. TglLineWidth = procedure(width: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7215. TglPointSize = procedure(size: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7216. TglPolygonMode = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7217. TglScissor = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7218. TglTexParameterf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7219. TglTexParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7220. TglTexParameteri = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7221. TglTexParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7222. TglTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7223. TglTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7224. TglDrawBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7225. TglClear = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7226. TglClearColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7227. TglClearStencil = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7228. TglClearDepth = procedure(depth: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7229. TglStencilMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7230. TglColorMask = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7231. TglDepthMask = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7232. TglDisable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7233. TglEnable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7234. TglFinish = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7235. TglFlush = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7236. TglBlendFunc = procedure(sfactor: GLenum; dfactor: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7237. TglLogicOp = procedure(opcode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7238. TglStencilFunc = procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7239. TglStencilOp = procedure(fail: GLenum; zfail: GLenum; zpass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7240. TglDepthFunc = procedure(func: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7241. TglPixelStoref = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7242. TglPixelStorei = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7243. TglReadBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7244. TglReadPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7245. TglGetBooleanv = procedure(pname: GLenum; params: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7246. TglGetDoublev = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7247. TglGetError = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7248. TglGetFloatv = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7249. TglGetIntegerv = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7250. TglGetString = function(name: GLenum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7251. TglGetTexImage = procedure(target: GLenum; level: GLint; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7252. TglGetTexParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7253. TglGetTexParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7254. TglGetTexLevelParameterfv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7255. TglGetTexLevelParameteriv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7256. TglIsEnabled = function(cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7257. TglDepthRange = procedure(zNear: GLclampd; zFar: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7258. TglViewport = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7259. // GL_VERSION_1_1
  7260. TglDrawArrays = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7261. TglDrawElements = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7262. TglGetPointerv = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7263. TglPolygonOffset = procedure(factor: GLfloat; units: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7264. TglCopyTexImage1D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7265. TglCopyTexImage2D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7266. TglCopyTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7267. TglCopyTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7268. TglTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7269. TglTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7270. TglBindTexture = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7271. TglDeleteTextures = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7272. TglGenTextures = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7273. {$ifdef DGL_DEPRECATED}
  7274. TglAccum = procedure(op: GLenum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7275. TglAlphaFunc = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7276. TglAreTexturesResident = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7277. TglArrayElement = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7278. TglBegin = procedure(mode: GLenum); {$IFNDEF CLR}{$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}{$ENDIF}
  7279. TglBitmap = procedure(width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7280. TglCallList = procedure(list: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7281. TglCallLists = procedure(n: GLsizei; _type: GLenum; const lists: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7282. TglClearAccum = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7283. TglClearIndex = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7284. TglClipPlane = procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7285. TglColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7286. TglColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7287. TglColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7288. TglColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7289. TglColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7290. TglColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7291. TglColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7292. TglColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7293. TglColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7294. TglColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7295. TglColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7296. TglColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7297. TglColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7298. TglColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7299. TglColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7300. TglColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7301. TglColor4b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7302. TglColor4bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7303. TglColor4d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7304. TglColor4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7305. TglColor4f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7306. TglColor4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7307. TglColor4i = procedure(red: GLint; green: GLint; blue: GLint; alpha: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7308. TglColor4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7309. TglColor4s = procedure(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7310. TglColor4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7311. TglColor4ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7312. TglColor4ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7313. TglColor4ui = procedure(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7314. TglColor4uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7315. TglColor4us = procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7316. TglColor4usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7317. TglColorMaterial = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7318. TglColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7319. TglCopyPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; _type: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7320. TglDeleteLists = procedure(list: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7321. TglDisableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7322. TglDrawPixels = procedure(width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7323. TglEdgeFlag = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7324. TglEdgeFlagPointer = procedure(stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7325. TglEdgeFlagv = procedure(const flag: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7326. TglEnableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7327. TglEnd = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7328. TglEndList = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7329. TglEvalCoord1d = procedure(u: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7330. TglEvalCoord1dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7331. TglEvalCoord1f = procedure(u: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7332. TglEvalCoord1fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7333. TglEvalCoord2d = procedure(u: GLdouble; v: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7334. TglEvalCoord2dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7335. TglEvalCoord2f = procedure(u: GLfloat; v: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7336. TglEvalCoord2fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7337. TglEvalMesh1 = procedure(mode: GLenum; i1: GLint; i2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7338. TglEvalMesh2 = procedure(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7339. TglEvalPoint1 = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7340. TglEvalPoint2 = procedure(i: GLint; j: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7341. TglFeedbackBuffer = procedure(size: GLsizei; _type: GLenum; buffer: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7342. TglFogf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7343. TglFogfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7344. TglFogi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7345. TglFogiv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7346. TglFrustum = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7347. TglGenLists = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7348. TglGetClipPlane = procedure(plane: GLenum; equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7349. TglGetLightfv = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7350. TglGetLightiv = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7351. TglGetMapdv = procedure(target: GLenum; query: GLenum; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7352. TglGetMapfv = procedure(target: GLenum; query: GLenum; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7353. TglGetMapiv = procedure(target: GLenum; query: GLenum; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7354. TglGetMaterialfv = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7355. TglGetMaterialiv = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7356. TglGetPixelMapfv = procedure(map: GLenum; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7357. TglGetPixelMapuiv = procedure(map: GLenum; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7358. TglGetPixelMapusv = procedure(map: GLenum; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7359. TglGetPolygonStipple = procedure(mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7360. TglGetTexEnvfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7361. TglGetTexEnviv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7362. TglGetTexGendv = procedure(coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7363. TglGetTexGenfv = procedure(coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7364. TglGetTexGeniv = procedure(coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7365. TglIndexMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7366. TglIndexPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7367. TglIndexd = procedure(c: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7368. TglIndexdv = procedure(const c: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7369. TglIndexf = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7370. TglIndexfv = procedure(const c: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7371. TglIndexi = procedure(c: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7372. TglIndexiv = procedure(const c: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7373. TglIndexs = procedure(c: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7374. TglIndexsv = procedure(const c: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7375. TglIndexub = procedure(c: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7376. TglIndexubv = procedure(const c: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7377. TglInitNames = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7378. TglInterleavedArrays = procedure(format: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7379. TglIsList = function(list: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7380. TglIsTexture = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7381. TglLightModelf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7382. TglLightModelfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7383. TglLightModeli = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7384. TglLightModeliv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7385. TglLightf = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7386. TglLightfv = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7387. TglLighti = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7388. TglLightiv = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7389. TglLineStipple = procedure(factor: GLint; pattern: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7390. TglListBase = procedure(base: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7391. TglLoadIdentity = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7392. TglLoadMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7393. TglLoadMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7394. TglLoadName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7395. TglMap1d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7396. TglMap1f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7397. TglMap2d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7398. TglMap2f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7399. TglMapGrid1d = procedure(un: GLint; u1: GLdouble; u2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7400. TglMapGrid1f = procedure(un: GLint; u1: GLfloat; u2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7401. TglMapGrid2d = procedure(un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7402. TglMapGrid2f = procedure(un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7403. TglMaterialf = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7404. TglMaterialfv = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7405. TglMateriali = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7406. TglMaterialiv = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7407. TglMatrixMode = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7408. TglMultMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7409. TglMultMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7410. TglNewList = procedure(list: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7411. TglNormal3b = procedure(nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7412. TglNormal3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7413. TglNormal3d = procedure(nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7414. TglNormal3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7415. TglNormal3f = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7416. TglNormal3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7417. TglNormal3i = procedure(nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7418. TglNormal3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7419. TglNormal3s = procedure(nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7420. TglNormal3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7421. TglNormalPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7422. TglOrtho = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7423. TglPassThrough = procedure(token: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7424. TglPixelMapfv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7425. TglPixelMapuiv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7426. TglPixelMapusv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7427. TglPixelTransferf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7428. TglPixelTransferi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7429. TglPixelZoom = procedure(xfactor: GLfloat; yfactor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7430. TglPolygonStipple = procedure(const mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7431. TglPopAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7432. TglPopClientAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7433. TglPopMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7434. TglPopName = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7435. TglPrioritizeTextures = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7436. TglPushAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7437. TglPushClientAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7438. TglPushMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7439. TglPushName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7440. TglRasterPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7441. TglRasterPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7442. TglRasterPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7443. TglRasterPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7444. TglRasterPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7445. TglRasterPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7446. TglRasterPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7447. TglRasterPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7448. TglRasterPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7449. TglRasterPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7450. TglRasterPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7451. TglRasterPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7452. TglRasterPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7453. TglRasterPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7454. TglRasterPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7455. TglRasterPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7456. TglRasterPos4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7457. TglRasterPos4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7458. TglRasterPos4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7459. TglRasterPos4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7460. TglRasterPos4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7461. TglRasterPos4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7462. TglRasterPos4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7463. TglRasterPos4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7464. TglRectd = procedure(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7465. TglRectdv = procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7466. TglRectf = procedure(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7467. TglRectfv = procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7468. TglRecti = procedure(x1: GLint; y1: GLint; x2: GLint; y2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7469. TglRectiv = procedure(const v1: PGLint; const v2: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7470. TglRects = procedure(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7471. TglRectsv = procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7472. TglRenderMode = function(mode: GLenum): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7473. TglRotated = procedure(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7474. TglRotatef = procedure(angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7475. TglScaled = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7476. TglScalef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7477. TglSelectBuffer = procedure(size: GLsizei; buffer: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7478. TglShadeModel = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7479. TglTexCoord1d = procedure(s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7480. TglTexCoord1dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7481. TglTexCoord1f = procedure(s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7482. TglTexCoord1fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7483. TglTexCoord1i = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7484. TglTexCoord1iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7485. TglTexCoord1s = procedure(s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7486. TglTexCoord1sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7487. TglTexCoord2d = procedure(s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7488. TglTexCoord2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7489. TglTexCoord2f = procedure(s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7490. TglTexCoord2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7491. TglTexCoord2i = procedure(s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7492. TglTexCoord2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7493. TglTexCoord2s = procedure(s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7494. TglTexCoord2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7495. TglTexCoord3d = procedure(s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7496. TglTexCoord3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7497. TglTexCoord3f = procedure(s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7498. TglTexCoord3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7499. TglTexCoord3i = procedure(s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7500. TglTexCoord3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7501. TglTexCoord3s = procedure(s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7502. TglTexCoord3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7503. TglTexCoord4d = procedure(s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7504. TglTexCoord4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7505. TglTexCoord4f = procedure(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7506. TglTexCoord4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7507. TglTexCoord4i = procedure(s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7508. TglTexCoord4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7509. TglTexCoord4s = procedure(s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7510. TglTexCoord4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7511. TglTexCoordPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7512. TglTexEnvf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7513. TglTexEnvfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7514. TglTexEnvi = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7515. TglTexEnviv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7516. TglTexGend = procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7517. TglTexGendv = procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7518. TglTexGenf = procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7519. TglTexGenfv = procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7520. TglTexGeni = procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7521. TglTexGeniv = procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7522. TglTranslated = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7523. TglTranslatef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7524. TglVertex2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7525. TglVertex2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7526. TglVertex2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7527. TglVertex2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7528. TglVertex2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7529. TglVertex2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7530. TglVertex2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7531. TglVertex2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7532. TglVertex3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7533. TglVertex3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7534. TglVertex3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7535. TglVertex3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7536. TglVertex3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7537. TglVertex3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7538. TglVertex3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7539. TglVertex3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7540. TglVertex4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7541. TglVertex4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7542. TglVertex4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7543. TglVertex4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7544. TglVertex4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7545. TglVertex4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7546. TglVertex4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7547. TglVertex4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7548. TglVertexPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7549. {$endif}
  7550. // GL_VERSION_1_2
  7551. TglBlendColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7552. TglBlendEquation = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7553. TglDrawRangeElements = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7554. TglTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7555. TglTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7556. TglCopyTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7557. {$ifdef DGL_DEPRECATED}
  7558. TglColorTable = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7559. TglColorTableParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7560. TglColorTableParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7561. TglCopyColorTable = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7562. TglGetColorTable = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7563. TglGetColorTableParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7564. TglGetColorTableParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7565. TglColorSubTable = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7566. TglCopyColorSubTable = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7567. TglConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7568. TglConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7569. TglConvolutionParameterf = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7570. TglConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7571. TglConvolutionParameteri = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7572. TglConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7573. TglCopyConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7574. TglCopyConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7575. TglGetConvolutionFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7576. TglGetConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7577. TglGetConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7578. TglGetSeparableFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7579. TglSeparableFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7580. TglGetHistogram = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7581. TglGetHistogramParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7582. TglGetHistogramParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7583. TglGetMinmax = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7584. TglGetMinmaxParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7585. TglGetMinmaxParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7586. TglHistogram = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7587. TglMinmax = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7588. TglResetHistogram = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7589. TglResetMinmax = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7590. {$endif}
  7591. // GL_VERSION_1_3
  7592. TglActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7593. TglSampleCoverage = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7594. TglCompressedTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7595. TglCompressedTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7596. TglCompressedTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7597. TglCompressedTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7598. TglCompressedTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7599. TglCompressedTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7600. TglGetCompressedTexImage = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7601. {$ifdef DGL_DEPRECATED}
  7602. TglClientActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7603. TglMultiTexCoord1d = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7604. TglMultiTexCoord1dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7605. TglMultiTexCoord1f = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7606. TglMultiTexCoord1fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7607. TglMultiTexCoord1i = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7608. TglMultiTexCoord1iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7609. TglMultiTexCoord1s = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7610. TglMultiTexCoord1sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7611. TglMultiTexCoord2d = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7612. TglMultiTexCoord2dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7613. TglMultiTexCoord2f = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7614. TglMultiTexCoord2fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7615. TglMultiTexCoord2i = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7616. TglMultiTexCoord2iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7617. TglMultiTexCoord2s = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7618. TglMultiTexCoord2sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7619. TglMultiTexCoord3d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7620. TglMultiTexCoord3dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7621. TglMultiTexCoord3f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7622. TglMultiTexCoord3fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7623. TglMultiTexCoord3i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7624. TglMultiTexCoord3iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7625. TglMultiTexCoord3s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7626. TglMultiTexCoord3sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7627. TglMultiTexCoord4d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7628. TglMultiTexCoord4dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7629. TglMultiTexCoord4f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7630. TglMultiTexCoord4fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7631. TglMultiTexCoord4i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7632. TglMultiTexCoord4iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7633. TglMultiTexCoord4s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7634. TglMultiTexCoord4sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7635. TglLoadTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7636. TglLoadTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7637. TglMultTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7638. TglMultTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7639. {$endif}
  7640. // GL_VERSION_1_4
  7641. TglBlendFuncSeparate = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7642. TglMultiDrawArrays = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7643. TglMultiDrawElements = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7644. TglPointParameterf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7645. TglPointParameterfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7646. TglPointParameteri = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7647. TglPointParameteriv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7648. {$ifdef DGL_DEPRECATED}
  7649. TglFogCoordf = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7650. TglFogCoordfv = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7651. TglFogCoordd = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7652. TglFogCoorddv = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7653. TglFogCoordPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7654. TglSecondaryColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7655. TglSecondaryColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7656. TglSecondaryColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7657. TglSecondaryColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7658. TglSecondaryColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7659. TglSecondaryColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7660. TglSecondaryColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7661. TglSecondaryColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7662. TglSecondaryColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7663. TglSecondaryColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7664. TglSecondaryColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7665. TglSecondaryColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7666. TglSecondaryColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7667. TglSecondaryColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7668. TglSecondaryColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7669. TglSecondaryColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7670. TglSecondaryColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7671. TglWindowPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7672. TglWindowPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7673. TglWindowPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7674. TglWindowPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7675. TglWindowPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7676. TglWindowPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7677. TglWindowPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7678. TglWindowPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7679. TglWindowPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7680. TglWindowPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7681. TglWindowPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7682. TglWindowPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7683. TglWindowPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7684. TglWindowPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7685. TglWindowPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7686. TglWindowPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7687. {$endif}
  7688. // GL_VERSION_1_5
  7689. TglGenQueries = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7690. TglDeleteQueries = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7691. TglIsQuery = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7692. TglBeginQuery = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7693. TglEndQuery = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7694. TglGetQueryiv = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7695. TglGetQueryObjectiv = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7696. TglGetQueryObjectuiv = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7697. TglBindBuffer = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7698. TglDeleteBuffers = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7699. TglGenBuffers = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7700. TglIsBuffer = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7701. TglBufferData = procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7702. TglBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7703. TglGetBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7704. TglMapBuffer = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7705. TglUnmapBuffer = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7706. TglGetBufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7707. TglGetBufferPointerv = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7708. // GL_VERSION_2_0
  7709. TglBlendEquationSeparate = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7710. TglDrawBuffers = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7711. TglStencilOpSeparate = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7712. TglStencilFuncSeparate = procedure(face: GLenum; func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7713. TglStencilMaskSeparate = procedure(face: GLenum; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7714. TglAttachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7715. TglBindAttribLocation = procedure(programObj: GLhandle; index: GLuint; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7716. TglCompileShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7717. TglCreateProgram = function: GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7718. TglCreateShader = function(shaderType: GLenum): GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7719. TglDeleteProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7720. TglDeleteShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7721. TglDetachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7722. TglDisableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7723. TglEnableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7724. TglGetActiveAttrib = procedure(programObj: GLhandle; index: GLuint; maxlength: GLsizei; var length: GLint; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7725. TglGetActiveUniform = procedure(programObj: GLhandle; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7726. TglGetAttachedShaders = procedure(programObj: GLhandle; MaxCount: GLsizei; var Count: GLint; shaders: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7727. TglGetAttribLocation = function(programObj: GLhandle; char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7728. TglGetProgramiv = procedure(programObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7729. TglGetProgramInfoLog = procedure(programObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7730. TglGetShaderiv = procedure(shaderObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7731. TglGetShaderInfoLog = procedure(shaderObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7732. TglGetShaderSource = procedure(shaderObj: GLhandle; maxlength: GLsizei; var length: GLsizei; source: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7733. TglGetUniformLocation = function(programObj: GLhandle; const char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7734. TglGetUniformfv = procedure(programObj: GLhandle; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7735. TglGetUniformiv = procedure(programObj: GLhandle; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7736. TglGetVertexAttribfv = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7737. TglGetVertexAttribiv = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7738. TglGetVertexAttribPointerv = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7739. TglIsProgram = function(programObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7740. TglIsShader = function(shaderObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7741. TglLinkProgram = procedure(programObj: GLHandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7742. TglShaderSource = procedure(shaderObj: GLHandle; count: glsizei; const _string: PPGLChar; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7743. TglUseProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7744. TglUniform1f = procedure(location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7745. TglUniform2f = procedure(location: GLint; v0, v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7746. TglUniform3f = procedure(location: GLint; v0, v1, v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7747. TglUniform4f = procedure(location: GLint; v0, v1, v2, v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7748. TglUniform1i = procedure(location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7749. TglUniform2i = procedure(location: GLint; v0, v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7750. TglUniform3i = procedure(location: GLint; v0, v1, v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7751. TglUniform4i = procedure(location: GLint; v0, v1, v2, v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7752. TglUniform1fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7753. TglUniform2fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7754. TglUniform3fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7755. TglUniform4fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7756. TglUniform1iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7757. TglUniform2iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7758. TglUniform3iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7759. TglUniform4iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7760. TglUniformMatrix2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7761. TglUniformMatrix3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7762. TglUniformMatrix4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7763. TglValidateProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7764. TglVertexAttrib1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7765. TglVertexAttrib1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7766. TglVertexAttrib1f = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7767. TglVertexAttrib1fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7768. TglVertexAttrib1s = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7769. TglVertexAttrib1sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7770. TglVertexAttrib2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7771. TglVertexAttrib2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7772. TglVertexAttrib2f = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7773. TglVertexAttrib2fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7774. TglVertexAttrib2s = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7775. TglVertexAttrib2sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7776. TglVertexAttrib3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7777. TglVertexAttrib3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7778. TglVertexAttrib3f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7779. TglVertexAttrib3fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7780. TglVertexAttrib3s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7781. TglVertexAttrib3sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7782. TglVertexAttrib4Nbv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7783. TglVertexAttrib4Niv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7784. TglVertexAttrib4Nsv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7785. TglVertexAttrib4Nub = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7786. TglVertexAttrib4Nubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7787. TglVertexAttrib4Nuiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7788. TglVertexAttrib4Nusv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7789. TglVertexAttrib4bv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7790. TglVertexAttrib4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7791. TglVertexAttrib4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7792. TglVertexAttrib4f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7793. TglVertexAttrib4fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7794. TglVertexAttrib4iv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7795. TglVertexAttrib4s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7796. TglVertexAttrib4sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7797. TglVertexAttrib4ubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7798. TglVertexAttrib4uiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7799. TglVertexAttrib4usv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7800. TglVertexAttribPointer = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7801. // GL_VERSION_2_1
  7802. TglUniformMatrix2x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7803. TglUniformMatrix3x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7804. TglUniformMatrix2x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7805. TglUniformMatrix4x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7806. TglUniformMatrix3x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7807. TglUniformMatrix4x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7808. // GL_VERSION_3_0
  7809. { OpenGL 3.0 also reuses entry points from these extensions: }
  7810. { ARB_framebuffer_object }
  7811. { ARB_map_buffer_range }
  7812. { ARB_vertex_array_object }
  7813. TglColorMaski = procedure(index_: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7814. TglGetBooleani_v = procedure(target: GLenum; index_: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7815. TglGetIntegeri_v = procedure(target: GLenum; index_: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7816. TglEnablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7817. TglDisablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7818. TglIsEnabledi = function(target: GLenum; index_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7819. TglBeginTransformFeedback = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7820. TglEndTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7821. TglBindBufferRange = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7822. TglBindBufferBase = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7823. TglTransformFeedbackVaryings = procedure(program_: GLuint; count: GLsizei; const varyings: PPGLchar; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7824. TglGetTransformFeedbackVarying = procedure(program_: GLuint; index_: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; type_: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7825. TglClampColor = procedure(targe: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7826. TglBeginConditionalRender = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7827. TglEndConditionalRender = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7828. TglVertexAttribIPointer = procedure(index_: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7829. TglGetVertexAttribIiv = procedure(index_: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7830. TglGetVertexAttribIuiv = procedure(index_: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7831. TglVertexAttribI1i = procedure(index_: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7832. TglVertexAttribI2i = procedure(index_: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7833. TglVertexAttribI3i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7834. TglVertexAttribI4i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7835. TglVertexAttribI1ui = procedure(index_: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7836. TglVertexAttribI2ui = procedure(index_: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7837. TglVertexAttribI3ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7838. TglVertexAttribI4ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7839. TglVertexAttribI1iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7840. TglVertexAttribI2iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7841. TglVertexAttribI3iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7842. TglVertexAttribI4iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7843. TglVertexAttribI1uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7844. TglVertexAttribI2uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7845. TglVertexAttribI3uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7846. TglVertexAttribI4uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7847. TglVertexAttribI4bv = procedure(index_: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7848. TglVertexAttribI4sv = procedure(index_: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7849. TglVertexAttribI4ubv = procedure(index_: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7850. TglVertexAttribI4usv = procedure(index_: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7851. TglGetUniformuiv = procedure(program_: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7852. TglBindFragDataLocation = procedure(program_: GLuint; color: GLuint; const name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7853. TglGetFragDataLocation = function(program_: GLuint; const name: PGLChar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7854. TglUniform1ui = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7855. TglUniform2ui = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7856. TglUniform3ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7857. TglUniform4ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7858. TglUniform1uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7859. TglUniform2uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7860. TglUniform3uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7861. TglUniform4uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7862. TglTexParameterIiv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7863. TglTexParameterIuiv = procedure(target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7864. TglGetTexParameterIiv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7865. TglGetTexParameterIuiv = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7866. TglClearBufferiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7867. TglClearBufferuiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7868. TglClearBufferfv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7869. TglClearBufferfi = procedure(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7870. TglGetStringi = function(name: GLenum; index: GLuint): PGLubyte; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7871. // GL_VERSION_2_1
  7872. TglEnableVertexArrayEXT = procedure(vaobj: GLuint; array_: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7873. TglEnableVertexArrayAttribEXT = procedure(vaobj: GLuint; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7874. TglVertexArrayVertexAttribOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7875. // GL_VERSION_3_1
  7876. { OpenGL 3.1 also reuses entry points from these extensions: }
  7877. { ARB_copy_buffer }
  7878. { ARB_uniform_buffer_object }
  7879. TglDrawArraysInstanced = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7880. TglDrawElementsInstanced = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7881. TglTexBuffer = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7882. TglPrimitiveRestartIndex = procedure(index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7883. // GL_VERSION_3_2
  7884. { OpenGL 3.2 also reuses entry points from these extensions: }
  7885. { ARB_draw_elements_base_vertex }
  7886. { ARB_provoking_vertex }
  7887. { ARB_sync }
  7888. { ARB_texture_multisample }
  7889. TglGetInteger64i_v = procedure(target: GLenum; index_: GLuint; data: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7890. TglGetBufferParameteri64v = procedure(target: GLenum; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7891. TglFramebufferTexture = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7892. // TglFramebufferTextureFace = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7893. // GL_VERSION_3_3
  7894. { OpenGL 3.3 also reuses entry points from these extensions: }
  7895. { ARB_blend_func_extended }
  7896. { ARB_sampler_objects }
  7897. { ARB_explicit_attrib_location, but it has none }
  7898. { ARB_occlusion_query2 (no entry points) }
  7899. { ARB_shader_bit_encoding (no entry points) }
  7900. { ARB_texture_rgb10_a2ui (no entry points) }
  7901. { ARB_texture_swizzle (no entry points) }
  7902. { ARB_timer_query }
  7903. { ARB_vertex_type_2_10_10_10_rev }
  7904. TglVertexAttribDivisor = procedure(index: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7905. // GL_VERSION_4_0
  7906. { OpenGL 4.0 also reuses entry points from these extensions: }
  7907. { ARB_texture_query_lod (no entry points) }
  7908. { ARB_draw_indirect }
  7909. { ARB_gpu_shader5 (no entry points) }
  7910. { ARB_gpu_shader_fp64 }
  7911. { ARB_shader_subroutine }
  7912. { ARB_tessellation_shader }
  7913. { ARB_texture_buffer_object_rgb32 (no entry points) }
  7914. { ARB_texture_cube_map_array (no entry points) }
  7915. { ARB_texture_gather (no entry points) }
  7916. { ARB_transform_feedback2 }
  7917. { ARB_transform_feedback3 }
  7918. TglMinSampleShading = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7919. TglBlendEquationi = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7920. TglBlendEquationSeparatei = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7921. TglBlendFunci = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7922. TglBlendFuncSeparatei = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7923. // GL_VERSION_4_1
  7924. { OpenGL 4.1 also reuses entry points from these extensions: }
  7925. { ARB_ES2_compatibility }
  7926. { ARB_get_program_binary }
  7927. { ARB_separate_shader_objects }
  7928. { ARB_shader_precision (no entry points) }
  7929. { ARB_vertex_attrib_64bit }
  7930. { ARB_viewport_array }
  7931. // GL_3DFX_tbuffer
  7932. TglTbufferMask3DFX = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7933. // GL_APPLE_element_array
  7934. TglElementPointerAPPLE = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7935. TglDrawElementArrayAPPLE = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7936. TglDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7937. TglMultiDrawElementArrayAPPLE = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7938. TglMultiDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7939. // GL_APPLE_fence
  7940. TglGenFencesAPPLE = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7941. TglDeleteFencesAPPLE = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7942. TglSetFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7943. TglIsFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7944. TglTestFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7945. TglFinishFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7946. TglTestObjectAPPLE = function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7947. TglFinishObjectAPPLE = procedure(_object: GLenum; name: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7948. // GL_APPLE_vertex_array_object
  7949. TglBindVertexArrayAPPLE = procedure(_array: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7950. TglDeleteVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7951. TglGenVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7952. TglIsVertexArrayAPPLE = function(_array: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7953. // GL_APPLE_vertex_array_range
  7954. TglVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7955. TglFlushVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7956. TglVertexArrayParameteriAPPLE = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7957. // GL_APPLE_texture_range
  7958. TglTextureRangeAPPLE = procedure(target: GLenum; length: GLsizei; const Pointer_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7959. TglGetTexParameterPointervAPPLE = procedure(target: GLenum; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7960. // GL_APPLE_vertex_program_evaluators
  7961. TglEnableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7962. TglDisableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7963. TglIsVertexAttribEnabledAPPLE = function(index_: GLuint; pname: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7964. TglMapVertexAttrib1dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7965. TglMapVertexAttrib1fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7966. TglMapVertexAttrib2dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7967. TglMapVertexAttrib2fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; order: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7968. // GL_APPLE_object_purgeable
  7969. TglObjectPurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7970. TglObjectUnpurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7971. TglGetObjectParameterivAPPLE = procedure(objectType: GLenum; name: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7972. // GL_ARB_matrix_palette
  7973. TglCurrentPaletteMatrixARB = procedure(index: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7974. TglMatrixIndexubvARB = procedure(size: GLint; const indices: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7975. TglMatrixIndexusvARB = procedure(size: GLint; const indices: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7976. TglMatrixIndexuivARB = procedure(size: GLint; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7977. TglMatrixIndexPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7978. // GL_ARB_multisample
  7979. TglSampleCoverageARB = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7980. // GL_ARB_multitexture
  7981. TglActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7982. TglClientActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7983. TglMultiTexCoord1dARB = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7984. TglMultiTexCoord1dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7985. TglMultiTexCoord1fARB = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7986. TglMultiTexCoord1fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7987. TglMultiTexCoord1iARB = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7988. TglMultiTexCoord1ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7989. TglMultiTexCoord1sARB = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7990. TglMultiTexCoord1svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7991. TglMultiTexCoord2dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7992. TglMultiTexCoord2dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7993. TglMultiTexCoord2fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7994. TglMultiTexCoord2fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7995. TglMultiTexCoord2iARB = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7996. TglMultiTexCoord2ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7997. TglMultiTexCoord2sARB = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7998. TglMultiTexCoord2svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7999. TglMultiTexCoord3dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8000. TglMultiTexCoord3dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8001. TglMultiTexCoord3fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8002. TglMultiTexCoord3fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8003. TglMultiTexCoord3iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8004. TglMultiTexCoord3ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8005. TglMultiTexCoord3sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8006. TglMultiTexCoord3svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8007. TglMultiTexCoord4dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8008. TglMultiTexCoord4dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8009. TglMultiTexCoord4fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8010. TglMultiTexCoord4fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8011. TglMultiTexCoord4iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8012. TglMultiTexCoord4ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8013. TglMultiTexCoord4sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8014. TglMultiTexCoord4svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8015. // GL_ARB_point_parameters
  8016. TglPointParameterfARB = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8017. TglPointParameterfvARB = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8018. // GL_ARB_texture_compression
  8019. TglCompressedTexImage3DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8020. TglCompressedTexImage2DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8021. TglCompressedTexImage1DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8022. TglCompressedTexSubImage3DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8023. TglCompressedTexSubImage2DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8024. TglCompressedTexSubImage1DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8025. TglGetCompressedTexImageARB = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8026. // GL_ARB_transpose_matrix
  8027. TglLoadTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8028. TglLoadTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8029. TglMultTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8030. TglMultTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8031. // GL_ARB_vertex_blend
  8032. TglWeightbvARB = procedure(size: GLint; const weights: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8033. TglWeightsvARB = procedure(size: GLint; const weights: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8034. TglWeightivARB = procedure(size: GLint; const weights: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8035. TglWeightfvARB = procedure(size: GLint; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8036. TglWeightdvARB = procedure(size: GLint; const weights: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8037. TglWeightubvARB = procedure(size: GLint; const weights: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8038. TglWeightusvARB = procedure(size: GLint; const weights: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8039. TglWeightuivARB = procedure(size: GLint; const weights: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8040. TglWeightPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8041. TglVertexBlendARB = procedure(count: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8042. // GL_ARB_vertex_buffer_object
  8043. TglBindBufferARB = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8044. TglDeleteBuffersARB = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8045. TglGenBuffersARB = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8046. TglIsBufferARB = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8047. TglBufferDataARB = procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8048. TglBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8049. TglGetBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8050. TglMapBufferARB = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8051. TglUnmapBufferARB = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8052. TglGetBufferParameterivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8053. TglGetBufferPointervARB = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8054. // GL_ARB_vertex_program
  8055. TglVertexAttrib1dARB = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8056. TglVertexAttrib1dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8057. TglVertexAttrib1fARB = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8058. TglVertexAttrib1fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8059. TglVertexAttrib1sARB = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8060. TglVertexAttrib1svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8061. TglVertexAttrib2dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8062. TglVertexAttrib2dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8063. TglVertexAttrib2fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8064. TglVertexAttrib2fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8065. TglVertexAttrib2sARB = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8066. TglVertexAttrib2svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8067. TglVertexAttrib3dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8068. TglVertexAttrib3dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8069. TglVertexAttrib3fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8070. TglVertexAttrib3fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8071. TglVertexAttrib3sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8072. TglVertexAttrib3svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8073. TglVertexAttrib4NbvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8074. TglVertexAttrib4NivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8075. TglVertexAttrib4NsvARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8076. TglVertexAttrib4NubARB = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8077. TglVertexAttrib4NubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8078. TglVertexAttrib4NuivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8079. TglVertexAttrib4NusvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8080. TglVertexAttrib4bvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8081. TglVertexAttrib4dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8082. TglVertexAttrib4dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8083. TglVertexAttrib4fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8084. TglVertexAttrib4fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8085. TglVertexAttrib4ivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8086. TglVertexAttrib4sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8087. TglVertexAttrib4svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8088. TglVertexAttrib4ubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8089. TglVertexAttrib4uivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8090. TglVertexAttrib4usvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8091. TglVertexAttribPointerARB = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8092. TglEnableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8093. TglDisableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8094. TglProgramStringARB = procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8095. TglBindProgramARB = procedure(target: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8096. TglDeleteProgramsARB = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8097. TglGenProgramsARB = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8098. TglProgramEnvParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8099. TglProgramEnvParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8100. TglProgramEnvParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8101. TglProgramEnvParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8102. TglProgramLocalParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8103. TglProgramLocalParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8104. TglProgramLocalParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8105. TglProgramLocalParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8106. TglGetProgramEnvParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8107. TglGetProgramEnvParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8108. TglGetProgramLocalParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8109. TglGetProgramLocalParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8110. TglGetProgramivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8111. TglGetProgramStringARB = procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8112. TglGetVertexAttribdvARB = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8113. TglGetVertexAttribfvARB = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8114. TglGetVertexAttribivARB = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8115. TglGetVertexAttribPointervARB = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8116. TglIsProgramARB = function(_program: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8117. // GL_ARB_window_pos
  8118. TglWindowPos2dARB = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8119. TglWindowPos2dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8120. TglWindowPos2fARB = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8121. TglWindowPos2fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8122. TglWindowPos2iARB = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8123. TglWindowPos2ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8124. TglWindowPos2sARB = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8125. TglWindowPos2svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8126. TglWindowPos3dARB = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8127. TglWindowPos3dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8128. TglWindowPos3fARB = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8129. TglWindowPos3fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8130. TglWindowPos3iARB = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8131. TglWindowPos3ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8132. TglWindowPos3sARB = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8133. TglWindowPos3svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8134. // GL_ARB_draw_buffers
  8135. TglDrawBuffersARB = procedure(n: GLsizei; bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8136. // GL_ARB_color_buffer_float
  8137. TglClampColorARB = procedure(target: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8138. // GL_ARB_vertex_shader
  8139. TglGetActiveAttribARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8140. TglGetAttribLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8141. TglBindAttribLocationARB = procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8142. // GL_ARB_shader_objects
  8143. TglDeleteObjectARB = procedure(Obj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8144. TglGetHandleARB = function(pname: GlEnum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8145. TglDetachObjectARB = procedure(container, attached: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8146. TglCreateShaderObjectARB = function(shaderType: glenum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8147. TglShaderSourceARB = procedure(shaderObj: GLHandleARB; count: glsizei; const _string: PPGLCharARB; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8148. TglCompileShaderARB = procedure(shaderObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8149. TglCreateProgramObjectARB = function: GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8150. TglAttachObjectARB = procedure(programObj, shaderObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8151. TglLinkProgramARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8152. TglUseProgramObjectARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8153. TglValidateProgramARB = procedure(programObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8154. TglUniform1fARB = procedure(location: glint; v0: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8155. TglUniform2fARB = procedure(location: glint; v0, v1: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8156. TglUniform3fARB = procedure(location: glint; v0, v1, v2: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8157. TglUniform4fARB = procedure(location: glint; v0, v1, v2, v3: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8158. TglUniform1iARB = procedure(location: glint; v0: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8159. TglUniform2iARB = procedure(location: glint; v0, v1: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8160. TglUniform3iARB = procedure(location: glint; v0, v1, v2: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8161. TglUniform4iARB = procedure(location: glint; v0, v1, v2, v3: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8162. TglUniform1fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8163. TglUniform2fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8164. TglUniform3fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8165. TglUniform4fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8166. TglUniform1ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8167. TglUniform2ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8168. TglUniform3ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8169. TglUniform4ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8170. TglUniformMatrix2fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8171. TglUniformMatrix3fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8172. TglUniformMatrix4fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8173. TglGetObjectParameterfvARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8174. TglGetObjectParameterivARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8175. TglGetInfoLogARB = procedure(shaderObj: GLHandleARB; maxLength: glsizei; var length: glint; infoLog: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8176. TglGetAttachedObjectsARB = procedure(programobj: GLhandleARB; maxCount: GLsizei; var count: GLsizei; objects: PGLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8177. TglGetUniformLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8178. TglGetActiveUniformARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8179. TglGetUniformfvARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8180. TglGetUniformivARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8181. TglGetShaderSourceARB = procedure(shader: GLhandleARB; maxLength: GLsizei; var length: GLsizei; source: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8182. // GL_ARB_Occlusion_Query
  8183. TglGenQueriesARB = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8184. TglDeleteQueriesARB = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8185. TglIsQueryARB = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8186. TglBeginQueryARB = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8187. TglEndQueryARB = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8188. TglGetQueryivARB = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8189. TglGetQueryObjectivARB = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8190. TglGetQueryObjectuivARB = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8191. // GL_ARB_draw_instanced
  8192. TglDrawArraysInstancedARB = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8193. TglDrawElementsInstancedARB = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8194. // GL_ARB_framebuffer_object
  8195. TglIsRenderbuffer = function(renderbuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8196. TglBindRenderbuffer = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8197. TglDeleteRenderbuffers = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8198. TglGenRenderbuffers = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8199. TglRenderbufferStorage = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8200. TglGetRenderbufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8201. TglIsFramebuffer = function(framebuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8202. TglBindFramebuffer = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8203. TglDeleteFramebuffers = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8204. TglGenFramebuffers = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8205. TglCheckFramebufferStatus = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8206. TglFramebufferTexture1D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8207. TglFramebufferTexture2D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8208. TglFramebufferTexture3D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8209. TglFramebufferRenderbuffer = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8210. TglGetFramebufferAttachmentParameteriv = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8211. TglGenerateMipmap = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8212. TglBlitFramebuffer = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8213. TglRenderbufferStorageMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8214. TglFramebufferTextureLayer = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8215. // GL_ARB_geometry_shader4
  8216. TglProgramParameteriARB = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8217. TglFramebufferTextureARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8218. TglFramebufferTextureLayerARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8219. TglFramebufferTextureFaceARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8220. // GL_ARB_instanced_arrays
  8221. TglVertexAttribDivisorARB = procedure(index_: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8222. // GL_ARB_map_buffer_range
  8223. TglMapBufferRange = function(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8224. TglFlushMappedBufferRange = procedure(target: GLenum; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8225. // GL_ARB_texture_buffer_object
  8226. TglTexBufferARB = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8227. // GL_ARB_vertex_array_object
  8228. TglBindVertexArray = procedure(array_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8229. TglDeleteVertexArrays = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8230. TglGenVertexArrays = procedure(n: GLsizei; arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8231. TglIsVertexArray = function(array_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8232. // GL_ARB_uniform_buffer_object
  8233. TglGetUniformIndices = procedure(program_: GLuint; uniformCount: GLsizei; const uniformNames: PPGLchar; uniformIndices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8234. TglGetActiveUniformsiv = procedure(program_: GLuint; uniformCount: GLsizei; const uniformIndices: PGLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8235. TglGetActiveUniformName = procedure(program_: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8236. TglGetUniformBlockIndex = function(program_: GLuint; const uniformBlockName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8237. TglGetActiveUniformBlockiv = procedure(program_: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8238. TglGetActiveUniformBlockName = procedure(program_: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8239. TglUniformBlockBinding = procedure(program_: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8240. // GL_ARB_copy_buffer
  8241. TglCopyBufferSubData = procedure(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8242. // GL_ARB_draw_elements_base_vertex
  8243. TglDrawElementsBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8244. TglDrawRangeElementsBaseVertex = procedure(mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8245. TglDrawElementsInstancedBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8246. TglMultiDrawElementsBaseVertex = procedure(mode: GLenum; const count: PGLsizei; type_: GLenum; const indices: PPGLvoid; primcount: GLsizei; const basevertex: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8247. // GL_ARB_provoking_vertex
  8248. TglProvokingVertex = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8249. // GL_ARB_sync
  8250. TglFenceSync = function(condition: GLenum; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8251. TglIsSync = function(sync: GLsync): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8252. TglDeleteSync = procedure(sync: GLsync); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8253. TglClientWaitSync = function(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8254. TglWaitSync = procedure(sync: GLsync; flags: GLbitfield; timeout: GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8255. TglGetInteger64v = procedure(pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8256. TglGetSynciv = procedure(sync: GLsync; pname: GLenum; butSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8257. // GL_ARB_texture_multisample
  8258. TglTexImage2DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8259. TglTexImage3DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8260. TglGetMultisamplefv = procedure(pname: GLenum; index_: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8261. TglSampleMaski = procedure(index_: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8262. // GL_ARB_draw_buffers_blend
  8263. TglBlendEquationiARB = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8264. TglBlendEquationSeparateiARB = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8265. TglBlendFunciARB = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8266. TglBlendFuncSeparateiARB = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8267. // GL_ARB_sample_shading
  8268. TglMinSampleShadingARB = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8269. // GL_ARB_shading_language_include
  8270. TglNamedStringARB = procedure(type_: GLenum; namelen: GLint; const name: PGLchar; stringlen: GLint; const string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8271. TglDeleteNamedStringARB = procedure(namelen: GLint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8272. TglCompileShaderIncludeARB = procedure (shader: GLuint; count: GLsizei; const path: PPGLchar; const length: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8273. TglIsNamedStringARB = function(namelen: GLint; const name: PGLchar): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8274. TglGetNamedStringARB = procedure(namelen: GLint; const name: PGLchar; bufSize: GLsizei; stringlen: GLint; string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8275. TglGetNamedStringivARB = procedure(namelen: GLint; const name: PGLchar; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8276. // GL_ARB_blend_func_extended
  8277. TglBindFragDataLocationIndexed = procedure(program_: GLuint; colorNumber: GLuint; index: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8278. TglGetFragDataIndex = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8279. // GL_ARB_sampler_objects
  8280. TglGenSamplers = procedure(count: GLsizei; samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8281. TglDeleteSamplers = procedure(count: GLsizei; const samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8282. TglIsSampler = function(sampler: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8283. TglBindSampler = procedure(unit_: GLuint; sampler: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8284. TglSamplerParameteri = procedure(sampler: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8285. TglSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8286. TglSamplerParameterf = procedure(sampler: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8287. TglSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8288. TglSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8289. TglSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8290. TglGetSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8291. TglGetSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8292. TglGetSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8293. TglGetSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8294. // GL_ARB_timer_query
  8295. TglQueryCounter = procedure(id: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8296. TglGetQueryObjecti64v = procedure(id: GLuint; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8297. TglGetQueryObjectui64v = procedure(id: GLuint; pname: GLenum; params: PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8298. // GL_ARB_vertex_type_2_10_10_10_rev
  8299. TglVertexP2ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8300. TglVertexP2uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8301. TglVertexP3ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8302. TglVertexP3uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8303. TglVertexP4ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8304. TglVertexP4uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8305. TglTexCoordP1ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8306. TglTexCoordP1uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8307. TglTexCoordP2ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8308. TglTexCoordP2uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8309. TglTexCoordP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8310. TglTexCoordP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8311. TglTexCoordP4ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8312. TglTexCoordP4uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8313. TglMultiTexCoordP1ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8314. TglMultiTexCoordP1uiv = procedure(texture: GLenum; type_: GLenum; const coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8315. TglMultiTexCoordP2ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8316. TglMultiTexCoordP2uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8317. TglMultiTexCoordP3ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8318. TglMultiTexCoordP3uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8319. TglMultiTexCoordP4ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8320. TglMultiTexCoordP4uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8321. TglNormalP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8322. TglNormalP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8323. TglColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8324. TglColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8325. TglColorP4ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8326. TglColorP4uiv = procedure(type_: GLenum; const color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8327. TglSecondaryColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8328. TglSecondaryColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8329. TglVertexAttribP1ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8330. TglVertexAttribP1uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8331. TglVertexAttribP2ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8332. TglVertexAttribP2uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8333. TglVertexAttribP3ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8334. TglVertexAttribP3uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8335. TglVertexAttribP4ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8336. TglVertexAttribP4uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8337. // GL_ARB_draw_indirect
  8338. TglDrawArraysIndirect = procedure(mode: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8339. TglDrawElementsIndirect = procedure(mode: GLenum; type_: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8340. // GL_ARB_gpu_shader_fp64
  8341. TglUniform1d = procedure(location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8342. TglUniform2d = procedure(location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8343. TglUniform3d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8344. TglUniform4d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8345. TglUniform1dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8346. TglUniform2dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8347. TglUniform3dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8348. TglUniform4dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8349. TglUniformMatrix2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8350. TglUniformMatrix3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8351. TglUniformMatrix4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8352. TglUniformMatrix2x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8353. TglUniformMatrix2x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8354. TglUniformMatrix3x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8355. TglUniformMatrix3x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8356. TglUniformMatrix4x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8357. TglUniformMatrix4x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8358. TglGetUniformdv = procedure(program_: GLuint; location: GLint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8359. // GL_ARB_shader_subroutine
  8360. TglGetSubroutineUniformLocation = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8361. TglGetSubroutineIndex = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8362. TglGetActiveSubroutineUniformiv = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8363. TglGetActiveSubroutineUniformName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8364. TglGetActiveSubroutineName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8365. TglUniformSubroutinesuiv = procedure(shadertype: GLenum; count: GLsizei; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8366. TglGetUniformSubroutineuiv = procedure(shadertype: GLenum; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8367. TglGetProgramStageiv = procedure(program_: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8368. // GL_ARB_tessellation_shader
  8369. TglPatchParameteri = procedure(pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8370. TglPatchParameterfv = procedure(pname: GLenum; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8371. // GL_ARB_transform_feedback2
  8372. TglBindTransformFeedback = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8373. TglDeleteTransformFeedbacks = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8374. TglGenTransformFeedbacks = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8375. TglIsTransformFeedback = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8376. TglPauseTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8377. TglResumeTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8378. TglDrawTransformFeedback = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8379. // GL_ARB_transform_feedback3
  8380. TglDrawTransformFeedbackStream = procedure(mode: GLenum; id: GLuint; stream: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8381. TglBeginQueryIndexed = procedure(target: GLenum; index: GLuint; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8382. TglEndQueryIndexed = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8383. TglGetQueryIndexediv = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8384. // GL_ARB_ES2_compatibility
  8385. TglReleaseShaderCompiler = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8386. TglShaderBinary = procedure(count: GLsizei; const shaders: PGLuint; binaryformat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8387. TglGetShaderPrecisionFormat = procedure(shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8388. TglDepthRangef = procedure(n: GLclampf; f: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8389. TglClearDepthf = procedure(d: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8390. // GL_ARB_get_program_binary
  8391. TglGetProgramBinary = procedure(program_: GLuint; bufSize: GLsizei; length: PGLsizei; binaryFormat: PGLenum; binary: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8392. TglProgramBinary = procedure(program_: GLuint; binaryFormat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8393. TglProgramParameteri = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8394. // GL_ARB_separate_shader_objects
  8395. TglUseProgramStages = procedure(pipeline: GLuint; stages: GLbitfield; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8396. TglActiveShaderProgram = procedure(pipeline: GLuint; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8397. TglCreateShaderProgramv = function(type_: GLenum; count: GLsizei; const strings: PPGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8398. TglBindProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8399. TglDeleteProgramPipelines = procedure(n: GLsizei; const pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8400. TglGenProgramPipelines = procedure(n: GLsizei; pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8401. TglIsProgramPipeline = function(pipeline: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8402. TglGetProgramPipelineiv = procedure(pipeline: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8403. TglProgramUniform1i = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8404. TglProgramUniform1iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8405. TglProgramUniform1f = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8406. TglProgramUniform1fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8407. TglProgramUniform1d = procedure(program_: GLuint; location: GLint; v0: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8408. TglProgramUniform1dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8409. TglProgramUniform1ui = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8410. TglProgramUniform1uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8411. TglProgramUniform2i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8412. TglProgramUniform2iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8413. TglProgramUniform2f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8414. TglProgramUniform2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8415. TglProgramUniform2d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8416. TglProgramUniform2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8417. TglProgramUniform2ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8418. TglProgramUniform2uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8419. TglProgramUniform3i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8420. TglProgramUniform3iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8421. TglProgramUniform3f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8422. TglProgramUniform3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8423. TglProgramUniform3d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8424. TglProgramUniform3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8425. TglProgramUniform3ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8426. TglProgramUniform3uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8427. TglProgramUniform4i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8428. TglProgramUniform4iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8429. TglProgramUniform4f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8430. TglProgramUniform4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8431. TglProgramUniform4d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8432. TglProgramUniform4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8433. TglProgramUniform4ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8434. TglProgramUniform4uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8435. TglProgramUniformMatrix2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8436. TglProgramUniformMatrix3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8437. TglProgramUniformMatrix4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8438. TglProgramUniformMatrix2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8439. TglProgramUniformMatrix3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8440. TglProgramUniformMatrix4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8441. TglProgramUniformMatrix2x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8442. TglProgramUniformMatrix3x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8443. TglProgramUniformMatrix2x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8444. TglProgramUniformMatrix4x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8445. TglProgramUniformMatrix3x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8446. TglProgramUniformMatrix4x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8447. TglProgramUniformMatrix2x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8448. TglProgramUniformMatrix3x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8449. TglProgramUniformMatrix2x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8450. TglProgramUniformMatrix4x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8451. TglProgramUniformMatrix3x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8452. TglProgramUniformMatrix4x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8453. TglValidateProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8454. TglGetProgramPipelineInfoLog = procedure(pipeline: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8455. // GL_ARB_vertex_attrib_64bit
  8456. TglVertexAttribL1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8457. TglVertexAttribL2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8458. TglVertexAttribL3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8459. TglVertexAttribL4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8460. TglVertexAttribL1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8461. TglVertexAttribL2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8462. TglVertexAttribL3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8463. TglVertexAttribL4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8464. TglVertexAttribLPointer = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8465. TglGetVertexAttribLdv = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8466. // GL_ARB_viewport_array
  8467. TglViewportArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8468. TglViewportIndexedf = procedure(index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8469. TglViewportIndexedfv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8470. TglScissorArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8471. TglScissorIndexed = procedure(index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8472. TglScissorIndexedv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8473. TglDepthRangeArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8474. TglDepthRangeIndexed = procedure(index: GLuint; n: GLclampd; f: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8475. TglGetFloati_v = procedure(target: GLenum; index: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8476. TglGetDoublei_v = procedure(target: GLenum; index: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8477. // GL 4.2
  8478. // GL_ARB_base_instance
  8479. TglDrawArraysInstancedBaseInstance = procedure(mode : GLenum; first : GLint; count :GLsizei; primcount : GLsizei; baseinstance : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8480. TglDrawElementsInstancedBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount : GLsizei; baseinstance : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8481. TglDrawElementsInstancedBaseVertexBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount :GLsizei; basevertex : GLint; baseinstance : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8482. // GL_ARB_transform_feedback_instanced
  8483. TglDrawTransformFeedbackInstanced = procedure(mode : GLenum; id : GLuint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8484. TglDrawTransformFeedbackStreamInstanced = procedure(mode : GLenum; id : GLUInt; stream : GLUint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8485. // GL_ARB_internalformat_query
  8486. TglGetInternalformativ = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8487. // GL_ARB_shader_atomic_counters
  8488. TglGetActiveAtomicCounterBufferiv = procedure(_program : GLuint; bufferIndex : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8489. /// GL_ARB_shader_image_load_store
  8490. TglBindImageTexture = procedure(_unit : GLuint; texture : GLuint; level :GLint; layered : GLboolean; layer : GLint; access : GLenum; format : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8491. TglMemoryBarrier = procedure(barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8492. // GL_ARB_texture_storage
  8493. TglTexStorage1D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8494. TglTexStorage2D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8495. TglTexStorage3D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8496. TglTextureStorage1DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8497. TglTextureStorage2DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8498. TglTextureStorage3DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8499. // GL 4.3
  8500. // GL_KHR_debug
  8501. TglDebugMessageControl = procedure(source : GLenum; type_ : GLenum; severity : TGLenum; count : GLsizei; const ids : PGLUInt; enabled : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8502. TglDebugMessageInsert = procedure(source : GLenum; type_ : GLenum; id : GLuint; sverity : GLenum; length : GLsizei; const buf : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8503. TglDebugMessageCallback = procedure(callback : TGLDEBUGPROC; const userParam : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8504. TglGetDebugMessageLog = function(count : GLuint; bufsize : GLsizei; sources : PGLenum; types : PGLenum; ids : PGLuint; sverities : PGLenum; lengths : PGLSizei; messagelog : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8505. TglPushDebugGroup = procedure(source : GLenum; id : GLuint; length : GLsizei; const message_ : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8506. TglPopDebugGroup = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8507. TglObjectLabel = procedure(identifier : GLenum; name : GLuint; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8508. TglGetObjectLabel = procedure(identifier : GLenum; name : GLuint; bufsize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8509. TglObjectPtrLabel = procedure(const ptr : Pointer; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8510. TglGetObjectPtrLabel = procedure(const ptr : Pointer; bufSize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8511. // GL_ARB_clear_buffer_object
  8512. TglClearBufferData = procedure(target : GLenum; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8513. TglClearBufferSubData = procedure(target : GLenum; internalformat : GLenum; offset : GLintptr; size : GLsizeiptr; format : GLenum; type_ : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8514. TglClearNamedBufferDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8515. TglClearNamedBufferSubDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLenum; type_ : GLenum; offset : GLsizeiptr; size : GLsizeiptr; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8516. // GL_ARB_compute_shader
  8517. TglDispatchCompute = procedure(num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8518. TglDispatchComputeIndirect = procedure(indirect : GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8519. // GL_ARB_copy_image
  8520. TglCopyImageSubData = procedure(srcName : GLUInt; srcTarget : GLenum; srcLevel : GLint; srcX : GLint; srcY : GLint; srcZ : GLint; dstName : GLUInt; dstTarget : GLEnum; dstLevel : GLInt; dstX : GLInt; dstY : GLint; dstZ : GLint; srcWidth : GLsizei; srcHeight : GLsizei; srcDepth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8521. // GL_ARB_debug_group
  8522. // ARB_debug_group reuses entry points from KHR_debug
  8523. // GL_ARB_debug_label
  8524. // ARB_debug_label reuses entry points from KHR_debug
  8525. // GL_ARB_debug_output2
  8526. // GL_ARB_ES3_compatibility
  8527. // GL_ARB_explicit_uniform_location
  8528. // GL_ARB_fragment_layer_viewport
  8529. // GL_ARB_framebuffer_no_attachments
  8530. TglFramebufferParameteri = procedure(target : GLenum; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8531. TglGetFramebufferParameteriv = procedure(target : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8532. TglNamedFramebufferParameteriEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8533. TglGetNamedFramebufferParameterivEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8534. // GL_ARB_internalformat_query2
  8535. TglGetInternalformati64v = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8536. // GL_ARB_invalidate_subdata
  8537. TglInvalidateTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8538. TglInvalidateTexImage = procedure(texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8539. TglInvalidateBufferSubData = procedure(buffer : GLuint; offset : GLintptr; length : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8540. TglInvalidateBufferData = procedure(buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8541. TglInvalidateFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8542. TglInvalidateSubFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8543. // GL_ARB_multi_draw_indirect
  8544. TglMultiDrawArraysIndirect = procedure(mode : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8545. TglMultiDrawElementsIndirect = procedure(mode : GLenum; type_ : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8546. // GL_ARB_program_interface_query
  8547. TglGetProgramInterfaceiv = procedure(program_ : GLUInt;programInterface : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8548. TglGetProgramResourceIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8549. TglGetProgramResourceName = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; bufSize : GLsizei; length : PGLsizei; name : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8550. TglGetProgramResourceiv = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; propCount : GLsizei; const props : PGLenum; bufSize : GLsizei; length : PGLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8551. TglGetProgramResourceLocation = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8552. TglGetProgramResourceLocationIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8553. // GL_ARB_robust_buffer_access_behavior
  8554. // GL_ARB_shader_image_size
  8555. // GL_ARB_shader_storage_buffer_object
  8556. TglShaderStorageBlockBinding = procedure(program_ : GLuint; storageBlockIndex : GLuint; storageBlockBinding : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8557. // GL_ARB_stencil_texturing
  8558. // GL_ARB_texture_buffer_range
  8559. TglTexBufferRange = procedure(target : GLenum; internalformat : GLenum; buffer : GLuint; offset :GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8560. TglTextureBufferRangeEXT = procedure(texture : GLuint; target : GLenum; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8561. // GL_ARB_texture_query_levels
  8562. // GL_ARB_texture_storage_multisample
  8563. TglTexStorage2DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8564. TglTexStorage3DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8565. TglTextureStorage2DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8566. TglTextureStorage3DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8567. // GL 4.4
  8568. TglBufferStorage = procedure(target : GLenum; size : GLsizeiptr; const data : pointer; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8569. TglClearTexImage = procedure(texture : GLuint; level : GLint; format : GLenum; _type : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8570. TglClearTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; const Data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8571. TglBindBuffersBase = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8572. TglBindBuffersRange = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : GLintptr; const sizes : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8573. TglBindTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8574. TglBindSamplers = procedure(first : GLuint; count : GLsizei; const samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8575. TglBindImageTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8576. TglBindVertexBuffers = procedure(first : GLuint; count : GLsizei; const buffers : GLuint; const offsets : GLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8577. TglTexPageCommitmentARB = procedure(target : glenum; level : glint; xoffset : glint; yoffset : glint; zoffset : glint; width : glsizei; height : glsizei; depth : glsizei; resident : glboolean); {$IFDEF DGL_WIN} stdcall; {$ELSE}cdecl; {$ENDIF}
  8578. // GL 4.5
  8579. TglClipControl = procedure(origin : GLenum; depth : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8580. TglCreateTransformFeedbacks = procedure(n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8581. TglTransformFeedbackBufferBase = procedure (xfb : GLuint; index : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8582. TglTransformFeedbackBufferRange = procedure (xfb : GLuint; index : GLuint; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8583. TglGetTransformFeedbackiv = procedure (xfb : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8584. TglGetTransformFeedbacki_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8585. TglGetTransformFeedbacki64_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8586. TglCreateBuffers = procedure (n : GLsizei; buffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8587. TglNamedBufferStorage = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8588. TglNamedBufferData = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; usage : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8589. TglNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8590. TglCopyNamedBufferSubData = procedure (readBuffer : GLuint; writeBuffer : GLuint; readOffset : GLintptr; writeOffset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8591. TglClearNamedBufferData = procedure (buffer : GLuint; internalformat : GLenum; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8592. TglClearNamedBufferSubData = procedure (buffer : GLuint; internalformat : GLenum; offset : GLintptr; size : GLsizei; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8593. TglMapNamedBuffer = function(buffer : GLuint; access : GLenum) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8594. TglMapNamedBufferRange = function(buffer : GLuint; offset : GLintptr; length : GLsizei; access : GLbitfield) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8595. TglUnmapNamedBuffer = function(buffer : GLuint) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8596. TglFlushMappedNamedBufferRange = procedure (buffer : GLuint; offset : GLintptr; length : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8597. TglGetNamedBufferParameteriv = procedure (buffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8598. TglGetNamedBufferParameteri64v = procedure (buffer : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8599. TglGetNamedBufferPointerv = procedure (buffer : GLuint; pname : GLenum; params : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8600. TglGetNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8601. TglCreateFramebuffers = procedure (n : GLsizei; framebuffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8602. TglNamedFramebufferRenderbuffer = procedure (framebuffer : GLuint; attachment : GLenum ; renderbuffertarget : GLEnum; renderbuffer : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8603. TglNamedFramebufferParameteri = procedure (framebuffer : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8604. TglNamedFramebufferTexture = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8605. TglNamedFramebufferTextureLayer = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint; layer : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8606. TglNamedFramebufferDrawBuffer = procedure (framebuffer : GLuint; buf : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8607. TglNamedFramebufferDrawBuffers = procedure (framebuffer : GLuint; n : GLsizei; bufs : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8608. TglNamedFramebufferReadBuffer = procedure (framebuffer : GLuint; src : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8609. TglInvalidateNamedFramebufferData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8610. TglInvalidateNamedFramebufferSubData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8611. TglClearNamedFramebufferiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8612. TglClearNamedFramebufferuiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8613. TglClearNamedFramebufferfv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8614. TglClearNamedFramebufferfi = procedure (framebuffer : GLuint; buffer : GLenum; const depth : GLfloat; stencil : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8615. TglBlitNamedFramebuffer = procedure (readFramebuffer : GLuint; drawFramebuffer : GLuint; srcX0 : GLint; srcY0 : GLint; srcX1 : GLint; srcY1 : GLint; dstX0 : GLint; dstY0 : GLint; dstX1 : GLint; dstY1 : GLint ; mask : GLbitfield; filter : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8616. TglCheckNamedFramebufferStatus = function(framebuffer : GLuint; target : GLenum) : GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8617. TglGetNamedFramebufferParameteriv = procedure (framebuffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8618. TglGetNamedFramebufferAttachmentParameteriv = procedure (framebuffer : GLuint; attachment : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8619. TglCreateRenderbuffers = procedure (n : GLsizei; renderbuffers : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8620. TglNamedRenderbufferStorage = procedure (renderbuffer : GLUInt; internalformat : GLenum ; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8621. TglNamedRenderbufferStorageMultisample = procedure (renderbuffer : GLUInt; samples : GLSizei; internalformat : GLenum ; width : GLSizei; height : GLSizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8622. TglGetNamedRenderbufferParameteriv = procedure (renderbuffer : GLUInt; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8623. TglCreateTextures = procedure (target : GLenum ; n : GLsizei; textures : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8624. TglTextureBuffer = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8625. TglTextureBufferRange = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8626. TglTextureStorage1D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8627. TglTextureStorage2D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8628. TglTextureStorage3D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8629. TglTextureStorage2DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8630. TglTextureStorage3DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8631. TglTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8632. TglTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8633. TglTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8634. TglCompressedTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8635. TglCompressedTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; mageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8636. TglCompressedTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8637. TglCopyTextureSubImage1D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; x : GLint; y : GLint; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8638. TglCopyTextureSubImage2D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8639. TglCopyTextureSubImage3D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8640. TglTextureParameterf = procedure (texture : GLuint; pname : GLenum; param : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8641. TglTextureParameterfv = procedure (texture : GLuint; pname : GLenum; const param : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8642. TglTextureParameteri = procedure (texture : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8643. TglTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; const params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8644. TglTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; const params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8645. TglTextureParameteriv = procedure (texture : GLuint; pname : GLenum; const param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8646. TglGenerateTextureMipmap = procedure(texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8647. TglBindTextureUnit = procedure (_unit : GLuint; texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8648. TglGetTextureImage = procedure (texture : GLuint; level : GLint ; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8649. TglGetCompressedTextureImage = procedure (texture : GLuint; level : GLint; bufSize : GLSizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8650. TglGetTextureLevelParameterfv = procedure (texture : GLuint; level : GLint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8651. TglGetTextureLevelParameteriv = procedure (texture : GLuint; level : GLint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8652. TglGetTextureParameterfv = procedure (texture : GLuint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8653. TglGetTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8654. TglGetTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; params : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8655. TglGetTextureParameteriv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8656. TglCreateVertexArrays = procedure (n : GLsizei; arrays : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8657. TglDisableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8658. TglEnableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8659. TglVertexArrayElementBuffer = procedure (vaobj : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8660. TglVertexArrayVertexBuffer = procedure (vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8661. TglVertexArrayVertexBuffers = procedure (vaobj : GLuint; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : PGLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8662. TglVertexArrayAttribBinding = procedure (vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8663. TglVertexArrayAttribFormat = procedure(vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; normalized : GLboolean; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8664. TglVertexArrayAttribIFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8665. TglVertexArrayAttribLFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8666. TglVertexArrayBindingDivisor = procedure (vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8667. TglGetVertexArrayiv = procedure (vaobj : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8668. TglGetVertexArrayIndexediv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8669. TglGetVertexArrayIndexed64iv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8670. TglCreateSamplers = procedure (n : GLsizei; samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8671. TglCreateProgramPipelines = procedure (n : GLsizei; pipelines : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8672. TglCreateQueries = procedure (target : GLenum; n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8673. TglMemoryBarrierByRegion = procedure (barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8674. TglGetTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8675. TglGetCompressedTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8676. TglGetGraphicsResetStatus = function : GLEnum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8677. TglGetnCompressedTexImage = procedure (target : GLenum; lod : GLint; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8678. TglGetnTexImage = procedure (target : GLenum; level : GLint; format : GLenum; _type : GLenum; bufSize : GLSizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8679. TglGetnUniformdv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8680. TglGetnUniformfv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8681. TglGetnUniformiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8682. TglGetnUniformuiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8683. TglReadnPixels = procedure (x : GLint; y : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8684. TglGetnMapdv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8685. TglGetnMapfv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8686. TglGetnMapiv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8687. TglGetnPixelMapfv = procedure (map : GLenum; bufSize : GLsizei; values : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8688. TglGetnPixelMapuiv = procedure (map : GLenum; bufSize : GLsizei; values : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8689. TglGetnPixelMapusv = procedure (map : GLenum; bufSize : GLsizei; values : PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8690. TglGetnPolygonStipple = procedure (bufSize : GLsizei; pattern : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8691. TglGetnColorTable = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; table : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8692. TglGetnConvolutionFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; image : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8693. TglGetnSeparableFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; rowBufSize : GLsizei; row : PGLvoid; columnBufSize : GLsizei; column : PGLvoid; span : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8694. TglGetnHistogram = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8695. TglGetnMinmax = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8696. TglTextureBarrier = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8697. // GL_ARB_sparse_buffer
  8698. TglBufferPageCommitmentARB = procedure (target : GLenum; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8699. TglNamedBufferPageCommitmentEXT = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8700. TglNamedBufferPageCommitmentARB = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8701. // GL_KHR_blend_equation_advanced
  8702. TglBlendBarrierKHR = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8703. // GL_ARB_texture_view
  8704. TglTextureView = procedure(texture : GLuint; target : GLenum; origtexture : GLuint; internalformat : GLenum; minlevel : GLuint; numlevels : GLuint; minlayer : GLuint; numlayers : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8705. // GL_ARB_vertex_attrib_binding
  8706. TglBindVertexBuffer = procedure(bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8707. TglVertexAttribFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8708. TglVertexAttribIFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8709. TglVertexAttribLFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8710. TglVertexAttribBinding = procedure(attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8711. TglVertexBindingDivisor = procedure(bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8712. TglVertexArrayBindVertexBufferEXT = procedure(vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8713. TglVertexArrayVertexAttribFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8714. TglVertexArrayVertexAttribIFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8715. TglVertexArrayVertexAttribLFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8716. TglVertexArrayVertexAttribBindingEXT = procedure(vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8717. TglVertexArrayVertexBindingDivisorEXT = procedure(vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8718. // GL_ARB_robustness_isolation
  8719. //
  8720. // GL_ARB_cl_event
  8721. TglCreateSyncFromCLeventARB = function(context: p_cl_context; event: p_cl_event; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8722. // GL_ARB_debug_output
  8723. TglDebugMessageControlARB = procedure(source: GLenum; type_: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8724. TglDebugMessageInsertARB = procedure(source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8725. TglDebugMessageCallbackARB = procedure(callback: TglDebugProcARB; const userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8726. TglGetDebugMessageLogARB = function(count: GLuint; bufsize: GLsizei; sources: PGLenum; types: PGLenum; ids: PGLuint; severities: PGLenum; lengths: PGLsizei; messageLog: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8727. // GL_ARB_robustness
  8728. TglGetGraphicsResetStatusARB = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8729. TglGetnMapdvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8730. TglGetnMapfvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8731. TglGetnMapivARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8732. TglGetnPixelMapfvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8733. TglGetnPixelMapuivARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8734. TglGetnPixelMapusvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8735. TglGetnPolygonStippleARB = procedure(bufSize: GLsizei; pattern: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8736. TglGetnColorTableARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8737. TglGetnConvolutionFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8738. TglGetnSeparableFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; rowBufSize: GLsizei; row: PGLvoid; columnBufSize: GLsizei; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8739. TglGetnHistogramARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8740. TglGetnMinmaxARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8741. TglGetnTexImageARB = procedure(target: GLenum; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8742. TglReadnPixelsARB = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8743. TglGetnCompressedTexImageARB = procedure(target: GLenum; lod: GLint; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8744. TglGetnUniformfvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8745. TglGetnUniformivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8746. TglGetnUniformuivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8747. TglGetnUniformdvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8748. // GL_ATI_draw_buffers
  8749. TglDrawBuffersATI = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8750. // GL_ATI_element_array
  8751. TglElementPointerATI = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8752. TglDrawElementArrayATI = procedure(mode: GLenum; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8753. TglDrawRangeElementArrayATI = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8754. // GL_ATI_envmap_bumpmap
  8755. TglTexBumpParameterivATI = procedure(pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8756. TglTexBumpParameterfvATI = procedure(pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8757. TglGetTexBumpParameterivATI = procedure(pname: GLenum; param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8758. TglGetTexBumpParameterfvATI = procedure(pname: GLenum; param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8759. // GL_ATI_fragment_shader
  8760. TglGenFragmentShadersATI = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8761. TglBindFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8762. TglDeleteFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8763. TglBeginFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8764. TglEndFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8765. TglPassTexCoordATI = procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8766. TglSampleMapATI = procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8767. TglColorFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8768. TglColorFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8769. TglColorFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8770. TglAlphaFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8771. TglAlphaFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8772. TglAlphaFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8773. TglSetFragmentShaderConstantATI = procedure(dst: GLuint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8774. // GL_ATI_map_object_buffer
  8775. TglMapObjectBufferATI = function(buffer: GLuint): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8776. TglUnmapObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8777. // GL_ATI_pn_triangles
  8778. TglPNTrianglesiATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8779. TglPNTrianglesfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8780. // GL_ATI_separate_stencil
  8781. TglStencilOpSeparateATI = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8782. TglStencilFuncSeparateATI = procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8783. // GL_ATI_vertex_array_object
  8784. TglNewObjectBufferATI = function(size: GLsizei; const _pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8785. TglIsObjectBufferATI = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8786. TglUpdateObjectBufferATI = procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const _pointer: PGLvoid; preserve: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8787. TglGetObjectBufferfvATI = procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8788. TglGetObjectBufferivATI = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8789. TglFreeObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8790. TglArrayObjectATI = procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8791. TglGetArrayObjectfvATI = procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8792. TglGetArrayObjectivATI = procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8793. TglVariantArrayObjectATI = procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8794. TglGetVariantArrayObjectfvATI = procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8795. TglGetVariantArrayObjectivATI = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8796. // GL_ATI_vertex_attrib_array_object
  8797. TglVertexAttribArrayObjectATI = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8798. TglGetVertexAttribArrayObjectfvATI = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8799. TglGetVertexAttribArrayObjectivATI = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8800. // GL_ATI_vertex_streams
  8801. TglVertexStream1sATI = procedure(stream: GLenum; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8802. TglVertexStream1svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8803. TglVertexStream1iATI = procedure(stream: GLenum; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8804. TglVertexStream1ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8805. TglVertexStream1fATI = procedure(stream: GLenum; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8806. TglVertexStream1fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8807. TglVertexStream1dATI = procedure(stream: GLenum; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8808. TglVertexStream1dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8809. TglVertexStream2sATI = procedure(stream: GLenum; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8810. TglVertexStream2svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8811. TglVertexStream2iATI = procedure(stream: GLenum; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8812. TglVertexStream2ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8813. TglVertexStream2fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8814. TglVertexStream2fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8815. TglVertexStream2dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8816. TglVertexStream2dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8817. TglVertexStream3sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8818. TglVertexStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8819. TglVertexStream3iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8820. TglVertexStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8821. TglVertexStream3fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8822. TglVertexStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8823. TglVertexStream3dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8824. TglVertexStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8825. TglVertexStream4sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8826. TglVertexStream4svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8827. TglVertexStream4iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8828. TglVertexStream4ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8829. TglVertexStream4fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8830. TglVertexStream4fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8831. TglVertexStream4dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8832. TglVertexStream4dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8833. TglNormalStream3bATI = procedure(stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8834. TglNormalStream3bvATI = procedure(stream: GLenum; const coords: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8835. TglNormalStream3sATI = procedure(stream: GLenum; nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8836. TglNormalStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8837. TglNormalStream3iATI = procedure(stream: GLenum; nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8838. TglNormalStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8839. TglNormalStream3fATI = procedure(stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8840. TglNormalStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8841. TglNormalStream3dATI = procedure(stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8842. TglNormalStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8843. TglClientActiveVertexStreamATI = procedure(stream: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8844. TglVertexBlendEnviATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8845. TglVertexBlendEnvfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8846. // GL_AMD_performance_monitor
  8847. TglGetPerfMonitorGroupsAMD = procedure(numGroups: PGLint; groupsSize: GLsizei; groups: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8848. TglGetPerfMonitorCountersAMD = procedure(group: GLuint; numCounters: PGLint; maxActiveCouters: PGLint; counterSize: GLsizei; counters: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8849. TglGetPerfMonitorGroupStringAMD = procedure(group: GLuint; bufSize: GLsizei; length: PGLsizei; groupString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8850. TglGetPerfMonitorCounterStringAMD = procedure(group: GLuint; counter: GLuint; bufSize: GLsizei; length: PGLsizei; counterString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8851. TglGetPerfMonitorCounterInfoAMD = procedure(group: GLuint; counter: GLuint; pname: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8852. TglGenPerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8853. TglDeletePerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8854. TglSelectPerfMonitorCountersAMD = procedure(monitor: GLuint; enable: GLboolean; group: GLuint; numCounters: GLint; counterList: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8855. TglBeginPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8856. TglEndPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8857. TglGetPerfMonitorCounterDataAMD = procedure(monitor: GLuint; pname: GLenum; dataSize: GLsizei; data: PGLuint; bytesWritten: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8858. // GL_AMD_vertex_shader_tesselator
  8859. TglTessellationFactorAMD = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8860. TglTessellationModeAMD = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8861. // GL_AMD_draw_buffers_blend
  8862. TglBlendFuncIndexedAMD = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8863. TglBlendFuncSeparateIndexedAMD = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8864. TglBlendEquationIndexedAMD = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8865. TglBlendEquationSeparateIndexedAMD = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8866. // GL_AMD_name_gen_delete
  8867. TglGenNamesAMD = procedure(identifier: GLenum; num: GLuint; names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8868. TglDeleteNamesAMD = procedure(identifier: GLenum; num: GLuint; const names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8869. TglIsNameAMD = function(identifier: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8870. // GL_AMD_debug_output
  8871. TglDebugMessageEnableAMD = procedure(category: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8872. TglDebugMessageInsertAMD = procedure(category: GLenum; severity: GLenum; id: GLuint; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8873. TglDebugMessageCallbackAMD = procedure(callback: TGLDebugProcAMD; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8874. TglGetDebugMessageLogAMD = function(count: GLuint; bufsize: GLsizei; categories: PGLenum; severities: PGLuint; ids: PGLuint; lengths: PGLsizei; message: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8875. // GL_EXT_blend_color
  8876. TglBlendColorEXT = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8877. // GL_EXT_blend_func_separate
  8878. TglBlendFuncSeparateEXT = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8879. // GL_EXT_blend_minmax
  8880. TglBlendEquationEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8881. // GL_EXT_color_subtable
  8882. TglColorSubTableEXT = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8883. TglCopyColorSubTableEXT = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8884. // GL_EXT_compiled_vertex_array
  8885. TglLockArraysEXT = procedure(first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8886. TglUnlockArraysEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8887. // GL_EXT_convolution
  8888. TglConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8889. TglConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8890. TglConvolutionParameterfEXT = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8891. TglConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8892. TglConvolutionParameteriEXT = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8893. TglConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8894. TglCopyConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8895. TglCopyConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8896. TglGetConvolutionFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8897. TglGetConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8898. TglGetConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8899. TglGetSeparableFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8900. TglSeparableFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8901. // GL_EXT_coordinate_frame
  8902. TglTangent3bEXT = procedure(tx: GLbyte; ty: GLbyte; tz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8903. TglTangent3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8904. TglTangent3dEXT = procedure(tx: GLdouble; ty: GLdouble; tz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8905. TglTangent3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8906. TglTangent3fEXT = procedure(tx: GLfloat; ty: GLfloat; tz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8907. TglTangent3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8908. TglTangent3iEXT = procedure(tx: GLint; ty: GLint; tz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8909. TglTangent3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8910. TglTangent3sEXT = procedure(tx: GLshort; ty: GLshort; tz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8911. TglTangent3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8912. TglBinormal3bEXT = procedure(bx: GLbyte; by: GLbyte; bz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8913. TglBinormal3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8914. TglBinormal3dEXT = procedure(bx: GLdouble; by: GLdouble; bz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8915. TglBinormal3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8916. TglBinormal3fEXT = procedure(bx: GLfloat; by: GLfloat; bz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8917. TglBinormal3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8918. TglBinormal3iEXT = procedure(bx: GLint; by: GLint; bz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8919. TglBinormal3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8920. TglBinormal3sEXT = procedure(bx: GLshort; by: GLshort; bz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8921. TglBinormal3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8922. TglTangentPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8923. TglBinormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8924. // GL_EXT_copy_texture
  8925. TglCopyTexImage1DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8926. TglCopyTexImage2DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8927. TglCopyTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8928. TglCopyTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8929. TglCopyTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8930. // GL_EXT_cull_vertex
  8931. TglCullParameterdvEXT = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8932. TglCullParameterfvEXT = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8933. // GL_EXT_draw_range_elements
  8934. TglDrawRangeElementsEXT = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8935. // GL_EXT_fog_coord
  8936. TglFogCoordfEXT = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8937. TglFogCoordfvEXT = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8938. TglFogCoorddEXT = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8939. TglFogCoorddvEXT = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8940. TglFogCoordPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8941. // GL_EXT_framebuffer_object
  8942. TglIsRenderbufferEXT = function(renderbuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8943. TglBindRenderbufferEXT = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8944. TglDeleteRenderbuffersEXT = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8945. TglGenRenderbuffersEXT = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8946. TglRenderbufferStorageEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8947. TglGetRenderbufferParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8948. TglIsFramebufferEXT = function(framebuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8949. TglBindFramebufferEXT = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8950. TglDeleteFramebuffersEXT = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8951. TglGenFramebuffersEXT = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8952. TglCheckFramebufferStatusEXT = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8953. TglFramebufferTexture1DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8954. TglFramebufferTexture2DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8955. TglFramebufferTexture3DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8956. TglFramebufferRenderbufferEXT = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8957. TglGetFramebufferAttachmentParameterivEXT = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8958. TglGenerateMipmapEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8959. // GL_EXT_histogram
  8960. TglGetHistogramEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8961. TglGetHistogramParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8962. TglGetHistogramParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8963. TglGetMinmaxEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8964. TglGetMinmaxParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8965. TglGetMinmaxParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8966. TglHistogramEXT = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8967. TglMinmaxEXT = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8968. TglResetHistogramEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8969. TglResetMinmaxEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8970. // GL_EXT_index_func
  8971. TglIndexFuncEXT = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8972. // GL_EXT_index_material
  8973. TglIndexMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8974. // GL_EXT_light_texture
  8975. TglApplyTextureEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8976. TglTextureLightEXT = procedure(pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8977. TglTextureMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8978. // GL_EXT_multi_draw_arrays
  8979. TglMultiDrawArraysEXT = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8980. TglMultiDrawElementsEXT = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8981. // GL_EXT_multisample
  8982. TglSampleMaskEXT = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8983. TglSamplePatternEXT = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8984. // GL_EXT_paletted_texture
  8985. TglColorTableEXT = procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8986. TglGetColorTableEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8987. TglGetColorTableParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8988. TglGetColorTableParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8989. // GL_EXT_pixel_transform
  8990. TglPixelTransformParameteriEXT = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8991. TglPixelTransformParameterfEXT = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8992. TglPixelTransformParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8993. TglPixelTransformParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8994. // GL_EXT_point_parameters
  8995. TglPointParameterfEXT = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8996. TglPointParameterfvEXT = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8997. // GL_EXT_polygon_offset
  8998. TglPolygonOffsetEXT = procedure(factor: GLfloat; bias: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8999. // GL_EXT_secondary_color
  9000. TglSecondaryColor3bEXT = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9001. TglSecondaryColor3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9002. TglSecondaryColor3dEXT = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9003. TglSecondaryColor3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9004. TglSecondaryColor3fEXT = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9005. TglSecondaryColor3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9006. TglSecondaryColor3iEXT = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9007. TglSecondaryColor3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9008. TglSecondaryColor3sEXT = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9009. TglSecondaryColor3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9010. TglSecondaryColor3ubEXT = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9011. TglSecondaryColor3ubvEXT = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9012. TglSecondaryColor3uiEXT = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9013. TglSecondaryColor3uivEXT = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9014. TglSecondaryColor3usEXT = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9015. TglSecondaryColor3usvEXT = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9016. TglSecondaryColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9017. // GL_EXT_stencil_two_side
  9018. TglActiveStencilFaceEXT = procedure(face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9019. // GL_EXT_subtexture
  9020. TglTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9021. TglTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9022. // GL_EXT_texture3D
  9023. TglTexImage3DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9024. TglTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9025. // GL_EXT_texture_object
  9026. TglAreTexturesResidentEXT = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9027. TglBindTextureEXT = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9028. TglDeleteTexturesEXT = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9029. TglGenTexturesEXT = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9030. TglIsTextureEXT = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9031. TglPrioritizeTexturesEXT = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9032. // GL_EXT_texture_perturb_normal
  9033. TglTextureNormalEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9034. // GL_EXT_vertex_array
  9035. TglArrayElementEXT = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9036. TglColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9037. TglDrawArraysEXT = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9038. TglEdgeFlagPointerEXT = procedure(stride: GLsizei; count: GLsizei; const _pointer: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9039. TglGetPointervEXT = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9040. TglIndexPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9041. TglNormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9042. TglTexCoordPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9043. TglVertexPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9044. // GL_EXT_vertex_shader
  9045. TglBeginVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9046. TglEndVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9047. TglBindVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9048. TglGenVertexShadersEXT = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9049. TglDeleteVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9050. TglShaderOp1EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9051. TglShaderOp2EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9052. TglShaderOp3EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9053. TglSwizzleEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9054. TglWriteMaskEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9055. TglInsertComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9056. TglExtractComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9057. TglGenSymbolsEXT = function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9058. TglSetInvariantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9059. TglSetLocalConstantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9060. TglVariantbvEXT = procedure(id: GLuint; const addr: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9061. TglVariantsvEXT = procedure(id: GLuint; const addr: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9062. TglVariantivEXT = procedure(id: GLuint; const addr: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9063. TglVariantfvEXT = procedure(id: GLuint; const addr: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9064. TglVariantdvEXT = procedure(id: GLuint; const addr: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9065. TglVariantubvEXT = procedure(id: GLuint; const addr: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9066. TglVariantusvEXT = procedure(id: GLuint; const addr: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9067. TglVariantuivEXT = procedure(id: GLuint; const addr: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9068. TglVariantPointerEXT = procedure(id: GLuint; _type: GLenum; stride: GLuint; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9069. TglEnableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9070. TglDisableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9071. TglBindLightParameterEXT = function(light: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9072. TglBindMaterialParameterEXT = function(face: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9073. TglBindTexGenParameterEXT = function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9074. TglBindTextureUnitParameterEXT = function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9075. TglBindParameterEXT = function(value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9076. TglIsVariantEnabledEXT = function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9077. TglGetVariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9078. TglGetVariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9079. TglGetVariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9080. TglGetVariantPointervEXT = procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9081. TglGetInvariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9082. TglGetInvariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9083. TglGetInvariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9084. TglGetLocalConstantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9085. TglGetLocalConstantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9086. TglGetLocalConstantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9087. // GL_EXT_vertex_weighting
  9088. TglVertexWeightfEXT = procedure(weight: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9089. TglVertexWeightfvEXT = procedure(const weight: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9090. TglVertexWeightPointerEXT = procedure(size: GLsizei; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9091. // GL_EXT_stencil_clear_tag
  9092. TglStencilClearTagEXT = procedure(stencilTagBits: GLsizei; stencilClearTag: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9093. // GL_EXT_framebuffer_blit
  9094. TglBlitFramebufferEXT = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9095. // GL_EXT_framebuffer_multisample
  9096. TglRenderbufferStorageMultisampleEXT = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9097. // GL_EXT_timer_query
  9098. TglGetQueryObjecti64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9099. TglGetQueryObjectui64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9100. // GL_EXT_gpu_program_parameters
  9101. TglProgramEnvParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9102. TglProgramLocalParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9103. // GL_EXT_bindable_uniform
  9104. TglUniformBufferEXT = procedure(_program: GLuint; location: GLint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9105. TglGetUniformBufferSizeEXT = function(_program: GLuint; location: GLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9106. TglGetUniformOffsetEXT = function(_program: GLuint; location: GLint): GLintptr; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9107. // GL_EXT_draw_buffers2
  9108. TglColorMaskIndexedEXT = procedure(buf: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9109. TglGetBooleanIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9110. TglGetIntegerIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9111. TglEnableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9112. TglDisableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9113. TglIsEnabledIndexedEXT = function(target: GLenum; index: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9114. // GL_EXT_draw_instanced
  9115. TglDrawArraysInstancedEXT = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9116. TglDrawElementsInstancedEXT = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: Pointer; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9117. // GL_EXT_geometry_shader4
  9118. TglProgramParameteriEXT = procedure (_program: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9119. TglFramebufferTextureEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9120. TglFramebufferTextureFaceEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9121. // GL_EXT_gpu_shader4
  9122. TglVertexAttribI1iEXT = procedure(index: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9123. TglVertexAttribI2iEXT = procedure(index: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9124. TglVertexAttribI3iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9125. TglVertexAttribI4iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9126. TglVertexAttribI1uiEXT = procedure(index: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9127. TglVertexAttribI2uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9128. TglVertexAttribI3uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9129. TglVertexAttribI4uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9130. TglVertexAttribI1ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9131. TglVertexAttribI2ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9132. TglVertexAttribI3ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9133. TglVertexAttribI4ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9134. TglVertexAttribI1uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9135. TglVertexAttribI2uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9136. TglVertexAttribI3uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9137. TglVertexAttribI4uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9138. TglVertexAttribI4bvEXT = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9139. TglVertexAttribI4svEXT = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9140. TglVertexAttribI4ubvEXT = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9141. TglVertexAttribI4usvEXT = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9142. TglVertexAttribIPointerEXT = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const _pointer: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9143. TglGetVertexAttribIivEXT = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9144. TglGetVertexAttribIuivEXT = procedure(index: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9145. TglUniform1uiEXT = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9146. TglUniform2uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9147. TglUniform3uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9148. TglUniform4uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9149. TglUniform1uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9150. TglUniform2uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9151. TglUniform3uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9152. TglUniform4uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9153. TglGetUniformuivEXT = procedure(_program: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9154. TglBindFragDataLocationEXT = procedure(_program: GLuint; colorNumber: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9155. TglGetFragDataLocationEXT = function(_program: GLuint; const name: PGLchar): GLint;
  9156. // GL_EXT_texture_array
  9157. TglFramebufferTextureLayerEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9158. // GL_EXT_texture_buffer_object
  9159. TglTexBufferEXT = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9160. // GL_EXT_texture_integer
  9161. TglClearColorIiEXT = procedure(r: GLint; g: GLint; b: GLint; a: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9162. TglClearColorIuiEXT = procedure(r: GLuint; g: GLuint; b: GLuint; a: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9163. TglTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9164. TglTexParameterIuivEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9165. TglGetTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9166. TglGetTexParameterIiuvEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9167. // GL_HP_image_transform
  9168. TglImageTransformParameteriHP = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9169. TglImageTransformParameterfHP = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9170. TglImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9171. TglImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9172. TglGetImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9173. TglGetImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9174. // GL_EXT_depth_bounds_test
  9175. TglDepthBoundsEXT = procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9176. // GL_EXT_blend_equation_separate
  9177. TglBlendEquationSeparateEXT = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9178. // GL_EXT_transform_feedback
  9179. TglBeginTransformFeedbackEXT = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9180. TglEndTransformFeedbackEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9181. TglBindBufferRangeEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9182. TglBindBufferOffsetEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9183. TglBindBufferBaseEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9184. TglTransformFeedbackVaryingsEXT = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9185. TglGetTransformFeedbackVaryingEXT = procedure(program_: GLuint; index_: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9186. // GL_EXT_direct_state_access
  9187. TglClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9188. TglPushClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9189. TglMatrixLoadfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9190. TglMatrixLoaddEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9191. TglMatrixMultfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9192. TglMatrixMultdEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9193. TglMatrixLoadIdentityEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9194. TglMatrixRotatefEXT = procedure(mode: GLenum; angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9195. TglMatrixRotatedEXT = procedure(mode: GLenum; angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9196. TglMatrixScalefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9197. TglMatrixScaledEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9198. TglMatrixTranslatefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9199. TglMatrixTranslatedEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9200. TglMatrixFrustumEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9201. TglMatrixOrthoEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9202. TglMatrixPopEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9203. TglMatrixPushEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9204. TglMatrixLoadTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9205. TglMatrixLoadTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9206. TglMatrixMultTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9207. TglMatrixMultTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9208. TglTextureParameterfEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9209. TglTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9210. TglTextureParameteriEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9211. TglTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9212. TglTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9213. TglTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9214. TglTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9215. TglTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9216. TglCopyTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9217. TglCopyTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9218. TglCopyTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9219. TglCopyTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9220. TglGetTextureImageEXT = procedure(texture: GLuint; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9221. TglGetTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9222. TglGetTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9223. TglGetTextureLevelParameterfvEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9224. TglGetTextureLevelParameterivEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9225. TglTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9226. TglTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9227. TglCopyTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9228. TglMultiTexParameterfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9229. TglMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9230. TglMultiTexParameteriEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9231. TglMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9232. TglMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9233. TglMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9234. TglMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9235. TglMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9236. TglCopyMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9237. TglCopyMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9238. TglCopyMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9239. TglCopyMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9240. TglGetMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9241. TglGetMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9242. TglGetMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9243. TglGetMultiTexLevelParameterfvEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9244. TglGetMultiTexLevelParameterivEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9245. TglMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9246. TglMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels:PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9247. TglCopyMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9248. TglBindMultiTextureEXT = procedure(texunit: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9249. TglEnableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9250. TglDisableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9251. TglMultiTexCoordPointerEXT = procedure(texunit: GLenum; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9252. TglMultiTexEnvfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9253. TglMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9254. TglMultiTexEnviEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9255. TglMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9256. TglMultiTexGendEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9257. TglMultiTexGendvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9258. TglMultiTexGenfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9259. TglMultiTexGenfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9260. TglMultiTexGeniEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9261. TglMultiTexGenivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9262. TglGetMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9263. TglGetMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9264. TglGetMultiTexGendvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9265. TglGetMultiTexGenfvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9266. TglGetMultiTexGenivEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9267. TglGetFloatIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9268. TglGetDoubleIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9269. TglGetPointerIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9270. TglCompressedTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9271. TglCompressedTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9272. TglCompressedTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9273. TglCompressedTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9274. TglCompressedTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9275. TglCompressedTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9276. TglGetCompressedTextureImageEXT = procedure(texture: GLuint; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9277. TglCompressedMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9278. TglCompressedMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9279. TglCompressedMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9280. TglCompressedMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9281. TglCompressedMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9282. TglCompressedMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9283. TglGetCompressedMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9284. TglNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; format: GLenum; len: GLsizei; const string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9285. TglNamedProgramLocalParameter4dEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9286. TglNamedProgramLocalParameter4dvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9287. TglNamedProgramLocalParameter4fEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9288. TglNamedProgramLocalParameter4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9289. TglGetNamedProgramLocalParameterdvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9290. TglGetNamedProgramLocalParameterfvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9291. TglGetNamedProgramivEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9292. TglGetNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9293. TglNamedProgramLocalParameters4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9294. TglNamedProgramLocalParameterI4iEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9295. TglNamedProgramLocalParameterI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9296. TglNamedProgramLocalParametersI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9297. TglNamedProgramLocalParameterI4uiEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9298. TglNamedProgramLocalParameterI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9299. TglNamedProgramLocalParametersI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9300. TglGetNamedProgramLocalParameterIivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9301. TglGetNamedProgramLocalParameterIuivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9302. TglTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9303. TglTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9304. TglGetTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9305. TglGetTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9306. TglMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9307. TglMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9308. TglGetMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9309. TglGetMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9310. TglProgramUniform1fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9311. TglProgramUniform2fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9312. TglProgramUniform3fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9313. TglProgramUniform4fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9314. TglProgramUniform1iEXT = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9315. TglProgramUniform2iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9316. TglProgramUniform3iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9317. TglProgramUniform4iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9318. TglProgramUniform1fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9319. TglProgramUniform2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9320. TglProgramUniform3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9321. TglProgramUniform4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9322. TglProgramUniform1ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9323. TglProgramUniform2ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9324. TglProgramUniform3ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9325. TglProgramUniform4ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9326. TglProgramUniformMatrix2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9327. TglProgramUniformMatrix3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9328. TglProgramUniformMatrix4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9329. TglProgramUniformMatrix2x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9330. TglProgramUniformMatrix3x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9331. TglProgramUniformMatrix2x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9332. TglProgramUniformMatrix4x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9333. TglProgramUniformMatrix3x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9334. TglProgramUniformMatrix4x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9335. TglProgramUniform1uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9336. TglProgramUniform2uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9337. TglProgramUniform3uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9338. TglProgramUniform4uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9339. TglProgramUniform1uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9340. TglProgramUniform2uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9341. TglProgramUniform3uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9342. TglProgramUniform4uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9343. TglNamedBufferDataEXT = procedure(buffer: GLuint; size: GLsizei; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9344. TglNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9345. TglMapNamedBufferEXT = function(buffer: GLuint; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9346. TglUnmapNamedBufferEXT = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9347. TglMapNamedBufferRangeEXT = function(buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9348. TglFlushMappedNamedBufferRangeEXT = procedure(buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9349. TglNamedCopyBufferSubDataEXT = procedure(readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9350. TglGetNamedBufferParameterivEXT = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9351. TglGetNamedBufferPointervEXT = procedure(buffer: GLuint; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9352. TglGetNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9353. TglTextureBufferEXT = procedure(texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9354. TglMultiTexBufferEXT = procedure(texunit: GLenum; target: GLenum; interformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9355. TglNamedRenderbufferStorageEXT = procedure(renderbuffer: GLuint; interformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9356. TglGetNamedRenderbufferParameterivEXT = procedure(renderbuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9357. TglCheckNamedFramebufferStatusEXT = function(framebuffer: GLuint; target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9358. TglNamedFramebufferTexture1DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9359. TglNamedFramebufferTexture2DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9360. TglNamedFramebufferTexture3DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9361. TglNamedFramebufferRenderbufferEXT = procedure(framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9362. TglGetNamedFramebufferAttachmentParameterivEXT = procedure(framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9363. TglGenerateTextureMipmapEXT = procedure(texture: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9364. TglGenerateMultiTexMipmapEXT = procedure(texunit: GLenum; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9365. TglFramebufferDrawBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9366. TglFramebufferDrawBuffersEXT = procedure(framebuffer: GLuint; n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9367. TglFramebufferReadBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9368. TglGetFramebufferParameterivEXT = procedure(framebuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9369. TglNamedRenderbufferStorageMultisampleEXT = procedure(renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9370. TglNamedRenderbufferStorageMultisampleCoverageEXT = procedure(renderbuffer: GLuint; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9371. TglNamedFramebufferTextureEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9372. TglNamedFramebufferTextureLayerEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9373. TglNamedFramebufferTextureFaceEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9374. TglTextureRenderbufferEXT = procedure(texture: GLuint; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9375. TglMultiTexRenderbufferEXT = procedure(texunit: GLenum; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9376. TglProgramUniform1dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9377. TglProgramUniform2dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9378. TglProgramUniform3dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9379. TglProgramUniform4dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9380. TglProgramUniform1dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9381. TglProgramUniform2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9382. TglProgramUniform3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9383. TglProgramUniform4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9384. TglProgramUniformMatrix2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9385. TglProgramUniformMatrix3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9386. TglProgramUniformMatrix4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9387. TglProgramUniformMatrix2x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9388. TglProgramUniformMatrix2x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9389. TglProgramUniformMatrix3x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9390. TglProgramUniformMatrix3x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9391. TglProgramUniformMatrix4x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9392. TglProgramUniformMatrix4x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9393. // GL_EXT_separate_shader_objects
  9394. TglUseShaderProgramEXT = procedure(_type: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9395. TglActiveProgramEXT = procedure(_program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9396. TglCreateShaderProgramEXT = function(_type: GLenum; const _string: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9397. // GL_EXT_shader_image_load_store
  9398. TglBindImageTextureEXT = procedure(index: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9399. TglMemoryBarrierEXT = procedure(barriers: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9400. // GL_EXT_vertex_attrib_64bit
  9401. TglVertexAttribL1dEXT = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9402. TglVertexAttribL2dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9403. TglVertexAttribL3dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9404. TglVertexAttribL4dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9405. TglVertexAttribL1dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9406. TglVertexAttribL2dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9407. TglVertexAttribL3dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9408. TglVertexAttribL4dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9409. TglVertexAttribLPointerEXT = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9410. TglGetVertexAttribLdvEXT = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9411. TglVertexArrayVertexAttribLOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9412. // GL_IBM_multimode_draw_arrays
  9413. TglMultiModeDrawArraysIBM = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9414. TglMultiModeDrawElementsIBM = procedure(const mode: PGLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9415. // GL_IBM_vertex_array_lists
  9416. TglColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9417. TglSecondaryColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9418. TglEdgeFlagPointerListIBM = procedure(stride: GLint; const _pointer: PGLboolean; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9419. TglFogCoordPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9420. TglIndexPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9421. TglNormalPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9422. TglTexCoordPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9423. TglVertexPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9424. // GL_INGR_blend_func_separate
  9425. TglBlendFuncSeparateINGR = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9426. // GL_INTEL_parallel_arrays
  9427. TglVertexPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9428. TglNormalPointervINTEL = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9429. TglColorPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9430. TglTexCoordPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9431. // GL_MESA_resize_buffers
  9432. TglResizeBuffersMESA = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9433. // GL_MESA_window_pos
  9434. TglWindowPos2dMESA = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9435. TglWindowPos2dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9436. TglWindowPos2fMESA = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9437. TglWindowPos2fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9438. TglWindowPos2iMESA = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9439. TglWindowPos2ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9440. TglWindowPos2sMESA = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9441. TglWindowPos2svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9442. TglWindowPos3dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9443. TglWindowPos3dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9444. TglWindowPos3fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9445. TglWindowPos3fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9446. TglWindowPos3iMESA = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9447. TglWindowPos3ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9448. TglWindowPos3sMESA = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9449. TglWindowPos3svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9450. TglWindowPos4dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9451. TglWindowPos4dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9452. TglWindowPos4fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9453. TglWindowPos4fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9454. TglWindowPos4iMESA = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9455. TglWindowPos4ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9456. TglWindowPos4sMESA = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9457. TglWindowPos4svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9458. // GL_NV_evaluators
  9459. TglMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9460. TglMapParameterivNV = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9461. TglMapParameterfvNV = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9462. TglGetMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9463. TglGetMapParameterivNV = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9464. TglGetMapParameterfvNV = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9465. TglGetMapAttribParameterivNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9466. TglGetMapAttribParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9467. TglEvalMapsNV = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9468. // GL_NV_fence
  9469. TglDeleteFencesNV = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9470. TglGenFencesNV = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9471. TglIsFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9472. TglTestFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9473. TglGetFenceivNV = procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9474. TglFinishFenceNV = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9475. TglSetFenceNV = procedure(fence: GLuint; condition: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9476. // GL_NV_fragment_program
  9477. TglProgramNamedParameter4fNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9478. TglProgramNamedParameter4dNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9479. TglProgramNamedParameter4fvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9480. TglProgramNamedParameter4dvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9481. TglGetProgramNamedParameterfvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9482. TglGetProgramNamedParameterdvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9483. // GL_NV_half_float
  9484. TglVertex2hNV = procedure(x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9485. TglVertex2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9486. TglVertex3hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9487. TglVertex3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9488. TglVertex4hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9489. TglVertex4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9490. TglNormal3hNV = procedure(nx: GLhalfNV; ny: GLhalfNV; nz: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9491. TglNormal3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9492. TglColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9493. TglColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9494. TglColor4hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV; alpha: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9495. TglColor4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9496. TglTexCoord1hNV = procedure(s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9497. TglTexCoord1hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9498. TglTexCoord2hNV = procedure(s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9499. TglTexCoord2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9500. TglTexCoord3hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9501. TglTexCoord3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9502. TglTexCoord4hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9503. TglTexCoord4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9504. TglMultiTexCoord1hNV = procedure(target: GLenum; s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9505. TglMultiTexCoord1hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9506. TglMultiTexCoord2hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9507. TglMultiTexCoord2hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9508. TglMultiTexCoord3hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9509. TglMultiTexCoord3hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9510. TglMultiTexCoord4hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9511. TglMultiTexCoord4hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9512. TglFogCoordhNV = procedure(fog: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9513. TglFogCoordhvNV = procedure(const fog: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9514. TglSecondaryColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9515. TglSecondaryColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9516. TglVertexWeighthNV = procedure(weight: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9517. TglVertexWeighthvNV = procedure(const weight: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9518. TglVertexAttrib1hNV = procedure(index: GLuint; x: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9519. TglVertexAttrib1hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9520. TglVertexAttrib2hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9521. TglVertexAttrib2hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9522. TglVertexAttrib3hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9523. TglVertexAttrib3hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9524. TglVertexAttrib4hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9525. TglVertexAttrib4hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9526. TglVertexAttribs1hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9527. TglVertexAttribs2hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9528. TglVertexAttribs3hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9529. TglVertexAttribs4hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9530. // GL_NV_occlusion_query
  9531. TglGenOcclusionQueriesNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9532. TglDeleteOcclusionQueriesNV = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9533. TglIsOcclusionQueryNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9534. TglBeginOcclusionQueryNV = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9535. TglEndOcclusionQueryNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9536. TglGetOcclusionQueryivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9537. TglGetOcclusionQueryuivNV = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9538. // GL_NV_pixel_data_range
  9539. TglPixelDataRangeNV = procedure(target: GLenum; length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9540. TglFlushPixelDataRangeNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9541. // GL_NV_point_sprite
  9542. TglPointParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9543. TglPointParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9544. // GL_NV_primitive_restart
  9545. TglPrimitiveRestartNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9546. TglPrimitiveRestartIndexNV = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9547. // GL_NV_register_combiners
  9548. TglCombinerParameterfvNV = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9549. TglCombinerParameterfNV = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9550. TglCombinerParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9551. TglCombinerParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9552. TglCombinerInputNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9553. TglCombinerOutputNV = procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9554. TglFinalCombinerInputNV = procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9555. TglGetCombinerInputParameterfvNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9556. TglGetCombinerInputParameterivNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9557. TglGetCombinerOutputParameterfvNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9558. TglGetCombinerOutputParameterivNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9559. TglGetFinalCombinerInputParameterfvNV = procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9560. TglGetFinalCombinerInputParameterivNV = procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9561. // GL_NV_register_combiners2
  9562. TglCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9563. TglGetCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9564. // GL_NV_vertex_array_range
  9565. TglFlushVertexArrayRangeNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9566. TglVertexArrayRangeNV = procedure(length: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9567. // GL_NV_vertex_program
  9568. TglAreProgramsResidentNV = function(n: GLsizei; const programs: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9569. TglBindProgramNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9570. TglDeleteProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9571. TglExecuteProgramNV = procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9572. TglGenProgramsNV = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9573. TglGetProgramParameterdvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9574. TglGetProgramParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9575. TglGetProgramivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9576. TglGetProgramStringNV = procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9577. TglGetTrackMatrixivNV = procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9578. TglGetVertexAttribdvNV = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9579. TglGetVertexAttribfvNV = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9580. TglGetVertexAttribivNV = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9581. TglGetVertexAttribPointervNV = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9582. TglIsProgramNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9583. TglLoadProgramNV = procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9584. TglProgramParameter4dNV = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9585. TglProgramParameter4dvNV = procedure(target: GLenum; index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9586. TglProgramParameter4fNV = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9587. TglProgramParameter4fvNV = procedure(target: GLenum; index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9588. TglProgramParameters4dvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9589. TglProgramParameters4fvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9590. TglRequestResidentProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9591. TglTrackMatrixNV = procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9592. TglVertexAttribPointerNV = procedure(index: GLuint; fsize: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9593. TglVertexAttrib1dNV = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9594. TglVertexAttrib1dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9595. TglVertexAttrib1fNV = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9596. TglVertexAttrib1fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9597. TglVertexAttrib1sNV = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9598. TglVertexAttrib1svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9599. TglVertexAttrib2dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9600. TglVertexAttrib2dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9601. TglVertexAttrib2fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9602. TglVertexAttrib2fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9603. TglVertexAttrib2sNV = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9604. TglVertexAttrib2svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9605. TglVertexAttrib3dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9606. TglVertexAttrib3dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9607. TglVertexAttrib3fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9608. TglVertexAttrib3fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9609. TglVertexAttrib3sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9610. TglVertexAttrib3svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9611. TglVertexAttrib4dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9612. TglVertexAttrib4dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9613. TglVertexAttrib4fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9614. TglVertexAttrib4fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9615. TglVertexAttrib4sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9616. TglVertexAttrib4svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9617. TglVertexAttrib4ubNV = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9618. TglVertexAttrib4ubvNV = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9619. TglVertexAttribs1dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9620. TglVertexAttribs1fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9621. TglVertexAttribs1svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9622. TglVertexAttribs2dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9623. TglVertexAttribs2fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9624. TglVertexAttribs2svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9625. TglVertexAttribs3dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9626. TglVertexAttribs3fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9627. TglVertexAttribs3svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9628. TglVertexAttribs4dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9629. TglVertexAttribs4fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9630. TglVertexAttribs4svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9631. TglVertexAttribs4ubvNV = procedure(index: GLuint; count: GLsizei; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9632. // GL_NV_depth_buffer_float
  9633. TglDepthRangedNV = procedure(n: GLdouble; f: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9634. TglClearDepthdNV = procedure(d: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9635. TglDepthBoundsdNV = procedure(zmin: GLdouble; zmax: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9636. // GL_NV_framebuffer_multisample_coverage
  9637. TglRenderbufferStorageMultsampleCoverageNV = procedure(target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9638. // GL_NV_geometry_program4
  9639. TglProgramVertexLimitNV = procedure(target: GLenum; limit: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9640. // GL_NV_gpu_program4
  9641. TglProgramLocalParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9642. TglProgramLocalParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9643. TglProgramLocalParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9644. TglProgramLocalParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9645. TglProgramLocalParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9646. TglProgramLocalParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9647. TglProgramEnvParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9648. TglProgramEnvParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9649. TglProgramEnvParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9650. TglProgramEnvParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9651. TglProgramEnvParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9652. TglProgramEnvParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9653. TglGetProgramLocalParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9654. TglGetProgramLocalParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9655. TglGetProgramEnvParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9656. TglGetProgramEnvParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9657. // GL_NV_parameter_buffer_object
  9658. TglProgramBufferParametersfvNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9659. TglProgramBufferParametersIivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9660. TglProgramBufferParametersIuivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9661. // GL_NV_transform_feedback
  9662. TglBeginTransformFeedbackNV = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9663. TglEndTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9664. TglTransformFeedbackAttribsNV = procedure(count: GLsizei; const attribs: GLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9665. TglBindBufferRangeNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9666. TglBindBufferOffsetNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9667. TglBindBufferBaseNV = procedure(target: GLenum; index: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9668. TglTransformFeedbackVaryingsNV = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9669. TglActiveVaryingNV = procedure(program_: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9670. TglGetVaryingLocationNV = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9671. TglGetActiveVaryingNV = procedure(program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; _type: PGLenum; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9672. TglGetTransformFeedbackVaryingNV = procedure(program_: GLuint; index: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9673. TglTransformFeedbackStreamAttribsNV = procedure(count: GLsizei; const attribs: PGLint; nbuffers: GLsizei; const bufstreams: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9674. // GL_NV_conditional_render
  9675. TglBeginConditionalRenderNV = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9676. TglEndConditionalRenderNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9677. // GL_NV_present_video
  9678. TglPresentFrameKeyedNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDuratioId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint; target1: GLenum; fill1: GLuint; key1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9679. TglPresentFrameDualFillNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; target1: GLenum; fill1: GLuint; target2: GLenum; fill2: GLuint; target3: GLenum; fill3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9680. TglGetVideoivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9681. TglGetVideouivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9682. TglGetVideoi64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9683. TglGetVideoui64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9684. // TglVideoParameterivNV = procedure(video_slot: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9685. // GL_NV_explicit_multisample
  9686. TglGetMultisamplefvNV = procedure (pname: GLenum; index: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9687. TglSampleMaskIndexedNV = procedure (index: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9688. TglTexRenderbufferNV = procedure (target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9689. // GL_NV_transform_feedback2
  9690. TglBindTransformFeedbackNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9691. TglDeleteTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9692. TglGenTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9693. TglIsTransformFeedbackNV = function (id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9694. TglPauseTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9695. TglResumeTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9696. TglDrawTransformFeedbackNV = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9697. // GL_NV_video_capture
  9698. TglBeginVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9699. TglBindVideoCaptureStreamBufferNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; offset: GLintptrARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9700. TglBindVideoCaptureStreamTextureNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9701. TglEndVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9702. TglGetVideoCaptureivNV = procedure(video_capture_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9703. TglGetVideoCaptureStreamivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9704. TglGetVideoCaptureStreamfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9705. TglGetVideoCaptureStreamdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9706. TglVideoCaptureNV = function(video_capture_slot: GLuint; sequence_num: PGLuint; capture_time: PGLuint64EXT): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9707. TglVideoCaptureStreamParameterivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9708. TglVideoCaptureStreamParameterfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9709. TglVideoCaptureStreamParameterdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9710. // GL_NV_copy_image
  9711. TglCopyImageSubDataNV = procedure(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9712. // GL_NV_shader_buffer_load
  9713. TglMakeBufferResidentNV = procedure(target: GLenum; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9714. TglMakeBufferNonResidentNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9715. TglIsBufferResidentNV = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9716. TglMakeNamedBufferResidentNV = procedure(buffer: GLuint; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9717. TglMakeNamedBufferNonResidentNV = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9718. TglIsNamedBufferResidentNV = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9719. TglGetBufferParameterui64vNV = procedure(target: GLenum; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9720. TglGetNamedBufferParameterui64vNV = procedure(buffer: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9721. TglGetIntegerui64vNV = procedure(value: GLenum; result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9722. TglUniformui64NV = procedure(location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9723. TglUniformui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9724. TglGetUniformui64vNV = procedure(_program: GLuint; location: GLint; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9725. TglProgramUniformui64NV = procedure(_program: GLuint; location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9726. TglProgramUniformui64vNV = procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9727. // GL_NV_vertex_buffer_unified_memory
  9728. TglBufferAddressRangeNV = procedure(pname: GLenum; index: GLuint; adress: GLuint64EXT; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9729. TglVertexFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9730. TglNormalFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9731. TglColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9732. TglIndexFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9733. TglTexCoordFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9734. TglEdgeFlagFormatNV = procedure(stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9735. TglSecondaryColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9736. TglFogCoordFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9737. TglVertexAttribFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9738. TglVertexAttribIFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9739. TglGetIntegerui64i_vNV = procedure(value: GLenum; index: GLuint; Result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9740. // GL_NV_gpu_program5
  9741. TglProgramSubroutineParametersuivNV = procedure(target: GLenum; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9742. TglGetProgramSubroutineParameteruivNV = procedure(target: GLenum; index: GLuint; param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9743. // GL_NV_gpu_shader5
  9744. TglUniform1i64NV = procedure(location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9745. TglUniform2i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9746. TglUniform3i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9747. TglUniform4i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9748. TglUniform1i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9749. TglUniform2i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9750. TglUniform3i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9751. TglUniform4i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9752. TglUniform1ui64NV = procedure(location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9753. TglUniform2ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9754. TglUniform3ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9755. TglUniform4ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9756. TglUniform1ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9757. TglUniform2ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9758. TglUniform3ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9759. TglUniform4ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9760. TglGetUniformi64vNV = procedure(program_: GLuint; location: GLint; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9761. TglProgramUniform1i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9762. TglProgramUniform2i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9763. TglProgramUniform3i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9764. TglProgramUniform4i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9765. TglProgramUniform1i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9766. TglProgramUniform2i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9767. TglProgramUniform3i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9768. TglProgramUniform4i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9769. TglProgramUniform1ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9770. TglProgramUniform2ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9771. TglProgramUniform3ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9772. TglProgramUniform4ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9773. TglProgramUniform1ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9774. TglProgramUniform2ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9775. TglProgramUniform3ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9776. TglProgramUniform4ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9777. // GL_NV_vertex_attrib_integer_64bit
  9778. TglVertexAttribL1i64NV = procedure(index: GLuint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9779. TglVertexAttribL2i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9780. TglVertexAttribL3i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9781. TglVertexAttribL4i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9782. TglVertexAttribL1i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9783. TglVertexAttribL2i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9784. TglVertexAttribL3i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9785. TglVertexAttribL4i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9786. TglVertexAttribL1ui64NV = procedure(index: GLuint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9787. TglVertexAttribL2ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9788. TglVertexAttribL3ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9789. TglVertexAttribL4ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9790. TglVertexAttribL1ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9791. TglVertexAttribL2ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9792. TglVertexAttribL3ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9793. TglVertexAttribL4ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9794. TglGetVertexAttribLi64vNV = procedure(index: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9795. TglGetVertexAttribLui64vNV = procedure(index: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9796. TglVertexAttribLFormatNV = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9797. // GL_NV_vdpau_interop
  9798. TglVDPAUInitNV = procedure(const vdpDevice: PGLvoid; const getProcAddress: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9799. TglVDPAUFiniNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9800. TglVDPAURegisterVideoSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9801. TglVDPAURegisterOutputSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9802. TglVDPAUIsSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9803. TglVDPAUUnregisterSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9804. TglVDPAUGetSurfaceivNV = procedure(surface: GLvdpauSurfaceNV; pname: GLenum; bufSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9805. TglVDPAUSurfaceAccessNV = procedure(surface: GLvdpauSurfaceNV; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9806. TglVDPAUMapSurfacesNV = procedure(numSurfaces: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9807. TglVDPAUUnmapSurfacesNV = procedure(numSurface: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9808. // GL_NV_texture_barrier
  9809. TglTextureBarrierNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9810. // (4.3)
  9811. // GL_NV_path_rendering
  9812. TglGenPathsNV = function(range : GLsizei) : GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9813. TglDeletePathsNV = procedure(path : GLUInt; range : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9814. TglIsPathNV = function(path : GLUInt) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9815. TglPathCommandsNV = procedure(path : GLUInt; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLsizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9816. TglPathCoordsNV = procedure(path : GLUInt; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9817. TglPathSubCommandsNV = procedure(path : GLUInt; commandStart : GLsizei; commandsToDelete : GLsizei; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9818. TglPathSubCoordsNV = procedure(path : GLUInt; coordStart : GLsizei; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9819. TglPathStringNV = procedure(path : GLUInt; format : GLenum; length : GLsizei; const pathString : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9820. TglPathGlyphsNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; numGlyphs : GLsizei; type_ : GLenum; const charcodes : PGLvoid; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9821. TglPathGlyphRangeNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; firstGlyph : GLuint; numGlyphs : GLsizei; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9822. TglWeightPathsNV = procedure(resultPath : GLUInt; numPaths : GLSizei; const paths : PGLuint; const weights : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9823. TglCopyPathNV = procedure(resultPath : GLUInt; srcPath : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9824. TglInterpolatePathsNV = procedure(resultPath : GLUInt; pathA : GLUInt; pathB : GLUInt; weight : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9825. TglTransformPathNV = procedure(resultPath : GLUInt; srcPath : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9826. TglPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9827. TglPathParameteriNV = procedure(path : GLUInt; pname : GLEnum; value : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9828. TglPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9829. TglPathParameterfNV = procedure(path : GLUInt; pname : GLEnum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9830. TglPathDashArrayNV = procedure(path : GLUInt; dashCount : GLsizei; const dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9831. TglPathStencilFuncNV = procedure(func : GLenum; ref : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9832. TglPathStencilDepthOffsetNV = procedure(factor : GLfloat; units : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9833. TglStencilFillPathNV = procedure(path : GLUInt; fillMode : GLenum; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9834. TglStencilStrokePathNV = procedure(path : GLUInt; reference : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9835. TglStencilFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; fillMode : GLenum; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9836. TglStencilStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; reference : GLint; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9837. TglPathCoverDepthFuncNV = procedure(func : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9838. TglPathColorGenNV = procedure(color : GLenum; genMode : GLenum; colorFormat : GLenum; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9839. TglPathTexGenNV = procedure(texCoordSet : GLenum; genMode : GLenum; components : GLint; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9840. TglPathFogGenNV = procedure(genMode : GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9841. TglCoverFillPathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9842. TglCoverStrokePathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9843. TglCoverFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9844. TglCoverStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9845. TglGetPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9846. TglGetPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9847. TglGetPathCommandsNV = procedure(path : GLUInt; commands : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9848. TglGetPathCoordsNV = procedure(path : GLUInt; coords : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9849. TglGetPathDashArrayNV = procedure(path : GLUInt; dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9850. TglGetPathMetricsNV = procedure(metricQueryMask : GLbitfield; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9851. TglGetPathMetricRangeNV = procedure(metricQueryMask : GLbitfield; firstPathName : GLuint; numPaths : GLSizei; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9852. TglGetPathSpacingNV = procedure(pathListMode : GLenum; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; advanceScale : GLfloat; kerningScale : GLfloat; transformType : GLenum; returnedSpacing : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9853. TglGetPathColorGenivNV = procedure(color : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9854. TglGetPathColorGenfvNV = procedure(color : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9855. TglGetPathTexGenivNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9856. TglGetPathTexGenfvNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9857. TglIsPointInFillPathNV = function(path : GLUInt; mask : GLuint; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9858. TglIsPointInStrokePathNV = function (path : GLUInt; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9859. TglGetPathLengthNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei) : GLfloat; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9860. TglPointAlongPathNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei; distance : GLfloat; x : PGLfloat; y : PGLfloat; tangentX : PGLfloat; tangentY : PGLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9861. // GL_AMD_pinned_memory
  9862. // GL_AMD_stencil_operation_extended
  9863. TglStencilOpValueAMD = procedure(face : GLEnum; value : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9864. // GL_AMD_vertex_shader_viewport_index
  9865. // GL_AMD_vertex_shader_layer
  9866. // GL_NV_bindless_texture
  9867. TglGetTextureHandleNV = function(texture : GLuint ) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9868. TglGetTextureSamplerHandleNV = function(texture : GLuint; sampler : GLuint) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9869. TglMakeTextureHandleResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9870. TglMakeTextureHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9871. TglGetImageHandleNV = function(texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9872. TglMakeImageHandleResidentNV = procedure(handle : GLUint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9873. TglMakeImageHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9874. TglUniformHandleui64NV = procedure(location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9875. TglUniformHandleui64vNV = procedure(location : GLint; cowunt : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9876. TglProgramUniformHandleui64NV = procedure(program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9877. TglProgramUniformHandleui64vNV = procedure(program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9878. TglIsTextureHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9879. TglIsImageHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9880. // GL_ARB_bindless_texture
  9881. TglGetTextureHandleARB = function (texture : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9882. TglGetTextureSamplerHandleARB = function (texture : GLuint; sampler : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9883. TglMakeTextureHandleResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9884. TglMakeTextureHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9885. TglGetImageHandleARB = function (texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9886. TglMakeImageHandleResidentARB = procedure (handle : GLuint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9887. TglMakeImageHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9888. TglUniformHandleui64ARB = procedure (location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9889. TglUniformHandleui64vARB = procedure (location : GLint; count : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9890. TglProgramUniformHandleui64ARB = procedure (program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9891. TglProgramUniformHandleui64vARB = procedure (program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9892. TglIsTextureHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9893. TglIsImageHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9894. TglVertexAttribL1ui64ARB = procedure (index : GLuint; x : GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9895. TglVertexAttribL1ui64vARB = procedure (index : GLuint; const v : PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9896. TglGetVertexAttribLui64vARB = procedure (index : GLuint; pname : GLenum; params : PGLuint64EXT ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9897. // GL_NV_shader_atomic_float
  9898. // GL_AMD_query_buffer_object
  9899. //
  9900. // GL_PGI_misc_hints
  9901. TglHintPGI = procedure(target: GLenum; mode: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9902. // GL_SGIS_detail_texture
  9903. TglDetailTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9904. TglGetDetailTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9905. // GL_SGIS_fog_function
  9906. TglFogFuncSGIS = procedure(n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9907. TglGetFogFuncSGIS = procedure(points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9908. // GL_SGIS_multisample
  9909. TglSampleMaskSGIS = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9910. TglSamplePatternSGIS = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9911. // GL_SGIS_pixel_texture
  9912. TglPixelTexGenParameteriSGIS = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9913. TglPixelTexGenParameterivSGIS = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9914. TglPixelTexGenParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9915. TglPixelTexGenParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9916. TglGetPixelTexGenParameterivSGIS = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9917. TglGetPixelTexGenParameterfvSGIS = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9918. // GL_SGIS_point_parameters
  9919. TglPointParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9920. TglPointParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9921. // GL_SGIS_sharpen_texture
  9922. TglSharpenTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9923. TglGetSharpenTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9924. // GL_SGIS_texture4D
  9925. TglTexImage4DSGIS = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9926. TglTexSubImage4DSGIS = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9927. // GL_SGIS_texture_color_mask
  9928. TglTextureColorMaskSGIS = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9929. // GL_SGIS_texture_filter4
  9930. TglGetTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9931. TglTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; n: GLsizei; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9932. // GL_SGIX_async
  9933. TglAsyncMarkerSGIX = procedure(marker: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9934. TglFinishAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9935. TglPollAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9936. TglGenAsyncMarkersSGIX = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9937. TglDeleteAsyncMarkersSGIX = procedure(marker: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9938. TglIsAsyncMarkerSGIX = function(marker: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9939. // GL_SGIX_flush_raster
  9940. TglFlushRasterSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9941. // GL_SGIX_fragment_lighting
  9942. TglFragmentColorMaterialSGIX = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9943. TglFragmentLightfSGIX = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9944. TglFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9945. TglFragmentLightiSGIX = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9946. TglFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9947. TglFragmentLightModelfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9948. TglFragmentLightModelfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9949. TglFragmentLightModeliSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9950. TglFragmentLightModelivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9951. TglFragmentMaterialfSGIX = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9952. TglFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9953. TglFragmentMaterialiSGIX = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9954. TglFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9955. TglGetFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9956. TglGetFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9957. TglGetFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9958. TglGetFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9959. TglLightEnviSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9960. // GL_SGIX_framezoom
  9961. TglFrameZoomSGIX = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9962. // GL_SGIX_igloo_interface
  9963. TglIglooInterfaceSGIX = procedure(pname: GLenum; const params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9964. // GL_SGIX_instruments
  9965. TglGetInstrumentsSGIX = function(): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9966. TglInstrumentsBufferSGIX = procedure(size: GLsizei; buffer: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9967. TglPollInstrumentsSGIX = function(marker_p: PGLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9968. TglReadInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9969. TglStartInstrumentsSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9970. TglStopInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9971. // GL_SGIX_list_priority
  9972. TglGetListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9973. TglGetListParameterivSGIX = procedure(list: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9974. TglListParameterfSGIX = procedure(list: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9975. TglListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9976. TglListParameteriSGIX = procedure(list: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9977. TglListParameterivSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9978. // GL_SGIX_pixel_texture
  9979. TglPixelTexGenSGIX = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9980. // GL_SGIX_polynomial_ffd
  9981. TglDeformationMap3dSGIX = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint; worder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9982. TglDeformationMap3fSGIX = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint; worder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9983. TglDeformSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9984. TglLoadIdentityDeformationMapSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9985. // GL_SGIX_reference_plane
  9986. TglReferencePlaneSGIX = procedure(const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9987. // GL_SGIX_sprite
  9988. TglSpriteParameterfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9989. TglSpriteParameterfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9990. TglSpriteParameteriSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9991. TglSpriteParameterivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9992. // GL_SGIX_tag_sample_buffer
  9993. TglTagSampleBufferSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9994. // GL_SGI_color_table
  9995. TglColorTableSGI = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9996. TglColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9997. TglColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9998. TglCopyColorTableSGI = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9999. TglGetColorTableSGI = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10000. TglGetColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10001. TglGetColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10002. // GL_SUNX_constant_data
  10003. TglFinishTextureSUNX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10004. // GL_SUN_global_alpha
  10005. TglGlobalAlphaFactorbSUN = procedure(factor: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10006. TglGlobalAlphaFactorsSUN = procedure(factor: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10007. TglGlobalAlphaFactoriSUN = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10008. TglGlobalAlphaFactorfSUN = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10009. TglGlobalAlphaFactordSUN = procedure(factor: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10010. TglGlobalAlphaFactorubSUN = procedure(factor: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10011. TglGlobalAlphaFactorusSUN = procedure(factor: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10012. TglGlobalAlphaFactoruiSUN = procedure(factor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10013. // GL_SUN_mesh_array
  10014. TglDrawMeshArraysSUN = procedure(mode: GLenum; first: GLint; count: GLsizei; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10015. // GL_SUN_triangle_list
  10016. TglReplacementCodeuiSUN = procedure(code: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10017. TglReplacementCodeusSUN = procedure(code: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10018. TglReplacementCodeubSUN = procedure(code: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10019. TglReplacementCodeuivSUN = procedure(const code: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10020. TglReplacementCodeusvSUN = procedure(const code: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10021. TglReplacementCodeubvSUN = procedure(const code: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10022. TglReplacementCodePointerSUN = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10023. // GL_SUN_vertex
  10024. TglColor4ubVertex2fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10025. TglColor4ubVertex2fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10026. TglColor4ubVertex3fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10027. TglColor4ubVertex3fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10028. TglColor3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10029. TglColor3fVertex3fvSUN = procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10030. TglNormal3fVertex3fSUN = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10031. TglNormal3fVertex3fvSUN = procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10032. TglColor4fNormal3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10033. TglColor4fNormal3fVertex3fvSUN = procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10034. TglTexCoord2fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10035. TglTexCoord2fVertex3fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10036. TglTexCoord4fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10037. TglTexCoord4fVertex4fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10038. TglTexCoord2fColor4ubVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10039. TglTexCoord2fColor4ubVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10040. TglTexCoord2fColor3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10041. TglTexCoord2fColor3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10042. TglTexCoord2fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10043. TglTexCoord2fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10044. TglTexCoord2fColor4fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10045. TglTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10046. TglTexCoord4fColor4fNormal3fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10047. TglTexCoord4fColor4fNormal3fVertex4fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10048. TglReplacementCodeuiVertex3fSUN = procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10049. TglReplacementCodeuiVertex3fvSUN = procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10050. TglReplacementCodeuiColor4ubVertex3fSUN = procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10051. TglReplacementCodeuiColor4ubVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10052. TglReplacementCodeuiColor3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10053. TglReplacementCodeuiColor3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10054. TglReplacementCodeuiNormal3fVertex3fSUN = procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10055. TglReplacementCodeuiNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10056. TglReplacementCodeuiColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10057. TglReplacementCodeuiColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10058. TglReplacementCodeuiTexCoord2fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10059. TglReplacementCodeuiTexCoord2fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10060. TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10061. TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10062. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10063. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10064. // window support functions
  10065. {$IFDEF DGL_WIN}
  10066. TwglGetProcAddress = function(ProcName: PAnsiChar): Pointer; stdcall;
  10067. TwglCopyContext = function(p1: HGLRC; p2: HGLRC; p3: Cardinal): BOOL; stdcall;
  10068. TwglCreateContext = function(DC: HDC): HGLRC; stdcall;
  10069. TwglCreateLayerContext = function(p1: HDC; p2: Integer): HGLRC; stdcall;
  10070. TwglDeleteContext = function(p1: HGLRC): BOOL; stdcall;
  10071. TwglDescribeLayerPlane = function(p1: HDC; p2, p3: Integer; p4: Cardinal; p5: PLayerPlaneDescriptor): BOOL; stdcall;
  10072. TwglGetCurrentContext = function: HGLRC; stdcall;
  10073. TwglGetCurrentDC = function: HDC; stdcall;
  10074. TwglGetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10075. TwglMakeCurrent = function(DC: HDC; p2: HGLRC): BOOL; stdcall;
  10076. TwglRealizeLayerPalette = function(p1: HDC; p2: Integer; p3: BOOL): BOOL; stdcall;
  10077. TwglSetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10078. TwglShareLists = function(p1, p2: HGLRC): BOOL; stdcall;
  10079. TwglSwapLayerBuffers = function(p1: HDC; p2: Cardinal): BOOL; stdcall;
  10080. TwglSwapMultipleBuffers = function(p1: UINT; const p2: PWGLSWAP): DWORD; stdcall;
  10081. TwglUseFontBitmapsA = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10082. TwglUseFontBitmapsW = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10083. TwglUseFontBitmaps = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10084. TwglUseFontOutlinesA = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10085. TwglUseFontOutlinesW = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10086. TwglUseFontOutlines = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10087. // WGL_ARB_buffer_region
  10088. TwglCreateBufferRegionARB = function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; stdcall;
  10089. TwglDeleteBufferRegionARB = procedure(hRegion: THandle); stdcall;
  10090. TwglSaveBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): Boolean; stdcall;
  10091. TwglRestoreBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): Boolean; stdcall;
  10092. // WGL_ARB_extensions_string
  10093. TwglGetExtensionsStringARB = function(hdc: HDC): PAnsiChar; stdcall;
  10094. // WGL_ARB_make_current_read
  10095. TwglMakeContextCurrentARB = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10096. TwglGetCurrentReadDCARB = function(): HDC; stdcall;
  10097. // WGL_ARB_pbuffer
  10098. TwglCreatePbufferARB = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFERARB; stdcall;
  10099. TwglGetPbufferDCARB = function(hPbuffer: HPBUFFERARB): HDC; stdcall;
  10100. TwglReleasePbufferDCARB = function(hPbuffer: HPBUFFERARB; hDC: HDC): GLint; stdcall;
  10101. TwglDestroyPbufferARB = function(hPbuffer: HPBUFFERARB): Boolean; stdcall;
  10102. TwglQueryPbufferARB = function(hPbuffer: HPBUFFERARB; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10103. // WGL_ARB_pixel_format
  10104. TwglGetPixelFormatAttribivARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10105. TwglGetPixelFormatAttribfvARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10106. TwglChoosePixelFormatARB = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; stdcall;
  10107. // WGL_ARB_color_buffer_float
  10108. TwglClampColorARB = procedure(target: GLenum; clamp: GLenum); stdcall;
  10109. // WGL_ARB_render_texture
  10110. TwglBindTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10111. TwglReleaseTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10112. TwglSetPbufferAttribARB = function(hPbuffer: HPBUFFERARB; const piAttribList: PGLint): Boolean; stdcall;
  10113. // WGL_ARB_create_context
  10114. TwglCreateContextAttribsARB = function(hDC: HDC; hShareContext: HGLRC; const attribList: PGLint): HGLRC; stdcall;
  10115. // WGL_AMD_gpu_association
  10116. TwglGetGPUIDsAMD = function(maxCount: Cardinal; ids: PCardinal): Cardinal; stdcall;
  10117. TwglGetGPUInfoAMD = function(id: Cardinal; property_: Integer; dataType: GLenum; size: Cardinal; data: Pointer): Integer; stdcall;
  10118. TwglGetContextGPUIDAMD = function(hglrc: HGLRC): Cardinal; stdcall;
  10119. TwglCreateAssociatedContextAMD = function(id: Cardinal): HGLRC; stdcall;
  10120. TwglCreateAssociatedContextAttribsAMD = function(id: Cardinal; hShareContext: HGLRC; const attribList: PInteger): HGLRC; stdcall;
  10121. TwglDeleteAssociatedContextAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10122. TwglMakeAssociatedContextCurrentAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10123. TwglGetCurrentAssociatedContextAMD = function(): HGLRC; stdcall;
  10124. TwglBlitContextFramebufferAMD = procedure(dstCtx: HGLRC; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); stdcall;
  10125. // WGL_EXT_display_color_table
  10126. TwglCreateDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10127. TwglLoadDisplayColorTableEXT = function(const table: PGLushort; length: GLuint): GLboolean; stdcall;
  10128. TwglBindDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10129. TwglDestroyDisplayColorTableEXT = procedure(id: GLushort); stdcall;
  10130. // WGL_EXT_extensions_string
  10131. TwglGetExtensionsStringEXT = function(): PAnsiChar; stdcall;
  10132. // WGL_EXT_make_current_read
  10133. TwglMakeContextCurrentEXT = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10134. TwglGetCurrentReadDCEXT = function(): HDC; stdcall;
  10135. // WGL_EXT_pbuffer
  10136. TwglCreatePbufferEXT = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFEREXT; stdcall;
  10137. TwglGetPbufferDCEXT = function(hPbuffer: HPBUFFEREXT): HDC; stdcall;
  10138. TwglReleasePbufferDCEXT = function(hPbuffer: HPBUFFEREXT; hDC: HDC): GLint; stdcall;
  10139. TwglDestroyPbufferEXT = function(hPbuffer: HPBUFFEREXT): Boolean; stdcall;
  10140. TwglQueryPbufferEXT = function(hPbuffer: HPBUFFEREXT; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10141. // WGL_EXT_pixel_format
  10142. TwglGetPixelFormatAttribivEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10143. TwglGetPixelFormatAttribfvEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10144. TwglChoosePixelFormatEXT = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): Boolean; stdcall;
  10145. // WGL_EXT_swap_control
  10146. TwglSwapIntervalEXT = function(interval: GLint): Boolean; stdcall;
  10147. TwglGetSwapIntervalEXT = function(): GLint; stdcall;
  10148. // WGL_I3D_digital_video_control
  10149. TwglGetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10150. TwglSetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10151. // WGL_I3D_gamma
  10152. TwglGetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10153. TwglSetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10154. TwglGetGammaTableI3D = function(hDC: HDC; iEntries: GLint; puRed: PGLushort; puGreen: PGLushort; puBlue: PGLushort): Boolean; stdcall;
  10155. TwglSetGammaTableI3D = function(hDC: HDC; iEntries: GLint; const puRed: PGLushort; const puGreen: PGLushort; const puBlue: PGLushort): Boolean; stdcall;
  10156. // WGL_I3D_genlock
  10157. TwglEnableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10158. TwglDisableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10159. TwglIsEnabledGenlockI3D = function(hDC: HDC; pFlag: Boolean): Boolean; stdcall;
  10160. TwglGenlockSourceI3D = function(hDC: HDC; uSource: GLuint): Boolean; stdcall;
  10161. TwglGetGenlockSourceI3D = function(hDC: HDC; uSource: PGLuint): Boolean; stdcall;
  10162. TwglGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: GLuint): Boolean; stdcall;
  10163. TwglGetGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: PGLuint): Boolean; stdcall;
  10164. TwglGenlockSampleRateI3D = function(hDC: HDC; uRate: GLuint): Boolean; stdcall;
  10165. TwglGetGenlockSampleRateI3D = function(hDC: HDC; uRate: PGLuint): Boolean; stdcall;
  10166. TwglGenlockSourceDelayI3D = function(hDC: HDC; uDelay: GLuint): Boolean; stdcall;
  10167. TwglGetGenlockSourceDelayI3D = function(hDC: HDC; uDelay: PGLuint): Boolean; stdcall;
  10168. TwglQueryGenlockMaxSourceDelayI3D = function(hDC: HDC; uMaxLineDelay: PGLuint; uMaxPixelDelay: PGLuint): Boolean; stdcall;
  10169. // WGL_I3D_image_buffer
  10170. TwglCreateImageBufferI3D = function(hDC: HDC; dwSize: GLuint; uFlags: GLuint): GLvoid; stdcall;
  10171. TwglDestroyImageBufferI3D = function(hDC: HDC; pAddress: GLvoid): Boolean; stdcall;
  10172. TwglAssociateImageBufferEventsI3D = function(hDC: HDC; const pEvent: THandle; const pAddress: PGLvoid; const pSize: PGLuint; count: GLuint): Boolean; stdcall;
  10173. TwglReleaseImageBufferEventsI3D = function(hDC: HDC; const pAddress: PGLvoid; count: GLuint): Boolean; stdcall;
  10174. // WGL_I3D_swap_frame_lock
  10175. TwglEnableFrameLockI3D = function(): Boolean; stdcall;
  10176. TwglDisableFrameLockI3D = function(): Boolean; stdcall;
  10177. TwglIsEnabledFrameLockI3D = function(pFlag: Boolean): Boolean; stdcall;
  10178. TwglQueryFrameLockMasterI3D = function(pFlag: Boolean): Boolean; stdcall;
  10179. // WGL_I3D_swap_frame_usage
  10180. TwglGetFrameUsageI3D = function(pUsage: PGLfloat): Boolean; stdcall;
  10181. TwglBeginFrameTrackingI3D = function(): Boolean; stdcall;
  10182. TwglEndFrameTrackingI3D = function(): Boolean; stdcall;
  10183. TwglQueryFrameTrackingI3D = function(pFrameCount: PGLuint; pMissedFrames: PGLuint; pLastMissedUsage: PGLfloat): Boolean; stdcall;
  10184. // WGL_NV_vertex_array_range
  10185. TwglAllocateMemoryNV = procedure(size: GLsizei; readfreq: GLfloat; writefreq: GLfloat; priority: GLfloat); stdcall;
  10186. TwglFreeMemoryNV = procedure(_pointer: Pointer); stdcall;
  10187. // WGL_NV_present_video
  10188. TwglEnumerateVideoDevicesNV = function(hdc: HDC; phDeviceList: PHVIDEOOUTPUTDEVICENV): Integer; stdcall;
  10189. TwglBindVideoDeviceNV = function(hd: HDC; uVideoSlot: Cardinal; hVideoDevice: HVIDEOOUTPUTDEVICENV; piAttribList: PInteger): Boolean; stdcall;
  10190. TwglQueryCurrentContextNV = function(iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10191. // WGL_NV_video_output
  10192. TwglGetVideoDeviceNV = function(hDC: HDC; numDevices: Integer; hVideoDevice: PHPVIDEODEV): Boolean; stdcall;
  10193. TwglReleaseVideoDeviceNV = function(hVideoDevice: HPVIDEODEV): Boolean; stdcall;
  10194. TwglBindVideoImageNV = function(hVideoDevice: HPVIDEODEV; hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10195. TwglReleaseVideoImageNV = function(hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10196. TwglSendPbufferToVideoNV = function(hPbuffer: HPBUFFERARB; iBufferType: Integer; pulCounterPbuffer: PCardinal; bBlock: Boolean): Boolean; stdcall;
  10197. TwglGetVideoInfoNV = function(hpVideoDevice: HPVIDEODEV; pulCounterOutputPbuffer: PCardinal; pulCounterOutputVideo: PCardinal): Boolean; stdcall;
  10198. // WGL_NV_swap_group
  10199. TwglJoinSwapGroupNV = function(hDC: HDC; group: GLuint): Boolean; stdcall;
  10200. TwglBindSwapBarrierNV = function(group: GLuint; barrier: GLuint): Boolean; stdcall;
  10201. TwglQuerySwapGroupNV = function(hDC: HDC; group: PGLuint; barrier: PGLuint): Boolean; stdcall;
  10202. TwglQueryMaxSwapGroupsNV = function(hDC: HDC; mxGroups: PGLuint; maxBarriers: PGLuint): Boolean; stdcall;
  10203. TwglQueryFrameCountNV = function(hDC: HDC; count: PGLuint): Boolean; stdcall;
  10204. TwglResetFrameCountNV = function(hDC: HDC): Boolean; stdcall;
  10205. // WGL_NV_gpu_affinity
  10206. TwglEnumGpusNV = function(iGpuIndex: Cardinal; phGpu: PHGPUNV): Boolean; stdcall;
  10207. TwglEnumGpuDevicesNV = function(hGpu: HGPUNV; iDeviceIndex: Cardinal; lpGpuDevice: PGPU_DEVICE): Boolean; stdcall;
  10208. TwglCreateAffinityDCNV = function(const phGpuList: PHGPUNV): HDC; stdcall;
  10209. TwglEnumGpusFromAffinityDCNV = function(hAffinityDC: HDC; iGpuIndex: Cardinal; hGpu: PHGPUNV): Boolean; stdcall;
  10210. TwglDeleteDCNV = function(hDC: HDC): Boolean; stdcall;
  10211. // WGL_NV_video_capture
  10212. TwglBindVideoCaptureDeviceNV = function(uVideoSlot: Cardinal; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10213. TwglEnumerateVideoCaptureDevicesNV = function(hDc: HDC; phDeviceList: PHVIDEOINPUTDEVICENV): Cardinal; stdcall;
  10214. TwglLockVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10215. TwglQueryVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV; iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10216. TwglReleaseVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10217. // WGL_NV_copy_image
  10218. TwglCopyImageSubDataNV = function(hSrcRc: HGLRC; srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; hDstRC: HGLRC; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei): Boolean; stdcall;
  10219. // WGL_NV_DX_interop
  10220. TwglDXSetResourceShareHandleNV = function(dxObject : PGLVoid; hareHandle : Cardinal) : Boolean; stdcall;
  10221. TwglDXOpenDeviceNV = function(dxDevice : PGLVoid) : Cardinal; stdcall;
  10222. TwglDXCloseDeviceNV = function(hDevice : Cardinal) : Boolean; stdcall;
  10223. TwglDXRegisterObjectNV = function(hDevice : Cardinal; dxObject : PGLVoid; name : GLUInt; _type : TGLEnum; access : TGLenum) : Cardinal; stdcall;
  10224. TwglDXUnregisterObjectNV = function(hDevice : Cardinal; hObject : Cardinal) : Boolean; stdcall;
  10225. TwglDXObjectAccessNV = function(hObject : Cardinal; access : GLenum) : Boolean; stdcall;
  10226. TwglDXLockObjectsNV = function(hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10227. TwglDXUnlockObjectsNV = function (hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10228. // WGL_OML_sync_control
  10229. TwglGetSyncValuesOML = function(hdc: HDC; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10230. TwglGetMscRateOML = function(hdc: HDC; numerator: PGLint; denominator: PGLint): Boolean; stdcall;
  10231. TwglSwapBuffersMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10232. TwglSwapLayerBuffersMscOML = function(hdc: HDC; fuPlanes: GLint; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10233. TwglWaitForMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10234. TwglWaitForSbcOML = function(hdc: HDC; target_sbc: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10235. // WGL_3DL_stereo_control
  10236. TwglSetStereoEmitterState3DL = function(hDC: HDC; uState: UINT): Boolean; stdcall;
  10237. // WIN_draw_range_elements
  10238. TglDrawRangeElementsWIN = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); stdcall;
  10239. // WIN_swap_hint
  10240. TglAddSwapHintRectWIN = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); stdcall;
  10241. {$ENDIF}
  10242. {$IFDEF DGL_LINUX}
  10243. TglXChooseVisual = function(dpy: PDisplay; screen: GLint; attribList: PGLint): PXVisualInfo; cdecl;
  10244. TglXCopyContext = procedure(dpy: PDisplay; src: GLXContext; dst: GLXContext; mask: GLuint); cdecl;
  10245. TglXCreateContext = function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: GLboolean): GLXContext; cdecl;
  10246. TglXCreateGLXPixmap = function(dpy: PDisplay; vis: PXVisualInfo; pixmap: Pixmap): GLXPixmap cdecl;
  10247. TglXDestroyContext = procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
  10248. TglXDestroyGLXPixmap = procedure(dpy : PDisplay; pix: GLXPixmap); cdecl;
  10249. TglXGetConfig = function(dpy : PDisplay; vis: PXVisualInfo; attrib: GLint; value: PGLint): GLint; cdecl;
  10250. TglXGetCurrentContext = function: GLXContext cdecl;
  10251. TglXGetCurrentDrawable = function: GLXDrawable cdecl;
  10252. TglXIsDirect = function(dpy: PDisplay; ctx: GLXContext): glboolean; cdecl;
  10253. TglXMakeCurrent = function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): GLboolean cdecl;
  10254. TglXQueryExtension = function(dpy: PDisplay; errorBase: PGLint; eventBase: PGLint): GLboolean; cdecl;
  10255. TglXQueryVersion = function(dpy: PDisplay; major: PGLint; minor: PGLint): GLboolean cdecl;
  10256. TglXSwapBuffers = procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
  10257. TglXUseXFont = procedure(font: Font; first: GLint; count: GLint; listBase: GLint); cdecl;
  10258. TglXWaitGL = procedure; cdecl;
  10259. TglXWaitX = procedure; cdecl;
  10260. TglXGetClientString = function(dpy: PDisplay; name: GLint): PGLchar; cdecl;
  10261. TglXQueryServerString = function(dpy: PDisplay; screen: GLint; name: GLint): PGLchar; cdecl;
  10262. TglXQueryExtensionsString = function(dpy: PDisplay; screen: GLint): PGLchar; cdecl;
  10263. // GLX_VERSION_1_3
  10264. TglXGetFBConfigs = function(dpy: PDisplay; screen: GLint; nelements: PGLint): GLXFBConfig; cdecl;
  10265. TglXChooseFBConfig = function(dpy: PDisplay; screen: GLint; attrib_list: PGLint; nelements: PGLint): GLXFBConfig; cdecl;
  10266. TglXGetFBConfigAttrib = function(dpy: PDisplay; config: GLXFBConfig; attribute: GLint; value: PGLint): glint; cdecl;
  10267. TglXGetVisualFromFBConfig = function(dpy: PDisplay; config: GLXFBConfig) : PXVisualInfo; cdecl;
  10268. TglXCreateWindow = function(dpy: PDisplay; config: GLXFBConfig; win: Window; attrib_list: PGLint): GLXWindow; cdecl;
  10269. TglXDestroyWindow = procedure(dpy: PDisplay; win: GLXWindow); cdecl;
  10270. TglXCreatePixmap = function(dpy: PDisplay; config: GLXFBConfig; pixmap: Pixmap; attrib_list: PGLint): GLXPixmap; cdecl;
  10271. TglXDestroyPixmap = procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
  10272. TglXCreatePbuffer = function(dpy: PDisplay; config: GLXFBConfig; attrib_list: PGLint): GLXPbuffer; cdecl;
  10273. TglXDestroyPbuffer = procedure(dpy: PDisplay; pbuf: GLXPbuffer); cdecl;
  10274. TglXQueryDrawable = procedure(dpy: PDisplay; draw: GLXDrawable; attribute: GLint; value: PGLuint); cdecl;
  10275. TglXCreateNewContext = function(dpy: PDisplay; config: GLXFBConfig; render_type: GLint; share_list: GLXContext; direct: GLboolean): GLXContext cdecl;
  10276. TglXMakeContextCurrent = function(display: PDisplay; draw: GLXDrawable; read_: GLXDrawable; ctx: GLXContext): GLboolean; cdecl;
  10277. TglXGetCurrentReadDrawable = function: GLXDrawable; cdecl;
  10278. TglXGetCurreentDisplay = function: PDisplay;
  10279. TglXQueryContext = function(dpy: PDisplay; ctx: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10280. TglXSelectEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: GLuint); cdecl;
  10281. TglXGetSelectedEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: PGLuint); cdecl;
  10282. // GLX_VERSION_1_4
  10283. TglXGetProcAddress = function(const name: PAnsiChar): pointer; cdecl;
  10284. // GLX_ARB_get_proc_address
  10285. TglXGetProcAddressARB = function(const name: PAnsiChar): pointer; cdecl;
  10286. // GLX_ARB_create_context
  10287. TglXCreateContextAttribsARB = function(dpy: PDisplay; config: GLXFBConfig; share_context: GLXContext; direct: GLboolean; const attrib_list: PGLint): GLXContext; cdecl;
  10288. // GLX_EXT_import_context
  10289. TglXGetCurrentDisplayEXT = function: PDisplay; cdecl;
  10290. TglXQueryContextInfoEXT = function(dpy: PDisplay; context: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10291. TglXGetContextIDEXT = function(const context: GLXContext): GLXContextID; cdecl;
  10292. TglXImportContextEXT = function(dpy: PDisplay; contextID: GLXContextID): GLXContext; cdecl;
  10293. TglXFreeContextEXT = procedure(dpy: PDisplay; context: GLXContext); cdecl;
  10294. // GLX_EXT_texture_from_pixmap
  10295. TglXBindTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint; const attrib_list: PGLint); cdecl;
  10296. TglXReleaseTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint); cdecl;
  10297. TglXSwapIntervalEXT = procedure (dpy : PDisplay; drawable : GLXDrawable; interval : GLint); cdecl;
  10298. {$ENDIF}
  10299. // GL utility functions and procedures
  10300. TgluErrorString = function(errCode: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10301. TgluGetString = function(name: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10302. TgluOrtho2D = procedure(left, right, bottom, top: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10303. TgluPerspective = procedure(fovy, aspect, zNear, zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10304. TgluPickMatrix = procedure(x, y, width, height: GLdouble; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10305. TgluLookAt = procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10306. TgluProject = function(objx, objy, objz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; winx, winy, winz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10307. TgluUnProject = function(winx, winy, winz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; objx, objy, objz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10308. TgluScaleImage = function(format: GLEnum; widthin, heightin: GLint; typein: GLEnum; datain: Pointer; widthout, heightout: GLint; typeout: GLEnum; const dataout: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10309. TgluBuild1DMipmaps = function(target: GLEnum; components, width: GLint; format, atype: GLEnum; const data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10310. TgluBuild2DMipmaps = function(target: GLEnum; components, width, height: GLint; format, atype: GLEnum; const Data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10311. TgluNewQuadric = function: PGLUquadric; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10312. TgluDeleteQuadric = procedure(state: PGLUquadric); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10313. TgluQuadricNormals = procedure(quadObject: PGLUquadric; normals: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10314. TgluQuadricTexture = procedure(quadObject: PGLUquadric; textureCoords: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10315. TgluQuadricOrientation = procedure(quadObject: PGLUquadric; orientation: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10316. TgluQuadricDrawStyle = procedure(quadObject: PGLUquadric; drawStyle: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10317. TgluCylinder = procedure(quadObject: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10318. TgluDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10319. TgluPartialDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10320. TgluSphere = procedure(quadObject: PGLUquadric; radius: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10321. TgluQuadricCallback = procedure(quadObject: PGLUquadric; which: GLEnum; fn: TGLUQuadricErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10322. TgluNewTess = function: PGLUtesselator; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10323. TgluDeleteTess = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10324. TgluTessBeginPolygon = procedure(tess: PGLUtesselator; polygon_data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10325. TgluTessBeginContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10326. TgluTessVertex = procedure(tess: PGLUtesselator; const coords: TGLArrayd3; data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10327. TgluTessEndContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10328. TgluTessEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10329. TgluTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10330. TgluTessNormal = procedure(tess: PGLUtesselator; x, y, z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10331. TgluTessCallback = procedure(tess: PGLUtesselator; which: GLEnum; fn: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10332. TgluGetTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10333. TgluNewNurbsRenderer = function: PGLUnurbs; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10334. TgluDeleteNurbsRenderer = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10335. TgluBeginSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10336. TgluBeginCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10337. TgluEndCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10338. TgluEndSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10339. TgluBeginTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10340. TgluEndTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10341. TgluPwlCurve = procedure(nobj: PGLUnurbs; count: GLint; points: PGLfloat; stride: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10342. TgluNurbsCurve = procedure(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10343. TgluNurbsSurface = procedure(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10344. TgluLoadSamplingMatrices = procedure(nobj: PGLUnurbs; const modelMatrix, projMatrix: TGLMatrixf4; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10345. TgluNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10346. TgluGetNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10347. TgluNurbsCallback = procedure(nobj: PGLUnurbs; which: GLEnum; fn: TGLUNurbsErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10348. TgluBeginPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10349. TgluNextContour = procedure(tess: PGLUtesselator; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10350. TgluEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10351. var
  10352. // GL_VERSION_1_0
  10353. glCullFace: TglCullFace;
  10354. glFrontFace: TglFrontFace;
  10355. glHint: TglHint;
  10356. glLineWidth: TglLineWidth;
  10357. glPointSize: TglPointSize;
  10358. glPolygonMode: TglPolygonMode;
  10359. glScissor: TglScissor;
  10360. glTexParameterf: TglTexParameterf;
  10361. glTexParameterfv: TglTexParameterfv;
  10362. glTexParameteri: TglTexParameteri;
  10363. glTexParameteriv: TglTexParameteriv;
  10364. glTexImage1D: TglTexImage1D;
  10365. glTexImage2D: TglTexImage2D;
  10366. glDrawBuffer: TglDrawBuffer;
  10367. glClear: TglClear;
  10368. glClearColor: TglClearColor;
  10369. glClearStencil: TglClearStencil;
  10370. glClearDepth: TglClearDepth;
  10371. glStencilMask: TglStencilMask;
  10372. glColorMask: TglColorMask;
  10373. glDepthMask: TglDepthMask;
  10374. glDisable: TglDisable;
  10375. glEnable: TglEnable;
  10376. glFinish: TglFinish;
  10377. glFlush: TglFlush;
  10378. glBlendFunc: TglBlendFunc;
  10379. glLogicOp: TglLogicOp;
  10380. glStencilFunc: TglStencilFunc;
  10381. glStencilOp: TglStencilOp;
  10382. glDepthFunc: TglDepthFunc;
  10383. glPixelStoref: TglPixelStoref;
  10384. glPixelStorei: TglPixelStorei;
  10385. glReadBuffer: TglReadBuffer;
  10386. glReadPixels: TglReadPixels;
  10387. glGetBooleanv: TglGetBooleanv;
  10388. glGetDoublev: TglGetDoublev;
  10389. glGetError: TglGetError;
  10390. glGetFloatv: TglGetFloatv;
  10391. glGetIntegerv: TglGetIntegerv;
  10392. glGetString: TglGetString;
  10393. glGetTexImage: TglGetTexImage;
  10394. glGetTexParameteriv: TglGetTexParameteriv;
  10395. glGetTexParameterfv: TglGetTexParameterfv;
  10396. glGetTexLevelParameterfv: TglGetTexLevelParameterfv;
  10397. glGetTexLevelParameteriv: TglGetTexLevelParameteriv;
  10398. glIsEnabled: TglIsEnabled;
  10399. glDepthRange: TglDepthRange;
  10400. glViewport: TglViewport;
  10401. // GL_VERSION_1_1
  10402. glDrawArrays: TglDrawArrays;
  10403. glDrawElements: TglDrawElements;
  10404. glGetPointerv: TglGetPointerv;
  10405. glPolygonOffset: TglPolygonOffset;
  10406. glCopyTexImage1D: TglCopyTexImage1D;
  10407. glCopyTexImage2D: TglCopyTexImage2D;
  10408. glCopyTexSubImage1D: TglCopyTexSubImage1D;
  10409. glCopyTexSubImage2D: TglCopyTexSubImage2D;
  10410. glTexSubImage1D: TglTexSubImage1D;
  10411. glTexSubImage2D: TglTexSubImage2D;
  10412. glBindTexture: TglBindTexture;
  10413. glDeleteTextures: TglDeleteTextures;
  10414. glGenTextures: TglGenTextures;
  10415. {$ifdef DGL_DEPRECATED}
  10416. glAccum: TglAccum;
  10417. glAlphaFunc: TglAlphaFunc;
  10418. glAreTexturesResident: TglAreTexturesResident;
  10419. glArrayElement: TglArrayElement;
  10420. glBegin: TglBegin;
  10421. glBitmap: TglBitmap;
  10422. glCallList: TglCallList;
  10423. glCallLists: TglCallLists;
  10424. glClearAccum: TglClearAccum;
  10425. glClearIndex: TglClearIndex;
  10426. glClipPlane: TglClipPlane;
  10427. glColor3b: TglColor3b;
  10428. glColor3bv: TglColor3bv;
  10429. glColor3d: TglColor3d;
  10430. glColor3dv: TglColor3dv;
  10431. glColor3f: TglColor3f;
  10432. glColor3fv: TglColor3fv;
  10433. glColor3i: TglColor3i;
  10434. glColor3iv: TglColor3iv;
  10435. glColor3s: TglColor3s;
  10436. glColor3sv: TglColor3sv;
  10437. glColor3ub: TglColor3ub;
  10438. glColor3ubv: TglColor3ubv;
  10439. glColor3ui: TglColor3ui;
  10440. glColor3uiv: TglColor3uiv;
  10441. glColor3us: TglColor3us;
  10442. glColor3usv: TglColor3usv;
  10443. glColor4b: TglColor4b;
  10444. glColor4bv: TglColor4bv;
  10445. glColor4d: TglColor4d;
  10446. glColor4dv: TglColor4dv;
  10447. glColor4f: TglColor4f;
  10448. glColor4fv: TglColor4fv;
  10449. glColor4i: TglColor4i;
  10450. glColor4iv: TglColor4iv;
  10451. glColor4s: TglColor4s;
  10452. glColor4sv: TglColor4sv;
  10453. glColor4ub: TglColor4ub;
  10454. glColor4ubv: TglColor4ubv;
  10455. glColor4ui: TglColor4ui;
  10456. glColor4uiv: TglColor4uiv;
  10457. glColor4us: TglColor4us;
  10458. glColor4usv: TglColor4usv;
  10459. glColorMaterial: TglColorMaterial;
  10460. glColorPointer: TglColorPointer;
  10461. glCopyPixels: TglCopyPixels;
  10462. glDeleteLists: TglDeleteLists;
  10463. glDisableClientState: TglDisableClientState;
  10464. glDrawPixels: TglDrawPixels;
  10465. glEdgeFlag: TglEdgeFlag;
  10466. glEdgeFlagPointer: TglEdgeFlagPointer;
  10467. glEdgeFlagv: TglEdgeFlagv;
  10468. glEnableClientState: TglEnableClientState;
  10469. glEnd: TglEnd;
  10470. glEndList: TglEndList;
  10471. glEvalCoord1d: TglEvalCoord1d;
  10472. glEvalCoord1dv: TglEvalCoord1dv;
  10473. glEvalCoord1f: TglEvalCoord1f;
  10474. glEvalCoord1fv: TglEvalCoord1fv;
  10475. glEvalCoord2d: TglEvalCoord2d;
  10476. glEvalCoord2dv: TglEvalCoord2dv;
  10477. glEvalCoord2f: TglEvalCoord2f;
  10478. glEvalCoord2fv: TglEvalCoord2fv;
  10479. glEvalMesh1: TglEvalMesh1;
  10480. glEvalMesh2: TglEvalMesh2;
  10481. glEvalPoint1: TglEvalPoint1;
  10482. glEvalPoint2: TglEvalPoint2;
  10483. glFeedbackBuffer: TglFeedbackBuffer;
  10484. glFogf: TglFogf;
  10485. glFogfv: TglFogfv;
  10486. glFogi: TglFogi;
  10487. glFogiv: TglFogiv;
  10488. glFrustum: TglFrustum;
  10489. glGenLists: TglGenLists;
  10490. glGetClipPlane: TglGetClipPlane;
  10491. glGetLightfv: TglGetLightfv;
  10492. glGetLightiv: TglGetLightiv;
  10493. glGetMapdv: TglGetMapdv;
  10494. glGetMapfv: TglGetMapfv;
  10495. glGetMapiv: TglGetMapiv;
  10496. glGetMaterialfv: TglGetMaterialfv;
  10497. glGetMaterialiv: TglGetMaterialiv;
  10498. glGetPixelMapfv: TglGetPixelMapfv;
  10499. glGetPixelMapuiv: TglGetPixelMapuiv;
  10500. glGetPixelMapusv: TglGetPixelMapusv;
  10501. glGetPolygonStipple: TglGetPolygonStipple;
  10502. glGetTexEnvfv: TglGetTexEnvfv;
  10503. glGetTexEnviv: TglGetTexEnviv;
  10504. glGetTexGendv: TglGetTexGendv;
  10505. glGetTexGenfv: TglGetTexGenfv;
  10506. glGetTexGeniv: TglGetTexGeniv;
  10507. glIndexMask: TglIndexMask;
  10508. glIndexPointer: TglIndexPointer;
  10509. glIndexd: TglIndexd;
  10510. glIndexdv: TglIndexdv;
  10511. glIndexf: TglIndexf;
  10512. glIndexfv: TglIndexfv;
  10513. glIndexi: TglIndexi;
  10514. glIndexiv: TglIndexiv;
  10515. glIndexs: TglIndexs;
  10516. glIndexsv: TglIndexsv;
  10517. glIndexub: TglIndexub;
  10518. glIndexubv: TglIndexubv;
  10519. glInitNames: TglInitNames;
  10520. glInterleavedArrays: TglInterleavedArrays;
  10521. glIsList: TglIsList;
  10522. glIsTexture: TglIsTexture;
  10523. glLightModelf: TglLightModelf;
  10524. glLightModelfv: TglLightModelfv;
  10525. glLightModeli: TglLightModeli;
  10526. glLightModeliv: TglLightModeliv;
  10527. glLightf: TglLightf;
  10528. glLightfv: TglLightfv;
  10529. glLighti: TglLighti;
  10530. glLightiv: TglLightiv;
  10531. glLineStipple: TglLineStipple;
  10532. glListBase: TglListBase;
  10533. glLoadIdentity: TglLoadIdentity;
  10534. glLoadMatrixd: TglLoadMatrixd;
  10535. glLoadMatrixf: TglLoadMatrixf;
  10536. glLoadName: TglLoadName;
  10537. glMap1d: TglMap1d;
  10538. glMap1f: TglMap1f;
  10539. glMap2d: TglMap2d;
  10540. glMap2f: TglMap2f;
  10541. glMapGrid1d: TglMapGrid1d;
  10542. glMapGrid1f: TglMapGrid1f;
  10543. glMapGrid2d: TglMapGrid2d;
  10544. glMapGrid2f: TglMapGrid2f;
  10545. glMaterialf: TglMaterialf;
  10546. glMaterialfv: TglMaterialfv;
  10547. glMateriali: TglMateriali;
  10548. glMaterialiv: TglMaterialiv;
  10549. glMatrixMode: TglMatrixMode;
  10550. glMultMatrixd: TglMultMatrixd;
  10551. glMultMatrixf: TglMultMatrixf;
  10552. glNewList: TglNewList;
  10553. glNormal3b: TglNormal3b;
  10554. glNormal3bv: TglNormal3bv;
  10555. glNormal3d: TglNormal3d;
  10556. glNormal3dv: TglNormal3dv;
  10557. glNormal3f: TglNormal3f;
  10558. glNormal3fv: TglNormal3fv;
  10559. glNormal3i: TglNormal3i;
  10560. glNormal3iv: TglNormal3iv;
  10561. glNormal3s: TglNormal3s;
  10562. glNormal3sv: TglNormal3sv;
  10563. glNormalPointer: TglNormalPointer;
  10564. glOrtho: TglOrtho;
  10565. glPassThrough: TglPassThrough;
  10566. glPixelMapfv: TglPixelMapfv;
  10567. glPixelMapuiv: TglPixelMapuiv;
  10568. glPixelMapusv: TglPixelMapusv;
  10569. glPixelTransferf: TglPixelTransferf;
  10570. glPixelTransferi: TglPixelTransferi;
  10571. glPixelZoom: TglPixelZoom;
  10572. glPolygonStipple: TglPolygonStipple;
  10573. glPopAttrib: TglPopAttrib;
  10574. glPopClientAttrib: TglPopClientAttrib;
  10575. glPopMatrix: TglPopMatrix;
  10576. glPopName: TglPopName;
  10577. glPrioritizeTextures: TglPrioritizeTextures;
  10578. glPushAttrib: TglPushAttrib;
  10579. glPushClientAttrib: TglPushClientAttrib;
  10580. glPushMatrix: TglPushMatrix;
  10581. glPushName: TglPushName;
  10582. glRasterPos2d: TglRasterPos2d;
  10583. glRasterPos2dv: TglRasterPos2dv;
  10584. glRasterPos2f: TglRasterPos2f;
  10585. glRasterPos2fv: TglRasterPos2fv;
  10586. glRasterPos2i: TglRasterPos2i;
  10587. glRasterPos2iv: TglRasterPos2iv;
  10588. glRasterPos2s: TglRasterPos2s;
  10589. glRasterPos2sv: TglRasterPos2sv;
  10590. glRasterPos3d: TglRasterPos3d;
  10591. glRasterPos3dv: TglRasterPos3dv;
  10592. glRasterPos3f: TglRasterPos3f;
  10593. glRasterPos3fv: TglRasterPos3fv;
  10594. glRasterPos3i: TglRasterPos3i;
  10595. glRasterPos3iv: TglRasterPos3iv;
  10596. glRasterPos3s: TglRasterPos3s;
  10597. glRasterPos3sv: TglRasterPos3sv;
  10598. glRasterPos4d: TglRasterPos4d;
  10599. glRasterPos4dv: TglRasterPos4dv;
  10600. glRasterPos4f: TglRasterPos4f;
  10601. glRasterPos4fv: TglRasterPos4fv;
  10602. glRasterPos4i: TglRasterPos4i;
  10603. glRasterPos4iv: TglRasterPos4iv;
  10604. glRasterPos4s: TglRasterPos4s;
  10605. glRasterPos4sv: TglRasterPos4sv;
  10606. glRectd: TglRectd;
  10607. glRectdv: TglRectdv;
  10608. glRectf: TglRectf;
  10609. glRectfv: TglRectfv;
  10610. glRecti: TglRecti;
  10611. glRectiv: TglRectiv;
  10612. glRects: TglRects;
  10613. glRectsv: TglRectsv;
  10614. glRenderMode: TglRenderMode;
  10615. glRotated: TglRotated;
  10616. glRotatef: TglRotatef;
  10617. glScaled: TglScaled;
  10618. glScalef: TglScalef;
  10619. glSelectBuffer: TglSelectBuffer;
  10620. glShadeModel: TglShadeModel;
  10621. glTexCoord1d: TglTexCoord1d;
  10622. glTexCoord1dv: TglTexCoord1dv;
  10623. glTexCoord1f: TglTexCoord1f;
  10624. glTexCoord1fv: TglTexCoord1fv;
  10625. glTexCoord1i: TglTexCoord1i;
  10626. glTexCoord1iv: TglTexCoord1iv;
  10627. glTexCoord1s: TglTexCoord1s;
  10628. glTexCoord1sv: TglTexCoord1sv;
  10629. glTexCoord2d: TglTexCoord2d;
  10630. glTexCoord2dv: TglTexCoord2dv;
  10631. glTexCoord2f: TglTexCoord2f;
  10632. glTexCoord2fv: TglTexCoord2fv;
  10633. glTexCoord2i: TglTexCoord2i;
  10634. glTexCoord2iv: TglTexCoord2iv;
  10635. glTexCoord2s: TglTexCoord2s;
  10636. glTexCoord2sv: TglTexCoord2sv;
  10637. glTexCoord3d: TglTexCoord3d;
  10638. glTexCoord3dv: TglTexCoord3dv;
  10639. glTexCoord3f: TglTexCoord3f;
  10640. glTexCoord3fv: TglTexCoord3fv;
  10641. glTexCoord3i: TglTexCoord3i;
  10642. glTexCoord3iv: TglTexCoord3iv;
  10643. glTexCoord3s: TglTexCoord3s;
  10644. glTexCoord3sv: TglTexCoord3sv;
  10645. glTexCoord4d: TglTexCoord4d;
  10646. glTexCoord4dv: TglTexCoord4dv;
  10647. glTexCoord4f: TglTexCoord4f;
  10648. glTexCoord4fv: TglTexCoord4fv;
  10649. glTexCoord4i: TglTexCoord4i;
  10650. glTexCoord4iv: TglTexCoord4iv;
  10651. glTexCoord4s: TglTexCoord4s;
  10652. glTexCoord4sv: TglTexCoord4sv;
  10653. glTexCoordPointer: TglTexCoordPointer;
  10654. glTexEnvf: TglTexEnvf;
  10655. glTexEnvfv: TglTexEnvfv;
  10656. glTexEnvi: TglTexEnvi;
  10657. glTexEnviv: TglTexEnviv;
  10658. glTexGend: TglTexGend;
  10659. glTexGendv: TglTexGendv;
  10660. glTexGenf: TglTexGenf;
  10661. glTexGenfv: TglTexGenfv;
  10662. glTexGeni: TglTexGeni;
  10663. glTexGeniv: TglTexGeniv;
  10664. glTranslated: TglTranslated;
  10665. glTranslatef: TglTranslatef;
  10666. glVertex2d: TglVertex2d;
  10667. glVertex2dv: TglVertex2dv;
  10668. glVertex2f: TglVertex2f;
  10669. glVertex2fv: TglVertex2fv;
  10670. glVertex2i: TglVertex2i;
  10671. glVertex2iv: TglVertex2iv;
  10672. glVertex2s: TglVertex2s;
  10673. glVertex2sv: TglVertex2sv;
  10674. glVertex3d: TglVertex3d;
  10675. glVertex3dv: TglVertex3dv;
  10676. glVertex3f: TglVertex3f;
  10677. glVertex3fv: TglVertex3fv;
  10678. glVertex3i: TglVertex3i;
  10679. glVertex3iv: TglVertex3iv;
  10680. glVertex3s: TglVertex3s;
  10681. glVertex3sv: TglVertex3sv;
  10682. glVertex4d: TglVertex4d;
  10683. glVertex4dv: TglVertex4dv;
  10684. glVertex4f: TglVertex4f;
  10685. glVertex4fv: TglVertex4fv;
  10686. glVertex4i: TglVertex4i;
  10687. glVertex4iv: TglVertex4iv;
  10688. glVertex4s: TglVertex4s;
  10689. glVertex4sv: TglVertex4sv;
  10690. glVertexPointer: TglVertexPointer;
  10691. {$endif}
  10692. // GL_VERSION_1_2
  10693. glBlendColor: TglBlendColor;
  10694. glBlendEquation: TglBlendEquation;
  10695. glDrawRangeElements: TglDrawRangeElements;
  10696. glTexImage3D: TglTexImage3D;
  10697. glTexSubImage3D: TglTexSubImage3D;
  10698. glCopyTexSubImage3D: TglCopyTexSubImage3D;
  10699. {$ifdef DGL_DEPRECATED}
  10700. glColorTable: TglColorTable;
  10701. glColorTableParameterfv: TglColorTableParameterfv;
  10702. glColorTableParameteriv: TglColorTableParameteriv;
  10703. glCopyColorTable: TglCopyColorTable;
  10704. glGetColorTable: TglGetColorTable;
  10705. glGetColorTableParameterfv: TglGetColorTableParameterfv;
  10706. glGetColorTableParameteriv: TglGetColorTableParameteriv;
  10707. glColorSubTable: TglColorSubTable;
  10708. glCopyColorSubTable: TglCopyColorSubTable;
  10709. glConvolutionFilter1D: TglConvolutionFilter1D;
  10710. glConvolutionFilter2D: TglConvolutionFilter2D;
  10711. glConvolutionParameterf: TglConvolutionParameterf;
  10712. glConvolutionParameterfv: TglConvolutionParameterfv;
  10713. glConvolutionParameteri: TglConvolutionParameteri;
  10714. glConvolutionParameteriv: TglConvolutionParameteriv;
  10715. glCopyConvolutionFilter1D: TglCopyConvolutionFilter1D;
  10716. glCopyConvolutionFilter2D: TglCopyConvolutionFilter2D;
  10717. glGetConvolutionFilter: TglGetConvolutionFilter;
  10718. glGetConvolutionParameterfv: TglGetConvolutionParameterfv;
  10719. glGetConvolutionParameteriv: TglGetConvolutionParameteriv;
  10720. glGetSeparableFilter: TglGetSeparableFilter;
  10721. glSeparableFilter2D: TglSeparableFilter2D;
  10722. glGetHistogram: TglGetHistogram;
  10723. glGetHistogramParameterfv: TglGetHistogramParameterfv;
  10724. glGetHistogramParameteriv: TglGetHistogramParameteriv;
  10725. glGetMinmax: TglGetMinmax;
  10726. glGetMinmaxParameterfv: TglGetMinmaxParameterfv;
  10727. glGetMinmaxParameteriv: TglGetMinmaxParameteriv;
  10728. glHistogram: TglHistogram;
  10729. glMinmax: TglMinmax;
  10730. glResetHistogram: TglResetHistogram;
  10731. glResetMinmax: TglResetMinmax;
  10732. {$endif}
  10733. // GL_VERSION_1_3
  10734. glActiveTexture: TglActiveTexture;
  10735. glSampleCoverage: TglSampleCoverage;
  10736. glCompressedTexImage3D: TglCompressedTexImage3D;
  10737. glCompressedTexImage2D: TglCompressedTexImage2D;
  10738. glCompressedTexImage1D: TglCompressedTexImage1D;
  10739. glCompressedTexSubImage3D: TglCompressedTexSubImage3D;
  10740. glCompressedTexSubImage2D: TglCompressedTexSubImage2D;
  10741. glCompressedTexSubImage1D: TglCompressedTexSubImage1D;
  10742. glGetCompressedTexImage: TglGetCompressedTexImage;
  10743. {$ifdef DGL_DEPRECATED}
  10744. glClientActiveTexture: TglClientActiveTexture;
  10745. glMultiTexCoord1d: TglMultiTexCoord1d;
  10746. glMultiTexCoord1dv: TglMultiTexCoord1dv;
  10747. glMultiTexCoord1f: TglMultiTexCoord1f;
  10748. glMultiTexCoord1fv: TglMultiTexCoord1fv;
  10749. glMultiTexCoord1i: TglMultiTexCoord1i;
  10750. glMultiTexCoord1iv: TglMultiTexCoord1iv;
  10751. glMultiTexCoord1s: TglMultiTexCoord1s;
  10752. glMultiTexCoord1sv: TglMultiTexCoord1sv;
  10753. glMultiTexCoord2d: TglMultiTexCoord2d;
  10754. glMultiTexCoord2dv: TglMultiTexCoord2dv;
  10755. glMultiTexCoord2f: TglMultiTexCoord2f;
  10756. glMultiTexCoord2fv: TglMultiTexCoord2fv;
  10757. glMultiTexCoord2i: TglMultiTexCoord2i;
  10758. glMultiTexCoord2iv: TglMultiTexCoord2iv;
  10759. glMultiTexCoord2s: TglMultiTexCoord2s;
  10760. glMultiTexCoord2sv: TglMultiTexCoord2sv;
  10761. glMultiTexCoord3d: TglMultiTexCoord3d;
  10762. glMultiTexCoord3dv: TglMultiTexCoord3dv;
  10763. glMultiTexCoord3f: TglMultiTexCoord3f;
  10764. glMultiTexCoord3fv: TglMultiTexCoord3fv;
  10765. glMultiTexCoord3i: TglMultiTexCoord3i;
  10766. glMultiTexCoord3iv: TglMultiTexCoord3iv;
  10767. glMultiTexCoord3s: TglMultiTexCoord3s;
  10768. glMultiTexCoord3sv: TglMultiTexCoord3sv;
  10769. glMultiTexCoord4d: TglMultiTexCoord4d;
  10770. glMultiTexCoord4dv: TglMultiTexCoord4dv;
  10771. glMultiTexCoord4f: TglMultiTexCoord4f;
  10772. glMultiTexCoord4fv: TglMultiTexCoord4fv;
  10773. glMultiTexCoord4i: TglMultiTexCoord4i;
  10774. glMultiTexCoord4iv: TglMultiTexCoord4iv;
  10775. glMultiTexCoord4s: TglMultiTexCoord4s;
  10776. glMultiTexCoord4sv: TglMultiTexCoord4sv;
  10777. glLoadTransposeMatrixf: TglLoadTransposeMatrixf;
  10778. glLoadTransposeMatrixd: TglLoadTransposeMatrixd;
  10779. glMultTransposeMatrixf: TglMultTransposeMatrixf;
  10780. glMultTransposeMatrixd: TglMultTransposeMatrixd;
  10781. {$endif}
  10782. // GL_VERSION_1_4
  10783. glBlendFuncSeparate: TglBlendFuncSeparate;
  10784. glMultiDrawArrays: TglMultiDrawArrays;
  10785. glMultiDrawElements: TglMultiDrawElements;
  10786. glPointParameterf: TglPointParameterf;
  10787. glPointParameterfv: TglPointParameterfv;
  10788. glPointParameteri: TglPointParameteri;
  10789. glPointParameteriv: TglPointParameteriv;
  10790. {$ifdef DGL_DEPRECATED}
  10791. glFogCoordf: TglFogCoordf;
  10792. glFogCoordfv: TglFogCoordfv;
  10793. glFogCoordd: TglFogCoordd;
  10794. glFogCoorddv: TglFogCoorddv;
  10795. glFogCoordPointer: TglFogCoordPointer;
  10796. glSecondaryColor3b: TglSecondaryColor3b;
  10797. glSecondaryColor3bv: TglSecondaryColor3bv;
  10798. glSecondaryColor3d: TglSecondaryColor3d;
  10799. glSecondaryColor3dv: TglSecondaryColor3dv;
  10800. glSecondaryColor3f: TglSecondaryColor3f;
  10801. glSecondaryColor3fv: TglSecondaryColor3fv;
  10802. glSecondaryColor3i: TglSecondaryColor3i;
  10803. glSecondaryColor3iv: TglSecondaryColor3iv;
  10804. glSecondaryColor3s: TglSecondaryColor3s;
  10805. glSecondaryColor3sv: TglSecondaryColor3sv;
  10806. glSecondaryColor3ub: TglSecondaryColor3ub;
  10807. glSecondaryColor3ubv: TglSecondaryColor3ubv;
  10808. glSecondaryColor3ui: TglSecondaryColor3ui;
  10809. glSecondaryColor3uiv: TglSecondaryColor3uiv;
  10810. glSecondaryColor3us: TglSecondaryColor3us;
  10811. glSecondaryColor3usv: TglSecondaryColor3usv;
  10812. glSecondaryColorPointer: TglSecondaryColorPointer;
  10813. glWindowPos2d: TglWindowPos2d;
  10814. glWindowPos2dv: TglWindowPos2dv;
  10815. glWindowPos2f: TglWindowPos2f;
  10816. glWindowPos2fv: TglWindowPos2fv;
  10817. glWindowPos2i: TglWindowPos2i;
  10818. glWindowPos2iv: TglWindowPos2iv;
  10819. glWindowPos2s: TglWindowPos2s;
  10820. glWindowPos2sv: TglWindowPos2sv;
  10821. glWindowPos3d: TglWindowPos3d;
  10822. glWindowPos3dv: TglWindowPos3dv;
  10823. glWindowPos3f: TglWindowPos3f;
  10824. glWindowPos3fv: TglWindowPos3fv;
  10825. glWindowPos3i: TglWindowPos3i;
  10826. glWindowPos3iv: TglWindowPos3iv;
  10827. glWindowPos3s: TglWindowPos3s;
  10828. glWindowPos3sv: TglWindowPos3sv;
  10829. {$endif}
  10830. // GL_VERSION_1_5
  10831. glGenQueries: TglGenQueries;
  10832. glDeleteQueries: TglDeleteQueries;
  10833. glIsQuery: TglIsQuery;
  10834. glBeginQuery: TglBeginQuery;
  10835. glEndQuery: TglEndQuery;
  10836. glGetQueryiv: TglGetQueryiv;
  10837. glGetQueryObjectiv: TglGetQueryObjectiv;
  10838. glGetQueryObjectuiv: TglGetQueryObjectuiv;
  10839. glBindBuffer: TglBindBuffer;
  10840. glDeleteBuffers: TglDeleteBuffers;
  10841. glGenBuffers: TglGenBuffers;
  10842. glIsBuffer: TglIsBuffer;
  10843. glBufferData: TglBufferData;
  10844. glBufferSubData: TglBufferSubData;
  10845. glGetBufferSubData: TglGetBufferSubData;
  10846. glMapBuffer: TglMapBuffer;
  10847. glUnmapBuffer: TglUnmapBuffer;
  10848. glGetBufferParameteriv: TglGetBufferParameteriv;
  10849. glGetBufferPointerv: TglGetBufferPointerv;
  10850. // GL_VERSION_2_0
  10851. glBlendEquationSeparate: TglBlendEquationSeparate;
  10852. glDrawBuffers: TglDrawBuffers;
  10853. glStencilOpSeparate: TglStencilOpSeparate;
  10854. glStencilFuncSeparate: TglStencilFuncSeparate;
  10855. glStencilMaskSeparate: TglStencilMaskSeparate;
  10856. glAttachShader: TglAttachShader;
  10857. glBindAttribLocation: TglBindAttribLocation;
  10858. glCompileShader: TglCompileShader;
  10859. glCreateProgram: TglCreateProgram;
  10860. glCreateShader: TglCreateShader;
  10861. glDeleteProgram: TglDeleteProgram;
  10862. glDeleteShader: TglDeleteShader;
  10863. glDetachShader: TglDetachShader;
  10864. glDisableVertexAttribArray: TglDisableVertexAttribArray;
  10865. glEnableVertexAttribArray: TglEnableVertexAttribArray;
  10866. glGetActiveAttrib: TglGetActiveAttrib;
  10867. glGetActiveUniform: TglGetActiveUniform;
  10868. glGetAttachedShaders: TglGetAttachedShaders;
  10869. glGetAttribLocation: TglGetAttribLocation;
  10870. glGetProgramiv: TglGetProgramiv;
  10871. glGetProgramInfoLog: TglGetProgramInfoLog;
  10872. glGetShaderiv: TglGetShaderiv;
  10873. glGetShaderInfoLog: TglGetShaderInfoLog;
  10874. glGetShaderSource: TglGetShaderSource;
  10875. glGetUniformLocation: TglGetUniformLocation;
  10876. glGetUniformfv: TglGetUniformfv;
  10877. glGetUniformiv: TglGetUniformiv;
  10878. glGetVertexAttribfv: TglGetVertexAttribfv;
  10879. glGetVertexAttribiv: TglGetVertexAttribiv;
  10880. glGetVertexAttribPointerv: TglGetVertexAttribPointerv;
  10881. glIsProgram: TglIsProgram;
  10882. glIsShader: TglIsShader;
  10883. glLinkProgram: TglLinkProgram;
  10884. glShaderSource: TglShaderSource;
  10885. glUseProgram: TglUseProgram;
  10886. glUniform1f: TglUniform1f;
  10887. glUniform2f: TglUniform2f;
  10888. glUniform3f: TglUniform3f;
  10889. glUniform4f: TglUniform4f;
  10890. glUniform1i: TglUniform1i;
  10891. glUniform2i: TglUniform2i;
  10892. glUniform3i: TglUniform3i;
  10893. glUniform4i: TglUniform4i;
  10894. glUniform1fv: TglUniform1fv;
  10895. glUniform2fv: TglUniform2fv;
  10896. glUniform3fv: TglUniform3fv;
  10897. glUniform4fv: TglUniform4fv;
  10898. glUniform1iv: TglUniform1iv;
  10899. glUniform2iv: TglUniform2iv;
  10900. glUniform3iv: TglUniform3iv;
  10901. glUniform4iv: TglUniform4iv;
  10902. glUniformMatrix2fv: TglUniformMatrix2fv;
  10903. glUniformMatrix3fv: TglUniformMatrix3fv;
  10904. glUniformMatrix4fv: TglUniformMatrix4fv;
  10905. glValidateProgram: TglValidateProgram;
  10906. glVertexAttrib1d: TglVertexAttrib1d;
  10907. glVertexAttrib1dv: TglVertexAttrib1dv;
  10908. glVertexAttrib1f: TglVertexAttrib1f;
  10909. glVertexAttrib1fv: TglVertexAttrib1fv;
  10910. glVertexAttrib1s: TglVertexAttrib1s;
  10911. glVertexAttrib1sv: TglVertexAttrib1sv;
  10912. glVertexAttrib2d: TglVertexAttrib2d;
  10913. glVertexAttrib2dv: TglVertexAttrib2dv;
  10914. glVertexAttrib2f: TglVertexAttrib2f;
  10915. glVertexAttrib2fv: TglVertexAttrib2fv;
  10916. glVertexAttrib2s: TglVertexAttrib2s;
  10917. glVertexAttrib2sv: TglVertexAttrib2sv;
  10918. glVertexAttrib3d: TglVertexAttrib3d;
  10919. glVertexAttrib3dv: TglVertexAttrib3dv;
  10920. glVertexAttrib3f: TglVertexAttrib3f;
  10921. glVertexAttrib3fv: TglVertexAttrib3fv;
  10922. glVertexAttrib3s: TglVertexAttrib3s;
  10923. glVertexAttrib3sv: TglVertexAttrib3sv;
  10924. glVertexAttrib4Nbv: TglVertexAttrib4Nbv;
  10925. glVertexAttrib4Niv: TglVertexAttrib4Niv;
  10926. glVertexAttrib4Nsv: TglVertexAttrib4Nsv;
  10927. glVertexAttrib4Nub: TglVertexAttrib4Nub;
  10928. glVertexAttrib4Nubv: TglVertexAttrib4Nubv;
  10929. glVertexAttrib4Nuiv: TglVertexAttrib4Nuiv;
  10930. glVertexAttrib4Nusv: TglVertexAttrib4Nusv;
  10931. glVertexAttrib4bv: TglVertexAttrib4bv;
  10932. glVertexAttrib4d: TglVertexAttrib4d;
  10933. glVertexAttrib4dv: TglVertexAttrib4dv;
  10934. glVertexAttrib4f: TglVertexAttrib4f;
  10935. glVertexAttrib4fv: TglVertexAttrib4fv;
  10936. glVertexAttrib4iv: TglVertexAttrib4iv;
  10937. glVertexAttrib4s: TglVertexAttrib4s;
  10938. glVertexAttrib4sv: TglVertexAttrib4sv;
  10939. glVertexAttrib4ubv: TglVertexAttrib4ubv;
  10940. glVertexAttrib4uiv: TglVertexAttrib4uiv;
  10941. glVertexAttrib4usv: TglVertexAttrib4usv;
  10942. glVertexAttribPointer: TglVertexAttribPointer;
  10943. // GL_VERSION_2_1
  10944. glUniformMatrix2x3fv: TglUniformMatrix2x3fv;
  10945. glUniformMatrix3x2fv: TglUniformMatrix3x2fv;
  10946. glUniformMatrix2x4fv: TglUniformMatrix2x4fv;
  10947. glUniformMatrix4x2fv: TglUniformMatrix4x2fv;
  10948. glUniformMatrix3x4fv: TglUniformMatrix3x4fv;
  10949. glUniformMatrix4x3fv: TglUniformMatrix4x3fv;
  10950. // GL_VERSION_3_0
  10951. glColorMaski: TglColorMaski;
  10952. glGetBooleani_v: TglGetBooleani_v;
  10953. glGetIntegeri_v: TglGetIntegeri_v;
  10954. glEnablei: TglEnablei;
  10955. glDisablei: TglDisablei;
  10956. glIsEnabledi: TglIsEnabledi;
  10957. glBeginTransformFeedback: TglBeginTransformFeedback;
  10958. glEndTransformFeedback: TglEndTransformFeedback;
  10959. glBindBufferRange: TglBindBufferRange;
  10960. glBindBufferBase: TglBindBufferBase;
  10961. glTransformFeedbackVaryings: TglTransformFeedbackVaryings;
  10962. glGetTransformFeedbackVarying: TglGetTransformFeedbackVarying;
  10963. glClampColor: TglClampColor;
  10964. glBeginConditionalRender: TglBeginConditionalRender;
  10965. glEndConditionalRender: TglEndConditionalRender;
  10966. glVertexAttribI1i: TglVertexAttribI1i;
  10967. glVertexAttribI2i: TglVertexAttribI2i;
  10968. glVertexAttribI3i: TglVertexAttribI3i;
  10969. glVertexAttribI4i: TglVertexAttribI4i;
  10970. glVertexAttribI1ui: TglVertexAttribI1ui;
  10971. glVertexAttribI2ui: TglVertexAttribI2ui;
  10972. glVertexAttribI3ui: TglVertexAttribI3ui;
  10973. glVertexAttribI4ui: TglVertexAttribI4ui;
  10974. glVertexAttribI1iv: TglVertexAttribI1iv;
  10975. glVertexAttribI2iv: TglVertexAttribI2iv;
  10976. glVertexAttribI3iv: TglVertexAttribI3iv;
  10977. glVertexAttribI4iv: TglVertexAttribI4iv;
  10978. glVertexAttribI1uiv: TglVertexAttribI1uiv;
  10979. glVertexAttribI2uiv: TglVertexAttribI2uiv;
  10980. glVertexAttribI3uiv: TglVertexAttribI3uiv;
  10981. glVertexAttribI4uiv: TglVertexAttribI4uiv;
  10982. glVertexAttribI4bv: TglVertexAttribI4bv;
  10983. glVertexAttribI4sv: TglVertexAttribI4sv;
  10984. glVertexAttribI4ubv: TglVertexAttribI4ubv;
  10985. glVertexAttribI4usv: TglVertexAttribI4usv;
  10986. glVertexAttribIPointer: TglVertexAttribIPointer;
  10987. glGetVertexAttribIiv: TglGetVertexAttribIiv;
  10988. glGetVertexAttribIuiv: TglGetVertexAttribIuiv;
  10989. glGetUniformuiv: TglGetUniformuiv;
  10990. glBindFragDataLocation: TglBindFragDataLocation;
  10991. glGetFragDataLocation: TglGetFragDataLocation;
  10992. glUniform1ui: TglUniform1ui;
  10993. glUniform2ui: TglUniform2ui;
  10994. glUniform3ui: TglUniform3ui;
  10995. glUniform4ui: TglUniform4ui;
  10996. glUniform1uiv: TglUniform1uiv;
  10997. glUniform2uiv: TglUniform2uiv;
  10998. glUniform3uiv: TglUniform3uiv;
  10999. glUniform4uiv: TglUniform4uiv;
  11000. glTexParameterIiv: TglTexParameterIiv;
  11001. glTexParameterIuiv: TglTexParameterIuiv;
  11002. glGetTexParameterIiv: TglGetTexParameterIiv;
  11003. glGetTexParameterIuiv: TglGetTexParameterIuiv;
  11004. glClearBufferiv: TglClearBufferiv;
  11005. glClearBufferuiv: TglClearBufferuiv;
  11006. glClearBufferfv: TglClearBufferfv;
  11007. glClearBufferfi: TglClearBufferfi;
  11008. glGetStringi: TglGetStringi;
  11009. // GL_VERSION_2_1
  11010. glEnableVertexArrayEXT : TglEnableVertexArrayEXT;
  11011. glEnableVertexArrayAttribEXT : TglEnableVertexArrayAttribEXT;
  11012. glVertexArrayVertexAttribOffsetEXT : TglVertexArrayVertexAttribOffsetEXT;
  11013. // GL_VERSION_3_1
  11014. glDrawArraysInstanced: TglDrawArraysInstanced;
  11015. glDrawElementsInstanced: TglDrawElementsInstanced;
  11016. glTexBuffer: TglTexBuffer;
  11017. glPrimitiveRestartIndex: TglPrimitiveRestartIndex;
  11018. // GL_VERSION_3_2
  11019. glGetInteger64i_v: TglGetInteger64i_v;
  11020. glGetBufferParameteri64v: TglGetBufferParameteri64v;
  11021. glFramebufferTexture: TglFramebufferTexture;
  11022. // GL_VERSION_3_3
  11023. glVertexAttribDivisor: TglVertexAttribDivisor;
  11024. // GL_VERSION_4_0
  11025. { OpenGL 4.0 also reuses entry points from these extensions: }
  11026. { ARB_texture_query_lod (no entry points) }
  11027. { ARB_draw_indirect }
  11028. { ARB_gpu_shader5 (no entry points) }
  11029. { ARB_gpu_shader_fp64 }
  11030. { ARB_shader_subroutine }
  11031. { ARB_tessellation_shader }
  11032. { ARB_texture_buffer_object_rgb32 (no entry points) }
  11033. { ARB_texture_cube_map_array (no entry points) }
  11034. { ARB_texture_gather (no entry points) }
  11035. { ARB_transform_feedback2 }
  11036. { ARB_transform_feedback3 }
  11037. glMinSampleShading: TglMinSampleShading;
  11038. glBlendEquationi: TglBlendEquationi;
  11039. glBlendEquationSeparatei: TglBlendEquationSeparatei;
  11040. glBlendFunci: TglBlendFunci;
  11041. glBlendFuncSeparatei: TglBlendFuncSeparatei;
  11042. // GL_3DFX_tbuffer
  11043. glTbufferMask3DFX: TglTbufferMask3DFX;
  11044. // GL_APPLE_element_array
  11045. glElementPointerAPPLE: TglElementPointerAPPLE;
  11046. glDrawElementArrayAPPLE: TglDrawElementArrayAPPLE;
  11047. glDrawRangeElementArrayAPPLE: TglDrawRangeElementArrayAPPLE;
  11048. glMultiDrawElementArrayAPPLE: TglMultiDrawElementArrayAPPLE;
  11049. glMultiDrawRangeElementArrayAPPLE: TglMultiDrawRangeElementArrayAPPLE;
  11050. // GL_APPLE_fence
  11051. glGenFencesAPPLE: TglGenFencesAPPLE;
  11052. glDeleteFencesAPPLE: TglDeleteFencesAPPLE;
  11053. glSetFenceAPPLE: TglSetFenceAPPLE;
  11054. glIsFenceAPPLE: TglIsFenceAPPLE;
  11055. glTestFenceAPPLE: TglTestFenceAPPLE;
  11056. glFinishFenceAPPLE: TglFinishFenceAPPLE;
  11057. glTestObjectAPPLE: TglTestObjectAPPLE;
  11058. glFinishObjectAPPLE: TglFinishObjectAPPLE;
  11059. // GL_APPLE_vertex_array_object
  11060. glBindVertexArrayAPPLE: TglBindVertexArrayAPPLE;
  11061. glDeleteVertexArraysAPPLE: TglDeleteVertexArraysAPPLE;
  11062. glGenVertexArraysAPPLE: TglGenVertexArraysAPPLE;
  11063. glIsVertexArrayAPPLE: TglIsVertexArrayAPPLE;
  11064. // GL_APPLE_vertex_array_range
  11065. glVertexArrayRangeAPPLE: TglVertexArrayRangeAPPLE;
  11066. glFlushVertexArrayRangeAPPLE: TglFlushVertexArrayRangeAPPLE;
  11067. glVertexArrayParameteriAPPLE: TglVertexArrayParameteriAPPLE;
  11068. // GL_APPLE_texture_range
  11069. glTextureRangeAPPLE: TglTextureRangeAPPLE;
  11070. glGetTexParameterPointervAPPLE: TglGetTexParameterPointervAPPLE;
  11071. // GL_APPLE_vertex_program_evaluators
  11072. glEnableVertexAttribAPPLE: TglEnableVertexAttribAPPLE;
  11073. glDisableVertexAttribAPPLE: TglDisableVertexAttribAPPLE;
  11074. glIsVertexAttribEnabledAPPLE: TglIsVertexAttribEnabledAPPLE;
  11075. glMapVertexAttrib1dAPPLE: TglMapVertexAttrib1dAPPLE;
  11076. glMapVertexAttrib1fAPPLE: TglMapVertexAttrib1fAPPLE;
  11077. glMapVertexAttrib2dAPPLE: TglMapVertexAttrib2dAPPLE;
  11078. glMapVertexAttrib2fAPPLE: TglMapVertexAttrib2fAPPLE;
  11079. // GL_APPLE_object_purgeable
  11080. glObjectPurgeableAPPLE: TglObjectPurgeableAPPLE;
  11081. glObjectUnpurgeableAPPLE: TglObjectUnpurgeableAPPLE;
  11082. glGetObjectParameterivAPPLE: TglGetObjectParameterivAPPLE;
  11083. // GL_ARB_matrix_palette
  11084. glCurrentPaletteMatrixARB: TglCurrentPaletteMatrixARB;
  11085. glMatrixIndexubvARB: TglMatrixIndexubvARB;
  11086. glMatrixIndexusvARB: TglMatrixIndexusvARB;
  11087. glMatrixIndexuivARB: TglMatrixIndexuivARB;
  11088. glMatrixIndexPointerARB: TglMatrixIndexPointerARB;
  11089. // GL_ARB_multisample
  11090. glSampleCoverageARB: TglSampleCoverageARB;
  11091. // GL_ARB_multitexture
  11092. glActiveTextureARB: TglActiveTextureARB;
  11093. glClientActiveTextureARB: TglClientActiveTextureARB;
  11094. glMultiTexCoord1dARB: TglMultiTexCoord1dARB;
  11095. glMultiTexCoord1dvARB: TglMultiTexCoord1dvARB;
  11096. glMultiTexCoord1fARB: TglMultiTexCoord1fARB;
  11097. glMultiTexCoord1fvARB: TglMultiTexCoord1fvARB;
  11098. glMultiTexCoord1iARB: TglMultiTexCoord1iARB;
  11099. glMultiTexCoord1ivARB: TglMultiTexCoord1ivARB;
  11100. glMultiTexCoord1sARB: TglMultiTexCoord1sARB;
  11101. glMultiTexCoord1svARB: TglMultiTexCoord1svARB;
  11102. glMultiTexCoord2dARB: TglMultiTexCoord2dARB;
  11103. glMultiTexCoord2dvARB: TglMultiTexCoord2dvARB;
  11104. glMultiTexCoord2fARB: TglMultiTexCoord2fARB;
  11105. glMultiTexCoord2fvARB: TglMultiTexCoord2fvARB;
  11106. glMultiTexCoord2iARB: TglMultiTexCoord2iARB;
  11107. glMultiTexCoord2ivARB: TglMultiTexCoord2ivARB;
  11108. glMultiTexCoord2sARB: TglMultiTexCoord2sARB;
  11109. glMultiTexCoord2svARB: TglMultiTexCoord2svARB;
  11110. glMultiTexCoord3dARB: TglMultiTexCoord3dARB;
  11111. glMultiTexCoord3dvARB: TglMultiTexCoord3dvARB;
  11112. glMultiTexCoord3fARB: TglMultiTexCoord3fARB;
  11113. glMultiTexCoord3fvARB: TglMultiTexCoord3fvARB;
  11114. glMultiTexCoord3iARB: TglMultiTexCoord3iARB;
  11115. glMultiTexCoord3ivARB: TglMultiTexCoord3ivARB;
  11116. glMultiTexCoord3sARB: TglMultiTexCoord3sARB;
  11117. glMultiTexCoord3svARB: TglMultiTexCoord3svARB;
  11118. glMultiTexCoord4dARB: TglMultiTexCoord4dARB;
  11119. glMultiTexCoord4dvARB: TglMultiTexCoord4dvARB;
  11120. glMultiTexCoord4fARB: TglMultiTexCoord4fARB;
  11121. glMultiTexCoord4fvARB: TglMultiTexCoord4fvARB;
  11122. glMultiTexCoord4iARB: TglMultiTexCoord4iARB;
  11123. glMultiTexCoord4ivARB: TglMultiTexCoord4ivARB;
  11124. glMultiTexCoord4sARB: TglMultiTexCoord4sARB;
  11125. glMultiTexCoord4svARB: TglMultiTexCoord4svARB;
  11126. // GL_ARB_point_parameters
  11127. glPointParameterfARB: TglPointParameterfARB;
  11128. glPointParameterfvARB: TglPointParameterfvARB;
  11129. // GL_ARB_texture_compression
  11130. glCompressedTexImage3DARB: TglCompressedTexImage3DARB;
  11131. glCompressedTexImage2DARB: TglCompressedTexImage2DARB;
  11132. glCompressedTexImage1DARB: TglCompressedTexImage1DARB;
  11133. glCompressedTexSubImage3DARB: TglCompressedTexSubImage3DARB;
  11134. glCompressedTexSubImage2DARB: TglCompressedTexSubImage2DARB;
  11135. glCompressedTexSubImage1DARB: TglCompressedTexSubImage1DARB;
  11136. glGetCompressedTexImageARB: TglGetCompressedTexImageARB;
  11137. // GL_ARB_transpose_matrix
  11138. glLoadTransposeMatrixfARB: TglLoadTransposeMatrixfARB;
  11139. glLoadTransposeMatrixdARB: TglLoadTransposeMatrixdARB;
  11140. glMultTransposeMatrixfARB: TglMultTransposeMatrixfARB;
  11141. glMultTransposeMatrixdARB: TglMultTransposeMatrixdARB;
  11142. // GL_ARB_vertex_blend
  11143. glWeightbvARB: TglWeightbvARB;
  11144. glWeightsvARB: TglWeightsvARB;
  11145. glWeightivARB: TglWeightivARB;
  11146. glWeightfvARB: TglWeightfvARB;
  11147. glWeightdvARB: TglWeightdvARB;
  11148. glWeightubvARB: TglWeightubvARB;
  11149. glWeightusvARB: TglWeightusvARB;
  11150. glWeightuivARB: TglWeightuivARB;
  11151. glWeightPointerARB: TglWeightPointerARB;
  11152. glVertexBlendARB: TglVertexBlendARB;
  11153. // GL_ARB_vertex_buffer_object
  11154. glBindBufferARB: TglBindBufferARB;
  11155. glDeleteBuffersARB: TglDeleteBuffersARB;
  11156. glGenBuffersARB: TglGenBuffersARB;
  11157. glIsBufferARB: TglIsBufferARB;
  11158. glBufferDataARB: TglBufferDataARB;
  11159. glBufferSubDataARB: TglBufferSubData;
  11160. glGetBufferSubDataARB: TglGetBufferSubDataARB;
  11161. glMapBufferARB: TglMapBufferARB;
  11162. glUnmapBufferARB: TglUnmapBufferARB;
  11163. glGetBufferParameterivARB: TglGetBufferParameterivARB;
  11164. glGetBufferPointervARB: TglGetBufferPointervARB;
  11165. // GL_ARB_vertex_program
  11166. glVertexAttrib1dARB: TglVertexAttrib1dARB;
  11167. glVertexAttrib1dvARB: TglVertexAttrib1dvARB;
  11168. glVertexAttrib1fARB: TglVertexAttrib1fARB;
  11169. glVertexAttrib1fvARB: TglVertexAttrib1fvARB;
  11170. glVertexAttrib1sARB: TglVertexAttrib1sARB;
  11171. glVertexAttrib1svARB: TglVertexAttrib1svARB;
  11172. glVertexAttrib2dARB: TglVertexAttrib2dARB;
  11173. glVertexAttrib2dvARB: TglVertexAttrib2dvARB;
  11174. glVertexAttrib2fARB: TglVertexAttrib2fARB;
  11175. glVertexAttrib2fvARB: TglVertexAttrib2fvARB;
  11176. glVertexAttrib2sARB: TglVertexAttrib2sARB;
  11177. glVertexAttrib2svARB: TglVertexAttrib2svARB;
  11178. glVertexAttrib3dARB: TglVertexAttrib3dARB;
  11179. glVertexAttrib3dvARB: TglVertexAttrib3dvARB;
  11180. glVertexAttrib3fARB: TglVertexAttrib3fARB;
  11181. glVertexAttrib3fvARB: TglVertexAttrib3fvARB;
  11182. glVertexAttrib3sARB: TglVertexAttrib3sARB;
  11183. glVertexAttrib3svARB: TglVertexAttrib3svARB;
  11184. glVertexAttrib4NbvARB: TglVertexAttrib4NbvARB;
  11185. glVertexAttrib4NivARB: TglVertexAttrib4NivARB;
  11186. glVertexAttrib4NsvARB: TglVertexAttrib4NsvARB;
  11187. glVertexAttrib4NubARB: TglVertexAttrib4NubARB;
  11188. glVertexAttrib4NubvARB: TglVertexAttrib4NubvARB;
  11189. glVertexAttrib4NuivARB: TglVertexAttrib4NuivARB;
  11190. glVertexAttrib4NusvARB: TglVertexAttrib4NusvARB;
  11191. glVertexAttrib4bvARB: TglVertexAttrib4bvARB;
  11192. glVertexAttrib4dARB: TglVertexAttrib4dARB;
  11193. glVertexAttrib4dvARB: TglVertexAttrib4dvARB;
  11194. glVertexAttrib4fARB: TglVertexAttrib4fARB;
  11195. glVertexAttrib4fvARB: TglVertexAttrib4fvARB;
  11196. glVertexAttrib4ivARB: TglVertexAttrib4ivARB;
  11197. glVertexAttrib4sARB: TglVertexAttrib4sARB;
  11198. glVertexAttrib4svARB: TglVertexAttrib4svARB;
  11199. glVertexAttrib4ubvARB: TglVertexAttrib4ubvARB;
  11200. glVertexAttrib4uivARB: TglVertexAttrib4uivARB;
  11201. glVertexAttrib4usvARB: TglVertexAttrib4usvARB;
  11202. glVertexAttribPointerARB: TglVertexAttribPointerARB;
  11203. glEnableVertexAttribArrayARB: TglEnableVertexAttribArrayARB;
  11204. glDisableVertexAttribArrayARB: TglDisableVertexAttribArrayARB;
  11205. glProgramStringARB: TglProgramStringARB;
  11206. glBindProgramARB: TglBindProgramARB;
  11207. glDeleteProgramsARB: TglDeleteProgramsARB;
  11208. glGenProgramsARB: TglGenProgramsARB;
  11209. glProgramEnvParameter4dARB: TglProgramEnvParameter4dARB;
  11210. glProgramEnvParameter4dvARB: TglProgramEnvParameter4dvARB;
  11211. glProgramEnvParameter4fARB: TglProgramEnvParameter4fARB;
  11212. glProgramEnvParameter4fvARB: TglProgramEnvParameter4fvARB;
  11213. glProgramLocalParameter4dARB: TglProgramLocalParameter4dARB;
  11214. glProgramLocalParameter4dvARB: TglProgramLocalParameter4dvARB;
  11215. glProgramLocalParameter4fARB: TglProgramLocalParameter4fARB;
  11216. glProgramLocalParameter4fvARB: TglProgramLocalParameter4fvARB;
  11217. glGetProgramEnvParameterdvARB: TglGetProgramEnvParameterdvARB;
  11218. glGetProgramEnvParameterfvARB: TglGetProgramEnvParameterfvARB;
  11219. glGetProgramLocalParameterdvARB: TglGetProgramLocalParameterdvARB;
  11220. glGetProgramLocalParameterfvARB: TglGetProgramLocalParameterfvARB;
  11221. glGetProgramivARB: TglGetProgramivARB;
  11222. glGetProgramStringARB: TglGetProgramStringARB;
  11223. glGetVertexAttribdvARB: TglGetVertexAttribdvARB;
  11224. glGetVertexAttribfvARB: TglGetVertexAttribfvARB;
  11225. glGetVertexAttribivARB: TglGetVertexAttribivARB;
  11226. glGetVertexAttribPointervARB: TglGetVertexAttribPointervARB;
  11227. glIsProgramARB: TglIsProgramARB;
  11228. // GL_ARB_window_pos
  11229. glWindowPos2dARB: TglWindowPos2dARB;
  11230. glWindowPos2dvARB: TglWindowPos2dvARB;
  11231. glWindowPos2fARB: TglWindowPos2fARB;
  11232. glWindowPos2fvARB: TglWindowPos2fvARB;
  11233. glWindowPos2iARB: TglWindowPos2iARB;
  11234. glWindowPos2ivARB: TglWindowPos2ivARB;
  11235. glWindowPos2sARB: TglWindowPos2sARB;
  11236. glWindowPos2svARB: TglWindowPos2svARB;
  11237. glWindowPos3dARB: TglWindowPos3dARB;
  11238. glWindowPos3dvARB: TglWindowPos3dvARB;
  11239. glWindowPos3fARB: TglWindowPos3fARB;
  11240. glWindowPos3fvARB: TglWindowPos3fvARB;
  11241. glWindowPos3iARB: TglWindowPos3iARB;
  11242. glWindowPos3ivARB: TglWindowPos3ivARB;
  11243. glWindowPos3sARB: TglWindowPos3sARB;
  11244. glWindowPos3svARB: TglWindowPos3svARB;
  11245. // GL_ARB_draw_buffers
  11246. glDrawBuffersARB: TglDrawBuffersARB;
  11247. // GL_ARB_color_buffer_float
  11248. glClampColorARB: TglClampColorARB;
  11249. // GL_ARB_vertex_shader
  11250. glGetActiveAttribARB: TglGetActiveAttribARB;
  11251. glGetAttribLocationARB: TglGetAttribLocationARB;
  11252. glBindAttribLocationARB: TglBindAttribLocationARB;
  11253. // GL_ARB_shader_objects
  11254. glDeleteObjectARB: TglDeleteObjectARB;
  11255. glGetHandleARB: TglGetHandleARB;
  11256. glDetachObjectARB: TglDetachObjectARB;
  11257. glCreateShaderObjectARB: TglCreateShaderObjectARB;
  11258. glShaderSourceARB: TglShaderSourceARB;
  11259. glCompileShaderARB: TglCompileShaderARB;
  11260. glCreateProgramObjectARB: TglCreateProgramObjectARB;
  11261. glAttachObjectARB: TglAttachObjectARB;
  11262. glLinkProgramARB: TglLinkProgramARB;
  11263. glUseProgramObjectARB: TglUseProgramObjectARB;
  11264. glValidateProgramARB: TglValidateProgramARB;
  11265. glUniform1fARB: TglUniform1fARB;
  11266. glUniform2fARB: TglUniform2fARB;
  11267. glUniform3fARB: TglUniform3fARB;
  11268. glUniform4fARB: TglUniform4fARB;
  11269. glUniform1iARB: TglUniform1iARB;
  11270. glUniform2iARB: TglUniform2iARB;
  11271. glUniform3iARB: TglUniform3iARB;
  11272. glUniform4iARB: TglUniform4iARB;
  11273. glUniform1fvARB: TglUniform1fvARB;
  11274. glUniform2fvARB: TglUniform2fvARB;
  11275. glUniform3fvARB: TglUniform3fvARB;
  11276. glUniform4fvARB: TglUniform4fvARB;
  11277. glUniform1ivARB: TglUniform1ivARB;
  11278. glUniform2ivARB: TglUniform2ivARB;
  11279. glUniform3ivARB: TglUniform3ivARB;
  11280. glUniform4ivARB: TglUniform4ivARB;
  11281. glUniformMatrix2fvARB: TglUniformMatrix2fvARB;
  11282. glUniformMatrix3fvARB: TglUniformMatrix3fvARB;
  11283. glUniformMatrix4fvARB: TglUniformMatrix4fvARB;
  11284. glGetObjectParameterfvARB: TglGetObjectParameterfvARB;
  11285. glGetObjectParameterivARB: TglGetObjectParameterivARB;
  11286. glGetInfoLogARB: TglGetInfoLogARB;
  11287. glGetAttachedObjectsARB: TglGetAttachedObjectsARB;
  11288. glGetUniformLocationARB: TglGetUniformLocationARB;
  11289. glGetActiveUniformARB: TglGetActiveUniformARB;
  11290. glGetUniformfvARB: TglGetUniformfvARB;
  11291. glGetUniformivARB: TglGetUniformivARB;
  11292. glGetShaderSourceARB: TglGetShaderSourceARB;
  11293. // GL_ARB_Occlusion_Query
  11294. glGenQueriesARB: TglGenQueriesARB;
  11295. glDeleteQueriesARB: TglDeleteQueriesARB;
  11296. glIsQueryARB: TglIsQueryARB;
  11297. glBeginQueryARB: TglBeginQueryARB;
  11298. glEndQueryARB: TglEndQueryARB;
  11299. glGetQueryivARB: TglGetQueryivARB;
  11300. glGetQueryObjectivARB: TglGetQueryObjectivARB;
  11301. glGetQueryObjectuivARB: TglGetQueryObjectuivARB;
  11302. // GL_ARB_draw_instanced
  11303. glDrawArraysInstancedARB: TglDrawArraysInstancedARB;
  11304. glDrawElementsInstancedARB: TglDrawElementsInstancedARB;
  11305. // GL_ARB_framebuffer_object
  11306. glIsRenderbuffer: TglIsRenderbuffer;
  11307. glBindRenderbuffer: TglBindRenderbuffer;
  11308. glDeleteRenderbuffers: TglDeleteRenderbuffers;
  11309. glGenRenderbuffers: TglGenRenderbuffers;
  11310. glRenderbufferStorage: TglRenderbufferStorage;
  11311. glGetRenderbufferParameteriv: TglGetRenderbufferParameteriv;
  11312. glIsFramebuffer: TglIsFramebuffer;
  11313. glBindFramebuffer: TglBindFramebuffer;
  11314. glDeleteFramebuffers: TglDeleteFramebuffers;
  11315. glGenFramebuffers: TglGenFramebuffers;
  11316. glCheckFramebufferStatus: TglCheckFramebufferStatus;
  11317. glFramebufferTexture1D: TglFramebufferTexture1D;
  11318. glFramebufferTexture2D: TglFramebufferTexture2D;
  11319. glFramebufferTexture3D: TglFramebufferTexture3D;
  11320. glFramebufferRenderbuffer: TglFramebufferRenderbuffer;
  11321. glGetFramebufferAttachmentParameteriv: TglGetFramebufferAttachmentParameteriv;
  11322. glGenerateMipmap: TglGenerateMipmap;
  11323. glBlitFramebuffer: TglBlitFramebuffer;
  11324. glRenderbufferStorageMultisample: TglRenderbufferStorageMultisample;
  11325. glFramebufferTextureLayer: TglFramebufferTextureLayer;
  11326. // GL_ARB_geometry_shader4
  11327. glProgramParameteriARB: TglProgramParameteriARB;
  11328. glFramebufferTextureARB: TglFramebufferTextureARB;
  11329. glFramebufferTextureLayerARB: TglFramebufferTextureLayerARB;
  11330. glFramebufferTextureFaceARB: TglFramebufferTextureFaceARB;
  11331. // GL_ARB_instanced_arrays
  11332. glVertexAttribDivisorARB: TglVertexAttribDivisorARB;
  11333. // GL_ARB_map_buffer_range
  11334. glMapBufferRange: TglMapBufferRange;
  11335. glFlushMappedBufferRange: TglFlushMappedBufferRange;
  11336. // GL_ARB_texture_buffer_object
  11337. glTexBufferARB: TglTexBufferARB;
  11338. // GL_ARB_vertex_array_object
  11339. glBindVertexArray: TglBindVertexArray;
  11340. glDeleteVertexArrays: TglDeleteVertexArrays;
  11341. glGenVertexArrays: TglGenVertexArrays;
  11342. glIsVertexArray: TglIsVertexArray;
  11343. // GL_ARB_uniform_buffer_object
  11344. glGetUniformIndices: TglGetUniformIndices;
  11345. glGetActiveUniformsiv: TglGetActiveUniformsiv;
  11346. glGetActiveUniformName: TglGetActiveUniformName;
  11347. glGetUniformBlockIndex: TglGetUniformBlockIndex;
  11348. glGetActiveUniformBlockiv: TglGetActiveUniformBlockiv;
  11349. glGetActiveUniformBlockName: TglGetActiveUniformBlockName;
  11350. glUniformBlockBinding: TglUniformBlockBinding;
  11351. // GL_ARB_copy_buffer
  11352. glCopyBufferSubData: TglCopyBufferSubData;
  11353. // GL_ARB_draw_elements_base_vertex
  11354. glDrawElementsBaseVertex: TglDrawElementsBaseVertex;
  11355. glDrawRangeElementsBaseVertex: TglDrawRangeElementsBaseVertex;
  11356. glDrawElementsInstancedBaseVertex: TglDrawElementsInstancedBaseVertex;
  11357. glMultiDrawElementsBaseVertex: TglMultiDrawElementsBaseVertex;
  11358. // GL_ARB_provoking_vertex
  11359. glProvokingVertex: TglProvokingVertex;
  11360. // GL_ARB_sync
  11361. glFenceSync: TglFenceSync;
  11362. glIsSync: TglIsSync;
  11363. glDeleteSync: TglDeleteSync;
  11364. glClientWaitSync: TglClientWaitSync;
  11365. glWaitSync: TglWaitSync;
  11366. glGetInteger64v: TglGetInteger64v;
  11367. glGetSynciv: TglGetSynciv;
  11368. // GL_ARB_texture_multisample
  11369. glTexImage2DMultisample: TglTexImage2DMultisample;
  11370. glTexImage3DMultisample: TglTexImage3DMultisample;
  11371. glGetMultisamplefv: TglGetMultisamplefv;
  11372. glSampleMaski: TglSampleMaski;
  11373. // GL_ARB_draw_buffers_blend
  11374. glBlendEquationiARB: TglBlendEquationiARB;
  11375. glBlendEquationSeparateiARB: TglBlendEquationSeparateiARB;
  11376. glBlendFunciARB: TglBlendFunciARB;
  11377. glBlendFuncSeparateiARB: TglBlendFuncSeparateiARB;
  11378. // GL_ARB_sample_shading
  11379. glMinSampleShadingARB: TglMinSampleShadingARB;
  11380. // GL_ARB_shading_language_include
  11381. glNamedStringARB: TglNamedStringARB;
  11382. glDeleteNamedStringARB: TglDeleteNamedStringARB;
  11383. glCompileShaderIncludeARB: TglCompileShaderIncludeARB;
  11384. glIsNamedStringARB: TglIsNamedStringARB;
  11385. glGetNamedStringARB: TglGetNamedStringARB;
  11386. glGetNamedStringivARB: TglGetNamedStringivARB;
  11387. // GL_ARB_blend_func_extended
  11388. glBindFragDataLocationIndexed: TglBindFragDataLocationIndexed;
  11389. glGetFragDataIndex: TglGetFragDataIndex;
  11390. // GL_ARB_sampler_objects
  11391. glGenSamplers: TglGenSamplers;
  11392. glDeleteSamplers: TglDeleteSamplers;
  11393. glIsSampler: TglIsSampler;
  11394. glBindSampler: TglBindSampler;
  11395. glSamplerParameteri: TglSamplerParameteri;
  11396. glSamplerParameteriv: TglSamplerParameteriv;
  11397. glSamplerParameterf: TglSamplerParameterf;
  11398. glSamplerParameterfv: TglSamplerParameterfv;
  11399. glSamplerParameterIiv: TglSamplerParameterIiv;
  11400. glSamplerParameterIuiv: TglSamplerParameterIuiv;
  11401. glGetSamplerParameteriv: TglGetSamplerParameteriv;
  11402. glGetSamplerParameterIiv: TglGetSamplerParameterIiv;
  11403. glGetSamplerParameterfv: TglGetSamplerParameterfv;
  11404. glGetSamplerParameterIuiv: TglGetSamplerParameterIuiv;
  11405. // GL_ARB_timer_query
  11406. glQueryCounter: TglQueryCounter;
  11407. glGetQueryObjecti64v: TglGetQueryObjecti64v;
  11408. glGetQueryObjectui64v: TglGetQueryObjectui64v;
  11409. // GL_ARB_vertex_type_2_10_10_10_rev
  11410. glVertexP2ui: TglVertexP2ui;
  11411. glVertexP2uiv: TglVertexP2uiv;
  11412. glVertexP3ui: TglVertexP3ui;
  11413. glVertexP3uiv: TglVertexP3uiv;
  11414. glVertexP4ui: TglVertexP4ui;
  11415. glVertexP4uiv: TglVertexP4uiv;
  11416. glTexCoordP1ui: TglTexCoordP1ui;
  11417. glTexCoordP1uiv: TglTexCoordP1uiv;
  11418. glTexCoordP2ui: TglTexCoordP2ui;
  11419. glTexCoordP2uiv: TglTexCoordP2uiv;
  11420. glTexCoordP3ui: TglTexCoordP3ui;
  11421. glTexCoordP3uiv: TglTexCoordP3uiv;
  11422. glTexCoordP4ui: TglTexCoordP4ui;
  11423. glTexCoordP4uiv: TglTexCoordP4uiv;
  11424. glMultiTexCoordP1ui: TglMultiTexCoordP1ui;
  11425. glMultiTexCoordP1uiv: TglMultiTexCoordP1uiv;
  11426. glMultiTexCoordP2ui: TglMultiTexCoordP2ui;
  11427. glMultiTexCoordP2uiv: TglMultiTexCoordP2uiv;
  11428. glMultiTexCoordP3ui: TglMultiTexCoordP3ui;
  11429. glMultiTexCoordP3uiv: TglMultiTexCoordP3uiv;
  11430. glMultiTexCoordP4ui: TglMultiTexCoordP4ui;
  11431. glMultiTexCoordP4uiv: TglMultiTexCoordP4uiv;
  11432. glNormalP3ui: TglNormalP3ui;
  11433. glNormalP3uiv: TglNormalP3uiv;
  11434. glColorP3ui: TglColorP3ui;
  11435. glColorP3uiv: TglColorP3uiv;
  11436. glColorP4ui: TglColorP4ui;
  11437. glColorP4uiv: TglColorP4uiv;
  11438. glSecondaryColorP3ui: TglSecondaryColorP3ui;
  11439. glSecondaryColorP3uiv: TglSecondaryColorP3uiv;
  11440. glVertexAttribP1ui: TglVertexAttribP1ui;
  11441. glVertexAttribP1uiv: TglVertexAttribP1uiv;
  11442. glVertexAttribP2ui: TglVertexAttribP2ui;
  11443. glVertexAttribP2uiv: TglVertexAttribP2uiv;
  11444. glVertexAttribP3ui: TglVertexAttribP3ui;
  11445. glVertexAttribP3uiv: TglVertexAttribP3uiv;
  11446. glVertexAttribP4ui: TglVertexAttribP4ui;
  11447. glVertexAttribP4uiv: TglVertexAttribP4uiv;
  11448. // GL_ARB_draw_indirect
  11449. glDrawArraysIndirect: TglDrawArraysIndirect;
  11450. glDrawElementsIndirect: TglDrawElementsIndirect;
  11451. // GL_ARB_gpu_shader_fp64
  11452. glUniform1d: TglUniform1d;
  11453. glUniform2d: TglUniform2d;
  11454. glUniform3d: TglUniform3d;
  11455. glUniform4d: TglUniform4d;
  11456. glUniform1dv: TglUniform1dv;
  11457. glUniform2dv: TglUniform2dv;
  11458. glUniform3dv: TglUniform3dv;
  11459. glUniform4dv: TglUniform4dv;
  11460. glUniformMatrix2dv: TglUniformMatrix2dv;
  11461. glUniformMatrix3dv: TglUniformMatrix3dv;
  11462. glUniformMatrix4dv: TglUniformMatrix4dv;
  11463. glUniformMatrix2x3dv: TglUniformMatrix2x3dv;
  11464. glUniformMatrix2x4dv: TglUniformMatrix2x4dv;
  11465. glUniformMatrix3x2dv: TglUniformMatrix3x2dv;
  11466. glUniformMatrix3x4dv: TglUniformMatrix3x4dv;
  11467. glUniformMatrix4x2dv: TglUniformMatrix4x2dv;
  11468. glUniformMatrix4x3dv: TglUniformMatrix4x3dv;
  11469. glGetUniformdv: TglGetUniformdv;
  11470. // GL_ARB_shader_subroutine
  11471. glGetSubroutineUniformLocation: TglGetSubroutineUniformLocation;
  11472. glGetSubroutineIndex: TglGetSubroutineIndex;
  11473. glGetActiveSubroutineUniformiv: TglGetActiveSubroutineUniformiv;
  11474. glGetActiveSubroutineUniformName: TglGetActiveSubroutineUniformName;
  11475. glGetActiveSubroutineName: TglGetActiveSubroutineName;
  11476. glUniformSubroutinesuiv: TglUniformSubroutinesuiv;
  11477. glGetUniformSubroutineuiv: TglGetUniformSubroutineuiv;
  11478. glGetProgramStageiv: TglGetProgramStageiv;
  11479. // GL_ARB_tessellation_shader
  11480. glPatchParameteri: TglPatchParameteri;
  11481. glPatchParameterfv: TglPatchParameterfv;
  11482. // GL_ARB_transform_feedback2
  11483. glBindTransformFeedback: TglBindTransformFeedback;
  11484. glDeleteTransformFeedbacks: TglDeleteTransformFeedbacks;
  11485. glGenTransformFeedbacks: TglGenTransformFeedbacks;
  11486. glIsTransformFeedback: TglIsTransformFeedback;
  11487. glPauseTransformFeedback: TglPauseTransformFeedback;
  11488. glResumeTransformFeedback: TglResumeTransformFeedback;
  11489. glDrawTransformFeedback: TglDrawTransformFeedback;
  11490. // GL_ARB_transform_feedback3
  11491. glDrawTransformFeedbackStream: TglDrawTransformFeedbackStream;
  11492. glBeginQueryIndexed: TglBeginQueryIndexed;
  11493. glEndQueryIndexed: TglEndQueryIndexed;
  11494. glGetQueryIndexediv: TglGetQueryIndexediv;
  11495. // GL_ARB_ES2_compatibility
  11496. glReleaseShaderCompiler: TglReleaseShaderCompiler;
  11497. glShaderBinary: TglShaderBinary;
  11498. glGetShaderPrecisionFormat: TglGetShaderPrecisionFormat;
  11499. glDepthRangef: TglDepthRangef;
  11500. glClearDepthf: TglClearDepthf;
  11501. // GL_ARB_get_program_binary
  11502. glGetProgramBinary: TglGetProgramBinary;
  11503. glProgramBinary: TglProgramBinary;
  11504. glProgramParameteri: TglProgramParameteri;
  11505. // GL_ARB_separate_shader_objects
  11506. glUseProgramStages: TglUseProgramStages;
  11507. glActiveShaderProgram: TglActiveShaderProgram;
  11508. glCreateShaderProgramv: TglCreateShaderProgramv;
  11509. glBindProgramPipeline: TglBindProgramPipeline;
  11510. glDeleteProgramPipelines: TglDeleteProgramPipelines;
  11511. glGenProgramPipelines: TglGenProgramPipelines;
  11512. glIsProgramPipeline: TglIsProgramPipeline;
  11513. glGetProgramPipelineiv: TglGetProgramPipelineiv;
  11514. glProgramUniform1i: TglProgramUniform1i;
  11515. glProgramUniform1iv: TglProgramUniform1iv;
  11516. glProgramUniform1f: TglProgramUniform1f;
  11517. glProgramUniform1fv: TglProgramUniform1fv;
  11518. glProgramUniform1d: TglProgramUniform1d;
  11519. glProgramUniform1dv: TglProgramUniform1dv;
  11520. glProgramUniform1ui: TglProgramUniform1ui;
  11521. glProgramUniform1uiv: TglProgramUniform1uiv;
  11522. glProgramUniform2i: TglProgramUniform2i;
  11523. glProgramUniform2iv: TglProgramUniform2iv;
  11524. glProgramUniform2f: TglProgramUniform2f;
  11525. glProgramUniform2fv: TglProgramUniform2fv;
  11526. glProgramUniform2d: TglProgramUniform2d;
  11527. glProgramUniform2dv: TglProgramUniform2dv;
  11528. glProgramUniform2ui: TglProgramUniform2ui;
  11529. glProgramUniform2uiv: TglProgramUniform2uiv;
  11530. glProgramUniform3i: TglProgramUniform3i;
  11531. glProgramUniform3iv: TglProgramUniform3iv;
  11532. glProgramUniform3f: TglProgramUniform3f;
  11533. glProgramUniform3fv: TglProgramUniform3fv;
  11534. glProgramUniform3d: TglProgramUniform3d;
  11535. glProgramUniform3dv: TglProgramUniform3dv;
  11536. glProgramUniform3ui: TglProgramUniform3ui;
  11537. glProgramUniform3uiv: TglProgramUniform3uiv;
  11538. glProgramUniform4i: TglProgramUniform4i;
  11539. glProgramUniform4iv: TglProgramUniform4iv;
  11540. glProgramUniform4f: TglProgramUniform4f;
  11541. glProgramUniform4fv: TglProgramUniform4fv;
  11542. glProgramUniform4d: TglProgramUniform4d;
  11543. glProgramUniform4dv: TglProgramUniform4dv;
  11544. glProgramUniform4ui: TglProgramUniform4ui;
  11545. glProgramUniform4uiv: TglProgramUniform4uiv;
  11546. glProgramUniformMatrix2fv: TglProgramUniformMatrix2fv;
  11547. glProgramUniformMatrix3fv: TglProgramUniformMatrix3fv;
  11548. glProgramUniformMatrix4fv: TglProgramUniformMatrix4fv;
  11549. glProgramUniformMatrix2dv: TglProgramUniformMatrix2dv;
  11550. glProgramUniformMatrix3dv: TglProgramUniformMatrix3dv;
  11551. glProgramUniformMatrix4dv: TglProgramUniformMatrix4dv;
  11552. glProgramUniformMatrix2x3fv: TglProgramUniformMatrix2x3fv;
  11553. glProgramUniformMatrix3x2fv: TglProgramUniformMatrix3x2fv;
  11554. glProgramUniformMatrix2x4fv: TglProgramUniformMatrix2x4fv;
  11555. glProgramUniformMatrix4x2fv: TglProgramUniformMatrix4x2fv;
  11556. glProgramUniformMatrix3x4fv: TglProgramUniformMatrix3x4fv;
  11557. glProgramUniformMatrix4x3fv: TglProgramUniformMatrix4x3fv;
  11558. glProgramUniformMatrix2x3dv: TglProgramUniformMatrix2x3dv;
  11559. glProgramUniformMatrix3x2dv: TglProgramUniformMatrix3x2dv;
  11560. glProgramUniformMatrix2x4dv: TglProgramUniformMatrix2x4dv;
  11561. glProgramUniformMatrix4x2dv: TglProgramUniformMatrix4x2dv;
  11562. glProgramUniformMatrix3x4dv: TglProgramUniformMatrix3x4dv;
  11563. glProgramUniformMatrix4x3dv: TglProgramUniformMatrix4x3dv;
  11564. glValidateProgramPipeline: TglValidateProgramPipeline;
  11565. glGetProgramPipelineInfoLog: TglGetProgramPipelineInfoLog;
  11566. // GL_ARB_vertex_attrib_64bit
  11567. glVertexAttribL1d: TglVertexAttribL1d;
  11568. glVertexAttribL2d: TglVertexAttribL2d;
  11569. glVertexAttribL3d: TglVertexAttribL3d;
  11570. glVertexAttribL4d: TglVertexAttribL4d;
  11571. glVertexAttribL1dv: TglVertexAttribL1dv;
  11572. glVertexAttribL2dv: TglVertexAttribL2dv;
  11573. glVertexAttribL3dv: TglVertexAttribL3dv;
  11574. glVertexAttribL4dv: TglVertexAttribL4dv;
  11575. glVertexAttribLPointer: TglVertexAttribLPointer;
  11576. glGetVertexAttribLdv: TglGetVertexAttribLdv;
  11577. // GL_ARB_viewport_array
  11578. glViewportArrayv: TglViewportArrayv;
  11579. glViewportIndexedf: TglViewportIndexedf;
  11580. glViewportIndexedfv: TglViewportIndexedfv;
  11581. glScissorArrayv: TglScissorArrayv;
  11582. glScissorIndexed: TglScissorIndexed;
  11583. glScissorIndexedv: TglScissorIndexedv;
  11584. glDepthRangeArrayv: TglDepthRangeArrayv;
  11585. glDepthRangeIndexed: TglDepthRangeIndexed;
  11586. glGetFloati_v: TglGetFloati_v;
  11587. glGetDoublei_v: TglGetDoublei_v;
  11588. // GL 4.2
  11589. // GL_ARB_base_instance
  11590. glDrawArraysInstancedBaseInstance : TglDrawArraysInstancedBaseInstance;
  11591. glDrawElementsInstancedBaseInstance : TglDrawElementsInstancedBaseInstance;
  11592. glDrawElementsInstancedBaseVertexBaseInstance : TglDrawElementsInstancedBaseVertexBaseInstance;
  11593. // GL_ARB_transform_feedback_instanced
  11594. glDrawTransformFeedbackInstanced : TglDrawTransformFeedbackInstanced;
  11595. glDrawTransformFeedbackStreamInstanced : TglDrawTransformFeedbackStreamInstanced;
  11596. // GL_ARB_internalformat_query
  11597. glGetInternalformativ : TglGetInternalformativ;
  11598. // GL_ARB_shader_atomic_counters
  11599. glGetActiveAtomicCounterBufferiv : TglGetActiveAtomicCounterBufferiv;
  11600. /// GL_ARB_shader_image_load_store
  11601. glBindImageTexture : TglBindImageTexture;
  11602. glMemoryBarrier : TglMemoryBarrier;
  11603. // GL_ARB_texture_storage
  11604. glTexStorage1D : TglTexStorage1D;
  11605. glTexStorage2D : TglTexStorage2D;
  11606. glTexStorage3D : TglTexStorage3D;
  11607. glTextureStorage1DEXT : TglTextureStorage1DEXT;
  11608. glTextureStorage2DEXT : TglTextureStorage2DEXT;
  11609. glTextureStorage3DEXT : TglTextureStorage3DEXT;
  11610. // GL 4.3
  11611. // GL_KHR_debug
  11612. glDebugMessageControl : TglDebugMessageControl;
  11613. glDebugMessageInsert : TglDebugMessageInsert;
  11614. glDebugMessageCallback : TglDebugMessageCallback;
  11615. glGetDebugMessageLog : TglGetDebugMessageLog;
  11616. glPushDebugGroup : TglPushDebugGroup;
  11617. glPopDebugGroup : TglPopDebugGroup;
  11618. glObjectLabel : TglObjectLabel;
  11619. glGetObjectLabel : TglGetObjectLabel;
  11620. glObjectPtrLabel : TglObjectPtrLabel;
  11621. glGetObjectPtrLabel : TglGetObjectPtrLabel;
  11622. // GL_ARB_clear_buffer_object
  11623. glClearBufferData : TglClearBufferData;
  11624. glClearBufferSubData : TglClearBufferSubData;
  11625. glClearNamedBufferDataEXT : TglClearNamedBufferDataEXT;
  11626. glClearNamedBufferSubDataEXT : TglClearNamedBufferSubDataEXT;
  11627. // GL_ARB_compute_shader
  11628. glDispatchCompute : TglDispatchCompute;
  11629. glDispatchComputeIndirect : TglDispatchComputeIndirect;
  11630. // GL_ARB_copy_image
  11631. glCopyImageSubData : TglCopyImageSubData;
  11632. // GL_ARB_framebuffer_no_attachments
  11633. glFramebufferParameteri : TglFramebufferParameteri;
  11634. glGetFramebufferParameteriv : TglGetFramebufferParameteriv;
  11635. glNamedFramebufferParameteriEXT : TglNamedFramebufferParameteriEXT;
  11636. glGetNamedFramebufferParameterivEXT : TglGetNamedFramebufferParameterivEXT;
  11637. // GL_ARB_internalformat_query2
  11638. glGetInternalformati64v : TglGetInternalformati64v;
  11639. // GL_ARB_invalidate_subdata
  11640. glInvalidateTexSubImage : TglInvalidateTexSubImage;
  11641. glInvalidateTexImage : TglInvalidateTexImage;
  11642. glInvalidateBufferSubData : TglInvalidateBufferSubData;
  11643. glInvalidateBufferData : TglInvalidateBufferData;
  11644. glInvalidateFramebuffer : TglInvalidateFramebuffer;
  11645. glInvalidateSubFramebuffer : TglInvalidateSubFramebuffer;
  11646. // GL_ARB_multi_draw_indirect
  11647. glMultiDrawArraysIndirect : TglMultiDrawArraysIndirect;
  11648. glMultiDrawElementsIndirect : TglMultiDrawElementsIndirect;
  11649. // GL_ARB_program_interface_query
  11650. glGetProgramInterfaceiv : TglGetProgramInterfaceiv;
  11651. glGetProgramResourceIndex : TglGetProgramResourceIndex;
  11652. glGetProgramResourceName : TglGetProgramResourceName;
  11653. glGetProgramResourceiv : TglGetProgramResourceiv;
  11654. glGetProgramResourceLocation : TglGetProgramResourceLocation;
  11655. glGetProgramResourceLocationIndex : TglGetProgramResourceLocationIndex;
  11656. // GL_ARB_shader_storage_buffer_object
  11657. glShaderStorageBlockBinding : TglShaderStorageBlockBinding;
  11658. // GL_ARB_texture_buffer_range
  11659. glTexBufferRange : TglTexBufferRange;
  11660. glTextureBufferRangeEXT : TglTextureBufferRangeEXT;
  11661. // GL_ARB_texture_storage_multisample
  11662. glTexStorage2DMultisample : TglTexStorage2DMultisample;
  11663. glTexStorage3DMultisample : TglTexStorage3DMultisample;
  11664. glTextureStorage2DMultisampleEXT : TglTextureStorage2DMultisampleEXT;
  11665. glTextureStorage3DMultisampleEXT : TglTextureStorage3DMultisampleEXT;
  11666. // GL_ARB_texture_view
  11667. glTextureView : TglTextureView;
  11668. // GL_ARB_vertex_attrib_binding
  11669. glBindVertexBuffer : TglBindVertexBuffer;
  11670. glVertexAttribFormat : TglVertexAttribFormat;
  11671. glVertexAttribIFormat : TglVertexAttribIFormat;
  11672. glVertexAttribLFormat : TglVertexAttribLFormat;
  11673. glVertexAttribBinding : TglVertexAttribBinding;
  11674. glVertexBindingDivisor : TglVertexBindingDivisor;
  11675. glVertexArrayBindVertexBufferEXT : TglVertexArrayBindVertexBufferEXT;
  11676. glVertexArrayVertexAttribFormatEXT : TglVertexArrayVertexAttribFormatEXT;
  11677. glVertexArrayVertexAttribIFormatEXT : TglVertexArrayVertexAttribIFormatEXT;
  11678. glVertexArrayVertexAttribLFormatEXT : TglVertexArrayVertexAttribLFormatEXT;
  11679. glVertexArrayVertexAttribBindingEXT : TglVertexArrayVertexAttribBindingEXT;
  11680. glVertexArrayVertexBindingDivisorEXT : TglVertexArrayVertexBindingDivisorEXT;
  11681. // END GL 4.3
  11682. // GL 4.4
  11683. glBufferStorage : TglBufferStorage;
  11684. glClearTexImage : TglClearTexImage;
  11685. glClearTexSubImage : TglClearTexSubImage;
  11686. glBindBuffersBase : TglBindBuffersBase;
  11687. glBindBuffersRange : TglBindBuffersRange;
  11688. glBindTextures : TglBindTextures;
  11689. glBindSamplers : TglBindSamplers;
  11690. glBindImageTextures : TglBindImageTextures;
  11691. glBindVertexBuffers : TglBindVertexBuffers;
  11692. glTexPageCommitmentARB : TglTexPageCommitmentARB;
  11693. // GL 4.5
  11694. glClipControl : TglClipControl;
  11695. glCreateTransformFeedbacks : TglCreateTransformFeedbacks;
  11696. glTransformFeedbackBufferBase : TglTransformFeedbackBufferBase;
  11697. glTransformFeedbackBufferRange : TglTransformFeedbackBufferRange;
  11698. glGetTransformFeedbackiv : TglGetTransformFeedbackiv;
  11699. glGetTransformFeedbacki_v : TglGetTransformFeedbacki_v;
  11700. glGetTransformFeedbacki64_v : TglGetTransformFeedbacki64_v;
  11701. glCreateBuffers : TglCreateBuffers;
  11702. glNamedBufferStorage : TglNamedBufferStorage;
  11703. glNamedBufferData : TglNamedBufferData;
  11704. glNamedBufferSubData : TglNamedBufferSubData;
  11705. glCopyNamedBufferSubData : TglCopyNamedBufferSubData;
  11706. glClearNamedBufferData : TglClearNamedBufferData;
  11707. glClearNamedBufferSubData : TglClearNamedBufferSubData;
  11708. glMapNamedBuffer : TglMapNamedBuffer;
  11709. glMapNamedBufferRange : TglMapNamedBufferRange;
  11710. glUnmapNamedBuffer : TglUnmapNamedBuffer;
  11711. glFlushMappedNamedBufferRange : TglFlushMappedNamedBufferRange;
  11712. glGetNamedBufferParameteriv : TglGetNamedBufferParameteriv;
  11713. glGetNamedBufferParameteri64v : TglGetNamedBufferParameteri64v;
  11714. glGetNamedBufferPointerv : TglGetNamedBufferPointerv;
  11715. glGetNamedBufferSubData : TglGetNamedBufferSubData;
  11716. glCreateFramebuffers : TglCreateFramebuffers;
  11717. glNamedFramebufferRenderbuffer : TglNamedFramebufferRenderbuffer;
  11718. glNamedFramebufferParameteri : TglNamedFramebufferParameteri;
  11719. glNamedFramebufferTexture : TglNamedFramebufferTexture;
  11720. glNamedFramebufferTextureLayer : TglNamedFramebufferTextureLayer;
  11721. glNamedFramebufferDrawBuffer : TglNamedFramebufferDrawBuffer;
  11722. glNamedFramebufferDrawBuffers : TglNamedFramebufferDrawBuffers;
  11723. glNamedFramebufferReadBuffer : TglNamedFramebufferReadBuffer;
  11724. glInvalidateNamedFramebufferData : TglInvalidateNamedFramebufferData;
  11725. glInvalidateNamedFramebufferSubData : TglInvalidateNamedFramebufferSubData;
  11726. glClearNamedFramebufferiv : TglClearNamedFramebufferiv;
  11727. glClearNamedFramebufferuiv : TglClearNamedFramebufferuiv;
  11728. glClearNamedFramebufferfv : TglClearNamedFramebufferfv;
  11729. glClearNamedFramebufferfi : TglClearNamedFramebufferfi;
  11730. glBlitNamedFramebuffer : TglBlitNamedFramebuffer;
  11731. glCheckNamedFramebufferStatus : TglCheckNamedFramebufferStatus;
  11732. glGetNamedFramebufferParameteriv : TglGetNamedFramebufferParameteriv;
  11733. glGetNamedFramebufferAttachmentParameteriv : TglGetNamedFramebufferAttachmentParameteriv;
  11734. glCreateRenderbuffers : TglCreateRenderbuffers;
  11735. glNamedRenderbufferStorage : TglNamedRenderbufferStorage;
  11736. glNamedRenderbufferStorageMultisample : TglNamedRenderbufferStorageMultisample;
  11737. glGetNamedRenderbufferParameteriv : TglGetNamedRenderbufferParameteriv;
  11738. glCreateTextures : TglCreateTextures;
  11739. glTextureBuffer : TglTextureBuffer;
  11740. glTextureBufferRange : TglTextureBufferRange;
  11741. glTextureStorage1D : TglTextureStorage1D;
  11742. glTextureStorage2D : TglTextureStorage2D;
  11743. glTextureStorage3D : TglTextureStorage3D;
  11744. glTextureStorage2DMultisample : TglTextureStorage2DMultisample;
  11745. glTextureStorage3DMultisample : TglTextureStorage3DMultisample;
  11746. glTextureSubImage1D : TglTextureSubImage1D;
  11747. glTextureSubImage2D : TglTextureSubImage2D;
  11748. glTextureSubImage3D : TglTextureSubImage3D;
  11749. glCompressedTextureSubImage1D : TglCompressedTextureSubImage1D;
  11750. glCompressedTextureSubImage2D : TglCompressedTextureSubImage2D;
  11751. glCompressedTextureSubImage3D : TglCompressedTextureSubImage3D;
  11752. glCopyTextureSubImage1D : TglCopyTextureSubImage1D;
  11753. glCopyTextureSubImage2D : TglCopyTextureSubImage2D;
  11754. glCopyTextureSubImage3D : TglCopyTextureSubImage3D;
  11755. glTextureParameterf : TglTextureParameterf;
  11756. glTextureParameterfv : TglTextureParameterfv;
  11757. glTextureParameteri : TglTextureParameteri;
  11758. glTextureParameterIiv : TglTextureParameterIiv;
  11759. glTextureParameterIuiv : TglTextureParameterIuiv;
  11760. glTextureParameteriv : TglTextureParameteriv;
  11761. glGenerateTextureMipmap : TglGenerateTextureMipmap;
  11762. glBindTextureUnit : TglBindTextureUnit;
  11763. glGetTextureImage : TglGetTextureImage;
  11764. glGetCompressedTextureImage : TglGetCompressedTextureImage;
  11765. glGetTextureLevelParameterfv : TglGetTextureLevelParameterfv;
  11766. glGetTextureLevelParameteriv : TglGetTextureLevelParameteriv;
  11767. glGetTextureParameterfv : TglGetTextureParameterfv;
  11768. glGetTextureParameterIiv : TglGetTextureParameterIiv;
  11769. glGetTextureParameterIuiv : TglGetTextureParameterIuiv;
  11770. glGetTextureParameteriv : TglGetTextureParameteriv;
  11771. glCreateVertexArrays : TglCreateVertexArrays;
  11772. glDisableVertexArrayAttrib : TglDisableVertexArrayAttrib;
  11773. glEnableVertexArrayAttrib : TglEnableVertexArrayAttrib;
  11774. glVertexArrayElementBuffer : TglVertexArrayElementBuffer;
  11775. glVertexArrayVertexBuffer : TglVertexArrayVertexBuffer;
  11776. glVertexArrayVertexBuffers : TglVertexArrayVertexBuffers;
  11777. glVertexArrayAttribBinding : TglVertexArrayAttribBinding;
  11778. glVertexArrayAttribFormat : TglVertexArrayAttribFormat;
  11779. glVertexArrayAttribIFormat : TglVertexArrayAttribIFormat;
  11780. glVertexArrayAttribLFormat : TglVertexArrayAttribLFormat;
  11781. glVertexArrayBindingDivisor : TglVertexArrayBindingDivisor;
  11782. glGetVertexArrayiv : TglGetVertexArrayiv;
  11783. glGetVertexArrayIndexediv : TglGetVertexArrayIndexediv;
  11784. glGetVertexArrayIndexed64iv : TglGetVertexArrayIndexed64iv;
  11785. glCreateSamplers : TglCreateSamplers;
  11786. glCreateProgramPipelines : TglCreateProgramPipelines;
  11787. glCreateQueries : TglCreateQueries;
  11788. glMemoryBarrierByRegion : TglMemoryBarrierByRegion;
  11789. glGetTextureSubImage : TglGetTextureSubImage;
  11790. glGetCompressedTextureSubImage : TglGetCompressedTextureSubImage;
  11791. glGetGraphicsResetStatus : TglGetGraphicsResetStatus;
  11792. glGetnCompressedTexImage : TglGetnCompressedTexImage;
  11793. glGetnTexImage : TglGetnTexImage;
  11794. glGetnUniformdv : TglGetnUniformdv;
  11795. glGetnUniformfv : TglGetnUniformfv;
  11796. glGetnUniformiv : TglGetnUniformiv;
  11797. glGetnUniformuiv : TglGetnUniformuiv;
  11798. glReadnPixels : TglReadnPixels;
  11799. glGetnMapdv : TglGetnMapdv;
  11800. glGetnMapfv : TglGetnMapfv;
  11801. glGetnMapiv : TglGetnMapiv;
  11802. glGetnPixelMapfv : TglGetnPixelMapfv;
  11803. glGetnPixelMapuiv : TglGetnPixelMapuiv;
  11804. glGetnPixelMapusv : TglGetnPixelMapusv;
  11805. glGetnPolygonStipple : TglGetnPolygonStipple;
  11806. glGetnColorTable : TglGetnColorTable;
  11807. glGetnConvolutionFilter : TglGetnConvolutionFilter;
  11808. glGetnSeparableFilter : TglGetnSeparableFilter;
  11809. glGetnHistogram : TglGetnHistogram;
  11810. glGetnMinmax : TglGetnMinmax;
  11811. glTextureBarrier : TglTextureBarrier;
  11812. // GL_ARB_sparse_buffer
  11813. glBufferPageCommitmentARB : TglBufferPageCommitmentARB;
  11814. glNamedBufferPageCommitmentEXT : TglNamedBufferPageCommitmentEXT;
  11815. glNamedBufferPageCommitmentARB : TglNamedBufferPageCommitmentARB;
  11816. // GL_KHR_blend_equation_advanced
  11817. glBlendBarrierKHR : TglBlendBarrierKHR;
  11818. // GL_ARB_cl_event
  11819. glCreateSyncFromCLeventARB: TglCreateSyncFromCLeventARB;
  11820. // GL_ARB_debug_output
  11821. glDebugMessageControlARB: TglDebugMessageControlARB;
  11822. glDebugMessageInsertARB: TglDebugMessageInsertARB;
  11823. glDebugMessageCallbackARB: TglDebugMessageCallbackARB;
  11824. glGetDebugMessageLogARB: TglGetDebugMessageLogARB;
  11825. // GL_ARB_compute_variable_group_size
  11826. glDispatchComputeGroupSizeARB : TglDispatchComputeGroupSizeARB;
  11827. // GL_ARB_robustness
  11828. glGetGraphicsResetStatusARB: TglGetGraphicsResetStatusARB;
  11829. glGetnMapdvARB: TglGetnMapdvARB;
  11830. glGetnMapfvARB: TglGetnMapfvARB;
  11831. glGetnMapivARB: TglGetnMapivARB;
  11832. glGetnPixelMapfvARB: TglGetnPixelMapfvARB;
  11833. glGetnPixelMapuivARB: TglGetnPixelMapuivARB;
  11834. glGetnPixelMapusvARB: TglGetnPixelMapusvARB;
  11835. glGetnPolygonStippleARB: TglGetnPolygonStippleARB;
  11836. glGetnColorTableARB: TglGetnColorTableARB;
  11837. glGetnConvolutionFilterARB: TglGetnConvolutionFilterARB;
  11838. glGetnSeparableFilterARB: TglGetnSeparableFilterARB;
  11839. glGetnHistogramARB: TglGetnHistogramARB;
  11840. glGetnMinmaxARB: TglGetnMinmaxARB;
  11841. glGetnTexImageARB: TglGetnTexImageARB;
  11842. glReadnPixelsARB: TglReadnPixelsARB;
  11843. glGetnCompressedTexImageARB: TglGetnCompressedTexImageARB;
  11844. glGetnUniformfvARB: TglGetnUniformfvARB;
  11845. glGetnUniformivARB: TglGetnUniformivARB;
  11846. glGetnUniformuivARB: TglGetnUniformuivARB;
  11847. glGetnUniformdvARB: TglGetnUniformdvARB;
  11848. // GL_ATI_draw_buffers
  11849. glDrawBuffersATI: TglDrawBuffersATI;
  11850. // GL_ATI_element_array
  11851. glElementPointerATI: TglElementPointerATI;
  11852. glDrawElementArrayATI: TglDrawElementArrayATI;
  11853. glDrawRangeElementArrayATI: TglDrawRangeElementArrayATI;
  11854. // GL_ATI_envmap_bumpmap
  11855. glTexBumpParameterivATI: TglTexBumpParameterivATI;
  11856. glTexBumpParameterfvATI: TglTexBumpParameterfvATI;
  11857. glGetTexBumpParameterivATI: TglGetTexBumpParameterivATI;
  11858. glGetTexBumpParameterfvATI: TglGetTexBumpParameterfvATI;
  11859. // GL_ATI_fragment_shader
  11860. glGenFragmentShadersATI: TglGenFragmentShadersATI;
  11861. glBindFragmentShaderATI: TglBindFragmentShaderATI;
  11862. glDeleteFragmentShaderATI: TglDeleteFragmentShaderATI;
  11863. glBeginFragmentShaderATI: TglBeginFragmentShaderATI;
  11864. glEndFragmentShaderATI: TglEndFragmentShaderATI;
  11865. glPassTexCoordATI: TglPassTexCoordATI;
  11866. glSampleMapATI: TglSampleMapATI;
  11867. glColorFragmentOp1ATI: TglColorFragmentOp1ATI;
  11868. glColorFragmentOp2ATI: TglColorFragmentOp2ATI;
  11869. glColorFragmentOp3ATI: TglColorFragmentOp3ATI;
  11870. glAlphaFragmentOp1ATI: TglAlphaFragmentOp1ATI;
  11871. glAlphaFragmentOp2ATI: TglAlphaFragmentOp2ATI;
  11872. glAlphaFragmentOp3ATI: TglAlphaFragmentOp3ATI;
  11873. glSetFragmentShaderConstantATI: TglSetFragmentShaderConstantATI;
  11874. // GL_ATI_map_object_buffer
  11875. glMapObjectBufferATI: TglMapObjectBufferATI;
  11876. glUnmapObjectBufferATI: TglUnmapObjectBufferATI;
  11877. // GL_ATI_pn_triangles
  11878. glPNTrianglesiATI: TglPNTrianglesiATI;
  11879. glPNTrianglesfATI: TglPNTrianglesfATI;
  11880. // GL_ATI_separate_stencil
  11881. glStencilOpSeparateATI: TglStencilOpSeparateATI;
  11882. glStencilFuncSeparateATI: TglStencilFuncSeparateATI;
  11883. // GL_ATI_vertex_array_object
  11884. glNewObjectBufferATI: TglNewObjectBufferATI;
  11885. glIsObjectBufferATI: TglIsObjectBufferATI;
  11886. glUpdateObjectBufferATI: TglUpdateObjectBufferATI;
  11887. glGetObjectBufferfvATI: TglGetObjectBufferfvATI;
  11888. glGetObjectBufferivATI: TglGetObjectBufferivATI;
  11889. glFreeObjectBufferATI: TglFreeObjectBufferATI;
  11890. glArrayObjectATI: TglArrayObjectATI;
  11891. glGetArrayObjectfvATI: TglGetArrayObjectfvATI;
  11892. glGetArrayObjectivATI: TglGetArrayObjectivATI;
  11893. glVariantArrayObjectATI: TglVariantArrayObjectATI;
  11894. glGetVariantArrayObjectfvATI: TglGetVariantArrayObjectfvATI;
  11895. glGetVariantArrayObjectivATI: TglGetVariantArrayObjectivATI;
  11896. glVertexAttribArrayObjectATI: TglVertexAttribArrayObjectATI;
  11897. glGetVertexAttribArrayObjectfvATI: TglGetVertexAttribArrayObjectfvATI;
  11898. glGetVertexAttribArrayObjectivATI: TglGetVertexAttribArrayObjectivATI;
  11899. // GL_ATI_vertex_streams
  11900. glVertexStream1sATI: TglVertexStream1sATI;
  11901. glVertexStream1svATI: TglVertexStream1svATI;
  11902. glVertexStream1iATI: TglVertexStream1iATI;
  11903. glVertexStream1ivATI: TglVertexStream1ivATI;
  11904. glVertexStream1fATI: TglVertexStream1fATI;
  11905. glVertexStream1fvATI: TglVertexStream1fvATI;
  11906. glVertexStream1dATI: TglVertexStream1dATI;
  11907. glVertexStream1dvATI: TglVertexStream1dvATI;
  11908. glVertexStream2sATI: TglVertexStream2sATI;
  11909. glVertexStream2svATI: TglVertexStream2svATI;
  11910. glVertexStream2iATI: TglVertexStream2iATI;
  11911. glVertexStream2ivATI: TglVertexStream2ivATI;
  11912. glVertexStream2fATI: TglVertexStream2fATI;
  11913. glVertexStream2fvATI: TglVertexStream2fvATI;
  11914. glVertexStream2dATI: TglVertexStream2dATI;
  11915. glVertexStream2dvATI: TglVertexStream2dvATI;
  11916. glVertexStream3sATI: TglVertexStream3sATI;
  11917. glVertexStream3svATI: TglVertexStream3svATI;
  11918. glVertexStream3iATI: TglVertexStream3iATI;
  11919. glVertexStream3ivATI: TglVertexStream3ivATI;
  11920. glVertexStream3fATI: TglVertexStream3fATI;
  11921. glVertexStream3fvATI: TglVertexStream3fvATI;
  11922. glVertexStream3dATI: TglVertexStream3dATI;
  11923. glVertexStream3dvATI: TglVertexStream3dvATI;
  11924. glVertexStream4sATI: TglVertexStream4sATI;
  11925. glVertexStream4svATI: TglVertexStream4svATI;
  11926. glVertexStream4iATI: TglVertexStream4iATI;
  11927. glVertexStream4ivATI: TglVertexStream4ivATI;
  11928. glVertexStream4fATI: TglVertexStream4fATI;
  11929. glVertexStream4fvATI: TglVertexStream4fvATI;
  11930. glVertexStream4dATI: TglVertexStream4dATI;
  11931. glVertexStream4dvATI: TglVertexStream4dvATI;
  11932. glNormalStream3bATI: TglNormalStream3bATI;
  11933. glNormalStream3bvATI: TglNormalStream3bvATI;
  11934. glNormalStream3sATI: TglNormalStream3sATI;
  11935. glNormalStream3svATI: TglNormalStream3svATI;
  11936. glNormalStream3iATI: TglNormalStream3iATI;
  11937. glNormalStream3ivATI: TglNormalStream3ivATI;
  11938. glNormalStream3fATI: TglNormalStream3fATI;
  11939. glNormalStream3fvATI: TglNormalStream3fvATI;
  11940. glNormalStream3dATI: TglNormalStream3dATI;
  11941. glNormalStream3dvATI: TglNormalStream3dvATI;
  11942. glClientActiveVertexStreamATI: TglClientActiveVertexStreamATI;
  11943. glVertexBlendEnviATI: TglVertexBlendEnviATI;
  11944. glVertexBlendEnvfATI: TglVertexBlendEnvfATI;
  11945. // GL_AMD_performance_monitor
  11946. glGetPerfMonitorGroupsAMD: TglGetPerfMonitorGroupsAMD;
  11947. glGetPerfMonitorCountersAMD: TglGetPerfMonitorCountersAMD;
  11948. glGetPerfMonitorGroupStringAMD: TglGetPerfMonitorGroupStringAMD;
  11949. glGetPerfMonitorCounterStringAMD: TglGetPerfMonitorCounterStringAMD;
  11950. glGetPerfMonitorCounterInfoAMD: TglGetPerfMonitorCounterInfoAMD;
  11951. glGenPerfMonitorsAMD: TglGenPerfMonitorsAMD;
  11952. glDeletePerfMonitorsAMD: TglDeletePerfMonitorsAMD;
  11953. glSelectPerfMonitorCountersAMD: TglSelectPerfMonitorCountersAMD;
  11954. glBeginPerfMonitorAMD: TglBeginPerfMonitorAMD;
  11955. glEndPerfMonitorAMD: TglEndPerfMonitorAMD;
  11956. glGetPerfMonitorCounterDataAMD: TglGetPerfMonitorCounterDataAMD;
  11957. // GL_AMD_vertex_shader_tesselator
  11958. glTessellationFactorAMD: TglTessellationFactorAMD;
  11959. glTessellationModeAMD: TglTessellationModeAMD;
  11960. // GL_AMD_draw_buffers_blend
  11961. glBlendFuncIndexedAMD: TglBlendFuncIndexedAMD;
  11962. glBlendFuncSeparateIndexedAMD: TglBlendFuncSeparateIndexedAMD;
  11963. glBlendEquationIndexedAMD: TglBlendEquationIndexedAMD;
  11964. glBlendEquationSeparateIndexedAMD: TglBlendEquationSeparateIndexedAMD;
  11965. // GL_AMD_name_gen_delete
  11966. glGenNamesAMD: TglGenNamesAMD;
  11967. glDeleteNamesAMD: TglDeleteNamesAMD;
  11968. glIsNameAMD: TglIsNameAMD;
  11969. // GL_AMD_debug_output
  11970. glDebugMessageEnableAMD: TglDebugMessageEnableAMD;
  11971. glDebugMessageInsertAMD: TglDebugMessageInsertAMD;
  11972. glDebugMessageCallbackAMD: TglDebugMessageCallbackAMD;
  11973. glGetDebugMessageLogAMD: TglGetDebugMessageLogAMD;
  11974. // GL_EXT_blend_color
  11975. glBlendColorEXT: TglBlendColorEXT;
  11976. // GL_EXT_blend_func_separate
  11977. glBlendFuncSeparateEXT: TglBlendFuncSeparateEXT;
  11978. // GL_EXT_blend_minmax
  11979. glBlendEquationEXT: TglBlendEquationEXT;
  11980. // GL_EXT_color_subtable
  11981. glColorSubTableEXT: TglColorSubTableEXT;
  11982. glCopyColorSubTableEXT: TglCopyColorSubTableEXT;
  11983. // GL_EXT_compiled_vertex_array
  11984. glLockArraysEXT: TglLockArraysEXT;
  11985. glUnlockArraysEXT: TglUnlockArraysEXT;
  11986. // GL_EXT_convolution
  11987. glConvolutionFilter1DEXT: TglConvolutionFilter1DEXT;
  11988. glConvolutionFilter2DEXT: TglConvolutionFilter2DEXT;
  11989. glConvolutionParameterfEXT: TglConvolutionParameterfEXT;
  11990. glConvolutionParameterfvEXT: TglConvolutionParameterfvEXT;
  11991. glConvolutionParameteriEXT: TglConvolutionParameteriEXT;
  11992. glConvolutionParameterivEXT: TglConvolutionParameterivEXT;
  11993. glCopyConvolutionFilter1DEXT: TglCopyConvolutionFilter1DEXT;
  11994. glCopyConvolutionFilter2DEXT: TglCopyConvolutionFilter2DEXT;
  11995. glGetConvolutionFilterEXT: TglGetConvolutionFilterEXT;
  11996. glGetConvolutionParameterfvEXT: TglGetConvolutionParameterfvEXT;
  11997. glGetConvolutionParameterivEXT: TglGetConvolutionParameterivEXT;
  11998. glGetSeparableFilterEXT: TglGetSeparableFilterEXT;
  11999. glSeparableFilter2DEXT: TglSeparableFilter2DEXT;
  12000. // GL_EXT_coordinate_frame
  12001. glTangent3bEXT: TglTangent3bEXT;
  12002. glTangent3bvEXT: TglTangent3bvEXT;
  12003. glTangent3dEXT: TglTangent3dEXT;
  12004. glTangent3dvEXT: TglTangent3dvEXT;
  12005. glTangent3fEXT: TglTangent3fEXT;
  12006. glTangent3fvEXT: TglTangent3fvEXT;
  12007. glTangent3iEXT: TglTangent3iEXT;
  12008. glTangent3ivEXT: TglTangent3ivEXT;
  12009. glTangent3sEXT: TglTangent3sEXT;
  12010. glTangent3svEXT: TglTangent3svEXT;
  12011. glBinormal3bEXT: TglBinormal3bEXT;
  12012. glBinormal3bvEXT: TglBinormal3bvEXT;
  12013. glBinormal3dEXT: TglBinormal3dEXT;
  12014. glBinormal3dvEXT: TglBinormal3dvEXT;
  12015. glBinormal3fEXT: TglBinormal3fEXT;
  12016. glBinormal3fvEXT: TglBinormal3fvEXT;
  12017. glBinormal3iEXT: TglBinormal3iEXT;
  12018. glBinormal3ivEXT: TglBinormal3ivEXT;
  12019. glBinormal3sEXT: TglBinormal3sEXT;
  12020. glBinormal3svEXT: TglBinormal3svEXT;
  12021. glTangentPointerEXT: TglTangentPointerEXT;
  12022. glBinormalPointerEXT: TglBinormalPointerEXT;
  12023. // GL_EXT_copy_texture
  12024. glCopyTexImage1DEXT: TglCopyTexImage1DEXT;
  12025. glCopyTexImage2DEXT: TglCopyTexImage2DEXT;
  12026. glCopyTexSubImage1DEXT: TglCopyTexSubImage1DEXT;
  12027. glCopyTexSubImage2DEXT: TglCopyTexSubImage2DEXT;
  12028. glCopyTexSubImage3DEXT: TglCopyTexSubImage3DEXT;
  12029. // GL_EXT_cull_vertex
  12030. glCullParameterdvEXT: TglCullParameterdvEXT;
  12031. glCullParameterfvEXT: TglCullParameterfvEXT;
  12032. // GL_EXT_draw_range_elements
  12033. glDrawRangeElementsEXT: TglDrawRangeElementsEXT;
  12034. // GL_EXT_fog_coord
  12035. glFogCoordfEXT: TglFogCoordfEXT;
  12036. glFogCoordfvEXT: TglFogCoordfvEXT;
  12037. glFogCoorddEXT: TglFogCoorddEXT;
  12038. glFogCoorddvEXT: TglFogCoorddvEXT;
  12039. glFogCoordPointerEXT: TglFogCoordPointerEXT;
  12040. // GL_EXT_framebuffer_object
  12041. glIsRenderbufferEXT: TglIsRenderbufferEXT;
  12042. glBindRenderbufferEXT: TglBindRenderbufferEXT;
  12043. glDeleteRenderbuffersEXT: TglDeleteRenderbuffersEXT;
  12044. glGenRenderbuffersEXT: TglGenRenderbuffersEXT;
  12045. glRenderbufferStorageEXT: TglRenderbufferStorageEXT;
  12046. glGetRenderbufferParameterivEXT: TglGetRenderbufferParameterivEXT;
  12047. glIsFramebufferEXT: TglIsFramebufferEXT;
  12048. glBindFramebufferEXT: TglBindFramebufferEXT;
  12049. glDeleteFramebuffersEXT: TglDeleteFramebuffersEXT;
  12050. glGenFramebuffersEXT: TglGenFramebuffersEXT;
  12051. glCheckFramebufferStatusEXT: TglCheckFramebufferStatusEXT;
  12052. glFramebufferTexture1DEXT: TglFramebufferTexture1DEXT;
  12053. glFramebufferTexture2DEXT: TglFramebufferTexture2DEXT;
  12054. glFramebufferTexture3DEXT: TglFramebufferTexture3DEXT;
  12055. glFramebufferRenderbufferEXT: TglFramebufferRenderbufferEXT;
  12056. glGetFramebufferAttachmentParameterivEXT: TglGetFramebufferAttachmentParameterivEXT;
  12057. glGenerateMipmapEXT: TglGenerateMipmapEXT;
  12058. // GL_EXT_histogram
  12059. glGetHistogramEXT: TglGetHistogramEXT;
  12060. glGetHistogramParameterfvEXT: TglGetHistogramParameterfvEXT;
  12061. glGetHistogramParameterivEXT: TglGetHistogramParameterivEXT;
  12062. glGetMinmaxEXT: TglGetMinmaxEXT;
  12063. glGetMinmaxParameterfvEXT: TglGetMinmaxParameterfvEXT;
  12064. glGetMinmaxParameterivEXT: TglGetMinmaxParameterivEXT;
  12065. glHistogramEXT: TglHistogramEXT;
  12066. glMinmaxEXT: TglMinmaxEXT;
  12067. glResetHistogramEXT: TglResetHistogramEXT;
  12068. glResetMinmaxEXT: TglResetMinmaxEXT;
  12069. // GL_EXT_index_func
  12070. glIndexFuncEXT: TglIndexFuncEXT;
  12071. // GL_EXT_index_material
  12072. glIndexMaterialEXT: TglIndexMaterialEXT;
  12073. // GL_EXT_light_texture
  12074. glApplyTextureEXT: TglApplyTextureEXT;
  12075. glTextureLightEXT: TglTextureLightEXT;
  12076. glTextureMaterialEXT: TglTextureMaterialEXT;
  12077. // GL_EXT_multi_draw_arrays
  12078. glMultiDrawArraysEXT: TglMultiDrawArraysEXT;
  12079. glMultiDrawElementsEXT: TglMultiDrawElementsEXT;
  12080. // GL_EXT_multisample
  12081. glSampleMaskEXT: TglSampleMaskEXT;
  12082. glSamplePatternEXT: TglSamplePatternEXT;
  12083. // GL_EXT_paletted_texture
  12084. glColorTableEXT: TglColorTableEXT;
  12085. glGetColorTableEXT: TglGetColorTableEXT;
  12086. glGetColorTableParameterivEXT: TglGetColorTableParameterivEXT;
  12087. glGetColorTableParameterfvEXT: TglGetColorTableParameterfvEXT;
  12088. // GL_EXT_pixel_transform
  12089. glPixelTransformParameteriEXT: TglPixelTransformParameteriEXT;
  12090. glPixelTransformParameterfEXT: TglPixelTransformParameterfEXT;
  12091. glPixelTransformParameterivEXT: TglPixelTransformParameterivEXT;
  12092. glPixelTransformParameterfvEXT: TglPixelTransformParameterfvEXT;
  12093. // GL_EXT_point_parameters
  12094. glPointParameterfEXT: TglPointParameterfEXT;
  12095. glPointParameterfvEXT: TglPointParameterfvEXT;
  12096. // GL_EXT_polygon_offset
  12097. glPolygonOffsetEXT: TglPolygonOffsetEXT;
  12098. // GL_EXT_secondary_color
  12099. glSecondaryColor3bEXT: TglSecondaryColor3bEXT;
  12100. glSecondaryColor3bvEXT: TglSecondaryColor3bvEXT;
  12101. glSecondaryColor3dEXT: TglSecondaryColor3dEXT;
  12102. glSecondaryColor3dvEXT: TglSecondaryColor3dvEXT;
  12103. glSecondaryColor3fEXT: TglSecondaryColor3fEXT;
  12104. glSecondaryColor3fvEXT: TglSecondaryColor3fvEXT;
  12105. glSecondaryColor3iEXT: TglSecondaryColor3iEXT;
  12106. glSecondaryColor3ivEXT: TglSecondaryColor3ivEXT;
  12107. glSecondaryColor3sEXT: TglSecondaryColor3sEXT;
  12108. glSecondaryColor3svEXT: TglSecondaryColor3svEXT;
  12109. glSecondaryColor3ubEXT: TglSecondaryColor3ubEXT;
  12110. glSecondaryColor3ubvEXT: TglSecondaryColor3ubvEXT;
  12111. glSecondaryColor3uiEXT: TglSecondaryColor3uiEXT;
  12112. glSecondaryColor3uivEXT: TglSecondaryColor3uivEXT;
  12113. glSecondaryColor3usEXT: TglSecondaryColor3usEXT;
  12114. glSecondaryColor3usvEXT: TglSecondaryColor3usvEXT;
  12115. glSecondaryColorPointerEXT: TglSecondaryColorPointerEXT;
  12116. // GL_EXT_stencil_two_side
  12117. glActiveStencilFaceEXT: TglActiveStencilFaceEXT;
  12118. // GL_EXT_subtexture
  12119. glTexSubImage1DEXT: TglTexSubImage1DEXT;
  12120. glTexSubImage2DEXT: TglTexSubImage2DEXT;
  12121. // GL_EXT_texture3D
  12122. glTexImage3DEXT: TglTexImage3DEXT;
  12123. glTexSubImage3DEXT: TglTexSubImage3DEXT;
  12124. // GL_EXT_texture_object
  12125. glAreTexturesResidentEXT: TglAreTexturesResidentEXT;
  12126. glBindTextureEXT: TglBindTextureEXT;
  12127. glDeleteTexturesEXT: TglDeleteTexturesEXT;
  12128. glGenTexturesEXT: TglGenTexturesEXT;
  12129. glIsTextureEXT: TglIsTextureEXT;
  12130. glPrioritizeTexturesEXT: TglPrioritizeTexturesEXT;
  12131. // GL_EXT_texture_perturb_normal
  12132. glTextureNormalEXT: TglTextureNormalEXT;
  12133. // GL_EXT_vertex_array
  12134. glArrayElementEXT: TglArrayElementEXT;
  12135. glColorPointerEXT: TglColorPointerEXT;
  12136. glDrawArraysEXT: TglDrawArraysEXT;
  12137. glEdgeFlagPointerEXT: TglEdgeFlagPointerEXT;
  12138. glGetPointervEXT: TglGetPointervEXT;
  12139. glIndexPointerEXT: TglIndexPointerEXT;
  12140. glNormalPointerEXT: TglNormalPointerEXT;
  12141. glTexCoordPointerEXT: TglTexCoordPointerEXT;
  12142. glVertexPointerEXT: TglVertexPointerEXT;
  12143. // GL_EXT_vertex_shader
  12144. glBeginVertexShaderEXT: TglBeginVertexShaderEXT;
  12145. glEndVertexShaderEXT: TglEndVertexShaderEXT;
  12146. glBindVertexShaderEXT: TglBindVertexShaderEXT;
  12147. glGenVertexShadersEXT: TglGenVertexShadersEXT;
  12148. glDeleteVertexShaderEXT: TglDeleteVertexShaderEXT;
  12149. glShaderOp1EXT: TglShaderOp1EXT;
  12150. glShaderOp2EXT: TglShaderOp2EXT;
  12151. glShaderOp3EXT: TglShaderOp3EXT;
  12152. glSwizzleEXT: TglSwizzleEXT;
  12153. glWriteMaskEXT: TglWriteMaskEXT;
  12154. glInsertComponentEXT: TglInsertComponentEXT;
  12155. glExtractComponentEXT: TglExtractComponentEXT;
  12156. glGenSymbolsEXT: TglGenSymbolsEXT;
  12157. glSetInvariantEXT: TglSetInvariantEXT;
  12158. glSetLocalConstantEXT: TglSetLocalConstantEXT;
  12159. glVariantbvEXT: TglVariantbvEXT;
  12160. glVariantsvEXT: TglVariantsvEXT;
  12161. glVariantivEXT: TglVariantivEXT;
  12162. glVariantfvEXT: TglVariantfvEXT;
  12163. glVariantdvEXT: TglVariantdvEXT;
  12164. glVariantubvEXT: TglVariantubvEXT;
  12165. glVariantusvEXT: TglVariantusvEXT;
  12166. glVariantuivEXT: TglVariantuivEXT;
  12167. glVariantPointerEXT: TglVariantPointerEXT;
  12168. glEnableVariantClientStateEXT: TglEnableVariantClientStateEXT;
  12169. glDisableVariantClientStateEXT: TglDisableVariantClientStateEXT;
  12170. glBindLightParameterEXT: TglBindLightParameterEXT;
  12171. glBindMaterialParameterEXT: TglBindMaterialParameterEXT;
  12172. glBindTexGenParameterEXT: TglBindTexGenParameterEXT;
  12173. glBindTextureUnitParameterEXT: TglBindTextureUnitParameterEXT;
  12174. glBindParameterEXT: TglBindParameterEXT;
  12175. glIsVariantEnabledEXT: TglIsVariantEnabledEXT;
  12176. glGetVariantBooleanvEXT: TglGetVariantBooleanvEXT;
  12177. glGetVariantIntegervEXT: TglGetVariantIntegervEXT;
  12178. glGetVariantFloatvEXT: TglGetVariantFloatvEXT;
  12179. glGetVariantPointervEXT: TglGetVariantPointervEXT;
  12180. glGetInvariantBooleanvEXT: TglGetInvariantBooleanvEXT;
  12181. glGetInvariantIntegervEXT: TglGetInvariantIntegervEXT;
  12182. glGetInvariantFloatvEXT: TglGetInvariantFloatvEXT;
  12183. glGetLocalConstantBooleanvEXT: TglGetLocalConstantBooleanvEXT;
  12184. glGetLocalConstantIntegervEXT: TglGetLocalConstantIntegervEXT;
  12185. glGetLocalConstantFloatvEXT: TglGetLocalConstantFloatvEXT;
  12186. // GL_EXT_vertex_weighting
  12187. glVertexWeightfEXT: TglVertexWeightfEXT;
  12188. glVertexWeightfvEXT: TglVertexWeightfvEXT;
  12189. glVertexWeightPointerEXT: TglVertexWeightPointerEXT;
  12190. // GL_EXT_stencil_clear_tag
  12191. glStencilClearTagEXT: TglStencilClearTagEXT;
  12192. // GL_EXT_framebuffer_blit
  12193. glBlitFramebufferEXT: TglBlitFramebufferEXT;
  12194. // GL_EXT_framebuffer_multisample
  12195. glRenderbufferStorageMultisampleEXT: TglRenderbufferStorageMultisampleEXT;
  12196. // GL_EXT_timer_query
  12197. glGetQueryObjecti64vEXT: TglGetQueryObjecti64vEXT;
  12198. glGetQueryObjectui64vEXT: TglGetQueryObjectui64vEXT;
  12199. // GL_EXT_gpu_program_parameters
  12200. glProgramEnvParameters4fvEXT: TglProgramEnvParameters4fvEXT;
  12201. glProgramLocalParameters4fvEXT: TglProgramLocalParameters4fvEXT;
  12202. // GL_EXT_bindable_uniform
  12203. glUniformBufferEXT: TglUniformBufferEXT;
  12204. glGetUniformBufferSizeEXT: TglGetUniformBufferSizeEXT;
  12205. glGetUniformOffsetEXT: TglGetUniformOffsetEXT;
  12206. // GL_EXT_draw_buffers2
  12207. glColorMaskIndexedEXT: TglColorMaskIndexedEXT;
  12208. glGetBooleanIndexedvEXT: TglGetBooleanIndexedvEXT;
  12209. glGetIntegerIndexedvEXT: TglGetIntegerIndexedvEXT;
  12210. glEnableIndexedEXT: TglEnableIndexedEXT;
  12211. glDisableIndexedEXT: TglDisableIndexedEXT;
  12212. glIsEnabledIndexedEXT: TglIsEnabledIndexedEXT;
  12213. // GL_EXT_draw_instanced
  12214. glDrawArraysInstancedEXT: TglDrawArraysInstancedEXT;
  12215. glDrawElementsInstancedEXT: TglDrawElementsInstancedEXT;
  12216. // GL_EXT_geometry_shader4
  12217. glProgramParameteriEXT: TglProgramParameteriEXT;
  12218. glFramebufferTextureEXT: TglFramebufferTextureEXT;
  12219. // glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12220. glFramebufferTextureFaceEXT: TglFramebufferTextureFaceEXT;
  12221. // GL_EXT_gpu_shader4
  12222. glVertexAttribI1iEXT: TglVertexAttribI1iEXT;
  12223. glVertexAttribI2iEXT: TglVertexAttribI2iEXT;
  12224. glVertexAttribI3iEXT: TglVertexAttribI3iEXT;
  12225. glVertexAttribI4iEXT: TglVertexAttribI4iEXT;
  12226. glVertexAttribI1uiEXT: TglVertexAttribI1uiEXT;
  12227. glVertexAttribI2uiEXT: TglVertexAttribI2uiEXT;
  12228. glVertexAttribI3uiEXT: TglVertexAttribI3uiEXT;
  12229. glVertexAttribI4uiEXT: TglVertexAttribI4uiEXT;
  12230. glVertexAttribI1ivEXT: TglVertexAttribI1ivEXT;
  12231. glVertexAttribI2ivEXT: TglVertexAttribI2ivEXT;
  12232. glVertexAttribI3ivEXT: TglVertexAttribI3ivEXT;
  12233. glVertexAttribI4ivEXT: TglVertexAttribI4ivEXT;
  12234. glVertexAttribI1uivEXT: TglVertexAttribI1uivEXT;
  12235. glVertexAttribI2uivEXT: TglVertexAttribI2uivEXT;
  12236. glVertexAttribI3uivEXT: TglVertexAttribI3uivEXT;
  12237. glVertexAttribI4uivEXT: TglVertexAttribI4uivEXT;
  12238. glVertexAttribI4bvEXT: TglVertexAttribI4bvEXT;
  12239. glVertexAttribI4svEXT: TglVertexAttribI4svEXT;
  12240. glVertexAttribI4ubvEXT: TglVertexAttribI4ubvEXT;
  12241. glVertexAttribI4usvEXT: TglVertexAttribI4usvEXT;
  12242. glVertexAttribIPointerEXT: TglVertexAttribIPointerEXT;
  12243. glGetVertexAttribIivEXT: TglGetVertexAttribIivEXT;
  12244. glGetVertexAttribIuivEXT: TglGetVertexAttribIuivEXT;
  12245. glUniform1uiEXT: TglUniform1uiEXT;
  12246. glUniform2uiEXT: TglUniform2uiEXT;
  12247. glUniform3uiEXT: TglUniform3uiEXT;
  12248. glUniform4uiEXT: TglUniform4uiEXT;
  12249. glUniform1uivEXT: TglUniform1uivEXT;
  12250. glUniform2uivEXT: TglUniform2uivEXT;
  12251. glUniform3uivEXT: TglUniform3uivEXT;
  12252. glUniform4uivEXT: TglUniform4uivEXT;
  12253. glGetUniformuivEXT: TglGetUniformuivEXT;
  12254. glBindFragDataLocationEXT: TglBindFragDataLocationEXT;
  12255. glGetFragDataLocationEXT: TglGetFragDataLocationEXT;
  12256. // GL_EXT_texture_array
  12257. glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12258. // GL_EXT_texture_buffer_object
  12259. glTexBufferEXT: TglTexBufferEXT;
  12260. // GL_EXT_texture_integer
  12261. glClearColorIiEXT: TglClearColorIiEXT;
  12262. glClearColorIuiEXT: TglClearColorIuiEXT;
  12263. glTexParameterIivEXT: TglTexParameterIivEXT;
  12264. glTexParameterIuivEXT: TglTexParameterIuivEXT;
  12265. glGetTexParameterIivEXT: TglGetTexParameterIivEXT;
  12266. glGetTexParameterIiuvEXT: TglGetTexParameterIiuvEXT;
  12267. // GL_EXT_transform_feedback
  12268. glBeginTransformFeedbackEXT: TglBeginTransformFeedbackEXT;
  12269. glEndTransformFeedbackEXT: TglEndTransformFeedbackEXT;
  12270. glBindBufferRangeEXT: TglBindBufferRangeEXT;
  12271. glBindBufferOffsetEXT: TglBindBufferOffsetEXT;
  12272. glBindBufferBaseEXT: TglBindBufferBaseEXT;
  12273. glTransformFeedbackVaryingsEXT: TglTransformFeedbackVaryingsEXT;
  12274. glGetTransformFeedbackVaryingEXT: TglGetTransformFeedbackVaryingEXT;
  12275. // GL_EXT_direct_state_access
  12276. glClientAttribDefaultEXT: TglClientAttribDefaultEXT;
  12277. glPushClientAttribDefaultEXT: TglPushClientAttribDefaultEXT;
  12278. glMatrixLoadfEXT: TglMatrixLoadfEXT;
  12279. glMatrixLoaddEXT: TglMatrixLoaddEXT;
  12280. glMatrixMultfEXT: TglMatrixMultfEXT;
  12281. glMatrixMultdEXT: TglMatrixMultdEXT;
  12282. glMatrixLoadIdentityEXT: TglMatrixLoadIdentityEXT;
  12283. glMatrixRotatefEXT: TglMatrixRotatefEXT;
  12284. glMatrixRotatedEXT: TglMatrixRotatedEXT;
  12285. glMatrixScalefEXT: TglMatrixScalefEXT;
  12286. glMatrixScaledEXT: TglMatrixScaledEXT;
  12287. glMatrixTranslatefEXT: TglMatrixTranslatefEXT;
  12288. glMatrixTranslatedEXT: TglMatrixTranslatedEXT;
  12289. glMatrixFrustumEXT: TglMatrixFrustumEXT;
  12290. glMatrixOrthoEXT: TglMatrixOrthoEXT;
  12291. glMatrixPopEXT: TglMatrixPopEXT;
  12292. glMatrixPushEXT: TglMatrixPushEXT;
  12293. glMatrixLoadTransposefEXT: TglMatrixLoadTransposefEXT;
  12294. glMatrixLoadTransposedEXT: TglMatrixLoadTransposedEXT;
  12295. glMatrixMultTransposefEXT: TglMatrixMultTransposefEXT;
  12296. glMatrixMultTransposedEXT: TglMatrixMultTransposedEXT;
  12297. glTextureParameterfEXT: TglTextureParameterfEXT;
  12298. glTextureParameterfvEXT: TglTextureParameterfvEXT;
  12299. glTextureParameteriEXT: TglTextureParameteriEXT;
  12300. glTextureParameterivEXT: TglTextureParameterivEXT;
  12301. glTextureImage1DEXT: TglTextureImage1DEXT;
  12302. glTextureImage2DEXT: TglTextureImage2DEXT;
  12303. glTextureSubImage1DEXT: TglTextureSubImage1DEXT;
  12304. glTextureSubImage2DEXT: TglTextureSubImage2DEXT;
  12305. glCopyTextureImage1DEXT: TglCopyTextureImage1DEXT;
  12306. glCopyTextureImage2DEXT: TglCopyTextureImage2DEXT;
  12307. glCopyTextureSubImage1DEXT: TglCopyTextureSubImage1DEXT;
  12308. glCopyTextureSubImage2DEXT: TglCopyTextureSubImage2DEXT;
  12309. glGetTextureImageEXT: TglGetTextureImageEXT;
  12310. glGetTextureParameterfvEXT: TglGetTextureParameterfvEXT;
  12311. glGetTextureParameterivEXT: TglGetTextureParameterivEXT;
  12312. glGetTextureLevelParameterfvEXT: TglGetTextureLevelParameterfvEXT;
  12313. glGetTextureLevelParameterivEXT: TglGetTextureLevelParameterivEXT;
  12314. glTextureImage3DEXT: TglTextureImage3DEXT;
  12315. glTextureSubImage3DEXT: TglTextureSubImage3DEXT;
  12316. glCopyTextureSubImage3DEXT: TglCopyTextureSubImage3DEXT;
  12317. glMultiTexParameterfEXT: TglMultiTexParameterfEXT;
  12318. glMultiTexParameterfvEXT: TglMultiTexParameterfvEXT;
  12319. glMultiTexParameteriEXT: TglMultiTexParameteriEXT;
  12320. glMultiTexParameterivEXT: TglMultiTexParameterivEXT;
  12321. glMultiTexImage1DEXT: TglMultiTexImage1DEXT;
  12322. glMultiTexImage2DEXT: TglMultiTexImage2DEXT;
  12323. glMultiTexSubImage1DEXT: TglMultiTexSubImage1DEXT;
  12324. glMultiTexSubImage2DEXT: TglMultiTexSubImage2DEXT;
  12325. glCopyMultiTexImage1DEXT: TglCopyMultiTexImage1DEXT;
  12326. glCopyMultiTexImage2DEXT: TglCopyMultiTexImage2DEXT;
  12327. glCopyMultiTexSubImage1DEXT: TglCopyMultiTexSubImage1DEXT;
  12328. glCopyMultiTexSubImage2DEXT: TglCopyMultiTexSubImage2DEXT;
  12329. glGetMultiTexImageEXT: TglGetMultiTexImageEXT;
  12330. glGetMultiTexParameterfvEXT: TglGetMultiTexParameterfvEXT;
  12331. glGetMultiTexParameterivEXT: TglGetMultiTexParameterivEXT;
  12332. glGetMultiTexLevelParameterfvEXT: TglGetMultiTexLevelParameterfvEXT;
  12333. glGetMultiTexLevelParameterivEXT: TglGetMultiTexLevelParameterivEXT;
  12334. glMultiTexImage3DEXT: TglMultiTexImage3DEXT;
  12335. glMultiTexSubImage3DEXT: TglMultiTexSubImage3DEXT;
  12336. glCopyMultiTexSubImage3DEXT: TglCopyMultiTexSubImage3DEXT;
  12337. glBindMultiTextureEXT: TglBindMultiTextureEXT;
  12338. glEnableClientStateIndexedEXT: TglEnableClientStateIndexedEXT;
  12339. glDisableClientStateIndexedEXT: TglDisableClientStateIndexedEXT;
  12340. glMultiTexCoordPointerEXT: TglMultiTexCoordPointerEXT;
  12341. glMultiTexEnvfEXT: TglMultiTexEnvfEXT;
  12342. glMultiTexEnvfvEXT: TglMultiTexEnvfvEXT;
  12343. glMultiTexEnviEXT: TglMultiTexEnviEXT;
  12344. glMultiTexEnvivEXT: TglMultiTexEnvivEXT;
  12345. glMultiTexGendEXT: TglMultiTexGendEXT;
  12346. glMultiTexGendvEXT: TglMultiTexGendvEXT;
  12347. glMultiTexGenfEXT: TglMultiTexGenfEXT;
  12348. glMultiTexGenfvEXT: TglMultiTexGenfvEXT;
  12349. glMultiTexGeniEXT: TglMultiTexGeniEXT;
  12350. glMultiTexGenivEXT: TglMultiTexGenivEXT;
  12351. glGetMultiTexEnvfvEXT: TglGetMultiTexEnvfvEXT;
  12352. glGetMultiTexEnvivEXT: TglGetMultiTexEnvivEXT;
  12353. glGetMultiTexGendvEXT: TglGetMultiTexGendvEXT;
  12354. glGetMultiTexGenfvEXT: TglGetMultiTexGenfvEXT;
  12355. glGetMultiTexGenivEXT: TglGetMultiTexGenivEXT;
  12356. glGetFloatIndexedvEXT: TglGetFloatIndexedvEXT;
  12357. glGetDoubleIndexedvEXT: TglGetDoubleIndexedvEXT;
  12358. glGetPointerIndexedvEXT: TglGetPointerIndexedvEXT;
  12359. glCompressedTextureImage3DEXT: TglCompressedTextureImage3DEXT;
  12360. glCompressedTextureImage2DEXT: TglCompressedTextureImage2DEXT;
  12361. glCompressedTextureImage1DEXT: TglCompressedTextureImage1DEXT;
  12362. glCompressedTextureSubImage3DEXT: TglCompressedTextureSubImage3DEXT;
  12363. glCompressedTextureSubImage2DEXT: TglCompressedTextureSubImage2DEXT;
  12364. glCompressedTextureSubImage1DEXT: TglCompressedTextureSubImage1DEXT;
  12365. glGetCompressedTextureImageEXT: TglGetCompressedTextureImageEXT;
  12366. glCompressedMultiTexImage3DEXT: TglCompressedMultiTexImage3DEXT;
  12367. glCompressedMultiTexImage2DEXT: TglCompressedMultiTexImage2DEXT;
  12368. glCompressedMultiTexImage1DEXT: TglCompressedMultiTexImage1DEXT;
  12369. glCompressedMultiTexSubImage3DEXT: TglCompressedMultiTexSubImage3DEXT;
  12370. glCompressedMultiTexSubImage2DEXT: TglCompressedMultiTexSubImage2DEXT;
  12371. glCompressedMultiTexSubImage1DEXT: TglCompressedMultiTexSubImage1DEXT;
  12372. glGetCompressedMultiTexImageEXT: TglGetCompressedMultiTexImageEXT;
  12373. glNamedProgramStringEXT: TglNamedProgramStringEXT;
  12374. glNamedProgramLocalParameter4dEXT: TglNamedProgramLocalParameter4dEXT;
  12375. glNamedProgramLocalParameter4dvEXT: TglNamedProgramLocalParameter4dvEXT;
  12376. glNamedProgramLocalParameter4fEXT: TglNamedProgramLocalParameter4fEXT;
  12377. glNamedProgramLocalParameter4fvEXT: TglNamedProgramLocalParameter4fvEXT;
  12378. glGetNamedProgramLocalParameterdvEXT: TglGetNamedProgramLocalParameterdvEXT;
  12379. glGetNamedProgramLocalParameterfvEXT: TglGetNamedProgramLocalParameterfvEXT;
  12380. glGetNamedProgramivEXT: TglGetNamedProgramivEXT;
  12381. glGetNamedProgramStringEXT: TglGetNamedProgramStringEXT;
  12382. glNamedProgramLocalParameters4fvEXT: TglNamedProgramLocalParameters4fvEXT;
  12383. glNamedProgramLocalParameterI4iEXT: TglNamedProgramLocalParameterI4iEXT;
  12384. glNamedProgramLocalParameterI4ivEXT: TglNamedProgramLocalParameterI4ivEXT;
  12385. glNamedProgramLocalParametersI4ivEXT: TglNamedProgramLocalParametersI4ivEXT;
  12386. glNamedProgramLocalParameterI4uiEXT: TglNamedProgramLocalParameterI4uiEXT;
  12387. glNamedProgramLocalParameterI4uivEXT: TglNamedProgramLocalParameterI4uivEXT;
  12388. glNamedProgramLocalParametersI4uivEXT: TglNamedProgramLocalParametersI4uivEXT;
  12389. glGetNamedProgramLocalParameterIivEXT: TglGetNamedProgramLocalParameterIivEXT;
  12390. glGetNamedProgramLocalParameterIuivEXT: TglGetNamedProgramLocalParameterIuivEXT;
  12391. glTextureParameterIivEXT: TglTextureParameterIivEXT;
  12392. glTextureParameterIuivEXT: TglTextureParameterIuivEXT;
  12393. glGetTextureParameterIivEXT: TglGetTextureParameterIivEXT;
  12394. glGetTextureParameterIuivEXT: TglGetTextureParameterIuivEXT;
  12395. glMultiTexParameterIivEXT: TglMultiTexParameterIivEXT;
  12396. glMultiTexParameterIuivEXT: TglMultiTexParameterIuivEXT;
  12397. glGetMultiTexParameterIivEXT: TglGetMultiTexParameterIivEXT;
  12398. glGetMultiTexParameterIuivEXT: TglGetMultiTexParameterIuivEXT;
  12399. glProgramUniform1fEXT: TglProgramUniform1fEXT;
  12400. glProgramUniform2fEXT: TglProgramUniform2fEXT;
  12401. glProgramUniform3fEXT: TglProgramUniform3fEXT;
  12402. glProgramUniform4fEXT: TglProgramUniform4fEXT;
  12403. glProgramUniform1iEXT: TglProgramUniform1iEXT;
  12404. glProgramUniform2iEXT: TglProgramUniform2iEXT;
  12405. glProgramUniform3iEXT: TglProgramUniform3iEXT;
  12406. glProgramUniform4iEXT: TglProgramUniform4iEXT;
  12407. glProgramUniform1fvEXT: TglProgramUniform1fvEXT;
  12408. glProgramUniform2fvEXT: TglProgramUniform2fvEXT;
  12409. glProgramUniform3fvEXT: TglProgramUniform3fvEXT;
  12410. glProgramUniform4fvEXT: TglProgramUniform4fvEXT;
  12411. glProgramUniform1ivEXT: TglProgramUniform1ivEXT;
  12412. glProgramUniform2ivEXT: TglProgramUniform2ivEXT;
  12413. glProgramUniform3ivEXT: TglProgramUniform3ivEXT;
  12414. glProgramUniform4ivEXT: TglProgramUniform4ivEXT;
  12415. glProgramUniformMatrix2fvEXT: TglProgramUniformMatrix2fvEXT;
  12416. glProgramUniformMatrix3fvEXT: TglProgramUniformMatrix3fvEXT;
  12417. glProgramUniformMatrix4fvEXT: TglProgramUniformMatrix4fvEXT;
  12418. glProgramUniformMatrix2x3fvEXT: TglProgramUniformMatrix2x3fvEXT;
  12419. glProgramUniformMatrix3x2fvEXT: TglProgramUniformMatrix3x2fvEXT;
  12420. glProgramUniformMatrix2x4fvEXT: TglProgramUniformMatrix2x4fvEXT;
  12421. glProgramUniformMatrix4x2fvEXT: TglProgramUniformMatrix4x2fvEXT;
  12422. glProgramUniformMatrix3x4fvEXT: TglProgramUniformMatrix3x4fvEXT;
  12423. glProgramUniformMatrix4x3fvEXT: TglProgramUniformMatrix4x3fvEXT;
  12424. glProgramUniform1uiEXT: TglProgramUniform1uiEXT;
  12425. glProgramUniform2uiEXT: TglProgramUniform2uiEXT;
  12426. glProgramUniform3uiEXT: TglProgramUniform3uiEXT;
  12427. glProgramUniform4uiEXT: TglProgramUniform4uiEXT;
  12428. glProgramUniform1uivEXT: TglProgramUniform1uivEXT;
  12429. glProgramUniform2uivEXT: TglProgramUniform2uivEXT;
  12430. glProgramUniform3uivEXT: TglProgramUniform3uivEXT;
  12431. glProgramUniform4uivEXT: TglProgramUniform4uivEXT;
  12432. glNamedBufferDataEXT: TglNamedBufferDataEXT;
  12433. glNamedBufferSubDataEXT: TglNamedBufferSubDataEXT;
  12434. glMapNamedBufferEXT: TglMapNamedBufferEXT;
  12435. glUnmapNamedBufferEXT: TglUnmapNamedBufferEXT;
  12436. glMapNamedBufferRangeEXT: TglMapNamedBufferRangeEXT;
  12437. glFlushMappedNamedBufferRangeEXT: TglFlushMappedNamedBufferRangeEXT;
  12438. glNamedCopyBufferSubDataEXT: TglNamedCopyBufferSubDataEXT;
  12439. glGetNamedBufferParameterivEXT: TglGetNamedBufferParameterivEXT;
  12440. glGetNamedBufferPointervEXT: TglGetNamedBufferPointervEXT;
  12441. glGetNamedBufferSubDataEXT: TglGetNamedBufferSubDataEXT;
  12442. glTextureBufferEXT: TglTextureBufferEXT;
  12443. glMultiTexBufferEXT: TglMultiTexBufferEXT;
  12444. glNamedRenderbufferStorageEXT: TglNamedRenderbufferStorageEXT;
  12445. glGetNamedRenderbufferParameterivEXT: TglGetNamedRenderbufferParameterivEXT;
  12446. glCheckNamedFramebufferStatusEXT: TglCheckNamedFramebufferStatusEXT;
  12447. glNamedFramebufferTexture1DEXT: TglNamedFramebufferTexture1DEXT;
  12448. glNamedFramebufferTexture2DEXT: TglNamedFramebufferTexture2DEXT;
  12449. glNamedFramebufferTexture3DEXT: TglNamedFramebufferTexture3DEXT;
  12450. glNamedFramebufferRenderbufferEXT: TglNamedFramebufferRenderbufferEXT;
  12451. glGetNamedFramebufferAttachmentParameterivEXT: TglGetNamedFramebufferAttachmentParameterivEXT;
  12452. glGenerateTextureMipmapEXT: TglGenerateTextureMipmapEXT;
  12453. glGenerateMultiTexMipmapEXT: TglGenerateMultiTexMipmapEXT;
  12454. glFramebufferDrawBufferEXT: TglFramebufferDrawBufferEXT;
  12455. glFramebufferDrawBuffersEXT: TglFramebufferDrawBuffersEXT;
  12456. glFramebufferReadBufferEXT: TglFramebufferReadBufferEXT;
  12457. glGetFramebufferParameterivEXT: TglGetFramebufferParameterivEXT;
  12458. glNamedRenderbufferStorageMultisampleEXT: TglNamedRenderbufferStorageMultisampleEXT;
  12459. glNamedRenderbufferStorageMultisampleCoverageEXT: TglNamedRenderbufferStorageMultisampleCoverageEXT;
  12460. glNamedFramebufferTextureEXT: TglNamedFramebufferTextureEXT;
  12461. glNamedFramebufferTextureLayerEXT: TglNamedFramebufferTextureLayerEXT;
  12462. glNamedFramebufferTextureFaceEXT: TglNamedFramebufferTextureFaceEXT;
  12463. glTextureRenderbufferEXT: TglTextureRenderbufferEXT;
  12464. glMultiTexRenderbufferEXT: TglMultiTexRenderbufferEXT;
  12465. glProgramUniform1dEXT: TglProgramUniform1dEXT;
  12466. glProgramUniform2dEXT: TglProgramUniform2dEXT;
  12467. glProgramUniform3dEXT: TglProgramUniform3dEXT;
  12468. glProgramUniform4dEXT: TglProgramUniform4dEXT;
  12469. glProgramUniform1dvEXT: TglProgramUniform1dvEXT;
  12470. glProgramUniform2dvEXT: TglProgramUniform2dvEXT;
  12471. glProgramUniform3dvEXT: TglProgramUniform3dvEXT;
  12472. glProgramUniform4dvEXT: TglProgramUniform4dvEXT;
  12473. glProgramUniformMatrix2dvEXT: TglProgramUniformMatrix2dvEXT;
  12474. glProgramUniformMatrix3dvEXT: TglProgramUniformMatrix3dvEXT;
  12475. glProgramUniformMatrix4dvEXT: TglProgramUniformMatrix4dvEXT;
  12476. glProgramUniformMatrix2x3dvEXT: TglProgramUniformMatrix2x3dvEXT;
  12477. glProgramUniformMatrix2x4dvEXT: TglProgramUniformMatrix2x4dvEXT;
  12478. glProgramUniformMatrix3x2dvEXT: TglProgramUniformMatrix3x2dvEXT;
  12479. glProgramUniformMatrix3x4dvEXT: TglProgramUniformMatrix3x4dvEXT;
  12480. glProgramUniformMatrix4x2dvEXT: TglProgramUniformMatrix4x2dvEXT;
  12481. glProgramUniformMatrix4x3dvEXT: TglProgramUniformMatrix4x3dvEXT;
  12482. // GL_EXT_separate_shader_objects
  12483. glUseShaderProgramEXT: TglUseShaderProgramEXT;
  12484. glActiveProgramEXT: TglActiveProgramEXT;
  12485. glCreateShaderProgramEXT: TglCreateShaderProgramEXT;
  12486. // GL_EXT_shader_image_load_store
  12487. glBindImageTextureEXT: TglBindImageTextureEXT;
  12488. glMemoryBarrierEXT: TglMemoryBarrierEXT;
  12489. // GL_EXT_vertex_attrib_64bit
  12490. glVertexAttribL1dEXT: TglVertexAttribL1dEXT;
  12491. glVertexAttribL2dEXT: TglVertexAttribL2dEXT;
  12492. glVertexAttribL3dEXT: TglVertexAttribL3dEXT;
  12493. glVertexAttribL4dEXT: TglVertexAttribL4dEXT;
  12494. glVertexAttribL1dvEXT: TglVertexAttribL1dvEXT;
  12495. glVertexAttribL2dvEXT: TglVertexAttribL2dvEXT;
  12496. glVertexAttribL3dvEXT: TglVertexAttribL3dvEXT;
  12497. glVertexAttribL4dvEXT: TglVertexAttribL4dvEXT;
  12498. glVertexAttribLPointerEXT: TglVertexAttribLPointerEXT;
  12499. glGetVertexAttribLdvEXT: TglGetVertexAttribLdvEXT;
  12500. glVertexArrayVertexAttribLOffsetEXT: TglVertexArrayVertexAttribLOffsetEXT;
  12501. // GL_HP_image_transform
  12502. glImageTransformParameteriHP: TglImageTransformParameteriHP;
  12503. glImageTransformParameterfHP: TglImageTransformParameterfHP;
  12504. glImageTransformParameterivHP: TglImageTransformParameterivHP;
  12505. glImageTransformParameterfvHP: TglImageTransformParameterfvHP;
  12506. glGetImageTransformParameterivHP: TglGetImageTransformParameterivHP;
  12507. glGetImageTransformParameterfvHP: TglGetImageTransformParameterfvHP;
  12508. // GL_EXT_depth_bounds_test
  12509. glDepthBoundsEXT: TglDepthBoundsEXT;
  12510. // GL_EXT_blend_equation_separate
  12511. glBlendEquationSeparateEXT: TglBlendEquationSeparateEXT;
  12512. // GL_IBM_multimode_draw_arrays
  12513. glMultiModeDrawArraysIBM: TglMultiModeDrawArraysIBM;
  12514. glMultiModeDrawElementsIBM: TglMultiModeDrawElementsIBM;
  12515. // GL_IBM_vertex_array_lists
  12516. glColorPointerListIBM: TglColorPointerListIBM;
  12517. glSecondaryColorPointerListIBM: TglSecondaryColorPointerListIBM;
  12518. glEdgeFlagPointerListIBM: TglEdgeFlagPointerListIBM;
  12519. glFogCoordPointerListIBM: TglFogCoordPointerListIBM;
  12520. glIndexPointerListIBM: TglIndexPointerListIBM;
  12521. glNormalPointerListIBM: TglNormalPointerListIBM;
  12522. glTexCoordPointerListIBM: TglTexCoordPointerListIBM;
  12523. glVertexPointerListIBM: TglVertexPointerListIBM;
  12524. // GL_INGR_blend_func_separate
  12525. glBlendFuncSeparateINGR: TglBlendFuncSeparateINGR;
  12526. // GL_INTEL_parallel_arrays
  12527. glVertexPointervINTEL: TglVertexPointervINTEL;
  12528. glNormalPointervINTEL: TglNormalPointervINTEL;
  12529. glColorPointervINTEL: TglColorPointervINTEL;
  12530. glTexCoordPointervINTEL: TglTexCoordPointervINTEL;
  12531. // GL_MESA_resize_buffers
  12532. glResizeBuffersMESA: TglResizeBuffersMESA;
  12533. // GL_MESA_window_pos
  12534. glWindowPos2dMESA: TglWindowPos2dMESA;
  12535. glWindowPos2dvMESA: TglWindowPos2dvMESA;
  12536. glWindowPos2fMESA: TglWindowPos2fMESA;
  12537. glWindowPos2fvMESA: TglWindowPos2fvMESA;
  12538. glWindowPos2iMESA: TglWindowPos2iMESA;
  12539. glWindowPos2ivMESA: TglWindowPos2ivMESA;
  12540. glWindowPos2sMESA: TglWindowPos2sMESA;
  12541. glWindowPos2svMESA: TglWindowPos2svMESA;
  12542. glWindowPos3dMESA: TglWindowPos3dMESA;
  12543. glWindowPos3dvMESA: TglWindowPos3dvMESA;
  12544. glWindowPos3fMESA: TglWindowPos3fMESA;
  12545. glWindowPos3fvMESA: TglWindowPos3fvMESA;
  12546. glWindowPos3iMESA: TglWindowPos3iMESA;
  12547. glWindowPos3ivMESA: TglWindowPos3ivMESA;
  12548. glWindowPos3sMESA: TglWindowPos3sMESA;
  12549. glWindowPos3svMESA: TglWindowPos3svMESA;
  12550. glWindowPos4dMESA: TglWindowPos4dMESA;
  12551. glWindowPos4dvMESA: TglWindowPos4dvMESA;
  12552. glWindowPos4fMESA: TglWindowPos4fMESA;
  12553. glWindowPos4fvMESA: TglWindowPos4fvMESA;
  12554. glWindowPos4iMESA: TglWindowPos4iMESA;
  12555. glWindowPos4ivMESA: TglWindowPos4ivMESA;
  12556. glWindowPos4sMESA: TglWindowPos4sMESA;
  12557. glWindowPos4svMESA: TglWindowPos4svMESA;
  12558. // GL_NV_evaluators
  12559. glMapControlPointsNV: TglMapControlPointsNV;
  12560. glMapParameterivNV: TglMapParameterivNV;
  12561. glMapParameterfvNV: TglMapParameterfvNV;
  12562. glGetMapControlPointsNV: TglGetMapControlPointsNV;
  12563. glGetMapParameterivNV: TglGetMapParameterivNV;
  12564. glGetMapParameterfvNV: TglGetMapParameterfvNV;
  12565. glGetMapAttribParameterivNV: TglGetMapAttribParameterivNV;
  12566. glGetMapAttribParameterfvNV: TglGetMapAttribParameterfvNV;
  12567. glEvalMapsNV: TglEvalMapsNV;
  12568. // GL_NV_fence
  12569. glDeleteFencesNV: TglDeleteFencesNV;
  12570. glGenFencesNV: TglGenFencesNV;
  12571. glIsFenceNV: TglIsFenceNV;
  12572. glTestFenceNV: TglTestFenceNV;
  12573. glGetFenceivNV: TglGetFenceivNV;
  12574. glFinishFenceNV: TglFinishFenceNV;
  12575. glSetFenceNV: TglSetFenceNV;
  12576. // GL_NV_fragment_program
  12577. glProgramNamedParameter4fNV: TglProgramNamedParameter4fNV;
  12578. glProgramNamedParameter4dNV: TglProgramNamedParameter4dNV;
  12579. glProgramNamedParameter4fvNV: TglProgramNamedParameter4fvNV;
  12580. glProgramNamedParameter4dvNV: TglProgramNamedParameter4dvNV;
  12581. glGetProgramNamedParameterfvNV: TglGetProgramNamedParameterfvNV;
  12582. glGetProgramNamedParameterdvNV: TglGetProgramNamedParameterdvNV;
  12583. // GL_NV_half_float
  12584. glVertex2hNV: TglVertex2hNV;
  12585. glVertex2hvNV: TglVertex2hvNV;
  12586. glVertex3hNV: TglVertex3hNV;
  12587. glVertex3hvNV: TglVertex3hvNV;
  12588. glVertex4hNV: TglVertex4hNV;
  12589. glVertex4hvNV: TglVertex4hvNV;
  12590. glNormal3hNV: TglNormal3hNV;
  12591. glNormal3hvNV: TglNormal3hvNV;
  12592. glColor3hNV: TglColor3hNV;
  12593. glColor3hvNV: TglColor3hvNV;
  12594. glColor4hNV: TglColor4hNV;
  12595. glColor4hvNV: TglColor4hvNV;
  12596. glTexCoord1hNV: TglTexCoord1hNV;
  12597. glTexCoord1hvNV: TglTexCoord1hvNV;
  12598. glTexCoord2hNV: TglTexCoord2hNV;
  12599. glTexCoord2hvNV: TglTexCoord2hvNV;
  12600. glTexCoord3hNV: TglTexCoord3hNV;
  12601. glTexCoord3hvNV: TglTexCoord3hvNV;
  12602. glTexCoord4hNV: TglTexCoord4hNV;
  12603. glTexCoord4hvNV: TglTexCoord4hvNV;
  12604. glMultiTexCoord1hNV: TglMultiTexCoord1hNV;
  12605. glMultiTexCoord1hvNV: TglMultiTexCoord1hvNV;
  12606. glMultiTexCoord2hNV: TglMultiTexCoord2hNV;
  12607. glMultiTexCoord2hvNV: TglMultiTexCoord2hvNV;
  12608. glMultiTexCoord3hNV: TglMultiTexCoord3hNV;
  12609. glMultiTexCoord3hvNV: TglMultiTexCoord3hvNV;
  12610. glMultiTexCoord4hNV: TglMultiTexCoord4hNV;
  12611. glMultiTexCoord4hvNV: TglMultiTexCoord4hvNV;
  12612. glFogCoordhNV: TglFogCoordhNV;
  12613. glFogCoordhvNV: TglFogCoordhvNV;
  12614. glSecondaryColor3hNV: TglSecondaryColor3hNV;
  12615. glSecondaryColor3hvNV: TglSecondaryColor3hvNV;
  12616. glVertexWeighthNV: TglVertexWeighthNV;
  12617. glVertexWeighthvNV: TglVertexWeighthvNV;
  12618. glVertexAttrib1hNV: TglVertexAttrib1hNV;
  12619. glVertexAttrib1hvNV: TglVertexAttrib1hvNV;
  12620. glVertexAttrib2hNV: TglVertexAttrib2hNV;
  12621. glVertexAttrib2hvNV: TglVertexAttrib2hvNV;
  12622. glVertexAttrib3hNV: TglVertexAttrib3hNV;
  12623. glVertexAttrib3hvNV: TglVertexAttrib3hvNV;
  12624. glVertexAttrib4hNV: TglVertexAttrib4hNV;
  12625. glVertexAttrib4hvNV: TglVertexAttrib4hvNV;
  12626. glVertexAttribs1hvNV: TglVertexAttribs1hvNV;
  12627. glVertexAttribs2hvNV: TglVertexAttribs2hvNV;
  12628. glVertexAttribs3hvNV: TglVertexAttribs3hvNV;
  12629. glVertexAttribs4hvNV: TglVertexAttribs4hvNV;
  12630. // GL_NV_occlusion_query
  12631. glGenOcclusionQueriesNV: TglGenOcclusionQueriesNV;
  12632. glDeleteOcclusionQueriesNV: TglDeleteOcclusionQueriesNV;
  12633. glIsOcclusionQueryNV: TglIsOcclusionQueryNV;
  12634. glBeginOcclusionQueryNV: TglBeginOcclusionQueryNV;
  12635. glEndOcclusionQueryNV: TglEndOcclusionQueryNV;
  12636. glGetOcclusionQueryivNV: TglGetOcclusionQueryivNV;
  12637. glGetOcclusionQueryuivNV: TglGetOcclusionQueryuivNV;
  12638. // GL_NV_pixel_data_range
  12639. glPixelDataRangeNV: TglPixelDataRangeNV;
  12640. glFlushPixelDataRangeNV: TglFlushPixelDataRangeNV;
  12641. // GL_NV_point_sprite
  12642. glPointParameteriNV: TglPointParameteriNV;
  12643. glPointParameterivNV: TglPointParameterivNV;
  12644. // GL_NV_primitive_restart
  12645. glPrimitiveRestartNV: TglPrimitiveRestartNV;
  12646. glPrimitiveRestartIndexNV: TglPrimitiveRestartIndexNV;
  12647. // GL_NV_register_combiners
  12648. glCombinerParameterfvNV: TglCombinerParameterfvNV;
  12649. glCombinerParameterfNV: TglCombinerParameterfNV;
  12650. glCombinerParameterivNV: TglCombinerParameterivNV;
  12651. glCombinerParameteriNV: TglCombinerParameteriNV;
  12652. glCombinerInputNV: TglCombinerInputNV;
  12653. glCombinerOutputNV: TglCombinerOutputNV;
  12654. glFinalCombinerInputNV: TglFinalCombinerInputNV;
  12655. glGetCombinerInputParameterfvNV: TglGetCombinerInputParameterfvNV;
  12656. glGetCombinerInputParameterivNV: TglGetCombinerInputParameterivNV;
  12657. glGetCombinerOutputParameterfvNV: TglGetCombinerOutputParameterfvNV;
  12658. glGetCombinerOutputParameterivNV: TglGetCombinerOutputParameterivNV;
  12659. glGetFinalCombinerInputParameterfvNV: TglGetFinalCombinerInputParameterfvNV;
  12660. glGetFinalCombinerInputParameterivNV: TglGetFinalCombinerInputParameterivNV;
  12661. // GL_NV_register_combiners2
  12662. glCombinerStageParameterfvNV: TglCombinerStageParameterfvNV;
  12663. glGetCombinerStageParameterfvNV: TglGetCombinerStageParameterfvNV;
  12664. // GL_NV_vertex_array_range
  12665. glFlushVertexArrayRangeNV: TglFlushVertexArrayRangeNV;
  12666. glVertexArrayRangeNV: TglVertexArrayRangeNV;
  12667. // GL_NV_vertex_program
  12668. glAreProgramsResidentNV: TglAreProgramsResidentNV;
  12669. glBindProgramNV: TglBindProgramNV;
  12670. glDeleteProgramsNV: TglDeleteProgramsNV;
  12671. glExecuteProgramNV: TglExecuteProgramNV;
  12672. glGenProgramsNV: TglGenProgramsNV;
  12673. glGetProgramParameterdvNV: TglGetProgramParameterdvNV;
  12674. glGetProgramParameterfvNV: TglGetProgramParameterfvNV;
  12675. glGetProgramivNV: TglGetProgramivNV;
  12676. glGetProgramStringNV: TglGetProgramStringNV;
  12677. glGetTrackMatrixivNV: TglGetTrackMatrixivNV;
  12678. glGetVertexAttribdvNV: TglGetVertexAttribdvNV;
  12679. glGetVertexAttribfvNV: TglGetVertexAttribfvNV;
  12680. glGetVertexAttribivNV: TglGetVertexAttribivNV;
  12681. glGetVertexAttribPointervNV: TglGetVertexAttribPointervNV;
  12682. glIsProgramNV: TglIsProgramNV;
  12683. glLoadProgramNV: TglLoadProgramNV;
  12684. glProgramParameter4dNV: TglProgramParameter4dNV;
  12685. glProgramParameter4dvNV: TglProgramParameter4dvNV;
  12686. glProgramParameter4fNV: TglProgramParameter4fNV;
  12687. glProgramParameter4fvNV: TglProgramParameter4fvNV;
  12688. glProgramParameters4dvNV: TglProgramParameters4dvNV;
  12689. glProgramParameters4fvNV: TglProgramParameters4fvNV;
  12690. glRequestResidentProgramsNV: TglRequestResidentProgramsNV;
  12691. glTrackMatrixNV: TglTrackMatrixNV;
  12692. glVertexAttribPointerNV: TglVertexAttribPointerNV;
  12693. glVertexAttrib1dNV: TglVertexAttrib1dNV;
  12694. glVertexAttrib1dvNV: TglVertexAttrib1dvNV;
  12695. glVertexAttrib1fNV: TglVertexAttrib1fNV;
  12696. glVertexAttrib1fvNV: TglVertexAttrib1fvNV;
  12697. glVertexAttrib1sNV: TglVertexAttrib1sNV;
  12698. glVertexAttrib1svNV: TglVertexAttrib1svNV;
  12699. glVertexAttrib2dNV: TglVertexAttrib2dNV;
  12700. glVertexAttrib2dvNV: TglVertexAttrib2dvNV;
  12701. glVertexAttrib2fNV: TglVertexAttrib2fNV;
  12702. glVertexAttrib2fvNV: TglVertexAttrib2fvNV;
  12703. glVertexAttrib2sNV: TglVertexAttrib2sNV;
  12704. glVertexAttrib2svNV: TglVertexAttrib2svNV;
  12705. glVertexAttrib3dNV: TglVertexAttrib3dNV;
  12706. glVertexAttrib3dvNV: TglVertexAttrib3dvNV;
  12707. glVertexAttrib3fNV: TglVertexAttrib3fNV;
  12708. glVertexAttrib3fvNV: TglVertexAttrib3fvNV;
  12709. glVertexAttrib3sNV: TglVertexAttrib3sNV;
  12710. glVertexAttrib3svNV: TglVertexAttrib3svNV;
  12711. glVertexAttrib4dNV: TglVertexAttrib4dNV;
  12712. glVertexAttrib4dvNV: TglVertexAttrib4dvNV;
  12713. glVertexAttrib4fNV: TglVertexAttrib4fNV;
  12714. glVertexAttrib4fvNV: TglVertexAttrib4fvNV;
  12715. glVertexAttrib4sNV: TglVertexAttrib4sNV;
  12716. glVertexAttrib4svNV: TglVertexAttrib4svNV;
  12717. glVertexAttrib4ubNV: TglVertexAttrib4ubNV;
  12718. glVertexAttrib4ubvNV: TglVertexAttrib4ubvNV;
  12719. glVertexAttribs1dvNV: TglVertexAttribs1dvNV;
  12720. glVertexAttribs1fvNV: TglVertexAttribs1fvNV;
  12721. glVertexAttribs1svNV: TglVertexAttribs1svNV;
  12722. glVertexAttribs2dvNV: TglVertexAttribs2dvNV;
  12723. glVertexAttribs2fvNV: TglVertexAttribs2fvNV;
  12724. glVertexAttribs2svNV: TglVertexAttribs2svNV;
  12725. glVertexAttribs3dvNV: TglVertexAttribs3dvNV;
  12726. glVertexAttribs3fvNV: TglVertexAttribs3fvNV;
  12727. glVertexAttribs3svNV: TglVertexAttribs3svNV;
  12728. glVertexAttribs4dvNV: TglVertexAttribs4dvNV;
  12729. glVertexAttribs4fvNV: TglVertexAttribs4fvNV;
  12730. glVertexAttribs4svNV: TglVertexAttribs4svNV;
  12731. glVertexAttribs4ubvNV: TglVertexAttribs4ubvNV;
  12732. // GL_NV_depth_buffer_float
  12733. glDepthRangedNV: TglDepthRangedNV;
  12734. glClearDepthdNV: TglClearDepthdNV;
  12735. glDepthBoundsdNV: TglDepthBoundsdNV;
  12736. // GL_NV_framebuffer_multisample_coverage
  12737. glRenderbufferStorageMultsampleCoverageNV: TglRenderbufferStorageMultsampleCoverageNV;
  12738. // GL_NV_geometry_program4
  12739. glProgramVertexLimitNV: TglProgramVertexLimitNV;
  12740. // GL_NV_gpu_program4
  12741. glProgramLocalParameterI4iNV: TglProgramLocalParameterI4iNV;
  12742. glProgramLocalParameterI4ivNV: TglProgramLocalParameterI4ivNV;
  12743. glProgramLocalParametersI4ivNV: TglProgramLocalParametersI4ivNV;
  12744. glProgramLocalParameterI4uiNV: TglProgramLocalParameterI4uiNV;
  12745. glProgramLocalParameterI4uivNV: TglProgramLocalParameterI4uivNV;
  12746. glProgramLocalParametersI4uivNV: TglProgramLocalParametersI4uivNV;
  12747. glProgramEnvParameterI4iNV: TglProgramEnvParameterI4iNV;
  12748. glProgramEnvParameterI4ivNV: TglProgramEnvParameterI4ivNV;
  12749. glProgramEnvParametersI4ivNV: TglProgramEnvParametersI4ivNV;
  12750. glProgramEnvParameterI4uiNV: TglProgramEnvParameterI4uiNV;
  12751. glProgramEnvParameterI4uivNV: TglProgramEnvParameterI4uivNV;
  12752. glProgramEnvParametersI4uivNV: TglProgramEnvParametersI4uivNV;
  12753. glGetProgramLocalParameterIivNV: TglGetProgramLocalParameterIivNV;
  12754. glGetProgramLocalParameterIuivNV: TglGetProgramLocalParameterIuivNV;
  12755. glGetProgramEnvParameterIivNV: TglGetProgramEnvParameterIivNV;
  12756. glGetProgramEnvParameterIuivNV: TglGetProgramEnvParameterIuivNV;
  12757. // GL_NV_parameter_buffer_object
  12758. glProgramBufferParametersfvNV: TglProgramBufferParametersfvNV;
  12759. glProgramBufferParametersIivNV: TglProgramBufferParametersIivNV;
  12760. glProgramBufferParametersIuivNV: TglProgramBufferParametersIuivNV;
  12761. // GL_NV_transform_feedback
  12762. glBeginTransformFeedbackNV: TglBeginTransformFeedbackNV;
  12763. glEndTransformFeedbackNV: TglEndTransformFeedbackNV;
  12764. glTransformFeedbackAttribsNV: TglTransformFeedbackAttribsNV;
  12765. glBindBufferRangeNV: TglBindBufferRangeNV;
  12766. glBindBufferOffsetNV: TglBindBufferOffsetNV;
  12767. glBindBufferBaseNV: TglBindBufferBaseNV;
  12768. glTransformFeedbackVaryingsNV: TglTransformFeedbackVaryingsNV;
  12769. glActiveVaryingNV: TglActiveVaryingNV;
  12770. glGetVaryingLocationNV: TglGetVaryingLocationNV;
  12771. glGetActiveVaryingNV: TglGetActiveVaryingNV;
  12772. glGetTransformFeedbackVaryingNV: TglGetTransformFeedbackVaryingNV;
  12773. glTransformFeedbackStreamAttribsNV: TglTransformFeedbackStreamAttribsNV;
  12774. // GL_NV_conditional_render
  12775. glBeginConditionalRenderNV: TglBeginConditionalRenderNV;
  12776. glEndConditionalRenderNV: TglEndConditionalRenderNV;
  12777. // GL_NV_present_video
  12778. glPresentFrameKeyedNV: TglPresentFrameKeyedNV;
  12779. glPresentFrameDualFillNV: TglPresentFrameDualFillNV;
  12780. glGetVideoivNV: TglGetVideoivNV;
  12781. glGetVideouivNV: TglGetVideouivNV;
  12782. glGetVideoi64vNV: TglGetVideoi64vNV;
  12783. glGetVideoui64vNV: TglGetVideoui64vNV;
  12784. // glVideoParameterivNV: TglVideoParameterivNV;
  12785. // GL_NV_explicit_multisample
  12786. glGetMultisamplefvNV: TglGetMultisamplefvNV;
  12787. glSampleMaskIndexedNV: TglSampleMaskIndexedNV;
  12788. glTexRenderbufferNV: TglTexRenderbufferNV;
  12789. // GL_NV_transform_feedback2
  12790. glBindTransformFeedbackNV: TglBindTransformFeedbackNV;
  12791. glDeleteTransformFeedbacksNV: TglDeleteTransformFeedbacksNV;
  12792. glGenTransformFeedbacksNV: TglGenTransformFeedbacksNV;
  12793. glIsTransformFeedbackNV: TglIsTransformFeedbackNV;
  12794. glPauseTransformFeedbackNV: TglPauseTransformFeedbackNV;
  12795. glResumeTransformFeedbackNV: TglResumeTransformFeedbackNV;
  12796. glDrawTransformFeedbackNV: TglDrawTransformFeedbackNV;
  12797. // GL_NV_video_capture
  12798. glBeginVideoCaptureNV: TglBeginVideoCaptureNV;
  12799. glBindVideoCaptureStreamBufferNV: TglBindVideoCaptureStreamBufferNV;
  12800. glBindVideoCaptureStreamTextureNV: TglBindVideoCaptureStreamTextureNV;
  12801. glEndVideoCaptureNV: TglEndVideoCaptureNV;
  12802. glGetVideoCaptureivNV: TglGetVideoCaptureivNV;
  12803. glGetVideoCaptureStreamivNV: TglGetVideoCaptureStreamivNV;
  12804. glGetVideoCaptureStreamfvNV: TglGetVideoCaptureStreamfvNV;
  12805. glGetVideoCaptureStreamdvNV: TglGetVideoCaptureStreamdvNV;
  12806. glVideoCaptureNV: TglVideoCaptureNV;
  12807. glVideoCaptureStreamParameterivNV: TglVideoCaptureStreamParameterivNV;
  12808. glVideoCaptureStreamParameterfvNV: TglVideoCaptureStreamParameterfvNV;
  12809. glVideoCaptureStreamParameterdvNV: TglVideoCaptureStreamParameterdvNV;
  12810. // GL_NV_copy_image
  12811. glCopyImageSubDataNV: TglCopyImageSubDataNV;
  12812. // GL_NV_shader_buffer_load
  12813. glMakeBufferResidentNV: TglMakeBufferResidentNV;
  12814. glMakeBufferNonResidentNV: TglMakeBufferNonResidentNV;
  12815. glIsBufferResidentNV: TglIsBufferResidentNV;
  12816. glMakeNamedBufferResidentNV: TglMakeNamedBufferResidentNV;
  12817. glMakeNamedBufferNonResidentNV: TglMakeNamedBufferNonResidentNV;
  12818. glIsNamedBufferResidentNV: TglIsNamedBufferResidentNV;
  12819. glGetBufferParameterui64vNV: TglGetBufferParameterui64vNV;
  12820. glGetNamedBufferParameterui64vNV: TglGetNamedBufferParameterui64vNV;
  12821. glGetIntegerui64vNV: TglGetIntegerui64vNV;
  12822. glUniformui64NV: TglUniformui64NV;
  12823. glUniformui64vNV: TglUniformui64vNV;
  12824. glGetUniformui64vNV: TglGetUniformui64vNV;
  12825. glProgramUniformui64NV: TglProgramUniformui64NV;
  12826. glProgramUniformui64vNV: TglProgramUniformui64vNV;
  12827. // GL_NV_vertex_buffer_unified_memory
  12828. glBufferAddressRangeNV: TglBufferAddressRangeNV;
  12829. glVertexFormatNV: TglVertexFormatNV;
  12830. glNormalFormatNV: TglNormalFormatNV;
  12831. glColorFormatNV: TglColorFormatNV;
  12832. glIndexFormatNV: TglIndexFormatNV;
  12833. glTexCoordFormatNV: TglTexCoordFormatNV;
  12834. glEdgeFlagFormatNV: TglEdgeFlagFormatNV;
  12835. glSecondaryColorFormatNV: TglSecondaryColorFormatNV;
  12836. glFogCoordFormatNV: TglFogCoordFormatNV;
  12837. glVertexAttribFormatNV: TglVertexAttribFormatNV;
  12838. glVertexAttribIFormatNV: TglVertexAttribIFormatNV;
  12839. glGetIntegerui64i_vNV: TglGetIntegerui64i_vNV;
  12840. // GL_NV_gpu_program5
  12841. glProgramSubroutineParametersuivNV: TglProgramSubroutineParametersuivNV;
  12842. glGetProgramSubroutineParameteruivNV: TglGetProgramSubroutineParameteruivNV;
  12843. // GL_NV_gpu_shader5
  12844. glUniform1i64NV: TglUniform1i64NV;
  12845. glUniform2i64NV: TglUniform2i64NV;
  12846. glUniform3i64NV: TglUniform3i64NV;
  12847. glUniform4i64NV: TglUniform4i64NV;
  12848. glUniform1i64vNV: TglUniform1i64vNV;
  12849. glUniform2i64vNV: TglUniform2i64vNV;
  12850. glUniform3i64vNV: TglUniform3i64vNV;
  12851. glUniform4i64vNV: TglUniform4i64vNV;
  12852. glUniform1ui64NV: TglUniform1ui64NV;
  12853. glUniform2ui64NV: TglUniform2ui64NV;
  12854. glUniform3ui64NV: TglUniform3ui64NV;
  12855. glUniform4ui64NV: TglUniform4ui64NV;
  12856. glUniform1ui64vNV: TglUniform1ui64vNV;
  12857. glUniform2ui64vNV: TglUniform2ui64vNV;
  12858. glUniform3ui64vNV: TglUniform3ui64vNV;
  12859. glUniform4ui64vNV: TglUniform4ui64vNV;
  12860. glGetUniformi64vNV: TglGetUniformi64vNV;
  12861. glProgramUniform1i64NV: TglProgramUniform1i64NV;
  12862. glProgramUniform2i64NV: TglProgramUniform2i64NV;
  12863. glProgramUniform3i64NV: TglProgramUniform3i64NV;
  12864. glProgramUniform4i64NV: TglProgramUniform4i64NV;
  12865. glProgramUniform1i64vNV: TglProgramUniform1i64vNV;
  12866. glProgramUniform2i64vNV: TglProgramUniform2i64vNV;
  12867. glProgramUniform3i64vNV: TglProgramUniform3i64vNV;
  12868. glProgramUniform4i64vNV: TglProgramUniform4i64vNV;
  12869. glProgramUniform1ui64NV: TglProgramUniform1ui64NV;
  12870. glProgramUniform2ui64NV: TglProgramUniform2ui64NV;
  12871. glProgramUniform3ui64NV: TglProgramUniform3ui64NV;
  12872. glProgramUniform4ui64NV: TglProgramUniform4ui64NV;
  12873. glProgramUniform1ui64vNV: TglProgramUniform1ui64vNV;
  12874. glProgramUniform2ui64vNV: TglProgramUniform2ui64vNV;
  12875. glProgramUniform3ui64vNV: TglProgramUniform3ui64vNV;
  12876. glProgramUniform4ui64vNV: TglProgramUniform4ui64vNV;
  12877. // GL_NV_vertex_attrib_integer_64bit
  12878. glVertexAttribL1i64NV: TglVertexAttribL1i64NV;
  12879. glVertexAttribL2i64NV: TglVertexAttribL2i64NV;
  12880. glVertexAttribL3i64NV: TglVertexAttribL3i64NV;
  12881. glVertexAttribL4i64NV: TglVertexAttribL4i64NV;
  12882. glVertexAttribL1i64vNV: TglVertexAttribL1i64vNV;
  12883. glVertexAttribL2i64vNV: TglVertexAttribL2i64vNV;
  12884. glVertexAttribL3i64vNV: TglVertexAttribL3i64vNV;
  12885. glVertexAttribL4i64vNV: TglVertexAttribL4i64vNV;
  12886. glVertexAttribL1ui64NV: TglVertexAttribL1ui64NV;
  12887. glVertexAttribL2ui64NV: TglVertexAttribL2ui64NV;
  12888. glVertexAttribL3ui64NV: TglVertexAttribL3ui64NV;
  12889. glVertexAttribL4ui64NV: TglVertexAttribL4ui64NV;
  12890. glVertexAttribL1ui64vNV: TglVertexAttribL1ui64vNV;
  12891. glVertexAttribL2ui64vNV: TglVertexAttribL2ui64vNV;
  12892. glVertexAttribL3ui64vNV: TglVertexAttribL3ui64vNV;
  12893. glVertexAttribL4ui64vNV: TglVertexAttribL4ui64vNV;
  12894. glGetVertexAttribLi64vNV: TglGetVertexAttribLi64vNV;
  12895. glGetVertexAttribLui64vNV: TglGetVertexAttribLui64vNV;
  12896. glVertexAttribLFormatNV: TglVertexAttribLFormatNV;
  12897. // GL_NV_vdpau_interop
  12898. glVDPAUInitNV: TglVDPAUInitNV;
  12899. glVDPAUFiniNV: TglVDPAUFiniNV;
  12900. glVDPAURegisterVideoSurfaceNV: TglVDPAURegisterVideoSurfaceNV;
  12901. glVDPAURegisterOutputSurfaceNV: TglVDPAURegisterOutputSurfaceNV;
  12902. glVDPAUIsSurfaceNV: TglVDPAUIsSurfaceNV;
  12903. glVDPAUUnregisterSurfaceNV: TglVDPAUUnregisterSurfaceNV;
  12904. glVDPAUGetSurfaceivNV: TglVDPAUGetSurfaceivNV;
  12905. glVDPAUSurfaceAccessNV: TglVDPAUSurfaceAccessNV;
  12906. glVDPAUMapSurfacesNV: TglVDPAUMapSurfacesNV;
  12907. glVDPAUUnmapSurfacesNV: TglVDPAUUnmapSurfacesNV;
  12908. // GL_NV_texture_barrier
  12909. glTextureBarrierNV: TglTextureBarrierNV;
  12910. // (4.3) GL_NV_path_rendering
  12911. glGenPathsNV : TglGenPathsNV;
  12912. glDeletePathsNV : TglDeletePathsNV;
  12913. glIsPathNV : TglIsPathNV;
  12914. glPathCommandsNV : TglPathCommandsNV;
  12915. glPathCoordsNV : TglPathCoordsNV;
  12916. glPathSubCommandsNV : TglPathSubCommandsNV;
  12917. glPathSubCoordsNV : TglPathSubCoordsNV;
  12918. glPathStringNV : TglPathStringNV;
  12919. glPathGlyphsNV : TglPathGlyphsNV;
  12920. glPathGlyphRangeNV : TglPathGlyphRangeNV;
  12921. glWeightPathsNV : TglWeightPathsNV;
  12922. glCopyPathNV : TglCopyPathNV;
  12923. glInterpolatePathsNV : TglInterpolatePathsNV;
  12924. glTransformPathNV : TglTransformPathNV;
  12925. glPathParameterivNV : TglPathParameterivNV;
  12926. glPathParameteriNV : TglPathParameteriNV;
  12927. glPathParameterfvNV : TglPathParameterfvNV;
  12928. glPathParameterfNV : TglPathParameterfNV;
  12929. glPathDashArrayNV : TglPathDashArrayNV;
  12930. glPathStencilFuncNV : TglPathStencilFuncNV;
  12931. glPathStencilDepthOffsetNV : TglPathStencilDepthOffsetNV;
  12932. glStencilFillPathNV : TglStencilFillPathNV;
  12933. glStencilStrokePathNV : TglStencilStrokePathNV;
  12934. glStencilFillPathInstancedNV : TglStencilFillPathInstancedNV;
  12935. glStencilStrokePathInstancedNV : TglStencilStrokePathInstancedNV;
  12936. glPathCoverDepthFuncNV : TglPathCoverDepthFuncNV;
  12937. glPathColorGenNV : TglPathColorGenNV;
  12938. glPathTexGenNV : TglPathTexGenNV;
  12939. glPathFogGenNV : TglPathFogGenNV;
  12940. glCoverFillPathNV : TglCoverFillPathNV;
  12941. glCoverStrokePathNV : TglCoverStrokePathNV;
  12942. glCoverFillPathInstancedNV : TglCoverFillPathInstancedNV;
  12943. glCoverStrokePathInstancedNV : TglCoverStrokePathInstancedNV;
  12944. glGetPathParameterivNV : TglGetPathParameterivNV;
  12945. glGetPathParameterfvNV : TglGetPathParameterfvNV;
  12946. glGetPathCommandsNV : TglGetPathCommandsNV;
  12947. glGetPathCoordsNV : TglGetPathCoordsNV;
  12948. glGetPathDashArrayNV : TglGetPathDashArrayNV;
  12949. glGetPathMetricsNV : TglGetPathMetricsNV;
  12950. glGetPathMetricRangeNV : TglGetPathMetricRangeNV;
  12951. glGetPathSpacingNV : TglGetPathSpacingNV;
  12952. glGetPathColorGenivNV : TglGetPathColorGenivNV;
  12953. glGetPathColorGenfvNV : TglGetPathColorGenfvNV;
  12954. glGetPathTexGenivNV : TglGetPathTexGenivNV;
  12955. glGetPathTexGenfvNV : TglGetPathTexGenfvNV;
  12956. glIsPointInFillPathNV : TglIsPointInFillPathNV;
  12957. glIsPointInStrokePathNV : TglIsPointInStrokePathNV;
  12958. glGetPathLengthNV : TglGetPathLengthNV;
  12959. glPointAlongPathNV : TglPointAlongPathNV;
  12960. // GL_AMD_pinned_memory
  12961. // GL_AMD_stencil_operation_extended
  12962. glStencilOpValueAMD : TglStencilOpValueAMD;
  12963. // GL_AMD_vertex_shader_viewport_index
  12964. // GL_AMD_vertex_shader_layer
  12965. // GL_NV_bindless_texture
  12966. glGetTextureHandleNV : TglGetTextureHandleNV;
  12967. glGetTextureSamplerHandleNV : TglGetTextureSamplerHandleNV;
  12968. glMakeTextureHandleResidentNV : TglMakeTextureHandleResidentNV;
  12969. glMakeTextureHandleNonResidentNV : TglMakeTextureHandleNonResidentNV;
  12970. glGetImageHandleNV : TglGetImageHandleNV;
  12971. glMakeImageHandleResidentNV : TglMakeImageHandleResidentNV;
  12972. glMakeImageHandleNonResidentNV : TglMakeImageHandleNonResidentNV;
  12973. glUniformHandleui64NV : TglUniformHandleui64NV;
  12974. glUniformHandleui64vNV : TglUniformHandleui64vNV;
  12975. glProgramUniformHandleui64NV : TglProgramUniformHandleui64NV;
  12976. glProgramUniformHandleui64vNV : TglProgramUniformHandleui64vNV;
  12977. glIsTextureHandleResidentNV : TglIsTextureHandleResidentNV;
  12978. glIsImageHandleResidentNV : TglIsImageHandleResidentNV;
  12979. // GL_ARB_bindless_texture
  12980. glGetTextureHandleARB : TglGetTextureHandleARB;
  12981. glGetTextureSamplerHandleARB : TglGetTextureSamplerHandleARB;
  12982. glMakeTextureHandleResidentARB : TglMakeTextureHandleResidentARB;
  12983. glMakeTextureHandleNonResidentARB : TglMakeTextureHandleNonResidentARB;
  12984. glGetImageHandleARB : TglGetImageHandleARB;
  12985. glMakeImageHandleResidentARB : TglMakeImageHandleResidentARB;
  12986. glMakeImageHandleNonResidentARB : TglMakeImageHandleNonResidentARB;
  12987. glUniformHandleui64ARB : TglUniformHandleui64ARB;
  12988. glUniformHandleui64vARB : TglUniformHandleui64vARB;
  12989. glProgramUniformHandleui64ARB : TglProgramUniformHandleui64ARB;
  12990. glProgramUniformHandleui64vARB : TglProgramUniformHandleui64vARB;
  12991. glIsTextureHandleResidentARB : TglIsTextureHandleResidentARB;
  12992. glIsImageHandleResidentARB : TglIsImageHandleResidentARB;
  12993. glVertexAttribL1ui64ARB : TglVertexAttribL1ui64ARB;
  12994. glVertexAttribL1ui64vARB : TglVertexAttribL1ui64vARB;
  12995. glGetVertexAttribLui64vARB : TglGetVertexAttribLui64vARB;
  12996. // GL_PGI_misc_hints
  12997. glHintPGI: TglHintPGI;
  12998. // GL_SGIS_detail_texture
  12999. glDetailTexFuncSGIS: TglDetailTexFuncSGIS;
  13000. glGetDetailTexFuncSGIS: TglGetDetailTexFuncSGIS;
  13001. // GL_SGIS_fog_function
  13002. glFogFuncSGIS: TglFogFuncSGIS;
  13003. glGetFogFuncSGIS: TglGetFogFuncSGIS;
  13004. // GL_SGIS_multisample
  13005. glSampleMaskSGIS: TglSampleMaskSGIS;
  13006. glSamplePatternSGIS: TglSamplePatternSGIS;
  13007. // GL_SGIS_pixel_texture
  13008. glPixelTexGenParameteriSGIS: TglPixelTexGenParameteriSGIS;
  13009. glPixelTexGenParameterivSGIS: TglPixelTexGenParameterivSGIS;
  13010. glPixelTexGenParameterfSGIS: TglPixelTexGenParameterfSGIS;
  13011. glPixelTexGenParameterfvSGIS: TglPixelTexGenParameterfvSGIS;
  13012. glGetPixelTexGenParameterivSGIS: TglGetPixelTexGenParameterivSGIS;
  13013. glGetPixelTexGenParameterfvSGIS: TglGetPixelTexGenParameterfvSGIS;
  13014. // GL_SGIS_point_parameters
  13015. glPointParameterfSGIS: TglPointParameterfSGIS;
  13016. glPointParameterfvSGIS: TglPointParameterfvSGIS;
  13017. // GL_SGIS_sharpen_texture
  13018. glSharpenTexFuncSGIS: TglSharpenTexFuncSGIS;
  13019. glGetSharpenTexFuncSGIS: TglGetSharpenTexFuncSGIS;
  13020. // GL_SGIS_texture4D
  13021. glTexImage4DSGIS: TglTexImage4DSGIS;
  13022. glTexSubImage4DSGIS: TglTexSubImage4DSGIS;
  13023. // GL_SGIS_texture_color_mask
  13024. glTextureColorMaskSGIS: TglTextureColorMaskSGIS;
  13025. // GL_SGIS_texture_filter4
  13026. glGetTexFilterFuncSGIS: TglGetTexFilterFuncSGIS;
  13027. glTexFilterFuncSGIS: TglTexFilterFuncSGIS;
  13028. // GL_SGIX_async
  13029. glAsyncMarkerSGIX: TglAsyncMarkerSGIX;
  13030. glFinishAsyncSGIX: TglFinishAsyncSGIX;
  13031. glPollAsyncSGIX: TglPollAsyncSGIX;
  13032. glGenAsyncMarkersSGIX: TglGenAsyncMarkersSGIX;
  13033. glDeleteAsyncMarkersSGIX: TglDeleteAsyncMarkersSGIX;
  13034. glIsAsyncMarkerSGIX: TglIsAsyncMarkerSGIX;
  13035. // GL_SGIX_flush_raster
  13036. glFlushRasterSGIX: TglFlushRasterSGIX;
  13037. // GL_SGIX_fragment_lighting
  13038. glFragmentColorMaterialSGIX: TglFragmentColorMaterialSGIX;
  13039. glFragmentLightfSGIX: TglFragmentLightfSGIX;
  13040. glFragmentLightfvSGIX: TglFragmentLightfvSGIX;
  13041. glFragmentLightiSGIX: TglFragmentLightiSGIX;
  13042. glFragmentLightivSGIX: TglFragmentLightivSGIX;
  13043. glFragmentLightModelfSGIX: TglFragmentLightModelfSGIX;
  13044. glFragmentLightModelfvSGIX: TglFragmentLightModelfvSGIX;
  13045. glFragmentLightModeliSGIX: TglFragmentLightModeliSGIX;
  13046. glFragmentLightModelivSGIX: TglFragmentLightModelivSGIX;
  13047. glFragmentMaterialfSGIX: TglFragmentMaterialfSGIX;
  13048. glFragmentMaterialfvSGIX: TglFragmentMaterialfvSGIX;
  13049. glFragmentMaterialiSGIX: TglFragmentMaterialiSGIX;
  13050. glFragmentMaterialivSGIX: TglFragmentMaterialivSGIX;
  13051. glGetFragmentLightfvSGIX: TglGetFragmentLightfvSGIX;
  13052. glGetFragmentLightivSGIX: TglGetFragmentLightivSGIX;
  13053. glGetFragmentMaterialfvSGIX: TglGetFragmentMaterialfvSGIX;
  13054. glGetFragmentMaterialivSGIX: TglGetFragmentMaterialivSGIX;
  13055. glLightEnviSGIX: TglLightEnviSGIX;
  13056. // GL_SGIX_framezoom
  13057. glFrameZoomSGIX: TglFrameZoomSGIX;
  13058. // GL_SGIX_igloo_interface
  13059. glIglooInterfaceSGIX: TglIglooInterfaceSGIX;
  13060. // GL_SGIX_instruments
  13061. glGetInstrumentsSGIX: TglGetInstrumentsSGIX;
  13062. glInstrumentsBufferSGIX: TglInstrumentsBufferSGIX;
  13063. glPollInstrumentsSGIX: TglPollInstrumentsSGIX;
  13064. glReadInstrumentsSGIX: TglReadInstrumentsSGIX;
  13065. glStartInstrumentsSGIX: TglStartInstrumentsSGIX;
  13066. glStopInstrumentsSGIX: TglStopInstrumentsSGIX;
  13067. // GL_SGIX_list_priority
  13068. glGetListParameterfvSGIX: TglGetListParameterfvSGIX;
  13069. glGetListParameterivSGIX: TglGetListParameterivSGIX;
  13070. glListParameterfSGIX: TglListParameterfSGIX;
  13071. glListParameterfvSGIX: TglListParameterfvSGIX;
  13072. glListParameteriSGIX: TglListParameteriSGIX;
  13073. glListParameterivSGIX: TglListParameterivSGIX;
  13074. // GL_SGIX_pixel_texture
  13075. glPixelTexGenSGIX: TglPixelTexGenSGIX;
  13076. // GL_SGIX_polynomial_ffd
  13077. glDeformationMap3dSGIX: TglDeformationMap3dSGIX;
  13078. glDeformationMap3fSGIX: TglDeformationMap3fSGIX;
  13079. glDeformSGIX: TglDeformSGIX;
  13080. glLoadIdentityDeformationMapSGIX: TglLoadIdentityDeformationMapSGIX;
  13081. // GL_SGIX_reference_plane
  13082. glReferencePlaneSGIX: TglReferencePlaneSGIX;
  13083. // GL_SGIX_sprite
  13084. glSpriteParameterfSGIX: TglSpriteParameterfSGIX;
  13085. glSpriteParameterfvSGIX: TglSpriteParameterfvSGIX;
  13086. glSpriteParameteriSGIX: TglSpriteParameteriSGIX;
  13087. glSpriteParameterivSGIX: TglSpriteParameterivSGIX;
  13088. // GL_SGIX_tag_sample_buffer
  13089. glTagSampleBufferSGIX: TglTagSampleBufferSGIX;
  13090. // GL_SGI_color_table
  13091. glColorTableSGI: TglColorTableSGI;
  13092. glColorTableParameterfvSGI: TglColorTableParameterfvSGI;
  13093. glColorTableParameterivSGI: TglColorTableParameterivSGI;
  13094. glCopyColorTableSGI: TglCopyColorTableSGI;
  13095. glGetColorTableSGI: TglGetColorTableSGI;
  13096. glGetColorTableParameterfvSGI: TglGetColorTableParameterfvSGI;
  13097. glGetColorTableParameterivSGI: TglGetColorTableParameterivSGI;
  13098. // GL_SUNX_constant_data
  13099. glFinishTextureSUNX: TglFinishTextureSUNX;
  13100. // GL_SUN_global_alpha
  13101. glGlobalAlphaFactorbSUN: TglGlobalAlphaFactorbSUN;
  13102. glGlobalAlphaFactorsSUN: TglGlobalAlphaFactorsSUN;
  13103. glGlobalAlphaFactoriSUN: TglGlobalAlphaFactoriSUN;
  13104. glGlobalAlphaFactorfSUN: TglGlobalAlphaFactorfSUN;
  13105. glGlobalAlphaFactordSUN: TglGlobalAlphaFactordSUN;
  13106. glGlobalAlphaFactorubSUN: TglGlobalAlphaFactorubSUN;
  13107. glGlobalAlphaFactorusSUN: TglGlobalAlphaFactorusSUN;
  13108. glGlobalAlphaFactoruiSUN: TglGlobalAlphaFactoruiSUN;
  13109. // GL_SUN_mesh_array
  13110. glDrawMeshArraysSUN: TglDrawMeshArraysSUN;
  13111. // GL_SUN_triangle_list
  13112. glReplacementCodeuiSUN: TglReplacementCodeuiSUN;
  13113. glReplacementCodeusSUN: TglReplacementCodeusSUN;
  13114. glReplacementCodeubSUN: TglReplacementCodeubSUN;
  13115. glReplacementCodeuivSUN: TglReplacementCodeuivSUN;
  13116. glReplacementCodeusvSUN: TglReplacementCodeusvSUN;
  13117. glReplacementCodeubvSUN: TglReplacementCodeubvSUN;
  13118. glReplacementCodePointerSUN: TglReplacementCodePointerSUN;
  13119. // GL_SUN_vertex
  13120. glColor4ubVertex2fSUN: TglColor4ubVertex2fSUN;
  13121. glColor4ubVertex2fvSUN: TglColor4ubVertex2fvSUN;
  13122. glColor4ubVertex3fSUN: TglColor4ubVertex3fSUN;
  13123. glColor4ubVertex3fvSUN: TglColor4ubVertex3fvSUN;
  13124. glColor3fVertex3fSUN: TglColor3fVertex3fSUN;
  13125. glColor3fVertex3fvSUN: TglColor3fVertex3fvSUN;
  13126. glNormal3fVertex3fSUN: TglNormal3fVertex3fSUN;
  13127. glNormal3fVertex3fvSUN: TglNormal3fVertex3fvSUN;
  13128. glColor4fNormal3fVertex3fSUN: TglColor4fNormal3fVertex3fSUN;
  13129. glColor4fNormal3fVertex3fvSUN: TglColor4fNormal3fVertex3fvSUN;
  13130. glTexCoord2fVertex3fSUN: TglTexCoord2fVertex3fSUN;
  13131. glTexCoord2fVertex3fvSUN: TglTexCoord2fVertex3fvSUN;
  13132. glTexCoord4fVertex4fSUN: TglTexCoord4fVertex4fSUN;
  13133. glTexCoord4fVertex4fvSUN: TglTexCoord4fVertex4fvSUN;
  13134. glTexCoord2fColor4ubVertex3fSUN: TglTexCoord2fColor4ubVertex3fSUN;
  13135. glTexCoord2fColor4ubVertex3fvSUN: TglTexCoord2fColor4ubVertex3fvSUN;
  13136. glTexCoord2fColor3fVertex3fSUN: TglTexCoord2fColor3fVertex3fSUN;
  13137. glTexCoord2fColor3fVertex3fvSUN: TglTexCoord2fColor3fVertex3fvSUN;
  13138. glTexCoord2fNormal3fVertex3fSUN: TglTexCoord2fNormal3fVertex3fSUN;
  13139. glTexCoord2fNormal3fVertex3fvSUN: TglTexCoord2fNormal3fVertex3fvSUN;
  13140. glTexCoord2fColor4fNormal3fVertex3fSUN: TglTexCoord2fColor4fNormal3fVertex3fSUN;
  13141. glTexCoord2fColor4fNormal3fVertex3fvSUN: TglTexCoord2fColor4fNormal3fVertex3fvSUN;
  13142. glTexCoord4fColor4fNormal3fVertex4fSUN: TglTexCoord4fColor4fNormal3fVertex4fSUN;
  13143. glTexCoord4fColor4fNormal3fVertex4fvSUN: TglTexCoord4fColor4fNormal3fVertex4fvSUN;
  13144. glReplacementCodeuiVertex3fSUN: TglReplacementCodeuiVertex3fSUN;
  13145. glReplacementCodeuiVertex3fvSUN: TglReplacementCodeuiVertex3fvSUN;
  13146. glReplacementCodeuiColor4ubVertex3fSUN: TglReplacementCodeuiColor4ubVertex3fSUN;
  13147. glReplacementCodeuiColor4ubVertex3fvSUN: TglReplacementCodeuiColor4ubVertex3fvSUN;
  13148. glReplacementCodeuiColor3fVertex3fSUN: TglReplacementCodeuiColor3fVertex3fSUN;
  13149. glReplacementCodeuiColor3fVertex3fvSUN: TglReplacementCodeuiColor3fVertex3fvSUN;
  13150. glReplacementCodeuiNormal3fVertex3fSUN: TglReplacementCodeuiNormal3fVertex3fSUN;
  13151. glReplacementCodeuiNormal3fVertex3fvSUN: TglReplacementCodeuiNormal3fVertex3fvSUN;
  13152. glReplacementCodeuiColor4fNormal3fVertex3fSUN: TglReplacementCodeuiColor4fNormal3fVertex3fSUN;
  13153. glReplacementCodeuiColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiColor4fNormal3fVertex3fvSUN;
  13154. glReplacementCodeuiTexCoord2fVertex3fSUN: TglReplacementCodeuiTexCoord2fVertex3fSUN;
  13155. glReplacementCodeuiTexCoord2fVertex3fvSUN: TglReplacementCodeuiTexCoord2fVertex3fvSUN;
  13156. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
  13157. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
  13158. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
  13159. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
  13160. {$IFDEF DGL_WIN}
  13161. wglGetProcAddress: TwglGetProcAddress;
  13162. wglCopyContext: TwglCopyContext;
  13163. wglCreateContext: TwglCreateContext;
  13164. wglCreateLayerContext: TwglCreateLayerContext;
  13165. wglDeleteContext: TwglDeleteContext;
  13166. wglDescribeLayerPlane: TwglDescribeLayerPlane;
  13167. wglGetCurrentContext: TwglGetCurrentContext;
  13168. wglGetCurrentDC: TwglGetCurrentDC;
  13169. wglGetLayerPaletteEntries: TwglGetLayerPaletteEntries;
  13170. wglMakeCurrent: TwglMakeCurrent;
  13171. wglRealizeLayerPalette: TwglRealizeLayerPalette;
  13172. wglSetLayerPaletteEntries: TwglSetLayerPaletteEntries;
  13173. wglShareLists: TwglShareLists;
  13174. wglSwapLayerBuffers: TwglSwapLayerBuffers;
  13175. wglSwapMultipleBuffers: TwglSwapMultipleBuffers;
  13176. wglUseFontBitmapsA: TwglUseFontBitmapsA;
  13177. wglUseFontOutlinesA: TwglUseFontOutlinesA;
  13178. wglUseFontBitmapsW: TwglUseFontBitmapsW;
  13179. wglUseFontOutlinesW: TwglUseFontOutlinesW;
  13180. wglUseFontBitmaps: TwglUseFontBitmaps;
  13181. wglUseFontOutlines: TwglUseFontOutlines;
  13182. // WGL_ARB_buffer_region
  13183. wglCreateBufferRegionARB: TwglCreateBufferRegionARB;
  13184. wglDeleteBufferRegionARB: TwglDeleteBufferRegionARB;
  13185. wglSaveBufferRegionARB: TwglSaveBufferRegionARB;
  13186. wglRestoreBufferRegionARB: TwglRestoreBufferRegionARB;
  13187. // WGL_ARB_extensions_string
  13188. wglGetExtensionsStringARB: TwglGetExtensionsStringARB;
  13189. // WGL_ARB_make_current_read
  13190. wglMakeContextCurrentARB: TwglMakeContextCurrentARB;
  13191. wglGetCurrentReadDCARB: TwglGetCurrentReadDCARB;
  13192. // WGL_ARB_pbuffer
  13193. wglCreatePbufferARB: TwglCreatePbufferARB;
  13194. wglGetPbufferDCARB: TwglGetPbufferDCARB;
  13195. wglReleasePbufferDCARB: TwglReleasePbufferDCARB;
  13196. wglDestroyPbufferARB: TwglDestroyPbufferARB;
  13197. wglQueryPbufferARB: TwglQueryPbufferARB;
  13198. // WGL_ARB_pixel_format
  13199. wglGetPixelFormatAttribivARB: TwglGetPixelFormatAttribivARB;
  13200. wglGetPixelFormatAttribfvARB: TwglGetPixelFormatAttribfvARB;
  13201. wglChoosePixelFormatARB: TwglChoosePixelFormatARB;
  13202. // WGL_ARB_color_buffer_float
  13203. wglClampColorARB: TwglClampColorARB;
  13204. // WGL_ARB_render_texture
  13205. wglBindTexImageARB: TwglBindTexImageARB;
  13206. wglReleaseTexImageARB: TwglReleaseTexImageARB;
  13207. wglSetPbufferAttribARB: TwglSetPbufferAttribARB;
  13208. // WGL_ARB_create_context
  13209. wglCreateContextAttribsARB: TwglCreateContextAttribsARB;
  13210. // WGL_AMD_gpu_association
  13211. wglGetGPUIDsAMD: TwglGetGPUIDsAMD;
  13212. wglGetGPUInfoAMD: TwglGetGPUInfoAMD;
  13213. wglGetContextGPUIDAMD: TwglGetContextGPUIDAMD;
  13214. wglCreateAssociatedContextAMD: TwglCreateAssociatedContextAMD;
  13215. wglCreateAssociatedContextAttribsAMD: TwglCreateAssociatedContextAttribsAMD;
  13216. wglDeleteAssociatedContextAMD: TwglDeleteAssociatedContextAMD;
  13217. wglMakeAssociatedContextCurrentAMD: TwglMakeAssociatedContextCurrentAMD;
  13218. wglGetCurrentAssociatedContextAMD: TwglGetCurrentAssociatedContextAMD;
  13219. wglBlitContextFramebufferAMD: TwglBlitContextFramebufferAMD;
  13220. // WGL_EXT_display_color_table
  13221. wglCreateDisplayColorTableEXT: TwglCreateDisplayColorTableEXT;
  13222. wglLoadDisplayColorTableEXT: TwglLoadDisplayColorTableEXT;
  13223. wglBindDisplayColorTableEXT: TwglBindDisplayColorTableEXT;
  13224. wglDestroyDisplayColorTableEXT: TwglDestroyDisplayColorTableEXT;
  13225. // WGL_EXT_extensions_string
  13226. wglGetExtensionsStringEXT: TwglGetExtensionsStringEXT;
  13227. // WGL_EXT_make_current_read
  13228. wglMakeContextCurrentEXT: TwglMakeContextCurrentEXT;
  13229. wglGetCurrentReadDCEXT: TwglGetCurrentReadDCEXT;
  13230. // WGL_EXT_pbuffer
  13231. wglCreatePbufferEXT: TwglCreatePbufferEXT;
  13232. wglGetPbufferDCEXT: TwglGetPbufferDCEXT;
  13233. wglReleasePbufferDCEXT: TwglReleasePbufferDCEXT;
  13234. wglDestroyPbufferEXT: TwglDestroyPbufferEXT;
  13235. wglQueryPbufferEXT: TwglQueryPbufferEXT;
  13236. // WGL_EXT_pixel_format
  13237. wglGetPixelFormatAttribivEXT: TwglGetPixelFormatAttribivEXT;
  13238. wglGetPixelFormatAttribfvEXT: TwglGetPixelFormatAttribfvEXT;
  13239. wglChoosePixelFormatEXT: TwglChoosePixelFormatEXT;
  13240. // WGL_EXT_swap_control
  13241. wglSwapIntervalEXT: TwglSwapIntervalEXT;
  13242. wglGetSwapIntervalEXT: TwglGetSwapIntervalEXT;
  13243. // WGL_I3D_digital_video_control
  13244. wglGetDigitalVideoParametersI3D: TwglGetDigitalVideoParametersI3D;
  13245. wglSetDigitalVideoParametersI3D: TwglSetDigitalVideoParametersI3D;
  13246. // WGL_I3D_gamma
  13247. wglGetGammaTableParametersI3D: TwglGetGammaTableParametersI3D;
  13248. wglSetGammaTableParametersI3D: TwglSetGammaTableParametersI3D;
  13249. wglGetGammaTableI3D: TwglGetGammaTableI3D;
  13250. wglSetGammaTableI3D: TwglSetGammaTableI3D;
  13251. // WGL_I3D_genlock
  13252. wglEnableGenlockI3D: TwglEnableGenlockI3D;
  13253. wglDisableGenlockI3D: TwglDisableGenlockI3D;
  13254. wglIsEnabledGenlockI3D: TwglIsEnabledGenlockI3D;
  13255. wglGenlockSourceI3D: TwglGenlockSourceI3D;
  13256. wglGetGenlockSourceI3D: TwglGetGenlockSourceI3D;
  13257. wglGenlockSourceEdgeI3D: TwglGenlockSourceEdgeI3D;
  13258. wglGetGenlockSourceEdgeI3D: TwglGetGenlockSourceEdgeI3D;
  13259. wglGenlockSampleRateI3D: TwglGenlockSampleRateI3D;
  13260. wglGetGenlockSampleRateI3D: TwglGetGenlockSampleRateI3D;
  13261. wglGenlockSourceDelayI3D: TwglGenlockSourceDelayI3D;
  13262. wglGetGenlockSourceDelayI3D: TwglGetGenlockSourceDelayI3D;
  13263. wglQueryGenlockMaxSourceDelayI3D: TwglQueryGenlockMaxSourceDelayI3D;
  13264. // WGL_I3D_image_buffer
  13265. wglCreateImageBufferI3D: TwglCreateImageBufferI3D;
  13266. wglDestroyImageBufferI3D: TwglDestroyImageBufferI3D;
  13267. wglAssociateImageBufferEventsI3D: TwglAssociateImageBufferEventsI3D;
  13268. wglReleaseImageBufferEventsI3D: TwglReleaseImageBufferEventsI3D;
  13269. // WGL_I3D_swap_frame_lock
  13270. wglEnableFrameLockI3D: TwglEnableFrameLockI3D;
  13271. wglDisableFrameLockI3D: TwglDisableFrameLockI3D;
  13272. wglIsEnabledFrameLockI3D: TwglIsEnabledFrameLockI3D;
  13273. wglQueryFrameLockMasterI3D: TwglQueryFrameLockMasterI3D;
  13274. // WGL_I3D_swap_frame_usage
  13275. wglGetFrameUsageI3D: TwglGetFrameUsageI3D;
  13276. wglBeginFrameTrackingI3D: TwglBeginFrameTrackingI3D;
  13277. wglEndFrameTrackingI3D: TwglEndFrameTrackingI3D;
  13278. wglQueryFrameTrackingI3D: TwglQueryFrameTrackingI3D;
  13279. // WGL_NV_vertex_array_range
  13280. wglAllocateMemoryNV: TwglAllocateMemoryNV;
  13281. wglFreeMemoryNV: TwglFreeMemoryNV;
  13282. // WGL_NV_present_video
  13283. wglEnumerateVideoDevicesNV: TwglEnumerateVideoDevicesNV;
  13284. wglBindVideoDeviceNV: TwglBindVideoDeviceNV;
  13285. wglQueryCurrentContextNV: TwglQueryCurrentContextNV;
  13286. // WGL_NV_video_output
  13287. wglGetVideoDeviceNV: TwglGetVideoDeviceNV;
  13288. wglReleaseVideoDeviceNV: TwglReleaseVideoDeviceNV;
  13289. wglBindVideoImageNV: TwglBindVideoImageNV;
  13290. wglReleaseVideoImageNV: TwglReleaseVideoImageNV;
  13291. wglSendPbufferToVideoNV: TwglSendPbufferToVideoNV;
  13292. wglGetVideoInfoNV: TwglGetVideoInfoNV;
  13293. // WGL_NV_swap_group
  13294. wglJoinSwapGroupNV: TwglJoinSwapGroupNV;
  13295. wglBindSwapBarrierNV: TwglBindSwapBarrierNV;
  13296. wglQuerySwapGroupNV: TwglQuerySwapGroupNV;
  13297. wglQueryMaxSwapGroupsNV: TwglQueryMaxSwapGroupsNV;
  13298. wglQueryFrameCountNV: TwglQueryFrameCountNV;
  13299. wglResetFrameCountNV: TwglResetFrameCountNV;
  13300. // WGL_NV_gpu_affinity
  13301. wglEnumGpusNV: TwglEnumGpusNV;
  13302. wglEnumGpuDevicesNV: TwglEnumGpuDevicesNV;
  13303. wglCreateAffinityDCNV: TwglCreateAffinityDCNV;
  13304. wglEnumGpusFromAffinityDCNV: TwglEnumGpusFromAffinityDCNV;
  13305. wglDeleteDCNV: TwglDeleteDCNV;
  13306. // WGL_NV_video_capture
  13307. wglBindVideoCaptureDeviceNV: TwglBindVideoCaptureDeviceNV;
  13308. wglEnumerateVideoCaptureDevicesNV: TwglEnumerateVideoCaptureDevicesNV;
  13309. wglLockVideoCaptureDeviceNV: TwglLockVideoCaptureDeviceNV;
  13310. wglQueryVideoCaptureDeviceNV: TwglQueryVideoCaptureDeviceNV;
  13311. wglReleaseVideoCaptureDeviceNV: TwglReleaseVideoCaptureDeviceNV;
  13312. // WGL_NV_copy_image
  13313. wglCopyImageSubDataNV: TwglCopyImageSubDataNV;
  13314. // WGL_NV_DX_interop
  13315. wglDXSetResourceShareHandleNV : TwglDXSetResourceShareHandleNV;
  13316. wglDXOpenDeviceNV : TwglDXOpenDeviceNV;
  13317. wglDXCloseDeviceNV : TwglDXCloseDeviceNV;
  13318. wglDXRegisterObjectNV : TwglDXRegisterObjectNV;
  13319. wglDXUnregisterObjectNV : TwglDXUnregisterObjectNV;
  13320. wglDXObjectAccessNV : TwglDXObjectAccessNV;
  13321. wglDXLockObjectsNV : TwglDXLockObjectsNV;
  13322. wglDXUnlockObjectsNV : TwglDXUnlockObjectsNV;
  13323. // WGL_OML_sync_control
  13324. wglGetSyncValuesOML: TwglGetSyncValuesOML;
  13325. wglGetMscRateOML: TwglGetMscRateOML;
  13326. wglSwapBuffersMscOML: TwglSwapBuffersMscOML;
  13327. wglSwapLayerBuffersMscOML: TwglSwapLayerBuffersMscOML;
  13328. wglWaitForMscOML: TwglWaitForMscOML;
  13329. wglWaitForSbcOML: TwglWaitForSbcOML;
  13330. // WGL_3DL_stereo_control
  13331. wglSetStereoEmitterState3DL: TwglSetStereoEmitterState3DL;
  13332. // WIN_draw_range_elements
  13333. glDrawRangeElementsWIN: TglDrawRangeElementsWIN;
  13334. // WIN_swap_hint
  13335. glAddSwapHintRectWIN: TglAddSwapHintRectWIN;
  13336. {$ENDIF}
  13337. {$IFDEF DGL_LINUX}
  13338. glXChooseVisual: TglXChooseVisual;
  13339. glXCopyContext: TglXCopyContext;
  13340. glXCreateContext: TglXCreateContext;
  13341. glXCreateGLXPixmap: TglXCreateGLXPixmap;
  13342. glXDestroyContext: TglXDestroyContext;
  13343. glXDestroyGLXPixmap: TglXDestroyGLXPixmap;
  13344. glXGetConfig: TglXGetConfig;
  13345. glXGetCurrentContext: TglXGetCurrentContext;
  13346. glXGetCurrentDrawable: TglXGetCurrentDrawable;
  13347. glXIsDirect: TglXIsDirect;
  13348. glXMakeCurrent: TglXMakeCurrent;
  13349. glXQueryExtension: TglXQueryExtension;
  13350. glXQueryVersion: TglXQueryVersion;
  13351. glXSwapBuffers: TglXSwapBuffers;
  13352. glXUseXFont: TglXUseXFont;
  13353. glXWaitGL: TglXWaitGL;
  13354. glXWaitX: TglXWaitX;
  13355. glXGetClientString: TglXGetClientString;
  13356. glXQueryServerString: TglXQueryServerString;
  13357. glXQueryExtensionsString: TglXQueryExtensionsString;
  13358. // GLX_VERSION_1_3
  13359. glXGetFBConfigs: TglXGetFBConfigs;
  13360. glXChooseFBConfig: TglXChooseFBConfig;
  13361. glXGetFBConfigAttrib: TglXGetFBConfigAttrib;
  13362. glXGetVisualFromFBConfig: TglXGetVisualFromFBConfig;
  13363. glXCreateWindow: TglXCreateWindow;
  13364. glXDestroyWindow: TglXDestroyWindow;
  13365. glXCreatePixmap: TglXCreatePixmap;
  13366. glXDestroyPixmap: TglXDestroyPixmap;
  13367. glXCreatePbuffer: TglXCreatePbuffer;
  13368. glXDestroyPbuffer: TglXDestroyPbuffer;
  13369. glXQueryDrawable: TglXQueryDrawable;
  13370. glXCreateNewContext: TglXCreateNewContext;
  13371. glXMakeContextCurrent: TglXMakeContextCurrent;
  13372. glXGetCurrentReadDrawable: TglXGetCurrentReadDrawable;
  13373. glXGetCurreentDisplay: TglXGetCurreentDisplay;
  13374. glXQueryContext: TglXQueryContext;
  13375. glXSelectEvent: TglXSelectEvent;
  13376. glXGetSelectedEvent: TglXGetSelectedEvent;
  13377. // GLX_VERSION_1_4
  13378. glXGetProcAddress: TglXGetProcAddress;
  13379. // GLX_ARB_get_proc_address
  13380. glXGetProcAddressARB: TglXGetProcAddressARB;
  13381. // GLX_ARB_create_context
  13382. glXCreateContextAttribsARB: TglXCreateContextAttribsARB;
  13383. // GLX_EXT_import_context
  13384. glXGetCurrentDisplayEXT: TglXGetCurrentDisplayEXT;
  13385. glXQueryContextInfoEXT: TglXQueryContextInfoEXT;
  13386. glXGetContextIDEXT: TglXGetContextIDEXT;
  13387. glXImportContextEXT: TglXImportContextEXT;
  13388. glXFreeContextEXT: TglXFreeContextEXT;
  13389. // GLX_EXT_texture_from_pixmap
  13390. glXBindTexImageEXT: TglXBindTexImageEXT;
  13391. glXReleaseTexImageEXT: TglXReleaseTexImageEXT;
  13392. glXSwapIntervalEXT : TglXSwapIntervalEXT;
  13393. {$ENDIF}
  13394. // GL utility functions and procedures
  13395. gluErrorString: TgluErrorString;
  13396. gluGetString: TgluGetString;
  13397. gluOrtho2D: TgluOrtho2D;
  13398. gluPerspective: TgluPerspective;
  13399. gluPickMatrix: TgluPickMatrix;
  13400. gluLookAt: TgluLookAt;
  13401. gluProject: TgluProject;
  13402. gluUnProject: TgluUnProject;
  13403. gluScaleImage: TgluScaleImage;
  13404. gluBuild1DMipmaps: TgluBuild1DMipmaps;
  13405. gluBuild2DMipmaps: TgluBuild2DMipmaps;
  13406. gluNewQuadric: TgluNewQuadric;
  13407. gluDeleteQuadric: TgluDeleteQuadric;
  13408. gluQuadricNormals: TgluQuadricNormals;
  13409. gluQuadricTexture: TgluQuadricTexture;
  13410. gluQuadricOrientation: TgluQuadricOrientation;
  13411. gluQuadricDrawStyle: TgluQuadricDrawStyle;
  13412. gluCylinder: TgluCylinder;
  13413. gluDisk: TgluDisk;
  13414. gluPartialDisk: TgluPartialDisk;
  13415. gluSphere: TgluSphere;
  13416. gluQuadricCallback: TgluQuadricCallback;
  13417. gluNewTess: TgluNewTess;
  13418. gluDeleteTess: TgluDeleteTess;
  13419. gluTessBeginPolygon: TgluTessBeginPolygon;
  13420. gluTessBeginContour: TgluTessBeginContour;
  13421. gluTessVertex: TgluTessVertex;
  13422. gluTessEndContour: TgluTessEndContour;
  13423. gluTessEndPolygon: TgluTessEndPolygon;
  13424. gluTessProperty: TgluTessProperty;
  13425. gluTessNormal: TgluTessNormal;
  13426. gluTessCallback: TgluTessCallback;
  13427. gluGetTessProperty: TgluGetTessProperty;
  13428. gluNewNurbsRenderer: TgluNewNurbsRenderer;
  13429. gluDeleteNurbsRenderer: TgluDeleteNurbsRenderer;
  13430. gluBeginSurface: TgluBeginSurface;
  13431. gluBeginCurve: TgluBeginCurve;
  13432. gluEndCurve: TgluEndCurve;
  13433. gluEndSurface: TgluEndSurface;
  13434. gluBeginTrim: TgluBeginTrim;
  13435. gluEndTrim: TgluEndTrim;
  13436. gluPwlCurve: TgluPwlCurve;
  13437. gluNurbsCurve: TgluNurbsCurve;
  13438. gluNurbsSurface: TgluNurbsSurface;
  13439. gluLoadSamplingMatrices: TgluLoadSamplingMatrices;
  13440. gluNurbsProperty: TgluNurbsProperty;
  13441. gluGetNurbsProperty: TgluGetNurbsProperty;
  13442. gluNurbsCallback: TgluNurbsCallback;
  13443. gluBeginPolygon: TgluBeginPolygon;
  13444. gluNextContour: TgluNextContour;
  13445. gluEndPolygon: TgluEndPolygon;
  13446. type
  13447. TRCOptions = set of (opDoubleBuffered, opGDI, opStereo);
  13448. var
  13449. GL_LibHandle: Pointer = nil;
  13450. GLU_LibHandle: Pointer = nil;
  13451. LastPixelFormat: Integer;
  13452. ExtensionsRead: Boolean;
  13453. ImplementationRead: Boolean;
  13454. const
  13455. {$IFDEF DGL_WIN}
  13456. OPENGL_LIBNAME = 'OpenGL32.dll';
  13457. GLU_LIBNAME = 'GLU32.dll';
  13458. {$ELSE}
  13459. {$IFDEF darwin}
  13460. OPENGL_LIBNAME = 'libGL.dylib';
  13461. GLU_LIBNAME = 'libGLU.dylib';
  13462. {$ELSE}
  13463. OPENGL_LIBNAME = 'libGL.so.1';
  13464. GLU_LIBNAME = 'libGLU.so.1';
  13465. {$ENDIF}
  13466. {$ENDIF}
  13467. function InitOpenGL(LibName: String = OPENGL_LIBNAME; GLULibName: String = GLU_LIBNAME): Boolean;
  13468. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13469. function dglCheckExtension(Extension: AnsiString): Boolean;
  13470. procedure ReadExtensions;
  13471. procedure ReadImplementationProperties;
  13472. // =============================================================================
  13473. // Helper-Functions
  13474. // =============================================================================
  13475. {$IFDEF DGL_WIN}
  13476. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13477. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13478. procedure DestroyRenderingContext(RC: HGLRC);
  13479. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  13480. procedure DeactivateRenderingContext;
  13481. {$ENDIF}
  13482. procedure ReadOpenGLCore;
  13483. procedure Read_GL_3DFX_tbuffer;
  13484. procedure Read_GL_APPLE_element_array;
  13485. procedure Read_GL_APPLE_fence;
  13486. procedure Read_GL_APPLE_vertex_array_object;
  13487. procedure Read_GL_APPLE_vertex_array_range;
  13488. procedure Read_GL_APPLE_texture_range;
  13489. procedure Read_GL_APPLE_vertex_program_evaluators;
  13490. procedure Read_GL_APPLE_object_purgeable;
  13491. procedure Read_GL_ARB_matrix_palette;
  13492. procedure Read_GL_ARB_multitexture;
  13493. procedure Read_GL_ARB_point_parameters;
  13494. procedure Read_GL_ARB_texture_compression;
  13495. procedure Read_GL_ARB_transpose_matrix;
  13496. procedure Read_GL_ARB_vertex_blend;
  13497. procedure Read_GL_ARB_vertex_buffer_object;
  13498. procedure Read_GL_ARB_vertex_program;
  13499. procedure Read_GL_ARB_window_pos;
  13500. procedure Read_GL_ARB_color_buffer_float;
  13501. procedure Read_GL_ARB_Shader_Objects;
  13502. procedure Read_GL_ARB_occlusion_query;
  13503. procedure Read_GL_ARB_draw_instanced;
  13504. procedure Read_GL_ARB_framebuffer_object;
  13505. procedure Read_GL_ARB_geometry_shader4;
  13506. procedure Read_GL_ARB_instanced_arrays;
  13507. procedure Read_GL_ARB_map_buffer_range;
  13508. procedure Read_GL_ARB_texture_buffer_object;
  13509. procedure Read_GL_ARB_vertex_array_object;
  13510. procedure Read_GL_ARB_uniform_buffer_object;
  13511. procedure Read_GL_ARB_copy_buffer;
  13512. procedure Read_GL_ARB_draw_elements_base_vertex;
  13513. procedure Read_GL_ARB_provoking_vertex;
  13514. procedure Read_GL_ARB_sync;
  13515. procedure Read_GL_ARB_texture_multisample;
  13516. procedure Read_GL_ARB_draw_buffers_blend;
  13517. procedure Read_GL_ARB_sample_shading;
  13518. procedure Read_GL_ARB_shading_language_include;
  13519. procedure Read_GL_ARB_blend_func_extended;
  13520. procedure Read_GL_ARB_sampler_objects;
  13521. procedure Read_GL_ARB_timer_query;
  13522. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  13523. procedure Read_GL_ARB_draw_indirect;
  13524. procedure Read_GL_ARB_gpu_shader_fp64;
  13525. procedure Read_GL_ARB_shader_subroutine;
  13526. procedure Read_GL_ARB_tessellation_shader;
  13527. procedure Read_GL_ARB_transform_feedback2;
  13528. procedure Read_GL_ARB_transform_feedback3;
  13529. procedure Read_GL_ARB_ES2_compatibility;
  13530. procedure Read_GL_ARB_get_program_binary;
  13531. procedure Read_GL_ARB_separate_shader_objects;
  13532. procedure Read_GL_ARB_vertex_attrib_64bit;
  13533. procedure Read_GL_ARB_viewport_array;
  13534. // GL 4.2
  13535. procedure Read_GL_ARB_base_instance;
  13536. procedure Read_GL_ARB_transform_feedback_instanced;
  13537. procedure Read_GL_ARB_internalformat_query;
  13538. procedure Read_GL_ARB_shader_atomic_counters;
  13539. procedure Read_GL_ARB_shader_image_load_store;
  13540. procedure Read_GL_ARB_texture_storage;
  13541. // GL 4.3
  13542. procedure Read_GL_KHR_debug;
  13543. procedure Read_GL_ARB_clear_buffer_object;
  13544. procedure Read_GL_ARB_compute_shader;
  13545. procedure Read_GL_ARB_copy_image;
  13546. procedure Read_GL_ARB_framebuffer_no_attachments;
  13547. procedure Read_GL_ARB_internalformat_query2;
  13548. procedure Read_GL_ARB_invalidate_subdata;
  13549. procedure Read_GL_ARB_multi_draw_indirect;
  13550. procedure Read_GL_ARB_program_interface_query;
  13551. procedure Read_GL_ARB_shader_storage_buffer_object;
  13552. procedure Read_GL_ARB_texture_buffer_range;
  13553. procedure Read_GL_ARB_texture_storage_multisample;
  13554. procedure Read_GL_ARB_texture_view;
  13555. procedure Read_GL_ARB_vertex_attrib_binding;
  13556. procedure Read_GL_4_4;
  13557. procedure Read_GL_4_5;
  13558. //
  13559. procedure Read_GL_ARB_cl_event;
  13560. procedure Read_GL_ARB_compute_variable_group_size;
  13561. procedure Read_GL_ARB_debug_output;
  13562. procedure Read_GL_ARB_robustness;
  13563. procedure Read_GL_ATI_draw_buffers;
  13564. procedure Read_GL_ATI_element_array;
  13565. procedure Read_GL_ATI_envmap_bumpmap;
  13566. procedure Read_GL_ATI_fragment_shader;
  13567. procedure Read_GL_ATI_map_object_buffer;
  13568. procedure Read_GL_ATI_pn_triangles;
  13569. procedure Read_GL_ATI_separate_stencil;
  13570. procedure Read_GL_ATI_vertex_array_object;
  13571. procedure Read_GL_ATI_vertex_attrib_array_object;
  13572. procedure Read_GL_ATI_vertex_streams;
  13573. procedure Read_GL_AMD_performance_monitor;
  13574. procedure Read_GL_AMD_vertex_shader_tesselator;
  13575. procedure Read_GL_AMD_draw_buffers_blend;
  13576. procedure Read_GL_AMD_name_gen_delete;
  13577. procedure Read_GL_AMD_debug_output;
  13578. procedure Read_GL_EXT_blend_color;
  13579. procedure Read_GL_EXT_blend_func_separate;
  13580. procedure Read_GL_EXT_blend_minmax;
  13581. procedure Read_GL_EXT_color_subtable;
  13582. procedure Read_GL_EXT_compiled_vertex_array;
  13583. procedure Read_GL_EXT_convolution;
  13584. procedure Read_GL_EXT_coordinate_frame;
  13585. procedure Read_GL_EXT_copy_texture;
  13586. procedure Read_GL_EXT_cull_vertex;
  13587. procedure Read_GL_EXT_draw_range_elements;
  13588. procedure Read_GL_EXT_fog_coord;
  13589. procedure Read_GL_EXT_framebuffer_object;
  13590. procedure Read_GL_EXT_histogram;
  13591. procedure Read_GL_EXT_index_func;
  13592. procedure Read_GL_EXT_index_material;
  13593. procedure Read_GL_EXT_multi_draw_arrays;
  13594. procedure Read_GL_EXT_multisample;
  13595. procedure Read_GL_EXT_paletted_texture;
  13596. procedure Read_GL_EXT_pixel_transform;
  13597. procedure Read_GL_EXT_point_parameters;
  13598. procedure Read_GL_EXT_polygon_offset;
  13599. procedure Read_GL_EXT_secondary_color;
  13600. procedure Read_GL_EXT_stencil_two_side;
  13601. procedure Read_GL_EXT_subtexture;
  13602. procedure Read_GL_EXT_texture3D;
  13603. procedure Read_GL_EXT_texture_object;
  13604. procedure Read_GL_EXT_texture_perturb_normal;
  13605. procedure Read_GL_EXT_vertex_array;
  13606. procedure Read_GL_EXT_vertex_shader;
  13607. procedure Read_GL_EXT_vertex_weighting;
  13608. procedure Read_GL_EXT_depth_bounds_test;
  13609. procedure Read_GL_EXT_blend_equation_separate;
  13610. procedure Read_GL_EXT_stencil_clear_tag;
  13611. procedure Read_GL_EXT_framebuffer_blit;
  13612. procedure Read_GL_EXT_framebuffer_multisample;
  13613. procedure Read_GL_EXT_timer_query;
  13614. procedure Read_GL_EXT_gpu_program_parameters;
  13615. procedure Read_GL_EXT_bindable_uniform;
  13616. procedure Read_GL_EXT_draw_buffers2;
  13617. procedure Read_GL_EXT_draw_instanced;
  13618. procedure Read_GL_EXT_geometry_shader4;
  13619. procedure Read_GL_EXT_gpu_shader4;
  13620. procedure Read_GL_EXT_texture_array;
  13621. procedure Read_GL_EXT_texture_buffer_object;
  13622. procedure Read_GL_EXT_texture_integer;
  13623. procedure Read_GL_EXT_transform_feedback;
  13624. procedure Read_GL_EXT_direct_state_access;
  13625. procedure Read_GL_EXT_separate_shader_objects;
  13626. procedure Read_GL_EXT_shader_image_load_store;
  13627. procedure Read_GL_EXT_vertex_attrib_64bit;
  13628. procedure Read_GL_HP_image_transform;
  13629. procedure Read_GL_IBM_multimode_draw_arrays;
  13630. procedure Read_GL_IBM_vertex_array_lists;
  13631. procedure Read_GL_INGR_blend_func_separate;
  13632. procedure Read_GL_INTEL_parallel_arrays;
  13633. procedure Read_GL_MESA_resize_buffers;
  13634. procedure Read_GL_MESA_window_pos;
  13635. procedure Read_GL_NV_evaluators;
  13636. procedure Read_GL_NV_fence;
  13637. procedure Read_GL_NV_fragment_program;
  13638. procedure Read_GL_NV_half_float;
  13639. procedure Read_GL_NV_occlusion_query;
  13640. procedure Read_GL_NV_pixel_data_range;
  13641. procedure Read_GL_NV_point_sprite;
  13642. procedure Read_GL_NV_primitive_restart;
  13643. procedure Read_GL_NV_register_combiners;
  13644. procedure Read_GL_NV_register_combiners2;
  13645. procedure Read_GL_NV_vertex_array_range;
  13646. procedure Read_GL_NV_vertex_program;
  13647. procedure Read_GL_NV_depth_buffer_float;
  13648. procedure Read_GL_NV_framebuffer_multisample_coverage;
  13649. procedure Read_GL_NV_geometry_program4;
  13650. procedure Read_GL_NV_gpu_program4;
  13651. procedure Read_GL_NV_parameter_buffer_object;
  13652. procedure Read_GL_NV_transform_feedback;
  13653. procedure Read_GL_NV_conditional_render;
  13654. procedure Read_GL_NV_present_video;
  13655. procedure Read_GL_NV_explicit_multisample;
  13656. procedure Read_GL_NV_transform_feedback2;
  13657. procedure Read_GL_NV_video_capture;
  13658. procedure Read_GL_NV_copy_image;
  13659. procedure Read_GL_NV_shader_buffer_load;
  13660. procedure Read_GL_NV_vertex_buffer_unified_memory;
  13661. procedure Read_GL_NV_gpu_program5;
  13662. procedure Read_GL_NV_gpu_shader5;
  13663. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  13664. procedure Read_GL_NV_vdpau_interop;
  13665. procedure Read_GL_NV_texture_barrier;
  13666. procedure Read_GL_PGI_misc_hints;
  13667. procedure Read_GL_SGIS_detail_texture;
  13668. procedure Read_GL_SGIS_fog_function;
  13669. procedure Read_GL_SGIS_multisample;
  13670. procedure Read_GL_SGIS_pixel_texture;
  13671. procedure Read_GL_SGIS_point_parameters;
  13672. procedure Read_GL_SGIS_sharpen_texture;
  13673. procedure Read_GL_SGIS_texture4D;
  13674. procedure Read_GL_SGIS_texture_color_mask;
  13675. procedure Read_GL_SGIS_texture_filter4;
  13676. procedure Read_GL_SGIX_async;
  13677. procedure Read_GL_SGIX_flush_raster;
  13678. procedure Read_GL_SGIX_fragment_lighting;
  13679. procedure Read_GL_SGIX_framezoom;
  13680. procedure Read_GL_SGIX_igloo_interface;
  13681. procedure Read_GL_SGIX_instruments;
  13682. procedure Read_GL_SGIX_list_priority;
  13683. procedure Read_GL_SGIX_pixel_texture;
  13684. procedure Read_GL_SGIX_polynomial_ffd;
  13685. procedure Read_GL_SGIX_reference_plane;
  13686. procedure Read_GL_SGIX_sprite;
  13687. procedure Read_GL_SGIX_tag_sample_buffer;
  13688. procedure Read_GL_SGI_color_table;
  13689. procedure Read_GL_SUNX_constant_data;
  13690. procedure Read_GL_SUN_global_alpha;
  13691. procedure Read_GL_SUN_mesh_array;
  13692. procedure Read_GL_SUN_triangle_list;
  13693. procedure Read_GL_SUN_vertex;
  13694. {$IFDEF DGL_WIN}
  13695. procedure Read_WGL_ARB_buffer_region;
  13696. procedure Read_WGL_ARB_extensions_string;
  13697. procedure Read_WGL_ARB_make_current_read;
  13698. procedure Read_WGL_ARB_pbuffer;
  13699. procedure Read_WGL_ARB_pixel_format;
  13700. procedure Read_WGL_ARB_pixel_format_float;
  13701. procedure Read_WGL_ARB_render_texture;
  13702. procedure Read_WGL_ARB_create_context;
  13703. procedure Read_WGL_AMD_gpu_association;
  13704. procedure Read_WGL_EXT_display_color_table;
  13705. procedure Read_WGL_EXT_extensions_string;
  13706. procedure Read_WGL_EXT_make_current_read;
  13707. procedure Read_WGL_EXT_pbuffer;
  13708. procedure Read_WGL_EXT_pixel_format;
  13709. procedure Read_WGL_EXT_swap_control;
  13710. procedure Read_WGL_I3D_digital_video_control;
  13711. procedure Read_WGL_I3D_gamma;
  13712. procedure Read_WGL_I3D_genlock;
  13713. procedure Read_WGL_I3D_image_buffer;
  13714. procedure Read_WGL_I3D_swap_frame_lock;
  13715. procedure Read_WGL_I3D_swap_frame_usage;
  13716. procedure Read_WGL_NV_vertex_array_range;
  13717. procedure Read_WGL_NV_present_video;
  13718. procedure Read_WGL_NV_video_output;
  13719. procedure Read_WGL_NV_swap_group;
  13720. procedure Read_WGL_NV_gpu_affinity;
  13721. procedure Read_WGL_NV_video_capture;
  13722. procedure Read_WGL_NV_copy_image;
  13723. procedure Read_WGL_OML_sync_control;
  13724. procedure Read_WGL_3DL_stereo_control;
  13725. procedure Read_WIN_draw_range_elements;
  13726. procedure Read_WIN_swap_hint;
  13727. {$ENDIF}
  13728. implementation
  13729. {$IFDEF DGL_LINUX}
  13730. const
  13731. RTLD_LAZY = $001;
  13732. RTLD_NOW = $002;
  13733. RTLD_BINDING_MASK = $003;
  13734. // Seems to work on Debian / Fedora
  13735. LibraryLib = {$IFDEF Linux} 'libdl.so.2'{$ELSE} 'c'{$ENDIF};
  13736. function dlopen(Name: PAnsiChar; Flags: LongInt): Pointer; cdecl; external LibraryLib name 'dlopen';
  13737. function dlclose(Lib: Pointer): LongInt; cdecl; external LibraryLib name 'dlclose';
  13738. function dlsym(Lib: Pointer; Name: PAnsiChar): Pointer; cdecl; external LibraryLib name 'dlsym';
  13739. {$ENDIF}
  13740. {$IFDEF DGL_MAC}{$IFDEF OPENGL_FRAMEWORK} // OpenGL framework used
  13741. const
  13742. RTLD_DEFAULT = Pointer(-2);
  13743. {$ENDIF}{$ENDIF}
  13744. function dglLoadLibrary(Name: PChar): Pointer;
  13745. begin
  13746. {$IFDEF DGL_WIN}
  13747. Result := Pointer(LoadLibrary(Name));
  13748. {$ENDIF}
  13749. {$IFDEF DGL_LINUX}
  13750. Result := dlopen(Name, RTLD_LAZY);
  13751. {$ENDIF}
  13752. {$IFDEF DGL_MAC}
  13753. {$IFDEF OPENGL_FRAMEWORK}
  13754. Result := RTLD_DEFAULT;
  13755. {$ELSE}
  13756. Result := Pointer(LoadLibrary(Name));
  13757. {$ENDIF}
  13758. {$ENDIF}
  13759. end;
  13760. function dglFreeLibrary(LibHandle: Pointer): Boolean;
  13761. begin
  13762. if LibHandle = nil then
  13763. Result := False
  13764. else
  13765. {$IFDEF DGL_WIN}
  13766. Result := FreeLibrary(HMODULE(LibHandle));
  13767. {$ENDIF}
  13768. {$IFDEF DGL_LINUX}
  13769. Result := dlclose(LibHandle) = 0;
  13770. {$ENDIF}
  13771. {$IFDEF DGL_MAC}
  13772. {$IFDEF OPENGL_FRAMEWORK}
  13773. Result := true;
  13774. {$ELSE}
  13775. Result := FreeLibrary(HMODULE(LibHandle));
  13776. {$ENDIF}
  13777. {$ENDIF}
  13778. end;
  13779. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13780. begin
  13781. if LibHandle = nil then
  13782. LibHandle := GL_LibHandle;
  13783. {$IFDEF DGL_WIN}
  13784. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13785. if result <> nil then
  13786. exit;
  13787. if Addr(wglGetProcAddress) <> nil then
  13788. Result := wglGetProcAddress(ProcName);
  13789. {$ENDIF}
  13790. {$IFDEF DGL_LINUX}
  13791. if not ForceDLSym then begin
  13792. if Addr(glXGetProcAddress) <> nil then
  13793. Result := glXGetProcAddress(ProcName);
  13794. if result <> nil then
  13795. exit;
  13796. if Addr(glXGetProcAddressARB) <> nil then
  13797. Result := glXGetProcAddressARB(ProcName);
  13798. if result <> nil then
  13799. exit;
  13800. end;
  13801. Result := dlsym(LibHandle, ProcName);
  13802. {$ENDIF}
  13803. {$IFDEF DGL_MAC}
  13804. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13805. {$ENDIF}
  13806. end;
  13807. function Int_GetExtensionString: AnsiString;
  13808. var
  13809. ExtensionCount : GLint;
  13810. i : Integer;
  13811. begin
  13812. if GL_VERSION_3_0
  13813. then
  13814. begin
  13815. if not Assigned(@glGetIntegerv) then glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  13816. if not Assigned(@glGetStringi) then glGetStringi := dglGetProcAddress('glGetStringi');
  13817. result := '';
  13818. if Assigned(@glGetIntegerv) and Assigned(@glGetStringi)
  13819. then
  13820. begin
  13821. glGetIntegerv(GL_NUM_EXTENSIONS, @extensionCount);
  13822. For I := 0 to extensionCount - 1 do
  13823. result := result + #32 + PAnsiChar(glGetStringi(GL_EXTENSIONS, I));
  13824. end;
  13825. end
  13826. else
  13827. begin
  13828. if not Assigned(@glGetString) then glGetString := dglGetProcAddress('glGetString');
  13829. if Assigned(@glGetString)
  13830. then result := glGetString(GL_EXTENSIONS)
  13831. else result := '';
  13832. end;
  13833. if (GL_LibHandle <> nil) then begin
  13834. {$IFDEF DGL_WIN}
  13835. // wglGetExtensionsStringEXT
  13836. if not Assigned(@wglGetExtensionsStringEXT) then
  13837. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  13838. if Assigned(@wglGetExtensionsStringEXT) then
  13839. Result := Result + #32 + wglGetExtensionsStringEXT;
  13840. // wglGetExtensionsStringARB
  13841. if not Assigned(@wglGetExtensionsStringARB) then
  13842. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  13843. if Assigned(@wglGetExtensionsStringARB) then
  13844. Result := Result + #32 + wglGetExtensionsStringARB(wglGetCurrentDC);
  13845. {$ENDIF}
  13846. end;
  13847. Result := #32 + Result + #32;
  13848. end;
  13849. function Int_CheckExtension(AllExtensions, CheckExtension: AnsiString): Boolean;
  13850. begin
  13851. Result := Pos(#32 + CheckExtension + #32, AllExtensions) > 0;
  13852. end;
  13853. function dglCheckExtension(Extension: AnsiString): Boolean;
  13854. var
  13855. Extensions: AnsiString;
  13856. begin
  13857. Extensions := Int_GetExtensionString;
  13858. Result := Int_CheckExtension(Extensions, Extension);
  13859. end;
  13860. function InitOpenGL(LibName: String; GLULibName: String): Boolean;
  13861. begin
  13862. Result := False;
  13863. // free opened libraries
  13864. if GL_LibHandle <> nil then
  13865. dglFreeLibrary(GL_LibHandle);
  13866. if GLU_LibHandle <> nil then
  13867. dglFreeLibrary(GLU_LibHandle);
  13868. // load library
  13869. GL_LibHandle := dglLoadLibrary(PChar(LibName));
  13870. GLU_LibHandle := dglLoadLibrary(PChar(GLULibName));
  13871. // load GL functions
  13872. if (GL_LibHandle <> nil) then begin
  13873. {$IFDEF DGL_WIN}
  13874. wglCopyContext := dglGetProcAddress('wglCopyContext');
  13875. wglCreateLayerContext := dglGetProcAddress('wglCreateLayerContext');
  13876. wglCreateContext := dglGetProcAddress('wglCreateContext');
  13877. wglDeleteContext := dglGetProcAddress('wglDeleteContext');
  13878. wglDescribeLayerPlane := dglGetProcAddress('wglDescribeLayerPlane');
  13879. wglGetCurrentContext := dglGetProcAddress('wglGetCurrentContext');
  13880. wglGetCurrentDC := dglGetProcAddress('wglGetCurrentDC');
  13881. wglGetLayerPaletteEntries := dglGetProcAddress('wglGetLayerPaletteEntries');
  13882. wglGetProcAddress := dglGetProcAddress('wglGetProcAddress');
  13883. wglMakeCurrent := dglGetProcAddress('wglMakeCurrent');
  13884. wglRealizeLayerPalette := dglGetProcAddress('wglRealizeLayerPalette');
  13885. wglSetLayerPaletteEntries := dglGetProcAddress('wglSetLayerPaletteEntries');
  13886. wglShareLists := dglGetProcAddress('wglShareLists');
  13887. wglSwapLayerBuffers := dglGetProcAddress('wglSwapLayerBuffers');
  13888. wglSwapMultipleBuffers := dglGetProcAddress('wglSwapMultipleBuffers');
  13889. wglUseFontBitmapsA := dglGetProcAddress('wglUseFontBitmapsA');
  13890. wglUseFontOutlinesA := dglGetProcAddress('wglUseFontOutlinesA');
  13891. wglUseFontBitmapsW := dglGetProcAddress('wglUseFontBitmapsW');
  13892. wglUseFontOutlinesW := dglGetProcAddress('wglUseFontOutlinesW');
  13893. wglUseFontBitmaps := dglGetProcAddress('wglUseFontBitmapsA');
  13894. wglUseFontOutlines := dglGetProcAddress('wglUseFontOutlinesA');
  13895. {$ENDIF}
  13896. {$IFDEF DGL_LINUX}
  13897. // GLX_VERSION_1_4 (needs to be first)
  13898. glXGetProcAddress := dglGetProcAddress('glXGetProcAddress', nil, True);
  13899. // GLX_ARB_get_proc_address (also needs to be first)
  13900. glXGetProcAddressARB := dglGetProcAddress('glXGetProcAddressARB', nil, True);
  13901. glXChooseVisual := dglGetProcAddress('glXChooseVisual');
  13902. glXCopyContext := dglGetProcAddress('glXCopyContext');
  13903. glXCreateContext := dglGetProcAddress('glXCreateContext');
  13904. glXCreateGLXPixmap := dglGetProcAddress('glXCreateGLXPixmap');
  13905. glXDestroyContext := dglGetProcAddress('glXDestroyContext');
  13906. glXDestroyGLXPixmap := dglGetProcAddress('glXDestroyGLXPixmap');
  13907. glXGetConfig := dglGetProcAddress('glXGetConfig');
  13908. glXGetCurrentContext := dglGetProcAddress('glXGetCurrentContext');
  13909. glXGetCurrentDrawable := dglGetProcAddress('glXGetCurrentDrawable');
  13910. glXIsDirect := dglGetProcAddress('glXIsDirect');
  13911. glXMakeCurrent := dglGetProcAddress('glXMakeCurrent');
  13912. glXQueryExtension := dglGetProcAddress('glXQueryExtension');
  13913. glXQueryVersion := dglGetProcAddress('glXQueryVersion');
  13914. glXSwapBuffers := dglGetProcAddress('glXSwapBuffers');
  13915. glXUseXFont := dglGetProcAddress('glXUseXFont');
  13916. glXWaitGL := dglGetProcAddress('glXWaitGL');
  13917. glXWaitX := dglGetProcAddress('glXWaitX');
  13918. glXGetClientString := dglGetProcAddress('glXGetClientString');
  13919. glXQueryServerString := dglGetProcAddress('glXQueryServerString');
  13920. glXQueryExtensionsString := dglGetProcAddress('glXQueryExtensionsString');
  13921. // GLX_VERSION_1_3
  13922. glXGetFBConfigs := dglGetProcAddress('glXGetFBConfigs');
  13923. glXChooseFBConfig := dglGetProcAddress('glXChooseFBConfig');
  13924. glXGetFBConfigAttrib := dglGetProcAddress('glXGetFBConfigAttrib');
  13925. glXGetVisualFromFBConfig := dglGetProcAddress('glXGetVisualFromFBConfig');
  13926. glXCreateWindow := dglGetProcAddress('glXCreateWindow');
  13927. glXDestroyWindow := dglGetProcAddress('glXDestroyWindow');
  13928. glXCreatePixmap := dglGetProcAddress('glXCreatePixmap');
  13929. glXDestroyPixmap := dglGetProcAddress('glXDestroyPixmap');
  13930. glXCreatePbuffer := dglGetProcAddress('glXCreatePbuffer');
  13931. glXDestroyPbuffer := dglGetProcAddress('glXDestroyPbuffer');
  13932. glXQueryDrawable := dglGetProcAddress('glXQueryDrawable');
  13933. glXCreateNewContext := dglGetProcAddress('glXCreateNewContext');
  13934. glXMakeContextCurrent := dglGetProcAddress('glXMakeContextCurrent');
  13935. glXGetCurrentReadDrawable := dglGetProcAddress('glXGetCurrentReadDrawable');
  13936. glXGetCurreentDisplay := dglGetProcAddress('glXGetCurreentDisplay');
  13937. glXQueryContext := dglGetProcAddress('glXQueryContext');
  13938. glXSelectEvent := dglGetProcAddress('glXSelectEvent');
  13939. glXGetSelectedEvent := dglGetProcAddress('glXGetSelectedEvent');
  13940. // GLX_ARB_create_context
  13941. glXCreateContextAttribsARB := dglGetProcAddress('glXCreateContextAttribsARB');
  13942. // GLX_EXT_import_context
  13943. glXGetCurrentDisplayEXT := dglGetProcAddress('glXGetCurrentDisplayEXT');
  13944. glXQueryContextInfoEXT := dglGetProcAddress('glXQueryContextInfoEXT');
  13945. glXGetContextIDEXT := dglGetProcAddress('glXGetContextIDEXT');
  13946. glXImportContextEXT := dglGetProcAddress('glXImportContextEXT');
  13947. glXFreeContextEXT := dglGetProcAddress('glXFreeContextEXT');
  13948. // GLX_EXT_texture_from_pixmap
  13949. glXBindTexImageEXT := dglGetProcAddress('glXBindTexImageEXT');
  13950. glXReleaseTexImageEXT := dglGetProcAddress('glXReleaseTexImageEXT');
  13951. glXSwapIntervalEXT := dglGetProcAddress('glXSwapIntervalEXT');
  13952. {$ENDIF}
  13953. Result := True;
  13954. end;
  13955. // load GLU functions
  13956. if GLU_LibHandle <> nil then begin
  13957. // GLU ========================================================================
  13958. gluBeginCurve := dglGetProcAddress('gluBeginCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13959. gluBeginPolygon := dglGetProcAddress('gluBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13960. gluBeginSurface := dglGetProcAddress('gluBeginSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13961. gluBeginTrim := dglGetProcAddress('gluBeginTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13962. gluBuild1DMipmaps := dglGetProcAddress('gluBuild1DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13963. gluBuild2DMipmaps := dglGetProcAddress('gluBuild2DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13964. gluCylinder := dglGetProcAddress('gluCylinder', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13965. gluDeleteNurbsRenderer := dglGetProcAddress('gluDeleteNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13966. gluDeleteQuadric := dglGetProcAddress('gluDeleteQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13967. gluDeleteTess := dglGetProcAddress('gluDeleteTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13968. gluDisk := dglGetProcAddress('gluDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13969. gluEndCurve := dglGetProcAddress('gluEndCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13970. gluEndPolygon := dglGetProcAddress('gluEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13971. gluEndSurface := dglGetProcAddress('gluEndSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13972. gluEndTrim := dglGetProcAddress('gluEndTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13973. gluErrorString := dglGetProcAddress('gluErrorString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13974. gluGetNurbsProperty := dglGetProcAddress('gluGetNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13975. gluGetString := dglGetProcAddress('gluGetString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13976. gluGetTessProperty := dglGetProcAddress('gluGetTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13977. gluLoadSamplingMatrices := dglGetProcAddress('gluLoadSamplingMatrices', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13978. gluLookAt := dglGetProcAddress('gluLookAt', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13979. gluNewNurbsRenderer := dglGetProcAddress('gluNewNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13980. gluNewQuadric := dglGetProcAddress('gluNewQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13981. gluNewTess := dglGetProcAddress('gluNewTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13982. gluNextContour := dglGetProcAddress('gluNextContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13983. gluNurbsCallback := dglGetProcAddress('gluNurbsCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13984. gluNurbsCurve := dglGetProcAddress('gluNurbsCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13985. gluNurbsProperty := dglGetProcAddress('gluNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13986. gluNurbsSurface := dglGetProcAddress('gluNurbsSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13987. gluOrtho2D := dglGetProcAddress('gluOrtho2D', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13988. gluPartialDisk := dglGetProcAddress('gluPartialDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13989. gluPerspective := dglGetProcAddress('gluPerspective', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13990. gluPickMatrix := dglGetProcAddress('gluPickMatrix', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13991. gluProject := dglGetProcAddress('gluProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13992. gluPwlCurve := dglGetProcAddress('gluPwlCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13993. gluQuadricCallback := dglGetProcAddress('gluQuadricCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13994. gluQuadricDrawStyle := dglGetProcAddress('gluQuadricDrawStyle', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13995. gluQuadricNormals := dglGetProcAddress('gluQuadricNormals', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13996. gluQuadricOrientation := dglGetProcAddress('gluQuadricOrientation', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13997. gluQuadricTexture := dglGetProcAddress('gluQuadricTexture', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13998. gluScaleImage := dglGetProcAddress('gluScaleImage', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13999. gluSphere := dglGetProcAddress('gluSphere', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14000. gluTessBeginContour := dglGetProcAddress('gluTessBeginContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14001. gluTessBeginPolygon := dglGetProcAddress('gluTessBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14002. gluTessCallback := dglGetProcAddress('gluTessCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14003. gluTessEndContour := dglGetProcAddress('gluTessEndContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14004. gluTessEndPolygon := dglGetProcAddress('gluTessEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14005. gluTessNormal := dglGetProcAddress('gluTessNormal', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14006. gluTessProperty := dglGetProcAddress('gluTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14007. gluTessVertex := dglGetProcAddress('gluTessVertex', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14008. gluUnProject := dglGetProcAddress('gluUnProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14009. end;
  14010. end;
  14011. procedure ReadOpenGLCore;
  14012. begin
  14013. // GL_VERSION_1_0
  14014. glCullFace := dglGetProcAddress('glCullFace');
  14015. glFrontFace := dglGetProcAddress('glFrontFace');
  14016. glHint := dglGetProcAddress('glHint');
  14017. glLineWidth := dglGetProcAddress('glLineWidth');
  14018. glPointSize := dglGetProcAddress('glPointSize');
  14019. glPolygonMode := dglGetProcAddress('glPolygonMode');
  14020. glScissor := dglGetProcAddress('glScissor');
  14021. glTexParameterf := dglGetProcAddress('glTexParameterf');
  14022. glTexParameterfv := dglGetProcAddress('glTexParameterfv');
  14023. glTexParameteri := dglGetProcAddress('glTexParameteri');
  14024. glTexParameteriv := dglGetProcAddress('glTexParameteriv');
  14025. glTexImage1D := dglGetProcAddress('glTexImage1D');
  14026. glTexImage2D := dglGetProcAddress('glTexImage2D');
  14027. glDrawBuffer := dglGetProcAddress('glDrawBuffer');
  14028. glClear := dglGetProcAddress('glClear');
  14029. glClearColor := dglGetProcAddress('glClearColor');
  14030. glClearStencil := dglGetProcAddress('glClearStencil');
  14031. glClearDepth := dglGetProcAddress('glClearDepth');
  14032. glStencilMask := dglGetProcAddress('glStencilMask');
  14033. glColorMask := dglGetProcAddress('glColorMask');
  14034. glDepthMask := dglGetProcAddress('glDepthMask');
  14035. glDisable := dglGetProcAddress('glDisable');
  14036. glEnable := dglGetProcAddress('glEnable');
  14037. glFinish := dglGetProcAddress('glFinish');
  14038. glFlush := dglGetProcAddress('glFlush');
  14039. glBlendFunc := dglGetProcAddress('glBlendFunc');
  14040. glLogicOp := dglGetProcAddress('glLogicOp');
  14041. glStencilFunc := dglGetProcAddress('glStencilFunc');
  14042. glStencilOp := dglGetProcAddress('glStencilOp');
  14043. glDepthFunc := dglGetProcAddress('glDepthFunc');
  14044. glPixelStoref := dglGetProcAddress('glPixelStoref');
  14045. glPixelStorei := dglGetProcAddress('glPixelStorei');
  14046. glReadBuffer := dglGetProcAddress('glReadBuffer');
  14047. glReadPixels := dglGetProcAddress('glReadPixels');
  14048. glGetBooleanv := dglGetProcAddress('glGetBooleanv');
  14049. glGetDoublev := dglGetProcAddress('glGetDoublev');
  14050. glGetError := dglGetProcAddress('glGetError');
  14051. glGetFloatv := dglGetProcAddress('glGetFloatv');
  14052. glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  14053. glGetString := dglGetProcAddress('glGetString');
  14054. glGetTexImage := dglGetProcAddress('glGetTexImage');
  14055. glGetTexParameteriv := dglGetProcAddress('glGetTexParameteriv');
  14056. glGetTexParameterfv := dglGetProcAddress('glGetTexParameterfv');
  14057. glGetTexLevelParameterfv := dglGetProcAddress('glGetTexLevelParameterfv');
  14058. glGetTexLevelParameteriv := dglGetProcAddress('glGetTexLevelParameteriv');
  14059. glIsEnabled := dglGetProcAddress('glIsEnabled');
  14060. glDepthRange := dglGetProcAddress('glDepthRange');
  14061. glViewport := dglGetProcAddress('glViewport');
  14062. // GL_VERSION_1_1
  14063. glDrawArrays := dglGetProcAddress('glDrawArrays');
  14064. glDrawElements := dglGetProcAddress('glDrawElements');
  14065. glGetPointerv := dglGetProcAddress('glGetPointerv');
  14066. glPolygonOffset := dglGetProcAddress('glPolygonOffset');
  14067. glCopyTexImage1D := dglGetProcAddress('glCopyTexImage1D');
  14068. glCopyTexImage2D := dglGetProcAddress('glCopyTexImage2D');
  14069. glCopyTexSubImage1D := dglGetProcAddress('glCopyTexSubImage1D');
  14070. glCopyTexSubImage2D := dglGetProcAddress('glCopyTexSubImage2D');
  14071. glTexSubImage1D := dglGetProcAddress('glTexSubImage1D');
  14072. glTexSubImage2D := dglGetProcAddress('glTexSubImage2D');
  14073. glBindTexture := dglGetProcAddress('glBindTexture');
  14074. glDeleteTextures := dglGetProcAddress('glDeleteTextures');
  14075. glGenTextures := dglGetProcAddress('glGenTextures');
  14076. {$ifdef DGL_DEPRECATED}
  14077. glAccum := dglGetProcAddress('glAccum');
  14078. glAlphaFunc := dglGetProcAddress('glAlphaFunc');
  14079. glAreTexturesResident := dglGetProcAddress('glAreTexturesResident');
  14080. glArrayElement := dglGetProcAddress('glArrayElement');
  14081. glBegin := dglGetProcAddress('glBegin');
  14082. glBitmap := dglGetProcAddress('glBitmap');
  14083. glCallList := dglGetProcAddress('glCallList');
  14084. glCallLists := dglGetProcAddress('glCallLists');
  14085. glClearAccum := dglGetProcAddress('glClearAccum');
  14086. glClearIndex := dglGetProcAddress('glClearIndex');
  14087. glClipPlane := dglGetProcAddress('glClipPlane');
  14088. glColor3b := dglGetProcAddress('glColor3b');
  14089. glColor3bv := dglGetProcAddress('glColor3bv');
  14090. glColor3d := dglGetProcAddress('glColor3d');
  14091. glColor3dv := dglGetProcAddress('glColor3dv');
  14092. glColor3f := dglGetProcAddress('glColor3f');
  14093. glColor3fv := dglGetProcAddress('glColor3fv');
  14094. glColor3i := dglGetProcAddress('glColor3i');
  14095. glColor3iv := dglGetProcAddress('glColor3iv');
  14096. glColor3s := dglGetProcAddress('glColor3s');
  14097. glColor3sv := dglGetProcAddress('glColor3sv');
  14098. glColor3ub := dglGetProcAddress('glColor3ub');
  14099. glColor3ubv := dglGetProcAddress('glColor3ubv');
  14100. glColor3ui := dglGetProcAddress('glColor3ui');
  14101. glColor3uiv := dglGetProcAddress('glColor3uiv');
  14102. glColor3us := dglGetProcAddress('glColor3us');
  14103. glColor3usv := dglGetProcAddress('glColor3usv');
  14104. glColor4b := dglGetProcAddress('glColor4b');
  14105. glColor4bv := dglGetProcAddress('glColor4bv');
  14106. glColor4d := dglGetProcAddress('glColor4d');
  14107. glColor4dv := dglGetProcAddress('glColor4dv');
  14108. glColor4f := dglGetProcAddress('glColor4f');
  14109. glColor4fv := dglGetProcAddress('glColor4fv');
  14110. glColor4i := dglGetProcAddress('glColor4i');
  14111. glColor4iv := dglGetProcAddress('glColor4iv');
  14112. glColor4s := dglGetProcAddress('glColor4s');
  14113. glColor4sv := dglGetProcAddress('glColor4sv');
  14114. glColor4ub := dglGetProcAddress('glColor4ub');
  14115. glColor4ubv := dglGetProcAddress('glColor4ubv');
  14116. glColor4ui := dglGetProcAddress('glColor4ui');
  14117. glColor4uiv := dglGetProcAddress('glColor4uiv');
  14118. glColor4us := dglGetProcAddress('glColor4us');
  14119. glColor4usv := dglGetProcAddress('glColor4usv');
  14120. glColorMaterial := dglGetProcAddress('glColorMaterial');
  14121. glColorPointer := dglGetProcAddress('glColorPointer');
  14122. glCopyPixels := dglGetProcAddress('glCopyPixels');
  14123. glDeleteLists := dglGetProcAddress('glDeleteLists');
  14124. glDisableClientState := dglGetProcAddress('glDisableClientState');
  14125. glDrawPixels := dglGetProcAddress('glDrawPixels');
  14126. glEdgeFlag := dglGetProcAddress('glEdgeFlag');
  14127. glEdgeFlagPointer := dglGetProcAddress('glEdgeFlagPointer');
  14128. glEdgeFlagv := dglGetProcAddress('glEdgeFlagv');
  14129. glEnableClientState := dglGetProcAddress('glEnableClientState');
  14130. glEnd := dglGetProcAddress('glEnd');
  14131. glEndList := dglGetProcAddress('glEndList');
  14132. glEvalCoord1d := dglGetProcAddress('glEvalCoord1d');
  14133. glEvalCoord1dv := dglGetProcAddress('glEvalCoord1dv');
  14134. glEvalCoord1f := dglGetProcAddress('glEvalCoord1f');
  14135. glEvalCoord1fv := dglGetProcAddress('glEvalCoord1fv');
  14136. glEvalCoord2d := dglGetProcAddress('glEvalCoord2d');
  14137. glEvalCoord2dv := dglGetProcAddress('glEvalCoord2dv');
  14138. glEvalCoord2f := dglGetProcAddress('glEvalCoord2f');
  14139. glEvalCoord2fv := dglGetProcAddress('glEvalCoord2fv');
  14140. glEvalMesh1 := dglGetProcAddress('glEvalMesh1');
  14141. glEvalMesh2 := dglGetProcAddress('glEvalMesh2');
  14142. glEvalPoint1 := dglGetProcAddress('glEvalPoint1');
  14143. glEvalPoint2 := dglGetProcAddress('glEvalPoint2');
  14144. glFeedbackBuffer := dglGetProcAddress('glFeedbackBuffer');
  14145. glFogf := dglGetProcAddress('glFogf');
  14146. glFogfv := dglGetProcAddress('glFogfv');
  14147. glFogi := dglGetProcAddress('glFogi');
  14148. glFogiv := dglGetProcAddress('glFogiv');
  14149. glFrustum := dglGetProcAddress('glFrustum');
  14150. glGenLists := dglGetProcAddress('glGenLists');
  14151. glGetClipPlane := dglGetProcAddress('glGetClipPlane');
  14152. glGetLightfv := dglGetProcAddress('glGetLightfv');
  14153. glGetLightiv := dglGetProcAddress('glGetLightiv');
  14154. glGetMapdv := dglGetProcAddress('glGetMapdv');
  14155. glGetMapfv := dglGetProcAddress('glGetMapfv');
  14156. glGetMapiv := dglGetProcAddress('glGetMapiv');
  14157. glGetMaterialfv := dglGetProcAddress('glGetMaterialfv');
  14158. glGetMaterialiv := dglGetProcAddress('glGetMaterialiv');
  14159. glGetPixelMapfv := dglGetProcAddress('glGetPixelMapfv');
  14160. glGetPixelMapuiv := dglGetProcAddress('glGetPixelMapuiv');
  14161. glGetPixelMapusv := dglGetProcAddress('glGetPixelMapusv');
  14162. glGetPolygonStipple := dglGetProcAddress('glGetPolygonStipple');
  14163. glGetTexEnvfv := dglGetProcAddress('glGetTexEnvfv');
  14164. glGetTexEnviv := dglGetProcAddress('glGetTexEnviv');
  14165. glGetTexGendv := dglGetProcAddress('glGetTexGendv');
  14166. glGetTexGenfv := dglGetProcAddress('glGetTexGenfv');
  14167. glGetTexGeniv := dglGetProcAddress('glGetTexGeniv');
  14168. glIndexMask := dglGetProcAddress('glIndexMask');
  14169. glIndexPointer := dglGetProcAddress('glIndexPointer');
  14170. glIndexd := dglGetProcAddress('glIndexd');
  14171. glIndexdv := dglGetProcAddress('glIndexdv');
  14172. glIndexf := dglGetProcAddress('glIndexf');
  14173. glIndexfv := dglGetProcAddress('glIndexfv');
  14174. glIndexi := dglGetProcAddress('glIndexi');
  14175. glIndexiv := dglGetProcAddress('glIndexiv');
  14176. glIndexs := dglGetProcAddress('glIndexs');
  14177. glIndexsv := dglGetProcAddress('glIndexsv');
  14178. glIndexub := dglGetProcAddress('glIndexub');
  14179. glIndexubv := dglGetProcAddress('glIndexubv');
  14180. glInitNames := dglGetProcAddress('glInitNames');
  14181. glInterleavedArrays := dglGetProcAddress('glInterleavedArrays');
  14182. glIsList := dglGetProcAddress('glIsList');
  14183. glIsTexture := dglGetProcAddress('glIsTexture');
  14184. glLightModelf := dglGetProcAddress('glLightModelf');
  14185. glLightModelfv := dglGetProcAddress('glLightModelfv');
  14186. glLightModeli := dglGetProcAddress('glLightModeli');
  14187. glLightModeliv := dglGetProcAddress('glLightModeliv');
  14188. glLightf := dglGetProcAddress('glLightf');
  14189. glLightfv := dglGetProcAddress('glLightfv');
  14190. glLighti := dglGetProcAddress('glLighti');
  14191. glLightiv := dglGetProcAddress('glLightiv');
  14192. glLineStipple := dglGetProcAddress('glLineStipple');
  14193. glListBase := dglGetProcAddress('glListBase');
  14194. glLoadIdentity := dglGetProcAddress('glLoadIdentity');
  14195. glLoadMatrixd := dglGetProcAddress('glLoadMatrixd');
  14196. glLoadMatrixf := dglGetProcAddress('glLoadMatrixf');
  14197. glLoadName := dglGetProcAddress('glLoadName');
  14198. glMap1d := dglGetProcAddress('glMap1d');
  14199. glMap1f := dglGetProcAddress('glMap1f');
  14200. glMap2d := dglGetProcAddress('glMap2d');
  14201. glMap2f := dglGetProcAddress('glMap2f');
  14202. glMapGrid1d := dglGetProcAddress('glMapGrid1d');
  14203. glMapGrid1f := dglGetProcAddress('glMapGrid1f');
  14204. glMapGrid2d := dglGetProcAddress('glMapGrid2d');
  14205. glMapGrid2f := dglGetProcAddress('glMapGrid2f');
  14206. glMaterialf := dglGetProcAddress('glMaterialf');
  14207. glMaterialfv := dglGetProcAddress('glMaterialfv');
  14208. glMateriali := dglGetProcAddress('glMateriali');
  14209. glMaterialiv := dglGetProcAddress('glMaterialiv');
  14210. glMatrixMode := dglGetProcAddress('glMatrixMode');
  14211. glMultMatrixd := dglGetProcAddress('glMultMatrixd');
  14212. glMultMatrixf := dglGetProcAddress('glMultMatrixf');
  14213. glNewList := dglGetProcAddress('glNewList');
  14214. glNormal3b := dglGetProcAddress('glNormal3b');
  14215. glNormal3bv := dglGetProcAddress('glNormal3bv');
  14216. glNormal3d := dglGetProcAddress('glNormal3d');
  14217. glNormal3dv := dglGetProcAddress('glNormal3dv');
  14218. glNormal3f := dglGetProcAddress('glNormal3f');
  14219. glNormal3fv := dglGetProcAddress('glNormal3fv');
  14220. glNormal3i := dglGetProcAddress('glNormal3i');
  14221. glNormal3iv := dglGetProcAddress('glNormal3iv');
  14222. glNormal3s := dglGetProcAddress('glNormal3s');
  14223. glNormal3sv := dglGetProcAddress('glNormal3sv');
  14224. glNormalPointer := dglGetProcAddress('glNormalPointer');
  14225. glOrtho := dglGetProcAddress('glOrtho');
  14226. glPassThrough := dglGetProcAddress('glPassThrough');
  14227. glPixelMapfv := dglGetProcAddress('glPixelMapfv');
  14228. glPixelMapuiv := dglGetProcAddress('glPixelMapuiv');
  14229. glPixelMapusv := dglGetProcAddress('glPixelMapusv');
  14230. glPixelTransferf := dglGetProcAddress('glPixelTransferf');
  14231. glPixelTransferi := dglGetProcAddress('glPixelTransferi');
  14232. glPixelZoom := dglGetProcAddress('glPixelZoom');
  14233. glPolygonStipple := dglGetProcAddress('glPolygonStipple');
  14234. glPopAttrib := dglGetProcAddress('glPopAttrib');
  14235. glPopClientAttrib := dglGetProcAddress('glPopClientAttrib');
  14236. glPopMatrix := dglGetProcAddress('glPopMatrix');
  14237. glPopName := dglGetProcAddress('glPopName');
  14238. glPrioritizeTextures := dglGetProcAddress('glPrioritizeTextures');
  14239. glPushAttrib := dglGetProcAddress('glPushAttrib');
  14240. glPushClientAttrib := dglGetProcAddress('glPushClientAttrib');
  14241. glPushMatrix := dglGetProcAddress('glPushMatrix');
  14242. glPushName := dglGetProcAddress('glPushName');
  14243. glRasterPos2d := dglGetProcAddress('glRasterPos2d');
  14244. glRasterPos2dv := dglGetProcAddress('glRasterPos2dv');
  14245. glRasterPos2f := dglGetProcAddress('glRasterPos2f');
  14246. glRasterPos2fv := dglGetProcAddress('glRasterPos2fv');
  14247. glRasterPos2i := dglGetProcAddress('glRasterPos2i');
  14248. glRasterPos2iv := dglGetProcAddress('glRasterPos2iv');
  14249. glRasterPos2s := dglGetProcAddress('glRasterPos2s');
  14250. glRasterPos2sv := dglGetProcAddress('glRasterPos2sv');
  14251. glRasterPos3d := dglGetProcAddress('glRasterPos3d');
  14252. glRasterPos3dv := dglGetProcAddress('glRasterPos3dv');
  14253. glRasterPos3f := dglGetProcAddress('glRasterPos3f');
  14254. glRasterPos3fv := dglGetProcAddress('glRasterPos3fv');
  14255. glRasterPos3i := dglGetProcAddress('glRasterPos3i');
  14256. glRasterPos3iv := dglGetProcAddress('glRasterPos3iv');
  14257. glRasterPos3s := dglGetProcAddress('glRasterPos3s');
  14258. glRasterPos3sv := dglGetProcAddress('glRasterPos3sv');
  14259. glRasterPos4d := dglGetProcAddress('glRasterPos4d');
  14260. glRasterPos4dv := dglGetProcAddress('glRasterPos4dv');
  14261. glRasterPos4f := dglGetProcAddress('glRasterPos4f');
  14262. glRasterPos4fv := dglGetProcAddress('glRasterPos4fv');
  14263. glRasterPos4i := dglGetProcAddress('glRasterPos4i');
  14264. glRasterPos4iv := dglGetProcAddress('glRasterPos4iv');
  14265. glRasterPos4s := dglGetProcAddress('glRasterPos4s');
  14266. glRasterPos4sv := dglGetProcAddress('glRasterPos4sv');
  14267. glRectd := dglGetProcAddress('glRectd');
  14268. glRectdv := dglGetProcAddress('glRectdv');
  14269. glRectf := dglGetProcAddress('glRectf');
  14270. glRectfv := dglGetProcAddress('glRectfv');
  14271. glRecti := dglGetProcAddress('glRecti');
  14272. glRectiv := dglGetProcAddress('glRectiv');
  14273. glRects := dglGetProcAddress('glRects');
  14274. glRectsv := dglGetProcAddress('glRectsv');
  14275. glRenderMode := dglGetProcAddress('glRenderMode');
  14276. glRotated := dglGetProcAddress('glRotated');
  14277. glRotatef := dglGetProcAddress('glRotatef');
  14278. glScaled := dglGetProcAddress('glScaled');
  14279. glScalef := dglGetProcAddress('glScalef');
  14280. glSelectBuffer := dglGetProcAddress('glSelectBuffer');
  14281. glShadeModel := dglGetProcAddress('glShadeModel');
  14282. glTexCoord1d := dglGetProcAddress('glTexCoord1d');
  14283. glTexCoord1dv := dglGetProcAddress('glTexCoord1dv');
  14284. glTexCoord1f := dglGetProcAddress('glTexCoord1f');
  14285. glTexCoord1fv := dglGetProcAddress('glTexCoord1fv');
  14286. glTexCoord1i := dglGetProcAddress('glTexCoord1i');
  14287. glTexCoord1iv := dglGetProcAddress('glTexCoord1iv');
  14288. glTexCoord1s := dglGetProcAddress('glTexCoord1s');
  14289. glTexCoord1sv := dglGetProcAddress('glTexCoord1sv');
  14290. glTexCoord2d := dglGetProcAddress('glTexCoord2d');
  14291. glTexCoord2dv := dglGetProcAddress('glTexCoord2dv');
  14292. glTexCoord2f := dglGetProcAddress('glTexCoord2f');
  14293. glTexCoord2fv := dglGetProcAddress('glTexCoord2fv');
  14294. glTexCoord2i := dglGetProcAddress('glTexCoord2i');
  14295. glTexCoord2iv := dglGetProcAddress('glTexCoord2iv');
  14296. glTexCoord2s := dglGetProcAddress('glTexCoord2s');
  14297. glTexCoord2sv := dglGetProcAddress('glTexCoord2sv');
  14298. glTexCoord3d := dglGetProcAddress('glTexCoord3d');
  14299. glTexCoord3dv := dglGetProcAddress('glTexCoord3dv');
  14300. glTexCoord3f := dglGetProcAddress('glTexCoord3f');
  14301. glTexCoord3fv := dglGetProcAddress('glTexCoord3fv');
  14302. glTexCoord3i := dglGetProcAddress('glTexCoord3i');
  14303. glTexCoord3iv := dglGetProcAddress('glTexCoord3iv');
  14304. glTexCoord3s := dglGetProcAddress('glTexCoord3s');
  14305. glTexCoord3sv := dglGetProcAddress('glTexCoord3sv');
  14306. glTexCoord4d := dglGetProcAddress('glTexCoord4d');
  14307. glTexCoord4dv := dglGetProcAddress('glTexCoord4dv');
  14308. glTexCoord4f := dglGetProcAddress('glTexCoord4f');
  14309. glTexCoord4fv := dglGetProcAddress('glTexCoord4fv');
  14310. glTexCoord4i := dglGetProcAddress('glTexCoord4i');
  14311. glTexCoord4iv := dglGetProcAddress('glTexCoord4iv');
  14312. glTexCoord4s := dglGetProcAddress('glTexCoord4s');
  14313. glTexCoord4sv := dglGetProcAddress('glTexCoord4sv');
  14314. glTexCoordPointer := dglGetProcAddress('glTexCoordPointer');
  14315. glTexEnvf := dglGetProcAddress('glTexEnvf');
  14316. glTexEnvfv := dglGetProcAddress('glTexEnvfv');
  14317. glTexEnvi := dglGetProcAddress('glTexEnvi');
  14318. glTexEnviv := dglGetProcAddress('glTexEnviv');
  14319. glTexGend := dglGetProcAddress('glTexGend');
  14320. glTexGendv := dglGetProcAddress('glTexGendv');
  14321. glTexGenf := dglGetProcAddress('glTexGenf');
  14322. glTexGenfv := dglGetProcAddress('glTexGenfv');
  14323. glTexGeni := dglGetProcAddress('glTexGeni');
  14324. glTexGeniv := dglGetProcAddress('glTexGeniv');
  14325. glTranslated := dglGetProcAddress('glTranslated');
  14326. glTranslatef := dglGetProcAddress('glTranslatef');
  14327. glVertex2d := dglGetProcAddress('glVertex2d');
  14328. glVertex2dv := dglGetProcAddress('glVertex2dv');
  14329. glVertex2f := dglGetProcAddress('glVertex2f');
  14330. glVertex2fv := dglGetProcAddress('glVertex2fv');
  14331. glVertex2i := dglGetProcAddress('glVertex2i');
  14332. glVertex2iv := dglGetProcAddress('glVertex2iv');
  14333. glVertex2s := dglGetProcAddress('glVertex2s');
  14334. glVertex2sv := dglGetProcAddress('glVertex2sv');
  14335. glVertex3d := dglGetProcAddress('glVertex3d');
  14336. glVertex3dv := dglGetProcAddress('glVertex3dv');
  14337. glVertex3f := dglGetProcAddress('glVertex3f');
  14338. glVertex3fv := dglGetProcAddress('glVertex3fv');
  14339. glVertex3i := dglGetProcAddress('glVertex3i');
  14340. glVertex3iv := dglGetProcAddress('glVertex3iv');
  14341. glVertex3s := dglGetProcAddress('glVertex3s');
  14342. glVertex3sv := dglGetProcAddress('glVertex3sv');
  14343. glVertex4d := dglGetProcAddress('glVertex4d');
  14344. glVertex4dv := dglGetProcAddress('glVertex4dv');
  14345. glVertex4f := dglGetProcAddress('glVertex4f');
  14346. glVertex4fv := dglGetProcAddress('glVertex4fv');
  14347. glVertex4i := dglGetProcAddress('glVertex4i');
  14348. glVertex4iv := dglGetProcAddress('glVertex4iv');
  14349. glVertex4s := dglGetProcAddress('glVertex4s');
  14350. glVertex4sv := dglGetProcAddress('glVertex4sv');
  14351. glVertexPointer := dglGetProcAddress('glVertexPointer');
  14352. {$endif}
  14353. // GL_VERSION_1_2
  14354. glBlendColor := dglGetProcAddress('glBlendColor');
  14355. glBlendEquation := dglGetProcAddress('glBlendEquation');
  14356. glDrawRangeElements := dglGetProcAddress('glDrawRangeElements');
  14357. glTexImage3D := dglGetProcAddress('glTexImage3D');
  14358. glTexSubImage3D := dglGetProcAddress('glTexSubImage3D');
  14359. glCopyTexSubImage3D := dglGetProcAddress('glCopyTexSubImage3D');
  14360. {$ifdef DGL_DEPRECATED}
  14361. glColorTable := dglGetProcAddress('glColorTable');
  14362. glColorTableParameterfv := dglGetProcAddress('glColorTableParameterfv');
  14363. glColorTableParameteriv := dglGetProcAddress('glColorTableParameteriv');
  14364. glCopyColorTable := dglGetProcAddress('glCopyColorTable');
  14365. glGetColorTable := dglGetProcAddress('glGetColorTable');
  14366. glGetColorTableParameterfv := dglGetProcAddress('glGetColorTableParameterfv');
  14367. glGetColorTableParameteriv := dglGetProcAddress('glGetColorTableParameteriv');
  14368. glColorSubTable := dglGetProcAddress('glColorSubTable');
  14369. glCopyColorSubTable := dglGetProcAddress('glCopyColorSubTable');
  14370. glConvolutionFilter1D := dglGetProcAddress('glConvolutionFilter1D');
  14371. glConvolutionFilter2D := dglGetProcAddress('glConvolutionFilter2D');
  14372. glConvolutionParameterf := dglGetProcAddress('glConvolutionParameterf');
  14373. glConvolutionParameterfv := dglGetProcAddress('glConvolutionParameterfv');
  14374. glConvolutionParameteri := dglGetProcAddress('glConvolutionParameteri');
  14375. glConvolutionParameteriv := dglGetProcAddress('glConvolutionParameteriv');
  14376. glCopyConvolutionFilter1D := dglGetProcAddress('glCopyConvolutionFilter1D');
  14377. glCopyConvolutionFilter2D := dglGetProcAddress('glCopyConvolutionFilter2D');
  14378. glGetConvolutionFilter := dglGetProcAddress('glGetConvolutionFilter');
  14379. glGetConvolutionParameterfv := dglGetProcAddress('glGetConvolutionParameterfv');
  14380. glGetConvolutionParameteriv := dglGetProcAddress('glGetConvolutionParameteriv');
  14381. glGetSeparableFilter := dglGetProcAddress('glGetSeparableFilter');
  14382. glSeparableFilter2D := dglGetProcAddress('glSeparableFilter2D');
  14383. glGetHistogram := dglGetProcAddress('glGetHistogram');
  14384. glGetHistogramParameterfv := dglGetProcAddress('glGetHistogramParameterfv');
  14385. glGetHistogramParameteriv := dglGetProcAddress('glGetHistogramParameteriv');
  14386. glGetMinmax := dglGetProcAddress('glGetMinmax');
  14387. glGetMinmaxParameterfv := dglGetProcAddress('glGetMinmaxParameterfv');
  14388. glGetMinmaxParameteriv := dglGetProcAddress('glGetMinmaxParameteriv');
  14389. glHistogram := dglGetProcAddress('glHistogram');
  14390. glMinmax := dglGetProcAddress('glMinmax');
  14391. glResetHistogram := dglGetProcAddress('glResetHistogram');
  14392. glResetMinmax := dglGetProcAddress('glResetMinmax');
  14393. {$endif}
  14394. // GL_VERSION_1_3
  14395. glActiveTexture := dglGetProcAddress('glActiveTexture');
  14396. glSampleCoverage := dglGetProcAddress('glSampleCoverage');
  14397. glCompressedTexImage3D := dglGetProcAddress('glCompressedTexImage3D');
  14398. glCompressedTexImage2D := dglGetProcAddress('glCompressedTexImage2D');
  14399. glCompressedTexImage1D := dglGetProcAddress('glCompressedTexImage1D');
  14400. glCompressedTexSubImage3D := dglGetProcAddress('glCompressedTexSubImage3D');
  14401. glCompressedTexSubImage2D := dglGetProcAddress('glCompressedTexSubImage2D');
  14402. glCompressedTexSubImage1D := dglGetProcAddress('glCompressedTexSubImage1D');
  14403. glGetCompressedTexImage := dglGetProcAddress('glGetCompressedTexImage');
  14404. {$ifdef DGL_DEPRECATED}
  14405. glClientActiveTexture := dglGetProcAddress('glClientActiveTexture');
  14406. glMultiTexCoord1d := dglGetProcAddress('glMultiTexCoord1d');
  14407. glMultiTexCoord1dv := dglGetProcAddress('glMultiTexCoord1dv');
  14408. glMultiTexCoord1f := dglGetProcAddress('glMultiTexCoord1f');
  14409. glMultiTexCoord1fv := dglGetProcAddress('glMultiTexCoord1fv');
  14410. glMultiTexCoord1i := dglGetProcAddress('glMultiTexCoord1i');
  14411. glMultiTexCoord1iv := dglGetProcAddress('glMultiTexCoord1iv');
  14412. glMultiTexCoord1s := dglGetProcAddress('glMultiTexCoord1s');
  14413. glMultiTexCoord1sv := dglGetProcAddress('glMultiTexCoord1sv');
  14414. glMultiTexCoord2d := dglGetProcAddress('glMultiTexCoord2d');
  14415. glMultiTexCoord2dv := dglGetProcAddress('glMultiTexCoord2dv');
  14416. glMultiTexCoord2f := dglGetProcAddress('glMultiTexCoord2f');
  14417. glMultiTexCoord2fv := dglGetProcAddress('glMultiTexCoord2fv');
  14418. glMultiTexCoord2i := dglGetProcAddress('glMultiTexCoord2i');
  14419. glMultiTexCoord2iv := dglGetProcAddress('glMultiTexCoord2iv');
  14420. glMultiTexCoord2s := dglGetProcAddress('glMultiTexCoord2s');
  14421. glMultiTexCoord2sv := dglGetProcAddress('glMultiTexCoord2sv');
  14422. glMultiTexCoord3d := dglGetProcAddress('glMultiTexCoord3d');
  14423. glMultiTexCoord3dv := dglGetProcAddress('glMultiTexCoord3dv');
  14424. glMultiTexCoord3f := dglGetProcAddress('glMultiTexCoord3f');
  14425. glMultiTexCoord3fv := dglGetProcAddress('glMultiTexCoord3fv');
  14426. glMultiTexCoord3i := dglGetProcAddress('glMultiTexCoord3i');
  14427. glMultiTexCoord3iv := dglGetProcAddress('glMultiTexCoord3iv');
  14428. glMultiTexCoord3s := dglGetProcAddress('glMultiTexCoord3s');
  14429. glMultiTexCoord3sv := dglGetProcAddress('glMultiTexCoord3sv');
  14430. glMultiTexCoord4d := dglGetProcAddress('glMultiTexCoord4d');
  14431. glMultiTexCoord4dv := dglGetProcAddress('glMultiTexCoord4dv');
  14432. glMultiTexCoord4f := dglGetProcAddress('glMultiTexCoord4f');
  14433. glMultiTexCoord4fv := dglGetProcAddress('glMultiTexCoord4fv');
  14434. glMultiTexCoord4i := dglGetProcAddress('glMultiTexCoord4i');
  14435. glMultiTexCoord4iv := dglGetProcAddress('glMultiTexCoord4iv');
  14436. glMultiTexCoord4s := dglGetProcAddress('glMultiTexCoord4s');
  14437. glMultiTexCoord4sv := dglGetProcAddress('glMultiTexCoord4sv');
  14438. glLoadTransposeMatrixf := dglGetProcAddress('glLoadTransposeMatrixf');
  14439. glLoadTransposeMatrixd := dglGetProcAddress('glLoadTransposeMatrixd');
  14440. glMultTransposeMatrixf := dglGetProcAddress('glMultTransposeMatrixf');
  14441. glMultTransposeMatrixd := dglGetProcAddress('glMultTransposeMatrixd');
  14442. {$endif}
  14443. // GL_VERSION_1_4
  14444. glBlendFuncSeparate := dglGetProcAddress('glBlendFuncSeparate');
  14445. glMultiDrawArrays := dglGetProcAddress('glMultiDrawArrays');
  14446. glMultiDrawElements := dglGetProcAddress('glMultiDrawElements');
  14447. glPointParameterf := dglGetProcAddress('glPointParameterf');
  14448. glPointParameterfv := dglGetProcAddress('glPointParameterfv');
  14449. glPointParameteri := dglGetProcAddress('glPointParameteri');
  14450. glPointParameteriv := dglGetProcAddress('glPointParameteriv');
  14451. {$ifdef DGL_DEPRECATED}
  14452. glFogCoordf := dglGetProcAddress('glFogCoordf');
  14453. glFogCoordfv := dglGetProcAddress('glFogCoordfv');
  14454. glFogCoordd := dglGetProcAddress('glFogCoordd');
  14455. glFogCoorddv := dglGetProcAddress('glFogCoorddv');
  14456. glFogCoordPointer := dglGetProcAddress('glFogCoordPointer');
  14457. glSecondaryColor3b := dglGetProcAddress('glSecondaryColor3b');
  14458. glSecondaryColor3bv := dglGetProcAddress('glSecondaryColor3bv');
  14459. glSecondaryColor3d := dglGetProcAddress('glSecondaryColor3d');
  14460. glSecondaryColor3dv := dglGetProcAddress('glSecondaryColor3dv');
  14461. glSecondaryColor3f := dglGetProcAddress('glSecondaryColor3f');
  14462. glSecondaryColor3fv := dglGetProcAddress('glSecondaryColor3fv');
  14463. glSecondaryColor3i := dglGetProcAddress('glSecondaryColor3i');
  14464. glSecondaryColor3iv := dglGetProcAddress('glSecondaryColor3iv');
  14465. glSecondaryColor3s := dglGetProcAddress('glSecondaryColor3s');
  14466. glSecondaryColor3sv := dglGetProcAddress('glSecondaryColor3sv');
  14467. glSecondaryColor3ub := dglGetProcAddress('glSecondaryColor3ub');
  14468. glSecondaryColor3ubv := dglGetProcAddress('glSecondaryColor3ubv');
  14469. glSecondaryColor3ui := dglGetProcAddress('glSecondaryColor3ui');
  14470. glSecondaryColor3uiv := dglGetProcAddress('glSecondaryColor3uiv');
  14471. glSecondaryColor3us := dglGetProcAddress('glSecondaryColor3us');
  14472. glSecondaryColor3usv := dglGetProcAddress('glSecondaryColor3usv');
  14473. glSecondaryColorPointer := dglGetProcAddress('glSecondaryColorPointer');
  14474. glWindowPos2d := dglGetProcAddress('glWindowPos2d');
  14475. glWindowPos2dv := dglGetProcAddress('glWindowPos2dv');
  14476. glWindowPos2f := dglGetProcAddress('glWindowPos2f');
  14477. glWindowPos2fv := dglGetProcAddress('glWindowPos2fv');
  14478. glWindowPos2i := dglGetProcAddress('glWindowPos2i');
  14479. glWindowPos2iv := dglGetProcAddress('glWindowPos2iv');
  14480. glWindowPos2s := dglGetProcAddress('glWindowPos2s');
  14481. glWindowPos2sv := dglGetProcAddress('glWindowPos2sv');
  14482. glWindowPos3d := dglGetProcAddress('glWindowPos3d');
  14483. glWindowPos3dv := dglGetProcAddress('glWindowPos3dv');
  14484. glWindowPos3f := dglGetProcAddress('glWindowPos3f');
  14485. glWindowPos3fv := dglGetProcAddress('glWindowPos3fv');
  14486. glWindowPos3i := dglGetProcAddress('glWindowPos3i');
  14487. glWindowPos3iv := dglGetProcAddress('glWindowPos3iv');
  14488. glWindowPos3s := dglGetProcAddress('glWindowPos3s');
  14489. glWindowPos3sv := dglGetProcAddress('glWindowPos3sv');
  14490. {$endif}
  14491. // GL_VERSION_1_5
  14492. glGenQueries := dglGetProcAddress('glGenQueries');
  14493. glDeleteQueries := dglGetProcAddress('glDeleteQueries');
  14494. glIsQuery := dglGetProcAddress('glIsQuery');
  14495. glBeginQuery := dglGetProcAddress('glBeginQuery');
  14496. glEndQuery := dglGetProcAddress('glEndQuery');
  14497. glGetQueryiv := dglGetProcAddress('glGetQueryiv');
  14498. glGetQueryObjectiv := dglGetProcAddress('glGetQueryObjectiv');
  14499. glGetQueryObjectuiv := dglGetProcAddress('glGetQueryObjectuiv');
  14500. glBindBuffer := dglGetProcAddress('glBindBuffer');
  14501. glDeleteBuffers := dglGetProcAddress('glDeleteBuffers');
  14502. glGenBuffers := dglGetProcAddress('glGenBuffers');
  14503. glIsBuffer := dglGetProcAddress('glIsBuffer');
  14504. glBufferData := dglGetProcAddress('glBufferData');
  14505. glBufferSubData := dglGetProcAddress('glBufferSubData');
  14506. glGetBufferSubData := dglGetProcAddress('glGetBufferSubData');
  14507. glMapBuffer := dglGetProcAddress('glMapBuffer');
  14508. glUnmapBuffer := dglGetProcAddress('glUnmapBuffer');
  14509. glGetBufferParameteriv := dglGetProcAddress('glGetBufferParameteriv');
  14510. glGetBufferPointerv := dglGetProcAddress('glGetBufferPointerv');
  14511. // GL_VERSION_2_0
  14512. glBlendEquationSeparate := dglGetProcAddress('glBlendEquationSeparate');
  14513. glDrawBuffers := dglGetProcAddress('glDrawBuffers');
  14514. glStencilOpSeparate := dglGetProcAddress('glStencilOpSeparate');
  14515. glStencilFuncSeparate := dglGetProcAddress('glStencilFuncSeparate');
  14516. glStencilMaskSeparate := dglGetProcAddress('glStencilMaskSeparate');
  14517. glAttachShader := dglGetProcAddress('glAttachShader');
  14518. glBindAttribLocation := dglGetProcAddress('glBindAttribLocation');
  14519. glCompileShader := dglGetProcAddress('glCompileShader');
  14520. glCreateProgram := dglGetProcAddress('glCreateProgram');
  14521. glCreateShader := dglGetProcAddress('glCreateShader');
  14522. glDeleteProgram := dglGetProcAddress('glDeleteProgram');
  14523. glDeleteShader := dglGetProcAddress('glDeleteShader');
  14524. glDetachShader := dglGetProcAddress('glDetachShader');
  14525. glDisableVertexAttribArray := dglGetProcAddress('glDisableVertexAttribArray');
  14526. glEnableVertexAttribArray := dglGetProcAddress('glEnableVertexAttribArray');
  14527. glGetActiveAttrib := dglGetProcAddress('glGetActiveAttrib');
  14528. glGetActiveUniform := dglGetProcAddress('glGetActiveUniform');
  14529. glGetAttachedShaders := dglGetProcAddress('glGetAttachedShaders');
  14530. glGetAttribLocation := dglGetProcAddress('glGetAttribLocation');
  14531. glGetProgramiv := dglGetProcAddress('glGetProgramiv');
  14532. glGetProgramInfoLog := dglGetProcAddress('glGetProgramInfoLog');
  14533. glGetShaderiv := dglGetProcAddress('glGetShaderiv');
  14534. glGetShaderInfoLog := dglGetProcAddress('glGetShaderInfoLog');
  14535. glGetShaderSource := dglGetProcAddress('glGetShaderSource');
  14536. glGetUniformLocation := dglGetProcAddress('glGetUniformLocation');
  14537. glGetUniformfv := dglGetProcAddress('glGetUniformfv');
  14538. glGetUniformiv := dglGetProcAddress('glGetUniformiv');
  14539. glGetVertexAttribfv := dglGetProcAddress('glGetVertexAttribfv');
  14540. glGetVertexAttribiv := dglGetProcAddress('glGetVertexAttribiv');
  14541. glGetVertexAttribPointerv := dglGetProcAddress('glGetVertexAttribPointerv');
  14542. glIsProgram := dglGetProcAddress('glIsProgram');
  14543. glIsShader := dglGetProcAddress('glIsShader');
  14544. glLinkProgram := dglGetProcAddress('glLinkProgram');
  14545. glShaderSource := dglGetProcAddress('glShaderSource');
  14546. glUseProgram := dglGetProcAddress('glUseProgram');
  14547. glUniform1f := dglGetProcAddress('glUniform1f');
  14548. glUniform2f := dglGetProcAddress('glUniform2f');
  14549. glUniform3f := dglGetProcAddress('glUniform3f');
  14550. glUniform4f := dglGetProcAddress('glUniform4f');
  14551. glUniform1i := dglGetProcAddress('glUniform1i');
  14552. glUniform2i := dglGetProcAddress('glUniform2i');
  14553. glUniform3i := dglGetProcAddress('glUniform3i');
  14554. glUniform4i := dglGetProcAddress('glUniform4i');
  14555. glUniform1fv := dglGetProcAddress('glUniform1fv');
  14556. glUniform2fv := dglGetProcAddress('glUniform2fv');
  14557. glUniform3fv := dglGetProcAddress('glUniform3fv');
  14558. glUniform4fv := dglGetProcAddress('glUniform4fv');
  14559. glUniform1iv := dglGetProcAddress('glUniform1iv');
  14560. glUniform2iv := dglGetProcAddress('glUniform2iv');
  14561. glUniform3iv := dglGetProcAddress('glUniform3iv');
  14562. glUniform4iv := dglGetProcAddress('glUniform4iv');
  14563. glUniformMatrix2fv := dglGetProcAddress('glUniformMatrix2fv');
  14564. glUniformMatrix3fv := dglGetProcAddress('glUniformMatrix3fv');
  14565. glUniformMatrix4fv := dglGetProcAddress('glUniformMatrix4fv');
  14566. glValidateProgram := dglGetProcAddress('glValidateProgram');
  14567. glVertexAttrib1d := dglGetProcAddress('glVertexAttrib1d');
  14568. glVertexAttrib1dv := dglGetProcAddress('glVertexAttrib1dv');
  14569. glVertexAttrib1f := dglGetProcAddress('glVertexAttrib1f');
  14570. glVertexAttrib1fv := dglGetProcAddress('glVertexAttrib1fv');
  14571. glVertexAttrib1s := dglGetProcAddress('glVertexAttrib1s');
  14572. glVertexAttrib1sv := dglGetProcAddress('glVertexAttrib1sv');
  14573. glVertexAttrib2d := dglGetProcAddress('glVertexAttrib2d');
  14574. glVertexAttrib2dv := dglGetProcAddress('glVertexAttrib2dv');
  14575. glVertexAttrib2f := dglGetProcAddress('glVertexAttrib2f');
  14576. glVertexAttrib2fv := dglGetProcAddress('glVertexAttrib2fv');
  14577. glVertexAttrib2s := dglGetProcAddress('glVertexAttrib2s');
  14578. glVertexAttrib2sv := dglGetProcAddress('glVertexAttrib2sv');
  14579. glVertexAttrib3d := dglGetProcAddress('glVertexAttrib3d');
  14580. glVertexAttrib3dv := dglGetProcAddress('glVertexAttrib3dv');
  14581. glVertexAttrib3f := dglGetProcAddress('glVertexAttrib3f');
  14582. glVertexAttrib3fv := dglGetProcAddress('glVertexAttrib3fv');
  14583. glVertexAttrib3s := dglGetProcAddress('glVertexAttrib3s');
  14584. glVertexAttrib3sv := dglGetProcAddress('glVertexAttrib3sv');
  14585. glVertexAttrib4Nbv := dglGetProcAddress('glVertexAttrib4Nbv');
  14586. glVertexAttrib4Niv := dglGetProcAddress('glVertexAttrib4Niv');
  14587. glVertexAttrib4Nsv := dglGetProcAddress('glVertexAttrib4Nsv');
  14588. glVertexAttrib4Nub := dglGetProcAddress('glVertexAttrib4Nub');
  14589. glVertexAttrib4Nubv := dglGetProcAddress('glVertexAttrib4Nubv');
  14590. glVertexAttrib4Nuiv := dglGetProcAddress('glVertexAttrib4Nuiv');
  14591. glVertexAttrib4Nusv := dglGetProcAddress('glVertexAttrib4Nusv');
  14592. glVertexAttrib4bv := dglGetProcAddress('glVertexAttrib4bv');
  14593. glVertexAttrib4d := dglGetProcAddress('glVertexAttrib4d');
  14594. glVertexAttrib4dv := dglGetProcAddress('glVertexAttrib4dv');
  14595. glVertexAttrib4f := dglGetProcAddress('glVertexAttrib4f');
  14596. glVertexAttrib4fv := dglGetProcAddress('glVertexAttrib4fv');
  14597. glVertexAttrib4iv := dglGetProcAddress('glVertexAttrib4iv');
  14598. glVertexAttrib4s := dglGetProcAddress('glVertexAttrib4s');
  14599. glVertexAttrib4sv := dglGetProcAddress('glVertexAttrib4sv');
  14600. glVertexAttrib4ubv := dglGetProcAddress('glVertexAttrib4ubv');
  14601. glVertexAttrib4uiv := dglGetProcAddress('glVertexAttrib4uiv');
  14602. glVertexAttrib4usv := dglGetProcAddress('glVertexAttrib4usv');
  14603. glVertexAttribPointer := dglGetProcAddress('glVertexAttribPointer');
  14604. // GL_VERSION_2_1
  14605. glUniformMatrix2x3fv := dglGetProcAddress('glUniformMatrix2x3fv');
  14606. glUniformMatrix3x2fv := dglGetProcAddress('glUniformMatrix3x2fv');
  14607. glUniformMatrix2x4fv := dglGetProcAddress('glUniformMatrix2x4fv');
  14608. glUniformMatrix4x2fv := dglGetProcAddress('glUniformMatrix4x2fv');
  14609. glUniformMatrix3x4fv := dglGetProcAddress('glUniformMatrix3x4fv');
  14610. glUniformMatrix4x3fv := dglGetProcAddress('glUniformMatrix4x3fv');
  14611. // GL_VERSION_3_0
  14612. { OpenGL 3.0 also reuses entry points from these extensions: }
  14613. Read_GL_ARB_framebuffer_object;
  14614. Read_GL_ARB_map_buffer_range;
  14615. Read_GL_ARB_vertex_array_object;
  14616. glColorMaski := dglGetProcAddress('glColorMaski');
  14617. glGetBooleani_v := dglGetProcAddress('glGetBooleani_v');
  14618. glGetIntegeri_v := dglGetProcAddress('glGetIntegeri_v');
  14619. glEnablei := dglGetProcAddress('glEnablei');
  14620. glDisablei := dglGetProcAddress('glDisablei');
  14621. glIsEnabledi := dglGetProcAddress('glIsEnabledi');
  14622. glBeginTransformFeedback := dglGetProcAddress('glBeginTransformFeedback');
  14623. glEndTransformFeedback := dglGetProcAddress('glEndTransformFeedback');
  14624. glBindBufferRange := dglGetProcAddress('glBindBufferRange');
  14625. glBindBufferBase := dglGetProcAddress('glBindBufferBase');
  14626. glTransformFeedbackVaryings := dglGetProcAddress('glTransformFeedbackVaryings');
  14627. glGetTransformFeedbackVarying := dglGetProcAddress('glGetTransformFeedbackVarying');
  14628. glClampColor := dglGetProcAddress('glClampColor');
  14629. glBeginConditionalRender := dglGetProcAddress('glBeginConditionalRender');
  14630. glEndConditionalRender := dglGetProcAddress('glEndConditionalRender');
  14631. glVertexAttribI1i := dglGetProcAddress('glVertexAttribI1i');
  14632. glVertexAttribI2i := dglGetProcAddress('glVertexAttribI2i');
  14633. glVertexAttribI3i := dglGetProcAddress('glVertexAttribI3i');
  14634. glVertexAttribI4i := dglGetProcAddress('glVertexAttribI4i');
  14635. glVertexAttribI1ui := dglGetProcAddress('glVertexAttribI1ui');
  14636. glVertexAttribI2ui := dglGetProcAddress('glVertexAttribI2ui');
  14637. glVertexAttribI3ui := dglGetProcAddress('glVertexAttribI3ui');
  14638. glVertexAttribI4ui := dglGetProcAddress('glVertexAttribI4ui');
  14639. glVertexAttribI1iv := dglGetProcAddress('glVertexAttribI1iv');
  14640. glVertexAttribI2iv := dglGetProcAddress('glVertexAttribI2iv');
  14641. glVertexAttribI3iv := dglGetProcAddress('glVertexAttribI3iv');
  14642. glVertexAttribI4iv := dglGetProcAddress('glVertexAttribI4iv');
  14643. glVertexAttribI1uiv := dglGetProcAddress('glVertexAttribI1uiv');
  14644. glVertexAttribI2uiv := dglGetProcAddress('glVertexAttribI2uiv');
  14645. glVertexAttribI3uiv := dglGetProcAddress('glVertexAttribI3uiv');
  14646. glVertexAttribI4uiv := dglGetProcAddress('glVertexAttribI4uiv');
  14647. glVertexAttribI4bv := dglGetProcAddress('glVertexAttribI4bv');
  14648. glVertexAttribI4sv := dglGetProcAddress('glVertexAttribI4sv');
  14649. glVertexAttribI4ubv := dglGetProcAddress('glVertexAttribI4ubv');
  14650. glVertexAttribI4usv := dglGetProcAddress('glVertexAttribI4usv');
  14651. glVertexAttribIPointer := dglGetProcAddress('glVertexAttribIPointer');
  14652. glGetVertexAttribIiv := dglGetProcAddress('glGetVertexAttribIiv');
  14653. glGetVertexAttribIuiv := dglGetProcAddress('glGetVertexAttribIuiv');
  14654. glGetUniformuiv := dglGetProcAddress('glGetUniformuiv');
  14655. glBindFragDataLocation := dglGetProcAddress('glBindFragDataLocation');
  14656. glGetFragDataLocation := dglGetProcAddress('glGetFragDataLocation');
  14657. glUniform1ui := dglGetProcAddress('glUniform1ui');
  14658. glUniform2ui := dglGetProcAddress('glUniform2ui');
  14659. glUniform3ui := dglGetProcAddress('glUniform3ui');
  14660. glUniform4ui := dglGetProcAddress('glUniform4ui');
  14661. glUniform1uiv := dglGetProcAddress('glUniform1uiv');
  14662. glUniform2uiv := dglGetProcAddress('glUniform2uiv');
  14663. glUniform3uiv := dglGetProcAddress('glUniform3uiv');
  14664. glUniform4uiv := dglGetProcAddress('glUniform4uiv');
  14665. glTexParameterIiv := dglGetProcAddress('glTexParameterIiv');
  14666. glTexParameterIuiv := dglGetProcAddress('glTexParameterIuiv');
  14667. glGetTexParameterIiv := dglGetProcAddress('glGetTexParameterIiv');
  14668. glGetTexParameterIuiv := dglGetProcAddress('glGetTexParameterIuiv');
  14669. glClearBufferiv := dglGetProcAddress('glClearBufferiv');
  14670. glClearBufferuiv := dglGetProcAddress('glClearBufferuiv');
  14671. glClearBufferfv := dglGetProcAddress('glClearBufferfv');
  14672. glClearBufferfi := dglGetProcAddress('glClearBufferfi');
  14673. glGetStringi := dglGetProcAddress('glGetStringi');
  14674. // GL_VERSION_2_1
  14675. glEnableVertexArrayEXT := dglGetProcAddress('glEnableVertexArrayEXT');
  14676. glEnableVertexArrayAttribEXT := dglGetProcAddress('glEnableVertexArrayAttribEXT');
  14677. glVertexArrayVertexAttribOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribOffsetEXT');
  14678. // GL_VERSION_3_1
  14679. { OpenGL 3.1 also reuses entry points from these extensions: }
  14680. Read_GL_ARB_copy_buffer;
  14681. Read_GL_ARB_uniform_buffer_object;
  14682. glDrawArraysInstanced := dglGetProcAddress('glDrawArraysInstanced');
  14683. glDrawElementsInstanced := dglGetProcAddress('glDrawElementsInstanced');
  14684. glTexBuffer := dglGetProcAddress('glTexBuffer');
  14685. glPrimitiveRestartIndex := dglGetProcAddress('glPrimitiveRestartIndex');
  14686. // GL_VERSION_3_2
  14687. { OpenGL 3.2 also reuses entry points from these extensions: }
  14688. Read_GL_ARB_draw_elements_base_vertex;
  14689. Read_GL_ARB_provoking_vertex;
  14690. Read_GL_ARB_sync;
  14691. Read_GL_ARB_texture_multisample;
  14692. glGetInteger64i_v := dglGetProcAddress('glGetInteger64i_v');
  14693. glGetBufferParameteri64v := dglGetProcAddress('glGetBufferParameteri64v');
  14694. glFramebufferTexture := dglGetProcAddress('glFramebufferTexture');
  14695. // glFramebufferTextureFace := dglGetProcAddress('glFramebufferTextureFace');
  14696. // GL_VERSION_3_3
  14697. { OpenGL 3.3 also reuses entry points from these extensions: }
  14698. Read_GL_ARB_blend_func_extended;
  14699. Read_GL_ARB_sampler_objects;
  14700. { ARB_explicit_attrib_location, but it has none }
  14701. { ARB_occlusion_query2 (no entry points) }
  14702. { ARB_shader_bit_encoding (no entry points) }
  14703. { ARB_texture_rgb10_a2ui (no entry points) }
  14704. { ARB_texture_swizzle (no entry points) }
  14705. Read_GL_ARB_timer_query;
  14706. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  14707. glVertexAttribDivisor := dglGetProcAddress('glVertexAttribDivisor');
  14708. // GL_VERSION_4_0
  14709. { OpenGL 4.0 also reuses entry points from these extensions: }
  14710. { ARB_texture_query_lod (no entry points) }
  14711. Read_GL_ARB_draw_indirect;
  14712. { ARB_gpu_shader5 (no entry points) }
  14713. Read_GL_ARB_gpu_shader_fp64;
  14714. Read_GL_ARB_shader_subroutine;
  14715. Read_GL_ARB_tessellation_shader;
  14716. { ARB_texture_buffer_object_rgb32 (no entry points) }
  14717. { ARB_texture_cube_map_array (no entry points) }
  14718. { ARB_texture_gather (no entry points) }
  14719. Read_GL_ARB_transform_feedback2;
  14720. Read_GL_ARB_transform_feedback3;
  14721. glMinSampleShading := dglGetProcAddress('glMinSampleShading');
  14722. glBlendEquationi := dglGetProcAddress('glBlendEquationi');
  14723. glBlendEquationSeparatei := dglGetProcAddress('glBlendEquationSeparatei');
  14724. glBlendFunci := dglGetProcAddress('glBlendFunci');
  14725. glBlendFuncSeparatei := dglGetProcAddress('glBlendFuncSeparatei');
  14726. // GL_VERSION_4_1
  14727. { OpenGL 4.1 also reuses entry points from these extensions: }
  14728. Read_GL_ARB_ES2_compatibility;
  14729. Read_GL_ARB_get_program_binary;
  14730. Read_GL_ARB_separate_shader_objects;
  14731. { ARB_shader_precision (no entry points) }
  14732. Read_GL_ARB_vertex_attrib_64bit;
  14733. Read_GL_ARB_viewport_array;
  14734. // GL_VERSION_4_2
  14735. { OpenGL 4.2 reuses entry points from these extensions: }
  14736. Read_GL_ARB_base_instance;
  14737. //Read_GL_ARB_shading_language_420pack (no entry points)
  14738. Read_GL_ARB_transform_feedback_instanced;
  14739. //Read_GL_ARB_compressed_texture_pixel_storage (no entry points)
  14740. //Read_GL_ARB_conservative_depth;
  14741. Read_GL_ARB_internalformat_query;
  14742. //Read_GL_ARB_map_buffer_alignment;
  14743. Read_GL_ARB_shader_atomic_counters;
  14744. Read_GL_ARB_shader_image_load_store;
  14745. //Read_GL_ARB_shading_language_packing;
  14746. Read_GL_ARB_texture_storage;
  14747. // GL_VERSION_4_3
  14748. // OpenGL 4.3 reuses entry points from these extensions:
  14749. // Read_GL_ARB_arrays_of_arrays (none, GLSL only) (no entry points)
  14750. // Read_GL_ARB_fragment_layer_viewport (none, GLSL only) (no entry points)
  14751. // Read_GL_ARB_shader_image_size (none, GLSL only) (no entry points)
  14752. // Read_GL_ARB_ES3_compatibility (no entry points)
  14753. Read_GL_ARB_clear_buffer_object;
  14754. Read_GL_ARB_compute_shader;
  14755. Read_GL_ARB_copy_image;
  14756. Read_GL_KHR_debug;
  14757. // Read_GL_ARB_explicit_uniform_location (no entry points)
  14758. Read_GL_ARB_framebuffer_no_attachments;
  14759. Read_GL_ARB_internalformat_query2;
  14760. Read_GL_ARB_invalidate_subdata;
  14761. Read_GL_ARB_multi_draw_indirect;
  14762. Read_GL_ARB_program_interface_query;
  14763. // Read_GL_ARB_robust_buffer_access_behavior (none) (no entry points)
  14764. Read_GL_ARB_shader_storage_buffer_object;
  14765. // Read_GL_ARB_stencil_texturing (no entry points)
  14766. Read_GL_ARB_texture_buffer_range;
  14767. // Read_GL_ARB_texture_query_levels (none) (no entry points)
  14768. Read_GL_ARB_texture_storage_multisample;
  14769. Read_GL_ARB_texture_view;
  14770. Read_GL_ARB_vertex_attrib_binding;
  14771. // Note (Due to Khronos' change in header convetions, no more single read_ functions) starting with GL 4.4
  14772. Read_GL_4_4;
  14773. Read_GL_4_5;
  14774. end;
  14775. procedure Read_GL_3DFX_tbuffer;
  14776. begin
  14777. glTbufferMask3DFX := dglGetProcAddress('glTbufferMask3DFX');
  14778. end;
  14779. procedure Read_GL_APPLE_element_array;
  14780. begin
  14781. glElementPointerAPPLE := dglGetProcAddress('glElementPointerAPPLE');
  14782. glDrawElementArrayAPPLE := dglGetProcAddress('glDrawElementArrayAPPLE');
  14783. glDrawRangeElementArrayAPPLE := dglGetProcAddress('glDrawRangeElementArrayAPPLE');
  14784. glMultiDrawElementArrayAPPLE := dglGetProcAddress('glMultiDrawElementArrayAPPLE');
  14785. glMultiDrawRangeElementArrayAPPLE := dglGetProcAddress('glMultiDrawRangeElementArrayAPPLE');
  14786. end;
  14787. procedure Read_GL_APPLE_fence;
  14788. begin
  14789. glGenFencesAPPLE := dglGetProcAddress('glGenFencesAPPLE');
  14790. glDeleteFencesAPPLE := dglGetProcAddress('glDeleteFencesAPPLE');
  14791. glSetFenceAPPLE := dglGetProcAddress('glSetFenceAPPLE');
  14792. glIsFenceAPPLE := dglGetProcAddress('glIsFenceAPPLE');
  14793. glTestFenceAPPLE := dglGetProcAddress('glTestFenceAPPLE');
  14794. glFinishFenceAPPLE := dglGetProcAddress('glFinishFenceAPPLE');
  14795. glTestObjectAPPLE := dglGetProcAddress('glTestObjectAPPLE');
  14796. glFinishObjectAPPLE := dglGetProcAddress('glFinishObjectAPPLE');
  14797. end;
  14798. procedure Read_GL_APPLE_vertex_array_object;
  14799. begin
  14800. glBindVertexArrayAPPLE := dglGetProcAddress('glBindVertexArrayAPPLE');
  14801. glDeleteVertexArraysAPPLE := dglGetProcAddress('glDeleteVertexArraysAPPLE');
  14802. glGenVertexArraysAPPLE := dglGetProcAddress('glGenVertexArraysAPPLE');
  14803. glIsVertexArrayAPPLE := dglGetProcAddress('glIsVertexArrayAPPLE');
  14804. end;
  14805. procedure Read_GL_APPLE_vertex_array_range;
  14806. begin
  14807. glVertexArrayRangeAPPLE := dglGetProcAddress('glVertexArrayRangeAPPLE');
  14808. glFlushVertexArrayRangeAPPLE := dglGetProcAddress('glFlushVertexArrayRangeAPPLE');
  14809. glVertexArrayParameteriAPPLE := dglGetProcAddress('glVertexArrayParameteriAPPLE');
  14810. end;
  14811. procedure Read_GL_APPLE_texture_range;
  14812. begin
  14813. glTextureRangeAPPLE := dglGetProcAddress('glTextureRangeAPPLE');
  14814. glGetTexParameterPointervAPPLE := dglGetProcAddress('glGetTexParameterPointervAPPLE');
  14815. end;
  14816. procedure Read_GL_APPLE_vertex_program_evaluators;
  14817. begin
  14818. glEnableVertexAttribAPPLE := dglGetProcAddress('glEnableVertexAttribAPPLE');
  14819. glDisableVertexAttribAPPLE := dglGetProcAddress('glDisableVertexAttribAPPLE');
  14820. glIsVertexAttribEnabledAPPLE := dglGetProcAddress('glIsVertexAttribEnabledAPPLE');
  14821. glMapVertexAttrib1dAPPLE := dglGetProcAddress('glMapVertexAttrib1dAPPLE');
  14822. glMapVertexAttrib1fAPPLE := dglGetProcAddress('glMapVertexAttrib1fAPPLE');
  14823. glMapVertexAttrib2dAPPLE := dglGetProcAddress('glMapVertexAttrib2dAPPLE');
  14824. glMapVertexAttrib2fAPPLE := dglGetProcAddress('glMapVertexAttrib2fAPPLE');
  14825. end;
  14826. procedure Read_GL_APPLE_object_purgeable;
  14827. begin
  14828. glObjectPurgeableAPPLE := dglGetProcAddress('glObjectPurgeableAPPLE');
  14829. glObjectUnpurgeableAPPLE := dglGetProcAddress('glObjectUnpurgeableAPPLE');
  14830. glGetObjectParameterivAPPLE := dglGetProcAddress('glGetObjectParameterivAPPLE');
  14831. end;
  14832. procedure Read_GL_ARB_matrix_palette;
  14833. begin
  14834. glCurrentPaletteMatrixARB := dglGetProcAddress('glCurrentPaletteMatrixARB');
  14835. glMatrixIndexubvARB := dglGetProcAddress('glMatrixIndexubvARB');
  14836. glMatrixIndexusvARB := dglGetProcAddress('glMatrixIndexusvARB');
  14837. glMatrixIndexuivARB := dglGetProcAddress('glMatrixIndexuivARB');
  14838. glMatrixIndexPointerARB := dglGetProcAddress('glMatrixIndexPointerARB');
  14839. end;
  14840. procedure Read_GL_ARB_multisample;
  14841. begin
  14842. glSampleCoverageARB := dglGetProcAddress('glSampleCoverageARB');
  14843. end;
  14844. procedure Read_GL_ARB_multitexture;
  14845. begin
  14846. glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  14847. glClientActiveTextureARB := dglGetProcAddress('glClientActiveTextureARB');
  14848. glMultiTexCoord1dARB := dglGetProcAddress('glMultiTexCoord1dARB');
  14849. glMultiTexCoord1dvARB := dglGetProcAddress('glMultiTexCoord1dvARB');
  14850. glMultiTexCoord1fARB := dglGetProcAddress('glMultiTexCoord1fARB');
  14851. glMultiTexCoord1fvARB := dglGetProcAddress('glMultiTexCoord1fvARB');
  14852. glMultiTexCoord1iARB := dglGetProcAddress('glMultiTexCoord1iARB');
  14853. glMultiTexCoord1ivARB := dglGetProcAddress('glMultiTexCoord1ivARB');
  14854. glMultiTexCoord1sARB := dglGetProcAddress('glMultiTexCoord1sARB');
  14855. glMultiTexCoord1svARB := dglGetProcAddress('glMultiTexCoord1svARB');
  14856. glMultiTexCoord2dARB := dglGetProcAddress('glMultiTexCoord2dARB');
  14857. glMultiTexCoord2dvARB := dglGetProcAddress('glMultiTexCoord2dvARB');
  14858. glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  14859. glMultiTexCoord2fvARB := dglGetProcAddress('glMultiTexCoord2fvARB');
  14860. glMultiTexCoord2iARB := dglGetProcAddress('glMultiTexCoord2iARB');
  14861. glMultiTexCoord2ivARB := dglGetProcAddress('glMultiTexCoord2ivARB');
  14862. glMultiTexCoord2sARB := dglGetProcAddress('glMultiTexCoord2sARB');
  14863. glMultiTexCoord2svARB := dglGetProcAddress('glMultiTexCoord2svARB');
  14864. glMultiTexCoord3dARB := dglGetProcAddress('glMultiTexCoord3dARB');
  14865. glMultiTexCoord3dvARB := dglGetProcAddress('glMultiTexCoord3dvARB');
  14866. glMultiTexCoord3fARB := dglGetProcAddress('glMultiTexCoord3fARB');
  14867. glMultiTexCoord3fvARB := dglGetProcAddress('glMultiTexCoord3fvARB');
  14868. glMultiTexCoord3iARB := dglGetProcAddress('glMultiTexCoord3iARB');
  14869. glMultiTexCoord3ivARB := dglGetProcAddress('glMultiTexCoord3ivARB');
  14870. glMultiTexCoord3sARB := dglGetProcAddress('glMultiTexCoord3sARB');
  14871. glMultiTexCoord3svARB := dglGetProcAddress('glMultiTexCoord3svARB');
  14872. glMultiTexCoord4dARB := dglGetProcAddress('glMultiTexCoord4dARB');
  14873. glMultiTexCoord4dvARB := dglGetProcAddress('glMultiTexCoord4dvARB');
  14874. glMultiTexCoord4fARB := dglGetProcAddress('glMultiTexCoord4fARB');
  14875. glMultiTexCoord4fvARB := dglGetProcAddress('glMultiTexCoord4fvARB');
  14876. glMultiTexCoord4iARB := dglGetProcAddress('glMultiTexCoord4iARB');
  14877. glMultiTexCoord4ivARB := dglGetProcAddress('glMultiTexCoord4ivARB');
  14878. glMultiTexCoord4sARB := dglGetProcAddress('glMultiTexCoord4sARB');
  14879. glMultiTexCoord4svARB := dglGetProcAddress('glMultiTexCoord4svARB');
  14880. end;
  14881. procedure Read_GL_ARB_point_parameters;
  14882. begin
  14883. glPointParameterfARB := dglGetProcAddress('glPointParameterfARB');
  14884. glPointParameterfvARB := dglGetProcAddress('glPointParameterfvARB');
  14885. end;
  14886. procedure Read_GL_ARB_texture_compression;
  14887. begin
  14888. glCompressedTexImage3DARB := dglGetProcAddress('glCompressedTexImage3DARB');
  14889. glCompressedTexImage2DARB := dglGetProcAddress('glCompressedTexImage2DARB');
  14890. glCompressedTexImage1DARB := dglGetProcAddress('glCompressedTexImage1DARB');
  14891. glCompressedTexSubImage3DARB := dglGetProcAddress('glCompressedTexSubImage3DARB');
  14892. glCompressedTexSubImage2DARB := dglGetProcAddress('glCompressedTexSubImage2DARB');
  14893. glCompressedTexSubImage1DARB := dglGetProcAddress('glCompressedTexSubImage1DARB');
  14894. glGetCompressedTexImageARB := dglGetProcAddress('glGetCompressedTexImageARB');
  14895. end;
  14896. procedure Read_GL_ARB_transpose_matrix;
  14897. begin
  14898. glLoadTransposeMatrixfARB := dglGetProcAddress('glLoadTransposeMatrixfARB');
  14899. glLoadTransposeMatrixdARB := dglGetProcAddress('glLoadTransposeMatrixdARB');
  14900. glMultTransposeMatrixfARB := dglGetProcAddress('glMultTransposeMatrixfARB');
  14901. glMultTransposeMatrixdARB := dglGetProcAddress('glMultTransposeMatrixdARB');
  14902. end;
  14903. procedure Read_GL_ARB_vertex_blend;
  14904. begin
  14905. glWeightbvARB := dglGetProcAddress('glWeightbvARB');
  14906. glWeightsvARB := dglGetProcAddress('glWeightsvARB');
  14907. glWeightivARB := dglGetProcAddress('glWeightivARB');
  14908. glWeightfvARB := dglGetProcAddress('glWeightfvARB');
  14909. glWeightdvARB := dglGetProcAddress('glWeightdvARB');
  14910. glWeightubvARB := dglGetProcAddress('glWeightubvARB');
  14911. glWeightusvARB := dglGetProcAddress('glWeightusvARB');
  14912. glWeightuivARB := dglGetProcAddress('glWeightuivARB');
  14913. glWeightPointerARB := dglGetProcAddress('glWeightPointerARB');
  14914. glVertexBlendARB := dglGetProcAddress('glVertexBlendARB');
  14915. end;
  14916. procedure Read_GL_ARB_vertex_buffer_object;
  14917. begin
  14918. glBindBufferARB := dglGetProcAddress('glBindBufferARB');
  14919. glDeleteBuffersARB := dglGetProcAddress('glDeleteBuffersARB');
  14920. glGenBuffersARB := dglGetProcAddress('glGenBuffersARB');
  14921. glIsBufferARB := dglGetProcAddress('glIsBufferARB');
  14922. glBufferDataARB := dglGetProcAddress('glBufferDataARB');
  14923. glBufferSubDataARB := dglGetProcAddress('glBufferSubDataARB');
  14924. glGetBufferSubDataARB := dglGetProcAddress('glGetBufferSubDataARB');
  14925. glMapBufferARB := dglGetProcAddress('glMapBufferARB');
  14926. glUnmapBufferARB := dglGetProcAddress('glUnmapBufferARB');
  14927. glGetBufferParameterivARB := dglGetProcAddress('glGetBufferParameterivARB');
  14928. glGetBufferPointervARB := dglGetProcAddress('glGetBufferPointervARB');
  14929. end;
  14930. procedure Read_GL_ARB_vertex_program;
  14931. begin
  14932. glVertexAttrib1dARB := dglGetProcAddress('glVertexAttrib1dARB');
  14933. glVertexAttrib1dvARB := dglGetProcAddress('glVertexAttrib1dvARB');
  14934. glVertexAttrib1fARB := dglGetProcAddress('glVertexAttrib1fARB');
  14935. glVertexAttrib1fvARB := dglGetProcAddress('glVertexAttrib1fvARB');
  14936. glVertexAttrib1sARB := dglGetProcAddress('glVertexAttrib1sARB');
  14937. glVertexAttrib1svARB := dglGetProcAddress('glVertexAttrib1svARB');
  14938. glVertexAttrib2dARB := dglGetProcAddress('glVertexAttrib2dARB');
  14939. glVertexAttrib2dvARB := dglGetProcAddress('glVertexAttrib2dvARB');
  14940. glVertexAttrib2fARB := dglGetProcAddress('glVertexAttrib2fARB');
  14941. glVertexAttrib2fvARB := dglGetProcAddress('glVertexAttrib2fvARB');
  14942. glVertexAttrib2sARB := dglGetProcAddress('glVertexAttrib2sARB');
  14943. glVertexAttrib2svARB := dglGetProcAddress('glVertexAttrib2svARB');
  14944. glVertexAttrib3dARB := dglGetProcAddress('glVertexAttrib3dARB');
  14945. glVertexAttrib3dvARB := dglGetProcAddress('glVertexAttrib3dvARB');
  14946. glVertexAttrib3fARB := dglGetProcAddress('glVertexAttrib3fARB');
  14947. glVertexAttrib3fvARB := dglGetProcAddress('glVertexAttrib3fvARB');
  14948. glVertexAttrib3sARB := dglGetProcAddress('glVertexAttrib3sARB');
  14949. glVertexAttrib3svARB := dglGetProcAddress('glVertexAttrib3svARB');
  14950. glVertexAttrib4NbvARB := dglGetProcAddress('glVertexAttrib4NbvARB');
  14951. glVertexAttrib4NivARB := dglGetProcAddress('glVertexAttrib4NivARB');
  14952. glVertexAttrib4NsvARB := dglGetProcAddress('glVertexAttrib4NsvARB');
  14953. glVertexAttrib4NubARB := dglGetProcAddress('glVertexAttrib4NubARB');
  14954. glVertexAttrib4NubvARB := dglGetProcAddress('glVertexAttrib4NubvARB');
  14955. glVertexAttrib4NuivARB := dglGetProcAddress('glVertexAttrib4NuivARB');
  14956. glVertexAttrib4NusvARB := dglGetProcAddress('glVertexAttrib4NusvARB');
  14957. glVertexAttrib4bvARB := dglGetProcAddress('glVertexAttrib4bvARB');
  14958. glVertexAttrib4dARB := dglGetProcAddress('glVertexAttrib4dARB');
  14959. glVertexAttrib4dvARB := dglGetProcAddress('glVertexAttrib4dvARB');
  14960. glVertexAttrib4fARB := dglGetProcAddress('glVertexAttrib4fARB');
  14961. glVertexAttrib4fvARB := dglGetProcAddress('glVertexAttrib4fvARB');
  14962. glVertexAttrib4ivARB := dglGetProcAddress('glVertexAttrib4ivARB');
  14963. glVertexAttrib4sARB := dglGetProcAddress('glVertexAttrib4sARB');
  14964. glVertexAttrib4svARB := dglGetProcAddress('glVertexAttrib4svARB');
  14965. glVertexAttrib4ubvARB := dglGetProcAddress('glVertexAttrib4ubvARB');
  14966. glVertexAttrib4uivARB := dglGetProcAddress('glVertexAttrib4uivARB');
  14967. glVertexAttrib4usvARB := dglGetProcAddress('glVertexAttrib4usvARB');
  14968. glVertexAttribPointerARB := dglGetProcAddress('glVertexAttribPointerARB');
  14969. glEnableVertexAttribArrayARB := dglGetProcAddress('glEnableVertexAttribArrayARB');
  14970. glDisableVertexAttribArrayARB := dglGetProcAddress('glDisableVertexAttribArrayARB');
  14971. glProgramStringARB := dglGetProcAddress('glProgramStringARB');
  14972. glBindProgramARB := dglGetProcAddress('glBindProgramARB');
  14973. glDeleteProgramsARB := dglGetProcAddress('glDeleteProgramsARB');
  14974. glGenProgramsARB := dglGetProcAddress('glGenProgramsARB');
  14975. glProgramEnvParameter4dARB := dglGetProcAddress('glProgramEnvParameter4dARB');
  14976. glProgramEnvParameter4dvARB := dglGetProcAddress('glProgramEnvParameter4dvARB');
  14977. glProgramEnvParameter4fARB := dglGetProcAddress('glProgramEnvParameter4fARB');
  14978. glProgramEnvParameter4fvARB := dglGetProcAddress('glProgramEnvParameter4fvARB');
  14979. glProgramLocalParameter4dARB := dglGetProcAddress('glProgramLocalParameter4dARB');
  14980. glProgramLocalParameter4dvARB := dglGetProcAddress('glProgramLocalParameter4dvARB');
  14981. glProgramLocalParameter4fARB := dglGetProcAddress('glProgramLocalParameter4fARB');
  14982. glProgramLocalParameter4fvARB := dglGetProcAddress('glProgramLocalParameter4fvARB');
  14983. glGetProgramEnvParameterdvARB := dglGetProcAddress('glGetProgramEnvParameterdvARB');
  14984. glGetProgramEnvParameterfvARB := dglGetProcAddress('glGetProgramEnvParameterfvARB');
  14985. glGetProgramLocalParameterdvARB := dglGetProcAddress('glGetProgramLocalParameterdvARB');
  14986. glGetProgramLocalParameterfvARB := dglGetProcAddress('glGetProgramLocalParameterfvARB');
  14987. glGetProgramivARB := dglGetProcAddress('glGetProgramivARB');
  14988. glGetProgramStringARB := dglGetProcAddress('glGetProgramStringARB');
  14989. glGetVertexAttribdvARB := dglGetProcAddress('glGetVertexAttribdvARB');
  14990. glGetVertexAttribfvARB := dglGetProcAddress('glGetVertexAttribfvARB');
  14991. glGetVertexAttribivARB := dglGetProcAddress('glGetVertexAttribivARB');
  14992. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  14993. glIsProgramARB := dglGetProcAddress('glIsProgramARB');
  14994. end;
  14995. procedure Read_GL_ARB_window_pos;
  14996. begin
  14997. glWindowPos2dARB := dglGetProcAddress('glWindowPos2dARB');
  14998. glWindowPos2dvARB := dglGetProcAddress('glWindowPos2dvARB');
  14999. glWindowPos2fARB := dglGetProcAddress('glWindowPos2fARB');
  15000. glWindowPos2fvARB := dglGetProcAddress('glWindowPos2fvARB');
  15001. glWindowPos2iARB := dglGetProcAddress('glWindowPos2iARB');
  15002. glWindowPos2ivARB := dglGetProcAddress('glWindowPos2ivARB');
  15003. glWindowPos2sARB := dglGetProcAddress('glWindowPos2sARB');
  15004. glWindowPos2svARB := dglGetProcAddress('glWindowPos2svARB');
  15005. glWindowPos3dARB := dglGetProcAddress('glWindowPos3dARB');
  15006. glWindowPos3dvARB := dglGetProcAddress('glWindowPos3dvARB');
  15007. glWindowPos3fARB := dglGetProcAddress('glWindowPos3fARB');
  15008. glWindowPos3fvARB := dglGetProcAddress('glWindowPos3fvARB');
  15009. glWindowPos3iARB := dglGetProcAddress('glWindowPos3iARB');
  15010. glWindowPos3ivARB := dglGetProcAddress('glWindowPos3ivARB');
  15011. glWindowPos3sARB := dglGetProcAddress('glWindowPos3sARB');
  15012. glWindowPos3svARB := dglGetProcAddress('glWindowPos3svARB');
  15013. end;
  15014. procedure Read_GL_ARB_draw_buffers;
  15015. begin
  15016. glDrawBuffersARB := dglGetProcAddress('glDrawBuffersARB');
  15017. end;
  15018. procedure Read_GL_ARB_color_buffer_float;
  15019. begin
  15020. glClampColorARB := dglGetProcAddress('glClampColorARB');
  15021. end;
  15022. procedure Read_GL_ARB_Shader_Objects;
  15023. begin
  15024. // GL_ARB_Shader_Objects
  15025. glCreateShaderObjectARB := dglGetProcAddress('glCreateShaderObjectARB');
  15026. glShaderSourceARB := dglGetProcAddress('glShaderSourceARB');
  15027. glCompileShaderARB := dglGetProcAddress('glCompileShaderARB');
  15028. glDeleteObjectARB := dglGetProcAddress('glDeleteObjectARB');
  15029. glGetHandleARB := dglGetProcAddress('glGetHandleARB');
  15030. glDetachObjectARB := dglGetProcAddress('glDetachObjectARB');
  15031. glCreateProgramObjectARB := dglGetProcAddress('glCreateProgramObjectARB');
  15032. glAttachObjectARB := dglGetProcAddress('glAttachObjectARB');
  15033. glLinkProgramARB := dglGetProcAddress('glLinkProgramARB');
  15034. glUseProgramObjectARB := dglGetProcAddress('glUseProgramObjectARB');
  15035. glValidateProgramARB := dglGetProcAddress('glValidateProgramARB');
  15036. glGetObjectParameterfvARB := dglGetProcAddress('glGetObjectParameterfvARB');
  15037. glGetObjectParameterivARB := dglGetProcAddress('glGetObjectParameterivARB');
  15038. glGetActiveUniformARB := dglGetProcAddress('glGetActiveUniformARB');
  15039. glGetAttachedObjectsARB := dglGetProcAddress('glGetAttachedObjectsARB');
  15040. glGetShaderSourceARB := dglGetProcAddress('glGetShaderSourceARB');
  15041. glGetUniformfvARB := dglGetProcAddress('glGetUniformfvARB');
  15042. glGetUniformivARB := dglGetProcAddress('glGetUniformivARB');
  15043. glGetUniformLocationARB := dglGetProcAddress('glGetUniformLocationARB');
  15044. glGetInfoLogARB := dglGetProcAddress('glGetInfoLogARB');
  15045. glUniform1fARB := dglGetProcAddress('glUniform1fARB');
  15046. glUniform2fARB := dglGetProcAddress('glUniform2fARB');
  15047. glUniform3fARB := dglGetProcAddress('glUniform3fARB');
  15048. glUniform4fARB := dglGetProcAddress('glUniform4fARB');
  15049. glUniform1iARB := dglGetProcAddress('glUniform1iARB');
  15050. glUniform2iARB := dglGetProcAddress('glUniform2iARB');
  15051. glUniform3iARB := dglGetProcAddress('glUniform3iARB');
  15052. glUniform4iARB := dglGetProcAddress('glUniform4iARB');
  15053. glUniform1fvARB := dglGetProcAddress('glUniform1fvARB');
  15054. glUniform2fvARB := dglGetProcAddress('glUniform2fvARB');
  15055. glUniform3fvARB := dglGetProcAddress('glUniform3fvARB');
  15056. glUniform4fvARB := dglGetProcAddress('glUniform4fvARB');
  15057. glUniform1ivARB := dglGetProcAddress('glUniform1ivARB');
  15058. glUniform2ivARB := dglGetProcAddress('glUniform2ivARB');
  15059. glUniform3ivARB := dglGetProcAddress('glUniform3ivARB');
  15060. glUniform4ivARB := dglGetProcAddress('glUniform4ivARB');
  15061. glUniformMatrix2fvARB := dglGetProcAddress('glUniformMatrix2fvARB');
  15062. glUniformMatrix3fvARB := dglGetProcAddress('glUniformMatrix3fvARB');
  15063. glUniformMatrix4fvARB := dglGetProcAddress('glUniformMatrix4fvARB');
  15064. // GL_ARB_vertex_shader
  15065. glGetActiveAttribARB := dglGetProcAddress('glGetActiveAttribARB');
  15066. glGetAttribLocationARB := dglGetProcAddress('glGetAttribLocationARB');
  15067. glBindAttribLocationARB := dglGetProcAddress('glBindAttribLocationARB');
  15068. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  15069. end;
  15070. procedure Read_GL_ARB_occlusion_query;
  15071. begin
  15072. glGenQueriesARB := dglGetProcAddress('glGenQueriesARB');
  15073. glDeleteQueriesARB := dglGetProcAddress('glDeleteQueriesARB');
  15074. glIsQueryARB := dglGetProcAddress('glIsQueryARB');
  15075. glBeginQueryARB := dglGetProcAddress('glBeginQueryARB');
  15076. glEndQueryARB := dglGetProcAddress('glEndQueryARB');
  15077. glGetQueryivARB := dglGetProcAddress('glGetQueryivARB');
  15078. glGetQueryObjectivARB := dglGetProcAddress('glGetQueryObjectivARB');
  15079. glGetQueryObjectuivARB := dglGetProcAddress('glGetQueryObjectuivARB');
  15080. end;
  15081. procedure Read_GL_ARB_draw_instanced;
  15082. begin
  15083. glDrawArraysInstancedARB := dglGetProcAddress('glDrawArraysInstancedARB');
  15084. glDrawElementsInstancedARB := dglGetProcAddress('glDrawElementsInstancedARB');
  15085. end;
  15086. procedure Read_GL_ARB_framebuffer_object;
  15087. begin
  15088. glIsRenderbuffer := dglGetProcAddress('glIsRenderbuffer');
  15089. glBindRenderbuffer := dglGetProcAddress('glBindRenderbuffer');
  15090. glDeleteRenderbuffers := dglGetProcAddress('glDeleteRenderbuffers');
  15091. glGenRenderbuffers := dglGetProcAddress('glGenRenderbuffers');
  15092. glRenderbufferStorage := dglGetProcAddress('glRenderbufferStorage');
  15093. glGetRenderbufferParameteriv := dglGetProcAddress('glGetRenderbufferParameteriv');
  15094. glIsFramebuffer := dglGetProcAddress('glIsFramebuffer');
  15095. glBindFramebuffer := dglGetProcAddress('glBindFramebuffer');
  15096. glDeleteFramebuffers := dglGetProcAddress('glDeleteFramebuffers');
  15097. glGenFramebuffers := dglGetProcAddress('glGenFramebuffers');
  15098. glCheckFramebufferStatus := dglGetProcAddress('glCheckFramebufferStatus');
  15099. glFramebufferTexture1D := dglGetProcAddress('glFramebufferTexture1D');
  15100. glFramebufferTexture2D := dglGetProcAddress('glFramebufferTexture2D');
  15101. glFramebufferTexture3D := dglGetProcAddress('glFramebufferTexture3D');
  15102. glFramebufferRenderbuffer := dglGetProcAddress('glFramebufferRenderbuffer');
  15103. glGetFramebufferAttachmentParameteriv := dglGetProcAddress('glGetFramebufferAttachmentParameteriv');
  15104. glGenerateMipmap := dglGetProcAddress('glGenerateMipmap');
  15105. glBlitFramebuffer := dglGetProcAddress('glBlitFramebuffer');
  15106. glRenderbufferStorageMultisample := dglGetProcAddress('glRenderbufferStorageMultisample');
  15107. glFramebufferTextureLayer := dglGetProcAddress('glFramebufferTextureLayer');
  15108. end;
  15109. procedure Read_GL_ARB_geometry_shader4;
  15110. begin
  15111. glProgramParameteriARB := dglGetProcAddress('glProgramParameteriARB');
  15112. glFramebufferTextureARB := dglGetProcAddress('glFramebufferTextureARB');
  15113. glFramebufferTextureLayerARB := dglGetProcAddress('glFramebufferTextureLayerARB');
  15114. glFramebufferTextureFaceARB := dglGetProcAddress('glFramebufferTextureFaceARB');
  15115. end;
  15116. procedure Read_GL_ARB_instanced_arrays;
  15117. begin
  15118. glVertexAttribDivisorARB := dglGetProcAddress('glVertexAttribDivisorARB');
  15119. end;
  15120. procedure Read_GL_ARB_map_buffer_range;
  15121. begin
  15122. glMapBufferRange := dglGetProcAddress('glMapBufferRange');
  15123. glFlushMappedBufferRange := dglGetProcAddress('glFlushMappedBufferRange');
  15124. end;
  15125. procedure Read_GL_ARB_texture_buffer_object;
  15126. begin
  15127. glTexBufferARB := dglGetProcAddress('glTexBufferARB');
  15128. end;
  15129. procedure Read_GL_ARB_vertex_array_object;
  15130. begin
  15131. glBindVertexArray := dglGetProcAddress('glBindVertexArray');
  15132. glDeleteVertexArrays := dglGetProcAddress('glDeleteVertexArrays');
  15133. glGenVertexArrays := dglGetProcAddress('glGenVertexArrays');
  15134. glIsVertexArray := dglGetProcAddress('glIsVertexArray');
  15135. end;
  15136. procedure Read_GL_ARB_uniform_buffer_object;
  15137. begin
  15138. glGetUniformIndices := dglGetProcAddress('glGetUniformIndices');
  15139. glGetActiveUniformsiv := dglGetProcAddress('glGetActiveUniformsiv');
  15140. glGetActiveUniformName := dglGetProcAddress('glGetActiveUniformName');
  15141. glGetUniformBlockIndex := dglGetProcAddress('glGetUniformBlockIndex');
  15142. glGetActiveUniformBlockiv := dglGetProcAddress('glGetActiveUniformBlockiv');
  15143. glGetActiveUniformBlockName := dglGetProcAddress('glGetActiveUniformBlockName');
  15144. glUniformBlockBinding := dglGetProcAddress('glUniformBlockBinding');
  15145. end;
  15146. procedure Read_GL_ARB_copy_buffer;
  15147. begin
  15148. glCopyBufferSubData := dglGetProcAddress('glCopyBufferSubData');
  15149. end;
  15150. procedure Read_GL_ARB_draw_elements_base_vertex;
  15151. begin
  15152. glDrawElementsBaseVertex := dglGetProcAddress('glDrawElementsBaseVertex');
  15153. glDrawRangeElementsBaseVertex := dglGetProcAddress('glDrawRangeElementsBaseVertex');
  15154. glDrawElementsInstancedBaseVertex := dglGetProcAddress('glDrawElementsInstancedBaseVertex');
  15155. glMultiDrawElementsBaseVertex := dglGetProcAddress('glMultiDrawElementsBaseVertex');
  15156. end;
  15157. procedure Read_GL_ARB_provoking_vertex;
  15158. begin
  15159. glProvokingVertex := dglGetProcAddress('glProvokingVertex');
  15160. end;
  15161. procedure Read_GL_ARB_sync;
  15162. begin
  15163. glFenceSync := dglGetProcAddress('glFenceSync');
  15164. glIsSync := dglGetProcAddress('glIsSync');
  15165. glDeleteSync := dglGetProcAddress('glDeleteSync');
  15166. glClientWaitSync := dglGetProcAddress('glClientWaitSync');
  15167. glWaitSync := dglGetProcAddress('glWaitSync');
  15168. glGetInteger64v := dglGetProcAddress('glGetInteger64v');
  15169. glGetSynciv := dglGetProcAddress('glGetSynciv');
  15170. end;
  15171. procedure Read_GL_ARB_texture_multisample;
  15172. begin
  15173. glTexImage2DMultisample := dglGetProcAddress('glTexImage2DMultisample');
  15174. glTexImage3DMultisample := dglGetProcAddress('glTexImage3DMultisample');
  15175. glGetMultisamplefv := dglGetProcAddress('glGetMultisamplefv');
  15176. glSampleMaski := dglGetProcAddress('glSampleMaski');
  15177. end;
  15178. procedure Read_GL_ARB_draw_buffers_blend;
  15179. begin
  15180. glBlendEquationiARB := dglGetProcAddress('glBlendEquationiARB');
  15181. glBlendEquationSeparateiARB := dglGetProcAddress('glBlendEquationSeparateiARB');
  15182. glBlendFunciARB := dglGetProcAddress('glBlendFunciARB');
  15183. glBlendFuncSeparateiARB := dglGetProcAddress('glBlendFuncSeparateiARB');
  15184. end;
  15185. procedure Read_GL_ARB_sample_shading;
  15186. begin
  15187. glMinSampleShadingARB := dglGetProcAddress('glMinSampleShadingARB');
  15188. end;
  15189. procedure Read_GL_ARB_shading_language_include;
  15190. begin
  15191. glNamedStringARB := dglGetProcAddress('glNamedStringARB');
  15192. glDeleteNamedStringARB := dglGetProcAddress('glDeleteNamedStringARB');
  15193. glCompileShaderIncludeARB := dglGetProcAddress('glCompileShaderIncludeARB');
  15194. glIsNamedStringARB := dglGetProcAddress('glIsNamedStringARB');
  15195. glGetNamedStringARB := dglGetProcAddress('glGetNamedStringARB');
  15196. glGetNamedStringivARB := dglGetProcAddress('glGetNamedStringivARB');
  15197. end;
  15198. procedure Read_GL_ARB_sparse_texture;
  15199. begin
  15200. glTexPageCommitmentARB := dglGetProcAddress('glTexPageCommitmentARB');
  15201. end;
  15202. procedure Read_GL_ARB_sparse_buffer;
  15203. begin
  15204. glBufferPageCommitmentARB := dglGetProcAddress('glBufferPageCommitmentARB');
  15205. glNamedBufferPageCommitmentEXT := dglGetProcAddress('glNamedBufferPageCommitmentEXT');
  15206. glNamedBufferPageCommitmentARB := dglGetProcAddress('glNamedBufferPageCommitmentARB');
  15207. end;
  15208. procedure Read_GL_KHR_blend_equation_advanced;
  15209. begin
  15210. glBlendBarrierKHR := dglGetProcAddress('glBlendBarrierKHR');
  15211. end;
  15212. procedure Read_GL_ARB_blend_func_extended;
  15213. begin
  15214. glBindFragDataLocationIndexed := dglGetProcAddress('glBindFragDataLocationIndexed');
  15215. glGetFragDataIndex := dglGetProcAddress('glGetFragDataIndex');
  15216. end;
  15217. procedure Read_GL_ARB_sampler_objects;
  15218. begin
  15219. glGenSamplers := dglGetProcAddress('glGenSamplers');
  15220. glDeleteSamplers := dglGetProcAddress('glDeleteSamplers');
  15221. glIsSampler := dglGetProcAddress('glIsSampler');
  15222. glBindSampler := dglGetProcAddress('glBindSampler');
  15223. glSamplerParameteri := dglGetProcAddress('glSamplerParameteri');
  15224. glSamplerParameteriv := dglGetProcAddress('glSamplerParameteriv');
  15225. glSamplerParameterf := dglGetProcAddress('glSamplerParameterf');
  15226. glSamplerParameterfv := dglGetProcAddress('glSamplerParameterfv');
  15227. glSamplerParameterIiv := dglGetProcAddress('glSamplerParameterIiv');
  15228. glSamplerParameterIuiv := dglGetProcAddress('glSamplerParameterIuiv');
  15229. glGetSamplerParameteriv := dglGetProcAddress('glGetSamplerParameteriv');
  15230. glGetSamplerParameterIiv := dglGetProcAddress('glGetSamplerParameterIiv');
  15231. glGetSamplerParameterfv := dglGetProcAddress('glGetSamplerParameterfv');
  15232. glGetSamplerParameterIuiv := dglGetProcAddress('glGetSamplerParameterIuiv');
  15233. end;
  15234. procedure Read_GL_ARB_timer_query;
  15235. begin
  15236. glQueryCounter := dglGetProcAddress('glQueryCounter');
  15237. glGetQueryObjecti64v := dglGetProcAddress('glGetQueryObjecti64v');
  15238. glGetQueryObjectui64v := dglGetProcAddress('glGetQueryObjectui64v');
  15239. end;
  15240. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  15241. begin
  15242. glVertexP2ui := dglGetProcAddress('glVertexP2ui');
  15243. glVertexP2uiv := dglGetProcAddress('glVertexP2uiv');
  15244. glVertexP3ui := dglGetProcAddress('glVertexP3ui');
  15245. glVertexP3uiv := dglGetProcAddress('glVertexP3uiv');
  15246. glVertexP4ui := dglGetProcAddress('glVertexP4ui');
  15247. glVertexP4uiv := dglGetProcAddress('glVertexP4uiv');
  15248. glTexCoordP1ui := dglGetProcAddress('glTexCoordP1ui');
  15249. glTexCoordP1uiv := dglGetProcAddress('glTexCoordP1uiv');
  15250. glTexCoordP2ui := dglGetProcAddress('glTexCoordP2ui');
  15251. glTexCoordP2uiv := dglGetProcAddress('glTexCoordP2uiv');
  15252. glTexCoordP3ui := dglGetProcAddress('glTexCoordP3ui');
  15253. glTexCoordP3uiv := dglGetProcAddress('glTexCoordP3uiv');
  15254. glTexCoordP4ui := dglGetProcAddress('glTexCoordP4ui');
  15255. glTexCoordP4uiv := dglGetProcAddress('glTexCoordP4uiv');
  15256. glMultiTexCoordP1ui := dglGetProcAddress('glMultiTexCoordP1ui');
  15257. glMultiTexCoordP1uiv := dglGetProcAddress('glMultiTexCoordP1uiv');
  15258. glMultiTexCoordP2ui := dglGetProcAddress('glMultiTexCoordP2ui');
  15259. glMultiTexCoordP2uiv := dglGetProcAddress('glMultiTexCoordP2uiv');
  15260. glMultiTexCoordP3ui := dglGetProcAddress('glMultiTexCoordP3ui');
  15261. glMultiTexCoordP3uiv := dglGetProcAddress('glMultiTexCoordP3uiv');
  15262. glMultiTexCoordP4ui := dglGetProcAddress('glMultiTexCoordP4ui');
  15263. glMultiTexCoordP4uiv := dglGetProcAddress('glMultiTexCoordP4uiv');
  15264. glNormalP3ui := dglGetProcAddress('glNormalP3ui');
  15265. glNormalP3uiv := dglGetProcAddress('glNormalP3uiv');
  15266. glColorP3ui := dglGetProcAddress('glColorP3ui');
  15267. glColorP3uiv := dglGetProcAddress('glColorP3uiv');
  15268. glColorP4ui := dglGetProcAddress('glColorP4ui');
  15269. glColorP4uiv := dglGetProcAddress('glColorP4uiv');
  15270. glSecondaryColorP3ui := dglGetProcAddress('glSecondaryColorP3ui');
  15271. glSecondaryColorP3uiv := dglGetProcAddress('glSecondaryColorP3uiv');
  15272. glVertexAttribP1ui := dglGetProcAddress('glVertexAttribP1ui');
  15273. glVertexAttribP1uiv := dglGetProcAddress('glVertexAttribP1uiv');
  15274. glVertexAttribP2ui := dglGetProcAddress('glVertexAttribP2ui');
  15275. glVertexAttribP2uiv := dglGetProcAddress('glVertexAttribP2uiv');
  15276. glVertexAttribP3ui := dglGetProcAddress('glVertexAttribP3ui');
  15277. glVertexAttribP3uiv := dglGetProcAddress('glVertexAttribP3uiv');
  15278. glVertexAttribP4ui := dglGetProcAddress('glVertexAttribP4ui');
  15279. glVertexAttribP4uiv := dglGetProcAddress('glVertexAttribP4uiv');
  15280. end;
  15281. procedure Read_GL_ARB_draw_indirect;
  15282. begin
  15283. glDrawArraysIndirect := dglGetProcAddress('glDrawArraysIndirect');
  15284. glDrawElementsIndirect := dglGetProcAddress('glDrawElementsIndirect');
  15285. end;
  15286. procedure Read_GL_ARB_gpu_shader_fp64;
  15287. begin
  15288. glUniform1d := dglGetProcAddress('glUniform1d');
  15289. glUniform2d := dglGetProcAddress('glUniform2d');
  15290. glUniform3d := dglGetProcAddress('glUniform3d');
  15291. glUniform4d := dglGetProcAddress('glUniform4d');
  15292. glUniform1dv := dglGetProcAddress('glUniform1dv');
  15293. glUniform2dv := dglGetProcAddress('glUniform2dv');
  15294. glUniform3dv := dglGetProcAddress('glUniform3dv');
  15295. glUniform4dv := dglGetProcAddress('glUniform4dv');
  15296. glUniformMatrix2dv := dglGetProcAddress('glUniformMatrix2dv');
  15297. glUniformMatrix3dv := dglGetProcAddress('glUniformMatrix3dv');
  15298. glUniformMatrix4dv := dglGetProcAddress('glUniformMatrix4dv');
  15299. glUniformMatrix2x3dv := dglGetProcAddress('glUniformMatrix2x3dv');
  15300. glUniformMatrix2x4dv := dglGetProcAddress('glUniformMatrix2x4dv');
  15301. glUniformMatrix3x2dv := dglGetProcAddress('glUniformMatrix3x2dv');
  15302. glUniformMatrix3x4dv := dglGetProcAddress('glUniformMatrix3x4dv');
  15303. glUniformMatrix4x2dv := dglGetProcAddress('glUniformMatrix4x2dv');
  15304. glUniformMatrix4x3dv := dglGetProcAddress('glUniformMatrix4x3dv');
  15305. glGetUniformdv := dglGetProcAddress('glGetUniformdv');
  15306. end;
  15307. procedure Read_GL_ARB_shader_subroutine;
  15308. begin
  15309. glGetSubroutineUniformLocation := dglGetProcAddress('glGetSubroutineUniformLocation');
  15310. glGetSubroutineIndex := dglGetProcAddress('glGetSubroutineIndex');
  15311. glGetActiveSubroutineUniformiv := dglGetProcAddress('glGetActiveSubroutineUniformiv');
  15312. glGetActiveSubroutineUniformName := dglGetProcAddress('glGetActiveSubroutineUniformName');
  15313. glGetActiveSubroutineName := dglGetProcAddress('glGetActiveSubroutineName');
  15314. glUniformSubroutinesuiv := dglGetProcAddress('glUniformSubroutinesuiv');
  15315. glGetUniformSubroutineuiv := dglGetProcAddress('glGetUniformSubroutineuiv');
  15316. glGetProgramStageiv := dglGetProcAddress('glGetProgramStageiv');
  15317. end;
  15318. procedure Read_GL_ARB_tessellation_shader;
  15319. begin
  15320. glPatchParameteri := dglGetProcAddress('glPatchParameteri');
  15321. glPatchParameterfv := dglGetProcAddress('glPatchParameterfv');
  15322. end;
  15323. procedure Read_GL_ARB_transform_feedback2;
  15324. begin
  15325. glBindTransformFeedback := dglGetProcAddress('glBindTransformFeedback');
  15326. glDeleteTransformFeedbacks := dglGetProcAddress('glDeleteTransformFeedbacks');
  15327. glGenTransformFeedbacks := dglGetProcAddress('glGenTransformFeedbacks');
  15328. glIsTransformFeedback := dglGetProcAddress('glIsTransformFeedback');
  15329. glPauseTransformFeedback := dglGetProcAddress('glPauseTransformFeedback');
  15330. glResumeTransformFeedback := dglGetProcAddress('glResumeTransformFeedback');
  15331. glDrawTransformFeedback := dglGetProcAddress('glDrawTransformFeedback');
  15332. end;
  15333. procedure Read_GL_ARB_transform_feedback3;
  15334. begin
  15335. glDrawTransformFeedbackStream := dglGetProcAddress('glDrawTransformFeedbackStream');
  15336. glBeginQueryIndexed := dglGetProcAddress('glBeginQueryIndexed');
  15337. glEndQueryIndexed := dglGetProcAddress('glEndQueryIndexed');
  15338. glGetQueryIndexediv := dglGetProcAddress('glGetQueryIndexediv');
  15339. end;
  15340. procedure Read_GL_ARB_ES2_compatibility;
  15341. begin
  15342. glReleaseShaderCompiler := dglGetProcAddress('glReleaseShaderCompiler');
  15343. glShaderBinary := dglGetProcAddress('glShaderBinary');
  15344. glGetShaderPrecisionFormat := dglGetProcAddress('glGetShaderPrecisionFormat');
  15345. glDepthRangef := dglGetProcAddress('glDepthRangef');
  15346. glClearDepthf := dglGetProcAddress('glClearDepthf');
  15347. end;
  15348. procedure Read_GL_ARB_get_program_binary;
  15349. begin
  15350. glGetProgramBinary := dglGetProcAddress('glGetProgramBinary');
  15351. glProgramBinary := dglGetProcAddress('glProgramBinary');
  15352. glProgramParameteri := dglGetProcAddress('glProgramParameteri');
  15353. end;
  15354. procedure Read_GL_ARB_separate_shader_objects;
  15355. begin
  15356. glUseProgramStages := dglGetProcAddress('glUseProgramStages');
  15357. glActiveShaderProgram := dglGetProcAddress('glActiveShaderProgram');
  15358. glCreateShaderProgramv := dglGetProcAddress('glCreateShaderProgramv');
  15359. glBindProgramPipeline := dglGetProcAddress('glBindProgramPipeline');
  15360. glDeleteProgramPipelines := dglGetProcAddress('glDeleteProgramPipelines');
  15361. glGenProgramPipelines := dglGetProcAddress('glGenProgramPipelines');
  15362. glIsProgramPipeline := dglGetProcAddress('glIsProgramPipeline');
  15363. glGetProgramPipelineiv := dglGetProcAddress('glGetProgramPipelineiv');
  15364. glProgramUniform1i := dglGetProcAddress('glProgramUniform1i');
  15365. glProgramUniform1iv := dglGetProcAddress('glProgramUniform1iv');
  15366. glProgramUniform1f := dglGetProcAddress('glProgramUniform1f');
  15367. glProgramUniform1fv := dglGetProcAddress('glProgramUniform1fv');
  15368. glProgramUniform1d := dglGetProcAddress('glProgramUniform1d');
  15369. glProgramUniform1dv := dglGetProcAddress('glProgramUniform1dv');
  15370. glProgramUniform1ui := dglGetProcAddress('glProgramUniform1ui');
  15371. glProgramUniform1uiv := dglGetProcAddress('glProgramUniform1uiv');
  15372. glProgramUniform2i := dglGetProcAddress('glProgramUniform2i');
  15373. glProgramUniform2iv := dglGetProcAddress('glProgramUniform2iv');
  15374. glProgramUniform2f := dglGetProcAddress('glProgramUniform2f');
  15375. glProgramUniform2fv := dglGetProcAddress('glProgramUniform2fv');
  15376. glProgramUniform2d := dglGetProcAddress('glProgramUniform2d');
  15377. glProgramUniform2dv := dglGetProcAddress('glProgramUniform2dv');
  15378. glProgramUniform2ui := dglGetProcAddress('glProgramUniform2ui');
  15379. glProgramUniform2uiv := dglGetProcAddress('glProgramUniform2uiv');
  15380. glProgramUniform3i := dglGetProcAddress('glProgramUniform3i');
  15381. glProgramUniform3iv := dglGetProcAddress('glProgramUniform3iv');
  15382. glProgramUniform3f := dglGetProcAddress('glProgramUniform3f');
  15383. glProgramUniform3fv := dglGetProcAddress('glProgramUniform3fv');
  15384. glProgramUniform3d := dglGetProcAddress('glProgramUniform3d');
  15385. glProgramUniform3dv := dglGetProcAddress('glProgramUniform3dv');
  15386. glProgramUniform3ui := dglGetProcAddress('glProgramUniform3ui');
  15387. glProgramUniform3uiv := dglGetProcAddress('glProgramUniform3uiv');
  15388. glProgramUniform4i := dglGetProcAddress('glProgramUniform4i');
  15389. glProgramUniform4iv := dglGetProcAddress('glProgramUniform4iv');
  15390. glProgramUniform4f := dglGetProcAddress('glProgramUniform4f');
  15391. glProgramUniform4fv := dglGetProcAddress('glProgramUniform4fv');
  15392. glProgramUniform4d := dglGetProcAddress('glProgramUniform4d');
  15393. glProgramUniform4dv := dglGetProcAddress('glProgramUniform4dv');
  15394. glProgramUniform4ui := dglGetProcAddress('glProgramUniform4ui');
  15395. glProgramUniform4uiv := dglGetProcAddress('glProgramUniform4uiv');
  15396. glProgramUniformMatrix2fv := dglGetProcAddress('glProgramUniformMatrix2fv');
  15397. glProgramUniformMatrix3fv := dglGetProcAddress('glProgramUniformMatrix3fv');
  15398. glProgramUniformMatrix4fv := dglGetProcAddress('glProgramUniformMatrix4fv');
  15399. glProgramUniformMatrix2dv := dglGetProcAddress('glProgramUniformMatrix2dv');
  15400. glProgramUniformMatrix3dv := dglGetProcAddress('glProgramUniformMatrix3dv');
  15401. glProgramUniformMatrix4dv := dglGetProcAddress('glProgramUniformMatrix4dv');
  15402. glProgramUniformMatrix2x3fv := dglGetProcAddress('glProgramUniformMatrix2x3fv');
  15403. glProgramUniformMatrix3x2fv := dglGetProcAddress('glProgramUniformMatrix3x2fv');
  15404. glProgramUniformMatrix2x4fv := dglGetProcAddress('glProgramUniformMatrix2x4fv');
  15405. glProgramUniformMatrix4x2fv := dglGetProcAddress('glProgramUniformMatrix4x2fv');
  15406. glProgramUniformMatrix3x4fv := dglGetProcAddress('glProgramUniformMatrix3x4fv');
  15407. glProgramUniformMatrix4x3fv := dglGetProcAddress('glProgramUniformMatrix4x3fv');
  15408. glProgramUniformMatrix2x3dv := dglGetProcAddress('glProgramUniformMatrix2x3dv');
  15409. glProgramUniformMatrix3x2dv := dglGetProcAddress('glProgramUniformMatrix3x2dv');
  15410. glProgramUniformMatrix2x4dv := dglGetProcAddress('glProgramUniformMatrix2x4dv');
  15411. glProgramUniformMatrix4x2dv := dglGetProcAddress('glProgramUniformMatrix4x2dv');
  15412. glProgramUniformMatrix3x4dv := dglGetProcAddress('glProgramUniformMatrix3x4dv');
  15413. glProgramUniformMatrix4x3dv := dglGetProcAddress('glProgramUniformMatrix4x3dv');
  15414. glValidateProgramPipeline := dglGetProcAddress('glValidateProgramPipeline');
  15415. glGetProgramPipelineInfoLog := dglGetProcAddress('glGetProgramPipelineInfoLog');
  15416. end;
  15417. procedure Read_GL_ARB_vertex_attrib_64bit;
  15418. begin
  15419. glVertexAttribL1d := dglGetProcAddress('glVertexAttribL1d');
  15420. glVertexAttribL2d := dglGetProcAddress('glVertexAttribL2d');
  15421. glVertexAttribL3d := dglGetProcAddress('glVertexAttribL3d');
  15422. glVertexAttribL4d := dglGetProcAddress('glVertexAttribL4d');
  15423. glVertexAttribL1dv := dglGetProcAddress('glVertexAttribL1dv');
  15424. glVertexAttribL2dv := dglGetProcAddress('glVertexAttribL2dv');
  15425. glVertexAttribL3dv := dglGetProcAddress('glVertexAttribL3dv');
  15426. glVertexAttribL4dv := dglGetProcAddress('glVertexAttribL4dv');
  15427. glVertexAttribLPointer := dglGetProcAddress('glVertexAttribLPointer');
  15428. glGetVertexAttribLdv := dglGetProcAddress('glGetVertexAttribLdv');
  15429. end;
  15430. procedure Read_GL_ARB_viewport_array;
  15431. begin
  15432. glViewportArrayv := dglGetProcAddress('glViewportArrayv');
  15433. glViewportIndexedf := dglGetProcAddress('glViewportIndexedf');
  15434. glViewportIndexedfv := dglGetProcAddress('glViewportIndexedfv');
  15435. glScissorArrayv := dglGetProcAddress('glScissorArrayv');
  15436. glScissorIndexed := dglGetProcAddress('glScissorIndexed');
  15437. glScissorIndexedv := dglGetProcAddress('glScissorIndexedv');
  15438. glDepthRangeArrayv := dglGetProcAddress('glDepthRangeArrayv');
  15439. glDepthRangeIndexed := dglGetProcAddress('glDepthRangeIndexed');
  15440. glGetFloati_v := dglGetProcAddress('glGetFloati_v');
  15441. glGetDoublei_v := dglGetProcAddress('glGetDoublei_v');
  15442. end;
  15443. // GL 4.2
  15444. procedure Read_GL_ARB_base_instance;
  15445. begin
  15446. glDrawArraysInstancedBaseInstance := dglGetProcAddress('glDrawArraysInstancedBaseInstance');
  15447. glDrawElementsInstancedBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseInstance');
  15448. glDrawElementsInstancedBaseVertexBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseVertexBaseInstance');
  15449. end;
  15450. procedure Read_GL_ARB_transform_feedback_instanced;
  15451. begin
  15452. glDrawTransformFeedbackInstanced := dglGetProcAddress('glDrawTransformFeedbackInstanced');
  15453. glDrawTransformFeedbackStreamInstanced := dglGetProcAddress('glDrawTransformFeedbackStreamInstanced');
  15454. end;
  15455. procedure Read_GL_ARB_internalformat_query;
  15456. begin
  15457. glGetInternalformativ := dglGetProcAddress('glGetInternalformativ');
  15458. end;
  15459. procedure Read_GL_ARB_shader_atomic_counters;
  15460. begin
  15461. glGetActiveAtomicCounterBufferiv := dglGetProcAddress('glGetActiveAtomicCounterBufferiv');
  15462. end;
  15463. procedure Read_GL_ARB_shader_image_load_store;
  15464. begin
  15465. glBindImageTexture := dglGetProcAddress('glBindImageTexture');
  15466. glMemoryBarrier := dglGetProcAddress('glMemoryBarrier');
  15467. end;
  15468. procedure Read_GL_ARB_texture_storage;
  15469. begin
  15470. glTexStorage1D := dglGetProcAddress('glTexStorage1D');
  15471. glTexStorage2D := dglGetProcAddress('glTexStorage2D');
  15472. glTexStorage3D := dglGetProcAddress('glTexStorage3D');
  15473. glTextureStorage1DEXT := dglGetProcAddress('glTextureStorage1DEXT');
  15474. glTextureStorage2DEXT := dglGetProcAddress('glTextureStorage2DEXT');
  15475. glTextureStorage3DEXT := dglGetProcAddress('glTextureStorage3DEXT');
  15476. end;
  15477. // GL 4.3
  15478. procedure Read_GL_KHR_debug;
  15479. begin
  15480. glDebugMessageControl := dglGetProcAddress('glDebugMessageControl');
  15481. glDebugMessageInsert := dglGetProcAddress('glDebugMessageInsert');
  15482. glDebugMessageCallback := dglGetProcAddress('glDebugMessageCallback');
  15483. glGetDebugMessageLog := dglGetProcAddress('glGetDebugMessageLog');
  15484. glPushDebugGroup := dglGetProcAddress('glPushDebugGroup');
  15485. glPopDebugGroup := dglGetProcAddress('glPopDebugGroup');
  15486. glObjectLabel := dglGetProcAddress('glObjectLabel');
  15487. glGetObjectLabel := dglGetProcAddress('glGetObjectLabel');
  15488. glObjectPtrLabel := dglGetProcAddress('glObjectPtrLabel');
  15489. glGetObjectPtrLabel := dglGetProcAddress('glGetObjectPtrLabel');
  15490. end;
  15491. procedure Read_GL_ARB_clear_buffer_object;
  15492. begin
  15493. glClearBufferData := dglGetProcAddress('glClearBufferData');
  15494. glClearBufferSubData := dglGetProcAddress('glClearBufferSubData');
  15495. glClearNamedBufferDataEXT := dglGetProcAddress('glClearNamedBufferDataEXT');
  15496. glClearNamedBufferSubDataEXT := dglGetProcAddress('glClearNamedBufferSubDataEXT');
  15497. end;
  15498. procedure Read_GL_ARB_compute_shader;
  15499. begin
  15500. glDispatchCompute := dglGetProcAddress('glDispatchCompute');
  15501. glDispatchComputeIndirect := dglGetProcAddress('glDispatchComputeIndirect');
  15502. end;
  15503. procedure Read_GL_ARB_copy_image;
  15504. begin
  15505. glCopyImageSubData := dglGetProcAddress('glCopyImageSubData');
  15506. end;
  15507. procedure Read_GL_ARB_framebuffer_no_attachments;
  15508. begin
  15509. glFramebufferParameteri := dglGetProcAddress('glFramebufferParameteri');
  15510. glGetFramebufferParameteriv := dglGetProcAddress('glGetFramebufferParameteriv');
  15511. glNamedFramebufferParameteriEXT := dglGetProcAddress('glNamedFramebufferParameteriEXT');
  15512. glGetNamedFramebufferParameterivEXT := dglGetProcAddress('glGetNamedFramebufferParameterivEXT');
  15513. end;
  15514. procedure Read_GL_ARB_internalformat_query2;
  15515. begin
  15516. glGetInternalformati64v := dglGetProcAddress('glGetInternalformati64v');;
  15517. end;
  15518. procedure Read_GL_ARB_invalidate_subdata;
  15519. begin
  15520. glInvalidateTexSubImage := dglGetProcAddress('glInvalidateTexSubImage');
  15521. glInvalidateTexImage := dglGetProcAddress('glInvalidateTexImage');
  15522. glInvalidateBufferSubData := dglGetProcAddress('glInvalidateBufferSubData');
  15523. glInvalidateBufferData := dglGetProcAddress('glInvalidateBufferData');
  15524. glInvalidateFramebuffer := dglGetProcAddress('glInvalidateFramebuffer');
  15525. glInvalidateSubFramebuffer := dglGetProcAddress('glInvalidateSubFramebuffer');
  15526. end;
  15527. procedure Read_GL_ARB_multi_draw_indirect;
  15528. begin
  15529. glMultiDrawArraysIndirect := dglGetProcAddress('glMultiDrawArraysIndirect');
  15530. glMultiDrawElementsIndirect := dglGetProcAddress('glMultiDrawElementsIndirect');
  15531. end;
  15532. procedure Read_GL_ARB_program_interface_query;
  15533. begin
  15534. glGetProgramInterfaceiv := dglGetProcAddress('glGetProgramInterfaceiv');
  15535. glGetProgramResourceIndex := dglGetProcAddress('glGetProgramResourceIndex');
  15536. glGetProgramResourceName := dglGetProcAddress('glGetProgramResourceName');
  15537. glGetProgramResourceiv := dglGetProcAddress('glGetProgramResourceiv');
  15538. glGetProgramResourceLocation := dglGetProcAddress('glGetProgramResourceLocation');
  15539. glGetProgramResourceLocationIndex := dglGetProcAddress('glGetProgramResourceLocationIndex');
  15540. end;
  15541. procedure Read_GL_ARB_shader_storage_buffer_object;
  15542. begin
  15543. glShaderStorageBlockBinding := dglGetProcAddress('glShaderStorageBlockBinding');
  15544. end;
  15545. procedure Read_GL_ARB_texture_buffer_range;
  15546. begin
  15547. glTexBufferRange := dglGetProcAddress('glTexBufferRange');
  15548. glTextureBufferRangeEXT := dglGetProcAddress('glTextureBufferRangeEXT');
  15549. end;
  15550. procedure Read_GL_ARB_texture_storage_multisample;
  15551. begin
  15552. glTexStorage2DMultisample := dglGetProcAddress('glTexStorage2DMultisample');
  15553. glTexStorage3DMultisample := dglGetProcAddress('glTexStorage3DMultisample');
  15554. glTextureStorage2DMultisampleEXT := dglGetProcAddress('glTextureStorage2DMultisampleEXT');
  15555. glTextureStorage3DMultisampleEXT := dglGetProcAddress('glTextureStorage3DMultisampleEXT');
  15556. end;
  15557. procedure Read_GL_ARB_texture_view;
  15558. begin
  15559. glTextureView := dglGetProcAddress('glTextureView');
  15560. end;
  15561. procedure Read_GL_ARB_vertex_attrib_binding;
  15562. begin
  15563. glBindVertexBuffer := dglGetProcAddress('glBindVertexBuffer');
  15564. glVertexAttribFormat := dglGetProcAddress('glVertexAttribFormat');
  15565. glVertexAttribIFormat := dglGetProcAddress('glVertexAttribIFormat');
  15566. glVertexAttribLFormat := dglGetProcAddress('glVertexAttribLFormat');
  15567. glVertexAttribBinding := dglGetProcAddress('glVertexAttribBinding');
  15568. glVertexBindingDivisor := dglGetProcAddress('glVertexBindingDivisor');
  15569. glVertexArrayBindVertexBufferEXT := dglGetProcAddress('glVertexArrayBindVertexBufferEXT');
  15570. glVertexArrayVertexAttribFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribFormatEXT');
  15571. glVertexArrayVertexAttribIFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribIFormatEXT');
  15572. glVertexArrayVertexAttribLFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribLFormatEXT');
  15573. glVertexArrayVertexAttribBindingEXT := dglGetProcAddress('glVertexArrayVertexAttribBindingEXT');
  15574. glVertexArrayVertexBindingDivisorEXT := dglGetProcAddress('glVertexArrayVertexBindingDivisorEXT');
  15575. end;
  15576. procedure Read_GL_4_4;
  15577. begin
  15578. glBufferStorage := dglGetProcAddress('glBufferStorage');
  15579. glClearTexImage := dglGetProcAddress('glClearTexImage');
  15580. glClearTexSubImage := dglGetProcAddress('glClearTexSubImage');
  15581. glBindBuffersBase := dglGetProcAddress('glBindBuffersBase');
  15582. glBindBuffersRange := dglGetProcAddress('glBindBuffersRange');
  15583. glBindTextures := dglGetProcAddress('glBindTextures');
  15584. glBindSamplers := dglGetProcAddress('glBindSamplers');
  15585. glBindImageTextures := dglGetProcAddress('glBindImageTextures');
  15586. glBindVertexBuffers := dglGetProcAddress('glBindVertexBuffers');
  15587. end;
  15588. procedure Read_GL_4_5;
  15589. begin
  15590. glClipControl:= dglGetProcAddress('glClipControl');
  15591. glCreateTransformFeedbacks:= dglGetProcAddress('glCreateTransformFeedbacks');
  15592. glTransformFeedbackBufferBase:= dglGetProcAddress('glTransformFeedbackBufferBase');
  15593. glTransformFeedbackBufferRange:= dglGetProcAddress('glTransformFeedbackBufferRange');
  15594. glGetTransformFeedbackiv:= dglGetProcAddress('glGetTransformFeedbackiv');
  15595. glGetTransformFeedbacki_v:= dglGetProcAddress('glGetTransformFeedbacki_v');
  15596. glGetTransformFeedbacki64_v:= dglGetProcAddress('glGetTransformFeedbacki64_v');
  15597. glCreateBuffers:= dglGetProcAddress('glCreateBuffers');
  15598. glNamedBufferStorage:= dglGetProcAddress('glNamedBufferStorage');
  15599. glNamedBufferData:= dglGetProcAddress('glNamedBufferData');
  15600. glNamedBufferSubData:= dglGetProcAddress('glNamedBufferSubData');
  15601. glCopyNamedBufferSubData:= dglGetProcAddress('glCopyNamedBufferSubData');
  15602. glClearNamedBufferData:= dglGetProcAddress('glClearNamedBufferData');
  15603. glClearNamedBufferSubData:= dglGetProcAddress('glClearNamedBufferSubData');
  15604. glMapNamedBuffer:= dglGetProcAddress('glMapNamedBuffer');
  15605. glMapNamedBufferRange:= dglGetProcAddress('glMapNamedBufferRange');
  15606. glUnmapNamedBuffer:= dglGetProcAddress('glUnmapNamedBuffer');
  15607. glFlushMappedNamedBufferRange:= dglGetProcAddress('glFlushMappedNamedBufferRange');
  15608. glGetNamedBufferParameteriv:= dglGetProcAddress('glGetNamedBufferParameteriv');
  15609. glGetNamedBufferParameteri64v:= dglGetProcAddress('glGetNamedBufferParameteri64v');
  15610. glGetNamedBufferPointerv:= dglGetProcAddress('glGetNamedBufferPointerv');
  15611. glGetNamedBufferSubData:= dglGetProcAddress('glGetNamedBufferSubData');
  15612. glCreateFramebuffers:= dglGetProcAddress('glCreateFramebuffers');
  15613. glNamedFramebufferRenderbuffer:= dglGetProcAddress('glNamedFramebufferRenderbuffer');
  15614. glNamedFramebufferParameteri:= dglGetProcAddress('glNamedFramebufferParameteri');
  15615. glNamedFramebufferTexture:= dglGetProcAddress('glNamedFramebufferTexture');
  15616. glNamedFramebufferTextureLayer:= dglGetProcAddress('glNamedFramebufferTextureLayer');
  15617. glNamedFramebufferDrawBuffer:= dglGetProcAddress('glNamedFramebufferDrawBuffer');
  15618. glNamedFramebufferDrawBuffers:= dglGetProcAddress('glNamedFramebufferDrawBuffers');
  15619. glNamedFramebufferReadBuffer:= dglGetProcAddress('glNamedFramebufferReadBuffer');
  15620. glInvalidateNamedFramebufferData:= dglGetProcAddress('glInvalidateNamedFramebufferData');
  15621. glInvalidateNamedFramebufferSubData:= dglGetProcAddress('glInvalidateNamedFramebufferSubData');
  15622. glClearNamedFramebufferiv:= dglGetProcAddress('glClearNamedFramebufferiv');
  15623. glClearNamedFramebufferuiv:= dglGetProcAddress('glClearNamedFramebufferuiv');
  15624. glClearNamedFramebufferfv:= dglGetProcAddress('glClearNamedFramebufferfv');
  15625. glClearNamedFramebufferfi:= dglGetProcAddress('glClearNamedFramebufferfi');
  15626. glBlitNamedFramebuffer:= dglGetProcAddress('glBlitNamedFramebuffer');
  15627. glCheckNamedFramebufferStatus:= dglGetProcAddress('glCheckNamedFramebufferStatus');
  15628. glGetNamedFramebufferParameteriv:= dglGetProcAddress('glGetNamedFramebufferParameteriv');
  15629. glGetNamedFramebufferAttachmentParameteriv:= dglGetProcAddress('glGetNamedFramebufferAttachmentParameteriv');
  15630. glCreateRenderbuffers:= dglGetProcAddress('glCreateRenderbuffers');
  15631. glNamedRenderbufferStorage:= dglGetProcAddress('glNamedRenderbufferStorage');
  15632. glNamedRenderbufferStorageMultisample:= dglGetProcAddress('glNamedRenderbufferStorageMultisample');
  15633. glGetNamedRenderbufferParameteriv:= dglGetProcAddress('glGetNamedRenderbufferParameteriv');
  15634. glCreateTextures:= dglGetProcAddress('glCreateTextures');
  15635. glTextureBuffer:= dglGetProcAddress('glTextureBuffer');
  15636. glTextureBufferRange:= dglGetProcAddress('glTextureBufferRange');
  15637. glTextureStorage1D:= dglGetProcAddress('glTextureStorage1D');
  15638. glTextureStorage2D:= dglGetProcAddress('glTextureStorage2D');
  15639. glTextureStorage3D:= dglGetProcAddress('glTextureStorage3D');
  15640. glTextureStorage2DMultisample:= dglGetProcAddress('glTextureStorage2DMultisample');
  15641. glTextureStorage3DMultisample:= dglGetProcAddress('glTextureStorage3DMultisample');
  15642. glTextureSubImage1D:= dglGetProcAddress('glTextureSubImage1D');
  15643. glTextureSubImage2D:= dglGetProcAddress('glTextureSubImage2D');
  15644. glTextureSubImage3D:= dglGetProcAddress('glTextureSubImage3D');
  15645. glCompressedTextureSubImage1D:= dglGetProcAddress('glCompressedTextureSubImage1D');
  15646. glCompressedTextureSubImage2D:= dglGetProcAddress('glCompressedTextureSubImage2D');
  15647. glCompressedTextureSubImage3D:= dglGetProcAddress('glCompressedTextureSubImage3D');
  15648. glCopyTextureSubImage1D:= dglGetProcAddress('glCopyTextureSubImage1D');
  15649. glCopyTextureSubImage2D:= dglGetProcAddress('glCopyTextureSubImage2D');
  15650. glCopyTextureSubImage3D:= dglGetProcAddress('glCopyTextureSubImage3D');
  15651. glTextureParameterf:= dglGetProcAddress('glTextureParameterf');
  15652. glTextureParameterfv:= dglGetProcAddress('glTextureParameterfv');
  15653. glTextureParameteri:= dglGetProcAddress('glTextureParameteri');
  15654. glTextureParameterIiv:= dglGetProcAddress('glTextureParameterIiv');
  15655. glTextureParameterIuiv:= dglGetProcAddress('glTextureParameterIuiv');
  15656. glTextureParameteriv:= dglGetProcAddress('glTextureParameteriv');
  15657. glGenerateTextureMipmap:= dglGetProcAddress('glGenerateTextureMipmap');
  15658. glBindTextureUnit:= dglGetProcAddress('glBindTextureUnit');
  15659. glGetTextureImage:= dglGetProcAddress('glGetTextureImage');
  15660. glGetCompressedTextureImage:= dglGetProcAddress('glGetCompressedTextureImage');
  15661. glGetTextureLevelParameterfv:= dglGetProcAddress('glGetTextureLevelParameterfv');
  15662. glGetTextureLevelParameteriv:= dglGetProcAddress('glGetTextureLevelParameteriv');
  15663. glGetTextureParameterfv:= dglGetProcAddress('glGetTextureParameterfv');
  15664. glGetTextureParameterIiv:= dglGetProcAddress('glGetTextureParameterIiv');
  15665. glGetTextureParameterIuiv:= dglGetProcAddress('glGetTextureParameterIuiv');
  15666. glGetTextureParameteriv:= dglGetProcAddress('glGetTextureParameteriv');
  15667. glCreateVertexArrays:= dglGetProcAddress('glCreateVertexArrays');
  15668. glDisableVertexArrayAttrib:= dglGetProcAddress('glDisableVertexArrayAttrib');
  15669. glEnableVertexArrayAttrib:= dglGetProcAddress('glEnableVertexArrayAttrib');
  15670. glVertexArrayElementBuffer:= dglGetProcAddress('glVertexArrayElementBuffer');
  15671. glVertexArrayVertexBuffer:= dglGetProcAddress('glVertexArrayVertexBuffer');
  15672. glVertexArrayVertexBuffers:= dglGetProcAddress('glVertexArrayVertexBuffers');
  15673. glVertexArrayAttribBinding:= dglGetProcAddress('glVertexArrayAttribBinding');
  15674. glVertexArrayAttribFormat:= dglGetProcAddress('glVertexArrayAttribFormat');
  15675. glVertexArrayAttribIFormat:= dglGetProcAddress('glVertexArrayAttribIFormat');
  15676. glVertexArrayAttribLFormat:= dglGetProcAddress('glVertexArrayAttribLFormat');
  15677. glVertexArrayBindingDivisor:= dglGetProcAddress('glVertexArrayBindingDivisor');
  15678. glGetVertexArrayiv:= dglGetProcAddress('glGetVertexArrayiv');
  15679. glGetVertexArrayIndexediv:= dglGetProcAddress('glGetVertexArrayIndexediv');
  15680. glGetVertexArrayIndexed64iv:= dglGetProcAddress('glGetVertexArrayIndexed64iv');
  15681. glCreateSamplers:= dglGetProcAddress('glCreateSamplers');
  15682. glCreateProgramPipelines:= dglGetProcAddress('glCreateProgramPipelines');
  15683. glCreateQueries:= dglGetProcAddress('glCreateQueries');
  15684. glMemoryBarrierByRegion:= dglGetProcAddress('glMemoryBarrierByRegion');
  15685. glGetTextureSubImage:= dglGetProcAddress('glGetTextureSubImage');
  15686. glGetCompressedTextureSubImage:= dglGetProcAddress('glGetCompressedTextureSubImage');
  15687. glGetGraphicsResetStatus:= dglGetProcAddress('glGetGraphicsResetStatus');
  15688. glGetnCompressedTexImage:= dglGetProcAddress('glGetnCompressedTexImage');
  15689. glGetnTexImage:= dglGetProcAddress('glGetnTexImage');
  15690. glGetnUniformdv:= dglGetProcAddress('glGetnUniformdv');
  15691. glGetnUniformfv:= dglGetProcAddress('glGetnUniformfv');
  15692. glGetnUniformiv:= dglGetProcAddress('glGetnUniformiv');
  15693. glGetnUniformuiv:= dglGetProcAddress('glGetnUniformuiv');
  15694. glReadnPixels:= dglGetProcAddress('glReadnPixels');
  15695. glGetnMapdv:= dglGetProcAddress('glGetnMapdv');
  15696. glGetnMapfv:= dglGetProcAddress('glGetnMapfv');
  15697. glGetnMapiv:= dglGetProcAddress('glGetnMapiv');
  15698. glGetnPixelMapfv:= dglGetProcAddress('glGetnPixelMapfv');
  15699. glGetnPixelMapuiv:= dglGetProcAddress('glGetnPixelMapuiv');
  15700. glGetnPixelMapusv:= dglGetProcAddress('glGetnPixelMapusv');
  15701. glGetnPolygonStipple:= dglGetProcAddress('glGetnPolygonStipple');
  15702. glGetnColorTable:= dglGetProcAddress('glGetnColorTable');
  15703. glGetnConvolutionFilter:= dglGetProcAddress('glGetnConvolutionFilter');
  15704. glGetnSeparableFilter:= dglGetProcAddress('glGetnSeparableFilter');
  15705. glGetnHistogram:= dglGetProcAddress('glGetnHistogram');
  15706. glGetnMinmax:= dglGetProcAddress('glGetnMinmax');
  15707. glTextureBarrier:= dglGetProcAddress('glTextureBarrier');
  15708. end;
  15709. procedure Read_GL_NV_path_rendering;
  15710. begin
  15711. glGenPathsNV := dglGetProcAddress('glGenPathsNV');
  15712. glDeletePathsNV := dglGetProcAddress('glDeletePathsNV');
  15713. glIsPathNV := dglGetProcAddress('glIsPathNV');
  15714. glPathCommandsNV := dglGetProcAddress('glPathCommandsNV');
  15715. glPathCoordsNV := dglGetProcAddress('glPathCoordsNV');
  15716. glPathSubCommandsNV := dglGetProcAddress('glPathSubCommandsNV');
  15717. glPathSubCoordsNV := dglGetProcAddress('glPathSubCoordsNV');
  15718. glPathStringNV := dglGetProcAddress('glPathStringNV');
  15719. glPathGlyphsNV := dglGetProcAddress('glPathGlyphsNV');
  15720. glPathGlyphRangeNV := dglGetProcAddress('glPathGlyphRangeNV');
  15721. glWeightPathsNV := dglGetProcAddress('glWeightPathsNV');
  15722. glCopyPathNV := dglGetProcAddress('glCopyPathNV');
  15723. glInterpolatePathsNV := dglGetProcAddress('glInterpolatePathsNV');
  15724. glTransformPathNV := dglGetProcAddress('glTransformPathNV');
  15725. glPathParameterivNV := dglGetProcAddress('glPathParameterivNV');
  15726. glPathParameteriNV := dglGetProcAddress('glPathParameteriNV');
  15727. glPathParameterfvNV := dglGetProcAddress('glPathParameterfvNV');
  15728. glPathParameterfNV := dglGetProcAddress('glPathParameterfNV');
  15729. glPathDashArrayNV := dglGetProcAddress('glPathDashArrayNV');
  15730. glPathStencilFuncNV := dglGetProcAddress('glPathStencilFuncNV');
  15731. glPathStencilDepthOffsetNV := dglGetProcAddress('glPathStencilDepthOffsetNV');
  15732. glStencilFillPathNV := dglGetProcAddress('glStencilFillPathNV');
  15733. glStencilStrokePathNV := dglGetProcAddress('glStencilStrokePathNV');
  15734. glStencilFillPathInstancedNV := dglGetProcAddress('glStencilFillPathInstancedNV');
  15735. glStencilStrokePathInstancedNV := dglGetProcAddress('glStencilStrokePathInstancedNV');
  15736. glPathCoverDepthFuncNV := dglGetProcAddress('glPathCoverDepthFuncNV');
  15737. glPathColorGenNV := dglGetProcAddress('glPathColorGenNV');
  15738. glPathTexGenNV := dglGetProcAddress('glPathTexGenNV');
  15739. glPathFogGenNV := dglGetProcAddress('glPathFogGenNV');
  15740. glCoverFillPathNV := dglGetProcAddress('glCoverFillPathNV');
  15741. glCoverStrokePathNV := dglGetProcAddress('glCoverStrokePathNV');
  15742. glCoverFillPathInstancedNV := dglGetProcAddress('glCoverFillPathInstancedNV');
  15743. glCoverStrokePathInstancedNV := dglGetProcAddress('glCoverStrokePathInstancedNV');
  15744. glGetPathParameterivNV := dglGetProcAddress('glGetPathParameterivNV');
  15745. glGetPathParameterfvNV := dglGetProcAddress('glGetPathParameterfvNV');
  15746. glGetPathCommandsNV := dglGetProcAddress('glGetPathCommandsNV');
  15747. glGetPathCoordsNV := dglGetProcAddress('glGetPathCoordsNV');
  15748. glGetPathDashArrayNV := dglGetProcAddress('glGetPathDashArrayNV');
  15749. glGetPathMetricsNV := dglGetProcAddress('glGetPathMetricsNV');
  15750. glGetPathMetricRangeNV := dglGetProcAddress('glGetPathMetricRangeNV');
  15751. glGetPathSpacingNV := dglGetProcAddress('glGetPathSpacingNV');
  15752. glGetPathColorGenivNV := dglGetProcAddress('glGetPathColorGenivNV');
  15753. glGetPathColorGenfvNV := dglGetProcAddress('glGetPathColorGenfvNV');
  15754. glGetPathTexGenivNV := dglGetProcAddress('glGetPathTexGenivNV');
  15755. glGetPathTexGenfvNV := dglGetProcAddress('glGetPathTexGenfvNV');
  15756. glIsPointInFillPathNV := dglGetProcAddress('glIsPointInFillPathNV');
  15757. glIsPointInStrokePathNV := dglGetProcAddress('glIsPointInStrokePathNV');
  15758. glGetPathLengthNV := dglGetProcAddress('glGetPathLengthNV');
  15759. glPointAlongPathNV := dglGetProcAddress('glPointAlongPathNV');
  15760. end;
  15761. procedure Read_GL_AMD_stencil_operation_extended;
  15762. begin
  15763. glStencilOpValueAMD := dglGetProcAddress('glStencilOpValueAMD');
  15764. end;
  15765. procedure Read_GL_NV_bindless_texture;
  15766. begin
  15767. glGetTextureHandleNV := dglGetProcAddress('glGetTextureHandleNV');
  15768. glGetTextureSamplerHandleNV := dglGetProcAddress('glGetTextureSamplerHandleNV');
  15769. glMakeTextureHandleResidentNV := dglGetProcAddress('glMakeTextureHandleResidentNV');
  15770. glMakeTextureHandleNonResidentNV := dglGetProcAddress('glMakeTextureHandleNonResidentNV');
  15771. glGetImageHandleNV := dglGetProcAddress('glGetImageHandleNV');
  15772. glMakeImageHandleResidentNV := dglGetProcAddress('glMakeImageHandleResidentNV');
  15773. glMakeImageHandleNonResidentNV := dglGetProcAddress('glMakeImageHandleNonResidentNV');
  15774. glUniformHandleui64NV := dglGetProcAddress('glUniformHandleui64NV');
  15775. glUniformHandleui64vNV := dglGetProcAddress('glUniformHandleui64vNV');
  15776. glProgramUniformHandleui64NV := dglGetProcAddress('glProgramUniformHandleui64NV');
  15777. glProgramUniformHandleui64vNV := dglGetProcAddress('glProgramUniformHandleui64vNV');
  15778. glIsTextureHandleResidentNV := dglGetProcAddress('glIsTextureHandleResidentNV');
  15779. glIsImageHandleResidentNV := dglGetProcAddress('glIsImageHandleResidentNV');
  15780. end;
  15781. procedure Read_GL_ARB_bindless_texture;
  15782. begin
  15783. glGetTextureHandleARB := dglGetProcAddress('TglGetTextureHandleARB');
  15784. glGetTextureSamplerHandleARB := dglGetProcAddress('TglGetTextureSamplerHandleARB');
  15785. glMakeTextureHandleResidentARB := dglGetProcAddress('TglMakeTextureHandleResidentARB');
  15786. glMakeTextureHandleNonResidentARB := dglGetProcAddress('TglMakeTextureHandleNonResidentARB');
  15787. glGetImageHandleARB := dglGetProcAddress('TglGetImageHandleARB');
  15788. glMakeImageHandleResidentARB := dglGetProcAddress('TglMakeImageHandleResidentARB');
  15789. glMakeImageHandleNonResidentARB := dglGetProcAddress('TglMakeImageHandleNonResidentARB');
  15790. glUniformHandleui64ARB := dglGetProcAddress('TglUniformHandleui64ARB');
  15791. glUniformHandleui64vARB := dglGetProcAddress('TglUniformHandleui64vARB');
  15792. glProgramUniformHandleui64ARB := dglGetProcAddress('TglProgramUniformHandleui64ARB');
  15793. glProgramUniformHandleui64vARB := dglGetProcAddress('TglProgramUniformHandleui64vARB');
  15794. glIsTextureHandleResidentARB := dglGetProcAddress('TglIsTextureHandleResidentARB');
  15795. glIsImageHandleResidentARB := dglGetProcAddress('TglIsImageHandleResidentARB');
  15796. glVertexAttribL1ui64ARB := dglGetProcAddress('TglVertexAttribL1ui64ARB');
  15797. glVertexAttribL1ui64vARB := dglGetProcAddress('TglVertexAttribL1ui64vARB');
  15798. glGetVertexAttribLui64vARB := dglGetProcAddress('TglGetVertexAttribLui64vARB');
  15799. end;
  15800. procedure Read_GL_ARB_cl_event;
  15801. begin
  15802. glCreateSyncFromCLeventARB := dglGetProcAddress('glCreateSyncFromCLeventARB');
  15803. end;
  15804. procedure Read_GL_ARB_compute_variable_group_size;
  15805. begin
  15806. glDispatchComputeGroupSizeARB := dglGetProcAddress('glDispatchComputeGroupSizeARB');
  15807. end;
  15808. procedure Read_GL_ARB_debug_output;
  15809. begin
  15810. glDebugMessageControlARB := dglGetProcAddress('glDebugMessageControlARB');
  15811. glDebugMessageInsertARB := dglGetProcAddress('glDebugMessageInsertARB');
  15812. glDebugMessageCallbackARB := dglGetProcAddress('glDebugMessageCallbackARB');
  15813. glGetDebugMessageLogARB := dglGetProcAddress('glGetDebugMessageLogARB');
  15814. end;
  15815. procedure Read_GL_ARB_robustness;
  15816. begin
  15817. glGetGraphicsResetStatusARB := dglGetProcAddress('glGetGraphicsResetStatusARB');
  15818. glGetnMapdvARB := dglGetProcAddress('glGetnMapdvARB');
  15819. glGetnMapfvARB := dglGetProcAddress('glGetnMapfvARB');
  15820. glGetnMapivARB := dglGetProcAddress('glGetnMapivARB');
  15821. glGetnPixelMapfvARB := dglGetProcAddress('glGetnPixelMapfvARB');
  15822. glGetnPixelMapuivARB := dglGetProcAddress('glGetnPixelMapuivARB');
  15823. glGetnPixelMapusvARB := dglGetProcAddress('glGetnPixelMapusvARB');
  15824. glGetnPolygonStippleARB := dglGetProcAddress('glGetnPolygonStippleARB');
  15825. glGetnColorTableARB := dglGetProcAddress('glGetnColorTableARB');
  15826. glGetnConvolutionFilterARB := dglGetProcAddress('glGetnConvolutionFilterARB');
  15827. glGetnSeparableFilterARB := dglGetProcAddress('glGetnSeparableFilterARB');
  15828. glGetnHistogramARB := dglGetProcAddress('glGetnHistogramARB');
  15829. glGetnMinmaxARB := dglGetProcAddress('glGetnMinmaxARB');
  15830. glGetnTexImageARB := dglGetProcAddress('glGetnTexImageARB');
  15831. glReadnPixelsARB := dglGetProcAddress('glReadnPixelsARB');
  15832. glGetnCompressedTexImageARB := dglGetProcAddress('glGetnCompressedTexImageARB');
  15833. glGetnUniformfvARB := dglGetProcAddress('glGetnUniformfvARB');
  15834. glGetnUniformivARB := dglGetProcAddress('glGetnUniformivARB');
  15835. glGetnUniformuivARB := dglGetProcAddress('glGetnUniformuivARB');
  15836. glGetnUniformdvARB := dglGetProcAddress('glGetnUniformdvARB');
  15837. end;
  15838. procedure Read_GL_ATI_draw_buffers;
  15839. begin
  15840. glDrawBuffersATI := dglGetProcAddress('glDrawBuffersATI');
  15841. end;
  15842. procedure Read_GL_ATI_element_array;
  15843. begin
  15844. glElementPointerATI := dglGetProcAddress('glElementPointerATI');
  15845. glDrawElementArrayATI := dglGetProcAddress('glDrawElementArrayATI');
  15846. glDrawRangeElementArrayATI := dglGetProcAddress('glDrawRangeElementArrayATI');
  15847. end;
  15848. procedure Read_GL_ATI_envmap_bumpmap;
  15849. begin
  15850. glTexBumpParameterivATI := dglGetProcAddress('glTexBumpParameterivATI');
  15851. glTexBumpParameterfvATI := dglGetProcAddress('glTexBumpParameterfvATI');
  15852. glGetTexBumpParameterivATI := dglGetProcAddress('glGetTexBumpParameterivATI');
  15853. glGetTexBumpParameterfvATI := dglGetProcAddress('glGetTexBumpParameterfvATI');
  15854. end;
  15855. procedure Read_GL_ATI_fragment_shader;
  15856. begin
  15857. glGenFragmentShadersATI := dglGetProcAddress('glGenFragmentShadersATI');
  15858. glBindFragmentShaderATI := dglGetProcAddress('glBindFragmentShaderATI');
  15859. glDeleteFragmentShaderATI := dglGetProcAddress('glDeleteFragmentShaderATI');
  15860. glBeginFragmentShaderATI := dglGetProcAddress('glBeginFragmentShaderATI');
  15861. glEndFragmentShaderATI := dglGetProcAddress('glEndFragmentShaderATI');
  15862. glPassTexCoordATI := dglGetProcAddress('glPassTexCoordATI');
  15863. glSampleMapATI := dglGetProcAddress('glSampleMapATI');
  15864. glColorFragmentOp1ATI := dglGetProcAddress('glColorFragmentOp1ATI');
  15865. glColorFragmentOp2ATI := dglGetProcAddress('glColorFragmentOp2ATI');
  15866. glColorFragmentOp3ATI := dglGetProcAddress('glColorFragmentOp3ATI');
  15867. glAlphaFragmentOp1ATI := dglGetProcAddress('glAlphaFragmentOp1ATI');
  15868. glAlphaFragmentOp2ATI := dglGetProcAddress('glAlphaFragmentOp2ATI');
  15869. glAlphaFragmentOp3ATI := dglGetProcAddress('glAlphaFragmentOp3ATI');
  15870. glSetFragmentShaderConstantATI := dglGetProcAddress('glSetFragmentShaderConstantATI');
  15871. end;
  15872. procedure Read_GL_ATI_map_object_buffer;
  15873. begin
  15874. glMapObjectBufferATI := dglGetProcAddress('glMapObjectBufferATI');
  15875. glUnmapObjectBufferATI := dglGetProcAddress('glUnmapObjectBufferATI');
  15876. end;
  15877. procedure Read_GL_ATI_pn_triangles;
  15878. begin
  15879. glPNTrianglesiATI := dglGetProcAddress('glPNTrianglesiATI');
  15880. glPNTrianglesfATI := dglGetProcAddress('glPNTrianglesfATI');
  15881. end;
  15882. procedure Read_GL_ATI_separate_stencil;
  15883. begin
  15884. glStencilOpSeparateATI := dglGetProcAddress('glStencilOpSeparateATI');
  15885. glStencilFuncSeparateATI := dglGetProcAddress('glStencilFuncSeparateATI');
  15886. end;
  15887. procedure Read_GL_ATI_vertex_array_object;
  15888. begin
  15889. glNewObjectBufferATI := dglGetProcAddress('glNewObjectBufferATI');
  15890. glIsObjectBufferATI := dglGetProcAddress('glIsObjectBufferATI');
  15891. glUpdateObjectBufferATI := dglGetProcAddress('glUpdateObjectBufferATI');
  15892. glGetObjectBufferfvATI := dglGetProcAddress('glGetObjectBufferfvATI');
  15893. glGetObjectBufferivATI := dglGetProcAddress('glGetObjectBufferivATI');
  15894. glFreeObjectBufferATI := dglGetProcAddress('glFreeObjectBufferATI');
  15895. glArrayObjectATI := dglGetProcAddress('glArrayObjectATI');
  15896. glGetArrayObjectfvATI := dglGetProcAddress('glGetArrayObjectfvATI');
  15897. glGetArrayObjectivATI := dglGetProcAddress('glGetArrayObjectivATI');
  15898. glVariantArrayObjectATI := dglGetProcAddress('glVariantArrayObjectATI');
  15899. glGetVariantArrayObjectfvATI := dglGetProcAddress('glGetVariantArrayObjectfvATI');
  15900. glGetVariantArrayObjectivATI := dglGetProcAddress('glGetVariantArrayObjectivATI');
  15901. end;
  15902. procedure Read_GL_ATI_vertex_attrib_array_object;
  15903. begin
  15904. glVertexAttribArrayObjectATI := dglGetProcAddress('glVertexAttribArrayObjectATI');
  15905. glGetVertexAttribArrayObjectfvATI := dglGetProcAddress('glGetVertexAttribArrayObjectfvATI');
  15906. glGetVertexAttribArrayObjectivATI := dglGetProcAddress('glGetVertexAttribArrayObjectivATI');
  15907. end;
  15908. procedure Read_GL_ATI_vertex_streams;
  15909. begin
  15910. glVertexStream1sATI := dglGetProcAddress('glVertexStream1sATI');
  15911. glVertexStream1svATI := dglGetProcAddress('glVertexStream1svATI');
  15912. glVertexStream1iATI := dglGetProcAddress('glVertexStream1iATI');
  15913. glVertexStream1ivATI := dglGetProcAddress('glVertexStream1ivATI');
  15914. glVertexStream1fATI := dglGetProcAddress('glVertexStream1fATI');
  15915. glVertexStream1fvATI := dglGetProcAddress('glVertexStream1fvATI');
  15916. glVertexStream1dATI := dglGetProcAddress('glVertexStream1dATI');
  15917. glVertexStream1dvATI := dglGetProcAddress('glVertexStream1dvATI');
  15918. glVertexStream2sATI := dglGetProcAddress('glVertexStream2sATI');
  15919. glVertexStream2svATI := dglGetProcAddress('glVertexStream2svATI');
  15920. glVertexStream2iATI := dglGetProcAddress('glVertexStream2iATI');
  15921. glVertexStream2ivATI := dglGetProcAddress('glVertexStream2ivATI');
  15922. glVertexStream2fATI := dglGetProcAddress('glVertexStream2fATI');
  15923. glVertexStream2fvATI := dglGetProcAddress('glVertexStream2fvATI');
  15924. glVertexStream2dATI := dglGetProcAddress('glVertexStream2dATI');
  15925. glVertexStream2dvATI := dglGetProcAddress('glVertexStream2dvATI');
  15926. glVertexStream3sATI := dglGetProcAddress('glVertexStream3sATI');
  15927. glVertexStream3svATI := dglGetProcAddress('glVertexStream3svATI');
  15928. glVertexStream3iATI := dglGetProcAddress('glVertexStream3iATI');
  15929. glVertexStream3ivATI := dglGetProcAddress('glVertexStream3ivATI');
  15930. glVertexStream3fATI := dglGetProcAddress('glVertexStream3fATI');
  15931. glVertexStream3fvATI := dglGetProcAddress('glVertexStream3fvATI');
  15932. glVertexStream3dATI := dglGetProcAddress('glVertexStream3dATI');
  15933. glVertexStream3dvATI := dglGetProcAddress('glVertexStream3dvATI');
  15934. glVertexStream4sATI := dglGetProcAddress('glVertexStream4sATI');
  15935. glVertexStream4svATI := dglGetProcAddress('glVertexStream4svATI');
  15936. glVertexStream4iATI := dglGetProcAddress('glVertexStream4iATI');
  15937. glVertexStream4ivATI := dglGetProcAddress('glVertexStream4ivATI');
  15938. glVertexStream4fATI := dglGetProcAddress('glVertexStream4fATI');
  15939. glVertexStream4fvATI := dglGetProcAddress('glVertexStream4fvATI');
  15940. glVertexStream4dATI := dglGetProcAddress('glVertexStream4dATI');
  15941. glVertexStream4dvATI := dglGetProcAddress('glVertexStream4dvATI');
  15942. glNormalStream3bATI := dglGetProcAddress('glNormalStream3bATI');
  15943. glNormalStream3bvATI := dglGetProcAddress('glNormalStream3bvATI');
  15944. glNormalStream3sATI := dglGetProcAddress('glNormalStream3sATI');
  15945. glNormalStream3svATI := dglGetProcAddress('glNormalStream3svATI');
  15946. glNormalStream3iATI := dglGetProcAddress('glNormalStream3iATI');
  15947. glNormalStream3ivATI := dglGetProcAddress('glNormalStream3ivATI');
  15948. glNormalStream3fATI := dglGetProcAddress('glNormalStream3fATI');
  15949. glNormalStream3fvATI := dglGetProcAddress('glNormalStream3fvATI');
  15950. glNormalStream3dATI := dglGetProcAddress('glNormalStream3dATI');
  15951. glNormalStream3dvATI := dglGetProcAddress('glNormalStream3dvATI');
  15952. glClientActiveVertexStreamATI := dglGetProcAddress('glClientActiveVertexStreamATI');
  15953. glVertexBlendEnviATI := dglGetProcAddress('glVertexBlendEnviATI');
  15954. glVertexBlendEnvfATI := dglGetProcAddress('glVertexBlendEnvfATI');
  15955. end;
  15956. procedure Read_GL_AMD_performance_monitor;
  15957. begin
  15958. glGetPerfMonitorGroupsAMD := dglGetProcAddress('glGetPerfMonitorGroupsAMD');
  15959. glGetPerfMonitorCountersAMD := dglGetProcAddress('glGetPerfMonitorCountersAMD');
  15960. glGetPerfMonitorGroupStringAMD := dglGetProcAddress('glGetPerfMonitorGroupStringAMD');
  15961. glGetPerfMonitorCounterStringAMD := dglGetProcAddress('glGetPerfMonitorCounterStringAMD');
  15962. glGetPerfMonitorCounterInfoAMD := dglGetProcAddress('glGetPerfMonitorCounterInfoAMD');
  15963. glGenPerfMonitorsAMD := dglGetProcAddress('glGenPerfMonitorsAMD');
  15964. glDeletePerfMonitorsAMD := dglGetProcAddress('glDeletePerfMonitorsAMD');
  15965. glSelectPerfMonitorCountersAMD := dglGetProcAddress('glSelectPerfMonitorCountersAMD');
  15966. glBeginPerfMonitorAMD := dglGetProcAddress('glBeginPerfMonitorAMD');
  15967. glEndPerfMonitorAMD := dglGetProcAddress('glEndPerfMonitorAMD');
  15968. glGetPerfMonitorCounterDataAMD := dglGetProcAddress('glGetPerfMonitorCounterDataAMD');
  15969. end;
  15970. procedure Read_GL_AMD_vertex_shader_tesselator;
  15971. begin
  15972. glTessellationFactorAMD := dglGetProcAddress('glTessellationFactorAMD');
  15973. glTessellationModeAMD := dglGetProcAddress('glTessellationModeAMD');
  15974. end;
  15975. procedure Read_GL_AMD_draw_buffers_blend;
  15976. begin
  15977. glBlendFuncIndexedAMD := dglGetProcAddress('glBlendFuncIndexedAMD');
  15978. glBlendFuncSeparateIndexedAMD := dglGetProcAddress('glBlendFuncSeparateIndexedAMD');
  15979. glBlendEquationIndexedAMD := dglGetProcAddress('glBlendEquationIndexedAMD');
  15980. glBlendEquationSeparateIndexedAMD := dglGetProcAddress('glBlendEquationSeparateIndexedAMD');
  15981. end;
  15982. procedure Read_GL_AMD_name_gen_delete;
  15983. begin
  15984. glGenNamesAMD := dglGetProcAddress('glGenNamesAMD');
  15985. glDeleteNamesAMD := dglGetProcAddress('glDeleteNamesAMD');
  15986. glIsNameAMD := dglGetProcAddress('glIsNameAMD');
  15987. end;
  15988. procedure Read_GL_AMD_debug_output;
  15989. begin
  15990. glDebugMessageEnableAMD := dglGetProcAddress('glDebugMessageEnableAMD');
  15991. glDebugMessageInsertAMD := dglGetProcAddress('glDebugMessageInsertAMD');
  15992. glDebugMessageCallbackAMD := dglGetProcAddress('glDebugMessageCallbackAMD');
  15993. glGetDebugMessageLogAMD := dglGetProcAddress('glGetDebugMessageLogAMD');
  15994. end;
  15995. procedure Read_GL_EXT_blend_color;
  15996. begin
  15997. glBlendColorEXT := dglGetProcAddress('glBlendColorEXT');
  15998. end;
  15999. procedure Read_GL_EXT_blend_func_separate;
  16000. begin
  16001. glBlendFuncSeparateEXT := dglGetProcAddress('glBlendFuncSeparateEXT');
  16002. end;
  16003. procedure Read_GL_EXT_blend_minmax;
  16004. begin
  16005. glBlendEquationEXT := dglGetProcAddress('glBlendEquationEXT');
  16006. end;
  16007. procedure Read_GL_EXT_color_subtable;
  16008. begin
  16009. glColorSubTableEXT := dglGetProcAddress('glColorSubTableEXT');
  16010. glCopyColorSubTableEXT := dglGetProcAddress('glCopyColorSubTableEXT');
  16011. end;
  16012. procedure Read_GL_EXT_compiled_vertex_array;
  16013. begin
  16014. glLockArraysEXT := dglGetProcAddress('glLockArraysEXT');
  16015. glUnlockArraysEXT := dglGetProcAddress('glUnlockArraysEXT');
  16016. end;
  16017. procedure Read_GL_EXT_convolution;
  16018. begin
  16019. glConvolutionFilter1DEXT := dglGetProcAddress('glConvolutionFilter1DEXT');
  16020. glConvolutionFilter2DEXT := dglGetProcAddress('glConvolutionFilter2DEXT');
  16021. glConvolutionParameterfEXT := dglGetProcAddress('glConvolutionParameterfEXT');
  16022. glConvolutionParameterfvEXT := dglGetProcAddress('glConvolutionParameterfvEXT');
  16023. glConvolutionParameteriEXT := dglGetProcAddress('glConvolutionParameteriEXT');
  16024. glConvolutionParameterivEXT := dglGetProcAddress('glConvolutionParameterivEXT');
  16025. glCopyConvolutionFilter1DEXT := dglGetProcAddress('glCopyConvolutionFilter1DEXT');
  16026. glCopyConvolutionFilter2DEXT := dglGetProcAddress('glCopyConvolutionFilter2DEXT');
  16027. glGetConvolutionFilterEXT := dglGetProcAddress('glGetConvolutionFilterEXT');
  16028. glGetConvolutionParameterfvEXT := dglGetProcAddress('glGetConvolutionParameterfvEXT');
  16029. glGetConvolutionParameterivEXT := dglGetProcAddress('glGetConvolutionParameterivEXT');
  16030. glGetSeparableFilterEXT := dglGetProcAddress('glGetSeparableFilterEXT');
  16031. glSeparableFilter2DEXT := dglGetProcAddress('glSeparableFilter2DEXT');
  16032. end;
  16033. procedure Read_GL_EXT_coordinate_frame;
  16034. begin
  16035. glTangent3bEXT := dglGetProcAddress('glTangent3bEXT');
  16036. glTangent3bvEXT := dglGetProcAddress('glTangent3bvEXT');
  16037. glTangent3dEXT := dglGetProcAddress('glTangent3dEXT');
  16038. glTangent3dvEXT := dglGetProcAddress('glTangent3dvEXT');
  16039. glTangent3fEXT := dglGetProcAddress('glTangent3fEXT');
  16040. glTangent3fvEXT := dglGetProcAddress('glTangent3fvEXT');
  16041. glTangent3iEXT := dglGetProcAddress('glTangent3iEXT');
  16042. glTangent3ivEXT := dglGetProcAddress('glTangent3ivEXT');
  16043. glTangent3sEXT := dglGetProcAddress('glTangent3sEXT');
  16044. glTangent3svEXT := dglGetProcAddress('glTangent3svEXT');
  16045. glBinormal3bEXT := dglGetProcAddress('glBinormal3bEXT');
  16046. glBinormal3bvEXT := dglGetProcAddress('glBinormal3bvEXT');
  16047. glBinormal3dEXT := dglGetProcAddress('glBinormal3dEXT');
  16048. glBinormal3dvEXT := dglGetProcAddress('glBinormal3dvEXT');
  16049. glBinormal3fEXT := dglGetProcAddress('glBinormal3fEXT');
  16050. glBinormal3fvEXT := dglGetProcAddress('glBinormal3fvEXT');
  16051. glBinormal3iEXT := dglGetProcAddress('glBinormal3iEXT');
  16052. glBinormal3ivEXT := dglGetProcAddress('glBinormal3ivEXT');
  16053. glBinormal3sEXT := dglGetProcAddress('glBinormal3sEXT');
  16054. glBinormal3svEXT := dglGetProcAddress('glBinormal3svEXT');
  16055. glTangentPointerEXT := dglGetProcAddress('glTangentPointerEXT');
  16056. glBinormalPointerEXT := dglGetProcAddress('glBinormalPointerEXT');
  16057. end;
  16058. procedure Read_GL_EXT_copy_texture;
  16059. begin
  16060. glCopyTexImage1DEXT := dglGetProcAddress('glCopyTexImage1DEXT');
  16061. glCopyTexImage2DEXT := dglGetProcAddress('glCopyTexImage2DEXT');
  16062. glCopyTexSubImage1DEXT := dglGetProcAddress('glCopyTexSubImage1DEXT');
  16063. glCopyTexSubImage2DEXT := dglGetProcAddress('glCopyTexSubImage2DEXT');
  16064. glCopyTexSubImage3DEXT := dglGetProcAddress('glCopyTexSubImage3DEXT');
  16065. end;
  16066. procedure Read_GL_EXT_cull_vertex;
  16067. begin
  16068. glCullParameterdvEXT := dglGetProcAddress('glCullParameterdvEXT');
  16069. glCullParameterfvEXT := dglGetProcAddress('glCullParameterfvEXT');
  16070. end;
  16071. procedure Read_GL_EXT_draw_range_elements;
  16072. begin
  16073. glDrawRangeElementsEXT := dglGetProcAddress('glDrawRangeElementsEXT');
  16074. end;
  16075. procedure Read_GL_EXT_fog_coord;
  16076. begin
  16077. glFogCoordfEXT := dglGetProcAddress('glFogCoordfEXT');
  16078. glFogCoordfvEXT := dglGetProcAddress('glFogCoordfvEXT');
  16079. glFogCoorddEXT := dglGetProcAddress('glFogCoorddEXT');
  16080. glFogCoorddvEXT := dglGetProcAddress('glFogCoorddvEXT');
  16081. glFogCoordPointerEXT := dglGetProcAddress('glFogCoordPointerEXT');
  16082. end;
  16083. procedure Read_GL_EXT_framebuffer_object;
  16084. begin
  16085. glIsRenderbufferEXT := dglGetProcAddress('glIsRenderbufferEXT');
  16086. glBindRenderbufferEXT := dglGetProcAddress('glBindRenderbufferEXT');
  16087. glDeleteRenderbuffersEXT := dglGetProcAddress('glDeleteRenderbuffersEXT');
  16088. glGenRenderbuffersEXT := dglGetProcAddress('glGenRenderbuffersEXT');
  16089. glRenderbufferStorageEXT := dglGetProcAddress('glRenderbufferStorageEXT');
  16090. glGetRenderbufferParameterivEXT := dglGetProcAddress('glGetRenderbufferParameterivEXT');
  16091. glIsFramebufferEXT := dglGetProcAddress('glIsFramebufferEXT');
  16092. glBindFramebufferEXT := dglGetProcAddress('glBindFramebufferEXT');
  16093. glDeleteFramebuffersEXT := dglGetProcAddress('glDeleteFramebuffersEXT');
  16094. glGenFramebuffersEXT := dglGetProcAddress('glGenFramebuffersEXT');
  16095. glCheckFramebufferStatusEXT := dglGetProcAddress('glCheckFramebufferStatusEXT');
  16096. glFramebufferTexture1DEXT := dglGetProcAddress('glFramebufferTexture1DEXT');
  16097. glFramebufferTexture2DEXT := dglGetProcAddress('glFramebufferTexture2DEXT');
  16098. glFramebufferTexture3DEXT := dglGetProcAddress('glFramebufferTexture3DEXT');
  16099. glFramebufferRenderbufferEXT := dglGetProcAddress('glFramebufferRenderbufferEXT');
  16100. glGetFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetFramebufferAttachmentParameterivEXT');
  16101. glGenerateMipmapEXT := dglGetProcAddress('glGenerateMipmapEXT');
  16102. end;
  16103. procedure Read_GL_EXT_histogram;
  16104. begin
  16105. glGetHistogramEXT := dglGetProcAddress('glGetHistogramEXT');
  16106. glGetHistogramParameterfvEXT := dglGetProcAddress('glGetHistogramParameterfvEXT');
  16107. glGetHistogramParameterivEXT := dglGetProcAddress('glGetHistogramParameterivEXT');
  16108. glGetMinmaxEXT := dglGetProcAddress('glGetMinmaxEXT');
  16109. glGetMinmaxParameterfvEXT := dglGetProcAddress('glGetMinmaxParameterfvEXT');
  16110. glGetMinmaxParameterivEXT := dglGetProcAddress('glGetMinmaxParameterivEXT');
  16111. glHistogramEXT := dglGetProcAddress('glHistogramEXT');
  16112. glMinmaxEXT := dglGetProcAddress('glMinmaxEXT');
  16113. glResetHistogramEXT := dglGetProcAddress('glResetHistogramEXT');
  16114. glResetMinmaxEXT := dglGetProcAddress('glResetMinmaxEXT');
  16115. end;
  16116. procedure Read_GL_EXT_index_func;
  16117. begin
  16118. glIndexFuncEXT := dglGetProcAddress('glIndexFuncEXT');
  16119. end;
  16120. procedure Read_GL_EXT_index_material;
  16121. begin
  16122. glIndexMaterialEXT := dglGetProcAddress('glIndexMaterialEXT');
  16123. end;
  16124. procedure Read_GL_EXT_light_texture;
  16125. begin
  16126. glApplyTextureEXT := dglGetProcAddress('glApplyTextureEXT');
  16127. glTextureLightEXT := dglGetProcAddress('glTextureLightEXT');
  16128. glTextureMaterialEXT := dglGetProcAddress('glTextureMaterialEXT');
  16129. end;
  16130. procedure Read_GL_EXT_multi_draw_arrays;
  16131. begin
  16132. glMultiDrawArraysEXT := dglGetProcAddress('glMultiDrawArraysEXT');
  16133. glMultiDrawElementsEXT := dglGetProcAddress('glMultiDrawElementsEXT');
  16134. end;
  16135. procedure Read_GL_EXT_multisample;
  16136. begin
  16137. glSampleMaskEXT := dglGetProcAddress('glSampleMaskEXT');
  16138. glSamplePatternEXT := dglGetProcAddress('glSamplePatternEXT');
  16139. end;
  16140. procedure Read_GL_EXT_paletted_texture;
  16141. begin
  16142. glColorTableEXT := dglGetProcAddress('glColorTableEXT');
  16143. glGetColorTableEXT := dglGetProcAddress('glGetColorTableEXT');
  16144. glGetColorTableParameterivEXT := dglGetProcAddress('glGetColorTableParameterivEXT');
  16145. glGetColorTableParameterfvEXT := dglGetProcAddress('glGetColorTableParameterfvEXT');
  16146. end;
  16147. procedure Read_GL_EXT_pixel_transform;
  16148. begin
  16149. glPixelTransformParameteriEXT := dglGetProcAddress('glPixelTransformParameteriEXT');
  16150. glPixelTransformParameterfEXT := dglGetProcAddress('glPixelTransformParameterfEXT');
  16151. glPixelTransformParameterivEXT := dglGetProcAddress('glPixelTransformParameterivEXT');
  16152. glPixelTransformParameterfvEXT := dglGetProcAddress('glPixelTransformParameterfvEXT');
  16153. end;
  16154. procedure Read_GL_EXT_point_parameters;
  16155. begin
  16156. glPointParameterfEXT := dglGetProcAddress('glPointParameterfEXT');
  16157. glPointParameterfvEXT := dglGetProcAddress('glPointParameterfvEXT');
  16158. end;
  16159. procedure Read_GL_EXT_polygon_offset;
  16160. begin
  16161. glPolygonOffsetEXT := dglGetProcAddress('glPolygonOffsetEXT');
  16162. end;
  16163. procedure Read_GL_EXT_secondary_color;
  16164. begin
  16165. glSecondaryColor3bEXT := dglGetProcAddress('glSecondaryColor3bEXT');
  16166. glSecondaryColor3bvEXT := dglGetProcAddress('glSecondaryColor3bvEXT');
  16167. glSecondaryColor3dEXT := dglGetProcAddress('glSecondaryColor3dEXT');
  16168. glSecondaryColor3dvEXT := dglGetProcAddress('glSecondaryColor3dvEXT');
  16169. glSecondaryColor3fEXT := dglGetProcAddress('glSecondaryColor3fEXT');
  16170. glSecondaryColor3fvEXT := dglGetProcAddress('glSecondaryColor3fvEXT');
  16171. glSecondaryColor3iEXT := dglGetProcAddress('glSecondaryColor3iEXT');
  16172. glSecondaryColor3ivEXT := dglGetProcAddress('glSecondaryColor3ivEXT');
  16173. glSecondaryColor3sEXT := dglGetProcAddress('glSecondaryColor3sEXT');
  16174. glSecondaryColor3svEXT := dglGetProcAddress('glSecondaryColor3svEXT');
  16175. glSecondaryColor3ubEXT := dglGetProcAddress('glSecondaryColor3ubEXT');
  16176. glSecondaryColor3ubvEXT := dglGetProcAddress('glSecondaryColor3ubvEXT');
  16177. glSecondaryColor3uiEXT := dglGetProcAddress('glSecondaryColor3uiEXT');
  16178. glSecondaryColor3uivEXT := dglGetProcAddress('glSecondaryColor3uivEXT');
  16179. glSecondaryColor3usEXT := dglGetProcAddress('glSecondaryColor3usEXT');
  16180. glSecondaryColor3usvEXT := dglGetProcAddress('glSecondaryColor3usvEXT');
  16181. glSecondaryColorPointerEXT := dglGetProcAddress('glSecondaryColorPointerEXT');
  16182. end;
  16183. procedure Read_GL_EXT_stencil_two_side;
  16184. begin
  16185. glActiveStencilFaceEXT := dglGetProcAddress('glActiveStencilFaceEXT');
  16186. end;
  16187. procedure Read_GL_EXT_subtexture;
  16188. begin
  16189. glTexSubImage1DEXT := dglGetProcAddress('glTexSubImage1DEXT');
  16190. glTexSubImage2DEXT := dglGetProcAddress('glTexSubImage2DEXT');
  16191. end;
  16192. procedure Read_GL_EXT_texture3D;
  16193. begin
  16194. glTexImage3DEXT := dglGetProcAddress('glTexImage3DEXT');
  16195. glTexSubImage3DEXT := dglGetProcAddress('glTexSubImage3DEXT');
  16196. end;
  16197. procedure Read_GL_EXT_texture_object;
  16198. begin
  16199. glAreTexturesResidentEXT := dglGetProcAddress('glAreTexturesResidentEXT');
  16200. glBindTextureEXT := dglGetProcAddress('glBindTextureEXT');
  16201. glDeleteTexturesEXT := dglGetProcAddress('glDeleteTexturesEXT');
  16202. glGenTexturesEXT := dglGetProcAddress('glGenTexturesEXT');
  16203. glIsTextureEXT := dglGetProcAddress('glIsTextureEXT');
  16204. glPrioritizeTexturesEXT := dglGetProcAddress('glPrioritizeTexturesEXT');
  16205. end;
  16206. procedure Read_GL_EXT_texture_perturb_normal;
  16207. begin
  16208. glTextureNormalEXT := dglGetProcAddress('glTextureNormalEXT');
  16209. end;
  16210. procedure Read_GL_EXT_vertex_array;
  16211. begin
  16212. glArrayElementEXT := dglGetProcAddress('glArrayElementEXT');
  16213. glColorPointerEXT := dglGetProcAddress('glColorPointerEXT');
  16214. glDrawArraysEXT := dglGetProcAddress('glDrawArraysEXT');
  16215. glEdgeFlagPointerEXT := dglGetProcAddress('glEdgeFlagPointerEXT');
  16216. glGetPointervEXT := dglGetProcAddress('glGetPointervEXT');
  16217. glIndexPointerEXT := dglGetProcAddress('glIndexPointerEXT');
  16218. glNormalPointerEXT := dglGetProcAddress('glNormalPointerEXT');
  16219. glTexCoordPointerEXT := dglGetProcAddress('glTexCoordPointerEXT');
  16220. glVertexPointerEXT := dglGetProcAddress('glVertexPointerEXT');
  16221. end;
  16222. procedure Read_GL_EXT_vertex_shader;
  16223. begin
  16224. glBeginVertexShaderEXT := dglGetProcAddress('glBeginVertexShaderEXT');
  16225. glEndVertexShaderEXT := dglGetProcAddress('glEndVertexShaderEXT');
  16226. glBindVertexShaderEXT := dglGetProcAddress('glBindVertexShaderEXT');
  16227. glGenVertexShadersEXT := dglGetProcAddress('glGenVertexShadersEXT');
  16228. glDeleteVertexShaderEXT := dglGetProcAddress('glDeleteVertexShaderEXT');
  16229. glShaderOp1EXT := dglGetProcAddress('glShaderOp1EXT');
  16230. glShaderOp2EXT := dglGetProcAddress('glShaderOp2EXT');
  16231. glShaderOp3EXT := dglGetProcAddress('glShaderOp3EXT');
  16232. glSwizzleEXT := dglGetProcAddress('glSwizzleEXT');
  16233. glWriteMaskEXT := dglGetProcAddress('glWriteMaskEXT');
  16234. glInsertComponentEXT := dglGetProcAddress('glInsertComponentEXT');
  16235. glExtractComponentEXT := dglGetProcAddress('glExtractComponentEXT');
  16236. glGenSymbolsEXT := dglGetProcAddress('glGenSymbolsEXT');
  16237. glSetInvariantEXT := dglGetProcAddress('glSetInvariantEXT');
  16238. glSetLocalConstantEXT := dglGetProcAddress('glSetLocalConstantEXT');
  16239. glVariantbvEXT := dglGetProcAddress('glVariantbvEXT');
  16240. glVariantsvEXT := dglGetProcAddress('glVariantsvEXT');
  16241. glVariantivEXT := dglGetProcAddress('glVariantivEXT');
  16242. glVariantfvEXT := dglGetProcAddress('glVariantfvEXT');
  16243. glVariantdvEXT := dglGetProcAddress('glVariantdvEXT');
  16244. glVariantubvEXT := dglGetProcAddress('glVariantubvEXT');
  16245. glVariantusvEXT := dglGetProcAddress('glVariantusvEXT');
  16246. glVariantuivEXT := dglGetProcAddress('glVariantuivEXT');
  16247. glVariantPointerEXT := dglGetProcAddress('glVariantPointerEXT');
  16248. glEnableVariantClientStateEXT := dglGetProcAddress('glEnableVariantClientStateEXT');
  16249. glDisableVariantClientStateEXT := dglGetProcAddress('glDisableVariantClientStateEXT');
  16250. glBindLightParameterEXT := dglGetProcAddress('glBindLightParameterEXT');
  16251. glBindMaterialParameterEXT := dglGetProcAddress('glBindMaterialParameterEXT');
  16252. glBindTexGenParameterEXT := dglGetProcAddress('glBindTexGenParameterEXT');
  16253. glBindTextureUnitParameterEXT := dglGetProcAddress('glBindTextureUnitParameterEXT');
  16254. glBindParameterEXT := dglGetProcAddress('glBindParameterEXT');
  16255. glIsVariantEnabledEXT := dglGetProcAddress('glIsVariantEnabledEXT');
  16256. glGetVariantBooleanvEXT := dglGetProcAddress('glGetVariantBooleanvEXT');
  16257. glGetVariantIntegervEXT := dglGetProcAddress('glGetVariantIntegervEXT');
  16258. glGetVariantFloatvEXT := dglGetProcAddress('glGetVariantFloatvEXT');
  16259. glGetVariantPointervEXT := dglGetProcAddress('glGetVariantPointervEXT');
  16260. glGetInvariantBooleanvEXT := dglGetProcAddress('glGetInvariantBooleanvEXT');
  16261. glGetInvariantIntegervEXT := dglGetProcAddress('glGetInvariantIntegervEXT');
  16262. glGetInvariantFloatvEXT := dglGetProcAddress('glGetInvariantFloatvEXT');
  16263. glGetLocalConstantBooleanvEXT := dglGetProcAddress('glGetLocalConstantBooleanvEXT');
  16264. glGetLocalConstantIntegervEXT := dglGetProcAddress('glGetLocalConstantIntegervEXT');
  16265. glGetLocalConstantFloatvEXT := dglGetProcAddress('glGetLocalConstantFloatvEXT');
  16266. end;
  16267. procedure Read_GL_EXT_vertex_weighting;
  16268. begin
  16269. glVertexWeightfEXT := dglGetProcAddress('glVertexWeightfEXT');
  16270. glVertexWeightfvEXT := dglGetProcAddress('glVertexWeightfvEXT');
  16271. glVertexWeightPointerEXT := dglGetProcAddress('glVertexWeightPointerEXT');
  16272. end;
  16273. procedure Read_GL_EXT_depth_bounds_test;
  16274. begin
  16275. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16276. glDepthBoundsEXT := dglGetProcAddress('glDepthBoundsEXT');
  16277. end;
  16278. procedure Read_GL_EXT_blend_equation_separate;
  16279. begin
  16280. glBlendEquationSeparateEXT := dglGetProcAddress('glBlendEquationSeparateEXT');
  16281. end;
  16282. procedure Read_GL_EXT_stencil_clear_tag;
  16283. begin
  16284. glStencilClearTagEXT := dglGetProcAddress('glStencilClearTagEXT');
  16285. end;
  16286. procedure Read_GL_EXT_framebuffer_blit;
  16287. begin
  16288. glBlitFramebufferEXT := dglGetProcAddress('glBlitFramebufferEXT');
  16289. end;
  16290. procedure Read_GL_EXT_framebuffer_multisample;
  16291. begin
  16292. glRenderbufferStorageMultisampleEXT := dglGetProcAddress('glRenderbufferStorageMultisampleEXT');
  16293. end;
  16294. procedure Read_GL_EXT_timer_query;
  16295. begin
  16296. glGetQueryObjecti64vEXT := dglGetProcAddress('glGetQueryObjecti64vEXT');
  16297. glGetQueryObjectui64vEXT := dglGetProcAddress('glGetQueryObjectui64vEXT');
  16298. end;
  16299. procedure Read_GL_EXT_gpu_program_parameters;
  16300. begin
  16301. glProgramEnvParameters4fvEXT := dglGetProcAddress('glProgramEnvParameters4fvEXT');
  16302. glProgramLocalParameters4fvEXT := dglGetProcAddress('glProgramLocalParameters4fvEXT');
  16303. end;
  16304. procedure Read_GL_EXT_bindable_uniform;
  16305. begin
  16306. glUniformBufferEXT := dglGetProcAddress('glUniformBufferEXT');
  16307. glGetUniformBufferSizeEXT := dglGetProcAddress('glGetUniformBufferSizeEXT');
  16308. glGetUniformOffsetEXT := dglGetProcAddress('glGetUniformOffsetEXT');
  16309. end;
  16310. procedure Read_GL_EXT_draw_buffers2;
  16311. begin
  16312. glColorMaskIndexedEXT := dglGetProcAddress('glColorMaskIndexedEXT');
  16313. glGetBooleanIndexedvEXT := dglGetProcAddress('glGetBooleanIndexedvEXT');
  16314. glGetIntegerIndexedvEXT := dglGetProcAddress('glGetIntegerIndexedvEXT');
  16315. glEnableIndexedEXT := dglGetProcAddress('glEnableIndexedEXT');
  16316. glDisableIndexedEXT := dglGetProcAddress('glDisableIndexedEXT');
  16317. glIsEnabledIndexedEXT := dglGetProcAddress('glIsEnabledIndexedEXT');
  16318. end;
  16319. procedure Read_GL_EXT_draw_instanced;
  16320. begin
  16321. glDrawArraysInstancedEXT := dglGetProcAddress('glDrawArraysInstancedEXT');
  16322. glDrawElementsInstancedEXT := dglGetProcAddress('glDrawElementsInstancedEXT');
  16323. end;
  16324. procedure Read_GL_EXT_geometry_shader4;
  16325. begin
  16326. glProgramParameteriEXT := dglGetProcAddress('glProgramParameteriEXT');
  16327. glFramebufferTextureEXT := dglGetProcAddress('glFramebufferTextureEXT');
  16328. // glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16329. glFramebufferTextureFaceEXT := dglGetProcAddress('glFramebufferTextureFaceEXT');
  16330. end;
  16331. procedure Read_GL_EXT_gpu_shader4;
  16332. begin
  16333. glVertexAttribI1iEXT := dglGetProcAddress('glVertexAttribI1iEXT');
  16334. glVertexAttribI2iEXT := dglGetProcAddress('glVertexAttribI2iEXT');
  16335. glVertexAttribI3iEXT := dglGetProcAddress('glVertexAttribI3iEXT');
  16336. glVertexAttribI4iEXT := dglGetProcAddress('glVertexAttribI4iEXT');
  16337. glVertexAttribI1uiEXT := dglGetProcAddress('glVertexAttribI1uiEXT');
  16338. glVertexAttribI2uiEXT := dglGetProcAddress('glVertexAttribI2uiEXT');
  16339. glVertexAttribI3uiEXT := dglGetProcAddress('glVertexAttribI3uiEXT');
  16340. glVertexAttribI4uiEXT := dglGetProcAddress('glVertexAttribI4uiEXT');
  16341. glVertexAttribI1ivEXT := dglGetProcAddress('glVertexAttribI1ivEXT');
  16342. glVertexAttribI2ivEXT := dglGetProcAddress('glVertexAttribI2ivEXT');
  16343. glVertexAttribI3ivEXT := dglGetProcAddress('glVertexAttribI3ivEXT');
  16344. glVertexAttribI4ivEXT := dglGetProcAddress('glVertexAttribI4ivEXT');
  16345. glVertexAttribI1uivEXT := dglGetProcAddress('glVertexAttribI1uivEXT');
  16346. glVertexAttribI2uivEXT := dglGetProcAddress('glVertexAttribI2uivEXT');
  16347. glVertexAttribI3uivEXT := dglGetProcAddress('glVertexAttribI3uivEXT');
  16348. glVertexAttribI4uivEXT := dglGetProcAddress('glVertexAttribI4uivEXT');
  16349. glVertexAttribI4bvEXT := dglGetProcAddress('glVertexAttribI4bvEXT');
  16350. glVertexAttribI4svEXT := dglGetProcAddress('glVertexAttribI4svEXT');
  16351. glVertexAttribI4ubvEXT := dglGetProcAddress('glVertexAttribI4ubvEXT');
  16352. glVertexAttribI4usvEXT := dglGetProcAddress('glVertexAttribI4usvEXT');
  16353. glVertexAttribIPointerEXT := dglGetProcAddress('glVertexAttribIPointerEXT');
  16354. glGetVertexAttribIivEXT := dglGetProcAddress('glGetVertexAttribIivEXT');
  16355. glGetVertexAttribIuivEXT := dglGetProcAddress('glGetVertexAttribIuivEXT');
  16356. glUniform1uiEXT := dglGetProcAddress('glUniform1uiEXT');
  16357. glUniform2uiEXT := dglGetProcAddress('glUniform2uiEXT');
  16358. glUniform3uiEXT := dglGetProcAddress('glUniform3uiEXT');
  16359. glUniform4uiEXT := dglGetProcAddress('glUniform4uiEXT');
  16360. glUniform1uivEXT := dglGetProcAddress('glUniform1uivEXT');
  16361. glUniform2uivEXT := dglGetProcAddress('glUniform2uivEXT');
  16362. glUniform3uivEXT := dglGetProcAddress('glUniform3uivEXT');
  16363. glUniform4uivEXT := dglGetProcAddress('glUniform4uivEXT');
  16364. glGetUniformuivEXT := dglGetProcAddress('glGetUniformuivEXT');
  16365. glBindFragDataLocationEXT := dglGetProcAddress('glBindFragDataLocationEXT');
  16366. glGetFragDataLocationEXT := dglGetProcAddress('glGetFragDataLocationEXT');
  16367. end;
  16368. procedure Read_GL_EXT_texture_array;
  16369. begin
  16370. glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16371. end;
  16372. procedure Read_GL_EXT_texture_buffer_object;
  16373. begin
  16374. glTexBufferEXT := dglGetProcAddress('glTexBufferEXT');
  16375. end;
  16376. procedure Read_GL_EXT_texture_integer;
  16377. begin
  16378. glClearColorIiEXT := dglGetProcAddress('glClearColorIiEXT');
  16379. glClearColorIuiEXT := dglGetProcAddress('glClearColorIuiEXT');
  16380. glTexParameterIivEXT := dglGetProcAddress('glTexParameterIivEXT');
  16381. glTexParameterIuivEXT := dglGetProcAddress('glTexParameterIuivEXT');
  16382. glGetTexParameterIivEXT := dglGetProcAddress('glGetTexParameterIivEXT');
  16383. glGetTexParameterIiuvEXT := dglGetProcAddress('glGetTexParameterIiuvEXT');
  16384. end;
  16385. procedure Read_GL_EXT_transform_feedback;
  16386. begin
  16387. glBeginTransformFeedbackEXT := dglGetProcAddress('lBeginTransformFeedbackEXT');
  16388. glEndTransformFeedbackEXT := dglGetProcAddress('glEndTransformFeedbackEXT');
  16389. glBindBufferRangeEXT := dglGetProcAddress('glBindBufferRangeEXT');
  16390. glBindBufferOffsetEXT := dglGetProcAddress('glBindBufferOffsetEXT');
  16391. glBindBufferBaseEXT := dglGetProcAddress('glBindBufferBaseEXT');
  16392. glTransformFeedbackVaryingsEXT := dglGetProcAddress('glTransformFeedbackVaryingsEXT');
  16393. glGetTransformFeedbackVaryingEXT := dglGetProcAddress('glGetTransformFeedbackVaryingEXT');
  16394. end;
  16395. procedure Read_GL_EXT_direct_state_access;
  16396. begin
  16397. glClientAttribDefaultEXT := dglGetProcAddress('glClientAttribDefaultEXT');
  16398. glPushClientAttribDefaultEXT := dglGetProcAddress('glPushClientAttribDefaultEXT');
  16399. glMatrixLoadfEXT := dglGetProcAddress('glMatrixLoadfEXT');
  16400. glMatrixLoaddEXT := dglGetProcAddress('glMatrixLoaddEXT');
  16401. glMatrixMultfEXT := dglGetProcAddress('glMatrixMultfEXT');
  16402. glMatrixMultdEXT := dglGetProcAddress('glMatrixMultdEXT');
  16403. glMatrixLoadIdentityEXT := dglGetProcAddress('glMatrixLoadIdentityEXT');
  16404. glMatrixRotatefEXT := dglGetProcAddress('glMatrixRotatefEXT');
  16405. glMatrixRotatedEXT := dglGetProcAddress('glMatrixRotatedEXT');
  16406. glMatrixScalefEXT := dglGetProcAddress('glMatrixScalefEXT');
  16407. glMatrixScaledEXT := dglGetProcAddress('glMatrixScaledEXT');
  16408. glMatrixTranslatefEXT := dglGetProcAddress('glMatrixTranslatefEXT');
  16409. glMatrixTranslatedEXT := dglGetProcAddress('glMatrixTranslatedEXT');
  16410. glMatrixFrustumEXT := dglGetProcAddress('glMatrixFrustumEXT');
  16411. glMatrixOrthoEXT := dglGetProcAddress('glMatrixOrthoEXT');
  16412. glMatrixPopEXT := dglGetProcAddress('glMatrixPopEXT');
  16413. glMatrixPushEXT := dglGetProcAddress('glMatrixPushEXT');
  16414. glMatrixLoadTransposefEXT := dglGetProcAddress('glMatrixLoadTransposefEXT');
  16415. glMatrixLoadTransposedEXT := dglGetProcAddress('glMatrixLoadTransposedEXT');
  16416. glMatrixMultTransposefEXT := dglGetProcAddress('glMatrixMultTransposefEXT');
  16417. glMatrixMultTransposedEXT := dglGetProcAddress('glMatrixMultTransposedEXT');
  16418. glTextureParameterfEXT := dglGetProcAddress('glTextureParameterfEXT');
  16419. glTextureParameterfvEXT := dglGetProcAddress('glTextureParameterfvEXT');
  16420. glTextureParameteriEXT := dglGetProcAddress('glTextureParameteriEXT');
  16421. glTextureParameterivEXT := dglGetProcAddress('glTextureParameterivEXT');
  16422. glTextureImage1DEXT := dglGetProcAddress('glTextureImage1DEXT');
  16423. glTextureImage2DEXT := dglGetProcAddress('glTextureImage2DEXT');
  16424. glTextureSubImage1DEXT := dglGetProcAddress('glTextureSubImage1DEXT');
  16425. glTextureSubImage2DEXT := dglGetProcAddress('glTextureSubImage2DEXT');
  16426. glCopyTextureImage1DEXT := dglGetProcAddress('glCopyTextureImage1DEXT');
  16427. glCopyTextureImage2DEXT := dglGetProcAddress('glCopyTextureImage2DEXT');
  16428. glCopyTextureSubImage1DEXT := dglGetProcAddress('glCopyTextureSubImage1DEXT');
  16429. glCopyTextureSubImage2DEXT := dglGetProcAddress('glCopyTextureSubImage2DEXT');
  16430. glGetTextureImageEXT := dglGetProcAddress('glGetTextureImageEXT');
  16431. glGetTextureParameterfvEXT := dglGetProcAddress('glGetTextureParameterfvEXT');
  16432. glGetTextureParameterivEXT := dglGetProcAddress('glGetTextureParameterivEXT');
  16433. glGetTextureLevelParameterfvEXT := dglGetProcAddress('glGetTextureLevelParameterfvEXT');
  16434. glGetTextureLevelParameterivEXT := dglGetProcAddress('glGetTextureLevelParameterivEXT');
  16435. glTextureImage3DEXT := dglGetProcAddress('glTextureImage3DEXT');
  16436. glTextureSubImage3DEXT := dglGetProcAddress('glTextureSubImage3DEXT');
  16437. glCopyTextureSubImage3DEXT := dglGetProcAddress('glCopyTextureSubImage3DEXT');
  16438. glMultiTexParameterfEXT := dglGetProcAddress('glMultiTexParameterfEXT');
  16439. glMultiTexParameterfvEXT := dglGetProcAddress('glMultiTexParameterfvEXT');
  16440. glMultiTexParameteriEXT := dglGetProcAddress('glMultiTexParameteriEXT');
  16441. glMultiTexParameterivEXT := dglGetProcAddress('glMultiTexParameterivEXT');
  16442. glMultiTexImage1DEXT := dglGetProcAddress('glMultiTexImage1DEXT');
  16443. glMultiTexImage2DEXT := dglGetProcAddress('glMultiTexImage2DEXT');
  16444. glMultiTexSubImage1DEXT := dglGetProcAddress('glMultiTexSubImage1DEXT');
  16445. glMultiTexSubImage2DEXT := dglGetProcAddress('glMultiTexSubImage2DEXT');
  16446. glCopyMultiTexImage1DEXT := dglGetProcAddress('glCopyMultiTexImage1DEXT');
  16447. glCopyMultiTexImage2DEXT := dglGetProcAddress('glCopyMultiTexImage2DEXT');
  16448. glCopyMultiTexSubImage1DEXT := dglGetProcAddress('glCopyMultiTexSubImage1DEXT');
  16449. glCopyMultiTexSubImage2DEXT := dglGetProcAddress('glCopyMultiTexSubImage2DEXT');
  16450. glGetMultiTexImageEXT := dglGetProcAddress('glGetMultiTexImageEXT');
  16451. glGetMultiTexParameterfvEXT := dglGetProcAddress('glGetMultiTexParameterfvEXT');
  16452. glGetMultiTexParameterivEXT := dglGetProcAddress('glGetMultiTexParameterivEXT');
  16453. glGetMultiTexLevelParameterfvEXT := dglGetProcAddress('glGetMultiTexLevelParameterfvEXT');
  16454. glGetMultiTexLevelParameterivEXT := dglGetProcAddress('glGetMultiTexLevelParameterivEXT');
  16455. glMultiTexImage3DEXT := dglGetProcAddress('glMultiTexImage3DEXT');
  16456. glMultiTexSubImage3DEXT := dglGetProcAddress('glMultiTexSubImage3DEXT');
  16457. glCopyMultiTexSubImage3DEXT := dglGetProcAddress('glCopyMultiTexSubImage3DEXT');
  16458. glBindMultiTextureEXT := dglGetProcAddress('glBindMultiTextureEXT');
  16459. glEnableClientStateIndexedEXT := dglGetProcAddress('glEnableClientStateIndexedEXT');
  16460. glDisableClientStateIndexedEXT := dglGetProcAddress('glDisableClientStateIndexedEXT');
  16461. glMultiTexCoordPointerEXT := dglGetProcAddress('glMultiTexCoordPointerEXT');
  16462. glMultiTexEnvfEXT := dglGetProcAddress('glMultiTexEnvfEXT');
  16463. glMultiTexEnvfvEXT := dglGetProcAddress('glMultiTexEnvfvEXT');
  16464. glMultiTexEnviEXT := dglGetProcAddress('glMultiTexEnviEXT');
  16465. glMultiTexEnvivEXT := dglGetProcAddress('glMultiTexEnvivEXT');
  16466. glMultiTexGendEXT := dglGetProcAddress('glMultiTexGendEXT');
  16467. glMultiTexGendvEXT := dglGetProcAddress('glMultiTexGendvEXT');
  16468. glMultiTexGenfEXT := dglGetProcAddress('glMultiTexGenfEXT');
  16469. glMultiTexGenfvEXT := dglGetProcAddress('glMultiTexGenfvEXT');
  16470. glMultiTexGeniEXT := dglGetProcAddress('glMultiTexGeniEXT');
  16471. glMultiTexGenivEXT := dglGetProcAddress('glMultiTexGenivEXT');
  16472. glGetMultiTexEnvfvEXT := dglGetProcAddress('glGetMultiTexEnvfvEXT');
  16473. glGetMultiTexEnvivEXT := dglGetProcAddress('glGetMultiTexEnvivEXT');
  16474. glGetMultiTexGendvEXT := dglGetProcAddress('glGetMultiTexGendvEXT');
  16475. glGetMultiTexGenfvEXT := dglGetProcAddress('glGetMultiTexGenfvEXT');
  16476. glGetMultiTexGenivEXT := dglGetProcAddress('glGetMultiTexGenivEXT');
  16477. glGetFloatIndexedvEXT := dglGetProcAddress('glGetFloatIndexedvEXT');
  16478. glGetDoubleIndexedvEXT := dglGetProcAddress('glGetDoubleIndexedvEXT');
  16479. glGetPointerIndexedvEXT := dglGetProcAddress('glGetPointerIndexedvEXT');
  16480. glCompressedTextureImage3DEXT := dglGetProcAddress('glCompressedTextureImage3DEXT');
  16481. glCompressedTextureImage2DEXT := dglGetProcAddress('glCompressedTextureImage2DEXT');
  16482. glCompressedTextureImage1DEXT := dglGetProcAddress('glCompressedTextureImage1DEXT');
  16483. glCompressedTextureSubImage3DEXT := dglGetProcAddress('glCompressedTextureSubImage3DEXT');
  16484. glCompressedTextureSubImage2DEXT := dglGetProcAddress('glCompressedTextureSubImage2DEXT');
  16485. glCompressedTextureSubImage1DEXT := dglGetProcAddress('glCompressedTextureSubImage1DEXT');
  16486. glGetCompressedTextureImageEXT := dglGetProcAddress('glGetCompressedTextureImageEXT');
  16487. glCompressedMultiTexImage3DEXT := dglGetProcAddress('glCompressedMultiTexImage3DEXT');
  16488. glCompressedMultiTexImage2DEXT := dglGetProcAddress('glCompressedMultiTexImage2DEXT');
  16489. glCompressedMultiTexImage1DEXT := dglGetProcAddress('glCompressedMultiTexImage1DEXT');
  16490. glCompressedMultiTexSubImage3DEXT := dglGetProcAddress('glCompressedMultiTexSubImage3DEXT');
  16491. glCompressedMultiTexSubImage2DEXT := dglGetProcAddress('glCompressedMultiTexSubImage2DEXT');
  16492. glCompressedMultiTexSubImage1DEXT := dglGetProcAddress('glCompressedMultiTexSubImage1DEXT');
  16493. glGetCompressedMultiTexImageEXT := dglGetProcAddress('glGetCompressedMultiTexImageEXT');
  16494. glNamedProgramStringEXT := dglGetProcAddress('glNamedProgramStringEXT');
  16495. glNamedProgramLocalParameter4dEXT := dglGetProcAddress('glNamedProgramLocalParameter4dEXT');
  16496. glNamedProgramLocalParameter4dvEXT := dglGetProcAddress('glNamedProgramLocalParameter4dvEXT');
  16497. glNamedProgramLocalParameter4fEXT := dglGetProcAddress('glNamedProgramLocalParameter4fEXT');
  16498. glNamedProgramLocalParameter4fvEXT := dglGetProcAddress('glNamedProgramLocalParameter4fvEXT');
  16499. glGetNamedProgramLocalParameterdvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterdvEXT');
  16500. glGetNamedProgramLocalParameterfvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterfvEXT');
  16501. glGetNamedProgramivEXT := dglGetProcAddress('glGetNamedProgramivEXT');
  16502. glGetNamedProgramStringEXT := dglGetProcAddress('glGetNamedProgramStringEXT');
  16503. glNamedProgramLocalParameters4fvEXT := dglGetProcAddress('glNamedProgramLocalParameters4fvEXT');
  16504. glNamedProgramLocalParameterI4iEXT := dglGetProcAddress('glNamedProgramLocalParameterI4iEXT');
  16505. glNamedProgramLocalParameterI4ivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4ivEXT');
  16506. glNamedProgramLocalParametersI4ivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4ivEXT');
  16507. glNamedProgramLocalParameterI4uiEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uiEXT');
  16508. glNamedProgramLocalParameterI4uivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uivEXT');
  16509. glNamedProgramLocalParametersI4uivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4uivEXT');
  16510. glGetNamedProgramLocalParameterIivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIivEXT');
  16511. glGetNamedProgramLocalParameterIuivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIuivEXT');
  16512. glTextureParameterIivEXT := dglGetProcAddress('glTextureParameterIivEXT');
  16513. glTextureParameterIuivEXT := dglGetProcAddress('glTextureParameterIuivEXT');
  16514. glGetTextureParameterIivEXT := dglGetProcAddress('glGetTextureParameterIivEXT');
  16515. glGetTextureParameterIuivEXT := dglGetProcAddress('glGetTextureParameterIuivEXT');
  16516. glMultiTexParameterIivEXT := dglGetProcAddress('glMultiTexParameterIivEXT');
  16517. glMultiTexParameterIuivEXT := dglGetProcAddress('glMultiTexParameterIuivEXT');
  16518. glGetMultiTexParameterIivEXT := dglGetProcAddress('glGetMultiTexParameterIivEXT');
  16519. glGetMultiTexParameterIuivEXT := dglGetProcAddress('glGetMultiTexParameterIuivEXT');
  16520. glProgramUniform1fEXT := dglGetProcAddress('glProgramUniform1fEXT');
  16521. glProgramUniform2fEXT := dglGetProcAddress('glProgramUniform2fEXT');
  16522. glProgramUniform3fEXT := dglGetProcAddress('glProgramUniform3fEXT');
  16523. glProgramUniform4fEXT := dglGetProcAddress('glProgramUniform4fEXT');
  16524. glProgramUniform1iEXT := dglGetProcAddress('glProgramUniform1iEXT');
  16525. glProgramUniform2iEXT := dglGetProcAddress('glProgramUniform2iEXT');
  16526. glProgramUniform3iEXT := dglGetProcAddress('glProgramUniform3iEXT');
  16527. glProgramUniform4iEXT := dglGetProcAddress('glProgramUniform4iEXT');
  16528. glProgramUniform1fvEXT := dglGetProcAddress('glProgramUniform1fvEXT');
  16529. glProgramUniform2fvEXT := dglGetProcAddress('glProgramUniform2fvEXT');
  16530. glProgramUniform3fvEXT := dglGetProcAddress('glProgramUniform3fvEXT');
  16531. glProgramUniform4fvEXT := dglGetProcAddress('glProgramUniform4fvEXT');
  16532. glProgramUniform1ivEXT := dglGetProcAddress('glProgramUniform1ivEXT');
  16533. glProgramUniform2ivEXT := dglGetProcAddress('glProgramUniform2ivEXT');
  16534. glProgramUniform3ivEXT := dglGetProcAddress('glProgramUniform3ivEXT');
  16535. glProgramUniform4ivEXT := dglGetProcAddress('glProgramUniform4ivEXT');
  16536. glProgramUniformMatrix2fvEXT := dglGetProcAddress('glProgramUniformMatrix2fvEXT');
  16537. glProgramUniformMatrix3fvEXT := dglGetProcAddress('glProgramUniformMatrix3fvEXT');
  16538. glProgramUniformMatrix4fvEXT := dglGetProcAddress('glProgramUniformMatrix4fvEXT');
  16539. glProgramUniformMatrix2x3fvEXT := dglGetProcAddress('glProgramUniformMatrix2x3fvEXT');
  16540. glProgramUniformMatrix3x2fvEXT := dglGetProcAddress('glProgramUniformMatrix3x2fvEXT');
  16541. glProgramUniformMatrix2x4fvEXT := dglGetProcAddress('glProgramUniformMatrix2x4fvEXT');
  16542. glProgramUniformMatrix4x2fvEXT := dglGetProcAddress('glProgramUniformMatrix4x2fvEXT');
  16543. glProgramUniformMatrix3x4fvEXT := dglGetProcAddress('glProgramUniformMatrix3x4fvEXT');
  16544. glProgramUniformMatrix4x3fvEXT := dglGetProcAddress('glProgramUniformMatrix4x3fvEXT');
  16545. glProgramUniform1uiEXT := dglGetProcAddress('glProgramUniform1uiEXT');
  16546. glProgramUniform2uiEXT := dglGetProcAddress('glProgramUniform2uiEXT');
  16547. glProgramUniform3uiEXT := dglGetProcAddress('glProgramUniform3uiEXT');
  16548. glProgramUniform4uiEXT := dglGetProcAddress('glProgramUniform4uiEXT');
  16549. glProgramUniform1uivEXT := dglGetProcAddress('glProgramUniform1uivEXT');
  16550. glProgramUniform2uivEXT := dglGetProcAddress('glProgramUniform2uivEXT');
  16551. glProgramUniform3uivEXT := dglGetProcAddress('glProgramUniform3uivEXT');
  16552. glProgramUniform4uivEXT := dglGetProcAddress('glProgramUniform4uivEXT');
  16553. glNamedBufferDataEXT := dglGetProcAddress('glNamedBufferDataEXT');
  16554. glNamedBufferSubDataEXT := dglGetProcAddress('glNamedBufferSubDataEXT');
  16555. glMapNamedBufferEXT := dglGetProcAddress('glMapNamedBufferEXT');
  16556. glUnmapNamedBufferEXT := dglGetProcAddress('glUnmapNamedBufferEXT');
  16557. glMapNamedBufferRangeEXT := dglGetProcAddress('glMapNamedBufferRangeEXT');
  16558. glFlushMappedNamedBufferRangeEXT := dglGetProcAddress('glFlushMappedNamedBufferRangeEXT');
  16559. glNamedCopyBufferSubDataEXT := dglGetProcAddress('glNamedCopyBufferSubDataEXT');
  16560. glGetNamedBufferParameterivEXT := dglGetProcAddress('glGetNamedBufferParameterivEXT');
  16561. glGetNamedBufferPointervEXT := dglGetProcAddress('glGetNamedBufferPointervEXT');
  16562. glGetNamedBufferSubDataEXT := dglGetProcAddress('glGetNamedBufferSubDataEXT');
  16563. glTextureBufferEXT := dglGetProcAddress('glTextureBufferEXT');
  16564. glMultiTexBufferEXT := dglGetProcAddress('glMultiTexBufferEXT');
  16565. glNamedRenderbufferStorageEXT := dglGetProcAddress('glNamedRenderbufferStorageEXT');
  16566. glGetNamedRenderbufferParameterivEXT := dglGetProcAddress('glGetNamedRenderbufferParameterivEXT');
  16567. glCheckNamedFramebufferStatusEXT := dglGetProcAddress('glCheckNamedFramebufferStatusEXT');
  16568. glNamedFramebufferTexture1DEXT := dglGetProcAddress('glNamedFramebufferTexture1DEXT');
  16569. glNamedFramebufferTexture2DEXT := dglGetProcAddress('glNamedFramebufferTexture2DEXT');
  16570. glNamedFramebufferTexture3DEXT := dglGetProcAddress('glNamedFramebufferTexture3DEXT');
  16571. glNamedFramebufferRenderbufferEXT := dglGetProcAddress('glNamedFramebufferRenderbufferEXT');
  16572. glGetNamedFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetNamedFramebufferAttachmentParameterivEXT');
  16573. glGenerateTextureMipmapEXT := dglGetProcAddress('glGenerateTextureMipmapEXT');
  16574. glGenerateMultiTexMipmapEXT := dglGetProcAddress('glGenerateMultiTexMipmapEXT');
  16575. glFramebufferDrawBufferEXT := dglGetProcAddress('glFramebufferDrawBufferEXT');
  16576. glFramebufferDrawBuffersEXT := dglGetProcAddress('glFramebufferDrawBuffersEXT');
  16577. glFramebufferReadBufferEXT := dglGetProcAddress('glFramebufferReadBufferEXT');
  16578. glGetFramebufferParameterivEXT := dglGetProcAddress('glGetFramebufferParameterivEXT');
  16579. glNamedRenderbufferStorageMultisampleEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleEXT');
  16580. glNamedRenderbufferStorageMultisampleCoverageEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleCoverageEXT');
  16581. glNamedFramebufferTextureEXT := dglGetProcAddress('glNamedFramebufferTextureEXT');
  16582. glNamedFramebufferTextureLayerEXT := dglGetProcAddress('glNamedFramebufferTextureLayerEXT');
  16583. glNamedFramebufferTextureFaceEXT := dglGetProcAddress('glNamedFramebufferTextureFaceEXT');
  16584. glTextureRenderbufferEXT := dglGetProcAddress('glTextureRenderbufferEXT');
  16585. glMultiTexRenderbufferEXT := dglGetProcAddress('glMultiTexRenderbufferEXT');
  16586. glProgramUniform1dEXT := dglGetProcAddress('glProgramUniform1dEXT');
  16587. glProgramUniform2dEXT := dglGetProcAddress('glProgramUniform2dEXT');
  16588. glProgramUniform3dEXT := dglGetProcAddress('glProgramUniform3dEXT');
  16589. glProgramUniform4dEXT := dglGetProcAddress('glProgramUniform4dEXT');
  16590. glProgramUniform1dvEXT := dglGetProcAddress('glProgramUniform1dvEXT');
  16591. glProgramUniform2dvEXT := dglGetProcAddress('glProgramUniform2dvEXT');
  16592. glProgramUniform3dvEXT := dglGetProcAddress('glProgramUniform3dvEXT');
  16593. glProgramUniform4dvEXT := dglGetProcAddress('glProgramUniform4dvEXT');
  16594. glProgramUniformMatrix2dvEXT := dglGetProcAddress('glProgramUniformMatrix2dvEXT');
  16595. glProgramUniformMatrix3dvEXT := dglGetProcAddress('glProgramUniformMatrix3dvEXT');
  16596. glProgramUniformMatrix4dvEXT := dglGetProcAddress('glProgramUniformMatrix4dvEXT');
  16597. glProgramUniformMatrix2x3dvEXT := dglGetProcAddress('glProgramUniformMatrix2x3dvEXT');
  16598. glProgramUniformMatrix2x4dvEXT := dglGetProcAddress('glProgramUniformMatrix2x4dvEXT');
  16599. glProgramUniformMatrix3x2dvEXT := dglGetProcAddress('glProgramUniformMatrix3x2dvEXT');
  16600. glProgramUniformMatrix3x4dvEXT := dglGetProcAddress('glProgramUniformMatrix3x4dvEXT');
  16601. glProgramUniformMatrix4x2dvEXT := dglGetProcAddress('glProgramUniformMatrix4x2dvEXT');
  16602. glProgramUniformMatrix4x3dvEXT := dglGetProcAddress('glProgramUniformMatrix4x3dvEXT');
  16603. end;
  16604. procedure Read_GL_EXT_separate_shader_objects;
  16605. begin
  16606. glUseShaderProgramEXT := dglGetProcAddress('glUseShaderProgramEXT');
  16607. glActiveProgramEXT := dglGetProcAddress('glActiveProgramEXT');
  16608. glCreateShaderProgramEXT := dglGetProcAddress('glCreateShaderProgramEXT');
  16609. end;
  16610. procedure Read_GL_EXT_shader_image_load_store;
  16611. begin
  16612. glBindImageTextureEXT := dglGetProcAddress('glBindImageTextureEXT');
  16613. glMemoryBarrierEXT := dglGetProcAddress('glMemoryBarrierEXT');
  16614. end;
  16615. procedure Read_GL_EXT_vertex_attrib_64bit;
  16616. begin
  16617. glVertexAttribL1dEXT := dglGetProcAddress('glVertexAttribL1dEXT');
  16618. glVertexAttribL2dEXT := dglGetProcAddress('glVertexAttribL2dEXT');
  16619. glVertexAttribL3dEXT := dglGetProcAddress('glVertexAttribL3dEXT');
  16620. glVertexAttribL4dEXT := dglGetProcAddress('glVertexAttribL4dEXT');
  16621. glVertexAttribL1dvEXT := dglGetProcAddress('glVertexAttribL1dvEXT');
  16622. glVertexAttribL2dvEXT := dglGetProcAddress('glVertexAttribL2dvEXT');
  16623. glVertexAttribL3dvEXT := dglGetProcAddress('glVertexAttribL3dvEXT');
  16624. glVertexAttribL4dvEXT := dglGetProcAddress('glVertexAttribL4dvEXT');
  16625. glVertexAttribLPointerEXT := dglGetProcAddress('glVertexAttribLPointerEXT');
  16626. glGetVertexAttribLdvEXT := dglGetProcAddress('glGetVertexAttribLdvEXT');
  16627. glVertexArrayVertexAttribLOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribLOffsetEXT');
  16628. end;
  16629. procedure Read_GL_HP_image_transform;
  16630. begin
  16631. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16632. glImageTransformParameterfHP := dglGetProcAddress('glImageTransformParameterfHP');
  16633. glImageTransformParameterivHP := dglGetProcAddress('glImageTransformParameterivHP');
  16634. glImageTransformParameterfvHP := dglGetProcAddress('glImageTransformParameterfvHP');
  16635. glGetImageTransformParameterivHP := dglGetProcAddress('glGetImageTransformParameterivHP');
  16636. glGetImageTransformParameterfvHP := dglGetProcAddress('glGetImageTransformParameterfvHP');
  16637. end;
  16638. procedure Read_GL_IBM_multimode_draw_arrays;
  16639. begin
  16640. glMultiModeDrawArraysIBM := dglGetProcAddress('glMultiModeDrawArraysIBM');
  16641. glMultiModeDrawElementsIBM := dglGetProcAddress('glMultiModeDrawElementsIBM');
  16642. end;
  16643. procedure Read_GL_IBM_vertex_array_lists;
  16644. begin
  16645. glColorPointerListIBM := dglGetProcAddress('glColorPointerListIBM');
  16646. glSecondaryColorPointerListIBM := dglGetProcAddress('glSecondaryColorPointerListIBM');
  16647. glEdgeFlagPointerListIBM := dglGetProcAddress('glEdgeFlagPointerListIBM');
  16648. glFogCoordPointerListIBM := dglGetProcAddress('glFogCoordPointerListIBM');
  16649. glIndexPointerListIBM := dglGetProcAddress('glIndexPointerListIBM');
  16650. glNormalPointerListIBM := dglGetProcAddress('glNormalPointerListIBM');
  16651. glTexCoordPointerListIBM := dglGetProcAddress('glTexCoordPointerListIBM');
  16652. glVertexPointerListIBM := dglGetProcAddress('glVertexPointerListIBM');
  16653. end;
  16654. procedure Read_GL_INGR_blend_func_separate;
  16655. begin
  16656. glBlendFuncSeparateINGR := dglGetProcAddress('glBlendFuncSeparateINGR');
  16657. end;
  16658. procedure Read_GL_INTEL_parallel_arrays;
  16659. begin
  16660. glVertexPointervINTEL := dglGetProcAddress('glVertexPointervINTEL');
  16661. glNormalPointervINTEL := dglGetProcAddress('glNormalPointervINTEL');
  16662. glColorPointervINTEL := dglGetProcAddress('glColorPointervINTEL');
  16663. glTexCoordPointervINTEL := dglGetProcAddress('glTexCoordPointervINTEL');
  16664. end;
  16665. procedure Read_GL_MESA_resize_buffers;
  16666. begin
  16667. glResizeBuffersMESA := dglGetProcAddress('glResizeBuffersMESA');
  16668. end;
  16669. procedure Read_GL_MESA_window_pos;
  16670. begin
  16671. glWindowPos2dMESA := dglGetProcAddress('glWindowPos2dMESA');
  16672. glWindowPos2dvMESA := dglGetProcAddress('glWindowPos2dvMESA');
  16673. glWindowPos2fMESA := dglGetProcAddress('glWindowPos2fMESA');
  16674. glWindowPos2fvMESA := dglGetProcAddress('glWindowPos2fvMESA');
  16675. glWindowPos2iMESA := dglGetProcAddress('glWindowPos2iMESA');
  16676. glWindowPos2ivMESA := dglGetProcAddress('glWindowPos2ivMESA');
  16677. glWindowPos2sMESA := dglGetProcAddress('glWindowPos2sMESA');
  16678. glWindowPos2svMESA := dglGetProcAddress('glWindowPos2svMESA');
  16679. glWindowPos3dMESA := dglGetProcAddress('glWindowPos3dMESA');
  16680. glWindowPos3dvMESA := dglGetProcAddress('glWindowPos3dvMESA');
  16681. glWindowPos3fMESA := dglGetProcAddress('glWindowPos3fMESA');
  16682. glWindowPos3fvMESA := dglGetProcAddress('glWindowPos3fvMESA');
  16683. glWindowPos3iMESA := dglGetProcAddress('glWindowPos3iMESA');
  16684. glWindowPos3ivMESA := dglGetProcAddress('glWindowPos3ivMESA');
  16685. glWindowPos3sMESA := dglGetProcAddress('glWindowPos3sMESA');
  16686. glWindowPos3svMESA := dglGetProcAddress('glWindowPos3svMESA');
  16687. glWindowPos4dMESA := dglGetProcAddress('glWindowPos4dMESA');
  16688. glWindowPos4dvMESA := dglGetProcAddress('glWindowPos4dvMESA');
  16689. glWindowPos4fMESA := dglGetProcAddress('glWindowPos4fMESA');
  16690. glWindowPos4fvMESA := dglGetProcAddress('glWindowPos4fvMESA');
  16691. glWindowPos4iMESA := dglGetProcAddress('glWindowPos4iMESA');
  16692. glWindowPos4ivMESA := dglGetProcAddress('glWindowPos4ivMESA');
  16693. glWindowPos4sMESA := dglGetProcAddress('glWindowPos4sMESA');
  16694. glWindowPos4svMESA := dglGetProcAddress('glWindowPos4svMESA');
  16695. end;
  16696. procedure Read_GL_NV_evaluators;
  16697. begin
  16698. glMapControlPointsNV := dglGetProcAddress('glMapControlPointsNV');
  16699. glMapParameterivNV := dglGetProcAddress('glMapParameterivNV');
  16700. glMapParameterfvNV := dglGetProcAddress('glMapParameterfvNV');
  16701. glGetMapControlPointsNV := dglGetProcAddress('glGetMapControlPointsNV');
  16702. glGetMapParameterivNV := dglGetProcAddress('glGetMapParameterivNV');
  16703. glGetMapParameterfvNV := dglGetProcAddress('glGetMapParameterfvNV');
  16704. glGetMapAttribParameterivNV := dglGetProcAddress('glGetMapAttribParameterivNV');
  16705. glGetMapAttribParameterfvNV := dglGetProcAddress('glGetMapAttribParameterfvNV');
  16706. glEvalMapsNV := dglGetProcAddress('glEvalMapsNV');
  16707. end;
  16708. procedure Read_GL_NV_fence;
  16709. begin
  16710. glDeleteFencesNV := dglGetProcAddress('glDeleteFencesNV');
  16711. glGenFencesNV := dglGetProcAddress('glGenFencesNV');
  16712. glIsFenceNV := dglGetProcAddress('glIsFenceNV');
  16713. glTestFenceNV := dglGetProcAddress('glTestFenceNV');
  16714. glGetFenceivNV := dglGetProcAddress('glGetFenceivNV');
  16715. glFinishFenceNV := dglGetProcAddress('glFinishFenceNV');
  16716. glSetFenceNV := dglGetProcAddress('glSetFenceNV');
  16717. end;
  16718. procedure Read_GL_NV_fragment_program;
  16719. begin
  16720. glProgramNamedParameter4fNV := dglGetProcAddress('glProgramNamedParameter4fNV');
  16721. glProgramNamedParameter4dNV := dglGetProcAddress('glProgramNamedParameter4dNV');
  16722. glProgramNamedParameter4fvNV := dglGetProcAddress('glProgramNamedParameter4fvNV');
  16723. glProgramNamedParameter4dvNV := dglGetProcAddress('glProgramNamedParameter4dvNV');
  16724. glGetProgramNamedParameterfvNV := dglGetProcAddress('glGetProgramNamedParameterfvNV');
  16725. glGetProgramNamedParameterdvNV := dglGetProcAddress('glGetProgramNamedParameterdvNV');
  16726. end;
  16727. procedure Read_GL_NV_half_float;
  16728. begin
  16729. glVertex2hNV := dglGetProcAddress('glVertex2hNV');
  16730. glVertex2hvNV := dglGetProcAddress('glVertex2hvNV');
  16731. glVertex3hNV := dglGetProcAddress('glVertex3hNV');
  16732. glVertex3hvNV := dglGetProcAddress('glVertex3hvNV');
  16733. glVertex4hNV := dglGetProcAddress('glVertex4hNV');
  16734. glVertex4hvNV := dglGetProcAddress('glVertex4hvNV');
  16735. glNormal3hNV := dglGetProcAddress('glNormal3hNV');
  16736. glNormal3hvNV := dglGetProcAddress('glNormal3hvNV');
  16737. glColor3hNV := dglGetProcAddress('glColor3hNV');
  16738. glColor3hvNV := dglGetProcAddress('glColor3hvNV');
  16739. glColor4hNV := dglGetProcAddress('glColor4hNV');
  16740. glColor4hvNV := dglGetProcAddress('glColor4hvNV');
  16741. glTexCoord1hNV := dglGetProcAddress('glTexCoord1hNV');
  16742. glTexCoord1hvNV := dglGetProcAddress('glTexCoord1hvNV');
  16743. glTexCoord2hNV := dglGetProcAddress('glTexCoord2hNV');
  16744. glTexCoord2hvNV := dglGetProcAddress('glTexCoord2hvNV');
  16745. glTexCoord3hNV := dglGetProcAddress('glTexCoord3hNV');
  16746. glTexCoord3hvNV := dglGetProcAddress('glTexCoord3hvNV');
  16747. glTexCoord4hNV := dglGetProcAddress('glTexCoord4hNV');
  16748. glTexCoord4hvNV := dglGetProcAddress('glTexCoord4hvNV');
  16749. glMultiTexCoord1hNV := dglGetProcAddress('glMultiTexCoord1hNV');
  16750. glMultiTexCoord1hvNV := dglGetProcAddress('glMultiTexCoord1hvNV');
  16751. glMultiTexCoord2hNV := dglGetProcAddress('glMultiTexCoord2hNV');
  16752. glMultiTexCoord2hvNV := dglGetProcAddress('glMultiTexCoord2hvNV');
  16753. glMultiTexCoord3hNV := dglGetProcAddress('glMultiTexCoord3hNV');
  16754. glMultiTexCoord3hvNV := dglGetProcAddress('glMultiTexCoord3hvNV');
  16755. glMultiTexCoord4hNV := dglGetProcAddress('glMultiTexCoord4hNV');
  16756. glMultiTexCoord4hvNV := dglGetProcAddress('glMultiTexCoord4hvNV');
  16757. glFogCoordhNV := dglGetProcAddress('glFogCoordhNV');
  16758. glFogCoordhvNV := dglGetProcAddress('glFogCoordhvNV');
  16759. glSecondaryColor3hNV := dglGetProcAddress('glSecondaryColor3hNV');
  16760. glSecondaryColor3hvNV := dglGetProcAddress('glSecondaryColor3hvNV');
  16761. glVertexWeighthNV := dglGetProcAddress('glVertexWeighthNV');
  16762. glVertexWeighthvNV := dglGetProcAddress('glVertexWeighthvNV');
  16763. glVertexAttrib1hNV := dglGetProcAddress('glVertexAttrib1hNV');
  16764. glVertexAttrib1hvNV := dglGetProcAddress('glVertexAttrib1hvNV');
  16765. glVertexAttrib2hNV := dglGetProcAddress('glVertexAttrib2hNV');
  16766. glVertexAttrib2hvNV := dglGetProcAddress('glVertexAttrib2hvNV');
  16767. glVertexAttrib3hNV := dglGetProcAddress('glVertexAttrib3hNV');
  16768. glVertexAttrib3hvNV := dglGetProcAddress('glVertexAttrib3hvNV');
  16769. glVertexAttrib4hNV := dglGetProcAddress('glVertexAttrib4hNV');
  16770. glVertexAttrib4hvNV := dglGetProcAddress('glVertexAttrib4hvNV');
  16771. glVertexAttribs1hvNV := dglGetProcAddress('glVertexAttribs1hvNV');
  16772. glVertexAttribs2hvNV := dglGetProcAddress('glVertexAttribs2hvNV');
  16773. glVertexAttribs3hvNV := dglGetProcAddress('glVertexAttribs3hvNV');
  16774. glVertexAttribs4hvNV := dglGetProcAddress('glVertexAttribs4hvNV');
  16775. end;
  16776. procedure Read_GL_NV_occlusion_query;
  16777. begin
  16778. glGenOcclusionQueriesNV := dglGetProcAddress('glGenOcclusionQueriesNV');
  16779. glDeleteOcclusionQueriesNV := dglGetProcAddress('glDeleteOcclusionQueriesNV');
  16780. glIsOcclusionQueryNV := dglGetProcAddress('glIsOcclusionQueryNV');
  16781. glBeginOcclusionQueryNV := dglGetProcAddress('glBeginOcclusionQueryNV');
  16782. glEndOcclusionQueryNV := dglGetProcAddress('glEndOcclusionQueryNV');
  16783. glGetOcclusionQueryivNV := dglGetProcAddress('glGetOcclusionQueryivNV');
  16784. glGetOcclusionQueryuivNV := dglGetProcAddress('glGetOcclusionQueryuivNV');
  16785. end;
  16786. procedure Read_GL_NV_pixel_data_range;
  16787. begin
  16788. glPixelDataRangeNV := dglGetProcAddress('glPixelDataRangeNV');
  16789. glFlushPixelDataRangeNV := dglGetProcAddress('glFlushPixelDataRangeNV');
  16790. end;
  16791. procedure Read_GL_NV_point_sprite;
  16792. begin
  16793. glPointParameteriNV := dglGetProcAddress('glPointParameteriNV');
  16794. glPointParameterivNV := dglGetProcAddress('glPointParameterivNV');
  16795. end;
  16796. procedure Read_GL_NV_primitive_restart;
  16797. begin
  16798. glPrimitiveRestartNV := dglGetProcAddress('glPrimitiveRestartNV');
  16799. glPrimitiveRestartIndexNV := dglGetProcAddress('glPrimitiveRestartIndexNV');
  16800. end;
  16801. procedure Read_GL_NV_register_combiners;
  16802. begin
  16803. glCombinerParameterfvNV := dglGetProcAddress('glCombinerParameterfvNV');
  16804. glCombinerParameterfNV := dglGetProcAddress('glCombinerParameterfNV');
  16805. glCombinerParameterivNV := dglGetProcAddress('glCombinerParameterivNV');
  16806. glCombinerParameteriNV := dglGetProcAddress('glCombinerParameteriNV');
  16807. glCombinerInputNV := dglGetProcAddress('glCombinerInputNV');
  16808. glCombinerOutputNV := dglGetProcAddress('glCombinerOutputNV');
  16809. glFinalCombinerInputNV := dglGetProcAddress('glFinalCombinerInputNV');
  16810. glGetCombinerInputParameterfvNV := dglGetProcAddress('glGetCombinerInputParameterfvNV');
  16811. glGetCombinerInputParameterivNV := dglGetProcAddress('glGetCombinerInputParameterivNV');
  16812. glGetCombinerOutputParameterfvNV := dglGetProcAddress('glGetCombinerOutputParameterfvNV');
  16813. glGetCombinerOutputParameterivNV := dglGetProcAddress('glGetCombinerOutputParameterivNV');
  16814. glGetFinalCombinerInputParameterfvNV := dglGetProcAddress('glGetFinalCombinerInputParameterfvNV');
  16815. glGetFinalCombinerInputParameterivNV := dglGetProcAddress('glGetFinalCombinerInputParameterivNV');
  16816. end;
  16817. procedure Read_GL_NV_register_combiners2;
  16818. begin
  16819. glCombinerStageParameterfvNV := dglGetProcAddress('glCombinerStageParameterfvNV');
  16820. glGetCombinerStageParameterfvNV := dglGetProcAddress('glGetCombinerStageParameterfvNV');
  16821. end;
  16822. procedure Read_GL_NV_vertex_array_range;
  16823. begin
  16824. glFlushVertexArrayRangeNV := dglGetProcAddress('glFlushVertexArrayRangeNV');
  16825. glVertexArrayRangeNV := dglGetProcAddress('glVertexArrayRangeNV');
  16826. end;
  16827. procedure Read_GL_NV_vertex_program;
  16828. begin
  16829. glAreProgramsResidentNV := dglGetProcAddress('glAreProgramsResidentNV');
  16830. glBindProgramNV := dglGetProcAddress('glBindProgramNV');
  16831. glDeleteProgramsNV := dglGetProcAddress('glDeleteProgramsNV');
  16832. glExecuteProgramNV := dglGetProcAddress('glExecuteProgramNV');
  16833. glGenProgramsNV := dglGetProcAddress('glGenProgramsNV');
  16834. glGetProgramParameterdvNV := dglGetProcAddress('glGetProgramParameterdvNV');
  16835. glGetProgramParameterfvNV := dglGetProcAddress('glGetProgramParameterfvNV');
  16836. glGetProgramivNV := dglGetProcAddress('glGetProgramivNV');
  16837. glGetProgramStringNV := dglGetProcAddress('glGetProgramStringNV');
  16838. glGetTrackMatrixivNV := dglGetProcAddress('glGetTrackMatrixivNV');
  16839. glGetVertexAttribdvNV := dglGetProcAddress('glGetVertexAttribdvNV');
  16840. glGetVertexAttribfvNV := dglGetProcAddress('glGetVertexAttribfvNV');
  16841. glGetVertexAttribivNV := dglGetProcAddress('glGetVertexAttribivNV');
  16842. glGetVertexAttribPointervNV := dglGetProcAddress('glGetVertexAttribPointervNV');
  16843. glIsProgramNV := dglGetProcAddress('glIsProgramNV');
  16844. glLoadProgramNV := dglGetProcAddress('glLoadProgramNV');
  16845. glProgramParameter4dNV := dglGetProcAddress('glProgramParameter4dNV');
  16846. glProgramParameter4dvNV := dglGetProcAddress('glProgramParameter4dvNV');
  16847. glProgramParameter4fNV := dglGetProcAddress('glProgramParameter4fNV');
  16848. glProgramParameter4fvNV := dglGetProcAddress('glProgramParameter4fvNV');
  16849. glProgramParameters4dvNV := dglGetProcAddress('glProgramParameters4dvNV');
  16850. glProgramParameters4fvNV := dglGetProcAddress('glProgramParameters4fvNV');
  16851. glRequestResidentProgramsNV := dglGetProcAddress('glRequestResidentProgramsNV');
  16852. glTrackMatrixNV := dglGetProcAddress('glTrackMatrixNV');
  16853. glVertexAttribPointerNV := dglGetProcAddress('glVertexAttribPointerNV');
  16854. glVertexAttrib1dNV := dglGetProcAddress('glVertexAttrib1dNV');
  16855. glVertexAttrib1dvNV := dglGetProcAddress('glVertexAttrib1dvNV');
  16856. glVertexAttrib1fNV := dglGetProcAddress('glVertexAttrib1fNV');
  16857. glVertexAttrib1fvNV := dglGetProcAddress('glVertexAttrib1fvNV');
  16858. glVertexAttrib1sNV := dglGetProcAddress('glVertexAttrib1sNV');
  16859. glVertexAttrib1svNV := dglGetProcAddress('glVertexAttrib1svNV');
  16860. glVertexAttrib2dNV := dglGetProcAddress('glVertexAttrib2dNV');
  16861. glVertexAttrib2dvNV := dglGetProcAddress('glVertexAttrib2dvNV');
  16862. glVertexAttrib2fNV := dglGetProcAddress('glVertexAttrib2fNV');
  16863. glVertexAttrib2fvNV := dglGetProcAddress('glVertexAttrib2fvNV');
  16864. glVertexAttrib2sNV := dglGetProcAddress('glVertexAttrib2sNV');
  16865. glVertexAttrib2svNV := dglGetProcAddress('glVertexAttrib2svNV');
  16866. glVertexAttrib3dNV := dglGetProcAddress('glVertexAttrib3dNV');
  16867. glVertexAttrib3dvNV := dglGetProcAddress('glVertexAttrib3dvNV');
  16868. glVertexAttrib3fNV := dglGetProcAddress('glVertexAttrib3fNV');
  16869. glVertexAttrib3fvNV := dglGetProcAddress('glVertexAttrib3fvNV');
  16870. glVertexAttrib3sNV := dglGetProcAddress('glVertexAttrib3sNV');
  16871. glVertexAttrib3svNV := dglGetProcAddress('glVertexAttrib3svNV');
  16872. glVertexAttrib4dNV := dglGetProcAddress('glVertexAttrib4dNV');
  16873. glVertexAttrib4dvNV := dglGetProcAddress('glVertexAttrib4dvNV');
  16874. glVertexAttrib4fNV := dglGetProcAddress('glVertexAttrib4fNV');
  16875. glVertexAttrib4fvNV := dglGetProcAddress('glVertexAttrib4fvNV');
  16876. glVertexAttrib4sNV := dglGetProcAddress('glVertexAttrib4sNV');
  16877. glVertexAttrib4svNV := dglGetProcAddress('glVertexAttrib4svNV');
  16878. glVertexAttrib4ubNV := dglGetProcAddress('glVertexAttrib4ubNV');
  16879. glVertexAttrib4ubvNV := dglGetProcAddress('glVertexAttrib4ubvNV');
  16880. glVertexAttribs1dvNV := dglGetProcAddress('glVertexAttribs1dvNV');
  16881. glVertexAttribs1fvNV := dglGetProcAddress('glVertexAttribs1fvNV');
  16882. glVertexAttribs1svNV := dglGetProcAddress('glVertexAttribs1svNV');
  16883. glVertexAttribs2dvNV := dglGetProcAddress('glVertexAttribs2dvNV');
  16884. glVertexAttribs2fvNV := dglGetProcAddress('glVertexAttribs2fvNV');
  16885. glVertexAttribs2svNV := dglGetProcAddress('glVertexAttribs2svNV');
  16886. glVertexAttribs3dvNV := dglGetProcAddress('glVertexAttribs3dvNV');
  16887. glVertexAttribs3fvNV := dglGetProcAddress('glVertexAttribs3fvNV');
  16888. glVertexAttribs3svNV := dglGetProcAddress('glVertexAttribs3svNV');
  16889. glVertexAttribs4dvNV := dglGetProcAddress('glVertexAttribs4dvNV');
  16890. glVertexAttribs4fvNV := dglGetProcAddress('glVertexAttribs4fvNV');
  16891. glVertexAttribs4svNV := dglGetProcAddress('glVertexAttribs4svNV');
  16892. glVertexAttribs4ubvNV := dglGetProcAddress('glVertexAttribs4ubvNV');
  16893. end;
  16894. procedure Read_GL_NV_depth_buffer_float;
  16895. begin
  16896. glDepthRangedNV := dglGetProcAddress('glDepthRangedNV');
  16897. glClearDepthdNV := dglGetProcAddress('glClearDepthdNV');
  16898. glDepthBoundsdNV := dglGetProcAddress('glDepthBoundsdNV');
  16899. end;
  16900. procedure Read_GL_NV_framebuffer_multisample_coverage;
  16901. begin
  16902. glRenderbufferStorageMultsampleCoverageNV := dglGetProcAddress('glRenderbufferStorageMultsampleCoverageNV');
  16903. end;
  16904. procedure Read_GL_NV_geometry_program4;
  16905. begin
  16906. glProgramVertexLimitNV := dglGetProcAddress('glProgramVertexLimitNV');
  16907. end;
  16908. procedure Read_GL_NV_gpu_program4;
  16909. begin
  16910. glProgramLocalParameterI4iNV := dglGetProcAddress('glProgramLocalParameterI4iNV');
  16911. glProgramLocalParameterI4ivNV := dglGetProcAddress('glProgramLocalParameterI4ivNV');
  16912. glProgramLocalParametersI4ivNV := dglGetProcAddress('glProgramLocalParametersI4ivNV');
  16913. glProgramLocalParameterI4uiNV := dglGetProcAddress('glProgramLocalParameterI4uiNV');
  16914. glProgramLocalParameterI4uivNV := dglGetProcAddress('glProgramLocalParameterI4uivNV');
  16915. glProgramLocalParametersI4uivNV := dglGetProcAddress('glProgramLocalParametersI4uivNV');
  16916. glProgramEnvParameterI4iNV := dglGetProcAddress('glProgramEnvParameterI4iNV');
  16917. glProgramEnvParameterI4ivNV := dglGetProcAddress('glProgramEnvParameterI4ivNV');
  16918. glProgramEnvParametersI4ivNV := dglGetProcAddress('glProgramEnvParametersI4ivNV');
  16919. glProgramEnvParameterI4uiNV := dglGetProcAddress('glProgramEnvParameterI4uiNV');
  16920. glProgramEnvParameterI4uivNV := dglGetProcAddress('glProgramEnvParameterI4uivNV');
  16921. glProgramEnvParametersI4uivNV := dglGetProcAddress('glProgramEnvParametersI4uivNV');
  16922. glGetProgramLocalParameterIivNV := dglGetProcAddress('glGetProgramLocalParameterIivNV');
  16923. glGetProgramLocalParameterIuivNV := dglGetProcAddress('glGetProgramLocalParameterIuivNV');
  16924. glGetProgramEnvParameterIivNV := dglGetProcAddress('glGetProgramEnvParameterIivNV');
  16925. glGetProgramEnvParameterIuivNV := dglGetProcAddress('glGetProgramEnvParameterIuivNV');
  16926. end;
  16927. procedure Read_GL_NV_parameter_buffer_object;
  16928. begin
  16929. glProgramBufferParametersfvNV := dglGetProcAddress('glProgramBufferParametersfvNV');
  16930. glProgramBufferParametersIivNV := dglGetProcAddress('glProgramBufferParametersIivNV');
  16931. glProgramBufferParametersIuivNV := dglGetProcAddress('glProgramBufferParametersIuivNV');
  16932. end;
  16933. procedure Read_GL_NV_transform_feedback;
  16934. begin
  16935. glBeginTransformFeedbackNV := dglGetProcAddress('glBeginTransformFeedbackNV');
  16936. glEndTransformFeedbackNV := dglGetProcAddress('glEndTransformFeedbackNV');
  16937. glTransformFeedbackAttribsNV := dglGetProcAddress('glTransformFeedbackAttribsNV');
  16938. glBindBufferRangeNV := dglGetProcAddress('glBindBufferRangeNV');
  16939. glBindBufferOffsetNV := dglGetProcAddress('glBindBufferOffsetNV');
  16940. glBindBufferBaseNV := dglGetProcAddress('glBindBufferBaseNV');
  16941. glTransformFeedbackVaryingsNV := dglGetProcAddress('glTransformFeedbackVaryingsNV');
  16942. glActiveVaryingNV := dglGetProcAddress('glActiveVaryingNV');
  16943. glGetVaryingLocationNV := dglGetProcAddress('glGetVaryingLocationNV');
  16944. glGetActiveVaryingNV := dglGetProcAddress('glGetActiveVaryingNV');
  16945. glGetTransformFeedbackVaryingNV := dglGetProcAddress('glGetTransformFeedbackVaryingNV');
  16946. glTransformFeedbackStreamAttribsNV := dglGetProcAddress('glTransformFeedbackStreamAttribsNV');
  16947. end;
  16948. procedure Read_GL_NV_conditional_render;
  16949. begin
  16950. glBeginConditionalRenderNV := dglGetProcAddress('glBeginConditionalRenderNV');
  16951. glEndConditionalRenderNV := dglGetProcAddress('glEndConditionalRenderNV');
  16952. end;
  16953. procedure Read_GL_NV_present_video;
  16954. begin
  16955. glPresentFrameKeyedNV := dglGetProcAddress('glPresentFrameKeyedNV');
  16956. glPresentFrameDualFillNV := dglGetProcAddress('glPresentFrameDualFillNV');
  16957. glGetVideoivNV := dglGetProcAddress('glGetVideoivNV');
  16958. glGetVideouivNV := dglGetProcAddress('glGetVideouivNV');
  16959. glGetVideoi64vNV := dglGetProcAddress('glGetVideoi64vNV');
  16960. glGetVideoui64vNV := dglGetProcAddress('glGetVideoui64vNV');
  16961. // glVideoParameterivNV := dglGetProcAddress('glVideoParameterivNV');
  16962. end;
  16963. procedure Read_GL_NV_explicit_multisample;
  16964. begin
  16965. glGetMultisamplefvNV := dglGetProcAddress('glGetMultisamplefvNV');
  16966. glSampleMaskIndexedNV := dglGetProcAddress('glSampleMaskIndexedNV');
  16967. glTexRenderbufferNV := dglGetProcAddress('glTexRenderbufferNV');
  16968. end;
  16969. procedure Read_GL_NV_transform_feedback2;
  16970. begin
  16971. glBindTransformFeedbackNV := dglGetProcAddress('glBindTransformFeedbackNV');
  16972. glDeleteTransformFeedbacksNV := dglGetProcAddress('glDeleteTransformFeedbacksNV');
  16973. glGenTransformFeedbacksNV := dglGetProcAddress('glGenTransformFeedbacksNV');
  16974. glIsTransformFeedbackNV := dglGetProcAddress('glIsTransformFeedbackNV');
  16975. glPauseTransformFeedbackNV := dglGetProcAddress('glPauseTransformFeedbackNV');
  16976. glResumeTransformFeedbackNV := dglGetProcAddress('glResumeTransformFeedbackNV');
  16977. glDrawTransformFeedbackNV := dglGetProcAddress('glDrawTransformFeedbackNV');
  16978. end;
  16979. procedure Read_GL_NV_video_capture;
  16980. begin
  16981. glBeginVideoCaptureNV := dglGetProcAddress('glBeginVideoCaptureNV');
  16982. glBindVideoCaptureStreamBufferNV := dglGetProcAddress('glBindVideoCaptureStreamBufferNV');
  16983. glBindVideoCaptureStreamTextureNV := dglGetProcAddress('glBindVideoCaptureStreamTextureNV');
  16984. glEndVideoCaptureNV := dglGetProcAddress('glEndVideoCaptureNV');
  16985. glGetVideoCaptureivNV := dglGetProcAddress('glGetVideoCaptureivNV');
  16986. glGetVideoCaptureStreamivNV := dglGetProcAddress('glGetVideoCaptureStreamivNV');
  16987. glGetVideoCaptureStreamfvNV := dglGetProcAddress('glGetVideoCaptureStreamfvNV');
  16988. glGetVideoCaptureStreamdvNV := dglGetProcAddress('glGetVideoCaptureStreamdvNV');
  16989. glVideoCaptureNV := dglGetProcAddress('glVideoCaptureNV');
  16990. glVideoCaptureStreamParameterivNV := dglGetProcAddress('glVideoCaptureStreamParameterivNV');
  16991. glVideoCaptureStreamParameterfvNV := dglGetProcAddress('glVideoCaptureStreamParameterfvNV');
  16992. glVideoCaptureStreamParameterdvNV := dglGetProcAddress('glVideoCaptureStreamParameterdvNV');
  16993. end;
  16994. procedure Read_GL_NV_copy_image;
  16995. begin
  16996. glCopyImageSubDataNV := dglGetProcAddress('glCopyImageSubDataNV');
  16997. end;
  16998. procedure Read_GL_NV_shader_buffer_load;
  16999. begin
  17000. glMakeBufferResidentNV := dglGetProcAddress('glMakeBufferResidentNV');
  17001. glMakeBufferNonResidentNV := dglGetProcAddress('glMakeBufferNonResidentNV');
  17002. glIsBufferResidentNV := dglGetProcAddress('glIsBufferResidentNV');
  17003. glMakeNamedBufferResidentNV := dglGetProcAddress('glMakeNamedBufferResidentNV');
  17004. glMakeNamedBufferNonResidentNV := dglGetProcAddress('glMakeNamedBufferNonResidentNV');
  17005. glIsNamedBufferResidentNV := dglGetProcAddress('glIsNamedBufferResidentNV');
  17006. glGetBufferParameterui64vNV := dglGetProcAddress('glGetBufferParameterui64vNV');
  17007. glGetNamedBufferParameterui64vNV := dglGetProcAddress('glGetNamedBufferParameterui64vNV');
  17008. glGetIntegerui64vNV := dglGetProcAddress('glGetIntegerui64vNV');
  17009. glUniformui64NV := dglGetProcAddress('glUniformui64NV');
  17010. glUniformui64vNV := dglGetProcAddress('glUniformui64vNV');
  17011. glGetUniformui64vNV := dglGetProcAddress('glGetUniformui64vNV');
  17012. glProgramUniformui64NV := dglGetProcAddress('glProgramUniformui64NV');
  17013. glProgramUniformui64vNV := dglGetProcAddress('glProgramUniformui64vNV');
  17014. end;
  17015. procedure Read_GL_NV_vertex_buffer_unified_memory;
  17016. begin
  17017. glBufferAddressRangeNV := dglGetProcAddress('glBufferAddressRangeNV');
  17018. glVertexFormatNV := dglGetProcAddress('glVertexFormatNV');
  17019. glNormalFormatNV := dglGetProcAddress('glNormalFormatNV');
  17020. glColorFormatNV := dglGetProcAddress('glColorFormatNV');
  17021. glIndexFormatNV := dglGetProcAddress('glIndexFormatNV');
  17022. glTexCoordFormatNV := dglGetProcAddress('glTexCoordFormatNV');
  17023. glEdgeFlagFormatNV := dglGetProcAddress('glEdgeFlagFormatNV');
  17024. glSecondaryColorFormatNV := dglGetProcAddress('glSecondaryColorFormatNV');
  17025. glFogCoordFormatNV := dglGetProcAddress('glFogCoordFormatNV');
  17026. glVertexAttribFormatNV := dglGetProcAddress('glVertexAttribFormatNV');
  17027. glVertexAttribIFormatNV := dglGetProcAddress('glVertexAttribIFormatNV');
  17028. glGetIntegerui64i_vNV := dglGetProcAddress('glGetIntegerui64i_vNV');
  17029. end;
  17030. procedure Read_GL_NV_gpu_program5;
  17031. begin
  17032. glProgramSubroutineParametersuivNV := dglGetProcAddress('glProgramSubroutineParametersuivNV');
  17033. glGetProgramSubroutineParameteruivNV := dglGetProcAddress('glGetProgramSubroutineParameteruivNV');
  17034. end;
  17035. procedure Read_GL_NV_gpu_shader5;
  17036. begin
  17037. glUniform1i64NV := dglGetProcAddress('glUniform1i64NV');
  17038. glUniform2i64NV := dglGetProcAddress('glUniform2i64NV');
  17039. glUniform3i64NV := dglGetProcAddress('glUniform3i64NV');
  17040. glUniform4i64NV := dglGetProcAddress('glUniform4i64NV');
  17041. glUniform1i64vNV := dglGetProcAddress('glUniform1i64vNV');
  17042. glUniform2i64vNV := dglGetProcAddress('glUniform2i64vNV');
  17043. glUniform3i64vNV := dglGetProcAddress('glUniform3i64vNV');
  17044. glUniform4i64vNV := dglGetProcAddress('glUniform4i64vNV');
  17045. glUniform1ui64NV := dglGetProcAddress('glUniform1ui64NV');
  17046. glUniform2ui64NV := dglGetProcAddress('glUniform2ui64NV');
  17047. glUniform3ui64NV := dglGetProcAddress('glUniform3ui64NV');
  17048. glUniform4ui64NV := dglGetProcAddress('glUniform4ui64NV');
  17049. glUniform1ui64vNV := dglGetProcAddress('glUniform1ui64vNV');
  17050. glUniform2ui64vNV := dglGetProcAddress('glUniform2ui64vNV');
  17051. glUniform3ui64vNV := dglGetProcAddress('glUniform3ui64vNV');
  17052. glUniform4ui64vNV := dglGetProcAddress('glUniform4ui64vNV');
  17053. glGetUniformi64vNV := dglGetProcAddress('glGetUniformi64vNV');
  17054. glProgramUniform1i64NV := dglGetProcAddress('glProgramUniform1i64NV');
  17055. glProgramUniform2i64NV := dglGetProcAddress('glProgramUniform2i64NV');
  17056. glProgramUniform3i64NV := dglGetProcAddress('glProgramUniform3i64NV');
  17057. glProgramUniform4i64NV := dglGetProcAddress('glProgramUniform4i64NV');
  17058. glProgramUniform1i64vNV := dglGetProcAddress('glProgramUniform1i64vNV');
  17059. glProgramUniform2i64vNV := dglGetProcAddress('glProgramUniform2i64vNV');
  17060. glProgramUniform3i64vNV := dglGetProcAddress('glProgramUniform3i64vNV');
  17061. glProgramUniform4i64vNV := dglGetProcAddress('glProgramUniform4i64vNV');
  17062. glProgramUniform1ui64NV := dglGetProcAddress('glProgramUniform1ui64NV');
  17063. glProgramUniform2ui64NV := dglGetProcAddress('glProgramUniform2ui64NV');
  17064. glProgramUniform3ui64NV := dglGetProcAddress('glProgramUniform3ui64NV');
  17065. glProgramUniform4ui64NV := dglGetProcAddress('glProgramUniform4ui64NV');
  17066. glProgramUniform1ui64vNV := dglGetProcAddress('glProgramUniform1ui64vNV');
  17067. glProgramUniform2ui64vNV := dglGetProcAddress('glProgramUniform2ui64vNV');
  17068. glProgramUniform3ui64vNV := dglGetProcAddress('glProgramUniform3ui64vNV');
  17069. glProgramUniform4ui64vNV := dglGetProcAddress('glProgramUniform4ui64vNV');
  17070. end;
  17071. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  17072. begin
  17073. glVertexAttribL1i64NV := dglGetProcAddress('glVertexAttribL1i64NV');
  17074. glVertexAttribL2i64NV := dglGetProcAddress('glVertexAttribL2i64NV');
  17075. glVertexAttribL3i64NV := dglGetProcAddress('glVertexAttribL3i64NV');
  17076. glVertexAttribL4i64NV := dglGetProcAddress('glVertexAttribL4i64NV');
  17077. glVertexAttribL1i64vNV := dglGetProcAddress('glVertexAttribL1i64vNV');
  17078. glVertexAttribL2i64vNV := dglGetProcAddress('glVertexAttribL2i64vNV');
  17079. glVertexAttribL3i64vNV := dglGetProcAddress('glVertexAttribL3i64vNV');
  17080. glVertexAttribL4i64vNV := dglGetProcAddress('glVertexAttribL4i64vNV');
  17081. glVertexAttribL1ui64NV := dglGetProcAddress('glVertexAttribL1ui64NV');
  17082. glVertexAttribL2ui64NV := dglGetProcAddress('glVertexAttribL2ui64NV');
  17083. glVertexAttribL3ui64NV := dglGetProcAddress('glVertexAttribL3ui64NV');
  17084. glVertexAttribL4ui64NV := dglGetProcAddress('glVertexAttribL4ui64NV');
  17085. glVertexAttribL1ui64vNV := dglGetProcAddress('glVertexAttribL1ui64vNV');
  17086. glVertexAttribL2ui64vNV := dglGetProcAddress('glVertexAttribL2ui64vNV');
  17087. glVertexAttribL3ui64vNV := dglGetProcAddress('glVertexAttribL3ui64vNV');
  17088. glVertexAttribL4ui64vNV := dglGetProcAddress('glVertexAttribL4ui64vNV');
  17089. glGetVertexAttribLi64vNV := dglGetProcAddress('glGetVertexAttribLi64vNV');
  17090. glGetVertexAttribLui64vNV := dglGetProcAddress('glGetVertexAttribLui64vNV');
  17091. glVertexAttribLFormatNV := dglGetProcAddress('glVertexAttribLFormatNV');
  17092. end;
  17093. procedure Read_GL_NV_vdpau_interop;
  17094. begin
  17095. glVDPAUInitNV := dglGetProcAddress('glVDPAUInitNV');
  17096. glVDPAUFiniNV := dglGetProcAddress('glVDPAUFiniNV');
  17097. glVDPAURegisterVideoSurfaceNV := dglGetProcAddress('glVDPAURegisterVideoSurfaceNV');
  17098. glVDPAURegisterOutputSurfaceNV := dglGetProcAddress('glVDPAURegisterOutputSurfaceNV');
  17099. glVDPAUIsSurfaceNV := dglGetProcAddress('glVDPAUIsSurfaceNV');
  17100. glVDPAUUnregisterSurfaceNV := dglGetProcAddress('glVDPAUUnregisterSurfaceNV');
  17101. glVDPAUGetSurfaceivNV := dglGetProcAddress('glVDPAUGetSurfaceivNV');
  17102. glVDPAUSurfaceAccessNV := dglGetProcAddress('glVDPAUSurfaceAccessNV');
  17103. glVDPAUMapSurfacesNV := dglGetProcAddress('glVDPAUMapSurfacesNV');
  17104. glVDPAUUnmapSurfacesNV := dglGetProcAddress('glVDPAUUnmapSurfacesNV');
  17105. end;
  17106. procedure Read_GL_NV_texture_barrier;
  17107. begin
  17108. glTextureBarrierNV := dglGetProcAddress('glTextureBarrierNV');
  17109. end;
  17110. procedure Read_GL_PGI_misc_hints;
  17111. begin
  17112. glHintPGI := dglGetProcAddress('glHintPGI');
  17113. end;
  17114. procedure Read_GL_SGIS_detail_texture;
  17115. begin
  17116. glDetailTexFuncSGIS := dglGetProcAddress('glDetailTexFuncSGIS');
  17117. glGetDetailTexFuncSGIS := dglGetProcAddress('glGetDetailTexFuncSGIS');
  17118. end;
  17119. procedure Read_GL_SGIS_fog_function;
  17120. begin
  17121. glFogFuncSGIS := dglGetProcAddress('glFogFuncSGIS');
  17122. glGetFogFuncSGIS := dglGetProcAddress('glGetFogFuncSGIS');
  17123. end;
  17124. procedure Read_GL_SGIS_multisample;
  17125. begin
  17126. glSampleMaskSGIS := dglGetProcAddress('glSampleMaskSGIS');
  17127. glSamplePatternSGIS := dglGetProcAddress('glSamplePatternSGIS');
  17128. end;
  17129. procedure Read_GL_SGIS_pixel_texture;
  17130. begin
  17131. glPixelTexGenParameteriSGIS := dglGetProcAddress('glPixelTexGenParameteriSGIS');
  17132. glPixelTexGenParameterivSGIS := dglGetProcAddress('glPixelTexGenParameterivSGIS');
  17133. glPixelTexGenParameterfSGIS := dglGetProcAddress('glPixelTexGenParameterfSGIS');
  17134. glPixelTexGenParameterfvSGIS := dglGetProcAddress('glPixelTexGenParameterfvSGIS');
  17135. glGetPixelTexGenParameterivSGIS := dglGetProcAddress('glGetPixelTexGenParameterivSGIS');
  17136. glGetPixelTexGenParameterfvSGIS := dglGetProcAddress('glGetPixelTexGenParameterfvSGIS');
  17137. end;
  17138. procedure Read_GL_SGIS_point_parameters;
  17139. begin
  17140. glPointParameterfSGIS := dglGetProcAddress('glPointParameterfSGIS');
  17141. glPointParameterfvSGIS := dglGetProcAddress('glPointParameterfvSGIS');
  17142. end;
  17143. procedure Read_GL_SGIS_sharpen_texture;
  17144. begin
  17145. glSharpenTexFuncSGIS := dglGetProcAddress('glSharpenTexFuncSGIS');
  17146. glGetSharpenTexFuncSGIS := dglGetProcAddress('glGetSharpenTexFuncSGIS');
  17147. end;
  17148. procedure Read_GL_SGIS_texture4D;
  17149. begin
  17150. glTexImage4DSGIS := dglGetProcAddress('glTexImage4DSGIS');
  17151. glTexSubImage4DSGIS := dglGetProcAddress('glTexSubImage4DSGIS');
  17152. end;
  17153. procedure Read_GL_SGIS_texture_color_mask;
  17154. begin
  17155. glTextureColorMaskSGIS := dglGetProcAddress('glTextureColorMaskSGIS');
  17156. end;
  17157. procedure Read_GL_SGIS_texture_filter4;
  17158. begin
  17159. glGetTexFilterFuncSGIS := dglGetProcAddress('glGetTexFilterFuncSGIS');
  17160. glTexFilterFuncSGIS := dglGetProcAddress('glTexFilterFuncSGIS');
  17161. end;
  17162. procedure Read_GL_SGIX_async;
  17163. begin
  17164. glAsyncMarkerSGIX := dglGetProcAddress('glAsyncMarkerSGIX');
  17165. glFinishAsyncSGIX := dglGetProcAddress('glFinishAsyncSGIX');
  17166. glPollAsyncSGIX := dglGetProcAddress('glPollAsyncSGIX');
  17167. glGenAsyncMarkersSGIX := dglGetProcAddress('glGenAsyncMarkersSGIX');
  17168. glDeleteAsyncMarkersSGIX := dglGetProcAddress('glDeleteAsyncMarkersSGIX');
  17169. glIsAsyncMarkerSGIX := dglGetProcAddress('glIsAsyncMarkerSGIX');
  17170. end;
  17171. procedure Read_GL_SGIX_flush_raster;
  17172. begin
  17173. glFlushRasterSGIX := dglGetProcAddress('glFlushRasterSGIX');
  17174. end;
  17175. procedure Read_GL_SGIX_fragment_lighting;
  17176. begin
  17177. glFragmentColorMaterialSGIX := dglGetProcAddress('glFragmentColorMaterialSGIX');
  17178. glFragmentLightfSGIX := dglGetProcAddress('glFragmentLightfSGIX');
  17179. glFragmentLightfvSGIX := dglGetProcAddress('glFragmentLightfvSGIX');
  17180. glFragmentLightiSGIX := dglGetProcAddress('glFragmentLightiSGIX');
  17181. glFragmentLightivSGIX := dglGetProcAddress('glFragmentLightivSGIX');
  17182. glFragmentLightModelfSGIX := dglGetProcAddress('glFragmentLightModelfSGIX');
  17183. glFragmentLightModelfvSGIX := dglGetProcAddress('glFragmentLightModelfvSGIX');
  17184. glFragmentLightModeliSGIX := dglGetProcAddress('glFragmentLightModeliSGIX');
  17185. glFragmentLightModelivSGIX := dglGetProcAddress('glFragmentLightModelivSGIX');
  17186. glFragmentMaterialfSGIX := dglGetProcAddress('glFragmentMaterialfSGIX');
  17187. glFragmentMaterialfvSGIX := dglGetProcAddress('glFragmentMaterialfvSGIX');
  17188. glFragmentMaterialiSGIX := dglGetProcAddress('glFragmentMaterialiSGIX');
  17189. glFragmentMaterialivSGIX := dglGetProcAddress('glFragmentMaterialivSGIX');
  17190. glGetFragmentLightfvSGIX := dglGetProcAddress('glGetFragmentLightfvSGIX');
  17191. glGetFragmentLightivSGIX := dglGetProcAddress('glGetFragmentLightivSGIX');
  17192. glGetFragmentMaterialfvSGIX := dglGetProcAddress('glGetFragmentMaterialfvSGIX');
  17193. glGetFragmentMaterialivSGIX := dglGetProcAddress('glGetFragmentMaterialivSGIX');
  17194. glLightEnviSGIX := dglGetProcAddress('glLightEnviSGIX');
  17195. end;
  17196. procedure Read_GL_SGIX_framezoom;
  17197. begin
  17198. glFrameZoomSGIX := dglGetProcAddress('glFrameZoomSGIX');
  17199. end;
  17200. procedure Read_GL_SGIX_igloo_interface;
  17201. begin
  17202. glIglooInterfaceSGIX := dglGetProcAddress('glIglooInterfaceSGIX');
  17203. end;
  17204. procedure Read_GL_SGIX_instruments;
  17205. begin
  17206. glGetInstrumentsSGIX := dglGetProcAddress('glGetInstrumentsSGIX');
  17207. glInstrumentsBufferSGIX := dglGetProcAddress('glInstrumentsBufferSGIX');
  17208. glPollInstrumentsSGIX := dglGetProcAddress('glPollInstrumentsSGIX');
  17209. glReadInstrumentsSGIX := dglGetProcAddress('glReadInstrumentsSGIX');
  17210. glStartInstrumentsSGIX := dglGetProcAddress('glStartInstrumentsSGIX');
  17211. glStopInstrumentsSGIX := dglGetProcAddress('glStopInstrumentsSGIX');
  17212. end;
  17213. procedure Read_GL_SGIX_list_priority;
  17214. begin
  17215. glGetListParameterfvSGIX := dglGetProcAddress('glGetListParameterfvSGIX');
  17216. glGetListParameterivSGIX := dglGetProcAddress('glGetListParameterivSGIX');
  17217. glListParameterfSGIX := dglGetProcAddress('glListParameterfSGIX');
  17218. glListParameterfvSGIX := dglGetProcAddress('glListParameterfvSGIX');
  17219. glListParameteriSGIX := dglGetProcAddress('glListParameteriSGIX');
  17220. glListParameterivSGIX := dglGetProcAddress('glListParameterivSGIX');
  17221. end;
  17222. procedure Read_GL_SGIX_pixel_texture;
  17223. begin
  17224. glPixelTexGenSGIX := dglGetProcAddress('glPixelTexGenSGIX');
  17225. end;
  17226. procedure Read_GL_SGIX_polynomial_ffd;
  17227. begin
  17228. glDeformationMap3dSGIX := dglGetProcAddress('glDeformationMap3dSGIX');
  17229. glDeformationMap3fSGIX := dglGetProcAddress('glDeformationMap3fSGIX');
  17230. glDeformSGIX := dglGetProcAddress('glDeformSGIX');
  17231. glLoadIdentityDeformationMapSGIX := dglGetProcAddress('glLoadIdentityDeformationMapSGIX');
  17232. end;
  17233. procedure Read_GL_SGIX_reference_plane;
  17234. begin
  17235. glReferencePlaneSGIX := dglGetProcAddress('glReferencePlaneSGIX');
  17236. end;
  17237. procedure Read_GL_SGIX_sprite;
  17238. begin
  17239. glSpriteParameterfSGIX := dglGetProcAddress('glSpriteParameterfSGIX');
  17240. glSpriteParameterfvSGIX := dglGetProcAddress('glSpriteParameterfvSGIX');
  17241. glSpriteParameteriSGIX := dglGetProcAddress('glSpriteParameteriSGIX');
  17242. glSpriteParameterivSGIX := dglGetProcAddress('glSpriteParameterivSGIX');
  17243. end;
  17244. procedure Read_GL_SGIX_tag_sample_buffer;
  17245. begin
  17246. glTagSampleBufferSGIX := dglGetProcAddress('glTagSampleBufferSGIX');
  17247. end;
  17248. procedure Read_GL_SGI_color_table;
  17249. begin
  17250. glColorTableSGI := dglGetProcAddress('glColorTableSGI');
  17251. glColorTableParameterfvSGI := dglGetProcAddress('glColorTableParameterfvSGI');
  17252. glColorTableParameterivSGI := dglGetProcAddress('glColorTableParameterivSGI');
  17253. glCopyColorTableSGI := dglGetProcAddress('glCopyColorTableSGI');
  17254. glGetColorTableSGI := dglGetProcAddress('glGetColorTableSGI');
  17255. glGetColorTableParameterfvSGI := dglGetProcAddress('glGetColorTableParameterfvSGI');
  17256. glGetColorTableParameterivSGI := dglGetProcAddress('glGetColorTableParameterivSGI');
  17257. end;
  17258. procedure Read_GL_SUNX_constant_data;
  17259. begin
  17260. glFinishTextureSUNX := dglGetProcAddress('glFinishTextureSUNX');
  17261. end;
  17262. procedure Read_GL_SUN_global_alpha;
  17263. begin
  17264. glGlobalAlphaFactorbSUN := dglGetProcAddress('glGlobalAlphaFactorbSUN');
  17265. glGlobalAlphaFactorsSUN := dglGetProcAddress('glGlobalAlphaFactorsSUN');
  17266. glGlobalAlphaFactoriSUN := dglGetProcAddress('glGlobalAlphaFactoriSUN');
  17267. glGlobalAlphaFactorfSUN := dglGetProcAddress('glGlobalAlphaFactorfSUN');
  17268. glGlobalAlphaFactordSUN := dglGetProcAddress('glGlobalAlphaFactordSUN');
  17269. glGlobalAlphaFactorubSUN := dglGetProcAddress('glGlobalAlphaFactorubSUN');
  17270. glGlobalAlphaFactorusSUN := dglGetProcAddress('glGlobalAlphaFactorusSUN');
  17271. glGlobalAlphaFactoruiSUN := dglGetProcAddress('glGlobalAlphaFactoruiSUN');
  17272. end;
  17273. procedure Read_GL_SUN_mesh_array;
  17274. begin
  17275. glDrawMeshArraysSUN := dglGetProcAddress('glDrawMeshArraysSUN');
  17276. end;
  17277. procedure Read_GL_SUN_triangle_list;
  17278. begin
  17279. glReplacementCodeuiSUN := dglGetProcAddress('glReplacementCodeuiSUN');
  17280. glReplacementCodeusSUN := dglGetProcAddress('glReplacementCodeusSUN');
  17281. glReplacementCodeubSUN := dglGetProcAddress('glReplacementCodeubSUN');
  17282. glReplacementCodeuivSUN := dglGetProcAddress('glReplacementCodeuivSUN');
  17283. glReplacementCodeusvSUN := dglGetProcAddress('glReplacementCodeusvSUN');
  17284. glReplacementCodeubvSUN := dglGetProcAddress('glReplacementCodeubvSUN');
  17285. glReplacementCodePointerSUN := dglGetProcAddress('glReplacementCodePointerSUN');
  17286. end;
  17287. procedure Read_GL_SUN_vertex;
  17288. begin
  17289. glColor4ubVertex2fSUN := dglGetProcAddress('glColor4ubVertex2fSUN');
  17290. glColor4ubVertex2fvSUN := dglGetProcAddress('glColor4ubVertex2fvSUN');
  17291. glColor4ubVertex3fSUN := dglGetProcAddress('glColor4ubVertex3fSUN');
  17292. glColor4ubVertex3fvSUN := dglGetProcAddress('glColor4ubVertex3fvSUN');
  17293. glColor3fVertex3fSUN := dglGetProcAddress('glColor3fVertex3fSUN');
  17294. glColor3fVertex3fvSUN := dglGetProcAddress('glColor3fVertex3fvSUN');
  17295. glNormal3fVertex3fSUN := dglGetProcAddress('glNormal3fVertex3fSUN');
  17296. glNormal3fVertex3fvSUN := dglGetProcAddress('glNormal3fVertex3fvSUN');
  17297. glColor4fNormal3fVertex3fSUN := dglGetProcAddress('glColor4fNormal3fVertex3fSUN');
  17298. glColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glColor4fNormal3fVertex3fvSUN');
  17299. glTexCoord2fVertex3fSUN := dglGetProcAddress('glTexCoord2fVertex3fSUN');
  17300. glTexCoord2fVertex3fvSUN := dglGetProcAddress('glTexCoord2fVertex3fvSUN');
  17301. glTexCoord4fVertex4fSUN := dglGetProcAddress('glTexCoord4fVertex4fSUN');
  17302. glTexCoord4fVertex4fvSUN := dglGetProcAddress('glTexCoord4fVertex4fvSUN');
  17303. glTexCoord2fColor4ubVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fSUN');
  17304. glTexCoord2fColor4ubVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fvSUN');
  17305. glTexCoord2fColor3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fSUN');
  17306. glTexCoord2fColor3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fvSUN');
  17307. glTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fSUN');
  17308. glTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fvSUN');
  17309. glTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN');
  17310. glTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN');
  17311. glTexCoord4fColor4fNormal3fVertex4fSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN');
  17312. glTexCoord4fColor4fNormal3fVertex4fvSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN');
  17313. glReplacementCodeuiVertex3fSUN := dglGetProcAddress('glReplacementCodeuiVertex3fSUN');
  17314. glReplacementCodeuiVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiVertex3fvSUN');
  17315. glReplacementCodeuiColor4ubVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN');
  17316. glReplacementCodeuiColor4ubVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN');
  17317. glReplacementCodeuiColor3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fSUN');
  17318. glReplacementCodeuiColor3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN');
  17319. glReplacementCodeuiNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN');
  17320. glReplacementCodeuiNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN');
  17321. glReplacementCodeuiColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN');
  17322. glReplacementCodeuiColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN');
  17323. glReplacementCodeuiTexCoord2fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN');
  17324. glReplacementCodeuiTexCoord2fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN');
  17325. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN');
  17326. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN');
  17327. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN');
  17328. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN');
  17329. end;
  17330. {$IFDEF DGL_WIN}
  17331. procedure Read_WGL_ARB_buffer_region;
  17332. begin
  17333. wglCreateBufferRegionARB := dglGetProcAddress('wglCreateBufferRegionARB');
  17334. wglDeleteBufferRegionARB := dglGetProcAddress('wglDeleteBufferRegionARB');
  17335. wglSaveBufferRegionARB := dglGetProcAddress('wglSaveBufferRegionARB');
  17336. wglRestoreBufferRegionARB := dglGetProcAddress('wglRestoreBufferRegionARB');
  17337. end;
  17338. procedure Read_WGL_ARB_extensions_string;
  17339. begin
  17340. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  17341. end;
  17342. procedure Read_WGL_ARB_make_current_read;
  17343. begin
  17344. wglMakeContextCurrentARB := dglGetProcAddress('wglMakeContextCurrentARB');
  17345. wglGetCurrentReadDCARB := dglGetProcAddress('wglGetCurrentReadDCARB');
  17346. end;
  17347. procedure Read_WGL_ARB_pbuffer;
  17348. begin
  17349. wglCreatePbufferARB := dglGetProcAddress('wglCreatePbufferARB');
  17350. wglGetPbufferDCARB := dglGetProcAddress('wglGetPbufferDCARB');
  17351. wglReleasePbufferDCARB := dglGetProcAddress('wglReleasePbufferDCARB');
  17352. wglDestroyPbufferARB := dglGetProcAddress('wglDestroyPbufferARB');
  17353. wglQueryPbufferARB := dglGetProcAddress('wglQueryPbufferARB');
  17354. end;
  17355. procedure Read_WGL_ARB_pixel_format;
  17356. begin
  17357. wglGetPixelFormatAttribivARB := dglGetProcAddress('wglGetPixelFormatAttribivARB');
  17358. wglGetPixelFormatAttribfvARB := dglGetProcAddress('wglGetPixelFormatAttribfvARB');
  17359. wglChoosePixelFormatARB := dglGetProcAddress('wglChoosePixelFormatARB');
  17360. end;
  17361. procedure Read_WGL_ARB_pixel_format_float;
  17362. begin
  17363. wglClampColorARB := dglGetProcAddress('wglClampColorARB');
  17364. end;
  17365. procedure Read_WGL_ARB_render_texture;
  17366. begin
  17367. wglBindTexImageARB := dglGetProcAddress('wglBindTexImageARB');
  17368. wglReleaseTexImageARB := dglGetProcAddress('wglReleaseTexImageARB');
  17369. wglSetPbufferAttribARB := dglGetProcAddress('wglSetPbufferAttribARB');
  17370. end;
  17371. procedure Read_WGL_ARB_create_context;
  17372. begin
  17373. wglCreateContextAttribsARB := dglGetProcAddress('wglCreateContextAttribsARB');
  17374. end;
  17375. procedure Read_WGL_AMD_gpu_association;
  17376. begin
  17377. wglGetGPUIDsAMD := dglGetProcAddress('wglGetGPUIDsAMD');
  17378. wglGetGPUInfoAMD := dglGetProcAddress('wglGetGPUInfoAMD');
  17379. wglGetContextGPUIDAMD := dglGetProcAddress('wglGetContextGPUIDAMD');
  17380. wglCreateAssociatedContextAMD := dglGetProcAddress('wglCreateAssociatedContextAMD');
  17381. wglCreateAssociatedContextAttribsAMD := dglGetProcAddress('wglCreateAssociatedContextAttribsAMD');
  17382. wglDeleteAssociatedContextAMD := dglGetProcAddress('wglDeleteAssociatedContextAMD');
  17383. wglMakeAssociatedContextCurrentAMD := dglGetProcAddress('wglMakeAssociatedContextCurrentAMD');
  17384. wglGetCurrentAssociatedContextAMD := dglGetProcAddress('wglGetCurrentAssociatedContextAMD');
  17385. wglBlitContextFramebufferAMD := dglGetProcAddress('wglBlitContextFramebufferAMD');
  17386. end;
  17387. procedure Read_WGL_EXT_display_color_table;
  17388. begin
  17389. wglCreateDisplayColorTableEXT := dglGetProcAddress('wglCreateDisplayColorTableEXT');
  17390. wglLoadDisplayColorTableEXT := dglGetProcAddress('wglLoadDisplayColorTableEXT');
  17391. wglBindDisplayColorTableEXT := dglGetProcAddress('wglBindDisplayColorTableEXT');
  17392. wglDestroyDisplayColorTableEXT := dglGetProcAddress('wglDestroyDisplayColorTableEXT');
  17393. end;
  17394. procedure Read_WGL_EXT_extensions_string;
  17395. begin
  17396. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  17397. end;
  17398. procedure Read_WGL_EXT_make_current_read;
  17399. begin
  17400. wglMakeContextCurrentEXT := dglGetProcAddress('wglMakeContextCurrentEXT');
  17401. wglGetCurrentReadDCEXT := dglGetProcAddress('wglGetCurrentReadDCEXT');
  17402. end;
  17403. procedure Read_WGL_EXT_pbuffer;
  17404. begin
  17405. wglCreatePbufferEXT := dglGetProcAddress('wglCreatePbufferEXT');
  17406. wglGetPbufferDCEXT := dglGetProcAddress('wglGetPbufferDCEXT');
  17407. wglReleasePbufferDCEXT := dglGetProcAddress('wglReleasePbufferDCEXT');
  17408. wglDestroyPbufferEXT := dglGetProcAddress('wglDestroyPbufferEXT');
  17409. wglQueryPbufferEXT := dglGetProcAddress('wglQueryPbufferEXT');
  17410. end;
  17411. procedure Read_WGL_EXT_pixel_format;
  17412. begin
  17413. wglGetPixelFormatAttribivEXT := dglGetProcAddress('wglGetPixelFormatAttribivEXT');
  17414. wglGetPixelFormatAttribfvEXT := dglGetProcAddress('wglGetPixelFormatAttribfvEXT');
  17415. wglChoosePixelFormatEXT := dglGetProcAddress('wglChoosePixelFormatEXT');
  17416. end;
  17417. procedure Read_WGL_EXT_swap_control;
  17418. begin
  17419. wglSwapIntervalEXT := dglGetProcAddress('wglSwapIntervalEXT');
  17420. wglGetSwapIntervalEXT := dglGetProcAddress('wglGetSwapIntervalEXT');
  17421. end;
  17422. procedure Read_WGL_I3D_digital_video_control;
  17423. begin
  17424. wglGetDigitalVideoParametersI3D := dglGetProcAddress('wglGetDigitalVideoParametersI3D');
  17425. wglSetDigitalVideoParametersI3D := dglGetProcAddress('wglSetDigitalVideoParametersI3D');
  17426. end;
  17427. procedure Read_WGL_I3D_gamma;
  17428. begin
  17429. wglGetGammaTableParametersI3D := dglGetProcAddress('wglGetGammaTableParametersI3D');
  17430. wglSetGammaTableParametersI3D := dglGetProcAddress('wglSetGammaTableParametersI3D');
  17431. wglGetGammaTableI3D := dglGetProcAddress('wglGetGammaTableI3D');
  17432. wglSetGammaTableI3D := dglGetProcAddress('wglSetGammaTableI3D');
  17433. end;
  17434. procedure Read_WGL_I3D_genlock;
  17435. begin
  17436. wglEnableGenlockI3D := dglGetProcAddress('wglEnableGenlockI3D');
  17437. wglDisableGenlockI3D := dglGetProcAddress('wglDisableGenlockI3D');
  17438. wglIsEnabledGenlockI3D := dglGetProcAddress('wglIsEnabledGenlockI3D');
  17439. wglGenlockSourceI3D := dglGetProcAddress('wglGenlockSourceI3D');
  17440. wglGetGenlockSourceI3D := dglGetProcAddress('wglGetGenlockSourceI3D');
  17441. wglGenlockSourceEdgeI3D := dglGetProcAddress('wglGenlockSourceEdgeI3D');
  17442. wglGetGenlockSourceEdgeI3D := dglGetProcAddress('wglGetGenlockSourceEdgeI3D');
  17443. wglGenlockSampleRateI3D := dglGetProcAddress('wglGenlockSampleRateI3D');
  17444. wglGetGenlockSampleRateI3D := dglGetProcAddress('wglGetGenlockSampleRateI3D');
  17445. wglGenlockSourceDelayI3D := dglGetProcAddress('wglGenlockSourceDelayI3D');
  17446. wglGetGenlockSourceDelayI3D := dglGetProcAddress('wglGetGenlockSourceDelayI3D');
  17447. wglQueryGenlockMaxSourceDelayI3D := dglGetProcAddress('wglQueryGenlockMaxSourceDelayI3D');
  17448. end;
  17449. procedure Read_WGL_I3D_image_buffer;
  17450. begin
  17451. wglCreateImageBufferI3D := dglGetProcAddress('wglCreateImageBufferI3D');
  17452. wglDestroyImageBufferI3D := dglGetProcAddress('wglDestroyImageBufferI3D');
  17453. wglAssociateImageBufferEventsI3D := dglGetProcAddress('wglAssociateImageBufferEventsI3D');
  17454. wglReleaseImageBufferEventsI3D := dglGetProcAddress('wglReleaseImageBufferEventsI3D');
  17455. end;
  17456. procedure Read_WGL_I3D_swap_frame_lock;
  17457. begin
  17458. wglEnableFrameLockI3D := dglGetProcAddress('wglEnableFrameLockI3D');
  17459. wglDisableFrameLockI3D := dglGetProcAddress('wglDisableFrameLockI3D');
  17460. wglIsEnabledFrameLockI3D := dglGetProcAddress('wglIsEnabledFrameLockI3D');
  17461. wglQueryFrameLockMasterI3D := dglGetProcAddress('wglQueryFrameLockMasterI3D');
  17462. end;
  17463. procedure Read_WGL_I3D_swap_frame_usage;
  17464. begin
  17465. wglGetFrameUsageI3D := dglGetProcAddress('wglGetFrameUsageI3D');
  17466. wglBeginFrameTrackingI3D := dglGetProcAddress('wglBeginFrameTrackingI3D');
  17467. wglEndFrameTrackingI3D := dglGetProcAddress('wglEndFrameTrackingI3D');
  17468. wglQueryFrameTrackingI3D := dglGetProcAddress('wglQueryFrameTrackingI3D');
  17469. end;
  17470. procedure Read_WGL_NV_vertex_array_range;
  17471. begin
  17472. wglAllocateMemoryNV := dglGetProcAddress('wglAllocateMemoryNV');
  17473. wglFreeMemoryNV := dglGetProcAddress('wglFreeMemoryNV');
  17474. end;
  17475. procedure Read_WGL_NV_present_video;
  17476. begin
  17477. wglEnumerateVideoDevicesNV := dglGetProcAddress('wglEnumerateVideoDevicesNV');
  17478. wglBindVideoDeviceNV := dglGetProcAddress('wglBindVideoDeviceNV');
  17479. wglQueryCurrentContextNV := dglGetProcAddress('wglQueryCurrentContextNV');
  17480. end;
  17481. procedure Read_WGL_NV_video_output;
  17482. begin
  17483. wglGetVideoDeviceNV := dglGetProcAddress('wglGetVideoDeviceNV');
  17484. wglReleaseVideoDeviceNV := dglGetProcAddress('wglReleaseVideoDeviceNV');
  17485. wglBindVideoImageNV := dglGetProcAddress('wglBindVideoImageNV');
  17486. wglReleaseVideoImageNV := dglGetProcAddress('wglReleaseVideoImageNV');
  17487. wglSendPbufferToVideoNV := dglGetProcAddress('wglSendPbufferToVideoNV');
  17488. wglGetVideoInfoNV := dglGetProcAddress('wglGetVideoInfoNV');
  17489. end;
  17490. procedure Read_WGL_NV_swap_group;
  17491. begin
  17492. wglJoinSwapGroupNV := dglGetProcAddress('wglJoinSwapGroupNV');
  17493. wglBindSwapBarrierNV := dglGetProcAddress('wglBindSwapBarrierNV');
  17494. wglQuerySwapGroupNV := dglGetProcAddress('wglQuerySwapGroupNV');
  17495. wglQueryMaxSwapGroupsNV := dglGetProcAddress('wglQueryMaxSwapGroupsNV');
  17496. wglQueryFrameCountNV := dglGetProcAddress('wglQueryFrameCountNV');
  17497. wglResetFrameCountNV := dglGetProcAddress('wglResetFrameCountNV');
  17498. end;
  17499. procedure Read_WGL_NV_gpu_affinity;
  17500. begin
  17501. wglEnumGpusNV := dglGetProcAddress('wglEnumGpusNV');
  17502. wglEnumGpuDevicesNV := dglGetProcAddress('wglEnumGpuDevicesNV');
  17503. wglCreateAffinityDCNV := dglGetProcAddress('wglCreateAffinityDCNV');
  17504. wglEnumGpusFromAffinityDCNV := dglGetProcAddress('wglEnumGpusFromAffinityDCNV');
  17505. wglDeleteDCNV := dglGetProcAddress('wglDeleteDCNV');
  17506. end;
  17507. procedure Read_WGL_NV_video_capture;
  17508. begin
  17509. wglBindVideoCaptureDeviceNV := dglGetProcAddress('wglBindVideoCaptureDeviceNV');
  17510. wglEnumerateVideoCaptureDevicesNV := dglGetProcAddress('wglEnumerateVideoCaptureDevicesNV');
  17511. wglLockVideoCaptureDeviceNV := dglGetProcAddress('wglLockVideoCaptureDeviceNV');
  17512. wglQueryVideoCaptureDeviceNV := dglGetProcAddress('wglQueryVideoCaptureDeviceNV');
  17513. wglReleaseVideoCaptureDeviceNV := dglGetProcAddress('wglReleaseVideoCaptureDeviceNV');
  17514. end;
  17515. procedure Read_WGL_NV_copy_image;
  17516. begin
  17517. wglCopyImageSubDataNV := dglGetProcAddress('wglCopyImageSubDataNV');
  17518. end;
  17519. procedure Read_WGL_NV_DX_interop;
  17520. begin
  17521. wglDXSetResourceShareHandleNV := dglGetProcAddress('wglDXSetResourceShareHandleNV');
  17522. wglDXOpenDeviceNV := dglGetProcAddress('wglDXOpenDeviceNV');
  17523. wglDXCloseDeviceNV := dglGetProcAddress('wglDXCloseDeviceNV');
  17524. wglDXRegisterObjectNV := dglGetProcAddress('wglDXRegisterObjectNV');
  17525. wglDXUnregisterObjectNV := dglGetProcAddress('wglDXUnregisterObjectNV');
  17526. wglDXObjectAccessNV := dglGetProcAddress('wglDXObjectAccessNV');
  17527. wglDXLockObjectsNV := dglGetProcAddress('wglDXLockObjectsNV');
  17528. wglDXUnlockObjectsNV := dglGetProcAddress('wglDXUnlockObjectsNV');
  17529. end;
  17530. procedure Read_WGL_OML_sync_control;
  17531. begin
  17532. wglGetSyncValuesOML := dglGetProcAddress('wglGetSyncValuesOML');
  17533. wglGetMscRateOML := dglGetProcAddress('wglGetMscRateOML');
  17534. wglSwapBuffersMscOML := dglGetProcAddress('wglSwapBuffersMscOML');
  17535. wglSwapLayerBuffersMscOML := dglGetProcAddress('wglSwapLayerBuffersMscOML');
  17536. wglWaitForMscOML := dglGetProcAddress('wglWaitForMscOML');
  17537. wglWaitForSbcOML := dglGetProcAddress('wglWaitForSbcOML');
  17538. end;
  17539. procedure Read_WGL_3DL_stereo_control;
  17540. begin
  17541. wglSetStereoEmitterState3DL := dglGetProcAddress('wglSetStereoEmitterState3DL');
  17542. end;
  17543. procedure Read_WIN_draw_range_elements;
  17544. begin
  17545. glDrawRangeElementsWIN := dglGetProcAddress('glDrawRangeElementsWIN');
  17546. end;
  17547. procedure Read_WIN_swap_hint;
  17548. begin
  17549. glAddSwapHintRectWIN := dglGetProcAddress('glAddSwapHintRectWIN');
  17550. end;
  17551. {$ENDIF}
  17552. procedure ReadExtensions;
  17553. begin
  17554. ReadOpenGLCore;
  17555. Read_GL_3DFX_tbuffer;
  17556. Read_GL_APPLE_element_array;
  17557. Read_GL_APPLE_fence;
  17558. Read_GL_APPLE_vertex_array_object;
  17559. Read_GL_APPLE_vertex_array_range;
  17560. Read_GL_APPLE_texture_range;
  17561. Read_GL_APPLE_vertex_program_evaluators;
  17562. Read_GL_APPLE_object_purgeable;
  17563. Read_GL_ARB_matrix_palette;
  17564. Read_GL_ARB_multitexture;
  17565. Read_GL_ARB_point_parameters;
  17566. Read_GL_ARB_texture_compression;
  17567. Read_GL_ARB_transpose_matrix;
  17568. Read_GL_ARB_vertex_blend;
  17569. Read_GL_ARB_vertex_buffer_object;
  17570. Read_GL_ARB_vertex_program;
  17571. Read_GL_ARB_window_pos;
  17572. Read_GL_ARB_color_buffer_float;
  17573. Read_GL_ARB_Shader_Objects;
  17574. Read_GL_ARB_occlusion_query;
  17575. Read_GL_ARB_draw_instanced;
  17576. Read_GL_ARB_framebuffer_object;
  17577. Read_GL_ARB_geometry_shader4;
  17578. Read_GL_ARB_instanced_arrays;
  17579. Read_GL_ARB_map_buffer_range;
  17580. Read_GL_ARB_texture_buffer_object;
  17581. Read_GL_ARB_vertex_array_object;
  17582. Read_GL_ARB_uniform_buffer_object;
  17583. Read_GL_ARB_copy_buffer;
  17584. Read_GL_ARB_draw_elements_base_vertex;
  17585. Read_GL_ARB_provoking_vertex;
  17586. Read_GL_ARB_sync;
  17587. Read_GL_ARB_texture_multisample;
  17588. Read_GL_ARB_draw_buffers_blend;
  17589. Read_GL_ARB_sample_shading;
  17590. Read_GL_ARB_shading_language_include;
  17591. Read_GL_ARB_sparse_texture;
  17592. Read_GL_ARB_sparse_buffer;
  17593. Read_GL_ARB_blend_func_extended;
  17594. Read_GL_ARB_sampler_objects;
  17595. Read_GL_ARB_timer_query;
  17596. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  17597. Read_GL_ARB_draw_indirect;
  17598. Read_GL_ARB_gpu_shader_fp64;
  17599. Read_GL_ARB_shader_subroutine;
  17600. Read_GL_ARB_tessellation_shader;
  17601. Read_GL_ARB_transform_feedback2;
  17602. Read_GL_ARB_transform_feedback3;
  17603. Read_GL_ARB_ES2_compatibility;
  17604. Read_GL_ARB_get_program_binary;
  17605. Read_GL_ARB_separate_shader_objects;
  17606. Read_GL_ARB_vertex_attrib_64bit;
  17607. Read_GL_ARB_viewport_array;
  17608. Read_GL_ARB_cl_event;
  17609. Read_GL_ARB_compute_variable_group_size;
  17610. Read_GL_ARB_debug_output;
  17611. Read_GL_ARB_robustness;
  17612. //
  17613. Read_GL_ATI_draw_buffers;
  17614. Read_GL_ATI_element_array;
  17615. Read_GL_ATI_envmap_bumpmap;
  17616. Read_GL_ATI_fragment_shader;
  17617. Read_GL_ATI_map_object_buffer;
  17618. Read_GL_ATI_pn_triangles;
  17619. Read_GL_ATI_separate_stencil;
  17620. Read_GL_ATI_vertex_array_object;
  17621. Read_GL_ATI_vertex_attrib_array_object;
  17622. Read_GL_ATI_vertex_streams;
  17623. Read_GL_AMD_performance_monitor;
  17624. Read_GL_AMD_vertex_shader_tesselator;
  17625. Read_GL_AMD_draw_buffers_blend;
  17626. Read_GL_AMD_name_gen_delete;
  17627. Read_GL_AMD_debug_output;
  17628. Read_GL_AMD_stencil_operation_extended;
  17629. Read_GL_EXT_blend_color;
  17630. Read_GL_EXT_blend_func_separate;
  17631. Read_GL_EXT_blend_minmax;
  17632. Read_GL_EXT_color_subtable;
  17633. Read_GL_EXT_compiled_vertex_array;
  17634. Read_GL_EXT_convolution;
  17635. Read_GL_EXT_coordinate_frame;
  17636. Read_GL_EXT_copy_texture;
  17637. Read_GL_EXT_cull_vertex;
  17638. Read_GL_EXT_draw_range_elements;
  17639. Read_GL_EXT_fog_coord;
  17640. Read_GL_EXT_framebuffer_object;
  17641. Read_GL_EXT_histogram;
  17642. Read_GL_EXT_index_func;
  17643. Read_GL_EXT_index_material;
  17644. Read_GL_EXT_multi_draw_arrays;
  17645. Read_GL_EXT_multisample;
  17646. Read_GL_EXT_paletted_texture;
  17647. Read_GL_EXT_pixel_transform;
  17648. Read_GL_EXT_point_parameters;
  17649. Read_GL_EXT_polygon_offset;
  17650. Read_GL_EXT_secondary_color;
  17651. Read_GL_EXT_stencil_two_side;
  17652. Read_GL_EXT_subtexture;
  17653. Read_GL_EXT_texture3D;
  17654. Read_GL_EXT_texture_object;
  17655. Read_GL_EXT_texture_perturb_normal;
  17656. Read_GL_EXT_vertex_array;
  17657. Read_GL_EXT_vertex_shader;
  17658. Read_GL_EXT_vertex_weighting;
  17659. Read_GL_EXT_depth_bounds_test;
  17660. Read_GL_EXT_blend_equation_separate;
  17661. Read_GL_EXT_stencil_clear_tag;
  17662. Read_GL_EXT_framebuffer_blit;
  17663. Read_GL_EXT_framebuffer_multisample;
  17664. Read_GL_EXT_timer_query;
  17665. Read_GL_EXT_gpu_program_parameters;
  17666. Read_GL_EXT_bindable_uniform;
  17667. Read_GL_EXT_draw_buffers2;
  17668. Read_GL_EXT_draw_instanced;
  17669. Read_GL_EXT_geometry_shader4;
  17670. Read_GL_EXT_gpu_shader4;
  17671. Read_GL_EXT_texture_array;
  17672. Read_GL_EXT_texture_buffer_object;
  17673. Read_GL_EXT_texture_integer;
  17674. Read_GL_EXT_transform_feedback;
  17675. Read_GL_EXT_direct_state_access;
  17676. Read_GL_EXT_separate_shader_objects;
  17677. Read_GL_EXT_shader_image_load_store;
  17678. Read_GL_EXT_vertex_attrib_64bit;
  17679. Read_GL_HP_image_transform;
  17680. Read_GL_IBM_multimode_draw_arrays;
  17681. Read_GL_IBM_vertex_array_lists;
  17682. Read_GL_INGR_blend_func_separate;
  17683. Read_GL_INTEL_parallel_arrays;
  17684. Read_GL_KHR_blend_equation_advanced;
  17685. Read_GL_MESA_resize_buffers;
  17686. Read_GL_MESA_window_pos;
  17687. Read_GL_NV_evaluators;
  17688. Read_GL_NV_fence;
  17689. Read_GL_NV_fragment_program;
  17690. Read_GL_NV_half_float;
  17691. Read_GL_NV_occlusion_query;
  17692. Read_GL_NV_pixel_data_range;
  17693. Read_GL_NV_point_sprite;
  17694. Read_GL_NV_primitive_restart;
  17695. Read_GL_NV_register_combiners;
  17696. Read_GL_NV_register_combiners2;
  17697. Read_GL_NV_vertex_array_range;
  17698. Read_GL_NV_vertex_program;
  17699. Read_GL_NV_depth_buffer_float;
  17700. Read_GL_NV_framebuffer_multisample_coverage;
  17701. Read_GL_NV_geometry_program4;
  17702. Read_GL_NV_gpu_program4;
  17703. Read_GL_NV_parameter_buffer_object;
  17704. Read_GL_NV_transform_feedback;
  17705. Read_GL_NV_conditional_render;
  17706. Read_GL_NV_present_video;
  17707. Read_GL_NV_explicit_multisample;
  17708. Read_GL_NV_transform_feedback2;
  17709. Read_GL_NV_video_capture;
  17710. Read_GL_NV_copy_image;
  17711. Read_GL_NV_shader_buffer_load;
  17712. Read_GL_NV_vertex_buffer_unified_memory;
  17713. Read_GL_NV_gpu_program5;
  17714. Read_GL_NV_gpu_shader5;
  17715. Read_GL_NV_vertex_attrib_integer_64bit;
  17716. Read_GL_NV_vdpau_interop;
  17717. Read_GL_NV_texture_barrier;
  17718. Read_GL_NV_path_rendering;
  17719. Read_GL_NV_bindless_texture;
  17720. Read_GL_PGI_misc_hints;
  17721. Read_GL_SGIS_detail_texture;
  17722. Read_GL_SGIS_fog_function;
  17723. Read_GL_SGIS_multisample;
  17724. Read_GL_SGIS_pixel_texture;
  17725. Read_GL_SGIS_point_parameters;
  17726. Read_GL_SGIS_sharpen_texture;
  17727. Read_GL_SGIS_texture4D;
  17728. Read_GL_SGIS_texture_color_mask;
  17729. Read_GL_SGIS_texture_filter4;
  17730. Read_GL_SGIX_async;
  17731. Read_GL_SGIX_flush_raster;
  17732. Read_GL_SGIX_fragment_lighting;
  17733. Read_GL_SGIX_framezoom;
  17734. Read_GL_SGIX_igloo_interface;
  17735. Read_GL_SGIX_instruments;
  17736. Read_GL_SGIX_list_priority;
  17737. Read_GL_SGIX_pixel_texture;
  17738. Read_GL_SGIX_polynomial_ffd;
  17739. Read_GL_SGIX_reference_plane;
  17740. Read_GL_SGIX_sprite;
  17741. Read_GL_SGIX_tag_sample_buffer;
  17742. Read_GL_SGI_color_table;
  17743. Read_GL_SUNX_constant_data;
  17744. Read_GL_SUN_global_alpha;
  17745. Read_GL_SUN_mesh_array;
  17746. Read_GL_SUN_triangle_list;
  17747. Read_GL_SUN_vertex;
  17748. {$IFDEF DGL_WIN}
  17749. Read_WGL_ARB_buffer_region;
  17750. Read_WGL_ARB_extensions_string;
  17751. Read_WGL_ARB_make_current_read;
  17752. Read_WGL_ARB_pbuffer;
  17753. Read_WGL_ARB_pixel_format;
  17754. Read_WGL_ARB_pixel_format_float;
  17755. Read_WGL_ARB_render_texture;
  17756. Read_WGL_ARB_create_context;
  17757. Read_WGL_AMD_gpu_association;
  17758. Read_WGL_EXT_display_color_table;
  17759. Read_WGL_EXT_extensions_string;
  17760. Read_WGL_EXT_make_current_read;
  17761. Read_WGL_EXT_pbuffer;
  17762. Read_WGL_EXT_pixel_format;
  17763. Read_WGL_EXT_swap_control;
  17764. Read_WGL_I3D_digital_video_control;
  17765. Read_WGL_I3D_gamma;
  17766. Read_WGL_I3D_genlock;
  17767. Read_WGL_I3D_image_buffer;
  17768. Read_WGL_I3D_swap_frame_lock;
  17769. Read_WGL_I3D_swap_frame_usage;
  17770. Read_WGL_NV_vertex_array_range;
  17771. Read_WGL_NV_present_video;
  17772. Read_WGL_NV_video_output;
  17773. Read_WGL_NV_swap_group;
  17774. Read_WGL_NV_gpu_affinity;
  17775. Read_WGL_NV_video_capture;
  17776. Read_WGL_NV_copy_image;
  17777. Read_WGL_NV_DX_interop;
  17778. Read_WGL_OML_sync_control;
  17779. Read_WGL_3DL_stereo_control;
  17780. Read_WIN_draw_range_elements;
  17781. Read_WIN_swap_hint;
  17782. {$ENDIF}
  17783. ExtensionsRead := True;
  17784. end;
  17785. // =============================================================================
  17786. // ReadCoreVersion
  17787. // =============================================================================
  17788. procedure ReadCoreVersion;
  17789. var
  17790. AnsiBuffer: AnsiString;
  17791. Buffer: String;
  17792. MajorVersion, MinorVersion: Integer;
  17793. procedure TrimAndSplitVersionString(Buffer: String; var Max, Min: Integer);
  17794. // Peels out the X.Y form from the given Buffer which must contain a version string like "text Minor.Major.Build text"
  17795. // at least however "Major.Minor".
  17796. var
  17797. Separator: Integer;
  17798. begin
  17799. try
  17800. // There must be at least one dot to separate major and minor version number.
  17801. Separator := Pos('.', Buffer);
  17802. // At least one number must be before and one after the dot.
  17803. if (Separator > 1) and (Separator < Length(Buffer)) and (AnsiChar(Buffer[Separator - 1]) in ['0'..'9']) and
  17804. (AnsiChar(Buffer[Separator + 1]) in ['0'..'9']) then
  17805. begin
  17806. // OK, it's a valid version string. Now remove unnecessary parts.
  17807. Dec(Separator);
  17808. // Find last non-numeric character before version number.
  17809. while (Separator > 0) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  17810. Dec(Separator);
  17811. // Delete leading characters which do not belong to the version string.
  17812. Delete(Buffer, 1, Separator);
  17813. Separator := Pos('.', Buffer) + 1;
  17814. // Find first non-numeric character after version number
  17815. while (Separator <= Length(Buffer)) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  17816. Inc(Separator);
  17817. // delete trailing characters not belonging to the version string
  17818. Delete(Buffer, Separator, 255);
  17819. // Now translate the numbers.
  17820. Separator := Pos('.', Buffer); // This is necessary because the buffer length might have changed.
  17821. Max := StrToInt(Copy(Buffer, 1, Separator - 1));
  17822. Min := StrToInt(Copy(Buffer, Separator + 1, 1));
  17823. end
  17824. else
  17825. Abort;
  17826. except
  17827. Min := 0;
  17828. Max := 0;
  17829. end;
  17830. end;
  17831. begin
  17832. // determine version of implementation
  17833. // GL
  17834. if not Assigned(@glGetString) then
  17835. glGetString := dglGetProcAddress('glGetString');
  17836. AnsiBuffer := glGetString(GL_VERSION);
  17837. Buffer := String(AnsiBuffer);
  17838. TrimAndSplitVersionString(Buffer, MajorVersion, MinorVersion);
  17839. GL_VERSION_1_0 := True;
  17840. GL_VERSION_1_1 := False;
  17841. GL_VERSION_1_2 := False;
  17842. GL_VERSION_1_3 := False;
  17843. GL_VERSION_1_4 := False;
  17844. GL_VERSION_1_5 := False;
  17845. GL_VERSION_2_0 := False;
  17846. GL_VERSION_2_1 := False;
  17847. GL_VERSION_3_0 := False;
  17848. GL_VERSION_3_1 := False;
  17849. GL_VERSION_3_2 := False;
  17850. GL_VERSION_3_3 := False;
  17851. GL_VERSION_4_0 := False;
  17852. GL_VERSION_4_1 := False;
  17853. GL_VERSION_4_2 := False;
  17854. GL_VERSION_4_3 := False;
  17855. GL_VERSION_4_4 := False;
  17856. GL_VERSION_4_5 := False;
  17857. if MajorVersion = 1 then
  17858. begin
  17859. if MinorVersion >= 1 then
  17860. GL_VERSION_1_1 := True;
  17861. if MinorVersion >= 2 then
  17862. GL_VERSION_1_2 := True;
  17863. if MinorVersion >= 3 then
  17864. GL_VERSION_1_3 := True;
  17865. if MinorVersion >= 4 then
  17866. GL_VERSION_1_4 := True;
  17867. if MinorVersion >= 5 then
  17868. GL_VERSION_1_5 := True;
  17869. end;
  17870. if MajorVersion >= 2 then
  17871. begin
  17872. GL_VERSION_1_1 := True;
  17873. GL_VERSION_1_2 := True;
  17874. GL_VERSION_1_3 := True;
  17875. GL_VERSION_1_4 := True;
  17876. GL_VERSION_1_5 := True;
  17877. GL_VERSION_2_0 := True;
  17878. if MinorVersion >= 1 then
  17879. GL_VERSION_2_1 := True;
  17880. end;
  17881. if MajorVersion >= 3 then
  17882. begin
  17883. GL_VERSION_2_1 := True;
  17884. GL_VERSION_3_0 := True;
  17885. if MinorVersion >= 1 then
  17886. GL_VERSION_3_1 := True;
  17887. if MinorVersion >= 2 then
  17888. GL_VERSION_3_2 := True;
  17889. if MinorVersion >= 3 then
  17890. GL_VERSION_3_3 := True;
  17891. end;
  17892. if MajorVersion >= 4 then
  17893. begin
  17894. GL_VERSION_3_1 := True;
  17895. GL_VERSION_3_2 := True;
  17896. GL_VERSION_3_3 := True;
  17897. GL_VERSION_4_0 := True;
  17898. if MinorVersion >= 1 then
  17899. GL_VERSION_4_1 := True;
  17900. if MinorVersion >= 2 then
  17901. GL_VERSION_4_2 := True;
  17902. if MinorVersion >= 3 then
  17903. GL_VERSION_4_3 := True;
  17904. if MinorVersion >= 4 then
  17905. GL_VERSION_4_4 := True;
  17906. if MinorVersion >= 4 then
  17907. GL_VERSION_4_5:= True;
  17908. end;
  17909. // GLU
  17910. GLU_VERSION_1_1 := False;
  17911. GLU_VERSION_1_2 := False;
  17912. GLU_VERSION_1_3 := False;
  17913. if Assigned(gluGetString) then begin
  17914. AnsiBuffer := gluGetString(GLU_VERSION);
  17915. Buffer := String(AnsiBuffer);
  17916. TrimAndSplitVersionString(Buffer, Majorversion, MinorVersion);
  17917. GLU_VERSION_1_1 := True;
  17918. if MinorVersion >= 2 then
  17919. GLU_VERSION_1_2 := True;
  17920. if MinorVersion >= 3 then
  17921. GLU_VERSION_1_3 := True;
  17922. end;
  17923. end;
  17924. // =============================================================================
  17925. // ReadImplementationProperties
  17926. // =============================================================================
  17927. procedure ReadImplementationProperties;
  17928. var
  17929. Buffer: Ansistring;
  17930. begin
  17931. ReadCoreVersion;
  17932. // Check all extensions
  17933. Buffer := Int_GetExtensionString;
  17934. // 3DFX
  17935. GL_3DFX_multisample := Int_CheckExtension(Buffer, 'GL_3DFX_multisample');
  17936. GL_3DFX_tbuffer := Int_CheckExtension(Buffer, 'GL_3DFX_tbuffer');
  17937. GL_3DFX_texture_compression_FXT1 := Int_CheckExtension(Buffer, 'GL_3DFX_texture_compression_FXT1');
  17938. // APPLE
  17939. GL_APPLE_client_storage := Int_CheckExtension(Buffer, 'GL_APPLE_client_storage');
  17940. GL_APPLE_element_array := Int_CheckExtension(Buffer, 'GL_APPLE_element_array');
  17941. GL_APPLE_fence := Int_CheckExtension(Buffer, 'GL_APPLE_fence');
  17942. GL_APPLE_specular_vector := Int_CheckExtension(Buffer, 'GL_APPLE_specular_vector');
  17943. GL_APPLE_transform_hint := Int_CheckExtension(Buffer, 'GL_APPLE_transform_hint');
  17944. GL_APPLE_vertex_array_object := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_object');
  17945. GL_APPLE_vertex_array_range := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_range');
  17946. GL_APPLE_ycbcr_422 := Int_CheckExtension(Buffer, 'GL_APPLE_ycbcr_422');
  17947. GL_APPLE_texture_range := Int_CheckExtension(Buffer, 'GL_APPLE_texture_range');
  17948. GL_APPLE_float_pixels := Int_CheckExtension(Buffer, 'GL_APPLE_float_pixels');
  17949. GL_APPLE_vertex_program_evaluators := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_program_evaluators');
  17950. GL_APPLE_aux_depth_stencil := Int_CheckExtension(Buffer, 'GL_APPLE_aux_depth_stencil');
  17951. GL_APPLE_object_purgeable := Int_CheckExtension(Buffer, 'GL_APPLE_object_purgeable');
  17952. GL_APPLE_row_bytes := Int_CheckExtension(Buffer, 'GL_APPLE_row_bytes');
  17953. GL_APPLE_rgb_422 := Int_CheckExtension(Buffer, 'GL_APPLE_rgb_422');
  17954. // ARB
  17955. GL_ARB_depth_texture := Int_CheckExtension(Buffer, 'GL_ARB_depth_texture');
  17956. GL_ARB_fragment_program := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program');
  17957. GL_ARB_imaging := Int_CheckExtension(Buffer, 'GL_ARB_imaging');
  17958. GL_ARB_matrix_palette := Int_CheckExtension(Buffer, 'GL_ARB_matrix_palette');
  17959. GL_ARB_multisample := Int_CheckExtension(Buffer, 'GL_ARB_multisample');
  17960. GL_ARB_multitexture := Int_CheckExtension(Buffer, 'GL_ARB_multitexture');
  17961. GL_ARB_point_parameters := Int_CheckExtension(Buffer, 'GL_ARB_point_parameters');
  17962. GL_ARB_shadow := Int_CheckExtension(Buffer, 'GL_ARB_shadow');
  17963. GL_ARB_shadow_ambient := Int_CheckExtension(Buffer, 'GL_ARB_shadow_ambient');
  17964. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  17965. GL_ARB_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_ARB_texture_border_clamp');
  17966. GL_ARB_texture_compression := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression');
  17967. GL_ARB_texture_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map');
  17968. GL_ARB_texture_env_add := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_add');
  17969. GL_ARB_texture_env_combine := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_combine');
  17970. GL_ARB_texture_env_crossbar := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_crossbar');
  17971. GL_ARB_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_dot3');
  17972. GL_ARB_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_ARB_texture_mirrored_repeat');
  17973. GL_ARB_transpose_matrix := Int_CheckExtension(Buffer, 'GL_ARB_transpose_matrix');
  17974. GL_ARB_vertex_blend := Int_CheckExtension(Buffer, 'GL_ARB_vertex_blend');
  17975. GL_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_buffer_object');
  17976. GL_ARB_vertex_program := Int_CheckExtension(Buffer, 'GL_ARB_vertex_program');
  17977. GL_ARB_window_pos := Int_CheckExtension(Buffer, 'GL_ARB_window_pos');
  17978. GL_ARB_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_shader_objects');
  17979. GL_ARB_vertex_shader := Int_CheckExtension(Buffer, 'GL_ARB_vertex_shader');
  17980. GL_ARB_fragment_shader := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader');
  17981. GL_ARB_occlusion_query := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query');
  17982. GL_ARB_shading_language_100 := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_100');
  17983. GL_ARB_point_sprite := Int_CheckExtension(Buffer, 'GL_ARB_point_sprite');
  17984. GL_ARB_texture_non_power_of_two := Int_CheckExtension(Buffer, 'GL_ARB_texture_non_power_of_two');
  17985. GL_ARB_fragment_program_shadow := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program_shadow');
  17986. GL_ARB_draw_buffers := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers');
  17987. GL_ARB_texture_rectangle := Int_CheckExtension(Buffer, 'GL_ARB_texture_rectangle');
  17988. GL_ARB_color_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_color_buffer_float');
  17989. GL_ARB_half_float_pixel := Int_CheckExtension(Buffer, 'GL_ARB_half_float_pixel');
  17990. GL_ARB_texture_float := Int_CheckExtension(Buffer, 'GL_ARB_texture_float');
  17991. GL_ARB_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_pixel_buffer_object');
  17992. GL_ARB_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_depth_buffer_float');
  17993. GL_ARB_draw_instanced := Int_CheckExtension(Buffer, 'GL_ARB_draw_instanced');
  17994. GL_ARB_framebuffer_object := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_object');
  17995. GL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_sRGB');
  17996. GL_ARB_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_ARB_geometry_shader4');
  17997. GL_ARB_half_float_vertex := Int_CheckExtension(Buffer, 'GL_ARB_half_float_vertex');
  17998. GL_ARB_instanced_arrays := Int_CheckExtension(Buffer, 'GL_ARB_instanced_arrays');
  17999. GL_ARB_map_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_range');
  18000. GL_ARB_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object');
  18001. GL_ARB_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_rgtc');
  18002. GL_ARB_texture_rg := Int_CheckExtension(Buffer, 'GL_ARB_texture_rg');
  18003. GL_ARB_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_object');
  18004. GL_ARB_uniform_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_uniform_buffer_object');
  18005. GL_ARB_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_compatibility');
  18006. GL_ARB_copy_buffer := Int_CheckExtension(Buffer, 'GL_ARB_copy_buffer');
  18007. GL_ARB_shader_texture_lod := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_lod');
  18008. GL_ARB_depth_clamp := Int_CheckExtension(Buffer, 'GL_ARB_depth_clamp');
  18009. GL_ARB_draw_elements_base_vertex := Int_CheckExtension(Buffer, 'GL_ARB_draw_elements_base_vertex');
  18010. GL_ARB_fragment_coord_conventions := Int_CheckExtension(Buffer, 'GL_ARB_fragment_coord_conventions');
  18011. GL_ARB_provoking_vertex := Int_CheckExtension(Buffer, 'GL_ARB_provoking_vertex');
  18012. GL_ARB_seamless_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_seamless_cube_map');
  18013. GL_ARB_sync := Int_CheckExtension(Buffer, 'GL_ARB_sync');
  18014. GL_ARB_texture_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_multisample');
  18015. GL_ARB_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_bgra');
  18016. GL_ARB_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers_blend');
  18017. GL_ARB_sample_shading := Int_CheckExtension(Buffer, 'GL_ARB_sample_shading');
  18018. GL_ARB_texture_cube_map_array := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map_array');
  18019. GL_ARB_texture_gather := Int_CheckExtension(Buffer, 'GL_ARB_texture_gather');
  18020. GL_ARB_texture_query_lod := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_lod');
  18021. GL_ARB_shading_language_include := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_include');
  18022. GL_ARB_texture_compression_bptc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_bptc');
  18023. GL_ARB_blend_func_extended := Int_CheckExtension(Buffer, 'GL_ARB_blend_func_extended');
  18024. GL_ARB_explicit_attrib_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_attrib_location');
  18025. GL_ARB_occlusion_query2 := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query2');
  18026. GL_ARB_sampler_objects := Int_CheckExtension(Buffer, 'GL_ARB_sampler_objects');
  18027. GL_ARB_shader_bit_encoding := Int_CheckExtension(Buffer, 'GL_ARB_shader_bit_encoding');
  18028. GL_ARB_texture_rgb10_a2ui := Int_CheckExtension(Buffer, 'GL_ARB_texture_rgb10_a2ui');
  18029. GL_ARB_texture_swizzle := Int_CheckExtension(Buffer, 'GL_ARB_texture_swizzle');
  18030. GL_ARB_timer_query := Int_CheckExtension(Buffer, 'GL_ARB_timer_query');
  18031. GL_ARB_vertex_type_2_10_10_10_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_2_10_10_10_rev');
  18032. GL_ARB_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_draw_indirect');
  18033. GL_ARB_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader5');
  18034. GL_ARB_gpu_shader_fp64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_fp64');
  18035. GL_ARB_shader_subroutine := Int_CheckExtension(Buffer, 'GL_ARB_shader_subroutine');
  18036. GL_ARB_tessellation_shader := Int_CheckExtension(Buffer, 'GL_ARB_tessellation_shader');
  18037. GL_ARB_texture_buffer_object_rgb32 := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object_rgb32');
  18038. GL_ARB_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback2');
  18039. GL_ARB_transform_feedback3 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback3');
  18040. GL_ARB_ES2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES2_compatibility');
  18041. GL_ARB_get_program_binary := Int_CheckExtension(Buffer, 'GL_ARB_get_program_binary');
  18042. GL_ARB_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_separate_shader_objects');
  18043. GL_ARB_shader_precision := Int_CheckExtension(Buffer, 'GL_ARB_shader_precision');
  18044. GL_ARB_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_64bit');
  18045. GL_ARB_viewport_array := Int_CheckExtension(Buffer, 'GL_ARB_viewport_array');
  18046. GL_ARB_compute_variable_group_size := Int_CheckExtension(Buffer, 'GL_ARB_compute_variable_group_size');
  18047. // GL 4.2
  18048. GL_ARB_base_instance := Int_CheckExtension(Buffer, 'GL_ARB_base_instance');
  18049. GL_ARB_shading_language_420pack := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_420pack');
  18050. GL_ARB_transform_feedback_instanced := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback_instanced');
  18051. GL_ARB_compressed_texture_pixel_storage := Int_CheckExtension(Buffer, 'GL_ARB_compressed_texture_pixel_storage');
  18052. GL_ARB_conservative_depth := Int_CheckExtension(Buffer, 'GL_ARB_conservative_depth');
  18053. GL_ARB_internalformat_query := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query');
  18054. GL_ARB_map_buffer_alignment := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_alignment');
  18055. GL_ARB_shader_atomic_counters := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counters');
  18056. GL_ARB_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_load_store');
  18057. GL_ARB_shading_language_packing := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_packing');
  18058. GL_ARB_texture_storage := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage');
  18059. // GL 4.3
  18060. GL_ARB_arrays_of_arrays := Int_CheckExtension(Buffer, 'GL_ARB_arrays_of_arrays');
  18061. GL_ARB_fragment_layer_viewport := Int_CheckExtension(Buffer, 'GL_ARB_fragment_layer_viewport');
  18062. GL_ARB_shader_image_size := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_size');
  18063. GL_ARB_ES3_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_compatibility');
  18064. GL_ARB_clear_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_clear_buffer_object');
  18065. GL_ARB_compute_shader := Int_CheckExtension(Buffer, 'GL_ARB_compute_shader');
  18066. GL_ARB_copy_image := Int_CheckExtension(Buffer, 'GL_ARB_copy_image');
  18067. GL_KHR_debug := Int_CheckExtension(Buffer, 'GL_KHR_debug');
  18068. GL_ARB_explicit_uniform_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_uniform_location');
  18069. GL_ARB_framebuffer_no_attachments := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_no_attachments');
  18070. GL_ARB_internalformat_query2 := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query2');
  18071. GL_ARB_invalidate_subdata := Int_CheckExtension(Buffer, 'GL_ARB_invalidate_subdata');
  18072. GL_ARB_multi_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_multi_draw_indirect');
  18073. GL_ARB_program_interface_query := Int_CheckExtension(Buffer, 'GL_ARB_program_interface_query');
  18074. GL_ARB_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_ARB_robust_buffer_access_behavior');
  18075. GL_ARB_shader_storage_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_shader_storage_buffer_object');
  18076. GL_ARB_stencil_texturing := Int_CheckExtension(Buffer, 'GL_ARB_stencil_texturing');
  18077. GL_ARB_texture_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_range');
  18078. GL_ARB_texture_query_levels := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_levels');
  18079. GL_ARB_texture_storage_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage_multisample');
  18080. GL_ARB_texture_view := Int_CheckExtension(Buffer, 'GL_ARB_texture_view');
  18081. GL_ARB_vertex_attrib_binding := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_binding');
  18082. GL_ARB_cl_event := Int_CheckExtension(Buffer, 'GL_ARB_cl_event');
  18083. GL_ARB_debug_output := Int_CheckExtension(Buffer, 'GL_ARB_debug_output');
  18084. GL_ARB_robustness := Int_CheckExtension(Buffer, 'GL_ARB_robustness');
  18085. GL_ARB_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_ARB_shader_stencil_export');
  18086. // GL 4.4
  18087. GL_ARB_buffer_storage := Int_CheckExtension(Buffer, 'GL_ARB_buffer_storage');
  18088. GL_ARB_clear_texture := Int_CheckExtension(Buffer, 'GL_ARB_clear_texture');
  18089. GL_ARB_enhanced_layouts := Int_CheckExtension(Buffer, 'GL_ARB_enhanced_layouts');
  18090. GL_ARB_multi_bind := Int_CheckExtension(Buffer, 'GL_ARB_multi_bind');
  18091. GL_ARB_query_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_query_buffer_object');
  18092. GL_ARB_texture_mirror_clamp_to_edge:= Int_CheckExtension(Buffer, 'GL_ARB_texture_mirror_clamp_to_edge');
  18093. GL_ARB_texture_stencil8 := Int_CheckExtension(Buffer, 'GL_ARB_texture_stencil8');
  18094. GL_ARB_vertex_type_10f_11f_11f_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_10f_11f_11f_rev');
  18095. GL_ARB_bindless_texture := Int_CheckExtension(Buffer, 'GL_ARB_bindless_texture');
  18096. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  18097. // GL 4.5
  18098. GL_ARB_clip_control := Int_CheckExtension(Buffer, 'GL_ARB_clip_control');
  18099. GL_ARB_cull_distance := Int_CheckExtension(Buffer, 'GL_ARB_cull_distance');
  18100. GL_ARB_ES3_1_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_1_compatibility');
  18101. GL_ARB_conditional_render_inverted := Int_CheckExtension(Buffer, 'GL_ARB_conditional_render_inverted');
  18102. GL_KHR_context_flush_control := Int_CheckExtension(Buffer, 'GL_KHR_context_flush_control');
  18103. GL_ARB_derivative_control := Int_CheckExtension(Buffer, 'GL_ARB_derivative_control');
  18104. GL_ARB_direct_state_access := Int_CheckExtension(Buffer, 'GL_ARB_direct_state_access');
  18105. GL_ARB_get_texture_sub_image := Int_CheckExtension(Buffer, 'GL_ARB_get_texture_sub_image');
  18106. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18107. GL_ARB_shader_texture_image_samples := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_image_samples');
  18108. GL_ARB_texture_barrier := Int_CheckExtension(Buffer, 'GL_ARB_texture_barrier');
  18109. // ATI/AMD
  18110. GL_ATI_draw_buffers := Int_CheckExtension(Buffer, 'GL_ATI_draw_buffers');
  18111. GL_ATI_element_array := Int_CheckExtension(Buffer, 'GL_ATI_element_array');
  18112. GL_ATI_envmap_bumpmap := Int_CheckExtension(Buffer, 'GL_ATI_envmap_bumpmap');
  18113. GL_ATI_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_fragment_shader');
  18114. GL_ATI_map_object_buffer := Int_CheckExtension(Buffer, 'GL_ATI_map_object_buffer');
  18115. GL_ATI_pn_triangles := Int_CheckExtension(Buffer, 'GL_ATI_pn_triangles');
  18116. GL_ATI_separate_stencil := Int_CheckExtension(Buffer, 'GL_ATI_separate_stencil');
  18117. GL_ATI_text_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_text_fragment_shader');
  18118. GL_ATI_texture_env_combine3 := Int_CheckExtension(Buffer, 'GL_ATI_texture_env_combine3');
  18119. GL_ATI_texture_float := Int_CheckExtension(Buffer, 'GL_ATI_texture_float');
  18120. GL_ATI_texture_mirror_once := Int_CheckExtension(Buffer, 'GL_ATI_texture_mirror_once');
  18121. GL_ATI_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_array_object');
  18122. GL_ATI_vertex_attrib_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_attrib_array_object');
  18123. GL_ATI_vertex_streams := Int_CheckExtension(Buffer, 'GL_ATI_vertex_streams');
  18124. GL_ATI_meminfo := Int_CheckExtension(Buffer, 'GL_ATI_meminfo');
  18125. GL_AMD_performance_monitor := Int_CheckExtension(Buffer, 'GL_AMD_performance_monitor');
  18126. GL_AMD_texture_texture4 := Int_CheckExtension(Buffer, 'GL_AMD_texture_texture4');
  18127. GL_AMD_vertex_shader_tesselator := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_tesselator');
  18128. GL_AMD_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_AMD_draw_buffers_blend');
  18129. GL_AMD_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_AMD_shader_stencil_export');
  18130. GL_AMD_seamless_cubemap_per_texture := Int_CheckExtension(Buffer, 'GL_AMD_seamless_cubemap_per_texture');
  18131. GL_AMD_conservative_depth := Int_CheckExtension(Buffer, 'GL_AMD_conservative_depth');
  18132. GL_AMD_name_gen_delete := Int_CheckExtension(Buffer, 'GL_AMD_name_gen_delete');
  18133. GL_AMD_debug_output := Int_CheckExtension(Buffer, 'GL_AMD_debug_output');
  18134. GL_AMD_transform_feedback3_lines_triangles := Int_CheckExtension(Buffer, 'GL_AMD_transform_feedback3_lines_triangles');
  18135. GL_AMD_depth_clamp_separate := Int_CheckExtension(Buffer, 'GL_AMD_depth_clamp_separate');
  18136. // 4.3
  18137. GL_AMD_pinned_memory := Int_CheckExtension(Buffer, 'GL_AMD_pinned_memory');
  18138. GL_AMD_stencil_operation_extended := Int_CheckExtension(Buffer, 'GL_AMD_stencil_operation_extended');
  18139. GL_AMD_vertex_shader_viewport_index := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_viewport_index');
  18140. GL_AMD_vertex_shader_layer := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_layer');
  18141. GL_AMD_query_buffer_object := Int_CheckExtension(Buffer, 'GL_AMD_query_buffer_object');
  18142. // EXT
  18143. GL_EXT_422_pixels := Int_CheckExtension(Buffer, 'GL_EXT_422_pixels');
  18144. GL_EXT_abgr := Int_CheckExtension(Buffer, 'GL_EXT_abgr');
  18145. GL_EXT_bgra := Int_CheckExtension(Buffer, 'GL_EXT_bgra');
  18146. GL_EXT_blend_color := Int_CheckExtension(Buffer, 'GL_EXT_blend_color');
  18147. GL_EXT_blend_func_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_func_separate');
  18148. GL_EXT_blend_logic_op := Int_CheckExtension(Buffer, 'GL_EXT_blend_logic_op');
  18149. GL_EXT_blend_minmax := Int_CheckExtension(Buffer, 'GL_EXT_blend_minmax');
  18150. GL_EXT_blend_subtract := Int_CheckExtension(Buffer, 'GL_EXT_blend_subtract');
  18151. GL_EXT_clip_volume_hint := Int_CheckExtension(Buffer, 'GL_EXT_clip_volume_hint');
  18152. GL_EXT_cmyka := Int_CheckExtension(Buffer, 'GL_EXT_cmyka');
  18153. GL_EXT_color_matrix := Int_CheckExtension(Buffer, 'GL_EXT_color_matrix');
  18154. GL_EXT_color_subtable := Int_CheckExtension(Buffer, 'GL_EXT_color_subtable');
  18155. GL_EXT_compiled_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_compiled_vertex_array');
  18156. GL_EXT_convolution := Int_CheckExtension(Buffer, 'GL_EXT_convolution');
  18157. GL_EXT_coordinate_frame := Int_CheckExtension(Buffer, 'GL_EXT_coordinate_frame');
  18158. GL_EXT_copy_texture := Int_CheckExtension(Buffer, 'GL_EXT_copy_texture');
  18159. GL_EXT_cull_vertex := Int_CheckExtension(Buffer, 'GL_EXT_cull_vertex');
  18160. GL_EXT_draw_range_elements := Int_CheckExtension(Buffer, 'GL_EXT_draw_range_elements');
  18161. GL_EXT_fog_coord := Int_CheckExtension(Buffer, 'GL_EXT_fog_coord');
  18162. GL_EXT_framebuffer_object := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_object');
  18163. GL_EXT_histogram := Int_CheckExtension(Buffer, 'GL_EXT_histogram');
  18164. GL_EXT_index_array_formats := Int_CheckExtension(Buffer, 'GL_EXT_index_array_formats');
  18165. GL_EXT_index_func := Int_CheckExtension(Buffer, 'GL_EXT_index_func');
  18166. GL_EXT_index_material := Int_CheckExtension(Buffer, 'GL_EXT_index_material');
  18167. GL_EXT_index_texture := Int_CheckExtension(Buffer, 'GL_EXT_index_texture');
  18168. GL_EXT_light_texture := Int_CheckExtension(Buffer, 'GL_EXT_light_texture');
  18169. GL_EXT_misc_attribute := Int_CheckExtension(Buffer, 'GL_EXT_misc_attribute');
  18170. GL_EXT_multi_draw_arrays := Int_CheckExtension(Buffer, 'GL_EXT_multi_draw_arrays');
  18171. GL_EXT_multisample := Int_CheckExtension(Buffer, 'GL_EXT_multisample');
  18172. GL_EXT_packed_pixels := Int_CheckExtension(Buffer, 'GL_EXT_packed_pixels');
  18173. GL_EXT_paletted_texture := Int_CheckExtension(Buffer, 'GL_EXT_paletted_texture');
  18174. GL_EXT_pixel_transform := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform');
  18175. GL_EXT_pixel_transform_color_table := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform_color_table');
  18176. GL_EXT_point_parameters := Int_CheckExtension(Buffer, 'GL_EXT_point_parameters');
  18177. GL_EXT_polygon_offset := Int_CheckExtension(Buffer, 'GL_EXT_polygon_offset');
  18178. GL_EXT_rescale_normal := Int_CheckExtension(Buffer, 'GL_EXT_rescale_normal');
  18179. GL_EXT_secondary_color := Int_CheckExtension(Buffer, 'GL_EXT_secondary_color');
  18180. GL_EXT_separate_specular_color := Int_CheckExtension(Buffer, 'GL_EXT_separate_specular_color');
  18181. GL_EXT_shadow_funcs := Int_CheckExtension(Buffer, 'GL_EXT_shadow_funcs');
  18182. GL_EXT_shared_texture_palette := Int_CheckExtension(Buffer, 'GL_EXT_shared_texture_palette');
  18183. GL_EXT_stencil_two_side := Int_CheckExtension(Buffer, 'GL_EXT_stencil_two_side');
  18184. GL_EXT_stencil_wrap := Int_CheckExtension(Buffer, 'GL_EXT_stencil_wrap');
  18185. GL_EXT_subtexture := Int_CheckExtension(Buffer, 'GL_EXT_subtexture');
  18186. GL_EXT_texture := Int_CheckExtension(Buffer, 'GL_EXT_texture');
  18187. GL_EXT_texture3D := Int_CheckExtension(Buffer, 'GL_EXT_texture3D');
  18188. GL_EXT_texture_compression_s3tc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_s3tc');
  18189. GL_EXT_texture_cube_map := Int_CheckExtension(Buffer, 'GL_EXT_texture_cube_map');
  18190. GL_EXT_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_edge_clamp');
  18191. GL_EXT_texture_env_add := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_add');
  18192. GL_EXT_texture_env_combine := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_combine');
  18193. GL_EXT_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_dot3');
  18194. GL_EXT_texture_filter_anisotropic := Int_CheckExtension(Buffer, 'GL_EXT_texture_filter_anisotropic');
  18195. GL_EXT_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_EXT_texture_lod_bias');
  18196. GL_EXT_texture_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_object');
  18197. GL_EXT_texture_perturb_normal := Int_CheckExtension(Buffer, 'GL_EXT_texture_perturb_normal');
  18198. GL_EXT_texture_rectangle := Int_CheckExtension(Buffer, 'GL_EXT_texture_rectangle');
  18199. GL_EXT_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array');
  18200. GL_EXT_vertex_shader := Int_CheckExtension(Buffer, 'GL_EXT_vertex_shader');
  18201. GL_EXT_vertex_weighting := Int_CheckExtension(Buffer, 'GL_EXT_vertex_weighting');
  18202. GL_EXT_depth_bounds_test := Int_CheckExtension(Buffer, 'GL_EXT_depth_bounds_test');
  18203. GL_EXT_texture_mirror_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_mirror_clamp');
  18204. GL_EXT_blend_equation_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_equation_separate');
  18205. GL_EXT_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_pixel_buffer_object');
  18206. GL_EXT_texture_compression_dxt1 := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_dxt1');
  18207. GL_EXT_stencil_clear_tag := Int_CheckExtension(Buffer, 'GL_EXT_stencil_clear_tag');
  18208. GL_EXT_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_EXT_packed_depth_stencil');
  18209. GL_EXT_texture_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB');
  18210. GL_EXT_framebuffer_blit := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_blit');
  18211. GL_EXT_framebuffer_multisample := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_multisample');
  18212. GL_EXT_timer_query := Int_CheckExtension(Buffer, 'GL_EXT_timer_query');
  18213. GL_EXT_gpu_program_parameters := Int_CheckExtension(Buffer, 'GL_EXT_gpu_program_parameters');
  18214. GL_EXT_bindable_uniform := Int_CheckExtension(Buffer, 'GL_EXT_bindable_uniform');
  18215. GL_EXT_draw_buffers2 := Int_CheckExtension(Buffer, 'GL_EXT_draw_buffers2');
  18216. GL_EXT_draw_instanced := Int_CheckExtension(Buffer, 'GL_EXT_draw_instanced');
  18217. GL_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_sRGB');
  18218. GL_EXT_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_geometry_shader4');
  18219. GL_EXT_gpu_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_gpu_shader4');
  18220. GL_EXT_packed_float := Int_CheckExtension(Buffer, 'GL_EXT_packed_float');
  18221. GL_EXT_texture_array := Int_CheckExtension(Buffer, 'GL_EXT_texture_array');
  18222. GL_EXT_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_buffer_object');
  18223. GL_EXT_texture_compression_latc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_latc');
  18224. GL_EXT_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_rgtc');
  18225. GL_EXT_texture_integer := Int_CheckExtension(Buffer, 'GL_EXT_texture_integer');
  18226. GL_EXT_texture_shared_exponent := Int_CheckExtension(Buffer, 'GL_EXT_texture_shared_exponent');
  18227. GL_EXT_transform_feedback := Int_CheckExtension(Buffer, 'GL_EXT_transform_feedback');
  18228. GL_EXT_direct_state_access := Int_CheckExtension(Buffer, 'GL_EXT_direct_state_access');
  18229. GL_EXT_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array_bgra');
  18230. GL_EXT_texture_swizzle := Int_CheckExtension(Buffer, 'GL_EXT_texture_swizzle');
  18231. GL_EXT_provoking_vertex := Int_CheckExtension(Buffer, 'GL_EXT_provoking_vertex');
  18232. GL_EXT_texture_snorm := Int_CheckExtension(Buffer, 'GL_EXT_texture_snorm');
  18233. GL_EXT_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_EXT_separate_shader_objects');
  18234. GL_EXT_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_EXT_shader_image_load_store');
  18235. GL_EXT_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_EXT_vertex_attrib_64bit');
  18236. GL_EXT_texture_sRGB_decode := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB_decode');
  18237. // HP
  18238. GL_HP_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_HP_convolution_border_modes');
  18239. GL_HP_image_transform := Int_CheckExtension(Buffer, 'GL_HP_image_transform');
  18240. GL_HP_occlusion_test := Int_CheckExtension(Buffer, 'GL_HP_occlusion_test');
  18241. GL_HP_texture_lighting := Int_CheckExtension(Buffer, 'GL_HP_texture_lighting');
  18242. // IBM
  18243. GL_IBM_cull_vertex := Int_CheckExtension(Buffer, 'GL_IBM_cull_vertex');
  18244. GL_IBM_multimode_draw_arrays := Int_CheckExtension(Buffer, 'GL_IBM_multimode_draw_arrays');
  18245. GL_IBM_rasterpos_clip := Int_CheckExtension(Buffer, 'GL_IBM_rasterpos_clip');
  18246. GL_IBM_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_IBM_texture_mirrored_repeat');
  18247. GL_IBM_vertex_array_lists := Int_CheckExtension(Buffer, 'GL_IBM_vertex_array_lists');
  18248. // INGR
  18249. GL_INGR_blend_func_separate := Int_CheckExtension(Buffer, 'GL_INGR_blend_func_separate');
  18250. GL_INGR_color_clamp := Int_CheckExtension(Buffer, 'GL_INGR_color_clamp');
  18251. GL_INGR_interlace_read := Int_CheckExtension(Buffer, 'GL_INGR_interlace_read');
  18252. GL_INGR_palette_buffer := Int_CheckExtension(Buffer, 'GL_INGR_palette_buffer');
  18253. // INTEL
  18254. GL_INTEL_parallel_arrays := Int_CheckExtension(Buffer, 'GL_INTEL_parallel_arrays');
  18255. GL_INTEL_texture_scissor := Int_CheckExtension(Buffer, 'GL_INTEL_texture_scissor');
  18256. // MESA
  18257. GL_MESA_resize_buffers := Int_CheckExtension(Buffer, 'GL_MESA_resize_buffers');
  18258. GL_MESA_window_pos := Int_CheckExtension(Buffer, 'GL_MESA_window_pos');
  18259. // Khronos
  18260. // 4.5
  18261. GL_KHR_blend_equation_advanced := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced');
  18262. GL_KHR_blend_equation_advanced_coherent := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced_coherent');
  18263. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18264. GL_KHR_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_KHR_robust_buffer_access_behavior');
  18265. // NVIDIA
  18266. GL_NV_blend_square := Int_CheckExtension(Buffer, 'GL_NV_blend_square');
  18267. GL_NV_copy_depth_to_color := Int_CheckExtension(Buffer, 'GL_NV_copy_depth_to_color');
  18268. GL_NV_depth_clamp := Int_CheckExtension(Buffer, 'GL_NV_depth_clamp');
  18269. GL_NV_evaluators := Int_CheckExtension(Buffer, 'GL_NV_evaluators');
  18270. GL_NV_fence := Int_CheckExtension(Buffer, 'GL_NV_fence');
  18271. GL_NV_float_buffer := Int_CheckExtension(Buffer, 'GL_NV_float_buffer');
  18272. GL_NV_fog_distance := Int_CheckExtension(Buffer, 'GL_NV_fog_distance');
  18273. GL_NV_fragment_program := Int_CheckExtension(Buffer, 'GL_NV_fragment_program');
  18274. GL_NV_half_float := Int_CheckExtension(Buffer, 'GL_NV_half_float');
  18275. GL_NV_light_max_exponent := Int_CheckExtension(Buffer, 'GL_NV_light_max_exponent');
  18276. GL_NV_multisample_filter_hint := Int_CheckExtension(Buffer, 'GL_NV_multisample_filter_hint');
  18277. GL_NV_occlusion_query := Int_CheckExtension(Buffer, 'GL_NV_occlusion_query');
  18278. GL_NV_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_NV_packed_depth_stencil');
  18279. GL_NV_pixel_data_range := Int_CheckExtension(Buffer, 'GL_NV_pixel_data_range');
  18280. GL_NV_point_sprite := Int_CheckExtension(Buffer, 'GL_NV_point_sprite');
  18281. GL_NV_primitive_restart := Int_CheckExtension(Buffer, 'GL_NV_primitive_restart');
  18282. GL_NV_register_combiners := Int_CheckExtension(Buffer, 'GL_NV_register_combiners');
  18283. GL_NV_register_combiners2 := Int_CheckExtension(Buffer, 'GL_NV_register_combiners2');
  18284. GL_NV_texgen_emboss := Int_CheckExtension(Buffer, 'GL_NV_texgen_emboss');
  18285. GL_NV_texgen_reflection := Int_CheckExtension(Buffer, 'GL_NV_texgen_reflection');
  18286. GL_NV_texture_compression_vtc := Int_CheckExtension(Buffer, 'GL_NV_texture_compression_vtc');
  18287. GL_NV_texture_env_combine4 := Int_CheckExtension(Buffer, 'GL_NV_texture_env_combine4');
  18288. GL_NV_texture_expand_normal := Int_CheckExtension(Buffer, 'GL_NV_texture_expand_normal');
  18289. GL_NV_texture_rectangle := Int_CheckExtension(Buffer, 'GL_NV_texture_rectangle');
  18290. GL_NV_texture_shader := Int_CheckExtension(Buffer, 'GL_NV_texture_shader');
  18291. GL_NV_texture_shader2 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader2');
  18292. GL_NV_texture_shader3 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader3');
  18293. GL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range');
  18294. GL_NV_vertex_array_range2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range2');
  18295. GL_NV_vertex_program := Int_CheckExtension(Buffer, 'GL_NV_vertex_program');
  18296. GL_NV_vertex_program1_1 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program1_1');
  18297. GL_NV_vertex_program2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2');
  18298. GL_NV_fragment_program_option := Int_CheckExtension(Buffer, 'GL_NV_fragment_program_option');
  18299. GL_NV_fragment_program2 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program2');
  18300. GL_NV_vertex_program2_option := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2_option');
  18301. GL_NV_vertex_program3 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program3');
  18302. GL_NV_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_NV_depth_buffer_float');
  18303. GL_NV_fragment_program4 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program4');
  18304. GL_NV_framebuffer_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_framebuffer_multisample_coverage');
  18305. GL_NV_geometry_program4 := Int_CheckExtension(Buffer, 'GL_NV_geometry_program4');
  18306. GL_NV_gpu_program4 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program4');
  18307. GL_NV_parameter_buffer_object := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object');
  18308. GL_NV_transform_feedback := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback');
  18309. GL_NV_vertex_program4 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program4');
  18310. GL_NV_conditional_render := Int_CheckExtension(Buffer, 'GL_NV_conditional_render');
  18311. GL_NV_present_video := Int_CheckExtension(Buffer, 'GL_NV_present_video');
  18312. GL_NV_explicit_multisample := Int_CheckExtension(Buffer, 'GL_NV_explicit_multisample');
  18313. GL_NV_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback2');
  18314. GL_NV_video_capture := Int_CheckExtension(Buffer, 'GL_NV_video_capture');
  18315. GL_NV_copy_image := Int_CheckExtension(Buffer, 'GL_NV_copy_image');
  18316. GL_NV_parameter_buffer_object2 := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object2');
  18317. GL_NV_shader_buffer_load := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_load');
  18318. GL_NV_vertex_buffer_unified_memory := Int_CheckExtension(Buffer, 'GL_NV_vertex_buffer_unified_memory');
  18319. GL_NV_gpu_program5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program5');
  18320. GL_NV_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_shader5');
  18321. GL_NV_shader_buffer_store := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_store');
  18322. GL_NV_tessellation_program5 := Int_CheckExtension(Buffer, 'GL_NV_tessellation_program5');
  18323. GL_NV_vertex_attrib_integer_64bit := Int_CheckExtension(Buffer, 'GL_NV_vertex_attrib_integer_64bit');
  18324. GL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_multisample_coverage');
  18325. GL_NV_vdpau_interop := Int_CheckExtension(Buffer, 'GL_NV_vdpau_interop');
  18326. GL_NV_texture_barrier := Int_CheckExtension(Buffer, 'GL_NV_texture_barrier');
  18327. // 4.3
  18328. GL_NV_path_rendering := Int_CheckExtension(Buffer, 'GL_NV_path_rendering');
  18329. GL_NV_bindless_texture := Int_CheckExtension(Buffer, 'GL_NV_bindless_texture');
  18330. GL_NV_shader_atomic_float := Int_CheckExtension(Buffer, 'GL_NV_shader_atomic_float');
  18331. // OML
  18332. GL_OML_interlace := Int_CheckExtension(Buffer, 'GL_OML_interlace');
  18333. GL_OML_resample := Int_CheckExtension(Buffer, 'GL_OML_resample');
  18334. GL_OML_subsample := Int_CheckExtension(Buffer, 'GL_OML_subsample');
  18335. // PGI
  18336. GL_PGI_misc_hints := Int_CheckExtension(Buffer, 'GL_PGI_misc_hints');
  18337. GL_PGI_vertex_hints := Int_CheckExtension(Buffer, 'GL_PGI_vertex_hints');
  18338. // REND
  18339. GL_REND_screen_coordinates := Int_CheckExtension(Buffer, 'GL_REND_screen_coordinates');
  18340. // S3
  18341. GL_S3_s3tc := Int_CheckExtension(Buffer, 'GL_S3_s3tc');
  18342. // SGIS
  18343. GL_SGIS_detail_texture := Int_CheckExtension(Buffer, 'GL_SGIS_detail_texture');
  18344. GL_SGIS_fog_function := Int_CheckExtension(Buffer, 'GL_SGIS_fog_function');
  18345. GL_SGIS_generate_mipmap := Int_CheckExtension(Buffer, 'GL_SGIS_generate_mipmap');
  18346. GL_SGIS_multisample := Int_CheckExtension(Buffer, 'GL_SGIS_multisample');
  18347. GL_SGIS_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIS_pixel_texture');
  18348. GL_SGIS_point_line_texgen := Int_CheckExtension(Buffer, 'GL_SGIS_point_line_texgen');
  18349. GL_SGIS_point_parameters := Int_CheckExtension(Buffer, 'GL_SGIS_point_parameters');
  18350. GL_SGIS_sharpen_texture := Int_CheckExtension(Buffer, 'GL_SGIS_sharpen_texture');
  18351. GL_SGIS_texture4D := Int_CheckExtension(Buffer, 'GL_SGIS_texture4D');
  18352. GL_SGIS_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_border_clamp');
  18353. GL_SGIS_texture_color_mask := Int_CheckExtension(Buffer, 'GL_SGIS_texture_color_mask');
  18354. GL_SGIS_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_edge_clamp');
  18355. GL_SGIS_texture_filter4 := Int_CheckExtension(Buffer, 'GL_SGIS_texture_filter4');
  18356. GL_SGIS_texture_lod := Int_CheckExtension(Buffer, 'GL_SGIS_texture_lod');
  18357. GL_SGIS_texture_select := Int_CheckExtension(Buffer, 'GL_SGIS_texture_select');
  18358. // SGIX
  18359. GL_FfdMaskSGIX := Int_CheckExtension(Buffer, 'GL_FfdMaskSGIX');
  18360. GL_SGIX_async := Int_CheckExtension(Buffer, 'GL_SGIX_async');
  18361. GL_SGIX_async_histogram := Int_CheckExtension(Buffer, 'GL_SGIX_async_histogram');
  18362. GL_SGIX_async_pixel := Int_CheckExtension(Buffer, 'GL_SGIX_async_pixel');
  18363. GL_SGIX_blend_alpha_minmax := Int_CheckExtension(Buffer, 'GL_SGIX_blend_alpha_minmax');
  18364. GL_SGIX_calligraphic_fragment := Int_CheckExtension(Buffer, 'GL_SGIX_calligraphic_fragment');
  18365. GL_SGIX_clipmap := Int_CheckExtension(Buffer, 'GL_SGIX_clipmap');
  18366. GL_SGIX_convolution_accuracy := Int_CheckExtension(Buffer, 'GL_SGIX_convolution_accuracy');
  18367. GL_SGIX_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGIX_depth_pass_instrument');
  18368. GL_SGIX_depth_texture := Int_CheckExtension(Buffer, 'GL_SGIX_depth_texture');
  18369. GL_SGIX_flush_raster := Int_CheckExtension(Buffer, 'GL_SGIX_flush_raster');
  18370. GL_SGIX_fog_offset := Int_CheckExtension(Buffer, 'GL_SGIX_fog_offset');
  18371. GL_SGIX_fog_scale := Int_CheckExtension(Buffer, 'GL_SGIX_fog_scale');
  18372. GL_SGIX_fragment_lighting := Int_CheckExtension(Buffer, 'GL_SGIX_fragment_lighting');
  18373. GL_SGIX_framezoom := Int_CheckExtension(Buffer, 'GL_SGIX_framezoom');
  18374. GL_SGIX_igloo_interface := Int_CheckExtension(Buffer, 'GL_SGIX_igloo_interface');
  18375. GL_SGIX_impact_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_impact_pixel_texture');
  18376. GL_SGIX_instruments := Int_CheckExtension(Buffer, 'GL_SGIX_instruments');
  18377. GL_SGIX_interlace := Int_CheckExtension(Buffer, 'GL_SGIX_interlace');
  18378. GL_SGIX_ir_instrument1 := Int_CheckExtension(Buffer, 'GL_SGIX_ir_instrument1');
  18379. GL_SGIX_list_priority := Int_CheckExtension(Buffer, 'GL_SGIX_list_priority');
  18380. GL_SGIX_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_texture');
  18381. GL_SGIX_pixel_tiles := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_tiles');
  18382. GL_SGIX_polynomial_ffd := Int_CheckExtension(Buffer, 'GL_SGIX_polynomial_ffd');
  18383. GL_SGIX_reference_plane := Int_CheckExtension(Buffer, 'GL_SGIX_reference_plane');
  18384. GL_SGIX_resample := Int_CheckExtension(Buffer, 'GL_SGIX_resample');
  18385. GL_SGIX_scalebias_hint := Int_CheckExtension(Buffer, 'GL_SGIX_scalebias_hint');
  18386. GL_SGIX_shadow := Int_CheckExtension(Buffer, 'GL_SGIX_shadow');
  18387. GL_SGIX_shadow_ambient := Int_CheckExtension(Buffer, 'GL_SGIX_shadow_ambient');
  18388. GL_SGIX_sprite := Int_CheckExtension(Buffer, 'GL_SGIX_sprite');
  18389. GL_SGIX_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_subsample');
  18390. GL_SGIX_tag_sample_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_tag_sample_buffer');
  18391. GL_SGIX_texture_add_env := Int_CheckExtension(Buffer, 'GL_SGIX_texture_add_env');
  18392. GL_SGIX_texture_coordinate_clamp := Int_CheckExtension(Buffer, 'GL_SGIX_texture_coordinate_clamp');
  18393. GL_SGIX_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_lod_bias');
  18394. GL_SGIX_texture_multi_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_texture_multi_buffer');
  18395. GL_SGIX_texture_scale_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_scale_bias');
  18396. GL_SGIX_texture_select := Int_CheckExtension(Buffer, 'GL_SGIX_texture_select');
  18397. GL_SGIX_vertex_preclip := Int_CheckExtension(Buffer, 'GL_SGIX_vertex_preclip');
  18398. GL_SGIX_ycrcb := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb');
  18399. GL_SGIX_ycrcb_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb_subsample');
  18400. GL_SGIX_ycrcba := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcba');
  18401. // SGI
  18402. GL_SGI_color_matrix := Int_CheckExtension(Buffer, 'GL_SGI_color_matrix');
  18403. GL_SGI_color_table := Int_CheckExtension(Buffer, 'GL_SGI_color_table');
  18404. GL_SGI_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGI_depth_pass_instrument');
  18405. GL_SGI_texture_color_table := Int_CheckExtension(Buffer, 'GL_SGI_texture_color_table');
  18406. // SUN
  18407. GL_SUNX_constant_data := Int_CheckExtension(Buffer, 'GL_SUNX_constant_data');
  18408. GL_SUN_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_SUN_convolution_border_modes');
  18409. GL_SUN_global_alpha := Int_CheckExtension(Buffer, 'GL_SUN_global_alpha');
  18410. GL_SUN_mesh_array := Int_CheckExtension(Buffer, 'GL_SUN_mesh_array');
  18411. GL_SUN_slice_accum := Int_CheckExtension(Buffer, 'GL_SUN_slice_accum');
  18412. GL_SUN_triangle_list := Int_CheckExtension(Buffer, 'GL_SUN_triangle_list');
  18413. GL_SUN_vertex := Int_CheckExtension(Buffer, 'GL_SUN_vertex');
  18414. // WIN
  18415. GL_WIN_phong_shading := Int_CheckExtension(Buffer, 'GL_WIN_phong_shading');
  18416. GL_WIN_specular_fog := Int_CheckExtension(Buffer, 'GL_WIN_specular_fog');
  18417. {$IFDEF DGL_WIN}
  18418. // WGL
  18419. WGL_3DFX_multisample := Int_CheckExtension(Buffer, 'WGL_3DFX_multisample');
  18420. WGL_ARB_buffer_region := Int_CheckExtension(Buffer, 'WGL_ARB_buffer_region');
  18421. WGL_ARB_extensions_string := Int_CheckExtension(Buffer, 'WGL_ARB_extensions_string');
  18422. WGL_ARB_make_current_read := Int_CheckExtension(Buffer, 'WGL_ARB_make_current_read');
  18423. WGL_ARB_multisample := Int_CheckExtension(Buffer, 'WGL_ARB_multisample');
  18424. WGL_ARB_pbuffer := Int_CheckExtension(Buffer, 'WGL_ARB_pbuffer');
  18425. WGL_ARB_pixel_format := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format');
  18426. WGL_ARB_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format_float');
  18427. WGL_ARB_render_texture := Int_CheckExtension(Buffer, 'WGL_ARB_render_texture');
  18428. WGL_ARB_create_context := Int_CheckExtension(Buffer, 'WGL_ARB_create_context');
  18429. WGL_ARB_create_context_profile := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_profile');
  18430. WGL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'WGL_ARB_framebuffer_sRGB');
  18431. WGL_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_robustness');
  18432. WGL_ATI_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ATI_pixel_format_float');
  18433. WGL_AMD_gpu_association := Int_CheckExtension(Buffer, 'WGL_AMD_gpu_association');
  18434. WGL_EXT_depth_float := Int_CheckExtension(Buffer, 'WGL_EXT_depth_float');
  18435. WGL_EXT_display_color_table := Int_CheckExtension(Buffer, 'WGL_EXT_display_color_table');
  18436. WGL_EXT_extensions_string := Int_CheckExtension(Buffer, 'WGL_EXT_extensions_string');
  18437. WGL_EXT_make_current_read := Int_CheckExtension(Buffer, 'WGL_EXT_make_current_read');
  18438. WGL_EXT_multisample := Int_CheckExtension(Buffer, 'WGL_EXT_multisample');
  18439. WGL_EXT_pbuffer := Int_CheckExtension(Buffer, 'WGL_EXT_pbuffer');
  18440. WGL_EXT_pixel_format := Int_CheckExtension(Buffer, 'WGL_EXT_pixel_format');
  18441. WGL_EXT_swap_control := Int_CheckExtension(Buffer, 'WGL_EXT_swap_control');
  18442. WGL_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'WGL_EXT_create_context_es2_profile');
  18443. WGL_I3D_digital_video_control := Int_CheckExtension(Buffer, 'WGL_I3D_digital_video_control');
  18444. WGL_I3D_gamma := Int_CheckExtension(Buffer, 'WGL_I3D_gamma');
  18445. WGL_I3D_genlock := Int_CheckExtension(Buffer, 'WGL_I3D_genlock');
  18446. WGL_I3D_image_buffer := Int_CheckExtension(Buffer, 'WGL_I3D_image_buffer');
  18447. WGL_I3D_swap_frame_lock := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_lock');
  18448. WGL_I3D_swap_frame_usage := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_usage');
  18449. WGL_NV_float_buffer := Int_CheckExtension(Buffer, 'WGL_NV_float_buffer');
  18450. WGL_NV_render_depth_texture := Int_CheckExtension(Buffer, 'WGL_NV_render_depth_texture');
  18451. WGL_NV_render_texture_rectangle := Int_CheckExtension(Buffer, 'WGL_NV_render_texture_rectangle');
  18452. WGL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'WGL_NV_vertex_array_range');
  18453. WGL_NV_present_video := Int_CheckExtension(Buffer, 'WGL_NV_present_video');
  18454. WGL_NV_video_output := Int_CheckExtension(Buffer, 'WGL_NV_video_output');
  18455. WGL_NV_swap_group := Int_CheckExtension(Buffer, 'WGL_NV_swap_group');
  18456. WGL_NV_gpu_affinity := Int_CheckExtension(Buffer, 'WGL_NV_gpu_affinity');
  18457. WGL_NV_video_capture := Int_CheckExtension(Buffer, 'WGL_NV_video_capture');
  18458. WGL_NV_copy_image := Int_CheckExtension(Buffer, 'WGL_NV_copy_image');
  18459. WGL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18460. WGL_NV_DX_interop := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18461. WGL_OML_sync_control := Int_CheckExtension(Buffer, 'WGL_OML_sync_control');
  18462. WGL_3DL_stereo_control := Int_CheckExtension(Buffer, 'WGL_3DL_stereo_control');
  18463. WGL_ARB_context_flush_control := Int_CheckExtension(Buffer, 'WGL_ARB_context_flush_control');
  18464. WIN_draw_range_elements := Int_CheckExtension(Buffer, 'WIN_draw_range_elements');
  18465. WIN_swap_hint := Int_CheckExtension(Buffer, 'WIN_swap_hint');
  18466. {$ENDIF}
  18467. {$IFDEF DGL_LINUX}
  18468. // GLX
  18469. GLX_ARB_multisample := Int_CheckExtension(Buffer, 'GLX_ARB_multisample');
  18470. GLX_ARB_fbconfig_float := Int_CheckExtension(Buffer, 'GLX_ARB_fbconfig_float');
  18471. GLX_ARB_get_proc_address := Int_CheckExtension(Buffer, 'GLX_ARB_get_proc_address');
  18472. GLX_ARB_create_context := Int_CheckExtension(Buffer, 'GLX_ARB_create_context');
  18473. GLX_ARB_create_context_profile := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_profile');
  18474. GLX_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GLX_ARB_vertex_buffer_object');
  18475. GLX_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_ARB_framebuffer_sRGB');
  18476. GLX_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_robustness');
  18477. GLX_EXT_visual_info := Int_CheckExtension(Buffer, 'GLX_EXT_visual_info');
  18478. GLX_EXT_visual_rating := Int_CheckExtension(Buffer, 'GLX_EXT_visual_rating');
  18479. GLX_EXT_import_context := Int_CheckExtension(Buffer, 'GLX_EXT_import_context');
  18480. GLX_EXT_fbconfig_packed_float := Int_CheckExtension(Buffer, 'GLX_EXT_fbconfig_packed_float');
  18481. GLX_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_EXT_framebuffer_sRGB');
  18482. GLX_EXT_texture_from_pixmap := Int_CheckExtension(Buffer, 'GLX_EXT_texture_from_pixmap');
  18483. GLX_EXT_swap_control := Int_CheckExtension(Buffer, 'GLX_EXT_swap_control');
  18484. GLX_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'GLX_EXT_create_context_es2_profile');
  18485. GLX_ARB_context_flush_control := Int_CheckExtension(Buffer, 'GLX_ARB_context_flush_control');
  18486. {$ENDIF}
  18487. ImplementationRead := True;
  18488. end;
  18489. {$IFDEF DGL_WIN}
  18490. // =============================================================================
  18491. // RaiseLastOSError
  18492. // =============================================================================
  18493. // Needed for compatibility with older Delphiversions
  18494. // =============================================================================
  18495. procedure RaiseLastOSError;
  18496. begin
  18497. {$IFDEF FPC}
  18498. raise Exception.Create('RaiseLastOSError!'); // To-Do: find a better solution
  18499. {$ELSE}
  18500. {$IFDEF DELPHI6_AND_DOWN} // If Delphi 6 or later
  18501. SysUtils.RaiseLastWin32Error;
  18502. {$ELSE}
  18503. SysUtils.RaiseLastOSError;
  18504. {$ENDIF}
  18505. {$ENDIF}
  18506. end;
  18507. // =============================================================================
  18508. // CreateRenderingContext
  18509. // =============================================================================
  18510. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18511. const
  18512. OBJ_MEMDC = 10;
  18513. OBJ_ENHMETADC = 12;
  18514. OBJ_METADC = 4;
  18515. PFD_DOUBLEBUFFER = $00000001;
  18516. PFD_STEREO = $00000002;
  18517. PFD_DRAW_TO_WINDOW = $00000004;
  18518. PFD_DRAW_TO_BITMAP = $00000008;
  18519. PFD_SUPPORT_GDI = $00000010;
  18520. PFD_SUPPORT_OPENGL = $00000020;
  18521. PFD_TYPE_RGBA = 0;
  18522. PFD_MAIN_PLANE = 0;
  18523. PFD_OVERLAY_PLANE = 1;
  18524. PFD_UNDERLAY_PLANE = LongWord(-1);
  18525. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18526. var
  18527. PFDescriptor: TPixelFormatDescriptor;
  18528. PixelFormat: Integer;
  18529. AType: DWORD;
  18530. begin
  18531. if GL_LibHandle = nil then
  18532. InitOpenGL;
  18533. FillChar(PFDescriptor, SizeOf(PFDescriptor), 0);
  18534. with PFDescriptor do
  18535. begin
  18536. nSize := SizeOf(PFDescriptor);
  18537. nVersion := 1;
  18538. dwFlags := PFD_SUPPORT_OPENGL;
  18539. AType := GetObjectType(DC);
  18540. if AType = 0 then
  18541. RaiseLastOSError;
  18542. if AType in MemoryDCs then
  18543. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18544. else
  18545. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18546. if opDoubleBuffered in Options then
  18547. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18548. if opGDI in Options then
  18549. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18550. if opStereo in Options then
  18551. dwFlags := dwFlags or PFD_STEREO;
  18552. iPixelType := PFD_TYPE_RGBA;
  18553. cColorBits := ColorBits;
  18554. cDepthBits := zBits;
  18555. cStencilBits := StencilBits;
  18556. cAccumBits := AccumBits;
  18557. cAuxBuffers := AuxBuffers;
  18558. if Layer = 0 then
  18559. iLayerType := PFD_MAIN_PLANE
  18560. else
  18561. if Layer > 0 then
  18562. iLayerType := PFD_OVERLAY_PLANE
  18563. else
  18564. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18565. end;
  18566. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18567. if PixelFormat = 0 then
  18568. RaiseLastOSError;
  18569. if GetPixelFormat(DC) <> PixelFormat then
  18570. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18571. RaiseLastOSError;
  18572. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18573. Result := wglCreateContext(DC);
  18574. if Result = 0 then
  18575. RaiseLastOSError
  18576. else
  18577. LastPixelFormat := 0;
  18578. end;
  18579. // =============================================================================
  18580. // CreateRenderingContextVersion
  18581. // =============================================================================
  18582. // Creates a context for the more recent OpenGL versions (3.0) and up
  18583. // For that we first need to get a normal GL context for getting the
  18584. // function pointer to wglCreateContextAttribsARB first
  18585. // =============================================================================
  18586. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18587. const
  18588. OBJ_MEMDC = 10;
  18589. OBJ_ENHMETADC = 12;
  18590. OBJ_METADC = 4;
  18591. PFD_DOUBLEBUFFER = $00000001;
  18592. PFD_STEREO = $00000002;
  18593. PFD_DRAW_TO_WINDOW = $00000004;
  18594. PFD_DRAW_TO_BITMAP = $00000008;
  18595. PFD_SUPPORT_GDI = $00000010;
  18596. PFD_SUPPORT_OPENGL = $00000020;
  18597. PFD_TYPE_RGBA = 0;
  18598. PFD_MAIN_PLANE = 0;
  18599. PFD_OVERLAY_PLANE = 1;
  18600. PFD_UNDERLAY_PLANE = LongWord(-1);
  18601. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18602. var
  18603. PFDescriptor : TPixelFormatDescriptor;
  18604. PixelFormat : Integer;
  18605. AType : DWORD;
  18606. LegacyRC : HGLRC;
  18607. Attribs : array of Integer;
  18608. begin
  18609. if GL_LibHandle = nil then
  18610. InitOpenGL;
  18611. if not Assigned(GL_LibHandle) then
  18612. raise Exception.Create('GL_LibHandle is NIL. Could not load OpenGL library!');
  18613. FillChar(PFDescriptor, SizeOf(PFDescriptor), 0);
  18614. with PFDescriptor do
  18615. begin
  18616. nSize := SizeOf(PFDescriptor);
  18617. nVersion := 1;
  18618. dwFlags := PFD_SUPPORT_OPENGL;
  18619. AType := GetObjectType(DC);
  18620. if AType = 0 then
  18621. RaiseLastOSError;
  18622. if AType in MemoryDCs then
  18623. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18624. else
  18625. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18626. if opDoubleBuffered in Options then
  18627. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18628. if opGDI in Options then
  18629. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18630. if opStereo in Options then
  18631. dwFlags := dwFlags or PFD_STEREO;
  18632. iPixelType := PFD_TYPE_RGBA;
  18633. cColorBits := ColorBits;
  18634. cDepthBits := zBits;
  18635. cStencilBits := StencilBits;
  18636. cAccumBits := AccumBits;
  18637. cAuxBuffers := AuxBuffers;
  18638. if Layer = 0 then
  18639. iLayerType := PFD_MAIN_PLANE
  18640. else
  18641. if Layer > 0 then
  18642. iLayerType := PFD_OVERLAY_PLANE
  18643. else
  18644. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18645. end;
  18646. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18647. if PixelFormat = 0 then
  18648. RaiseLastOSError;
  18649. if GetPixelFormat(DC) <> PixelFormat then
  18650. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18651. RaiseLastOSError;
  18652. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18653. // Create legacy render context first for we need function pointers to
  18654. // create new OpenGL render contexts
  18655. LegacyRC := wglCreateContext(DC);
  18656. wglMakeCurrent(DC, LegacyRC);
  18657. // Set attributes to describe our requested context
  18658. SetLength(Attribs, 5);
  18659. Attribs[0] := WGL_CONTEXT_MAJOR_VERSION_ARB;
  18660. Attribs[1] := MajorVersion;
  18661. Attribs[2] := WGL_CONTEXT_MINOR_VERSION_ARB;
  18662. Attribs[3] := MinorVersion;
  18663. // Add context flag for forward compatible context
  18664. // Forward compatible means no more support for legacy functions like
  18665. // immediate mode (glvertex, glrotate, gltranslate, etc.)
  18666. if ForwardCompatible then
  18667. begin
  18668. SetLength(Attribs, Length(Attribs)+2);
  18669. Attribs[4] := WGL_CONTEXT_FLAGS_ARB;
  18670. Attribs[5] := WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
  18671. end;
  18672. // Attribute flags must be finalized with a zero
  18673. Attribs[High(Attribs)] := 0;
  18674. // Get function pointer for new context creation function
  18675. wglCreateContextAttribsARB := wglGetProcAddress('wglCreateContextAttribsARB');
  18676. if not Assigned(wglCreateContextAttribsARB) then
  18677. begin
  18678. raise Exception.Create('Could not get function pointer adress for wglCreateContextAttribsARB - OpenGL 3.x and above not supported!');
  18679. wglDeleteContext(LegacyRC);
  18680. exit;
  18681. end;
  18682. // Create context
  18683. Result := wglCreateContextAttribsARB(DC, 0, @Attribs[0]);
  18684. if Result = 0 then
  18685. begin
  18686. raise Exception.Create('Could not create the desired OpenGL rendering context!');
  18687. wglDeleteContext(LegacyRC);
  18688. exit;
  18689. end;
  18690. wglDeleteContext(LegacyRC);
  18691. if Result = 0 then
  18692. RaiseLastOSError
  18693. else
  18694. LastPixelFormat := 0;
  18695. end;
  18696. // =============================================================================
  18697. // DestroyRenderingContext
  18698. // =============================================================================
  18699. procedure DestroyRenderingContext(RC: HGLRC);
  18700. begin
  18701. wglDeleteContext(RC);
  18702. end;
  18703. // =============================================================================
  18704. // ActivateRenderingContext
  18705. // =============================================================================
  18706. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  18707. begin
  18708. Assert((DC <> 0), 'DC must not be 0');
  18709. Assert((RC <> 0), 'RC must not be 0');
  18710. wglMakeCurrent(DC, RC);
  18711. {$ifdef DGL_TINY_HEADER}
  18712. ReadCoreVersion;
  18713. {$else}
  18714. ReadImplementationProperties;
  18715. if (loadext) then
  18716. ReadExtensions;
  18717. {$endif}
  18718. end;
  18719. // =============================================================================
  18720. // DeactivateRenderingContext
  18721. // =============================================================================
  18722. procedure DeactivateRenderingContext;
  18723. begin
  18724. wglMakeCurrent(0, 0);
  18725. end;
  18726. {$ENDIF}
  18727. initialization
  18728. {$IFDEF CPU386}
  18729. Set8087CW($133F);
  18730. {$ENDIF}
  18731. finalization
  18732. end.