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  1. { ============================================================================
  2. OpenGL 4.5 - Headertranslation
  3. Supported environments and targets :
  4. - (Win32) Delphi 6 and up
  5. - (Win32, Win64) Delphi XE2
  6. - (Win32, Win64, Linux, MacOSX) FreePascal (1.9.3 and up)
  7. ==============================================================================
  8. Copyright (C) DGL-OpenGL-Portteam
  9. All Rights Reserved
  10. Obtained through:
  11. Bitbucket source repository - https://bitbucket.org/saschawillems/dglopengl
  12. Delphi OpenGL Community(DGL) - www.delphigl.com
  13. Converted and maintained by DGL's OpenGL-Portteam :
  14. - Sascha Willems - http://www.saschawillems.de
  15. - Steffen Xonna (Lossy eX) - http://www.dev-center.de
  16. Additional input :
  17. - Andrey Gruzdev (Mac OS X patch for XE2 / FPC)
  18. - Lars Middendorf
  19. - Martin Waldegger (Mars)
  20. - Benjamin Rosseaux (BeRo) - http://www.0ok.de
  21. Additional thanks:
  22. sigsegv (libdl.so)
  23. ==============================================================================
  24. You may retrieve the latest version of this file at the Delphi OpenGL
  25. Community home page, located at http://www.delphigl.com/
  26. This Source Code Form is subject to the terms of the Mozilla Public License,
  27. v. 2.0. If a copy of the MPL was not distributed with this file,
  28. You can obtain one at http://mozilla.org/MPL/2.0/.
  29. Software distributed under the License is distributed on an
  30. "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
  31. implied. See the License for the specific language governing
  32. rights and limitations under the License.
  33. ==============================================================================
  34. History : see readme.md
  35. ============================================================================== }
  36. {$define DGL_DEPRECATED}
  37. {
  38. This define defines if the header should use deprecated ARB stuff or not.
  39. per Default the Header use deprecated Stuff.
  40. }
  41. {.$define DGL_TINY_HEADER}
  42. {
  43. If you enable the define DGL_TINY_HEADER no function automatically will be loaded if you
  44. call ActivateRenderingContext. This may some bit faster and the smart linker can delete
  45. all non used functions. This will reduce the filesize of your binary file. But in this
  46. case you have to load the functions by yourself. There are two ways to do this.
  47. 1. You can load whole extension by calling the func Read_Extensionname. But if you do
  48. this it's possible to load functions you dont use. So you have the same "problem"
  49. like before. But it's only an bit smaler.
  50. > Read_GL_ARB_multitexture;
  51. 2. You are able to load only the functions you exactly need. In this case you are able
  52. to use the variables of the dglOpenGL.pas. So you only need to load the functions
  53. and you can use the header like before.
  54. To do this you have to created and activated an opengl context and than you can load
  55. the needed functions.
  56. > ActivateRenderingContext(fDC, fRC);
  57. > glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  58. > glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  59. So only the function "glActiveTextureARB" and "glMultiTexCoord2fARB" will be loaded.
  60. Please notice that the extension variables won't be loaded if this define is active. But
  61. you can call dglCheckExtension to check if any extension exists. You can assign them to
  62. the variables of the dglOpenGL.pas so all code they use this will find them.
  63. > GL_ARB_shading_language_100 := dglCheckExtension('GL_ARB_shading_language_100');
  64. }
  65. unit dglOpenGL;
  66. interface
  67. // defines to configure freepascal
  68. {$IFDEF FPC}
  69. {$MODE Delphi}
  70. {$IFNDEF WINDOWS}
  71. {$LINKLIB c}
  72. {$ENDIF}
  73. {$ENDIF}
  74. // known delphi versions
  75. {$IFNDEF FPC} // if freepascal isnt defined
  76. {$IFDEF VER140} // Delphi 6
  77. {$DEFINE DELPHI6_AND_DOWN}
  78. {$ENDIF}
  79. {$IFDEF VER130} // Delphi 5
  80. {$DEFINE DELPHI6_AND_DOWN}
  81. {$ENDIF}
  82. {$IFDEF VER120} // Delphi 4
  83. {$DEFINE DELPHI6_AND_DOWN}
  84. {$ENDIF}
  85. {$IFDEF VER110} // C++ Builder 3
  86. {$DEFINE DELPHI6_AND_DOWN}
  87. {$ENDIF}
  88. {$IFDEF VER100} // Delphi 3
  89. {$DEFINE DELPHI6_AND_DOWN}
  90. {$ENDIF}
  91. {$ENDIF}
  92. // Options for Delphi < 5
  93. {$IFDEF DELPHI6_AND_DOWN}
  94. {$A+}
  95. {$ELSE}
  96. {$A4}
  97. {$ENDIF}
  98. // 64 BIT architecture
  99. // Free pascal
  100. {$IFDEF CPU64}
  101. {$DEFINE DGL_64BIT}
  102. {$ENDIF}
  103. // Delphi
  104. {$IFDEF WIN64}
  105. {$DEFINE DGL_64BIT}
  106. {$ENDIF}
  107. // generell options
  108. {$H+,O+,X+}
  109. // detecting Windows
  110. {$IFDEF Win32} // Delphi and fpc of 32 Bit Windows
  111. {$DEFINE DGL_WIN}
  112. {$ENDIF}
  113. {$IFDEF Win64} // Delphi and fpc of 32 Bit Windows
  114. {$DEFINE DGL_WIN}
  115. {$ENDIF}
  116. // detecting Linux
  117. {$IFDEF linux} // Linux
  118. {$DEFINE DGL_LINUX}
  119. {$ENDIF}
  120. {$IFDEF DARWIN} // Mac OS X and FPC
  121. {$DEFINE DGL_MAC}
  122. {$ENDIF}
  123. {$IFDEF DELPHI} // Mac OS X add Delphi
  124. {$IFDEF MACOS}
  125. {$DEFINE DGL_MAC}
  126. {$ENDIF}
  127. {$ENDIF}
  128. uses
  129. {$IFDEF FPC}{$IFDEF DARWIN}dynlibs,{$ENDIF}{$ENDIF} // LoadLibrary functions
  130. SysUtils
  131. {$IFDEF DGL_WIN}, Windows{$ENDIF}
  132. {$IFDEF DGL_64BIT} ,math {$ENDIF}
  133. {$IFDEF DGL_LINUX}, X, XLib, XUtil{$ENDIF}
  134. ;
  135. type
  136. {$IFDEF DELPHI6_AND_DOWN}
  137. // Delphi 6 compatibility
  138. PPointer = ^Pointer;
  139. PCardinal = ^Cardinal;
  140. {$ENDIF}
  141. GLenum = Cardinal;
  142. GLboolean = BYTEBOOL;
  143. GLbitfield = Cardinal;
  144. GLbyte = Shortint;
  145. GLshort = SmallInt;
  146. GLint = Integer;
  147. GLsizei = Integer;
  148. GLubyte = Byte;
  149. GLushort = Word;
  150. GLuint = Cardinal;
  151. GLfloat = Single;
  152. GLclampf = Single;
  153. GLdouble = Double;
  154. GLclampd = Double;
  155. GLvoid = Pointer;
  156. GLint64 = Int64;
  157. GLuint64 = {$IFDEF DELPHI6_AND_DOWN} Int64 {$ELSE} UInt64 {$ENDIF};
  158. TGLenum = GLenum;
  159. TGLboolean = GLboolean;
  160. TGLbitfield = GLbitfield;
  161. TGLbyte = GLbyte;
  162. TGLshort = GLshort;
  163. TGLint = GLint;
  164. TGLsizei = GLsizei;
  165. TGLubyte = GLubyte;
  166. TGLushort = GLushort;
  167. TGLuint = GLuint;
  168. TGLfloat = GLfloat;
  169. TGLclampf = GLclampf;
  170. TGLdouble = GLdouble;
  171. TGLclampd = GLclampd;
  172. TGLvoid = GLvoid;
  173. TGLint64 = GLint64;
  174. TGLuint64 = GLuint64;
  175. PGLboolean = ^GLboolean;
  176. PGLbyte = ^GLbyte;
  177. PGLshort = ^GLshort;
  178. PGLint = ^GLint;
  179. PGLsizei = ^GLsizei;
  180. PGLubyte = ^GLubyte;
  181. PGLushort = ^GLushort;
  182. PGLuint = ^GLuint;
  183. PGLclampf = ^GLclampf;
  184. PGLfloat = ^GLfloat;
  185. PGLdouble = ^GLdouble;
  186. PGLclampd = ^GLclampd;
  187. PGLenum = ^GLenum;
  188. PGLvoid = Pointer;
  189. PPGLvoid = ^PGLvoid;
  190. PGLint64 = ^GLint64;
  191. PGLuint64 = ^GLuint64;
  192. // GL_NV_half_float
  193. GLhalfNV = WORD;
  194. TGLhalfNV = GLhalfNV;
  195. PGLhalfNV = ^GLhalfNV;
  196. // GL_ARB_shader_objects
  197. PGLHandleARB = ^GLHandleARB;
  198. GLHandleARB = Integer;
  199. GLcharARB = AnsiChar;
  200. PGLcharARB = PAnsiChar;
  201. PPGLcharARB = ^PGLcharARB;
  202. // GL_VERSION_1_5
  203. GLintptr = GLint;
  204. PGLintptr = ^GLintptr;
  205. GLsizeiptr = GLsizei;
  206. // GL_ARB_vertex_buffer_object
  207. GLintptrARB = GLint;
  208. GLsizeiptrARB = GLsizei;
  209. // GL_VERSION_2_0
  210. GLHandle = Integer;
  211. PGLchar = PAnsiChar;
  212. PPGLchar = ^PGLChar;
  213. // GL_EXT_timer_query
  214. GLint64EXT = Int64;
  215. TGLint64EXT = GLint64EXT;
  216. PGLint64EXT = ^GLint64EXT;
  217. GLuint64EXT = GLuint64;
  218. TGLuint64EXT = GLuint64EXT;
  219. PGLuint64EXT = ^GLuint64EXT;
  220. // WGL_ARB_pbuffer
  221. HPBUFFERARB = THandle;
  222. // WGL_EXT_pbuffer
  223. HPBUFFEREXT = THandle;
  224. // WGL_NV_present_video
  225. PHVIDEOOUTPUTDEVICENV = ^HVIDEOOUTPUTDEVICENV;
  226. HVIDEOOUTPUTDEVICENV = THandle;
  227. // WGL_NV_video_output
  228. PHPVIDEODEV = ^HPVIDEODEV;
  229. HPVIDEODEV = THandle;
  230. // WGL_NV_gpu_affinity
  231. PHPGPUNV = ^HPGPUNV;
  232. PHGPUNV = ^HGPUNV;
  233. // WGL_NV_video_capture
  234. HVIDEOINPUTDEVICENV = THandle;
  235. PHVIDEOINPUTDEVICENV = ^HVIDEOINPUTDEVICENV;
  236. HPGPUNV = THandle;
  237. HGPUNV = THandle;
  238. // GL_ARB_sync
  239. GLsync = Pointer;
  240. // GL_ARB_cl_event
  241. { These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event }
  242. _cl_context = record end;
  243. _cl_event = record end;
  244. p_cl_context = ^_cl_context;
  245. p_cl_event = ^_cl_event;
  246. // GL_ARB_compute_variable_group_size
  247. TglDispatchComputeGroupSizeARB = procedure (num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint; group_size_x : GLuint; group_size_y : GLuint; group_size_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  248. // GL_ARB_debug_output
  249. TglDebugProcARB = procedure (source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  250. // GL_AMD_debug_output
  251. TglDebugProcAMD = procedure (id: GLuint; category: GLenum; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  252. // GL_KHR_debug (4.3)
  253. TglDebugProc = procedure(source : GLEnum; type_ : GLEnum; id : GLUInt; severity : GLUInt; length : GLsizei; const message_ : PGLCHar; userParam : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  254. // GL_NV_vdpau_interop
  255. GLvdpauSurfaceNV = GLintptr;
  256. PGLvdpauSurfaceNV = ^GLvdpauSurfaceNV;
  257. // GLX
  258. {$IFDEF DGL_LINUX}
  259. GLXContext = Pointer;
  260. GLXContextID = TXID;
  261. GLXDrawable = TXID;
  262. GLXFBConfig = Pointer;
  263. GLXPbuffer = TXID;
  264. GLXPixmap = TXID;
  265. GLXWindow = TXID;
  266. Window = TXID;
  267. Colormap = TXID;
  268. Pixmap = TXID;
  269. Font = TXID;
  270. {$ENDIF}
  271. // Datatypes corresponding to GL's types TGL(name)(type)(count)
  272. TGLVectorub2 = array[0..1] of GLubyte;
  273. TGLVectori2 = array[0..1] of GLint;
  274. TGLVectorf2 = array[0..1] of GLfloat;
  275. TGLVectord2 = array[0..1] of GLdouble;
  276. TGLVectorp2 = array[0..1] of Pointer;
  277. TGLVectorub3 = array[0..2] of GLubyte;
  278. TGLVectori3 = array[0..2] of GLint;
  279. TGLVectorf3 = array[0..2] of GLfloat;
  280. TGLVectord3 = array[0..2] of GLdouble;
  281. TGLVectorp3 = array[0..2] of Pointer;
  282. TGLVectorub4 = array[0..3] of GLubyte;
  283. TGLVectori4 = array[0..3] of GLint;
  284. TGLVectorf4 = array[0..3] of GLfloat;
  285. TGLVectord4 = array[0..3] of GLdouble;
  286. TGLVectorp4 = array[0..3] of Pointer;
  287. TGLArrayf4 = TGLVectorf4;
  288. TGLArrayf3 = TGLVectorf3;
  289. TGLArrayd3 = TGLVectord3;
  290. TGLArrayi4 = TGLVectori4;
  291. TGLArrayp4 = TGLVectorp4;
  292. TGlMatrixub3 = array[0..2, 0..2] of GLubyte;
  293. TGlMatrixi3 = array[0..2, 0..2] of GLint;
  294. TGLMatrixf3 = array[0..2, 0..2] of GLfloat;
  295. TGLMatrixd3 = array[0..2, 0..2] of GLdouble;
  296. TGlMatrixub4 = array[0..3, 0..3] of GLubyte;
  297. TGlMatrixi4 = array[0..3, 0..3] of GLint;
  298. TGLMatrixf4 = array[0..3, 0..3] of GLfloat;
  299. TGLMatrixd4 = array[0..3, 0..3] of GLdouble;
  300. TGLVector3f = TGLVectorf3;
  301. // Datatypes corresponding to OpenGL12.pas for easy porting
  302. TVector3f = TGLVectorf3;
  303. TVector3d = TGLVectord3;
  304. TVector4i = TGLVectori4;
  305. TVector4f = TGLVectorf4;
  306. TVector4p = TGLVectorp4;
  307. TMatrix4f = TGLMatrixf4;
  308. TMatrix4d = TGLMatrixd4;
  309. PGLMatrixd4 = ^TGLMatrixd4;
  310. PVector4i = ^TVector4i;
  311. {$IFDEF FPC}
  312. TRect = packed record
  313. Left, Top, Right, Bottom: Longint;
  314. end;
  315. {$ENDIF}
  316. PGPU_DEVICE = ^GPU_DEVICE;
  317. GPU_DEVICE = record
  318. cb: DWORD;
  319. DeviceName: array [0..31] of AnsiChar;
  320. DeviceString: array [0..127] of AnsiChar;
  321. Flags: DWORD;
  322. rcVirtualScreen: TRect;
  323. end;
  324. type
  325. {$IFDEF FPC}
  326. {$IFDEF DGL_WIN}
  327. PWGLSwap = ^TWGLSwap;
  328. {$EXTERNALSYM _WGLSWAP}
  329. _WGLSWAP = packed record
  330. hdc: HDC;
  331. uiFlags: UINT;
  332. end;
  333. TWGLSwap = _WGLSWAP;
  334. {$EXTERNALSYM WGLSWAP}
  335. WGLSWAP = _WGLSWAP;
  336. {$ENDIF}
  337. {$ENDIF}
  338. // GLU types
  339. TGLUNurbs = record
  340. end;
  341. TGLUQuadric = record
  342. end;
  343. TGLUTesselator = record
  344. end;
  345. PGLUNurbs = ^TGLUNurbs;
  346. PGLUQuadric = ^TGLUQuadric;
  347. PGLUTesselator = ^TGLUTesselator;
  348. // backwards compatibility
  349. TGLUNurbsObj = TGLUNurbs;
  350. TGLUQuadricObj = TGLUQuadric;
  351. TGLUTesselatorObj = TGLUTesselator;
  352. TGLUTriangulatorObj = TGLUTesselator;
  353. PGLUNurbsObj = PGLUNurbs;
  354. PGLUQuadricObj = PGLUQuadric;
  355. PGLUTesselatorObj = PGLUTesselator;
  356. PGLUTriangulatorObj = PGLUTesselator;
  357. // GLUQuadricCallback
  358. TGLUQuadricErrorProc = procedure(errorCode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  359. // GLUTessCallback
  360. TGLUTessBeginProc = procedure(AType: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  361. TGLUTessEdgeFlagProc = procedure(Flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  362. TGLUTessVertexProc = procedure(VertexData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  363. TGLUTessEndProc = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  364. TGLUTessErrorProc = procedure(ErrNo: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  365. TGLUTessCombineProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  366. TGLUTessBeginDataProc = procedure(AType: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  367. TGLUTessEdgeFlagDataProc = procedure(Flag: GLboolean; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  368. TGLUTessVertexDataProc = procedure(VertexData: Pointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  369. TGLUTessEndDataProc = procedure(UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  370. TGLUTessErrorDataProc = procedure(ErrNo: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  371. TGLUTessCombineDataProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  372. // GLUNurbsCallback
  373. TGLUNurbsErrorProc = procedure(ErrorCode: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  374. var
  375. GL_VERSION_1_0,
  376. GL_VERSION_1_1,
  377. GL_VERSION_1_2,
  378. GL_VERSION_1_3,
  379. GL_VERSION_1_4,
  380. GL_VERSION_1_5,
  381. GL_VERSION_2_0,
  382. GL_VERSION_2_1,
  383. GL_VERSION_3_0,
  384. GL_VERSION_3_1,
  385. GL_VERSION_3_2,
  386. GL_VERSION_3_3,
  387. GL_VERSION_4_0,
  388. GL_VERSION_4_1,
  389. GL_VERSION_4_2,
  390. GL_VERSION_4_3,
  391. GL_VERSION_4_4,
  392. GL_VERSION_4_5,
  393. GLU_VERSION_1_1,
  394. GLU_VERSION_1_2,
  395. GLU_VERSION_1_3,
  396. GL_3DFX_multisample,
  397. GL_3DFX_tbuffer,
  398. GL_3DFX_texture_compression_FXT1,
  399. GL_APPLE_client_storage,
  400. GL_APPLE_element_array,
  401. GL_APPLE_fence,
  402. GL_APPLE_specular_vector,
  403. GL_APPLE_transform_hint,
  404. GL_APPLE_vertex_array_object,
  405. GL_APPLE_vertex_array_range,
  406. GL_APPLE_ycbcr_422,
  407. GL_APPLE_texture_range,
  408. GL_APPLE_float_pixels,
  409. GL_APPLE_vertex_program_evaluators,
  410. GL_APPLE_aux_depth_stencil,
  411. GL_APPLE_object_purgeable,
  412. GL_APPLE_row_bytes,
  413. GL_APPLE_rgb_422,
  414. GL_ARB_depth_texture,
  415. GL_ARB_fragment_program,
  416. GL_ARB_imaging,
  417. GL_ARB_matrix_palette,
  418. GL_ARB_multisample,
  419. GL_ARB_multitexture,
  420. GL_ARB_point_parameters,
  421. GL_ARB_shadow,
  422. GL_ARB_shadow_ambient,
  423. GL_ARB_texture_border_clamp,
  424. GL_ARB_texture_compression,
  425. GL_ARB_texture_cube_map,
  426. GL_ARB_texture_env_add,
  427. GL_ARB_texture_env_combine,
  428. GL_ARB_texture_env_crossbar,
  429. GL_ARB_texture_env_dot3,
  430. GL_ARB_texture_filter_minmax,
  431. GL_ARB_texture_mirrored_repeat,
  432. GL_ARB_transpose_matrix,
  433. GL_ARB_vertex_blend,
  434. GL_ARB_vertex_buffer_object,
  435. GL_ARB_vertex_program,
  436. GL_ARB_window_pos,
  437. GL_ARB_shader_objects,
  438. GL_ARB_vertex_shader,
  439. GL_ARB_fragment_shader,
  440. GL_ARB_fragment_shader_interlock,
  441. GL_ARB_shading_language_100,
  442. GL_ARB_occlusion_query,
  443. GL_ARB_texture_non_power_of_two,
  444. GL_ARB_point_sprite,
  445. GL_ARB_fragment_program_shadow,
  446. GL_ARB_draw_buffers,
  447. GL_ARB_texture_rectangle,
  448. GL_ARB_color_buffer_float,
  449. GL_ARB_half_float_pixel,
  450. GL_ARB_texture_float,
  451. GL_ARB_pixel_buffer_object,
  452. GL_ARB_depth_buffer_float,
  453. GL_ARB_draw_instanced,
  454. GL_ARB_framebuffer_object,
  455. GL_ARB_framebuffer_sRGB,
  456. GL_ARB_geometry_shader4,
  457. GL_ARB_half_float_vertex,
  458. GL_ARB_instanced_arrays,
  459. GL_ARB_map_buffer_range,
  460. GL_ARB_texture_buffer_object,
  461. GL_ARB_texture_compression_rgtc,
  462. GL_ARB_texture_rg,
  463. GL_ARB_vertex_array_object,
  464. GL_ARB_uniform_buffer_object,
  465. GL_ARB_compatibility,
  466. GL_ARB_copy_buffer,
  467. GL_ARB_shader_texture_lod,
  468. GL_ARB_shader_viewport_layer_array,
  469. GL_ARB_depth_clamp,
  470. GL_ARB_draw_elements_base_vertex,
  471. GL_ARB_fragment_coord_conventions,
  472. GL_ARB_provoking_vertex,
  473. GL_ARB_seamless_cube_map,
  474. GL_ARB_sync,
  475. GL_ARB_texture_multisample,
  476. GL_ARB_vertex_array_bgra,
  477. GL_ARB_draw_buffers_blend,
  478. GL_ARB_sample_shading,
  479. GL_ARB_sample_locations,
  480. GL_ARB_sparse_texture2,
  481. GL_ARB_sparse_texture_clamp,
  482. GL_ARB_texture_cube_map_array,
  483. GL_ARB_texture_gather,
  484. GL_ARB_texture_query_lod,
  485. GL_ARB_shading_language_include,
  486. GL_ARB_texture_compression_bptc,
  487. GL_ARB_blend_func_extended,
  488. GL_ARB_explicit_attrib_location,
  489. GL_ARB_occlusion_query2,
  490. GL_ARB_parallel_shader_compile,
  491. GL_ARB_post_depth_coverage,
  492. GL_ARB_sampler_objects,
  493. GL_ARB_shader_bit_encoding,
  494. GL_ARB_shader_clock,
  495. GL_ARB_texture_rgb10_a2ui,
  496. GL_ARB_texture_swizzle,
  497. GL_ARB_timer_query,
  498. GL_ARB_vertex_type_2_10_10_10_rev,
  499. GL_ARB_draw_indirect,
  500. GL_ARB_gpu_shader5,
  501. GL_ARB_gpu_shader_fp64,
  502. GL_ARB_gpu_shader_int64,
  503. GL_ARB_shader_subroutine,
  504. GL_ARB_tessellation_shader,
  505. GL_ARB_texture_buffer_object_rgb32,
  506. GL_ARB_transform_feedback2,
  507. GL_ARB_transform_feedback3,
  508. GL_ARB_ES2_compatibility,
  509. GL_ARB_ES3_2_compatibility,
  510. GL_ARB_get_program_binary,
  511. GL_ARB_separate_shader_objects,
  512. GL_ARB_shader_atomic_counter_ops,
  513. GL_ARB_shader_precision,
  514. GL_ARB_shader_ballot,
  515. GL_ARB_vertex_attrib_64bit,
  516. GL_ARB_viewport_array,
  517. GL_KHR_no_error,
  518. // GL 4.2
  519. GL_ARB_base_instance,
  520. GL_ARB_shading_language_420pack,
  521. GL_ARB_transform_feedback_instanced,
  522. GL_ARB_compressed_texture_pixel_storage,
  523. GL_ARB_conservative_depth,
  524. GL_ARB_internalformat_query,
  525. GL_ARB_map_buffer_alignment,
  526. GL_ARB_shader_atomic_counters,
  527. GL_ARB_shader_image_load_store,
  528. GL_ARB_shading_language_packing,
  529. GL_ARB_texture_storage,
  530. // GL 4.3
  531. GL_ARB_arrays_of_arrays,
  532. GL_ARB_fragment_layer_viewport,
  533. GL_ARB_shader_image_size,
  534. GL_ARB_ES3_compatibility,
  535. GL_ARB_clear_buffer_object,
  536. GL_ARB_compute_shader,
  537. GL_ARB_copy_image,
  538. GL_KHR_debug,
  539. GL_ARB_explicit_uniform_location,
  540. GL_ARB_framebuffer_no_attachments,
  541. GL_ARB_internalformat_query2,
  542. GL_ARB_invalidate_subdata,
  543. GL_ARB_multi_draw_indirect,
  544. GL_ARB_program_interface_query,
  545. GL_ARB_robust_buffer_access_behavior,
  546. GL_ARB_shader_storage_buffer_object,
  547. GL_ARB_stencil_texturing,
  548. GL_ARB_texture_buffer_range,
  549. GL_ARB_texture_query_levels,
  550. GL_ARB_texture_storage_multisample,
  551. GL_ARB_texture_view,
  552. GL_ARB_vertex_attrib_binding,
  553. GL_NV_path_rendering,
  554. GL_AMD_pinned_memory,
  555. GL_AMD_stencil_operation_extended,
  556. GL_AMD_vertex_shader_viewport_index,
  557. GL_AMD_vertex_shader_layer,
  558. GL_NV_bindless_texture,
  559. GL_NV_shader_atomic_float,
  560. GL_AMD_query_buffer_object,
  561. // GL 4.4
  562. GL_ARB_buffer_storage,
  563. GL_ARB_clear_texture,
  564. GL_ARB_enhanced_layouts,
  565. GL_ARB_multi_bind,
  566. GL_ARB_query_buffer_object,
  567. GL_ARB_texture_mirror_clamp_to_edge,
  568. GL_ARB_texture_stencil8,
  569. GL_ARB_vertex_type_10f_11f_11f_rev,
  570. GL_ARB_bindless_texture,
  571. GL_ARB_sparse_texture,
  572. // GL 4.5
  573. GL_ARB_clip_control,
  574. GL_ARB_cull_distance,
  575. GL_ARB_ES3_1_compatibility,
  576. GL_ARB_conditional_render_inverted,
  577. GL_KHR_context_flush_control,
  578. GL_ARB_derivative_control,
  579. GL_ARB_direct_state_access,
  580. GL_ARB_get_texture_sub_image,
  581. GL_KHR_robustness,
  582. GL_KHR_blend_equation_advanced,
  583. GL_KHR_blend_equation_advanced_coherent,
  584. GL_KHR_robust_buffer_access_behavior,
  585. GL_ARB_shader_texture_image_samples,
  586. GL_ARB_texture_barrier,
  587. GL_ARB_cl_event,
  588. GL_ARB_compute_variable_group_size,
  589. GL_ARB_debug_output,
  590. GL_ARB_robustness,
  591. GL_ARB_shader_stencil_export,
  592. GL_ATI_draw_buffers,
  593. GL_ATI_element_array,
  594. GL_ATI_envmap_bumpmap,
  595. GL_ATI_fragment_shader,
  596. GL_ATI_map_object_buffer,
  597. GL_ATI_pn_triangles,
  598. GL_ATI_separate_stencil,
  599. GL_ATI_text_fragment_shader,
  600. GL_ATI_texture_env_combine3,
  601. GL_ATI_texture_float,
  602. GL_ATI_texture_mirror_once,
  603. GL_ATI_vertex_array_object,
  604. GL_ATI_vertex_attrib_array_object,
  605. GL_ATI_vertex_streams,
  606. GL_ATI_meminfo,
  607. GL_AMD_performance_monitor,
  608. GL_AMD_texture_texture4,
  609. GL_AMD_vertex_shader_tesselator,
  610. GL_AMD_draw_buffers_blend,
  611. GL_AMD_shader_stencil_export,
  612. GL_AMD_seamless_cubemap_per_texture,
  613. GL_AMD_conservative_depth,
  614. GL_AMD_name_gen_delete,
  615. GL_AMD_debug_output,
  616. GL_AMD_transform_feedback3_lines_triangles,
  617. GL_AMD_depth_clamp_separate,
  618. GL_EXT_422_pixels,
  619. GL_EXT_abgr,
  620. GL_EXT_bgra,
  621. GL_EXT_blend_color,
  622. GL_EXT_blend_func_separate,
  623. GL_EXT_blend_logic_op,
  624. GL_EXT_blend_minmax,
  625. GL_EXT_blend_subtract,
  626. GL_EXT_clip_volume_hint,
  627. GL_EXT_cmyka,
  628. GL_EXT_color_matrix,
  629. GL_EXT_color_subtable,
  630. GL_EXT_compiled_vertex_array,
  631. GL_EXT_convolution,
  632. GL_EXT_coordinate_frame,
  633. GL_EXT_copy_texture,
  634. GL_EXT_cull_vertex,
  635. GL_EXT_draw_range_elements,
  636. GL_EXT_fog_coord,
  637. GL_EXT_framebuffer_object,
  638. GL_EXT_histogram,
  639. GL_EXT_index_array_formats,
  640. GL_EXT_index_func,
  641. GL_EXT_index_material,
  642. GL_EXT_index_texture,
  643. GL_EXT_light_texture,
  644. GL_EXT_misc_attribute,
  645. GL_EXT_multi_draw_arrays,
  646. GL_EXT_multisample,
  647. GL_EXT_packed_pixels,
  648. GL_EXT_paletted_texture,
  649. GL_EXT_pixel_transform,
  650. GL_EXT_pixel_transform_color_table,
  651. GL_EXT_point_parameters,
  652. GL_EXT_polygon_offset,
  653. GL_EXT_rescale_normal,
  654. GL_EXT_secondary_color,
  655. GL_EXT_separate_specular_color,
  656. GL_EXT_shadow_funcs,
  657. GL_EXT_shared_texture_palette,
  658. GL_EXT_stencil_two_side,
  659. GL_EXT_stencil_wrap,
  660. GL_EXT_subtexture,
  661. GL_EXT_texture,
  662. GL_EXT_texture3D,
  663. GL_EXT_texture_compression_s3tc,
  664. GL_EXT_texture_cube_map,
  665. GL_EXT_texture_edge_clamp,
  666. GL_EXT_texture_env_add,
  667. GL_EXT_texture_env_combine,
  668. GL_EXT_texture_env_dot3,
  669. GL_EXT_texture_filter_anisotropic,
  670. GL_EXT_texture_lod_bias,
  671. GL_EXT_texture_object,
  672. GL_EXT_texture_perturb_normal,
  673. GL_EXT_texture_rectangle,
  674. GL_EXT_vertex_array,
  675. GL_EXT_vertex_shader,
  676. GL_EXT_vertex_weighting,
  677. GL_EXT_depth_bounds_test,
  678. GL_EXT_texture_mirror_clamp,
  679. GL_EXT_blend_equation_separate,
  680. GL_EXT_pixel_buffer_object,
  681. GL_EXT_texture_compression_dxt1,
  682. GL_EXT_stencil_clear_tag,
  683. GL_EXT_packed_depth_stencil,
  684. GL_EXT_texture_sRGB,
  685. GL_EXT_framebuffer_blit,
  686. GL_EXT_framebuffer_multisample,
  687. GL_EXT_timer_query,
  688. GL_EXT_gpu_program_parameters,
  689. GL_EXT_bindable_uniform,
  690. GL_EXT_draw_buffers2,
  691. GL_EXT_draw_instanced,
  692. GL_EXT_framebuffer_sRGB,
  693. GL_EXT_geometry_shader4,
  694. GL_EXT_gpu_shader4,
  695. GL_EXT_packed_float,
  696. GL_EXT_texture_array,
  697. GL_EXT_texture_buffer_object,
  698. GL_EXT_texture_compression_latc,
  699. GL_EXT_texture_compression_rgtc,
  700. GL_EXT_texture_integer,
  701. GL_EXT_texture_shared_exponent,
  702. GL_EXT_transform_feedback,
  703. GL_EXT_direct_state_access,
  704. GL_EXT_vertex_array_bgra,
  705. GL_EXT_texture_swizzle,
  706. GL_EXT_provoking_vertex,
  707. GL_EXT_texture_snorm,
  708. GL_EXT_separate_shader_objects,
  709. GL_EXT_shader_image_load_store,
  710. GL_EXT_vertex_attrib_64bit,
  711. GL_EXT_texture_sRGB_decode,
  712. GL_FfdMaskSGIX,
  713. GL_HP_convolution_border_modes,
  714. GL_HP_image_transform,
  715. GL_HP_occlusion_test,
  716. GL_HP_texture_lighting,
  717. GL_IBM_cull_vertex,
  718. GL_IBM_multimode_draw_arrays,
  719. GL_IBM_rasterpos_clip,
  720. GL_IBM_texture_mirrored_repeat,
  721. GL_IBM_vertex_array_lists,
  722. GL_INGR_blend_func_separate,
  723. GL_INGR_color_clamp,
  724. GL_INGR_interlace_read,
  725. GL_INGR_palette_buffer,
  726. GL_INTEL_framebuffer_CMAA,
  727. GL_INTEL_parallel_arrays,
  728. GL_INTEL_texture_scissor,
  729. GL_MESA_resize_buffers,
  730. GL_MESA_window_pos,
  731. GL_NV_blend_square,
  732. GL_NV_copy_depth_to_color,
  733. GL_NV_depth_clamp,
  734. GL_NV_evaluators,
  735. GL_NV_fence,
  736. GL_NV_float_buffer,
  737. GL_NV_fog_distance,
  738. GL_NV_fragment_program,
  739. GL_NV_half_float,
  740. GL_NV_light_max_exponent,
  741. GL_NV_multisample_filter_hint,
  742. GL_NV_occlusion_query,
  743. GL_NV_packed_depth_stencil,
  744. GL_NV_pixel_data_range,
  745. GL_NV_point_sprite,
  746. GL_NV_primitive_restart,
  747. GL_NV_register_combiners,
  748. GL_NV_register_combiners2,
  749. GL_NV_texgen_emboss,
  750. GL_NV_texgen_reflection,
  751. GL_NV_texture_compression_vtc,
  752. GL_NV_texture_env_combine4,
  753. GL_NV_texture_expand_normal,
  754. GL_NV_texture_rectangle,
  755. GL_NV_texture_shader,
  756. GL_NV_texture_shader2,
  757. GL_NV_texture_shader3,
  758. GL_NV_vertex_array_range,
  759. GL_NV_vertex_array_range2,
  760. GL_NV_vertex_program,
  761. GL_NV_vertex_program1_1,
  762. GL_NV_vertex_program2,
  763. GL_NV_fragment_program_option,
  764. GL_NV_fragment_program2,
  765. GL_NV_vertex_program2_option,
  766. GL_NV_vertex_program3,
  767. GL_NV_depth_buffer_float,
  768. GL_NV_fragment_program4,
  769. GL_NV_framebuffer_multisample_coverage,
  770. GL_NV_geometry_program4,
  771. GL_NV_gpu_program4,
  772. GL_NV_parameter_buffer_object,
  773. GL_NV_transform_feedback,
  774. GL_NV_vertex_program4,
  775. GL_NV_conditional_render,
  776. GL_NV_conservative_raster,
  777. GL_NV_conservative_raster_dilate,
  778. GL_NV_present_video,
  779. GL_NV_explicit_multisample,
  780. GL_NV_transform_feedback2,
  781. GL_NV_video_capture,
  782. GL_NV_copy_image,
  783. GL_NV_parameter_buffer_object2,
  784. GL_NV_shader_buffer_load,
  785. GL_NV_vertex_buffer_unified_memory,
  786. GL_NV_gpu_program5,
  787. GL_NV_gpu_shader5,
  788. GL_NV_shader_buffer_store,
  789. GL_NV_tessellation_program5,
  790. GL_NV_vertex_attrib_integer_64bit,
  791. GL_NV_multisample_coverage,
  792. GL_NV_vdpau_interop,
  793. GL_NV_texture_barrier,
  794. GL_OML_interlace,
  795. GL_OML_resample,
  796. GL_OML_subsample,
  797. GL_OVR_multiview,
  798. GL_OVR_multiview2,
  799. GL_PGI_misc_hints,
  800. GL_PGI_vertex_hints,
  801. GL_REND_screen_coordinates,
  802. GL_S3_s3tc,
  803. GL_SGIS_detail_texture,
  804. GL_SGIS_fog_function,
  805. GL_SGIS_generate_mipmap,
  806. GL_SGIS_multisample,
  807. GL_SGIS_pixel_texture,
  808. GL_SGIS_point_line_texgen,
  809. GL_SGIS_point_parameters,
  810. GL_SGIS_sharpen_texture,
  811. GL_SGIS_texture4D,
  812. GL_SGIS_texture_border_clamp,
  813. GL_SGIS_texture_color_mask,
  814. GL_SGIS_texture_edge_clamp,
  815. GL_SGIS_texture_filter4,
  816. GL_SGIS_texture_lod,
  817. GL_SGIS_texture_select,
  818. GL_SGIX_async,
  819. GL_SGIX_async_histogram,
  820. GL_SGIX_async_pixel,
  821. GL_SGIX_blend_alpha_minmax,
  822. GL_SGIX_calligraphic_fragment,
  823. GL_SGIX_clipmap,
  824. GL_SGIX_convolution_accuracy,
  825. GL_SGIX_depth_pass_instrument,
  826. GL_SGIX_depth_texture,
  827. GL_SGIX_flush_raster,
  828. GL_SGIX_fog_offset,
  829. GL_SGIX_fog_scale,
  830. GL_SGIX_fragment_lighting,
  831. GL_SGIX_framezoom,
  832. GL_SGIX_igloo_interface,
  833. GL_SGIX_impact_pixel_texture,
  834. GL_SGIX_instruments,
  835. GL_SGIX_interlace,
  836. GL_SGIX_ir_instrument1,
  837. GL_SGIX_list_priority,
  838. GL_SGIX_pixel_texture,
  839. GL_SGIX_pixel_tiles,
  840. GL_SGIX_polynomial_ffd,
  841. GL_SGIX_reference_plane,
  842. GL_SGIX_resample,
  843. GL_SGIX_scalebias_hint,
  844. GL_SGIX_shadow,
  845. GL_SGIX_shadow_ambient,
  846. GL_SGIX_sprite,
  847. GL_SGIX_subsample,
  848. GL_SGIX_tag_sample_buffer,
  849. GL_SGIX_texture_add_env,
  850. GL_SGIX_texture_coordinate_clamp,
  851. GL_SGIX_texture_lod_bias,
  852. GL_SGIX_texture_multi_buffer,
  853. GL_SGIX_texture_scale_bias,
  854. GL_SGIX_texture_select,
  855. GL_SGIX_vertex_preclip,
  856. GL_SGIX_ycrcb,
  857. GL_SGIX_ycrcb_subsample,
  858. GL_SGIX_ycrcba,
  859. GL_SGI_color_matrix,
  860. GL_SGI_color_table,
  861. GL_SGI_depth_pass_instrument,
  862. GL_SGI_texture_color_table,
  863. GL_SUNX_constant_data,
  864. GL_SUN_convolution_border_modes,
  865. GL_SUN_global_alpha,
  866. GL_SUN_mesh_array,
  867. GL_SUN_slice_accum,
  868. GL_SUN_triangle_list,
  869. GL_SUN_vertex,
  870. // WGL
  871. GL_WIN_phong_shading,
  872. GL_WIN_specular_fog,
  873. WGL_3DFX_multisample,
  874. WGL_ARB_buffer_region,
  875. WGL_ARB_extensions_string,
  876. WGL_ARB_make_current_read,
  877. WGL_ARB_multisample,
  878. WGL_ARB_pbuffer,
  879. WGL_ARB_pixel_format,
  880. WGL_ARB_pixel_format_float,
  881. WGL_ARB_render_texture,
  882. WGL_ARB_create_context,
  883. WGL_ARB_create_context_profile,
  884. WGL_ARB_framebuffer_sRGB,
  885. WGL_ARB_create_context_robustness,
  886. WGL_ATI_pixel_format_float,
  887. WGL_AMD_gpu_association,
  888. WGL_EXT_depth_float,
  889. WGL_EXT_display_color_table,
  890. WGL_EXT_extensions_string,
  891. WGL_EXT_make_current_read,
  892. WGL_EXT_multisample,
  893. WGL_EXT_pbuffer,
  894. WGL_EXT_pixel_format,
  895. WGL_EXT_swap_control,
  896. WGL_EXT_create_context_es2_profile,
  897. WGL_I3D_digital_video_control,
  898. WGL_I3D_gamma,
  899. WGL_I3D_genlock,
  900. WGL_I3D_image_buffer,
  901. WGL_I3D_swap_frame_lock,
  902. WGL_I3D_swap_frame_usage,
  903. WGL_NV_float_buffer,
  904. WGL_NV_render_depth_texture,
  905. WGL_NV_render_texture_rectangle,
  906. WGL_NV_vertex_array_range,
  907. WGL_NV_present_video,
  908. WGL_NV_video_output,
  909. WGL_NV_swap_group,
  910. WGL_NV_gpu_affinity,
  911. WGL_NV_video_capture,
  912. WGL_NV_copy_image,
  913. WGL_NV_multisample_coverage,
  914. WGL_NV_DX_interop,
  915. WGL_OML_sync_control,
  916. WGL_3DL_stereo_control,
  917. WGL_ARB_context_flush_control,
  918. WIN_draw_range_elements,
  919. WIN_swap_hint,
  920. // GLX
  921. GLX_VERSION_1_3,
  922. GLX_VERSION_1_4,
  923. GLX_ARB_multisample,
  924. GLX_ARB_fbconfig_float,
  925. GLX_ARB_get_proc_address,
  926. GLX_ARB_create_context,
  927. GLX_ARB_create_context_profile,
  928. GLX_ARB_vertex_buffer_object,
  929. GLX_ARB_framebuffer_sRGB,
  930. GLX_ARB_create_context_robustness,
  931. GLX_EXT_visual_info,
  932. GLX_EXT_visual_rating,
  933. GLX_EXT_import_context,
  934. GLX_EXT_fbconfig_packed_float,
  935. GLX_EXT_framebuffer_sRGB,
  936. GLX_EXT_texture_from_pixmap,
  937. GLX_EXT_swap_control,
  938. GLX_ARB_context_flush_control,
  939. GLX_EXT_create_context_es2_profile : Boolean;
  940. const
  941. // GL_VERSION_1_1
  942. { AttribMask }
  943. GL_DEPTH_BUFFER_BIT = $00000100;
  944. GL_STENCIL_BUFFER_BIT = $00000400;
  945. GL_COLOR_BUFFER_BIT = $00004000;
  946. { Boolean }
  947. GL_TRUE: ByteBool = True;
  948. GL_FALSE: ByteBool = False;
  949. { BeginMode }
  950. GL_POINTS = $0000;
  951. GL_LINES = $0001;
  952. GL_LINE_LOOP = $0002;
  953. GL_LINE_STRIP = $0003;
  954. GL_TRIANGLES = $0004;
  955. GL_TRIANGLE_STRIP = $0005;
  956. GL_TRIANGLE_FAN = $0006;
  957. { AlphaFunction }
  958. GL_NEVER = $0200;
  959. GL_LESS = $0201;
  960. GL_EQUAL = $0202;
  961. GL_LEQUAL = $0203;
  962. GL_GREATER = $0204;
  963. GL_NOTEQUAL = $0205;
  964. GL_GEQUAL = $0206;
  965. GL_ALWAYS = $0207;
  966. { BlendingFactorDest }
  967. GL_ZERO = 0;
  968. GL_ONE = 1;
  969. GL_SRC_COLOR = $0300;
  970. GL_ONE_MINUS_SRC_COLOR = $0301;
  971. GL_SRC_ALPHA = $0302;
  972. GL_ONE_MINUS_SRC_ALPHA = $0303;
  973. GL_DST_ALPHA = $0304;
  974. GL_ONE_MINUS_DST_ALPHA = $0305;
  975. { BlendingFactorSrc }
  976. GL_DST_COLOR = $0306;
  977. GL_ONE_MINUS_DST_COLOR = $0307;
  978. GL_SRC_ALPHA_SATURATE = $0308;
  979. { DrawBufferMode }
  980. GL_NONE = 0;
  981. GL_FRONT_LEFT = $0400;
  982. GL_FRONT_RIGHT = $0401;
  983. GL_BACK_LEFT = $0402;
  984. GL_BACK_RIGHT = $0403;
  985. GL_FRONT = $0404;
  986. GL_BACK = $0405;
  987. GL_LEFT = $0406;
  988. GL_RIGHT = $0407;
  989. GL_FRONT_AND_BACK = $0408;
  990. { ErrorCode }
  991. GL_NO_ERROR = 0;
  992. GL_INVALID_ENUM = $0500;
  993. GL_INVALID_VALUE = $0501;
  994. GL_INVALID_OPERATION = $0502;
  995. GL_OUT_OF_MEMORY = $0505;
  996. { FrontFaceDirection }
  997. GL_CW = $0900;
  998. GL_CCW = $0901;
  999. { GetPName }
  1000. GL_POINT_SIZE = $0B11;
  1001. GL_POINT_SIZE_RANGE = $0B12;
  1002. GL_POINT_SIZE_GRANULARITY = $0B13;
  1003. GL_LINE_SMOOTH = $0B20;
  1004. GL_LINE_WIDTH = $0B21;
  1005. GL_LINE_WIDTH_RANGE = $0B22;
  1006. GL_LINE_WIDTH_GRANULARITY = $0B23;
  1007. GL_POLYGON_SMOOTH = $0B41;
  1008. GL_CULL_FACE = $0B44;
  1009. GL_CULL_FACE_MODE = $0B45;
  1010. GL_FRONT_FACE = $0B46;
  1011. GL_DEPTH_RANGE = $0B70;
  1012. GL_DEPTH_TEST = $0B71;
  1013. GL_DEPTH_WRITEMASK = $0B72;
  1014. GL_DEPTH_CLEAR_VALUE = $0B73;
  1015. GL_DEPTH_FUNC = $0B74;
  1016. GL_STENCIL_TEST = $0B90;
  1017. GL_STENCIL_CLEAR_VALUE = $0B91;
  1018. GL_STENCIL_FUNC = $0B92;
  1019. GL_STENCIL_VALUE_MASK = $0B93;
  1020. GL_STENCIL_FAIL = $0B94;
  1021. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  1022. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  1023. GL_STENCIL_REF = $0B97;
  1024. GL_STENCIL_WRITEMASK = $0B98;
  1025. GL_VIEWPORT = $0BA2;
  1026. GL_DITHER = $0BD0;
  1027. GL_BLEND_DST = $0BE0;
  1028. GL_BLEND_SRC = $0BE1;
  1029. GL_BLEND = $0BE2;
  1030. GL_LOGIC_OP_MODE = $0BF0;
  1031. GL_COLOR_LOGIC_OP = $0BF2;
  1032. GL_DRAW_BUFFER = $0C01;
  1033. GL_READ_BUFFER = $0C02;
  1034. GL_SCISSOR_BOX = $0C10;
  1035. GL_SCISSOR_TEST = $0C11;
  1036. GL_COLOR_CLEAR_VALUE = $0C22;
  1037. GL_COLOR_WRITEMASK = $0C23;
  1038. GL_DOUBLEBUFFER = $0C32;
  1039. GL_STEREO = $0C33;
  1040. GL_LINE_SMOOTH_HINT = $0C52;
  1041. GL_POLYGON_SMOOTH_HINT = $0C53;
  1042. GL_UNPACK_SWAP_BYTES = $0CF0;
  1043. GL_UNPACK_LSB_FIRST = $0CF1;
  1044. GL_UNPACK_ROW_LENGTH = $0CF2;
  1045. GL_UNPACK_SKIP_ROWS = $0CF3;
  1046. GL_UNPACK_SKIP_PIXELS = $0CF4;
  1047. GL_UNPACK_ALIGNMENT = $0CF5;
  1048. GL_PACK_SWAP_BYTES = $0D00;
  1049. GL_PACK_LSB_FIRST = $0D01;
  1050. GL_PACK_ROW_LENGTH = $0D02;
  1051. GL_PACK_SKIP_ROWS = $0D03;
  1052. GL_PACK_SKIP_PIXELS = $0D04;
  1053. GL_PACK_ALIGNMENT = $0D05;
  1054. GL_MAX_TEXTURE_SIZE = $0D33;
  1055. GL_MAX_VIEWPORT_DIMS = $0D3A;
  1056. GL_SUBPIXEL_BITS = $0D50;
  1057. GL_TEXTURE_1D = $0DE0;
  1058. GL_TEXTURE_2D = $0DE1;
  1059. GL_POLYGON_OFFSET_UNITS = $2A00;
  1060. GL_POLYGON_OFFSET_POINT = $2A01;
  1061. GL_POLYGON_OFFSET_LINE = $2A02;
  1062. GL_POLYGON_OFFSET_FILL = $8037;
  1063. GL_POLYGON_OFFSET_FACTOR = $8038;
  1064. GL_TEXTURE_BINDING_1D = $8068;
  1065. GL_TEXTURE_BINDING_2D = $8069;
  1066. { GetTextureParameter }
  1067. GL_TEXTURE_WIDTH = $1000;
  1068. GL_TEXTURE_HEIGHT = $1001;
  1069. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  1070. GL_TEXTURE_BORDER_COLOR = $1004;
  1071. GL_TEXTURE_BORDER = $1005;
  1072. GL_TEXTURE_RED_SIZE = $805C;
  1073. GL_TEXTURE_GREEN_SIZE = $805D;
  1074. GL_TEXTURE_BLUE_SIZE = $805E;
  1075. GL_TEXTURE_ALPHA_SIZE = $805F;
  1076. { HintMode }
  1077. GL_DONT_CARE = $1100;
  1078. GL_FASTEST = $1101;
  1079. GL_NICEST = $1102;
  1080. { DataType }
  1081. GL_BYTE = $1400;
  1082. GL_UNSIGNED_BYTE = $1401;
  1083. GL_SHORT = $1402;
  1084. GL_UNSIGNED_SHORT = $1403;
  1085. GL_INT = $1404;
  1086. GL_UNSIGNED_INT = $1405;
  1087. GL_FLOAT = $1406;
  1088. GL_DOUBLE = $140A;
  1089. { LogicOp }
  1090. GL_CLEAR = $1500;
  1091. GL_AND = $1501;
  1092. GL_AND_REVERSE = $1502;
  1093. GL_COPY = $1503;
  1094. GL_AND_INVERTED = $1504;
  1095. GL_NOOP = $1505;
  1096. GL_XOR = $1506;
  1097. GL_OR = $1507;
  1098. GL_NOR = $1508;
  1099. GL_EQUIV = $1509;
  1100. GL_INVERT = $150A;
  1101. GL_OR_REVERSE = $150B;
  1102. GL_COPY_INVERTED = $150C;
  1103. GL_OR_INVERTED = $150D;
  1104. GL_NAND = $150E;
  1105. GL_SET = $150F;
  1106. { MatrixMode (for gl3.h, FBO attachment type) }
  1107. GL_TEXTURE = $1702;
  1108. { PixelCopyType }
  1109. GL_COLOR = $1800;
  1110. GL_DEPTH = $1801;
  1111. GL_STENCIL = $1802;
  1112. { PixelFormat }
  1113. GL_STENCIL_INDEX = $1901;
  1114. GL_DEPTH_COMPONENT = $1902;
  1115. GL_RED = $1903;
  1116. GL_GREEN = $1904;
  1117. GL_BLUE = $1905;
  1118. GL_ALPHA = $1906;
  1119. GL_RGB = $1907;
  1120. GL_RGBA = $1908;
  1121. { PolygonMode }
  1122. GL_POINT = $1B00;
  1123. GL_LINE = $1B01;
  1124. GL_FILL = $1B02;
  1125. { StencilOp }
  1126. GL_KEEP = $1E00;
  1127. GL_REPLACE = $1E01;
  1128. GL_INCR = $1E02;
  1129. GL_DECR = $1E03;
  1130. { StringName }
  1131. GL_VENDOR = $1F00;
  1132. GL_RENDERER = $1F01;
  1133. GL_VERSION = $1F02;
  1134. GL_EXTENSIONS = $1F03;
  1135. { TextureMagFilter }
  1136. GL_NEAREST = $2600;
  1137. GL_LINEAR = $2601;
  1138. { TextureMinFilter }
  1139. GL_NEAREST_MIPMAP_NEAREST = $2700;
  1140. GL_LINEAR_MIPMAP_NEAREST = $2701;
  1141. GL_NEAREST_MIPMAP_LINEAR = $2702;
  1142. GL_LINEAR_MIPMAP_LINEAR = $2703;
  1143. { TextureParameterName }
  1144. GL_TEXTURE_MAG_FILTER = $2800;
  1145. GL_TEXTURE_MIN_FILTER = $2801;
  1146. GL_TEXTURE_WRAP_S = $2802;
  1147. GL_TEXTURE_WRAP_T = $2803;
  1148. { TextureTarget }
  1149. GL_PROXY_TEXTURE_1D = $8063;
  1150. GL_PROXY_TEXTURE_2D = $8064;
  1151. { TextureWrapMode }
  1152. GL_REPEAT = $2901;
  1153. { PixelInternalFormat }
  1154. GL_R3_G3_B2 = $2A10;
  1155. GL_RGB4 = $804F;
  1156. GL_RGB5 = $8050;
  1157. GL_RGB8 = $8051;
  1158. GL_RGB10 = $8052;
  1159. GL_RGB12 = $8053;
  1160. GL_RGB16 = $8054;
  1161. GL_RGBA2 = $8055;
  1162. GL_RGBA4 = $8056;
  1163. GL_RGB5_A1 = $8057;
  1164. GL_RGBA8 = $8058;
  1165. GL_RGB10_A2 = $8059;
  1166. GL_RGBA12 = $805A;
  1167. GL_RGBA16 = $805B;
  1168. {$ifdef DGL_DEPRECATED}
  1169. GL_ACCUM = $0100;
  1170. GL_LOAD = $0101;
  1171. GL_RETURN = $0102;
  1172. GL_MULT = $0103;
  1173. GL_ADD = $0104;
  1174. GL_CURRENT_BIT = $00000001;
  1175. GL_POINT_BIT = $00000002;
  1176. GL_LINE_BIT = $00000004;
  1177. GL_POLYGON_BIT = $00000008;
  1178. GL_POLYGON_STIPPLE_BIT = $00000010;
  1179. GL_PIXEL_MODE_BIT = $00000020;
  1180. GL_LIGHTING_BIT = $00000040;
  1181. GL_FOG_BIT = $00000080;
  1182. GL_ACCUM_BUFFER_BIT = $00000200;
  1183. GL_VIEWPORT_BIT = $00000800;
  1184. GL_TRANSFORM_BIT = $00001000;
  1185. GL_ENABLE_BIT = $00002000;
  1186. GL_HINT_BIT = $00008000;
  1187. GL_EVAL_BIT = $00010000;
  1188. GL_LIST_BIT = $00020000;
  1189. GL_TEXTURE_BIT = $00040000;
  1190. GL_SCISSOR_BIT = $00080000;
  1191. GL_ALL_ATTRIB_BITS = $000FFFFF;
  1192. GL_QUADS = $0007;
  1193. GL_QUAD_STRIP = $0008;
  1194. GL_POLYGON = $0009;
  1195. GL_CLIP_PLANE0 = $3000;
  1196. GL_CLIP_PLANE1 = $3001;
  1197. GL_CLIP_PLANE2 = $3002;
  1198. GL_CLIP_PLANE3 = $3003;
  1199. GL_CLIP_PLANE4 = $3004;
  1200. GL_CLIP_PLANE5 = $3005;
  1201. GL_2_BYTES = $1407;
  1202. GL_3_BYTES = $1408;
  1203. GL_4_BYTES = $1409;
  1204. GL_AUX0 = $0409;
  1205. GL_AUX1 = $040A;
  1206. GL_AUX2 = $040B;
  1207. GL_AUX3 = $040C;
  1208. GL_STACK_OVERFLOW = $0503;
  1209. GL_STACK_UNDERFLOW = $0504;
  1210. GL_2D = $0600;
  1211. GL_3D = $0601;
  1212. GL_3D_COLOR = $0602;
  1213. GL_3D_COLOR_TEXTURE = $0603;
  1214. GL_4D_COLOR_TEXTURE = $0604;
  1215. GL_PASS_THROUGH_TOKEN = $0700;
  1216. GL_POINT_TOKEN = $0701;
  1217. GL_LINE_TOKEN = $0702;
  1218. GL_POLYGON_TOKEN = $0703;
  1219. GL_BITMAP_TOKEN = $0704;
  1220. GL_DRAW_PIXEL_TOKEN = $0705;
  1221. GL_COPY_PIXEL_TOKEN = $0706;
  1222. GL_LINE_RESET_TOKEN = $0707;
  1223. GL_EXP = $0800;
  1224. GL_EXP2 = $0801;
  1225. GL_COEFF = $0A00;
  1226. GL_ORDER = $0A01;
  1227. GL_DOMAIN = $0A02;
  1228. GL_CURRENT_COLOR = $0B00;
  1229. GL_CURRENT_INDEX = $0B01;
  1230. GL_CURRENT_NORMAL = $0B02;
  1231. GL_CURRENT_TEXTURE_COORDS = $0B03;
  1232. GL_CURRENT_RASTER_COLOR = $0B04;
  1233. GL_CURRENT_RASTER_INDEX = $0B05;
  1234. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  1235. GL_CURRENT_RASTER_POSITION = $0B07;
  1236. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  1237. GL_CURRENT_RASTER_DISTANCE = $0B09;
  1238. GL_POINT_SMOOTH = $0B10;
  1239. GL_LINE_STIPPLE = $0B24;
  1240. GL_LINE_STIPPLE_PATTERN = $0B25;
  1241. GL_LINE_STIPPLE_REPEAT = $0B26;
  1242. GL_LIST_MODE = $0B30;
  1243. GL_MAX_LIST_NESTING = $0B31;
  1244. GL_LIST_BASE = $0B32;
  1245. GL_LIST_INDEX = $0B33;
  1246. GL_POLYGON_MODE = $0B40;
  1247. GL_POLYGON_STIPPLE = $0B42;
  1248. GL_EDGE_FLAG = $0B43;
  1249. GL_LIGHTING = $0B50;
  1250. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  1251. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  1252. GL_LIGHT_MODEL_AMBIENT = $0B53;
  1253. GL_SHADE_MODEL = $0B54;
  1254. GL_COLOR_MATERIAL_FACE = $0B55;
  1255. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  1256. GL_COLOR_MATERIAL = $0B57;
  1257. GL_FOG = $0B60;
  1258. GL_FOG_INDEX = $0B61;
  1259. GL_FOG_DENSITY = $0B62;
  1260. GL_FOG_START = $0B63;
  1261. GL_FOG_END = $0B64;
  1262. GL_FOG_MODE = $0B65;
  1263. GL_FOG_COLOR = $0B66;
  1264. GL_ACCUM_CLEAR_VALUE = $0B80;
  1265. GL_MATRIX_MODE = $0BA0;
  1266. GL_NORMALIZE = $0BA1;
  1267. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  1268. GL_PROJECTION_STACK_DEPTH = $0BA4;
  1269. GL_TEXTURE_STACK_DEPTH = $0BA5;
  1270. GL_MODELVIEW_MATRIX = $0BA6;
  1271. GL_PROJECTION_MATRIX = $0BA7;
  1272. GL_TEXTURE_MATRIX = $0BA8;
  1273. GL_ATTRIB_STACK_DEPTH = $0BB0;
  1274. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  1275. GL_ALPHA_TEST = $0BC0;
  1276. GL_ALPHA_TEST_FUNC = $0BC1;
  1277. GL_ALPHA_TEST_REF = $0BC2;
  1278. GL_INDEX_LOGIC_OP = $0BF1;
  1279. GL_AUX_BUFFERS = $0C00;
  1280. GL_INDEX_CLEAR_VALUE = $0C20;
  1281. GL_INDEX_WRITEMASK = $0C21;
  1282. GL_INDEX_MODE = $0C30;
  1283. GL_RGBA_MODE = $0C31;
  1284. GL_RENDER_MODE = $0C40;
  1285. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  1286. GL_POINT_SMOOTH_HINT = $0C51;
  1287. GL_FOG_HINT = $0C54;
  1288. GL_TEXTURE_GEN_S = $0C60;
  1289. GL_TEXTURE_GEN_T = $0C61;
  1290. GL_TEXTURE_GEN_R = $0C62;
  1291. GL_TEXTURE_GEN_Q = $0C63;
  1292. GL_PIXEL_MAP_I_TO_I = $0C70;
  1293. GL_PIXEL_MAP_S_TO_S = $0C71;
  1294. GL_PIXEL_MAP_I_TO_R = $0C72;
  1295. GL_PIXEL_MAP_I_TO_G = $0C73;
  1296. GL_PIXEL_MAP_I_TO_B = $0C74;
  1297. GL_PIXEL_MAP_I_TO_A = $0C75;
  1298. GL_PIXEL_MAP_R_TO_R = $0C76;
  1299. GL_PIXEL_MAP_G_TO_G = $0C77;
  1300. GL_PIXEL_MAP_B_TO_B = $0C78;
  1301. GL_PIXEL_MAP_A_TO_A = $0C79;
  1302. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  1303. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  1304. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  1305. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  1306. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  1307. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  1308. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  1309. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  1310. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  1311. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  1312. GL_MAP_COLOR = $0D10;
  1313. GL_MAP_STENCIL = $0D11;
  1314. GL_INDEX_SHIFT = $0D12;
  1315. GL_INDEX_OFFSET = $0D13;
  1316. GL_RED_SCALE = $0D14;
  1317. GL_RED_BIAS = $0D15;
  1318. GL_ZOOM_X = $0D16;
  1319. GL_ZOOM_Y = $0D17;
  1320. GL_GREEN_SCALE = $0D18;
  1321. GL_GREEN_BIAS = $0D19;
  1322. GL_BLUE_SCALE = $0D1A;
  1323. GL_BLUE_BIAS = $0D1B;
  1324. GL_ALPHA_SCALE = $0D1C;
  1325. GL_ALPHA_BIAS = $0D1D;
  1326. GL_DEPTH_SCALE = $0D1E;
  1327. GL_DEPTH_BIAS = $0D1F;
  1328. GL_MAX_EVAL_ORDER = $0D30;
  1329. GL_MAX_LIGHTS = $0D31;
  1330. GL_MAX_CLIP_PLANES = $0D32;
  1331. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  1332. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  1333. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  1334. GL_MAX_NAME_STACK_DEPTH = $0D37;
  1335. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  1336. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  1337. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  1338. GL_INDEX_BITS = $0D51;
  1339. GL_RED_BITS = $0D52;
  1340. GL_GREEN_BITS = $0D53;
  1341. GL_BLUE_BITS = $0D54;
  1342. GL_ALPHA_BITS = $0D55;
  1343. GL_DEPTH_BITS = $0D56;
  1344. GL_STENCIL_BITS = $0D57;
  1345. GL_ACCUM_RED_BITS = $0D58;
  1346. GL_ACCUM_GREEN_BITS = $0D59;
  1347. GL_ACCUM_BLUE_BITS = $0D5A;
  1348. GL_ACCUM_ALPHA_BITS = $0D5B;
  1349. GL_NAME_STACK_DEPTH = $0D70;
  1350. GL_AUTO_NORMAL = $0D80;
  1351. GL_MAP1_COLOR_4 = $0D90;
  1352. GL_MAP1_INDEX = $0D91;
  1353. GL_MAP1_NORMAL = $0D92;
  1354. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  1355. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  1356. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  1357. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  1358. GL_MAP1_VERTEX_3 = $0D97;
  1359. GL_MAP1_VERTEX_4 = $0D98;
  1360. GL_MAP2_COLOR_4 = $0DB0;
  1361. GL_MAP2_INDEX = $0DB1;
  1362. GL_MAP2_NORMAL = $0DB2;
  1363. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  1364. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  1365. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  1366. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  1367. GL_MAP2_VERTEX_3 = $0DB7;
  1368. GL_MAP2_VERTEX_4 = $0DB8;
  1369. GL_MAP1_GRID_DOMAIN = $0DD0;
  1370. GL_MAP1_GRID_SEGMENTS = $0DD1;
  1371. GL_MAP2_GRID_DOMAIN = $0DD2;
  1372. GL_MAP2_GRID_SEGMENTS = $0DD3;
  1373. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  1374. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  1375. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  1376. GL_SELECTION_BUFFER_POINTER = $0DF3;
  1377. GL_SELECTION_BUFFER_SIZE = $0DF4;
  1378. GL_LIGHT0 = $4000;
  1379. GL_LIGHT1 = $4001;
  1380. GL_LIGHT2 = $4002;
  1381. GL_LIGHT3 = $4003;
  1382. GL_LIGHT4 = $4004;
  1383. GL_LIGHT5 = $4005;
  1384. GL_LIGHT6 = $4006;
  1385. GL_LIGHT7 = $4007;
  1386. GL_AMBIENT = $1200;
  1387. GL_DIFFUSE = $1201;
  1388. GL_SPECULAR = $1202;
  1389. GL_POSITION = $1203;
  1390. GL_SPOT_DIRECTION = $1204;
  1391. GL_SPOT_EXPONENT = $1205;
  1392. GL_SPOT_CUTOFF = $1206;
  1393. GL_CONSTANT_ATTENUATION = $1207;
  1394. GL_LINEAR_ATTENUATION = $1208;
  1395. GL_QUADRATIC_ATTENUATION = $1209;
  1396. GL_COMPILE = $1300;
  1397. GL_COMPILE_AND_EXECUTE = $1301;
  1398. GL_EMISSION = $1600;
  1399. GL_SHININESS = $1601;
  1400. GL_AMBIENT_AND_DIFFUSE = $1602;
  1401. GL_COLOR_INDEXES = $1603;
  1402. GL_MODELVIEW = $1700;
  1403. GL_PROJECTION = $1701;
  1404. GL_COLOR_INDEX = $1900;
  1405. GL_LUMINANCE = $1909;
  1406. GL_LUMINANCE_ALPHA = $190A;
  1407. GL_BITMAP = $1A00;
  1408. GL_RENDER = $1C00;
  1409. GL_FEEDBACK = $1C01;
  1410. GL_SELECT = $1C02;
  1411. GL_FLAT = $1D00;
  1412. GL_SMOOTH = $1D01;
  1413. GL_S = $2000;
  1414. GL_T = $2001;
  1415. GL_R = $2002;
  1416. GL_Q = $2003;
  1417. GL_MODULATE = $2100;
  1418. GL_DECAL = $2101;
  1419. GL_TEXTURE_ENV_MODE = $2200;
  1420. GL_TEXTURE_ENV_COLOR = $2201;
  1421. GL_TEXTURE_ENV = $2300;
  1422. GL_EYE_LINEAR = $2400;
  1423. GL_OBJECT_LINEAR = $2401;
  1424. GL_SPHERE_MAP = $2402;
  1425. GL_TEXTURE_GEN_MODE = $2500;
  1426. GL_OBJECT_PLANE = $2501;
  1427. GL_EYE_PLANE = $2502;
  1428. GL_CLAMP = $2900;
  1429. GL_CLIENT_PIXEL_STORE_BIT = $00000001;
  1430. GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
  1431. GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
  1432. GL_ALPHA4 = $803B;
  1433. GL_ALPHA8 = $803C;
  1434. GL_ALPHA12 = $803D;
  1435. GL_ALPHA16 = $803E;
  1436. GL_LUMINANCE4 = $803F;
  1437. GL_LUMINANCE8 = $8040;
  1438. GL_LUMINANCE12 = $8041;
  1439. GL_LUMINANCE16 = $8042;
  1440. GL_LUMINANCE4_ALPHA4 = $8043;
  1441. GL_LUMINANCE6_ALPHA2 = $8044;
  1442. GL_LUMINANCE8_ALPHA8 = $8045;
  1443. GL_LUMINANCE12_ALPHA4 = $8046;
  1444. GL_LUMINANCE12_ALPHA12 = $8047;
  1445. GL_LUMINANCE16_ALPHA16 = $8048;
  1446. GL_INTENSITY = $8049;
  1447. GL_INTENSITY4 = $804A;
  1448. GL_INTENSITY8 = $804B;
  1449. GL_INTENSITY12 = $804C;
  1450. GL_INTENSITY16 = $804D;
  1451. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  1452. GL_TEXTURE_INTENSITY_SIZE = $8061;
  1453. GL_TEXTURE_PRIORITY = $8066;
  1454. GL_TEXTURE_RESIDENT = $8067;
  1455. GL_VERTEX_ARRAY = $8074;
  1456. GL_NORMAL_ARRAY = $8075;
  1457. GL_COLOR_ARRAY = $8076;
  1458. GL_INDEX_ARRAY = $8077;
  1459. GL_TEXTURE_COORD_ARRAY = $8078;
  1460. GL_EDGE_FLAG_ARRAY = $8079;
  1461. GL_VERTEX_ARRAY_SIZE = $807A;
  1462. GL_VERTEX_ARRAY_TYPE = $807B;
  1463. GL_VERTEX_ARRAY_STRIDE = $807C;
  1464. GL_NORMAL_ARRAY_TYPE = $807E;
  1465. GL_NORMAL_ARRAY_STRIDE = $807F;
  1466. GL_COLOR_ARRAY_SIZE = $8081;
  1467. GL_COLOR_ARRAY_TYPE = $8082;
  1468. GL_COLOR_ARRAY_STRIDE = $8083;
  1469. GL_INDEX_ARRAY_TYPE = $8085;
  1470. GL_INDEX_ARRAY_STRIDE = $8086;
  1471. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  1472. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  1473. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  1474. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  1475. GL_VERTEX_ARRAY_POINTER = $808E;
  1476. GL_NORMAL_ARRAY_POINTER = $808F;
  1477. GL_COLOR_ARRAY_POINTER = $8090;
  1478. GL_INDEX_ARRAY_POINTER = $8091;
  1479. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  1480. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  1481. GL_V2F = $2A20;
  1482. GL_V3F = $2A21;
  1483. GL_C4UB_V2F = $2A22;
  1484. GL_C4UB_V3F = $2A23;
  1485. GL_C3F_V3F = $2A24;
  1486. GL_N3F_V3F = $2A25;
  1487. GL_C4F_N3F_V3F = $2A26;
  1488. GL_T2F_V3F = $2A27;
  1489. GL_T4F_V4F = $2A28;
  1490. GL_T2F_C4UB_V3F = $2A29;
  1491. GL_T2F_C3F_V3F = $2A2A;
  1492. GL_T2F_N3F_V3F = $2A2B;
  1493. GL_T2F_C4F_N3F_V3F = $2A2C;
  1494. GL_T4F_C4F_N3F_V4F = $2A2D;
  1495. GL_COLOR_TABLE_FORMAT_EXT = $80D8;
  1496. GL_COLOR_TABLE_WIDTH_EXT = $80D9;
  1497. GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
  1498. GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
  1499. GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
  1500. GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
  1501. GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
  1502. GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
  1503. GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
  1504. GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
  1505. {$endif}
  1506. // GL_VERSION_1_2
  1507. GL_UNSIGNED_BYTE_3_3_2 = $8032;
  1508. GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
  1509. GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
  1510. GL_UNSIGNED_INT_8_8_8_8 = $8035;
  1511. GL_UNSIGNED_INT_10_10_10_2 = $8036;
  1512. GL_TEXTURE_BINDING_3D = $806A;
  1513. GL_PACK_SKIP_IMAGES = $806B;
  1514. GL_PACK_IMAGE_HEIGHT = $806C;
  1515. GL_UNPACK_SKIP_IMAGES = $806D;
  1516. GL_UNPACK_IMAGE_HEIGHT = $806E;
  1517. GL_TEXTURE_3D = $806F;
  1518. GL_PROXY_TEXTURE_3D = $8070;
  1519. GL_TEXTURE_DEPTH = $8071;
  1520. GL_TEXTURE_WRAP_R = $8072;
  1521. GL_MAX_3D_TEXTURE_SIZE = $8073;
  1522. GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
  1523. GL_UNSIGNED_SHORT_5_6_5 = $8363;
  1524. GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
  1525. GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
  1526. GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
  1527. GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
  1528. GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
  1529. GL_BGR = $80E0;
  1530. GL_BGRA = $80E1;
  1531. GL_MAX_ELEMENTS_VERTICES = $80E8;
  1532. GL_MAX_ELEMENTS_INDICES = $80E9;
  1533. GL_CLAMP_TO_EDGE = $812F;
  1534. GL_TEXTURE_MIN_LOD = $813A;
  1535. GL_TEXTURE_MAX_LOD = $813B;
  1536. GL_TEXTURE_BASE_LEVEL = $813C;
  1537. GL_TEXTURE_MAX_LEVEL = $813D;
  1538. GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
  1539. GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
  1540. GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
  1541. GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
  1542. GL_ALIASED_LINE_WIDTH_RANGE = $846E;
  1543. {$ifdef DGL_DEPRECATED}
  1544. GL_RESCALE_NORMAL = $803A;
  1545. GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
  1546. GL_SINGLE_COLOR = $81F9;
  1547. GL_SEPARATE_SPECULAR_COLOR = $81FA;
  1548. GL_ALIASED_POINT_SIZE_RANGE = $846D;
  1549. {$endif}
  1550. // GL_VERSION_1_3
  1551. GL_TEXTURE0 = $84C0;
  1552. GL_TEXTURE1 = $84C1;
  1553. GL_TEXTURE2 = $84C2;
  1554. GL_TEXTURE3 = $84C3;
  1555. GL_TEXTURE4 = $84C4;
  1556. GL_TEXTURE5 = $84C5;
  1557. GL_TEXTURE6 = $84C6;
  1558. GL_TEXTURE7 = $84C7;
  1559. GL_TEXTURE8 = $84C8;
  1560. GL_TEXTURE9 = $84C9;
  1561. GL_TEXTURE10 = $84CA;
  1562. GL_TEXTURE11 = $84CB;
  1563. GL_TEXTURE12 = $84CC;
  1564. GL_TEXTURE13 = $84CD;
  1565. GL_TEXTURE14 = $84CE;
  1566. GL_TEXTURE15 = $84CF;
  1567. GL_TEXTURE16 = $84D0;
  1568. GL_TEXTURE17 = $84D1;
  1569. GL_TEXTURE18 = $84D2;
  1570. GL_TEXTURE19 = $84D3;
  1571. GL_TEXTURE20 = $84D4;
  1572. GL_TEXTURE21 = $84D5;
  1573. GL_TEXTURE22 = $84D6;
  1574. GL_TEXTURE23 = $84D7;
  1575. GL_TEXTURE24 = $84D8;
  1576. GL_TEXTURE25 = $84D9;
  1577. GL_TEXTURE26 = $84DA;
  1578. GL_TEXTURE27 = $84DB;
  1579. GL_TEXTURE28 = $84DC;
  1580. GL_TEXTURE29 = $84DD;
  1581. GL_TEXTURE30 = $84DE;
  1582. GL_TEXTURE31 = $84DF;
  1583. GL_ACTIVE_TEXTURE = $84E0;
  1584. GL_MULTISAMPLE = $809D;
  1585. GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
  1586. GL_SAMPLE_ALPHA_TO_ONE = $809F;
  1587. GL_SAMPLE_COVERAGE = $80A0;
  1588. GL_SAMPLE_BUFFERS = $80A8;
  1589. GL_SAMPLES = $80A9;
  1590. GL_SAMPLE_COVERAGE_VALUE = $80AA;
  1591. GL_SAMPLE_COVERAGE_INVERT = $80AB;
  1592. GL_TEXTURE_CUBE_MAP = $8513;
  1593. GL_TEXTURE_BINDING_CUBE_MAP = $8514;
  1594. GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
  1595. GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
  1596. GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
  1597. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
  1598. GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
  1599. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
  1600. GL_PROXY_TEXTURE_CUBE_MAP = $851B;
  1601. GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
  1602. GL_COMPRESSED_RGB = $84ED;
  1603. GL_COMPRESSED_RGBA = $84EE;
  1604. GL_TEXTURE_COMPRESSION_HINT = $84EF;
  1605. GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
  1606. GL_TEXTURE_COMPRESSED = $86A1;
  1607. GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
  1608. GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
  1609. GL_CLAMP_TO_BORDER = $812D;
  1610. {$ifdef DGL_DEPRECATED}
  1611. GL_CLIENT_ACTIVE_TEXTURE = $84E1;
  1612. GL_MAX_TEXTURE_UNITS = $84E2;
  1613. GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
  1614. GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
  1615. GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
  1616. GL_TRANSPOSE_COLOR_MATRIX = $84E6;
  1617. GL_MULTISAMPLE_BIT = $20000000;
  1618. GL_NORMAL_MAP = $8511;
  1619. GL_REFLECTION_MAP = $8512;
  1620. GL_COMPRESSED_ALPHA = $84E9;
  1621. GL_COMPRESSED_LUMINANCE = $84EA;
  1622. GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
  1623. GL_COMPRESSED_INTENSITY = $84EC;
  1624. GL_COMBINE = $8570;
  1625. GL_COMBINE_RGB = $8571;
  1626. GL_COMBINE_ALPHA = $8572;
  1627. GL_SOURCE0_RGB = $8580;
  1628. GL_SOURCE1_RGB = $8581;
  1629. GL_SOURCE2_RGB = $8582;
  1630. GL_SOURCE0_ALPHA = $8588;
  1631. GL_SOURCE1_ALPHA = $8589;
  1632. GL_SOURCE2_ALPHA = $858A;
  1633. GL_OPERAND0_RGB = $8590;
  1634. GL_OPERAND1_RGB = $8591;
  1635. GL_OPERAND2_RGB = $8592;
  1636. GL_OPERAND0_ALPHA = $8598;
  1637. GL_OPERAND1_ALPHA = $8599;
  1638. GL_OPERAND2_ALPHA = $859A;
  1639. GL_RGB_SCALE = $8573;
  1640. GL_ADD_SIGNED = $8574;
  1641. GL_INTERPOLATE = $8575;
  1642. GL_SUBTRACT = $84E7;
  1643. GL_CONSTANT = $8576;
  1644. GL_PRIMARY_COLOR = $8577;
  1645. GL_PREVIOUS = $8578;
  1646. GL_DOT3_RGB = $86AE;
  1647. GL_DOT3_RGBA = $86AF;
  1648. {$endif}
  1649. // GL_VERSION_1_4
  1650. GL_BLEND_DST_RGB = $80C8;
  1651. GL_BLEND_SRC_RGB = $80C9;
  1652. GL_BLEND_DST_ALPHA = $80CA;
  1653. GL_BLEND_SRC_ALPHA = $80CB;
  1654. GL_POINT_FADE_THRESHOLD_SIZE = $8128;
  1655. GL_DEPTH_COMPONENT16 = $81A5;
  1656. GL_DEPTH_COMPONENT24 = $81A6;
  1657. GL_DEPTH_COMPONENT32 = $81A7;
  1658. GL_MIRRORED_REPEAT = $8370;
  1659. GL_MAX_TEXTURE_LOD_BIAS = $84FD;
  1660. GL_TEXTURE_LOD_BIAS = $8501;
  1661. GL_INCR_WRAP = $8507;
  1662. GL_DECR_WRAP = $8508;
  1663. GL_TEXTURE_DEPTH_SIZE = $884A;
  1664. GL_TEXTURE_COMPARE_MODE = $884C;
  1665. GL_TEXTURE_COMPARE_FUNC = $884D;
  1666. {$ifdef DGL_DEPRECATED}
  1667. GL_POINT_SIZE_MIN = $8126;
  1668. GL_POINT_SIZE_MAX = $8127;
  1669. GL_POINT_DISTANCE_ATTENUATION = $8129;
  1670. GL_GENERATE_MIPMAP = $8191;
  1671. GL_GENERATE_MIPMAP_HINT = $8192;
  1672. GL_FOG_COORDINATE_SOURCE = $8450;
  1673. GL_FOG_COORDINATE = $8451;
  1674. GL_FRAGMENT_DEPTH = $8452;
  1675. GL_CURRENT_FOG_COORDINATE = $8453;
  1676. GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
  1677. GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
  1678. GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
  1679. GL_FOG_COORDINATE_ARRAY = $8457;
  1680. GL_COLOR_SUM = $8458;
  1681. GL_CURRENT_SECONDARY_COLOR = $8459;
  1682. GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
  1683. GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
  1684. GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
  1685. GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
  1686. GL_SECONDARY_COLOR_ARRAY = $845E;
  1687. GL_TEXTURE_FILTER_CONTROL = $8500;
  1688. GL_DEPTH_TEXTURE_MODE = $884B;
  1689. GL_COMPARE_R_TO_TEXTURE = $884E;
  1690. {$endif}
  1691. // GL_VERSION_1_5
  1692. GL_BUFFER_SIZE = $8764;
  1693. GL_BUFFER_USAGE = $8765;
  1694. GL_QUERY_COUNTER_BITS = $8864;
  1695. GL_CURRENT_QUERY = $8865;
  1696. GL_QUERY_RESULT = $8866;
  1697. GL_QUERY_RESULT_AVAILABLE = $8867;
  1698. GL_ARRAY_BUFFER = $8892;
  1699. GL_ELEMENT_ARRAY_BUFFER = $8893;
  1700. GL_ARRAY_BUFFER_BINDING = $8894;
  1701. GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
  1702. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
  1703. GL_READ_ONLY = $88B8;
  1704. GL_WRITE_ONLY = $88B9;
  1705. GL_READ_WRITE = $88BA;
  1706. GL_BUFFER_ACCESS = $88BB;
  1707. GL_BUFFER_MAPPED = $88BC;
  1708. GL_BUFFER_MAP_POINTER = $88BD;
  1709. GL_STREAM_DRAW = $88E0;
  1710. GL_STREAM_READ = $88E1;
  1711. GL_STREAM_COPY = $88E2;
  1712. GL_STATIC_DRAW = $88E4;
  1713. GL_STATIC_READ = $88E5;
  1714. GL_STATIC_COPY = $88E6;
  1715. GL_DYNAMIC_DRAW = $88E8;
  1716. GL_DYNAMIC_READ = $88E9;
  1717. GL_DYNAMIC_COPY = $88EA;
  1718. GL_SAMPLES_PASSED = $8914;
  1719. {$ifdef DGL_DEPRECATED}
  1720. GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
  1721. GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
  1722. GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
  1723. GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
  1724. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
  1725. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
  1726. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
  1727. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
  1728. GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
  1729. GL_FOG_COORD_SRC = $8450;
  1730. GL_FOG_COORD = $8451;
  1731. GL_CURRENT_FOG_COORD = $8453;
  1732. GL_FOG_COORD_ARRAY_TYPE = $8454;
  1733. GL_FOG_COORD_ARRAY_STRIDE = $8455;
  1734. GL_FOG_COORD_ARRAY_POINTER = $8456;
  1735. GL_FOG_COORD_ARRAY = $8457;
  1736. GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
  1737. GL_SRC0_RGB = $8580;
  1738. GL_SRC1_RGB = $8581;
  1739. GL_SRC2_RGB = $8582;
  1740. GL_SRC0_ALPHA = $8588;
  1741. GL_SRC1_ALPHA = $8589;
  1742. GL_SRC2_ALPHA = $858A;
  1743. {$endif}
  1744. // GL_VERSION_2_0
  1745. GL_BLEND_EQUATION_RGB = $8009;
  1746. GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
  1747. GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
  1748. GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
  1749. GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
  1750. GL_CURRENT_VERTEX_ATTRIB = $8626;
  1751. GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
  1752. GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
  1753. GL_STENCIL_BACK_FUNC = $8800;
  1754. GL_STENCIL_BACK_FAIL = $8801;
  1755. GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
  1756. GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
  1757. GL_MAX_DRAW_BUFFERS = $8824;
  1758. GL_DRAW_BUFFER0 = $8825;
  1759. GL_DRAW_BUFFER1 = $8826;
  1760. GL_DRAW_BUFFER2 = $8827;
  1761. GL_DRAW_BUFFER3 = $8828;
  1762. GL_DRAW_BUFFER4 = $8829;
  1763. GL_DRAW_BUFFER5 = $882A;
  1764. GL_DRAW_BUFFER6 = $882B;
  1765. GL_DRAW_BUFFER7 = $882C;
  1766. GL_DRAW_BUFFER8 = $882D;
  1767. GL_DRAW_BUFFER9 = $882E;
  1768. GL_DRAW_BUFFER10 = $882F;
  1769. GL_DRAW_BUFFER11 = $8830;
  1770. GL_DRAW_BUFFER12 = $8831;
  1771. GL_DRAW_BUFFER13 = $8832;
  1772. GL_DRAW_BUFFER14 = $8833;
  1773. GL_DRAW_BUFFER15 = $8834;
  1774. GL_BLEND_EQUATION_ALPHA = $883D;
  1775. GL_MAX_VERTEX_ATTRIBS = $8869;
  1776. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
  1777. GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
  1778. GL_FRAGMENT_SHADER = $8B30;
  1779. GL_VERTEX_SHADER = $8B31;
  1780. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
  1781. GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
  1782. GL_MAX_VARYING_FLOATS = $8B4B;
  1783. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
  1784. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
  1785. GL_SHADER_TYPE = $8B4F;
  1786. GL_FLOAT_VEC2 = $8B50;
  1787. GL_FLOAT_VEC3 = $8B51;
  1788. GL_FLOAT_VEC4 = $8B52;
  1789. GL_INT_VEC2 = $8B53;
  1790. GL_INT_VEC3 = $8B54;
  1791. GL_INT_VEC4 = $8B55;
  1792. GL_BOOL = $8B56;
  1793. GL_BOOL_VEC2 = $8B57;
  1794. GL_BOOL_VEC3 = $8B58;
  1795. GL_BOOL_VEC4 = $8B59;
  1796. GL_FLOAT_MAT2 = $8B5A;
  1797. GL_FLOAT_MAT3 = $8B5B;
  1798. GL_FLOAT_MAT4 = $8B5C;
  1799. GL_SAMPLER_1D = $8B5D;
  1800. GL_SAMPLER_2D = $8B5E;
  1801. GL_SAMPLER_3D = $8B5F;
  1802. GL_SAMPLER_CUBE = $8B60;
  1803. GL_SAMPLER_1D_SHADOW = $8B61;
  1804. GL_SAMPLER_2D_SHADOW = $8B62;
  1805. GL_DELETE_STATUS = $8B80;
  1806. GL_COMPILE_STATUS = $8B81;
  1807. GL_LINK_STATUS = $8B82;
  1808. GL_VALIDATE_STATUS = $8B83;
  1809. GL_INFO_LOG_LENGTH = $8B84;
  1810. GL_ATTACHED_SHADERS = $8B85;
  1811. GL_ACTIVE_UNIFORMS = $8B86;
  1812. GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
  1813. GL_SHADER_SOURCE_LENGTH = $8B88;
  1814. GL_ACTIVE_ATTRIBUTES = $8B89;
  1815. GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
  1816. GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
  1817. GL_SHADING_LANGUAGE_VERSION = $8B8C;
  1818. GL_CURRENT_PROGRAM = $8B8D;
  1819. GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
  1820. GL_LOWER_LEFT = $8CA1;
  1821. GL_UPPER_LEFT = $8CA2;
  1822. GL_STENCIL_BACK_REF = $8CA3;
  1823. GL_STENCIL_BACK_VALUE_MASK = $8CA4;
  1824. GL_STENCIL_BACK_WRITEMASK = $8CA5;
  1825. {$ifdef DGL_DEPRECATED}
  1826. GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
  1827. GL_POINT_SPRITE = $8861;
  1828. GL_COORD_REPLACE = $8862;
  1829. GL_MAX_TEXTURE_COORDS = $8871;
  1830. {$endif}
  1831. // GL_VERSION_2_1
  1832. GL_PIXEL_PACK_BUFFER = $88EB;
  1833. GL_PIXEL_UNPACK_BUFFER = $88EC;
  1834. GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
  1835. GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
  1836. GL_FLOAT_MAT2x3 = $8B65;
  1837. GL_FLOAT_MAT2x4 = $8B66;
  1838. GL_FLOAT_MAT3x2 = $8B67;
  1839. GL_FLOAT_MAT3x4 = $8B68;
  1840. GL_FLOAT_MAT4x2 = $8B69;
  1841. GL_FLOAT_MAT4x3 = $8B6A;
  1842. GL_SRGB = $8C40;
  1843. GL_SRGB8 = $8C41;
  1844. GL_SRGB_ALPHA = $8C42;
  1845. GL_SRGB8_ALPHA8 = $8C43;
  1846. GL_COMPRESSED_SRGB = $8C48;
  1847. GL_COMPRESSED_SRGB_ALPHA = $8C49;
  1848. {$ifdef DGL_DEPRECATED}
  1849. GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
  1850. GL_SLUMINANCE_ALPHA = $8C44;
  1851. GL_SLUMINANCE8_ALPHA8 = $8C45;
  1852. GL_SLUMINANCE = $8C46;
  1853. GL_SLUMINANCE8 = $8C47;
  1854. GL_COMPRESSED_SLUMINANCE = $8C4A;
  1855. GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
  1856. {$endif}
  1857. // GL_VERSION_3_0
  1858. GL_COMPARE_REF_TO_TEXTURE = $884E;
  1859. GL_CLIP_DISTANCE0 = $3000;
  1860. GL_CLIP_DISTANCE1 = $3001;
  1861. GL_CLIP_DISTANCE2 = $3002;
  1862. GL_CLIP_DISTANCE3 = $3003;
  1863. GL_CLIP_DISTANCE4 = $3004;
  1864. GL_CLIP_DISTANCE5 = $3005;
  1865. GL_CLIP_DISTANCE6 = $3006;
  1866. GL_CLIP_DISTANCE7 = $3007;
  1867. GL_MAX_CLIP_DISTANCES = $0D32;
  1868. GL_MAJOR_VERSION = $821B;
  1869. GL_MINOR_VERSION = $821C;
  1870. GL_NUM_EXTENSIONS = $821D;
  1871. GL_CONTEXT_FLAGS = $821E;
  1872. GL_DEPTH_BUFFER = $8223;
  1873. GL_STENCIL_BUFFER = $8224;
  1874. GL_COMPRESSED_RED = $8225;
  1875. GL_COMPRESSED_RG = $8226;
  1876. GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $0001;
  1877. GL_RGBA32F = $8814;
  1878. GL_RGB32F = $8815;
  1879. GL_RGBA16F = $881A;
  1880. GL_RGB16F = $881B;
  1881. GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
  1882. GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
  1883. GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
  1884. GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
  1885. GL_CLAMP_READ_COLOR = $891C;
  1886. GL_FIXED_ONLY = $891D;
  1887. GL_MAX_VARYING_COMPONENTS = $8B4B;
  1888. GL_TEXTURE_1D_ARRAY = $8C18;
  1889. GL_PROXY_TEXTURE_1D_ARRAY = $8C19;
  1890. GL_TEXTURE_2D_ARRAY = $8C1A;
  1891. GL_PROXY_TEXTURE_2D_ARRAY = $8C1B;
  1892. GL_TEXTURE_BINDING_1D_ARRAY = $8C1C;
  1893. GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
  1894. GL_R11F_G11F_B10F = $8C3A;
  1895. GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
  1896. GL_RGB9_E5 = $8C3D;
  1897. GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
  1898. GL_TEXTURE_SHARED_SIZE = $8C3F;
  1899. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
  1900. GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
  1901. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
  1902. GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
  1903. GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
  1904. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
  1905. GL_PRIMITIVES_GENERATED = $8C87;
  1906. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
  1907. GL_RASTERIZER_DISCARD = $8C89;
  1908. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
  1909. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
  1910. GL_INTERLEAVED_ATTRIBS = $8C8C;
  1911. GL_SEPARATE_ATTRIBS = $8C8D;
  1912. GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
  1913. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
  1914. GL_RGBA32UI = $8D70;
  1915. GL_RGB32UI = $8D71;
  1916. GL_RGBA16UI = $8D76;
  1917. GL_RGB16UI = $8D77;
  1918. GL_RGBA8UI = $8D7C;
  1919. GL_RGB8UI = $8D7D;
  1920. GL_RGBA32I = $8D82;
  1921. GL_RGB32I = $8D83;
  1922. GL_RGBA16I = $8D88;
  1923. GL_RGB16I = $8D89;
  1924. GL_RGBA8I = $8D8E;
  1925. GL_RGB8I = $8D8F;
  1926. GL_RED_INTEGER = $8D94;
  1927. GL_GREEN_INTEGER = $8D95;
  1928. GL_BLUE_INTEGER = $8D96;
  1929. GL_RGB_INTEGER = $8D98;
  1930. GL_RGBA_INTEGER = $8D99;
  1931. GL_BGR_INTEGER = $8D9A;
  1932. GL_BGRA_INTEGER = $8D9B;
  1933. GL_SAMPLER_1D_ARRAY = $8DC0;
  1934. GL_SAMPLER_2D_ARRAY = $8DC1;
  1935. GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3;
  1936. GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
  1937. GL_SAMPLER_CUBE_SHADOW = $8DC5;
  1938. GL_UNSIGNED_INT_VEC2 = $8DC6;
  1939. GL_UNSIGNED_INT_VEC3 = $8DC7;
  1940. GL_UNSIGNED_INT_VEC4 = $8DC8;
  1941. GL_INT_SAMPLER_1D = $8DC9;
  1942. GL_INT_SAMPLER_2D = $8DCA;
  1943. GL_INT_SAMPLER_3D = $8DCB;
  1944. GL_INT_SAMPLER_CUBE = $8DCC;
  1945. GL_INT_SAMPLER_1D_ARRAY = $8DCE;
  1946. GL_INT_SAMPLER_2D_ARRAY = $8DCF;
  1947. GL_UNSIGNED_INT_SAMPLER_1D = $8DD1;
  1948. GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
  1949. GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
  1950. GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
  1951. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6;
  1952. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
  1953. GL_QUERY_WAIT = $8E13;
  1954. GL_QUERY_NO_WAIT = $8E14;
  1955. GL_QUERY_BY_REGION_WAIT = $8E15;
  1956. GL_QUERY_BY_REGION_NO_WAIT = $8E16;
  1957. GL_BUFFER_ACCESS_FLAGS = $911F;
  1958. GL_BUFFER_MAP_LENGTH = $9120;
  1959. GL_BUFFER_MAP_OFFSET = $9121;
  1960. { Reuse tokens from ARB_depth_buffer_float }
  1961. { reuse GL_DEPTH_COMPONENT32F }
  1962. { reuse GL_DEPTH32F_STENCIL8 }
  1963. { reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV }
  1964. { Reuse tokens from ARB_framebuffer_object }
  1965. { reuse GL_INVALID_FRAMEBUFFER_OPERATION }
  1966. { reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING }
  1967. { reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE }
  1968. { reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE }
  1969. { reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE }
  1970. { reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE }
  1971. { reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE }
  1972. { reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE }
  1973. { reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE }
  1974. { reuse GL_FRAMEBUFFER_DEFAULT }
  1975. { reuse GL_FRAMEBUFFER_UNDEFINED }
  1976. { reuse GL_DEPTH_STENCIL_ATTACHMENT }
  1977. { reuse GL_INDEX }
  1978. { reuse GL_MAX_RENDERBUFFER_SIZE }
  1979. { reuse GL_DEPTH_STENCIL }
  1980. { reuse GL_UNSIGNED_INT_24_8 }
  1981. { reuse GL_DEPTH24_STENCIL8 }
  1982. { reuse GL_TEXTURE_STENCIL_SIZE }
  1983. { reuse GL_TEXTURE_RED_TYPE }
  1984. { reuse GL_TEXTURE_GREEN_TYPE }
  1985. { reuse GL_TEXTURE_BLUE_TYPE }
  1986. { reuse GL_TEXTURE_ALPHA_TYPE }
  1987. { reuse GL_TEXTURE_DEPTH_TYPE }
  1988. { reuse GL_UNSIGNED_NORMALIZED }
  1989. { reuse GL_FRAMEBUFFER_BINDING }
  1990. { reuse GL_DRAW_FRAMEBUFFER_BINDING }
  1991. { reuse GL_RENDERBUFFER_BINDING }
  1992. { reuse GL_READ_FRAMEBUFFER }
  1993. { reuse GL_DRAW_FRAMEBUFFER }
  1994. { reuse GL_READ_FRAMEBUFFER_BINDING }
  1995. { reuse GL_RENDERBUFFER_SAMPLES }
  1996. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE }
  1997. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME }
  1998. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL }
  1999. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE }
  2000. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  2001. { reuse GL_FRAMEBUFFER_COMPLETE }
  2002. { reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT }
  2003. { reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT }
  2004. { reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER }
  2005. { reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER }
  2006. { reuse GL_FRAMEBUFFER_UNSUPPORTED }
  2007. { reuse GL_MAX_COLOR_ATTACHMENTS }
  2008. { reuse GL_COLOR_ATTACHMENT0 }
  2009. { reuse GL_COLOR_ATTACHMENT1 }
  2010. { reuse GL_COLOR_ATTACHMENT2 }
  2011. { reuse GL_COLOR_ATTACHMENT3 }
  2012. { reuse GL_COLOR_ATTACHMENT4 }
  2013. { reuse GL_COLOR_ATTACHMENT5 }
  2014. { reuse GL_COLOR_ATTACHMENT6 }
  2015. { reuse GL_COLOR_ATTACHMENT7 }
  2016. { reuse GL_COLOR_ATTACHMENT8 }
  2017. { reuse GL_COLOR_ATTACHMENT9 }
  2018. { reuse GL_COLOR_ATTACHMENT10 }
  2019. { reuse GL_COLOR_ATTACHMENT11 }
  2020. { reuse GL_COLOR_ATTACHMENT12 }
  2021. { reuse GL_COLOR_ATTACHMENT13 }
  2022. { reuse GL_COLOR_ATTACHMENT14 }
  2023. { reuse GL_COLOR_ATTACHMENT15 }
  2024. { reuse GL_DEPTH_ATTACHMENT }
  2025. { reuse GL_STENCIL_ATTACHMENT }
  2026. { reuse GL_FRAMEBUFFER }
  2027. { reuse GL_RENDERBUFFER }
  2028. { reuse GL_RENDERBUFFER_WIDTH }
  2029. { reuse GL_RENDERBUFFER_HEIGHT }
  2030. { reuse GL_RENDERBUFFER_INTERNAL_FORMAT }
  2031. { reuse GL_STENCIL_INDEX1 }
  2032. { reuse GL_STENCIL_INDEX4 }
  2033. { reuse GL_STENCIL_INDEX8 }
  2034. { reuse GL_STENCIL_INDEX16 }
  2035. { reuse GL_RENDERBUFFER_RED_SIZE }
  2036. { reuse GL_RENDERBUFFER_GREEN_SIZE }
  2037. { reuse GL_RENDERBUFFER_BLUE_SIZE }
  2038. { reuse GL_RENDERBUFFER_ALPHA_SIZE }
  2039. { reuse GL_RENDERBUFFER_DEPTH_SIZE }
  2040. { reuse GL_RENDERBUFFER_STENCIL_SIZE }
  2041. { reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE }
  2042. { reuse GL_MAX_SAMPLES }
  2043. { Reuse tokens from ARB_framebuffer_sRGB }
  2044. { reuse GL_FRAMEBUFFER_SRGB }
  2045. { Reuse tokens from ARB_half_float_vertex }
  2046. { reuse GL_HALF_FLOAT }
  2047. { Reuse tokens from ARB_map_buffer_range }
  2048. { reuse GL_MAP_READ_BIT }
  2049. { reuse GL_MAP_WRITE_BIT }
  2050. { reuse GL_MAP_INVALIDATE_RANGE_BIT }
  2051. { reuse GL_MAP_INVALIDATE_BUFFER_BIT }
  2052. { reuse GL_MAP_FLUSH_EXPLICIT_BIT }
  2053. { reuse GL_MAP_UNSYNCHRONIZED_BIT }
  2054. { Reuse tokens from ARB_texture_compression_rgtc }
  2055. { reuse GL_COMPRESSED_RED_RGTC1 }
  2056. { reuse GL_COMPRESSED_SIGNED_RED_RGTC1 }
  2057. { reuse GL_COMPRESSED_RG_RGTC2 }
  2058. { reuse GL_COMPRESSED_SIGNED_RG_RGTC2 }
  2059. { Reuse tokens from ARB_texture_rg }
  2060. { reuse GL_RG }
  2061. { reuse GL_RG_INTEGER }
  2062. { reuse GL_R8 }
  2063. { reuse GL_R16 }
  2064. { reuse GL_RG8 }
  2065. { reuse GL_RG16 }
  2066. { reuse GL_R16F }
  2067. { reuse GL_R32F }
  2068. { reuse GL_RG16F }
  2069. { reuse GL_RG32F }
  2070. { reuse GL_R8I }
  2071. { reuse GL_R8UI }
  2072. { reuse GL_R16I }
  2073. { reuse GL_R16UI }
  2074. { reuse GL_R32I }
  2075. { reuse GL_R32UI }
  2076. { reuse GL_RG8I }
  2077. { reuse GL_RG8UI }
  2078. { reuse GL_RG16I }
  2079. { reuse GL_RG16UI }
  2080. { reuse GL_RG32I }
  2081. { reuse GL_RG32UI }
  2082. { Reuse tokens from ARB_vertex_array_object }
  2083. { reuse GL_VERTEX_ARRAY_BINDING }
  2084. {$ifdef DGL_DEPRECATED}
  2085. GL_CLAMP_VERTEX_COLOR = $891A;
  2086. GL_CLAMP_FRAGMENT_COLOR = $891B;
  2087. GL_ALPHA_INTEGER = $8D97;
  2088. { Reuse tokens from ARB_framebuffer_object }
  2089. { reuse GL_TEXTURE_LUMINANCE_TYPE }
  2090. { reuse GL_TEXTURE_INTENSITY_TYPE }
  2091. {$endif}
  2092. // GL_VERSION_3_1
  2093. GL_SAMPLER_2D_RECT = $8B63;
  2094. GL_SAMPLER_2D_RECT_SHADOW = $8B64;
  2095. GL_SAMPLER_BUFFER = $8DC2;
  2096. GL_INT_SAMPLER_2D_RECT = $8DCD;
  2097. GL_INT_SAMPLER_BUFFER = $8DD0;
  2098. GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5;
  2099. GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8;
  2100. GL_TEXTURE_BUFFER = $8C2A;
  2101. GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B;
  2102. GL_TEXTURE_BINDING_BUFFER = $8C2C;
  2103. GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D;
  2104. GL_TEXTURE_BUFFER_FORMAT = $8C2E;
  2105. GL_TEXTURE_RECTANGLE = $84F5;
  2106. GL_TEXTURE_BINDING_RECTANGLE = $84F6;
  2107. GL_PROXY_TEXTURE_RECTANGLE = $84F7;
  2108. GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8;
  2109. GL_RED_SNORM = $8F90;
  2110. GL_RG_SNORM = $8F91;
  2111. GL_RGB_SNORM = $8F92;
  2112. GL_RGBA_SNORM = $8F93;
  2113. GL_R8_SNORM = $8F94;
  2114. GL_RG8_SNORM = $8F95;
  2115. GL_RGB8_SNORM = $8F96;
  2116. GL_RGBA8_SNORM = $8F97;
  2117. GL_R16_SNORM = $8F98;
  2118. GL_RG16_SNORM = $8F99;
  2119. GL_RGB16_SNORM = $8F9A;
  2120. GL_RGBA16_SNORM = $8F9B;
  2121. GL_SIGNED_NORMALIZED = $8F9C;
  2122. GL_PRIMITIVE_RESTART = $8F9D;
  2123. GL_PRIMITIVE_RESTART_INDEX = $8F9E;
  2124. { Reuse tokens from ARB_copy_buffer }
  2125. { reuse GL_COPY_READ_BUFFER }
  2126. { reuse GL_COPY_WRITE_BUFFER }
  2127. { Reuse tokens from ARB_draw_instanced (none) }
  2128. { Reuse tokens from ARB_uniform_buffer_object }
  2129. { reuse GL_UNIFORM_BUFFER }
  2130. { reuse GL_UNIFORM_BUFFER_BINDING }
  2131. { reuse GL_UNIFORM_BUFFER_START }
  2132. { reuse GL_UNIFORM_BUFFER_SIZE }
  2133. { reuse GL_MAX_VERTEX_UNIFORM_BLOCKS }
  2134. { reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS }
  2135. { reuse GL_MAX_COMBINED_UNIFORM_BLOCKS }
  2136. { reuse GL_MAX_UNIFORM_BUFFER_BINDINGS }
  2137. { reuse GL_MAX_UNIFORM_BLOCK_SIZE }
  2138. { reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS }
  2139. { reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS }
  2140. { reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT }
  2141. { reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH }
  2142. { reuse GL_ACTIVE_UNIFORM_BLOCKS }
  2143. { reuse GL_UNIFORM_TYPE }
  2144. { reuse GL_UNIFORM_SIZE }
  2145. { reuse GL_UNIFORM_NAME_LENGTH }
  2146. { reuse GL_UNIFORM_BLOCK_INDEX }
  2147. { reuse GL_UNIFORM_OFFSET }
  2148. { reuse GL_UNIFORM_ARRAY_STRIDE }
  2149. { reuse GL_UNIFORM_MATRIX_STRIDE }
  2150. { reuse GL_UNIFORM_IS_ROW_MAJOR }
  2151. { reuse GL_UNIFORM_BLOCK_BINDING }
  2152. { reuse GL_UNIFORM_BLOCK_DATA_SIZE }
  2153. { reuse GL_UNIFORM_BLOCK_NAME_LENGTH }
  2154. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS }
  2155. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES }
  2156. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER }
  2157. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER }
  2158. { reuse GL_INVALID_INDEX }
  2159. // GL_VERSION_3_2
  2160. GL_CONTEXT_CORE_PROFILE_BIT = $00000001;
  2161. GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002;
  2162. GL_LINES_ADJACENCY = $000A;
  2163. GL_LINE_STRIP_ADJACENCY = $000B;
  2164. GL_TRIANGLES_ADJACENCY = $000C;
  2165. GL_TRIANGLE_STRIP_ADJACENCY = $000D;
  2166. GL_PROGRAM_POINT_SIZE = $8642;
  2167. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29;
  2168. GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7;
  2169. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8;
  2170. GL_GEOMETRY_SHADER = $8DD9;
  2171. GL_GEOMETRY_VERTICES_OUT = $8916;
  2172. GL_GEOMETRY_INPUT_TYPE = $8917;
  2173. GL_GEOMETRY_OUTPUT_TYPE = $8918;
  2174. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF;
  2175. GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0;
  2176. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1;
  2177. GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122;
  2178. GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123;
  2179. GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124;
  2180. GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125;
  2181. GL_CONTEXT_PROFILE_MASK = $9126;
  2182. { reuse GL_MAX_VARYING_COMPONENTS }
  2183. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  2184. { Reuse tokens from ARB_depth_clamp }
  2185. { reuse GL_DEPTH_CLAMP }
  2186. { Reuse tokens from ARB_draw_elements_base_vertex (none) }
  2187. { Reuse tokens from ARB_fragment_coord_conventions (none) }
  2188. { Reuse tokens from ARB_provoking_vertex }
  2189. { reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION }
  2190. { reuse GL_FIRST_VERTEX_CONVENTION }
  2191. { reuse GL_LAST_VERTEX_CONVENTION }
  2192. { reuse GL_PROVOKING_VERTEX }
  2193. { Reuse tokens from ARB_seamless_cube_map }
  2194. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  2195. { Reuse tokens from ARB_sync }
  2196. { reuse GL_MAX_SERVER_WAIT_TIMEOUT }
  2197. { reuse GL_OBJECT_TYPE }
  2198. { reuse GL_SYNC_CONDITION }
  2199. { reuse GL_SYNC_STATUS }
  2200. { reuse GL_SYNC_FLAGS }
  2201. { reuse GL_SYNC_FENCE }
  2202. { reuse GL_SYNC_GPU_COMMANDS_COMPLETE }
  2203. { reuse GL_UNSIGNALED }
  2204. { reuse GL_SIGNALED }
  2205. { reuse GL_ALREADY_SIGNALED }
  2206. { reuse GL_TIMEOUT_EXPIRED }
  2207. { reuse GL_CONDITION_SATISFIED }
  2208. { reuse GL_WAIT_FAILED }
  2209. { reuse GL_TIMEOUT_IGNORED }
  2210. { reuse GL_SYNC_FLUSH_COMMANDS_BIT }
  2211. { reuse GL_TIMEOUT_IGNORED }
  2212. { Reuse tokens from ARB_texture_multisample }
  2213. { reuse GL_SAMPLE_POSITION }
  2214. { reuse GL_SAMPLE_MASK }
  2215. { reuse GL_SAMPLE_MASK_VALUE }
  2216. { reuse GL_MAX_SAMPLE_MASK_WORDS }
  2217. { reuse GL_TEXTURE_2D_MULTISAMPLE }
  2218. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE }
  2219. { reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2220. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2221. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE }
  2222. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY }
  2223. { reuse GL_TEXTURE_SAMPLES }
  2224. { reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS }
  2225. { reuse GL_SAMPLER_2D_MULTISAMPLE }
  2226. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE }
  2227. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE }
  2228. { reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2229. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2230. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2231. { reuse GL_MAX_COLOR_TEXTURE_SAMPLES }
  2232. { reuse GL_MAX_DEPTH_TEXTURE_SAMPLES }
  2233. { reuse GL_MAX_INTEGER_SAMPLES }
  2234. { Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core }
  2235. // GL_VERSION_3_3
  2236. GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE;
  2237. { Reuse tokens from ARB_blend_func_extended }
  2238. { reuse GL_SRC1_COLOR }
  2239. { reuse GL_ONE_MINUS_SRC1_COLOR }
  2240. { reuse GL_ONE_MINUS_SRC1_ALPHA }
  2241. { reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS }
  2242. { Reuse tokens from ARB_explicit_attrib_location (none) }
  2243. { Reuse tokens from ARB_occlusion_query2 }
  2244. { reuse GL_ANY_SAMPLES_PASSED }
  2245. { Reuse tokens from ARB_sampler_objects }
  2246. { reuse GL_SAMPLER_BINDING }
  2247. { Reuse tokens from ARB_shader_bit_encoding (none) }
  2248. { Reuse tokens from ARB_texture_rgb10_a2ui }
  2249. { reuse GL_RGB10_A2UI }
  2250. { Reuse tokens from ARB_texture_swizzle }
  2251. { reuse GL_TEXTURE_SWIZZLE_R }
  2252. { reuse GL_TEXTURE_SWIZZLE_G }
  2253. { reuse GL_TEXTURE_SWIZZLE_B }
  2254. { reuse GL_TEXTURE_SWIZZLE_A }
  2255. { reuse GL_TEXTURE_SWIZZLE_RGBA }
  2256. { Reuse tokens from ARB_timer_query }
  2257. { reuse GL_TIME_ELAPSED }
  2258. { reuse GL_TIMESTAMP }
  2259. { Reuse tokens from ARB_vertex_type_2_10_10_10_rev }
  2260. { reuse GL_INT_2_10_10_10_REV }
  2261. // GL_VERSION_4_0
  2262. GL_SAMPLE_SHADING = $8C36;
  2263. GL_MIN_SAMPLE_SHADING_VALUE = $8C37;
  2264. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
  2265. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
  2266. GL_TEXTURE_CUBE_MAP_ARRAY = $9009;
  2267. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A;
  2268. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B;
  2269. GL_SAMPLER_CUBE_MAP_ARRAY = $900C;
  2270. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D;
  2271. GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E;
  2272. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F;
  2273. { Reuse tokens from ARB_texture_query_lod (none) }
  2274. { Reuse tokens from ARB_draw_buffers_blend (none) }
  2275. { Reuse tokens from ARB_draw_indirect }
  2276. { reuse GL_DRAW_INDIRECT_BUFFER }
  2277. { reuse GL_DRAW_INDIRECT_BUFFER_BINDING }
  2278. { Reuse tokens from ARB_gpu_shader5 }
  2279. { reuse GL_GEOMETRY_SHADER_INVOCATIONS }
  2280. { reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS }
  2281. { reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET }
  2282. { reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET }
  2283. { reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS }
  2284. { reuse GL_MAX_VERTEX_STREAMS }
  2285. { Reuse tokens from ARB_gpu_shader_fp64 }
  2286. { reuse GL_DOUBLE_VEC2 }
  2287. { reuse GL_DOUBLE_VEC3 }
  2288. { reuse GL_DOUBLE_VEC4 }
  2289. { reuse GL_DOUBLE_MAT2 }
  2290. { reuse GL_DOUBLE_MAT3 }
  2291. { reuse GL_DOUBLE_MAT4 }
  2292. { reuse GL_DOUBLE_MAT2x3 }
  2293. { reuse GL_DOUBLE_MAT2x4 }
  2294. { reuse GL_DOUBLE_MAT3x2 }
  2295. { reuse GL_DOUBLE_MAT3x4 }
  2296. { reuse GL_DOUBLE_MAT4x2 }
  2297. { reuse GL_DOUBLE_MAT4x3 }
  2298. { Reuse tokens from ARB_shader_subroutine }
  2299. { reuse GL_ACTIVE_SUBROUTINES }
  2300. { reuse GL_ACTIVE_SUBROUTINE_UNIFORMS }
  2301. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS }
  2302. { reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH }
  2303. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH }
  2304. { reuse GL_MAX_SUBROUTINES }
  2305. { reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS }
  2306. { reuse GL_NUM_COMPATIBLE_SUBROUTINES }
  2307. { reuse GL_COMPATIBLE_SUBROUTINES }
  2308. { Reuse tokens from ARB_tessellation_shader }
  2309. { reuse GL_PATCHES }
  2310. { reuse GL_PATCH_VERTICES }
  2311. { reuse GL_PATCH_DEFAULT_INNER_LEVEL }
  2312. { reuse GL_PATCH_DEFAULT_OUTER_LEVEL }
  2313. { reuse GL_TESS_CONTROL_OUTPUT_VERTICES }
  2314. { reuse GL_TESS_GEN_MODE }
  2315. { reuse GL_TESS_GEN_SPACING }
  2316. { reuse GL_TESS_GEN_VERTEX_ORDER }
  2317. { reuse GL_TESS_GEN_POINT_MODE }
  2318. { reuse GL_ISOLINES }
  2319. { reuse GL_FRACTIONAL_ODD }
  2320. { reuse GL_FRACTIONAL_EVEN }
  2321. { reuse GL_MAX_PATCH_VERTICES }
  2322. { reuse GL_MAX_TESS_GEN_LEVEL }
  2323. { reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS }
  2324. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2325. { reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS }
  2326. { reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS }
  2327. { reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS }
  2328. { reuse GL_MAX_TESS_PATCH_COMPONENTS }
  2329. { reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS }
  2330. { reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS }
  2331. { reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS }
  2332. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS }
  2333. { reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS }
  2334. { reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS }
  2335. { reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS }
  2336. { reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2337. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER }
  2338. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2339. { reuse GL_TESS_EVALUATION_SHADER }
  2340. { reuse GL_TESS_CONTROL_SHADER }
  2341. { Reuse tokens from ARB_texture_buffer_object_rgb32 (none) }
  2342. { Reuse tokens from ARB_transform_feedback2 }
  2343. { reuse GL_TRANSFORM_FEEDBACK }
  2344. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED }
  2345. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE }
  2346. { reuse GL_TRANSFORM_FEEDBACK_BINDING }
  2347. { Reuse tokens from ARB_transform_feedback3 }
  2348. { reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS }
  2349. { reuse GL_MAX_VERTEX_STREAMS }
  2350. // GL_VERSION_4_1
  2351. { Reuse tokens from ARB_ES2_compatibility }
  2352. { reuse GL_FIXED }
  2353. { reuse GL_IMPLEMENTATION_COLOR_READ_TYPE }
  2354. { reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT }
  2355. { reuse GL_LOW_FLOAT }
  2356. { reuse GL_MEDIUM_FLOAT }
  2357. { reuse GL_HIGH_FLOAT }
  2358. { reuse GL_LOW_INT }
  2359. { reuse GL_MEDIUM_INT }
  2360. { reuse GL_HIGH_INT }
  2361. { reuse GL_SHADER_COMPILER }
  2362. { reuse GL_NUM_SHADER_BINARY_FORMATS }
  2363. { reuse GL_MAX_VERTEX_UNIFORM_VECTORS }
  2364. { reuse GL_MAX_VARYING_VECTORS }
  2365. { reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS }
  2366. { reuse GL_RGB565 }
  2367. { Reuse tokens from ARB_get_program_binary }
  2368. { reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT }
  2369. { reuse GL_PROGRAM_BINARY_LENGTH }
  2370. { reuse GL_NUM_PROGRAM_BINARY_FORMATS }
  2371. { reuse GL_PROGRAM_BINARY_FORMATS }
  2372. { Reuse tokens from ARB_separate_shader_objects }
  2373. { reuse GL_VERTEX_SHADER_BIT }
  2374. { reuse GL_FRAGMENT_SHADER_BIT }
  2375. { reuse GL_GEOMETRY_SHADER_BIT }
  2376. { reuse GL_TESS_CONTROL_SHADER_BIT }
  2377. { reuse GL_TESS_EVALUATION_SHADER_BIT }
  2378. { reuse GL_ALL_SHADER_BITS }
  2379. { reuse GL_PROGRAM_SEPARABLE }
  2380. { reuse GL_ACTIVE_PROGRAM }
  2381. { reuse GL_PROGRAM_PIPELINE_BINDING }
  2382. { Reuse tokens from ARB_shader_precision (none) }
  2383. { Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already }
  2384. { Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already }
  2385. { reuse GL_MAX_VIEWPORTS }
  2386. { reuse GL_VIEWPORT_SUBPIXEL_BITS }
  2387. { reuse GL_VIEWPORT_BOUNDS_RANGE }
  2388. { reuse GL_LAYER_PROVOKING_VERTEX }
  2389. { reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX }
  2390. { reuse GL_UNDEFINED_VERTEX }
  2391. // GL_VERSION_4_2
  2392. { Reuse tokens from ARB_base_instance (none) }
  2393. { Reuse tokens from ARB_shading_language_420pack (none) }
  2394. { Reuse tokens from ARB_transform_feedback_instanced (none) }
  2395. { Reuse tokens from ARB_compressed_texture_pixel_storage }
  2396. { reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH }
  2397. { reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT }
  2398. { reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH }
  2399. { reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE }
  2400. { reuse GL_PACK_COMPRESSED_BLOCK_WIDTH }
  2401. { reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT }
  2402. { reuse GL_PACK_COMPRESSED_BLOCK_DEPTH }
  2403. { reuse GL_PACK_COMPRESSED_BLOCK_SIZE }
  2404. { Reuse tokens from ARB_conservative_depth (none) }
  2405. { Reuse tokens from ARB_internalformat_query }
  2406. { reuse GL_NUM_SAMPLE_COUNTS }
  2407. { Reuse tokens from ARB_map_buffer_alignment }
  2408. { reuse GL_MIN_MAP_BUFFER_ALIGNMENT }
  2409. { Reuse tokens from ARB_shader_atomic_counters }
  2410. { reuse GL_ATOMIC_COUNTER_BUFFER }
  2411. { reuse GL_ATOMIC_COUNTER_BUFFER_BINDING }
  2412. { reuse GL_ATOMIC_COUNTER_BUFFER_START }
  2413. { reuse GL_ATOMIC_COUNTER_BUFFER_SIZE }
  2414. { reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE }
  2415. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS }
  2416. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES }
  2417. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER }
  2418. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER }
  2419. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2420. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER }
  2421. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER }
  2422. { reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS }
  2423. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS }
  2424. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS }
  2425. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS }
  2426. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS }
  2427. { reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS }
  2428. { reuse GL_MAX_VERTEX_ATOMIC_COUNTERS }
  2429. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS }
  2430. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS }
  2431. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS }
  2432. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS }
  2433. { reuse GL_MAX_COMBINED_ATOMIC_COUNTERS }
  2434. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE }
  2435. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS }
  2436. { reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS }
  2437. { reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX }
  2438. { reuse GL_UNSIGNED_INT_ATOMIC_COUNTER }
  2439. { Reuse tokens from ARB_shader_image_load_store }
  2440. { reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT }
  2441. { reuse GL_ELEMENT_ARRAY_BARRIER_BIT }
  2442. { reuse GL_UNIFORM_BARRIER_BIT }
  2443. { reuse GL_TEXTURE_FETCH_BARRIER_BIT }
  2444. { reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT }
  2445. { reuse GL_COMMAND_BARRIER_BIT }
  2446. { reuse GL_PIXEL_BUFFER_BARRIER_BIT }
  2447. { reuse GL_TEXTURE_UPDATE_BARRIER_BIT }
  2448. { reuse GL_BUFFER_UPDATE_BARRIER_BIT }
  2449. { reuse GL_FRAMEBUFFER_BARRIER_BIT }
  2450. { reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT }
  2451. { reuse GL_ATOMIC_COUNTER_BARRIER_BIT }
  2452. { reuse GL_ALL_BARRIER_BITS }
  2453. { reuse GL_MAX_IMAGE_UNITS }
  2454. { reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS }
  2455. { reuse GL_IMAGE_BINDING_NAME }
  2456. { reuse GL_IMAGE_BINDING_LEVEL }
  2457. { reuse GL_IMAGE_BINDING_LAYERED }
  2458. { reuse GL_IMAGE_BINDING_LAYER }
  2459. { reuse GL_IMAGE_BINDING_ACCESS }
  2460. { reuse GL_IMAGE_1D }
  2461. { reuse GL_IMAGE_2D }
  2462. { reuse GL_IMAGE_3D }
  2463. { reuse GL_IMAGE_2D_RECT }
  2464. { reuse GL_IMAGE_CUBE }
  2465. { reuse GL_IMAGE_BUFFER }
  2466. { reuse GL_IMAGE_1D_ARRAY }
  2467. { reuse GL_IMAGE_2D_ARRAY }
  2468. { reuse GL_IMAGE_CUBE_MAP_ARRAY }
  2469. { reuse GL_IMAGE_2D_MULTISAMPLE }
  2470. { reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY }
  2471. { reuse GL_INT_IMAGE_1D }
  2472. { reuse GL_INT_IMAGE_2D }
  2473. { reuse GL_INT_IMAGE_3D }
  2474. { reuse GL_INT_IMAGE_2D_RECT }
  2475. { reuse GL_INT_IMAGE_CUBE }
  2476. { reuse GL_INT_IMAGE_BUFFER }
  2477. { reuse GL_INT_IMAGE_1D_ARRAY }
  2478. { reuse GL_INT_IMAGE_2D_ARRAY }
  2479. { reuse GL_INT_IMAGE_CUBE_MAP_ARRAY }
  2480. { reuse GL_INT_IMAGE_2D_MULTISAMPLE }
  2481. { reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2482. { reuse GL_UNSIGNED_INT_IMAGE_1D }
  2483. { reuse GL_UNSIGNED_INT_IMAGE_2D }
  2484. { reuse GL_UNSIGNED_INT_IMAGE_3D }
  2485. { reuse GL_UNSIGNED_INT_IMAGE_2D_RECT }
  2486. { reuse GL_UNSIGNED_INT_IMAGE_CUBE }
  2487. { reuse GL_UNSIGNED_INT_IMAGE_BUFFER }
  2488. { reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY }
  2489. { reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY }
  2490. { reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY }
  2491. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE }
  2492. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2493. { reuse GL_MAX_IMAGE_SAMPLES }
  2494. { reuse GL_IMAGE_BINDING_FORMAT }
  2495. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE }
  2496. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE }
  2497. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS }
  2498. { reuse GL_MAX_VERTEX_IMAGE_UNIFORMS }
  2499. { reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS }
  2500. { reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS }
  2501. { reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS }
  2502. { reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS }
  2503. { reuse GL_MAX_COMBINED_IMAGE_UNIFORMS }
  2504. { Reuse tokens from ARB_shading_language_packing (none) }
  2505. { Reuse tokens from ARB_texture_storage }
  2506. { reuse GL_TEXTURE_IMMUTABLE_FORMAT }
  2507. // GL_VERSION_4_3
  2508. GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9;
  2509. GL_VERTEX_ATTRIB_ARRAY_LONG = $874E;
  2510. { Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) }
  2511. { Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) }
  2512. { Reuse tokens from ARB_shader_image_size (none, GLSL only) }
  2513. { Reuse tokens from ARB_ES3_compatibility }
  2514. { reuse GL_COMPRESSED_RGB8_ETC2 }
  2515. { reuse GL_COMPRESSED_SRGB8_ETC2 }
  2516. { reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2517. { reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2518. { reuse GL_COMPRESSED_RGBA8_ETC2_EAC }
  2519. { reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC }
  2520. { reuse GL_COMPRESSED_R11_EAC }
  2521. { reuse GL_COMPRESSED_SIGNED_R11_EAC }
  2522. { reuse GL_COMPRESSED_RG11_EAC }
  2523. { reuse GL_COMPRESSED_SIGNED_RG11_EAC }
  2524. { reuse GL_PRIMITIVE_RESTART_FIXED_INDEX }
  2525. { reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE }
  2526. { reuse GL_MAX_ELEMENT_INDEX }
  2527. { Reuse tokens from ARB_clear_buffer_object (none) }
  2528. { Reuse tokens from ARB_compute_shader }
  2529. { reuse GL_COMPUTE_SHADER }
  2530. { reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS }
  2531. { reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS }
  2532. { reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS }
  2533. { reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE }
  2534. { reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS }
  2535. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS }
  2536. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS }
  2537. { reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS }
  2538. { reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS }
  2539. { reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT }
  2540. { reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE }
  2541. { reuse GL_COMPUTE_LOCAL_WORK_SIZE }
  2542. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER }
  2543. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER }
  2544. { reuse GL_DISPATCH_INDIRECT_BUFFER }
  2545. { reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING }
  2546. { Reuse tokens from ARB_copy_image (none) }
  2547. { Reuse tokens from KHR_debug }
  2548. { reuse GL_DEBUG_OUTPUT_SYNCHRONOUS }
  2549. { reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH }
  2550. { reuse GL_DEBUG_CALLBACK_FUNCTION }
  2551. { reuse GL_DEBUG_CALLBACK_USER_PARAM }
  2552. { reuse GL_DEBUG_SOURCE_API }
  2553. { reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM }
  2554. { reuse GL_DEBUG_SOURCE_SHADER_COMPILER }
  2555. { reuse GL_DEBUG_SOURCE_THIRD_PARTY }
  2556. { reuse GL_DEBUG_SOURCE_APPLICATION }
  2557. { reuse GL_DEBUG_SOURCE_OTHER }
  2558. { reuse GL_DEBUG_TYPE_ERROR }
  2559. { reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR }
  2560. { reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR }
  2561. { reuse GL_DEBUG_TYPE_PORTABILITY }
  2562. { reuse GL_DEBUG_TYPE_PERFORMANCE }
  2563. { reuse GL_DEBUG_TYPE_OTHER }
  2564. { reuse GL_MAX_DEBUG_MESSAGE_LENGTH }
  2565. { reuse GL_MAX_DEBUG_LOGGED_MESSAGES }
  2566. { reuse GL_DEBUG_LOGGED_MESSAGES }
  2567. { reuse GL_DEBUG_SEVERITY_HIGH }
  2568. { reuse GL_DEBUG_SEVERITY_MEDIUM }
  2569. { reuse GL_DEBUG_SEVERITY_LOW }
  2570. { reuse GL_DEBUG_TYPE_MARKER }
  2571. { reuse GL_DEBUG_TYPE_PUSH_GROUP }
  2572. { reuse GL_DEBUG_TYPE_POP_GROUP }
  2573. { reuse GL_DEBUG_SEVERITY_NOTIFICATION }
  2574. { reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH }
  2575. { reuse GL_DEBUG_GROUP_STACK_DEPTH }
  2576. { reuse GL_BUFFER }
  2577. { reuse GL_SHADER }
  2578. { reuse GL_PROGRAM }
  2579. { reuse GL_QUERY }
  2580. { reuse GL_PROGRAM_PIPELINE }
  2581. { reuse GL_SAMPLER }
  2582. { reuse GL_DISPLAY_LIST }
  2583. { reuse GL_MAX_LABEL_LENGTH }
  2584. { reuse GL_DEBUG_OUTPUT }
  2585. { reuse GL_CONTEXT_FLAG_DEBUG_BIT }
  2586. { reuse GL_STACK_UNDERFLOW }
  2587. { reuse GL_STACK_OVERFLOW }
  2588. { Reuse tokens from ARB_explicit_uniform_location }
  2589. { reuse GL_MAX_UNIFORM_LOCATIONS }
  2590. { Reuse tokens from ARB_framebuffer_no_attachments }
  2591. { reuse GL_FRAMEBUFFER_DEFAULT_WIDTH }
  2592. { reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT }
  2593. { reuse GL_FRAMEBUFFER_DEFAULT_LAYERS }
  2594. { reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES }
  2595. { reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS }
  2596. { reuse GL_MAX_FRAMEBUFFER_WIDTH }
  2597. { reuse GL_MAX_FRAMEBUFFER_HEIGHT }
  2598. { reuse GL_MAX_FRAMEBUFFER_LAYERS }
  2599. { reuse GL_MAX_FRAMEBUFFER_SAMPLES }
  2600. { Reuse tokens from ARB_internalformat_query2 }
  2601. { reuse GL_INTERNALFORMAT_SUPPORTED }
  2602. { reuse GL_INTERNALFORMAT_PREFERRED }
  2603. { reuse GL_INTERNALFORMAT_RED_SIZE }
  2604. { reuse GL_INTERNALFORMAT_GREEN_SIZE }
  2605. { reuse GL_INTERNALFORMAT_BLUE_SIZE }
  2606. { reuse GL_INTERNALFORMAT_ALPHA_SIZE }
  2607. { reuse GL_INTERNALFORMAT_DEPTH_SIZE }
  2608. { reuse GL_INTERNALFORMAT_STENCIL_SIZE }
  2609. { reuse GL_INTERNALFORMAT_SHARED_SIZE }
  2610. { reuse GL_INTERNALFORMAT_RED_TYPE }
  2611. { reuse GL_INTERNALFORMAT_GREEN_TYPE }
  2612. { reuse GL_INTERNALFORMAT_BLUE_TYPE }
  2613. { reuse GL_INTERNALFORMAT_ALPHA_TYPE }
  2614. { reuse GL_INTERNALFORMAT_DEPTH_TYPE }
  2615. { reuse GL_INTERNALFORMAT_STENCIL_TYPE }
  2616. { reuse GL_MAX_WIDTH }
  2617. { reuse GL_MAX_HEIGHT }
  2618. { reuse GL_MAX_DEPTH }
  2619. { reuse GL_MAX_LAYERS }
  2620. { reuse GL_MAX_COMBINED_DIMENSIONS }
  2621. { reuse GL_COLOR_COMPONENTS }
  2622. { reuse GL_DEPTH_COMPONENTS }
  2623. { reuse GL_STENCIL_COMPONENTS }
  2624. { reuse GL_COLOR_RENDERABLE }
  2625. { reuse GL_DEPTH_RENDERABLE }
  2626. { reuse GL_STENCIL_RENDERABLE }
  2627. { reuse GL_FRAMEBUFFER_RENDERABLE }
  2628. { reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED }
  2629. { reuse GL_FRAMEBUFFER_BLEND }
  2630. { reuse GL_READ_PIXELS }
  2631. { reuse GL_READ_PIXELS_FORMAT }
  2632. { reuse GL_READ_PIXELS_TYPE }
  2633. { reuse GL_TEXTURE_IMAGE_FORMAT }
  2634. { reuse GL_TEXTURE_IMAGE_TYPE }
  2635. { reuse GL_GET_TEXTURE_IMAGE_FORMAT }
  2636. { reuse GL_GET_TEXTURE_IMAGE_TYPE }
  2637. { reuse GL_MIPMAP }
  2638. { reuse GL_MANUAL_GENERATE_MIPMAP }
  2639. { reuse GL_AUTO_GENERATE_MIPMAP }
  2640. { reuse GL_COLOR_ENCODING }
  2641. { reuse GL_SRGB_READ }
  2642. { reuse GL_SRGB_WRITE }
  2643. { reuse GL_FILTER }
  2644. { reuse GL_VERTEX_TEXTURE }
  2645. { reuse GL_TESS_CONTROL_TEXTURE }
  2646. { reuse GL_TESS_EVALUATION_TEXTURE }
  2647. { reuse GL_GEOMETRY_TEXTURE }
  2648. { reuse GL_FRAGMENT_TEXTURE }
  2649. { reuse GL_COMPUTE_TEXTURE }
  2650. { reuse GL_TEXTURE_SHADOW }
  2651. { reuse GL_TEXTURE_GATHER }
  2652. { reuse GL_TEXTURE_GATHER_SHADOW }
  2653. { reuse GL_SHADER_IMAGE_LOAD }
  2654. { reuse GL_SHADER_IMAGE_STORE }
  2655. { reuse GL_SHADER_IMAGE_ATOMIC }
  2656. { reuse GL_IMAGE_TEXEL_SIZE }
  2657. { reuse GL_IMAGE_COMPATIBILITY_CLASS }
  2658. { reuse GL_IMAGE_PIXEL_FORMAT }
  2659. { reuse GL_IMAGE_PIXEL_TYPE }
  2660. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST }
  2661. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST }
  2662. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE }
  2663. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE }
  2664. { reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH }
  2665. { reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT }
  2666. { reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE }
  2667. { reuse GL_CLEAR_BUFFER }
  2668. { reuse GL_TEXTURE_VIEW }
  2669. { reuse GL_VIEW_COMPATIBILITY_CLASS }
  2670. { reuse GL_FULL_SUPPORT }
  2671. { reuse GL_CAVEAT_SUPPORT }
  2672. { reuse GL_IMAGE_CLASS_4_X_32 }
  2673. { reuse GL_IMAGE_CLASS_2_X_32 }
  2674. { reuse GL_IMAGE_CLASS_1_X_32 }
  2675. { reuse GL_IMAGE_CLASS_4_X_16 }
  2676. { reuse GL_IMAGE_CLASS_2_X_16 }
  2677. { reuse GL_IMAGE_CLASS_1_X_16 }
  2678. { reuse GL_IMAGE_CLASS_4_X_8 }
  2679. { reuse GL_IMAGE_CLASS_2_X_8 }
  2680. { reuse GL_IMAGE_CLASS_1_X_8 }
  2681. { reuse GL_IMAGE_CLASS_11_11_10 }
  2682. { reuse GL_IMAGE_CLASS_10_10_10_2 }
  2683. { reuse GL_VIEW_CLASS_128_BITS }
  2684. { reuse GL_VIEW_CLASS_96_BITS }
  2685. { reuse GL_VIEW_CLASS_64_BITS }
  2686. { reuse GL_VIEW_CLASS_48_BITS }
  2687. { reuse GL_VIEW_CLASS_32_BITS }
  2688. { reuse GL_VIEW_CLASS_24_BITS }
  2689. { reuse GL_VIEW_CLASS_16_BITS }
  2690. { reuse GL_VIEW_CLASS_8_BITS }
  2691. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGB }
  2692. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA }
  2693. { reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA }
  2694. { reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA }
  2695. { reuse GL_VIEW_CLASS_RGTC1_RED }
  2696. { reuse GL_VIEW_CLASS_RGTC2_RG }
  2697. { reuse GL_VIEW_CLASS_BPTC_UNORM }
  2698. { reuse GL_VIEW_CLASS_BPTC_FLOAT }
  2699. { Reuse tokens from ARB_invalidate_subdata (none) }
  2700. { Reuse tokens from ARB_multi_draw_indirect (none) }
  2701. { Reuse tokens from ARB_program_interface_query }
  2702. { reuse GL_UNIFORM }
  2703. { reuse GL_UNIFORM_BLOCK }
  2704. { reuse GL_PROGRAM_INPUT }
  2705. { reuse GL_PROGRAM_OUTPUT }
  2706. { reuse GL_BUFFER_VARIABLE }
  2707. { reuse GL_SHADER_STORAGE_BLOCK }
  2708. { reuse GL_VERTEX_SUBROUTINE }
  2709. { reuse GL_TESS_CONTROL_SUBROUTINE }
  2710. { reuse GL_TESS_EVALUATION_SUBROUTINE }
  2711. { reuse GL_GEOMETRY_SUBROUTINE }
  2712. { reuse GL_FRAGMENT_SUBROUTINE }
  2713. { reuse GL_COMPUTE_SUBROUTINE }
  2714. { reuse GL_VERTEX_SUBROUTINE_UNIFORM }
  2715. { reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM }
  2716. { reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM }
  2717. { reuse GL_GEOMETRY_SUBROUTINE_UNIFORM }
  2718. { reuse GL_FRAGMENT_SUBROUTINE_UNIFORM }
  2719. { reuse GL_COMPUTE_SUBROUTINE_UNIFORM }
  2720. { reuse GL_TRANSFORM_FEEDBACK_VARYING }
  2721. { reuse GL_ACTIVE_RESOURCES }
  2722. { reuse GL_MAX_NAME_LENGTH }
  2723. { reuse GL_MAX_NUM_ACTIVE_VARIABLES }
  2724. { reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES }
  2725. { reuse GL_NAME_LENGTH }
  2726. { reuse GL_TYPE }
  2727. { reuse GL_ARRAY_SIZE }
  2728. { reuse GL_OFFSET }
  2729. { reuse GL_BLOCK_INDEX }
  2730. { reuse GL_ARRAY_STRIDE }
  2731. { reuse GL_MATRIX_STRIDE }
  2732. { reuse GL_IS_ROW_MAJOR }
  2733. { reuse GL_ATOMIC_COUNTER_BUFFER_INDEX }
  2734. { reuse GL_BUFFER_BINDING }
  2735. { reuse GL_BUFFER_DATA_SIZE }
  2736. { reuse GL_NUM_ACTIVE_VARIABLES }
  2737. { reuse GL_ACTIVE_VARIABLES }
  2738. { reuse GL_REFERENCED_BY_VERTEX_SHADER }
  2739. { reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER }
  2740. { reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2741. { reuse GL_REFERENCED_BY_GEOMETRY_SHADER }
  2742. { reuse GL_REFERENCED_BY_FRAGMENT_SHADER }
  2743. { reuse GL_REFERENCED_BY_COMPUTE_SHADER }
  2744. { reuse GL_TOP_LEVEL_ARRAY_SIZE }
  2745. { reuse GL_TOP_LEVEL_ARRAY_STRIDE }
  2746. { reuse GL_LOCATION }
  2747. { reuse GL_LOCATION_INDEX }
  2748. { reuse GL_IS_PER_PATCH }
  2749. { Reuse tokens from ARB_robust_buffer_access_behavior (none) }
  2750. { Reuse tokens from ARB_shader_storage_buffer_object }
  2751. { reuse GL_SHADER_STORAGE_BUFFER }
  2752. { reuse GL_SHADER_STORAGE_BUFFER_BINDING }
  2753. { reuse GL_SHADER_STORAGE_BUFFER_START }
  2754. { reuse GL_SHADER_STORAGE_BUFFER_SIZE }
  2755. { reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS }
  2756. { reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS }
  2757. { reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS }
  2758. { reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS }
  2759. { reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS }
  2760. { reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS }
  2761. { reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS }
  2762. { reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS }
  2763. { reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE }
  2764. { reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT }
  2765. { reuse GL_SHADER_STORAGE_BARRIER_BIT }
  2766. { reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES }
  2767. { Reuse tokens from ARB_stencil_texturing }
  2768. { reuse GL_DEPTH_STENCIL_TEXTURE_MODE }
  2769. { Reuse tokens from ARB_texture_buffer_range }
  2770. { reuse GL_TEXTURE_BUFFER_OFFSET }
  2771. { reuse GL_TEXTURE_BUFFER_SIZE }
  2772. { reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT }
  2773. { Reuse tokens from ARB_texture_query_levels (none) }
  2774. { Reuse tokens from ARB_texture_storage_multisample (none) }
  2775. { Reuse tokens from ARB_texture_view }
  2776. { reuse GL_TEXTURE_VIEW_MIN_LEVEL }
  2777. { reuse GL_TEXTURE_VIEW_NUM_LEVELS }
  2778. { reuse GL_TEXTURE_VIEW_MIN_LAYER }
  2779. { reuse GL_TEXTURE_VIEW_NUM_LAYERS }
  2780. { reuse GL_TEXTURE_IMMUTABLE_LEVELS }
  2781. { Reuse tokens from ARB_vertex_attrib_binding }
  2782. { reuse GL_VERTEX_ATTRIB_BINDING }
  2783. { reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2784. { reuse GL_VERTEX_BINDING_DIVISOR }
  2785. { reuse GL_VERTEX_BINDING_OFFSET }
  2786. { reuse GL_VERTEX_BINDING_STRIDE }
  2787. { reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2788. { reuse GL_MAX_VERTEX_ATTRIB_BINDINGS }
  2789. // GL_3DFX_multisample
  2790. GL_MULTISAMPLE_3DFX = $86B2;
  2791. GL_SAMPLE_BUFFERS_3DFX = $86B3;
  2792. GL_SAMPLES_3DFX = $86B4;
  2793. GL_MULTISAMPLE_BIT_3DFX = $20000000;
  2794. // GL_3DFX_texture_compression_FXT1
  2795. GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
  2796. GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
  2797. // GL_APPLE_client_storage
  2798. GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2;
  2799. // GL_APPLE_element_array
  2800. GL_ELEMENT_ARRAY_APPLE = $8A0C;
  2801. GL_ELEMENT_ARRAY_TYPE_APPLE = $8A0D;
  2802. GL_ELEMENT_ARRAY_POINTER_APPLE = $8A0E;
  2803. // GL_APPLE_fence
  2804. GL_DRAW_PIXELS_APPLE = $8A0A;
  2805. GL_FENCE_APPLE = $8A0B;
  2806. // GL_APPLE_specular_vector
  2807. GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0;
  2808. // GL_APPLE_transform_hint
  2809. GL_TRANSFORM_HINT_APPLE = $85B1;
  2810. // GL_APPLE_vertex_array_object
  2811. GL_VERTEX_ARRAY_BINDING_APPLE = $85B5;
  2812. // GL_APPLE_vertex_array_range
  2813. GL_VERTEX_ARRAY_RANGE_APPLE = $851D;
  2814. GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E;
  2815. GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F;
  2816. GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521;
  2817. GL_STORAGE_CLIENT_APPLE = $85B4;
  2818. GL_STORAGE_CACHED_APPLE = $85BE;
  2819. GL_STORAGE_SHARED_APPLE = $85BF;
  2820. // GL_APPLE_ycbcr_422
  2821. GL_YCBCR_422_APPLE = $85B9;
  2822. GL_UNSIGNED_SHORT_8_8_APPLE = $85BA;
  2823. GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB;
  2824. GL_RGB_RAW_422_APPLE = $8A51;
  2825. // GL_APPLE_texture_range
  2826. GL_TEXTURE_RANGE_LENGTH_APPLE = $85B7;
  2827. GL_TEXTURE_RANGE_POINTER_APPLE = $85B8;
  2828. GL_TEXTURE_STORAGE_HINT_APPLE = $85BC;
  2829. GL_STORAGE_PRIVATE_APPLE = $85BD;
  2830. { reuse GL_STORAGE_CACHED_APPLE }
  2831. { reuse GL_STORAGE_SHARED_APPLE }
  2832. // GL_APPLE_float_pixels
  2833. GL_HALF_APPLE = $140B;
  2834. GL_RGBA_FLOAT32_APPLE = $8814;
  2835. GL_RGB_FLOAT32_APPLE = $8815;
  2836. GL_ALPHA_FLOAT32_APPLE = $8816;
  2837. GL_INTENSITY_FLOAT32_APPLE = $8817;
  2838. GL_LUMINANCE_FLOAT32_APPLE = $8818;
  2839. GL_LUMINANCE_ALPHA_FLOAT32_APPLE = $8819;
  2840. GL_RGBA_FLOAT16_APPLE = $881A;
  2841. GL_RGB_FLOAT16_APPLE = $881B;
  2842. GL_ALPHA_FLOAT16_APPLE = $881C;
  2843. GL_INTENSITY_FLOAT16_APPLE = $881D;
  2844. GL_LUMINANCE_FLOAT16_APPLE = $881E;
  2845. GL_LUMINANCE_ALPHA_FLOAT16_APPLE = $881F;
  2846. GL_COLOR_FLOAT_APPLE = $8A0F;
  2847. // GL_APPLE_vertex_program_evaluators
  2848. GL_VERTEX_ATTRIB_MAP1_APPLE = $8A00;
  2849. GL_VERTEX_ATTRIB_MAP2_APPLE = $8A01;
  2850. GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = $8A02;
  2851. GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = $8A03;
  2852. GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = $8A04;
  2853. GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = $8A05;
  2854. GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = $8A06;
  2855. GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = $8A07;
  2856. GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = $8A08;
  2857. GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = $8A09;
  2858. // GL_APPLE_aux_depth_stencil
  2859. GL_AUX_DEPTH_STENCIL_APPLE = $8A14;
  2860. // GL_APPLE_object_purgeable
  2861. GL_BUFFER_OBJECT_APPLE = $85B3;
  2862. GL_RELEASED_APPLE = $8A19;
  2863. GL_VOLATILE_APPLE = $8A1A;
  2864. GL_RETAINED_APPLE = $8A1B;
  2865. GL_UNDEFINED_APPLE = $8A1C;
  2866. GL_PURGEABLE_APPLE = $8A1D;
  2867. // GL_APPLE_row_bytes
  2868. GL_PACK_ROW_BYTES_APPLE = $8A15;
  2869. GL_UNPACK_ROW_BYTES_APPLE = $8A16;
  2870. // GL_APPLE_rgb_422
  2871. { reuse GL_UNSIGNED_SHORT_8_8_APPLE }
  2872. { reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE }
  2873. // GL_ARB_depth_texture
  2874. GL_DEPTH_COMPONENT16_ARB = $81A5;
  2875. GL_DEPTH_COMPONENT24_ARB = $81A6;
  2876. GL_DEPTH_COMPONENT32_ARB = $81A7;
  2877. GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
  2878. GL_DEPTH_TEXTURE_MODE_ARB = $884B;
  2879. // GL_ARB_fragment_program
  2880. GL_FRAGMENT_PROGRAM_ARB = $8804;
  2881. GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
  2882. GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
  2883. GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
  2884. GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
  2885. GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
  2886. GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
  2887. GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
  2888. GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
  2889. GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
  2890. GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
  2891. GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
  2892. GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
  2893. GL_MAX_TEXTURE_COORDS_ARB = $8871;
  2894. GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
  2895. // GL_ARB_imaging
  2896. GL_CONSTANT_COLOR_ARB = $8001;
  2897. GL_ONE_MINUS_CONSTANT_COLOR = $8002;
  2898. GL_CONSTANT_ALPHA = $8003;
  2899. GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
  2900. GL_BLEND_COLOR = $8005;
  2901. GL_FUNC_ADD = $8006;
  2902. GL_MIN = $8007;
  2903. GL_MAX = $8008;
  2904. GL_BLEND_EQUATION = $8009;
  2905. GL_FUNC_SUBTRACT = $800A;
  2906. GL_FUNC_REVERSE_SUBTRACT = $800B;
  2907. {$ifdef DGL_DEPRECATED}
  2908. GL_CONVOLUTION_1D = $8010;
  2909. GL_CONVOLUTION_2D = $8011;
  2910. GL_SEPARABLE_2D = $8012;
  2911. GL_CONVOLUTION_BORDER_MODE = $8013;
  2912. GL_CONVOLUTION_FILTER_SCALE = $8014;
  2913. GL_CONVOLUTION_FILTER_BIAS = $8015;
  2914. GL_REDUCE = $8016;
  2915. GL_CONVOLUTION_FORMAT = $8017;
  2916. GL_CONVOLUTION_WIDTH = $8018;
  2917. GL_CONVOLUTION_HEIGHT = $8019;
  2918. GL_MAX_CONVOLUTION_WIDTH = $801A;
  2919. GL_MAX_CONVOLUTION_HEIGHT = $801B;
  2920. GL_POST_CONVOLUTION_RED_SCALE = $801C;
  2921. GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
  2922. GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
  2923. GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
  2924. GL_POST_CONVOLUTION_RED_BIAS = $8020;
  2925. GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
  2926. GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
  2927. GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
  2928. GL_HISTOGRAM = $8024;
  2929. GL_PROXY_HISTOGRAM = $8025;
  2930. GL_HISTOGRAM_WIDTH = $8026;
  2931. GL_HISTOGRAM_FORMAT = $8027;
  2932. GL_HISTOGRAM_RED_SIZE = $8028;
  2933. GL_HISTOGRAM_GREEN_SIZE = $8029;
  2934. GL_HISTOGRAM_BLUE_SIZE = $802A;
  2935. GL_HISTOGRAM_ALPHA_SIZE = $802B;
  2936. GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
  2937. GL_HISTOGRAM_SINK = $802D;
  2938. GL_MINMAX = $802E;
  2939. GL_MINMAX_FORMAT = $802F;
  2940. GL_MINMAX_SINK = $8030;
  2941. GL_TABLE_TOO_LARGE = $8031;
  2942. GL_COLOR_MATRIX = $80B1;
  2943. GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
  2944. GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
  2945. GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
  2946. GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
  2947. GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
  2948. GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
  2949. GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
  2950. GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
  2951. GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
  2952. GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
  2953. GL_COLOR_TABLE = $80D0;
  2954. GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
  2955. GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
  2956. GL_PROXY_COLOR_TABLE = $80D3;
  2957. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
  2958. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
  2959. GL_COLOR_TABLE_SCALE = $80D6;
  2960. GL_COLOR_TABLE_BIAS = $80D7;
  2961. GL_COLOR_TABLE_FORMAT = $80D8;
  2962. GL_COLOR_TABLE_WIDTH = $80D9;
  2963. GL_COLOR_TABLE_RED_SIZE = $80DA;
  2964. GL_COLOR_TABLE_GREEN_SIZE = $80DB;
  2965. GL_COLOR_TABLE_BLUE_SIZE = $80DC;
  2966. GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
  2967. GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
  2968. GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
  2969. GL_CONSTANT_BORDER = $8151;
  2970. GL_REPLICATE_BORDER = $8153;
  2971. GL_CONVOLUTION_BORDER_COLOR = $8154;
  2972. {$endif}
  2973. // GL_ARB_matrix_palette
  2974. GL_MATRIX_PALETTE_ARB = $8840;
  2975. GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841;
  2976. GL_MAX_PALETTE_MATRICES_ARB = $8842;
  2977. GL_CURRENT_PALETTE_MATRIX_ARB = $8843;
  2978. GL_MATRIX_INDEX_ARRAY_ARB = $8844;
  2979. GL_CURRENT_MATRIX_INDEX_ARB = $8845;
  2980. GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846;
  2981. GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847;
  2982. GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848;
  2983. GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849;
  2984. // GL_ARB_multisample
  2985. GL_MULTISAMPLE_ARB = $809D;
  2986. GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
  2987. GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
  2988. GL_SAMPLE_COVERAGE_ARB = $80A0;
  2989. GL_SAMPLE_BUFFERS_ARB = $80A8;
  2990. GL_SAMPLES_ARB = $80A9;
  2991. GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
  2992. GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
  2993. GL_MULTISAMPLE_BIT_ARB = $20000000;
  2994. // GL_ARB_multitexture
  2995. GL_TEXTURE0_ARB = $84C0;
  2996. GL_TEXTURE1_ARB = $84C1;
  2997. GL_TEXTURE2_ARB = $84C2;
  2998. GL_TEXTURE3_ARB = $84C3;
  2999. GL_TEXTURE4_ARB = $84C4;
  3000. GL_TEXTURE5_ARB = $84C5;
  3001. GL_TEXTURE6_ARB = $84C6;
  3002. GL_TEXTURE7_ARB = $84C7;
  3003. GL_TEXTURE8_ARB = $84C8;
  3004. GL_TEXTURE9_ARB = $84C9;
  3005. GL_TEXTURE10_ARB = $84CA;
  3006. GL_TEXTURE11_ARB = $84CB;
  3007. GL_TEXTURE12_ARB = $84CC;
  3008. GL_TEXTURE13_ARB = $84CD;
  3009. GL_TEXTURE14_ARB = $84CE;
  3010. GL_TEXTURE15_ARB = $84CF;
  3011. GL_TEXTURE16_ARB = $84D0;
  3012. GL_TEXTURE17_ARB = $84D1;
  3013. GL_TEXTURE18_ARB = $84D2;
  3014. GL_TEXTURE19_ARB = $84D3;
  3015. GL_TEXTURE20_ARB = $84D4;
  3016. GL_TEXTURE21_ARB = $84D5;
  3017. GL_TEXTURE22_ARB = $84D6;
  3018. GL_TEXTURE23_ARB = $84D7;
  3019. GL_TEXTURE24_ARB = $84D8;
  3020. GL_TEXTURE25_ARB = $84D9;
  3021. GL_TEXTURE26_ARB = $84DA;
  3022. GL_TEXTURE27_ARB = $84DB;
  3023. GL_TEXTURE28_ARB = $84DC;
  3024. GL_TEXTURE29_ARB = $84DD;
  3025. GL_TEXTURE30_ARB = $84DE;
  3026. GL_TEXTURE31_ARB = $84DF;
  3027. GL_ACTIVE_TEXTURE_ARB = $84E0;
  3028. GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
  3029. GL_MAX_TEXTURE_UNITS_ARB = $84E2;
  3030. // GL_ARB_point_parameters
  3031. GL_POINT_SIZE_MIN_ARB = $8126;
  3032. GL_POINT_SIZE_MAX_ARB = $8127;
  3033. GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
  3034. GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
  3035. // GL_ARB_shadow
  3036. GL_TEXTURE_COMPARE_MODE_ARB = $884C;
  3037. GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
  3038. GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
  3039. // GL_ARB_shadow_ambient
  3040. GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
  3041. // GL_ARB_sparse_buffer
  3042. GL_SPARSE_STORAGE_BIT_ARB = $0400;
  3043. GL_SPARSE_BUFFER_PAGE_SIZE_ARB = $82F8;
  3044. // GL_ARB_texture_border_clamp
  3045. GL_CLAMP_TO_BORDER_ARB = $812D;
  3046. // GL_ARB_texture_compression
  3047. GL_COMPRESSED_ALPHA_ARB = $84E9;
  3048. GL_COMPRESSED_LUMINANCE_ARB = $84EA;
  3049. GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
  3050. GL_COMPRESSED_INTENSITY_ARB = $84EC;
  3051. GL_COMPRESSED_RGB_ARB = $84ED;
  3052. GL_COMPRESSED_RGBA_ARB = $84EE;
  3053. GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
  3054. GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
  3055. GL_TEXTURE_COMPRESSED_ARB = $86A1;
  3056. GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
  3057. GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
  3058. // GL_ARB_texture_cube_map
  3059. GL_NORMAL_MAP_ARB = $8511;
  3060. GL_REFLECTION_MAP_ARB = $8512;
  3061. GL_TEXTURE_CUBE_MAP_ARB = $8513;
  3062. GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
  3063. GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
  3064. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
  3065. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
  3066. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
  3067. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
  3068. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
  3069. GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
  3070. GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
  3071. // GL_ARB_texture_env_combine
  3072. GL_COMBINE_ARB = $8570;
  3073. GL_COMBINE_RGB_ARB = $8571;
  3074. GL_COMBINE_ALPHA_ARB = $8572;
  3075. GL_SOURCE0_RGB_ARB = $8580;
  3076. GL_SOURCE1_RGB_ARB = $8581;
  3077. GL_SOURCE2_RGB_ARB = $8582;
  3078. GL_SOURCE0_ALPHA_ARB = $8588;
  3079. GL_SOURCE1_ALPHA_ARB = $8589;
  3080. GL_SOURCE2_ALPHA_ARB = $858A;
  3081. GL_OPERAND0_RGB_ARB = $8590;
  3082. GL_OPERAND1_RGB_ARB = $8591;
  3083. GL_OPERAND2_RGB_ARB = $8592;
  3084. GL_OPERAND0_ALPHA_ARB = $8598;
  3085. GL_OPERAND1_ALPHA_ARB = $8599;
  3086. GL_OPERAND2_ALPHA_ARB = $859A;
  3087. GL_RGB_SCALE_ARB = $8573;
  3088. GL_ADD_SIGNED_ARB = $8574;
  3089. GL_INTERPOLATE_ARB = $8575;
  3090. GL_SUBTRACT_ARB = $84E7;
  3091. GL_CONSTANT_ARB = $8576;
  3092. GL_PRIMARY_COLOR_ARB = $8577;
  3093. GL_PREVIOUS_ARB = $8578;
  3094. // GL_ARB_texture_env_dot3
  3095. GL_DOT3_RGB_ARB = $86AE;
  3096. GL_DOT3_RGBA_ARB = $86AF;
  3097. // GL_ARB_texture_filter_minmax
  3098. GL_TEXTURE_REDUCTION_MODE_ARB = $9366;
  3099. GL_WEIGHTED_AVERAGE_ARB = $9367;
  3100. // GL_ARB_texture_mirrored_repeat
  3101. GL_MIRRORED_REPEAT_ARB = $8370;
  3102. // GL_ARB_transpose_matrix
  3103. GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
  3104. GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
  3105. GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
  3106. GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
  3107. // GL_ARB_vertex_blend
  3108. GL_MAX_VERTEX_UNITS_ARB = $86A4;
  3109. GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
  3110. GL_WEIGHT_SUM_UNITY_ARB = $86A6;
  3111. GL_VERTEX_BLEND_ARB = $86A7;
  3112. GL_CURRENT_WEIGHT_ARB = $86A8;
  3113. GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
  3114. GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
  3115. GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
  3116. GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
  3117. GL_WEIGHT_ARRAY_ARB = $86AD;
  3118. GL_MODELVIEW0_ARB = $1700;
  3119. GL_MODELVIEW1_ARB = $850A;
  3120. GL_MODELVIEW2_ARB = $8722;
  3121. GL_MODELVIEW3_ARB = $8723;
  3122. GL_MODELVIEW4_ARB = $8724;
  3123. GL_MODELVIEW5_ARB = $8725;
  3124. GL_MODELVIEW6_ARB = $8726;
  3125. GL_MODELVIEW7_ARB = $8727;
  3126. GL_MODELVIEW8_ARB = $8728;
  3127. GL_MODELVIEW9_ARB = $8729;
  3128. GL_MODELVIEW10_ARB = $872A;
  3129. GL_MODELVIEW11_ARB = $872B;
  3130. GL_MODELVIEW12_ARB = $872C;
  3131. GL_MODELVIEW13_ARB = $872D;
  3132. GL_MODELVIEW14_ARB = $872E;
  3133. GL_MODELVIEW15_ARB = $872F;
  3134. GL_MODELVIEW16_ARB = $8730;
  3135. GL_MODELVIEW17_ARB = $8731;
  3136. GL_MODELVIEW18_ARB = $8732;
  3137. GL_MODELVIEW19_ARB = $8733;
  3138. GL_MODELVIEW20_ARB = $8734;
  3139. GL_MODELVIEW21_ARB = $8735;
  3140. GL_MODELVIEW22_ARB = $8736;
  3141. GL_MODELVIEW23_ARB = $8737;
  3142. GL_MODELVIEW24_ARB = $8738;
  3143. GL_MODELVIEW25_ARB = $8739;
  3144. GL_MODELVIEW26_ARB = $873A;
  3145. GL_MODELVIEW27_ARB = $873B;
  3146. GL_MODELVIEW28_ARB = $873C;
  3147. GL_MODELVIEW29_ARB = $873D;
  3148. GL_MODELVIEW30_ARB = $873E;
  3149. GL_MODELVIEW31_ARB = $873F;
  3150. // GL_ARB_vertex_buffer_object
  3151. GL_BUFFER_SIZE_ARB = $8764;
  3152. GL_BUFFER_USAGE_ARB = $8765;
  3153. GL_ARRAY_BUFFER_ARB = $8892;
  3154. GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
  3155. GL_ARRAY_BUFFER_BINDING_ARB = $8894;
  3156. GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
  3157. GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
  3158. GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
  3159. GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
  3160. GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
  3161. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
  3162. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
  3163. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
  3164. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
  3165. GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
  3166. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
  3167. GL_READ_ONLY_ARB = $88B8;
  3168. GL_WRITE_ONLY_ARB = $88B9;
  3169. GL_READ_WRITE_ARB = $88BA;
  3170. GL_BUFFER_ACCESS_ARB = $88BB;
  3171. GL_BUFFER_MAPPED_ARB = $88BC;
  3172. GL_BUFFER_MAP_POINTER_ARB = $88BD;
  3173. GL_STREAM_DRAW_ARB = $88E0;
  3174. GL_STREAM_READ_ARB = $88E1;
  3175. GL_STREAM_COPY_ARB = $88E2;
  3176. GL_STATIC_DRAW_ARB = $88E4;
  3177. GL_STATIC_READ_ARB = $88E5;
  3178. GL_STATIC_COPY_ARB = $88E6;
  3179. GL_DYNAMIC_DRAW_ARB = $88E8;
  3180. GL_DYNAMIC_READ_ARB = $88E9;
  3181. GL_DYNAMIC_COPY_ARB = $88EA;
  3182. // GL_ARB_vertex_program
  3183. GL_COLOR_SUM_ARB = $8458;
  3184. GL_VERTEX_PROGRAM_ARB = $8620;
  3185. GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
  3186. GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
  3187. GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
  3188. GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
  3189. GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
  3190. GL_PROGRAM_LENGTH_ARB = $8627;
  3191. GL_PROGRAM_STRING_ARB = $8628;
  3192. GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
  3193. GL_MAX_PROGRAM_MATRICES_ARB = $862F;
  3194. GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
  3195. GL_CURRENT_MATRIX_ARB = $8641;
  3196. GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
  3197. GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
  3198. GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
  3199. GL_PROGRAM_ERROR_POSITION_ARB = $864B;
  3200. GL_PROGRAM_BINDING_ARB = $8677;
  3201. GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
  3202. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
  3203. GL_PROGRAM_ERROR_STRING_ARB = $8874;
  3204. GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
  3205. GL_PROGRAM_FORMAT_ARB = $8876;
  3206. GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
  3207. GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
  3208. GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
  3209. GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
  3210. GL_PROGRAM_TEMPORARIES_ARB = $88A4;
  3211. GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
  3212. GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
  3213. GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
  3214. GL_PROGRAM_PARAMETERS_ARB = $88A8;
  3215. GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
  3216. GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
  3217. GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
  3218. GL_PROGRAM_ATTRIBS_ARB = $88AC;
  3219. GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
  3220. GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
  3221. GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
  3222. GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
  3223. GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
  3224. GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
  3225. GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
  3226. GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
  3227. GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
  3228. GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
  3229. GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
  3230. GL_MATRIX0_ARB = $88C0;
  3231. GL_MATRIX1_ARB = $88C1;
  3232. GL_MATRIX2_ARB = $88C2;
  3233. GL_MATRIX3_ARB = $88C3;
  3234. GL_MATRIX4_ARB = $88C4;
  3235. GL_MATRIX5_ARB = $88C5;
  3236. GL_MATRIX6_ARB = $88C6;
  3237. GL_MATRIX7_ARB = $88C7;
  3238. GL_MATRIX8_ARB = $88C8;
  3239. GL_MATRIX9_ARB = $88C9;
  3240. GL_MATRIX10_ARB = $88CA;
  3241. GL_MATRIX11_ARB = $88CB;
  3242. GL_MATRIX12_ARB = $88CC;
  3243. GL_MATRIX13_ARB = $88CD;
  3244. GL_MATRIX14_ARB = $88CE;
  3245. GL_MATRIX15_ARB = $88CF;
  3246. GL_MATRIX16_ARB = $88D0;
  3247. GL_MATRIX17_ARB = $88D1;
  3248. GL_MATRIX18_ARB = $88D2;
  3249. GL_MATRIX19_ARB = $88D3;
  3250. GL_MATRIX20_ARB = $88D4;
  3251. GL_MATRIX21_ARB = $88D5;
  3252. GL_MATRIX22_ARB = $88D6;
  3253. GL_MATRIX23_ARB = $88D7;
  3254. GL_MATRIX24_ARB = $88D8;
  3255. GL_MATRIX25_ARB = $88D9;
  3256. GL_MATRIX26_ARB = $88DA;
  3257. GL_MATRIX27_ARB = $88DB;
  3258. GL_MATRIX28_ARB = $88DC;
  3259. GL_MATRIX29_ARB = $88DD;
  3260. GL_MATRIX30_ARB = $88DE;
  3261. GL_MATRIX31_ARB = $88DF;
  3262. // GL_ARB_draw_buffers
  3263. GL_MAX_DRAW_BUFFERS_ARB = $8824;
  3264. GL_DRAW_BUFFER0_ARB = $8825;
  3265. GL_DRAW_BUFFER1_ARB = $8826;
  3266. GL_DRAW_BUFFER2_ARB = $8827;
  3267. GL_DRAW_BUFFER3_ARB = $8828;
  3268. GL_DRAW_BUFFER4_ARB = $8829;
  3269. GL_DRAW_BUFFER5_ARB = $882A;
  3270. GL_DRAW_BUFFER6_ARB = $882B;
  3271. GL_DRAW_BUFFER7_ARB = $882C;
  3272. GL_DRAW_BUFFER8_ARB = $882D;
  3273. GL_DRAW_BUFFER9_ARB = $882E;
  3274. GL_DRAW_BUFFER10_ARB = $882F;
  3275. GL_DRAW_BUFFER11_ARB = $8830;
  3276. GL_DRAW_BUFFER12_ARB = $8831;
  3277. GL_DRAW_BUFFER13_ARB = $8832;
  3278. GL_DRAW_BUFFER14_ARB = $8833;
  3279. GL_DRAW_BUFFER15_ARB = $8834;
  3280. // GL_ARB_texture_rectangle
  3281. GL_TEXTURE_RECTANGLE_ARB = $84F5;
  3282. GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6;
  3283. GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7;
  3284. GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8;
  3285. // GL_ARB_color_buffer_float
  3286. GL_RGBA_FLOAT_MODE_ARB = $8820;
  3287. GL_CLAMP_VERTEX_COLOR_ARB = $891A;
  3288. GL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  3289. GL_CLAMP_READ_COLOR_ARB = $891C;
  3290. GL_FIXED_ONLY_ARB = $891D;
  3291. WGL_TYPE_RGBA_FLOAT_ARB = $21A0;
  3292. GLX_RGBA_FLOAT_TYPE = $20B9;
  3293. GLX_RGBA_FLOAT_BIT = $00000004;
  3294. // GL_ARB_compute_variable_group_size
  3295. GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = $9344;
  3296. GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = $90EB;
  3297. GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = $9345;
  3298. GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = $91BF;
  3299. // GL_ARB_half_float_pixel
  3300. GL_HALF_FLOAT_ARB = $140B;
  3301. // GL_ARB_texture_float
  3302. GL_TEXTURE_RED_TYPE_ARB = $8C10;
  3303. GL_TEXTURE_GREEN_TYPE_ARB = $8C11;
  3304. GL_TEXTURE_BLUE_TYPE_ARB = $8C12;
  3305. GL_TEXTURE_ALPHA_TYPE_ARB = $8C13;
  3306. GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14;
  3307. GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15;
  3308. GL_TEXTURE_DEPTH_TYPE_ARB = $8C16;
  3309. GL_UNSIGNED_NORMALIZED_ARB = $8C17;
  3310. GL_RGBA32F_ARB = $8814;
  3311. GL_RGB32F_ARB = $8815;
  3312. GL_ALPHA32F_ARB = $8816;
  3313. GL_INTENSITY32F_ARB = $8817;
  3314. GL_LUMINANCE32F_ARB = $8818;
  3315. GL_LUMINANCE_ALPHA32F_ARB = $8819;
  3316. GL_RGBA16F_ARB = $881A;
  3317. GL_RGB16F_ARB = $881B;
  3318. GL_ALPHA16F_ARB = $881C;
  3319. GL_INTENSITY16F_ARB = $881D;
  3320. GL_LUMINANCE16F_ARB = $881E;
  3321. GL_LUMINANCE_ALPHA16F_ARB = $881F;
  3322. // GL_ARB_pixel_buffer_object
  3323. GL_PIXEL_PACK_BUFFER_ARB = $88EB;
  3324. GL_PIXEL_UNPACK_BUFFER_ARB = $88EC;
  3325. GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED;
  3326. GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF;
  3327. // GL_ARB_depth_buffer_float
  3328. GL_DEPTH_COMPONENT32F = $8CAC;
  3329. GL_DEPTH32F_STENCIL8 = $8CAD;
  3330. GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
  3331. // GL_ARB_framebuffer_object
  3332. GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
  3333. GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
  3334. GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
  3335. GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
  3336. GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
  3337. GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
  3338. GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
  3339. GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
  3340. GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
  3341. GL_FRAMEBUFFER_DEFAULT = $8218;
  3342. GL_FRAMEBUFFER_UNDEFINED = $8219;
  3343. GL_DEPTH_STENCIL_ATTACHMENT = $821A;
  3344. GL_MAX_RENDERBUFFER_SIZE = $84E8;
  3345. GL_DEPTH_STENCIL = $84F9;
  3346. GL_UNSIGNED_INT_24_8 = $84FA;
  3347. GL_DEPTH24_STENCIL8 = $88F0;
  3348. GL_TEXTURE_STENCIL_SIZE = $88F1;
  3349. GL_TEXTURE_RED_TYPE = $8C10;
  3350. GL_TEXTURE_GREEN_TYPE = $8C11;
  3351. GL_TEXTURE_BLUE_TYPE = $8C12;
  3352. GL_TEXTURE_ALPHA_TYPE = $8C13;
  3353. GL_TEXTURE_DEPTH_TYPE = $8C16;
  3354. GL_UNSIGNED_NORMALIZED = $8C17;
  3355. GL_FRAMEBUFFER_BINDING = $8CA6;
  3356. GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
  3357. GL_RENDERBUFFER_BINDING = $8CA7;
  3358. GL_READ_FRAMEBUFFER = $8CA8;
  3359. GL_DRAW_FRAMEBUFFER = $8CA9;
  3360. GL_READ_FRAMEBUFFER_BINDING = $8CAA;
  3361. GL_RENDERBUFFER_SAMPLES = $8CAB;
  3362. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
  3363. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
  3364. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
  3365. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
  3366. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
  3367. GL_FRAMEBUFFER_COMPLETE = $8CD5;
  3368. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
  3369. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
  3370. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB;
  3371. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC;
  3372. GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
  3373. GL_MAX_COLOR_ATTACHMENTS = $8CDF;
  3374. GL_COLOR_ATTACHMENT0 = $8CE0;
  3375. GL_COLOR_ATTACHMENT1 = $8CE1;
  3376. GL_COLOR_ATTACHMENT2 = $8CE2;
  3377. GL_COLOR_ATTACHMENT3 = $8CE3;
  3378. GL_COLOR_ATTACHMENT4 = $8CE4;
  3379. GL_COLOR_ATTACHMENT5 = $8CE5;
  3380. GL_COLOR_ATTACHMENT6 = $8CE6;
  3381. GL_COLOR_ATTACHMENT7 = $8CE7;
  3382. GL_COLOR_ATTACHMENT8 = $8CE8;
  3383. GL_COLOR_ATTACHMENT9 = $8CE9;
  3384. GL_COLOR_ATTACHMENT10 = $8CEA;
  3385. GL_COLOR_ATTACHMENT11 = $8CEB;
  3386. GL_COLOR_ATTACHMENT12 = $8CEC;
  3387. GL_COLOR_ATTACHMENT13 = $8CED;
  3388. GL_COLOR_ATTACHMENT14 = $8CEE;
  3389. GL_COLOR_ATTACHMENT15 = $8CEF;
  3390. GL_DEPTH_ATTACHMENT = $8D00;
  3391. GL_STENCIL_ATTACHMENT = $8D20;
  3392. GL_FRAMEBUFFER = $8D40;
  3393. GL_RENDERBUFFER = $8D41;
  3394. GL_RENDERBUFFER_WIDTH = $8D42;
  3395. GL_RENDERBUFFER_HEIGHT = $8D43;
  3396. GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
  3397. GL_STENCIL_INDEX1 = $8D46;
  3398. GL_STENCIL_INDEX4 = $8D47;
  3399. GL_STENCIL_INDEX8 = $8D48;
  3400. GL_STENCIL_INDEX16 = $8D49;
  3401. GL_RENDERBUFFER_RED_SIZE = $8D50;
  3402. GL_RENDERBUFFER_GREEN_SIZE = $8D51;
  3403. GL_RENDERBUFFER_BLUE_SIZE = $8D52;
  3404. GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
  3405. GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
  3406. GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
  3407. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
  3408. GL_MAX_SAMPLES = $8D57;
  3409. {$ifdef DGL_DEPRECATED}
  3410. GL_INDEX = $8222;
  3411. GL_TEXTURE_LUMINANCE_TYPE = $8C14;
  3412. GL_TEXTURE_INTENSITY_TYPE = $8C15;
  3413. {$endif}
  3414. // GL_ARB_framebuffer_sRGB
  3415. GL_FRAMEBUFFER_SRGB = $8DB9;
  3416. // GL_ARB_geometry_shader4
  3417. GL_LINES_ADJACENCY_ARB = $000A;
  3418. GL_LINE_STRIP_ADJACENCY_ARB = $000B;
  3419. GL_TRIANGLES_ADJACENCY_ARB = $000C;
  3420. GL_TRIANGLE_STRIP_ADJACENCY_ARB = $000D;
  3421. GL_PROGRAM_POINT_SIZE_ARB = $8642;
  3422. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = $8C29;
  3423. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = $8DA7;
  3424. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = $8DA8;
  3425. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = $8DA9;
  3426. GL_GEOMETRY_SHADER_ARB = $8DD9;
  3427. GL_GEOMETRY_VERTICES_OUT_ARB = $8DDA;
  3428. GL_GEOMETRY_INPUT_TYPE_ARB = $8DDB;
  3429. GL_GEOMETRY_OUTPUT_TYPE_ARB = $8DDC;
  3430. GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = $8DDD;
  3431. GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = $8DDE;
  3432. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = $8DDF;
  3433. GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = $8DE0;
  3434. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = $8DE1;
  3435. { reuse GL_MAX_VARYING_COMPONENTS }
  3436. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  3437. // GL_ARB_half_float_vertex
  3438. GL_HALF_FLOAT = $140B;
  3439. // GL_ARB_instanced_arrays
  3440. GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = $88FE;
  3441. // GL_ARB_map_buffer_range
  3442. GL_MAP_READ_BIT = $0001;
  3443. GL_MAP_WRITE_BIT = $0002;
  3444. GL_MAP_INVALIDATE_RANGE_BIT = $0004;
  3445. GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
  3446. GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
  3447. GL_MAP_UNSYNCHRONIZED_BIT = $0020;
  3448. // GL_ARB_texture_buffer_object
  3449. GL_TEXTURE_BUFFER_ARB = $8C2A;
  3450. GL_MAX_TEXTURE_BUFFER_SIZE_ARB = $8C2B;
  3451. GL_TEXTURE_BINDING_BUFFER_ARB = $8C2C;
  3452. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = $8C2D;
  3453. GL_TEXTURE_BUFFER_FORMAT_ARB = $8C2E;
  3454. // GL_ARB_texture_compression_rgtc
  3455. GL_COMPRESSED_RED_RGTC1 = $8DBB;
  3456. GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC;
  3457. GL_COMPRESSED_RG_RGTC2 = $8DBD;
  3458. GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE;
  3459. // GL_ARB_texture_rg
  3460. GL_RG = $8227;
  3461. GL_RG_INTEGER = $8228;
  3462. GL_R8 = $8229;
  3463. GL_R16 = $822A;
  3464. GL_RG8 = $822B;
  3465. GL_RG16 = $822C;
  3466. GL_R16F = $822D;
  3467. GL_R32F = $822E;
  3468. GL_RG16F = $822F;
  3469. GL_RG32F = $8230;
  3470. GL_R8I = $8231;
  3471. GL_R8UI = $8232;
  3472. GL_R16I = $8233;
  3473. GL_R16UI = $8234;
  3474. GL_R32I = $8235;
  3475. GL_R32UI = $8236;
  3476. GL_RG8I = $8237;
  3477. GL_RG8UI = $8238;
  3478. GL_RG16I = $8239;
  3479. GL_RG16UI = $823A;
  3480. GL_RG32I = $823B;
  3481. GL_RG32UI = $823C;
  3482. // GL_ARB_vertex_array_object
  3483. GL_VERTEX_ARRAY_BINDING = $85B5;
  3484. // GL_ARB_uniform_buffer_object
  3485. GL_UNIFORM_BUFFER = $8A11;
  3486. GL_UNIFORM_BUFFER_BINDING = $8A28;
  3487. GL_UNIFORM_BUFFER_START = $8A29;
  3488. GL_UNIFORM_BUFFER_SIZE = $8A2A;
  3489. GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B;
  3490. GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C;
  3491. GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D;
  3492. GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E;
  3493. GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F;
  3494. GL_MAX_UNIFORM_BLOCK_SIZE = $8A30;
  3495. GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31;
  3496. GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32;
  3497. GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33;
  3498. GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34;
  3499. GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35;
  3500. GL_ACTIVE_UNIFORM_BLOCKS = $8A36;
  3501. GL_UNIFORM_TYPE = $8A37;
  3502. GL_UNIFORM_SIZE = $8A38;
  3503. GL_UNIFORM_NAME_LENGTH = $8A39;
  3504. GL_UNIFORM_BLOCK_INDEX = $8A3A;
  3505. GL_UNIFORM_OFFSET = $8A3B;
  3506. GL_UNIFORM_ARRAY_STRIDE = $8A3C;
  3507. GL_UNIFORM_MATRIX_STRIDE = $8A3D;
  3508. GL_UNIFORM_IS_ROW_MAJOR = $8A3E;
  3509. GL_UNIFORM_BLOCK_BINDING = $8A3F;
  3510. GL_UNIFORM_BLOCK_DATA_SIZE = $8A40;
  3511. GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41;
  3512. GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42;
  3513. GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43;
  3514. GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44;
  3515. GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45;
  3516. GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
  3517. GL_INVALID_INDEX = $FFFFFFFF;
  3518. // GL_ARB_compatibility
  3519. { ARB_compatibility just defines tokens from core 3.0 }
  3520. // GL_ARB_copy_buffer
  3521. GL_COPY_READ_BUFFER_BINDING = $8F36;
  3522. GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING;
  3523. GL_COPY_WRITE_BUFFER_BINDING = $8F37;
  3524. GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING;
  3525. // GL_ARB_depth_clamp
  3526. GL_DEPTH_CLAMP = $864F;
  3527. // GL_ARB_provoking_vertex
  3528. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C;
  3529. GL_FIRST_VERTEX_CONVENTION = $8E4D;
  3530. GL_LAST_VERTEX_CONVENTION = $8E4E;
  3531. GL_PROVOKING_VERTEX = $8E4F;
  3532. // GL_ARB_seamless_cube_map
  3533. GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F;
  3534. // GL_ARB_sync
  3535. GL_MAX_SERVER_WAIT_TIMEOUT = $9111;
  3536. GL_OBJECT_TYPE = $9112;
  3537. GL_SYNC_CONDITION = $9113;
  3538. GL_SYNC_STATUS = $9114;
  3539. GL_SYNC_FLAGS = $9115;
  3540. GL_SYNC_FENCE = $9116;
  3541. GL_SYNC_GPU_COMMANDS_COMPLETE = $9117;
  3542. GL_UNSIGNALED = $9118;
  3543. GL_SIGNALED = $9119;
  3544. GL_ALREADY_SIGNALED = $911A;
  3545. GL_TIMEOUT_EXPIRED = $911B;
  3546. GL_CONDITION_SATISFIED = $911C;
  3547. GL_WAIT_FAILED = $911D;
  3548. GL_SYNC_FLUSH_COMMANDS_BIT = $00000001;
  3549. GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF;
  3550. // GL_ARB_texture_multisample
  3551. GL_SAMPLE_POSITION = $8E50;
  3552. GL_SAMPLE_MASK = $8E51;
  3553. GL_SAMPLE_MASK_VALUE = $8E52;
  3554. GL_MAX_SAMPLE_MASK_WORDS = $8E59;
  3555. GL_TEXTURE_2D_MULTISAMPLE = $9100;
  3556. GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101;
  3557. GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
  3558. GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103;
  3559. GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104;
  3560. GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105;
  3561. GL_TEXTURE_SAMPLES = $9106;
  3562. GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107;
  3563. GL_SAMPLER_2D_MULTISAMPLE = $9108;
  3564. GL_INT_SAMPLER_2D_MULTISAMPLE = $9109;
  3565. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A;
  3566. GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B;
  3567. GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C;
  3568. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D;
  3569. GL_MAX_COLOR_TEXTURE_SAMPLES = $910E;
  3570. GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F;
  3571. GL_MAX_INTEGER_SAMPLES = $9110;
  3572. // GL_ARB_vertex_array_bgra
  3573. { reuse GL_BGRA }
  3574. // GL_ARB_sample_shading
  3575. GL_SAMPLE_SHADING_ARB = $8C36;
  3576. GL_MIN_SAMPLE_SHADING_VALUE_ARB = $8C37;
  3577. // GL_ARB_sample_locations
  3578. GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = $933D;
  3579. GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = $933E;
  3580. GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = $933F;
  3581. GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = $9340;
  3582. GL_SAMPLE_LOCATION_ARB = $8E50;
  3583. GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = $9341;
  3584. GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = $9342;
  3585. GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = $9343;
  3586. // GL_ARB_texture_cube_map_array
  3587. GL_TEXTURE_CUBE_MAP_ARRAY_ARB = $9009;
  3588. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = $900A;
  3589. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = $900B;
  3590. GL_SAMPLER_CUBE_MAP_ARRAY_ARB = $900C;
  3591. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = $900D;
  3592. GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900E;
  3593. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900F;
  3594. // GL_ARB_texture_gather
  3595. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5E;
  3596. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5F;
  3597. // GL_ARB_shading_language_include
  3598. GL_SHADER_INCLUDE_ARB = $8DAE;
  3599. GL_NAMED_STRING_LENGTH_ARB = $8DE9;
  3600. GL_NAMED_STRING_TYPE_ARB = $8DEA;
  3601. // GL_ARB_texture_compression_bptc
  3602. GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = $8E8C;
  3603. GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = $8E8D;
  3604. GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = $8E8E;
  3605. GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = $8E8F;
  3606. // GL_ARB_blend_func_extended
  3607. GL_SRC1_COLOR = $88F9;
  3608. { reuse GL_SRC1_ALPHA }
  3609. GL_ONE_MINUS_SRC1_COLOR = $88FA;
  3610. GL_ONE_MINUS_SRC1_ALPHA = $88FB;
  3611. GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC;
  3612. // GL_ARB_occlusion_query2
  3613. GL_ANY_SAMPLES_PASSED = $8C2F;
  3614. // GL_ARB_parallel_shader_compile
  3615. GL_MAX_SHADER_COMPILER_THREADS_ARB = $91B0;
  3616. GL_COMPLETION_STATUS_ARB = $91B1;
  3617. // GL_ARB_sampler_objects
  3618. GL_SAMPLER_BINDING = $8919;
  3619. // GL_ARB_texture_rgb10_a2ui
  3620. GL_RGB10_A2UI = $906F;
  3621. // GL_ARB_texture_swizzle
  3622. GL_TEXTURE_SWIZZLE_R = $8E42;
  3623. GL_TEXTURE_SWIZZLE_G = $8E43;
  3624. GL_TEXTURE_SWIZZLE_B = $8E44;
  3625. GL_TEXTURE_SWIZZLE_A = $8E45;
  3626. GL_TEXTURE_SWIZZLE_RGBA = $8E46;
  3627. // GL_ARB_SPARSE_TEXTURE
  3628. GL_TEXTURE_SPARSE_ARB = $91A6;
  3629. GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = $91A7;
  3630. GL_NUM_VIRTUAL_PAGE_SIZES_ARB = $91A8;
  3631. GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = $91A9;
  3632. GL_NUM_SPARSE_LEVELS_ARB = $91AA;
  3633. GL_VIRTUAL_PAGE_SIZE_X_ARB = $9195;
  3634. GL_VIRTUAL_PAGE_SIZE_Y_ARB = $9196;
  3635. GL_VIRTUAL_PAGE_SIZE_Z_ARB = $9197;
  3636. GL_MAX_SPARSE_TEXTURE_SIZE_ARB = $9198;
  3637. GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = $9199;
  3638. GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = $919A;
  3639. GL_MIN_SPARSE_LEVEL_ARB = $919B;
  3640. // GL_ARB_timer_query
  3641. GL_TIME_ELAPSED = $88BF;
  3642. GL_TIMESTAMP = $8E28;
  3643. // GL_ARB_vertex_type_2_10_10_10_rev
  3644. { reuse GL_UNSIGNED_INT_2_10_10_10_REV }
  3645. GL_INT_2_10_10_10_REV = $8D9F;
  3646. // GL_ARB_draw_indirect
  3647. GL_DRAW_INDIRECT_BUFFER = $8F3F;
  3648. GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43;
  3649. // GL_ARB_gpu_shader5
  3650. GL_GEOMETRY_SHADER_INVOCATIONS = $887F;
  3651. GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A;
  3652. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B;
  3653. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C;
  3654. GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D;
  3655. { reuse GL_MAX_VERTEX_STREAMS }
  3656. // GL_ARB_gpu_shader_fp64
  3657. { reuse GL_DOUBLE }
  3658. GL_DOUBLE_VEC2 = $8FFC;
  3659. GL_DOUBLE_VEC3 = $8FFD;
  3660. GL_DOUBLE_VEC4 = $8FFE;
  3661. GL_DOUBLE_MAT2 = $8F46;
  3662. GL_DOUBLE_MAT3 = $8F47;
  3663. GL_DOUBLE_MAT4 = $8F48;
  3664. GL_DOUBLE_MAT2x3 = $8F49;
  3665. GL_DOUBLE_MAT2x4 = $8F4A;
  3666. GL_DOUBLE_MAT3x2 = $8F4B;
  3667. GL_DOUBLE_MAT3x4 = $8F4C;
  3668. GL_DOUBLE_MAT4x2 = $8F4D;
  3669. GL_DOUBLE_MAT4x3 = $8F4E;
  3670. // GL_ARB_gpu_shader_int64
  3671. GL_INT64_ARB = $140E;
  3672. GL_INT64_VEC2_ARB = $8FE9;
  3673. GL_INT64_VEC3_ARB = $8FEA;
  3674. GL_INT64_VEC4_ARB = $8FEB;
  3675. GL_UNSIGNED_INT64_VEC2_ARB = $8FF5;
  3676. GL_UNSIGNED_INT64_VEC3_ARB = $8FF6;
  3677. GL_UNSIGNED_INT64_VEC4_ARB = $8FF7;
  3678. // GL_ARB_shader_subroutine
  3679. GL_ACTIVE_SUBROUTINES = $8DE5;
  3680. GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6;
  3681. GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47;
  3682. GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48;
  3683. GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49;
  3684. GL_MAX_SUBROUTINES = $8DE7;
  3685. GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8;
  3686. GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A;
  3687. GL_COMPATIBLE_SUBROUTINES = $8E4B;
  3688. { reuse GL_UNIFORM_SIZE }
  3689. { reuse GL_UNIFORM_NAME_LENGTH }
  3690. // GL_ARB_tessellation_shader
  3691. GL_PATCHES = $000E;
  3692. GL_PATCH_VERTICES = $8E72;
  3693. GL_PATCH_DEFAULT_INNER_LEVEL = $8E73;
  3694. GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74;
  3695. GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75;
  3696. GL_TESS_GEN_MODE = $8E76;
  3697. GL_TESS_GEN_SPACING = $8E77;
  3698. GL_TESS_GEN_VERTEX_ORDER = $8E78;
  3699. GL_TESS_GEN_POINT_MODE = $8E79;
  3700. { reuse GL_TRIANGLES }
  3701. { reuse GL_QUADS }
  3702. GL_ISOLINES = $8E7A;
  3703. { reuse GL_EQUAL }
  3704. GL_FRACTIONAL_ODD = $8E7B;
  3705. GL_FRACTIONAL_EVEN = $8E7C;
  3706. { reuse GL_CCW }
  3707. { reuse GL_CW }
  3708. GL_MAX_PATCH_VERTICES = $8E7D;
  3709. GL_MAX_TESS_GEN_LEVEL = $8E7E;
  3710. GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F;
  3711. GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80;
  3712. GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81;
  3713. GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82;
  3714. GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83;
  3715. GL_MAX_TESS_PATCH_COMPONENTS = $8E84;
  3716. GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85;
  3717. GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86;
  3718. GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89;
  3719. GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A;
  3720. GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C;
  3721. GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D;
  3722. GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E;
  3723. GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F;
  3724. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0;
  3725. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1;
  3726. GL_TESS_EVALUATION_SHADER = $8E87;
  3727. GL_TESS_CONTROL_SHADER = $8E88;
  3728. // GL_ARB_texture_buffer_object_rgb32
  3729. { reuse GL_RGB32F }
  3730. { reuse GL_RGB32UI }
  3731. { reuse GL_RGB32I }
  3732. // GL_ARB_transform_feedback2
  3733. GL_TRANSFORM_FEEDBACK = $8E22;
  3734. GL_TRANSFORM_FEEDBACK_PAUSED = $8E23;
  3735. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
  3736. GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24;
  3737. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
  3738. GL_TRANSFORM_FEEDBACK_BINDING = $8E25;
  3739. // GL_ARB_transform_feedback_overflow_query
  3740. GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = $82EC;
  3741. GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = $82ED;
  3742. // GL_ARB_transform_feedback3
  3743. GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70;
  3744. GL_MAX_VERTEX_STREAMS = $8E71;
  3745. // GL_ARB_ES2_compatibility
  3746. GL_FIXED = $140C;
  3747. GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
  3748. GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
  3749. GL_LOW_FLOAT = $8DF0;
  3750. GL_MEDIUM_FLOAT = $8DF1;
  3751. GL_HIGH_FLOAT = $8DF2;
  3752. GL_LOW_INT = $8DF3;
  3753. GL_MEDIUM_INT = $8DF4;
  3754. GL_HIGH_INT = $8DF5;
  3755. GL_SHADER_COMPILER = $8DFA;
  3756. GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
  3757. GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
  3758. GL_MAX_VARYING_VECTORS = $8DFC;
  3759. GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
  3760. GL_RGB565 = $8D62;
  3761. // GL_ARB_ES3_2_compatibility
  3762. GL_PRIMITIVE_BOUNDING_BOX_ARB = $092BE;
  3763. GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = $09381;
  3764. GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = $09382;
  3765. // GL_ARB_get_program_binary
  3766. GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
  3767. GL_PROGRAM_BINARY_LENGTH = $8741;
  3768. GL_NUM_PROGRAM_BINARY_FORMATS = $87FE;
  3769. GL_PROGRAM_BINARY_FORMATS = $87FF;
  3770. // GL_ARB_separate_shader_objects
  3771. GL_VERTEX_SHADER_BIT = $00000001;
  3772. GL_FRAGMENT_SHADER_BIT = $00000002;
  3773. GL_GEOMETRY_SHADER_BIT = $00000004;
  3774. GL_TESS_CONTROL_SHADER_BIT = $00000008;
  3775. GL_TESS_EVALUATION_SHADER_BIT = $00000010;
  3776. GL_ALL_SHADER_BITS = $FFFFFFFF;
  3777. GL_PROGRAM_SEPARABLE = $8258;
  3778. GL_ACTIVE_PROGRAM = $8259;
  3779. GL_PROGRAM_PIPELINE_BINDING = $825A;
  3780. // GL_ARB_vertex_attrib_64bit
  3781. { reuse GL_RGB32I }
  3782. { reuse GL_DOUBLE_VEC2 }
  3783. { reuse GL_DOUBLE_VEC3 }
  3784. { reuse GL_DOUBLE_VEC4 }
  3785. { reuse GL_DOUBLE_MAT2 }
  3786. { reuse GL_DOUBLE_MAT3 }
  3787. { reuse GL_DOUBLE_MAT4 }
  3788. { reuse GL_DOUBLE_MAT2x3 }
  3789. { reuse GL_DOUBLE_MAT2x4 }
  3790. { reuse GL_DOUBLE_MAT3x2 }
  3791. { reuse GL_DOUBLE_MAT3x4 }
  3792. { reuse GL_DOUBLE_MAT4x2 }
  3793. { reuse GL_DOUBLE_MAT4x3 }
  3794. // GL_ARB_viewport_array
  3795. { reuse GL_SCISSOR_BOX }
  3796. { reuse GL_VIEWPORT }
  3797. { reuse GL_DEPTH_RANGE }
  3798. { reuse GL_SCISSOR_TEST }
  3799. GL_MAX_VIEWPORTS = $825B;
  3800. GL_VIEWPORT_SUBPIXEL_BITS = $825C;
  3801. GL_VIEWPORT_BOUNDS_RANGE = $825D;
  3802. GL_LAYER_PROVOKING_VERTEX = $825E;
  3803. GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F;
  3804. GL_UNDEFINED_VERTEX = $8260;
  3805. { reuse GL_FIRST_VERTEX_CONVENTION }
  3806. { reuse GL_LAST_VERTEX_CONVENTION }
  3807. { reuse GL_PROVOKING_VERTEX }
  3808. // GL_ARB_cl_event
  3809. GL_SYNC_CL_EVENT_ARB = $8240;
  3810. GL_SYNC_CL_EVENT_COMPLETE_ARB = $8241;
  3811. // GL_ARB_debug_output
  3812. GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = $8242;
  3813. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = $8243;
  3814. GL_DEBUG_CALLBACK_FUNCTION_ARB = $8244;
  3815. GL_DEBUG_CALLBACK_USER_PARAM_ARB = $8245;
  3816. GL_DEBUG_SOURCE_API_ARB = $8246;
  3817. GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = $8247;
  3818. GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = $8248;
  3819. GL_DEBUG_SOURCE_THIRD_PARTY_ARB = $8249;
  3820. GL_DEBUG_SOURCE_APPLICATION_ARB = $824A;
  3821. GL_DEBUG_SOURCE_OTHER_ARB = $824B;
  3822. GL_DEBUG_TYPE_ERROR_ARB = $824C;
  3823. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = $824D;
  3824. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = $824E;
  3825. GL_DEBUG_TYPE_PORTABILITY_ARB = $824F;
  3826. GL_DEBUG_TYPE_PERFORMANCE_ARB = $8250;
  3827. GL_DEBUG_TYPE_OTHER_ARB = $8251;
  3828. GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = $9143;
  3829. GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = $9144;
  3830. GL_DEBUG_LOGGED_MESSAGES_ARB = $9145;
  3831. GL_DEBUG_SEVERITY_HIGH_ARB = $9146;
  3832. GL_DEBUG_SEVERITY_MEDIUM_ARB = $9147;
  3833. GL_DEBUG_SEVERITY_LOW_ARB = $9148;
  3834. // GL_ARB_robustness
  3835. { reuse GL_NO_ERROR }
  3836. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = $00000004;
  3837. GL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  3838. GL_GUILTY_CONTEXT_RESET_ARB = $8253;
  3839. GL_INNOCENT_CONTEXT_RESET_ARB = $8254;
  3840. GL_UNKNOWN_CONTEXT_RESET_ARB = $8255;
  3841. GL_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  3842. GL_NO_RESET_NOTIFICATION_ARB = $8261;
  3843. // GL_ARB_compressed_texture_pixel_storage
  3844. GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $09127;
  3845. GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $09128;
  3846. GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $09129;
  3847. GL_UNPACK_COMPRESSED_BLOCK_SIZE = $0912A;
  3848. GL_PACK_COMPRESSED_BLOCK_WIDTH = $0912B;
  3849. GL_PACK_COMPRESSED_BLOCK_HEIGHT = $0912C;
  3850. GL_PACK_COMPRESSED_BLOCK_DEPTH = $0912D;
  3851. GL_PACK_COMPRESSED_BLOCK_SIZE = $0912E;
  3852. // GL_ARB_internalformat_query
  3853. GL_NUM_SAMPLE_COUNTS = $09380;
  3854. // GL_ARB_map_buffer_alignment
  3855. GL_MIN_MAP_BUFFER_ALIGNMENT = $090BC;
  3856. // GL_ARB_shader_atomic_counters
  3857. GL_ATOMIC_COUNTER_BUFFER = $92C0;
  3858. GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1;
  3859. GL_ATOMIC_COUNTER_BUFFER_START = $92C2;
  3860. GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3;
  3861. GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4;
  3862. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5;
  3863. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6;
  3864. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7;
  3865. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8;
  3866. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9;
  3867. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA;
  3868. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB;
  3869. GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC;
  3870. GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD;
  3871. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE;
  3872. GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF;
  3873. GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0;
  3874. GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1;
  3875. GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2;
  3876. GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3;
  3877. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4;
  3878. GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5;
  3879. GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6;
  3880. GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7;
  3881. GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8;
  3882. GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC;
  3883. GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9;
  3884. GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA;
  3885. GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB;
  3886. // GL_ARB_shader_image_load_store
  3887. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001;
  3888. GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002;
  3889. GL_UNIFORM_BARRIER_BIT = $00000004;
  3890. GL_TEXTURE_FETCH_BARRIER_BIT = $00000008;
  3891. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020;
  3892. GL_COMMAND_BARRIER_BIT = $00000040;
  3893. GL_PIXEL_BUFFER_BARRIER_BIT = $00000080;
  3894. GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100;
  3895. GL_BUFFER_UPDATE_BARRIER_BIT = $00000200;
  3896. GL_FRAMEBUFFER_BARRIER_BIT = $00000400;
  3897. GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800;
  3898. GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000;
  3899. GL_ALL_BARRIER_BITS = $FFFFFFFF;
  3900. GL_MAX_IMAGE_UNITS = $8F38;
  3901. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39;
  3902. GL_IMAGE_BINDING_NAME = $8F3A;
  3903. GL_IMAGE_BINDING_LEVEL = $8F3B;
  3904. GL_IMAGE_BINDING_LAYERED = $8F3C;
  3905. GL_IMAGE_BINDING_LAYER = $8F3D;
  3906. GL_IMAGE_BINDING_ACCESS = $8F3E;
  3907. GL_IMAGE_1D = $904C;
  3908. GL_IMAGE_2D = $904D;
  3909. GL_IMAGE_3D = $904E;
  3910. GL_IMAGE_2D_RECT = $904F;
  3911. GL_IMAGE_CUBE = $9050;
  3912. GL_IMAGE_BUFFER = $9051;
  3913. GL_IMAGE_1D_ARRAY = $9052;
  3914. GL_IMAGE_2D_ARRAY = $9053;
  3915. GL_IMAGE_CUBE_MAP_ARRAY = $9054;
  3916. GL_IMAGE_2D_MULTISAMPLE = $9055;
  3917. GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056;
  3918. GL_INT_IMAGE_1D = $9057;
  3919. GL_INT_IMAGE_2D = $9058;
  3920. GL_INT_IMAGE_3D = $9059;
  3921. GL_INT_IMAGE_2D_RECT = $905A;
  3922. GL_INT_IMAGE_CUBE = $905B;
  3923. GL_INT_IMAGE_BUFFER = $905C;
  3924. GL_INT_IMAGE_1D_ARRAY = $905D;
  3925. GL_INT_IMAGE_2D_ARRAY = $905E;
  3926. GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F;
  3927. GL_INT_IMAGE_2D_MULTISAMPLE = $9060;
  3928. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061;
  3929. GL_UNSIGNED_INT_IMAGE_1D = $9062;
  3930. GL_UNSIGNED_INT_IMAGE_2D = $9063;
  3931. GL_UNSIGNED_INT_IMAGE_3D = $9064;
  3932. GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065;
  3933. GL_UNSIGNED_INT_IMAGE_CUBE = $9066;
  3934. GL_UNSIGNED_INT_IMAGE_BUFFER = $9067;
  3935. GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068;
  3936. GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069;
  3937. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A;
  3938. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B;
  3939. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C;
  3940. GL_MAX_IMAGE_SAMPLES = $906D;
  3941. GL_IMAGE_BINDING_FORMAT = $906E;
  3942. GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7;
  3943. GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8;
  3944. GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9;
  3945. GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA;
  3946. GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB;
  3947. GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC;
  3948. GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD;
  3949. GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE;
  3950. GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF;
  3951. // GL_ARB_texture_storage
  3952. GL_TEXTURE_IMMUTABLE_FORMAT = $912F;
  3953. // 4.3
  3954. // GL_KHR_texture_compression_astc_hdr
  3955. GL_COMPRESSED_RGBA_ASTC_4x4_KHR = $93B0;
  3956. GL_COMPRESSED_RGBA_ASTC_5x4_KHR = $93B1;
  3957. GL_COMPRESSED_RGBA_ASTC_5x5_KHR = $93B2;
  3958. GL_COMPRESSED_RGBA_ASTC_6x5_KHR = $93B3;
  3959. GL_COMPRESSED_RGBA_ASTC_6x6_KHR = $93B4;
  3960. GL_COMPRESSED_RGBA_ASTC_8x5_KHR = $93B5;
  3961. GL_COMPRESSED_RGBA_ASTC_8x6_KHR = $93B6;
  3962. GL_COMPRESSED_RGBA_ASTC_8x8_KHR = $93B7;
  3963. GL_COMPRESSED_RGBA_ASTC_105_KHR = $93B8;
  3964. GL_COMPRESSED_RGBA_ASTC_106_KHR = $93B9;
  3965. GL_COMPRESSED_RGBA_ASTC_108_KHR = $93BA;
  3966. GL_COMPRESSED_RGBA_ASTC_110_KHR = $93BB;
  3967. GL_COMPRESSED_RGBA_ASTC_12x10_KHR = $93BC;
  3968. GL_COMPRESSED_RGBA_ASTC_12x12_KHR = $93BD;
  3969. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = $93D0;
  3970. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = $93D1;
  3971. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = $93D2;
  3972. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = $93D3;
  3973. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = $93D4;
  3974. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = $93D5;
  3975. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = $93D6;
  3976. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = $93D7;
  3977. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = $93D8;
  3978. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = $93D9;
  3979. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = $93DA;
  3980. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = $93DB;
  3981. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = $93DC;
  3982. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = $93DD;
  3983. // (4.3) GL_KHR_debug
  3984. GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242;
  3985. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243;
  3986. GL_DEBUG_CALLBACK_FUNCTION = $8244;
  3987. GL_DEBUG_CALLBACK_USER_PARAM = $8245;
  3988. GL_DEBUG_SOURCE_API = $8246;
  3989. GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247;
  3990. GL_DEBUG_SOURCE_SHADER_COMPILER = $8248;
  3991. GL_DEBUG_SOURCE_THIRD_PARTY = $8249;
  3992. GL_DEBUG_SOURCE_APPLICATION = $824A;
  3993. GL_DEBUG_SOURCE_OTHER = $824B;
  3994. GL_DEBUG_TYPE_ERROR = $824C;
  3995. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D;
  3996. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E;
  3997. GL_DEBUG_TYPE_PORTABILITY = $824F;
  3998. GL_DEBUG_TYPE_PERFORMANCE = $8250;
  3999. GL_DEBUG_TYPE_OTHER = $8251;
  4000. GL_DEBUG_TYPE_MARKER = $8268;
  4001. GL_DEBUG_TYPE_PUSH_GROUP = $8269;
  4002. GL_DEBUG_TYPE_POP_GROUP = $826A;
  4003. GL_DEBUG_SEVERITY_NOTIFICATION = $826B;
  4004. GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C;
  4005. GL_DEBUG_GROUP_STACK_DEPTH = $826D;
  4006. GL_BUFFER = $82E0;
  4007. GL_SHADER = $82E1;
  4008. GL_PROGRAM = $82E2;
  4009. GL_QUERY = $82E3;
  4010. GL_PROGRAM_PIPELINE = $82E4;
  4011. GL_SAMPLER = $82E6;
  4012. GL_DISPLAY_LIST = $82E7;
  4013. GL_MAX_LABEL_LENGTH = $82E8;
  4014. GL_MAX_DEBUG_MESSAGE_LENGTH = $9143;
  4015. GL_MAX_DEBUG_LOGGED_MESSAGES = $9144;
  4016. GL_DEBUG_LOGGED_MESSAGES = $9145;
  4017. GL_DEBUG_SEVERITY_HIGH = $9146;
  4018. GL_DEBUG_SEVERITY_MEDIUM = $9147;
  4019. GL_DEBUG_SEVERITY_LOW = $9148;
  4020. GL_DEBUG_OUTPUT = $92E0;
  4021. GL_CONTEXT_FLAG_DEBUG_BIT = $00000002;
  4022. GL_COMPUTE_SHADER = $91B9;
  4023. GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
  4024. GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
  4025. GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD;
  4026. GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262;
  4027. GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263;
  4028. GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264;
  4029. GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265;
  4030. GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266;
  4031. GL_MAX_COMPUTE_LOCAL_INVOCATIONS = $90EB;
  4032. GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE;
  4033. GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF;
  4034. GL_COMPUTE_LOCAL_WORK_SIZE = $8267;
  4035. GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC;
  4036. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED;
  4037. GL_DISPATCH_INDIRECT_BUFFER = $90EE;
  4038. GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF;
  4039. GL_COMPUTE_SHADER_BIT = $00000020;
  4040. GL_COMPRESSED_RGB8_ETC2 = $9274;
  4041. GL_COMPRESSED_SRGB8_ETC2 = $9275;
  4042. GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276;
  4043. GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277;
  4044. GL_COMPRESSED_RGBA8_ETC2_EAC = $9278;
  4045. GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279;
  4046. GL_COMPRESSED_R11_EAC = $9270;
  4047. GL_COMPRESSED_SIGNED_R11_EAC = $9271;
  4048. GL_COMPRESSED_RG11_EAC = $9272;
  4049. GL_COMPRESSED_SIGNED_RG11_EAC = $9273;
  4050. GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69;
  4051. GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A;
  4052. GL_MAX_ELEMENT_INDEX = $8D6B;
  4053. GL_MAX_UNIFORM_LOCATIONS = $826E;
  4054. GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310;
  4055. GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311;
  4056. GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312;
  4057. GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313;
  4058. GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314;
  4059. GL_MAX_FRAMEBUFFER_WIDTH = $9315;
  4060. GL_MAX_FRAMEBUFFER_HEIGHT = $9316;
  4061. GL_MAX_FRAMEBUFFER_LAYERS = $9317;
  4062. GL_MAX_FRAMEBUFFER_SAMPLES = $9318;
  4063. GL_INTERNALFORMAT_SUPPORTED = $826F;
  4064. GL_INTERNALFORMAT_PREFERRED = $8270;
  4065. GL_INTERNALFORMAT_RED_SIZE = $8271;
  4066. GL_INTERNALFORMAT_GREEN_SIZE = $8272;
  4067. GL_INTERNALFORMAT_BLUE_SIZE = $8273;
  4068. GL_INTERNALFORMAT_ALPHA_SIZE = $8274;
  4069. GL_INTERNALFORMAT_DEPTH_SIZE = $8275;
  4070. GL_INTERNALFORMAT_STENCIL_SIZE = $8276;
  4071. GL_INTERNALFORMAT_SHARED_SIZE = $8277;
  4072. GL_INTERNALFORMAT_RED_TYPE = $8278;
  4073. GL_INTERNALFORMAT_GREEN_TYPE = $8279;
  4074. GL_INTERNALFORMAT_BLUE_TYPE = $827A;
  4075. GL_INTERNALFORMAT_ALPHA_TYPE = $827B;
  4076. GL_INTERNALFORMAT_DEPTH_TYPE = $827C;
  4077. GL_INTERNALFORMAT_STENCIL_TYPE = $827D;
  4078. GL_MAX_WIDTH = $827E;
  4079. GL_MAX_HEIGHT = $827F;
  4080. GL_MAX_DEPTH = $8280;
  4081. GL_MAX_LAYERS = $8281;
  4082. GL_MAX_COMBINED_DIMENSIONS = $8282;
  4083. GL_COLOR_COMPONENTS = $8283;
  4084. GL_DEPTH_COMPONENTS = $8284;
  4085. GL_STENCIL_COMPONENTS = $8285;
  4086. GL_COLOR_RENDERABLE = $8286;
  4087. GL_DEPTH_RENDERABLE = $8287;
  4088. GL_STENCIL_RENDERABLE = $8288;
  4089. GL_FRAMEBUFFER_RENDERABLE = $8289;
  4090. GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A;
  4091. GL_FRAMEBUFFER_BLEND = $828B;
  4092. GL_READ_PIXELS = $828C;
  4093. GL_READ_PIXELS_FORMAT = $828D;
  4094. GL_READ_PIXELS_TYPE = $828E;
  4095. GL_TEXTURE_IMAGE_FORMAT = $828F;
  4096. GL_TEXTURE_IMAGE_TYPE = $8290;
  4097. GL_GET_TEXTURE_IMAGE_FORMAT = $8291;
  4098. GL_GET_TEXTURE_IMAGE_TYPE = $8292;
  4099. GL_MIPMAP = $8293;
  4100. GL_MANUAL_GENERATE_MIPMAP = $8294;
  4101. GL_AUTO_GENERATE_MIPMAP = $8295;
  4102. GL_COLOR_ENCODING = $8296;
  4103. GL_SRGB_READ = $8297;
  4104. GL_SRGB_WRITE = $8298;
  4105. GL_SRGB_DECODE_ARB = $8299;
  4106. GL_FILTER = $829A;
  4107. GL_VERTEX_TEXTURE = $829B;
  4108. GL_TESS_CONTROL_TEXTURE = $829C;
  4109. GL_TESS_EVALUATION_TEXTURE = $829D;
  4110. GL_GEOMETRY_TEXTURE = $829E;
  4111. GL_FRAGMENT_TEXTURE = $829F;
  4112. GL_COMPUTE_TEXTURE = $82A0;
  4113. GL_TEXTURE_SHADOW = $82A1;
  4114. GL_TEXTURE_GATHER = $82A2;
  4115. GL_TEXTURE_GATHER_SHADOW = $82A3;
  4116. GL_SHADER_IMAGE_LOAD = $82A4;
  4117. GL_SHADER_IMAGE_STORE = $82A5;
  4118. GL_SHADER_IMAGE_ATOMIC = $82A6;
  4119. GL_IMAGE_TEXEL_SIZE = $82A7;
  4120. GL_IMAGE_COMPATIBILITY_CLASS = $82A8;
  4121. GL_IMAGE_PIXEL_FORMAT = $82A9;
  4122. GL_IMAGE_PIXEL_TYPE = $82AA;
  4123. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC;
  4124. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD;
  4125. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE;
  4126. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF;
  4127. GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1;
  4128. GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2;
  4129. GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3;
  4130. GL_CLEAR_BUFFER = $82B4;
  4131. GL_TEXTURE_VIEW = $82B5;
  4132. GL_VIEW_COMPATIBILITY_CLASS = $82B6;
  4133. GL_FULL_SUPPORT = $82B7;
  4134. GL_CAVEAT_SUPPORT = $82B8;
  4135. GL_IMAGE_CLASS_4_X_32 = $82B9;
  4136. GL_IMAGE_CLASS_2_X_32 = $82BA;
  4137. GL_IMAGE_CLASS_1_X_32 = $82BB;
  4138. GL_IMAGE_CLASS_4_X_16 = $82BC;
  4139. GL_IMAGE_CLASS_2_X_16 = $82BD;
  4140. GL_IMAGE_CLASS_1_X_16 = $82BE;
  4141. GL_IMAGE_CLASS_4_X_8 = $82BF;
  4142. GL_IMAGE_CLASS_2_X_8 = $82C0;
  4143. GL_IMAGE_CLASS_1_X_8 = $82C1;
  4144. GL_IMAGE_CLASS_11_11_10 = $82C2;
  4145. GL_IMAGE_CLASS_10_10_10_2 = $82C3;
  4146. GL_VIEW_CLASS_128_BITS = $82C4;
  4147. GL_VIEW_CLASS_96_BITS = $82C5;
  4148. GL_VIEW_CLASS_64_BITS = $82C6;
  4149. GL_VIEW_CLASS_48_BITS = $82C7;
  4150. GL_VIEW_CLASS_32_BITS = $82C8;
  4151. GL_VIEW_CLASS_24_BITS = $82C9;
  4152. GL_VIEW_CLASS_16_BITS = $82CA;
  4153. GL_VIEW_CLASS_8_BITS = $82CB;
  4154. GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC;
  4155. GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD;
  4156. GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE;
  4157. GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF;
  4158. GL_VIEW_CLASS_RGTC1_RED = $82D0;
  4159. GL_VIEW_CLASS_RGTC2_RG = $82D1;
  4160. GL_VIEW_CLASS_BPTC_UNORM = $82D2;
  4161. GL_VIEW_CLASS_BPTC_FLOAT = $82D3;
  4162. GL_UNIFORM = $92E1;
  4163. GL_UNIFORM_BLOCK = $92E2;
  4164. GL_PROGRAM_INPUT = $92E3;
  4165. GL_PROGRAM_OUTPUT = $92E4;
  4166. GL_BUFFER_VARIABLE = $92E5;
  4167. GL_SHADER_STORAGE_BLOCK = $92E6;
  4168. GL_VERTEX_SUBROUTINE = $92E8;
  4169. GL_TESS_CONTROL_SUBROUTINE = $92E9;
  4170. GL_TESS_EVALUATION_SUBROUTINE = $92EA;
  4171. GL_GEOMETRY_SUBROUTINE = $92EB;
  4172. GL_FRAGMENT_SUBROUTINE = $92EC;
  4173. GL_COMPUTE_SUBROUTINE = $92ED;
  4174. GL_VERTEX_SUBROUTINE_UNIFORM = $92EE;
  4175. GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF;
  4176. GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0;
  4177. GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1;
  4178. GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2;
  4179. GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3;
  4180. GL_TRANSFORM_FEEDBACK_VARYING = $92F4;
  4181. GL_ACTIVE_RESOURCES = $92F5;
  4182. GL_MAX_NAME_LENGTH = $92F6;
  4183. GL_MAX_NUM_ACTIVE_VARIABLES = $92F7;
  4184. GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8;
  4185. GL_NAME_LENGTH = $92F9;
  4186. GL_TYPE = $92FA;
  4187. GL_ARRAY_SIZE = $92FB;
  4188. GL_OFFSET = $92FC;
  4189. GL_BLOCK_INDEX = $92FD;
  4190. GL_ARRAY_STRIDE = $92FE;
  4191. GL_MATRIX_STRIDE = $92FF;
  4192. GL_IS_ROW_MAJOR = $9300;
  4193. GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301;
  4194. GL_BUFFER_BINDING = $9302;
  4195. GL_BUFFER_DATA_SIZE = $9303;
  4196. GL_NUM_ACTIVE_VARIABLES = $9304;
  4197. GL_ACTIVE_VARIABLES = $9305;
  4198. GL_REFERENCED_BY_VERTEX_SHADER = $9306;
  4199. GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307;
  4200. GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308;
  4201. GL_REFERENCED_BY_GEOMETRY_SHADER = $9309;
  4202. GL_REFERENCED_BY_FRAGMENT_SHADER = $930A;
  4203. GL_REFERENCED_BY_COMPUTE_SHADER = $930B;
  4204. GL_TOP_LEVEL_ARRAY_SIZE = $930C;
  4205. GL_TOP_LEVEL_ARRAY_STRIDE = $930D;
  4206. GL_LOCATION = $930E;
  4207. GL_LOCATION_INDEX = $930F;
  4208. GL_IS_PER_PATCH = $92E7;
  4209. GL_SHADER_STORAGE_BUFFER = $90D2;
  4210. GL_SHADER_STORAGE_BUFFER_BINDING = $90D3;
  4211. GL_SHADER_STORAGE_BUFFER_START = $90D4;
  4212. GL_SHADER_STORAGE_BUFFER_SIZE = $90D5;
  4213. GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6;
  4214. GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7;
  4215. GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8;
  4216. GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9;
  4217. GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA;
  4218. GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB;
  4219. GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC;
  4220. GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD;
  4221. GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE;
  4222. GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF;
  4223. GL_SHADER_STORAGE_BARRIER_BIT = $2000;
  4224. GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
  4225. GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
  4226. GL_TEXTURE_BUFFER_OFFSET = $919D;
  4227. GL_TEXTURE_BUFFER_SIZE = $919E;
  4228. GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F;
  4229. GL_TEXTURE_VIEW_MIN_LEVEL = $82DB;
  4230. GL_TEXTURE_VIEW_NUM_LEVELS = $82DC;
  4231. GL_TEXTURE_VIEW_MIN_LAYER = $82DD;
  4232. GL_TEXTURE_VIEW_NUM_LAYERS = $82DE;
  4233. GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
  4234. GL_VERTEX_ATTRIB_BINDING = $82D4;
  4235. GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5;
  4236. GL_VERTEX_BINDING_DIVISOR = $82D6;
  4237. GL_VERTEX_BINDING_OFFSET = $82D7;
  4238. GL_VERTEX_BINDING_STRIDE = $82D8;
  4239. GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9;
  4240. GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
  4241. // GL 4.4
  4242. GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
  4243. GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = $8221;
  4244. GL_TEXTURE_BUFFER_BINDING = $8C2A;
  4245. GL_MAP_PERSISTENT_BIT = $0040;
  4246. GL_MAP_COHERENT_BIT = $0080;
  4247. GL_DYNAMIC_STORAGE_BIT = $0100;
  4248. GL_CLIENT_STORAGE_BIT = $0200;
  4249. GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000;
  4250. GL_BUFFER_IMMUTABLE_STORAGE = $821F;
  4251. GL_BUFFER_STORAGE_FLAGS = $8220;
  4252. GL_CLEAR_TEXTURE = $9365;
  4253. GL_LOCATION_COMPONENT = $934A;
  4254. GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B;
  4255. GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C;
  4256. GL_QUERY_BUFFER = $9192;
  4257. GL_QUERY_BUFFER_BARRIER_BIT = $00008000;
  4258. GL_QUERY_BUFFER_BINDING = $9193;
  4259. GL_QUERY_RESULT_NO_WAIT = $9194;
  4260. GL_MIRROR_CLAMP_TO_EDGE = $8743;
  4261. // GL 4.5
  4262. GL_CONTEXT_LOST = $0507;
  4263. GL_NEGATIVE_ONE_TO_ONE = $935E;
  4264. GL_ZERO_TO_ONE = $935F;
  4265. GL_CLIP_ORIGIN = $935C;
  4266. GL_CLIP_DEPTH_MODE = $935D;
  4267. GL_QUERY_WAIT_INVERTED = $8E17;
  4268. GL_QUERY_NO_WAIT_INVERTED = $8E18;
  4269. GL_QUERY_BY_REGION_WAIT_INVERTED = $8E19;
  4270. GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A;
  4271. GL_MAX_CULL_DISTANCES = $82F9;
  4272. GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA;
  4273. GL_TEXTURE_TARGET = $1006;
  4274. GL_QUERY_TARGET = $82EA;
  4275. GL_TEXTURE_BINDING = $82EB;
  4276. GL_GUILTY_CONTEXT_RESET = $8253;
  4277. GL_INNOCENT_CONTEXT_RESET = $8254;
  4278. GL_UNKNOWN_CONTEXT_RESET = $8255;
  4279. GL_RESET_NOTIFICATION_STRATEGY = $8256;
  4280. GL_LOSE_CONTEXT_ON_RESET = $8252;
  4281. GL_NO_RESET_NOTIFICATION = $8261;
  4282. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004;
  4283. GL_CONTEXT_RELEASE_BEHAVIOR = $82FB;
  4284. GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC;
  4285. // GL_ATI_draw_buffers
  4286. GL_MAX_DRAW_BUFFERS_ATI = $8824;
  4287. GL_DRAW_BUFFER0_ATI = $8825;
  4288. GL_DRAW_BUFFER1_ATI = $8826;
  4289. GL_DRAW_BUFFER2_ATI = $8827;
  4290. GL_DRAW_BUFFER3_ATI = $8828;
  4291. GL_DRAW_BUFFER4_ATI = $8829;
  4292. GL_DRAW_BUFFER5_ATI = $882A;
  4293. GL_DRAW_BUFFER6_ATI = $882B;
  4294. GL_DRAW_BUFFER7_ATI = $882C;
  4295. GL_DRAW_BUFFER8_ATI = $882D;
  4296. GL_DRAW_BUFFER9_ATI = $882E;
  4297. GL_DRAW_BUFFER10_ATI = $882F;
  4298. GL_DRAW_BUFFER11_ATI = $8830;
  4299. GL_DRAW_BUFFER12_ATI = $8831;
  4300. GL_DRAW_BUFFER13_ATI = $8832;
  4301. GL_DRAW_BUFFER14_ATI = $8833;
  4302. GL_DRAW_BUFFER15_ATI = $8834;
  4303. // GL_ATI_element_array
  4304. GL_ELEMENT_ARRAY_ATI = $8768;
  4305. GL_ELEMENT_ARRAY_TYPE_ATI = $8769;
  4306. GL_ELEMENT_ARRAY_POINTER_ATI = $876A;
  4307. // GL_ATI_envmap_bumpmap
  4308. GL_BUMP_ROT_MATRIX_ATI = $8775;
  4309. GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776;
  4310. GL_BUMP_NUM_TEX_UNITS_ATI = $8777;
  4311. GL_BUMP_TEX_UNITS_ATI = $8778;
  4312. GL_DUDV_ATI = $8779;
  4313. GL_DU8DV8_ATI = $877A;
  4314. GL_BUMP_ENVMAP_ATI = $877B;
  4315. GL_BUMP_TARGET_ATI = $877C;
  4316. // GL_ATI_fragment_shader
  4317. GL_FRAGMENT_SHADER_ATI = $8920;
  4318. GL_REG_0_ATI = $8921;
  4319. GL_REG_1_ATI = $8922;
  4320. GL_REG_2_ATI = $8923;
  4321. GL_REG_3_ATI = $8924;
  4322. GL_REG_4_ATI = $8925;
  4323. GL_REG_5_ATI = $8926;
  4324. GL_REG_6_ATI = $8927;
  4325. GL_REG_7_ATI = $8928;
  4326. GL_REG_8_ATI = $8929;
  4327. GL_REG_9_ATI = $892A;
  4328. GL_REG_10_ATI = $892B;
  4329. GL_REG_11_ATI = $892C;
  4330. GL_REG_12_ATI = $892D;
  4331. GL_REG_13_ATI = $892E;
  4332. GL_REG_14_ATI = $892F;
  4333. GL_REG_15_ATI = $8930;
  4334. GL_REG_16_ATI = $8931;
  4335. GL_REG_17_ATI = $8932;
  4336. GL_REG_18_ATI = $8933;
  4337. GL_REG_19_ATI = $8934;
  4338. GL_REG_20_ATI = $8935;
  4339. GL_REG_21_ATI = $8936;
  4340. GL_REG_22_ATI = $8937;
  4341. GL_REG_23_ATI = $8938;
  4342. GL_REG_24_ATI = $8939;
  4343. GL_REG_25_ATI = $893A;
  4344. GL_REG_26_ATI = $893B;
  4345. GL_REG_27_ATI = $893C;
  4346. GL_REG_28_ATI = $893D;
  4347. GL_REG_29_ATI = $893E;
  4348. GL_REG_30_ATI = $893F;
  4349. GL_REG_31_ATI = $8940;
  4350. GL_CON_0_ATI = $8941;
  4351. GL_CON_1_ATI = $8942;
  4352. GL_CON_2_ATI = $8943;
  4353. GL_CON_3_ATI = $8944;
  4354. GL_CON_4_ATI = $8945;
  4355. GL_CON_5_ATI = $8946;
  4356. GL_CON_6_ATI = $8947;
  4357. GL_CON_7_ATI = $8948;
  4358. GL_CON_8_ATI = $8949;
  4359. GL_CON_9_ATI = $894A;
  4360. GL_CON_10_ATI = $894B;
  4361. GL_CON_11_ATI = $894C;
  4362. GL_CON_12_ATI = $894D;
  4363. GL_CON_13_ATI = $894E;
  4364. GL_CON_14_ATI = $894F;
  4365. GL_CON_15_ATI = $8950;
  4366. GL_CON_16_ATI = $8951;
  4367. GL_CON_17_ATI = $8952;
  4368. GL_CON_18_ATI = $8953;
  4369. GL_CON_19_ATI = $8954;
  4370. GL_CON_20_ATI = $8955;
  4371. GL_CON_21_ATI = $8956;
  4372. GL_CON_22_ATI = $8957;
  4373. GL_CON_23_ATI = $8958;
  4374. GL_CON_24_ATI = $8959;
  4375. GL_CON_25_ATI = $895A;
  4376. GL_CON_26_ATI = $895B;
  4377. GL_CON_27_ATI = $895C;
  4378. GL_CON_28_ATI = $895D;
  4379. GL_CON_29_ATI = $895E;
  4380. GL_CON_30_ATI = $895F;
  4381. GL_CON_31_ATI = $8960;
  4382. GL_MOV_ATI = $8961;
  4383. GL_ADD_ATI = $8963;
  4384. GL_MUL_ATI = $8964;
  4385. GL_SUB_ATI = $8965;
  4386. GL_DOT3_ATI = $8966;
  4387. GL_DOT4_ATI = $8967;
  4388. GL_MAD_ATI = $8968;
  4389. GL_LERP_ATI = $8969;
  4390. GL_CND_ATI = $896A;
  4391. GL_CND0_ATI = $896B;
  4392. GL_DOT2_ADD_ATI = $896C;
  4393. GL_SECONDARY_INTERPOLATOR_ATI = $896D;
  4394. GL_NUM_FRAGMENT_REGISTERS_ATI = $896E;
  4395. GL_NUM_FRAGMENT_CONSTANTS_ATI = $896F;
  4396. GL_NUM_PASSES_ATI = $8970;
  4397. GL_NUM_INSTRUCTIONS_PER_PASS_ATI = $8971;
  4398. GL_NUM_INSTRUCTIONS_TOTAL_ATI = $8972;
  4399. GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = $8973;
  4400. GL_NUM_LOOPBACK_COMPONENTS_ATI = $8974;
  4401. GL_COLOR_ALPHA_PAIRING_ATI = $8975;
  4402. GL_SWIZZLE_STR_ATI = $8976;
  4403. GL_SWIZZLE_STQ_ATI = $8977;
  4404. GL_SWIZZLE_STR_DR_ATI = $8978;
  4405. GL_SWIZZLE_STQ_DQ_ATI = $8979;
  4406. GL_SWIZZLE_STRQ_ATI = $897A;
  4407. GL_SWIZZLE_STRQ_DQ_ATI = $897B;
  4408. GL_RED_BIT_ATI = $00000001;
  4409. GL_GREEN_BIT_ATI = $00000002;
  4410. GL_BLUE_BIT_ATI = $00000004;
  4411. GL_2X_BIT_ATI = $00000001;
  4412. GL_4X_BIT_ATI = $00000002;
  4413. GL_8X_BIT_ATI = $00000004;
  4414. GL_HALF_BIT_ATI = $00000008;
  4415. GL_QUARTER_BIT_ATI = $00000010;
  4416. GL_EIGHTH_BIT_ATI = $00000020;
  4417. GL_SATURATE_BIT_ATI = $00000040;
  4418. GL_COMP_BIT_ATI = $00000002;
  4419. GL_NEGATE_BIT_ATI = $00000004;
  4420. GL_BIAS_BIT_ATI = $00000008;
  4421. // GL_ATI_pn_triangles
  4422. GL_PN_TRIANGLES_ATI = $87F0;
  4423. GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1;
  4424. GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2;
  4425. GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3;
  4426. GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4;
  4427. GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5;
  4428. GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6;
  4429. GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7;
  4430. GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8;
  4431. // GL_ATI_separate_stencil
  4432. GL_STENCIL_BACK_FUNC_ATI = $8800;
  4433. GL_STENCIL_BACK_FAIL_ATI = $8801;
  4434. GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802;
  4435. GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803;
  4436. // GL_ATI_text_fragment_shader
  4437. GL_TEXT_FRAGMENT_SHADER_ATI = $8200;
  4438. // GL_ATI_texture_env_combine3
  4439. GL_MODULATE_ADD_ATI = $8744;
  4440. GL_MODULATE_SIGNED_ADD_ATI = $8745;
  4441. GL_MODULATE_SUBTRACT_ATI = $8746;
  4442. // GL_ATI_texture_float
  4443. GL_RGBA_FLOAT32_ATI = $8814;
  4444. GL_RGB_FLOAT32_ATI = $8815;
  4445. GL_ALPHA_FLOAT32_ATI = $8816;
  4446. GL_INTENSITY_FLOAT32_ATI = $8817;
  4447. GL_LUMINANCE_FLOAT32_ATI = $8818;
  4448. GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819;
  4449. GL_RGBA_FLOAT16_ATI = $881A;
  4450. GL_RGB_FLOAT16_ATI = $881B;
  4451. GL_ALPHA_FLOAT16_ATI = $881C;
  4452. GL_INTENSITY_FLOAT16_ATI = $881D;
  4453. GL_LUMINANCE_FLOAT16_ATI = $881E;
  4454. GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F;
  4455. // GL_ATI_texture_mirror_once
  4456. GL_MIRROR_CLAMP_ATI = $8742;
  4457. GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743;
  4458. // GL_ATI_vertex_array_object
  4459. GL_STATIC_ATI = $8760;
  4460. GL_DYNAMIC_ATI = $8761;
  4461. GL_PRESERVE_ATI = $8762;
  4462. GL_DISCARD_ATI = $8763;
  4463. GL_OBJECT_BUFFER_SIZE_ATI = $8764;
  4464. GL_OBJECT_BUFFER_USAGE_ATI = $8765;
  4465. GL_ARRAY_OBJECT_BUFFER_ATI = $8766;
  4466. GL_ARRAY_OBJECT_OFFSET_ATI = $8767;
  4467. // GL_ATI_vertex_streams
  4468. GL_MAX_VERTEX_STREAMS_ATI = $876B;
  4469. GL_VERTEX_STREAM0_ATI = $876C;
  4470. GL_VERTEX_STREAM1_ATI = $876D;
  4471. GL_VERTEX_STREAM2_ATI = $876E;
  4472. GL_VERTEX_STREAM3_ATI = $876F;
  4473. GL_VERTEX_STREAM4_ATI = $8770;
  4474. GL_VERTEX_STREAM5_ATI = $8771;
  4475. GL_VERTEX_STREAM6_ATI = $8772;
  4476. GL_VERTEX_STREAM7_ATI = $8773;
  4477. GL_VERTEX_SOURCE_ATI = $8774;
  4478. // GL_ATI_meminfo
  4479. GL_VBO_FREE_MEMORY_ATI = $87FB;
  4480. GL_TEXTURE_FREE_MEMORY_ATI = $87FC;
  4481. GL_RENDERBUFFER_FREE_MEMORY_ATI = $87FD;
  4482. // GL_AMD_performance_monitor
  4483. GL_COUNTER_TYPE_AMD = $8BC0;
  4484. GL_COUNTER_RANGE_AMD = $8BC1;
  4485. GL_UNSIGNED_INT64_AMD = $8BC2;
  4486. GL_PERCENTAGE_AMD = $8BC3;
  4487. GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
  4488. GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
  4489. GL_PERFMON_RESULT_AMD = $8BC6;
  4490. // GL_AMD_vertex_shader_tesselator
  4491. GL_SAMPLER_BUFFER_AMD = $9001;
  4492. GL_INT_SAMPLER_BUFFER_AMD = $9002;
  4493. GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = $9003;
  4494. GL_TESSELLATION_MODE_AMD = $9004;
  4495. GL_TESSELLATION_FACTOR_AMD = $9005;
  4496. GL_DISCRETE_AMD = $9006;
  4497. GL_CONTINUOUS_AMD = $9007;
  4498. // GL_AMD_seamless_cubemap_per_texture
  4499. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  4500. // GL_AMD_name_gen_delete
  4501. GL_DATA_BUFFER_AMD = $9151;
  4502. GL_PERFORMANCE_MONITOR_AMD = $9152;
  4503. GL_QUERY_OBJECT_AMD = $9153;
  4504. GL_VERTEX_ARRAY_OBJECT_AMD = $9154;
  4505. GL_SAMPLER_OBJECT_AMD = $9155;
  4506. // GL_AMD_debug_output
  4507. GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = $9144;
  4508. GL_DEBUG_LOGGED_MESSAGES_AMD = $9145;
  4509. GL_DEBUG_SEVERITY_HIGH_AMD = $9146;
  4510. GL_DEBUG_SEVERITY_MEDIUM_AMD = $9147;
  4511. GL_DEBUG_SEVERITY_LOW_AMD = $9148;
  4512. GL_DEBUG_CATEGORY_API_ERROR_AMD = $9149;
  4513. GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = $914A;
  4514. GL_DEBUG_CATEGORY_DEPRECATION_AMD = $914B;
  4515. GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = $914C;
  4516. GL_DEBUG_CATEGORY_PERFORMANCE_AMD = $914D;
  4517. GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = $914E;
  4518. GL_DEBUG_CATEGORY_APPLICATION_AMD = $914F;
  4519. GL_DEBUG_CATEGORY_OTHER_AMD = $9150;
  4520. // GL_AMD_depth_clamp_separate
  4521. GL_DEPTH_CLAMP_NEAR_AMD = $901E;
  4522. GL_DEPTH_CLAMP_FAR_AMD = $901F;
  4523. // GL_EXT_422_pixels
  4524. GL_422_EXT = $80CC;
  4525. GL_422_REV_EXT = $80CD;
  4526. GL_422_AVERAGE_EXT = $80CE;
  4527. GL_422_REV_AVERAGE_EXT = $80CF;
  4528. // GL_EXT_abgr
  4529. GL_ABGR_EXT = $8000;
  4530. // GL_EXT_bgra
  4531. GL_BGR_EXT = $80E0;
  4532. GL_BGRA_EXT = $80E1;
  4533. // GL_EXT_blend_color
  4534. GL_CONSTANT_COLOR_EXT = $8001;
  4535. GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
  4536. GL_CONSTANT_ALPHA_EXT = $8003;
  4537. GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
  4538. GL_BLEND_COLOR_EXT = $8005;
  4539. // GL_EXT_blend_func_separate
  4540. GL_BLEND_DST_RGB_EXT = $80C8;
  4541. GL_BLEND_SRC_RGB_EXT = $80C9;
  4542. GL_BLEND_DST_ALPHA_EXT = $80CA;
  4543. GL_BLEND_SRC_ALPHA_EXT = $80CB;
  4544. // GL_EXT_blend_minmax
  4545. GL_FUNC_ADD_EXT = $8006;
  4546. GL_MIN_EXT = $8007;
  4547. GL_MAX_EXT = $8008;
  4548. GL_BLEND_EQUATION_EXT = $8009;
  4549. // GL_EXT_blend_subtract
  4550. GL_FUNC_SUBTRACT_EXT = $800A;
  4551. GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
  4552. // GL_EXT_clip_volume_hint
  4553. GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
  4554. // GL_EXT_cmyka
  4555. GL_CMYK_EXT = $800C;
  4556. GL_CMYKA_EXT = $800D;
  4557. GL_PACK_CMYK_HINT_EXT = $800E;
  4558. GL_UNPACK_CMYK_HINT_EXT = $800F;
  4559. // GL_EXT_compiled_vertex_array
  4560. GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
  4561. GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
  4562. // GL_EXT_convolution
  4563. GL_CONVOLUTION_1D_EXT = $8010;
  4564. GL_CONVOLUTION_2D_EXT = $8011;
  4565. GL_SEPARABLE_2D_EXT = $8012;
  4566. GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
  4567. GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
  4568. GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
  4569. GL_REDUCE_EXT = $8016;
  4570. GL_CONVOLUTION_FORMAT_EXT = $8017;
  4571. GL_CONVOLUTION_WIDTH_EXT = $8018;
  4572. GL_CONVOLUTION_HEIGHT_EXT = $8019;
  4573. GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
  4574. GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
  4575. GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
  4576. GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
  4577. GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
  4578. GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
  4579. GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
  4580. GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
  4581. GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
  4582. GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
  4583. // GL_EXT_coordinate_frame
  4584. GL_TANGENT_ARRAY_EXT = $8439;
  4585. GL_BINORMAL_ARRAY_EXT = $843A;
  4586. GL_CURRENT_TANGENT_EXT = $843B;
  4587. GL_CURRENT_BINORMAL_EXT = $843C;
  4588. GL_TANGENT_ARRAY_TYPE_EXT = $843E;
  4589. GL_TANGENT_ARRAY_STRIDE_EXT = $843F;
  4590. GL_BINORMAL_ARRAY_TYPE_EXT = $8440;
  4591. GL_BINORMAL_ARRAY_STRIDE_EXT = $8441;
  4592. GL_TANGENT_ARRAY_POINTER_EXT = $8442;
  4593. GL_BINORMAL_ARRAY_POINTER_EXT = $8443;
  4594. GL_MAP1_TANGENT_EXT = $8444;
  4595. GL_MAP2_TANGENT_EXT = $8445;
  4596. GL_MAP1_BINORMAL_EXT = $8446;
  4597. GL_MAP2_BINORMAL_EXT = $8447;
  4598. // GL_EXT_cull_vertex
  4599. GL_CULL_VERTEX_EXT = $81AA;
  4600. GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB;
  4601. GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC;
  4602. // GL_EXT_draw_range_elements
  4603. GL_MAX_ELEMENTS_VERTICES_EXT = $80E8;
  4604. GL_MAX_ELEMENTS_INDICES_EXT = $80E9;
  4605. // GL_EXT_fog_coord
  4606. GL_FOG_COORDINATE_SOURCE_EXT = $8450;
  4607. GL_FOG_COORDINATE_EXT = $8451;
  4608. GL_FRAGMENT_DEPTH_EXT = $8452;
  4609. GL_CURRENT_FOG_COORDINATE_EXT = $8453;
  4610. GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
  4611. GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
  4612. GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
  4613. GL_FOG_COORDINATE_ARRAY_EXT = $8457;
  4614. // GL_EXT_framebuffer_object
  4615. GL_FRAMEBUFFER_EXT = $8D40;
  4616. GL_RENDERBUFFER_EXT = $8D41;
  4617. GL_STENCIL_INDEX_EXT = $8D45;
  4618. GL_STENCIL_INDEX1_EXT = $8D46;
  4619. GL_STENCIL_INDEX4_EXT = $8D47;
  4620. GL_STENCIL_INDEX8_EXT = $8D48;
  4621. GL_STENCIL_INDEX16_EXT = $8D49;
  4622. GL_RENDERBUFFER_WIDTH_EXT = $8D42;
  4623. GL_RENDERBUFFER_HEIGHT_EXT = $8D43;
  4624. GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44;
  4625. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0;
  4626. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1;
  4627. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2;
  4628. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3;
  4629. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4;
  4630. GL_COLOR_ATTACHMENT0_EXT = $8CE0;
  4631. GL_COLOR_ATTACHMENT1_EXT = $8CE1;
  4632. GL_COLOR_ATTACHMENT2_EXT = $8CE2;
  4633. GL_COLOR_ATTACHMENT3_EXT = $8CE3;
  4634. GL_COLOR_ATTACHMENT4_EXT = $8CE4;
  4635. GL_COLOR_ATTACHMENT5_EXT = $8CE5;
  4636. GL_COLOR_ATTACHMENT6_EXT = $8CE6;
  4637. GL_COLOR_ATTACHMENT7_EXT = $8CE7;
  4638. GL_COLOR_ATTACHMENT8_EXT = $8CE8;
  4639. GL_COLOR_ATTACHMENT9_EXT = $8CE9;
  4640. GL_COLOR_ATTACHMENT10_EXT = $8CEA;
  4641. GL_COLOR_ATTACHMENT11_EXT = $8CEB;
  4642. GL_COLOR_ATTACHMENT12_EXT = $8CEC;
  4643. GL_COLOR_ATTACHMENT13_EXT = $8CED;
  4644. GL_COLOR_ATTACHMENT14_EXT = $8CEE;
  4645. GL_COLOR_ATTACHMENT15_EXT = $8CEF;
  4646. GL_DEPTH_ATTACHMENT_EXT = $8D00;
  4647. GL_STENCIL_ATTACHMENT_EXT = $8D20;
  4648. GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5;
  4649. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6;
  4650. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7;
  4651. GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8;
  4652. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9;
  4653. GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA;
  4654. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB;
  4655. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC;
  4656. GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD;
  4657. GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE;
  4658. GL_FRAMEBUFFER_BINDING_EXT = $8CA6;
  4659. GL_RENDERBUFFER_BINDING_EXT = $8CA7;
  4660. GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF;
  4661. GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8;
  4662. GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506;
  4663. // GL_EXT_histogram
  4664. GL_HISTOGRAM_EXT = $8024;
  4665. GL_PROXY_HISTOGRAM_EXT = $8025;
  4666. GL_HISTOGRAM_WIDTH_EXT = $8026;
  4667. GL_HISTOGRAM_FORMAT_EXT = $8027;
  4668. GL_HISTOGRAM_RED_SIZE_EXT = $8028;
  4669. GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
  4670. GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
  4671. GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
  4672. GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
  4673. GL_HISTOGRAM_SINK_EXT = $802D;
  4674. GL_MINMAX_EXT = $802E;
  4675. GL_MINMAX_FORMAT_EXT = $802F;
  4676. GL_MINMAX_SINK_EXT = $8030;
  4677. GL_TABLE_TOO_LARGE_EXT = $8031;
  4678. // GL_EXT_index_array_formats
  4679. GL_IUI_V2F_EXT = $81AD;
  4680. GL_IUI_V3F_EXT = $81AE;
  4681. GL_IUI_N3F_V2F_EXT = $81AF;
  4682. GL_IUI_N3F_V3F_EXT = $81B0;
  4683. GL_T2F_IUI_V2F_EXT = $81B1;
  4684. GL_T2F_IUI_V3F_EXT = $81B2;
  4685. GL_T2F_IUI_N3F_V2F_EXT = $81B3;
  4686. GL_T2F_IUI_N3F_V3F_EXT = $81B4;
  4687. // GL_EXT_index_func
  4688. GL_INDEX_TEST_EXT = $81B5;
  4689. GL_INDEX_TEST_FUNC_EXT = $81B6;
  4690. GL_INDEX_TEST_REF_EXT = $81B7;
  4691. // GL_EXT_index_material
  4692. GL_INDEX_MATERIAL_EXT = $81B8;
  4693. GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9;
  4694. GL_INDEX_MATERIAL_FACE_EXT = $81BA;
  4695. // GL_EXT_light_texture
  4696. GL_FRAGMENT_MATERIAL_EXT = $8349;
  4697. GL_FRAGMENT_NORMAL_EXT = $834A;
  4698. GL_FRAGMENT_COLOR_EXT = $834C;
  4699. GL_ATTENUATION_EXT = $834D;
  4700. GL_SHADOW_ATTENUATION_EXT = $834E;
  4701. GL_TEXTURE_APPLICATION_MODE_EXT = $834F;
  4702. GL_TEXTURE_LIGHT_EXT = $8350;
  4703. GL_TEXTURE_MATERIAL_FACE_EXT = $8351;
  4704. GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352;
  4705. // GL_EXT_multisample
  4706. GL_MULTISAMPLE_EXT = $809D;
  4707. GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E;
  4708. GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F;
  4709. GL_SAMPLE_MASK_EXT = $80A0;
  4710. GL_1PASS_EXT = $80A1;
  4711. GL_2PASS_0_EXT = $80A2;
  4712. GL_2PASS_1_EXT = $80A3;
  4713. GL_4PASS_0_EXT = $80A4;
  4714. GL_4PASS_1_EXT = $80A5;
  4715. GL_4PASS_2_EXT = $80A6;
  4716. GL_4PASS_3_EXT = $80A7;
  4717. GL_SAMPLE_BUFFERS_EXT = $80A8;
  4718. GL_SAMPLES_EXT = $80A9;
  4719. GL_SAMPLE_MASK_VALUE_EXT = $80AA;
  4720. GL_SAMPLE_MASK_INVERT_EXT = $80AB;
  4721. GL_SAMPLE_PATTERN_EXT = $80AC;
  4722. GL_MULTISAMPLE_BIT_EXT = $20000000;
  4723. // GL_EXT_packed_pixels
  4724. GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
  4725. GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
  4726. GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
  4727. GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
  4728. GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
  4729. // GL_EXT_paletted_texture
  4730. GL_COLOR_INDEX1_EXT = $80E2;
  4731. GL_COLOR_INDEX2_EXT = $80E3;
  4732. GL_COLOR_INDEX4_EXT = $80E4;
  4733. GL_COLOR_INDEX8_EXT = $80E5;
  4734. GL_COLOR_INDEX12_EXT = $80E6;
  4735. GL_COLOR_INDEX16_EXT = $80E7;
  4736. GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
  4737. // GL_EXT_pixel_transform
  4738. GL_PIXEL_TRANSFORM_2D_EXT = $8330;
  4739. GL_PIXEL_MAG_FILTER_EXT = $8331;
  4740. GL_PIXEL_MIN_FILTER_EXT = $8332;
  4741. GL_PIXEL_CUBIC_WEIGHT_EXT = $8333;
  4742. GL_CUBIC_EXT = $8334;
  4743. GL_AVERAGE_EXT = $8335;
  4744. GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336;
  4745. GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337;
  4746. GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338;
  4747. // GL_EXT_point_parameters
  4748. GL_POINT_SIZE_MIN_EXT = $8126;
  4749. GL_POINT_SIZE_MAX_EXT = $8127;
  4750. GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
  4751. GL_DISTANCE_ATTENUATION_EXT = $8129;
  4752. // GL_EXT_polygon_offset
  4753. GL_POLYGON_OFFSET_EXT = $8037;
  4754. GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
  4755. GL_POLYGON_OFFSET_BIAS_EXT = $8039;
  4756. // GL_EXT_rescale_normal
  4757. GL_RESCALE_NORMAL_EXT = $803A;
  4758. // GL_EXT_secondary_color
  4759. GL_COLOR_SUM_EXT = $8458;
  4760. GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
  4761. GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
  4762. GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
  4763. GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
  4764. GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
  4765. GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
  4766. // GL_EXT_separate_specular_color
  4767. GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
  4768. GL_SINGLE_COLOR_EXT = $81F9;
  4769. GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
  4770. // GL_EXT_shared_texture_palette
  4771. GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
  4772. // GL_EXT_stencil_two_side
  4773. GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
  4774. GL_ACTIVE_STENCIL_FACE_EXT = $8911;
  4775. // GL_EXT_stencil_wrap
  4776. GL_INCR_WRAP_EXT = $8507;
  4777. GL_DECR_WRAP_EXT = $8508;
  4778. // GL_EXT_texture
  4779. GL_ALPHA4_EXT = $803B;
  4780. GL_ALPHA8_EXT = $803C;
  4781. GL_ALPHA12_EXT = $803D;
  4782. GL_ALPHA16_EXT = $803E;
  4783. GL_LUMINANCE4_EXT = $803F;
  4784. GL_LUMINANCE8_EXT = $8040;
  4785. GL_LUMINANCE12_EXT = $8041;
  4786. GL_LUMINANCE16_EXT = $8042;
  4787. GL_LUMINANCE4_ALPHA4_EXT = $8043;
  4788. GL_LUMINANCE6_ALPHA2_EXT = $8044;
  4789. GL_LUMINANCE8_ALPHA8_EXT = $8045;
  4790. GL_LUMINANCE12_ALPHA4_EXT = $8046;
  4791. GL_LUMINANCE12_ALPHA12_EXT = $8047;
  4792. GL_LUMINANCE16_ALPHA16_EXT = $8048;
  4793. GL_INTENSITY_EXT = $8049;
  4794. GL_INTENSITY4_EXT = $804A;
  4795. GL_INTENSITY8_EXT = $804B;
  4796. GL_INTENSITY12_EXT = $804C;
  4797. GL_INTENSITY16_EXT = $804D;
  4798. GL_RGB2_EXT = $804E;
  4799. GL_RGB4_EXT = $804F;
  4800. GL_RGB5_EXT = $8050;
  4801. GL_RGB8_EXT = $8051;
  4802. GL_RGB10_EXT = $8052;
  4803. GL_RGB12_EXT = $8053;
  4804. GL_RGB16_EXT = $8054;
  4805. GL_RGBA2_EXT = $8055;
  4806. GL_RGBA4_EXT = $8056;
  4807. GL_RGB5_A1_EXT = $8057;
  4808. GL_RGBA8_EXT = $8058;
  4809. GL_RGB10_A2_EXT = $8059;
  4810. GL_RGBA12_EXT = $805A;
  4811. GL_RGBA16_EXT = $805B;
  4812. GL_TEXTURE_RED_SIZE_EXT = $805C;
  4813. GL_TEXTURE_GREEN_SIZE_EXT = $805D;
  4814. GL_TEXTURE_BLUE_SIZE_EXT = $805E;
  4815. GL_TEXTURE_ALPHA_SIZE_EXT = $805F;
  4816. GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060;
  4817. GL_TEXTURE_INTENSITY_SIZE_EXT = $8061;
  4818. GL_REPLACE_EXT = $8062;
  4819. GL_PROXY_TEXTURE_1D_EXT = $8063;
  4820. GL_PROXY_TEXTURE_2D_EXT = $8064;
  4821. GL_TEXTURE_TOO_LARGE_EXT = $8065;
  4822. // GL_EXT_texture3D
  4823. GL_PACK_SKIP_IMAGES_EXT = $806B;
  4824. GL_PACK_IMAGE_HEIGHT_EXT = $806C;
  4825. GL_UNPACK_SKIP_IMAGES_EXT = $806D;
  4826. GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
  4827. GL_TEXTURE_3D_EXT = $806F;
  4828. GL_PROXY_TEXTURE_3D_EXT = $8070;
  4829. GL_TEXTURE_DEPTH_EXT = $8071;
  4830. GL_TEXTURE_WRAP_R_EXT = $8072;
  4831. GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
  4832. // GL_EXT_texture_compression_s3tc
  4833. GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
  4834. GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
  4835. GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
  4836. GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
  4837. // GL_EXT_texture_cube_map
  4838. GL_NORMAL_MAP_EXT = $8511;
  4839. GL_REFLECTION_MAP_EXT = $8512;
  4840. GL_TEXTURE_CUBE_MAP_EXT = $8513;
  4841. GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514;
  4842. GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515;
  4843. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516;
  4844. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517;
  4845. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518;
  4846. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519;
  4847. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A;
  4848. GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B;
  4849. GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C;
  4850. // GL_EXT_texture_edge_clamp
  4851. GL_CLAMP_TO_EDGE_EXT = $812F;
  4852. // GL_EXT_texture_env_combine
  4853. GL_COMBINE_EXT = $8570;
  4854. GL_COMBINE_RGB_EXT = $8571;
  4855. GL_COMBINE_ALPHA_EXT = $8572;
  4856. GL_RGB_SCALE_EXT = $8573;
  4857. GL_ADD_SIGNED_EXT = $8574;
  4858. GL_INTERPOLATE_EXT = $8575;
  4859. GL_CONSTANT_EXT = $8576;
  4860. GL_PRIMARY_COLOR_EXT = $8577;
  4861. GL_PREVIOUS_EXT = $8578;
  4862. GL_SOURCE0_RGB_EXT = $8580;
  4863. GL_SOURCE1_RGB_EXT = $8581;
  4864. GL_SOURCE2_RGB_EXT = $8582;
  4865. GL_SOURCE0_ALPHA_EXT = $8588;
  4866. GL_SOURCE1_ALPHA_EXT = $8589;
  4867. GL_SOURCE2_ALPHA_EXT = $858A;
  4868. GL_OPERAND0_RGB_EXT = $8590;
  4869. GL_OPERAND1_RGB_EXT = $8591;
  4870. GL_OPERAND2_RGB_EXT = $8592;
  4871. GL_OPERAND0_ALPHA_EXT = $8598;
  4872. GL_OPERAND1_ALPHA_EXT = $8599;
  4873. GL_OPERAND2_ALPHA_EXT = $859A;
  4874. // GL_EXT_texture_env_dot3
  4875. GL_DOT3_RGB_EXT = $8740;
  4876. GL_DOT3_RGBA_EXT = $8741;
  4877. // GL_EXT_texture_filter_anisotropic
  4878. GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
  4879. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
  4880. // GL_EXT_texture_lod_bias
  4881. GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
  4882. GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
  4883. GL_TEXTURE_LOD_BIAS_EXT = $8501;
  4884. // GL_EXT_texture_object
  4885. GL_TEXTURE_PRIORITY_EXT = $8066;
  4886. GL_TEXTURE_RESIDENT_EXT = $8067;
  4887. GL_TEXTURE_1D_BINDING_EXT = $8068;
  4888. GL_TEXTURE_2D_BINDING_EXT = $8069;
  4889. GL_TEXTURE_3D_BINDING_EXT = $806A;
  4890. // GL_EXT_texture_perturb_normal
  4891. GL_PERTURB_EXT = $85AE;
  4892. GL_TEXTURE_NORMAL_EXT = $85AF;
  4893. // GL_EXT_texture_rectangle
  4894. GL_TEXTURE_RECTANGLE_EXT = $84F5;
  4895. GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6;
  4896. GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7;
  4897. GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8;
  4898. // GL_EXT_vertex_array
  4899. GL_VERTEX_ARRAY_EXT = $8074;
  4900. GL_NORMAL_ARRAY_EXT = $8075;
  4901. GL_COLOR_ARRAY_EXT = $8076;
  4902. GL_INDEX_ARRAY_EXT = $8077;
  4903. GL_TEXTURE_COORD_ARRAY_EXT = $8078;
  4904. GL_EDGE_FLAG_ARRAY_EXT = $8079;
  4905. GL_VERTEX_ARRAY_SIZE_EXT = $807A;
  4906. GL_VERTEX_ARRAY_TYPE_EXT = $807B;
  4907. GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
  4908. GL_VERTEX_ARRAY_COUNT_EXT = $807D;
  4909. GL_NORMAL_ARRAY_TYPE_EXT = $807E;
  4910. GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
  4911. GL_NORMAL_ARRAY_COUNT_EXT = $8080;
  4912. GL_COLOR_ARRAY_SIZE_EXT = $8081;
  4913. GL_COLOR_ARRAY_TYPE_EXT = $8082;
  4914. GL_COLOR_ARRAY_STRIDE_EXT = $8083;
  4915. GL_COLOR_ARRAY_COUNT_EXT = $8084;
  4916. GL_INDEX_ARRAY_TYPE_EXT = $8085;
  4917. GL_INDEX_ARRAY_STRIDE_EXT = $8086;
  4918. GL_INDEX_ARRAY_COUNT_EXT = $8087;
  4919. GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
  4920. GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
  4921. GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
  4922. GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
  4923. GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
  4924. GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
  4925. GL_VERTEX_ARRAY_POINTER_EXT = $808E;
  4926. GL_NORMAL_ARRAY_POINTER_EXT = $808F;
  4927. GL_COLOR_ARRAY_POINTER_EXT = $8090;
  4928. GL_INDEX_ARRAY_POINTER_EXT = $8091;
  4929. GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
  4930. GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
  4931. // GL_EXT_vertex_shader
  4932. GL_VERTEX_SHADER_EXT = $8780;
  4933. GL_VERTEX_SHADER_BINDING_EXT = $8781;
  4934. GL_OP_INDEX_EXT = $8782;
  4935. GL_OP_NEGATE_EXT = $8783;
  4936. GL_OP_DOT3_EXT = $8784;
  4937. GL_OP_DOT4_EXT = $8785;
  4938. GL_OP_MUL_EXT = $8786;
  4939. GL_OP_ADD_EXT = $8787;
  4940. GL_OP_MADD_EXT = $8788;
  4941. GL_OP_FRAC_EXT = $8789;
  4942. GL_OP_MAX_EXT = $878A;
  4943. GL_OP_MIN_EXT = $878B;
  4944. GL_OP_SET_GE_EXT = $878C;
  4945. GL_OP_SET_LT_EXT = $878D;
  4946. GL_OP_CLAMP_EXT = $878E;
  4947. GL_OP_FLOOR_EXT = $878F;
  4948. GL_OP_ROUND_EXT = $8790;
  4949. GL_OP_EXP_BASE_2_EXT = $8791;
  4950. GL_OP_LOG_BASE_2_EXT = $8792;
  4951. GL_OP_POWER_EXT = $8793;
  4952. GL_OP_RECIP_EXT = $8794;
  4953. GL_OP_RECIP_SQRT_EXT = $8795;
  4954. GL_OP_SUB_EXT = $8796;
  4955. GL_OP_CROSS_PRODUCT_EXT = $8797;
  4956. GL_OP_MULTIPLY_MATRIX_EXT = $8798;
  4957. GL_OP_MOV_EXT = $8799;
  4958. GL_OUTPUT_VERTEX_EXT = $879A;
  4959. GL_OUTPUT_COLOR0_EXT = $879B;
  4960. GL_OUTPUT_COLOR1_EXT = $879C;
  4961. GL_OUTPUT_TEXTURE_COORD0_EXT = $879D;
  4962. GL_OUTPUT_TEXTURE_COORD1_EXT = $879E;
  4963. GL_OUTPUT_TEXTURE_COORD2_EXT = $879F;
  4964. GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0;
  4965. GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1;
  4966. GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2;
  4967. GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3;
  4968. GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4;
  4969. GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5;
  4970. GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6;
  4971. GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7;
  4972. GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8;
  4973. GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9;
  4974. GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA;
  4975. GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB;
  4976. GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC;
  4977. GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD;
  4978. GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE;
  4979. GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF;
  4980. GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0;
  4981. GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1;
  4982. GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2;
  4983. GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3;
  4984. GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4;
  4985. GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5;
  4986. GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6;
  4987. GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7;
  4988. GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8;
  4989. GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9;
  4990. GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA;
  4991. GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB;
  4992. GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC;
  4993. GL_OUTPUT_FOG_EXT = $87BD;
  4994. GL_SCALAR_EXT = $87BE;
  4995. GL_VECTOR_EXT = $87BF;
  4996. GL_MATRIX_EXT = $87C0;
  4997. GL_VARIANT_EXT = $87C1;
  4998. GL_INVARIANT_EXT = $87C2;
  4999. GL_LOCAL_CONSTANT_EXT = $87C3;
  5000. GL_LOCAL_EXT = $87C4;
  5001. GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5;
  5002. GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6;
  5003. GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7;
  5004. GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8;
  5005. GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9;
  5006. GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA;
  5007. GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB;
  5008. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC;
  5009. GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD;
  5010. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;
  5011. GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF;
  5012. GL_VERTEX_SHADER_VARIANTS_EXT = $87D0;
  5013. GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1;
  5014. GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2;
  5015. GL_VERTEX_SHADER_LOCALS_EXT = $87D3;
  5016. GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4;
  5017. GL_X_EXT = $87D5;
  5018. GL_Y_EXT = $87D6;
  5019. GL_Z_EXT = $87D7;
  5020. GL_W_EXT = $87D8;
  5021. GL_NEGATIVE_X_EXT = $87D9;
  5022. GL_NEGATIVE_Y_EXT = $87DA;
  5023. GL_NEGATIVE_Z_EXT = $87DB;
  5024. GL_NEGATIVE_W_EXT = $87DC;
  5025. GL_ZERO_EXT = $87DD;
  5026. GL_ONE_EXT = $87DE;
  5027. GL_NEGATIVE_ONE_EXT = $87DF;
  5028. GL_NORMALIZED_RANGE_EXT = $87E0;
  5029. GL_FULL_RANGE_EXT = $87E1;
  5030. GL_CURRENT_VERTEX_EXT = $87E2;
  5031. GL_MVP_MATRIX_EXT = $87E3;
  5032. GL_VARIANT_VALUE_EXT = $87E4;
  5033. GL_VARIANT_DATATYPE_EXT = $87E5;
  5034. GL_VARIANT_ARRAY_STRIDE_EXT = $87E6;
  5035. GL_VARIANT_ARRAY_TYPE_EXT = $87E7;
  5036. GL_VARIANT_ARRAY_EXT = $87E8;
  5037. GL_VARIANT_ARRAY_POINTER_EXT = $87E9;
  5038. GL_INVARIANT_VALUE_EXT = $87EA;
  5039. GL_INVARIANT_DATATYPE_EXT = $87EB;
  5040. GL_LOCAL_CONSTANT_VALUE_EXT = $87EC;
  5041. GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED;
  5042. // GL_EXT_vertex_weighting
  5043. GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3;
  5044. GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
  5045. GL_MODELVIEW0_MATRIX_EXT = $0BA6;
  5046. GL_MODELVIEW1_MATRIX_EXT = $8506;
  5047. GL_VERTEX_WEIGHTING_EXT = $8509;
  5048. GL_MODELVIEW0_EXT = $1700;
  5049. GL_MODELVIEW1_EXT = $850A;
  5050. GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
  5051. GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
  5052. GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
  5053. GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
  5054. GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
  5055. GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
  5056. // GL_EXT_depth_bounds_test
  5057. GL_DEPTH_BOUNDS_TEST_EXT = $8890;
  5058. GL_DEPTH_BOUNDS_EXT = $8891;
  5059. // GL_EXT_texture_mirror_clamp
  5060. GL_MIRROR_CLAMP_EXT = $8742;
  5061. GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
  5062. GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912;
  5063. // GL_EXT_blend_equation_separate
  5064. GL_BLEND_EQUATION_RGB_EXT = $8009;
  5065. GL_BLEND_EQUATION_ALPHA_EXT = $883D;
  5066. // GL_EXT_pixel_buffer_object
  5067. GL_PIXEL_PACK_BUFFER_EXT = $88EB;
  5068. GL_PIXEL_UNPACK_BUFFER_EXT = $88EC;
  5069. GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED;
  5070. GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF;
  5071. // GL_EXT_stencil_clear_tag
  5072. GL_STENCIL_TAG_BITS_EXT = $88F2;
  5073. GL_STENCIL_CLEAR_TAG_VALUE_EXT = $88F3;
  5074. // GL_EXT_packed_depth_stencil
  5075. GL_DEPTH_STENCIL_EXT = $84F9;
  5076. GL_UNSIGNED_INT_24_8_EXT = $84FA;
  5077. GL_DEPTH24_STENCIL8_EXT = $88F0;
  5078. GL_TEXTURE_STENCIL_SIZE_EXT = $88F1;
  5079. // GL_EXT_texture_sRGB
  5080. GL_SRGB_EXT = $8C40;
  5081. GL_SRGB8_EXT = $8C41;
  5082. GL_SRGB_ALPHA_EXT = $8C42;
  5083. GL_SRGB8_ALPHA8_EXT = $8C43;
  5084. GL_SLUMINANCE_ALPHA_EXT = $8C44;
  5085. GL_SLUMINANCE8_ALPHA8_EXT = $8C45;
  5086. GL_SLUMINANCE_EXT = $8C46;
  5087. GL_SLUMINANCE8_EXT = $8C47;
  5088. GL_COMPRESSED_SRGB_EXT = $8C48;
  5089. GL_COMPRESSED_SRGB_ALPHA_EXT = $8C49;
  5090. GL_COMPRESSED_SLUMINANCE_EXT = $8C4A;
  5091. GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = $8C4B;
  5092. GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C;
  5093. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D;
  5094. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E;
  5095. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F;
  5096. // GL_EXT_framebuffer_blit
  5097. GL_READ_FRAMEBUFFER_EXT = $8CA8;
  5098. GL_DRAW_FRAMEBUFFER_EXT = $8CA9;
  5099. GL_READ_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT;
  5100. GL_DRAW_FRAMEBUFFER_BINDING_EXT = $8CAA;
  5101. // GL_EXT_framebuffer_multisample
  5102. GL_RENDERBUFFER_SAMPLES_EXT = $8CAB;
  5103. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56;
  5104. GL_MAX_SAMPLES_EXT = $8D57;
  5105. // GL_EXT_timer_query
  5106. GL_TIME_ELAPSED_EXT = $88BF;
  5107. // GL_EXT_bindable_uniform
  5108. GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = $8DE2;
  5109. GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = $8DE3;
  5110. GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = $8DE4;
  5111. GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = $8DED;
  5112. GL_UNIFORM_BUFFER_EXT = $8DEE;
  5113. GL_UNIFORM_BUFFER_BINDING_EXT = $8DEF;
  5114. // GL_EXT_framebuffer_sRGB
  5115. GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  5116. WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20A9;
  5117. GL_FRAMEBUFFER_SRGB_EXT = $8DB9;
  5118. GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $8DBA;
  5119. // GL_EXT_geometry_shader4
  5120. GL_GEOMETRY_SHADER_EXT = $8DD9;
  5121. GL_GEOMETRY_VERTICES_OUT_EXT = $8DDA;
  5122. GL_GEOMETRY_INPUT_TYPE_EXT = $8DDB;
  5123. GL_GEOMETRY_OUTPUT_TYPE_EXT = $8DDC;
  5124. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29;
  5125. GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = $8DDD;
  5126. GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = $8DDE;
  5127. GL_MAX_VARYING_COMPONENTS_EXT = $8B4B;
  5128. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF;
  5129. GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0;
  5130. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1;
  5131. GL_LINES_ADJACENCY_EXT = $A;
  5132. GL_LINE_STRIP_ADJACENCY_EXT = $B;
  5133. GL_TRIANGLES_ADJACENCY_EXT = $C;
  5134. GL_TRIANGLE_STRIP_ADJACENCY_EXT = $D;
  5135. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8;
  5136. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = $8DA9;
  5137. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7;
  5138. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = $8CD4;
  5139. GL_PROGRAM_POINT_SIZE_EXT = $8642;
  5140. // GL_EXT_gpu_shader4
  5141. GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = $88FD;
  5142. GL_SAMPLER_1D_ARRAY_EXT = $8DC0;
  5143. GL_SAMPLER_2D_ARRAY_EXT = $8DC1;
  5144. GL_SAMPLER_BUFFER_EXT = $8DC2;
  5145. GL_SAMPLER_1D_ARRAY_SHADOW_EXT = $8DC3;
  5146. GL_SAMPLER_2D_ARRAY_SHADOW_EXT = $8DC4;
  5147. GL_SAMPLER_CUBE_SHADOW_EXT = $8DC5;
  5148. GL_UNSIGNED_INT_VEC2_EXT = $8DC6;
  5149. GL_UNSIGNED_INT_VEC3_EXT = $8DC7;
  5150. GL_UNSIGNED_INT_VEC4_EXT = $8DC8;
  5151. GL_INT_SAMPLER_1D_EXT = $8DC9;
  5152. GL_INT_SAMPLER_2D_EXT = $8DCA;
  5153. GL_INT_SAMPLER_3D_EXT = $8DCB;
  5154. GL_INT_SAMPLER_CUBE_EXT = $8DCC;
  5155. GL_INT_SAMPLER_2D_RECT_EXT = $8DCD;
  5156. GL_INT_SAMPLER_1D_ARRAY_EXT = $8DCE;
  5157. GL_INT_SAMPLER_2D_ARRAY_EXT = $8DCF;
  5158. GL_INT_SAMPLER_BUFFER_EXT = $8DD0;
  5159. GL_UNSIGNED_INT_SAMPLER_1D_EXT = $8DD1;
  5160. GL_UNSIGNED_INT_SAMPLER_2D_EXT = $8DD2;
  5161. GL_UNSIGNED_INT_SAMPLER_3D_EXT = $8DD3;
  5162. GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = $8DD4;
  5163. GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = $8DD5;
  5164. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = $8DD6;
  5165. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = $8DD7;
  5166. GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8;
  5167. GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = $8904;
  5168. GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = $8905;
  5169. // GL_EXT_packed_float
  5170. GL_R11F_G11F_B10F_EXT = $8C3A;
  5171. GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = $8C3B;
  5172. RGBA_SIGNED_COMPONENTS_EXT = $8C3C;
  5173. WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = $20A8;
  5174. GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  5175. GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  5176. // GL_EXT_texture_array
  5177. GL_TEXTURE_1D_ARRAY_EXT = $8C18;
  5178. GL_TEXTURE_2D_ARRAY_EXT = $8C1A;
  5179. GL_PROXY_TEXTURE_2D_ARRAY_EXT = $8C1B;
  5180. GL_PROXY_TEXTURE_1D_ARRAY_EXT = $8C19;
  5181. GL_TEXTURE_BINDING_1D_ARRAY_EXT = $8C1C;
  5182. GL_TEXTURE_BINDING_2D_ARRAY_EXT = $8C1D;
  5183. GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = $88FF;
  5184. GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = $884E;
  5185. // GL_EXT_texture_buffer_object
  5186. GL_TEXTURE_BUFFER_EXT = $8C2A;
  5187. GL_MAX_TEXTURE_BUFFER_SIZE_EXT = $8C2B;
  5188. GL_TEXTURE_BINDING_BUFFER_EXT = $8C2C;
  5189. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = $8C2D;
  5190. GL_TEXTURE_BUFFER_FORMAT_EXT = $8C2E;
  5191. // GL_EXT_texture_compression_latc
  5192. GL_COMPRESSED_LUMINANCE_LATC1_EXT = $8C70;
  5193. GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = $8C71;
  5194. GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = $8C72;
  5195. GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = $8C73;
  5196. // GL_EXT_texture_compression_rgtc
  5197. GL_COMPRESSED_RED_RGTC1_EXT = $8DBB;
  5198. GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = $8DBC;
  5199. GL_COMPRESSED_RED_GREEN_RGTC2_EXT = $8DBD;
  5200. GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = $8DBE;
  5201. // GL_EXT_texture_integer
  5202. GL_RGBA_INTEGER_MODE_EXT = $8D9E;
  5203. GL_RGBA32UI_EXT = $8D70;
  5204. GL_RGB32UI_EXT = $8D71;
  5205. GL_ALPHA32UI_EXT = $8D72;
  5206. GL_INTENSITY32UI_EXT = $8D73;
  5207. GL_LUMINANCE32UI_EXT = $8D74;
  5208. GL_LUMINANCE_ALPHA32UI_EXT = $8D75;
  5209. GL_RGBA16UI_EXT = $8D76;
  5210. GL_RGB16UI_EXT = $8D77;
  5211. GL_ALPHA16UI_EXT = $8D78;
  5212. GL_INTENSITY16UI_EXT = $8D79;
  5213. GL_LUMINANCE16UI_EXT = $8D7A;
  5214. GL_LUMINANCE_ALPHA16UI_EXT = $8D7B;
  5215. GL_RGBA8UI_EXT = $8D7C;
  5216. GL_RGB8UI_EXT = $8D7D;
  5217. GL_ALPHA8UI_EXT = $8D7E;
  5218. GL_INTENSITY8UI_EXT = $8D7F;
  5219. GL_LUMINANCE8UI_EXT = $8D80;
  5220. GL_LUMINANCE_ALPHA8UI_EXT = $8D81;
  5221. GL_RGBA32I_EXT = $8D82;
  5222. GL_RGB32I_EXT = $8D83;
  5223. GL_ALPHA32I_EXT = $8D84;
  5224. GL_INTENSITY32I_EXT = $8D85;
  5225. GL_LUMINANCE32I_EXT = $8D86;
  5226. GL_LUMINANCE_ALPHA32I_EXT = $8D87;
  5227. GL_RGBA16I_EXT = $8D88;
  5228. GL_RGB16I_EXT = $8D89;
  5229. GL_ALPHA16I_EXT = $8D8A;
  5230. GL_INTENSITY16I_EXT = $8D8B;
  5231. GL_LUMINANCE16I_EXT = $8D8C;
  5232. GL_LUMINANCE_ALPHA16I_EXT = $8D8D;
  5233. GL_RGBA8I_EXT = $8D8E;
  5234. GL_RGB8I_EXT = $8D8F;
  5235. GL_ALPHA8I_EXT = $8D90;
  5236. GL_INTENSITY8I_EXT = $8D91;
  5237. GL_LUMINANCE8I_EXT = $8D92;
  5238. GL_LUMINANCE_ALPHA8I_EXT = $8D93;
  5239. GL_RED_INTEGER_EXT = $8D94;
  5240. GL_GREEN_INTEGER_EXT = $8D95;
  5241. GL_BLUE_INTEGER_EXT = $8D96;
  5242. GL_ALPHA_INTEGER_EXT = $8D97;
  5243. GL_RGB_INTEGER_EXT = $8D98;
  5244. GL_RGBA_INTEGER_EXT = $8D99;
  5245. GL_BGR_INTEGER_EXT = $8D9A;
  5246. GL_BGRA_INTEGER_EXT = $8D9B;
  5247. GL_LUMINANCE_INTEGER_EXT = $8D9C;
  5248. GL_LUMINANCE_ALPHA_INTEGER_EXT = $8D9D;
  5249. // GL_EXT_texture_shared_exponent
  5250. GL_RGB9_E5_EXT = $8C3D;
  5251. GL_UNSIGNED_INT_5_9_9_9_REV_EXT = $8C3E;
  5252. GL_TEXTURE_SHARED_SIZE_EXT = $8C3F;
  5253. // GL_EXT_transform_feedback
  5254. GL_TRANSFORM_FEEDBACK_BUFFER_EXT = $8C8E;
  5255. GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = $8C84;
  5256. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = $8C85;
  5257. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = $8C8F;
  5258. GL_INTERLEAVED_ATTRIBS_EXT = $8C8C;
  5259. GL_SEPARATE_ATTRIBS_EXT = $8C8D;
  5260. GL_PRIMITIVES_GENERATED_EXT = $8C87;
  5261. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = $8C88;
  5262. GL_RASTERIZER_DISCARD_EXT = $8C89;
  5263. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = $8C8A;
  5264. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = $8C8B;
  5265. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = $8C80;
  5266. GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = $8C83;
  5267. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = $8C7F;
  5268. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = $8C76;
  5269. // GL_EXT_direct_state_access
  5270. GL_PROGRAM_MATRIX_EXT = $8E2D;
  5271. GL_TRANSPOSE_PROGRAM_MATRIX_EXT = $8E2E;
  5272. GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = $8E2F;
  5273. // GL_EXT_texture_swizzle
  5274. GL_TEXTURE_SWIZZLE_R_EXT = $8E42;
  5275. GL_TEXTURE_SWIZZLE_G_EXT = $8E43;
  5276. GL_TEXTURE_SWIZZLE_B_EXT = $8E44;
  5277. GL_TEXTURE_SWIZZLE_A_EXT = $8E45;
  5278. GL_TEXTURE_SWIZZLE_RGBA_EXT = $8E46;
  5279. // GL_EXT_provoking_vertex
  5280. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = $8E4C;
  5281. GL_FIRST_VERTEX_CONVENTION_EXT = $8E4D;
  5282. GL_LAST_VERTEX_CONVENTION_EXT = $8E4E;
  5283. GL_PROVOKING_VERTEX_EXT = $8E4F;
  5284. // GL_EXT_texture_snorm
  5285. GL_ALPHA_SNORM = $9010;
  5286. GL_LUMINANCE_SNORM = $9011;
  5287. GL_LUMINANCE_ALPHA_SNORM = $9012;
  5288. GL_INTENSITY_SNORM = $9013;
  5289. GL_ALPHA8_SNORM = $9014;
  5290. GL_LUMINANCE8_SNORM = $9015;
  5291. GL_LUMINANCE8_ALPHA8_SNORM = $9016;
  5292. GL_INTENSITY8_SNORM = $9017;
  5293. GL_ALPHA16_SNORM = $9018;
  5294. GL_LUMINANCE16_SNORM = $9019;
  5295. GL_LUMINANCE16_ALPHA16_SNORM = $901A;
  5296. GL_INTENSITY16_SNORM = $901B;
  5297. { reuse GL_RED_SNORM }
  5298. { reuse GL_RG_SNORM }
  5299. { reuse GL_RGB_SNORM }
  5300. { reuse GL_RGBA_SNORM }
  5301. { reuse GL_R8_SNORM }
  5302. { reuse GL_RG8_SNORM }
  5303. { reuse GL_RGB8_SNORM }
  5304. { reuse GL_RGBA8_SNORM }
  5305. { reuse GL_R16_SNORM }
  5306. { reuse GL_RG16_SNORM }
  5307. { reuse GL_RGB16_SNORM }
  5308. { reuse GL_RGBA16_SNORM }
  5309. { reuse GL_SIGNED_NORMALIZED }
  5310. // GL_EXT_separate_shader_objects
  5311. GL_ACTIVE_PROGRAM_EXT = $8B8D;
  5312. // GL_EXT_shader_image_load_store
  5313. GL_MAX_IMAGE_UNITS_EXT = $8F38;
  5314. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = $8F39;
  5315. GL_IMAGE_BINDING_NAME_EXT = $8F3A;
  5316. GL_IMAGE_BINDING_LEVEL_EXT = $8F3B;
  5317. GL_IMAGE_BINDING_LAYERED_EXT = $8F3C;
  5318. GL_IMAGE_BINDING_LAYER_EXT = $8F3D;
  5319. GL_IMAGE_BINDING_ACCESS_EXT = $8F3E;
  5320. GL_IMAGE_1D_EXT = $904C;
  5321. GL_IMAGE_2D_EXT = $904D;
  5322. GL_IMAGE_3D_EXT = $904E;
  5323. GL_IMAGE_2D_RECT_EXT = $904F;
  5324. GL_IMAGE_CUBE_EXT = $9050;
  5325. GL_IMAGE_BUFFER_EXT = $9051;
  5326. GL_IMAGE_1D_ARRAY_EXT = $9052;
  5327. GL_IMAGE_2D_ARRAY_EXT = $9053;
  5328. GL_IMAGE_CUBE_MAP_ARRAY_EXT = $9054;
  5329. GL_IMAGE_2D_MULTISAMPLE_EXT = $9055;
  5330. GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9056;
  5331. GL_INT_IMAGE_1D_EXT = $9057;
  5332. GL_INT_IMAGE_2D_EXT = $9058;
  5333. GL_INT_IMAGE_3D_EXT = $9059;
  5334. GL_INT_IMAGE_2D_RECT_EXT = $905A;
  5335. GL_INT_IMAGE_CUBE_EXT = $905B;
  5336. GL_INT_IMAGE_BUFFER_EXT = $905C;
  5337. GL_INT_IMAGE_1D_ARRAY_EXT = $905D;
  5338. GL_INT_IMAGE_2D_ARRAY_EXT = $905E;
  5339. GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $905F;
  5340. GL_INT_IMAGE_2D_MULTISAMPLE_EXT = $9060;
  5341. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9061;
  5342. GL_UNSIGNED_INT_IMAGE_1D_EXT = $9062;
  5343. GL_UNSIGNED_INT_IMAGE_2D_EXT = $9063;
  5344. GL_UNSIGNED_INT_IMAGE_3D_EXT = $9064;
  5345. GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = $9065;
  5346. GL_UNSIGNED_INT_IMAGE_CUBE_EXT = $9066;
  5347. GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = $9067;
  5348. GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = $9068;
  5349. GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = $9069;
  5350. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $906A;
  5351. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = $906B;
  5352. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $906C;
  5353. GL_MAX_IMAGE_SAMPLES_EXT = $906D;
  5354. GL_IMAGE_BINDING_FORMAT_EXT = $906E;
  5355. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = $00000001;
  5356. GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = $00000002;
  5357. GL_UNIFORM_BARRIER_BIT_EXT = $00000004;
  5358. GL_TEXTURE_FETCH_BARRIER_BIT_EXT = $00000008;
  5359. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = $00000020;
  5360. GL_COMMAND_BARRIER_BIT_EXT = $00000040;
  5361. GL_PIXEL_BUFFER_BARRIER_BIT_EXT = $00000080;
  5362. GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = $00000100;
  5363. GL_BUFFER_UPDATE_BARRIER_BIT_EXT = $00000200;
  5364. GL_FRAMEBUFFER_BARRIER_BIT_EXT = $00000400;
  5365. GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = $00000800;
  5366. GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = $00001000;
  5367. GL_ALL_BARRIER_BITS_EXT = $FFFFFFFF;
  5368. // GL_EXT_vertex_attrib_64bit
  5369. { reuse GL_DOUBLE }
  5370. GL_DOUBLE_VEC2_EXT = $8FFC;
  5371. GL_DOUBLE_VEC3_EXT = $8FFD;
  5372. GL_DOUBLE_VEC4_EXT = $8FFE;
  5373. GL_DOUBLE_MAT2_EXT = $8F46;
  5374. GL_DOUBLE_MAT3_EXT = $8F47;
  5375. GL_DOUBLE_MAT4_EXT = $8F48;
  5376. GL_DOUBLE_MAT2x3_EXT = $8F49;
  5377. GL_DOUBLE_MAT2x4_EXT = $8F4A;
  5378. GL_DOUBLE_MAT3x2_EXT = $8F4B;
  5379. GL_DOUBLE_MAT3x4_EXT = $8F4C;
  5380. GL_DOUBLE_MAT4x2_EXT = $8F4D;
  5381. GL_DOUBLE_MAT4x3_EXT = $8F4E;
  5382. // GL_EXT_texture_sRGB_decode
  5383. GL_TEXTURE_SRGB_DECODE_EXT = $8A48;
  5384. GL_DECODE_EXT = $8A49;
  5385. GL_SKIP_DECODE_EXT = $8A4A;
  5386. // GL_NV_texture_multisample
  5387. GL_TEXTURE_COVERAGE_SAMPLES_NV = $9045;
  5388. GL_TEXTURE_COLOR_SAMPLES_NV = $9046;
  5389. // GL_AMD_blend_minmax_factor
  5390. GL_FACTOR_MIN_AMD = $901C;
  5391. GL_FACTOR_MAX_AMD = $901D;
  5392. // GL_AMD_sample_positions
  5393. GL_SUBSAMPLE_DISTANCE_AMD = $883F;
  5394. // GL_EXT_x11_sync_object
  5395. GL_SYNC_X11_FENCE_EXT = $90E1;
  5396. // GL_EXT_framebuffer_multisample_blit_scaled
  5397. GL_SCALED_RESOLVE_FASTEST_EXT = $90BA;
  5398. GL_SCALED_RESOLVE_NICEST_EXT = $90BB;
  5399. // (4.3) GL_NV_path_rendering
  5400. GL_PATH_FORMAT_SVG_NV = $9070;
  5401. GL_PATH_FORMAT_PS_NV = $9071;
  5402. GL_STANDARD_FONT_NAME_NV = $9072;
  5403. GL_SYSTEM_FONT_NAME_NV = $9073;
  5404. GL_FILE_NAME_NV = $9074;
  5405. GL_PATH_STROKE_WIDTH_NV = $9075;
  5406. GL_PATH_END_CAPS_NV = $9076;
  5407. GL_PATH_INITIAL_END_CAP_NV = $9077;
  5408. GL_PATH_TERMINAL_END_CAP_NV = $9078;
  5409. GL_PATH_JOIN_STYLE_NV = $9079;
  5410. GL_PATH_MITER_LIMIT_NV = $907A;
  5411. GL_PATH_DASH_CAPS_NV = $907B;
  5412. GL_PATH_INITIAL_DASH_CAP_NV = $907C;
  5413. GL_PATH_TERMINAL_DASH_CAP_NV = $907D;
  5414. GL_PATH_DASH_OFFSET_NV = $907E;
  5415. GL_PATH_CLIENT_LENGTH_NV = $907F;
  5416. GL_PATH_FILL_MODE_NV = $9080;
  5417. GL_PATH_FILL_MASK_NV = $9081;
  5418. GL_PATH_FILL_COVER_MODE_NV = $9082;
  5419. GL_PATH_STROKE_COVER_MODE_NV = $9083;
  5420. GL_PATH_STROKE_MASK_NV = $9084;
  5421. GL_PATH_SAMPLE_QUALITY_NV = $9085;
  5422. GL_PATH_STROKE_BOUND_NV = $9086;
  5423. GL_PATH_STROKE_OVERSAMPLE_COUNT_NV= $9087;
  5424. GL_COUNT_UP_NV = $9088;
  5425. GL_COUNT_DOWN_NV = $9089;
  5426. GL_PATH_OBJECT_BOUNDING_BOX_NV = $908A;
  5427. GL_CONVEX_HULL_NV = $908B;
  5428. GL_MULTI_HULLS_NV = $908C;
  5429. GL_BOUNDING_BOX_NV = $908D;
  5430. GL_TRANSLATE_X_NV = $908E;
  5431. GL_TRANSLATE_Y_NV = $908F;
  5432. GL_TRANSLATE_2D_NV = $9090;
  5433. GL_TRANSLATE_3D_NV = $9091;
  5434. GL_AFFINE_2D_NV = $9092;
  5435. GL_PROJECTIVE_2D_NV = $9093;
  5436. GL_AFFINE_3D_NV = $9094;
  5437. GL_PROJECTIVE_3D_NV = $9095;
  5438. GL_TRANSPOSE_AFFINE_2D_NV = $9096;
  5439. GL_TRANSPOSE_PROJECTIVE_2D_NV = $9097;
  5440. GL_TRANSPOSE_AFFINE_3D_NV = $9098;
  5441. GL_TRANSPOSE_PROJECTIVE_3D_NV = $9099;
  5442. GL_UTF8_NV = $909A;
  5443. GL_UTF16_NV = $909B;
  5444. GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV= $909C;
  5445. GL_PATH_COMMAND_COUNT_NV = $909D;
  5446. GL_PATH_COORD_COUNT_NV = $909E;
  5447. GL_PATH_DASH_ARRAY_COUNT_NV = $909F;
  5448. GL_PATH_COMPUTED_LENGTH_NV = $90A0;
  5449. GL_PATH_FILL_BOUNDING_BOX_NV = $90A1;
  5450. GL_PATH_STROKE_BOUNDING_BOX_NV = $90A2;
  5451. GL_SQUARE_NV = $90A3;
  5452. GL_ROUND_NV = $90A4;
  5453. GL_TRIANGULAR_NV = $90A5;
  5454. GL_BEVEL_NV = $90A6;
  5455. GL_MITER_REVERT_NV = $90A7;
  5456. GL_MITER_TRUNCATE_NV = $90A8;
  5457. GL_SKIP_MISSING_GLYPH_NV = $90A9;
  5458. GL_USE_MISSING_GLYPH_NV = $90AA;
  5459. GL_PATH_ERROR_POSITION_NV = $90AB;
  5460. GL_PATH_FOG_GEN_MODE_NV = $90AC;
  5461. GL_ACCUM_ADJACENT_PAIRS_NV = $90AD;
  5462. GL_ADJACENT_PAIRS_NV = $90AE;
  5463. GL_FIRST_TO_REST_NV = $90AF;
  5464. GL_PATH_GEN_MODE_NV = $90B0;
  5465. GL_PATH_GEN_COEFF_NV = $90B1;
  5466. GL_PATH_GEN_COLOR_FORMAT_NV = $90B2;
  5467. GL_PATH_GEN_COMPONENTS_NV = $90B3;
  5468. GL_PATH_STENCIL_FUNC_NV = $90B7;
  5469. GL_PATH_STENCIL_REF_NV = $90B8;
  5470. GL_PATH_STENCIL_VALUE_MASK_NV = $90B9;
  5471. GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV= $90BD;
  5472. GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV= $90BE;
  5473. GL_PATH_COVER_DEPTH_FUNC_NV = $90BF;
  5474. GL_PATH_DASH_OFFSET_RESET_NV = $90B4;
  5475. GL_MOVE_TO_RESETS_NV = $90B5;
  5476. GL_MOVE_TO_CONTINUES_NV = $90B6;
  5477. GL_CLOSE_PATH_NV = $00;
  5478. GL_MOVE_TO_NV = $02;
  5479. GL_RELATIVE_MOVE_TO_NV = $03;
  5480. GL_LINE_TO_NV = $04;
  5481. GL_RELATIVE_LINE_TO_NV = $05;
  5482. GL_HORIZONTAL_LINE_TO_NV = $06;
  5483. GL_RELATIVE_HORIZONTAL_LINE_TO_NV= $07;
  5484. GL_VERTICAL_LINE_TO_NV = $08;
  5485. GL_RELATIVE_VERTICAL_LINE_TO_NV = $09;
  5486. GL_QUADRATIC_CURVE_TO_NV = $0A;
  5487. GL_RELATIVE_QUADRATIC_CURVE_TO_NV= $0B;
  5488. GL_CUBIC_CURVE_TO_NV = $0C;
  5489. GL_RELATIVE_CUBIC_CURVE_TO_NV = $0D;
  5490. GL_SMOOTH_QUADRATIC_CURVE_TO_NV = $0E;
  5491. GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV= $0F;
  5492. GL_SMOOTH_CUBIC_CURVE_TO_NV = $10;
  5493. GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV= $11;
  5494. GL_SMALL_CCW_ARC_TO_NV = $12;
  5495. GL_RELATIVE_SMALL_CCW_ARC_TO_NV = $13;
  5496. GL_SMALL_CW_ARC_TO_NV = $14;
  5497. GL_RELATIVE_SMALL_CW_ARC_TO_NV = $15;
  5498. GL_LARGE_CCW_ARC_TO_NV = $16;
  5499. GL_RELATIVE_LARGE_CCW_ARC_TO_NV = $17;
  5500. GL_LARGE_CW_ARC_TO_NV = $18;
  5501. GL_RELATIVE_LARGE_CW_ARC_TO_NV = $19;
  5502. GL_RESTART_PATH_NV = $F0;
  5503. GL_DUP_FIRST_CUBIC_CURVE_TO_NV = $F2;
  5504. GL_DUP_LAST_CUBIC_CURVE_TO_NV = $F4;
  5505. GL_RECT_NV = $F6;
  5506. GL_CIRCULAR_CCW_ARC_TO_NV = $F8;
  5507. GL_CIRCULAR_CW_ARC_TO_NV = $FA;
  5508. GL_CIRCULAR_TANGENT_ARC_TO_NV = $FC;
  5509. GL_ARC_TO_NV = $FE;
  5510. GL_RELATIVE_ARC_TO_NV = $FF;
  5511. GL_BOLD_BIT_NV = $01;
  5512. GL_ITALIC_BIT_NV = $02;
  5513. GL_GLYPH_WIDTH_BIT_NV = $01;
  5514. GL_GLYPH_HEIGHT_BIT_NV = $02;
  5515. GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV= $04;
  5516. GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV= $08;
  5517. GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV= $10;
  5518. GL_GLYPH_VERTICAL_BEARING_X_BIT_NV= $20;
  5519. GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV= $40;
  5520. GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV= $80;
  5521. GL_GLYPH_HAS_KERNING_NV = $100;
  5522. GL_FONT_X_MIN_BOUNDS_NV = $00010000;
  5523. GL_FONT_Y_MIN_BOUNDS_NV = $00020000;
  5524. GL_FONT_X_MAX_BOUNDS_NV = $00040000;
  5525. GL_FONT_Y_MAX_BOUNDS_NV = $00080000;
  5526. GL_FONT_UNITS_PER_EM_NV = $00100000;
  5527. GL_FONT_ASCENDER_NV = $00200000;
  5528. GL_FONT_DESCENDER_NV = $00400000;
  5529. GL_FONT_HEIGHT_NV = $00800000;
  5530. GL_FONT_MAX_ADVANCE_WIDTH_NV = $01000000;
  5531. GL_FONT_MAX_ADVANCE_HEIGHT_NV = $02000000;
  5532. GL_FONT_UNDERLINE_POSITION_NV = $04000000;
  5533. GL_FONT_UNDERLINE_THICKNESS_NV = $08000000;
  5534. GL_FONT_HAS_KERNING_NV = $10000000;
  5535. // (4.3) GL_AMD_pinned_memory
  5536. GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD= $9160;
  5537. // (4.3) GL_AMD_stencil_operation_extended
  5538. GL_SET_AMD = $874A;
  5539. GL_REPLACE_VALUE_AMD = $874B;
  5540. GL_STENCIL_OP_VALUE_AMD = $874C;
  5541. GL_STENCIL_BACK_OP_VALUE_AMD = $874D;
  5542. // (4.3) GL_AMD_vertex_shader_viewport_index
  5543. // (4.3) GL_AMD_vertex_shader_layer
  5544. // (4.3) GL_NV_bindless_texture
  5545. // (4.3) GL_NV_shader_atomic_float
  5546. // (4.3) GL_AMD_query_buffer_object
  5547. GL_QUERY_BUFFER_AMD = $9192;
  5548. GL_QUERY_BUFFER_BINDING_AMD = $9193;
  5549. GL_QUERY_RESULT_NO_WAIT_AMD = $9194;
  5550. // GL_FfdMaskSGIX
  5551. GL_TEXTURE_DEFORMATION_BIT_SGIX = $00000001;
  5552. GL_GEOMETRY_DEFORMATION_BIT_SGIX = $00000002;
  5553. // GL_HP_convolution_border_modes
  5554. GL_IGNORE_BORDER_HP = $8150;
  5555. GL_CONSTANT_BORDER_HP = $8151;
  5556. GL_REPLICATE_BORDER_HP = $8153;
  5557. GL_CONVOLUTION_BORDER_COLOR_HP = $8154;
  5558. // GL_HP_image_transform
  5559. GL_IMAGE_SCALE_X_HP = $8155;
  5560. GL_IMAGE_SCALE_Y_HP = $8156;
  5561. GL_IMAGE_TRANSLATE_X_HP = $8157;
  5562. GL_IMAGE_TRANSLATE_Y_HP = $8158;
  5563. GL_IMAGE_ROTATE_ANGLE_HP = $8159;
  5564. GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A;
  5565. GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B;
  5566. GL_IMAGE_MAG_FILTER_HP = $815C;
  5567. GL_IMAGE_MIN_FILTER_HP = $815D;
  5568. GL_IMAGE_CUBIC_WEIGHT_HP = $815E;
  5569. GL_CUBIC_HP = $815F;
  5570. GL_AVERAGE_HP = $8160;
  5571. GL_IMAGE_TRANSFORM_2D_HP = $8161;
  5572. GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162;
  5573. GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163;
  5574. // GL_HP_occlusion_test
  5575. GL_OCCLUSION_TEST_HP = $8165;
  5576. GL_OCCLUSION_TEST_RESULT_HP = $8166;
  5577. // GL_HP_texture_lighting
  5578. GL_TEXTURE_LIGHTING_MODE_HP = $8167;
  5579. GL_TEXTURE_POST_SPECULAR_HP = $8168;
  5580. GL_TEXTURE_PRE_SPECULAR_HP = $8169;
  5581. // GL_IBM_cull_vertex
  5582. GL_CULL_VERTEX_IBM = 103050;
  5583. // GL_IBM_rasterpos_clip
  5584. GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
  5585. // GL_IBM_texture_mirrored_repeat
  5586. GL_MIRRORED_REPEAT_IBM = $8370;
  5587. // GL_IBM_vertex_array_lists
  5588. GL_VERTEX_ARRAY_LIST_IBM = 103070;
  5589. GL_NORMAL_ARRAY_LIST_IBM = 103071;
  5590. GL_COLOR_ARRAY_LIST_IBM = 103072;
  5591. GL_INDEX_ARRAY_LIST_IBM = 103073;
  5592. GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074;
  5593. GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075;
  5594. GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076;
  5595. GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077;
  5596. GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080;
  5597. GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081;
  5598. GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082;
  5599. GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083;
  5600. GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084;
  5601. GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085;
  5602. GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086;
  5603. GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087;
  5604. // GL_INGR_color_clamp
  5605. GL_RED_MIN_CLAMP_INGR = $8560;
  5606. GL_GREEN_MIN_CLAMP_INGR = $8561;
  5607. GL_BLUE_MIN_CLAMP_INGR = $8562;
  5608. GL_ALPHA_MIN_CLAMP_INGR = $8563;
  5609. GL_RED_MAX_CLAMP_INGR = $8564;
  5610. GL_GREEN_MAX_CLAMP_INGR = $8565;
  5611. GL_BLUE_MAX_CLAMP_INGR = $8566;
  5612. GL_ALPHA_MAX_CLAMP_INGR = $8567;
  5613. // GL_INGR_interlace_read
  5614. GL_INTERLACE_READ_INGR = $8568;
  5615. // GL_INTEL_parallel_arrays
  5616. GL_PARALLEL_ARRAYS_INTEL = $83F4;
  5617. GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5;
  5618. GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6;
  5619. GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7;
  5620. GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8;
  5621. // GL_NV_copy_depth_to_color
  5622. GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
  5623. GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
  5624. // GL_NV_depth_clamp
  5625. GL_DEPTH_CLAMP_NV = $864F;
  5626. // GL_NV_evaluators
  5627. GL_EVAL_2D_NV = $86C0;
  5628. GL_EVAL_TRIANGULAR_2D_NV = $86C1;
  5629. GL_MAP_TESSELLATION_NV = $86C2;
  5630. GL_MAP_ATTRIB_U_ORDER_NV = $86C3;
  5631. GL_MAP_ATTRIB_V_ORDER_NV = $86C4;
  5632. GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5;
  5633. GL_EVAL_VERTEX_ATTRIB0_NV = $86C6;
  5634. GL_EVAL_VERTEX_ATTRIB1_NV = $86C7;
  5635. GL_EVAL_VERTEX_ATTRIB2_NV = $86C8;
  5636. GL_EVAL_VERTEX_ATTRIB3_NV = $86C9;
  5637. GL_EVAL_VERTEX_ATTRIB4_NV = $86CA;
  5638. GL_EVAL_VERTEX_ATTRIB5_NV = $86CB;
  5639. GL_EVAL_VERTEX_ATTRIB6_NV = $86CC;
  5640. GL_EVAL_VERTEX_ATTRIB7_NV = $86CD;
  5641. GL_EVAL_VERTEX_ATTRIB8_NV = $86CE;
  5642. GL_EVAL_VERTEX_ATTRIB9_NV = $86CF;
  5643. GL_EVAL_VERTEX_ATTRIB10_NV = $86D0;
  5644. GL_EVAL_VERTEX_ATTRIB11_NV = $86D1;
  5645. GL_EVAL_VERTEX_ATTRIB12_NV = $86D2;
  5646. GL_EVAL_VERTEX_ATTRIB13_NV = $86D3;
  5647. GL_EVAL_VERTEX_ATTRIB14_NV = $86D4;
  5648. GL_EVAL_VERTEX_ATTRIB15_NV = $86D5;
  5649. GL_MAX_MAP_TESSELLATION_NV = $86D6;
  5650. GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7;
  5651. // GL_NV_fence
  5652. GL_ALL_COMPLETED_NV = $84F2;
  5653. GL_FENCE_STATUS_NV = $84F3;
  5654. GL_FENCE_CONDITION_NV = $84F4;
  5655. // GL_NV_float_buffer
  5656. GL_FLOAT_R_NV = $8880;
  5657. GL_FLOAT_RG_NV = $8881;
  5658. GL_FLOAT_RGB_NV = $8882;
  5659. GL_FLOAT_RGBA_NV = $8883;
  5660. GL_FLOAT_R16_NV = $8884;
  5661. GL_FLOAT_R32_NV = $8885;
  5662. GL_FLOAT_RG16_NV = $8886;
  5663. GL_FLOAT_RG32_NV = $8887;
  5664. GL_FLOAT_RGB16_NV = $8888;
  5665. GL_FLOAT_RGB32_NV = $8889;
  5666. GL_FLOAT_RGBA16_NV = $888A;
  5667. GL_FLOAT_RGBA32_NV = $888B;
  5668. GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
  5669. GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
  5670. GL_FLOAT_RGBA_MODE_NV = $888E;
  5671. // GL_NV_fog_distance
  5672. GL_FOG_DISTANCE_MODE_NV = $855A;
  5673. GL_EYE_RADIAL_NV = $855B;
  5674. GL_EYE_PLANE_ABSOLUTE_NV = $855C;
  5675. // GL_NV_fragment_program
  5676. GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
  5677. GL_FRAGMENT_PROGRAM_NV = $8870;
  5678. GL_MAX_TEXTURE_COORDS_NV = $8871;
  5679. GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
  5680. GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
  5681. GL_PROGRAM_ERROR_STRING_NV = $8874;
  5682. // GL_NV_half_float
  5683. GL_HALF_FLOAT_NV = $140B;
  5684. // GL_NV_light_max_exponent
  5685. GL_MAX_SHININESS_NV = $8504;
  5686. GL_MAX_SPOT_EXPONENT_NV = $8505;
  5687. // GL_NV_multisample_filter_hint
  5688. GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
  5689. // GL_NV_occlusion_query
  5690. GL_PIXEL_COUNTER_BITS_NV = $8864;
  5691. GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
  5692. GL_PIXEL_COUNT_NV = $8866;
  5693. GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
  5694. // GL_NV_packed_depth_stencil
  5695. GL_DEPTH_STENCIL_NV = $84F9;
  5696. GL_UNSIGNED_INT_24_8_NV = $84FA;
  5697. // GL_NV_pixel_data_range
  5698. GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
  5699. GL_READ_PIXEL_DATA_RANGE_NV = $8879;
  5700. GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
  5701. GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
  5702. GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
  5703. GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
  5704. // GL_NV_point_sprite
  5705. GL_POINT_SPRITE_NV = $8861;
  5706. GL_COORD_REPLACE_NV = $8862;
  5707. GL_POINT_SPRITE_R_MODE_NV = $8863;
  5708. // GL_NV_primitive_restart
  5709. GL_PRIMITIVE_RESTART_NV = $8558;
  5710. GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
  5711. // GL_NV_register_combiners
  5712. GL_REGISTER_COMBINERS_NV = $8522;
  5713. GL_VARIABLE_A_NV = $8523;
  5714. GL_VARIABLE_B_NV = $8524;
  5715. GL_VARIABLE_C_NV = $8525;
  5716. GL_VARIABLE_D_NV = $8526;
  5717. GL_VARIABLE_E_NV = $8527;
  5718. GL_VARIABLE_F_NV = $8528;
  5719. GL_VARIABLE_G_NV = $8529;
  5720. GL_CONSTANT_COLOR0_NV = $852A;
  5721. GL_CONSTANT_COLOR1_NV = $852B;
  5722. GL_PRIMARY_COLOR_NV = $852C;
  5723. GL_SECONDARY_COLOR_NV = $852D;
  5724. GL_SPARE0_NV = $852E;
  5725. GL_SPARE1_NV = $852F;
  5726. GL_DISCARD_NV = $8530;
  5727. GL_E_TIMES_F_NV = $8531;
  5728. GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
  5729. GL_UNSIGNED_IDENTITY_NV = $8536;
  5730. GL_UNSIGNED_INVERT_NV = $8537;
  5731. GL_EXPAND_NORMAL_NV = $8538;
  5732. GL_EXPAND_NEGATE_NV = $8539;
  5733. GL_HALF_BIAS_NORMAL_NV = $853A;
  5734. GL_HALF_BIAS_NEGATE_NV = $853B;
  5735. GL_SIGNED_IDENTITY_NV = $853C;
  5736. GL_SIGNED_NEGATE_NV = $853D;
  5737. GL_SCALE_BY_TWO_NV = $853E;
  5738. GL_SCALE_BY_FOUR_NV = $853F;
  5739. GL_SCALE_BY_ONE_HALF_NV = $8540;
  5740. GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
  5741. GL_COMBINER_INPUT_NV = $8542;
  5742. GL_COMBINER_MAPPING_NV = $8543;
  5743. GL_COMBINER_COMPONENT_USAGE_NV = $8544;
  5744. GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
  5745. GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
  5746. GL_COMBINER_MUX_SUM_NV = $8547;
  5747. GL_COMBINER_SCALE_NV = $8548;
  5748. GL_COMBINER_BIAS_NV = $8549;
  5749. GL_COMBINER_AB_OUTPUT_NV = $854A;
  5750. GL_COMBINER_CD_OUTPUT_NV = $854B;
  5751. GL_COMBINER_SUM_OUTPUT_NV = $854C;
  5752. GL_MAX_GENERAL_COMBINERS_NV = $854D;
  5753. GL_NUM_GENERAL_COMBINERS_NV = $854E;
  5754. GL_COLOR_SUM_CLAMP_NV = $854F;
  5755. GL_COMBINER0_NV = $8550;
  5756. GL_COMBINER1_NV = $8551;
  5757. GL_COMBINER2_NV = $8552;
  5758. GL_COMBINER3_NV = $8553;
  5759. GL_COMBINER4_NV = $8554;
  5760. GL_COMBINER5_NV = $8555;
  5761. GL_COMBINER6_NV = $8556;
  5762. GL_COMBINER7_NV = $8557;
  5763. // GL_NV_register_combiners2
  5764. GL_PER_STAGE_CONSTANTS_NV = $8535;
  5765. // GL_NV_texgen_emboss
  5766. GL_EMBOSS_LIGHT_NV = $855D;
  5767. GL_EMBOSS_CONSTANT_NV = $855E;
  5768. GL_EMBOSS_MAP_NV = $855F;
  5769. // GL_NV_texgen_reflection
  5770. GL_NORMAL_MAP_NV = $8511;
  5771. GL_REFLECTION_MAP_NV = $8512;
  5772. // GL_NV_texture_env_combine4
  5773. GL_COMBINE4_NV = $8503;
  5774. GL_SOURCE3_RGB_NV = $8583;
  5775. GL_SOURCE3_ALPHA_NV = $858B;
  5776. GL_OPERAND3_RGB_NV = $8593;
  5777. GL_OPERAND3_ALPHA_NV = $859B;
  5778. // GL_NV_texture_expand_normal
  5779. GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
  5780. // GL_NV_texture_rectangle
  5781. GL_TEXTURE_RECTANGLE_NV = $84F5;
  5782. GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
  5783. GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
  5784. GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
  5785. // GL_NV_texture_shader
  5786. GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
  5787. GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
  5788. GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
  5789. GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
  5790. GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
  5791. GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
  5792. GL_DSDT_MAG_INTENSITY_NV = $86DC;
  5793. GL_SHADER_CONSISTENT_NV = $86DD;
  5794. GL_TEXTURE_SHADER_NV = $86DE;
  5795. GL_SHADER_OPERATION_NV = $86DF;
  5796. GL_CULL_MODES_NV = $86E0;
  5797. GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
  5798. GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
  5799. GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
  5800. GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
  5801. GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV;
  5802. GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
  5803. GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
  5804. GL_CONST_EYE_NV = $86E5;
  5805. GL_PASS_THROUGH_NV = $86E6;
  5806. GL_CULL_FRAGMENT_NV = $86E7;
  5807. GL_OFFSET_TEXTURE_2D_NV = $86E8;
  5808. GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
  5809. GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
  5810. GL_DOT_PRODUCT_NV = $86EC;
  5811. GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
  5812. GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
  5813. GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
  5814. GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
  5815. GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
  5816. GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
  5817. GL_HILO_NV = $86F4;
  5818. GL_DSDT_NV = $86F5;
  5819. GL_DSDT_MAG_NV = $86F6;
  5820. GL_DSDT_MAG_VIB_NV = $86F7;
  5821. GL_HILO16_NV = $86F8;
  5822. GL_SIGNED_HILO_NV = $86F9;
  5823. GL_SIGNED_HILO16_NV = $86FA;
  5824. GL_SIGNED_RGBA_NV = $86FB;
  5825. GL_SIGNED_RGBA8_NV = $86FC;
  5826. GL_SIGNED_RGB_NV = $86FE;
  5827. GL_SIGNED_RGB8_NV = $86FF;
  5828. GL_SIGNED_LUMINANCE_NV = $8701;
  5829. GL_SIGNED_LUMINANCE8_NV = $8702;
  5830. GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
  5831. GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
  5832. GL_SIGNED_ALPHA_NV = $8705;
  5833. GL_SIGNED_ALPHA8_NV = $8706;
  5834. GL_SIGNED_INTENSITY_NV = $8707;
  5835. GL_SIGNED_INTENSITY8_NV = $8708;
  5836. GL_DSDT8_NV = $8709;
  5837. GL_DSDT8_MAG8_NV = $870A;
  5838. GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
  5839. GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
  5840. GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
  5841. GL_HI_SCALE_NV = $870E;
  5842. GL_LO_SCALE_NV = $870F;
  5843. GL_DS_SCALE_NV = $8710;
  5844. GL_DT_SCALE_NV = $8711;
  5845. GL_MAGNITUDE_SCALE_NV = $8712;
  5846. GL_VIBRANCE_SCALE_NV = $8713;
  5847. GL_HI_BIAS_NV = $8714;
  5848. GL_LO_BIAS_NV = $8715;
  5849. GL_DS_BIAS_NV = $8716;
  5850. GL_DT_BIAS_NV = $8717;
  5851. GL_MAGNITUDE_BIAS_NV = $8718;
  5852. GL_VIBRANCE_BIAS_NV = $8719;
  5853. GL_TEXTURE_BORDER_VALUES_NV = $871A;
  5854. GL_TEXTURE_HI_SIZE_NV = $871B;
  5855. GL_TEXTURE_LO_SIZE_NV = $871C;
  5856. GL_TEXTURE_DS_SIZE_NV = $871D;
  5857. GL_TEXTURE_DT_SIZE_NV = $871E;
  5858. GL_TEXTURE_MAG_SIZE_NV = $871F;
  5859. // GL_NV_texture_shader2
  5860. GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
  5861. // GL_NV_texture_shader3
  5862. GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
  5863. GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
  5864. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
  5865. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
  5866. GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
  5867. GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
  5868. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
  5869. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
  5870. GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
  5871. GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
  5872. GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
  5873. GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
  5874. GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
  5875. GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
  5876. GL_HILO8_NV = $885E;
  5877. GL_SIGNED_HILO8_NV = $885F;
  5878. GL_FORCE_BLUE_TO_ONE_NV = $8860;
  5879. // GL_NV_vertex_array_range
  5880. GL_VERTEX_ARRAY_RANGE_NV = $851D;
  5881. GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
  5882. GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
  5883. GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
  5884. GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
  5885. // GL_NV_vertex_array_range2
  5886. GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
  5887. // GL_NV_vertex_program
  5888. GL_VERTEX_PROGRAM_NV = $8620;
  5889. GL_VERTEX_STATE_PROGRAM_NV = $8621;
  5890. GL_ATTRIB_ARRAY_SIZE_NV = $8623;
  5891. GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
  5892. GL_ATTRIB_ARRAY_TYPE_NV = $8625;
  5893. GL_CURRENT_ATTRIB_NV = $8626;
  5894. GL_PROGRAM_LENGTH_NV = $8627;
  5895. GL_PROGRAM_STRING_NV = $8628;
  5896. GL_MODELVIEW_PROJECTION_NV = $8629;
  5897. GL_IDENTITY_NV = $862A;
  5898. GL_INVERSE_NV = $862B;
  5899. GL_TRANSPOSE_NV = $862C;
  5900. GL_INVERSE_TRANSPOSE_NV = $862D;
  5901. GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
  5902. GL_MAX_TRACK_MATRICES_NV = $862F;
  5903. GL_MATRIX0_NV = $8630;
  5904. GL_MATRIX1_NV = $8631;
  5905. GL_MATRIX2_NV = $8632;
  5906. GL_MATRIX3_NV = $8633;
  5907. GL_MATRIX4_NV = $8634;
  5908. GL_MATRIX5_NV = $8635;
  5909. GL_MATRIX6_NV = $8636;
  5910. GL_MATRIX7_NV = $8637;
  5911. GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
  5912. GL_CURRENT_MATRIX_NV = $8641;
  5913. GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
  5914. GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
  5915. GL_PROGRAM_PARAMETER_NV = $8644;
  5916. GL_ATTRIB_ARRAY_POINTER_NV = $8645;
  5917. GL_PROGRAM_TARGET_NV = $8646;
  5918. GL_PROGRAM_RESIDENT_NV = $8647;
  5919. GL_TRACK_MATRIX_NV = $8648;
  5920. GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
  5921. GL_VERTEX_PROGRAM_BINDING_NV = $864A;
  5922. GL_PROGRAM_ERROR_POSITION_NV = $864B;
  5923. GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
  5924. GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
  5925. GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
  5926. GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
  5927. GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
  5928. GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
  5929. GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
  5930. GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
  5931. GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
  5932. GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
  5933. GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
  5934. GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
  5935. GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
  5936. GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
  5937. GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
  5938. GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
  5939. GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
  5940. GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
  5941. GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
  5942. GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
  5943. GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
  5944. GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
  5945. GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
  5946. GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
  5947. GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
  5948. GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
  5949. GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
  5950. GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
  5951. GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
  5952. GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
  5953. GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
  5954. GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
  5955. GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
  5956. GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
  5957. GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
  5958. GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
  5959. GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
  5960. GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
  5961. GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
  5962. GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
  5963. GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
  5964. GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
  5965. GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
  5966. GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
  5967. GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
  5968. GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
  5969. GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
  5970. GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
  5971. // GL_NV_fragment_program2 and GL_NV_vertex_program2_option
  5972. GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4;
  5973. GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5;
  5974. // GL_NV_fragment_program2
  5975. GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6;
  5976. GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7;
  5977. GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8;
  5978. // GL_NV_vertex_program3
  5979. MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  5980. // GL_NV_depth_buffer_float
  5981. GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = $8DAD;
  5982. GL_DEPTH_BUFFER_FLOAT_MODE_NV = $8DAF;
  5983. // GL_NV_framebuffer_multisample_coverage
  5984. GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = $8CAB;
  5985. GL_RENDERBUFFER_COLOR_SAMPLES_NV = $8E10;
  5986. // GL_NV_geometry_program4
  5987. GL_GEOMETRY_PROGRAM_NV = $8C26;
  5988. GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = $8C27;
  5989. GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = $8C28;
  5990. // GL_NV_gpu_program4
  5991. GL_PROGRAM_ATTRIB_COMPONENTS_NV = $8906;
  5992. GL_PROGRAM_RESULT_COMPONENTS_NV = $8907;
  5993. GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = $8908;
  5994. GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = $8909;
  5995. GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = $8DA5;
  5996. GL_MAX_PROGRAM_GENERIC_RESULTS_NV = $8DA6;
  5997. // GL_NV_parameter_buffer_object
  5998. GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = $8DA0;
  5999. GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = $8DA1;
  6000. GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = $8DA2;
  6001. GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = $8DA3;
  6002. GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = $8DA4;
  6003. // GL_NV_transform_feedback
  6004. GL_TRANSFORM_FEEDBACK_BUFFER_NV = $8C8E;
  6005. GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = $8C84;
  6006. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = $8C85;
  6007. GL_TRANSFORM_FEEDBACK_RECORD_NV = $8C86;
  6008. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = $8C8F;
  6009. GL_INTERLEAVED_ATTRIBS_NV = $8C8C;
  6010. GL_SEPARATE_ATTRIBS_NV = $8C8D;
  6011. GL_PRIMITIVES_GENERATED_NV = $8C87;
  6012. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = $8C88;
  6013. GL_RASTERIZER_DISCARD_NV = $8C89;
  6014. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = $8C8A;
  6015. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = $8C8B;
  6016. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = $8C80;
  6017. GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = $8C7E;
  6018. GL_ACTIVE_VARYINGS_NV = $8C81;
  6019. GL_ACTIVE_VARYING_MAX_LENGTH_NV = $8C82;
  6020. GL_TRANSFORM_FEEDBACK_VARYINGS_NV = $8C83;
  6021. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = $8C7F;
  6022. GL_BACK_PRIMARY_COLOR_NV = $8C77;
  6023. GL_BACK_SECONDARY_COLOR_NV = $8C78;
  6024. GL_TEXTURE_COORD_NV = $8C79;
  6025. GL_CLIP_DISTANCE_NV = $8C7A;
  6026. GL_VERTEX_ID_NV = $8C7B;
  6027. GL_PRIMITIVE_ID_NV = $8C7C;
  6028. GL_GENERIC_ATTRIB_NV = $8C7D;
  6029. GL_LAYER_NV = $8DAA;
  6030. GL_NEXT_BUFFER_NV = -2;
  6031. GL_SKIP_COMPONENTS4_NV = -3;
  6032. GL_SKIP_COMPONENTS3_NV = -4;
  6033. GL_SKIP_COMPONENTS2_NV = -5;
  6034. GL_SKIP_COMPONENTS1_NV = -6;
  6035. // GL_NV_conditional_render
  6036. GL_QUERY_WAIT_NV = $8E13;
  6037. GL_QUERY_NO_WAIT_NV = $8E14;
  6038. GL_QUERY_BY_REGION_WAIT_NV = $8E15;
  6039. GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16;
  6040. // GL_NV_conservative_raster
  6041. GL_CONSERVATIVE_RASTERIZATION_NV = $9346;
  6042. GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = $9347;
  6043. GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = $9348;
  6044. GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = $9349;
  6045. // GL_NV_conservative_raster_dilate
  6046. GL_CONSERVATIVE_RASTER_DILATE_NV = $9379;
  6047. GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = $937A;
  6048. GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = $937B;
  6049. // GL_NV_present_video
  6050. GL_FRAME_NV = $8E26;
  6051. GL_FIELDS_NV = $8E27;
  6052. GL_CURRENT_TIME_NV = $8E28;
  6053. GL_NUM_FILL_STREAMS_NV = $8E29;
  6054. GL_PRESENT_TIME_NV = $8E2A;
  6055. GL_PRESENT_DURATION_NV = $8E2B;
  6056. // GL_NV_explicit_multisample
  6057. GL_SAMPLE_POSITION_NV = $8E50;
  6058. GL_SAMPLE_MASK_NV = $8E51;
  6059. GL_SAMPLE_MASK_VALUE_NV = $8E52;
  6060. GL_TEXTURE_BINDING_RENDERBUFFER_NV = $8E53;
  6061. GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = $8E54;
  6062. GL_TEXTURE_RENDERBUFFER_NV = $8E55;
  6063. GL_SAMPLER_RENDERBUFFER_NV = $8E56;
  6064. GL_INT_SAMPLER_RENDERBUFFER_NV = $8E57;
  6065. GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = $8E58;
  6066. GL_MAX_SAMPLE_MASK_WORDS_NV = $8E59;
  6067. // GL_NV_transform_feedback2
  6068. GL_TRANSFORM_FEEDBACK_NV = $8E22;
  6069. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = $8E23;
  6070. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = $8E24;
  6071. GL_TRANSFORM_FEEDBACK_BINDING_NV = $8E25;
  6072. // GL_NV_video_capture
  6073. GL_VIDEO_BUFFER_NV = $9020;
  6074. GL_VIDEO_BUFFER_BINDING_NV = $9021;
  6075. GL_FIELD_UPPER_NV = $9022;
  6076. GL_FIELD_LOWER_NV = $9023;
  6077. GL_NUM_VIDEO_CAPTURE_STREAMS_NV = $9024;
  6078. GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = $9025;
  6079. GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = $9026;
  6080. GL_LAST_VIDEO_CAPTURE_STATUS_NV = $9027;
  6081. GL_VIDEO_BUFFER_PITCH_NV = $9028;
  6082. GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = $9029;
  6083. GL_VIDEO_COLOR_CONVERSION_MAX_NV = $902A;
  6084. GL_VIDEO_COLOR_CONVERSION_MIN_NV = $902B;
  6085. GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = $902C;
  6086. GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = $902D;
  6087. GL_PARTIAL_SUCCESS_NV = $902E;
  6088. GL_SUCCESS_NV = $902F;
  6089. GL_FAILURE_NV = $9030;
  6090. GL_YCBYCR8_422_NV = $9031;
  6091. GL_YCBAYCR8A_4224_NV = $9032;
  6092. GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = $9033;
  6093. GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = $9034;
  6094. GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = $9035;
  6095. GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = $9036;
  6096. GL_Z4Y12Z4CB12Z4CR12_444_NV = $9037;
  6097. GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = $9038;
  6098. GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = $9039;
  6099. GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = $903A;
  6100. GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = $903B;
  6101. GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = $903C;
  6102. // GL_NV_shader_buffer_load
  6103. GL_BUFFER_GPU_ADDRESS_NV = $8F1D;
  6104. GL_GPU_ADDRESS_NV = $8F34;
  6105. GL_MAX_SHADER_BUFFER_ADDRESS_NV = $8F35;
  6106. // GL_NV_vertex_buffer_unified_memory
  6107. GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = $8F1E;
  6108. GL_ELEMENT_ARRAY_UNIFIED_NV = $8F1F;
  6109. GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = $8F20;
  6110. GL_VERTEX_ARRAY_ADDRESS_NV = $8F21;
  6111. GL_NORMAL_ARRAY_ADDRESS_NV = $8F22;
  6112. GL_COLOR_ARRAY_ADDRESS_NV = $8F23;
  6113. GL_INDEX_ARRAY_ADDRESS_NV = $8F24;
  6114. GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = $8F25;
  6115. GL_EDGE_FLAG_ARRAY_ADDRESS_NV = $8F26;
  6116. GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = $8F27;
  6117. GL_FOG_COORD_ARRAY_ADDRESS_NV = $8F28;
  6118. GL_ELEMENT_ARRAY_ADDRESS_NV = $8F29;
  6119. GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = $8F2A;
  6120. GL_VERTEX_ARRAY_LENGTH_NV = $8F2B;
  6121. GL_NORMAL_ARRAY_LENGTH_NV = $8F2C;
  6122. GL_COLOR_ARRAY_LENGTH_NV = $8F2D;
  6123. GL_INDEX_ARRAY_LENGTH_NV = $8F2E;
  6124. GL_TEXTURE_COORD_ARRAY_LENGTH_NV = $8F2F;
  6125. GL_EDGE_FLAG_ARRAY_LENGTH_NV = $8F30;
  6126. GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = $8F31;
  6127. GL_FOG_COORD_ARRAY_LENGTH_NV = $8F32;
  6128. GL_ELEMENT_ARRAY_LENGTH_NV = $8F33;
  6129. GL_DRAW_INDIRECT_UNIFIED_NV = $8F40;
  6130. GL_DRAW_INDIRECT_ADDRESS_NV = $8F41;
  6131. GL_DRAW_INDIRECT_LENGTH_NV = $8F42;
  6132. // GL_NV_gpu_program5
  6133. GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = $8E5A;
  6134. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5B;
  6135. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5C;
  6136. GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = $8E5D;
  6137. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5E;
  6138. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5F;
  6139. GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = $8F44;
  6140. GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = $8F45;
  6141. // GL_NV_gpu_shader5
  6142. GL_INT64_NV = $140E;
  6143. GL_UNSIGNED_INT64_NV = $140F;
  6144. GL_INT8_NV = $8FE0;
  6145. GL_INT8_VEC2_NV = $8FE1;
  6146. GL_INT8_VEC3_NV = $8FE2;
  6147. GL_INT8_VEC4_NV = $8FE3;
  6148. GL_INT16_NV = $8FE4;
  6149. GL_INT16_VEC2_NV = $8FE5;
  6150. GL_INT16_VEC3_NV = $8FE6;
  6151. GL_INT16_VEC4_NV = $8FE7;
  6152. GL_INT64_VEC2_NV = $8FE9;
  6153. GL_INT64_VEC3_NV = $8FEA;
  6154. GL_INT64_VEC4_NV = $8FEB;
  6155. GL_UNSIGNED_INT8_NV = $8FEC;
  6156. GL_UNSIGNED_INT8_VEC2_NV = $8FED;
  6157. GL_UNSIGNED_INT8_VEC3_NV = $8FEE;
  6158. GL_UNSIGNED_INT8_VEC4_NV = $8FEF;
  6159. GL_UNSIGNED_INT16_NV = $8FF0;
  6160. GL_UNSIGNED_INT16_VEC2_NV = $8FF1;
  6161. GL_UNSIGNED_INT16_VEC3_NV = $8FF2;
  6162. GL_UNSIGNED_INT16_VEC4_NV = $8FF3;
  6163. GL_UNSIGNED_INT64_VEC2_NV = $8FF5;
  6164. GL_UNSIGNED_INT64_VEC3_NV = $8FF6;
  6165. GL_UNSIGNED_INT64_VEC4_NV = $8FF7;
  6166. GL_FLOAT16_NV = $8FF8;
  6167. GL_FLOAT16_VEC2_NV = $8FF9;
  6168. GL_FLOAT16_VEC3_NV = $8FFA;
  6169. GL_FLOAT16_VEC4_NV = $8FFB;
  6170. { reuse GL_PATCHES }
  6171. // GL_NV_shader_buffer_store
  6172. GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = $00000010;
  6173. { reuse GL_READ_WRITE }
  6174. { reuse GL_WRITE_ONLY }
  6175. // GL_NV_tessellation_program5
  6176. GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = $86D8;
  6177. GL_TESS_CONTROL_PROGRAM_NV = $891E;
  6178. GL_TESS_EVALUATION_PROGRAM_NV = $891F;
  6179. GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = $8C74;
  6180. GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = $8C75;
  6181. // GL_NV_vertex_attrib_integer_64bit
  6182. { reuse GL_INT64_NV }
  6183. { reuse GL_UNSIGNED_INT64_NV }
  6184. // GL_NV_multisample_coverage
  6185. GL_COVERAGE_SAMPLES_NV = $80A9;
  6186. GL_COLOR_SAMPLES_NV = $8E20;
  6187. // GL_NV_vdpau_interop
  6188. GL_SURFACE_STATE_NV = $86EB;
  6189. GL_SURFACE_REGISTERED_NV = $86FD;
  6190. GL_SURFACE_MAPPED_NV = $8700;
  6191. GL_WRITE_DISCARD_NV = $88BE;
  6192. // GL_OML_interlace
  6193. GL_INTERLACE_OML = $8980;
  6194. GL_INTERLACE_READ_OML = $8981;
  6195. // GL_OML_resample
  6196. GL_PACK_RESAMPLE_OML = $8984;
  6197. GL_UNPACK_RESAMPLE_OML = $8985;
  6198. GL_RESAMPLE_REPLICATE_OML = $8986;
  6199. GL_RESAMPLE_ZERO_FILL_OML = $8987;
  6200. GL_RESAMPLE_AVERAGE_OML = $8988;
  6201. GL_RESAMPLE_DECIMATE_OML = $8989;
  6202. // GL_OML_subsample
  6203. GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
  6204. GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;
  6205. // GL_OVR_multiview
  6206. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = $9630;
  6207. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = $9632;
  6208. // GL_PGI_misc_hints
  6209. GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8;
  6210. GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD;
  6211. GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE;
  6212. GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202;
  6213. GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203;
  6214. GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204;
  6215. GL_ALWAYS_FAST_HINT_PGI = $1A20C;
  6216. GL_ALWAYS_SOFT_HINT_PGI = $1A20D;
  6217. GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E;
  6218. GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F;
  6219. GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210;
  6220. GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211;
  6221. GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216;
  6222. GL_STRICT_LIGHTING_HINT_PGI = $1A217;
  6223. GL_STRICT_SCISSOR_HINT_PGI = $1A218;
  6224. GL_FULL_STIPPLE_HINT_PGI = $1A219;
  6225. GL_CLIP_NEAR_HINT_PGI = $1A220;
  6226. GL_CLIP_FAR_HINT_PGI = $1A221;
  6227. GL_WIDE_LINE_HINT_PGI = $1A222;
  6228. GL_BACK_NORMALS_HINT_PGI = $1A223;
  6229. // GL_PGI_vertex_hints
  6230. GL_VERTEX_DATA_HINT_PGI = $1A22A;
  6231. GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B;
  6232. GL_MATERIAL_SIDE_HINT_PGI = $1A22C;
  6233. GL_MAX_VERTEX_HINT_PGI = $1A22D;
  6234. GL_COLOR3_BIT_PGI = $00010000;
  6235. GL_COLOR4_BIT_PGI = $00020000;
  6236. GL_EDGEFLAG_BIT_PGI = $00040000;
  6237. GL_INDEX_BIT_PGI = $00080000;
  6238. GL_MAT_AMBIENT_BIT_PGI = $00100000;
  6239. GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000;
  6240. GL_MAT_DIFFUSE_BIT_PGI = $00400000;
  6241. GL_MAT_EMISSION_BIT_PGI = $00800000;
  6242. GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000;
  6243. GL_MAT_SHININESS_BIT_PGI = $02000000;
  6244. GL_MAT_SPECULAR_BIT_PGI = $04000000;
  6245. GL_NORMAL_BIT_PGI = $08000000;
  6246. GL_TEXCOORD1_BIT_PGI = $10000000;
  6247. GL_TEXCOORD2_BIT_PGI = $20000000;
  6248. GL_TEXCOORD3_BIT_PGI = $40000000;
  6249. GL_TEXCOORD4_BIT_PGI = $80000000;
  6250. GL_VERTEX23_BIT_PGI = $00000004;
  6251. GL_VERTEX4_BIT_PGI = $00000008;
  6252. // GL_REND_screen_coordinates
  6253. GL_SCREEN_COORDINATES_REND = $8490;
  6254. GL_INVERTED_SCREEN_W_REND = $8491;
  6255. // GL_S3_s3tc
  6256. GL_RGB_S3TC = $83A0;
  6257. GL_RGB4_S3TC = $83A1;
  6258. GL_RGBA_S3TC = $83A2;
  6259. GL_RGBA4_S3TC = $83A3;
  6260. // GL_SGIS_detail_texture
  6261. GL_DETAIL_TEXTURE_2D_SGIS = $8095;
  6262. GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096;
  6263. GL_LINEAR_DETAIL_SGIS = $8097;
  6264. GL_LINEAR_DETAIL_ALPHA_SGIS = $8098;
  6265. GL_LINEAR_DETAIL_COLOR_SGIS = $8099;
  6266. GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A;
  6267. GL_DETAIL_TEXTURE_MODE_SGIS = $809B;
  6268. GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C;
  6269. // GL_SGIS_fog_function
  6270. GL_FOG_FUNC_SGIS = $812A;
  6271. GL_FOG_FUNC_POINTS_SGIS = $812B;
  6272. GL_MAX_FOG_FUNC_POINTS_SGIS = $812C;
  6273. // GL_SGIS_generate_mipmap
  6274. GL_GENERATE_MIPMAP_SGIS = $8191;
  6275. GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
  6276. // GL_SGIS_multisample
  6277. GL_MULTISAMPLE_SGIS = $809D;
  6278. GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
  6279. GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
  6280. GL_SAMPLE_MASK_SGIS = $80A0;
  6281. GL_1PASS_SGIS = $80A1;
  6282. GL_2PASS_0_SGIS = $80A2;
  6283. GL_2PASS_1_SGIS = $80A3;
  6284. GL_4PASS_0_SGIS = $80A4;
  6285. GL_4PASS_1_SGIS = $80A5;
  6286. GL_4PASS_2_SGIS = $80A6;
  6287. GL_4PASS_3_SGIS = $80A7;
  6288. GL_SAMPLE_BUFFERS_SGIS = $80A8;
  6289. GL_SAMPLES_SGIS = $80A9;
  6290. GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
  6291. GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
  6292. GL_SAMPLE_PATTERN_SGIS = $80AC;
  6293. // GL_SGIS_pixel_texture
  6294. GL_PIXEL_TEXTURE_SGIS = $8353;
  6295. GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
  6296. GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
  6297. GL_PIXEL_GROUP_COLOR_SGIS = $8356;
  6298. // GL_SGIS_point_line_texgen
  6299. GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0;
  6300. GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1;
  6301. GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2;
  6302. GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3;
  6303. GL_EYE_POINT_SGIS = $81F4;
  6304. GL_OBJECT_POINT_SGIS = $81F5;
  6305. GL_EYE_LINE_SGIS = $81F6;
  6306. GL_OBJECT_LINE_SGIS = $81F7;
  6307. // GL_SGIS_point_parameters
  6308. GL_POINT_SIZE_MIN_SGIS = $8126;
  6309. GL_POINT_SIZE_MAX_SGIS = $8127;
  6310. GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128;
  6311. GL_DISTANCE_ATTENUATION_SGIS = $8129;
  6312. // GL_SGIS_sharpen_texture
  6313. GL_LINEAR_SHARPEN_SGIS = $80AD;
  6314. GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE;
  6315. GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF;
  6316. GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0;
  6317. // GL_SGIS_texture4D
  6318. GL_PACK_SKIP_VOLUMES_SGIS = $8130;
  6319. GL_PACK_IMAGE_DEPTH_SGIS = $8131;
  6320. GL_UNPACK_SKIP_VOLUMES_SGIS = $8132;
  6321. GL_UNPACK_IMAGE_DEPTH_SGIS = $8133;
  6322. GL_TEXTURE_4D_SGIS = $8134;
  6323. GL_PROXY_TEXTURE_4D_SGIS = $8135;
  6324. GL_TEXTURE_4DSIZE_SGIS = $8136;
  6325. GL_TEXTURE_WRAP_Q_SGIS = $8137;
  6326. GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138;
  6327. GL_TEXTURE_4D_BINDING_SGIS = $814F;
  6328. // GL_SGIS_texture_color_mask
  6329. GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
  6330. // GL_SGIS_texture_edge_clamp
  6331. GL_CLAMP_TO_EDGE_SGIS = $812F;
  6332. // GL_SGIS_texture_filter4
  6333. GL_FILTER4_SGIS = $8146;
  6334. GL_TEXTURE_FILTER4_SIZE_SGIS = $8147;
  6335. // GL_SGIS_texture_lod
  6336. GL_TEXTURE_MIN_LOD_SGIS = $813A;
  6337. GL_TEXTURE_MAX_LOD_SGIS = $813B;
  6338. GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
  6339. GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
  6340. // GL_SGIS_texture_select
  6341. GL_DUAL_ALPHA4_SGIS = $8110;
  6342. GL_DUAL_ALPHA8_SGIS = $8111;
  6343. GL_DUAL_ALPHA12_SGIS = $8112;
  6344. GL_DUAL_ALPHA16_SGIS = $8113;
  6345. GL_DUAL_LUMINANCE4_SGIS = $8114;
  6346. GL_DUAL_LUMINANCE8_SGIS = $8115;
  6347. GL_DUAL_LUMINANCE12_SGIS = $8116;
  6348. GL_DUAL_LUMINANCE16_SGIS = $8117;
  6349. GL_DUAL_INTENSITY4_SGIS = $8118;
  6350. GL_DUAL_INTENSITY8_SGIS = $8119;
  6351. GL_DUAL_INTENSITY12_SGIS = $811A;
  6352. GL_DUAL_INTENSITY16_SGIS = $811B;
  6353. GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C;
  6354. GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D;
  6355. GL_QUAD_ALPHA4_SGIS = $811E;
  6356. GL_QUAD_ALPHA8_SGIS = $811F;
  6357. GL_QUAD_LUMINANCE4_SGIS = $8120;
  6358. GL_QUAD_LUMINANCE8_SGIS = $8121;
  6359. GL_QUAD_INTENSITY4_SGIS = $8122;
  6360. GL_QUAD_INTENSITY8_SGIS = $8123;
  6361. GL_DUAL_TEXTURE_SELECT_SGIS = $8124;
  6362. GL_QUAD_TEXTURE_SELECT_SGIS = $8125;
  6363. // GL_SGIX_async
  6364. GL_ASYNC_MARKER_SGIX = $8329;
  6365. // GL_SGIX_async_histogram
  6366. GL_ASYNC_HISTOGRAM_SGIX = $832C;
  6367. GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D;
  6368. // GL_SGIX_async_pixel
  6369. GL_ASYNC_TEX_IMAGE_SGIX = $835C;
  6370. GL_ASYNC_DRAW_PIXELS_SGIX = $835D;
  6371. GL_ASYNC_READ_PIXELS_SGIX = $835E;
  6372. GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F;
  6373. GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360;
  6374. GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361;
  6375. // GL_SGIX_blend_alpha_minmax
  6376. GL_ALPHA_MIN_SGIX = $8320;
  6377. GL_ALPHA_MAX_SGIX = $8321;
  6378. // GL_SGIX_calligraphic_fragment
  6379. GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183;
  6380. // GL_SGIX_clipmap
  6381. GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170;
  6382. GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171;
  6383. GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172;
  6384. GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173;
  6385. GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174;
  6386. GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175;
  6387. GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176;
  6388. GL_MAX_CLIPMAP_DEPTH_SGIX = $8177;
  6389. GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178;
  6390. GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D;
  6391. GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E;
  6392. GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F;
  6393. // GL_SGIX_convolution_accuracy
  6394. GL_CONVOLUTION_HINT_SGIX = $8316;
  6395. // GL_SGIX_depth_texture
  6396. GL_DEPTH_COMPONENT16_SGIX = $81A5;
  6397. GL_DEPTH_COMPONENT24_SGIX = $81A6;
  6398. GL_DEPTH_COMPONENT32_SGIX = $81A7;
  6399. // GL_SGIX_fog_offset
  6400. GL_FOG_OFFSET_SGIX = $8198;
  6401. GL_FOG_OFFSET_VALUE_SGIX = $8199;
  6402. // GL_SGIX_fog_scale
  6403. GL_FOG_SCALE_SGIX = $81FC;
  6404. GL_FOG_SCALE_VALUE_SGIX = $81FD;
  6405. // GL_SGIX_fragment_lighting
  6406. GL_FRAGMENT_LIGHTING_SGIX = $8400;
  6407. GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401;
  6408. GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402;
  6409. GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403;
  6410. GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
  6411. GL_MAX_ACTIVE_LIGHTS_SGIX = $8405;
  6412. GL_CURRENT_RASTER_NORMAL_SGIX = $8406;
  6413. GL_LIGHT_ENV_MODE_SGIX = $8407;
  6414. GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408;
  6415. GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409;
  6416. GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A;
  6417. GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B;
  6418. GL_FRAGMENT_LIGHT0_SGIX = $840C;
  6419. GL_FRAGMENT_LIGHT1_SGIX = $840D;
  6420. GL_FRAGMENT_LIGHT2_SGIX = $840E;
  6421. GL_FRAGMENT_LIGHT3_SGIX = $840F;
  6422. GL_FRAGMENT_LIGHT4_SGIX = $8410;
  6423. GL_FRAGMENT_LIGHT5_SGIX = $8411;
  6424. GL_FRAGMENT_LIGHT6_SGIX = $8412;
  6425. GL_FRAGMENT_LIGHT7_SGIX = $8413;
  6426. // GL_SGIX_framezoom
  6427. GL_FRAMEZOOM_SGIX = $818B;
  6428. GL_FRAMEZOOM_FACTOR_SGIX = $818C;
  6429. GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D;
  6430. // GL_SGIX_impact_pixel_texture
  6431. GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = $8184;
  6432. GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = $8185;
  6433. GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = $8186;
  6434. GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = $8187;
  6435. GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = $8188;
  6436. GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = $8189;
  6437. GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = $818A;
  6438. // GL_SGIX_instruments
  6439. GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180;
  6440. GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181;
  6441. // GL_SGIX_interlace
  6442. GL_INTERLACE_SGIX = $8094;
  6443. // GL_SGIX_ir_instrument1
  6444. GL_IR_INSTRUMENT1_SGIX = $817F;
  6445. // GL_SGIX_list_priority
  6446. GL_LIST_PRIORITY_SGIX = $8182;
  6447. // GL_SGIX_pixel_texture
  6448. GL_PIXEL_TEX_GEN_SGIX = $8139;
  6449. GL_PIXEL_TEX_GEN_MODE_SGIX = $832B;
  6450. // GL_SGIX_pixel_tiles
  6451. GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E;
  6452. GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F;
  6453. GL_PIXEL_TILE_WIDTH_SGIX = $8140;
  6454. GL_PIXEL_TILE_HEIGHT_SGIX = $8141;
  6455. GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142;
  6456. GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143;
  6457. GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144;
  6458. GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145;
  6459. // GL_SGIX_polynomial_ffd
  6460. GL_GEOMETRY_DEFORMATION_SGIX = $8194;
  6461. GL_TEXTURE_DEFORMATION_SGIX = $8195;
  6462. GL_DEFORMATIONS_MASK_SGIX = $8196;
  6463. GL_MAX_DEFORMATION_ORDER_SGIX = $8197;
  6464. // GL_SGIX_reference_plane
  6465. GL_REFERENCE_PLANE_SGIX = $817D;
  6466. GL_REFERENCE_PLANE_EQUATION_SGIX = $817E;
  6467. // GL_SGIX_resample
  6468. GL_PACK_RESAMPLE_SGIX = $842C;
  6469. GL_UNPACK_RESAMPLE_SGIX = $842D;
  6470. GL_RESAMPLE_REPLICATE_SGIX = $842E;
  6471. GL_RESAMPLE_ZERO_FILL_SGIX = $842F;
  6472. GL_RESAMPLE_DECIMATE_SGIX = $8430;
  6473. // GL_SGIX_scalebias_hint
  6474. GL_SCALEBIAS_HINT_SGIX = $8322;
  6475. // GL_SGIX_shadow
  6476. GL_TEXTURE_COMPARE_SGIX = $819A;
  6477. GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B;
  6478. GL_TEXTURE_LEQUAL_R_SGIX = $819C;
  6479. GL_TEXTURE_GEQUAL_R_SGIX = $819D;
  6480. // GL_SGIX_shadow_ambient
  6481. GL_SHADOW_AMBIENT_SGIX = $80BF;
  6482. // GL_SGIX_sprite
  6483. GL_SPRITE_SGIX = $8148;
  6484. GL_SPRITE_MODE_SGIX = $8149;
  6485. GL_SPRITE_AXIS_SGIX = $814A;
  6486. GL_SPRITE_TRANSLATION_SGIX = $814B;
  6487. GL_SPRITE_AXIAL_SGIX = $814C;
  6488. GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D;
  6489. GL_SPRITE_EYE_ALIGNED_SGIX = $814E;
  6490. // GL_SGIX_subsample
  6491. GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0;
  6492. GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1;
  6493. GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2;
  6494. GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3;
  6495. GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4;
  6496. // GL_SGIX_texture_add_env
  6497. GL_TEXTURE_ENV_BIAS_SGIX = $80BE;
  6498. // GL_SGIX_texture_coordinate_clamp
  6499. GL_TEXTURE_MAX_CLAMP_S_SGIX = $8369;
  6500. GL_TEXTURE_MAX_CLAMP_T_SGIX = $836A;
  6501. GL_TEXTURE_MAX_CLAMP_R_SGIX = $836B;
  6502. // GL_SGIX_texture_lod_bias
  6503. GL_TEXTURE_LOD_BIAS_S_SGIX = $818E;
  6504. GL_TEXTURE_LOD_BIAS_T_SGIX = $818F;
  6505. GL_TEXTURE_LOD_BIAS_R_SGIX = $8190;
  6506. // GL_SGIX_texture_multi_buffer
  6507. GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E;
  6508. // GL_SGIX_texture_scale_bias
  6509. GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179;
  6510. GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A;
  6511. GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B;
  6512. GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C;
  6513. // GL_SGIX_vertex_preclip
  6514. GL_VERTEX_PRECLIP_SGIX = $83EE;
  6515. GL_VERTEX_PRECLIP_HINT_SGIX = $83EF;
  6516. // GL_SGIX_ycrcb
  6517. GL_YCRCB_422_SGIX = $81BB;
  6518. GL_YCRCB_444_SGIX = $81BC;
  6519. // GL_SGIX_ycrcba
  6520. GL_YCRCB_SGIX = $8318;
  6521. GL_YCRCBA_SGIX = $8319;
  6522. // GL_SGI_color_matrix
  6523. GL_COLOR_MATRIX_SGI = $80B1;
  6524. GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
  6525. GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
  6526. GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
  6527. GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
  6528. GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
  6529. GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
  6530. GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
  6531. GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
  6532. GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
  6533. GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
  6534. // GL_SGI_color_table
  6535. GL_COLOR_TABLE_SGI = $80D0;
  6536. GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
  6537. GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
  6538. GL_PROXY_COLOR_TABLE_SGI = $80D3;
  6539. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
  6540. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
  6541. GL_COLOR_TABLE_SCALE_SGI = $80D6;
  6542. GL_COLOR_TABLE_BIAS_SGI = $80D7;
  6543. GL_COLOR_TABLE_FORMAT_SGI = $80D8;
  6544. GL_COLOR_TABLE_WIDTH_SGI = $80D9;
  6545. GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
  6546. GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
  6547. GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
  6548. GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
  6549. GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
  6550. GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
  6551. // GL_SGI_depth_pass_instrument
  6552. GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310;
  6553. GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311;
  6554. GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312;
  6555. // GL_SGI_texture_color_table
  6556. GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
  6557. GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
  6558. // GL_SUNX_constant_data
  6559. GL_UNPACK_CONSTANT_DATA_SUNX = $81D5;
  6560. GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6;
  6561. // GL_SUN_convolution_border_modes
  6562. GL_WRAP_BORDER_SUN = $81D4;
  6563. // GL_SUN_global_alpha
  6564. GL_GLOBAL_ALPHA_SUN = $81D9;
  6565. GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA;
  6566. // GL_SUN_mesh_array
  6567. GL_QUAD_MESH_SUN = $8614;
  6568. GL_TRIANGLE_MESH_SUN = $8615;
  6569. // GL_SUN_slice_accum
  6570. GL_SLICE_ACCUM_SUN = $85CC;
  6571. // GL_SUN_triangle_list
  6572. GL_RESTART_SUN = $0001;
  6573. GL_REPLACE_MIDDLE_SUN = $0002;
  6574. GL_REPLACE_OLDEST_SUN = $0003;
  6575. GL_TRIANGLE_LIST_SUN = $81D7;
  6576. GL_REPLACEMENT_CODE_SUN = $81D8;
  6577. GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0;
  6578. GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1;
  6579. GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2;
  6580. GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3;
  6581. GL_R1UI_V3F_SUN = $85C4;
  6582. GL_R1UI_C4UB_V3F_SUN = $85C5;
  6583. GL_R1UI_C3F_V3F_SUN = $85C6;
  6584. GL_R1UI_N3F_V3F_SUN = $85C7;
  6585. GL_R1UI_C4F_N3F_V3F_SUN = $85C8;
  6586. GL_R1UI_T2F_V3F_SUN = $85C9;
  6587. GL_R1UI_T2F_N3F_V3F_SUN = $85CA;
  6588. GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB;
  6589. // GL_WIN_phong_shading
  6590. GL_PHONG_WIN = $80EA;
  6591. GL_PHONG_HINT_WIN = $80EB;
  6592. // GL_WIN_specular_fog
  6593. GL_FOG_SPECULAR_TEXTURE_WIN = $80EC;
  6594. // GL_ARB_vertex_shader
  6595. GL_VERTEX_SHADER_ARB = $8B31;
  6596. GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A;
  6597. GL_MAX_VARYING_FLOATS_ARB = $8B4B;
  6598. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  6599. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D;
  6600. GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89;
  6601. GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A;
  6602. // GL_KHR_blend_equation_advanced
  6603. GL_MULTIPLY_KHR = $9294;
  6604. GL_SCREEN_KHR = $9295;
  6605. GL_OVERLAY_KHR = $9296;
  6606. GL_DARKEN_KHR = $9297;
  6607. GL_LIGHTEN_KHR = $9298;
  6608. GL_COLORDODGE_KHR = $9299;
  6609. GL_COLORBURN_KHR = $929A;
  6610. GL_HARDLIGHT_KHR = $929B;
  6611. GL_SOFTLIGHT_KHR = $929C;
  6612. GL_DIFFERENCE_KHR = $929E;
  6613. GL_EXCLUSION_KHR = $92A0;
  6614. GL_HSL_HUE_KHR = $92AD;
  6615. GL_HSL_SATURATION_KHR = $92AE;
  6616. GL_HSL_COLOR_KHR = $92AF;
  6617. GL_HSL_LUMINOSITY_KHR = $92B0;
  6618. // GL_KHR_blend_equation_advanced_coherent
  6619. GL_BLEND_ADVANCED_COHERENT_KHR = $9285;
  6620. // GL_KHR_robustness
  6621. GL_CONTEXT_ROBUST_ACCESS = $90F3;
  6622. // GL_KHR_no_error
  6623. GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = $00000008;
  6624. // GL_ARB_fragment_shader
  6625. GL_FRAGMENT_SHADER_ARB = $8B30;
  6626. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; // 1.4
  6627. GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = $8B8B; // 1.4
  6628. // GL_ARB_occlusion_query
  6629. GL_SAMPLES_PASSED_ARB = $8914;
  6630. GL_QUERY_COUNTER_BITS_ARB = $8864;
  6631. GL_CURRENT_QUERY_ARB = $8865;
  6632. GL_QUERY_RESULT_ARB = $8866;
  6633. GL_QUERY_RESULT_AVAILABLE_ARB = $8867;
  6634. // GL_ARB_pipeline_statistics_query
  6635. GL_VERTICES_SUBMITTED_ARB = $82EE;
  6636. GL_PRIMITIVES_SUBMITTED_ARB = $82EF;
  6637. GL_VERTEX_SHADER_INVOCATIONS_ARB = $82F0;
  6638. GL_TESS_CONTROL_SHADER_PATCHES_ARB = $82F1;
  6639. GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = $82F2;
  6640. GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = $82F3;
  6641. GL_FRAGMENT_SHADER_INVOCATIONS_ARB = $82F4;
  6642. GL_COMPUTE_SHADER_INVOCATIONS_ARB = $82F5;
  6643. GL_CLIPPING_INPUT_PRIMITIVES_ARB = $82F6;
  6644. GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = $82F7;
  6645. // GL_ARB_point_sprite
  6646. GL_POINT_SPRITE_ARB = $8861;
  6647. GL_COORD_REPLACE_ARB = $8862;
  6648. // GL_ARB_shading_language_100
  6649. GL_SHADING_LANGUAGE_VERSION_ARB = $8B8C; // 1.4
  6650. // GL_ARB_shader_objects
  6651. GL_PROGRAM_OBJECT_ARB = $8B40;
  6652. GL_OBJECT_TYPE_ARB = $8B4E;
  6653. GL_OBJECT_SUBTYPE_ARB = $8B4F;
  6654. GL_OBJECT_DELETE_STATUS_ARB = $8B80;
  6655. GL_OBJECT_COMPILE_STATUS_ARB = $8B81;
  6656. GL_OBJECT_LINK_STATUS_ARB = $8B82;
  6657. GL_OBJECT_VALIDATE_STATUS_ARB = $8B83;
  6658. GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84;
  6659. GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85;
  6660. GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86;
  6661. GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87;
  6662. GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88;
  6663. GL_SHADER_OBJECT_ARB = $8B48;
  6664. GL_FLOAT_VEC2_ARB = $8B50;
  6665. GL_FLOAT_VEC3_ARB = $8B51;
  6666. GL_FLOAT_VEC4_ARB = $8B52;
  6667. GL_INT_VEC2_ARB = $8B53;
  6668. GL_INT_VEC3_ARB = $8B54;
  6669. GL_INT_VEC4_ARB = $8B55;
  6670. GL_BOOL_ARB = $8B56;
  6671. GL_BOOL_VEC2_ARB = $8B57;
  6672. GL_BOOL_VEC3_ARB = $8B58;
  6673. GL_BOOL_VEC4_ARB = $8B59;
  6674. GL_FLOAT_MAT2_ARB = $8B5A;
  6675. GL_FLOAT_MAT3_ARB = $8B5B;
  6676. GL_FLOAT_MAT4_ARB = $8B5C;
  6677. GL_SAMPLER_1D_ARB = $8B5D;
  6678. GL_SAMPLER_2D_ARB = $8B5E;
  6679. GL_SAMPLER_3D_ARB = $8B5F;
  6680. GL_SAMPLER_CUBE_ARB = $8B60;
  6681. GL_SAMPLER_1D_SHADOW_ARB = $8B61;
  6682. GL_SAMPLER_2D_SHADOW_ARB = $8B62;
  6683. GL_SAMPLER_2D_RECT_ARB = $8B63;
  6684. GL_SAMPLER_2D_RECT_SHADOW_ARB = $8B64;
  6685. // WGL_3DFX_multisample
  6686. WGL_SAMPLE_BUFFERS_3DFX = $2060;
  6687. WGL_SAMPLES_3DFX = $2061;
  6688. // WGL_ARB_buffer_region
  6689. WGL_FRONT_COLOR_BUFFER_BIT_ARB = $00000001;
  6690. WGL_BACK_COLOR_BUFFER_BIT_ARB = $00000002;
  6691. WGL_DEPTH_BUFFER_BIT_ARB = $00000004;
  6692. WGL_STENCIL_BUFFER_BIT_ARB = $00000008;
  6693. // WGL_ARB_context_flush_control
  6694. WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  6695. WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  6696. WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  6697. // WGL_ARB_make_current_read
  6698. ERROR_INVALID_PIXEL_TYPE_ARB = $2043;
  6699. ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054;
  6700. // WGL_ARB_multisample
  6701. WGL_SAMPLE_BUFFERS_ARB = $2041;
  6702. WGL_SAMPLES_ARB = $2042;
  6703. // WGL_ARB_pbuffer
  6704. WGL_DRAW_TO_PBUFFER_ARB = $202D;
  6705. WGL_MAX_PBUFFER_PIXELS_ARB = $202E;
  6706. WGL_MAX_PBUFFER_WIDTH_ARB = $202F;
  6707. WGL_MAX_PBUFFER_HEIGHT_ARB = $2030;
  6708. WGL_PBUFFER_LARGEST_ARB = $2033;
  6709. WGL_PBUFFER_WIDTH_ARB = $2034;
  6710. WGL_PBUFFER_HEIGHT_ARB = $2035;
  6711. WGL_PBUFFER_LOST_ARB = $2036;
  6712. // WGL_ARB_pixel_format
  6713. WGL_NUMBER_PIXEL_FORMATS_ARB = $2000;
  6714. WGL_DRAW_TO_WINDOW_ARB = $2001;
  6715. WGL_DRAW_TO_BITMAP_ARB = $2002;
  6716. WGL_ACCELERATION_ARB = $2003;
  6717. WGL_NEED_PALETTE_ARB = $2004;
  6718. WGL_NEED_SYSTEM_PALETTE_ARB = $2005;
  6719. WGL_SWAP_LAYER_BUFFERS_ARB = $2006;
  6720. WGL_SWAP_METHOD_ARB = $2007;
  6721. WGL_NUMBER_OVERLAYS_ARB = $2008;
  6722. WGL_NUMBER_UNDERLAYS_ARB = $2009;
  6723. WGL_TRANSPARENT_ARB = $200A;
  6724. WGL_TRANSPARENT_RED_VALUE_ARB = $2037;
  6725. WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038;
  6726. WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039;
  6727. WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A;
  6728. WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B;
  6729. WGL_SHARE_DEPTH_ARB = $200C;
  6730. WGL_SHARE_STENCIL_ARB = $200D;
  6731. WGL_SHARE_ACCUM_ARB = $200E;
  6732. WGL_SUPPORT_GDI_ARB = $200F;
  6733. WGL_SUPPORT_OPENGL_ARB = $2010;
  6734. WGL_DOUBLE_BUFFER_ARB = $2011;
  6735. WGL_STEREO_ARB = $2012;
  6736. WGL_PIXEL_TYPE_ARB = $2013;
  6737. WGL_COLOR_BITS_ARB = $2014;
  6738. WGL_RED_BITS_ARB = $2015;
  6739. WGL_RED_SHIFT_ARB = $2016;
  6740. WGL_GREEN_BITS_ARB = $2017;
  6741. WGL_GREEN_SHIFT_ARB = $2018;
  6742. WGL_BLUE_BITS_ARB = $2019;
  6743. WGL_BLUE_SHIFT_ARB = $201A;
  6744. WGL_ALPHA_BITS_ARB = $201B;
  6745. WGL_ALPHA_SHIFT_ARB = $201C;
  6746. WGL_ACCUM_BITS_ARB = $201D;
  6747. WGL_ACCUM_RED_BITS_ARB = $201E;
  6748. WGL_ACCUM_GREEN_BITS_ARB = $201F;
  6749. WGL_ACCUM_BLUE_BITS_ARB = $2020;
  6750. WGL_ACCUM_ALPHA_BITS_ARB = $2021;
  6751. WGL_DEPTH_BITS_ARB = $2022;
  6752. WGL_STENCIL_BITS_ARB = $2023;
  6753. WGL_AUX_BUFFERS_ARB = $2024;
  6754. WGL_NO_ACCELERATION_ARB = $2025;
  6755. WGL_GENERIC_ACCELERATION_ARB = $2026;
  6756. WGL_FULL_ACCELERATION_ARB = $2027;
  6757. WGL_SWAP_EXCHANGE_ARB = $2028;
  6758. WGL_SWAP_COPY_ARB = $2029;
  6759. WGL_SWAP_UNDEFINED_ARB = $202A;
  6760. WGL_TYPE_RGBA_ARB = $202B;
  6761. WGL_TYPE_COLORINDEX_ARB = $202C;
  6762. // WGL_ARB_pixel_format_float
  6763. WGL_RGBA_FLOAT_MODE_ARB = $8820;
  6764. WGL_CLAMP_VERTEX_COLOR_ARB = $891A;
  6765. WGL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  6766. WGL_CLAMP_READ_COLOR_ARB = $891C;
  6767. WGL_FIXED_ONLY_ARB = $891D;
  6768. // WGL_ARB_render_texture
  6769. WGL_BIND_TO_TEXTURE_RGB_ARB = $2070;
  6770. WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071;
  6771. WGL_TEXTURE_FORMAT_ARB = $2072;
  6772. WGL_TEXTURE_TARGET_ARB = $2073;
  6773. WGL_MIPMAP_TEXTURE_ARB = $2074;
  6774. WGL_TEXTURE_RGB_ARB = $2075;
  6775. WGL_TEXTURE_RGBA_ARB = $2076;
  6776. WGL_NO_TEXTURE_ARB = $2077;
  6777. WGL_TEXTURE_CUBE_MAP_ARB = $2078;
  6778. WGL_TEXTURE_1D_ARB = $2079;
  6779. WGL_TEXTURE_2D_ARB = $207A;
  6780. WGL_MIPMAP_LEVEL_ARB = $207B;
  6781. WGL_CUBE_MAP_FACE_ARB = $207C;
  6782. WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D;
  6783. WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E;
  6784. WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F;
  6785. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080;
  6786. WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081;
  6787. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082;
  6788. WGL_FRONT_LEFT_ARB = $2083;
  6789. WGL_FRONT_RIGHT_ARB = $2084;
  6790. WGL_BACK_LEFT_ARB = $2085;
  6791. WGL_BACK_RIGHT_ARB = $2086;
  6792. WGL_AUX0_ARB = $2087;
  6793. WGL_AUX1_ARB = $2088;
  6794. WGL_AUX2_ARB = $2089;
  6795. WGL_AUX3_ARB = $208A;
  6796. WGL_AUX4_ARB = $208B;
  6797. WGL_AUX5_ARB = $208C;
  6798. WGL_AUX6_ARB = $208D;
  6799. WGL_AUX7_ARB = $208E;
  6800. WGL_AUX8_ARB = $208F;
  6801. WGL_AUX9_ARB = $2090;
  6802. // WGL_ARB_robustness_application_isolation
  6803. WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  6804. // WGL_ARB_create_context
  6805. WGL_CONTEXT_DEBUG_BIT_ARB = $00000001;
  6806. WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  6807. WGL_CONTEXT_MAJOR_VERSION_ARB = $2091;
  6808. WGL_CONTEXT_MINOR_VERSION_ARB = $2092;
  6809. WGL_CONTEXT_LAYER_PLANE_ARB = $2093;
  6810. WGL_CONTEXT_FLAGS_ARB = $2094;
  6811. ERROR_INVALID_VERSION_ARB = $2095;
  6812. // WGL_ARB_create_context_profile
  6813. WGL_CONTEXT_PROFILE_MASK_ARB = $9126;
  6814. WGL_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  6815. WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  6816. ERROR_INVALID_PROFILE_ARB = $2096;
  6817. // WGL_ARB_framebuffer_sRGB
  6818. WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20A9;
  6819. // WGL_ARB_create_context_robustness
  6820. WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  6821. WGL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  6822. WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  6823. WGL_NO_RESET_NOTIFICATION_ARB = $8261;
  6824. // WGL_ATI_pixel_format_float
  6825. WGL_TYPE_RGBA_FLOAT_ATI = $21A0;
  6826. GL_TYPE_RGBA_FLOAT_ATI = $8820;
  6827. GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835;
  6828. // WGL_AMD_gpu_association
  6829. WGL_GPU_VENDOR_AMD = $1F00;
  6830. WGL_GPU_RENDERER_STRING_AMD = $1F01;
  6831. WGL_GPU_OPENGL_VERSION_STRING_AMD = $1F02;
  6832. WGL_GPU_FASTEST_TARGET_GPUS_AMD = $21A2;
  6833. WGL_GPU_RAM_AMD = $21A3;
  6834. WGL_GPU_CLOCK_AMD = $21A4;
  6835. WGL_GPU_NUM_PIPES_AMD = $21A5;
  6836. WGL_GPU_NUM_SIMD_AMD = $21A6;
  6837. WGL_GPU_NUM_RB_AMD = $21A7;
  6838. WGL_GPU_NUM_SPI_AMD = $21A8;
  6839. // WGL_EXT_depth_float
  6840. WGL_DEPTH_FLOAT_EXT = $2040;
  6841. // WGL_EXT_make_current_read
  6842. ERROR_INVALID_PIXEL_TYPE_EXT = $2043;
  6843. // WGL_EXT_multisample
  6844. WGL_SAMPLE_BUFFERS_EXT = $2041;
  6845. WGL_SAMPLES_EXT = $2042;
  6846. // WGL_EXT_pbuffer
  6847. WGL_DRAW_TO_PBUFFER_EXT = $202D;
  6848. WGL_MAX_PBUFFER_PIXELS_EXT = $202E;
  6849. WGL_MAX_PBUFFER_WIDTH_EXT = $202F;
  6850. WGL_MAX_PBUFFER_HEIGHT_EXT = $2030;
  6851. WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031;
  6852. WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032;
  6853. WGL_PBUFFER_LARGEST_EXT = $2033;
  6854. WGL_PBUFFER_WIDTH_EXT = $2034;
  6855. WGL_PBUFFER_HEIGHT_EXT = $2035;
  6856. // WGL_EXT_pixel_format
  6857. WGL_NUMBER_PIXEL_FORMATS_EXT = $2000;
  6858. WGL_DRAW_TO_WINDOW_EXT = $2001;
  6859. WGL_DRAW_TO_BITMAP_EXT = $2002;
  6860. WGL_ACCELERATION_EXT = $2003;
  6861. WGL_NEED_PALETTE_EXT = $2004;
  6862. WGL_NEED_SYSTEM_PALETTE_EXT = $2005;
  6863. WGL_SWAP_LAYER_BUFFERS_EXT = $2006;
  6864. WGL_SWAP_METHOD_EXT = $2007;
  6865. WGL_NUMBER_OVERLAYS_EXT = $2008;
  6866. WGL_NUMBER_UNDERLAYS_EXT = $2009;
  6867. WGL_TRANSPARENT_EXT = $200A;
  6868. WGL_TRANSPARENT_VALUE_EXT = $200B;
  6869. WGL_SHARE_DEPTH_EXT = $200C;
  6870. WGL_SHARE_STENCIL_EXT = $200D;
  6871. WGL_SHARE_ACCUM_EXT = $200E;
  6872. WGL_SUPPORT_GDI_EXT = $200F;
  6873. WGL_SUPPORT_OPENGL_EXT = $2010;
  6874. WGL_DOUBLE_BUFFER_EXT = $2011;
  6875. WGL_STEREO_EXT = $2012;
  6876. WGL_PIXEL_TYPE_EXT = $2013;
  6877. WGL_COLOR_BITS_EXT = $2014;
  6878. WGL_RED_BITS_EXT = $2015;
  6879. WGL_RED_SHIFT_EXT = $2016;
  6880. WGL_GREEN_BITS_EXT = $2017;
  6881. WGL_GREEN_SHIFT_EXT = $2018;
  6882. WGL_BLUE_BITS_EXT = $2019;
  6883. WGL_BLUE_SHIFT_EXT = $201A;
  6884. WGL_ALPHA_BITS_EXT = $201B;
  6885. WGL_ALPHA_SHIFT_EXT = $201C;
  6886. WGL_ACCUM_BITS_EXT = $201D;
  6887. WGL_ACCUM_RED_BITS_EXT = $201E;
  6888. WGL_ACCUM_GREEN_BITS_EXT = $201F;
  6889. WGL_ACCUM_BLUE_BITS_EXT = $2020;
  6890. WGL_ACCUM_ALPHA_BITS_EXT = $2021;
  6891. WGL_DEPTH_BITS_EXT = $2022;
  6892. WGL_STENCIL_BITS_EXT = $2023;
  6893. WGL_AUX_BUFFERS_EXT = $2024;
  6894. WGL_NO_ACCELERATION_EXT = $2025;
  6895. WGL_GENERIC_ACCELERATION_EXT = $2026;
  6896. WGL_FULL_ACCELERATION_EXT = $2027;
  6897. WGL_SWAP_EXCHANGE_EXT = $2028;
  6898. WGL_SWAP_COPY_EXT = $2029;
  6899. WGL_SWAP_UNDEFINED_EXT = $202A;
  6900. WGL_TYPE_RGBA_EXT = $202B;
  6901. WGL_TYPE_COLORINDEX_EXT = $202C;
  6902. // WGL_I3D_digital_video_control
  6903. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050;
  6904. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051;
  6905. WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052;
  6906. WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053;
  6907. // WGL_I3D_gamma
  6908. WGL_GAMMA_TABLE_SIZE_I3D = $204E;
  6909. WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F;
  6910. // WGL_I3D_genlock
  6911. WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044;
  6912. WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = $2045;
  6913. WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = $2046;
  6914. WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = $2047;
  6915. WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048;
  6916. WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049;
  6917. WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A;
  6918. WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B;
  6919. WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C;
  6920. // WGL_I3D_image_buffer
  6921. WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $00000001;
  6922. WGL_IMAGE_BUFFER_LOCK_I3D = $00000002;
  6923. // WGL_NV_float_buffer
  6924. WGL_FLOAT_COMPONENTS_NV = $20B0;
  6925. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1;
  6926. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2;
  6927. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
  6928. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4;
  6929. WGL_TEXTURE_FLOAT_R_NV = $20B5;
  6930. WGL_TEXTURE_FLOAT_RG_NV = $20B6;
  6931. WGL_TEXTURE_FLOAT_RGB_NV = $20B7;
  6932. WGL_TEXTURE_FLOAT_RGBA_NV = $20B8;
  6933. // WGL_NV_render_depth_texture
  6934. WGL_BIND_TO_TEXTURE_DEPTH_NV = $20A3;
  6935. WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = $20A4;
  6936. WGL_DEPTH_TEXTURE_FORMAT_NV = $20A5;
  6937. WGL_TEXTURE_DEPTH_COMPONENT_NV = $20A6;
  6938. WGL_DEPTH_COMPONENT_NV = $20A7;
  6939. // WGL_NV_render_texture_rectangle
  6940. WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0;
  6941. WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1;
  6942. WGL_TEXTURE_RECTANGLE_NV = $20A2;
  6943. // WGL_NV_present_video
  6944. WGL_NUM_VIDEO_SLOTS_NV = $20F0;
  6945. // WGL_NV_video_output
  6946. WGL_BIND_TO_VIDEO_RGB_NV = $20C0;
  6947. WGL_BIND_TO_VIDEO_RGBA_NV = $20C1;
  6948. WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = $20C2;
  6949. WGL_VIDEO_OUT_COLOR_NV = $20C3;
  6950. WGL_VIDEO_OUT_ALPHA_NV = $20C4;
  6951. WGL_VIDEO_OUT_DEPTH_NV = $20C5;
  6952. WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = $20C6;
  6953. WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = $20C7;
  6954. WGL_VIDEO_OUT_FRAME = $20C8;
  6955. WGL_VIDEO_OUT_FIELD_1 = $20C9;
  6956. WGL_VIDEO_OUT_FIELD_2 = $20CA;
  6957. WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = $20CB;
  6958. WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = $20CC;
  6959. // WGL_NV_gpu_affinity
  6960. WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = $20D0;
  6961. WGL_ERROR_MISSING_AFFINITY_MASK_NV = $20D1;
  6962. // WGL_NV_video_capture
  6963. WGL_UNIQUE_ID_NV = $20CE;
  6964. WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = $20CF;
  6965. // WGL_NV_multisample_coverage
  6966. WGL_COVERAGE_SAMPLES_NV = $2042;
  6967. WGL_COLOR_SAMPLES_NV = $20B9;
  6968. // WGL_EXT_create_context_es2_profile
  6969. WGL_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  6970. // WGL_NV_DX_interop
  6971. WGL_ACCESS_READ_ONLY_NV = $00000000;
  6972. WGL_ACCESS_READ_WRITE_NV = $00000001;
  6973. WGL_ACCESS_WRITE_DISCARD_NV = $00000002;
  6974. // WIN_draw_range_elements
  6975. GL_MAX_ELEMENTS_VERTICES_WIN = $80E8;
  6976. GL_MAX_ELEMENTS_INDICES_WIN = $80E9;
  6977. // GLX 1.1 and later:
  6978. GLX_VENDOR = 1;
  6979. GLX_VERSION = 2;
  6980. GLX_EXTENSIONS = 3;
  6981. GLX_USE_GL = 1;
  6982. GLX_BUFFER_SIZE = 2;
  6983. GLX_LEVEL = 3;
  6984. GLX_RGBA = 4;
  6985. GLX_DOUBLEBUFFER = 5;
  6986. GLX_STEREO = 6;
  6987. GLX_AUX_BUFFERS = 7;
  6988. GLX_RED_SIZE = 8;
  6989. GLX_GREEN_SIZE = 9;
  6990. GLX_BLUE_SIZE = 10;
  6991. GLX_ALPHA_SIZE = 11;
  6992. GLX_DEPTH_SIZE = 12;
  6993. GLX_STENCIL_SIZE = 13;
  6994. GLX_ACCUM_RED_SIZE = 14;
  6995. GLX_ACCUM_GREEN_SIZE = 15;
  6996. GLX_ACCUM_BLUE_SIZE = 16;
  6997. GLX_ACCUM_ALPHA_SIZE = 17;
  6998. // GLX_VERSION_1_3
  6999. GLX_WINDOW_BIT = $00000001;
  7000. GLX_PIXMAP_BIT = $00000002;
  7001. GLX_PBUFFER_BIT = $00000004;
  7002. GLX_RGBA_BIT = $00000001;
  7003. GLX_COLOR_INDEX_BIT = $00000002;
  7004. GLX_PBUFFER_CLOBBER_MASK = $08000000;
  7005. GLX_FRONT_LEFT_BUFFER_BIT = $00000001;
  7006. GLX_FRONT_RIGHT_BUFFER_BIT = $00000002;
  7007. GLX_BACK_LEFT_BUFFER_BIT = $00000004;
  7008. GLX_BACK_RIGHT_BUFFER_BIT = $00000008;
  7009. GLX_AUX_BUFFERS_BIT = $00000010;
  7010. GLX_DEPTH_BUFFER_BIT = $00000020;
  7011. GLX_STENCIL_BUFFER_BIT = $00000040;
  7012. GLX_ACCUM_BUFFER_BIT = $00000080;
  7013. GLX_CONFIG_CAVEAT = $20;
  7014. GLX_X_VISUAL_TYPE = $22;
  7015. GLX_TRANSPARENT_TYPE = $23;
  7016. GLX_TRANSPARENT_INDEX_VALUE = $24;
  7017. GLX_TRANSPARENT_RED_VALUE = $25;
  7018. GLX_TRANSPARENT_GREEN_VALUE = $26;
  7019. GLX_TRANSPARENT_BLUE_VALUE = $27;
  7020. GLX_TRANSPARENT_ALPHA_VALUE = $28;
  7021. GLX_DONT_CARE = $FFFFFFFF;
  7022. GLX_NONE = $8000;
  7023. GLX_SLOW_CONFIG = $8001;
  7024. GLX_TRUE_COLOR = $8002;
  7025. GLX_DIRECT_COLOR = $8003;
  7026. GLX_PSEUDO_COLOR = $8004;
  7027. GLX_STATIC_COLOR = $8005;
  7028. GLX_GRAY_SCALE = $8006;
  7029. GLX_STATIC_GRAY = $8007;
  7030. GLX_TRANSPARENT_RGB = $8008;
  7031. GLX_TRANSPARENT_INDEX = $8009;
  7032. GLX_VISUAL_ID = $800B;
  7033. GLX_SCREEN = $800C;
  7034. GLX_NON_CONFORMANT_CONFIG = $800D;
  7035. GLX_DRAWABLE_TYPE = $8010;
  7036. GLX_RENDER_TYPE = $8011;
  7037. GLX_X_RENDERABLE = $8012;
  7038. GLX_FBCONFIG_ID = $8013;
  7039. GLX_RGBA_TYPE = $8014;
  7040. GLX_COLOR_INDEX_TYPE = $8015;
  7041. GLX_MAX_PBUFFER_WIDTH = $8016;
  7042. GLX_MAX_PBUFFER_HEIGHT = $8017;
  7043. GLX_MAX_PBUFFER_PIXELS = $8018;
  7044. GLX_PRESERVED_CONTENTS = $801B;
  7045. GLX_LARGEST_PBUFFER = $801C;
  7046. GLX_WIDTH = $801D;
  7047. GLX_HEIGHT = $801E;
  7048. GLX_EVENT_MASK = $801F;
  7049. GLX_DAMAGED = $8020;
  7050. GLX_SAVED = $8021;
  7051. GLX_WINDOW = $8022;
  7052. GLX_PBUFFER = $8023;
  7053. GLX_PBUFFER_HEIGHT = $8040;
  7054. GLX_PBUFFER_WIDTH = $8041;
  7055. // GLX_VERSION_1_4
  7056. GLX_SAMPLE_BUFFERS = 100000;
  7057. GLX_SAMPLES = 100001;
  7058. // GLX_ARB_multisample
  7059. GLX_SAMPLE_BUFFERS_ARB = 100000;
  7060. GLX_SAMPLES_ARB = 100001;
  7061. // GLX_ARB_robustness_application_isolation
  7062. GLX_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  7063. // GLX_ARB_fbconfig_float
  7064. GLX_RGBA_FLOAT_TYPE_ARB = $20B9;
  7065. GLX_RGBA_FLOAT_BIT_ARB = $00000004;
  7066. // GLX_ARB_context_flush_control
  7067. GLX_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  7068. GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  7069. GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  7070. // GLX_ARB_create_context
  7071. GLX_CONTEXT_DEBUG_BIT_ARB = $00000001;
  7072. GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  7073. GLX_CONTEXT_MAJOR_VERSION_ARB = $2091;
  7074. GLX_CONTEXT_MINOR_VERSION_ARB = $2092;
  7075. GLX_CONTEXT_FLAGS_ARB = $2094;
  7076. // GLX_ARB_create_context_profile
  7077. GLX_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  7078. GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  7079. GLX_CONTEXT_PROFILE_MASK_ARB = $9126;
  7080. // GLX_ARB_vertex_buffer_object
  7081. GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB = $2095;
  7082. // GLX_ARB_framebuffer_sRGB
  7083. GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20B2;
  7084. // GLX_ARB_create_context_robustness
  7085. GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  7086. GLX_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  7087. GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  7088. GLX_NO_RESET_NOTIFICATION_ARB = $8261;
  7089. // GLX_EXT_visual_info
  7090. GLX_X_VISUAL_TYPE_EXT = $22;
  7091. GLX_TRANSPARENT_TYPE_EXT = $23;
  7092. GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
  7093. GLX_TRANSPARENT_RED_VALUE_EXT = $25;
  7094. GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
  7095. GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
  7096. GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
  7097. GLX_NONE_EXT = $8000;
  7098. GLX_TRUE_COLOR_EXT = $8002;
  7099. GLX_DIRECT_COLOR_EXT = $8003;
  7100. GLX_PSEUDO_COLOR_EXT = $8004;
  7101. GLX_STATIC_COLOR_EXT = $8005;
  7102. GLX_GRAY_SCALE_EXT = $8006;
  7103. GLX_STATIC_GRAY_EXT = $8007;
  7104. GLX_TRANSPARENT_RGB_EXT = $8008;
  7105. GLX_TRANSPARENT_INDEX_EXT = $8009;
  7106. // GLX_EXT_visual_rating
  7107. GLX_VISUAL_CAVEAT_EXT = $20;
  7108. GLX_SLOW_VISUAL_EXT = $8001;
  7109. GLX_NON_CONFORMANT_VISUAL_EXT = $800D;
  7110. (* reuse GLX_NONE_EXT *)
  7111. // GLX_EXT_import_context
  7112. GLX_SHARE_CONTEXT_EXT = $800A;
  7113. GLX_VISUAL_ID_EXT = $800B;
  7114. GLX_SCREEN_EXT = $800C;
  7115. // GLX_EXT_fbconfig_packed_float
  7116. // GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  7117. // GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  7118. // GLX_EXT_framebuffer_sRGB
  7119. // GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  7120. // GLX_EXT_texture_from_pixmap
  7121. GLX_TEXTURE_1D_BIT_EXT = $00000001;
  7122. GLX_TEXTURE_2D_BIT_EXT = $00000002;
  7123. GLX_TEXTURE_RECTANGLE_BIT_EXT = $00000004;
  7124. GLX_BIND_TO_TEXTURE_RGB_EXT = $20D0;
  7125. GLX_BIND_TO_TEXTURE_RGBA_EXT = $20D1;
  7126. GLX_BIND_TO_MIPMAP_TEXTURE_EXT = $20D2;
  7127. GLX_BIND_TO_TEXTURE_TARGETS_EXT = $20D3;
  7128. GLX_Y_INVERTED_EXT = $20D4;
  7129. GLX_TEXTURE_FORMAT_EXT = $20D5;
  7130. GLX_TEXTURE_TARGET_EXT = $20D6;
  7131. GLX_MIPMAP_TEXTURE_EXT = $20D7;
  7132. GLX_TEXTURE_FORMAT_NONE_EXT = $20D8;
  7133. GLX_TEXTURE_FORMAT_RGB_EXT = $20D9;
  7134. GLX_TEXTURE_FORMAT_RGBA_EXT = $20DA;
  7135. GLX_TEXTURE_1D_EXT = $20DB;
  7136. GLX_TEXTURE_2D_EXT = $20DC;
  7137. GLX_TEXTURE_RECTANGLE_EXT = $20DD;
  7138. GLX_FRONT_LEFT_EXT = $20DE;
  7139. GLX_FRONT_RIGHT_EXT = $20DF;
  7140. GLX_BACK_LEFT_EXT = $20E0;
  7141. GLX_BACK_RIGHT_EXT = $20E1;
  7142. GLX_FRONT_EXT = GLX_FRONT_LEFT_EXT;
  7143. GLX_BACK_EXT = GLX_BACK_LEFT_EXT;
  7144. GLX_AUX0_EXT = $20E2;
  7145. GLX_AUX1_EXT = $20E3;
  7146. GLX_AUX2_EXT = $20E4;
  7147. GLX_AUX3_EXT = $20E5;
  7148. GLX_AUX4_EXT = $20E6;
  7149. GLX_AUX5_EXT = $20E7;
  7150. GLX_AUX6_EXT = $20E8;
  7151. GLX_AUX7_EXT = $20E9;
  7152. GLX_AUX8_EXT = $20EA;
  7153. GLX_AUX9_EXT = $20EB;
  7154. // GLX_EXT_swap_control
  7155. GLX_SWAP_INTERVAL_EXT = $20F1;
  7156. GLX_MAX_SWAP_INTERVAL_EXT = $20F2;
  7157. // GLX_EXT_create_context_es2_profile
  7158. GLX_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  7159. // GL_EXT_Late_Swaps
  7160. GLX_LATE_SWAPS_TEAR_EXT = $20F3;
  7161. // GLU
  7162. GLU_INVALID_ENUM = 100900;
  7163. GLU_INVALID_VALUE = 100901;
  7164. GLU_OUT_OF_MEMORY = 100902;
  7165. GLU_INCOMPATIBLE_GL_VERSION = 100903;
  7166. GLU_VERSION = 100800;
  7167. GLU_EXTENSIONS = 100801;
  7168. GLU_TRUE: ByteBool = True;
  7169. GLU_FALSE: ByteBool = False;
  7170. GLU_SMOOTH = 100000;
  7171. GLU_FLAT = 100001;
  7172. GLU_NONE = 100002;
  7173. GLU_POINT = 100010;
  7174. GLU_LINE = 100011;
  7175. GLU_FILL = 100012;
  7176. GLU_SILHOUETTE = 100013;
  7177. GLU_OUTSIDE = 100020;
  7178. GLU_INSIDE = 100021;
  7179. GLU_TESS_MAX_COORD = 1.0E150;
  7180. GLU_TESS_WINDING_RULE = 100140;
  7181. GLU_TESS_BOUNDARY_ONLY = 100141;
  7182. GLU_TESS_TOLERANCE = 100142;
  7183. GLU_TESS_WINDING_ODD = 100130;
  7184. GLU_TESS_WINDING_NONZERO = 100131;
  7185. GLU_TESS_WINDING_POSITIVE = 100132;
  7186. GLU_TESS_WINDING_NEGATIVE = 100133;
  7187. GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
  7188. GLU_TESS_BEGIN = 100100; // TGLUTessBeginProc
  7189. GLU_TESS_VERTEX = 100101; // TGLUTessVertexProc
  7190. GLU_TESS_END = 100102; // TGLUTessEndProc
  7191. GLU_TESS_ERROR = 100103; // TGLUTessErrorProc
  7192. GLU_TESS_EDGE_FLAG = 100104; // TGLUTessEdgeFlagProc
  7193. GLU_TESS_COMBINE = 100105; // TGLUTessCombineProc
  7194. GLU_TESS_BEGIN_DATA = 100106; // TGLUTessBeginDataProc
  7195. GLU_TESS_VERTEX_DATA = 100107; // TGLUTessVertexDataProc
  7196. GLU_TESS_END_DATA = 100108; // TGLUTessEndDataProc
  7197. GLU_TESS_ERROR_DATA = 100109; // TGLUTessErrorDataProc
  7198. GLU_TESS_EDGE_FLAG_DATA = 100110; // TGLUTessEdgeFlagDataProc
  7199. GLU_TESS_COMBINE_DATA = 100111; // TGLUTessCombineDataProc
  7200. GLU_TESS_ERROR1 = 100151;
  7201. GLU_TESS_ERROR2 = 100152;
  7202. GLU_TESS_ERROR3 = 100153;
  7203. GLU_TESS_ERROR4 = 100154;
  7204. GLU_TESS_ERROR5 = 100155;
  7205. GLU_TESS_ERROR6 = 100156;
  7206. GLU_TESS_ERROR7 = 100157;
  7207. GLU_TESS_ERROR8 = 100158;
  7208. GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1;
  7209. GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2;
  7210. GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3;
  7211. GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4;
  7212. GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5;
  7213. GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6;
  7214. GLU_AUTO_LOAD_MATRIX = 100200;
  7215. GLU_CULLING = 100201;
  7216. GLU_SAMPLING_TOLERANCE = 100203;
  7217. GLU_DISPLAY_MODE = 100204;
  7218. GLU_PARAMETRIC_TOLERANCE = 100202;
  7219. GLU_SAMPLING_METHOD = 100205;
  7220. GLU_U_STEP = 100206;
  7221. GLU_V_STEP = 100207;
  7222. GLU_PATH_LENGTH = 100215;
  7223. GLU_PARAMETRIC_ERROR = 100216;
  7224. GLU_DOMAIN_DISTANCE = 100217;
  7225. GLU_MAP1_TRIM_2 = 100210;
  7226. GLU_MAP1_TRIM_3 = 100211;
  7227. GLU_OUTLINE_POLYGON = 100240;
  7228. GLU_OUTLINE_PATCH = 100241;
  7229. GLU_NURBS_ERROR1 = 100251;
  7230. GLU_NURBS_ERROR2 = 100252;
  7231. GLU_NURBS_ERROR3 = 100253;
  7232. GLU_NURBS_ERROR4 = 100254;
  7233. GLU_NURBS_ERROR5 = 100255;
  7234. GLU_NURBS_ERROR6 = 100256;
  7235. GLU_NURBS_ERROR7 = 100257;
  7236. GLU_NURBS_ERROR8 = 100258;
  7237. GLU_NURBS_ERROR9 = 100259;
  7238. GLU_NURBS_ERROR10 = 100260;
  7239. GLU_NURBS_ERROR11 = 100261;
  7240. GLU_NURBS_ERROR12 = 100262;
  7241. GLU_NURBS_ERROR13 = 100263;
  7242. GLU_NURBS_ERROR14 = 100264;
  7243. GLU_NURBS_ERROR15 = 100265;
  7244. GLU_NURBS_ERROR16 = 100266;
  7245. GLU_NURBS_ERROR17 = 100267;
  7246. GLU_NURBS_ERROR18 = 100268;
  7247. GLU_NURBS_ERROR19 = 100269;
  7248. GLU_NURBS_ERROR20 = 100270;
  7249. GLU_NURBS_ERROR21 = 100271;
  7250. GLU_NURBS_ERROR22 = 100272;
  7251. GLU_NURBS_ERROR23 = 100273;
  7252. GLU_NURBS_ERROR24 = 100274;
  7253. GLU_NURBS_ERROR25 = 100275;
  7254. GLU_NURBS_ERROR26 = 100276;
  7255. GLU_NURBS_ERROR27 = 100277;
  7256. GLU_NURBS_ERROR28 = 100278;
  7257. GLU_NURBS_ERROR29 = 100279;
  7258. GLU_NURBS_ERROR30 = 100280;
  7259. GLU_NURBS_ERROR31 = 100281;
  7260. GLU_NURBS_ERROR32 = 100282;
  7261. GLU_NURBS_ERROR33 = 100283;
  7262. GLU_NURBS_ERROR34 = 100284;
  7263. GLU_NURBS_ERROR35 = 100285;
  7264. GLU_NURBS_ERROR36 = 100286;
  7265. GLU_NURBS_ERROR37 = 100287;
  7266. GLU_CW = 100120;
  7267. GLU_CCW = 100121;
  7268. GLU_INTERIOR = 100122;
  7269. GLU_EXTERIOR = 100123;
  7270. GLU_UNKNOWN = 100124;
  7271. GLU_BEGIN = GLU_TESS_BEGIN;
  7272. GLU_VERTEX = GLU_TESS_VERTEX;
  7273. GLU_END = GLU_TESS_END;
  7274. GLU_ERROR = GLU_TESS_ERROR;
  7275. GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG;
  7276. type
  7277. // GL_VERSION_1_0
  7278. TglCullFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7279. TglFrontFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7280. TglHint = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7281. TglLineWidth = procedure(width: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7282. TglPointSize = procedure(size: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7283. TglPolygonMode = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7284. TglScissor = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7285. TglTexParameterf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7286. TglTexParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7287. TglTexParameteri = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7288. TglTexParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7289. TglTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7290. TglTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7291. TglDrawBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7292. TglClear = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7293. TglClearColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7294. TglClearStencil = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7295. TglClearDepth = procedure(depth: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7296. TglStencilMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7297. TglColorMask = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7298. TglDepthMask = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7299. TglDisable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7300. TglEnable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7301. TglFinish = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7302. TglFlush = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7303. TglBlendFunc = procedure(sfactor: GLenum; dfactor: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7304. TglLogicOp = procedure(opcode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7305. TglStencilFunc = procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7306. TglStencilOp = procedure(fail: GLenum; zfail: GLenum; zpass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7307. TglDepthFunc = procedure(func: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7308. TglPixelStoref = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7309. TglPixelStorei = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7310. TglReadBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7311. TglReadPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7312. TglGetBooleanv = procedure(pname: GLenum; params: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7313. TglGetDoublev = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7314. TglGetError = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7315. TglGetFloatv = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7316. TglGetIntegerv = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7317. TglGetString = function(name: GLenum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7318. TglGetTexImage = procedure(target: GLenum; level: GLint; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7319. TglGetTexParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7320. TglGetTexParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7321. TglGetTexLevelParameterfv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7322. TglGetTexLevelParameteriv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7323. TglIsEnabled = function(cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7324. TglDepthRange = procedure(zNear: GLclampd; zFar: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7325. TglViewport = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7326. // GL_VERSION_1_1
  7327. TglDrawArrays = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7328. TglDrawElements = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7329. TglGetPointerv = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7330. TglPolygonOffset = procedure(factor: GLfloat; units: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7331. TglCopyTexImage1D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7332. TglCopyTexImage2D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7333. TglCopyTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7334. TglCopyTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7335. TglTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7336. TglTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7337. TglBindTexture = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7338. TglDeleteTextures = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7339. TglGenTextures = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7340. {$ifdef DGL_DEPRECATED}
  7341. TglAccum = procedure(op: GLenum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7342. TglAlphaFunc = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7343. TglAreTexturesResident = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7344. TglArrayElement = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7345. TglBegin = procedure(mode: GLenum); {$IFNDEF CLR}{$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}{$ENDIF}
  7346. TglBitmap = procedure(width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7347. TglCallList = procedure(list: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7348. TglCallLists = procedure(n: GLsizei; _type: GLenum; const lists: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7349. TglClearAccum = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7350. TglClearIndex = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7351. TglClipPlane = procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7352. TglColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7353. TglColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7354. TglColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7355. TglColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7356. TglColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7357. TglColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7358. TglColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7359. TglColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7360. TglColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7361. TglColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7362. TglColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7363. TglColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7364. TglColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7365. TglColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7366. TglColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7367. TglColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7368. TglColor4b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7369. TglColor4bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7370. TglColor4d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7371. TglColor4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7372. TglColor4f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7373. TglColor4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7374. TglColor4i = procedure(red: GLint; green: GLint; blue: GLint; alpha: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7375. TglColor4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7376. TglColor4s = procedure(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7377. TglColor4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7378. TglColor4ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7379. TglColor4ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7380. TglColor4ui = procedure(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7381. TglColor4uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7382. TglColor4us = procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7383. TglColor4usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7384. TglColorMaterial = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7385. TglColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7386. TglCopyPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; _type: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7387. TglDeleteLists = procedure(list: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7388. TglDisableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7389. TglDrawPixels = procedure(width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7390. TglEdgeFlag = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7391. TglEdgeFlagPointer = procedure(stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7392. TglEdgeFlagv = procedure(const flag: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7393. TglEnableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7394. TglEnd = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7395. TglEndList = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7396. TglEvalCoord1d = procedure(u: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7397. TglEvalCoord1dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7398. TglEvalCoord1f = procedure(u: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7399. TglEvalCoord1fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7400. TglEvalCoord2d = procedure(u: GLdouble; v: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7401. TglEvalCoord2dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7402. TglEvalCoord2f = procedure(u: GLfloat; v: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7403. TglEvalCoord2fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7404. TglEvalMesh1 = procedure(mode: GLenum; i1: GLint; i2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7405. TglEvalMesh2 = procedure(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7406. TglEvalPoint1 = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7407. TglEvalPoint2 = procedure(i: GLint; j: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7408. TglFeedbackBuffer = procedure(size: GLsizei; _type: GLenum; buffer: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7409. TglFogf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7410. TglFogfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7411. TglFogi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7412. TglFogiv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7413. TglFrustum = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7414. TglGenLists = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7415. TglGetClipPlane = procedure(plane: GLenum; equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7416. TglGetLightfv = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7417. TglGetLightiv = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7418. TglGetMapdv = procedure(target: GLenum; query: GLenum; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7419. TglGetMapfv = procedure(target: GLenum; query: GLenum; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7420. TglGetMapiv = procedure(target: GLenum; query: GLenum; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7421. TglGetMaterialfv = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7422. TglGetMaterialiv = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7423. TglGetPixelMapfv = procedure(map: GLenum; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7424. TglGetPixelMapuiv = procedure(map: GLenum; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7425. TglGetPixelMapusv = procedure(map: GLenum; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7426. TglGetPolygonStipple = procedure(mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7427. TglGetTexEnvfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7428. TglGetTexEnviv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7429. TglGetTexGendv = procedure(coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7430. TglGetTexGenfv = procedure(coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7431. TglGetTexGeniv = procedure(coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7432. TglIndexMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7433. TglIndexPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7434. TglIndexd = procedure(c: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7435. TglIndexdv = procedure(const c: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7436. TglIndexf = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7437. TglIndexfv = procedure(const c: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7438. TglIndexi = procedure(c: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7439. TglIndexiv = procedure(const c: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7440. TglIndexs = procedure(c: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7441. TglIndexsv = procedure(const c: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7442. TglIndexub = procedure(c: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7443. TglIndexubv = procedure(const c: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7444. TglInitNames = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7445. TglInterleavedArrays = procedure(format: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7446. TglIsList = function(list: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7447. TglIsTexture = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7448. TglLightModelf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7449. TglLightModelfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7450. TglLightModeli = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7451. TglLightModeliv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7452. TglLightf = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7453. TglLightfv = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7454. TglLighti = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7455. TglLightiv = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7456. TglLineStipple = procedure(factor: GLint; pattern: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7457. TglListBase = procedure(base: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7458. TglLoadIdentity = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7459. TglLoadMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7460. TglLoadMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7461. TglLoadName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7462. TglMap1d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7463. TglMap1f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7464. TglMap2d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7465. TglMap2f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7466. TglMapGrid1d = procedure(un: GLint; u1: GLdouble; u2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7467. TglMapGrid1f = procedure(un: GLint; u1: GLfloat; u2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7468. TglMapGrid2d = procedure(un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7469. TglMapGrid2f = procedure(un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7470. TglMaterialf = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7471. TglMaterialfv = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7472. TglMateriali = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7473. TglMaterialiv = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7474. TglMatrixMode = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7475. TglMultMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7476. TglMultMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7477. TglNewList = procedure(list: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7478. TglNormal3b = procedure(nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7479. TglNormal3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7480. TglNormal3d = procedure(nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7481. TglNormal3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7482. TglNormal3f = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7483. TglNormal3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7484. TglNormal3i = procedure(nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7485. TglNormal3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7486. TglNormal3s = procedure(nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7487. TglNormal3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7488. TglNormalPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7489. TglOrtho = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7490. TglPassThrough = procedure(token: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7491. TglPixelMapfv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7492. TglPixelMapuiv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7493. TglPixelMapusv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7494. TglPixelTransferf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7495. TglPixelTransferi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7496. TglPixelZoom = procedure(xfactor: GLfloat; yfactor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7497. TglPolygonStipple = procedure(const mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7498. TglPopAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7499. TglPopClientAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7500. TglPopMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7501. TglPopName = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7502. TglPrioritizeTextures = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7503. TglPushAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7504. TglPushClientAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7505. TglPushMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7506. TglPushName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7507. TglRasterPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7508. TglRasterPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7509. TglRasterPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7510. TglRasterPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7511. TglRasterPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7512. TglRasterPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7513. TglRasterPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7514. TglRasterPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7515. TglRasterPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7516. TglRasterPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7517. TglRasterPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7518. TglRasterPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7519. TglRasterPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7520. TglRasterPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7521. TglRasterPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7522. TglRasterPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7523. TglRasterPos4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7524. TglRasterPos4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7525. TglRasterPos4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7526. TglRasterPos4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7527. TglRasterPos4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7528. TglRasterPos4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7529. TglRasterPos4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7530. TglRasterPos4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7531. TglRectd = procedure(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7532. TglRectdv = procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7533. TglRectf = procedure(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7534. TglRectfv = procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7535. TglRecti = procedure(x1: GLint; y1: GLint; x2: GLint; y2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7536. TglRectiv = procedure(const v1: PGLint; const v2: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7537. TglRects = procedure(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7538. TglRectsv = procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7539. TglRenderMode = function(mode: GLenum): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7540. TglRotated = procedure(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7541. TglRotatef = procedure(angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7542. TglScaled = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7543. TglScalef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7544. TglSelectBuffer = procedure(size: GLsizei; buffer: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7545. TglShadeModel = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7546. TglTexCoord1d = procedure(s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7547. TglTexCoord1dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7548. TglTexCoord1f = procedure(s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7549. TglTexCoord1fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7550. TglTexCoord1i = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7551. TglTexCoord1iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7552. TglTexCoord1s = procedure(s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7553. TglTexCoord1sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7554. TglTexCoord2d = procedure(s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7555. TglTexCoord2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7556. TglTexCoord2f = procedure(s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7557. TglTexCoord2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7558. TglTexCoord2i = procedure(s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7559. TglTexCoord2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7560. TglTexCoord2s = procedure(s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7561. TglTexCoord2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7562. TglTexCoord3d = procedure(s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7563. TglTexCoord3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7564. TglTexCoord3f = procedure(s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7565. TglTexCoord3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7566. TglTexCoord3i = procedure(s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7567. TglTexCoord3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7568. TglTexCoord3s = procedure(s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7569. TglTexCoord3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7570. TglTexCoord4d = procedure(s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7571. TglTexCoord4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7572. TglTexCoord4f = procedure(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7573. TglTexCoord4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7574. TglTexCoord4i = procedure(s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7575. TglTexCoord4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7576. TglTexCoord4s = procedure(s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7577. TglTexCoord4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7578. TglTexCoordPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7579. TglTexEnvf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7580. TglTexEnvfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7581. TglTexEnvi = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7582. TglTexEnviv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7583. TglTexGend = procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7584. TglTexGendv = procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7585. TglTexGenf = procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7586. TglTexGenfv = procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7587. TglTexGeni = procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7588. TglTexGeniv = procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7589. TglTranslated = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7590. TglTranslatef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7591. TglVertex2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7592. TglVertex2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7593. TglVertex2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7594. TglVertex2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7595. TglVertex2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7596. TglVertex2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7597. TglVertex2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7598. TglVertex2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7599. TglVertex3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7600. TglVertex3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7601. TglVertex3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7602. TglVertex3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7603. TglVertex3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7604. TglVertex3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7605. TglVertex3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7606. TglVertex3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7607. TglVertex4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7608. TglVertex4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7609. TglVertex4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7610. TglVertex4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7611. TglVertex4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7612. TglVertex4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7613. TglVertex4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7614. TglVertex4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7615. TglVertexPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7616. {$endif}
  7617. // GL_VERSION_1_2
  7618. TglBlendColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7619. TglBlendEquation = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7620. TglDrawRangeElements = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7621. TglTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7622. TglTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7623. TglCopyTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7624. {$ifdef DGL_DEPRECATED}
  7625. TglColorTable = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7626. TglColorTableParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7627. TglColorTableParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7628. TglCopyColorTable = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7629. TglGetColorTable = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7630. TglGetColorTableParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7631. TglGetColorTableParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7632. TglColorSubTable = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7633. TglCopyColorSubTable = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7634. TglConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7635. TglConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7636. TglConvolutionParameterf = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7637. TglConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7638. TglConvolutionParameteri = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7639. TglConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7640. TglCopyConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7641. TglCopyConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7642. TglGetConvolutionFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7643. TglGetConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7644. TglGetConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7645. TglGetSeparableFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7646. TglSeparableFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7647. TglGetHistogram = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7648. TglGetHistogramParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7649. TglGetHistogramParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7650. TglGetMinmax = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7651. TglGetMinmaxParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7652. TglGetMinmaxParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7653. TglHistogram = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7654. TglMinmax = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7655. TglResetHistogram = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7656. TglResetMinmax = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7657. {$endif}
  7658. // GL_VERSION_1_3
  7659. TglActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7660. TglSampleCoverage = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7661. TglCompressedTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7662. TglCompressedTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7663. TglCompressedTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7664. TglCompressedTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7665. TglCompressedTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7666. TglCompressedTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7667. TglGetCompressedTexImage = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7668. {$ifdef DGL_DEPRECATED}
  7669. TglClientActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7670. TglMultiTexCoord1d = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7671. TglMultiTexCoord1dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7672. TglMultiTexCoord1f = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7673. TglMultiTexCoord1fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7674. TglMultiTexCoord1i = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7675. TglMultiTexCoord1iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7676. TglMultiTexCoord1s = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7677. TglMultiTexCoord1sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7678. TglMultiTexCoord2d = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7679. TglMultiTexCoord2dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7680. TglMultiTexCoord2f = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7681. TglMultiTexCoord2fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7682. TglMultiTexCoord2i = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7683. TglMultiTexCoord2iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7684. TglMultiTexCoord2s = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7685. TglMultiTexCoord2sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7686. TglMultiTexCoord3d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7687. TglMultiTexCoord3dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7688. TglMultiTexCoord3f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7689. TglMultiTexCoord3fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7690. TglMultiTexCoord3i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7691. TglMultiTexCoord3iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7692. TglMultiTexCoord3s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7693. TglMultiTexCoord3sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7694. TglMultiTexCoord4d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7695. TglMultiTexCoord4dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7696. TglMultiTexCoord4f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7697. TglMultiTexCoord4fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7698. TglMultiTexCoord4i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7699. TglMultiTexCoord4iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7700. TglMultiTexCoord4s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7701. TglMultiTexCoord4sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7702. TglLoadTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7703. TglLoadTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7704. TglMultTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7705. TglMultTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7706. {$endif}
  7707. // GL_VERSION_1_4
  7708. TglBlendFuncSeparate = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7709. TglMultiDrawArrays = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7710. TglMultiDrawElements = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7711. TglPointParameterf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7712. TglPointParameterfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7713. TglPointParameteri = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7714. TglPointParameteriv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7715. {$ifdef DGL_DEPRECATED}
  7716. TglFogCoordf = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7717. TglFogCoordfv = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7718. TglFogCoordd = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7719. TglFogCoorddv = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7720. TglFogCoordPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7721. TglSecondaryColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7722. TglSecondaryColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7723. TglSecondaryColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7724. TglSecondaryColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7725. TglSecondaryColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7726. TglSecondaryColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7727. TglSecondaryColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7728. TglSecondaryColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7729. TglSecondaryColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7730. TglSecondaryColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7731. TglSecondaryColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7732. TglSecondaryColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7733. TglSecondaryColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7734. TglSecondaryColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7735. TglSecondaryColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7736. TglSecondaryColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7737. TglSecondaryColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7738. TglWindowPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7739. TglWindowPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7740. TglWindowPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7741. TglWindowPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7742. TglWindowPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7743. TglWindowPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7744. TglWindowPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7745. TglWindowPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7746. TglWindowPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7747. TglWindowPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7748. TglWindowPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7749. TglWindowPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7750. TglWindowPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7751. TglWindowPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7752. TglWindowPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7753. TglWindowPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7754. {$endif}
  7755. // GL_VERSION_1_5
  7756. TglGenQueries = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7757. TglDeleteQueries = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7758. TglIsQuery = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7759. TglBeginQuery = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7760. TglEndQuery = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7761. TglGetQueryiv = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7762. TglGetQueryObjectiv = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7763. TglGetQueryObjectuiv = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7764. TglBindBuffer = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7765. TglDeleteBuffers = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7766. TglGenBuffers = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7767. TglIsBuffer = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7768. TglBufferData = procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7769. TglBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7770. TglGetBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7771. TglMapBuffer = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7772. TglUnmapBuffer = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7773. TglGetBufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7774. TglGetBufferPointerv = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7775. // GL_VERSION_2_0
  7776. TglBlendEquationSeparate = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7777. TglDrawBuffers = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7778. TglStencilOpSeparate = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7779. TglStencilFuncSeparate = procedure(face: GLenum; func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7780. TglStencilMaskSeparate = procedure(face: GLenum; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7781. TglAttachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7782. TglBindAttribLocation = procedure(programObj: GLhandle; index: GLuint; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7783. TglCompileShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7784. TglCreateProgram = function: GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7785. TglCreateShader = function(shaderType: GLenum): GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7786. TglDeleteProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7787. TglDeleteShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7788. TglDetachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7789. TglDisableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7790. TglEnableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7791. TglGetActiveAttrib = procedure(programObj: GLhandle; index: GLuint; maxlength: GLsizei; var length: GLint; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7792. TglGetActiveUniform = procedure(programObj: GLhandle; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7793. TglGetAttachedShaders = procedure(programObj: GLhandle; MaxCount: GLsizei; var Count: GLint; shaders: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7794. TglGetAttribLocation = function(programObj: GLhandle; char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7795. TglGetProgramiv = procedure(programObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7796. TglGetProgramInfoLog = procedure(programObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7797. TglGetShaderiv = procedure(shaderObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7798. TglGetShaderInfoLog = procedure(shaderObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7799. TglGetShaderSource = procedure(shaderObj: GLhandle; maxlength: GLsizei; var length: GLsizei; source: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7800. TglGetUniformLocation = function(programObj: GLhandle; const char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7801. TglGetUniformfv = procedure(programObj: GLhandle; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7802. TglGetUniformiv = procedure(programObj: GLhandle; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7803. TglGetVertexAttribfv = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7804. TglGetVertexAttribiv = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7805. TglGetVertexAttribPointerv = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7806. TglIsProgram = function(programObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7807. TglIsShader = function(shaderObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7808. TglLinkProgram = procedure(programObj: GLHandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7809. TglShaderSource = procedure(shaderObj: GLHandle; count: glsizei; const _string: PPGLChar; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7810. TglUseProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7811. TglUniform1f = procedure(location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7812. TglUniform2f = procedure(location: GLint; v0, v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7813. TglUniform3f = procedure(location: GLint; v0, v1, v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7814. TglUniform4f = procedure(location: GLint; v0, v1, v2, v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7815. TglUniform1i = procedure(location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7816. TglUniform2i = procedure(location: GLint; v0, v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7817. TglUniform3i = procedure(location: GLint; v0, v1, v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7818. TglUniform4i = procedure(location: GLint; v0, v1, v2, v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7819. TglUniform1fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7820. TglUniform2fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7821. TglUniform3fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7822. TglUniform4fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7823. TglUniform1iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7824. TglUniform2iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7825. TglUniform3iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7826. TglUniform4iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7827. TglUniformMatrix2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7828. TglUniformMatrix3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7829. TglUniformMatrix4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7830. TglValidateProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7831. TglVertexAttrib1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7832. TglVertexAttrib1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7833. TglVertexAttrib1f = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7834. TglVertexAttrib1fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7835. TglVertexAttrib1s = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7836. TglVertexAttrib1sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7837. TglVertexAttrib2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7838. TglVertexAttrib2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7839. TglVertexAttrib2f = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7840. TglVertexAttrib2fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7841. TglVertexAttrib2s = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7842. TglVertexAttrib2sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7843. TglVertexAttrib3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7844. TglVertexAttrib3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7845. TglVertexAttrib3f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7846. TglVertexAttrib3fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7847. TglVertexAttrib3s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7848. TglVertexAttrib3sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7849. TglVertexAttrib4Nbv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7850. TglVertexAttrib4Niv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7851. TglVertexAttrib4Nsv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7852. TglVertexAttrib4Nub = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7853. TglVertexAttrib4Nubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7854. TglVertexAttrib4Nuiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7855. TglVertexAttrib4Nusv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7856. TglVertexAttrib4bv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7857. TglVertexAttrib4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7858. TglVertexAttrib4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7859. TglVertexAttrib4f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7860. TglVertexAttrib4fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7861. TglVertexAttrib4iv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7862. TglVertexAttrib4s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7863. TglVertexAttrib4sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7864. TglVertexAttrib4ubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7865. TglVertexAttrib4uiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7866. TglVertexAttrib4usv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7867. TglVertexAttribPointer = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7868. // GL_VERSION_2_1
  7869. TglUniformMatrix2x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7870. TglUniformMatrix3x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7871. TglUniformMatrix2x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7872. TglUniformMatrix4x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7873. TglUniformMatrix3x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7874. TglUniformMatrix4x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7875. // GL_VERSION_3_0
  7876. { OpenGL 3.0 also reuses entry points from these extensions: }
  7877. { ARB_framebuffer_object }
  7878. { ARB_map_buffer_range }
  7879. { ARB_vertex_array_object }
  7880. TglColorMaski = procedure(index_: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7881. TglGetBooleani_v = procedure(target: GLenum; index_: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7882. TglGetIntegeri_v = procedure(target: GLenum; index_: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7883. TglEnablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7884. TglDisablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7885. TglIsEnabledi = function(target: GLenum; index_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7886. TglBeginTransformFeedback = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7887. TglEndTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7888. TglBindBufferRange = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7889. TglBindBufferBase = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7890. TglTransformFeedbackVaryings = procedure(program_: GLuint; count: GLsizei; const varyings: PPGLchar; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7891. TglGetTransformFeedbackVarying = procedure(program_: GLuint; index_: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; type_: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7892. TglClampColor = procedure(targe: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7893. TglBeginConditionalRender = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7894. TglEndConditionalRender = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7895. TglVertexAttribIPointer = procedure(index_: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7896. TglGetVertexAttribIiv = procedure(index_: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7897. TglGetVertexAttribIuiv = procedure(index_: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7898. TglVertexAttribI1i = procedure(index_: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7899. TglVertexAttribI2i = procedure(index_: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7900. TglVertexAttribI3i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7901. TglVertexAttribI4i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7902. TglVertexAttribI1ui = procedure(index_: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7903. TglVertexAttribI2ui = procedure(index_: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7904. TglVertexAttribI3ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7905. TglVertexAttribI4ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7906. TglVertexAttribI1iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7907. TglVertexAttribI2iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7908. TglVertexAttribI3iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7909. TglVertexAttribI4iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7910. TglVertexAttribI1uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7911. TglVertexAttribI2uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7912. TglVertexAttribI3uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7913. TglVertexAttribI4uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7914. TglVertexAttribI4bv = procedure(index_: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7915. TglVertexAttribI4sv = procedure(index_: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7916. TglVertexAttribI4ubv = procedure(index_: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7917. TglVertexAttribI4usv = procedure(index_: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7918. TglGetUniformuiv = procedure(program_: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7919. TglBindFragDataLocation = procedure(program_: GLuint; color: GLuint; const name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7920. TglGetFragDataLocation = function(program_: GLuint; const name: PGLChar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7921. TglUniform1ui = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7922. TglUniform2ui = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7923. TglUniform3ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7924. TglUniform4ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7925. TglUniform1uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7926. TglUniform2uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7927. TglUniform3uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7928. TglUniform4uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7929. TglTexParameterIiv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7930. TglTexParameterIuiv = procedure(target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7931. TglGetTexParameterIiv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7932. TglGetTexParameterIuiv = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7933. TglClearBufferiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7934. TglClearBufferuiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7935. TglClearBufferfv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7936. TglClearBufferfi = procedure(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7937. TglGetStringi = function(name: GLenum; index: GLuint): PGLubyte; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7938. // GL_VERSION_2_1
  7939. TglEnableVertexArrayEXT = procedure(vaobj: GLuint; array_: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7940. TglEnableVertexArrayAttribEXT = procedure(vaobj: GLuint; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7941. TglVertexArrayVertexAttribOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7942. // GL_VERSION_3_1
  7943. { OpenGL 3.1 also reuses entry points from these extensions: }
  7944. { ARB_copy_buffer }
  7945. { ARB_uniform_buffer_object }
  7946. TglDrawArraysInstanced = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7947. TglDrawElementsInstanced = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7948. TglTexBuffer = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7949. TglPrimitiveRestartIndex = procedure(index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7950. // GL_VERSION_3_2
  7951. { OpenGL 3.2 also reuses entry points from these extensions: }
  7952. { ARB_draw_elements_base_vertex }
  7953. { ARB_provoking_vertex }
  7954. { ARB_sync }
  7955. { ARB_texture_multisample }
  7956. TglGetInteger64i_v = procedure(target: GLenum; index_: GLuint; data: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7957. TglGetBufferParameteri64v = procedure(target: GLenum; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7958. TglFramebufferTexture = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7959. // TglFramebufferTextureFace = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7960. // GL_VERSION_3_3
  7961. { OpenGL 3.3 also reuses entry points from these extensions: }
  7962. { ARB_blend_func_extended }
  7963. { ARB_sampler_objects }
  7964. { ARB_explicit_attrib_location, but it has none }
  7965. { ARB_occlusion_query2 (no entry points) }
  7966. { ARB_shader_bit_encoding (no entry points) }
  7967. { ARB_texture_rgb10_a2ui (no entry points) }
  7968. { ARB_texture_swizzle (no entry points) }
  7969. { ARB_timer_query }
  7970. { ARB_vertex_type_2_10_10_10_rev }
  7971. TglVertexAttribDivisor = procedure(index: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7972. // GL_VERSION_4_0
  7973. { OpenGL 4.0 also reuses entry points from these extensions: }
  7974. { ARB_texture_query_lod (no entry points) }
  7975. { ARB_draw_indirect }
  7976. { ARB_gpu_shader5 (no entry points) }
  7977. { ARB_gpu_shader_fp64 }
  7978. { ARB_shader_subroutine }
  7979. { ARB_tessellation_shader }
  7980. { ARB_texture_buffer_object_rgb32 (no entry points) }
  7981. { ARB_texture_cube_map_array (no entry points) }
  7982. { ARB_texture_gather (no entry points) }
  7983. { ARB_transform_feedback2 }
  7984. { ARB_transform_feedback3 }
  7985. TglMinSampleShading = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7986. TglBlendEquationi = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7987. TglBlendEquationSeparatei = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7988. TglBlendFunci = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7989. TglBlendFuncSeparatei = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7990. // GL_VERSION_4_1
  7991. { OpenGL 4.1 also reuses entry points from these extensions: }
  7992. { ARB_ES2_compatibility }
  7993. { ARB_get_program_binary }
  7994. { ARB_separate_shader_objects }
  7995. { ARB_shader_precision (no entry points) }
  7996. { ARB_vertex_attrib_64bit }
  7997. { ARB_viewport_array }
  7998. // GL_3DFX_tbuffer
  7999. TglTbufferMask3DFX = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8000. // GL_APPLE_element_array
  8001. TglElementPointerAPPLE = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8002. TglDrawElementArrayAPPLE = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8003. TglDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8004. TglMultiDrawElementArrayAPPLE = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8005. TglMultiDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8006. // GL_APPLE_fence
  8007. TglGenFencesAPPLE = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8008. TglDeleteFencesAPPLE = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8009. TglSetFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8010. TglIsFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8011. TglTestFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8012. TglFinishFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8013. TglTestObjectAPPLE = function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8014. TglFinishObjectAPPLE = procedure(_object: GLenum; name: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8015. // GL_APPLE_vertex_array_object
  8016. TglBindVertexArrayAPPLE = procedure(_array: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8017. TglDeleteVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8018. TglGenVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8019. TglIsVertexArrayAPPLE = function(_array: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8020. // GL_APPLE_vertex_array_range
  8021. TglVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8022. TglFlushVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8023. TglVertexArrayParameteriAPPLE = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8024. // GL_APPLE_texture_range
  8025. TglTextureRangeAPPLE = procedure(target: GLenum; length: GLsizei; const Pointer_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8026. TglGetTexParameterPointervAPPLE = procedure(target: GLenum; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8027. // GL_APPLE_vertex_program_evaluators
  8028. TglEnableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8029. TglDisableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8030. TglIsVertexAttribEnabledAPPLE = function(index_: GLuint; pname: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8031. TglMapVertexAttrib1dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8032. TglMapVertexAttrib1fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8033. TglMapVertexAttrib2dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8034. TglMapVertexAttrib2fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; order: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8035. // GL_APPLE_object_purgeable
  8036. TglObjectPurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8037. TglObjectUnpurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8038. TglGetObjectParameterivAPPLE = procedure(objectType: GLenum; name: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8039. // GL_ARB_matrix_palette
  8040. TglCurrentPaletteMatrixARB = procedure(index: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8041. TglMatrixIndexubvARB = procedure(size: GLint; const indices: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8042. TglMatrixIndexusvARB = procedure(size: GLint; const indices: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8043. TglMatrixIndexuivARB = procedure(size: GLint; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8044. TglMatrixIndexPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8045. // GL_ARB_multisample
  8046. TglSampleCoverageARB = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8047. // GL_ARB_multitexture
  8048. TglActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8049. TglClientActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8050. TglMultiTexCoord1dARB = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8051. TglMultiTexCoord1dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8052. TglMultiTexCoord1fARB = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8053. TglMultiTexCoord1fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8054. TglMultiTexCoord1iARB = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8055. TglMultiTexCoord1ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8056. TglMultiTexCoord1sARB = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8057. TglMultiTexCoord1svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8058. TglMultiTexCoord2dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8059. TglMultiTexCoord2dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8060. TglMultiTexCoord2fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8061. TglMultiTexCoord2fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8062. TglMultiTexCoord2iARB = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8063. TglMultiTexCoord2ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8064. TglMultiTexCoord2sARB = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8065. TglMultiTexCoord2svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8066. TglMultiTexCoord3dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8067. TglMultiTexCoord3dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8068. TglMultiTexCoord3fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8069. TglMultiTexCoord3fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8070. TglMultiTexCoord3iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8071. TglMultiTexCoord3ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8072. TglMultiTexCoord3sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8073. TglMultiTexCoord3svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8074. TglMultiTexCoord4dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8075. TglMultiTexCoord4dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8076. TglMultiTexCoord4fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8077. TglMultiTexCoord4fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8078. TglMultiTexCoord4iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8079. TglMultiTexCoord4ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8080. TglMultiTexCoord4sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8081. TglMultiTexCoord4svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8082. // GL_ARB_point_parameters
  8083. TglPointParameterfARB = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8084. TglPointParameterfvARB = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8085. // GL_ARB_texture_compression
  8086. TglCompressedTexImage3DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8087. TglCompressedTexImage2DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8088. TglCompressedTexImage1DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8089. TglCompressedTexSubImage3DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8090. TglCompressedTexSubImage2DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8091. TglCompressedTexSubImage1DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8092. TglGetCompressedTexImageARB = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8093. // GL_ARB_transpose_matrix
  8094. TglLoadTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8095. TglLoadTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8096. TglMultTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8097. TglMultTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8098. // GL_ARB_vertex_blend
  8099. TglWeightbvARB = procedure(size: GLint; const weights: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8100. TglWeightsvARB = procedure(size: GLint; const weights: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8101. TglWeightivARB = procedure(size: GLint; const weights: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8102. TglWeightfvARB = procedure(size: GLint; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8103. TglWeightdvARB = procedure(size: GLint; const weights: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8104. TglWeightubvARB = procedure(size: GLint; const weights: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8105. TglWeightusvARB = procedure(size: GLint; const weights: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8106. TglWeightuivARB = procedure(size: GLint; const weights: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8107. TglWeightPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8108. TglVertexBlendARB = procedure(count: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8109. // GL_ARB_vertex_buffer_object
  8110. TglBindBufferARB = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8111. TglDeleteBuffersARB = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8112. TglGenBuffersARB = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8113. TglIsBufferARB = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8114. TglBufferDataARB = procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8115. TglBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8116. TglGetBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8117. TglMapBufferARB = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8118. TglUnmapBufferARB = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8119. TglGetBufferParameterivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8120. TglGetBufferPointervARB = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8121. // GL_ARB_vertex_program
  8122. TglVertexAttrib1dARB = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8123. TglVertexAttrib1dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8124. TglVertexAttrib1fARB = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8125. TglVertexAttrib1fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8126. TglVertexAttrib1sARB = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8127. TglVertexAttrib1svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8128. TglVertexAttrib2dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8129. TglVertexAttrib2dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8130. TglVertexAttrib2fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8131. TglVertexAttrib2fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8132. TglVertexAttrib2sARB = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8133. TglVertexAttrib2svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8134. TglVertexAttrib3dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8135. TglVertexAttrib3dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8136. TglVertexAttrib3fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8137. TglVertexAttrib3fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8138. TglVertexAttrib3sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8139. TglVertexAttrib3svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8140. TglVertexAttrib4NbvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8141. TglVertexAttrib4NivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8142. TglVertexAttrib4NsvARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8143. TglVertexAttrib4NubARB = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8144. TglVertexAttrib4NubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8145. TglVertexAttrib4NuivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8146. TglVertexAttrib4NusvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8147. TglVertexAttrib4bvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8148. TglVertexAttrib4dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8149. TglVertexAttrib4dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8150. TglVertexAttrib4fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8151. TglVertexAttrib4fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8152. TglVertexAttrib4ivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8153. TglVertexAttrib4sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8154. TglVertexAttrib4svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8155. TglVertexAttrib4ubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8156. TglVertexAttrib4uivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8157. TglVertexAttrib4usvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8158. TglVertexAttribPointerARB = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8159. TglEnableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8160. TglDisableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8161. TglProgramStringARB = procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8162. TglBindProgramARB = procedure(target: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8163. TglDeleteProgramsARB = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8164. TglGenProgramsARB = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8165. TglProgramEnvParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8166. TglProgramEnvParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8167. TglProgramEnvParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8168. TglProgramEnvParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8169. TglProgramLocalParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8170. TglProgramLocalParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8171. TglProgramLocalParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8172. TglProgramLocalParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8173. TglGetProgramEnvParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8174. TglGetProgramEnvParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8175. TglGetProgramLocalParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8176. TglGetProgramLocalParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8177. TglGetProgramivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8178. TglGetProgramStringARB = procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8179. TglGetVertexAttribdvARB = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8180. TglGetVertexAttribfvARB = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8181. TglGetVertexAttribivARB = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8182. TglGetVertexAttribPointervARB = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8183. TglIsProgramARB = function(_program: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8184. // GL_ARB_window_pos
  8185. TglWindowPos2dARB = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8186. TglWindowPos2dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8187. TglWindowPos2fARB = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8188. TglWindowPos2fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8189. TglWindowPos2iARB = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8190. TglWindowPos2ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8191. TglWindowPos2sARB = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8192. TglWindowPos2svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8193. TglWindowPos3dARB = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8194. TglWindowPos3dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8195. TglWindowPos3fARB = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8196. TglWindowPos3fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8197. TglWindowPos3iARB = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8198. TglWindowPos3ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8199. TglWindowPos3sARB = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8200. TglWindowPos3svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8201. // GL_ARB_draw_buffers
  8202. TglDrawBuffersARB = procedure(n: GLsizei; bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8203. // GL_ARB_color_buffer_float
  8204. TglClampColorARB = procedure(target: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8205. // GL_ARB_vertex_shader
  8206. TglGetActiveAttribARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8207. TglGetAttribLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8208. TglBindAttribLocationARB = procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8209. // GL_ARB_shader_objects
  8210. TglDeleteObjectARB = procedure(Obj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8211. TglGetHandleARB = function(pname: GlEnum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8212. TglDetachObjectARB = procedure(container, attached: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8213. TglCreateShaderObjectARB = function(shaderType: glenum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8214. TglShaderSourceARB = procedure(shaderObj: GLHandleARB; count: glsizei; const _string: PPGLCharARB; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8215. TglCompileShaderARB = procedure(shaderObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8216. TglCreateProgramObjectARB = function: GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8217. TglAttachObjectARB = procedure(programObj, shaderObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8218. TglLinkProgramARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8219. TglUseProgramObjectARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8220. TglValidateProgramARB = procedure(programObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8221. TglUniform1fARB = procedure(location: glint; v0: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8222. TglUniform2fARB = procedure(location: glint; v0, v1: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8223. TglUniform3fARB = procedure(location: glint; v0, v1, v2: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8224. TglUniform4fARB = procedure(location: glint; v0, v1, v2, v3: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8225. TglUniform1iARB = procedure(location: glint; v0: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8226. TglUniform2iARB = procedure(location: glint; v0, v1: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8227. TglUniform3iARB = procedure(location: glint; v0, v1, v2: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8228. TglUniform4iARB = procedure(location: glint; v0, v1, v2, v3: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8229. TglUniform1fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8230. TglUniform2fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8231. TglUniform3fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8232. TglUniform4fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8233. TglUniform1ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8234. TglUniform2ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8235. TglUniform3ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8236. TglUniform4ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8237. TglUniformMatrix2fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8238. TglUniformMatrix3fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8239. TglUniformMatrix4fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8240. TglGetObjectParameterfvARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8241. TglGetObjectParameterivARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8242. TglGetInfoLogARB = procedure(shaderObj: GLHandleARB; maxLength: glsizei; var length: glint; infoLog: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8243. TglGetAttachedObjectsARB = procedure(programobj: GLhandleARB; maxCount: GLsizei; var count: GLsizei; objects: PGLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8244. TglGetUniformLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8245. TglGetActiveUniformARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8246. TglGetUniformfvARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8247. TglGetUniformivARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8248. TglGetShaderSourceARB = procedure(shader: GLhandleARB; maxLength: GLsizei; var length: GLsizei; source: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8249. // GL_ARB_Occlusion_Query
  8250. TglGenQueriesARB = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8251. TglDeleteQueriesARB = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8252. TglIsQueryARB = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8253. TglBeginQueryARB = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8254. TglEndQueryARB = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8255. TglGetQueryivARB = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8256. TglGetQueryObjectivARB = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8257. TglGetQueryObjectuivARB = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8258. // GL_ARB_draw_instanced
  8259. TglDrawArraysInstancedARB = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8260. TglDrawElementsInstancedARB = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8261. // GL_ARB_framebuffer_object
  8262. TglIsRenderbuffer = function(renderbuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8263. TglBindRenderbuffer = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8264. TglDeleteRenderbuffers = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8265. TglGenRenderbuffers = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8266. TglRenderbufferStorage = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8267. TglGetRenderbufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8268. TglIsFramebuffer = function(framebuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8269. TglBindFramebuffer = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8270. TglDeleteFramebuffers = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8271. TglGenFramebuffers = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8272. TglCheckFramebufferStatus = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8273. TglFramebufferTexture1D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8274. TglFramebufferTexture2D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8275. TglFramebufferTexture3D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8276. TglFramebufferRenderbuffer = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8277. TglGetFramebufferAttachmentParameteriv = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8278. TglGenerateMipmap = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8279. TglBlitFramebuffer = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8280. TglRenderbufferStorageMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8281. TglFramebufferTextureLayer = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8282. // GL_ARB_geometry_shader4
  8283. TglProgramParameteriARB = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8284. TglFramebufferTextureARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8285. TglFramebufferTextureLayerARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8286. TglFramebufferTextureFaceARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8287. // GL_ARB_instanced_arrays
  8288. TglVertexAttribDivisorARB = procedure(index_: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8289. // GL_ARB_map_buffer_range
  8290. TglMapBufferRange = function(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8291. TglFlushMappedBufferRange = procedure(target: GLenum; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8292. // GL_ARB_parallel_shader_compile
  8293. TglMaxShaderCompilerThreadsARB = procedure(count : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8294. // GL_ARB_texture_buffer_object
  8295. TglTexBufferARB = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8296. // GL_ARB_vertex_array_object
  8297. TglBindVertexArray = procedure(array_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8298. TglDeleteVertexArrays = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8299. TglGenVertexArrays = procedure(n: GLsizei; arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8300. TglIsVertexArray = function(array_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8301. // GL_ARB_uniform_buffer_object
  8302. TglGetUniformIndices = procedure(program_: GLuint; uniformCount: GLsizei; const uniformNames: PPGLchar; uniformIndices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8303. TglGetActiveUniformsiv = procedure(program_: GLuint; uniformCount: GLsizei; const uniformIndices: PGLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8304. TglGetActiveUniformName = procedure(program_: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8305. TglGetUniformBlockIndex = function(program_: GLuint; const uniformBlockName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8306. TglGetActiveUniformBlockiv = procedure(program_: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8307. TglGetActiveUniformBlockName = procedure(program_: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8308. TglUniformBlockBinding = procedure(program_: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8309. // GL_ARB_copy_buffer
  8310. TglCopyBufferSubData = procedure(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8311. // GL_ARB_draw_elements_base_vertex
  8312. TglDrawElementsBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8313. TglDrawRangeElementsBaseVertex = procedure(mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8314. TglDrawElementsInstancedBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8315. TglMultiDrawElementsBaseVertex = procedure(mode: GLenum; const count: PGLsizei; type_: GLenum; const indices: PPGLvoid; primcount: GLsizei; const basevertex: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8316. // GL_ARB_provoking_vertex
  8317. TglProvokingVertex = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8318. // GL_ARB_sync
  8319. TglFenceSync = function(condition: GLenum; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8320. TglIsSync = function(sync: GLsync): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8321. TglDeleteSync = procedure(sync: GLsync); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8322. TglClientWaitSync = function(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8323. TglWaitSync = procedure(sync: GLsync; flags: GLbitfield; timeout: GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8324. TglGetInteger64v = procedure(pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8325. TglGetSynciv = procedure(sync: GLsync; pname: GLenum; butSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8326. // GL_ARB_texture_multisample
  8327. TglTexImage2DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8328. TglTexImage3DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8329. TglGetMultisamplefv = procedure(pname: GLenum; index_: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8330. TglSampleMaski = procedure(index_: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8331. // GL_ARB_draw_buffers_blend
  8332. TglBlendEquationiARB = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8333. TglBlendEquationSeparateiARB = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8334. TglBlendFunciARB = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8335. TglBlendFuncSeparateiARB = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8336. // GL_ARB_sample_shading
  8337. TglMinSampleShadingARB = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8338. // GL_ARB_sample_locations
  8339. TglFramebufferSampleLocationsfvARB = procedure(target : GLenum; start : GLuint; count : GLsizei; const v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8340. TglNamedFramebufferSampleLocationsfvARB = procedure(framebuffer : GLuint; start : GLuint; count : GLsizei; const v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8341. TglEvaluateDepthValuesARB = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8342. // GL_ARB_shading_language_include
  8343. TglNamedStringARB = procedure(type_: GLenum; namelen: GLint; const name: PGLchar; stringlen: GLint; const string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8344. TglDeleteNamedStringARB = procedure(namelen: GLint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8345. TglCompileShaderIncludeARB = procedure (shader: GLuint; count: GLsizei; const path: PPGLchar; const length: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8346. TglIsNamedStringARB = function(namelen: GLint; const name: PGLchar): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8347. TglGetNamedStringARB = procedure(namelen: GLint; const name: PGLchar; bufSize: GLsizei; stringlen: GLint; string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8348. TglGetNamedStringivARB = procedure(namelen: GLint; const name: PGLchar; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8349. // GL_ARB_blend_func_extended
  8350. TglBindFragDataLocationIndexed = procedure(program_: GLuint; colorNumber: GLuint; index: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8351. TglGetFragDataIndex = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8352. // GL_ARB_sampler_objects
  8353. TglGenSamplers = procedure(count: GLsizei; samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8354. TglDeleteSamplers = procedure(count: GLsizei; const samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8355. TglIsSampler = function(sampler: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8356. TglBindSampler = procedure(unit_: GLuint; sampler: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8357. TglSamplerParameteri = procedure(sampler: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8358. TglSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8359. TglSamplerParameterf = procedure(sampler: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8360. TglSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8361. TglSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8362. TglSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8363. TglGetSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8364. TglGetSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8365. TglGetSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8366. TglGetSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8367. // GL_ARB_timer_query
  8368. TglQueryCounter = procedure(id: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8369. TglGetQueryObjecti64v = procedure(id: GLuint; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8370. TglGetQueryObjectui64v = procedure(id: GLuint; pname: GLenum; params: PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8371. // GL_ARB_vertex_type_2_10_10_10_rev
  8372. TglVertexP2ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8373. TglVertexP2uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8374. TglVertexP3ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8375. TglVertexP3uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8376. TglVertexP4ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8377. TglVertexP4uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8378. TglTexCoordP1ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8379. TglTexCoordP1uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8380. TglTexCoordP2ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8381. TglTexCoordP2uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8382. TglTexCoordP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8383. TglTexCoordP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8384. TglTexCoordP4ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8385. TglTexCoordP4uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8386. TglMultiTexCoordP1ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8387. TglMultiTexCoordP1uiv = procedure(texture: GLenum; type_: GLenum; const coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8388. TglMultiTexCoordP2ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8389. TglMultiTexCoordP2uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8390. TglMultiTexCoordP3ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8391. TglMultiTexCoordP3uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8392. TglMultiTexCoordP4ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8393. TglMultiTexCoordP4uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8394. TglNormalP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8395. TglNormalP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8396. TglColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8397. TglColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8398. TglColorP4ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8399. TglColorP4uiv = procedure(type_: GLenum; const color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8400. TglSecondaryColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8401. TglSecondaryColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8402. TglVertexAttribP1ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8403. TglVertexAttribP1uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8404. TglVertexAttribP2ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8405. TglVertexAttribP2uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8406. TglVertexAttribP3ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8407. TglVertexAttribP3uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8408. TglVertexAttribP4ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8409. TglVertexAttribP4uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8410. // GL_ARB_draw_indirect
  8411. TglDrawArraysIndirect = procedure(mode: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8412. TglDrawElementsIndirect = procedure(mode: GLenum; type_: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8413. // GL_ARB_gpu_shader_fp64
  8414. TglUniform1d = procedure(location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8415. TglUniform2d = procedure(location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8416. TglUniform3d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8417. TglUniform4d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8418. TglUniform1dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8419. TglUniform2dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8420. TglUniform3dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8421. TglUniform4dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8422. TglUniformMatrix2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8423. TglUniformMatrix3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8424. TglUniformMatrix4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8425. TglUniformMatrix2x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8426. TglUniformMatrix2x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8427. TglUniformMatrix3x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8428. TglUniformMatrix3x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8429. TglUniformMatrix4x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8430. TglUniformMatrix4x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8431. TglGetUniformdv = procedure(program_: GLuint; location: GLint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8432. // GL_ARB_gpu_shader_int64
  8433. TglUniform1i64ARB = procedure(location : GLint; x : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8434. TglUniform2i64ARB = procedure(location : GLint; x : GLint64; y : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8435. TglUniform3i64ARB = procedure(location : GLint; x : GLint64; y : GLint64; z : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8436. TglUniform4i64ARB = procedure(location : GLint; x : GLint64; y : GLint64; z : GLint64; w : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8437. TglUniform1i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8438. TglUniform2i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8439. TglUniform3i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8440. TglUniform4i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8441. TglUniform1ui64ARB = procedure(location : GLint; x : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8442. TglUniform2ui64ARB = procedure(location : GLint; x : GLuint64; y : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8443. TglUniform3ui64ARB = procedure(location : GLint; x : GLuint64; y : GLuint64; z : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8444. TglUniform4ui64ARB = procedure(location : GLint; x : GLuint64; y : GLuint64; z : GLuint64; w : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8445. TglUniform1ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8446. TglUniform2ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8447. TglUniform3ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8448. TglUniform4ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8449. TglGetUniformi64vARB = procedure(program_ : GLuint; location : GLint; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8450. TglGetUniformui64vARB = procedure(program_ : GLuint; location : GLint; params : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8451. TglGetnUniformi64vARB = procedure(program_ : GLuint; location : GLint; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8452. TglGetnUniformui64vARB = procedure(program_ : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8453. TglProgramUniform1i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8454. TglProgramUniform2i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64; y : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8455. TglProgramUniform3i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64; y : GLint64; z : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8456. TglProgramUniform4i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64; y : GLint64; z : GLint64; w : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8457. TglProgramUniform1i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8458. TglProgramUniform2i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8459. TglProgramUniform3i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8460. TglProgramUniform4i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8461. TglProgramUniform1ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8462. TglProgramUniform2ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64; y : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8463. TglProgramUniform3ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64; y : GLuint64; z : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8464. TglProgramUniform4ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64; y : GLuint64; z : GLuint64; w : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8465. TglProgramUniform1ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8466. TglProgramUniform2ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8467. TglProgramUniform3ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8468. TglProgramUniform4ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8469. // GL_ARB_shader_subroutine
  8470. TglGetSubroutineUniformLocation = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8471. TglGetSubroutineIndex = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8472. TglGetActiveSubroutineUniformiv = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8473. TglGetActiveSubroutineUniformName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8474. TglGetActiveSubroutineName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8475. TglUniformSubroutinesuiv = procedure(shadertype: GLenum; count: GLsizei; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8476. TglGetUniformSubroutineuiv = procedure(shadertype: GLenum; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8477. TglGetProgramStageiv = procedure(program_: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8478. // GL_ARB_tessellation_shader
  8479. TglPatchParameteri = procedure(pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8480. TglPatchParameterfv = procedure(pname: GLenum; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8481. // GL_ARB_transform_feedback2
  8482. TglBindTransformFeedback = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8483. TglDeleteTransformFeedbacks = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8484. TglGenTransformFeedbacks = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8485. TglIsTransformFeedback = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8486. TglPauseTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8487. TglResumeTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8488. TglDrawTransformFeedback = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8489. // GL_ARB_transform_feedback3
  8490. TglDrawTransformFeedbackStream = procedure(mode: GLenum; id: GLuint; stream: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8491. TglBeginQueryIndexed = procedure(target: GLenum; index: GLuint; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8492. TglEndQueryIndexed = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8493. TglGetQueryIndexediv = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8494. // GL_ARB_ES2_compatibility
  8495. TglReleaseShaderCompiler = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8496. TglShaderBinary = procedure(count: GLsizei; const shaders: PGLuint; binaryformat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8497. TglGetShaderPrecisionFormat = procedure(shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8498. TglDepthRangef = procedure(n: GLclampf; f: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8499. TglClearDepthf = procedure(d: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8500. // GL_ARB_get_program_binary
  8501. TglGetProgramBinary = procedure(program_: GLuint; bufSize: GLsizei; length: PGLsizei; binaryFormat: PGLenum; binary: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8502. TglProgramBinary = procedure(program_: GLuint; binaryFormat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8503. TglProgramParameteri = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8504. // GL_ARB_separate_shader_objects
  8505. TglUseProgramStages = procedure(pipeline: GLuint; stages: GLbitfield; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8506. TglActiveShaderProgram = procedure(pipeline: GLuint; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8507. TglCreateShaderProgramv = function(type_: GLenum; count: GLsizei; const strings: PPGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8508. TglBindProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8509. TglDeleteProgramPipelines = procedure(n: GLsizei; const pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8510. TglGenProgramPipelines = procedure(n: GLsizei; pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8511. TglIsProgramPipeline = function(pipeline: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8512. TglGetProgramPipelineiv = procedure(pipeline: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8513. TglProgramUniform1i = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8514. TglProgramUniform1iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8515. TglProgramUniform1f = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8516. TglProgramUniform1fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8517. TglProgramUniform1d = procedure(program_: GLuint; location: GLint; v0: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8518. TglProgramUniform1dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8519. TglProgramUniform1ui = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8520. TglProgramUniform1uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8521. TglProgramUniform2i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8522. TglProgramUniform2iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8523. TglProgramUniform2f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8524. TglProgramUniform2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8525. TglProgramUniform2d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8526. TglProgramUniform2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8527. TglProgramUniform2ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8528. TglProgramUniform2uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8529. TglProgramUniform3i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8530. TglProgramUniform3iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8531. TglProgramUniform3f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8532. TglProgramUniform3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8533. TglProgramUniform3d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8534. TglProgramUniform3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8535. TglProgramUniform3ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8536. TglProgramUniform3uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8537. TglProgramUniform4i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8538. TglProgramUniform4iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8539. TglProgramUniform4f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8540. TglProgramUniform4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8541. TglProgramUniform4d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8542. TglProgramUniform4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8543. TglProgramUniform4ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8544. TglProgramUniform4uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8545. TglProgramUniformMatrix2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8546. TglProgramUniformMatrix3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8547. TglProgramUniformMatrix4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8548. TglProgramUniformMatrix2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8549. TglProgramUniformMatrix3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8550. TglProgramUniformMatrix4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8551. TglProgramUniformMatrix2x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8552. TglProgramUniformMatrix3x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8553. TglProgramUniformMatrix2x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8554. TglProgramUniformMatrix4x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8555. TglProgramUniformMatrix3x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8556. TglProgramUniformMatrix4x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8557. TglProgramUniformMatrix2x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8558. TglProgramUniformMatrix3x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8559. TglProgramUniformMatrix2x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8560. TglProgramUniformMatrix4x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8561. TglProgramUniformMatrix3x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8562. TglProgramUniformMatrix4x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8563. TglValidateProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8564. TglGetProgramPipelineInfoLog = procedure(pipeline: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8565. // GL_ARB_vertex_attrib_64bit
  8566. TglVertexAttribL1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8567. TglVertexAttribL2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8568. TglVertexAttribL3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8569. TglVertexAttribL4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8570. TglVertexAttribL1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8571. TglVertexAttribL2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8572. TglVertexAttribL3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8573. TglVertexAttribL4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8574. TglVertexAttribLPointer = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8575. TglGetVertexAttribLdv = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8576. // GL_ARB_viewport_array
  8577. TglViewportArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8578. TglViewportIndexedf = procedure(index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8579. TglViewportIndexedfv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8580. TglScissorArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8581. TglScissorIndexed = procedure(index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8582. TglScissorIndexedv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8583. TglDepthRangeArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8584. TglDepthRangeIndexed = procedure(index: GLuint; n: GLclampd; f: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8585. TglGetFloati_v = procedure(target: GLenum; index: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8586. TglGetDoublei_v = procedure(target: GLenum; index: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8587. // GL 4.2
  8588. // GL_ARB_base_instance
  8589. TglDrawArraysInstancedBaseInstance = procedure(mode : GLenum; first : GLint; count :GLsizei; primcount : GLsizei; baseinstance : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8590. TglDrawElementsInstancedBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount : GLsizei; baseinstance : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8591. TglDrawElementsInstancedBaseVertexBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount :GLsizei; basevertex : GLint; baseinstance : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8592. // GL_ARB_transform_feedback_instanced
  8593. TglDrawTransformFeedbackInstanced = procedure(mode : GLenum; id : GLuint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8594. TglDrawTransformFeedbackStreamInstanced = procedure(mode : GLenum; id : GLUInt; stream : GLUint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8595. // GL_ARB_internalformat_query
  8596. TglGetInternalformativ = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8597. // GL_ARB_shader_atomic_counters
  8598. TglGetActiveAtomicCounterBufferiv = procedure(_program : GLuint; bufferIndex : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8599. /// GL_ARB_shader_image_load_store
  8600. TglBindImageTexture = procedure(_unit : GLuint; texture : GLuint; level :GLint; layered : GLboolean; layer : GLint; access : GLenum; format : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8601. TglMemoryBarrier = procedure(barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8602. // GL_ARB_texture_storage
  8603. TglTexStorage1D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8604. TglTexStorage2D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8605. TglTexStorage3D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8606. TglTextureStorage1DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8607. TglTextureStorage2DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8608. TglTextureStorage3DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8609. // GL 4.3
  8610. // GL_KHR_debug
  8611. TglDebugMessageControl = procedure(source : GLenum; type_ : GLenum; severity : TGLenum; count : GLsizei; const ids : PGLUInt; enabled : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8612. TglDebugMessageInsert = procedure(source : GLenum; type_ : GLenum; id : GLuint; sverity : GLenum; length : GLsizei; const buf : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8613. TglDebugMessageCallback = procedure(callback : TGLDEBUGPROC; const userParam : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8614. TglGetDebugMessageLog = function(count : GLuint; bufsize : GLsizei; sources : PGLenum; types : PGLenum; ids : PGLuint; sverities : PGLenum; lengths : PGLSizei; messagelog : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8615. TglPushDebugGroup = procedure(source : GLenum; id : GLuint; length : GLsizei; const message_ : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8616. TglPopDebugGroup = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8617. TglObjectLabel = procedure(identifier : GLenum; name : GLuint; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8618. TglGetObjectLabel = procedure(identifier : GLenum; name : GLuint; bufsize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8619. TglObjectPtrLabel = procedure(const ptr : Pointer; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8620. TglGetObjectPtrLabel = procedure(const ptr : Pointer; bufSize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8621. // GL_ARB_clear_buffer_object
  8622. TglClearBufferData = procedure(target : GLenum; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8623. TglClearBufferSubData = procedure(target : GLenum; internalformat : GLenum; offset : GLintptr; size : GLsizeiptr; format : GLenum; type_ : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8624. TglClearNamedBufferDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8625. TglClearNamedBufferSubDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLenum; type_ : GLenum; offset : GLsizeiptr; size : GLsizeiptr; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8626. // GL_ARB_compute_shader
  8627. TglDispatchCompute = procedure(num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8628. TglDispatchComputeIndirect = procedure(indirect : GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8629. // GL_ARB_copy_image
  8630. TglCopyImageSubData = procedure(srcName : GLUInt; srcTarget : GLenum; srcLevel : GLint; srcX : GLint; srcY : GLint; srcZ : GLint; dstName : GLUInt; dstTarget : GLEnum; dstLevel : GLInt; dstX : GLInt; dstY : GLint; dstZ : GLint; srcWidth : GLsizei; srcHeight : GLsizei; srcDepth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8631. // GL_ARB_debug_group
  8632. // ARB_debug_group reuses entry points from KHR_debug
  8633. // GL_ARB_debug_label
  8634. // ARB_debug_label reuses entry points from KHR_debug
  8635. // GL_ARB_debug_output2
  8636. // GL_ARB_ES3_2_compatibility
  8637. TglPrimitiveBoundingBoxARB = procedure(minX : GLfloat; minY : GLfloat; minZ : GLfloat; minW : GLfloat; maxX : GLfloat; maxY : GLfloat; maxZ : GLfloat; maxW : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8638. // GL_ARB_ES3_compatibility
  8639. // GL_ARB_explicit_uniform_location
  8640. // GL_ARB_fragment_layer_viewport
  8641. // GL_ARB_framebuffer_no_attachments
  8642. TglFramebufferParameteri = procedure(target : GLenum; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8643. TglGetFramebufferParameteriv = procedure(target : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8644. TglNamedFramebufferParameteriEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8645. TglGetNamedFramebufferParameterivEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8646. // GL_ARB_internalformat_query2
  8647. TglGetInternalformati64v = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8648. // GL_ARB_invalidate_subdata
  8649. TglInvalidateTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8650. TglInvalidateTexImage = procedure(texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8651. TglInvalidateBufferSubData = procedure(buffer : GLuint; offset : GLintptr; length : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8652. TglInvalidateBufferData = procedure(buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8653. TglInvalidateFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8654. TglInvalidateSubFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8655. // GL_ARB_multi_draw_indirect
  8656. TglMultiDrawArraysIndirect = procedure(mode : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8657. TglMultiDrawElementsIndirect = procedure(mode : GLenum; type_ : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8658. // GL_ARB_program_interface_query
  8659. TglGetProgramInterfaceiv = procedure(program_ : GLUInt;programInterface : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8660. TglGetProgramResourceIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8661. TglGetProgramResourceName = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; bufSize : GLsizei; length : PGLsizei; name : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8662. TglGetProgramResourceiv = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; propCount : GLsizei; const props : PGLenum; bufSize : GLsizei; length : PGLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8663. TglGetProgramResourceLocation = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8664. TglGetProgramResourceLocationIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8665. // GL_ARB_robust_buffer_access_behavior
  8666. // GL_ARB_shader_image_size
  8667. // GL_ARB_shader_storage_buffer_object
  8668. TglShaderStorageBlockBinding = procedure(program_ : GLuint; storageBlockIndex : GLuint; storageBlockBinding : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8669. // GL_ARB_stencil_texturing
  8670. // GL_ARB_texture_buffer_range
  8671. TglTexBufferRange = procedure(target : GLenum; internalformat : GLenum; buffer : GLuint; offset :GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8672. TglTextureBufferRangeEXT = procedure(texture : GLuint; target : GLenum; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8673. // GL_ARB_texture_query_levels
  8674. // GL_ARB_texture_storage_multisample
  8675. TglTexStorage2DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8676. TglTexStorage3DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8677. TglTextureStorage2DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8678. TglTextureStorage3DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8679. // GL 4.4
  8680. TglBufferStorage = procedure(target : GLenum; size : GLsizeiptr; const data : pointer; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8681. TglClearTexImage = procedure(texture : GLuint; level : GLint; format : GLenum; _type : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8682. TglClearTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; const Data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8683. TglBindBuffersBase = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8684. TglBindBuffersRange = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : GLintptr; const sizes : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8685. TglBindTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8686. TglBindSamplers = procedure(first : GLuint; count : GLsizei; const samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8687. TglBindImageTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8688. TglBindVertexBuffers = procedure(first : GLuint; count : GLsizei; const buffers : GLuint; const offsets : GLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8689. TglTexPageCommitmentARB = procedure(target : glenum; level : glint; xoffset : glint; yoffset : glint; zoffset : glint; width : glsizei; height : glsizei; depth : glsizei; resident : glboolean); {$IFDEF DGL_WIN} stdcall; {$ELSE}cdecl; {$ENDIF}
  8690. // GL 4.5
  8691. TglClipControl = procedure(origin : GLenum; depth : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8692. TglCreateTransformFeedbacks = procedure(n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8693. TglTransformFeedbackBufferBase = procedure (xfb : GLuint; index : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8694. TglTransformFeedbackBufferRange = procedure (xfb : GLuint; index : GLuint; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8695. TglGetTransformFeedbackiv = procedure (xfb : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8696. TglGetTransformFeedbacki_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8697. TglGetTransformFeedbacki64_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8698. TglCreateBuffers = procedure (n : GLsizei; buffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8699. TglNamedBufferStorage = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8700. TglNamedBufferData = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; usage : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8701. TglNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8702. TglCopyNamedBufferSubData = procedure (readBuffer : GLuint; writeBuffer : GLuint; readOffset : GLintptr; writeOffset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8703. TglClearNamedBufferData = procedure (buffer : GLuint; internalformat : GLenum; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8704. TglClearNamedBufferSubData = procedure (buffer : GLuint; internalformat : GLenum; offset : GLintptr; size : GLsizei; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8705. TglMapNamedBuffer = function(buffer : GLuint; access : GLenum) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8706. TglMapNamedBufferRange = function(buffer : GLuint; offset : GLintptr; length : GLsizei; access : GLbitfield) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8707. TglUnmapNamedBuffer = function(buffer : GLuint) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8708. TglFlushMappedNamedBufferRange = procedure (buffer : GLuint; offset : GLintptr; length : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8709. TglGetNamedBufferParameteriv = procedure (buffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8710. TglGetNamedBufferParameteri64v = procedure (buffer : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8711. TglGetNamedBufferPointerv = procedure (buffer : GLuint; pname : GLenum; params : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8712. TglGetNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8713. TglCreateFramebuffers = procedure (n : GLsizei; framebuffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8714. TglNamedFramebufferRenderbuffer = procedure (framebuffer : GLuint; attachment : GLenum ; renderbuffertarget : GLEnum; renderbuffer : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8715. TglNamedFramebufferParameteri = procedure (framebuffer : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8716. TglNamedFramebufferTexture = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8717. TglNamedFramebufferTextureLayer = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint; layer : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8718. TglNamedFramebufferDrawBuffer = procedure (framebuffer : GLuint; buf : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8719. TglNamedFramebufferDrawBuffers = procedure (framebuffer : GLuint; n : GLsizei; bufs : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8720. TglNamedFramebufferReadBuffer = procedure (framebuffer : GLuint; src : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8721. TglInvalidateNamedFramebufferData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8722. TglInvalidateNamedFramebufferSubData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8723. TglClearNamedFramebufferiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8724. TglClearNamedFramebufferuiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8725. TglClearNamedFramebufferfv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8726. TglClearNamedFramebufferfi = procedure (framebuffer : GLuint; buffer : GLenum; const depth : GLfloat; stencil : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8727. TglBlitNamedFramebuffer = procedure (readFramebuffer : GLuint; drawFramebuffer : GLuint; srcX0 : GLint; srcY0 : GLint; srcX1 : GLint; srcY1 : GLint; dstX0 : GLint; dstY0 : GLint; dstX1 : GLint; dstY1 : GLint ; mask : GLbitfield; filter : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8728. TglCheckNamedFramebufferStatus = function(framebuffer : GLuint; target : GLenum) : GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8729. TglGetNamedFramebufferParameteriv = procedure (framebuffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8730. TglGetNamedFramebufferAttachmentParameteriv = procedure (framebuffer : GLuint; attachment : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8731. TglCreateRenderbuffers = procedure (n : GLsizei; renderbuffers : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8732. TglNamedRenderbufferStorage = procedure (renderbuffer : GLUInt; internalformat : GLenum ; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8733. TglNamedRenderbufferStorageMultisample = procedure (renderbuffer : GLUInt; samples : GLSizei; internalformat : GLenum ; width : GLSizei; height : GLSizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8734. TglGetNamedRenderbufferParameteriv = procedure (renderbuffer : GLUInt; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8735. TglCreateTextures = procedure (target : GLenum ; n : GLsizei; textures : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8736. TglTextureBuffer = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8737. TglTextureBufferRange = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8738. TglTextureStorage1D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8739. TglTextureStorage2D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8740. TglTextureStorage3D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8741. TglTextureStorage2DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8742. TglTextureStorage3DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8743. TglTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8744. TglTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8745. TglTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8746. TglCompressedTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8747. TglCompressedTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; mageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8748. TglCompressedTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8749. TglCopyTextureSubImage1D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; x : GLint; y : GLint; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8750. TglCopyTextureSubImage2D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8751. TglCopyTextureSubImage3D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8752. TglTextureParameterf = procedure (texture : GLuint; pname : GLenum; param : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8753. TglTextureParameterfv = procedure (texture : GLuint; pname : GLenum; const param : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8754. TglTextureParameteri = procedure (texture : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8755. TglTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; const params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8756. TglTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; const params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8757. TglTextureParameteriv = procedure (texture : GLuint; pname : GLenum; const param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8758. TglGenerateTextureMipmap = procedure(texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8759. TglBindTextureUnit = procedure (_unit : GLuint; texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8760. TglGetTextureImage = procedure (texture : GLuint; level : GLint ; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8761. TglGetCompressedTextureImage = procedure (texture : GLuint; level : GLint; bufSize : GLSizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8762. TglGetTextureLevelParameterfv = procedure (texture : GLuint; level : GLint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8763. TglGetTextureLevelParameteriv = procedure (texture : GLuint; level : GLint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8764. TglGetTextureParameterfv = procedure (texture : GLuint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8765. TglGetTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8766. TglGetTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; params : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8767. TglGetTextureParameteriv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8768. TglCreateVertexArrays = procedure (n : GLsizei; arrays : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8769. TglDisableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8770. TglEnableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8771. TglVertexArrayElementBuffer = procedure (vaobj : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8772. TglVertexArrayVertexBuffer = procedure (vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8773. TglVertexArrayVertexBuffers = procedure (vaobj : GLuint; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : PGLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8774. TglVertexArrayAttribBinding = procedure (vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8775. TglVertexArrayAttribFormat = procedure(vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; normalized : GLboolean; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8776. TglVertexArrayAttribIFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8777. TglVertexArrayAttribLFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8778. TglVertexArrayBindingDivisor = procedure (vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8779. TglGetVertexArrayiv = procedure (vaobj : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8780. TglGetVertexArrayIndexediv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8781. TglGetVertexArrayIndexed64iv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8782. TglCreateSamplers = procedure (n : GLsizei; samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8783. TglCreateProgramPipelines = procedure (n : GLsizei; pipelines : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8784. TglCreateQueries = procedure (target : GLenum; n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8785. TglMemoryBarrierByRegion = procedure (barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8786. TglGetTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8787. TglGetCompressedTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8788. TglGetGraphicsResetStatus = function : GLEnum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8789. TglGetnCompressedTexImage = procedure (target : GLenum; lod : GLint; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8790. TglGetnTexImage = procedure (target : GLenum; level : GLint; format : GLenum; _type : GLenum; bufSize : GLSizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8791. TglGetnUniformdv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8792. TglGetnUniformfv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8793. TglGetnUniformiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8794. TglGetnUniformuiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8795. TglReadnPixels = procedure (x : GLint; y : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8796. TglGetnMapdv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8797. TglGetnMapfv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8798. TglGetnMapiv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8799. TglGetnPixelMapfv = procedure (map : GLenum; bufSize : GLsizei; values : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8800. TglGetnPixelMapuiv = procedure (map : GLenum; bufSize : GLsizei; values : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8801. TglGetnPixelMapusv = procedure (map : GLenum; bufSize : GLsizei; values : PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8802. TglGetnPolygonStipple = procedure (bufSize : GLsizei; pattern : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8803. TglGetnColorTable = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; table : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8804. TglGetnConvolutionFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; image : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8805. TglGetnSeparableFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; rowBufSize : GLsizei; row : PGLvoid; columnBufSize : GLsizei; column : PGLvoid; span : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8806. TglGetnHistogram = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8807. TglGetnMinmax = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8808. TglTextureBarrier = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8809. // GL_ARB_sparse_buffer
  8810. TglBufferPageCommitmentARB = procedure (target : GLenum; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8811. TglNamedBufferPageCommitmentEXT = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8812. TglNamedBufferPageCommitmentARB = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8813. // GL_KHR_blend_equation_advanced
  8814. TglBlendBarrierKHR = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8815. // GL_ARB_texture_view
  8816. TglTextureView = procedure(texture : GLuint; target : GLenum; origtexture : GLuint; internalformat : GLenum; minlevel : GLuint; numlevels : GLuint; minlayer : GLuint; numlayers : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8817. // GL_ARB_vertex_attrib_binding
  8818. TglBindVertexBuffer = procedure(bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8819. TglVertexAttribFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8820. TglVertexAttribIFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8821. TglVertexAttribLFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8822. TglVertexAttribBinding = procedure(attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8823. TglVertexBindingDivisor = procedure(bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8824. TglVertexArrayBindVertexBufferEXT = procedure(vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8825. TglVertexArrayVertexAttribFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8826. TglVertexArrayVertexAttribIFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8827. TglVertexArrayVertexAttribLFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8828. TglVertexArrayVertexAttribBindingEXT = procedure(vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8829. TglVertexArrayVertexBindingDivisorEXT = procedure(vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8830. // GL_ARB_robustness_isolation
  8831. //
  8832. // GL_ARB_cl_event
  8833. TglCreateSyncFromCLeventARB = function(context: p_cl_context; event: p_cl_event; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8834. // GL_ARB_debug_output
  8835. TglDebugMessageControlARB = procedure(source: GLenum; type_: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8836. TglDebugMessageInsertARB = procedure(source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8837. TglDebugMessageCallbackARB = procedure(callback: TglDebugProcARB; const userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8838. TglGetDebugMessageLogARB = function(count: GLuint; bufsize: GLsizei; sources: PGLenum; types: PGLenum; ids: PGLuint; severities: PGLenum; lengths: PGLsizei; messageLog: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8839. // GL_ARB_robustness
  8840. TglGetGraphicsResetStatusARB = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8841. TglGetnMapdvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8842. TglGetnMapfvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8843. TglGetnMapivARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8844. TglGetnPixelMapfvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8845. TglGetnPixelMapuivARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8846. TglGetnPixelMapusvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8847. TglGetnPolygonStippleARB = procedure(bufSize: GLsizei; pattern: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8848. TglGetnColorTableARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8849. TglGetnConvolutionFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8850. TglGetnSeparableFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; rowBufSize: GLsizei; row: PGLvoid; columnBufSize: GLsizei; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8851. TglGetnHistogramARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8852. TglGetnMinmaxARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8853. TglGetnTexImageARB = procedure(target: GLenum; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8854. TglReadnPixelsARB = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8855. TglGetnCompressedTexImageARB = procedure(target: GLenum; lod: GLint; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8856. TglGetnUniformfvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8857. TglGetnUniformivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8858. TglGetnUniformuivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8859. TglGetnUniformdvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8860. // GL_ATI_draw_buffers
  8861. TglDrawBuffersATI = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8862. // GL_ATI_element_array
  8863. TglElementPointerATI = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8864. TglDrawElementArrayATI = procedure(mode: GLenum; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8865. TglDrawRangeElementArrayATI = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8866. // GL_ATI_envmap_bumpmap
  8867. TglTexBumpParameterivATI = procedure(pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8868. TglTexBumpParameterfvATI = procedure(pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8869. TglGetTexBumpParameterivATI = procedure(pname: GLenum; param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8870. TglGetTexBumpParameterfvATI = procedure(pname: GLenum; param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8871. // GL_ATI_fragment_shader
  8872. TglGenFragmentShadersATI = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8873. TglBindFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8874. TglDeleteFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8875. TglBeginFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8876. TglEndFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8877. TglPassTexCoordATI = procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8878. TglSampleMapATI = procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8879. TglColorFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8880. TglColorFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8881. TglColorFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8882. TglAlphaFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8883. TglAlphaFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8884. TglAlphaFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8885. TglSetFragmentShaderConstantATI = procedure(dst: GLuint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8886. // GL_ATI_map_object_buffer
  8887. TglMapObjectBufferATI = function(buffer: GLuint): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8888. TglUnmapObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8889. // GL_ATI_pn_triangles
  8890. TglPNTrianglesiATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8891. TglPNTrianglesfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8892. // GL_ATI_separate_stencil
  8893. TglStencilOpSeparateATI = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8894. TglStencilFuncSeparateATI = procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8895. // GL_ATI_vertex_array_object
  8896. TglNewObjectBufferATI = function(size: GLsizei; const _pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8897. TglIsObjectBufferATI = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8898. TglUpdateObjectBufferATI = procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const _pointer: PGLvoid; preserve: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8899. TglGetObjectBufferfvATI = procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8900. TglGetObjectBufferivATI = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8901. TglFreeObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8902. TglArrayObjectATI = procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8903. TglGetArrayObjectfvATI = procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8904. TglGetArrayObjectivATI = procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8905. TglVariantArrayObjectATI = procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8906. TglGetVariantArrayObjectfvATI = procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8907. TglGetVariantArrayObjectivATI = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8908. // GL_ATI_vertex_attrib_array_object
  8909. TglVertexAttribArrayObjectATI = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8910. TglGetVertexAttribArrayObjectfvATI = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8911. TglGetVertexAttribArrayObjectivATI = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8912. // GL_ATI_vertex_streams
  8913. TglVertexStream1sATI = procedure(stream: GLenum; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8914. TglVertexStream1svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8915. TglVertexStream1iATI = procedure(stream: GLenum; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8916. TglVertexStream1ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8917. TglVertexStream1fATI = procedure(stream: GLenum; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8918. TglVertexStream1fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8919. TglVertexStream1dATI = procedure(stream: GLenum; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8920. TglVertexStream1dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8921. TglVertexStream2sATI = procedure(stream: GLenum; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8922. TglVertexStream2svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8923. TglVertexStream2iATI = procedure(stream: GLenum; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8924. TglVertexStream2ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8925. TglVertexStream2fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8926. TglVertexStream2fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8927. TglVertexStream2dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8928. TglVertexStream2dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8929. TglVertexStream3sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8930. TglVertexStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8931. TglVertexStream3iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8932. TglVertexStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8933. TglVertexStream3fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8934. TglVertexStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8935. TglVertexStream3dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8936. TglVertexStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8937. TglVertexStream4sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8938. TglVertexStream4svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8939. TglVertexStream4iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8940. TglVertexStream4ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8941. TglVertexStream4fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8942. TglVertexStream4fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8943. TglVertexStream4dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8944. TglVertexStream4dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8945. TglNormalStream3bATI = procedure(stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8946. TglNormalStream3bvATI = procedure(stream: GLenum; const coords: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8947. TglNormalStream3sATI = procedure(stream: GLenum; nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8948. TglNormalStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8949. TglNormalStream3iATI = procedure(stream: GLenum; nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8950. TglNormalStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8951. TglNormalStream3fATI = procedure(stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8952. TglNormalStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8953. TglNormalStream3dATI = procedure(stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8954. TglNormalStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8955. TglClientActiveVertexStreamATI = procedure(stream: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8956. TglVertexBlendEnviATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8957. TglVertexBlendEnvfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8958. // GL_AMD_performance_monitor
  8959. TglGetPerfMonitorGroupsAMD = procedure(numGroups: PGLint; groupsSize: GLsizei; groups: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8960. TglGetPerfMonitorCountersAMD = procedure(group: GLuint; numCounters: PGLint; maxActiveCouters: PGLint; counterSize: GLsizei; counters: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8961. TglGetPerfMonitorGroupStringAMD = procedure(group: GLuint; bufSize: GLsizei; length: PGLsizei; groupString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8962. TglGetPerfMonitorCounterStringAMD = procedure(group: GLuint; counter: GLuint; bufSize: GLsizei; length: PGLsizei; counterString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8963. TglGetPerfMonitorCounterInfoAMD = procedure(group: GLuint; counter: GLuint; pname: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8964. TglGenPerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8965. TglDeletePerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8966. TglSelectPerfMonitorCountersAMD = procedure(monitor: GLuint; enable: GLboolean; group: GLuint; numCounters: GLint; counterList: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8967. TglBeginPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8968. TglEndPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8969. TglGetPerfMonitorCounterDataAMD = procedure(monitor: GLuint; pname: GLenum; dataSize: GLsizei; data: PGLuint; bytesWritten: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8970. // GL_AMD_vertex_shader_tesselator
  8971. TglTessellationFactorAMD = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8972. TglTessellationModeAMD = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8973. // GL_AMD_draw_buffers_blend
  8974. TglBlendFuncIndexedAMD = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8975. TglBlendFuncSeparateIndexedAMD = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8976. TglBlendEquationIndexedAMD = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8977. TglBlendEquationSeparateIndexedAMD = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8978. // GL_AMD_name_gen_delete
  8979. TglGenNamesAMD = procedure(identifier: GLenum; num: GLuint; names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8980. TglDeleteNamesAMD = procedure(identifier: GLenum; num: GLuint; const names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8981. TglIsNameAMD = function(identifier: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8982. // GL_AMD_debug_output
  8983. TglDebugMessageEnableAMD = procedure(category: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8984. TglDebugMessageInsertAMD = procedure(category: GLenum; severity: GLenum; id: GLuint; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8985. TglDebugMessageCallbackAMD = procedure(callback: TGLDebugProcAMD; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8986. TglGetDebugMessageLogAMD = function(count: GLuint; bufsize: GLsizei; categories: PGLenum; severities: PGLuint; ids: PGLuint; lengths: PGLsizei; message: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8987. // GL_EXT_blend_color
  8988. TglBlendColorEXT = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8989. // GL_EXT_blend_func_separate
  8990. TglBlendFuncSeparateEXT = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8991. // GL_EXT_blend_minmax
  8992. TglBlendEquationEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8993. // GL_EXT_color_subtable
  8994. TglColorSubTableEXT = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8995. TglCopyColorSubTableEXT = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8996. // GL_EXT_compiled_vertex_array
  8997. TglLockArraysEXT = procedure(first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8998. TglUnlockArraysEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8999. // GL_EXT_convolution
  9000. TglConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9001. TglConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9002. TglConvolutionParameterfEXT = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9003. TglConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9004. TglConvolutionParameteriEXT = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9005. TglConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9006. TglCopyConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9007. TglCopyConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9008. TglGetConvolutionFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9009. TglGetConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9010. TglGetConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9011. TglGetSeparableFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9012. TglSeparableFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9013. // GL_EXT_coordinate_frame
  9014. TglTangent3bEXT = procedure(tx: GLbyte; ty: GLbyte; tz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9015. TglTangent3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9016. TglTangent3dEXT = procedure(tx: GLdouble; ty: GLdouble; tz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9017. TglTangent3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9018. TglTangent3fEXT = procedure(tx: GLfloat; ty: GLfloat; tz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9019. TglTangent3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9020. TglTangent3iEXT = procedure(tx: GLint; ty: GLint; tz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9021. TglTangent3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9022. TglTangent3sEXT = procedure(tx: GLshort; ty: GLshort; tz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9023. TglTangent3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9024. TglBinormal3bEXT = procedure(bx: GLbyte; by: GLbyte; bz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9025. TglBinormal3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9026. TglBinormal3dEXT = procedure(bx: GLdouble; by: GLdouble; bz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9027. TglBinormal3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9028. TglBinormal3fEXT = procedure(bx: GLfloat; by: GLfloat; bz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9029. TglBinormal3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9030. TglBinormal3iEXT = procedure(bx: GLint; by: GLint; bz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9031. TglBinormal3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9032. TglBinormal3sEXT = procedure(bx: GLshort; by: GLshort; bz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9033. TglBinormal3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9034. TglTangentPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9035. TglBinormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9036. // GL_EXT_copy_texture
  9037. TglCopyTexImage1DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9038. TglCopyTexImage2DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9039. TglCopyTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9040. TglCopyTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9041. TglCopyTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9042. // GL_EXT_cull_vertex
  9043. TglCullParameterdvEXT = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9044. TglCullParameterfvEXT = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9045. // GL_EXT_draw_range_elements
  9046. TglDrawRangeElementsEXT = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9047. // GL_EXT_fog_coord
  9048. TglFogCoordfEXT = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9049. TglFogCoordfvEXT = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9050. TglFogCoorddEXT = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9051. TglFogCoorddvEXT = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9052. TglFogCoordPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9053. // GL_EXT_framebuffer_object
  9054. TglIsRenderbufferEXT = function(renderbuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9055. TglBindRenderbufferEXT = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9056. TglDeleteRenderbuffersEXT = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9057. TglGenRenderbuffersEXT = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9058. TglRenderbufferStorageEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9059. TglGetRenderbufferParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9060. TglIsFramebufferEXT = function(framebuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9061. TglBindFramebufferEXT = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9062. TglDeleteFramebuffersEXT = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9063. TglGenFramebuffersEXT = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9064. TglCheckFramebufferStatusEXT = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9065. TglFramebufferTexture1DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9066. TglFramebufferTexture2DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9067. TglFramebufferTexture3DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9068. TglFramebufferRenderbufferEXT = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9069. TglGetFramebufferAttachmentParameterivEXT = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9070. TglGenerateMipmapEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9071. // GL_EXT_histogram
  9072. TglGetHistogramEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9073. TglGetHistogramParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9074. TglGetHistogramParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9075. TglGetMinmaxEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9076. TglGetMinmaxParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9077. TglGetMinmaxParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9078. TglHistogramEXT = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9079. TglMinmaxEXT = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9080. TglResetHistogramEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9081. TglResetMinmaxEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9082. // GL_EXT_index_func
  9083. TglIndexFuncEXT = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9084. // GL_EXT_index_material
  9085. TglIndexMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9086. // GL_EXT_light_texture
  9087. TglApplyTextureEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9088. TglTextureLightEXT = procedure(pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9089. TglTextureMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9090. // GL_EXT_multi_draw_arrays
  9091. TglMultiDrawArraysEXT = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9092. TglMultiDrawElementsEXT = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9093. // GL_EXT_multisample
  9094. TglSampleMaskEXT = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9095. TglSamplePatternEXT = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9096. // GL_EXT_paletted_texture
  9097. TglColorTableEXT = procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9098. TglGetColorTableEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9099. TglGetColorTableParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9100. TglGetColorTableParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9101. // GL_EXT_pixel_transform
  9102. TglPixelTransformParameteriEXT = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9103. TglPixelTransformParameterfEXT = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9104. TglPixelTransformParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9105. TglPixelTransformParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9106. // GL_EXT_point_parameters
  9107. TglPointParameterfEXT = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9108. TglPointParameterfvEXT = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9109. // GL_EXT_polygon_offset
  9110. TglPolygonOffsetEXT = procedure(factor: GLfloat; bias: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9111. // GL_EXT_secondary_color
  9112. TglSecondaryColor3bEXT = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9113. TglSecondaryColor3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9114. TglSecondaryColor3dEXT = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9115. TglSecondaryColor3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9116. TglSecondaryColor3fEXT = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9117. TglSecondaryColor3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9118. TglSecondaryColor3iEXT = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9119. TglSecondaryColor3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9120. TglSecondaryColor3sEXT = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9121. TglSecondaryColor3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9122. TglSecondaryColor3ubEXT = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9123. TglSecondaryColor3ubvEXT = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9124. TglSecondaryColor3uiEXT = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9125. TglSecondaryColor3uivEXT = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9126. TglSecondaryColor3usEXT = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9127. TglSecondaryColor3usvEXT = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9128. TglSecondaryColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9129. // GL_EXT_stencil_two_side
  9130. TglActiveStencilFaceEXT = procedure(face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9131. // GL_EXT_subtexture
  9132. TglTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9133. TglTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9134. // GL_EXT_texture3D
  9135. TglTexImage3DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9136. TglTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9137. // GL_EXT_texture_object
  9138. TglAreTexturesResidentEXT = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9139. TglBindTextureEXT = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9140. TglDeleteTexturesEXT = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9141. TglGenTexturesEXT = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9142. TglIsTextureEXT = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9143. TglPrioritizeTexturesEXT = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9144. // GL_EXT_texture_perturb_normal
  9145. TglTextureNormalEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9146. // GL_EXT_vertex_array
  9147. TglArrayElementEXT = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9148. TglColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9149. TglDrawArraysEXT = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9150. TglEdgeFlagPointerEXT = procedure(stride: GLsizei; count: GLsizei; const _pointer: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9151. TglGetPointervEXT = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9152. TglIndexPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9153. TglNormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9154. TglTexCoordPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9155. TglVertexPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9156. // GL_EXT_vertex_shader
  9157. TglBeginVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9158. TglEndVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9159. TglBindVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9160. TglGenVertexShadersEXT = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9161. TglDeleteVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9162. TglShaderOp1EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9163. TglShaderOp2EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9164. TglShaderOp3EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9165. TglSwizzleEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9166. TglWriteMaskEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9167. TglInsertComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9168. TglExtractComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9169. TglGenSymbolsEXT = function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9170. TglSetInvariantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9171. TglSetLocalConstantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9172. TglVariantbvEXT = procedure(id: GLuint; const addr: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9173. TglVariantsvEXT = procedure(id: GLuint; const addr: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9174. TglVariantivEXT = procedure(id: GLuint; const addr: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9175. TglVariantfvEXT = procedure(id: GLuint; const addr: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9176. TglVariantdvEXT = procedure(id: GLuint; const addr: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9177. TglVariantubvEXT = procedure(id: GLuint; const addr: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9178. TglVariantusvEXT = procedure(id: GLuint; const addr: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9179. TglVariantuivEXT = procedure(id: GLuint; const addr: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9180. TglVariantPointerEXT = procedure(id: GLuint; _type: GLenum; stride: GLuint; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9181. TglEnableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9182. TglDisableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9183. TglBindLightParameterEXT = function(light: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9184. TglBindMaterialParameterEXT = function(face: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9185. TglBindTexGenParameterEXT = function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9186. TglBindTextureUnitParameterEXT = function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9187. TglBindParameterEXT = function(value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9188. TglIsVariantEnabledEXT = function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9189. TglGetVariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9190. TglGetVariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9191. TglGetVariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9192. TglGetVariantPointervEXT = procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9193. TglGetInvariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9194. TglGetInvariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9195. TglGetInvariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9196. TglGetLocalConstantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9197. TglGetLocalConstantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9198. TglGetLocalConstantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9199. // GL_EXT_vertex_weighting
  9200. TglVertexWeightfEXT = procedure(weight: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9201. TglVertexWeightfvEXT = procedure(const weight: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9202. TglVertexWeightPointerEXT = procedure(size: GLsizei; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9203. // GL_EXT_stencil_clear_tag
  9204. TglStencilClearTagEXT = procedure(stencilTagBits: GLsizei; stencilClearTag: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9205. // GL_EXT_framebuffer_blit
  9206. TglBlitFramebufferEXT = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9207. // GL_EXT_framebuffer_multisample
  9208. TglRenderbufferStorageMultisampleEXT = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9209. // GL_EXT_timer_query
  9210. TglGetQueryObjecti64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9211. TglGetQueryObjectui64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9212. // GL_EXT_gpu_program_parameters
  9213. TglProgramEnvParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9214. TglProgramLocalParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9215. // GL_EXT_bindable_uniform
  9216. TglUniformBufferEXT = procedure(_program: GLuint; location: GLint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9217. TglGetUniformBufferSizeEXT = function(_program: GLuint; location: GLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9218. TglGetUniformOffsetEXT = function(_program: GLuint; location: GLint): GLintptr; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9219. // GL_EXT_draw_buffers2
  9220. TglColorMaskIndexedEXT = procedure(buf: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9221. TglGetBooleanIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9222. TglGetIntegerIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9223. TglEnableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9224. TglDisableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9225. TglIsEnabledIndexedEXT = function(target: GLenum; index: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9226. // GL_EXT_draw_instanced
  9227. TglDrawArraysInstancedEXT = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9228. TglDrawElementsInstancedEXT = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: Pointer; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9229. // GL_EXT_geometry_shader4
  9230. TglProgramParameteriEXT = procedure (_program: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9231. TglFramebufferTextureEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9232. TglFramebufferTextureFaceEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9233. // GL_EXT_gpu_shader4
  9234. TglVertexAttribI1iEXT = procedure(index: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9235. TglVertexAttribI2iEXT = procedure(index: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9236. TglVertexAttribI3iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9237. TglVertexAttribI4iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9238. TglVertexAttribI1uiEXT = procedure(index: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9239. TglVertexAttribI2uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9240. TglVertexAttribI3uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9241. TglVertexAttribI4uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9242. TglVertexAttribI1ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9243. TglVertexAttribI2ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9244. TglVertexAttribI3ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9245. TglVertexAttribI4ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9246. TglVertexAttribI1uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9247. TglVertexAttribI2uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9248. TglVertexAttribI3uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9249. TglVertexAttribI4uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9250. TglVertexAttribI4bvEXT = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9251. TglVertexAttribI4svEXT = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9252. TglVertexAttribI4ubvEXT = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9253. TglVertexAttribI4usvEXT = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9254. TglVertexAttribIPointerEXT = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const _pointer: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9255. TglGetVertexAttribIivEXT = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9256. TglGetVertexAttribIuivEXT = procedure(index: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9257. TglUniform1uiEXT = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9258. TglUniform2uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9259. TglUniform3uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9260. TglUniform4uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9261. TglUniform1uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9262. TglUniform2uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9263. TglUniform3uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9264. TglUniform4uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9265. TglGetUniformuivEXT = procedure(_program: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9266. TglBindFragDataLocationEXT = procedure(_program: GLuint; colorNumber: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9267. TglGetFragDataLocationEXT = function(_program: GLuint; const name: PGLchar): GLint;
  9268. // GL_EXT_texture_array
  9269. TglFramebufferTextureLayerEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9270. // GL_EXT_texture_buffer_object
  9271. TglTexBufferEXT = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9272. // GL_EXT_texture_integer
  9273. TglClearColorIiEXT = procedure(r: GLint; g: GLint; b: GLint; a: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9274. TglClearColorIuiEXT = procedure(r: GLuint; g: GLuint; b: GLuint; a: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9275. TglTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9276. TglTexParameterIuivEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9277. TglGetTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9278. TglGetTexParameterIiuvEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9279. // GL_HP_image_transform
  9280. TglImageTransformParameteriHP = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9281. TglImageTransformParameterfHP = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9282. TglImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9283. TglImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9284. TglGetImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9285. TglGetImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9286. // GL_EXT_depth_bounds_test
  9287. TglDepthBoundsEXT = procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9288. // GL_EXT_blend_equation_separate
  9289. TglBlendEquationSeparateEXT = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9290. // GL_EXT_transform_feedback
  9291. TglBeginTransformFeedbackEXT = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9292. TglEndTransformFeedbackEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9293. TglBindBufferRangeEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9294. TglBindBufferOffsetEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9295. TglBindBufferBaseEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9296. TglTransformFeedbackVaryingsEXT = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9297. TglGetTransformFeedbackVaryingEXT = procedure(program_: GLuint; index_: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9298. // GL_EXT_direct_state_access
  9299. TglClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9300. TglPushClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9301. TglMatrixLoadfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9302. TglMatrixLoaddEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9303. TglMatrixMultfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9304. TglMatrixMultdEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9305. TglMatrixLoadIdentityEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9306. TglMatrixRotatefEXT = procedure(mode: GLenum; angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9307. TglMatrixRotatedEXT = procedure(mode: GLenum; angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9308. TglMatrixScalefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9309. TglMatrixScaledEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9310. TglMatrixTranslatefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9311. TglMatrixTranslatedEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9312. TglMatrixFrustumEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9313. TglMatrixOrthoEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9314. TglMatrixPopEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9315. TglMatrixPushEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9316. TglMatrixLoadTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9317. TglMatrixLoadTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9318. TglMatrixMultTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9319. TglMatrixMultTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9320. TglTextureParameterfEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9321. TglTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9322. TglTextureParameteriEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9323. TglTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9324. TglTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9325. TglTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9326. TglTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9327. TglTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9328. TglCopyTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9329. TglCopyTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9330. TglCopyTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9331. TglCopyTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9332. TglGetTextureImageEXT = procedure(texture: GLuint; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9333. TglGetTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9334. TglGetTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9335. TglGetTextureLevelParameterfvEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9336. TglGetTextureLevelParameterivEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9337. TglTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9338. TglTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9339. TglCopyTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9340. TglMultiTexParameterfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9341. TglMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9342. TglMultiTexParameteriEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9343. TglMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9344. TglMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9345. TglMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9346. TglMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9347. TglMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9348. TglCopyMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9349. TglCopyMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9350. TglCopyMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9351. TglCopyMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9352. TglGetMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9353. TglGetMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9354. TglGetMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9355. TglGetMultiTexLevelParameterfvEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9356. TglGetMultiTexLevelParameterivEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9357. TglMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9358. TglMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels:PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9359. TglCopyMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9360. TglBindMultiTextureEXT = procedure(texunit: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9361. TglEnableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9362. TglDisableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9363. TglMultiTexCoordPointerEXT = procedure(texunit: GLenum; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9364. TglMultiTexEnvfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9365. TglMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9366. TglMultiTexEnviEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9367. TglMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9368. TglMultiTexGendEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9369. TglMultiTexGendvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9370. TglMultiTexGenfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9371. TglMultiTexGenfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9372. TglMultiTexGeniEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9373. TglMultiTexGenivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9374. TglGetMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9375. TglGetMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9376. TglGetMultiTexGendvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9377. TglGetMultiTexGenfvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9378. TglGetMultiTexGenivEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9379. TglGetFloatIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9380. TglGetDoubleIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9381. TglGetPointerIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9382. TglCompressedTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9383. TglCompressedTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9384. TglCompressedTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9385. TglCompressedTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9386. TglCompressedTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9387. TglCompressedTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9388. TglGetCompressedTextureImageEXT = procedure(texture: GLuint; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9389. TglCompressedMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9390. TglCompressedMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9391. TglCompressedMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9392. TglCompressedMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9393. TglCompressedMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9394. TglCompressedMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9395. TglGetCompressedMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9396. TglNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; format: GLenum; len: GLsizei; const string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9397. TglNamedProgramLocalParameter4dEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9398. TglNamedProgramLocalParameter4dvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9399. TglNamedProgramLocalParameter4fEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9400. TglNamedProgramLocalParameter4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9401. TglGetNamedProgramLocalParameterdvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9402. TglGetNamedProgramLocalParameterfvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9403. TglGetNamedProgramivEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9404. TglGetNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9405. TglNamedProgramLocalParameters4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9406. TglNamedProgramLocalParameterI4iEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9407. TglNamedProgramLocalParameterI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9408. TglNamedProgramLocalParametersI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9409. TglNamedProgramLocalParameterI4uiEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9410. TglNamedProgramLocalParameterI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9411. TglNamedProgramLocalParametersI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9412. TglGetNamedProgramLocalParameterIivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9413. TglGetNamedProgramLocalParameterIuivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9414. TglTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9415. TglTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9416. TglGetTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9417. TglGetTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9418. TglMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9419. TglMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9420. TglGetMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9421. TglGetMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9422. TglProgramUniform1fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9423. TglProgramUniform2fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9424. TglProgramUniform3fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9425. TglProgramUniform4fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9426. TglProgramUniform1iEXT = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9427. TglProgramUniform2iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9428. TglProgramUniform3iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9429. TglProgramUniform4iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9430. TglProgramUniform1fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9431. TglProgramUniform2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9432. TglProgramUniform3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9433. TglProgramUniform4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9434. TglProgramUniform1ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9435. TglProgramUniform2ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9436. TglProgramUniform3ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9437. TglProgramUniform4ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9438. TglProgramUniformMatrix2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9439. TglProgramUniformMatrix3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9440. TglProgramUniformMatrix4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9441. TglProgramUniformMatrix2x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9442. TglProgramUniformMatrix3x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9443. TglProgramUniformMatrix2x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9444. TglProgramUniformMatrix4x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9445. TglProgramUniformMatrix3x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9446. TglProgramUniformMatrix4x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9447. TglProgramUniform1uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9448. TglProgramUniform2uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9449. TglProgramUniform3uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9450. TglProgramUniform4uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9451. TglProgramUniform1uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9452. TglProgramUniform2uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9453. TglProgramUniform3uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9454. TglProgramUniform4uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9455. TglNamedBufferDataEXT = procedure(buffer: GLuint; size: GLsizei; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9456. TglNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9457. TglMapNamedBufferEXT = function(buffer: GLuint; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9458. TglUnmapNamedBufferEXT = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9459. TglMapNamedBufferRangeEXT = function(buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9460. TglFlushMappedNamedBufferRangeEXT = procedure(buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9461. TglNamedCopyBufferSubDataEXT = procedure(readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9462. TglGetNamedBufferParameterivEXT = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9463. TglGetNamedBufferPointervEXT = procedure(buffer: GLuint; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9464. TglGetNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9465. TglTextureBufferEXT = procedure(texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9466. TglMultiTexBufferEXT = procedure(texunit: GLenum; target: GLenum; interformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9467. TglNamedRenderbufferStorageEXT = procedure(renderbuffer: GLuint; interformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9468. TglGetNamedRenderbufferParameterivEXT = procedure(renderbuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9469. TglCheckNamedFramebufferStatusEXT = function(framebuffer: GLuint; target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9470. TglNamedFramebufferTexture1DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9471. TglNamedFramebufferTexture2DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9472. TglNamedFramebufferTexture3DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9473. TglNamedFramebufferRenderbufferEXT = procedure(framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9474. TglGetNamedFramebufferAttachmentParameterivEXT = procedure(framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9475. TglGenerateTextureMipmapEXT = procedure(texture: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9476. TglGenerateMultiTexMipmapEXT = procedure(texunit: GLenum; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9477. TglFramebufferDrawBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9478. TglFramebufferDrawBuffersEXT = procedure(framebuffer: GLuint; n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9479. TglFramebufferReadBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9480. TglGetFramebufferParameterivEXT = procedure(framebuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9481. TglNamedRenderbufferStorageMultisampleEXT = procedure(renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9482. TglNamedRenderbufferStorageMultisampleCoverageEXT = procedure(renderbuffer: GLuint; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9483. TglNamedFramebufferTextureEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9484. TglNamedFramebufferTextureLayerEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9485. TglNamedFramebufferTextureFaceEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9486. TglTextureRenderbufferEXT = procedure(texture: GLuint; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9487. TglMultiTexRenderbufferEXT = procedure(texunit: GLenum; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9488. TglProgramUniform1dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9489. TglProgramUniform2dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9490. TglProgramUniform3dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9491. TglProgramUniform4dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9492. TglProgramUniform1dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9493. TglProgramUniform2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9494. TglProgramUniform3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9495. TglProgramUniform4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9496. TglProgramUniformMatrix2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9497. TglProgramUniformMatrix3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9498. TglProgramUniformMatrix4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9499. TglProgramUniformMatrix2x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9500. TglProgramUniformMatrix2x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9501. TglProgramUniformMatrix3x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9502. TglProgramUniformMatrix3x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9503. TglProgramUniformMatrix4x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9504. TglProgramUniformMatrix4x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9505. // GL_EXT_separate_shader_objects
  9506. TglUseShaderProgramEXT = procedure(_type: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9507. TglActiveProgramEXT = procedure(_program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9508. TglCreateShaderProgramEXT = function(_type: GLenum; const _string: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9509. // GL_EXT_shader_image_load_store
  9510. TglBindImageTextureEXT = procedure(index: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9511. TglMemoryBarrierEXT = procedure(barriers: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9512. // GL_EXT_vertex_attrib_64bit
  9513. TglVertexAttribL1dEXT = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9514. TglVertexAttribL2dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9515. TglVertexAttribL3dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9516. TglVertexAttribL4dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9517. TglVertexAttribL1dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9518. TglVertexAttribL2dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9519. TglVertexAttribL3dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9520. TglVertexAttribL4dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9521. TglVertexAttribLPointerEXT = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9522. TglGetVertexAttribLdvEXT = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9523. TglVertexArrayVertexAttribLOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9524. // GL_IBM_multimode_draw_arrays
  9525. TglMultiModeDrawArraysIBM = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9526. TglMultiModeDrawElementsIBM = procedure(const mode: PGLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9527. // GL_IBM_vertex_array_lists
  9528. TglColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9529. TglSecondaryColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9530. TglEdgeFlagPointerListIBM = procedure(stride: GLint; const _pointer: PGLboolean; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9531. TglFogCoordPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9532. TglIndexPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9533. TglNormalPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9534. TglTexCoordPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9535. TglVertexPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9536. // GL_INGR_blend_func_separate
  9537. TglBlendFuncSeparateINGR = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9538. // GL_INTEL_framebuffer_CMAA
  9539. TglApplyFramebufferAttachmentCMAAINTEL = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9540. // GL_INTEL_parallel_arrays
  9541. TglVertexPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9542. TglNormalPointervINTEL = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9543. TglColorPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9544. TglTexCoordPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9545. // GL_MESA_resize_buffers
  9546. TglResizeBuffersMESA = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9547. // GL_MESA_window_pos
  9548. TglWindowPos2dMESA = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9549. TglWindowPos2dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9550. TglWindowPos2fMESA = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9551. TglWindowPos2fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9552. TglWindowPos2iMESA = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9553. TglWindowPos2ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9554. TglWindowPos2sMESA = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9555. TglWindowPos2svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9556. TglWindowPos3dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9557. TglWindowPos3dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9558. TglWindowPos3fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9559. TglWindowPos3fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9560. TglWindowPos3iMESA = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9561. TglWindowPos3ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9562. TglWindowPos3sMESA = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9563. TglWindowPos3svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9564. TglWindowPos4dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9565. TglWindowPos4dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9566. TglWindowPos4fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9567. TglWindowPos4fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9568. TglWindowPos4iMESA = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9569. TglWindowPos4ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9570. TglWindowPos4sMESA = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9571. TglWindowPos4svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9572. // GL_NV_evaluators
  9573. TglMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9574. TglMapParameterivNV = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9575. TglMapParameterfvNV = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9576. TglGetMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9577. TglGetMapParameterivNV = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9578. TglGetMapParameterfvNV = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9579. TglGetMapAttribParameterivNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9580. TglGetMapAttribParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9581. TglEvalMapsNV = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9582. // GL_NV_fence
  9583. TglDeleteFencesNV = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9584. TglGenFencesNV = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9585. TglIsFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9586. TglTestFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9587. TglGetFenceivNV = procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9588. TglFinishFenceNV = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9589. TglSetFenceNV = procedure(fence: GLuint; condition: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9590. // GL_NV_fragment_program
  9591. TglProgramNamedParameter4fNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9592. TglProgramNamedParameter4dNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9593. TglProgramNamedParameter4fvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9594. TglProgramNamedParameter4dvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9595. TglGetProgramNamedParameterfvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9596. TglGetProgramNamedParameterdvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9597. // GL_NV_half_float
  9598. TglVertex2hNV = procedure(x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9599. TglVertex2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9600. TglVertex3hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9601. TglVertex3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9602. TglVertex4hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9603. TglVertex4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9604. TglNormal3hNV = procedure(nx: GLhalfNV; ny: GLhalfNV; nz: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9605. TglNormal3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9606. TglColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9607. TglColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9608. TglColor4hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV; alpha: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9609. TglColor4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9610. TglTexCoord1hNV = procedure(s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9611. TglTexCoord1hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9612. TglTexCoord2hNV = procedure(s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9613. TglTexCoord2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9614. TglTexCoord3hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9615. TglTexCoord3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9616. TglTexCoord4hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9617. TglTexCoord4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9618. TglMultiTexCoord1hNV = procedure(target: GLenum; s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9619. TglMultiTexCoord1hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9620. TglMultiTexCoord2hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9621. TglMultiTexCoord2hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9622. TglMultiTexCoord3hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9623. TglMultiTexCoord3hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9624. TglMultiTexCoord4hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9625. TglMultiTexCoord4hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9626. TglFogCoordhNV = procedure(fog: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9627. TglFogCoordhvNV = procedure(const fog: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9628. TglSecondaryColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9629. TglSecondaryColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9630. TglVertexWeighthNV = procedure(weight: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9631. TglVertexWeighthvNV = procedure(const weight: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9632. TglVertexAttrib1hNV = procedure(index: GLuint; x: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9633. TglVertexAttrib1hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9634. TglVertexAttrib2hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9635. TglVertexAttrib2hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9636. TglVertexAttrib3hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9637. TglVertexAttrib3hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9638. TglVertexAttrib4hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9639. TglVertexAttrib4hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9640. TglVertexAttribs1hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9641. TglVertexAttribs2hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9642. TglVertexAttribs3hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9643. TglVertexAttribs4hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9644. // GL_NV_occlusion_query
  9645. TglGenOcclusionQueriesNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9646. TglDeleteOcclusionQueriesNV = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9647. TglIsOcclusionQueryNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9648. TglBeginOcclusionQueryNV = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9649. TglEndOcclusionQueryNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9650. TglGetOcclusionQueryivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9651. TglGetOcclusionQueryuivNV = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9652. // GL_NV_pixel_data_range
  9653. TglPixelDataRangeNV = procedure(target: GLenum; length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9654. TglFlushPixelDataRangeNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9655. // GL_NV_point_sprite
  9656. TglPointParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9657. TglPointParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9658. // GL_NV_primitive_restart
  9659. TglPrimitiveRestartNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9660. TglPrimitiveRestartIndexNV = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9661. // GL_NV_register_combiners
  9662. TglCombinerParameterfvNV = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9663. TglCombinerParameterfNV = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9664. TglCombinerParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9665. TglCombinerParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9666. TglCombinerInputNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9667. TglCombinerOutputNV = procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9668. TglFinalCombinerInputNV = procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9669. TglGetCombinerInputParameterfvNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9670. TglGetCombinerInputParameterivNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9671. TglGetCombinerOutputParameterfvNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9672. TglGetCombinerOutputParameterivNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9673. TglGetFinalCombinerInputParameterfvNV = procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9674. TglGetFinalCombinerInputParameterivNV = procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9675. // GL_NV_register_combiners2
  9676. TglCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9677. TglGetCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9678. // GL_NV_vertex_array_range
  9679. TglFlushVertexArrayRangeNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9680. TglVertexArrayRangeNV = procedure(length: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9681. // GL_NV_vertex_program
  9682. TglAreProgramsResidentNV = function(n: GLsizei; const programs: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9683. TglBindProgramNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9684. TglDeleteProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9685. TglExecuteProgramNV = procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9686. TglGenProgramsNV = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9687. TglGetProgramParameterdvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9688. TglGetProgramParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9689. TglGetProgramivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9690. TglGetProgramStringNV = procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9691. TglGetTrackMatrixivNV = procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9692. TglGetVertexAttribdvNV = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9693. TglGetVertexAttribfvNV = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9694. TglGetVertexAttribivNV = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9695. TglGetVertexAttribPointervNV = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9696. TglIsProgramNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9697. TglLoadProgramNV = procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9698. TglProgramParameter4dNV = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9699. TglProgramParameter4dvNV = procedure(target: GLenum; index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9700. TglProgramParameter4fNV = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9701. TglProgramParameter4fvNV = procedure(target: GLenum; index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9702. TglProgramParameters4dvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9703. TglProgramParameters4fvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9704. TglRequestResidentProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9705. TglTrackMatrixNV = procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9706. TglVertexAttribPointerNV = procedure(index: GLuint; fsize: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9707. TglVertexAttrib1dNV = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9708. TglVertexAttrib1dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9709. TglVertexAttrib1fNV = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9710. TglVertexAttrib1fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9711. TglVertexAttrib1sNV = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9712. TglVertexAttrib1svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9713. TglVertexAttrib2dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9714. TglVertexAttrib2dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9715. TglVertexAttrib2fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9716. TglVertexAttrib2fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9717. TglVertexAttrib2sNV = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9718. TglVertexAttrib2svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9719. TglVertexAttrib3dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9720. TglVertexAttrib3dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9721. TglVertexAttrib3fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9722. TglVertexAttrib3fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9723. TglVertexAttrib3sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9724. TglVertexAttrib3svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9725. TglVertexAttrib4dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9726. TglVertexAttrib4dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9727. TglVertexAttrib4fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9728. TglVertexAttrib4fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9729. TglVertexAttrib4sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9730. TglVertexAttrib4svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9731. TglVertexAttrib4ubNV = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9732. TglVertexAttrib4ubvNV = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9733. TglVertexAttribs1dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9734. TglVertexAttribs1fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9735. TglVertexAttribs1svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9736. TglVertexAttribs2dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9737. TglVertexAttribs2fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9738. TglVertexAttribs2svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9739. TglVertexAttribs3dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9740. TglVertexAttribs3fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9741. TglVertexAttribs3svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9742. TglVertexAttribs4dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9743. TglVertexAttribs4fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9744. TglVertexAttribs4svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9745. TglVertexAttribs4ubvNV = procedure(index: GLuint; count: GLsizei; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9746. // GL_NV_depth_buffer_float
  9747. TglDepthRangedNV = procedure(n: GLdouble; f: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9748. TglClearDepthdNV = procedure(d: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9749. TglDepthBoundsdNV = procedure(zmin: GLdouble; zmax: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9750. // GL_NV_framebuffer_multisample_coverage
  9751. TglRenderbufferStorageMultsampleCoverageNV = procedure(target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9752. // GL_NV_geometry_program4
  9753. TglProgramVertexLimitNV = procedure(target: GLenum; limit: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9754. // GL_NV_gpu_program4
  9755. TglProgramLocalParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9756. TglProgramLocalParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9757. TglProgramLocalParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9758. TglProgramLocalParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9759. TglProgramLocalParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9760. TglProgramLocalParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9761. TglProgramEnvParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9762. TglProgramEnvParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9763. TglProgramEnvParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9764. TglProgramEnvParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9765. TglProgramEnvParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9766. TglProgramEnvParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9767. TglGetProgramLocalParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9768. TglGetProgramLocalParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9769. TglGetProgramEnvParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9770. TglGetProgramEnvParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9771. // GL_NV_parameter_buffer_object
  9772. TglProgramBufferParametersfvNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9773. TglProgramBufferParametersIivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9774. TglProgramBufferParametersIuivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9775. // GL_NV_transform_feedback
  9776. TglBeginTransformFeedbackNV = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9777. TglEndTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9778. TglTransformFeedbackAttribsNV = procedure(count: GLsizei; const attribs: GLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9779. TglBindBufferRangeNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9780. TglBindBufferOffsetNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9781. TglBindBufferBaseNV = procedure(target: GLenum; index: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9782. TglTransformFeedbackVaryingsNV = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9783. TglActiveVaryingNV = procedure(program_: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9784. TglGetVaryingLocationNV = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9785. TglGetActiveVaryingNV = procedure(program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; _type: PGLenum; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9786. TglGetTransformFeedbackVaryingNV = procedure(program_: GLuint; index: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9787. TglTransformFeedbackStreamAttribsNV = procedure(count: GLsizei; const attribs: PGLint; nbuffers: GLsizei; const bufstreams: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9788. // GL_NV_conditional_render
  9789. TglBeginConditionalRenderNV = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9790. TglEndConditionalRenderNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9791. // GL_NV_conservative_raster
  9792. TglSubpixelPrecisionBiasNV = procedure(xbits : GLuint; ybits : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9793. // GL_NV_conservative_raster_dilate
  9794. TglConservativeRasterParameterfNV = procedure(pname : GLenum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9795. // GL_NV_present_video
  9796. TglPresentFrameKeyedNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDuratioId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint; target1: GLenum; fill1: GLuint; key1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9797. TglPresentFrameDualFillNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; target1: GLenum; fill1: GLuint; target2: GLenum; fill2: GLuint; target3: GLenum; fill3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9798. TglGetVideoivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9799. TglGetVideouivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9800. TglGetVideoi64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9801. TglGetVideoui64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9802. // TglVideoParameterivNV = procedure(video_slot: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9803. // GL_NV_explicit_multisample
  9804. TglGetMultisamplefvNV = procedure (pname: GLenum; index: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9805. TglSampleMaskIndexedNV = procedure (index: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9806. TglTexRenderbufferNV = procedure (target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9807. // GL_NV_transform_feedback2
  9808. TglBindTransformFeedbackNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9809. TglDeleteTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9810. TglGenTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9811. TglIsTransformFeedbackNV = function (id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9812. TglPauseTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9813. TglResumeTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9814. TglDrawTransformFeedbackNV = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9815. // GL_NV_video_capture
  9816. TglBeginVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9817. TglBindVideoCaptureStreamBufferNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; offset: GLintptrARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9818. TglBindVideoCaptureStreamTextureNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9819. TglEndVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9820. TglGetVideoCaptureivNV = procedure(video_capture_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9821. TglGetVideoCaptureStreamivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9822. TglGetVideoCaptureStreamfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9823. TglGetVideoCaptureStreamdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9824. TglVideoCaptureNV = function(video_capture_slot: GLuint; sequence_num: PGLuint; capture_time: PGLuint64EXT): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9825. TglVideoCaptureStreamParameterivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9826. TglVideoCaptureStreamParameterfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9827. TglVideoCaptureStreamParameterdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9828. // GL_NV_copy_image
  9829. TglCopyImageSubDataNV = procedure(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9830. // GL_NV_shader_buffer_load
  9831. TglMakeBufferResidentNV = procedure(target: GLenum; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9832. TglMakeBufferNonResidentNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9833. TglIsBufferResidentNV = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9834. TglMakeNamedBufferResidentNV = procedure(buffer: GLuint; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9835. TglMakeNamedBufferNonResidentNV = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9836. TglIsNamedBufferResidentNV = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9837. TglGetBufferParameterui64vNV = procedure(target: GLenum; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9838. TglGetNamedBufferParameterui64vNV = procedure(buffer: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9839. TglGetIntegerui64vNV = procedure(value: GLenum; result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9840. TglUniformui64NV = procedure(location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9841. TglUniformui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9842. TglGetUniformui64vNV = procedure(_program: GLuint; location: GLint; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9843. TglProgramUniformui64NV = procedure(_program: GLuint; location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9844. TglProgramUniformui64vNV = procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9845. // GL_NV_vertex_buffer_unified_memory
  9846. TglBufferAddressRangeNV = procedure(pname: GLenum; index: GLuint; adress: GLuint64EXT; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9847. TglVertexFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9848. TglNormalFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9849. TglColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9850. TglIndexFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9851. TglTexCoordFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9852. TglEdgeFlagFormatNV = procedure(stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9853. TglSecondaryColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9854. TglFogCoordFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9855. TglVertexAttribFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9856. TglVertexAttribIFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9857. TglGetIntegerui64i_vNV = procedure(value: GLenum; index: GLuint; Result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9858. // GL_NV_gpu_program5
  9859. TglProgramSubroutineParametersuivNV = procedure(target: GLenum; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9860. TglGetProgramSubroutineParameteruivNV = procedure(target: GLenum; index: GLuint; param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9861. // GL_NV_gpu_shader5
  9862. TglUniform1i64NV = procedure(location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9863. TglUniform2i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9864. TglUniform3i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9865. TglUniform4i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9866. TglUniform1i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9867. TglUniform2i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9868. TglUniform3i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9869. TglUniform4i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9870. TglUniform1ui64NV = procedure(location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9871. TglUniform2ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9872. TglUniform3ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9873. TglUniform4ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9874. TglUniform1ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9875. TglUniform2ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9876. TglUniform3ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9877. TglUniform4ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9878. TglGetUniformi64vNV = procedure(program_: GLuint; location: GLint; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9879. TglProgramUniform1i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9880. TglProgramUniform2i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9881. TglProgramUniform3i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9882. TglProgramUniform4i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9883. TglProgramUniform1i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9884. TglProgramUniform2i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9885. TglProgramUniform3i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9886. TglProgramUniform4i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9887. TglProgramUniform1ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9888. TglProgramUniform2ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9889. TglProgramUniform3ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9890. TglProgramUniform4ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9891. TglProgramUniform1ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9892. TglProgramUniform2ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9893. TglProgramUniform3ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9894. TglProgramUniform4ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9895. // GL_NV_vertex_attrib_integer_64bit
  9896. TglVertexAttribL1i64NV = procedure(index: GLuint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9897. TglVertexAttribL2i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9898. TglVertexAttribL3i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9899. TglVertexAttribL4i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9900. TglVertexAttribL1i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9901. TglVertexAttribL2i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9902. TglVertexAttribL3i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9903. TglVertexAttribL4i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9904. TglVertexAttribL1ui64NV = procedure(index: GLuint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9905. TglVertexAttribL2ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9906. TglVertexAttribL3ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9907. TglVertexAttribL4ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9908. TglVertexAttribL1ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9909. TglVertexAttribL2ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9910. TglVertexAttribL3ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9911. TglVertexAttribL4ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9912. TglGetVertexAttribLi64vNV = procedure(index: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9913. TglGetVertexAttribLui64vNV = procedure(index: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9914. TglVertexAttribLFormatNV = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9915. // GL_NV_vdpau_interop
  9916. TglVDPAUInitNV = procedure(const vdpDevice: PGLvoid; const getProcAddress: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9917. TglVDPAUFiniNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9918. TglVDPAURegisterVideoSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9919. TglVDPAURegisterOutputSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9920. TglVDPAUIsSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9921. TglVDPAUUnregisterSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9922. TglVDPAUGetSurfaceivNV = procedure(surface: GLvdpauSurfaceNV; pname: GLenum; bufSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9923. TglVDPAUSurfaceAccessNV = procedure(surface: GLvdpauSurfaceNV; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9924. TglVDPAUMapSurfacesNV = procedure(numSurfaces: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9925. TglVDPAUUnmapSurfacesNV = procedure(numSurface: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9926. // GL_NV_texture_barrier
  9927. TglTextureBarrierNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9928. // (4.3)
  9929. // GL_NV_path_rendering
  9930. TglGenPathsNV = function(range : GLsizei) : GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9931. TglDeletePathsNV = procedure(path : GLUInt; range : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9932. TglIsPathNV = function(path : GLUInt) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9933. TglPathCommandsNV = procedure(path : GLUInt; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLsizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9934. TglPathCoordsNV = procedure(path : GLUInt; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9935. TglPathSubCommandsNV = procedure(path : GLUInt; commandStart : GLsizei; commandsToDelete : GLsizei; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9936. TglPathSubCoordsNV = procedure(path : GLUInt; coordStart : GLsizei; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9937. TglPathStringNV = procedure(path : GLUInt; format : GLenum; length : GLsizei; const pathString : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9938. TglPathGlyphsNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; numGlyphs : GLsizei; type_ : GLenum; const charcodes : PGLvoid; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9939. TglPathGlyphRangeNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; firstGlyph : GLuint; numGlyphs : GLsizei; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9940. TglWeightPathsNV = procedure(resultPath : GLUInt; numPaths : GLSizei; const paths : PGLuint; const weights : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9941. TglCopyPathNV = procedure(resultPath : GLUInt; srcPath : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9942. TglInterpolatePathsNV = procedure(resultPath : GLUInt; pathA : GLUInt; pathB : GLUInt; weight : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9943. TglTransformPathNV = procedure(resultPath : GLUInt; srcPath : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9944. TglPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9945. TglPathParameteriNV = procedure(path : GLUInt; pname : GLEnum; value : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9946. TglPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9947. TglPathParameterfNV = procedure(path : GLUInt; pname : GLEnum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9948. TglPathDashArrayNV = procedure(path : GLUInt; dashCount : GLsizei; const dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9949. TglPathStencilFuncNV = procedure(func : GLenum; ref : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9950. TglPathStencilDepthOffsetNV = procedure(factor : GLfloat; units : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9951. TglStencilFillPathNV = procedure(path : GLUInt; fillMode : GLenum; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9952. TglStencilStrokePathNV = procedure(path : GLUInt; reference : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9953. TglStencilFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; fillMode : GLenum; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9954. TglStencilStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; reference : GLint; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9955. TglPathCoverDepthFuncNV = procedure(func : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9956. TglPathColorGenNV = procedure(color : GLenum; genMode : GLenum; colorFormat : GLenum; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9957. TglPathTexGenNV = procedure(texCoordSet : GLenum; genMode : GLenum; components : GLint; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9958. TglPathFogGenNV = procedure(genMode : GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9959. TglCoverFillPathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9960. TglCoverStrokePathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9961. TglCoverFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9962. TglCoverStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9963. TglGetPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9964. TglGetPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9965. TglGetPathCommandsNV = procedure(path : GLUInt; commands : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9966. TglGetPathCoordsNV = procedure(path : GLUInt; coords : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9967. TglGetPathDashArrayNV = procedure(path : GLUInt; dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9968. TglGetPathMetricsNV = procedure(metricQueryMask : GLbitfield; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9969. TglGetPathMetricRangeNV = procedure(metricQueryMask : GLbitfield; firstPathName : GLuint; numPaths : GLSizei; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9970. TglGetPathSpacingNV = procedure(pathListMode : GLenum; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; advanceScale : GLfloat; kerningScale : GLfloat; transformType : GLenum; returnedSpacing : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9971. TglGetPathColorGenivNV = procedure(color : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9972. TglGetPathColorGenfvNV = procedure(color : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9973. TglGetPathTexGenivNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9974. TglGetPathTexGenfvNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9975. TglIsPointInFillPathNV = function(path : GLUInt; mask : GLuint; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9976. TglIsPointInStrokePathNV = function (path : GLUInt; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9977. TglGetPathLengthNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei) : GLfloat; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9978. TglPointAlongPathNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei; distance : GLfloat; x : PGLfloat; y : PGLfloat; tangentX : PGLfloat; tangentY : PGLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9979. // GL_AMD_pinned_memory
  9980. // GL_AMD_stencil_operation_extended
  9981. TglStencilOpValueAMD = procedure(face : GLEnum; value : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9982. // GL_AMD_vertex_shader_viewport_index
  9983. // GL_AMD_vertex_shader_layer
  9984. // GL_NV_bindless_texture
  9985. TglGetTextureHandleNV = function(texture : GLuint ) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9986. TglGetTextureSamplerHandleNV = function(texture : GLuint; sampler : GLuint) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9987. TglMakeTextureHandleResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9988. TglMakeTextureHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9989. TglGetImageHandleNV = function(texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9990. TglMakeImageHandleResidentNV = procedure(handle : GLUint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9991. TglMakeImageHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9992. TglUniformHandleui64NV = procedure(location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9993. TglUniformHandleui64vNV = procedure(location : GLint; cowunt : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9994. TglProgramUniformHandleui64NV = procedure(program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9995. TglProgramUniformHandleui64vNV = procedure(program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9996. TglIsTextureHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9997. TglIsImageHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9998. // GL_ARB_bindless_texture
  9999. TglGetTextureHandleARB = function (texture : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10000. TglGetTextureSamplerHandleARB = function (texture : GLuint; sampler : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10001. TglMakeTextureHandleResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10002. TglMakeTextureHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10003. TglGetImageHandleARB = function (texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10004. TglMakeImageHandleResidentARB = procedure (handle : GLuint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10005. TglMakeImageHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10006. TglUniformHandleui64ARB = procedure (location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10007. TglUniformHandleui64vARB = procedure (location : GLint; count : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10008. TglProgramUniformHandleui64ARB = procedure (program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10009. TglProgramUniformHandleui64vARB = procedure (program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10010. TglIsTextureHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10011. TglIsImageHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10012. TglVertexAttribL1ui64ARB = procedure (index : GLuint; x : GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10013. TglVertexAttribL1ui64vARB = procedure (index : GLuint; const v : PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10014. TglGetVertexAttribLui64vARB = procedure (index : GLuint; pname : GLenum; params : PGLuint64EXT ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10015. // GL_NV_shader_atomic_float
  10016. // GL_AMD_query_buffer_object
  10017. // GL_OVR_multiview
  10018. TglFramebufferTextureMultiviewOVR = procedure(target : GLenum; attachment : GLenum; texture : GLuint; level : GLint; baseViewIndex : GLint; numViews : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10019. // GL_PGI_misc_hints
  10020. TglHintPGI = procedure(target: GLenum; mode: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10021. // GL_SGIS_detail_texture
  10022. TglDetailTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10023. TglGetDetailTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10024. // GL_SGIS_fog_function
  10025. TglFogFuncSGIS = procedure(n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10026. TglGetFogFuncSGIS = procedure(points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10027. // GL_SGIS_multisample
  10028. TglSampleMaskSGIS = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10029. TglSamplePatternSGIS = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10030. // GL_SGIS_pixel_texture
  10031. TglPixelTexGenParameteriSGIS = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10032. TglPixelTexGenParameterivSGIS = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10033. TglPixelTexGenParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10034. TglPixelTexGenParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10035. TglGetPixelTexGenParameterivSGIS = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10036. TglGetPixelTexGenParameterfvSGIS = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10037. // GL_SGIS_point_parameters
  10038. TglPointParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10039. TglPointParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10040. // GL_SGIS_sharpen_texture
  10041. TglSharpenTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10042. TglGetSharpenTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10043. // GL_SGIS_texture4D
  10044. TglTexImage4DSGIS = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10045. TglTexSubImage4DSGIS = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10046. // GL_SGIS_texture_color_mask
  10047. TglTextureColorMaskSGIS = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10048. // GL_SGIS_texture_filter4
  10049. TglGetTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10050. TglTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; n: GLsizei; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10051. // GL_SGIX_async
  10052. TglAsyncMarkerSGIX = procedure(marker: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10053. TglFinishAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10054. TglPollAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10055. TglGenAsyncMarkersSGIX = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10056. TglDeleteAsyncMarkersSGIX = procedure(marker: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10057. TglIsAsyncMarkerSGIX = function(marker: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10058. // GL_SGIX_flush_raster
  10059. TglFlushRasterSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10060. // GL_SGIX_fragment_lighting
  10061. TglFragmentColorMaterialSGIX = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10062. TglFragmentLightfSGIX = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10063. TglFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10064. TglFragmentLightiSGIX = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10065. TglFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10066. TglFragmentLightModelfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10067. TglFragmentLightModelfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10068. TglFragmentLightModeliSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10069. TglFragmentLightModelivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10070. TglFragmentMaterialfSGIX = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10071. TglFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10072. TglFragmentMaterialiSGIX = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10073. TglFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10074. TglGetFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10075. TglGetFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10076. TglGetFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10077. TglGetFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10078. TglLightEnviSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10079. // GL_SGIX_framezoom
  10080. TglFrameZoomSGIX = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10081. // GL_SGIX_igloo_interface
  10082. TglIglooInterfaceSGIX = procedure(pname: GLenum; const params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10083. // GL_SGIX_instruments
  10084. TglGetInstrumentsSGIX = function(): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10085. TglInstrumentsBufferSGIX = procedure(size: GLsizei; buffer: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10086. TglPollInstrumentsSGIX = function(marker_p: PGLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10087. TglReadInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10088. TglStartInstrumentsSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10089. TglStopInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10090. // GL_SGIX_list_priority
  10091. TglGetListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10092. TglGetListParameterivSGIX = procedure(list: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10093. TglListParameterfSGIX = procedure(list: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10094. TglListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10095. TglListParameteriSGIX = procedure(list: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10096. TglListParameterivSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10097. // GL_SGIX_pixel_texture
  10098. TglPixelTexGenSGIX = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10099. // GL_SGIX_polynomial_ffd
  10100. TglDeformationMap3dSGIX = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint; worder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10101. TglDeformationMap3fSGIX = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint; worder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10102. TglDeformSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10103. TglLoadIdentityDeformationMapSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10104. // GL_SGIX_reference_plane
  10105. TglReferencePlaneSGIX = procedure(const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10106. // GL_SGIX_sprite
  10107. TglSpriteParameterfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10108. TglSpriteParameterfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10109. TglSpriteParameteriSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10110. TglSpriteParameterivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10111. // GL_SGIX_tag_sample_buffer
  10112. TglTagSampleBufferSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10113. // GL_SGI_color_table
  10114. TglColorTableSGI = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10115. TglColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10116. TglColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10117. TglCopyColorTableSGI = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10118. TglGetColorTableSGI = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10119. TglGetColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10120. TglGetColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10121. // GL_SUNX_constant_data
  10122. TglFinishTextureSUNX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10123. // GL_SUN_global_alpha
  10124. TglGlobalAlphaFactorbSUN = procedure(factor: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10125. TglGlobalAlphaFactorsSUN = procedure(factor: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10126. TglGlobalAlphaFactoriSUN = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10127. TglGlobalAlphaFactorfSUN = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10128. TglGlobalAlphaFactordSUN = procedure(factor: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10129. TglGlobalAlphaFactorubSUN = procedure(factor: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10130. TglGlobalAlphaFactorusSUN = procedure(factor: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10131. TglGlobalAlphaFactoruiSUN = procedure(factor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10132. // GL_SUN_mesh_array
  10133. TglDrawMeshArraysSUN = procedure(mode: GLenum; first: GLint; count: GLsizei; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10134. // GL_SUN_triangle_list
  10135. TglReplacementCodeuiSUN = procedure(code: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10136. TglReplacementCodeusSUN = procedure(code: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10137. TglReplacementCodeubSUN = procedure(code: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10138. TglReplacementCodeuivSUN = procedure(const code: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10139. TglReplacementCodeusvSUN = procedure(const code: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10140. TglReplacementCodeubvSUN = procedure(const code: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10141. TglReplacementCodePointerSUN = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10142. // GL_SUN_vertex
  10143. TglColor4ubVertex2fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10144. TglColor4ubVertex2fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10145. TglColor4ubVertex3fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10146. TglColor4ubVertex3fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10147. TglColor3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10148. TglColor3fVertex3fvSUN = procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10149. TglNormal3fVertex3fSUN = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10150. TglNormal3fVertex3fvSUN = procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10151. TglColor4fNormal3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10152. TglColor4fNormal3fVertex3fvSUN = procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10153. TglTexCoord2fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10154. TglTexCoord2fVertex3fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10155. TglTexCoord4fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10156. TglTexCoord4fVertex4fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10157. TglTexCoord2fColor4ubVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10158. TglTexCoord2fColor4ubVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10159. TglTexCoord2fColor3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10160. TglTexCoord2fColor3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10161. TglTexCoord2fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10162. TglTexCoord2fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10163. TglTexCoord2fColor4fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10164. TglTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10165. TglTexCoord4fColor4fNormal3fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10166. TglTexCoord4fColor4fNormal3fVertex4fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10167. TglReplacementCodeuiVertex3fSUN = procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10168. TglReplacementCodeuiVertex3fvSUN = procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10169. TglReplacementCodeuiColor4ubVertex3fSUN = procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10170. TglReplacementCodeuiColor4ubVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10171. TglReplacementCodeuiColor3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10172. TglReplacementCodeuiColor3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10173. TglReplacementCodeuiNormal3fVertex3fSUN = procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10174. TglReplacementCodeuiNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10175. TglReplacementCodeuiColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10176. TglReplacementCodeuiColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10177. TglReplacementCodeuiTexCoord2fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10178. TglReplacementCodeuiTexCoord2fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10179. TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10180. TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10181. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10182. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10183. // window support functions
  10184. {$IFDEF DGL_WIN}
  10185. TwglGetProcAddress = function(ProcName: PAnsiChar): Pointer; stdcall;
  10186. TwglCopyContext = function(p1: HGLRC; p2: HGLRC; p3: Cardinal): BOOL; stdcall;
  10187. TwglCreateContext = function(DC: HDC): HGLRC; stdcall;
  10188. TwglCreateLayerContext = function(p1: HDC; p2: Integer): HGLRC; stdcall;
  10189. TwglDeleteContext = function(p1: HGLRC): BOOL; stdcall;
  10190. TwglDescribeLayerPlane = function(p1: HDC; p2, p3: Integer; p4: Cardinal; p5: PLayerPlaneDescriptor): BOOL; stdcall;
  10191. TwglGetCurrentContext = function: HGLRC; stdcall;
  10192. TwglGetCurrentDC = function: HDC; stdcall;
  10193. TwglGetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10194. TwglMakeCurrent = function(DC: HDC; p2: HGLRC): BOOL; stdcall;
  10195. TwglRealizeLayerPalette = function(p1: HDC; p2: Integer; p3: BOOL): BOOL; stdcall;
  10196. TwglSetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10197. TwglShareLists = function(p1, p2: HGLRC): BOOL; stdcall;
  10198. TwglSwapLayerBuffers = function(p1: HDC; p2: Cardinal): BOOL; stdcall;
  10199. TwglSwapMultipleBuffers = function(p1: UINT; const p2: PWGLSWAP): DWORD; stdcall;
  10200. TwglUseFontBitmapsA = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10201. TwglUseFontBitmapsW = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10202. TwglUseFontBitmaps = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10203. TwglUseFontOutlinesA = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10204. TwglUseFontOutlinesW = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10205. TwglUseFontOutlines = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10206. // WGL_ARB_buffer_region
  10207. TwglCreateBufferRegionARB = function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; stdcall;
  10208. TwglDeleteBufferRegionARB = procedure(hRegion: THandle); stdcall;
  10209. TwglSaveBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): Boolean; stdcall;
  10210. TwglRestoreBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): Boolean; stdcall;
  10211. // WGL_ARB_extensions_string
  10212. TwglGetExtensionsStringARB = function(hdc: HDC): PAnsiChar; stdcall;
  10213. // WGL_ARB_make_current_read
  10214. TwglMakeContextCurrentARB = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10215. TwglGetCurrentReadDCARB = function(): HDC; stdcall;
  10216. // WGL_ARB_pbuffer
  10217. TwglCreatePbufferARB = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFERARB; stdcall;
  10218. TwglGetPbufferDCARB = function(hPbuffer: HPBUFFERARB): HDC; stdcall;
  10219. TwglReleasePbufferDCARB = function(hPbuffer: HPBUFFERARB; hDC: HDC): GLint; stdcall;
  10220. TwglDestroyPbufferARB = function(hPbuffer: HPBUFFERARB): Boolean; stdcall;
  10221. TwglQueryPbufferARB = function(hPbuffer: HPBUFFERARB; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10222. // WGL_ARB_pixel_format
  10223. TwglGetPixelFormatAttribivARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10224. TwglGetPixelFormatAttribfvARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10225. TwglChoosePixelFormatARB = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; stdcall;
  10226. // WGL_ARB_color_buffer_float
  10227. TwglClampColorARB = procedure(target: GLenum; clamp: GLenum); stdcall;
  10228. // WGL_ARB_render_texture
  10229. TwglBindTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10230. TwglReleaseTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10231. TwglSetPbufferAttribARB = function(hPbuffer: HPBUFFERARB; const piAttribList: PGLint): Boolean; stdcall;
  10232. // WGL_ARB_create_context
  10233. TwglCreateContextAttribsARB = function(hDC: HDC; hShareContext: HGLRC; const attribList: PGLint): HGLRC; stdcall;
  10234. // WGL_AMD_gpu_association
  10235. TwglGetGPUIDsAMD = function(maxCount: Cardinal; ids: PCardinal): Cardinal; stdcall;
  10236. TwglGetGPUInfoAMD = function(id: Cardinal; property_: Integer; dataType: GLenum; size: Cardinal; data: Pointer): Integer; stdcall;
  10237. TwglGetContextGPUIDAMD = function(hglrc: HGLRC): Cardinal; stdcall;
  10238. TwglCreateAssociatedContextAMD = function(id: Cardinal): HGLRC; stdcall;
  10239. TwglCreateAssociatedContextAttribsAMD = function(id: Cardinal; hShareContext: HGLRC; const attribList: PInteger): HGLRC; stdcall;
  10240. TwglDeleteAssociatedContextAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10241. TwglMakeAssociatedContextCurrentAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10242. TwglGetCurrentAssociatedContextAMD = function(): HGLRC; stdcall;
  10243. TwglBlitContextFramebufferAMD = procedure(dstCtx: HGLRC; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); stdcall;
  10244. // WGL_EXT_display_color_table
  10245. TwglCreateDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10246. TwglLoadDisplayColorTableEXT = function(const table: PGLushort; length: GLuint): GLboolean; stdcall;
  10247. TwglBindDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10248. TwglDestroyDisplayColorTableEXT = procedure(id: GLushort); stdcall;
  10249. // WGL_EXT_extensions_string
  10250. TwglGetExtensionsStringEXT = function(): PAnsiChar; stdcall;
  10251. // WGL_EXT_make_current_read
  10252. TwglMakeContextCurrentEXT = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10253. TwglGetCurrentReadDCEXT = function(): HDC; stdcall;
  10254. // WGL_EXT_pbuffer
  10255. TwglCreatePbufferEXT = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFEREXT; stdcall;
  10256. TwglGetPbufferDCEXT = function(hPbuffer: HPBUFFEREXT): HDC; stdcall;
  10257. TwglReleasePbufferDCEXT = function(hPbuffer: HPBUFFEREXT; hDC: HDC): GLint; stdcall;
  10258. TwglDestroyPbufferEXT = function(hPbuffer: HPBUFFEREXT): Boolean; stdcall;
  10259. TwglQueryPbufferEXT = function(hPbuffer: HPBUFFEREXT; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10260. // WGL_EXT_pixel_format
  10261. TwglGetPixelFormatAttribivEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10262. TwglGetPixelFormatAttribfvEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10263. TwglChoosePixelFormatEXT = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): Boolean; stdcall;
  10264. // WGL_EXT_swap_control
  10265. TwglSwapIntervalEXT = function(interval: GLint): Boolean; stdcall;
  10266. TwglGetSwapIntervalEXT = function(): GLint; stdcall;
  10267. // WGL_I3D_digital_video_control
  10268. TwglGetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10269. TwglSetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10270. // WGL_I3D_gamma
  10271. TwglGetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10272. TwglSetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10273. TwglGetGammaTableI3D = function(hDC: HDC; iEntries: GLint; puRed: PGLushort; puGreen: PGLushort; puBlue: PGLushort): Boolean; stdcall;
  10274. TwglSetGammaTableI3D = function(hDC: HDC; iEntries: GLint; const puRed: PGLushort; const puGreen: PGLushort; const puBlue: PGLushort): Boolean; stdcall;
  10275. // WGL_I3D_genlock
  10276. TwglEnableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10277. TwglDisableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10278. TwglIsEnabledGenlockI3D = function(hDC: HDC; pFlag: Boolean): Boolean; stdcall;
  10279. TwglGenlockSourceI3D = function(hDC: HDC; uSource: GLuint): Boolean; stdcall;
  10280. TwglGetGenlockSourceI3D = function(hDC: HDC; uSource: PGLuint): Boolean; stdcall;
  10281. TwglGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: GLuint): Boolean; stdcall;
  10282. TwglGetGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: PGLuint): Boolean; stdcall;
  10283. TwglGenlockSampleRateI3D = function(hDC: HDC; uRate: GLuint): Boolean; stdcall;
  10284. TwglGetGenlockSampleRateI3D = function(hDC: HDC; uRate: PGLuint): Boolean; stdcall;
  10285. TwglGenlockSourceDelayI3D = function(hDC: HDC; uDelay: GLuint): Boolean; stdcall;
  10286. TwglGetGenlockSourceDelayI3D = function(hDC: HDC; uDelay: PGLuint): Boolean; stdcall;
  10287. TwglQueryGenlockMaxSourceDelayI3D = function(hDC: HDC; uMaxLineDelay: PGLuint; uMaxPixelDelay: PGLuint): Boolean; stdcall;
  10288. // WGL_I3D_image_buffer
  10289. TwglCreateImageBufferI3D = function(hDC: HDC; dwSize: GLuint; uFlags: GLuint): GLvoid; stdcall;
  10290. TwglDestroyImageBufferI3D = function(hDC: HDC; pAddress: GLvoid): Boolean; stdcall;
  10291. TwglAssociateImageBufferEventsI3D = function(hDC: HDC; const pEvent: THandle; const pAddress: PGLvoid; const pSize: PGLuint; count: GLuint): Boolean; stdcall;
  10292. TwglReleaseImageBufferEventsI3D = function(hDC: HDC; const pAddress: PGLvoid; count: GLuint): Boolean; stdcall;
  10293. // WGL_I3D_swap_frame_lock
  10294. TwglEnableFrameLockI3D = function(): Boolean; stdcall;
  10295. TwglDisableFrameLockI3D = function(): Boolean; stdcall;
  10296. TwglIsEnabledFrameLockI3D = function(pFlag: Boolean): Boolean; stdcall;
  10297. TwglQueryFrameLockMasterI3D = function(pFlag: Boolean): Boolean; stdcall;
  10298. // WGL_I3D_swap_frame_usage
  10299. TwglGetFrameUsageI3D = function(pUsage: PGLfloat): Boolean; stdcall;
  10300. TwglBeginFrameTrackingI3D = function(): Boolean; stdcall;
  10301. TwglEndFrameTrackingI3D = function(): Boolean; stdcall;
  10302. TwglQueryFrameTrackingI3D = function(pFrameCount: PGLuint; pMissedFrames: PGLuint; pLastMissedUsage: PGLfloat): Boolean; stdcall;
  10303. // WGL_NV_vertex_array_range
  10304. TwglAllocateMemoryNV = procedure(size: GLsizei; readfreq: GLfloat; writefreq: GLfloat; priority: GLfloat); stdcall;
  10305. TwglFreeMemoryNV = procedure(_pointer: Pointer); stdcall;
  10306. // WGL_NV_present_video
  10307. TwglEnumerateVideoDevicesNV = function(hdc: HDC; phDeviceList: PHVIDEOOUTPUTDEVICENV): Integer; stdcall;
  10308. TwglBindVideoDeviceNV = function(hd: HDC; uVideoSlot: Cardinal; hVideoDevice: HVIDEOOUTPUTDEVICENV; piAttribList: PInteger): Boolean; stdcall;
  10309. TwglQueryCurrentContextNV = function(iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10310. // WGL_NV_video_output
  10311. TwglGetVideoDeviceNV = function(hDC: HDC; numDevices: Integer; hVideoDevice: PHPVIDEODEV): Boolean; stdcall;
  10312. TwglReleaseVideoDeviceNV = function(hVideoDevice: HPVIDEODEV): Boolean; stdcall;
  10313. TwglBindVideoImageNV = function(hVideoDevice: HPVIDEODEV; hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10314. TwglReleaseVideoImageNV = function(hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10315. TwglSendPbufferToVideoNV = function(hPbuffer: HPBUFFERARB; iBufferType: Integer; pulCounterPbuffer: PCardinal; bBlock: Boolean): Boolean; stdcall;
  10316. TwglGetVideoInfoNV = function(hpVideoDevice: HPVIDEODEV; pulCounterOutputPbuffer: PCardinal; pulCounterOutputVideo: PCardinal): Boolean; stdcall;
  10317. // WGL_NV_swap_group
  10318. TwglJoinSwapGroupNV = function(hDC: HDC; group: GLuint): Boolean; stdcall;
  10319. TwglBindSwapBarrierNV = function(group: GLuint; barrier: GLuint): Boolean; stdcall;
  10320. TwglQuerySwapGroupNV = function(hDC: HDC; group: PGLuint; barrier: PGLuint): Boolean; stdcall;
  10321. TwglQueryMaxSwapGroupsNV = function(hDC: HDC; mxGroups: PGLuint; maxBarriers: PGLuint): Boolean; stdcall;
  10322. TwglQueryFrameCountNV = function(hDC: HDC; count: PGLuint): Boolean; stdcall;
  10323. TwglResetFrameCountNV = function(hDC: HDC): Boolean; stdcall;
  10324. // WGL_NV_gpu_affinity
  10325. TwglEnumGpusNV = function(iGpuIndex: Cardinal; phGpu: PHGPUNV): Boolean; stdcall;
  10326. TwglEnumGpuDevicesNV = function(hGpu: HGPUNV; iDeviceIndex: Cardinal; lpGpuDevice: PGPU_DEVICE): Boolean; stdcall;
  10327. TwglCreateAffinityDCNV = function(const phGpuList: PHGPUNV): HDC; stdcall;
  10328. TwglEnumGpusFromAffinityDCNV = function(hAffinityDC: HDC; iGpuIndex: Cardinal; hGpu: PHGPUNV): Boolean; stdcall;
  10329. TwglDeleteDCNV = function(hDC: HDC): Boolean; stdcall;
  10330. // WGL_NV_video_capture
  10331. TwglBindVideoCaptureDeviceNV = function(uVideoSlot: Cardinal; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10332. TwglEnumerateVideoCaptureDevicesNV = function(hDc: HDC; phDeviceList: PHVIDEOINPUTDEVICENV): Cardinal; stdcall;
  10333. TwglLockVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10334. TwglQueryVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV; iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10335. TwglReleaseVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10336. // WGL_NV_copy_image
  10337. TwglCopyImageSubDataNV = function(hSrcRc: HGLRC; srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; hDstRC: HGLRC; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei): Boolean; stdcall;
  10338. // WGL_NV_DX_interop
  10339. TwglDXSetResourceShareHandleNV = function(dxObject : PGLVoid; hareHandle : Cardinal) : Boolean; stdcall;
  10340. TwglDXOpenDeviceNV = function(dxDevice : PGLVoid) : Cardinal; stdcall;
  10341. TwglDXCloseDeviceNV = function(hDevice : Cardinal) : Boolean; stdcall;
  10342. TwglDXRegisterObjectNV = function(hDevice : Cardinal; dxObject : PGLVoid; name : GLUInt; _type : TGLEnum; access : TGLenum) : Cardinal; stdcall;
  10343. TwglDXUnregisterObjectNV = function(hDevice : Cardinal; hObject : Cardinal) : Boolean; stdcall;
  10344. TwglDXObjectAccessNV = function(hObject : Cardinal; access : GLenum) : Boolean; stdcall;
  10345. TwglDXLockObjectsNV = function(hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10346. TwglDXUnlockObjectsNV = function (hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10347. // WGL_OML_sync_control
  10348. TwglGetSyncValuesOML = function(hdc: HDC; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10349. TwglGetMscRateOML = function(hdc: HDC; numerator: PGLint; denominator: PGLint): Boolean; stdcall;
  10350. TwglSwapBuffersMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10351. TwglSwapLayerBuffersMscOML = function(hdc: HDC; fuPlanes: GLint; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10352. TwglWaitForMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10353. TwglWaitForSbcOML = function(hdc: HDC; target_sbc: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10354. // WGL_3DL_stereo_control
  10355. TwglSetStereoEmitterState3DL = function(hDC: HDC; uState: UINT): Boolean; stdcall;
  10356. // WIN_draw_range_elements
  10357. TglDrawRangeElementsWIN = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); stdcall;
  10358. // WIN_swap_hint
  10359. TglAddSwapHintRectWIN = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); stdcall;
  10360. {$ENDIF}
  10361. {$IFDEF DGL_LINUX}
  10362. TglXChooseVisual = function(dpy: PDisplay; screen: GLint; attribList: PGLint): PXVisualInfo; cdecl;
  10363. TglXCopyContext = procedure(dpy: PDisplay; src: GLXContext; dst: GLXContext; mask: GLuint); cdecl;
  10364. TglXCreateContext = function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: GLboolean): GLXContext; cdecl;
  10365. TglXCreateGLXPixmap = function(dpy: PDisplay; vis: PXVisualInfo; pixmap: Pixmap): GLXPixmap cdecl;
  10366. TglXDestroyContext = procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
  10367. TglXDestroyGLXPixmap = procedure(dpy : PDisplay; pix: GLXPixmap); cdecl;
  10368. TglXGetConfig = function(dpy : PDisplay; vis: PXVisualInfo; attrib: GLint; value: PGLint): GLint; cdecl;
  10369. TglXGetCurrentContext = function: GLXContext cdecl;
  10370. TglXGetCurrentDrawable = function: GLXDrawable cdecl;
  10371. TglXIsDirect = function(dpy: PDisplay; ctx: GLXContext): glboolean; cdecl;
  10372. TglXMakeCurrent = function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): GLboolean cdecl;
  10373. TglXQueryExtension = function(dpy: PDisplay; errorBase: PGLint; eventBase: PGLint): GLboolean; cdecl;
  10374. TglXQueryVersion = function(dpy: PDisplay; major: PGLint; minor: PGLint): GLboolean cdecl;
  10375. TglXSwapBuffers = procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
  10376. TglXUseXFont = procedure(font: Font; first: GLint; count: GLint; listBase: GLint); cdecl;
  10377. TglXWaitGL = procedure; cdecl;
  10378. TglXWaitX = procedure; cdecl;
  10379. TglXGetClientString = function(dpy: PDisplay; name: GLint): PGLchar; cdecl;
  10380. TglXQueryServerString = function(dpy: PDisplay; screen: GLint; name: GLint): PGLchar; cdecl;
  10381. TglXQueryExtensionsString = function(dpy: PDisplay; screen: GLint): PGLchar; cdecl;
  10382. // GLX_VERSION_1_3
  10383. TglXGetFBConfigs = function(dpy: PDisplay; screen: GLint; nelements: PGLint): GLXFBConfig; cdecl;
  10384. TglXChooseFBConfig = function(dpy: PDisplay; screen: GLint; attrib_list: PGLint; nelements: PGLint): GLXFBConfig; cdecl;
  10385. TglXGetFBConfigAttrib = function(dpy: PDisplay; config: GLXFBConfig; attribute: GLint; value: PGLint): glint; cdecl;
  10386. TglXGetVisualFromFBConfig = function(dpy: PDisplay; config: GLXFBConfig) : PXVisualInfo; cdecl;
  10387. TglXCreateWindow = function(dpy: PDisplay; config: GLXFBConfig; win: Window; attrib_list: PGLint): GLXWindow; cdecl;
  10388. TglXDestroyWindow = procedure(dpy: PDisplay; win: GLXWindow); cdecl;
  10389. TglXCreatePixmap = function(dpy: PDisplay; config: GLXFBConfig; pixmap: Pixmap; attrib_list: PGLint): GLXPixmap; cdecl;
  10390. TglXDestroyPixmap = procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
  10391. TglXCreatePbuffer = function(dpy: PDisplay; config: GLXFBConfig; attrib_list: PGLint): GLXPbuffer; cdecl;
  10392. TglXDestroyPbuffer = procedure(dpy: PDisplay; pbuf: GLXPbuffer); cdecl;
  10393. TglXQueryDrawable = procedure(dpy: PDisplay; draw: GLXDrawable; attribute: GLint; value: PGLuint); cdecl;
  10394. TglXCreateNewContext = function(dpy: PDisplay; config: GLXFBConfig; render_type: GLint; share_list: GLXContext; direct: GLboolean): GLXContext cdecl;
  10395. TglXMakeContextCurrent = function(display: PDisplay; draw: GLXDrawable; read_: GLXDrawable; ctx: GLXContext): GLboolean; cdecl;
  10396. TglXGetCurrentReadDrawable = function: GLXDrawable; cdecl;
  10397. TglXGetCurreentDisplay = function: PDisplay;
  10398. TglXQueryContext = function(dpy: PDisplay; ctx: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10399. TglXSelectEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: GLuint); cdecl;
  10400. TglXGetSelectedEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: PGLuint); cdecl;
  10401. // GLX_VERSION_1_4
  10402. TglXGetProcAddress = function(const name: PAnsiChar): pointer; cdecl;
  10403. // GLX_ARB_get_proc_address
  10404. TglXGetProcAddressARB = function(const name: PAnsiChar): pointer; cdecl;
  10405. // GLX_ARB_create_context
  10406. TglXCreateContextAttribsARB = function(dpy: PDisplay; config: GLXFBConfig; share_context: GLXContext; direct: GLboolean; const attrib_list: PGLint): GLXContext; cdecl;
  10407. // GLX_EXT_import_context
  10408. TglXGetCurrentDisplayEXT = function: PDisplay; cdecl;
  10409. TglXQueryContextInfoEXT = function(dpy: PDisplay; context: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10410. TglXGetContextIDEXT = function(const context: GLXContext): GLXContextID; cdecl;
  10411. TglXImportContextEXT = function(dpy: PDisplay; contextID: GLXContextID): GLXContext; cdecl;
  10412. TglXFreeContextEXT = procedure(dpy: PDisplay; context: GLXContext); cdecl;
  10413. // GLX_EXT_texture_from_pixmap
  10414. TglXBindTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint; const attrib_list: PGLint); cdecl;
  10415. TglXReleaseTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint); cdecl;
  10416. TglXSwapIntervalEXT = procedure (dpy : PDisplay; drawable : GLXDrawable; interval : GLint); cdecl;
  10417. {$ENDIF}
  10418. // GL utility functions and procedures
  10419. TgluErrorString = function(errCode: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10420. TgluGetString = function(name: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10421. TgluOrtho2D = procedure(left, right, bottom, top: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10422. TgluPerspective = procedure(fovy, aspect, zNear, zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10423. TgluPickMatrix = procedure(x, y, width, height: GLdouble; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10424. TgluLookAt = procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10425. TgluProject = function(objx, objy, objz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; winx, winy, winz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10426. TgluUnProject = function(winx, winy, winz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; objx, objy, objz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10427. TgluScaleImage = function(format: GLEnum; widthin, heightin: GLint; typein: GLEnum; datain: Pointer; widthout, heightout: GLint; typeout: GLEnum; const dataout: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10428. TgluBuild1DMipmaps = function(target: GLEnum; components, width: GLint; format, atype: GLEnum; const data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10429. TgluBuild2DMipmaps = function(target: GLEnum; components, width, height: GLint; format, atype: GLEnum; const Data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10430. TgluNewQuadric = function: PGLUquadric; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10431. TgluDeleteQuadric = procedure(state: PGLUquadric); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10432. TgluQuadricNormals = procedure(quadObject: PGLUquadric; normals: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10433. TgluQuadricTexture = procedure(quadObject: PGLUquadric; textureCoords: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10434. TgluQuadricOrientation = procedure(quadObject: PGLUquadric; orientation: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10435. TgluQuadricDrawStyle = procedure(quadObject: PGLUquadric; drawStyle: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10436. TgluCylinder = procedure(quadObject: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10437. TgluDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10438. TgluPartialDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10439. TgluSphere = procedure(quadObject: PGLUquadric; radius: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10440. TgluQuadricCallback = procedure(quadObject: PGLUquadric; which: GLEnum; fn: TGLUQuadricErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10441. TgluNewTess = function: PGLUtesselator; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10442. TgluDeleteTess = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10443. TgluTessBeginPolygon = procedure(tess: PGLUtesselator; polygon_data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10444. TgluTessBeginContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10445. TgluTessVertex = procedure(tess: PGLUtesselator; const coords: TGLArrayd3; data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10446. TgluTessEndContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10447. TgluTessEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10448. TgluTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10449. TgluTessNormal = procedure(tess: PGLUtesselator; x, y, z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10450. TgluTessCallback = procedure(tess: PGLUtesselator; which: GLEnum; fn: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10451. TgluGetTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10452. TgluNewNurbsRenderer = function: PGLUnurbs; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10453. TgluDeleteNurbsRenderer = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10454. TgluBeginSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10455. TgluBeginCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10456. TgluEndCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10457. TgluEndSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10458. TgluBeginTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10459. TgluEndTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10460. TgluPwlCurve = procedure(nobj: PGLUnurbs; count: GLint; points: PGLfloat; stride: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10461. TgluNurbsCurve = procedure(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10462. TgluNurbsSurface = procedure(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10463. TgluLoadSamplingMatrices = procedure(nobj: PGLUnurbs; const modelMatrix, projMatrix: TGLMatrixf4; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10464. TgluNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10465. TgluGetNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10466. TgluNurbsCallback = procedure(nobj: PGLUnurbs; which: GLEnum; fn: TGLUNurbsErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10467. TgluBeginPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10468. TgluNextContour = procedure(tess: PGLUtesselator; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10469. TgluEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10470. var
  10471. // GL_VERSION_1_0
  10472. glCullFace: TglCullFace;
  10473. glFrontFace: TglFrontFace;
  10474. glHint: TglHint;
  10475. glLineWidth: TglLineWidth;
  10476. glPointSize: TglPointSize;
  10477. glPolygonMode: TglPolygonMode;
  10478. glScissor: TglScissor;
  10479. glTexParameterf: TglTexParameterf;
  10480. glTexParameterfv: TglTexParameterfv;
  10481. glTexParameteri: TglTexParameteri;
  10482. glTexParameteriv: TglTexParameteriv;
  10483. glTexImage1D: TglTexImage1D;
  10484. glTexImage2D: TglTexImage2D;
  10485. glDrawBuffer: TglDrawBuffer;
  10486. glClear: TglClear;
  10487. glClearColor: TglClearColor;
  10488. glClearStencil: TglClearStencil;
  10489. glClearDepth: TglClearDepth;
  10490. glStencilMask: TglStencilMask;
  10491. glColorMask: TglColorMask;
  10492. glDepthMask: TglDepthMask;
  10493. glDisable: TglDisable;
  10494. glEnable: TglEnable;
  10495. glFinish: TglFinish;
  10496. glFlush: TglFlush;
  10497. glBlendFunc: TglBlendFunc;
  10498. glLogicOp: TglLogicOp;
  10499. glStencilFunc: TglStencilFunc;
  10500. glStencilOp: TglStencilOp;
  10501. glDepthFunc: TglDepthFunc;
  10502. glPixelStoref: TglPixelStoref;
  10503. glPixelStorei: TglPixelStorei;
  10504. glReadBuffer: TglReadBuffer;
  10505. glReadPixels: TglReadPixels;
  10506. glGetBooleanv: TglGetBooleanv;
  10507. glGetDoublev: TglGetDoublev;
  10508. glGetError: TglGetError;
  10509. glGetFloatv: TglGetFloatv;
  10510. glGetIntegerv: TglGetIntegerv;
  10511. glGetString: TglGetString;
  10512. glGetTexImage: TglGetTexImage;
  10513. glGetTexParameteriv: TglGetTexParameteriv;
  10514. glGetTexParameterfv: TglGetTexParameterfv;
  10515. glGetTexLevelParameterfv: TglGetTexLevelParameterfv;
  10516. glGetTexLevelParameteriv: TglGetTexLevelParameteriv;
  10517. glIsEnabled: TglIsEnabled;
  10518. glDepthRange: TglDepthRange;
  10519. glViewport: TglViewport;
  10520. // GL_VERSION_1_1
  10521. glDrawArrays: TglDrawArrays;
  10522. glDrawElements: TglDrawElements;
  10523. glGetPointerv: TglGetPointerv;
  10524. glPolygonOffset: TglPolygonOffset;
  10525. glCopyTexImage1D: TglCopyTexImage1D;
  10526. glCopyTexImage2D: TglCopyTexImage2D;
  10527. glCopyTexSubImage1D: TglCopyTexSubImage1D;
  10528. glCopyTexSubImage2D: TglCopyTexSubImage2D;
  10529. glTexSubImage1D: TglTexSubImage1D;
  10530. glTexSubImage2D: TglTexSubImage2D;
  10531. glBindTexture: TglBindTexture;
  10532. glDeleteTextures: TglDeleteTextures;
  10533. glGenTextures: TglGenTextures;
  10534. {$ifdef DGL_DEPRECATED}
  10535. glAccum: TglAccum;
  10536. glAlphaFunc: TglAlphaFunc;
  10537. glAreTexturesResident: TglAreTexturesResident;
  10538. glArrayElement: TglArrayElement;
  10539. glBegin: TglBegin;
  10540. glBitmap: TglBitmap;
  10541. glCallList: TglCallList;
  10542. glCallLists: TglCallLists;
  10543. glClearAccum: TglClearAccum;
  10544. glClearIndex: TglClearIndex;
  10545. glClipPlane: TglClipPlane;
  10546. glColor3b: TglColor3b;
  10547. glColor3bv: TglColor3bv;
  10548. glColor3d: TglColor3d;
  10549. glColor3dv: TglColor3dv;
  10550. glColor3f: TglColor3f;
  10551. glColor3fv: TglColor3fv;
  10552. glColor3i: TglColor3i;
  10553. glColor3iv: TglColor3iv;
  10554. glColor3s: TglColor3s;
  10555. glColor3sv: TglColor3sv;
  10556. glColor3ub: TglColor3ub;
  10557. glColor3ubv: TglColor3ubv;
  10558. glColor3ui: TglColor3ui;
  10559. glColor3uiv: TglColor3uiv;
  10560. glColor3us: TglColor3us;
  10561. glColor3usv: TglColor3usv;
  10562. glColor4b: TglColor4b;
  10563. glColor4bv: TglColor4bv;
  10564. glColor4d: TglColor4d;
  10565. glColor4dv: TglColor4dv;
  10566. glColor4f: TglColor4f;
  10567. glColor4fv: TglColor4fv;
  10568. glColor4i: TglColor4i;
  10569. glColor4iv: TglColor4iv;
  10570. glColor4s: TglColor4s;
  10571. glColor4sv: TglColor4sv;
  10572. glColor4ub: TglColor4ub;
  10573. glColor4ubv: TglColor4ubv;
  10574. glColor4ui: TglColor4ui;
  10575. glColor4uiv: TglColor4uiv;
  10576. glColor4us: TglColor4us;
  10577. glColor4usv: TglColor4usv;
  10578. glColorMaterial: TglColorMaterial;
  10579. glColorPointer: TglColorPointer;
  10580. glCopyPixels: TglCopyPixels;
  10581. glDeleteLists: TglDeleteLists;
  10582. glDisableClientState: TglDisableClientState;
  10583. glDrawPixels: TglDrawPixels;
  10584. glEdgeFlag: TglEdgeFlag;
  10585. glEdgeFlagPointer: TglEdgeFlagPointer;
  10586. glEdgeFlagv: TglEdgeFlagv;
  10587. glEnableClientState: TglEnableClientState;
  10588. glEnd: TglEnd;
  10589. glEndList: TglEndList;
  10590. glEvalCoord1d: TglEvalCoord1d;
  10591. glEvalCoord1dv: TglEvalCoord1dv;
  10592. glEvalCoord1f: TglEvalCoord1f;
  10593. glEvalCoord1fv: TglEvalCoord1fv;
  10594. glEvalCoord2d: TglEvalCoord2d;
  10595. glEvalCoord2dv: TglEvalCoord2dv;
  10596. glEvalCoord2f: TglEvalCoord2f;
  10597. glEvalCoord2fv: TglEvalCoord2fv;
  10598. glEvalMesh1: TglEvalMesh1;
  10599. glEvalMesh2: TglEvalMesh2;
  10600. glEvalPoint1: TglEvalPoint1;
  10601. glEvalPoint2: TglEvalPoint2;
  10602. glFeedbackBuffer: TglFeedbackBuffer;
  10603. glFogf: TglFogf;
  10604. glFogfv: TglFogfv;
  10605. glFogi: TglFogi;
  10606. glFogiv: TglFogiv;
  10607. glFrustum: TglFrustum;
  10608. glGenLists: TglGenLists;
  10609. glGetClipPlane: TglGetClipPlane;
  10610. glGetLightfv: TglGetLightfv;
  10611. glGetLightiv: TglGetLightiv;
  10612. glGetMapdv: TglGetMapdv;
  10613. glGetMapfv: TglGetMapfv;
  10614. glGetMapiv: TglGetMapiv;
  10615. glGetMaterialfv: TglGetMaterialfv;
  10616. glGetMaterialiv: TglGetMaterialiv;
  10617. glGetPixelMapfv: TglGetPixelMapfv;
  10618. glGetPixelMapuiv: TglGetPixelMapuiv;
  10619. glGetPixelMapusv: TglGetPixelMapusv;
  10620. glGetPolygonStipple: TglGetPolygonStipple;
  10621. glGetTexEnvfv: TglGetTexEnvfv;
  10622. glGetTexEnviv: TglGetTexEnviv;
  10623. glGetTexGendv: TglGetTexGendv;
  10624. glGetTexGenfv: TglGetTexGenfv;
  10625. glGetTexGeniv: TglGetTexGeniv;
  10626. glIndexMask: TglIndexMask;
  10627. glIndexPointer: TglIndexPointer;
  10628. glIndexd: TglIndexd;
  10629. glIndexdv: TglIndexdv;
  10630. glIndexf: TglIndexf;
  10631. glIndexfv: TglIndexfv;
  10632. glIndexi: TglIndexi;
  10633. glIndexiv: TglIndexiv;
  10634. glIndexs: TglIndexs;
  10635. glIndexsv: TglIndexsv;
  10636. glIndexub: TglIndexub;
  10637. glIndexubv: TglIndexubv;
  10638. glInitNames: TglInitNames;
  10639. glInterleavedArrays: TglInterleavedArrays;
  10640. glIsList: TglIsList;
  10641. glIsTexture: TglIsTexture;
  10642. glLightModelf: TglLightModelf;
  10643. glLightModelfv: TglLightModelfv;
  10644. glLightModeli: TglLightModeli;
  10645. glLightModeliv: TglLightModeliv;
  10646. glLightf: TglLightf;
  10647. glLightfv: TglLightfv;
  10648. glLighti: TglLighti;
  10649. glLightiv: TglLightiv;
  10650. glLineStipple: TglLineStipple;
  10651. glListBase: TglListBase;
  10652. glLoadIdentity: TglLoadIdentity;
  10653. glLoadMatrixd: TglLoadMatrixd;
  10654. glLoadMatrixf: TglLoadMatrixf;
  10655. glLoadName: TglLoadName;
  10656. glMap1d: TglMap1d;
  10657. glMap1f: TglMap1f;
  10658. glMap2d: TglMap2d;
  10659. glMap2f: TglMap2f;
  10660. glMapGrid1d: TglMapGrid1d;
  10661. glMapGrid1f: TglMapGrid1f;
  10662. glMapGrid2d: TglMapGrid2d;
  10663. glMapGrid2f: TglMapGrid2f;
  10664. glMaterialf: TglMaterialf;
  10665. glMaterialfv: TglMaterialfv;
  10666. glMateriali: TglMateriali;
  10667. glMaterialiv: TglMaterialiv;
  10668. glMatrixMode: TglMatrixMode;
  10669. glMultMatrixd: TglMultMatrixd;
  10670. glMultMatrixf: TglMultMatrixf;
  10671. glNewList: TglNewList;
  10672. glNormal3b: TglNormal3b;
  10673. glNormal3bv: TglNormal3bv;
  10674. glNormal3d: TglNormal3d;
  10675. glNormal3dv: TglNormal3dv;
  10676. glNormal3f: TglNormal3f;
  10677. glNormal3fv: TglNormal3fv;
  10678. glNormal3i: TglNormal3i;
  10679. glNormal3iv: TglNormal3iv;
  10680. glNormal3s: TglNormal3s;
  10681. glNormal3sv: TglNormal3sv;
  10682. glNormalPointer: TglNormalPointer;
  10683. glOrtho: TglOrtho;
  10684. glPassThrough: TglPassThrough;
  10685. glPixelMapfv: TglPixelMapfv;
  10686. glPixelMapuiv: TglPixelMapuiv;
  10687. glPixelMapusv: TglPixelMapusv;
  10688. glPixelTransferf: TglPixelTransferf;
  10689. glPixelTransferi: TglPixelTransferi;
  10690. glPixelZoom: TglPixelZoom;
  10691. glPolygonStipple: TglPolygonStipple;
  10692. glPopAttrib: TglPopAttrib;
  10693. glPopClientAttrib: TglPopClientAttrib;
  10694. glPopMatrix: TglPopMatrix;
  10695. glPopName: TglPopName;
  10696. glPrioritizeTextures: TglPrioritizeTextures;
  10697. glPushAttrib: TglPushAttrib;
  10698. glPushClientAttrib: TglPushClientAttrib;
  10699. glPushMatrix: TglPushMatrix;
  10700. glPushName: TglPushName;
  10701. glRasterPos2d: TglRasterPos2d;
  10702. glRasterPos2dv: TglRasterPos2dv;
  10703. glRasterPos2f: TglRasterPos2f;
  10704. glRasterPos2fv: TglRasterPos2fv;
  10705. glRasterPos2i: TglRasterPos2i;
  10706. glRasterPos2iv: TglRasterPos2iv;
  10707. glRasterPos2s: TglRasterPos2s;
  10708. glRasterPos2sv: TglRasterPos2sv;
  10709. glRasterPos3d: TglRasterPos3d;
  10710. glRasterPos3dv: TglRasterPos3dv;
  10711. glRasterPos3f: TglRasterPos3f;
  10712. glRasterPos3fv: TglRasterPos3fv;
  10713. glRasterPos3i: TglRasterPos3i;
  10714. glRasterPos3iv: TglRasterPos3iv;
  10715. glRasterPos3s: TglRasterPos3s;
  10716. glRasterPos3sv: TglRasterPos3sv;
  10717. glRasterPos4d: TglRasterPos4d;
  10718. glRasterPos4dv: TglRasterPos4dv;
  10719. glRasterPos4f: TglRasterPos4f;
  10720. glRasterPos4fv: TglRasterPos4fv;
  10721. glRasterPos4i: TglRasterPos4i;
  10722. glRasterPos4iv: TglRasterPos4iv;
  10723. glRasterPos4s: TglRasterPos4s;
  10724. glRasterPos4sv: TglRasterPos4sv;
  10725. glRectd: TglRectd;
  10726. glRectdv: TglRectdv;
  10727. glRectf: TglRectf;
  10728. glRectfv: TglRectfv;
  10729. glRecti: TglRecti;
  10730. glRectiv: TglRectiv;
  10731. glRects: TglRects;
  10732. glRectsv: TglRectsv;
  10733. glRenderMode: TglRenderMode;
  10734. glRotated: TglRotated;
  10735. glRotatef: TglRotatef;
  10736. glScaled: TglScaled;
  10737. glScalef: TglScalef;
  10738. glSelectBuffer: TglSelectBuffer;
  10739. glShadeModel: TglShadeModel;
  10740. glTexCoord1d: TglTexCoord1d;
  10741. glTexCoord1dv: TglTexCoord1dv;
  10742. glTexCoord1f: TglTexCoord1f;
  10743. glTexCoord1fv: TglTexCoord1fv;
  10744. glTexCoord1i: TglTexCoord1i;
  10745. glTexCoord1iv: TglTexCoord1iv;
  10746. glTexCoord1s: TglTexCoord1s;
  10747. glTexCoord1sv: TglTexCoord1sv;
  10748. glTexCoord2d: TglTexCoord2d;
  10749. glTexCoord2dv: TglTexCoord2dv;
  10750. glTexCoord2f: TglTexCoord2f;
  10751. glTexCoord2fv: TglTexCoord2fv;
  10752. glTexCoord2i: TglTexCoord2i;
  10753. glTexCoord2iv: TglTexCoord2iv;
  10754. glTexCoord2s: TglTexCoord2s;
  10755. glTexCoord2sv: TglTexCoord2sv;
  10756. glTexCoord3d: TglTexCoord3d;
  10757. glTexCoord3dv: TglTexCoord3dv;
  10758. glTexCoord3f: TglTexCoord3f;
  10759. glTexCoord3fv: TglTexCoord3fv;
  10760. glTexCoord3i: TglTexCoord3i;
  10761. glTexCoord3iv: TglTexCoord3iv;
  10762. glTexCoord3s: TglTexCoord3s;
  10763. glTexCoord3sv: TglTexCoord3sv;
  10764. glTexCoord4d: TglTexCoord4d;
  10765. glTexCoord4dv: TglTexCoord4dv;
  10766. glTexCoord4f: TglTexCoord4f;
  10767. glTexCoord4fv: TglTexCoord4fv;
  10768. glTexCoord4i: TglTexCoord4i;
  10769. glTexCoord4iv: TglTexCoord4iv;
  10770. glTexCoord4s: TglTexCoord4s;
  10771. glTexCoord4sv: TglTexCoord4sv;
  10772. glTexCoordPointer: TglTexCoordPointer;
  10773. glTexEnvf: TglTexEnvf;
  10774. glTexEnvfv: TglTexEnvfv;
  10775. glTexEnvi: TglTexEnvi;
  10776. glTexEnviv: TglTexEnviv;
  10777. glTexGend: TglTexGend;
  10778. glTexGendv: TglTexGendv;
  10779. glTexGenf: TglTexGenf;
  10780. glTexGenfv: TglTexGenfv;
  10781. glTexGeni: TglTexGeni;
  10782. glTexGeniv: TglTexGeniv;
  10783. glTranslated: TglTranslated;
  10784. glTranslatef: TglTranslatef;
  10785. glVertex2d: TglVertex2d;
  10786. glVertex2dv: TglVertex2dv;
  10787. glVertex2f: TglVertex2f;
  10788. glVertex2fv: TglVertex2fv;
  10789. glVertex2i: TglVertex2i;
  10790. glVertex2iv: TglVertex2iv;
  10791. glVertex2s: TglVertex2s;
  10792. glVertex2sv: TglVertex2sv;
  10793. glVertex3d: TglVertex3d;
  10794. glVertex3dv: TglVertex3dv;
  10795. glVertex3f: TglVertex3f;
  10796. glVertex3fv: TglVertex3fv;
  10797. glVertex3i: TglVertex3i;
  10798. glVertex3iv: TglVertex3iv;
  10799. glVertex3s: TglVertex3s;
  10800. glVertex3sv: TglVertex3sv;
  10801. glVertex4d: TglVertex4d;
  10802. glVertex4dv: TglVertex4dv;
  10803. glVertex4f: TglVertex4f;
  10804. glVertex4fv: TglVertex4fv;
  10805. glVertex4i: TglVertex4i;
  10806. glVertex4iv: TglVertex4iv;
  10807. glVertex4s: TglVertex4s;
  10808. glVertex4sv: TglVertex4sv;
  10809. glVertexPointer: TglVertexPointer;
  10810. {$endif}
  10811. // GL_VERSION_1_2
  10812. glBlendColor: TglBlendColor;
  10813. glBlendEquation: TglBlendEquation;
  10814. glDrawRangeElements: TglDrawRangeElements;
  10815. glTexImage3D: TglTexImage3D;
  10816. glTexSubImage3D: TglTexSubImage3D;
  10817. glCopyTexSubImage3D: TglCopyTexSubImage3D;
  10818. {$ifdef DGL_DEPRECATED}
  10819. glColorTable: TglColorTable;
  10820. glColorTableParameterfv: TglColorTableParameterfv;
  10821. glColorTableParameteriv: TglColorTableParameteriv;
  10822. glCopyColorTable: TglCopyColorTable;
  10823. glGetColorTable: TglGetColorTable;
  10824. glGetColorTableParameterfv: TglGetColorTableParameterfv;
  10825. glGetColorTableParameteriv: TglGetColorTableParameteriv;
  10826. glColorSubTable: TglColorSubTable;
  10827. glCopyColorSubTable: TglCopyColorSubTable;
  10828. glConvolutionFilter1D: TglConvolutionFilter1D;
  10829. glConvolutionFilter2D: TglConvolutionFilter2D;
  10830. glConvolutionParameterf: TglConvolutionParameterf;
  10831. glConvolutionParameterfv: TglConvolutionParameterfv;
  10832. glConvolutionParameteri: TglConvolutionParameteri;
  10833. glConvolutionParameteriv: TglConvolutionParameteriv;
  10834. glCopyConvolutionFilter1D: TglCopyConvolutionFilter1D;
  10835. glCopyConvolutionFilter2D: TglCopyConvolutionFilter2D;
  10836. glGetConvolutionFilter: TglGetConvolutionFilter;
  10837. glGetConvolutionParameterfv: TglGetConvolutionParameterfv;
  10838. glGetConvolutionParameteriv: TglGetConvolutionParameteriv;
  10839. glGetSeparableFilter: TglGetSeparableFilter;
  10840. glSeparableFilter2D: TglSeparableFilter2D;
  10841. glGetHistogram: TglGetHistogram;
  10842. glGetHistogramParameterfv: TglGetHistogramParameterfv;
  10843. glGetHistogramParameteriv: TglGetHistogramParameteriv;
  10844. glGetMinmax: TglGetMinmax;
  10845. glGetMinmaxParameterfv: TglGetMinmaxParameterfv;
  10846. glGetMinmaxParameteriv: TglGetMinmaxParameteriv;
  10847. glHistogram: TglHistogram;
  10848. glMinmax: TglMinmax;
  10849. glResetHistogram: TglResetHistogram;
  10850. glResetMinmax: TglResetMinmax;
  10851. {$endif}
  10852. // GL_VERSION_1_3
  10853. glActiveTexture: TglActiveTexture;
  10854. glSampleCoverage: TglSampleCoverage;
  10855. glCompressedTexImage3D: TglCompressedTexImage3D;
  10856. glCompressedTexImage2D: TglCompressedTexImage2D;
  10857. glCompressedTexImage1D: TglCompressedTexImage1D;
  10858. glCompressedTexSubImage3D: TglCompressedTexSubImage3D;
  10859. glCompressedTexSubImage2D: TglCompressedTexSubImage2D;
  10860. glCompressedTexSubImage1D: TglCompressedTexSubImage1D;
  10861. glGetCompressedTexImage: TglGetCompressedTexImage;
  10862. {$ifdef DGL_DEPRECATED}
  10863. glClientActiveTexture: TglClientActiveTexture;
  10864. glMultiTexCoord1d: TglMultiTexCoord1d;
  10865. glMultiTexCoord1dv: TglMultiTexCoord1dv;
  10866. glMultiTexCoord1f: TglMultiTexCoord1f;
  10867. glMultiTexCoord1fv: TglMultiTexCoord1fv;
  10868. glMultiTexCoord1i: TglMultiTexCoord1i;
  10869. glMultiTexCoord1iv: TglMultiTexCoord1iv;
  10870. glMultiTexCoord1s: TglMultiTexCoord1s;
  10871. glMultiTexCoord1sv: TglMultiTexCoord1sv;
  10872. glMultiTexCoord2d: TglMultiTexCoord2d;
  10873. glMultiTexCoord2dv: TglMultiTexCoord2dv;
  10874. glMultiTexCoord2f: TglMultiTexCoord2f;
  10875. glMultiTexCoord2fv: TglMultiTexCoord2fv;
  10876. glMultiTexCoord2i: TglMultiTexCoord2i;
  10877. glMultiTexCoord2iv: TglMultiTexCoord2iv;
  10878. glMultiTexCoord2s: TglMultiTexCoord2s;
  10879. glMultiTexCoord2sv: TglMultiTexCoord2sv;
  10880. glMultiTexCoord3d: TglMultiTexCoord3d;
  10881. glMultiTexCoord3dv: TglMultiTexCoord3dv;
  10882. glMultiTexCoord3f: TglMultiTexCoord3f;
  10883. glMultiTexCoord3fv: TglMultiTexCoord3fv;
  10884. glMultiTexCoord3i: TglMultiTexCoord3i;
  10885. glMultiTexCoord3iv: TglMultiTexCoord3iv;
  10886. glMultiTexCoord3s: TglMultiTexCoord3s;
  10887. glMultiTexCoord3sv: TglMultiTexCoord3sv;
  10888. glMultiTexCoord4d: TglMultiTexCoord4d;
  10889. glMultiTexCoord4dv: TglMultiTexCoord4dv;
  10890. glMultiTexCoord4f: TglMultiTexCoord4f;
  10891. glMultiTexCoord4fv: TglMultiTexCoord4fv;
  10892. glMultiTexCoord4i: TglMultiTexCoord4i;
  10893. glMultiTexCoord4iv: TglMultiTexCoord4iv;
  10894. glMultiTexCoord4s: TglMultiTexCoord4s;
  10895. glMultiTexCoord4sv: TglMultiTexCoord4sv;
  10896. glLoadTransposeMatrixf: TglLoadTransposeMatrixf;
  10897. glLoadTransposeMatrixd: TglLoadTransposeMatrixd;
  10898. glMultTransposeMatrixf: TglMultTransposeMatrixf;
  10899. glMultTransposeMatrixd: TglMultTransposeMatrixd;
  10900. {$endif}
  10901. // GL_VERSION_1_4
  10902. glBlendFuncSeparate: TglBlendFuncSeparate;
  10903. glMultiDrawArrays: TglMultiDrawArrays;
  10904. glMultiDrawElements: TglMultiDrawElements;
  10905. glPointParameterf: TglPointParameterf;
  10906. glPointParameterfv: TglPointParameterfv;
  10907. glPointParameteri: TglPointParameteri;
  10908. glPointParameteriv: TglPointParameteriv;
  10909. {$ifdef DGL_DEPRECATED}
  10910. glFogCoordf: TglFogCoordf;
  10911. glFogCoordfv: TglFogCoordfv;
  10912. glFogCoordd: TglFogCoordd;
  10913. glFogCoorddv: TglFogCoorddv;
  10914. glFogCoordPointer: TglFogCoordPointer;
  10915. glSecondaryColor3b: TglSecondaryColor3b;
  10916. glSecondaryColor3bv: TglSecondaryColor3bv;
  10917. glSecondaryColor3d: TglSecondaryColor3d;
  10918. glSecondaryColor3dv: TglSecondaryColor3dv;
  10919. glSecondaryColor3f: TglSecondaryColor3f;
  10920. glSecondaryColor3fv: TglSecondaryColor3fv;
  10921. glSecondaryColor3i: TglSecondaryColor3i;
  10922. glSecondaryColor3iv: TglSecondaryColor3iv;
  10923. glSecondaryColor3s: TglSecondaryColor3s;
  10924. glSecondaryColor3sv: TglSecondaryColor3sv;
  10925. glSecondaryColor3ub: TglSecondaryColor3ub;
  10926. glSecondaryColor3ubv: TglSecondaryColor3ubv;
  10927. glSecondaryColor3ui: TglSecondaryColor3ui;
  10928. glSecondaryColor3uiv: TglSecondaryColor3uiv;
  10929. glSecondaryColor3us: TglSecondaryColor3us;
  10930. glSecondaryColor3usv: TglSecondaryColor3usv;
  10931. glSecondaryColorPointer: TglSecondaryColorPointer;
  10932. glWindowPos2d: TglWindowPos2d;
  10933. glWindowPos2dv: TglWindowPos2dv;
  10934. glWindowPos2f: TglWindowPos2f;
  10935. glWindowPos2fv: TglWindowPos2fv;
  10936. glWindowPos2i: TglWindowPos2i;
  10937. glWindowPos2iv: TglWindowPos2iv;
  10938. glWindowPos2s: TglWindowPos2s;
  10939. glWindowPos2sv: TglWindowPos2sv;
  10940. glWindowPos3d: TglWindowPos3d;
  10941. glWindowPos3dv: TglWindowPos3dv;
  10942. glWindowPos3f: TglWindowPos3f;
  10943. glWindowPos3fv: TglWindowPos3fv;
  10944. glWindowPos3i: TglWindowPos3i;
  10945. glWindowPos3iv: TglWindowPos3iv;
  10946. glWindowPos3s: TglWindowPos3s;
  10947. glWindowPos3sv: TglWindowPos3sv;
  10948. {$endif}
  10949. // GL_VERSION_1_5
  10950. glGenQueries: TglGenQueries;
  10951. glDeleteQueries: TglDeleteQueries;
  10952. glIsQuery: TglIsQuery;
  10953. glBeginQuery: TglBeginQuery;
  10954. glEndQuery: TglEndQuery;
  10955. glGetQueryiv: TglGetQueryiv;
  10956. glGetQueryObjectiv: TglGetQueryObjectiv;
  10957. glGetQueryObjectuiv: TglGetQueryObjectuiv;
  10958. glBindBuffer: TglBindBuffer;
  10959. glDeleteBuffers: TglDeleteBuffers;
  10960. glGenBuffers: TglGenBuffers;
  10961. glIsBuffer: TglIsBuffer;
  10962. glBufferData: TglBufferData;
  10963. glBufferSubData: TglBufferSubData;
  10964. glGetBufferSubData: TglGetBufferSubData;
  10965. glMapBuffer: TglMapBuffer;
  10966. glUnmapBuffer: TglUnmapBuffer;
  10967. glGetBufferParameteriv: TglGetBufferParameteriv;
  10968. glGetBufferPointerv: TglGetBufferPointerv;
  10969. // GL_VERSION_2_0
  10970. glBlendEquationSeparate: TglBlendEquationSeparate;
  10971. glDrawBuffers: TglDrawBuffers;
  10972. glStencilOpSeparate: TglStencilOpSeparate;
  10973. glStencilFuncSeparate: TglStencilFuncSeparate;
  10974. glStencilMaskSeparate: TglStencilMaskSeparate;
  10975. glAttachShader: TglAttachShader;
  10976. glBindAttribLocation: TglBindAttribLocation;
  10977. glCompileShader: TglCompileShader;
  10978. glCreateProgram: TglCreateProgram;
  10979. glCreateShader: TglCreateShader;
  10980. glDeleteProgram: TglDeleteProgram;
  10981. glDeleteShader: TglDeleteShader;
  10982. glDetachShader: TglDetachShader;
  10983. glDisableVertexAttribArray: TglDisableVertexAttribArray;
  10984. glEnableVertexAttribArray: TglEnableVertexAttribArray;
  10985. glGetActiveAttrib: TglGetActiveAttrib;
  10986. glGetActiveUniform: TglGetActiveUniform;
  10987. glGetAttachedShaders: TglGetAttachedShaders;
  10988. glGetAttribLocation: TglGetAttribLocation;
  10989. glGetProgramiv: TglGetProgramiv;
  10990. glGetProgramInfoLog: TglGetProgramInfoLog;
  10991. glGetShaderiv: TglGetShaderiv;
  10992. glGetShaderInfoLog: TglGetShaderInfoLog;
  10993. glGetShaderSource: TglGetShaderSource;
  10994. glGetUniformLocation: TglGetUniformLocation;
  10995. glGetUniformfv: TglGetUniformfv;
  10996. glGetUniformiv: TglGetUniformiv;
  10997. glGetVertexAttribfv: TglGetVertexAttribfv;
  10998. glGetVertexAttribiv: TglGetVertexAttribiv;
  10999. glGetVertexAttribPointerv: TglGetVertexAttribPointerv;
  11000. glIsProgram: TglIsProgram;
  11001. glIsShader: TglIsShader;
  11002. glLinkProgram: TglLinkProgram;
  11003. glShaderSource: TglShaderSource;
  11004. glUseProgram: TglUseProgram;
  11005. glUniform1f: TglUniform1f;
  11006. glUniform2f: TglUniform2f;
  11007. glUniform3f: TglUniform3f;
  11008. glUniform4f: TglUniform4f;
  11009. glUniform1i: TglUniform1i;
  11010. glUniform2i: TglUniform2i;
  11011. glUniform3i: TglUniform3i;
  11012. glUniform4i: TglUniform4i;
  11013. glUniform1fv: TglUniform1fv;
  11014. glUniform2fv: TglUniform2fv;
  11015. glUniform3fv: TglUniform3fv;
  11016. glUniform4fv: TglUniform4fv;
  11017. glUniform1iv: TglUniform1iv;
  11018. glUniform2iv: TglUniform2iv;
  11019. glUniform3iv: TglUniform3iv;
  11020. glUniform4iv: TglUniform4iv;
  11021. glUniformMatrix2fv: TglUniformMatrix2fv;
  11022. glUniformMatrix3fv: TglUniformMatrix3fv;
  11023. glUniformMatrix4fv: TglUniformMatrix4fv;
  11024. glValidateProgram: TglValidateProgram;
  11025. glVertexAttrib1d: TglVertexAttrib1d;
  11026. glVertexAttrib1dv: TglVertexAttrib1dv;
  11027. glVertexAttrib1f: TglVertexAttrib1f;
  11028. glVertexAttrib1fv: TglVertexAttrib1fv;
  11029. glVertexAttrib1s: TglVertexAttrib1s;
  11030. glVertexAttrib1sv: TglVertexAttrib1sv;
  11031. glVertexAttrib2d: TglVertexAttrib2d;
  11032. glVertexAttrib2dv: TglVertexAttrib2dv;
  11033. glVertexAttrib2f: TglVertexAttrib2f;
  11034. glVertexAttrib2fv: TglVertexAttrib2fv;
  11035. glVertexAttrib2s: TglVertexAttrib2s;
  11036. glVertexAttrib2sv: TglVertexAttrib2sv;
  11037. glVertexAttrib3d: TglVertexAttrib3d;
  11038. glVertexAttrib3dv: TglVertexAttrib3dv;
  11039. glVertexAttrib3f: TglVertexAttrib3f;
  11040. glVertexAttrib3fv: TglVertexAttrib3fv;
  11041. glVertexAttrib3s: TglVertexAttrib3s;
  11042. glVertexAttrib3sv: TglVertexAttrib3sv;
  11043. glVertexAttrib4Nbv: TglVertexAttrib4Nbv;
  11044. glVertexAttrib4Niv: TglVertexAttrib4Niv;
  11045. glVertexAttrib4Nsv: TglVertexAttrib4Nsv;
  11046. glVertexAttrib4Nub: TglVertexAttrib4Nub;
  11047. glVertexAttrib4Nubv: TglVertexAttrib4Nubv;
  11048. glVertexAttrib4Nuiv: TglVertexAttrib4Nuiv;
  11049. glVertexAttrib4Nusv: TglVertexAttrib4Nusv;
  11050. glVertexAttrib4bv: TglVertexAttrib4bv;
  11051. glVertexAttrib4d: TglVertexAttrib4d;
  11052. glVertexAttrib4dv: TglVertexAttrib4dv;
  11053. glVertexAttrib4f: TglVertexAttrib4f;
  11054. glVertexAttrib4fv: TglVertexAttrib4fv;
  11055. glVertexAttrib4iv: TglVertexAttrib4iv;
  11056. glVertexAttrib4s: TglVertexAttrib4s;
  11057. glVertexAttrib4sv: TglVertexAttrib4sv;
  11058. glVertexAttrib4ubv: TglVertexAttrib4ubv;
  11059. glVertexAttrib4uiv: TglVertexAttrib4uiv;
  11060. glVertexAttrib4usv: TglVertexAttrib4usv;
  11061. glVertexAttribPointer: TglVertexAttribPointer;
  11062. // GL_VERSION_2_1
  11063. glUniformMatrix2x3fv: TglUniformMatrix2x3fv;
  11064. glUniformMatrix3x2fv: TglUniformMatrix3x2fv;
  11065. glUniformMatrix2x4fv: TglUniformMatrix2x4fv;
  11066. glUniformMatrix4x2fv: TglUniformMatrix4x2fv;
  11067. glUniformMatrix3x4fv: TglUniformMatrix3x4fv;
  11068. glUniformMatrix4x3fv: TglUniformMatrix4x3fv;
  11069. // GL_VERSION_3_0
  11070. glColorMaski: TglColorMaski;
  11071. glGetBooleani_v: TglGetBooleani_v;
  11072. glGetIntegeri_v: TglGetIntegeri_v;
  11073. glEnablei: TglEnablei;
  11074. glDisablei: TglDisablei;
  11075. glIsEnabledi: TglIsEnabledi;
  11076. glBeginTransformFeedback: TglBeginTransformFeedback;
  11077. glEndTransformFeedback: TglEndTransformFeedback;
  11078. glBindBufferRange: TglBindBufferRange;
  11079. glBindBufferBase: TglBindBufferBase;
  11080. glTransformFeedbackVaryings: TglTransformFeedbackVaryings;
  11081. glGetTransformFeedbackVarying: TglGetTransformFeedbackVarying;
  11082. glClampColor: TglClampColor;
  11083. glBeginConditionalRender: TglBeginConditionalRender;
  11084. glEndConditionalRender: TglEndConditionalRender;
  11085. glVertexAttribI1i: TglVertexAttribI1i;
  11086. glVertexAttribI2i: TglVertexAttribI2i;
  11087. glVertexAttribI3i: TglVertexAttribI3i;
  11088. glVertexAttribI4i: TglVertexAttribI4i;
  11089. glVertexAttribI1ui: TglVertexAttribI1ui;
  11090. glVertexAttribI2ui: TglVertexAttribI2ui;
  11091. glVertexAttribI3ui: TglVertexAttribI3ui;
  11092. glVertexAttribI4ui: TglVertexAttribI4ui;
  11093. glVertexAttribI1iv: TglVertexAttribI1iv;
  11094. glVertexAttribI2iv: TglVertexAttribI2iv;
  11095. glVertexAttribI3iv: TglVertexAttribI3iv;
  11096. glVertexAttribI4iv: TglVertexAttribI4iv;
  11097. glVertexAttribI1uiv: TglVertexAttribI1uiv;
  11098. glVertexAttribI2uiv: TglVertexAttribI2uiv;
  11099. glVertexAttribI3uiv: TglVertexAttribI3uiv;
  11100. glVertexAttribI4uiv: TglVertexAttribI4uiv;
  11101. glVertexAttribI4bv: TglVertexAttribI4bv;
  11102. glVertexAttribI4sv: TglVertexAttribI4sv;
  11103. glVertexAttribI4ubv: TglVertexAttribI4ubv;
  11104. glVertexAttribI4usv: TglVertexAttribI4usv;
  11105. glVertexAttribIPointer: TglVertexAttribIPointer;
  11106. glGetVertexAttribIiv: TglGetVertexAttribIiv;
  11107. glGetVertexAttribIuiv: TglGetVertexAttribIuiv;
  11108. glGetUniformuiv: TglGetUniformuiv;
  11109. glBindFragDataLocation: TglBindFragDataLocation;
  11110. glGetFragDataLocation: TglGetFragDataLocation;
  11111. glUniform1ui: TglUniform1ui;
  11112. glUniform2ui: TglUniform2ui;
  11113. glUniform3ui: TglUniform3ui;
  11114. glUniform4ui: TglUniform4ui;
  11115. glUniform1uiv: TglUniform1uiv;
  11116. glUniform2uiv: TglUniform2uiv;
  11117. glUniform3uiv: TglUniform3uiv;
  11118. glUniform4uiv: TglUniform4uiv;
  11119. glTexParameterIiv: TglTexParameterIiv;
  11120. glTexParameterIuiv: TglTexParameterIuiv;
  11121. glGetTexParameterIiv: TglGetTexParameterIiv;
  11122. glGetTexParameterIuiv: TglGetTexParameterIuiv;
  11123. glClearBufferiv: TglClearBufferiv;
  11124. glClearBufferuiv: TglClearBufferuiv;
  11125. glClearBufferfv: TglClearBufferfv;
  11126. glClearBufferfi: TglClearBufferfi;
  11127. glGetStringi: TglGetStringi;
  11128. // GL_VERSION_2_1
  11129. glEnableVertexArrayEXT : TglEnableVertexArrayEXT;
  11130. glEnableVertexArrayAttribEXT : TglEnableVertexArrayAttribEXT;
  11131. glVertexArrayVertexAttribOffsetEXT : TglVertexArrayVertexAttribOffsetEXT;
  11132. // GL_VERSION_3_1
  11133. glDrawArraysInstanced: TglDrawArraysInstanced;
  11134. glDrawElementsInstanced: TglDrawElementsInstanced;
  11135. glTexBuffer: TglTexBuffer;
  11136. glPrimitiveRestartIndex: TglPrimitiveRestartIndex;
  11137. // GL_VERSION_3_2
  11138. glGetInteger64i_v: TglGetInteger64i_v;
  11139. glGetBufferParameteri64v: TglGetBufferParameteri64v;
  11140. glFramebufferTexture: TglFramebufferTexture;
  11141. // GL_VERSION_3_3
  11142. glVertexAttribDivisor: TglVertexAttribDivisor;
  11143. // GL_VERSION_4_0
  11144. { OpenGL 4.0 also reuses entry points from these extensions: }
  11145. { ARB_texture_query_lod (no entry points) }
  11146. { ARB_draw_indirect }
  11147. { ARB_gpu_shader5 (no entry points) }
  11148. { ARB_gpu_shader_fp64 }
  11149. { ARB_shader_subroutine }
  11150. { ARB_tessellation_shader }
  11151. { ARB_texture_buffer_object_rgb32 (no entry points) }
  11152. { ARB_texture_cube_map_array (no entry points) }
  11153. { ARB_texture_gather (no entry points) }
  11154. { ARB_transform_feedback2 }
  11155. { ARB_transform_feedback3 }
  11156. glMinSampleShading: TglMinSampleShading;
  11157. glBlendEquationi: TglBlendEquationi;
  11158. glBlendEquationSeparatei: TglBlendEquationSeparatei;
  11159. glBlendFunci: TglBlendFunci;
  11160. glBlendFuncSeparatei: TglBlendFuncSeparatei;
  11161. // GL_3DFX_tbuffer
  11162. glTbufferMask3DFX: TglTbufferMask3DFX;
  11163. // GL_APPLE_element_array
  11164. glElementPointerAPPLE: TglElementPointerAPPLE;
  11165. glDrawElementArrayAPPLE: TglDrawElementArrayAPPLE;
  11166. glDrawRangeElementArrayAPPLE: TglDrawRangeElementArrayAPPLE;
  11167. glMultiDrawElementArrayAPPLE: TglMultiDrawElementArrayAPPLE;
  11168. glMultiDrawRangeElementArrayAPPLE: TglMultiDrawRangeElementArrayAPPLE;
  11169. // GL_APPLE_fence
  11170. glGenFencesAPPLE: TglGenFencesAPPLE;
  11171. glDeleteFencesAPPLE: TglDeleteFencesAPPLE;
  11172. glSetFenceAPPLE: TglSetFenceAPPLE;
  11173. glIsFenceAPPLE: TglIsFenceAPPLE;
  11174. glTestFenceAPPLE: TglTestFenceAPPLE;
  11175. glFinishFenceAPPLE: TglFinishFenceAPPLE;
  11176. glTestObjectAPPLE: TglTestObjectAPPLE;
  11177. glFinishObjectAPPLE: TglFinishObjectAPPLE;
  11178. // GL_APPLE_vertex_array_object
  11179. glBindVertexArrayAPPLE: TglBindVertexArrayAPPLE;
  11180. glDeleteVertexArraysAPPLE: TglDeleteVertexArraysAPPLE;
  11181. glGenVertexArraysAPPLE: TglGenVertexArraysAPPLE;
  11182. glIsVertexArrayAPPLE: TglIsVertexArrayAPPLE;
  11183. // GL_APPLE_vertex_array_range
  11184. glVertexArrayRangeAPPLE: TglVertexArrayRangeAPPLE;
  11185. glFlushVertexArrayRangeAPPLE: TglFlushVertexArrayRangeAPPLE;
  11186. glVertexArrayParameteriAPPLE: TglVertexArrayParameteriAPPLE;
  11187. // GL_APPLE_texture_range
  11188. glTextureRangeAPPLE: TglTextureRangeAPPLE;
  11189. glGetTexParameterPointervAPPLE: TglGetTexParameterPointervAPPLE;
  11190. // GL_APPLE_vertex_program_evaluators
  11191. glEnableVertexAttribAPPLE: TglEnableVertexAttribAPPLE;
  11192. glDisableVertexAttribAPPLE: TglDisableVertexAttribAPPLE;
  11193. glIsVertexAttribEnabledAPPLE: TglIsVertexAttribEnabledAPPLE;
  11194. glMapVertexAttrib1dAPPLE: TglMapVertexAttrib1dAPPLE;
  11195. glMapVertexAttrib1fAPPLE: TglMapVertexAttrib1fAPPLE;
  11196. glMapVertexAttrib2dAPPLE: TglMapVertexAttrib2dAPPLE;
  11197. glMapVertexAttrib2fAPPLE: TglMapVertexAttrib2fAPPLE;
  11198. // GL_APPLE_object_purgeable
  11199. glObjectPurgeableAPPLE: TglObjectPurgeableAPPLE;
  11200. glObjectUnpurgeableAPPLE: TglObjectUnpurgeableAPPLE;
  11201. glGetObjectParameterivAPPLE: TglGetObjectParameterivAPPLE;
  11202. // GL_ARB_matrix_palette
  11203. glCurrentPaletteMatrixARB: TglCurrentPaletteMatrixARB;
  11204. glMatrixIndexubvARB: TglMatrixIndexubvARB;
  11205. glMatrixIndexusvARB: TglMatrixIndexusvARB;
  11206. glMatrixIndexuivARB: TglMatrixIndexuivARB;
  11207. glMatrixIndexPointerARB: TglMatrixIndexPointerARB;
  11208. // GL_ARB_multisample
  11209. glSampleCoverageARB: TglSampleCoverageARB;
  11210. // GL_ARB_multitexture
  11211. glActiveTextureARB: TglActiveTextureARB;
  11212. glClientActiveTextureARB: TglClientActiveTextureARB;
  11213. glMultiTexCoord1dARB: TglMultiTexCoord1dARB;
  11214. glMultiTexCoord1dvARB: TglMultiTexCoord1dvARB;
  11215. glMultiTexCoord1fARB: TglMultiTexCoord1fARB;
  11216. glMultiTexCoord1fvARB: TglMultiTexCoord1fvARB;
  11217. glMultiTexCoord1iARB: TglMultiTexCoord1iARB;
  11218. glMultiTexCoord1ivARB: TglMultiTexCoord1ivARB;
  11219. glMultiTexCoord1sARB: TglMultiTexCoord1sARB;
  11220. glMultiTexCoord1svARB: TglMultiTexCoord1svARB;
  11221. glMultiTexCoord2dARB: TglMultiTexCoord2dARB;
  11222. glMultiTexCoord2dvARB: TglMultiTexCoord2dvARB;
  11223. glMultiTexCoord2fARB: TglMultiTexCoord2fARB;
  11224. glMultiTexCoord2fvARB: TglMultiTexCoord2fvARB;
  11225. glMultiTexCoord2iARB: TglMultiTexCoord2iARB;
  11226. glMultiTexCoord2ivARB: TglMultiTexCoord2ivARB;
  11227. glMultiTexCoord2sARB: TglMultiTexCoord2sARB;
  11228. glMultiTexCoord2svARB: TglMultiTexCoord2svARB;
  11229. glMultiTexCoord3dARB: TglMultiTexCoord3dARB;
  11230. glMultiTexCoord3dvARB: TglMultiTexCoord3dvARB;
  11231. glMultiTexCoord3fARB: TglMultiTexCoord3fARB;
  11232. glMultiTexCoord3fvARB: TglMultiTexCoord3fvARB;
  11233. glMultiTexCoord3iARB: TglMultiTexCoord3iARB;
  11234. glMultiTexCoord3ivARB: TglMultiTexCoord3ivARB;
  11235. glMultiTexCoord3sARB: TglMultiTexCoord3sARB;
  11236. glMultiTexCoord3svARB: TglMultiTexCoord3svARB;
  11237. glMultiTexCoord4dARB: TglMultiTexCoord4dARB;
  11238. glMultiTexCoord4dvARB: TglMultiTexCoord4dvARB;
  11239. glMultiTexCoord4fARB: TglMultiTexCoord4fARB;
  11240. glMultiTexCoord4fvARB: TglMultiTexCoord4fvARB;
  11241. glMultiTexCoord4iARB: TglMultiTexCoord4iARB;
  11242. glMultiTexCoord4ivARB: TglMultiTexCoord4ivARB;
  11243. glMultiTexCoord4sARB: TglMultiTexCoord4sARB;
  11244. glMultiTexCoord4svARB: TglMultiTexCoord4svARB;
  11245. // GL_ARB_point_parameters
  11246. glPointParameterfARB: TglPointParameterfARB;
  11247. glPointParameterfvARB: TglPointParameterfvARB;
  11248. // GL_ARB_texture_compression
  11249. glCompressedTexImage3DARB: TglCompressedTexImage3DARB;
  11250. glCompressedTexImage2DARB: TglCompressedTexImage2DARB;
  11251. glCompressedTexImage1DARB: TglCompressedTexImage1DARB;
  11252. glCompressedTexSubImage3DARB: TglCompressedTexSubImage3DARB;
  11253. glCompressedTexSubImage2DARB: TglCompressedTexSubImage2DARB;
  11254. glCompressedTexSubImage1DARB: TglCompressedTexSubImage1DARB;
  11255. glGetCompressedTexImageARB: TglGetCompressedTexImageARB;
  11256. // GL_ARB_transpose_matrix
  11257. glLoadTransposeMatrixfARB: TglLoadTransposeMatrixfARB;
  11258. glLoadTransposeMatrixdARB: TglLoadTransposeMatrixdARB;
  11259. glMultTransposeMatrixfARB: TglMultTransposeMatrixfARB;
  11260. glMultTransposeMatrixdARB: TglMultTransposeMatrixdARB;
  11261. // GL_ARB_vertex_blend
  11262. glWeightbvARB: TglWeightbvARB;
  11263. glWeightsvARB: TglWeightsvARB;
  11264. glWeightivARB: TglWeightivARB;
  11265. glWeightfvARB: TglWeightfvARB;
  11266. glWeightdvARB: TglWeightdvARB;
  11267. glWeightubvARB: TglWeightubvARB;
  11268. glWeightusvARB: TglWeightusvARB;
  11269. glWeightuivARB: TglWeightuivARB;
  11270. glWeightPointerARB: TglWeightPointerARB;
  11271. glVertexBlendARB: TglVertexBlendARB;
  11272. // GL_ARB_vertex_buffer_object
  11273. glBindBufferARB: TglBindBufferARB;
  11274. glDeleteBuffersARB: TglDeleteBuffersARB;
  11275. glGenBuffersARB: TglGenBuffersARB;
  11276. glIsBufferARB: TglIsBufferARB;
  11277. glBufferDataARB: TglBufferDataARB;
  11278. glBufferSubDataARB: TglBufferSubData;
  11279. glGetBufferSubDataARB: TglGetBufferSubDataARB;
  11280. glMapBufferARB: TglMapBufferARB;
  11281. glUnmapBufferARB: TglUnmapBufferARB;
  11282. glGetBufferParameterivARB: TglGetBufferParameterivARB;
  11283. glGetBufferPointervARB: TglGetBufferPointervARB;
  11284. // GL_ARB_vertex_program
  11285. glVertexAttrib1dARB: TglVertexAttrib1dARB;
  11286. glVertexAttrib1dvARB: TglVertexAttrib1dvARB;
  11287. glVertexAttrib1fARB: TglVertexAttrib1fARB;
  11288. glVertexAttrib1fvARB: TglVertexAttrib1fvARB;
  11289. glVertexAttrib1sARB: TglVertexAttrib1sARB;
  11290. glVertexAttrib1svARB: TglVertexAttrib1svARB;
  11291. glVertexAttrib2dARB: TglVertexAttrib2dARB;
  11292. glVertexAttrib2dvARB: TglVertexAttrib2dvARB;
  11293. glVertexAttrib2fARB: TglVertexAttrib2fARB;
  11294. glVertexAttrib2fvARB: TglVertexAttrib2fvARB;
  11295. glVertexAttrib2sARB: TglVertexAttrib2sARB;
  11296. glVertexAttrib2svARB: TglVertexAttrib2svARB;
  11297. glVertexAttrib3dARB: TglVertexAttrib3dARB;
  11298. glVertexAttrib3dvARB: TglVertexAttrib3dvARB;
  11299. glVertexAttrib3fARB: TglVertexAttrib3fARB;
  11300. glVertexAttrib3fvARB: TglVertexAttrib3fvARB;
  11301. glVertexAttrib3sARB: TglVertexAttrib3sARB;
  11302. glVertexAttrib3svARB: TglVertexAttrib3svARB;
  11303. glVertexAttrib4NbvARB: TglVertexAttrib4NbvARB;
  11304. glVertexAttrib4NivARB: TglVertexAttrib4NivARB;
  11305. glVertexAttrib4NsvARB: TglVertexAttrib4NsvARB;
  11306. glVertexAttrib4NubARB: TglVertexAttrib4NubARB;
  11307. glVertexAttrib4NubvARB: TglVertexAttrib4NubvARB;
  11308. glVertexAttrib4NuivARB: TglVertexAttrib4NuivARB;
  11309. glVertexAttrib4NusvARB: TglVertexAttrib4NusvARB;
  11310. glVertexAttrib4bvARB: TglVertexAttrib4bvARB;
  11311. glVertexAttrib4dARB: TglVertexAttrib4dARB;
  11312. glVertexAttrib4dvARB: TglVertexAttrib4dvARB;
  11313. glVertexAttrib4fARB: TglVertexAttrib4fARB;
  11314. glVertexAttrib4fvARB: TglVertexAttrib4fvARB;
  11315. glVertexAttrib4ivARB: TglVertexAttrib4ivARB;
  11316. glVertexAttrib4sARB: TglVertexAttrib4sARB;
  11317. glVertexAttrib4svARB: TglVertexAttrib4svARB;
  11318. glVertexAttrib4ubvARB: TglVertexAttrib4ubvARB;
  11319. glVertexAttrib4uivARB: TglVertexAttrib4uivARB;
  11320. glVertexAttrib4usvARB: TglVertexAttrib4usvARB;
  11321. glVertexAttribPointerARB: TglVertexAttribPointerARB;
  11322. glEnableVertexAttribArrayARB: TglEnableVertexAttribArrayARB;
  11323. glDisableVertexAttribArrayARB: TglDisableVertexAttribArrayARB;
  11324. glProgramStringARB: TglProgramStringARB;
  11325. glBindProgramARB: TglBindProgramARB;
  11326. glDeleteProgramsARB: TglDeleteProgramsARB;
  11327. glGenProgramsARB: TglGenProgramsARB;
  11328. glProgramEnvParameter4dARB: TglProgramEnvParameter4dARB;
  11329. glProgramEnvParameter4dvARB: TglProgramEnvParameter4dvARB;
  11330. glProgramEnvParameter4fARB: TglProgramEnvParameter4fARB;
  11331. glProgramEnvParameter4fvARB: TglProgramEnvParameter4fvARB;
  11332. glProgramLocalParameter4dARB: TglProgramLocalParameter4dARB;
  11333. glProgramLocalParameter4dvARB: TglProgramLocalParameter4dvARB;
  11334. glProgramLocalParameter4fARB: TglProgramLocalParameter4fARB;
  11335. glProgramLocalParameter4fvARB: TglProgramLocalParameter4fvARB;
  11336. glGetProgramEnvParameterdvARB: TglGetProgramEnvParameterdvARB;
  11337. glGetProgramEnvParameterfvARB: TglGetProgramEnvParameterfvARB;
  11338. glGetProgramLocalParameterdvARB: TglGetProgramLocalParameterdvARB;
  11339. glGetProgramLocalParameterfvARB: TglGetProgramLocalParameterfvARB;
  11340. glGetProgramivARB: TglGetProgramivARB;
  11341. glGetProgramStringARB: TglGetProgramStringARB;
  11342. glGetVertexAttribdvARB: TglGetVertexAttribdvARB;
  11343. glGetVertexAttribfvARB: TglGetVertexAttribfvARB;
  11344. glGetVertexAttribivARB: TglGetVertexAttribivARB;
  11345. glGetVertexAttribPointervARB: TglGetVertexAttribPointervARB;
  11346. glIsProgramARB: TglIsProgramARB;
  11347. // GL_ARB_window_pos
  11348. glWindowPos2dARB: TglWindowPos2dARB;
  11349. glWindowPos2dvARB: TglWindowPos2dvARB;
  11350. glWindowPos2fARB: TglWindowPos2fARB;
  11351. glWindowPos2fvARB: TglWindowPos2fvARB;
  11352. glWindowPos2iARB: TglWindowPos2iARB;
  11353. glWindowPos2ivARB: TglWindowPos2ivARB;
  11354. glWindowPos2sARB: TglWindowPos2sARB;
  11355. glWindowPos2svARB: TglWindowPos2svARB;
  11356. glWindowPos3dARB: TglWindowPos3dARB;
  11357. glWindowPos3dvARB: TglWindowPos3dvARB;
  11358. glWindowPos3fARB: TglWindowPos3fARB;
  11359. glWindowPos3fvARB: TglWindowPos3fvARB;
  11360. glWindowPos3iARB: TglWindowPos3iARB;
  11361. glWindowPos3ivARB: TglWindowPos3ivARB;
  11362. glWindowPos3sARB: TglWindowPos3sARB;
  11363. glWindowPos3svARB: TglWindowPos3svARB;
  11364. // GL_ARB_draw_buffers
  11365. glDrawBuffersARB: TglDrawBuffersARB;
  11366. // GL_ARB_color_buffer_float
  11367. glClampColorARB: TglClampColorARB;
  11368. // GL_ARB_vertex_shader
  11369. glGetActiveAttribARB: TglGetActiveAttribARB;
  11370. glGetAttribLocationARB: TglGetAttribLocationARB;
  11371. glBindAttribLocationARB: TglBindAttribLocationARB;
  11372. // GL_ARB_shader_objects
  11373. glDeleteObjectARB: TglDeleteObjectARB;
  11374. glGetHandleARB: TglGetHandleARB;
  11375. glDetachObjectARB: TglDetachObjectARB;
  11376. glCreateShaderObjectARB: TglCreateShaderObjectARB;
  11377. glShaderSourceARB: TglShaderSourceARB;
  11378. glCompileShaderARB: TglCompileShaderARB;
  11379. glCreateProgramObjectARB: TglCreateProgramObjectARB;
  11380. glAttachObjectARB: TglAttachObjectARB;
  11381. glLinkProgramARB: TglLinkProgramARB;
  11382. glUseProgramObjectARB: TglUseProgramObjectARB;
  11383. glValidateProgramARB: TglValidateProgramARB;
  11384. glUniform1fARB: TglUniform1fARB;
  11385. glUniform2fARB: TglUniform2fARB;
  11386. glUniform3fARB: TglUniform3fARB;
  11387. glUniform4fARB: TglUniform4fARB;
  11388. glUniform1iARB: TglUniform1iARB;
  11389. glUniform2iARB: TglUniform2iARB;
  11390. glUniform3iARB: TglUniform3iARB;
  11391. glUniform4iARB: TglUniform4iARB;
  11392. glUniform1fvARB: TglUniform1fvARB;
  11393. glUniform2fvARB: TglUniform2fvARB;
  11394. glUniform3fvARB: TglUniform3fvARB;
  11395. glUniform4fvARB: TglUniform4fvARB;
  11396. glUniform1ivARB: TglUniform1ivARB;
  11397. glUniform2ivARB: TglUniform2ivARB;
  11398. glUniform3ivARB: TglUniform3ivARB;
  11399. glUniform4ivARB: TglUniform4ivARB;
  11400. glUniformMatrix2fvARB: TglUniformMatrix2fvARB;
  11401. glUniformMatrix3fvARB: TglUniformMatrix3fvARB;
  11402. glUniformMatrix4fvARB: TglUniformMatrix4fvARB;
  11403. glGetObjectParameterfvARB: TglGetObjectParameterfvARB;
  11404. glGetObjectParameterivARB: TglGetObjectParameterivARB;
  11405. glGetInfoLogARB: TglGetInfoLogARB;
  11406. glGetAttachedObjectsARB: TglGetAttachedObjectsARB;
  11407. glGetUniformLocationARB: TglGetUniformLocationARB;
  11408. glGetActiveUniformARB: TglGetActiveUniformARB;
  11409. glGetUniformfvARB: TglGetUniformfvARB;
  11410. glGetUniformivARB: TglGetUniformivARB;
  11411. glGetShaderSourceARB: TglGetShaderSourceARB;
  11412. // GL_ARB_Occlusion_Query
  11413. glGenQueriesARB: TglGenQueriesARB;
  11414. glDeleteQueriesARB: TglDeleteQueriesARB;
  11415. glIsQueryARB: TglIsQueryARB;
  11416. glBeginQueryARB: TglBeginQueryARB;
  11417. glEndQueryARB: TglEndQueryARB;
  11418. glGetQueryivARB: TglGetQueryivARB;
  11419. glGetQueryObjectivARB: TglGetQueryObjectivARB;
  11420. glGetQueryObjectuivARB: TglGetQueryObjectuivARB;
  11421. // GL_ARB_draw_instanced
  11422. glDrawArraysInstancedARB: TglDrawArraysInstancedARB;
  11423. glDrawElementsInstancedARB: TglDrawElementsInstancedARB;
  11424. // GL_ARB_framebuffer_object
  11425. glIsRenderbuffer: TglIsRenderbuffer;
  11426. glBindRenderbuffer: TglBindRenderbuffer;
  11427. glDeleteRenderbuffers: TglDeleteRenderbuffers;
  11428. glGenRenderbuffers: TglGenRenderbuffers;
  11429. glRenderbufferStorage: TglRenderbufferStorage;
  11430. glGetRenderbufferParameteriv: TglGetRenderbufferParameteriv;
  11431. glIsFramebuffer: TglIsFramebuffer;
  11432. glBindFramebuffer: TglBindFramebuffer;
  11433. glDeleteFramebuffers: TglDeleteFramebuffers;
  11434. glGenFramebuffers: TglGenFramebuffers;
  11435. glCheckFramebufferStatus: TglCheckFramebufferStatus;
  11436. glFramebufferTexture1D: TglFramebufferTexture1D;
  11437. glFramebufferTexture2D: TglFramebufferTexture2D;
  11438. glFramebufferTexture3D: TglFramebufferTexture3D;
  11439. glFramebufferRenderbuffer: TglFramebufferRenderbuffer;
  11440. glGetFramebufferAttachmentParameteriv: TglGetFramebufferAttachmentParameteriv;
  11441. glGenerateMipmap: TglGenerateMipmap;
  11442. glBlitFramebuffer: TglBlitFramebuffer;
  11443. glRenderbufferStorageMultisample: TglRenderbufferStorageMultisample;
  11444. glFramebufferTextureLayer: TglFramebufferTextureLayer;
  11445. // GL_ARB_geometry_shader4
  11446. glProgramParameteriARB: TglProgramParameteriARB;
  11447. glFramebufferTextureARB: TglFramebufferTextureARB;
  11448. glFramebufferTextureLayerARB: TglFramebufferTextureLayerARB;
  11449. glFramebufferTextureFaceARB: TglFramebufferTextureFaceARB;
  11450. // GL_ARB_instanced_arrays
  11451. glVertexAttribDivisorARB: TglVertexAttribDivisorARB;
  11452. // GL_ARB_map_buffer_range
  11453. glMapBufferRange: TglMapBufferRange;
  11454. glFlushMappedBufferRange: TglFlushMappedBufferRange;
  11455. // GL_ARB_texture_buffer_object
  11456. glTexBufferARB: TglTexBufferARB;
  11457. // GL_ARB_vertex_array_object
  11458. glBindVertexArray: TglBindVertexArray;
  11459. glDeleteVertexArrays: TglDeleteVertexArrays;
  11460. glGenVertexArrays: TglGenVertexArrays;
  11461. glIsVertexArray: TglIsVertexArray;
  11462. // GL_ARB_uniform_buffer_object
  11463. glGetUniformIndices: TglGetUniformIndices;
  11464. glGetActiveUniformsiv: TglGetActiveUniformsiv;
  11465. glGetActiveUniformName: TglGetActiveUniformName;
  11466. glGetUniformBlockIndex: TglGetUniformBlockIndex;
  11467. glGetActiveUniformBlockiv: TglGetActiveUniformBlockiv;
  11468. glGetActiveUniformBlockName: TglGetActiveUniformBlockName;
  11469. glUniformBlockBinding: TglUniformBlockBinding;
  11470. // GL_ARB_copy_buffer
  11471. glCopyBufferSubData: TglCopyBufferSubData;
  11472. // GL_ARB_draw_elements_base_vertex
  11473. glDrawElementsBaseVertex: TglDrawElementsBaseVertex;
  11474. glDrawRangeElementsBaseVertex: TglDrawRangeElementsBaseVertex;
  11475. glDrawElementsInstancedBaseVertex: TglDrawElementsInstancedBaseVertex;
  11476. glMultiDrawElementsBaseVertex: TglMultiDrawElementsBaseVertex;
  11477. // GL_ARB_provoking_vertex
  11478. glProvokingVertex: TglProvokingVertex;
  11479. // GL_ARB_sync
  11480. glFenceSync: TglFenceSync;
  11481. glIsSync: TglIsSync;
  11482. glDeleteSync: TglDeleteSync;
  11483. glClientWaitSync: TglClientWaitSync;
  11484. glWaitSync: TglWaitSync;
  11485. glGetInteger64v: TglGetInteger64v;
  11486. glGetSynciv: TglGetSynciv;
  11487. // GL_ARB_texture_multisample
  11488. glTexImage2DMultisample: TglTexImage2DMultisample;
  11489. glTexImage3DMultisample: TglTexImage3DMultisample;
  11490. glGetMultisamplefv: TglGetMultisamplefv;
  11491. glSampleMaski: TglSampleMaski;
  11492. // GL_ARB_draw_buffers_blend
  11493. glBlendEquationiARB: TglBlendEquationiARB;
  11494. glBlendEquationSeparateiARB: TglBlendEquationSeparateiARB;
  11495. glBlendFunciARB: TglBlendFunciARB;
  11496. glBlendFuncSeparateiARB: TglBlendFuncSeparateiARB;
  11497. // GL_ARB_sample_shading
  11498. glMinSampleShadingARB: TglMinSampleShadingARB;
  11499. // GL_ARB_sample_locations
  11500. glFramebufferSampleLocationsfvARB : TglFramebufferSampleLocationsfvARB;
  11501. glNamedFramebufferSampleLocationsfvARB : TglNamedFramebufferSampleLocationsfvARB;
  11502. glEvaluateDepthValuesARB : TglEvaluateDepthValuesARB;
  11503. // GL_ARB_shading_language_include
  11504. glNamedStringARB: TglNamedStringARB;
  11505. glDeleteNamedStringARB: TglDeleteNamedStringARB;
  11506. glCompileShaderIncludeARB: TglCompileShaderIncludeARB;
  11507. glIsNamedStringARB: TglIsNamedStringARB;
  11508. glGetNamedStringARB: TglGetNamedStringARB;
  11509. glGetNamedStringivARB: TglGetNamedStringivARB;
  11510. // GL_ARB_blend_func_extended
  11511. glBindFragDataLocationIndexed: TglBindFragDataLocationIndexed;
  11512. glGetFragDataIndex: TglGetFragDataIndex;
  11513. // GL_ARB_sampler_objects
  11514. glGenSamplers: TglGenSamplers;
  11515. glDeleteSamplers: TglDeleteSamplers;
  11516. glIsSampler: TglIsSampler;
  11517. glBindSampler: TglBindSampler;
  11518. glSamplerParameteri: TglSamplerParameteri;
  11519. glSamplerParameteriv: TglSamplerParameteriv;
  11520. glSamplerParameterf: TglSamplerParameterf;
  11521. glSamplerParameterfv: TglSamplerParameterfv;
  11522. glSamplerParameterIiv: TglSamplerParameterIiv;
  11523. glSamplerParameterIuiv: TglSamplerParameterIuiv;
  11524. glGetSamplerParameteriv: TglGetSamplerParameteriv;
  11525. glGetSamplerParameterIiv: TglGetSamplerParameterIiv;
  11526. glGetSamplerParameterfv: TglGetSamplerParameterfv;
  11527. glGetSamplerParameterIuiv: TglGetSamplerParameterIuiv;
  11528. // GL_ARB_timer_query
  11529. glQueryCounter: TglQueryCounter;
  11530. glGetQueryObjecti64v: TglGetQueryObjecti64v;
  11531. glGetQueryObjectui64v: TglGetQueryObjectui64v;
  11532. // GL_ARB_vertex_type_2_10_10_10_rev
  11533. glVertexP2ui: TglVertexP2ui;
  11534. glVertexP2uiv: TglVertexP2uiv;
  11535. glVertexP3ui: TglVertexP3ui;
  11536. glVertexP3uiv: TglVertexP3uiv;
  11537. glVertexP4ui: TglVertexP4ui;
  11538. glVertexP4uiv: TglVertexP4uiv;
  11539. glTexCoordP1ui: TglTexCoordP1ui;
  11540. glTexCoordP1uiv: TglTexCoordP1uiv;
  11541. glTexCoordP2ui: TglTexCoordP2ui;
  11542. glTexCoordP2uiv: TglTexCoordP2uiv;
  11543. glTexCoordP3ui: TglTexCoordP3ui;
  11544. glTexCoordP3uiv: TglTexCoordP3uiv;
  11545. glTexCoordP4ui: TglTexCoordP4ui;
  11546. glTexCoordP4uiv: TglTexCoordP4uiv;
  11547. glMultiTexCoordP1ui: TglMultiTexCoordP1ui;
  11548. glMultiTexCoordP1uiv: TglMultiTexCoordP1uiv;
  11549. glMultiTexCoordP2ui: TglMultiTexCoordP2ui;
  11550. glMultiTexCoordP2uiv: TglMultiTexCoordP2uiv;
  11551. glMultiTexCoordP3ui: TglMultiTexCoordP3ui;
  11552. glMultiTexCoordP3uiv: TglMultiTexCoordP3uiv;
  11553. glMultiTexCoordP4ui: TglMultiTexCoordP4ui;
  11554. glMultiTexCoordP4uiv: TglMultiTexCoordP4uiv;
  11555. glNormalP3ui: TglNormalP3ui;
  11556. glNormalP3uiv: TglNormalP3uiv;
  11557. glColorP3ui: TglColorP3ui;
  11558. glColorP3uiv: TglColorP3uiv;
  11559. glColorP4ui: TglColorP4ui;
  11560. glColorP4uiv: TglColorP4uiv;
  11561. glSecondaryColorP3ui: TglSecondaryColorP3ui;
  11562. glSecondaryColorP3uiv: TglSecondaryColorP3uiv;
  11563. glVertexAttribP1ui: TglVertexAttribP1ui;
  11564. glVertexAttribP1uiv: TglVertexAttribP1uiv;
  11565. glVertexAttribP2ui: TglVertexAttribP2ui;
  11566. glVertexAttribP2uiv: TglVertexAttribP2uiv;
  11567. glVertexAttribP3ui: TglVertexAttribP3ui;
  11568. glVertexAttribP3uiv: TglVertexAttribP3uiv;
  11569. glVertexAttribP4ui: TglVertexAttribP4ui;
  11570. glVertexAttribP4uiv: TglVertexAttribP4uiv;
  11571. // GL_ARB_draw_indirect
  11572. glDrawArraysIndirect: TglDrawArraysIndirect;
  11573. glDrawElementsIndirect: TglDrawElementsIndirect;
  11574. // GL_ARB_gpu_shader_fp64
  11575. glUniform1d: TglUniform1d;
  11576. glUniform2d: TglUniform2d;
  11577. glUniform3d: TglUniform3d;
  11578. glUniform4d: TglUniform4d;
  11579. glUniform1dv: TglUniform1dv;
  11580. glUniform2dv: TglUniform2dv;
  11581. glUniform3dv: TglUniform3dv;
  11582. glUniform4dv: TglUniform4dv;
  11583. glUniformMatrix2dv: TglUniformMatrix2dv;
  11584. glUniformMatrix3dv: TglUniformMatrix3dv;
  11585. glUniformMatrix4dv: TglUniformMatrix4dv;
  11586. glUniformMatrix2x3dv: TglUniformMatrix2x3dv;
  11587. glUniformMatrix2x4dv: TglUniformMatrix2x4dv;
  11588. glUniformMatrix3x2dv: TglUniformMatrix3x2dv;
  11589. glUniformMatrix3x4dv: TglUniformMatrix3x4dv;
  11590. glUniformMatrix4x2dv: TglUniformMatrix4x2dv;
  11591. glUniformMatrix4x3dv: TglUniformMatrix4x3dv;
  11592. glGetUniformdv: TglGetUniformdv;
  11593. // GL_ARB_gpu_shader_int64
  11594. glUniform1i64ARB : TglUniform1i64ARB;
  11595. glUniform2i64ARB : TglUniform2i64ARB;
  11596. glUniform3i64ARB : TglUniform3i64ARB;
  11597. glUniform4i64ARB : TglUniform4i64ARB;
  11598. glUniform1i64vARB : TglUniform1i64vARB;
  11599. glUniform2i64vARB : TglUniform2i64vARB;
  11600. glUniform3i64vARB : TglUniform3i64vARB;
  11601. glUniform4i64vARB : TglUniform4i64vARB;
  11602. glUniform1ui64ARB : TglUniform1ui64ARB;
  11603. glUniform2ui64ARB : TglUniform2ui64ARB;
  11604. glUniform3ui64ARB : TglUniform3ui64ARB;
  11605. glUniform4ui64ARB : TglUniform4ui64ARB;
  11606. glUniform1ui64vARB : TglUniform1ui64vARB;
  11607. glUniform2ui64vARB : TglUniform2ui64vARB;
  11608. glUniform3ui64vARB : TglUniform3ui64vARB;
  11609. glUniform4ui64vARB : TglUniform4ui64vARB;
  11610. glGetUniformi64vARB : TglGetUniformi64vARB;
  11611. glGetUniformui64vARB : TglGetUniformui64vARB;
  11612. glGetnUniformi64vARB : TglGetnUniformi64vARB;
  11613. glGetnUniformui64vARB : TglGetnUniformui64vARB;
  11614. glProgramUniform1i64ARB : TglProgramUniform1i64ARB;
  11615. glProgramUniform2i64ARB : TglProgramUniform2i64ARB;
  11616. glProgramUniform3i64ARB : TglProgramUniform3i64ARB;
  11617. glProgramUniform4i64ARB : TglProgramUniform4i64ARB;
  11618. glProgramUniform1i64vARB : TglProgramUniform1i64vARB;
  11619. glProgramUniform2i64vARB : TglProgramUniform2i64vARB;
  11620. glProgramUniform3i64vARB : TglProgramUniform3i64vARB;
  11621. glProgramUniform4i64vARB : TglProgramUniform4i64vARB;
  11622. glProgramUniform1ui64ARB : TglProgramUniform1ui64ARB;
  11623. glProgramUniform2ui64ARB : TglProgramUniform2ui64ARB;
  11624. glProgramUniform3ui64ARB : TglProgramUniform3ui64ARB;
  11625. glProgramUniform4ui64ARB : TglProgramUniform4ui64ARB ;
  11626. glProgramUniform1ui64vARB : TglProgramUniform1ui64vARB;
  11627. glProgramUniform2ui64vARB : TglProgramUniform2ui64vARB;
  11628. glProgramUniform3ui64vARB : TglProgramUniform3ui64vARB;
  11629. glProgramUniform4ui64vARB : TglProgramUniform4ui64vARB;
  11630. // GL_ARB_shader_subroutine
  11631. glGetSubroutineUniformLocation: TglGetSubroutineUniformLocation;
  11632. glGetSubroutineIndex: TglGetSubroutineIndex;
  11633. glGetActiveSubroutineUniformiv: TglGetActiveSubroutineUniformiv;
  11634. glGetActiveSubroutineUniformName: TglGetActiveSubroutineUniformName;
  11635. glGetActiveSubroutineName: TglGetActiveSubroutineName;
  11636. glUniformSubroutinesuiv: TglUniformSubroutinesuiv;
  11637. glGetUniformSubroutineuiv: TglGetUniformSubroutineuiv;
  11638. glGetProgramStageiv: TglGetProgramStageiv;
  11639. // GL_ARB_tessellation_shader
  11640. glPatchParameteri: TglPatchParameteri;
  11641. glPatchParameterfv: TglPatchParameterfv;
  11642. // GL_ARB_transform_feedback2
  11643. glBindTransformFeedback: TglBindTransformFeedback;
  11644. glDeleteTransformFeedbacks: TglDeleteTransformFeedbacks;
  11645. glGenTransformFeedbacks: TglGenTransformFeedbacks;
  11646. glIsTransformFeedback: TglIsTransformFeedback;
  11647. glPauseTransformFeedback: TglPauseTransformFeedback;
  11648. glResumeTransformFeedback: TglResumeTransformFeedback;
  11649. glDrawTransformFeedback: TglDrawTransformFeedback;
  11650. // GL_ARB_transform_feedback3
  11651. glDrawTransformFeedbackStream: TglDrawTransformFeedbackStream;
  11652. glBeginQueryIndexed: TglBeginQueryIndexed;
  11653. glEndQueryIndexed: TglEndQueryIndexed;
  11654. glGetQueryIndexediv: TglGetQueryIndexediv;
  11655. // GL_ARB_ES2_compatibility
  11656. glReleaseShaderCompiler: TglReleaseShaderCompiler;
  11657. glShaderBinary: TglShaderBinary;
  11658. glGetShaderPrecisionFormat: TglGetShaderPrecisionFormat;
  11659. glDepthRangef: TglDepthRangef;
  11660. glClearDepthf: TglClearDepthf;
  11661. // GL_ARB_ES3_2_compatibility
  11662. glPrimitiveBoundingBoxARB : TglPrimitiveBoundingBoxARB;
  11663. // GL_ARB_parallel_shader_compile
  11664. glMaxShaderCompilerThreadsARB : TglMaxShaderCompilerThreadsARB;
  11665. // GL_ARB_get_program_binary
  11666. glGetProgramBinary: TglGetProgramBinary;
  11667. glProgramBinary: TglProgramBinary;
  11668. glProgramParameteri: TglProgramParameteri;
  11669. // GL_ARB_separate_shader_objects
  11670. glUseProgramStages: TglUseProgramStages;
  11671. glActiveShaderProgram: TglActiveShaderProgram;
  11672. glCreateShaderProgramv: TglCreateShaderProgramv;
  11673. glBindProgramPipeline: TglBindProgramPipeline;
  11674. glDeleteProgramPipelines: TglDeleteProgramPipelines;
  11675. glGenProgramPipelines: TglGenProgramPipelines;
  11676. glIsProgramPipeline: TglIsProgramPipeline;
  11677. glGetProgramPipelineiv: TglGetProgramPipelineiv;
  11678. glProgramUniform1i: TglProgramUniform1i;
  11679. glProgramUniform1iv: TglProgramUniform1iv;
  11680. glProgramUniform1f: TglProgramUniform1f;
  11681. glProgramUniform1fv: TglProgramUniform1fv;
  11682. glProgramUniform1d: TglProgramUniform1d;
  11683. glProgramUniform1dv: TglProgramUniform1dv;
  11684. glProgramUniform1ui: TglProgramUniform1ui;
  11685. glProgramUniform1uiv: TglProgramUniform1uiv;
  11686. glProgramUniform2i: TglProgramUniform2i;
  11687. glProgramUniform2iv: TglProgramUniform2iv;
  11688. glProgramUniform2f: TglProgramUniform2f;
  11689. glProgramUniform2fv: TglProgramUniform2fv;
  11690. glProgramUniform2d: TglProgramUniform2d;
  11691. glProgramUniform2dv: TglProgramUniform2dv;
  11692. glProgramUniform2ui: TglProgramUniform2ui;
  11693. glProgramUniform2uiv: TglProgramUniform2uiv;
  11694. glProgramUniform3i: TglProgramUniform3i;
  11695. glProgramUniform3iv: TglProgramUniform3iv;
  11696. glProgramUniform3f: TglProgramUniform3f;
  11697. glProgramUniform3fv: TglProgramUniform3fv;
  11698. glProgramUniform3d: TglProgramUniform3d;
  11699. glProgramUniform3dv: TglProgramUniform3dv;
  11700. glProgramUniform3ui: TglProgramUniform3ui;
  11701. glProgramUniform3uiv: TglProgramUniform3uiv;
  11702. glProgramUniform4i: TglProgramUniform4i;
  11703. glProgramUniform4iv: TglProgramUniform4iv;
  11704. glProgramUniform4f: TglProgramUniform4f;
  11705. glProgramUniform4fv: TglProgramUniform4fv;
  11706. glProgramUniform4d: TglProgramUniform4d;
  11707. glProgramUniform4dv: TglProgramUniform4dv;
  11708. glProgramUniform4ui: TglProgramUniform4ui;
  11709. glProgramUniform4uiv: TglProgramUniform4uiv;
  11710. glProgramUniformMatrix2fv: TglProgramUniformMatrix2fv;
  11711. glProgramUniformMatrix3fv: TglProgramUniformMatrix3fv;
  11712. glProgramUniformMatrix4fv: TglProgramUniformMatrix4fv;
  11713. glProgramUniformMatrix2dv: TglProgramUniformMatrix2dv;
  11714. glProgramUniformMatrix3dv: TglProgramUniformMatrix3dv;
  11715. glProgramUniformMatrix4dv: TglProgramUniformMatrix4dv;
  11716. glProgramUniformMatrix2x3fv: TglProgramUniformMatrix2x3fv;
  11717. glProgramUniformMatrix3x2fv: TglProgramUniformMatrix3x2fv;
  11718. glProgramUniformMatrix2x4fv: TglProgramUniformMatrix2x4fv;
  11719. glProgramUniformMatrix4x2fv: TglProgramUniformMatrix4x2fv;
  11720. glProgramUniformMatrix3x4fv: TglProgramUniformMatrix3x4fv;
  11721. glProgramUniformMatrix4x3fv: TglProgramUniformMatrix4x3fv;
  11722. glProgramUniformMatrix2x3dv: TglProgramUniformMatrix2x3dv;
  11723. glProgramUniformMatrix3x2dv: TglProgramUniformMatrix3x2dv;
  11724. glProgramUniformMatrix2x4dv: TglProgramUniformMatrix2x4dv;
  11725. glProgramUniformMatrix4x2dv: TglProgramUniformMatrix4x2dv;
  11726. glProgramUniformMatrix3x4dv: TglProgramUniformMatrix3x4dv;
  11727. glProgramUniformMatrix4x3dv: TglProgramUniformMatrix4x3dv;
  11728. glValidateProgramPipeline: TglValidateProgramPipeline;
  11729. glGetProgramPipelineInfoLog: TglGetProgramPipelineInfoLog;
  11730. // GL_ARB_vertex_attrib_64bit
  11731. glVertexAttribL1d: TglVertexAttribL1d;
  11732. glVertexAttribL2d: TglVertexAttribL2d;
  11733. glVertexAttribL3d: TglVertexAttribL3d;
  11734. glVertexAttribL4d: TglVertexAttribL4d;
  11735. glVertexAttribL1dv: TglVertexAttribL1dv;
  11736. glVertexAttribL2dv: TglVertexAttribL2dv;
  11737. glVertexAttribL3dv: TglVertexAttribL3dv;
  11738. glVertexAttribL4dv: TglVertexAttribL4dv;
  11739. glVertexAttribLPointer: TglVertexAttribLPointer;
  11740. glGetVertexAttribLdv: TglGetVertexAttribLdv;
  11741. // GL_ARB_viewport_array
  11742. glViewportArrayv: TglViewportArrayv;
  11743. glViewportIndexedf: TglViewportIndexedf;
  11744. glViewportIndexedfv: TglViewportIndexedfv;
  11745. glScissorArrayv: TglScissorArrayv;
  11746. glScissorIndexed: TglScissorIndexed;
  11747. glScissorIndexedv: TglScissorIndexedv;
  11748. glDepthRangeArrayv: TglDepthRangeArrayv;
  11749. glDepthRangeIndexed: TglDepthRangeIndexed;
  11750. glGetFloati_v: TglGetFloati_v;
  11751. glGetDoublei_v: TglGetDoublei_v;
  11752. // GL 4.2
  11753. // GL_ARB_base_instance
  11754. glDrawArraysInstancedBaseInstance : TglDrawArraysInstancedBaseInstance;
  11755. glDrawElementsInstancedBaseInstance : TglDrawElementsInstancedBaseInstance;
  11756. glDrawElementsInstancedBaseVertexBaseInstance : TglDrawElementsInstancedBaseVertexBaseInstance;
  11757. // GL_ARB_transform_feedback_instanced
  11758. glDrawTransformFeedbackInstanced : TglDrawTransformFeedbackInstanced;
  11759. glDrawTransformFeedbackStreamInstanced : TglDrawTransformFeedbackStreamInstanced;
  11760. // GL_ARB_internalformat_query
  11761. glGetInternalformativ : TglGetInternalformativ;
  11762. // GL_ARB_shader_atomic_counters
  11763. glGetActiveAtomicCounterBufferiv : TglGetActiveAtomicCounterBufferiv;
  11764. /// GL_ARB_shader_image_load_store
  11765. glBindImageTexture : TglBindImageTexture;
  11766. glMemoryBarrier : TglMemoryBarrier;
  11767. // GL_ARB_texture_storage
  11768. glTexStorage1D : TglTexStorage1D;
  11769. glTexStorage2D : TglTexStorage2D;
  11770. glTexStorage3D : TglTexStorage3D;
  11771. glTextureStorage1DEXT : TglTextureStorage1DEXT;
  11772. glTextureStorage2DEXT : TglTextureStorage2DEXT;
  11773. glTextureStorage3DEXT : TglTextureStorage3DEXT;
  11774. // GL 4.3
  11775. // GL_KHR_debug
  11776. glDebugMessageControl : TglDebugMessageControl;
  11777. glDebugMessageInsert : TglDebugMessageInsert;
  11778. glDebugMessageCallback : TglDebugMessageCallback;
  11779. glGetDebugMessageLog : TglGetDebugMessageLog;
  11780. glPushDebugGroup : TglPushDebugGroup;
  11781. glPopDebugGroup : TglPopDebugGroup;
  11782. glObjectLabel : TglObjectLabel;
  11783. glGetObjectLabel : TglGetObjectLabel;
  11784. glObjectPtrLabel : TglObjectPtrLabel;
  11785. glGetObjectPtrLabel : TglGetObjectPtrLabel;
  11786. // GL_ARB_clear_buffer_object
  11787. glClearBufferData : TglClearBufferData;
  11788. glClearBufferSubData : TglClearBufferSubData;
  11789. glClearNamedBufferDataEXT : TglClearNamedBufferDataEXT;
  11790. glClearNamedBufferSubDataEXT : TglClearNamedBufferSubDataEXT;
  11791. // GL_ARB_compute_shader
  11792. glDispatchCompute : TglDispatchCompute;
  11793. glDispatchComputeIndirect : TglDispatchComputeIndirect;
  11794. // GL_ARB_copy_image
  11795. glCopyImageSubData : TglCopyImageSubData;
  11796. // GL_ARB_framebuffer_no_attachments
  11797. glFramebufferParameteri : TglFramebufferParameteri;
  11798. glGetFramebufferParameteriv : TglGetFramebufferParameteriv;
  11799. glNamedFramebufferParameteriEXT : TglNamedFramebufferParameteriEXT;
  11800. glGetNamedFramebufferParameterivEXT : TglGetNamedFramebufferParameterivEXT;
  11801. // GL_ARB_internalformat_query2
  11802. glGetInternalformati64v : TglGetInternalformati64v;
  11803. // GL_ARB_invalidate_subdata
  11804. glInvalidateTexSubImage : TglInvalidateTexSubImage;
  11805. glInvalidateTexImage : TglInvalidateTexImage;
  11806. glInvalidateBufferSubData : TglInvalidateBufferSubData;
  11807. glInvalidateBufferData : TglInvalidateBufferData;
  11808. glInvalidateFramebuffer : TglInvalidateFramebuffer;
  11809. glInvalidateSubFramebuffer : TglInvalidateSubFramebuffer;
  11810. // GL_ARB_multi_draw_indirect
  11811. glMultiDrawArraysIndirect : TglMultiDrawArraysIndirect;
  11812. glMultiDrawElementsIndirect : TglMultiDrawElementsIndirect;
  11813. // GL_ARB_program_interface_query
  11814. glGetProgramInterfaceiv : TglGetProgramInterfaceiv;
  11815. glGetProgramResourceIndex : TglGetProgramResourceIndex;
  11816. glGetProgramResourceName : TglGetProgramResourceName;
  11817. glGetProgramResourceiv : TglGetProgramResourceiv;
  11818. glGetProgramResourceLocation : TglGetProgramResourceLocation;
  11819. glGetProgramResourceLocationIndex : TglGetProgramResourceLocationIndex;
  11820. // GL_ARB_shader_storage_buffer_object
  11821. glShaderStorageBlockBinding : TglShaderStorageBlockBinding;
  11822. // GL_ARB_texture_buffer_range
  11823. glTexBufferRange : TglTexBufferRange;
  11824. glTextureBufferRangeEXT : TglTextureBufferRangeEXT;
  11825. // GL_ARB_texture_storage_multisample
  11826. glTexStorage2DMultisample : TglTexStorage2DMultisample;
  11827. glTexStorage3DMultisample : TglTexStorage3DMultisample;
  11828. glTextureStorage2DMultisampleEXT : TglTextureStorage2DMultisampleEXT;
  11829. glTextureStorage3DMultisampleEXT : TglTextureStorage3DMultisampleEXT;
  11830. // GL_ARB_texture_view
  11831. glTextureView : TglTextureView;
  11832. // GL_ARB_vertex_attrib_binding
  11833. glBindVertexBuffer : TglBindVertexBuffer;
  11834. glVertexAttribFormat : TglVertexAttribFormat;
  11835. glVertexAttribIFormat : TglVertexAttribIFormat;
  11836. glVertexAttribLFormat : TglVertexAttribLFormat;
  11837. glVertexAttribBinding : TglVertexAttribBinding;
  11838. glVertexBindingDivisor : TglVertexBindingDivisor;
  11839. glVertexArrayBindVertexBufferEXT : TglVertexArrayBindVertexBufferEXT;
  11840. glVertexArrayVertexAttribFormatEXT : TglVertexArrayVertexAttribFormatEXT;
  11841. glVertexArrayVertexAttribIFormatEXT : TglVertexArrayVertexAttribIFormatEXT;
  11842. glVertexArrayVertexAttribLFormatEXT : TglVertexArrayVertexAttribLFormatEXT;
  11843. glVertexArrayVertexAttribBindingEXT : TglVertexArrayVertexAttribBindingEXT;
  11844. glVertexArrayVertexBindingDivisorEXT : TglVertexArrayVertexBindingDivisorEXT;
  11845. // END GL 4.3
  11846. // GL 4.4
  11847. glBufferStorage : TglBufferStorage;
  11848. glClearTexImage : TglClearTexImage;
  11849. glClearTexSubImage : TglClearTexSubImage;
  11850. glBindBuffersBase : TglBindBuffersBase;
  11851. glBindBuffersRange : TglBindBuffersRange;
  11852. glBindTextures : TglBindTextures;
  11853. glBindSamplers : TglBindSamplers;
  11854. glBindImageTextures : TglBindImageTextures;
  11855. glBindVertexBuffers : TglBindVertexBuffers;
  11856. glTexPageCommitmentARB : TglTexPageCommitmentARB;
  11857. // GL 4.5
  11858. glClipControl : TglClipControl;
  11859. glCreateTransformFeedbacks : TglCreateTransformFeedbacks;
  11860. glTransformFeedbackBufferBase : TglTransformFeedbackBufferBase;
  11861. glTransformFeedbackBufferRange : TglTransformFeedbackBufferRange;
  11862. glGetTransformFeedbackiv : TglGetTransformFeedbackiv;
  11863. glGetTransformFeedbacki_v : TglGetTransformFeedbacki_v;
  11864. glGetTransformFeedbacki64_v : TglGetTransformFeedbacki64_v;
  11865. glCreateBuffers : TglCreateBuffers;
  11866. glNamedBufferStorage : TglNamedBufferStorage;
  11867. glNamedBufferData : TglNamedBufferData;
  11868. glNamedBufferSubData : TglNamedBufferSubData;
  11869. glCopyNamedBufferSubData : TglCopyNamedBufferSubData;
  11870. glClearNamedBufferData : TglClearNamedBufferData;
  11871. glClearNamedBufferSubData : TglClearNamedBufferSubData;
  11872. glMapNamedBuffer : TglMapNamedBuffer;
  11873. glMapNamedBufferRange : TglMapNamedBufferRange;
  11874. glUnmapNamedBuffer : TglUnmapNamedBuffer;
  11875. glFlushMappedNamedBufferRange : TglFlushMappedNamedBufferRange;
  11876. glGetNamedBufferParameteriv : TglGetNamedBufferParameteriv;
  11877. glGetNamedBufferParameteri64v : TglGetNamedBufferParameteri64v;
  11878. glGetNamedBufferPointerv : TglGetNamedBufferPointerv;
  11879. glGetNamedBufferSubData : TglGetNamedBufferSubData;
  11880. glCreateFramebuffers : TglCreateFramebuffers;
  11881. glNamedFramebufferRenderbuffer : TglNamedFramebufferRenderbuffer;
  11882. glNamedFramebufferParameteri : TglNamedFramebufferParameteri;
  11883. glNamedFramebufferTexture : TglNamedFramebufferTexture;
  11884. glNamedFramebufferTextureLayer : TglNamedFramebufferTextureLayer;
  11885. glNamedFramebufferDrawBuffer : TglNamedFramebufferDrawBuffer;
  11886. glNamedFramebufferDrawBuffers : TglNamedFramebufferDrawBuffers;
  11887. glNamedFramebufferReadBuffer : TglNamedFramebufferReadBuffer;
  11888. glInvalidateNamedFramebufferData : TglInvalidateNamedFramebufferData;
  11889. glInvalidateNamedFramebufferSubData : TglInvalidateNamedFramebufferSubData;
  11890. glClearNamedFramebufferiv : TglClearNamedFramebufferiv;
  11891. glClearNamedFramebufferuiv : TglClearNamedFramebufferuiv;
  11892. glClearNamedFramebufferfv : TglClearNamedFramebufferfv;
  11893. glClearNamedFramebufferfi : TglClearNamedFramebufferfi;
  11894. glBlitNamedFramebuffer : TglBlitNamedFramebuffer;
  11895. glCheckNamedFramebufferStatus : TglCheckNamedFramebufferStatus;
  11896. glGetNamedFramebufferParameteriv : TglGetNamedFramebufferParameteriv;
  11897. glGetNamedFramebufferAttachmentParameteriv : TglGetNamedFramebufferAttachmentParameteriv;
  11898. glCreateRenderbuffers : TglCreateRenderbuffers;
  11899. glNamedRenderbufferStorage : TglNamedRenderbufferStorage;
  11900. glNamedRenderbufferStorageMultisample : TglNamedRenderbufferStorageMultisample;
  11901. glGetNamedRenderbufferParameteriv : TglGetNamedRenderbufferParameteriv;
  11902. glCreateTextures : TglCreateTextures;
  11903. glTextureBuffer : TglTextureBuffer;
  11904. glTextureBufferRange : TglTextureBufferRange;
  11905. glTextureStorage1D : TglTextureStorage1D;
  11906. glTextureStorage2D : TglTextureStorage2D;
  11907. glTextureStorage3D : TglTextureStorage3D;
  11908. glTextureStorage2DMultisample : TglTextureStorage2DMultisample;
  11909. glTextureStorage3DMultisample : TglTextureStorage3DMultisample;
  11910. glTextureSubImage1D : TglTextureSubImage1D;
  11911. glTextureSubImage2D : TglTextureSubImage2D;
  11912. glTextureSubImage3D : TglTextureSubImage3D;
  11913. glCompressedTextureSubImage1D : TglCompressedTextureSubImage1D;
  11914. glCompressedTextureSubImage2D : TglCompressedTextureSubImage2D;
  11915. glCompressedTextureSubImage3D : TglCompressedTextureSubImage3D;
  11916. glCopyTextureSubImage1D : TglCopyTextureSubImage1D;
  11917. glCopyTextureSubImage2D : TglCopyTextureSubImage2D;
  11918. glCopyTextureSubImage3D : TglCopyTextureSubImage3D;
  11919. glTextureParameterf : TglTextureParameterf;
  11920. glTextureParameterfv : TglTextureParameterfv;
  11921. glTextureParameteri : TglTextureParameteri;
  11922. glTextureParameterIiv : TglTextureParameterIiv;
  11923. glTextureParameterIuiv : TglTextureParameterIuiv;
  11924. glTextureParameteriv : TglTextureParameteriv;
  11925. glGenerateTextureMipmap : TglGenerateTextureMipmap;
  11926. glBindTextureUnit : TglBindTextureUnit;
  11927. glGetTextureImage : TglGetTextureImage;
  11928. glGetCompressedTextureImage : TglGetCompressedTextureImage;
  11929. glGetTextureLevelParameterfv : TglGetTextureLevelParameterfv;
  11930. glGetTextureLevelParameteriv : TglGetTextureLevelParameteriv;
  11931. glGetTextureParameterfv : TglGetTextureParameterfv;
  11932. glGetTextureParameterIiv : TglGetTextureParameterIiv;
  11933. glGetTextureParameterIuiv : TglGetTextureParameterIuiv;
  11934. glGetTextureParameteriv : TglGetTextureParameteriv;
  11935. glCreateVertexArrays : TglCreateVertexArrays;
  11936. glDisableVertexArrayAttrib : TglDisableVertexArrayAttrib;
  11937. glEnableVertexArrayAttrib : TglEnableVertexArrayAttrib;
  11938. glVertexArrayElementBuffer : TglVertexArrayElementBuffer;
  11939. glVertexArrayVertexBuffer : TglVertexArrayVertexBuffer;
  11940. glVertexArrayVertexBuffers : TglVertexArrayVertexBuffers;
  11941. glVertexArrayAttribBinding : TglVertexArrayAttribBinding;
  11942. glVertexArrayAttribFormat : TglVertexArrayAttribFormat;
  11943. glVertexArrayAttribIFormat : TglVertexArrayAttribIFormat;
  11944. glVertexArrayAttribLFormat : TglVertexArrayAttribLFormat;
  11945. glVertexArrayBindingDivisor : TglVertexArrayBindingDivisor;
  11946. glGetVertexArrayiv : TglGetVertexArrayiv;
  11947. glGetVertexArrayIndexediv : TglGetVertexArrayIndexediv;
  11948. glGetVertexArrayIndexed64iv : TglGetVertexArrayIndexed64iv;
  11949. glCreateSamplers : TglCreateSamplers;
  11950. glCreateProgramPipelines : TglCreateProgramPipelines;
  11951. glCreateQueries : TglCreateQueries;
  11952. glMemoryBarrierByRegion : TglMemoryBarrierByRegion;
  11953. glGetTextureSubImage : TglGetTextureSubImage;
  11954. glGetCompressedTextureSubImage : TglGetCompressedTextureSubImage;
  11955. glGetGraphicsResetStatus : TglGetGraphicsResetStatus;
  11956. glGetnCompressedTexImage : TglGetnCompressedTexImage;
  11957. glGetnTexImage : TglGetnTexImage;
  11958. glGetnUniformdv : TglGetnUniformdv;
  11959. glGetnUniformfv : TglGetnUniformfv;
  11960. glGetnUniformiv : TglGetnUniformiv;
  11961. glGetnUniformuiv : TglGetnUniformuiv;
  11962. glReadnPixels : TglReadnPixels;
  11963. glGetnMapdv : TglGetnMapdv;
  11964. glGetnMapfv : TglGetnMapfv;
  11965. glGetnMapiv : TglGetnMapiv;
  11966. glGetnPixelMapfv : TglGetnPixelMapfv;
  11967. glGetnPixelMapuiv : TglGetnPixelMapuiv;
  11968. glGetnPixelMapusv : TglGetnPixelMapusv;
  11969. glGetnPolygonStipple : TglGetnPolygonStipple;
  11970. glGetnColorTable : TglGetnColorTable;
  11971. glGetnConvolutionFilter : TglGetnConvolutionFilter;
  11972. glGetnSeparableFilter : TglGetnSeparableFilter;
  11973. glGetnHistogram : TglGetnHistogram;
  11974. glGetnMinmax : TglGetnMinmax;
  11975. glTextureBarrier : TglTextureBarrier;
  11976. // GL_ARB_sparse_buffer
  11977. glBufferPageCommitmentARB : TglBufferPageCommitmentARB;
  11978. glNamedBufferPageCommitmentEXT : TglNamedBufferPageCommitmentEXT;
  11979. glNamedBufferPageCommitmentARB : TglNamedBufferPageCommitmentARB;
  11980. // GL_KHR_blend_equation_advanced
  11981. glBlendBarrierKHR : TglBlendBarrierKHR;
  11982. // GL_ARB_cl_event
  11983. glCreateSyncFromCLeventARB: TglCreateSyncFromCLeventARB;
  11984. // GL_ARB_debug_output
  11985. glDebugMessageControlARB: TglDebugMessageControlARB;
  11986. glDebugMessageInsertARB: TglDebugMessageInsertARB;
  11987. glDebugMessageCallbackARB: TglDebugMessageCallbackARB;
  11988. glGetDebugMessageLogARB: TglGetDebugMessageLogARB;
  11989. // GL_ARB_compute_variable_group_size
  11990. glDispatchComputeGroupSizeARB : TglDispatchComputeGroupSizeARB;
  11991. // GL_ARB_robustness
  11992. glGetGraphicsResetStatusARB: TglGetGraphicsResetStatusARB;
  11993. glGetnMapdvARB: TglGetnMapdvARB;
  11994. glGetnMapfvARB: TglGetnMapfvARB;
  11995. glGetnMapivARB: TglGetnMapivARB;
  11996. glGetnPixelMapfvARB: TglGetnPixelMapfvARB;
  11997. glGetnPixelMapuivARB: TglGetnPixelMapuivARB;
  11998. glGetnPixelMapusvARB: TglGetnPixelMapusvARB;
  11999. glGetnPolygonStippleARB: TglGetnPolygonStippleARB;
  12000. glGetnColorTableARB: TglGetnColorTableARB;
  12001. glGetnConvolutionFilterARB: TglGetnConvolutionFilterARB;
  12002. glGetnSeparableFilterARB: TglGetnSeparableFilterARB;
  12003. glGetnHistogramARB: TglGetnHistogramARB;
  12004. glGetnMinmaxARB: TglGetnMinmaxARB;
  12005. glGetnTexImageARB: TglGetnTexImageARB;
  12006. glReadnPixelsARB: TglReadnPixelsARB;
  12007. glGetnCompressedTexImageARB: TglGetnCompressedTexImageARB;
  12008. glGetnUniformfvARB: TglGetnUniformfvARB;
  12009. glGetnUniformivARB: TglGetnUniformivARB;
  12010. glGetnUniformuivARB: TglGetnUniformuivARB;
  12011. glGetnUniformdvARB: TglGetnUniformdvARB;
  12012. // GL_ATI_draw_buffers
  12013. glDrawBuffersATI: TglDrawBuffersATI;
  12014. // GL_ATI_element_array
  12015. glElementPointerATI: TglElementPointerATI;
  12016. glDrawElementArrayATI: TglDrawElementArrayATI;
  12017. glDrawRangeElementArrayATI: TglDrawRangeElementArrayATI;
  12018. // GL_ATI_envmap_bumpmap
  12019. glTexBumpParameterivATI: TglTexBumpParameterivATI;
  12020. glTexBumpParameterfvATI: TglTexBumpParameterfvATI;
  12021. glGetTexBumpParameterivATI: TglGetTexBumpParameterivATI;
  12022. glGetTexBumpParameterfvATI: TglGetTexBumpParameterfvATI;
  12023. // GL_ATI_fragment_shader
  12024. glGenFragmentShadersATI: TglGenFragmentShadersATI;
  12025. glBindFragmentShaderATI: TglBindFragmentShaderATI;
  12026. glDeleteFragmentShaderATI: TglDeleteFragmentShaderATI;
  12027. glBeginFragmentShaderATI: TglBeginFragmentShaderATI;
  12028. glEndFragmentShaderATI: TglEndFragmentShaderATI;
  12029. glPassTexCoordATI: TglPassTexCoordATI;
  12030. glSampleMapATI: TglSampleMapATI;
  12031. glColorFragmentOp1ATI: TglColorFragmentOp1ATI;
  12032. glColorFragmentOp2ATI: TglColorFragmentOp2ATI;
  12033. glColorFragmentOp3ATI: TglColorFragmentOp3ATI;
  12034. glAlphaFragmentOp1ATI: TglAlphaFragmentOp1ATI;
  12035. glAlphaFragmentOp2ATI: TglAlphaFragmentOp2ATI;
  12036. glAlphaFragmentOp3ATI: TglAlphaFragmentOp3ATI;
  12037. glSetFragmentShaderConstantATI: TglSetFragmentShaderConstantATI;
  12038. // GL_ATI_map_object_buffer
  12039. glMapObjectBufferATI: TglMapObjectBufferATI;
  12040. glUnmapObjectBufferATI: TglUnmapObjectBufferATI;
  12041. // GL_ATI_pn_triangles
  12042. glPNTrianglesiATI: TglPNTrianglesiATI;
  12043. glPNTrianglesfATI: TglPNTrianglesfATI;
  12044. // GL_ATI_separate_stencil
  12045. glStencilOpSeparateATI: TglStencilOpSeparateATI;
  12046. glStencilFuncSeparateATI: TglStencilFuncSeparateATI;
  12047. // GL_ATI_vertex_array_object
  12048. glNewObjectBufferATI: TglNewObjectBufferATI;
  12049. glIsObjectBufferATI: TglIsObjectBufferATI;
  12050. glUpdateObjectBufferATI: TglUpdateObjectBufferATI;
  12051. glGetObjectBufferfvATI: TglGetObjectBufferfvATI;
  12052. glGetObjectBufferivATI: TglGetObjectBufferivATI;
  12053. glFreeObjectBufferATI: TglFreeObjectBufferATI;
  12054. glArrayObjectATI: TglArrayObjectATI;
  12055. glGetArrayObjectfvATI: TglGetArrayObjectfvATI;
  12056. glGetArrayObjectivATI: TglGetArrayObjectivATI;
  12057. glVariantArrayObjectATI: TglVariantArrayObjectATI;
  12058. glGetVariantArrayObjectfvATI: TglGetVariantArrayObjectfvATI;
  12059. glGetVariantArrayObjectivATI: TglGetVariantArrayObjectivATI;
  12060. glVertexAttribArrayObjectATI: TglVertexAttribArrayObjectATI;
  12061. glGetVertexAttribArrayObjectfvATI: TglGetVertexAttribArrayObjectfvATI;
  12062. glGetVertexAttribArrayObjectivATI: TglGetVertexAttribArrayObjectivATI;
  12063. // GL_ATI_vertex_streams
  12064. glVertexStream1sATI: TglVertexStream1sATI;
  12065. glVertexStream1svATI: TglVertexStream1svATI;
  12066. glVertexStream1iATI: TglVertexStream1iATI;
  12067. glVertexStream1ivATI: TglVertexStream1ivATI;
  12068. glVertexStream1fATI: TglVertexStream1fATI;
  12069. glVertexStream1fvATI: TglVertexStream1fvATI;
  12070. glVertexStream1dATI: TglVertexStream1dATI;
  12071. glVertexStream1dvATI: TglVertexStream1dvATI;
  12072. glVertexStream2sATI: TglVertexStream2sATI;
  12073. glVertexStream2svATI: TglVertexStream2svATI;
  12074. glVertexStream2iATI: TglVertexStream2iATI;
  12075. glVertexStream2ivATI: TglVertexStream2ivATI;
  12076. glVertexStream2fATI: TglVertexStream2fATI;
  12077. glVertexStream2fvATI: TglVertexStream2fvATI;
  12078. glVertexStream2dATI: TglVertexStream2dATI;
  12079. glVertexStream2dvATI: TglVertexStream2dvATI;
  12080. glVertexStream3sATI: TglVertexStream3sATI;
  12081. glVertexStream3svATI: TglVertexStream3svATI;
  12082. glVertexStream3iATI: TglVertexStream3iATI;
  12083. glVertexStream3ivATI: TglVertexStream3ivATI;
  12084. glVertexStream3fATI: TglVertexStream3fATI;
  12085. glVertexStream3fvATI: TglVertexStream3fvATI;
  12086. glVertexStream3dATI: TglVertexStream3dATI;
  12087. glVertexStream3dvATI: TglVertexStream3dvATI;
  12088. glVertexStream4sATI: TglVertexStream4sATI;
  12089. glVertexStream4svATI: TglVertexStream4svATI;
  12090. glVertexStream4iATI: TglVertexStream4iATI;
  12091. glVertexStream4ivATI: TglVertexStream4ivATI;
  12092. glVertexStream4fATI: TglVertexStream4fATI;
  12093. glVertexStream4fvATI: TglVertexStream4fvATI;
  12094. glVertexStream4dATI: TglVertexStream4dATI;
  12095. glVertexStream4dvATI: TglVertexStream4dvATI;
  12096. glNormalStream3bATI: TglNormalStream3bATI;
  12097. glNormalStream3bvATI: TglNormalStream3bvATI;
  12098. glNormalStream3sATI: TglNormalStream3sATI;
  12099. glNormalStream3svATI: TglNormalStream3svATI;
  12100. glNormalStream3iATI: TglNormalStream3iATI;
  12101. glNormalStream3ivATI: TglNormalStream3ivATI;
  12102. glNormalStream3fATI: TglNormalStream3fATI;
  12103. glNormalStream3fvATI: TglNormalStream3fvATI;
  12104. glNormalStream3dATI: TglNormalStream3dATI;
  12105. glNormalStream3dvATI: TglNormalStream3dvATI;
  12106. glClientActiveVertexStreamATI: TglClientActiveVertexStreamATI;
  12107. glVertexBlendEnviATI: TglVertexBlendEnviATI;
  12108. glVertexBlendEnvfATI: TglVertexBlendEnvfATI;
  12109. // GL_AMD_performance_monitor
  12110. glGetPerfMonitorGroupsAMD: TglGetPerfMonitorGroupsAMD;
  12111. glGetPerfMonitorCountersAMD: TglGetPerfMonitorCountersAMD;
  12112. glGetPerfMonitorGroupStringAMD: TglGetPerfMonitorGroupStringAMD;
  12113. glGetPerfMonitorCounterStringAMD: TglGetPerfMonitorCounterStringAMD;
  12114. glGetPerfMonitorCounterInfoAMD: TglGetPerfMonitorCounterInfoAMD;
  12115. glGenPerfMonitorsAMD: TglGenPerfMonitorsAMD;
  12116. glDeletePerfMonitorsAMD: TglDeletePerfMonitorsAMD;
  12117. glSelectPerfMonitorCountersAMD: TglSelectPerfMonitorCountersAMD;
  12118. glBeginPerfMonitorAMD: TglBeginPerfMonitorAMD;
  12119. glEndPerfMonitorAMD: TglEndPerfMonitorAMD;
  12120. glGetPerfMonitorCounterDataAMD: TglGetPerfMonitorCounterDataAMD;
  12121. // GL_AMD_vertex_shader_tesselator
  12122. glTessellationFactorAMD: TglTessellationFactorAMD;
  12123. glTessellationModeAMD: TglTessellationModeAMD;
  12124. // GL_AMD_draw_buffers_blend
  12125. glBlendFuncIndexedAMD: TglBlendFuncIndexedAMD;
  12126. glBlendFuncSeparateIndexedAMD: TglBlendFuncSeparateIndexedAMD;
  12127. glBlendEquationIndexedAMD: TglBlendEquationIndexedAMD;
  12128. glBlendEquationSeparateIndexedAMD: TglBlendEquationSeparateIndexedAMD;
  12129. // GL_AMD_name_gen_delete
  12130. glGenNamesAMD: TglGenNamesAMD;
  12131. glDeleteNamesAMD: TglDeleteNamesAMD;
  12132. glIsNameAMD: TglIsNameAMD;
  12133. // GL_AMD_debug_output
  12134. glDebugMessageEnableAMD: TglDebugMessageEnableAMD;
  12135. glDebugMessageInsertAMD: TglDebugMessageInsertAMD;
  12136. glDebugMessageCallbackAMD: TglDebugMessageCallbackAMD;
  12137. glGetDebugMessageLogAMD: TglGetDebugMessageLogAMD;
  12138. // GL_EXT_blend_color
  12139. glBlendColorEXT: TglBlendColorEXT;
  12140. // GL_EXT_blend_func_separate
  12141. glBlendFuncSeparateEXT: TglBlendFuncSeparateEXT;
  12142. // GL_EXT_blend_minmax
  12143. glBlendEquationEXT: TglBlendEquationEXT;
  12144. // GL_EXT_color_subtable
  12145. glColorSubTableEXT: TglColorSubTableEXT;
  12146. glCopyColorSubTableEXT: TglCopyColorSubTableEXT;
  12147. // GL_EXT_compiled_vertex_array
  12148. glLockArraysEXT: TglLockArraysEXT;
  12149. glUnlockArraysEXT: TglUnlockArraysEXT;
  12150. // GL_EXT_convolution
  12151. glConvolutionFilter1DEXT: TglConvolutionFilter1DEXT;
  12152. glConvolutionFilter2DEXT: TglConvolutionFilter2DEXT;
  12153. glConvolutionParameterfEXT: TglConvolutionParameterfEXT;
  12154. glConvolutionParameterfvEXT: TglConvolutionParameterfvEXT;
  12155. glConvolutionParameteriEXT: TglConvolutionParameteriEXT;
  12156. glConvolutionParameterivEXT: TglConvolutionParameterivEXT;
  12157. glCopyConvolutionFilter1DEXT: TglCopyConvolutionFilter1DEXT;
  12158. glCopyConvolutionFilter2DEXT: TglCopyConvolutionFilter2DEXT;
  12159. glGetConvolutionFilterEXT: TglGetConvolutionFilterEXT;
  12160. glGetConvolutionParameterfvEXT: TglGetConvolutionParameterfvEXT;
  12161. glGetConvolutionParameterivEXT: TglGetConvolutionParameterivEXT;
  12162. glGetSeparableFilterEXT: TglGetSeparableFilterEXT;
  12163. glSeparableFilter2DEXT: TglSeparableFilter2DEXT;
  12164. // GL_EXT_coordinate_frame
  12165. glTangent3bEXT: TglTangent3bEXT;
  12166. glTangent3bvEXT: TglTangent3bvEXT;
  12167. glTangent3dEXT: TglTangent3dEXT;
  12168. glTangent3dvEXT: TglTangent3dvEXT;
  12169. glTangent3fEXT: TglTangent3fEXT;
  12170. glTangent3fvEXT: TglTangent3fvEXT;
  12171. glTangent3iEXT: TglTangent3iEXT;
  12172. glTangent3ivEXT: TglTangent3ivEXT;
  12173. glTangent3sEXT: TglTangent3sEXT;
  12174. glTangent3svEXT: TglTangent3svEXT;
  12175. glBinormal3bEXT: TglBinormal3bEXT;
  12176. glBinormal3bvEXT: TglBinormal3bvEXT;
  12177. glBinormal3dEXT: TglBinormal3dEXT;
  12178. glBinormal3dvEXT: TglBinormal3dvEXT;
  12179. glBinormal3fEXT: TglBinormal3fEXT;
  12180. glBinormal3fvEXT: TglBinormal3fvEXT;
  12181. glBinormal3iEXT: TglBinormal3iEXT;
  12182. glBinormal3ivEXT: TglBinormal3ivEXT;
  12183. glBinormal3sEXT: TglBinormal3sEXT;
  12184. glBinormal3svEXT: TglBinormal3svEXT;
  12185. glTangentPointerEXT: TglTangentPointerEXT;
  12186. glBinormalPointerEXT: TglBinormalPointerEXT;
  12187. // GL_EXT_copy_texture
  12188. glCopyTexImage1DEXT: TglCopyTexImage1DEXT;
  12189. glCopyTexImage2DEXT: TglCopyTexImage2DEXT;
  12190. glCopyTexSubImage1DEXT: TglCopyTexSubImage1DEXT;
  12191. glCopyTexSubImage2DEXT: TglCopyTexSubImage2DEXT;
  12192. glCopyTexSubImage3DEXT: TglCopyTexSubImage3DEXT;
  12193. // GL_EXT_cull_vertex
  12194. glCullParameterdvEXT: TglCullParameterdvEXT;
  12195. glCullParameterfvEXT: TglCullParameterfvEXT;
  12196. // GL_EXT_draw_range_elements
  12197. glDrawRangeElementsEXT: TglDrawRangeElementsEXT;
  12198. // GL_EXT_fog_coord
  12199. glFogCoordfEXT: TglFogCoordfEXT;
  12200. glFogCoordfvEXT: TglFogCoordfvEXT;
  12201. glFogCoorddEXT: TglFogCoorddEXT;
  12202. glFogCoorddvEXT: TglFogCoorddvEXT;
  12203. glFogCoordPointerEXT: TglFogCoordPointerEXT;
  12204. // GL_EXT_framebuffer_object
  12205. glIsRenderbufferEXT: TglIsRenderbufferEXT;
  12206. glBindRenderbufferEXT: TglBindRenderbufferEXT;
  12207. glDeleteRenderbuffersEXT: TglDeleteRenderbuffersEXT;
  12208. glGenRenderbuffersEXT: TglGenRenderbuffersEXT;
  12209. glRenderbufferStorageEXT: TglRenderbufferStorageEXT;
  12210. glGetRenderbufferParameterivEXT: TglGetRenderbufferParameterivEXT;
  12211. glIsFramebufferEXT: TglIsFramebufferEXT;
  12212. glBindFramebufferEXT: TglBindFramebufferEXT;
  12213. glDeleteFramebuffersEXT: TglDeleteFramebuffersEXT;
  12214. glGenFramebuffersEXT: TglGenFramebuffersEXT;
  12215. glCheckFramebufferStatusEXT: TglCheckFramebufferStatusEXT;
  12216. glFramebufferTexture1DEXT: TglFramebufferTexture1DEXT;
  12217. glFramebufferTexture2DEXT: TglFramebufferTexture2DEXT;
  12218. glFramebufferTexture3DEXT: TglFramebufferTexture3DEXT;
  12219. glFramebufferRenderbufferEXT: TglFramebufferRenderbufferEXT;
  12220. glGetFramebufferAttachmentParameterivEXT: TglGetFramebufferAttachmentParameterivEXT;
  12221. glGenerateMipmapEXT: TglGenerateMipmapEXT;
  12222. // GL_EXT_histogram
  12223. glGetHistogramEXT: TglGetHistogramEXT;
  12224. glGetHistogramParameterfvEXT: TglGetHistogramParameterfvEXT;
  12225. glGetHistogramParameterivEXT: TglGetHistogramParameterivEXT;
  12226. glGetMinmaxEXT: TglGetMinmaxEXT;
  12227. glGetMinmaxParameterfvEXT: TglGetMinmaxParameterfvEXT;
  12228. glGetMinmaxParameterivEXT: TglGetMinmaxParameterivEXT;
  12229. glHistogramEXT: TglHistogramEXT;
  12230. glMinmaxEXT: TglMinmaxEXT;
  12231. glResetHistogramEXT: TglResetHistogramEXT;
  12232. glResetMinmaxEXT: TglResetMinmaxEXT;
  12233. // GL_EXT_index_func
  12234. glIndexFuncEXT: TglIndexFuncEXT;
  12235. // GL_EXT_index_material
  12236. glIndexMaterialEXT: TglIndexMaterialEXT;
  12237. // GL_EXT_light_texture
  12238. glApplyTextureEXT: TglApplyTextureEXT;
  12239. glTextureLightEXT: TglTextureLightEXT;
  12240. glTextureMaterialEXT: TglTextureMaterialEXT;
  12241. // GL_EXT_multi_draw_arrays
  12242. glMultiDrawArraysEXT: TglMultiDrawArraysEXT;
  12243. glMultiDrawElementsEXT: TglMultiDrawElementsEXT;
  12244. // GL_EXT_multisample
  12245. glSampleMaskEXT: TglSampleMaskEXT;
  12246. glSamplePatternEXT: TglSamplePatternEXT;
  12247. // GL_EXT_paletted_texture
  12248. glColorTableEXT: TglColorTableEXT;
  12249. glGetColorTableEXT: TglGetColorTableEXT;
  12250. glGetColorTableParameterivEXT: TglGetColorTableParameterivEXT;
  12251. glGetColorTableParameterfvEXT: TglGetColorTableParameterfvEXT;
  12252. // GL_EXT_pixel_transform
  12253. glPixelTransformParameteriEXT: TglPixelTransformParameteriEXT;
  12254. glPixelTransformParameterfEXT: TglPixelTransformParameterfEXT;
  12255. glPixelTransformParameterivEXT: TglPixelTransformParameterivEXT;
  12256. glPixelTransformParameterfvEXT: TglPixelTransformParameterfvEXT;
  12257. // GL_EXT_point_parameters
  12258. glPointParameterfEXT: TglPointParameterfEXT;
  12259. glPointParameterfvEXT: TglPointParameterfvEXT;
  12260. // GL_EXT_polygon_offset
  12261. glPolygonOffsetEXT: TglPolygonOffsetEXT;
  12262. // GL_EXT_secondary_color
  12263. glSecondaryColor3bEXT: TglSecondaryColor3bEXT;
  12264. glSecondaryColor3bvEXT: TglSecondaryColor3bvEXT;
  12265. glSecondaryColor3dEXT: TglSecondaryColor3dEXT;
  12266. glSecondaryColor3dvEXT: TglSecondaryColor3dvEXT;
  12267. glSecondaryColor3fEXT: TglSecondaryColor3fEXT;
  12268. glSecondaryColor3fvEXT: TglSecondaryColor3fvEXT;
  12269. glSecondaryColor3iEXT: TglSecondaryColor3iEXT;
  12270. glSecondaryColor3ivEXT: TglSecondaryColor3ivEXT;
  12271. glSecondaryColor3sEXT: TglSecondaryColor3sEXT;
  12272. glSecondaryColor3svEXT: TglSecondaryColor3svEXT;
  12273. glSecondaryColor3ubEXT: TglSecondaryColor3ubEXT;
  12274. glSecondaryColor3ubvEXT: TglSecondaryColor3ubvEXT;
  12275. glSecondaryColor3uiEXT: TglSecondaryColor3uiEXT;
  12276. glSecondaryColor3uivEXT: TglSecondaryColor3uivEXT;
  12277. glSecondaryColor3usEXT: TglSecondaryColor3usEXT;
  12278. glSecondaryColor3usvEXT: TglSecondaryColor3usvEXT;
  12279. glSecondaryColorPointerEXT: TglSecondaryColorPointerEXT;
  12280. // GL_EXT_stencil_two_side
  12281. glActiveStencilFaceEXT: TglActiveStencilFaceEXT;
  12282. // GL_EXT_subtexture
  12283. glTexSubImage1DEXT: TglTexSubImage1DEXT;
  12284. glTexSubImage2DEXT: TglTexSubImage2DEXT;
  12285. // GL_EXT_texture3D
  12286. glTexImage3DEXT: TglTexImage3DEXT;
  12287. glTexSubImage3DEXT: TglTexSubImage3DEXT;
  12288. // GL_EXT_texture_object
  12289. glAreTexturesResidentEXT: TglAreTexturesResidentEXT;
  12290. glBindTextureEXT: TglBindTextureEXT;
  12291. glDeleteTexturesEXT: TglDeleteTexturesEXT;
  12292. glGenTexturesEXT: TglGenTexturesEXT;
  12293. glIsTextureEXT: TglIsTextureEXT;
  12294. glPrioritizeTexturesEXT: TglPrioritizeTexturesEXT;
  12295. // GL_EXT_texture_perturb_normal
  12296. glTextureNormalEXT: TglTextureNormalEXT;
  12297. // GL_EXT_vertex_array
  12298. glArrayElementEXT: TglArrayElementEXT;
  12299. glColorPointerEXT: TglColorPointerEXT;
  12300. glDrawArraysEXT: TglDrawArraysEXT;
  12301. glEdgeFlagPointerEXT: TglEdgeFlagPointerEXT;
  12302. glGetPointervEXT: TglGetPointervEXT;
  12303. glIndexPointerEXT: TglIndexPointerEXT;
  12304. glNormalPointerEXT: TglNormalPointerEXT;
  12305. glTexCoordPointerEXT: TglTexCoordPointerEXT;
  12306. glVertexPointerEXT: TglVertexPointerEXT;
  12307. // GL_EXT_vertex_shader
  12308. glBeginVertexShaderEXT: TglBeginVertexShaderEXT;
  12309. glEndVertexShaderEXT: TglEndVertexShaderEXT;
  12310. glBindVertexShaderEXT: TglBindVertexShaderEXT;
  12311. glGenVertexShadersEXT: TglGenVertexShadersEXT;
  12312. glDeleteVertexShaderEXT: TglDeleteVertexShaderEXT;
  12313. glShaderOp1EXT: TglShaderOp1EXT;
  12314. glShaderOp2EXT: TglShaderOp2EXT;
  12315. glShaderOp3EXT: TglShaderOp3EXT;
  12316. glSwizzleEXT: TglSwizzleEXT;
  12317. glWriteMaskEXT: TglWriteMaskEXT;
  12318. glInsertComponentEXT: TglInsertComponentEXT;
  12319. glExtractComponentEXT: TglExtractComponentEXT;
  12320. glGenSymbolsEXT: TglGenSymbolsEXT;
  12321. glSetInvariantEXT: TglSetInvariantEXT;
  12322. glSetLocalConstantEXT: TglSetLocalConstantEXT;
  12323. glVariantbvEXT: TglVariantbvEXT;
  12324. glVariantsvEXT: TglVariantsvEXT;
  12325. glVariantivEXT: TglVariantivEXT;
  12326. glVariantfvEXT: TglVariantfvEXT;
  12327. glVariantdvEXT: TglVariantdvEXT;
  12328. glVariantubvEXT: TglVariantubvEXT;
  12329. glVariantusvEXT: TglVariantusvEXT;
  12330. glVariantuivEXT: TglVariantuivEXT;
  12331. glVariantPointerEXT: TglVariantPointerEXT;
  12332. glEnableVariantClientStateEXT: TglEnableVariantClientStateEXT;
  12333. glDisableVariantClientStateEXT: TglDisableVariantClientStateEXT;
  12334. glBindLightParameterEXT: TglBindLightParameterEXT;
  12335. glBindMaterialParameterEXT: TglBindMaterialParameterEXT;
  12336. glBindTexGenParameterEXT: TglBindTexGenParameterEXT;
  12337. glBindTextureUnitParameterEXT: TglBindTextureUnitParameterEXT;
  12338. glBindParameterEXT: TglBindParameterEXT;
  12339. glIsVariantEnabledEXT: TglIsVariantEnabledEXT;
  12340. glGetVariantBooleanvEXT: TglGetVariantBooleanvEXT;
  12341. glGetVariantIntegervEXT: TglGetVariantIntegervEXT;
  12342. glGetVariantFloatvEXT: TglGetVariantFloatvEXT;
  12343. glGetVariantPointervEXT: TglGetVariantPointervEXT;
  12344. glGetInvariantBooleanvEXT: TglGetInvariantBooleanvEXT;
  12345. glGetInvariantIntegervEXT: TglGetInvariantIntegervEXT;
  12346. glGetInvariantFloatvEXT: TglGetInvariantFloatvEXT;
  12347. glGetLocalConstantBooleanvEXT: TglGetLocalConstantBooleanvEXT;
  12348. glGetLocalConstantIntegervEXT: TglGetLocalConstantIntegervEXT;
  12349. glGetLocalConstantFloatvEXT: TglGetLocalConstantFloatvEXT;
  12350. // GL_EXT_vertex_weighting
  12351. glVertexWeightfEXT: TglVertexWeightfEXT;
  12352. glVertexWeightfvEXT: TglVertexWeightfvEXT;
  12353. glVertexWeightPointerEXT: TglVertexWeightPointerEXT;
  12354. // GL_EXT_stencil_clear_tag
  12355. glStencilClearTagEXT: TglStencilClearTagEXT;
  12356. // GL_EXT_framebuffer_blit
  12357. glBlitFramebufferEXT: TglBlitFramebufferEXT;
  12358. // GL_EXT_framebuffer_multisample
  12359. glRenderbufferStorageMultisampleEXT: TglRenderbufferStorageMultisampleEXT;
  12360. // GL_EXT_timer_query
  12361. glGetQueryObjecti64vEXT: TglGetQueryObjecti64vEXT;
  12362. glGetQueryObjectui64vEXT: TglGetQueryObjectui64vEXT;
  12363. // GL_EXT_gpu_program_parameters
  12364. glProgramEnvParameters4fvEXT: TglProgramEnvParameters4fvEXT;
  12365. glProgramLocalParameters4fvEXT: TglProgramLocalParameters4fvEXT;
  12366. // GL_EXT_bindable_uniform
  12367. glUniformBufferEXT: TglUniformBufferEXT;
  12368. glGetUniformBufferSizeEXT: TglGetUniformBufferSizeEXT;
  12369. glGetUniformOffsetEXT: TglGetUniformOffsetEXT;
  12370. // GL_EXT_draw_buffers2
  12371. glColorMaskIndexedEXT: TglColorMaskIndexedEXT;
  12372. glGetBooleanIndexedvEXT: TglGetBooleanIndexedvEXT;
  12373. glGetIntegerIndexedvEXT: TglGetIntegerIndexedvEXT;
  12374. glEnableIndexedEXT: TglEnableIndexedEXT;
  12375. glDisableIndexedEXT: TglDisableIndexedEXT;
  12376. glIsEnabledIndexedEXT: TglIsEnabledIndexedEXT;
  12377. // GL_EXT_draw_instanced
  12378. glDrawArraysInstancedEXT: TglDrawArraysInstancedEXT;
  12379. glDrawElementsInstancedEXT: TglDrawElementsInstancedEXT;
  12380. // GL_EXT_geometry_shader4
  12381. glProgramParameteriEXT: TglProgramParameteriEXT;
  12382. glFramebufferTextureEXT: TglFramebufferTextureEXT;
  12383. // glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12384. glFramebufferTextureFaceEXT: TglFramebufferTextureFaceEXT;
  12385. // GL_EXT_gpu_shader4
  12386. glVertexAttribI1iEXT: TglVertexAttribI1iEXT;
  12387. glVertexAttribI2iEXT: TglVertexAttribI2iEXT;
  12388. glVertexAttribI3iEXT: TglVertexAttribI3iEXT;
  12389. glVertexAttribI4iEXT: TglVertexAttribI4iEXT;
  12390. glVertexAttribI1uiEXT: TglVertexAttribI1uiEXT;
  12391. glVertexAttribI2uiEXT: TglVertexAttribI2uiEXT;
  12392. glVertexAttribI3uiEXT: TglVertexAttribI3uiEXT;
  12393. glVertexAttribI4uiEXT: TglVertexAttribI4uiEXT;
  12394. glVertexAttribI1ivEXT: TglVertexAttribI1ivEXT;
  12395. glVertexAttribI2ivEXT: TglVertexAttribI2ivEXT;
  12396. glVertexAttribI3ivEXT: TglVertexAttribI3ivEXT;
  12397. glVertexAttribI4ivEXT: TglVertexAttribI4ivEXT;
  12398. glVertexAttribI1uivEXT: TglVertexAttribI1uivEXT;
  12399. glVertexAttribI2uivEXT: TglVertexAttribI2uivEXT;
  12400. glVertexAttribI3uivEXT: TglVertexAttribI3uivEXT;
  12401. glVertexAttribI4uivEXT: TglVertexAttribI4uivEXT;
  12402. glVertexAttribI4bvEXT: TglVertexAttribI4bvEXT;
  12403. glVertexAttribI4svEXT: TglVertexAttribI4svEXT;
  12404. glVertexAttribI4ubvEXT: TglVertexAttribI4ubvEXT;
  12405. glVertexAttribI4usvEXT: TglVertexAttribI4usvEXT;
  12406. glVertexAttribIPointerEXT: TglVertexAttribIPointerEXT;
  12407. glGetVertexAttribIivEXT: TglGetVertexAttribIivEXT;
  12408. glGetVertexAttribIuivEXT: TglGetVertexAttribIuivEXT;
  12409. glUniform1uiEXT: TglUniform1uiEXT;
  12410. glUniform2uiEXT: TglUniform2uiEXT;
  12411. glUniform3uiEXT: TglUniform3uiEXT;
  12412. glUniform4uiEXT: TglUniform4uiEXT;
  12413. glUniform1uivEXT: TglUniform1uivEXT;
  12414. glUniform2uivEXT: TglUniform2uivEXT;
  12415. glUniform3uivEXT: TglUniform3uivEXT;
  12416. glUniform4uivEXT: TglUniform4uivEXT;
  12417. glGetUniformuivEXT: TglGetUniformuivEXT;
  12418. glBindFragDataLocationEXT: TglBindFragDataLocationEXT;
  12419. glGetFragDataLocationEXT: TglGetFragDataLocationEXT;
  12420. // GL_EXT_texture_array
  12421. glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12422. // GL_EXT_texture_buffer_object
  12423. glTexBufferEXT: TglTexBufferEXT;
  12424. // GL_EXT_texture_integer
  12425. glClearColorIiEXT: TglClearColorIiEXT;
  12426. glClearColorIuiEXT: TglClearColorIuiEXT;
  12427. glTexParameterIivEXT: TglTexParameterIivEXT;
  12428. glTexParameterIuivEXT: TglTexParameterIuivEXT;
  12429. glGetTexParameterIivEXT: TglGetTexParameterIivEXT;
  12430. glGetTexParameterIiuvEXT: TglGetTexParameterIiuvEXT;
  12431. // GL_EXT_transform_feedback
  12432. glBeginTransformFeedbackEXT: TglBeginTransformFeedbackEXT;
  12433. glEndTransformFeedbackEXT: TglEndTransformFeedbackEXT;
  12434. glBindBufferRangeEXT: TglBindBufferRangeEXT;
  12435. glBindBufferOffsetEXT: TglBindBufferOffsetEXT;
  12436. glBindBufferBaseEXT: TglBindBufferBaseEXT;
  12437. glTransformFeedbackVaryingsEXT: TglTransformFeedbackVaryingsEXT;
  12438. glGetTransformFeedbackVaryingEXT: TglGetTransformFeedbackVaryingEXT;
  12439. // GL_EXT_direct_state_access
  12440. glClientAttribDefaultEXT: TglClientAttribDefaultEXT;
  12441. glPushClientAttribDefaultEXT: TglPushClientAttribDefaultEXT;
  12442. glMatrixLoadfEXT: TglMatrixLoadfEXT;
  12443. glMatrixLoaddEXT: TglMatrixLoaddEXT;
  12444. glMatrixMultfEXT: TglMatrixMultfEXT;
  12445. glMatrixMultdEXT: TglMatrixMultdEXT;
  12446. glMatrixLoadIdentityEXT: TglMatrixLoadIdentityEXT;
  12447. glMatrixRotatefEXT: TglMatrixRotatefEXT;
  12448. glMatrixRotatedEXT: TglMatrixRotatedEXT;
  12449. glMatrixScalefEXT: TglMatrixScalefEXT;
  12450. glMatrixScaledEXT: TglMatrixScaledEXT;
  12451. glMatrixTranslatefEXT: TglMatrixTranslatefEXT;
  12452. glMatrixTranslatedEXT: TglMatrixTranslatedEXT;
  12453. glMatrixFrustumEXT: TglMatrixFrustumEXT;
  12454. glMatrixOrthoEXT: TglMatrixOrthoEXT;
  12455. glMatrixPopEXT: TglMatrixPopEXT;
  12456. glMatrixPushEXT: TglMatrixPushEXT;
  12457. glMatrixLoadTransposefEXT: TglMatrixLoadTransposefEXT;
  12458. glMatrixLoadTransposedEXT: TglMatrixLoadTransposedEXT;
  12459. glMatrixMultTransposefEXT: TglMatrixMultTransposefEXT;
  12460. glMatrixMultTransposedEXT: TglMatrixMultTransposedEXT;
  12461. glTextureParameterfEXT: TglTextureParameterfEXT;
  12462. glTextureParameterfvEXT: TglTextureParameterfvEXT;
  12463. glTextureParameteriEXT: TglTextureParameteriEXT;
  12464. glTextureParameterivEXT: TglTextureParameterivEXT;
  12465. glTextureImage1DEXT: TglTextureImage1DEXT;
  12466. glTextureImage2DEXT: TglTextureImage2DEXT;
  12467. glTextureSubImage1DEXT: TglTextureSubImage1DEXT;
  12468. glTextureSubImage2DEXT: TglTextureSubImage2DEXT;
  12469. glCopyTextureImage1DEXT: TglCopyTextureImage1DEXT;
  12470. glCopyTextureImage2DEXT: TglCopyTextureImage2DEXT;
  12471. glCopyTextureSubImage1DEXT: TglCopyTextureSubImage1DEXT;
  12472. glCopyTextureSubImage2DEXT: TglCopyTextureSubImage2DEXT;
  12473. glGetTextureImageEXT: TglGetTextureImageEXT;
  12474. glGetTextureParameterfvEXT: TglGetTextureParameterfvEXT;
  12475. glGetTextureParameterivEXT: TglGetTextureParameterivEXT;
  12476. glGetTextureLevelParameterfvEXT: TglGetTextureLevelParameterfvEXT;
  12477. glGetTextureLevelParameterivEXT: TglGetTextureLevelParameterivEXT;
  12478. glTextureImage3DEXT: TglTextureImage3DEXT;
  12479. glTextureSubImage3DEXT: TglTextureSubImage3DEXT;
  12480. glCopyTextureSubImage3DEXT: TglCopyTextureSubImage3DEXT;
  12481. glMultiTexParameterfEXT: TglMultiTexParameterfEXT;
  12482. glMultiTexParameterfvEXT: TglMultiTexParameterfvEXT;
  12483. glMultiTexParameteriEXT: TglMultiTexParameteriEXT;
  12484. glMultiTexParameterivEXT: TglMultiTexParameterivEXT;
  12485. glMultiTexImage1DEXT: TglMultiTexImage1DEXT;
  12486. glMultiTexImage2DEXT: TglMultiTexImage2DEXT;
  12487. glMultiTexSubImage1DEXT: TglMultiTexSubImage1DEXT;
  12488. glMultiTexSubImage2DEXT: TglMultiTexSubImage2DEXT;
  12489. glCopyMultiTexImage1DEXT: TglCopyMultiTexImage1DEXT;
  12490. glCopyMultiTexImage2DEXT: TglCopyMultiTexImage2DEXT;
  12491. glCopyMultiTexSubImage1DEXT: TglCopyMultiTexSubImage1DEXT;
  12492. glCopyMultiTexSubImage2DEXT: TglCopyMultiTexSubImage2DEXT;
  12493. glGetMultiTexImageEXT: TglGetMultiTexImageEXT;
  12494. glGetMultiTexParameterfvEXT: TglGetMultiTexParameterfvEXT;
  12495. glGetMultiTexParameterivEXT: TglGetMultiTexParameterivEXT;
  12496. glGetMultiTexLevelParameterfvEXT: TglGetMultiTexLevelParameterfvEXT;
  12497. glGetMultiTexLevelParameterivEXT: TglGetMultiTexLevelParameterivEXT;
  12498. glMultiTexImage3DEXT: TglMultiTexImage3DEXT;
  12499. glMultiTexSubImage3DEXT: TglMultiTexSubImage3DEXT;
  12500. glCopyMultiTexSubImage3DEXT: TglCopyMultiTexSubImage3DEXT;
  12501. glBindMultiTextureEXT: TglBindMultiTextureEXT;
  12502. glEnableClientStateIndexedEXT: TglEnableClientStateIndexedEXT;
  12503. glDisableClientStateIndexedEXT: TglDisableClientStateIndexedEXT;
  12504. glMultiTexCoordPointerEXT: TglMultiTexCoordPointerEXT;
  12505. glMultiTexEnvfEXT: TglMultiTexEnvfEXT;
  12506. glMultiTexEnvfvEXT: TglMultiTexEnvfvEXT;
  12507. glMultiTexEnviEXT: TglMultiTexEnviEXT;
  12508. glMultiTexEnvivEXT: TglMultiTexEnvivEXT;
  12509. glMultiTexGendEXT: TglMultiTexGendEXT;
  12510. glMultiTexGendvEXT: TglMultiTexGendvEXT;
  12511. glMultiTexGenfEXT: TglMultiTexGenfEXT;
  12512. glMultiTexGenfvEXT: TglMultiTexGenfvEXT;
  12513. glMultiTexGeniEXT: TglMultiTexGeniEXT;
  12514. glMultiTexGenivEXT: TglMultiTexGenivEXT;
  12515. glGetMultiTexEnvfvEXT: TglGetMultiTexEnvfvEXT;
  12516. glGetMultiTexEnvivEXT: TglGetMultiTexEnvivEXT;
  12517. glGetMultiTexGendvEXT: TglGetMultiTexGendvEXT;
  12518. glGetMultiTexGenfvEXT: TglGetMultiTexGenfvEXT;
  12519. glGetMultiTexGenivEXT: TglGetMultiTexGenivEXT;
  12520. glGetFloatIndexedvEXT: TglGetFloatIndexedvEXT;
  12521. glGetDoubleIndexedvEXT: TglGetDoubleIndexedvEXT;
  12522. glGetPointerIndexedvEXT: TglGetPointerIndexedvEXT;
  12523. glCompressedTextureImage3DEXT: TglCompressedTextureImage3DEXT;
  12524. glCompressedTextureImage2DEXT: TglCompressedTextureImage2DEXT;
  12525. glCompressedTextureImage1DEXT: TglCompressedTextureImage1DEXT;
  12526. glCompressedTextureSubImage3DEXT: TglCompressedTextureSubImage3DEXT;
  12527. glCompressedTextureSubImage2DEXT: TglCompressedTextureSubImage2DEXT;
  12528. glCompressedTextureSubImage1DEXT: TglCompressedTextureSubImage1DEXT;
  12529. glGetCompressedTextureImageEXT: TglGetCompressedTextureImageEXT;
  12530. glCompressedMultiTexImage3DEXT: TglCompressedMultiTexImage3DEXT;
  12531. glCompressedMultiTexImage2DEXT: TglCompressedMultiTexImage2DEXT;
  12532. glCompressedMultiTexImage1DEXT: TglCompressedMultiTexImage1DEXT;
  12533. glCompressedMultiTexSubImage3DEXT: TglCompressedMultiTexSubImage3DEXT;
  12534. glCompressedMultiTexSubImage2DEXT: TglCompressedMultiTexSubImage2DEXT;
  12535. glCompressedMultiTexSubImage1DEXT: TglCompressedMultiTexSubImage1DEXT;
  12536. glGetCompressedMultiTexImageEXT: TglGetCompressedMultiTexImageEXT;
  12537. glNamedProgramStringEXT: TglNamedProgramStringEXT;
  12538. glNamedProgramLocalParameter4dEXT: TglNamedProgramLocalParameter4dEXT;
  12539. glNamedProgramLocalParameter4dvEXT: TglNamedProgramLocalParameter4dvEXT;
  12540. glNamedProgramLocalParameter4fEXT: TglNamedProgramLocalParameter4fEXT;
  12541. glNamedProgramLocalParameter4fvEXT: TglNamedProgramLocalParameter4fvEXT;
  12542. glGetNamedProgramLocalParameterdvEXT: TglGetNamedProgramLocalParameterdvEXT;
  12543. glGetNamedProgramLocalParameterfvEXT: TglGetNamedProgramLocalParameterfvEXT;
  12544. glGetNamedProgramivEXT: TglGetNamedProgramivEXT;
  12545. glGetNamedProgramStringEXT: TglGetNamedProgramStringEXT;
  12546. glNamedProgramLocalParameters4fvEXT: TglNamedProgramLocalParameters4fvEXT;
  12547. glNamedProgramLocalParameterI4iEXT: TglNamedProgramLocalParameterI4iEXT;
  12548. glNamedProgramLocalParameterI4ivEXT: TglNamedProgramLocalParameterI4ivEXT;
  12549. glNamedProgramLocalParametersI4ivEXT: TglNamedProgramLocalParametersI4ivEXT;
  12550. glNamedProgramLocalParameterI4uiEXT: TglNamedProgramLocalParameterI4uiEXT;
  12551. glNamedProgramLocalParameterI4uivEXT: TglNamedProgramLocalParameterI4uivEXT;
  12552. glNamedProgramLocalParametersI4uivEXT: TglNamedProgramLocalParametersI4uivEXT;
  12553. glGetNamedProgramLocalParameterIivEXT: TglGetNamedProgramLocalParameterIivEXT;
  12554. glGetNamedProgramLocalParameterIuivEXT: TglGetNamedProgramLocalParameterIuivEXT;
  12555. glTextureParameterIivEXT: TglTextureParameterIivEXT;
  12556. glTextureParameterIuivEXT: TglTextureParameterIuivEXT;
  12557. glGetTextureParameterIivEXT: TglGetTextureParameterIivEXT;
  12558. glGetTextureParameterIuivEXT: TglGetTextureParameterIuivEXT;
  12559. glMultiTexParameterIivEXT: TglMultiTexParameterIivEXT;
  12560. glMultiTexParameterIuivEXT: TglMultiTexParameterIuivEXT;
  12561. glGetMultiTexParameterIivEXT: TglGetMultiTexParameterIivEXT;
  12562. glGetMultiTexParameterIuivEXT: TglGetMultiTexParameterIuivEXT;
  12563. glProgramUniform1fEXT: TglProgramUniform1fEXT;
  12564. glProgramUniform2fEXT: TglProgramUniform2fEXT;
  12565. glProgramUniform3fEXT: TglProgramUniform3fEXT;
  12566. glProgramUniform4fEXT: TglProgramUniform4fEXT;
  12567. glProgramUniform1iEXT: TglProgramUniform1iEXT;
  12568. glProgramUniform2iEXT: TglProgramUniform2iEXT;
  12569. glProgramUniform3iEXT: TglProgramUniform3iEXT;
  12570. glProgramUniform4iEXT: TglProgramUniform4iEXT;
  12571. glProgramUniform1fvEXT: TglProgramUniform1fvEXT;
  12572. glProgramUniform2fvEXT: TglProgramUniform2fvEXT;
  12573. glProgramUniform3fvEXT: TglProgramUniform3fvEXT;
  12574. glProgramUniform4fvEXT: TglProgramUniform4fvEXT;
  12575. glProgramUniform1ivEXT: TglProgramUniform1ivEXT;
  12576. glProgramUniform2ivEXT: TglProgramUniform2ivEXT;
  12577. glProgramUniform3ivEXT: TglProgramUniform3ivEXT;
  12578. glProgramUniform4ivEXT: TglProgramUniform4ivEXT;
  12579. glProgramUniformMatrix2fvEXT: TglProgramUniformMatrix2fvEXT;
  12580. glProgramUniformMatrix3fvEXT: TglProgramUniformMatrix3fvEXT;
  12581. glProgramUniformMatrix4fvEXT: TglProgramUniformMatrix4fvEXT;
  12582. glProgramUniformMatrix2x3fvEXT: TglProgramUniformMatrix2x3fvEXT;
  12583. glProgramUniformMatrix3x2fvEXT: TglProgramUniformMatrix3x2fvEXT;
  12584. glProgramUniformMatrix2x4fvEXT: TglProgramUniformMatrix2x4fvEXT;
  12585. glProgramUniformMatrix4x2fvEXT: TglProgramUniformMatrix4x2fvEXT;
  12586. glProgramUniformMatrix3x4fvEXT: TglProgramUniformMatrix3x4fvEXT;
  12587. glProgramUniformMatrix4x3fvEXT: TglProgramUniformMatrix4x3fvEXT;
  12588. glProgramUniform1uiEXT: TglProgramUniform1uiEXT;
  12589. glProgramUniform2uiEXT: TglProgramUniform2uiEXT;
  12590. glProgramUniform3uiEXT: TglProgramUniform3uiEXT;
  12591. glProgramUniform4uiEXT: TglProgramUniform4uiEXT;
  12592. glProgramUniform1uivEXT: TglProgramUniform1uivEXT;
  12593. glProgramUniform2uivEXT: TglProgramUniform2uivEXT;
  12594. glProgramUniform3uivEXT: TglProgramUniform3uivEXT;
  12595. glProgramUniform4uivEXT: TglProgramUniform4uivEXT;
  12596. glNamedBufferDataEXT: TglNamedBufferDataEXT;
  12597. glNamedBufferSubDataEXT: TglNamedBufferSubDataEXT;
  12598. glMapNamedBufferEXT: TglMapNamedBufferEXT;
  12599. glUnmapNamedBufferEXT: TglUnmapNamedBufferEXT;
  12600. glMapNamedBufferRangeEXT: TglMapNamedBufferRangeEXT;
  12601. glFlushMappedNamedBufferRangeEXT: TglFlushMappedNamedBufferRangeEXT;
  12602. glNamedCopyBufferSubDataEXT: TglNamedCopyBufferSubDataEXT;
  12603. glGetNamedBufferParameterivEXT: TglGetNamedBufferParameterivEXT;
  12604. glGetNamedBufferPointervEXT: TglGetNamedBufferPointervEXT;
  12605. glGetNamedBufferSubDataEXT: TglGetNamedBufferSubDataEXT;
  12606. glTextureBufferEXT: TglTextureBufferEXT;
  12607. glMultiTexBufferEXT: TglMultiTexBufferEXT;
  12608. glNamedRenderbufferStorageEXT: TglNamedRenderbufferStorageEXT;
  12609. glGetNamedRenderbufferParameterivEXT: TglGetNamedRenderbufferParameterivEXT;
  12610. glCheckNamedFramebufferStatusEXT: TglCheckNamedFramebufferStatusEXT;
  12611. glNamedFramebufferTexture1DEXT: TglNamedFramebufferTexture1DEXT;
  12612. glNamedFramebufferTexture2DEXT: TglNamedFramebufferTexture2DEXT;
  12613. glNamedFramebufferTexture3DEXT: TglNamedFramebufferTexture3DEXT;
  12614. glNamedFramebufferRenderbufferEXT: TglNamedFramebufferRenderbufferEXT;
  12615. glGetNamedFramebufferAttachmentParameterivEXT: TglGetNamedFramebufferAttachmentParameterivEXT;
  12616. glGenerateTextureMipmapEXT: TglGenerateTextureMipmapEXT;
  12617. glGenerateMultiTexMipmapEXT: TglGenerateMultiTexMipmapEXT;
  12618. glFramebufferDrawBufferEXT: TglFramebufferDrawBufferEXT;
  12619. glFramebufferDrawBuffersEXT: TglFramebufferDrawBuffersEXT;
  12620. glFramebufferReadBufferEXT: TglFramebufferReadBufferEXT;
  12621. glGetFramebufferParameterivEXT: TglGetFramebufferParameterivEXT;
  12622. glNamedRenderbufferStorageMultisampleEXT: TglNamedRenderbufferStorageMultisampleEXT;
  12623. glNamedRenderbufferStorageMultisampleCoverageEXT: TglNamedRenderbufferStorageMultisampleCoverageEXT;
  12624. glNamedFramebufferTextureEXT: TglNamedFramebufferTextureEXT;
  12625. glNamedFramebufferTextureLayerEXT: TglNamedFramebufferTextureLayerEXT;
  12626. glNamedFramebufferTextureFaceEXT: TglNamedFramebufferTextureFaceEXT;
  12627. glTextureRenderbufferEXT: TglTextureRenderbufferEXT;
  12628. glMultiTexRenderbufferEXT: TglMultiTexRenderbufferEXT;
  12629. glProgramUniform1dEXT: TglProgramUniform1dEXT;
  12630. glProgramUniform2dEXT: TglProgramUniform2dEXT;
  12631. glProgramUniform3dEXT: TglProgramUniform3dEXT;
  12632. glProgramUniform4dEXT: TglProgramUniform4dEXT;
  12633. glProgramUniform1dvEXT: TglProgramUniform1dvEXT;
  12634. glProgramUniform2dvEXT: TglProgramUniform2dvEXT;
  12635. glProgramUniform3dvEXT: TglProgramUniform3dvEXT;
  12636. glProgramUniform4dvEXT: TglProgramUniform4dvEXT;
  12637. glProgramUniformMatrix2dvEXT: TglProgramUniformMatrix2dvEXT;
  12638. glProgramUniformMatrix3dvEXT: TglProgramUniformMatrix3dvEXT;
  12639. glProgramUniformMatrix4dvEXT: TglProgramUniformMatrix4dvEXT;
  12640. glProgramUniformMatrix2x3dvEXT: TglProgramUniformMatrix2x3dvEXT;
  12641. glProgramUniformMatrix2x4dvEXT: TglProgramUniformMatrix2x4dvEXT;
  12642. glProgramUniformMatrix3x2dvEXT: TglProgramUniformMatrix3x2dvEXT;
  12643. glProgramUniformMatrix3x4dvEXT: TglProgramUniformMatrix3x4dvEXT;
  12644. glProgramUniformMatrix4x2dvEXT: TglProgramUniformMatrix4x2dvEXT;
  12645. glProgramUniformMatrix4x3dvEXT: TglProgramUniformMatrix4x3dvEXT;
  12646. // GL_EXT_separate_shader_objects
  12647. glUseShaderProgramEXT: TglUseShaderProgramEXT;
  12648. glActiveProgramEXT: TglActiveProgramEXT;
  12649. glCreateShaderProgramEXT: TglCreateShaderProgramEXT;
  12650. // GL_EXT_shader_image_load_store
  12651. glBindImageTextureEXT: TglBindImageTextureEXT;
  12652. glMemoryBarrierEXT: TglMemoryBarrierEXT;
  12653. // GL_EXT_vertex_attrib_64bit
  12654. glVertexAttribL1dEXT: TglVertexAttribL1dEXT;
  12655. glVertexAttribL2dEXT: TglVertexAttribL2dEXT;
  12656. glVertexAttribL3dEXT: TglVertexAttribL3dEXT;
  12657. glVertexAttribL4dEXT: TglVertexAttribL4dEXT;
  12658. glVertexAttribL1dvEXT: TglVertexAttribL1dvEXT;
  12659. glVertexAttribL2dvEXT: TglVertexAttribL2dvEXT;
  12660. glVertexAttribL3dvEXT: TglVertexAttribL3dvEXT;
  12661. glVertexAttribL4dvEXT: TglVertexAttribL4dvEXT;
  12662. glVertexAttribLPointerEXT: TglVertexAttribLPointerEXT;
  12663. glGetVertexAttribLdvEXT: TglGetVertexAttribLdvEXT;
  12664. glVertexArrayVertexAttribLOffsetEXT: TglVertexArrayVertexAttribLOffsetEXT;
  12665. // GL_HP_image_transform
  12666. glImageTransformParameteriHP: TglImageTransformParameteriHP;
  12667. glImageTransformParameterfHP: TglImageTransformParameterfHP;
  12668. glImageTransformParameterivHP: TglImageTransformParameterivHP;
  12669. glImageTransformParameterfvHP: TglImageTransformParameterfvHP;
  12670. glGetImageTransformParameterivHP: TglGetImageTransformParameterivHP;
  12671. glGetImageTransformParameterfvHP: TglGetImageTransformParameterfvHP;
  12672. // GL_EXT_depth_bounds_test
  12673. glDepthBoundsEXT: TglDepthBoundsEXT;
  12674. // GL_EXT_blend_equation_separate
  12675. glBlendEquationSeparateEXT: TglBlendEquationSeparateEXT;
  12676. // GL_IBM_multimode_draw_arrays
  12677. glMultiModeDrawArraysIBM: TglMultiModeDrawArraysIBM;
  12678. glMultiModeDrawElementsIBM: TglMultiModeDrawElementsIBM;
  12679. // GL_IBM_vertex_array_lists
  12680. glColorPointerListIBM: TglColorPointerListIBM;
  12681. glSecondaryColorPointerListIBM: TglSecondaryColorPointerListIBM;
  12682. glEdgeFlagPointerListIBM: TglEdgeFlagPointerListIBM;
  12683. glFogCoordPointerListIBM: TglFogCoordPointerListIBM;
  12684. glIndexPointerListIBM: TglIndexPointerListIBM;
  12685. glNormalPointerListIBM: TglNormalPointerListIBM;
  12686. glTexCoordPointerListIBM: TglTexCoordPointerListIBM;
  12687. glVertexPointerListIBM: TglVertexPointerListIBM;
  12688. // GL_INGR_blend_func_separate
  12689. glBlendFuncSeparateINGR: TglBlendFuncSeparateINGR;
  12690. // GL_INTEL_framebuffer_CMAA
  12691. glApplyFramebufferAttachmentCMAAINTEL : TglApplyFramebufferAttachmentCMAAINTEL;
  12692. // GL_INTEL_parallel_arrays
  12693. glVertexPointervINTEL: TglVertexPointervINTEL;
  12694. glNormalPointervINTEL: TglNormalPointervINTEL;
  12695. glColorPointervINTEL: TglColorPointervINTEL;
  12696. glTexCoordPointervINTEL: TglTexCoordPointervINTEL;
  12697. // GL_MESA_resize_buffers
  12698. glResizeBuffersMESA: TglResizeBuffersMESA;
  12699. // GL_MESA_window_pos
  12700. glWindowPos2dMESA: TglWindowPos2dMESA;
  12701. glWindowPos2dvMESA: TglWindowPos2dvMESA;
  12702. glWindowPos2fMESA: TglWindowPos2fMESA;
  12703. glWindowPos2fvMESA: TglWindowPos2fvMESA;
  12704. glWindowPos2iMESA: TglWindowPos2iMESA;
  12705. glWindowPos2ivMESA: TglWindowPos2ivMESA;
  12706. glWindowPos2sMESA: TglWindowPos2sMESA;
  12707. glWindowPos2svMESA: TglWindowPos2svMESA;
  12708. glWindowPos3dMESA: TglWindowPos3dMESA;
  12709. glWindowPos3dvMESA: TglWindowPos3dvMESA;
  12710. glWindowPos3fMESA: TglWindowPos3fMESA;
  12711. glWindowPos3fvMESA: TglWindowPos3fvMESA;
  12712. glWindowPos3iMESA: TglWindowPos3iMESA;
  12713. glWindowPos3ivMESA: TglWindowPos3ivMESA;
  12714. glWindowPos3sMESA: TglWindowPos3sMESA;
  12715. glWindowPos3svMESA: TglWindowPos3svMESA;
  12716. glWindowPos4dMESA: TglWindowPos4dMESA;
  12717. glWindowPos4dvMESA: TglWindowPos4dvMESA;
  12718. glWindowPos4fMESA: TglWindowPos4fMESA;
  12719. glWindowPos4fvMESA: TglWindowPos4fvMESA;
  12720. glWindowPos4iMESA: TglWindowPos4iMESA;
  12721. glWindowPos4ivMESA: TglWindowPos4ivMESA;
  12722. glWindowPos4sMESA: TglWindowPos4sMESA;
  12723. glWindowPos4svMESA: TglWindowPos4svMESA;
  12724. // GL_NV_evaluators
  12725. glMapControlPointsNV: TglMapControlPointsNV;
  12726. glMapParameterivNV: TglMapParameterivNV;
  12727. glMapParameterfvNV: TglMapParameterfvNV;
  12728. glGetMapControlPointsNV: TglGetMapControlPointsNV;
  12729. glGetMapParameterivNV: TglGetMapParameterivNV;
  12730. glGetMapParameterfvNV: TglGetMapParameterfvNV;
  12731. glGetMapAttribParameterivNV: TglGetMapAttribParameterivNV;
  12732. glGetMapAttribParameterfvNV: TglGetMapAttribParameterfvNV;
  12733. glEvalMapsNV: TglEvalMapsNV;
  12734. // GL_NV_fence
  12735. glDeleteFencesNV: TglDeleteFencesNV;
  12736. glGenFencesNV: TglGenFencesNV;
  12737. glIsFenceNV: TglIsFenceNV;
  12738. glTestFenceNV: TglTestFenceNV;
  12739. glGetFenceivNV: TglGetFenceivNV;
  12740. glFinishFenceNV: TglFinishFenceNV;
  12741. glSetFenceNV: TglSetFenceNV;
  12742. // GL_NV_fragment_program
  12743. glProgramNamedParameter4fNV: TglProgramNamedParameter4fNV;
  12744. glProgramNamedParameter4dNV: TglProgramNamedParameter4dNV;
  12745. glProgramNamedParameter4fvNV: TglProgramNamedParameter4fvNV;
  12746. glProgramNamedParameter4dvNV: TglProgramNamedParameter4dvNV;
  12747. glGetProgramNamedParameterfvNV: TglGetProgramNamedParameterfvNV;
  12748. glGetProgramNamedParameterdvNV: TglGetProgramNamedParameterdvNV;
  12749. // GL_NV_half_float
  12750. glVertex2hNV: TglVertex2hNV;
  12751. glVertex2hvNV: TglVertex2hvNV;
  12752. glVertex3hNV: TglVertex3hNV;
  12753. glVertex3hvNV: TglVertex3hvNV;
  12754. glVertex4hNV: TglVertex4hNV;
  12755. glVertex4hvNV: TglVertex4hvNV;
  12756. glNormal3hNV: TglNormal3hNV;
  12757. glNormal3hvNV: TglNormal3hvNV;
  12758. glColor3hNV: TglColor3hNV;
  12759. glColor3hvNV: TglColor3hvNV;
  12760. glColor4hNV: TglColor4hNV;
  12761. glColor4hvNV: TglColor4hvNV;
  12762. glTexCoord1hNV: TglTexCoord1hNV;
  12763. glTexCoord1hvNV: TglTexCoord1hvNV;
  12764. glTexCoord2hNV: TglTexCoord2hNV;
  12765. glTexCoord2hvNV: TglTexCoord2hvNV;
  12766. glTexCoord3hNV: TglTexCoord3hNV;
  12767. glTexCoord3hvNV: TglTexCoord3hvNV;
  12768. glTexCoord4hNV: TglTexCoord4hNV;
  12769. glTexCoord4hvNV: TglTexCoord4hvNV;
  12770. glMultiTexCoord1hNV: TglMultiTexCoord1hNV;
  12771. glMultiTexCoord1hvNV: TglMultiTexCoord1hvNV;
  12772. glMultiTexCoord2hNV: TglMultiTexCoord2hNV;
  12773. glMultiTexCoord2hvNV: TglMultiTexCoord2hvNV;
  12774. glMultiTexCoord3hNV: TglMultiTexCoord3hNV;
  12775. glMultiTexCoord3hvNV: TglMultiTexCoord3hvNV;
  12776. glMultiTexCoord4hNV: TglMultiTexCoord4hNV;
  12777. glMultiTexCoord4hvNV: TglMultiTexCoord4hvNV;
  12778. glFogCoordhNV: TglFogCoordhNV;
  12779. glFogCoordhvNV: TglFogCoordhvNV;
  12780. glSecondaryColor3hNV: TglSecondaryColor3hNV;
  12781. glSecondaryColor3hvNV: TglSecondaryColor3hvNV;
  12782. glVertexWeighthNV: TglVertexWeighthNV;
  12783. glVertexWeighthvNV: TglVertexWeighthvNV;
  12784. glVertexAttrib1hNV: TglVertexAttrib1hNV;
  12785. glVertexAttrib1hvNV: TglVertexAttrib1hvNV;
  12786. glVertexAttrib2hNV: TglVertexAttrib2hNV;
  12787. glVertexAttrib2hvNV: TglVertexAttrib2hvNV;
  12788. glVertexAttrib3hNV: TglVertexAttrib3hNV;
  12789. glVertexAttrib3hvNV: TglVertexAttrib3hvNV;
  12790. glVertexAttrib4hNV: TglVertexAttrib4hNV;
  12791. glVertexAttrib4hvNV: TglVertexAttrib4hvNV;
  12792. glVertexAttribs1hvNV: TglVertexAttribs1hvNV;
  12793. glVertexAttribs2hvNV: TglVertexAttribs2hvNV;
  12794. glVertexAttribs3hvNV: TglVertexAttribs3hvNV;
  12795. glVertexAttribs4hvNV: TglVertexAttribs4hvNV;
  12796. // GL_NV_occlusion_query
  12797. glGenOcclusionQueriesNV: TglGenOcclusionQueriesNV;
  12798. glDeleteOcclusionQueriesNV: TglDeleteOcclusionQueriesNV;
  12799. glIsOcclusionQueryNV: TglIsOcclusionQueryNV;
  12800. glBeginOcclusionQueryNV: TglBeginOcclusionQueryNV;
  12801. glEndOcclusionQueryNV: TglEndOcclusionQueryNV;
  12802. glGetOcclusionQueryivNV: TglGetOcclusionQueryivNV;
  12803. glGetOcclusionQueryuivNV: TglGetOcclusionQueryuivNV;
  12804. // GL_NV_pixel_data_range
  12805. glPixelDataRangeNV: TglPixelDataRangeNV;
  12806. glFlushPixelDataRangeNV: TglFlushPixelDataRangeNV;
  12807. // GL_NV_point_sprite
  12808. glPointParameteriNV: TglPointParameteriNV;
  12809. glPointParameterivNV: TglPointParameterivNV;
  12810. // GL_NV_primitive_restart
  12811. glPrimitiveRestartNV: TglPrimitiveRestartNV;
  12812. glPrimitiveRestartIndexNV: TglPrimitiveRestartIndexNV;
  12813. // GL_NV_register_combiners
  12814. glCombinerParameterfvNV: TglCombinerParameterfvNV;
  12815. glCombinerParameterfNV: TglCombinerParameterfNV;
  12816. glCombinerParameterivNV: TglCombinerParameterivNV;
  12817. glCombinerParameteriNV: TglCombinerParameteriNV;
  12818. glCombinerInputNV: TglCombinerInputNV;
  12819. glCombinerOutputNV: TglCombinerOutputNV;
  12820. glFinalCombinerInputNV: TglFinalCombinerInputNV;
  12821. glGetCombinerInputParameterfvNV: TglGetCombinerInputParameterfvNV;
  12822. glGetCombinerInputParameterivNV: TglGetCombinerInputParameterivNV;
  12823. glGetCombinerOutputParameterfvNV: TglGetCombinerOutputParameterfvNV;
  12824. glGetCombinerOutputParameterivNV: TglGetCombinerOutputParameterivNV;
  12825. glGetFinalCombinerInputParameterfvNV: TglGetFinalCombinerInputParameterfvNV;
  12826. glGetFinalCombinerInputParameterivNV: TglGetFinalCombinerInputParameterivNV;
  12827. // GL_NV_register_combiners2
  12828. glCombinerStageParameterfvNV: TglCombinerStageParameterfvNV;
  12829. glGetCombinerStageParameterfvNV: TglGetCombinerStageParameterfvNV;
  12830. // GL_NV_vertex_array_range
  12831. glFlushVertexArrayRangeNV: TglFlushVertexArrayRangeNV;
  12832. glVertexArrayRangeNV: TglVertexArrayRangeNV;
  12833. // GL_NV_vertex_program
  12834. glAreProgramsResidentNV: TglAreProgramsResidentNV;
  12835. glBindProgramNV: TglBindProgramNV;
  12836. glDeleteProgramsNV: TglDeleteProgramsNV;
  12837. glExecuteProgramNV: TglExecuteProgramNV;
  12838. glGenProgramsNV: TglGenProgramsNV;
  12839. glGetProgramParameterdvNV: TglGetProgramParameterdvNV;
  12840. glGetProgramParameterfvNV: TglGetProgramParameterfvNV;
  12841. glGetProgramivNV: TglGetProgramivNV;
  12842. glGetProgramStringNV: TglGetProgramStringNV;
  12843. glGetTrackMatrixivNV: TglGetTrackMatrixivNV;
  12844. glGetVertexAttribdvNV: TglGetVertexAttribdvNV;
  12845. glGetVertexAttribfvNV: TglGetVertexAttribfvNV;
  12846. glGetVertexAttribivNV: TglGetVertexAttribivNV;
  12847. glGetVertexAttribPointervNV: TglGetVertexAttribPointervNV;
  12848. glIsProgramNV: TglIsProgramNV;
  12849. glLoadProgramNV: TglLoadProgramNV;
  12850. glProgramParameter4dNV: TglProgramParameter4dNV;
  12851. glProgramParameter4dvNV: TglProgramParameter4dvNV;
  12852. glProgramParameter4fNV: TglProgramParameter4fNV;
  12853. glProgramParameter4fvNV: TglProgramParameter4fvNV;
  12854. glProgramParameters4dvNV: TglProgramParameters4dvNV;
  12855. glProgramParameters4fvNV: TglProgramParameters4fvNV;
  12856. glRequestResidentProgramsNV: TglRequestResidentProgramsNV;
  12857. glTrackMatrixNV: TglTrackMatrixNV;
  12858. glVertexAttribPointerNV: TglVertexAttribPointerNV;
  12859. glVertexAttrib1dNV: TglVertexAttrib1dNV;
  12860. glVertexAttrib1dvNV: TglVertexAttrib1dvNV;
  12861. glVertexAttrib1fNV: TglVertexAttrib1fNV;
  12862. glVertexAttrib1fvNV: TglVertexAttrib1fvNV;
  12863. glVertexAttrib1sNV: TglVertexAttrib1sNV;
  12864. glVertexAttrib1svNV: TglVertexAttrib1svNV;
  12865. glVertexAttrib2dNV: TglVertexAttrib2dNV;
  12866. glVertexAttrib2dvNV: TglVertexAttrib2dvNV;
  12867. glVertexAttrib2fNV: TglVertexAttrib2fNV;
  12868. glVertexAttrib2fvNV: TglVertexAttrib2fvNV;
  12869. glVertexAttrib2sNV: TglVertexAttrib2sNV;
  12870. glVertexAttrib2svNV: TglVertexAttrib2svNV;
  12871. glVertexAttrib3dNV: TglVertexAttrib3dNV;
  12872. glVertexAttrib3dvNV: TglVertexAttrib3dvNV;
  12873. glVertexAttrib3fNV: TglVertexAttrib3fNV;
  12874. glVertexAttrib3fvNV: TglVertexAttrib3fvNV;
  12875. glVertexAttrib3sNV: TglVertexAttrib3sNV;
  12876. glVertexAttrib3svNV: TglVertexAttrib3svNV;
  12877. glVertexAttrib4dNV: TglVertexAttrib4dNV;
  12878. glVertexAttrib4dvNV: TglVertexAttrib4dvNV;
  12879. glVertexAttrib4fNV: TglVertexAttrib4fNV;
  12880. glVertexAttrib4fvNV: TglVertexAttrib4fvNV;
  12881. glVertexAttrib4sNV: TglVertexAttrib4sNV;
  12882. glVertexAttrib4svNV: TglVertexAttrib4svNV;
  12883. glVertexAttrib4ubNV: TglVertexAttrib4ubNV;
  12884. glVertexAttrib4ubvNV: TglVertexAttrib4ubvNV;
  12885. glVertexAttribs1dvNV: TglVertexAttribs1dvNV;
  12886. glVertexAttribs1fvNV: TglVertexAttribs1fvNV;
  12887. glVertexAttribs1svNV: TglVertexAttribs1svNV;
  12888. glVertexAttribs2dvNV: TglVertexAttribs2dvNV;
  12889. glVertexAttribs2fvNV: TglVertexAttribs2fvNV;
  12890. glVertexAttribs2svNV: TglVertexAttribs2svNV;
  12891. glVertexAttribs3dvNV: TglVertexAttribs3dvNV;
  12892. glVertexAttribs3fvNV: TglVertexAttribs3fvNV;
  12893. glVertexAttribs3svNV: TglVertexAttribs3svNV;
  12894. glVertexAttribs4dvNV: TglVertexAttribs4dvNV;
  12895. glVertexAttribs4fvNV: TglVertexAttribs4fvNV;
  12896. glVertexAttribs4svNV: TglVertexAttribs4svNV;
  12897. glVertexAttribs4ubvNV: TglVertexAttribs4ubvNV;
  12898. // GL_NV_depth_buffer_float
  12899. glDepthRangedNV: TglDepthRangedNV;
  12900. glClearDepthdNV: TglClearDepthdNV;
  12901. glDepthBoundsdNV: TglDepthBoundsdNV;
  12902. // GL_NV_framebuffer_multisample_coverage
  12903. glRenderbufferStorageMultsampleCoverageNV: TglRenderbufferStorageMultsampleCoverageNV;
  12904. // GL_NV_geometry_program4
  12905. glProgramVertexLimitNV: TglProgramVertexLimitNV;
  12906. // GL_NV_gpu_program4
  12907. glProgramLocalParameterI4iNV: TglProgramLocalParameterI4iNV;
  12908. glProgramLocalParameterI4ivNV: TglProgramLocalParameterI4ivNV;
  12909. glProgramLocalParametersI4ivNV: TglProgramLocalParametersI4ivNV;
  12910. glProgramLocalParameterI4uiNV: TglProgramLocalParameterI4uiNV;
  12911. glProgramLocalParameterI4uivNV: TglProgramLocalParameterI4uivNV;
  12912. glProgramLocalParametersI4uivNV: TglProgramLocalParametersI4uivNV;
  12913. glProgramEnvParameterI4iNV: TglProgramEnvParameterI4iNV;
  12914. glProgramEnvParameterI4ivNV: TglProgramEnvParameterI4ivNV;
  12915. glProgramEnvParametersI4ivNV: TglProgramEnvParametersI4ivNV;
  12916. glProgramEnvParameterI4uiNV: TglProgramEnvParameterI4uiNV;
  12917. glProgramEnvParameterI4uivNV: TglProgramEnvParameterI4uivNV;
  12918. glProgramEnvParametersI4uivNV: TglProgramEnvParametersI4uivNV;
  12919. glGetProgramLocalParameterIivNV: TglGetProgramLocalParameterIivNV;
  12920. glGetProgramLocalParameterIuivNV: TglGetProgramLocalParameterIuivNV;
  12921. glGetProgramEnvParameterIivNV: TglGetProgramEnvParameterIivNV;
  12922. glGetProgramEnvParameterIuivNV: TglGetProgramEnvParameterIuivNV;
  12923. // GL_NV_parameter_buffer_object
  12924. glProgramBufferParametersfvNV: TglProgramBufferParametersfvNV;
  12925. glProgramBufferParametersIivNV: TglProgramBufferParametersIivNV;
  12926. glProgramBufferParametersIuivNV: TglProgramBufferParametersIuivNV;
  12927. // GL_NV_transform_feedback
  12928. glBeginTransformFeedbackNV: TglBeginTransformFeedbackNV;
  12929. glEndTransformFeedbackNV: TglEndTransformFeedbackNV;
  12930. glTransformFeedbackAttribsNV: TglTransformFeedbackAttribsNV;
  12931. glBindBufferRangeNV: TglBindBufferRangeNV;
  12932. glBindBufferOffsetNV: TglBindBufferOffsetNV;
  12933. glBindBufferBaseNV: TglBindBufferBaseNV;
  12934. glTransformFeedbackVaryingsNV: TglTransformFeedbackVaryingsNV;
  12935. glActiveVaryingNV: TglActiveVaryingNV;
  12936. glGetVaryingLocationNV: TglGetVaryingLocationNV;
  12937. glGetActiveVaryingNV: TglGetActiveVaryingNV;
  12938. glGetTransformFeedbackVaryingNV: TglGetTransformFeedbackVaryingNV;
  12939. glTransformFeedbackStreamAttribsNV: TglTransformFeedbackStreamAttribsNV;
  12940. // GL_NV_conditional_render
  12941. glBeginConditionalRenderNV: TglBeginConditionalRenderNV;
  12942. glEndConditionalRenderNV: TglEndConditionalRenderNV;
  12943. // GL_NV_conservative_raster
  12944. glSubpixelPrecisionBiasNV : TglSubpixelPrecisionBiasNV;
  12945. // GL_NV_conservative_raster_dilate
  12946. glConservativeRasterParameterfNV : TglConservativeRasterParameterfNV;
  12947. // GL_NV_present_video
  12948. glPresentFrameKeyedNV: TglPresentFrameKeyedNV;
  12949. glPresentFrameDualFillNV: TglPresentFrameDualFillNV;
  12950. glGetVideoivNV: TglGetVideoivNV;
  12951. glGetVideouivNV: TglGetVideouivNV;
  12952. glGetVideoi64vNV: TglGetVideoi64vNV;
  12953. glGetVideoui64vNV: TglGetVideoui64vNV;
  12954. // glVideoParameterivNV: TglVideoParameterivNV;
  12955. // GL_NV_explicit_multisample
  12956. glGetMultisamplefvNV: TglGetMultisamplefvNV;
  12957. glSampleMaskIndexedNV: TglSampleMaskIndexedNV;
  12958. glTexRenderbufferNV: TglTexRenderbufferNV;
  12959. // GL_NV_transform_feedback2
  12960. glBindTransformFeedbackNV: TglBindTransformFeedbackNV;
  12961. glDeleteTransformFeedbacksNV: TglDeleteTransformFeedbacksNV;
  12962. glGenTransformFeedbacksNV: TglGenTransformFeedbacksNV;
  12963. glIsTransformFeedbackNV: TglIsTransformFeedbackNV;
  12964. glPauseTransformFeedbackNV: TglPauseTransformFeedbackNV;
  12965. glResumeTransformFeedbackNV: TglResumeTransformFeedbackNV;
  12966. glDrawTransformFeedbackNV: TglDrawTransformFeedbackNV;
  12967. // GL_NV_video_capture
  12968. glBeginVideoCaptureNV: TglBeginVideoCaptureNV;
  12969. glBindVideoCaptureStreamBufferNV: TglBindVideoCaptureStreamBufferNV;
  12970. glBindVideoCaptureStreamTextureNV: TglBindVideoCaptureStreamTextureNV;
  12971. glEndVideoCaptureNV: TglEndVideoCaptureNV;
  12972. glGetVideoCaptureivNV: TglGetVideoCaptureivNV;
  12973. glGetVideoCaptureStreamivNV: TglGetVideoCaptureStreamivNV;
  12974. glGetVideoCaptureStreamfvNV: TglGetVideoCaptureStreamfvNV;
  12975. glGetVideoCaptureStreamdvNV: TglGetVideoCaptureStreamdvNV;
  12976. glVideoCaptureNV: TglVideoCaptureNV;
  12977. glVideoCaptureStreamParameterivNV: TglVideoCaptureStreamParameterivNV;
  12978. glVideoCaptureStreamParameterfvNV: TglVideoCaptureStreamParameterfvNV;
  12979. glVideoCaptureStreamParameterdvNV: TglVideoCaptureStreamParameterdvNV;
  12980. // GL_NV_copy_image
  12981. glCopyImageSubDataNV: TglCopyImageSubDataNV;
  12982. // GL_NV_shader_buffer_load
  12983. glMakeBufferResidentNV: TglMakeBufferResidentNV;
  12984. glMakeBufferNonResidentNV: TglMakeBufferNonResidentNV;
  12985. glIsBufferResidentNV: TglIsBufferResidentNV;
  12986. glMakeNamedBufferResidentNV: TglMakeNamedBufferResidentNV;
  12987. glMakeNamedBufferNonResidentNV: TglMakeNamedBufferNonResidentNV;
  12988. glIsNamedBufferResidentNV: TglIsNamedBufferResidentNV;
  12989. glGetBufferParameterui64vNV: TglGetBufferParameterui64vNV;
  12990. glGetNamedBufferParameterui64vNV: TglGetNamedBufferParameterui64vNV;
  12991. glGetIntegerui64vNV: TglGetIntegerui64vNV;
  12992. glUniformui64NV: TglUniformui64NV;
  12993. glUniformui64vNV: TglUniformui64vNV;
  12994. glGetUniformui64vNV: TglGetUniformui64vNV;
  12995. glProgramUniformui64NV: TglProgramUniformui64NV;
  12996. glProgramUniformui64vNV: TglProgramUniformui64vNV;
  12997. // GL_NV_vertex_buffer_unified_memory
  12998. glBufferAddressRangeNV: TglBufferAddressRangeNV;
  12999. glVertexFormatNV: TglVertexFormatNV;
  13000. glNormalFormatNV: TglNormalFormatNV;
  13001. glColorFormatNV: TglColorFormatNV;
  13002. glIndexFormatNV: TglIndexFormatNV;
  13003. glTexCoordFormatNV: TglTexCoordFormatNV;
  13004. glEdgeFlagFormatNV: TglEdgeFlagFormatNV;
  13005. glSecondaryColorFormatNV: TglSecondaryColorFormatNV;
  13006. glFogCoordFormatNV: TglFogCoordFormatNV;
  13007. glVertexAttribFormatNV: TglVertexAttribFormatNV;
  13008. glVertexAttribIFormatNV: TglVertexAttribIFormatNV;
  13009. glGetIntegerui64i_vNV: TglGetIntegerui64i_vNV;
  13010. // GL_NV_gpu_program5
  13011. glProgramSubroutineParametersuivNV: TglProgramSubroutineParametersuivNV;
  13012. glGetProgramSubroutineParameteruivNV: TglGetProgramSubroutineParameteruivNV;
  13013. // GL_NV_gpu_shader5
  13014. glUniform1i64NV: TglUniform1i64NV;
  13015. glUniform2i64NV: TglUniform2i64NV;
  13016. glUniform3i64NV: TglUniform3i64NV;
  13017. glUniform4i64NV: TglUniform4i64NV;
  13018. glUniform1i64vNV: TglUniform1i64vNV;
  13019. glUniform2i64vNV: TglUniform2i64vNV;
  13020. glUniform3i64vNV: TglUniform3i64vNV;
  13021. glUniform4i64vNV: TglUniform4i64vNV;
  13022. glUniform1ui64NV: TglUniform1ui64NV;
  13023. glUniform2ui64NV: TglUniform2ui64NV;
  13024. glUniform3ui64NV: TglUniform3ui64NV;
  13025. glUniform4ui64NV: TglUniform4ui64NV;
  13026. glUniform1ui64vNV: TglUniform1ui64vNV;
  13027. glUniform2ui64vNV: TglUniform2ui64vNV;
  13028. glUniform3ui64vNV: TglUniform3ui64vNV;
  13029. glUniform4ui64vNV: TglUniform4ui64vNV;
  13030. glGetUniformi64vNV: TglGetUniformi64vNV;
  13031. glProgramUniform1i64NV: TglProgramUniform1i64NV;
  13032. glProgramUniform2i64NV: TglProgramUniform2i64NV;
  13033. glProgramUniform3i64NV: TglProgramUniform3i64NV;
  13034. glProgramUniform4i64NV: TglProgramUniform4i64NV;
  13035. glProgramUniform1i64vNV: TglProgramUniform1i64vNV;
  13036. glProgramUniform2i64vNV: TglProgramUniform2i64vNV;
  13037. glProgramUniform3i64vNV: TglProgramUniform3i64vNV;
  13038. glProgramUniform4i64vNV: TglProgramUniform4i64vNV;
  13039. glProgramUniform1ui64NV: TglProgramUniform1ui64NV;
  13040. glProgramUniform2ui64NV: TglProgramUniform2ui64NV;
  13041. glProgramUniform3ui64NV: TglProgramUniform3ui64NV;
  13042. glProgramUniform4ui64NV: TglProgramUniform4ui64NV;
  13043. glProgramUniform1ui64vNV: TglProgramUniform1ui64vNV;
  13044. glProgramUniform2ui64vNV: TglProgramUniform2ui64vNV;
  13045. glProgramUniform3ui64vNV: TglProgramUniform3ui64vNV;
  13046. glProgramUniform4ui64vNV: TglProgramUniform4ui64vNV;
  13047. // GL_NV_vertex_attrib_integer_64bit
  13048. glVertexAttribL1i64NV: TglVertexAttribL1i64NV;
  13049. glVertexAttribL2i64NV: TglVertexAttribL2i64NV;
  13050. glVertexAttribL3i64NV: TglVertexAttribL3i64NV;
  13051. glVertexAttribL4i64NV: TglVertexAttribL4i64NV;
  13052. glVertexAttribL1i64vNV: TglVertexAttribL1i64vNV;
  13053. glVertexAttribL2i64vNV: TglVertexAttribL2i64vNV;
  13054. glVertexAttribL3i64vNV: TglVertexAttribL3i64vNV;
  13055. glVertexAttribL4i64vNV: TglVertexAttribL4i64vNV;
  13056. glVertexAttribL1ui64NV: TglVertexAttribL1ui64NV;
  13057. glVertexAttribL2ui64NV: TglVertexAttribL2ui64NV;
  13058. glVertexAttribL3ui64NV: TglVertexAttribL3ui64NV;
  13059. glVertexAttribL4ui64NV: TglVertexAttribL4ui64NV;
  13060. glVertexAttribL1ui64vNV: TglVertexAttribL1ui64vNV;
  13061. glVertexAttribL2ui64vNV: TglVertexAttribL2ui64vNV;
  13062. glVertexAttribL3ui64vNV: TglVertexAttribL3ui64vNV;
  13063. glVertexAttribL4ui64vNV: TglVertexAttribL4ui64vNV;
  13064. glGetVertexAttribLi64vNV: TglGetVertexAttribLi64vNV;
  13065. glGetVertexAttribLui64vNV: TglGetVertexAttribLui64vNV;
  13066. glVertexAttribLFormatNV: TglVertexAttribLFormatNV;
  13067. // GL_NV_vdpau_interop
  13068. glVDPAUInitNV: TglVDPAUInitNV;
  13069. glVDPAUFiniNV: TglVDPAUFiniNV;
  13070. glVDPAURegisterVideoSurfaceNV: TglVDPAURegisterVideoSurfaceNV;
  13071. glVDPAURegisterOutputSurfaceNV: TglVDPAURegisterOutputSurfaceNV;
  13072. glVDPAUIsSurfaceNV: TglVDPAUIsSurfaceNV;
  13073. glVDPAUUnregisterSurfaceNV: TglVDPAUUnregisterSurfaceNV;
  13074. glVDPAUGetSurfaceivNV: TglVDPAUGetSurfaceivNV;
  13075. glVDPAUSurfaceAccessNV: TglVDPAUSurfaceAccessNV;
  13076. glVDPAUMapSurfacesNV: TglVDPAUMapSurfacesNV;
  13077. glVDPAUUnmapSurfacesNV: TglVDPAUUnmapSurfacesNV;
  13078. // GL_NV_texture_barrier
  13079. glTextureBarrierNV: TglTextureBarrierNV;
  13080. // (4.3) GL_NV_path_rendering
  13081. glGenPathsNV : TglGenPathsNV;
  13082. glDeletePathsNV : TglDeletePathsNV;
  13083. glIsPathNV : TglIsPathNV;
  13084. glPathCommandsNV : TglPathCommandsNV;
  13085. glPathCoordsNV : TglPathCoordsNV;
  13086. glPathSubCommandsNV : TglPathSubCommandsNV;
  13087. glPathSubCoordsNV : TglPathSubCoordsNV;
  13088. glPathStringNV : TglPathStringNV;
  13089. glPathGlyphsNV : TglPathGlyphsNV;
  13090. glPathGlyphRangeNV : TglPathGlyphRangeNV;
  13091. glWeightPathsNV : TglWeightPathsNV;
  13092. glCopyPathNV : TglCopyPathNV;
  13093. glInterpolatePathsNV : TglInterpolatePathsNV;
  13094. glTransformPathNV : TglTransformPathNV;
  13095. glPathParameterivNV : TglPathParameterivNV;
  13096. glPathParameteriNV : TglPathParameteriNV;
  13097. glPathParameterfvNV : TglPathParameterfvNV;
  13098. glPathParameterfNV : TglPathParameterfNV;
  13099. glPathDashArrayNV : TglPathDashArrayNV;
  13100. glPathStencilFuncNV : TglPathStencilFuncNV;
  13101. glPathStencilDepthOffsetNV : TglPathStencilDepthOffsetNV;
  13102. glStencilFillPathNV : TglStencilFillPathNV;
  13103. glStencilStrokePathNV : TglStencilStrokePathNV;
  13104. glStencilFillPathInstancedNV : TglStencilFillPathInstancedNV;
  13105. glStencilStrokePathInstancedNV : TglStencilStrokePathInstancedNV;
  13106. glPathCoverDepthFuncNV : TglPathCoverDepthFuncNV;
  13107. glPathColorGenNV : TglPathColorGenNV;
  13108. glPathTexGenNV : TglPathTexGenNV;
  13109. glPathFogGenNV : TglPathFogGenNV;
  13110. glCoverFillPathNV : TglCoverFillPathNV;
  13111. glCoverStrokePathNV : TglCoverStrokePathNV;
  13112. glCoverFillPathInstancedNV : TglCoverFillPathInstancedNV;
  13113. glCoverStrokePathInstancedNV : TglCoverStrokePathInstancedNV;
  13114. glGetPathParameterivNV : TglGetPathParameterivNV;
  13115. glGetPathParameterfvNV : TglGetPathParameterfvNV;
  13116. glGetPathCommandsNV : TglGetPathCommandsNV;
  13117. glGetPathCoordsNV : TglGetPathCoordsNV;
  13118. glGetPathDashArrayNV : TglGetPathDashArrayNV;
  13119. glGetPathMetricsNV : TglGetPathMetricsNV;
  13120. glGetPathMetricRangeNV : TglGetPathMetricRangeNV;
  13121. glGetPathSpacingNV : TglGetPathSpacingNV;
  13122. glGetPathColorGenivNV : TglGetPathColorGenivNV;
  13123. glGetPathColorGenfvNV : TglGetPathColorGenfvNV;
  13124. glGetPathTexGenivNV : TglGetPathTexGenivNV;
  13125. glGetPathTexGenfvNV : TglGetPathTexGenfvNV;
  13126. glIsPointInFillPathNV : TglIsPointInFillPathNV;
  13127. glIsPointInStrokePathNV : TglIsPointInStrokePathNV;
  13128. glGetPathLengthNV : TglGetPathLengthNV;
  13129. glPointAlongPathNV : TglPointAlongPathNV;
  13130. // GL_AMD_pinned_memory
  13131. // GL_AMD_stencil_operation_extended
  13132. glStencilOpValueAMD : TglStencilOpValueAMD;
  13133. // GL_AMD_vertex_shader_viewport_index
  13134. // GL_AMD_vertex_shader_layer
  13135. // GL_NV_bindless_texture
  13136. glGetTextureHandleNV : TglGetTextureHandleNV;
  13137. glGetTextureSamplerHandleNV : TglGetTextureSamplerHandleNV;
  13138. glMakeTextureHandleResidentNV : TglMakeTextureHandleResidentNV;
  13139. glMakeTextureHandleNonResidentNV : TglMakeTextureHandleNonResidentNV;
  13140. glGetImageHandleNV : TglGetImageHandleNV;
  13141. glMakeImageHandleResidentNV : TglMakeImageHandleResidentNV;
  13142. glMakeImageHandleNonResidentNV : TglMakeImageHandleNonResidentNV;
  13143. glUniformHandleui64NV : TglUniformHandleui64NV;
  13144. glUniformHandleui64vNV : TglUniformHandleui64vNV;
  13145. glProgramUniformHandleui64NV : TglProgramUniformHandleui64NV;
  13146. glProgramUniformHandleui64vNV : TglProgramUniformHandleui64vNV;
  13147. glIsTextureHandleResidentNV : TglIsTextureHandleResidentNV;
  13148. glIsImageHandleResidentNV : TglIsImageHandleResidentNV;
  13149. // GL_ARB_bindless_texture
  13150. glGetTextureHandleARB : TglGetTextureHandleARB;
  13151. glGetTextureSamplerHandleARB : TglGetTextureSamplerHandleARB;
  13152. glMakeTextureHandleResidentARB : TglMakeTextureHandleResidentARB;
  13153. glMakeTextureHandleNonResidentARB : TglMakeTextureHandleNonResidentARB;
  13154. glGetImageHandleARB : TglGetImageHandleARB;
  13155. glMakeImageHandleResidentARB : TglMakeImageHandleResidentARB;
  13156. glMakeImageHandleNonResidentARB : TglMakeImageHandleNonResidentARB;
  13157. glUniformHandleui64ARB : TglUniformHandleui64ARB;
  13158. glUniformHandleui64vARB : TglUniformHandleui64vARB;
  13159. glProgramUniformHandleui64ARB : TglProgramUniformHandleui64ARB;
  13160. glProgramUniformHandleui64vARB : TglProgramUniformHandleui64vARB;
  13161. glIsTextureHandleResidentARB : TglIsTextureHandleResidentARB;
  13162. glIsImageHandleResidentARB : TglIsImageHandleResidentARB;
  13163. glVertexAttribL1ui64ARB : TglVertexAttribL1ui64ARB;
  13164. glVertexAttribL1ui64vARB : TglVertexAttribL1ui64vARB;
  13165. glGetVertexAttribLui64vARB : TglGetVertexAttribLui64vARB;
  13166. // GL_PGI_misc_hints
  13167. glHintPGI: TglHintPGI;
  13168. // GL_OVR_multiview
  13169. glFramebufferTextureMultiviewOVR : TglFramebufferTextureMultiviewOVR;
  13170. // GL_SGIS_detail_texture
  13171. glDetailTexFuncSGIS: TglDetailTexFuncSGIS;
  13172. glGetDetailTexFuncSGIS: TglGetDetailTexFuncSGIS;
  13173. // GL_SGIS_fog_function
  13174. glFogFuncSGIS: TglFogFuncSGIS;
  13175. glGetFogFuncSGIS: TglGetFogFuncSGIS;
  13176. // GL_SGIS_multisample
  13177. glSampleMaskSGIS: TglSampleMaskSGIS;
  13178. glSamplePatternSGIS: TglSamplePatternSGIS;
  13179. // GL_SGIS_pixel_texture
  13180. glPixelTexGenParameteriSGIS: TglPixelTexGenParameteriSGIS;
  13181. glPixelTexGenParameterivSGIS: TglPixelTexGenParameterivSGIS;
  13182. glPixelTexGenParameterfSGIS: TglPixelTexGenParameterfSGIS;
  13183. glPixelTexGenParameterfvSGIS: TglPixelTexGenParameterfvSGIS;
  13184. glGetPixelTexGenParameterivSGIS: TglGetPixelTexGenParameterivSGIS;
  13185. glGetPixelTexGenParameterfvSGIS: TglGetPixelTexGenParameterfvSGIS;
  13186. // GL_SGIS_point_parameters
  13187. glPointParameterfSGIS: TglPointParameterfSGIS;
  13188. glPointParameterfvSGIS: TglPointParameterfvSGIS;
  13189. // GL_SGIS_sharpen_texture
  13190. glSharpenTexFuncSGIS: TglSharpenTexFuncSGIS;
  13191. glGetSharpenTexFuncSGIS: TglGetSharpenTexFuncSGIS;
  13192. // GL_SGIS_texture4D
  13193. glTexImage4DSGIS: TglTexImage4DSGIS;
  13194. glTexSubImage4DSGIS: TglTexSubImage4DSGIS;
  13195. // GL_SGIS_texture_color_mask
  13196. glTextureColorMaskSGIS: TglTextureColorMaskSGIS;
  13197. // GL_SGIS_texture_filter4
  13198. glGetTexFilterFuncSGIS: TglGetTexFilterFuncSGIS;
  13199. glTexFilterFuncSGIS: TglTexFilterFuncSGIS;
  13200. // GL_SGIX_async
  13201. glAsyncMarkerSGIX: TglAsyncMarkerSGIX;
  13202. glFinishAsyncSGIX: TglFinishAsyncSGIX;
  13203. glPollAsyncSGIX: TglPollAsyncSGIX;
  13204. glGenAsyncMarkersSGIX: TglGenAsyncMarkersSGIX;
  13205. glDeleteAsyncMarkersSGIX: TglDeleteAsyncMarkersSGIX;
  13206. glIsAsyncMarkerSGIX: TglIsAsyncMarkerSGIX;
  13207. // GL_SGIX_flush_raster
  13208. glFlushRasterSGIX: TglFlushRasterSGIX;
  13209. // GL_SGIX_fragment_lighting
  13210. glFragmentColorMaterialSGIX: TglFragmentColorMaterialSGIX;
  13211. glFragmentLightfSGIX: TglFragmentLightfSGIX;
  13212. glFragmentLightfvSGIX: TglFragmentLightfvSGIX;
  13213. glFragmentLightiSGIX: TglFragmentLightiSGIX;
  13214. glFragmentLightivSGIX: TglFragmentLightivSGIX;
  13215. glFragmentLightModelfSGIX: TglFragmentLightModelfSGIX;
  13216. glFragmentLightModelfvSGIX: TglFragmentLightModelfvSGIX;
  13217. glFragmentLightModeliSGIX: TglFragmentLightModeliSGIX;
  13218. glFragmentLightModelivSGIX: TglFragmentLightModelivSGIX;
  13219. glFragmentMaterialfSGIX: TglFragmentMaterialfSGIX;
  13220. glFragmentMaterialfvSGIX: TglFragmentMaterialfvSGIX;
  13221. glFragmentMaterialiSGIX: TglFragmentMaterialiSGIX;
  13222. glFragmentMaterialivSGIX: TglFragmentMaterialivSGIX;
  13223. glGetFragmentLightfvSGIX: TglGetFragmentLightfvSGIX;
  13224. glGetFragmentLightivSGIX: TglGetFragmentLightivSGIX;
  13225. glGetFragmentMaterialfvSGIX: TglGetFragmentMaterialfvSGIX;
  13226. glGetFragmentMaterialivSGIX: TglGetFragmentMaterialivSGIX;
  13227. glLightEnviSGIX: TglLightEnviSGIX;
  13228. // GL_SGIX_framezoom
  13229. glFrameZoomSGIX: TglFrameZoomSGIX;
  13230. // GL_SGIX_igloo_interface
  13231. glIglooInterfaceSGIX: TglIglooInterfaceSGIX;
  13232. // GL_SGIX_instruments
  13233. glGetInstrumentsSGIX: TglGetInstrumentsSGIX;
  13234. glInstrumentsBufferSGIX: TglInstrumentsBufferSGIX;
  13235. glPollInstrumentsSGIX: TglPollInstrumentsSGIX;
  13236. glReadInstrumentsSGIX: TglReadInstrumentsSGIX;
  13237. glStartInstrumentsSGIX: TglStartInstrumentsSGIX;
  13238. glStopInstrumentsSGIX: TglStopInstrumentsSGIX;
  13239. // GL_SGIX_list_priority
  13240. glGetListParameterfvSGIX: TglGetListParameterfvSGIX;
  13241. glGetListParameterivSGIX: TglGetListParameterivSGIX;
  13242. glListParameterfSGIX: TglListParameterfSGIX;
  13243. glListParameterfvSGIX: TglListParameterfvSGIX;
  13244. glListParameteriSGIX: TglListParameteriSGIX;
  13245. glListParameterivSGIX: TglListParameterivSGIX;
  13246. // GL_SGIX_pixel_texture
  13247. glPixelTexGenSGIX: TglPixelTexGenSGIX;
  13248. // GL_SGIX_polynomial_ffd
  13249. glDeformationMap3dSGIX: TglDeformationMap3dSGIX;
  13250. glDeformationMap3fSGIX: TglDeformationMap3fSGIX;
  13251. glDeformSGIX: TglDeformSGIX;
  13252. glLoadIdentityDeformationMapSGIX: TglLoadIdentityDeformationMapSGIX;
  13253. // GL_SGIX_reference_plane
  13254. glReferencePlaneSGIX: TglReferencePlaneSGIX;
  13255. // GL_SGIX_sprite
  13256. glSpriteParameterfSGIX: TglSpriteParameterfSGIX;
  13257. glSpriteParameterfvSGIX: TglSpriteParameterfvSGIX;
  13258. glSpriteParameteriSGIX: TglSpriteParameteriSGIX;
  13259. glSpriteParameterivSGIX: TglSpriteParameterivSGIX;
  13260. // GL_SGIX_tag_sample_buffer
  13261. glTagSampleBufferSGIX: TglTagSampleBufferSGIX;
  13262. // GL_SGI_color_table
  13263. glColorTableSGI: TglColorTableSGI;
  13264. glColorTableParameterfvSGI: TglColorTableParameterfvSGI;
  13265. glColorTableParameterivSGI: TglColorTableParameterivSGI;
  13266. glCopyColorTableSGI: TglCopyColorTableSGI;
  13267. glGetColorTableSGI: TglGetColorTableSGI;
  13268. glGetColorTableParameterfvSGI: TglGetColorTableParameterfvSGI;
  13269. glGetColorTableParameterivSGI: TglGetColorTableParameterivSGI;
  13270. // GL_SUNX_constant_data
  13271. glFinishTextureSUNX: TglFinishTextureSUNX;
  13272. // GL_SUN_global_alpha
  13273. glGlobalAlphaFactorbSUN: TglGlobalAlphaFactorbSUN;
  13274. glGlobalAlphaFactorsSUN: TglGlobalAlphaFactorsSUN;
  13275. glGlobalAlphaFactoriSUN: TglGlobalAlphaFactoriSUN;
  13276. glGlobalAlphaFactorfSUN: TglGlobalAlphaFactorfSUN;
  13277. glGlobalAlphaFactordSUN: TglGlobalAlphaFactordSUN;
  13278. glGlobalAlphaFactorubSUN: TglGlobalAlphaFactorubSUN;
  13279. glGlobalAlphaFactorusSUN: TglGlobalAlphaFactorusSUN;
  13280. glGlobalAlphaFactoruiSUN: TglGlobalAlphaFactoruiSUN;
  13281. // GL_SUN_mesh_array
  13282. glDrawMeshArraysSUN: TglDrawMeshArraysSUN;
  13283. // GL_SUN_triangle_list
  13284. glReplacementCodeuiSUN: TglReplacementCodeuiSUN;
  13285. glReplacementCodeusSUN: TglReplacementCodeusSUN;
  13286. glReplacementCodeubSUN: TglReplacementCodeubSUN;
  13287. glReplacementCodeuivSUN: TglReplacementCodeuivSUN;
  13288. glReplacementCodeusvSUN: TglReplacementCodeusvSUN;
  13289. glReplacementCodeubvSUN: TglReplacementCodeubvSUN;
  13290. glReplacementCodePointerSUN: TglReplacementCodePointerSUN;
  13291. // GL_SUN_vertex
  13292. glColor4ubVertex2fSUN: TglColor4ubVertex2fSUN;
  13293. glColor4ubVertex2fvSUN: TglColor4ubVertex2fvSUN;
  13294. glColor4ubVertex3fSUN: TglColor4ubVertex3fSUN;
  13295. glColor4ubVertex3fvSUN: TglColor4ubVertex3fvSUN;
  13296. glColor3fVertex3fSUN: TglColor3fVertex3fSUN;
  13297. glColor3fVertex3fvSUN: TglColor3fVertex3fvSUN;
  13298. glNormal3fVertex3fSUN: TglNormal3fVertex3fSUN;
  13299. glNormal3fVertex3fvSUN: TglNormal3fVertex3fvSUN;
  13300. glColor4fNormal3fVertex3fSUN: TglColor4fNormal3fVertex3fSUN;
  13301. glColor4fNormal3fVertex3fvSUN: TglColor4fNormal3fVertex3fvSUN;
  13302. glTexCoord2fVertex3fSUN: TglTexCoord2fVertex3fSUN;
  13303. glTexCoord2fVertex3fvSUN: TglTexCoord2fVertex3fvSUN;
  13304. glTexCoord4fVertex4fSUN: TglTexCoord4fVertex4fSUN;
  13305. glTexCoord4fVertex4fvSUN: TglTexCoord4fVertex4fvSUN;
  13306. glTexCoord2fColor4ubVertex3fSUN: TglTexCoord2fColor4ubVertex3fSUN;
  13307. glTexCoord2fColor4ubVertex3fvSUN: TglTexCoord2fColor4ubVertex3fvSUN;
  13308. glTexCoord2fColor3fVertex3fSUN: TglTexCoord2fColor3fVertex3fSUN;
  13309. glTexCoord2fColor3fVertex3fvSUN: TglTexCoord2fColor3fVertex3fvSUN;
  13310. glTexCoord2fNormal3fVertex3fSUN: TglTexCoord2fNormal3fVertex3fSUN;
  13311. glTexCoord2fNormal3fVertex3fvSUN: TglTexCoord2fNormal3fVertex3fvSUN;
  13312. glTexCoord2fColor4fNormal3fVertex3fSUN: TglTexCoord2fColor4fNormal3fVertex3fSUN;
  13313. glTexCoord2fColor4fNormal3fVertex3fvSUN: TglTexCoord2fColor4fNormal3fVertex3fvSUN;
  13314. glTexCoord4fColor4fNormal3fVertex4fSUN: TglTexCoord4fColor4fNormal3fVertex4fSUN;
  13315. glTexCoord4fColor4fNormal3fVertex4fvSUN: TglTexCoord4fColor4fNormal3fVertex4fvSUN;
  13316. glReplacementCodeuiVertex3fSUN: TglReplacementCodeuiVertex3fSUN;
  13317. glReplacementCodeuiVertex3fvSUN: TglReplacementCodeuiVertex3fvSUN;
  13318. glReplacementCodeuiColor4ubVertex3fSUN: TglReplacementCodeuiColor4ubVertex3fSUN;
  13319. glReplacementCodeuiColor4ubVertex3fvSUN: TglReplacementCodeuiColor4ubVertex3fvSUN;
  13320. glReplacementCodeuiColor3fVertex3fSUN: TglReplacementCodeuiColor3fVertex3fSUN;
  13321. glReplacementCodeuiColor3fVertex3fvSUN: TglReplacementCodeuiColor3fVertex3fvSUN;
  13322. glReplacementCodeuiNormal3fVertex3fSUN: TglReplacementCodeuiNormal3fVertex3fSUN;
  13323. glReplacementCodeuiNormal3fVertex3fvSUN: TglReplacementCodeuiNormal3fVertex3fvSUN;
  13324. glReplacementCodeuiColor4fNormal3fVertex3fSUN: TglReplacementCodeuiColor4fNormal3fVertex3fSUN;
  13325. glReplacementCodeuiColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiColor4fNormal3fVertex3fvSUN;
  13326. glReplacementCodeuiTexCoord2fVertex3fSUN: TglReplacementCodeuiTexCoord2fVertex3fSUN;
  13327. glReplacementCodeuiTexCoord2fVertex3fvSUN: TglReplacementCodeuiTexCoord2fVertex3fvSUN;
  13328. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
  13329. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
  13330. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
  13331. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
  13332. {$IFDEF DGL_WIN}
  13333. wglGetProcAddress: TwglGetProcAddress;
  13334. wglCopyContext: TwglCopyContext;
  13335. wglCreateContext: TwglCreateContext;
  13336. wglCreateLayerContext: TwglCreateLayerContext;
  13337. wglDeleteContext: TwglDeleteContext;
  13338. wglDescribeLayerPlane: TwglDescribeLayerPlane;
  13339. wglGetCurrentContext: TwglGetCurrentContext;
  13340. wglGetCurrentDC: TwglGetCurrentDC;
  13341. wglGetLayerPaletteEntries: TwglGetLayerPaletteEntries;
  13342. wglMakeCurrent: TwglMakeCurrent;
  13343. wglRealizeLayerPalette: TwglRealizeLayerPalette;
  13344. wglSetLayerPaletteEntries: TwglSetLayerPaletteEntries;
  13345. wglShareLists: TwglShareLists;
  13346. wglSwapLayerBuffers: TwglSwapLayerBuffers;
  13347. wglSwapMultipleBuffers: TwglSwapMultipleBuffers;
  13348. wglUseFontBitmapsA: TwglUseFontBitmapsA;
  13349. wglUseFontOutlinesA: TwglUseFontOutlinesA;
  13350. wglUseFontBitmapsW: TwglUseFontBitmapsW;
  13351. wglUseFontOutlinesW: TwglUseFontOutlinesW;
  13352. wglUseFontBitmaps: TwglUseFontBitmaps;
  13353. wglUseFontOutlines: TwglUseFontOutlines;
  13354. // WGL_ARB_buffer_region
  13355. wglCreateBufferRegionARB: TwglCreateBufferRegionARB;
  13356. wglDeleteBufferRegionARB: TwglDeleteBufferRegionARB;
  13357. wglSaveBufferRegionARB: TwglSaveBufferRegionARB;
  13358. wglRestoreBufferRegionARB: TwglRestoreBufferRegionARB;
  13359. // WGL_ARB_extensions_string
  13360. wglGetExtensionsStringARB: TwglGetExtensionsStringARB;
  13361. // WGL_ARB_make_current_read
  13362. wglMakeContextCurrentARB: TwglMakeContextCurrentARB;
  13363. wglGetCurrentReadDCARB: TwglGetCurrentReadDCARB;
  13364. // WGL_ARB_pbuffer
  13365. wglCreatePbufferARB: TwglCreatePbufferARB;
  13366. wglGetPbufferDCARB: TwglGetPbufferDCARB;
  13367. wglReleasePbufferDCARB: TwglReleasePbufferDCARB;
  13368. wglDestroyPbufferARB: TwglDestroyPbufferARB;
  13369. wglQueryPbufferARB: TwglQueryPbufferARB;
  13370. // WGL_ARB_pixel_format
  13371. wglGetPixelFormatAttribivARB: TwglGetPixelFormatAttribivARB;
  13372. wglGetPixelFormatAttribfvARB: TwglGetPixelFormatAttribfvARB;
  13373. wglChoosePixelFormatARB: TwglChoosePixelFormatARB;
  13374. // WGL_ARB_color_buffer_float
  13375. wglClampColorARB: TwglClampColorARB;
  13376. // WGL_ARB_render_texture
  13377. wglBindTexImageARB: TwglBindTexImageARB;
  13378. wglReleaseTexImageARB: TwglReleaseTexImageARB;
  13379. wglSetPbufferAttribARB: TwglSetPbufferAttribARB;
  13380. // WGL_ARB_create_context
  13381. wglCreateContextAttribsARB: TwglCreateContextAttribsARB;
  13382. // WGL_AMD_gpu_association
  13383. wglGetGPUIDsAMD: TwglGetGPUIDsAMD;
  13384. wglGetGPUInfoAMD: TwglGetGPUInfoAMD;
  13385. wglGetContextGPUIDAMD: TwglGetContextGPUIDAMD;
  13386. wglCreateAssociatedContextAMD: TwglCreateAssociatedContextAMD;
  13387. wglCreateAssociatedContextAttribsAMD: TwglCreateAssociatedContextAttribsAMD;
  13388. wglDeleteAssociatedContextAMD: TwglDeleteAssociatedContextAMD;
  13389. wglMakeAssociatedContextCurrentAMD: TwglMakeAssociatedContextCurrentAMD;
  13390. wglGetCurrentAssociatedContextAMD: TwglGetCurrentAssociatedContextAMD;
  13391. wglBlitContextFramebufferAMD: TwglBlitContextFramebufferAMD;
  13392. // WGL_EXT_display_color_table
  13393. wglCreateDisplayColorTableEXT: TwglCreateDisplayColorTableEXT;
  13394. wglLoadDisplayColorTableEXT: TwglLoadDisplayColorTableEXT;
  13395. wglBindDisplayColorTableEXT: TwglBindDisplayColorTableEXT;
  13396. wglDestroyDisplayColorTableEXT: TwglDestroyDisplayColorTableEXT;
  13397. // WGL_EXT_extensions_string
  13398. wglGetExtensionsStringEXT: TwglGetExtensionsStringEXT;
  13399. // WGL_EXT_make_current_read
  13400. wglMakeContextCurrentEXT: TwglMakeContextCurrentEXT;
  13401. wglGetCurrentReadDCEXT: TwglGetCurrentReadDCEXT;
  13402. // WGL_EXT_pbuffer
  13403. wglCreatePbufferEXT: TwglCreatePbufferEXT;
  13404. wglGetPbufferDCEXT: TwglGetPbufferDCEXT;
  13405. wglReleasePbufferDCEXT: TwglReleasePbufferDCEXT;
  13406. wglDestroyPbufferEXT: TwglDestroyPbufferEXT;
  13407. wglQueryPbufferEXT: TwglQueryPbufferEXT;
  13408. // WGL_EXT_pixel_format
  13409. wglGetPixelFormatAttribivEXT: TwglGetPixelFormatAttribivEXT;
  13410. wglGetPixelFormatAttribfvEXT: TwglGetPixelFormatAttribfvEXT;
  13411. wglChoosePixelFormatEXT: TwglChoosePixelFormatEXT;
  13412. // WGL_EXT_swap_control
  13413. wglSwapIntervalEXT: TwglSwapIntervalEXT;
  13414. wglGetSwapIntervalEXT: TwglGetSwapIntervalEXT;
  13415. // WGL_I3D_digital_video_control
  13416. wglGetDigitalVideoParametersI3D: TwglGetDigitalVideoParametersI3D;
  13417. wglSetDigitalVideoParametersI3D: TwglSetDigitalVideoParametersI3D;
  13418. // WGL_I3D_gamma
  13419. wglGetGammaTableParametersI3D: TwglGetGammaTableParametersI3D;
  13420. wglSetGammaTableParametersI3D: TwglSetGammaTableParametersI3D;
  13421. wglGetGammaTableI3D: TwglGetGammaTableI3D;
  13422. wglSetGammaTableI3D: TwglSetGammaTableI3D;
  13423. // WGL_I3D_genlock
  13424. wglEnableGenlockI3D: TwglEnableGenlockI3D;
  13425. wglDisableGenlockI3D: TwglDisableGenlockI3D;
  13426. wglIsEnabledGenlockI3D: TwglIsEnabledGenlockI3D;
  13427. wglGenlockSourceI3D: TwglGenlockSourceI3D;
  13428. wglGetGenlockSourceI3D: TwglGetGenlockSourceI3D;
  13429. wglGenlockSourceEdgeI3D: TwglGenlockSourceEdgeI3D;
  13430. wglGetGenlockSourceEdgeI3D: TwglGetGenlockSourceEdgeI3D;
  13431. wglGenlockSampleRateI3D: TwglGenlockSampleRateI3D;
  13432. wglGetGenlockSampleRateI3D: TwglGetGenlockSampleRateI3D;
  13433. wglGenlockSourceDelayI3D: TwglGenlockSourceDelayI3D;
  13434. wglGetGenlockSourceDelayI3D: TwglGetGenlockSourceDelayI3D;
  13435. wglQueryGenlockMaxSourceDelayI3D: TwglQueryGenlockMaxSourceDelayI3D;
  13436. // WGL_I3D_image_buffer
  13437. wglCreateImageBufferI3D: TwglCreateImageBufferI3D;
  13438. wglDestroyImageBufferI3D: TwglDestroyImageBufferI3D;
  13439. wglAssociateImageBufferEventsI3D: TwglAssociateImageBufferEventsI3D;
  13440. wglReleaseImageBufferEventsI3D: TwglReleaseImageBufferEventsI3D;
  13441. // WGL_I3D_swap_frame_lock
  13442. wglEnableFrameLockI3D: TwglEnableFrameLockI3D;
  13443. wglDisableFrameLockI3D: TwglDisableFrameLockI3D;
  13444. wglIsEnabledFrameLockI3D: TwglIsEnabledFrameLockI3D;
  13445. wglQueryFrameLockMasterI3D: TwglQueryFrameLockMasterI3D;
  13446. // WGL_I3D_swap_frame_usage
  13447. wglGetFrameUsageI3D: TwglGetFrameUsageI3D;
  13448. wglBeginFrameTrackingI3D: TwglBeginFrameTrackingI3D;
  13449. wglEndFrameTrackingI3D: TwglEndFrameTrackingI3D;
  13450. wglQueryFrameTrackingI3D: TwglQueryFrameTrackingI3D;
  13451. // WGL_NV_vertex_array_range
  13452. wglAllocateMemoryNV: TwglAllocateMemoryNV;
  13453. wglFreeMemoryNV: TwglFreeMemoryNV;
  13454. // WGL_NV_present_video
  13455. wglEnumerateVideoDevicesNV: TwglEnumerateVideoDevicesNV;
  13456. wglBindVideoDeviceNV: TwglBindVideoDeviceNV;
  13457. wglQueryCurrentContextNV: TwglQueryCurrentContextNV;
  13458. // WGL_NV_video_output
  13459. wglGetVideoDeviceNV: TwglGetVideoDeviceNV;
  13460. wglReleaseVideoDeviceNV: TwglReleaseVideoDeviceNV;
  13461. wglBindVideoImageNV: TwglBindVideoImageNV;
  13462. wglReleaseVideoImageNV: TwglReleaseVideoImageNV;
  13463. wglSendPbufferToVideoNV: TwglSendPbufferToVideoNV;
  13464. wglGetVideoInfoNV: TwglGetVideoInfoNV;
  13465. // WGL_NV_swap_group
  13466. wglJoinSwapGroupNV: TwglJoinSwapGroupNV;
  13467. wglBindSwapBarrierNV: TwglBindSwapBarrierNV;
  13468. wglQuerySwapGroupNV: TwglQuerySwapGroupNV;
  13469. wglQueryMaxSwapGroupsNV: TwglQueryMaxSwapGroupsNV;
  13470. wglQueryFrameCountNV: TwglQueryFrameCountNV;
  13471. wglResetFrameCountNV: TwglResetFrameCountNV;
  13472. // WGL_NV_gpu_affinity
  13473. wglEnumGpusNV: TwglEnumGpusNV;
  13474. wglEnumGpuDevicesNV: TwglEnumGpuDevicesNV;
  13475. wglCreateAffinityDCNV: TwglCreateAffinityDCNV;
  13476. wglEnumGpusFromAffinityDCNV: TwglEnumGpusFromAffinityDCNV;
  13477. wglDeleteDCNV: TwglDeleteDCNV;
  13478. // WGL_NV_video_capture
  13479. wglBindVideoCaptureDeviceNV: TwglBindVideoCaptureDeviceNV;
  13480. wglEnumerateVideoCaptureDevicesNV: TwglEnumerateVideoCaptureDevicesNV;
  13481. wglLockVideoCaptureDeviceNV: TwglLockVideoCaptureDeviceNV;
  13482. wglQueryVideoCaptureDeviceNV: TwglQueryVideoCaptureDeviceNV;
  13483. wglReleaseVideoCaptureDeviceNV: TwglReleaseVideoCaptureDeviceNV;
  13484. // WGL_NV_copy_image
  13485. wglCopyImageSubDataNV: TwglCopyImageSubDataNV;
  13486. // WGL_NV_DX_interop
  13487. wglDXSetResourceShareHandleNV : TwglDXSetResourceShareHandleNV;
  13488. wglDXOpenDeviceNV : TwglDXOpenDeviceNV;
  13489. wglDXCloseDeviceNV : TwglDXCloseDeviceNV;
  13490. wglDXRegisterObjectNV : TwglDXRegisterObjectNV;
  13491. wglDXUnregisterObjectNV : TwglDXUnregisterObjectNV;
  13492. wglDXObjectAccessNV : TwglDXObjectAccessNV;
  13493. wglDXLockObjectsNV : TwglDXLockObjectsNV;
  13494. wglDXUnlockObjectsNV : TwglDXUnlockObjectsNV;
  13495. // WGL_OML_sync_control
  13496. wglGetSyncValuesOML: TwglGetSyncValuesOML;
  13497. wglGetMscRateOML: TwglGetMscRateOML;
  13498. wglSwapBuffersMscOML: TwglSwapBuffersMscOML;
  13499. wglSwapLayerBuffersMscOML: TwglSwapLayerBuffersMscOML;
  13500. wglWaitForMscOML: TwglWaitForMscOML;
  13501. wglWaitForSbcOML: TwglWaitForSbcOML;
  13502. // WGL_3DL_stereo_control
  13503. wglSetStereoEmitterState3DL: TwglSetStereoEmitterState3DL;
  13504. // WIN_draw_range_elements
  13505. glDrawRangeElementsWIN: TglDrawRangeElementsWIN;
  13506. // WIN_swap_hint
  13507. glAddSwapHintRectWIN: TglAddSwapHintRectWIN;
  13508. {$ENDIF}
  13509. {$IFDEF DGL_LINUX}
  13510. glXChooseVisual: TglXChooseVisual;
  13511. glXCopyContext: TglXCopyContext;
  13512. glXCreateContext: TglXCreateContext;
  13513. glXCreateGLXPixmap: TglXCreateGLXPixmap;
  13514. glXDestroyContext: TglXDestroyContext;
  13515. glXDestroyGLXPixmap: TglXDestroyGLXPixmap;
  13516. glXGetConfig: TglXGetConfig;
  13517. glXGetCurrentContext: TglXGetCurrentContext;
  13518. glXGetCurrentDrawable: TglXGetCurrentDrawable;
  13519. glXIsDirect: TglXIsDirect;
  13520. glXMakeCurrent: TglXMakeCurrent;
  13521. glXQueryExtension: TglXQueryExtension;
  13522. glXQueryVersion: TglXQueryVersion;
  13523. glXSwapBuffers: TglXSwapBuffers;
  13524. glXUseXFont: TglXUseXFont;
  13525. glXWaitGL: TglXWaitGL;
  13526. glXWaitX: TglXWaitX;
  13527. glXGetClientString: TglXGetClientString;
  13528. glXQueryServerString: TglXQueryServerString;
  13529. glXQueryExtensionsString: TglXQueryExtensionsString;
  13530. // GLX_VERSION_1_3
  13531. glXGetFBConfigs: TglXGetFBConfigs;
  13532. glXChooseFBConfig: TglXChooseFBConfig;
  13533. glXGetFBConfigAttrib: TglXGetFBConfigAttrib;
  13534. glXGetVisualFromFBConfig: TglXGetVisualFromFBConfig;
  13535. glXCreateWindow: TglXCreateWindow;
  13536. glXDestroyWindow: TglXDestroyWindow;
  13537. glXCreatePixmap: TglXCreatePixmap;
  13538. glXDestroyPixmap: TglXDestroyPixmap;
  13539. glXCreatePbuffer: TglXCreatePbuffer;
  13540. glXDestroyPbuffer: TglXDestroyPbuffer;
  13541. glXQueryDrawable: TglXQueryDrawable;
  13542. glXCreateNewContext: TglXCreateNewContext;
  13543. glXMakeContextCurrent: TglXMakeContextCurrent;
  13544. glXGetCurrentReadDrawable: TglXGetCurrentReadDrawable;
  13545. glXGetCurreentDisplay: TglXGetCurreentDisplay;
  13546. glXQueryContext: TglXQueryContext;
  13547. glXSelectEvent: TglXSelectEvent;
  13548. glXGetSelectedEvent: TglXGetSelectedEvent;
  13549. // GLX_VERSION_1_4
  13550. glXGetProcAddress: TglXGetProcAddress;
  13551. // GLX_ARB_get_proc_address
  13552. glXGetProcAddressARB: TglXGetProcAddressARB;
  13553. // GLX_ARB_create_context
  13554. glXCreateContextAttribsARB: TglXCreateContextAttribsARB;
  13555. // GLX_EXT_import_context
  13556. glXGetCurrentDisplayEXT: TglXGetCurrentDisplayEXT;
  13557. glXQueryContextInfoEXT: TglXQueryContextInfoEXT;
  13558. glXGetContextIDEXT: TglXGetContextIDEXT;
  13559. glXImportContextEXT: TglXImportContextEXT;
  13560. glXFreeContextEXT: TglXFreeContextEXT;
  13561. // GLX_EXT_texture_from_pixmap
  13562. glXBindTexImageEXT: TglXBindTexImageEXT;
  13563. glXReleaseTexImageEXT: TglXReleaseTexImageEXT;
  13564. glXSwapIntervalEXT : TglXSwapIntervalEXT;
  13565. {$ENDIF}
  13566. // GL utility functions and procedures
  13567. gluErrorString: TgluErrorString;
  13568. gluGetString: TgluGetString;
  13569. gluOrtho2D: TgluOrtho2D;
  13570. gluPerspective: TgluPerspective;
  13571. gluPickMatrix: TgluPickMatrix;
  13572. gluLookAt: TgluLookAt;
  13573. gluProject: TgluProject;
  13574. gluUnProject: TgluUnProject;
  13575. gluScaleImage: TgluScaleImage;
  13576. gluBuild1DMipmaps: TgluBuild1DMipmaps;
  13577. gluBuild2DMipmaps: TgluBuild2DMipmaps;
  13578. gluNewQuadric: TgluNewQuadric;
  13579. gluDeleteQuadric: TgluDeleteQuadric;
  13580. gluQuadricNormals: TgluQuadricNormals;
  13581. gluQuadricTexture: TgluQuadricTexture;
  13582. gluQuadricOrientation: TgluQuadricOrientation;
  13583. gluQuadricDrawStyle: TgluQuadricDrawStyle;
  13584. gluCylinder: TgluCylinder;
  13585. gluDisk: TgluDisk;
  13586. gluPartialDisk: TgluPartialDisk;
  13587. gluSphere: TgluSphere;
  13588. gluQuadricCallback: TgluQuadricCallback;
  13589. gluNewTess: TgluNewTess;
  13590. gluDeleteTess: TgluDeleteTess;
  13591. gluTessBeginPolygon: TgluTessBeginPolygon;
  13592. gluTessBeginContour: TgluTessBeginContour;
  13593. gluTessVertex: TgluTessVertex;
  13594. gluTessEndContour: TgluTessEndContour;
  13595. gluTessEndPolygon: TgluTessEndPolygon;
  13596. gluTessProperty: TgluTessProperty;
  13597. gluTessNormal: TgluTessNormal;
  13598. gluTessCallback: TgluTessCallback;
  13599. gluGetTessProperty: TgluGetTessProperty;
  13600. gluNewNurbsRenderer: TgluNewNurbsRenderer;
  13601. gluDeleteNurbsRenderer: TgluDeleteNurbsRenderer;
  13602. gluBeginSurface: TgluBeginSurface;
  13603. gluBeginCurve: TgluBeginCurve;
  13604. gluEndCurve: TgluEndCurve;
  13605. gluEndSurface: TgluEndSurface;
  13606. gluBeginTrim: TgluBeginTrim;
  13607. gluEndTrim: TgluEndTrim;
  13608. gluPwlCurve: TgluPwlCurve;
  13609. gluNurbsCurve: TgluNurbsCurve;
  13610. gluNurbsSurface: TgluNurbsSurface;
  13611. gluLoadSamplingMatrices: TgluLoadSamplingMatrices;
  13612. gluNurbsProperty: TgluNurbsProperty;
  13613. gluGetNurbsProperty: TgluGetNurbsProperty;
  13614. gluNurbsCallback: TgluNurbsCallback;
  13615. gluBeginPolygon: TgluBeginPolygon;
  13616. gluNextContour: TgluNextContour;
  13617. gluEndPolygon: TgluEndPolygon;
  13618. type
  13619. TRCOptions = set of (opDoubleBuffered, opGDI, opStereo);
  13620. var
  13621. GL_LibHandle: Pointer = nil;
  13622. GLU_LibHandle: Pointer = nil;
  13623. LastPixelFormat: Integer;
  13624. ExtensionsRead: Boolean;
  13625. ImplementationRead: Boolean;
  13626. const
  13627. {$IFDEF DGL_WIN}
  13628. OPENGL_LIBNAME = 'OpenGL32.dll';
  13629. GLU_LIBNAME = 'GLU32.dll';
  13630. {$ELSE}
  13631. {$IFDEF darwin}
  13632. OPENGL_LIBNAME = 'libGL.dylib';
  13633. GLU_LIBNAME = 'libGLU.dylib';
  13634. {$ELSE}
  13635. OPENGL_LIBNAME = 'libGL.so.1';
  13636. GLU_LIBNAME = 'libGLU.so.1';
  13637. {$ENDIF}
  13638. {$ENDIF}
  13639. function InitOpenGL(LibName: String = OPENGL_LIBNAME; GLULibName: String = GLU_LIBNAME): Boolean;
  13640. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13641. function dglCheckExtension(Extension: AnsiString): Boolean;
  13642. procedure ReadExtensions;
  13643. procedure ReadImplementationProperties;
  13644. // =============================================================================
  13645. // Helper-Functions
  13646. // =============================================================================
  13647. {$IFDEF DGL_WIN}
  13648. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13649. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13650. procedure DestroyRenderingContext(RC: HGLRC);
  13651. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  13652. procedure DeactivateRenderingContext;
  13653. {$ENDIF}
  13654. procedure ReadOpenGLCore;
  13655. procedure Read_GL_3DFX_tbuffer;
  13656. procedure Read_GL_APPLE_element_array;
  13657. procedure Read_GL_APPLE_fence;
  13658. procedure Read_GL_APPLE_vertex_array_object;
  13659. procedure Read_GL_APPLE_vertex_array_range;
  13660. procedure Read_GL_APPLE_texture_range;
  13661. procedure Read_GL_APPLE_vertex_program_evaluators;
  13662. procedure Read_GL_APPLE_object_purgeable;
  13663. procedure Read_GL_ARB_matrix_palette;
  13664. procedure Read_GL_ARB_multitexture;
  13665. procedure Read_GL_ARB_point_parameters;
  13666. procedure Read_GL_ARB_texture_compression;
  13667. procedure Read_GL_ARB_transpose_matrix;
  13668. procedure Read_GL_ARB_vertex_blend;
  13669. procedure Read_GL_ARB_vertex_buffer_object;
  13670. procedure Read_GL_ARB_vertex_program;
  13671. procedure Read_GL_ARB_window_pos;
  13672. procedure Read_GL_ARB_color_buffer_float;
  13673. procedure Read_GL_ARB_Shader_Objects;
  13674. procedure Read_GL_ARB_occlusion_query;
  13675. procedure Read_GL_ARB_draw_instanced;
  13676. procedure Read_GL_ARB_framebuffer_object;
  13677. procedure Read_GL_ARB_geometry_shader4;
  13678. procedure Read_GL_ARB_instanced_arrays;
  13679. procedure Read_GL_ARB_map_buffer_range;
  13680. procedure Read_GL_ARB_texture_buffer_object;
  13681. procedure Read_GL_ARB_vertex_array_object;
  13682. procedure Read_GL_ARB_uniform_buffer_object;
  13683. procedure Read_GL_ARB_copy_buffer;
  13684. procedure Read_GL_ARB_draw_elements_base_vertex;
  13685. procedure Read_GL_ARB_provoking_vertex;
  13686. procedure Read_GL_ARB_sync;
  13687. procedure Read_GL_ARB_texture_multisample;
  13688. procedure Read_GL_ARB_draw_buffers_blend;
  13689. procedure Read_GL_ARB_sample_shading;
  13690. procedure Read_GL_ARB_sample_locations;
  13691. procedure Read_GL_ARB_shading_language_include;
  13692. procedure Read_GL_ARB_blend_func_extended;
  13693. procedure Read_GL_ARB_sampler_objects;
  13694. procedure Read_GL_ARB_timer_query;
  13695. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  13696. procedure Read_GL_ARB_draw_indirect;
  13697. procedure Read_GL_ARB_gpu_shader_fp64;
  13698. procedure Read_GL_ARB_gpu_shader_int64;
  13699. procedure Read_GL_ARB_shader_subroutine;
  13700. procedure Read_GL_ARB_tessellation_shader;
  13701. procedure Read_GL_ARB_transform_feedback2;
  13702. procedure Read_GL_ARB_transform_feedback3;
  13703. procedure Read_GL_ARB_ES2_compatibility;
  13704. procedure Read_GL_ARB_get_program_binary;
  13705. procedure Read_GL_ARB_separate_shader_objects;
  13706. procedure Read_GL_ARB_vertex_attrib_64bit;
  13707. procedure Read_GL_ARB_viewport_array;
  13708. procedure Read_GL_ARB_ES3_2_compatibility;
  13709. procedure Read_GL_ARB_parallel_shader_compile;
  13710. // GL 4.2
  13711. procedure Read_GL_ARB_base_instance;
  13712. procedure Read_GL_ARB_transform_feedback_instanced;
  13713. procedure Read_GL_ARB_internalformat_query;
  13714. procedure Read_GL_ARB_shader_atomic_counters;
  13715. procedure Read_GL_ARB_shader_image_load_store;
  13716. procedure Read_GL_ARB_texture_storage;
  13717. // GL 4.3
  13718. procedure Read_GL_KHR_debug;
  13719. procedure Read_GL_ARB_clear_buffer_object;
  13720. procedure Read_GL_ARB_compute_shader;
  13721. procedure Read_GL_ARB_copy_image;
  13722. procedure Read_GL_ARB_framebuffer_no_attachments;
  13723. procedure Read_GL_ARB_internalformat_query2;
  13724. procedure Read_GL_ARB_invalidate_subdata;
  13725. procedure Read_GL_ARB_multi_draw_indirect;
  13726. procedure Read_GL_ARB_program_interface_query;
  13727. procedure Read_GL_ARB_shader_storage_buffer_object;
  13728. procedure Read_GL_ARB_texture_buffer_range;
  13729. procedure Read_GL_ARB_texture_storage_multisample;
  13730. procedure Read_GL_ARB_texture_view;
  13731. procedure Read_GL_ARB_vertex_attrib_binding;
  13732. procedure Read_GL_4_4;
  13733. procedure Read_GL_4_5;
  13734. //
  13735. procedure Read_GL_ARB_cl_event;
  13736. procedure Read_GL_ARB_compute_variable_group_size;
  13737. procedure Read_GL_ARB_debug_output;
  13738. procedure Read_GL_ARB_robustness;
  13739. procedure Read_GL_ATI_draw_buffers;
  13740. procedure Read_GL_ATI_element_array;
  13741. procedure Read_GL_ATI_envmap_bumpmap;
  13742. procedure Read_GL_ATI_fragment_shader;
  13743. procedure Read_GL_ATI_map_object_buffer;
  13744. procedure Read_GL_ATI_pn_triangles;
  13745. procedure Read_GL_ATI_separate_stencil;
  13746. procedure Read_GL_ATI_vertex_array_object;
  13747. procedure Read_GL_ATI_vertex_attrib_array_object;
  13748. procedure Read_GL_ATI_vertex_streams;
  13749. procedure Read_GL_AMD_performance_monitor;
  13750. procedure Read_GL_AMD_vertex_shader_tesselator;
  13751. procedure Read_GL_AMD_draw_buffers_blend;
  13752. procedure Read_GL_AMD_name_gen_delete;
  13753. procedure Read_GL_AMD_debug_output;
  13754. procedure Read_GL_EXT_blend_color;
  13755. procedure Read_GL_EXT_blend_func_separate;
  13756. procedure Read_GL_EXT_blend_minmax;
  13757. procedure Read_GL_EXT_color_subtable;
  13758. procedure Read_GL_EXT_compiled_vertex_array;
  13759. procedure Read_GL_EXT_convolution;
  13760. procedure Read_GL_EXT_coordinate_frame;
  13761. procedure Read_GL_EXT_copy_texture;
  13762. procedure Read_GL_EXT_cull_vertex;
  13763. procedure Read_GL_EXT_draw_range_elements;
  13764. procedure Read_GL_EXT_fog_coord;
  13765. procedure Read_GL_EXT_framebuffer_object;
  13766. procedure Read_GL_EXT_histogram;
  13767. procedure Read_GL_EXT_index_func;
  13768. procedure Read_GL_EXT_index_material;
  13769. procedure Read_GL_EXT_multi_draw_arrays;
  13770. procedure Read_GL_EXT_multisample;
  13771. procedure Read_GL_EXT_paletted_texture;
  13772. procedure Read_GL_EXT_pixel_transform;
  13773. procedure Read_GL_EXT_point_parameters;
  13774. procedure Read_GL_EXT_polygon_offset;
  13775. procedure Read_GL_EXT_secondary_color;
  13776. procedure Read_GL_EXT_stencil_two_side;
  13777. procedure Read_GL_EXT_subtexture;
  13778. procedure Read_GL_EXT_texture3D;
  13779. procedure Read_GL_EXT_texture_object;
  13780. procedure Read_GL_EXT_texture_perturb_normal;
  13781. procedure Read_GL_EXT_vertex_array;
  13782. procedure Read_GL_EXT_vertex_shader;
  13783. procedure Read_GL_EXT_vertex_weighting;
  13784. procedure Read_GL_EXT_depth_bounds_test;
  13785. procedure Read_GL_EXT_blend_equation_separate;
  13786. procedure Read_GL_EXT_stencil_clear_tag;
  13787. procedure Read_GL_EXT_framebuffer_blit;
  13788. procedure Read_GL_EXT_framebuffer_multisample;
  13789. procedure Read_GL_EXT_timer_query;
  13790. procedure Read_GL_EXT_gpu_program_parameters;
  13791. procedure Read_GL_EXT_bindable_uniform;
  13792. procedure Read_GL_EXT_draw_buffers2;
  13793. procedure Read_GL_EXT_draw_instanced;
  13794. procedure Read_GL_EXT_geometry_shader4;
  13795. procedure Read_GL_EXT_gpu_shader4;
  13796. procedure Read_GL_EXT_texture_array;
  13797. procedure Read_GL_EXT_texture_buffer_object;
  13798. procedure Read_GL_EXT_texture_integer;
  13799. procedure Read_GL_EXT_transform_feedback;
  13800. procedure Read_GL_EXT_direct_state_access;
  13801. procedure Read_GL_EXT_separate_shader_objects;
  13802. procedure Read_GL_EXT_shader_image_load_store;
  13803. procedure Read_GL_EXT_vertex_attrib_64bit;
  13804. procedure Read_GL_HP_image_transform;
  13805. procedure Read_GL_IBM_multimode_draw_arrays;
  13806. procedure Read_GL_IBM_vertex_array_lists;
  13807. procedure Read_GL_INGR_blend_func_separate;
  13808. procedure Read_GL_INTEL_parallel_arrays;
  13809. procedure Read_GL_INTEL_framebuffer_CMAA;
  13810. procedure Read_GL_MESA_resize_buffers;
  13811. procedure Read_GL_MESA_window_pos;
  13812. procedure Read_GL_NV_evaluators;
  13813. procedure Read_GL_NV_fence;
  13814. procedure Read_GL_NV_fragment_program;
  13815. procedure Read_GL_NV_half_float;
  13816. procedure Read_GL_NV_occlusion_query;
  13817. procedure Read_GL_NV_pixel_data_range;
  13818. procedure Read_GL_NV_point_sprite;
  13819. procedure Read_GL_NV_primitive_restart;
  13820. procedure Read_GL_NV_register_combiners;
  13821. procedure Read_GL_NV_register_combiners2;
  13822. procedure Read_GL_NV_vertex_array_range;
  13823. procedure Read_GL_NV_vertex_program;
  13824. procedure Read_GL_NV_depth_buffer_float;
  13825. procedure Read_GL_NV_framebuffer_multisample_coverage;
  13826. procedure Read_GL_NV_geometry_program4;
  13827. procedure Read_GL_NV_gpu_program4;
  13828. procedure Read_GL_NV_parameter_buffer_object;
  13829. procedure Read_GL_NV_transform_feedback;
  13830. procedure Read_GL_NV_conditional_render;
  13831. procedure Read_GL_NV_conservative_raster;
  13832. procedure Read_GL_NV_conservative_raster_dilate;
  13833. procedure Read_GL_NV_present_video;
  13834. procedure Read_GL_NV_explicit_multisample;
  13835. procedure Read_GL_NV_transform_feedback2;
  13836. procedure Read_GL_NV_video_capture;
  13837. procedure Read_GL_NV_copy_image;
  13838. procedure Read_GL_NV_shader_buffer_load;
  13839. procedure Read_GL_NV_vertex_buffer_unified_memory;
  13840. procedure Read_GL_NV_gpu_program5;
  13841. procedure Read_GL_NV_gpu_shader5;
  13842. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  13843. procedure Read_GL_NV_vdpau_interop;
  13844. procedure Read_GL_NV_texture_barrier;
  13845. procedure Read_GL_PGI_misc_hints;
  13846. procedure Read_GL_OVR_multiview;
  13847. procedure Read_GL_SGIS_detail_texture;
  13848. procedure Read_GL_SGIS_fog_function;
  13849. procedure Read_GL_SGIS_multisample;
  13850. procedure Read_GL_SGIS_pixel_texture;
  13851. procedure Read_GL_SGIS_point_parameters;
  13852. procedure Read_GL_SGIS_sharpen_texture;
  13853. procedure Read_GL_SGIS_texture4D;
  13854. procedure Read_GL_SGIS_texture_color_mask;
  13855. procedure Read_GL_SGIS_texture_filter4;
  13856. procedure Read_GL_SGIX_async;
  13857. procedure Read_GL_SGIX_flush_raster;
  13858. procedure Read_GL_SGIX_fragment_lighting;
  13859. procedure Read_GL_SGIX_framezoom;
  13860. procedure Read_GL_SGIX_igloo_interface;
  13861. procedure Read_GL_SGIX_instruments;
  13862. procedure Read_GL_SGIX_list_priority;
  13863. procedure Read_GL_SGIX_pixel_texture;
  13864. procedure Read_GL_SGIX_polynomial_ffd;
  13865. procedure Read_GL_SGIX_reference_plane;
  13866. procedure Read_GL_SGIX_sprite;
  13867. procedure Read_GL_SGIX_tag_sample_buffer;
  13868. procedure Read_GL_SGI_color_table;
  13869. procedure Read_GL_SUNX_constant_data;
  13870. procedure Read_GL_SUN_global_alpha;
  13871. procedure Read_GL_SUN_mesh_array;
  13872. procedure Read_GL_SUN_triangle_list;
  13873. procedure Read_GL_SUN_vertex;
  13874. {$IFDEF DGL_WIN}
  13875. procedure Read_WGL_ARB_buffer_region;
  13876. procedure Read_WGL_ARB_extensions_string;
  13877. procedure Read_WGL_ARB_make_current_read;
  13878. procedure Read_WGL_ARB_pbuffer;
  13879. procedure Read_WGL_ARB_pixel_format;
  13880. procedure Read_WGL_ARB_pixel_format_float;
  13881. procedure Read_WGL_ARB_render_texture;
  13882. procedure Read_WGL_ARB_create_context;
  13883. procedure Read_WGL_AMD_gpu_association;
  13884. procedure Read_WGL_EXT_display_color_table;
  13885. procedure Read_WGL_EXT_extensions_string;
  13886. procedure Read_WGL_EXT_make_current_read;
  13887. procedure Read_WGL_EXT_pbuffer;
  13888. procedure Read_WGL_EXT_pixel_format;
  13889. procedure Read_WGL_EXT_swap_control;
  13890. procedure Read_WGL_I3D_digital_video_control;
  13891. procedure Read_WGL_I3D_gamma;
  13892. procedure Read_WGL_I3D_genlock;
  13893. procedure Read_WGL_I3D_image_buffer;
  13894. procedure Read_WGL_I3D_swap_frame_lock;
  13895. procedure Read_WGL_I3D_swap_frame_usage;
  13896. procedure Read_WGL_NV_vertex_array_range;
  13897. procedure Read_WGL_NV_present_video;
  13898. procedure Read_WGL_NV_video_output;
  13899. procedure Read_WGL_NV_swap_group;
  13900. procedure Read_WGL_NV_gpu_affinity;
  13901. procedure Read_WGL_NV_video_capture;
  13902. procedure Read_WGL_NV_copy_image;
  13903. procedure Read_WGL_OML_sync_control;
  13904. procedure Read_WGL_3DL_stereo_control;
  13905. procedure Read_WIN_draw_range_elements;
  13906. procedure Read_WIN_swap_hint;
  13907. {$ENDIF}
  13908. implementation
  13909. {$IFDEF DGL_LINUX}
  13910. const
  13911. RTLD_LAZY = $001;
  13912. RTLD_NOW = $002;
  13913. RTLD_BINDING_MASK = $003;
  13914. // Seems to work on Debian / Fedora
  13915. LibraryLib = {$IFDEF Linux} 'libdl.so.2'{$ELSE} 'c'{$ENDIF};
  13916. function dlopen(Name: PAnsiChar; Flags: LongInt): Pointer; cdecl; external LibraryLib name 'dlopen';
  13917. function dlclose(Lib: Pointer): LongInt; cdecl; external LibraryLib name 'dlclose';
  13918. function dlsym(Lib: Pointer; Name: PAnsiChar): Pointer; cdecl; external LibraryLib name 'dlsym';
  13919. {$ENDIF}
  13920. {$IFDEF DGL_MAC}{$IFDEF OPENGL_FRAMEWORK} // OpenGL framework used
  13921. const
  13922. RTLD_DEFAULT = Pointer(-2);
  13923. {$ENDIF}{$ENDIF}
  13924. function dglLoadLibrary(Name: PChar): Pointer;
  13925. begin
  13926. {$IFDEF DGL_WIN}
  13927. Result := Pointer(LoadLibrary(Name));
  13928. {$ENDIF}
  13929. {$IFDEF DGL_LINUX}
  13930. Result := dlopen(Name, RTLD_LAZY);
  13931. {$ENDIF}
  13932. {$IFDEF DGL_MAC}
  13933. {$IFDEF OPENGL_FRAMEWORK}
  13934. Result := RTLD_DEFAULT;
  13935. {$ELSE}
  13936. Result := Pointer(LoadLibrary(Name));
  13937. {$ENDIF}
  13938. {$ENDIF}
  13939. end;
  13940. function dglFreeLibrary(LibHandle: Pointer): Boolean;
  13941. begin
  13942. if LibHandle = nil then
  13943. Result := False
  13944. else
  13945. {$IFDEF DGL_WIN}
  13946. Result := FreeLibrary(HMODULE(LibHandle));
  13947. {$ENDIF}
  13948. {$IFDEF DGL_LINUX}
  13949. Result := dlclose(LibHandle) = 0;
  13950. {$ENDIF}
  13951. {$IFDEF DGL_MAC}
  13952. {$IFDEF OPENGL_FRAMEWORK}
  13953. Result := true;
  13954. {$ELSE}
  13955. Result := FreeLibrary(HMODULE(LibHandle));
  13956. {$ENDIF}
  13957. {$ENDIF}
  13958. end;
  13959. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13960. begin
  13961. if LibHandle = nil then
  13962. LibHandle := GL_LibHandle;
  13963. {$IFDEF DGL_WIN}
  13964. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13965. if result <> nil then
  13966. exit;
  13967. if Addr(wglGetProcAddress) <> nil then
  13968. Result := wglGetProcAddress(ProcName);
  13969. {$ENDIF}
  13970. {$IFDEF DGL_LINUX}
  13971. if not ForceDLSym then begin
  13972. if Addr(glXGetProcAddress) <> nil then
  13973. Result := glXGetProcAddress(ProcName);
  13974. if result <> nil then
  13975. exit;
  13976. if Addr(glXGetProcAddressARB) <> nil then
  13977. Result := glXGetProcAddressARB(ProcName);
  13978. if result <> nil then
  13979. exit;
  13980. end;
  13981. Result := dlsym(LibHandle, ProcName);
  13982. {$ENDIF}
  13983. {$IFDEF DGL_MAC}
  13984. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13985. {$ENDIF}
  13986. end;
  13987. function Int_GetExtensionString: AnsiString;
  13988. var
  13989. ExtensionCount : GLuint;
  13990. i : Integer;
  13991. begin
  13992. if GL_VERSION_3_0
  13993. then
  13994. begin
  13995. if not Assigned(@glGetIntegerv) then glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  13996. if not Assigned(@glGetStringi) then glGetStringi := dglGetProcAddress('glGetStringi');
  13997. result := '';
  13998. if Assigned(@glGetIntegerv) and Assigned(@glGetStringi)
  13999. then
  14000. begin
  14001. glGetIntegerv(GL_NUM_EXTENSIONS, @extensionCount);
  14002. For I := 0 to extensionCount - 1 do
  14003. result := result + #32 + PAnsiChar(glGetStringi(GL_EXTENSIONS, I));
  14004. end;
  14005. end
  14006. else
  14007. begin
  14008. if not Assigned(@glGetString) then glGetString := dglGetProcAddress('glGetString');
  14009. if Assigned(@glGetString)
  14010. then result := glGetString(GL_EXTENSIONS)
  14011. else result := '';
  14012. end;
  14013. if (GL_LibHandle <> nil) then begin
  14014. {$IFDEF DGL_WIN}
  14015. // wglGetExtensionsStringEXT
  14016. if not Assigned(@wglGetExtensionsStringEXT) then
  14017. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  14018. if Assigned(@wglGetExtensionsStringEXT) then
  14019. Result := Result + #32 + wglGetExtensionsStringEXT;
  14020. // wglGetExtensionsStringARB
  14021. if not Assigned(@wglGetExtensionsStringARB) then
  14022. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  14023. if Assigned(@wglGetExtensionsStringARB) then
  14024. Result := Result + #32 + wglGetExtensionsStringARB(wglGetCurrentDC);
  14025. {$ENDIF}
  14026. end;
  14027. Result := #32 + Result + #32;
  14028. end;
  14029. function Int_CheckExtension(AllExtensions, CheckExtension: AnsiString): Boolean;
  14030. begin
  14031. Result := Pos(#32 + CheckExtension + #32, AllExtensions) > 0;
  14032. end;
  14033. function dglCheckExtension(Extension: AnsiString): Boolean;
  14034. var
  14035. Extensions: AnsiString;
  14036. begin
  14037. Extensions := Int_GetExtensionString;
  14038. Result := Int_CheckExtension(Extensions, Extension);
  14039. end;
  14040. function InitOpenGL(LibName: String; GLULibName: String): Boolean;
  14041. begin
  14042. Result := False;
  14043. // free opened libraries
  14044. if GL_LibHandle <> nil then
  14045. dglFreeLibrary(GL_LibHandle);
  14046. if GLU_LibHandle <> nil then
  14047. dglFreeLibrary(GLU_LibHandle);
  14048. // load library
  14049. GL_LibHandle := dglLoadLibrary(PChar(LibName));
  14050. GLU_LibHandle := dglLoadLibrary(PChar(GLULibName));
  14051. // load GL functions
  14052. if (GL_LibHandle <> nil) then begin
  14053. {$IFDEF DGL_WIN}
  14054. wglCopyContext := dglGetProcAddress('wglCopyContext');
  14055. wglCreateLayerContext := dglGetProcAddress('wglCreateLayerContext');
  14056. wglCreateContext := dglGetProcAddress('wglCreateContext');
  14057. wglDeleteContext := dglGetProcAddress('wglDeleteContext');
  14058. wglDescribeLayerPlane := dglGetProcAddress('wglDescribeLayerPlane');
  14059. wglGetCurrentContext := dglGetProcAddress('wglGetCurrentContext');
  14060. wglGetCurrentDC := dglGetProcAddress('wglGetCurrentDC');
  14061. wglGetLayerPaletteEntries := dglGetProcAddress('wglGetLayerPaletteEntries');
  14062. wglGetProcAddress := dglGetProcAddress('wglGetProcAddress');
  14063. wglMakeCurrent := dglGetProcAddress('wglMakeCurrent');
  14064. wglRealizeLayerPalette := dglGetProcAddress('wglRealizeLayerPalette');
  14065. wglSetLayerPaletteEntries := dglGetProcAddress('wglSetLayerPaletteEntries');
  14066. wglShareLists := dglGetProcAddress('wglShareLists');
  14067. wglSwapLayerBuffers := dglGetProcAddress('wglSwapLayerBuffers');
  14068. wglSwapMultipleBuffers := dglGetProcAddress('wglSwapMultipleBuffers');
  14069. wglUseFontBitmapsA := dglGetProcAddress('wglUseFontBitmapsA');
  14070. wglUseFontOutlinesA := dglGetProcAddress('wglUseFontOutlinesA');
  14071. wglUseFontBitmapsW := dglGetProcAddress('wglUseFontBitmapsW');
  14072. wglUseFontOutlinesW := dglGetProcAddress('wglUseFontOutlinesW');
  14073. wglUseFontBitmaps := dglGetProcAddress('wglUseFontBitmapsA');
  14074. wglUseFontOutlines := dglGetProcAddress('wglUseFontOutlinesA');
  14075. {$ENDIF}
  14076. {$IFDEF DGL_LINUX}
  14077. // GLX_VERSION_1_4 (needs to be first)
  14078. glXGetProcAddress := dglGetProcAddress('glXGetProcAddress', nil, True);
  14079. // GLX_ARB_get_proc_address (also needs to be first)
  14080. glXGetProcAddressARB := dglGetProcAddress('glXGetProcAddressARB', nil, True);
  14081. glXChooseVisual := dglGetProcAddress('glXChooseVisual');
  14082. glXCopyContext := dglGetProcAddress('glXCopyContext');
  14083. glXCreateContext := dglGetProcAddress('glXCreateContext');
  14084. glXCreateGLXPixmap := dglGetProcAddress('glXCreateGLXPixmap');
  14085. glXDestroyContext := dglGetProcAddress('glXDestroyContext');
  14086. glXDestroyGLXPixmap := dglGetProcAddress('glXDestroyGLXPixmap');
  14087. glXGetConfig := dglGetProcAddress('glXGetConfig');
  14088. glXGetCurrentContext := dglGetProcAddress('glXGetCurrentContext');
  14089. glXGetCurrentDrawable := dglGetProcAddress('glXGetCurrentDrawable');
  14090. glXIsDirect := dglGetProcAddress('glXIsDirect');
  14091. glXMakeCurrent := dglGetProcAddress('glXMakeCurrent');
  14092. glXQueryExtension := dglGetProcAddress('glXQueryExtension');
  14093. glXQueryVersion := dglGetProcAddress('glXQueryVersion');
  14094. glXSwapBuffers := dglGetProcAddress('glXSwapBuffers');
  14095. glXUseXFont := dglGetProcAddress('glXUseXFont');
  14096. glXWaitGL := dglGetProcAddress('glXWaitGL');
  14097. glXWaitX := dglGetProcAddress('glXWaitX');
  14098. glXGetClientString := dglGetProcAddress('glXGetClientString');
  14099. glXQueryServerString := dglGetProcAddress('glXQueryServerString');
  14100. glXQueryExtensionsString := dglGetProcAddress('glXQueryExtensionsString');
  14101. // GLX_VERSION_1_3
  14102. glXGetFBConfigs := dglGetProcAddress('glXGetFBConfigs');
  14103. glXChooseFBConfig := dglGetProcAddress('glXChooseFBConfig');
  14104. glXGetFBConfigAttrib := dglGetProcAddress('glXGetFBConfigAttrib');
  14105. glXGetVisualFromFBConfig := dglGetProcAddress('glXGetVisualFromFBConfig');
  14106. glXCreateWindow := dglGetProcAddress('glXCreateWindow');
  14107. glXDestroyWindow := dglGetProcAddress('glXDestroyWindow');
  14108. glXCreatePixmap := dglGetProcAddress('glXCreatePixmap');
  14109. glXDestroyPixmap := dglGetProcAddress('glXDestroyPixmap');
  14110. glXCreatePbuffer := dglGetProcAddress('glXCreatePbuffer');
  14111. glXDestroyPbuffer := dglGetProcAddress('glXDestroyPbuffer');
  14112. glXQueryDrawable := dglGetProcAddress('glXQueryDrawable');
  14113. glXCreateNewContext := dglGetProcAddress('glXCreateNewContext');
  14114. glXMakeContextCurrent := dglGetProcAddress('glXMakeContextCurrent');
  14115. glXGetCurrentReadDrawable := dglGetProcAddress('glXGetCurrentReadDrawable');
  14116. glXGetCurreentDisplay := dglGetProcAddress('glXGetCurreentDisplay');
  14117. glXQueryContext := dglGetProcAddress('glXQueryContext');
  14118. glXSelectEvent := dglGetProcAddress('glXSelectEvent');
  14119. glXGetSelectedEvent := dglGetProcAddress('glXGetSelectedEvent');
  14120. // GLX_ARB_create_context
  14121. glXCreateContextAttribsARB := dglGetProcAddress('glXCreateContextAttribsARB');
  14122. // GLX_EXT_import_context
  14123. glXGetCurrentDisplayEXT := dglGetProcAddress('glXGetCurrentDisplayEXT');
  14124. glXQueryContextInfoEXT := dglGetProcAddress('glXQueryContextInfoEXT');
  14125. glXGetContextIDEXT := dglGetProcAddress('glXGetContextIDEXT');
  14126. glXImportContextEXT := dglGetProcAddress('glXImportContextEXT');
  14127. glXFreeContextEXT := dglGetProcAddress('glXFreeContextEXT');
  14128. // GLX_EXT_texture_from_pixmap
  14129. glXBindTexImageEXT := dglGetProcAddress('glXBindTexImageEXT');
  14130. glXReleaseTexImageEXT := dglGetProcAddress('glXReleaseTexImageEXT');
  14131. glXSwapIntervalEXT := dglGetProcAddress('glXSwapIntervalEXT');
  14132. {$ENDIF}
  14133. Result := True;
  14134. end;
  14135. // load GLU functions
  14136. if GLU_LibHandle <> nil then begin
  14137. // GLU ========================================================================
  14138. gluBeginCurve := dglGetProcAddress('gluBeginCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14139. gluBeginPolygon := dglGetProcAddress('gluBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14140. gluBeginSurface := dglGetProcAddress('gluBeginSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14141. gluBeginTrim := dglGetProcAddress('gluBeginTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14142. gluBuild1DMipmaps := dglGetProcAddress('gluBuild1DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14143. gluBuild2DMipmaps := dglGetProcAddress('gluBuild2DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14144. gluCylinder := dglGetProcAddress('gluCylinder', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14145. gluDeleteNurbsRenderer := dglGetProcAddress('gluDeleteNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14146. gluDeleteQuadric := dglGetProcAddress('gluDeleteQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14147. gluDeleteTess := dglGetProcAddress('gluDeleteTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14148. gluDisk := dglGetProcAddress('gluDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14149. gluEndCurve := dglGetProcAddress('gluEndCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14150. gluEndPolygon := dglGetProcAddress('gluEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14151. gluEndSurface := dglGetProcAddress('gluEndSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14152. gluEndTrim := dglGetProcAddress('gluEndTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14153. gluErrorString := dglGetProcAddress('gluErrorString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14154. gluGetNurbsProperty := dglGetProcAddress('gluGetNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14155. gluGetString := dglGetProcAddress('gluGetString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14156. gluGetTessProperty := dglGetProcAddress('gluGetTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14157. gluLoadSamplingMatrices := dglGetProcAddress('gluLoadSamplingMatrices', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14158. gluLookAt := dglGetProcAddress('gluLookAt', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14159. gluNewNurbsRenderer := dglGetProcAddress('gluNewNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14160. gluNewQuadric := dglGetProcAddress('gluNewQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14161. gluNewTess := dglGetProcAddress('gluNewTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14162. gluNextContour := dglGetProcAddress('gluNextContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14163. gluNurbsCallback := dglGetProcAddress('gluNurbsCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14164. gluNurbsCurve := dglGetProcAddress('gluNurbsCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14165. gluNurbsProperty := dglGetProcAddress('gluNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14166. gluNurbsSurface := dglGetProcAddress('gluNurbsSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14167. gluOrtho2D := dglGetProcAddress('gluOrtho2D', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14168. gluPartialDisk := dglGetProcAddress('gluPartialDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14169. gluPerspective := dglGetProcAddress('gluPerspective', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14170. gluPickMatrix := dglGetProcAddress('gluPickMatrix', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14171. gluProject := dglGetProcAddress('gluProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14172. gluPwlCurve := dglGetProcAddress('gluPwlCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14173. gluQuadricCallback := dglGetProcAddress('gluQuadricCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14174. gluQuadricDrawStyle := dglGetProcAddress('gluQuadricDrawStyle', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14175. gluQuadricNormals := dglGetProcAddress('gluQuadricNormals', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14176. gluQuadricOrientation := dglGetProcAddress('gluQuadricOrientation', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14177. gluQuadricTexture := dglGetProcAddress('gluQuadricTexture', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14178. gluScaleImage := dglGetProcAddress('gluScaleImage', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14179. gluSphere := dglGetProcAddress('gluSphere', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14180. gluTessBeginContour := dglGetProcAddress('gluTessBeginContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14181. gluTessBeginPolygon := dglGetProcAddress('gluTessBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14182. gluTessCallback := dglGetProcAddress('gluTessCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14183. gluTessEndContour := dglGetProcAddress('gluTessEndContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14184. gluTessEndPolygon := dglGetProcAddress('gluTessEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14185. gluTessNormal := dglGetProcAddress('gluTessNormal', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14186. gluTessProperty := dglGetProcAddress('gluTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14187. gluTessVertex := dglGetProcAddress('gluTessVertex', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14188. gluUnProject := dglGetProcAddress('gluUnProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14189. end;
  14190. end;
  14191. procedure ReadOpenGLCore;
  14192. begin
  14193. // GL_VERSION_1_0
  14194. glCullFace := dglGetProcAddress('glCullFace');
  14195. glFrontFace := dglGetProcAddress('glFrontFace');
  14196. glHint := dglGetProcAddress('glHint');
  14197. glLineWidth := dglGetProcAddress('glLineWidth');
  14198. glPointSize := dglGetProcAddress('glPointSize');
  14199. glPolygonMode := dglGetProcAddress('glPolygonMode');
  14200. glScissor := dglGetProcAddress('glScissor');
  14201. glTexParameterf := dglGetProcAddress('glTexParameterf');
  14202. glTexParameterfv := dglGetProcAddress('glTexParameterfv');
  14203. glTexParameteri := dglGetProcAddress('glTexParameteri');
  14204. glTexParameteriv := dglGetProcAddress('glTexParameteriv');
  14205. glTexImage1D := dglGetProcAddress('glTexImage1D');
  14206. glTexImage2D := dglGetProcAddress('glTexImage2D');
  14207. glDrawBuffer := dglGetProcAddress('glDrawBuffer');
  14208. glClear := dglGetProcAddress('glClear');
  14209. glClearColor := dglGetProcAddress('glClearColor');
  14210. glClearStencil := dglGetProcAddress('glClearStencil');
  14211. glClearDepth := dglGetProcAddress('glClearDepth');
  14212. glStencilMask := dglGetProcAddress('glStencilMask');
  14213. glColorMask := dglGetProcAddress('glColorMask');
  14214. glDepthMask := dglGetProcAddress('glDepthMask');
  14215. glDisable := dglGetProcAddress('glDisable');
  14216. glEnable := dglGetProcAddress('glEnable');
  14217. glFinish := dglGetProcAddress('glFinish');
  14218. glFlush := dglGetProcAddress('glFlush');
  14219. glBlendFunc := dglGetProcAddress('glBlendFunc');
  14220. glLogicOp := dglGetProcAddress('glLogicOp');
  14221. glStencilFunc := dglGetProcAddress('glStencilFunc');
  14222. glStencilOp := dglGetProcAddress('glStencilOp');
  14223. glDepthFunc := dglGetProcAddress('glDepthFunc');
  14224. glPixelStoref := dglGetProcAddress('glPixelStoref');
  14225. glPixelStorei := dglGetProcAddress('glPixelStorei');
  14226. glReadBuffer := dglGetProcAddress('glReadBuffer');
  14227. glReadPixels := dglGetProcAddress('glReadPixels');
  14228. glGetBooleanv := dglGetProcAddress('glGetBooleanv');
  14229. glGetDoublev := dglGetProcAddress('glGetDoublev');
  14230. glGetError := dglGetProcAddress('glGetError');
  14231. glGetFloatv := dglGetProcAddress('glGetFloatv');
  14232. glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  14233. glGetString := dglGetProcAddress('glGetString');
  14234. glGetTexImage := dglGetProcAddress('glGetTexImage');
  14235. glGetTexParameteriv := dglGetProcAddress('glGetTexParameteriv');
  14236. glGetTexParameterfv := dglGetProcAddress('glGetTexParameterfv');
  14237. glGetTexLevelParameterfv := dglGetProcAddress('glGetTexLevelParameterfv');
  14238. glGetTexLevelParameteriv := dglGetProcAddress('glGetTexLevelParameteriv');
  14239. glIsEnabled := dglGetProcAddress('glIsEnabled');
  14240. glDepthRange := dglGetProcAddress('glDepthRange');
  14241. glViewport := dglGetProcAddress('glViewport');
  14242. // GL_VERSION_1_1
  14243. glDrawArrays := dglGetProcAddress('glDrawArrays');
  14244. glDrawElements := dglGetProcAddress('glDrawElements');
  14245. glGetPointerv := dglGetProcAddress('glGetPointerv');
  14246. glPolygonOffset := dglGetProcAddress('glPolygonOffset');
  14247. glCopyTexImage1D := dglGetProcAddress('glCopyTexImage1D');
  14248. glCopyTexImage2D := dglGetProcAddress('glCopyTexImage2D');
  14249. glCopyTexSubImage1D := dglGetProcAddress('glCopyTexSubImage1D');
  14250. glCopyTexSubImage2D := dglGetProcAddress('glCopyTexSubImage2D');
  14251. glTexSubImage1D := dglGetProcAddress('glTexSubImage1D');
  14252. glTexSubImage2D := dglGetProcAddress('glTexSubImage2D');
  14253. glBindTexture := dglGetProcAddress('glBindTexture');
  14254. glDeleteTextures := dglGetProcAddress('glDeleteTextures');
  14255. glGenTextures := dglGetProcAddress('glGenTextures');
  14256. {$ifdef DGL_DEPRECATED}
  14257. glAccum := dglGetProcAddress('glAccum');
  14258. glAlphaFunc := dglGetProcAddress('glAlphaFunc');
  14259. glAreTexturesResident := dglGetProcAddress('glAreTexturesResident');
  14260. glArrayElement := dglGetProcAddress('glArrayElement');
  14261. glBegin := dglGetProcAddress('glBegin');
  14262. glBitmap := dglGetProcAddress('glBitmap');
  14263. glCallList := dglGetProcAddress('glCallList');
  14264. glCallLists := dglGetProcAddress('glCallLists');
  14265. glClearAccum := dglGetProcAddress('glClearAccum');
  14266. glClearIndex := dglGetProcAddress('glClearIndex');
  14267. glClipPlane := dglGetProcAddress('glClipPlane');
  14268. glColor3b := dglGetProcAddress('glColor3b');
  14269. glColor3bv := dglGetProcAddress('glColor3bv');
  14270. glColor3d := dglGetProcAddress('glColor3d');
  14271. glColor3dv := dglGetProcAddress('glColor3dv');
  14272. glColor3f := dglGetProcAddress('glColor3f');
  14273. glColor3fv := dglGetProcAddress('glColor3fv');
  14274. glColor3i := dglGetProcAddress('glColor3i');
  14275. glColor3iv := dglGetProcAddress('glColor3iv');
  14276. glColor3s := dglGetProcAddress('glColor3s');
  14277. glColor3sv := dglGetProcAddress('glColor3sv');
  14278. glColor3ub := dglGetProcAddress('glColor3ub');
  14279. glColor3ubv := dglGetProcAddress('glColor3ubv');
  14280. glColor3ui := dglGetProcAddress('glColor3ui');
  14281. glColor3uiv := dglGetProcAddress('glColor3uiv');
  14282. glColor3us := dglGetProcAddress('glColor3us');
  14283. glColor3usv := dglGetProcAddress('glColor3usv');
  14284. glColor4b := dglGetProcAddress('glColor4b');
  14285. glColor4bv := dglGetProcAddress('glColor4bv');
  14286. glColor4d := dglGetProcAddress('glColor4d');
  14287. glColor4dv := dglGetProcAddress('glColor4dv');
  14288. glColor4f := dglGetProcAddress('glColor4f');
  14289. glColor4fv := dglGetProcAddress('glColor4fv');
  14290. glColor4i := dglGetProcAddress('glColor4i');
  14291. glColor4iv := dglGetProcAddress('glColor4iv');
  14292. glColor4s := dglGetProcAddress('glColor4s');
  14293. glColor4sv := dglGetProcAddress('glColor4sv');
  14294. glColor4ub := dglGetProcAddress('glColor4ub');
  14295. glColor4ubv := dglGetProcAddress('glColor4ubv');
  14296. glColor4ui := dglGetProcAddress('glColor4ui');
  14297. glColor4uiv := dglGetProcAddress('glColor4uiv');
  14298. glColor4us := dglGetProcAddress('glColor4us');
  14299. glColor4usv := dglGetProcAddress('glColor4usv');
  14300. glColorMaterial := dglGetProcAddress('glColorMaterial');
  14301. glColorPointer := dglGetProcAddress('glColorPointer');
  14302. glCopyPixels := dglGetProcAddress('glCopyPixels');
  14303. glDeleteLists := dglGetProcAddress('glDeleteLists');
  14304. glDisableClientState := dglGetProcAddress('glDisableClientState');
  14305. glDrawPixels := dglGetProcAddress('glDrawPixels');
  14306. glEdgeFlag := dglGetProcAddress('glEdgeFlag');
  14307. glEdgeFlagPointer := dglGetProcAddress('glEdgeFlagPointer');
  14308. glEdgeFlagv := dglGetProcAddress('glEdgeFlagv');
  14309. glEnableClientState := dglGetProcAddress('glEnableClientState');
  14310. glEnd := dglGetProcAddress('glEnd');
  14311. glEndList := dglGetProcAddress('glEndList');
  14312. glEvalCoord1d := dglGetProcAddress('glEvalCoord1d');
  14313. glEvalCoord1dv := dglGetProcAddress('glEvalCoord1dv');
  14314. glEvalCoord1f := dglGetProcAddress('glEvalCoord1f');
  14315. glEvalCoord1fv := dglGetProcAddress('glEvalCoord1fv');
  14316. glEvalCoord2d := dglGetProcAddress('glEvalCoord2d');
  14317. glEvalCoord2dv := dglGetProcAddress('glEvalCoord2dv');
  14318. glEvalCoord2f := dglGetProcAddress('glEvalCoord2f');
  14319. glEvalCoord2fv := dglGetProcAddress('glEvalCoord2fv');
  14320. glEvalMesh1 := dglGetProcAddress('glEvalMesh1');
  14321. glEvalMesh2 := dglGetProcAddress('glEvalMesh2');
  14322. glEvalPoint1 := dglGetProcAddress('glEvalPoint1');
  14323. glEvalPoint2 := dglGetProcAddress('glEvalPoint2');
  14324. glFeedbackBuffer := dglGetProcAddress('glFeedbackBuffer');
  14325. glFogf := dglGetProcAddress('glFogf');
  14326. glFogfv := dglGetProcAddress('glFogfv');
  14327. glFogi := dglGetProcAddress('glFogi');
  14328. glFogiv := dglGetProcAddress('glFogiv');
  14329. glFrustum := dglGetProcAddress('glFrustum');
  14330. glGenLists := dglGetProcAddress('glGenLists');
  14331. glGetClipPlane := dglGetProcAddress('glGetClipPlane');
  14332. glGetLightfv := dglGetProcAddress('glGetLightfv');
  14333. glGetLightiv := dglGetProcAddress('glGetLightiv');
  14334. glGetMapdv := dglGetProcAddress('glGetMapdv');
  14335. glGetMapfv := dglGetProcAddress('glGetMapfv');
  14336. glGetMapiv := dglGetProcAddress('glGetMapiv');
  14337. glGetMaterialfv := dglGetProcAddress('glGetMaterialfv');
  14338. glGetMaterialiv := dglGetProcAddress('glGetMaterialiv');
  14339. glGetPixelMapfv := dglGetProcAddress('glGetPixelMapfv');
  14340. glGetPixelMapuiv := dglGetProcAddress('glGetPixelMapuiv');
  14341. glGetPixelMapusv := dglGetProcAddress('glGetPixelMapusv');
  14342. glGetPolygonStipple := dglGetProcAddress('glGetPolygonStipple');
  14343. glGetTexEnvfv := dglGetProcAddress('glGetTexEnvfv');
  14344. glGetTexEnviv := dglGetProcAddress('glGetTexEnviv');
  14345. glGetTexGendv := dglGetProcAddress('glGetTexGendv');
  14346. glGetTexGenfv := dglGetProcAddress('glGetTexGenfv');
  14347. glGetTexGeniv := dglGetProcAddress('glGetTexGeniv');
  14348. glIndexMask := dglGetProcAddress('glIndexMask');
  14349. glIndexPointer := dglGetProcAddress('glIndexPointer');
  14350. glIndexd := dglGetProcAddress('glIndexd');
  14351. glIndexdv := dglGetProcAddress('glIndexdv');
  14352. glIndexf := dglGetProcAddress('glIndexf');
  14353. glIndexfv := dglGetProcAddress('glIndexfv');
  14354. glIndexi := dglGetProcAddress('glIndexi');
  14355. glIndexiv := dglGetProcAddress('glIndexiv');
  14356. glIndexs := dglGetProcAddress('glIndexs');
  14357. glIndexsv := dglGetProcAddress('glIndexsv');
  14358. glIndexub := dglGetProcAddress('glIndexub');
  14359. glIndexubv := dglGetProcAddress('glIndexubv');
  14360. glInitNames := dglGetProcAddress('glInitNames');
  14361. glInterleavedArrays := dglGetProcAddress('glInterleavedArrays');
  14362. glIsList := dglGetProcAddress('glIsList');
  14363. glIsTexture := dglGetProcAddress('glIsTexture');
  14364. glLightModelf := dglGetProcAddress('glLightModelf');
  14365. glLightModelfv := dglGetProcAddress('glLightModelfv');
  14366. glLightModeli := dglGetProcAddress('glLightModeli');
  14367. glLightModeliv := dglGetProcAddress('glLightModeliv');
  14368. glLightf := dglGetProcAddress('glLightf');
  14369. glLightfv := dglGetProcAddress('glLightfv');
  14370. glLighti := dglGetProcAddress('glLighti');
  14371. glLightiv := dglGetProcAddress('glLightiv');
  14372. glLineStipple := dglGetProcAddress('glLineStipple');
  14373. glListBase := dglGetProcAddress('glListBase');
  14374. glLoadIdentity := dglGetProcAddress('glLoadIdentity');
  14375. glLoadMatrixd := dglGetProcAddress('glLoadMatrixd');
  14376. glLoadMatrixf := dglGetProcAddress('glLoadMatrixf');
  14377. glLoadName := dglGetProcAddress('glLoadName');
  14378. glMap1d := dglGetProcAddress('glMap1d');
  14379. glMap1f := dglGetProcAddress('glMap1f');
  14380. glMap2d := dglGetProcAddress('glMap2d');
  14381. glMap2f := dglGetProcAddress('glMap2f');
  14382. glMapGrid1d := dglGetProcAddress('glMapGrid1d');
  14383. glMapGrid1f := dglGetProcAddress('glMapGrid1f');
  14384. glMapGrid2d := dglGetProcAddress('glMapGrid2d');
  14385. glMapGrid2f := dglGetProcAddress('glMapGrid2f');
  14386. glMaterialf := dglGetProcAddress('glMaterialf');
  14387. glMaterialfv := dglGetProcAddress('glMaterialfv');
  14388. glMateriali := dglGetProcAddress('glMateriali');
  14389. glMaterialiv := dglGetProcAddress('glMaterialiv');
  14390. glMatrixMode := dglGetProcAddress('glMatrixMode');
  14391. glMultMatrixd := dglGetProcAddress('glMultMatrixd');
  14392. glMultMatrixf := dglGetProcAddress('glMultMatrixf');
  14393. glNewList := dglGetProcAddress('glNewList');
  14394. glNormal3b := dglGetProcAddress('glNormal3b');
  14395. glNormal3bv := dglGetProcAddress('glNormal3bv');
  14396. glNormal3d := dglGetProcAddress('glNormal3d');
  14397. glNormal3dv := dglGetProcAddress('glNormal3dv');
  14398. glNormal3f := dglGetProcAddress('glNormal3f');
  14399. glNormal3fv := dglGetProcAddress('glNormal3fv');
  14400. glNormal3i := dglGetProcAddress('glNormal3i');
  14401. glNormal3iv := dglGetProcAddress('glNormal3iv');
  14402. glNormal3s := dglGetProcAddress('glNormal3s');
  14403. glNormal3sv := dglGetProcAddress('glNormal3sv');
  14404. glNormalPointer := dglGetProcAddress('glNormalPointer');
  14405. glOrtho := dglGetProcAddress('glOrtho');
  14406. glPassThrough := dglGetProcAddress('glPassThrough');
  14407. glPixelMapfv := dglGetProcAddress('glPixelMapfv');
  14408. glPixelMapuiv := dglGetProcAddress('glPixelMapuiv');
  14409. glPixelMapusv := dglGetProcAddress('glPixelMapusv');
  14410. glPixelTransferf := dglGetProcAddress('glPixelTransferf');
  14411. glPixelTransferi := dglGetProcAddress('glPixelTransferi');
  14412. glPixelZoom := dglGetProcAddress('glPixelZoom');
  14413. glPolygonStipple := dglGetProcAddress('glPolygonStipple');
  14414. glPopAttrib := dglGetProcAddress('glPopAttrib');
  14415. glPopClientAttrib := dglGetProcAddress('glPopClientAttrib');
  14416. glPopMatrix := dglGetProcAddress('glPopMatrix');
  14417. glPopName := dglGetProcAddress('glPopName');
  14418. glPrioritizeTextures := dglGetProcAddress('glPrioritizeTextures');
  14419. glPushAttrib := dglGetProcAddress('glPushAttrib');
  14420. glPushClientAttrib := dglGetProcAddress('glPushClientAttrib');
  14421. glPushMatrix := dglGetProcAddress('glPushMatrix');
  14422. glPushName := dglGetProcAddress('glPushName');
  14423. glRasterPos2d := dglGetProcAddress('glRasterPos2d');
  14424. glRasterPos2dv := dglGetProcAddress('glRasterPos2dv');
  14425. glRasterPos2f := dglGetProcAddress('glRasterPos2f');
  14426. glRasterPos2fv := dglGetProcAddress('glRasterPos2fv');
  14427. glRasterPos2i := dglGetProcAddress('glRasterPos2i');
  14428. glRasterPos2iv := dglGetProcAddress('glRasterPos2iv');
  14429. glRasterPos2s := dglGetProcAddress('glRasterPos2s');
  14430. glRasterPos2sv := dglGetProcAddress('glRasterPos2sv');
  14431. glRasterPos3d := dglGetProcAddress('glRasterPos3d');
  14432. glRasterPos3dv := dglGetProcAddress('glRasterPos3dv');
  14433. glRasterPos3f := dglGetProcAddress('glRasterPos3f');
  14434. glRasterPos3fv := dglGetProcAddress('glRasterPos3fv');
  14435. glRasterPos3i := dglGetProcAddress('glRasterPos3i');
  14436. glRasterPos3iv := dglGetProcAddress('glRasterPos3iv');
  14437. glRasterPos3s := dglGetProcAddress('glRasterPos3s');
  14438. glRasterPos3sv := dglGetProcAddress('glRasterPos3sv');
  14439. glRasterPos4d := dglGetProcAddress('glRasterPos4d');
  14440. glRasterPos4dv := dglGetProcAddress('glRasterPos4dv');
  14441. glRasterPos4f := dglGetProcAddress('glRasterPos4f');
  14442. glRasterPos4fv := dglGetProcAddress('glRasterPos4fv');
  14443. glRasterPos4i := dglGetProcAddress('glRasterPos4i');
  14444. glRasterPos4iv := dglGetProcAddress('glRasterPos4iv');
  14445. glRasterPos4s := dglGetProcAddress('glRasterPos4s');
  14446. glRasterPos4sv := dglGetProcAddress('glRasterPos4sv');
  14447. glRectd := dglGetProcAddress('glRectd');
  14448. glRectdv := dglGetProcAddress('glRectdv');
  14449. glRectf := dglGetProcAddress('glRectf');
  14450. glRectfv := dglGetProcAddress('glRectfv');
  14451. glRecti := dglGetProcAddress('glRecti');
  14452. glRectiv := dglGetProcAddress('glRectiv');
  14453. glRects := dglGetProcAddress('glRects');
  14454. glRectsv := dglGetProcAddress('glRectsv');
  14455. glRenderMode := dglGetProcAddress('glRenderMode');
  14456. glRotated := dglGetProcAddress('glRotated');
  14457. glRotatef := dglGetProcAddress('glRotatef');
  14458. glScaled := dglGetProcAddress('glScaled');
  14459. glScalef := dglGetProcAddress('glScalef');
  14460. glSelectBuffer := dglGetProcAddress('glSelectBuffer');
  14461. glShadeModel := dglGetProcAddress('glShadeModel');
  14462. glTexCoord1d := dglGetProcAddress('glTexCoord1d');
  14463. glTexCoord1dv := dglGetProcAddress('glTexCoord1dv');
  14464. glTexCoord1f := dglGetProcAddress('glTexCoord1f');
  14465. glTexCoord1fv := dglGetProcAddress('glTexCoord1fv');
  14466. glTexCoord1i := dglGetProcAddress('glTexCoord1i');
  14467. glTexCoord1iv := dglGetProcAddress('glTexCoord1iv');
  14468. glTexCoord1s := dglGetProcAddress('glTexCoord1s');
  14469. glTexCoord1sv := dglGetProcAddress('glTexCoord1sv');
  14470. glTexCoord2d := dglGetProcAddress('glTexCoord2d');
  14471. glTexCoord2dv := dglGetProcAddress('glTexCoord2dv');
  14472. glTexCoord2f := dglGetProcAddress('glTexCoord2f');
  14473. glTexCoord2fv := dglGetProcAddress('glTexCoord2fv');
  14474. glTexCoord2i := dglGetProcAddress('glTexCoord2i');
  14475. glTexCoord2iv := dglGetProcAddress('glTexCoord2iv');
  14476. glTexCoord2s := dglGetProcAddress('glTexCoord2s');
  14477. glTexCoord2sv := dglGetProcAddress('glTexCoord2sv');
  14478. glTexCoord3d := dglGetProcAddress('glTexCoord3d');
  14479. glTexCoord3dv := dglGetProcAddress('glTexCoord3dv');
  14480. glTexCoord3f := dglGetProcAddress('glTexCoord3f');
  14481. glTexCoord3fv := dglGetProcAddress('glTexCoord3fv');
  14482. glTexCoord3i := dglGetProcAddress('glTexCoord3i');
  14483. glTexCoord3iv := dglGetProcAddress('glTexCoord3iv');
  14484. glTexCoord3s := dglGetProcAddress('glTexCoord3s');
  14485. glTexCoord3sv := dglGetProcAddress('glTexCoord3sv');
  14486. glTexCoord4d := dglGetProcAddress('glTexCoord4d');
  14487. glTexCoord4dv := dglGetProcAddress('glTexCoord4dv');
  14488. glTexCoord4f := dglGetProcAddress('glTexCoord4f');
  14489. glTexCoord4fv := dglGetProcAddress('glTexCoord4fv');
  14490. glTexCoord4i := dglGetProcAddress('glTexCoord4i');
  14491. glTexCoord4iv := dglGetProcAddress('glTexCoord4iv');
  14492. glTexCoord4s := dglGetProcAddress('glTexCoord4s');
  14493. glTexCoord4sv := dglGetProcAddress('glTexCoord4sv');
  14494. glTexCoordPointer := dglGetProcAddress('glTexCoordPointer');
  14495. glTexEnvf := dglGetProcAddress('glTexEnvf');
  14496. glTexEnvfv := dglGetProcAddress('glTexEnvfv');
  14497. glTexEnvi := dglGetProcAddress('glTexEnvi');
  14498. glTexEnviv := dglGetProcAddress('glTexEnviv');
  14499. glTexGend := dglGetProcAddress('glTexGend');
  14500. glTexGendv := dglGetProcAddress('glTexGendv');
  14501. glTexGenf := dglGetProcAddress('glTexGenf');
  14502. glTexGenfv := dglGetProcAddress('glTexGenfv');
  14503. glTexGeni := dglGetProcAddress('glTexGeni');
  14504. glTexGeniv := dglGetProcAddress('glTexGeniv');
  14505. glTranslated := dglGetProcAddress('glTranslated');
  14506. glTranslatef := dglGetProcAddress('glTranslatef');
  14507. glVertex2d := dglGetProcAddress('glVertex2d');
  14508. glVertex2dv := dglGetProcAddress('glVertex2dv');
  14509. glVertex2f := dglGetProcAddress('glVertex2f');
  14510. glVertex2fv := dglGetProcAddress('glVertex2fv');
  14511. glVertex2i := dglGetProcAddress('glVertex2i');
  14512. glVertex2iv := dglGetProcAddress('glVertex2iv');
  14513. glVertex2s := dglGetProcAddress('glVertex2s');
  14514. glVertex2sv := dglGetProcAddress('glVertex2sv');
  14515. glVertex3d := dglGetProcAddress('glVertex3d');
  14516. glVertex3dv := dglGetProcAddress('glVertex3dv');
  14517. glVertex3f := dglGetProcAddress('glVertex3f');
  14518. glVertex3fv := dglGetProcAddress('glVertex3fv');
  14519. glVertex3i := dglGetProcAddress('glVertex3i');
  14520. glVertex3iv := dglGetProcAddress('glVertex3iv');
  14521. glVertex3s := dglGetProcAddress('glVertex3s');
  14522. glVertex3sv := dglGetProcAddress('glVertex3sv');
  14523. glVertex4d := dglGetProcAddress('glVertex4d');
  14524. glVertex4dv := dglGetProcAddress('glVertex4dv');
  14525. glVertex4f := dglGetProcAddress('glVertex4f');
  14526. glVertex4fv := dglGetProcAddress('glVertex4fv');
  14527. glVertex4i := dglGetProcAddress('glVertex4i');
  14528. glVertex4iv := dglGetProcAddress('glVertex4iv');
  14529. glVertex4s := dglGetProcAddress('glVertex4s');
  14530. glVertex4sv := dglGetProcAddress('glVertex4sv');
  14531. glVertexPointer := dglGetProcAddress('glVertexPointer');
  14532. {$endif}
  14533. // GL_VERSION_1_2
  14534. glBlendColor := dglGetProcAddress('glBlendColor');
  14535. glBlendEquation := dglGetProcAddress('glBlendEquation');
  14536. glDrawRangeElements := dglGetProcAddress('glDrawRangeElements');
  14537. glTexImage3D := dglGetProcAddress('glTexImage3D');
  14538. glTexSubImage3D := dglGetProcAddress('glTexSubImage3D');
  14539. glCopyTexSubImage3D := dglGetProcAddress('glCopyTexSubImage3D');
  14540. {$ifdef DGL_DEPRECATED}
  14541. glColorTable := dglGetProcAddress('glColorTable');
  14542. glColorTableParameterfv := dglGetProcAddress('glColorTableParameterfv');
  14543. glColorTableParameteriv := dglGetProcAddress('glColorTableParameteriv');
  14544. glCopyColorTable := dglGetProcAddress('glCopyColorTable');
  14545. glGetColorTable := dglGetProcAddress('glGetColorTable');
  14546. glGetColorTableParameterfv := dglGetProcAddress('glGetColorTableParameterfv');
  14547. glGetColorTableParameteriv := dglGetProcAddress('glGetColorTableParameteriv');
  14548. glColorSubTable := dglGetProcAddress('glColorSubTable');
  14549. glCopyColorSubTable := dglGetProcAddress('glCopyColorSubTable');
  14550. glConvolutionFilter1D := dglGetProcAddress('glConvolutionFilter1D');
  14551. glConvolutionFilter2D := dglGetProcAddress('glConvolutionFilter2D');
  14552. glConvolutionParameterf := dglGetProcAddress('glConvolutionParameterf');
  14553. glConvolutionParameterfv := dglGetProcAddress('glConvolutionParameterfv');
  14554. glConvolutionParameteri := dglGetProcAddress('glConvolutionParameteri');
  14555. glConvolutionParameteriv := dglGetProcAddress('glConvolutionParameteriv');
  14556. glCopyConvolutionFilter1D := dglGetProcAddress('glCopyConvolutionFilter1D');
  14557. glCopyConvolutionFilter2D := dglGetProcAddress('glCopyConvolutionFilter2D');
  14558. glGetConvolutionFilter := dglGetProcAddress('glGetConvolutionFilter');
  14559. glGetConvolutionParameterfv := dglGetProcAddress('glGetConvolutionParameterfv');
  14560. glGetConvolutionParameteriv := dglGetProcAddress('glGetConvolutionParameteriv');
  14561. glGetSeparableFilter := dglGetProcAddress('glGetSeparableFilter');
  14562. glSeparableFilter2D := dglGetProcAddress('glSeparableFilter2D');
  14563. glGetHistogram := dglGetProcAddress('glGetHistogram');
  14564. glGetHistogramParameterfv := dglGetProcAddress('glGetHistogramParameterfv');
  14565. glGetHistogramParameteriv := dglGetProcAddress('glGetHistogramParameteriv');
  14566. glGetMinmax := dglGetProcAddress('glGetMinmax');
  14567. glGetMinmaxParameterfv := dglGetProcAddress('glGetMinmaxParameterfv');
  14568. glGetMinmaxParameteriv := dglGetProcAddress('glGetMinmaxParameteriv');
  14569. glHistogram := dglGetProcAddress('glHistogram');
  14570. glMinmax := dglGetProcAddress('glMinmax');
  14571. glResetHistogram := dglGetProcAddress('glResetHistogram');
  14572. glResetMinmax := dglGetProcAddress('glResetMinmax');
  14573. {$endif}
  14574. // GL_VERSION_1_3
  14575. glActiveTexture := dglGetProcAddress('glActiveTexture');
  14576. glSampleCoverage := dglGetProcAddress('glSampleCoverage');
  14577. glCompressedTexImage3D := dglGetProcAddress('glCompressedTexImage3D');
  14578. glCompressedTexImage2D := dglGetProcAddress('glCompressedTexImage2D');
  14579. glCompressedTexImage1D := dglGetProcAddress('glCompressedTexImage1D');
  14580. glCompressedTexSubImage3D := dglGetProcAddress('glCompressedTexSubImage3D');
  14581. glCompressedTexSubImage2D := dglGetProcAddress('glCompressedTexSubImage2D');
  14582. glCompressedTexSubImage1D := dglGetProcAddress('glCompressedTexSubImage1D');
  14583. glGetCompressedTexImage := dglGetProcAddress('glGetCompressedTexImage');
  14584. {$ifdef DGL_DEPRECATED}
  14585. glClientActiveTexture := dglGetProcAddress('glClientActiveTexture');
  14586. glMultiTexCoord1d := dglGetProcAddress('glMultiTexCoord1d');
  14587. glMultiTexCoord1dv := dglGetProcAddress('glMultiTexCoord1dv');
  14588. glMultiTexCoord1f := dglGetProcAddress('glMultiTexCoord1f');
  14589. glMultiTexCoord1fv := dglGetProcAddress('glMultiTexCoord1fv');
  14590. glMultiTexCoord1i := dglGetProcAddress('glMultiTexCoord1i');
  14591. glMultiTexCoord1iv := dglGetProcAddress('glMultiTexCoord1iv');
  14592. glMultiTexCoord1s := dglGetProcAddress('glMultiTexCoord1s');
  14593. glMultiTexCoord1sv := dglGetProcAddress('glMultiTexCoord1sv');
  14594. glMultiTexCoord2d := dglGetProcAddress('glMultiTexCoord2d');
  14595. glMultiTexCoord2dv := dglGetProcAddress('glMultiTexCoord2dv');
  14596. glMultiTexCoord2f := dglGetProcAddress('glMultiTexCoord2f');
  14597. glMultiTexCoord2fv := dglGetProcAddress('glMultiTexCoord2fv');
  14598. glMultiTexCoord2i := dglGetProcAddress('glMultiTexCoord2i');
  14599. glMultiTexCoord2iv := dglGetProcAddress('glMultiTexCoord2iv');
  14600. glMultiTexCoord2s := dglGetProcAddress('glMultiTexCoord2s');
  14601. glMultiTexCoord2sv := dglGetProcAddress('glMultiTexCoord2sv');
  14602. glMultiTexCoord3d := dglGetProcAddress('glMultiTexCoord3d');
  14603. glMultiTexCoord3dv := dglGetProcAddress('glMultiTexCoord3dv');
  14604. glMultiTexCoord3f := dglGetProcAddress('glMultiTexCoord3f');
  14605. glMultiTexCoord3fv := dglGetProcAddress('glMultiTexCoord3fv');
  14606. glMultiTexCoord3i := dglGetProcAddress('glMultiTexCoord3i');
  14607. glMultiTexCoord3iv := dglGetProcAddress('glMultiTexCoord3iv');
  14608. glMultiTexCoord3s := dglGetProcAddress('glMultiTexCoord3s');
  14609. glMultiTexCoord3sv := dglGetProcAddress('glMultiTexCoord3sv');
  14610. glMultiTexCoord4d := dglGetProcAddress('glMultiTexCoord4d');
  14611. glMultiTexCoord4dv := dglGetProcAddress('glMultiTexCoord4dv');
  14612. glMultiTexCoord4f := dglGetProcAddress('glMultiTexCoord4f');
  14613. glMultiTexCoord4fv := dglGetProcAddress('glMultiTexCoord4fv');
  14614. glMultiTexCoord4i := dglGetProcAddress('glMultiTexCoord4i');
  14615. glMultiTexCoord4iv := dglGetProcAddress('glMultiTexCoord4iv');
  14616. glMultiTexCoord4s := dglGetProcAddress('glMultiTexCoord4s');
  14617. glMultiTexCoord4sv := dglGetProcAddress('glMultiTexCoord4sv');
  14618. glLoadTransposeMatrixf := dglGetProcAddress('glLoadTransposeMatrixf');
  14619. glLoadTransposeMatrixd := dglGetProcAddress('glLoadTransposeMatrixd');
  14620. glMultTransposeMatrixf := dglGetProcAddress('glMultTransposeMatrixf');
  14621. glMultTransposeMatrixd := dglGetProcAddress('glMultTransposeMatrixd');
  14622. {$endif}
  14623. // GL_VERSION_1_4
  14624. glBlendFuncSeparate := dglGetProcAddress('glBlendFuncSeparate');
  14625. glMultiDrawArrays := dglGetProcAddress('glMultiDrawArrays');
  14626. glMultiDrawElements := dglGetProcAddress('glMultiDrawElements');
  14627. glPointParameterf := dglGetProcAddress('glPointParameterf');
  14628. glPointParameterfv := dglGetProcAddress('glPointParameterfv');
  14629. glPointParameteri := dglGetProcAddress('glPointParameteri');
  14630. glPointParameteriv := dglGetProcAddress('glPointParameteriv');
  14631. {$ifdef DGL_DEPRECATED}
  14632. glFogCoordf := dglGetProcAddress('glFogCoordf');
  14633. glFogCoordfv := dglGetProcAddress('glFogCoordfv');
  14634. glFogCoordd := dglGetProcAddress('glFogCoordd');
  14635. glFogCoorddv := dglGetProcAddress('glFogCoorddv');
  14636. glFogCoordPointer := dglGetProcAddress('glFogCoordPointer');
  14637. glSecondaryColor3b := dglGetProcAddress('glSecondaryColor3b');
  14638. glSecondaryColor3bv := dglGetProcAddress('glSecondaryColor3bv');
  14639. glSecondaryColor3d := dglGetProcAddress('glSecondaryColor3d');
  14640. glSecondaryColor3dv := dglGetProcAddress('glSecondaryColor3dv');
  14641. glSecondaryColor3f := dglGetProcAddress('glSecondaryColor3f');
  14642. glSecondaryColor3fv := dglGetProcAddress('glSecondaryColor3fv');
  14643. glSecondaryColor3i := dglGetProcAddress('glSecondaryColor3i');
  14644. glSecondaryColor3iv := dglGetProcAddress('glSecondaryColor3iv');
  14645. glSecondaryColor3s := dglGetProcAddress('glSecondaryColor3s');
  14646. glSecondaryColor3sv := dglGetProcAddress('glSecondaryColor3sv');
  14647. glSecondaryColor3ub := dglGetProcAddress('glSecondaryColor3ub');
  14648. glSecondaryColor3ubv := dglGetProcAddress('glSecondaryColor3ubv');
  14649. glSecondaryColor3ui := dglGetProcAddress('glSecondaryColor3ui');
  14650. glSecondaryColor3uiv := dglGetProcAddress('glSecondaryColor3uiv');
  14651. glSecondaryColor3us := dglGetProcAddress('glSecondaryColor3us');
  14652. glSecondaryColor3usv := dglGetProcAddress('glSecondaryColor3usv');
  14653. glSecondaryColorPointer := dglGetProcAddress('glSecondaryColorPointer');
  14654. glWindowPos2d := dglGetProcAddress('glWindowPos2d');
  14655. glWindowPos2dv := dglGetProcAddress('glWindowPos2dv');
  14656. glWindowPos2f := dglGetProcAddress('glWindowPos2f');
  14657. glWindowPos2fv := dglGetProcAddress('glWindowPos2fv');
  14658. glWindowPos2i := dglGetProcAddress('glWindowPos2i');
  14659. glWindowPos2iv := dglGetProcAddress('glWindowPos2iv');
  14660. glWindowPos2s := dglGetProcAddress('glWindowPos2s');
  14661. glWindowPos2sv := dglGetProcAddress('glWindowPos2sv');
  14662. glWindowPos3d := dglGetProcAddress('glWindowPos3d');
  14663. glWindowPos3dv := dglGetProcAddress('glWindowPos3dv');
  14664. glWindowPos3f := dglGetProcAddress('glWindowPos3f');
  14665. glWindowPos3fv := dglGetProcAddress('glWindowPos3fv');
  14666. glWindowPos3i := dglGetProcAddress('glWindowPos3i');
  14667. glWindowPos3iv := dglGetProcAddress('glWindowPos3iv');
  14668. glWindowPos3s := dglGetProcAddress('glWindowPos3s');
  14669. glWindowPos3sv := dglGetProcAddress('glWindowPos3sv');
  14670. {$endif}
  14671. // GL_VERSION_1_5
  14672. glGenQueries := dglGetProcAddress('glGenQueries');
  14673. glDeleteQueries := dglGetProcAddress('glDeleteQueries');
  14674. glIsQuery := dglGetProcAddress('glIsQuery');
  14675. glBeginQuery := dglGetProcAddress('glBeginQuery');
  14676. glEndQuery := dglGetProcAddress('glEndQuery');
  14677. glGetQueryiv := dglGetProcAddress('glGetQueryiv');
  14678. glGetQueryObjectiv := dglGetProcAddress('glGetQueryObjectiv');
  14679. glGetQueryObjectuiv := dglGetProcAddress('glGetQueryObjectuiv');
  14680. glBindBuffer := dglGetProcAddress('glBindBuffer');
  14681. glDeleteBuffers := dglGetProcAddress('glDeleteBuffers');
  14682. glGenBuffers := dglGetProcAddress('glGenBuffers');
  14683. glIsBuffer := dglGetProcAddress('glIsBuffer');
  14684. glBufferData := dglGetProcAddress('glBufferData');
  14685. glBufferSubData := dglGetProcAddress('glBufferSubData');
  14686. glGetBufferSubData := dglGetProcAddress('glGetBufferSubData');
  14687. glMapBuffer := dglGetProcAddress('glMapBuffer');
  14688. glUnmapBuffer := dglGetProcAddress('glUnmapBuffer');
  14689. glGetBufferParameteriv := dglGetProcAddress('glGetBufferParameteriv');
  14690. glGetBufferPointerv := dglGetProcAddress('glGetBufferPointerv');
  14691. // GL_VERSION_2_0
  14692. glBlendEquationSeparate := dglGetProcAddress('glBlendEquationSeparate');
  14693. glDrawBuffers := dglGetProcAddress('glDrawBuffers');
  14694. glStencilOpSeparate := dglGetProcAddress('glStencilOpSeparate');
  14695. glStencilFuncSeparate := dglGetProcAddress('glStencilFuncSeparate');
  14696. glStencilMaskSeparate := dglGetProcAddress('glStencilMaskSeparate');
  14697. glAttachShader := dglGetProcAddress('glAttachShader');
  14698. glBindAttribLocation := dglGetProcAddress('glBindAttribLocation');
  14699. glCompileShader := dglGetProcAddress('glCompileShader');
  14700. glCreateProgram := dglGetProcAddress('glCreateProgram');
  14701. glCreateShader := dglGetProcAddress('glCreateShader');
  14702. glDeleteProgram := dglGetProcAddress('glDeleteProgram');
  14703. glDeleteShader := dglGetProcAddress('glDeleteShader');
  14704. glDetachShader := dglGetProcAddress('glDetachShader');
  14705. glDisableVertexAttribArray := dglGetProcAddress('glDisableVertexAttribArray');
  14706. glEnableVertexAttribArray := dglGetProcAddress('glEnableVertexAttribArray');
  14707. glGetActiveAttrib := dglGetProcAddress('glGetActiveAttrib');
  14708. glGetActiveUniform := dglGetProcAddress('glGetActiveUniform');
  14709. glGetAttachedShaders := dglGetProcAddress('glGetAttachedShaders');
  14710. glGetAttribLocation := dglGetProcAddress('glGetAttribLocation');
  14711. glGetProgramiv := dglGetProcAddress('glGetProgramiv');
  14712. glGetProgramInfoLog := dglGetProcAddress('glGetProgramInfoLog');
  14713. glGetShaderiv := dglGetProcAddress('glGetShaderiv');
  14714. glGetShaderInfoLog := dglGetProcAddress('glGetShaderInfoLog');
  14715. glGetShaderSource := dglGetProcAddress('glGetShaderSource');
  14716. glGetUniformLocation := dglGetProcAddress('glGetUniformLocation');
  14717. glGetUniformfv := dglGetProcAddress('glGetUniformfv');
  14718. glGetUniformiv := dglGetProcAddress('glGetUniformiv');
  14719. glGetVertexAttribfv := dglGetProcAddress('glGetVertexAttribfv');
  14720. glGetVertexAttribiv := dglGetProcAddress('glGetVertexAttribiv');
  14721. glGetVertexAttribPointerv := dglGetProcAddress('glGetVertexAttribPointerv');
  14722. glIsProgram := dglGetProcAddress('glIsProgram');
  14723. glIsShader := dglGetProcAddress('glIsShader');
  14724. glLinkProgram := dglGetProcAddress('glLinkProgram');
  14725. glShaderSource := dglGetProcAddress('glShaderSource');
  14726. glUseProgram := dglGetProcAddress('glUseProgram');
  14727. glUniform1f := dglGetProcAddress('glUniform1f');
  14728. glUniform2f := dglGetProcAddress('glUniform2f');
  14729. glUniform3f := dglGetProcAddress('glUniform3f');
  14730. glUniform4f := dglGetProcAddress('glUniform4f');
  14731. glUniform1i := dglGetProcAddress('glUniform1i');
  14732. glUniform2i := dglGetProcAddress('glUniform2i');
  14733. glUniform3i := dglGetProcAddress('glUniform3i');
  14734. glUniform4i := dglGetProcAddress('glUniform4i');
  14735. glUniform1fv := dglGetProcAddress('glUniform1fv');
  14736. glUniform2fv := dglGetProcAddress('glUniform2fv');
  14737. glUniform3fv := dglGetProcAddress('glUniform3fv');
  14738. glUniform4fv := dglGetProcAddress('glUniform4fv');
  14739. glUniform1iv := dglGetProcAddress('glUniform1iv');
  14740. glUniform2iv := dglGetProcAddress('glUniform2iv');
  14741. glUniform3iv := dglGetProcAddress('glUniform3iv');
  14742. glUniform4iv := dglGetProcAddress('glUniform4iv');
  14743. glUniformMatrix2fv := dglGetProcAddress('glUniformMatrix2fv');
  14744. glUniformMatrix3fv := dglGetProcAddress('glUniformMatrix3fv');
  14745. glUniformMatrix4fv := dglGetProcAddress('glUniformMatrix4fv');
  14746. glValidateProgram := dglGetProcAddress('glValidateProgram');
  14747. glVertexAttrib1d := dglGetProcAddress('glVertexAttrib1d');
  14748. glVertexAttrib1dv := dglGetProcAddress('glVertexAttrib1dv');
  14749. glVertexAttrib1f := dglGetProcAddress('glVertexAttrib1f');
  14750. glVertexAttrib1fv := dglGetProcAddress('glVertexAttrib1fv');
  14751. glVertexAttrib1s := dglGetProcAddress('glVertexAttrib1s');
  14752. glVertexAttrib1sv := dglGetProcAddress('glVertexAttrib1sv');
  14753. glVertexAttrib2d := dglGetProcAddress('glVertexAttrib2d');
  14754. glVertexAttrib2dv := dglGetProcAddress('glVertexAttrib2dv');
  14755. glVertexAttrib2f := dglGetProcAddress('glVertexAttrib2f');
  14756. glVertexAttrib2fv := dglGetProcAddress('glVertexAttrib2fv');
  14757. glVertexAttrib2s := dglGetProcAddress('glVertexAttrib2s');
  14758. glVertexAttrib2sv := dglGetProcAddress('glVertexAttrib2sv');
  14759. glVertexAttrib3d := dglGetProcAddress('glVertexAttrib3d');
  14760. glVertexAttrib3dv := dglGetProcAddress('glVertexAttrib3dv');
  14761. glVertexAttrib3f := dglGetProcAddress('glVertexAttrib3f');
  14762. glVertexAttrib3fv := dglGetProcAddress('glVertexAttrib3fv');
  14763. glVertexAttrib3s := dglGetProcAddress('glVertexAttrib3s');
  14764. glVertexAttrib3sv := dglGetProcAddress('glVertexAttrib3sv');
  14765. glVertexAttrib4Nbv := dglGetProcAddress('glVertexAttrib4Nbv');
  14766. glVertexAttrib4Niv := dglGetProcAddress('glVertexAttrib4Niv');
  14767. glVertexAttrib4Nsv := dglGetProcAddress('glVertexAttrib4Nsv');
  14768. glVertexAttrib4Nub := dglGetProcAddress('glVertexAttrib4Nub');
  14769. glVertexAttrib4Nubv := dglGetProcAddress('glVertexAttrib4Nubv');
  14770. glVertexAttrib4Nuiv := dglGetProcAddress('glVertexAttrib4Nuiv');
  14771. glVertexAttrib4Nusv := dglGetProcAddress('glVertexAttrib4Nusv');
  14772. glVertexAttrib4bv := dglGetProcAddress('glVertexAttrib4bv');
  14773. glVertexAttrib4d := dglGetProcAddress('glVertexAttrib4d');
  14774. glVertexAttrib4dv := dglGetProcAddress('glVertexAttrib4dv');
  14775. glVertexAttrib4f := dglGetProcAddress('glVertexAttrib4f');
  14776. glVertexAttrib4fv := dglGetProcAddress('glVertexAttrib4fv');
  14777. glVertexAttrib4iv := dglGetProcAddress('glVertexAttrib4iv');
  14778. glVertexAttrib4s := dglGetProcAddress('glVertexAttrib4s');
  14779. glVertexAttrib4sv := dglGetProcAddress('glVertexAttrib4sv');
  14780. glVertexAttrib4ubv := dglGetProcAddress('glVertexAttrib4ubv');
  14781. glVertexAttrib4uiv := dglGetProcAddress('glVertexAttrib4uiv');
  14782. glVertexAttrib4usv := dglGetProcAddress('glVertexAttrib4usv');
  14783. glVertexAttribPointer := dglGetProcAddress('glVertexAttribPointer');
  14784. // GL_VERSION_2_1
  14785. glUniformMatrix2x3fv := dglGetProcAddress('glUniformMatrix2x3fv');
  14786. glUniformMatrix3x2fv := dglGetProcAddress('glUniformMatrix3x2fv');
  14787. glUniformMatrix2x4fv := dglGetProcAddress('glUniformMatrix2x4fv');
  14788. glUniformMatrix4x2fv := dglGetProcAddress('glUniformMatrix4x2fv');
  14789. glUniformMatrix3x4fv := dglGetProcAddress('glUniformMatrix3x4fv');
  14790. glUniformMatrix4x3fv := dglGetProcAddress('glUniformMatrix4x3fv');
  14791. // GL_VERSION_3_0
  14792. { OpenGL 3.0 also reuses entry points from these extensions: }
  14793. Read_GL_ARB_framebuffer_object;
  14794. Read_GL_ARB_map_buffer_range;
  14795. Read_GL_ARB_vertex_array_object;
  14796. glColorMaski := dglGetProcAddress('glColorMaski');
  14797. glGetBooleani_v := dglGetProcAddress('glGetBooleani_v');
  14798. glGetIntegeri_v := dglGetProcAddress('glGetIntegeri_v');
  14799. glEnablei := dglGetProcAddress('glEnablei');
  14800. glDisablei := dglGetProcAddress('glDisablei');
  14801. glIsEnabledi := dglGetProcAddress('glIsEnabledi');
  14802. glBeginTransformFeedback := dglGetProcAddress('glBeginTransformFeedback');
  14803. glEndTransformFeedback := dglGetProcAddress('glEndTransformFeedback');
  14804. glBindBufferRange := dglGetProcAddress('glBindBufferRange');
  14805. glBindBufferBase := dglGetProcAddress('glBindBufferBase');
  14806. glTransformFeedbackVaryings := dglGetProcAddress('glTransformFeedbackVaryings');
  14807. glGetTransformFeedbackVarying := dglGetProcAddress('glGetTransformFeedbackVarying');
  14808. glClampColor := dglGetProcAddress('glClampColor');
  14809. glBeginConditionalRender := dglGetProcAddress('glBeginConditionalRender');
  14810. glEndConditionalRender := dglGetProcAddress('glEndConditionalRender');
  14811. glVertexAttribI1i := dglGetProcAddress('glVertexAttribI1i');
  14812. glVertexAttribI2i := dglGetProcAddress('glVertexAttribI2i');
  14813. glVertexAttribI3i := dglGetProcAddress('glVertexAttribI3i');
  14814. glVertexAttribI4i := dglGetProcAddress('glVertexAttribI4i');
  14815. glVertexAttribI1ui := dglGetProcAddress('glVertexAttribI1ui');
  14816. glVertexAttribI2ui := dglGetProcAddress('glVertexAttribI2ui');
  14817. glVertexAttribI3ui := dglGetProcAddress('glVertexAttribI3ui');
  14818. glVertexAttribI4ui := dglGetProcAddress('glVertexAttribI4ui');
  14819. glVertexAttribI1iv := dglGetProcAddress('glVertexAttribI1iv');
  14820. glVertexAttribI2iv := dglGetProcAddress('glVertexAttribI2iv');
  14821. glVertexAttribI3iv := dglGetProcAddress('glVertexAttribI3iv');
  14822. glVertexAttribI4iv := dglGetProcAddress('glVertexAttribI4iv');
  14823. glVertexAttribI1uiv := dglGetProcAddress('glVertexAttribI1uiv');
  14824. glVertexAttribI2uiv := dglGetProcAddress('glVertexAttribI2uiv');
  14825. glVertexAttribI3uiv := dglGetProcAddress('glVertexAttribI3uiv');
  14826. glVertexAttribI4uiv := dglGetProcAddress('glVertexAttribI4uiv');
  14827. glVertexAttribI4bv := dglGetProcAddress('glVertexAttribI4bv');
  14828. glVertexAttribI4sv := dglGetProcAddress('glVertexAttribI4sv');
  14829. glVertexAttribI4ubv := dglGetProcAddress('glVertexAttribI4ubv');
  14830. glVertexAttribI4usv := dglGetProcAddress('glVertexAttribI4usv');
  14831. glVertexAttribIPointer := dglGetProcAddress('glVertexAttribIPointer');
  14832. glGetVertexAttribIiv := dglGetProcAddress('glGetVertexAttribIiv');
  14833. glGetVertexAttribIuiv := dglGetProcAddress('glGetVertexAttribIuiv');
  14834. glGetUniformuiv := dglGetProcAddress('glGetUniformuiv');
  14835. glBindFragDataLocation := dglGetProcAddress('glBindFragDataLocation');
  14836. glGetFragDataLocation := dglGetProcAddress('glGetFragDataLocation');
  14837. glUniform1ui := dglGetProcAddress('glUniform1ui');
  14838. glUniform2ui := dglGetProcAddress('glUniform2ui');
  14839. glUniform3ui := dglGetProcAddress('glUniform3ui');
  14840. glUniform4ui := dglGetProcAddress('glUniform4ui');
  14841. glUniform1uiv := dglGetProcAddress('glUniform1uiv');
  14842. glUniform2uiv := dglGetProcAddress('glUniform2uiv');
  14843. glUniform3uiv := dglGetProcAddress('glUniform3uiv');
  14844. glUniform4uiv := dglGetProcAddress('glUniform4uiv');
  14845. glTexParameterIiv := dglGetProcAddress('glTexParameterIiv');
  14846. glTexParameterIuiv := dglGetProcAddress('glTexParameterIuiv');
  14847. glGetTexParameterIiv := dglGetProcAddress('glGetTexParameterIiv');
  14848. glGetTexParameterIuiv := dglGetProcAddress('glGetTexParameterIuiv');
  14849. glClearBufferiv := dglGetProcAddress('glClearBufferiv');
  14850. glClearBufferuiv := dglGetProcAddress('glClearBufferuiv');
  14851. glClearBufferfv := dglGetProcAddress('glClearBufferfv');
  14852. glClearBufferfi := dglGetProcAddress('glClearBufferfi');
  14853. glGetStringi := dglGetProcAddress('glGetStringi');
  14854. // GL_VERSION_2_1
  14855. glEnableVertexArrayEXT := dglGetProcAddress('glEnableVertexArrayEXT');
  14856. glEnableVertexArrayAttribEXT := dglGetProcAddress('glEnableVertexArrayAttribEXT');
  14857. glVertexArrayVertexAttribOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribOffsetEXT');
  14858. // GL_VERSION_3_1
  14859. { OpenGL 3.1 also reuses entry points from these extensions: }
  14860. Read_GL_ARB_copy_buffer;
  14861. Read_GL_ARB_uniform_buffer_object;
  14862. glDrawArraysInstanced := dglGetProcAddress('glDrawArraysInstanced');
  14863. glDrawElementsInstanced := dglGetProcAddress('glDrawElementsInstanced');
  14864. glTexBuffer := dglGetProcAddress('glTexBuffer');
  14865. glPrimitiveRestartIndex := dglGetProcAddress('glPrimitiveRestartIndex');
  14866. // GL_VERSION_3_2
  14867. { OpenGL 3.2 also reuses entry points from these extensions: }
  14868. Read_GL_ARB_draw_elements_base_vertex;
  14869. Read_GL_ARB_provoking_vertex;
  14870. Read_GL_ARB_sync;
  14871. Read_GL_ARB_texture_multisample;
  14872. glGetInteger64i_v := dglGetProcAddress('glGetInteger64i_v');
  14873. glGetBufferParameteri64v := dglGetProcAddress('glGetBufferParameteri64v');
  14874. glFramebufferTexture := dglGetProcAddress('glFramebufferTexture');
  14875. // glFramebufferTextureFace := dglGetProcAddress('glFramebufferTextureFace');
  14876. // GL_VERSION_3_3
  14877. { OpenGL 3.3 also reuses entry points from these extensions: }
  14878. Read_GL_ARB_blend_func_extended;
  14879. Read_GL_ARB_sampler_objects;
  14880. { ARB_explicit_attrib_location, but it has none }
  14881. { ARB_occlusion_query2 (no entry points) }
  14882. { ARB_shader_bit_encoding (no entry points) }
  14883. { ARB_texture_rgb10_a2ui (no entry points) }
  14884. { ARB_texture_swizzle (no entry points) }
  14885. Read_GL_ARB_timer_query;
  14886. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  14887. glVertexAttribDivisor := dglGetProcAddress('glVertexAttribDivisor');
  14888. // GL_VERSION_4_0
  14889. { OpenGL 4.0 also reuses entry points from these extensions: }
  14890. { ARB_texture_query_lod (no entry points) }
  14891. Read_GL_ARB_draw_indirect;
  14892. { ARB_gpu_shader5 (no entry points) }
  14893. Read_GL_ARB_gpu_shader_fp64;
  14894. Read_GL_ARB_shader_subroutine;
  14895. Read_GL_ARB_tessellation_shader;
  14896. { ARB_texture_buffer_object_rgb32 (no entry points) }
  14897. { ARB_texture_cube_map_array (no entry points) }
  14898. { ARB_texture_gather (no entry points) }
  14899. Read_GL_ARB_transform_feedback2;
  14900. Read_GL_ARB_transform_feedback3;
  14901. glMinSampleShading := dglGetProcAddress('glMinSampleShading');
  14902. glBlendEquationi := dglGetProcAddress('glBlendEquationi');
  14903. glBlendEquationSeparatei := dglGetProcAddress('glBlendEquationSeparatei');
  14904. glBlendFunci := dglGetProcAddress('glBlendFunci');
  14905. glBlendFuncSeparatei := dglGetProcAddress('glBlendFuncSeparatei');
  14906. // GL_VERSION_4_1
  14907. { OpenGL 4.1 also reuses entry points from these extensions: }
  14908. Read_GL_ARB_ES2_compatibility;
  14909. Read_GL_ARB_get_program_binary;
  14910. Read_GL_ARB_separate_shader_objects;
  14911. { ARB_shader_precision (no entry points) }
  14912. Read_GL_ARB_vertex_attrib_64bit;
  14913. Read_GL_ARB_viewport_array;
  14914. // GL_VERSION_4_2
  14915. { OpenGL 4.2 reuses entry points from these extensions: }
  14916. Read_GL_ARB_base_instance;
  14917. //Read_GL_ARB_shading_language_420pack (no entry points)
  14918. Read_GL_ARB_transform_feedback_instanced;
  14919. //Read_GL_ARB_compressed_texture_pixel_storage (no entry points)
  14920. //Read_GL_ARB_conservative_depth;
  14921. Read_GL_ARB_internalformat_query;
  14922. //Read_GL_ARB_map_buffer_alignment;
  14923. Read_GL_ARB_shader_atomic_counters;
  14924. Read_GL_ARB_shader_image_load_store;
  14925. //Read_GL_ARB_shading_language_packing;
  14926. Read_GL_ARB_texture_storage;
  14927. // GL_VERSION_4_3
  14928. // OpenGL 4.3 reuses entry points from these extensions:
  14929. // Read_GL_ARB_arrays_of_arrays (none, GLSL only) (no entry points)
  14930. // Read_GL_ARB_fragment_layer_viewport (none, GLSL only) (no entry points)
  14931. // Read_GL_ARB_shader_image_size (none, GLSL only) (no entry points)
  14932. // Read_GL_ARB_ES3_compatibility (no entry points)
  14933. Read_GL_ARB_clear_buffer_object;
  14934. Read_GL_ARB_compute_shader;
  14935. Read_GL_ARB_copy_image;
  14936. Read_GL_KHR_debug;
  14937. // Read_GL_ARB_explicit_uniform_location (no entry points)
  14938. Read_GL_ARB_framebuffer_no_attachments;
  14939. Read_GL_ARB_internalformat_query2;
  14940. Read_GL_ARB_invalidate_subdata;
  14941. Read_GL_ARB_multi_draw_indirect;
  14942. Read_GL_ARB_program_interface_query;
  14943. // Read_GL_ARB_robust_buffer_access_behavior (none) (no entry points)
  14944. Read_GL_ARB_shader_storage_buffer_object;
  14945. // Read_GL_ARB_stencil_texturing (no entry points)
  14946. Read_GL_ARB_texture_buffer_range;
  14947. // Read_GL_ARB_texture_query_levels (none) (no entry points)
  14948. Read_GL_ARB_texture_storage_multisample;
  14949. Read_GL_ARB_texture_view;
  14950. Read_GL_ARB_vertex_attrib_binding;
  14951. Read_GL_4_4;
  14952. Read_GL_4_5;
  14953. end;
  14954. procedure Read_GL_3DFX_tbuffer;
  14955. begin
  14956. glTbufferMask3DFX := dglGetProcAddress('glTbufferMask3DFX');
  14957. end;
  14958. procedure Read_GL_APPLE_element_array;
  14959. begin
  14960. glElementPointerAPPLE := dglGetProcAddress('glElementPointerAPPLE');
  14961. glDrawElementArrayAPPLE := dglGetProcAddress('glDrawElementArrayAPPLE');
  14962. glDrawRangeElementArrayAPPLE := dglGetProcAddress('glDrawRangeElementArrayAPPLE');
  14963. glMultiDrawElementArrayAPPLE := dglGetProcAddress('glMultiDrawElementArrayAPPLE');
  14964. glMultiDrawRangeElementArrayAPPLE := dglGetProcAddress('glMultiDrawRangeElementArrayAPPLE');
  14965. end;
  14966. procedure Read_GL_APPLE_fence;
  14967. begin
  14968. glGenFencesAPPLE := dglGetProcAddress('glGenFencesAPPLE');
  14969. glDeleteFencesAPPLE := dglGetProcAddress('glDeleteFencesAPPLE');
  14970. glSetFenceAPPLE := dglGetProcAddress('glSetFenceAPPLE');
  14971. glIsFenceAPPLE := dglGetProcAddress('glIsFenceAPPLE');
  14972. glTestFenceAPPLE := dglGetProcAddress('glTestFenceAPPLE');
  14973. glFinishFenceAPPLE := dglGetProcAddress('glFinishFenceAPPLE');
  14974. glTestObjectAPPLE := dglGetProcAddress('glTestObjectAPPLE');
  14975. glFinishObjectAPPLE := dglGetProcAddress('glFinishObjectAPPLE');
  14976. end;
  14977. procedure Read_GL_APPLE_vertex_array_object;
  14978. begin
  14979. glBindVertexArrayAPPLE := dglGetProcAddress('glBindVertexArrayAPPLE');
  14980. glDeleteVertexArraysAPPLE := dglGetProcAddress('glDeleteVertexArraysAPPLE');
  14981. glGenVertexArraysAPPLE := dglGetProcAddress('glGenVertexArraysAPPLE');
  14982. glIsVertexArrayAPPLE := dglGetProcAddress('glIsVertexArrayAPPLE');
  14983. end;
  14984. procedure Read_GL_APPLE_vertex_array_range;
  14985. begin
  14986. glVertexArrayRangeAPPLE := dglGetProcAddress('glVertexArrayRangeAPPLE');
  14987. glFlushVertexArrayRangeAPPLE := dglGetProcAddress('glFlushVertexArrayRangeAPPLE');
  14988. glVertexArrayParameteriAPPLE := dglGetProcAddress('glVertexArrayParameteriAPPLE');
  14989. end;
  14990. procedure Read_GL_APPLE_texture_range;
  14991. begin
  14992. glTextureRangeAPPLE := dglGetProcAddress('glTextureRangeAPPLE');
  14993. glGetTexParameterPointervAPPLE := dglGetProcAddress('glGetTexParameterPointervAPPLE');
  14994. end;
  14995. procedure Read_GL_APPLE_vertex_program_evaluators;
  14996. begin
  14997. glEnableVertexAttribAPPLE := dglGetProcAddress('glEnableVertexAttribAPPLE');
  14998. glDisableVertexAttribAPPLE := dglGetProcAddress('glDisableVertexAttribAPPLE');
  14999. glIsVertexAttribEnabledAPPLE := dglGetProcAddress('glIsVertexAttribEnabledAPPLE');
  15000. glMapVertexAttrib1dAPPLE := dglGetProcAddress('glMapVertexAttrib1dAPPLE');
  15001. glMapVertexAttrib1fAPPLE := dglGetProcAddress('glMapVertexAttrib1fAPPLE');
  15002. glMapVertexAttrib2dAPPLE := dglGetProcAddress('glMapVertexAttrib2dAPPLE');
  15003. glMapVertexAttrib2fAPPLE := dglGetProcAddress('glMapVertexAttrib2fAPPLE');
  15004. end;
  15005. procedure Read_GL_APPLE_object_purgeable;
  15006. begin
  15007. glObjectPurgeableAPPLE := dglGetProcAddress('glObjectPurgeableAPPLE');
  15008. glObjectUnpurgeableAPPLE := dglGetProcAddress('glObjectUnpurgeableAPPLE');
  15009. glGetObjectParameterivAPPLE := dglGetProcAddress('glGetObjectParameterivAPPLE');
  15010. end;
  15011. procedure Read_GL_ARB_matrix_palette;
  15012. begin
  15013. glCurrentPaletteMatrixARB := dglGetProcAddress('glCurrentPaletteMatrixARB');
  15014. glMatrixIndexubvARB := dglGetProcAddress('glMatrixIndexubvARB');
  15015. glMatrixIndexusvARB := dglGetProcAddress('glMatrixIndexusvARB');
  15016. glMatrixIndexuivARB := dglGetProcAddress('glMatrixIndexuivARB');
  15017. glMatrixIndexPointerARB := dglGetProcAddress('glMatrixIndexPointerARB');
  15018. end;
  15019. procedure Read_GL_ARB_multisample;
  15020. begin
  15021. glSampleCoverageARB := dglGetProcAddress('glSampleCoverageARB');
  15022. end;
  15023. procedure Read_GL_ARB_multitexture;
  15024. begin
  15025. glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  15026. glClientActiveTextureARB := dglGetProcAddress('glClientActiveTextureARB');
  15027. glMultiTexCoord1dARB := dglGetProcAddress('glMultiTexCoord1dARB');
  15028. glMultiTexCoord1dvARB := dglGetProcAddress('glMultiTexCoord1dvARB');
  15029. glMultiTexCoord1fARB := dglGetProcAddress('glMultiTexCoord1fARB');
  15030. glMultiTexCoord1fvARB := dglGetProcAddress('glMultiTexCoord1fvARB');
  15031. glMultiTexCoord1iARB := dglGetProcAddress('glMultiTexCoord1iARB');
  15032. glMultiTexCoord1ivARB := dglGetProcAddress('glMultiTexCoord1ivARB');
  15033. glMultiTexCoord1sARB := dglGetProcAddress('glMultiTexCoord1sARB');
  15034. glMultiTexCoord1svARB := dglGetProcAddress('glMultiTexCoord1svARB');
  15035. glMultiTexCoord2dARB := dglGetProcAddress('glMultiTexCoord2dARB');
  15036. glMultiTexCoord2dvARB := dglGetProcAddress('glMultiTexCoord2dvARB');
  15037. glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  15038. glMultiTexCoord2fvARB := dglGetProcAddress('glMultiTexCoord2fvARB');
  15039. glMultiTexCoord2iARB := dglGetProcAddress('glMultiTexCoord2iARB');
  15040. glMultiTexCoord2ivARB := dglGetProcAddress('glMultiTexCoord2ivARB');
  15041. glMultiTexCoord2sARB := dglGetProcAddress('glMultiTexCoord2sARB');
  15042. glMultiTexCoord2svARB := dglGetProcAddress('glMultiTexCoord2svARB');
  15043. glMultiTexCoord3dARB := dglGetProcAddress('glMultiTexCoord3dARB');
  15044. glMultiTexCoord3dvARB := dglGetProcAddress('glMultiTexCoord3dvARB');
  15045. glMultiTexCoord3fARB := dglGetProcAddress('glMultiTexCoord3fARB');
  15046. glMultiTexCoord3fvARB := dglGetProcAddress('glMultiTexCoord3fvARB');
  15047. glMultiTexCoord3iARB := dglGetProcAddress('glMultiTexCoord3iARB');
  15048. glMultiTexCoord3ivARB := dglGetProcAddress('glMultiTexCoord3ivARB');
  15049. glMultiTexCoord3sARB := dglGetProcAddress('glMultiTexCoord3sARB');
  15050. glMultiTexCoord3svARB := dglGetProcAddress('glMultiTexCoord3svARB');
  15051. glMultiTexCoord4dARB := dglGetProcAddress('glMultiTexCoord4dARB');
  15052. glMultiTexCoord4dvARB := dglGetProcAddress('glMultiTexCoord4dvARB');
  15053. glMultiTexCoord4fARB := dglGetProcAddress('glMultiTexCoord4fARB');
  15054. glMultiTexCoord4fvARB := dglGetProcAddress('glMultiTexCoord4fvARB');
  15055. glMultiTexCoord4iARB := dglGetProcAddress('glMultiTexCoord4iARB');
  15056. glMultiTexCoord4ivARB := dglGetProcAddress('glMultiTexCoord4ivARB');
  15057. glMultiTexCoord4sARB := dglGetProcAddress('glMultiTexCoord4sARB');
  15058. glMultiTexCoord4svARB := dglGetProcAddress('glMultiTexCoord4svARB');
  15059. end;
  15060. procedure Read_GL_ARB_point_parameters;
  15061. begin
  15062. glPointParameterfARB := dglGetProcAddress('glPointParameterfARB');
  15063. glPointParameterfvARB := dglGetProcAddress('glPointParameterfvARB');
  15064. end;
  15065. procedure Read_GL_ARB_texture_compression;
  15066. begin
  15067. glCompressedTexImage3DARB := dglGetProcAddress('glCompressedTexImage3DARB');
  15068. glCompressedTexImage2DARB := dglGetProcAddress('glCompressedTexImage2DARB');
  15069. glCompressedTexImage1DARB := dglGetProcAddress('glCompressedTexImage1DARB');
  15070. glCompressedTexSubImage3DARB := dglGetProcAddress('glCompressedTexSubImage3DARB');
  15071. glCompressedTexSubImage2DARB := dglGetProcAddress('glCompressedTexSubImage2DARB');
  15072. glCompressedTexSubImage1DARB := dglGetProcAddress('glCompressedTexSubImage1DARB');
  15073. glGetCompressedTexImageARB := dglGetProcAddress('glGetCompressedTexImageARB');
  15074. end;
  15075. procedure Read_GL_ARB_transpose_matrix;
  15076. begin
  15077. glLoadTransposeMatrixfARB := dglGetProcAddress('glLoadTransposeMatrixfARB');
  15078. glLoadTransposeMatrixdARB := dglGetProcAddress('glLoadTransposeMatrixdARB');
  15079. glMultTransposeMatrixfARB := dglGetProcAddress('glMultTransposeMatrixfARB');
  15080. glMultTransposeMatrixdARB := dglGetProcAddress('glMultTransposeMatrixdARB');
  15081. end;
  15082. procedure Read_GL_ARB_vertex_blend;
  15083. begin
  15084. glWeightbvARB := dglGetProcAddress('glWeightbvARB');
  15085. glWeightsvARB := dglGetProcAddress('glWeightsvARB');
  15086. glWeightivARB := dglGetProcAddress('glWeightivARB');
  15087. glWeightfvARB := dglGetProcAddress('glWeightfvARB');
  15088. glWeightdvARB := dglGetProcAddress('glWeightdvARB');
  15089. glWeightubvARB := dglGetProcAddress('glWeightubvARB');
  15090. glWeightusvARB := dglGetProcAddress('glWeightusvARB');
  15091. glWeightuivARB := dglGetProcAddress('glWeightuivARB');
  15092. glWeightPointerARB := dglGetProcAddress('glWeightPointerARB');
  15093. glVertexBlendARB := dglGetProcAddress('glVertexBlendARB');
  15094. end;
  15095. procedure Read_GL_ARB_vertex_buffer_object;
  15096. begin
  15097. glBindBufferARB := dglGetProcAddress('glBindBufferARB');
  15098. glDeleteBuffersARB := dglGetProcAddress('glDeleteBuffersARB');
  15099. glGenBuffersARB := dglGetProcAddress('glGenBuffersARB');
  15100. glIsBufferARB := dglGetProcAddress('glIsBufferARB');
  15101. glBufferDataARB := dglGetProcAddress('glBufferDataARB');
  15102. glBufferSubDataARB := dglGetProcAddress('glBufferSubDataARB');
  15103. glGetBufferSubDataARB := dglGetProcAddress('glGetBufferSubDataARB');
  15104. glMapBufferARB := dglGetProcAddress('glMapBufferARB');
  15105. glUnmapBufferARB := dglGetProcAddress('glUnmapBufferARB');
  15106. glGetBufferParameterivARB := dglGetProcAddress('glGetBufferParameterivARB');
  15107. glGetBufferPointervARB := dglGetProcAddress('glGetBufferPointervARB');
  15108. end;
  15109. procedure Read_GL_ARB_vertex_program;
  15110. begin
  15111. glVertexAttrib1dARB := dglGetProcAddress('glVertexAttrib1dARB');
  15112. glVertexAttrib1dvARB := dglGetProcAddress('glVertexAttrib1dvARB');
  15113. glVertexAttrib1fARB := dglGetProcAddress('glVertexAttrib1fARB');
  15114. glVertexAttrib1fvARB := dglGetProcAddress('glVertexAttrib1fvARB');
  15115. glVertexAttrib1sARB := dglGetProcAddress('glVertexAttrib1sARB');
  15116. glVertexAttrib1svARB := dglGetProcAddress('glVertexAttrib1svARB');
  15117. glVertexAttrib2dARB := dglGetProcAddress('glVertexAttrib2dARB');
  15118. glVertexAttrib2dvARB := dglGetProcAddress('glVertexAttrib2dvARB');
  15119. glVertexAttrib2fARB := dglGetProcAddress('glVertexAttrib2fARB');
  15120. glVertexAttrib2fvARB := dglGetProcAddress('glVertexAttrib2fvARB');
  15121. glVertexAttrib2sARB := dglGetProcAddress('glVertexAttrib2sARB');
  15122. glVertexAttrib2svARB := dglGetProcAddress('glVertexAttrib2svARB');
  15123. glVertexAttrib3dARB := dglGetProcAddress('glVertexAttrib3dARB');
  15124. glVertexAttrib3dvARB := dglGetProcAddress('glVertexAttrib3dvARB');
  15125. glVertexAttrib3fARB := dglGetProcAddress('glVertexAttrib3fARB');
  15126. glVertexAttrib3fvARB := dglGetProcAddress('glVertexAttrib3fvARB');
  15127. glVertexAttrib3sARB := dglGetProcAddress('glVertexAttrib3sARB');
  15128. glVertexAttrib3svARB := dglGetProcAddress('glVertexAttrib3svARB');
  15129. glVertexAttrib4NbvARB := dglGetProcAddress('glVertexAttrib4NbvARB');
  15130. glVertexAttrib4NivARB := dglGetProcAddress('glVertexAttrib4NivARB');
  15131. glVertexAttrib4NsvARB := dglGetProcAddress('glVertexAttrib4NsvARB');
  15132. glVertexAttrib4NubARB := dglGetProcAddress('glVertexAttrib4NubARB');
  15133. glVertexAttrib4NubvARB := dglGetProcAddress('glVertexAttrib4NubvARB');
  15134. glVertexAttrib4NuivARB := dglGetProcAddress('glVertexAttrib4NuivARB');
  15135. glVertexAttrib4NusvARB := dglGetProcAddress('glVertexAttrib4NusvARB');
  15136. glVertexAttrib4bvARB := dglGetProcAddress('glVertexAttrib4bvARB');
  15137. glVertexAttrib4dARB := dglGetProcAddress('glVertexAttrib4dARB');
  15138. glVertexAttrib4dvARB := dglGetProcAddress('glVertexAttrib4dvARB');
  15139. glVertexAttrib4fARB := dglGetProcAddress('glVertexAttrib4fARB');
  15140. glVertexAttrib4fvARB := dglGetProcAddress('glVertexAttrib4fvARB');
  15141. glVertexAttrib4ivARB := dglGetProcAddress('glVertexAttrib4ivARB');
  15142. glVertexAttrib4sARB := dglGetProcAddress('glVertexAttrib4sARB');
  15143. glVertexAttrib4svARB := dglGetProcAddress('glVertexAttrib4svARB');
  15144. glVertexAttrib4ubvARB := dglGetProcAddress('glVertexAttrib4ubvARB');
  15145. glVertexAttrib4uivARB := dglGetProcAddress('glVertexAttrib4uivARB');
  15146. glVertexAttrib4usvARB := dglGetProcAddress('glVertexAttrib4usvARB');
  15147. glVertexAttribPointerARB := dglGetProcAddress('glVertexAttribPointerARB');
  15148. glEnableVertexAttribArrayARB := dglGetProcAddress('glEnableVertexAttribArrayARB');
  15149. glDisableVertexAttribArrayARB := dglGetProcAddress('glDisableVertexAttribArrayARB');
  15150. glProgramStringARB := dglGetProcAddress('glProgramStringARB');
  15151. glBindProgramARB := dglGetProcAddress('glBindProgramARB');
  15152. glDeleteProgramsARB := dglGetProcAddress('glDeleteProgramsARB');
  15153. glGenProgramsARB := dglGetProcAddress('glGenProgramsARB');
  15154. glProgramEnvParameter4dARB := dglGetProcAddress('glProgramEnvParameter4dARB');
  15155. glProgramEnvParameter4dvARB := dglGetProcAddress('glProgramEnvParameter4dvARB');
  15156. glProgramEnvParameter4fARB := dglGetProcAddress('glProgramEnvParameter4fARB');
  15157. glProgramEnvParameter4fvARB := dglGetProcAddress('glProgramEnvParameter4fvARB');
  15158. glProgramLocalParameter4dARB := dglGetProcAddress('glProgramLocalParameter4dARB');
  15159. glProgramLocalParameter4dvARB := dglGetProcAddress('glProgramLocalParameter4dvARB');
  15160. glProgramLocalParameter4fARB := dglGetProcAddress('glProgramLocalParameter4fARB');
  15161. glProgramLocalParameter4fvARB := dglGetProcAddress('glProgramLocalParameter4fvARB');
  15162. glGetProgramEnvParameterdvARB := dglGetProcAddress('glGetProgramEnvParameterdvARB');
  15163. glGetProgramEnvParameterfvARB := dglGetProcAddress('glGetProgramEnvParameterfvARB');
  15164. glGetProgramLocalParameterdvARB := dglGetProcAddress('glGetProgramLocalParameterdvARB');
  15165. glGetProgramLocalParameterfvARB := dglGetProcAddress('glGetProgramLocalParameterfvARB');
  15166. glGetProgramivARB := dglGetProcAddress('glGetProgramivARB');
  15167. glGetProgramStringARB := dglGetProcAddress('glGetProgramStringARB');
  15168. glGetVertexAttribdvARB := dglGetProcAddress('glGetVertexAttribdvARB');
  15169. glGetVertexAttribfvARB := dglGetProcAddress('glGetVertexAttribfvARB');
  15170. glGetVertexAttribivARB := dglGetProcAddress('glGetVertexAttribivARB');
  15171. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  15172. glIsProgramARB := dglGetProcAddress('glIsProgramARB');
  15173. end;
  15174. procedure Read_GL_ARB_window_pos;
  15175. begin
  15176. glWindowPos2dARB := dglGetProcAddress('glWindowPos2dARB');
  15177. glWindowPos2dvARB := dglGetProcAddress('glWindowPos2dvARB');
  15178. glWindowPos2fARB := dglGetProcAddress('glWindowPos2fARB');
  15179. glWindowPos2fvARB := dglGetProcAddress('glWindowPos2fvARB');
  15180. glWindowPos2iARB := dglGetProcAddress('glWindowPos2iARB');
  15181. glWindowPos2ivARB := dglGetProcAddress('glWindowPos2ivARB');
  15182. glWindowPos2sARB := dglGetProcAddress('glWindowPos2sARB');
  15183. glWindowPos2svARB := dglGetProcAddress('glWindowPos2svARB');
  15184. glWindowPos3dARB := dglGetProcAddress('glWindowPos3dARB');
  15185. glWindowPos3dvARB := dglGetProcAddress('glWindowPos3dvARB');
  15186. glWindowPos3fARB := dglGetProcAddress('glWindowPos3fARB');
  15187. glWindowPos3fvARB := dglGetProcAddress('glWindowPos3fvARB');
  15188. glWindowPos3iARB := dglGetProcAddress('glWindowPos3iARB');
  15189. glWindowPos3ivARB := dglGetProcAddress('glWindowPos3ivARB');
  15190. glWindowPos3sARB := dglGetProcAddress('glWindowPos3sARB');
  15191. glWindowPos3svARB := dglGetProcAddress('glWindowPos3svARB');
  15192. end;
  15193. procedure Read_GL_ARB_draw_buffers;
  15194. begin
  15195. glDrawBuffersARB := dglGetProcAddress('glDrawBuffersARB');
  15196. end;
  15197. procedure Read_GL_ARB_color_buffer_float;
  15198. begin
  15199. glClampColorARB := dglGetProcAddress('glClampColorARB');
  15200. end;
  15201. procedure Read_GL_ARB_Shader_Objects;
  15202. begin
  15203. // GL_ARB_Shader_Objects
  15204. glCreateShaderObjectARB := dglGetProcAddress('glCreateShaderObjectARB');
  15205. glShaderSourceARB := dglGetProcAddress('glShaderSourceARB');
  15206. glCompileShaderARB := dglGetProcAddress('glCompileShaderARB');
  15207. glDeleteObjectARB := dglGetProcAddress('glDeleteObjectARB');
  15208. glGetHandleARB := dglGetProcAddress('glGetHandleARB');
  15209. glDetachObjectARB := dglGetProcAddress('glDetachObjectARB');
  15210. glCreateProgramObjectARB := dglGetProcAddress('glCreateProgramObjectARB');
  15211. glAttachObjectARB := dglGetProcAddress('glAttachObjectARB');
  15212. glLinkProgramARB := dglGetProcAddress('glLinkProgramARB');
  15213. glUseProgramObjectARB := dglGetProcAddress('glUseProgramObjectARB');
  15214. glValidateProgramARB := dglGetProcAddress('glValidateProgramARB');
  15215. glGetObjectParameterfvARB := dglGetProcAddress('glGetObjectParameterfvARB');
  15216. glGetObjectParameterivARB := dglGetProcAddress('glGetObjectParameterivARB');
  15217. glGetActiveUniformARB := dglGetProcAddress('glGetActiveUniformARB');
  15218. glGetAttachedObjectsARB := dglGetProcAddress('glGetAttachedObjectsARB');
  15219. glGetShaderSourceARB := dglGetProcAddress('glGetShaderSourceARB');
  15220. glGetUniformfvARB := dglGetProcAddress('glGetUniformfvARB');
  15221. glGetUniformivARB := dglGetProcAddress('glGetUniformivARB');
  15222. glGetUniformLocationARB := dglGetProcAddress('glGetUniformLocationARB');
  15223. glGetInfoLogARB := dglGetProcAddress('glGetInfoLogARB');
  15224. glUniform1fARB := dglGetProcAddress('glUniform1fARB');
  15225. glUniform2fARB := dglGetProcAddress('glUniform2fARB');
  15226. glUniform3fARB := dglGetProcAddress('glUniform3fARB');
  15227. glUniform4fARB := dglGetProcAddress('glUniform4fARB');
  15228. glUniform1iARB := dglGetProcAddress('glUniform1iARB');
  15229. glUniform2iARB := dglGetProcAddress('glUniform2iARB');
  15230. glUniform3iARB := dglGetProcAddress('glUniform3iARB');
  15231. glUniform4iARB := dglGetProcAddress('glUniform4iARB');
  15232. glUniform1fvARB := dglGetProcAddress('glUniform1fvARB');
  15233. glUniform2fvARB := dglGetProcAddress('glUniform2fvARB');
  15234. glUniform3fvARB := dglGetProcAddress('glUniform3fvARB');
  15235. glUniform4fvARB := dglGetProcAddress('glUniform4fvARB');
  15236. glUniform1ivARB := dglGetProcAddress('glUniform1ivARB');
  15237. glUniform2ivARB := dglGetProcAddress('glUniform2ivARB');
  15238. glUniform3ivARB := dglGetProcAddress('glUniform3ivARB');
  15239. glUniform4ivARB := dglGetProcAddress('glUniform4ivARB');
  15240. glUniformMatrix2fvARB := dglGetProcAddress('glUniformMatrix2fvARB');
  15241. glUniformMatrix3fvARB := dglGetProcAddress('glUniformMatrix3fvARB');
  15242. glUniformMatrix4fvARB := dglGetProcAddress('glUniformMatrix4fvARB');
  15243. // GL_ARB_vertex_shader
  15244. glGetActiveAttribARB := dglGetProcAddress('glGetActiveAttribARB');
  15245. glGetAttribLocationARB := dglGetProcAddress('glGetAttribLocationARB');
  15246. glBindAttribLocationARB := dglGetProcAddress('glBindAttribLocationARB');
  15247. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  15248. end;
  15249. procedure Read_GL_ARB_occlusion_query;
  15250. begin
  15251. glGenQueriesARB := dglGetProcAddress('glGenQueriesARB');
  15252. glDeleteQueriesARB := dglGetProcAddress('glDeleteQueriesARB');
  15253. glIsQueryARB := dglGetProcAddress('glIsQueryARB');
  15254. glBeginQueryARB := dglGetProcAddress('glBeginQueryARB');
  15255. glEndQueryARB := dglGetProcAddress('glEndQueryARB');
  15256. glGetQueryivARB := dglGetProcAddress('glGetQueryivARB');
  15257. glGetQueryObjectivARB := dglGetProcAddress('glGetQueryObjectivARB');
  15258. glGetQueryObjectuivARB := dglGetProcAddress('glGetQueryObjectuivARB');
  15259. end;
  15260. procedure Read_GL_ARB_draw_instanced;
  15261. begin
  15262. glDrawArraysInstancedARB := dglGetProcAddress('glDrawArraysInstancedARB');
  15263. glDrawElementsInstancedARB := dglGetProcAddress('glDrawElementsInstancedARB');
  15264. end;
  15265. procedure Read_GL_ARB_framebuffer_object;
  15266. begin
  15267. glIsRenderbuffer := dglGetProcAddress('glIsRenderbuffer');
  15268. glBindRenderbuffer := dglGetProcAddress('glBindRenderbuffer');
  15269. glDeleteRenderbuffers := dglGetProcAddress('glDeleteRenderbuffers');
  15270. glGenRenderbuffers := dglGetProcAddress('glGenRenderbuffers');
  15271. glRenderbufferStorage := dglGetProcAddress('glRenderbufferStorage');
  15272. glGetRenderbufferParameteriv := dglGetProcAddress('glGetRenderbufferParameteriv');
  15273. glIsFramebuffer := dglGetProcAddress('glIsFramebuffer');
  15274. glBindFramebuffer := dglGetProcAddress('glBindFramebuffer');
  15275. glDeleteFramebuffers := dglGetProcAddress('glDeleteFramebuffers');
  15276. glGenFramebuffers := dglGetProcAddress('glGenFramebuffers');
  15277. glCheckFramebufferStatus := dglGetProcAddress('glCheckFramebufferStatus');
  15278. glFramebufferTexture1D := dglGetProcAddress('glFramebufferTexture1D');
  15279. glFramebufferTexture2D := dglGetProcAddress('glFramebufferTexture2D');
  15280. glFramebufferTexture3D := dglGetProcAddress('glFramebufferTexture3D');
  15281. glFramebufferRenderbuffer := dglGetProcAddress('glFramebufferRenderbuffer');
  15282. glGetFramebufferAttachmentParameteriv := dglGetProcAddress('glGetFramebufferAttachmentParameteriv');
  15283. glGenerateMipmap := dglGetProcAddress('glGenerateMipmap');
  15284. glBlitFramebuffer := dglGetProcAddress('glBlitFramebuffer');
  15285. glRenderbufferStorageMultisample := dglGetProcAddress('glRenderbufferStorageMultisample');
  15286. glFramebufferTextureLayer := dglGetProcAddress('glFramebufferTextureLayer');
  15287. end;
  15288. procedure Read_GL_ARB_geometry_shader4;
  15289. begin
  15290. glProgramParameteriARB := dglGetProcAddress('glProgramParameteriARB');
  15291. glFramebufferTextureARB := dglGetProcAddress('glFramebufferTextureARB');
  15292. glFramebufferTextureLayerARB := dglGetProcAddress('glFramebufferTextureLayerARB');
  15293. glFramebufferTextureFaceARB := dglGetProcAddress('glFramebufferTextureFaceARB');
  15294. end;
  15295. procedure Read_GL_ARB_instanced_arrays;
  15296. begin
  15297. glVertexAttribDivisorARB := dglGetProcAddress('glVertexAttribDivisorARB');
  15298. end;
  15299. procedure Read_GL_ARB_map_buffer_range;
  15300. begin
  15301. glMapBufferRange := dglGetProcAddress('glMapBufferRange');
  15302. glFlushMappedBufferRange := dglGetProcAddress('glFlushMappedBufferRange');
  15303. end;
  15304. procedure Read_GL_ARB_texture_buffer_object;
  15305. begin
  15306. glTexBufferARB := dglGetProcAddress('glTexBufferARB');
  15307. end;
  15308. procedure Read_GL_ARB_vertex_array_object;
  15309. begin
  15310. glBindVertexArray := dglGetProcAddress('glBindVertexArray');
  15311. glDeleteVertexArrays := dglGetProcAddress('glDeleteVertexArrays');
  15312. glGenVertexArrays := dglGetProcAddress('glGenVertexArrays');
  15313. glIsVertexArray := dglGetProcAddress('glIsVertexArray');
  15314. end;
  15315. procedure Read_GL_ARB_uniform_buffer_object;
  15316. begin
  15317. glGetUniformIndices := dglGetProcAddress('glGetUniformIndices');
  15318. glGetActiveUniformsiv := dglGetProcAddress('glGetActiveUniformsiv');
  15319. glGetActiveUniformName := dglGetProcAddress('glGetActiveUniformName');
  15320. glGetUniformBlockIndex := dglGetProcAddress('glGetUniformBlockIndex');
  15321. glGetActiveUniformBlockiv := dglGetProcAddress('glGetActiveUniformBlockiv');
  15322. glGetActiveUniformBlockName := dglGetProcAddress('glGetActiveUniformBlockName');
  15323. glUniformBlockBinding := dglGetProcAddress('glUniformBlockBinding');
  15324. end;
  15325. procedure Read_GL_ARB_copy_buffer;
  15326. begin
  15327. glCopyBufferSubData := dglGetProcAddress('glCopyBufferSubData');
  15328. end;
  15329. procedure Read_GL_ARB_draw_elements_base_vertex;
  15330. begin
  15331. glDrawElementsBaseVertex := dglGetProcAddress('glDrawElementsBaseVertex');
  15332. glDrawRangeElementsBaseVertex := dglGetProcAddress('glDrawRangeElementsBaseVertex');
  15333. glDrawElementsInstancedBaseVertex := dglGetProcAddress('glDrawElementsInstancedBaseVertex');
  15334. glMultiDrawElementsBaseVertex := dglGetProcAddress('glMultiDrawElementsBaseVertex');
  15335. end;
  15336. procedure Read_GL_ARB_provoking_vertex;
  15337. begin
  15338. glProvokingVertex := dglGetProcAddress('glProvokingVertex');
  15339. end;
  15340. procedure Read_GL_ARB_sync;
  15341. begin
  15342. glFenceSync := dglGetProcAddress('glFenceSync');
  15343. glIsSync := dglGetProcAddress('glIsSync');
  15344. glDeleteSync := dglGetProcAddress('glDeleteSync');
  15345. glClientWaitSync := dglGetProcAddress('glClientWaitSync');
  15346. glWaitSync := dglGetProcAddress('glWaitSync');
  15347. glGetInteger64v := dglGetProcAddress('glGetInteger64v');
  15348. glGetSynciv := dglGetProcAddress('glGetSynciv');
  15349. end;
  15350. procedure Read_GL_ARB_texture_multisample;
  15351. begin
  15352. glTexImage2DMultisample := dglGetProcAddress('glTexImage2DMultisample');
  15353. glTexImage3DMultisample := dglGetProcAddress('glTexImage3DMultisample');
  15354. glGetMultisamplefv := dglGetProcAddress('glGetMultisamplefv');
  15355. glSampleMaski := dglGetProcAddress('glSampleMaski');
  15356. end;
  15357. procedure Read_GL_ARB_draw_buffers_blend;
  15358. begin
  15359. glBlendEquationiARB := dglGetProcAddress('glBlendEquationiARB');
  15360. glBlendEquationSeparateiARB := dglGetProcAddress('glBlendEquationSeparateiARB');
  15361. glBlendFunciARB := dglGetProcAddress('glBlendFunciARB');
  15362. glBlendFuncSeparateiARB := dglGetProcAddress('glBlendFuncSeparateiARB');
  15363. end;
  15364. procedure Read_GL_ARB_sample_shading;
  15365. begin
  15366. glMinSampleShadingARB := dglGetProcAddress('glMinSampleShadingARB');
  15367. end;
  15368. procedure Read_GL_ARB_sample_locations;
  15369. begin
  15370. glFramebufferSampleLocationsfvARB := dglGetProcAddress('glFramebufferSampleLocationsfvARB');
  15371. glNamedFramebufferSampleLocationsfvARB := dglGetProcAddress('glNamedFramebufferSampleLocationsfvARB');
  15372. glEvaluateDepthValuesARB := dglGetProcAddress('glEvaluateDepthValuesARB');;
  15373. end;
  15374. procedure Read_GL_ARB_shading_language_include;
  15375. begin
  15376. glNamedStringARB := dglGetProcAddress('glNamedStringARB');
  15377. glDeleteNamedStringARB := dglGetProcAddress('glDeleteNamedStringARB');
  15378. glCompileShaderIncludeARB := dglGetProcAddress('glCompileShaderIncludeARB');
  15379. glIsNamedStringARB := dglGetProcAddress('glIsNamedStringARB');
  15380. glGetNamedStringARB := dglGetProcAddress('glGetNamedStringARB');
  15381. glGetNamedStringivARB := dglGetProcAddress('glGetNamedStringivARB');
  15382. end;
  15383. procedure Read_GL_ARB_sparse_texture;
  15384. begin
  15385. glTexPageCommitmentARB := dglGetProcAddress('glTexPageCommitmentARB');
  15386. end;
  15387. procedure Read_GL_ARB_sparse_buffer;
  15388. begin
  15389. glBufferPageCommitmentARB := dglGetProcAddress('glBufferPageCommitmentARB');
  15390. glNamedBufferPageCommitmentEXT := dglGetProcAddress('glNamedBufferPageCommitmentEXT');
  15391. glNamedBufferPageCommitmentARB := dglGetProcAddress('glNamedBufferPageCommitmentARB');
  15392. end;
  15393. procedure Read_GL_KHR_blend_equation_advanced;
  15394. begin
  15395. glBlendBarrierKHR := dglGetProcAddress('glBlendBarrierKHR');
  15396. end;
  15397. procedure Read_GL_ARB_blend_func_extended;
  15398. begin
  15399. glBindFragDataLocationIndexed := dglGetProcAddress('glBindFragDataLocationIndexed');
  15400. glGetFragDataIndex := dglGetProcAddress('glGetFragDataIndex');
  15401. end;
  15402. procedure Read_GL_ARB_sampler_objects;
  15403. begin
  15404. glGenSamplers := dglGetProcAddress('glGenSamplers');
  15405. glDeleteSamplers := dglGetProcAddress('glDeleteSamplers');
  15406. glIsSampler := dglGetProcAddress('glIsSampler');
  15407. glBindSampler := dglGetProcAddress('glBindSampler');
  15408. glSamplerParameteri := dglGetProcAddress('glSamplerParameteri');
  15409. glSamplerParameteriv := dglGetProcAddress('glSamplerParameteriv');
  15410. glSamplerParameterf := dglGetProcAddress('glSamplerParameterf');
  15411. glSamplerParameterfv := dglGetProcAddress('glSamplerParameterfv');
  15412. glSamplerParameterIiv := dglGetProcAddress('glSamplerParameterIiv');
  15413. glSamplerParameterIuiv := dglGetProcAddress('glSamplerParameterIuiv');
  15414. glGetSamplerParameteriv := dglGetProcAddress('glGetSamplerParameteriv');
  15415. glGetSamplerParameterIiv := dglGetProcAddress('glGetSamplerParameterIiv');
  15416. glGetSamplerParameterfv := dglGetProcAddress('glGetSamplerParameterfv');
  15417. glGetSamplerParameterIuiv := dglGetProcAddress('glGetSamplerParameterIuiv');
  15418. end;
  15419. procedure Read_GL_ARB_timer_query;
  15420. begin
  15421. glQueryCounter := dglGetProcAddress('glQueryCounter');
  15422. glGetQueryObjecti64v := dglGetProcAddress('glGetQueryObjecti64v');
  15423. glGetQueryObjectui64v := dglGetProcAddress('glGetQueryObjectui64v');
  15424. end;
  15425. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  15426. begin
  15427. glVertexP2ui := dglGetProcAddress('glVertexP2ui');
  15428. glVertexP2uiv := dglGetProcAddress('glVertexP2uiv');
  15429. glVertexP3ui := dglGetProcAddress('glVertexP3ui');
  15430. glVertexP3uiv := dglGetProcAddress('glVertexP3uiv');
  15431. glVertexP4ui := dglGetProcAddress('glVertexP4ui');
  15432. glVertexP4uiv := dglGetProcAddress('glVertexP4uiv');
  15433. glTexCoordP1ui := dglGetProcAddress('glTexCoordP1ui');
  15434. glTexCoordP1uiv := dglGetProcAddress('glTexCoordP1uiv');
  15435. glTexCoordP2ui := dglGetProcAddress('glTexCoordP2ui');
  15436. glTexCoordP2uiv := dglGetProcAddress('glTexCoordP2uiv');
  15437. glTexCoordP3ui := dglGetProcAddress('glTexCoordP3ui');
  15438. glTexCoordP3uiv := dglGetProcAddress('glTexCoordP3uiv');
  15439. glTexCoordP4ui := dglGetProcAddress('glTexCoordP4ui');
  15440. glTexCoordP4uiv := dglGetProcAddress('glTexCoordP4uiv');
  15441. glMultiTexCoordP1ui := dglGetProcAddress('glMultiTexCoordP1ui');
  15442. glMultiTexCoordP1uiv := dglGetProcAddress('glMultiTexCoordP1uiv');
  15443. glMultiTexCoordP2ui := dglGetProcAddress('glMultiTexCoordP2ui');
  15444. glMultiTexCoordP2uiv := dglGetProcAddress('glMultiTexCoordP2uiv');
  15445. glMultiTexCoordP3ui := dglGetProcAddress('glMultiTexCoordP3ui');
  15446. glMultiTexCoordP3uiv := dglGetProcAddress('glMultiTexCoordP3uiv');
  15447. glMultiTexCoordP4ui := dglGetProcAddress('glMultiTexCoordP4ui');
  15448. glMultiTexCoordP4uiv := dglGetProcAddress('glMultiTexCoordP4uiv');
  15449. glNormalP3ui := dglGetProcAddress('glNormalP3ui');
  15450. glNormalP3uiv := dglGetProcAddress('glNormalP3uiv');
  15451. glColorP3ui := dglGetProcAddress('glColorP3ui');
  15452. glColorP3uiv := dglGetProcAddress('glColorP3uiv');
  15453. glColorP4ui := dglGetProcAddress('glColorP4ui');
  15454. glColorP4uiv := dglGetProcAddress('glColorP4uiv');
  15455. glSecondaryColorP3ui := dglGetProcAddress('glSecondaryColorP3ui');
  15456. glSecondaryColorP3uiv := dglGetProcAddress('glSecondaryColorP3uiv');
  15457. glVertexAttribP1ui := dglGetProcAddress('glVertexAttribP1ui');
  15458. glVertexAttribP1uiv := dglGetProcAddress('glVertexAttribP1uiv');
  15459. glVertexAttribP2ui := dglGetProcAddress('glVertexAttribP2ui');
  15460. glVertexAttribP2uiv := dglGetProcAddress('glVertexAttribP2uiv');
  15461. glVertexAttribP3ui := dglGetProcAddress('glVertexAttribP3ui');
  15462. glVertexAttribP3uiv := dglGetProcAddress('glVertexAttribP3uiv');
  15463. glVertexAttribP4ui := dglGetProcAddress('glVertexAttribP4ui');
  15464. glVertexAttribP4uiv := dglGetProcAddress('glVertexAttribP4uiv');
  15465. end;
  15466. procedure Read_GL_ARB_draw_indirect;
  15467. begin
  15468. glDrawArraysIndirect := dglGetProcAddress('glDrawArraysIndirect');
  15469. glDrawElementsIndirect := dglGetProcAddress('glDrawElementsIndirect');
  15470. end;
  15471. procedure Read_GL_ARB_gpu_shader_fp64;
  15472. begin
  15473. glUniform1d := dglGetProcAddress('glUniform1d');
  15474. glUniform2d := dglGetProcAddress('glUniform2d');
  15475. glUniform3d := dglGetProcAddress('glUniform3d');
  15476. glUniform4d := dglGetProcAddress('glUniform4d');
  15477. glUniform1dv := dglGetProcAddress('glUniform1dv');
  15478. glUniform2dv := dglGetProcAddress('glUniform2dv');
  15479. glUniform3dv := dglGetProcAddress('glUniform3dv');
  15480. glUniform4dv := dglGetProcAddress('glUniform4dv');
  15481. glUniformMatrix2dv := dglGetProcAddress('glUniformMatrix2dv');
  15482. glUniformMatrix3dv := dglGetProcAddress('glUniformMatrix3dv');
  15483. glUniformMatrix4dv := dglGetProcAddress('glUniformMatrix4dv');
  15484. glUniformMatrix2x3dv := dglGetProcAddress('glUniformMatrix2x3dv');
  15485. glUniformMatrix2x4dv := dglGetProcAddress('glUniformMatrix2x4dv');
  15486. glUniformMatrix3x2dv := dglGetProcAddress('glUniformMatrix3x2dv');
  15487. glUniformMatrix3x4dv := dglGetProcAddress('glUniformMatrix3x4dv');
  15488. glUniformMatrix4x2dv := dglGetProcAddress('glUniformMatrix4x2dv');
  15489. glUniformMatrix4x3dv := dglGetProcAddress('glUniformMatrix4x3dv');
  15490. glGetUniformdv := dglGetProcAddress('glGetUniformdv');
  15491. end;
  15492. procedure Read_GL_ARB_gpu_shader_int64;
  15493. begin
  15494. glUniform1i64ARB := dglGetProcAddress('glUniform1i64ARB');
  15495. glUniform2i64ARB := dglGetProcAddress('glUniform2i64ARB');
  15496. glUniform3i64ARB := dglGetProcAddress('glUniform3i64ARB');
  15497. glUniform4i64ARB := dglGetProcAddress('glUniform4i64ARB');
  15498. glUniform1i64vARB := dglGetProcAddress('glUniform1i64vARB');
  15499. glUniform2i64vARB := dglGetProcAddress('glUniform2i64vARB');
  15500. glUniform3i64vARB := dglGetProcAddress('glUniform3i64vARB');
  15501. glUniform4i64vARB := dglGetProcAddress('glUniform4i64vARB');
  15502. glUniform1ui64ARB := dglGetProcAddress('glUniform1ui64ARB');
  15503. glUniform2ui64ARB := dglGetProcAddress('glUniform2ui64ARB');
  15504. glUniform3ui64ARB := dglGetProcAddress('glUniform3ui64ARB');
  15505. glUniform4ui64ARB := dglGetProcAddress('glUniform4ui64ARB');
  15506. glUniform1ui64vARB := dglGetProcAddress('glUniform1ui64vARB');
  15507. glUniform2ui64vARB := dglGetProcAddress('glUniform2ui64vARB');
  15508. glUniform3ui64vARB := dglGetProcAddress('glUniform3ui64vARB');
  15509. glUniform4ui64vARB := dglGetProcAddress('glUniform4ui64vARB');
  15510. glGetUniformi64vARB := dglGetProcAddress('glGetUniformi64vARB');
  15511. glGetUniformui64vARB := dglGetProcAddress('glGetUniformui64vARB');
  15512. glGetnUniformi64vARB := dglGetProcAddress('glGetnUniformi64vARB');
  15513. glGetnUniformui64vARB := dglGetProcAddress('glGetnUniformui64vARB');
  15514. glProgramUniform1i64ARB := dglGetProcAddress('glProgramUniform1i64ARB');
  15515. glProgramUniform2i64ARB := dglGetProcAddress('glProgramUniform2i64ARB');
  15516. glProgramUniform3i64ARB := dglGetProcAddress('glProgramUniform3i64ARB');
  15517. glProgramUniform4i64ARB := dglGetProcAddress('glProgramUniform4i64ARB');
  15518. glProgramUniform1i64vARB := dglGetProcAddress('glProgramUniform1i64vARB');
  15519. glProgramUniform2i64vARB := dglGetProcAddress('glProgramUniform2i64vARB');
  15520. glProgramUniform3i64vARB := dglGetProcAddress('glProgramUniform3i64vARB');
  15521. glProgramUniform4i64vARB := dglGetProcAddress('glProgramUniform4i64vARB');
  15522. glProgramUniform1ui64ARB := dglGetProcAddress('glProgramUniform1ui64ARB');
  15523. glProgramUniform2ui64ARB := dglGetProcAddress('glProgramUniform2ui64ARB');
  15524. glProgramUniform3ui64ARB := dglGetProcAddress('glProgramUniform3ui64ARB');
  15525. glProgramUniform4ui64ARB := dglGetProcAddress('glProgramUniform4ui64ARB ');
  15526. glProgramUniform1ui64vARB := dglGetProcAddress('glProgramUniform1ui64vARB');
  15527. glProgramUniform2ui64vARB := dglGetProcAddress('glProgramUniform2ui64vARB');
  15528. glProgramUniform3ui64vARB := dglGetProcAddress('glProgramUniform3ui64vARB');
  15529. glProgramUniform4ui64vARB := dglGetProcAddress('glProgramUniform4ui64vARB');
  15530. end;
  15531. procedure Read_GL_ARB_shader_subroutine;
  15532. begin
  15533. glGetSubroutineUniformLocation := dglGetProcAddress('glGetSubroutineUniformLocation');
  15534. glGetSubroutineIndex := dglGetProcAddress('glGetSubroutineIndex');
  15535. glGetActiveSubroutineUniformiv := dglGetProcAddress('glGetActiveSubroutineUniformiv');
  15536. glGetActiveSubroutineUniformName := dglGetProcAddress('glGetActiveSubroutineUniformName');
  15537. glGetActiveSubroutineName := dglGetProcAddress('glGetActiveSubroutineName');
  15538. glUniformSubroutinesuiv := dglGetProcAddress('glUniformSubroutinesuiv');
  15539. glGetUniformSubroutineuiv := dglGetProcAddress('glGetUniformSubroutineuiv');
  15540. glGetProgramStageiv := dglGetProcAddress('glGetProgramStageiv');
  15541. end;
  15542. procedure Read_GL_ARB_tessellation_shader;
  15543. begin
  15544. glPatchParameteri := dglGetProcAddress('glPatchParameteri');
  15545. glPatchParameterfv := dglGetProcAddress('glPatchParameterfv');
  15546. end;
  15547. procedure Read_GL_ARB_transform_feedback2;
  15548. begin
  15549. glBindTransformFeedback := dglGetProcAddress('glBindTransformFeedback');
  15550. glDeleteTransformFeedbacks := dglGetProcAddress('glDeleteTransformFeedbacks');
  15551. glGenTransformFeedbacks := dglGetProcAddress('glGenTransformFeedbacks');
  15552. glIsTransformFeedback := dglGetProcAddress('glIsTransformFeedback');
  15553. glPauseTransformFeedback := dglGetProcAddress('glPauseTransformFeedback');
  15554. glResumeTransformFeedback := dglGetProcAddress('glResumeTransformFeedback');
  15555. glDrawTransformFeedback := dglGetProcAddress('glDrawTransformFeedback');
  15556. end;
  15557. procedure Read_GL_ARB_transform_feedback3;
  15558. begin
  15559. glDrawTransformFeedbackStream := dglGetProcAddress('glDrawTransformFeedbackStream');
  15560. glBeginQueryIndexed := dglGetProcAddress('glBeginQueryIndexed');
  15561. glEndQueryIndexed := dglGetProcAddress('glEndQueryIndexed');
  15562. glGetQueryIndexediv := dglGetProcAddress('glGetQueryIndexediv');
  15563. end;
  15564. procedure Read_GL_ARB_ES2_compatibility;
  15565. begin
  15566. glReleaseShaderCompiler := dglGetProcAddress('glReleaseShaderCompiler');
  15567. glShaderBinary := dglGetProcAddress('glShaderBinary');
  15568. glGetShaderPrecisionFormat := dglGetProcAddress('glGetShaderPrecisionFormat');
  15569. glDepthRangef := dglGetProcAddress('glDepthRangef');
  15570. glClearDepthf := dglGetProcAddress('glClearDepthf');
  15571. end;
  15572. procedure Read_GL_ARB_ES3_2_compatibility;
  15573. begin
  15574. glPrimitiveBoundingBoxARB := dglGetProcAddress('glPrimitiveBoundingBoxARB');
  15575. end;
  15576. procedure Read_GL_ARB_parallel_shader_compile;
  15577. begin
  15578. glMaxShaderCompilerThreadsARB := dglGetProcAddress('glMaxShaderCompilerThreadsARB');
  15579. end;
  15580. procedure Read_GL_ARB_get_program_binary;
  15581. begin
  15582. glGetProgramBinary := dglGetProcAddress('glGetProgramBinary');
  15583. glProgramBinary := dglGetProcAddress('glProgramBinary');
  15584. glProgramParameteri := dglGetProcAddress('glProgramParameteri');
  15585. end;
  15586. procedure Read_GL_ARB_separate_shader_objects;
  15587. begin
  15588. glUseProgramStages := dglGetProcAddress('glUseProgramStages');
  15589. glActiveShaderProgram := dglGetProcAddress('glActiveShaderProgram');
  15590. glCreateShaderProgramv := dglGetProcAddress('glCreateShaderProgramv');
  15591. glBindProgramPipeline := dglGetProcAddress('glBindProgramPipeline');
  15592. glDeleteProgramPipelines := dglGetProcAddress('glDeleteProgramPipelines');
  15593. glGenProgramPipelines := dglGetProcAddress('glGenProgramPipelines');
  15594. glIsProgramPipeline := dglGetProcAddress('glIsProgramPipeline');
  15595. glGetProgramPipelineiv := dglGetProcAddress('glGetProgramPipelineiv');
  15596. glProgramUniform1i := dglGetProcAddress('glProgramUniform1i');
  15597. glProgramUniform1iv := dglGetProcAddress('glProgramUniform1iv');
  15598. glProgramUniform1f := dglGetProcAddress('glProgramUniform1f');
  15599. glProgramUniform1fv := dglGetProcAddress('glProgramUniform1fv');
  15600. glProgramUniform1d := dglGetProcAddress('glProgramUniform1d');
  15601. glProgramUniform1dv := dglGetProcAddress('glProgramUniform1dv');
  15602. glProgramUniform1ui := dglGetProcAddress('glProgramUniform1ui');
  15603. glProgramUniform1uiv := dglGetProcAddress('glProgramUniform1uiv');
  15604. glProgramUniform2i := dglGetProcAddress('glProgramUniform2i');
  15605. glProgramUniform2iv := dglGetProcAddress('glProgramUniform2iv');
  15606. glProgramUniform2f := dglGetProcAddress('glProgramUniform2f');
  15607. glProgramUniform2fv := dglGetProcAddress('glProgramUniform2fv');
  15608. glProgramUniform2d := dglGetProcAddress('glProgramUniform2d');
  15609. glProgramUniform2dv := dglGetProcAddress('glProgramUniform2dv');
  15610. glProgramUniform2ui := dglGetProcAddress('glProgramUniform2ui');
  15611. glProgramUniform2uiv := dglGetProcAddress('glProgramUniform2uiv');
  15612. glProgramUniform3i := dglGetProcAddress('glProgramUniform3i');
  15613. glProgramUniform3iv := dglGetProcAddress('glProgramUniform3iv');
  15614. glProgramUniform3f := dglGetProcAddress('glProgramUniform3f');
  15615. glProgramUniform3fv := dglGetProcAddress('glProgramUniform3fv');
  15616. glProgramUniform3d := dglGetProcAddress('glProgramUniform3d');
  15617. glProgramUniform3dv := dglGetProcAddress('glProgramUniform3dv');
  15618. glProgramUniform3ui := dglGetProcAddress('glProgramUniform3ui');
  15619. glProgramUniform3uiv := dglGetProcAddress('glProgramUniform3uiv');
  15620. glProgramUniform4i := dglGetProcAddress('glProgramUniform4i');
  15621. glProgramUniform4iv := dglGetProcAddress('glProgramUniform4iv');
  15622. glProgramUniform4f := dglGetProcAddress('glProgramUniform4f');
  15623. glProgramUniform4fv := dglGetProcAddress('glProgramUniform4fv');
  15624. glProgramUniform4d := dglGetProcAddress('glProgramUniform4d');
  15625. glProgramUniform4dv := dglGetProcAddress('glProgramUniform4dv');
  15626. glProgramUniform4ui := dglGetProcAddress('glProgramUniform4ui');
  15627. glProgramUniform4uiv := dglGetProcAddress('glProgramUniform4uiv');
  15628. glProgramUniformMatrix2fv := dglGetProcAddress('glProgramUniformMatrix2fv');
  15629. glProgramUniformMatrix3fv := dglGetProcAddress('glProgramUniformMatrix3fv');
  15630. glProgramUniformMatrix4fv := dglGetProcAddress('glProgramUniformMatrix4fv');
  15631. glProgramUniformMatrix2dv := dglGetProcAddress('glProgramUniformMatrix2dv');
  15632. glProgramUniformMatrix3dv := dglGetProcAddress('glProgramUniformMatrix3dv');
  15633. glProgramUniformMatrix4dv := dglGetProcAddress('glProgramUniformMatrix4dv');
  15634. glProgramUniformMatrix2x3fv := dglGetProcAddress('glProgramUniformMatrix2x3fv');
  15635. glProgramUniformMatrix3x2fv := dglGetProcAddress('glProgramUniformMatrix3x2fv');
  15636. glProgramUniformMatrix2x4fv := dglGetProcAddress('glProgramUniformMatrix2x4fv');
  15637. glProgramUniformMatrix4x2fv := dglGetProcAddress('glProgramUniformMatrix4x2fv');
  15638. glProgramUniformMatrix3x4fv := dglGetProcAddress('glProgramUniformMatrix3x4fv');
  15639. glProgramUniformMatrix4x3fv := dglGetProcAddress('glProgramUniformMatrix4x3fv');
  15640. glProgramUniformMatrix2x3dv := dglGetProcAddress('glProgramUniformMatrix2x3dv');
  15641. glProgramUniformMatrix3x2dv := dglGetProcAddress('glProgramUniformMatrix3x2dv');
  15642. glProgramUniformMatrix2x4dv := dglGetProcAddress('glProgramUniformMatrix2x4dv');
  15643. glProgramUniformMatrix4x2dv := dglGetProcAddress('glProgramUniformMatrix4x2dv');
  15644. glProgramUniformMatrix3x4dv := dglGetProcAddress('glProgramUniformMatrix3x4dv');
  15645. glProgramUniformMatrix4x3dv := dglGetProcAddress('glProgramUniformMatrix4x3dv');
  15646. glValidateProgramPipeline := dglGetProcAddress('glValidateProgramPipeline');
  15647. glGetProgramPipelineInfoLog := dglGetProcAddress('glGetProgramPipelineInfoLog');
  15648. end;
  15649. procedure Read_GL_ARB_vertex_attrib_64bit;
  15650. begin
  15651. glVertexAttribL1d := dglGetProcAddress('glVertexAttribL1d');
  15652. glVertexAttribL2d := dglGetProcAddress('glVertexAttribL2d');
  15653. glVertexAttribL3d := dglGetProcAddress('glVertexAttribL3d');
  15654. glVertexAttribL4d := dglGetProcAddress('glVertexAttribL4d');
  15655. glVertexAttribL1dv := dglGetProcAddress('glVertexAttribL1dv');
  15656. glVertexAttribL2dv := dglGetProcAddress('glVertexAttribL2dv');
  15657. glVertexAttribL3dv := dglGetProcAddress('glVertexAttribL3dv');
  15658. glVertexAttribL4dv := dglGetProcAddress('glVertexAttribL4dv');
  15659. glVertexAttribLPointer := dglGetProcAddress('glVertexAttribLPointer');
  15660. glGetVertexAttribLdv := dglGetProcAddress('glGetVertexAttribLdv');
  15661. end;
  15662. procedure Read_GL_ARB_viewport_array;
  15663. begin
  15664. glViewportArrayv := dglGetProcAddress('glViewportArrayv');
  15665. glViewportIndexedf := dglGetProcAddress('glViewportIndexedf');
  15666. glViewportIndexedfv := dglGetProcAddress('glViewportIndexedfv');
  15667. glScissorArrayv := dglGetProcAddress('glScissorArrayv');
  15668. glScissorIndexed := dglGetProcAddress('glScissorIndexed');
  15669. glScissorIndexedv := dglGetProcAddress('glScissorIndexedv');
  15670. glDepthRangeArrayv := dglGetProcAddress('glDepthRangeArrayv');
  15671. glDepthRangeIndexed := dglGetProcAddress('glDepthRangeIndexed');
  15672. glGetFloati_v := dglGetProcAddress('glGetFloati_v');
  15673. glGetDoublei_v := dglGetProcAddress('glGetDoublei_v');
  15674. end;
  15675. // GL 4.2
  15676. procedure Read_GL_ARB_base_instance;
  15677. begin
  15678. glDrawArraysInstancedBaseInstance := dglGetProcAddress('glDrawArraysInstancedBaseInstance');
  15679. glDrawElementsInstancedBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseInstance');
  15680. glDrawElementsInstancedBaseVertexBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseVertexBaseInstance');
  15681. end;
  15682. procedure Read_GL_ARB_transform_feedback_instanced;
  15683. begin
  15684. glDrawTransformFeedbackInstanced := dglGetProcAddress('glDrawTransformFeedbackInstanced');
  15685. glDrawTransformFeedbackStreamInstanced := dglGetProcAddress('glDrawTransformFeedbackStreamInstanced');
  15686. end;
  15687. procedure Read_GL_ARB_internalformat_query;
  15688. begin
  15689. glGetInternalformativ := dglGetProcAddress('glGetInternalformativ');
  15690. end;
  15691. procedure Read_GL_ARB_shader_atomic_counters;
  15692. begin
  15693. glGetActiveAtomicCounterBufferiv := dglGetProcAddress('glGetActiveAtomicCounterBufferiv');
  15694. end;
  15695. procedure Read_GL_ARB_shader_image_load_store;
  15696. begin
  15697. glBindImageTexture := dglGetProcAddress('glBindImageTexture');
  15698. glMemoryBarrier := dglGetProcAddress('glMemoryBarrier');
  15699. end;
  15700. procedure Read_GL_ARB_texture_storage;
  15701. begin
  15702. glTexStorage1D := dglGetProcAddress('glTexStorage1D');
  15703. glTexStorage2D := dglGetProcAddress('glTexStorage2D');
  15704. glTexStorage3D := dglGetProcAddress('glTexStorage3D');
  15705. glTextureStorage1DEXT := dglGetProcAddress('glTextureStorage1DEXT');
  15706. glTextureStorage2DEXT := dglGetProcAddress('glTextureStorage2DEXT');
  15707. glTextureStorage3DEXT := dglGetProcAddress('glTextureStorage3DEXT');
  15708. end;
  15709. // GL 4.3
  15710. procedure Read_GL_KHR_debug;
  15711. begin
  15712. glDebugMessageControl := dglGetProcAddress('glDebugMessageControl');
  15713. glDebugMessageInsert := dglGetProcAddress('glDebugMessageInsert');
  15714. glDebugMessageCallback := dglGetProcAddress('glDebugMessageCallback');
  15715. glGetDebugMessageLog := dglGetProcAddress('glGetDebugMessageLog');
  15716. glPushDebugGroup := dglGetProcAddress('glPushDebugGroup');
  15717. glPopDebugGroup := dglGetProcAddress('glPopDebugGroup');
  15718. glObjectLabel := dglGetProcAddress('glObjectLabel');
  15719. glGetObjectLabel := dglGetProcAddress('glGetObjectLabel');
  15720. glObjectPtrLabel := dglGetProcAddress('glObjectPtrLabel');
  15721. glGetObjectPtrLabel := dglGetProcAddress('glGetObjectPtrLabel');
  15722. end;
  15723. procedure Read_GL_ARB_clear_buffer_object;
  15724. begin
  15725. glClearBufferData := dglGetProcAddress('glClearBufferData');
  15726. glClearBufferSubData := dglGetProcAddress('glClearBufferSubData');
  15727. glClearNamedBufferDataEXT := dglGetProcAddress('glClearNamedBufferDataEXT');
  15728. glClearNamedBufferSubDataEXT := dglGetProcAddress('glClearNamedBufferSubDataEXT');
  15729. end;
  15730. procedure Read_GL_ARB_compute_shader;
  15731. begin
  15732. glDispatchCompute := dglGetProcAddress('glDispatchCompute');
  15733. glDispatchComputeIndirect := dglGetProcAddress('glDispatchComputeIndirect');
  15734. end;
  15735. procedure Read_GL_ARB_copy_image;
  15736. begin
  15737. glCopyImageSubData := dglGetProcAddress('glCopyImageSubData');
  15738. end;
  15739. procedure Read_GL_ARB_framebuffer_no_attachments;
  15740. begin
  15741. glFramebufferParameteri := dglGetProcAddress('glFramebufferParameteri');
  15742. glGetFramebufferParameteriv := dglGetProcAddress('glGetFramebufferParameteriv');
  15743. glNamedFramebufferParameteriEXT := dglGetProcAddress('glNamedFramebufferParameteriEXT');
  15744. glGetNamedFramebufferParameterivEXT := dglGetProcAddress('glGetNamedFramebufferParameterivEXT');
  15745. end;
  15746. procedure Read_GL_ARB_internalformat_query2;
  15747. begin
  15748. glGetInternalformati64v := dglGetProcAddress('glGetInternalformati64v');;
  15749. end;
  15750. procedure Read_GL_ARB_invalidate_subdata;
  15751. begin
  15752. glInvalidateTexSubImage := dglGetProcAddress('glInvalidateTexSubImage');
  15753. glInvalidateTexImage := dglGetProcAddress('glInvalidateTexImage');
  15754. glInvalidateBufferSubData := dglGetProcAddress('glInvalidateBufferSubData');
  15755. glInvalidateBufferData := dglGetProcAddress('glInvalidateBufferData');
  15756. glInvalidateFramebuffer := dglGetProcAddress('glInvalidateFramebuffer');
  15757. glInvalidateSubFramebuffer := dglGetProcAddress('glInvalidateSubFramebuffer');
  15758. end;
  15759. procedure Read_GL_ARB_multi_draw_indirect;
  15760. begin
  15761. glMultiDrawArraysIndirect := dglGetProcAddress('glMultiDrawArraysIndirect');
  15762. glMultiDrawElementsIndirect := dglGetProcAddress('glMultiDrawElementsIndirect');
  15763. end;
  15764. procedure Read_GL_ARB_program_interface_query;
  15765. begin
  15766. glGetProgramInterfaceiv := dglGetProcAddress('glGetProgramInterfaceiv');
  15767. glGetProgramResourceIndex := dglGetProcAddress('glGetProgramResourceIndex');
  15768. glGetProgramResourceName := dglGetProcAddress('glGetProgramResourceName');
  15769. glGetProgramResourceiv := dglGetProcAddress('glGetProgramResourceiv');
  15770. glGetProgramResourceLocation := dglGetProcAddress('glGetProgramResourceLocation');
  15771. glGetProgramResourceLocationIndex := dglGetProcAddress('glGetProgramResourceLocationIndex');
  15772. end;
  15773. procedure Read_GL_ARB_shader_storage_buffer_object;
  15774. begin
  15775. glShaderStorageBlockBinding := dglGetProcAddress('glShaderStorageBlockBinding');
  15776. end;
  15777. procedure Read_GL_ARB_texture_buffer_range;
  15778. begin
  15779. glTexBufferRange := dglGetProcAddress('glTexBufferRange');
  15780. glTextureBufferRangeEXT := dglGetProcAddress('glTextureBufferRangeEXT');
  15781. end;
  15782. procedure Read_GL_ARB_texture_storage_multisample;
  15783. begin
  15784. glTexStorage2DMultisample := dglGetProcAddress('glTexStorage2DMultisample');
  15785. glTexStorage3DMultisample := dglGetProcAddress('glTexStorage3DMultisample');
  15786. glTextureStorage2DMultisampleEXT := dglGetProcAddress('glTextureStorage2DMultisampleEXT');
  15787. glTextureStorage3DMultisampleEXT := dglGetProcAddress('glTextureStorage3DMultisampleEXT');
  15788. end;
  15789. procedure Read_GL_ARB_texture_view;
  15790. begin
  15791. glTextureView := dglGetProcAddress('glTextureView');
  15792. end;
  15793. procedure Read_GL_ARB_vertex_attrib_binding;
  15794. begin
  15795. glBindVertexBuffer := dglGetProcAddress('glBindVertexBuffer');
  15796. glVertexAttribFormat := dglGetProcAddress('glVertexAttribFormat');
  15797. glVertexAttribIFormat := dglGetProcAddress('glVertexAttribIFormat');
  15798. glVertexAttribLFormat := dglGetProcAddress('glVertexAttribLFormat');
  15799. glVertexAttribBinding := dglGetProcAddress('glVertexAttribBinding');
  15800. glVertexBindingDivisor := dglGetProcAddress('glVertexBindingDivisor');
  15801. glVertexArrayBindVertexBufferEXT := dglGetProcAddress('glVertexArrayBindVertexBufferEXT');
  15802. glVertexArrayVertexAttribFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribFormatEXT');
  15803. glVertexArrayVertexAttribIFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribIFormatEXT');
  15804. glVertexArrayVertexAttribLFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribLFormatEXT');
  15805. glVertexArrayVertexAttribBindingEXT := dglGetProcAddress('glVertexArrayVertexAttribBindingEXT');
  15806. glVertexArrayVertexBindingDivisorEXT := dglGetProcAddress('glVertexArrayVertexBindingDivisorEXT');
  15807. end;
  15808. procedure Read_GL_4_4;
  15809. begin
  15810. glBufferStorage := dglGetProcAddress('glBufferStorage');
  15811. glClearTexImage := dglGetProcAddress('glClearTexImage');
  15812. glClearTexSubImage := dglGetProcAddress('glClearTexSubImage');
  15813. glBindBuffersBase := dglGetProcAddress('glBindBuffersBase');
  15814. glBindBuffersRange := dglGetProcAddress('glBindBuffersRange');
  15815. glBindTextures := dglGetProcAddress('glBindTextures');
  15816. glBindSamplers := dglGetProcAddress('glBindSamplers');
  15817. glBindImageTextures := dglGetProcAddress('glBindImageTextures');
  15818. glBindVertexBuffers := dglGetProcAddress('glBindVertexBuffers');
  15819. end;
  15820. procedure Read_GL_4_5;
  15821. begin
  15822. glClipControl:= dglGetProcAddress('glClipControl');
  15823. glCreateTransformFeedbacks:= dglGetProcAddress('glCreateTransformFeedbacks');
  15824. glTransformFeedbackBufferBase:= dglGetProcAddress('glTransformFeedbackBufferBase');
  15825. glTransformFeedbackBufferRange:= dglGetProcAddress('glTransformFeedbackBufferRange');
  15826. glGetTransformFeedbackiv:= dglGetProcAddress('glGetTransformFeedbackiv');
  15827. glGetTransformFeedbacki_v:= dglGetProcAddress('glGetTransformFeedbacki_v');
  15828. glGetTransformFeedbacki64_v:= dglGetProcAddress('glGetTransformFeedbacki64_v');
  15829. glCreateBuffers:= dglGetProcAddress('glCreateBuffers');
  15830. glNamedBufferStorage:= dglGetProcAddress('glNamedBufferStorage');
  15831. glNamedBufferData:= dglGetProcAddress('glNamedBufferData');
  15832. glNamedBufferSubData:= dglGetProcAddress('glNamedBufferSubData');
  15833. glCopyNamedBufferSubData:= dglGetProcAddress('glCopyNamedBufferSubData');
  15834. glClearNamedBufferData:= dglGetProcAddress('glClearNamedBufferData');
  15835. glClearNamedBufferSubData:= dglGetProcAddress('glClearNamedBufferSubData');
  15836. glMapNamedBuffer:= dglGetProcAddress('glMapNamedBuffer');
  15837. glMapNamedBufferRange:= dglGetProcAddress('glMapNamedBufferRange');
  15838. glUnmapNamedBuffer:= dglGetProcAddress('glUnmapNamedBuffer');
  15839. glFlushMappedNamedBufferRange:= dglGetProcAddress('glFlushMappedNamedBufferRange');
  15840. glGetNamedBufferParameteriv:= dglGetProcAddress('glGetNamedBufferParameteriv');
  15841. glGetNamedBufferParameteri64v:= dglGetProcAddress('glGetNamedBufferParameteri64v');
  15842. glGetNamedBufferPointerv:= dglGetProcAddress('glGetNamedBufferPointerv');
  15843. glGetNamedBufferSubData:= dglGetProcAddress('glGetNamedBufferSubData');
  15844. glCreateFramebuffers:= dglGetProcAddress('glCreateFramebuffers');
  15845. glNamedFramebufferRenderbuffer:= dglGetProcAddress('glNamedFramebufferRenderbuffer');
  15846. glNamedFramebufferParameteri:= dglGetProcAddress('glNamedFramebufferParameteri');
  15847. glNamedFramebufferTexture:= dglGetProcAddress('glNamedFramebufferTexture');
  15848. glNamedFramebufferTextureLayer:= dglGetProcAddress('glNamedFramebufferTextureLayer');
  15849. glNamedFramebufferDrawBuffer:= dglGetProcAddress('glNamedFramebufferDrawBuffer');
  15850. glNamedFramebufferDrawBuffers:= dglGetProcAddress('glNamedFramebufferDrawBuffers');
  15851. glNamedFramebufferReadBuffer:= dglGetProcAddress('glNamedFramebufferReadBuffer');
  15852. glInvalidateNamedFramebufferData:= dglGetProcAddress('glInvalidateNamedFramebufferData');
  15853. glInvalidateNamedFramebufferSubData:= dglGetProcAddress('glInvalidateNamedFramebufferSubData');
  15854. glClearNamedFramebufferiv:= dglGetProcAddress('glClearNamedFramebufferiv');
  15855. glClearNamedFramebufferuiv:= dglGetProcAddress('glClearNamedFramebufferuiv');
  15856. glClearNamedFramebufferfv:= dglGetProcAddress('glClearNamedFramebufferfv');
  15857. glClearNamedFramebufferfi:= dglGetProcAddress('glClearNamedFramebufferfi');
  15858. glBlitNamedFramebuffer:= dglGetProcAddress('glBlitNamedFramebuffer');
  15859. glCheckNamedFramebufferStatus:= dglGetProcAddress('glCheckNamedFramebufferStatus');
  15860. glGetNamedFramebufferParameteriv:= dglGetProcAddress('glGetNamedFramebufferParameteriv');
  15861. glGetNamedFramebufferAttachmentParameteriv:= dglGetProcAddress('glGetNamedFramebufferAttachmentParameteriv');
  15862. glCreateRenderbuffers:= dglGetProcAddress('glCreateRenderbuffers');
  15863. glNamedRenderbufferStorage:= dglGetProcAddress('glNamedRenderbufferStorage');
  15864. glNamedRenderbufferStorageMultisample:= dglGetProcAddress('glNamedRenderbufferStorageMultisample');
  15865. glGetNamedRenderbufferParameteriv:= dglGetProcAddress('glGetNamedRenderbufferParameteriv');
  15866. glCreateTextures:= dglGetProcAddress('glCreateTextures');
  15867. glTextureBuffer:= dglGetProcAddress('glTextureBuffer');
  15868. glTextureBufferRange:= dglGetProcAddress('glTextureBufferRange');
  15869. glTextureStorage1D:= dglGetProcAddress('glTextureStorage1D');
  15870. glTextureStorage2D:= dglGetProcAddress('glTextureStorage2D');
  15871. glTextureStorage3D:= dglGetProcAddress('glTextureStorage3D');
  15872. glTextureStorage2DMultisample:= dglGetProcAddress('glTextureStorage2DMultisample');
  15873. glTextureStorage3DMultisample:= dglGetProcAddress('glTextureStorage3DMultisample');
  15874. glTextureSubImage1D:= dglGetProcAddress('glTextureSubImage1D');
  15875. glTextureSubImage2D:= dglGetProcAddress('glTextureSubImage2D');
  15876. glTextureSubImage3D:= dglGetProcAddress('glTextureSubImage3D');
  15877. glCompressedTextureSubImage1D:= dglGetProcAddress('glCompressedTextureSubImage1D');
  15878. glCompressedTextureSubImage2D:= dglGetProcAddress('glCompressedTextureSubImage2D');
  15879. glCompressedTextureSubImage3D:= dglGetProcAddress('glCompressedTextureSubImage3D');
  15880. glCopyTextureSubImage1D:= dglGetProcAddress('glCopyTextureSubImage1D');
  15881. glCopyTextureSubImage2D:= dglGetProcAddress('glCopyTextureSubImage2D');
  15882. glCopyTextureSubImage3D:= dglGetProcAddress('glCopyTextureSubImage3D');
  15883. glTextureParameterf:= dglGetProcAddress('glTextureParameterf');
  15884. glTextureParameterfv:= dglGetProcAddress('glTextureParameterfv');
  15885. glTextureParameteri:= dglGetProcAddress('glTextureParameteri');
  15886. glTextureParameterIiv:= dglGetProcAddress('glTextureParameterIiv');
  15887. glTextureParameterIuiv:= dglGetProcAddress('glTextureParameterIuiv');
  15888. glTextureParameteriv:= dglGetProcAddress('glTextureParameteriv');
  15889. glGenerateTextureMipmap:= dglGetProcAddress('glGenerateTextureMipmap');
  15890. glBindTextureUnit:= dglGetProcAddress('glBindTextureUnit');
  15891. glGetTextureImage:= dglGetProcAddress('glGetTextureImage');
  15892. glGetCompressedTextureImage:= dglGetProcAddress('glGetCompressedTextureImage');
  15893. glGetTextureLevelParameterfv:= dglGetProcAddress('glGetTextureLevelParameterfv');
  15894. glGetTextureLevelParameteriv:= dglGetProcAddress('glGetTextureLevelParameteriv');
  15895. glGetTextureParameterfv:= dglGetProcAddress('glGetTextureParameterfv');
  15896. glGetTextureParameterIiv:= dglGetProcAddress('glGetTextureParameterIiv');
  15897. glGetTextureParameterIuiv:= dglGetProcAddress('glGetTextureParameterIuiv');
  15898. glGetTextureParameteriv:= dglGetProcAddress('glGetTextureParameteriv');
  15899. glCreateVertexArrays:= dglGetProcAddress('glCreateVertexArrays');
  15900. glDisableVertexArrayAttrib:= dglGetProcAddress('glDisableVertexArrayAttrib');
  15901. glEnableVertexArrayAttrib:= dglGetProcAddress('glEnableVertexArrayAttrib');
  15902. glVertexArrayElementBuffer:= dglGetProcAddress('glVertexArrayElementBuffer');
  15903. glVertexArrayVertexBuffer:= dglGetProcAddress('glVertexArrayVertexBuffer');
  15904. glVertexArrayVertexBuffers:= dglGetProcAddress('glVertexArrayVertexBuffers');
  15905. glVertexArrayAttribBinding:= dglGetProcAddress('glVertexArrayAttribBinding');
  15906. glVertexArrayAttribFormat:= dglGetProcAddress('glVertexArrayAttribFormat');
  15907. glVertexArrayAttribIFormat:= dglGetProcAddress('glVertexArrayAttribIFormat');
  15908. glVertexArrayAttribLFormat:= dglGetProcAddress('glVertexArrayAttribLFormat');
  15909. glVertexArrayBindingDivisor:= dglGetProcAddress('glVertexArrayBindingDivisor');
  15910. glGetVertexArrayiv:= dglGetProcAddress('glGetVertexArrayiv');
  15911. glGetVertexArrayIndexediv:= dglGetProcAddress('glGetVertexArrayIndexediv');
  15912. glGetVertexArrayIndexed64iv:= dglGetProcAddress('glGetVertexArrayIndexed64iv');
  15913. glCreateSamplers:= dglGetProcAddress('glCreateSamplers');
  15914. glCreateProgramPipelines:= dglGetProcAddress('glCreateProgramPipelines');
  15915. glCreateQueries:= dglGetProcAddress('glCreateQueries');
  15916. glMemoryBarrierByRegion:= dglGetProcAddress('glMemoryBarrierByRegion');
  15917. glGetTextureSubImage:= dglGetProcAddress('glGetTextureSubImage');
  15918. glGetCompressedTextureSubImage:= dglGetProcAddress('glGetCompressedTextureSubImage');
  15919. glGetGraphicsResetStatus:= dglGetProcAddress('glGetGraphicsResetStatus');
  15920. glGetnCompressedTexImage:= dglGetProcAddress('glGetnCompressedTexImage');
  15921. glGetnTexImage:= dglGetProcAddress('glGetnTexImage');
  15922. glGetnUniformdv:= dglGetProcAddress('glGetnUniformdv');
  15923. glGetnUniformfv:= dglGetProcAddress('glGetnUniformfv');
  15924. glGetnUniformiv:= dglGetProcAddress('glGetnUniformiv');
  15925. glGetnUniformuiv:= dglGetProcAddress('glGetnUniformuiv');
  15926. glReadnPixels:= dglGetProcAddress('glReadnPixels');
  15927. glGetnMapdv:= dglGetProcAddress('glGetnMapdv');
  15928. glGetnMapfv:= dglGetProcAddress('glGetnMapfv');
  15929. glGetnMapiv:= dglGetProcAddress('glGetnMapiv');
  15930. glGetnPixelMapfv:= dglGetProcAddress('glGetnPixelMapfv');
  15931. glGetnPixelMapuiv:= dglGetProcAddress('glGetnPixelMapuiv');
  15932. glGetnPixelMapusv:= dglGetProcAddress('glGetnPixelMapusv');
  15933. glGetnPolygonStipple:= dglGetProcAddress('glGetnPolygonStipple');
  15934. glGetnColorTable:= dglGetProcAddress('glGetnColorTable');
  15935. glGetnConvolutionFilter:= dglGetProcAddress('glGetnConvolutionFilter');
  15936. glGetnSeparableFilter:= dglGetProcAddress('glGetnSeparableFilter');
  15937. glGetnHistogram:= dglGetProcAddress('glGetnHistogram');
  15938. glGetnMinmax:= dglGetProcAddress('glGetnMinmax');
  15939. glTextureBarrier:= dglGetProcAddress('glTextureBarrier');
  15940. end;
  15941. procedure Read_GL_NV_path_rendering;
  15942. begin
  15943. glGenPathsNV := dglGetProcAddress('glGenPathsNV');
  15944. glDeletePathsNV := dglGetProcAddress('glDeletePathsNV');
  15945. glIsPathNV := dglGetProcAddress('glIsPathNV');
  15946. glPathCommandsNV := dglGetProcAddress('glPathCommandsNV');
  15947. glPathCoordsNV := dglGetProcAddress('glPathCoordsNV');
  15948. glPathSubCommandsNV := dglGetProcAddress('glPathSubCommandsNV');
  15949. glPathSubCoordsNV := dglGetProcAddress('glPathSubCoordsNV');
  15950. glPathStringNV := dglGetProcAddress('glPathStringNV');
  15951. glPathGlyphsNV := dglGetProcAddress('glPathGlyphsNV');
  15952. glPathGlyphRangeNV := dglGetProcAddress('glPathGlyphRangeNV');
  15953. glWeightPathsNV := dglGetProcAddress('glWeightPathsNV');
  15954. glCopyPathNV := dglGetProcAddress('glCopyPathNV');
  15955. glInterpolatePathsNV := dglGetProcAddress('glInterpolatePathsNV');
  15956. glTransformPathNV := dglGetProcAddress('glTransformPathNV');
  15957. glPathParameterivNV := dglGetProcAddress('glPathParameterivNV');
  15958. glPathParameteriNV := dglGetProcAddress('glPathParameteriNV');
  15959. glPathParameterfvNV := dglGetProcAddress('glPathParameterfvNV');
  15960. glPathParameterfNV := dglGetProcAddress('glPathParameterfNV');
  15961. glPathDashArrayNV := dglGetProcAddress('glPathDashArrayNV');
  15962. glPathStencilFuncNV := dglGetProcAddress('glPathStencilFuncNV');
  15963. glPathStencilDepthOffsetNV := dglGetProcAddress('glPathStencilDepthOffsetNV');
  15964. glStencilFillPathNV := dglGetProcAddress('glStencilFillPathNV');
  15965. glStencilStrokePathNV := dglGetProcAddress('glStencilStrokePathNV');
  15966. glStencilFillPathInstancedNV := dglGetProcAddress('glStencilFillPathInstancedNV');
  15967. glStencilStrokePathInstancedNV := dglGetProcAddress('glStencilStrokePathInstancedNV');
  15968. glPathCoverDepthFuncNV := dglGetProcAddress('glPathCoverDepthFuncNV');
  15969. glPathColorGenNV := dglGetProcAddress('glPathColorGenNV');
  15970. glPathTexGenNV := dglGetProcAddress('glPathTexGenNV');
  15971. glPathFogGenNV := dglGetProcAddress('glPathFogGenNV');
  15972. glCoverFillPathNV := dglGetProcAddress('glCoverFillPathNV');
  15973. glCoverStrokePathNV := dglGetProcAddress('glCoverStrokePathNV');
  15974. glCoverFillPathInstancedNV := dglGetProcAddress('glCoverFillPathInstancedNV');
  15975. glCoverStrokePathInstancedNV := dglGetProcAddress('glCoverStrokePathInstancedNV');
  15976. glGetPathParameterivNV := dglGetProcAddress('glGetPathParameterivNV');
  15977. glGetPathParameterfvNV := dglGetProcAddress('glGetPathParameterfvNV');
  15978. glGetPathCommandsNV := dglGetProcAddress('glGetPathCommandsNV');
  15979. glGetPathCoordsNV := dglGetProcAddress('glGetPathCoordsNV');
  15980. glGetPathDashArrayNV := dglGetProcAddress('glGetPathDashArrayNV');
  15981. glGetPathMetricsNV := dglGetProcAddress('glGetPathMetricsNV');
  15982. glGetPathMetricRangeNV := dglGetProcAddress('glGetPathMetricRangeNV');
  15983. glGetPathSpacingNV := dglGetProcAddress('glGetPathSpacingNV');
  15984. glGetPathColorGenivNV := dglGetProcAddress('glGetPathColorGenivNV');
  15985. glGetPathColorGenfvNV := dglGetProcAddress('glGetPathColorGenfvNV');
  15986. glGetPathTexGenivNV := dglGetProcAddress('glGetPathTexGenivNV');
  15987. glGetPathTexGenfvNV := dglGetProcAddress('glGetPathTexGenfvNV');
  15988. glIsPointInFillPathNV := dglGetProcAddress('glIsPointInFillPathNV');
  15989. glIsPointInStrokePathNV := dglGetProcAddress('glIsPointInStrokePathNV');
  15990. glGetPathLengthNV := dglGetProcAddress('glGetPathLengthNV');
  15991. glPointAlongPathNV := dglGetProcAddress('glPointAlongPathNV');
  15992. end;
  15993. procedure Read_GL_AMD_stencil_operation_extended;
  15994. begin
  15995. glStencilOpValueAMD := dglGetProcAddress('glStencilOpValueAMD');
  15996. end;
  15997. procedure Read_GL_NV_bindless_texture;
  15998. begin
  15999. glGetTextureHandleNV := dglGetProcAddress('glGetTextureHandleNV');
  16000. glGetTextureSamplerHandleNV := dglGetProcAddress('glGetTextureSamplerHandleNV');
  16001. glMakeTextureHandleResidentNV := dglGetProcAddress('glMakeTextureHandleResidentNV');
  16002. glMakeTextureHandleNonResidentNV := dglGetProcAddress('glMakeTextureHandleNonResidentNV');
  16003. glGetImageHandleNV := dglGetProcAddress('glGetImageHandleNV');
  16004. glMakeImageHandleResidentNV := dglGetProcAddress('glMakeImageHandleResidentNV');
  16005. glMakeImageHandleNonResidentNV := dglGetProcAddress('glMakeImageHandleNonResidentNV');
  16006. glUniformHandleui64NV := dglGetProcAddress('glUniformHandleui64NV');
  16007. glUniformHandleui64vNV := dglGetProcAddress('glUniformHandleui64vNV');
  16008. glProgramUniformHandleui64NV := dglGetProcAddress('glProgramUniformHandleui64NV');
  16009. glProgramUniformHandleui64vNV := dglGetProcAddress('glProgramUniformHandleui64vNV');
  16010. glIsTextureHandleResidentNV := dglGetProcAddress('glIsTextureHandleResidentNV');
  16011. glIsImageHandleResidentNV := dglGetProcAddress('glIsImageHandleResidentNV');
  16012. end;
  16013. procedure Read_GL_ARB_bindless_texture;
  16014. begin
  16015. glGetTextureHandleARB := dglGetProcAddress('TglGetTextureHandleARB');
  16016. glGetTextureSamplerHandleARB := dglGetProcAddress('TglGetTextureSamplerHandleARB');
  16017. glMakeTextureHandleResidentARB := dglGetProcAddress('TglMakeTextureHandleResidentARB');
  16018. glMakeTextureHandleNonResidentARB := dglGetProcAddress('TglMakeTextureHandleNonResidentARB');
  16019. glGetImageHandleARB := dglGetProcAddress('TglGetImageHandleARB');
  16020. glMakeImageHandleResidentARB := dglGetProcAddress('TglMakeImageHandleResidentARB');
  16021. glMakeImageHandleNonResidentARB := dglGetProcAddress('TglMakeImageHandleNonResidentARB');
  16022. glUniformHandleui64ARB := dglGetProcAddress('TglUniformHandleui64ARB');
  16023. glUniformHandleui64vARB := dglGetProcAddress('TglUniformHandleui64vARB');
  16024. glProgramUniformHandleui64ARB := dglGetProcAddress('TglProgramUniformHandleui64ARB');
  16025. glProgramUniformHandleui64vARB := dglGetProcAddress('TglProgramUniformHandleui64vARB');
  16026. glIsTextureHandleResidentARB := dglGetProcAddress('TglIsTextureHandleResidentARB');
  16027. glIsImageHandleResidentARB := dglGetProcAddress('TglIsImageHandleResidentARB');
  16028. glVertexAttribL1ui64ARB := dglGetProcAddress('TglVertexAttribL1ui64ARB');
  16029. glVertexAttribL1ui64vARB := dglGetProcAddress('TglVertexAttribL1ui64vARB');
  16030. glGetVertexAttribLui64vARB := dglGetProcAddress('TglGetVertexAttribLui64vARB');
  16031. end;
  16032. procedure Read_GL_ARB_cl_event;
  16033. begin
  16034. glCreateSyncFromCLeventARB := dglGetProcAddress('glCreateSyncFromCLeventARB');
  16035. end;
  16036. procedure Read_GL_ARB_compute_variable_group_size;
  16037. begin
  16038. glDispatchComputeGroupSizeARB := dglGetProcAddress('glDispatchComputeGroupSizeARB');
  16039. end;
  16040. procedure Read_GL_ARB_debug_output;
  16041. begin
  16042. glDebugMessageControlARB := dglGetProcAddress('glDebugMessageControlARB');
  16043. glDebugMessageInsertARB := dglGetProcAddress('glDebugMessageInsertARB');
  16044. glDebugMessageCallbackARB := dglGetProcAddress('glDebugMessageCallbackARB');
  16045. glGetDebugMessageLogARB := dglGetProcAddress('glGetDebugMessageLogARB');
  16046. end;
  16047. procedure Read_GL_ARB_robustness;
  16048. begin
  16049. glGetGraphicsResetStatusARB := dglGetProcAddress('glGetGraphicsResetStatusARB');
  16050. glGetnMapdvARB := dglGetProcAddress('glGetnMapdvARB');
  16051. glGetnMapfvARB := dglGetProcAddress('glGetnMapfvARB');
  16052. glGetnMapivARB := dglGetProcAddress('glGetnMapivARB');
  16053. glGetnPixelMapfvARB := dglGetProcAddress('glGetnPixelMapfvARB');
  16054. glGetnPixelMapuivARB := dglGetProcAddress('glGetnPixelMapuivARB');
  16055. glGetnPixelMapusvARB := dglGetProcAddress('glGetnPixelMapusvARB');
  16056. glGetnPolygonStippleARB := dglGetProcAddress('glGetnPolygonStippleARB');
  16057. glGetnColorTableARB := dglGetProcAddress('glGetnColorTableARB');
  16058. glGetnConvolutionFilterARB := dglGetProcAddress('glGetnConvolutionFilterARB');
  16059. glGetnSeparableFilterARB := dglGetProcAddress('glGetnSeparableFilterARB');
  16060. glGetnHistogramARB := dglGetProcAddress('glGetnHistogramARB');
  16061. glGetnMinmaxARB := dglGetProcAddress('glGetnMinmaxARB');
  16062. glGetnTexImageARB := dglGetProcAddress('glGetnTexImageARB');
  16063. glReadnPixelsARB := dglGetProcAddress('glReadnPixelsARB');
  16064. glGetnCompressedTexImageARB := dglGetProcAddress('glGetnCompressedTexImageARB');
  16065. glGetnUniformfvARB := dglGetProcAddress('glGetnUniformfvARB');
  16066. glGetnUniformivARB := dglGetProcAddress('glGetnUniformivARB');
  16067. glGetnUniformuivARB := dglGetProcAddress('glGetnUniformuivARB');
  16068. glGetnUniformdvARB := dglGetProcAddress('glGetnUniformdvARB');
  16069. end;
  16070. procedure Read_GL_ATI_draw_buffers;
  16071. begin
  16072. glDrawBuffersATI := dglGetProcAddress('glDrawBuffersATI');
  16073. end;
  16074. procedure Read_GL_ATI_element_array;
  16075. begin
  16076. glElementPointerATI := dglGetProcAddress('glElementPointerATI');
  16077. glDrawElementArrayATI := dglGetProcAddress('glDrawElementArrayATI');
  16078. glDrawRangeElementArrayATI := dglGetProcAddress('glDrawRangeElementArrayATI');
  16079. end;
  16080. procedure Read_GL_ATI_envmap_bumpmap;
  16081. begin
  16082. glTexBumpParameterivATI := dglGetProcAddress('glTexBumpParameterivATI');
  16083. glTexBumpParameterfvATI := dglGetProcAddress('glTexBumpParameterfvATI');
  16084. glGetTexBumpParameterivATI := dglGetProcAddress('glGetTexBumpParameterivATI');
  16085. glGetTexBumpParameterfvATI := dglGetProcAddress('glGetTexBumpParameterfvATI');
  16086. end;
  16087. procedure Read_GL_ATI_fragment_shader;
  16088. begin
  16089. glGenFragmentShadersATI := dglGetProcAddress('glGenFragmentShadersATI');
  16090. glBindFragmentShaderATI := dglGetProcAddress('glBindFragmentShaderATI');
  16091. glDeleteFragmentShaderATI := dglGetProcAddress('glDeleteFragmentShaderATI');
  16092. glBeginFragmentShaderATI := dglGetProcAddress('glBeginFragmentShaderATI');
  16093. glEndFragmentShaderATI := dglGetProcAddress('glEndFragmentShaderATI');
  16094. glPassTexCoordATI := dglGetProcAddress('glPassTexCoordATI');
  16095. glSampleMapATI := dglGetProcAddress('glSampleMapATI');
  16096. glColorFragmentOp1ATI := dglGetProcAddress('glColorFragmentOp1ATI');
  16097. glColorFragmentOp2ATI := dglGetProcAddress('glColorFragmentOp2ATI');
  16098. glColorFragmentOp3ATI := dglGetProcAddress('glColorFragmentOp3ATI');
  16099. glAlphaFragmentOp1ATI := dglGetProcAddress('glAlphaFragmentOp1ATI');
  16100. glAlphaFragmentOp2ATI := dglGetProcAddress('glAlphaFragmentOp2ATI');
  16101. glAlphaFragmentOp3ATI := dglGetProcAddress('glAlphaFragmentOp3ATI');
  16102. glSetFragmentShaderConstantATI := dglGetProcAddress('glSetFragmentShaderConstantATI');
  16103. end;
  16104. procedure Read_GL_ATI_map_object_buffer;
  16105. begin
  16106. glMapObjectBufferATI := dglGetProcAddress('glMapObjectBufferATI');
  16107. glUnmapObjectBufferATI := dglGetProcAddress('glUnmapObjectBufferATI');
  16108. end;
  16109. procedure Read_GL_ATI_pn_triangles;
  16110. begin
  16111. glPNTrianglesiATI := dglGetProcAddress('glPNTrianglesiATI');
  16112. glPNTrianglesfATI := dglGetProcAddress('glPNTrianglesfATI');
  16113. end;
  16114. procedure Read_GL_ATI_separate_stencil;
  16115. begin
  16116. glStencilOpSeparateATI := dglGetProcAddress('glStencilOpSeparateATI');
  16117. glStencilFuncSeparateATI := dglGetProcAddress('glStencilFuncSeparateATI');
  16118. end;
  16119. procedure Read_GL_ATI_vertex_array_object;
  16120. begin
  16121. glNewObjectBufferATI := dglGetProcAddress('glNewObjectBufferATI');
  16122. glIsObjectBufferATI := dglGetProcAddress('glIsObjectBufferATI');
  16123. glUpdateObjectBufferATI := dglGetProcAddress('glUpdateObjectBufferATI');
  16124. glGetObjectBufferfvATI := dglGetProcAddress('glGetObjectBufferfvATI');
  16125. glGetObjectBufferivATI := dglGetProcAddress('glGetObjectBufferivATI');
  16126. glFreeObjectBufferATI := dglGetProcAddress('glFreeObjectBufferATI');
  16127. glArrayObjectATI := dglGetProcAddress('glArrayObjectATI');
  16128. glGetArrayObjectfvATI := dglGetProcAddress('glGetArrayObjectfvATI');
  16129. glGetArrayObjectivATI := dglGetProcAddress('glGetArrayObjectivATI');
  16130. glVariantArrayObjectATI := dglGetProcAddress('glVariantArrayObjectATI');
  16131. glGetVariantArrayObjectfvATI := dglGetProcAddress('glGetVariantArrayObjectfvATI');
  16132. glGetVariantArrayObjectivATI := dglGetProcAddress('glGetVariantArrayObjectivATI');
  16133. end;
  16134. procedure Read_GL_ATI_vertex_attrib_array_object;
  16135. begin
  16136. glVertexAttribArrayObjectATI := dglGetProcAddress('glVertexAttribArrayObjectATI');
  16137. glGetVertexAttribArrayObjectfvATI := dglGetProcAddress('glGetVertexAttribArrayObjectfvATI');
  16138. glGetVertexAttribArrayObjectivATI := dglGetProcAddress('glGetVertexAttribArrayObjectivATI');
  16139. end;
  16140. procedure Read_GL_ATI_vertex_streams;
  16141. begin
  16142. glVertexStream1sATI := dglGetProcAddress('glVertexStream1sATI');
  16143. glVertexStream1svATI := dglGetProcAddress('glVertexStream1svATI');
  16144. glVertexStream1iATI := dglGetProcAddress('glVertexStream1iATI');
  16145. glVertexStream1ivATI := dglGetProcAddress('glVertexStream1ivATI');
  16146. glVertexStream1fATI := dglGetProcAddress('glVertexStream1fATI');
  16147. glVertexStream1fvATI := dglGetProcAddress('glVertexStream1fvATI');
  16148. glVertexStream1dATI := dglGetProcAddress('glVertexStream1dATI');
  16149. glVertexStream1dvATI := dglGetProcAddress('glVertexStream1dvATI');
  16150. glVertexStream2sATI := dglGetProcAddress('glVertexStream2sATI');
  16151. glVertexStream2svATI := dglGetProcAddress('glVertexStream2svATI');
  16152. glVertexStream2iATI := dglGetProcAddress('glVertexStream2iATI');
  16153. glVertexStream2ivATI := dglGetProcAddress('glVertexStream2ivATI');
  16154. glVertexStream2fATI := dglGetProcAddress('glVertexStream2fATI');
  16155. glVertexStream2fvATI := dglGetProcAddress('glVertexStream2fvATI');
  16156. glVertexStream2dATI := dglGetProcAddress('glVertexStream2dATI');
  16157. glVertexStream2dvATI := dglGetProcAddress('glVertexStream2dvATI');
  16158. glVertexStream3sATI := dglGetProcAddress('glVertexStream3sATI');
  16159. glVertexStream3svATI := dglGetProcAddress('glVertexStream3svATI');
  16160. glVertexStream3iATI := dglGetProcAddress('glVertexStream3iATI');
  16161. glVertexStream3ivATI := dglGetProcAddress('glVertexStream3ivATI');
  16162. glVertexStream3fATI := dglGetProcAddress('glVertexStream3fATI');
  16163. glVertexStream3fvATI := dglGetProcAddress('glVertexStream3fvATI');
  16164. glVertexStream3dATI := dglGetProcAddress('glVertexStream3dATI');
  16165. glVertexStream3dvATI := dglGetProcAddress('glVertexStream3dvATI');
  16166. glVertexStream4sATI := dglGetProcAddress('glVertexStream4sATI');
  16167. glVertexStream4svATI := dglGetProcAddress('glVertexStream4svATI');
  16168. glVertexStream4iATI := dglGetProcAddress('glVertexStream4iATI');
  16169. glVertexStream4ivATI := dglGetProcAddress('glVertexStream4ivATI');
  16170. glVertexStream4fATI := dglGetProcAddress('glVertexStream4fATI');
  16171. glVertexStream4fvATI := dglGetProcAddress('glVertexStream4fvATI');
  16172. glVertexStream4dATI := dglGetProcAddress('glVertexStream4dATI');
  16173. glVertexStream4dvATI := dglGetProcAddress('glVertexStream4dvATI');
  16174. glNormalStream3bATI := dglGetProcAddress('glNormalStream3bATI');
  16175. glNormalStream3bvATI := dglGetProcAddress('glNormalStream3bvATI');
  16176. glNormalStream3sATI := dglGetProcAddress('glNormalStream3sATI');
  16177. glNormalStream3svATI := dglGetProcAddress('glNormalStream3svATI');
  16178. glNormalStream3iATI := dglGetProcAddress('glNormalStream3iATI');
  16179. glNormalStream3ivATI := dglGetProcAddress('glNormalStream3ivATI');
  16180. glNormalStream3fATI := dglGetProcAddress('glNormalStream3fATI');
  16181. glNormalStream3fvATI := dglGetProcAddress('glNormalStream3fvATI');
  16182. glNormalStream3dATI := dglGetProcAddress('glNormalStream3dATI');
  16183. glNormalStream3dvATI := dglGetProcAddress('glNormalStream3dvATI');
  16184. glClientActiveVertexStreamATI := dglGetProcAddress('glClientActiveVertexStreamATI');
  16185. glVertexBlendEnviATI := dglGetProcAddress('glVertexBlendEnviATI');
  16186. glVertexBlendEnvfATI := dglGetProcAddress('glVertexBlendEnvfATI');
  16187. end;
  16188. procedure Read_GL_AMD_performance_monitor;
  16189. begin
  16190. glGetPerfMonitorGroupsAMD := dglGetProcAddress('glGetPerfMonitorGroupsAMD');
  16191. glGetPerfMonitorCountersAMD := dglGetProcAddress('glGetPerfMonitorCountersAMD');
  16192. glGetPerfMonitorGroupStringAMD := dglGetProcAddress('glGetPerfMonitorGroupStringAMD');
  16193. glGetPerfMonitorCounterStringAMD := dglGetProcAddress('glGetPerfMonitorCounterStringAMD');
  16194. glGetPerfMonitorCounterInfoAMD := dglGetProcAddress('glGetPerfMonitorCounterInfoAMD');
  16195. glGenPerfMonitorsAMD := dglGetProcAddress('glGenPerfMonitorsAMD');
  16196. glDeletePerfMonitorsAMD := dglGetProcAddress('glDeletePerfMonitorsAMD');
  16197. glSelectPerfMonitorCountersAMD := dglGetProcAddress('glSelectPerfMonitorCountersAMD');
  16198. glBeginPerfMonitorAMD := dglGetProcAddress('glBeginPerfMonitorAMD');
  16199. glEndPerfMonitorAMD := dglGetProcAddress('glEndPerfMonitorAMD');
  16200. glGetPerfMonitorCounterDataAMD := dglGetProcAddress('glGetPerfMonitorCounterDataAMD');
  16201. end;
  16202. procedure Read_GL_AMD_vertex_shader_tesselator;
  16203. begin
  16204. glTessellationFactorAMD := dglGetProcAddress('glTessellationFactorAMD');
  16205. glTessellationModeAMD := dglGetProcAddress('glTessellationModeAMD');
  16206. end;
  16207. procedure Read_GL_AMD_draw_buffers_blend;
  16208. begin
  16209. glBlendFuncIndexedAMD := dglGetProcAddress('glBlendFuncIndexedAMD');
  16210. glBlendFuncSeparateIndexedAMD := dglGetProcAddress('glBlendFuncSeparateIndexedAMD');
  16211. glBlendEquationIndexedAMD := dglGetProcAddress('glBlendEquationIndexedAMD');
  16212. glBlendEquationSeparateIndexedAMD := dglGetProcAddress('glBlendEquationSeparateIndexedAMD');
  16213. end;
  16214. procedure Read_GL_AMD_name_gen_delete;
  16215. begin
  16216. glGenNamesAMD := dglGetProcAddress('glGenNamesAMD');
  16217. glDeleteNamesAMD := dglGetProcAddress('glDeleteNamesAMD');
  16218. glIsNameAMD := dglGetProcAddress('glIsNameAMD');
  16219. end;
  16220. procedure Read_GL_AMD_debug_output;
  16221. begin
  16222. glDebugMessageEnableAMD := dglGetProcAddress('glDebugMessageEnableAMD');
  16223. glDebugMessageInsertAMD := dglGetProcAddress('glDebugMessageInsertAMD');
  16224. glDebugMessageCallbackAMD := dglGetProcAddress('glDebugMessageCallbackAMD');
  16225. glGetDebugMessageLogAMD := dglGetProcAddress('glGetDebugMessageLogAMD');
  16226. end;
  16227. procedure Read_GL_EXT_blend_color;
  16228. begin
  16229. glBlendColorEXT := dglGetProcAddress('glBlendColorEXT');
  16230. end;
  16231. procedure Read_GL_EXT_blend_func_separate;
  16232. begin
  16233. glBlendFuncSeparateEXT := dglGetProcAddress('glBlendFuncSeparateEXT');
  16234. end;
  16235. procedure Read_GL_EXT_blend_minmax;
  16236. begin
  16237. glBlendEquationEXT := dglGetProcAddress('glBlendEquationEXT');
  16238. end;
  16239. procedure Read_GL_EXT_color_subtable;
  16240. begin
  16241. glColorSubTableEXT := dglGetProcAddress('glColorSubTableEXT');
  16242. glCopyColorSubTableEXT := dglGetProcAddress('glCopyColorSubTableEXT');
  16243. end;
  16244. procedure Read_GL_EXT_compiled_vertex_array;
  16245. begin
  16246. glLockArraysEXT := dglGetProcAddress('glLockArraysEXT');
  16247. glUnlockArraysEXT := dglGetProcAddress('glUnlockArraysEXT');
  16248. end;
  16249. procedure Read_GL_EXT_convolution;
  16250. begin
  16251. glConvolutionFilter1DEXT := dglGetProcAddress('glConvolutionFilter1DEXT');
  16252. glConvolutionFilter2DEXT := dglGetProcAddress('glConvolutionFilter2DEXT');
  16253. glConvolutionParameterfEXT := dglGetProcAddress('glConvolutionParameterfEXT');
  16254. glConvolutionParameterfvEXT := dglGetProcAddress('glConvolutionParameterfvEXT');
  16255. glConvolutionParameteriEXT := dglGetProcAddress('glConvolutionParameteriEXT');
  16256. glConvolutionParameterivEXT := dglGetProcAddress('glConvolutionParameterivEXT');
  16257. glCopyConvolutionFilter1DEXT := dglGetProcAddress('glCopyConvolutionFilter1DEXT');
  16258. glCopyConvolutionFilter2DEXT := dglGetProcAddress('glCopyConvolutionFilter2DEXT');
  16259. glGetConvolutionFilterEXT := dglGetProcAddress('glGetConvolutionFilterEXT');
  16260. glGetConvolutionParameterfvEXT := dglGetProcAddress('glGetConvolutionParameterfvEXT');
  16261. glGetConvolutionParameterivEXT := dglGetProcAddress('glGetConvolutionParameterivEXT');
  16262. glGetSeparableFilterEXT := dglGetProcAddress('glGetSeparableFilterEXT');
  16263. glSeparableFilter2DEXT := dglGetProcAddress('glSeparableFilter2DEXT');
  16264. end;
  16265. procedure Read_GL_EXT_coordinate_frame;
  16266. begin
  16267. glTangent3bEXT := dglGetProcAddress('glTangent3bEXT');
  16268. glTangent3bvEXT := dglGetProcAddress('glTangent3bvEXT');
  16269. glTangent3dEXT := dglGetProcAddress('glTangent3dEXT');
  16270. glTangent3dvEXT := dglGetProcAddress('glTangent3dvEXT');
  16271. glTangent3fEXT := dglGetProcAddress('glTangent3fEXT');
  16272. glTangent3fvEXT := dglGetProcAddress('glTangent3fvEXT');
  16273. glTangent3iEXT := dglGetProcAddress('glTangent3iEXT');
  16274. glTangent3ivEXT := dglGetProcAddress('glTangent3ivEXT');
  16275. glTangent3sEXT := dglGetProcAddress('glTangent3sEXT');
  16276. glTangent3svEXT := dglGetProcAddress('glTangent3svEXT');
  16277. glBinormal3bEXT := dglGetProcAddress('glBinormal3bEXT');
  16278. glBinormal3bvEXT := dglGetProcAddress('glBinormal3bvEXT');
  16279. glBinormal3dEXT := dglGetProcAddress('glBinormal3dEXT');
  16280. glBinormal3dvEXT := dglGetProcAddress('glBinormal3dvEXT');
  16281. glBinormal3fEXT := dglGetProcAddress('glBinormal3fEXT');
  16282. glBinormal3fvEXT := dglGetProcAddress('glBinormal3fvEXT');
  16283. glBinormal3iEXT := dglGetProcAddress('glBinormal3iEXT');
  16284. glBinormal3ivEXT := dglGetProcAddress('glBinormal3ivEXT');
  16285. glBinormal3sEXT := dglGetProcAddress('glBinormal3sEXT');
  16286. glBinormal3svEXT := dglGetProcAddress('glBinormal3svEXT');
  16287. glTangentPointerEXT := dglGetProcAddress('glTangentPointerEXT');
  16288. glBinormalPointerEXT := dglGetProcAddress('glBinormalPointerEXT');
  16289. end;
  16290. procedure Read_GL_EXT_copy_texture;
  16291. begin
  16292. glCopyTexImage1DEXT := dglGetProcAddress('glCopyTexImage1DEXT');
  16293. glCopyTexImage2DEXT := dglGetProcAddress('glCopyTexImage2DEXT');
  16294. glCopyTexSubImage1DEXT := dglGetProcAddress('glCopyTexSubImage1DEXT');
  16295. glCopyTexSubImage2DEXT := dglGetProcAddress('glCopyTexSubImage2DEXT');
  16296. glCopyTexSubImage3DEXT := dglGetProcAddress('glCopyTexSubImage3DEXT');
  16297. end;
  16298. procedure Read_GL_EXT_cull_vertex;
  16299. begin
  16300. glCullParameterdvEXT := dglGetProcAddress('glCullParameterdvEXT');
  16301. glCullParameterfvEXT := dglGetProcAddress('glCullParameterfvEXT');
  16302. end;
  16303. procedure Read_GL_EXT_draw_range_elements;
  16304. begin
  16305. glDrawRangeElementsEXT := dglGetProcAddress('glDrawRangeElementsEXT');
  16306. end;
  16307. procedure Read_GL_EXT_fog_coord;
  16308. begin
  16309. glFogCoordfEXT := dglGetProcAddress('glFogCoordfEXT');
  16310. glFogCoordfvEXT := dglGetProcAddress('glFogCoordfvEXT');
  16311. glFogCoorddEXT := dglGetProcAddress('glFogCoorddEXT');
  16312. glFogCoorddvEXT := dglGetProcAddress('glFogCoorddvEXT');
  16313. glFogCoordPointerEXT := dglGetProcAddress('glFogCoordPointerEXT');
  16314. end;
  16315. procedure Read_GL_EXT_framebuffer_object;
  16316. begin
  16317. glIsRenderbufferEXT := dglGetProcAddress('glIsRenderbufferEXT');
  16318. glBindRenderbufferEXT := dglGetProcAddress('glBindRenderbufferEXT');
  16319. glDeleteRenderbuffersEXT := dglGetProcAddress('glDeleteRenderbuffersEXT');
  16320. glGenRenderbuffersEXT := dglGetProcAddress('glGenRenderbuffersEXT');
  16321. glRenderbufferStorageEXT := dglGetProcAddress('glRenderbufferStorageEXT');
  16322. glGetRenderbufferParameterivEXT := dglGetProcAddress('glGetRenderbufferParameterivEXT');
  16323. glIsFramebufferEXT := dglGetProcAddress('glIsFramebufferEXT');
  16324. glBindFramebufferEXT := dglGetProcAddress('glBindFramebufferEXT');
  16325. glDeleteFramebuffersEXT := dglGetProcAddress('glDeleteFramebuffersEXT');
  16326. glGenFramebuffersEXT := dglGetProcAddress('glGenFramebuffersEXT');
  16327. glCheckFramebufferStatusEXT := dglGetProcAddress('glCheckFramebufferStatusEXT');
  16328. glFramebufferTexture1DEXT := dglGetProcAddress('glFramebufferTexture1DEXT');
  16329. glFramebufferTexture2DEXT := dglGetProcAddress('glFramebufferTexture2DEXT');
  16330. glFramebufferTexture3DEXT := dglGetProcAddress('glFramebufferTexture3DEXT');
  16331. glFramebufferRenderbufferEXT := dglGetProcAddress('glFramebufferRenderbufferEXT');
  16332. glGetFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetFramebufferAttachmentParameterivEXT');
  16333. glGenerateMipmapEXT := dglGetProcAddress('glGenerateMipmapEXT');
  16334. end;
  16335. procedure Read_GL_EXT_histogram;
  16336. begin
  16337. glGetHistogramEXT := dglGetProcAddress('glGetHistogramEXT');
  16338. glGetHistogramParameterfvEXT := dglGetProcAddress('glGetHistogramParameterfvEXT');
  16339. glGetHistogramParameterivEXT := dglGetProcAddress('glGetHistogramParameterivEXT');
  16340. glGetMinmaxEXT := dglGetProcAddress('glGetMinmaxEXT');
  16341. glGetMinmaxParameterfvEXT := dglGetProcAddress('glGetMinmaxParameterfvEXT');
  16342. glGetMinmaxParameterivEXT := dglGetProcAddress('glGetMinmaxParameterivEXT');
  16343. glHistogramEXT := dglGetProcAddress('glHistogramEXT');
  16344. glMinmaxEXT := dglGetProcAddress('glMinmaxEXT');
  16345. glResetHistogramEXT := dglGetProcAddress('glResetHistogramEXT');
  16346. glResetMinmaxEXT := dglGetProcAddress('glResetMinmaxEXT');
  16347. end;
  16348. procedure Read_GL_EXT_index_func;
  16349. begin
  16350. glIndexFuncEXT := dglGetProcAddress('glIndexFuncEXT');
  16351. end;
  16352. procedure Read_GL_EXT_index_material;
  16353. begin
  16354. glIndexMaterialEXT := dglGetProcAddress('glIndexMaterialEXT');
  16355. end;
  16356. procedure Read_GL_EXT_light_texture;
  16357. begin
  16358. glApplyTextureEXT := dglGetProcAddress('glApplyTextureEXT');
  16359. glTextureLightEXT := dglGetProcAddress('glTextureLightEXT');
  16360. glTextureMaterialEXT := dglGetProcAddress('glTextureMaterialEXT');
  16361. end;
  16362. procedure Read_GL_EXT_multi_draw_arrays;
  16363. begin
  16364. glMultiDrawArraysEXT := dglGetProcAddress('glMultiDrawArraysEXT');
  16365. glMultiDrawElementsEXT := dglGetProcAddress('glMultiDrawElementsEXT');
  16366. end;
  16367. procedure Read_GL_EXT_multisample;
  16368. begin
  16369. glSampleMaskEXT := dglGetProcAddress('glSampleMaskEXT');
  16370. glSamplePatternEXT := dglGetProcAddress('glSamplePatternEXT');
  16371. end;
  16372. procedure Read_GL_EXT_paletted_texture;
  16373. begin
  16374. glColorTableEXT := dglGetProcAddress('glColorTableEXT');
  16375. glGetColorTableEXT := dglGetProcAddress('glGetColorTableEXT');
  16376. glGetColorTableParameterivEXT := dglGetProcAddress('glGetColorTableParameterivEXT');
  16377. glGetColorTableParameterfvEXT := dglGetProcAddress('glGetColorTableParameterfvEXT');
  16378. end;
  16379. procedure Read_GL_EXT_pixel_transform;
  16380. begin
  16381. glPixelTransformParameteriEXT := dglGetProcAddress('glPixelTransformParameteriEXT');
  16382. glPixelTransformParameterfEXT := dglGetProcAddress('glPixelTransformParameterfEXT');
  16383. glPixelTransformParameterivEXT := dglGetProcAddress('glPixelTransformParameterivEXT');
  16384. glPixelTransformParameterfvEXT := dglGetProcAddress('glPixelTransformParameterfvEXT');
  16385. end;
  16386. procedure Read_GL_EXT_point_parameters;
  16387. begin
  16388. glPointParameterfEXT := dglGetProcAddress('glPointParameterfEXT');
  16389. glPointParameterfvEXT := dglGetProcAddress('glPointParameterfvEXT');
  16390. end;
  16391. procedure Read_GL_EXT_polygon_offset;
  16392. begin
  16393. glPolygonOffsetEXT := dglGetProcAddress('glPolygonOffsetEXT');
  16394. end;
  16395. procedure Read_GL_EXT_secondary_color;
  16396. begin
  16397. glSecondaryColor3bEXT := dglGetProcAddress('glSecondaryColor3bEXT');
  16398. glSecondaryColor3bvEXT := dglGetProcAddress('glSecondaryColor3bvEXT');
  16399. glSecondaryColor3dEXT := dglGetProcAddress('glSecondaryColor3dEXT');
  16400. glSecondaryColor3dvEXT := dglGetProcAddress('glSecondaryColor3dvEXT');
  16401. glSecondaryColor3fEXT := dglGetProcAddress('glSecondaryColor3fEXT');
  16402. glSecondaryColor3fvEXT := dglGetProcAddress('glSecondaryColor3fvEXT');
  16403. glSecondaryColor3iEXT := dglGetProcAddress('glSecondaryColor3iEXT');
  16404. glSecondaryColor3ivEXT := dglGetProcAddress('glSecondaryColor3ivEXT');
  16405. glSecondaryColor3sEXT := dglGetProcAddress('glSecondaryColor3sEXT');
  16406. glSecondaryColor3svEXT := dglGetProcAddress('glSecondaryColor3svEXT');
  16407. glSecondaryColor3ubEXT := dglGetProcAddress('glSecondaryColor3ubEXT');
  16408. glSecondaryColor3ubvEXT := dglGetProcAddress('glSecondaryColor3ubvEXT');
  16409. glSecondaryColor3uiEXT := dglGetProcAddress('glSecondaryColor3uiEXT');
  16410. glSecondaryColor3uivEXT := dglGetProcAddress('glSecondaryColor3uivEXT');
  16411. glSecondaryColor3usEXT := dglGetProcAddress('glSecondaryColor3usEXT');
  16412. glSecondaryColor3usvEXT := dglGetProcAddress('glSecondaryColor3usvEXT');
  16413. glSecondaryColorPointerEXT := dglGetProcAddress('glSecondaryColorPointerEXT');
  16414. end;
  16415. procedure Read_GL_EXT_stencil_two_side;
  16416. begin
  16417. glActiveStencilFaceEXT := dglGetProcAddress('glActiveStencilFaceEXT');
  16418. end;
  16419. procedure Read_GL_EXT_subtexture;
  16420. begin
  16421. glTexSubImage1DEXT := dglGetProcAddress('glTexSubImage1DEXT');
  16422. glTexSubImage2DEXT := dglGetProcAddress('glTexSubImage2DEXT');
  16423. end;
  16424. procedure Read_GL_EXT_texture3D;
  16425. begin
  16426. glTexImage3DEXT := dglGetProcAddress('glTexImage3DEXT');
  16427. glTexSubImage3DEXT := dglGetProcAddress('glTexSubImage3DEXT');
  16428. end;
  16429. procedure Read_GL_EXT_texture_object;
  16430. begin
  16431. glAreTexturesResidentEXT := dglGetProcAddress('glAreTexturesResidentEXT');
  16432. glBindTextureEXT := dglGetProcAddress('glBindTextureEXT');
  16433. glDeleteTexturesEXT := dglGetProcAddress('glDeleteTexturesEXT');
  16434. glGenTexturesEXT := dglGetProcAddress('glGenTexturesEXT');
  16435. glIsTextureEXT := dglGetProcAddress('glIsTextureEXT');
  16436. glPrioritizeTexturesEXT := dglGetProcAddress('glPrioritizeTexturesEXT');
  16437. end;
  16438. procedure Read_GL_EXT_texture_perturb_normal;
  16439. begin
  16440. glTextureNormalEXT := dglGetProcAddress('glTextureNormalEXT');
  16441. end;
  16442. procedure Read_GL_EXT_vertex_array;
  16443. begin
  16444. glArrayElementEXT := dglGetProcAddress('glArrayElementEXT');
  16445. glColorPointerEXT := dglGetProcAddress('glColorPointerEXT');
  16446. glDrawArraysEXT := dglGetProcAddress('glDrawArraysEXT');
  16447. glEdgeFlagPointerEXT := dglGetProcAddress('glEdgeFlagPointerEXT');
  16448. glGetPointervEXT := dglGetProcAddress('glGetPointervEXT');
  16449. glIndexPointerEXT := dglGetProcAddress('glIndexPointerEXT');
  16450. glNormalPointerEXT := dglGetProcAddress('glNormalPointerEXT');
  16451. glTexCoordPointerEXT := dglGetProcAddress('glTexCoordPointerEXT');
  16452. glVertexPointerEXT := dglGetProcAddress('glVertexPointerEXT');
  16453. end;
  16454. procedure Read_GL_EXT_vertex_shader;
  16455. begin
  16456. glBeginVertexShaderEXT := dglGetProcAddress('glBeginVertexShaderEXT');
  16457. glEndVertexShaderEXT := dglGetProcAddress('glEndVertexShaderEXT');
  16458. glBindVertexShaderEXT := dglGetProcAddress('glBindVertexShaderEXT');
  16459. glGenVertexShadersEXT := dglGetProcAddress('glGenVertexShadersEXT');
  16460. glDeleteVertexShaderEXT := dglGetProcAddress('glDeleteVertexShaderEXT');
  16461. glShaderOp1EXT := dglGetProcAddress('glShaderOp1EXT');
  16462. glShaderOp2EXT := dglGetProcAddress('glShaderOp2EXT');
  16463. glShaderOp3EXT := dglGetProcAddress('glShaderOp3EXT');
  16464. glSwizzleEXT := dglGetProcAddress('glSwizzleEXT');
  16465. glWriteMaskEXT := dglGetProcAddress('glWriteMaskEXT');
  16466. glInsertComponentEXT := dglGetProcAddress('glInsertComponentEXT');
  16467. glExtractComponentEXT := dglGetProcAddress('glExtractComponentEXT');
  16468. glGenSymbolsEXT := dglGetProcAddress('glGenSymbolsEXT');
  16469. glSetInvariantEXT := dglGetProcAddress('glSetInvariantEXT');
  16470. glSetLocalConstantEXT := dglGetProcAddress('glSetLocalConstantEXT');
  16471. glVariantbvEXT := dglGetProcAddress('glVariantbvEXT');
  16472. glVariantsvEXT := dglGetProcAddress('glVariantsvEXT');
  16473. glVariantivEXT := dglGetProcAddress('glVariantivEXT');
  16474. glVariantfvEXT := dglGetProcAddress('glVariantfvEXT');
  16475. glVariantdvEXT := dglGetProcAddress('glVariantdvEXT');
  16476. glVariantubvEXT := dglGetProcAddress('glVariantubvEXT');
  16477. glVariantusvEXT := dglGetProcAddress('glVariantusvEXT');
  16478. glVariantuivEXT := dglGetProcAddress('glVariantuivEXT');
  16479. glVariantPointerEXT := dglGetProcAddress('glVariantPointerEXT');
  16480. glEnableVariantClientStateEXT := dglGetProcAddress('glEnableVariantClientStateEXT');
  16481. glDisableVariantClientStateEXT := dglGetProcAddress('glDisableVariantClientStateEXT');
  16482. glBindLightParameterEXT := dglGetProcAddress('glBindLightParameterEXT');
  16483. glBindMaterialParameterEXT := dglGetProcAddress('glBindMaterialParameterEXT');
  16484. glBindTexGenParameterEXT := dglGetProcAddress('glBindTexGenParameterEXT');
  16485. glBindTextureUnitParameterEXT := dglGetProcAddress('glBindTextureUnitParameterEXT');
  16486. glBindParameterEXT := dglGetProcAddress('glBindParameterEXT');
  16487. glIsVariantEnabledEXT := dglGetProcAddress('glIsVariantEnabledEXT');
  16488. glGetVariantBooleanvEXT := dglGetProcAddress('glGetVariantBooleanvEXT');
  16489. glGetVariantIntegervEXT := dglGetProcAddress('glGetVariantIntegervEXT');
  16490. glGetVariantFloatvEXT := dglGetProcAddress('glGetVariantFloatvEXT');
  16491. glGetVariantPointervEXT := dglGetProcAddress('glGetVariantPointervEXT');
  16492. glGetInvariantBooleanvEXT := dglGetProcAddress('glGetInvariantBooleanvEXT');
  16493. glGetInvariantIntegervEXT := dglGetProcAddress('glGetInvariantIntegervEXT');
  16494. glGetInvariantFloatvEXT := dglGetProcAddress('glGetInvariantFloatvEXT');
  16495. glGetLocalConstantBooleanvEXT := dglGetProcAddress('glGetLocalConstantBooleanvEXT');
  16496. glGetLocalConstantIntegervEXT := dglGetProcAddress('glGetLocalConstantIntegervEXT');
  16497. glGetLocalConstantFloatvEXT := dglGetProcAddress('glGetLocalConstantFloatvEXT');
  16498. end;
  16499. procedure Read_GL_EXT_vertex_weighting;
  16500. begin
  16501. glVertexWeightfEXT := dglGetProcAddress('glVertexWeightfEXT');
  16502. glVertexWeightfvEXT := dglGetProcAddress('glVertexWeightfvEXT');
  16503. glVertexWeightPointerEXT := dglGetProcAddress('glVertexWeightPointerEXT');
  16504. end;
  16505. procedure Read_GL_EXT_depth_bounds_test;
  16506. begin
  16507. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16508. glDepthBoundsEXT := dglGetProcAddress('glDepthBoundsEXT');
  16509. end;
  16510. procedure Read_GL_EXT_blend_equation_separate;
  16511. begin
  16512. glBlendEquationSeparateEXT := dglGetProcAddress('glBlendEquationSeparateEXT');
  16513. end;
  16514. procedure Read_GL_EXT_stencil_clear_tag;
  16515. begin
  16516. glStencilClearTagEXT := dglGetProcAddress('glStencilClearTagEXT');
  16517. end;
  16518. procedure Read_GL_EXT_framebuffer_blit;
  16519. begin
  16520. glBlitFramebufferEXT := dglGetProcAddress('glBlitFramebufferEXT');
  16521. end;
  16522. procedure Read_GL_EXT_framebuffer_multisample;
  16523. begin
  16524. glRenderbufferStorageMultisampleEXT := dglGetProcAddress('glRenderbufferStorageMultisampleEXT');
  16525. end;
  16526. procedure Read_GL_EXT_timer_query;
  16527. begin
  16528. glGetQueryObjecti64vEXT := dglGetProcAddress('glGetQueryObjecti64vEXT');
  16529. glGetQueryObjectui64vEXT := dglGetProcAddress('glGetQueryObjectui64vEXT');
  16530. end;
  16531. procedure Read_GL_EXT_gpu_program_parameters;
  16532. begin
  16533. glProgramEnvParameters4fvEXT := dglGetProcAddress('glProgramEnvParameters4fvEXT');
  16534. glProgramLocalParameters4fvEXT := dglGetProcAddress('glProgramLocalParameters4fvEXT');
  16535. end;
  16536. procedure Read_GL_EXT_bindable_uniform;
  16537. begin
  16538. glUniformBufferEXT := dglGetProcAddress('glUniformBufferEXT');
  16539. glGetUniformBufferSizeEXT := dglGetProcAddress('glGetUniformBufferSizeEXT');
  16540. glGetUniformOffsetEXT := dglGetProcAddress('glGetUniformOffsetEXT');
  16541. end;
  16542. procedure Read_GL_EXT_draw_buffers2;
  16543. begin
  16544. glColorMaskIndexedEXT := dglGetProcAddress('glColorMaskIndexedEXT');
  16545. glGetBooleanIndexedvEXT := dglGetProcAddress('glGetBooleanIndexedvEXT');
  16546. glGetIntegerIndexedvEXT := dglGetProcAddress('glGetIntegerIndexedvEXT');
  16547. glEnableIndexedEXT := dglGetProcAddress('glEnableIndexedEXT');
  16548. glDisableIndexedEXT := dglGetProcAddress('glDisableIndexedEXT');
  16549. glIsEnabledIndexedEXT := dglGetProcAddress('glIsEnabledIndexedEXT');
  16550. end;
  16551. procedure Read_GL_EXT_draw_instanced;
  16552. begin
  16553. glDrawArraysInstancedEXT := dglGetProcAddress('glDrawArraysInstancedEXT');
  16554. glDrawElementsInstancedEXT := dglGetProcAddress('glDrawElementsInstancedEXT');
  16555. end;
  16556. procedure Read_GL_EXT_geometry_shader4;
  16557. begin
  16558. glProgramParameteriEXT := dglGetProcAddress('glProgramParameteriEXT');
  16559. glFramebufferTextureEXT := dglGetProcAddress('glFramebufferTextureEXT');
  16560. // glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16561. glFramebufferTextureFaceEXT := dglGetProcAddress('glFramebufferTextureFaceEXT');
  16562. end;
  16563. procedure Read_GL_EXT_gpu_shader4;
  16564. begin
  16565. glVertexAttribI1iEXT := dglGetProcAddress('glVertexAttribI1iEXT');
  16566. glVertexAttribI2iEXT := dglGetProcAddress('glVertexAttribI2iEXT');
  16567. glVertexAttribI3iEXT := dglGetProcAddress('glVertexAttribI3iEXT');
  16568. glVertexAttribI4iEXT := dglGetProcAddress('glVertexAttribI4iEXT');
  16569. glVertexAttribI1uiEXT := dglGetProcAddress('glVertexAttribI1uiEXT');
  16570. glVertexAttribI2uiEXT := dglGetProcAddress('glVertexAttribI2uiEXT');
  16571. glVertexAttribI3uiEXT := dglGetProcAddress('glVertexAttribI3uiEXT');
  16572. glVertexAttribI4uiEXT := dglGetProcAddress('glVertexAttribI4uiEXT');
  16573. glVertexAttribI1ivEXT := dglGetProcAddress('glVertexAttribI1ivEXT');
  16574. glVertexAttribI2ivEXT := dglGetProcAddress('glVertexAttribI2ivEXT');
  16575. glVertexAttribI3ivEXT := dglGetProcAddress('glVertexAttribI3ivEXT');
  16576. glVertexAttribI4ivEXT := dglGetProcAddress('glVertexAttribI4ivEXT');
  16577. glVertexAttribI1uivEXT := dglGetProcAddress('glVertexAttribI1uivEXT');
  16578. glVertexAttribI2uivEXT := dglGetProcAddress('glVertexAttribI2uivEXT');
  16579. glVertexAttribI3uivEXT := dglGetProcAddress('glVertexAttribI3uivEXT');
  16580. glVertexAttribI4uivEXT := dglGetProcAddress('glVertexAttribI4uivEXT');
  16581. glVertexAttribI4bvEXT := dglGetProcAddress('glVertexAttribI4bvEXT');
  16582. glVertexAttribI4svEXT := dglGetProcAddress('glVertexAttribI4svEXT');
  16583. glVertexAttribI4ubvEXT := dglGetProcAddress('glVertexAttribI4ubvEXT');
  16584. glVertexAttribI4usvEXT := dglGetProcAddress('glVertexAttribI4usvEXT');
  16585. glVertexAttribIPointerEXT := dglGetProcAddress('glVertexAttribIPointerEXT');
  16586. glGetVertexAttribIivEXT := dglGetProcAddress('glGetVertexAttribIivEXT');
  16587. glGetVertexAttribIuivEXT := dglGetProcAddress('glGetVertexAttribIuivEXT');
  16588. glUniform1uiEXT := dglGetProcAddress('glUniform1uiEXT');
  16589. glUniform2uiEXT := dglGetProcAddress('glUniform2uiEXT');
  16590. glUniform3uiEXT := dglGetProcAddress('glUniform3uiEXT');
  16591. glUniform4uiEXT := dglGetProcAddress('glUniform4uiEXT');
  16592. glUniform1uivEXT := dglGetProcAddress('glUniform1uivEXT');
  16593. glUniform2uivEXT := dglGetProcAddress('glUniform2uivEXT');
  16594. glUniform3uivEXT := dglGetProcAddress('glUniform3uivEXT');
  16595. glUniform4uivEXT := dglGetProcAddress('glUniform4uivEXT');
  16596. glGetUniformuivEXT := dglGetProcAddress('glGetUniformuivEXT');
  16597. glBindFragDataLocationEXT := dglGetProcAddress('glBindFragDataLocationEXT');
  16598. glGetFragDataLocationEXT := dglGetProcAddress('glGetFragDataLocationEXT');
  16599. end;
  16600. procedure Read_GL_EXT_texture_array;
  16601. begin
  16602. glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16603. end;
  16604. procedure Read_GL_EXT_texture_buffer_object;
  16605. begin
  16606. glTexBufferEXT := dglGetProcAddress('glTexBufferEXT');
  16607. end;
  16608. procedure Read_GL_EXT_texture_integer;
  16609. begin
  16610. glClearColorIiEXT := dglGetProcAddress('glClearColorIiEXT');
  16611. glClearColorIuiEXT := dglGetProcAddress('glClearColorIuiEXT');
  16612. glTexParameterIivEXT := dglGetProcAddress('glTexParameterIivEXT');
  16613. glTexParameterIuivEXT := dglGetProcAddress('glTexParameterIuivEXT');
  16614. glGetTexParameterIivEXT := dglGetProcAddress('glGetTexParameterIivEXT');
  16615. glGetTexParameterIiuvEXT := dglGetProcAddress('glGetTexParameterIiuvEXT');
  16616. end;
  16617. procedure Read_GL_EXT_transform_feedback;
  16618. begin
  16619. glBeginTransformFeedbackEXT := dglGetProcAddress('lBeginTransformFeedbackEXT');
  16620. glEndTransformFeedbackEXT := dglGetProcAddress('glEndTransformFeedbackEXT');
  16621. glBindBufferRangeEXT := dglGetProcAddress('glBindBufferRangeEXT');
  16622. glBindBufferOffsetEXT := dglGetProcAddress('glBindBufferOffsetEXT');
  16623. glBindBufferBaseEXT := dglGetProcAddress('glBindBufferBaseEXT');
  16624. glTransformFeedbackVaryingsEXT := dglGetProcAddress('glTransformFeedbackVaryingsEXT');
  16625. glGetTransformFeedbackVaryingEXT := dglGetProcAddress('glGetTransformFeedbackVaryingEXT');
  16626. end;
  16627. procedure Read_GL_EXT_direct_state_access;
  16628. begin
  16629. glClientAttribDefaultEXT := dglGetProcAddress('glClientAttribDefaultEXT');
  16630. glPushClientAttribDefaultEXT := dglGetProcAddress('glPushClientAttribDefaultEXT');
  16631. glMatrixLoadfEXT := dglGetProcAddress('glMatrixLoadfEXT');
  16632. glMatrixLoaddEXT := dglGetProcAddress('glMatrixLoaddEXT');
  16633. glMatrixMultfEXT := dglGetProcAddress('glMatrixMultfEXT');
  16634. glMatrixMultdEXT := dglGetProcAddress('glMatrixMultdEXT');
  16635. glMatrixLoadIdentityEXT := dglGetProcAddress('glMatrixLoadIdentityEXT');
  16636. glMatrixRotatefEXT := dglGetProcAddress('glMatrixRotatefEXT');
  16637. glMatrixRotatedEXT := dglGetProcAddress('glMatrixRotatedEXT');
  16638. glMatrixScalefEXT := dglGetProcAddress('glMatrixScalefEXT');
  16639. glMatrixScaledEXT := dglGetProcAddress('glMatrixScaledEXT');
  16640. glMatrixTranslatefEXT := dglGetProcAddress('glMatrixTranslatefEXT');
  16641. glMatrixTranslatedEXT := dglGetProcAddress('glMatrixTranslatedEXT');
  16642. glMatrixFrustumEXT := dglGetProcAddress('glMatrixFrustumEXT');
  16643. glMatrixOrthoEXT := dglGetProcAddress('glMatrixOrthoEXT');
  16644. glMatrixPopEXT := dglGetProcAddress('glMatrixPopEXT');
  16645. glMatrixPushEXT := dglGetProcAddress('glMatrixPushEXT');
  16646. glMatrixLoadTransposefEXT := dglGetProcAddress('glMatrixLoadTransposefEXT');
  16647. glMatrixLoadTransposedEXT := dglGetProcAddress('glMatrixLoadTransposedEXT');
  16648. glMatrixMultTransposefEXT := dglGetProcAddress('glMatrixMultTransposefEXT');
  16649. glMatrixMultTransposedEXT := dglGetProcAddress('glMatrixMultTransposedEXT');
  16650. glTextureParameterfEXT := dglGetProcAddress('glTextureParameterfEXT');
  16651. glTextureParameterfvEXT := dglGetProcAddress('glTextureParameterfvEXT');
  16652. glTextureParameteriEXT := dglGetProcAddress('glTextureParameteriEXT');
  16653. glTextureParameterivEXT := dglGetProcAddress('glTextureParameterivEXT');
  16654. glTextureImage1DEXT := dglGetProcAddress('glTextureImage1DEXT');
  16655. glTextureImage2DEXT := dglGetProcAddress('glTextureImage2DEXT');
  16656. glTextureSubImage1DEXT := dglGetProcAddress('glTextureSubImage1DEXT');
  16657. glTextureSubImage2DEXT := dglGetProcAddress('glTextureSubImage2DEXT');
  16658. glCopyTextureImage1DEXT := dglGetProcAddress('glCopyTextureImage1DEXT');
  16659. glCopyTextureImage2DEXT := dglGetProcAddress('glCopyTextureImage2DEXT');
  16660. glCopyTextureSubImage1DEXT := dglGetProcAddress('glCopyTextureSubImage1DEXT');
  16661. glCopyTextureSubImage2DEXT := dglGetProcAddress('glCopyTextureSubImage2DEXT');
  16662. glGetTextureImageEXT := dglGetProcAddress('glGetTextureImageEXT');
  16663. glGetTextureParameterfvEXT := dglGetProcAddress('glGetTextureParameterfvEXT');
  16664. glGetTextureParameterivEXT := dglGetProcAddress('glGetTextureParameterivEXT');
  16665. glGetTextureLevelParameterfvEXT := dglGetProcAddress('glGetTextureLevelParameterfvEXT');
  16666. glGetTextureLevelParameterivEXT := dglGetProcAddress('glGetTextureLevelParameterivEXT');
  16667. glTextureImage3DEXT := dglGetProcAddress('glTextureImage3DEXT');
  16668. glTextureSubImage3DEXT := dglGetProcAddress('glTextureSubImage3DEXT');
  16669. glCopyTextureSubImage3DEXT := dglGetProcAddress('glCopyTextureSubImage3DEXT');
  16670. glMultiTexParameterfEXT := dglGetProcAddress('glMultiTexParameterfEXT');
  16671. glMultiTexParameterfvEXT := dglGetProcAddress('glMultiTexParameterfvEXT');
  16672. glMultiTexParameteriEXT := dglGetProcAddress('glMultiTexParameteriEXT');
  16673. glMultiTexParameterivEXT := dglGetProcAddress('glMultiTexParameterivEXT');
  16674. glMultiTexImage1DEXT := dglGetProcAddress('glMultiTexImage1DEXT');
  16675. glMultiTexImage2DEXT := dglGetProcAddress('glMultiTexImage2DEXT');
  16676. glMultiTexSubImage1DEXT := dglGetProcAddress('glMultiTexSubImage1DEXT');
  16677. glMultiTexSubImage2DEXT := dglGetProcAddress('glMultiTexSubImage2DEXT');
  16678. glCopyMultiTexImage1DEXT := dglGetProcAddress('glCopyMultiTexImage1DEXT');
  16679. glCopyMultiTexImage2DEXT := dglGetProcAddress('glCopyMultiTexImage2DEXT');
  16680. glCopyMultiTexSubImage1DEXT := dglGetProcAddress('glCopyMultiTexSubImage1DEXT');
  16681. glCopyMultiTexSubImage2DEXT := dglGetProcAddress('glCopyMultiTexSubImage2DEXT');
  16682. glGetMultiTexImageEXT := dglGetProcAddress('glGetMultiTexImageEXT');
  16683. glGetMultiTexParameterfvEXT := dglGetProcAddress('glGetMultiTexParameterfvEXT');
  16684. glGetMultiTexParameterivEXT := dglGetProcAddress('glGetMultiTexParameterivEXT');
  16685. glGetMultiTexLevelParameterfvEXT := dglGetProcAddress('glGetMultiTexLevelParameterfvEXT');
  16686. glGetMultiTexLevelParameterivEXT := dglGetProcAddress('glGetMultiTexLevelParameterivEXT');
  16687. glMultiTexImage3DEXT := dglGetProcAddress('glMultiTexImage3DEXT');
  16688. glMultiTexSubImage3DEXT := dglGetProcAddress('glMultiTexSubImage3DEXT');
  16689. glCopyMultiTexSubImage3DEXT := dglGetProcAddress('glCopyMultiTexSubImage3DEXT');
  16690. glBindMultiTextureEXT := dglGetProcAddress('glBindMultiTextureEXT');
  16691. glEnableClientStateIndexedEXT := dglGetProcAddress('glEnableClientStateIndexedEXT');
  16692. glDisableClientStateIndexedEXT := dglGetProcAddress('glDisableClientStateIndexedEXT');
  16693. glMultiTexCoordPointerEXT := dglGetProcAddress('glMultiTexCoordPointerEXT');
  16694. glMultiTexEnvfEXT := dglGetProcAddress('glMultiTexEnvfEXT');
  16695. glMultiTexEnvfvEXT := dglGetProcAddress('glMultiTexEnvfvEXT');
  16696. glMultiTexEnviEXT := dglGetProcAddress('glMultiTexEnviEXT');
  16697. glMultiTexEnvivEXT := dglGetProcAddress('glMultiTexEnvivEXT');
  16698. glMultiTexGendEXT := dglGetProcAddress('glMultiTexGendEXT');
  16699. glMultiTexGendvEXT := dglGetProcAddress('glMultiTexGendvEXT');
  16700. glMultiTexGenfEXT := dglGetProcAddress('glMultiTexGenfEXT');
  16701. glMultiTexGenfvEXT := dglGetProcAddress('glMultiTexGenfvEXT');
  16702. glMultiTexGeniEXT := dglGetProcAddress('glMultiTexGeniEXT');
  16703. glMultiTexGenivEXT := dglGetProcAddress('glMultiTexGenivEXT');
  16704. glGetMultiTexEnvfvEXT := dglGetProcAddress('glGetMultiTexEnvfvEXT');
  16705. glGetMultiTexEnvivEXT := dglGetProcAddress('glGetMultiTexEnvivEXT');
  16706. glGetMultiTexGendvEXT := dglGetProcAddress('glGetMultiTexGendvEXT');
  16707. glGetMultiTexGenfvEXT := dglGetProcAddress('glGetMultiTexGenfvEXT');
  16708. glGetMultiTexGenivEXT := dglGetProcAddress('glGetMultiTexGenivEXT');
  16709. glGetFloatIndexedvEXT := dglGetProcAddress('glGetFloatIndexedvEXT');
  16710. glGetDoubleIndexedvEXT := dglGetProcAddress('glGetDoubleIndexedvEXT');
  16711. glGetPointerIndexedvEXT := dglGetProcAddress('glGetPointerIndexedvEXT');
  16712. glCompressedTextureImage3DEXT := dglGetProcAddress('glCompressedTextureImage3DEXT');
  16713. glCompressedTextureImage2DEXT := dglGetProcAddress('glCompressedTextureImage2DEXT');
  16714. glCompressedTextureImage1DEXT := dglGetProcAddress('glCompressedTextureImage1DEXT');
  16715. glCompressedTextureSubImage3DEXT := dglGetProcAddress('glCompressedTextureSubImage3DEXT');
  16716. glCompressedTextureSubImage2DEXT := dglGetProcAddress('glCompressedTextureSubImage2DEXT');
  16717. glCompressedTextureSubImage1DEXT := dglGetProcAddress('glCompressedTextureSubImage1DEXT');
  16718. glGetCompressedTextureImageEXT := dglGetProcAddress('glGetCompressedTextureImageEXT');
  16719. glCompressedMultiTexImage3DEXT := dglGetProcAddress('glCompressedMultiTexImage3DEXT');
  16720. glCompressedMultiTexImage2DEXT := dglGetProcAddress('glCompressedMultiTexImage2DEXT');
  16721. glCompressedMultiTexImage1DEXT := dglGetProcAddress('glCompressedMultiTexImage1DEXT');
  16722. glCompressedMultiTexSubImage3DEXT := dglGetProcAddress('glCompressedMultiTexSubImage3DEXT');
  16723. glCompressedMultiTexSubImage2DEXT := dglGetProcAddress('glCompressedMultiTexSubImage2DEXT');
  16724. glCompressedMultiTexSubImage1DEXT := dglGetProcAddress('glCompressedMultiTexSubImage1DEXT');
  16725. glGetCompressedMultiTexImageEXT := dglGetProcAddress('glGetCompressedMultiTexImageEXT');
  16726. glNamedProgramStringEXT := dglGetProcAddress('glNamedProgramStringEXT');
  16727. glNamedProgramLocalParameter4dEXT := dglGetProcAddress('glNamedProgramLocalParameter4dEXT');
  16728. glNamedProgramLocalParameter4dvEXT := dglGetProcAddress('glNamedProgramLocalParameter4dvEXT');
  16729. glNamedProgramLocalParameter4fEXT := dglGetProcAddress('glNamedProgramLocalParameter4fEXT');
  16730. glNamedProgramLocalParameter4fvEXT := dglGetProcAddress('glNamedProgramLocalParameter4fvEXT');
  16731. glGetNamedProgramLocalParameterdvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterdvEXT');
  16732. glGetNamedProgramLocalParameterfvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterfvEXT');
  16733. glGetNamedProgramivEXT := dglGetProcAddress('glGetNamedProgramivEXT');
  16734. glGetNamedProgramStringEXT := dglGetProcAddress('glGetNamedProgramStringEXT');
  16735. glNamedProgramLocalParameters4fvEXT := dglGetProcAddress('glNamedProgramLocalParameters4fvEXT');
  16736. glNamedProgramLocalParameterI4iEXT := dglGetProcAddress('glNamedProgramLocalParameterI4iEXT');
  16737. glNamedProgramLocalParameterI4ivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4ivEXT');
  16738. glNamedProgramLocalParametersI4ivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4ivEXT');
  16739. glNamedProgramLocalParameterI4uiEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uiEXT');
  16740. glNamedProgramLocalParameterI4uivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uivEXT');
  16741. glNamedProgramLocalParametersI4uivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4uivEXT');
  16742. glGetNamedProgramLocalParameterIivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIivEXT');
  16743. glGetNamedProgramLocalParameterIuivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIuivEXT');
  16744. glTextureParameterIivEXT := dglGetProcAddress('glTextureParameterIivEXT');
  16745. glTextureParameterIuivEXT := dglGetProcAddress('glTextureParameterIuivEXT');
  16746. glGetTextureParameterIivEXT := dglGetProcAddress('glGetTextureParameterIivEXT');
  16747. glGetTextureParameterIuivEXT := dglGetProcAddress('glGetTextureParameterIuivEXT');
  16748. glMultiTexParameterIivEXT := dglGetProcAddress('glMultiTexParameterIivEXT');
  16749. glMultiTexParameterIuivEXT := dglGetProcAddress('glMultiTexParameterIuivEXT');
  16750. glGetMultiTexParameterIivEXT := dglGetProcAddress('glGetMultiTexParameterIivEXT');
  16751. glGetMultiTexParameterIuivEXT := dglGetProcAddress('glGetMultiTexParameterIuivEXT');
  16752. glProgramUniform1fEXT := dglGetProcAddress('glProgramUniform1fEXT');
  16753. glProgramUniform2fEXT := dglGetProcAddress('glProgramUniform2fEXT');
  16754. glProgramUniform3fEXT := dglGetProcAddress('glProgramUniform3fEXT');
  16755. glProgramUniform4fEXT := dglGetProcAddress('glProgramUniform4fEXT');
  16756. glProgramUniform1iEXT := dglGetProcAddress('glProgramUniform1iEXT');
  16757. glProgramUniform2iEXT := dglGetProcAddress('glProgramUniform2iEXT');
  16758. glProgramUniform3iEXT := dglGetProcAddress('glProgramUniform3iEXT');
  16759. glProgramUniform4iEXT := dglGetProcAddress('glProgramUniform4iEXT');
  16760. glProgramUniform1fvEXT := dglGetProcAddress('glProgramUniform1fvEXT');
  16761. glProgramUniform2fvEXT := dglGetProcAddress('glProgramUniform2fvEXT');
  16762. glProgramUniform3fvEXT := dglGetProcAddress('glProgramUniform3fvEXT');
  16763. glProgramUniform4fvEXT := dglGetProcAddress('glProgramUniform4fvEXT');
  16764. glProgramUniform1ivEXT := dglGetProcAddress('glProgramUniform1ivEXT');
  16765. glProgramUniform2ivEXT := dglGetProcAddress('glProgramUniform2ivEXT');
  16766. glProgramUniform3ivEXT := dglGetProcAddress('glProgramUniform3ivEXT');
  16767. glProgramUniform4ivEXT := dglGetProcAddress('glProgramUniform4ivEXT');
  16768. glProgramUniformMatrix2fvEXT := dglGetProcAddress('glProgramUniformMatrix2fvEXT');
  16769. glProgramUniformMatrix3fvEXT := dglGetProcAddress('glProgramUniformMatrix3fvEXT');
  16770. glProgramUniformMatrix4fvEXT := dglGetProcAddress('glProgramUniformMatrix4fvEXT');
  16771. glProgramUniformMatrix2x3fvEXT := dglGetProcAddress('glProgramUniformMatrix2x3fvEXT');
  16772. glProgramUniformMatrix3x2fvEXT := dglGetProcAddress('glProgramUniformMatrix3x2fvEXT');
  16773. glProgramUniformMatrix2x4fvEXT := dglGetProcAddress('glProgramUniformMatrix2x4fvEXT');
  16774. glProgramUniformMatrix4x2fvEXT := dglGetProcAddress('glProgramUniformMatrix4x2fvEXT');
  16775. glProgramUniformMatrix3x4fvEXT := dglGetProcAddress('glProgramUniformMatrix3x4fvEXT');
  16776. glProgramUniformMatrix4x3fvEXT := dglGetProcAddress('glProgramUniformMatrix4x3fvEXT');
  16777. glProgramUniform1uiEXT := dglGetProcAddress('glProgramUniform1uiEXT');
  16778. glProgramUniform2uiEXT := dglGetProcAddress('glProgramUniform2uiEXT');
  16779. glProgramUniform3uiEXT := dglGetProcAddress('glProgramUniform3uiEXT');
  16780. glProgramUniform4uiEXT := dglGetProcAddress('glProgramUniform4uiEXT');
  16781. glProgramUniform1uivEXT := dglGetProcAddress('glProgramUniform1uivEXT');
  16782. glProgramUniform2uivEXT := dglGetProcAddress('glProgramUniform2uivEXT');
  16783. glProgramUniform3uivEXT := dglGetProcAddress('glProgramUniform3uivEXT');
  16784. glProgramUniform4uivEXT := dglGetProcAddress('glProgramUniform4uivEXT');
  16785. glNamedBufferDataEXT := dglGetProcAddress('glNamedBufferDataEXT');
  16786. glNamedBufferSubDataEXT := dglGetProcAddress('glNamedBufferSubDataEXT');
  16787. glMapNamedBufferEXT := dglGetProcAddress('glMapNamedBufferEXT');
  16788. glUnmapNamedBufferEXT := dglGetProcAddress('glUnmapNamedBufferEXT');
  16789. glMapNamedBufferRangeEXT := dglGetProcAddress('glMapNamedBufferRangeEXT');
  16790. glFlushMappedNamedBufferRangeEXT := dglGetProcAddress('glFlushMappedNamedBufferRangeEXT');
  16791. glNamedCopyBufferSubDataEXT := dglGetProcAddress('glNamedCopyBufferSubDataEXT');
  16792. glGetNamedBufferParameterivEXT := dglGetProcAddress('glGetNamedBufferParameterivEXT');
  16793. glGetNamedBufferPointervEXT := dglGetProcAddress('glGetNamedBufferPointervEXT');
  16794. glGetNamedBufferSubDataEXT := dglGetProcAddress('glGetNamedBufferSubDataEXT');
  16795. glTextureBufferEXT := dglGetProcAddress('glTextureBufferEXT');
  16796. glMultiTexBufferEXT := dglGetProcAddress('glMultiTexBufferEXT');
  16797. glNamedRenderbufferStorageEXT := dglGetProcAddress('glNamedRenderbufferStorageEXT');
  16798. glGetNamedRenderbufferParameterivEXT := dglGetProcAddress('glGetNamedRenderbufferParameterivEXT');
  16799. glCheckNamedFramebufferStatusEXT := dglGetProcAddress('glCheckNamedFramebufferStatusEXT');
  16800. glNamedFramebufferTexture1DEXT := dglGetProcAddress('glNamedFramebufferTexture1DEXT');
  16801. glNamedFramebufferTexture2DEXT := dglGetProcAddress('glNamedFramebufferTexture2DEXT');
  16802. glNamedFramebufferTexture3DEXT := dglGetProcAddress('glNamedFramebufferTexture3DEXT');
  16803. glNamedFramebufferRenderbufferEXT := dglGetProcAddress('glNamedFramebufferRenderbufferEXT');
  16804. glGetNamedFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetNamedFramebufferAttachmentParameterivEXT');
  16805. glGenerateTextureMipmapEXT := dglGetProcAddress('glGenerateTextureMipmapEXT');
  16806. glGenerateMultiTexMipmapEXT := dglGetProcAddress('glGenerateMultiTexMipmapEXT');
  16807. glFramebufferDrawBufferEXT := dglGetProcAddress('glFramebufferDrawBufferEXT');
  16808. glFramebufferDrawBuffersEXT := dglGetProcAddress('glFramebufferDrawBuffersEXT');
  16809. glFramebufferReadBufferEXT := dglGetProcAddress('glFramebufferReadBufferEXT');
  16810. glGetFramebufferParameterivEXT := dglGetProcAddress('glGetFramebufferParameterivEXT');
  16811. glNamedRenderbufferStorageMultisampleEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleEXT');
  16812. glNamedRenderbufferStorageMultisampleCoverageEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleCoverageEXT');
  16813. glNamedFramebufferTextureEXT := dglGetProcAddress('glNamedFramebufferTextureEXT');
  16814. glNamedFramebufferTextureLayerEXT := dglGetProcAddress('glNamedFramebufferTextureLayerEXT');
  16815. glNamedFramebufferTextureFaceEXT := dglGetProcAddress('glNamedFramebufferTextureFaceEXT');
  16816. glTextureRenderbufferEXT := dglGetProcAddress('glTextureRenderbufferEXT');
  16817. glMultiTexRenderbufferEXT := dglGetProcAddress('glMultiTexRenderbufferEXT');
  16818. glProgramUniform1dEXT := dglGetProcAddress('glProgramUniform1dEXT');
  16819. glProgramUniform2dEXT := dglGetProcAddress('glProgramUniform2dEXT');
  16820. glProgramUniform3dEXT := dglGetProcAddress('glProgramUniform3dEXT');
  16821. glProgramUniform4dEXT := dglGetProcAddress('glProgramUniform4dEXT');
  16822. glProgramUniform1dvEXT := dglGetProcAddress('glProgramUniform1dvEXT');
  16823. glProgramUniform2dvEXT := dglGetProcAddress('glProgramUniform2dvEXT');
  16824. glProgramUniform3dvEXT := dglGetProcAddress('glProgramUniform3dvEXT');
  16825. glProgramUniform4dvEXT := dglGetProcAddress('glProgramUniform4dvEXT');
  16826. glProgramUniformMatrix2dvEXT := dglGetProcAddress('glProgramUniformMatrix2dvEXT');
  16827. glProgramUniformMatrix3dvEXT := dglGetProcAddress('glProgramUniformMatrix3dvEXT');
  16828. glProgramUniformMatrix4dvEXT := dglGetProcAddress('glProgramUniformMatrix4dvEXT');
  16829. glProgramUniformMatrix2x3dvEXT := dglGetProcAddress('glProgramUniformMatrix2x3dvEXT');
  16830. glProgramUniformMatrix2x4dvEXT := dglGetProcAddress('glProgramUniformMatrix2x4dvEXT');
  16831. glProgramUniformMatrix3x2dvEXT := dglGetProcAddress('glProgramUniformMatrix3x2dvEXT');
  16832. glProgramUniformMatrix3x4dvEXT := dglGetProcAddress('glProgramUniformMatrix3x4dvEXT');
  16833. glProgramUniformMatrix4x2dvEXT := dglGetProcAddress('glProgramUniformMatrix4x2dvEXT');
  16834. glProgramUniformMatrix4x3dvEXT := dglGetProcAddress('glProgramUniformMatrix4x3dvEXT');
  16835. end;
  16836. procedure Read_GL_EXT_separate_shader_objects;
  16837. begin
  16838. glUseShaderProgramEXT := dglGetProcAddress('glUseShaderProgramEXT');
  16839. glActiveProgramEXT := dglGetProcAddress('glActiveProgramEXT');
  16840. glCreateShaderProgramEXT := dglGetProcAddress('glCreateShaderProgramEXT');
  16841. end;
  16842. procedure Read_GL_EXT_shader_image_load_store;
  16843. begin
  16844. glBindImageTextureEXT := dglGetProcAddress('glBindImageTextureEXT');
  16845. glMemoryBarrierEXT := dglGetProcAddress('glMemoryBarrierEXT');
  16846. end;
  16847. procedure Read_GL_EXT_vertex_attrib_64bit;
  16848. begin
  16849. glVertexAttribL1dEXT := dglGetProcAddress('glVertexAttribL1dEXT');
  16850. glVertexAttribL2dEXT := dglGetProcAddress('glVertexAttribL2dEXT');
  16851. glVertexAttribL3dEXT := dglGetProcAddress('glVertexAttribL3dEXT');
  16852. glVertexAttribL4dEXT := dglGetProcAddress('glVertexAttribL4dEXT');
  16853. glVertexAttribL1dvEXT := dglGetProcAddress('glVertexAttribL1dvEXT');
  16854. glVertexAttribL2dvEXT := dglGetProcAddress('glVertexAttribL2dvEXT');
  16855. glVertexAttribL3dvEXT := dglGetProcAddress('glVertexAttribL3dvEXT');
  16856. glVertexAttribL4dvEXT := dglGetProcAddress('glVertexAttribL4dvEXT');
  16857. glVertexAttribLPointerEXT := dglGetProcAddress('glVertexAttribLPointerEXT');
  16858. glGetVertexAttribLdvEXT := dglGetProcAddress('glGetVertexAttribLdvEXT');
  16859. glVertexArrayVertexAttribLOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribLOffsetEXT');
  16860. end;
  16861. procedure Read_GL_HP_image_transform;
  16862. begin
  16863. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16864. glImageTransformParameterfHP := dglGetProcAddress('glImageTransformParameterfHP');
  16865. glImageTransformParameterivHP := dglGetProcAddress('glImageTransformParameterivHP');
  16866. glImageTransformParameterfvHP := dglGetProcAddress('glImageTransformParameterfvHP');
  16867. glGetImageTransformParameterivHP := dglGetProcAddress('glGetImageTransformParameterivHP');
  16868. glGetImageTransformParameterfvHP := dglGetProcAddress('glGetImageTransformParameterfvHP');
  16869. end;
  16870. procedure Read_GL_IBM_multimode_draw_arrays;
  16871. begin
  16872. glMultiModeDrawArraysIBM := dglGetProcAddress('glMultiModeDrawArraysIBM');
  16873. glMultiModeDrawElementsIBM := dglGetProcAddress('glMultiModeDrawElementsIBM');
  16874. end;
  16875. procedure Read_GL_IBM_vertex_array_lists;
  16876. begin
  16877. glColorPointerListIBM := dglGetProcAddress('glColorPointerListIBM');
  16878. glSecondaryColorPointerListIBM := dglGetProcAddress('glSecondaryColorPointerListIBM');
  16879. glEdgeFlagPointerListIBM := dglGetProcAddress('glEdgeFlagPointerListIBM');
  16880. glFogCoordPointerListIBM := dglGetProcAddress('glFogCoordPointerListIBM');
  16881. glIndexPointerListIBM := dglGetProcAddress('glIndexPointerListIBM');
  16882. glNormalPointerListIBM := dglGetProcAddress('glNormalPointerListIBM');
  16883. glTexCoordPointerListIBM := dglGetProcAddress('glTexCoordPointerListIBM');
  16884. glVertexPointerListIBM := dglGetProcAddress('glVertexPointerListIBM');
  16885. end;
  16886. procedure Read_GL_INGR_blend_func_separate;
  16887. begin
  16888. glBlendFuncSeparateINGR := dglGetProcAddress('glBlendFuncSeparateINGR');
  16889. end;
  16890. procedure Read_GL_INTEL_parallel_arrays;
  16891. begin
  16892. glVertexPointervINTEL := dglGetProcAddress('glVertexPointervINTEL');
  16893. glNormalPointervINTEL := dglGetProcAddress('glNormalPointervINTEL');
  16894. glColorPointervINTEL := dglGetProcAddress('glColorPointervINTEL');
  16895. glTexCoordPointervINTEL := dglGetProcAddress('glTexCoordPointervINTEL');
  16896. end;
  16897. procedure Read_GL_INTEL_framebuffer_CMAA;
  16898. begin
  16899. glApplyFramebufferAttachmentCMAAINTEL := dglGetProcAddress('glApplyFramebufferAttachmentCMAAINTEL');
  16900. end;
  16901. procedure Read_GL_MESA_resize_buffers;
  16902. begin
  16903. glResizeBuffersMESA := dglGetProcAddress('glResizeBuffersMESA');
  16904. end;
  16905. procedure Read_GL_MESA_window_pos;
  16906. begin
  16907. glWindowPos2dMESA := dglGetProcAddress('glWindowPos2dMESA');
  16908. glWindowPos2dvMESA := dglGetProcAddress('glWindowPos2dvMESA');
  16909. glWindowPos2fMESA := dglGetProcAddress('glWindowPos2fMESA');
  16910. glWindowPos2fvMESA := dglGetProcAddress('glWindowPos2fvMESA');
  16911. glWindowPos2iMESA := dglGetProcAddress('glWindowPos2iMESA');
  16912. glWindowPos2ivMESA := dglGetProcAddress('glWindowPos2ivMESA');
  16913. glWindowPos2sMESA := dglGetProcAddress('glWindowPos2sMESA');
  16914. glWindowPos2svMESA := dglGetProcAddress('glWindowPos2svMESA');
  16915. glWindowPos3dMESA := dglGetProcAddress('glWindowPos3dMESA');
  16916. glWindowPos3dvMESA := dglGetProcAddress('glWindowPos3dvMESA');
  16917. glWindowPos3fMESA := dglGetProcAddress('glWindowPos3fMESA');
  16918. glWindowPos3fvMESA := dglGetProcAddress('glWindowPos3fvMESA');
  16919. glWindowPos3iMESA := dglGetProcAddress('glWindowPos3iMESA');
  16920. glWindowPos3ivMESA := dglGetProcAddress('glWindowPos3ivMESA');
  16921. glWindowPos3sMESA := dglGetProcAddress('glWindowPos3sMESA');
  16922. glWindowPos3svMESA := dglGetProcAddress('glWindowPos3svMESA');
  16923. glWindowPos4dMESA := dglGetProcAddress('glWindowPos4dMESA');
  16924. glWindowPos4dvMESA := dglGetProcAddress('glWindowPos4dvMESA');
  16925. glWindowPos4fMESA := dglGetProcAddress('glWindowPos4fMESA');
  16926. glWindowPos4fvMESA := dglGetProcAddress('glWindowPos4fvMESA');
  16927. glWindowPos4iMESA := dglGetProcAddress('glWindowPos4iMESA');
  16928. glWindowPos4ivMESA := dglGetProcAddress('glWindowPos4ivMESA');
  16929. glWindowPos4sMESA := dglGetProcAddress('glWindowPos4sMESA');
  16930. glWindowPos4svMESA := dglGetProcAddress('glWindowPos4svMESA');
  16931. end;
  16932. procedure Read_GL_NV_evaluators;
  16933. begin
  16934. glMapControlPointsNV := dglGetProcAddress('glMapControlPointsNV');
  16935. glMapParameterivNV := dglGetProcAddress('glMapParameterivNV');
  16936. glMapParameterfvNV := dglGetProcAddress('glMapParameterfvNV');
  16937. glGetMapControlPointsNV := dglGetProcAddress('glGetMapControlPointsNV');
  16938. glGetMapParameterivNV := dglGetProcAddress('glGetMapParameterivNV');
  16939. glGetMapParameterfvNV := dglGetProcAddress('glGetMapParameterfvNV');
  16940. glGetMapAttribParameterivNV := dglGetProcAddress('glGetMapAttribParameterivNV');
  16941. glGetMapAttribParameterfvNV := dglGetProcAddress('glGetMapAttribParameterfvNV');
  16942. glEvalMapsNV := dglGetProcAddress('glEvalMapsNV');
  16943. end;
  16944. procedure Read_GL_NV_fence;
  16945. begin
  16946. glDeleteFencesNV := dglGetProcAddress('glDeleteFencesNV');
  16947. glGenFencesNV := dglGetProcAddress('glGenFencesNV');
  16948. glIsFenceNV := dglGetProcAddress('glIsFenceNV');
  16949. glTestFenceNV := dglGetProcAddress('glTestFenceNV');
  16950. glGetFenceivNV := dglGetProcAddress('glGetFenceivNV');
  16951. glFinishFenceNV := dglGetProcAddress('glFinishFenceNV');
  16952. glSetFenceNV := dglGetProcAddress('glSetFenceNV');
  16953. end;
  16954. procedure Read_GL_NV_fragment_program;
  16955. begin
  16956. glProgramNamedParameter4fNV := dglGetProcAddress('glProgramNamedParameter4fNV');
  16957. glProgramNamedParameter4dNV := dglGetProcAddress('glProgramNamedParameter4dNV');
  16958. glProgramNamedParameter4fvNV := dglGetProcAddress('glProgramNamedParameter4fvNV');
  16959. glProgramNamedParameter4dvNV := dglGetProcAddress('glProgramNamedParameter4dvNV');
  16960. glGetProgramNamedParameterfvNV := dglGetProcAddress('glGetProgramNamedParameterfvNV');
  16961. glGetProgramNamedParameterdvNV := dglGetProcAddress('glGetProgramNamedParameterdvNV');
  16962. end;
  16963. procedure Read_GL_NV_half_float;
  16964. begin
  16965. glVertex2hNV := dglGetProcAddress('glVertex2hNV');
  16966. glVertex2hvNV := dglGetProcAddress('glVertex2hvNV');
  16967. glVertex3hNV := dglGetProcAddress('glVertex3hNV');
  16968. glVertex3hvNV := dglGetProcAddress('glVertex3hvNV');
  16969. glVertex4hNV := dglGetProcAddress('glVertex4hNV');
  16970. glVertex4hvNV := dglGetProcAddress('glVertex4hvNV');
  16971. glNormal3hNV := dglGetProcAddress('glNormal3hNV');
  16972. glNormal3hvNV := dglGetProcAddress('glNormal3hvNV');
  16973. glColor3hNV := dglGetProcAddress('glColor3hNV');
  16974. glColor3hvNV := dglGetProcAddress('glColor3hvNV');
  16975. glColor4hNV := dglGetProcAddress('glColor4hNV');
  16976. glColor4hvNV := dglGetProcAddress('glColor4hvNV');
  16977. glTexCoord1hNV := dglGetProcAddress('glTexCoord1hNV');
  16978. glTexCoord1hvNV := dglGetProcAddress('glTexCoord1hvNV');
  16979. glTexCoord2hNV := dglGetProcAddress('glTexCoord2hNV');
  16980. glTexCoord2hvNV := dglGetProcAddress('glTexCoord2hvNV');
  16981. glTexCoord3hNV := dglGetProcAddress('glTexCoord3hNV');
  16982. glTexCoord3hvNV := dglGetProcAddress('glTexCoord3hvNV');
  16983. glTexCoord4hNV := dglGetProcAddress('glTexCoord4hNV');
  16984. glTexCoord4hvNV := dglGetProcAddress('glTexCoord4hvNV');
  16985. glMultiTexCoord1hNV := dglGetProcAddress('glMultiTexCoord1hNV');
  16986. glMultiTexCoord1hvNV := dglGetProcAddress('glMultiTexCoord1hvNV');
  16987. glMultiTexCoord2hNV := dglGetProcAddress('glMultiTexCoord2hNV');
  16988. glMultiTexCoord2hvNV := dglGetProcAddress('glMultiTexCoord2hvNV');
  16989. glMultiTexCoord3hNV := dglGetProcAddress('glMultiTexCoord3hNV');
  16990. glMultiTexCoord3hvNV := dglGetProcAddress('glMultiTexCoord3hvNV');
  16991. glMultiTexCoord4hNV := dglGetProcAddress('glMultiTexCoord4hNV');
  16992. glMultiTexCoord4hvNV := dglGetProcAddress('glMultiTexCoord4hvNV');
  16993. glFogCoordhNV := dglGetProcAddress('glFogCoordhNV');
  16994. glFogCoordhvNV := dglGetProcAddress('glFogCoordhvNV');
  16995. glSecondaryColor3hNV := dglGetProcAddress('glSecondaryColor3hNV');
  16996. glSecondaryColor3hvNV := dglGetProcAddress('glSecondaryColor3hvNV');
  16997. glVertexWeighthNV := dglGetProcAddress('glVertexWeighthNV');
  16998. glVertexWeighthvNV := dglGetProcAddress('glVertexWeighthvNV');
  16999. glVertexAttrib1hNV := dglGetProcAddress('glVertexAttrib1hNV');
  17000. glVertexAttrib1hvNV := dglGetProcAddress('glVertexAttrib1hvNV');
  17001. glVertexAttrib2hNV := dglGetProcAddress('glVertexAttrib2hNV');
  17002. glVertexAttrib2hvNV := dglGetProcAddress('glVertexAttrib2hvNV');
  17003. glVertexAttrib3hNV := dglGetProcAddress('glVertexAttrib3hNV');
  17004. glVertexAttrib3hvNV := dglGetProcAddress('glVertexAttrib3hvNV');
  17005. glVertexAttrib4hNV := dglGetProcAddress('glVertexAttrib4hNV');
  17006. glVertexAttrib4hvNV := dglGetProcAddress('glVertexAttrib4hvNV');
  17007. glVertexAttribs1hvNV := dglGetProcAddress('glVertexAttribs1hvNV');
  17008. glVertexAttribs2hvNV := dglGetProcAddress('glVertexAttribs2hvNV');
  17009. glVertexAttribs3hvNV := dglGetProcAddress('glVertexAttribs3hvNV');
  17010. glVertexAttribs4hvNV := dglGetProcAddress('glVertexAttribs4hvNV');
  17011. end;
  17012. procedure Read_GL_NV_occlusion_query;
  17013. begin
  17014. glGenOcclusionQueriesNV := dglGetProcAddress('glGenOcclusionQueriesNV');
  17015. glDeleteOcclusionQueriesNV := dglGetProcAddress('glDeleteOcclusionQueriesNV');
  17016. glIsOcclusionQueryNV := dglGetProcAddress('glIsOcclusionQueryNV');
  17017. glBeginOcclusionQueryNV := dglGetProcAddress('glBeginOcclusionQueryNV');
  17018. glEndOcclusionQueryNV := dglGetProcAddress('glEndOcclusionQueryNV');
  17019. glGetOcclusionQueryivNV := dglGetProcAddress('glGetOcclusionQueryivNV');
  17020. glGetOcclusionQueryuivNV := dglGetProcAddress('glGetOcclusionQueryuivNV');
  17021. end;
  17022. procedure Read_GL_NV_pixel_data_range;
  17023. begin
  17024. glPixelDataRangeNV := dglGetProcAddress('glPixelDataRangeNV');
  17025. glFlushPixelDataRangeNV := dglGetProcAddress('glFlushPixelDataRangeNV');
  17026. end;
  17027. procedure Read_GL_NV_point_sprite;
  17028. begin
  17029. glPointParameteriNV := dglGetProcAddress('glPointParameteriNV');
  17030. glPointParameterivNV := dglGetProcAddress('glPointParameterivNV');
  17031. end;
  17032. procedure Read_GL_NV_primitive_restart;
  17033. begin
  17034. glPrimitiveRestartNV := dglGetProcAddress('glPrimitiveRestartNV');
  17035. glPrimitiveRestartIndexNV := dglGetProcAddress('glPrimitiveRestartIndexNV');
  17036. end;
  17037. procedure Read_GL_NV_register_combiners;
  17038. begin
  17039. glCombinerParameterfvNV := dglGetProcAddress('glCombinerParameterfvNV');
  17040. glCombinerParameterfNV := dglGetProcAddress('glCombinerParameterfNV');
  17041. glCombinerParameterivNV := dglGetProcAddress('glCombinerParameterivNV');
  17042. glCombinerParameteriNV := dglGetProcAddress('glCombinerParameteriNV');
  17043. glCombinerInputNV := dglGetProcAddress('glCombinerInputNV');
  17044. glCombinerOutputNV := dglGetProcAddress('glCombinerOutputNV');
  17045. glFinalCombinerInputNV := dglGetProcAddress('glFinalCombinerInputNV');
  17046. glGetCombinerInputParameterfvNV := dglGetProcAddress('glGetCombinerInputParameterfvNV');
  17047. glGetCombinerInputParameterivNV := dglGetProcAddress('glGetCombinerInputParameterivNV');
  17048. glGetCombinerOutputParameterfvNV := dglGetProcAddress('glGetCombinerOutputParameterfvNV');
  17049. glGetCombinerOutputParameterivNV := dglGetProcAddress('glGetCombinerOutputParameterivNV');
  17050. glGetFinalCombinerInputParameterfvNV := dglGetProcAddress('glGetFinalCombinerInputParameterfvNV');
  17051. glGetFinalCombinerInputParameterivNV := dglGetProcAddress('glGetFinalCombinerInputParameterivNV');
  17052. end;
  17053. procedure Read_GL_NV_register_combiners2;
  17054. begin
  17055. glCombinerStageParameterfvNV := dglGetProcAddress('glCombinerStageParameterfvNV');
  17056. glGetCombinerStageParameterfvNV := dglGetProcAddress('glGetCombinerStageParameterfvNV');
  17057. end;
  17058. procedure Read_GL_NV_vertex_array_range;
  17059. begin
  17060. glFlushVertexArrayRangeNV := dglGetProcAddress('glFlushVertexArrayRangeNV');
  17061. glVertexArrayRangeNV := dglGetProcAddress('glVertexArrayRangeNV');
  17062. end;
  17063. procedure Read_GL_NV_vertex_program;
  17064. begin
  17065. glAreProgramsResidentNV := dglGetProcAddress('glAreProgramsResidentNV');
  17066. glBindProgramNV := dglGetProcAddress('glBindProgramNV');
  17067. glDeleteProgramsNV := dglGetProcAddress('glDeleteProgramsNV');
  17068. glExecuteProgramNV := dglGetProcAddress('glExecuteProgramNV');
  17069. glGenProgramsNV := dglGetProcAddress('glGenProgramsNV');
  17070. glGetProgramParameterdvNV := dglGetProcAddress('glGetProgramParameterdvNV');
  17071. glGetProgramParameterfvNV := dglGetProcAddress('glGetProgramParameterfvNV');
  17072. glGetProgramivNV := dglGetProcAddress('glGetProgramivNV');
  17073. glGetProgramStringNV := dglGetProcAddress('glGetProgramStringNV');
  17074. glGetTrackMatrixivNV := dglGetProcAddress('glGetTrackMatrixivNV');
  17075. glGetVertexAttribdvNV := dglGetProcAddress('glGetVertexAttribdvNV');
  17076. glGetVertexAttribfvNV := dglGetProcAddress('glGetVertexAttribfvNV');
  17077. glGetVertexAttribivNV := dglGetProcAddress('glGetVertexAttribivNV');
  17078. glGetVertexAttribPointervNV := dglGetProcAddress('glGetVertexAttribPointervNV');
  17079. glIsProgramNV := dglGetProcAddress('glIsProgramNV');
  17080. glLoadProgramNV := dglGetProcAddress('glLoadProgramNV');
  17081. glProgramParameter4dNV := dglGetProcAddress('glProgramParameter4dNV');
  17082. glProgramParameter4dvNV := dglGetProcAddress('glProgramParameter4dvNV');
  17083. glProgramParameter4fNV := dglGetProcAddress('glProgramParameter4fNV');
  17084. glProgramParameter4fvNV := dglGetProcAddress('glProgramParameter4fvNV');
  17085. glProgramParameters4dvNV := dglGetProcAddress('glProgramParameters4dvNV');
  17086. glProgramParameters4fvNV := dglGetProcAddress('glProgramParameters4fvNV');
  17087. glRequestResidentProgramsNV := dglGetProcAddress('glRequestResidentProgramsNV');
  17088. glTrackMatrixNV := dglGetProcAddress('glTrackMatrixNV');
  17089. glVertexAttribPointerNV := dglGetProcAddress('glVertexAttribPointerNV');
  17090. glVertexAttrib1dNV := dglGetProcAddress('glVertexAttrib1dNV');
  17091. glVertexAttrib1dvNV := dglGetProcAddress('glVertexAttrib1dvNV');
  17092. glVertexAttrib1fNV := dglGetProcAddress('glVertexAttrib1fNV');
  17093. glVertexAttrib1fvNV := dglGetProcAddress('glVertexAttrib1fvNV');
  17094. glVertexAttrib1sNV := dglGetProcAddress('glVertexAttrib1sNV');
  17095. glVertexAttrib1svNV := dglGetProcAddress('glVertexAttrib1svNV');
  17096. glVertexAttrib2dNV := dglGetProcAddress('glVertexAttrib2dNV');
  17097. glVertexAttrib2dvNV := dglGetProcAddress('glVertexAttrib2dvNV');
  17098. glVertexAttrib2fNV := dglGetProcAddress('glVertexAttrib2fNV');
  17099. glVertexAttrib2fvNV := dglGetProcAddress('glVertexAttrib2fvNV');
  17100. glVertexAttrib2sNV := dglGetProcAddress('glVertexAttrib2sNV');
  17101. glVertexAttrib2svNV := dglGetProcAddress('glVertexAttrib2svNV');
  17102. glVertexAttrib3dNV := dglGetProcAddress('glVertexAttrib3dNV');
  17103. glVertexAttrib3dvNV := dglGetProcAddress('glVertexAttrib3dvNV');
  17104. glVertexAttrib3fNV := dglGetProcAddress('glVertexAttrib3fNV');
  17105. glVertexAttrib3fvNV := dglGetProcAddress('glVertexAttrib3fvNV');
  17106. glVertexAttrib3sNV := dglGetProcAddress('glVertexAttrib3sNV');
  17107. glVertexAttrib3svNV := dglGetProcAddress('glVertexAttrib3svNV');
  17108. glVertexAttrib4dNV := dglGetProcAddress('glVertexAttrib4dNV');
  17109. glVertexAttrib4dvNV := dglGetProcAddress('glVertexAttrib4dvNV');
  17110. glVertexAttrib4fNV := dglGetProcAddress('glVertexAttrib4fNV');
  17111. glVertexAttrib4fvNV := dglGetProcAddress('glVertexAttrib4fvNV');
  17112. glVertexAttrib4sNV := dglGetProcAddress('glVertexAttrib4sNV');
  17113. glVertexAttrib4svNV := dglGetProcAddress('glVertexAttrib4svNV');
  17114. glVertexAttrib4ubNV := dglGetProcAddress('glVertexAttrib4ubNV');
  17115. glVertexAttrib4ubvNV := dglGetProcAddress('glVertexAttrib4ubvNV');
  17116. glVertexAttribs1dvNV := dglGetProcAddress('glVertexAttribs1dvNV');
  17117. glVertexAttribs1fvNV := dglGetProcAddress('glVertexAttribs1fvNV');
  17118. glVertexAttribs1svNV := dglGetProcAddress('glVertexAttribs1svNV');
  17119. glVertexAttribs2dvNV := dglGetProcAddress('glVertexAttribs2dvNV');
  17120. glVertexAttribs2fvNV := dglGetProcAddress('glVertexAttribs2fvNV');
  17121. glVertexAttribs2svNV := dglGetProcAddress('glVertexAttribs2svNV');
  17122. glVertexAttribs3dvNV := dglGetProcAddress('glVertexAttribs3dvNV');
  17123. glVertexAttribs3fvNV := dglGetProcAddress('glVertexAttribs3fvNV');
  17124. glVertexAttribs3svNV := dglGetProcAddress('glVertexAttribs3svNV');
  17125. glVertexAttribs4dvNV := dglGetProcAddress('glVertexAttribs4dvNV');
  17126. glVertexAttribs4fvNV := dglGetProcAddress('glVertexAttribs4fvNV');
  17127. glVertexAttribs4svNV := dglGetProcAddress('glVertexAttribs4svNV');
  17128. glVertexAttribs4ubvNV := dglGetProcAddress('glVertexAttribs4ubvNV');
  17129. end;
  17130. procedure Read_GL_NV_depth_buffer_float;
  17131. begin
  17132. glDepthRangedNV := dglGetProcAddress('glDepthRangedNV');
  17133. glClearDepthdNV := dglGetProcAddress('glClearDepthdNV');
  17134. glDepthBoundsdNV := dglGetProcAddress('glDepthBoundsdNV');
  17135. end;
  17136. procedure Read_GL_NV_framebuffer_multisample_coverage;
  17137. begin
  17138. glRenderbufferStorageMultsampleCoverageNV := dglGetProcAddress('glRenderbufferStorageMultsampleCoverageNV');
  17139. end;
  17140. procedure Read_GL_NV_geometry_program4;
  17141. begin
  17142. glProgramVertexLimitNV := dglGetProcAddress('glProgramVertexLimitNV');
  17143. end;
  17144. procedure Read_GL_NV_gpu_program4;
  17145. begin
  17146. glProgramLocalParameterI4iNV := dglGetProcAddress('glProgramLocalParameterI4iNV');
  17147. glProgramLocalParameterI4ivNV := dglGetProcAddress('glProgramLocalParameterI4ivNV');
  17148. glProgramLocalParametersI4ivNV := dglGetProcAddress('glProgramLocalParametersI4ivNV');
  17149. glProgramLocalParameterI4uiNV := dglGetProcAddress('glProgramLocalParameterI4uiNV');
  17150. glProgramLocalParameterI4uivNV := dglGetProcAddress('glProgramLocalParameterI4uivNV');
  17151. glProgramLocalParametersI4uivNV := dglGetProcAddress('glProgramLocalParametersI4uivNV');
  17152. glProgramEnvParameterI4iNV := dglGetProcAddress('glProgramEnvParameterI4iNV');
  17153. glProgramEnvParameterI4ivNV := dglGetProcAddress('glProgramEnvParameterI4ivNV');
  17154. glProgramEnvParametersI4ivNV := dglGetProcAddress('glProgramEnvParametersI4ivNV');
  17155. glProgramEnvParameterI4uiNV := dglGetProcAddress('glProgramEnvParameterI4uiNV');
  17156. glProgramEnvParameterI4uivNV := dglGetProcAddress('glProgramEnvParameterI4uivNV');
  17157. glProgramEnvParametersI4uivNV := dglGetProcAddress('glProgramEnvParametersI4uivNV');
  17158. glGetProgramLocalParameterIivNV := dglGetProcAddress('glGetProgramLocalParameterIivNV');
  17159. glGetProgramLocalParameterIuivNV := dglGetProcAddress('glGetProgramLocalParameterIuivNV');
  17160. glGetProgramEnvParameterIivNV := dglGetProcAddress('glGetProgramEnvParameterIivNV');
  17161. glGetProgramEnvParameterIuivNV := dglGetProcAddress('glGetProgramEnvParameterIuivNV');
  17162. end;
  17163. procedure Read_GL_NV_parameter_buffer_object;
  17164. begin
  17165. glProgramBufferParametersfvNV := dglGetProcAddress('glProgramBufferParametersfvNV');
  17166. glProgramBufferParametersIivNV := dglGetProcAddress('glProgramBufferParametersIivNV');
  17167. glProgramBufferParametersIuivNV := dglGetProcAddress('glProgramBufferParametersIuivNV');
  17168. end;
  17169. procedure Read_GL_NV_transform_feedback;
  17170. begin
  17171. glBeginTransformFeedbackNV := dglGetProcAddress('glBeginTransformFeedbackNV');
  17172. glEndTransformFeedbackNV := dglGetProcAddress('glEndTransformFeedbackNV');
  17173. glTransformFeedbackAttribsNV := dglGetProcAddress('glTransformFeedbackAttribsNV');
  17174. glBindBufferRangeNV := dglGetProcAddress('glBindBufferRangeNV');
  17175. glBindBufferOffsetNV := dglGetProcAddress('glBindBufferOffsetNV');
  17176. glBindBufferBaseNV := dglGetProcAddress('glBindBufferBaseNV');
  17177. glTransformFeedbackVaryingsNV := dglGetProcAddress('glTransformFeedbackVaryingsNV');
  17178. glActiveVaryingNV := dglGetProcAddress('glActiveVaryingNV');
  17179. glGetVaryingLocationNV := dglGetProcAddress('glGetVaryingLocationNV');
  17180. glGetActiveVaryingNV := dglGetProcAddress('glGetActiveVaryingNV');
  17181. glGetTransformFeedbackVaryingNV := dglGetProcAddress('glGetTransformFeedbackVaryingNV');
  17182. glTransformFeedbackStreamAttribsNV := dglGetProcAddress('glTransformFeedbackStreamAttribsNV');
  17183. end;
  17184. procedure Read_GL_NV_conditional_render;
  17185. begin
  17186. glBeginConditionalRenderNV := dglGetProcAddress('glBeginConditionalRenderNV');
  17187. glEndConditionalRenderNV := dglGetProcAddress('glEndConditionalRenderNV');
  17188. end;
  17189. procedure Read_GL_NV_conservative_raster;
  17190. begin
  17191. glSubpixelPrecisionBiasNV := dglGetProcAddress('glSubpixelPrecisionBiasNV');
  17192. end;
  17193. procedure Read_GL_NV_conservative_raster_dilate;
  17194. begin
  17195. glConservativeRasterParameterfNV := dglGetProcAddress('glConservativeRasterParameterfNV');
  17196. end;
  17197. procedure Read_GL_NV_present_video;
  17198. begin
  17199. glPresentFrameKeyedNV := dglGetProcAddress('glPresentFrameKeyedNV');
  17200. glPresentFrameDualFillNV := dglGetProcAddress('glPresentFrameDualFillNV');
  17201. glGetVideoivNV := dglGetProcAddress('glGetVideoivNV');
  17202. glGetVideouivNV := dglGetProcAddress('glGetVideouivNV');
  17203. glGetVideoi64vNV := dglGetProcAddress('glGetVideoi64vNV');
  17204. glGetVideoui64vNV := dglGetProcAddress('glGetVideoui64vNV');
  17205. // glVideoParameterivNV := dglGetProcAddress('glVideoParameterivNV');
  17206. end;
  17207. procedure Read_GL_NV_explicit_multisample;
  17208. begin
  17209. glGetMultisamplefvNV := dglGetProcAddress('glGetMultisamplefvNV');
  17210. glSampleMaskIndexedNV := dglGetProcAddress('glSampleMaskIndexedNV');
  17211. glTexRenderbufferNV := dglGetProcAddress('glTexRenderbufferNV');
  17212. end;
  17213. procedure Read_GL_NV_transform_feedback2;
  17214. begin
  17215. glBindTransformFeedbackNV := dglGetProcAddress('glBindTransformFeedbackNV');
  17216. glDeleteTransformFeedbacksNV := dglGetProcAddress('glDeleteTransformFeedbacksNV');
  17217. glGenTransformFeedbacksNV := dglGetProcAddress('glGenTransformFeedbacksNV');
  17218. glIsTransformFeedbackNV := dglGetProcAddress('glIsTransformFeedbackNV');
  17219. glPauseTransformFeedbackNV := dglGetProcAddress('glPauseTransformFeedbackNV');
  17220. glResumeTransformFeedbackNV := dglGetProcAddress('glResumeTransformFeedbackNV');
  17221. glDrawTransformFeedbackNV := dglGetProcAddress('glDrawTransformFeedbackNV');
  17222. end;
  17223. procedure Read_GL_NV_video_capture;
  17224. begin
  17225. glBeginVideoCaptureNV := dglGetProcAddress('glBeginVideoCaptureNV');
  17226. glBindVideoCaptureStreamBufferNV := dglGetProcAddress('glBindVideoCaptureStreamBufferNV');
  17227. glBindVideoCaptureStreamTextureNV := dglGetProcAddress('glBindVideoCaptureStreamTextureNV');
  17228. glEndVideoCaptureNV := dglGetProcAddress('glEndVideoCaptureNV');
  17229. glGetVideoCaptureivNV := dglGetProcAddress('glGetVideoCaptureivNV');
  17230. glGetVideoCaptureStreamivNV := dglGetProcAddress('glGetVideoCaptureStreamivNV');
  17231. glGetVideoCaptureStreamfvNV := dglGetProcAddress('glGetVideoCaptureStreamfvNV');
  17232. glGetVideoCaptureStreamdvNV := dglGetProcAddress('glGetVideoCaptureStreamdvNV');
  17233. glVideoCaptureNV := dglGetProcAddress('glVideoCaptureNV');
  17234. glVideoCaptureStreamParameterivNV := dglGetProcAddress('glVideoCaptureStreamParameterivNV');
  17235. glVideoCaptureStreamParameterfvNV := dglGetProcAddress('glVideoCaptureStreamParameterfvNV');
  17236. glVideoCaptureStreamParameterdvNV := dglGetProcAddress('glVideoCaptureStreamParameterdvNV');
  17237. end;
  17238. procedure Read_GL_NV_copy_image;
  17239. begin
  17240. glCopyImageSubDataNV := dglGetProcAddress('glCopyImageSubDataNV');
  17241. end;
  17242. procedure Read_GL_NV_shader_buffer_load;
  17243. begin
  17244. glMakeBufferResidentNV := dglGetProcAddress('glMakeBufferResidentNV');
  17245. glMakeBufferNonResidentNV := dglGetProcAddress('glMakeBufferNonResidentNV');
  17246. glIsBufferResidentNV := dglGetProcAddress('glIsBufferResidentNV');
  17247. glMakeNamedBufferResidentNV := dglGetProcAddress('glMakeNamedBufferResidentNV');
  17248. glMakeNamedBufferNonResidentNV := dglGetProcAddress('glMakeNamedBufferNonResidentNV');
  17249. glIsNamedBufferResidentNV := dglGetProcAddress('glIsNamedBufferResidentNV');
  17250. glGetBufferParameterui64vNV := dglGetProcAddress('glGetBufferParameterui64vNV');
  17251. glGetNamedBufferParameterui64vNV := dglGetProcAddress('glGetNamedBufferParameterui64vNV');
  17252. glGetIntegerui64vNV := dglGetProcAddress('glGetIntegerui64vNV');
  17253. glUniformui64NV := dglGetProcAddress('glUniformui64NV');
  17254. glUniformui64vNV := dglGetProcAddress('glUniformui64vNV');
  17255. glGetUniformui64vNV := dglGetProcAddress('glGetUniformui64vNV');
  17256. glProgramUniformui64NV := dglGetProcAddress('glProgramUniformui64NV');
  17257. glProgramUniformui64vNV := dglGetProcAddress('glProgramUniformui64vNV');
  17258. end;
  17259. procedure Read_GL_NV_vertex_buffer_unified_memory;
  17260. begin
  17261. glBufferAddressRangeNV := dglGetProcAddress('glBufferAddressRangeNV');
  17262. glVertexFormatNV := dglGetProcAddress('glVertexFormatNV');
  17263. glNormalFormatNV := dglGetProcAddress('glNormalFormatNV');
  17264. glColorFormatNV := dglGetProcAddress('glColorFormatNV');
  17265. glIndexFormatNV := dglGetProcAddress('glIndexFormatNV');
  17266. glTexCoordFormatNV := dglGetProcAddress('glTexCoordFormatNV');
  17267. glEdgeFlagFormatNV := dglGetProcAddress('glEdgeFlagFormatNV');
  17268. glSecondaryColorFormatNV := dglGetProcAddress('glSecondaryColorFormatNV');
  17269. glFogCoordFormatNV := dglGetProcAddress('glFogCoordFormatNV');
  17270. glVertexAttribFormatNV := dglGetProcAddress('glVertexAttribFormatNV');
  17271. glVertexAttribIFormatNV := dglGetProcAddress('glVertexAttribIFormatNV');
  17272. glGetIntegerui64i_vNV := dglGetProcAddress('glGetIntegerui64i_vNV');
  17273. end;
  17274. procedure Read_GL_NV_gpu_program5;
  17275. begin
  17276. glProgramSubroutineParametersuivNV := dglGetProcAddress('glProgramSubroutineParametersuivNV');
  17277. glGetProgramSubroutineParameteruivNV := dglGetProcAddress('glGetProgramSubroutineParameteruivNV');
  17278. end;
  17279. procedure Read_GL_NV_gpu_shader5;
  17280. begin
  17281. glUniform1i64NV := dglGetProcAddress('glUniform1i64NV');
  17282. glUniform2i64NV := dglGetProcAddress('glUniform2i64NV');
  17283. glUniform3i64NV := dglGetProcAddress('glUniform3i64NV');
  17284. glUniform4i64NV := dglGetProcAddress('glUniform4i64NV');
  17285. glUniform1i64vNV := dglGetProcAddress('glUniform1i64vNV');
  17286. glUniform2i64vNV := dglGetProcAddress('glUniform2i64vNV');
  17287. glUniform3i64vNV := dglGetProcAddress('glUniform3i64vNV');
  17288. glUniform4i64vNV := dglGetProcAddress('glUniform4i64vNV');
  17289. glUniform1ui64NV := dglGetProcAddress('glUniform1ui64NV');
  17290. glUniform2ui64NV := dglGetProcAddress('glUniform2ui64NV');
  17291. glUniform3ui64NV := dglGetProcAddress('glUniform3ui64NV');
  17292. glUniform4ui64NV := dglGetProcAddress('glUniform4ui64NV');
  17293. glUniform1ui64vNV := dglGetProcAddress('glUniform1ui64vNV');
  17294. glUniform2ui64vNV := dglGetProcAddress('glUniform2ui64vNV');
  17295. glUniform3ui64vNV := dglGetProcAddress('glUniform3ui64vNV');
  17296. glUniform4ui64vNV := dglGetProcAddress('glUniform4ui64vNV');
  17297. glGetUniformi64vNV := dglGetProcAddress('glGetUniformi64vNV');
  17298. glProgramUniform1i64NV := dglGetProcAddress('glProgramUniform1i64NV');
  17299. glProgramUniform2i64NV := dglGetProcAddress('glProgramUniform2i64NV');
  17300. glProgramUniform3i64NV := dglGetProcAddress('glProgramUniform3i64NV');
  17301. glProgramUniform4i64NV := dglGetProcAddress('glProgramUniform4i64NV');
  17302. glProgramUniform1i64vNV := dglGetProcAddress('glProgramUniform1i64vNV');
  17303. glProgramUniform2i64vNV := dglGetProcAddress('glProgramUniform2i64vNV');
  17304. glProgramUniform3i64vNV := dglGetProcAddress('glProgramUniform3i64vNV');
  17305. glProgramUniform4i64vNV := dglGetProcAddress('glProgramUniform4i64vNV');
  17306. glProgramUniform1ui64NV := dglGetProcAddress('glProgramUniform1ui64NV');
  17307. glProgramUniform2ui64NV := dglGetProcAddress('glProgramUniform2ui64NV');
  17308. glProgramUniform3ui64NV := dglGetProcAddress('glProgramUniform3ui64NV');
  17309. glProgramUniform4ui64NV := dglGetProcAddress('glProgramUniform4ui64NV');
  17310. glProgramUniform1ui64vNV := dglGetProcAddress('glProgramUniform1ui64vNV');
  17311. glProgramUniform2ui64vNV := dglGetProcAddress('glProgramUniform2ui64vNV');
  17312. glProgramUniform3ui64vNV := dglGetProcAddress('glProgramUniform3ui64vNV');
  17313. glProgramUniform4ui64vNV := dglGetProcAddress('glProgramUniform4ui64vNV');
  17314. end;
  17315. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  17316. begin
  17317. glVertexAttribL1i64NV := dglGetProcAddress('glVertexAttribL1i64NV');
  17318. glVertexAttribL2i64NV := dglGetProcAddress('glVertexAttribL2i64NV');
  17319. glVertexAttribL3i64NV := dglGetProcAddress('glVertexAttribL3i64NV');
  17320. glVertexAttribL4i64NV := dglGetProcAddress('glVertexAttribL4i64NV');
  17321. glVertexAttribL1i64vNV := dglGetProcAddress('glVertexAttribL1i64vNV');
  17322. glVertexAttribL2i64vNV := dglGetProcAddress('glVertexAttribL2i64vNV');
  17323. glVertexAttribL3i64vNV := dglGetProcAddress('glVertexAttribL3i64vNV');
  17324. glVertexAttribL4i64vNV := dglGetProcAddress('glVertexAttribL4i64vNV');
  17325. glVertexAttribL1ui64NV := dglGetProcAddress('glVertexAttribL1ui64NV');
  17326. glVertexAttribL2ui64NV := dglGetProcAddress('glVertexAttribL2ui64NV');
  17327. glVertexAttribL3ui64NV := dglGetProcAddress('glVertexAttribL3ui64NV');
  17328. glVertexAttribL4ui64NV := dglGetProcAddress('glVertexAttribL4ui64NV');
  17329. glVertexAttribL1ui64vNV := dglGetProcAddress('glVertexAttribL1ui64vNV');
  17330. glVertexAttribL2ui64vNV := dglGetProcAddress('glVertexAttribL2ui64vNV');
  17331. glVertexAttribL3ui64vNV := dglGetProcAddress('glVertexAttribL3ui64vNV');
  17332. glVertexAttribL4ui64vNV := dglGetProcAddress('glVertexAttribL4ui64vNV');
  17333. glGetVertexAttribLi64vNV := dglGetProcAddress('glGetVertexAttribLi64vNV');
  17334. glGetVertexAttribLui64vNV := dglGetProcAddress('glGetVertexAttribLui64vNV');
  17335. glVertexAttribLFormatNV := dglGetProcAddress('glVertexAttribLFormatNV');
  17336. end;
  17337. procedure Read_GL_NV_vdpau_interop;
  17338. begin
  17339. glVDPAUInitNV := dglGetProcAddress('glVDPAUInitNV');
  17340. glVDPAUFiniNV := dglGetProcAddress('glVDPAUFiniNV');
  17341. glVDPAURegisterVideoSurfaceNV := dglGetProcAddress('glVDPAURegisterVideoSurfaceNV');
  17342. glVDPAURegisterOutputSurfaceNV := dglGetProcAddress('glVDPAURegisterOutputSurfaceNV');
  17343. glVDPAUIsSurfaceNV := dglGetProcAddress('glVDPAUIsSurfaceNV');
  17344. glVDPAUUnregisterSurfaceNV := dglGetProcAddress('glVDPAUUnregisterSurfaceNV');
  17345. glVDPAUGetSurfaceivNV := dglGetProcAddress('glVDPAUGetSurfaceivNV');
  17346. glVDPAUSurfaceAccessNV := dglGetProcAddress('glVDPAUSurfaceAccessNV');
  17347. glVDPAUMapSurfacesNV := dglGetProcAddress('glVDPAUMapSurfacesNV');
  17348. glVDPAUUnmapSurfacesNV := dglGetProcAddress('glVDPAUUnmapSurfacesNV');
  17349. end;
  17350. procedure Read_GL_NV_texture_barrier;
  17351. begin
  17352. glTextureBarrierNV := dglGetProcAddress('glTextureBarrierNV');
  17353. end;
  17354. procedure Read_GL_PGI_misc_hints;
  17355. begin
  17356. glHintPGI := dglGetProcAddress('glHintPGI');
  17357. end;
  17358. procedure Read_GL_OVR_multiview;
  17359. begin
  17360. glFramebufferTextureMultiviewOVR := dglGetProcAddress('glFramebufferTextureMultiviewOVR');
  17361. end;
  17362. procedure Read_GL_SGIS_detail_texture;
  17363. begin
  17364. glDetailTexFuncSGIS := dglGetProcAddress('glDetailTexFuncSGIS');
  17365. glGetDetailTexFuncSGIS := dglGetProcAddress('glGetDetailTexFuncSGIS');
  17366. end;
  17367. procedure Read_GL_SGIS_fog_function;
  17368. begin
  17369. glFogFuncSGIS := dglGetProcAddress('glFogFuncSGIS');
  17370. glGetFogFuncSGIS := dglGetProcAddress('glGetFogFuncSGIS');
  17371. end;
  17372. procedure Read_GL_SGIS_multisample;
  17373. begin
  17374. glSampleMaskSGIS := dglGetProcAddress('glSampleMaskSGIS');
  17375. glSamplePatternSGIS := dglGetProcAddress('glSamplePatternSGIS');
  17376. end;
  17377. procedure Read_GL_SGIS_pixel_texture;
  17378. begin
  17379. glPixelTexGenParameteriSGIS := dglGetProcAddress('glPixelTexGenParameteriSGIS');
  17380. glPixelTexGenParameterivSGIS := dglGetProcAddress('glPixelTexGenParameterivSGIS');
  17381. glPixelTexGenParameterfSGIS := dglGetProcAddress('glPixelTexGenParameterfSGIS');
  17382. glPixelTexGenParameterfvSGIS := dglGetProcAddress('glPixelTexGenParameterfvSGIS');
  17383. glGetPixelTexGenParameterivSGIS := dglGetProcAddress('glGetPixelTexGenParameterivSGIS');
  17384. glGetPixelTexGenParameterfvSGIS := dglGetProcAddress('glGetPixelTexGenParameterfvSGIS');
  17385. end;
  17386. procedure Read_GL_SGIS_point_parameters;
  17387. begin
  17388. glPointParameterfSGIS := dglGetProcAddress('glPointParameterfSGIS');
  17389. glPointParameterfvSGIS := dglGetProcAddress('glPointParameterfvSGIS');
  17390. end;
  17391. procedure Read_GL_SGIS_sharpen_texture;
  17392. begin
  17393. glSharpenTexFuncSGIS := dglGetProcAddress('glSharpenTexFuncSGIS');
  17394. glGetSharpenTexFuncSGIS := dglGetProcAddress('glGetSharpenTexFuncSGIS');
  17395. end;
  17396. procedure Read_GL_SGIS_texture4D;
  17397. begin
  17398. glTexImage4DSGIS := dglGetProcAddress('glTexImage4DSGIS');
  17399. glTexSubImage4DSGIS := dglGetProcAddress('glTexSubImage4DSGIS');
  17400. end;
  17401. procedure Read_GL_SGIS_texture_color_mask;
  17402. begin
  17403. glTextureColorMaskSGIS := dglGetProcAddress('glTextureColorMaskSGIS');
  17404. end;
  17405. procedure Read_GL_SGIS_texture_filter4;
  17406. begin
  17407. glGetTexFilterFuncSGIS := dglGetProcAddress('glGetTexFilterFuncSGIS');
  17408. glTexFilterFuncSGIS := dglGetProcAddress('glTexFilterFuncSGIS');
  17409. end;
  17410. procedure Read_GL_SGIX_async;
  17411. begin
  17412. glAsyncMarkerSGIX := dglGetProcAddress('glAsyncMarkerSGIX');
  17413. glFinishAsyncSGIX := dglGetProcAddress('glFinishAsyncSGIX');
  17414. glPollAsyncSGIX := dglGetProcAddress('glPollAsyncSGIX');
  17415. glGenAsyncMarkersSGIX := dglGetProcAddress('glGenAsyncMarkersSGIX');
  17416. glDeleteAsyncMarkersSGIX := dglGetProcAddress('glDeleteAsyncMarkersSGIX');
  17417. glIsAsyncMarkerSGIX := dglGetProcAddress('glIsAsyncMarkerSGIX');
  17418. end;
  17419. procedure Read_GL_SGIX_flush_raster;
  17420. begin
  17421. glFlushRasterSGIX := dglGetProcAddress('glFlushRasterSGIX');
  17422. end;
  17423. procedure Read_GL_SGIX_fragment_lighting;
  17424. begin
  17425. glFragmentColorMaterialSGIX := dglGetProcAddress('glFragmentColorMaterialSGIX');
  17426. glFragmentLightfSGIX := dglGetProcAddress('glFragmentLightfSGIX');
  17427. glFragmentLightfvSGIX := dglGetProcAddress('glFragmentLightfvSGIX');
  17428. glFragmentLightiSGIX := dglGetProcAddress('glFragmentLightiSGIX');
  17429. glFragmentLightivSGIX := dglGetProcAddress('glFragmentLightivSGIX');
  17430. glFragmentLightModelfSGIX := dglGetProcAddress('glFragmentLightModelfSGIX');
  17431. glFragmentLightModelfvSGIX := dglGetProcAddress('glFragmentLightModelfvSGIX');
  17432. glFragmentLightModeliSGIX := dglGetProcAddress('glFragmentLightModeliSGIX');
  17433. glFragmentLightModelivSGIX := dglGetProcAddress('glFragmentLightModelivSGIX');
  17434. glFragmentMaterialfSGIX := dglGetProcAddress('glFragmentMaterialfSGIX');
  17435. glFragmentMaterialfvSGIX := dglGetProcAddress('glFragmentMaterialfvSGIX');
  17436. glFragmentMaterialiSGIX := dglGetProcAddress('glFragmentMaterialiSGIX');
  17437. glFragmentMaterialivSGIX := dglGetProcAddress('glFragmentMaterialivSGIX');
  17438. glGetFragmentLightfvSGIX := dglGetProcAddress('glGetFragmentLightfvSGIX');
  17439. glGetFragmentLightivSGIX := dglGetProcAddress('glGetFragmentLightivSGIX');
  17440. glGetFragmentMaterialfvSGIX := dglGetProcAddress('glGetFragmentMaterialfvSGIX');
  17441. glGetFragmentMaterialivSGIX := dglGetProcAddress('glGetFragmentMaterialivSGIX');
  17442. glLightEnviSGIX := dglGetProcAddress('glLightEnviSGIX');
  17443. end;
  17444. procedure Read_GL_SGIX_framezoom;
  17445. begin
  17446. glFrameZoomSGIX := dglGetProcAddress('glFrameZoomSGIX');
  17447. end;
  17448. procedure Read_GL_SGIX_igloo_interface;
  17449. begin
  17450. glIglooInterfaceSGIX := dglGetProcAddress('glIglooInterfaceSGIX');
  17451. end;
  17452. procedure Read_GL_SGIX_instruments;
  17453. begin
  17454. glGetInstrumentsSGIX := dglGetProcAddress('glGetInstrumentsSGIX');
  17455. glInstrumentsBufferSGIX := dglGetProcAddress('glInstrumentsBufferSGIX');
  17456. glPollInstrumentsSGIX := dglGetProcAddress('glPollInstrumentsSGIX');
  17457. glReadInstrumentsSGIX := dglGetProcAddress('glReadInstrumentsSGIX');
  17458. glStartInstrumentsSGIX := dglGetProcAddress('glStartInstrumentsSGIX');
  17459. glStopInstrumentsSGIX := dglGetProcAddress('glStopInstrumentsSGIX');
  17460. end;
  17461. procedure Read_GL_SGIX_list_priority;
  17462. begin
  17463. glGetListParameterfvSGIX := dglGetProcAddress('glGetListParameterfvSGIX');
  17464. glGetListParameterivSGIX := dglGetProcAddress('glGetListParameterivSGIX');
  17465. glListParameterfSGIX := dglGetProcAddress('glListParameterfSGIX');
  17466. glListParameterfvSGIX := dglGetProcAddress('glListParameterfvSGIX');
  17467. glListParameteriSGIX := dglGetProcAddress('glListParameteriSGIX');
  17468. glListParameterivSGIX := dglGetProcAddress('glListParameterivSGIX');
  17469. end;
  17470. procedure Read_GL_SGIX_pixel_texture;
  17471. begin
  17472. glPixelTexGenSGIX := dglGetProcAddress('glPixelTexGenSGIX');
  17473. end;
  17474. procedure Read_GL_SGIX_polynomial_ffd;
  17475. begin
  17476. glDeformationMap3dSGIX := dglGetProcAddress('glDeformationMap3dSGIX');
  17477. glDeformationMap3fSGIX := dglGetProcAddress('glDeformationMap3fSGIX');
  17478. glDeformSGIX := dglGetProcAddress('glDeformSGIX');
  17479. glLoadIdentityDeformationMapSGIX := dglGetProcAddress('glLoadIdentityDeformationMapSGIX');
  17480. end;
  17481. procedure Read_GL_SGIX_reference_plane;
  17482. begin
  17483. glReferencePlaneSGIX := dglGetProcAddress('glReferencePlaneSGIX');
  17484. end;
  17485. procedure Read_GL_SGIX_sprite;
  17486. begin
  17487. glSpriteParameterfSGIX := dglGetProcAddress('glSpriteParameterfSGIX');
  17488. glSpriteParameterfvSGIX := dglGetProcAddress('glSpriteParameterfvSGIX');
  17489. glSpriteParameteriSGIX := dglGetProcAddress('glSpriteParameteriSGIX');
  17490. glSpriteParameterivSGIX := dglGetProcAddress('glSpriteParameterivSGIX');
  17491. end;
  17492. procedure Read_GL_SGIX_tag_sample_buffer;
  17493. begin
  17494. glTagSampleBufferSGIX := dglGetProcAddress('glTagSampleBufferSGIX');
  17495. end;
  17496. procedure Read_GL_SGI_color_table;
  17497. begin
  17498. glColorTableSGI := dglGetProcAddress('glColorTableSGI');
  17499. glColorTableParameterfvSGI := dglGetProcAddress('glColorTableParameterfvSGI');
  17500. glColorTableParameterivSGI := dglGetProcAddress('glColorTableParameterivSGI');
  17501. glCopyColorTableSGI := dglGetProcAddress('glCopyColorTableSGI');
  17502. glGetColorTableSGI := dglGetProcAddress('glGetColorTableSGI');
  17503. glGetColorTableParameterfvSGI := dglGetProcAddress('glGetColorTableParameterfvSGI');
  17504. glGetColorTableParameterivSGI := dglGetProcAddress('glGetColorTableParameterivSGI');
  17505. end;
  17506. procedure Read_GL_SUNX_constant_data;
  17507. begin
  17508. glFinishTextureSUNX := dglGetProcAddress('glFinishTextureSUNX');
  17509. end;
  17510. procedure Read_GL_SUN_global_alpha;
  17511. begin
  17512. glGlobalAlphaFactorbSUN := dglGetProcAddress('glGlobalAlphaFactorbSUN');
  17513. glGlobalAlphaFactorsSUN := dglGetProcAddress('glGlobalAlphaFactorsSUN');
  17514. glGlobalAlphaFactoriSUN := dglGetProcAddress('glGlobalAlphaFactoriSUN');
  17515. glGlobalAlphaFactorfSUN := dglGetProcAddress('glGlobalAlphaFactorfSUN');
  17516. glGlobalAlphaFactordSUN := dglGetProcAddress('glGlobalAlphaFactordSUN');
  17517. glGlobalAlphaFactorubSUN := dglGetProcAddress('glGlobalAlphaFactorubSUN');
  17518. glGlobalAlphaFactorusSUN := dglGetProcAddress('glGlobalAlphaFactorusSUN');
  17519. glGlobalAlphaFactoruiSUN := dglGetProcAddress('glGlobalAlphaFactoruiSUN');
  17520. end;
  17521. procedure Read_GL_SUN_mesh_array;
  17522. begin
  17523. glDrawMeshArraysSUN := dglGetProcAddress('glDrawMeshArraysSUN');
  17524. end;
  17525. procedure Read_GL_SUN_triangle_list;
  17526. begin
  17527. glReplacementCodeuiSUN := dglGetProcAddress('glReplacementCodeuiSUN');
  17528. glReplacementCodeusSUN := dglGetProcAddress('glReplacementCodeusSUN');
  17529. glReplacementCodeubSUN := dglGetProcAddress('glReplacementCodeubSUN');
  17530. glReplacementCodeuivSUN := dglGetProcAddress('glReplacementCodeuivSUN');
  17531. glReplacementCodeusvSUN := dglGetProcAddress('glReplacementCodeusvSUN');
  17532. glReplacementCodeubvSUN := dglGetProcAddress('glReplacementCodeubvSUN');
  17533. glReplacementCodePointerSUN := dglGetProcAddress('glReplacementCodePointerSUN');
  17534. end;
  17535. procedure Read_GL_SUN_vertex;
  17536. begin
  17537. glColor4ubVertex2fSUN := dglGetProcAddress('glColor4ubVertex2fSUN');
  17538. glColor4ubVertex2fvSUN := dglGetProcAddress('glColor4ubVertex2fvSUN');
  17539. glColor4ubVertex3fSUN := dglGetProcAddress('glColor4ubVertex3fSUN');
  17540. glColor4ubVertex3fvSUN := dglGetProcAddress('glColor4ubVertex3fvSUN');
  17541. glColor3fVertex3fSUN := dglGetProcAddress('glColor3fVertex3fSUN');
  17542. glColor3fVertex3fvSUN := dglGetProcAddress('glColor3fVertex3fvSUN');
  17543. glNormal3fVertex3fSUN := dglGetProcAddress('glNormal3fVertex3fSUN');
  17544. glNormal3fVertex3fvSUN := dglGetProcAddress('glNormal3fVertex3fvSUN');
  17545. glColor4fNormal3fVertex3fSUN := dglGetProcAddress('glColor4fNormal3fVertex3fSUN');
  17546. glColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glColor4fNormal3fVertex3fvSUN');
  17547. glTexCoord2fVertex3fSUN := dglGetProcAddress('glTexCoord2fVertex3fSUN');
  17548. glTexCoord2fVertex3fvSUN := dglGetProcAddress('glTexCoord2fVertex3fvSUN');
  17549. glTexCoord4fVertex4fSUN := dglGetProcAddress('glTexCoord4fVertex4fSUN');
  17550. glTexCoord4fVertex4fvSUN := dglGetProcAddress('glTexCoord4fVertex4fvSUN');
  17551. glTexCoord2fColor4ubVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fSUN');
  17552. glTexCoord2fColor4ubVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fvSUN');
  17553. glTexCoord2fColor3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fSUN');
  17554. glTexCoord2fColor3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fvSUN');
  17555. glTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fSUN');
  17556. glTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fvSUN');
  17557. glTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN');
  17558. glTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN');
  17559. glTexCoord4fColor4fNormal3fVertex4fSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN');
  17560. glTexCoord4fColor4fNormal3fVertex4fvSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN');
  17561. glReplacementCodeuiVertex3fSUN := dglGetProcAddress('glReplacementCodeuiVertex3fSUN');
  17562. glReplacementCodeuiVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiVertex3fvSUN');
  17563. glReplacementCodeuiColor4ubVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN');
  17564. glReplacementCodeuiColor4ubVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN');
  17565. glReplacementCodeuiColor3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fSUN');
  17566. glReplacementCodeuiColor3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN');
  17567. glReplacementCodeuiNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN');
  17568. glReplacementCodeuiNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN');
  17569. glReplacementCodeuiColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN');
  17570. glReplacementCodeuiColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN');
  17571. glReplacementCodeuiTexCoord2fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN');
  17572. glReplacementCodeuiTexCoord2fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN');
  17573. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN');
  17574. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN');
  17575. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN');
  17576. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN');
  17577. end;
  17578. {$IFDEF DGL_WIN}
  17579. procedure Read_WGL_ARB_buffer_region;
  17580. begin
  17581. wglCreateBufferRegionARB := dglGetProcAddress('wglCreateBufferRegionARB');
  17582. wglDeleteBufferRegionARB := dglGetProcAddress('wglDeleteBufferRegionARB');
  17583. wglSaveBufferRegionARB := dglGetProcAddress('wglSaveBufferRegionARB');
  17584. wglRestoreBufferRegionARB := dglGetProcAddress('wglRestoreBufferRegionARB');
  17585. end;
  17586. procedure Read_WGL_ARB_extensions_string;
  17587. begin
  17588. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  17589. end;
  17590. procedure Read_WGL_ARB_make_current_read;
  17591. begin
  17592. wglMakeContextCurrentARB := dglGetProcAddress('wglMakeContextCurrentARB');
  17593. wglGetCurrentReadDCARB := dglGetProcAddress('wglGetCurrentReadDCARB');
  17594. end;
  17595. procedure Read_WGL_ARB_pbuffer;
  17596. begin
  17597. wglCreatePbufferARB := dglGetProcAddress('wglCreatePbufferARB');
  17598. wglGetPbufferDCARB := dglGetProcAddress('wglGetPbufferDCARB');
  17599. wglReleasePbufferDCARB := dglGetProcAddress('wglReleasePbufferDCARB');
  17600. wglDestroyPbufferARB := dglGetProcAddress('wglDestroyPbufferARB');
  17601. wglQueryPbufferARB := dglGetProcAddress('wglQueryPbufferARB');
  17602. end;
  17603. procedure Read_WGL_ARB_pixel_format;
  17604. begin
  17605. wglGetPixelFormatAttribivARB := dglGetProcAddress('wglGetPixelFormatAttribivARB');
  17606. wglGetPixelFormatAttribfvARB := dglGetProcAddress('wglGetPixelFormatAttribfvARB');
  17607. wglChoosePixelFormatARB := dglGetProcAddress('wglChoosePixelFormatARB');
  17608. end;
  17609. procedure Read_WGL_ARB_pixel_format_float;
  17610. begin
  17611. wglClampColorARB := dglGetProcAddress('wglClampColorARB');
  17612. end;
  17613. procedure Read_WGL_ARB_render_texture;
  17614. begin
  17615. wglBindTexImageARB := dglGetProcAddress('wglBindTexImageARB');
  17616. wglReleaseTexImageARB := dglGetProcAddress('wglReleaseTexImageARB');
  17617. wglSetPbufferAttribARB := dglGetProcAddress('wglSetPbufferAttribARB');
  17618. end;
  17619. procedure Read_WGL_ARB_create_context;
  17620. begin
  17621. wglCreateContextAttribsARB := dglGetProcAddress('wglCreateContextAttribsARB');
  17622. end;
  17623. procedure Read_WGL_AMD_gpu_association;
  17624. begin
  17625. wglGetGPUIDsAMD := dglGetProcAddress('wglGetGPUIDsAMD');
  17626. wglGetGPUInfoAMD := dglGetProcAddress('wglGetGPUInfoAMD');
  17627. wglGetContextGPUIDAMD := dglGetProcAddress('wglGetContextGPUIDAMD');
  17628. wglCreateAssociatedContextAMD := dglGetProcAddress('wglCreateAssociatedContextAMD');
  17629. wglCreateAssociatedContextAttribsAMD := dglGetProcAddress('wglCreateAssociatedContextAttribsAMD');
  17630. wglDeleteAssociatedContextAMD := dglGetProcAddress('wglDeleteAssociatedContextAMD');
  17631. wglMakeAssociatedContextCurrentAMD := dglGetProcAddress('wglMakeAssociatedContextCurrentAMD');
  17632. wglGetCurrentAssociatedContextAMD := dglGetProcAddress('wglGetCurrentAssociatedContextAMD');
  17633. wglBlitContextFramebufferAMD := dglGetProcAddress('wglBlitContextFramebufferAMD');
  17634. end;
  17635. procedure Read_WGL_EXT_display_color_table;
  17636. begin
  17637. wglCreateDisplayColorTableEXT := dglGetProcAddress('wglCreateDisplayColorTableEXT');
  17638. wglLoadDisplayColorTableEXT := dglGetProcAddress('wglLoadDisplayColorTableEXT');
  17639. wglBindDisplayColorTableEXT := dglGetProcAddress('wglBindDisplayColorTableEXT');
  17640. wglDestroyDisplayColorTableEXT := dglGetProcAddress('wglDestroyDisplayColorTableEXT');
  17641. end;
  17642. procedure Read_WGL_EXT_extensions_string;
  17643. begin
  17644. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  17645. end;
  17646. procedure Read_WGL_EXT_make_current_read;
  17647. begin
  17648. wglMakeContextCurrentEXT := dglGetProcAddress('wglMakeContextCurrentEXT');
  17649. wglGetCurrentReadDCEXT := dglGetProcAddress('wglGetCurrentReadDCEXT');
  17650. end;
  17651. procedure Read_WGL_EXT_pbuffer;
  17652. begin
  17653. wglCreatePbufferEXT := dglGetProcAddress('wglCreatePbufferEXT');
  17654. wglGetPbufferDCEXT := dglGetProcAddress('wglGetPbufferDCEXT');
  17655. wglReleasePbufferDCEXT := dglGetProcAddress('wglReleasePbufferDCEXT');
  17656. wglDestroyPbufferEXT := dglGetProcAddress('wglDestroyPbufferEXT');
  17657. wglQueryPbufferEXT := dglGetProcAddress('wglQueryPbufferEXT');
  17658. end;
  17659. procedure Read_WGL_EXT_pixel_format;
  17660. begin
  17661. wglGetPixelFormatAttribivEXT := dglGetProcAddress('wglGetPixelFormatAttribivEXT');
  17662. wglGetPixelFormatAttribfvEXT := dglGetProcAddress('wglGetPixelFormatAttribfvEXT');
  17663. wglChoosePixelFormatEXT := dglGetProcAddress('wglChoosePixelFormatEXT');
  17664. end;
  17665. procedure Read_WGL_EXT_swap_control;
  17666. begin
  17667. wglSwapIntervalEXT := dglGetProcAddress('wglSwapIntervalEXT');
  17668. wglGetSwapIntervalEXT := dglGetProcAddress('wglGetSwapIntervalEXT');
  17669. end;
  17670. procedure Read_WGL_I3D_digital_video_control;
  17671. begin
  17672. wglGetDigitalVideoParametersI3D := dglGetProcAddress('wglGetDigitalVideoParametersI3D');
  17673. wglSetDigitalVideoParametersI3D := dglGetProcAddress('wglSetDigitalVideoParametersI3D');
  17674. end;
  17675. procedure Read_WGL_I3D_gamma;
  17676. begin
  17677. wglGetGammaTableParametersI3D := dglGetProcAddress('wglGetGammaTableParametersI3D');
  17678. wglSetGammaTableParametersI3D := dglGetProcAddress('wglSetGammaTableParametersI3D');
  17679. wglGetGammaTableI3D := dglGetProcAddress('wglGetGammaTableI3D');
  17680. wglSetGammaTableI3D := dglGetProcAddress('wglSetGammaTableI3D');
  17681. end;
  17682. procedure Read_WGL_I3D_genlock;
  17683. begin
  17684. wglEnableGenlockI3D := dglGetProcAddress('wglEnableGenlockI3D');
  17685. wglDisableGenlockI3D := dglGetProcAddress('wglDisableGenlockI3D');
  17686. wglIsEnabledGenlockI3D := dglGetProcAddress('wglIsEnabledGenlockI3D');
  17687. wglGenlockSourceI3D := dglGetProcAddress('wglGenlockSourceI3D');
  17688. wglGetGenlockSourceI3D := dglGetProcAddress('wglGetGenlockSourceI3D');
  17689. wglGenlockSourceEdgeI3D := dglGetProcAddress('wglGenlockSourceEdgeI3D');
  17690. wglGetGenlockSourceEdgeI3D := dglGetProcAddress('wglGetGenlockSourceEdgeI3D');
  17691. wglGenlockSampleRateI3D := dglGetProcAddress('wglGenlockSampleRateI3D');
  17692. wglGetGenlockSampleRateI3D := dglGetProcAddress('wglGetGenlockSampleRateI3D');
  17693. wglGenlockSourceDelayI3D := dglGetProcAddress('wglGenlockSourceDelayI3D');
  17694. wglGetGenlockSourceDelayI3D := dglGetProcAddress('wglGetGenlockSourceDelayI3D');
  17695. wglQueryGenlockMaxSourceDelayI3D := dglGetProcAddress('wglQueryGenlockMaxSourceDelayI3D');
  17696. end;
  17697. procedure Read_WGL_I3D_image_buffer;
  17698. begin
  17699. wglCreateImageBufferI3D := dglGetProcAddress('wglCreateImageBufferI3D');
  17700. wglDestroyImageBufferI3D := dglGetProcAddress('wglDestroyImageBufferI3D');
  17701. wglAssociateImageBufferEventsI3D := dglGetProcAddress('wglAssociateImageBufferEventsI3D');
  17702. wglReleaseImageBufferEventsI3D := dglGetProcAddress('wglReleaseImageBufferEventsI3D');
  17703. end;
  17704. procedure Read_WGL_I3D_swap_frame_lock;
  17705. begin
  17706. wglEnableFrameLockI3D := dglGetProcAddress('wglEnableFrameLockI3D');
  17707. wglDisableFrameLockI3D := dglGetProcAddress('wglDisableFrameLockI3D');
  17708. wglIsEnabledFrameLockI3D := dglGetProcAddress('wglIsEnabledFrameLockI3D');
  17709. wglQueryFrameLockMasterI3D := dglGetProcAddress('wglQueryFrameLockMasterI3D');
  17710. end;
  17711. procedure Read_WGL_I3D_swap_frame_usage;
  17712. begin
  17713. wglGetFrameUsageI3D := dglGetProcAddress('wglGetFrameUsageI3D');
  17714. wglBeginFrameTrackingI3D := dglGetProcAddress('wglBeginFrameTrackingI3D');
  17715. wglEndFrameTrackingI3D := dglGetProcAddress('wglEndFrameTrackingI3D');
  17716. wglQueryFrameTrackingI3D := dglGetProcAddress('wglQueryFrameTrackingI3D');
  17717. end;
  17718. procedure Read_WGL_NV_vertex_array_range;
  17719. begin
  17720. wglAllocateMemoryNV := dglGetProcAddress('wglAllocateMemoryNV');
  17721. wglFreeMemoryNV := dglGetProcAddress('wglFreeMemoryNV');
  17722. end;
  17723. procedure Read_WGL_NV_present_video;
  17724. begin
  17725. wglEnumerateVideoDevicesNV := dglGetProcAddress('wglEnumerateVideoDevicesNV');
  17726. wglBindVideoDeviceNV := dglGetProcAddress('wglBindVideoDeviceNV');
  17727. wglQueryCurrentContextNV := dglGetProcAddress('wglQueryCurrentContextNV');
  17728. end;
  17729. procedure Read_WGL_NV_video_output;
  17730. begin
  17731. wglGetVideoDeviceNV := dglGetProcAddress('wglGetVideoDeviceNV');
  17732. wglReleaseVideoDeviceNV := dglGetProcAddress('wglReleaseVideoDeviceNV');
  17733. wglBindVideoImageNV := dglGetProcAddress('wglBindVideoImageNV');
  17734. wglReleaseVideoImageNV := dglGetProcAddress('wglReleaseVideoImageNV');
  17735. wglSendPbufferToVideoNV := dglGetProcAddress('wglSendPbufferToVideoNV');
  17736. wglGetVideoInfoNV := dglGetProcAddress('wglGetVideoInfoNV');
  17737. end;
  17738. procedure Read_WGL_NV_swap_group;
  17739. begin
  17740. wglJoinSwapGroupNV := dglGetProcAddress('wglJoinSwapGroupNV');
  17741. wglBindSwapBarrierNV := dglGetProcAddress('wglBindSwapBarrierNV');
  17742. wglQuerySwapGroupNV := dglGetProcAddress('wglQuerySwapGroupNV');
  17743. wglQueryMaxSwapGroupsNV := dglGetProcAddress('wglQueryMaxSwapGroupsNV');
  17744. wglQueryFrameCountNV := dglGetProcAddress('wglQueryFrameCountNV');
  17745. wglResetFrameCountNV := dglGetProcAddress('wglResetFrameCountNV');
  17746. end;
  17747. procedure Read_WGL_NV_gpu_affinity;
  17748. begin
  17749. wglEnumGpusNV := dglGetProcAddress('wglEnumGpusNV');
  17750. wglEnumGpuDevicesNV := dglGetProcAddress('wglEnumGpuDevicesNV');
  17751. wglCreateAffinityDCNV := dglGetProcAddress('wglCreateAffinityDCNV');
  17752. wglEnumGpusFromAffinityDCNV := dglGetProcAddress('wglEnumGpusFromAffinityDCNV');
  17753. wglDeleteDCNV := dglGetProcAddress('wglDeleteDCNV');
  17754. end;
  17755. procedure Read_WGL_NV_video_capture;
  17756. begin
  17757. wglBindVideoCaptureDeviceNV := dglGetProcAddress('wglBindVideoCaptureDeviceNV');
  17758. wglEnumerateVideoCaptureDevicesNV := dglGetProcAddress('wglEnumerateVideoCaptureDevicesNV');
  17759. wglLockVideoCaptureDeviceNV := dglGetProcAddress('wglLockVideoCaptureDeviceNV');
  17760. wglQueryVideoCaptureDeviceNV := dglGetProcAddress('wglQueryVideoCaptureDeviceNV');
  17761. wglReleaseVideoCaptureDeviceNV := dglGetProcAddress('wglReleaseVideoCaptureDeviceNV');
  17762. end;
  17763. procedure Read_WGL_NV_copy_image;
  17764. begin
  17765. wglCopyImageSubDataNV := dglGetProcAddress('wglCopyImageSubDataNV');
  17766. end;
  17767. procedure Read_WGL_NV_DX_interop;
  17768. begin
  17769. wglDXSetResourceShareHandleNV := dglGetProcAddress('wglDXSetResourceShareHandleNV');
  17770. wglDXOpenDeviceNV := dglGetProcAddress('wglDXOpenDeviceNV');
  17771. wglDXCloseDeviceNV := dglGetProcAddress('wglDXCloseDeviceNV');
  17772. wglDXRegisterObjectNV := dglGetProcAddress('wglDXRegisterObjectNV');
  17773. wglDXUnregisterObjectNV := dglGetProcAddress('wglDXUnregisterObjectNV');
  17774. wglDXObjectAccessNV := dglGetProcAddress('wglDXObjectAccessNV');
  17775. wglDXLockObjectsNV := dglGetProcAddress('wglDXLockObjectsNV');
  17776. wglDXUnlockObjectsNV := dglGetProcAddress('wglDXUnlockObjectsNV');
  17777. end;
  17778. procedure Read_WGL_OML_sync_control;
  17779. begin
  17780. wglGetSyncValuesOML := dglGetProcAddress('wglGetSyncValuesOML');
  17781. wglGetMscRateOML := dglGetProcAddress('wglGetMscRateOML');
  17782. wglSwapBuffersMscOML := dglGetProcAddress('wglSwapBuffersMscOML');
  17783. wglSwapLayerBuffersMscOML := dglGetProcAddress('wglSwapLayerBuffersMscOML');
  17784. wglWaitForMscOML := dglGetProcAddress('wglWaitForMscOML');
  17785. wglWaitForSbcOML := dglGetProcAddress('wglWaitForSbcOML');
  17786. end;
  17787. procedure Read_WGL_3DL_stereo_control;
  17788. begin
  17789. wglSetStereoEmitterState3DL := dglGetProcAddress('wglSetStereoEmitterState3DL');
  17790. end;
  17791. procedure Read_WIN_draw_range_elements;
  17792. begin
  17793. glDrawRangeElementsWIN := dglGetProcAddress('glDrawRangeElementsWIN');
  17794. end;
  17795. procedure Read_WIN_swap_hint;
  17796. begin
  17797. glAddSwapHintRectWIN := dglGetProcAddress('glAddSwapHintRectWIN');
  17798. end;
  17799. {$ENDIF}
  17800. procedure ReadExtensions;
  17801. begin
  17802. ReadOpenGLCore;
  17803. Read_GL_3DFX_tbuffer;
  17804. Read_GL_APPLE_element_array;
  17805. Read_GL_APPLE_fence;
  17806. Read_GL_APPLE_vertex_array_object;
  17807. Read_GL_APPLE_vertex_array_range;
  17808. Read_GL_APPLE_texture_range;
  17809. Read_GL_APPLE_vertex_program_evaluators;
  17810. Read_GL_APPLE_object_purgeable;
  17811. Read_GL_ARB_matrix_palette;
  17812. Read_GL_ARB_multitexture;
  17813. Read_GL_ARB_point_parameters;
  17814. Read_GL_ARB_texture_compression;
  17815. Read_GL_ARB_transpose_matrix;
  17816. Read_GL_ARB_vertex_blend;
  17817. Read_GL_ARB_vertex_buffer_object;
  17818. Read_GL_ARB_vertex_program;
  17819. Read_GL_ARB_window_pos;
  17820. Read_GL_ARB_color_buffer_float;
  17821. Read_GL_ARB_Shader_Objects;
  17822. Read_GL_ARB_occlusion_query;
  17823. Read_GL_ARB_draw_instanced;
  17824. Read_GL_ARB_framebuffer_object;
  17825. Read_GL_ARB_geometry_shader4;
  17826. Read_GL_ARB_gpu_shader_int64;
  17827. Read_GL_ARB_instanced_arrays;
  17828. Read_GL_ARB_map_buffer_range;
  17829. Read_GL_ARB_texture_buffer_object;
  17830. Read_GL_ARB_vertex_array_object;
  17831. Read_GL_ARB_uniform_buffer_object;
  17832. Read_GL_ARB_copy_buffer;
  17833. Read_GL_ARB_draw_elements_base_vertex;
  17834. Read_GL_ARB_provoking_vertex;
  17835. Read_GL_ARB_sync;
  17836. Read_GL_ARB_texture_multisample;
  17837. Read_GL_ARB_draw_buffers_blend;
  17838. Read_GL_ARB_sample_shading;
  17839. Read_GL_ARB_sample_locations;
  17840. Read_GL_ARB_shading_language_include;
  17841. Read_GL_ARB_sparse_texture;
  17842. Read_GL_ARB_sparse_buffer;
  17843. Read_GL_ARB_blend_func_extended;
  17844. Read_GL_ARB_sampler_objects;
  17845. Read_GL_ARB_timer_query;
  17846. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  17847. Read_GL_ARB_draw_indirect;
  17848. Read_GL_ARB_gpu_shader_fp64;
  17849. Read_GL_ARB_shader_subroutine;
  17850. Read_GL_ARB_tessellation_shader;
  17851. Read_GL_ARB_transform_feedback2;
  17852. Read_GL_ARB_transform_feedback3;
  17853. Read_GL_ARB_get_program_binary;
  17854. Read_GL_ARB_separate_shader_objects;
  17855. Read_GL_ARB_vertex_attrib_64bit;
  17856. Read_GL_ARB_viewport_array;
  17857. Read_GL_ARB_cl_event;
  17858. Read_GL_ARB_compute_variable_group_size;
  17859. Read_GL_ARB_debug_output;
  17860. Read_GL_ARB_robustness;
  17861. Read_GL_ARB_ES2_compatibility;
  17862. //
  17863. Read_GL_ATI_draw_buffers;
  17864. Read_GL_ATI_element_array;
  17865. Read_GL_ATI_envmap_bumpmap;
  17866. Read_GL_ATI_fragment_shader;
  17867. Read_GL_ATI_map_object_buffer;
  17868. Read_GL_ATI_pn_triangles;
  17869. Read_GL_ATI_separate_stencil;
  17870. Read_GL_ATI_vertex_array_object;
  17871. Read_GL_ATI_vertex_attrib_array_object;
  17872. Read_GL_ATI_vertex_streams;
  17873. Read_GL_AMD_performance_monitor;
  17874. Read_GL_AMD_vertex_shader_tesselator;
  17875. Read_GL_AMD_draw_buffers_blend;
  17876. Read_GL_AMD_name_gen_delete;
  17877. Read_GL_AMD_debug_output;
  17878. Read_GL_AMD_stencil_operation_extended;
  17879. Read_GL_EXT_blend_color;
  17880. Read_GL_EXT_blend_func_separate;
  17881. Read_GL_EXT_blend_minmax;
  17882. Read_GL_EXT_color_subtable;
  17883. Read_GL_EXT_compiled_vertex_array;
  17884. Read_GL_EXT_convolution;
  17885. Read_GL_EXT_coordinate_frame;
  17886. Read_GL_EXT_copy_texture;
  17887. Read_GL_EXT_cull_vertex;
  17888. Read_GL_EXT_draw_range_elements;
  17889. Read_GL_EXT_fog_coord;
  17890. Read_GL_EXT_framebuffer_object;
  17891. Read_GL_EXT_histogram;
  17892. Read_GL_EXT_index_func;
  17893. Read_GL_EXT_index_material;
  17894. Read_GL_EXT_multi_draw_arrays;
  17895. Read_GL_EXT_multisample;
  17896. Read_GL_EXT_paletted_texture;
  17897. Read_GL_EXT_pixel_transform;
  17898. Read_GL_EXT_point_parameters;
  17899. Read_GL_EXT_polygon_offset;
  17900. Read_GL_EXT_secondary_color;
  17901. Read_GL_EXT_stencil_two_side;
  17902. Read_GL_EXT_subtexture;
  17903. Read_GL_EXT_texture3D;
  17904. Read_GL_EXT_texture_object;
  17905. Read_GL_EXT_texture_perturb_normal;
  17906. Read_GL_EXT_vertex_array;
  17907. Read_GL_EXT_vertex_shader;
  17908. Read_GL_EXT_vertex_weighting;
  17909. Read_GL_EXT_depth_bounds_test;
  17910. Read_GL_EXT_blend_equation_separate;
  17911. Read_GL_EXT_stencil_clear_tag;
  17912. Read_GL_EXT_framebuffer_blit;
  17913. Read_GL_EXT_framebuffer_multisample;
  17914. Read_GL_EXT_timer_query;
  17915. Read_GL_EXT_gpu_program_parameters;
  17916. Read_GL_EXT_bindable_uniform;
  17917. Read_GL_EXT_draw_buffers2;
  17918. Read_GL_EXT_draw_instanced;
  17919. Read_GL_EXT_geometry_shader4;
  17920. Read_GL_EXT_gpu_shader4;
  17921. Read_GL_EXT_texture_array;
  17922. Read_GL_EXT_texture_buffer_object;
  17923. Read_GL_EXT_texture_integer;
  17924. Read_GL_EXT_transform_feedback;
  17925. Read_GL_EXT_direct_state_access;
  17926. Read_GL_EXT_separate_shader_objects;
  17927. Read_GL_EXT_shader_image_load_store;
  17928. Read_GL_EXT_vertex_attrib_64bit;
  17929. Read_GL_HP_image_transform;
  17930. Read_GL_IBM_multimode_draw_arrays;
  17931. Read_GL_IBM_vertex_array_lists;
  17932. Read_GL_INGR_blend_func_separate;
  17933. Read_GL_INTEL_parallel_arrays;
  17934. Read_GL_INTEL_framebuffer_CMAA;
  17935. Read_GL_KHR_blend_equation_advanced;
  17936. Read_GL_MESA_resize_buffers;
  17937. Read_GL_MESA_window_pos;
  17938. Read_GL_NV_evaluators;
  17939. Read_GL_NV_fence;
  17940. Read_GL_NV_fragment_program;
  17941. Read_GL_NV_half_float;
  17942. Read_GL_NV_occlusion_query;
  17943. Read_GL_NV_pixel_data_range;
  17944. Read_GL_NV_point_sprite;
  17945. Read_GL_NV_primitive_restart;
  17946. Read_GL_NV_register_combiners;
  17947. Read_GL_NV_register_combiners2;
  17948. Read_GL_NV_vertex_array_range;
  17949. Read_GL_NV_vertex_program;
  17950. Read_GL_NV_depth_buffer_float;
  17951. Read_GL_NV_framebuffer_multisample_coverage;
  17952. Read_GL_NV_geometry_program4;
  17953. Read_GL_NV_gpu_program4;
  17954. Read_GL_NV_parameter_buffer_object;
  17955. Read_GL_NV_transform_feedback;
  17956. Read_GL_NV_conditional_render;
  17957. Read_GL_NV_conservative_raster;
  17958. Read_GL_NV_conservative_raster_dilate;
  17959. Read_GL_NV_present_video;
  17960. Read_GL_NV_explicit_multisample;
  17961. Read_GL_NV_transform_feedback2;
  17962. Read_GL_NV_video_capture;
  17963. Read_GL_NV_copy_image;
  17964. Read_GL_NV_shader_buffer_load;
  17965. Read_GL_NV_vertex_buffer_unified_memory;
  17966. Read_GL_NV_gpu_program5;
  17967. Read_GL_NV_gpu_shader5;
  17968. Read_GL_NV_vertex_attrib_integer_64bit;
  17969. Read_GL_NV_vdpau_interop;
  17970. Read_GL_NV_texture_barrier;
  17971. Read_GL_NV_path_rendering;
  17972. Read_GL_NV_bindless_texture;
  17973. Read_GL_PGI_misc_hints;
  17974. Read_GL_OVR_multiview;
  17975. Read_GL_SGIS_detail_texture;
  17976. Read_GL_SGIS_fog_function;
  17977. Read_GL_SGIS_multisample;
  17978. Read_GL_SGIS_pixel_texture;
  17979. Read_GL_SGIS_point_parameters;
  17980. Read_GL_SGIS_sharpen_texture;
  17981. Read_GL_SGIS_texture4D;
  17982. Read_GL_SGIS_texture_color_mask;
  17983. Read_GL_SGIS_texture_filter4;
  17984. Read_GL_SGIX_async;
  17985. Read_GL_SGIX_flush_raster;
  17986. Read_GL_SGIX_fragment_lighting;
  17987. Read_GL_SGIX_framezoom;
  17988. Read_GL_SGIX_igloo_interface;
  17989. Read_GL_SGIX_instruments;
  17990. Read_GL_SGIX_list_priority;
  17991. Read_GL_SGIX_pixel_texture;
  17992. Read_GL_SGIX_polynomial_ffd;
  17993. Read_GL_SGIX_reference_plane;
  17994. Read_GL_SGIX_sprite;
  17995. Read_GL_SGIX_tag_sample_buffer;
  17996. Read_GL_SGI_color_table;
  17997. Read_GL_SUNX_constant_data;
  17998. Read_GL_SUN_global_alpha;
  17999. Read_GL_SUN_mesh_array;
  18000. Read_GL_SUN_triangle_list;
  18001. Read_GL_SUN_vertex;
  18002. Read_GL_ARB_ES3_2_compatibility;
  18003. Read_GL_ARB_parallel_shader_compile;
  18004. {$IFDEF DGL_WIN}
  18005. Read_WGL_ARB_buffer_region;
  18006. Read_WGL_ARB_extensions_string;
  18007. Read_WGL_ARB_make_current_read;
  18008. Read_WGL_ARB_pbuffer;
  18009. Read_WGL_ARB_pixel_format;
  18010. Read_WGL_ARB_pixel_format_float;
  18011. Read_WGL_ARB_render_texture;
  18012. Read_WGL_ARB_create_context;
  18013. Read_WGL_AMD_gpu_association;
  18014. Read_WGL_EXT_display_color_table;
  18015. Read_WGL_EXT_extensions_string;
  18016. Read_WGL_EXT_make_current_read;
  18017. Read_WGL_EXT_pbuffer;
  18018. Read_WGL_EXT_pixel_format;
  18019. Read_WGL_EXT_swap_control;
  18020. Read_WGL_I3D_digital_video_control;
  18021. Read_WGL_I3D_gamma;
  18022. Read_WGL_I3D_genlock;
  18023. Read_WGL_I3D_image_buffer;
  18024. Read_WGL_I3D_swap_frame_lock;
  18025. Read_WGL_I3D_swap_frame_usage;
  18026. Read_WGL_NV_vertex_array_range;
  18027. Read_WGL_NV_present_video;
  18028. Read_WGL_NV_video_output;
  18029. Read_WGL_NV_swap_group;
  18030. Read_WGL_NV_gpu_affinity;
  18031. Read_WGL_NV_video_capture;
  18032. Read_WGL_NV_copy_image;
  18033. Read_WGL_NV_DX_interop;
  18034. Read_WGL_OML_sync_control;
  18035. Read_WGL_3DL_stereo_control;
  18036. Read_WIN_draw_range_elements;
  18037. Read_WIN_swap_hint;
  18038. {$ENDIF}
  18039. ExtensionsRead := True;
  18040. end;
  18041. // =============================================================================
  18042. // ReadCoreVersion
  18043. // =============================================================================
  18044. procedure ReadCoreVersion;
  18045. var
  18046. AnsiBuffer: AnsiString;
  18047. Buffer: String;
  18048. MajorVersion, MinorVersion: Integer;
  18049. procedure TrimAndSplitVersionString(Buffer: String; var Max, Min: Integer);
  18050. // Peels out the X.Y form from the given Buffer which must contain a version string like "text Minor.Major.Build text"
  18051. // at least however "Major.Minor".
  18052. var
  18053. Separator: Integer;
  18054. begin
  18055. try
  18056. // There must be at least one dot to separate major and minor version number.
  18057. Separator := Pos('.', Buffer);
  18058. // At least one number must be before and one after the dot.
  18059. if (Separator > 1) and (Separator < Length(Buffer)) and (AnsiChar(Buffer[Separator - 1]) in ['0'..'9']) and
  18060. (AnsiChar(Buffer[Separator + 1]) in ['0'..'9']) then
  18061. begin
  18062. // OK, it's a valid version string. Now remove unnecessary parts.
  18063. Dec(Separator);
  18064. // Find last non-numeric character before version number.
  18065. while (Separator > 0) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  18066. Dec(Separator);
  18067. // Delete leading characters which do not belong to the version string.
  18068. Delete(Buffer, 1, Separator);
  18069. Separator := Pos('.', Buffer) + 1;
  18070. // Find first non-numeric character after version number
  18071. while (Separator <= Length(Buffer)) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  18072. Inc(Separator);
  18073. // delete trailing characters not belonging to the version string
  18074. Delete(Buffer, Separator, 255);
  18075. // Now translate the numbers.
  18076. Separator := Pos('.', Buffer); // This is necessary because the buffer length might have changed.
  18077. Max := StrToInt(Copy(Buffer, 1, Separator - 1));
  18078. Min := StrToInt(Copy(Buffer, Separator + 1, 1));
  18079. end
  18080. else
  18081. Abort;
  18082. except
  18083. Min := 0;
  18084. Max := 0;
  18085. end;
  18086. end;
  18087. begin
  18088. // determine version of implementation
  18089. // GL
  18090. if not Assigned(@glGetString) then
  18091. glGetString := dglGetProcAddress('glGetString');
  18092. AnsiBuffer := glGetString(GL_VERSION);
  18093. Buffer := String(AnsiBuffer);
  18094. TrimAndSplitVersionString(Buffer, MajorVersion, MinorVersion);
  18095. GL_VERSION_1_0 := True;
  18096. GL_VERSION_1_1 := False;
  18097. GL_VERSION_1_2 := False;
  18098. GL_VERSION_1_3 := False;
  18099. GL_VERSION_1_4 := False;
  18100. GL_VERSION_1_5 := False;
  18101. GL_VERSION_2_0 := False;
  18102. GL_VERSION_2_1 := False;
  18103. GL_VERSION_3_0 := False;
  18104. GL_VERSION_3_1 := False;
  18105. GL_VERSION_3_2 := False;
  18106. GL_VERSION_3_3 := False;
  18107. GL_VERSION_4_0 := False;
  18108. GL_VERSION_4_1 := False;
  18109. GL_VERSION_4_2 := False;
  18110. GL_VERSION_4_3 := False;
  18111. GL_VERSION_4_4 := False;
  18112. GL_VERSION_4_5 := False;
  18113. if MajorVersion = 1 then
  18114. begin
  18115. if MinorVersion >= 1 then
  18116. GL_VERSION_1_1 := True;
  18117. if MinorVersion >= 2 then
  18118. GL_VERSION_1_2 := True;
  18119. if MinorVersion >= 3 then
  18120. GL_VERSION_1_3 := True;
  18121. if MinorVersion >= 4 then
  18122. GL_VERSION_1_4 := True;
  18123. if MinorVersion >= 5 then
  18124. GL_VERSION_1_5 := True;
  18125. end;
  18126. if MajorVersion >= 2 then
  18127. begin
  18128. GL_VERSION_1_1 := True;
  18129. GL_VERSION_1_2 := True;
  18130. GL_VERSION_1_3 := True;
  18131. GL_VERSION_1_4 := True;
  18132. GL_VERSION_1_5 := True;
  18133. GL_VERSION_2_0 := True;
  18134. if MinorVersion >= 1 then
  18135. GL_VERSION_2_1 := True;
  18136. end;
  18137. if MajorVersion >= 3 then
  18138. begin
  18139. GL_VERSION_2_1 := True;
  18140. GL_VERSION_3_0 := True;
  18141. if MinorVersion >= 1 then
  18142. GL_VERSION_3_1 := True;
  18143. if MinorVersion >= 2 then
  18144. GL_VERSION_3_2 := True;
  18145. if MinorVersion >= 3 then
  18146. GL_VERSION_3_3 := True;
  18147. end;
  18148. if MajorVersion >= 4 then
  18149. begin
  18150. GL_VERSION_3_1 := True;
  18151. GL_VERSION_3_2 := True;
  18152. GL_VERSION_3_3 := True;
  18153. GL_VERSION_4_0 := True;
  18154. if MinorVersion >= 1 then
  18155. GL_VERSION_4_1 := True;
  18156. if MinorVersion >= 2 then
  18157. GL_VERSION_4_2 := True;
  18158. if MinorVersion >= 3 then
  18159. GL_VERSION_4_3 := True;
  18160. if MinorVersion >= 4 then
  18161. GL_VERSION_4_4 := True;
  18162. if MinorVersion >= 5 then
  18163. GL_VERSION_4_5:= True;
  18164. end;
  18165. // GLU
  18166. GLU_VERSION_1_1 := False;
  18167. GLU_VERSION_1_2 := False;
  18168. GLU_VERSION_1_3 := False;
  18169. if Assigned(gluGetString) then begin
  18170. AnsiBuffer := gluGetString(GLU_VERSION);
  18171. Buffer := String(AnsiBuffer);
  18172. TrimAndSplitVersionString(Buffer, Majorversion, MinorVersion);
  18173. GLU_VERSION_1_1 := True;
  18174. if MinorVersion >= 2 then
  18175. GLU_VERSION_1_2 := True;
  18176. if MinorVersion >= 3 then
  18177. GLU_VERSION_1_3 := True;
  18178. end;
  18179. end;
  18180. // =============================================================================
  18181. // ReadImplementationProperties
  18182. // =============================================================================
  18183. procedure ReadImplementationProperties;
  18184. var
  18185. Buffer: Ansistring;
  18186. begin
  18187. ReadCoreVersion;
  18188. // Check all extensions
  18189. Buffer := Int_GetExtensionString;
  18190. // 3DFX
  18191. GL_3DFX_multisample := Int_CheckExtension(Buffer, 'GL_3DFX_multisample');
  18192. GL_3DFX_tbuffer := Int_CheckExtension(Buffer, 'GL_3DFX_tbuffer');
  18193. GL_3DFX_texture_compression_FXT1 := Int_CheckExtension(Buffer, 'GL_3DFX_texture_compression_FXT1');
  18194. // APPLE
  18195. GL_APPLE_client_storage := Int_CheckExtension(Buffer, 'GL_APPLE_client_storage');
  18196. GL_APPLE_element_array := Int_CheckExtension(Buffer, 'GL_APPLE_element_array');
  18197. GL_APPLE_fence := Int_CheckExtension(Buffer, 'GL_APPLE_fence');
  18198. GL_APPLE_specular_vector := Int_CheckExtension(Buffer, 'GL_APPLE_specular_vector');
  18199. GL_APPLE_transform_hint := Int_CheckExtension(Buffer, 'GL_APPLE_transform_hint');
  18200. GL_APPLE_vertex_array_object := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_object');
  18201. GL_APPLE_vertex_array_range := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_range');
  18202. GL_APPLE_ycbcr_422 := Int_CheckExtension(Buffer, 'GL_APPLE_ycbcr_422');
  18203. GL_APPLE_texture_range := Int_CheckExtension(Buffer, 'GL_APPLE_texture_range');
  18204. GL_APPLE_float_pixels := Int_CheckExtension(Buffer, 'GL_APPLE_float_pixels');
  18205. GL_APPLE_vertex_program_evaluators := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_program_evaluators');
  18206. GL_APPLE_aux_depth_stencil := Int_CheckExtension(Buffer, 'GL_APPLE_aux_depth_stencil');
  18207. GL_APPLE_object_purgeable := Int_CheckExtension(Buffer, 'GL_APPLE_object_purgeable');
  18208. GL_APPLE_row_bytes := Int_CheckExtension(Buffer, 'GL_APPLE_row_bytes');
  18209. GL_APPLE_rgb_422 := Int_CheckExtension(Buffer, 'GL_APPLE_rgb_422');
  18210. // ARB
  18211. GL_ARB_depth_texture := Int_CheckExtension(Buffer, 'GL_ARB_depth_texture');
  18212. GL_ARB_fragment_program := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program');
  18213. GL_ARB_imaging := Int_CheckExtension(Buffer, 'GL_ARB_imaging');
  18214. GL_ARB_matrix_palette := Int_CheckExtension(Buffer, 'GL_ARB_matrix_palette');
  18215. GL_ARB_multisample := Int_CheckExtension(Buffer, 'GL_ARB_multisample');
  18216. GL_ARB_multitexture := Int_CheckExtension(Buffer, 'GL_ARB_multitexture');
  18217. GL_ARB_point_parameters := Int_CheckExtension(Buffer, 'GL_ARB_point_parameters');
  18218. GL_ARB_shadow := Int_CheckExtension(Buffer, 'GL_ARB_shadow');
  18219. GL_ARB_shadow_ambient := Int_CheckExtension(Buffer, 'GL_ARB_shadow_ambient');
  18220. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  18221. GL_ARB_sparse_texture2 := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture2');
  18222. GL_ARB_sparse_texture_clamp := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture_clamp');
  18223. GL_ARB_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_ARB_texture_border_clamp');
  18224. GL_ARB_texture_compression := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression');
  18225. GL_ARB_texture_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map');
  18226. GL_ARB_texture_env_add := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_add');
  18227. GL_ARB_texture_env_combine := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_combine');
  18228. GL_ARB_texture_env_crossbar := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_crossbar');
  18229. GL_ARB_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_dot3');
  18230. GL_ARB_texture_filter_minmax := Int_CheckExtension(Buffer, 'GL_ARB_texture_filter_minmax');
  18231. GL_ARB_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_ARB_texture_mirrored_repeat');
  18232. GL_ARB_transpose_matrix := Int_CheckExtension(Buffer, 'GL_ARB_transpose_matrix');
  18233. GL_ARB_vertex_blend := Int_CheckExtension(Buffer, 'GL_ARB_vertex_blend');
  18234. GL_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_buffer_object');
  18235. GL_ARB_vertex_program := Int_CheckExtension(Buffer, 'GL_ARB_vertex_program');
  18236. GL_ARB_window_pos := Int_CheckExtension(Buffer, 'GL_ARB_window_pos');
  18237. GL_ARB_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_shader_objects');
  18238. GL_ARB_vertex_shader := Int_CheckExtension(Buffer, 'GL_ARB_vertex_shader');
  18239. GL_ARB_fragment_shader := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader');
  18240. GL_ARB_fragment_shader_interlock := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader_interlock');
  18241. GL_ARB_occlusion_query := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query');
  18242. GL_ARB_shading_language_100 := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_100');
  18243. GL_ARB_point_sprite := Int_CheckExtension(Buffer, 'GL_ARB_point_sprite');
  18244. GL_ARB_texture_non_power_of_two := Int_CheckExtension(Buffer, 'GL_ARB_texture_non_power_of_two');
  18245. GL_ARB_fragment_program_shadow := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program_shadow');
  18246. GL_ARB_draw_buffers := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers');
  18247. GL_ARB_texture_rectangle := Int_CheckExtension(Buffer, 'GL_ARB_texture_rectangle');
  18248. GL_ARB_color_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_color_buffer_float');
  18249. GL_ARB_half_float_pixel := Int_CheckExtension(Buffer, 'GL_ARB_half_float_pixel');
  18250. GL_ARB_texture_float := Int_CheckExtension(Buffer, 'GL_ARB_texture_float');
  18251. GL_ARB_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_pixel_buffer_object');
  18252. GL_ARB_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_depth_buffer_float');
  18253. GL_ARB_draw_instanced := Int_CheckExtension(Buffer, 'GL_ARB_draw_instanced');
  18254. GL_ARB_framebuffer_object := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_object');
  18255. GL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_sRGB');
  18256. GL_ARB_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_ARB_geometry_shader4');
  18257. GL_ARB_half_float_vertex := Int_CheckExtension(Buffer, 'GL_ARB_half_float_vertex');
  18258. GL_ARB_instanced_arrays := Int_CheckExtension(Buffer, 'GL_ARB_instanced_arrays');
  18259. GL_ARB_map_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_range');
  18260. GL_ARB_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object');
  18261. GL_ARB_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_rgtc');
  18262. GL_ARB_texture_rg := Int_CheckExtension(Buffer, 'GL_ARB_texture_rg');
  18263. GL_ARB_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_object');
  18264. GL_ARB_uniform_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_uniform_buffer_object');
  18265. GL_ARB_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_compatibility');
  18266. GL_ARB_copy_buffer := Int_CheckExtension(Buffer, 'GL_ARB_copy_buffer');
  18267. GL_ARB_shader_texture_lod := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_lod');
  18268. GL_ARB_shader_viewport_layer_array := Int_CheckExtension(Buffer, 'GL_ARB_shader_viewport_layer_array');
  18269. GL_ARB_depth_clamp := Int_CheckExtension(Buffer, 'GL_ARB_depth_clamp');
  18270. GL_ARB_draw_elements_base_vertex := Int_CheckExtension(Buffer, 'GL_ARB_draw_elements_base_vertex');
  18271. GL_ARB_fragment_coord_conventions := Int_CheckExtension(Buffer, 'GL_ARB_fragment_coord_conventions');
  18272. GL_ARB_provoking_vertex := Int_CheckExtension(Buffer, 'GL_ARB_provoking_vertex');
  18273. GL_ARB_seamless_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_seamless_cube_map');
  18274. GL_ARB_sync := Int_CheckExtension(Buffer, 'GL_ARB_sync');
  18275. GL_ARB_texture_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_multisample');
  18276. GL_ARB_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_bgra');
  18277. GL_ARB_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers_blend');
  18278. GL_ARB_sample_shading := Int_CheckExtension(Buffer, 'GL_ARB_sample_shading');
  18279. GL_ARB_texture_cube_map_array := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map_array');
  18280. GL_ARB_texture_gather := Int_CheckExtension(Buffer, 'GL_ARB_texture_gather');
  18281. GL_ARB_texture_query_lod := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_lod');
  18282. GL_ARB_shading_language_include := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_include');
  18283. GL_ARB_texture_compression_bptc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_bptc');
  18284. GL_ARB_blend_func_extended := Int_CheckExtension(Buffer, 'GL_ARB_blend_func_extended');
  18285. GL_ARB_explicit_attrib_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_attrib_location');
  18286. GL_ARB_occlusion_query2 := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query2');
  18287. GL_ARB_parallel_shader_compile := Int_CheckExtension(Buffer, 'GL_ARB_parallel_shader_compile');
  18288. GL_ARB_post_depth_coverage := Int_CheckExtension(Buffer, 'GL_ARB_post_depth_coverage');
  18289. GL_ARB_sampler_objects := Int_CheckExtension(Buffer, 'GL_ARB_sampler_objects');
  18290. GL_ARB_shader_bit_encoding := Int_CheckExtension(Buffer, 'GL_ARB_shader_bit_encoding');
  18291. GL_ARB_shader_clock := Int_CheckExtension(Buffer, 'GL_ARB_shader_clock');
  18292. GL_ARB_texture_rgb10_a2ui := Int_CheckExtension(Buffer, 'GL_ARB_texture_rgb10_a2ui');
  18293. GL_ARB_texture_swizzle := Int_CheckExtension(Buffer, 'GL_ARB_texture_swizzle');
  18294. GL_ARB_timer_query := Int_CheckExtension(Buffer, 'GL_ARB_timer_query');
  18295. GL_ARB_vertex_type_2_10_10_10_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_2_10_10_10_rev');
  18296. GL_ARB_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_draw_indirect');
  18297. GL_ARB_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader5');
  18298. GL_ARB_gpu_shader_fp64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_fp64');
  18299. GL_ARB_gpu_shader_int64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_int64');
  18300. GL_ARB_shader_subroutine := Int_CheckExtension(Buffer, 'GL_ARB_shader_subroutine');
  18301. GL_ARB_tessellation_shader := Int_CheckExtension(Buffer, 'GL_ARB_tessellation_shader');
  18302. GL_ARB_texture_buffer_object_rgb32 := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object_rgb32');
  18303. GL_ARB_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback2');
  18304. GL_ARB_transform_feedback3 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback3');
  18305. GL_ARB_ES2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES2_compatibility');
  18306. GL_ARB_ES3_2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_2_compatibility');
  18307. GL_ARB_get_program_binary := Int_CheckExtension(Buffer, 'GL_ARB_get_program_binary');
  18308. GL_ARB_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_separate_shader_objects');
  18309. GL_ARB_shader_atomic_counter_ops := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counter_ops');
  18310. GL_ARB_shader_ballot := Int_CheckExtension(Buffer, 'GL_ARB_shader_ballot');
  18311. GL_ARB_shader_precision := Int_CheckExtension(Buffer, 'GL_ARB_shader_precision');
  18312. GL_ARB_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_64bit');
  18313. GL_ARB_viewport_array := Int_CheckExtension(Buffer, 'GL_ARB_viewport_array');
  18314. GL_ARB_compute_variable_group_size := Int_CheckExtension(Buffer, 'GL_ARB_compute_variable_group_size');
  18315. // GL 4.2
  18316. GL_ARB_base_instance := Int_CheckExtension(Buffer, 'GL_ARB_base_instance');
  18317. GL_ARB_shading_language_420pack := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_420pack');
  18318. GL_ARB_transform_feedback_instanced := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback_instanced');
  18319. GL_ARB_compressed_texture_pixel_storage := Int_CheckExtension(Buffer, 'GL_ARB_compressed_texture_pixel_storage');
  18320. GL_ARB_conservative_depth := Int_CheckExtension(Buffer, 'GL_ARB_conservative_depth');
  18321. GL_ARB_internalformat_query := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query');
  18322. GL_ARB_map_buffer_alignment := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_alignment');
  18323. GL_ARB_shader_atomic_counters := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counters');
  18324. GL_ARB_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_load_store');
  18325. GL_ARB_shading_language_packing := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_packing');
  18326. GL_ARB_texture_storage := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage');
  18327. // GL 4.3
  18328. GL_ARB_arrays_of_arrays := Int_CheckExtension(Buffer, 'GL_ARB_arrays_of_arrays');
  18329. GL_ARB_fragment_layer_viewport := Int_CheckExtension(Buffer, 'GL_ARB_fragment_layer_viewport');
  18330. GL_ARB_shader_image_size := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_size');
  18331. GL_ARB_ES3_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_compatibility');
  18332. GL_ARB_clear_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_clear_buffer_object');
  18333. GL_ARB_compute_shader := Int_CheckExtension(Buffer, 'GL_ARB_compute_shader');
  18334. GL_ARB_copy_image := Int_CheckExtension(Buffer, 'GL_ARB_copy_image');
  18335. GL_KHR_debug := Int_CheckExtension(Buffer, 'GL_KHR_debug');
  18336. GL_ARB_explicit_uniform_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_uniform_location');
  18337. GL_ARB_framebuffer_no_attachments := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_no_attachments');
  18338. GL_ARB_internalformat_query2 := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query2');
  18339. GL_ARB_invalidate_subdata := Int_CheckExtension(Buffer, 'GL_ARB_invalidate_subdata');
  18340. GL_ARB_multi_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_multi_draw_indirect');
  18341. GL_ARB_program_interface_query := Int_CheckExtension(Buffer, 'GL_ARB_program_interface_query');
  18342. GL_ARB_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_ARB_robust_buffer_access_behavior');
  18343. GL_ARB_shader_storage_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_shader_storage_buffer_object');
  18344. GL_ARB_stencil_texturing := Int_CheckExtension(Buffer, 'GL_ARB_stencil_texturing');
  18345. GL_ARB_texture_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_range');
  18346. GL_ARB_texture_query_levels := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_levels');
  18347. GL_ARB_texture_storage_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage_multisample');
  18348. GL_ARB_texture_view := Int_CheckExtension(Buffer, 'GL_ARB_texture_view');
  18349. GL_ARB_vertex_attrib_binding := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_binding');
  18350. GL_ARB_cl_event := Int_CheckExtension(Buffer, 'GL_ARB_cl_event');
  18351. GL_ARB_debug_output := Int_CheckExtension(Buffer, 'GL_ARB_debug_output');
  18352. GL_ARB_robustness := Int_CheckExtension(Buffer, 'GL_ARB_robustness');
  18353. GL_ARB_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_ARB_shader_stencil_export');
  18354. // GL 4.4
  18355. GL_ARB_buffer_storage := Int_CheckExtension(Buffer, 'GL_ARB_buffer_storage');
  18356. GL_ARB_clear_texture := Int_CheckExtension(Buffer, 'GL_ARB_clear_texture');
  18357. GL_ARB_enhanced_layouts := Int_CheckExtension(Buffer, 'GL_ARB_enhanced_layouts');
  18358. GL_ARB_multi_bind := Int_CheckExtension(Buffer, 'GL_ARB_multi_bind');
  18359. GL_ARB_query_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_query_buffer_object');
  18360. GL_ARB_texture_mirror_clamp_to_edge:= Int_CheckExtension(Buffer, 'GL_ARB_texture_mirror_clamp_to_edge');
  18361. GL_ARB_texture_stencil8 := Int_CheckExtension(Buffer, 'GL_ARB_texture_stencil8');
  18362. GL_ARB_vertex_type_10f_11f_11f_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_10f_11f_11f_rev');
  18363. GL_ARB_bindless_texture := Int_CheckExtension(Buffer, 'GL_ARB_bindless_texture');
  18364. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  18365. // GL 4.5
  18366. GL_ARB_clip_control := Int_CheckExtension(Buffer, 'GL_ARB_clip_control');
  18367. GL_ARB_cull_distance := Int_CheckExtension(Buffer, 'GL_ARB_cull_distance');
  18368. GL_ARB_ES3_1_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_1_compatibility');
  18369. GL_ARB_conditional_render_inverted := Int_CheckExtension(Buffer, 'GL_ARB_conditional_render_inverted');
  18370. GL_KHR_context_flush_control := Int_CheckExtension(Buffer, 'GL_KHR_context_flush_control');
  18371. GL_ARB_derivative_control := Int_CheckExtension(Buffer, 'GL_ARB_derivative_control');
  18372. GL_ARB_direct_state_access := Int_CheckExtension(Buffer, 'GL_ARB_direct_state_access');
  18373. GL_ARB_get_texture_sub_image := Int_CheckExtension(Buffer, 'GL_ARB_get_texture_sub_image');
  18374. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18375. GL_ARB_shader_texture_image_samples := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_image_samples');
  18376. GL_ARB_texture_barrier := Int_CheckExtension(Buffer, 'GL_ARB_texture_barrier');
  18377. // ATI/AMD
  18378. GL_ATI_draw_buffers := Int_CheckExtension(Buffer, 'GL_ATI_draw_buffers');
  18379. GL_ATI_element_array := Int_CheckExtension(Buffer, 'GL_ATI_element_array');
  18380. GL_ATI_envmap_bumpmap := Int_CheckExtension(Buffer, 'GL_ATI_envmap_bumpmap');
  18381. GL_ATI_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_fragment_shader');
  18382. GL_ATI_map_object_buffer := Int_CheckExtension(Buffer, 'GL_ATI_map_object_buffer');
  18383. GL_ATI_pn_triangles := Int_CheckExtension(Buffer, 'GL_ATI_pn_triangles');
  18384. GL_ATI_separate_stencil := Int_CheckExtension(Buffer, 'GL_ATI_separate_stencil');
  18385. GL_ATI_text_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_text_fragment_shader');
  18386. GL_ATI_texture_env_combine3 := Int_CheckExtension(Buffer, 'GL_ATI_texture_env_combine3');
  18387. GL_ATI_texture_float := Int_CheckExtension(Buffer, 'GL_ATI_texture_float');
  18388. GL_ATI_texture_mirror_once := Int_CheckExtension(Buffer, 'GL_ATI_texture_mirror_once');
  18389. GL_ATI_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_array_object');
  18390. GL_ATI_vertex_attrib_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_attrib_array_object');
  18391. GL_ATI_vertex_streams := Int_CheckExtension(Buffer, 'GL_ATI_vertex_streams');
  18392. GL_ATI_meminfo := Int_CheckExtension(Buffer, 'GL_ATI_meminfo');
  18393. GL_AMD_performance_monitor := Int_CheckExtension(Buffer, 'GL_AMD_performance_monitor');
  18394. GL_AMD_texture_texture4 := Int_CheckExtension(Buffer, 'GL_AMD_texture_texture4');
  18395. GL_AMD_vertex_shader_tesselator := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_tesselator');
  18396. GL_AMD_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_AMD_draw_buffers_blend');
  18397. GL_AMD_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_AMD_shader_stencil_export');
  18398. GL_AMD_seamless_cubemap_per_texture := Int_CheckExtension(Buffer, 'GL_AMD_seamless_cubemap_per_texture');
  18399. GL_AMD_conservative_depth := Int_CheckExtension(Buffer, 'GL_AMD_conservative_depth');
  18400. GL_AMD_name_gen_delete := Int_CheckExtension(Buffer, 'GL_AMD_name_gen_delete');
  18401. GL_AMD_debug_output := Int_CheckExtension(Buffer, 'GL_AMD_debug_output');
  18402. GL_AMD_transform_feedback3_lines_triangles := Int_CheckExtension(Buffer, 'GL_AMD_transform_feedback3_lines_triangles');
  18403. GL_AMD_depth_clamp_separate := Int_CheckExtension(Buffer, 'GL_AMD_depth_clamp_separate');
  18404. // 4.3
  18405. GL_AMD_pinned_memory := Int_CheckExtension(Buffer, 'GL_AMD_pinned_memory');
  18406. GL_AMD_stencil_operation_extended := Int_CheckExtension(Buffer, 'GL_AMD_stencil_operation_extended');
  18407. GL_AMD_vertex_shader_viewport_index := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_viewport_index');
  18408. GL_AMD_vertex_shader_layer := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_layer');
  18409. GL_AMD_query_buffer_object := Int_CheckExtension(Buffer, 'GL_AMD_query_buffer_object');
  18410. // EXT
  18411. GL_EXT_422_pixels := Int_CheckExtension(Buffer, 'GL_EXT_422_pixels');
  18412. GL_EXT_abgr := Int_CheckExtension(Buffer, 'GL_EXT_abgr');
  18413. GL_EXT_bgra := Int_CheckExtension(Buffer, 'GL_EXT_bgra');
  18414. GL_EXT_blend_color := Int_CheckExtension(Buffer, 'GL_EXT_blend_color');
  18415. GL_EXT_blend_func_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_func_separate');
  18416. GL_EXT_blend_logic_op := Int_CheckExtension(Buffer, 'GL_EXT_blend_logic_op');
  18417. GL_EXT_blend_minmax := Int_CheckExtension(Buffer, 'GL_EXT_blend_minmax');
  18418. GL_EXT_blend_subtract := Int_CheckExtension(Buffer, 'GL_EXT_blend_subtract');
  18419. GL_EXT_clip_volume_hint := Int_CheckExtension(Buffer, 'GL_EXT_clip_volume_hint');
  18420. GL_EXT_cmyka := Int_CheckExtension(Buffer, 'GL_EXT_cmyka');
  18421. GL_EXT_color_matrix := Int_CheckExtension(Buffer, 'GL_EXT_color_matrix');
  18422. GL_EXT_color_subtable := Int_CheckExtension(Buffer, 'GL_EXT_color_subtable');
  18423. GL_EXT_compiled_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_compiled_vertex_array');
  18424. GL_EXT_convolution := Int_CheckExtension(Buffer, 'GL_EXT_convolution');
  18425. GL_EXT_coordinate_frame := Int_CheckExtension(Buffer, 'GL_EXT_coordinate_frame');
  18426. GL_EXT_copy_texture := Int_CheckExtension(Buffer, 'GL_EXT_copy_texture');
  18427. GL_EXT_cull_vertex := Int_CheckExtension(Buffer, 'GL_EXT_cull_vertex');
  18428. GL_EXT_draw_range_elements := Int_CheckExtension(Buffer, 'GL_EXT_draw_range_elements');
  18429. GL_EXT_fog_coord := Int_CheckExtension(Buffer, 'GL_EXT_fog_coord');
  18430. GL_EXT_framebuffer_object := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_object');
  18431. GL_EXT_histogram := Int_CheckExtension(Buffer, 'GL_EXT_histogram');
  18432. GL_EXT_index_array_formats := Int_CheckExtension(Buffer, 'GL_EXT_index_array_formats');
  18433. GL_EXT_index_func := Int_CheckExtension(Buffer, 'GL_EXT_index_func');
  18434. GL_EXT_index_material := Int_CheckExtension(Buffer, 'GL_EXT_index_material');
  18435. GL_EXT_index_texture := Int_CheckExtension(Buffer, 'GL_EXT_index_texture');
  18436. GL_EXT_light_texture := Int_CheckExtension(Buffer, 'GL_EXT_light_texture');
  18437. GL_EXT_misc_attribute := Int_CheckExtension(Buffer, 'GL_EXT_misc_attribute');
  18438. GL_EXT_multi_draw_arrays := Int_CheckExtension(Buffer, 'GL_EXT_multi_draw_arrays');
  18439. GL_EXT_multisample := Int_CheckExtension(Buffer, 'GL_EXT_multisample');
  18440. GL_EXT_packed_pixels := Int_CheckExtension(Buffer, 'GL_EXT_packed_pixels');
  18441. GL_EXT_paletted_texture := Int_CheckExtension(Buffer, 'GL_EXT_paletted_texture');
  18442. GL_EXT_pixel_transform := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform');
  18443. GL_EXT_pixel_transform_color_table := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform_color_table');
  18444. GL_EXT_point_parameters := Int_CheckExtension(Buffer, 'GL_EXT_point_parameters');
  18445. GL_EXT_polygon_offset := Int_CheckExtension(Buffer, 'GL_EXT_polygon_offset');
  18446. GL_EXT_rescale_normal := Int_CheckExtension(Buffer, 'GL_EXT_rescale_normal');
  18447. GL_EXT_secondary_color := Int_CheckExtension(Buffer, 'GL_EXT_secondary_color');
  18448. GL_EXT_separate_specular_color := Int_CheckExtension(Buffer, 'GL_EXT_separate_specular_color');
  18449. GL_EXT_shadow_funcs := Int_CheckExtension(Buffer, 'GL_EXT_shadow_funcs');
  18450. GL_EXT_shared_texture_palette := Int_CheckExtension(Buffer, 'GL_EXT_shared_texture_palette');
  18451. GL_EXT_stencil_two_side := Int_CheckExtension(Buffer, 'GL_EXT_stencil_two_side');
  18452. GL_EXT_stencil_wrap := Int_CheckExtension(Buffer, 'GL_EXT_stencil_wrap');
  18453. GL_EXT_subtexture := Int_CheckExtension(Buffer, 'GL_EXT_subtexture');
  18454. GL_EXT_texture := Int_CheckExtension(Buffer, 'GL_EXT_texture');
  18455. GL_EXT_texture3D := Int_CheckExtension(Buffer, 'GL_EXT_texture3D');
  18456. GL_EXT_texture_compression_s3tc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_s3tc');
  18457. GL_EXT_texture_cube_map := Int_CheckExtension(Buffer, 'GL_EXT_texture_cube_map');
  18458. GL_EXT_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_edge_clamp');
  18459. GL_EXT_texture_env_add := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_add');
  18460. GL_EXT_texture_env_combine := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_combine');
  18461. GL_EXT_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_dot3');
  18462. GL_EXT_texture_filter_anisotropic := Int_CheckExtension(Buffer, 'GL_EXT_texture_filter_anisotropic');
  18463. GL_EXT_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_EXT_texture_lod_bias');
  18464. GL_EXT_texture_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_object');
  18465. GL_EXT_texture_perturb_normal := Int_CheckExtension(Buffer, 'GL_EXT_texture_perturb_normal');
  18466. GL_EXT_texture_rectangle := Int_CheckExtension(Buffer, 'GL_EXT_texture_rectangle');
  18467. GL_EXT_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array');
  18468. GL_EXT_vertex_shader := Int_CheckExtension(Buffer, 'GL_EXT_vertex_shader');
  18469. GL_EXT_vertex_weighting := Int_CheckExtension(Buffer, 'GL_EXT_vertex_weighting');
  18470. GL_EXT_depth_bounds_test := Int_CheckExtension(Buffer, 'GL_EXT_depth_bounds_test');
  18471. GL_EXT_texture_mirror_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_mirror_clamp');
  18472. GL_EXT_blend_equation_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_equation_separate');
  18473. GL_EXT_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_pixel_buffer_object');
  18474. GL_EXT_texture_compression_dxt1 := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_dxt1');
  18475. GL_EXT_stencil_clear_tag := Int_CheckExtension(Buffer, 'GL_EXT_stencil_clear_tag');
  18476. GL_EXT_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_EXT_packed_depth_stencil');
  18477. GL_EXT_texture_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB');
  18478. GL_EXT_framebuffer_blit := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_blit');
  18479. GL_EXT_framebuffer_multisample := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_multisample');
  18480. GL_EXT_timer_query := Int_CheckExtension(Buffer, 'GL_EXT_timer_query');
  18481. GL_EXT_gpu_program_parameters := Int_CheckExtension(Buffer, 'GL_EXT_gpu_program_parameters');
  18482. GL_EXT_bindable_uniform := Int_CheckExtension(Buffer, 'GL_EXT_bindable_uniform');
  18483. GL_EXT_draw_buffers2 := Int_CheckExtension(Buffer, 'GL_EXT_draw_buffers2');
  18484. GL_EXT_draw_instanced := Int_CheckExtension(Buffer, 'GL_EXT_draw_instanced');
  18485. GL_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_sRGB');
  18486. GL_EXT_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_geometry_shader4');
  18487. GL_EXT_gpu_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_gpu_shader4');
  18488. GL_EXT_packed_float := Int_CheckExtension(Buffer, 'GL_EXT_packed_float');
  18489. GL_EXT_texture_array := Int_CheckExtension(Buffer, 'GL_EXT_texture_array');
  18490. GL_EXT_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_buffer_object');
  18491. GL_EXT_texture_compression_latc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_latc');
  18492. GL_EXT_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_rgtc');
  18493. GL_EXT_texture_integer := Int_CheckExtension(Buffer, 'GL_EXT_texture_integer');
  18494. GL_EXT_texture_shared_exponent := Int_CheckExtension(Buffer, 'GL_EXT_texture_shared_exponent');
  18495. GL_EXT_transform_feedback := Int_CheckExtension(Buffer, 'GL_EXT_transform_feedback');
  18496. GL_EXT_direct_state_access := Int_CheckExtension(Buffer, 'GL_EXT_direct_state_access');
  18497. GL_EXT_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array_bgra');
  18498. GL_EXT_texture_swizzle := Int_CheckExtension(Buffer, 'GL_EXT_texture_swizzle');
  18499. GL_EXT_provoking_vertex := Int_CheckExtension(Buffer, 'GL_EXT_provoking_vertex');
  18500. GL_EXT_texture_snorm := Int_CheckExtension(Buffer, 'GL_EXT_texture_snorm');
  18501. GL_EXT_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_EXT_separate_shader_objects');
  18502. GL_EXT_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_EXT_shader_image_load_store');
  18503. GL_EXT_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_EXT_vertex_attrib_64bit');
  18504. GL_EXT_texture_sRGB_decode := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB_decode');
  18505. // HP
  18506. GL_HP_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_HP_convolution_border_modes');
  18507. GL_HP_image_transform := Int_CheckExtension(Buffer, 'GL_HP_image_transform');
  18508. GL_HP_occlusion_test := Int_CheckExtension(Buffer, 'GL_HP_occlusion_test');
  18509. GL_HP_texture_lighting := Int_CheckExtension(Buffer, 'GL_HP_texture_lighting');
  18510. // IBM
  18511. GL_IBM_cull_vertex := Int_CheckExtension(Buffer, 'GL_IBM_cull_vertex');
  18512. GL_IBM_multimode_draw_arrays := Int_CheckExtension(Buffer, 'GL_IBM_multimode_draw_arrays');
  18513. GL_IBM_rasterpos_clip := Int_CheckExtension(Buffer, 'GL_IBM_rasterpos_clip');
  18514. GL_IBM_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_IBM_texture_mirrored_repeat');
  18515. GL_IBM_vertex_array_lists := Int_CheckExtension(Buffer, 'GL_IBM_vertex_array_lists');
  18516. // INGR
  18517. GL_INGR_blend_func_separate := Int_CheckExtension(Buffer, 'GL_INGR_blend_func_separate');
  18518. GL_INGR_color_clamp := Int_CheckExtension(Buffer, 'GL_INGR_color_clamp');
  18519. GL_INGR_interlace_read := Int_CheckExtension(Buffer, 'GL_INGR_interlace_read');
  18520. GL_INGR_palette_buffer := Int_CheckExtension(Buffer, 'GL_INGR_palette_buffer');
  18521. // INTEL
  18522. GL_INTEL_framebuffer_CMAA := Int_CheckExtension(Buffer, 'GL_INTEL_framebuffer_CMAA');
  18523. GL_INTEL_parallel_arrays := Int_CheckExtension(Buffer, 'GL_INTEL_parallel_arrays');
  18524. GL_INTEL_texture_scissor := Int_CheckExtension(Buffer, 'GL_INTEL_texture_scissor');
  18525. // MESA
  18526. GL_MESA_resize_buffers := Int_CheckExtension(Buffer, 'GL_MESA_resize_buffers');
  18527. GL_MESA_window_pos := Int_CheckExtension(Buffer, 'GL_MESA_window_pos');
  18528. // Khronos
  18529. // 4.5
  18530. GL_KHR_blend_equation_advanced := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced');
  18531. GL_KHR_blend_equation_advanced_coherent := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced_coherent');
  18532. GL_KHR_no_error := Int_CheckExtension(Buffer, 'GL_KHR_no_error');
  18533. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18534. GL_KHR_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_KHR_robust_buffer_access_behavior');
  18535. // NVIDIA
  18536. GL_NV_blend_square := Int_CheckExtension(Buffer, 'GL_NV_blend_square');
  18537. GL_NV_copy_depth_to_color := Int_CheckExtension(Buffer, 'GL_NV_copy_depth_to_color');
  18538. GL_NV_depth_clamp := Int_CheckExtension(Buffer, 'GL_NV_depth_clamp');
  18539. GL_NV_evaluators := Int_CheckExtension(Buffer, 'GL_NV_evaluators');
  18540. GL_NV_fence := Int_CheckExtension(Buffer, 'GL_NV_fence');
  18541. GL_NV_float_buffer := Int_CheckExtension(Buffer, 'GL_NV_float_buffer');
  18542. GL_NV_fog_distance := Int_CheckExtension(Buffer, 'GL_NV_fog_distance');
  18543. GL_NV_fragment_program := Int_CheckExtension(Buffer, 'GL_NV_fragment_program');
  18544. GL_NV_half_float := Int_CheckExtension(Buffer, 'GL_NV_half_float');
  18545. GL_NV_light_max_exponent := Int_CheckExtension(Buffer, 'GL_NV_light_max_exponent');
  18546. GL_NV_multisample_filter_hint := Int_CheckExtension(Buffer, 'GL_NV_multisample_filter_hint');
  18547. GL_NV_occlusion_query := Int_CheckExtension(Buffer, 'GL_NV_occlusion_query');
  18548. GL_NV_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_NV_packed_depth_stencil');
  18549. GL_NV_pixel_data_range := Int_CheckExtension(Buffer, 'GL_NV_pixel_data_range');
  18550. GL_NV_point_sprite := Int_CheckExtension(Buffer, 'GL_NV_point_sprite');
  18551. GL_NV_primitive_restart := Int_CheckExtension(Buffer, 'GL_NV_primitive_restart');
  18552. GL_NV_register_combiners := Int_CheckExtension(Buffer, 'GL_NV_register_combiners');
  18553. GL_NV_register_combiners2 := Int_CheckExtension(Buffer, 'GL_NV_register_combiners2');
  18554. GL_NV_texgen_emboss := Int_CheckExtension(Buffer, 'GL_NV_texgen_emboss');
  18555. GL_NV_texgen_reflection := Int_CheckExtension(Buffer, 'GL_NV_texgen_reflection');
  18556. GL_NV_texture_compression_vtc := Int_CheckExtension(Buffer, 'GL_NV_texture_compression_vtc');
  18557. GL_NV_texture_env_combine4 := Int_CheckExtension(Buffer, 'GL_NV_texture_env_combine4');
  18558. GL_NV_texture_expand_normal := Int_CheckExtension(Buffer, 'GL_NV_texture_expand_normal');
  18559. GL_NV_texture_rectangle := Int_CheckExtension(Buffer, 'GL_NV_texture_rectangle');
  18560. GL_NV_texture_shader := Int_CheckExtension(Buffer, 'GL_NV_texture_shader');
  18561. GL_NV_texture_shader2 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader2');
  18562. GL_NV_texture_shader3 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader3');
  18563. GL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range');
  18564. GL_NV_vertex_array_range2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range2');
  18565. GL_NV_vertex_program := Int_CheckExtension(Buffer, 'GL_NV_vertex_program');
  18566. GL_NV_vertex_program1_1 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program1_1');
  18567. GL_NV_vertex_program2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2');
  18568. GL_NV_fragment_program_option := Int_CheckExtension(Buffer, 'GL_NV_fragment_program_option');
  18569. GL_NV_fragment_program2 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program2');
  18570. GL_NV_vertex_program2_option := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2_option');
  18571. GL_NV_vertex_program3 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program3');
  18572. GL_NV_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_NV_depth_buffer_float');
  18573. GL_NV_fragment_program4 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program4');
  18574. GL_NV_framebuffer_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_framebuffer_multisample_coverage');
  18575. GL_NV_geometry_program4 := Int_CheckExtension(Buffer, 'GL_NV_geometry_program4');
  18576. GL_NV_gpu_program4 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program4');
  18577. GL_NV_parameter_buffer_object := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object');
  18578. GL_NV_transform_feedback := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback');
  18579. GL_NV_vertex_program4 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program4');
  18580. GL_NV_conditional_render := Int_CheckExtension(Buffer, 'GL_NV_conditional_render');
  18581. GL_NV_conservative_raster := Int_CheckExtension(Buffer, 'GL_NV_conservative_raster');
  18582. GL_NV_conservative_raster_dilate := Int_CheckExtension(Buffer, 'GL_NV_conservative_raster_dilate');
  18583. GL_NV_present_video := Int_CheckExtension(Buffer, 'GL_NV_present_video');
  18584. GL_NV_explicit_multisample := Int_CheckExtension(Buffer, 'GL_NV_explicit_multisample');
  18585. GL_NV_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback2');
  18586. GL_NV_video_capture := Int_CheckExtension(Buffer, 'GL_NV_video_capture');
  18587. GL_NV_copy_image := Int_CheckExtension(Buffer, 'GL_NV_copy_image');
  18588. GL_NV_parameter_buffer_object2 := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object2');
  18589. GL_NV_shader_buffer_load := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_load');
  18590. GL_NV_vertex_buffer_unified_memory := Int_CheckExtension(Buffer, 'GL_NV_vertex_buffer_unified_memory');
  18591. GL_NV_gpu_program5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program5');
  18592. GL_NV_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_shader5');
  18593. GL_NV_shader_buffer_store := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_store');
  18594. GL_NV_tessellation_program5 := Int_CheckExtension(Buffer, 'GL_NV_tessellation_program5');
  18595. GL_NV_vertex_attrib_integer_64bit := Int_CheckExtension(Buffer, 'GL_NV_vertex_attrib_integer_64bit');
  18596. GL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_multisample_coverage');
  18597. GL_NV_vdpau_interop := Int_CheckExtension(Buffer, 'GL_NV_vdpau_interop');
  18598. GL_NV_texture_barrier := Int_CheckExtension(Buffer, 'GL_NV_texture_barrier');
  18599. // 4.3
  18600. GL_NV_path_rendering := Int_CheckExtension(Buffer, 'GL_NV_path_rendering');
  18601. GL_NV_bindless_texture := Int_CheckExtension(Buffer, 'GL_NV_bindless_texture');
  18602. GL_NV_shader_atomic_float := Int_CheckExtension(Buffer, 'GL_NV_shader_atomic_float');
  18603. // OML
  18604. GL_OML_interlace := Int_CheckExtension(Buffer, 'GL_OML_interlace');
  18605. GL_OML_resample := Int_CheckExtension(Buffer, 'GL_OML_resample');
  18606. GL_OML_subsample := Int_CheckExtension(Buffer, 'GL_OML_subsample');
  18607. // OVR
  18608. GL_OVR_multiview := Int_CheckExtension(Buffer, 'GL_OVR_multiview');
  18609. GL_OVR_multiview2 := Int_CheckExtension(Buffer, 'GL_OVR_multiview2');
  18610. // PGI
  18611. GL_PGI_misc_hints := Int_CheckExtension(Buffer, 'GL_PGI_misc_hints');
  18612. GL_PGI_vertex_hints := Int_CheckExtension(Buffer, 'GL_PGI_vertex_hints');
  18613. // REND
  18614. GL_REND_screen_coordinates := Int_CheckExtension(Buffer, 'GL_REND_screen_coordinates');
  18615. // S3
  18616. GL_S3_s3tc := Int_CheckExtension(Buffer, 'GL_S3_s3tc');
  18617. // SGIS
  18618. GL_SGIS_detail_texture := Int_CheckExtension(Buffer, 'GL_SGIS_detail_texture');
  18619. GL_SGIS_fog_function := Int_CheckExtension(Buffer, 'GL_SGIS_fog_function');
  18620. GL_SGIS_generate_mipmap := Int_CheckExtension(Buffer, 'GL_SGIS_generate_mipmap');
  18621. GL_SGIS_multisample := Int_CheckExtension(Buffer, 'GL_SGIS_multisample');
  18622. GL_SGIS_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIS_pixel_texture');
  18623. GL_SGIS_point_line_texgen := Int_CheckExtension(Buffer, 'GL_SGIS_point_line_texgen');
  18624. GL_SGIS_point_parameters := Int_CheckExtension(Buffer, 'GL_SGIS_point_parameters');
  18625. GL_SGIS_sharpen_texture := Int_CheckExtension(Buffer, 'GL_SGIS_sharpen_texture');
  18626. GL_SGIS_texture4D := Int_CheckExtension(Buffer, 'GL_SGIS_texture4D');
  18627. GL_SGIS_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_border_clamp');
  18628. GL_SGIS_texture_color_mask := Int_CheckExtension(Buffer, 'GL_SGIS_texture_color_mask');
  18629. GL_SGIS_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_edge_clamp');
  18630. GL_SGIS_texture_filter4 := Int_CheckExtension(Buffer, 'GL_SGIS_texture_filter4');
  18631. GL_SGIS_texture_lod := Int_CheckExtension(Buffer, 'GL_SGIS_texture_lod');
  18632. GL_SGIS_texture_select := Int_CheckExtension(Buffer, 'GL_SGIS_texture_select');
  18633. // SGIX
  18634. GL_FfdMaskSGIX := Int_CheckExtension(Buffer, 'GL_FfdMaskSGIX');
  18635. GL_SGIX_async := Int_CheckExtension(Buffer, 'GL_SGIX_async');
  18636. GL_SGIX_async_histogram := Int_CheckExtension(Buffer, 'GL_SGIX_async_histogram');
  18637. GL_SGIX_async_pixel := Int_CheckExtension(Buffer, 'GL_SGIX_async_pixel');
  18638. GL_SGIX_blend_alpha_minmax := Int_CheckExtension(Buffer, 'GL_SGIX_blend_alpha_minmax');
  18639. GL_SGIX_calligraphic_fragment := Int_CheckExtension(Buffer, 'GL_SGIX_calligraphic_fragment');
  18640. GL_SGIX_clipmap := Int_CheckExtension(Buffer, 'GL_SGIX_clipmap');
  18641. GL_SGIX_convolution_accuracy := Int_CheckExtension(Buffer, 'GL_SGIX_convolution_accuracy');
  18642. GL_SGIX_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGIX_depth_pass_instrument');
  18643. GL_SGIX_depth_texture := Int_CheckExtension(Buffer, 'GL_SGIX_depth_texture');
  18644. GL_SGIX_flush_raster := Int_CheckExtension(Buffer, 'GL_SGIX_flush_raster');
  18645. GL_SGIX_fog_offset := Int_CheckExtension(Buffer, 'GL_SGIX_fog_offset');
  18646. GL_SGIX_fog_scale := Int_CheckExtension(Buffer, 'GL_SGIX_fog_scale');
  18647. GL_SGIX_fragment_lighting := Int_CheckExtension(Buffer, 'GL_SGIX_fragment_lighting');
  18648. GL_SGIX_framezoom := Int_CheckExtension(Buffer, 'GL_SGIX_framezoom');
  18649. GL_SGIX_igloo_interface := Int_CheckExtension(Buffer, 'GL_SGIX_igloo_interface');
  18650. GL_SGIX_impact_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_impact_pixel_texture');
  18651. GL_SGIX_instruments := Int_CheckExtension(Buffer, 'GL_SGIX_instruments');
  18652. GL_SGIX_interlace := Int_CheckExtension(Buffer, 'GL_SGIX_interlace');
  18653. GL_SGIX_ir_instrument1 := Int_CheckExtension(Buffer, 'GL_SGIX_ir_instrument1');
  18654. GL_SGIX_list_priority := Int_CheckExtension(Buffer, 'GL_SGIX_list_priority');
  18655. GL_SGIX_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_texture');
  18656. GL_SGIX_pixel_tiles := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_tiles');
  18657. GL_SGIX_polynomial_ffd := Int_CheckExtension(Buffer, 'GL_SGIX_polynomial_ffd');
  18658. GL_SGIX_reference_plane := Int_CheckExtension(Buffer, 'GL_SGIX_reference_plane');
  18659. GL_SGIX_resample := Int_CheckExtension(Buffer, 'GL_SGIX_resample');
  18660. GL_SGIX_scalebias_hint := Int_CheckExtension(Buffer, 'GL_SGIX_scalebias_hint');
  18661. GL_SGIX_shadow := Int_CheckExtension(Buffer, 'GL_SGIX_shadow');
  18662. GL_SGIX_shadow_ambient := Int_CheckExtension(Buffer, 'GL_SGIX_shadow_ambient');
  18663. GL_SGIX_sprite := Int_CheckExtension(Buffer, 'GL_SGIX_sprite');
  18664. GL_SGIX_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_subsample');
  18665. GL_SGIX_tag_sample_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_tag_sample_buffer');
  18666. GL_SGIX_texture_add_env := Int_CheckExtension(Buffer, 'GL_SGIX_texture_add_env');
  18667. GL_SGIX_texture_coordinate_clamp := Int_CheckExtension(Buffer, 'GL_SGIX_texture_coordinate_clamp');
  18668. GL_SGIX_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_lod_bias');
  18669. GL_SGIX_texture_multi_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_texture_multi_buffer');
  18670. GL_SGIX_texture_scale_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_scale_bias');
  18671. GL_SGIX_texture_select := Int_CheckExtension(Buffer, 'GL_SGIX_texture_select');
  18672. GL_SGIX_vertex_preclip := Int_CheckExtension(Buffer, 'GL_SGIX_vertex_preclip');
  18673. GL_SGIX_ycrcb := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb');
  18674. GL_SGIX_ycrcb_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb_subsample');
  18675. GL_SGIX_ycrcba := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcba');
  18676. // SGI
  18677. GL_SGI_color_matrix := Int_CheckExtension(Buffer, 'GL_SGI_color_matrix');
  18678. GL_SGI_color_table := Int_CheckExtension(Buffer, 'GL_SGI_color_table');
  18679. GL_SGI_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGI_depth_pass_instrument');
  18680. GL_SGI_texture_color_table := Int_CheckExtension(Buffer, 'GL_SGI_texture_color_table');
  18681. // SUN
  18682. GL_SUNX_constant_data := Int_CheckExtension(Buffer, 'GL_SUNX_constant_data');
  18683. GL_SUN_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_SUN_convolution_border_modes');
  18684. GL_SUN_global_alpha := Int_CheckExtension(Buffer, 'GL_SUN_global_alpha');
  18685. GL_SUN_mesh_array := Int_CheckExtension(Buffer, 'GL_SUN_mesh_array');
  18686. GL_SUN_slice_accum := Int_CheckExtension(Buffer, 'GL_SUN_slice_accum');
  18687. GL_SUN_triangle_list := Int_CheckExtension(Buffer, 'GL_SUN_triangle_list');
  18688. GL_SUN_vertex := Int_CheckExtension(Buffer, 'GL_SUN_vertex');
  18689. // WIN
  18690. GL_WIN_phong_shading := Int_CheckExtension(Buffer, 'GL_WIN_phong_shading');
  18691. GL_WIN_specular_fog := Int_CheckExtension(Buffer, 'GL_WIN_specular_fog');
  18692. {$IFDEF DGL_WIN}
  18693. // WGL
  18694. WGL_3DFX_multisample := Int_CheckExtension(Buffer, 'WGL_3DFX_multisample');
  18695. WGL_ARB_buffer_region := Int_CheckExtension(Buffer, 'WGL_ARB_buffer_region');
  18696. WGL_ARB_extensions_string := Int_CheckExtension(Buffer, 'WGL_ARB_extensions_string');
  18697. WGL_ARB_make_current_read := Int_CheckExtension(Buffer, 'WGL_ARB_make_current_read');
  18698. WGL_ARB_multisample := Int_CheckExtension(Buffer, 'WGL_ARB_multisample');
  18699. WGL_ARB_pbuffer := Int_CheckExtension(Buffer, 'WGL_ARB_pbuffer');
  18700. WGL_ARB_pixel_format := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format');
  18701. WGL_ARB_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format_float');
  18702. WGL_ARB_render_texture := Int_CheckExtension(Buffer, 'WGL_ARB_render_texture');
  18703. WGL_ARB_create_context := Int_CheckExtension(Buffer, 'WGL_ARB_create_context');
  18704. WGL_ARB_create_context_profile := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_profile');
  18705. WGL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'WGL_ARB_framebuffer_sRGB');
  18706. WGL_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_robustness');
  18707. WGL_ATI_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ATI_pixel_format_float');
  18708. WGL_AMD_gpu_association := Int_CheckExtension(Buffer, 'WGL_AMD_gpu_association');
  18709. WGL_EXT_depth_float := Int_CheckExtension(Buffer, 'WGL_EXT_depth_float');
  18710. WGL_EXT_display_color_table := Int_CheckExtension(Buffer, 'WGL_EXT_display_color_table');
  18711. WGL_EXT_extensions_string := Int_CheckExtension(Buffer, 'WGL_EXT_extensions_string');
  18712. WGL_EXT_make_current_read := Int_CheckExtension(Buffer, 'WGL_EXT_make_current_read');
  18713. WGL_EXT_multisample := Int_CheckExtension(Buffer, 'WGL_EXT_multisample');
  18714. WGL_EXT_pbuffer := Int_CheckExtension(Buffer, 'WGL_EXT_pbuffer');
  18715. WGL_EXT_pixel_format := Int_CheckExtension(Buffer, 'WGL_EXT_pixel_format');
  18716. WGL_EXT_swap_control := Int_CheckExtension(Buffer, 'WGL_EXT_swap_control');
  18717. WGL_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'WGL_EXT_create_context_es2_profile');
  18718. WGL_I3D_digital_video_control := Int_CheckExtension(Buffer, 'WGL_I3D_digital_video_control');
  18719. WGL_I3D_gamma := Int_CheckExtension(Buffer, 'WGL_I3D_gamma');
  18720. WGL_I3D_genlock := Int_CheckExtension(Buffer, 'WGL_I3D_genlock');
  18721. WGL_I3D_image_buffer := Int_CheckExtension(Buffer, 'WGL_I3D_image_buffer');
  18722. WGL_I3D_swap_frame_lock := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_lock');
  18723. WGL_I3D_swap_frame_usage := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_usage');
  18724. WGL_NV_float_buffer := Int_CheckExtension(Buffer, 'WGL_NV_float_buffer');
  18725. WGL_NV_render_depth_texture := Int_CheckExtension(Buffer, 'WGL_NV_render_depth_texture');
  18726. WGL_NV_render_texture_rectangle := Int_CheckExtension(Buffer, 'WGL_NV_render_texture_rectangle');
  18727. WGL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'WGL_NV_vertex_array_range');
  18728. WGL_NV_present_video := Int_CheckExtension(Buffer, 'WGL_NV_present_video');
  18729. WGL_NV_video_output := Int_CheckExtension(Buffer, 'WGL_NV_video_output');
  18730. WGL_NV_swap_group := Int_CheckExtension(Buffer, 'WGL_NV_swap_group');
  18731. WGL_NV_gpu_affinity := Int_CheckExtension(Buffer, 'WGL_NV_gpu_affinity');
  18732. WGL_NV_video_capture := Int_CheckExtension(Buffer, 'WGL_NV_video_capture');
  18733. WGL_NV_copy_image := Int_CheckExtension(Buffer, 'WGL_NV_copy_image');
  18734. WGL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18735. WGL_NV_DX_interop := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18736. WGL_OML_sync_control := Int_CheckExtension(Buffer, 'WGL_OML_sync_control');
  18737. WGL_3DL_stereo_control := Int_CheckExtension(Buffer, 'WGL_3DL_stereo_control');
  18738. WGL_ARB_context_flush_control := Int_CheckExtension(Buffer, 'WGL_ARB_context_flush_control');
  18739. WIN_draw_range_elements := Int_CheckExtension(Buffer, 'WIN_draw_range_elements');
  18740. WIN_swap_hint := Int_CheckExtension(Buffer, 'WIN_swap_hint');
  18741. {$ENDIF}
  18742. {$IFDEF DGL_LINUX}
  18743. // GLX
  18744. GLX_ARB_multisample := Int_CheckExtension(Buffer, 'GLX_ARB_multisample');
  18745. GLX_ARB_fbconfig_float := Int_CheckExtension(Buffer, 'GLX_ARB_fbconfig_float');
  18746. GLX_ARB_get_proc_address := Int_CheckExtension(Buffer, 'GLX_ARB_get_proc_address');
  18747. GLX_ARB_create_context := Int_CheckExtension(Buffer, 'GLX_ARB_create_context');
  18748. GLX_ARB_create_context_profile := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_profile');
  18749. GLX_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GLX_ARB_vertex_buffer_object');
  18750. GLX_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_ARB_framebuffer_sRGB');
  18751. GLX_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_robustness');
  18752. GLX_EXT_visual_info := Int_CheckExtension(Buffer, 'GLX_EXT_visual_info');
  18753. GLX_EXT_visual_rating := Int_CheckExtension(Buffer, 'GLX_EXT_visual_rating');
  18754. GLX_EXT_import_context := Int_CheckExtension(Buffer, 'GLX_EXT_import_context');
  18755. GLX_EXT_fbconfig_packed_float := Int_CheckExtension(Buffer, 'GLX_EXT_fbconfig_packed_float');
  18756. GLX_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_EXT_framebuffer_sRGB');
  18757. GLX_EXT_texture_from_pixmap := Int_CheckExtension(Buffer, 'GLX_EXT_texture_from_pixmap');
  18758. GLX_EXT_swap_control := Int_CheckExtension(Buffer, 'GLX_EXT_swap_control');
  18759. GLX_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'GLX_EXT_create_context_es2_profile');
  18760. GLX_ARB_context_flush_control := Int_CheckExtension(Buffer, 'GLX_ARB_context_flush_control');
  18761. {$ENDIF}
  18762. ImplementationRead := True;
  18763. end;
  18764. {$IFDEF DGL_WIN}
  18765. // =============================================================================
  18766. // RaiseLastOSError
  18767. // =============================================================================
  18768. // Needed for compatibility with older Delphiversions
  18769. // =============================================================================
  18770. procedure RaiseLastOSError;
  18771. begin
  18772. {$IFDEF FPC}
  18773. raise Exception.Create('RaiseLastOSError!'); // To-Do: find a better solution
  18774. {$ELSE}
  18775. {$IFDEF DELPHI6_AND_DOWN} // If Delphi 6 or later
  18776. SysUtils.RaiseLastWin32Error;
  18777. {$ELSE}
  18778. SysUtils.RaiseLastOSError;
  18779. {$ENDIF}
  18780. {$ENDIF}
  18781. end;
  18782. // =============================================================================
  18783. // CreateRenderingContext
  18784. // =============================================================================
  18785. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18786. const
  18787. OBJ_MEMDC = 10;
  18788. OBJ_ENHMETADC = 12;
  18789. OBJ_METADC = 4;
  18790. PFD_DOUBLEBUFFER = $00000001;
  18791. PFD_STEREO = $00000002;
  18792. PFD_DRAW_TO_WINDOW = $00000004;
  18793. PFD_DRAW_TO_BITMAP = $00000008;
  18794. PFD_SUPPORT_GDI = $00000010;
  18795. PFD_SUPPORT_OPENGL = $00000020;
  18796. PFD_TYPE_RGBA = 0;
  18797. PFD_MAIN_PLANE = 0;
  18798. PFD_OVERLAY_PLANE = 1;
  18799. PFD_UNDERLAY_PLANE = LongWord(-1);
  18800. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18801. var
  18802. PFDescriptor: TPixelFormatDescriptor;
  18803. PixelFormat: Integer;
  18804. AType: DWORD;
  18805. begin
  18806. if GL_LibHandle = nil then
  18807. InitOpenGL;
  18808. FillChar(PFDescriptor, SizeOf(PFDescriptor), 0);
  18809. with PFDescriptor do
  18810. begin
  18811. nSize := SizeOf(PFDescriptor);
  18812. nVersion := 1;
  18813. dwFlags := PFD_SUPPORT_OPENGL;
  18814. AType := GetObjectType(DC);
  18815. if AType = 0 then
  18816. RaiseLastOSError;
  18817. if AType in MemoryDCs then
  18818. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18819. else
  18820. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18821. if opDoubleBuffered in Options then
  18822. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18823. if opGDI in Options then
  18824. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18825. if opStereo in Options then
  18826. dwFlags := dwFlags or PFD_STEREO;
  18827. iPixelType := PFD_TYPE_RGBA;
  18828. cColorBits := ColorBits;
  18829. cDepthBits := zBits;
  18830. cStencilBits := StencilBits;
  18831. cAccumBits := AccumBits;
  18832. cAuxBuffers := AuxBuffers;
  18833. if Layer = 0 then
  18834. iLayerType := PFD_MAIN_PLANE
  18835. else
  18836. if Layer > 0 then
  18837. iLayerType := PFD_OVERLAY_PLANE
  18838. else
  18839. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18840. end;
  18841. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18842. if PixelFormat = 0 then
  18843. RaiseLastOSError;
  18844. if GetPixelFormat(DC) <> PixelFormat then
  18845. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18846. RaiseLastOSError;
  18847. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18848. Result := wglCreateContext(DC);
  18849. if Result = 0 then
  18850. RaiseLastOSError
  18851. else
  18852. LastPixelFormat := 0;
  18853. end;
  18854. // =============================================================================
  18855. // CreateRenderingContextVersion
  18856. // =============================================================================
  18857. // Creates a context for the more recent OpenGL versions (3.0) and up
  18858. // For that we first need to get a normal GL context for getting the
  18859. // function pointer to wglCreateContextAttribsARB first
  18860. // =============================================================================
  18861. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18862. const
  18863. OBJ_MEMDC = 10;
  18864. OBJ_ENHMETADC = 12;
  18865. OBJ_METADC = 4;
  18866. PFD_DOUBLEBUFFER = $00000001;
  18867. PFD_STEREO = $00000002;
  18868. PFD_DRAW_TO_WINDOW = $00000004;
  18869. PFD_DRAW_TO_BITMAP = $00000008;
  18870. PFD_SUPPORT_GDI = $00000010;
  18871. PFD_SUPPORT_OPENGL = $00000020;
  18872. PFD_TYPE_RGBA = 0;
  18873. PFD_MAIN_PLANE = 0;
  18874. PFD_OVERLAY_PLANE = 1;
  18875. PFD_UNDERLAY_PLANE = LongWord(-1);
  18876. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18877. var
  18878. PFDescriptor : TPixelFormatDescriptor;
  18879. PixelFormat : Integer;
  18880. AType : DWORD;
  18881. LegacyRC : HGLRC;
  18882. Attribs : array of Integer;
  18883. begin
  18884. if GL_LibHandle = nil then
  18885. InitOpenGL;
  18886. if not Assigned(GL_LibHandle) then
  18887. raise Exception.Create('GL_LibHandle is NIL. Could not load OpenGL library!');
  18888. FillChar(PFDescriptor, SizeOf(PFDescriptor), 0);
  18889. with PFDescriptor do
  18890. begin
  18891. nSize := SizeOf(PFDescriptor);
  18892. nVersion := 1;
  18893. dwFlags := PFD_SUPPORT_OPENGL;
  18894. AType := GetObjectType(DC);
  18895. if AType = 0 then
  18896. RaiseLastOSError;
  18897. if AType in MemoryDCs then
  18898. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18899. else
  18900. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18901. if opDoubleBuffered in Options then
  18902. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18903. if opGDI in Options then
  18904. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18905. if opStereo in Options then
  18906. dwFlags := dwFlags or PFD_STEREO;
  18907. iPixelType := PFD_TYPE_RGBA;
  18908. cColorBits := ColorBits;
  18909. cDepthBits := zBits;
  18910. cStencilBits := StencilBits;
  18911. cAccumBits := AccumBits;
  18912. cAuxBuffers := AuxBuffers;
  18913. if Layer = 0 then
  18914. iLayerType := PFD_MAIN_PLANE
  18915. else
  18916. if Layer > 0 then
  18917. iLayerType := PFD_OVERLAY_PLANE
  18918. else
  18919. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18920. end;
  18921. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18922. if PixelFormat = 0 then
  18923. RaiseLastOSError;
  18924. if GetPixelFormat(DC) <> PixelFormat then
  18925. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18926. RaiseLastOSError;
  18927. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18928. // Create legacy render context first for we need function pointers to
  18929. // create new OpenGL render contexts
  18930. LegacyRC := wglCreateContext(DC);
  18931. wglMakeCurrent(DC, LegacyRC);
  18932. // Set attributes to describe our requested context
  18933. SetLength(Attribs, 5);
  18934. Attribs[0] := WGL_CONTEXT_MAJOR_VERSION_ARB;
  18935. Attribs[1] := MajorVersion;
  18936. Attribs[2] := WGL_CONTEXT_MINOR_VERSION_ARB;
  18937. Attribs[3] := MinorVersion;
  18938. // Add context flag for forward compatible context
  18939. // Forward compatible means no more support for legacy functions like
  18940. // immediate mode (glvertex, glrotate, gltranslate, etc.)
  18941. if ForwardCompatible then
  18942. begin
  18943. SetLength(Attribs, Length(Attribs)+2);
  18944. Attribs[4] := WGL_CONTEXT_FLAGS_ARB;
  18945. Attribs[5] := WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
  18946. end;
  18947. // Attribute flags must be finalized with a zero
  18948. Attribs[High(Attribs)] := 0;
  18949. // Get function pointer for new context creation function
  18950. wglCreateContextAttribsARB := wglGetProcAddress('wglCreateContextAttribsARB');
  18951. if not Assigned(wglCreateContextAttribsARB) then
  18952. begin
  18953. raise Exception.Create('Could not get function pointer adress for wglCreateContextAttribsARB - OpenGL 3.x and above not supported!');
  18954. wglDeleteContext(LegacyRC);
  18955. exit;
  18956. end;
  18957. // Create context
  18958. Result := wglCreateContextAttribsARB(DC, 0, @Attribs[0]);
  18959. if Result = 0 then
  18960. begin
  18961. raise Exception.Create('Could not create the desired OpenGL rendering context!');
  18962. wglDeleteContext(LegacyRC);
  18963. exit;
  18964. end;
  18965. wglDeleteContext(LegacyRC);
  18966. if Result = 0 then
  18967. RaiseLastOSError
  18968. else
  18969. LastPixelFormat := 0;
  18970. end;
  18971. // =============================================================================
  18972. // DestroyRenderingContext
  18973. // =============================================================================
  18974. procedure DestroyRenderingContext(RC: HGLRC);
  18975. begin
  18976. wglDeleteContext(RC);
  18977. end;
  18978. // =============================================================================
  18979. // ActivateRenderingContext
  18980. // =============================================================================
  18981. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  18982. begin
  18983. Assert((DC <> 0), 'DC must not be 0');
  18984. Assert((RC <> 0), 'RC must not be 0');
  18985. wglMakeCurrent(DC, RC);
  18986. {$ifdef DGL_TINY_HEADER}
  18987. ReadCoreVersion;
  18988. {$else}
  18989. ReadImplementationProperties;
  18990. if (loadext) then
  18991. ReadExtensions;
  18992. {$endif}
  18993. end;
  18994. // =============================================================================
  18995. // DeactivateRenderingContext
  18996. // =============================================================================
  18997. procedure DeactivateRenderingContext;
  18998. begin
  18999. wglMakeCurrent(0, 0);
  19000. end;
  19001. {$ENDIF}
  19002. initialization
  19003. {$IFDEF CPU386}
  19004. Set8087CW($133F);
  19005. {$ENDIF}
  19006. {$IFDEF DGL_64BIT}
  19007. SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,exOverflow, exUnderflow, exPrecision]);
  19008. {$ENDIF}
  19009. finalization
  19010. end.