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  1. { ============================================================================
  2. OpenGL 4.5 - Headertranslation
  3. Supported environments and targets :
  4. - (Win32) Delphi 6 and up
  5. - (Win32, Win64) Delphi XE2
  6. - (Win32, Win64, Linux, MacOSX) FreePascal (1.9.3 and up)
  7. ==============================================================================
  8. Copyright (C) DGL-OpenGL-Portteam
  9. All Rights Reserved
  10. Obtained through:
  11. Bitbucket source repository - https://bitbucket.org/saschawillems/dglopengl
  12. Delphi OpenGL Community(DGL) - www.delphigl.com
  13. Converted and maintained by DGL's OpenGL-Portteam :
  14. - Sascha Willems - http://www.saschawillems.de
  15. - Steffen Xonna (Lossy eX) - http://www.dev-center.de
  16. Additional input :
  17. - Andrey Gruzdev (Mac OS X patch for XE2 / FPC)
  18. - Lars Middendorf
  19. - Martin Waldegger (Mars)
  20. - Benjamin Rosseaux (BeRo) - http://www.0ok.de
  21. Additional thanks:
  22. sigsegv (libdl.so)
  23. ==============================================================================
  24. You may retrieve the latest version of this file at the Delphi OpenGL
  25. Community home page, located at http://www.delphigl.com/
  26. This Source Code Form is subject to the terms of the Mozilla Public License,
  27. v. 2.0. If a copy of the MPL was not distributed with this file,
  28. You can obtain one at http://mozilla.org/MPL/2.0/.
  29. Software distributed under the License is distributed on an
  30. "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
  31. implied. See the License for the specific language governing
  32. rights and limitations under the License.
  33. ==============================================================================
  34. History : see readme.md
  35. ============================================================================== }
  36. {$define DGL_DEPRECATED}
  37. {
  38. This define defines if the header should use deprecated ARB stuff or not.
  39. per Default the Header use deprecated Stuff.
  40. }
  41. {.$define DGL_TINY_HEADER}
  42. {
  43. If you enable the define DGL_TINY_HEADER no function automatically will be loaded if you
  44. call ActivateRenderingContext. This may some bit faster and the smart linker can delete
  45. all non used functions. This will reduce the filesize of your binary file. But in this
  46. case you have to load the functions by yourself. There are two ways to do this.
  47. 1. You can load whole extension by calling the func Read_Extensionname. But if you do
  48. this it's possible to load functions you dont use. So you have the same "problem"
  49. like before. But it's only an bit smaler.
  50. > Read_GL_ARB_multitexture;
  51. 2. You are able to load only the functions you exactly need. In this case you are able
  52. to use the variables of the dglOpenGL.pas. So you only need to load the functions
  53. and you can use the header like before.
  54. To do this you have to created and activated an opengl context and than you can load
  55. the needed functions.
  56. > ActivateRenderingContext(fDC, fRC);
  57. > glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  58. > glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  59. So only the function "glActiveTextureARB" and "glMultiTexCoord2fARB" will be loaded.
  60. Please notice that the extension variables won't be loaded if this define is active. But
  61. you can call dglCheckExtension to check if any extension exists. You can assign them to
  62. the variables of the dglOpenGL.pas so all code they use this will find them.
  63. > GL_ARB_shading_language_100 := dglCheckExtension('GL_ARB_shading_language_100');
  64. }
  65. unit dglOpenGL;
  66. interface
  67. // defines to configure freepascal
  68. {$IFDEF FPC}
  69. {$MODE Delphi}
  70. {$IFNDEF WINDOWS}
  71. {$LINKLIB c}
  72. {$ENDIF}
  73. {$ENDIF}
  74. // known delphi versions
  75. {$IFNDEF FPC} // if freepascal isnt defined
  76. {$IFDEF VER140} // Delphi 6
  77. {$DEFINE DELPHI6_AND_DOWN}
  78. {$ENDIF}
  79. {$IFDEF VER130} // Delphi 5
  80. {$DEFINE DELPHI6_AND_DOWN}
  81. {$ENDIF}
  82. {$IFDEF VER120} // Delphi 4
  83. {$DEFINE DELPHI6_AND_DOWN}
  84. {$ENDIF}
  85. {$IFDEF VER110} // C++ Builder 3
  86. {$DEFINE DELPHI6_AND_DOWN}
  87. {$ENDIF}
  88. {$IFDEF VER100} // Delphi 3
  89. {$DEFINE DELPHI6_AND_DOWN}
  90. {$ENDIF}
  91. {$ENDIF}
  92. // Options for Delphi < 5
  93. {$IFDEF DELPHI6_AND_DOWN}
  94. {$A+}
  95. {$ELSE}
  96. {$A4}
  97. {$ENDIF}
  98. // 64 BIT architecture
  99. // Free pascal
  100. {$IFDEF CPU64}
  101. {$DEFINE DGL_64BIT}
  102. {$ENDIF}
  103. // Delphi
  104. {$IFDEF WIN64}
  105. {$DEFINE DGL_64BIT}
  106. {$ENDIF}
  107. // generell options
  108. {$H+,O+,X+}
  109. // detecting Windows
  110. {$IFDEF Win32} // Delphi and fpc of 32 Bit Windows
  111. {$DEFINE DGL_WIN}
  112. {$ENDIF}
  113. {$IFDEF Win64} // Delphi and fpc of 32 Bit Windows
  114. {$DEFINE DGL_WIN}
  115. {$ENDIF}
  116. // detecting Linux
  117. {$IFDEF linux} // Linux
  118. {$DEFINE DGL_LINUX}
  119. {$ENDIF}
  120. {$IFDEF DARWIN} // Mac OS X and FPC
  121. {$DEFINE DGL_MAC}
  122. {$ENDIF}
  123. {$IFDEF DELPHI} // Mac OS X add Delphi
  124. {$IFDEF MACOS}
  125. {$DEFINE DGL_MAC}
  126. {$ENDIF}
  127. {$ENDIF}
  128. uses
  129. {$IFDEF FPC}{$IFDEF DARWIN}dynlibs,{$ENDIF}{$ENDIF} // LoadLibrary functions
  130. SysUtils
  131. {$IFDEF DGL_WIN}, Windows{$ENDIF}
  132. {$IFDEF DGL_64BIT} ,math {$ENDIF}
  133. {$IFDEF DGL_LINUX}, X, XLib, XUtil{$ENDIF}
  134. ;
  135. type
  136. {$IFDEF DELPHI6_AND_DOWN}
  137. // Delphi 6 compatibility
  138. PPointer = ^Pointer;
  139. PCardinal = ^Cardinal;
  140. {$ENDIF}
  141. GLenum = Cardinal;
  142. GLboolean = BYTEBOOL;
  143. GLbitfield = Cardinal;
  144. GLbyte = Shortint;
  145. GLshort = SmallInt;
  146. GLint = Integer;
  147. GLsizei = Integer;
  148. GLubyte = Byte;
  149. GLushort = Word;
  150. GLuint = Cardinal;
  151. GLfloat = Single;
  152. GLclampf = Single;
  153. GLdouble = Double;
  154. GLclampd = Double;
  155. GLvoid = Pointer;
  156. GLint64 = Int64;
  157. GLuint64 = {$IFDEF DELPHI6_AND_DOWN} Int64 {$ELSE} UInt64 {$ENDIF};
  158. TGLenum = GLenum;
  159. TGLboolean = GLboolean;
  160. TGLbitfield = GLbitfield;
  161. TGLbyte = GLbyte;
  162. TGLshort = GLshort;
  163. TGLint = GLint;
  164. TGLsizei = GLsizei;
  165. TGLubyte = GLubyte;
  166. TGLushort = GLushort;
  167. TGLuint = GLuint;
  168. TGLfloat = GLfloat;
  169. TGLclampf = GLclampf;
  170. TGLdouble = GLdouble;
  171. TGLclampd = GLclampd;
  172. TGLvoid = GLvoid;
  173. TGLint64 = GLint64;
  174. TGLuint64 = GLuint64;
  175. PGLboolean = ^GLboolean;
  176. PGLbyte = ^GLbyte;
  177. PGLshort = ^GLshort;
  178. PGLint = ^GLint;
  179. PGLsizei = ^GLsizei;
  180. PGLubyte = ^GLubyte;
  181. PGLushort = ^GLushort;
  182. PGLuint = ^GLuint;
  183. PGLclampf = ^GLclampf;
  184. PGLfloat = ^GLfloat;
  185. PGLdouble = ^GLdouble;
  186. PGLclampd = ^GLclampd;
  187. PGLenum = ^GLenum;
  188. PGLvoid = Pointer;
  189. PPGLvoid = ^PGLvoid;
  190. PGLint64 = ^GLint64;
  191. PGLuint64 = ^GLuint64;
  192. // GL_NV_half_float
  193. GLhalfNV = WORD;
  194. TGLhalfNV = GLhalfNV;
  195. PGLhalfNV = ^GLhalfNV;
  196. // GL_ARB_shader_objects
  197. PGLHandleARB = ^GLHandleARB;
  198. GLHandleARB = Integer;
  199. GLcharARB = AnsiChar;
  200. PGLcharARB = PAnsiChar;
  201. PPGLcharARB = ^PGLcharARB;
  202. // GL_VERSION_1_5
  203. GLintptr = GLint;
  204. PGLintptr = ^GLintptr;
  205. GLsizeiptr = GLsizei;
  206. // GL_ARB_vertex_buffer_object
  207. GLintptrARB = GLint;
  208. GLsizeiptrARB = GLsizei;
  209. // GL_VERSION_2_0
  210. GLHandle = Integer;
  211. PGLchar = PAnsiChar;
  212. PPGLchar = ^PGLChar;
  213. // GL_EXT_timer_query
  214. GLint64EXT = Int64;
  215. TGLint64EXT = GLint64EXT;
  216. PGLint64EXT = ^GLint64EXT;
  217. GLuint64EXT = GLuint64;
  218. TGLuint64EXT = GLuint64EXT;
  219. PGLuint64EXT = ^GLuint64EXT;
  220. // WGL_ARB_pbuffer
  221. HPBUFFERARB = THandle;
  222. // WGL_EXT_pbuffer
  223. HPBUFFEREXT = THandle;
  224. // WGL_NV_present_video
  225. PHVIDEOOUTPUTDEVICENV = ^HVIDEOOUTPUTDEVICENV;
  226. HVIDEOOUTPUTDEVICENV = THandle;
  227. // WGL_NV_video_output
  228. PHPVIDEODEV = ^HPVIDEODEV;
  229. HPVIDEODEV = THandle;
  230. // WGL_NV_gpu_affinity
  231. PHPGPUNV = ^HPGPUNV;
  232. PHGPUNV = ^HGPUNV;
  233. // WGL_NV_video_capture
  234. HVIDEOINPUTDEVICENV = THandle;
  235. PHVIDEOINPUTDEVICENV = ^HVIDEOINPUTDEVICENV;
  236. HPGPUNV = THandle;
  237. HGPUNV = THandle;
  238. // GL_ARB_sync
  239. GLsync = Pointer;
  240. // GL_ARB_cl_event
  241. { These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event }
  242. _cl_context = record end;
  243. _cl_event = record end;
  244. p_cl_context = ^_cl_context;
  245. p_cl_event = ^_cl_event;
  246. // GL_ARB_compute_variable_group_size
  247. TglDispatchComputeGroupSizeARB = procedure (num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint; group_size_x : GLuint; group_size_y : GLuint; group_size_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  248. // GL_ARB_debug_output
  249. TglDebugProcARB = procedure (source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  250. // GL_AMD_debug_output
  251. TglDebugProcAMD = procedure (id: GLuint; category: GLenum; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  252. // GL_KHR_debug (4.3)
  253. TglDebugProc = procedure(source : GLEnum; type_ : GLEnum; id : GLUInt; severity : GLUInt; length : GLsizei; const message_ : PGLCHar; userParam : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  254. // GL_NV_vdpau_interop
  255. GLvdpauSurfaceNV = GLintptr;
  256. PGLvdpauSurfaceNV = ^GLvdpauSurfaceNV;
  257. // GLX
  258. {$IFDEF DGL_LINUX}
  259. GLXContext = Pointer;
  260. GLXContextID = TXID;
  261. GLXDrawable = TXID;
  262. GLXFBConfig = Pointer;
  263. GLXPbuffer = TXID;
  264. GLXPixmap = TXID;
  265. GLXWindow = TXID;
  266. Window = TXID;
  267. Colormap = TXID;
  268. Pixmap = TXID;
  269. Font = TXID;
  270. {$ENDIF}
  271. // Datatypes corresponding to GL's types TGL(name)(type)(count)
  272. TGLVectorub2 = array[0..1] of GLubyte;
  273. TGLVectori2 = array[0..1] of GLint;
  274. TGLVectorf2 = array[0..1] of GLfloat;
  275. TGLVectord2 = array[0..1] of GLdouble;
  276. TGLVectorp2 = array[0..1] of Pointer;
  277. TGLVectorub3 = array[0..2] of GLubyte;
  278. TGLVectori3 = array[0..2] of GLint;
  279. TGLVectorf3 = array[0..2] of GLfloat;
  280. TGLVectord3 = array[0..2] of GLdouble;
  281. TGLVectorp3 = array[0..2] of Pointer;
  282. TGLVectorub4 = array[0..3] of GLubyte;
  283. TGLVectori4 = array[0..3] of GLint;
  284. TGLVectorf4 = array[0..3] of GLfloat;
  285. TGLVectord4 = array[0..3] of GLdouble;
  286. TGLVectorp4 = array[0..3] of Pointer;
  287. TGLArrayf4 = TGLVectorf4;
  288. TGLArrayf3 = TGLVectorf3;
  289. TGLArrayd3 = TGLVectord3;
  290. TGLArrayi4 = TGLVectori4;
  291. TGLArrayp4 = TGLVectorp4;
  292. TGlMatrixub3 = array[0..2, 0..2] of GLubyte;
  293. TGlMatrixi3 = array[0..2, 0..2] of GLint;
  294. TGLMatrixf3 = array[0..2, 0..2] of GLfloat;
  295. TGLMatrixd3 = array[0..2, 0..2] of GLdouble;
  296. TGlMatrixub4 = array[0..3, 0..3] of GLubyte;
  297. TGlMatrixi4 = array[0..3, 0..3] of GLint;
  298. TGLMatrixf4 = array[0..3, 0..3] of GLfloat;
  299. TGLMatrixd4 = array[0..3, 0..3] of GLdouble;
  300. TGLVector3f = TGLVectorf3;
  301. // Datatypes corresponding to OpenGL12.pas for easy porting
  302. TVector3f = TGLVectorf3;
  303. TVector3d = TGLVectord3;
  304. TVector4i = TGLVectori4;
  305. TVector4f = TGLVectorf4;
  306. TVector4p = TGLVectorp4;
  307. TMatrix4f = TGLMatrixf4;
  308. TMatrix4d = TGLMatrixd4;
  309. PGLMatrixd4 = ^TGLMatrixd4;
  310. PVector4i = ^TVector4i;
  311. {$IFDEF FPC}
  312. {$IF FPC_FULLVERSION < 20602}
  313. TRect = packed record
  314. Left, Top, Right, Bottom: Longint;
  315. end;
  316. {$ifend}
  317. {$ENDIF}
  318. PGPU_DEVICE = ^GPU_DEVICE;
  319. GPU_DEVICE = record
  320. cb: DWORD;
  321. DeviceName: array [0..31] of AnsiChar;
  322. DeviceString: array [0..127] of AnsiChar;
  323. Flags: DWORD;
  324. rcVirtualScreen: TRect;
  325. end;
  326. type
  327. {$IFDEF FPC}
  328. {$IFDEF DGL_WIN}
  329. PWGLSwap = ^TWGLSwap;
  330. {$EXTERNALSYM _WGLSWAP}
  331. _WGLSWAP = packed record
  332. hdc: HDC;
  333. uiFlags: UINT;
  334. end;
  335. TWGLSwap = _WGLSWAP;
  336. {$EXTERNALSYM WGLSWAP}
  337. WGLSWAP = _WGLSWAP;
  338. {$ENDIF}
  339. {$ENDIF}
  340. // GLU types
  341. TGLUNurbs = record
  342. end;
  343. TGLUQuadric = record
  344. end;
  345. TGLUTesselator = record
  346. end;
  347. PGLUNurbs = ^TGLUNurbs;
  348. PGLUQuadric = ^TGLUQuadric;
  349. PGLUTesselator = ^TGLUTesselator;
  350. // backwards compatibility
  351. TGLUNurbsObj = TGLUNurbs;
  352. TGLUQuadricObj = TGLUQuadric;
  353. TGLUTesselatorObj = TGLUTesselator;
  354. TGLUTriangulatorObj = TGLUTesselator;
  355. PGLUNurbsObj = PGLUNurbs;
  356. PGLUQuadricObj = PGLUQuadric;
  357. PGLUTesselatorObj = PGLUTesselator;
  358. PGLUTriangulatorObj = PGLUTesselator;
  359. // GLUQuadricCallback
  360. TGLUQuadricErrorProc = procedure(errorCode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  361. // GLUTessCallback
  362. TGLUTessBeginProc = procedure(AType: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  363. TGLUTessEdgeFlagProc = procedure(Flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  364. TGLUTessVertexProc = procedure(VertexData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  365. TGLUTessEndProc = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  366. TGLUTessErrorProc = procedure(ErrNo: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  367. TGLUTessCombineProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  368. TGLUTessBeginDataProc = procedure(AType: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  369. TGLUTessEdgeFlagDataProc = procedure(Flag: GLboolean; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  370. TGLUTessVertexDataProc = procedure(VertexData: Pointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  371. TGLUTessEndDataProc = procedure(UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  372. TGLUTessErrorDataProc = procedure(ErrNo: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  373. TGLUTessCombineDataProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  374. // GLUNurbsCallback
  375. TGLUNurbsErrorProc = procedure(ErrorCode: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  376. var
  377. GL_VERSION_1_0,
  378. GL_VERSION_1_1,
  379. GL_VERSION_1_2,
  380. GL_VERSION_1_3,
  381. GL_VERSION_1_4,
  382. GL_VERSION_1_5,
  383. GL_VERSION_2_0,
  384. GL_VERSION_2_1,
  385. GL_VERSION_3_0,
  386. GL_VERSION_3_1,
  387. GL_VERSION_3_2,
  388. GL_VERSION_3_3,
  389. GL_VERSION_4_0,
  390. GL_VERSION_4_1,
  391. GL_VERSION_4_2,
  392. GL_VERSION_4_3,
  393. GL_VERSION_4_4,
  394. GL_VERSION_4_5,
  395. GLU_VERSION_1_1,
  396. GLU_VERSION_1_2,
  397. GLU_VERSION_1_3,
  398. GL_3DFX_multisample,
  399. GL_3DFX_tbuffer,
  400. GL_3DFX_texture_compression_FXT1,
  401. GL_APPLE_client_storage,
  402. GL_APPLE_element_array,
  403. GL_APPLE_fence,
  404. GL_APPLE_specular_vector,
  405. GL_APPLE_transform_hint,
  406. GL_APPLE_vertex_array_object,
  407. GL_APPLE_vertex_array_range,
  408. GL_APPLE_ycbcr_422,
  409. GL_APPLE_texture_range,
  410. GL_APPLE_float_pixels,
  411. GL_APPLE_vertex_program_evaluators,
  412. GL_APPLE_aux_depth_stencil,
  413. GL_APPLE_object_purgeable,
  414. GL_APPLE_row_bytes,
  415. GL_APPLE_rgb_422,
  416. GL_ARB_depth_texture,
  417. GL_ARB_fragment_program,
  418. GL_ARB_imaging,
  419. GL_ARB_matrix_palette,
  420. GL_ARB_multisample,
  421. GL_ARB_multitexture,
  422. GL_ARB_point_parameters,
  423. GL_ARB_shadow,
  424. GL_ARB_shadow_ambient,
  425. GL_ARB_texture_border_clamp,
  426. GL_ARB_texture_compression,
  427. GL_ARB_texture_cube_map,
  428. GL_ARB_texture_env_add,
  429. GL_ARB_texture_env_combine,
  430. GL_ARB_texture_env_crossbar,
  431. GL_ARB_texture_env_dot3,
  432. GL_ARB_texture_filter_minmax,
  433. GL_ARB_texture_mirrored_repeat,
  434. GL_ARB_transpose_matrix,
  435. GL_ARB_vertex_blend,
  436. GL_ARB_vertex_buffer_object,
  437. GL_ARB_vertex_program,
  438. GL_ARB_window_pos,
  439. GL_ARB_shader_objects,
  440. GL_ARB_vertex_shader,
  441. GL_ARB_fragment_shader,
  442. GL_ARB_fragment_shader_interlock,
  443. GL_ARB_shading_language_100,
  444. GL_ARB_occlusion_query,
  445. GL_ARB_texture_non_power_of_two,
  446. GL_ARB_point_sprite,
  447. GL_ARB_fragment_program_shadow,
  448. GL_ARB_draw_buffers,
  449. GL_ARB_texture_rectangle,
  450. GL_ARB_color_buffer_float,
  451. GL_ARB_half_float_pixel,
  452. GL_ARB_texture_float,
  453. GL_ARB_pixel_buffer_object,
  454. GL_ARB_depth_buffer_float,
  455. GL_ARB_draw_instanced,
  456. GL_ARB_framebuffer_object,
  457. GL_ARB_framebuffer_sRGB,
  458. GL_ARB_geometry_shader4,
  459. GL_ARB_half_float_vertex,
  460. GL_ARB_instanced_arrays,
  461. GL_ARB_map_buffer_range,
  462. GL_ARB_texture_buffer_object,
  463. GL_ARB_texture_compression_rgtc,
  464. GL_ARB_texture_rg,
  465. GL_ARB_vertex_array_object,
  466. GL_ARB_uniform_buffer_object,
  467. GL_ARB_compatibility,
  468. GL_ARB_copy_buffer,
  469. GL_ARB_shader_texture_lod,
  470. GL_ARB_shader_viewport_layer_array,
  471. GL_ARB_depth_clamp,
  472. GL_ARB_draw_elements_base_vertex,
  473. GL_ARB_fragment_coord_conventions,
  474. GL_ARB_provoking_vertex,
  475. GL_ARB_seamless_cube_map,
  476. GL_ARB_sync,
  477. GL_ARB_texture_multisample,
  478. GL_ARB_vertex_array_bgra,
  479. GL_ARB_draw_buffers_blend,
  480. GL_ARB_sample_shading,
  481. GL_ARB_sample_locations,
  482. GL_ARB_sparse_texture2,
  483. GL_ARB_sparse_texture_clamp,
  484. GL_ARB_texture_cube_map_array,
  485. GL_ARB_texture_gather,
  486. GL_ARB_texture_query_lod,
  487. GL_ARB_shading_language_include,
  488. GL_ARB_texture_compression_bptc,
  489. GL_ARB_blend_func_extended,
  490. GL_ARB_explicit_attrib_location,
  491. GL_ARB_occlusion_query2,
  492. GL_ARB_parallel_shader_compile,
  493. GL_ARB_post_depth_coverage,
  494. GL_ARB_sampler_objects,
  495. GL_ARB_shader_bit_encoding,
  496. GL_ARB_shader_clock,
  497. GL_ARB_texture_rgb10_a2ui,
  498. GL_ARB_texture_swizzle,
  499. GL_ARB_timer_query,
  500. GL_ARB_vertex_type_2_10_10_10_rev,
  501. GL_ARB_draw_indirect,
  502. GL_ARB_gpu_shader5,
  503. GL_ARB_gpu_shader_fp64,
  504. GL_ARB_gpu_shader_int64,
  505. GL_ARB_shader_subroutine,
  506. GL_ARB_tessellation_shader,
  507. GL_ARB_texture_buffer_object_rgb32,
  508. GL_ARB_transform_feedback2,
  509. GL_ARB_transform_feedback3,
  510. GL_ARB_ES2_compatibility,
  511. GL_ARB_ES3_2_compatibility,
  512. GL_ARB_get_program_binary,
  513. GL_ARB_separate_shader_objects,
  514. GL_ARB_shader_atomic_counter_ops,
  515. GL_ARB_shader_precision,
  516. GL_ARB_shader_ballot,
  517. GL_ARB_vertex_attrib_64bit,
  518. GL_ARB_viewport_array,
  519. GL_KHR_no_error,
  520. // GL 4.2
  521. GL_ARB_base_instance,
  522. GL_ARB_shading_language_420pack,
  523. GL_ARB_transform_feedback_instanced,
  524. GL_ARB_compressed_texture_pixel_storage,
  525. GL_ARB_conservative_depth,
  526. GL_ARB_internalformat_query,
  527. GL_ARB_map_buffer_alignment,
  528. GL_ARB_shader_atomic_counters,
  529. GL_ARB_shader_image_load_store,
  530. GL_ARB_shading_language_packing,
  531. GL_ARB_texture_storage,
  532. // GL 4.3
  533. GL_ARB_arrays_of_arrays,
  534. GL_ARB_fragment_layer_viewport,
  535. GL_ARB_shader_image_size,
  536. GL_ARB_ES3_compatibility,
  537. GL_ARB_clear_buffer_object,
  538. GL_ARB_compute_shader,
  539. GL_ARB_copy_image,
  540. GL_KHR_debug,
  541. GL_ARB_explicit_uniform_location,
  542. GL_ARB_framebuffer_no_attachments,
  543. GL_ARB_internalformat_query2,
  544. GL_ARB_invalidate_subdata,
  545. GL_ARB_multi_draw_indirect,
  546. GL_ARB_program_interface_query,
  547. GL_ARB_robust_buffer_access_behavior,
  548. GL_ARB_shader_storage_buffer_object,
  549. GL_ARB_stencil_texturing,
  550. GL_ARB_texture_buffer_range,
  551. GL_ARB_texture_query_levels,
  552. GL_ARB_texture_storage_multisample,
  553. GL_ARB_texture_view,
  554. GL_ARB_vertex_attrib_binding,
  555. GL_NV_path_rendering,
  556. GL_AMD_pinned_memory,
  557. GL_AMD_stencil_operation_extended,
  558. GL_AMD_vertex_shader_viewport_index,
  559. GL_AMD_vertex_shader_layer,
  560. GL_NV_bindless_texture,
  561. GL_NV_shader_atomic_float,
  562. GL_AMD_query_buffer_object,
  563. // GL 4.4
  564. GL_ARB_buffer_storage,
  565. GL_ARB_clear_texture,
  566. GL_ARB_enhanced_layouts,
  567. GL_ARB_multi_bind,
  568. GL_ARB_query_buffer_object,
  569. GL_ARB_texture_mirror_clamp_to_edge,
  570. GL_ARB_texture_stencil8,
  571. GL_ARB_vertex_type_10f_11f_11f_rev,
  572. GL_ARB_bindless_texture,
  573. GL_ARB_sparse_texture,
  574. // GL 4.5
  575. GL_ARB_clip_control,
  576. GL_ARB_cull_distance,
  577. GL_ARB_ES3_1_compatibility,
  578. GL_ARB_conditional_render_inverted,
  579. GL_KHR_context_flush_control,
  580. GL_ARB_derivative_control,
  581. GL_ARB_direct_state_access,
  582. GL_ARB_get_texture_sub_image,
  583. GL_KHR_robustness,
  584. GL_KHR_blend_equation_advanced,
  585. GL_KHR_blend_equation_advanced_coherent,
  586. GL_KHR_robust_buffer_access_behavior,
  587. GL_ARB_shader_texture_image_samples,
  588. GL_ARB_texture_barrier,
  589. GL_ARB_cl_event,
  590. GL_ARB_compute_variable_group_size,
  591. GL_ARB_debug_output,
  592. GL_ARB_robustness,
  593. GL_ARB_shader_stencil_export,
  594. GL_ATI_draw_buffers,
  595. GL_ATI_element_array,
  596. GL_ATI_envmap_bumpmap,
  597. GL_ATI_fragment_shader,
  598. GL_ATI_map_object_buffer,
  599. GL_ATI_pn_triangles,
  600. GL_ATI_separate_stencil,
  601. GL_ATI_text_fragment_shader,
  602. GL_ATI_texture_env_combine3,
  603. GL_ATI_texture_float,
  604. GL_ATI_texture_mirror_once,
  605. GL_ATI_vertex_array_object,
  606. GL_ATI_vertex_attrib_array_object,
  607. GL_ATI_vertex_streams,
  608. GL_ATI_meminfo,
  609. GL_AMD_performance_monitor,
  610. GL_AMD_texture_texture4,
  611. GL_AMD_vertex_shader_tesselator,
  612. GL_AMD_draw_buffers_blend,
  613. GL_AMD_shader_stencil_export,
  614. GL_AMD_seamless_cubemap_per_texture,
  615. GL_AMD_conservative_depth,
  616. GL_AMD_name_gen_delete,
  617. GL_AMD_debug_output,
  618. GL_AMD_transform_feedback3_lines_triangles,
  619. GL_AMD_depth_clamp_separate,
  620. GL_EXT_422_pixels,
  621. GL_EXT_abgr,
  622. GL_EXT_bgra,
  623. GL_EXT_blend_color,
  624. GL_EXT_blend_func_separate,
  625. GL_EXT_blend_logic_op,
  626. GL_EXT_blend_minmax,
  627. GL_EXT_blend_subtract,
  628. GL_EXT_clip_volume_hint,
  629. GL_EXT_cmyka,
  630. GL_EXT_color_matrix,
  631. GL_EXT_color_subtable,
  632. GL_EXT_compiled_vertex_array,
  633. GL_EXT_convolution,
  634. GL_EXT_coordinate_frame,
  635. GL_EXT_copy_texture,
  636. GL_EXT_cull_vertex,
  637. GL_EXT_draw_range_elements,
  638. GL_EXT_fog_coord,
  639. GL_EXT_framebuffer_object,
  640. GL_EXT_histogram,
  641. GL_EXT_index_array_formats,
  642. GL_EXT_index_func,
  643. GL_EXT_index_material,
  644. GL_EXT_index_texture,
  645. GL_EXT_light_texture,
  646. GL_EXT_misc_attribute,
  647. GL_EXT_multi_draw_arrays,
  648. GL_EXT_multisample,
  649. GL_EXT_packed_pixels,
  650. GL_EXT_paletted_texture,
  651. GL_EXT_pixel_transform,
  652. GL_EXT_pixel_transform_color_table,
  653. GL_EXT_point_parameters,
  654. GL_EXT_polygon_offset,
  655. GL_EXT_rescale_normal,
  656. GL_EXT_secondary_color,
  657. GL_EXT_separate_specular_color,
  658. GL_EXT_shadow_funcs,
  659. GL_EXT_shared_texture_palette,
  660. GL_EXT_stencil_two_side,
  661. GL_EXT_stencil_wrap,
  662. GL_EXT_subtexture,
  663. GL_EXT_texture,
  664. GL_EXT_texture3D,
  665. GL_EXT_texture_compression_s3tc,
  666. GL_EXT_texture_cube_map,
  667. GL_EXT_texture_edge_clamp,
  668. GL_EXT_texture_env_add,
  669. GL_EXT_texture_env_combine,
  670. GL_EXT_texture_env_dot3,
  671. GL_EXT_texture_filter_anisotropic,
  672. GL_EXT_texture_lod_bias,
  673. GL_EXT_texture_object,
  674. GL_EXT_texture_perturb_normal,
  675. GL_EXT_texture_rectangle,
  676. GL_EXT_vertex_array,
  677. GL_EXT_vertex_shader,
  678. GL_EXT_vertex_weighting,
  679. GL_EXT_depth_bounds_test,
  680. GL_EXT_texture_mirror_clamp,
  681. GL_EXT_blend_equation_separate,
  682. GL_EXT_pixel_buffer_object,
  683. GL_EXT_texture_compression_dxt1,
  684. GL_EXT_stencil_clear_tag,
  685. GL_EXT_packed_depth_stencil,
  686. GL_EXT_texture_sRGB,
  687. GL_EXT_framebuffer_blit,
  688. GL_EXT_framebuffer_multisample,
  689. GL_EXT_timer_query,
  690. GL_EXT_gpu_program_parameters,
  691. GL_EXT_bindable_uniform,
  692. GL_EXT_draw_buffers2,
  693. GL_EXT_draw_instanced,
  694. GL_EXT_framebuffer_sRGB,
  695. GL_EXT_geometry_shader4,
  696. GL_EXT_gpu_shader4,
  697. GL_EXT_packed_float,
  698. GL_EXT_texture_array,
  699. GL_EXT_texture_buffer_object,
  700. GL_EXT_texture_compression_latc,
  701. GL_EXT_texture_compression_rgtc,
  702. GL_EXT_texture_integer,
  703. GL_EXT_texture_shared_exponent,
  704. GL_EXT_transform_feedback,
  705. GL_EXT_direct_state_access,
  706. GL_EXT_vertex_array_bgra,
  707. GL_EXT_texture_swizzle,
  708. GL_EXT_provoking_vertex,
  709. GL_EXT_texture_snorm,
  710. GL_EXT_separate_shader_objects,
  711. GL_EXT_shader_image_load_store,
  712. GL_EXT_vertex_attrib_64bit,
  713. GL_EXT_texture_sRGB_decode,
  714. GL_FfdMaskSGIX,
  715. GL_HP_convolution_border_modes,
  716. GL_HP_image_transform,
  717. GL_HP_occlusion_test,
  718. GL_HP_texture_lighting,
  719. GL_IBM_cull_vertex,
  720. GL_IBM_multimode_draw_arrays,
  721. GL_IBM_rasterpos_clip,
  722. GL_IBM_texture_mirrored_repeat,
  723. GL_IBM_vertex_array_lists,
  724. GL_INGR_blend_func_separate,
  725. GL_INGR_color_clamp,
  726. GL_INGR_interlace_read,
  727. GL_INGR_palette_buffer,
  728. GL_INTEL_framebuffer_CMAA,
  729. GL_INTEL_parallel_arrays,
  730. GL_INTEL_texture_scissor,
  731. GL_MESA_resize_buffers,
  732. GL_MESA_window_pos,
  733. GL_NV_blend_square,
  734. GL_NV_copy_depth_to_color,
  735. GL_NV_depth_clamp,
  736. GL_NV_evaluators,
  737. GL_NV_fence,
  738. GL_NV_float_buffer,
  739. GL_NV_fog_distance,
  740. GL_NV_fragment_program,
  741. GL_NV_half_float,
  742. GL_NV_light_max_exponent,
  743. GL_NV_multisample_filter_hint,
  744. GL_NV_occlusion_query,
  745. GL_NV_packed_depth_stencil,
  746. GL_NV_pixel_data_range,
  747. GL_NV_point_sprite,
  748. GL_NV_primitive_restart,
  749. GL_NV_register_combiners,
  750. GL_NV_register_combiners2,
  751. GL_NV_texgen_emboss,
  752. GL_NV_texgen_reflection,
  753. GL_NV_texture_compression_vtc,
  754. GL_NV_texture_env_combine4,
  755. GL_NV_texture_expand_normal,
  756. GL_NV_texture_rectangle,
  757. GL_NV_texture_shader,
  758. GL_NV_texture_shader2,
  759. GL_NV_texture_shader3,
  760. GL_NV_vertex_array_range,
  761. GL_NV_vertex_array_range2,
  762. GL_NV_vertex_program,
  763. GL_NV_vertex_program1_1,
  764. GL_NV_vertex_program2,
  765. GL_NV_fragment_program_option,
  766. GL_NV_fragment_program2,
  767. GL_NV_vertex_program2_option,
  768. GL_NV_vertex_program3,
  769. GL_NV_depth_buffer_float,
  770. GL_NV_fragment_program4,
  771. GL_NV_framebuffer_multisample_coverage,
  772. GL_NV_geometry_program4,
  773. GL_NV_gpu_program4,
  774. GL_NV_parameter_buffer_object,
  775. GL_NV_transform_feedback,
  776. GL_NV_vertex_program4,
  777. GL_NV_conditional_render,
  778. GL_NV_conservative_raster,
  779. GL_NV_conservative_raster_dilate,
  780. GL_NV_present_video,
  781. GL_NV_explicit_multisample,
  782. GL_NV_transform_feedback2,
  783. GL_NV_video_capture,
  784. GL_NV_copy_image,
  785. GL_NV_parameter_buffer_object2,
  786. GL_NV_shader_buffer_load,
  787. GL_NV_vertex_buffer_unified_memory,
  788. GL_NV_gpu_program5,
  789. GL_NV_gpu_shader5,
  790. GL_NV_shader_buffer_store,
  791. GL_NV_tessellation_program5,
  792. GL_NV_vertex_attrib_integer_64bit,
  793. GL_NV_multisample_coverage,
  794. GL_NV_vdpau_interop,
  795. GL_NV_texture_barrier,
  796. GL_OML_interlace,
  797. GL_OML_resample,
  798. GL_OML_subsample,
  799. GL_OVR_multiview,
  800. GL_OVR_multiview2,
  801. GL_PGI_misc_hints,
  802. GL_PGI_vertex_hints,
  803. GL_REND_screen_coordinates,
  804. GL_S3_s3tc,
  805. GL_SGIS_detail_texture,
  806. GL_SGIS_fog_function,
  807. GL_SGIS_generate_mipmap,
  808. GL_SGIS_multisample,
  809. GL_SGIS_pixel_texture,
  810. GL_SGIS_point_line_texgen,
  811. GL_SGIS_point_parameters,
  812. GL_SGIS_sharpen_texture,
  813. GL_SGIS_texture4D,
  814. GL_SGIS_texture_border_clamp,
  815. GL_SGIS_texture_color_mask,
  816. GL_SGIS_texture_edge_clamp,
  817. GL_SGIS_texture_filter4,
  818. GL_SGIS_texture_lod,
  819. GL_SGIS_texture_select,
  820. GL_SGIX_async,
  821. GL_SGIX_async_histogram,
  822. GL_SGIX_async_pixel,
  823. GL_SGIX_blend_alpha_minmax,
  824. GL_SGIX_calligraphic_fragment,
  825. GL_SGIX_clipmap,
  826. GL_SGIX_convolution_accuracy,
  827. GL_SGIX_depth_pass_instrument,
  828. GL_SGIX_depth_texture,
  829. GL_SGIX_flush_raster,
  830. GL_SGIX_fog_offset,
  831. GL_SGIX_fog_scale,
  832. GL_SGIX_fragment_lighting,
  833. GL_SGIX_framezoom,
  834. GL_SGIX_igloo_interface,
  835. GL_SGIX_impact_pixel_texture,
  836. GL_SGIX_instruments,
  837. GL_SGIX_interlace,
  838. GL_SGIX_ir_instrument1,
  839. GL_SGIX_list_priority,
  840. GL_SGIX_pixel_texture,
  841. GL_SGIX_pixel_tiles,
  842. GL_SGIX_polynomial_ffd,
  843. GL_SGIX_reference_plane,
  844. GL_SGIX_resample,
  845. GL_SGIX_scalebias_hint,
  846. GL_SGIX_shadow,
  847. GL_SGIX_shadow_ambient,
  848. GL_SGIX_sprite,
  849. GL_SGIX_subsample,
  850. GL_SGIX_tag_sample_buffer,
  851. GL_SGIX_texture_add_env,
  852. GL_SGIX_texture_coordinate_clamp,
  853. GL_SGIX_texture_lod_bias,
  854. GL_SGIX_texture_multi_buffer,
  855. GL_SGIX_texture_scale_bias,
  856. GL_SGIX_texture_select,
  857. GL_SGIX_vertex_preclip,
  858. GL_SGIX_ycrcb,
  859. GL_SGIX_ycrcb_subsample,
  860. GL_SGIX_ycrcba,
  861. GL_SGI_color_matrix,
  862. GL_SGI_color_table,
  863. GL_SGI_depth_pass_instrument,
  864. GL_SGI_texture_color_table,
  865. GL_SUNX_constant_data,
  866. GL_SUN_convolution_border_modes,
  867. GL_SUN_global_alpha,
  868. GL_SUN_mesh_array,
  869. GL_SUN_slice_accum,
  870. GL_SUN_triangle_list,
  871. GL_SUN_vertex,
  872. // WGL
  873. GL_WIN_phong_shading,
  874. GL_WIN_specular_fog,
  875. WGL_3DFX_multisample,
  876. WGL_ARB_buffer_region,
  877. WGL_ARB_extensions_string,
  878. WGL_ARB_make_current_read,
  879. WGL_ARB_multisample,
  880. WGL_ARB_pbuffer,
  881. WGL_ARB_pixel_format,
  882. WGL_ARB_pixel_format_float,
  883. WGL_ARB_render_texture,
  884. WGL_ARB_create_context,
  885. WGL_ARB_create_context_profile,
  886. WGL_ARB_framebuffer_sRGB,
  887. WGL_ARB_create_context_robustness,
  888. WGL_ATI_pixel_format_float,
  889. WGL_AMD_gpu_association,
  890. WGL_EXT_depth_float,
  891. WGL_EXT_display_color_table,
  892. WGL_EXT_extensions_string,
  893. WGL_EXT_make_current_read,
  894. WGL_EXT_multisample,
  895. WGL_EXT_pbuffer,
  896. WGL_EXT_pixel_format,
  897. WGL_EXT_swap_control,
  898. WGL_EXT_create_context_es2_profile,
  899. WGL_I3D_digital_video_control,
  900. WGL_I3D_gamma,
  901. WGL_I3D_genlock,
  902. WGL_I3D_image_buffer,
  903. WGL_I3D_swap_frame_lock,
  904. WGL_I3D_swap_frame_usage,
  905. WGL_NV_float_buffer,
  906. WGL_NV_render_depth_texture,
  907. WGL_NV_render_texture_rectangle,
  908. WGL_NV_vertex_array_range,
  909. WGL_NV_present_video,
  910. WGL_NV_video_output,
  911. WGL_NV_swap_group,
  912. WGL_NV_gpu_affinity,
  913. WGL_NV_video_capture,
  914. WGL_NV_copy_image,
  915. WGL_NV_multisample_coverage,
  916. WGL_NV_DX_interop,
  917. WGL_OML_sync_control,
  918. WGL_3DL_stereo_control,
  919. WGL_ARB_context_flush_control,
  920. WIN_draw_range_elements,
  921. WIN_swap_hint,
  922. // GLX
  923. GLX_VERSION_1_3,
  924. GLX_VERSION_1_4,
  925. GLX_ARB_multisample,
  926. GLX_ARB_fbconfig_float,
  927. GLX_ARB_get_proc_address,
  928. GLX_ARB_create_context,
  929. GLX_ARB_create_context_profile,
  930. GLX_ARB_vertex_buffer_object,
  931. GLX_ARB_framebuffer_sRGB,
  932. GLX_ARB_create_context_robustness,
  933. GLX_EXT_visual_info,
  934. GLX_EXT_visual_rating,
  935. GLX_EXT_import_context,
  936. GLX_EXT_fbconfig_packed_float,
  937. GLX_EXT_framebuffer_sRGB,
  938. GLX_EXT_texture_from_pixmap,
  939. GLX_EXT_swap_control,
  940. GLX_ARB_context_flush_control,
  941. GLX_EXT_create_context_es2_profile : Boolean;
  942. const
  943. // GL_VERSION_1_1
  944. { AttribMask }
  945. GL_DEPTH_BUFFER_BIT = $00000100;
  946. GL_STENCIL_BUFFER_BIT = $00000400;
  947. GL_COLOR_BUFFER_BIT = $00004000;
  948. { Boolean }
  949. GL_TRUE: ByteBool = True;
  950. GL_FALSE: ByteBool = False;
  951. { BeginMode }
  952. GL_POINTS = $0000;
  953. GL_LINES = $0001;
  954. GL_LINE_LOOP = $0002;
  955. GL_LINE_STRIP = $0003;
  956. GL_TRIANGLES = $0004;
  957. GL_TRIANGLE_STRIP = $0005;
  958. GL_TRIANGLE_FAN = $0006;
  959. { AlphaFunction }
  960. GL_NEVER = $0200;
  961. GL_LESS = $0201;
  962. GL_EQUAL = $0202;
  963. GL_LEQUAL = $0203;
  964. GL_GREATER = $0204;
  965. GL_NOTEQUAL = $0205;
  966. GL_GEQUAL = $0206;
  967. GL_ALWAYS = $0207;
  968. { BlendingFactorDest }
  969. GL_ZERO = 0;
  970. GL_ONE = 1;
  971. GL_SRC_COLOR = $0300;
  972. GL_ONE_MINUS_SRC_COLOR = $0301;
  973. GL_SRC_ALPHA = $0302;
  974. GL_ONE_MINUS_SRC_ALPHA = $0303;
  975. GL_DST_ALPHA = $0304;
  976. GL_ONE_MINUS_DST_ALPHA = $0305;
  977. { BlendingFactorSrc }
  978. GL_DST_COLOR = $0306;
  979. GL_ONE_MINUS_DST_COLOR = $0307;
  980. GL_SRC_ALPHA_SATURATE = $0308;
  981. { DrawBufferMode }
  982. GL_NONE = 0;
  983. GL_FRONT_LEFT = $0400;
  984. GL_FRONT_RIGHT = $0401;
  985. GL_BACK_LEFT = $0402;
  986. GL_BACK_RIGHT = $0403;
  987. GL_FRONT = $0404;
  988. GL_BACK = $0405;
  989. GL_LEFT = $0406;
  990. GL_RIGHT = $0407;
  991. GL_FRONT_AND_BACK = $0408;
  992. { ErrorCode }
  993. GL_NO_ERROR = 0;
  994. GL_INVALID_ENUM = $0500;
  995. GL_INVALID_VALUE = $0501;
  996. GL_INVALID_OPERATION = $0502;
  997. GL_OUT_OF_MEMORY = $0505;
  998. { FrontFaceDirection }
  999. GL_CW = $0900;
  1000. GL_CCW = $0901;
  1001. { GetPName }
  1002. GL_POINT_SIZE = $0B11;
  1003. GL_POINT_SIZE_RANGE = $0B12;
  1004. GL_POINT_SIZE_GRANULARITY = $0B13;
  1005. GL_LINE_SMOOTH = $0B20;
  1006. GL_LINE_WIDTH = $0B21;
  1007. GL_LINE_WIDTH_RANGE = $0B22;
  1008. GL_LINE_WIDTH_GRANULARITY = $0B23;
  1009. GL_POLYGON_SMOOTH = $0B41;
  1010. GL_CULL_FACE = $0B44;
  1011. GL_CULL_FACE_MODE = $0B45;
  1012. GL_FRONT_FACE = $0B46;
  1013. GL_DEPTH_RANGE = $0B70;
  1014. GL_DEPTH_TEST = $0B71;
  1015. GL_DEPTH_WRITEMASK = $0B72;
  1016. GL_DEPTH_CLEAR_VALUE = $0B73;
  1017. GL_DEPTH_FUNC = $0B74;
  1018. GL_STENCIL_TEST = $0B90;
  1019. GL_STENCIL_CLEAR_VALUE = $0B91;
  1020. GL_STENCIL_FUNC = $0B92;
  1021. GL_STENCIL_VALUE_MASK = $0B93;
  1022. GL_STENCIL_FAIL = $0B94;
  1023. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  1024. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  1025. GL_STENCIL_REF = $0B97;
  1026. GL_STENCIL_WRITEMASK = $0B98;
  1027. GL_VIEWPORT = $0BA2;
  1028. GL_DITHER = $0BD0;
  1029. GL_BLEND_DST = $0BE0;
  1030. GL_BLEND_SRC = $0BE1;
  1031. GL_BLEND = $0BE2;
  1032. GL_LOGIC_OP_MODE = $0BF0;
  1033. GL_COLOR_LOGIC_OP = $0BF2;
  1034. GL_DRAW_BUFFER = $0C01;
  1035. GL_READ_BUFFER = $0C02;
  1036. GL_SCISSOR_BOX = $0C10;
  1037. GL_SCISSOR_TEST = $0C11;
  1038. GL_COLOR_CLEAR_VALUE = $0C22;
  1039. GL_COLOR_WRITEMASK = $0C23;
  1040. GL_DOUBLEBUFFER = $0C32;
  1041. GL_STEREO = $0C33;
  1042. GL_LINE_SMOOTH_HINT = $0C52;
  1043. GL_POLYGON_SMOOTH_HINT = $0C53;
  1044. GL_UNPACK_SWAP_BYTES = $0CF0;
  1045. GL_UNPACK_LSB_FIRST = $0CF1;
  1046. GL_UNPACK_ROW_LENGTH = $0CF2;
  1047. GL_UNPACK_SKIP_ROWS = $0CF3;
  1048. GL_UNPACK_SKIP_PIXELS = $0CF4;
  1049. GL_UNPACK_ALIGNMENT = $0CF5;
  1050. GL_PACK_SWAP_BYTES = $0D00;
  1051. GL_PACK_LSB_FIRST = $0D01;
  1052. GL_PACK_ROW_LENGTH = $0D02;
  1053. GL_PACK_SKIP_ROWS = $0D03;
  1054. GL_PACK_SKIP_PIXELS = $0D04;
  1055. GL_PACK_ALIGNMENT = $0D05;
  1056. GL_MAX_TEXTURE_SIZE = $0D33;
  1057. GL_MAX_VIEWPORT_DIMS = $0D3A;
  1058. GL_SUBPIXEL_BITS = $0D50;
  1059. GL_TEXTURE_1D = $0DE0;
  1060. GL_TEXTURE_2D = $0DE1;
  1061. GL_POLYGON_OFFSET_UNITS = $2A00;
  1062. GL_POLYGON_OFFSET_POINT = $2A01;
  1063. GL_POLYGON_OFFSET_LINE = $2A02;
  1064. GL_POLYGON_OFFSET_FILL = $8037;
  1065. GL_POLYGON_OFFSET_FACTOR = $8038;
  1066. GL_TEXTURE_BINDING_1D = $8068;
  1067. GL_TEXTURE_BINDING_2D = $8069;
  1068. { GetTextureParameter }
  1069. GL_TEXTURE_WIDTH = $1000;
  1070. GL_TEXTURE_HEIGHT = $1001;
  1071. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  1072. GL_TEXTURE_BORDER_COLOR = $1004;
  1073. GL_TEXTURE_BORDER = $1005;
  1074. GL_TEXTURE_RED_SIZE = $805C;
  1075. GL_TEXTURE_GREEN_SIZE = $805D;
  1076. GL_TEXTURE_BLUE_SIZE = $805E;
  1077. GL_TEXTURE_ALPHA_SIZE = $805F;
  1078. { HintMode }
  1079. GL_DONT_CARE = $1100;
  1080. GL_FASTEST = $1101;
  1081. GL_NICEST = $1102;
  1082. { DataType }
  1083. GL_BYTE = $1400;
  1084. GL_UNSIGNED_BYTE = $1401;
  1085. GL_SHORT = $1402;
  1086. GL_UNSIGNED_SHORT = $1403;
  1087. GL_INT = $1404;
  1088. GL_UNSIGNED_INT = $1405;
  1089. GL_FLOAT = $1406;
  1090. GL_DOUBLE = $140A;
  1091. { LogicOp }
  1092. GL_CLEAR = $1500;
  1093. GL_AND = $1501;
  1094. GL_AND_REVERSE = $1502;
  1095. GL_COPY = $1503;
  1096. GL_AND_INVERTED = $1504;
  1097. GL_NOOP = $1505;
  1098. GL_XOR = $1506;
  1099. GL_OR = $1507;
  1100. GL_NOR = $1508;
  1101. GL_EQUIV = $1509;
  1102. GL_INVERT = $150A;
  1103. GL_OR_REVERSE = $150B;
  1104. GL_COPY_INVERTED = $150C;
  1105. GL_OR_INVERTED = $150D;
  1106. GL_NAND = $150E;
  1107. GL_SET = $150F;
  1108. { MatrixMode (for gl3.h, FBO attachment type) }
  1109. GL_TEXTURE = $1702;
  1110. { PixelCopyType }
  1111. GL_COLOR = $1800;
  1112. GL_DEPTH = $1801;
  1113. GL_STENCIL = $1802;
  1114. { PixelFormat }
  1115. GL_STENCIL_INDEX = $1901;
  1116. GL_DEPTH_COMPONENT = $1902;
  1117. GL_RED = $1903;
  1118. GL_GREEN = $1904;
  1119. GL_BLUE = $1905;
  1120. GL_ALPHA = $1906;
  1121. GL_RGB = $1907;
  1122. GL_RGBA = $1908;
  1123. { PolygonMode }
  1124. GL_POINT = $1B00;
  1125. GL_LINE = $1B01;
  1126. GL_FILL = $1B02;
  1127. { StencilOp }
  1128. GL_KEEP = $1E00;
  1129. GL_REPLACE = $1E01;
  1130. GL_INCR = $1E02;
  1131. GL_DECR = $1E03;
  1132. { StringName }
  1133. GL_VENDOR = $1F00;
  1134. GL_RENDERER = $1F01;
  1135. GL_VERSION = $1F02;
  1136. GL_EXTENSIONS = $1F03;
  1137. { TextureMagFilter }
  1138. GL_NEAREST = $2600;
  1139. GL_LINEAR = $2601;
  1140. { TextureMinFilter }
  1141. GL_NEAREST_MIPMAP_NEAREST = $2700;
  1142. GL_LINEAR_MIPMAP_NEAREST = $2701;
  1143. GL_NEAREST_MIPMAP_LINEAR = $2702;
  1144. GL_LINEAR_MIPMAP_LINEAR = $2703;
  1145. { TextureParameterName }
  1146. GL_TEXTURE_MAG_FILTER = $2800;
  1147. GL_TEXTURE_MIN_FILTER = $2801;
  1148. GL_TEXTURE_WRAP_S = $2802;
  1149. GL_TEXTURE_WRAP_T = $2803;
  1150. { TextureTarget }
  1151. GL_PROXY_TEXTURE_1D = $8063;
  1152. GL_PROXY_TEXTURE_2D = $8064;
  1153. { TextureWrapMode }
  1154. GL_REPEAT = $2901;
  1155. { PixelInternalFormat }
  1156. GL_R3_G3_B2 = $2A10;
  1157. GL_RGB4 = $804F;
  1158. GL_RGB5 = $8050;
  1159. GL_RGB8 = $8051;
  1160. GL_RGB10 = $8052;
  1161. GL_RGB12 = $8053;
  1162. GL_RGB16 = $8054;
  1163. GL_RGBA2 = $8055;
  1164. GL_RGBA4 = $8056;
  1165. GL_RGB5_A1 = $8057;
  1166. GL_RGBA8 = $8058;
  1167. GL_RGB10_A2 = $8059;
  1168. GL_RGBA12 = $805A;
  1169. GL_RGBA16 = $805B;
  1170. {$ifdef DGL_DEPRECATED}
  1171. GL_ACCUM = $0100;
  1172. GL_LOAD = $0101;
  1173. GL_RETURN = $0102;
  1174. GL_MULT = $0103;
  1175. GL_ADD = $0104;
  1176. GL_CURRENT_BIT = $00000001;
  1177. GL_POINT_BIT = $00000002;
  1178. GL_LINE_BIT = $00000004;
  1179. GL_POLYGON_BIT = $00000008;
  1180. GL_POLYGON_STIPPLE_BIT = $00000010;
  1181. GL_PIXEL_MODE_BIT = $00000020;
  1182. GL_LIGHTING_BIT = $00000040;
  1183. GL_FOG_BIT = $00000080;
  1184. GL_ACCUM_BUFFER_BIT = $00000200;
  1185. GL_VIEWPORT_BIT = $00000800;
  1186. GL_TRANSFORM_BIT = $00001000;
  1187. GL_ENABLE_BIT = $00002000;
  1188. GL_HINT_BIT = $00008000;
  1189. GL_EVAL_BIT = $00010000;
  1190. GL_LIST_BIT = $00020000;
  1191. GL_TEXTURE_BIT = $00040000;
  1192. GL_SCISSOR_BIT = $00080000;
  1193. GL_ALL_ATTRIB_BITS = $000FFFFF;
  1194. GL_QUADS = $0007;
  1195. GL_QUAD_STRIP = $0008;
  1196. GL_POLYGON = $0009;
  1197. GL_CLIP_PLANE0 = $3000;
  1198. GL_CLIP_PLANE1 = $3001;
  1199. GL_CLIP_PLANE2 = $3002;
  1200. GL_CLIP_PLANE3 = $3003;
  1201. GL_CLIP_PLANE4 = $3004;
  1202. GL_CLIP_PLANE5 = $3005;
  1203. GL_2_BYTES = $1407;
  1204. GL_3_BYTES = $1408;
  1205. GL_4_BYTES = $1409;
  1206. GL_AUX0 = $0409;
  1207. GL_AUX1 = $040A;
  1208. GL_AUX2 = $040B;
  1209. GL_AUX3 = $040C;
  1210. GL_STACK_OVERFLOW = $0503;
  1211. GL_STACK_UNDERFLOW = $0504;
  1212. GL_2D = $0600;
  1213. GL_3D = $0601;
  1214. GL_3D_COLOR = $0602;
  1215. GL_3D_COLOR_TEXTURE = $0603;
  1216. GL_4D_COLOR_TEXTURE = $0604;
  1217. GL_PASS_THROUGH_TOKEN = $0700;
  1218. GL_POINT_TOKEN = $0701;
  1219. GL_LINE_TOKEN = $0702;
  1220. GL_POLYGON_TOKEN = $0703;
  1221. GL_BITMAP_TOKEN = $0704;
  1222. GL_DRAW_PIXEL_TOKEN = $0705;
  1223. GL_COPY_PIXEL_TOKEN = $0706;
  1224. GL_LINE_RESET_TOKEN = $0707;
  1225. GL_EXP = $0800;
  1226. GL_EXP2 = $0801;
  1227. GL_COEFF = $0A00;
  1228. GL_ORDER = $0A01;
  1229. GL_DOMAIN = $0A02;
  1230. GL_CURRENT_COLOR = $0B00;
  1231. GL_CURRENT_INDEX = $0B01;
  1232. GL_CURRENT_NORMAL = $0B02;
  1233. GL_CURRENT_TEXTURE_COORDS = $0B03;
  1234. GL_CURRENT_RASTER_COLOR = $0B04;
  1235. GL_CURRENT_RASTER_INDEX = $0B05;
  1236. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  1237. GL_CURRENT_RASTER_POSITION = $0B07;
  1238. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  1239. GL_CURRENT_RASTER_DISTANCE = $0B09;
  1240. GL_POINT_SMOOTH = $0B10;
  1241. GL_LINE_STIPPLE = $0B24;
  1242. GL_LINE_STIPPLE_PATTERN = $0B25;
  1243. GL_LINE_STIPPLE_REPEAT = $0B26;
  1244. GL_LIST_MODE = $0B30;
  1245. GL_MAX_LIST_NESTING = $0B31;
  1246. GL_LIST_BASE = $0B32;
  1247. GL_LIST_INDEX = $0B33;
  1248. GL_POLYGON_MODE = $0B40;
  1249. GL_POLYGON_STIPPLE = $0B42;
  1250. GL_EDGE_FLAG = $0B43;
  1251. GL_LIGHTING = $0B50;
  1252. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  1253. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  1254. GL_LIGHT_MODEL_AMBIENT = $0B53;
  1255. GL_SHADE_MODEL = $0B54;
  1256. GL_COLOR_MATERIAL_FACE = $0B55;
  1257. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  1258. GL_COLOR_MATERIAL = $0B57;
  1259. GL_FOG = $0B60;
  1260. GL_FOG_INDEX = $0B61;
  1261. GL_FOG_DENSITY = $0B62;
  1262. GL_FOG_START = $0B63;
  1263. GL_FOG_END = $0B64;
  1264. GL_FOG_MODE = $0B65;
  1265. GL_FOG_COLOR = $0B66;
  1266. GL_ACCUM_CLEAR_VALUE = $0B80;
  1267. GL_MATRIX_MODE = $0BA0;
  1268. GL_NORMALIZE = $0BA1;
  1269. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  1270. GL_PROJECTION_STACK_DEPTH = $0BA4;
  1271. GL_TEXTURE_STACK_DEPTH = $0BA5;
  1272. GL_MODELVIEW_MATRIX = $0BA6;
  1273. GL_PROJECTION_MATRIX = $0BA7;
  1274. GL_TEXTURE_MATRIX = $0BA8;
  1275. GL_ATTRIB_STACK_DEPTH = $0BB0;
  1276. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  1277. GL_ALPHA_TEST = $0BC0;
  1278. GL_ALPHA_TEST_FUNC = $0BC1;
  1279. GL_ALPHA_TEST_REF = $0BC2;
  1280. GL_INDEX_LOGIC_OP = $0BF1;
  1281. GL_AUX_BUFFERS = $0C00;
  1282. GL_INDEX_CLEAR_VALUE = $0C20;
  1283. GL_INDEX_WRITEMASK = $0C21;
  1284. GL_INDEX_MODE = $0C30;
  1285. GL_RGBA_MODE = $0C31;
  1286. GL_RENDER_MODE = $0C40;
  1287. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  1288. GL_POINT_SMOOTH_HINT = $0C51;
  1289. GL_FOG_HINT = $0C54;
  1290. GL_TEXTURE_GEN_S = $0C60;
  1291. GL_TEXTURE_GEN_T = $0C61;
  1292. GL_TEXTURE_GEN_R = $0C62;
  1293. GL_TEXTURE_GEN_Q = $0C63;
  1294. GL_PIXEL_MAP_I_TO_I = $0C70;
  1295. GL_PIXEL_MAP_S_TO_S = $0C71;
  1296. GL_PIXEL_MAP_I_TO_R = $0C72;
  1297. GL_PIXEL_MAP_I_TO_G = $0C73;
  1298. GL_PIXEL_MAP_I_TO_B = $0C74;
  1299. GL_PIXEL_MAP_I_TO_A = $0C75;
  1300. GL_PIXEL_MAP_R_TO_R = $0C76;
  1301. GL_PIXEL_MAP_G_TO_G = $0C77;
  1302. GL_PIXEL_MAP_B_TO_B = $0C78;
  1303. GL_PIXEL_MAP_A_TO_A = $0C79;
  1304. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  1305. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  1306. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  1307. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  1308. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  1309. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  1310. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  1311. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  1312. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  1313. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  1314. GL_MAP_COLOR = $0D10;
  1315. GL_MAP_STENCIL = $0D11;
  1316. GL_INDEX_SHIFT = $0D12;
  1317. GL_INDEX_OFFSET = $0D13;
  1318. GL_RED_SCALE = $0D14;
  1319. GL_RED_BIAS = $0D15;
  1320. GL_ZOOM_X = $0D16;
  1321. GL_ZOOM_Y = $0D17;
  1322. GL_GREEN_SCALE = $0D18;
  1323. GL_GREEN_BIAS = $0D19;
  1324. GL_BLUE_SCALE = $0D1A;
  1325. GL_BLUE_BIAS = $0D1B;
  1326. GL_ALPHA_SCALE = $0D1C;
  1327. GL_ALPHA_BIAS = $0D1D;
  1328. GL_DEPTH_SCALE = $0D1E;
  1329. GL_DEPTH_BIAS = $0D1F;
  1330. GL_MAX_EVAL_ORDER = $0D30;
  1331. GL_MAX_LIGHTS = $0D31;
  1332. GL_MAX_CLIP_PLANES = $0D32;
  1333. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  1334. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  1335. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  1336. GL_MAX_NAME_STACK_DEPTH = $0D37;
  1337. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  1338. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  1339. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  1340. GL_INDEX_BITS = $0D51;
  1341. GL_RED_BITS = $0D52;
  1342. GL_GREEN_BITS = $0D53;
  1343. GL_BLUE_BITS = $0D54;
  1344. GL_ALPHA_BITS = $0D55;
  1345. GL_DEPTH_BITS = $0D56;
  1346. GL_STENCIL_BITS = $0D57;
  1347. GL_ACCUM_RED_BITS = $0D58;
  1348. GL_ACCUM_GREEN_BITS = $0D59;
  1349. GL_ACCUM_BLUE_BITS = $0D5A;
  1350. GL_ACCUM_ALPHA_BITS = $0D5B;
  1351. GL_NAME_STACK_DEPTH = $0D70;
  1352. GL_AUTO_NORMAL = $0D80;
  1353. GL_MAP1_COLOR_4 = $0D90;
  1354. GL_MAP1_INDEX = $0D91;
  1355. GL_MAP1_NORMAL = $0D92;
  1356. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  1357. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  1358. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  1359. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  1360. GL_MAP1_VERTEX_3 = $0D97;
  1361. GL_MAP1_VERTEX_4 = $0D98;
  1362. GL_MAP2_COLOR_4 = $0DB0;
  1363. GL_MAP2_INDEX = $0DB1;
  1364. GL_MAP2_NORMAL = $0DB2;
  1365. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  1366. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  1367. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  1368. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  1369. GL_MAP2_VERTEX_3 = $0DB7;
  1370. GL_MAP2_VERTEX_4 = $0DB8;
  1371. GL_MAP1_GRID_DOMAIN = $0DD0;
  1372. GL_MAP1_GRID_SEGMENTS = $0DD1;
  1373. GL_MAP2_GRID_DOMAIN = $0DD2;
  1374. GL_MAP2_GRID_SEGMENTS = $0DD3;
  1375. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  1376. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  1377. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  1378. GL_SELECTION_BUFFER_POINTER = $0DF3;
  1379. GL_SELECTION_BUFFER_SIZE = $0DF4;
  1380. GL_LIGHT0 = $4000;
  1381. GL_LIGHT1 = $4001;
  1382. GL_LIGHT2 = $4002;
  1383. GL_LIGHT3 = $4003;
  1384. GL_LIGHT4 = $4004;
  1385. GL_LIGHT5 = $4005;
  1386. GL_LIGHT6 = $4006;
  1387. GL_LIGHT7 = $4007;
  1388. GL_AMBIENT = $1200;
  1389. GL_DIFFUSE = $1201;
  1390. GL_SPECULAR = $1202;
  1391. GL_POSITION = $1203;
  1392. GL_SPOT_DIRECTION = $1204;
  1393. GL_SPOT_EXPONENT = $1205;
  1394. GL_SPOT_CUTOFF = $1206;
  1395. GL_CONSTANT_ATTENUATION = $1207;
  1396. GL_LINEAR_ATTENUATION = $1208;
  1397. GL_QUADRATIC_ATTENUATION = $1209;
  1398. GL_COMPILE = $1300;
  1399. GL_COMPILE_AND_EXECUTE = $1301;
  1400. GL_EMISSION = $1600;
  1401. GL_SHININESS = $1601;
  1402. GL_AMBIENT_AND_DIFFUSE = $1602;
  1403. GL_COLOR_INDEXES = $1603;
  1404. GL_MODELVIEW = $1700;
  1405. GL_PROJECTION = $1701;
  1406. GL_COLOR_INDEX = $1900;
  1407. GL_LUMINANCE = $1909;
  1408. GL_LUMINANCE_ALPHA = $190A;
  1409. GL_BITMAP = $1A00;
  1410. GL_RENDER = $1C00;
  1411. GL_FEEDBACK = $1C01;
  1412. GL_SELECT = $1C02;
  1413. GL_FLAT = $1D00;
  1414. GL_SMOOTH = $1D01;
  1415. GL_S = $2000;
  1416. GL_T = $2001;
  1417. GL_R = $2002;
  1418. GL_Q = $2003;
  1419. GL_MODULATE = $2100;
  1420. GL_DECAL = $2101;
  1421. GL_TEXTURE_ENV_MODE = $2200;
  1422. GL_TEXTURE_ENV_COLOR = $2201;
  1423. GL_TEXTURE_ENV = $2300;
  1424. GL_EYE_LINEAR = $2400;
  1425. GL_OBJECT_LINEAR = $2401;
  1426. GL_SPHERE_MAP = $2402;
  1427. GL_TEXTURE_GEN_MODE = $2500;
  1428. GL_OBJECT_PLANE = $2501;
  1429. GL_EYE_PLANE = $2502;
  1430. GL_CLAMP = $2900;
  1431. GL_CLIENT_PIXEL_STORE_BIT = $00000001;
  1432. GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
  1433. GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
  1434. GL_ALPHA4 = $803B;
  1435. GL_ALPHA8 = $803C;
  1436. GL_ALPHA12 = $803D;
  1437. GL_ALPHA16 = $803E;
  1438. GL_LUMINANCE4 = $803F;
  1439. GL_LUMINANCE8 = $8040;
  1440. GL_LUMINANCE12 = $8041;
  1441. GL_LUMINANCE16 = $8042;
  1442. GL_LUMINANCE4_ALPHA4 = $8043;
  1443. GL_LUMINANCE6_ALPHA2 = $8044;
  1444. GL_LUMINANCE8_ALPHA8 = $8045;
  1445. GL_LUMINANCE12_ALPHA4 = $8046;
  1446. GL_LUMINANCE12_ALPHA12 = $8047;
  1447. GL_LUMINANCE16_ALPHA16 = $8048;
  1448. GL_INTENSITY = $8049;
  1449. GL_INTENSITY4 = $804A;
  1450. GL_INTENSITY8 = $804B;
  1451. GL_INTENSITY12 = $804C;
  1452. GL_INTENSITY16 = $804D;
  1453. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  1454. GL_TEXTURE_INTENSITY_SIZE = $8061;
  1455. GL_TEXTURE_PRIORITY = $8066;
  1456. GL_TEXTURE_RESIDENT = $8067;
  1457. GL_VERTEX_ARRAY = $8074;
  1458. GL_NORMAL_ARRAY = $8075;
  1459. GL_COLOR_ARRAY = $8076;
  1460. GL_INDEX_ARRAY = $8077;
  1461. GL_TEXTURE_COORD_ARRAY = $8078;
  1462. GL_EDGE_FLAG_ARRAY = $8079;
  1463. GL_VERTEX_ARRAY_SIZE = $807A;
  1464. GL_VERTEX_ARRAY_TYPE = $807B;
  1465. GL_VERTEX_ARRAY_STRIDE = $807C;
  1466. GL_NORMAL_ARRAY_TYPE = $807E;
  1467. GL_NORMAL_ARRAY_STRIDE = $807F;
  1468. GL_COLOR_ARRAY_SIZE = $8081;
  1469. GL_COLOR_ARRAY_TYPE = $8082;
  1470. GL_COLOR_ARRAY_STRIDE = $8083;
  1471. GL_INDEX_ARRAY_TYPE = $8085;
  1472. GL_INDEX_ARRAY_STRIDE = $8086;
  1473. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  1474. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  1475. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  1476. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  1477. GL_VERTEX_ARRAY_POINTER = $808E;
  1478. GL_NORMAL_ARRAY_POINTER = $808F;
  1479. GL_COLOR_ARRAY_POINTER = $8090;
  1480. GL_INDEX_ARRAY_POINTER = $8091;
  1481. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  1482. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  1483. GL_V2F = $2A20;
  1484. GL_V3F = $2A21;
  1485. GL_C4UB_V2F = $2A22;
  1486. GL_C4UB_V3F = $2A23;
  1487. GL_C3F_V3F = $2A24;
  1488. GL_N3F_V3F = $2A25;
  1489. GL_C4F_N3F_V3F = $2A26;
  1490. GL_T2F_V3F = $2A27;
  1491. GL_T4F_V4F = $2A28;
  1492. GL_T2F_C4UB_V3F = $2A29;
  1493. GL_T2F_C3F_V3F = $2A2A;
  1494. GL_T2F_N3F_V3F = $2A2B;
  1495. GL_T2F_C4F_N3F_V3F = $2A2C;
  1496. GL_T4F_C4F_N3F_V4F = $2A2D;
  1497. GL_COLOR_TABLE_FORMAT_EXT = $80D8;
  1498. GL_COLOR_TABLE_WIDTH_EXT = $80D9;
  1499. GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
  1500. GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
  1501. GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
  1502. GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
  1503. GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
  1504. GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
  1505. GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
  1506. GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
  1507. {$endif}
  1508. // GL_VERSION_1_2
  1509. GL_UNSIGNED_BYTE_3_3_2 = $8032;
  1510. GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
  1511. GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
  1512. GL_UNSIGNED_INT_8_8_8_8 = $8035;
  1513. GL_UNSIGNED_INT_10_10_10_2 = $8036;
  1514. GL_TEXTURE_BINDING_3D = $806A;
  1515. GL_PACK_SKIP_IMAGES = $806B;
  1516. GL_PACK_IMAGE_HEIGHT = $806C;
  1517. GL_UNPACK_SKIP_IMAGES = $806D;
  1518. GL_UNPACK_IMAGE_HEIGHT = $806E;
  1519. GL_TEXTURE_3D = $806F;
  1520. GL_PROXY_TEXTURE_3D = $8070;
  1521. GL_TEXTURE_DEPTH = $8071;
  1522. GL_TEXTURE_WRAP_R = $8072;
  1523. GL_MAX_3D_TEXTURE_SIZE = $8073;
  1524. GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
  1525. GL_UNSIGNED_SHORT_5_6_5 = $8363;
  1526. GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
  1527. GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
  1528. GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
  1529. GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
  1530. GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
  1531. GL_BGR = $80E0;
  1532. GL_BGRA = $80E1;
  1533. GL_MAX_ELEMENTS_VERTICES = $80E8;
  1534. GL_MAX_ELEMENTS_INDICES = $80E9;
  1535. GL_CLAMP_TO_EDGE = $812F;
  1536. GL_TEXTURE_MIN_LOD = $813A;
  1537. GL_TEXTURE_MAX_LOD = $813B;
  1538. GL_TEXTURE_BASE_LEVEL = $813C;
  1539. GL_TEXTURE_MAX_LEVEL = $813D;
  1540. GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
  1541. GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
  1542. GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
  1543. GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
  1544. GL_ALIASED_LINE_WIDTH_RANGE = $846E;
  1545. {$ifdef DGL_DEPRECATED}
  1546. GL_RESCALE_NORMAL = $803A;
  1547. GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
  1548. GL_SINGLE_COLOR = $81F9;
  1549. GL_SEPARATE_SPECULAR_COLOR = $81FA;
  1550. GL_ALIASED_POINT_SIZE_RANGE = $846D;
  1551. {$endif}
  1552. // GL_VERSION_1_3
  1553. GL_TEXTURE0 = $84C0;
  1554. GL_TEXTURE1 = $84C1;
  1555. GL_TEXTURE2 = $84C2;
  1556. GL_TEXTURE3 = $84C3;
  1557. GL_TEXTURE4 = $84C4;
  1558. GL_TEXTURE5 = $84C5;
  1559. GL_TEXTURE6 = $84C6;
  1560. GL_TEXTURE7 = $84C7;
  1561. GL_TEXTURE8 = $84C8;
  1562. GL_TEXTURE9 = $84C9;
  1563. GL_TEXTURE10 = $84CA;
  1564. GL_TEXTURE11 = $84CB;
  1565. GL_TEXTURE12 = $84CC;
  1566. GL_TEXTURE13 = $84CD;
  1567. GL_TEXTURE14 = $84CE;
  1568. GL_TEXTURE15 = $84CF;
  1569. GL_TEXTURE16 = $84D0;
  1570. GL_TEXTURE17 = $84D1;
  1571. GL_TEXTURE18 = $84D2;
  1572. GL_TEXTURE19 = $84D3;
  1573. GL_TEXTURE20 = $84D4;
  1574. GL_TEXTURE21 = $84D5;
  1575. GL_TEXTURE22 = $84D6;
  1576. GL_TEXTURE23 = $84D7;
  1577. GL_TEXTURE24 = $84D8;
  1578. GL_TEXTURE25 = $84D9;
  1579. GL_TEXTURE26 = $84DA;
  1580. GL_TEXTURE27 = $84DB;
  1581. GL_TEXTURE28 = $84DC;
  1582. GL_TEXTURE29 = $84DD;
  1583. GL_TEXTURE30 = $84DE;
  1584. GL_TEXTURE31 = $84DF;
  1585. GL_ACTIVE_TEXTURE = $84E0;
  1586. GL_MULTISAMPLE = $809D;
  1587. GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
  1588. GL_SAMPLE_ALPHA_TO_ONE = $809F;
  1589. GL_SAMPLE_COVERAGE = $80A0;
  1590. GL_SAMPLE_BUFFERS = $80A8;
  1591. GL_SAMPLES = $80A9;
  1592. GL_SAMPLE_COVERAGE_VALUE = $80AA;
  1593. GL_SAMPLE_COVERAGE_INVERT = $80AB;
  1594. GL_TEXTURE_CUBE_MAP = $8513;
  1595. GL_TEXTURE_BINDING_CUBE_MAP = $8514;
  1596. GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
  1597. GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
  1598. GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
  1599. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
  1600. GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
  1601. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
  1602. GL_PROXY_TEXTURE_CUBE_MAP = $851B;
  1603. GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
  1604. GL_COMPRESSED_RGB = $84ED;
  1605. GL_COMPRESSED_RGBA = $84EE;
  1606. GL_TEXTURE_COMPRESSION_HINT = $84EF;
  1607. GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
  1608. GL_TEXTURE_COMPRESSED = $86A1;
  1609. GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
  1610. GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
  1611. GL_CLAMP_TO_BORDER = $812D;
  1612. {$ifdef DGL_DEPRECATED}
  1613. GL_CLIENT_ACTIVE_TEXTURE = $84E1;
  1614. GL_MAX_TEXTURE_UNITS = $84E2;
  1615. GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
  1616. GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
  1617. GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
  1618. GL_TRANSPOSE_COLOR_MATRIX = $84E6;
  1619. GL_MULTISAMPLE_BIT = $20000000;
  1620. GL_NORMAL_MAP = $8511;
  1621. GL_REFLECTION_MAP = $8512;
  1622. GL_COMPRESSED_ALPHA = $84E9;
  1623. GL_COMPRESSED_LUMINANCE = $84EA;
  1624. GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
  1625. GL_COMPRESSED_INTENSITY = $84EC;
  1626. GL_COMBINE = $8570;
  1627. GL_COMBINE_RGB = $8571;
  1628. GL_COMBINE_ALPHA = $8572;
  1629. GL_SOURCE0_RGB = $8580;
  1630. GL_SOURCE1_RGB = $8581;
  1631. GL_SOURCE2_RGB = $8582;
  1632. GL_SOURCE0_ALPHA = $8588;
  1633. GL_SOURCE1_ALPHA = $8589;
  1634. GL_SOURCE2_ALPHA = $858A;
  1635. GL_OPERAND0_RGB = $8590;
  1636. GL_OPERAND1_RGB = $8591;
  1637. GL_OPERAND2_RGB = $8592;
  1638. GL_OPERAND0_ALPHA = $8598;
  1639. GL_OPERAND1_ALPHA = $8599;
  1640. GL_OPERAND2_ALPHA = $859A;
  1641. GL_RGB_SCALE = $8573;
  1642. GL_ADD_SIGNED = $8574;
  1643. GL_INTERPOLATE = $8575;
  1644. GL_SUBTRACT = $84E7;
  1645. GL_CONSTANT = $8576;
  1646. GL_PRIMARY_COLOR = $8577;
  1647. GL_PREVIOUS = $8578;
  1648. GL_DOT3_RGB = $86AE;
  1649. GL_DOT3_RGBA = $86AF;
  1650. {$endif}
  1651. // GL_VERSION_1_4
  1652. GL_BLEND_DST_RGB = $80C8;
  1653. GL_BLEND_SRC_RGB = $80C9;
  1654. GL_BLEND_DST_ALPHA = $80CA;
  1655. GL_BLEND_SRC_ALPHA = $80CB;
  1656. GL_POINT_FADE_THRESHOLD_SIZE = $8128;
  1657. GL_DEPTH_COMPONENT16 = $81A5;
  1658. GL_DEPTH_COMPONENT24 = $81A6;
  1659. GL_DEPTH_COMPONENT32 = $81A7;
  1660. GL_MIRRORED_REPEAT = $8370;
  1661. GL_MAX_TEXTURE_LOD_BIAS = $84FD;
  1662. GL_TEXTURE_LOD_BIAS = $8501;
  1663. GL_INCR_WRAP = $8507;
  1664. GL_DECR_WRAP = $8508;
  1665. GL_TEXTURE_DEPTH_SIZE = $884A;
  1666. GL_TEXTURE_COMPARE_MODE = $884C;
  1667. GL_TEXTURE_COMPARE_FUNC = $884D;
  1668. {$ifdef DGL_DEPRECATED}
  1669. GL_POINT_SIZE_MIN = $8126;
  1670. GL_POINT_SIZE_MAX = $8127;
  1671. GL_POINT_DISTANCE_ATTENUATION = $8129;
  1672. GL_GENERATE_MIPMAP = $8191;
  1673. GL_GENERATE_MIPMAP_HINT = $8192;
  1674. GL_FOG_COORDINATE_SOURCE = $8450;
  1675. GL_FOG_COORDINATE = $8451;
  1676. GL_FRAGMENT_DEPTH = $8452;
  1677. GL_CURRENT_FOG_COORDINATE = $8453;
  1678. GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
  1679. GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
  1680. GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
  1681. GL_FOG_COORDINATE_ARRAY = $8457;
  1682. GL_COLOR_SUM = $8458;
  1683. GL_CURRENT_SECONDARY_COLOR = $8459;
  1684. GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
  1685. GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
  1686. GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
  1687. GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
  1688. GL_SECONDARY_COLOR_ARRAY = $845E;
  1689. GL_TEXTURE_FILTER_CONTROL = $8500;
  1690. GL_DEPTH_TEXTURE_MODE = $884B;
  1691. GL_COMPARE_R_TO_TEXTURE = $884E;
  1692. {$endif}
  1693. // GL_VERSION_1_5
  1694. GL_BUFFER_SIZE = $8764;
  1695. GL_BUFFER_USAGE = $8765;
  1696. GL_QUERY_COUNTER_BITS = $8864;
  1697. GL_CURRENT_QUERY = $8865;
  1698. GL_QUERY_RESULT = $8866;
  1699. GL_QUERY_RESULT_AVAILABLE = $8867;
  1700. GL_ARRAY_BUFFER = $8892;
  1701. GL_ELEMENT_ARRAY_BUFFER = $8893;
  1702. GL_ARRAY_BUFFER_BINDING = $8894;
  1703. GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
  1704. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
  1705. GL_READ_ONLY = $88B8;
  1706. GL_WRITE_ONLY = $88B9;
  1707. GL_READ_WRITE = $88BA;
  1708. GL_BUFFER_ACCESS = $88BB;
  1709. GL_BUFFER_MAPPED = $88BC;
  1710. GL_BUFFER_MAP_POINTER = $88BD;
  1711. GL_STREAM_DRAW = $88E0;
  1712. GL_STREAM_READ = $88E1;
  1713. GL_STREAM_COPY = $88E2;
  1714. GL_STATIC_DRAW = $88E4;
  1715. GL_STATIC_READ = $88E5;
  1716. GL_STATIC_COPY = $88E6;
  1717. GL_DYNAMIC_DRAW = $88E8;
  1718. GL_DYNAMIC_READ = $88E9;
  1719. GL_DYNAMIC_COPY = $88EA;
  1720. GL_SAMPLES_PASSED = $8914;
  1721. {$ifdef DGL_DEPRECATED}
  1722. GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
  1723. GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
  1724. GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
  1725. GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
  1726. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
  1727. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
  1728. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
  1729. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
  1730. GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
  1731. GL_FOG_COORD_SRC = $8450;
  1732. GL_FOG_COORD = $8451;
  1733. GL_CURRENT_FOG_COORD = $8453;
  1734. GL_FOG_COORD_ARRAY_TYPE = $8454;
  1735. GL_FOG_COORD_ARRAY_STRIDE = $8455;
  1736. GL_FOG_COORD_ARRAY_POINTER = $8456;
  1737. GL_FOG_COORD_ARRAY = $8457;
  1738. GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
  1739. GL_SRC0_RGB = $8580;
  1740. GL_SRC1_RGB = $8581;
  1741. GL_SRC2_RGB = $8582;
  1742. GL_SRC0_ALPHA = $8588;
  1743. GL_SRC1_ALPHA = $8589;
  1744. GL_SRC2_ALPHA = $858A;
  1745. {$endif}
  1746. // GL_VERSION_2_0
  1747. GL_BLEND_EQUATION_RGB = $8009;
  1748. GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
  1749. GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
  1750. GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
  1751. GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
  1752. GL_CURRENT_VERTEX_ATTRIB = $8626;
  1753. GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
  1754. GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
  1755. GL_STENCIL_BACK_FUNC = $8800;
  1756. GL_STENCIL_BACK_FAIL = $8801;
  1757. GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
  1758. GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
  1759. GL_MAX_DRAW_BUFFERS = $8824;
  1760. GL_DRAW_BUFFER0 = $8825;
  1761. GL_DRAW_BUFFER1 = $8826;
  1762. GL_DRAW_BUFFER2 = $8827;
  1763. GL_DRAW_BUFFER3 = $8828;
  1764. GL_DRAW_BUFFER4 = $8829;
  1765. GL_DRAW_BUFFER5 = $882A;
  1766. GL_DRAW_BUFFER6 = $882B;
  1767. GL_DRAW_BUFFER7 = $882C;
  1768. GL_DRAW_BUFFER8 = $882D;
  1769. GL_DRAW_BUFFER9 = $882E;
  1770. GL_DRAW_BUFFER10 = $882F;
  1771. GL_DRAW_BUFFER11 = $8830;
  1772. GL_DRAW_BUFFER12 = $8831;
  1773. GL_DRAW_BUFFER13 = $8832;
  1774. GL_DRAW_BUFFER14 = $8833;
  1775. GL_DRAW_BUFFER15 = $8834;
  1776. GL_BLEND_EQUATION_ALPHA = $883D;
  1777. GL_MAX_VERTEX_ATTRIBS = $8869;
  1778. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
  1779. GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
  1780. GL_FRAGMENT_SHADER = $8B30;
  1781. GL_VERTEX_SHADER = $8B31;
  1782. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
  1783. GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
  1784. GL_MAX_VARYING_FLOATS = $8B4B;
  1785. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
  1786. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
  1787. GL_SHADER_TYPE = $8B4F;
  1788. GL_FLOAT_VEC2 = $8B50;
  1789. GL_FLOAT_VEC3 = $8B51;
  1790. GL_FLOAT_VEC4 = $8B52;
  1791. GL_INT_VEC2 = $8B53;
  1792. GL_INT_VEC3 = $8B54;
  1793. GL_INT_VEC4 = $8B55;
  1794. GL_BOOL = $8B56;
  1795. GL_BOOL_VEC2 = $8B57;
  1796. GL_BOOL_VEC3 = $8B58;
  1797. GL_BOOL_VEC4 = $8B59;
  1798. GL_FLOAT_MAT2 = $8B5A;
  1799. GL_FLOAT_MAT3 = $8B5B;
  1800. GL_FLOAT_MAT4 = $8B5C;
  1801. GL_SAMPLER_1D = $8B5D;
  1802. GL_SAMPLER_2D = $8B5E;
  1803. GL_SAMPLER_3D = $8B5F;
  1804. GL_SAMPLER_CUBE = $8B60;
  1805. GL_SAMPLER_1D_SHADOW = $8B61;
  1806. GL_SAMPLER_2D_SHADOW = $8B62;
  1807. GL_DELETE_STATUS = $8B80;
  1808. GL_COMPILE_STATUS = $8B81;
  1809. GL_LINK_STATUS = $8B82;
  1810. GL_VALIDATE_STATUS = $8B83;
  1811. GL_INFO_LOG_LENGTH = $8B84;
  1812. GL_ATTACHED_SHADERS = $8B85;
  1813. GL_ACTIVE_UNIFORMS = $8B86;
  1814. GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
  1815. GL_SHADER_SOURCE_LENGTH = $8B88;
  1816. GL_ACTIVE_ATTRIBUTES = $8B89;
  1817. GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
  1818. GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
  1819. GL_SHADING_LANGUAGE_VERSION = $8B8C;
  1820. GL_CURRENT_PROGRAM = $8B8D;
  1821. GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
  1822. GL_LOWER_LEFT = $8CA1;
  1823. GL_UPPER_LEFT = $8CA2;
  1824. GL_STENCIL_BACK_REF = $8CA3;
  1825. GL_STENCIL_BACK_VALUE_MASK = $8CA4;
  1826. GL_STENCIL_BACK_WRITEMASK = $8CA5;
  1827. {$ifdef DGL_DEPRECATED}
  1828. GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
  1829. GL_POINT_SPRITE = $8861;
  1830. GL_COORD_REPLACE = $8862;
  1831. GL_MAX_TEXTURE_COORDS = $8871;
  1832. {$endif}
  1833. // GL_VERSION_2_1
  1834. GL_PIXEL_PACK_BUFFER = $88EB;
  1835. GL_PIXEL_UNPACK_BUFFER = $88EC;
  1836. GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
  1837. GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
  1838. GL_FLOAT_MAT2x3 = $8B65;
  1839. GL_FLOAT_MAT2x4 = $8B66;
  1840. GL_FLOAT_MAT3x2 = $8B67;
  1841. GL_FLOAT_MAT3x4 = $8B68;
  1842. GL_FLOAT_MAT4x2 = $8B69;
  1843. GL_FLOAT_MAT4x3 = $8B6A;
  1844. GL_SRGB = $8C40;
  1845. GL_SRGB8 = $8C41;
  1846. GL_SRGB_ALPHA = $8C42;
  1847. GL_SRGB8_ALPHA8 = $8C43;
  1848. GL_COMPRESSED_SRGB = $8C48;
  1849. GL_COMPRESSED_SRGB_ALPHA = $8C49;
  1850. {$ifdef DGL_DEPRECATED}
  1851. GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
  1852. GL_SLUMINANCE_ALPHA = $8C44;
  1853. GL_SLUMINANCE8_ALPHA8 = $8C45;
  1854. GL_SLUMINANCE = $8C46;
  1855. GL_SLUMINANCE8 = $8C47;
  1856. GL_COMPRESSED_SLUMINANCE = $8C4A;
  1857. GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
  1858. {$endif}
  1859. // GL_VERSION_3_0
  1860. GL_COMPARE_REF_TO_TEXTURE = $884E;
  1861. GL_CLIP_DISTANCE0 = $3000;
  1862. GL_CLIP_DISTANCE1 = $3001;
  1863. GL_CLIP_DISTANCE2 = $3002;
  1864. GL_CLIP_DISTANCE3 = $3003;
  1865. GL_CLIP_DISTANCE4 = $3004;
  1866. GL_CLIP_DISTANCE5 = $3005;
  1867. GL_CLIP_DISTANCE6 = $3006;
  1868. GL_CLIP_DISTANCE7 = $3007;
  1869. GL_MAX_CLIP_DISTANCES = $0D32;
  1870. GL_MAJOR_VERSION = $821B;
  1871. GL_MINOR_VERSION = $821C;
  1872. GL_NUM_EXTENSIONS = $821D;
  1873. GL_CONTEXT_FLAGS = $821E;
  1874. GL_DEPTH_BUFFER = $8223;
  1875. GL_STENCIL_BUFFER = $8224;
  1876. GL_COMPRESSED_RED = $8225;
  1877. GL_COMPRESSED_RG = $8226;
  1878. GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $0001;
  1879. GL_RGBA32F = $8814;
  1880. GL_RGB32F = $8815;
  1881. GL_RGBA16F = $881A;
  1882. GL_RGB16F = $881B;
  1883. GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
  1884. GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
  1885. GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
  1886. GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
  1887. GL_CLAMP_READ_COLOR = $891C;
  1888. GL_FIXED_ONLY = $891D;
  1889. GL_MAX_VARYING_COMPONENTS = $8B4B;
  1890. GL_TEXTURE_1D_ARRAY = $8C18;
  1891. GL_PROXY_TEXTURE_1D_ARRAY = $8C19;
  1892. GL_TEXTURE_2D_ARRAY = $8C1A;
  1893. GL_PROXY_TEXTURE_2D_ARRAY = $8C1B;
  1894. GL_TEXTURE_BINDING_1D_ARRAY = $8C1C;
  1895. GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
  1896. GL_R11F_G11F_B10F = $8C3A;
  1897. GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
  1898. GL_RGB9_E5 = $8C3D;
  1899. GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
  1900. GL_TEXTURE_SHARED_SIZE = $8C3F;
  1901. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
  1902. GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
  1903. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
  1904. GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
  1905. GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
  1906. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
  1907. GL_PRIMITIVES_GENERATED = $8C87;
  1908. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
  1909. GL_RASTERIZER_DISCARD = $8C89;
  1910. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
  1911. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
  1912. GL_INTERLEAVED_ATTRIBS = $8C8C;
  1913. GL_SEPARATE_ATTRIBS = $8C8D;
  1914. GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
  1915. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
  1916. GL_RGBA32UI = $8D70;
  1917. GL_RGB32UI = $8D71;
  1918. GL_RGBA16UI = $8D76;
  1919. GL_RGB16UI = $8D77;
  1920. GL_RGBA8UI = $8D7C;
  1921. GL_RGB8UI = $8D7D;
  1922. GL_RGBA32I = $8D82;
  1923. GL_RGB32I = $8D83;
  1924. GL_RGBA16I = $8D88;
  1925. GL_RGB16I = $8D89;
  1926. GL_RGBA8I = $8D8E;
  1927. GL_RGB8I = $8D8F;
  1928. GL_RED_INTEGER = $8D94;
  1929. GL_GREEN_INTEGER = $8D95;
  1930. GL_BLUE_INTEGER = $8D96;
  1931. GL_RGB_INTEGER = $8D98;
  1932. GL_RGBA_INTEGER = $8D99;
  1933. GL_BGR_INTEGER = $8D9A;
  1934. GL_BGRA_INTEGER = $8D9B;
  1935. GL_SAMPLER_1D_ARRAY = $8DC0;
  1936. GL_SAMPLER_2D_ARRAY = $8DC1;
  1937. GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3;
  1938. GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
  1939. GL_SAMPLER_CUBE_SHADOW = $8DC5;
  1940. GL_UNSIGNED_INT_VEC2 = $8DC6;
  1941. GL_UNSIGNED_INT_VEC3 = $8DC7;
  1942. GL_UNSIGNED_INT_VEC4 = $8DC8;
  1943. GL_INT_SAMPLER_1D = $8DC9;
  1944. GL_INT_SAMPLER_2D = $8DCA;
  1945. GL_INT_SAMPLER_3D = $8DCB;
  1946. GL_INT_SAMPLER_CUBE = $8DCC;
  1947. GL_INT_SAMPLER_1D_ARRAY = $8DCE;
  1948. GL_INT_SAMPLER_2D_ARRAY = $8DCF;
  1949. GL_UNSIGNED_INT_SAMPLER_1D = $8DD1;
  1950. GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
  1951. GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
  1952. GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
  1953. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6;
  1954. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
  1955. GL_QUERY_WAIT = $8E13;
  1956. GL_QUERY_NO_WAIT = $8E14;
  1957. GL_QUERY_BY_REGION_WAIT = $8E15;
  1958. GL_QUERY_BY_REGION_NO_WAIT = $8E16;
  1959. GL_BUFFER_ACCESS_FLAGS = $911F;
  1960. GL_BUFFER_MAP_LENGTH = $9120;
  1961. GL_BUFFER_MAP_OFFSET = $9121;
  1962. { Reuse tokens from ARB_depth_buffer_float }
  1963. { reuse GL_DEPTH_COMPONENT32F }
  1964. { reuse GL_DEPTH32F_STENCIL8 }
  1965. { reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV }
  1966. { Reuse tokens from ARB_framebuffer_object }
  1967. { reuse GL_INVALID_FRAMEBUFFER_OPERATION }
  1968. { reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING }
  1969. { reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE }
  1970. { reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE }
  1971. { reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE }
  1972. { reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE }
  1973. { reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE }
  1974. { reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE }
  1975. { reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE }
  1976. { reuse GL_FRAMEBUFFER_DEFAULT }
  1977. { reuse GL_FRAMEBUFFER_UNDEFINED }
  1978. { reuse GL_DEPTH_STENCIL_ATTACHMENT }
  1979. { reuse GL_INDEX }
  1980. { reuse GL_MAX_RENDERBUFFER_SIZE }
  1981. { reuse GL_DEPTH_STENCIL }
  1982. { reuse GL_UNSIGNED_INT_24_8 }
  1983. { reuse GL_DEPTH24_STENCIL8 }
  1984. { reuse GL_TEXTURE_STENCIL_SIZE }
  1985. { reuse GL_TEXTURE_RED_TYPE }
  1986. { reuse GL_TEXTURE_GREEN_TYPE }
  1987. { reuse GL_TEXTURE_BLUE_TYPE }
  1988. { reuse GL_TEXTURE_ALPHA_TYPE }
  1989. { reuse GL_TEXTURE_DEPTH_TYPE }
  1990. { reuse GL_UNSIGNED_NORMALIZED }
  1991. { reuse GL_FRAMEBUFFER_BINDING }
  1992. { reuse GL_DRAW_FRAMEBUFFER_BINDING }
  1993. { reuse GL_RENDERBUFFER_BINDING }
  1994. { reuse GL_READ_FRAMEBUFFER }
  1995. { reuse GL_DRAW_FRAMEBUFFER }
  1996. { reuse GL_READ_FRAMEBUFFER_BINDING }
  1997. { reuse GL_RENDERBUFFER_SAMPLES }
  1998. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE }
  1999. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME }
  2000. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL }
  2001. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE }
  2002. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  2003. { reuse GL_FRAMEBUFFER_COMPLETE }
  2004. { reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT }
  2005. { reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT }
  2006. { reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER }
  2007. { reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER }
  2008. { reuse GL_FRAMEBUFFER_UNSUPPORTED }
  2009. { reuse GL_MAX_COLOR_ATTACHMENTS }
  2010. { reuse GL_COLOR_ATTACHMENT0 }
  2011. { reuse GL_COLOR_ATTACHMENT1 }
  2012. { reuse GL_COLOR_ATTACHMENT2 }
  2013. { reuse GL_COLOR_ATTACHMENT3 }
  2014. { reuse GL_COLOR_ATTACHMENT4 }
  2015. { reuse GL_COLOR_ATTACHMENT5 }
  2016. { reuse GL_COLOR_ATTACHMENT6 }
  2017. { reuse GL_COLOR_ATTACHMENT7 }
  2018. { reuse GL_COLOR_ATTACHMENT8 }
  2019. { reuse GL_COLOR_ATTACHMENT9 }
  2020. { reuse GL_COLOR_ATTACHMENT10 }
  2021. { reuse GL_COLOR_ATTACHMENT11 }
  2022. { reuse GL_COLOR_ATTACHMENT12 }
  2023. { reuse GL_COLOR_ATTACHMENT13 }
  2024. { reuse GL_COLOR_ATTACHMENT14 }
  2025. { reuse GL_COLOR_ATTACHMENT15 }
  2026. { reuse GL_DEPTH_ATTACHMENT }
  2027. { reuse GL_STENCIL_ATTACHMENT }
  2028. { reuse GL_FRAMEBUFFER }
  2029. { reuse GL_RENDERBUFFER }
  2030. { reuse GL_RENDERBUFFER_WIDTH }
  2031. { reuse GL_RENDERBUFFER_HEIGHT }
  2032. { reuse GL_RENDERBUFFER_INTERNAL_FORMAT }
  2033. { reuse GL_STENCIL_INDEX1 }
  2034. { reuse GL_STENCIL_INDEX4 }
  2035. { reuse GL_STENCIL_INDEX8 }
  2036. { reuse GL_STENCIL_INDEX16 }
  2037. { reuse GL_RENDERBUFFER_RED_SIZE }
  2038. { reuse GL_RENDERBUFFER_GREEN_SIZE }
  2039. { reuse GL_RENDERBUFFER_BLUE_SIZE }
  2040. { reuse GL_RENDERBUFFER_ALPHA_SIZE }
  2041. { reuse GL_RENDERBUFFER_DEPTH_SIZE }
  2042. { reuse GL_RENDERBUFFER_STENCIL_SIZE }
  2043. { reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE }
  2044. { reuse GL_MAX_SAMPLES }
  2045. { Reuse tokens from ARB_framebuffer_sRGB }
  2046. { reuse GL_FRAMEBUFFER_SRGB }
  2047. { Reuse tokens from ARB_half_float_vertex }
  2048. { reuse GL_HALF_FLOAT }
  2049. { Reuse tokens from ARB_map_buffer_range }
  2050. { reuse GL_MAP_READ_BIT }
  2051. { reuse GL_MAP_WRITE_BIT }
  2052. { reuse GL_MAP_INVALIDATE_RANGE_BIT }
  2053. { reuse GL_MAP_INVALIDATE_BUFFER_BIT }
  2054. { reuse GL_MAP_FLUSH_EXPLICIT_BIT }
  2055. { reuse GL_MAP_UNSYNCHRONIZED_BIT }
  2056. { Reuse tokens from ARB_texture_compression_rgtc }
  2057. { reuse GL_COMPRESSED_RED_RGTC1 }
  2058. { reuse GL_COMPRESSED_SIGNED_RED_RGTC1 }
  2059. { reuse GL_COMPRESSED_RG_RGTC2 }
  2060. { reuse GL_COMPRESSED_SIGNED_RG_RGTC2 }
  2061. { Reuse tokens from ARB_texture_rg }
  2062. { reuse GL_RG }
  2063. { reuse GL_RG_INTEGER }
  2064. { reuse GL_R8 }
  2065. { reuse GL_R16 }
  2066. { reuse GL_RG8 }
  2067. { reuse GL_RG16 }
  2068. { reuse GL_R16F }
  2069. { reuse GL_R32F }
  2070. { reuse GL_RG16F }
  2071. { reuse GL_RG32F }
  2072. { reuse GL_R8I }
  2073. { reuse GL_R8UI }
  2074. { reuse GL_R16I }
  2075. { reuse GL_R16UI }
  2076. { reuse GL_R32I }
  2077. { reuse GL_R32UI }
  2078. { reuse GL_RG8I }
  2079. { reuse GL_RG8UI }
  2080. { reuse GL_RG16I }
  2081. { reuse GL_RG16UI }
  2082. { reuse GL_RG32I }
  2083. { reuse GL_RG32UI }
  2084. { Reuse tokens from ARB_vertex_array_object }
  2085. { reuse GL_VERTEX_ARRAY_BINDING }
  2086. {$ifdef DGL_DEPRECATED}
  2087. GL_CLAMP_VERTEX_COLOR = $891A;
  2088. GL_CLAMP_FRAGMENT_COLOR = $891B;
  2089. GL_ALPHA_INTEGER = $8D97;
  2090. { Reuse tokens from ARB_framebuffer_object }
  2091. { reuse GL_TEXTURE_LUMINANCE_TYPE }
  2092. { reuse GL_TEXTURE_INTENSITY_TYPE }
  2093. {$endif}
  2094. // GL_VERSION_3_1
  2095. GL_SAMPLER_2D_RECT = $8B63;
  2096. GL_SAMPLER_2D_RECT_SHADOW = $8B64;
  2097. GL_SAMPLER_BUFFER = $8DC2;
  2098. GL_INT_SAMPLER_2D_RECT = $8DCD;
  2099. GL_INT_SAMPLER_BUFFER = $8DD0;
  2100. GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5;
  2101. GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8;
  2102. GL_TEXTURE_BUFFER = $8C2A;
  2103. GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B;
  2104. GL_TEXTURE_BINDING_BUFFER = $8C2C;
  2105. GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D;
  2106. GL_TEXTURE_BUFFER_FORMAT = $8C2E;
  2107. GL_TEXTURE_RECTANGLE = $84F5;
  2108. GL_TEXTURE_BINDING_RECTANGLE = $84F6;
  2109. GL_PROXY_TEXTURE_RECTANGLE = $84F7;
  2110. GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8;
  2111. GL_RED_SNORM = $8F90;
  2112. GL_RG_SNORM = $8F91;
  2113. GL_RGB_SNORM = $8F92;
  2114. GL_RGBA_SNORM = $8F93;
  2115. GL_R8_SNORM = $8F94;
  2116. GL_RG8_SNORM = $8F95;
  2117. GL_RGB8_SNORM = $8F96;
  2118. GL_RGBA8_SNORM = $8F97;
  2119. GL_R16_SNORM = $8F98;
  2120. GL_RG16_SNORM = $8F99;
  2121. GL_RGB16_SNORM = $8F9A;
  2122. GL_RGBA16_SNORM = $8F9B;
  2123. GL_SIGNED_NORMALIZED = $8F9C;
  2124. GL_PRIMITIVE_RESTART = $8F9D;
  2125. GL_PRIMITIVE_RESTART_INDEX = $8F9E;
  2126. { Reuse tokens from ARB_copy_buffer }
  2127. { reuse GL_COPY_READ_BUFFER }
  2128. { reuse GL_COPY_WRITE_BUFFER }
  2129. { Reuse tokens from ARB_draw_instanced (none) }
  2130. { Reuse tokens from ARB_uniform_buffer_object }
  2131. { reuse GL_UNIFORM_BUFFER }
  2132. { reuse GL_UNIFORM_BUFFER_BINDING }
  2133. { reuse GL_UNIFORM_BUFFER_START }
  2134. { reuse GL_UNIFORM_BUFFER_SIZE }
  2135. { reuse GL_MAX_VERTEX_UNIFORM_BLOCKS }
  2136. { reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS }
  2137. { reuse GL_MAX_COMBINED_UNIFORM_BLOCKS }
  2138. { reuse GL_MAX_UNIFORM_BUFFER_BINDINGS }
  2139. { reuse GL_MAX_UNIFORM_BLOCK_SIZE }
  2140. { reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS }
  2141. { reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS }
  2142. { reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT }
  2143. { reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH }
  2144. { reuse GL_ACTIVE_UNIFORM_BLOCKS }
  2145. { reuse GL_UNIFORM_TYPE }
  2146. { reuse GL_UNIFORM_SIZE }
  2147. { reuse GL_UNIFORM_NAME_LENGTH }
  2148. { reuse GL_UNIFORM_BLOCK_INDEX }
  2149. { reuse GL_UNIFORM_OFFSET }
  2150. { reuse GL_UNIFORM_ARRAY_STRIDE }
  2151. { reuse GL_UNIFORM_MATRIX_STRIDE }
  2152. { reuse GL_UNIFORM_IS_ROW_MAJOR }
  2153. { reuse GL_UNIFORM_BLOCK_BINDING }
  2154. { reuse GL_UNIFORM_BLOCK_DATA_SIZE }
  2155. { reuse GL_UNIFORM_BLOCK_NAME_LENGTH }
  2156. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS }
  2157. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES }
  2158. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER }
  2159. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER }
  2160. { reuse GL_INVALID_INDEX }
  2161. // GL_VERSION_3_2
  2162. GL_CONTEXT_CORE_PROFILE_BIT = $00000001;
  2163. GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002;
  2164. GL_LINES_ADJACENCY = $000A;
  2165. GL_LINE_STRIP_ADJACENCY = $000B;
  2166. GL_TRIANGLES_ADJACENCY = $000C;
  2167. GL_TRIANGLE_STRIP_ADJACENCY = $000D;
  2168. GL_PROGRAM_POINT_SIZE = $8642;
  2169. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29;
  2170. GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7;
  2171. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8;
  2172. GL_GEOMETRY_SHADER = $8DD9;
  2173. GL_GEOMETRY_VERTICES_OUT = $8916;
  2174. GL_GEOMETRY_INPUT_TYPE = $8917;
  2175. GL_GEOMETRY_OUTPUT_TYPE = $8918;
  2176. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF;
  2177. GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0;
  2178. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1;
  2179. GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122;
  2180. GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123;
  2181. GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124;
  2182. GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125;
  2183. GL_CONTEXT_PROFILE_MASK = $9126;
  2184. { reuse GL_MAX_VARYING_COMPONENTS }
  2185. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  2186. { Reuse tokens from ARB_depth_clamp }
  2187. { reuse GL_DEPTH_CLAMP }
  2188. { Reuse tokens from ARB_draw_elements_base_vertex (none) }
  2189. { Reuse tokens from ARB_fragment_coord_conventions (none) }
  2190. { Reuse tokens from ARB_provoking_vertex }
  2191. { reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION }
  2192. { reuse GL_FIRST_VERTEX_CONVENTION }
  2193. { reuse GL_LAST_VERTEX_CONVENTION }
  2194. { reuse GL_PROVOKING_VERTEX }
  2195. { Reuse tokens from ARB_seamless_cube_map }
  2196. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  2197. { Reuse tokens from ARB_sync }
  2198. { reuse GL_MAX_SERVER_WAIT_TIMEOUT }
  2199. { reuse GL_OBJECT_TYPE }
  2200. { reuse GL_SYNC_CONDITION }
  2201. { reuse GL_SYNC_STATUS }
  2202. { reuse GL_SYNC_FLAGS }
  2203. { reuse GL_SYNC_FENCE }
  2204. { reuse GL_SYNC_GPU_COMMANDS_COMPLETE }
  2205. { reuse GL_UNSIGNALED }
  2206. { reuse GL_SIGNALED }
  2207. { reuse GL_ALREADY_SIGNALED }
  2208. { reuse GL_TIMEOUT_EXPIRED }
  2209. { reuse GL_CONDITION_SATISFIED }
  2210. { reuse GL_WAIT_FAILED }
  2211. { reuse GL_TIMEOUT_IGNORED }
  2212. { reuse GL_SYNC_FLUSH_COMMANDS_BIT }
  2213. { reuse GL_TIMEOUT_IGNORED }
  2214. { Reuse tokens from ARB_texture_multisample }
  2215. { reuse GL_SAMPLE_POSITION }
  2216. { reuse GL_SAMPLE_MASK }
  2217. { reuse GL_SAMPLE_MASK_VALUE }
  2218. { reuse GL_MAX_SAMPLE_MASK_WORDS }
  2219. { reuse GL_TEXTURE_2D_MULTISAMPLE }
  2220. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE }
  2221. { reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2222. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2223. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE }
  2224. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY }
  2225. { reuse GL_TEXTURE_SAMPLES }
  2226. { reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS }
  2227. { reuse GL_SAMPLER_2D_MULTISAMPLE }
  2228. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE }
  2229. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE }
  2230. { reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2231. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2232. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2233. { reuse GL_MAX_COLOR_TEXTURE_SAMPLES }
  2234. { reuse GL_MAX_DEPTH_TEXTURE_SAMPLES }
  2235. { reuse GL_MAX_INTEGER_SAMPLES }
  2236. { Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core }
  2237. // GL_VERSION_3_3
  2238. GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE;
  2239. { Reuse tokens from ARB_blend_func_extended }
  2240. { reuse GL_SRC1_COLOR }
  2241. { reuse GL_ONE_MINUS_SRC1_COLOR }
  2242. { reuse GL_ONE_MINUS_SRC1_ALPHA }
  2243. { reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS }
  2244. { Reuse tokens from ARB_explicit_attrib_location (none) }
  2245. { Reuse tokens from ARB_occlusion_query2 }
  2246. { reuse GL_ANY_SAMPLES_PASSED }
  2247. { Reuse tokens from ARB_sampler_objects }
  2248. { reuse GL_SAMPLER_BINDING }
  2249. { Reuse tokens from ARB_shader_bit_encoding (none) }
  2250. { Reuse tokens from ARB_texture_rgb10_a2ui }
  2251. { reuse GL_RGB10_A2UI }
  2252. { Reuse tokens from ARB_texture_swizzle }
  2253. { reuse GL_TEXTURE_SWIZZLE_R }
  2254. { reuse GL_TEXTURE_SWIZZLE_G }
  2255. { reuse GL_TEXTURE_SWIZZLE_B }
  2256. { reuse GL_TEXTURE_SWIZZLE_A }
  2257. { reuse GL_TEXTURE_SWIZZLE_RGBA }
  2258. { Reuse tokens from ARB_timer_query }
  2259. { reuse GL_TIME_ELAPSED }
  2260. { reuse GL_TIMESTAMP }
  2261. { Reuse tokens from ARB_vertex_type_2_10_10_10_rev }
  2262. { reuse GL_INT_2_10_10_10_REV }
  2263. // GL_VERSION_4_0
  2264. GL_SAMPLE_SHADING = $8C36;
  2265. GL_MIN_SAMPLE_SHADING_VALUE = $8C37;
  2266. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
  2267. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
  2268. GL_TEXTURE_CUBE_MAP_ARRAY = $9009;
  2269. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A;
  2270. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B;
  2271. GL_SAMPLER_CUBE_MAP_ARRAY = $900C;
  2272. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D;
  2273. GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E;
  2274. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F;
  2275. { Reuse tokens from ARB_texture_query_lod (none) }
  2276. { Reuse tokens from ARB_draw_buffers_blend (none) }
  2277. { Reuse tokens from ARB_draw_indirect }
  2278. { reuse GL_DRAW_INDIRECT_BUFFER }
  2279. { reuse GL_DRAW_INDIRECT_BUFFER_BINDING }
  2280. { Reuse tokens from ARB_gpu_shader5 }
  2281. { reuse GL_GEOMETRY_SHADER_INVOCATIONS }
  2282. { reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS }
  2283. { reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET }
  2284. { reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET }
  2285. { reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS }
  2286. { reuse GL_MAX_VERTEX_STREAMS }
  2287. { Reuse tokens from ARB_gpu_shader_fp64 }
  2288. { reuse GL_DOUBLE_VEC2 }
  2289. { reuse GL_DOUBLE_VEC3 }
  2290. { reuse GL_DOUBLE_VEC4 }
  2291. { reuse GL_DOUBLE_MAT2 }
  2292. { reuse GL_DOUBLE_MAT3 }
  2293. { reuse GL_DOUBLE_MAT4 }
  2294. { reuse GL_DOUBLE_MAT2x3 }
  2295. { reuse GL_DOUBLE_MAT2x4 }
  2296. { reuse GL_DOUBLE_MAT3x2 }
  2297. { reuse GL_DOUBLE_MAT3x4 }
  2298. { reuse GL_DOUBLE_MAT4x2 }
  2299. { reuse GL_DOUBLE_MAT4x3 }
  2300. { Reuse tokens from ARB_shader_subroutine }
  2301. { reuse GL_ACTIVE_SUBROUTINES }
  2302. { reuse GL_ACTIVE_SUBROUTINE_UNIFORMS }
  2303. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS }
  2304. { reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH }
  2305. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH }
  2306. { reuse GL_MAX_SUBROUTINES }
  2307. { reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS }
  2308. { reuse GL_NUM_COMPATIBLE_SUBROUTINES }
  2309. { reuse GL_COMPATIBLE_SUBROUTINES }
  2310. { Reuse tokens from ARB_tessellation_shader }
  2311. { reuse GL_PATCHES }
  2312. { reuse GL_PATCH_VERTICES }
  2313. { reuse GL_PATCH_DEFAULT_INNER_LEVEL }
  2314. { reuse GL_PATCH_DEFAULT_OUTER_LEVEL }
  2315. { reuse GL_TESS_CONTROL_OUTPUT_VERTICES }
  2316. { reuse GL_TESS_GEN_MODE }
  2317. { reuse GL_TESS_GEN_SPACING }
  2318. { reuse GL_TESS_GEN_VERTEX_ORDER }
  2319. { reuse GL_TESS_GEN_POINT_MODE }
  2320. { reuse GL_ISOLINES }
  2321. { reuse GL_FRACTIONAL_ODD }
  2322. { reuse GL_FRACTIONAL_EVEN }
  2323. { reuse GL_MAX_PATCH_VERTICES }
  2324. { reuse GL_MAX_TESS_GEN_LEVEL }
  2325. { reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS }
  2326. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2327. { reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS }
  2328. { reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS }
  2329. { reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS }
  2330. { reuse GL_MAX_TESS_PATCH_COMPONENTS }
  2331. { reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS }
  2332. { reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS }
  2333. { reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS }
  2334. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS }
  2335. { reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS }
  2336. { reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS }
  2337. { reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS }
  2338. { reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2339. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER }
  2340. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2341. { reuse GL_TESS_EVALUATION_SHADER }
  2342. { reuse GL_TESS_CONTROL_SHADER }
  2343. { Reuse tokens from ARB_texture_buffer_object_rgb32 (none) }
  2344. { Reuse tokens from ARB_transform_feedback2 }
  2345. { reuse GL_TRANSFORM_FEEDBACK }
  2346. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED }
  2347. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE }
  2348. { reuse GL_TRANSFORM_FEEDBACK_BINDING }
  2349. { Reuse tokens from ARB_transform_feedback3 }
  2350. { reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS }
  2351. { reuse GL_MAX_VERTEX_STREAMS }
  2352. // GL_VERSION_4_1
  2353. { Reuse tokens from ARB_ES2_compatibility }
  2354. { reuse GL_FIXED }
  2355. { reuse GL_IMPLEMENTATION_COLOR_READ_TYPE }
  2356. { reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT }
  2357. { reuse GL_LOW_FLOAT }
  2358. { reuse GL_MEDIUM_FLOAT }
  2359. { reuse GL_HIGH_FLOAT }
  2360. { reuse GL_LOW_INT }
  2361. { reuse GL_MEDIUM_INT }
  2362. { reuse GL_HIGH_INT }
  2363. { reuse GL_SHADER_COMPILER }
  2364. { reuse GL_NUM_SHADER_BINARY_FORMATS }
  2365. { reuse GL_MAX_VERTEX_UNIFORM_VECTORS }
  2366. { reuse GL_MAX_VARYING_VECTORS }
  2367. { reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS }
  2368. { reuse GL_RGB565 }
  2369. { Reuse tokens from ARB_get_program_binary }
  2370. { reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT }
  2371. { reuse GL_PROGRAM_BINARY_LENGTH }
  2372. { reuse GL_NUM_PROGRAM_BINARY_FORMATS }
  2373. { reuse GL_PROGRAM_BINARY_FORMATS }
  2374. { Reuse tokens from ARB_separate_shader_objects }
  2375. { reuse GL_VERTEX_SHADER_BIT }
  2376. { reuse GL_FRAGMENT_SHADER_BIT }
  2377. { reuse GL_GEOMETRY_SHADER_BIT }
  2378. { reuse GL_TESS_CONTROL_SHADER_BIT }
  2379. { reuse GL_TESS_EVALUATION_SHADER_BIT }
  2380. { reuse GL_ALL_SHADER_BITS }
  2381. { reuse GL_PROGRAM_SEPARABLE }
  2382. { reuse GL_ACTIVE_PROGRAM }
  2383. { reuse GL_PROGRAM_PIPELINE_BINDING }
  2384. { Reuse tokens from ARB_shader_precision (none) }
  2385. { Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already }
  2386. { Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already }
  2387. { reuse GL_MAX_VIEWPORTS }
  2388. { reuse GL_VIEWPORT_SUBPIXEL_BITS }
  2389. { reuse GL_VIEWPORT_BOUNDS_RANGE }
  2390. { reuse GL_LAYER_PROVOKING_VERTEX }
  2391. { reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX }
  2392. { reuse GL_UNDEFINED_VERTEX }
  2393. // GL_VERSION_4_2
  2394. { Reuse tokens from ARB_base_instance (none) }
  2395. { Reuse tokens from ARB_shading_language_420pack (none) }
  2396. { Reuse tokens from ARB_transform_feedback_instanced (none) }
  2397. { Reuse tokens from ARB_compressed_texture_pixel_storage }
  2398. { reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH }
  2399. { reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT }
  2400. { reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH }
  2401. { reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE }
  2402. { reuse GL_PACK_COMPRESSED_BLOCK_WIDTH }
  2403. { reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT }
  2404. { reuse GL_PACK_COMPRESSED_BLOCK_DEPTH }
  2405. { reuse GL_PACK_COMPRESSED_BLOCK_SIZE }
  2406. { Reuse tokens from ARB_conservative_depth (none) }
  2407. { Reuse tokens from ARB_internalformat_query }
  2408. { reuse GL_NUM_SAMPLE_COUNTS }
  2409. { Reuse tokens from ARB_map_buffer_alignment }
  2410. { reuse GL_MIN_MAP_BUFFER_ALIGNMENT }
  2411. { Reuse tokens from ARB_shader_atomic_counters }
  2412. { reuse GL_ATOMIC_COUNTER_BUFFER }
  2413. { reuse GL_ATOMIC_COUNTER_BUFFER_BINDING }
  2414. { reuse GL_ATOMIC_COUNTER_BUFFER_START }
  2415. { reuse GL_ATOMIC_COUNTER_BUFFER_SIZE }
  2416. { reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE }
  2417. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS }
  2418. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES }
  2419. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER }
  2420. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER }
  2421. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2422. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER }
  2423. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER }
  2424. { reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS }
  2425. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS }
  2426. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS }
  2427. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS }
  2428. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS }
  2429. { reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS }
  2430. { reuse GL_MAX_VERTEX_ATOMIC_COUNTERS }
  2431. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS }
  2432. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS }
  2433. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS }
  2434. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS }
  2435. { reuse GL_MAX_COMBINED_ATOMIC_COUNTERS }
  2436. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE }
  2437. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS }
  2438. { reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS }
  2439. { reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX }
  2440. { reuse GL_UNSIGNED_INT_ATOMIC_COUNTER }
  2441. { Reuse tokens from ARB_shader_image_load_store }
  2442. { reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT }
  2443. { reuse GL_ELEMENT_ARRAY_BARRIER_BIT }
  2444. { reuse GL_UNIFORM_BARRIER_BIT }
  2445. { reuse GL_TEXTURE_FETCH_BARRIER_BIT }
  2446. { reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT }
  2447. { reuse GL_COMMAND_BARRIER_BIT }
  2448. { reuse GL_PIXEL_BUFFER_BARRIER_BIT }
  2449. { reuse GL_TEXTURE_UPDATE_BARRIER_BIT }
  2450. { reuse GL_BUFFER_UPDATE_BARRIER_BIT }
  2451. { reuse GL_FRAMEBUFFER_BARRIER_BIT }
  2452. { reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT }
  2453. { reuse GL_ATOMIC_COUNTER_BARRIER_BIT }
  2454. { reuse GL_ALL_BARRIER_BITS }
  2455. { reuse GL_MAX_IMAGE_UNITS }
  2456. { reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS }
  2457. { reuse GL_IMAGE_BINDING_NAME }
  2458. { reuse GL_IMAGE_BINDING_LEVEL }
  2459. { reuse GL_IMAGE_BINDING_LAYERED }
  2460. { reuse GL_IMAGE_BINDING_LAYER }
  2461. { reuse GL_IMAGE_BINDING_ACCESS }
  2462. { reuse GL_IMAGE_1D }
  2463. { reuse GL_IMAGE_2D }
  2464. { reuse GL_IMAGE_3D }
  2465. { reuse GL_IMAGE_2D_RECT }
  2466. { reuse GL_IMAGE_CUBE }
  2467. { reuse GL_IMAGE_BUFFER }
  2468. { reuse GL_IMAGE_1D_ARRAY }
  2469. { reuse GL_IMAGE_2D_ARRAY }
  2470. { reuse GL_IMAGE_CUBE_MAP_ARRAY }
  2471. { reuse GL_IMAGE_2D_MULTISAMPLE }
  2472. { reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY }
  2473. { reuse GL_INT_IMAGE_1D }
  2474. { reuse GL_INT_IMAGE_2D }
  2475. { reuse GL_INT_IMAGE_3D }
  2476. { reuse GL_INT_IMAGE_2D_RECT }
  2477. { reuse GL_INT_IMAGE_CUBE }
  2478. { reuse GL_INT_IMAGE_BUFFER }
  2479. { reuse GL_INT_IMAGE_1D_ARRAY }
  2480. { reuse GL_INT_IMAGE_2D_ARRAY }
  2481. { reuse GL_INT_IMAGE_CUBE_MAP_ARRAY }
  2482. { reuse GL_INT_IMAGE_2D_MULTISAMPLE }
  2483. { reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2484. { reuse GL_UNSIGNED_INT_IMAGE_1D }
  2485. { reuse GL_UNSIGNED_INT_IMAGE_2D }
  2486. { reuse GL_UNSIGNED_INT_IMAGE_3D }
  2487. { reuse GL_UNSIGNED_INT_IMAGE_2D_RECT }
  2488. { reuse GL_UNSIGNED_INT_IMAGE_CUBE }
  2489. { reuse GL_UNSIGNED_INT_IMAGE_BUFFER }
  2490. { reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY }
  2491. { reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY }
  2492. { reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY }
  2493. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE }
  2494. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2495. { reuse GL_MAX_IMAGE_SAMPLES }
  2496. { reuse GL_IMAGE_BINDING_FORMAT }
  2497. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE }
  2498. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE }
  2499. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS }
  2500. { reuse GL_MAX_VERTEX_IMAGE_UNIFORMS }
  2501. { reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS }
  2502. { reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS }
  2503. { reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS }
  2504. { reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS }
  2505. { reuse GL_MAX_COMBINED_IMAGE_UNIFORMS }
  2506. { Reuse tokens from ARB_shading_language_packing (none) }
  2507. { Reuse tokens from ARB_texture_storage }
  2508. { reuse GL_TEXTURE_IMMUTABLE_FORMAT }
  2509. // GL_VERSION_4_3
  2510. GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9;
  2511. GL_VERTEX_ATTRIB_ARRAY_LONG = $874E;
  2512. { Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) }
  2513. { Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) }
  2514. { Reuse tokens from ARB_shader_image_size (none, GLSL only) }
  2515. { Reuse tokens from ARB_ES3_compatibility }
  2516. { reuse GL_COMPRESSED_RGB8_ETC2 }
  2517. { reuse GL_COMPRESSED_SRGB8_ETC2 }
  2518. { reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2519. { reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2520. { reuse GL_COMPRESSED_RGBA8_ETC2_EAC }
  2521. { reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC }
  2522. { reuse GL_COMPRESSED_R11_EAC }
  2523. { reuse GL_COMPRESSED_SIGNED_R11_EAC }
  2524. { reuse GL_COMPRESSED_RG11_EAC }
  2525. { reuse GL_COMPRESSED_SIGNED_RG11_EAC }
  2526. { reuse GL_PRIMITIVE_RESTART_FIXED_INDEX }
  2527. { reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE }
  2528. { reuse GL_MAX_ELEMENT_INDEX }
  2529. { Reuse tokens from ARB_clear_buffer_object (none) }
  2530. { Reuse tokens from ARB_compute_shader }
  2531. { reuse GL_COMPUTE_SHADER }
  2532. { reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS }
  2533. { reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS }
  2534. { reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS }
  2535. { reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE }
  2536. { reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS }
  2537. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS }
  2538. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS }
  2539. { reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS }
  2540. { reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS }
  2541. { reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT }
  2542. { reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE }
  2543. { reuse GL_COMPUTE_LOCAL_WORK_SIZE }
  2544. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER }
  2545. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER }
  2546. { reuse GL_DISPATCH_INDIRECT_BUFFER }
  2547. { reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING }
  2548. { Reuse tokens from ARB_copy_image (none) }
  2549. { Reuse tokens from KHR_debug }
  2550. { reuse GL_DEBUG_OUTPUT_SYNCHRONOUS }
  2551. { reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH }
  2552. { reuse GL_DEBUG_CALLBACK_FUNCTION }
  2553. { reuse GL_DEBUG_CALLBACK_USER_PARAM }
  2554. { reuse GL_DEBUG_SOURCE_API }
  2555. { reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM }
  2556. { reuse GL_DEBUG_SOURCE_SHADER_COMPILER }
  2557. { reuse GL_DEBUG_SOURCE_THIRD_PARTY }
  2558. { reuse GL_DEBUG_SOURCE_APPLICATION }
  2559. { reuse GL_DEBUG_SOURCE_OTHER }
  2560. { reuse GL_DEBUG_TYPE_ERROR }
  2561. { reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR }
  2562. { reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR }
  2563. { reuse GL_DEBUG_TYPE_PORTABILITY }
  2564. { reuse GL_DEBUG_TYPE_PERFORMANCE }
  2565. { reuse GL_DEBUG_TYPE_OTHER }
  2566. { reuse GL_MAX_DEBUG_MESSAGE_LENGTH }
  2567. { reuse GL_MAX_DEBUG_LOGGED_MESSAGES }
  2568. { reuse GL_DEBUG_LOGGED_MESSAGES }
  2569. { reuse GL_DEBUG_SEVERITY_HIGH }
  2570. { reuse GL_DEBUG_SEVERITY_MEDIUM }
  2571. { reuse GL_DEBUG_SEVERITY_LOW }
  2572. { reuse GL_DEBUG_TYPE_MARKER }
  2573. { reuse GL_DEBUG_TYPE_PUSH_GROUP }
  2574. { reuse GL_DEBUG_TYPE_POP_GROUP }
  2575. { reuse GL_DEBUG_SEVERITY_NOTIFICATION }
  2576. { reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH }
  2577. { reuse GL_DEBUG_GROUP_STACK_DEPTH }
  2578. { reuse GL_BUFFER }
  2579. { reuse GL_SHADER }
  2580. { reuse GL_PROGRAM }
  2581. { reuse GL_QUERY }
  2582. { reuse GL_PROGRAM_PIPELINE }
  2583. { reuse GL_SAMPLER }
  2584. { reuse GL_DISPLAY_LIST }
  2585. { reuse GL_MAX_LABEL_LENGTH }
  2586. { reuse GL_DEBUG_OUTPUT }
  2587. { reuse GL_CONTEXT_FLAG_DEBUG_BIT }
  2588. { reuse GL_STACK_UNDERFLOW }
  2589. { reuse GL_STACK_OVERFLOW }
  2590. { Reuse tokens from ARB_explicit_uniform_location }
  2591. { reuse GL_MAX_UNIFORM_LOCATIONS }
  2592. { Reuse tokens from ARB_framebuffer_no_attachments }
  2593. { reuse GL_FRAMEBUFFER_DEFAULT_WIDTH }
  2594. { reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT }
  2595. { reuse GL_FRAMEBUFFER_DEFAULT_LAYERS }
  2596. { reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES }
  2597. { reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS }
  2598. { reuse GL_MAX_FRAMEBUFFER_WIDTH }
  2599. { reuse GL_MAX_FRAMEBUFFER_HEIGHT }
  2600. { reuse GL_MAX_FRAMEBUFFER_LAYERS }
  2601. { reuse GL_MAX_FRAMEBUFFER_SAMPLES }
  2602. { Reuse tokens from ARB_internalformat_query2 }
  2603. { reuse GL_INTERNALFORMAT_SUPPORTED }
  2604. { reuse GL_INTERNALFORMAT_PREFERRED }
  2605. { reuse GL_INTERNALFORMAT_RED_SIZE }
  2606. { reuse GL_INTERNALFORMAT_GREEN_SIZE }
  2607. { reuse GL_INTERNALFORMAT_BLUE_SIZE }
  2608. { reuse GL_INTERNALFORMAT_ALPHA_SIZE }
  2609. { reuse GL_INTERNALFORMAT_DEPTH_SIZE }
  2610. { reuse GL_INTERNALFORMAT_STENCIL_SIZE }
  2611. { reuse GL_INTERNALFORMAT_SHARED_SIZE }
  2612. { reuse GL_INTERNALFORMAT_RED_TYPE }
  2613. { reuse GL_INTERNALFORMAT_GREEN_TYPE }
  2614. { reuse GL_INTERNALFORMAT_BLUE_TYPE }
  2615. { reuse GL_INTERNALFORMAT_ALPHA_TYPE }
  2616. { reuse GL_INTERNALFORMAT_DEPTH_TYPE }
  2617. { reuse GL_INTERNALFORMAT_STENCIL_TYPE }
  2618. { reuse GL_MAX_WIDTH }
  2619. { reuse GL_MAX_HEIGHT }
  2620. { reuse GL_MAX_DEPTH }
  2621. { reuse GL_MAX_LAYERS }
  2622. { reuse GL_MAX_COMBINED_DIMENSIONS }
  2623. { reuse GL_COLOR_COMPONENTS }
  2624. { reuse GL_DEPTH_COMPONENTS }
  2625. { reuse GL_STENCIL_COMPONENTS }
  2626. { reuse GL_COLOR_RENDERABLE }
  2627. { reuse GL_DEPTH_RENDERABLE }
  2628. { reuse GL_STENCIL_RENDERABLE }
  2629. { reuse GL_FRAMEBUFFER_RENDERABLE }
  2630. { reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED }
  2631. { reuse GL_FRAMEBUFFER_BLEND }
  2632. { reuse GL_READ_PIXELS }
  2633. { reuse GL_READ_PIXELS_FORMAT }
  2634. { reuse GL_READ_PIXELS_TYPE }
  2635. { reuse GL_TEXTURE_IMAGE_FORMAT }
  2636. { reuse GL_TEXTURE_IMAGE_TYPE }
  2637. { reuse GL_GET_TEXTURE_IMAGE_FORMAT }
  2638. { reuse GL_GET_TEXTURE_IMAGE_TYPE }
  2639. { reuse GL_MIPMAP }
  2640. { reuse GL_MANUAL_GENERATE_MIPMAP }
  2641. { reuse GL_AUTO_GENERATE_MIPMAP }
  2642. { reuse GL_COLOR_ENCODING }
  2643. { reuse GL_SRGB_READ }
  2644. { reuse GL_SRGB_WRITE }
  2645. { reuse GL_FILTER }
  2646. { reuse GL_VERTEX_TEXTURE }
  2647. { reuse GL_TESS_CONTROL_TEXTURE }
  2648. { reuse GL_TESS_EVALUATION_TEXTURE }
  2649. { reuse GL_GEOMETRY_TEXTURE }
  2650. { reuse GL_FRAGMENT_TEXTURE }
  2651. { reuse GL_COMPUTE_TEXTURE }
  2652. { reuse GL_TEXTURE_SHADOW }
  2653. { reuse GL_TEXTURE_GATHER }
  2654. { reuse GL_TEXTURE_GATHER_SHADOW }
  2655. { reuse GL_SHADER_IMAGE_LOAD }
  2656. { reuse GL_SHADER_IMAGE_STORE }
  2657. { reuse GL_SHADER_IMAGE_ATOMIC }
  2658. { reuse GL_IMAGE_TEXEL_SIZE }
  2659. { reuse GL_IMAGE_COMPATIBILITY_CLASS }
  2660. { reuse GL_IMAGE_PIXEL_FORMAT }
  2661. { reuse GL_IMAGE_PIXEL_TYPE }
  2662. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST }
  2663. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST }
  2664. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE }
  2665. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE }
  2666. { reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH }
  2667. { reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT }
  2668. { reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE }
  2669. { reuse GL_CLEAR_BUFFER }
  2670. { reuse GL_TEXTURE_VIEW }
  2671. { reuse GL_VIEW_COMPATIBILITY_CLASS }
  2672. { reuse GL_FULL_SUPPORT }
  2673. { reuse GL_CAVEAT_SUPPORT }
  2674. { reuse GL_IMAGE_CLASS_4_X_32 }
  2675. { reuse GL_IMAGE_CLASS_2_X_32 }
  2676. { reuse GL_IMAGE_CLASS_1_X_32 }
  2677. { reuse GL_IMAGE_CLASS_4_X_16 }
  2678. { reuse GL_IMAGE_CLASS_2_X_16 }
  2679. { reuse GL_IMAGE_CLASS_1_X_16 }
  2680. { reuse GL_IMAGE_CLASS_4_X_8 }
  2681. { reuse GL_IMAGE_CLASS_2_X_8 }
  2682. { reuse GL_IMAGE_CLASS_1_X_8 }
  2683. { reuse GL_IMAGE_CLASS_11_11_10 }
  2684. { reuse GL_IMAGE_CLASS_10_10_10_2 }
  2685. { reuse GL_VIEW_CLASS_128_BITS }
  2686. { reuse GL_VIEW_CLASS_96_BITS }
  2687. { reuse GL_VIEW_CLASS_64_BITS }
  2688. { reuse GL_VIEW_CLASS_48_BITS }
  2689. { reuse GL_VIEW_CLASS_32_BITS }
  2690. { reuse GL_VIEW_CLASS_24_BITS }
  2691. { reuse GL_VIEW_CLASS_16_BITS }
  2692. { reuse GL_VIEW_CLASS_8_BITS }
  2693. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGB }
  2694. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA }
  2695. { reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA }
  2696. { reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA }
  2697. { reuse GL_VIEW_CLASS_RGTC1_RED }
  2698. { reuse GL_VIEW_CLASS_RGTC2_RG }
  2699. { reuse GL_VIEW_CLASS_BPTC_UNORM }
  2700. { reuse GL_VIEW_CLASS_BPTC_FLOAT }
  2701. { Reuse tokens from ARB_invalidate_subdata (none) }
  2702. { Reuse tokens from ARB_multi_draw_indirect (none) }
  2703. { Reuse tokens from ARB_program_interface_query }
  2704. { reuse GL_UNIFORM }
  2705. { reuse GL_UNIFORM_BLOCK }
  2706. { reuse GL_PROGRAM_INPUT }
  2707. { reuse GL_PROGRAM_OUTPUT }
  2708. { reuse GL_BUFFER_VARIABLE }
  2709. { reuse GL_SHADER_STORAGE_BLOCK }
  2710. { reuse GL_VERTEX_SUBROUTINE }
  2711. { reuse GL_TESS_CONTROL_SUBROUTINE }
  2712. { reuse GL_TESS_EVALUATION_SUBROUTINE }
  2713. { reuse GL_GEOMETRY_SUBROUTINE }
  2714. { reuse GL_FRAGMENT_SUBROUTINE }
  2715. { reuse GL_COMPUTE_SUBROUTINE }
  2716. { reuse GL_VERTEX_SUBROUTINE_UNIFORM }
  2717. { reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM }
  2718. { reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM }
  2719. { reuse GL_GEOMETRY_SUBROUTINE_UNIFORM }
  2720. { reuse GL_FRAGMENT_SUBROUTINE_UNIFORM }
  2721. { reuse GL_COMPUTE_SUBROUTINE_UNIFORM }
  2722. { reuse GL_TRANSFORM_FEEDBACK_VARYING }
  2723. { reuse GL_ACTIVE_RESOURCES }
  2724. { reuse GL_MAX_NAME_LENGTH }
  2725. { reuse GL_MAX_NUM_ACTIVE_VARIABLES }
  2726. { reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES }
  2727. { reuse GL_NAME_LENGTH }
  2728. { reuse GL_TYPE }
  2729. { reuse GL_ARRAY_SIZE }
  2730. { reuse GL_OFFSET }
  2731. { reuse GL_BLOCK_INDEX }
  2732. { reuse GL_ARRAY_STRIDE }
  2733. { reuse GL_MATRIX_STRIDE }
  2734. { reuse GL_IS_ROW_MAJOR }
  2735. { reuse GL_ATOMIC_COUNTER_BUFFER_INDEX }
  2736. { reuse GL_BUFFER_BINDING }
  2737. { reuse GL_BUFFER_DATA_SIZE }
  2738. { reuse GL_NUM_ACTIVE_VARIABLES }
  2739. { reuse GL_ACTIVE_VARIABLES }
  2740. { reuse GL_REFERENCED_BY_VERTEX_SHADER }
  2741. { reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER }
  2742. { reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2743. { reuse GL_REFERENCED_BY_GEOMETRY_SHADER }
  2744. { reuse GL_REFERENCED_BY_FRAGMENT_SHADER }
  2745. { reuse GL_REFERENCED_BY_COMPUTE_SHADER }
  2746. { reuse GL_TOP_LEVEL_ARRAY_SIZE }
  2747. { reuse GL_TOP_LEVEL_ARRAY_STRIDE }
  2748. { reuse GL_LOCATION }
  2749. { reuse GL_LOCATION_INDEX }
  2750. { reuse GL_IS_PER_PATCH }
  2751. { Reuse tokens from ARB_robust_buffer_access_behavior (none) }
  2752. { Reuse tokens from ARB_shader_storage_buffer_object }
  2753. { reuse GL_SHADER_STORAGE_BUFFER }
  2754. { reuse GL_SHADER_STORAGE_BUFFER_BINDING }
  2755. { reuse GL_SHADER_STORAGE_BUFFER_START }
  2756. { reuse GL_SHADER_STORAGE_BUFFER_SIZE }
  2757. { reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS }
  2758. { reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS }
  2759. { reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS }
  2760. { reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS }
  2761. { reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS }
  2762. { reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS }
  2763. { reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS }
  2764. { reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS }
  2765. { reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE }
  2766. { reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT }
  2767. { reuse GL_SHADER_STORAGE_BARRIER_BIT }
  2768. { reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES }
  2769. { Reuse tokens from ARB_stencil_texturing }
  2770. { reuse GL_DEPTH_STENCIL_TEXTURE_MODE }
  2771. { Reuse tokens from ARB_texture_buffer_range }
  2772. { reuse GL_TEXTURE_BUFFER_OFFSET }
  2773. { reuse GL_TEXTURE_BUFFER_SIZE }
  2774. { reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT }
  2775. { Reuse tokens from ARB_texture_query_levels (none) }
  2776. { Reuse tokens from ARB_texture_storage_multisample (none) }
  2777. { Reuse tokens from ARB_texture_view }
  2778. { reuse GL_TEXTURE_VIEW_MIN_LEVEL }
  2779. { reuse GL_TEXTURE_VIEW_NUM_LEVELS }
  2780. { reuse GL_TEXTURE_VIEW_MIN_LAYER }
  2781. { reuse GL_TEXTURE_VIEW_NUM_LAYERS }
  2782. { reuse GL_TEXTURE_IMMUTABLE_LEVELS }
  2783. { Reuse tokens from ARB_vertex_attrib_binding }
  2784. { reuse GL_VERTEX_ATTRIB_BINDING }
  2785. { reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2786. { reuse GL_VERTEX_BINDING_DIVISOR }
  2787. { reuse GL_VERTEX_BINDING_OFFSET }
  2788. { reuse GL_VERTEX_BINDING_STRIDE }
  2789. { reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2790. { reuse GL_MAX_VERTEX_ATTRIB_BINDINGS }
  2791. // GL_3DFX_multisample
  2792. GL_MULTISAMPLE_3DFX = $86B2;
  2793. GL_SAMPLE_BUFFERS_3DFX = $86B3;
  2794. GL_SAMPLES_3DFX = $86B4;
  2795. GL_MULTISAMPLE_BIT_3DFX = $20000000;
  2796. // GL_3DFX_texture_compression_FXT1
  2797. GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
  2798. GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
  2799. // GL_APPLE_client_storage
  2800. GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2;
  2801. // GL_APPLE_element_array
  2802. GL_ELEMENT_ARRAY_APPLE = $8A0C;
  2803. GL_ELEMENT_ARRAY_TYPE_APPLE = $8A0D;
  2804. GL_ELEMENT_ARRAY_POINTER_APPLE = $8A0E;
  2805. // GL_APPLE_fence
  2806. GL_DRAW_PIXELS_APPLE = $8A0A;
  2807. GL_FENCE_APPLE = $8A0B;
  2808. // GL_APPLE_specular_vector
  2809. GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0;
  2810. // GL_APPLE_transform_hint
  2811. GL_TRANSFORM_HINT_APPLE = $85B1;
  2812. // GL_APPLE_vertex_array_object
  2813. GL_VERTEX_ARRAY_BINDING_APPLE = $85B5;
  2814. // GL_APPLE_vertex_array_range
  2815. GL_VERTEX_ARRAY_RANGE_APPLE = $851D;
  2816. GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E;
  2817. GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F;
  2818. GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521;
  2819. GL_STORAGE_CLIENT_APPLE = $85B4;
  2820. GL_STORAGE_CACHED_APPLE = $85BE;
  2821. GL_STORAGE_SHARED_APPLE = $85BF;
  2822. // GL_APPLE_ycbcr_422
  2823. GL_YCBCR_422_APPLE = $85B9;
  2824. GL_UNSIGNED_SHORT_8_8_APPLE = $85BA;
  2825. GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB;
  2826. GL_RGB_RAW_422_APPLE = $8A51;
  2827. // GL_APPLE_texture_range
  2828. GL_TEXTURE_RANGE_LENGTH_APPLE = $85B7;
  2829. GL_TEXTURE_RANGE_POINTER_APPLE = $85B8;
  2830. GL_TEXTURE_STORAGE_HINT_APPLE = $85BC;
  2831. GL_STORAGE_PRIVATE_APPLE = $85BD;
  2832. { reuse GL_STORAGE_CACHED_APPLE }
  2833. { reuse GL_STORAGE_SHARED_APPLE }
  2834. // GL_APPLE_float_pixels
  2835. GL_HALF_APPLE = $140B;
  2836. GL_RGBA_FLOAT32_APPLE = $8814;
  2837. GL_RGB_FLOAT32_APPLE = $8815;
  2838. GL_ALPHA_FLOAT32_APPLE = $8816;
  2839. GL_INTENSITY_FLOAT32_APPLE = $8817;
  2840. GL_LUMINANCE_FLOAT32_APPLE = $8818;
  2841. GL_LUMINANCE_ALPHA_FLOAT32_APPLE = $8819;
  2842. GL_RGBA_FLOAT16_APPLE = $881A;
  2843. GL_RGB_FLOAT16_APPLE = $881B;
  2844. GL_ALPHA_FLOAT16_APPLE = $881C;
  2845. GL_INTENSITY_FLOAT16_APPLE = $881D;
  2846. GL_LUMINANCE_FLOAT16_APPLE = $881E;
  2847. GL_LUMINANCE_ALPHA_FLOAT16_APPLE = $881F;
  2848. GL_COLOR_FLOAT_APPLE = $8A0F;
  2849. // GL_APPLE_vertex_program_evaluators
  2850. GL_VERTEX_ATTRIB_MAP1_APPLE = $8A00;
  2851. GL_VERTEX_ATTRIB_MAP2_APPLE = $8A01;
  2852. GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = $8A02;
  2853. GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = $8A03;
  2854. GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = $8A04;
  2855. GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = $8A05;
  2856. GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = $8A06;
  2857. GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = $8A07;
  2858. GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = $8A08;
  2859. GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = $8A09;
  2860. // GL_APPLE_aux_depth_stencil
  2861. GL_AUX_DEPTH_STENCIL_APPLE = $8A14;
  2862. // GL_APPLE_object_purgeable
  2863. GL_BUFFER_OBJECT_APPLE = $85B3;
  2864. GL_RELEASED_APPLE = $8A19;
  2865. GL_VOLATILE_APPLE = $8A1A;
  2866. GL_RETAINED_APPLE = $8A1B;
  2867. GL_UNDEFINED_APPLE = $8A1C;
  2868. GL_PURGEABLE_APPLE = $8A1D;
  2869. // GL_APPLE_row_bytes
  2870. GL_PACK_ROW_BYTES_APPLE = $8A15;
  2871. GL_UNPACK_ROW_BYTES_APPLE = $8A16;
  2872. // GL_APPLE_rgb_422
  2873. { reuse GL_UNSIGNED_SHORT_8_8_APPLE }
  2874. { reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE }
  2875. // GL_ARB_depth_texture
  2876. GL_DEPTH_COMPONENT16_ARB = $81A5;
  2877. GL_DEPTH_COMPONENT24_ARB = $81A6;
  2878. GL_DEPTH_COMPONENT32_ARB = $81A7;
  2879. GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
  2880. GL_DEPTH_TEXTURE_MODE_ARB = $884B;
  2881. // GL_ARB_fragment_program
  2882. GL_FRAGMENT_PROGRAM_ARB = $8804;
  2883. GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
  2884. GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
  2885. GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
  2886. GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
  2887. GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
  2888. GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
  2889. GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
  2890. GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
  2891. GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
  2892. GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
  2893. GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
  2894. GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
  2895. GL_MAX_TEXTURE_COORDS_ARB = $8871;
  2896. GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
  2897. // GL_ARB_imaging
  2898. GL_CONSTANT_COLOR_ARB = $8001;
  2899. GL_ONE_MINUS_CONSTANT_COLOR = $8002;
  2900. GL_CONSTANT_ALPHA = $8003;
  2901. GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
  2902. GL_BLEND_COLOR = $8005;
  2903. GL_FUNC_ADD = $8006;
  2904. GL_MIN = $8007;
  2905. GL_MAX = $8008;
  2906. GL_BLEND_EQUATION = $8009;
  2907. GL_FUNC_SUBTRACT = $800A;
  2908. GL_FUNC_REVERSE_SUBTRACT = $800B;
  2909. {$ifdef DGL_DEPRECATED}
  2910. GL_CONVOLUTION_1D = $8010;
  2911. GL_CONVOLUTION_2D = $8011;
  2912. GL_SEPARABLE_2D = $8012;
  2913. GL_CONVOLUTION_BORDER_MODE = $8013;
  2914. GL_CONVOLUTION_FILTER_SCALE = $8014;
  2915. GL_CONVOLUTION_FILTER_BIAS = $8015;
  2916. GL_REDUCE = $8016;
  2917. GL_CONVOLUTION_FORMAT = $8017;
  2918. GL_CONVOLUTION_WIDTH = $8018;
  2919. GL_CONVOLUTION_HEIGHT = $8019;
  2920. GL_MAX_CONVOLUTION_WIDTH = $801A;
  2921. GL_MAX_CONVOLUTION_HEIGHT = $801B;
  2922. GL_POST_CONVOLUTION_RED_SCALE = $801C;
  2923. GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
  2924. GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
  2925. GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
  2926. GL_POST_CONVOLUTION_RED_BIAS = $8020;
  2927. GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
  2928. GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
  2929. GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
  2930. GL_HISTOGRAM = $8024;
  2931. GL_PROXY_HISTOGRAM = $8025;
  2932. GL_HISTOGRAM_WIDTH = $8026;
  2933. GL_HISTOGRAM_FORMAT = $8027;
  2934. GL_HISTOGRAM_RED_SIZE = $8028;
  2935. GL_HISTOGRAM_GREEN_SIZE = $8029;
  2936. GL_HISTOGRAM_BLUE_SIZE = $802A;
  2937. GL_HISTOGRAM_ALPHA_SIZE = $802B;
  2938. GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
  2939. GL_HISTOGRAM_SINK = $802D;
  2940. GL_MINMAX = $802E;
  2941. GL_MINMAX_FORMAT = $802F;
  2942. GL_MINMAX_SINK = $8030;
  2943. GL_TABLE_TOO_LARGE = $8031;
  2944. GL_COLOR_MATRIX = $80B1;
  2945. GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
  2946. GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
  2947. GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
  2948. GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
  2949. GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
  2950. GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
  2951. GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
  2952. GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
  2953. GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
  2954. GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
  2955. GL_COLOR_TABLE = $80D0;
  2956. GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
  2957. GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
  2958. GL_PROXY_COLOR_TABLE = $80D3;
  2959. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
  2960. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
  2961. GL_COLOR_TABLE_SCALE = $80D6;
  2962. GL_COLOR_TABLE_BIAS = $80D7;
  2963. GL_COLOR_TABLE_FORMAT = $80D8;
  2964. GL_COLOR_TABLE_WIDTH = $80D9;
  2965. GL_COLOR_TABLE_RED_SIZE = $80DA;
  2966. GL_COLOR_TABLE_GREEN_SIZE = $80DB;
  2967. GL_COLOR_TABLE_BLUE_SIZE = $80DC;
  2968. GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
  2969. GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
  2970. GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
  2971. GL_CONSTANT_BORDER = $8151;
  2972. GL_REPLICATE_BORDER = $8153;
  2973. GL_CONVOLUTION_BORDER_COLOR = $8154;
  2974. {$endif}
  2975. // GL_ARB_matrix_palette
  2976. GL_MATRIX_PALETTE_ARB = $8840;
  2977. GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841;
  2978. GL_MAX_PALETTE_MATRICES_ARB = $8842;
  2979. GL_CURRENT_PALETTE_MATRIX_ARB = $8843;
  2980. GL_MATRIX_INDEX_ARRAY_ARB = $8844;
  2981. GL_CURRENT_MATRIX_INDEX_ARB = $8845;
  2982. GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846;
  2983. GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847;
  2984. GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848;
  2985. GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849;
  2986. // GL_ARB_multisample
  2987. GL_MULTISAMPLE_ARB = $809D;
  2988. GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
  2989. GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
  2990. GL_SAMPLE_COVERAGE_ARB = $80A0;
  2991. GL_SAMPLE_BUFFERS_ARB = $80A8;
  2992. GL_SAMPLES_ARB = $80A9;
  2993. GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
  2994. GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
  2995. GL_MULTISAMPLE_BIT_ARB = $20000000;
  2996. // GL_ARB_multitexture
  2997. GL_TEXTURE0_ARB = $84C0;
  2998. GL_TEXTURE1_ARB = $84C1;
  2999. GL_TEXTURE2_ARB = $84C2;
  3000. GL_TEXTURE3_ARB = $84C3;
  3001. GL_TEXTURE4_ARB = $84C4;
  3002. GL_TEXTURE5_ARB = $84C5;
  3003. GL_TEXTURE6_ARB = $84C6;
  3004. GL_TEXTURE7_ARB = $84C7;
  3005. GL_TEXTURE8_ARB = $84C8;
  3006. GL_TEXTURE9_ARB = $84C9;
  3007. GL_TEXTURE10_ARB = $84CA;
  3008. GL_TEXTURE11_ARB = $84CB;
  3009. GL_TEXTURE12_ARB = $84CC;
  3010. GL_TEXTURE13_ARB = $84CD;
  3011. GL_TEXTURE14_ARB = $84CE;
  3012. GL_TEXTURE15_ARB = $84CF;
  3013. GL_TEXTURE16_ARB = $84D0;
  3014. GL_TEXTURE17_ARB = $84D1;
  3015. GL_TEXTURE18_ARB = $84D2;
  3016. GL_TEXTURE19_ARB = $84D3;
  3017. GL_TEXTURE20_ARB = $84D4;
  3018. GL_TEXTURE21_ARB = $84D5;
  3019. GL_TEXTURE22_ARB = $84D6;
  3020. GL_TEXTURE23_ARB = $84D7;
  3021. GL_TEXTURE24_ARB = $84D8;
  3022. GL_TEXTURE25_ARB = $84D9;
  3023. GL_TEXTURE26_ARB = $84DA;
  3024. GL_TEXTURE27_ARB = $84DB;
  3025. GL_TEXTURE28_ARB = $84DC;
  3026. GL_TEXTURE29_ARB = $84DD;
  3027. GL_TEXTURE30_ARB = $84DE;
  3028. GL_TEXTURE31_ARB = $84DF;
  3029. GL_ACTIVE_TEXTURE_ARB = $84E0;
  3030. GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
  3031. GL_MAX_TEXTURE_UNITS_ARB = $84E2;
  3032. // GL_ARB_point_parameters
  3033. GL_POINT_SIZE_MIN_ARB = $8126;
  3034. GL_POINT_SIZE_MAX_ARB = $8127;
  3035. GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
  3036. GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
  3037. // GL_ARB_shadow
  3038. GL_TEXTURE_COMPARE_MODE_ARB = $884C;
  3039. GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
  3040. GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
  3041. // GL_ARB_shadow_ambient
  3042. GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
  3043. // GL_ARB_sparse_buffer
  3044. GL_SPARSE_STORAGE_BIT_ARB = $0400;
  3045. GL_SPARSE_BUFFER_PAGE_SIZE_ARB = $82F8;
  3046. // GL_ARB_texture_border_clamp
  3047. GL_CLAMP_TO_BORDER_ARB = $812D;
  3048. // GL_ARB_texture_compression
  3049. GL_COMPRESSED_ALPHA_ARB = $84E9;
  3050. GL_COMPRESSED_LUMINANCE_ARB = $84EA;
  3051. GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
  3052. GL_COMPRESSED_INTENSITY_ARB = $84EC;
  3053. GL_COMPRESSED_RGB_ARB = $84ED;
  3054. GL_COMPRESSED_RGBA_ARB = $84EE;
  3055. GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
  3056. GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
  3057. GL_TEXTURE_COMPRESSED_ARB = $86A1;
  3058. GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
  3059. GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
  3060. // GL_ARB_texture_cube_map
  3061. GL_NORMAL_MAP_ARB = $8511;
  3062. GL_REFLECTION_MAP_ARB = $8512;
  3063. GL_TEXTURE_CUBE_MAP_ARB = $8513;
  3064. GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
  3065. GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
  3066. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
  3067. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
  3068. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
  3069. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
  3070. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
  3071. GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
  3072. GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
  3073. // GL_ARB_texture_env_combine
  3074. GL_COMBINE_ARB = $8570;
  3075. GL_COMBINE_RGB_ARB = $8571;
  3076. GL_COMBINE_ALPHA_ARB = $8572;
  3077. GL_SOURCE0_RGB_ARB = $8580;
  3078. GL_SOURCE1_RGB_ARB = $8581;
  3079. GL_SOURCE2_RGB_ARB = $8582;
  3080. GL_SOURCE0_ALPHA_ARB = $8588;
  3081. GL_SOURCE1_ALPHA_ARB = $8589;
  3082. GL_SOURCE2_ALPHA_ARB = $858A;
  3083. GL_OPERAND0_RGB_ARB = $8590;
  3084. GL_OPERAND1_RGB_ARB = $8591;
  3085. GL_OPERAND2_RGB_ARB = $8592;
  3086. GL_OPERAND0_ALPHA_ARB = $8598;
  3087. GL_OPERAND1_ALPHA_ARB = $8599;
  3088. GL_OPERAND2_ALPHA_ARB = $859A;
  3089. GL_RGB_SCALE_ARB = $8573;
  3090. GL_ADD_SIGNED_ARB = $8574;
  3091. GL_INTERPOLATE_ARB = $8575;
  3092. GL_SUBTRACT_ARB = $84E7;
  3093. GL_CONSTANT_ARB = $8576;
  3094. GL_PRIMARY_COLOR_ARB = $8577;
  3095. GL_PREVIOUS_ARB = $8578;
  3096. // GL_ARB_texture_env_dot3
  3097. GL_DOT3_RGB_ARB = $86AE;
  3098. GL_DOT3_RGBA_ARB = $86AF;
  3099. // GL_ARB_texture_filter_minmax
  3100. GL_TEXTURE_REDUCTION_MODE_ARB = $9366;
  3101. GL_WEIGHTED_AVERAGE_ARB = $9367;
  3102. // GL_ARB_texture_mirrored_repeat
  3103. GL_MIRRORED_REPEAT_ARB = $8370;
  3104. // GL_ARB_transpose_matrix
  3105. GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
  3106. GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
  3107. GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
  3108. GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
  3109. // GL_ARB_vertex_blend
  3110. GL_MAX_VERTEX_UNITS_ARB = $86A4;
  3111. GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
  3112. GL_WEIGHT_SUM_UNITY_ARB = $86A6;
  3113. GL_VERTEX_BLEND_ARB = $86A7;
  3114. GL_CURRENT_WEIGHT_ARB = $86A8;
  3115. GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
  3116. GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
  3117. GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
  3118. GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
  3119. GL_WEIGHT_ARRAY_ARB = $86AD;
  3120. GL_MODELVIEW0_ARB = $1700;
  3121. GL_MODELVIEW1_ARB = $850A;
  3122. GL_MODELVIEW2_ARB = $8722;
  3123. GL_MODELVIEW3_ARB = $8723;
  3124. GL_MODELVIEW4_ARB = $8724;
  3125. GL_MODELVIEW5_ARB = $8725;
  3126. GL_MODELVIEW6_ARB = $8726;
  3127. GL_MODELVIEW7_ARB = $8727;
  3128. GL_MODELVIEW8_ARB = $8728;
  3129. GL_MODELVIEW9_ARB = $8729;
  3130. GL_MODELVIEW10_ARB = $872A;
  3131. GL_MODELVIEW11_ARB = $872B;
  3132. GL_MODELVIEW12_ARB = $872C;
  3133. GL_MODELVIEW13_ARB = $872D;
  3134. GL_MODELVIEW14_ARB = $872E;
  3135. GL_MODELVIEW15_ARB = $872F;
  3136. GL_MODELVIEW16_ARB = $8730;
  3137. GL_MODELVIEW17_ARB = $8731;
  3138. GL_MODELVIEW18_ARB = $8732;
  3139. GL_MODELVIEW19_ARB = $8733;
  3140. GL_MODELVIEW20_ARB = $8734;
  3141. GL_MODELVIEW21_ARB = $8735;
  3142. GL_MODELVIEW22_ARB = $8736;
  3143. GL_MODELVIEW23_ARB = $8737;
  3144. GL_MODELVIEW24_ARB = $8738;
  3145. GL_MODELVIEW25_ARB = $8739;
  3146. GL_MODELVIEW26_ARB = $873A;
  3147. GL_MODELVIEW27_ARB = $873B;
  3148. GL_MODELVIEW28_ARB = $873C;
  3149. GL_MODELVIEW29_ARB = $873D;
  3150. GL_MODELVIEW30_ARB = $873E;
  3151. GL_MODELVIEW31_ARB = $873F;
  3152. // GL_ARB_vertex_buffer_object
  3153. GL_BUFFER_SIZE_ARB = $8764;
  3154. GL_BUFFER_USAGE_ARB = $8765;
  3155. GL_ARRAY_BUFFER_ARB = $8892;
  3156. GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
  3157. GL_ARRAY_BUFFER_BINDING_ARB = $8894;
  3158. GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
  3159. GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
  3160. GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
  3161. GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
  3162. GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
  3163. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
  3164. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
  3165. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
  3166. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
  3167. GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
  3168. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
  3169. GL_READ_ONLY_ARB = $88B8;
  3170. GL_WRITE_ONLY_ARB = $88B9;
  3171. GL_READ_WRITE_ARB = $88BA;
  3172. GL_BUFFER_ACCESS_ARB = $88BB;
  3173. GL_BUFFER_MAPPED_ARB = $88BC;
  3174. GL_BUFFER_MAP_POINTER_ARB = $88BD;
  3175. GL_STREAM_DRAW_ARB = $88E0;
  3176. GL_STREAM_READ_ARB = $88E1;
  3177. GL_STREAM_COPY_ARB = $88E2;
  3178. GL_STATIC_DRAW_ARB = $88E4;
  3179. GL_STATIC_READ_ARB = $88E5;
  3180. GL_STATIC_COPY_ARB = $88E6;
  3181. GL_DYNAMIC_DRAW_ARB = $88E8;
  3182. GL_DYNAMIC_READ_ARB = $88E9;
  3183. GL_DYNAMIC_COPY_ARB = $88EA;
  3184. // GL_ARB_vertex_program
  3185. GL_COLOR_SUM_ARB = $8458;
  3186. GL_VERTEX_PROGRAM_ARB = $8620;
  3187. GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
  3188. GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
  3189. GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
  3190. GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
  3191. GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
  3192. GL_PROGRAM_LENGTH_ARB = $8627;
  3193. GL_PROGRAM_STRING_ARB = $8628;
  3194. GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
  3195. GL_MAX_PROGRAM_MATRICES_ARB = $862F;
  3196. GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
  3197. GL_CURRENT_MATRIX_ARB = $8641;
  3198. GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
  3199. GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
  3200. GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
  3201. GL_PROGRAM_ERROR_POSITION_ARB = $864B;
  3202. GL_PROGRAM_BINDING_ARB = $8677;
  3203. GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
  3204. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
  3205. GL_PROGRAM_ERROR_STRING_ARB = $8874;
  3206. GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
  3207. GL_PROGRAM_FORMAT_ARB = $8876;
  3208. GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
  3209. GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
  3210. GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
  3211. GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
  3212. GL_PROGRAM_TEMPORARIES_ARB = $88A4;
  3213. GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
  3214. GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
  3215. GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
  3216. GL_PROGRAM_PARAMETERS_ARB = $88A8;
  3217. GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
  3218. GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
  3219. GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
  3220. GL_PROGRAM_ATTRIBS_ARB = $88AC;
  3221. GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
  3222. GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
  3223. GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
  3224. GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
  3225. GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
  3226. GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
  3227. GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
  3228. GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
  3229. GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
  3230. GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
  3231. GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
  3232. GL_MATRIX0_ARB = $88C0;
  3233. GL_MATRIX1_ARB = $88C1;
  3234. GL_MATRIX2_ARB = $88C2;
  3235. GL_MATRIX3_ARB = $88C3;
  3236. GL_MATRIX4_ARB = $88C4;
  3237. GL_MATRIX5_ARB = $88C5;
  3238. GL_MATRIX6_ARB = $88C6;
  3239. GL_MATRIX7_ARB = $88C7;
  3240. GL_MATRIX8_ARB = $88C8;
  3241. GL_MATRIX9_ARB = $88C9;
  3242. GL_MATRIX10_ARB = $88CA;
  3243. GL_MATRIX11_ARB = $88CB;
  3244. GL_MATRIX12_ARB = $88CC;
  3245. GL_MATRIX13_ARB = $88CD;
  3246. GL_MATRIX14_ARB = $88CE;
  3247. GL_MATRIX15_ARB = $88CF;
  3248. GL_MATRIX16_ARB = $88D0;
  3249. GL_MATRIX17_ARB = $88D1;
  3250. GL_MATRIX18_ARB = $88D2;
  3251. GL_MATRIX19_ARB = $88D3;
  3252. GL_MATRIX20_ARB = $88D4;
  3253. GL_MATRIX21_ARB = $88D5;
  3254. GL_MATRIX22_ARB = $88D6;
  3255. GL_MATRIX23_ARB = $88D7;
  3256. GL_MATRIX24_ARB = $88D8;
  3257. GL_MATRIX25_ARB = $88D9;
  3258. GL_MATRIX26_ARB = $88DA;
  3259. GL_MATRIX27_ARB = $88DB;
  3260. GL_MATRIX28_ARB = $88DC;
  3261. GL_MATRIX29_ARB = $88DD;
  3262. GL_MATRIX30_ARB = $88DE;
  3263. GL_MATRIX31_ARB = $88DF;
  3264. // GL_ARB_draw_buffers
  3265. GL_MAX_DRAW_BUFFERS_ARB = $8824;
  3266. GL_DRAW_BUFFER0_ARB = $8825;
  3267. GL_DRAW_BUFFER1_ARB = $8826;
  3268. GL_DRAW_BUFFER2_ARB = $8827;
  3269. GL_DRAW_BUFFER3_ARB = $8828;
  3270. GL_DRAW_BUFFER4_ARB = $8829;
  3271. GL_DRAW_BUFFER5_ARB = $882A;
  3272. GL_DRAW_BUFFER6_ARB = $882B;
  3273. GL_DRAW_BUFFER7_ARB = $882C;
  3274. GL_DRAW_BUFFER8_ARB = $882D;
  3275. GL_DRAW_BUFFER9_ARB = $882E;
  3276. GL_DRAW_BUFFER10_ARB = $882F;
  3277. GL_DRAW_BUFFER11_ARB = $8830;
  3278. GL_DRAW_BUFFER12_ARB = $8831;
  3279. GL_DRAW_BUFFER13_ARB = $8832;
  3280. GL_DRAW_BUFFER14_ARB = $8833;
  3281. GL_DRAW_BUFFER15_ARB = $8834;
  3282. // GL_ARB_texture_rectangle
  3283. GL_TEXTURE_RECTANGLE_ARB = $84F5;
  3284. GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6;
  3285. GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7;
  3286. GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8;
  3287. // GL_ARB_color_buffer_float
  3288. GL_RGBA_FLOAT_MODE_ARB = $8820;
  3289. GL_CLAMP_VERTEX_COLOR_ARB = $891A;
  3290. GL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  3291. GL_CLAMP_READ_COLOR_ARB = $891C;
  3292. GL_FIXED_ONLY_ARB = $891D;
  3293. WGL_TYPE_RGBA_FLOAT_ARB = $21A0;
  3294. GLX_RGBA_FLOAT_TYPE = $20B9;
  3295. GLX_RGBA_FLOAT_BIT = $00000004;
  3296. // GL_ARB_compute_variable_group_size
  3297. GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = $9344;
  3298. GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = $90EB;
  3299. GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = $9345;
  3300. GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = $91BF;
  3301. // GL_ARB_half_float_pixel
  3302. GL_HALF_FLOAT_ARB = $140B;
  3303. // GL_ARB_texture_float
  3304. GL_TEXTURE_RED_TYPE_ARB = $8C10;
  3305. GL_TEXTURE_GREEN_TYPE_ARB = $8C11;
  3306. GL_TEXTURE_BLUE_TYPE_ARB = $8C12;
  3307. GL_TEXTURE_ALPHA_TYPE_ARB = $8C13;
  3308. GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14;
  3309. GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15;
  3310. GL_TEXTURE_DEPTH_TYPE_ARB = $8C16;
  3311. GL_UNSIGNED_NORMALIZED_ARB = $8C17;
  3312. GL_RGBA32F_ARB = $8814;
  3313. GL_RGB32F_ARB = $8815;
  3314. GL_ALPHA32F_ARB = $8816;
  3315. GL_INTENSITY32F_ARB = $8817;
  3316. GL_LUMINANCE32F_ARB = $8818;
  3317. GL_LUMINANCE_ALPHA32F_ARB = $8819;
  3318. GL_RGBA16F_ARB = $881A;
  3319. GL_RGB16F_ARB = $881B;
  3320. GL_ALPHA16F_ARB = $881C;
  3321. GL_INTENSITY16F_ARB = $881D;
  3322. GL_LUMINANCE16F_ARB = $881E;
  3323. GL_LUMINANCE_ALPHA16F_ARB = $881F;
  3324. // GL_ARB_pixel_buffer_object
  3325. GL_PIXEL_PACK_BUFFER_ARB = $88EB;
  3326. GL_PIXEL_UNPACK_BUFFER_ARB = $88EC;
  3327. GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED;
  3328. GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF;
  3329. // GL_ARB_depth_buffer_float
  3330. GL_DEPTH_COMPONENT32F = $8CAC;
  3331. GL_DEPTH32F_STENCIL8 = $8CAD;
  3332. GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
  3333. // GL_ARB_framebuffer_object
  3334. GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
  3335. GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
  3336. GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
  3337. GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
  3338. GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
  3339. GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
  3340. GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
  3341. GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
  3342. GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
  3343. GL_FRAMEBUFFER_DEFAULT = $8218;
  3344. GL_FRAMEBUFFER_UNDEFINED = $8219;
  3345. GL_DEPTH_STENCIL_ATTACHMENT = $821A;
  3346. GL_MAX_RENDERBUFFER_SIZE = $84E8;
  3347. GL_DEPTH_STENCIL = $84F9;
  3348. GL_UNSIGNED_INT_24_8 = $84FA;
  3349. GL_DEPTH24_STENCIL8 = $88F0;
  3350. GL_TEXTURE_STENCIL_SIZE = $88F1;
  3351. GL_TEXTURE_RED_TYPE = $8C10;
  3352. GL_TEXTURE_GREEN_TYPE = $8C11;
  3353. GL_TEXTURE_BLUE_TYPE = $8C12;
  3354. GL_TEXTURE_ALPHA_TYPE = $8C13;
  3355. GL_TEXTURE_DEPTH_TYPE = $8C16;
  3356. GL_UNSIGNED_NORMALIZED = $8C17;
  3357. GL_FRAMEBUFFER_BINDING = $8CA6;
  3358. GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
  3359. GL_RENDERBUFFER_BINDING = $8CA7;
  3360. GL_READ_FRAMEBUFFER = $8CA8;
  3361. GL_DRAW_FRAMEBUFFER = $8CA9;
  3362. GL_READ_FRAMEBUFFER_BINDING = $8CAA;
  3363. GL_RENDERBUFFER_SAMPLES = $8CAB;
  3364. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
  3365. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
  3366. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
  3367. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
  3368. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
  3369. GL_FRAMEBUFFER_COMPLETE = $8CD5;
  3370. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
  3371. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
  3372. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB;
  3373. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC;
  3374. GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
  3375. GL_MAX_COLOR_ATTACHMENTS = $8CDF;
  3376. GL_COLOR_ATTACHMENT0 = $8CE0;
  3377. GL_COLOR_ATTACHMENT1 = $8CE1;
  3378. GL_COLOR_ATTACHMENT2 = $8CE2;
  3379. GL_COLOR_ATTACHMENT3 = $8CE3;
  3380. GL_COLOR_ATTACHMENT4 = $8CE4;
  3381. GL_COLOR_ATTACHMENT5 = $8CE5;
  3382. GL_COLOR_ATTACHMENT6 = $8CE6;
  3383. GL_COLOR_ATTACHMENT7 = $8CE7;
  3384. GL_COLOR_ATTACHMENT8 = $8CE8;
  3385. GL_COLOR_ATTACHMENT9 = $8CE9;
  3386. GL_COLOR_ATTACHMENT10 = $8CEA;
  3387. GL_COLOR_ATTACHMENT11 = $8CEB;
  3388. GL_COLOR_ATTACHMENT12 = $8CEC;
  3389. GL_COLOR_ATTACHMENT13 = $8CED;
  3390. GL_COLOR_ATTACHMENT14 = $8CEE;
  3391. GL_COLOR_ATTACHMENT15 = $8CEF;
  3392. GL_DEPTH_ATTACHMENT = $8D00;
  3393. GL_STENCIL_ATTACHMENT = $8D20;
  3394. GL_FRAMEBUFFER = $8D40;
  3395. GL_RENDERBUFFER = $8D41;
  3396. GL_RENDERBUFFER_WIDTH = $8D42;
  3397. GL_RENDERBUFFER_HEIGHT = $8D43;
  3398. GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
  3399. GL_STENCIL_INDEX1 = $8D46;
  3400. GL_STENCIL_INDEX4 = $8D47;
  3401. GL_STENCIL_INDEX8 = $8D48;
  3402. GL_STENCIL_INDEX16 = $8D49;
  3403. GL_RENDERBUFFER_RED_SIZE = $8D50;
  3404. GL_RENDERBUFFER_GREEN_SIZE = $8D51;
  3405. GL_RENDERBUFFER_BLUE_SIZE = $8D52;
  3406. GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
  3407. GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
  3408. GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
  3409. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
  3410. GL_MAX_SAMPLES = $8D57;
  3411. {$ifdef DGL_DEPRECATED}
  3412. GL_INDEX = $8222;
  3413. GL_TEXTURE_LUMINANCE_TYPE = $8C14;
  3414. GL_TEXTURE_INTENSITY_TYPE = $8C15;
  3415. {$endif}
  3416. // GL_ARB_framebuffer_sRGB
  3417. GL_FRAMEBUFFER_SRGB = $8DB9;
  3418. // GL_ARB_geometry_shader4
  3419. GL_LINES_ADJACENCY_ARB = $000A;
  3420. GL_LINE_STRIP_ADJACENCY_ARB = $000B;
  3421. GL_TRIANGLES_ADJACENCY_ARB = $000C;
  3422. GL_TRIANGLE_STRIP_ADJACENCY_ARB = $000D;
  3423. GL_PROGRAM_POINT_SIZE_ARB = $8642;
  3424. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = $8C29;
  3425. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = $8DA7;
  3426. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = $8DA8;
  3427. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = $8DA9;
  3428. GL_GEOMETRY_SHADER_ARB = $8DD9;
  3429. GL_GEOMETRY_VERTICES_OUT_ARB = $8DDA;
  3430. GL_GEOMETRY_INPUT_TYPE_ARB = $8DDB;
  3431. GL_GEOMETRY_OUTPUT_TYPE_ARB = $8DDC;
  3432. GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = $8DDD;
  3433. GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = $8DDE;
  3434. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = $8DDF;
  3435. GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = $8DE0;
  3436. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = $8DE1;
  3437. { reuse GL_MAX_VARYING_COMPONENTS }
  3438. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  3439. // GL_ARB_half_float_vertex
  3440. GL_HALF_FLOAT = $140B;
  3441. // GL_ARB_instanced_arrays
  3442. GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = $88FE;
  3443. // GL_ARB_map_buffer_range
  3444. GL_MAP_READ_BIT = $0001;
  3445. GL_MAP_WRITE_BIT = $0002;
  3446. GL_MAP_INVALIDATE_RANGE_BIT = $0004;
  3447. GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
  3448. GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
  3449. GL_MAP_UNSYNCHRONIZED_BIT = $0020;
  3450. // GL_ARB_texture_buffer_object
  3451. GL_TEXTURE_BUFFER_ARB = $8C2A;
  3452. GL_MAX_TEXTURE_BUFFER_SIZE_ARB = $8C2B;
  3453. GL_TEXTURE_BINDING_BUFFER_ARB = $8C2C;
  3454. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = $8C2D;
  3455. GL_TEXTURE_BUFFER_FORMAT_ARB = $8C2E;
  3456. // GL_ARB_texture_compression_rgtc
  3457. GL_COMPRESSED_RED_RGTC1 = $8DBB;
  3458. GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC;
  3459. GL_COMPRESSED_RG_RGTC2 = $8DBD;
  3460. GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE;
  3461. // GL_ARB_texture_rg
  3462. GL_RG = $8227;
  3463. GL_RG_INTEGER = $8228;
  3464. GL_R8 = $8229;
  3465. GL_R16 = $822A;
  3466. GL_RG8 = $822B;
  3467. GL_RG16 = $822C;
  3468. GL_R16F = $822D;
  3469. GL_R32F = $822E;
  3470. GL_RG16F = $822F;
  3471. GL_RG32F = $8230;
  3472. GL_R8I = $8231;
  3473. GL_R8UI = $8232;
  3474. GL_R16I = $8233;
  3475. GL_R16UI = $8234;
  3476. GL_R32I = $8235;
  3477. GL_R32UI = $8236;
  3478. GL_RG8I = $8237;
  3479. GL_RG8UI = $8238;
  3480. GL_RG16I = $8239;
  3481. GL_RG16UI = $823A;
  3482. GL_RG32I = $823B;
  3483. GL_RG32UI = $823C;
  3484. // GL_ARB_vertex_array_object
  3485. GL_VERTEX_ARRAY_BINDING = $85B5;
  3486. // GL_ARB_uniform_buffer_object
  3487. GL_UNIFORM_BUFFER = $8A11;
  3488. GL_UNIFORM_BUFFER_BINDING = $8A28;
  3489. GL_UNIFORM_BUFFER_START = $8A29;
  3490. GL_UNIFORM_BUFFER_SIZE = $8A2A;
  3491. GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B;
  3492. GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C;
  3493. GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D;
  3494. GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E;
  3495. GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F;
  3496. GL_MAX_UNIFORM_BLOCK_SIZE = $8A30;
  3497. GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31;
  3498. GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32;
  3499. GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33;
  3500. GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34;
  3501. GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35;
  3502. GL_ACTIVE_UNIFORM_BLOCKS = $8A36;
  3503. GL_UNIFORM_TYPE = $8A37;
  3504. GL_UNIFORM_SIZE = $8A38;
  3505. GL_UNIFORM_NAME_LENGTH = $8A39;
  3506. GL_UNIFORM_BLOCK_INDEX = $8A3A;
  3507. GL_UNIFORM_OFFSET = $8A3B;
  3508. GL_UNIFORM_ARRAY_STRIDE = $8A3C;
  3509. GL_UNIFORM_MATRIX_STRIDE = $8A3D;
  3510. GL_UNIFORM_IS_ROW_MAJOR = $8A3E;
  3511. GL_UNIFORM_BLOCK_BINDING = $8A3F;
  3512. GL_UNIFORM_BLOCK_DATA_SIZE = $8A40;
  3513. GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41;
  3514. GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42;
  3515. GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43;
  3516. GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44;
  3517. GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45;
  3518. GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
  3519. GL_INVALID_INDEX = $FFFFFFFF;
  3520. // GL_ARB_compatibility
  3521. { ARB_compatibility just defines tokens from core 3.0 }
  3522. // GL_ARB_copy_buffer
  3523. GL_COPY_READ_BUFFER_BINDING = $8F36;
  3524. GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING;
  3525. GL_COPY_WRITE_BUFFER_BINDING = $8F37;
  3526. GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING;
  3527. // GL_ARB_depth_clamp
  3528. GL_DEPTH_CLAMP = $864F;
  3529. // GL_ARB_provoking_vertex
  3530. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C;
  3531. GL_FIRST_VERTEX_CONVENTION = $8E4D;
  3532. GL_LAST_VERTEX_CONVENTION = $8E4E;
  3533. GL_PROVOKING_VERTEX = $8E4F;
  3534. // GL_ARB_seamless_cube_map
  3535. GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F;
  3536. // GL_ARB_sync
  3537. GL_MAX_SERVER_WAIT_TIMEOUT = $9111;
  3538. GL_OBJECT_TYPE = $9112;
  3539. GL_SYNC_CONDITION = $9113;
  3540. GL_SYNC_STATUS = $9114;
  3541. GL_SYNC_FLAGS = $9115;
  3542. GL_SYNC_FENCE = $9116;
  3543. GL_SYNC_GPU_COMMANDS_COMPLETE = $9117;
  3544. GL_UNSIGNALED = $9118;
  3545. GL_SIGNALED = $9119;
  3546. GL_ALREADY_SIGNALED = $911A;
  3547. GL_TIMEOUT_EXPIRED = $911B;
  3548. GL_CONDITION_SATISFIED = $911C;
  3549. GL_WAIT_FAILED = $911D;
  3550. GL_SYNC_FLUSH_COMMANDS_BIT = $00000001;
  3551. GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF;
  3552. // GL_ARB_texture_multisample
  3553. GL_SAMPLE_POSITION = $8E50;
  3554. GL_SAMPLE_MASK = $8E51;
  3555. GL_SAMPLE_MASK_VALUE = $8E52;
  3556. GL_MAX_SAMPLE_MASK_WORDS = $8E59;
  3557. GL_TEXTURE_2D_MULTISAMPLE = $9100;
  3558. GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101;
  3559. GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
  3560. GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103;
  3561. GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104;
  3562. GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105;
  3563. GL_TEXTURE_SAMPLES = $9106;
  3564. GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107;
  3565. GL_SAMPLER_2D_MULTISAMPLE = $9108;
  3566. GL_INT_SAMPLER_2D_MULTISAMPLE = $9109;
  3567. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A;
  3568. GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B;
  3569. GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C;
  3570. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D;
  3571. GL_MAX_COLOR_TEXTURE_SAMPLES = $910E;
  3572. GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F;
  3573. GL_MAX_INTEGER_SAMPLES = $9110;
  3574. // GL_ARB_vertex_array_bgra
  3575. { reuse GL_BGRA }
  3576. // GL_ARB_sample_shading
  3577. GL_SAMPLE_SHADING_ARB = $8C36;
  3578. GL_MIN_SAMPLE_SHADING_VALUE_ARB = $8C37;
  3579. // GL_ARB_sample_locations
  3580. GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = $933D;
  3581. GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = $933E;
  3582. GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = $933F;
  3583. GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = $9340;
  3584. GL_SAMPLE_LOCATION_ARB = $8E50;
  3585. GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = $9341;
  3586. GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = $9342;
  3587. GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = $9343;
  3588. // GL_ARB_texture_cube_map_array
  3589. GL_TEXTURE_CUBE_MAP_ARRAY_ARB = $9009;
  3590. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = $900A;
  3591. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = $900B;
  3592. GL_SAMPLER_CUBE_MAP_ARRAY_ARB = $900C;
  3593. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = $900D;
  3594. GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900E;
  3595. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900F;
  3596. // GL_ARB_texture_gather
  3597. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5E;
  3598. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5F;
  3599. // GL_ARB_shading_language_include
  3600. GL_SHADER_INCLUDE_ARB = $8DAE;
  3601. GL_NAMED_STRING_LENGTH_ARB = $8DE9;
  3602. GL_NAMED_STRING_TYPE_ARB = $8DEA;
  3603. // GL_ARB_texture_compression_bptc
  3604. GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = $8E8C;
  3605. GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = $8E8D;
  3606. GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = $8E8E;
  3607. GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = $8E8F;
  3608. // GL_ARB_blend_func_extended
  3609. GL_SRC1_COLOR = $88F9;
  3610. { reuse GL_SRC1_ALPHA }
  3611. GL_ONE_MINUS_SRC1_COLOR = $88FA;
  3612. GL_ONE_MINUS_SRC1_ALPHA = $88FB;
  3613. GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC;
  3614. // GL_ARB_occlusion_query2
  3615. GL_ANY_SAMPLES_PASSED = $8C2F;
  3616. // GL_ARB_parallel_shader_compile
  3617. GL_MAX_SHADER_COMPILER_THREADS_ARB = $91B0;
  3618. GL_COMPLETION_STATUS_ARB = $91B1;
  3619. // GL_ARB_sampler_objects
  3620. GL_SAMPLER_BINDING = $8919;
  3621. // GL_ARB_texture_rgb10_a2ui
  3622. GL_RGB10_A2UI = $906F;
  3623. // GL_ARB_texture_swizzle
  3624. GL_TEXTURE_SWIZZLE_R = $8E42;
  3625. GL_TEXTURE_SWIZZLE_G = $8E43;
  3626. GL_TEXTURE_SWIZZLE_B = $8E44;
  3627. GL_TEXTURE_SWIZZLE_A = $8E45;
  3628. GL_TEXTURE_SWIZZLE_RGBA = $8E46;
  3629. // GL_ARB_SPARSE_TEXTURE
  3630. GL_TEXTURE_SPARSE_ARB = $91A6;
  3631. GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = $91A7;
  3632. GL_NUM_VIRTUAL_PAGE_SIZES_ARB = $91A8;
  3633. GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = $91A9;
  3634. GL_NUM_SPARSE_LEVELS_ARB = $91AA;
  3635. GL_VIRTUAL_PAGE_SIZE_X_ARB = $9195;
  3636. GL_VIRTUAL_PAGE_SIZE_Y_ARB = $9196;
  3637. GL_VIRTUAL_PAGE_SIZE_Z_ARB = $9197;
  3638. GL_MAX_SPARSE_TEXTURE_SIZE_ARB = $9198;
  3639. GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = $9199;
  3640. GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = $919A;
  3641. GL_MIN_SPARSE_LEVEL_ARB = $919B;
  3642. // GL_ARB_timer_query
  3643. GL_TIME_ELAPSED = $88BF;
  3644. GL_TIMESTAMP = $8E28;
  3645. // GL_ARB_vertex_type_2_10_10_10_rev
  3646. { reuse GL_UNSIGNED_INT_2_10_10_10_REV }
  3647. GL_INT_2_10_10_10_REV = $8D9F;
  3648. // GL_ARB_draw_indirect
  3649. GL_DRAW_INDIRECT_BUFFER = $8F3F;
  3650. GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43;
  3651. // GL_ARB_gpu_shader5
  3652. GL_GEOMETRY_SHADER_INVOCATIONS = $887F;
  3653. GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A;
  3654. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B;
  3655. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C;
  3656. GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D;
  3657. { reuse GL_MAX_VERTEX_STREAMS }
  3658. // GL_ARB_gpu_shader_fp64
  3659. { reuse GL_DOUBLE }
  3660. GL_DOUBLE_VEC2 = $8FFC;
  3661. GL_DOUBLE_VEC3 = $8FFD;
  3662. GL_DOUBLE_VEC4 = $8FFE;
  3663. GL_DOUBLE_MAT2 = $8F46;
  3664. GL_DOUBLE_MAT3 = $8F47;
  3665. GL_DOUBLE_MAT4 = $8F48;
  3666. GL_DOUBLE_MAT2x3 = $8F49;
  3667. GL_DOUBLE_MAT2x4 = $8F4A;
  3668. GL_DOUBLE_MAT3x2 = $8F4B;
  3669. GL_DOUBLE_MAT3x4 = $8F4C;
  3670. GL_DOUBLE_MAT4x2 = $8F4D;
  3671. GL_DOUBLE_MAT4x3 = $8F4E;
  3672. // GL_ARB_gpu_shader_int64
  3673. GL_INT64_ARB = $140E;
  3674. GL_INT64_VEC2_ARB = $8FE9;
  3675. GL_INT64_VEC3_ARB = $8FEA;
  3676. GL_INT64_VEC4_ARB = $8FEB;
  3677. GL_UNSIGNED_INT64_VEC2_ARB = $8FF5;
  3678. GL_UNSIGNED_INT64_VEC3_ARB = $8FF6;
  3679. GL_UNSIGNED_INT64_VEC4_ARB = $8FF7;
  3680. // GL_ARB_shader_subroutine
  3681. GL_ACTIVE_SUBROUTINES = $8DE5;
  3682. GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6;
  3683. GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47;
  3684. GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48;
  3685. GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49;
  3686. GL_MAX_SUBROUTINES = $8DE7;
  3687. GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8;
  3688. GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A;
  3689. GL_COMPATIBLE_SUBROUTINES = $8E4B;
  3690. { reuse GL_UNIFORM_SIZE }
  3691. { reuse GL_UNIFORM_NAME_LENGTH }
  3692. // GL_ARB_tessellation_shader
  3693. GL_PATCHES = $000E;
  3694. GL_PATCH_VERTICES = $8E72;
  3695. GL_PATCH_DEFAULT_INNER_LEVEL = $8E73;
  3696. GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74;
  3697. GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75;
  3698. GL_TESS_GEN_MODE = $8E76;
  3699. GL_TESS_GEN_SPACING = $8E77;
  3700. GL_TESS_GEN_VERTEX_ORDER = $8E78;
  3701. GL_TESS_GEN_POINT_MODE = $8E79;
  3702. { reuse GL_TRIANGLES }
  3703. { reuse GL_QUADS }
  3704. GL_ISOLINES = $8E7A;
  3705. { reuse GL_EQUAL }
  3706. GL_FRACTIONAL_ODD = $8E7B;
  3707. GL_FRACTIONAL_EVEN = $8E7C;
  3708. { reuse GL_CCW }
  3709. { reuse GL_CW }
  3710. GL_MAX_PATCH_VERTICES = $8E7D;
  3711. GL_MAX_TESS_GEN_LEVEL = $8E7E;
  3712. GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F;
  3713. GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80;
  3714. GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81;
  3715. GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82;
  3716. GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83;
  3717. GL_MAX_TESS_PATCH_COMPONENTS = $8E84;
  3718. GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85;
  3719. GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86;
  3720. GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89;
  3721. GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A;
  3722. GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C;
  3723. GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D;
  3724. GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E;
  3725. GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F;
  3726. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0;
  3727. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1;
  3728. GL_TESS_EVALUATION_SHADER = $8E87;
  3729. GL_TESS_CONTROL_SHADER = $8E88;
  3730. // GL_ARB_texture_buffer_object_rgb32
  3731. { reuse GL_RGB32F }
  3732. { reuse GL_RGB32UI }
  3733. { reuse GL_RGB32I }
  3734. // GL_ARB_transform_feedback2
  3735. GL_TRANSFORM_FEEDBACK = $8E22;
  3736. GL_TRANSFORM_FEEDBACK_PAUSED = $8E23;
  3737. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
  3738. GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24;
  3739. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
  3740. GL_TRANSFORM_FEEDBACK_BINDING = $8E25;
  3741. // GL_ARB_transform_feedback_overflow_query
  3742. GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = $82EC;
  3743. GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = $82ED;
  3744. // GL_ARB_transform_feedback3
  3745. GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70;
  3746. GL_MAX_VERTEX_STREAMS = $8E71;
  3747. // GL_ARB_ES2_compatibility
  3748. GL_FIXED = $140C;
  3749. GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
  3750. GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
  3751. GL_LOW_FLOAT = $8DF0;
  3752. GL_MEDIUM_FLOAT = $8DF1;
  3753. GL_HIGH_FLOAT = $8DF2;
  3754. GL_LOW_INT = $8DF3;
  3755. GL_MEDIUM_INT = $8DF4;
  3756. GL_HIGH_INT = $8DF5;
  3757. GL_SHADER_COMPILER = $8DFA;
  3758. GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
  3759. GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
  3760. GL_MAX_VARYING_VECTORS = $8DFC;
  3761. GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
  3762. GL_RGB565 = $8D62;
  3763. // GL_ARB_ES3_2_compatibility
  3764. GL_PRIMITIVE_BOUNDING_BOX_ARB = $092BE;
  3765. GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = $09381;
  3766. GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = $09382;
  3767. // GL_ARB_get_program_binary
  3768. GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
  3769. GL_PROGRAM_BINARY_LENGTH = $8741;
  3770. GL_NUM_PROGRAM_BINARY_FORMATS = $87FE;
  3771. GL_PROGRAM_BINARY_FORMATS = $87FF;
  3772. // GL_ARB_separate_shader_objects
  3773. GL_VERTEX_SHADER_BIT = $00000001;
  3774. GL_FRAGMENT_SHADER_BIT = $00000002;
  3775. GL_GEOMETRY_SHADER_BIT = $00000004;
  3776. GL_TESS_CONTROL_SHADER_BIT = $00000008;
  3777. GL_TESS_EVALUATION_SHADER_BIT = $00000010;
  3778. GL_ALL_SHADER_BITS = $FFFFFFFF;
  3779. GL_PROGRAM_SEPARABLE = $8258;
  3780. GL_ACTIVE_PROGRAM = $8259;
  3781. GL_PROGRAM_PIPELINE_BINDING = $825A;
  3782. // GL_ARB_vertex_attrib_64bit
  3783. { reuse GL_RGB32I }
  3784. { reuse GL_DOUBLE_VEC2 }
  3785. { reuse GL_DOUBLE_VEC3 }
  3786. { reuse GL_DOUBLE_VEC4 }
  3787. { reuse GL_DOUBLE_MAT2 }
  3788. { reuse GL_DOUBLE_MAT3 }
  3789. { reuse GL_DOUBLE_MAT4 }
  3790. { reuse GL_DOUBLE_MAT2x3 }
  3791. { reuse GL_DOUBLE_MAT2x4 }
  3792. { reuse GL_DOUBLE_MAT3x2 }
  3793. { reuse GL_DOUBLE_MAT3x4 }
  3794. { reuse GL_DOUBLE_MAT4x2 }
  3795. { reuse GL_DOUBLE_MAT4x3 }
  3796. // GL_ARB_viewport_array
  3797. { reuse GL_SCISSOR_BOX }
  3798. { reuse GL_VIEWPORT }
  3799. { reuse GL_DEPTH_RANGE }
  3800. { reuse GL_SCISSOR_TEST }
  3801. GL_MAX_VIEWPORTS = $825B;
  3802. GL_VIEWPORT_SUBPIXEL_BITS = $825C;
  3803. GL_VIEWPORT_BOUNDS_RANGE = $825D;
  3804. GL_LAYER_PROVOKING_VERTEX = $825E;
  3805. GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F;
  3806. GL_UNDEFINED_VERTEX = $8260;
  3807. { reuse GL_FIRST_VERTEX_CONVENTION }
  3808. { reuse GL_LAST_VERTEX_CONVENTION }
  3809. { reuse GL_PROVOKING_VERTEX }
  3810. // GL_ARB_cl_event
  3811. GL_SYNC_CL_EVENT_ARB = $8240;
  3812. GL_SYNC_CL_EVENT_COMPLETE_ARB = $8241;
  3813. // GL_ARB_debug_output
  3814. GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = $8242;
  3815. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = $8243;
  3816. GL_DEBUG_CALLBACK_FUNCTION_ARB = $8244;
  3817. GL_DEBUG_CALLBACK_USER_PARAM_ARB = $8245;
  3818. GL_DEBUG_SOURCE_API_ARB = $8246;
  3819. GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = $8247;
  3820. GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = $8248;
  3821. GL_DEBUG_SOURCE_THIRD_PARTY_ARB = $8249;
  3822. GL_DEBUG_SOURCE_APPLICATION_ARB = $824A;
  3823. GL_DEBUG_SOURCE_OTHER_ARB = $824B;
  3824. GL_DEBUG_TYPE_ERROR_ARB = $824C;
  3825. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = $824D;
  3826. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = $824E;
  3827. GL_DEBUG_TYPE_PORTABILITY_ARB = $824F;
  3828. GL_DEBUG_TYPE_PERFORMANCE_ARB = $8250;
  3829. GL_DEBUG_TYPE_OTHER_ARB = $8251;
  3830. GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = $9143;
  3831. GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = $9144;
  3832. GL_DEBUG_LOGGED_MESSAGES_ARB = $9145;
  3833. GL_DEBUG_SEVERITY_HIGH_ARB = $9146;
  3834. GL_DEBUG_SEVERITY_MEDIUM_ARB = $9147;
  3835. GL_DEBUG_SEVERITY_LOW_ARB = $9148;
  3836. // GL_ARB_robustness
  3837. { reuse GL_NO_ERROR }
  3838. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = $00000004;
  3839. GL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  3840. GL_GUILTY_CONTEXT_RESET_ARB = $8253;
  3841. GL_INNOCENT_CONTEXT_RESET_ARB = $8254;
  3842. GL_UNKNOWN_CONTEXT_RESET_ARB = $8255;
  3843. GL_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  3844. GL_NO_RESET_NOTIFICATION_ARB = $8261;
  3845. // GL_ARB_compressed_texture_pixel_storage
  3846. GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $09127;
  3847. GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $09128;
  3848. GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $09129;
  3849. GL_UNPACK_COMPRESSED_BLOCK_SIZE = $0912A;
  3850. GL_PACK_COMPRESSED_BLOCK_WIDTH = $0912B;
  3851. GL_PACK_COMPRESSED_BLOCK_HEIGHT = $0912C;
  3852. GL_PACK_COMPRESSED_BLOCK_DEPTH = $0912D;
  3853. GL_PACK_COMPRESSED_BLOCK_SIZE = $0912E;
  3854. // GL_ARB_internalformat_query
  3855. GL_NUM_SAMPLE_COUNTS = $09380;
  3856. // GL_ARB_map_buffer_alignment
  3857. GL_MIN_MAP_BUFFER_ALIGNMENT = $090BC;
  3858. // GL_ARB_shader_atomic_counters
  3859. GL_ATOMIC_COUNTER_BUFFER = $92C0;
  3860. GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1;
  3861. GL_ATOMIC_COUNTER_BUFFER_START = $92C2;
  3862. GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3;
  3863. GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4;
  3864. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5;
  3865. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6;
  3866. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7;
  3867. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8;
  3868. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9;
  3869. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA;
  3870. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB;
  3871. GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC;
  3872. GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD;
  3873. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE;
  3874. GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF;
  3875. GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0;
  3876. GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1;
  3877. GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2;
  3878. GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3;
  3879. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4;
  3880. GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5;
  3881. GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6;
  3882. GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7;
  3883. GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8;
  3884. GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC;
  3885. GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9;
  3886. GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA;
  3887. GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB;
  3888. // GL_ARB_shader_image_load_store
  3889. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001;
  3890. GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002;
  3891. GL_UNIFORM_BARRIER_BIT = $00000004;
  3892. GL_TEXTURE_FETCH_BARRIER_BIT = $00000008;
  3893. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020;
  3894. GL_COMMAND_BARRIER_BIT = $00000040;
  3895. GL_PIXEL_BUFFER_BARRIER_BIT = $00000080;
  3896. GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100;
  3897. GL_BUFFER_UPDATE_BARRIER_BIT = $00000200;
  3898. GL_FRAMEBUFFER_BARRIER_BIT = $00000400;
  3899. GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800;
  3900. GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000;
  3901. GL_ALL_BARRIER_BITS = $FFFFFFFF;
  3902. GL_MAX_IMAGE_UNITS = $8F38;
  3903. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39;
  3904. GL_IMAGE_BINDING_NAME = $8F3A;
  3905. GL_IMAGE_BINDING_LEVEL = $8F3B;
  3906. GL_IMAGE_BINDING_LAYERED = $8F3C;
  3907. GL_IMAGE_BINDING_LAYER = $8F3D;
  3908. GL_IMAGE_BINDING_ACCESS = $8F3E;
  3909. GL_IMAGE_1D = $904C;
  3910. GL_IMAGE_2D = $904D;
  3911. GL_IMAGE_3D = $904E;
  3912. GL_IMAGE_2D_RECT = $904F;
  3913. GL_IMAGE_CUBE = $9050;
  3914. GL_IMAGE_BUFFER = $9051;
  3915. GL_IMAGE_1D_ARRAY = $9052;
  3916. GL_IMAGE_2D_ARRAY = $9053;
  3917. GL_IMAGE_CUBE_MAP_ARRAY = $9054;
  3918. GL_IMAGE_2D_MULTISAMPLE = $9055;
  3919. GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056;
  3920. GL_INT_IMAGE_1D = $9057;
  3921. GL_INT_IMAGE_2D = $9058;
  3922. GL_INT_IMAGE_3D = $9059;
  3923. GL_INT_IMAGE_2D_RECT = $905A;
  3924. GL_INT_IMAGE_CUBE = $905B;
  3925. GL_INT_IMAGE_BUFFER = $905C;
  3926. GL_INT_IMAGE_1D_ARRAY = $905D;
  3927. GL_INT_IMAGE_2D_ARRAY = $905E;
  3928. GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F;
  3929. GL_INT_IMAGE_2D_MULTISAMPLE = $9060;
  3930. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061;
  3931. GL_UNSIGNED_INT_IMAGE_1D = $9062;
  3932. GL_UNSIGNED_INT_IMAGE_2D = $9063;
  3933. GL_UNSIGNED_INT_IMAGE_3D = $9064;
  3934. GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065;
  3935. GL_UNSIGNED_INT_IMAGE_CUBE = $9066;
  3936. GL_UNSIGNED_INT_IMAGE_BUFFER = $9067;
  3937. GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068;
  3938. GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069;
  3939. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A;
  3940. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B;
  3941. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C;
  3942. GL_MAX_IMAGE_SAMPLES = $906D;
  3943. GL_IMAGE_BINDING_FORMAT = $906E;
  3944. GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7;
  3945. GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8;
  3946. GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9;
  3947. GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA;
  3948. GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB;
  3949. GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC;
  3950. GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD;
  3951. GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE;
  3952. GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF;
  3953. // GL_ARB_texture_storage
  3954. GL_TEXTURE_IMMUTABLE_FORMAT = $912F;
  3955. // 4.3
  3956. // GL_KHR_texture_compression_astc_hdr
  3957. GL_COMPRESSED_RGBA_ASTC_4x4_KHR = $93B0;
  3958. GL_COMPRESSED_RGBA_ASTC_5x4_KHR = $93B1;
  3959. GL_COMPRESSED_RGBA_ASTC_5x5_KHR = $93B2;
  3960. GL_COMPRESSED_RGBA_ASTC_6x5_KHR = $93B3;
  3961. GL_COMPRESSED_RGBA_ASTC_6x6_KHR = $93B4;
  3962. GL_COMPRESSED_RGBA_ASTC_8x5_KHR = $93B5;
  3963. GL_COMPRESSED_RGBA_ASTC_8x6_KHR = $93B6;
  3964. GL_COMPRESSED_RGBA_ASTC_8x8_KHR = $93B7;
  3965. GL_COMPRESSED_RGBA_ASTC_105_KHR = $93B8;
  3966. GL_COMPRESSED_RGBA_ASTC_106_KHR = $93B9;
  3967. GL_COMPRESSED_RGBA_ASTC_108_KHR = $93BA;
  3968. GL_COMPRESSED_RGBA_ASTC_110_KHR = $93BB;
  3969. GL_COMPRESSED_RGBA_ASTC_12x10_KHR = $93BC;
  3970. GL_COMPRESSED_RGBA_ASTC_12x12_KHR = $93BD;
  3971. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = $93D0;
  3972. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = $93D1;
  3973. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = $93D2;
  3974. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = $93D3;
  3975. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = $93D4;
  3976. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = $93D5;
  3977. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = $93D6;
  3978. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = $93D7;
  3979. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = $93D8;
  3980. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = $93D9;
  3981. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = $93DA;
  3982. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = $93DB;
  3983. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = $93DC;
  3984. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = $93DD;
  3985. // (4.3) GL_KHR_debug
  3986. GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242;
  3987. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243;
  3988. GL_DEBUG_CALLBACK_FUNCTION = $8244;
  3989. GL_DEBUG_CALLBACK_USER_PARAM = $8245;
  3990. GL_DEBUG_SOURCE_API = $8246;
  3991. GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247;
  3992. GL_DEBUG_SOURCE_SHADER_COMPILER = $8248;
  3993. GL_DEBUG_SOURCE_THIRD_PARTY = $8249;
  3994. GL_DEBUG_SOURCE_APPLICATION = $824A;
  3995. GL_DEBUG_SOURCE_OTHER = $824B;
  3996. GL_DEBUG_TYPE_ERROR = $824C;
  3997. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D;
  3998. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E;
  3999. GL_DEBUG_TYPE_PORTABILITY = $824F;
  4000. GL_DEBUG_TYPE_PERFORMANCE = $8250;
  4001. GL_DEBUG_TYPE_OTHER = $8251;
  4002. GL_DEBUG_TYPE_MARKER = $8268;
  4003. GL_DEBUG_TYPE_PUSH_GROUP = $8269;
  4004. GL_DEBUG_TYPE_POP_GROUP = $826A;
  4005. GL_DEBUG_SEVERITY_NOTIFICATION = $826B;
  4006. GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C;
  4007. GL_DEBUG_GROUP_STACK_DEPTH = $826D;
  4008. GL_BUFFER = $82E0;
  4009. GL_SHADER = $82E1;
  4010. GL_PROGRAM = $82E2;
  4011. GL_QUERY = $82E3;
  4012. GL_PROGRAM_PIPELINE = $82E4;
  4013. GL_SAMPLER = $82E6;
  4014. GL_DISPLAY_LIST = $82E7;
  4015. GL_MAX_LABEL_LENGTH = $82E8;
  4016. GL_MAX_DEBUG_MESSAGE_LENGTH = $9143;
  4017. GL_MAX_DEBUG_LOGGED_MESSAGES = $9144;
  4018. GL_DEBUG_LOGGED_MESSAGES = $9145;
  4019. GL_DEBUG_SEVERITY_HIGH = $9146;
  4020. GL_DEBUG_SEVERITY_MEDIUM = $9147;
  4021. GL_DEBUG_SEVERITY_LOW = $9148;
  4022. GL_DEBUG_OUTPUT = $92E0;
  4023. GL_CONTEXT_FLAG_DEBUG_BIT = $00000002;
  4024. GL_COMPUTE_SHADER = $91B9;
  4025. GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
  4026. GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
  4027. GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD;
  4028. GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262;
  4029. GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263;
  4030. GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264;
  4031. GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265;
  4032. GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266;
  4033. GL_MAX_COMPUTE_LOCAL_INVOCATIONS = $90EB;
  4034. GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE;
  4035. GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF;
  4036. GL_COMPUTE_LOCAL_WORK_SIZE = $8267;
  4037. GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC;
  4038. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED;
  4039. GL_DISPATCH_INDIRECT_BUFFER = $90EE;
  4040. GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF;
  4041. GL_COMPUTE_SHADER_BIT = $00000020;
  4042. GL_COMPRESSED_RGB8_ETC2 = $9274;
  4043. GL_COMPRESSED_SRGB8_ETC2 = $9275;
  4044. GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276;
  4045. GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277;
  4046. GL_COMPRESSED_RGBA8_ETC2_EAC = $9278;
  4047. GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279;
  4048. GL_COMPRESSED_R11_EAC = $9270;
  4049. GL_COMPRESSED_SIGNED_R11_EAC = $9271;
  4050. GL_COMPRESSED_RG11_EAC = $9272;
  4051. GL_COMPRESSED_SIGNED_RG11_EAC = $9273;
  4052. GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69;
  4053. GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A;
  4054. GL_MAX_ELEMENT_INDEX = $8D6B;
  4055. GL_MAX_UNIFORM_LOCATIONS = $826E;
  4056. GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310;
  4057. GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311;
  4058. GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312;
  4059. GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313;
  4060. GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314;
  4061. GL_MAX_FRAMEBUFFER_WIDTH = $9315;
  4062. GL_MAX_FRAMEBUFFER_HEIGHT = $9316;
  4063. GL_MAX_FRAMEBUFFER_LAYERS = $9317;
  4064. GL_MAX_FRAMEBUFFER_SAMPLES = $9318;
  4065. GL_INTERNALFORMAT_SUPPORTED = $826F;
  4066. GL_INTERNALFORMAT_PREFERRED = $8270;
  4067. GL_INTERNALFORMAT_RED_SIZE = $8271;
  4068. GL_INTERNALFORMAT_GREEN_SIZE = $8272;
  4069. GL_INTERNALFORMAT_BLUE_SIZE = $8273;
  4070. GL_INTERNALFORMAT_ALPHA_SIZE = $8274;
  4071. GL_INTERNALFORMAT_DEPTH_SIZE = $8275;
  4072. GL_INTERNALFORMAT_STENCIL_SIZE = $8276;
  4073. GL_INTERNALFORMAT_SHARED_SIZE = $8277;
  4074. GL_INTERNALFORMAT_RED_TYPE = $8278;
  4075. GL_INTERNALFORMAT_GREEN_TYPE = $8279;
  4076. GL_INTERNALFORMAT_BLUE_TYPE = $827A;
  4077. GL_INTERNALFORMAT_ALPHA_TYPE = $827B;
  4078. GL_INTERNALFORMAT_DEPTH_TYPE = $827C;
  4079. GL_INTERNALFORMAT_STENCIL_TYPE = $827D;
  4080. GL_MAX_WIDTH = $827E;
  4081. GL_MAX_HEIGHT = $827F;
  4082. GL_MAX_DEPTH = $8280;
  4083. GL_MAX_LAYERS = $8281;
  4084. GL_MAX_COMBINED_DIMENSIONS = $8282;
  4085. GL_COLOR_COMPONENTS = $8283;
  4086. GL_DEPTH_COMPONENTS = $8284;
  4087. GL_STENCIL_COMPONENTS = $8285;
  4088. GL_COLOR_RENDERABLE = $8286;
  4089. GL_DEPTH_RENDERABLE = $8287;
  4090. GL_STENCIL_RENDERABLE = $8288;
  4091. GL_FRAMEBUFFER_RENDERABLE = $8289;
  4092. GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A;
  4093. GL_FRAMEBUFFER_BLEND = $828B;
  4094. GL_READ_PIXELS = $828C;
  4095. GL_READ_PIXELS_FORMAT = $828D;
  4096. GL_READ_PIXELS_TYPE = $828E;
  4097. GL_TEXTURE_IMAGE_FORMAT = $828F;
  4098. GL_TEXTURE_IMAGE_TYPE = $8290;
  4099. GL_GET_TEXTURE_IMAGE_FORMAT = $8291;
  4100. GL_GET_TEXTURE_IMAGE_TYPE = $8292;
  4101. GL_MIPMAP = $8293;
  4102. GL_MANUAL_GENERATE_MIPMAP = $8294;
  4103. GL_AUTO_GENERATE_MIPMAP = $8295;
  4104. GL_COLOR_ENCODING = $8296;
  4105. GL_SRGB_READ = $8297;
  4106. GL_SRGB_WRITE = $8298;
  4107. GL_SRGB_DECODE_ARB = $8299;
  4108. GL_FILTER = $829A;
  4109. GL_VERTEX_TEXTURE = $829B;
  4110. GL_TESS_CONTROL_TEXTURE = $829C;
  4111. GL_TESS_EVALUATION_TEXTURE = $829D;
  4112. GL_GEOMETRY_TEXTURE = $829E;
  4113. GL_FRAGMENT_TEXTURE = $829F;
  4114. GL_COMPUTE_TEXTURE = $82A0;
  4115. GL_TEXTURE_SHADOW = $82A1;
  4116. GL_TEXTURE_GATHER = $82A2;
  4117. GL_TEXTURE_GATHER_SHADOW = $82A3;
  4118. GL_SHADER_IMAGE_LOAD = $82A4;
  4119. GL_SHADER_IMAGE_STORE = $82A5;
  4120. GL_SHADER_IMAGE_ATOMIC = $82A6;
  4121. GL_IMAGE_TEXEL_SIZE = $82A7;
  4122. GL_IMAGE_COMPATIBILITY_CLASS = $82A8;
  4123. GL_IMAGE_PIXEL_FORMAT = $82A9;
  4124. GL_IMAGE_PIXEL_TYPE = $82AA;
  4125. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC;
  4126. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD;
  4127. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE;
  4128. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF;
  4129. GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1;
  4130. GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2;
  4131. GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3;
  4132. GL_CLEAR_BUFFER = $82B4;
  4133. GL_TEXTURE_VIEW = $82B5;
  4134. GL_VIEW_COMPATIBILITY_CLASS = $82B6;
  4135. GL_FULL_SUPPORT = $82B7;
  4136. GL_CAVEAT_SUPPORT = $82B8;
  4137. GL_IMAGE_CLASS_4_X_32 = $82B9;
  4138. GL_IMAGE_CLASS_2_X_32 = $82BA;
  4139. GL_IMAGE_CLASS_1_X_32 = $82BB;
  4140. GL_IMAGE_CLASS_4_X_16 = $82BC;
  4141. GL_IMAGE_CLASS_2_X_16 = $82BD;
  4142. GL_IMAGE_CLASS_1_X_16 = $82BE;
  4143. GL_IMAGE_CLASS_4_X_8 = $82BF;
  4144. GL_IMAGE_CLASS_2_X_8 = $82C0;
  4145. GL_IMAGE_CLASS_1_X_8 = $82C1;
  4146. GL_IMAGE_CLASS_11_11_10 = $82C2;
  4147. GL_IMAGE_CLASS_10_10_10_2 = $82C3;
  4148. GL_VIEW_CLASS_128_BITS = $82C4;
  4149. GL_VIEW_CLASS_96_BITS = $82C5;
  4150. GL_VIEW_CLASS_64_BITS = $82C6;
  4151. GL_VIEW_CLASS_48_BITS = $82C7;
  4152. GL_VIEW_CLASS_32_BITS = $82C8;
  4153. GL_VIEW_CLASS_24_BITS = $82C9;
  4154. GL_VIEW_CLASS_16_BITS = $82CA;
  4155. GL_VIEW_CLASS_8_BITS = $82CB;
  4156. GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC;
  4157. GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD;
  4158. GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE;
  4159. GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF;
  4160. GL_VIEW_CLASS_RGTC1_RED = $82D0;
  4161. GL_VIEW_CLASS_RGTC2_RG = $82D1;
  4162. GL_VIEW_CLASS_BPTC_UNORM = $82D2;
  4163. GL_VIEW_CLASS_BPTC_FLOAT = $82D3;
  4164. GL_UNIFORM = $92E1;
  4165. GL_UNIFORM_BLOCK = $92E2;
  4166. GL_PROGRAM_INPUT = $92E3;
  4167. GL_PROGRAM_OUTPUT = $92E4;
  4168. GL_BUFFER_VARIABLE = $92E5;
  4169. GL_SHADER_STORAGE_BLOCK = $92E6;
  4170. GL_VERTEX_SUBROUTINE = $92E8;
  4171. GL_TESS_CONTROL_SUBROUTINE = $92E9;
  4172. GL_TESS_EVALUATION_SUBROUTINE = $92EA;
  4173. GL_GEOMETRY_SUBROUTINE = $92EB;
  4174. GL_FRAGMENT_SUBROUTINE = $92EC;
  4175. GL_COMPUTE_SUBROUTINE = $92ED;
  4176. GL_VERTEX_SUBROUTINE_UNIFORM = $92EE;
  4177. GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF;
  4178. GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0;
  4179. GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1;
  4180. GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2;
  4181. GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3;
  4182. GL_TRANSFORM_FEEDBACK_VARYING = $92F4;
  4183. GL_ACTIVE_RESOURCES = $92F5;
  4184. GL_MAX_NAME_LENGTH = $92F6;
  4185. GL_MAX_NUM_ACTIVE_VARIABLES = $92F7;
  4186. GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8;
  4187. GL_NAME_LENGTH = $92F9;
  4188. GL_TYPE = $92FA;
  4189. GL_ARRAY_SIZE = $92FB;
  4190. GL_OFFSET = $92FC;
  4191. GL_BLOCK_INDEX = $92FD;
  4192. GL_ARRAY_STRIDE = $92FE;
  4193. GL_MATRIX_STRIDE = $92FF;
  4194. GL_IS_ROW_MAJOR = $9300;
  4195. GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301;
  4196. GL_BUFFER_BINDING = $9302;
  4197. GL_BUFFER_DATA_SIZE = $9303;
  4198. GL_NUM_ACTIVE_VARIABLES = $9304;
  4199. GL_ACTIVE_VARIABLES = $9305;
  4200. GL_REFERENCED_BY_VERTEX_SHADER = $9306;
  4201. GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307;
  4202. GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308;
  4203. GL_REFERENCED_BY_GEOMETRY_SHADER = $9309;
  4204. GL_REFERENCED_BY_FRAGMENT_SHADER = $930A;
  4205. GL_REFERENCED_BY_COMPUTE_SHADER = $930B;
  4206. GL_TOP_LEVEL_ARRAY_SIZE = $930C;
  4207. GL_TOP_LEVEL_ARRAY_STRIDE = $930D;
  4208. GL_LOCATION = $930E;
  4209. GL_LOCATION_INDEX = $930F;
  4210. GL_IS_PER_PATCH = $92E7;
  4211. GL_SHADER_STORAGE_BUFFER = $90D2;
  4212. GL_SHADER_STORAGE_BUFFER_BINDING = $90D3;
  4213. GL_SHADER_STORAGE_BUFFER_START = $90D4;
  4214. GL_SHADER_STORAGE_BUFFER_SIZE = $90D5;
  4215. GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6;
  4216. GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7;
  4217. GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8;
  4218. GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9;
  4219. GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA;
  4220. GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB;
  4221. GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC;
  4222. GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD;
  4223. GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE;
  4224. GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF;
  4225. GL_SHADER_STORAGE_BARRIER_BIT = $2000;
  4226. GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
  4227. GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
  4228. GL_TEXTURE_BUFFER_OFFSET = $919D;
  4229. GL_TEXTURE_BUFFER_SIZE = $919E;
  4230. GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F;
  4231. GL_TEXTURE_VIEW_MIN_LEVEL = $82DB;
  4232. GL_TEXTURE_VIEW_NUM_LEVELS = $82DC;
  4233. GL_TEXTURE_VIEW_MIN_LAYER = $82DD;
  4234. GL_TEXTURE_VIEW_NUM_LAYERS = $82DE;
  4235. GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
  4236. GL_VERTEX_ATTRIB_BINDING = $82D4;
  4237. GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5;
  4238. GL_VERTEX_BINDING_DIVISOR = $82D6;
  4239. GL_VERTEX_BINDING_OFFSET = $82D7;
  4240. GL_VERTEX_BINDING_STRIDE = $82D8;
  4241. GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9;
  4242. GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
  4243. // GL 4.4
  4244. GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
  4245. GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = $8221;
  4246. GL_TEXTURE_BUFFER_BINDING = $8C2A;
  4247. GL_MAP_PERSISTENT_BIT = $0040;
  4248. GL_MAP_COHERENT_BIT = $0080;
  4249. GL_DYNAMIC_STORAGE_BIT = $0100;
  4250. GL_CLIENT_STORAGE_BIT = $0200;
  4251. GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000;
  4252. GL_BUFFER_IMMUTABLE_STORAGE = $821F;
  4253. GL_BUFFER_STORAGE_FLAGS = $8220;
  4254. GL_CLEAR_TEXTURE = $9365;
  4255. GL_LOCATION_COMPONENT = $934A;
  4256. GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B;
  4257. GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C;
  4258. GL_QUERY_BUFFER = $9192;
  4259. GL_QUERY_BUFFER_BARRIER_BIT = $00008000;
  4260. GL_QUERY_BUFFER_BINDING = $9193;
  4261. GL_QUERY_RESULT_NO_WAIT = $9194;
  4262. GL_MIRROR_CLAMP_TO_EDGE = $8743;
  4263. // GL 4.5
  4264. GL_CONTEXT_LOST = $0507;
  4265. GL_NEGATIVE_ONE_TO_ONE = $935E;
  4266. GL_ZERO_TO_ONE = $935F;
  4267. GL_CLIP_ORIGIN = $935C;
  4268. GL_CLIP_DEPTH_MODE = $935D;
  4269. GL_QUERY_WAIT_INVERTED = $8E17;
  4270. GL_QUERY_NO_WAIT_INVERTED = $8E18;
  4271. GL_QUERY_BY_REGION_WAIT_INVERTED = $8E19;
  4272. GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A;
  4273. GL_MAX_CULL_DISTANCES = $82F9;
  4274. GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA;
  4275. GL_TEXTURE_TARGET = $1006;
  4276. GL_QUERY_TARGET = $82EA;
  4277. GL_TEXTURE_BINDING = $82EB;
  4278. GL_GUILTY_CONTEXT_RESET = $8253;
  4279. GL_INNOCENT_CONTEXT_RESET = $8254;
  4280. GL_UNKNOWN_CONTEXT_RESET = $8255;
  4281. GL_RESET_NOTIFICATION_STRATEGY = $8256;
  4282. GL_LOSE_CONTEXT_ON_RESET = $8252;
  4283. GL_NO_RESET_NOTIFICATION = $8261;
  4284. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004;
  4285. GL_CONTEXT_RELEASE_BEHAVIOR = $82FB;
  4286. GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC;
  4287. // GL_ATI_draw_buffers
  4288. GL_MAX_DRAW_BUFFERS_ATI = $8824;
  4289. GL_DRAW_BUFFER0_ATI = $8825;
  4290. GL_DRAW_BUFFER1_ATI = $8826;
  4291. GL_DRAW_BUFFER2_ATI = $8827;
  4292. GL_DRAW_BUFFER3_ATI = $8828;
  4293. GL_DRAW_BUFFER4_ATI = $8829;
  4294. GL_DRAW_BUFFER5_ATI = $882A;
  4295. GL_DRAW_BUFFER6_ATI = $882B;
  4296. GL_DRAW_BUFFER7_ATI = $882C;
  4297. GL_DRAW_BUFFER8_ATI = $882D;
  4298. GL_DRAW_BUFFER9_ATI = $882E;
  4299. GL_DRAW_BUFFER10_ATI = $882F;
  4300. GL_DRAW_BUFFER11_ATI = $8830;
  4301. GL_DRAW_BUFFER12_ATI = $8831;
  4302. GL_DRAW_BUFFER13_ATI = $8832;
  4303. GL_DRAW_BUFFER14_ATI = $8833;
  4304. GL_DRAW_BUFFER15_ATI = $8834;
  4305. // GL_ATI_element_array
  4306. GL_ELEMENT_ARRAY_ATI = $8768;
  4307. GL_ELEMENT_ARRAY_TYPE_ATI = $8769;
  4308. GL_ELEMENT_ARRAY_POINTER_ATI = $876A;
  4309. // GL_ATI_envmap_bumpmap
  4310. GL_BUMP_ROT_MATRIX_ATI = $8775;
  4311. GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776;
  4312. GL_BUMP_NUM_TEX_UNITS_ATI = $8777;
  4313. GL_BUMP_TEX_UNITS_ATI = $8778;
  4314. GL_DUDV_ATI = $8779;
  4315. GL_DU8DV8_ATI = $877A;
  4316. GL_BUMP_ENVMAP_ATI = $877B;
  4317. GL_BUMP_TARGET_ATI = $877C;
  4318. // GL_ATI_fragment_shader
  4319. GL_FRAGMENT_SHADER_ATI = $8920;
  4320. GL_REG_0_ATI = $8921;
  4321. GL_REG_1_ATI = $8922;
  4322. GL_REG_2_ATI = $8923;
  4323. GL_REG_3_ATI = $8924;
  4324. GL_REG_4_ATI = $8925;
  4325. GL_REG_5_ATI = $8926;
  4326. GL_REG_6_ATI = $8927;
  4327. GL_REG_7_ATI = $8928;
  4328. GL_REG_8_ATI = $8929;
  4329. GL_REG_9_ATI = $892A;
  4330. GL_REG_10_ATI = $892B;
  4331. GL_REG_11_ATI = $892C;
  4332. GL_REG_12_ATI = $892D;
  4333. GL_REG_13_ATI = $892E;
  4334. GL_REG_14_ATI = $892F;
  4335. GL_REG_15_ATI = $8930;
  4336. GL_REG_16_ATI = $8931;
  4337. GL_REG_17_ATI = $8932;
  4338. GL_REG_18_ATI = $8933;
  4339. GL_REG_19_ATI = $8934;
  4340. GL_REG_20_ATI = $8935;
  4341. GL_REG_21_ATI = $8936;
  4342. GL_REG_22_ATI = $8937;
  4343. GL_REG_23_ATI = $8938;
  4344. GL_REG_24_ATI = $8939;
  4345. GL_REG_25_ATI = $893A;
  4346. GL_REG_26_ATI = $893B;
  4347. GL_REG_27_ATI = $893C;
  4348. GL_REG_28_ATI = $893D;
  4349. GL_REG_29_ATI = $893E;
  4350. GL_REG_30_ATI = $893F;
  4351. GL_REG_31_ATI = $8940;
  4352. GL_CON_0_ATI = $8941;
  4353. GL_CON_1_ATI = $8942;
  4354. GL_CON_2_ATI = $8943;
  4355. GL_CON_3_ATI = $8944;
  4356. GL_CON_4_ATI = $8945;
  4357. GL_CON_5_ATI = $8946;
  4358. GL_CON_6_ATI = $8947;
  4359. GL_CON_7_ATI = $8948;
  4360. GL_CON_8_ATI = $8949;
  4361. GL_CON_9_ATI = $894A;
  4362. GL_CON_10_ATI = $894B;
  4363. GL_CON_11_ATI = $894C;
  4364. GL_CON_12_ATI = $894D;
  4365. GL_CON_13_ATI = $894E;
  4366. GL_CON_14_ATI = $894F;
  4367. GL_CON_15_ATI = $8950;
  4368. GL_CON_16_ATI = $8951;
  4369. GL_CON_17_ATI = $8952;
  4370. GL_CON_18_ATI = $8953;
  4371. GL_CON_19_ATI = $8954;
  4372. GL_CON_20_ATI = $8955;
  4373. GL_CON_21_ATI = $8956;
  4374. GL_CON_22_ATI = $8957;
  4375. GL_CON_23_ATI = $8958;
  4376. GL_CON_24_ATI = $8959;
  4377. GL_CON_25_ATI = $895A;
  4378. GL_CON_26_ATI = $895B;
  4379. GL_CON_27_ATI = $895C;
  4380. GL_CON_28_ATI = $895D;
  4381. GL_CON_29_ATI = $895E;
  4382. GL_CON_30_ATI = $895F;
  4383. GL_CON_31_ATI = $8960;
  4384. GL_MOV_ATI = $8961;
  4385. GL_ADD_ATI = $8963;
  4386. GL_MUL_ATI = $8964;
  4387. GL_SUB_ATI = $8965;
  4388. GL_DOT3_ATI = $8966;
  4389. GL_DOT4_ATI = $8967;
  4390. GL_MAD_ATI = $8968;
  4391. GL_LERP_ATI = $8969;
  4392. GL_CND_ATI = $896A;
  4393. GL_CND0_ATI = $896B;
  4394. GL_DOT2_ADD_ATI = $896C;
  4395. GL_SECONDARY_INTERPOLATOR_ATI = $896D;
  4396. GL_NUM_FRAGMENT_REGISTERS_ATI = $896E;
  4397. GL_NUM_FRAGMENT_CONSTANTS_ATI = $896F;
  4398. GL_NUM_PASSES_ATI = $8970;
  4399. GL_NUM_INSTRUCTIONS_PER_PASS_ATI = $8971;
  4400. GL_NUM_INSTRUCTIONS_TOTAL_ATI = $8972;
  4401. GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = $8973;
  4402. GL_NUM_LOOPBACK_COMPONENTS_ATI = $8974;
  4403. GL_COLOR_ALPHA_PAIRING_ATI = $8975;
  4404. GL_SWIZZLE_STR_ATI = $8976;
  4405. GL_SWIZZLE_STQ_ATI = $8977;
  4406. GL_SWIZZLE_STR_DR_ATI = $8978;
  4407. GL_SWIZZLE_STQ_DQ_ATI = $8979;
  4408. GL_SWIZZLE_STRQ_ATI = $897A;
  4409. GL_SWIZZLE_STRQ_DQ_ATI = $897B;
  4410. GL_RED_BIT_ATI = $00000001;
  4411. GL_GREEN_BIT_ATI = $00000002;
  4412. GL_BLUE_BIT_ATI = $00000004;
  4413. GL_2X_BIT_ATI = $00000001;
  4414. GL_4X_BIT_ATI = $00000002;
  4415. GL_8X_BIT_ATI = $00000004;
  4416. GL_HALF_BIT_ATI = $00000008;
  4417. GL_QUARTER_BIT_ATI = $00000010;
  4418. GL_EIGHTH_BIT_ATI = $00000020;
  4419. GL_SATURATE_BIT_ATI = $00000040;
  4420. GL_COMP_BIT_ATI = $00000002;
  4421. GL_NEGATE_BIT_ATI = $00000004;
  4422. GL_BIAS_BIT_ATI = $00000008;
  4423. // GL_ATI_pn_triangles
  4424. GL_PN_TRIANGLES_ATI = $87F0;
  4425. GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1;
  4426. GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2;
  4427. GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3;
  4428. GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4;
  4429. GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5;
  4430. GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6;
  4431. GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7;
  4432. GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8;
  4433. // GL_ATI_separate_stencil
  4434. GL_STENCIL_BACK_FUNC_ATI = $8800;
  4435. GL_STENCIL_BACK_FAIL_ATI = $8801;
  4436. GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802;
  4437. GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803;
  4438. // GL_ATI_text_fragment_shader
  4439. GL_TEXT_FRAGMENT_SHADER_ATI = $8200;
  4440. // GL_ATI_texture_env_combine3
  4441. GL_MODULATE_ADD_ATI = $8744;
  4442. GL_MODULATE_SIGNED_ADD_ATI = $8745;
  4443. GL_MODULATE_SUBTRACT_ATI = $8746;
  4444. // GL_ATI_texture_float
  4445. GL_RGBA_FLOAT32_ATI = $8814;
  4446. GL_RGB_FLOAT32_ATI = $8815;
  4447. GL_ALPHA_FLOAT32_ATI = $8816;
  4448. GL_INTENSITY_FLOAT32_ATI = $8817;
  4449. GL_LUMINANCE_FLOAT32_ATI = $8818;
  4450. GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819;
  4451. GL_RGBA_FLOAT16_ATI = $881A;
  4452. GL_RGB_FLOAT16_ATI = $881B;
  4453. GL_ALPHA_FLOAT16_ATI = $881C;
  4454. GL_INTENSITY_FLOAT16_ATI = $881D;
  4455. GL_LUMINANCE_FLOAT16_ATI = $881E;
  4456. GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F;
  4457. // GL_ATI_texture_mirror_once
  4458. GL_MIRROR_CLAMP_ATI = $8742;
  4459. GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743;
  4460. // GL_ATI_vertex_array_object
  4461. GL_STATIC_ATI = $8760;
  4462. GL_DYNAMIC_ATI = $8761;
  4463. GL_PRESERVE_ATI = $8762;
  4464. GL_DISCARD_ATI = $8763;
  4465. GL_OBJECT_BUFFER_SIZE_ATI = $8764;
  4466. GL_OBJECT_BUFFER_USAGE_ATI = $8765;
  4467. GL_ARRAY_OBJECT_BUFFER_ATI = $8766;
  4468. GL_ARRAY_OBJECT_OFFSET_ATI = $8767;
  4469. // GL_ATI_vertex_streams
  4470. GL_MAX_VERTEX_STREAMS_ATI = $876B;
  4471. GL_VERTEX_STREAM0_ATI = $876C;
  4472. GL_VERTEX_STREAM1_ATI = $876D;
  4473. GL_VERTEX_STREAM2_ATI = $876E;
  4474. GL_VERTEX_STREAM3_ATI = $876F;
  4475. GL_VERTEX_STREAM4_ATI = $8770;
  4476. GL_VERTEX_STREAM5_ATI = $8771;
  4477. GL_VERTEX_STREAM6_ATI = $8772;
  4478. GL_VERTEX_STREAM7_ATI = $8773;
  4479. GL_VERTEX_SOURCE_ATI = $8774;
  4480. // GL_ATI_meminfo
  4481. GL_VBO_FREE_MEMORY_ATI = $87FB;
  4482. GL_TEXTURE_FREE_MEMORY_ATI = $87FC;
  4483. GL_RENDERBUFFER_FREE_MEMORY_ATI = $87FD;
  4484. // GL_AMD_performance_monitor
  4485. GL_COUNTER_TYPE_AMD = $8BC0;
  4486. GL_COUNTER_RANGE_AMD = $8BC1;
  4487. GL_UNSIGNED_INT64_AMD = $8BC2;
  4488. GL_PERCENTAGE_AMD = $8BC3;
  4489. GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
  4490. GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
  4491. GL_PERFMON_RESULT_AMD = $8BC6;
  4492. // GL_AMD_vertex_shader_tesselator
  4493. GL_SAMPLER_BUFFER_AMD = $9001;
  4494. GL_INT_SAMPLER_BUFFER_AMD = $9002;
  4495. GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = $9003;
  4496. GL_TESSELLATION_MODE_AMD = $9004;
  4497. GL_TESSELLATION_FACTOR_AMD = $9005;
  4498. GL_DISCRETE_AMD = $9006;
  4499. GL_CONTINUOUS_AMD = $9007;
  4500. // GL_AMD_seamless_cubemap_per_texture
  4501. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  4502. // GL_AMD_name_gen_delete
  4503. GL_DATA_BUFFER_AMD = $9151;
  4504. GL_PERFORMANCE_MONITOR_AMD = $9152;
  4505. GL_QUERY_OBJECT_AMD = $9153;
  4506. GL_VERTEX_ARRAY_OBJECT_AMD = $9154;
  4507. GL_SAMPLER_OBJECT_AMD = $9155;
  4508. // GL_AMD_debug_output
  4509. GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = $9144;
  4510. GL_DEBUG_LOGGED_MESSAGES_AMD = $9145;
  4511. GL_DEBUG_SEVERITY_HIGH_AMD = $9146;
  4512. GL_DEBUG_SEVERITY_MEDIUM_AMD = $9147;
  4513. GL_DEBUG_SEVERITY_LOW_AMD = $9148;
  4514. GL_DEBUG_CATEGORY_API_ERROR_AMD = $9149;
  4515. GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = $914A;
  4516. GL_DEBUG_CATEGORY_DEPRECATION_AMD = $914B;
  4517. GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = $914C;
  4518. GL_DEBUG_CATEGORY_PERFORMANCE_AMD = $914D;
  4519. GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = $914E;
  4520. GL_DEBUG_CATEGORY_APPLICATION_AMD = $914F;
  4521. GL_DEBUG_CATEGORY_OTHER_AMD = $9150;
  4522. // GL_AMD_depth_clamp_separate
  4523. GL_DEPTH_CLAMP_NEAR_AMD = $901E;
  4524. GL_DEPTH_CLAMP_FAR_AMD = $901F;
  4525. // GL_EXT_422_pixels
  4526. GL_422_EXT = $80CC;
  4527. GL_422_REV_EXT = $80CD;
  4528. GL_422_AVERAGE_EXT = $80CE;
  4529. GL_422_REV_AVERAGE_EXT = $80CF;
  4530. // GL_EXT_abgr
  4531. GL_ABGR_EXT = $8000;
  4532. // GL_EXT_bgra
  4533. GL_BGR_EXT = $80E0;
  4534. GL_BGRA_EXT = $80E1;
  4535. // GL_EXT_blend_color
  4536. GL_CONSTANT_COLOR_EXT = $8001;
  4537. GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
  4538. GL_CONSTANT_ALPHA_EXT = $8003;
  4539. GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
  4540. GL_BLEND_COLOR_EXT = $8005;
  4541. // GL_EXT_blend_func_separate
  4542. GL_BLEND_DST_RGB_EXT = $80C8;
  4543. GL_BLEND_SRC_RGB_EXT = $80C9;
  4544. GL_BLEND_DST_ALPHA_EXT = $80CA;
  4545. GL_BLEND_SRC_ALPHA_EXT = $80CB;
  4546. // GL_EXT_blend_minmax
  4547. GL_FUNC_ADD_EXT = $8006;
  4548. GL_MIN_EXT = $8007;
  4549. GL_MAX_EXT = $8008;
  4550. GL_BLEND_EQUATION_EXT = $8009;
  4551. // GL_EXT_blend_subtract
  4552. GL_FUNC_SUBTRACT_EXT = $800A;
  4553. GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
  4554. // GL_EXT_clip_volume_hint
  4555. GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
  4556. // GL_EXT_cmyka
  4557. GL_CMYK_EXT = $800C;
  4558. GL_CMYKA_EXT = $800D;
  4559. GL_PACK_CMYK_HINT_EXT = $800E;
  4560. GL_UNPACK_CMYK_HINT_EXT = $800F;
  4561. // GL_EXT_compiled_vertex_array
  4562. GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
  4563. GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
  4564. // GL_EXT_convolution
  4565. GL_CONVOLUTION_1D_EXT = $8010;
  4566. GL_CONVOLUTION_2D_EXT = $8011;
  4567. GL_SEPARABLE_2D_EXT = $8012;
  4568. GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
  4569. GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
  4570. GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
  4571. GL_REDUCE_EXT = $8016;
  4572. GL_CONVOLUTION_FORMAT_EXT = $8017;
  4573. GL_CONVOLUTION_WIDTH_EXT = $8018;
  4574. GL_CONVOLUTION_HEIGHT_EXT = $8019;
  4575. GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
  4576. GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
  4577. GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
  4578. GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
  4579. GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
  4580. GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
  4581. GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
  4582. GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
  4583. GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
  4584. GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
  4585. // GL_EXT_coordinate_frame
  4586. GL_TANGENT_ARRAY_EXT = $8439;
  4587. GL_BINORMAL_ARRAY_EXT = $843A;
  4588. GL_CURRENT_TANGENT_EXT = $843B;
  4589. GL_CURRENT_BINORMAL_EXT = $843C;
  4590. GL_TANGENT_ARRAY_TYPE_EXT = $843E;
  4591. GL_TANGENT_ARRAY_STRIDE_EXT = $843F;
  4592. GL_BINORMAL_ARRAY_TYPE_EXT = $8440;
  4593. GL_BINORMAL_ARRAY_STRIDE_EXT = $8441;
  4594. GL_TANGENT_ARRAY_POINTER_EXT = $8442;
  4595. GL_BINORMAL_ARRAY_POINTER_EXT = $8443;
  4596. GL_MAP1_TANGENT_EXT = $8444;
  4597. GL_MAP2_TANGENT_EXT = $8445;
  4598. GL_MAP1_BINORMAL_EXT = $8446;
  4599. GL_MAP2_BINORMAL_EXT = $8447;
  4600. // GL_EXT_cull_vertex
  4601. GL_CULL_VERTEX_EXT = $81AA;
  4602. GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB;
  4603. GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC;
  4604. // GL_EXT_draw_range_elements
  4605. GL_MAX_ELEMENTS_VERTICES_EXT = $80E8;
  4606. GL_MAX_ELEMENTS_INDICES_EXT = $80E9;
  4607. // GL_EXT_fog_coord
  4608. GL_FOG_COORDINATE_SOURCE_EXT = $8450;
  4609. GL_FOG_COORDINATE_EXT = $8451;
  4610. GL_FRAGMENT_DEPTH_EXT = $8452;
  4611. GL_CURRENT_FOG_COORDINATE_EXT = $8453;
  4612. GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
  4613. GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
  4614. GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
  4615. GL_FOG_COORDINATE_ARRAY_EXT = $8457;
  4616. // GL_EXT_framebuffer_object
  4617. GL_FRAMEBUFFER_EXT = $8D40;
  4618. GL_RENDERBUFFER_EXT = $8D41;
  4619. GL_STENCIL_INDEX_EXT = $8D45;
  4620. GL_STENCIL_INDEX1_EXT = $8D46;
  4621. GL_STENCIL_INDEX4_EXT = $8D47;
  4622. GL_STENCIL_INDEX8_EXT = $8D48;
  4623. GL_STENCIL_INDEX16_EXT = $8D49;
  4624. GL_RENDERBUFFER_WIDTH_EXT = $8D42;
  4625. GL_RENDERBUFFER_HEIGHT_EXT = $8D43;
  4626. GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44;
  4627. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0;
  4628. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1;
  4629. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2;
  4630. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3;
  4631. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4;
  4632. GL_COLOR_ATTACHMENT0_EXT = $8CE0;
  4633. GL_COLOR_ATTACHMENT1_EXT = $8CE1;
  4634. GL_COLOR_ATTACHMENT2_EXT = $8CE2;
  4635. GL_COLOR_ATTACHMENT3_EXT = $8CE3;
  4636. GL_COLOR_ATTACHMENT4_EXT = $8CE4;
  4637. GL_COLOR_ATTACHMENT5_EXT = $8CE5;
  4638. GL_COLOR_ATTACHMENT6_EXT = $8CE6;
  4639. GL_COLOR_ATTACHMENT7_EXT = $8CE7;
  4640. GL_COLOR_ATTACHMENT8_EXT = $8CE8;
  4641. GL_COLOR_ATTACHMENT9_EXT = $8CE9;
  4642. GL_COLOR_ATTACHMENT10_EXT = $8CEA;
  4643. GL_COLOR_ATTACHMENT11_EXT = $8CEB;
  4644. GL_COLOR_ATTACHMENT12_EXT = $8CEC;
  4645. GL_COLOR_ATTACHMENT13_EXT = $8CED;
  4646. GL_COLOR_ATTACHMENT14_EXT = $8CEE;
  4647. GL_COLOR_ATTACHMENT15_EXT = $8CEF;
  4648. GL_DEPTH_ATTACHMENT_EXT = $8D00;
  4649. GL_STENCIL_ATTACHMENT_EXT = $8D20;
  4650. GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5;
  4651. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6;
  4652. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7;
  4653. GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8;
  4654. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9;
  4655. GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA;
  4656. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB;
  4657. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC;
  4658. GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD;
  4659. GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE;
  4660. GL_FRAMEBUFFER_BINDING_EXT = $8CA6;
  4661. GL_RENDERBUFFER_BINDING_EXT = $8CA7;
  4662. GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF;
  4663. GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8;
  4664. GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506;
  4665. // GL_EXT_histogram
  4666. GL_HISTOGRAM_EXT = $8024;
  4667. GL_PROXY_HISTOGRAM_EXT = $8025;
  4668. GL_HISTOGRAM_WIDTH_EXT = $8026;
  4669. GL_HISTOGRAM_FORMAT_EXT = $8027;
  4670. GL_HISTOGRAM_RED_SIZE_EXT = $8028;
  4671. GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
  4672. GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
  4673. GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
  4674. GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
  4675. GL_HISTOGRAM_SINK_EXT = $802D;
  4676. GL_MINMAX_EXT = $802E;
  4677. GL_MINMAX_FORMAT_EXT = $802F;
  4678. GL_MINMAX_SINK_EXT = $8030;
  4679. GL_TABLE_TOO_LARGE_EXT = $8031;
  4680. // GL_EXT_index_array_formats
  4681. GL_IUI_V2F_EXT = $81AD;
  4682. GL_IUI_V3F_EXT = $81AE;
  4683. GL_IUI_N3F_V2F_EXT = $81AF;
  4684. GL_IUI_N3F_V3F_EXT = $81B0;
  4685. GL_T2F_IUI_V2F_EXT = $81B1;
  4686. GL_T2F_IUI_V3F_EXT = $81B2;
  4687. GL_T2F_IUI_N3F_V2F_EXT = $81B3;
  4688. GL_T2F_IUI_N3F_V3F_EXT = $81B4;
  4689. // GL_EXT_index_func
  4690. GL_INDEX_TEST_EXT = $81B5;
  4691. GL_INDEX_TEST_FUNC_EXT = $81B6;
  4692. GL_INDEX_TEST_REF_EXT = $81B7;
  4693. // GL_EXT_index_material
  4694. GL_INDEX_MATERIAL_EXT = $81B8;
  4695. GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9;
  4696. GL_INDEX_MATERIAL_FACE_EXT = $81BA;
  4697. // GL_EXT_light_texture
  4698. GL_FRAGMENT_MATERIAL_EXT = $8349;
  4699. GL_FRAGMENT_NORMAL_EXT = $834A;
  4700. GL_FRAGMENT_COLOR_EXT = $834C;
  4701. GL_ATTENUATION_EXT = $834D;
  4702. GL_SHADOW_ATTENUATION_EXT = $834E;
  4703. GL_TEXTURE_APPLICATION_MODE_EXT = $834F;
  4704. GL_TEXTURE_LIGHT_EXT = $8350;
  4705. GL_TEXTURE_MATERIAL_FACE_EXT = $8351;
  4706. GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352;
  4707. // GL_EXT_multisample
  4708. GL_MULTISAMPLE_EXT = $809D;
  4709. GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E;
  4710. GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F;
  4711. GL_SAMPLE_MASK_EXT = $80A0;
  4712. GL_1PASS_EXT = $80A1;
  4713. GL_2PASS_0_EXT = $80A2;
  4714. GL_2PASS_1_EXT = $80A3;
  4715. GL_4PASS_0_EXT = $80A4;
  4716. GL_4PASS_1_EXT = $80A5;
  4717. GL_4PASS_2_EXT = $80A6;
  4718. GL_4PASS_3_EXT = $80A7;
  4719. GL_SAMPLE_BUFFERS_EXT = $80A8;
  4720. GL_SAMPLES_EXT = $80A9;
  4721. GL_SAMPLE_MASK_VALUE_EXT = $80AA;
  4722. GL_SAMPLE_MASK_INVERT_EXT = $80AB;
  4723. GL_SAMPLE_PATTERN_EXT = $80AC;
  4724. GL_MULTISAMPLE_BIT_EXT = $20000000;
  4725. // GL_EXT_packed_pixels
  4726. GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
  4727. GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
  4728. GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
  4729. GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
  4730. GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
  4731. // GL_EXT_paletted_texture
  4732. GL_COLOR_INDEX1_EXT = $80E2;
  4733. GL_COLOR_INDEX2_EXT = $80E3;
  4734. GL_COLOR_INDEX4_EXT = $80E4;
  4735. GL_COLOR_INDEX8_EXT = $80E5;
  4736. GL_COLOR_INDEX12_EXT = $80E6;
  4737. GL_COLOR_INDEX16_EXT = $80E7;
  4738. GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
  4739. // GL_EXT_pixel_transform
  4740. GL_PIXEL_TRANSFORM_2D_EXT = $8330;
  4741. GL_PIXEL_MAG_FILTER_EXT = $8331;
  4742. GL_PIXEL_MIN_FILTER_EXT = $8332;
  4743. GL_PIXEL_CUBIC_WEIGHT_EXT = $8333;
  4744. GL_CUBIC_EXT = $8334;
  4745. GL_AVERAGE_EXT = $8335;
  4746. GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336;
  4747. GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337;
  4748. GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338;
  4749. // GL_EXT_point_parameters
  4750. GL_POINT_SIZE_MIN_EXT = $8126;
  4751. GL_POINT_SIZE_MAX_EXT = $8127;
  4752. GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
  4753. GL_DISTANCE_ATTENUATION_EXT = $8129;
  4754. // GL_EXT_polygon_offset
  4755. GL_POLYGON_OFFSET_EXT = $8037;
  4756. GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
  4757. GL_POLYGON_OFFSET_BIAS_EXT = $8039;
  4758. // GL_EXT_rescale_normal
  4759. GL_RESCALE_NORMAL_EXT = $803A;
  4760. // GL_EXT_secondary_color
  4761. GL_COLOR_SUM_EXT = $8458;
  4762. GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
  4763. GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
  4764. GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
  4765. GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
  4766. GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
  4767. GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
  4768. // GL_EXT_separate_specular_color
  4769. GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
  4770. GL_SINGLE_COLOR_EXT = $81F9;
  4771. GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
  4772. // GL_EXT_shared_texture_palette
  4773. GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
  4774. // GL_EXT_stencil_two_side
  4775. GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
  4776. GL_ACTIVE_STENCIL_FACE_EXT = $8911;
  4777. // GL_EXT_stencil_wrap
  4778. GL_INCR_WRAP_EXT = $8507;
  4779. GL_DECR_WRAP_EXT = $8508;
  4780. // GL_EXT_texture
  4781. GL_ALPHA4_EXT = $803B;
  4782. GL_ALPHA8_EXT = $803C;
  4783. GL_ALPHA12_EXT = $803D;
  4784. GL_ALPHA16_EXT = $803E;
  4785. GL_LUMINANCE4_EXT = $803F;
  4786. GL_LUMINANCE8_EXT = $8040;
  4787. GL_LUMINANCE12_EXT = $8041;
  4788. GL_LUMINANCE16_EXT = $8042;
  4789. GL_LUMINANCE4_ALPHA4_EXT = $8043;
  4790. GL_LUMINANCE6_ALPHA2_EXT = $8044;
  4791. GL_LUMINANCE8_ALPHA8_EXT = $8045;
  4792. GL_LUMINANCE12_ALPHA4_EXT = $8046;
  4793. GL_LUMINANCE12_ALPHA12_EXT = $8047;
  4794. GL_LUMINANCE16_ALPHA16_EXT = $8048;
  4795. GL_INTENSITY_EXT = $8049;
  4796. GL_INTENSITY4_EXT = $804A;
  4797. GL_INTENSITY8_EXT = $804B;
  4798. GL_INTENSITY12_EXT = $804C;
  4799. GL_INTENSITY16_EXT = $804D;
  4800. GL_RGB2_EXT = $804E;
  4801. GL_RGB4_EXT = $804F;
  4802. GL_RGB5_EXT = $8050;
  4803. GL_RGB8_EXT = $8051;
  4804. GL_RGB10_EXT = $8052;
  4805. GL_RGB12_EXT = $8053;
  4806. GL_RGB16_EXT = $8054;
  4807. GL_RGBA2_EXT = $8055;
  4808. GL_RGBA4_EXT = $8056;
  4809. GL_RGB5_A1_EXT = $8057;
  4810. GL_RGBA8_EXT = $8058;
  4811. GL_RGB10_A2_EXT = $8059;
  4812. GL_RGBA12_EXT = $805A;
  4813. GL_RGBA16_EXT = $805B;
  4814. GL_TEXTURE_RED_SIZE_EXT = $805C;
  4815. GL_TEXTURE_GREEN_SIZE_EXT = $805D;
  4816. GL_TEXTURE_BLUE_SIZE_EXT = $805E;
  4817. GL_TEXTURE_ALPHA_SIZE_EXT = $805F;
  4818. GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060;
  4819. GL_TEXTURE_INTENSITY_SIZE_EXT = $8061;
  4820. GL_REPLACE_EXT = $8062;
  4821. GL_PROXY_TEXTURE_1D_EXT = $8063;
  4822. GL_PROXY_TEXTURE_2D_EXT = $8064;
  4823. GL_TEXTURE_TOO_LARGE_EXT = $8065;
  4824. // GL_EXT_texture3D
  4825. GL_PACK_SKIP_IMAGES_EXT = $806B;
  4826. GL_PACK_IMAGE_HEIGHT_EXT = $806C;
  4827. GL_UNPACK_SKIP_IMAGES_EXT = $806D;
  4828. GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
  4829. GL_TEXTURE_3D_EXT = $806F;
  4830. GL_PROXY_TEXTURE_3D_EXT = $8070;
  4831. GL_TEXTURE_DEPTH_EXT = $8071;
  4832. GL_TEXTURE_WRAP_R_EXT = $8072;
  4833. GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
  4834. // GL_EXT_texture_compression_s3tc
  4835. GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
  4836. GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
  4837. GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
  4838. GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
  4839. // GL_EXT_texture_cube_map
  4840. GL_NORMAL_MAP_EXT = $8511;
  4841. GL_REFLECTION_MAP_EXT = $8512;
  4842. GL_TEXTURE_CUBE_MAP_EXT = $8513;
  4843. GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514;
  4844. GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515;
  4845. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516;
  4846. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517;
  4847. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518;
  4848. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519;
  4849. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A;
  4850. GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B;
  4851. GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C;
  4852. // GL_EXT_texture_edge_clamp
  4853. GL_CLAMP_TO_EDGE_EXT = $812F;
  4854. // GL_EXT_texture_env_combine
  4855. GL_COMBINE_EXT = $8570;
  4856. GL_COMBINE_RGB_EXT = $8571;
  4857. GL_COMBINE_ALPHA_EXT = $8572;
  4858. GL_RGB_SCALE_EXT = $8573;
  4859. GL_ADD_SIGNED_EXT = $8574;
  4860. GL_INTERPOLATE_EXT = $8575;
  4861. GL_CONSTANT_EXT = $8576;
  4862. GL_PRIMARY_COLOR_EXT = $8577;
  4863. GL_PREVIOUS_EXT = $8578;
  4864. GL_SOURCE0_RGB_EXT = $8580;
  4865. GL_SOURCE1_RGB_EXT = $8581;
  4866. GL_SOURCE2_RGB_EXT = $8582;
  4867. GL_SOURCE0_ALPHA_EXT = $8588;
  4868. GL_SOURCE1_ALPHA_EXT = $8589;
  4869. GL_SOURCE2_ALPHA_EXT = $858A;
  4870. GL_OPERAND0_RGB_EXT = $8590;
  4871. GL_OPERAND1_RGB_EXT = $8591;
  4872. GL_OPERAND2_RGB_EXT = $8592;
  4873. GL_OPERAND0_ALPHA_EXT = $8598;
  4874. GL_OPERAND1_ALPHA_EXT = $8599;
  4875. GL_OPERAND2_ALPHA_EXT = $859A;
  4876. // GL_EXT_texture_env_dot3
  4877. GL_DOT3_RGB_EXT = $8740;
  4878. GL_DOT3_RGBA_EXT = $8741;
  4879. // GL_EXT_texture_filter_anisotropic
  4880. GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
  4881. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
  4882. // GL_EXT_texture_lod_bias
  4883. GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
  4884. GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
  4885. GL_TEXTURE_LOD_BIAS_EXT = $8501;
  4886. // GL_EXT_texture_object
  4887. GL_TEXTURE_PRIORITY_EXT = $8066;
  4888. GL_TEXTURE_RESIDENT_EXT = $8067;
  4889. GL_TEXTURE_1D_BINDING_EXT = $8068;
  4890. GL_TEXTURE_2D_BINDING_EXT = $8069;
  4891. GL_TEXTURE_3D_BINDING_EXT = $806A;
  4892. // GL_EXT_texture_perturb_normal
  4893. GL_PERTURB_EXT = $85AE;
  4894. GL_TEXTURE_NORMAL_EXT = $85AF;
  4895. // GL_EXT_texture_rectangle
  4896. GL_TEXTURE_RECTANGLE_EXT = $84F5;
  4897. GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6;
  4898. GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7;
  4899. GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8;
  4900. // GL_EXT_vertex_array
  4901. GL_VERTEX_ARRAY_EXT = $8074;
  4902. GL_NORMAL_ARRAY_EXT = $8075;
  4903. GL_COLOR_ARRAY_EXT = $8076;
  4904. GL_INDEX_ARRAY_EXT = $8077;
  4905. GL_TEXTURE_COORD_ARRAY_EXT = $8078;
  4906. GL_EDGE_FLAG_ARRAY_EXT = $8079;
  4907. GL_VERTEX_ARRAY_SIZE_EXT = $807A;
  4908. GL_VERTEX_ARRAY_TYPE_EXT = $807B;
  4909. GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
  4910. GL_VERTEX_ARRAY_COUNT_EXT = $807D;
  4911. GL_NORMAL_ARRAY_TYPE_EXT = $807E;
  4912. GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
  4913. GL_NORMAL_ARRAY_COUNT_EXT = $8080;
  4914. GL_COLOR_ARRAY_SIZE_EXT = $8081;
  4915. GL_COLOR_ARRAY_TYPE_EXT = $8082;
  4916. GL_COLOR_ARRAY_STRIDE_EXT = $8083;
  4917. GL_COLOR_ARRAY_COUNT_EXT = $8084;
  4918. GL_INDEX_ARRAY_TYPE_EXT = $8085;
  4919. GL_INDEX_ARRAY_STRIDE_EXT = $8086;
  4920. GL_INDEX_ARRAY_COUNT_EXT = $8087;
  4921. GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
  4922. GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
  4923. GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
  4924. GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
  4925. GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
  4926. GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
  4927. GL_VERTEX_ARRAY_POINTER_EXT = $808E;
  4928. GL_NORMAL_ARRAY_POINTER_EXT = $808F;
  4929. GL_COLOR_ARRAY_POINTER_EXT = $8090;
  4930. GL_INDEX_ARRAY_POINTER_EXT = $8091;
  4931. GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
  4932. GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
  4933. // GL_EXT_vertex_shader
  4934. GL_VERTEX_SHADER_EXT = $8780;
  4935. GL_VERTEX_SHADER_BINDING_EXT = $8781;
  4936. GL_OP_INDEX_EXT = $8782;
  4937. GL_OP_NEGATE_EXT = $8783;
  4938. GL_OP_DOT3_EXT = $8784;
  4939. GL_OP_DOT4_EXT = $8785;
  4940. GL_OP_MUL_EXT = $8786;
  4941. GL_OP_ADD_EXT = $8787;
  4942. GL_OP_MADD_EXT = $8788;
  4943. GL_OP_FRAC_EXT = $8789;
  4944. GL_OP_MAX_EXT = $878A;
  4945. GL_OP_MIN_EXT = $878B;
  4946. GL_OP_SET_GE_EXT = $878C;
  4947. GL_OP_SET_LT_EXT = $878D;
  4948. GL_OP_CLAMP_EXT = $878E;
  4949. GL_OP_FLOOR_EXT = $878F;
  4950. GL_OP_ROUND_EXT = $8790;
  4951. GL_OP_EXP_BASE_2_EXT = $8791;
  4952. GL_OP_LOG_BASE_2_EXT = $8792;
  4953. GL_OP_POWER_EXT = $8793;
  4954. GL_OP_RECIP_EXT = $8794;
  4955. GL_OP_RECIP_SQRT_EXT = $8795;
  4956. GL_OP_SUB_EXT = $8796;
  4957. GL_OP_CROSS_PRODUCT_EXT = $8797;
  4958. GL_OP_MULTIPLY_MATRIX_EXT = $8798;
  4959. GL_OP_MOV_EXT = $8799;
  4960. GL_OUTPUT_VERTEX_EXT = $879A;
  4961. GL_OUTPUT_COLOR0_EXT = $879B;
  4962. GL_OUTPUT_COLOR1_EXT = $879C;
  4963. GL_OUTPUT_TEXTURE_COORD0_EXT = $879D;
  4964. GL_OUTPUT_TEXTURE_COORD1_EXT = $879E;
  4965. GL_OUTPUT_TEXTURE_COORD2_EXT = $879F;
  4966. GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0;
  4967. GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1;
  4968. GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2;
  4969. GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3;
  4970. GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4;
  4971. GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5;
  4972. GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6;
  4973. GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7;
  4974. GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8;
  4975. GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9;
  4976. GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA;
  4977. GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB;
  4978. GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC;
  4979. GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD;
  4980. GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE;
  4981. GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF;
  4982. GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0;
  4983. GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1;
  4984. GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2;
  4985. GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3;
  4986. GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4;
  4987. GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5;
  4988. GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6;
  4989. GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7;
  4990. GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8;
  4991. GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9;
  4992. GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA;
  4993. GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB;
  4994. GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC;
  4995. GL_OUTPUT_FOG_EXT = $87BD;
  4996. GL_SCALAR_EXT = $87BE;
  4997. GL_VECTOR_EXT = $87BF;
  4998. GL_MATRIX_EXT = $87C0;
  4999. GL_VARIANT_EXT = $87C1;
  5000. GL_INVARIANT_EXT = $87C2;
  5001. GL_LOCAL_CONSTANT_EXT = $87C3;
  5002. GL_LOCAL_EXT = $87C4;
  5003. GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5;
  5004. GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6;
  5005. GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7;
  5006. GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8;
  5007. GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9;
  5008. GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA;
  5009. GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB;
  5010. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC;
  5011. GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD;
  5012. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;
  5013. GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF;
  5014. GL_VERTEX_SHADER_VARIANTS_EXT = $87D0;
  5015. GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1;
  5016. GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2;
  5017. GL_VERTEX_SHADER_LOCALS_EXT = $87D3;
  5018. GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4;
  5019. GL_X_EXT = $87D5;
  5020. GL_Y_EXT = $87D6;
  5021. GL_Z_EXT = $87D7;
  5022. GL_W_EXT = $87D8;
  5023. GL_NEGATIVE_X_EXT = $87D9;
  5024. GL_NEGATIVE_Y_EXT = $87DA;
  5025. GL_NEGATIVE_Z_EXT = $87DB;
  5026. GL_NEGATIVE_W_EXT = $87DC;
  5027. GL_ZERO_EXT = $87DD;
  5028. GL_ONE_EXT = $87DE;
  5029. GL_NEGATIVE_ONE_EXT = $87DF;
  5030. GL_NORMALIZED_RANGE_EXT = $87E0;
  5031. GL_FULL_RANGE_EXT = $87E1;
  5032. GL_CURRENT_VERTEX_EXT = $87E2;
  5033. GL_MVP_MATRIX_EXT = $87E3;
  5034. GL_VARIANT_VALUE_EXT = $87E4;
  5035. GL_VARIANT_DATATYPE_EXT = $87E5;
  5036. GL_VARIANT_ARRAY_STRIDE_EXT = $87E6;
  5037. GL_VARIANT_ARRAY_TYPE_EXT = $87E7;
  5038. GL_VARIANT_ARRAY_EXT = $87E8;
  5039. GL_VARIANT_ARRAY_POINTER_EXT = $87E9;
  5040. GL_INVARIANT_VALUE_EXT = $87EA;
  5041. GL_INVARIANT_DATATYPE_EXT = $87EB;
  5042. GL_LOCAL_CONSTANT_VALUE_EXT = $87EC;
  5043. GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED;
  5044. // GL_EXT_vertex_weighting
  5045. GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3;
  5046. GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
  5047. GL_MODELVIEW0_MATRIX_EXT = $0BA6;
  5048. GL_MODELVIEW1_MATRIX_EXT = $8506;
  5049. GL_VERTEX_WEIGHTING_EXT = $8509;
  5050. GL_MODELVIEW0_EXT = $1700;
  5051. GL_MODELVIEW1_EXT = $850A;
  5052. GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
  5053. GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
  5054. GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
  5055. GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
  5056. GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
  5057. GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
  5058. // GL_EXT_depth_bounds_test
  5059. GL_DEPTH_BOUNDS_TEST_EXT = $8890;
  5060. GL_DEPTH_BOUNDS_EXT = $8891;
  5061. // GL_EXT_texture_mirror_clamp
  5062. GL_MIRROR_CLAMP_EXT = $8742;
  5063. GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
  5064. GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912;
  5065. // GL_EXT_blend_equation_separate
  5066. GL_BLEND_EQUATION_RGB_EXT = $8009;
  5067. GL_BLEND_EQUATION_ALPHA_EXT = $883D;
  5068. // GL_EXT_pixel_buffer_object
  5069. GL_PIXEL_PACK_BUFFER_EXT = $88EB;
  5070. GL_PIXEL_UNPACK_BUFFER_EXT = $88EC;
  5071. GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED;
  5072. GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF;
  5073. // GL_EXT_stencil_clear_tag
  5074. GL_STENCIL_TAG_BITS_EXT = $88F2;
  5075. GL_STENCIL_CLEAR_TAG_VALUE_EXT = $88F3;
  5076. // GL_EXT_packed_depth_stencil
  5077. GL_DEPTH_STENCIL_EXT = $84F9;
  5078. GL_UNSIGNED_INT_24_8_EXT = $84FA;
  5079. GL_DEPTH24_STENCIL8_EXT = $88F0;
  5080. GL_TEXTURE_STENCIL_SIZE_EXT = $88F1;
  5081. // GL_EXT_texture_sRGB
  5082. GL_SRGB_EXT = $8C40;
  5083. GL_SRGB8_EXT = $8C41;
  5084. GL_SRGB_ALPHA_EXT = $8C42;
  5085. GL_SRGB8_ALPHA8_EXT = $8C43;
  5086. GL_SLUMINANCE_ALPHA_EXT = $8C44;
  5087. GL_SLUMINANCE8_ALPHA8_EXT = $8C45;
  5088. GL_SLUMINANCE_EXT = $8C46;
  5089. GL_SLUMINANCE8_EXT = $8C47;
  5090. GL_COMPRESSED_SRGB_EXT = $8C48;
  5091. GL_COMPRESSED_SRGB_ALPHA_EXT = $8C49;
  5092. GL_COMPRESSED_SLUMINANCE_EXT = $8C4A;
  5093. GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = $8C4B;
  5094. GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C;
  5095. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D;
  5096. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E;
  5097. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F;
  5098. // GL_EXT_framebuffer_blit
  5099. GL_READ_FRAMEBUFFER_EXT = $8CA8;
  5100. GL_DRAW_FRAMEBUFFER_EXT = $8CA9;
  5101. GL_READ_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT;
  5102. GL_DRAW_FRAMEBUFFER_BINDING_EXT = $8CAA;
  5103. // GL_EXT_framebuffer_multisample
  5104. GL_RENDERBUFFER_SAMPLES_EXT = $8CAB;
  5105. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56;
  5106. GL_MAX_SAMPLES_EXT = $8D57;
  5107. // GL_EXT_timer_query
  5108. GL_TIME_ELAPSED_EXT = $88BF;
  5109. // GL_EXT_bindable_uniform
  5110. GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = $8DE2;
  5111. GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = $8DE3;
  5112. GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = $8DE4;
  5113. GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = $8DED;
  5114. GL_UNIFORM_BUFFER_EXT = $8DEE;
  5115. GL_UNIFORM_BUFFER_BINDING_EXT = $8DEF;
  5116. // GL_EXT_framebuffer_sRGB
  5117. GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  5118. WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20A9;
  5119. GL_FRAMEBUFFER_SRGB_EXT = $8DB9;
  5120. GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $8DBA;
  5121. // GL_EXT_geometry_shader4
  5122. GL_GEOMETRY_SHADER_EXT = $8DD9;
  5123. GL_GEOMETRY_VERTICES_OUT_EXT = $8DDA;
  5124. GL_GEOMETRY_INPUT_TYPE_EXT = $8DDB;
  5125. GL_GEOMETRY_OUTPUT_TYPE_EXT = $8DDC;
  5126. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29;
  5127. GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = $8DDD;
  5128. GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = $8DDE;
  5129. GL_MAX_VARYING_COMPONENTS_EXT = $8B4B;
  5130. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF;
  5131. GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0;
  5132. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1;
  5133. GL_LINES_ADJACENCY_EXT = $A;
  5134. GL_LINE_STRIP_ADJACENCY_EXT = $B;
  5135. GL_TRIANGLES_ADJACENCY_EXT = $C;
  5136. GL_TRIANGLE_STRIP_ADJACENCY_EXT = $D;
  5137. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8;
  5138. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = $8DA9;
  5139. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7;
  5140. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = $8CD4;
  5141. GL_PROGRAM_POINT_SIZE_EXT = $8642;
  5142. // GL_EXT_gpu_shader4
  5143. GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = $88FD;
  5144. GL_SAMPLER_1D_ARRAY_EXT = $8DC0;
  5145. GL_SAMPLER_2D_ARRAY_EXT = $8DC1;
  5146. GL_SAMPLER_BUFFER_EXT = $8DC2;
  5147. GL_SAMPLER_1D_ARRAY_SHADOW_EXT = $8DC3;
  5148. GL_SAMPLER_2D_ARRAY_SHADOW_EXT = $8DC4;
  5149. GL_SAMPLER_CUBE_SHADOW_EXT = $8DC5;
  5150. GL_UNSIGNED_INT_VEC2_EXT = $8DC6;
  5151. GL_UNSIGNED_INT_VEC3_EXT = $8DC7;
  5152. GL_UNSIGNED_INT_VEC4_EXT = $8DC8;
  5153. GL_INT_SAMPLER_1D_EXT = $8DC9;
  5154. GL_INT_SAMPLER_2D_EXT = $8DCA;
  5155. GL_INT_SAMPLER_3D_EXT = $8DCB;
  5156. GL_INT_SAMPLER_CUBE_EXT = $8DCC;
  5157. GL_INT_SAMPLER_2D_RECT_EXT = $8DCD;
  5158. GL_INT_SAMPLER_1D_ARRAY_EXT = $8DCE;
  5159. GL_INT_SAMPLER_2D_ARRAY_EXT = $8DCF;
  5160. GL_INT_SAMPLER_BUFFER_EXT = $8DD0;
  5161. GL_UNSIGNED_INT_SAMPLER_1D_EXT = $8DD1;
  5162. GL_UNSIGNED_INT_SAMPLER_2D_EXT = $8DD2;
  5163. GL_UNSIGNED_INT_SAMPLER_3D_EXT = $8DD3;
  5164. GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = $8DD4;
  5165. GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = $8DD5;
  5166. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = $8DD6;
  5167. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = $8DD7;
  5168. GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8;
  5169. GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = $8904;
  5170. GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = $8905;
  5171. // GL_EXT_packed_float
  5172. GL_R11F_G11F_B10F_EXT = $8C3A;
  5173. GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = $8C3B;
  5174. RGBA_SIGNED_COMPONENTS_EXT = $8C3C;
  5175. WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = $20A8;
  5176. GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  5177. GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  5178. // GL_EXT_texture_array
  5179. GL_TEXTURE_1D_ARRAY_EXT = $8C18;
  5180. GL_TEXTURE_2D_ARRAY_EXT = $8C1A;
  5181. GL_PROXY_TEXTURE_2D_ARRAY_EXT = $8C1B;
  5182. GL_PROXY_TEXTURE_1D_ARRAY_EXT = $8C19;
  5183. GL_TEXTURE_BINDING_1D_ARRAY_EXT = $8C1C;
  5184. GL_TEXTURE_BINDING_2D_ARRAY_EXT = $8C1D;
  5185. GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = $88FF;
  5186. GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = $884E;
  5187. // GL_EXT_texture_buffer_object
  5188. GL_TEXTURE_BUFFER_EXT = $8C2A;
  5189. GL_MAX_TEXTURE_BUFFER_SIZE_EXT = $8C2B;
  5190. GL_TEXTURE_BINDING_BUFFER_EXT = $8C2C;
  5191. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = $8C2D;
  5192. GL_TEXTURE_BUFFER_FORMAT_EXT = $8C2E;
  5193. // GL_EXT_texture_compression_latc
  5194. GL_COMPRESSED_LUMINANCE_LATC1_EXT = $8C70;
  5195. GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = $8C71;
  5196. GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = $8C72;
  5197. GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = $8C73;
  5198. // GL_EXT_texture_compression_rgtc
  5199. GL_COMPRESSED_RED_RGTC1_EXT = $8DBB;
  5200. GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = $8DBC;
  5201. GL_COMPRESSED_RED_GREEN_RGTC2_EXT = $8DBD;
  5202. GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = $8DBE;
  5203. // GL_EXT_texture_integer
  5204. GL_RGBA_INTEGER_MODE_EXT = $8D9E;
  5205. GL_RGBA32UI_EXT = $8D70;
  5206. GL_RGB32UI_EXT = $8D71;
  5207. GL_ALPHA32UI_EXT = $8D72;
  5208. GL_INTENSITY32UI_EXT = $8D73;
  5209. GL_LUMINANCE32UI_EXT = $8D74;
  5210. GL_LUMINANCE_ALPHA32UI_EXT = $8D75;
  5211. GL_RGBA16UI_EXT = $8D76;
  5212. GL_RGB16UI_EXT = $8D77;
  5213. GL_ALPHA16UI_EXT = $8D78;
  5214. GL_INTENSITY16UI_EXT = $8D79;
  5215. GL_LUMINANCE16UI_EXT = $8D7A;
  5216. GL_LUMINANCE_ALPHA16UI_EXT = $8D7B;
  5217. GL_RGBA8UI_EXT = $8D7C;
  5218. GL_RGB8UI_EXT = $8D7D;
  5219. GL_ALPHA8UI_EXT = $8D7E;
  5220. GL_INTENSITY8UI_EXT = $8D7F;
  5221. GL_LUMINANCE8UI_EXT = $8D80;
  5222. GL_LUMINANCE_ALPHA8UI_EXT = $8D81;
  5223. GL_RGBA32I_EXT = $8D82;
  5224. GL_RGB32I_EXT = $8D83;
  5225. GL_ALPHA32I_EXT = $8D84;
  5226. GL_INTENSITY32I_EXT = $8D85;
  5227. GL_LUMINANCE32I_EXT = $8D86;
  5228. GL_LUMINANCE_ALPHA32I_EXT = $8D87;
  5229. GL_RGBA16I_EXT = $8D88;
  5230. GL_RGB16I_EXT = $8D89;
  5231. GL_ALPHA16I_EXT = $8D8A;
  5232. GL_INTENSITY16I_EXT = $8D8B;
  5233. GL_LUMINANCE16I_EXT = $8D8C;
  5234. GL_LUMINANCE_ALPHA16I_EXT = $8D8D;
  5235. GL_RGBA8I_EXT = $8D8E;
  5236. GL_RGB8I_EXT = $8D8F;
  5237. GL_ALPHA8I_EXT = $8D90;
  5238. GL_INTENSITY8I_EXT = $8D91;
  5239. GL_LUMINANCE8I_EXT = $8D92;
  5240. GL_LUMINANCE_ALPHA8I_EXT = $8D93;
  5241. GL_RED_INTEGER_EXT = $8D94;
  5242. GL_GREEN_INTEGER_EXT = $8D95;
  5243. GL_BLUE_INTEGER_EXT = $8D96;
  5244. GL_ALPHA_INTEGER_EXT = $8D97;
  5245. GL_RGB_INTEGER_EXT = $8D98;
  5246. GL_RGBA_INTEGER_EXT = $8D99;
  5247. GL_BGR_INTEGER_EXT = $8D9A;
  5248. GL_BGRA_INTEGER_EXT = $8D9B;
  5249. GL_LUMINANCE_INTEGER_EXT = $8D9C;
  5250. GL_LUMINANCE_ALPHA_INTEGER_EXT = $8D9D;
  5251. // GL_EXT_texture_shared_exponent
  5252. GL_RGB9_E5_EXT = $8C3D;
  5253. GL_UNSIGNED_INT_5_9_9_9_REV_EXT = $8C3E;
  5254. GL_TEXTURE_SHARED_SIZE_EXT = $8C3F;
  5255. // GL_EXT_transform_feedback
  5256. GL_TRANSFORM_FEEDBACK_BUFFER_EXT = $8C8E;
  5257. GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = $8C84;
  5258. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = $8C85;
  5259. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = $8C8F;
  5260. GL_INTERLEAVED_ATTRIBS_EXT = $8C8C;
  5261. GL_SEPARATE_ATTRIBS_EXT = $8C8D;
  5262. GL_PRIMITIVES_GENERATED_EXT = $8C87;
  5263. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = $8C88;
  5264. GL_RASTERIZER_DISCARD_EXT = $8C89;
  5265. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = $8C8A;
  5266. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = $8C8B;
  5267. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = $8C80;
  5268. GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = $8C83;
  5269. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = $8C7F;
  5270. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = $8C76;
  5271. // GL_EXT_direct_state_access
  5272. GL_PROGRAM_MATRIX_EXT = $8E2D;
  5273. GL_TRANSPOSE_PROGRAM_MATRIX_EXT = $8E2E;
  5274. GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = $8E2F;
  5275. // GL_EXT_texture_swizzle
  5276. GL_TEXTURE_SWIZZLE_R_EXT = $8E42;
  5277. GL_TEXTURE_SWIZZLE_G_EXT = $8E43;
  5278. GL_TEXTURE_SWIZZLE_B_EXT = $8E44;
  5279. GL_TEXTURE_SWIZZLE_A_EXT = $8E45;
  5280. GL_TEXTURE_SWIZZLE_RGBA_EXT = $8E46;
  5281. // GL_EXT_provoking_vertex
  5282. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = $8E4C;
  5283. GL_FIRST_VERTEX_CONVENTION_EXT = $8E4D;
  5284. GL_LAST_VERTEX_CONVENTION_EXT = $8E4E;
  5285. GL_PROVOKING_VERTEX_EXT = $8E4F;
  5286. // GL_EXT_texture_snorm
  5287. GL_ALPHA_SNORM = $9010;
  5288. GL_LUMINANCE_SNORM = $9011;
  5289. GL_LUMINANCE_ALPHA_SNORM = $9012;
  5290. GL_INTENSITY_SNORM = $9013;
  5291. GL_ALPHA8_SNORM = $9014;
  5292. GL_LUMINANCE8_SNORM = $9015;
  5293. GL_LUMINANCE8_ALPHA8_SNORM = $9016;
  5294. GL_INTENSITY8_SNORM = $9017;
  5295. GL_ALPHA16_SNORM = $9018;
  5296. GL_LUMINANCE16_SNORM = $9019;
  5297. GL_LUMINANCE16_ALPHA16_SNORM = $901A;
  5298. GL_INTENSITY16_SNORM = $901B;
  5299. { reuse GL_RED_SNORM }
  5300. { reuse GL_RG_SNORM }
  5301. { reuse GL_RGB_SNORM }
  5302. { reuse GL_RGBA_SNORM }
  5303. { reuse GL_R8_SNORM }
  5304. { reuse GL_RG8_SNORM }
  5305. { reuse GL_RGB8_SNORM }
  5306. { reuse GL_RGBA8_SNORM }
  5307. { reuse GL_R16_SNORM }
  5308. { reuse GL_RG16_SNORM }
  5309. { reuse GL_RGB16_SNORM }
  5310. { reuse GL_RGBA16_SNORM }
  5311. { reuse GL_SIGNED_NORMALIZED }
  5312. // GL_EXT_separate_shader_objects
  5313. GL_ACTIVE_PROGRAM_EXT = $8B8D;
  5314. // GL_EXT_shader_image_load_store
  5315. GL_MAX_IMAGE_UNITS_EXT = $8F38;
  5316. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = $8F39;
  5317. GL_IMAGE_BINDING_NAME_EXT = $8F3A;
  5318. GL_IMAGE_BINDING_LEVEL_EXT = $8F3B;
  5319. GL_IMAGE_BINDING_LAYERED_EXT = $8F3C;
  5320. GL_IMAGE_BINDING_LAYER_EXT = $8F3D;
  5321. GL_IMAGE_BINDING_ACCESS_EXT = $8F3E;
  5322. GL_IMAGE_1D_EXT = $904C;
  5323. GL_IMAGE_2D_EXT = $904D;
  5324. GL_IMAGE_3D_EXT = $904E;
  5325. GL_IMAGE_2D_RECT_EXT = $904F;
  5326. GL_IMAGE_CUBE_EXT = $9050;
  5327. GL_IMAGE_BUFFER_EXT = $9051;
  5328. GL_IMAGE_1D_ARRAY_EXT = $9052;
  5329. GL_IMAGE_2D_ARRAY_EXT = $9053;
  5330. GL_IMAGE_CUBE_MAP_ARRAY_EXT = $9054;
  5331. GL_IMAGE_2D_MULTISAMPLE_EXT = $9055;
  5332. GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9056;
  5333. GL_INT_IMAGE_1D_EXT = $9057;
  5334. GL_INT_IMAGE_2D_EXT = $9058;
  5335. GL_INT_IMAGE_3D_EXT = $9059;
  5336. GL_INT_IMAGE_2D_RECT_EXT = $905A;
  5337. GL_INT_IMAGE_CUBE_EXT = $905B;
  5338. GL_INT_IMAGE_BUFFER_EXT = $905C;
  5339. GL_INT_IMAGE_1D_ARRAY_EXT = $905D;
  5340. GL_INT_IMAGE_2D_ARRAY_EXT = $905E;
  5341. GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $905F;
  5342. GL_INT_IMAGE_2D_MULTISAMPLE_EXT = $9060;
  5343. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9061;
  5344. GL_UNSIGNED_INT_IMAGE_1D_EXT = $9062;
  5345. GL_UNSIGNED_INT_IMAGE_2D_EXT = $9063;
  5346. GL_UNSIGNED_INT_IMAGE_3D_EXT = $9064;
  5347. GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = $9065;
  5348. GL_UNSIGNED_INT_IMAGE_CUBE_EXT = $9066;
  5349. GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = $9067;
  5350. GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = $9068;
  5351. GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = $9069;
  5352. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $906A;
  5353. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = $906B;
  5354. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $906C;
  5355. GL_MAX_IMAGE_SAMPLES_EXT = $906D;
  5356. GL_IMAGE_BINDING_FORMAT_EXT = $906E;
  5357. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = $00000001;
  5358. GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = $00000002;
  5359. GL_UNIFORM_BARRIER_BIT_EXT = $00000004;
  5360. GL_TEXTURE_FETCH_BARRIER_BIT_EXT = $00000008;
  5361. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = $00000020;
  5362. GL_COMMAND_BARRIER_BIT_EXT = $00000040;
  5363. GL_PIXEL_BUFFER_BARRIER_BIT_EXT = $00000080;
  5364. GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = $00000100;
  5365. GL_BUFFER_UPDATE_BARRIER_BIT_EXT = $00000200;
  5366. GL_FRAMEBUFFER_BARRIER_BIT_EXT = $00000400;
  5367. GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = $00000800;
  5368. GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = $00001000;
  5369. GL_ALL_BARRIER_BITS_EXT = $FFFFFFFF;
  5370. // GL_EXT_vertex_attrib_64bit
  5371. { reuse GL_DOUBLE }
  5372. GL_DOUBLE_VEC2_EXT = $8FFC;
  5373. GL_DOUBLE_VEC3_EXT = $8FFD;
  5374. GL_DOUBLE_VEC4_EXT = $8FFE;
  5375. GL_DOUBLE_MAT2_EXT = $8F46;
  5376. GL_DOUBLE_MAT3_EXT = $8F47;
  5377. GL_DOUBLE_MAT4_EXT = $8F48;
  5378. GL_DOUBLE_MAT2x3_EXT = $8F49;
  5379. GL_DOUBLE_MAT2x4_EXT = $8F4A;
  5380. GL_DOUBLE_MAT3x2_EXT = $8F4B;
  5381. GL_DOUBLE_MAT3x4_EXT = $8F4C;
  5382. GL_DOUBLE_MAT4x2_EXT = $8F4D;
  5383. GL_DOUBLE_MAT4x3_EXT = $8F4E;
  5384. // GL_EXT_texture_sRGB_decode
  5385. GL_TEXTURE_SRGB_DECODE_EXT = $8A48;
  5386. GL_DECODE_EXT = $8A49;
  5387. GL_SKIP_DECODE_EXT = $8A4A;
  5388. // GL_NV_texture_multisample
  5389. GL_TEXTURE_COVERAGE_SAMPLES_NV = $9045;
  5390. GL_TEXTURE_COLOR_SAMPLES_NV = $9046;
  5391. // GL_AMD_blend_minmax_factor
  5392. GL_FACTOR_MIN_AMD = $901C;
  5393. GL_FACTOR_MAX_AMD = $901D;
  5394. // GL_AMD_sample_positions
  5395. GL_SUBSAMPLE_DISTANCE_AMD = $883F;
  5396. // GL_EXT_x11_sync_object
  5397. GL_SYNC_X11_FENCE_EXT = $90E1;
  5398. // GL_EXT_framebuffer_multisample_blit_scaled
  5399. GL_SCALED_RESOLVE_FASTEST_EXT = $90BA;
  5400. GL_SCALED_RESOLVE_NICEST_EXT = $90BB;
  5401. // (4.3) GL_NV_path_rendering
  5402. GL_PATH_FORMAT_SVG_NV = $9070;
  5403. GL_PATH_FORMAT_PS_NV = $9071;
  5404. GL_STANDARD_FONT_NAME_NV = $9072;
  5405. GL_SYSTEM_FONT_NAME_NV = $9073;
  5406. GL_FILE_NAME_NV = $9074;
  5407. GL_PATH_STROKE_WIDTH_NV = $9075;
  5408. GL_PATH_END_CAPS_NV = $9076;
  5409. GL_PATH_INITIAL_END_CAP_NV = $9077;
  5410. GL_PATH_TERMINAL_END_CAP_NV = $9078;
  5411. GL_PATH_JOIN_STYLE_NV = $9079;
  5412. GL_PATH_MITER_LIMIT_NV = $907A;
  5413. GL_PATH_DASH_CAPS_NV = $907B;
  5414. GL_PATH_INITIAL_DASH_CAP_NV = $907C;
  5415. GL_PATH_TERMINAL_DASH_CAP_NV = $907D;
  5416. GL_PATH_DASH_OFFSET_NV = $907E;
  5417. GL_PATH_CLIENT_LENGTH_NV = $907F;
  5418. GL_PATH_FILL_MODE_NV = $9080;
  5419. GL_PATH_FILL_MASK_NV = $9081;
  5420. GL_PATH_FILL_COVER_MODE_NV = $9082;
  5421. GL_PATH_STROKE_COVER_MODE_NV = $9083;
  5422. GL_PATH_STROKE_MASK_NV = $9084;
  5423. GL_PATH_SAMPLE_QUALITY_NV = $9085;
  5424. GL_PATH_STROKE_BOUND_NV = $9086;
  5425. GL_PATH_STROKE_OVERSAMPLE_COUNT_NV= $9087;
  5426. GL_COUNT_UP_NV = $9088;
  5427. GL_COUNT_DOWN_NV = $9089;
  5428. GL_PATH_OBJECT_BOUNDING_BOX_NV = $908A;
  5429. GL_CONVEX_HULL_NV = $908B;
  5430. GL_MULTI_HULLS_NV = $908C;
  5431. GL_BOUNDING_BOX_NV = $908D;
  5432. GL_TRANSLATE_X_NV = $908E;
  5433. GL_TRANSLATE_Y_NV = $908F;
  5434. GL_TRANSLATE_2D_NV = $9090;
  5435. GL_TRANSLATE_3D_NV = $9091;
  5436. GL_AFFINE_2D_NV = $9092;
  5437. GL_PROJECTIVE_2D_NV = $9093;
  5438. GL_AFFINE_3D_NV = $9094;
  5439. GL_PROJECTIVE_3D_NV = $9095;
  5440. GL_TRANSPOSE_AFFINE_2D_NV = $9096;
  5441. GL_TRANSPOSE_PROJECTIVE_2D_NV = $9097;
  5442. GL_TRANSPOSE_AFFINE_3D_NV = $9098;
  5443. GL_TRANSPOSE_PROJECTIVE_3D_NV = $9099;
  5444. GL_UTF8_NV = $909A;
  5445. GL_UTF16_NV = $909B;
  5446. GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV= $909C;
  5447. GL_PATH_COMMAND_COUNT_NV = $909D;
  5448. GL_PATH_COORD_COUNT_NV = $909E;
  5449. GL_PATH_DASH_ARRAY_COUNT_NV = $909F;
  5450. GL_PATH_COMPUTED_LENGTH_NV = $90A0;
  5451. GL_PATH_FILL_BOUNDING_BOX_NV = $90A1;
  5452. GL_PATH_STROKE_BOUNDING_BOX_NV = $90A2;
  5453. GL_SQUARE_NV = $90A3;
  5454. GL_ROUND_NV = $90A4;
  5455. GL_TRIANGULAR_NV = $90A5;
  5456. GL_BEVEL_NV = $90A6;
  5457. GL_MITER_REVERT_NV = $90A7;
  5458. GL_MITER_TRUNCATE_NV = $90A8;
  5459. GL_SKIP_MISSING_GLYPH_NV = $90A9;
  5460. GL_USE_MISSING_GLYPH_NV = $90AA;
  5461. GL_PATH_ERROR_POSITION_NV = $90AB;
  5462. GL_PATH_FOG_GEN_MODE_NV = $90AC;
  5463. GL_ACCUM_ADJACENT_PAIRS_NV = $90AD;
  5464. GL_ADJACENT_PAIRS_NV = $90AE;
  5465. GL_FIRST_TO_REST_NV = $90AF;
  5466. GL_PATH_GEN_MODE_NV = $90B0;
  5467. GL_PATH_GEN_COEFF_NV = $90B1;
  5468. GL_PATH_GEN_COLOR_FORMAT_NV = $90B2;
  5469. GL_PATH_GEN_COMPONENTS_NV = $90B3;
  5470. GL_PATH_STENCIL_FUNC_NV = $90B7;
  5471. GL_PATH_STENCIL_REF_NV = $90B8;
  5472. GL_PATH_STENCIL_VALUE_MASK_NV = $90B9;
  5473. GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV= $90BD;
  5474. GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV= $90BE;
  5475. GL_PATH_COVER_DEPTH_FUNC_NV = $90BF;
  5476. GL_PATH_DASH_OFFSET_RESET_NV = $90B4;
  5477. GL_MOVE_TO_RESETS_NV = $90B5;
  5478. GL_MOVE_TO_CONTINUES_NV = $90B6;
  5479. GL_CLOSE_PATH_NV = $00;
  5480. GL_MOVE_TO_NV = $02;
  5481. GL_RELATIVE_MOVE_TO_NV = $03;
  5482. GL_LINE_TO_NV = $04;
  5483. GL_RELATIVE_LINE_TO_NV = $05;
  5484. GL_HORIZONTAL_LINE_TO_NV = $06;
  5485. GL_RELATIVE_HORIZONTAL_LINE_TO_NV= $07;
  5486. GL_VERTICAL_LINE_TO_NV = $08;
  5487. GL_RELATIVE_VERTICAL_LINE_TO_NV = $09;
  5488. GL_QUADRATIC_CURVE_TO_NV = $0A;
  5489. GL_RELATIVE_QUADRATIC_CURVE_TO_NV= $0B;
  5490. GL_CUBIC_CURVE_TO_NV = $0C;
  5491. GL_RELATIVE_CUBIC_CURVE_TO_NV = $0D;
  5492. GL_SMOOTH_QUADRATIC_CURVE_TO_NV = $0E;
  5493. GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV= $0F;
  5494. GL_SMOOTH_CUBIC_CURVE_TO_NV = $10;
  5495. GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV= $11;
  5496. GL_SMALL_CCW_ARC_TO_NV = $12;
  5497. GL_RELATIVE_SMALL_CCW_ARC_TO_NV = $13;
  5498. GL_SMALL_CW_ARC_TO_NV = $14;
  5499. GL_RELATIVE_SMALL_CW_ARC_TO_NV = $15;
  5500. GL_LARGE_CCW_ARC_TO_NV = $16;
  5501. GL_RELATIVE_LARGE_CCW_ARC_TO_NV = $17;
  5502. GL_LARGE_CW_ARC_TO_NV = $18;
  5503. GL_RELATIVE_LARGE_CW_ARC_TO_NV = $19;
  5504. GL_RESTART_PATH_NV = $F0;
  5505. GL_DUP_FIRST_CUBIC_CURVE_TO_NV = $F2;
  5506. GL_DUP_LAST_CUBIC_CURVE_TO_NV = $F4;
  5507. GL_RECT_NV = $F6;
  5508. GL_CIRCULAR_CCW_ARC_TO_NV = $F8;
  5509. GL_CIRCULAR_CW_ARC_TO_NV = $FA;
  5510. GL_CIRCULAR_TANGENT_ARC_TO_NV = $FC;
  5511. GL_ARC_TO_NV = $FE;
  5512. GL_RELATIVE_ARC_TO_NV = $FF;
  5513. GL_BOLD_BIT_NV = $01;
  5514. GL_ITALIC_BIT_NV = $02;
  5515. GL_GLYPH_WIDTH_BIT_NV = $01;
  5516. GL_GLYPH_HEIGHT_BIT_NV = $02;
  5517. GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV= $04;
  5518. GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV= $08;
  5519. GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV= $10;
  5520. GL_GLYPH_VERTICAL_BEARING_X_BIT_NV= $20;
  5521. GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV= $40;
  5522. GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV= $80;
  5523. GL_GLYPH_HAS_KERNING_NV = $100;
  5524. GL_FONT_X_MIN_BOUNDS_NV = $00010000;
  5525. GL_FONT_Y_MIN_BOUNDS_NV = $00020000;
  5526. GL_FONT_X_MAX_BOUNDS_NV = $00040000;
  5527. GL_FONT_Y_MAX_BOUNDS_NV = $00080000;
  5528. GL_FONT_UNITS_PER_EM_NV = $00100000;
  5529. GL_FONT_ASCENDER_NV = $00200000;
  5530. GL_FONT_DESCENDER_NV = $00400000;
  5531. GL_FONT_HEIGHT_NV = $00800000;
  5532. GL_FONT_MAX_ADVANCE_WIDTH_NV = $01000000;
  5533. GL_FONT_MAX_ADVANCE_HEIGHT_NV = $02000000;
  5534. GL_FONT_UNDERLINE_POSITION_NV = $04000000;
  5535. GL_FONT_UNDERLINE_THICKNESS_NV = $08000000;
  5536. GL_FONT_HAS_KERNING_NV = $10000000;
  5537. // (4.3) GL_AMD_pinned_memory
  5538. GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD= $9160;
  5539. // (4.3) GL_AMD_stencil_operation_extended
  5540. GL_SET_AMD = $874A;
  5541. GL_REPLACE_VALUE_AMD = $874B;
  5542. GL_STENCIL_OP_VALUE_AMD = $874C;
  5543. GL_STENCIL_BACK_OP_VALUE_AMD = $874D;
  5544. // (4.3) GL_AMD_vertex_shader_viewport_index
  5545. // (4.3) GL_AMD_vertex_shader_layer
  5546. // (4.3) GL_NV_bindless_texture
  5547. // (4.3) GL_NV_shader_atomic_float
  5548. // (4.3) GL_AMD_query_buffer_object
  5549. GL_QUERY_BUFFER_AMD = $9192;
  5550. GL_QUERY_BUFFER_BINDING_AMD = $9193;
  5551. GL_QUERY_RESULT_NO_WAIT_AMD = $9194;
  5552. // GL_FfdMaskSGIX
  5553. GL_TEXTURE_DEFORMATION_BIT_SGIX = $00000001;
  5554. GL_GEOMETRY_DEFORMATION_BIT_SGIX = $00000002;
  5555. // GL_HP_convolution_border_modes
  5556. GL_IGNORE_BORDER_HP = $8150;
  5557. GL_CONSTANT_BORDER_HP = $8151;
  5558. GL_REPLICATE_BORDER_HP = $8153;
  5559. GL_CONVOLUTION_BORDER_COLOR_HP = $8154;
  5560. // GL_HP_image_transform
  5561. GL_IMAGE_SCALE_X_HP = $8155;
  5562. GL_IMAGE_SCALE_Y_HP = $8156;
  5563. GL_IMAGE_TRANSLATE_X_HP = $8157;
  5564. GL_IMAGE_TRANSLATE_Y_HP = $8158;
  5565. GL_IMAGE_ROTATE_ANGLE_HP = $8159;
  5566. GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A;
  5567. GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B;
  5568. GL_IMAGE_MAG_FILTER_HP = $815C;
  5569. GL_IMAGE_MIN_FILTER_HP = $815D;
  5570. GL_IMAGE_CUBIC_WEIGHT_HP = $815E;
  5571. GL_CUBIC_HP = $815F;
  5572. GL_AVERAGE_HP = $8160;
  5573. GL_IMAGE_TRANSFORM_2D_HP = $8161;
  5574. GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162;
  5575. GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163;
  5576. // GL_HP_occlusion_test
  5577. GL_OCCLUSION_TEST_HP = $8165;
  5578. GL_OCCLUSION_TEST_RESULT_HP = $8166;
  5579. // GL_HP_texture_lighting
  5580. GL_TEXTURE_LIGHTING_MODE_HP = $8167;
  5581. GL_TEXTURE_POST_SPECULAR_HP = $8168;
  5582. GL_TEXTURE_PRE_SPECULAR_HP = $8169;
  5583. // GL_IBM_cull_vertex
  5584. GL_CULL_VERTEX_IBM = 103050;
  5585. // GL_IBM_rasterpos_clip
  5586. GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
  5587. // GL_IBM_texture_mirrored_repeat
  5588. GL_MIRRORED_REPEAT_IBM = $8370;
  5589. // GL_IBM_vertex_array_lists
  5590. GL_VERTEX_ARRAY_LIST_IBM = 103070;
  5591. GL_NORMAL_ARRAY_LIST_IBM = 103071;
  5592. GL_COLOR_ARRAY_LIST_IBM = 103072;
  5593. GL_INDEX_ARRAY_LIST_IBM = 103073;
  5594. GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074;
  5595. GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075;
  5596. GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076;
  5597. GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077;
  5598. GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080;
  5599. GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081;
  5600. GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082;
  5601. GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083;
  5602. GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084;
  5603. GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085;
  5604. GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086;
  5605. GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087;
  5606. // GL_INGR_color_clamp
  5607. GL_RED_MIN_CLAMP_INGR = $8560;
  5608. GL_GREEN_MIN_CLAMP_INGR = $8561;
  5609. GL_BLUE_MIN_CLAMP_INGR = $8562;
  5610. GL_ALPHA_MIN_CLAMP_INGR = $8563;
  5611. GL_RED_MAX_CLAMP_INGR = $8564;
  5612. GL_GREEN_MAX_CLAMP_INGR = $8565;
  5613. GL_BLUE_MAX_CLAMP_INGR = $8566;
  5614. GL_ALPHA_MAX_CLAMP_INGR = $8567;
  5615. // GL_INGR_interlace_read
  5616. GL_INTERLACE_READ_INGR = $8568;
  5617. // GL_INTEL_parallel_arrays
  5618. GL_PARALLEL_ARRAYS_INTEL = $83F4;
  5619. GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5;
  5620. GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6;
  5621. GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7;
  5622. GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8;
  5623. // GL_NV_copy_depth_to_color
  5624. GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
  5625. GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
  5626. // GL_NV_depth_clamp
  5627. GL_DEPTH_CLAMP_NV = $864F;
  5628. // GL_NV_evaluators
  5629. GL_EVAL_2D_NV = $86C0;
  5630. GL_EVAL_TRIANGULAR_2D_NV = $86C1;
  5631. GL_MAP_TESSELLATION_NV = $86C2;
  5632. GL_MAP_ATTRIB_U_ORDER_NV = $86C3;
  5633. GL_MAP_ATTRIB_V_ORDER_NV = $86C4;
  5634. GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5;
  5635. GL_EVAL_VERTEX_ATTRIB0_NV = $86C6;
  5636. GL_EVAL_VERTEX_ATTRIB1_NV = $86C7;
  5637. GL_EVAL_VERTEX_ATTRIB2_NV = $86C8;
  5638. GL_EVAL_VERTEX_ATTRIB3_NV = $86C9;
  5639. GL_EVAL_VERTEX_ATTRIB4_NV = $86CA;
  5640. GL_EVAL_VERTEX_ATTRIB5_NV = $86CB;
  5641. GL_EVAL_VERTEX_ATTRIB6_NV = $86CC;
  5642. GL_EVAL_VERTEX_ATTRIB7_NV = $86CD;
  5643. GL_EVAL_VERTEX_ATTRIB8_NV = $86CE;
  5644. GL_EVAL_VERTEX_ATTRIB9_NV = $86CF;
  5645. GL_EVAL_VERTEX_ATTRIB10_NV = $86D0;
  5646. GL_EVAL_VERTEX_ATTRIB11_NV = $86D1;
  5647. GL_EVAL_VERTEX_ATTRIB12_NV = $86D2;
  5648. GL_EVAL_VERTEX_ATTRIB13_NV = $86D3;
  5649. GL_EVAL_VERTEX_ATTRIB14_NV = $86D4;
  5650. GL_EVAL_VERTEX_ATTRIB15_NV = $86D5;
  5651. GL_MAX_MAP_TESSELLATION_NV = $86D6;
  5652. GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7;
  5653. // GL_NV_fence
  5654. GL_ALL_COMPLETED_NV = $84F2;
  5655. GL_FENCE_STATUS_NV = $84F3;
  5656. GL_FENCE_CONDITION_NV = $84F4;
  5657. // GL_NV_float_buffer
  5658. GL_FLOAT_R_NV = $8880;
  5659. GL_FLOAT_RG_NV = $8881;
  5660. GL_FLOAT_RGB_NV = $8882;
  5661. GL_FLOAT_RGBA_NV = $8883;
  5662. GL_FLOAT_R16_NV = $8884;
  5663. GL_FLOAT_R32_NV = $8885;
  5664. GL_FLOAT_RG16_NV = $8886;
  5665. GL_FLOAT_RG32_NV = $8887;
  5666. GL_FLOAT_RGB16_NV = $8888;
  5667. GL_FLOAT_RGB32_NV = $8889;
  5668. GL_FLOAT_RGBA16_NV = $888A;
  5669. GL_FLOAT_RGBA32_NV = $888B;
  5670. GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
  5671. GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
  5672. GL_FLOAT_RGBA_MODE_NV = $888E;
  5673. // GL_NV_fog_distance
  5674. GL_FOG_DISTANCE_MODE_NV = $855A;
  5675. GL_EYE_RADIAL_NV = $855B;
  5676. GL_EYE_PLANE_ABSOLUTE_NV = $855C;
  5677. // GL_NV_fragment_program
  5678. GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
  5679. GL_FRAGMENT_PROGRAM_NV = $8870;
  5680. GL_MAX_TEXTURE_COORDS_NV = $8871;
  5681. GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
  5682. GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
  5683. GL_PROGRAM_ERROR_STRING_NV = $8874;
  5684. // GL_NV_half_float
  5685. GL_HALF_FLOAT_NV = $140B;
  5686. // GL_NV_light_max_exponent
  5687. GL_MAX_SHININESS_NV = $8504;
  5688. GL_MAX_SPOT_EXPONENT_NV = $8505;
  5689. // GL_NV_multisample_filter_hint
  5690. GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
  5691. // GL_NV_occlusion_query
  5692. GL_PIXEL_COUNTER_BITS_NV = $8864;
  5693. GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
  5694. GL_PIXEL_COUNT_NV = $8866;
  5695. GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
  5696. // GL_NV_packed_depth_stencil
  5697. GL_DEPTH_STENCIL_NV = $84F9;
  5698. GL_UNSIGNED_INT_24_8_NV = $84FA;
  5699. // GL_NV_pixel_data_range
  5700. GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
  5701. GL_READ_PIXEL_DATA_RANGE_NV = $8879;
  5702. GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
  5703. GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
  5704. GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
  5705. GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
  5706. // GL_NV_point_sprite
  5707. GL_POINT_SPRITE_NV = $8861;
  5708. GL_COORD_REPLACE_NV = $8862;
  5709. GL_POINT_SPRITE_R_MODE_NV = $8863;
  5710. // GL_NV_primitive_restart
  5711. GL_PRIMITIVE_RESTART_NV = $8558;
  5712. GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
  5713. // GL_NV_register_combiners
  5714. GL_REGISTER_COMBINERS_NV = $8522;
  5715. GL_VARIABLE_A_NV = $8523;
  5716. GL_VARIABLE_B_NV = $8524;
  5717. GL_VARIABLE_C_NV = $8525;
  5718. GL_VARIABLE_D_NV = $8526;
  5719. GL_VARIABLE_E_NV = $8527;
  5720. GL_VARIABLE_F_NV = $8528;
  5721. GL_VARIABLE_G_NV = $8529;
  5722. GL_CONSTANT_COLOR0_NV = $852A;
  5723. GL_CONSTANT_COLOR1_NV = $852B;
  5724. GL_PRIMARY_COLOR_NV = $852C;
  5725. GL_SECONDARY_COLOR_NV = $852D;
  5726. GL_SPARE0_NV = $852E;
  5727. GL_SPARE1_NV = $852F;
  5728. GL_DISCARD_NV = $8530;
  5729. GL_E_TIMES_F_NV = $8531;
  5730. GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
  5731. GL_UNSIGNED_IDENTITY_NV = $8536;
  5732. GL_UNSIGNED_INVERT_NV = $8537;
  5733. GL_EXPAND_NORMAL_NV = $8538;
  5734. GL_EXPAND_NEGATE_NV = $8539;
  5735. GL_HALF_BIAS_NORMAL_NV = $853A;
  5736. GL_HALF_BIAS_NEGATE_NV = $853B;
  5737. GL_SIGNED_IDENTITY_NV = $853C;
  5738. GL_SIGNED_NEGATE_NV = $853D;
  5739. GL_SCALE_BY_TWO_NV = $853E;
  5740. GL_SCALE_BY_FOUR_NV = $853F;
  5741. GL_SCALE_BY_ONE_HALF_NV = $8540;
  5742. GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
  5743. GL_COMBINER_INPUT_NV = $8542;
  5744. GL_COMBINER_MAPPING_NV = $8543;
  5745. GL_COMBINER_COMPONENT_USAGE_NV = $8544;
  5746. GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
  5747. GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
  5748. GL_COMBINER_MUX_SUM_NV = $8547;
  5749. GL_COMBINER_SCALE_NV = $8548;
  5750. GL_COMBINER_BIAS_NV = $8549;
  5751. GL_COMBINER_AB_OUTPUT_NV = $854A;
  5752. GL_COMBINER_CD_OUTPUT_NV = $854B;
  5753. GL_COMBINER_SUM_OUTPUT_NV = $854C;
  5754. GL_MAX_GENERAL_COMBINERS_NV = $854D;
  5755. GL_NUM_GENERAL_COMBINERS_NV = $854E;
  5756. GL_COLOR_SUM_CLAMP_NV = $854F;
  5757. GL_COMBINER0_NV = $8550;
  5758. GL_COMBINER1_NV = $8551;
  5759. GL_COMBINER2_NV = $8552;
  5760. GL_COMBINER3_NV = $8553;
  5761. GL_COMBINER4_NV = $8554;
  5762. GL_COMBINER5_NV = $8555;
  5763. GL_COMBINER6_NV = $8556;
  5764. GL_COMBINER7_NV = $8557;
  5765. // GL_NV_register_combiners2
  5766. GL_PER_STAGE_CONSTANTS_NV = $8535;
  5767. // GL_NV_texgen_emboss
  5768. GL_EMBOSS_LIGHT_NV = $855D;
  5769. GL_EMBOSS_CONSTANT_NV = $855E;
  5770. GL_EMBOSS_MAP_NV = $855F;
  5771. // GL_NV_texgen_reflection
  5772. GL_NORMAL_MAP_NV = $8511;
  5773. GL_REFLECTION_MAP_NV = $8512;
  5774. // GL_NV_texture_env_combine4
  5775. GL_COMBINE4_NV = $8503;
  5776. GL_SOURCE3_RGB_NV = $8583;
  5777. GL_SOURCE3_ALPHA_NV = $858B;
  5778. GL_OPERAND3_RGB_NV = $8593;
  5779. GL_OPERAND3_ALPHA_NV = $859B;
  5780. // GL_NV_texture_expand_normal
  5781. GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
  5782. // GL_NV_texture_rectangle
  5783. GL_TEXTURE_RECTANGLE_NV = $84F5;
  5784. GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
  5785. GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
  5786. GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
  5787. // GL_NV_texture_shader
  5788. GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
  5789. GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
  5790. GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
  5791. GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
  5792. GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
  5793. GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
  5794. GL_DSDT_MAG_INTENSITY_NV = $86DC;
  5795. GL_SHADER_CONSISTENT_NV = $86DD;
  5796. GL_TEXTURE_SHADER_NV = $86DE;
  5797. GL_SHADER_OPERATION_NV = $86DF;
  5798. GL_CULL_MODES_NV = $86E0;
  5799. GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
  5800. GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
  5801. GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
  5802. GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
  5803. GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV;
  5804. GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
  5805. GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
  5806. GL_CONST_EYE_NV = $86E5;
  5807. GL_PASS_THROUGH_NV = $86E6;
  5808. GL_CULL_FRAGMENT_NV = $86E7;
  5809. GL_OFFSET_TEXTURE_2D_NV = $86E8;
  5810. GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
  5811. GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
  5812. GL_DOT_PRODUCT_NV = $86EC;
  5813. GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
  5814. GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
  5815. GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
  5816. GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
  5817. GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
  5818. GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
  5819. GL_HILO_NV = $86F4;
  5820. GL_DSDT_NV = $86F5;
  5821. GL_DSDT_MAG_NV = $86F6;
  5822. GL_DSDT_MAG_VIB_NV = $86F7;
  5823. GL_HILO16_NV = $86F8;
  5824. GL_SIGNED_HILO_NV = $86F9;
  5825. GL_SIGNED_HILO16_NV = $86FA;
  5826. GL_SIGNED_RGBA_NV = $86FB;
  5827. GL_SIGNED_RGBA8_NV = $86FC;
  5828. GL_SIGNED_RGB_NV = $86FE;
  5829. GL_SIGNED_RGB8_NV = $86FF;
  5830. GL_SIGNED_LUMINANCE_NV = $8701;
  5831. GL_SIGNED_LUMINANCE8_NV = $8702;
  5832. GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
  5833. GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
  5834. GL_SIGNED_ALPHA_NV = $8705;
  5835. GL_SIGNED_ALPHA8_NV = $8706;
  5836. GL_SIGNED_INTENSITY_NV = $8707;
  5837. GL_SIGNED_INTENSITY8_NV = $8708;
  5838. GL_DSDT8_NV = $8709;
  5839. GL_DSDT8_MAG8_NV = $870A;
  5840. GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
  5841. GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
  5842. GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
  5843. GL_HI_SCALE_NV = $870E;
  5844. GL_LO_SCALE_NV = $870F;
  5845. GL_DS_SCALE_NV = $8710;
  5846. GL_DT_SCALE_NV = $8711;
  5847. GL_MAGNITUDE_SCALE_NV = $8712;
  5848. GL_VIBRANCE_SCALE_NV = $8713;
  5849. GL_HI_BIAS_NV = $8714;
  5850. GL_LO_BIAS_NV = $8715;
  5851. GL_DS_BIAS_NV = $8716;
  5852. GL_DT_BIAS_NV = $8717;
  5853. GL_MAGNITUDE_BIAS_NV = $8718;
  5854. GL_VIBRANCE_BIAS_NV = $8719;
  5855. GL_TEXTURE_BORDER_VALUES_NV = $871A;
  5856. GL_TEXTURE_HI_SIZE_NV = $871B;
  5857. GL_TEXTURE_LO_SIZE_NV = $871C;
  5858. GL_TEXTURE_DS_SIZE_NV = $871D;
  5859. GL_TEXTURE_DT_SIZE_NV = $871E;
  5860. GL_TEXTURE_MAG_SIZE_NV = $871F;
  5861. // GL_NV_texture_shader2
  5862. GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
  5863. // GL_NV_texture_shader3
  5864. GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
  5865. GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
  5866. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
  5867. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
  5868. GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
  5869. GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
  5870. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
  5871. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
  5872. GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
  5873. GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
  5874. GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
  5875. GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
  5876. GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
  5877. GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
  5878. GL_HILO8_NV = $885E;
  5879. GL_SIGNED_HILO8_NV = $885F;
  5880. GL_FORCE_BLUE_TO_ONE_NV = $8860;
  5881. // GL_NV_vertex_array_range
  5882. GL_VERTEX_ARRAY_RANGE_NV = $851D;
  5883. GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
  5884. GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
  5885. GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
  5886. GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
  5887. // GL_NV_vertex_array_range2
  5888. GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
  5889. // GL_NV_vertex_program
  5890. GL_VERTEX_PROGRAM_NV = $8620;
  5891. GL_VERTEX_STATE_PROGRAM_NV = $8621;
  5892. GL_ATTRIB_ARRAY_SIZE_NV = $8623;
  5893. GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
  5894. GL_ATTRIB_ARRAY_TYPE_NV = $8625;
  5895. GL_CURRENT_ATTRIB_NV = $8626;
  5896. GL_PROGRAM_LENGTH_NV = $8627;
  5897. GL_PROGRAM_STRING_NV = $8628;
  5898. GL_MODELVIEW_PROJECTION_NV = $8629;
  5899. GL_IDENTITY_NV = $862A;
  5900. GL_INVERSE_NV = $862B;
  5901. GL_TRANSPOSE_NV = $862C;
  5902. GL_INVERSE_TRANSPOSE_NV = $862D;
  5903. GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
  5904. GL_MAX_TRACK_MATRICES_NV = $862F;
  5905. GL_MATRIX0_NV = $8630;
  5906. GL_MATRIX1_NV = $8631;
  5907. GL_MATRIX2_NV = $8632;
  5908. GL_MATRIX3_NV = $8633;
  5909. GL_MATRIX4_NV = $8634;
  5910. GL_MATRIX5_NV = $8635;
  5911. GL_MATRIX6_NV = $8636;
  5912. GL_MATRIX7_NV = $8637;
  5913. GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
  5914. GL_CURRENT_MATRIX_NV = $8641;
  5915. GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
  5916. GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
  5917. GL_PROGRAM_PARAMETER_NV = $8644;
  5918. GL_ATTRIB_ARRAY_POINTER_NV = $8645;
  5919. GL_PROGRAM_TARGET_NV = $8646;
  5920. GL_PROGRAM_RESIDENT_NV = $8647;
  5921. GL_TRACK_MATRIX_NV = $8648;
  5922. GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
  5923. GL_VERTEX_PROGRAM_BINDING_NV = $864A;
  5924. GL_PROGRAM_ERROR_POSITION_NV = $864B;
  5925. GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
  5926. GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
  5927. GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
  5928. GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
  5929. GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
  5930. GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
  5931. GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
  5932. GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
  5933. GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
  5934. GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
  5935. GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
  5936. GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
  5937. GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
  5938. GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
  5939. GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
  5940. GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
  5941. GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
  5942. GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
  5943. GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
  5944. GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
  5945. GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
  5946. GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
  5947. GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
  5948. GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
  5949. GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
  5950. GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
  5951. GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
  5952. GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
  5953. GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
  5954. GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
  5955. GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
  5956. GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
  5957. GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
  5958. GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
  5959. GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
  5960. GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
  5961. GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
  5962. GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
  5963. GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
  5964. GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
  5965. GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
  5966. GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
  5967. GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
  5968. GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
  5969. GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
  5970. GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
  5971. GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
  5972. GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
  5973. // GL_NV_fragment_program2 and GL_NV_vertex_program2_option
  5974. GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4;
  5975. GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5;
  5976. // GL_NV_fragment_program2
  5977. GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6;
  5978. GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7;
  5979. GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8;
  5980. // GL_NV_vertex_program3
  5981. MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  5982. // GL_NV_depth_buffer_float
  5983. GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = $8DAD;
  5984. GL_DEPTH_BUFFER_FLOAT_MODE_NV = $8DAF;
  5985. // GL_NV_framebuffer_multisample_coverage
  5986. GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = $8CAB;
  5987. GL_RENDERBUFFER_COLOR_SAMPLES_NV = $8E10;
  5988. // GL_NV_geometry_program4
  5989. GL_GEOMETRY_PROGRAM_NV = $8C26;
  5990. GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = $8C27;
  5991. GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = $8C28;
  5992. // GL_NV_gpu_program4
  5993. GL_PROGRAM_ATTRIB_COMPONENTS_NV = $8906;
  5994. GL_PROGRAM_RESULT_COMPONENTS_NV = $8907;
  5995. GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = $8908;
  5996. GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = $8909;
  5997. GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = $8DA5;
  5998. GL_MAX_PROGRAM_GENERIC_RESULTS_NV = $8DA6;
  5999. // GL_NV_parameter_buffer_object
  6000. GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = $8DA0;
  6001. GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = $8DA1;
  6002. GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = $8DA2;
  6003. GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = $8DA3;
  6004. GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = $8DA4;
  6005. // GL_NV_transform_feedback
  6006. GL_TRANSFORM_FEEDBACK_BUFFER_NV = $8C8E;
  6007. GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = $8C84;
  6008. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = $8C85;
  6009. GL_TRANSFORM_FEEDBACK_RECORD_NV = $8C86;
  6010. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = $8C8F;
  6011. GL_INTERLEAVED_ATTRIBS_NV = $8C8C;
  6012. GL_SEPARATE_ATTRIBS_NV = $8C8D;
  6013. GL_PRIMITIVES_GENERATED_NV = $8C87;
  6014. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = $8C88;
  6015. GL_RASTERIZER_DISCARD_NV = $8C89;
  6016. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = $8C8A;
  6017. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = $8C8B;
  6018. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = $8C80;
  6019. GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = $8C7E;
  6020. GL_ACTIVE_VARYINGS_NV = $8C81;
  6021. GL_ACTIVE_VARYING_MAX_LENGTH_NV = $8C82;
  6022. GL_TRANSFORM_FEEDBACK_VARYINGS_NV = $8C83;
  6023. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = $8C7F;
  6024. GL_BACK_PRIMARY_COLOR_NV = $8C77;
  6025. GL_BACK_SECONDARY_COLOR_NV = $8C78;
  6026. GL_TEXTURE_COORD_NV = $8C79;
  6027. GL_CLIP_DISTANCE_NV = $8C7A;
  6028. GL_VERTEX_ID_NV = $8C7B;
  6029. GL_PRIMITIVE_ID_NV = $8C7C;
  6030. GL_GENERIC_ATTRIB_NV = $8C7D;
  6031. GL_LAYER_NV = $8DAA;
  6032. GL_NEXT_BUFFER_NV = -2;
  6033. GL_SKIP_COMPONENTS4_NV = -3;
  6034. GL_SKIP_COMPONENTS3_NV = -4;
  6035. GL_SKIP_COMPONENTS2_NV = -5;
  6036. GL_SKIP_COMPONENTS1_NV = -6;
  6037. // GL_NV_conditional_render
  6038. GL_QUERY_WAIT_NV = $8E13;
  6039. GL_QUERY_NO_WAIT_NV = $8E14;
  6040. GL_QUERY_BY_REGION_WAIT_NV = $8E15;
  6041. GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16;
  6042. // GL_NV_conservative_raster
  6043. GL_CONSERVATIVE_RASTERIZATION_NV = $9346;
  6044. GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = $9347;
  6045. GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = $9348;
  6046. GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = $9349;
  6047. // GL_NV_conservative_raster_dilate
  6048. GL_CONSERVATIVE_RASTER_DILATE_NV = $9379;
  6049. GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = $937A;
  6050. GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = $937B;
  6051. // GL_NV_present_video
  6052. GL_FRAME_NV = $8E26;
  6053. GL_FIELDS_NV = $8E27;
  6054. GL_CURRENT_TIME_NV = $8E28;
  6055. GL_NUM_FILL_STREAMS_NV = $8E29;
  6056. GL_PRESENT_TIME_NV = $8E2A;
  6057. GL_PRESENT_DURATION_NV = $8E2B;
  6058. // GL_NV_explicit_multisample
  6059. GL_SAMPLE_POSITION_NV = $8E50;
  6060. GL_SAMPLE_MASK_NV = $8E51;
  6061. GL_SAMPLE_MASK_VALUE_NV = $8E52;
  6062. GL_TEXTURE_BINDING_RENDERBUFFER_NV = $8E53;
  6063. GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = $8E54;
  6064. GL_TEXTURE_RENDERBUFFER_NV = $8E55;
  6065. GL_SAMPLER_RENDERBUFFER_NV = $8E56;
  6066. GL_INT_SAMPLER_RENDERBUFFER_NV = $8E57;
  6067. GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = $8E58;
  6068. GL_MAX_SAMPLE_MASK_WORDS_NV = $8E59;
  6069. // GL_NV_transform_feedback2
  6070. GL_TRANSFORM_FEEDBACK_NV = $8E22;
  6071. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = $8E23;
  6072. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = $8E24;
  6073. GL_TRANSFORM_FEEDBACK_BINDING_NV = $8E25;
  6074. // GL_NV_video_capture
  6075. GL_VIDEO_BUFFER_NV = $9020;
  6076. GL_VIDEO_BUFFER_BINDING_NV = $9021;
  6077. GL_FIELD_UPPER_NV = $9022;
  6078. GL_FIELD_LOWER_NV = $9023;
  6079. GL_NUM_VIDEO_CAPTURE_STREAMS_NV = $9024;
  6080. GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = $9025;
  6081. GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = $9026;
  6082. GL_LAST_VIDEO_CAPTURE_STATUS_NV = $9027;
  6083. GL_VIDEO_BUFFER_PITCH_NV = $9028;
  6084. GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = $9029;
  6085. GL_VIDEO_COLOR_CONVERSION_MAX_NV = $902A;
  6086. GL_VIDEO_COLOR_CONVERSION_MIN_NV = $902B;
  6087. GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = $902C;
  6088. GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = $902D;
  6089. GL_PARTIAL_SUCCESS_NV = $902E;
  6090. GL_SUCCESS_NV = $902F;
  6091. GL_FAILURE_NV = $9030;
  6092. GL_YCBYCR8_422_NV = $9031;
  6093. GL_YCBAYCR8A_4224_NV = $9032;
  6094. GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = $9033;
  6095. GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = $9034;
  6096. GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = $9035;
  6097. GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = $9036;
  6098. GL_Z4Y12Z4CB12Z4CR12_444_NV = $9037;
  6099. GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = $9038;
  6100. GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = $9039;
  6101. GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = $903A;
  6102. GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = $903B;
  6103. GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = $903C;
  6104. // GL_NV_shader_buffer_load
  6105. GL_BUFFER_GPU_ADDRESS_NV = $8F1D;
  6106. GL_GPU_ADDRESS_NV = $8F34;
  6107. GL_MAX_SHADER_BUFFER_ADDRESS_NV = $8F35;
  6108. // GL_NV_vertex_buffer_unified_memory
  6109. GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = $8F1E;
  6110. GL_ELEMENT_ARRAY_UNIFIED_NV = $8F1F;
  6111. GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = $8F20;
  6112. GL_VERTEX_ARRAY_ADDRESS_NV = $8F21;
  6113. GL_NORMAL_ARRAY_ADDRESS_NV = $8F22;
  6114. GL_COLOR_ARRAY_ADDRESS_NV = $8F23;
  6115. GL_INDEX_ARRAY_ADDRESS_NV = $8F24;
  6116. GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = $8F25;
  6117. GL_EDGE_FLAG_ARRAY_ADDRESS_NV = $8F26;
  6118. GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = $8F27;
  6119. GL_FOG_COORD_ARRAY_ADDRESS_NV = $8F28;
  6120. GL_ELEMENT_ARRAY_ADDRESS_NV = $8F29;
  6121. GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = $8F2A;
  6122. GL_VERTEX_ARRAY_LENGTH_NV = $8F2B;
  6123. GL_NORMAL_ARRAY_LENGTH_NV = $8F2C;
  6124. GL_COLOR_ARRAY_LENGTH_NV = $8F2D;
  6125. GL_INDEX_ARRAY_LENGTH_NV = $8F2E;
  6126. GL_TEXTURE_COORD_ARRAY_LENGTH_NV = $8F2F;
  6127. GL_EDGE_FLAG_ARRAY_LENGTH_NV = $8F30;
  6128. GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = $8F31;
  6129. GL_FOG_COORD_ARRAY_LENGTH_NV = $8F32;
  6130. GL_ELEMENT_ARRAY_LENGTH_NV = $8F33;
  6131. GL_DRAW_INDIRECT_UNIFIED_NV = $8F40;
  6132. GL_DRAW_INDIRECT_ADDRESS_NV = $8F41;
  6133. GL_DRAW_INDIRECT_LENGTH_NV = $8F42;
  6134. // GL_NV_gpu_program5
  6135. GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = $8E5A;
  6136. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5B;
  6137. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5C;
  6138. GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = $8E5D;
  6139. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5E;
  6140. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5F;
  6141. GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = $8F44;
  6142. GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = $8F45;
  6143. // GL_NV_gpu_shader5
  6144. GL_INT64_NV = $140E;
  6145. GL_UNSIGNED_INT64_NV = $140F;
  6146. GL_INT8_NV = $8FE0;
  6147. GL_INT8_VEC2_NV = $8FE1;
  6148. GL_INT8_VEC3_NV = $8FE2;
  6149. GL_INT8_VEC4_NV = $8FE3;
  6150. GL_INT16_NV = $8FE4;
  6151. GL_INT16_VEC2_NV = $8FE5;
  6152. GL_INT16_VEC3_NV = $8FE6;
  6153. GL_INT16_VEC4_NV = $8FE7;
  6154. GL_INT64_VEC2_NV = $8FE9;
  6155. GL_INT64_VEC3_NV = $8FEA;
  6156. GL_INT64_VEC4_NV = $8FEB;
  6157. GL_UNSIGNED_INT8_NV = $8FEC;
  6158. GL_UNSIGNED_INT8_VEC2_NV = $8FED;
  6159. GL_UNSIGNED_INT8_VEC3_NV = $8FEE;
  6160. GL_UNSIGNED_INT8_VEC4_NV = $8FEF;
  6161. GL_UNSIGNED_INT16_NV = $8FF0;
  6162. GL_UNSIGNED_INT16_VEC2_NV = $8FF1;
  6163. GL_UNSIGNED_INT16_VEC3_NV = $8FF2;
  6164. GL_UNSIGNED_INT16_VEC4_NV = $8FF3;
  6165. GL_UNSIGNED_INT64_VEC2_NV = $8FF5;
  6166. GL_UNSIGNED_INT64_VEC3_NV = $8FF6;
  6167. GL_UNSIGNED_INT64_VEC4_NV = $8FF7;
  6168. GL_FLOAT16_NV = $8FF8;
  6169. GL_FLOAT16_VEC2_NV = $8FF9;
  6170. GL_FLOAT16_VEC3_NV = $8FFA;
  6171. GL_FLOAT16_VEC4_NV = $8FFB;
  6172. { reuse GL_PATCHES }
  6173. // GL_NV_shader_buffer_store
  6174. GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = $00000010;
  6175. { reuse GL_READ_WRITE }
  6176. { reuse GL_WRITE_ONLY }
  6177. // GL_NV_tessellation_program5
  6178. GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = $86D8;
  6179. GL_TESS_CONTROL_PROGRAM_NV = $891E;
  6180. GL_TESS_EVALUATION_PROGRAM_NV = $891F;
  6181. GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = $8C74;
  6182. GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = $8C75;
  6183. // GL_NV_vertex_attrib_integer_64bit
  6184. { reuse GL_INT64_NV }
  6185. { reuse GL_UNSIGNED_INT64_NV }
  6186. // GL_NV_multisample_coverage
  6187. GL_COVERAGE_SAMPLES_NV = $80A9;
  6188. GL_COLOR_SAMPLES_NV = $8E20;
  6189. // GL_NV_vdpau_interop
  6190. GL_SURFACE_STATE_NV = $86EB;
  6191. GL_SURFACE_REGISTERED_NV = $86FD;
  6192. GL_SURFACE_MAPPED_NV = $8700;
  6193. GL_WRITE_DISCARD_NV = $88BE;
  6194. // GL_OML_interlace
  6195. GL_INTERLACE_OML = $8980;
  6196. GL_INTERLACE_READ_OML = $8981;
  6197. // GL_OML_resample
  6198. GL_PACK_RESAMPLE_OML = $8984;
  6199. GL_UNPACK_RESAMPLE_OML = $8985;
  6200. GL_RESAMPLE_REPLICATE_OML = $8986;
  6201. GL_RESAMPLE_ZERO_FILL_OML = $8987;
  6202. GL_RESAMPLE_AVERAGE_OML = $8988;
  6203. GL_RESAMPLE_DECIMATE_OML = $8989;
  6204. // GL_OML_subsample
  6205. GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
  6206. GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;
  6207. // GL_OVR_multiview
  6208. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = $9630;
  6209. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = $9632;
  6210. // GL_PGI_misc_hints
  6211. GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8;
  6212. GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD;
  6213. GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE;
  6214. GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202;
  6215. GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203;
  6216. GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204;
  6217. GL_ALWAYS_FAST_HINT_PGI = $1A20C;
  6218. GL_ALWAYS_SOFT_HINT_PGI = $1A20D;
  6219. GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E;
  6220. GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F;
  6221. GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210;
  6222. GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211;
  6223. GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216;
  6224. GL_STRICT_LIGHTING_HINT_PGI = $1A217;
  6225. GL_STRICT_SCISSOR_HINT_PGI = $1A218;
  6226. GL_FULL_STIPPLE_HINT_PGI = $1A219;
  6227. GL_CLIP_NEAR_HINT_PGI = $1A220;
  6228. GL_CLIP_FAR_HINT_PGI = $1A221;
  6229. GL_WIDE_LINE_HINT_PGI = $1A222;
  6230. GL_BACK_NORMALS_HINT_PGI = $1A223;
  6231. // GL_PGI_vertex_hints
  6232. GL_VERTEX_DATA_HINT_PGI = $1A22A;
  6233. GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B;
  6234. GL_MATERIAL_SIDE_HINT_PGI = $1A22C;
  6235. GL_MAX_VERTEX_HINT_PGI = $1A22D;
  6236. GL_COLOR3_BIT_PGI = $00010000;
  6237. GL_COLOR4_BIT_PGI = $00020000;
  6238. GL_EDGEFLAG_BIT_PGI = $00040000;
  6239. GL_INDEX_BIT_PGI = $00080000;
  6240. GL_MAT_AMBIENT_BIT_PGI = $00100000;
  6241. GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000;
  6242. GL_MAT_DIFFUSE_BIT_PGI = $00400000;
  6243. GL_MAT_EMISSION_BIT_PGI = $00800000;
  6244. GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000;
  6245. GL_MAT_SHININESS_BIT_PGI = $02000000;
  6246. GL_MAT_SPECULAR_BIT_PGI = $04000000;
  6247. GL_NORMAL_BIT_PGI = $08000000;
  6248. GL_TEXCOORD1_BIT_PGI = $10000000;
  6249. GL_TEXCOORD2_BIT_PGI = $20000000;
  6250. GL_TEXCOORD3_BIT_PGI = $40000000;
  6251. GL_TEXCOORD4_BIT_PGI = $80000000;
  6252. GL_VERTEX23_BIT_PGI = $00000004;
  6253. GL_VERTEX4_BIT_PGI = $00000008;
  6254. // GL_REND_screen_coordinates
  6255. GL_SCREEN_COORDINATES_REND = $8490;
  6256. GL_INVERTED_SCREEN_W_REND = $8491;
  6257. // GL_S3_s3tc
  6258. GL_RGB_S3TC = $83A0;
  6259. GL_RGB4_S3TC = $83A1;
  6260. GL_RGBA_S3TC = $83A2;
  6261. GL_RGBA4_S3TC = $83A3;
  6262. // GL_SGIS_detail_texture
  6263. GL_DETAIL_TEXTURE_2D_SGIS = $8095;
  6264. GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096;
  6265. GL_LINEAR_DETAIL_SGIS = $8097;
  6266. GL_LINEAR_DETAIL_ALPHA_SGIS = $8098;
  6267. GL_LINEAR_DETAIL_COLOR_SGIS = $8099;
  6268. GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A;
  6269. GL_DETAIL_TEXTURE_MODE_SGIS = $809B;
  6270. GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C;
  6271. // GL_SGIS_fog_function
  6272. GL_FOG_FUNC_SGIS = $812A;
  6273. GL_FOG_FUNC_POINTS_SGIS = $812B;
  6274. GL_MAX_FOG_FUNC_POINTS_SGIS = $812C;
  6275. // GL_SGIS_generate_mipmap
  6276. GL_GENERATE_MIPMAP_SGIS = $8191;
  6277. GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
  6278. // GL_SGIS_multisample
  6279. GL_MULTISAMPLE_SGIS = $809D;
  6280. GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
  6281. GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
  6282. GL_SAMPLE_MASK_SGIS = $80A0;
  6283. GL_1PASS_SGIS = $80A1;
  6284. GL_2PASS_0_SGIS = $80A2;
  6285. GL_2PASS_1_SGIS = $80A3;
  6286. GL_4PASS_0_SGIS = $80A4;
  6287. GL_4PASS_1_SGIS = $80A5;
  6288. GL_4PASS_2_SGIS = $80A6;
  6289. GL_4PASS_3_SGIS = $80A7;
  6290. GL_SAMPLE_BUFFERS_SGIS = $80A8;
  6291. GL_SAMPLES_SGIS = $80A9;
  6292. GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
  6293. GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
  6294. GL_SAMPLE_PATTERN_SGIS = $80AC;
  6295. // GL_SGIS_pixel_texture
  6296. GL_PIXEL_TEXTURE_SGIS = $8353;
  6297. GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
  6298. GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
  6299. GL_PIXEL_GROUP_COLOR_SGIS = $8356;
  6300. // GL_SGIS_point_line_texgen
  6301. GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0;
  6302. GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1;
  6303. GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2;
  6304. GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3;
  6305. GL_EYE_POINT_SGIS = $81F4;
  6306. GL_OBJECT_POINT_SGIS = $81F5;
  6307. GL_EYE_LINE_SGIS = $81F6;
  6308. GL_OBJECT_LINE_SGIS = $81F7;
  6309. // GL_SGIS_point_parameters
  6310. GL_POINT_SIZE_MIN_SGIS = $8126;
  6311. GL_POINT_SIZE_MAX_SGIS = $8127;
  6312. GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128;
  6313. GL_DISTANCE_ATTENUATION_SGIS = $8129;
  6314. // GL_SGIS_sharpen_texture
  6315. GL_LINEAR_SHARPEN_SGIS = $80AD;
  6316. GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE;
  6317. GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF;
  6318. GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0;
  6319. // GL_SGIS_texture4D
  6320. GL_PACK_SKIP_VOLUMES_SGIS = $8130;
  6321. GL_PACK_IMAGE_DEPTH_SGIS = $8131;
  6322. GL_UNPACK_SKIP_VOLUMES_SGIS = $8132;
  6323. GL_UNPACK_IMAGE_DEPTH_SGIS = $8133;
  6324. GL_TEXTURE_4D_SGIS = $8134;
  6325. GL_PROXY_TEXTURE_4D_SGIS = $8135;
  6326. GL_TEXTURE_4DSIZE_SGIS = $8136;
  6327. GL_TEXTURE_WRAP_Q_SGIS = $8137;
  6328. GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138;
  6329. GL_TEXTURE_4D_BINDING_SGIS = $814F;
  6330. // GL_SGIS_texture_color_mask
  6331. GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
  6332. // GL_SGIS_texture_edge_clamp
  6333. GL_CLAMP_TO_EDGE_SGIS = $812F;
  6334. // GL_SGIS_texture_filter4
  6335. GL_FILTER4_SGIS = $8146;
  6336. GL_TEXTURE_FILTER4_SIZE_SGIS = $8147;
  6337. // GL_SGIS_texture_lod
  6338. GL_TEXTURE_MIN_LOD_SGIS = $813A;
  6339. GL_TEXTURE_MAX_LOD_SGIS = $813B;
  6340. GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
  6341. GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
  6342. // GL_SGIS_texture_select
  6343. GL_DUAL_ALPHA4_SGIS = $8110;
  6344. GL_DUAL_ALPHA8_SGIS = $8111;
  6345. GL_DUAL_ALPHA12_SGIS = $8112;
  6346. GL_DUAL_ALPHA16_SGIS = $8113;
  6347. GL_DUAL_LUMINANCE4_SGIS = $8114;
  6348. GL_DUAL_LUMINANCE8_SGIS = $8115;
  6349. GL_DUAL_LUMINANCE12_SGIS = $8116;
  6350. GL_DUAL_LUMINANCE16_SGIS = $8117;
  6351. GL_DUAL_INTENSITY4_SGIS = $8118;
  6352. GL_DUAL_INTENSITY8_SGIS = $8119;
  6353. GL_DUAL_INTENSITY12_SGIS = $811A;
  6354. GL_DUAL_INTENSITY16_SGIS = $811B;
  6355. GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C;
  6356. GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D;
  6357. GL_QUAD_ALPHA4_SGIS = $811E;
  6358. GL_QUAD_ALPHA8_SGIS = $811F;
  6359. GL_QUAD_LUMINANCE4_SGIS = $8120;
  6360. GL_QUAD_LUMINANCE8_SGIS = $8121;
  6361. GL_QUAD_INTENSITY4_SGIS = $8122;
  6362. GL_QUAD_INTENSITY8_SGIS = $8123;
  6363. GL_DUAL_TEXTURE_SELECT_SGIS = $8124;
  6364. GL_QUAD_TEXTURE_SELECT_SGIS = $8125;
  6365. // GL_SGIX_async
  6366. GL_ASYNC_MARKER_SGIX = $8329;
  6367. // GL_SGIX_async_histogram
  6368. GL_ASYNC_HISTOGRAM_SGIX = $832C;
  6369. GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D;
  6370. // GL_SGIX_async_pixel
  6371. GL_ASYNC_TEX_IMAGE_SGIX = $835C;
  6372. GL_ASYNC_DRAW_PIXELS_SGIX = $835D;
  6373. GL_ASYNC_READ_PIXELS_SGIX = $835E;
  6374. GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F;
  6375. GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360;
  6376. GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361;
  6377. // GL_SGIX_blend_alpha_minmax
  6378. GL_ALPHA_MIN_SGIX = $8320;
  6379. GL_ALPHA_MAX_SGIX = $8321;
  6380. // GL_SGIX_calligraphic_fragment
  6381. GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183;
  6382. // GL_SGIX_clipmap
  6383. GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170;
  6384. GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171;
  6385. GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172;
  6386. GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173;
  6387. GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174;
  6388. GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175;
  6389. GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176;
  6390. GL_MAX_CLIPMAP_DEPTH_SGIX = $8177;
  6391. GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178;
  6392. GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D;
  6393. GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E;
  6394. GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F;
  6395. // GL_SGIX_convolution_accuracy
  6396. GL_CONVOLUTION_HINT_SGIX = $8316;
  6397. // GL_SGIX_depth_texture
  6398. GL_DEPTH_COMPONENT16_SGIX = $81A5;
  6399. GL_DEPTH_COMPONENT24_SGIX = $81A6;
  6400. GL_DEPTH_COMPONENT32_SGIX = $81A7;
  6401. // GL_SGIX_fog_offset
  6402. GL_FOG_OFFSET_SGIX = $8198;
  6403. GL_FOG_OFFSET_VALUE_SGIX = $8199;
  6404. // GL_SGIX_fog_scale
  6405. GL_FOG_SCALE_SGIX = $81FC;
  6406. GL_FOG_SCALE_VALUE_SGIX = $81FD;
  6407. // GL_SGIX_fragment_lighting
  6408. GL_FRAGMENT_LIGHTING_SGIX = $8400;
  6409. GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401;
  6410. GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402;
  6411. GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403;
  6412. GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
  6413. GL_MAX_ACTIVE_LIGHTS_SGIX = $8405;
  6414. GL_CURRENT_RASTER_NORMAL_SGIX = $8406;
  6415. GL_LIGHT_ENV_MODE_SGIX = $8407;
  6416. GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408;
  6417. GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409;
  6418. GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A;
  6419. GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B;
  6420. GL_FRAGMENT_LIGHT0_SGIX = $840C;
  6421. GL_FRAGMENT_LIGHT1_SGIX = $840D;
  6422. GL_FRAGMENT_LIGHT2_SGIX = $840E;
  6423. GL_FRAGMENT_LIGHT3_SGIX = $840F;
  6424. GL_FRAGMENT_LIGHT4_SGIX = $8410;
  6425. GL_FRAGMENT_LIGHT5_SGIX = $8411;
  6426. GL_FRAGMENT_LIGHT6_SGIX = $8412;
  6427. GL_FRAGMENT_LIGHT7_SGIX = $8413;
  6428. // GL_SGIX_framezoom
  6429. GL_FRAMEZOOM_SGIX = $818B;
  6430. GL_FRAMEZOOM_FACTOR_SGIX = $818C;
  6431. GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D;
  6432. // GL_SGIX_impact_pixel_texture
  6433. GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = $8184;
  6434. GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = $8185;
  6435. GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = $8186;
  6436. GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = $8187;
  6437. GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = $8188;
  6438. GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = $8189;
  6439. GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = $818A;
  6440. // GL_SGIX_instruments
  6441. GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180;
  6442. GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181;
  6443. // GL_SGIX_interlace
  6444. GL_INTERLACE_SGIX = $8094;
  6445. // GL_SGIX_ir_instrument1
  6446. GL_IR_INSTRUMENT1_SGIX = $817F;
  6447. // GL_SGIX_list_priority
  6448. GL_LIST_PRIORITY_SGIX = $8182;
  6449. // GL_SGIX_pixel_texture
  6450. GL_PIXEL_TEX_GEN_SGIX = $8139;
  6451. GL_PIXEL_TEX_GEN_MODE_SGIX = $832B;
  6452. // GL_SGIX_pixel_tiles
  6453. GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E;
  6454. GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F;
  6455. GL_PIXEL_TILE_WIDTH_SGIX = $8140;
  6456. GL_PIXEL_TILE_HEIGHT_SGIX = $8141;
  6457. GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142;
  6458. GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143;
  6459. GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144;
  6460. GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145;
  6461. // GL_SGIX_polynomial_ffd
  6462. GL_GEOMETRY_DEFORMATION_SGIX = $8194;
  6463. GL_TEXTURE_DEFORMATION_SGIX = $8195;
  6464. GL_DEFORMATIONS_MASK_SGIX = $8196;
  6465. GL_MAX_DEFORMATION_ORDER_SGIX = $8197;
  6466. // GL_SGIX_reference_plane
  6467. GL_REFERENCE_PLANE_SGIX = $817D;
  6468. GL_REFERENCE_PLANE_EQUATION_SGIX = $817E;
  6469. // GL_SGIX_resample
  6470. GL_PACK_RESAMPLE_SGIX = $842C;
  6471. GL_UNPACK_RESAMPLE_SGIX = $842D;
  6472. GL_RESAMPLE_REPLICATE_SGIX = $842E;
  6473. GL_RESAMPLE_ZERO_FILL_SGIX = $842F;
  6474. GL_RESAMPLE_DECIMATE_SGIX = $8430;
  6475. // GL_SGIX_scalebias_hint
  6476. GL_SCALEBIAS_HINT_SGIX = $8322;
  6477. // GL_SGIX_shadow
  6478. GL_TEXTURE_COMPARE_SGIX = $819A;
  6479. GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B;
  6480. GL_TEXTURE_LEQUAL_R_SGIX = $819C;
  6481. GL_TEXTURE_GEQUAL_R_SGIX = $819D;
  6482. // GL_SGIX_shadow_ambient
  6483. GL_SHADOW_AMBIENT_SGIX = $80BF;
  6484. // GL_SGIX_sprite
  6485. GL_SPRITE_SGIX = $8148;
  6486. GL_SPRITE_MODE_SGIX = $8149;
  6487. GL_SPRITE_AXIS_SGIX = $814A;
  6488. GL_SPRITE_TRANSLATION_SGIX = $814B;
  6489. GL_SPRITE_AXIAL_SGIX = $814C;
  6490. GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D;
  6491. GL_SPRITE_EYE_ALIGNED_SGIX = $814E;
  6492. // GL_SGIX_subsample
  6493. GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0;
  6494. GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1;
  6495. GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2;
  6496. GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3;
  6497. GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4;
  6498. // GL_SGIX_texture_add_env
  6499. GL_TEXTURE_ENV_BIAS_SGIX = $80BE;
  6500. // GL_SGIX_texture_coordinate_clamp
  6501. GL_TEXTURE_MAX_CLAMP_S_SGIX = $8369;
  6502. GL_TEXTURE_MAX_CLAMP_T_SGIX = $836A;
  6503. GL_TEXTURE_MAX_CLAMP_R_SGIX = $836B;
  6504. // GL_SGIX_texture_lod_bias
  6505. GL_TEXTURE_LOD_BIAS_S_SGIX = $818E;
  6506. GL_TEXTURE_LOD_BIAS_T_SGIX = $818F;
  6507. GL_TEXTURE_LOD_BIAS_R_SGIX = $8190;
  6508. // GL_SGIX_texture_multi_buffer
  6509. GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E;
  6510. // GL_SGIX_texture_scale_bias
  6511. GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179;
  6512. GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A;
  6513. GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B;
  6514. GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C;
  6515. // GL_SGIX_vertex_preclip
  6516. GL_VERTEX_PRECLIP_SGIX = $83EE;
  6517. GL_VERTEX_PRECLIP_HINT_SGIX = $83EF;
  6518. // GL_SGIX_ycrcb
  6519. GL_YCRCB_422_SGIX = $81BB;
  6520. GL_YCRCB_444_SGIX = $81BC;
  6521. // GL_SGIX_ycrcba
  6522. GL_YCRCB_SGIX = $8318;
  6523. GL_YCRCBA_SGIX = $8319;
  6524. // GL_SGI_color_matrix
  6525. GL_COLOR_MATRIX_SGI = $80B1;
  6526. GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
  6527. GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
  6528. GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
  6529. GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
  6530. GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
  6531. GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
  6532. GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
  6533. GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
  6534. GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
  6535. GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
  6536. // GL_SGI_color_table
  6537. GL_COLOR_TABLE_SGI = $80D0;
  6538. GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
  6539. GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
  6540. GL_PROXY_COLOR_TABLE_SGI = $80D3;
  6541. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
  6542. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
  6543. GL_COLOR_TABLE_SCALE_SGI = $80D6;
  6544. GL_COLOR_TABLE_BIAS_SGI = $80D7;
  6545. GL_COLOR_TABLE_FORMAT_SGI = $80D8;
  6546. GL_COLOR_TABLE_WIDTH_SGI = $80D9;
  6547. GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
  6548. GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
  6549. GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
  6550. GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
  6551. GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
  6552. GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
  6553. // GL_SGI_depth_pass_instrument
  6554. GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310;
  6555. GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311;
  6556. GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312;
  6557. // GL_SGI_texture_color_table
  6558. GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
  6559. GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
  6560. // GL_SUNX_constant_data
  6561. GL_UNPACK_CONSTANT_DATA_SUNX = $81D5;
  6562. GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6;
  6563. // GL_SUN_convolution_border_modes
  6564. GL_WRAP_BORDER_SUN = $81D4;
  6565. // GL_SUN_global_alpha
  6566. GL_GLOBAL_ALPHA_SUN = $81D9;
  6567. GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA;
  6568. // GL_SUN_mesh_array
  6569. GL_QUAD_MESH_SUN = $8614;
  6570. GL_TRIANGLE_MESH_SUN = $8615;
  6571. // GL_SUN_slice_accum
  6572. GL_SLICE_ACCUM_SUN = $85CC;
  6573. // GL_SUN_triangle_list
  6574. GL_RESTART_SUN = $0001;
  6575. GL_REPLACE_MIDDLE_SUN = $0002;
  6576. GL_REPLACE_OLDEST_SUN = $0003;
  6577. GL_TRIANGLE_LIST_SUN = $81D7;
  6578. GL_REPLACEMENT_CODE_SUN = $81D8;
  6579. GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0;
  6580. GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1;
  6581. GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2;
  6582. GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3;
  6583. GL_R1UI_V3F_SUN = $85C4;
  6584. GL_R1UI_C4UB_V3F_SUN = $85C5;
  6585. GL_R1UI_C3F_V3F_SUN = $85C6;
  6586. GL_R1UI_N3F_V3F_SUN = $85C7;
  6587. GL_R1UI_C4F_N3F_V3F_SUN = $85C8;
  6588. GL_R1UI_T2F_V3F_SUN = $85C9;
  6589. GL_R1UI_T2F_N3F_V3F_SUN = $85CA;
  6590. GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB;
  6591. // GL_WIN_phong_shading
  6592. GL_PHONG_WIN = $80EA;
  6593. GL_PHONG_HINT_WIN = $80EB;
  6594. // GL_WIN_specular_fog
  6595. GL_FOG_SPECULAR_TEXTURE_WIN = $80EC;
  6596. // GL_ARB_vertex_shader
  6597. GL_VERTEX_SHADER_ARB = $8B31;
  6598. GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A;
  6599. GL_MAX_VARYING_FLOATS_ARB = $8B4B;
  6600. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  6601. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D;
  6602. GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89;
  6603. GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A;
  6604. // GL_KHR_blend_equation_advanced
  6605. GL_MULTIPLY_KHR = $9294;
  6606. GL_SCREEN_KHR = $9295;
  6607. GL_OVERLAY_KHR = $9296;
  6608. GL_DARKEN_KHR = $9297;
  6609. GL_LIGHTEN_KHR = $9298;
  6610. GL_COLORDODGE_KHR = $9299;
  6611. GL_COLORBURN_KHR = $929A;
  6612. GL_HARDLIGHT_KHR = $929B;
  6613. GL_SOFTLIGHT_KHR = $929C;
  6614. GL_DIFFERENCE_KHR = $929E;
  6615. GL_EXCLUSION_KHR = $92A0;
  6616. GL_HSL_HUE_KHR = $92AD;
  6617. GL_HSL_SATURATION_KHR = $92AE;
  6618. GL_HSL_COLOR_KHR = $92AF;
  6619. GL_HSL_LUMINOSITY_KHR = $92B0;
  6620. // GL_KHR_blend_equation_advanced_coherent
  6621. GL_BLEND_ADVANCED_COHERENT_KHR = $9285;
  6622. // GL_KHR_robustness
  6623. GL_CONTEXT_ROBUST_ACCESS = $90F3;
  6624. // GL_KHR_no_error
  6625. GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = $00000008;
  6626. // GL_ARB_fragment_shader
  6627. GL_FRAGMENT_SHADER_ARB = $8B30;
  6628. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; // 1.4
  6629. GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = $8B8B; // 1.4
  6630. // GL_ARB_occlusion_query
  6631. GL_SAMPLES_PASSED_ARB = $8914;
  6632. GL_QUERY_COUNTER_BITS_ARB = $8864;
  6633. GL_CURRENT_QUERY_ARB = $8865;
  6634. GL_QUERY_RESULT_ARB = $8866;
  6635. GL_QUERY_RESULT_AVAILABLE_ARB = $8867;
  6636. // GL_ARB_pipeline_statistics_query
  6637. GL_VERTICES_SUBMITTED_ARB = $82EE;
  6638. GL_PRIMITIVES_SUBMITTED_ARB = $82EF;
  6639. GL_VERTEX_SHADER_INVOCATIONS_ARB = $82F0;
  6640. GL_TESS_CONTROL_SHADER_PATCHES_ARB = $82F1;
  6641. GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = $82F2;
  6642. GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = $82F3;
  6643. GL_FRAGMENT_SHADER_INVOCATIONS_ARB = $82F4;
  6644. GL_COMPUTE_SHADER_INVOCATIONS_ARB = $82F5;
  6645. GL_CLIPPING_INPUT_PRIMITIVES_ARB = $82F6;
  6646. GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = $82F7;
  6647. // GL_ARB_point_sprite
  6648. GL_POINT_SPRITE_ARB = $8861;
  6649. GL_COORD_REPLACE_ARB = $8862;
  6650. // GL_ARB_shading_language_100
  6651. GL_SHADING_LANGUAGE_VERSION_ARB = $8B8C; // 1.4
  6652. // GL_ARB_shader_objects
  6653. GL_PROGRAM_OBJECT_ARB = $8B40;
  6654. GL_OBJECT_TYPE_ARB = $8B4E;
  6655. GL_OBJECT_SUBTYPE_ARB = $8B4F;
  6656. GL_OBJECT_DELETE_STATUS_ARB = $8B80;
  6657. GL_OBJECT_COMPILE_STATUS_ARB = $8B81;
  6658. GL_OBJECT_LINK_STATUS_ARB = $8B82;
  6659. GL_OBJECT_VALIDATE_STATUS_ARB = $8B83;
  6660. GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84;
  6661. GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85;
  6662. GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86;
  6663. GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87;
  6664. GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88;
  6665. GL_SHADER_OBJECT_ARB = $8B48;
  6666. GL_FLOAT_VEC2_ARB = $8B50;
  6667. GL_FLOAT_VEC3_ARB = $8B51;
  6668. GL_FLOAT_VEC4_ARB = $8B52;
  6669. GL_INT_VEC2_ARB = $8B53;
  6670. GL_INT_VEC3_ARB = $8B54;
  6671. GL_INT_VEC4_ARB = $8B55;
  6672. GL_BOOL_ARB = $8B56;
  6673. GL_BOOL_VEC2_ARB = $8B57;
  6674. GL_BOOL_VEC3_ARB = $8B58;
  6675. GL_BOOL_VEC4_ARB = $8B59;
  6676. GL_FLOAT_MAT2_ARB = $8B5A;
  6677. GL_FLOAT_MAT3_ARB = $8B5B;
  6678. GL_FLOAT_MAT4_ARB = $8B5C;
  6679. GL_SAMPLER_1D_ARB = $8B5D;
  6680. GL_SAMPLER_2D_ARB = $8B5E;
  6681. GL_SAMPLER_3D_ARB = $8B5F;
  6682. GL_SAMPLER_CUBE_ARB = $8B60;
  6683. GL_SAMPLER_1D_SHADOW_ARB = $8B61;
  6684. GL_SAMPLER_2D_SHADOW_ARB = $8B62;
  6685. GL_SAMPLER_2D_RECT_ARB = $8B63;
  6686. GL_SAMPLER_2D_RECT_SHADOW_ARB = $8B64;
  6687. // WGL_3DFX_multisample
  6688. WGL_SAMPLE_BUFFERS_3DFX = $2060;
  6689. WGL_SAMPLES_3DFX = $2061;
  6690. // WGL_ARB_buffer_region
  6691. WGL_FRONT_COLOR_BUFFER_BIT_ARB = $00000001;
  6692. WGL_BACK_COLOR_BUFFER_BIT_ARB = $00000002;
  6693. WGL_DEPTH_BUFFER_BIT_ARB = $00000004;
  6694. WGL_STENCIL_BUFFER_BIT_ARB = $00000008;
  6695. // WGL_ARB_context_flush_control
  6696. WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  6697. WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  6698. WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  6699. // WGL_ARB_make_current_read
  6700. ERROR_INVALID_PIXEL_TYPE_ARB = $2043;
  6701. ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054;
  6702. // WGL_ARB_multisample
  6703. WGL_SAMPLE_BUFFERS_ARB = $2041;
  6704. WGL_SAMPLES_ARB = $2042;
  6705. // WGL_ARB_pbuffer
  6706. WGL_DRAW_TO_PBUFFER_ARB = $202D;
  6707. WGL_MAX_PBUFFER_PIXELS_ARB = $202E;
  6708. WGL_MAX_PBUFFER_WIDTH_ARB = $202F;
  6709. WGL_MAX_PBUFFER_HEIGHT_ARB = $2030;
  6710. WGL_PBUFFER_LARGEST_ARB = $2033;
  6711. WGL_PBUFFER_WIDTH_ARB = $2034;
  6712. WGL_PBUFFER_HEIGHT_ARB = $2035;
  6713. WGL_PBUFFER_LOST_ARB = $2036;
  6714. // WGL_ARB_pixel_format
  6715. WGL_NUMBER_PIXEL_FORMATS_ARB = $2000;
  6716. WGL_DRAW_TO_WINDOW_ARB = $2001;
  6717. WGL_DRAW_TO_BITMAP_ARB = $2002;
  6718. WGL_ACCELERATION_ARB = $2003;
  6719. WGL_NEED_PALETTE_ARB = $2004;
  6720. WGL_NEED_SYSTEM_PALETTE_ARB = $2005;
  6721. WGL_SWAP_LAYER_BUFFERS_ARB = $2006;
  6722. WGL_SWAP_METHOD_ARB = $2007;
  6723. WGL_NUMBER_OVERLAYS_ARB = $2008;
  6724. WGL_NUMBER_UNDERLAYS_ARB = $2009;
  6725. WGL_TRANSPARENT_ARB = $200A;
  6726. WGL_TRANSPARENT_RED_VALUE_ARB = $2037;
  6727. WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038;
  6728. WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039;
  6729. WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A;
  6730. WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B;
  6731. WGL_SHARE_DEPTH_ARB = $200C;
  6732. WGL_SHARE_STENCIL_ARB = $200D;
  6733. WGL_SHARE_ACCUM_ARB = $200E;
  6734. WGL_SUPPORT_GDI_ARB = $200F;
  6735. WGL_SUPPORT_OPENGL_ARB = $2010;
  6736. WGL_DOUBLE_BUFFER_ARB = $2011;
  6737. WGL_STEREO_ARB = $2012;
  6738. WGL_PIXEL_TYPE_ARB = $2013;
  6739. WGL_COLOR_BITS_ARB = $2014;
  6740. WGL_RED_BITS_ARB = $2015;
  6741. WGL_RED_SHIFT_ARB = $2016;
  6742. WGL_GREEN_BITS_ARB = $2017;
  6743. WGL_GREEN_SHIFT_ARB = $2018;
  6744. WGL_BLUE_BITS_ARB = $2019;
  6745. WGL_BLUE_SHIFT_ARB = $201A;
  6746. WGL_ALPHA_BITS_ARB = $201B;
  6747. WGL_ALPHA_SHIFT_ARB = $201C;
  6748. WGL_ACCUM_BITS_ARB = $201D;
  6749. WGL_ACCUM_RED_BITS_ARB = $201E;
  6750. WGL_ACCUM_GREEN_BITS_ARB = $201F;
  6751. WGL_ACCUM_BLUE_BITS_ARB = $2020;
  6752. WGL_ACCUM_ALPHA_BITS_ARB = $2021;
  6753. WGL_DEPTH_BITS_ARB = $2022;
  6754. WGL_STENCIL_BITS_ARB = $2023;
  6755. WGL_AUX_BUFFERS_ARB = $2024;
  6756. WGL_NO_ACCELERATION_ARB = $2025;
  6757. WGL_GENERIC_ACCELERATION_ARB = $2026;
  6758. WGL_FULL_ACCELERATION_ARB = $2027;
  6759. WGL_SWAP_EXCHANGE_ARB = $2028;
  6760. WGL_SWAP_COPY_ARB = $2029;
  6761. WGL_SWAP_UNDEFINED_ARB = $202A;
  6762. WGL_TYPE_RGBA_ARB = $202B;
  6763. WGL_TYPE_COLORINDEX_ARB = $202C;
  6764. // WGL_ARB_pixel_format_float
  6765. WGL_RGBA_FLOAT_MODE_ARB = $8820;
  6766. WGL_CLAMP_VERTEX_COLOR_ARB = $891A;
  6767. WGL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  6768. WGL_CLAMP_READ_COLOR_ARB = $891C;
  6769. WGL_FIXED_ONLY_ARB = $891D;
  6770. // WGL_ARB_render_texture
  6771. WGL_BIND_TO_TEXTURE_RGB_ARB = $2070;
  6772. WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071;
  6773. WGL_TEXTURE_FORMAT_ARB = $2072;
  6774. WGL_TEXTURE_TARGET_ARB = $2073;
  6775. WGL_MIPMAP_TEXTURE_ARB = $2074;
  6776. WGL_TEXTURE_RGB_ARB = $2075;
  6777. WGL_TEXTURE_RGBA_ARB = $2076;
  6778. WGL_NO_TEXTURE_ARB = $2077;
  6779. WGL_TEXTURE_CUBE_MAP_ARB = $2078;
  6780. WGL_TEXTURE_1D_ARB = $2079;
  6781. WGL_TEXTURE_2D_ARB = $207A;
  6782. WGL_MIPMAP_LEVEL_ARB = $207B;
  6783. WGL_CUBE_MAP_FACE_ARB = $207C;
  6784. WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D;
  6785. WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E;
  6786. WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F;
  6787. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080;
  6788. WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081;
  6789. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082;
  6790. WGL_FRONT_LEFT_ARB = $2083;
  6791. WGL_FRONT_RIGHT_ARB = $2084;
  6792. WGL_BACK_LEFT_ARB = $2085;
  6793. WGL_BACK_RIGHT_ARB = $2086;
  6794. WGL_AUX0_ARB = $2087;
  6795. WGL_AUX1_ARB = $2088;
  6796. WGL_AUX2_ARB = $2089;
  6797. WGL_AUX3_ARB = $208A;
  6798. WGL_AUX4_ARB = $208B;
  6799. WGL_AUX5_ARB = $208C;
  6800. WGL_AUX6_ARB = $208D;
  6801. WGL_AUX7_ARB = $208E;
  6802. WGL_AUX8_ARB = $208F;
  6803. WGL_AUX9_ARB = $2090;
  6804. // WGL_ARB_robustness_application_isolation
  6805. WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  6806. // WGL_ARB_create_context
  6807. WGL_CONTEXT_DEBUG_BIT_ARB = $00000001;
  6808. WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  6809. WGL_CONTEXT_MAJOR_VERSION_ARB = $2091;
  6810. WGL_CONTEXT_MINOR_VERSION_ARB = $2092;
  6811. WGL_CONTEXT_LAYER_PLANE_ARB = $2093;
  6812. WGL_CONTEXT_FLAGS_ARB = $2094;
  6813. ERROR_INVALID_VERSION_ARB = $2095;
  6814. // WGL_ARB_create_context_profile
  6815. WGL_CONTEXT_PROFILE_MASK_ARB = $9126;
  6816. WGL_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  6817. WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  6818. ERROR_INVALID_PROFILE_ARB = $2096;
  6819. // WGL_ARB_framebuffer_sRGB
  6820. WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20A9;
  6821. // WGL_ARB_create_context_robustness
  6822. WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  6823. WGL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  6824. WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  6825. WGL_NO_RESET_NOTIFICATION_ARB = $8261;
  6826. // WGL_ATI_pixel_format_float
  6827. WGL_TYPE_RGBA_FLOAT_ATI = $21A0;
  6828. GL_TYPE_RGBA_FLOAT_ATI = $8820;
  6829. GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835;
  6830. // WGL_AMD_gpu_association
  6831. WGL_GPU_VENDOR_AMD = $1F00;
  6832. WGL_GPU_RENDERER_STRING_AMD = $1F01;
  6833. WGL_GPU_OPENGL_VERSION_STRING_AMD = $1F02;
  6834. WGL_GPU_FASTEST_TARGET_GPUS_AMD = $21A2;
  6835. WGL_GPU_RAM_AMD = $21A3;
  6836. WGL_GPU_CLOCK_AMD = $21A4;
  6837. WGL_GPU_NUM_PIPES_AMD = $21A5;
  6838. WGL_GPU_NUM_SIMD_AMD = $21A6;
  6839. WGL_GPU_NUM_RB_AMD = $21A7;
  6840. WGL_GPU_NUM_SPI_AMD = $21A8;
  6841. // WGL_EXT_depth_float
  6842. WGL_DEPTH_FLOAT_EXT = $2040;
  6843. // WGL_EXT_make_current_read
  6844. ERROR_INVALID_PIXEL_TYPE_EXT = $2043;
  6845. // WGL_EXT_multisample
  6846. WGL_SAMPLE_BUFFERS_EXT = $2041;
  6847. WGL_SAMPLES_EXT = $2042;
  6848. // WGL_EXT_pbuffer
  6849. WGL_DRAW_TO_PBUFFER_EXT = $202D;
  6850. WGL_MAX_PBUFFER_PIXELS_EXT = $202E;
  6851. WGL_MAX_PBUFFER_WIDTH_EXT = $202F;
  6852. WGL_MAX_PBUFFER_HEIGHT_EXT = $2030;
  6853. WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031;
  6854. WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032;
  6855. WGL_PBUFFER_LARGEST_EXT = $2033;
  6856. WGL_PBUFFER_WIDTH_EXT = $2034;
  6857. WGL_PBUFFER_HEIGHT_EXT = $2035;
  6858. // WGL_EXT_pixel_format
  6859. WGL_NUMBER_PIXEL_FORMATS_EXT = $2000;
  6860. WGL_DRAW_TO_WINDOW_EXT = $2001;
  6861. WGL_DRAW_TO_BITMAP_EXT = $2002;
  6862. WGL_ACCELERATION_EXT = $2003;
  6863. WGL_NEED_PALETTE_EXT = $2004;
  6864. WGL_NEED_SYSTEM_PALETTE_EXT = $2005;
  6865. WGL_SWAP_LAYER_BUFFERS_EXT = $2006;
  6866. WGL_SWAP_METHOD_EXT = $2007;
  6867. WGL_NUMBER_OVERLAYS_EXT = $2008;
  6868. WGL_NUMBER_UNDERLAYS_EXT = $2009;
  6869. WGL_TRANSPARENT_EXT = $200A;
  6870. WGL_TRANSPARENT_VALUE_EXT = $200B;
  6871. WGL_SHARE_DEPTH_EXT = $200C;
  6872. WGL_SHARE_STENCIL_EXT = $200D;
  6873. WGL_SHARE_ACCUM_EXT = $200E;
  6874. WGL_SUPPORT_GDI_EXT = $200F;
  6875. WGL_SUPPORT_OPENGL_EXT = $2010;
  6876. WGL_DOUBLE_BUFFER_EXT = $2011;
  6877. WGL_STEREO_EXT = $2012;
  6878. WGL_PIXEL_TYPE_EXT = $2013;
  6879. WGL_COLOR_BITS_EXT = $2014;
  6880. WGL_RED_BITS_EXT = $2015;
  6881. WGL_RED_SHIFT_EXT = $2016;
  6882. WGL_GREEN_BITS_EXT = $2017;
  6883. WGL_GREEN_SHIFT_EXT = $2018;
  6884. WGL_BLUE_BITS_EXT = $2019;
  6885. WGL_BLUE_SHIFT_EXT = $201A;
  6886. WGL_ALPHA_BITS_EXT = $201B;
  6887. WGL_ALPHA_SHIFT_EXT = $201C;
  6888. WGL_ACCUM_BITS_EXT = $201D;
  6889. WGL_ACCUM_RED_BITS_EXT = $201E;
  6890. WGL_ACCUM_GREEN_BITS_EXT = $201F;
  6891. WGL_ACCUM_BLUE_BITS_EXT = $2020;
  6892. WGL_ACCUM_ALPHA_BITS_EXT = $2021;
  6893. WGL_DEPTH_BITS_EXT = $2022;
  6894. WGL_STENCIL_BITS_EXT = $2023;
  6895. WGL_AUX_BUFFERS_EXT = $2024;
  6896. WGL_NO_ACCELERATION_EXT = $2025;
  6897. WGL_GENERIC_ACCELERATION_EXT = $2026;
  6898. WGL_FULL_ACCELERATION_EXT = $2027;
  6899. WGL_SWAP_EXCHANGE_EXT = $2028;
  6900. WGL_SWAP_COPY_EXT = $2029;
  6901. WGL_SWAP_UNDEFINED_EXT = $202A;
  6902. WGL_TYPE_RGBA_EXT = $202B;
  6903. WGL_TYPE_COLORINDEX_EXT = $202C;
  6904. // WGL_I3D_digital_video_control
  6905. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050;
  6906. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051;
  6907. WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052;
  6908. WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053;
  6909. // WGL_I3D_gamma
  6910. WGL_GAMMA_TABLE_SIZE_I3D = $204E;
  6911. WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F;
  6912. // WGL_I3D_genlock
  6913. WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044;
  6914. WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = $2045;
  6915. WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = $2046;
  6916. WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = $2047;
  6917. WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048;
  6918. WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049;
  6919. WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A;
  6920. WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B;
  6921. WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C;
  6922. // WGL_I3D_image_buffer
  6923. WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $00000001;
  6924. WGL_IMAGE_BUFFER_LOCK_I3D = $00000002;
  6925. // WGL_NV_float_buffer
  6926. WGL_FLOAT_COMPONENTS_NV = $20B0;
  6927. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1;
  6928. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2;
  6929. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
  6930. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4;
  6931. WGL_TEXTURE_FLOAT_R_NV = $20B5;
  6932. WGL_TEXTURE_FLOAT_RG_NV = $20B6;
  6933. WGL_TEXTURE_FLOAT_RGB_NV = $20B7;
  6934. WGL_TEXTURE_FLOAT_RGBA_NV = $20B8;
  6935. // WGL_NV_render_depth_texture
  6936. WGL_BIND_TO_TEXTURE_DEPTH_NV = $20A3;
  6937. WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = $20A4;
  6938. WGL_DEPTH_TEXTURE_FORMAT_NV = $20A5;
  6939. WGL_TEXTURE_DEPTH_COMPONENT_NV = $20A6;
  6940. WGL_DEPTH_COMPONENT_NV = $20A7;
  6941. // WGL_NV_render_texture_rectangle
  6942. WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0;
  6943. WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1;
  6944. WGL_TEXTURE_RECTANGLE_NV = $20A2;
  6945. // WGL_NV_present_video
  6946. WGL_NUM_VIDEO_SLOTS_NV = $20F0;
  6947. // WGL_NV_video_output
  6948. WGL_BIND_TO_VIDEO_RGB_NV = $20C0;
  6949. WGL_BIND_TO_VIDEO_RGBA_NV = $20C1;
  6950. WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = $20C2;
  6951. WGL_VIDEO_OUT_COLOR_NV = $20C3;
  6952. WGL_VIDEO_OUT_ALPHA_NV = $20C4;
  6953. WGL_VIDEO_OUT_DEPTH_NV = $20C5;
  6954. WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = $20C6;
  6955. WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = $20C7;
  6956. WGL_VIDEO_OUT_FRAME = $20C8;
  6957. WGL_VIDEO_OUT_FIELD_1 = $20C9;
  6958. WGL_VIDEO_OUT_FIELD_2 = $20CA;
  6959. WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = $20CB;
  6960. WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = $20CC;
  6961. // WGL_NV_gpu_affinity
  6962. WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = $20D0;
  6963. WGL_ERROR_MISSING_AFFINITY_MASK_NV = $20D1;
  6964. // WGL_NV_video_capture
  6965. WGL_UNIQUE_ID_NV = $20CE;
  6966. WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = $20CF;
  6967. // WGL_NV_multisample_coverage
  6968. WGL_COVERAGE_SAMPLES_NV = $2042;
  6969. WGL_COLOR_SAMPLES_NV = $20B9;
  6970. // WGL_EXT_create_context_es2_profile
  6971. WGL_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  6972. // WGL_NV_DX_interop
  6973. WGL_ACCESS_READ_ONLY_NV = $00000000;
  6974. WGL_ACCESS_READ_WRITE_NV = $00000001;
  6975. WGL_ACCESS_WRITE_DISCARD_NV = $00000002;
  6976. // WIN_draw_range_elements
  6977. GL_MAX_ELEMENTS_VERTICES_WIN = $80E8;
  6978. GL_MAX_ELEMENTS_INDICES_WIN = $80E9;
  6979. // GLX 1.1 and later:
  6980. GLX_VENDOR = 1;
  6981. GLX_VERSION = 2;
  6982. GLX_EXTENSIONS = 3;
  6983. GLX_USE_GL = 1;
  6984. GLX_BUFFER_SIZE = 2;
  6985. GLX_LEVEL = 3;
  6986. GLX_RGBA = 4;
  6987. GLX_DOUBLEBUFFER = 5;
  6988. GLX_STEREO = 6;
  6989. GLX_AUX_BUFFERS = 7;
  6990. GLX_RED_SIZE = 8;
  6991. GLX_GREEN_SIZE = 9;
  6992. GLX_BLUE_SIZE = 10;
  6993. GLX_ALPHA_SIZE = 11;
  6994. GLX_DEPTH_SIZE = 12;
  6995. GLX_STENCIL_SIZE = 13;
  6996. GLX_ACCUM_RED_SIZE = 14;
  6997. GLX_ACCUM_GREEN_SIZE = 15;
  6998. GLX_ACCUM_BLUE_SIZE = 16;
  6999. GLX_ACCUM_ALPHA_SIZE = 17;
  7000. // GLX_VERSION_1_3
  7001. GLX_WINDOW_BIT = $00000001;
  7002. GLX_PIXMAP_BIT = $00000002;
  7003. GLX_PBUFFER_BIT = $00000004;
  7004. GLX_RGBA_BIT = $00000001;
  7005. GLX_COLOR_INDEX_BIT = $00000002;
  7006. GLX_PBUFFER_CLOBBER_MASK = $08000000;
  7007. GLX_FRONT_LEFT_BUFFER_BIT = $00000001;
  7008. GLX_FRONT_RIGHT_BUFFER_BIT = $00000002;
  7009. GLX_BACK_LEFT_BUFFER_BIT = $00000004;
  7010. GLX_BACK_RIGHT_BUFFER_BIT = $00000008;
  7011. GLX_AUX_BUFFERS_BIT = $00000010;
  7012. GLX_DEPTH_BUFFER_BIT = $00000020;
  7013. GLX_STENCIL_BUFFER_BIT = $00000040;
  7014. GLX_ACCUM_BUFFER_BIT = $00000080;
  7015. GLX_CONFIG_CAVEAT = $20;
  7016. GLX_X_VISUAL_TYPE = $22;
  7017. GLX_TRANSPARENT_TYPE = $23;
  7018. GLX_TRANSPARENT_INDEX_VALUE = $24;
  7019. GLX_TRANSPARENT_RED_VALUE = $25;
  7020. GLX_TRANSPARENT_GREEN_VALUE = $26;
  7021. GLX_TRANSPARENT_BLUE_VALUE = $27;
  7022. GLX_TRANSPARENT_ALPHA_VALUE = $28;
  7023. GLX_DONT_CARE = $FFFFFFFF;
  7024. GLX_NONE = $8000;
  7025. GLX_SLOW_CONFIG = $8001;
  7026. GLX_TRUE_COLOR = $8002;
  7027. GLX_DIRECT_COLOR = $8003;
  7028. GLX_PSEUDO_COLOR = $8004;
  7029. GLX_STATIC_COLOR = $8005;
  7030. GLX_GRAY_SCALE = $8006;
  7031. GLX_STATIC_GRAY = $8007;
  7032. GLX_TRANSPARENT_RGB = $8008;
  7033. GLX_TRANSPARENT_INDEX = $8009;
  7034. GLX_VISUAL_ID = $800B;
  7035. GLX_SCREEN = $800C;
  7036. GLX_NON_CONFORMANT_CONFIG = $800D;
  7037. GLX_DRAWABLE_TYPE = $8010;
  7038. GLX_RENDER_TYPE = $8011;
  7039. GLX_X_RENDERABLE = $8012;
  7040. GLX_FBCONFIG_ID = $8013;
  7041. GLX_RGBA_TYPE = $8014;
  7042. GLX_COLOR_INDEX_TYPE = $8015;
  7043. GLX_MAX_PBUFFER_WIDTH = $8016;
  7044. GLX_MAX_PBUFFER_HEIGHT = $8017;
  7045. GLX_MAX_PBUFFER_PIXELS = $8018;
  7046. GLX_PRESERVED_CONTENTS = $801B;
  7047. GLX_LARGEST_PBUFFER = $801C;
  7048. GLX_WIDTH = $801D;
  7049. GLX_HEIGHT = $801E;
  7050. GLX_EVENT_MASK = $801F;
  7051. GLX_DAMAGED = $8020;
  7052. GLX_SAVED = $8021;
  7053. GLX_WINDOW = $8022;
  7054. GLX_PBUFFER = $8023;
  7055. GLX_PBUFFER_HEIGHT = $8040;
  7056. GLX_PBUFFER_WIDTH = $8041;
  7057. // GLX_VERSION_1_4
  7058. GLX_SAMPLE_BUFFERS = 100000;
  7059. GLX_SAMPLES = 100001;
  7060. // GLX_ARB_multisample
  7061. GLX_SAMPLE_BUFFERS_ARB = 100000;
  7062. GLX_SAMPLES_ARB = 100001;
  7063. // GLX_ARB_robustness_application_isolation
  7064. GLX_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  7065. // GLX_ARB_fbconfig_float
  7066. GLX_RGBA_FLOAT_TYPE_ARB = $20B9;
  7067. GLX_RGBA_FLOAT_BIT_ARB = $00000004;
  7068. // GLX_ARB_context_flush_control
  7069. GLX_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  7070. GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  7071. GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  7072. // GLX_ARB_create_context
  7073. GLX_CONTEXT_DEBUG_BIT_ARB = $00000001;
  7074. GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  7075. GLX_CONTEXT_MAJOR_VERSION_ARB = $2091;
  7076. GLX_CONTEXT_MINOR_VERSION_ARB = $2092;
  7077. GLX_CONTEXT_FLAGS_ARB = $2094;
  7078. // GLX_ARB_create_context_profile
  7079. GLX_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  7080. GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  7081. GLX_CONTEXT_PROFILE_MASK_ARB = $9126;
  7082. // GLX_ARB_vertex_buffer_object
  7083. GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB = $2095;
  7084. // GLX_ARB_framebuffer_sRGB
  7085. GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20B2;
  7086. // GLX_ARB_create_context_robustness
  7087. GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  7088. GLX_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  7089. GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  7090. GLX_NO_RESET_NOTIFICATION_ARB = $8261;
  7091. // GLX_EXT_visual_info
  7092. GLX_X_VISUAL_TYPE_EXT = $22;
  7093. GLX_TRANSPARENT_TYPE_EXT = $23;
  7094. GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
  7095. GLX_TRANSPARENT_RED_VALUE_EXT = $25;
  7096. GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
  7097. GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
  7098. GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
  7099. GLX_NONE_EXT = $8000;
  7100. GLX_TRUE_COLOR_EXT = $8002;
  7101. GLX_DIRECT_COLOR_EXT = $8003;
  7102. GLX_PSEUDO_COLOR_EXT = $8004;
  7103. GLX_STATIC_COLOR_EXT = $8005;
  7104. GLX_GRAY_SCALE_EXT = $8006;
  7105. GLX_STATIC_GRAY_EXT = $8007;
  7106. GLX_TRANSPARENT_RGB_EXT = $8008;
  7107. GLX_TRANSPARENT_INDEX_EXT = $8009;
  7108. // GLX_EXT_visual_rating
  7109. GLX_VISUAL_CAVEAT_EXT = $20;
  7110. GLX_SLOW_VISUAL_EXT = $8001;
  7111. GLX_NON_CONFORMANT_VISUAL_EXT = $800D;
  7112. (* reuse GLX_NONE_EXT *)
  7113. // GLX_EXT_import_context
  7114. GLX_SHARE_CONTEXT_EXT = $800A;
  7115. GLX_VISUAL_ID_EXT = $800B;
  7116. GLX_SCREEN_EXT = $800C;
  7117. // GLX_EXT_fbconfig_packed_float
  7118. // GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  7119. // GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  7120. // GLX_EXT_framebuffer_sRGB
  7121. // GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  7122. // GLX_EXT_texture_from_pixmap
  7123. GLX_TEXTURE_1D_BIT_EXT = $00000001;
  7124. GLX_TEXTURE_2D_BIT_EXT = $00000002;
  7125. GLX_TEXTURE_RECTANGLE_BIT_EXT = $00000004;
  7126. GLX_BIND_TO_TEXTURE_RGB_EXT = $20D0;
  7127. GLX_BIND_TO_TEXTURE_RGBA_EXT = $20D1;
  7128. GLX_BIND_TO_MIPMAP_TEXTURE_EXT = $20D2;
  7129. GLX_BIND_TO_TEXTURE_TARGETS_EXT = $20D3;
  7130. GLX_Y_INVERTED_EXT = $20D4;
  7131. GLX_TEXTURE_FORMAT_EXT = $20D5;
  7132. GLX_TEXTURE_TARGET_EXT = $20D6;
  7133. GLX_MIPMAP_TEXTURE_EXT = $20D7;
  7134. GLX_TEXTURE_FORMAT_NONE_EXT = $20D8;
  7135. GLX_TEXTURE_FORMAT_RGB_EXT = $20D9;
  7136. GLX_TEXTURE_FORMAT_RGBA_EXT = $20DA;
  7137. GLX_TEXTURE_1D_EXT = $20DB;
  7138. GLX_TEXTURE_2D_EXT = $20DC;
  7139. GLX_TEXTURE_RECTANGLE_EXT = $20DD;
  7140. GLX_FRONT_LEFT_EXT = $20DE;
  7141. GLX_FRONT_RIGHT_EXT = $20DF;
  7142. GLX_BACK_LEFT_EXT = $20E0;
  7143. GLX_BACK_RIGHT_EXT = $20E1;
  7144. GLX_FRONT_EXT = GLX_FRONT_LEFT_EXT;
  7145. GLX_BACK_EXT = GLX_BACK_LEFT_EXT;
  7146. GLX_AUX0_EXT = $20E2;
  7147. GLX_AUX1_EXT = $20E3;
  7148. GLX_AUX2_EXT = $20E4;
  7149. GLX_AUX3_EXT = $20E5;
  7150. GLX_AUX4_EXT = $20E6;
  7151. GLX_AUX5_EXT = $20E7;
  7152. GLX_AUX6_EXT = $20E8;
  7153. GLX_AUX7_EXT = $20E9;
  7154. GLX_AUX8_EXT = $20EA;
  7155. GLX_AUX9_EXT = $20EB;
  7156. // GLX_EXT_swap_control
  7157. GLX_SWAP_INTERVAL_EXT = $20F1;
  7158. GLX_MAX_SWAP_INTERVAL_EXT = $20F2;
  7159. // GLX_EXT_create_context_es2_profile
  7160. GLX_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  7161. // GL_EXT_Late_Swaps
  7162. GLX_LATE_SWAPS_TEAR_EXT = $20F3;
  7163. // GLU
  7164. GLU_INVALID_ENUM = 100900;
  7165. GLU_INVALID_VALUE = 100901;
  7166. GLU_OUT_OF_MEMORY = 100902;
  7167. GLU_INCOMPATIBLE_GL_VERSION = 100903;
  7168. GLU_VERSION = 100800;
  7169. GLU_EXTENSIONS = 100801;
  7170. GLU_TRUE: ByteBool = True;
  7171. GLU_FALSE: ByteBool = False;
  7172. GLU_SMOOTH = 100000;
  7173. GLU_FLAT = 100001;
  7174. GLU_NONE = 100002;
  7175. GLU_POINT = 100010;
  7176. GLU_LINE = 100011;
  7177. GLU_FILL = 100012;
  7178. GLU_SILHOUETTE = 100013;
  7179. GLU_OUTSIDE = 100020;
  7180. GLU_INSIDE = 100021;
  7181. GLU_TESS_MAX_COORD = 1.0E150;
  7182. GLU_TESS_WINDING_RULE = 100140;
  7183. GLU_TESS_BOUNDARY_ONLY = 100141;
  7184. GLU_TESS_TOLERANCE = 100142;
  7185. GLU_TESS_WINDING_ODD = 100130;
  7186. GLU_TESS_WINDING_NONZERO = 100131;
  7187. GLU_TESS_WINDING_POSITIVE = 100132;
  7188. GLU_TESS_WINDING_NEGATIVE = 100133;
  7189. GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
  7190. GLU_TESS_BEGIN = 100100; // TGLUTessBeginProc
  7191. GLU_TESS_VERTEX = 100101; // TGLUTessVertexProc
  7192. GLU_TESS_END = 100102; // TGLUTessEndProc
  7193. GLU_TESS_ERROR = 100103; // TGLUTessErrorProc
  7194. GLU_TESS_EDGE_FLAG = 100104; // TGLUTessEdgeFlagProc
  7195. GLU_TESS_COMBINE = 100105; // TGLUTessCombineProc
  7196. GLU_TESS_BEGIN_DATA = 100106; // TGLUTessBeginDataProc
  7197. GLU_TESS_VERTEX_DATA = 100107; // TGLUTessVertexDataProc
  7198. GLU_TESS_END_DATA = 100108; // TGLUTessEndDataProc
  7199. GLU_TESS_ERROR_DATA = 100109; // TGLUTessErrorDataProc
  7200. GLU_TESS_EDGE_FLAG_DATA = 100110; // TGLUTessEdgeFlagDataProc
  7201. GLU_TESS_COMBINE_DATA = 100111; // TGLUTessCombineDataProc
  7202. GLU_TESS_ERROR1 = 100151;
  7203. GLU_TESS_ERROR2 = 100152;
  7204. GLU_TESS_ERROR3 = 100153;
  7205. GLU_TESS_ERROR4 = 100154;
  7206. GLU_TESS_ERROR5 = 100155;
  7207. GLU_TESS_ERROR6 = 100156;
  7208. GLU_TESS_ERROR7 = 100157;
  7209. GLU_TESS_ERROR8 = 100158;
  7210. GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1;
  7211. GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2;
  7212. GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3;
  7213. GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4;
  7214. GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5;
  7215. GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6;
  7216. GLU_AUTO_LOAD_MATRIX = 100200;
  7217. GLU_CULLING = 100201;
  7218. GLU_SAMPLING_TOLERANCE = 100203;
  7219. GLU_DISPLAY_MODE = 100204;
  7220. GLU_PARAMETRIC_TOLERANCE = 100202;
  7221. GLU_SAMPLING_METHOD = 100205;
  7222. GLU_U_STEP = 100206;
  7223. GLU_V_STEP = 100207;
  7224. GLU_PATH_LENGTH = 100215;
  7225. GLU_PARAMETRIC_ERROR = 100216;
  7226. GLU_DOMAIN_DISTANCE = 100217;
  7227. GLU_MAP1_TRIM_2 = 100210;
  7228. GLU_MAP1_TRIM_3 = 100211;
  7229. GLU_OUTLINE_POLYGON = 100240;
  7230. GLU_OUTLINE_PATCH = 100241;
  7231. GLU_NURBS_ERROR1 = 100251;
  7232. GLU_NURBS_ERROR2 = 100252;
  7233. GLU_NURBS_ERROR3 = 100253;
  7234. GLU_NURBS_ERROR4 = 100254;
  7235. GLU_NURBS_ERROR5 = 100255;
  7236. GLU_NURBS_ERROR6 = 100256;
  7237. GLU_NURBS_ERROR7 = 100257;
  7238. GLU_NURBS_ERROR8 = 100258;
  7239. GLU_NURBS_ERROR9 = 100259;
  7240. GLU_NURBS_ERROR10 = 100260;
  7241. GLU_NURBS_ERROR11 = 100261;
  7242. GLU_NURBS_ERROR12 = 100262;
  7243. GLU_NURBS_ERROR13 = 100263;
  7244. GLU_NURBS_ERROR14 = 100264;
  7245. GLU_NURBS_ERROR15 = 100265;
  7246. GLU_NURBS_ERROR16 = 100266;
  7247. GLU_NURBS_ERROR17 = 100267;
  7248. GLU_NURBS_ERROR18 = 100268;
  7249. GLU_NURBS_ERROR19 = 100269;
  7250. GLU_NURBS_ERROR20 = 100270;
  7251. GLU_NURBS_ERROR21 = 100271;
  7252. GLU_NURBS_ERROR22 = 100272;
  7253. GLU_NURBS_ERROR23 = 100273;
  7254. GLU_NURBS_ERROR24 = 100274;
  7255. GLU_NURBS_ERROR25 = 100275;
  7256. GLU_NURBS_ERROR26 = 100276;
  7257. GLU_NURBS_ERROR27 = 100277;
  7258. GLU_NURBS_ERROR28 = 100278;
  7259. GLU_NURBS_ERROR29 = 100279;
  7260. GLU_NURBS_ERROR30 = 100280;
  7261. GLU_NURBS_ERROR31 = 100281;
  7262. GLU_NURBS_ERROR32 = 100282;
  7263. GLU_NURBS_ERROR33 = 100283;
  7264. GLU_NURBS_ERROR34 = 100284;
  7265. GLU_NURBS_ERROR35 = 100285;
  7266. GLU_NURBS_ERROR36 = 100286;
  7267. GLU_NURBS_ERROR37 = 100287;
  7268. GLU_CW = 100120;
  7269. GLU_CCW = 100121;
  7270. GLU_INTERIOR = 100122;
  7271. GLU_EXTERIOR = 100123;
  7272. GLU_UNKNOWN = 100124;
  7273. GLU_BEGIN = GLU_TESS_BEGIN;
  7274. GLU_VERTEX = GLU_TESS_VERTEX;
  7275. GLU_END = GLU_TESS_END;
  7276. GLU_ERROR = GLU_TESS_ERROR;
  7277. GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG;
  7278. type
  7279. // GL_VERSION_1_0
  7280. TglCullFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7281. TglFrontFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7282. TglHint = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7283. TglLineWidth = procedure(width: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7284. TglPointSize = procedure(size: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7285. TglPolygonMode = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7286. TglScissor = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7287. TglTexParameterf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7288. TglTexParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7289. TglTexParameteri = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7290. TglTexParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7291. TglTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7292. TglTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7293. TglDrawBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7294. TglClear = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7295. TglClearColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7296. TglClearStencil = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7297. TglClearDepth = procedure(depth: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7298. TglStencilMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7299. TglColorMask = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7300. TglDepthMask = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7301. TglDisable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7302. TglEnable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7303. TglFinish = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7304. TglFlush = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7305. TglBlendFunc = procedure(sfactor: GLenum; dfactor: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7306. TglLogicOp = procedure(opcode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7307. TglStencilFunc = procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7308. TglStencilOp = procedure(fail: GLenum; zfail: GLenum; zpass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7309. TglDepthFunc = procedure(func: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7310. TglPixelStoref = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7311. TglPixelStorei = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7312. TglReadBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7313. TglReadPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7314. TglGetBooleanv = procedure(pname: GLenum; params: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7315. TglGetDoublev = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7316. TglGetError = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7317. TglGetFloatv = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7318. TglGetIntegerv = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7319. TglGetString = function(name: GLenum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7320. TglGetTexImage = procedure(target: GLenum; level: GLint; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7321. TglGetTexParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7322. TglGetTexParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7323. TglGetTexLevelParameterfv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7324. TglGetTexLevelParameteriv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7325. TglIsEnabled = function(cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7326. TglDepthRange = procedure(zNear: GLclampd; zFar: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7327. TglViewport = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7328. // GL_VERSION_1_1
  7329. TglDrawArrays = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7330. TglDrawElements = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7331. TglGetPointerv = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7332. TglPolygonOffset = procedure(factor: GLfloat; units: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7333. TglCopyTexImage1D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7334. TglCopyTexImage2D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7335. TglCopyTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7336. TglCopyTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7337. TglTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7338. TglTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7339. TglBindTexture = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7340. TglDeleteTextures = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7341. TglGenTextures = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7342. {$ifdef DGL_DEPRECATED}
  7343. TglAccum = procedure(op: GLenum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7344. TglAlphaFunc = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7345. TglAreTexturesResident = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7346. TglArrayElement = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7347. TglBegin = procedure(mode: GLenum); {$IFNDEF CLR}{$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}{$ENDIF}
  7348. TglBitmap = procedure(width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7349. TglCallList = procedure(list: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7350. TglCallLists = procedure(n: GLsizei; _type: GLenum; const lists: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7351. TglClearAccum = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7352. TglClearIndex = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7353. TglClipPlane = procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7354. TglColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7355. TglColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7356. TglColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7357. TglColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7358. TglColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7359. TglColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7360. TglColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7361. TglColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7362. TglColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7363. TglColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7364. TglColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7365. TglColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7366. TglColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7367. TglColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7368. TglColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7369. TglColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7370. TglColor4b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7371. TglColor4bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7372. TglColor4d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7373. TglColor4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7374. TglColor4f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7375. TglColor4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7376. TglColor4i = procedure(red: GLint; green: GLint; blue: GLint; alpha: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7377. TglColor4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7378. TglColor4s = procedure(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7379. TglColor4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7380. TglColor4ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7381. TglColor4ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7382. TglColor4ui = procedure(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7383. TglColor4uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7384. TglColor4us = procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7385. TglColor4usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7386. TglColorMaterial = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7387. TglColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7388. TglCopyPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; _type: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7389. TglDeleteLists = procedure(list: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7390. TglDisableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7391. TglDrawPixels = procedure(width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7392. TglEdgeFlag = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7393. TglEdgeFlagPointer = procedure(stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7394. TglEdgeFlagv = procedure(const flag: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7395. TglEnableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7396. TglEnd = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7397. TglEndList = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7398. TglEvalCoord1d = procedure(u: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7399. TglEvalCoord1dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7400. TglEvalCoord1f = procedure(u: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7401. TglEvalCoord1fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7402. TglEvalCoord2d = procedure(u: GLdouble; v: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7403. TglEvalCoord2dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7404. TglEvalCoord2f = procedure(u: GLfloat; v: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7405. TglEvalCoord2fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7406. TglEvalMesh1 = procedure(mode: GLenum; i1: GLint; i2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7407. TglEvalMesh2 = procedure(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7408. TglEvalPoint1 = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7409. TglEvalPoint2 = procedure(i: GLint; j: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7410. TglFeedbackBuffer = procedure(size: GLsizei; _type: GLenum; buffer: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7411. TglFogf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7412. TglFogfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7413. TglFogi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7414. TglFogiv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7415. TglFrustum = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7416. TglGenLists = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7417. TglGetClipPlane = procedure(plane: GLenum; equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7418. TglGetLightfv = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7419. TglGetLightiv = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7420. TglGetMapdv = procedure(target: GLenum; query: GLenum; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7421. TglGetMapfv = procedure(target: GLenum; query: GLenum; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7422. TglGetMapiv = procedure(target: GLenum; query: GLenum; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7423. TglGetMaterialfv = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7424. TglGetMaterialiv = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7425. TglGetPixelMapfv = procedure(map: GLenum; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7426. TglGetPixelMapuiv = procedure(map: GLenum; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7427. TglGetPixelMapusv = procedure(map: GLenum; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7428. TglGetPolygonStipple = procedure(mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7429. TglGetTexEnvfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7430. TglGetTexEnviv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7431. TglGetTexGendv = procedure(coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7432. TglGetTexGenfv = procedure(coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7433. TglGetTexGeniv = procedure(coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7434. TglIndexMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7435. TglIndexPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7436. TglIndexd = procedure(c: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7437. TglIndexdv = procedure(const c: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7438. TglIndexf = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7439. TglIndexfv = procedure(const c: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7440. TglIndexi = procedure(c: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7441. TglIndexiv = procedure(const c: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7442. TglIndexs = procedure(c: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7443. TglIndexsv = procedure(const c: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7444. TglIndexub = procedure(c: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7445. TglIndexubv = procedure(const c: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7446. TglInitNames = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7447. TglInterleavedArrays = procedure(format: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7448. TglIsList = function(list: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7449. TglIsTexture = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7450. TglLightModelf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7451. TglLightModelfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7452. TglLightModeli = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7453. TglLightModeliv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7454. TglLightf = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7455. TglLightfv = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7456. TglLighti = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7457. TglLightiv = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7458. TglLineStipple = procedure(factor: GLint; pattern: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7459. TglListBase = procedure(base: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7460. TglLoadIdentity = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7461. TglLoadMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7462. TglLoadMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7463. TglLoadName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7464. TglMap1d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7465. TglMap1f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7466. TglMap2d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7467. TglMap2f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7468. TglMapGrid1d = procedure(un: GLint; u1: GLdouble; u2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7469. TglMapGrid1f = procedure(un: GLint; u1: GLfloat; u2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7470. TglMapGrid2d = procedure(un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7471. TglMapGrid2f = procedure(un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7472. TglMaterialf = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7473. TglMaterialfv = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7474. TglMateriali = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7475. TglMaterialiv = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7476. TglMatrixMode = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7477. TglMultMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7478. TglMultMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7479. TglNewList = procedure(list: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7480. TglNormal3b = procedure(nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7481. TglNormal3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7482. TglNormal3d = procedure(nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7483. TglNormal3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7484. TglNormal3f = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7485. TglNormal3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7486. TglNormal3i = procedure(nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7487. TglNormal3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7488. TglNormal3s = procedure(nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7489. TglNormal3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7490. TglNormalPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7491. TglOrtho = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7492. TglPassThrough = procedure(token: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7493. TglPixelMapfv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7494. TglPixelMapuiv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7495. TglPixelMapusv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7496. TglPixelTransferf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7497. TglPixelTransferi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7498. TglPixelZoom = procedure(xfactor: GLfloat; yfactor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7499. TglPolygonStipple = procedure(const mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7500. TglPopAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7501. TglPopClientAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7502. TglPopMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7503. TglPopName = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7504. TglPrioritizeTextures = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7505. TglPushAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7506. TglPushClientAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7507. TglPushMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7508. TglPushName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7509. TglRasterPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7510. TglRasterPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7511. TglRasterPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7512. TglRasterPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7513. TglRasterPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7514. TglRasterPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7515. TglRasterPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7516. TglRasterPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7517. TglRasterPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7518. TglRasterPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7519. TglRasterPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7520. TglRasterPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7521. TglRasterPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7522. TglRasterPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7523. TglRasterPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7524. TglRasterPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7525. TglRasterPos4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7526. TglRasterPos4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7527. TglRasterPos4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7528. TglRasterPos4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7529. TglRasterPos4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7530. TglRasterPos4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7531. TglRasterPos4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7532. TglRasterPos4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7533. TglRectd = procedure(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7534. TglRectdv = procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7535. TglRectf = procedure(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7536. TglRectfv = procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7537. TglRecti = procedure(x1: GLint; y1: GLint; x2: GLint; y2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7538. TglRectiv = procedure(const v1: PGLint; const v2: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7539. TglRects = procedure(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7540. TglRectsv = procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7541. TglRenderMode = function(mode: GLenum): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7542. TglRotated = procedure(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7543. TglRotatef = procedure(angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7544. TglScaled = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7545. TglScalef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7546. TglSelectBuffer = procedure(size: GLsizei; buffer: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7547. TglShadeModel = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7548. TglTexCoord1d = procedure(s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7549. TglTexCoord1dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7550. TglTexCoord1f = procedure(s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7551. TglTexCoord1fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7552. TglTexCoord1i = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7553. TglTexCoord1iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7554. TglTexCoord1s = procedure(s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7555. TglTexCoord1sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7556. TglTexCoord2d = procedure(s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7557. TglTexCoord2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7558. TglTexCoord2f = procedure(s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7559. TglTexCoord2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7560. TglTexCoord2i = procedure(s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7561. TglTexCoord2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7562. TglTexCoord2s = procedure(s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7563. TglTexCoord2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7564. TglTexCoord3d = procedure(s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7565. TglTexCoord3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7566. TglTexCoord3f = procedure(s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7567. TglTexCoord3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7568. TglTexCoord3i = procedure(s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7569. TglTexCoord3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7570. TglTexCoord3s = procedure(s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7571. TglTexCoord3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7572. TglTexCoord4d = procedure(s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7573. TglTexCoord4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7574. TglTexCoord4f = procedure(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7575. TglTexCoord4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7576. TglTexCoord4i = procedure(s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7577. TglTexCoord4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7578. TglTexCoord4s = procedure(s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7579. TglTexCoord4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7580. TglTexCoordPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7581. TglTexEnvf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7582. TglTexEnvfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7583. TglTexEnvi = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7584. TglTexEnviv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7585. TglTexGend = procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7586. TglTexGendv = procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7587. TglTexGenf = procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7588. TglTexGenfv = procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7589. TglTexGeni = procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7590. TglTexGeniv = procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7591. TglTranslated = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7592. TglTranslatef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7593. TglVertex2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7594. TglVertex2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7595. TglVertex2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7596. TglVertex2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7597. TglVertex2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7598. TglVertex2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7599. TglVertex2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7600. TglVertex2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7601. TglVertex3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7602. TglVertex3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7603. TglVertex3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7604. TglVertex3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7605. TglVertex3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7606. TglVertex3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7607. TglVertex3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7608. TglVertex3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7609. TglVertex4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7610. TglVertex4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7611. TglVertex4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7612. TglVertex4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7613. TglVertex4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7614. TglVertex4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7615. TglVertex4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7616. TglVertex4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7617. TglVertexPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7618. {$endif}
  7619. // GL_VERSION_1_2
  7620. TglBlendColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7621. TglBlendEquation = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7622. TglDrawRangeElements = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7623. TglTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7624. TglTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7625. TglCopyTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7626. {$ifdef DGL_DEPRECATED}
  7627. TglColorTable = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7628. TglColorTableParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7629. TglColorTableParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7630. TglCopyColorTable = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7631. TglGetColorTable = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7632. TglGetColorTableParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7633. TglGetColorTableParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7634. TglColorSubTable = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7635. TglCopyColorSubTable = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7636. TglConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7637. TglConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7638. TglConvolutionParameterf = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7639. TglConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7640. TglConvolutionParameteri = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7641. TglConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7642. TglCopyConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7643. TglCopyConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7644. TglGetConvolutionFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7645. TglGetConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7646. TglGetConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7647. TglGetSeparableFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7648. TglSeparableFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7649. TglGetHistogram = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7650. TglGetHistogramParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7651. TglGetHistogramParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7652. TglGetMinmax = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7653. TglGetMinmaxParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7654. TglGetMinmaxParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7655. TglHistogram = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7656. TglMinmax = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7657. TglResetHistogram = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7658. TglResetMinmax = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7659. {$endif}
  7660. // GL_VERSION_1_3
  7661. TglActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7662. TglSampleCoverage = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7663. TglCompressedTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7664. TglCompressedTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7665. TglCompressedTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7666. TglCompressedTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7667. TglCompressedTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7668. TglCompressedTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7669. TglGetCompressedTexImage = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7670. {$ifdef DGL_DEPRECATED}
  7671. TglClientActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7672. TglMultiTexCoord1d = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7673. TglMultiTexCoord1dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7674. TglMultiTexCoord1f = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7675. TglMultiTexCoord1fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7676. TglMultiTexCoord1i = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7677. TglMultiTexCoord1iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7678. TglMultiTexCoord1s = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7679. TglMultiTexCoord1sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7680. TglMultiTexCoord2d = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7681. TglMultiTexCoord2dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7682. TglMultiTexCoord2f = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7683. TglMultiTexCoord2fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7684. TglMultiTexCoord2i = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7685. TglMultiTexCoord2iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7686. TglMultiTexCoord2s = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7687. TglMultiTexCoord2sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7688. TglMultiTexCoord3d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7689. TglMultiTexCoord3dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7690. TglMultiTexCoord3f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7691. TglMultiTexCoord3fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7692. TglMultiTexCoord3i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7693. TglMultiTexCoord3iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7694. TglMultiTexCoord3s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7695. TglMultiTexCoord3sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7696. TglMultiTexCoord4d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7697. TglMultiTexCoord4dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7698. TglMultiTexCoord4f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7699. TglMultiTexCoord4fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7700. TglMultiTexCoord4i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7701. TglMultiTexCoord4iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7702. TglMultiTexCoord4s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7703. TglMultiTexCoord4sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7704. TglLoadTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7705. TglLoadTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7706. TglMultTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7707. TglMultTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7708. {$endif}
  7709. // GL_VERSION_1_4
  7710. TglBlendFuncSeparate = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7711. TglMultiDrawArrays = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7712. TglMultiDrawElements = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7713. TglPointParameterf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7714. TglPointParameterfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7715. TglPointParameteri = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7716. TglPointParameteriv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7717. {$ifdef DGL_DEPRECATED}
  7718. TglFogCoordf = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7719. TglFogCoordfv = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7720. TglFogCoordd = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7721. TglFogCoorddv = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7722. TglFogCoordPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7723. TglSecondaryColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7724. TglSecondaryColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7725. TglSecondaryColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7726. TglSecondaryColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7727. TglSecondaryColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7728. TglSecondaryColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7729. TglSecondaryColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7730. TglSecondaryColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7731. TglSecondaryColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7732. TglSecondaryColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7733. TglSecondaryColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7734. TglSecondaryColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7735. TglSecondaryColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7736. TglSecondaryColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7737. TglSecondaryColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7738. TglSecondaryColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7739. TglSecondaryColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7740. TglWindowPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7741. TglWindowPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7742. TglWindowPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7743. TglWindowPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7744. TglWindowPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7745. TglWindowPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7746. TglWindowPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7747. TglWindowPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7748. TglWindowPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7749. TglWindowPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7750. TglWindowPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7751. TglWindowPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7752. TglWindowPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7753. TglWindowPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7754. TglWindowPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7755. TglWindowPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7756. {$endif}
  7757. // GL_VERSION_1_5
  7758. TglGenQueries = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7759. TglDeleteQueries = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7760. TglIsQuery = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7761. TglBeginQuery = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7762. TglEndQuery = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7763. TglGetQueryiv = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7764. TglGetQueryObjectiv = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7765. TglGetQueryObjectuiv = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7766. TglBindBuffer = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7767. TglDeleteBuffers = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7768. TglGenBuffers = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7769. TglIsBuffer = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7770. TglBufferData = procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7771. TglBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7772. TglGetBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7773. TglMapBuffer = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7774. TglUnmapBuffer = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7775. TglGetBufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7776. TglGetBufferPointerv = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7777. // GL_VERSION_2_0
  7778. TglBlendEquationSeparate = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7779. TglDrawBuffers = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7780. TglStencilOpSeparate = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7781. TglStencilFuncSeparate = procedure(face: GLenum; func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7782. TglStencilMaskSeparate = procedure(face: GLenum; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7783. TglAttachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7784. TglBindAttribLocation = procedure(programObj: GLhandle; index: GLuint; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7785. TglCompileShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7786. TglCreateProgram = function: GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7787. TglCreateShader = function(shaderType: GLenum): GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7788. TglDeleteProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7789. TglDeleteShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7790. TglDetachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7791. TglDisableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7792. TglEnableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7793. TglGetActiveAttrib = procedure(programObj: GLhandle; index: GLuint; maxlength: GLsizei; var length: GLint; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7794. TglGetActiveUniform = procedure(programObj: GLhandle; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7795. TglGetAttachedShaders = procedure(programObj: GLhandle; MaxCount: GLsizei; var Count: GLint; shaders: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7796. TglGetAttribLocation = function(programObj: GLhandle; char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7797. TglGetProgramiv = procedure(programObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7798. TglGetProgramInfoLog = procedure(programObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7799. TglGetShaderiv = procedure(shaderObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7800. TglGetShaderInfoLog = procedure(shaderObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7801. TglGetShaderSource = procedure(shaderObj: GLhandle; maxlength: GLsizei; var length: GLsizei; source: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7802. TglGetUniformLocation = function(programObj: GLhandle; const char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7803. TglGetUniformfv = procedure(programObj: GLhandle; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7804. TglGetUniformiv = procedure(programObj: GLhandle; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7805. TglGetVertexAttribfv = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7806. TglGetVertexAttribiv = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7807. TglGetVertexAttribPointerv = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7808. TglIsProgram = function(programObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7809. TglIsShader = function(shaderObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7810. TglLinkProgram = procedure(programObj: GLHandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7811. TglShaderSource = procedure(shaderObj: GLHandle; count: glsizei; const _string: PPGLChar; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7812. TglUseProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7813. TglUniform1f = procedure(location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7814. TglUniform2f = procedure(location: GLint; v0, v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7815. TglUniform3f = procedure(location: GLint; v0, v1, v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7816. TglUniform4f = procedure(location: GLint; v0, v1, v2, v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7817. TglUniform1i = procedure(location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7818. TglUniform2i = procedure(location: GLint; v0, v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7819. TglUniform3i = procedure(location: GLint; v0, v1, v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7820. TglUniform4i = procedure(location: GLint; v0, v1, v2, v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7821. TglUniform1fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7822. TglUniform2fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7823. TglUniform3fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7824. TglUniform4fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7825. TglUniform1iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7826. TglUniform2iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7827. TglUniform3iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7828. TglUniform4iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7829. TglUniformMatrix2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7830. TglUniformMatrix3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7831. TglUniformMatrix4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7832. TglValidateProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7833. TglVertexAttrib1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7834. TglVertexAttrib1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7835. TglVertexAttrib1f = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7836. TglVertexAttrib1fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7837. TglVertexAttrib1s = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7838. TglVertexAttrib1sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7839. TglVertexAttrib2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7840. TglVertexAttrib2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7841. TglVertexAttrib2f = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7842. TglVertexAttrib2fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7843. TglVertexAttrib2s = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7844. TglVertexAttrib2sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7845. TglVertexAttrib3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7846. TglVertexAttrib3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7847. TglVertexAttrib3f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7848. TglVertexAttrib3fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7849. TglVertexAttrib3s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7850. TglVertexAttrib3sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7851. TglVertexAttrib4Nbv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7852. TglVertexAttrib4Niv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7853. TglVertexAttrib4Nsv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7854. TglVertexAttrib4Nub = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7855. TglVertexAttrib4Nubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7856. TglVertexAttrib4Nuiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7857. TglVertexAttrib4Nusv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7858. TglVertexAttrib4bv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7859. TglVertexAttrib4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7860. TglVertexAttrib4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7861. TglVertexAttrib4f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7862. TglVertexAttrib4fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7863. TglVertexAttrib4iv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7864. TglVertexAttrib4s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7865. TglVertexAttrib4sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7866. TglVertexAttrib4ubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7867. TglVertexAttrib4uiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7868. TglVertexAttrib4usv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7869. TglVertexAttribPointer = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7870. // GL_VERSION_2_1
  7871. TglUniformMatrix2x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7872. TglUniformMatrix3x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7873. TglUniformMatrix2x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7874. TglUniformMatrix4x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7875. TglUniformMatrix3x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7876. TglUniformMatrix4x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7877. // GL_VERSION_3_0
  7878. { OpenGL 3.0 also reuses entry points from these extensions: }
  7879. { ARB_framebuffer_object }
  7880. { ARB_map_buffer_range }
  7881. { ARB_vertex_array_object }
  7882. TglColorMaski = procedure(index_: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7883. TglGetBooleani_v = procedure(target: GLenum; index_: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7884. TglGetIntegeri_v = procedure(target: GLenum; index_: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7885. TglEnablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7886. TglDisablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7887. TglIsEnabledi = function(target: GLenum; index_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7888. TglBeginTransformFeedback = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7889. TglEndTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7890. TglBindBufferRange = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7891. TglBindBufferBase = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7892. TglTransformFeedbackVaryings = procedure(program_: GLuint; count: GLsizei; const varyings: PPGLchar; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7893. TglGetTransformFeedbackVarying = procedure(program_: GLuint; index_: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; type_: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7894. TglClampColor = procedure(targe: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7895. TglBeginConditionalRender = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7896. TglEndConditionalRender = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7897. TglVertexAttribIPointer = procedure(index_: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7898. TglGetVertexAttribIiv = procedure(index_: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7899. TglGetVertexAttribIuiv = procedure(index_: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7900. TglVertexAttribI1i = procedure(index_: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7901. TglVertexAttribI2i = procedure(index_: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7902. TglVertexAttribI3i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7903. TglVertexAttribI4i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7904. TglVertexAttribI1ui = procedure(index_: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7905. TglVertexAttribI2ui = procedure(index_: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7906. TglVertexAttribI3ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7907. TglVertexAttribI4ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7908. TglVertexAttribI1iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7909. TglVertexAttribI2iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7910. TglVertexAttribI3iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7911. TglVertexAttribI4iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7912. TglVertexAttribI1uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7913. TglVertexAttribI2uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7914. TglVertexAttribI3uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7915. TglVertexAttribI4uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7916. TglVertexAttribI4bv = procedure(index_: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7917. TglVertexAttribI4sv = procedure(index_: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7918. TglVertexAttribI4ubv = procedure(index_: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7919. TglVertexAttribI4usv = procedure(index_: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7920. TglGetUniformuiv = procedure(program_: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7921. TglBindFragDataLocation = procedure(program_: GLuint; color: GLuint; const name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7922. TglGetFragDataLocation = function(program_: GLuint; const name: PGLChar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7923. TglUniform1ui = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7924. TglUniform2ui = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7925. TglUniform3ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7926. TglUniform4ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7927. TglUniform1uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7928. TglUniform2uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7929. TglUniform3uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7930. TglUniform4uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7931. TglTexParameterIiv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7932. TglTexParameterIuiv = procedure(target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7933. TglGetTexParameterIiv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7934. TglGetTexParameterIuiv = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7935. TglClearBufferiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7936. TglClearBufferuiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7937. TglClearBufferfv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7938. TglClearBufferfi = procedure(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7939. TglGetStringi = function(name: GLenum; index: GLuint): PGLubyte; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7940. // GL_VERSION_2_1
  7941. TglEnableVertexArrayEXT = procedure(vaobj: GLuint; array_: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7942. TglEnableVertexArrayAttribEXT = procedure(vaobj: GLuint; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7943. TglVertexArrayVertexAttribOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7944. // GL_VERSION_3_1
  7945. { OpenGL 3.1 also reuses entry points from these extensions: }
  7946. { ARB_copy_buffer }
  7947. { ARB_uniform_buffer_object }
  7948. TglDrawArraysInstanced = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7949. TglDrawElementsInstanced = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7950. TglTexBuffer = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7951. TglPrimitiveRestartIndex = procedure(index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7952. // GL_VERSION_3_2
  7953. { OpenGL 3.2 also reuses entry points from these extensions: }
  7954. { ARB_draw_elements_base_vertex }
  7955. { ARB_provoking_vertex }
  7956. { ARB_sync }
  7957. { ARB_texture_multisample }
  7958. TglGetInteger64i_v = procedure(target: GLenum; index_: GLuint; data: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7959. TglGetBufferParameteri64v = procedure(target: GLenum; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7960. TglFramebufferTexture = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7961. // TglFramebufferTextureFace = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7962. // GL_VERSION_3_3
  7963. { OpenGL 3.3 also reuses entry points from these extensions: }
  7964. { ARB_blend_func_extended }
  7965. { ARB_sampler_objects }
  7966. { ARB_explicit_attrib_location, but it has none }
  7967. { ARB_occlusion_query2 (no entry points) }
  7968. { ARB_shader_bit_encoding (no entry points) }
  7969. { ARB_texture_rgb10_a2ui (no entry points) }
  7970. { ARB_texture_swizzle (no entry points) }
  7971. { ARB_timer_query }
  7972. { ARB_vertex_type_2_10_10_10_rev }
  7973. TglVertexAttribDivisor = procedure(index: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7974. // GL_VERSION_4_0
  7975. { OpenGL 4.0 also reuses entry points from these extensions: }
  7976. { ARB_texture_query_lod (no entry points) }
  7977. { ARB_draw_indirect }
  7978. { ARB_gpu_shader5 (no entry points) }
  7979. { ARB_gpu_shader_fp64 }
  7980. { ARB_shader_subroutine }
  7981. { ARB_tessellation_shader }
  7982. { ARB_texture_buffer_object_rgb32 (no entry points) }
  7983. { ARB_texture_cube_map_array (no entry points) }
  7984. { ARB_texture_gather (no entry points) }
  7985. { ARB_transform_feedback2 }
  7986. { ARB_transform_feedback3 }
  7987. TglMinSampleShading = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7988. TglBlendEquationi = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7989. TglBlendEquationSeparatei = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7990. TglBlendFunci = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7991. TglBlendFuncSeparatei = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7992. // GL_VERSION_4_1
  7993. { OpenGL 4.1 also reuses entry points from these extensions: }
  7994. { ARB_ES2_compatibility }
  7995. { ARB_get_program_binary }
  7996. { ARB_separate_shader_objects }
  7997. { ARB_shader_precision (no entry points) }
  7998. { ARB_vertex_attrib_64bit }
  7999. { ARB_viewport_array }
  8000. // GL_3DFX_tbuffer
  8001. TglTbufferMask3DFX = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8002. // GL_APPLE_element_array
  8003. TglElementPointerAPPLE = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8004. TglDrawElementArrayAPPLE = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8005. TglDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8006. TglMultiDrawElementArrayAPPLE = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8007. TglMultiDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8008. // GL_APPLE_fence
  8009. TglGenFencesAPPLE = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8010. TglDeleteFencesAPPLE = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8011. TglSetFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8012. TglIsFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8013. TglTestFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8014. TglFinishFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8015. TglTestObjectAPPLE = function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8016. TglFinishObjectAPPLE = procedure(_object: GLenum; name: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8017. // GL_APPLE_vertex_array_object
  8018. TglBindVertexArrayAPPLE = procedure(_array: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8019. TglDeleteVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8020. TglGenVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8021. TglIsVertexArrayAPPLE = function(_array: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8022. // GL_APPLE_vertex_array_range
  8023. TglVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8024. TglFlushVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8025. TglVertexArrayParameteriAPPLE = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8026. // GL_APPLE_texture_range
  8027. TglTextureRangeAPPLE = procedure(target: GLenum; length: GLsizei; const Pointer_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8028. TglGetTexParameterPointervAPPLE = procedure(target: GLenum; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8029. // GL_APPLE_vertex_program_evaluators
  8030. TglEnableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8031. TglDisableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8032. TglIsVertexAttribEnabledAPPLE = function(index_: GLuint; pname: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8033. TglMapVertexAttrib1dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8034. TglMapVertexAttrib1fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8035. TglMapVertexAttrib2dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8036. TglMapVertexAttrib2fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; order: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8037. // GL_APPLE_object_purgeable
  8038. TglObjectPurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8039. TglObjectUnpurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8040. TglGetObjectParameterivAPPLE = procedure(objectType: GLenum; name: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8041. // GL_ARB_matrix_palette
  8042. TglCurrentPaletteMatrixARB = procedure(index: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8043. TglMatrixIndexubvARB = procedure(size: GLint; const indices: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8044. TglMatrixIndexusvARB = procedure(size: GLint; const indices: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8045. TglMatrixIndexuivARB = procedure(size: GLint; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8046. TglMatrixIndexPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8047. // GL_ARB_multisample
  8048. TglSampleCoverageARB = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8049. // GL_ARB_multitexture
  8050. TglActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8051. TglClientActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8052. TglMultiTexCoord1dARB = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8053. TglMultiTexCoord1dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8054. TglMultiTexCoord1fARB = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8055. TglMultiTexCoord1fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8056. TglMultiTexCoord1iARB = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8057. TglMultiTexCoord1ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8058. TglMultiTexCoord1sARB = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8059. TglMultiTexCoord1svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8060. TglMultiTexCoord2dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8061. TglMultiTexCoord2dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8062. TglMultiTexCoord2fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8063. TglMultiTexCoord2fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8064. TglMultiTexCoord2iARB = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8065. TglMultiTexCoord2ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8066. TglMultiTexCoord2sARB = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8067. TglMultiTexCoord2svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8068. TglMultiTexCoord3dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8069. TglMultiTexCoord3dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8070. TglMultiTexCoord3fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8071. TglMultiTexCoord3fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8072. TglMultiTexCoord3iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8073. TglMultiTexCoord3ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8074. TglMultiTexCoord3sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8075. TglMultiTexCoord3svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8076. TglMultiTexCoord4dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8077. TglMultiTexCoord4dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8078. TglMultiTexCoord4fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8079. TglMultiTexCoord4fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8080. TglMultiTexCoord4iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8081. TglMultiTexCoord4ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8082. TglMultiTexCoord4sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8083. TglMultiTexCoord4svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8084. // GL_ARB_point_parameters
  8085. TglPointParameterfARB = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8086. TglPointParameterfvARB = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8087. // GL_ARB_texture_compression
  8088. TglCompressedTexImage3DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8089. TglCompressedTexImage2DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8090. TglCompressedTexImage1DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8091. TglCompressedTexSubImage3DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8092. TglCompressedTexSubImage2DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8093. TglCompressedTexSubImage1DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8094. TglGetCompressedTexImageARB = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8095. // GL_ARB_transpose_matrix
  8096. TglLoadTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8097. TglLoadTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8098. TglMultTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8099. TglMultTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8100. // GL_ARB_vertex_blend
  8101. TglWeightbvARB = procedure(size: GLint; const weights: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8102. TglWeightsvARB = procedure(size: GLint; const weights: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8103. TglWeightivARB = procedure(size: GLint; const weights: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8104. TglWeightfvARB = procedure(size: GLint; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8105. TglWeightdvARB = procedure(size: GLint; const weights: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8106. TglWeightubvARB = procedure(size: GLint; const weights: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8107. TglWeightusvARB = procedure(size: GLint; const weights: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8108. TglWeightuivARB = procedure(size: GLint; const weights: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8109. TglWeightPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8110. TglVertexBlendARB = procedure(count: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8111. // GL_ARB_vertex_buffer_object
  8112. TglBindBufferARB = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8113. TglDeleteBuffersARB = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8114. TglGenBuffersARB = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8115. TglIsBufferARB = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8116. TglBufferDataARB = procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8117. TglBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8118. TglGetBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8119. TglMapBufferARB = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8120. TglUnmapBufferARB = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8121. TglGetBufferParameterivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8122. TglGetBufferPointervARB = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8123. // GL_ARB_vertex_program
  8124. TglVertexAttrib1dARB = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8125. TglVertexAttrib1dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8126. TglVertexAttrib1fARB = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8127. TglVertexAttrib1fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8128. TglVertexAttrib1sARB = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8129. TglVertexAttrib1svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8130. TglVertexAttrib2dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8131. TglVertexAttrib2dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8132. TglVertexAttrib2fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8133. TglVertexAttrib2fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8134. TglVertexAttrib2sARB = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8135. TglVertexAttrib2svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8136. TglVertexAttrib3dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8137. TglVertexAttrib3dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8138. TglVertexAttrib3fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8139. TglVertexAttrib3fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8140. TglVertexAttrib3sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8141. TglVertexAttrib3svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8142. TglVertexAttrib4NbvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8143. TglVertexAttrib4NivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8144. TglVertexAttrib4NsvARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8145. TglVertexAttrib4NubARB = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8146. TglVertexAttrib4NubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8147. TglVertexAttrib4NuivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8148. TglVertexAttrib4NusvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8149. TglVertexAttrib4bvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8150. TglVertexAttrib4dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8151. TglVertexAttrib4dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8152. TglVertexAttrib4fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8153. TglVertexAttrib4fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8154. TglVertexAttrib4ivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8155. TglVertexAttrib4sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8156. TglVertexAttrib4svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8157. TglVertexAttrib4ubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8158. TglVertexAttrib4uivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8159. TglVertexAttrib4usvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8160. TglVertexAttribPointerARB = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8161. TglEnableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8162. TglDisableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8163. TglProgramStringARB = procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8164. TglBindProgramARB = procedure(target: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8165. TglDeleteProgramsARB = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8166. TglGenProgramsARB = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8167. TglProgramEnvParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8168. TglProgramEnvParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8169. TglProgramEnvParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8170. TglProgramEnvParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8171. TglProgramLocalParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8172. TglProgramLocalParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8173. TglProgramLocalParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8174. TglProgramLocalParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8175. TglGetProgramEnvParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8176. TglGetProgramEnvParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8177. TglGetProgramLocalParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8178. TglGetProgramLocalParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8179. TglGetProgramivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8180. TglGetProgramStringARB = procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8181. TglGetVertexAttribdvARB = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8182. TglGetVertexAttribfvARB = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8183. TglGetVertexAttribivARB = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8184. TglGetVertexAttribPointervARB = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8185. TglIsProgramARB = function(_program: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8186. // GL_ARB_window_pos
  8187. TglWindowPos2dARB = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8188. TglWindowPos2dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8189. TglWindowPos2fARB = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8190. TglWindowPos2fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8191. TglWindowPos2iARB = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8192. TglWindowPos2ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8193. TglWindowPos2sARB = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8194. TglWindowPos2svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8195. TglWindowPos3dARB = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8196. TglWindowPos3dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8197. TglWindowPos3fARB = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8198. TglWindowPos3fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8199. TglWindowPos3iARB = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8200. TglWindowPos3ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8201. TglWindowPos3sARB = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8202. TglWindowPos3svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8203. // GL_ARB_draw_buffers
  8204. TglDrawBuffersARB = procedure(n: GLsizei; bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8205. // GL_ARB_color_buffer_float
  8206. TglClampColorARB = procedure(target: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8207. // GL_ARB_vertex_shader
  8208. TglGetActiveAttribARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8209. TglGetAttribLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8210. TglBindAttribLocationARB = procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8211. // GL_ARB_shader_objects
  8212. TglDeleteObjectARB = procedure(Obj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8213. TglGetHandleARB = function(pname: GlEnum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8214. TglDetachObjectARB = procedure(container, attached: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8215. TglCreateShaderObjectARB = function(shaderType: glenum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8216. TglShaderSourceARB = procedure(shaderObj: GLHandleARB; count: glsizei; const _string: PPGLCharARB; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8217. TglCompileShaderARB = procedure(shaderObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8218. TglCreateProgramObjectARB = function: GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8219. TglAttachObjectARB = procedure(programObj, shaderObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8220. TglLinkProgramARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8221. TglUseProgramObjectARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8222. TglValidateProgramARB = procedure(programObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8223. TglUniform1fARB = procedure(location: glint; v0: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8224. TglUniform2fARB = procedure(location: glint; v0, v1: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8225. TglUniform3fARB = procedure(location: glint; v0, v1, v2: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8226. TglUniform4fARB = procedure(location: glint; v0, v1, v2, v3: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8227. TglUniform1iARB = procedure(location: glint; v0: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8228. TglUniform2iARB = procedure(location: glint; v0, v1: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8229. TglUniform3iARB = procedure(location: glint; v0, v1, v2: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8230. TglUniform4iARB = procedure(location: glint; v0, v1, v2, v3: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8231. TglUniform1fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8232. TglUniform2fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8233. TglUniform3fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8234. TglUniform4fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8235. TglUniform1ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8236. TglUniform2ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8237. TglUniform3ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8238. TglUniform4ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8239. TglUniformMatrix2fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8240. TglUniformMatrix3fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8241. TglUniformMatrix4fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8242. TglGetObjectParameterfvARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8243. TglGetObjectParameterivARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8244. TglGetInfoLogARB = procedure(shaderObj: GLHandleARB; maxLength: glsizei; var length: glint; infoLog: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8245. TglGetAttachedObjectsARB = procedure(programobj: GLhandleARB; maxCount: GLsizei; var count: GLsizei; objects: PGLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8246. TglGetUniformLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8247. TglGetActiveUniformARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8248. TglGetUniformfvARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8249. TglGetUniformivARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8250. TglGetShaderSourceARB = procedure(shader: GLhandleARB; maxLength: GLsizei; var length: GLsizei; source: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8251. // GL_ARB_Occlusion_Query
  8252. TglGenQueriesARB = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8253. TglDeleteQueriesARB = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8254. TglIsQueryARB = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8255. TglBeginQueryARB = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8256. TglEndQueryARB = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8257. TglGetQueryivARB = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8258. TglGetQueryObjectivARB = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8259. TglGetQueryObjectuivARB = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8260. // GL_ARB_draw_instanced
  8261. TglDrawArraysInstancedARB = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8262. TglDrawElementsInstancedARB = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8263. // GL_ARB_framebuffer_object
  8264. TglIsRenderbuffer = function(renderbuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8265. TglBindRenderbuffer = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8266. TglDeleteRenderbuffers = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8267. TglGenRenderbuffers = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8268. TglRenderbufferStorage = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8269. TglGetRenderbufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8270. TglIsFramebuffer = function(framebuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8271. TglBindFramebuffer = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8272. TglDeleteFramebuffers = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8273. TglGenFramebuffers = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8274. TglCheckFramebufferStatus = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8275. TglFramebufferTexture1D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8276. TglFramebufferTexture2D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8277. TglFramebufferTexture3D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8278. TglFramebufferRenderbuffer = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8279. TglGetFramebufferAttachmentParameteriv = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8280. TglGenerateMipmap = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8281. TglBlitFramebuffer = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8282. TglRenderbufferStorageMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8283. TglFramebufferTextureLayer = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8284. // GL_ARB_geometry_shader4
  8285. TglProgramParameteriARB = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8286. TglFramebufferTextureARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8287. TglFramebufferTextureLayerARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8288. TglFramebufferTextureFaceARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8289. // GL_ARB_instanced_arrays
  8290. TglVertexAttribDivisorARB = procedure(index_: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8291. // GL_ARB_map_buffer_range
  8292. TglMapBufferRange = function(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8293. TglFlushMappedBufferRange = procedure(target: GLenum; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8294. // GL_ARB_parallel_shader_compile
  8295. TglMaxShaderCompilerThreadsARB = procedure(count : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8296. // GL_ARB_texture_buffer_object
  8297. TglTexBufferARB = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8298. // GL_ARB_vertex_array_object
  8299. TglBindVertexArray = procedure(array_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8300. TglDeleteVertexArrays = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8301. TglGenVertexArrays = procedure(n: GLsizei; arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8302. TglIsVertexArray = function(array_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8303. // GL_ARB_uniform_buffer_object
  8304. TglGetUniformIndices = procedure(program_: GLuint; uniformCount: GLsizei; const uniformNames: PPGLchar; uniformIndices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8305. TglGetActiveUniformsiv = procedure(program_: GLuint; uniformCount: GLsizei; const uniformIndices: PGLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8306. TglGetActiveUniformName = procedure(program_: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8307. TglGetUniformBlockIndex = function(program_: GLuint; const uniformBlockName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8308. TglGetActiveUniformBlockiv = procedure(program_: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8309. TglGetActiveUniformBlockName = procedure(program_: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8310. TglUniformBlockBinding = procedure(program_: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8311. // GL_ARB_copy_buffer
  8312. TglCopyBufferSubData = procedure(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8313. // GL_ARB_draw_elements_base_vertex
  8314. TglDrawElementsBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8315. TglDrawRangeElementsBaseVertex = procedure(mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8316. TglDrawElementsInstancedBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8317. TglMultiDrawElementsBaseVertex = procedure(mode: GLenum; const count: PGLsizei; type_: GLenum; const indices: PPGLvoid; primcount: GLsizei; const basevertex: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8318. // GL_ARB_provoking_vertex
  8319. TglProvokingVertex = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8320. // GL_ARB_sync
  8321. TglFenceSync = function(condition: GLenum; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8322. TglIsSync = function(sync: GLsync): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8323. TglDeleteSync = procedure(sync: GLsync); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8324. TglClientWaitSync = function(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8325. TglWaitSync = procedure(sync: GLsync; flags: GLbitfield; timeout: GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8326. TglGetInteger64v = procedure(pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8327. TglGetSynciv = procedure(sync: GLsync; pname: GLenum; butSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8328. // GL_ARB_texture_multisample
  8329. TglTexImage2DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8330. TglTexImage3DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8331. TglGetMultisamplefv = procedure(pname: GLenum; index_: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8332. TglSampleMaski = procedure(index_: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8333. // GL_ARB_draw_buffers_blend
  8334. TglBlendEquationiARB = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8335. TglBlendEquationSeparateiARB = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8336. TglBlendFunciARB = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8337. TglBlendFuncSeparateiARB = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8338. // GL_ARB_sample_shading
  8339. TglMinSampleShadingARB = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8340. // GL_ARB_sample_locations
  8341. TglFramebufferSampleLocationsfvARB = procedure(target : GLenum; start : GLuint; count : GLsizei; const v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8342. TglNamedFramebufferSampleLocationsfvARB = procedure(framebuffer : GLuint; start : GLuint; count : GLsizei; const v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8343. TglEvaluateDepthValuesARB = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8344. // GL_ARB_shading_language_include
  8345. TglNamedStringARB = procedure(type_: GLenum; namelen: GLint; const name: PGLchar; stringlen: GLint; const string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8346. TglDeleteNamedStringARB = procedure(namelen: GLint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8347. TglCompileShaderIncludeARB = procedure (shader: GLuint; count: GLsizei; const path: PPGLchar; const length: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8348. TglIsNamedStringARB = function(namelen: GLint; const name: PGLchar): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8349. TglGetNamedStringARB = procedure(namelen: GLint; const name: PGLchar; bufSize: GLsizei; stringlen: GLint; string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8350. TglGetNamedStringivARB = procedure(namelen: GLint; const name: PGLchar; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8351. // GL_ARB_blend_func_extended
  8352. TglBindFragDataLocationIndexed = procedure(program_: GLuint; colorNumber: GLuint; index: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8353. TglGetFragDataIndex = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8354. // GL_ARB_sampler_objects
  8355. TglGenSamplers = procedure(count: GLsizei; samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8356. TglDeleteSamplers = procedure(count: GLsizei; const samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8357. TglIsSampler = function(sampler: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8358. TglBindSampler = procedure(unit_: GLuint; sampler: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8359. TglSamplerParameteri = procedure(sampler: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8360. TglSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8361. TglSamplerParameterf = procedure(sampler: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8362. TglSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8363. TglSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8364. TglSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8365. TglGetSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8366. TglGetSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8367. TglGetSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8368. TglGetSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8369. // GL_ARB_timer_query
  8370. TglQueryCounter = procedure(id: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8371. TglGetQueryObjecti64v = procedure(id: GLuint; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8372. TglGetQueryObjectui64v = procedure(id: GLuint; pname: GLenum; params: PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8373. // GL_ARB_vertex_type_2_10_10_10_rev
  8374. TglVertexP2ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8375. TglVertexP2uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8376. TglVertexP3ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8377. TglVertexP3uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8378. TglVertexP4ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8379. TglVertexP4uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8380. TglTexCoordP1ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8381. TglTexCoordP1uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8382. TglTexCoordP2ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8383. TglTexCoordP2uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8384. TglTexCoordP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8385. TglTexCoordP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8386. TglTexCoordP4ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8387. TglTexCoordP4uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8388. TglMultiTexCoordP1ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8389. TglMultiTexCoordP1uiv = procedure(texture: GLenum; type_: GLenum; const coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8390. TglMultiTexCoordP2ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8391. TglMultiTexCoordP2uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8392. TglMultiTexCoordP3ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8393. TglMultiTexCoordP3uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8394. TglMultiTexCoordP4ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8395. TglMultiTexCoordP4uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8396. TglNormalP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8397. TglNormalP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8398. TglColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8399. TglColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8400. TglColorP4ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8401. TglColorP4uiv = procedure(type_: GLenum; const color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8402. TglSecondaryColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8403. TglSecondaryColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8404. TglVertexAttribP1ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8405. TglVertexAttribP1uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8406. TglVertexAttribP2ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8407. TglVertexAttribP2uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8408. TglVertexAttribP3ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8409. TglVertexAttribP3uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8410. TglVertexAttribP4ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8411. TglVertexAttribP4uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8412. // GL_ARB_draw_indirect
  8413. TglDrawArraysIndirect = procedure(mode: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8414. TglDrawElementsIndirect = procedure(mode: GLenum; type_: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8415. // GL_ARB_gpu_shader_fp64
  8416. TglUniform1d = procedure(location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8417. TglUniform2d = procedure(location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8418. TglUniform3d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8419. TglUniform4d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8420. TglUniform1dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8421. TglUniform2dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8422. TglUniform3dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8423. TglUniform4dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8424. TglUniformMatrix2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8425. TglUniformMatrix3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8426. TglUniformMatrix4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8427. TglUniformMatrix2x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8428. TglUniformMatrix2x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8429. TglUniformMatrix3x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8430. TglUniformMatrix3x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8431. TglUniformMatrix4x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8432. TglUniformMatrix4x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8433. TglGetUniformdv = procedure(program_: GLuint; location: GLint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8434. // GL_ARB_gpu_shader_int64
  8435. TglUniform1i64ARB = procedure(location : GLint; x : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8436. TglUniform2i64ARB = procedure(location : GLint; x : GLint64; y : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8437. TglUniform3i64ARB = procedure(location : GLint; x : GLint64; y : GLint64; z : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8438. TglUniform4i64ARB = procedure(location : GLint; x : GLint64; y : GLint64; z : GLint64; w : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8439. TglUniform1i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8440. TglUniform2i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8441. TglUniform3i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8442. TglUniform4i64vARB = procedure(location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8443. TglUniform1ui64ARB = procedure(location : GLint; x : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8444. TglUniform2ui64ARB = procedure(location : GLint; x : GLuint64; y : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8445. TglUniform3ui64ARB = procedure(location : GLint; x : GLuint64; y : GLuint64; z : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8446. TglUniform4ui64ARB = procedure(location : GLint; x : GLuint64; y : GLuint64; z : GLuint64; w : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8447. TglUniform1ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8448. TglUniform2ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8449. TglUniform3ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8450. TglUniform4ui64vARB = procedure(location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8451. TglGetUniformi64vARB = procedure(program_ : GLuint; location : GLint; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8452. TglGetUniformui64vARB = procedure(program_ : GLuint; location : GLint; params : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8453. TglGetnUniformi64vARB = procedure(program_ : GLuint; location : GLint; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8454. TglGetnUniformui64vARB = procedure(program_ : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8455. TglProgramUniform1i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8456. TglProgramUniform2i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64; y : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8457. TglProgramUniform3i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64; y : GLint64; z : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8458. TglProgramUniform4i64ARB = procedure(program_ : GLuint; location : GLint; x : GLint64; y : GLint64; z : GLint64; w : GLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8459. TglProgramUniform1i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8460. TglProgramUniform2i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8461. TglProgramUniform3i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8462. TglProgramUniform4i64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8463. TglProgramUniform1ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8464. TglProgramUniform2ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64; y : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8465. TglProgramUniform3ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64; y : GLuint64; z : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8466. TglProgramUniform4ui64ARB = procedure(program_ : GLuint; location : GLint; x : GLuint64; y : GLuint64; z : GLuint64; w : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8467. TglProgramUniform1ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8468. TglProgramUniform2ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8469. TglProgramUniform3ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8470. TglProgramUniform4ui64vARB = procedure(program_ : GLuint; location : GLint; count : GLsizei; const value : PGLuint64 ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8471. // GL_ARB_shader_subroutine
  8472. TglGetSubroutineUniformLocation = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8473. TglGetSubroutineIndex = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8474. TglGetActiveSubroutineUniformiv = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8475. TglGetActiveSubroutineUniformName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8476. TglGetActiveSubroutineName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8477. TglUniformSubroutinesuiv = procedure(shadertype: GLenum; count: GLsizei; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8478. TglGetUniformSubroutineuiv = procedure(shadertype: GLenum; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8479. TglGetProgramStageiv = procedure(program_: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8480. // GL_ARB_tessellation_shader
  8481. TglPatchParameteri = procedure(pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8482. TglPatchParameterfv = procedure(pname: GLenum; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8483. // GL_ARB_transform_feedback2
  8484. TglBindTransformFeedback = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8485. TglDeleteTransformFeedbacks = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8486. TglGenTransformFeedbacks = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8487. TglIsTransformFeedback = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8488. TglPauseTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8489. TglResumeTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8490. TglDrawTransformFeedback = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8491. // GL_ARB_transform_feedback3
  8492. TglDrawTransformFeedbackStream = procedure(mode: GLenum; id: GLuint; stream: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8493. TglBeginQueryIndexed = procedure(target: GLenum; index: GLuint; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8494. TglEndQueryIndexed = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8495. TglGetQueryIndexediv = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8496. // GL_ARB_ES2_compatibility
  8497. TglReleaseShaderCompiler = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8498. TglShaderBinary = procedure(count: GLsizei; const shaders: PGLuint; binaryformat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8499. TglGetShaderPrecisionFormat = procedure(shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8500. TglDepthRangef = procedure(n: GLclampf; f: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8501. TglClearDepthf = procedure(d: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8502. // GL_ARB_get_program_binary
  8503. TglGetProgramBinary = procedure(program_: GLuint; bufSize: GLsizei; length: PGLsizei; binaryFormat: PGLenum; binary: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8504. TglProgramBinary = procedure(program_: GLuint; binaryFormat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8505. TglProgramParameteri = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8506. // GL_ARB_separate_shader_objects
  8507. TglUseProgramStages = procedure(pipeline: GLuint; stages: GLbitfield; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8508. TglActiveShaderProgram = procedure(pipeline: GLuint; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8509. TglCreateShaderProgramv = function(type_: GLenum; count: GLsizei; const strings: PPGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8510. TglBindProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8511. TglDeleteProgramPipelines = procedure(n: GLsizei; const pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8512. TglGenProgramPipelines = procedure(n: GLsizei; pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8513. TglIsProgramPipeline = function(pipeline: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8514. TglGetProgramPipelineiv = procedure(pipeline: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8515. TglProgramUniform1i = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8516. TglProgramUniform1iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8517. TglProgramUniform1f = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8518. TglProgramUniform1fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8519. TglProgramUniform1d = procedure(program_: GLuint; location: GLint; v0: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8520. TglProgramUniform1dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8521. TglProgramUniform1ui = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8522. TglProgramUniform1uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8523. TglProgramUniform2i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8524. TglProgramUniform2iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8525. TglProgramUniform2f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8526. TglProgramUniform2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8527. TglProgramUniform2d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8528. TglProgramUniform2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8529. TglProgramUniform2ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8530. TglProgramUniform2uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8531. TglProgramUniform3i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8532. TglProgramUniform3iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8533. TglProgramUniform3f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8534. TglProgramUniform3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8535. TglProgramUniform3d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8536. TglProgramUniform3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8537. TglProgramUniform3ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8538. TglProgramUniform3uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8539. TglProgramUniform4i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8540. TglProgramUniform4iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8541. TglProgramUniform4f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8542. TglProgramUniform4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8543. TglProgramUniform4d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8544. TglProgramUniform4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8545. TglProgramUniform4ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8546. TglProgramUniform4uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8547. TglProgramUniformMatrix2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8548. TglProgramUniformMatrix3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8549. TglProgramUniformMatrix4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8550. TglProgramUniformMatrix2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8551. TglProgramUniformMatrix3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8552. TglProgramUniformMatrix4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8553. TglProgramUniformMatrix2x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8554. TglProgramUniformMatrix3x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8555. TglProgramUniformMatrix2x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8556. TglProgramUniformMatrix4x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8557. TglProgramUniformMatrix3x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8558. TglProgramUniformMatrix4x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8559. TglProgramUniformMatrix2x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8560. TglProgramUniformMatrix3x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8561. TglProgramUniformMatrix2x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8562. TglProgramUniformMatrix4x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8563. TglProgramUniformMatrix3x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8564. TglProgramUniformMatrix4x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8565. TglValidateProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8566. TglGetProgramPipelineInfoLog = procedure(pipeline: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8567. // GL_ARB_vertex_attrib_64bit
  8568. TglVertexAttribL1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8569. TglVertexAttribL2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8570. TglVertexAttribL3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8571. TglVertexAttribL4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8572. TglVertexAttribL1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8573. TglVertexAttribL2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8574. TglVertexAttribL3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8575. TglVertexAttribL4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8576. TglVertexAttribLPointer = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8577. TglGetVertexAttribLdv = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8578. // GL_ARB_viewport_array
  8579. TglViewportArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8580. TglViewportIndexedf = procedure(index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8581. TglViewportIndexedfv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8582. TglScissorArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8583. TglScissorIndexed = procedure(index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8584. TglScissorIndexedv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8585. TglDepthRangeArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8586. TglDepthRangeIndexed = procedure(index: GLuint; n: GLclampd; f: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8587. TglGetFloati_v = procedure(target: GLenum; index: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8588. TglGetDoublei_v = procedure(target: GLenum; index: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8589. // GL 4.2
  8590. // GL_ARB_base_instance
  8591. TglDrawArraysInstancedBaseInstance = procedure(mode : GLenum; first : GLint; count :GLsizei; primcount : GLsizei; baseinstance : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8592. TglDrawElementsInstancedBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount : GLsizei; baseinstance : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8593. TglDrawElementsInstancedBaseVertexBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount :GLsizei; basevertex : GLint; baseinstance : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8594. // GL_ARB_transform_feedback_instanced
  8595. TglDrawTransformFeedbackInstanced = procedure(mode : GLenum; id : GLuint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8596. TglDrawTransformFeedbackStreamInstanced = procedure(mode : GLenum; id : GLUInt; stream : GLUint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8597. // GL_ARB_internalformat_query
  8598. TglGetInternalformativ = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8599. // GL_ARB_shader_atomic_counters
  8600. TglGetActiveAtomicCounterBufferiv = procedure(_program : GLuint; bufferIndex : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8601. /// GL_ARB_shader_image_load_store
  8602. TglBindImageTexture = procedure(_unit : GLuint; texture : GLuint; level :GLint; layered : GLboolean; layer : GLint; access : GLenum; format : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8603. TglMemoryBarrier = procedure(barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8604. // GL_ARB_texture_storage
  8605. TglTexStorage1D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8606. TglTexStorage2D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8607. TglTexStorage3D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8608. TglTextureStorage1DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8609. TglTextureStorage2DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8610. TglTextureStorage3DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8611. // GL 4.3
  8612. // GL_KHR_debug
  8613. TglDebugMessageControl = procedure(source : GLenum; type_ : GLenum; severity : TGLenum; count : GLsizei; const ids : PGLUInt; enabled : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8614. TglDebugMessageInsert = procedure(source : GLenum; type_ : GLenum; id : GLuint; sverity : GLenum; length : GLsizei; const buf : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8615. TglDebugMessageCallback = procedure(callback : TGLDEBUGPROC; const userParam : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8616. TglGetDebugMessageLog = function(count : GLuint; bufsize : GLsizei; sources : PGLenum; types : PGLenum; ids : PGLuint; sverities : PGLenum; lengths : PGLSizei; messagelog : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8617. TglPushDebugGroup = procedure(source : GLenum; id : GLuint; length : GLsizei; const message_ : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8618. TglPopDebugGroup = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8619. TglObjectLabel = procedure(identifier : GLenum; name : GLuint; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8620. TglGetObjectLabel = procedure(identifier : GLenum; name : GLuint; bufsize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8621. TglObjectPtrLabel = procedure(const ptr : Pointer; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8622. TglGetObjectPtrLabel = procedure(const ptr : Pointer; bufSize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8623. // GL_ARB_clear_buffer_object
  8624. TglClearBufferData = procedure(target : GLenum; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8625. TglClearBufferSubData = procedure(target : GLenum; internalformat : GLenum; offset : GLintptr; size : GLsizeiptr; format : GLenum; type_ : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8626. TglClearNamedBufferDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8627. TglClearNamedBufferSubDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLenum; type_ : GLenum; offset : GLsizeiptr; size : GLsizeiptr; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8628. // GL_ARB_compute_shader
  8629. TglDispatchCompute = procedure(num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8630. TglDispatchComputeIndirect = procedure(indirect : GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8631. // GL_ARB_copy_image
  8632. TglCopyImageSubData = procedure(srcName : GLUInt; srcTarget : GLenum; srcLevel : GLint; srcX : GLint; srcY : GLint; srcZ : GLint; dstName : GLUInt; dstTarget : GLEnum; dstLevel : GLInt; dstX : GLInt; dstY : GLint; dstZ : GLint; srcWidth : GLsizei; srcHeight : GLsizei; srcDepth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8633. // GL_ARB_debug_group
  8634. // ARB_debug_group reuses entry points from KHR_debug
  8635. // GL_ARB_debug_label
  8636. // ARB_debug_label reuses entry points from KHR_debug
  8637. // GL_ARB_debug_output2
  8638. // GL_ARB_ES3_2_compatibility
  8639. TglPrimitiveBoundingBoxARB = procedure(minX : GLfloat; minY : GLfloat; minZ : GLfloat; minW : GLfloat; maxX : GLfloat; maxY : GLfloat; maxZ : GLfloat; maxW : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8640. // GL_ARB_ES3_compatibility
  8641. // GL_ARB_explicit_uniform_location
  8642. // GL_ARB_fragment_layer_viewport
  8643. // GL_ARB_framebuffer_no_attachments
  8644. TglFramebufferParameteri = procedure(target : GLenum; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8645. TglGetFramebufferParameteriv = procedure(target : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8646. TglNamedFramebufferParameteriEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8647. TglGetNamedFramebufferParameterivEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8648. // GL_ARB_internalformat_query2
  8649. TglGetInternalformati64v = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8650. // GL_ARB_invalidate_subdata
  8651. TglInvalidateTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8652. TglInvalidateTexImage = procedure(texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8653. TglInvalidateBufferSubData = procedure(buffer : GLuint; offset : GLintptr; length : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8654. TglInvalidateBufferData = procedure(buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8655. TglInvalidateFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8656. TglInvalidateSubFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8657. // GL_ARB_multi_draw_indirect
  8658. TglMultiDrawArraysIndirect = procedure(mode : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8659. TglMultiDrawElementsIndirect = procedure(mode : GLenum; type_ : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8660. // GL_ARB_program_interface_query
  8661. TglGetProgramInterfaceiv = procedure(program_ : GLUInt;programInterface : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8662. TglGetProgramResourceIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8663. TglGetProgramResourceName = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; bufSize : GLsizei; length : PGLsizei; name : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8664. TglGetProgramResourceiv = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; propCount : GLsizei; const props : PGLenum; bufSize : GLsizei; length : PGLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8665. TglGetProgramResourceLocation = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8666. TglGetProgramResourceLocationIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8667. // GL_ARB_robust_buffer_access_behavior
  8668. // GL_ARB_shader_image_size
  8669. // GL_ARB_shader_storage_buffer_object
  8670. TglShaderStorageBlockBinding = procedure(program_ : GLuint; storageBlockIndex : GLuint; storageBlockBinding : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8671. // GL_ARB_stencil_texturing
  8672. // GL_ARB_texture_buffer_range
  8673. TglTexBufferRange = procedure(target : GLenum; internalformat : GLenum; buffer : GLuint; offset :GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8674. TglTextureBufferRangeEXT = procedure(texture : GLuint; target : GLenum; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8675. // GL_ARB_texture_query_levels
  8676. // GL_ARB_texture_storage_multisample
  8677. TglTexStorage2DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8678. TglTexStorage3DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8679. TglTextureStorage2DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8680. TglTextureStorage3DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8681. // GL 4.4
  8682. TglBufferStorage = procedure(target : GLenum; size : GLsizeiptr; const data : pointer; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8683. TglClearTexImage = procedure(texture : GLuint; level : GLint; format : GLenum; _type : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8684. TglClearTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; const Data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8685. TglBindBuffersBase = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8686. TglBindBuffersRange = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : GLintptr; const sizes : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8687. TglBindTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8688. TglBindSamplers = procedure(first : GLuint; count : GLsizei; const samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8689. TglBindImageTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8690. TglBindVertexBuffers = procedure(first : GLuint; count : GLsizei; const buffers : GLuint; const offsets : GLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8691. TglTexPageCommitmentARB = procedure(target : glenum; level : glint; xoffset : glint; yoffset : glint; zoffset : glint; width : glsizei; height : glsizei; depth : glsizei; resident : glboolean); {$IFDEF DGL_WIN} stdcall; {$ELSE}cdecl; {$ENDIF}
  8692. // GL 4.5
  8693. TglClipControl = procedure(origin : GLenum; depth : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8694. TglCreateTransformFeedbacks = procedure(n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8695. TglTransformFeedbackBufferBase = procedure (xfb : GLuint; index : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8696. TglTransformFeedbackBufferRange = procedure (xfb : GLuint; index : GLuint; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8697. TglGetTransformFeedbackiv = procedure (xfb : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8698. TglGetTransformFeedbacki_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8699. TglGetTransformFeedbacki64_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8700. TglCreateBuffers = procedure (n : GLsizei; buffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8701. TglNamedBufferStorage = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8702. TglNamedBufferData = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; usage : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8703. TglNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8704. TglCopyNamedBufferSubData = procedure (readBuffer : GLuint; writeBuffer : GLuint; readOffset : GLintptr; writeOffset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8705. TglClearNamedBufferData = procedure (buffer : GLuint; internalformat : GLenum; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8706. TglClearNamedBufferSubData = procedure (buffer : GLuint; internalformat : GLenum; offset : GLintptr; size : GLsizei; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8707. TglMapNamedBuffer = function(buffer : GLuint; access : GLenum) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8708. TglMapNamedBufferRange = function(buffer : GLuint; offset : GLintptr; length : GLsizei; access : GLbitfield) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8709. TglUnmapNamedBuffer = function(buffer : GLuint) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8710. TglFlushMappedNamedBufferRange = procedure (buffer : GLuint; offset : GLintptr; length : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8711. TglGetNamedBufferParameteriv = procedure (buffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8712. TglGetNamedBufferParameteri64v = procedure (buffer : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8713. TglGetNamedBufferPointerv = procedure (buffer : GLuint; pname : GLenum; params : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8714. TglGetNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8715. TglCreateFramebuffers = procedure (n : GLsizei; framebuffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8716. TglNamedFramebufferRenderbuffer = procedure (framebuffer : GLuint; attachment : GLenum ; renderbuffertarget : GLEnum; renderbuffer : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8717. TglNamedFramebufferParameteri = procedure (framebuffer : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8718. TglNamedFramebufferTexture = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8719. TglNamedFramebufferTextureLayer = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint; layer : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8720. TglNamedFramebufferDrawBuffer = procedure (framebuffer : GLuint; buf : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8721. TglNamedFramebufferDrawBuffers = procedure (framebuffer : GLuint; n : GLsizei; bufs : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8722. TglNamedFramebufferReadBuffer = procedure (framebuffer : GLuint; src : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8723. TglInvalidateNamedFramebufferData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8724. TglInvalidateNamedFramebufferSubData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8725. TglClearNamedFramebufferiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8726. TglClearNamedFramebufferuiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8727. TglClearNamedFramebufferfv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8728. TglClearNamedFramebufferfi = procedure (framebuffer : GLuint; buffer : GLenum; const depth : GLfloat; stencil : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8729. TglBlitNamedFramebuffer = procedure (readFramebuffer : GLuint; drawFramebuffer : GLuint; srcX0 : GLint; srcY0 : GLint; srcX1 : GLint; srcY1 : GLint; dstX0 : GLint; dstY0 : GLint; dstX1 : GLint; dstY1 : GLint ; mask : GLbitfield; filter : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8730. TglCheckNamedFramebufferStatus = function(framebuffer : GLuint; target : GLenum) : GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8731. TglGetNamedFramebufferParameteriv = procedure (framebuffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8732. TglGetNamedFramebufferAttachmentParameteriv = procedure (framebuffer : GLuint; attachment : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8733. TglCreateRenderbuffers = procedure (n : GLsizei; renderbuffers : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8734. TglNamedRenderbufferStorage = procedure (renderbuffer : GLUInt; internalformat : GLenum ; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8735. TglNamedRenderbufferStorageMultisample = procedure (renderbuffer : GLUInt; samples : GLSizei; internalformat : GLenum ; width : GLSizei; height : GLSizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8736. TglGetNamedRenderbufferParameteriv = procedure (renderbuffer : GLUInt; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8737. TglCreateTextures = procedure (target : GLenum ; n : GLsizei; textures : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8738. TglTextureBuffer = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8739. TglTextureBufferRange = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8740. TglTextureStorage1D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8741. TglTextureStorage2D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8742. TglTextureStorage3D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8743. TglTextureStorage2DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8744. TglTextureStorage3DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8745. TglTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8746. TglTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8747. TglTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8748. TglCompressedTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8749. TglCompressedTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; mageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8750. TglCompressedTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8751. TglCopyTextureSubImage1D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; x : GLint; y : GLint; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8752. TglCopyTextureSubImage2D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8753. TglCopyTextureSubImage3D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8754. TglTextureParameterf = procedure (texture : GLuint; pname : GLenum; param : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8755. TglTextureParameterfv = procedure (texture : GLuint; pname : GLenum; const param : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8756. TglTextureParameteri = procedure (texture : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8757. TglTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; const params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8758. TglTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; const params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8759. TglTextureParameteriv = procedure (texture : GLuint; pname : GLenum; const param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8760. TglGenerateTextureMipmap = procedure(texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8761. TglBindTextureUnit = procedure (_unit : GLuint; texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8762. TglGetTextureImage = procedure (texture : GLuint; level : GLint ; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8763. TglGetCompressedTextureImage = procedure (texture : GLuint; level : GLint; bufSize : GLSizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8764. TglGetTextureLevelParameterfv = procedure (texture : GLuint; level : GLint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8765. TglGetTextureLevelParameteriv = procedure (texture : GLuint; level : GLint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8766. TglGetTextureParameterfv = procedure (texture : GLuint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8767. TglGetTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8768. TglGetTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; params : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8769. TglGetTextureParameteriv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8770. TglCreateVertexArrays = procedure (n : GLsizei; arrays : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8771. TglDisableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8772. TglEnableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8773. TglVertexArrayElementBuffer = procedure (vaobj : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8774. TglVertexArrayVertexBuffer = procedure (vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8775. TglVertexArrayVertexBuffers = procedure (vaobj : GLuint; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : PGLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8776. TglVertexArrayAttribBinding = procedure (vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8777. TglVertexArrayAttribFormat = procedure(vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; normalized : GLboolean; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8778. TglVertexArrayAttribIFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8779. TglVertexArrayAttribLFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8780. TglVertexArrayBindingDivisor = procedure (vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8781. TglGetVertexArrayiv = procedure (vaobj : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8782. TglGetVertexArrayIndexediv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8783. TglGetVertexArrayIndexed64iv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8784. TglCreateSamplers = procedure (n : GLsizei; samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8785. TglCreateProgramPipelines = procedure (n : GLsizei; pipelines : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8786. TglCreateQueries = procedure (target : GLenum; n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8787. TglMemoryBarrierByRegion = procedure (barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8788. TglGetTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8789. TglGetCompressedTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8790. TglGetGraphicsResetStatus = function : GLEnum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8791. TglGetnCompressedTexImage = procedure (target : GLenum; lod : GLint; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8792. TglGetnTexImage = procedure (target : GLenum; level : GLint; format : GLenum; _type : GLenum; bufSize : GLSizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8793. TglGetnUniformdv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8794. TglGetnUniformfv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8795. TglGetnUniformiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8796. TglGetnUniformuiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8797. TglReadnPixels = procedure (x : GLint; y : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8798. TglGetnMapdv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8799. TglGetnMapfv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8800. TglGetnMapiv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8801. TglGetnPixelMapfv = procedure (map : GLenum; bufSize : GLsizei; values : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8802. TglGetnPixelMapuiv = procedure (map : GLenum; bufSize : GLsizei; values : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8803. TglGetnPixelMapusv = procedure (map : GLenum; bufSize : GLsizei; values : PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8804. TglGetnPolygonStipple = procedure (bufSize : GLsizei; pattern : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8805. TglGetnColorTable = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; table : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8806. TglGetnConvolutionFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; image : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8807. TglGetnSeparableFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; rowBufSize : GLsizei; row : PGLvoid; columnBufSize : GLsizei; column : PGLvoid; span : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8808. TglGetnHistogram = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8809. TglGetnMinmax = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8810. TglTextureBarrier = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8811. // GL_ARB_sparse_buffer
  8812. TglBufferPageCommitmentARB = procedure (target : GLenum; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8813. TglNamedBufferPageCommitmentEXT = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8814. TglNamedBufferPageCommitmentARB = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8815. // GL_KHR_blend_equation_advanced
  8816. TglBlendBarrierKHR = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8817. // GL_ARB_texture_view
  8818. TglTextureView = procedure(texture : GLuint; target : GLenum; origtexture : GLuint; internalformat : GLenum; minlevel : GLuint; numlevels : GLuint; minlayer : GLuint; numlayers : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8819. // GL_ARB_vertex_attrib_binding
  8820. TglBindVertexBuffer = procedure(bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8821. TglVertexAttribFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8822. TglVertexAttribIFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8823. TglVertexAttribLFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8824. TglVertexAttribBinding = procedure(attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8825. TglVertexBindingDivisor = procedure(bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8826. TglVertexArrayBindVertexBufferEXT = procedure(vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8827. TglVertexArrayVertexAttribFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8828. TglVertexArrayVertexAttribIFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8829. TglVertexArrayVertexAttribLFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8830. TglVertexArrayVertexAttribBindingEXT = procedure(vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8831. TglVertexArrayVertexBindingDivisorEXT = procedure(vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8832. // GL_ARB_robustness_isolation
  8833. //
  8834. // GL_ARB_cl_event
  8835. TglCreateSyncFromCLeventARB = function(context: p_cl_context; event: p_cl_event; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8836. // GL_ARB_debug_output
  8837. TglDebugMessageControlARB = procedure(source: GLenum; type_: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8838. TglDebugMessageInsertARB = procedure(source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8839. TglDebugMessageCallbackARB = procedure(callback: TglDebugProcARB; const userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8840. TglGetDebugMessageLogARB = function(count: GLuint; bufsize: GLsizei; sources: PGLenum; types: PGLenum; ids: PGLuint; severities: PGLenum; lengths: PGLsizei; messageLog: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8841. // GL_ARB_robustness
  8842. TglGetGraphicsResetStatusARB = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8843. TglGetnMapdvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8844. TglGetnMapfvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8845. TglGetnMapivARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8846. TglGetnPixelMapfvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8847. TglGetnPixelMapuivARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8848. TglGetnPixelMapusvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8849. TglGetnPolygonStippleARB = procedure(bufSize: GLsizei; pattern: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8850. TglGetnColorTableARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8851. TglGetnConvolutionFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8852. TglGetnSeparableFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; rowBufSize: GLsizei; row: PGLvoid; columnBufSize: GLsizei; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8853. TglGetnHistogramARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8854. TglGetnMinmaxARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8855. TglGetnTexImageARB = procedure(target: GLenum; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8856. TglReadnPixelsARB = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8857. TglGetnCompressedTexImageARB = procedure(target: GLenum; lod: GLint; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8858. TglGetnUniformfvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8859. TglGetnUniformivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8860. TglGetnUniformuivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8861. TglGetnUniformdvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8862. // GL_ATI_draw_buffers
  8863. TglDrawBuffersATI = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8864. // GL_ATI_element_array
  8865. TglElementPointerATI = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8866. TglDrawElementArrayATI = procedure(mode: GLenum; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8867. TglDrawRangeElementArrayATI = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8868. // GL_ATI_envmap_bumpmap
  8869. TglTexBumpParameterivATI = procedure(pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8870. TglTexBumpParameterfvATI = procedure(pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8871. TglGetTexBumpParameterivATI = procedure(pname: GLenum; param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8872. TglGetTexBumpParameterfvATI = procedure(pname: GLenum; param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8873. // GL_ATI_fragment_shader
  8874. TglGenFragmentShadersATI = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8875. TglBindFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8876. TglDeleteFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8877. TglBeginFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8878. TglEndFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8879. TglPassTexCoordATI = procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8880. TglSampleMapATI = procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8881. TglColorFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8882. TglColorFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8883. TglColorFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8884. TglAlphaFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8885. TglAlphaFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8886. TglAlphaFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8887. TglSetFragmentShaderConstantATI = procedure(dst: GLuint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8888. // GL_ATI_map_object_buffer
  8889. TglMapObjectBufferATI = function(buffer: GLuint): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8890. TglUnmapObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8891. // GL_ATI_pn_triangles
  8892. TglPNTrianglesiATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8893. TglPNTrianglesfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8894. // GL_ATI_separate_stencil
  8895. TglStencilOpSeparateATI = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8896. TglStencilFuncSeparateATI = procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8897. // GL_ATI_vertex_array_object
  8898. TglNewObjectBufferATI = function(size: GLsizei; const _pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8899. TglIsObjectBufferATI = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8900. TglUpdateObjectBufferATI = procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const _pointer: PGLvoid; preserve: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8901. TglGetObjectBufferfvATI = procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8902. TglGetObjectBufferivATI = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8903. TglFreeObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8904. TglArrayObjectATI = procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8905. TglGetArrayObjectfvATI = procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8906. TglGetArrayObjectivATI = procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8907. TglVariantArrayObjectATI = procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8908. TglGetVariantArrayObjectfvATI = procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8909. TglGetVariantArrayObjectivATI = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8910. // GL_ATI_vertex_attrib_array_object
  8911. TglVertexAttribArrayObjectATI = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8912. TglGetVertexAttribArrayObjectfvATI = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8913. TglGetVertexAttribArrayObjectivATI = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8914. // GL_ATI_vertex_streams
  8915. TglVertexStream1sATI = procedure(stream: GLenum; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8916. TglVertexStream1svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8917. TglVertexStream1iATI = procedure(stream: GLenum; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8918. TglVertexStream1ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8919. TglVertexStream1fATI = procedure(stream: GLenum; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8920. TglVertexStream1fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8921. TglVertexStream1dATI = procedure(stream: GLenum; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8922. TglVertexStream1dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8923. TglVertexStream2sATI = procedure(stream: GLenum; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8924. TglVertexStream2svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8925. TglVertexStream2iATI = procedure(stream: GLenum; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8926. TglVertexStream2ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8927. TglVertexStream2fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8928. TglVertexStream2fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8929. TglVertexStream2dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8930. TglVertexStream2dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8931. TglVertexStream3sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8932. TglVertexStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8933. TglVertexStream3iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8934. TglVertexStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8935. TglVertexStream3fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8936. TglVertexStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8937. TglVertexStream3dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8938. TglVertexStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8939. TglVertexStream4sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8940. TglVertexStream4svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8941. TglVertexStream4iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8942. TglVertexStream4ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8943. TglVertexStream4fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8944. TglVertexStream4fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8945. TglVertexStream4dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8946. TglVertexStream4dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8947. TglNormalStream3bATI = procedure(stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8948. TglNormalStream3bvATI = procedure(stream: GLenum; const coords: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8949. TglNormalStream3sATI = procedure(stream: GLenum; nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8950. TglNormalStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8951. TglNormalStream3iATI = procedure(stream: GLenum; nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8952. TglNormalStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8953. TglNormalStream3fATI = procedure(stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8954. TglNormalStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8955. TglNormalStream3dATI = procedure(stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8956. TglNormalStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8957. TglClientActiveVertexStreamATI = procedure(stream: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8958. TglVertexBlendEnviATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8959. TglVertexBlendEnvfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8960. // GL_AMD_performance_monitor
  8961. TglGetPerfMonitorGroupsAMD = procedure(numGroups: PGLint; groupsSize: GLsizei; groups: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8962. TglGetPerfMonitorCountersAMD = procedure(group: GLuint; numCounters: PGLint; maxActiveCouters: PGLint; counterSize: GLsizei; counters: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8963. TglGetPerfMonitorGroupStringAMD = procedure(group: GLuint; bufSize: GLsizei; length: PGLsizei; groupString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8964. TglGetPerfMonitorCounterStringAMD = procedure(group: GLuint; counter: GLuint; bufSize: GLsizei; length: PGLsizei; counterString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8965. TglGetPerfMonitorCounterInfoAMD = procedure(group: GLuint; counter: GLuint; pname: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8966. TglGenPerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8967. TglDeletePerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8968. TglSelectPerfMonitorCountersAMD = procedure(monitor: GLuint; enable: GLboolean; group: GLuint; numCounters: GLint; counterList: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8969. TglBeginPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8970. TglEndPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8971. TglGetPerfMonitorCounterDataAMD = procedure(monitor: GLuint; pname: GLenum; dataSize: GLsizei; data: PGLuint; bytesWritten: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8972. // GL_AMD_vertex_shader_tesselator
  8973. TglTessellationFactorAMD = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8974. TglTessellationModeAMD = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8975. // GL_AMD_draw_buffers_blend
  8976. TglBlendFuncIndexedAMD = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8977. TglBlendFuncSeparateIndexedAMD = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8978. TglBlendEquationIndexedAMD = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8979. TglBlendEquationSeparateIndexedAMD = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8980. // GL_AMD_name_gen_delete
  8981. TglGenNamesAMD = procedure(identifier: GLenum; num: GLuint; names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8982. TglDeleteNamesAMD = procedure(identifier: GLenum; num: GLuint; const names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8983. TglIsNameAMD = function(identifier: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8984. // GL_AMD_debug_output
  8985. TglDebugMessageEnableAMD = procedure(category: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8986. TglDebugMessageInsertAMD = procedure(category: GLenum; severity: GLenum; id: GLuint; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8987. TglDebugMessageCallbackAMD = procedure(callback: TGLDebugProcAMD; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8988. TglGetDebugMessageLogAMD = function(count: GLuint; bufsize: GLsizei; categories: PGLenum; severities: PGLuint; ids: PGLuint; lengths: PGLsizei; message: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8989. // GL_EXT_blend_color
  8990. TglBlendColorEXT = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8991. // GL_EXT_blend_func_separate
  8992. TglBlendFuncSeparateEXT = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8993. // GL_EXT_blend_minmax
  8994. TglBlendEquationEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8995. // GL_EXT_color_subtable
  8996. TglColorSubTableEXT = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8997. TglCopyColorSubTableEXT = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8998. // GL_EXT_compiled_vertex_array
  8999. TglLockArraysEXT = procedure(first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9000. TglUnlockArraysEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9001. // GL_EXT_convolution
  9002. TglConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9003. TglConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9004. TglConvolutionParameterfEXT = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9005. TglConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9006. TglConvolutionParameteriEXT = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9007. TglConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9008. TglCopyConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9009. TglCopyConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9010. TglGetConvolutionFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9011. TglGetConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9012. TglGetConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9013. TglGetSeparableFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9014. TglSeparableFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9015. // GL_EXT_coordinate_frame
  9016. TglTangent3bEXT = procedure(tx: GLbyte; ty: GLbyte; tz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9017. TglTangent3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9018. TglTangent3dEXT = procedure(tx: GLdouble; ty: GLdouble; tz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9019. TglTangent3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9020. TglTangent3fEXT = procedure(tx: GLfloat; ty: GLfloat; tz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9021. TglTangent3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9022. TglTangent3iEXT = procedure(tx: GLint; ty: GLint; tz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9023. TglTangent3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9024. TglTangent3sEXT = procedure(tx: GLshort; ty: GLshort; tz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9025. TglTangent3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9026. TglBinormal3bEXT = procedure(bx: GLbyte; by: GLbyte; bz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9027. TglBinormal3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9028. TglBinormal3dEXT = procedure(bx: GLdouble; by: GLdouble; bz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9029. TglBinormal3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9030. TglBinormal3fEXT = procedure(bx: GLfloat; by: GLfloat; bz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9031. TglBinormal3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9032. TglBinormal3iEXT = procedure(bx: GLint; by: GLint; bz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9033. TglBinormal3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9034. TglBinormal3sEXT = procedure(bx: GLshort; by: GLshort; bz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9035. TglBinormal3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9036. TglTangentPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9037. TglBinormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9038. // GL_EXT_copy_texture
  9039. TglCopyTexImage1DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9040. TglCopyTexImage2DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9041. TglCopyTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9042. TglCopyTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9043. TglCopyTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9044. // GL_EXT_cull_vertex
  9045. TglCullParameterdvEXT = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9046. TglCullParameterfvEXT = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9047. // GL_EXT_draw_range_elements
  9048. TglDrawRangeElementsEXT = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9049. // GL_EXT_fog_coord
  9050. TglFogCoordfEXT = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9051. TglFogCoordfvEXT = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9052. TglFogCoorddEXT = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9053. TglFogCoorddvEXT = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9054. TglFogCoordPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9055. // GL_EXT_framebuffer_object
  9056. TglIsRenderbufferEXT = function(renderbuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9057. TglBindRenderbufferEXT = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9058. TglDeleteRenderbuffersEXT = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9059. TglGenRenderbuffersEXT = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9060. TglRenderbufferStorageEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9061. TglGetRenderbufferParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9062. TglIsFramebufferEXT = function(framebuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9063. TglBindFramebufferEXT = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9064. TglDeleteFramebuffersEXT = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9065. TglGenFramebuffersEXT = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9066. TglCheckFramebufferStatusEXT = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9067. TglFramebufferTexture1DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9068. TglFramebufferTexture2DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9069. TglFramebufferTexture3DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9070. TglFramebufferRenderbufferEXT = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9071. TglGetFramebufferAttachmentParameterivEXT = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9072. TglGenerateMipmapEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9073. // GL_EXT_histogram
  9074. TglGetHistogramEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9075. TglGetHistogramParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9076. TglGetHistogramParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9077. TglGetMinmaxEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9078. TglGetMinmaxParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9079. TglGetMinmaxParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9080. TglHistogramEXT = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9081. TglMinmaxEXT = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9082. TglResetHistogramEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9083. TglResetMinmaxEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9084. // GL_EXT_index_func
  9085. TglIndexFuncEXT = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9086. // GL_EXT_index_material
  9087. TglIndexMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9088. // GL_EXT_light_texture
  9089. TglApplyTextureEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9090. TglTextureLightEXT = procedure(pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9091. TglTextureMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9092. // GL_EXT_multi_draw_arrays
  9093. TglMultiDrawArraysEXT = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9094. TglMultiDrawElementsEXT = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9095. // GL_EXT_multisample
  9096. TglSampleMaskEXT = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9097. TglSamplePatternEXT = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9098. // GL_EXT_paletted_texture
  9099. TglColorTableEXT = procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9100. TglGetColorTableEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9101. TglGetColorTableParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9102. TglGetColorTableParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9103. // GL_EXT_pixel_transform
  9104. TglPixelTransformParameteriEXT = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9105. TglPixelTransformParameterfEXT = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9106. TglPixelTransformParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9107. TglPixelTransformParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9108. // GL_EXT_point_parameters
  9109. TglPointParameterfEXT = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9110. TglPointParameterfvEXT = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9111. // GL_EXT_polygon_offset
  9112. TglPolygonOffsetEXT = procedure(factor: GLfloat; bias: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9113. // GL_EXT_secondary_color
  9114. TglSecondaryColor3bEXT = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9115. TglSecondaryColor3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9116. TglSecondaryColor3dEXT = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9117. TglSecondaryColor3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9118. TglSecondaryColor3fEXT = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9119. TglSecondaryColor3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9120. TglSecondaryColor3iEXT = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9121. TglSecondaryColor3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9122. TglSecondaryColor3sEXT = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9123. TglSecondaryColor3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9124. TglSecondaryColor3ubEXT = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9125. TglSecondaryColor3ubvEXT = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9126. TglSecondaryColor3uiEXT = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9127. TglSecondaryColor3uivEXT = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9128. TglSecondaryColor3usEXT = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9129. TglSecondaryColor3usvEXT = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9130. TglSecondaryColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9131. // GL_EXT_stencil_two_side
  9132. TglActiveStencilFaceEXT = procedure(face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9133. // GL_EXT_subtexture
  9134. TglTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9135. TglTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9136. // GL_EXT_texture3D
  9137. TglTexImage3DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9138. TglTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9139. // GL_EXT_texture_object
  9140. TglAreTexturesResidentEXT = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9141. TglBindTextureEXT = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9142. TglDeleteTexturesEXT = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9143. TglGenTexturesEXT = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9144. TglIsTextureEXT = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9145. TglPrioritizeTexturesEXT = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9146. // GL_EXT_texture_perturb_normal
  9147. TglTextureNormalEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9148. // GL_EXT_vertex_array
  9149. TglArrayElementEXT = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9150. TglColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9151. TglDrawArraysEXT = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9152. TglEdgeFlagPointerEXT = procedure(stride: GLsizei; count: GLsizei; const _pointer: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9153. TglGetPointervEXT = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9154. TglIndexPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9155. TglNormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9156. TglTexCoordPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9157. TglVertexPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9158. // GL_EXT_vertex_shader
  9159. TglBeginVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9160. TglEndVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9161. TglBindVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9162. TglGenVertexShadersEXT = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9163. TglDeleteVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9164. TglShaderOp1EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9165. TglShaderOp2EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9166. TglShaderOp3EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9167. TglSwizzleEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9168. TglWriteMaskEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9169. TglInsertComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9170. TglExtractComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9171. TglGenSymbolsEXT = function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9172. TglSetInvariantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9173. TglSetLocalConstantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9174. TglVariantbvEXT = procedure(id: GLuint; const addr: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9175. TglVariantsvEXT = procedure(id: GLuint; const addr: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9176. TglVariantivEXT = procedure(id: GLuint; const addr: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9177. TglVariantfvEXT = procedure(id: GLuint; const addr: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9178. TglVariantdvEXT = procedure(id: GLuint; const addr: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9179. TglVariantubvEXT = procedure(id: GLuint; const addr: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9180. TglVariantusvEXT = procedure(id: GLuint; const addr: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9181. TglVariantuivEXT = procedure(id: GLuint; const addr: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9182. TglVariantPointerEXT = procedure(id: GLuint; _type: GLenum; stride: GLuint; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9183. TglEnableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9184. TglDisableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9185. TglBindLightParameterEXT = function(light: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9186. TglBindMaterialParameterEXT = function(face: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9187. TglBindTexGenParameterEXT = function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9188. TglBindTextureUnitParameterEXT = function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9189. TglBindParameterEXT = function(value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9190. TglIsVariantEnabledEXT = function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9191. TglGetVariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9192. TglGetVariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9193. TglGetVariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9194. TglGetVariantPointervEXT = procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9195. TglGetInvariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9196. TglGetInvariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9197. TglGetInvariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9198. TglGetLocalConstantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9199. TglGetLocalConstantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9200. TglGetLocalConstantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9201. // GL_EXT_vertex_weighting
  9202. TglVertexWeightfEXT = procedure(weight: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9203. TglVertexWeightfvEXT = procedure(const weight: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9204. TglVertexWeightPointerEXT = procedure(size: GLsizei; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9205. // GL_EXT_stencil_clear_tag
  9206. TglStencilClearTagEXT = procedure(stencilTagBits: GLsizei; stencilClearTag: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9207. // GL_EXT_framebuffer_blit
  9208. TglBlitFramebufferEXT = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9209. // GL_EXT_framebuffer_multisample
  9210. TglRenderbufferStorageMultisampleEXT = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9211. // GL_EXT_timer_query
  9212. TglGetQueryObjecti64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9213. TglGetQueryObjectui64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9214. // GL_EXT_gpu_program_parameters
  9215. TglProgramEnvParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9216. TglProgramLocalParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9217. // GL_EXT_bindable_uniform
  9218. TglUniformBufferEXT = procedure(_program: GLuint; location: GLint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9219. TglGetUniformBufferSizeEXT = function(_program: GLuint; location: GLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9220. TglGetUniformOffsetEXT = function(_program: GLuint; location: GLint): GLintptr; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9221. // GL_EXT_draw_buffers2
  9222. TglColorMaskIndexedEXT = procedure(buf: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9223. TglGetBooleanIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9224. TglGetIntegerIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9225. TglEnableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9226. TglDisableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9227. TglIsEnabledIndexedEXT = function(target: GLenum; index: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9228. // GL_EXT_draw_instanced
  9229. TglDrawArraysInstancedEXT = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9230. TglDrawElementsInstancedEXT = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: Pointer; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9231. // GL_EXT_geometry_shader4
  9232. TglProgramParameteriEXT = procedure (_program: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9233. TglFramebufferTextureEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9234. TglFramebufferTextureFaceEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9235. // GL_EXT_gpu_shader4
  9236. TglVertexAttribI1iEXT = procedure(index: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9237. TglVertexAttribI2iEXT = procedure(index: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9238. TglVertexAttribI3iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9239. TglVertexAttribI4iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9240. TglVertexAttribI1uiEXT = procedure(index: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9241. TglVertexAttribI2uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9242. TglVertexAttribI3uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9243. TglVertexAttribI4uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9244. TglVertexAttribI1ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9245. TglVertexAttribI2ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9246. TglVertexAttribI3ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9247. TglVertexAttribI4ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9248. TglVertexAttribI1uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9249. TglVertexAttribI2uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9250. TglVertexAttribI3uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9251. TglVertexAttribI4uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9252. TglVertexAttribI4bvEXT = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9253. TglVertexAttribI4svEXT = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9254. TglVertexAttribI4ubvEXT = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9255. TglVertexAttribI4usvEXT = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9256. TglVertexAttribIPointerEXT = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const _pointer: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9257. TglGetVertexAttribIivEXT = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9258. TglGetVertexAttribIuivEXT = procedure(index: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9259. TglUniform1uiEXT = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9260. TglUniform2uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9261. TglUniform3uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9262. TglUniform4uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9263. TglUniform1uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9264. TglUniform2uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9265. TglUniform3uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9266. TglUniform4uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9267. TglGetUniformuivEXT = procedure(_program: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9268. TglBindFragDataLocationEXT = procedure(_program: GLuint; colorNumber: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9269. TglGetFragDataLocationEXT = function(_program: GLuint; const name: PGLchar): GLint;
  9270. // GL_EXT_texture_array
  9271. TglFramebufferTextureLayerEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9272. // GL_EXT_texture_buffer_object
  9273. TglTexBufferEXT = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9274. // GL_EXT_texture_integer
  9275. TglClearColorIiEXT = procedure(r: GLint; g: GLint; b: GLint; a: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9276. TglClearColorIuiEXT = procedure(r: GLuint; g: GLuint; b: GLuint; a: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9277. TglTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9278. TglTexParameterIuivEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9279. TglGetTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9280. TglGetTexParameterIiuvEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9281. // GL_HP_image_transform
  9282. TglImageTransformParameteriHP = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9283. TglImageTransformParameterfHP = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9284. TglImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9285. TglImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9286. TglGetImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9287. TglGetImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9288. // GL_EXT_depth_bounds_test
  9289. TglDepthBoundsEXT = procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9290. // GL_EXT_blend_equation_separate
  9291. TglBlendEquationSeparateEXT = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9292. // GL_EXT_transform_feedback
  9293. TglBeginTransformFeedbackEXT = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9294. TglEndTransformFeedbackEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9295. TglBindBufferRangeEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9296. TglBindBufferOffsetEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9297. TglBindBufferBaseEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9298. TglTransformFeedbackVaryingsEXT = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9299. TglGetTransformFeedbackVaryingEXT = procedure(program_: GLuint; index_: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9300. // GL_EXT_direct_state_access
  9301. TglClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9302. TglPushClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9303. TglMatrixLoadfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9304. TglMatrixLoaddEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9305. TglMatrixMultfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9306. TglMatrixMultdEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9307. TglMatrixLoadIdentityEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9308. TglMatrixRotatefEXT = procedure(mode: GLenum; angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9309. TglMatrixRotatedEXT = procedure(mode: GLenum; angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9310. TglMatrixScalefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9311. TglMatrixScaledEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9312. TglMatrixTranslatefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9313. TglMatrixTranslatedEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9314. TglMatrixFrustumEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9315. TglMatrixOrthoEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9316. TglMatrixPopEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9317. TglMatrixPushEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9318. TglMatrixLoadTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9319. TglMatrixLoadTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9320. TglMatrixMultTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9321. TglMatrixMultTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9322. TglTextureParameterfEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9323. TglTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9324. TglTextureParameteriEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9325. TglTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9326. TglTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9327. TglTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9328. TglTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9329. TglTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9330. TglCopyTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9331. TglCopyTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9332. TglCopyTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9333. TglCopyTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9334. TglGetTextureImageEXT = procedure(texture: GLuint; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9335. TglGetTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9336. TglGetTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9337. TglGetTextureLevelParameterfvEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9338. TglGetTextureLevelParameterivEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9339. TglTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9340. TglTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9341. TglCopyTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9342. TglMultiTexParameterfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9343. TglMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9344. TglMultiTexParameteriEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9345. TglMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9346. TglMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9347. TglMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9348. TglMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9349. TglMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9350. TglCopyMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9351. TglCopyMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9352. TglCopyMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9353. TglCopyMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9354. TglGetMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9355. TglGetMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9356. TglGetMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9357. TglGetMultiTexLevelParameterfvEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9358. TglGetMultiTexLevelParameterivEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9359. TglMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9360. TglMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels:PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9361. TglCopyMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9362. TglBindMultiTextureEXT = procedure(texunit: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9363. TglEnableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9364. TglDisableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9365. TglMultiTexCoordPointerEXT = procedure(texunit: GLenum; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9366. TglMultiTexEnvfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9367. TglMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9368. TglMultiTexEnviEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9369. TglMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9370. TglMultiTexGendEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9371. TglMultiTexGendvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9372. TglMultiTexGenfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9373. TglMultiTexGenfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9374. TglMultiTexGeniEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9375. TglMultiTexGenivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9376. TglGetMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9377. TglGetMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9378. TglGetMultiTexGendvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9379. TglGetMultiTexGenfvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9380. TglGetMultiTexGenivEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9381. TglGetFloatIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9382. TglGetDoubleIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9383. TglGetPointerIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9384. TglCompressedTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9385. TglCompressedTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9386. TglCompressedTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9387. TglCompressedTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9388. TglCompressedTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9389. TglCompressedTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9390. TglGetCompressedTextureImageEXT = procedure(texture: GLuint; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9391. TglCompressedMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9392. TglCompressedMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9393. TglCompressedMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9394. TglCompressedMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9395. TglCompressedMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9396. TglCompressedMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9397. TglGetCompressedMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9398. TglNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; format: GLenum; len: GLsizei; const string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9399. TglNamedProgramLocalParameter4dEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9400. TglNamedProgramLocalParameter4dvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9401. TglNamedProgramLocalParameter4fEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9402. TglNamedProgramLocalParameter4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9403. TglGetNamedProgramLocalParameterdvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9404. TglGetNamedProgramLocalParameterfvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9405. TglGetNamedProgramivEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9406. TglGetNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9407. TglNamedProgramLocalParameters4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9408. TglNamedProgramLocalParameterI4iEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9409. TglNamedProgramLocalParameterI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9410. TglNamedProgramLocalParametersI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9411. TglNamedProgramLocalParameterI4uiEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9412. TglNamedProgramLocalParameterI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9413. TglNamedProgramLocalParametersI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9414. TglGetNamedProgramLocalParameterIivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9415. TglGetNamedProgramLocalParameterIuivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9416. TglTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9417. TglTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9418. TglGetTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9419. TglGetTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9420. TglMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9421. TglMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9422. TglGetMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9423. TglGetMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9424. TglProgramUniform1fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9425. TglProgramUniform2fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9426. TglProgramUniform3fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9427. TglProgramUniform4fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9428. TglProgramUniform1iEXT = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9429. TglProgramUniform2iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9430. TglProgramUniform3iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9431. TglProgramUniform4iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9432. TglProgramUniform1fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9433. TglProgramUniform2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9434. TglProgramUniform3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9435. TglProgramUniform4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9436. TglProgramUniform1ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9437. TglProgramUniform2ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9438. TglProgramUniform3ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9439. TglProgramUniform4ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9440. TglProgramUniformMatrix2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9441. TglProgramUniformMatrix3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9442. TglProgramUniformMatrix4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9443. TglProgramUniformMatrix2x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9444. TglProgramUniformMatrix3x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9445. TglProgramUniformMatrix2x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9446. TglProgramUniformMatrix4x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9447. TglProgramUniformMatrix3x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9448. TglProgramUniformMatrix4x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9449. TglProgramUniform1uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9450. TglProgramUniform2uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9451. TglProgramUniform3uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9452. TglProgramUniform4uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9453. TglProgramUniform1uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9454. TglProgramUniform2uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9455. TglProgramUniform3uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9456. TglProgramUniform4uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9457. TglNamedBufferDataEXT = procedure(buffer: GLuint; size: GLsizei; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9458. TglNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9459. TglMapNamedBufferEXT = function(buffer: GLuint; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9460. TglUnmapNamedBufferEXT = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9461. TglMapNamedBufferRangeEXT = function(buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9462. TglFlushMappedNamedBufferRangeEXT = procedure(buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9463. TglNamedCopyBufferSubDataEXT = procedure(readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9464. TglGetNamedBufferParameterivEXT = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9465. TglGetNamedBufferPointervEXT = procedure(buffer: GLuint; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9466. TglGetNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9467. TglTextureBufferEXT = procedure(texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9468. TglMultiTexBufferEXT = procedure(texunit: GLenum; target: GLenum; interformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9469. TglNamedRenderbufferStorageEXT = procedure(renderbuffer: GLuint; interformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9470. TglGetNamedRenderbufferParameterivEXT = procedure(renderbuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9471. TglCheckNamedFramebufferStatusEXT = function(framebuffer: GLuint; target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9472. TglNamedFramebufferTexture1DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9473. TglNamedFramebufferTexture2DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9474. TglNamedFramebufferTexture3DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9475. TglNamedFramebufferRenderbufferEXT = procedure(framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9476. TglGetNamedFramebufferAttachmentParameterivEXT = procedure(framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9477. TglGenerateTextureMipmapEXT = procedure(texture: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9478. TglGenerateMultiTexMipmapEXT = procedure(texunit: GLenum; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9479. TglFramebufferDrawBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9480. TglFramebufferDrawBuffersEXT = procedure(framebuffer: GLuint; n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9481. TglFramebufferReadBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9482. TglGetFramebufferParameterivEXT = procedure(framebuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9483. TglNamedRenderbufferStorageMultisampleEXT = procedure(renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9484. TglNamedRenderbufferStorageMultisampleCoverageEXT = procedure(renderbuffer: GLuint; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9485. TglNamedFramebufferTextureEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9486. TglNamedFramebufferTextureLayerEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9487. TglNamedFramebufferTextureFaceEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9488. TglTextureRenderbufferEXT = procedure(texture: GLuint; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9489. TglMultiTexRenderbufferEXT = procedure(texunit: GLenum; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9490. TglProgramUniform1dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9491. TglProgramUniform2dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9492. TglProgramUniform3dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9493. TglProgramUniform4dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9494. TglProgramUniform1dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9495. TglProgramUniform2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9496. TglProgramUniform3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9497. TglProgramUniform4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9498. TglProgramUniformMatrix2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9499. TglProgramUniformMatrix3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9500. TglProgramUniformMatrix4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9501. TglProgramUniformMatrix2x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9502. TglProgramUniformMatrix2x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9503. TglProgramUniformMatrix3x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9504. TglProgramUniformMatrix3x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9505. TglProgramUniformMatrix4x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9506. TglProgramUniformMatrix4x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9507. // GL_EXT_separate_shader_objects
  9508. TglUseShaderProgramEXT = procedure(_type: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9509. TglActiveProgramEXT = procedure(_program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9510. TglCreateShaderProgramEXT = function(_type: GLenum; const _string: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9511. // GL_EXT_shader_image_load_store
  9512. TglBindImageTextureEXT = procedure(index: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9513. TglMemoryBarrierEXT = procedure(barriers: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9514. // GL_EXT_vertex_attrib_64bit
  9515. TglVertexAttribL1dEXT = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9516. TglVertexAttribL2dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9517. TglVertexAttribL3dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9518. TglVertexAttribL4dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9519. TglVertexAttribL1dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9520. TglVertexAttribL2dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9521. TglVertexAttribL3dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9522. TglVertexAttribL4dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9523. TglVertexAttribLPointerEXT = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9524. TglGetVertexAttribLdvEXT = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9525. TglVertexArrayVertexAttribLOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9526. // GL_IBM_multimode_draw_arrays
  9527. TglMultiModeDrawArraysIBM = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9528. TglMultiModeDrawElementsIBM = procedure(const mode: PGLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9529. // GL_IBM_vertex_array_lists
  9530. TglColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9531. TglSecondaryColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9532. TglEdgeFlagPointerListIBM = procedure(stride: GLint; const _pointer: PGLboolean; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9533. TglFogCoordPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9534. TglIndexPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9535. TglNormalPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9536. TglTexCoordPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9537. TglVertexPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9538. // GL_INGR_blend_func_separate
  9539. TglBlendFuncSeparateINGR = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9540. // GL_INTEL_framebuffer_CMAA
  9541. TglApplyFramebufferAttachmentCMAAINTEL = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9542. // GL_INTEL_parallel_arrays
  9543. TglVertexPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9544. TglNormalPointervINTEL = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9545. TglColorPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9546. TglTexCoordPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9547. // GL_MESA_resize_buffers
  9548. TglResizeBuffersMESA = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9549. // GL_MESA_window_pos
  9550. TglWindowPos2dMESA = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9551. TglWindowPos2dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9552. TglWindowPos2fMESA = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9553. TglWindowPos2fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9554. TglWindowPos2iMESA = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9555. TglWindowPos2ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9556. TglWindowPos2sMESA = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9557. TglWindowPos2svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9558. TglWindowPos3dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9559. TglWindowPos3dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9560. TglWindowPos3fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9561. TglWindowPos3fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9562. TglWindowPos3iMESA = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9563. TglWindowPos3ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9564. TglWindowPos3sMESA = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9565. TglWindowPos3svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9566. TglWindowPos4dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9567. TglWindowPos4dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9568. TglWindowPos4fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9569. TglWindowPos4fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9570. TglWindowPos4iMESA = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9571. TglWindowPos4ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9572. TglWindowPos4sMESA = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9573. TglWindowPos4svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9574. // GL_NV_evaluators
  9575. TglMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9576. TglMapParameterivNV = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9577. TglMapParameterfvNV = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9578. TglGetMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9579. TglGetMapParameterivNV = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9580. TglGetMapParameterfvNV = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9581. TglGetMapAttribParameterivNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9582. TglGetMapAttribParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9583. TglEvalMapsNV = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9584. // GL_NV_fence
  9585. TglDeleteFencesNV = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9586. TglGenFencesNV = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9587. TglIsFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9588. TglTestFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9589. TglGetFenceivNV = procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9590. TglFinishFenceNV = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9591. TglSetFenceNV = procedure(fence: GLuint; condition: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9592. // GL_NV_fragment_program
  9593. TglProgramNamedParameter4fNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9594. TglProgramNamedParameter4dNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9595. TglProgramNamedParameter4fvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9596. TglProgramNamedParameter4dvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9597. TglGetProgramNamedParameterfvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9598. TglGetProgramNamedParameterdvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9599. // GL_NV_half_float
  9600. TglVertex2hNV = procedure(x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9601. TglVertex2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9602. TglVertex3hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9603. TglVertex3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9604. TglVertex4hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9605. TglVertex4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9606. TglNormal3hNV = procedure(nx: GLhalfNV; ny: GLhalfNV; nz: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9607. TglNormal3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9608. TglColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9609. TglColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9610. TglColor4hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV; alpha: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9611. TglColor4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9612. TglTexCoord1hNV = procedure(s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9613. TglTexCoord1hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9614. TglTexCoord2hNV = procedure(s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9615. TglTexCoord2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9616. TglTexCoord3hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9617. TglTexCoord3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9618. TglTexCoord4hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9619. TglTexCoord4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9620. TglMultiTexCoord1hNV = procedure(target: GLenum; s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9621. TglMultiTexCoord1hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9622. TglMultiTexCoord2hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9623. TglMultiTexCoord2hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9624. TglMultiTexCoord3hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9625. TglMultiTexCoord3hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9626. TglMultiTexCoord4hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9627. TglMultiTexCoord4hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9628. TglFogCoordhNV = procedure(fog: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9629. TglFogCoordhvNV = procedure(const fog: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9630. TglSecondaryColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9631. TglSecondaryColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9632. TglVertexWeighthNV = procedure(weight: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9633. TglVertexWeighthvNV = procedure(const weight: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9634. TglVertexAttrib1hNV = procedure(index: GLuint; x: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9635. TglVertexAttrib1hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9636. TglVertexAttrib2hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9637. TglVertexAttrib2hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9638. TglVertexAttrib3hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9639. TglVertexAttrib3hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9640. TglVertexAttrib4hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9641. TglVertexAttrib4hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9642. TglVertexAttribs1hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9643. TglVertexAttribs2hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9644. TglVertexAttribs3hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9645. TglVertexAttribs4hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9646. // GL_NV_occlusion_query
  9647. TglGenOcclusionQueriesNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9648. TglDeleteOcclusionQueriesNV = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9649. TglIsOcclusionQueryNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9650. TglBeginOcclusionQueryNV = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9651. TglEndOcclusionQueryNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9652. TglGetOcclusionQueryivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9653. TglGetOcclusionQueryuivNV = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9654. // GL_NV_pixel_data_range
  9655. TglPixelDataRangeNV = procedure(target: GLenum; length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9656. TglFlushPixelDataRangeNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9657. // GL_NV_point_sprite
  9658. TglPointParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9659. TglPointParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9660. // GL_NV_primitive_restart
  9661. TglPrimitiveRestartNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9662. TglPrimitiveRestartIndexNV = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9663. // GL_NV_register_combiners
  9664. TglCombinerParameterfvNV = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9665. TglCombinerParameterfNV = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9666. TglCombinerParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9667. TglCombinerParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9668. TglCombinerInputNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9669. TglCombinerOutputNV = procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9670. TglFinalCombinerInputNV = procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9671. TglGetCombinerInputParameterfvNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9672. TglGetCombinerInputParameterivNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9673. TglGetCombinerOutputParameterfvNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9674. TglGetCombinerOutputParameterivNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9675. TglGetFinalCombinerInputParameterfvNV = procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9676. TglGetFinalCombinerInputParameterivNV = procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9677. // GL_NV_register_combiners2
  9678. TglCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9679. TglGetCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9680. // GL_NV_vertex_array_range
  9681. TglFlushVertexArrayRangeNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9682. TglVertexArrayRangeNV = procedure(length: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9683. // GL_NV_vertex_program
  9684. TglAreProgramsResidentNV = function(n: GLsizei; const programs: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9685. TglBindProgramNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9686. TglDeleteProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9687. TglExecuteProgramNV = procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9688. TglGenProgramsNV = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9689. TglGetProgramParameterdvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9690. TglGetProgramParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9691. TglGetProgramivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9692. TglGetProgramStringNV = procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9693. TglGetTrackMatrixivNV = procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9694. TglGetVertexAttribdvNV = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9695. TglGetVertexAttribfvNV = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9696. TglGetVertexAttribivNV = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9697. TglGetVertexAttribPointervNV = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9698. TglIsProgramNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9699. TglLoadProgramNV = procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9700. TglProgramParameter4dNV = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9701. TglProgramParameter4dvNV = procedure(target: GLenum; index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9702. TglProgramParameter4fNV = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9703. TglProgramParameter4fvNV = procedure(target: GLenum; index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9704. TglProgramParameters4dvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9705. TglProgramParameters4fvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9706. TglRequestResidentProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9707. TglTrackMatrixNV = procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9708. TglVertexAttribPointerNV = procedure(index: GLuint; fsize: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9709. TglVertexAttrib1dNV = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9710. TglVertexAttrib1dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9711. TglVertexAttrib1fNV = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9712. TglVertexAttrib1fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9713. TglVertexAttrib1sNV = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9714. TglVertexAttrib1svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9715. TglVertexAttrib2dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9716. TglVertexAttrib2dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9717. TglVertexAttrib2fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9718. TglVertexAttrib2fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9719. TglVertexAttrib2sNV = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9720. TglVertexAttrib2svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9721. TglVertexAttrib3dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9722. TglVertexAttrib3dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9723. TglVertexAttrib3fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9724. TglVertexAttrib3fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9725. TglVertexAttrib3sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9726. TglVertexAttrib3svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9727. TglVertexAttrib4dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9728. TglVertexAttrib4dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9729. TglVertexAttrib4fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9730. TglVertexAttrib4fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9731. TglVertexAttrib4sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9732. TglVertexAttrib4svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9733. TglVertexAttrib4ubNV = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9734. TglVertexAttrib4ubvNV = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9735. TglVertexAttribs1dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9736. TglVertexAttribs1fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9737. TglVertexAttribs1svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9738. TglVertexAttribs2dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9739. TglVertexAttribs2fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9740. TglVertexAttribs2svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9741. TglVertexAttribs3dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9742. TglVertexAttribs3fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9743. TglVertexAttribs3svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9744. TglVertexAttribs4dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9745. TglVertexAttribs4fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9746. TglVertexAttribs4svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9747. TglVertexAttribs4ubvNV = procedure(index: GLuint; count: GLsizei; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9748. // GL_NV_depth_buffer_float
  9749. TglDepthRangedNV = procedure(n: GLdouble; f: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9750. TglClearDepthdNV = procedure(d: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9751. TglDepthBoundsdNV = procedure(zmin: GLdouble; zmax: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9752. // GL_NV_framebuffer_multisample_coverage
  9753. TglRenderbufferStorageMultsampleCoverageNV = procedure(target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9754. // GL_NV_geometry_program4
  9755. TglProgramVertexLimitNV = procedure(target: GLenum; limit: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9756. // GL_NV_gpu_program4
  9757. TglProgramLocalParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9758. TglProgramLocalParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9759. TglProgramLocalParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9760. TglProgramLocalParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9761. TglProgramLocalParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9762. TglProgramLocalParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9763. TglProgramEnvParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9764. TglProgramEnvParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9765. TglProgramEnvParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9766. TglProgramEnvParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9767. TglProgramEnvParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9768. TglProgramEnvParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9769. TglGetProgramLocalParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9770. TglGetProgramLocalParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9771. TglGetProgramEnvParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9772. TglGetProgramEnvParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9773. // GL_NV_parameter_buffer_object
  9774. TglProgramBufferParametersfvNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9775. TglProgramBufferParametersIivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9776. TglProgramBufferParametersIuivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9777. // GL_NV_transform_feedback
  9778. TglBeginTransformFeedbackNV = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9779. TglEndTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9780. TglTransformFeedbackAttribsNV = procedure(count: GLsizei; const attribs: GLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9781. TglBindBufferRangeNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9782. TglBindBufferOffsetNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9783. TglBindBufferBaseNV = procedure(target: GLenum; index: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9784. TglTransformFeedbackVaryingsNV = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9785. TglActiveVaryingNV = procedure(program_: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9786. TglGetVaryingLocationNV = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9787. TglGetActiveVaryingNV = procedure(program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; _type: PGLenum; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9788. TglGetTransformFeedbackVaryingNV = procedure(program_: GLuint; index: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9789. TglTransformFeedbackStreamAttribsNV = procedure(count: GLsizei; const attribs: PGLint; nbuffers: GLsizei; const bufstreams: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9790. // GL_NV_conditional_render
  9791. TglBeginConditionalRenderNV = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9792. TglEndConditionalRenderNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9793. // GL_NV_conservative_raster
  9794. TglSubpixelPrecisionBiasNV = procedure(xbits : GLuint; ybits : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9795. // GL_NV_conservative_raster_dilate
  9796. TglConservativeRasterParameterfNV = procedure(pname : GLenum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9797. // GL_NV_present_video
  9798. TglPresentFrameKeyedNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDuratioId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint; target1: GLenum; fill1: GLuint; key1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9799. TglPresentFrameDualFillNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; target1: GLenum; fill1: GLuint; target2: GLenum; fill2: GLuint; target3: GLenum; fill3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9800. TglGetVideoivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9801. TglGetVideouivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9802. TglGetVideoi64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9803. TglGetVideoui64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9804. // TglVideoParameterivNV = procedure(video_slot: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9805. // GL_NV_explicit_multisample
  9806. TglGetMultisamplefvNV = procedure (pname: GLenum; index: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9807. TglSampleMaskIndexedNV = procedure (index: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9808. TglTexRenderbufferNV = procedure (target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9809. // GL_NV_transform_feedback2
  9810. TglBindTransformFeedbackNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9811. TglDeleteTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9812. TglGenTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9813. TglIsTransformFeedbackNV = function (id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9814. TglPauseTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9815. TglResumeTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9816. TglDrawTransformFeedbackNV = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9817. // GL_NV_video_capture
  9818. TglBeginVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9819. TglBindVideoCaptureStreamBufferNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; offset: GLintptrARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9820. TglBindVideoCaptureStreamTextureNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9821. TglEndVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9822. TglGetVideoCaptureivNV = procedure(video_capture_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9823. TglGetVideoCaptureStreamivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9824. TglGetVideoCaptureStreamfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9825. TglGetVideoCaptureStreamdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9826. TglVideoCaptureNV = function(video_capture_slot: GLuint; sequence_num: PGLuint; capture_time: PGLuint64EXT): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9827. TglVideoCaptureStreamParameterivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9828. TglVideoCaptureStreamParameterfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9829. TglVideoCaptureStreamParameterdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9830. // GL_NV_copy_image
  9831. TglCopyImageSubDataNV = procedure(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9832. // GL_NV_shader_buffer_load
  9833. TglMakeBufferResidentNV = procedure(target: GLenum; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9834. TglMakeBufferNonResidentNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9835. TglIsBufferResidentNV = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9836. TglMakeNamedBufferResidentNV = procedure(buffer: GLuint; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9837. TglMakeNamedBufferNonResidentNV = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9838. TglIsNamedBufferResidentNV = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9839. TglGetBufferParameterui64vNV = procedure(target: GLenum; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9840. TglGetNamedBufferParameterui64vNV = procedure(buffer: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9841. TglGetIntegerui64vNV = procedure(value: GLenum; result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9842. TglUniformui64NV = procedure(location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9843. TglUniformui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9844. TglGetUniformui64vNV = procedure(_program: GLuint; location: GLint; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9845. TglProgramUniformui64NV = procedure(_program: GLuint; location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9846. TglProgramUniformui64vNV = procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9847. // GL_NV_vertex_buffer_unified_memory
  9848. TglBufferAddressRangeNV = procedure(pname: GLenum; index: GLuint; adress: GLuint64EXT; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9849. TglVertexFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9850. TglNormalFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9851. TglColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9852. TglIndexFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9853. TglTexCoordFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9854. TglEdgeFlagFormatNV = procedure(stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9855. TglSecondaryColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9856. TglFogCoordFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9857. TglVertexAttribFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9858. TglVertexAttribIFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9859. TglGetIntegerui64i_vNV = procedure(value: GLenum; index: GLuint; Result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9860. // GL_NV_gpu_program5
  9861. TglProgramSubroutineParametersuivNV = procedure(target: GLenum; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9862. TglGetProgramSubroutineParameteruivNV = procedure(target: GLenum; index: GLuint; param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9863. // GL_NV_gpu_shader5
  9864. TglUniform1i64NV = procedure(location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9865. TglUniform2i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9866. TglUniform3i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9867. TglUniform4i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9868. TglUniform1i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9869. TglUniform2i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9870. TglUniform3i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9871. TglUniform4i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9872. TglUniform1ui64NV = procedure(location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9873. TglUniform2ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9874. TglUniform3ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9875. TglUniform4ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9876. TglUniform1ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9877. TglUniform2ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9878. TglUniform3ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9879. TglUniform4ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9880. TglGetUniformi64vNV = procedure(program_: GLuint; location: GLint; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9881. TglProgramUniform1i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9882. TglProgramUniform2i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9883. TglProgramUniform3i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9884. TglProgramUniform4i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9885. TglProgramUniform1i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9886. TglProgramUniform2i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9887. TglProgramUniform3i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9888. TglProgramUniform4i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9889. TglProgramUniform1ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9890. TglProgramUniform2ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9891. TglProgramUniform3ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9892. TglProgramUniform4ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9893. TglProgramUniform1ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9894. TglProgramUniform2ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9895. TglProgramUniform3ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9896. TglProgramUniform4ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9897. // GL_NV_vertex_attrib_integer_64bit
  9898. TglVertexAttribL1i64NV = procedure(index: GLuint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9899. TglVertexAttribL2i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9900. TglVertexAttribL3i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9901. TglVertexAttribL4i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9902. TglVertexAttribL1i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9903. TglVertexAttribL2i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9904. TglVertexAttribL3i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9905. TglVertexAttribL4i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9906. TglVertexAttribL1ui64NV = procedure(index: GLuint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9907. TglVertexAttribL2ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9908. TglVertexAttribL3ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9909. TglVertexAttribL4ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9910. TglVertexAttribL1ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9911. TglVertexAttribL2ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9912. TglVertexAttribL3ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9913. TglVertexAttribL4ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9914. TglGetVertexAttribLi64vNV = procedure(index: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9915. TglGetVertexAttribLui64vNV = procedure(index: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9916. TglVertexAttribLFormatNV = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9917. // GL_NV_vdpau_interop
  9918. TglVDPAUInitNV = procedure(const vdpDevice: PGLvoid; const getProcAddress: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9919. TglVDPAUFiniNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9920. TglVDPAURegisterVideoSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9921. TglVDPAURegisterOutputSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9922. TglVDPAUIsSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9923. TglVDPAUUnregisterSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9924. TglVDPAUGetSurfaceivNV = procedure(surface: GLvdpauSurfaceNV; pname: GLenum; bufSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9925. TglVDPAUSurfaceAccessNV = procedure(surface: GLvdpauSurfaceNV; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9926. TglVDPAUMapSurfacesNV = procedure(numSurfaces: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9927. TglVDPAUUnmapSurfacesNV = procedure(numSurface: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9928. // GL_NV_texture_barrier
  9929. TglTextureBarrierNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9930. // (4.3)
  9931. // GL_NV_path_rendering
  9932. TglGenPathsNV = function(range : GLsizei) : GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9933. TglDeletePathsNV = procedure(path : GLUInt; range : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9934. TglIsPathNV = function(path : GLUInt) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9935. TglPathCommandsNV = procedure(path : GLUInt; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLsizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9936. TglPathCoordsNV = procedure(path : GLUInt; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9937. TglPathSubCommandsNV = procedure(path : GLUInt; commandStart : GLsizei; commandsToDelete : GLsizei; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9938. TglPathSubCoordsNV = procedure(path : GLUInt; coordStart : GLsizei; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9939. TglPathStringNV = procedure(path : GLUInt; format : GLenum; length : GLsizei; const pathString : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9940. TglPathGlyphsNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; numGlyphs : GLsizei; type_ : GLenum; const charcodes : PGLvoid; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9941. TglPathGlyphRangeNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; firstGlyph : GLuint; numGlyphs : GLsizei; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9942. TglWeightPathsNV = procedure(resultPath : GLUInt; numPaths : GLSizei; const paths : PGLuint; const weights : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9943. TglCopyPathNV = procedure(resultPath : GLUInt; srcPath : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9944. TglInterpolatePathsNV = procedure(resultPath : GLUInt; pathA : GLUInt; pathB : GLUInt; weight : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9945. TglTransformPathNV = procedure(resultPath : GLUInt; srcPath : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9946. TglPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9947. TglPathParameteriNV = procedure(path : GLUInt; pname : GLEnum; value : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9948. TglPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9949. TglPathParameterfNV = procedure(path : GLUInt; pname : GLEnum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9950. TglPathDashArrayNV = procedure(path : GLUInt; dashCount : GLsizei; const dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9951. TglPathStencilFuncNV = procedure(func : GLenum; ref : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9952. TglPathStencilDepthOffsetNV = procedure(factor : GLfloat; units : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9953. TglStencilFillPathNV = procedure(path : GLUInt; fillMode : GLenum; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9954. TglStencilStrokePathNV = procedure(path : GLUInt; reference : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9955. TglStencilFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; fillMode : GLenum; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9956. TglStencilStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; reference : GLint; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9957. TglPathCoverDepthFuncNV = procedure(func : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9958. TglPathColorGenNV = procedure(color : GLenum; genMode : GLenum; colorFormat : GLenum; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9959. TglPathTexGenNV = procedure(texCoordSet : GLenum; genMode : GLenum; components : GLint; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9960. TglPathFogGenNV = procedure(genMode : GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9961. TglCoverFillPathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9962. TglCoverStrokePathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9963. TglCoverFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9964. TglCoverStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9965. TglGetPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9966. TglGetPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9967. TglGetPathCommandsNV = procedure(path : GLUInt; commands : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9968. TglGetPathCoordsNV = procedure(path : GLUInt; coords : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9969. TglGetPathDashArrayNV = procedure(path : GLUInt; dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9970. TglGetPathMetricsNV = procedure(metricQueryMask : GLbitfield; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9971. TglGetPathMetricRangeNV = procedure(metricQueryMask : GLbitfield; firstPathName : GLuint; numPaths : GLSizei; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9972. TglGetPathSpacingNV = procedure(pathListMode : GLenum; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; advanceScale : GLfloat; kerningScale : GLfloat; transformType : GLenum; returnedSpacing : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9973. TglGetPathColorGenivNV = procedure(color : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9974. TglGetPathColorGenfvNV = procedure(color : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9975. TglGetPathTexGenivNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9976. TglGetPathTexGenfvNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9977. TglIsPointInFillPathNV = function(path : GLUInt; mask : GLuint; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9978. TglIsPointInStrokePathNV = function (path : GLUInt; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9979. TglGetPathLengthNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei) : GLfloat; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9980. TglPointAlongPathNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei; distance : GLfloat; x : PGLfloat; y : PGLfloat; tangentX : PGLfloat; tangentY : PGLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9981. // GL_AMD_pinned_memory
  9982. // GL_AMD_stencil_operation_extended
  9983. TglStencilOpValueAMD = procedure(face : GLEnum; value : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9984. // GL_AMD_vertex_shader_viewport_index
  9985. // GL_AMD_vertex_shader_layer
  9986. // GL_NV_bindless_texture
  9987. TglGetTextureHandleNV = function(texture : GLuint ) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9988. TglGetTextureSamplerHandleNV = function(texture : GLuint; sampler : GLuint) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9989. TglMakeTextureHandleResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9990. TglMakeTextureHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9991. TglGetImageHandleNV = function(texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9992. TglMakeImageHandleResidentNV = procedure(handle : GLUint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9993. TglMakeImageHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9994. TglUniformHandleui64NV = procedure(location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9995. TglUniformHandleui64vNV = procedure(location : GLint; cowunt : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9996. TglProgramUniformHandleui64NV = procedure(program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9997. TglProgramUniformHandleui64vNV = procedure(program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9998. TglIsTextureHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9999. TglIsImageHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10000. // GL_ARB_bindless_texture
  10001. TglGetTextureHandleARB = function (texture : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10002. TglGetTextureSamplerHandleARB = function (texture : GLuint; sampler : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10003. TglMakeTextureHandleResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10004. TglMakeTextureHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10005. TglGetImageHandleARB = function (texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10006. TglMakeImageHandleResidentARB = procedure (handle : GLuint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10007. TglMakeImageHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10008. TglUniformHandleui64ARB = procedure (location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10009. TglUniformHandleui64vARB = procedure (location : GLint; count : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10010. TglProgramUniformHandleui64ARB = procedure (program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10011. TglProgramUniformHandleui64vARB = procedure (program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10012. TglIsTextureHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10013. TglIsImageHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10014. TglVertexAttribL1ui64ARB = procedure (index : GLuint; x : GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10015. TglVertexAttribL1ui64vARB = procedure (index : GLuint; const v : PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10016. TglGetVertexAttribLui64vARB = procedure (index : GLuint; pname : GLenum; params : PGLuint64EXT ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10017. // GL_NV_shader_atomic_float
  10018. // GL_AMD_query_buffer_object
  10019. // GL_OVR_multiview
  10020. TglFramebufferTextureMultiviewOVR = procedure(target : GLenum; attachment : GLenum; texture : GLuint; level : GLint; baseViewIndex : GLint; numViews : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10021. // GL_PGI_misc_hints
  10022. TglHintPGI = procedure(target: GLenum; mode: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10023. // GL_SGIS_detail_texture
  10024. TglDetailTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10025. TglGetDetailTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10026. // GL_SGIS_fog_function
  10027. TglFogFuncSGIS = procedure(n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10028. TglGetFogFuncSGIS = procedure(points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10029. // GL_SGIS_multisample
  10030. TglSampleMaskSGIS = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10031. TglSamplePatternSGIS = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10032. // GL_SGIS_pixel_texture
  10033. TglPixelTexGenParameteriSGIS = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10034. TglPixelTexGenParameterivSGIS = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10035. TglPixelTexGenParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10036. TglPixelTexGenParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10037. TglGetPixelTexGenParameterivSGIS = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10038. TglGetPixelTexGenParameterfvSGIS = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10039. // GL_SGIS_point_parameters
  10040. TglPointParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10041. TglPointParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10042. // GL_SGIS_sharpen_texture
  10043. TglSharpenTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10044. TglGetSharpenTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10045. // GL_SGIS_texture4D
  10046. TglTexImage4DSGIS = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10047. TglTexSubImage4DSGIS = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10048. // GL_SGIS_texture_color_mask
  10049. TglTextureColorMaskSGIS = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10050. // GL_SGIS_texture_filter4
  10051. TglGetTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10052. TglTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; n: GLsizei; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10053. // GL_SGIX_async
  10054. TglAsyncMarkerSGIX = procedure(marker: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10055. TglFinishAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10056. TglPollAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10057. TglGenAsyncMarkersSGIX = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10058. TglDeleteAsyncMarkersSGIX = procedure(marker: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10059. TglIsAsyncMarkerSGIX = function(marker: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10060. // GL_SGIX_flush_raster
  10061. TglFlushRasterSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10062. // GL_SGIX_fragment_lighting
  10063. TglFragmentColorMaterialSGIX = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10064. TglFragmentLightfSGIX = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10065. TglFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10066. TglFragmentLightiSGIX = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10067. TglFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10068. TglFragmentLightModelfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10069. TglFragmentLightModelfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10070. TglFragmentLightModeliSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10071. TglFragmentLightModelivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10072. TglFragmentMaterialfSGIX = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10073. TglFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10074. TglFragmentMaterialiSGIX = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10075. TglFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10076. TglGetFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10077. TglGetFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10078. TglGetFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10079. TglGetFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10080. TglLightEnviSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10081. // GL_SGIX_framezoom
  10082. TglFrameZoomSGIX = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10083. // GL_SGIX_igloo_interface
  10084. TglIglooInterfaceSGIX = procedure(pname: GLenum; const params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10085. // GL_SGIX_instruments
  10086. TglGetInstrumentsSGIX = function(): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10087. TglInstrumentsBufferSGIX = procedure(size: GLsizei; buffer: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10088. TglPollInstrumentsSGIX = function(marker_p: PGLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10089. TglReadInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10090. TglStartInstrumentsSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10091. TglStopInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10092. // GL_SGIX_list_priority
  10093. TglGetListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10094. TglGetListParameterivSGIX = procedure(list: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10095. TglListParameterfSGIX = procedure(list: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10096. TglListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10097. TglListParameteriSGIX = procedure(list: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10098. TglListParameterivSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10099. // GL_SGIX_pixel_texture
  10100. TglPixelTexGenSGIX = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10101. // GL_SGIX_polynomial_ffd
  10102. TglDeformationMap3dSGIX = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint; worder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10103. TglDeformationMap3fSGIX = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint; worder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10104. TglDeformSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10105. TglLoadIdentityDeformationMapSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10106. // GL_SGIX_reference_plane
  10107. TglReferencePlaneSGIX = procedure(const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10108. // GL_SGIX_sprite
  10109. TglSpriteParameterfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10110. TglSpriteParameterfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10111. TglSpriteParameteriSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10112. TglSpriteParameterivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10113. // GL_SGIX_tag_sample_buffer
  10114. TglTagSampleBufferSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10115. // GL_SGI_color_table
  10116. TglColorTableSGI = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10117. TglColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10118. TglColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10119. TglCopyColorTableSGI = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10120. TglGetColorTableSGI = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10121. TglGetColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10122. TglGetColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10123. // GL_SUNX_constant_data
  10124. TglFinishTextureSUNX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10125. // GL_SUN_global_alpha
  10126. TglGlobalAlphaFactorbSUN = procedure(factor: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10127. TglGlobalAlphaFactorsSUN = procedure(factor: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10128. TglGlobalAlphaFactoriSUN = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10129. TglGlobalAlphaFactorfSUN = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10130. TglGlobalAlphaFactordSUN = procedure(factor: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10131. TglGlobalAlphaFactorubSUN = procedure(factor: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10132. TglGlobalAlphaFactorusSUN = procedure(factor: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10133. TglGlobalAlphaFactoruiSUN = procedure(factor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10134. // GL_SUN_mesh_array
  10135. TglDrawMeshArraysSUN = procedure(mode: GLenum; first: GLint; count: GLsizei; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10136. // GL_SUN_triangle_list
  10137. TglReplacementCodeuiSUN = procedure(code: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10138. TglReplacementCodeusSUN = procedure(code: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10139. TglReplacementCodeubSUN = procedure(code: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10140. TglReplacementCodeuivSUN = procedure(const code: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10141. TglReplacementCodeusvSUN = procedure(const code: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10142. TglReplacementCodeubvSUN = procedure(const code: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10143. TglReplacementCodePointerSUN = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10144. // GL_SUN_vertex
  10145. TglColor4ubVertex2fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10146. TglColor4ubVertex2fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10147. TglColor4ubVertex3fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10148. TglColor4ubVertex3fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10149. TglColor3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10150. TglColor3fVertex3fvSUN = procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10151. TglNormal3fVertex3fSUN = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10152. TglNormal3fVertex3fvSUN = procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10153. TglColor4fNormal3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10154. TglColor4fNormal3fVertex3fvSUN = procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10155. TglTexCoord2fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10156. TglTexCoord2fVertex3fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10157. TglTexCoord4fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10158. TglTexCoord4fVertex4fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10159. TglTexCoord2fColor4ubVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10160. TglTexCoord2fColor4ubVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10161. TglTexCoord2fColor3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10162. TglTexCoord2fColor3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10163. TglTexCoord2fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10164. TglTexCoord2fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10165. TglTexCoord2fColor4fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10166. TglTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10167. TglTexCoord4fColor4fNormal3fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10168. TglTexCoord4fColor4fNormal3fVertex4fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10169. TglReplacementCodeuiVertex3fSUN = procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10170. TglReplacementCodeuiVertex3fvSUN = procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10171. TglReplacementCodeuiColor4ubVertex3fSUN = procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10172. TglReplacementCodeuiColor4ubVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10173. TglReplacementCodeuiColor3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10174. TglReplacementCodeuiColor3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10175. TglReplacementCodeuiNormal3fVertex3fSUN = procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10176. TglReplacementCodeuiNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10177. TglReplacementCodeuiColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10178. TglReplacementCodeuiColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10179. TglReplacementCodeuiTexCoord2fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10180. TglReplacementCodeuiTexCoord2fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10181. TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10182. TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10183. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10184. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10185. // window support functions
  10186. {$IFDEF DGL_WIN}
  10187. TwglGetProcAddress = function(ProcName: PAnsiChar): Pointer; stdcall;
  10188. TwglCopyContext = function(p1: HGLRC; p2: HGLRC; p3: Cardinal): BOOL; stdcall;
  10189. TwglCreateContext = function(DC: HDC): HGLRC; stdcall;
  10190. TwglCreateLayerContext = function(p1: HDC; p2: Integer): HGLRC; stdcall;
  10191. TwglDeleteContext = function(p1: HGLRC): BOOL; stdcall;
  10192. TwglDescribeLayerPlane = function(p1: HDC; p2, p3: Integer; p4: Cardinal; p5: PLayerPlaneDescriptor): BOOL; stdcall;
  10193. TwglGetCurrentContext = function: HGLRC; stdcall;
  10194. TwglGetCurrentDC = function: HDC; stdcall;
  10195. TwglGetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10196. TwglMakeCurrent = function(DC: HDC; p2: HGLRC): BOOL; stdcall;
  10197. TwglRealizeLayerPalette = function(p1: HDC; p2: Integer; p3: BOOL): BOOL; stdcall;
  10198. TwglSetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10199. TwglShareLists = function(p1, p2: HGLRC): BOOL; stdcall;
  10200. TwglSwapLayerBuffers = function(p1: HDC; p2: Cardinal): BOOL; stdcall;
  10201. TwglSwapMultipleBuffers = function(p1: UINT; const p2: PWGLSWAP): DWORD; stdcall;
  10202. TwglUseFontBitmapsA = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10203. TwglUseFontBitmapsW = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10204. TwglUseFontBitmaps = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10205. TwglUseFontOutlinesA = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10206. TwglUseFontOutlinesW = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10207. TwglUseFontOutlines = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10208. // WGL_ARB_buffer_region
  10209. TwglCreateBufferRegionARB = function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; stdcall;
  10210. TwglDeleteBufferRegionARB = procedure(hRegion: THandle); stdcall;
  10211. TwglSaveBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): Boolean; stdcall;
  10212. TwglRestoreBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): Boolean; stdcall;
  10213. // WGL_ARB_extensions_string
  10214. TwglGetExtensionsStringARB = function(hdc: HDC): PAnsiChar; stdcall;
  10215. // WGL_ARB_make_current_read
  10216. TwglMakeContextCurrentARB = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10217. TwglGetCurrentReadDCARB = function(): HDC; stdcall;
  10218. // WGL_ARB_pbuffer
  10219. TwglCreatePbufferARB = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFERARB; stdcall;
  10220. TwglGetPbufferDCARB = function(hPbuffer: HPBUFFERARB): HDC; stdcall;
  10221. TwglReleasePbufferDCARB = function(hPbuffer: HPBUFFERARB; hDC: HDC): GLint; stdcall;
  10222. TwglDestroyPbufferARB = function(hPbuffer: HPBUFFERARB): Boolean; stdcall;
  10223. TwglQueryPbufferARB = function(hPbuffer: HPBUFFERARB; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10224. // WGL_ARB_pixel_format
  10225. TwglGetPixelFormatAttribivARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10226. TwglGetPixelFormatAttribfvARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10227. TwglChoosePixelFormatARB = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; stdcall;
  10228. // WGL_ARB_color_buffer_float
  10229. TwglClampColorARB = procedure(target: GLenum; clamp: GLenum); stdcall;
  10230. // WGL_ARB_render_texture
  10231. TwglBindTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10232. TwglReleaseTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10233. TwglSetPbufferAttribARB = function(hPbuffer: HPBUFFERARB; const piAttribList: PGLint): Boolean; stdcall;
  10234. // WGL_ARB_create_context
  10235. TwglCreateContextAttribsARB = function(hDC: HDC; hShareContext: HGLRC; const attribList: PGLint): HGLRC; stdcall;
  10236. // WGL_AMD_gpu_association
  10237. TwglGetGPUIDsAMD = function(maxCount: Cardinal; ids: PCardinal): Cardinal; stdcall;
  10238. TwglGetGPUInfoAMD = function(id: Cardinal; property_: Integer; dataType: GLenum; size: Cardinal; data: Pointer): Integer; stdcall;
  10239. TwglGetContextGPUIDAMD = function(hglrc: HGLRC): Cardinal; stdcall;
  10240. TwglCreateAssociatedContextAMD = function(id: Cardinal): HGLRC; stdcall;
  10241. TwglCreateAssociatedContextAttribsAMD = function(id: Cardinal; hShareContext: HGLRC; const attribList: PInteger): HGLRC; stdcall;
  10242. TwglDeleteAssociatedContextAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10243. TwglMakeAssociatedContextCurrentAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10244. TwglGetCurrentAssociatedContextAMD = function(): HGLRC; stdcall;
  10245. TwglBlitContextFramebufferAMD = procedure(dstCtx: HGLRC; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); stdcall;
  10246. // WGL_EXT_display_color_table
  10247. TwglCreateDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10248. TwglLoadDisplayColorTableEXT = function(const table: PGLushort; length: GLuint): GLboolean; stdcall;
  10249. TwglBindDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10250. TwglDestroyDisplayColorTableEXT = procedure(id: GLushort); stdcall;
  10251. // WGL_EXT_extensions_string
  10252. TwglGetExtensionsStringEXT = function(): PAnsiChar; stdcall;
  10253. // WGL_EXT_make_current_read
  10254. TwglMakeContextCurrentEXT = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10255. TwglGetCurrentReadDCEXT = function(): HDC; stdcall;
  10256. // WGL_EXT_pbuffer
  10257. TwglCreatePbufferEXT = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFEREXT; stdcall;
  10258. TwglGetPbufferDCEXT = function(hPbuffer: HPBUFFEREXT): HDC; stdcall;
  10259. TwglReleasePbufferDCEXT = function(hPbuffer: HPBUFFEREXT; hDC: HDC): GLint; stdcall;
  10260. TwglDestroyPbufferEXT = function(hPbuffer: HPBUFFEREXT): Boolean; stdcall;
  10261. TwglQueryPbufferEXT = function(hPbuffer: HPBUFFEREXT; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10262. // WGL_EXT_pixel_format
  10263. TwglGetPixelFormatAttribivEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10264. TwglGetPixelFormatAttribfvEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10265. TwglChoosePixelFormatEXT = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): Boolean; stdcall;
  10266. // WGL_EXT_swap_control
  10267. TwglSwapIntervalEXT = function(interval: GLint): Boolean; stdcall;
  10268. TwglGetSwapIntervalEXT = function(): GLint; stdcall;
  10269. // WGL_I3D_digital_video_control
  10270. TwglGetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10271. TwglSetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10272. // WGL_I3D_gamma
  10273. TwglGetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10274. TwglSetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10275. TwglGetGammaTableI3D = function(hDC: HDC; iEntries: GLint; puRed: PGLushort; puGreen: PGLushort; puBlue: PGLushort): Boolean; stdcall;
  10276. TwglSetGammaTableI3D = function(hDC: HDC; iEntries: GLint; const puRed: PGLushort; const puGreen: PGLushort; const puBlue: PGLushort): Boolean; stdcall;
  10277. // WGL_I3D_genlock
  10278. TwglEnableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10279. TwglDisableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10280. TwglIsEnabledGenlockI3D = function(hDC: HDC; pFlag: Boolean): Boolean; stdcall;
  10281. TwglGenlockSourceI3D = function(hDC: HDC; uSource: GLuint): Boolean; stdcall;
  10282. TwglGetGenlockSourceI3D = function(hDC: HDC; uSource: PGLuint): Boolean; stdcall;
  10283. TwglGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: GLuint): Boolean; stdcall;
  10284. TwglGetGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: PGLuint): Boolean; stdcall;
  10285. TwglGenlockSampleRateI3D = function(hDC: HDC; uRate: GLuint): Boolean; stdcall;
  10286. TwglGetGenlockSampleRateI3D = function(hDC: HDC; uRate: PGLuint): Boolean; stdcall;
  10287. TwglGenlockSourceDelayI3D = function(hDC: HDC; uDelay: GLuint): Boolean; stdcall;
  10288. TwglGetGenlockSourceDelayI3D = function(hDC: HDC; uDelay: PGLuint): Boolean; stdcall;
  10289. TwglQueryGenlockMaxSourceDelayI3D = function(hDC: HDC; uMaxLineDelay: PGLuint; uMaxPixelDelay: PGLuint): Boolean; stdcall;
  10290. // WGL_I3D_image_buffer
  10291. TwglCreateImageBufferI3D = function(hDC: HDC; dwSize: GLuint; uFlags: GLuint): GLvoid; stdcall;
  10292. TwglDestroyImageBufferI3D = function(hDC: HDC; pAddress: GLvoid): Boolean; stdcall;
  10293. TwglAssociateImageBufferEventsI3D = function(hDC: HDC; const pEvent: THandle; const pAddress: PGLvoid; const pSize: PGLuint; count: GLuint): Boolean; stdcall;
  10294. TwglReleaseImageBufferEventsI3D = function(hDC: HDC; const pAddress: PGLvoid; count: GLuint): Boolean; stdcall;
  10295. // WGL_I3D_swap_frame_lock
  10296. TwglEnableFrameLockI3D = function(): Boolean; stdcall;
  10297. TwglDisableFrameLockI3D = function(): Boolean; stdcall;
  10298. TwglIsEnabledFrameLockI3D = function(pFlag: Boolean): Boolean; stdcall;
  10299. TwglQueryFrameLockMasterI3D = function(pFlag: Boolean): Boolean; stdcall;
  10300. // WGL_I3D_swap_frame_usage
  10301. TwglGetFrameUsageI3D = function(pUsage: PGLfloat): Boolean; stdcall;
  10302. TwglBeginFrameTrackingI3D = function(): Boolean; stdcall;
  10303. TwglEndFrameTrackingI3D = function(): Boolean; stdcall;
  10304. TwglQueryFrameTrackingI3D = function(pFrameCount: PGLuint; pMissedFrames: PGLuint; pLastMissedUsage: PGLfloat): Boolean; stdcall;
  10305. // WGL_NV_vertex_array_range
  10306. TwglAllocateMemoryNV = procedure(size: GLsizei; readfreq: GLfloat; writefreq: GLfloat; priority: GLfloat); stdcall;
  10307. TwglFreeMemoryNV = procedure(_pointer: Pointer); stdcall;
  10308. // WGL_NV_present_video
  10309. TwglEnumerateVideoDevicesNV = function(hdc: HDC; phDeviceList: PHVIDEOOUTPUTDEVICENV): Integer; stdcall;
  10310. TwglBindVideoDeviceNV = function(hd: HDC; uVideoSlot: Cardinal; hVideoDevice: HVIDEOOUTPUTDEVICENV; piAttribList: PInteger): Boolean; stdcall;
  10311. TwglQueryCurrentContextNV = function(iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10312. // WGL_NV_video_output
  10313. TwglGetVideoDeviceNV = function(hDC: HDC; numDevices: Integer; hVideoDevice: PHPVIDEODEV): Boolean; stdcall;
  10314. TwglReleaseVideoDeviceNV = function(hVideoDevice: HPVIDEODEV): Boolean; stdcall;
  10315. TwglBindVideoImageNV = function(hVideoDevice: HPVIDEODEV; hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10316. TwglReleaseVideoImageNV = function(hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10317. TwglSendPbufferToVideoNV = function(hPbuffer: HPBUFFERARB; iBufferType: Integer; pulCounterPbuffer: PCardinal; bBlock: Boolean): Boolean; stdcall;
  10318. TwglGetVideoInfoNV = function(hpVideoDevice: HPVIDEODEV; pulCounterOutputPbuffer: PCardinal; pulCounterOutputVideo: PCardinal): Boolean; stdcall;
  10319. // WGL_NV_swap_group
  10320. TwglJoinSwapGroupNV = function(hDC: HDC; group: GLuint): Boolean; stdcall;
  10321. TwglBindSwapBarrierNV = function(group: GLuint; barrier: GLuint): Boolean; stdcall;
  10322. TwglQuerySwapGroupNV = function(hDC: HDC; group: PGLuint; barrier: PGLuint): Boolean; stdcall;
  10323. TwglQueryMaxSwapGroupsNV = function(hDC: HDC; mxGroups: PGLuint; maxBarriers: PGLuint): Boolean; stdcall;
  10324. TwglQueryFrameCountNV = function(hDC: HDC; count: PGLuint): Boolean; stdcall;
  10325. TwglResetFrameCountNV = function(hDC: HDC): Boolean; stdcall;
  10326. // WGL_NV_gpu_affinity
  10327. TwglEnumGpusNV = function(iGpuIndex: Cardinal; phGpu: PHGPUNV): Boolean; stdcall;
  10328. TwglEnumGpuDevicesNV = function(hGpu: HGPUNV; iDeviceIndex: Cardinal; lpGpuDevice: PGPU_DEVICE): Boolean; stdcall;
  10329. TwglCreateAffinityDCNV = function(const phGpuList: PHGPUNV): HDC; stdcall;
  10330. TwglEnumGpusFromAffinityDCNV = function(hAffinityDC: HDC; iGpuIndex: Cardinal; hGpu: PHGPUNV): Boolean; stdcall;
  10331. TwglDeleteDCNV = function(hDC: HDC): Boolean; stdcall;
  10332. // WGL_NV_video_capture
  10333. TwglBindVideoCaptureDeviceNV = function(uVideoSlot: Cardinal; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10334. TwglEnumerateVideoCaptureDevicesNV = function(hDc: HDC; phDeviceList: PHVIDEOINPUTDEVICENV): Cardinal; stdcall;
  10335. TwglLockVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10336. TwglQueryVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV; iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10337. TwglReleaseVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10338. // WGL_NV_copy_image
  10339. TwglCopyImageSubDataNV = function(hSrcRc: HGLRC; srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; hDstRC: HGLRC; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei): Boolean; stdcall;
  10340. // WGL_NV_DX_interop
  10341. TwglDXSetResourceShareHandleNV = function(dxObject : PGLVoid; hareHandle : Cardinal) : Boolean; stdcall;
  10342. TwglDXOpenDeviceNV = function(dxDevice : PGLVoid) : Cardinal; stdcall;
  10343. TwglDXCloseDeviceNV = function(hDevice : Cardinal) : Boolean; stdcall;
  10344. TwglDXRegisterObjectNV = function(hDevice : Cardinal; dxObject : PGLVoid; name : GLUInt; _type : TGLEnum; access : TGLenum) : Cardinal; stdcall;
  10345. TwglDXUnregisterObjectNV = function(hDevice : Cardinal; hObject : Cardinal) : Boolean; stdcall;
  10346. TwglDXObjectAccessNV = function(hObject : Cardinal; access : GLenum) : Boolean; stdcall;
  10347. TwglDXLockObjectsNV = function(hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10348. TwglDXUnlockObjectsNV = function (hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10349. // WGL_OML_sync_control
  10350. TwglGetSyncValuesOML = function(hdc: HDC; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10351. TwglGetMscRateOML = function(hdc: HDC; numerator: PGLint; denominator: PGLint): Boolean; stdcall;
  10352. TwglSwapBuffersMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10353. TwglSwapLayerBuffersMscOML = function(hdc: HDC; fuPlanes: GLint; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10354. TwglWaitForMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10355. TwglWaitForSbcOML = function(hdc: HDC; target_sbc: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10356. // WGL_3DL_stereo_control
  10357. TwglSetStereoEmitterState3DL = function(hDC: HDC; uState: UINT): Boolean; stdcall;
  10358. // WIN_draw_range_elements
  10359. TglDrawRangeElementsWIN = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); stdcall;
  10360. // WIN_swap_hint
  10361. TglAddSwapHintRectWIN = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); stdcall;
  10362. {$ENDIF}
  10363. {$IFDEF DGL_LINUX}
  10364. TglXChooseVisual = function(dpy: PDisplay; screen: GLint; attribList: PGLint): PXVisualInfo; cdecl;
  10365. TglXCopyContext = procedure(dpy: PDisplay; src: GLXContext; dst: GLXContext; mask: GLuint); cdecl;
  10366. TglXCreateContext = function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: GLboolean): GLXContext; cdecl;
  10367. TglXCreateGLXPixmap = function(dpy: PDisplay; vis: PXVisualInfo; pixmap: Pixmap): GLXPixmap cdecl;
  10368. TglXDestroyContext = procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
  10369. TglXDestroyGLXPixmap = procedure(dpy : PDisplay; pix: GLXPixmap); cdecl;
  10370. TglXGetConfig = function(dpy : PDisplay; vis: PXVisualInfo; attrib: GLint; value: PGLint): GLint; cdecl;
  10371. TglXGetCurrentContext = function: GLXContext cdecl;
  10372. TglXGetCurrentDrawable = function: GLXDrawable cdecl;
  10373. TglXIsDirect = function(dpy: PDisplay; ctx: GLXContext): glboolean; cdecl;
  10374. TglXMakeCurrent = function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): GLboolean cdecl;
  10375. TglXQueryExtension = function(dpy: PDisplay; errorBase: PGLint; eventBase: PGLint): GLboolean; cdecl;
  10376. TglXQueryVersion = function(dpy: PDisplay; major: PGLint; minor: PGLint): GLboolean cdecl;
  10377. TglXSwapBuffers = procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
  10378. TglXUseXFont = procedure(font: Font; first: GLint; count: GLint; listBase: GLint); cdecl;
  10379. TglXWaitGL = procedure; cdecl;
  10380. TglXWaitX = procedure; cdecl;
  10381. TglXGetClientString = function(dpy: PDisplay; name: GLint): PGLchar; cdecl;
  10382. TglXQueryServerString = function(dpy: PDisplay; screen: GLint; name: GLint): PGLchar; cdecl;
  10383. TglXQueryExtensionsString = function(dpy: PDisplay; screen: GLint): PGLchar; cdecl;
  10384. // GLX_VERSION_1_3
  10385. TglXGetFBConfigs = function(dpy: PDisplay; screen: GLint; nelements: PGLint): GLXFBConfig; cdecl;
  10386. TglXChooseFBConfig = function(dpy: PDisplay; screen: GLint; attrib_list: PGLint; nelements: PGLint): GLXFBConfig; cdecl;
  10387. TglXGetFBConfigAttrib = function(dpy: PDisplay; config: GLXFBConfig; attribute: GLint; value: PGLint): glint; cdecl;
  10388. TglXGetVisualFromFBConfig = function(dpy: PDisplay; config: GLXFBConfig) : PXVisualInfo; cdecl;
  10389. TglXCreateWindow = function(dpy: PDisplay; config: GLXFBConfig; win: Window; attrib_list: PGLint): GLXWindow; cdecl;
  10390. TglXDestroyWindow = procedure(dpy: PDisplay; win: GLXWindow); cdecl;
  10391. TglXCreatePixmap = function(dpy: PDisplay; config: GLXFBConfig; pixmap: Pixmap; attrib_list: PGLint): GLXPixmap; cdecl;
  10392. TglXDestroyPixmap = procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
  10393. TglXCreatePbuffer = function(dpy: PDisplay; config: GLXFBConfig; attrib_list: PGLint): GLXPbuffer; cdecl;
  10394. TglXDestroyPbuffer = procedure(dpy: PDisplay; pbuf: GLXPbuffer); cdecl;
  10395. TglXQueryDrawable = procedure(dpy: PDisplay; draw: GLXDrawable; attribute: GLint; value: PGLuint); cdecl;
  10396. TglXCreateNewContext = function(dpy: PDisplay; config: GLXFBConfig; render_type: GLint; share_list: GLXContext; direct: GLboolean): GLXContext cdecl;
  10397. TglXMakeContextCurrent = function(display: PDisplay; draw: GLXDrawable; read_: GLXDrawable; ctx: GLXContext): GLboolean; cdecl;
  10398. TglXGetCurrentReadDrawable = function: GLXDrawable; cdecl;
  10399. TglXGetCurreentDisplay = function: PDisplay;
  10400. TglXQueryContext = function(dpy: PDisplay; ctx: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10401. TglXSelectEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: GLuint); cdecl;
  10402. TglXGetSelectedEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: PGLuint); cdecl;
  10403. // GLX_VERSION_1_4
  10404. TglXGetProcAddress = function(const name: PAnsiChar): pointer; cdecl;
  10405. // GLX_ARB_get_proc_address
  10406. TglXGetProcAddressARB = function(const name: PAnsiChar): pointer; cdecl;
  10407. // GLX_ARB_create_context
  10408. TglXCreateContextAttribsARB = function(dpy: PDisplay; config: GLXFBConfig; share_context: GLXContext; direct: GLboolean; const attrib_list: PGLint): GLXContext; cdecl;
  10409. // GLX_EXT_import_context
  10410. TglXGetCurrentDisplayEXT = function: PDisplay; cdecl;
  10411. TglXQueryContextInfoEXT = function(dpy: PDisplay; context: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10412. TglXGetContextIDEXT = function(const context: GLXContext): GLXContextID; cdecl;
  10413. TglXImportContextEXT = function(dpy: PDisplay; contextID: GLXContextID): GLXContext; cdecl;
  10414. TglXFreeContextEXT = procedure(dpy: PDisplay; context: GLXContext); cdecl;
  10415. // GLX_EXT_texture_from_pixmap
  10416. TglXBindTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint; const attrib_list: PGLint); cdecl;
  10417. TglXReleaseTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint); cdecl;
  10418. TglXSwapIntervalEXT = procedure (dpy : PDisplay; drawable : GLXDrawable; interval : GLint); cdecl;
  10419. {$ENDIF}
  10420. // GL utility functions and procedures
  10421. TgluErrorString = function(errCode: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10422. TgluGetString = function(name: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10423. TgluOrtho2D = procedure(left, right, bottom, top: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10424. TgluPerspective = procedure(fovy, aspect, zNear, zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10425. TgluPickMatrix = procedure(x, y, width, height: GLdouble; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10426. TgluLookAt = procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10427. TgluProject = function(objx, objy, objz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; winx, winy, winz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10428. TgluUnProject = function(winx, winy, winz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; objx, objy, objz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10429. TgluScaleImage = function(format: GLEnum; widthin, heightin: GLint; typein: GLEnum; datain: Pointer; widthout, heightout: GLint; typeout: GLEnum; const dataout: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10430. TgluBuild1DMipmaps = function(target: GLEnum; components, width: GLint; format, atype: GLEnum; const data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10431. TgluBuild2DMipmaps = function(target: GLEnum; components, width, height: GLint; format, atype: GLEnum; const Data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10432. TgluNewQuadric = function: PGLUquadric; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10433. TgluDeleteQuadric = procedure(state: PGLUquadric); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10434. TgluQuadricNormals = procedure(quadObject: PGLUquadric; normals: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10435. TgluQuadricTexture = procedure(quadObject: PGLUquadric; textureCoords: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10436. TgluQuadricOrientation = procedure(quadObject: PGLUquadric; orientation: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10437. TgluQuadricDrawStyle = procedure(quadObject: PGLUquadric; drawStyle: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10438. TgluCylinder = procedure(quadObject: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10439. TgluDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10440. TgluPartialDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10441. TgluSphere = procedure(quadObject: PGLUquadric; radius: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10442. TgluQuadricCallback = procedure(quadObject: PGLUquadric; which: GLEnum; fn: TGLUQuadricErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10443. TgluNewTess = function: PGLUtesselator; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10444. TgluDeleteTess = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10445. TgluTessBeginPolygon = procedure(tess: PGLUtesselator; polygon_data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10446. TgluTessBeginContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10447. TgluTessVertex = procedure(tess: PGLUtesselator; const coords: TGLArrayd3; data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10448. TgluTessEndContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10449. TgluTessEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10450. TgluTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10451. TgluTessNormal = procedure(tess: PGLUtesselator; x, y, z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10452. TgluTessCallback = procedure(tess: PGLUtesselator; which: GLEnum; fn: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10453. TgluGetTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10454. TgluNewNurbsRenderer = function: PGLUnurbs; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10455. TgluDeleteNurbsRenderer = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10456. TgluBeginSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10457. TgluBeginCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10458. TgluEndCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10459. TgluEndSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10460. TgluBeginTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10461. TgluEndTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10462. TgluPwlCurve = procedure(nobj: PGLUnurbs; count: GLint; points: PGLfloat; stride: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10463. TgluNurbsCurve = procedure(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10464. TgluNurbsSurface = procedure(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10465. TgluLoadSamplingMatrices = procedure(nobj: PGLUnurbs; const modelMatrix, projMatrix: TGLMatrixf4; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10466. TgluNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10467. TgluGetNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10468. TgluNurbsCallback = procedure(nobj: PGLUnurbs; which: GLEnum; fn: TGLUNurbsErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10469. TgluBeginPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10470. TgluNextContour = procedure(tess: PGLUtesselator; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10471. TgluEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10472. var
  10473. // GL_VERSION_1_0
  10474. glCullFace: TglCullFace;
  10475. glFrontFace: TglFrontFace;
  10476. glHint: TglHint;
  10477. glLineWidth: TglLineWidth;
  10478. glPointSize: TglPointSize;
  10479. glPolygonMode: TglPolygonMode;
  10480. glScissor: TglScissor;
  10481. glTexParameterf: TglTexParameterf;
  10482. glTexParameterfv: TglTexParameterfv;
  10483. glTexParameteri: TglTexParameteri;
  10484. glTexParameteriv: TglTexParameteriv;
  10485. glTexImage1D: TglTexImage1D;
  10486. glTexImage2D: TglTexImage2D;
  10487. glDrawBuffer: TglDrawBuffer;
  10488. glClear: TglClear;
  10489. glClearColor: TglClearColor;
  10490. glClearStencil: TglClearStencil;
  10491. glClearDepth: TglClearDepth;
  10492. glStencilMask: TglStencilMask;
  10493. glColorMask: TglColorMask;
  10494. glDepthMask: TglDepthMask;
  10495. glDisable: TglDisable;
  10496. glEnable: TglEnable;
  10497. glFinish: TglFinish;
  10498. glFlush: TglFlush;
  10499. glBlendFunc: TglBlendFunc;
  10500. glLogicOp: TglLogicOp;
  10501. glStencilFunc: TglStencilFunc;
  10502. glStencilOp: TglStencilOp;
  10503. glDepthFunc: TglDepthFunc;
  10504. glPixelStoref: TglPixelStoref;
  10505. glPixelStorei: TglPixelStorei;
  10506. glReadBuffer: TglReadBuffer;
  10507. glReadPixels: TglReadPixels;
  10508. glGetBooleanv: TglGetBooleanv;
  10509. glGetDoublev: TglGetDoublev;
  10510. glGetError: TglGetError;
  10511. glGetFloatv: TglGetFloatv;
  10512. glGetIntegerv: TglGetIntegerv;
  10513. glGetString: TglGetString;
  10514. glGetTexImage: TglGetTexImage;
  10515. glGetTexParameteriv: TglGetTexParameteriv;
  10516. glGetTexParameterfv: TglGetTexParameterfv;
  10517. glGetTexLevelParameterfv: TglGetTexLevelParameterfv;
  10518. glGetTexLevelParameteriv: TglGetTexLevelParameteriv;
  10519. glIsEnabled: TglIsEnabled;
  10520. glDepthRange: TglDepthRange;
  10521. glViewport: TglViewport;
  10522. // GL_VERSION_1_1
  10523. glDrawArrays: TglDrawArrays;
  10524. glDrawElements: TglDrawElements;
  10525. glGetPointerv: TglGetPointerv;
  10526. glPolygonOffset: TglPolygonOffset;
  10527. glCopyTexImage1D: TglCopyTexImage1D;
  10528. glCopyTexImage2D: TglCopyTexImage2D;
  10529. glCopyTexSubImage1D: TglCopyTexSubImage1D;
  10530. glCopyTexSubImage2D: TglCopyTexSubImage2D;
  10531. glTexSubImage1D: TglTexSubImage1D;
  10532. glTexSubImage2D: TglTexSubImage2D;
  10533. glBindTexture: TglBindTexture;
  10534. glDeleteTextures: TglDeleteTextures;
  10535. glGenTextures: TglGenTextures;
  10536. {$ifdef DGL_DEPRECATED}
  10537. glAccum: TglAccum;
  10538. glAlphaFunc: TglAlphaFunc;
  10539. glAreTexturesResident: TglAreTexturesResident;
  10540. glArrayElement: TglArrayElement;
  10541. glBegin: TglBegin;
  10542. glBitmap: TglBitmap;
  10543. glCallList: TglCallList;
  10544. glCallLists: TglCallLists;
  10545. glClearAccum: TglClearAccum;
  10546. glClearIndex: TglClearIndex;
  10547. glClipPlane: TglClipPlane;
  10548. glColor3b: TglColor3b;
  10549. glColor3bv: TglColor3bv;
  10550. glColor3d: TglColor3d;
  10551. glColor3dv: TglColor3dv;
  10552. glColor3f: TglColor3f;
  10553. glColor3fv: TglColor3fv;
  10554. glColor3i: TglColor3i;
  10555. glColor3iv: TglColor3iv;
  10556. glColor3s: TglColor3s;
  10557. glColor3sv: TglColor3sv;
  10558. glColor3ub: TglColor3ub;
  10559. glColor3ubv: TglColor3ubv;
  10560. glColor3ui: TglColor3ui;
  10561. glColor3uiv: TglColor3uiv;
  10562. glColor3us: TglColor3us;
  10563. glColor3usv: TglColor3usv;
  10564. glColor4b: TglColor4b;
  10565. glColor4bv: TglColor4bv;
  10566. glColor4d: TglColor4d;
  10567. glColor4dv: TglColor4dv;
  10568. glColor4f: TglColor4f;
  10569. glColor4fv: TglColor4fv;
  10570. glColor4i: TglColor4i;
  10571. glColor4iv: TglColor4iv;
  10572. glColor4s: TglColor4s;
  10573. glColor4sv: TglColor4sv;
  10574. glColor4ub: TglColor4ub;
  10575. glColor4ubv: TglColor4ubv;
  10576. glColor4ui: TglColor4ui;
  10577. glColor4uiv: TglColor4uiv;
  10578. glColor4us: TglColor4us;
  10579. glColor4usv: TglColor4usv;
  10580. glColorMaterial: TglColorMaterial;
  10581. glColorPointer: TglColorPointer;
  10582. glCopyPixels: TglCopyPixels;
  10583. glDeleteLists: TglDeleteLists;
  10584. glDisableClientState: TglDisableClientState;
  10585. glDrawPixels: TglDrawPixels;
  10586. glEdgeFlag: TglEdgeFlag;
  10587. glEdgeFlagPointer: TglEdgeFlagPointer;
  10588. glEdgeFlagv: TglEdgeFlagv;
  10589. glEnableClientState: TglEnableClientState;
  10590. glEnd: TglEnd;
  10591. glEndList: TglEndList;
  10592. glEvalCoord1d: TglEvalCoord1d;
  10593. glEvalCoord1dv: TglEvalCoord1dv;
  10594. glEvalCoord1f: TglEvalCoord1f;
  10595. glEvalCoord1fv: TglEvalCoord1fv;
  10596. glEvalCoord2d: TglEvalCoord2d;
  10597. glEvalCoord2dv: TglEvalCoord2dv;
  10598. glEvalCoord2f: TglEvalCoord2f;
  10599. glEvalCoord2fv: TglEvalCoord2fv;
  10600. glEvalMesh1: TglEvalMesh1;
  10601. glEvalMesh2: TglEvalMesh2;
  10602. glEvalPoint1: TglEvalPoint1;
  10603. glEvalPoint2: TglEvalPoint2;
  10604. glFeedbackBuffer: TglFeedbackBuffer;
  10605. glFogf: TglFogf;
  10606. glFogfv: TglFogfv;
  10607. glFogi: TglFogi;
  10608. glFogiv: TglFogiv;
  10609. glFrustum: TglFrustum;
  10610. glGenLists: TglGenLists;
  10611. glGetClipPlane: TglGetClipPlane;
  10612. glGetLightfv: TglGetLightfv;
  10613. glGetLightiv: TglGetLightiv;
  10614. glGetMapdv: TglGetMapdv;
  10615. glGetMapfv: TglGetMapfv;
  10616. glGetMapiv: TglGetMapiv;
  10617. glGetMaterialfv: TglGetMaterialfv;
  10618. glGetMaterialiv: TglGetMaterialiv;
  10619. glGetPixelMapfv: TglGetPixelMapfv;
  10620. glGetPixelMapuiv: TglGetPixelMapuiv;
  10621. glGetPixelMapusv: TglGetPixelMapusv;
  10622. glGetPolygonStipple: TglGetPolygonStipple;
  10623. glGetTexEnvfv: TglGetTexEnvfv;
  10624. glGetTexEnviv: TglGetTexEnviv;
  10625. glGetTexGendv: TglGetTexGendv;
  10626. glGetTexGenfv: TglGetTexGenfv;
  10627. glGetTexGeniv: TglGetTexGeniv;
  10628. glIndexMask: TglIndexMask;
  10629. glIndexPointer: TglIndexPointer;
  10630. glIndexd: TglIndexd;
  10631. glIndexdv: TglIndexdv;
  10632. glIndexf: TglIndexf;
  10633. glIndexfv: TglIndexfv;
  10634. glIndexi: TglIndexi;
  10635. glIndexiv: TglIndexiv;
  10636. glIndexs: TglIndexs;
  10637. glIndexsv: TglIndexsv;
  10638. glIndexub: TglIndexub;
  10639. glIndexubv: TglIndexubv;
  10640. glInitNames: TglInitNames;
  10641. glInterleavedArrays: TglInterleavedArrays;
  10642. glIsList: TglIsList;
  10643. glIsTexture: TglIsTexture;
  10644. glLightModelf: TglLightModelf;
  10645. glLightModelfv: TglLightModelfv;
  10646. glLightModeli: TglLightModeli;
  10647. glLightModeliv: TglLightModeliv;
  10648. glLightf: TglLightf;
  10649. glLightfv: TglLightfv;
  10650. glLighti: TglLighti;
  10651. glLightiv: TglLightiv;
  10652. glLineStipple: TglLineStipple;
  10653. glListBase: TglListBase;
  10654. glLoadIdentity: TglLoadIdentity;
  10655. glLoadMatrixd: TglLoadMatrixd;
  10656. glLoadMatrixf: TglLoadMatrixf;
  10657. glLoadName: TglLoadName;
  10658. glMap1d: TglMap1d;
  10659. glMap1f: TglMap1f;
  10660. glMap2d: TglMap2d;
  10661. glMap2f: TglMap2f;
  10662. glMapGrid1d: TglMapGrid1d;
  10663. glMapGrid1f: TglMapGrid1f;
  10664. glMapGrid2d: TglMapGrid2d;
  10665. glMapGrid2f: TglMapGrid2f;
  10666. glMaterialf: TglMaterialf;
  10667. glMaterialfv: TglMaterialfv;
  10668. glMateriali: TglMateriali;
  10669. glMaterialiv: TglMaterialiv;
  10670. glMatrixMode: TglMatrixMode;
  10671. glMultMatrixd: TglMultMatrixd;
  10672. glMultMatrixf: TglMultMatrixf;
  10673. glNewList: TglNewList;
  10674. glNormal3b: TglNormal3b;
  10675. glNormal3bv: TglNormal3bv;
  10676. glNormal3d: TglNormal3d;
  10677. glNormal3dv: TglNormal3dv;
  10678. glNormal3f: TglNormal3f;
  10679. glNormal3fv: TglNormal3fv;
  10680. glNormal3i: TglNormal3i;
  10681. glNormal3iv: TglNormal3iv;
  10682. glNormal3s: TglNormal3s;
  10683. glNormal3sv: TglNormal3sv;
  10684. glNormalPointer: TglNormalPointer;
  10685. glOrtho: TglOrtho;
  10686. glPassThrough: TglPassThrough;
  10687. glPixelMapfv: TglPixelMapfv;
  10688. glPixelMapuiv: TglPixelMapuiv;
  10689. glPixelMapusv: TglPixelMapusv;
  10690. glPixelTransferf: TglPixelTransferf;
  10691. glPixelTransferi: TglPixelTransferi;
  10692. glPixelZoom: TglPixelZoom;
  10693. glPolygonStipple: TglPolygonStipple;
  10694. glPopAttrib: TglPopAttrib;
  10695. glPopClientAttrib: TglPopClientAttrib;
  10696. glPopMatrix: TglPopMatrix;
  10697. glPopName: TglPopName;
  10698. glPrioritizeTextures: TglPrioritizeTextures;
  10699. glPushAttrib: TglPushAttrib;
  10700. glPushClientAttrib: TglPushClientAttrib;
  10701. glPushMatrix: TglPushMatrix;
  10702. glPushName: TglPushName;
  10703. glRasterPos2d: TglRasterPos2d;
  10704. glRasterPos2dv: TglRasterPos2dv;
  10705. glRasterPos2f: TglRasterPos2f;
  10706. glRasterPos2fv: TglRasterPos2fv;
  10707. glRasterPos2i: TglRasterPos2i;
  10708. glRasterPos2iv: TglRasterPos2iv;
  10709. glRasterPos2s: TglRasterPos2s;
  10710. glRasterPos2sv: TglRasterPos2sv;
  10711. glRasterPos3d: TglRasterPos3d;
  10712. glRasterPos3dv: TglRasterPos3dv;
  10713. glRasterPos3f: TglRasterPos3f;
  10714. glRasterPos3fv: TglRasterPos3fv;
  10715. glRasterPos3i: TglRasterPos3i;
  10716. glRasterPos3iv: TglRasterPos3iv;
  10717. glRasterPos3s: TglRasterPos3s;
  10718. glRasterPos3sv: TglRasterPos3sv;
  10719. glRasterPos4d: TglRasterPos4d;
  10720. glRasterPos4dv: TglRasterPos4dv;
  10721. glRasterPos4f: TglRasterPos4f;
  10722. glRasterPos4fv: TglRasterPos4fv;
  10723. glRasterPos4i: TglRasterPos4i;
  10724. glRasterPos4iv: TglRasterPos4iv;
  10725. glRasterPos4s: TglRasterPos4s;
  10726. glRasterPos4sv: TglRasterPos4sv;
  10727. glRectd: TglRectd;
  10728. glRectdv: TglRectdv;
  10729. glRectf: TglRectf;
  10730. glRectfv: TglRectfv;
  10731. glRecti: TglRecti;
  10732. glRectiv: TglRectiv;
  10733. glRects: TglRects;
  10734. glRectsv: TglRectsv;
  10735. glRenderMode: TglRenderMode;
  10736. glRotated: TglRotated;
  10737. glRotatef: TglRotatef;
  10738. glScaled: TglScaled;
  10739. glScalef: TglScalef;
  10740. glSelectBuffer: TglSelectBuffer;
  10741. glShadeModel: TglShadeModel;
  10742. glTexCoord1d: TglTexCoord1d;
  10743. glTexCoord1dv: TglTexCoord1dv;
  10744. glTexCoord1f: TglTexCoord1f;
  10745. glTexCoord1fv: TglTexCoord1fv;
  10746. glTexCoord1i: TglTexCoord1i;
  10747. glTexCoord1iv: TglTexCoord1iv;
  10748. glTexCoord1s: TglTexCoord1s;
  10749. glTexCoord1sv: TglTexCoord1sv;
  10750. glTexCoord2d: TglTexCoord2d;
  10751. glTexCoord2dv: TglTexCoord2dv;
  10752. glTexCoord2f: TglTexCoord2f;
  10753. glTexCoord2fv: TglTexCoord2fv;
  10754. glTexCoord2i: TglTexCoord2i;
  10755. glTexCoord2iv: TglTexCoord2iv;
  10756. glTexCoord2s: TglTexCoord2s;
  10757. glTexCoord2sv: TglTexCoord2sv;
  10758. glTexCoord3d: TglTexCoord3d;
  10759. glTexCoord3dv: TglTexCoord3dv;
  10760. glTexCoord3f: TglTexCoord3f;
  10761. glTexCoord3fv: TglTexCoord3fv;
  10762. glTexCoord3i: TglTexCoord3i;
  10763. glTexCoord3iv: TglTexCoord3iv;
  10764. glTexCoord3s: TglTexCoord3s;
  10765. glTexCoord3sv: TglTexCoord3sv;
  10766. glTexCoord4d: TglTexCoord4d;
  10767. glTexCoord4dv: TglTexCoord4dv;
  10768. glTexCoord4f: TglTexCoord4f;
  10769. glTexCoord4fv: TglTexCoord4fv;
  10770. glTexCoord4i: TglTexCoord4i;
  10771. glTexCoord4iv: TglTexCoord4iv;
  10772. glTexCoord4s: TglTexCoord4s;
  10773. glTexCoord4sv: TglTexCoord4sv;
  10774. glTexCoordPointer: TglTexCoordPointer;
  10775. glTexEnvf: TglTexEnvf;
  10776. glTexEnvfv: TglTexEnvfv;
  10777. glTexEnvi: TglTexEnvi;
  10778. glTexEnviv: TglTexEnviv;
  10779. glTexGend: TglTexGend;
  10780. glTexGendv: TglTexGendv;
  10781. glTexGenf: TglTexGenf;
  10782. glTexGenfv: TglTexGenfv;
  10783. glTexGeni: TglTexGeni;
  10784. glTexGeniv: TglTexGeniv;
  10785. glTranslated: TglTranslated;
  10786. glTranslatef: TglTranslatef;
  10787. glVertex2d: TglVertex2d;
  10788. glVertex2dv: TglVertex2dv;
  10789. glVertex2f: TglVertex2f;
  10790. glVertex2fv: TglVertex2fv;
  10791. glVertex2i: TglVertex2i;
  10792. glVertex2iv: TglVertex2iv;
  10793. glVertex2s: TglVertex2s;
  10794. glVertex2sv: TglVertex2sv;
  10795. glVertex3d: TglVertex3d;
  10796. glVertex3dv: TglVertex3dv;
  10797. glVertex3f: TglVertex3f;
  10798. glVertex3fv: TglVertex3fv;
  10799. glVertex3i: TglVertex3i;
  10800. glVertex3iv: TglVertex3iv;
  10801. glVertex3s: TglVertex3s;
  10802. glVertex3sv: TglVertex3sv;
  10803. glVertex4d: TglVertex4d;
  10804. glVertex4dv: TglVertex4dv;
  10805. glVertex4f: TglVertex4f;
  10806. glVertex4fv: TglVertex4fv;
  10807. glVertex4i: TglVertex4i;
  10808. glVertex4iv: TglVertex4iv;
  10809. glVertex4s: TglVertex4s;
  10810. glVertex4sv: TglVertex4sv;
  10811. glVertexPointer: TglVertexPointer;
  10812. {$endif}
  10813. // GL_VERSION_1_2
  10814. glBlendColor: TglBlendColor;
  10815. glBlendEquation: TglBlendEquation;
  10816. glDrawRangeElements: TglDrawRangeElements;
  10817. glTexImage3D: TglTexImage3D;
  10818. glTexSubImage3D: TglTexSubImage3D;
  10819. glCopyTexSubImage3D: TglCopyTexSubImage3D;
  10820. {$ifdef DGL_DEPRECATED}
  10821. glColorTable: TglColorTable;
  10822. glColorTableParameterfv: TglColorTableParameterfv;
  10823. glColorTableParameteriv: TglColorTableParameteriv;
  10824. glCopyColorTable: TglCopyColorTable;
  10825. glGetColorTable: TglGetColorTable;
  10826. glGetColorTableParameterfv: TglGetColorTableParameterfv;
  10827. glGetColorTableParameteriv: TglGetColorTableParameteriv;
  10828. glColorSubTable: TglColorSubTable;
  10829. glCopyColorSubTable: TglCopyColorSubTable;
  10830. glConvolutionFilter1D: TglConvolutionFilter1D;
  10831. glConvolutionFilter2D: TglConvolutionFilter2D;
  10832. glConvolutionParameterf: TglConvolutionParameterf;
  10833. glConvolutionParameterfv: TglConvolutionParameterfv;
  10834. glConvolutionParameteri: TglConvolutionParameteri;
  10835. glConvolutionParameteriv: TglConvolutionParameteriv;
  10836. glCopyConvolutionFilter1D: TglCopyConvolutionFilter1D;
  10837. glCopyConvolutionFilter2D: TglCopyConvolutionFilter2D;
  10838. glGetConvolutionFilter: TglGetConvolutionFilter;
  10839. glGetConvolutionParameterfv: TglGetConvolutionParameterfv;
  10840. glGetConvolutionParameteriv: TglGetConvolutionParameteriv;
  10841. glGetSeparableFilter: TglGetSeparableFilter;
  10842. glSeparableFilter2D: TglSeparableFilter2D;
  10843. glGetHistogram: TglGetHistogram;
  10844. glGetHistogramParameterfv: TglGetHistogramParameterfv;
  10845. glGetHistogramParameteriv: TglGetHistogramParameteriv;
  10846. glGetMinmax: TglGetMinmax;
  10847. glGetMinmaxParameterfv: TglGetMinmaxParameterfv;
  10848. glGetMinmaxParameteriv: TglGetMinmaxParameteriv;
  10849. glHistogram: TglHistogram;
  10850. glMinmax: TglMinmax;
  10851. glResetHistogram: TglResetHistogram;
  10852. glResetMinmax: TglResetMinmax;
  10853. {$endif}
  10854. // GL_VERSION_1_3
  10855. glActiveTexture: TglActiveTexture;
  10856. glSampleCoverage: TglSampleCoverage;
  10857. glCompressedTexImage3D: TglCompressedTexImage3D;
  10858. glCompressedTexImage2D: TglCompressedTexImage2D;
  10859. glCompressedTexImage1D: TglCompressedTexImage1D;
  10860. glCompressedTexSubImage3D: TglCompressedTexSubImage3D;
  10861. glCompressedTexSubImage2D: TglCompressedTexSubImage2D;
  10862. glCompressedTexSubImage1D: TglCompressedTexSubImage1D;
  10863. glGetCompressedTexImage: TglGetCompressedTexImage;
  10864. {$ifdef DGL_DEPRECATED}
  10865. glClientActiveTexture: TglClientActiveTexture;
  10866. glMultiTexCoord1d: TglMultiTexCoord1d;
  10867. glMultiTexCoord1dv: TglMultiTexCoord1dv;
  10868. glMultiTexCoord1f: TglMultiTexCoord1f;
  10869. glMultiTexCoord1fv: TglMultiTexCoord1fv;
  10870. glMultiTexCoord1i: TglMultiTexCoord1i;
  10871. glMultiTexCoord1iv: TglMultiTexCoord1iv;
  10872. glMultiTexCoord1s: TglMultiTexCoord1s;
  10873. glMultiTexCoord1sv: TglMultiTexCoord1sv;
  10874. glMultiTexCoord2d: TglMultiTexCoord2d;
  10875. glMultiTexCoord2dv: TglMultiTexCoord2dv;
  10876. glMultiTexCoord2f: TglMultiTexCoord2f;
  10877. glMultiTexCoord2fv: TglMultiTexCoord2fv;
  10878. glMultiTexCoord2i: TglMultiTexCoord2i;
  10879. glMultiTexCoord2iv: TglMultiTexCoord2iv;
  10880. glMultiTexCoord2s: TglMultiTexCoord2s;
  10881. glMultiTexCoord2sv: TglMultiTexCoord2sv;
  10882. glMultiTexCoord3d: TglMultiTexCoord3d;
  10883. glMultiTexCoord3dv: TglMultiTexCoord3dv;
  10884. glMultiTexCoord3f: TglMultiTexCoord3f;
  10885. glMultiTexCoord3fv: TglMultiTexCoord3fv;
  10886. glMultiTexCoord3i: TglMultiTexCoord3i;
  10887. glMultiTexCoord3iv: TglMultiTexCoord3iv;
  10888. glMultiTexCoord3s: TglMultiTexCoord3s;
  10889. glMultiTexCoord3sv: TglMultiTexCoord3sv;
  10890. glMultiTexCoord4d: TglMultiTexCoord4d;
  10891. glMultiTexCoord4dv: TglMultiTexCoord4dv;
  10892. glMultiTexCoord4f: TglMultiTexCoord4f;
  10893. glMultiTexCoord4fv: TglMultiTexCoord4fv;
  10894. glMultiTexCoord4i: TglMultiTexCoord4i;
  10895. glMultiTexCoord4iv: TglMultiTexCoord4iv;
  10896. glMultiTexCoord4s: TglMultiTexCoord4s;
  10897. glMultiTexCoord4sv: TglMultiTexCoord4sv;
  10898. glLoadTransposeMatrixf: TglLoadTransposeMatrixf;
  10899. glLoadTransposeMatrixd: TglLoadTransposeMatrixd;
  10900. glMultTransposeMatrixf: TglMultTransposeMatrixf;
  10901. glMultTransposeMatrixd: TglMultTransposeMatrixd;
  10902. {$endif}
  10903. // GL_VERSION_1_4
  10904. glBlendFuncSeparate: TglBlendFuncSeparate;
  10905. glMultiDrawArrays: TglMultiDrawArrays;
  10906. glMultiDrawElements: TglMultiDrawElements;
  10907. glPointParameterf: TglPointParameterf;
  10908. glPointParameterfv: TglPointParameterfv;
  10909. glPointParameteri: TglPointParameteri;
  10910. glPointParameteriv: TglPointParameteriv;
  10911. {$ifdef DGL_DEPRECATED}
  10912. glFogCoordf: TglFogCoordf;
  10913. glFogCoordfv: TglFogCoordfv;
  10914. glFogCoordd: TglFogCoordd;
  10915. glFogCoorddv: TglFogCoorddv;
  10916. glFogCoordPointer: TglFogCoordPointer;
  10917. glSecondaryColor3b: TglSecondaryColor3b;
  10918. glSecondaryColor3bv: TglSecondaryColor3bv;
  10919. glSecondaryColor3d: TglSecondaryColor3d;
  10920. glSecondaryColor3dv: TglSecondaryColor3dv;
  10921. glSecondaryColor3f: TglSecondaryColor3f;
  10922. glSecondaryColor3fv: TglSecondaryColor3fv;
  10923. glSecondaryColor3i: TglSecondaryColor3i;
  10924. glSecondaryColor3iv: TglSecondaryColor3iv;
  10925. glSecondaryColor3s: TglSecondaryColor3s;
  10926. glSecondaryColor3sv: TglSecondaryColor3sv;
  10927. glSecondaryColor3ub: TglSecondaryColor3ub;
  10928. glSecondaryColor3ubv: TglSecondaryColor3ubv;
  10929. glSecondaryColor3ui: TglSecondaryColor3ui;
  10930. glSecondaryColor3uiv: TglSecondaryColor3uiv;
  10931. glSecondaryColor3us: TglSecondaryColor3us;
  10932. glSecondaryColor3usv: TglSecondaryColor3usv;
  10933. glSecondaryColorPointer: TglSecondaryColorPointer;
  10934. glWindowPos2d: TglWindowPos2d;
  10935. glWindowPos2dv: TglWindowPos2dv;
  10936. glWindowPos2f: TglWindowPos2f;
  10937. glWindowPos2fv: TglWindowPos2fv;
  10938. glWindowPos2i: TglWindowPos2i;
  10939. glWindowPos2iv: TglWindowPos2iv;
  10940. glWindowPos2s: TglWindowPos2s;
  10941. glWindowPos2sv: TglWindowPos2sv;
  10942. glWindowPos3d: TglWindowPos3d;
  10943. glWindowPos3dv: TglWindowPos3dv;
  10944. glWindowPos3f: TglWindowPos3f;
  10945. glWindowPos3fv: TglWindowPos3fv;
  10946. glWindowPos3i: TglWindowPos3i;
  10947. glWindowPos3iv: TglWindowPos3iv;
  10948. glWindowPos3s: TglWindowPos3s;
  10949. glWindowPos3sv: TglWindowPos3sv;
  10950. {$endif}
  10951. // GL_VERSION_1_5
  10952. glGenQueries: TglGenQueries;
  10953. glDeleteQueries: TglDeleteQueries;
  10954. glIsQuery: TglIsQuery;
  10955. glBeginQuery: TglBeginQuery;
  10956. glEndQuery: TglEndQuery;
  10957. glGetQueryiv: TglGetQueryiv;
  10958. glGetQueryObjectiv: TglGetQueryObjectiv;
  10959. glGetQueryObjectuiv: TglGetQueryObjectuiv;
  10960. glBindBuffer: TglBindBuffer;
  10961. glDeleteBuffers: TglDeleteBuffers;
  10962. glGenBuffers: TglGenBuffers;
  10963. glIsBuffer: TglIsBuffer;
  10964. glBufferData: TglBufferData;
  10965. glBufferSubData: TglBufferSubData;
  10966. glGetBufferSubData: TglGetBufferSubData;
  10967. glMapBuffer: TglMapBuffer;
  10968. glUnmapBuffer: TglUnmapBuffer;
  10969. glGetBufferParameteriv: TglGetBufferParameteriv;
  10970. glGetBufferPointerv: TglGetBufferPointerv;
  10971. // GL_VERSION_2_0
  10972. glBlendEquationSeparate: TglBlendEquationSeparate;
  10973. glDrawBuffers: TglDrawBuffers;
  10974. glStencilOpSeparate: TglStencilOpSeparate;
  10975. glStencilFuncSeparate: TglStencilFuncSeparate;
  10976. glStencilMaskSeparate: TglStencilMaskSeparate;
  10977. glAttachShader: TglAttachShader;
  10978. glBindAttribLocation: TglBindAttribLocation;
  10979. glCompileShader: TglCompileShader;
  10980. glCreateProgram: TglCreateProgram;
  10981. glCreateShader: TglCreateShader;
  10982. glDeleteProgram: TglDeleteProgram;
  10983. glDeleteShader: TglDeleteShader;
  10984. glDetachShader: TglDetachShader;
  10985. glDisableVertexAttribArray: TglDisableVertexAttribArray;
  10986. glEnableVertexAttribArray: TglEnableVertexAttribArray;
  10987. glGetActiveAttrib: TglGetActiveAttrib;
  10988. glGetActiveUniform: TglGetActiveUniform;
  10989. glGetAttachedShaders: TglGetAttachedShaders;
  10990. glGetAttribLocation: TglGetAttribLocation;
  10991. glGetProgramiv: TglGetProgramiv;
  10992. glGetProgramInfoLog: TglGetProgramInfoLog;
  10993. glGetShaderiv: TglGetShaderiv;
  10994. glGetShaderInfoLog: TglGetShaderInfoLog;
  10995. glGetShaderSource: TglGetShaderSource;
  10996. glGetUniformLocation: TglGetUniformLocation;
  10997. glGetUniformfv: TglGetUniformfv;
  10998. glGetUniformiv: TglGetUniformiv;
  10999. glGetVertexAttribfv: TglGetVertexAttribfv;
  11000. glGetVertexAttribiv: TglGetVertexAttribiv;
  11001. glGetVertexAttribPointerv: TglGetVertexAttribPointerv;
  11002. glIsProgram: TglIsProgram;
  11003. glIsShader: TglIsShader;
  11004. glLinkProgram: TglLinkProgram;
  11005. glShaderSource: TglShaderSource;
  11006. glUseProgram: TglUseProgram;
  11007. glUniform1f: TglUniform1f;
  11008. glUniform2f: TglUniform2f;
  11009. glUniform3f: TglUniform3f;
  11010. glUniform4f: TglUniform4f;
  11011. glUniform1i: TglUniform1i;
  11012. glUniform2i: TglUniform2i;
  11013. glUniform3i: TglUniform3i;
  11014. glUniform4i: TglUniform4i;
  11015. glUniform1fv: TglUniform1fv;
  11016. glUniform2fv: TglUniform2fv;
  11017. glUniform3fv: TglUniform3fv;
  11018. glUniform4fv: TglUniform4fv;
  11019. glUniform1iv: TglUniform1iv;
  11020. glUniform2iv: TglUniform2iv;
  11021. glUniform3iv: TglUniform3iv;
  11022. glUniform4iv: TglUniform4iv;
  11023. glUniformMatrix2fv: TglUniformMatrix2fv;
  11024. glUniformMatrix3fv: TglUniformMatrix3fv;
  11025. glUniformMatrix4fv: TglUniformMatrix4fv;
  11026. glValidateProgram: TglValidateProgram;
  11027. glVertexAttrib1d: TglVertexAttrib1d;
  11028. glVertexAttrib1dv: TglVertexAttrib1dv;
  11029. glVertexAttrib1f: TglVertexAttrib1f;
  11030. glVertexAttrib1fv: TglVertexAttrib1fv;
  11031. glVertexAttrib1s: TglVertexAttrib1s;
  11032. glVertexAttrib1sv: TglVertexAttrib1sv;
  11033. glVertexAttrib2d: TglVertexAttrib2d;
  11034. glVertexAttrib2dv: TglVertexAttrib2dv;
  11035. glVertexAttrib2f: TglVertexAttrib2f;
  11036. glVertexAttrib2fv: TglVertexAttrib2fv;
  11037. glVertexAttrib2s: TglVertexAttrib2s;
  11038. glVertexAttrib2sv: TglVertexAttrib2sv;
  11039. glVertexAttrib3d: TglVertexAttrib3d;
  11040. glVertexAttrib3dv: TglVertexAttrib3dv;
  11041. glVertexAttrib3f: TglVertexAttrib3f;
  11042. glVertexAttrib3fv: TglVertexAttrib3fv;
  11043. glVertexAttrib3s: TglVertexAttrib3s;
  11044. glVertexAttrib3sv: TglVertexAttrib3sv;
  11045. glVertexAttrib4Nbv: TglVertexAttrib4Nbv;
  11046. glVertexAttrib4Niv: TglVertexAttrib4Niv;
  11047. glVertexAttrib4Nsv: TglVertexAttrib4Nsv;
  11048. glVertexAttrib4Nub: TglVertexAttrib4Nub;
  11049. glVertexAttrib4Nubv: TglVertexAttrib4Nubv;
  11050. glVertexAttrib4Nuiv: TglVertexAttrib4Nuiv;
  11051. glVertexAttrib4Nusv: TglVertexAttrib4Nusv;
  11052. glVertexAttrib4bv: TglVertexAttrib4bv;
  11053. glVertexAttrib4d: TglVertexAttrib4d;
  11054. glVertexAttrib4dv: TglVertexAttrib4dv;
  11055. glVertexAttrib4f: TglVertexAttrib4f;
  11056. glVertexAttrib4fv: TglVertexAttrib4fv;
  11057. glVertexAttrib4iv: TglVertexAttrib4iv;
  11058. glVertexAttrib4s: TglVertexAttrib4s;
  11059. glVertexAttrib4sv: TglVertexAttrib4sv;
  11060. glVertexAttrib4ubv: TglVertexAttrib4ubv;
  11061. glVertexAttrib4uiv: TglVertexAttrib4uiv;
  11062. glVertexAttrib4usv: TglVertexAttrib4usv;
  11063. glVertexAttribPointer: TglVertexAttribPointer;
  11064. // GL_VERSION_2_1
  11065. glUniformMatrix2x3fv: TglUniformMatrix2x3fv;
  11066. glUniformMatrix3x2fv: TglUniformMatrix3x2fv;
  11067. glUniformMatrix2x4fv: TglUniformMatrix2x4fv;
  11068. glUniformMatrix4x2fv: TglUniformMatrix4x2fv;
  11069. glUniformMatrix3x4fv: TglUniformMatrix3x4fv;
  11070. glUniformMatrix4x3fv: TglUniformMatrix4x3fv;
  11071. // GL_VERSION_3_0
  11072. glColorMaski: TglColorMaski;
  11073. glGetBooleani_v: TglGetBooleani_v;
  11074. glGetIntegeri_v: TglGetIntegeri_v;
  11075. glEnablei: TglEnablei;
  11076. glDisablei: TglDisablei;
  11077. glIsEnabledi: TglIsEnabledi;
  11078. glBeginTransformFeedback: TglBeginTransformFeedback;
  11079. glEndTransformFeedback: TglEndTransformFeedback;
  11080. glBindBufferRange: TglBindBufferRange;
  11081. glBindBufferBase: TglBindBufferBase;
  11082. glTransformFeedbackVaryings: TglTransformFeedbackVaryings;
  11083. glGetTransformFeedbackVarying: TglGetTransformFeedbackVarying;
  11084. glClampColor: TglClampColor;
  11085. glBeginConditionalRender: TglBeginConditionalRender;
  11086. glEndConditionalRender: TglEndConditionalRender;
  11087. glVertexAttribI1i: TglVertexAttribI1i;
  11088. glVertexAttribI2i: TglVertexAttribI2i;
  11089. glVertexAttribI3i: TglVertexAttribI3i;
  11090. glVertexAttribI4i: TglVertexAttribI4i;
  11091. glVertexAttribI1ui: TglVertexAttribI1ui;
  11092. glVertexAttribI2ui: TglVertexAttribI2ui;
  11093. glVertexAttribI3ui: TglVertexAttribI3ui;
  11094. glVertexAttribI4ui: TglVertexAttribI4ui;
  11095. glVertexAttribI1iv: TglVertexAttribI1iv;
  11096. glVertexAttribI2iv: TglVertexAttribI2iv;
  11097. glVertexAttribI3iv: TglVertexAttribI3iv;
  11098. glVertexAttribI4iv: TglVertexAttribI4iv;
  11099. glVertexAttribI1uiv: TglVertexAttribI1uiv;
  11100. glVertexAttribI2uiv: TglVertexAttribI2uiv;
  11101. glVertexAttribI3uiv: TglVertexAttribI3uiv;
  11102. glVertexAttribI4uiv: TglVertexAttribI4uiv;
  11103. glVertexAttribI4bv: TglVertexAttribI4bv;
  11104. glVertexAttribI4sv: TglVertexAttribI4sv;
  11105. glVertexAttribI4ubv: TglVertexAttribI4ubv;
  11106. glVertexAttribI4usv: TglVertexAttribI4usv;
  11107. glVertexAttribIPointer: TglVertexAttribIPointer;
  11108. glGetVertexAttribIiv: TglGetVertexAttribIiv;
  11109. glGetVertexAttribIuiv: TglGetVertexAttribIuiv;
  11110. glGetUniformuiv: TglGetUniformuiv;
  11111. glBindFragDataLocation: TglBindFragDataLocation;
  11112. glGetFragDataLocation: TglGetFragDataLocation;
  11113. glUniform1ui: TglUniform1ui;
  11114. glUniform2ui: TglUniform2ui;
  11115. glUniform3ui: TglUniform3ui;
  11116. glUniform4ui: TglUniform4ui;
  11117. glUniform1uiv: TglUniform1uiv;
  11118. glUniform2uiv: TglUniform2uiv;
  11119. glUniform3uiv: TglUniform3uiv;
  11120. glUniform4uiv: TglUniform4uiv;
  11121. glTexParameterIiv: TglTexParameterIiv;
  11122. glTexParameterIuiv: TglTexParameterIuiv;
  11123. glGetTexParameterIiv: TglGetTexParameterIiv;
  11124. glGetTexParameterIuiv: TglGetTexParameterIuiv;
  11125. glClearBufferiv: TglClearBufferiv;
  11126. glClearBufferuiv: TglClearBufferuiv;
  11127. glClearBufferfv: TglClearBufferfv;
  11128. glClearBufferfi: TglClearBufferfi;
  11129. glGetStringi: TglGetStringi;
  11130. // GL_VERSION_2_1
  11131. glEnableVertexArrayEXT : TglEnableVertexArrayEXT;
  11132. glEnableVertexArrayAttribEXT : TglEnableVertexArrayAttribEXT;
  11133. glVertexArrayVertexAttribOffsetEXT : TglVertexArrayVertexAttribOffsetEXT;
  11134. // GL_VERSION_3_1
  11135. glDrawArraysInstanced: TglDrawArraysInstanced;
  11136. glDrawElementsInstanced: TglDrawElementsInstanced;
  11137. glTexBuffer: TglTexBuffer;
  11138. glPrimitiveRestartIndex: TglPrimitiveRestartIndex;
  11139. // GL_VERSION_3_2
  11140. glGetInteger64i_v: TglGetInteger64i_v;
  11141. glGetBufferParameteri64v: TglGetBufferParameteri64v;
  11142. glFramebufferTexture: TglFramebufferTexture;
  11143. // GL_VERSION_3_3
  11144. glVertexAttribDivisor: TglVertexAttribDivisor;
  11145. // GL_VERSION_4_0
  11146. { OpenGL 4.0 also reuses entry points from these extensions: }
  11147. { ARB_texture_query_lod (no entry points) }
  11148. { ARB_draw_indirect }
  11149. { ARB_gpu_shader5 (no entry points) }
  11150. { ARB_gpu_shader_fp64 }
  11151. { ARB_shader_subroutine }
  11152. { ARB_tessellation_shader }
  11153. { ARB_texture_buffer_object_rgb32 (no entry points) }
  11154. { ARB_texture_cube_map_array (no entry points) }
  11155. { ARB_texture_gather (no entry points) }
  11156. { ARB_transform_feedback2 }
  11157. { ARB_transform_feedback3 }
  11158. glMinSampleShading: TglMinSampleShading;
  11159. glBlendEquationi: TglBlendEquationi;
  11160. glBlendEquationSeparatei: TglBlendEquationSeparatei;
  11161. glBlendFunci: TglBlendFunci;
  11162. glBlendFuncSeparatei: TglBlendFuncSeparatei;
  11163. // GL_3DFX_tbuffer
  11164. glTbufferMask3DFX: TglTbufferMask3DFX;
  11165. // GL_APPLE_element_array
  11166. glElementPointerAPPLE: TglElementPointerAPPLE;
  11167. glDrawElementArrayAPPLE: TglDrawElementArrayAPPLE;
  11168. glDrawRangeElementArrayAPPLE: TglDrawRangeElementArrayAPPLE;
  11169. glMultiDrawElementArrayAPPLE: TglMultiDrawElementArrayAPPLE;
  11170. glMultiDrawRangeElementArrayAPPLE: TglMultiDrawRangeElementArrayAPPLE;
  11171. // GL_APPLE_fence
  11172. glGenFencesAPPLE: TglGenFencesAPPLE;
  11173. glDeleteFencesAPPLE: TglDeleteFencesAPPLE;
  11174. glSetFenceAPPLE: TglSetFenceAPPLE;
  11175. glIsFenceAPPLE: TglIsFenceAPPLE;
  11176. glTestFenceAPPLE: TglTestFenceAPPLE;
  11177. glFinishFenceAPPLE: TglFinishFenceAPPLE;
  11178. glTestObjectAPPLE: TglTestObjectAPPLE;
  11179. glFinishObjectAPPLE: TglFinishObjectAPPLE;
  11180. // GL_APPLE_vertex_array_object
  11181. glBindVertexArrayAPPLE: TglBindVertexArrayAPPLE;
  11182. glDeleteVertexArraysAPPLE: TglDeleteVertexArraysAPPLE;
  11183. glGenVertexArraysAPPLE: TglGenVertexArraysAPPLE;
  11184. glIsVertexArrayAPPLE: TglIsVertexArrayAPPLE;
  11185. // GL_APPLE_vertex_array_range
  11186. glVertexArrayRangeAPPLE: TglVertexArrayRangeAPPLE;
  11187. glFlushVertexArrayRangeAPPLE: TglFlushVertexArrayRangeAPPLE;
  11188. glVertexArrayParameteriAPPLE: TglVertexArrayParameteriAPPLE;
  11189. // GL_APPLE_texture_range
  11190. glTextureRangeAPPLE: TglTextureRangeAPPLE;
  11191. glGetTexParameterPointervAPPLE: TglGetTexParameterPointervAPPLE;
  11192. // GL_APPLE_vertex_program_evaluators
  11193. glEnableVertexAttribAPPLE: TglEnableVertexAttribAPPLE;
  11194. glDisableVertexAttribAPPLE: TglDisableVertexAttribAPPLE;
  11195. glIsVertexAttribEnabledAPPLE: TglIsVertexAttribEnabledAPPLE;
  11196. glMapVertexAttrib1dAPPLE: TglMapVertexAttrib1dAPPLE;
  11197. glMapVertexAttrib1fAPPLE: TglMapVertexAttrib1fAPPLE;
  11198. glMapVertexAttrib2dAPPLE: TglMapVertexAttrib2dAPPLE;
  11199. glMapVertexAttrib2fAPPLE: TglMapVertexAttrib2fAPPLE;
  11200. // GL_APPLE_object_purgeable
  11201. glObjectPurgeableAPPLE: TglObjectPurgeableAPPLE;
  11202. glObjectUnpurgeableAPPLE: TglObjectUnpurgeableAPPLE;
  11203. glGetObjectParameterivAPPLE: TglGetObjectParameterivAPPLE;
  11204. // GL_ARB_matrix_palette
  11205. glCurrentPaletteMatrixARB: TglCurrentPaletteMatrixARB;
  11206. glMatrixIndexubvARB: TglMatrixIndexubvARB;
  11207. glMatrixIndexusvARB: TglMatrixIndexusvARB;
  11208. glMatrixIndexuivARB: TglMatrixIndexuivARB;
  11209. glMatrixIndexPointerARB: TglMatrixIndexPointerARB;
  11210. // GL_ARB_multisample
  11211. glSampleCoverageARB: TglSampleCoverageARB;
  11212. // GL_ARB_multitexture
  11213. glActiveTextureARB: TglActiveTextureARB;
  11214. glClientActiveTextureARB: TglClientActiveTextureARB;
  11215. glMultiTexCoord1dARB: TglMultiTexCoord1dARB;
  11216. glMultiTexCoord1dvARB: TglMultiTexCoord1dvARB;
  11217. glMultiTexCoord1fARB: TglMultiTexCoord1fARB;
  11218. glMultiTexCoord1fvARB: TglMultiTexCoord1fvARB;
  11219. glMultiTexCoord1iARB: TglMultiTexCoord1iARB;
  11220. glMultiTexCoord1ivARB: TglMultiTexCoord1ivARB;
  11221. glMultiTexCoord1sARB: TglMultiTexCoord1sARB;
  11222. glMultiTexCoord1svARB: TglMultiTexCoord1svARB;
  11223. glMultiTexCoord2dARB: TglMultiTexCoord2dARB;
  11224. glMultiTexCoord2dvARB: TglMultiTexCoord2dvARB;
  11225. glMultiTexCoord2fARB: TglMultiTexCoord2fARB;
  11226. glMultiTexCoord2fvARB: TglMultiTexCoord2fvARB;
  11227. glMultiTexCoord2iARB: TglMultiTexCoord2iARB;
  11228. glMultiTexCoord2ivARB: TglMultiTexCoord2ivARB;
  11229. glMultiTexCoord2sARB: TglMultiTexCoord2sARB;
  11230. glMultiTexCoord2svARB: TglMultiTexCoord2svARB;
  11231. glMultiTexCoord3dARB: TglMultiTexCoord3dARB;
  11232. glMultiTexCoord3dvARB: TglMultiTexCoord3dvARB;
  11233. glMultiTexCoord3fARB: TglMultiTexCoord3fARB;
  11234. glMultiTexCoord3fvARB: TglMultiTexCoord3fvARB;
  11235. glMultiTexCoord3iARB: TglMultiTexCoord3iARB;
  11236. glMultiTexCoord3ivARB: TglMultiTexCoord3ivARB;
  11237. glMultiTexCoord3sARB: TglMultiTexCoord3sARB;
  11238. glMultiTexCoord3svARB: TglMultiTexCoord3svARB;
  11239. glMultiTexCoord4dARB: TglMultiTexCoord4dARB;
  11240. glMultiTexCoord4dvARB: TglMultiTexCoord4dvARB;
  11241. glMultiTexCoord4fARB: TglMultiTexCoord4fARB;
  11242. glMultiTexCoord4fvARB: TglMultiTexCoord4fvARB;
  11243. glMultiTexCoord4iARB: TglMultiTexCoord4iARB;
  11244. glMultiTexCoord4ivARB: TglMultiTexCoord4ivARB;
  11245. glMultiTexCoord4sARB: TglMultiTexCoord4sARB;
  11246. glMultiTexCoord4svARB: TglMultiTexCoord4svARB;
  11247. // GL_ARB_point_parameters
  11248. glPointParameterfARB: TglPointParameterfARB;
  11249. glPointParameterfvARB: TglPointParameterfvARB;
  11250. // GL_ARB_texture_compression
  11251. glCompressedTexImage3DARB: TglCompressedTexImage3DARB;
  11252. glCompressedTexImage2DARB: TglCompressedTexImage2DARB;
  11253. glCompressedTexImage1DARB: TglCompressedTexImage1DARB;
  11254. glCompressedTexSubImage3DARB: TglCompressedTexSubImage3DARB;
  11255. glCompressedTexSubImage2DARB: TglCompressedTexSubImage2DARB;
  11256. glCompressedTexSubImage1DARB: TglCompressedTexSubImage1DARB;
  11257. glGetCompressedTexImageARB: TglGetCompressedTexImageARB;
  11258. // GL_ARB_transpose_matrix
  11259. glLoadTransposeMatrixfARB: TglLoadTransposeMatrixfARB;
  11260. glLoadTransposeMatrixdARB: TglLoadTransposeMatrixdARB;
  11261. glMultTransposeMatrixfARB: TglMultTransposeMatrixfARB;
  11262. glMultTransposeMatrixdARB: TglMultTransposeMatrixdARB;
  11263. // GL_ARB_vertex_blend
  11264. glWeightbvARB: TglWeightbvARB;
  11265. glWeightsvARB: TglWeightsvARB;
  11266. glWeightivARB: TglWeightivARB;
  11267. glWeightfvARB: TglWeightfvARB;
  11268. glWeightdvARB: TglWeightdvARB;
  11269. glWeightubvARB: TglWeightubvARB;
  11270. glWeightusvARB: TglWeightusvARB;
  11271. glWeightuivARB: TglWeightuivARB;
  11272. glWeightPointerARB: TglWeightPointerARB;
  11273. glVertexBlendARB: TglVertexBlendARB;
  11274. // GL_ARB_vertex_buffer_object
  11275. glBindBufferARB: TglBindBufferARB;
  11276. glDeleteBuffersARB: TglDeleteBuffersARB;
  11277. glGenBuffersARB: TglGenBuffersARB;
  11278. glIsBufferARB: TglIsBufferARB;
  11279. glBufferDataARB: TglBufferDataARB;
  11280. glBufferSubDataARB: TglBufferSubData;
  11281. glGetBufferSubDataARB: TglGetBufferSubDataARB;
  11282. glMapBufferARB: TglMapBufferARB;
  11283. glUnmapBufferARB: TglUnmapBufferARB;
  11284. glGetBufferParameterivARB: TglGetBufferParameterivARB;
  11285. glGetBufferPointervARB: TglGetBufferPointervARB;
  11286. // GL_ARB_vertex_program
  11287. glVertexAttrib1dARB: TglVertexAttrib1dARB;
  11288. glVertexAttrib1dvARB: TglVertexAttrib1dvARB;
  11289. glVertexAttrib1fARB: TglVertexAttrib1fARB;
  11290. glVertexAttrib1fvARB: TglVertexAttrib1fvARB;
  11291. glVertexAttrib1sARB: TglVertexAttrib1sARB;
  11292. glVertexAttrib1svARB: TglVertexAttrib1svARB;
  11293. glVertexAttrib2dARB: TglVertexAttrib2dARB;
  11294. glVertexAttrib2dvARB: TglVertexAttrib2dvARB;
  11295. glVertexAttrib2fARB: TglVertexAttrib2fARB;
  11296. glVertexAttrib2fvARB: TglVertexAttrib2fvARB;
  11297. glVertexAttrib2sARB: TglVertexAttrib2sARB;
  11298. glVertexAttrib2svARB: TglVertexAttrib2svARB;
  11299. glVertexAttrib3dARB: TglVertexAttrib3dARB;
  11300. glVertexAttrib3dvARB: TglVertexAttrib3dvARB;
  11301. glVertexAttrib3fARB: TglVertexAttrib3fARB;
  11302. glVertexAttrib3fvARB: TglVertexAttrib3fvARB;
  11303. glVertexAttrib3sARB: TglVertexAttrib3sARB;
  11304. glVertexAttrib3svARB: TglVertexAttrib3svARB;
  11305. glVertexAttrib4NbvARB: TglVertexAttrib4NbvARB;
  11306. glVertexAttrib4NivARB: TglVertexAttrib4NivARB;
  11307. glVertexAttrib4NsvARB: TglVertexAttrib4NsvARB;
  11308. glVertexAttrib4NubARB: TglVertexAttrib4NubARB;
  11309. glVertexAttrib4NubvARB: TglVertexAttrib4NubvARB;
  11310. glVertexAttrib4NuivARB: TglVertexAttrib4NuivARB;
  11311. glVertexAttrib4NusvARB: TglVertexAttrib4NusvARB;
  11312. glVertexAttrib4bvARB: TglVertexAttrib4bvARB;
  11313. glVertexAttrib4dARB: TglVertexAttrib4dARB;
  11314. glVertexAttrib4dvARB: TglVertexAttrib4dvARB;
  11315. glVertexAttrib4fARB: TglVertexAttrib4fARB;
  11316. glVertexAttrib4fvARB: TglVertexAttrib4fvARB;
  11317. glVertexAttrib4ivARB: TglVertexAttrib4ivARB;
  11318. glVertexAttrib4sARB: TglVertexAttrib4sARB;
  11319. glVertexAttrib4svARB: TglVertexAttrib4svARB;
  11320. glVertexAttrib4ubvARB: TglVertexAttrib4ubvARB;
  11321. glVertexAttrib4uivARB: TglVertexAttrib4uivARB;
  11322. glVertexAttrib4usvARB: TglVertexAttrib4usvARB;
  11323. glVertexAttribPointerARB: TglVertexAttribPointerARB;
  11324. glEnableVertexAttribArrayARB: TglEnableVertexAttribArrayARB;
  11325. glDisableVertexAttribArrayARB: TglDisableVertexAttribArrayARB;
  11326. glProgramStringARB: TglProgramStringARB;
  11327. glBindProgramARB: TglBindProgramARB;
  11328. glDeleteProgramsARB: TglDeleteProgramsARB;
  11329. glGenProgramsARB: TglGenProgramsARB;
  11330. glProgramEnvParameter4dARB: TglProgramEnvParameter4dARB;
  11331. glProgramEnvParameter4dvARB: TglProgramEnvParameter4dvARB;
  11332. glProgramEnvParameter4fARB: TglProgramEnvParameter4fARB;
  11333. glProgramEnvParameter4fvARB: TglProgramEnvParameter4fvARB;
  11334. glProgramLocalParameter4dARB: TglProgramLocalParameter4dARB;
  11335. glProgramLocalParameter4dvARB: TglProgramLocalParameter4dvARB;
  11336. glProgramLocalParameter4fARB: TglProgramLocalParameter4fARB;
  11337. glProgramLocalParameter4fvARB: TglProgramLocalParameter4fvARB;
  11338. glGetProgramEnvParameterdvARB: TglGetProgramEnvParameterdvARB;
  11339. glGetProgramEnvParameterfvARB: TglGetProgramEnvParameterfvARB;
  11340. glGetProgramLocalParameterdvARB: TglGetProgramLocalParameterdvARB;
  11341. glGetProgramLocalParameterfvARB: TglGetProgramLocalParameterfvARB;
  11342. glGetProgramivARB: TglGetProgramivARB;
  11343. glGetProgramStringARB: TglGetProgramStringARB;
  11344. glGetVertexAttribdvARB: TglGetVertexAttribdvARB;
  11345. glGetVertexAttribfvARB: TglGetVertexAttribfvARB;
  11346. glGetVertexAttribivARB: TglGetVertexAttribivARB;
  11347. glGetVertexAttribPointervARB: TglGetVertexAttribPointervARB;
  11348. glIsProgramARB: TglIsProgramARB;
  11349. // GL_ARB_window_pos
  11350. glWindowPos2dARB: TglWindowPos2dARB;
  11351. glWindowPos2dvARB: TglWindowPos2dvARB;
  11352. glWindowPos2fARB: TglWindowPos2fARB;
  11353. glWindowPos2fvARB: TglWindowPos2fvARB;
  11354. glWindowPos2iARB: TglWindowPos2iARB;
  11355. glWindowPos2ivARB: TglWindowPos2ivARB;
  11356. glWindowPos2sARB: TglWindowPos2sARB;
  11357. glWindowPos2svARB: TglWindowPos2svARB;
  11358. glWindowPos3dARB: TglWindowPos3dARB;
  11359. glWindowPos3dvARB: TglWindowPos3dvARB;
  11360. glWindowPos3fARB: TglWindowPos3fARB;
  11361. glWindowPos3fvARB: TglWindowPos3fvARB;
  11362. glWindowPos3iARB: TglWindowPos3iARB;
  11363. glWindowPos3ivARB: TglWindowPos3ivARB;
  11364. glWindowPos3sARB: TglWindowPos3sARB;
  11365. glWindowPos3svARB: TglWindowPos3svARB;
  11366. // GL_ARB_draw_buffers
  11367. glDrawBuffersARB: TglDrawBuffersARB;
  11368. // GL_ARB_color_buffer_float
  11369. glClampColorARB: TglClampColorARB;
  11370. // GL_ARB_vertex_shader
  11371. glGetActiveAttribARB: TglGetActiveAttribARB;
  11372. glGetAttribLocationARB: TglGetAttribLocationARB;
  11373. glBindAttribLocationARB: TglBindAttribLocationARB;
  11374. // GL_ARB_shader_objects
  11375. glDeleteObjectARB: TglDeleteObjectARB;
  11376. glGetHandleARB: TglGetHandleARB;
  11377. glDetachObjectARB: TglDetachObjectARB;
  11378. glCreateShaderObjectARB: TglCreateShaderObjectARB;
  11379. glShaderSourceARB: TglShaderSourceARB;
  11380. glCompileShaderARB: TglCompileShaderARB;
  11381. glCreateProgramObjectARB: TglCreateProgramObjectARB;
  11382. glAttachObjectARB: TglAttachObjectARB;
  11383. glLinkProgramARB: TglLinkProgramARB;
  11384. glUseProgramObjectARB: TglUseProgramObjectARB;
  11385. glValidateProgramARB: TglValidateProgramARB;
  11386. glUniform1fARB: TglUniform1fARB;
  11387. glUniform2fARB: TglUniform2fARB;
  11388. glUniform3fARB: TglUniform3fARB;
  11389. glUniform4fARB: TglUniform4fARB;
  11390. glUniform1iARB: TglUniform1iARB;
  11391. glUniform2iARB: TglUniform2iARB;
  11392. glUniform3iARB: TglUniform3iARB;
  11393. glUniform4iARB: TglUniform4iARB;
  11394. glUniform1fvARB: TglUniform1fvARB;
  11395. glUniform2fvARB: TglUniform2fvARB;
  11396. glUniform3fvARB: TglUniform3fvARB;
  11397. glUniform4fvARB: TglUniform4fvARB;
  11398. glUniform1ivARB: TglUniform1ivARB;
  11399. glUniform2ivARB: TglUniform2ivARB;
  11400. glUniform3ivARB: TglUniform3ivARB;
  11401. glUniform4ivARB: TglUniform4ivARB;
  11402. glUniformMatrix2fvARB: TglUniformMatrix2fvARB;
  11403. glUniformMatrix3fvARB: TglUniformMatrix3fvARB;
  11404. glUniformMatrix4fvARB: TglUniformMatrix4fvARB;
  11405. glGetObjectParameterfvARB: TglGetObjectParameterfvARB;
  11406. glGetObjectParameterivARB: TglGetObjectParameterivARB;
  11407. glGetInfoLogARB: TglGetInfoLogARB;
  11408. glGetAttachedObjectsARB: TglGetAttachedObjectsARB;
  11409. glGetUniformLocationARB: TglGetUniformLocationARB;
  11410. glGetActiveUniformARB: TglGetActiveUniformARB;
  11411. glGetUniformfvARB: TglGetUniformfvARB;
  11412. glGetUniformivARB: TglGetUniformivARB;
  11413. glGetShaderSourceARB: TglGetShaderSourceARB;
  11414. // GL_ARB_Occlusion_Query
  11415. glGenQueriesARB: TglGenQueriesARB;
  11416. glDeleteQueriesARB: TglDeleteQueriesARB;
  11417. glIsQueryARB: TglIsQueryARB;
  11418. glBeginQueryARB: TglBeginQueryARB;
  11419. glEndQueryARB: TglEndQueryARB;
  11420. glGetQueryivARB: TglGetQueryivARB;
  11421. glGetQueryObjectivARB: TglGetQueryObjectivARB;
  11422. glGetQueryObjectuivARB: TglGetQueryObjectuivARB;
  11423. // GL_ARB_draw_instanced
  11424. glDrawArraysInstancedARB: TglDrawArraysInstancedARB;
  11425. glDrawElementsInstancedARB: TglDrawElementsInstancedARB;
  11426. // GL_ARB_framebuffer_object
  11427. glIsRenderbuffer: TglIsRenderbuffer;
  11428. glBindRenderbuffer: TglBindRenderbuffer;
  11429. glDeleteRenderbuffers: TglDeleteRenderbuffers;
  11430. glGenRenderbuffers: TglGenRenderbuffers;
  11431. glRenderbufferStorage: TglRenderbufferStorage;
  11432. glGetRenderbufferParameteriv: TglGetRenderbufferParameteriv;
  11433. glIsFramebuffer: TglIsFramebuffer;
  11434. glBindFramebuffer: TglBindFramebuffer;
  11435. glDeleteFramebuffers: TglDeleteFramebuffers;
  11436. glGenFramebuffers: TglGenFramebuffers;
  11437. glCheckFramebufferStatus: TglCheckFramebufferStatus;
  11438. glFramebufferTexture1D: TglFramebufferTexture1D;
  11439. glFramebufferTexture2D: TglFramebufferTexture2D;
  11440. glFramebufferTexture3D: TglFramebufferTexture3D;
  11441. glFramebufferRenderbuffer: TglFramebufferRenderbuffer;
  11442. glGetFramebufferAttachmentParameteriv: TglGetFramebufferAttachmentParameteriv;
  11443. glGenerateMipmap: TglGenerateMipmap;
  11444. glBlitFramebuffer: TglBlitFramebuffer;
  11445. glRenderbufferStorageMultisample: TglRenderbufferStorageMultisample;
  11446. glFramebufferTextureLayer: TglFramebufferTextureLayer;
  11447. // GL_ARB_geometry_shader4
  11448. glProgramParameteriARB: TglProgramParameteriARB;
  11449. glFramebufferTextureARB: TglFramebufferTextureARB;
  11450. glFramebufferTextureLayerARB: TglFramebufferTextureLayerARB;
  11451. glFramebufferTextureFaceARB: TglFramebufferTextureFaceARB;
  11452. // GL_ARB_instanced_arrays
  11453. glVertexAttribDivisorARB: TglVertexAttribDivisorARB;
  11454. // GL_ARB_map_buffer_range
  11455. glMapBufferRange: TglMapBufferRange;
  11456. glFlushMappedBufferRange: TglFlushMappedBufferRange;
  11457. // GL_ARB_texture_buffer_object
  11458. glTexBufferARB: TglTexBufferARB;
  11459. // GL_ARB_vertex_array_object
  11460. glBindVertexArray: TglBindVertexArray;
  11461. glDeleteVertexArrays: TglDeleteVertexArrays;
  11462. glGenVertexArrays: TglGenVertexArrays;
  11463. glIsVertexArray: TglIsVertexArray;
  11464. // GL_ARB_uniform_buffer_object
  11465. glGetUniformIndices: TglGetUniformIndices;
  11466. glGetActiveUniformsiv: TglGetActiveUniformsiv;
  11467. glGetActiveUniformName: TglGetActiveUniformName;
  11468. glGetUniformBlockIndex: TglGetUniformBlockIndex;
  11469. glGetActiveUniformBlockiv: TglGetActiveUniformBlockiv;
  11470. glGetActiveUniformBlockName: TglGetActiveUniformBlockName;
  11471. glUniformBlockBinding: TglUniformBlockBinding;
  11472. // GL_ARB_copy_buffer
  11473. glCopyBufferSubData: TglCopyBufferSubData;
  11474. // GL_ARB_draw_elements_base_vertex
  11475. glDrawElementsBaseVertex: TglDrawElementsBaseVertex;
  11476. glDrawRangeElementsBaseVertex: TglDrawRangeElementsBaseVertex;
  11477. glDrawElementsInstancedBaseVertex: TglDrawElementsInstancedBaseVertex;
  11478. glMultiDrawElementsBaseVertex: TglMultiDrawElementsBaseVertex;
  11479. // GL_ARB_provoking_vertex
  11480. glProvokingVertex: TglProvokingVertex;
  11481. // GL_ARB_sync
  11482. glFenceSync: TglFenceSync;
  11483. glIsSync: TglIsSync;
  11484. glDeleteSync: TglDeleteSync;
  11485. glClientWaitSync: TglClientWaitSync;
  11486. glWaitSync: TglWaitSync;
  11487. glGetInteger64v: TglGetInteger64v;
  11488. glGetSynciv: TglGetSynciv;
  11489. // GL_ARB_texture_multisample
  11490. glTexImage2DMultisample: TglTexImage2DMultisample;
  11491. glTexImage3DMultisample: TglTexImage3DMultisample;
  11492. glGetMultisamplefv: TglGetMultisamplefv;
  11493. glSampleMaski: TglSampleMaski;
  11494. // GL_ARB_draw_buffers_blend
  11495. glBlendEquationiARB: TglBlendEquationiARB;
  11496. glBlendEquationSeparateiARB: TglBlendEquationSeparateiARB;
  11497. glBlendFunciARB: TglBlendFunciARB;
  11498. glBlendFuncSeparateiARB: TglBlendFuncSeparateiARB;
  11499. // GL_ARB_sample_shading
  11500. glMinSampleShadingARB: TglMinSampleShadingARB;
  11501. // GL_ARB_sample_locations
  11502. glFramebufferSampleLocationsfvARB : TglFramebufferSampleLocationsfvARB;
  11503. glNamedFramebufferSampleLocationsfvARB : TglNamedFramebufferSampleLocationsfvARB;
  11504. glEvaluateDepthValuesARB : TglEvaluateDepthValuesARB;
  11505. // GL_ARB_shading_language_include
  11506. glNamedStringARB: TglNamedStringARB;
  11507. glDeleteNamedStringARB: TglDeleteNamedStringARB;
  11508. glCompileShaderIncludeARB: TglCompileShaderIncludeARB;
  11509. glIsNamedStringARB: TglIsNamedStringARB;
  11510. glGetNamedStringARB: TglGetNamedStringARB;
  11511. glGetNamedStringivARB: TglGetNamedStringivARB;
  11512. // GL_ARB_blend_func_extended
  11513. glBindFragDataLocationIndexed: TglBindFragDataLocationIndexed;
  11514. glGetFragDataIndex: TglGetFragDataIndex;
  11515. // GL_ARB_sampler_objects
  11516. glGenSamplers: TglGenSamplers;
  11517. glDeleteSamplers: TglDeleteSamplers;
  11518. glIsSampler: TglIsSampler;
  11519. glBindSampler: TglBindSampler;
  11520. glSamplerParameteri: TglSamplerParameteri;
  11521. glSamplerParameteriv: TglSamplerParameteriv;
  11522. glSamplerParameterf: TglSamplerParameterf;
  11523. glSamplerParameterfv: TglSamplerParameterfv;
  11524. glSamplerParameterIiv: TglSamplerParameterIiv;
  11525. glSamplerParameterIuiv: TglSamplerParameterIuiv;
  11526. glGetSamplerParameteriv: TglGetSamplerParameteriv;
  11527. glGetSamplerParameterIiv: TglGetSamplerParameterIiv;
  11528. glGetSamplerParameterfv: TglGetSamplerParameterfv;
  11529. glGetSamplerParameterIuiv: TglGetSamplerParameterIuiv;
  11530. // GL_ARB_timer_query
  11531. glQueryCounter: TglQueryCounter;
  11532. glGetQueryObjecti64v: TglGetQueryObjecti64v;
  11533. glGetQueryObjectui64v: TglGetQueryObjectui64v;
  11534. // GL_ARB_vertex_type_2_10_10_10_rev
  11535. glVertexP2ui: TglVertexP2ui;
  11536. glVertexP2uiv: TglVertexP2uiv;
  11537. glVertexP3ui: TglVertexP3ui;
  11538. glVertexP3uiv: TglVertexP3uiv;
  11539. glVertexP4ui: TglVertexP4ui;
  11540. glVertexP4uiv: TglVertexP4uiv;
  11541. glTexCoordP1ui: TglTexCoordP1ui;
  11542. glTexCoordP1uiv: TglTexCoordP1uiv;
  11543. glTexCoordP2ui: TglTexCoordP2ui;
  11544. glTexCoordP2uiv: TglTexCoordP2uiv;
  11545. glTexCoordP3ui: TglTexCoordP3ui;
  11546. glTexCoordP3uiv: TglTexCoordP3uiv;
  11547. glTexCoordP4ui: TglTexCoordP4ui;
  11548. glTexCoordP4uiv: TglTexCoordP4uiv;
  11549. glMultiTexCoordP1ui: TglMultiTexCoordP1ui;
  11550. glMultiTexCoordP1uiv: TglMultiTexCoordP1uiv;
  11551. glMultiTexCoordP2ui: TglMultiTexCoordP2ui;
  11552. glMultiTexCoordP2uiv: TglMultiTexCoordP2uiv;
  11553. glMultiTexCoordP3ui: TglMultiTexCoordP3ui;
  11554. glMultiTexCoordP3uiv: TglMultiTexCoordP3uiv;
  11555. glMultiTexCoordP4ui: TglMultiTexCoordP4ui;
  11556. glMultiTexCoordP4uiv: TglMultiTexCoordP4uiv;
  11557. glNormalP3ui: TglNormalP3ui;
  11558. glNormalP3uiv: TglNormalP3uiv;
  11559. glColorP3ui: TglColorP3ui;
  11560. glColorP3uiv: TglColorP3uiv;
  11561. glColorP4ui: TglColorP4ui;
  11562. glColorP4uiv: TglColorP4uiv;
  11563. glSecondaryColorP3ui: TglSecondaryColorP3ui;
  11564. glSecondaryColorP3uiv: TglSecondaryColorP3uiv;
  11565. glVertexAttribP1ui: TglVertexAttribP1ui;
  11566. glVertexAttribP1uiv: TglVertexAttribP1uiv;
  11567. glVertexAttribP2ui: TglVertexAttribP2ui;
  11568. glVertexAttribP2uiv: TglVertexAttribP2uiv;
  11569. glVertexAttribP3ui: TglVertexAttribP3ui;
  11570. glVertexAttribP3uiv: TglVertexAttribP3uiv;
  11571. glVertexAttribP4ui: TglVertexAttribP4ui;
  11572. glVertexAttribP4uiv: TglVertexAttribP4uiv;
  11573. // GL_ARB_draw_indirect
  11574. glDrawArraysIndirect: TglDrawArraysIndirect;
  11575. glDrawElementsIndirect: TglDrawElementsIndirect;
  11576. // GL_ARB_gpu_shader_fp64
  11577. glUniform1d: TglUniform1d;
  11578. glUniform2d: TglUniform2d;
  11579. glUniform3d: TglUniform3d;
  11580. glUniform4d: TglUniform4d;
  11581. glUniform1dv: TglUniform1dv;
  11582. glUniform2dv: TglUniform2dv;
  11583. glUniform3dv: TglUniform3dv;
  11584. glUniform4dv: TglUniform4dv;
  11585. glUniformMatrix2dv: TglUniformMatrix2dv;
  11586. glUniformMatrix3dv: TglUniformMatrix3dv;
  11587. glUniformMatrix4dv: TglUniformMatrix4dv;
  11588. glUniformMatrix2x3dv: TglUniformMatrix2x3dv;
  11589. glUniformMatrix2x4dv: TglUniformMatrix2x4dv;
  11590. glUniformMatrix3x2dv: TglUniformMatrix3x2dv;
  11591. glUniformMatrix3x4dv: TglUniformMatrix3x4dv;
  11592. glUniformMatrix4x2dv: TglUniformMatrix4x2dv;
  11593. glUniformMatrix4x3dv: TglUniformMatrix4x3dv;
  11594. glGetUniformdv: TglGetUniformdv;
  11595. // GL_ARB_gpu_shader_int64
  11596. glUniform1i64ARB : TglUniform1i64ARB;
  11597. glUniform2i64ARB : TglUniform2i64ARB;
  11598. glUniform3i64ARB : TglUniform3i64ARB;
  11599. glUniform4i64ARB : TglUniform4i64ARB;
  11600. glUniform1i64vARB : TglUniform1i64vARB;
  11601. glUniform2i64vARB : TglUniform2i64vARB;
  11602. glUniform3i64vARB : TglUniform3i64vARB;
  11603. glUniform4i64vARB : TglUniform4i64vARB;
  11604. glUniform1ui64ARB : TglUniform1ui64ARB;
  11605. glUniform2ui64ARB : TglUniform2ui64ARB;
  11606. glUniform3ui64ARB : TglUniform3ui64ARB;
  11607. glUniform4ui64ARB : TglUniform4ui64ARB;
  11608. glUniform1ui64vARB : TglUniform1ui64vARB;
  11609. glUniform2ui64vARB : TglUniform2ui64vARB;
  11610. glUniform3ui64vARB : TglUniform3ui64vARB;
  11611. glUniform4ui64vARB : TglUniform4ui64vARB;
  11612. glGetUniformi64vARB : TglGetUniformi64vARB;
  11613. glGetUniformui64vARB : TglGetUniformui64vARB;
  11614. glGetnUniformi64vARB : TglGetnUniformi64vARB;
  11615. glGetnUniformui64vARB : TglGetnUniformui64vARB;
  11616. glProgramUniform1i64ARB : TglProgramUniform1i64ARB;
  11617. glProgramUniform2i64ARB : TglProgramUniform2i64ARB;
  11618. glProgramUniform3i64ARB : TglProgramUniform3i64ARB;
  11619. glProgramUniform4i64ARB : TglProgramUniform4i64ARB;
  11620. glProgramUniform1i64vARB : TglProgramUniform1i64vARB;
  11621. glProgramUniform2i64vARB : TglProgramUniform2i64vARB;
  11622. glProgramUniform3i64vARB : TglProgramUniform3i64vARB;
  11623. glProgramUniform4i64vARB : TglProgramUniform4i64vARB;
  11624. glProgramUniform1ui64ARB : TglProgramUniform1ui64ARB;
  11625. glProgramUniform2ui64ARB : TglProgramUniform2ui64ARB;
  11626. glProgramUniform3ui64ARB : TglProgramUniform3ui64ARB;
  11627. glProgramUniform4ui64ARB : TglProgramUniform4ui64ARB ;
  11628. glProgramUniform1ui64vARB : TglProgramUniform1ui64vARB;
  11629. glProgramUniform2ui64vARB : TglProgramUniform2ui64vARB;
  11630. glProgramUniform3ui64vARB : TglProgramUniform3ui64vARB;
  11631. glProgramUniform4ui64vARB : TglProgramUniform4ui64vARB;
  11632. // GL_ARB_shader_subroutine
  11633. glGetSubroutineUniformLocation: TglGetSubroutineUniformLocation;
  11634. glGetSubroutineIndex: TglGetSubroutineIndex;
  11635. glGetActiveSubroutineUniformiv: TglGetActiveSubroutineUniformiv;
  11636. glGetActiveSubroutineUniformName: TglGetActiveSubroutineUniformName;
  11637. glGetActiveSubroutineName: TglGetActiveSubroutineName;
  11638. glUniformSubroutinesuiv: TglUniformSubroutinesuiv;
  11639. glGetUniformSubroutineuiv: TglGetUniformSubroutineuiv;
  11640. glGetProgramStageiv: TglGetProgramStageiv;
  11641. // GL_ARB_tessellation_shader
  11642. glPatchParameteri: TglPatchParameteri;
  11643. glPatchParameterfv: TglPatchParameterfv;
  11644. // GL_ARB_transform_feedback2
  11645. glBindTransformFeedback: TglBindTransformFeedback;
  11646. glDeleteTransformFeedbacks: TglDeleteTransformFeedbacks;
  11647. glGenTransformFeedbacks: TglGenTransformFeedbacks;
  11648. glIsTransformFeedback: TglIsTransformFeedback;
  11649. glPauseTransformFeedback: TglPauseTransformFeedback;
  11650. glResumeTransformFeedback: TglResumeTransformFeedback;
  11651. glDrawTransformFeedback: TglDrawTransformFeedback;
  11652. // GL_ARB_transform_feedback3
  11653. glDrawTransformFeedbackStream: TglDrawTransformFeedbackStream;
  11654. glBeginQueryIndexed: TglBeginQueryIndexed;
  11655. glEndQueryIndexed: TglEndQueryIndexed;
  11656. glGetQueryIndexediv: TglGetQueryIndexediv;
  11657. // GL_ARB_ES2_compatibility
  11658. glReleaseShaderCompiler: TglReleaseShaderCompiler;
  11659. glShaderBinary: TglShaderBinary;
  11660. glGetShaderPrecisionFormat: TglGetShaderPrecisionFormat;
  11661. glDepthRangef: TglDepthRangef;
  11662. glClearDepthf: TglClearDepthf;
  11663. // GL_ARB_ES3_2_compatibility
  11664. glPrimitiveBoundingBoxARB : TglPrimitiveBoundingBoxARB;
  11665. // GL_ARB_parallel_shader_compile
  11666. glMaxShaderCompilerThreadsARB : TglMaxShaderCompilerThreadsARB;
  11667. // GL_ARB_get_program_binary
  11668. glGetProgramBinary: TglGetProgramBinary;
  11669. glProgramBinary: TglProgramBinary;
  11670. glProgramParameteri: TglProgramParameteri;
  11671. // GL_ARB_separate_shader_objects
  11672. glUseProgramStages: TglUseProgramStages;
  11673. glActiveShaderProgram: TglActiveShaderProgram;
  11674. glCreateShaderProgramv: TglCreateShaderProgramv;
  11675. glBindProgramPipeline: TglBindProgramPipeline;
  11676. glDeleteProgramPipelines: TglDeleteProgramPipelines;
  11677. glGenProgramPipelines: TglGenProgramPipelines;
  11678. glIsProgramPipeline: TglIsProgramPipeline;
  11679. glGetProgramPipelineiv: TglGetProgramPipelineiv;
  11680. glProgramUniform1i: TglProgramUniform1i;
  11681. glProgramUniform1iv: TglProgramUniform1iv;
  11682. glProgramUniform1f: TglProgramUniform1f;
  11683. glProgramUniform1fv: TglProgramUniform1fv;
  11684. glProgramUniform1d: TglProgramUniform1d;
  11685. glProgramUniform1dv: TglProgramUniform1dv;
  11686. glProgramUniform1ui: TglProgramUniform1ui;
  11687. glProgramUniform1uiv: TglProgramUniform1uiv;
  11688. glProgramUniform2i: TglProgramUniform2i;
  11689. glProgramUniform2iv: TglProgramUniform2iv;
  11690. glProgramUniform2f: TglProgramUniform2f;
  11691. glProgramUniform2fv: TglProgramUniform2fv;
  11692. glProgramUniform2d: TglProgramUniform2d;
  11693. glProgramUniform2dv: TglProgramUniform2dv;
  11694. glProgramUniform2ui: TglProgramUniform2ui;
  11695. glProgramUniform2uiv: TglProgramUniform2uiv;
  11696. glProgramUniform3i: TglProgramUniform3i;
  11697. glProgramUniform3iv: TglProgramUniform3iv;
  11698. glProgramUniform3f: TglProgramUniform3f;
  11699. glProgramUniform3fv: TglProgramUniform3fv;
  11700. glProgramUniform3d: TglProgramUniform3d;
  11701. glProgramUniform3dv: TglProgramUniform3dv;
  11702. glProgramUniform3ui: TglProgramUniform3ui;
  11703. glProgramUniform3uiv: TglProgramUniform3uiv;
  11704. glProgramUniform4i: TglProgramUniform4i;
  11705. glProgramUniform4iv: TglProgramUniform4iv;
  11706. glProgramUniform4f: TglProgramUniform4f;
  11707. glProgramUniform4fv: TglProgramUniform4fv;
  11708. glProgramUniform4d: TglProgramUniform4d;
  11709. glProgramUniform4dv: TglProgramUniform4dv;
  11710. glProgramUniform4ui: TglProgramUniform4ui;
  11711. glProgramUniform4uiv: TglProgramUniform4uiv;
  11712. glProgramUniformMatrix2fv: TglProgramUniformMatrix2fv;
  11713. glProgramUniformMatrix3fv: TglProgramUniformMatrix3fv;
  11714. glProgramUniformMatrix4fv: TglProgramUniformMatrix4fv;
  11715. glProgramUniformMatrix2dv: TglProgramUniformMatrix2dv;
  11716. glProgramUniformMatrix3dv: TglProgramUniformMatrix3dv;
  11717. glProgramUniformMatrix4dv: TglProgramUniformMatrix4dv;
  11718. glProgramUniformMatrix2x3fv: TglProgramUniformMatrix2x3fv;
  11719. glProgramUniformMatrix3x2fv: TglProgramUniformMatrix3x2fv;
  11720. glProgramUniformMatrix2x4fv: TglProgramUniformMatrix2x4fv;
  11721. glProgramUniformMatrix4x2fv: TglProgramUniformMatrix4x2fv;
  11722. glProgramUniformMatrix3x4fv: TglProgramUniformMatrix3x4fv;
  11723. glProgramUniformMatrix4x3fv: TglProgramUniformMatrix4x3fv;
  11724. glProgramUniformMatrix2x3dv: TglProgramUniformMatrix2x3dv;
  11725. glProgramUniformMatrix3x2dv: TglProgramUniformMatrix3x2dv;
  11726. glProgramUniformMatrix2x4dv: TglProgramUniformMatrix2x4dv;
  11727. glProgramUniformMatrix4x2dv: TglProgramUniformMatrix4x2dv;
  11728. glProgramUniformMatrix3x4dv: TglProgramUniformMatrix3x4dv;
  11729. glProgramUniformMatrix4x3dv: TglProgramUniformMatrix4x3dv;
  11730. glValidateProgramPipeline: TglValidateProgramPipeline;
  11731. glGetProgramPipelineInfoLog: TglGetProgramPipelineInfoLog;
  11732. // GL_ARB_vertex_attrib_64bit
  11733. glVertexAttribL1d: TglVertexAttribL1d;
  11734. glVertexAttribL2d: TglVertexAttribL2d;
  11735. glVertexAttribL3d: TglVertexAttribL3d;
  11736. glVertexAttribL4d: TglVertexAttribL4d;
  11737. glVertexAttribL1dv: TglVertexAttribL1dv;
  11738. glVertexAttribL2dv: TglVertexAttribL2dv;
  11739. glVertexAttribL3dv: TglVertexAttribL3dv;
  11740. glVertexAttribL4dv: TglVertexAttribL4dv;
  11741. glVertexAttribLPointer: TglVertexAttribLPointer;
  11742. glGetVertexAttribLdv: TglGetVertexAttribLdv;
  11743. // GL_ARB_viewport_array
  11744. glViewportArrayv: TglViewportArrayv;
  11745. glViewportIndexedf: TglViewportIndexedf;
  11746. glViewportIndexedfv: TglViewportIndexedfv;
  11747. glScissorArrayv: TglScissorArrayv;
  11748. glScissorIndexed: TglScissorIndexed;
  11749. glScissorIndexedv: TglScissorIndexedv;
  11750. glDepthRangeArrayv: TglDepthRangeArrayv;
  11751. glDepthRangeIndexed: TglDepthRangeIndexed;
  11752. glGetFloati_v: TglGetFloati_v;
  11753. glGetDoublei_v: TglGetDoublei_v;
  11754. // GL 4.2
  11755. // GL_ARB_base_instance
  11756. glDrawArraysInstancedBaseInstance : TglDrawArraysInstancedBaseInstance;
  11757. glDrawElementsInstancedBaseInstance : TglDrawElementsInstancedBaseInstance;
  11758. glDrawElementsInstancedBaseVertexBaseInstance : TglDrawElementsInstancedBaseVertexBaseInstance;
  11759. // GL_ARB_transform_feedback_instanced
  11760. glDrawTransformFeedbackInstanced : TglDrawTransformFeedbackInstanced;
  11761. glDrawTransformFeedbackStreamInstanced : TglDrawTransformFeedbackStreamInstanced;
  11762. // GL_ARB_internalformat_query
  11763. glGetInternalformativ : TglGetInternalformativ;
  11764. // GL_ARB_shader_atomic_counters
  11765. glGetActiveAtomicCounterBufferiv : TglGetActiveAtomicCounterBufferiv;
  11766. /// GL_ARB_shader_image_load_store
  11767. glBindImageTexture : TglBindImageTexture;
  11768. glMemoryBarrier : TglMemoryBarrier;
  11769. // GL_ARB_texture_storage
  11770. glTexStorage1D : TglTexStorage1D;
  11771. glTexStorage2D : TglTexStorage2D;
  11772. glTexStorage3D : TglTexStorage3D;
  11773. glTextureStorage1DEXT : TglTextureStorage1DEXT;
  11774. glTextureStorage2DEXT : TglTextureStorage2DEXT;
  11775. glTextureStorage3DEXT : TglTextureStorage3DEXT;
  11776. // GL 4.3
  11777. // GL_KHR_debug
  11778. glDebugMessageControl : TglDebugMessageControl;
  11779. glDebugMessageInsert : TglDebugMessageInsert;
  11780. glDebugMessageCallback : TglDebugMessageCallback;
  11781. glGetDebugMessageLog : TglGetDebugMessageLog;
  11782. glPushDebugGroup : TglPushDebugGroup;
  11783. glPopDebugGroup : TglPopDebugGroup;
  11784. glObjectLabel : TglObjectLabel;
  11785. glGetObjectLabel : TglGetObjectLabel;
  11786. glObjectPtrLabel : TglObjectPtrLabel;
  11787. glGetObjectPtrLabel : TglGetObjectPtrLabel;
  11788. // GL_ARB_clear_buffer_object
  11789. glClearBufferData : TglClearBufferData;
  11790. glClearBufferSubData : TglClearBufferSubData;
  11791. glClearNamedBufferDataEXT : TglClearNamedBufferDataEXT;
  11792. glClearNamedBufferSubDataEXT : TglClearNamedBufferSubDataEXT;
  11793. // GL_ARB_compute_shader
  11794. glDispatchCompute : TglDispatchCompute;
  11795. glDispatchComputeIndirect : TglDispatchComputeIndirect;
  11796. // GL_ARB_copy_image
  11797. glCopyImageSubData : TglCopyImageSubData;
  11798. // GL_ARB_framebuffer_no_attachments
  11799. glFramebufferParameteri : TglFramebufferParameteri;
  11800. glGetFramebufferParameteriv : TglGetFramebufferParameteriv;
  11801. glNamedFramebufferParameteriEXT : TglNamedFramebufferParameteriEXT;
  11802. glGetNamedFramebufferParameterivEXT : TglGetNamedFramebufferParameterivEXT;
  11803. // GL_ARB_internalformat_query2
  11804. glGetInternalformati64v : TglGetInternalformati64v;
  11805. // GL_ARB_invalidate_subdata
  11806. glInvalidateTexSubImage : TglInvalidateTexSubImage;
  11807. glInvalidateTexImage : TglInvalidateTexImage;
  11808. glInvalidateBufferSubData : TglInvalidateBufferSubData;
  11809. glInvalidateBufferData : TglInvalidateBufferData;
  11810. glInvalidateFramebuffer : TglInvalidateFramebuffer;
  11811. glInvalidateSubFramebuffer : TglInvalidateSubFramebuffer;
  11812. // GL_ARB_multi_draw_indirect
  11813. glMultiDrawArraysIndirect : TglMultiDrawArraysIndirect;
  11814. glMultiDrawElementsIndirect : TglMultiDrawElementsIndirect;
  11815. // GL_ARB_program_interface_query
  11816. glGetProgramInterfaceiv : TglGetProgramInterfaceiv;
  11817. glGetProgramResourceIndex : TglGetProgramResourceIndex;
  11818. glGetProgramResourceName : TglGetProgramResourceName;
  11819. glGetProgramResourceiv : TglGetProgramResourceiv;
  11820. glGetProgramResourceLocation : TglGetProgramResourceLocation;
  11821. glGetProgramResourceLocationIndex : TglGetProgramResourceLocationIndex;
  11822. // GL_ARB_shader_storage_buffer_object
  11823. glShaderStorageBlockBinding : TglShaderStorageBlockBinding;
  11824. // GL_ARB_texture_buffer_range
  11825. glTexBufferRange : TglTexBufferRange;
  11826. glTextureBufferRangeEXT : TglTextureBufferRangeEXT;
  11827. // GL_ARB_texture_storage_multisample
  11828. glTexStorage2DMultisample : TglTexStorage2DMultisample;
  11829. glTexStorage3DMultisample : TglTexStorage3DMultisample;
  11830. glTextureStorage2DMultisampleEXT : TglTextureStorage2DMultisampleEXT;
  11831. glTextureStorage3DMultisampleEXT : TglTextureStorage3DMultisampleEXT;
  11832. // GL_ARB_texture_view
  11833. glTextureView : TglTextureView;
  11834. // GL_ARB_vertex_attrib_binding
  11835. glBindVertexBuffer : TglBindVertexBuffer;
  11836. glVertexAttribFormat : TglVertexAttribFormat;
  11837. glVertexAttribIFormat : TglVertexAttribIFormat;
  11838. glVertexAttribLFormat : TglVertexAttribLFormat;
  11839. glVertexAttribBinding : TglVertexAttribBinding;
  11840. glVertexBindingDivisor : TglVertexBindingDivisor;
  11841. glVertexArrayBindVertexBufferEXT : TglVertexArrayBindVertexBufferEXT;
  11842. glVertexArrayVertexAttribFormatEXT : TglVertexArrayVertexAttribFormatEXT;
  11843. glVertexArrayVertexAttribIFormatEXT : TglVertexArrayVertexAttribIFormatEXT;
  11844. glVertexArrayVertexAttribLFormatEXT : TglVertexArrayVertexAttribLFormatEXT;
  11845. glVertexArrayVertexAttribBindingEXT : TglVertexArrayVertexAttribBindingEXT;
  11846. glVertexArrayVertexBindingDivisorEXT : TglVertexArrayVertexBindingDivisorEXT;
  11847. // END GL 4.3
  11848. // GL 4.4
  11849. glBufferStorage : TglBufferStorage;
  11850. glClearTexImage : TglClearTexImage;
  11851. glClearTexSubImage : TglClearTexSubImage;
  11852. glBindBuffersBase : TglBindBuffersBase;
  11853. glBindBuffersRange : TglBindBuffersRange;
  11854. glBindTextures : TglBindTextures;
  11855. glBindSamplers : TglBindSamplers;
  11856. glBindImageTextures : TglBindImageTextures;
  11857. glBindVertexBuffers : TglBindVertexBuffers;
  11858. glTexPageCommitmentARB : TglTexPageCommitmentARB;
  11859. // GL 4.5
  11860. glClipControl : TglClipControl;
  11861. glCreateTransformFeedbacks : TglCreateTransformFeedbacks;
  11862. glTransformFeedbackBufferBase : TglTransformFeedbackBufferBase;
  11863. glTransformFeedbackBufferRange : TglTransformFeedbackBufferRange;
  11864. glGetTransformFeedbackiv : TglGetTransformFeedbackiv;
  11865. glGetTransformFeedbacki_v : TglGetTransformFeedbacki_v;
  11866. glGetTransformFeedbacki64_v : TglGetTransformFeedbacki64_v;
  11867. glCreateBuffers : TglCreateBuffers;
  11868. glNamedBufferStorage : TglNamedBufferStorage;
  11869. glNamedBufferData : TglNamedBufferData;
  11870. glNamedBufferSubData : TglNamedBufferSubData;
  11871. glCopyNamedBufferSubData : TglCopyNamedBufferSubData;
  11872. glClearNamedBufferData : TglClearNamedBufferData;
  11873. glClearNamedBufferSubData : TglClearNamedBufferSubData;
  11874. glMapNamedBuffer : TglMapNamedBuffer;
  11875. glMapNamedBufferRange : TglMapNamedBufferRange;
  11876. glUnmapNamedBuffer : TglUnmapNamedBuffer;
  11877. glFlushMappedNamedBufferRange : TglFlushMappedNamedBufferRange;
  11878. glGetNamedBufferParameteriv : TglGetNamedBufferParameteriv;
  11879. glGetNamedBufferParameteri64v : TglGetNamedBufferParameteri64v;
  11880. glGetNamedBufferPointerv : TglGetNamedBufferPointerv;
  11881. glGetNamedBufferSubData : TglGetNamedBufferSubData;
  11882. glCreateFramebuffers : TglCreateFramebuffers;
  11883. glNamedFramebufferRenderbuffer : TglNamedFramebufferRenderbuffer;
  11884. glNamedFramebufferParameteri : TglNamedFramebufferParameteri;
  11885. glNamedFramebufferTexture : TglNamedFramebufferTexture;
  11886. glNamedFramebufferTextureLayer : TglNamedFramebufferTextureLayer;
  11887. glNamedFramebufferDrawBuffer : TglNamedFramebufferDrawBuffer;
  11888. glNamedFramebufferDrawBuffers : TglNamedFramebufferDrawBuffers;
  11889. glNamedFramebufferReadBuffer : TglNamedFramebufferReadBuffer;
  11890. glInvalidateNamedFramebufferData : TglInvalidateNamedFramebufferData;
  11891. glInvalidateNamedFramebufferSubData : TglInvalidateNamedFramebufferSubData;
  11892. glClearNamedFramebufferiv : TglClearNamedFramebufferiv;
  11893. glClearNamedFramebufferuiv : TglClearNamedFramebufferuiv;
  11894. glClearNamedFramebufferfv : TglClearNamedFramebufferfv;
  11895. glClearNamedFramebufferfi : TglClearNamedFramebufferfi;
  11896. glBlitNamedFramebuffer : TglBlitNamedFramebuffer;
  11897. glCheckNamedFramebufferStatus : TglCheckNamedFramebufferStatus;
  11898. glGetNamedFramebufferParameteriv : TglGetNamedFramebufferParameteriv;
  11899. glGetNamedFramebufferAttachmentParameteriv : TglGetNamedFramebufferAttachmentParameteriv;
  11900. glCreateRenderbuffers : TglCreateRenderbuffers;
  11901. glNamedRenderbufferStorage : TglNamedRenderbufferStorage;
  11902. glNamedRenderbufferStorageMultisample : TglNamedRenderbufferStorageMultisample;
  11903. glGetNamedRenderbufferParameteriv : TglGetNamedRenderbufferParameteriv;
  11904. glCreateTextures : TglCreateTextures;
  11905. glTextureBuffer : TglTextureBuffer;
  11906. glTextureBufferRange : TglTextureBufferRange;
  11907. glTextureStorage1D : TglTextureStorage1D;
  11908. glTextureStorage2D : TglTextureStorage2D;
  11909. glTextureStorage3D : TglTextureStorage3D;
  11910. glTextureStorage2DMultisample : TglTextureStorage2DMultisample;
  11911. glTextureStorage3DMultisample : TglTextureStorage3DMultisample;
  11912. glTextureSubImage1D : TglTextureSubImage1D;
  11913. glTextureSubImage2D : TglTextureSubImage2D;
  11914. glTextureSubImage3D : TglTextureSubImage3D;
  11915. glCompressedTextureSubImage1D : TglCompressedTextureSubImage1D;
  11916. glCompressedTextureSubImage2D : TglCompressedTextureSubImage2D;
  11917. glCompressedTextureSubImage3D : TglCompressedTextureSubImage3D;
  11918. glCopyTextureSubImage1D : TglCopyTextureSubImage1D;
  11919. glCopyTextureSubImage2D : TglCopyTextureSubImage2D;
  11920. glCopyTextureSubImage3D : TglCopyTextureSubImage3D;
  11921. glTextureParameterf : TglTextureParameterf;
  11922. glTextureParameterfv : TglTextureParameterfv;
  11923. glTextureParameteri : TglTextureParameteri;
  11924. glTextureParameterIiv : TglTextureParameterIiv;
  11925. glTextureParameterIuiv : TglTextureParameterIuiv;
  11926. glTextureParameteriv : TglTextureParameteriv;
  11927. glGenerateTextureMipmap : TglGenerateTextureMipmap;
  11928. glBindTextureUnit : TglBindTextureUnit;
  11929. glGetTextureImage : TglGetTextureImage;
  11930. glGetCompressedTextureImage : TglGetCompressedTextureImage;
  11931. glGetTextureLevelParameterfv : TglGetTextureLevelParameterfv;
  11932. glGetTextureLevelParameteriv : TglGetTextureLevelParameteriv;
  11933. glGetTextureParameterfv : TglGetTextureParameterfv;
  11934. glGetTextureParameterIiv : TglGetTextureParameterIiv;
  11935. glGetTextureParameterIuiv : TglGetTextureParameterIuiv;
  11936. glGetTextureParameteriv : TglGetTextureParameteriv;
  11937. glCreateVertexArrays : TglCreateVertexArrays;
  11938. glDisableVertexArrayAttrib : TglDisableVertexArrayAttrib;
  11939. glEnableVertexArrayAttrib : TglEnableVertexArrayAttrib;
  11940. glVertexArrayElementBuffer : TglVertexArrayElementBuffer;
  11941. glVertexArrayVertexBuffer : TglVertexArrayVertexBuffer;
  11942. glVertexArrayVertexBuffers : TglVertexArrayVertexBuffers;
  11943. glVertexArrayAttribBinding : TglVertexArrayAttribBinding;
  11944. glVertexArrayAttribFormat : TglVertexArrayAttribFormat;
  11945. glVertexArrayAttribIFormat : TglVertexArrayAttribIFormat;
  11946. glVertexArrayAttribLFormat : TglVertexArrayAttribLFormat;
  11947. glVertexArrayBindingDivisor : TglVertexArrayBindingDivisor;
  11948. glGetVertexArrayiv : TglGetVertexArrayiv;
  11949. glGetVertexArrayIndexediv : TglGetVertexArrayIndexediv;
  11950. glGetVertexArrayIndexed64iv : TglGetVertexArrayIndexed64iv;
  11951. glCreateSamplers : TglCreateSamplers;
  11952. glCreateProgramPipelines : TglCreateProgramPipelines;
  11953. glCreateQueries : TglCreateQueries;
  11954. glMemoryBarrierByRegion : TglMemoryBarrierByRegion;
  11955. glGetTextureSubImage : TglGetTextureSubImage;
  11956. glGetCompressedTextureSubImage : TglGetCompressedTextureSubImage;
  11957. glGetGraphicsResetStatus : TglGetGraphicsResetStatus;
  11958. glGetnCompressedTexImage : TglGetnCompressedTexImage;
  11959. glGetnTexImage : TglGetnTexImage;
  11960. glGetnUniformdv : TglGetnUniformdv;
  11961. glGetnUniformfv : TglGetnUniformfv;
  11962. glGetnUniformiv : TglGetnUniformiv;
  11963. glGetnUniformuiv : TglGetnUniformuiv;
  11964. glReadnPixels : TglReadnPixels;
  11965. glGetnMapdv : TglGetnMapdv;
  11966. glGetnMapfv : TglGetnMapfv;
  11967. glGetnMapiv : TglGetnMapiv;
  11968. glGetnPixelMapfv : TglGetnPixelMapfv;
  11969. glGetnPixelMapuiv : TglGetnPixelMapuiv;
  11970. glGetnPixelMapusv : TglGetnPixelMapusv;
  11971. glGetnPolygonStipple : TglGetnPolygonStipple;
  11972. glGetnColorTable : TglGetnColorTable;
  11973. glGetnConvolutionFilter : TglGetnConvolutionFilter;
  11974. glGetnSeparableFilter : TglGetnSeparableFilter;
  11975. glGetnHistogram : TglGetnHistogram;
  11976. glGetnMinmax : TglGetnMinmax;
  11977. glTextureBarrier : TglTextureBarrier;
  11978. // GL_ARB_sparse_buffer
  11979. glBufferPageCommitmentARB : TglBufferPageCommitmentARB;
  11980. glNamedBufferPageCommitmentEXT : TglNamedBufferPageCommitmentEXT;
  11981. glNamedBufferPageCommitmentARB : TglNamedBufferPageCommitmentARB;
  11982. // GL_KHR_blend_equation_advanced
  11983. glBlendBarrierKHR : TglBlendBarrierKHR;
  11984. // GL_ARB_cl_event
  11985. glCreateSyncFromCLeventARB: TglCreateSyncFromCLeventARB;
  11986. // GL_ARB_debug_output
  11987. glDebugMessageControlARB: TglDebugMessageControlARB;
  11988. glDebugMessageInsertARB: TglDebugMessageInsertARB;
  11989. glDebugMessageCallbackARB: TglDebugMessageCallbackARB;
  11990. glGetDebugMessageLogARB: TglGetDebugMessageLogARB;
  11991. // GL_ARB_compute_variable_group_size
  11992. glDispatchComputeGroupSizeARB : TglDispatchComputeGroupSizeARB;
  11993. // GL_ARB_robustness
  11994. glGetGraphicsResetStatusARB: TglGetGraphicsResetStatusARB;
  11995. glGetnMapdvARB: TglGetnMapdvARB;
  11996. glGetnMapfvARB: TglGetnMapfvARB;
  11997. glGetnMapivARB: TglGetnMapivARB;
  11998. glGetnPixelMapfvARB: TglGetnPixelMapfvARB;
  11999. glGetnPixelMapuivARB: TglGetnPixelMapuivARB;
  12000. glGetnPixelMapusvARB: TglGetnPixelMapusvARB;
  12001. glGetnPolygonStippleARB: TglGetnPolygonStippleARB;
  12002. glGetnColorTableARB: TglGetnColorTableARB;
  12003. glGetnConvolutionFilterARB: TglGetnConvolutionFilterARB;
  12004. glGetnSeparableFilterARB: TglGetnSeparableFilterARB;
  12005. glGetnHistogramARB: TglGetnHistogramARB;
  12006. glGetnMinmaxARB: TglGetnMinmaxARB;
  12007. glGetnTexImageARB: TglGetnTexImageARB;
  12008. glReadnPixelsARB: TglReadnPixelsARB;
  12009. glGetnCompressedTexImageARB: TglGetnCompressedTexImageARB;
  12010. glGetnUniformfvARB: TglGetnUniformfvARB;
  12011. glGetnUniformivARB: TglGetnUniformivARB;
  12012. glGetnUniformuivARB: TglGetnUniformuivARB;
  12013. glGetnUniformdvARB: TglGetnUniformdvARB;
  12014. // GL_ATI_draw_buffers
  12015. glDrawBuffersATI: TglDrawBuffersATI;
  12016. // GL_ATI_element_array
  12017. glElementPointerATI: TglElementPointerATI;
  12018. glDrawElementArrayATI: TglDrawElementArrayATI;
  12019. glDrawRangeElementArrayATI: TglDrawRangeElementArrayATI;
  12020. // GL_ATI_envmap_bumpmap
  12021. glTexBumpParameterivATI: TglTexBumpParameterivATI;
  12022. glTexBumpParameterfvATI: TglTexBumpParameterfvATI;
  12023. glGetTexBumpParameterivATI: TglGetTexBumpParameterivATI;
  12024. glGetTexBumpParameterfvATI: TglGetTexBumpParameterfvATI;
  12025. // GL_ATI_fragment_shader
  12026. glGenFragmentShadersATI: TglGenFragmentShadersATI;
  12027. glBindFragmentShaderATI: TglBindFragmentShaderATI;
  12028. glDeleteFragmentShaderATI: TglDeleteFragmentShaderATI;
  12029. glBeginFragmentShaderATI: TglBeginFragmentShaderATI;
  12030. glEndFragmentShaderATI: TglEndFragmentShaderATI;
  12031. glPassTexCoordATI: TglPassTexCoordATI;
  12032. glSampleMapATI: TglSampleMapATI;
  12033. glColorFragmentOp1ATI: TglColorFragmentOp1ATI;
  12034. glColorFragmentOp2ATI: TglColorFragmentOp2ATI;
  12035. glColorFragmentOp3ATI: TglColorFragmentOp3ATI;
  12036. glAlphaFragmentOp1ATI: TglAlphaFragmentOp1ATI;
  12037. glAlphaFragmentOp2ATI: TglAlphaFragmentOp2ATI;
  12038. glAlphaFragmentOp3ATI: TglAlphaFragmentOp3ATI;
  12039. glSetFragmentShaderConstantATI: TglSetFragmentShaderConstantATI;
  12040. // GL_ATI_map_object_buffer
  12041. glMapObjectBufferATI: TglMapObjectBufferATI;
  12042. glUnmapObjectBufferATI: TglUnmapObjectBufferATI;
  12043. // GL_ATI_pn_triangles
  12044. glPNTrianglesiATI: TglPNTrianglesiATI;
  12045. glPNTrianglesfATI: TglPNTrianglesfATI;
  12046. // GL_ATI_separate_stencil
  12047. glStencilOpSeparateATI: TglStencilOpSeparateATI;
  12048. glStencilFuncSeparateATI: TglStencilFuncSeparateATI;
  12049. // GL_ATI_vertex_array_object
  12050. glNewObjectBufferATI: TglNewObjectBufferATI;
  12051. glIsObjectBufferATI: TglIsObjectBufferATI;
  12052. glUpdateObjectBufferATI: TglUpdateObjectBufferATI;
  12053. glGetObjectBufferfvATI: TglGetObjectBufferfvATI;
  12054. glGetObjectBufferivATI: TglGetObjectBufferivATI;
  12055. glFreeObjectBufferATI: TglFreeObjectBufferATI;
  12056. glArrayObjectATI: TglArrayObjectATI;
  12057. glGetArrayObjectfvATI: TglGetArrayObjectfvATI;
  12058. glGetArrayObjectivATI: TglGetArrayObjectivATI;
  12059. glVariantArrayObjectATI: TglVariantArrayObjectATI;
  12060. glGetVariantArrayObjectfvATI: TglGetVariantArrayObjectfvATI;
  12061. glGetVariantArrayObjectivATI: TglGetVariantArrayObjectivATI;
  12062. glVertexAttribArrayObjectATI: TglVertexAttribArrayObjectATI;
  12063. glGetVertexAttribArrayObjectfvATI: TglGetVertexAttribArrayObjectfvATI;
  12064. glGetVertexAttribArrayObjectivATI: TglGetVertexAttribArrayObjectivATI;
  12065. // GL_ATI_vertex_streams
  12066. glVertexStream1sATI: TglVertexStream1sATI;
  12067. glVertexStream1svATI: TglVertexStream1svATI;
  12068. glVertexStream1iATI: TglVertexStream1iATI;
  12069. glVertexStream1ivATI: TglVertexStream1ivATI;
  12070. glVertexStream1fATI: TglVertexStream1fATI;
  12071. glVertexStream1fvATI: TglVertexStream1fvATI;
  12072. glVertexStream1dATI: TglVertexStream1dATI;
  12073. glVertexStream1dvATI: TglVertexStream1dvATI;
  12074. glVertexStream2sATI: TglVertexStream2sATI;
  12075. glVertexStream2svATI: TglVertexStream2svATI;
  12076. glVertexStream2iATI: TglVertexStream2iATI;
  12077. glVertexStream2ivATI: TglVertexStream2ivATI;
  12078. glVertexStream2fATI: TglVertexStream2fATI;
  12079. glVertexStream2fvATI: TglVertexStream2fvATI;
  12080. glVertexStream2dATI: TglVertexStream2dATI;
  12081. glVertexStream2dvATI: TglVertexStream2dvATI;
  12082. glVertexStream3sATI: TglVertexStream3sATI;
  12083. glVertexStream3svATI: TglVertexStream3svATI;
  12084. glVertexStream3iATI: TglVertexStream3iATI;
  12085. glVertexStream3ivATI: TglVertexStream3ivATI;
  12086. glVertexStream3fATI: TglVertexStream3fATI;
  12087. glVertexStream3fvATI: TglVertexStream3fvATI;
  12088. glVertexStream3dATI: TglVertexStream3dATI;
  12089. glVertexStream3dvATI: TglVertexStream3dvATI;
  12090. glVertexStream4sATI: TglVertexStream4sATI;
  12091. glVertexStream4svATI: TglVertexStream4svATI;
  12092. glVertexStream4iATI: TglVertexStream4iATI;
  12093. glVertexStream4ivATI: TglVertexStream4ivATI;
  12094. glVertexStream4fATI: TglVertexStream4fATI;
  12095. glVertexStream4fvATI: TglVertexStream4fvATI;
  12096. glVertexStream4dATI: TglVertexStream4dATI;
  12097. glVertexStream4dvATI: TglVertexStream4dvATI;
  12098. glNormalStream3bATI: TglNormalStream3bATI;
  12099. glNormalStream3bvATI: TglNormalStream3bvATI;
  12100. glNormalStream3sATI: TglNormalStream3sATI;
  12101. glNormalStream3svATI: TglNormalStream3svATI;
  12102. glNormalStream3iATI: TglNormalStream3iATI;
  12103. glNormalStream3ivATI: TglNormalStream3ivATI;
  12104. glNormalStream3fATI: TglNormalStream3fATI;
  12105. glNormalStream3fvATI: TglNormalStream3fvATI;
  12106. glNormalStream3dATI: TglNormalStream3dATI;
  12107. glNormalStream3dvATI: TglNormalStream3dvATI;
  12108. glClientActiveVertexStreamATI: TglClientActiveVertexStreamATI;
  12109. glVertexBlendEnviATI: TglVertexBlendEnviATI;
  12110. glVertexBlendEnvfATI: TglVertexBlendEnvfATI;
  12111. // GL_AMD_performance_monitor
  12112. glGetPerfMonitorGroupsAMD: TglGetPerfMonitorGroupsAMD;
  12113. glGetPerfMonitorCountersAMD: TglGetPerfMonitorCountersAMD;
  12114. glGetPerfMonitorGroupStringAMD: TglGetPerfMonitorGroupStringAMD;
  12115. glGetPerfMonitorCounterStringAMD: TglGetPerfMonitorCounterStringAMD;
  12116. glGetPerfMonitorCounterInfoAMD: TglGetPerfMonitorCounterInfoAMD;
  12117. glGenPerfMonitorsAMD: TglGenPerfMonitorsAMD;
  12118. glDeletePerfMonitorsAMD: TglDeletePerfMonitorsAMD;
  12119. glSelectPerfMonitorCountersAMD: TglSelectPerfMonitorCountersAMD;
  12120. glBeginPerfMonitorAMD: TglBeginPerfMonitorAMD;
  12121. glEndPerfMonitorAMD: TglEndPerfMonitorAMD;
  12122. glGetPerfMonitorCounterDataAMD: TglGetPerfMonitorCounterDataAMD;
  12123. // GL_AMD_vertex_shader_tesselator
  12124. glTessellationFactorAMD: TglTessellationFactorAMD;
  12125. glTessellationModeAMD: TglTessellationModeAMD;
  12126. // GL_AMD_draw_buffers_blend
  12127. glBlendFuncIndexedAMD: TglBlendFuncIndexedAMD;
  12128. glBlendFuncSeparateIndexedAMD: TglBlendFuncSeparateIndexedAMD;
  12129. glBlendEquationIndexedAMD: TglBlendEquationIndexedAMD;
  12130. glBlendEquationSeparateIndexedAMD: TglBlendEquationSeparateIndexedAMD;
  12131. // GL_AMD_name_gen_delete
  12132. glGenNamesAMD: TglGenNamesAMD;
  12133. glDeleteNamesAMD: TglDeleteNamesAMD;
  12134. glIsNameAMD: TglIsNameAMD;
  12135. // GL_AMD_debug_output
  12136. glDebugMessageEnableAMD: TglDebugMessageEnableAMD;
  12137. glDebugMessageInsertAMD: TglDebugMessageInsertAMD;
  12138. glDebugMessageCallbackAMD: TglDebugMessageCallbackAMD;
  12139. glGetDebugMessageLogAMD: TglGetDebugMessageLogAMD;
  12140. // GL_EXT_blend_color
  12141. glBlendColorEXT: TglBlendColorEXT;
  12142. // GL_EXT_blend_func_separate
  12143. glBlendFuncSeparateEXT: TglBlendFuncSeparateEXT;
  12144. // GL_EXT_blend_minmax
  12145. glBlendEquationEXT: TglBlendEquationEXT;
  12146. // GL_EXT_color_subtable
  12147. glColorSubTableEXT: TglColorSubTableEXT;
  12148. glCopyColorSubTableEXT: TglCopyColorSubTableEXT;
  12149. // GL_EXT_compiled_vertex_array
  12150. glLockArraysEXT: TglLockArraysEXT;
  12151. glUnlockArraysEXT: TglUnlockArraysEXT;
  12152. // GL_EXT_convolution
  12153. glConvolutionFilter1DEXT: TglConvolutionFilter1DEXT;
  12154. glConvolutionFilter2DEXT: TglConvolutionFilter2DEXT;
  12155. glConvolutionParameterfEXT: TglConvolutionParameterfEXT;
  12156. glConvolutionParameterfvEXT: TglConvolutionParameterfvEXT;
  12157. glConvolutionParameteriEXT: TglConvolutionParameteriEXT;
  12158. glConvolutionParameterivEXT: TglConvolutionParameterivEXT;
  12159. glCopyConvolutionFilter1DEXT: TglCopyConvolutionFilter1DEXT;
  12160. glCopyConvolutionFilter2DEXT: TglCopyConvolutionFilter2DEXT;
  12161. glGetConvolutionFilterEXT: TglGetConvolutionFilterEXT;
  12162. glGetConvolutionParameterfvEXT: TglGetConvolutionParameterfvEXT;
  12163. glGetConvolutionParameterivEXT: TglGetConvolutionParameterivEXT;
  12164. glGetSeparableFilterEXT: TglGetSeparableFilterEXT;
  12165. glSeparableFilter2DEXT: TglSeparableFilter2DEXT;
  12166. // GL_EXT_coordinate_frame
  12167. glTangent3bEXT: TglTangent3bEXT;
  12168. glTangent3bvEXT: TglTangent3bvEXT;
  12169. glTangent3dEXT: TglTangent3dEXT;
  12170. glTangent3dvEXT: TglTangent3dvEXT;
  12171. glTangent3fEXT: TglTangent3fEXT;
  12172. glTangent3fvEXT: TglTangent3fvEXT;
  12173. glTangent3iEXT: TglTangent3iEXT;
  12174. glTangent3ivEXT: TglTangent3ivEXT;
  12175. glTangent3sEXT: TglTangent3sEXT;
  12176. glTangent3svEXT: TglTangent3svEXT;
  12177. glBinormal3bEXT: TglBinormal3bEXT;
  12178. glBinormal3bvEXT: TglBinormal3bvEXT;
  12179. glBinormal3dEXT: TglBinormal3dEXT;
  12180. glBinormal3dvEXT: TglBinormal3dvEXT;
  12181. glBinormal3fEXT: TglBinormal3fEXT;
  12182. glBinormal3fvEXT: TglBinormal3fvEXT;
  12183. glBinormal3iEXT: TglBinormal3iEXT;
  12184. glBinormal3ivEXT: TglBinormal3ivEXT;
  12185. glBinormal3sEXT: TglBinormal3sEXT;
  12186. glBinormal3svEXT: TglBinormal3svEXT;
  12187. glTangentPointerEXT: TglTangentPointerEXT;
  12188. glBinormalPointerEXT: TglBinormalPointerEXT;
  12189. // GL_EXT_copy_texture
  12190. glCopyTexImage1DEXT: TglCopyTexImage1DEXT;
  12191. glCopyTexImage2DEXT: TglCopyTexImage2DEXT;
  12192. glCopyTexSubImage1DEXT: TglCopyTexSubImage1DEXT;
  12193. glCopyTexSubImage2DEXT: TglCopyTexSubImage2DEXT;
  12194. glCopyTexSubImage3DEXT: TglCopyTexSubImage3DEXT;
  12195. // GL_EXT_cull_vertex
  12196. glCullParameterdvEXT: TglCullParameterdvEXT;
  12197. glCullParameterfvEXT: TglCullParameterfvEXT;
  12198. // GL_EXT_draw_range_elements
  12199. glDrawRangeElementsEXT: TglDrawRangeElementsEXT;
  12200. // GL_EXT_fog_coord
  12201. glFogCoordfEXT: TglFogCoordfEXT;
  12202. glFogCoordfvEXT: TglFogCoordfvEXT;
  12203. glFogCoorddEXT: TglFogCoorddEXT;
  12204. glFogCoorddvEXT: TglFogCoorddvEXT;
  12205. glFogCoordPointerEXT: TglFogCoordPointerEXT;
  12206. // GL_EXT_framebuffer_object
  12207. glIsRenderbufferEXT: TglIsRenderbufferEXT;
  12208. glBindRenderbufferEXT: TglBindRenderbufferEXT;
  12209. glDeleteRenderbuffersEXT: TglDeleteRenderbuffersEXT;
  12210. glGenRenderbuffersEXT: TglGenRenderbuffersEXT;
  12211. glRenderbufferStorageEXT: TglRenderbufferStorageEXT;
  12212. glGetRenderbufferParameterivEXT: TglGetRenderbufferParameterivEXT;
  12213. glIsFramebufferEXT: TglIsFramebufferEXT;
  12214. glBindFramebufferEXT: TglBindFramebufferEXT;
  12215. glDeleteFramebuffersEXT: TglDeleteFramebuffersEXT;
  12216. glGenFramebuffersEXT: TglGenFramebuffersEXT;
  12217. glCheckFramebufferStatusEXT: TglCheckFramebufferStatusEXT;
  12218. glFramebufferTexture1DEXT: TglFramebufferTexture1DEXT;
  12219. glFramebufferTexture2DEXT: TglFramebufferTexture2DEXT;
  12220. glFramebufferTexture3DEXT: TglFramebufferTexture3DEXT;
  12221. glFramebufferRenderbufferEXT: TglFramebufferRenderbufferEXT;
  12222. glGetFramebufferAttachmentParameterivEXT: TglGetFramebufferAttachmentParameterivEXT;
  12223. glGenerateMipmapEXT: TglGenerateMipmapEXT;
  12224. // GL_EXT_histogram
  12225. glGetHistogramEXT: TglGetHistogramEXT;
  12226. glGetHistogramParameterfvEXT: TglGetHistogramParameterfvEXT;
  12227. glGetHistogramParameterivEXT: TglGetHistogramParameterivEXT;
  12228. glGetMinmaxEXT: TglGetMinmaxEXT;
  12229. glGetMinmaxParameterfvEXT: TglGetMinmaxParameterfvEXT;
  12230. glGetMinmaxParameterivEXT: TglGetMinmaxParameterivEXT;
  12231. glHistogramEXT: TglHistogramEXT;
  12232. glMinmaxEXT: TglMinmaxEXT;
  12233. glResetHistogramEXT: TglResetHistogramEXT;
  12234. glResetMinmaxEXT: TglResetMinmaxEXT;
  12235. // GL_EXT_index_func
  12236. glIndexFuncEXT: TglIndexFuncEXT;
  12237. // GL_EXT_index_material
  12238. glIndexMaterialEXT: TglIndexMaterialEXT;
  12239. // GL_EXT_light_texture
  12240. glApplyTextureEXT: TglApplyTextureEXT;
  12241. glTextureLightEXT: TglTextureLightEXT;
  12242. glTextureMaterialEXT: TglTextureMaterialEXT;
  12243. // GL_EXT_multi_draw_arrays
  12244. glMultiDrawArraysEXT: TglMultiDrawArraysEXT;
  12245. glMultiDrawElementsEXT: TglMultiDrawElementsEXT;
  12246. // GL_EXT_multisample
  12247. glSampleMaskEXT: TglSampleMaskEXT;
  12248. glSamplePatternEXT: TglSamplePatternEXT;
  12249. // GL_EXT_paletted_texture
  12250. glColorTableEXT: TglColorTableEXT;
  12251. glGetColorTableEXT: TglGetColorTableEXT;
  12252. glGetColorTableParameterivEXT: TglGetColorTableParameterivEXT;
  12253. glGetColorTableParameterfvEXT: TglGetColorTableParameterfvEXT;
  12254. // GL_EXT_pixel_transform
  12255. glPixelTransformParameteriEXT: TglPixelTransformParameteriEXT;
  12256. glPixelTransformParameterfEXT: TglPixelTransformParameterfEXT;
  12257. glPixelTransformParameterivEXT: TglPixelTransformParameterivEXT;
  12258. glPixelTransformParameterfvEXT: TglPixelTransformParameterfvEXT;
  12259. // GL_EXT_point_parameters
  12260. glPointParameterfEXT: TglPointParameterfEXT;
  12261. glPointParameterfvEXT: TglPointParameterfvEXT;
  12262. // GL_EXT_polygon_offset
  12263. glPolygonOffsetEXT: TglPolygonOffsetEXT;
  12264. // GL_EXT_secondary_color
  12265. glSecondaryColor3bEXT: TglSecondaryColor3bEXT;
  12266. glSecondaryColor3bvEXT: TglSecondaryColor3bvEXT;
  12267. glSecondaryColor3dEXT: TglSecondaryColor3dEXT;
  12268. glSecondaryColor3dvEXT: TglSecondaryColor3dvEXT;
  12269. glSecondaryColor3fEXT: TglSecondaryColor3fEXT;
  12270. glSecondaryColor3fvEXT: TglSecondaryColor3fvEXT;
  12271. glSecondaryColor3iEXT: TglSecondaryColor3iEXT;
  12272. glSecondaryColor3ivEXT: TglSecondaryColor3ivEXT;
  12273. glSecondaryColor3sEXT: TglSecondaryColor3sEXT;
  12274. glSecondaryColor3svEXT: TglSecondaryColor3svEXT;
  12275. glSecondaryColor3ubEXT: TglSecondaryColor3ubEXT;
  12276. glSecondaryColor3ubvEXT: TglSecondaryColor3ubvEXT;
  12277. glSecondaryColor3uiEXT: TglSecondaryColor3uiEXT;
  12278. glSecondaryColor3uivEXT: TglSecondaryColor3uivEXT;
  12279. glSecondaryColor3usEXT: TglSecondaryColor3usEXT;
  12280. glSecondaryColor3usvEXT: TglSecondaryColor3usvEXT;
  12281. glSecondaryColorPointerEXT: TglSecondaryColorPointerEXT;
  12282. // GL_EXT_stencil_two_side
  12283. glActiveStencilFaceEXT: TglActiveStencilFaceEXT;
  12284. // GL_EXT_subtexture
  12285. glTexSubImage1DEXT: TglTexSubImage1DEXT;
  12286. glTexSubImage2DEXT: TglTexSubImage2DEXT;
  12287. // GL_EXT_texture3D
  12288. glTexImage3DEXT: TglTexImage3DEXT;
  12289. glTexSubImage3DEXT: TglTexSubImage3DEXT;
  12290. // GL_EXT_texture_object
  12291. glAreTexturesResidentEXT: TglAreTexturesResidentEXT;
  12292. glBindTextureEXT: TglBindTextureEXT;
  12293. glDeleteTexturesEXT: TglDeleteTexturesEXT;
  12294. glGenTexturesEXT: TglGenTexturesEXT;
  12295. glIsTextureEXT: TglIsTextureEXT;
  12296. glPrioritizeTexturesEXT: TglPrioritizeTexturesEXT;
  12297. // GL_EXT_texture_perturb_normal
  12298. glTextureNormalEXT: TglTextureNormalEXT;
  12299. // GL_EXT_vertex_array
  12300. glArrayElementEXT: TglArrayElementEXT;
  12301. glColorPointerEXT: TglColorPointerEXT;
  12302. glDrawArraysEXT: TglDrawArraysEXT;
  12303. glEdgeFlagPointerEXT: TglEdgeFlagPointerEXT;
  12304. glGetPointervEXT: TglGetPointervEXT;
  12305. glIndexPointerEXT: TglIndexPointerEXT;
  12306. glNormalPointerEXT: TglNormalPointerEXT;
  12307. glTexCoordPointerEXT: TglTexCoordPointerEXT;
  12308. glVertexPointerEXT: TglVertexPointerEXT;
  12309. // GL_EXT_vertex_shader
  12310. glBeginVertexShaderEXT: TglBeginVertexShaderEXT;
  12311. glEndVertexShaderEXT: TglEndVertexShaderEXT;
  12312. glBindVertexShaderEXT: TglBindVertexShaderEXT;
  12313. glGenVertexShadersEXT: TglGenVertexShadersEXT;
  12314. glDeleteVertexShaderEXT: TglDeleteVertexShaderEXT;
  12315. glShaderOp1EXT: TglShaderOp1EXT;
  12316. glShaderOp2EXT: TglShaderOp2EXT;
  12317. glShaderOp3EXT: TglShaderOp3EXT;
  12318. glSwizzleEXT: TglSwizzleEXT;
  12319. glWriteMaskEXT: TglWriteMaskEXT;
  12320. glInsertComponentEXT: TglInsertComponentEXT;
  12321. glExtractComponentEXT: TglExtractComponentEXT;
  12322. glGenSymbolsEXT: TglGenSymbolsEXT;
  12323. glSetInvariantEXT: TglSetInvariantEXT;
  12324. glSetLocalConstantEXT: TglSetLocalConstantEXT;
  12325. glVariantbvEXT: TglVariantbvEXT;
  12326. glVariantsvEXT: TglVariantsvEXT;
  12327. glVariantivEXT: TglVariantivEXT;
  12328. glVariantfvEXT: TglVariantfvEXT;
  12329. glVariantdvEXT: TglVariantdvEXT;
  12330. glVariantubvEXT: TglVariantubvEXT;
  12331. glVariantusvEXT: TglVariantusvEXT;
  12332. glVariantuivEXT: TglVariantuivEXT;
  12333. glVariantPointerEXT: TglVariantPointerEXT;
  12334. glEnableVariantClientStateEXT: TglEnableVariantClientStateEXT;
  12335. glDisableVariantClientStateEXT: TglDisableVariantClientStateEXT;
  12336. glBindLightParameterEXT: TglBindLightParameterEXT;
  12337. glBindMaterialParameterEXT: TglBindMaterialParameterEXT;
  12338. glBindTexGenParameterEXT: TglBindTexGenParameterEXT;
  12339. glBindTextureUnitParameterEXT: TglBindTextureUnitParameterEXT;
  12340. glBindParameterEXT: TglBindParameterEXT;
  12341. glIsVariantEnabledEXT: TglIsVariantEnabledEXT;
  12342. glGetVariantBooleanvEXT: TglGetVariantBooleanvEXT;
  12343. glGetVariantIntegervEXT: TglGetVariantIntegervEXT;
  12344. glGetVariantFloatvEXT: TglGetVariantFloatvEXT;
  12345. glGetVariantPointervEXT: TglGetVariantPointervEXT;
  12346. glGetInvariantBooleanvEXT: TglGetInvariantBooleanvEXT;
  12347. glGetInvariantIntegervEXT: TglGetInvariantIntegervEXT;
  12348. glGetInvariantFloatvEXT: TglGetInvariantFloatvEXT;
  12349. glGetLocalConstantBooleanvEXT: TglGetLocalConstantBooleanvEXT;
  12350. glGetLocalConstantIntegervEXT: TglGetLocalConstantIntegervEXT;
  12351. glGetLocalConstantFloatvEXT: TglGetLocalConstantFloatvEXT;
  12352. // GL_EXT_vertex_weighting
  12353. glVertexWeightfEXT: TglVertexWeightfEXT;
  12354. glVertexWeightfvEXT: TglVertexWeightfvEXT;
  12355. glVertexWeightPointerEXT: TglVertexWeightPointerEXT;
  12356. // GL_EXT_stencil_clear_tag
  12357. glStencilClearTagEXT: TglStencilClearTagEXT;
  12358. // GL_EXT_framebuffer_blit
  12359. glBlitFramebufferEXT: TglBlitFramebufferEXT;
  12360. // GL_EXT_framebuffer_multisample
  12361. glRenderbufferStorageMultisampleEXT: TglRenderbufferStorageMultisampleEXT;
  12362. // GL_EXT_timer_query
  12363. glGetQueryObjecti64vEXT: TglGetQueryObjecti64vEXT;
  12364. glGetQueryObjectui64vEXT: TglGetQueryObjectui64vEXT;
  12365. // GL_EXT_gpu_program_parameters
  12366. glProgramEnvParameters4fvEXT: TglProgramEnvParameters4fvEXT;
  12367. glProgramLocalParameters4fvEXT: TglProgramLocalParameters4fvEXT;
  12368. // GL_EXT_bindable_uniform
  12369. glUniformBufferEXT: TglUniformBufferEXT;
  12370. glGetUniformBufferSizeEXT: TglGetUniformBufferSizeEXT;
  12371. glGetUniformOffsetEXT: TglGetUniformOffsetEXT;
  12372. // GL_EXT_draw_buffers2
  12373. glColorMaskIndexedEXT: TglColorMaskIndexedEXT;
  12374. glGetBooleanIndexedvEXT: TglGetBooleanIndexedvEXT;
  12375. glGetIntegerIndexedvEXT: TglGetIntegerIndexedvEXT;
  12376. glEnableIndexedEXT: TglEnableIndexedEXT;
  12377. glDisableIndexedEXT: TglDisableIndexedEXT;
  12378. glIsEnabledIndexedEXT: TglIsEnabledIndexedEXT;
  12379. // GL_EXT_draw_instanced
  12380. glDrawArraysInstancedEXT: TglDrawArraysInstancedEXT;
  12381. glDrawElementsInstancedEXT: TglDrawElementsInstancedEXT;
  12382. // GL_EXT_geometry_shader4
  12383. glProgramParameteriEXT: TglProgramParameteriEXT;
  12384. glFramebufferTextureEXT: TglFramebufferTextureEXT;
  12385. // glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12386. glFramebufferTextureFaceEXT: TglFramebufferTextureFaceEXT;
  12387. // GL_EXT_gpu_shader4
  12388. glVertexAttribI1iEXT: TglVertexAttribI1iEXT;
  12389. glVertexAttribI2iEXT: TglVertexAttribI2iEXT;
  12390. glVertexAttribI3iEXT: TglVertexAttribI3iEXT;
  12391. glVertexAttribI4iEXT: TglVertexAttribI4iEXT;
  12392. glVertexAttribI1uiEXT: TglVertexAttribI1uiEXT;
  12393. glVertexAttribI2uiEXT: TglVertexAttribI2uiEXT;
  12394. glVertexAttribI3uiEXT: TglVertexAttribI3uiEXT;
  12395. glVertexAttribI4uiEXT: TglVertexAttribI4uiEXT;
  12396. glVertexAttribI1ivEXT: TglVertexAttribI1ivEXT;
  12397. glVertexAttribI2ivEXT: TglVertexAttribI2ivEXT;
  12398. glVertexAttribI3ivEXT: TglVertexAttribI3ivEXT;
  12399. glVertexAttribI4ivEXT: TglVertexAttribI4ivEXT;
  12400. glVertexAttribI1uivEXT: TglVertexAttribI1uivEXT;
  12401. glVertexAttribI2uivEXT: TglVertexAttribI2uivEXT;
  12402. glVertexAttribI3uivEXT: TglVertexAttribI3uivEXT;
  12403. glVertexAttribI4uivEXT: TglVertexAttribI4uivEXT;
  12404. glVertexAttribI4bvEXT: TglVertexAttribI4bvEXT;
  12405. glVertexAttribI4svEXT: TglVertexAttribI4svEXT;
  12406. glVertexAttribI4ubvEXT: TglVertexAttribI4ubvEXT;
  12407. glVertexAttribI4usvEXT: TglVertexAttribI4usvEXT;
  12408. glVertexAttribIPointerEXT: TglVertexAttribIPointerEXT;
  12409. glGetVertexAttribIivEXT: TglGetVertexAttribIivEXT;
  12410. glGetVertexAttribIuivEXT: TglGetVertexAttribIuivEXT;
  12411. glUniform1uiEXT: TglUniform1uiEXT;
  12412. glUniform2uiEXT: TglUniform2uiEXT;
  12413. glUniform3uiEXT: TglUniform3uiEXT;
  12414. glUniform4uiEXT: TglUniform4uiEXT;
  12415. glUniform1uivEXT: TglUniform1uivEXT;
  12416. glUniform2uivEXT: TglUniform2uivEXT;
  12417. glUniform3uivEXT: TglUniform3uivEXT;
  12418. glUniform4uivEXT: TglUniform4uivEXT;
  12419. glGetUniformuivEXT: TglGetUniformuivEXT;
  12420. glBindFragDataLocationEXT: TglBindFragDataLocationEXT;
  12421. glGetFragDataLocationEXT: TglGetFragDataLocationEXT;
  12422. // GL_EXT_texture_array
  12423. glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12424. // GL_EXT_texture_buffer_object
  12425. glTexBufferEXT: TglTexBufferEXT;
  12426. // GL_EXT_texture_integer
  12427. glClearColorIiEXT: TglClearColorIiEXT;
  12428. glClearColorIuiEXT: TglClearColorIuiEXT;
  12429. glTexParameterIivEXT: TglTexParameterIivEXT;
  12430. glTexParameterIuivEXT: TglTexParameterIuivEXT;
  12431. glGetTexParameterIivEXT: TglGetTexParameterIivEXT;
  12432. glGetTexParameterIiuvEXT: TglGetTexParameterIiuvEXT;
  12433. // GL_EXT_transform_feedback
  12434. glBeginTransformFeedbackEXT: TglBeginTransformFeedbackEXT;
  12435. glEndTransformFeedbackEXT: TglEndTransformFeedbackEXT;
  12436. glBindBufferRangeEXT: TglBindBufferRangeEXT;
  12437. glBindBufferOffsetEXT: TglBindBufferOffsetEXT;
  12438. glBindBufferBaseEXT: TglBindBufferBaseEXT;
  12439. glTransformFeedbackVaryingsEXT: TglTransformFeedbackVaryingsEXT;
  12440. glGetTransformFeedbackVaryingEXT: TglGetTransformFeedbackVaryingEXT;
  12441. // GL_EXT_direct_state_access
  12442. glClientAttribDefaultEXT: TglClientAttribDefaultEXT;
  12443. glPushClientAttribDefaultEXT: TglPushClientAttribDefaultEXT;
  12444. glMatrixLoadfEXT: TglMatrixLoadfEXT;
  12445. glMatrixLoaddEXT: TglMatrixLoaddEXT;
  12446. glMatrixMultfEXT: TglMatrixMultfEXT;
  12447. glMatrixMultdEXT: TglMatrixMultdEXT;
  12448. glMatrixLoadIdentityEXT: TglMatrixLoadIdentityEXT;
  12449. glMatrixRotatefEXT: TglMatrixRotatefEXT;
  12450. glMatrixRotatedEXT: TglMatrixRotatedEXT;
  12451. glMatrixScalefEXT: TglMatrixScalefEXT;
  12452. glMatrixScaledEXT: TglMatrixScaledEXT;
  12453. glMatrixTranslatefEXT: TglMatrixTranslatefEXT;
  12454. glMatrixTranslatedEXT: TglMatrixTranslatedEXT;
  12455. glMatrixFrustumEXT: TglMatrixFrustumEXT;
  12456. glMatrixOrthoEXT: TglMatrixOrthoEXT;
  12457. glMatrixPopEXT: TglMatrixPopEXT;
  12458. glMatrixPushEXT: TglMatrixPushEXT;
  12459. glMatrixLoadTransposefEXT: TglMatrixLoadTransposefEXT;
  12460. glMatrixLoadTransposedEXT: TglMatrixLoadTransposedEXT;
  12461. glMatrixMultTransposefEXT: TglMatrixMultTransposefEXT;
  12462. glMatrixMultTransposedEXT: TglMatrixMultTransposedEXT;
  12463. glTextureParameterfEXT: TglTextureParameterfEXT;
  12464. glTextureParameterfvEXT: TglTextureParameterfvEXT;
  12465. glTextureParameteriEXT: TglTextureParameteriEXT;
  12466. glTextureParameterivEXT: TglTextureParameterivEXT;
  12467. glTextureImage1DEXT: TglTextureImage1DEXT;
  12468. glTextureImage2DEXT: TglTextureImage2DEXT;
  12469. glTextureSubImage1DEXT: TglTextureSubImage1DEXT;
  12470. glTextureSubImage2DEXT: TglTextureSubImage2DEXT;
  12471. glCopyTextureImage1DEXT: TglCopyTextureImage1DEXT;
  12472. glCopyTextureImage2DEXT: TglCopyTextureImage2DEXT;
  12473. glCopyTextureSubImage1DEXT: TglCopyTextureSubImage1DEXT;
  12474. glCopyTextureSubImage2DEXT: TglCopyTextureSubImage2DEXT;
  12475. glGetTextureImageEXT: TglGetTextureImageEXT;
  12476. glGetTextureParameterfvEXT: TglGetTextureParameterfvEXT;
  12477. glGetTextureParameterivEXT: TglGetTextureParameterivEXT;
  12478. glGetTextureLevelParameterfvEXT: TglGetTextureLevelParameterfvEXT;
  12479. glGetTextureLevelParameterivEXT: TglGetTextureLevelParameterivEXT;
  12480. glTextureImage3DEXT: TglTextureImage3DEXT;
  12481. glTextureSubImage3DEXT: TglTextureSubImage3DEXT;
  12482. glCopyTextureSubImage3DEXT: TglCopyTextureSubImage3DEXT;
  12483. glMultiTexParameterfEXT: TglMultiTexParameterfEXT;
  12484. glMultiTexParameterfvEXT: TglMultiTexParameterfvEXT;
  12485. glMultiTexParameteriEXT: TglMultiTexParameteriEXT;
  12486. glMultiTexParameterivEXT: TglMultiTexParameterivEXT;
  12487. glMultiTexImage1DEXT: TglMultiTexImage1DEXT;
  12488. glMultiTexImage2DEXT: TglMultiTexImage2DEXT;
  12489. glMultiTexSubImage1DEXT: TglMultiTexSubImage1DEXT;
  12490. glMultiTexSubImage2DEXT: TglMultiTexSubImage2DEXT;
  12491. glCopyMultiTexImage1DEXT: TglCopyMultiTexImage1DEXT;
  12492. glCopyMultiTexImage2DEXT: TglCopyMultiTexImage2DEXT;
  12493. glCopyMultiTexSubImage1DEXT: TglCopyMultiTexSubImage1DEXT;
  12494. glCopyMultiTexSubImage2DEXT: TglCopyMultiTexSubImage2DEXT;
  12495. glGetMultiTexImageEXT: TglGetMultiTexImageEXT;
  12496. glGetMultiTexParameterfvEXT: TglGetMultiTexParameterfvEXT;
  12497. glGetMultiTexParameterivEXT: TglGetMultiTexParameterivEXT;
  12498. glGetMultiTexLevelParameterfvEXT: TglGetMultiTexLevelParameterfvEXT;
  12499. glGetMultiTexLevelParameterivEXT: TglGetMultiTexLevelParameterivEXT;
  12500. glMultiTexImage3DEXT: TglMultiTexImage3DEXT;
  12501. glMultiTexSubImage3DEXT: TglMultiTexSubImage3DEXT;
  12502. glCopyMultiTexSubImage3DEXT: TglCopyMultiTexSubImage3DEXT;
  12503. glBindMultiTextureEXT: TglBindMultiTextureEXT;
  12504. glEnableClientStateIndexedEXT: TglEnableClientStateIndexedEXT;
  12505. glDisableClientStateIndexedEXT: TglDisableClientStateIndexedEXT;
  12506. glMultiTexCoordPointerEXT: TglMultiTexCoordPointerEXT;
  12507. glMultiTexEnvfEXT: TglMultiTexEnvfEXT;
  12508. glMultiTexEnvfvEXT: TglMultiTexEnvfvEXT;
  12509. glMultiTexEnviEXT: TglMultiTexEnviEXT;
  12510. glMultiTexEnvivEXT: TglMultiTexEnvivEXT;
  12511. glMultiTexGendEXT: TglMultiTexGendEXT;
  12512. glMultiTexGendvEXT: TglMultiTexGendvEXT;
  12513. glMultiTexGenfEXT: TglMultiTexGenfEXT;
  12514. glMultiTexGenfvEXT: TglMultiTexGenfvEXT;
  12515. glMultiTexGeniEXT: TglMultiTexGeniEXT;
  12516. glMultiTexGenivEXT: TglMultiTexGenivEXT;
  12517. glGetMultiTexEnvfvEXT: TglGetMultiTexEnvfvEXT;
  12518. glGetMultiTexEnvivEXT: TglGetMultiTexEnvivEXT;
  12519. glGetMultiTexGendvEXT: TglGetMultiTexGendvEXT;
  12520. glGetMultiTexGenfvEXT: TglGetMultiTexGenfvEXT;
  12521. glGetMultiTexGenivEXT: TglGetMultiTexGenivEXT;
  12522. glGetFloatIndexedvEXT: TglGetFloatIndexedvEXT;
  12523. glGetDoubleIndexedvEXT: TglGetDoubleIndexedvEXT;
  12524. glGetPointerIndexedvEXT: TglGetPointerIndexedvEXT;
  12525. glCompressedTextureImage3DEXT: TglCompressedTextureImage3DEXT;
  12526. glCompressedTextureImage2DEXT: TglCompressedTextureImage2DEXT;
  12527. glCompressedTextureImage1DEXT: TglCompressedTextureImage1DEXT;
  12528. glCompressedTextureSubImage3DEXT: TglCompressedTextureSubImage3DEXT;
  12529. glCompressedTextureSubImage2DEXT: TglCompressedTextureSubImage2DEXT;
  12530. glCompressedTextureSubImage1DEXT: TglCompressedTextureSubImage1DEXT;
  12531. glGetCompressedTextureImageEXT: TglGetCompressedTextureImageEXT;
  12532. glCompressedMultiTexImage3DEXT: TglCompressedMultiTexImage3DEXT;
  12533. glCompressedMultiTexImage2DEXT: TglCompressedMultiTexImage2DEXT;
  12534. glCompressedMultiTexImage1DEXT: TglCompressedMultiTexImage1DEXT;
  12535. glCompressedMultiTexSubImage3DEXT: TglCompressedMultiTexSubImage3DEXT;
  12536. glCompressedMultiTexSubImage2DEXT: TglCompressedMultiTexSubImage2DEXT;
  12537. glCompressedMultiTexSubImage1DEXT: TglCompressedMultiTexSubImage1DEXT;
  12538. glGetCompressedMultiTexImageEXT: TglGetCompressedMultiTexImageEXT;
  12539. glNamedProgramStringEXT: TglNamedProgramStringEXT;
  12540. glNamedProgramLocalParameter4dEXT: TglNamedProgramLocalParameter4dEXT;
  12541. glNamedProgramLocalParameter4dvEXT: TglNamedProgramLocalParameter4dvEXT;
  12542. glNamedProgramLocalParameter4fEXT: TglNamedProgramLocalParameter4fEXT;
  12543. glNamedProgramLocalParameter4fvEXT: TglNamedProgramLocalParameter4fvEXT;
  12544. glGetNamedProgramLocalParameterdvEXT: TglGetNamedProgramLocalParameterdvEXT;
  12545. glGetNamedProgramLocalParameterfvEXT: TglGetNamedProgramLocalParameterfvEXT;
  12546. glGetNamedProgramivEXT: TglGetNamedProgramivEXT;
  12547. glGetNamedProgramStringEXT: TglGetNamedProgramStringEXT;
  12548. glNamedProgramLocalParameters4fvEXT: TglNamedProgramLocalParameters4fvEXT;
  12549. glNamedProgramLocalParameterI4iEXT: TglNamedProgramLocalParameterI4iEXT;
  12550. glNamedProgramLocalParameterI4ivEXT: TglNamedProgramLocalParameterI4ivEXT;
  12551. glNamedProgramLocalParametersI4ivEXT: TglNamedProgramLocalParametersI4ivEXT;
  12552. glNamedProgramLocalParameterI4uiEXT: TglNamedProgramLocalParameterI4uiEXT;
  12553. glNamedProgramLocalParameterI4uivEXT: TglNamedProgramLocalParameterI4uivEXT;
  12554. glNamedProgramLocalParametersI4uivEXT: TglNamedProgramLocalParametersI4uivEXT;
  12555. glGetNamedProgramLocalParameterIivEXT: TglGetNamedProgramLocalParameterIivEXT;
  12556. glGetNamedProgramLocalParameterIuivEXT: TglGetNamedProgramLocalParameterIuivEXT;
  12557. glTextureParameterIivEXT: TglTextureParameterIivEXT;
  12558. glTextureParameterIuivEXT: TglTextureParameterIuivEXT;
  12559. glGetTextureParameterIivEXT: TglGetTextureParameterIivEXT;
  12560. glGetTextureParameterIuivEXT: TglGetTextureParameterIuivEXT;
  12561. glMultiTexParameterIivEXT: TglMultiTexParameterIivEXT;
  12562. glMultiTexParameterIuivEXT: TglMultiTexParameterIuivEXT;
  12563. glGetMultiTexParameterIivEXT: TglGetMultiTexParameterIivEXT;
  12564. glGetMultiTexParameterIuivEXT: TglGetMultiTexParameterIuivEXT;
  12565. glProgramUniform1fEXT: TglProgramUniform1fEXT;
  12566. glProgramUniform2fEXT: TglProgramUniform2fEXT;
  12567. glProgramUniform3fEXT: TglProgramUniform3fEXT;
  12568. glProgramUniform4fEXT: TglProgramUniform4fEXT;
  12569. glProgramUniform1iEXT: TglProgramUniform1iEXT;
  12570. glProgramUniform2iEXT: TglProgramUniform2iEXT;
  12571. glProgramUniform3iEXT: TglProgramUniform3iEXT;
  12572. glProgramUniform4iEXT: TglProgramUniform4iEXT;
  12573. glProgramUniform1fvEXT: TglProgramUniform1fvEXT;
  12574. glProgramUniform2fvEXT: TglProgramUniform2fvEXT;
  12575. glProgramUniform3fvEXT: TglProgramUniform3fvEXT;
  12576. glProgramUniform4fvEXT: TglProgramUniform4fvEXT;
  12577. glProgramUniform1ivEXT: TglProgramUniform1ivEXT;
  12578. glProgramUniform2ivEXT: TglProgramUniform2ivEXT;
  12579. glProgramUniform3ivEXT: TglProgramUniform3ivEXT;
  12580. glProgramUniform4ivEXT: TglProgramUniform4ivEXT;
  12581. glProgramUniformMatrix2fvEXT: TglProgramUniformMatrix2fvEXT;
  12582. glProgramUniformMatrix3fvEXT: TglProgramUniformMatrix3fvEXT;
  12583. glProgramUniformMatrix4fvEXT: TglProgramUniformMatrix4fvEXT;
  12584. glProgramUniformMatrix2x3fvEXT: TglProgramUniformMatrix2x3fvEXT;
  12585. glProgramUniformMatrix3x2fvEXT: TglProgramUniformMatrix3x2fvEXT;
  12586. glProgramUniformMatrix2x4fvEXT: TglProgramUniformMatrix2x4fvEXT;
  12587. glProgramUniformMatrix4x2fvEXT: TglProgramUniformMatrix4x2fvEXT;
  12588. glProgramUniformMatrix3x4fvEXT: TglProgramUniformMatrix3x4fvEXT;
  12589. glProgramUniformMatrix4x3fvEXT: TglProgramUniformMatrix4x3fvEXT;
  12590. glProgramUniform1uiEXT: TglProgramUniform1uiEXT;
  12591. glProgramUniform2uiEXT: TglProgramUniform2uiEXT;
  12592. glProgramUniform3uiEXT: TglProgramUniform3uiEXT;
  12593. glProgramUniform4uiEXT: TglProgramUniform4uiEXT;
  12594. glProgramUniform1uivEXT: TglProgramUniform1uivEXT;
  12595. glProgramUniform2uivEXT: TglProgramUniform2uivEXT;
  12596. glProgramUniform3uivEXT: TglProgramUniform3uivEXT;
  12597. glProgramUniform4uivEXT: TglProgramUniform4uivEXT;
  12598. glNamedBufferDataEXT: TglNamedBufferDataEXT;
  12599. glNamedBufferSubDataEXT: TglNamedBufferSubDataEXT;
  12600. glMapNamedBufferEXT: TglMapNamedBufferEXT;
  12601. glUnmapNamedBufferEXT: TglUnmapNamedBufferEXT;
  12602. glMapNamedBufferRangeEXT: TglMapNamedBufferRangeEXT;
  12603. glFlushMappedNamedBufferRangeEXT: TglFlushMappedNamedBufferRangeEXT;
  12604. glNamedCopyBufferSubDataEXT: TglNamedCopyBufferSubDataEXT;
  12605. glGetNamedBufferParameterivEXT: TglGetNamedBufferParameterivEXT;
  12606. glGetNamedBufferPointervEXT: TglGetNamedBufferPointervEXT;
  12607. glGetNamedBufferSubDataEXT: TglGetNamedBufferSubDataEXT;
  12608. glTextureBufferEXT: TglTextureBufferEXT;
  12609. glMultiTexBufferEXT: TglMultiTexBufferEXT;
  12610. glNamedRenderbufferStorageEXT: TglNamedRenderbufferStorageEXT;
  12611. glGetNamedRenderbufferParameterivEXT: TglGetNamedRenderbufferParameterivEXT;
  12612. glCheckNamedFramebufferStatusEXT: TglCheckNamedFramebufferStatusEXT;
  12613. glNamedFramebufferTexture1DEXT: TglNamedFramebufferTexture1DEXT;
  12614. glNamedFramebufferTexture2DEXT: TglNamedFramebufferTexture2DEXT;
  12615. glNamedFramebufferTexture3DEXT: TglNamedFramebufferTexture3DEXT;
  12616. glNamedFramebufferRenderbufferEXT: TglNamedFramebufferRenderbufferEXT;
  12617. glGetNamedFramebufferAttachmentParameterivEXT: TglGetNamedFramebufferAttachmentParameterivEXT;
  12618. glGenerateTextureMipmapEXT: TglGenerateTextureMipmapEXT;
  12619. glGenerateMultiTexMipmapEXT: TglGenerateMultiTexMipmapEXT;
  12620. glFramebufferDrawBufferEXT: TglFramebufferDrawBufferEXT;
  12621. glFramebufferDrawBuffersEXT: TglFramebufferDrawBuffersEXT;
  12622. glFramebufferReadBufferEXT: TglFramebufferReadBufferEXT;
  12623. glGetFramebufferParameterivEXT: TglGetFramebufferParameterivEXT;
  12624. glNamedRenderbufferStorageMultisampleEXT: TglNamedRenderbufferStorageMultisampleEXT;
  12625. glNamedRenderbufferStorageMultisampleCoverageEXT: TglNamedRenderbufferStorageMultisampleCoverageEXT;
  12626. glNamedFramebufferTextureEXT: TglNamedFramebufferTextureEXT;
  12627. glNamedFramebufferTextureLayerEXT: TglNamedFramebufferTextureLayerEXT;
  12628. glNamedFramebufferTextureFaceEXT: TglNamedFramebufferTextureFaceEXT;
  12629. glTextureRenderbufferEXT: TglTextureRenderbufferEXT;
  12630. glMultiTexRenderbufferEXT: TglMultiTexRenderbufferEXT;
  12631. glProgramUniform1dEXT: TglProgramUniform1dEXT;
  12632. glProgramUniform2dEXT: TglProgramUniform2dEXT;
  12633. glProgramUniform3dEXT: TglProgramUniform3dEXT;
  12634. glProgramUniform4dEXT: TglProgramUniform4dEXT;
  12635. glProgramUniform1dvEXT: TglProgramUniform1dvEXT;
  12636. glProgramUniform2dvEXT: TglProgramUniform2dvEXT;
  12637. glProgramUniform3dvEXT: TglProgramUniform3dvEXT;
  12638. glProgramUniform4dvEXT: TglProgramUniform4dvEXT;
  12639. glProgramUniformMatrix2dvEXT: TglProgramUniformMatrix2dvEXT;
  12640. glProgramUniformMatrix3dvEXT: TglProgramUniformMatrix3dvEXT;
  12641. glProgramUniformMatrix4dvEXT: TglProgramUniformMatrix4dvEXT;
  12642. glProgramUniformMatrix2x3dvEXT: TglProgramUniformMatrix2x3dvEXT;
  12643. glProgramUniformMatrix2x4dvEXT: TglProgramUniformMatrix2x4dvEXT;
  12644. glProgramUniformMatrix3x2dvEXT: TglProgramUniformMatrix3x2dvEXT;
  12645. glProgramUniformMatrix3x4dvEXT: TglProgramUniformMatrix3x4dvEXT;
  12646. glProgramUniformMatrix4x2dvEXT: TglProgramUniformMatrix4x2dvEXT;
  12647. glProgramUniformMatrix4x3dvEXT: TglProgramUniformMatrix4x3dvEXT;
  12648. // GL_EXT_separate_shader_objects
  12649. glUseShaderProgramEXT: TglUseShaderProgramEXT;
  12650. glActiveProgramEXT: TglActiveProgramEXT;
  12651. glCreateShaderProgramEXT: TglCreateShaderProgramEXT;
  12652. // GL_EXT_shader_image_load_store
  12653. glBindImageTextureEXT: TglBindImageTextureEXT;
  12654. glMemoryBarrierEXT: TglMemoryBarrierEXT;
  12655. // GL_EXT_vertex_attrib_64bit
  12656. glVertexAttribL1dEXT: TglVertexAttribL1dEXT;
  12657. glVertexAttribL2dEXT: TglVertexAttribL2dEXT;
  12658. glVertexAttribL3dEXT: TglVertexAttribL3dEXT;
  12659. glVertexAttribL4dEXT: TglVertexAttribL4dEXT;
  12660. glVertexAttribL1dvEXT: TglVertexAttribL1dvEXT;
  12661. glVertexAttribL2dvEXT: TglVertexAttribL2dvEXT;
  12662. glVertexAttribL3dvEXT: TglVertexAttribL3dvEXT;
  12663. glVertexAttribL4dvEXT: TglVertexAttribL4dvEXT;
  12664. glVertexAttribLPointerEXT: TglVertexAttribLPointerEXT;
  12665. glGetVertexAttribLdvEXT: TglGetVertexAttribLdvEXT;
  12666. glVertexArrayVertexAttribLOffsetEXT: TglVertexArrayVertexAttribLOffsetEXT;
  12667. // GL_HP_image_transform
  12668. glImageTransformParameteriHP: TglImageTransformParameteriHP;
  12669. glImageTransformParameterfHP: TglImageTransformParameterfHP;
  12670. glImageTransformParameterivHP: TglImageTransformParameterivHP;
  12671. glImageTransformParameterfvHP: TglImageTransformParameterfvHP;
  12672. glGetImageTransformParameterivHP: TglGetImageTransformParameterivHP;
  12673. glGetImageTransformParameterfvHP: TglGetImageTransformParameterfvHP;
  12674. // GL_EXT_depth_bounds_test
  12675. glDepthBoundsEXT: TglDepthBoundsEXT;
  12676. // GL_EXT_blend_equation_separate
  12677. glBlendEquationSeparateEXT: TglBlendEquationSeparateEXT;
  12678. // GL_IBM_multimode_draw_arrays
  12679. glMultiModeDrawArraysIBM: TglMultiModeDrawArraysIBM;
  12680. glMultiModeDrawElementsIBM: TglMultiModeDrawElementsIBM;
  12681. // GL_IBM_vertex_array_lists
  12682. glColorPointerListIBM: TglColorPointerListIBM;
  12683. glSecondaryColorPointerListIBM: TglSecondaryColorPointerListIBM;
  12684. glEdgeFlagPointerListIBM: TglEdgeFlagPointerListIBM;
  12685. glFogCoordPointerListIBM: TglFogCoordPointerListIBM;
  12686. glIndexPointerListIBM: TglIndexPointerListIBM;
  12687. glNormalPointerListIBM: TglNormalPointerListIBM;
  12688. glTexCoordPointerListIBM: TglTexCoordPointerListIBM;
  12689. glVertexPointerListIBM: TglVertexPointerListIBM;
  12690. // GL_INGR_blend_func_separate
  12691. glBlendFuncSeparateINGR: TglBlendFuncSeparateINGR;
  12692. // GL_INTEL_framebuffer_CMAA
  12693. glApplyFramebufferAttachmentCMAAINTEL : TglApplyFramebufferAttachmentCMAAINTEL;
  12694. // GL_INTEL_parallel_arrays
  12695. glVertexPointervINTEL: TglVertexPointervINTEL;
  12696. glNormalPointervINTEL: TglNormalPointervINTEL;
  12697. glColorPointervINTEL: TglColorPointervINTEL;
  12698. glTexCoordPointervINTEL: TglTexCoordPointervINTEL;
  12699. // GL_MESA_resize_buffers
  12700. glResizeBuffersMESA: TglResizeBuffersMESA;
  12701. // GL_MESA_window_pos
  12702. glWindowPos2dMESA: TglWindowPos2dMESA;
  12703. glWindowPos2dvMESA: TglWindowPos2dvMESA;
  12704. glWindowPos2fMESA: TglWindowPos2fMESA;
  12705. glWindowPos2fvMESA: TglWindowPos2fvMESA;
  12706. glWindowPos2iMESA: TglWindowPos2iMESA;
  12707. glWindowPos2ivMESA: TglWindowPos2ivMESA;
  12708. glWindowPos2sMESA: TglWindowPos2sMESA;
  12709. glWindowPos2svMESA: TglWindowPos2svMESA;
  12710. glWindowPos3dMESA: TglWindowPos3dMESA;
  12711. glWindowPos3dvMESA: TglWindowPos3dvMESA;
  12712. glWindowPos3fMESA: TglWindowPos3fMESA;
  12713. glWindowPos3fvMESA: TglWindowPos3fvMESA;
  12714. glWindowPos3iMESA: TglWindowPos3iMESA;
  12715. glWindowPos3ivMESA: TglWindowPos3ivMESA;
  12716. glWindowPos3sMESA: TglWindowPos3sMESA;
  12717. glWindowPos3svMESA: TglWindowPos3svMESA;
  12718. glWindowPos4dMESA: TglWindowPos4dMESA;
  12719. glWindowPos4dvMESA: TglWindowPos4dvMESA;
  12720. glWindowPos4fMESA: TglWindowPos4fMESA;
  12721. glWindowPos4fvMESA: TglWindowPos4fvMESA;
  12722. glWindowPos4iMESA: TglWindowPos4iMESA;
  12723. glWindowPos4ivMESA: TglWindowPos4ivMESA;
  12724. glWindowPos4sMESA: TglWindowPos4sMESA;
  12725. glWindowPos4svMESA: TglWindowPos4svMESA;
  12726. // GL_NV_evaluators
  12727. glMapControlPointsNV: TglMapControlPointsNV;
  12728. glMapParameterivNV: TglMapParameterivNV;
  12729. glMapParameterfvNV: TglMapParameterfvNV;
  12730. glGetMapControlPointsNV: TglGetMapControlPointsNV;
  12731. glGetMapParameterivNV: TglGetMapParameterivNV;
  12732. glGetMapParameterfvNV: TglGetMapParameterfvNV;
  12733. glGetMapAttribParameterivNV: TglGetMapAttribParameterivNV;
  12734. glGetMapAttribParameterfvNV: TglGetMapAttribParameterfvNV;
  12735. glEvalMapsNV: TglEvalMapsNV;
  12736. // GL_NV_fence
  12737. glDeleteFencesNV: TglDeleteFencesNV;
  12738. glGenFencesNV: TglGenFencesNV;
  12739. glIsFenceNV: TglIsFenceNV;
  12740. glTestFenceNV: TglTestFenceNV;
  12741. glGetFenceivNV: TglGetFenceivNV;
  12742. glFinishFenceNV: TglFinishFenceNV;
  12743. glSetFenceNV: TglSetFenceNV;
  12744. // GL_NV_fragment_program
  12745. glProgramNamedParameter4fNV: TglProgramNamedParameter4fNV;
  12746. glProgramNamedParameter4dNV: TglProgramNamedParameter4dNV;
  12747. glProgramNamedParameter4fvNV: TglProgramNamedParameter4fvNV;
  12748. glProgramNamedParameter4dvNV: TglProgramNamedParameter4dvNV;
  12749. glGetProgramNamedParameterfvNV: TglGetProgramNamedParameterfvNV;
  12750. glGetProgramNamedParameterdvNV: TglGetProgramNamedParameterdvNV;
  12751. // GL_NV_half_float
  12752. glVertex2hNV: TglVertex2hNV;
  12753. glVertex2hvNV: TglVertex2hvNV;
  12754. glVertex3hNV: TglVertex3hNV;
  12755. glVertex3hvNV: TglVertex3hvNV;
  12756. glVertex4hNV: TglVertex4hNV;
  12757. glVertex4hvNV: TglVertex4hvNV;
  12758. glNormal3hNV: TglNormal3hNV;
  12759. glNormal3hvNV: TglNormal3hvNV;
  12760. glColor3hNV: TglColor3hNV;
  12761. glColor3hvNV: TglColor3hvNV;
  12762. glColor4hNV: TglColor4hNV;
  12763. glColor4hvNV: TglColor4hvNV;
  12764. glTexCoord1hNV: TglTexCoord1hNV;
  12765. glTexCoord1hvNV: TglTexCoord1hvNV;
  12766. glTexCoord2hNV: TglTexCoord2hNV;
  12767. glTexCoord2hvNV: TglTexCoord2hvNV;
  12768. glTexCoord3hNV: TglTexCoord3hNV;
  12769. glTexCoord3hvNV: TglTexCoord3hvNV;
  12770. glTexCoord4hNV: TglTexCoord4hNV;
  12771. glTexCoord4hvNV: TglTexCoord4hvNV;
  12772. glMultiTexCoord1hNV: TglMultiTexCoord1hNV;
  12773. glMultiTexCoord1hvNV: TglMultiTexCoord1hvNV;
  12774. glMultiTexCoord2hNV: TglMultiTexCoord2hNV;
  12775. glMultiTexCoord2hvNV: TglMultiTexCoord2hvNV;
  12776. glMultiTexCoord3hNV: TglMultiTexCoord3hNV;
  12777. glMultiTexCoord3hvNV: TglMultiTexCoord3hvNV;
  12778. glMultiTexCoord4hNV: TglMultiTexCoord4hNV;
  12779. glMultiTexCoord4hvNV: TglMultiTexCoord4hvNV;
  12780. glFogCoordhNV: TglFogCoordhNV;
  12781. glFogCoordhvNV: TglFogCoordhvNV;
  12782. glSecondaryColor3hNV: TglSecondaryColor3hNV;
  12783. glSecondaryColor3hvNV: TglSecondaryColor3hvNV;
  12784. glVertexWeighthNV: TglVertexWeighthNV;
  12785. glVertexWeighthvNV: TglVertexWeighthvNV;
  12786. glVertexAttrib1hNV: TglVertexAttrib1hNV;
  12787. glVertexAttrib1hvNV: TglVertexAttrib1hvNV;
  12788. glVertexAttrib2hNV: TglVertexAttrib2hNV;
  12789. glVertexAttrib2hvNV: TglVertexAttrib2hvNV;
  12790. glVertexAttrib3hNV: TglVertexAttrib3hNV;
  12791. glVertexAttrib3hvNV: TglVertexAttrib3hvNV;
  12792. glVertexAttrib4hNV: TglVertexAttrib4hNV;
  12793. glVertexAttrib4hvNV: TglVertexAttrib4hvNV;
  12794. glVertexAttribs1hvNV: TglVertexAttribs1hvNV;
  12795. glVertexAttribs2hvNV: TglVertexAttribs2hvNV;
  12796. glVertexAttribs3hvNV: TglVertexAttribs3hvNV;
  12797. glVertexAttribs4hvNV: TglVertexAttribs4hvNV;
  12798. // GL_NV_occlusion_query
  12799. glGenOcclusionQueriesNV: TglGenOcclusionQueriesNV;
  12800. glDeleteOcclusionQueriesNV: TglDeleteOcclusionQueriesNV;
  12801. glIsOcclusionQueryNV: TglIsOcclusionQueryNV;
  12802. glBeginOcclusionQueryNV: TglBeginOcclusionQueryNV;
  12803. glEndOcclusionQueryNV: TglEndOcclusionQueryNV;
  12804. glGetOcclusionQueryivNV: TglGetOcclusionQueryivNV;
  12805. glGetOcclusionQueryuivNV: TglGetOcclusionQueryuivNV;
  12806. // GL_NV_pixel_data_range
  12807. glPixelDataRangeNV: TglPixelDataRangeNV;
  12808. glFlushPixelDataRangeNV: TglFlushPixelDataRangeNV;
  12809. // GL_NV_point_sprite
  12810. glPointParameteriNV: TglPointParameteriNV;
  12811. glPointParameterivNV: TglPointParameterivNV;
  12812. // GL_NV_primitive_restart
  12813. glPrimitiveRestartNV: TglPrimitiveRestartNV;
  12814. glPrimitiveRestartIndexNV: TglPrimitiveRestartIndexNV;
  12815. // GL_NV_register_combiners
  12816. glCombinerParameterfvNV: TglCombinerParameterfvNV;
  12817. glCombinerParameterfNV: TglCombinerParameterfNV;
  12818. glCombinerParameterivNV: TglCombinerParameterivNV;
  12819. glCombinerParameteriNV: TglCombinerParameteriNV;
  12820. glCombinerInputNV: TglCombinerInputNV;
  12821. glCombinerOutputNV: TglCombinerOutputNV;
  12822. glFinalCombinerInputNV: TglFinalCombinerInputNV;
  12823. glGetCombinerInputParameterfvNV: TglGetCombinerInputParameterfvNV;
  12824. glGetCombinerInputParameterivNV: TglGetCombinerInputParameterivNV;
  12825. glGetCombinerOutputParameterfvNV: TglGetCombinerOutputParameterfvNV;
  12826. glGetCombinerOutputParameterivNV: TglGetCombinerOutputParameterivNV;
  12827. glGetFinalCombinerInputParameterfvNV: TglGetFinalCombinerInputParameterfvNV;
  12828. glGetFinalCombinerInputParameterivNV: TglGetFinalCombinerInputParameterivNV;
  12829. // GL_NV_register_combiners2
  12830. glCombinerStageParameterfvNV: TglCombinerStageParameterfvNV;
  12831. glGetCombinerStageParameterfvNV: TglGetCombinerStageParameterfvNV;
  12832. // GL_NV_vertex_array_range
  12833. glFlushVertexArrayRangeNV: TglFlushVertexArrayRangeNV;
  12834. glVertexArrayRangeNV: TglVertexArrayRangeNV;
  12835. // GL_NV_vertex_program
  12836. glAreProgramsResidentNV: TglAreProgramsResidentNV;
  12837. glBindProgramNV: TglBindProgramNV;
  12838. glDeleteProgramsNV: TglDeleteProgramsNV;
  12839. glExecuteProgramNV: TglExecuteProgramNV;
  12840. glGenProgramsNV: TglGenProgramsNV;
  12841. glGetProgramParameterdvNV: TglGetProgramParameterdvNV;
  12842. glGetProgramParameterfvNV: TglGetProgramParameterfvNV;
  12843. glGetProgramivNV: TglGetProgramivNV;
  12844. glGetProgramStringNV: TglGetProgramStringNV;
  12845. glGetTrackMatrixivNV: TglGetTrackMatrixivNV;
  12846. glGetVertexAttribdvNV: TglGetVertexAttribdvNV;
  12847. glGetVertexAttribfvNV: TglGetVertexAttribfvNV;
  12848. glGetVertexAttribivNV: TglGetVertexAttribivNV;
  12849. glGetVertexAttribPointervNV: TglGetVertexAttribPointervNV;
  12850. glIsProgramNV: TglIsProgramNV;
  12851. glLoadProgramNV: TglLoadProgramNV;
  12852. glProgramParameter4dNV: TglProgramParameter4dNV;
  12853. glProgramParameter4dvNV: TglProgramParameter4dvNV;
  12854. glProgramParameter4fNV: TglProgramParameter4fNV;
  12855. glProgramParameter4fvNV: TglProgramParameter4fvNV;
  12856. glProgramParameters4dvNV: TglProgramParameters4dvNV;
  12857. glProgramParameters4fvNV: TglProgramParameters4fvNV;
  12858. glRequestResidentProgramsNV: TglRequestResidentProgramsNV;
  12859. glTrackMatrixNV: TglTrackMatrixNV;
  12860. glVertexAttribPointerNV: TglVertexAttribPointerNV;
  12861. glVertexAttrib1dNV: TglVertexAttrib1dNV;
  12862. glVertexAttrib1dvNV: TglVertexAttrib1dvNV;
  12863. glVertexAttrib1fNV: TglVertexAttrib1fNV;
  12864. glVertexAttrib1fvNV: TglVertexAttrib1fvNV;
  12865. glVertexAttrib1sNV: TglVertexAttrib1sNV;
  12866. glVertexAttrib1svNV: TglVertexAttrib1svNV;
  12867. glVertexAttrib2dNV: TglVertexAttrib2dNV;
  12868. glVertexAttrib2dvNV: TglVertexAttrib2dvNV;
  12869. glVertexAttrib2fNV: TglVertexAttrib2fNV;
  12870. glVertexAttrib2fvNV: TglVertexAttrib2fvNV;
  12871. glVertexAttrib2sNV: TglVertexAttrib2sNV;
  12872. glVertexAttrib2svNV: TglVertexAttrib2svNV;
  12873. glVertexAttrib3dNV: TglVertexAttrib3dNV;
  12874. glVertexAttrib3dvNV: TglVertexAttrib3dvNV;
  12875. glVertexAttrib3fNV: TglVertexAttrib3fNV;
  12876. glVertexAttrib3fvNV: TglVertexAttrib3fvNV;
  12877. glVertexAttrib3sNV: TglVertexAttrib3sNV;
  12878. glVertexAttrib3svNV: TglVertexAttrib3svNV;
  12879. glVertexAttrib4dNV: TglVertexAttrib4dNV;
  12880. glVertexAttrib4dvNV: TglVertexAttrib4dvNV;
  12881. glVertexAttrib4fNV: TglVertexAttrib4fNV;
  12882. glVertexAttrib4fvNV: TglVertexAttrib4fvNV;
  12883. glVertexAttrib4sNV: TglVertexAttrib4sNV;
  12884. glVertexAttrib4svNV: TglVertexAttrib4svNV;
  12885. glVertexAttrib4ubNV: TglVertexAttrib4ubNV;
  12886. glVertexAttrib4ubvNV: TglVertexAttrib4ubvNV;
  12887. glVertexAttribs1dvNV: TglVertexAttribs1dvNV;
  12888. glVertexAttribs1fvNV: TglVertexAttribs1fvNV;
  12889. glVertexAttribs1svNV: TglVertexAttribs1svNV;
  12890. glVertexAttribs2dvNV: TglVertexAttribs2dvNV;
  12891. glVertexAttribs2fvNV: TglVertexAttribs2fvNV;
  12892. glVertexAttribs2svNV: TglVertexAttribs2svNV;
  12893. glVertexAttribs3dvNV: TglVertexAttribs3dvNV;
  12894. glVertexAttribs3fvNV: TglVertexAttribs3fvNV;
  12895. glVertexAttribs3svNV: TglVertexAttribs3svNV;
  12896. glVertexAttribs4dvNV: TglVertexAttribs4dvNV;
  12897. glVertexAttribs4fvNV: TglVertexAttribs4fvNV;
  12898. glVertexAttribs4svNV: TglVertexAttribs4svNV;
  12899. glVertexAttribs4ubvNV: TglVertexAttribs4ubvNV;
  12900. // GL_NV_depth_buffer_float
  12901. glDepthRangedNV: TglDepthRangedNV;
  12902. glClearDepthdNV: TglClearDepthdNV;
  12903. glDepthBoundsdNV: TglDepthBoundsdNV;
  12904. // GL_NV_framebuffer_multisample_coverage
  12905. glRenderbufferStorageMultsampleCoverageNV: TglRenderbufferStorageMultsampleCoverageNV;
  12906. // GL_NV_geometry_program4
  12907. glProgramVertexLimitNV: TglProgramVertexLimitNV;
  12908. // GL_NV_gpu_program4
  12909. glProgramLocalParameterI4iNV: TglProgramLocalParameterI4iNV;
  12910. glProgramLocalParameterI4ivNV: TglProgramLocalParameterI4ivNV;
  12911. glProgramLocalParametersI4ivNV: TglProgramLocalParametersI4ivNV;
  12912. glProgramLocalParameterI4uiNV: TglProgramLocalParameterI4uiNV;
  12913. glProgramLocalParameterI4uivNV: TglProgramLocalParameterI4uivNV;
  12914. glProgramLocalParametersI4uivNV: TglProgramLocalParametersI4uivNV;
  12915. glProgramEnvParameterI4iNV: TglProgramEnvParameterI4iNV;
  12916. glProgramEnvParameterI4ivNV: TglProgramEnvParameterI4ivNV;
  12917. glProgramEnvParametersI4ivNV: TglProgramEnvParametersI4ivNV;
  12918. glProgramEnvParameterI4uiNV: TglProgramEnvParameterI4uiNV;
  12919. glProgramEnvParameterI4uivNV: TglProgramEnvParameterI4uivNV;
  12920. glProgramEnvParametersI4uivNV: TglProgramEnvParametersI4uivNV;
  12921. glGetProgramLocalParameterIivNV: TglGetProgramLocalParameterIivNV;
  12922. glGetProgramLocalParameterIuivNV: TglGetProgramLocalParameterIuivNV;
  12923. glGetProgramEnvParameterIivNV: TglGetProgramEnvParameterIivNV;
  12924. glGetProgramEnvParameterIuivNV: TglGetProgramEnvParameterIuivNV;
  12925. // GL_NV_parameter_buffer_object
  12926. glProgramBufferParametersfvNV: TglProgramBufferParametersfvNV;
  12927. glProgramBufferParametersIivNV: TglProgramBufferParametersIivNV;
  12928. glProgramBufferParametersIuivNV: TglProgramBufferParametersIuivNV;
  12929. // GL_NV_transform_feedback
  12930. glBeginTransformFeedbackNV: TglBeginTransformFeedbackNV;
  12931. glEndTransformFeedbackNV: TglEndTransformFeedbackNV;
  12932. glTransformFeedbackAttribsNV: TglTransformFeedbackAttribsNV;
  12933. glBindBufferRangeNV: TglBindBufferRangeNV;
  12934. glBindBufferOffsetNV: TglBindBufferOffsetNV;
  12935. glBindBufferBaseNV: TglBindBufferBaseNV;
  12936. glTransformFeedbackVaryingsNV: TglTransformFeedbackVaryingsNV;
  12937. glActiveVaryingNV: TglActiveVaryingNV;
  12938. glGetVaryingLocationNV: TglGetVaryingLocationNV;
  12939. glGetActiveVaryingNV: TglGetActiveVaryingNV;
  12940. glGetTransformFeedbackVaryingNV: TglGetTransformFeedbackVaryingNV;
  12941. glTransformFeedbackStreamAttribsNV: TglTransformFeedbackStreamAttribsNV;
  12942. // GL_NV_conditional_render
  12943. glBeginConditionalRenderNV: TglBeginConditionalRenderNV;
  12944. glEndConditionalRenderNV: TglEndConditionalRenderNV;
  12945. // GL_NV_conservative_raster
  12946. glSubpixelPrecisionBiasNV : TglSubpixelPrecisionBiasNV;
  12947. // GL_NV_conservative_raster_dilate
  12948. glConservativeRasterParameterfNV : TglConservativeRasterParameterfNV;
  12949. // GL_NV_present_video
  12950. glPresentFrameKeyedNV: TglPresentFrameKeyedNV;
  12951. glPresentFrameDualFillNV: TglPresentFrameDualFillNV;
  12952. glGetVideoivNV: TglGetVideoivNV;
  12953. glGetVideouivNV: TglGetVideouivNV;
  12954. glGetVideoi64vNV: TglGetVideoi64vNV;
  12955. glGetVideoui64vNV: TglGetVideoui64vNV;
  12956. // glVideoParameterivNV: TglVideoParameterivNV;
  12957. // GL_NV_explicit_multisample
  12958. glGetMultisamplefvNV: TglGetMultisamplefvNV;
  12959. glSampleMaskIndexedNV: TglSampleMaskIndexedNV;
  12960. glTexRenderbufferNV: TglTexRenderbufferNV;
  12961. // GL_NV_transform_feedback2
  12962. glBindTransformFeedbackNV: TglBindTransformFeedbackNV;
  12963. glDeleteTransformFeedbacksNV: TglDeleteTransformFeedbacksNV;
  12964. glGenTransformFeedbacksNV: TglGenTransformFeedbacksNV;
  12965. glIsTransformFeedbackNV: TglIsTransformFeedbackNV;
  12966. glPauseTransformFeedbackNV: TglPauseTransformFeedbackNV;
  12967. glResumeTransformFeedbackNV: TglResumeTransformFeedbackNV;
  12968. glDrawTransformFeedbackNV: TglDrawTransformFeedbackNV;
  12969. // GL_NV_video_capture
  12970. glBeginVideoCaptureNV: TglBeginVideoCaptureNV;
  12971. glBindVideoCaptureStreamBufferNV: TglBindVideoCaptureStreamBufferNV;
  12972. glBindVideoCaptureStreamTextureNV: TglBindVideoCaptureStreamTextureNV;
  12973. glEndVideoCaptureNV: TglEndVideoCaptureNV;
  12974. glGetVideoCaptureivNV: TglGetVideoCaptureivNV;
  12975. glGetVideoCaptureStreamivNV: TglGetVideoCaptureStreamivNV;
  12976. glGetVideoCaptureStreamfvNV: TglGetVideoCaptureStreamfvNV;
  12977. glGetVideoCaptureStreamdvNV: TglGetVideoCaptureStreamdvNV;
  12978. glVideoCaptureNV: TglVideoCaptureNV;
  12979. glVideoCaptureStreamParameterivNV: TglVideoCaptureStreamParameterivNV;
  12980. glVideoCaptureStreamParameterfvNV: TglVideoCaptureStreamParameterfvNV;
  12981. glVideoCaptureStreamParameterdvNV: TglVideoCaptureStreamParameterdvNV;
  12982. // GL_NV_copy_image
  12983. glCopyImageSubDataNV: TglCopyImageSubDataNV;
  12984. // GL_NV_shader_buffer_load
  12985. glMakeBufferResidentNV: TglMakeBufferResidentNV;
  12986. glMakeBufferNonResidentNV: TglMakeBufferNonResidentNV;
  12987. glIsBufferResidentNV: TglIsBufferResidentNV;
  12988. glMakeNamedBufferResidentNV: TglMakeNamedBufferResidentNV;
  12989. glMakeNamedBufferNonResidentNV: TglMakeNamedBufferNonResidentNV;
  12990. glIsNamedBufferResidentNV: TglIsNamedBufferResidentNV;
  12991. glGetBufferParameterui64vNV: TglGetBufferParameterui64vNV;
  12992. glGetNamedBufferParameterui64vNV: TglGetNamedBufferParameterui64vNV;
  12993. glGetIntegerui64vNV: TglGetIntegerui64vNV;
  12994. glUniformui64NV: TglUniformui64NV;
  12995. glUniformui64vNV: TglUniformui64vNV;
  12996. glGetUniformui64vNV: TglGetUniformui64vNV;
  12997. glProgramUniformui64NV: TglProgramUniformui64NV;
  12998. glProgramUniformui64vNV: TglProgramUniformui64vNV;
  12999. // GL_NV_vertex_buffer_unified_memory
  13000. glBufferAddressRangeNV: TglBufferAddressRangeNV;
  13001. glVertexFormatNV: TglVertexFormatNV;
  13002. glNormalFormatNV: TglNormalFormatNV;
  13003. glColorFormatNV: TglColorFormatNV;
  13004. glIndexFormatNV: TglIndexFormatNV;
  13005. glTexCoordFormatNV: TglTexCoordFormatNV;
  13006. glEdgeFlagFormatNV: TglEdgeFlagFormatNV;
  13007. glSecondaryColorFormatNV: TglSecondaryColorFormatNV;
  13008. glFogCoordFormatNV: TglFogCoordFormatNV;
  13009. glVertexAttribFormatNV: TglVertexAttribFormatNV;
  13010. glVertexAttribIFormatNV: TglVertexAttribIFormatNV;
  13011. glGetIntegerui64i_vNV: TglGetIntegerui64i_vNV;
  13012. // GL_NV_gpu_program5
  13013. glProgramSubroutineParametersuivNV: TglProgramSubroutineParametersuivNV;
  13014. glGetProgramSubroutineParameteruivNV: TglGetProgramSubroutineParameteruivNV;
  13015. // GL_NV_gpu_shader5
  13016. glUniform1i64NV: TglUniform1i64NV;
  13017. glUniform2i64NV: TglUniform2i64NV;
  13018. glUniform3i64NV: TglUniform3i64NV;
  13019. glUniform4i64NV: TglUniform4i64NV;
  13020. glUniform1i64vNV: TglUniform1i64vNV;
  13021. glUniform2i64vNV: TglUniform2i64vNV;
  13022. glUniform3i64vNV: TglUniform3i64vNV;
  13023. glUniform4i64vNV: TglUniform4i64vNV;
  13024. glUniform1ui64NV: TglUniform1ui64NV;
  13025. glUniform2ui64NV: TglUniform2ui64NV;
  13026. glUniform3ui64NV: TglUniform3ui64NV;
  13027. glUniform4ui64NV: TglUniform4ui64NV;
  13028. glUniform1ui64vNV: TglUniform1ui64vNV;
  13029. glUniform2ui64vNV: TglUniform2ui64vNV;
  13030. glUniform3ui64vNV: TglUniform3ui64vNV;
  13031. glUniform4ui64vNV: TglUniform4ui64vNV;
  13032. glGetUniformi64vNV: TglGetUniformi64vNV;
  13033. glProgramUniform1i64NV: TglProgramUniform1i64NV;
  13034. glProgramUniform2i64NV: TglProgramUniform2i64NV;
  13035. glProgramUniform3i64NV: TglProgramUniform3i64NV;
  13036. glProgramUniform4i64NV: TglProgramUniform4i64NV;
  13037. glProgramUniform1i64vNV: TglProgramUniform1i64vNV;
  13038. glProgramUniform2i64vNV: TglProgramUniform2i64vNV;
  13039. glProgramUniform3i64vNV: TglProgramUniform3i64vNV;
  13040. glProgramUniform4i64vNV: TglProgramUniform4i64vNV;
  13041. glProgramUniform1ui64NV: TglProgramUniform1ui64NV;
  13042. glProgramUniform2ui64NV: TglProgramUniform2ui64NV;
  13043. glProgramUniform3ui64NV: TglProgramUniform3ui64NV;
  13044. glProgramUniform4ui64NV: TglProgramUniform4ui64NV;
  13045. glProgramUniform1ui64vNV: TglProgramUniform1ui64vNV;
  13046. glProgramUniform2ui64vNV: TglProgramUniform2ui64vNV;
  13047. glProgramUniform3ui64vNV: TglProgramUniform3ui64vNV;
  13048. glProgramUniform4ui64vNV: TglProgramUniform4ui64vNV;
  13049. // GL_NV_vertex_attrib_integer_64bit
  13050. glVertexAttribL1i64NV: TglVertexAttribL1i64NV;
  13051. glVertexAttribL2i64NV: TglVertexAttribL2i64NV;
  13052. glVertexAttribL3i64NV: TglVertexAttribL3i64NV;
  13053. glVertexAttribL4i64NV: TglVertexAttribL4i64NV;
  13054. glVertexAttribL1i64vNV: TglVertexAttribL1i64vNV;
  13055. glVertexAttribL2i64vNV: TglVertexAttribL2i64vNV;
  13056. glVertexAttribL3i64vNV: TglVertexAttribL3i64vNV;
  13057. glVertexAttribL4i64vNV: TglVertexAttribL4i64vNV;
  13058. glVertexAttribL1ui64NV: TglVertexAttribL1ui64NV;
  13059. glVertexAttribL2ui64NV: TglVertexAttribL2ui64NV;
  13060. glVertexAttribL3ui64NV: TglVertexAttribL3ui64NV;
  13061. glVertexAttribL4ui64NV: TglVertexAttribL4ui64NV;
  13062. glVertexAttribL1ui64vNV: TglVertexAttribL1ui64vNV;
  13063. glVertexAttribL2ui64vNV: TglVertexAttribL2ui64vNV;
  13064. glVertexAttribL3ui64vNV: TglVertexAttribL3ui64vNV;
  13065. glVertexAttribL4ui64vNV: TglVertexAttribL4ui64vNV;
  13066. glGetVertexAttribLi64vNV: TglGetVertexAttribLi64vNV;
  13067. glGetVertexAttribLui64vNV: TglGetVertexAttribLui64vNV;
  13068. glVertexAttribLFormatNV: TglVertexAttribLFormatNV;
  13069. // GL_NV_vdpau_interop
  13070. glVDPAUInitNV: TglVDPAUInitNV;
  13071. glVDPAUFiniNV: TglVDPAUFiniNV;
  13072. glVDPAURegisterVideoSurfaceNV: TglVDPAURegisterVideoSurfaceNV;
  13073. glVDPAURegisterOutputSurfaceNV: TglVDPAURegisterOutputSurfaceNV;
  13074. glVDPAUIsSurfaceNV: TglVDPAUIsSurfaceNV;
  13075. glVDPAUUnregisterSurfaceNV: TglVDPAUUnregisterSurfaceNV;
  13076. glVDPAUGetSurfaceivNV: TglVDPAUGetSurfaceivNV;
  13077. glVDPAUSurfaceAccessNV: TglVDPAUSurfaceAccessNV;
  13078. glVDPAUMapSurfacesNV: TglVDPAUMapSurfacesNV;
  13079. glVDPAUUnmapSurfacesNV: TglVDPAUUnmapSurfacesNV;
  13080. // GL_NV_texture_barrier
  13081. glTextureBarrierNV: TglTextureBarrierNV;
  13082. // (4.3) GL_NV_path_rendering
  13083. glGenPathsNV : TglGenPathsNV;
  13084. glDeletePathsNV : TglDeletePathsNV;
  13085. glIsPathNV : TglIsPathNV;
  13086. glPathCommandsNV : TglPathCommandsNV;
  13087. glPathCoordsNV : TglPathCoordsNV;
  13088. glPathSubCommandsNV : TglPathSubCommandsNV;
  13089. glPathSubCoordsNV : TglPathSubCoordsNV;
  13090. glPathStringNV : TglPathStringNV;
  13091. glPathGlyphsNV : TglPathGlyphsNV;
  13092. glPathGlyphRangeNV : TglPathGlyphRangeNV;
  13093. glWeightPathsNV : TglWeightPathsNV;
  13094. glCopyPathNV : TglCopyPathNV;
  13095. glInterpolatePathsNV : TglInterpolatePathsNV;
  13096. glTransformPathNV : TglTransformPathNV;
  13097. glPathParameterivNV : TglPathParameterivNV;
  13098. glPathParameteriNV : TglPathParameteriNV;
  13099. glPathParameterfvNV : TglPathParameterfvNV;
  13100. glPathParameterfNV : TglPathParameterfNV;
  13101. glPathDashArrayNV : TglPathDashArrayNV;
  13102. glPathStencilFuncNV : TglPathStencilFuncNV;
  13103. glPathStencilDepthOffsetNV : TglPathStencilDepthOffsetNV;
  13104. glStencilFillPathNV : TglStencilFillPathNV;
  13105. glStencilStrokePathNV : TglStencilStrokePathNV;
  13106. glStencilFillPathInstancedNV : TglStencilFillPathInstancedNV;
  13107. glStencilStrokePathInstancedNV : TglStencilStrokePathInstancedNV;
  13108. glPathCoverDepthFuncNV : TglPathCoverDepthFuncNV;
  13109. glPathColorGenNV : TglPathColorGenNV;
  13110. glPathTexGenNV : TglPathTexGenNV;
  13111. glPathFogGenNV : TglPathFogGenNV;
  13112. glCoverFillPathNV : TglCoverFillPathNV;
  13113. glCoverStrokePathNV : TglCoverStrokePathNV;
  13114. glCoverFillPathInstancedNV : TglCoverFillPathInstancedNV;
  13115. glCoverStrokePathInstancedNV : TglCoverStrokePathInstancedNV;
  13116. glGetPathParameterivNV : TglGetPathParameterivNV;
  13117. glGetPathParameterfvNV : TglGetPathParameterfvNV;
  13118. glGetPathCommandsNV : TglGetPathCommandsNV;
  13119. glGetPathCoordsNV : TglGetPathCoordsNV;
  13120. glGetPathDashArrayNV : TglGetPathDashArrayNV;
  13121. glGetPathMetricsNV : TglGetPathMetricsNV;
  13122. glGetPathMetricRangeNV : TglGetPathMetricRangeNV;
  13123. glGetPathSpacingNV : TglGetPathSpacingNV;
  13124. glGetPathColorGenivNV : TglGetPathColorGenivNV;
  13125. glGetPathColorGenfvNV : TglGetPathColorGenfvNV;
  13126. glGetPathTexGenivNV : TglGetPathTexGenivNV;
  13127. glGetPathTexGenfvNV : TglGetPathTexGenfvNV;
  13128. glIsPointInFillPathNV : TglIsPointInFillPathNV;
  13129. glIsPointInStrokePathNV : TglIsPointInStrokePathNV;
  13130. glGetPathLengthNV : TglGetPathLengthNV;
  13131. glPointAlongPathNV : TglPointAlongPathNV;
  13132. // GL_AMD_pinned_memory
  13133. // GL_AMD_stencil_operation_extended
  13134. glStencilOpValueAMD : TglStencilOpValueAMD;
  13135. // GL_AMD_vertex_shader_viewport_index
  13136. // GL_AMD_vertex_shader_layer
  13137. // GL_NV_bindless_texture
  13138. glGetTextureHandleNV : TglGetTextureHandleNV;
  13139. glGetTextureSamplerHandleNV : TglGetTextureSamplerHandleNV;
  13140. glMakeTextureHandleResidentNV : TglMakeTextureHandleResidentNV;
  13141. glMakeTextureHandleNonResidentNV : TglMakeTextureHandleNonResidentNV;
  13142. glGetImageHandleNV : TglGetImageHandleNV;
  13143. glMakeImageHandleResidentNV : TglMakeImageHandleResidentNV;
  13144. glMakeImageHandleNonResidentNV : TglMakeImageHandleNonResidentNV;
  13145. glUniformHandleui64NV : TglUniformHandleui64NV;
  13146. glUniformHandleui64vNV : TglUniformHandleui64vNV;
  13147. glProgramUniformHandleui64NV : TglProgramUniformHandleui64NV;
  13148. glProgramUniformHandleui64vNV : TglProgramUniformHandleui64vNV;
  13149. glIsTextureHandleResidentNV : TglIsTextureHandleResidentNV;
  13150. glIsImageHandleResidentNV : TglIsImageHandleResidentNV;
  13151. // GL_ARB_bindless_texture
  13152. glGetTextureHandleARB : TglGetTextureHandleARB;
  13153. glGetTextureSamplerHandleARB : TglGetTextureSamplerHandleARB;
  13154. glMakeTextureHandleResidentARB : TglMakeTextureHandleResidentARB;
  13155. glMakeTextureHandleNonResidentARB : TglMakeTextureHandleNonResidentARB;
  13156. glGetImageHandleARB : TglGetImageHandleARB;
  13157. glMakeImageHandleResidentARB : TglMakeImageHandleResidentARB;
  13158. glMakeImageHandleNonResidentARB : TglMakeImageHandleNonResidentARB;
  13159. glUniformHandleui64ARB : TglUniformHandleui64ARB;
  13160. glUniformHandleui64vARB : TglUniformHandleui64vARB;
  13161. glProgramUniformHandleui64ARB : TglProgramUniformHandleui64ARB;
  13162. glProgramUniformHandleui64vARB : TglProgramUniformHandleui64vARB;
  13163. glIsTextureHandleResidentARB : TglIsTextureHandleResidentARB;
  13164. glIsImageHandleResidentARB : TglIsImageHandleResidentARB;
  13165. glVertexAttribL1ui64ARB : TglVertexAttribL1ui64ARB;
  13166. glVertexAttribL1ui64vARB : TglVertexAttribL1ui64vARB;
  13167. glGetVertexAttribLui64vARB : TglGetVertexAttribLui64vARB;
  13168. // GL_PGI_misc_hints
  13169. glHintPGI: TglHintPGI;
  13170. // GL_OVR_multiview
  13171. glFramebufferTextureMultiviewOVR : TglFramebufferTextureMultiviewOVR;
  13172. // GL_SGIS_detail_texture
  13173. glDetailTexFuncSGIS: TglDetailTexFuncSGIS;
  13174. glGetDetailTexFuncSGIS: TglGetDetailTexFuncSGIS;
  13175. // GL_SGIS_fog_function
  13176. glFogFuncSGIS: TglFogFuncSGIS;
  13177. glGetFogFuncSGIS: TglGetFogFuncSGIS;
  13178. // GL_SGIS_multisample
  13179. glSampleMaskSGIS: TglSampleMaskSGIS;
  13180. glSamplePatternSGIS: TglSamplePatternSGIS;
  13181. // GL_SGIS_pixel_texture
  13182. glPixelTexGenParameteriSGIS: TglPixelTexGenParameteriSGIS;
  13183. glPixelTexGenParameterivSGIS: TglPixelTexGenParameterivSGIS;
  13184. glPixelTexGenParameterfSGIS: TglPixelTexGenParameterfSGIS;
  13185. glPixelTexGenParameterfvSGIS: TglPixelTexGenParameterfvSGIS;
  13186. glGetPixelTexGenParameterivSGIS: TglGetPixelTexGenParameterivSGIS;
  13187. glGetPixelTexGenParameterfvSGIS: TglGetPixelTexGenParameterfvSGIS;
  13188. // GL_SGIS_point_parameters
  13189. glPointParameterfSGIS: TglPointParameterfSGIS;
  13190. glPointParameterfvSGIS: TglPointParameterfvSGIS;
  13191. // GL_SGIS_sharpen_texture
  13192. glSharpenTexFuncSGIS: TglSharpenTexFuncSGIS;
  13193. glGetSharpenTexFuncSGIS: TglGetSharpenTexFuncSGIS;
  13194. // GL_SGIS_texture4D
  13195. glTexImage4DSGIS: TglTexImage4DSGIS;
  13196. glTexSubImage4DSGIS: TglTexSubImage4DSGIS;
  13197. // GL_SGIS_texture_color_mask
  13198. glTextureColorMaskSGIS: TglTextureColorMaskSGIS;
  13199. // GL_SGIS_texture_filter4
  13200. glGetTexFilterFuncSGIS: TglGetTexFilterFuncSGIS;
  13201. glTexFilterFuncSGIS: TglTexFilterFuncSGIS;
  13202. // GL_SGIX_async
  13203. glAsyncMarkerSGIX: TglAsyncMarkerSGIX;
  13204. glFinishAsyncSGIX: TglFinishAsyncSGIX;
  13205. glPollAsyncSGIX: TglPollAsyncSGIX;
  13206. glGenAsyncMarkersSGIX: TglGenAsyncMarkersSGIX;
  13207. glDeleteAsyncMarkersSGIX: TglDeleteAsyncMarkersSGIX;
  13208. glIsAsyncMarkerSGIX: TglIsAsyncMarkerSGIX;
  13209. // GL_SGIX_flush_raster
  13210. glFlushRasterSGIX: TglFlushRasterSGIX;
  13211. // GL_SGIX_fragment_lighting
  13212. glFragmentColorMaterialSGIX: TglFragmentColorMaterialSGIX;
  13213. glFragmentLightfSGIX: TglFragmentLightfSGIX;
  13214. glFragmentLightfvSGIX: TglFragmentLightfvSGIX;
  13215. glFragmentLightiSGIX: TglFragmentLightiSGIX;
  13216. glFragmentLightivSGIX: TglFragmentLightivSGIX;
  13217. glFragmentLightModelfSGIX: TglFragmentLightModelfSGIX;
  13218. glFragmentLightModelfvSGIX: TglFragmentLightModelfvSGIX;
  13219. glFragmentLightModeliSGIX: TglFragmentLightModeliSGIX;
  13220. glFragmentLightModelivSGIX: TglFragmentLightModelivSGIX;
  13221. glFragmentMaterialfSGIX: TglFragmentMaterialfSGIX;
  13222. glFragmentMaterialfvSGIX: TglFragmentMaterialfvSGIX;
  13223. glFragmentMaterialiSGIX: TglFragmentMaterialiSGIX;
  13224. glFragmentMaterialivSGIX: TglFragmentMaterialivSGIX;
  13225. glGetFragmentLightfvSGIX: TglGetFragmentLightfvSGIX;
  13226. glGetFragmentLightivSGIX: TglGetFragmentLightivSGIX;
  13227. glGetFragmentMaterialfvSGIX: TglGetFragmentMaterialfvSGIX;
  13228. glGetFragmentMaterialivSGIX: TglGetFragmentMaterialivSGIX;
  13229. glLightEnviSGIX: TglLightEnviSGIX;
  13230. // GL_SGIX_framezoom
  13231. glFrameZoomSGIX: TglFrameZoomSGIX;
  13232. // GL_SGIX_igloo_interface
  13233. glIglooInterfaceSGIX: TglIglooInterfaceSGIX;
  13234. // GL_SGIX_instruments
  13235. glGetInstrumentsSGIX: TglGetInstrumentsSGIX;
  13236. glInstrumentsBufferSGIX: TglInstrumentsBufferSGIX;
  13237. glPollInstrumentsSGIX: TglPollInstrumentsSGIX;
  13238. glReadInstrumentsSGIX: TglReadInstrumentsSGIX;
  13239. glStartInstrumentsSGIX: TglStartInstrumentsSGIX;
  13240. glStopInstrumentsSGIX: TglStopInstrumentsSGIX;
  13241. // GL_SGIX_list_priority
  13242. glGetListParameterfvSGIX: TglGetListParameterfvSGIX;
  13243. glGetListParameterivSGIX: TglGetListParameterivSGIX;
  13244. glListParameterfSGIX: TglListParameterfSGIX;
  13245. glListParameterfvSGIX: TglListParameterfvSGIX;
  13246. glListParameteriSGIX: TglListParameteriSGIX;
  13247. glListParameterivSGIX: TglListParameterivSGIX;
  13248. // GL_SGIX_pixel_texture
  13249. glPixelTexGenSGIX: TglPixelTexGenSGIX;
  13250. // GL_SGIX_polynomial_ffd
  13251. glDeformationMap3dSGIX: TglDeformationMap3dSGIX;
  13252. glDeformationMap3fSGIX: TglDeformationMap3fSGIX;
  13253. glDeformSGIX: TglDeformSGIX;
  13254. glLoadIdentityDeformationMapSGIX: TglLoadIdentityDeformationMapSGIX;
  13255. // GL_SGIX_reference_plane
  13256. glReferencePlaneSGIX: TglReferencePlaneSGIX;
  13257. // GL_SGIX_sprite
  13258. glSpriteParameterfSGIX: TglSpriteParameterfSGIX;
  13259. glSpriteParameterfvSGIX: TglSpriteParameterfvSGIX;
  13260. glSpriteParameteriSGIX: TglSpriteParameteriSGIX;
  13261. glSpriteParameterivSGIX: TglSpriteParameterivSGIX;
  13262. // GL_SGIX_tag_sample_buffer
  13263. glTagSampleBufferSGIX: TglTagSampleBufferSGIX;
  13264. // GL_SGI_color_table
  13265. glColorTableSGI: TglColorTableSGI;
  13266. glColorTableParameterfvSGI: TglColorTableParameterfvSGI;
  13267. glColorTableParameterivSGI: TglColorTableParameterivSGI;
  13268. glCopyColorTableSGI: TglCopyColorTableSGI;
  13269. glGetColorTableSGI: TglGetColorTableSGI;
  13270. glGetColorTableParameterfvSGI: TglGetColorTableParameterfvSGI;
  13271. glGetColorTableParameterivSGI: TglGetColorTableParameterivSGI;
  13272. // GL_SUNX_constant_data
  13273. glFinishTextureSUNX: TglFinishTextureSUNX;
  13274. // GL_SUN_global_alpha
  13275. glGlobalAlphaFactorbSUN: TglGlobalAlphaFactorbSUN;
  13276. glGlobalAlphaFactorsSUN: TglGlobalAlphaFactorsSUN;
  13277. glGlobalAlphaFactoriSUN: TglGlobalAlphaFactoriSUN;
  13278. glGlobalAlphaFactorfSUN: TglGlobalAlphaFactorfSUN;
  13279. glGlobalAlphaFactordSUN: TglGlobalAlphaFactordSUN;
  13280. glGlobalAlphaFactorubSUN: TglGlobalAlphaFactorubSUN;
  13281. glGlobalAlphaFactorusSUN: TglGlobalAlphaFactorusSUN;
  13282. glGlobalAlphaFactoruiSUN: TglGlobalAlphaFactoruiSUN;
  13283. // GL_SUN_mesh_array
  13284. glDrawMeshArraysSUN: TglDrawMeshArraysSUN;
  13285. // GL_SUN_triangle_list
  13286. glReplacementCodeuiSUN: TglReplacementCodeuiSUN;
  13287. glReplacementCodeusSUN: TglReplacementCodeusSUN;
  13288. glReplacementCodeubSUN: TglReplacementCodeubSUN;
  13289. glReplacementCodeuivSUN: TglReplacementCodeuivSUN;
  13290. glReplacementCodeusvSUN: TglReplacementCodeusvSUN;
  13291. glReplacementCodeubvSUN: TglReplacementCodeubvSUN;
  13292. glReplacementCodePointerSUN: TglReplacementCodePointerSUN;
  13293. // GL_SUN_vertex
  13294. glColor4ubVertex2fSUN: TglColor4ubVertex2fSUN;
  13295. glColor4ubVertex2fvSUN: TglColor4ubVertex2fvSUN;
  13296. glColor4ubVertex3fSUN: TglColor4ubVertex3fSUN;
  13297. glColor4ubVertex3fvSUN: TglColor4ubVertex3fvSUN;
  13298. glColor3fVertex3fSUN: TglColor3fVertex3fSUN;
  13299. glColor3fVertex3fvSUN: TglColor3fVertex3fvSUN;
  13300. glNormal3fVertex3fSUN: TglNormal3fVertex3fSUN;
  13301. glNormal3fVertex3fvSUN: TglNormal3fVertex3fvSUN;
  13302. glColor4fNormal3fVertex3fSUN: TglColor4fNormal3fVertex3fSUN;
  13303. glColor4fNormal3fVertex3fvSUN: TglColor4fNormal3fVertex3fvSUN;
  13304. glTexCoord2fVertex3fSUN: TglTexCoord2fVertex3fSUN;
  13305. glTexCoord2fVertex3fvSUN: TglTexCoord2fVertex3fvSUN;
  13306. glTexCoord4fVertex4fSUN: TglTexCoord4fVertex4fSUN;
  13307. glTexCoord4fVertex4fvSUN: TglTexCoord4fVertex4fvSUN;
  13308. glTexCoord2fColor4ubVertex3fSUN: TglTexCoord2fColor4ubVertex3fSUN;
  13309. glTexCoord2fColor4ubVertex3fvSUN: TglTexCoord2fColor4ubVertex3fvSUN;
  13310. glTexCoord2fColor3fVertex3fSUN: TglTexCoord2fColor3fVertex3fSUN;
  13311. glTexCoord2fColor3fVertex3fvSUN: TglTexCoord2fColor3fVertex3fvSUN;
  13312. glTexCoord2fNormal3fVertex3fSUN: TglTexCoord2fNormal3fVertex3fSUN;
  13313. glTexCoord2fNormal3fVertex3fvSUN: TglTexCoord2fNormal3fVertex3fvSUN;
  13314. glTexCoord2fColor4fNormal3fVertex3fSUN: TglTexCoord2fColor4fNormal3fVertex3fSUN;
  13315. glTexCoord2fColor4fNormal3fVertex3fvSUN: TglTexCoord2fColor4fNormal3fVertex3fvSUN;
  13316. glTexCoord4fColor4fNormal3fVertex4fSUN: TglTexCoord4fColor4fNormal3fVertex4fSUN;
  13317. glTexCoord4fColor4fNormal3fVertex4fvSUN: TglTexCoord4fColor4fNormal3fVertex4fvSUN;
  13318. glReplacementCodeuiVertex3fSUN: TglReplacementCodeuiVertex3fSUN;
  13319. glReplacementCodeuiVertex3fvSUN: TglReplacementCodeuiVertex3fvSUN;
  13320. glReplacementCodeuiColor4ubVertex3fSUN: TglReplacementCodeuiColor4ubVertex3fSUN;
  13321. glReplacementCodeuiColor4ubVertex3fvSUN: TglReplacementCodeuiColor4ubVertex3fvSUN;
  13322. glReplacementCodeuiColor3fVertex3fSUN: TglReplacementCodeuiColor3fVertex3fSUN;
  13323. glReplacementCodeuiColor3fVertex3fvSUN: TglReplacementCodeuiColor3fVertex3fvSUN;
  13324. glReplacementCodeuiNormal3fVertex3fSUN: TglReplacementCodeuiNormal3fVertex3fSUN;
  13325. glReplacementCodeuiNormal3fVertex3fvSUN: TglReplacementCodeuiNormal3fVertex3fvSUN;
  13326. glReplacementCodeuiColor4fNormal3fVertex3fSUN: TglReplacementCodeuiColor4fNormal3fVertex3fSUN;
  13327. glReplacementCodeuiColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiColor4fNormal3fVertex3fvSUN;
  13328. glReplacementCodeuiTexCoord2fVertex3fSUN: TglReplacementCodeuiTexCoord2fVertex3fSUN;
  13329. glReplacementCodeuiTexCoord2fVertex3fvSUN: TglReplacementCodeuiTexCoord2fVertex3fvSUN;
  13330. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
  13331. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
  13332. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
  13333. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
  13334. {$IFDEF DGL_WIN}
  13335. wglGetProcAddress: TwglGetProcAddress;
  13336. wglCopyContext: TwglCopyContext;
  13337. wglCreateContext: TwglCreateContext;
  13338. wglCreateLayerContext: TwglCreateLayerContext;
  13339. wglDeleteContext: TwglDeleteContext;
  13340. wglDescribeLayerPlane: TwglDescribeLayerPlane;
  13341. wglGetCurrentContext: TwglGetCurrentContext;
  13342. wglGetCurrentDC: TwglGetCurrentDC;
  13343. wglGetLayerPaletteEntries: TwglGetLayerPaletteEntries;
  13344. wglMakeCurrent: TwglMakeCurrent;
  13345. wglRealizeLayerPalette: TwglRealizeLayerPalette;
  13346. wglSetLayerPaletteEntries: TwglSetLayerPaletteEntries;
  13347. wglShareLists: TwglShareLists;
  13348. wglSwapLayerBuffers: TwglSwapLayerBuffers;
  13349. wglSwapMultipleBuffers: TwglSwapMultipleBuffers;
  13350. wglUseFontBitmapsA: TwglUseFontBitmapsA;
  13351. wglUseFontOutlinesA: TwglUseFontOutlinesA;
  13352. wglUseFontBitmapsW: TwglUseFontBitmapsW;
  13353. wglUseFontOutlinesW: TwglUseFontOutlinesW;
  13354. wglUseFontBitmaps: TwglUseFontBitmaps;
  13355. wglUseFontOutlines: TwglUseFontOutlines;
  13356. // WGL_ARB_buffer_region
  13357. wglCreateBufferRegionARB: TwglCreateBufferRegionARB;
  13358. wglDeleteBufferRegionARB: TwglDeleteBufferRegionARB;
  13359. wglSaveBufferRegionARB: TwglSaveBufferRegionARB;
  13360. wglRestoreBufferRegionARB: TwglRestoreBufferRegionARB;
  13361. // WGL_ARB_extensions_string
  13362. wglGetExtensionsStringARB: TwglGetExtensionsStringARB;
  13363. // WGL_ARB_make_current_read
  13364. wglMakeContextCurrentARB: TwglMakeContextCurrentARB;
  13365. wglGetCurrentReadDCARB: TwglGetCurrentReadDCARB;
  13366. // WGL_ARB_pbuffer
  13367. wglCreatePbufferARB: TwglCreatePbufferARB;
  13368. wglGetPbufferDCARB: TwglGetPbufferDCARB;
  13369. wglReleasePbufferDCARB: TwglReleasePbufferDCARB;
  13370. wglDestroyPbufferARB: TwglDestroyPbufferARB;
  13371. wglQueryPbufferARB: TwglQueryPbufferARB;
  13372. // WGL_ARB_pixel_format
  13373. wglGetPixelFormatAttribivARB: TwglGetPixelFormatAttribivARB;
  13374. wglGetPixelFormatAttribfvARB: TwglGetPixelFormatAttribfvARB;
  13375. wglChoosePixelFormatARB: TwglChoosePixelFormatARB;
  13376. // WGL_ARB_color_buffer_float
  13377. wglClampColorARB: TwglClampColorARB;
  13378. // WGL_ARB_render_texture
  13379. wglBindTexImageARB: TwglBindTexImageARB;
  13380. wglReleaseTexImageARB: TwglReleaseTexImageARB;
  13381. wglSetPbufferAttribARB: TwglSetPbufferAttribARB;
  13382. // WGL_ARB_create_context
  13383. wglCreateContextAttribsARB: TwglCreateContextAttribsARB;
  13384. // WGL_AMD_gpu_association
  13385. wglGetGPUIDsAMD: TwglGetGPUIDsAMD;
  13386. wglGetGPUInfoAMD: TwglGetGPUInfoAMD;
  13387. wglGetContextGPUIDAMD: TwglGetContextGPUIDAMD;
  13388. wglCreateAssociatedContextAMD: TwglCreateAssociatedContextAMD;
  13389. wglCreateAssociatedContextAttribsAMD: TwglCreateAssociatedContextAttribsAMD;
  13390. wglDeleteAssociatedContextAMD: TwglDeleteAssociatedContextAMD;
  13391. wglMakeAssociatedContextCurrentAMD: TwglMakeAssociatedContextCurrentAMD;
  13392. wglGetCurrentAssociatedContextAMD: TwglGetCurrentAssociatedContextAMD;
  13393. wglBlitContextFramebufferAMD: TwglBlitContextFramebufferAMD;
  13394. // WGL_EXT_display_color_table
  13395. wglCreateDisplayColorTableEXT: TwglCreateDisplayColorTableEXT;
  13396. wglLoadDisplayColorTableEXT: TwglLoadDisplayColorTableEXT;
  13397. wglBindDisplayColorTableEXT: TwglBindDisplayColorTableEXT;
  13398. wglDestroyDisplayColorTableEXT: TwglDestroyDisplayColorTableEXT;
  13399. // WGL_EXT_extensions_string
  13400. wglGetExtensionsStringEXT: TwglGetExtensionsStringEXT;
  13401. // WGL_EXT_make_current_read
  13402. wglMakeContextCurrentEXT: TwglMakeContextCurrentEXT;
  13403. wglGetCurrentReadDCEXT: TwglGetCurrentReadDCEXT;
  13404. // WGL_EXT_pbuffer
  13405. wglCreatePbufferEXT: TwglCreatePbufferEXT;
  13406. wglGetPbufferDCEXT: TwglGetPbufferDCEXT;
  13407. wglReleasePbufferDCEXT: TwglReleasePbufferDCEXT;
  13408. wglDestroyPbufferEXT: TwglDestroyPbufferEXT;
  13409. wglQueryPbufferEXT: TwglQueryPbufferEXT;
  13410. // WGL_EXT_pixel_format
  13411. wglGetPixelFormatAttribivEXT: TwglGetPixelFormatAttribivEXT;
  13412. wglGetPixelFormatAttribfvEXT: TwglGetPixelFormatAttribfvEXT;
  13413. wglChoosePixelFormatEXT: TwglChoosePixelFormatEXT;
  13414. // WGL_EXT_swap_control
  13415. wglSwapIntervalEXT: TwglSwapIntervalEXT;
  13416. wglGetSwapIntervalEXT: TwglGetSwapIntervalEXT;
  13417. // WGL_I3D_digital_video_control
  13418. wglGetDigitalVideoParametersI3D: TwglGetDigitalVideoParametersI3D;
  13419. wglSetDigitalVideoParametersI3D: TwglSetDigitalVideoParametersI3D;
  13420. // WGL_I3D_gamma
  13421. wglGetGammaTableParametersI3D: TwglGetGammaTableParametersI3D;
  13422. wglSetGammaTableParametersI3D: TwglSetGammaTableParametersI3D;
  13423. wglGetGammaTableI3D: TwglGetGammaTableI3D;
  13424. wglSetGammaTableI3D: TwglSetGammaTableI3D;
  13425. // WGL_I3D_genlock
  13426. wglEnableGenlockI3D: TwglEnableGenlockI3D;
  13427. wglDisableGenlockI3D: TwglDisableGenlockI3D;
  13428. wglIsEnabledGenlockI3D: TwglIsEnabledGenlockI3D;
  13429. wglGenlockSourceI3D: TwglGenlockSourceI3D;
  13430. wglGetGenlockSourceI3D: TwglGetGenlockSourceI3D;
  13431. wglGenlockSourceEdgeI3D: TwglGenlockSourceEdgeI3D;
  13432. wglGetGenlockSourceEdgeI3D: TwglGetGenlockSourceEdgeI3D;
  13433. wglGenlockSampleRateI3D: TwglGenlockSampleRateI3D;
  13434. wglGetGenlockSampleRateI3D: TwglGetGenlockSampleRateI3D;
  13435. wglGenlockSourceDelayI3D: TwglGenlockSourceDelayI3D;
  13436. wglGetGenlockSourceDelayI3D: TwglGetGenlockSourceDelayI3D;
  13437. wglQueryGenlockMaxSourceDelayI3D: TwglQueryGenlockMaxSourceDelayI3D;
  13438. // WGL_I3D_image_buffer
  13439. wglCreateImageBufferI3D: TwglCreateImageBufferI3D;
  13440. wglDestroyImageBufferI3D: TwglDestroyImageBufferI3D;
  13441. wglAssociateImageBufferEventsI3D: TwglAssociateImageBufferEventsI3D;
  13442. wglReleaseImageBufferEventsI3D: TwglReleaseImageBufferEventsI3D;
  13443. // WGL_I3D_swap_frame_lock
  13444. wglEnableFrameLockI3D: TwglEnableFrameLockI3D;
  13445. wglDisableFrameLockI3D: TwglDisableFrameLockI3D;
  13446. wglIsEnabledFrameLockI3D: TwglIsEnabledFrameLockI3D;
  13447. wglQueryFrameLockMasterI3D: TwglQueryFrameLockMasterI3D;
  13448. // WGL_I3D_swap_frame_usage
  13449. wglGetFrameUsageI3D: TwglGetFrameUsageI3D;
  13450. wglBeginFrameTrackingI3D: TwglBeginFrameTrackingI3D;
  13451. wglEndFrameTrackingI3D: TwglEndFrameTrackingI3D;
  13452. wglQueryFrameTrackingI3D: TwglQueryFrameTrackingI3D;
  13453. // WGL_NV_vertex_array_range
  13454. wglAllocateMemoryNV: TwglAllocateMemoryNV;
  13455. wglFreeMemoryNV: TwglFreeMemoryNV;
  13456. // WGL_NV_present_video
  13457. wglEnumerateVideoDevicesNV: TwglEnumerateVideoDevicesNV;
  13458. wglBindVideoDeviceNV: TwglBindVideoDeviceNV;
  13459. wglQueryCurrentContextNV: TwglQueryCurrentContextNV;
  13460. // WGL_NV_video_output
  13461. wglGetVideoDeviceNV: TwglGetVideoDeviceNV;
  13462. wglReleaseVideoDeviceNV: TwglReleaseVideoDeviceNV;
  13463. wglBindVideoImageNV: TwglBindVideoImageNV;
  13464. wglReleaseVideoImageNV: TwglReleaseVideoImageNV;
  13465. wglSendPbufferToVideoNV: TwglSendPbufferToVideoNV;
  13466. wglGetVideoInfoNV: TwglGetVideoInfoNV;
  13467. // WGL_NV_swap_group
  13468. wglJoinSwapGroupNV: TwglJoinSwapGroupNV;
  13469. wglBindSwapBarrierNV: TwglBindSwapBarrierNV;
  13470. wglQuerySwapGroupNV: TwglQuerySwapGroupNV;
  13471. wglQueryMaxSwapGroupsNV: TwglQueryMaxSwapGroupsNV;
  13472. wglQueryFrameCountNV: TwglQueryFrameCountNV;
  13473. wglResetFrameCountNV: TwglResetFrameCountNV;
  13474. // WGL_NV_gpu_affinity
  13475. wglEnumGpusNV: TwglEnumGpusNV;
  13476. wglEnumGpuDevicesNV: TwglEnumGpuDevicesNV;
  13477. wglCreateAffinityDCNV: TwglCreateAffinityDCNV;
  13478. wglEnumGpusFromAffinityDCNV: TwglEnumGpusFromAffinityDCNV;
  13479. wglDeleteDCNV: TwglDeleteDCNV;
  13480. // WGL_NV_video_capture
  13481. wglBindVideoCaptureDeviceNV: TwglBindVideoCaptureDeviceNV;
  13482. wglEnumerateVideoCaptureDevicesNV: TwglEnumerateVideoCaptureDevicesNV;
  13483. wglLockVideoCaptureDeviceNV: TwglLockVideoCaptureDeviceNV;
  13484. wglQueryVideoCaptureDeviceNV: TwglQueryVideoCaptureDeviceNV;
  13485. wglReleaseVideoCaptureDeviceNV: TwglReleaseVideoCaptureDeviceNV;
  13486. // WGL_NV_copy_image
  13487. wglCopyImageSubDataNV: TwglCopyImageSubDataNV;
  13488. // WGL_NV_DX_interop
  13489. wglDXSetResourceShareHandleNV : TwglDXSetResourceShareHandleNV;
  13490. wglDXOpenDeviceNV : TwglDXOpenDeviceNV;
  13491. wglDXCloseDeviceNV : TwglDXCloseDeviceNV;
  13492. wglDXRegisterObjectNV : TwglDXRegisterObjectNV;
  13493. wglDXUnregisterObjectNV : TwglDXUnregisterObjectNV;
  13494. wglDXObjectAccessNV : TwglDXObjectAccessNV;
  13495. wglDXLockObjectsNV : TwglDXLockObjectsNV;
  13496. wglDXUnlockObjectsNV : TwglDXUnlockObjectsNV;
  13497. // WGL_OML_sync_control
  13498. wglGetSyncValuesOML: TwglGetSyncValuesOML;
  13499. wglGetMscRateOML: TwglGetMscRateOML;
  13500. wglSwapBuffersMscOML: TwglSwapBuffersMscOML;
  13501. wglSwapLayerBuffersMscOML: TwglSwapLayerBuffersMscOML;
  13502. wglWaitForMscOML: TwglWaitForMscOML;
  13503. wglWaitForSbcOML: TwglWaitForSbcOML;
  13504. // WGL_3DL_stereo_control
  13505. wglSetStereoEmitterState3DL: TwglSetStereoEmitterState3DL;
  13506. // WIN_draw_range_elements
  13507. glDrawRangeElementsWIN: TglDrawRangeElementsWIN;
  13508. // WIN_swap_hint
  13509. glAddSwapHintRectWIN: TglAddSwapHintRectWIN;
  13510. {$ENDIF}
  13511. {$IFDEF DGL_LINUX}
  13512. glXChooseVisual: TglXChooseVisual;
  13513. glXCopyContext: TglXCopyContext;
  13514. glXCreateContext: TglXCreateContext;
  13515. glXCreateGLXPixmap: TglXCreateGLXPixmap;
  13516. glXDestroyContext: TglXDestroyContext;
  13517. glXDestroyGLXPixmap: TglXDestroyGLXPixmap;
  13518. glXGetConfig: TglXGetConfig;
  13519. glXGetCurrentContext: TglXGetCurrentContext;
  13520. glXGetCurrentDrawable: TglXGetCurrentDrawable;
  13521. glXIsDirect: TglXIsDirect;
  13522. glXMakeCurrent: TglXMakeCurrent;
  13523. glXQueryExtension: TglXQueryExtension;
  13524. glXQueryVersion: TglXQueryVersion;
  13525. glXSwapBuffers: TglXSwapBuffers;
  13526. glXUseXFont: TglXUseXFont;
  13527. glXWaitGL: TglXWaitGL;
  13528. glXWaitX: TglXWaitX;
  13529. glXGetClientString: TglXGetClientString;
  13530. glXQueryServerString: TglXQueryServerString;
  13531. glXQueryExtensionsString: TglXQueryExtensionsString;
  13532. // GLX_VERSION_1_3
  13533. glXGetFBConfigs: TglXGetFBConfigs;
  13534. glXChooseFBConfig: TglXChooseFBConfig;
  13535. glXGetFBConfigAttrib: TglXGetFBConfigAttrib;
  13536. glXGetVisualFromFBConfig: TglXGetVisualFromFBConfig;
  13537. glXCreateWindow: TglXCreateWindow;
  13538. glXDestroyWindow: TglXDestroyWindow;
  13539. glXCreatePixmap: TglXCreatePixmap;
  13540. glXDestroyPixmap: TglXDestroyPixmap;
  13541. glXCreatePbuffer: TglXCreatePbuffer;
  13542. glXDestroyPbuffer: TglXDestroyPbuffer;
  13543. glXQueryDrawable: TglXQueryDrawable;
  13544. glXCreateNewContext: TglXCreateNewContext;
  13545. glXMakeContextCurrent: TglXMakeContextCurrent;
  13546. glXGetCurrentReadDrawable: TglXGetCurrentReadDrawable;
  13547. glXGetCurreentDisplay: TglXGetCurreentDisplay;
  13548. glXQueryContext: TglXQueryContext;
  13549. glXSelectEvent: TglXSelectEvent;
  13550. glXGetSelectedEvent: TglXGetSelectedEvent;
  13551. // GLX_VERSION_1_4
  13552. glXGetProcAddress: TglXGetProcAddress;
  13553. // GLX_ARB_get_proc_address
  13554. glXGetProcAddressARB: TglXGetProcAddressARB;
  13555. // GLX_ARB_create_context
  13556. glXCreateContextAttribsARB: TglXCreateContextAttribsARB;
  13557. // GLX_EXT_import_context
  13558. glXGetCurrentDisplayEXT: TglXGetCurrentDisplayEXT;
  13559. glXQueryContextInfoEXT: TglXQueryContextInfoEXT;
  13560. glXGetContextIDEXT: TglXGetContextIDEXT;
  13561. glXImportContextEXT: TglXImportContextEXT;
  13562. glXFreeContextEXT: TglXFreeContextEXT;
  13563. // GLX_EXT_texture_from_pixmap
  13564. glXBindTexImageEXT: TglXBindTexImageEXT;
  13565. glXReleaseTexImageEXT: TglXReleaseTexImageEXT;
  13566. glXSwapIntervalEXT : TglXSwapIntervalEXT;
  13567. {$ENDIF}
  13568. // GL utility functions and procedures
  13569. gluErrorString: TgluErrorString;
  13570. gluGetString: TgluGetString;
  13571. gluOrtho2D: TgluOrtho2D;
  13572. gluPerspective: TgluPerspective;
  13573. gluPickMatrix: TgluPickMatrix;
  13574. gluLookAt: TgluLookAt;
  13575. gluProject: TgluProject;
  13576. gluUnProject: TgluUnProject;
  13577. gluScaleImage: TgluScaleImage;
  13578. gluBuild1DMipmaps: TgluBuild1DMipmaps;
  13579. gluBuild2DMipmaps: TgluBuild2DMipmaps;
  13580. gluNewQuadric: TgluNewQuadric;
  13581. gluDeleteQuadric: TgluDeleteQuadric;
  13582. gluQuadricNormals: TgluQuadricNormals;
  13583. gluQuadricTexture: TgluQuadricTexture;
  13584. gluQuadricOrientation: TgluQuadricOrientation;
  13585. gluQuadricDrawStyle: TgluQuadricDrawStyle;
  13586. gluCylinder: TgluCylinder;
  13587. gluDisk: TgluDisk;
  13588. gluPartialDisk: TgluPartialDisk;
  13589. gluSphere: TgluSphere;
  13590. gluQuadricCallback: TgluQuadricCallback;
  13591. gluNewTess: TgluNewTess;
  13592. gluDeleteTess: TgluDeleteTess;
  13593. gluTessBeginPolygon: TgluTessBeginPolygon;
  13594. gluTessBeginContour: TgluTessBeginContour;
  13595. gluTessVertex: TgluTessVertex;
  13596. gluTessEndContour: TgluTessEndContour;
  13597. gluTessEndPolygon: TgluTessEndPolygon;
  13598. gluTessProperty: TgluTessProperty;
  13599. gluTessNormal: TgluTessNormal;
  13600. gluTessCallback: TgluTessCallback;
  13601. gluGetTessProperty: TgluGetTessProperty;
  13602. gluNewNurbsRenderer: TgluNewNurbsRenderer;
  13603. gluDeleteNurbsRenderer: TgluDeleteNurbsRenderer;
  13604. gluBeginSurface: TgluBeginSurface;
  13605. gluBeginCurve: TgluBeginCurve;
  13606. gluEndCurve: TgluEndCurve;
  13607. gluEndSurface: TgluEndSurface;
  13608. gluBeginTrim: TgluBeginTrim;
  13609. gluEndTrim: TgluEndTrim;
  13610. gluPwlCurve: TgluPwlCurve;
  13611. gluNurbsCurve: TgluNurbsCurve;
  13612. gluNurbsSurface: TgluNurbsSurface;
  13613. gluLoadSamplingMatrices: TgluLoadSamplingMatrices;
  13614. gluNurbsProperty: TgluNurbsProperty;
  13615. gluGetNurbsProperty: TgluGetNurbsProperty;
  13616. gluNurbsCallback: TgluNurbsCallback;
  13617. gluBeginPolygon: TgluBeginPolygon;
  13618. gluNextContour: TgluNextContour;
  13619. gluEndPolygon: TgluEndPolygon;
  13620. type
  13621. TRCOptions = set of (opDoubleBuffered, opGDI, opStereo);
  13622. var
  13623. GL_LibHandle: Pointer = nil;
  13624. GLU_LibHandle: Pointer = nil;
  13625. LastPixelFormat: Integer;
  13626. ExtensionsRead: Boolean;
  13627. ImplementationRead: Boolean;
  13628. const
  13629. {$IFDEF DGL_WIN}
  13630. OPENGL_LIBNAME = 'OpenGL32.dll';
  13631. GLU_LIBNAME = 'GLU32.dll';
  13632. {$ELSE}
  13633. {$IFDEF darwin}
  13634. OPENGL_LIBNAME = 'libGL.dylib';
  13635. GLU_LIBNAME = 'libGLU.dylib';
  13636. {$ELSE}
  13637. OPENGL_LIBNAME = 'libGL.so.1';
  13638. GLU_LIBNAME = 'libGLU.so.1';
  13639. {$ENDIF}
  13640. {$ENDIF}
  13641. function InitOpenGL(LibName: String = OPENGL_LIBNAME; GLULibName: String = GLU_LIBNAME): Boolean;
  13642. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13643. function dglCheckExtension(Extension: AnsiString): Boolean;
  13644. procedure ReadExtensions;
  13645. procedure ReadImplementationProperties;
  13646. // =============================================================================
  13647. // Helper-Functions
  13648. // =============================================================================
  13649. {$IFDEF DGL_WIN}
  13650. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13651. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13652. procedure DestroyRenderingContext(RC: HGLRC);
  13653. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  13654. procedure DeactivateRenderingContext;
  13655. {$ENDIF}
  13656. procedure ReadOpenGLCore;
  13657. procedure Read_GL_3DFX_tbuffer;
  13658. procedure Read_GL_APPLE_element_array;
  13659. procedure Read_GL_APPLE_fence;
  13660. procedure Read_GL_APPLE_vertex_array_object;
  13661. procedure Read_GL_APPLE_vertex_array_range;
  13662. procedure Read_GL_APPLE_texture_range;
  13663. procedure Read_GL_APPLE_vertex_program_evaluators;
  13664. procedure Read_GL_APPLE_object_purgeable;
  13665. procedure Read_GL_ARB_matrix_palette;
  13666. procedure Read_GL_ARB_multitexture;
  13667. procedure Read_GL_ARB_point_parameters;
  13668. procedure Read_GL_ARB_texture_compression;
  13669. procedure Read_GL_ARB_transpose_matrix;
  13670. procedure Read_GL_ARB_vertex_blend;
  13671. procedure Read_GL_ARB_vertex_buffer_object;
  13672. procedure Read_GL_ARB_vertex_program;
  13673. procedure Read_GL_ARB_window_pos;
  13674. procedure Read_GL_ARB_color_buffer_float;
  13675. procedure Read_GL_ARB_Shader_Objects;
  13676. procedure Read_GL_ARB_occlusion_query;
  13677. procedure Read_GL_ARB_draw_instanced;
  13678. procedure Read_GL_ARB_framebuffer_object;
  13679. procedure Read_GL_ARB_geometry_shader4;
  13680. procedure Read_GL_ARB_instanced_arrays;
  13681. procedure Read_GL_ARB_map_buffer_range;
  13682. procedure Read_GL_ARB_texture_buffer_object;
  13683. procedure Read_GL_ARB_vertex_array_object;
  13684. procedure Read_GL_ARB_uniform_buffer_object;
  13685. procedure Read_GL_ARB_copy_buffer;
  13686. procedure Read_GL_ARB_draw_elements_base_vertex;
  13687. procedure Read_GL_ARB_provoking_vertex;
  13688. procedure Read_GL_ARB_sync;
  13689. procedure Read_GL_ARB_texture_multisample;
  13690. procedure Read_GL_ARB_draw_buffers_blend;
  13691. procedure Read_GL_ARB_sample_shading;
  13692. procedure Read_GL_ARB_sample_locations;
  13693. procedure Read_GL_ARB_shading_language_include;
  13694. procedure Read_GL_ARB_blend_func_extended;
  13695. procedure Read_GL_ARB_sampler_objects;
  13696. procedure Read_GL_ARB_timer_query;
  13697. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  13698. procedure Read_GL_ARB_draw_indirect;
  13699. procedure Read_GL_ARB_gpu_shader_fp64;
  13700. procedure Read_GL_ARB_gpu_shader_int64;
  13701. procedure Read_GL_ARB_shader_subroutine;
  13702. procedure Read_GL_ARB_tessellation_shader;
  13703. procedure Read_GL_ARB_transform_feedback2;
  13704. procedure Read_GL_ARB_transform_feedback3;
  13705. procedure Read_GL_ARB_ES2_compatibility;
  13706. procedure Read_GL_ARB_get_program_binary;
  13707. procedure Read_GL_ARB_separate_shader_objects;
  13708. procedure Read_GL_ARB_vertex_attrib_64bit;
  13709. procedure Read_GL_ARB_viewport_array;
  13710. procedure Read_GL_ARB_ES3_2_compatibility;
  13711. procedure Read_GL_ARB_parallel_shader_compile;
  13712. // GL 4.2
  13713. procedure Read_GL_ARB_base_instance;
  13714. procedure Read_GL_ARB_transform_feedback_instanced;
  13715. procedure Read_GL_ARB_internalformat_query;
  13716. procedure Read_GL_ARB_shader_atomic_counters;
  13717. procedure Read_GL_ARB_shader_image_load_store;
  13718. procedure Read_GL_ARB_texture_storage;
  13719. // GL 4.3
  13720. procedure Read_GL_KHR_debug;
  13721. procedure Read_GL_ARB_clear_buffer_object;
  13722. procedure Read_GL_ARB_compute_shader;
  13723. procedure Read_GL_ARB_copy_image;
  13724. procedure Read_GL_ARB_framebuffer_no_attachments;
  13725. procedure Read_GL_ARB_internalformat_query2;
  13726. procedure Read_GL_ARB_invalidate_subdata;
  13727. procedure Read_GL_ARB_multi_draw_indirect;
  13728. procedure Read_GL_ARB_program_interface_query;
  13729. procedure Read_GL_ARB_shader_storage_buffer_object;
  13730. procedure Read_GL_ARB_texture_buffer_range;
  13731. procedure Read_GL_ARB_texture_storage_multisample;
  13732. procedure Read_GL_ARB_texture_view;
  13733. procedure Read_GL_ARB_vertex_attrib_binding;
  13734. procedure Read_GL_4_4;
  13735. procedure Read_GL_4_5;
  13736. //
  13737. procedure Read_GL_ARB_cl_event;
  13738. procedure Read_GL_ARB_compute_variable_group_size;
  13739. procedure Read_GL_ARB_debug_output;
  13740. procedure Read_GL_ARB_robustness;
  13741. procedure Read_GL_ATI_draw_buffers;
  13742. procedure Read_GL_ATI_element_array;
  13743. procedure Read_GL_ATI_envmap_bumpmap;
  13744. procedure Read_GL_ATI_fragment_shader;
  13745. procedure Read_GL_ATI_map_object_buffer;
  13746. procedure Read_GL_ATI_pn_triangles;
  13747. procedure Read_GL_ATI_separate_stencil;
  13748. procedure Read_GL_ATI_vertex_array_object;
  13749. procedure Read_GL_ATI_vertex_attrib_array_object;
  13750. procedure Read_GL_ATI_vertex_streams;
  13751. procedure Read_GL_AMD_performance_monitor;
  13752. procedure Read_GL_AMD_vertex_shader_tesselator;
  13753. procedure Read_GL_AMD_draw_buffers_blend;
  13754. procedure Read_GL_AMD_name_gen_delete;
  13755. procedure Read_GL_AMD_debug_output;
  13756. procedure Read_GL_EXT_blend_color;
  13757. procedure Read_GL_EXT_blend_func_separate;
  13758. procedure Read_GL_EXT_blend_minmax;
  13759. procedure Read_GL_EXT_color_subtable;
  13760. procedure Read_GL_EXT_compiled_vertex_array;
  13761. procedure Read_GL_EXT_convolution;
  13762. procedure Read_GL_EXT_coordinate_frame;
  13763. procedure Read_GL_EXT_copy_texture;
  13764. procedure Read_GL_EXT_cull_vertex;
  13765. procedure Read_GL_EXT_draw_range_elements;
  13766. procedure Read_GL_EXT_fog_coord;
  13767. procedure Read_GL_EXT_framebuffer_object;
  13768. procedure Read_GL_EXT_histogram;
  13769. procedure Read_GL_EXT_index_func;
  13770. procedure Read_GL_EXT_index_material;
  13771. procedure Read_GL_EXT_multi_draw_arrays;
  13772. procedure Read_GL_EXT_multisample;
  13773. procedure Read_GL_EXT_paletted_texture;
  13774. procedure Read_GL_EXT_pixel_transform;
  13775. procedure Read_GL_EXT_point_parameters;
  13776. procedure Read_GL_EXT_polygon_offset;
  13777. procedure Read_GL_EXT_secondary_color;
  13778. procedure Read_GL_EXT_stencil_two_side;
  13779. procedure Read_GL_EXT_subtexture;
  13780. procedure Read_GL_EXT_texture3D;
  13781. procedure Read_GL_EXT_texture_object;
  13782. procedure Read_GL_EXT_texture_perturb_normal;
  13783. procedure Read_GL_EXT_vertex_array;
  13784. procedure Read_GL_EXT_vertex_shader;
  13785. procedure Read_GL_EXT_vertex_weighting;
  13786. procedure Read_GL_EXT_depth_bounds_test;
  13787. procedure Read_GL_EXT_blend_equation_separate;
  13788. procedure Read_GL_EXT_stencil_clear_tag;
  13789. procedure Read_GL_EXT_framebuffer_blit;
  13790. procedure Read_GL_EXT_framebuffer_multisample;
  13791. procedure Read_GL_EXT_timer_query;
  13792. procedure Read_GL_EXT_gpu_program_parameters;
  13793. procedure Read_GL_EXT_bindable_uniform;
  13794. procedure Read_GL_EXT_draw_buffers2;
  13795. procedure Read_GL_EXT_draw_instanced;
  13796. procedure Read_GL_EXT_geometry_shader4;
  13797. procedure Read_GL_EXT_gpu_shader4;
  13798. procedure Read_GL_EXT_texture_array;
  13799. procedure Read_GL_EXT_texture_buffer_object;
  13800. procedure Read_GL_EXT_texture_integer;
  13801. procedure Read_GL_EXT_transform_feedback;
  13802. procedure Read_GL_EXT_direct_state_access;
  13803. procedure Read_GL_EXT_separate_shader_objects;
  13804. procedure Read_GL_EXT_shader_image_load_store;
  13805. procedure Read_GL_EXT_vertex_attrib_64bit;
  13806. procedure Read_GL_HP_image_transform;
  13807. procedure Read_GL_IBM_multimode_draw_arrays;
  13808. procedure Read_GL_IBM_vertex_array_lists;
  13809. procedure Read_GL_INGR_blend_func_separate;
  13810. procedure Read_GL_INTEL_parallel_arrays;
  13811. procedure Read_GL_INTEL_framebuffer_CMAA;
  13812. procedure Read_GL_MESA_resize_buffers;
  13813. procedure Read_GL_MESA_window_pos;
  13814. procedure Read_GL_NV_evaluators;
  13815. procedure Read_GL_NV_fence;
  13816. procedure Read_GL_NV_fragment_program;
  13817. procedure Read_GL_NV_half_float;
  13818. procedure Read_GL_NV_occlusion_query;
  13819. procedure Read_GL_NV_pixel_data_range;
  13820. procedure Read_GL_NV_point_sprite;
  13821. procedure Read_GL_NV_primitive_restart;
  13822. procedure Read_GL_NV_register_combiners;
  13823. procedure Read_GL_NV_register_combiners2;
  13824. procedure Read_GL_NV_vertex_array_range;
  13825. procedure Read_GL_NV_vertex_program;
  13826. procedure Read_GL_NV_depth_buffer_float;
  13827. procedure Read_GL_NV_framebuffer_multisample_coverage;
  13828. procedure Read_GL_NV_geometry_program4;
  13829. procedure Read_GL_NV_gpu_program4;
  13830. procedure Read_GL_NV_parameter_buffer_object;
  13831. procedure Read_GL_NV_transform_feedback;
  13832. procedure Read_GL_NV_conditional_render;
  13833. procedure Read_GL_NV_conservative_raster;
  13834. procedure Read_GL_NV_conservative_raster_dilate;
  13835. procedure Read_GL_NV_present_video;
  13836. procedure Read_GL_NV_explicit_multisample;
  13837. procedure Read_GL_NV_transform_feedback2;
  13838. procedure Read_GL_NV_video_capture;
  13839. procedure Read_GL_NV_copy_image;
  13840. procedure Read_GL_NV_shader_buffer_load;
  13841. procedure Read_GL_NV_vertex_buffer_unified_memory;
  13842. procedure Read_GL_NV_gpu_program5;
  13843. procedure Read_GL_NV_gpu_shader5;
  13844. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  13845. procedure Read_GL_NV_vdpau_interop;
  13846. procedure Read_GL_NV_texture_barrier;
  13847. procedure Read_GL_PGI_misc_hints;
  13848. procedure Read_GL_OVR_multiview;
  13849. procedure Read_GL_SGIS_detail_texture;
  13850. procedure Read_GL_SGIS_fog_function;
  13851. procedure Read_GL_SGIS_multisample;
  13852. procedure Read_GL_SGIS_pixel_texture;
  13853. procedure Read_GL_SGIS_point_parameters;
  13854. procedure Read_GL_SGIS_sharpen_texture;
  13855. procedure Read_GL_SGIS_texture4D;
  13856. procedure Read_GL_SGIS_texture_color_mask;
  13857. procedure Read_GL_SGIS_texture_filter4;
  13858. procedure Read_GL_SGIX_async;
  13859. procedure Read_GL_SGIX_flush_raster;
  13860. procedure Read_GL_SGIX_fragment_lighting;
  13861. procedure Read_GL_SGIX_framezoom;
  13862. procedure Read_GL_SGIX_igloo_interface;
  13863. procedure Read_GL_SGIX_instruments;
  13864. procedure Read_GL_SGIX_list_priority;
  13865. procedure Read_GL_SGIX_pixel_texture;
  13866. procedure Read_GL_SGIX_polynomial_ffd;
  13867. procedure Read_GL_SGIX_reference_plane;
  13868. procedure Read_GL_SGIX_sprite;
  13869. procedure Read_GL_SGIX_tag_sample_buffer;
  13870. procedure Read_GL_SGI_color_table;
  13871. procedure Read_GL_SUNX_constant_data;
  13872. procedure Read_GL_SUN_global_alpha;
  13873. procedure Read_GL_SUN_mesh_array;
  13874. procedure Read_GL_SUN_triangle_list;
  13875. procedure Read_GL_SUN_vertex;
  13876. {$IFDEF DGL_WIN}
  13877. procedure Read_WGL_ARB_buffer_region;
  13878. procedure Read_WGL_ARB_extensions_string;
  13879. procedure Read_WGL_ARB_make_current_read;
  13880. procedure Read_WGL_ARB_pbuffer;
  13881. procedure Read_WGL_ARB_pixel_format;
  13882. procedure Read_WGL_ARB_pixel_format_float;
  13883. procedure Read_WGL_ARB_render_texture;
  13884. procedure Read_WGL_ARB_create_context;
  13885. procedure Read_WGL_AMD_gpu_association;
  13886. procedure Read_WGL_EXT_display_color_table;
  13887. procedure Read_WGL_EXT_extensions_string;
  13888. procedure Read_WGL_EXT_make_current_read;
  13889. procedure Read_WGL_EXT_pbuffer;
  13890. procedure Read_WGL_EXT_pixel_format;
  13891. procedure Read_WGL_EXT_swap_control;
  13892. procedure Read_WGL_I3D_digital_video_control;
  13893. procedure Read_WGL_I3D_gamma;
  13894. procedure Read_WGL_I3D_genlock;
  13895. procedure Read_WGL_I3D_image_buffer;
  13896. procedure Read_WGL_I3D_swap_frame_lock;
  13897. procedure Read_WGL_I3D_swap_frame_usage;
  13898. procedure Read_WGL_NV_vertex_array_range;
  13899. procedure Read_WGL_NV_present_video;
  13900. procedure Read_WGL_NV_video_output;
  13901. procedure Read_WGL_NV_swap_group;
  13902. procedure Read_WGL_NV_gpu_affinity;
  13903. procedure Read_WGL_NV_video_capture;
  13904. procedure Read_WGL_NV_copy_image;
  13905. procedure Read_WGL_OML_sync_control;
  13906. procedure Read_WGL_3DL_stereo_control;
  13907. procedure Read_WIN_draw_range_elements;
  13908. procedure Read_WIN_swap_hint;
  13909. {$ENDIF}
  13910. implementation
  13911. {$IFDEF DGL_LINUX}
  13912. const
  13913. RTLD_LAZY = $001;
  13914. RTLD_NOW = $002;
  13915. RTLD_BINDING_MASK = $003;
  13916. // Seems to work on Debian / Fedora
  13917. LibraryLib = {$IFDEF Linux} 'libdl.so.2'{$ELSE} 'c'{$ENDIF};
  13918. function dlopen(Name: PAnsiChar; Flags: LongInt): Pointer; cdecl; external LibraryLib name 'dlopen';
  13919. function dlclose(Lib: Pointer): LongInt; cdecl; external LibraryLib name 'dlclose';
  13920. function dlsym(Lib: Pointer; Name: PAnsiChar): Pointer; cdecl; external LibraryLib name 'dlsym';
  13921. {$ENDIF}
  13922. {$IFDEF DGL_MAC}{$IFDEF OPENGL_FRAMEWORK} // OpenGL framework used
  13923. const
  13924. RTLD_DEFAULT = Pointer(-2);
  13925. {$ENDIF}{$ENDIF}
  13926. function dglLoadLibrary(Name: PChar): Pointer;
  13927. begin
  13928. {$IFDEF DGL_WIN}
  13929. Result := Pointer(LoadLibrary(Name));
  13930. {$ENDIF}
  13931. {$IFDEF DGL_LINUX}
  13932. Result := dlopen(Name, RTLD_LAZY);
  13933. {$ENDIF}
  13934. {$IFDEF DGL_MAC}
  13935. {$IFDEF OPENGL_FRAMEWORK}
  13936. Result := RTLD_DEFAULT;
  13937. {$ELSE}
  13938. Result := Pointer(LoadLibrary(Name));
  13939. {$ENDIF}
  13940. {$ENDIF}
  13941. end;
  13942. function dglFreeLibrary(LibHandle: Pointer): Boolean;
  13943. begin
  13944. if LibHandle = nil then
  13945. Result := False
  13946. else
  13947. {$IFDEF DGL_WIN}
  13948. Result := FreeLibrary(HMODULE(LibHandle));
  13949. {$ENDIF}
  13950. {$IFDEF DGL_LINUX}
  13951. Result := dlclose(LibHandle) = 0;
  13952. {$ENDIF}
  13953. {$IFDEF DGL_MAC}
  13954. {$IFDEF OPENGL_FRAMEWORK}
  13955. Result := true;
  13956. {$ELSE}
  13957. Result := FreeLibrary(HMODULE(LibHandle));
  13958. {$ENDIF}
  13959. {$ENDIF}
  13960. end;
  13961. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13962. begin
  13963. if LibHandle = nil then
  13964. LibHandle := GL_LibHandle;
  13965. {$IFDEF DGL_WIN}
  13966. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13967. if result <> nil then
  13968. exit;
  13969. if Addr(wglGetProcAddress) <> nil then
  13970. Result := wglGetProcAddress(ProcName);
  13971. {$ENDIF}
  13972. {$IFDEF DGL_LINUX}
  13973. if not ForceDLSym then begin
  13974. if Addr(glXGetProcAddress) <> nil then
  13975. Result := glXGetProcAddress(ProcName);
  13976. if result <> nil then
  13977. exit;
  13978. if Addr(glXGetProcAddressARB) <> nil then
  13979. Result := glXGetProcAddressARB(ProcName);
  13980. if result <> nil then
  13981. exit;
  13982. end;
  13983. Result := dlsym(LibHandle, ProcName);
  13984. {$ENDIF}
  13985. {$IFDEF DGL_MAC}
  13986. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13987. {$ENDIF}
  13988. end;
  13989. function Int_GetExtensionString: AnsiString;
  13990. var
  13991. ExtensionCount : GLuint;
  13992. i : Integer;
  13993. begin
  13994. if GL_VERSION_3_0
  13995. then
  13996. begin
  13997. if not Assigned(@glGetIntegerv) then glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  13998. if not Assigned(@glGetStringi) then glGetStringi := dglGetProcAddress('glGetStringi');
  13999. result := '';
  14000. if Assigned(@glGetIntegerv) and Assigned(@glGetStringi)
  14001. then
  14002. begin
  14003. glGetIntegerv(GL_NUM_EXTENSIONS, @extensionCount);
  14004. For I := 0 to extensionCount - 1 do
  14005. result := result + #32 + PAnsiChar(glGetStringi(GL_EXTENSIONS, I));
  14006. end;
  14007. end
  14008. else
  14009. begin
  14010. if not Assigned(@glGetString) then glGetString := dglGetProcAddress('glGetString');
  14011. if Assigned(@glGetString)
  14012. then result := glGetString(GL_EXTENSIONS)
  14013. else result := '';
  14014. end;
  14015. if (GL_LibHandle <> nil) then begin
  14016. {$IFDEF DGL_WIN}
  14017. // wglGetExtensionsStringEXT
  14018. if not Assigned(@wglGetExtensionsStringEXT) then
  14019. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  14020. if Assigned(@wglGetExtensionsStringEXT) then
  14021. Result := Result + #32 + wglGetExtensionsStringEXT;
  14022. // wglGetExtensionsStringARB
  14023. if not Assigned(@wglGetExtensionsStringARB) then
  14024. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  14025. if Assigned(@wglGetExtensionsStringARB) then
  14026. Result := Result + #32 + wglGetExtensionsStringARB(wglGetCurrentDC);
  14027. {$ENDIF}
  14028. end;
  14029. Result := #32 + Result + #32;
  14030. end;
  14031. function Int_CheckExtension(AllExtensions, CheckExtension: AnsiString): Boolean;
  14032. begin
  14033. Result := Pos(#32 + CheckExtension + #32, AllExtensions) > 0;
  14034. end;
  14035. function dglCheckExtension(Extension: AnsiString): Boolean;
  14036. var
  14037. Extensions: AnsiString;
  14038. begin
  14039. Extensions := Int_GetExtensionString;
  14040. Result := Int_CheckExtension(Extensions, Extension);
  14041. end;
  14042. function InitOpenGL(LibName: String; GLULibName: String): Boolean;
  14043. begin
  14044. Result := False;
  14045. // free opened libraries
  14046. if GL_LibHandle <> nil then
  14047. dglFreeLibrary(GL_LibHandle);
  14048. if GLU_LibHandle <> nil then
  14049. dglFreeLibrary(GLU_LibHandle);
  14050. // load library
  14051. GL_LibHandle := dglLoadLibrary(PChar(LibName));
  14052. GLU_LibHandle := dglLoadLibrary(PChar(GLULibName));
  14053. // load GL functions
  14054. if (GL_LibHandle <> nil) then begin
  14055. {$IFDEF DGL_WIN}
  14056. wglCopyContext := dglGetProcAddress('wglCopyContext');
  14057. wglCreateLayerContext := dglGetProcAddress('wglCreateLayerContext');
  14058. wglCreateContext := dglGetProcAddress('wglCreateContext');
  14059. wglDeleteContext := dglGetProcAddress('wglDeleteContext');
  14060. wglDescribeLayerPlane := dglGetProcAddress('wglDescribeLayerPlane');
  14061. wglGetCurrentContext := dglGetProcAddress('wglGetCurrentContext');
  14062. wglGetCurrentDC := dglGetProcAddress('wglGetCurrentDC');
  14063. wglGetLayerPaletteEntries := dglGetProcAddress('wglGetLayerPaletteEntries');
  14064. wglGetProcAddress := dglGetProcAddress('wglGetProcAddress');
  14065. wglMakeCurrent := dglGetProcAddress('wglMakeCurrent');
  14066. wglRealizeLayerPalette := dglGetProcAddress('wglRealizeLayerPalette');
  14067. wglSetLayerPaletteEntries := dglGetProcAddress('wglSetLayerPaletteEntries');
  14068. wglShareLists := dglGetProcAddress('wglShareLists');
  14069. wglSwapLayerBuffers := dglGetProcAddress('wglSwapLayerBuffers');
  14070. wglSwapMultipleBuffers := dglGetProcAddress('wglSwapMultipleBuffers');
  14071. wglUseFontBitmapsA := dglGetProcAddress('wglUseFontBitmapsA');
  14072. wglUseFontOutlinesA := dglGetProcAddress('wglUseFontOutlinesA');
  14073. wglUseFontBitmapsW := dglGetProcAddress('wglUseFontBitmapsW');
  14074. wglUseFontOutlinesW := dglGetProcAddress('wglUseFontOutlinesW');
  14075. wglUseFontBitmaps := dglGetProcAddress('wglUseFontBitmapsA');
  14076. wglUseFontOutlines := dglGetProcAddress('wglUseFontOutlinesA');
  14077. {$ENDIF}
  14078. {$IFDEF DGL_LINUX}
  14079. // GLX_VERSION_1_4 (needs to be first)
  14080. glXGetProcAddress := dglGetProcAddress('glXGetProcAddress', nil, True);
  14081. // GLX_ARB_get_proc_address (also needs to be first)
  14082. glXGetProcAddressARB := dglGetProcAddress('glXGetProcAddressARB', nil, True);
  14083. glXChooseVisual := dglGetProcAddress('glXChooseVisual');
  14084. glXCopyContext := dglGetProcAddress('glXCopyContext');
  14085. glXCreateContext := dglGetProcAddress('glXCreateContext');
  14086. glXCreateGLXPixmap := dglGetProcAddress('glXCreateGLXPixmap');
  14087. glXDestroyContext := dglGetProcAddress('glXDestroyContext');
  14088. glXDestroyGLXPixmap := dglGetProcAddress('glXDestroyGLXPixmap');
  14089. glXGetConfig := dglGetProcAddress('glXGetConfig');
  14090. glXGetCurrentContext := dglGetProcAddress('glXGetCurrentContext');
  14091. glXGetCurrentDrawable := dglGetProcAddress('glXGetCurrentDrawable');
  14092. glXIsDirect := dglGetProcAddress('glXIsDirect');
  14093. glXMakeCurrent := dglGetProcAddress('glXMakeCurrent');
  14094. glXQueryExtension := dglGetProcAddress('glXQueryExtension');
  14095. glXQueryVersion := dglGetProcAddress('glXQueryVersion');
  14096. glXSwapBuffers := dglGetProcAddress('glXSwapBuffers');
  14097. glXUseXFont := dglGetProcAddress('glXUseXFont');
  14098. glXWaitGL := dglGetProcAddress('glXWaitGL');
  14099. glXWaitX := dglGetProcAddress('glXWaitX');
  14100. glXGetClientString := dglGetProcAddress('glXGetClientString');
  14101. glXQueryServerString := dglGetProcAddress('glXQueryServerString');
  14102. glXQueryExtensionsString := dglGetProcAddress('glXQueryExtensionsString');
  14103. // GLX_VERSION_1_3
  14104. glXGetFBConfigs := dglGetProcAddress('glXGetFBConfigs');
  14105. glXChooseFBConfig := dglGetProcAddress('glXChooseFBConfig');
  14106. glXGetFBConfigAttrib := dglGetProcAddress('glXGetFBConfigAttrib');
  14107. glXGetVisualFromFBConfig := dglGetProcAddress('glXGetVisualFromFBConfig');
  14108. glXCreateWindow := dglGetProcAddress('glXCreateWindow');
  14109. glXDestroyWindow := dglGetProcAddress('glXDestroyWindow');
  14110. glXCreatePixmap := dglGetProcAddress('glXCreatePixmap');
  14111. glXDestroyPixmap := dglGetProcAddress('glXDestroyPixmap');
  14112. glXCreatePbuffer := dglGetProcAddress('glXCreatePbuffer');
  14113. glXDestroyPbuffer := dglGetProcAddress('glXDestroyPbuffer');
  14114. glXQueryDrawable := dglGetProcAddress('glXQueryDrawable');
  14115. glXCreateNewContext := dglGetProcAddress('glXCreateNewContext');
  14116. glXMakeContextCurrent := dglGetProcAddress('glXMakeContextCurrent');
  14117. glXGetCurrentReadDrawable := dglGetProcAddress('glXGetCurrentReadDrawable');
  14118. glXGetCurreentDisplay := dglGetProcAddress('glXGetCurreentDisplay');
  14119. glXQueryContext := dglGetProcAddress('glXQueryContext');
  14120. glXSelectEvent := dglGetProcAddress('glXSelectEvent');
  14121. glXGetSelectedEvent := dglGetProcAddress('glXGetSelectedEvent');
  14122. // GLX_ARB_create_context
  14123. glXCreateContextAttribsARB := dglGetProcAddress('glXCreateContextAttribsARB');
  14124. // GLX_EXT_import_context
  14125. glXGetCurrentDisplayEXT := dglGetProcAddress('glXGetCurrentDisplayEXT');
  14126. glXQueryContextInfoEXT := dglGetProcAddress('glXQueryContextInfoEXT');
  14127. glXGetContextIDEXT := dglGetProcAddress('glXGetContextIDEXT');
  14128. glXImportContextEXT := dglGetProcAddress('glXImportContextEXT');
  14129. glXFreeContextEXT := dglGetProcAddress('glXFreeContextEXT');
  14130. // GLX_EXT_texture_from_pixmap
  14131. glXBindTexImageEXT := dglGetProcAddress('glXBindTexImageEXT');
  14132. glXReleaseTexImageEXT := dglGetProcAddress('glXReleaseTexImageEXT');
  14133. glXSwapIntervalEXT := dglGetProcAddress('glXSwapIntervalEXT');
  14134. {$ENDIF}
  14135. Result := True;
  14136. end;
  14137. // load GLU functions
  14138. if GLU_LibHandle <> nil then begin
  14139. // GLU ========================================================================
  14140. gluBeginCurve := dglGetProcAddress('gluBeginCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14141. gluBeginPolygon := dglGetProcAddress('gluBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14142. gluBeginSurface := dglGetProcAddress('gluBeginSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14143. gluBeginTrim := dglGetProcAddress('gluBeginTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14144. gluBuild1DMipmaps := dglGetProcAddress('gluBuild1DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14145. gluBuild2DMipmaps := dglGetProcAddress('gluBuild2DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14146. gluCylinder := dglGetProcAddress('gluCylinder', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14147. gluDeleteNurbsRenderer := dglGetProcAddress('gluDeleteNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14148. gluDeleteQuadric := dglGetProcAddress('gluDeleteQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14149. gluDeleteTess := dglGetProcAddress('gluDeleteTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14150. gluDisk := dglGetProcAddress('gluDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14151. gluEndCurve := dglGetProcAddress('gluEndCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14152. gluEndPolygon := dglGetProcAddress('gluEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14153. gluEndSurface := dglGetProcAddress('gluEndSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14154. gluEndTrim := dglGetProcAddress('gluEndTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14155. gluErrorString := dglGetProcAddress('gluErrorString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14156. gluGetNurbsProperty := dglGetProcAddress('gluGetNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14157. gluGetString := dglGetProcAddress('gluGetString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14158. gluGetTessProperty := dglGetProcAddress('gluGetTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14159. gluLoadSamplingMatrices := dglGetProcAddress('gluLoadSamplingMatrices', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14160. gluLookAt := dglGetProcAddress('gluLookAt', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14161. gluNewNurbsRenderer := dglGetProcAddress('gluNewNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14162. gluNewQuadric := dglGetProcAddress('gluNewQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14163. gluNewTess := dglGetProcAddress('gluNewTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14164. gluNextContour := dglGetProcAddress('gluNextContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14165. gluNurbsCallback := dglGetProcAddress('gluNurbsCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14166. gluNurbsCurve := dglGetProcAddress('gluNurbsCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14167. gluNurbsProperty := dglGetProcAddress('gluNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14168. gluNurbsSurface := dglGetProcAddress('gluNurbsSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14169. gluOrtho2D := dglGetProcAddress('gluOrtho2D', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14170. gluPartialDisk := dglGetProcAddress('gluPartialDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14171. gluPerspective := dglGetProcAddress('gluPerspective', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14172. gluPickMatrix := dglGetProcAddress('gluPickMatrix', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14173. gluProject := dglGetProcAddress('gluProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14174. gluPwlCurve := dglGetProcAddress('gluPwlCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14175. gluQuadricCallback := dglGetProcAddress('gluQuadricCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14176. gluQuadricDrawStyle := dglGetProcAddress('gluQuadricDrawStyle', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14177. gluQuadricNormals := dglGetProcAddress('gluQuadricNormals', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14178. gluQuadricOrientation := dglGetProcAddress('gluQuadricOrientation', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14179. gluQuadricTexture := dglGetProcAddress('gluQuadricTexture', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14180. gluScaleImage := dglGetProcAddress('gluScaleImage', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14181. gluSphere := dglGetProcAddress('gluSphere', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14182. gluTessBeginContour := dglGetProcAddress('gluTessBeginContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14183. gluTessBeginPolygon := dglGetProcAddress('gluTessBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14184. gluTessCallback := dglGetProcAddress('gluTessCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14185. gluTessEndContour := dglGetProcAddress('gluTessEndContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14186. gluTessEndPolygon := dglGetProcAddress('gluTessEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14187. gluTessNormal := dglGetProcAddress('gluTessNormal', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14188. gluTessProperty := dglGetProcAddress('gluTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14189. gluTessVertex := dglGetProcAddress('gluTessVertex', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14190. gluUnProject := dglGetProcAddress('gluUnProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  14191. end;
  14192. end;
  14193. procedure ReadOpenGLCore;
  14194. begin
  14195. // GL_VERSION_1_0
  14196. glCullFace := dglGetProcAddress('glCullFace');
  14197. glFrontFace := dglGetProcAddress('glFrontFace');
  14198. glHint := dglGetProcAddress('glHint');
  14199. glLineWidth := dglGetProcAddress('glLineWidth');
  14200. glPointSize := dglGetProcAddress('glPointSize');
  14201. glPolygonMode := dglGetProcAddress('glPolygonMode');
  14202. glScissor := dglGetProcAddress('glScissor');
  14203. glTexParameterf := dglGetProcAddress('glTexParameterf');
  14204. glTexParameterfv := dglGetProcAddress('glTexParameterfv');
  14205. glTexParameteri := dglGetProcAddress('glTexParameteri');
  14206. glTexParameteriv := dglGetProcAddress('glTexParameteriv');
  14207. glTexImage1D := dglGetProcAddress('glTexImage1D');
  14208. glTexImage2D := dglGetProcAddress('glTexImage2D');
  14209. glDrawBuffer := dglGetProcAddress('glDrawBuffer');
  14210. glClear := dglGetProcAddress('glClear');
  14211. glClearColor := dglGetProcAddress('glClearColor');
  14212. glClearStencil := dglGetProcAddress('glClearStencil');
  14213. glClearDepth := dglGetProcAddress('glClearDepth');
  14214. glStencilMask := dglGetProcAddress('glStencilMask');
  14215. glColorMask := dglGetProcAddress('glColorMask');
  14216. glDepthMask := dglGetProcAddress('glDepthMask');
  14217. glDisable := dglGetProcAddress('glDisable');
  14218. glEnable := dglGetProcAddress('glEnable');
  14219. glFinish := dglGetProcAddress('glFinish');
  14220. glFlush := dglGetProcAddress('glFlush');
  14221. glBlendFunc := dglGetProcAddress('glBlendFunc');
  14222. glLogicOp := dglGetProcAddress('glLogicOp');
  14223. glStencilFunc := dglGetProcAddress('glStencilFunc');
  14224. glStencilOp := dglGetProcAddress('glStencilOp');
  14225. glDepthFunc := dglGetProcAddress('glDepthFunc');
  14226. glPixelStoref := dglGetProcAddress('glPixelStoref');
  14227. glPixelStorei := dglGetProcAddress('glPixelStorei');
  14228. glReadBuffer := dglGetProcAddress('glReadBuffer');
  14229. glReadPixels := dglGetProcAddress('glReadPixels');
  14230. glGetBooleanv := dglGetProcAddress('glGetBooleanv');
  14231. glGetDoublev := dglGetProcAddress('glGetDoublev');
  14232. glGetError := dglGetProcAddress('glGetError');
  14233. glGetFloatv := dglGetProcAddress('glGetFloatv');
  14234. glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  14235. glGetString := dglGetProcAddress('glGetString');
  14236. glGetTexImage := dglGetProcAddress('glGetTexImage');
  14237. glGetTexParameteriv := dglGetProcAddress('glGetTexParameteriv');
  14238. glGetTexParameterfv := dglGetProcAddress('glGetTexParameterfv');
  14239. glGetTexLevelParameterfv := dglGetProcAddress('glGetTexLevelParameterfv');
  14240. glGetTexLevelParameteriv := dglGetProcAddress('glGetTexLevelParameteriv');
  14241. glIsEnabled := dglGetProcAddress('glIsEnabled');
  14242. glDepthRange := dglGetProcAddress('glDepthRange');
  14243. glViewport := dglGetProcAddress('glViewport');
  14244. // GL_VERSION_1_1
  14245. glDrawArrays := dglGetProcAddress('glDrawArrays');
  14246. glDrawElements := dglGetProcAddress('glDrawElements');
  14247. glGetPointerv := dglGetProcAddress('glGetPointerv');
  14248. glPolygonOffset := dglGetProcAddress('glPolygonOffset');
  14249. glCopyTexImage1D := dglGetProcAddress('glCopyTexImage1D');
  14250. glCopyTexImage2D := dglGetProcAddress('glCopyTexImage2D');
  14251. glCopyTexSubImage1D := dglGetProcAddress('glCopyTexSubImage1D');
  14252. glCopyTexSubImage2D := dglGetProcAddress('glCopyTexSubImage2D');
  14253. glTexSubImage1D := dglGetProcAddress('glTexSubImage1D');
  14254. glTexSubImage2D := dglGetProcAddress('glTexSubImage2D');
  14255. glBindTexture := dglGetProcAddress('glBindTexture');
  14256. glDeleteTextures := dglGetProcAddress('glDeleteTextures');
  14257. glGenTextures := dglGetProcAddress('glGenTextures');
  14258. {$ifdef DGL_DEPRECATED}
  14259. glAccum := dglGetProcAddress('glAccum');
  14260. glAlphaFunc := dglGetProcAddress('glAlphaFunc');
  14261. glAreTexturesResident := dglGetProcAddress('glAreTexturesResident');
  14262. glArrayElement := dglGetProcAddress('glArrayElement');
  14263. glBegin := dglGetProcAddress('glBegin');
  14264. glBitmap := dglGetProcAddress('glBitmap');
  14265. glCallList := dglGetProcAddress('glCallList');
  14266. glCallLists := dglGetProcAddress('glCallLists');
  14267. glClearAccum := dglGetProcAddress('glClearAccum');
  14268. glClearIndex := dglGetProcAddress('glClearIndex');
  14269. glClipPlane := dglGetProcAddress('glClipPlane');
  14270. glColor3b := dglGetProcAddress('glColor3b');
  14271. glColor3bv := dglGetProcAddress('glColor3bv');
  14272. glColor3d := dglGetProcAddress('glColor3d');
  14273. glColor3dv := dglGetProcAddress('glColor3dv');
  14274. glColor3f := dglGetProcAddress('glColor3f');
  14275. glColor3fv := dglGetProcAddress('glColor3fv');
  14276. glColor3i := dglGetProcAddress('glColor3i');
  14277. glColor3iv := dglGetProcAddress('glColor3iv');
  14278. glColor3s := dglGetProcAddress('glColor3s');
  14279. glColor3sv := dglGetProcAddress('glColor3sv');
  14280. glColor3ub := dglGetProcAddress('glColor3ub');
  14281. glColor3ubv := dglGetProcAddress('glColor3ubv');
  14282. glColor3ui := dglGetProcAddress('glColor3ui');
  14283. glColor3uiv := dglGetProcAddress('glColor3uiv');
  14284. glColor3us := dglGetProcAddress('glColor3us');
  14285. glColor3usv := dglGetProcAddress('glColor3usv');
  14286. glColor4b := dglGetProcAddress('glColor4b');
  14287. glColor4bv := dglGetProcAddress('glColor4bv');
  14288. glColor4d := dglGetProcAddress('glColor4d');
  14289. glColor4dv := dglGetProcAddress('glColor4dv');
  14290. glColor4f := dglGetProcAddress('glColor4f');
  14291. glColor4fv := dglGetProcAddress('glColor4fv');
  14292. glColor4i := dglGetProcAddress('glColor4i');
  14293. glColor4iv := dglGetProcAddress('glColor4iv');
  14294. glColor4s := dglGetProcAddress('glColor4s');
  14295. glColor4sv := dglGetProcAddress('glColor4sv');
  14296. glColor4ub := dglGetProcAddress('glColor4ub');
  14297. glColor4ubv := dglGetProcAddress('glColor4ubv');
  14298. glColor4ui := dglGetProcAddress('glColor4ui');
  14299. glColor4uiv := dglGetProcAddress('glColor4uiv');
  14300. glColor4us := dglGetProcAddress('glColor4us');
  14301. glColor4usv := dglGetProcAddress('glColor4usv');
  14302. glColorMaterial := dglGetProcAddress('glColorMaterial');
  14303. glColorPointer := dglGetProcAddress('glColorPointer');
  14304. glCopyPixels := dglGetProcAddress('glCopyPixels');
  14305. glDeleteLists := dglGetProcAddress('glDeleteLists');
  14306. glDisableClientState := dglGetProcAddress('glDisableClientState');
  14307. glDrawPixels := dglGetProcAddress('glDrawPixels');
  14308. glEdgeFlag := dglGetProcAddress('glEdgeFlag');
  14309. glEdgeFlagPointer := dglGetProcAddress('glEdgeFlagPointer');
  14310. glEdgeFlagv := dglGetProcAddress('glEdgeFlagv');
  14311. glEnableClientState := dglGetProcAddress('glEnableClientState');
  14312. glEnd := dglGetProcAddress('glEnd');
  14313. glEndList := dglGetProcAddress('glEndList');
  14314. glEvalCoord1d := dglGetProcAddress('glEvalCoord1d');
  14315. glEvalCoord1dv := dglGetProcAddress('glEvalCoord1dv');
  14316. glEvalCoord1f := dglGetProcAddress('glEvalCoord1f');
  14317. glEvalCoord1fv := dglGetProcAddress('glEvalCoord1fv');
  14318. glEvalCoord2d := dglGetProcAddress('glEvalCoord2d');
  14319. glEvalCoord2dv := dglGetProcAddress('glEvalCoord2dv');
  14320. glEvalCoord2f := dglGetProcAddress('glEvalCoord2f');
  14321. glEvalCoord2fv := dglGetProcAddress('glEvalCoord2fv');
  14322. glEvalMesh1 := dglGetProcAddress('glEvalMesh1');
  14323. glEvalMesh2 := dglGetProcAddress('glEvalMesh2');
  14324. glEvalPoint1 := dglGetProcAddress('glEvalPoint1');
  14325. glEvalPoint2 := dglGetProcAddress('glEvalPoint2');
  14326. glFeedbackBuffer := dglGetProcAddress('glFeedbackBuffer');
  14327. glFogf := dglGetProcAddress('glFogf');
  14328. glFogfv := dglGetProcAddress('glFogfv');
  14329. glFogi := dglGetProcAddress('glFogi');
  14330. glFogiv := dglGetProcAddress('glFogiv');
  14331. glFrustum := dglGetProcAddress('glFrustum');
  14332. glGenLists := dglGetProcAddress('glGenLists');
  14333. glGetClipPlane := dglGetProcAddress('glGetClipPlane');
  14334. glGetLightfv := dglGetProcAddress('glGetLightfv');
  14335. glGetLightiv := dglGetProcAddress('glGetLightiv');
  14336. glGetMapdv := dglGetProcAddress('glGetMapdv');
  14337. glGetMapfv := dglGetProcAddress('glGetMapfv');
  14338. glGetMapiv := dglGetProcAddress('glGetMapiv');
  14339. glGetMaterialfv := dglGetProcAddress('glGetMaterialfv');
  14340. glGetMaterialiv := dglGetProcAddress('glGetMaterialiv');
  14341. glGetPixelMapfv := dglGetProcAddress('glGetPixelMapfv');
  14342. glGetPixelMapuiv := dglGetProcAddress('glGetPixelMapuiv');
  14343. glGetPixelMapusv := dglGetProcAddress('glGetPixelMapusv');
  14344. glGetPolygonStipple := dglGetProcAddress('glGetPolygonStipple');
  14345. glGetTexEnvfv := dglGetProcAddress('glGetTexEnvfv');
  14346. glGetTexEnviv := dglGetProcAddress('glGetTexEnviv');
  14347. glGetTexGendv := dglGetProcAddress('glGetTexGendv');
  14348. glGetTexGenfv := dglGetProcAddress('glGetTexGenfv');
  14349. glGetTexGeniv := dglGetProcAddress('glGetTexGeniv');
  14350. glIndexMask := dglGetProcAddress('glIndexMask');
  14351. glIndexPointer := dglGetProcAddress('glIndexPointer');
  14352. glIndexd := dglGetProcAddress('glIndexd');
  14353. glIndexdv := dglGetProcAddress('glIndexdv');
  14354. glIndexf := dglGetProcAddress('glIndexf');
  14355. glIndexfv := dglGetProcAddress('glIndexfv');
  14356. glIndexi := dglGetProcAddress('glIndexi');
  14357. glIndexiv := dglGetProcAddress('glIndexiv');
  14358. glIndexs := dglGetProcAddress('glIndexs');
  14359. glIndexsv := dglGetProcAddress('glIndexsv');
  14360. glIndexub := dglGetProcAddress('glIndexub');
  14361. glIndexubv := dglGetProcAddress('glIndexubv');
  14362. glInitNames := dglGetProcAddress('glInitNames');
  14363. glInterleavedArrays := dglGetProcAddress('glInterleavedArrays');
  14364. glIsList := dglGetProcAddress('glIsList');
  14365. glIsTexture := dglGetProcAddress('glIsTexture');
  14366. glLightModelf := dglGetProcAddress('glLightModelf');
  14367. glLightModelfv := dglGetProcAddress('glLightModelfv');
  14368. glLightModeli := dglGetProcAddress('glLightModeli');
  14369. glLightModeliv := dglGetProcAddress('glLightModeliv');
  14370. glLightf := dglGetProcAddress('glLightf');
  14371. glLightfv := dglGetProcAddress('glLightfv');
  14372. glLighti := dglGetProcAddress('glLighti');
  14373. glLightiv := dglGetProcAddress('glLightiv');
  14374. glLineStipple := dglGetProcAddress('glLineStipple');
  14375. glListBase := dglGetProcAddress('glListBase');
  14376. glLoadIdentity := dglGetProcAddress('glLoadIdentity');
  14377. glLoadMatrixd := dglGetProcAddress('glLoadMatrixd');
  14378. glLoadMatrixf := dglGetProcAddress('glLoadMatrixf');
  14379. glLoadName := dglGetProcAddress('glLoadName');
  14380. glMap1d := dglGetProcAddress('glMap1d');
  14381. glMap1f := dglGetProcAddress('glMap1f');
  14382. glMap2d := dglGetProcAddress('glMap2d');
  14383. glMap2f := dglGetProcAddress('glMap2f');
  14384. glMapGrid1d := dglGetProcAddress('glMapGrid1d');
  14385. glMapGrid1f := dglGetProcAddress('glMapGrid1f');
  14386. glMapGrid2d := dglGetProcAddress('glMapGrid2d');
  14387. glMapGrid2f := dglGetProcAddress('glMapGrid2f');
  14388. glMaterialf := dglGetProcAddress('glMaterialf');
  14389. glMaterialfv := dglGetProcAddress('glMaterialfv');
  14390. glMateriali := dglGetProcAddress('glMateriali');
  14391. glMaterialiv := dglGetProcAddress('glMaterialiv');
  14392. glMatrixMode := dglGetProcAddress('glMatrixMode');
  14393. glMultMatrixd := dglGetProcAddress('glMultMatrixd');
  14394. glMultMatrixf := dglGetProcAddress('glMultMatrixf');
  14395. glNewList := dglGetProcAddress('glNewList');
  14396. glNormal3b := dglGetProcAddress('glNormal3b');
  14397. glNormal3bv := dglGetProcAddress('glNormal3bv');
  14398. glNormal3d := dglGetProcAddress('glNormal3d');
  14399. glNormal3dv := dglGetProcAddress('glNormal3dv');
  14400. glNormal3f := dglGetProcAddress('glNormal3f');
  14401. glNormal3fv := dglGetProcAddress('glNormal3fv');
  14402. glNormal3i := dglGetProcAddress('glNormal3i');
  14403. glNormal3iv := dglGetProcAddress('glNormal3iv');
  14404. glNormal3s := dglGetProcAddress('glNormal3s');
  14405. glNormal3sv := dglGetProcAddress('glNormal3sv');
  14406. glNormalPointer := dglGetProcAddress('glNormalPointer');
  14407. glOrtho := dglGetProcAddress('glOrtho');
  14408. glPassThrough := dglGetProcAddress('glPassThrough');
  14409. glPixelMapfv := dglGetProcAddress('glPixelMapfv');
  14410. glPixelMapuiv := dglGetProcAddress('glPixelMapuiv');
  14411. glPixelMapusv := dglGetProcAddress('glPixelMapusv');
  14412. glPixelTransferf := dglGetProcAddress('glPixelTransferf');
  14413. glPixelTransferi := dglGetProcAddress('glPixelTransferi');
  14414. glPixelZoom := dglGetProcAddress('glPixelZoom');
  14415. glPolygonStipple := dglGetProcAddress('glPolygonStipple');
  14416. glPopAttrib := dglGetProcAddress('glPopAttrib');
  14417. glPopClientAttrib := dglGetProcAddress('glPopClientAttrib');
  14418. glPopMatrix := dglGetProcAddress('glPopMatrix');
  14419. glPopName := dglGetProcAddress('glPopName');
  14420. glPrioritizeTextures := dglGetProcAddress('glPrioritizeTextures');
  14421. glPushAttrib := dglGetProcAddress('glPushAttrib');
  14422. glPushClientAttrib := dglGetProcAddress('glPushClientAttrib');
  14423. glPushMatrix := dglGetProcAddress('glPushMatrix');
  14424. glPushName := dglGetProcAddress('glPushName');
  14425. glRasterPos2d := dglGetProcAddress('glRasterPos2d');
  14426. glRasterPos2dv := dglGetProcAddress('glRasterPos2dv');
  14427. glRasterPos2f := dglGetProcAddress('glRasterPos2f');
  14428. glRasterPos2fv := dglGetProcAddress('glRasterPos2fv');
  14429. glRasterPos2i := dglGetProcAddress('glRasterPos2i');
  14430. glRasterPos2iv := dglGetProcAddress('glRasterPos2iv');
  14431. glRasterPos2s := dglGetProcAddress('glRasterPos2s');
  14432. glRasterPos2sv := dglGetProcAddress('glRasterPos2sv');
  14433. glRasterPos3d := dglGetProcAddress('glRasterPos3d');
  14434. glRasterPos3dv := dglGetProcAddress('glRasterPos3dv');
  14435. glRasterPos3f := dglGetProcAddress('glRasterPos3f');
  14436. glRasterPos3fv := dglGetProcAddress('glRasterPos3fv');
  14437. glRasterPos3i := dglGetProcAddress('glRasterPos3i');
  14438. glRasterPos3iv := dglGetProcAddress('glRasterPos3iv');
  14439. glRasterPos3s := dglGetProcAddress('glRasterPos3s');
  14440. glRasterPos3sv := dglGetProcAddress('glRasterPos3sv');
  14441. glRasterPos4d := dglGetProcAddress('glRasterPos4d');
  14442. glRasterPos4dv := dglGetProcAddress('glRasterPos4dv');
  14443. glRasterPos4f := dglGetProcAddress('glRasterPos4f');
  14444. glRasterPos4fv := dglGetProcAddress('glRasterPos4fv');
  14445. glRasterPos4i := dglGetProcAddress('glRasterPos4i');
  14446. glRasterPos4iv := dglGetProcAddress('glRasterPos4iv');
  14447. glRasterPos4s := dglGetProcAddress('glRasterPos4s');
  14448. glRasterPos4sv := dglGetProcAddress('glRasterPos4sv');
  14449. glRectd := dglGetProcAddress('glRectd');
  14450. glRectdv := dglGetProcAddress('glRectdv');
  14451. glRectf := dglGetProcAddress('glRectf');
  14452. glRectfv := dglGetProcAddress('glRectfv');
  14453. glRecti := dglGetProcAddress('glRecti');
  14454. glRectiv := dglGetProcAddress('glRectiv');
  14455. glRects := dglGetProcAddress('glRects');
  14456. glRectsv := dglGetProcAddress('glRectsv');
  14457. glRenderMode := dglGetProcAddress('glRenderMode');
  14458. glRotated := dglGetProcAddress('glRotated');
  14459. glRotatef := dglGetProcAddress('glRotatef');
  14460. glScaled := dglGetProcAddress('glScaled');
  14461. glScalef := dglGetProcAddress('glScalef');
  14462. glSelectBuffer := dglGetProcAddress('glSelectBuffer');
  14463. glShadeModel := dglGetProcAddress('glShadeModel');
  14464. glTexCoord1d := dglGetProcAddress('glTexCoord1d');
  14465. glTexCoord1dv := dglGetProcAddress('glTexCoord1dv');
  14466. glTexCoord1f := dglGetProcAddress('glTexCoord1f');
  14467. glTexCoord1fv := dglGetProcAddress('glTexCoord1fv');
  14468. glTexCoord1i := dglGetProcAddress('glTexCoord1i');
  14469. glTexCoord1iv := dglGetProcAddress('glTexCoord1iv');
  14470. glTexCoord1s := dglGetProcAddress('glTexCoord1s');
  14471. glTexCoord1sv := dglGetProcAddress('glTexCoord1sv');
  14472. glTexCoord2d := dglGetProcAddress('glTexCoord2d');
  14473. glTexCoord2dv := dglGetProcAddress('glTexCoord2dv');
  14474. glTexCoord2f := dglGetProcAddress('glTexCoord2f');
  14475. glTexCoord2fv := dglGetProcAddress('glTexCoord2fv');
  14476. glTexCoord2i := dglGetProcAddress('glTexCoord2i');
  14477. glTexCoord2iv := dglGetProcAddress('glTexCoord2iv');
  14478. glTexCoord2s := dglGetProcAddress('glTexCoord2s');
  14479. glTexCoord2sv := dglGetProcAddress('glTexCoord2sv');
  14480. glTexCoord3d := dglGetProcAddress('glTexCoord3d');
  14481. glTexCoord3dv := dglGetProcAddress('glTexCoord3dv');
  14482. glTexCoord3f := dglGetProcAddress('glTexCoord3f');
  14483. glTexCoord3fv := dglGetProcAddress('glTexCoord3fv');
  14484. glTexCoord3i := dglGetProcAddress('glTexCoord3i');
  14485. glTexCoord3iv := dglGetProcAddress('glTexCoord3iv');
  14486. glTexCoord3s := dglGetProcAddress('glTexCoord3s');
  14487. glTexCoord3sv := dglGetProcAddress('glTexCoord3sv');
  14488. glTexCoord4d := dglGetProcAddress('glTexCoord4d');
  14489. glTexCoord4dv := dglGetProcAddress('glTexCoord4dv');
  14490. glTexCoord4f := dglGetProcAddress('glTexCoord4f');
  14491. glTexCoord4fv := dglGetProcAddress('glTexCoord4fv');
  14492. glTexCoord4i := dglGetProcAddress('glTexCoord4i');
  14493. glTexCoord4iv := dglGetProcAddress('glTexCoord4iv');
  14494. glTexCoord4s := dglGetProcAddress('glTexCoord4s');
  14495. glTexCoord4sv := dglGetProcAddress('glTexCoord4sv');
  14496. glTexCoordPointer := dglGetProcAddress('glTexCoordPointer');
  14497. glTexEnvf := dglGetProcAddress('glTexEnvf');
  14498. glTexEnvfv := dglGetProcAddress('glTexEnvfv');
  14499. glTexEnvi := dglGetProcAddress('glTexEnvi');
  14500. glTexEnviv := dglGetProcAddress('glTexEnviv');
  14501. glTexGend := dglGetProcAddress('glTexGend');
  14502. glTexGendv := dglGetProcAddress('glTexGendv');
  14503. glTexGenf := dglGetProcAddress('glTexGenf');
  14504. glTexGenfv := dglGetProcAddress('glTexGenfv');
  14505. glTexGeni := dglGetProcAddress('glTexGeni');
  14506. glTexGeniv := dglGetProcAddress('glTexGeniv');
  14507. glTranslated := dglGetProcAddress('glTranslated');
  14508. glTranslatef := dglGetProcAddress('glTranslatef');
  14509. glVertex2d := dglGetProcAddress('glVertex2d');
  14510. glVertex2dv := dglGetProcAddress('glVertex2dv');
  14511. glVertex2f := dglGetProcAddress('glVertex2f');
  14512. glVertex2fv := dglGetProcAddress('glVertex2fv');
  14513. glVertex2i := dglGetProcAddress('glVertex2i');
  14514. glVertex2iv := dglGetProcAddress('glVertex2iv');
  14515. glVertex2s := dglGetProcAddress('glVertex2s');
  14516. glVertex2sv := dglGetProcAddress('glVertex2sv');
  14517. glVertex3d := dglGetProcAddress('glVertex3d');
  14518. glVertex3dv := dglGetProcAddress('glVertex3dv');
  14519. glVertex3f := dglGetProcAddress('glVertex3f');
  14520. glVertex3fv := dglGetProcAddress('glVertex3fv');
  14521. glVertex3i := dglGetProcAddress('glVertex3i');
  14522. glVertex3iv := dglGetProcAddress('glVertex3iv');
  14523. glVertex3s := dglGetProcAddress('glVertex3s');
  14524. glVertex3sv := dglGetProcAddress('glVertex3sv');
  14525. glVertex4d := dglGetProcAddress('glVertex4d');
  14526. glVertex4dv := dglGetProcAddress('glVertex4dv');
  14527. glVertex4f := dglGetProcAddress('glVertex4f');
  14528. glVertex4fv := dglGetProcAddress('glVertex4fv');
  14529. glVertex4i := dglGetProcAddress('glVertex4i');
  14530. glVertex4iv := dglGetProcAddress('glVertex4iv');
  14531. glVertex4s := dglGetProcAddress('glVertex4s');
  14532. glVertex4sv := dglGetProcAddress('glVertex4sv');
  14533. glVertexPointer := dglGetProcAddress('glVertexPointer');
  14534. {$endif}
  14535. // GL_VERSION_1_2
  14536. glBlendColor := dglGetProcAddress('glBlendColor');
  14537. glBlendEquation := dglGetProcAddress('glBlendEquation');
  14538. glDrawRangeElements := dglGetProcAddress('glDrawRangeElements');
  14539. glTexImage3D := dglGetProcAddress('glTexImage3D');
  14540. glTexSubImage3D := dglGetProcAddress('glTexSubImage3D');
  14541. glCopyTexSubImage3D := dglGetProcAddress('glCopyTexSubImage3D');
  14542. {$ifdef DGL_DEPRECATED}
  14543. glColorTable := dglGetProcAddress('glColorTable');
  14544. glColorTableParameterfv := dglGetProcAddress('glColorTableParameterfv');
  14545. glColorTableParameteriv := dglGetProcAddress('glColorTableParameteriv');
  14546. glCopyColorTable := dglGetProcAddress('glCopyColorTable');
  14547. glGetColorTable := dglGetProcAddress('glGetColorTable');
  14548. glGetColorTableParameterfv := dglGetProcAddress('glGetColorTableParameterfv');
  14549. glGetColorTableParameteriv := dglGetProcAddress('glGetColorTableParameteriv');
  14550. glColorSubTable := dglGetProcAddress('glColorSubTable');
  14551. glCopyColorSubTable := dglGetProcAddress('glCopyColorSubTable');
  14552. glConvolutionFilter1D := dglGetProcAddress('glConvolutionFilter1D');
  14553. glConvolutionFilter2D := dglGetProcAddress('glConvolutionFilter2D');
  14554. glConvolutionParameterf := dglGetProcAddress('glConvolutionParameterf');
  14555. glConvolutionParameterfv := dglGetProcAddress('glConvolutionParameterfv');
  14556. glConvolutionParameteri := dglGetProcAddress('glConvolutionParameteri');
  14557. glConvolutionParameteriv := dglGetProcAddress('glConvolutionParameteriv');
  14558. glCopyConvolutionFilter1D := dglGetProcAddress('glCopyConvolutionFilter1D');
  14559. glCopyConvolutionFilter2D := dglGetProcAddress('glCopyConvolutionFilter2D');
  14560. glGetConvolutionFilter := dglGetProcAddress('glGetConvolutionFilter');
  14561. glGetConvolutionParameterfv := dglGetProcAddress('glGetConvolutionParameterfv');
  14562. glGetConvolutionParameteriv := dglGetProcAddress('glGetConvolutionParameteriv');
  14563. glGetSeparableFilter := dglGetProcAddress('glGetSeparableFilter');
  14564. glSeparableFilter2D := dglGetProcAddress('glSeparableFilter2D');
  14565. glGetHistogram := dglGetProcAddress('glGetHistogram');
  14566. glGetHistogramParameterfv := dglGetProcAddress('glGetHistogramParameterfv');
  14567. glGetHistogramParameteriv := dglGetProcAddress('glGetHistogramParameteriv');
  14568. glGetMinmax := dglGetProcAddress('glGetMinmax');
  14569. glGetMinmaxParameterfv := dglGetProcAddress('glGetMinmaxParameterfv');
  14570. glGetMinmaxParameteriv := dglGetProcAddress('glGetMinmaxParameteriv');
  14571. glHistogram := dglGetProcAddress('glHistogram');
  14572. glMinmax := dglGetProcAddress('glMinmax');
  14573. glResetHistogram := dglGetProcAddress('glResetHistogram');
  14574. glResetMinmax := dglGetProcAddress('glResetMinmax');
  14575. {$endif}
  14576. // GL_VERSION_1_3
  14577. glActiveTexture := dglGetProcAddress('glActiveTexture');
  14578. glSampleCoverage := dglGetProcAddress('glSampleCoverage');
  14579. glCompressedTexImage3D := dglGetProcAddress('glCompressedTexImage3D');
  14580. glCompressedTexImage2D := dglGetProcAddress('glCompressedTexImage2D');
  14581. glCompressedTexImage1D := dglGetProcAddress('glCompressedTexImage1D');
  14582. glCompressedTexSubImage3D := dglGetProcAddress('glCompressedTexSubImage3D');
  14583. glCompressedTexSubImage2D := dglGetProcAddress('glCompressedTexSubImage2D');
  14584. glCompressedTexSubImage1D := dglGetProcAddress('glCompressedTexSubImage1D');
  14585. glGetCompressedTexImage := dglGetProcAddress('glGetCompressedTexImage');
  14586. {$ifdef DGL_DEPRECATED}
  14587. glClientActiveTexture := dglGetProcAddress('glClientActiveTexture');
  14588. glMultiTexCoord1d := dglGetProcAddress('glMultiTexCoord1d');
  14589. glMultiTexCoord1dv := dglGetProcAddress('glMultiTexCoord1dv');
  14590. glMultiTexCoord1f := dglGetProcAddress('glMultiTexCoord1f');
  14591. glMultiTexCoord1fv := dglGetProcAddress('glMultiTexCoord1fv');
  14592. glMultiTexCoord1i := dglGetProcAddress('glMultiTexCoord1i');
  14593. glMultiTexCoord1iv := dglGetProcAddress('glMultiTexCoord1iv');
  14594. glMultiTexCoord1s := dglGetProcAddress('glMultiTexCoord1s');
  14595. glMultiTexCoord1sv := dglGetProcAddress('glMultiTexCoord1sv');
  14596. glMultiTexCoord2d := dglGetProcAddress('glMultiTexCoord2d');
  14597. glMultiTexCoord2dv := dglGetProcAddress('glMultiTexCoord2dv');
  14598. glMultiTexCoord2f := dglGetProcAddress('glMultiTexCoord2f');
  14599. glMultiTexCoord2fv := dglGetProcAddress('glMultiTexCoord2fv');
  14600. glMultiTexCoord2i := dglGetProcAddress('glMultiTexCoord2i');
  14601. glMultiTexCoord2iv := dglGetProcAddress('glMultiTexCoord2iv');
  14602. glMultiTexCoord2s := dglGetProcAddress('glMultiTexCoord2s');
  14603. glMultiTexCoord2sv := dglGetProcAddress('glMultiTexCoord2sv');
  14604. glMultiTexCoord3d := dglGetProcAddress('glMultiTexCoord3d');
  14605. glMultiTexCoord3dv := dglGetProcAddress('glMultiTexCoord3dv');
  14606. glMultiTexCoord3f := dglGetProcAddress('glMultiTexCoord3f');
  14607. glMultiTexCoord3fv := dglGetProcAddress('glMultiTexCoord3fv');
  14608. glMultiTexCoord3i := dglGetProcAddress('glMultiTexCoord3i');
  14609. glMultiTexCoord3iv := dglGetProcAddress('glMultiTexCoord3iv');
  14610. glMultiTexCoord3s := dglGetProcAddress('glMultiTexCoord3s');
  14611. glMultiTexCoord3sv := dglGetProcAddress('glMultiTexCoord3sv');
  14612. glMultiTexCoord4d := dglGetProcAddress('glMultiTexCoord4d');
  14613. glMultiTexCoord4dv := dglGetProcAddress('glMultiTexCoord4dv');
  14614. glMultiTexCoord4f := dglGetProcAddress('glMultiTexCoord4f');
  14615. glMultiTexCoord4fv := dglGetProcAddress('glMultiTexCoord4fv');
  14616. glMultiTexCoord4i := dglGetProcAddress('glMultiTexCoord4i');
  14617. glMultiTexCoord4iv := dglGetProcAddress('glMultiTexCoord4iv');
  14618. glMultiTexCoord4s := dglGetProcAddress('glMultiTexCoord4s');
  14619. glMultiTexCoord4sv := dglGetProcAddress('glMultiTexCoord4sv');
  14620. glLoadTransposeMatrixf := dglGetProcAddress('glLoadTransposeMatrixf');
  14621. glLoadTransposeMatrixd := dglGetProcAddress('glLoadTransposeMatrixd');
  14622. glMultTransposeMatrixf := dglGetProcAddress('glMultTransposeMatrixf');
  14623. glMultTransposeMatrixd := dglGetProcAddress('glMultTransposeMatrixd');
  14624. {$endif}
  14625. // GL_VERSION_1_4
  14626. glBlendFuncSeparate := dglGetProcAddress('glBlendFuncSeparate');
  14627. glMultiDrawArrays := dglGetProcAddress('glMultiDrawArrays');
  14628. glMultiDrawElements := dglGetProcAddress('glMultiDrawElements');
  14629. glPointParameterf := dglGetProcAddress('glPointParameterf');
  14630. glPointParameterfv := dglGetProcAddress('glPointParameterfv');
  14631. glPointParameteri := dglGetProcAddress('glPointParameteri');
  14632. glPointParameteriv := dglGetProcAddress('glPointParameteriv');
  14633. {$ifdef DGL_DEPRECATED}
  14634. glFogCoordf := dglGetProcAddress('glFogCoordf');
  14635. glFogCoordfv := dglGetProcAddress('glFogCoordfv');
  14636. glFogCoordd := dglGetProcAddress('glFogCoordd');
  14637. glFogCoorddv := dglGetProcAddress('glFogCoorddv');
  14638. glFogCoordPointer := dglGetProcAddress('glFogCoordPointer');
  14639. glSecondaryColor3b := dglGetProcAddress('glSecondaryColor3b');
  14640. glSecondaryColor3bv := dglGetProcAddress('glSecondaryColor3bv');
  14641. glSecondaryColor3d := dglGetProcAddress('glSecondaryColor3d');
  14642. glSecondaryColor3dv := dglGetProcAddress('glSecondaryColor3dv');
  14643. glSecondaryColor3f := dglGetProcAddress('glSecondaryColor3f');
  14644. glSecondaryColor3fv := dglGetProcAddress('glSecondaryColor3fv');
  14645. glSecondaryColor3i := dglGetProcAddress('glSecondaryColor3i');
  14646. glSecondaryColor3iv := dglGetProcAddress('glSecondaryColor3iv');
  14647. glSecondaryColor3s := dglGetProcAddress('glSecondaryColor3s');
  14648. glSecondaryColor3sv := dglGetProcAddress('glSecondaryColor3sv');
  14649. glSecondaryColor3ub := dglGetProcAddress('glSecondaryColor3ub');
  14650. glSecondaryColor3ubv := dglGetProcAddress('glSecondaryColor3ubv');
  14651. glSecondaryColor3ui := dglGetProcAddress('glSecondaryColor3ui');
  14652. glSecondaryColor3uiv := dglGetProcAddress('glSecondaryColor3uiv');
  14653. glSecondaryColor3us := dglGetProcAddress('glSecondaryColor3us');
  14654. glSecondaryColor3usv := dglGetProcAddress('glSecondaryColor3usv');
  14655. glSecondaryColorPointer := dglGetProcAddress('glSecondaryColorPointer');
  14656. glWindowPos2d := dglGetProcAddress('glWindowPos2d');
  14657. glWindowPos2dv := dglGetProcAddress('glWindowPos2dv');
  14658. glWindowPos2f := dglGetProcAddress('glWindowPos2f');
  14659. glWindowPos2fv := dglGetProcAddress('glWindowPos2fv');
  14660. glWindowPos2i := dglGetProcAddress('glWindowPos2i');
  14661. glWindowPos2iv := dglGetProcAddress('glWindowPos2iv');
  14662. glWindowPos2s := dglGetProcAddress('glWindowPos2s');
  14663. glWindowPos2sv := dglGetProcAddress('glWindowPos2sv');
  14664. glWindowPos3d := dglGetProcAddress('glWindowPos3d');
  14665. glWindowPos3dv := dglGetProcAddress('glWindowPos3dv');
  14666. glWindowPos3f := dglGetProcAddress('glWindowPos3f');
  14667. glWindowPos3fv := dglGetProcAddress('glWindowPos3fv');
  14668. glWindowPos3i := dglGetProcAddress('glWindowPos3i');
  14669. glWindowPos3iv := dglGetProcAddress('glWindowPos3iv');
  14670. glWindowPos3s := dglGetProcAddress('glWindowPos3s');
  14671. glWindowPos3sv := dglGetProcAddress('glWindowPos3sv');
  14672. {$endif}
  14673. // GL_VERSION_1_5
  14674. glGenQueries := dglGetProcAddress('glGenQueries');
  14675. glDeleteQueries := dglGetProcAddress('glDeleteQueries');
  14676. glIsQuery := dglGetProcAddress('glIsQuery');
  14677. glBeginQuery := dglGetProcAddress('glBeginQuery');
  14678. glEndQuery := dglGetProcAddress('glEndQuery');
  14679. glGetQueryiv := dglGetProcAddress('glGetQueryiv');
  14680. glGetQueryObjectiv := dglGetProcAddress('glGetQueryObjectiv');
  14681. glGetQueryObjectuiv := dglGetProcAddress('glGetQueryObjectuiv');
  14682. glBindBuffer := dglGetProcAddress('glBindBuffer');
  14683. glDeleteBuffers := dglGetProcAddress('glDeleteBuffers');
  14684. glGenBuffers := dglGetProcAddress('glGenBuffers');
  14685. glIsBuffer := dglGetProcAddress('glIsBuffer');
  14686. glBufferData := dglGetProcAddress('glBufferData');
  14687. glBufferSubData := dglGetProcAddress('glBufferSubData');
  14688. glGetBufferSubData := dglGetProcAddress('glGetBufferSubData');
  14689. glMapBuffer := dglGetProcAddress('glMapBuffer');
  14690. glUnmapBuffer := dglGetProcAddress('glUnmapBuffer');
  14691. glGetBufferParameteriv := dglGetProcAddress('glGetBufferParameteriv');
  14692. glGetBufferPointerv := dglGetProcAddress('glGetBufferPointerv');
  14693. // GL_VERSION_2_0
  14694. glBlendEquationSeparate := dglGetProcAddress('glBlendEquationSeparate');
  14695. glDrawBuffers := dglGetProcAddress('glDrawBuffers');
  14696. glStencilOpSeparate := dglGetProcAddress('glStencilOpSeparate');
  14697. glStencilFuncSeparate := dglGetProcAddress('glStencilFuncSeparate');
  14698. glStencilMaskSeparate := dglGetProcAddress('glStencilMaskSeparate');
  14699. glAttachShader := dglGetProcAddress('glAttachShader');
  14700. glBindAttribLocation := dglGetProcAddress('glBindAttribLocation');
  14701. glCompileShader := dglGetProcAddress('glCompileShader');
  14702. glCreateProgram := dglGetProcAddress('glCreateProgram');
  14703. glCreateShader := dglGetProcAddress('glCreateShader');
  14704. glDeleteProgram := dglGetProcAddress('glDeleteProgram');
  14705. glDeleteShader := dglGetProcAddress('glDeleteShader');
  14706. glDetachShader := dglGetProcAddress('glDetachShader');
  14707. glDisableVertexAttribArray := dglGetProcAddress('glDisableVertexAttribArray');
  14708. glEnableVertexAttribArray := dglGetProcAddress('glEnableVertexAttribArray');
  14709. glGetActiveAttrib := dglGetProcAddress('glGetActiveAttrib');
  14710. glGetActiveUniform := dglGetProcAddress('glGetActiveUniform');
  14711. glGetAttachedShaders := dglGetProcAddress('glGetAttachedShaders');
  14712. glGetAttribLocation := dglGetProcAddress('glGetAttribLocation');
  14713. glGetProgramiv := dglGetProcAddress('glGetProgramiv');
  14714. glGetProgramInfoLog := dglGetProcAddress('glGetProgramInfoLog');
  14715. glGetShaderiv := dglGetProcAddress('glGetShaderiv');
  14716. glGetShaderInfoLog := dglGetProcAddress('glGetShaderInfoLog');
  14717. glGetShaderSource := dglGetProcAddress('glGetShaderSource');
  14718. glGetUniformLocation := dglGetProcAddress('glGetUniformLocation');
  14719. glGetUniformfv := dglGetProcAddress('glGetUniformfv');
  14720. glGetUniformiv := dglGetProcAddress('glGetUniformiv');
  14721. glGetVertexAttribfv := dglGetProcAddress('glGetVertexAttribfv');
  14722. glGetVertexAttribiv := dglGetProcAddress('glGetVertexAttribiv');
  14723. glGetVertexAttribPointerv := dglGetProcAddress('glGetVertexAttribPointerv');
  14724. glIsProgram := dglGetProcAddress('glIsProgram');
  14725. glIsShader := dglGetProcAddress('glIsShader');
  14726. glLinkProgram := dglGetProcAddress('glLinkProgram');
  14727. glShaderSource := dglGetProcAddress('glShaderSource');
  14728. glUseProgram := dglGetProcAddress('glUseProgram');
  14729. glUniform1f := dglGetProcAddress('glUniform1f');
  14730. glUniform2f := dglGetProcAddress('glUniform2f');
  14731. glUniform3f := dglGetProcAddress('glUniform3f');
  14732. glUniform4f := dglGetProcAddress('glUniform4f');
  14733. glUniform1i := dglGetProcAddress('glUniform1i');
  14734. glUniform2i := dglGetProcAddress('glUniform2i');
  14735. glUniform3i := dglGetProcAddress('glUniform3i');
  14736. glUniform4i := dglGetProcAddress('glUniform4i');
  14737. glUniform1fv := dglGetProcAddress('glUniform1fv');
  14738. glUniform2fv := dglGetProcAddress('glUniform2fv');
  14739. glUniform3fv := dglGetProcAddress('glUniform3fv');
  14740. glUniform4fv := dglGetProcAddress('glUniform4fv');
  14741. glUniform1iv := dglGetProcAddress('glUniform1iv');
  14742. glUniform2iv := dglGetProcAddress('glUniform2iv');
  14743. glUniform3iv := dglGetProcAddress('glUniform3iv');
  14744. glUniform4iv := dglGetProcAddress('glUniform4iv');
  14745. glUniformMatrix2fv := dglGetProcAddress('glUniformMatrix2fv');
  14746. glUniformMatrix3fv := dglGetProcAddress('glUniformMatrix3fv');
  14747. glUniformMatrix4fv := dglGetProcAddress('glUniformMatrix4fv');
  14748. glValidateProgram := dglGetProcAddress('glValidateProgram');
  14749. glVertexAttrib1d := dglGetProcAddress('glVertexAttrib1d');
  14750. glVertexAttrib1dv := dglGetProcAddress('glVertexAttrib1dv');
  14751. glVertexAttrib1f := dglGetProcAddress('glVertexAttrib1f');
  14752. glVertexAttrib1fv := dglGetProcAddress('glVertexAttrib1fv');
  14753. glVertexAttrib1s := dglGetProcAddress('glVertexAttrib1s');
  14754. glVertexAttrib1sv := dglGetProcAddress('glVertexAttrib1sv');
  14755. glVertexAttrib2d := dglGetProcAddress('glVertexAttrib2d');
  14756. glVertexAttrib2dv := dglGetProcAddress('glVertexAttrib2dv');
  14757. glVertexAttrib2f := dglGetProcAddress('glVertexAttrib2f');
  14758. glVertexAttrib2fv := dglGetProcAddress('glVertexAttrib2fv');
  14759. glVertexAttrib2s := dglGetProcAddress('glVertexAttrib2s');
  14760. glVertexAttrib2sv := dglGetProcAddress('glVertexAttrib2sv');
  14761. glVertexAttrib3d := dglGetProcAddress('glVertexAttrib3d');
  14762. glVertexAttrib3dv := dglGetProcAddress('glVertexAttrib3dv');
  14763. glVertexAttrib3f := dglGetProcAddress('glVertexAttrib3f');
  14764. glVertexAttrib3fv := dglGetProcAddress('glVertexAttrib3fv');
  14765. glVertexAttrib3s := dglGetProcAddress('glVertexAttrib3s');
  14766. glVertexAttrib3sv := dglGetProcAddress('glVertexAttrib3sv');
  14767. glVertexAttrib4Nbv := dglGetProcAddress('glVertexAttrib4Nbv');
  14768. glVertexAttrib4Niv := dglGetProcAddress('glVertexAttrib4Niv');
  14769. glVertexAttrib4Nsv := dglGetProcAddress('glVertexAttrib4Nsv');
  14770. glVertexAttrib4Nub := dglGetProcAddress('glVertexAttrib4Nub');
  14771. glVertexAttrib4Nubv := dglGetProcAddress('glVertexAttrib4Nubv');
  14772. glVertexAttrib4Nuiv := dglGetProcAddress('glVertexAttrib4Nuiv');
  14773. glVertexAttrib4Nusv := dglGetProcAddress('glVertexAttrib4Nusv');
  14774. glVertexAttrib4bv := dglGetProcAddress('glVertexAttrib4bv');
  14775. glVertexAttrib4d := dglGetProcAddress('glVertexAttrib4d');
  14776. glVertexAttrib4dv := dglGetProcAddress('glVertexAttrib4dv');
  14777. glVertexAttrib4f := dglGetProcAddress('glVertexAttrib4f');
  14778. glVertexAttrib4fv := dglGetProcAddress('glVertexAttrib4fv');
  14779. glVertexAttrib4iv := dglGetProcAddress('glVertexAttrib4iv');
  14780. glVertexAttrib4s := dglGetProcAddress('glVertexAttrib4s');
  14781. glVertexAttrib4sv := dglGetProcAddress('glVertexAttrib4sv');
  14782. glVertexAttrib4ubv := dglGetProcAddress('glVertexAttrib4ubv');
  14783. glVertexAttrib4uiv := dglGetProcAddress('glVertexAttrib4uiv');
  14784. glVertexAttrib4usv := dglGetProcAddress('glVertexAttrib4usv');
  14785. glVertexAttribPointer := dglGetProcAddress('glVertexAttribPointer');
  14786. // GL_VERSION_2_1
  14787. glUniformMatrix2x3fv := dglGetProcAddress('glUniformMatrix2x3fv');
  14788. glUniformMatrix3x2fv := dglGetProcAddress('glUniformMatrix3x2fv');
  14789. glUniformMatrix2x4fv := dglGetProcAddress('glUniformMatrix2x4fv');
  14790. glUniformMatrix4x2fv := dglGetProcAddress('glUniformMatrix4x2fv');
  14791. glUniformMatrix3x4fv := dglGetProcAddress('glUniformMatrix3x4fv');
  14792. glUniformMatrix4x3fv := dglGetProcAddress('glUniformMatrix4x3fv');
  14793. // GL_VERSION_3_0
  14794. { OpenGL 3.0 also reuses entry points from these extensions: }
  14795. Read_GL_ARB_framebuffer_object;
  14796. Read_GL_ARB_map_buffer_range;
  14797. Read_GL_ARB_vertex_array_object;
  14798. glColorMaski := dglGetProcAddress('glColorMaski');
  14799. glGetBooleani_v := dglGetProcAddress('glGetBooleani_v');
  14800. glGetIntegeri_v := dglGetProcAddress('glGetIntegeri_v');
  14801. glEnablei := dglGetProcAddress('glEnablei');
  14802. glDisablei := dglGetProcAddress('glDisablei');
  14803. glIsEnabledi := dglGetProcAddress('glIsEnabledi');
  14804. glBeginTransformFeedback := dglGetProcAddress('glBeginTransformFeedback');
  14805. glEndTransformFeedback := dglGetProcAddress('glEndTransformFeedback');
  14806. glBindBufferRange := dglGetProcAddress('glBindBufferRange');
  14807. glBindBufferBase := dglGetProcAddress('glBindBufferBase');
  14808. glTransformFeedbackVaryings := dglGetProcAddress('glTransformFeedbackVaryings');
  14809. glGetTransformFeedbackVarying := dglGetProcAddress('glGetTransformFeedbackVarying');
  14810. glClampColor := dglGetProcAddress('glClampColor');
  14811. glBeginConditionalRender := dglGetProcAddress('glBeginConditionalRender');
  14812. glEndConditionalRender := dglGetProcAddress('glEndConditionalRender');
  14813. glVertexAttribI1i := dglGetProcAddress('glVertexAttribI1i');
  14814. glVertexAttribI2i := dglGetProcAddress('glVertexAttribI2i');
  14815. glVertexAttribI3i := dglGetProcAddress('glVertexAttribI3i');
  14816. glVertexAttribI4i := dglGetProcAddress('glVertexAttribI4i');
  14817. glVertexAttribI1ui := dglGetProcAddress('glVertexAttribI1ui');
  14818. glVertexAttribI2ui := dglGetProcAddress('glVertexAttribI2ui');
  14819. glVertexAttribI3ui := dglGetProcAddress('glVertexAttribI3ui');
  14820. glVertexAttribI4ui := dglGetProcAddress('glVertexAttribI4ui');
  14821. glVertexAttribI1iv := dglGetProcAddress('glVertexAttribI1iv');
  14822. glVertexAttribI2iv := dglGetProcAddress('glVertexAttribI2iv');
  14823. glVertexAttribI3iv := dglGetProcAddress('glVertexAttribI3iv');
  14824. glVertexAttribI4iv := dglGetProcAddress('glVertexAttribI4iv');
  14825. glVertexAttribI1uiv := dglGetProcAddress('glVertexAttribI1uiv');
  14826. glVertexAttribI2uiv := dglGetProcAddress('glVertexAttribI2uiv');
  14827. glVertexAttribI3uiv := dglGetProcAddress('glVertexAttribI3uiv');
  14828. glVertexAttribI4uiv := dglGetProcAddress('glVertexAttribI4uiv');
  14829. glVertexAttribI4bv := dglGetProcAddress('glVertexAttribI4bv');
  14830. glVertexAttribI4sv := dglGetProcAddress('glVertexAttribI4sv');
  14831. glVertexAttribI4ubv := dglGetProcAddress('glVertexAttribI4ubv');
  14832. glVertexAttribI4usv := dglGetProcAddress('glVertexAttribI4usv');
  14833. glVertexAttribIPointer := dglGetProcAddress('glVertexAttribIPointer');
  14834. glGetVertexAttribIiv := dglGetProcAddress('glGetVertexAttribIiv');
  14835. glGetVertexAttribIuiv := dglGetProcAddress('glGetVertexAttribIuiv');
  14836. glGetUniformuiv := dglGetProcAddress('glGetUniformuiv');
  14837. glBindFragDataLocation := dglGetProcAddress('glBindFragDataLocation');
  14838. glGetFragDataLocation := dglGetProcAddress('glGetFragDataLocation');
  14839. glUniform1ui := dglGetProcAddress('glUniform1ui');
  14840. glUniform2ui := dglGetProcAddress('glUniform2ui');
  14841. glUniform3ui := dglGetProcAddress('glUniform3ui');
  14842. glUniform4ui := dglGetProcAddress('glUniform4ui');
  14843. glUniform1uiv := dglGetProcAddress('glUniform1uiv');
  14844. glUniform2uiv := dglGetProcAddress('glUniform2uiv');
  14845. glUniform3uiv := dglGetProcAddress('glUniform3uiv');
  14846. glUniform4uiv := dglGetProcAddress('glUniform4uiv');
  14847. glTexParameterIiv := dglGetProcAddress('glTexParameterIiv');
  14848. glTexParameterIuiv := dglGetProcAddress('glTexParameterIuiv');
  14849. glGetTexParameterIiv := dglGetProcAddress('glGetTexParameterIiv');
  14850. glGetTexParameterIuiv := dglGetProcAddress('glGetTexParameterIuiv');
  14851. glClearBufferiv := dglGetProcAddress('glClearBufferiv');
  14852. glClearBufferuiv := dglGetProcAddress('glClearBufferuiv');
  14853. glClearBufferfv := dglGetProcAddress('glClearBufferfv');
  14854. glClearBufferfi := dglGetProcAddress('glClearBufferfi');
  14855. glGetStringi := dglGetProcAddress('glGetStringi');
  14856. // GL_VERSION_2_1
  14857. glEnableVertexArrayEXT := dglGetProcAddress('glEnableVertexArrayEXT');
  14858. glEnableVertexArrayAttribEXT := dglGetProcAddress('glEnableVertexArrayAttribEXT');
  14859. glVertexArrayVertexAttribOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribOffsetEXT');
  14860. // GL_VERSION_3_1
  14861. { OpenGL 3.1 also reuses entry points from these extensions: }
  14862. Read_GL_ARB_copy_buffer;
  14863. Read_GL_ARB_uniform_buffer_object;
  14864. glDrawArraysInstanced := dglGetProcAddress('glDrawArraysInstanced');
  14865. glDrawElementsInstanced := dglGetProcAddress('glDrawElementsInstanced');
  14866. glTexBuffer := dglGetProcAddress('glTexBuffer');
  14867. glPrimitiveRestartIndex := dglGetProcAddress('glPrimitiveRestartIndex');
  14868. // GL_VERSION_3_2
  14869. { OpenGL 3.2 also reuses entry points from these extensions: }
  14870. Read_GL_ARB_draw_elements_base_vertex;
  14871. Read_GL_ARB_provoking_vertex;
  14872. Read_GL_ARB_sync;
  14873. Read_GL_ARB_texture_multisample;
  14874. glGetInteger64i_v := dglGetProcAddress('glGetInteger64i_v');
  14875. glGetBufferParameteri64v := dglGetProcAddress('glGetBufferParameteri64v');
  14876. glFramebufferTexture := dglGetProcAddress('glFramebufferTexture');
  14877. // glFramebufferTextureFace := dglGetProcAddress('glFramebufferTextureFace');
  14878. // GL_VERSION_3_3
  14879. { OpenGL 3.3 also reuses entry points from these extensions: }
  14880. Read_GL_ARB_blend_func_extended;
  14881. Read_GL_ARB_sampler_objects;
  14882. { ARB_explicit_attrib_location, but it has none }
  14883. { ARB_occlusion_query2 (no entry points) }
  14884. { ARB_shader_bit_encoding (no entry points) }
  14885. { ARB_texture_rgb10_a2ui (no entry points) }
  14886. { ARB_texture_swizzle (no entry points) }
  14887. Read_GL_ARB_timer_query;
  14888. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  14889. glVertexAttribDivisor := dglGetProcAddress('glVertexAttribDivisor');
  14890. // GL_VERSION_4_0
  14891. { OpenGL 4.0 also reuses entry points from these extensions: }
  14892. { ARB_texture_query_lod (no entry points) }
  14893. Read_GL_ARB_draw_indirect;
  14894. { ARB_gpu_shader5 (no entry points) }
  14895. Read_GL_ARB_gpu_shader_fp64;
  14896. Read_GL_ARB_shader_subroutine;
  14897. Read_GL_ARB_tessellation_shader;
  14898. { ARB_texture_buffer_object_rgb32 (no entry points) }
  14899. { ARB_texture_cube_map_array (no entry points) }
  14900. { ARB_texture_gather (no entry points) }
  14901. Read_GL_ARB_transform_feedback2;
  14902. Read_GL_ARB_transform_feedback3;
  14903. glMinSampleShading := dglGetProcAddress('glMinSampleShading');
  14904. glBlendEquationi := dglGetProcAddress('glBlendEquationi');
  14905. glBlendEquationSeparatei := dglGetProcAddress('glBlendEquationSeparatei');
  14906. glBlendFunci := dglGetProcAddress('glBlendFunci');
  14907. glBlendFuncSeparatei := dglGetProcAddress('glBlendFuncSeparatei');
  14908. // GL_VERSION_4_1
  14909. { OpenGL 4.1 also reuses entry points from these extensions: }
  14910. Read_GL_ARB_ES2_compatibility;
  14911. Read_GL_ARB_get_program_binary;
  14912. Read_GL_ARB_separate_shader_objects;
  14913. { ARB_shader_precision (no entry points) }
  14914. Read_GL_ARB_vertex_attrib_64bit;
  14915. Read_GL_ARB_viewport_array;
  14916. // GL_VERSION_4_2
  14917. { OpenGL 4.2 reuses entry points from these extensions: }
  14918. Read_GL_ARB_base_instance;
  14919. //Read_GL_ARB_shading_language_420pack (no entry points)
  14920. Read_GL_ARB_transform_feedback_instanced;
  14921. //Read_GL_ARB_compressed_texture_pixel_storage (no entry points)
  14922. //Read_GL_ARB_conservative_depth;
  14923. Read_GL_ARB_internalformat_query;
  14924. //Read_GL_ARB_map_buffer_alignment;
  14925. Read_GL_ARB_shader_atomic_counters;
  14926. Read_GL_ARB_shader_image_load_store;
  14927. //Read_GL_ARB_shading_language_packing;
  14928. Read_GL_ARB_texture_storage;
  14929. // GL_VERSION_4_3
  14930. // OpenGL 4.3 reuses entry points from these extensions:
  14931. // Read_GL_ARB_arrays_of_arrays (none, GLSL only) (no entry points)
  14932. // Read_GL_ARB_fragment_layer_viewport (none, GLSL only) (no entry points)
  14933. // Read_GL_ARB_shader_image_size (none, GLSL only) (no entry points)
  14934. // Read_GL_ARB_ES3_compatibility (no entry points)
  14935. Read_GL_ARB_clear_buffer_object;
  14936. Read_GL_ARB_compute_shader;
  14937. Read_GL_ARB_copy_image;
  14938. Read_GL_KHR_debug;
  14939. // Read_GL_ARB_explicit_uniform_location (no entry points)
  14940. Read_GL_ARB_framebuffer_no_attachments;
  14941. Read_GL_ARB_internalformat_query2;
  14942. Read_GL_ARB_invalidate_subdata;
  14943. Read_GL_ARB_multi_draw_indirect;
  14944. Read_GL_ARB_program_interface_query;
  14945. // Read_GL_ARB_robust_buffer_access_behavior (none) (no entry points)
  14946. Read_GL_ARB_shader_storage_buffer_object;
  14947. // Read_GL_ARB_stencil_texturing (no entry points)
  14948. Read_GL_ARB_texture_buffer_range;
  14949. // Read_GL_ARB_texture_query_levels (none) (no entry points)
  14950. Read_GL_ARB_texture_storage_multisample;
  14951. Read_GL_ARB_texture_view;
  14952. Read_GL_ARB_vertex_attrib_binding;
  14953. Read_GL_4_4;
  14954. Read_GL_4_5;
  14955. end;
  14956. procedure Read_GL_3DFX_tbuffer;
  14957. begin
  14958. glTbufferMask3DFX := dglGetProcAddress('glTbufferMask3DFX');
  14959. end;
  14960. procedure Read_GL_APPLE_element_array;
  14961. begin
  14962. glElementPointerAPPLE := dglGetProcAddress('glElementPointerAPPLE');
  14963. glDrawElementArrayAPPLE := dglGetProcAddress('glDrawElementArrayAPPLE');
  14964. glDrawRangeElementArrayAPPLE := dglGetProcAddress('glDrawRangeElementArrayAPPLE');
  14965. glMultiDrawElementArrayAPPLE := dglGetProcAddress('glMultiDrawElementArrayAPPLE');
  14966. glMultiDrawRangeElementArrayAPPLE := dglGetProcAddress('glMultiDrawRangeElementArrayAPPLE');
  14967. end;
  14968. procedure Read_GL_APPLE_fence;
  14969. begin
  14970. glGenFencesAPPLE := dglGetProcAddress('glGenFencesAPPLE');
  14971. glDeleteFencesAPPLE := dglGetProcAddress('glDeleteFencesAPPLE');
  14972. glSetFenceAPPLE := dglGetProcAddress('glSetFenceAPPLE');
  14973. glIsFenceAPPLE := dglGetProcAddress('glIsFenceAPPLE');
  14974. glTestFenceAPPLE := dglGetProcAddress('glTestFenceAPPLE');
  14975. glFinishFenceAPPLE := dglGetProcAddress('glFinishFenceAPPLE');
  14976. glTestObjectAPPLE := dglGetProcAddress('glTestObjectAPPLE');
  14977. glFinishObjectAPPLE := dglGetProcAddress('glFinishObjectAPPLE');
  14978. end;
  14979. procedure Read_GL_APPLE_vertex_array_object;
  14980. begin
  14981. glBindVertexArrayAPPLE := dglGetProcAddress('glBindVertexArrayAPPLE');
  14982. glDeleteVertexArraysAPPLE := dglGetProcAddress('glDeleteVertexArraysAPPLE');
  14983. glGenVertexArraysAPPLE := dglGetProcAddress('glGenVertexArraysAPPLE');
  14984. glIsVertexArrayAPPLE := dglGetProcAddress('glIsVertexArrayAPPLE');
  14985. end;
  14986. procedure Read_GL_APPLE_vertex_array_range;
  14987. begin
  14988. glVertexArrayRangeAPPLE := dglGetProcAddress('glVertexArrayRangeAPPLE');
  14989. glFlushVertexArrayRangeAPPLE := dglGetProcAddress('glFlushVertexArrayRangeAPPLE');
  14990. glVertexArrayParameteriAPPLE := dglGetProcAddress('glVertexArrayParameteriAPPLE');
  14991. end;
  14992. procedure Read_GL_APPLE_texture_range;
  14993. begin
  14994. glTextureRangeAPPLE := dglGetProcAddress('glTextureRangeAPPLE');
  14995. glGetTexParameterPointervAPPLE := dglGetProcAddress('glGetTexParameterPointervAPPLE');
  14996. end;
  14997. procedure Read_GL_APPLE_vertex_program_evaluators;
  14998. begin
  14999. glEnableVertexAttribAPPLE := dglGetProcAddress('glEnableVertexAttribAPPLE');
  15000. glDisableVertexAttribAPPLE := dglGetProcAddress('glDisableVertexAttribAPPLE');
  15001. glIsVertexAttribEnabledAPPLE := dglGetProcAddress('glIsVertexAttribEnabledAPPLE');
  15002. glMapVertexAttrib1dAPPLE := dglGetProcAddress('glMapVertexAttrib1dAPPLE');
  15003. glMapVertexAttrib1fAPPLE := dglGetProcAddress('glMapVertexAttrib1fAPPLE');
  15004. glMapVertexAttrib2dAPPLE := dglGetProcAddress('glMapVertexAttrib2dAPPLE');
  15005. glMapVertexAttrib2fAPPLE := dglGetProcAddress('glMapVertexAttrib2fAPPLE');
  15006. end;
  15007. procedure Read_GL_APPLE_object_purgeable;
  15008. begin
  15009. glObjectPurgeableAPPLE := dglGetProcAddress('glObjectPurgeableAPPLE');
  15010. glObjectUnpurgeableAPPLE := dglGetProcAddress('glObjectUnpurgeableAPPLE');
  15011. glGetObjectParameterivAPPLE := dglGetProcAddress('glGetObjectParameterivAPPLE');
  15012. end;
  15013. procedure Read_GL_ARB_matrix_palette;
  15014. begin
  15015. glCurrentPaletteMatrixARB := dglGetProcAddress('glCurrentPaletteMatrixARB');
  15016. glMatrixIndexubvARB := dglGetProcAddress('glMatrixIndexubvARB');
  15017. glMatrixIndexusvARB := dglGetProcAddress('glMatrixIndexusvARB');
  15018. glMatrixIndexuivARB := dglGetProcAddress('glMatrixIndexuivARB');
  15019. glMatrixIndexPointerARB := dglGetProcAddress('glMatrixIndexPointerARB');
  15020. end;
  15021. procedure Read_GL_ARB_multisample;
  15022. begin
  15023. glSampleCoverageARB := dglGetProcAddress('glSampleCoverageARB');
  15024. end;
  15025. procedure Read_GL_ARB_multitexture;
  15026. begin
  15027. glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  15028. glClientActiveTextureARB := dglGetProcAddress('glClientActiveTextureARB');
  15029. glMultiTexCoord1dARB := dglGetProcAddress('glMultiTexCoord1dARB');
  15030. glMultiTexCoord1dvARB := dglGetProcAddress('glMultiTexCoord1dvARB');
  15031. glMultiTexCoord1fARB := dglGetProcAddress('glMultiTexCoord1fARB');
  15032. glMultiTexCoord1fvARB := dglGetProcAddress('glMultiTexCoord1fvARB');
  15033. glMultiTexCoord1iARB := dglGetProcAddress('glMultiTexCoord1iARB');
  15034. glMultiTexCoord1ivARB := dglGetProcAddress('glMultiTexCoord1ivARB');
  15035. glMultiTexCoord1sARB := dglGetProcAddress('glMultiTexCoord1sARB');
  15036. glMultiTexCoord1svARB := dglGetProcAddress('glMultiTexCoord1svARB');
  15037. glMultiTexCoord2dARB := dglGetProcAddress('glMultiTexCoord2dARB');
  15038. glMultiTexCoord2dvARB := dglGetProcAddress('glMultiTexCoord2dvARB');
  15039. glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  15040. glMultiTexCoord2fvARB := dglGetProcAddress('glMultiTexCoord2fvARB');
  15041. glMultiTexCoord2iARB := dglGetProcAddress('glMultiTexCoord2iARB');
  15042. glMultiTexCoord2ivARB := dglGetProcAddress('glMultiTexCoord2ivARB');
  15043. glMultiTexCoord2sARB := dglGetProcAddress('glMultiTexCoord2sARB');
  15044. glMultiTexCoord2svARB := dglGetProcAddress('glMultiTexCoord2svARB');
  15045. glMultiTexCoord3dARB := dglGetProcAddress('glMultiTexCoord3dARB');
  15046. glMultiTexCoord3dvARB := dglGetProcAddress('glMultiTexCoord3dvARB');
  15047. glMultiTexCoord3fARB := dglGetProcAddress('glMultiTexCoord3fARB');
  15048. glMultiTexCoord3fvARB := dglGetProcAddress('glMultiTexCoord3fvARB');
  15049. glMultiTexCoord3iARB := dglGetProcAddress('glMultiTexCoord3iARB');
  15050. glMultiTexCoord3ivARB := dglGetProcAddress('glMultiTexCoord3ivARB');
  15051. glMultiTexCoord3sARB := dglGetProcAddress('glMultiTexCoord3sARB');
  15052. glMultiTexCoord3svARB := dglGetProcAddress('glMultiTexCoord3svARB');
  15053. glMultiTexCoord4dARB := dglGetProcAddress('glMultiTexCoord4dARB');
  15054. glMultiTexCoord4dvARB := dglGetProcAddress('glMultiTexCoord4dvARB');
  15055. glMultiTexCoord4fARB := dglGetProcAddress('glMultiTexCoord4fARB');
  15056. glMultiTexCoord4fvARB := dglGetProcAddress('glMultiTexCoord4fvARB');
  15057. glMultiTexCoord4iARB := dglGetProcAddress('glMultiTexCoord4iARB');
  15058. glMultiTexCoord4ivARB := dglGetProcAddress('glMultiTexCoord4ivARB');
  15059. glMultiTexCoord4sARB := dglGetProcAddress('glMultiTexCoord4sARB');
  15060. glMultiTexCoord4svARB := dglGetProcAddress('glMultiTexCoord4svARB');
  15061. end;
  15062. procedure Read_GL_ARB_point_parameters;
  15063. begin
  15064. glPointParameterfARB := dglGetProcAddress('glPointParameterfARB');
  15065. glPointParameterfvARB := dglGetProcAddress('glPointParameterfvARB');
  15066. end;
  15067. procedure Read_GL_ARB_texture_compression;
  15068. begin
  15069. glCompressedTexImage3DARB := dglGetProcAddress('glCompressedTexImage3DARB');
  15070. glCompressedTexImage2DARB := dglGetProcAddress('glCompressedTexImage2DARB');
  15071. glCompressedTexImage1DARB := dglGetProcAddress('glCompressedTexImage1DARB');
  15072. glCompressedTexSubImage3DARB := dglGetProcAddress('glCompressedTexSubImage3DARB');
  15073. glCompressedTexSubImage2DARB := dglGetProcAddress('glCompressedTexSubImage2DARB');
  15074. glCompressedTexSubImage1DARB := dglGetProcAddress('glCompressedTexSubImage1DARB');
  15075. glGetCompressedTexImageARB := dglGetProcAddress('glGetCompressedTexImageARB');
  15076. end;
  15077. procedure Read_GL_ARB_transpose_matrix;
  15078. begin
  15079. glLoadTransposeMatrixfARB := dglGetProcAddress('glLoadTransposeMatrixfARB');
  15080. glLoadTransposeMatrixdARB := dglGetProcAddress('glLoadTransposeMatrixdARB');
  15081. glMultTransposeMatrixfARB := dglGetProcAddress('glMultTransposeMatrixfARB');
  15082. glMultTransposeMatrixdARB := dglGetProcAddress('glMultTransposeMatrixdARB');
  15083. end;
  15084. procedure Read_GL_ARB_vertex_blend;
  15085. begin
  15086. glWeightbvARB := dglGetProcAddress('glWeightbvARB');
  15087. glWeightsvARB := dglGetProcAddress('glWeightsvARB');
  15088. glWeightivARB := dglGetProcAddress('glWeightivARB');
  15089. glWeightfvARB := dglGetProcAddress('glWeightfvARB');
  15090. glWeightdvARB := dglGetProcAddress('glWeightdvARB');
  15091. glWeightubvARB := dglGetProcAddress('glWeightubvARB');
  15092. glWeightusvARB := dglGetProcAddress('glWeightusvARB');
  15093. glWeightuivARB := dglGetProcAddress('glWeightuivARB');
  15094. glWeightPointerARB := dglGetProcAddress('glWeightPointerARB');
  15095. glVertexBlendARB := dglGetProcAddress('glVertexBlendARB');
  15096. end;
  15097. procedure Read_GL_ARB_vertex_buffer_object;
  15098. begin
  15099. glBindBufferARB := dglGetProcAddress('glBindBufferARB');
  15100. glDeleteBuffersARB := dglGetProcAddress('glDeleteBuffersARB');
  15101. glGenBuffersARB := dglGetProcAddress('glGenBuffersARB');
  15102. glIsBufferARB := dglGetProcAddress('glIsBufferARB');
  15103. glBufferDataARB := dglGetProcAddress('glBufferDataARB');
  15104. glBufferSubDataARB := dglGetProcAddress('glBufferSubDataARB');
  15105. glGetBufferSubDataARB := dglGetProcAddress('glGetBufferSubDataARB');
  15106. glMapBufferARB := dglGetProcAddress('glMapBufferARB');
  15107. glUnmapBufferARB := dglGetProcAddress('glUnmapBufferARB');
  15108. glGetBufferParameterivARB := dglGetProcAddress('glGetBufferParameterivARB');
  15109. glGetBufferPointervARB := dglGetProcAddress('glGetBufferPointervARB');
  15110. end;
  15111. procedure Read_GL_ARB_vertex_program;
  15112. begin
  15113. glVertexAttrib1dARB := dglGetProcAddress('glVertexAttrib1dARB');
  15114. glVertexAttrib1dvARB := dglGetProcAddress('glVertexAttrib1dvARB');
  15115. glVertexAttrib1fARB := dglGetProcAddress('glVertexAttrib1fARB');
  15116. glVertexAttrib1fvARB := dglGetProcAddress('glVertexAttrib1fvARB');
  15117. glVertexAttrib1sARB := dglGetProcAddress('glVertexAttrib1sARB');
  15118. glVertexAttrib1svARB := dglGetProcAddress('glVertexAttrib1svARB');
  15119. glVertexAttrib2dARB := dglGetProcAddress('glVertexAttrib2dARB');
  15120. glVertexAttrib2dvARB := dglGetProcAddress('glVertexAttrib2dvARB');
  15121. glVertexAttrib2fARB := dglGetProcAddress('glVertexAttrib2fARB');
  15122. glVertexAttrib2fvARB := dglGetProcAddress('glVertexAttrib2fvARB');
  15123. glVertexAttrib2sARB := dglGetProcAddress('glVertexAttrib2sARB');
  15124. glVertexAttrib2svARB := dglGetProcAddress('glVertexAttrib2svARB');
  15125. glVertexAttrib3dARB := dglGetProcAddress('glVertexAttrib3dARB');
  15126. glVertexAttrib3dvARB := dglGetProcAddress('glVertexAttrib3dvARB');
  15127. glVertexAttrib3fARB := dglGetProcAddress('glVertexAttrib3fARB');
  15128. glVertexAttrib3fvARB := dglGetProcAddress('glVertexAttrib3fvARB');
  15129. glVertexAttrib3sARB := dglGetProcAddress('glVertexAttrib3sARB');
  15130. glVertexAttrib3svARB := dglGetProcAddress('glVertexAttrib3svARB');
  15131. glVertexAttrib4NbvARB := dglGetProcAddress('glVertexAttrib4NbvARB');
  15132. glVertexAttrib4NivARB := dglGetProcAddress('glVertexAttrib4NivARB');
  15133. glVertexAttrib4NsvARB := dglGetProcAddress('glVertexAttrib4NsvARB');
  15134. glVertexAttrib4NubARB := dglGetProcAddress('glVertexAttrib4NubARB');
  15135. glVertexAttrib4NubvARB := dglGetProcAddress('glVertexAttrib4NubvARB');
  15136. glVertexAttrib4NuivARB := dglGetProcAddress('glVertexAttrib4NuivARB');
  15137. glVertexAttrib4NusvARB := dglGetProcAddress('glVertexAttrib4NusvARB');
  15138. glVertexAttrib4bvARB := dglGetProcAddress('glVertexAttrib4bvARB');
  15139. glVertexAttrib4dARB := dglGetProcAddress('glVertexAttrib4dARB');
  15140. glVertexAttrib4dvARB := dglGetProcAddress('glVertexAttrib4dvARB');
  15141. glVertexAttrib4fARB := dglGetProcAddress('glVertexAttrib4fARB');
  15142. glVertexAttrib4fvARB := dglGetProcAddress('glVertexAttrib4fvARB');
  15143. glVertexAttrib4ivARB := dglGetProcAddress('glVertexAttrib4ivARB');
  15144. glVertexAttrib4sARB := dglGetProcAddress('glVertexAttrib4sARB');
  15145. glVertexAttrib4svARB := dglGetProcAddress('glVertexAttrib4svARB');
  15146. glVertexAttrib4ubvARB := dglGetProcAddress('glVertexAttrib4ubvARB');
  15147. glVertexAttrib4uivARB := dglGetProcAddress('glVertexAttrib4uivARB');
  15148. glVertexAttrib4usvARB := dglGetProcAddress('glVertexAttrib4usvARB');
  15149. glVertexAttribPointerARB := dglGetProcAddress('glVertexAttribPointerARB');
  15150. glEnableVertexAttribArrayARB := dglGetProcAddress('glEnableVertexAttribArrayARB');
  15151. glDisableVertexAttribArrayARB := dglGetProcAddress('glDisableVertexAttribArrayARB');
  15152. glProgramStringARB := dglGetProcAddress('glProgramStringARB');
  15153. glBindProgramARB := dglGetProcAddress('glBindProgramARB');
  15154. glDeleteProgramsARB := dglGetProcAddress('glDeleteProgramsARB');
  15155. glGenProgramsARB := dglGetProcAddress('glGenProgramsARB');
  15156. glProgramEnvParameter4dARB := dglGetProcAddress('glProgramEnvParameter4dARB');
  15157. glProgramEnvParameter4dvARB := dglGetProcAddress('glProgramEnvParameter4dvARB');
  15158. glProgramEnvParameter4fARB := dglGetProcAddress('glProgramEnvParameter4fARB');
  15159. glProgramEnvParameter4fvARB := dglGetProcAddress('glProgramEnvParameter4fvARB');
  15160. glProgramLocalParameter4dARB := dglGetProcAddress('glProgramLocalParameter4dARB');
  15161. glProgramLocalParameter4dvARB := dglGetProcAddress('glProgramLocalParameter4dvARB');
  15162. glProgramLocalParameter4fARB := dglGetProcAddress('glProgramLocalParameter4fARB');
  15163. glProgramLocalParameter4fvARB := dglGetProcAddress('glProgramLocalParameter4fvARB');
  15164. glGetProgramEnvParameterdvARB := dglGetProcAddress('glGetProgramEnvParameterdvARB');
  15165. glGetProgramEnvParameterfvARB := dglGetProcAddress('glGetProgramEnvParameterfvARB');
  15166. glGetProgramLocalParameterdvARB := dglGetProcAddress('glGetProgramLocalParameterdvARB');
  15167. glGetProgramLocalParameterfvARB := dglGetProcAddress('glGetProgramLocalParameterfvARB');
  15168. glGetProgramivARB := dglGetProcAddress('glGetProgramivARB');
  15169. glGetProgramStringARB := dglGetProcAddress('glGetProgramStringARB');
  15170. glGetVertexAttribdvARB := dglGetProcAddress('glGetVertexAttribdvARB');
  15171. glGetVertexAttribfvARB := dglGetProcAddress('glGetVertexAttribfvARB');
  15172. glGetVertexAttribivARB := dglGetProcAddress('glGetVertexAttribivARB');
  15173. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  15174. glIsProgramARB := dglGetProcAddress('glIsProgramARB');
  15175. end;
  15176. procedure Read_GL_ARB_window_pos;
  15177. begin
  15178. glWindowPos2dARB := dglGetProcAddress('glWindowPos2dARB');
  15179. glWindowPos2dvARB := dglGetProcAddress('glWindowPos2dvARB');
  15180. glWindowPos2fARB := dglGetProcAddress('glWindowPos2fARB');
  15181. glWindowPos2fvARB := dglGetProcAddress('glWindowPos2fvARB');
  15182. glWindowPos2iARB := dglGetProcAddress('glWindowPos2iARB');
  15183. glWindowPos2ivARB := dglGetProcAddress('glWindowPos2ivARB');
  15184. glWindowPos2sARB := dglGetProcAddress('glWindowPos2sARB');
  15185. glWindowPos2svARB := dglGetProcAddress('glWindowPos2svARB');
  15186. glWindowPos3dARB := dglGetProcAddress('glWindowPos3dARB');
  15187. glWindowPos3dvARB := dglGetProcAddress('glWindowPos3dvARB');
  15188. glWindowPos3fARB := dglGetProcAddress('glWindowPos3fARB');
  15189. glWindowPos3fvARB := dglGetProcAddress('glWindowPos3fvARB');
  15190. glWindowPos3iARB := dglGetProcAddress('glWindowPos3iARB');
  15191. glWindowPos3ivARB := dglGetProcAddress('glWindowPos3ivARB');
  15192. glWindowPos3sARB := dglGetProcAddress('glWindowPos3sARB');
  15193. glWindowPos3svARB := dglGetProcAddress('glWindowPos3svARB');
  15194. end;
  15195. procedure Read_GL_ARB_draw_buffers;
  15196. begin
  15197. glDrawBuffersARB := dglGetProcAddress('glDrawBuffersARB');
  15198. end;
  15199. procedure Read_GL_ARB_color_buffer_float;
  15200. begin
  15201. glClampColorARB := dglGetProcAddress('glClampColorARB');
  15202. end;
  15203. procedure Read_GL_ARB_Shader_Objects;
  15204. begin
  15205. // GL_ARB_Shader_Objects
  15206. glCreateShaderObjectARB := dglGetProcAddress('glCreateShaderObjectARB');
  15207. glShaderSourceARB := dglGetProcAddress('glShaderSourceARB');
  15208. glCompileShaderARB := dglGetProcAddress('glCompileShaderARB');
  15209. glDeleteObjectARB := dglGetProcAddress('glDeleteObjectARB');
  15210. glGetHandleARB := dglGetProcAddress('glGetHandleARB');
  15211. glDetachObjectARB := dglGetProcAddress('glDetachObjectARB');
  15212. glCreateProgramObjectARB := dglGetProcAddress('glCreateProgramObjectARB');
  15213. glAttachObjectARB := dglGetProcAddress('glAttachObjectARB');
  15214. glLinkProgramARB := dglGetProcAddress('glLinkProgramARB');
  15215. glUseProgramObjectARB := dglGetProcAddress('glUseProgramObjectARB');
  15216. glValidateProgramARB := dglGetProcAddress('glValidateProgramARB');
  15217. glGetObjectParameterfvARB := dglGetProcAddress('glGetObjectParameterfvARB');
  15218. glGetObjectParameterivARB := dglGetProcAddress('glGetObjectParameterivARB');
  15219. glGetActiveUniformARB := dglGetProcAddress('glGetActiveUniformARB');
  15220. glGetAttachedObjectsARB := dglGetProcAddress('glGetAttachedObjectsARB');
  15221. glGetShaderSourceARB := dglGetProcAddress('glGetShaderSourceARB');
  15222. glGetUniformfvARB := dglGetProcAddress('glGetUniformfvARB');
  15223. glGetUniformivARB := dglGetProcAddress('glGetUniformivARB');
  15224. glGetUniformLocationARB := dglGetProcAddress('glGetUniformLocationARB');
  15225. glGetInfoLogARB := dglGetProcAddress('glGetInfoLogARB');
  15226. glUniform1fARB := dglGetProcAddress('glUniform1fARB');
  15227. glUniform2fARB := dglGetProcAddress('glUniform2fARB');
  15228. glUniform3fARB := dglGetProcAddress('glUniform3fARB');
  15229. glUniform4fARB := dglGetProcAddress('glUniform4fARB');
  15230. glUniform1iARB := dglGetProcAddress('glUniform1iARB');
  15231. glUniform2iARB := dglGetProcAddress('glUniform2iARB');
  15232. glUniform3iARB := dglGetProcAddress('glUniform3iARB');
  15233. glUniform4iARB := dglGetProcAddress('glUniform4iARB');
  15234. glUniform1fvARB := dglGetProcAddress('glUniform1fvARB');
  15235. glUniform2fvARB := dglGetProcAddress('glUniform2fvARB');
  15236. glUniform3fvARB := dglGetProcAddress('glUniform3fvARB');
  15237. glUniform4fvARB := dglGetProcAddress('glUniform4fvARB');
  15238. glUniform1ivARB := dglGetProcAddress('glUniform1ivARB');
  15239. glUniform2ivARB := dglGetProcAddress('glUniform2ivARB');
  15240. glUniform3ivARB := dglGetProcAddress('glUniform3ivARB');
  15241. glUniform4ivARB := dglGetProcAddress('glUniform4ivARB');
  15242. glUniformMatrix2fvARB := dglGetProcAddress('glUniformMatrix2fvARB');
  15243. glUniformMatrix3fvARB := dglGetProcAddress('glUniformMatrix3fvARB');
  15244. glUniformMatrix4fvARB := dglGetProcAddress('glUniformMatrix4fvARB');
  15245. // GL_ARB_vertex_shader
  15246. glGetActiveAttribARB := dglGetProcAddress('glGetActiveAttribARB');
  15247. glGetAttribLocationARB := dglGetProcAddress('glGetAttribLocationARB');
  15248. glBindAttribLocationARB := dglGetProcAddress('glBindAttribLocationARB');
  15249. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  15250. end;
  15251. procedure Read_GL_ARB_occlusion_query;
  15252. begin
  15253. glGenQueriesARB := dglGetProcAddress('glGenQueriesARB');
  15254. glDeleteQueriesARB := dglGetProcAddress('glDeleteQueriesARB');
  15255. glIsQueryARB := dglGetProcAddress('glIsQueryARB');
  15256. glBeginQueryARB := dglGetProcAddress('glBeginQueryARB');
  15257. glEndQueryARB := dglGetProcAddress('glEndQueryARB');
  15258. glGetQueryivARB := dglGetProcAddress('glGetQueryivARB');
  15259. glGetQueryObjectivARB := dglGetProcAddress('glGetQueryObjectivARB');
  15260. glGetQueryObjectuivARB := dglGetProcAddress('glGetQueryObjectuivARB');
  15261. end;
  15262. procedure Read_GL_ARB_draw_instanced;
  15263. begin
  15264. glDrawArraysInstancedARB := dglGetProcAddress('glDrawArraysInstancedARB');
  15265. glDrawElementsInstancedARB := dglGetProcAddress('glDrawElementsInstancedARB');
  15266. end;
  15267. procedure Read_GL_ARB_framebuffer_object;
  15268. begin
  15269. glIsRenderbuffer := dglGetProcAddress('glIsRenderbuffer');
  15270. glBindRenderbuffer := dglGetProcAddress('glBindRenderbuffer');
  15271. glDeleteRenderbuffers := dglGetProcAddress('glDeleteRenderbuffers');
  15272. glGenRenderbuffers := dglGetProcAddress('glGenRenderbuffers');
  15273. glRenderbufferStorage := dglGetProcAddress('glRenderbufferStorage');
  15274. glGetRenderbufferParameteriv := dglGetProcAddress('glGetRenderbufferParameteriv');
  15275. glIsFramebuffer := dglGetProcAddress('glIsFramebuffer');
  15276. glBindFramebuffer := dglGetProcAddress('glBindFramebuffer');
  15277. glDeleteFramebuffers := dglGetProcAddress('glDeleteFramebuffers');
  15278. glGenFramebuffers := dglGetProcAddress('glGenFramebuffers');
  15279. glCheckFramebufferStatus := dglGetProcAddress('glCheckFramebufferStatus');
  15280. glFramebufferTexture1D := dglGetProcAddress('glFramebufferTexture1D');
  15281. glFramebufferTexture2D := dglGetProcAddress('glFramebufferTexture2D');
  15282. glFramebufferTexture3D := dglGetProcAddress('glFramebufferTexture3D');
  15283. glFramebufferRenderbuffer := dglGetProcAddress('glFramebufferRenderbuffer');
  15284. glGetFramebufferAttachmentParameteriv := dglGetProcAddress('glGetFramebufferAttachmentParameteriv');
  15285. glGenerateMipmap := dglGetProcAddress('glGenerateMipmap');
  15286. glBlitFramebuffer := dglGetProcAddress('glBlitFramebuffer');
  15287. glRenderbufferStorageMultisample := dglGetProcAddress('glRenderbufferStorageMultisample');
  15288. glFramebufferTextureLayer := dglGetProcAddress('glFramebufferTextureLayer');
  15289. end;
  15290. procedure Read_GL_ARB_geometry_shader4;
  15291. begin
  15292. glProgramParameteriARB := dglGetProcAddress('glProgramParameteriARB');
  15293. glFramebufferTextureARB := dglGetProcAddress('glFramebufferTextureARB');
  15294. glFramebufferTextureLayerARB := dglGetProcAddress('glFramebufferTextureLayerARB');
  15295. glFramebufferTextureFaceARB := dglGetProcAddress('glFramebufferTextureFaceARB');
  15296. end;
  15297. procedure Read_GL_ARB_instanced_arrays;
  15298. begin
  15299. glVertexAttribDivisorARB := dglGetProcAddress('glVertexAttribDivisorARB');
  15300. end;
  15301. procedure Read_GL_ARB_map_buffer_range;
  15302. begin
  15303. glMapBufferRange := dglGetProcAddress('glMapBufferRange');
  15304. glFlushMappedBufferRange := dglGetProcAddress('glFlushMappedBufferRange');
  15305. end;
  15306. procedure Read_GL_ARB_texture_buffer_object;
  15307. begin
  15308. glTexBufferARB := dglGetProcAddress('glTexBufferARB');
  15309. end;
  15310. procedure Read_GL_ARB_vertex_array_object;
  15311. begin
  15312. glBindVertexArray := dglGetProcAddress('glBindVertexArray');
  15313. glDeleteVertexArrays := dglGetProcAddress('glDeleteVertexArrays');
  15314. glGenVertexArrays := dglGetProcAddress('glGenVertexArrays');
  15315. glIsVertexArray := dglGetProcAddress('glIsVertexArray');
  15316. end;
  15317. procedure Read_GL_ARB_uniform_buffer_object;
  15318. begin
  15319. glGetUniformIndices := dglGetProcAddress('glGetUniformIndices');
  15320. glGetActiveUniformsiv := dglGetProcAddress('glGetActiveUniformsiv');
  15321. glGetActiveUniformName := dglGetProcAddress('glGetActiveUniformName');
  15322. glGetUniformBlockIndex := dglGetProcAddress('glGetUniformBlockIndex');
  15323. glGetActiveUniformBlockiv := dglGetProcAddress('glGetActiveUniformBlockiv');
  15324. glGetActiveUniformBlockName := dglGetProcAddress('glGetActiveUniformBlockName');
  15325. glUniformBlockBinding := dglGetProcAddress('glUniformBlockBinding');
  15326. end;
  15327. procedure Read_GL_ARB_copy_buffer;
  15328. begin
  15329. glCopyBufferSubData := dglGetProcAddress('glCopyBufferSubData');
  15330. end;
  15331. procedure Read_GL_ARB_draw_elements_base_vertex;
  15332. begin
  15333. glDrawElementsBaseVertex := dglGetProcAddress('glDrawElementsBaseVertex');
  15334. glDrawRangeElementsBaseVertex := dglGetProcAddress('glDrawRangeElementsBaseVertex');
  15335. glDrawElementsInstancedBaseVertex := dglGetProcAddress('glDrawElementsInstancedBaseVertex');
  15336. glMultiDrawElementsBaseVertex := dglGetProcAddress('glMultiDrawElementsBaseVertex');
  15337. end;
  15338. procedure Read_GL_ARB_provoking_vertex;
  15339. begin
  15340. glProvokingVertex := dglGetProcAddress('glProvokingVertex');
  15341. end;
  15342. procedure Read_GL_ARB_sync;
  15343. begin
  15344. glFenceSync := dglGetProcAddress('glFenceSync');
  15345. glIsSync := dglGetProcAddress('glIsSync');
  15346. glDeleteSync := dglGetProcAddress('glDeleteSync');
  15347. glClientWaitSync := dglGetProcAddress('glClientWaitSync');
  15348. glWaitSync := dglGetProcAddress('glWaitSync');
  15349. glGetInteger64v := dglGetProcAddress('glGetInteger64v');
  15350. glGetSynciv := dglGetProcAddress('glGetSynciv');
  15351. end;
  15352. procedure Read_GL_ARB_texture_multisample;
  15353. begin
  15354. glTexImage2DMultisample := dglGetProcAddress('glTexImage2DMultisample');
  15355. glTexImage3DMultisample := dglGetProcAddress('glTexImage3DMultisample');
  15356. glGetMultisamplefv := dglGetProcAddress('glGetMultisamplefv');
  15357. glSampleMaski := dglGetProcAddress('glSampleMaski');
  15358. end;
  15359. procedure Read_GL_ARB_draw_buffers_blend;
  15360. begin
  15361. glBlendEquationiARB := dglGetProcAddress('glBlendEquationiARB');
  15362. glBlendEquationSeparateiARB := dglGetProcAddress('glBlendEquationSeparateiARB');
  15363. glBlendFunciARB := dglGetProcAddress('glBlendFunciARB');
  15364. glBlendFuncSeparateiARB := dglGetProcAddress('glBlendFuncSeparateiARB');
  15365. end;
  15366. procedure Read_GL_ARB_sample_shading;
  15367. begin
  15368. glMinSampleShadingARB := dglGetProcAddress('glMinSampleShadingARB');
  15369. end;
  15370. procedure Read_GL_ARB_sample_locations;
  15371. begin
  15372. glFramebufferSampleLocationsfvARB := dglGetProcAddress('glFramebufferSampleLocationsfvARB');
  15373. glNamedFramebufferSampleLocationsfvARB := dglGetProcAddress('glNamedFramebufferSampleLocationsfvARB');
  15374. glEvaluateDepthValuesARB := dglGetProcAddress('glEvaluateDepthValuesARB');;
  15375. end;
  15376. procedure Read_GL_ARB_shading_language_include;
  15377. begin
  15378. glNamedStringARB := dglGetProcAddress('glNamedStringARB');
  15379. glDeleteNamedStringARB := dglGetProcAddress('glDeleteNamedStringARB');
  15380. glCompileShaderIncludeARB := dglGetProcAddress('glCompileShaderIncludeARB');
  15381. glIsNamedStringARB := dglGetProcAddress('glIsNamedStringARB');
  15382. glGetNamedStringARB := dglGetProcAddress('glGetNamedStringARB');
  15383. glGetNamedStringivARB := dglGetProcAddress('glGetNamedStringivARB');
  15384. end;
  15385. procedure Read_GL_ARB_sparse_texture;
  15386. begin
  15387. glTexPageCommitmentARB := dglGetProcAddress('glTexPageCommitmentARB');
  15388. end;
  15389. procedure Read_GL_ARB_sparse_buffer;
  15390. begin
  15391. glBufferPageCommitmentARB := dglGetProcAddress('glBufferPageCommitmentARB');
  15392. glNamedBufferPageCommitmentEXT := dglGetProcAddress('glNamedBufferPageCommitmentEXT');
  15393. glNamedBufferPageCommitmentARB := dglGetProcAddress('glNamedBufferPageCommitmentARB');
  15394. end;
  15395. procedure Read_GL_KHR_blend_equation_advanced;
  15396. begin
  15397. glBlendBarrierKHR := dglGetProcAddress('glBlendBarrierKHR');
  15398. end;
  15399. procedure Read_GL_ARB_blend_func_extended;
  15400. begin
  15401. glBindFragDataLocationIndexed := dglGetProcAddress('glBindFragDataLocationIndexed');
  15402. glGetFragDataIndex := dglGetProcAddress('glGetFragDataIndex');
  15403. end;
  15404. procedure Read_GL_ARB_sampler_objects;
  15405. begin
  15406. glGenSamplers := dglGetProcAddress('glGenSamplers');
  15407. glDeleteSamplers := dglGetProcAddress('glDeleteSamplers');
  15408. glIsSampler := dglGetProcAddress('glIsSampler');
  15409. glBindSampler := dglGetProcAddress('glBindSampler');
  15410. glSamplerParameteri := dglGetProcAddress('glSamplerParameteri');
  15411. glSamplerParameteriv := dglGetProcAddress('glSamplerParameteriv');
  15412. glSamplerParameterf := dglGetProcAddress('glSamplerParameterf');
  15413. glSamplerParameterfv := dglGetProcAddress('glSamplerParameterfv');
  15414. glSamplerParameterIiv := dglGetProcAddress('glSamplerParameterIiv');
  15415. glSamplerParameterIuiv := dglGetProcAddress('glSamplerParameterIuiv');
  15416. glGetSamplerParameteriv := dglGetProcAddress('glGetSamplerParameteriv');
  15417. glGetSamplerParameterIiv := dglGetProcAddress('glGetSamplerParameterIiv');
  15418. glGetSamplerParameterfv := dglGetProcAddress('glGetSamplerParameterfv');
  15419. glGetSamplerParameterIuiv := dglGetProcAddress('glGetSamplerParameterIuiv');
  15420. end;
  15421. procedure Read_GL_ARB_timer_query;
  15422. begin
  15423. glQueryCounter := dglGetProcAddress('glQueryCounter');
  15424. glGetQueryObjecti64v := dglGetProcAddress('glGetQueryObjecti64v');
  15425. glGetQueryObjectui64v := dglGetProcAddress('glGetQueryObjectui64v');
  15426. end;
  15427. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  15428. begin
  15429. glVertexP2ui := dglGetProcAddress('glVertexP2ui');
  15430. glVertexP2uiv := dglGetProcAddress('glVertexP2uiv');
  15431. glVertexP3ui := dglGetProcAddress('glVertexP3ui');
  15432. glVertexP3uiv := dglGetProcAddress('glVertexP3uiv');
  15433. glVertexP4ui := dglGetProcAddress('glVertexP4ui');
  15434. glVertexP4uiv := dglGetProcAddress('glVertexP4uiv');
  15435. glTexCoordP1ui := dglGetProcAddress('glTexCoordP1ui');
  15436. glTexCoordP1uiv := dglGetProcAddress('glTexCoordP1uiv');
  15437. glTexCoordP2ui := dglGetProcAddress('glTexCoordP2ui');
  15438. glTexCoordP2uiv := dglGetProcAddress('glTexCoordP2uiv');
  15439. glTexCoordP3ui := dglGetProcAddress('glTexCoordP3ui');
  15440. glTexCoordP3uiv := dglGetProcAddress('glTexCoordP3uiv');
  15441. glTexCoordP4ui := dglGetProcAddress('glTexCoordP4ui');
  15442. glTexCoordP4uiv := dglGetProcAddress('glTexCoordP4uiv');
  15443. glMultiTexCoordP1ui := dglGetProcAddress('glMultiTexCoordP1ui');
  15444. glMultiTexCoordP1uiv := dglGetProcAddress('glMultiTexCoordP1uiv');
  15445. glMultiTexCoordP2ui := dglGetProcAddress('glMultiTexCoordP2ui');
  15446. glMultiTexCoordP2uiv := dglGetProcAddress('glMultiTexCoordP2uiv');
  15447. glMultiTexCoordP3ui := dglGetProcAddress('glMultiTexCoordP3ui');
  15448. glMultiTexCoordP3uiv := dglGetProcAddress('glMultiTexCoordP3uiv');
  15449. glMultiTexCoordP4ui := dglGetProcAddress('glMultiTexCoordP4ui');
  15450. glMultiTexCoordP4uiv := dglGetProcAddress('glMultiTexCoordP4uiv');
  15451. glNormalP3ui := dglGetProcAddress('glNormalP3ui');
  15452. glNormalP3uiv := dglGetProcAddress('glNormalP3uiv');
  15453. glColorP3ui := dglGetProcAddress('glColorP3ui');
  15454. glColorP3uiv := dglGetProcAddress('glColorP3uiv');
  15455. glColorP4ui := dglGetProcAddress('glColorP4ui');
  15456. glColorP4uiv := dglGetProcAddress('glColorP4uiv');
  15457. glSecondaryColorP3ui := dglGetProcAddress('glSecondaryColorP3ui');
  15458. glSecondaryColorP3uiv := dglGetProcAddress('glSecondaryColorP3uiv');
  15459. glVertexAttribP1ui := dglGetProcAddress('glVertexAttribP1ui');
  15460. glVertexAttribP1uiv := dglGetProcAddress('glVertexAttribP1uiv');
  15461. glVertexAttribP2ui := dglGetProcAddress('glVertexAttribP2ui');
  15462. glVertexAttribP2uiv := dglGetProcAddress('glVertexAttribP2uiv');
  15463. glVertexAttribP3ui := dglGetProcAddress('glVertexAttribP3ui');
  15464. glVertexAttribP3uiv := dglGetProcAddress('glVertexAttribP3uiv');
  15465. glVertexAttribP4ui := dglGetProcAddress('glVertexAttribP4ui');
  15466. glVertexAttribP4uiv := dglGetProcAddress('glVertexAttribP4uiv');
  15467. end;
  15468. procedure Read_GL_ARB_draw_indirect;
  15469. begin
  15470. glDrawArraysIndirect := dglGetProcAddress('glDrawArraysIndirect');
  15471. glDrawElementsIndirect := dglGetProcAddress('glDrawElementsIndirect');
  15472. end;
  15473. procedure Read_GL_ARB_gpu_shader_fp64;
  15474. begin
  15475. glUniform1d := dglGetProcAddress('glUniform1d');
  15476. glUniform2d := dglGetProcAddress('glUniform2d');
  15477. glUniform3d := dglGetProcAddress('glUniform3d');
  15478. glUniform4d := dglGetProcAddress('glUniform4d');
  15479. glUniform1dv := dglGetProcAddress('glUniform1dv');
  15480. glUniform2dv := dglGetProcAddress('glUniform2dv');
  15481. glUniform3dv := dglGetProcAddress('glUniform3dv');
  15482. glUniform4dv := dglGetProcAddress('glUniform4dv');
  15483. glUniformMatrix2dv := dglGetProcAddress('glUniformMatrix2dv');
  15484. glUniformMatrix3dv := dglGetProcAddress('glUniformMatrix3dv');
  15485. glUniformMatrix4dv := dglGetProcAddress('glUniformMatrix4dv');
  15486. glUniformMatrix2x3dv := dglGetProcAddress('glUniformMatrix2x3dv');
  15487. glUniformMatrix2x4dv := dglGetProcAddress('glUniformMatrix2x4dv');
  15488. glUniformMatrix3x2dv := dglGetProcAddress('glUniformMatrix3x2dv');
  15489. glUniformMatrix3x4dv := dglGetProcAddress('glUniformMatrix3x4dv');
  15490. glUniformMatrix4x2dv := dglGetProcAddress('glUniformMatrix4x2dv');
  15491. glUniformMatrix4x3dv := dglGetProcAddress('glUniformMatrix4x3dv');
  15492. glGetUniformdv := dglGetProcAddress('glGetUniformdv');
  15493. end;
  15494. procedure Read_GL_ARB_gpu_shader_int64;
  15495. begin
  15496. glUniform1i64ARB := dglGetProcAddress('glUniform1i64ARB');
  15497. glUniform2i64ARB := dglGetProcAddress('glUniform2i64ARB');
  15498. glUniform3i64ARB := dglGetProcAddress('glUniform3i64ARB');
  15499. glUniform4i64ARB := dglGetProcAddress('glUniform4i64ARB');
  15500. glUniform1i64vARB := dglGetProcAddress('glUniform1i64vARB');
  15501. glUniform2i64vARB := dglGetProcAddress('glUniform2i64vARB');
  15502. glUniform3i64vARB := dglGetProcAddress('glUniform3i64vARB');
  15503. glUniform4i64vARB := dglGetProcAddress('glUniform4i64vARB');
  15504. glUniform1ui64ARB := dglGetProcAddress('glUniform1ui64ARB');
  15505. glUniform2ui64ARB := dglGetProcAddress('glUniform2ui64ARB');
  15506. glUniform3ui64ARB := dglGetProcAddress('glUniform3ui64ARB');
  15507. glUniform4ui64ARB := dglGetProcAddress('glUniform4ui64ARB');
  15508. glUniform1ui64vARB := dglGetProcAddress('glUniform1ui64vARB');
  15509. glUniform2ui64vARB := dglGetProcAddress('glUniform2ui64vARB');
  15510. glUniform3ui64vARB := dglGetProcAddress('glUniform3ui64vARB');
  15511. glUniform4ui64vARB := dglGetProcAddress('glUniform4ui64vARB');
  15512. glGetUniformi64vARB := dglGetProcAddress('glGetUniformi64vARB');
  15513. glGetUniformui64vARB := dglGetProcAddress('glGetUniformui64vARB');
  15514. glGetnUniformi64vARB := dglGetProcAddress('glGetnUniformi64vARB');
  15515. glGetnUniformui64vARB := dglGetProcAddress('glGetnUniformui64vARB');
  15516. glProgramUniform1i64ARB := dglGetProcAddress('glProgramUniform1i64ARB');
  15517. glProgramUniform2i64ARB := dglGetProcAddress('glProgramUniform2i64ARB');
  15518. glProgramUniform3i64ARB := dglGetProcAddress('glProgramUniform3i64ARB');
  15519. glProgramUniform4i64ARB := dglGetProcAddress('glProgramUniform4i64ARB');
  15520. glProgramUniform1i64vARB := dglGetProcAddress('glProgramUniform1i64vARB');
  15521. glProgramUniform2i64vARB := dglGetProcAddress('glProgramUniform2i64vARB');
  15522. glProgramUniform3i64vARB := dglGetProcAddress('glProgramUniform3i64vARB');
  15523. glProgramUniform4i64vARB := dglGetProcAddress('glProgramUniform4i64vARB');
  15524. glProgramUniform1ui64ARB := dglGetProcAddress('glProgramUniform1ui64ARB');
  15525. glProgramUniform2ui64ARB := dglGetProcAddress('glProgramUniform2ui64ARB');
  15526. glProgramUniform3ui64ARB := dglGetProcAddress('glProgramUniform3ui64ARB');
  15527. glProgramUniform4ui64ARB := dglGetProcAddress('glProgramUniform4ui64ARB ');
  15528. glProgramUniform1ui64vARB := dglGetProcAddress('glProgramUniform1ui64vARB');
  15529. glProgramUniform2ui64vARB := dglGetProcAddress('glProgramUniform2ui64vARB');
  15530. glProgramUniform3ui64vARB := dglGetProcAddress('glProgramUniform3ui64vARB');
  15531. glProgramUniform4ui64vARB := dglGetProcAddress('glProgramUniform4ui64vARB');
  15532. end;
  15533. procedure Read_GL_ARB_shader_subroutine;
  15534. begin
  15535. glGetSubroutineUniformLocation := dglGetProcAddress('glGetSubroutineUniformLocation');
  15536. glGetSubroutineIndex := dglGetProcAddress('glGetSubroutineIndex');
  15537. glGetActiveSubroutineUniformiv := dglGetProcAddress('glGetActiveSubroutineUniformiv');
  15538. glGetActiveSubroutineUniformName := dglGetProcAddress('glGetActiveSubroutineUniformName');
  15539. glGetActiveSubroutineName := dglGetProcAddress('glGetActiveSubroutineName');
  15540. glUniformSubroutinesuiv := dglGetProcAddress('glUniformSubroutinesuiv');
  15541. glGetUniformSubroutineuiv := dglGetProcAddress('glGetUniformSubroutineuiv');
  15542. glGetProgramStageiv := dglGetProcAddress('glGetProgramStageiv');
  15543. end;
  15544. procedure Read_GL_ARB_tessellation_shader;
  15545. begin
  15546. glPatchParameteri := dglGetProcAddress('glPatchParameteri');
  15547. glPatchParameterfv := dglGetProcAddress('glPatchParameterfv');
  15548. end;
  15549. procedure Read_GL_ARB_transform_feedback2;
  15550. begin
  15551. glBindTransformFeedback := dglGetProcAddress('glBindTransformFeedback');
  15552. glDeleteTransformFeedbacks := dglGetProcAddress('glDeleteTransformFeedbacks');
  15553. glGenTransformFeedbacks := dglGetProcAddress('glGenTransformFeedbacks');
  15554. glIsTransformFeedback := dglGetProcAddress('glIsTransformFeedback');
  15555. glPauseTransformFeedback := dglGetProcAddress('glPauseTransformFeedback');
  15556. glResumeTransformFeedback := dglGetProcAddress('glResumeTransformFeedback');
  15557. glDrawTransformFeedback := dglGetProcAddress('glDrawTransformFeedback');
  15558. end;
  15559. procedure Read_GL_ARB_transform_feedback3;
  15560. begin
  15561. glDrawTransformFeedbackStream := dglGetProcAddress('glDrawTransformFeedbackStream');
  15562. glBeginQueryIndexed := dglGetProcAddress('glBeginQueryIndexed');
  15563. glEndQueryIndexed := dglGetProcAddress('glEndQueryIndexed');
  15564. glGetQueryIndexediv := dglGetProcAddress('glGetQueryIndexediv');
  15565. end;
  15566. procedure Read_GL_ARB_ES2_compatibility;
  15567. begin
  15568. glReleaseShaderCompiler := dglGetProcAddress('glReleaseShaderCompiler');
  15569. glShaderBinary := dglGetProcAddress('glShaderBinary');
  15570. glGetShaderPrecisionFormat := dglGetProcAddress('glGetShaderPrecisionFormat');
  15571. glDepthRangef := dglGetProcAddress('glDepthRangef');
  15572. glClearDepthf := dglGetProcAddress('glClearDepthf');
  15573. end;
  15574. procedure Read_GL_ARB_ES3_2_compatibility;
  15575. begin
  15576. glPrimitiveBoundingBoxARB := dglGetProcAddress('glPrimitiveBoundingBoxARB');
  15577. end;
  15578. procedure Read_GL_ARB_parallel_shader_compile;
  15579. begin
  15580. glMaxShaderCompilerThreadsARB := dglGetProcAddress('glMaxShaderCompilerThreadsARB');
  15581. end;
  15582. procedure Read_GL_ARB_get_program_binary;
  15583. begin
  15584. glGetProgramBinary := dglGetProcAddress('glGetProgramBinary');
  15585. glProgramBinary := dglGetProcAddress('glProgramBinary');
  15586. glProgramParameteri := dglGetProcAddress('glProgramParameteri');
  15587. end;
  15588. procedure Read_GL_ARB_separate_shader_objects;
  15589. begin
  15590. glUseProgramStages := dglGetProcAddress('glUseProgramStages');
  15591. glActiveShaderProgram := dglGetProcAddress('glActiveShaderProgram');
  15592. glCreateShaderProgramv := dglGetProcAddress('glCreateShaderProgramv');
  15593. glBindProgramPipeline := dglGetProcAddress('glBindProgramPipeline');
  15594. glDeleteProgramPipelines := dglGetProcAddress('glDeleteProgramPipelines');
  15595. glGenProgramPipelines := dglGetProcAddress('glGenProgramPipelines');
  15596. glIsProgramPipeline := dglGetProcAddress('glIsProgramPipeline');
  15597. glGetProgramPipelineiv := dglGetProcAddress('glGetProgramPipelineiv');
  15598. glProgramUniform1i := dglGetProcAddress('glProgramUniform1i');
  15599. glProgramUniform1iv := dglGetProcAddress('glProgramUniform1iv');
  15600. glProgramUniform1f := dglGetProcAddress('glProgramUniform1f');
  15601. glProgramUniform1fv := dglGetProcAddress('glProgramUniform1fv');
  15602. glProgramUniform1d := dglGetProcAddress('glProgramUniform1d');
  15603. glProgramUniform1dv := dglGetProcAddress('glProgramUniform1dv');
  15604. glProgramUniform1ui := dglGetProcAddress('glProgramUniform1ui');
  15605. glProgramUniform1uiv := dglGetProcAddress('glProgramUniform1uiv');
  15606. glProgramUniform2i := dglGetProcAddress('glProgramUniform2i');
  15607. glProgramUniform2iv := dglGetProcAddress('glProgramUniform2iv');
  15608. glProgramUniform2f := dglGetProcAddress('glProgramUniform2f');
  15609. glProgramUniform2fv := dglGetProcAddress('glProgramUniform2fv');
  15610. glProgramUniform2d := dglGetProcAddress('glProgramUniform2d');
  15611. glProgramUniform2dv := dglGetProcAddress('glProgramUniform2dv');
  15612. glProgramUniform2ui := dglGetProcAddress('glProgramUniform2ui');
  15613. glProgramUniform2uiv := dglGetProcAddress('glProgramUniform2uiv');
  15614. glProgramUniform3i := dglGetProcAddress('glProgramUniform3i');
  15615. glProgramUniform3iv := dglGetProcAddress('glProgramUniform3iv');
  15616. glProgramUniform3f := dglGetProcAddress('glProgramUniform3f');
  15617. glProgramUniform3fv := dglGetProcAddress('glProgramUniform3fv');
  15618. glProgramUniform3d := dglGetProcAddress('glProgramUniform3d');
  15619. glProgramUniform3dv := dglGetProcAddress('glProgramUniform3dv');
  15620. glProgramUniform3ui := dglGetProcAddress('glProgramUniform3ui');
  15621. glProgramUniform3uiv := dglGetProcAddress('glProgramUniform3uiv');
  15622. glProgramUniform4i := dglGetProcAddress('glProgramUniform4i');
  15623. glProgramUniform4iv := dglGetProcAddress('glProgramUniform4iv');
  15624. glProgramUniform4f := dglGetProcAddress('glProgramUniform4f');
  15625. glProgramUniform4fv := dglGetProcAddress('glProgramUniform4fv');
  15626. glProgramUniform4d := dglGetProcAddress('glProgramUniform4d');
  15627. glProgramUniform4dv := dglGetProcAddress('glProgramUniform4dv');
  15628. glProgramUniform4ui := dglGetProcAddress('glProgramUniform4ui');
  15629. glProgramUniform4uiv := dglGetProcAddress('glProgramUniform4uiv');
  15630. glProgramUniformMatrix2fv := dglGetProcAddress('glProgramUniformMatrix2fv');
  15631. glProgramUniformMatrix3fv := dglGetProcAddress('glProgramUniformMatrix3fv');
  15632. glProgramUniformMatrix4fv := dglGetProcAddress('glProgramUniformMatrix4fv');
  15633. glProgramUniformMatrix2dv := dglGetProcAddress('glProgramUniformMatrix2dv');
  15634. glProgramUniformMatrix3dv := dglGetProcAddress('glProgramUniformMatrix3dv');
  15635. glProgramUniformMatrix4dv := dglGetProcAddress('glProgramUniformMatrix4dv');
  15636. glProgramUniformMatrix2x3fv := dglGetProcAddress('glProgramUniformMatrix2x3fv');
  15637. glProgramUniformMatrix3x2fv := dglGetProcAddress('glProgramUniformMatrix3x2fv');
  15638. glProgramUniformMatrix2x4fv := dglGetProcAddress('glProgramUniformMatrix2x4fv');
  15639. glProgramUniformMatrix4x2fv := dglGetProcAddress('glProgramUniformMatrix4x2fv');
  15640. glProgramUniformMatrix3x4fv := dglGetProcAddress('glProgramUniformMatrix3x4fv');
  15641. glProgramUniformMatrix4x3fv := dglGetProcAddress('glProgramUniformMatrix4x3fv');
  15642. glProgramUniformMatrix2x3dv := dglGetProcAddress('glProgramUniformMatrix2x3dv');
  15643. glProgramUniformMatrix3x2dv := dglGetProcAddress('glProgramUniformMatrix3x2dv');
  15644. glProgramUniformMatrix2x4dv := dglGetProcAddress('glProgramUniformMatrix2x4dv');
  15645. glProgramUniformMatrix4x2dv := dglGetProcAddress('glProgramUniformMatrix4x2dv');
  15646. glProgramUniformMatrix3x4dv := dglGetProcAddress('glProgramUniformMatrix3x4dv');
  15647. glProgramUniformMatrix4x3dv := dglGetProcAddress('glProgramUniformMatrix4x3dv');
  15648. glValidateProgramPipeline := dglGetProcAddress('glValidateProgramPipeline');
  15649. glGetProgramPipelineInfoLog := dglGetProcAddress('glGetProgramPipelineInfoLog');
  15650. end;
  15651. procedure Read_GL_ARB_vertex_attrib_64bit;
  15652. begin
  15653. glVertexAttribL1d := dglGetProcAddress('glVertexAttribL1d');
  15654. glVertexAttribL2d := dglGetProcAddress('glVertexAttribL2d');
  15655. glVertexAttribL3d := dglGetProcAddress('glVertexAttribL3d');
  15656. glVertexAttribL4d := dglGetProcAddress('glVertexAttribL4d');
  15657. glVertexAttribL1dv := dglGetProcAddress('glVertexAttribL1dv');
  15658. glVertexAttribL2dv := dglGetProcAddress('glVertexAttribL2dv');
  15659. glVertexAttribL3dv := dglGetProcAddress('glVertexAttribL3dv');
  15660. glVertexAttribL4dv := dglGetProcAddress('glVertexAttribL4dv');
  15661. glVertexAttribLPointer := dglGetProcAddress('glVertexAttribLPointer');
  15662. glGetVertexAttribLdv := dglGetProcAddress('glGetVertexAttribLdv');
  15663. end;
  15664. procedure Read_GL_ARB_viewport_array;
  15665. begin
  15666. glViewportArrayv := dglGetProcAddress('glViewportArrayv');
  15667. glViewportIndexedf := dglGetProcAddress('glViewportIndexedf');
  15668. glViewportIndexedfv := dglGetProcAddress('glViewportIndexedfv');
  15669. glScissorArrayv := dglGetProcAddress('glScissorArrayv');
  15670. glScissorIndexed := dglGetProcAddress('glScissorIndexed');
  15671. glScissorIndexedv := dglGetProcAddress('glScissorIndexedv');
  15672. glDepthRangeArrayv := dglGetProcAddress('glDepthRangeArrayv');
  15673. glDepthRangeIndexed := dglGetProcAddress('glDepthRangeIndexed');
  15674. glGetFloati_v := dglGetProcAddress('glGetFloati_v');
  15675. glGetDoublei_v := dglGetProcAddress('glGetDoublei_v');
  15676. end;
  15677. // GL 4.2
  15678. procedure Read_GL_ARB_base_instance;
  15679. begin
  15680. glDrawArraysInstancedBaseInstance := dglGetProcAddress('glDrawArraysInstancedBaseInstance');
  15681. glDrawElementsInstancedBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseInstance');
  15682. glDrawElementsInstancedBaseVertexBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseVertexBaseInstance');
  15683. end;
  15684. procedure Read_GL_ARB_transform_feedback_instanced;
  15685. begin
  15686. glDrawTransformFeedbackInstanced := dglGetProcAddress('glDrawTransformFeedbackInstanced');
  15687. glDrawTransformFeedbackStreamInstanced := dglGetProcAddress('glDrawTransformFeedbackStreamInstanced');
  15688. end;
  15689. procedure Read_GL_ARB_internalformat_query;
  15690. begin
  15691. glGetInternalformativ := dglGetProcAddress('glGetInternalformativ');
  15692. end;
  15693. procedure Read_GL_ARB_shader_atomic_counters;
  15694. begin
  15695. glGetActiveAtomicCounterBufferiv := dglGetProcAddress('glGetActiveAtomicCounterBufferiv');
  15696. end;
  15697. procedure Read_GL_ARB_shader_image_load_store;
  15698. begin
  15699. glBindImageTexture := dglGetProcAddress('glBindImageTexture');
  15700. glMemoryBarrier := dglGetProcAddress('glMemoryBarrier');
  15701. end;
  15702. procedure Read_GL_ARB_texture_storage;
  15703. begin
  15704. glTexStorage1D := dglGetProcAddress('glTexStorage1D');
  15705. glTexStorage2D := dglGetProcAddress('glTexStorage2D');
  15706. glTexStorage3D := dglGetProcAddress('glTexStorage3D');
  15707. glTextureStorage1DEXT := dglGetProcAddress('glTextureStorage1DEXT');
  15708. glTextureStorage2DEXT := dglGetProcAddress('glTextureStorage2DEXT');
  15709. glTextureStorage3DEXT := dglGetProcAddress('glTextureStorage3DEXT');
  15710. end;
  15711. // GL 4.3
  15712. procedure Read_GL_KHR_debug;
  15713. begin
  15714. glDebugMessageControl := dglGetProcAddress('glDebugMessageControl');
  15715. glDebugMessageInsert := dglGetProcAddress('glDebugMessageInsert');
  15716. glDebugMessageCallback := dglGetProcAddress('glDebugMessageCallback');
  15717. glGetDebugMessageLog := dglGetProcAddress('glGetDebugMessageLog');
  15718. glPushDebugGroup := dglGetProcAddress('glPushDebugGroup');
  15719. glPopDebugGroup := dglGetProcAddress('glPopDebugGroup');
  15720. glObjectLabel := dglGetProcAddress('glObjectLabel');
  15721. glGetObjectLabel := dglGetProcAddress('glGetObjectLabel');
  15722. glObjectPtrLabel := dglGetProcAddress('glObjectPtrLabel');
  15723. glGetObjectPtrLabel := dglGetProcAddress('glGetObjectPtrLabel');
  15724. end;
  15725. procedure Read_GL_ARB_clear_buffer_object;
  15726. begin
  15727. glClearBufferData := dglGetProcAddress('glClearBufferData');
  15728. glClearBufferSubData := dglGetProcAddress('glClearBufferSubData');
  15729. glClearNamedBufferDataEXT := dglGetProcAddress('glClearNamedBufferDataEXT');
  15730. glClearNamedBufferSubDataEXT := dglGetProcAddress('glClearNamedBufferSubDataEXT');
  15731. end;
  15732. procedure Read_GL_ARB_compute_shader;
  15733. begin
  15734. glDispatchCompute := dglGetProcAddress('glDispatchCompute');
  15735. glDispatchComputeIndirect := dglGetProcAddress('glDispatchComputeIndirect');
  15736. end;
  15737. procedure Read_GL_ARB_copy_image;
  15738. begin
  15739. glCopyImageSubData := dglGetProcAddress('glCopyImageSubData');
  15740. end;
  15741. procedure Read_GL_ARB_framebuffer_no_attachments;
  15742. begin
  15743. glFramebufferParameteri := dglGetProcAddress('glFramebufferParameteri');
  15744. glGetFramebufferParameteriv := dglGetProcAddress('glGetFramebufferParameteriv');
  15745. glNamedFramebufferParameteriEXT := dglGetProcAddress('glNamedFramebufferParameteriEXT');
  15746. glGetNamedFramebufferParameterivEXT := dglGetProcAddress('glGetNamedFramebufferParameterivEXT');
  15747. end;
  15748. procedure Read_GL_ARB_internalformat_query2;
  15749. begin
  15750. glGetInternalformati64v := dglGetProcAddress('glGetInternalformati64v');;
  15751. end;
  15752. procedure Read_GL_ARB_invalidate_subdata;
  15753. begin
  15754. glInvalidateTexSubImage := dglGetProcAddress('glInvalidateTexSubImage');
  15755. glInvalidateTexImage := dglGetProcAddress('glInvalidateTexImage');
  15756. glInvalidateBufferSubData := dglGetProcAddress('glInvalidateBufferSubData');
  15757. glInvalidateBufferData := dglGetProcAddress('glInvalidateBufferData');
  15758. glInvalidateFramebuffer := dglGetProcAddress('glInvalidateFramebuffer');
  15759. glInvalidateSubFramebuffer := dglGetProcAddress('glInvalidateSubFramebuffer');
  15760. end;
  15761. procedure Read_GL_ARB_multi_draw_indirect;
  15762. begin
  15763. glMultiDrawArraysIndirect := dglGetProcAddress('glMultiDrawArraysIndirect');
  15764. glMultiDrawElementsIndirect := dglGetProcAddress('glMultiDrawElementsIndirect');
  15765. end;
  15766. procedure Read_GL_ARB_program_interface_query;
  15767. begin
  15768. glGetProgramInterfaceiv := dglGetProcAddress('glGetProgramInterfaceiv');
  15769. glGetProgramResourceIndex := dglGetProcAddress('glGetProgramResourceIndex');
  15770. glGetProgramResourceName := dglGetProcAddress('glGetProgramResourceName');
  15771. glGetProgramResourceiv := dglGetProcAddress('glGetProgramResourceiv');
  15772. glGetProgramResourceLocation := dglGetProcAddress('glGetProgramResourceLocation');
  15773. glGetProgramResourceLocationIndex := dglGetProcAddress('glGetProgramResourceLocationIndex');
  15774. end;
  15775. procedure Read_GL_ARB_shader_storage_buffer_object;
  15776. begin
  15777. glShaderStorageBlockBinding := dglGetProcAddress('glShaderStorageBlockBinding');
  15778. end;
  15779. procedure Read_GL_ARB_texture_buffer_range;
  15780. begin
  15781. glTexBufferRange := dglGetProcAddress('glTexBufferRange');
  15782. glTextureBufferRangeEXT := dglGetProcAddress('glTextureBufferRangeEXT');
  15783. end;
  15784. procedure Read_GL_ARB_texture_storage_multisample;
  15785. begin
  15786. glTexStorage2DMultisample := dglGetProcAddress('glTexStorage2DMultisample');
  15787. glTexStorage3DMultisample := dglGetProcAddress('glTexStorage3DMultisample');
  15788. glTextureStorage2DMultisampleEXT := dglGetProcAddress('glTextureStorage2DMultisampleEXT');
  15789. glTextureStorage3DMultisampleEXT := dglGetProcAddress('glTextureStorage3DMultisampleEXT');
  15790. end;
  15791. procedure Read_GL_ARB_texture_view;
  15792. begin
  15793. glTextureView := dglGetProcAddress('glTextureView');
  15794. end;
  15795. procedure Read_GL_ARB_vertex_attrib_binding;
  15796. begin
  15797. glBindVertexBuffer := dglGetProcAddress('glBindVertexBuffer');
  15798. glVertexAttribFormat := dglGetProcAddress('glVertexAttribFormat');
  15799. glVertexAttribIFormat := dglGetProcAddress('glVertexAttribIFormat');
  15800. glVertexAttribLFormat := dglGetProcAddress('glVertexAttribLFormat');
  15801. glVertexAttribBinding := dglGetProcAddress('glVertexAttribBinding');
  15802. glVertexBindingDivisor := dglGetProcAddress('glVertexBindingDivisor');
  15803. glVertexArrayBindVertexBufferEXT := dglGetProcAddress('glVertexArrayBindVertexBufferEXT');
  15804. glVertexArrayVertexAttribFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribFormatEXT');
  15805. glVertexArrayVertexAttribIFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribIFormatEXT');
  15806. glVertexArrayVertexAttribLFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribLFormatEXT');
  15807. glVertexArrayVertexAttribBindingEXT := dglGetProcAddress('glVertexArrayVertexAttribBindingEXT');
  15808. glVertexArrayVertexBindingDivisorEXT := dglGetProcAddress('glVertexArrayVertexBindingDivisorEXT');
  15809. end;
  15810. procedure Read_GL_4_4;
  15811. begin
  15812. glBufferStorage := dglGetProcAddress('glBufferStorage');
  15813. glClearTexImage := dglGetProcAddress('glClearTexImage');
  15814. glClearTexSubImage := dglGetProcAddress('glClearTexSubImage');
  15815. glBindBuffersBase := dglGetProcAddress('glBindBuffersBase');
  15816. glBindBuffersRange := dglGetProcAddress('glBindBuffersRange');
  15817. glBindTextures := dglGetProcAddress('glBindTextures');
  15818. glBindSamplers := dglGetProcAddress('glBindSamplers');
  15819. glBindImageTextures := dglGetProcAddress('glBindImageTextures');
  15820. glBindVertexBuffers := dglGetProcAddress('glBindVertexBuffers');
  15821. end;
  15822. procedure Read_GL_4_5;
  15823. begin
  15824. glClipControl:= dglGetProcAddress('glClipControl');
  15825. glCreateTransformFeedbacks:= dglGetProcAddress('glCreateTransformFeedbacks');
  15826. glTransformFeedbackBufferBase:= dglGetProcAddress('glTransformFeedbackBufferBase');
  15827. glTransformFeedbackBufferRange:= dglGetProcAddress('glTransformFeedbackBufferRange');
  15828. glGetTransformFeedbackiv:= dglGetProcAddress('glGetTransformFeedbackiv');
  15829. glGetTransformFeedbacki_v:= dglGetProcAddress('glGetTransformFeedbacki_v');
  15830. glGetTransformFeedbacki64_v:= dglGetProcAddress('glGetTransformFeedbacki64_v');
  15831. glCreateBuffers:= dglGetProcAddress('glCreateBuffers');
  15832. glNamedBufferStorage:= dglGetProcAddress('glNamedBufferStorage');
  15833. glNamedBufferData:= dglGetProcAddress('glNamedBufferData');
  15834. glNamedBufferSubData:= dglGetProcAddress('glNamedBufferSubData');
  15835. glCopyNamedBufferSubData:= dglGetProcAddress('glCopyNamedBufferSubData');
  15836. glClearNamedBufferData:= dglGetProcAddress('glClearNamedBufferData');
  15837. glClearNamedBufferSubData:= dglGetProcAddress('glClearNamedBufferSubData');
  15838. glMapNamedBuffer:= dglGetProcAddress('glMapNamedBuffer');
  15839. glMapNamedBufferRange:= dglGetProcAddress('glMapNamedBufferRange');
  15840. glUnmapNamedBuffer:= dglGetProcAddress('glUnmapNamedBuffer');
  15841. glFlushMappedNamedBufferRange:= dglGetProcAddress('glFlushMappedNamedBufferRange');
  15842. glGetNamedBufferParameteriv:= dglGetProcAddress('glGetNamedBufferParameteriv');
  15843. glGetNamedBufferParameteri64v:= dglGetProcAddress('glGetNamedBufferParameteri64v');
  15844. glGetNamedBufferPointerv:= dglGetProcAddress('glGetNamedBufferPointerv');
  15845. glGetNamedBufferSubData:= dglGetProcAddress('glGetNamedBufferSubData');
  15846. glCreateFramebuffers:= dglGetProcAddress('glCreateFramebuffers');
  15847. glNamedFramebufferRenderbuffer:= dglGetProcAddress('glNamedFramebufferRenderbuffer');
  15848. glNamedFramebufferParameteri:= dglGetProcAddress('glNamedFramebufferParameteri');
  15849. glNamedFramebufferTexture:= dglGetProcAddress('glNamedFramebufferTexture');
  15850. glNamedFramebufferTextureLayer:= dglGetProcAddress('glNamedFramebufferTextureLayer');
  15851. glNamedFramebufferDrawBuffer:= dglGetProcAddress('glNamedFramebufferDrawBuffer');
  15852. glNamedFramebufferDrawBuffers:= dglGetProcAddress('glNamedFramebufferDrawBuffers');
  15853. glNamedFramebufferReadBuffer:= dglGetProcAddress('glNamedFramebufferReadBuffer');
  15854. glInvalidateNamedFramebufferData:= dglGetProcAddress('glInvalidateNamedFramebufferData');
  15855. glInvalidateNamedFramebufferSubData:= dglGetProcAddress('glInvalidateNamedFramebufferSubData');
  15856. glClearNamedFramebufferiv:= dglGetProcAddress('glClearNamedFramebufferiv');
  15857. glClearNamedFramebufferuiv:= dglGetProcAddress('glClearNamedFramebufferuiv');
  15858. glClearNamedFramebufferfv:= dglGetProcAddress('glClearNamedFramebufferfv');
  15859. glClearNamedFramebufferfi:= dglGetProcAddress('glClearNamedFramebufferfi');
  15860. glBlitNamedFramebuffer:= dglGetProcAddress('glBlitNamedFramebuffer');
  15861. glCheckNamedFramebufferStatus:= dglGetProcAddress('glCheckNamedFramebufferStatus');
  15862. glGetNamedFramebufferParameteriv:= dglGetProcAddress('glGetNamedFramebufferParameteriv');
  15863. glGetNamedFramebufferAttachmentParameteriv:= dglGetProcAddress('glGetNamedFramebufferAttachmentParameteriv');
  15864. glCreateRenderbuffers:= dglGetProcAddress('glCreateRenderbuffers');
  15865. glNamedRenderbufferStorage:= dglGetProcAddress('glNamedRenderbufferStorage');
  15866. glNamedRenderbufferStorageMultisample:= dglGetProcAddress('glNamedRenderbufferStorageMultisample');
  15867. glGetNamedRenderbufferParameteriv:= dglGetProcAddress('glGetNamedRenderbufferParameteriv');
  15868. glCreateTextures:= dglGetProcAddress('glCreateTextures');
  15869. glTextureBuffer:= dglGetProcAddress('glTextureBuffer');
  15870. glTextureBufferRange:= dglGetProcAddress('glTextureBufferRange');
  15871. glTextureStorage1D:= dglGetProcAddress('glTextureStorage1D');
  15872. glTextureStorage2D:= dglGetProcAddress('glTextureStorage2D');
  15873. glTextureStorage3D:= dglGetProcAddress('glTextureStorage3D');
  15874. glTextureStorage2DMultisample:= dglGetProcAddress('glTextureStorage2DMultisample');
  15875. glTextureStorage3DMultisample:= dglGetProcAddress('glTextureStorage3DMultisample');
  15876. glTextureSubImage1D:= dglGetProcAddress('glTextureSubImage1D');
  15877. glTextureSubImage2D:= dglGetProcAddress('glTextureSubImage2D');
  15878. glTextureSubImage3D:= dglGetProcAddress('glTextureSubImage3D');
  15879. glCompressedTextureSubImage1D:= dglGetProcAddress('glCompressedTextureSubImage1D');
  15880. glCompressedTextureSubImage2D:= dglGetProcAddress('glCompressedTextureSubImage2D');
  15881. glCompressedTextureSubImage3D:= dglGetProcAddress('glCompressedTextureSubImage3D');
  15882. glCopyTextureSubImage1D:= dglGetProcAddress('glCopyTextureSubImage1D');
  15883. glCopyTextureSubImage2D:= dglGetProcAddress('glCopyTextureSubImage2D');
  15884. glCopyTextureSubImage3D:= dglGetProcAddress('glCopyTextureSubImage3D');
  15885. glTextureParameterf:= dglGetProcAddress('glTextureParameterf');
  15886. glTextureParameterfv:= dglGetProcAddress('glTextureParameterfv');
  15887. glTextureParameteri:= dglGetProcAddress('glTextureParameteri');
  15888. glTextureParameterIiv:= dglGetProcAddress('glTextureParameterIiv');
  15889. glTextureParameterIuiv:= dglGetProcAddress('glTextureParameterIuiv');
  15890. glTextureParameteriv:= dglGetProcAddress('glTextureParameteriv');
  15891. glGenerateTextureMipmap:= dglGetProcAddress('glGenerateTextureMipmap');
  15892. glBindTextureUnit:= dglGetProcAddress('glBindTextureUnit');
  15893. glGetTextureImage:= dglGetProcAddress('glGetTextureImage');
  15894. glGetCompressedTextureImage:= dglGetProcAddress('glGetCompressedTextureImage');
  15895. glGetTextureLevelParameterfv:= dglGetProcAddress('glGetTextureLevelParameterfv');
  15896. glGetTextureLevelParameteriv:= dglGetProcAddress('glGetTextureLevelParameteriv');
  15897. glGetTextureParameterfv:= dglGetProcAddress('glGetTextureParameterfv');
  15898. glGetTextureParameterIiv:= dglGetProcAddress('glGetTextureParameterIiv');
  15899. glGetTextureParameterIuiv:= dglGetProcAddress('glGetTextureParameterIuiv');
  15900. glGetTextureParameteriv:= dglGetProcAddress('glGetTextureParameteriv');
  15901. glCreateVertexArrays:= dglGetProcAddress('glCreateVertexArrays');
  15902. glDisableVertexArrayAttrib:= dglGetProcAddress('glDisableVertexArrayAttrib');
  15903. glEnableVertexArrayAttrib:= dglGetProcAddress('glEnableVertexArrayAttrib');
  15904. glVertexArrayElementBuffer:= dglGetProcAddress('glVertexArrayElementBuffer');
  15905. glVertexArrayVertexBuffer:= dglGetProcAddress('glVertexArrayVertexBuffer');
  15906. glVertexArrayVertexBuffers:= dglGetProcAddress('glVertexArrayVertexBuffers');
  15907. glVertexArrayAttribBinding:= dglGetProcAddress('glVertexArrayAttribBinding');
  15908. glVertexArrayAttribFormat:= dglGetProcAddress('glVertexArrayAttribFormat');
  15909. glVertexArrayAttribIFormat:= dglGetProcAddress('glVertexArrayAttribIFormat');
  15910. glVertexArrayAttribLFormat:= dglGetProcAddress('glVertexArrayAttribLFormat');
  15911. glVertexArrayBindingDivisor:= dglGetProcAddress('glVertexArrayBindingDivisor');
  15912. glGetVertexArrayiv:= dglGetProcAddress('glGetVertexArrayiv');
  15913. glGetVertexArrayIndexediv:= dglGetProcAddress('glGetVertexArrayIndexediv');
  15914. glGetVertexArrayIndexed64iv:= dglGetProcAddress('glGetVertexArrayIndexed64iv');
  15915. glCreateSamplers:= dglGetProcAddress('glCreateSamplers');
  15916. glCreateProgramPipelines:= dglGetProcAddress('glCreateProgramPipelines');
  15917. glCreateQueries:= dglGetProcAddress('glCreateQueries');
  15918. glMemoryBarrierByRegion:= dglGetProcAddress('glMemoryBarrierByRegion');
  15919. glGetTextureSubImage:= dglGetProcAddress('glGetTextureSubImage');
  15920. glGetCompressedTextureSubImage:= dglGetProcAddress('glGetCompressedTextureSubImage');
  15921. glGetGraphicsResetStatus:= dglGetProcAddress('glGetGraphicsResetStatus');
  15922. glGetnCompressedTexImage:= dglGetProcAddress('glGetnCompressedTexImage');
  15923. glGetnTexImage:= dglGetProcAddress('glGetnTexImage');
  15924. glGetnUniformdv:= dglGetProcAddress('glGetnUniformdv');
  15925. glGetnUniformfv:= dglGetProcAddress('glGetnUniformfv');
  15926. glGetnUniformiv:= dglGetProcAddress('glGetnUniformiv');
  15927. glGetnUniformuiv:= dglGetProcAddress('glGetnUniformuiv');
  15928. glReadnPixels:= dglGetProcAddress('glReadnPixels');
  15929. glGetnMapdv:= dglGetProcAddress('glGetnMapdv');
  15930. glGetnMapfv:= dglGetProcAddress('glGetnMapfv');
  15931. glGetnMapiv:= dglGetProcAddress('glGetnMapiv');
  15932. glGetnPixelMapfv:= dglGetProcAddress('glGetnPixelMapfv');
  15933. glGetnPixelMapuiv:= dglGetProcAddress('glGetnPixelMapuiv');
  15934. glGetnPixelMapusv:= dglGetProcAddress('glGetnPixelMapusv');
  15935. glGetnPolygonStipple:= dglGetProcAddress('glGetnPolygonStipple');
  15936. glGetnColorTable:= dglGetProcAddress('glGetnColorTable');
  15937. glGetnConvolutionFilter:= dglGetProcAddress('glGetnConvolutionFilter');
  15938. glGetnSeparableFilter:= dglGetProcAddress('glGetnSeparableFilter');
  15939. glGetnHistogram:= dglGetProcAddress('glGetnHistogram');
  15940. glGetnMinmax:= dglGetProcAddress('glGetnMinmax');
  15941. glTextureBarrier:= dglGetProcAddress('glTextureBarrier');
  15942. end;
  15943. procedure Read_GL_NV_path_rendering;
  15944. begin
  15945. glGenPathsNV := dglGetProcAddress('glGenPathsNV');
  15946. glDeletePathsNV := dglGetProcAddress('glDeletePathsNV');
  15947. glIsPathNV := dglGetProcAddress('glIsPathNV');
  15948. glPathCommandsNV := dglGetProcAddress('glPathCommandsNV');
  15949. glPathCoordsNV := dglGetProcAddress('glPathCoordsNV');
  15950. glPathSubCommandsNV := dglGetProcAddress('glPathSubCommandsNV');
  15951. glPathSubCoordsNV := dglGetProcAddress('glPathSubCoordsNV');
  15952. glPathStringNV := dglGetProcAddress('glPathStringNV');
  15953. glPathGlyphsNV := dglGetProcAddress('glPathGlyphsNV');
  15954. glPathGlyphRangeNV := dglGetProcAddress('glPathGlyphRangeNV');
  15955. glWeightPathsNV := dglGetProcAddress('glWeightPathsNV');
  15956. glCopyPathNV := dglGetProcAddress('glCopyPathNV');
  15957. glInterpolatePathsNV := dglGetProcAddress('glInterpolatePathsNV');
  15958. glTransformPathNV := dglGetProcAddress('glTransformPathNV');
  15959. glPathParameterivNV := dglGetProcAddress('glPathParameterivNV');
  15960. glPathParameteriNV := dglGetProcAddress('glPathParameteriNV');
  15961. glPathParameterfvNV := dglGetProcAddress('glPathParameterfvNV');
  15962. glPathParameterfNV := dglGetProcAddress('glPathParameterfNV');
  15963. glPathDashArrayNV := dglGetProcAddress('glPathDashArrayNV');
  15964. glPathStencilFuncNV := dglGetProcAddress('glPathStencilFuncNV');
  15965. glPathStencilDepthOffsetNV := dglGetProcAddress('glPathStencilDepthOffsetNV');
  15966. glStencilFillPathNV := dglGetProcAddress('glStencilFillPathNV');
  15967. glStencilStrokePathNV := dglGetProcAddress('glStencilStrokePathNV');
  15968. glStencilFillPathInstancedNV := dglGetProcAddress('glStencilFillPathInstancedNV');
  15969. glStencilStrokePathInstancedNV := dglGetProcAddress('glStencilStrokePathInstancedNV');
  15970. glPathCoverDepthFuncNV := dglGetProcAddress('glPathCoverDepthFuncNV');
  15971. glPathColorGenNV := dglGetProcAddress('glPathColorGenNV');
  15972. glPathTexGenNV := dglGetProcAddress('glPathTexGenNV');
  15973. glPathFogGenNV := dglGetProcAddress('glPathFogGenNV');
  15974. glCoverFillPathNV := dglGetProcAddress('glCoverFillPathNV');
  15975. glCoverStrokePathNV := dglGetProcAddress('glCoverStrokePathNV');
  15976. glCoverFillPathInstancedNV := dglGetProcAddress('glCoverFillPathInstancedNV');
  15977. glCoverStrokePathInstancedNV := dglGetProcAddress('glCoverStrokePathInstancedNV');
  15978. glGetPathParameterivNV := dglGetProcAddress('glGetPathParameterivNV');
  15979. glGetPathParameterfvNV := dglGetProcAddress('glGetPathParameterfvNV');
  15980. glGetPathCommandsNV := dglGetProcAddress('glGetPathCommandsNV');
  15981. glGetPathCoordsNV := dglGetProcAddress('glGetPathCoordsNV');
  15982. glGetPathDashArrayNV := dglGetProcAddress('glGetPathDashArrayNV');
  15983. glGetPathMetricsNV := dglGetProcAddress('glGetPathMetricsNV');
  15984. glGetPathMetricRangeNV := dglGetProcAddress('glGetPathMetricRangeNV');
  15985. glGetPathSpacingNV := dglGetProcAddress('glGetPathSpacingNV');
  15986. glGetPathColorGenivNV := dglGetProcAddress('glGetPathColorGenivNV');
  15987. glGetPathColorGenfvNV := dglGetProcAddress('glGetPathColorGenfvNV');
  15988. glGetPathTexGenivNV := dglGetProcAddress('glGetPathTexGenivNV');
  15989. glGetPathTexGenfvNV := dglGetProcAddress('glGetPathTexGenfvNV');
  15990. glIsPointInFillPathNV := dglGetProcAddress('glIsPointInFillPathNV');
  15991. glIsPointInStrokePathNV := dglGetProcAddress('glIsPointInStrokePathNV');
  15992. glGetPathLengthNV := dglGetProcAddress('glGetPathLengthNV');
  15993. glPointAlongPathNV := dglGetProcAddress('glPointAlongPathNV');
  15994. end;
  15995. procedure Read_GL_AMD_stencil_operation_extended;
  15996. begin
  15997. glStencilOpValueAMD := dglGetProcAddress('glStencilOpValueAMD');
  15998. end;
  15999. procedure Read_GL_NV_bindless_texture;
  16000. begin
  16001. glGetTextureHandleNV := dglGetProcAddress('glGetTextureHandleNV');
  16002. glGetTextureSamplerHandleNV := dglGetProcAddress('glGetTextureSamplerHandleNV');
  16003. glMakeTextureHandleResidentNV := dglGetProcAddress('glMakeTextureHandleResidentNV');
  16004. glMakeTextureHandleNonResidentNV := dglGetProcAddress('glMakeTextureHandleNonResidentNV');
  16005. glGetImageHandleNV := dglGetProcAddress('glGetImageHandleNV');
  16006. glMakeImageHandleResidentNV := dglGetProcAddress('glMakeImageHandleResidentNV');
  16007. glMakeImageHandleNonResidentNV := dglGetProcAddress('glMakeImageHandleNonResidentNV');
  16008. glUniformHandleui64NV := dglGetProcAddress('glUniformHandleui64NV');
  16009. glUniformHandleui64vNV := dglGetProcAddress('glUniformHandleui64vNV');
  16010. glProgramUniformHandleui64NV := dglGetProcAddress('glProgramUniformHandleui64NV');
  16011. glProgramUniformHandleui64vNV := dglGetProcAddress('glProgramUniformHandleui64vNV');
  16012. glIsTextureHandleResidentNV := dglGetProcAddress('glIsTextureHandleResidentNV');
  16013. glIsImageHandleResidentNV := dglGetProcAddress('glIsImageHandleResidentNV');
  16014. end;
  16015. procedure Read_GL_ARB_bindless_texture;
  16016. begin
  16017. glGetTextureHandleARB := dglGetProcAddress('TglGetTextureHandleARB');
  16018. glGetTextureSamplerHandleARB := dglGetProcAddress('TglGetTextureSamplerHandleARB');
  16019. glMakeTextureHandleResidentARB := dglGetProcAddress('TglMakeTextureHandleResidentARB');
  16020. glMakeTextureHandleNonResidentARB := dglGetProcAddress('TglMakeTextureHandleNonResidentARB');
  16021. glGetImageHandleARB := dglGetProcAddress('TglGetImageHandleARB');
  16022. glMakeImageHandleResidentARB := dglGetProcAddress('TglMakeImageHandleResidentARB');
  16023. glMakeImageHandleNonResidentARB := dglGetProcAddress('TglMakeImageHandleNonResidentARB');
  16024. glUniformHandleui64ARB := dglGetProcAddress('TglUniformHandleui64ARB');
  16025. glUniformHandleui64vARB := dglGetProcAddress('TglUniformHandleui64vARB');
  16026. glProgramUniformHandleui64ARB := dglGetProcAddress('TglProgramUniformHandleui64ARB');
  16027. glProgramUniformHandleui64vARB := dglGetProcAddress('TglProgramUniformHandleui64vARB');
  16028. glIsTextureHandleResidentARB := dglGetProcAddress('TglIsTextureHandleResidentARB');
  16029. glIsImageHandleResidentARB := dglGetProcAddress('TglIsImageHandleResidentARB');
  16030. glVertexAttribL1ui64ARB := dglGetProcAddress('TglVertexAttribL1ui64ARB');
  16031. glVertexAttribL1ui64vARB := dglGetProcAddress('TglVertexAttribL1ui64vARB');
  16032. glGetVertexAttribLui64vARB := dglGetProcAddress('TglGetVertexAttribLui64vARB');
  16033. end;
  16034. procedure Read_GL_ARB_cl_event;
  16035. begin
  16036. glCreateSyncFromCLeventARB := dglGetProcAddress('glCreateSyncFromCLeventARB');
  16037. end;
  16038. procedure Read_GL_ARB_compute_variable_group_size;
  16039. begin
  16040. glDispatchComputeGroupSizeARB := dglGetProcAddress('glDispatchComputeGroupSizeARB');
  16041. end;
  16042. procedure Read_GL_ARB_debug_output;
  16043. begin
  16044. glDebugMessageControlARB := dglGetProcAddress('glDebugMessageControlARB');
  16045. glDebugMessageInsertARB := dglGetProcAddress('glDebugMessageInsertARB');
  16046. glDebugMessageCallbackARB := dglGetProcAddress('glDebugMessageCallbackARB');
  16047. glGetDebugMessageLogARB := dglGetProcAddress('glGetDebugMessageLogARB');
  16048. end;
  16049. procedure Read_GL_ARB_robustness;
  16050. begin
  16051. glGetGraphicsResetStatusARB := dglGetProcAddress('glGetGraphicsResetStatusARB');
  16052. glGetnMapdvARB := dglGetProcAddress('glGetnMapdvARB');
  16053. glGetnMapfvARB := dglGetProcAddress('glGetnMapfvARB');
  16054. glGetnMapivARB := dglGetProcAddress('glGetnMapivARB');
  16055. glGetnPixelMapfvARB := dglGetProcAddress('glGetnPixelMapfvARB');
  16056. glGetnPixelMapuivARB := dglGetProcAddress('glGetnPixelMapuivARB');
  16057. glGetnPixelMapusvARB := dglGetProcAddress('glGetnPixelMapusvARB');
  16058. glGetnPolygonStippleARB := dglGetProcAddress('glGetnPolygonStippleARB');
  16059. glGetnColorTableARB := dglGetProcAddress('glGetnColorTableARB');
  16060. glGetnConvolutionFilterARB := dglGetProcAddress('glGetnConvolutionFilterARB');
  16061. glGetnSeparableFilterARB := dglGetProcAddress('glGetnSeparableFilterARB');
  16062. glGetnHistogramARB := dglGetProcAddress('glGetnHistogramARB');
  16063. glGetnMinmaxARB := dglGetProcAddress('glGetnMinmaxARB');
  16064. glGetnTexImageARB := dglGetProcAddress('glGetnTexImageARB');
  16065. glReadnPixelsARB := dglGetProcAddress('glReadnPixelsARB');
  16066. glGetnCompressedTexImageARB := dglGetProcAddress('glGetnCompressedTexImageARB');
  16067. glGetnUniformfvARB := dglGetProcAddress('glGetnUniformfvARB');
  16068. glGetnUniformivARB := dglGetProcAddress('glGetnUniformivARB');
  16069. glGetnUniformuivARB := dglGetProcAddress('glGetnUniformuivARB');
  16070. glGetnUniformdvARB := dglGetProcAddress('glGetnUniformdvARB');
  16071. end;
  16072. procedure Read_GL_ATI_draw_buffers;
  16073. begin
  16074. glDrawBuffersATI := dglGetProcAddress('glDrawBuffersATI');
  16075. end;
  16076. procedure Read_GL_ATI_element_array;
  16077. begin
  16078. glElementPointerATI := dglGetProcAddress('glElementPointerATI');
  16079. glDrawElementArrayATI := dglGetProcAddress('glDrawElementArrayATI');
  16080. glDrawRangeElementArrayATI := dglGetProcAddress('glDrawRangeElementArrayATI');
  16081. end;
  16082. procedure Read_GL_ATI_envmap_bumpmap;
  16083. begin
  16084. glTexBumpParameterivATI := dglGetProcAddress('glTexBumpParameterivATI');
  16085. glTexBumpParameterfvATI := dglGetProcAddress('glTexBumpParameterfvATI');
  16086. glGetTexBumpParameterivATI := dglGetProcAddress('glGetTexBumpParameterivATI');
  16087. glGetTexBumpParameterfvATI := dglGetProcAddress('glGetTexBumpParameterfvATI');
  16088. end;
  16089. procedure Read_GL_ATI_fragment_shader;
  16090. begin
  16091. glGenFragmentShadersATI := dglGetProcAddress('glGenFragmentShadersATI');
  16092. glBindFragmentShaderATI := dglGetProcAddress('glBindFragmentShaderATI');
  16093. glDeleteFragmentShaderATI := dglGetProcAddress('glDeleteFragmentShaderATI');
  16094. glBeginFragmentShaderATI := dglGetProcAddress('glBeginFragmentShaderATI');
  16095. glEndFragmentShaderATI := dglGetProcAddress('glEndFragmentShaderATI');
  16096. glPassTexCoordATI := dglGetProcAddress('glPassTexCoordATI');
  16097. glSampleMapATI := dglGetProcAddress('glSampleMapATI');
  16098. glColorFragmentOp1ATI := dglGetProcAddress('glColorFragmentOp1ATI');
  16099. glColorFragmentOp2ATI := dglGetProcAddress('glColorFragmentOp2ATI');
  16100. glColorFragmentOp3ATI := dglGetProcAddress('glColorFragmentOp3ATI');
  16101. glAlphaFragmentOp1ATI := dglGetProcAddress('glAlphaFragmentOp1ATI');
  16102. glAlphaFragmentOp2ATI := dglGetProcAddress('glAlphaFragmentOp2ATI');
  16103. glAlphaFragmentOp3ATI := dglGetProcAddress('glAlphaFragmentOp3ATI');
  16104. glSetFragmentShaderConstantATI := dglGetProcAddress('glSetFragmentShaderConstantATI');
  16105. end;
  16106. procedure Read_GL_ATI_map_object_buffer;
  16107. begin
  16108. glMapObjectBufferATI := dglGetProcAddress('glMapObjectBufferATI');
  16109. glUnmapObjectBufferATI := dglGetProcAddress('glUnmapObjectBufferATI');
  16110. end;
  16111. procedure Read_GL_ATI_pn_triangles;
  16112. begin
  16113. glPNTrianglesiATI := dglGetProcAddress('glPNTrianglesiATI');
  16114. glPNTrianglesfATI := dglGetProcAddress('glPNTrianglesfATI');
  16115. end;
  16116. procedure Read_GL_ATI_separate_stencil;
  16117. begin
  16118. glStencilOpSeparateATI := dglGetProcAddress('glStencilOpSeparateATI');
  16119. glStencilFuncSeparateATI := dglGetProcAddress('glStencilFuncSeparateATI');
  16120. end;
  16121. procedure Read_GL_ATI_vertex_array_object;
  16122. begin
  16123. glNewObjectBufferATI := dglGetProcAddress('glNewObjectBufferATI');
  16124. glIsObjectBufferATI := dglGetProcAddress('glIsObjectBufferATI');
  16125. glUpdateObjectBufferATI := dglGetProcAddress('glUpdateObjectBufferATI');
  16126. glGetObjectBufferfvATI := dglGetProcAddress('glGetObjectBufferfvATI');
  16127. glGetObjectBufferivATI := dglGetProcAddress('glGetObjectBufferivATI');
  16128. glFreeObjectBufferATI := dglGetProcAddress('glFreeObjectBufferATI');
  16129. glArrayObjectATI := dglGetProcAddress('glArrayObjectATI');
  16130. glGetArrayObjectfvATI := dglGetProcAddress('glGetArrayObjectfvATI');
  16131. glGetArrayObjectivATI := dglGetProcAddress('glGetArrayObjectivATI');
  16132. glVariantArrayObjectATI := dglGetProcAddress('glVariantArrayObjectATI');
  16133. glGetVariantArrayObjectfvATI := dglGetProcAddress('glGetVariantArrayObjectfvATI');
  16134. glGetVariantArrayObjectivATI := dglGetProcAddress('glGetVariantArrayObjectivATI');
  16135. end;
  16136. procedure Read_GL_ATI_vertex_attrib_array_object;
  16137. begin
  16138. glVertexAttribArrayObjectATI := dglGetProcAddress('glVertexAttribArrayObjectATI');
  16139. glGetVertexAttribArrayObjectfvATI := dglGetProcAddress('glGetVertexAttribArrayObjectfvATI');
  16140. glGetVertexAttribArrayObjectivATI := dglGetProcAddress('glGetVertexAttribArrayObjectivATI');
  16141. end;
  16142. procedure Read_GL_ATI_vertex_streams;
  16143. begin
  16144. glVertexStream1sATI := dglGetProcAddress('glVertexStream1sATI');
  16145. glVertexStream1svATI := dglGetProcAddress('glVertexStream1svATI');
  16146. glVertexStream1iATI := dglGetProcAddress('glVertexStream1iATI');
  16147. glVertexStream1ivATI := dglGetProcAddress('glVertexStream1ivATI');
  16148. glVertexStream1fATI := dglGetProcAddress('glVertexStream1fATI');
  16149. glVertexStream1fvATI := dglGetProcAddress('glVertexStream1fvATI');
  16150. glVertexStream1dATI := dglGetProcAddress('glVertexStream1dATI');
  16151. glVertexStream1dvATI := dglGetProcAddress('glVertexStream1dvATI');
  16152. glVertexStream2sATI := dglGetProcAddress('glVertexStream2sATI');
  16153. glVertexStream2svATI := dglGetProcAddress('glVertexStream2svATI');
  16154. glVertexStream2iATI := dglGetProcAddress('glVertexStream2iATI');
  16155. glVertexStream2ivATI := dglGetProcAddress('glVertexStream2ivATI');
  16156. glVertexStream2fATI := dglGetProcAddress('glVertexStream2fATI');
  16157. glVertexStream2fvATI := dglGetProcAddress('glVertexStream2fvATI');
  16158. glVertexStream2dATI := dglGetProcAddress('glVertexStream2dATI');
  16159. glVertexStream2dvATI := dglGetProcAddress('glVertexStream2dvATI');
  16160. glVertexStream3sATI := dglGetProcAddress('glVertexStream3sATI');
  16161. glVertexStream3svATI := dglGetProcAddress('glVertexStream3svATI');
  16162. glVertexStream3iATI := dglGetProcAddress('glVertexStream3iATI');
  16163. glVertexStream3ivATI := dglGetProcAddress('glVertexStream3ivATI');
  16164. glVertexStream3fATI := dglGetProcAddress('glVertexStream3fATI');
  16165. glVertexStream3fvATI := dglGetProcAddress('glVertexStream3fvATI');
  16166. glVertexStream3dATI := dglGetProcAddress('glVertexStream3dATI');
  16167. glVertexStream3dvATI := dglGetProcAddress('glVertexStream3dvATI');
  16168. glVertexStream4sATI := dglGetProcAddress('glVertexStream4sATI');
  16169. glVertexStream4svATI := dglGetProcAddress('glVertexStream4svATI');
  16170. glVertexStream4iATI := dglGetProcAddress('glVertexStream4iATI');
  16171. glVertexStream4ivATI := dglGetProcAddress('glVertexStream4ivATI');
  16172. glVertexStream4fATI := dglGetProcAddress('glVertexStream4fATI');
  16173. glVertexStream4fvATI := dglGetProcAddress('glVertexStream4fvATI');
  16174. glVertexStream4dATI := dglGetProcAddress('glVertexStream4dATI');
  16175. glVertexStream4dvATI := dglGetProcAddress('glVertexStream4dvATI');
  16176. glNormalStream3bATI := dglGetProcAddress('glNormalStream3bATI');
  16177. glNormalStream3bvATI := dglGetProcAddress('glNormalStream3bvATI');
  16178. glNormalStream3sATI := dglGetProcAddress('glNormalStream3sATI');
  16179. glNormalStream3svATI := dglGetProcAddress('glNormalStream3svATI');
  16180. glNormalStream3iATI := dglGetProcAddress('glNormalStream3iATI');
  16181. glNormalStream3ivATI := dglGetProcAddress('glNormalStream3ivATI');
  16182. glNormalStream3fATI := dglGetProcAddress('glNormalStream3fATI');
  16183. glNormalStream3fvATI := dglGetProcAddress('glNormalStream3fvATI');
  16184. glNormalStream3dATI := dglGetProcAddress('glNormalStream3dATI');
  16185. glNormalStream3dvATI := dglGetProcAddress('glNormalStream3dvATI');
  16186. glClientActiveVertexStreamATI := dglGetProcAddress('glClientActiveVertexStreamATI');
  16187. glVertexBlendEnviATI := dglGetProcAddress('glVertexBlendEnviATI');
  16188. glVertexBlendEnvfATI := dglGetProcAddress('glVertexBlendEnvfATI');
  16189. end;
  16190. procedure Read_GL_AMD_performance_monitor;
  16191. begin
  16192. glGetPerfMonitorGroupsAMD := dglGetProcAddress('glGetPerfMonitorGroupsAMD');
  16193. glGetPerfMonitorCountersAMD := dglGetProcAddress('glGetPerfMonitorCountersAMD');
  16194. glGetPerfMonitorGroupStringAMD := dglGetProcAddress('glGetPerfMonitorGroupStringAMD');
  16195. glGetPerfMonitorCounterStringAMD := dglGetProcAddress('glGetPerfMonitorCounterStringAMD');
  16196. glGetPerfMonitorCounterInfoAMD := dglGetProcAddress('glGetPerfMonitorCounterInfoAMD');
  16197. glGenPerfMonitorsAMD := dglGetProcAddress('glGenPerfMonitorsAMD');
  16198. glDeletePerfMonitorsAMD := dglGetProcAddress('glDeletePerfMonitorsAMD');
  16199. glSelectPerfMonitorCountersAMD := dglGetProcAddress('glSelectPerfMonitorCountersAMD');
  16200. glBeginPerfMonitorAMD := dglGetProcAddress('glBeginPerfMonitorAMD');
  16201. glEndPerfMonitorAMD := dglGetProcAddress('glEndPerfMonitorAMD');
  16202. glGetPerfMonitorCounterDataAMD := dglGetProcAddress('glGetPerfMonitorCounterDataAMD');
  16203. end;
  16204. procedure Read_GL_AMD_vertex_shader_tesselator;
  16205. begin
  16206. glTessellationFactorAMD := dglGetProcAddress('glTessellationFactorAMD');
  16207. glTessellationModeAMD := dglGetProcAddress('glTessellationModeAMD');
  16208. end;
  16209. procedure Read_GL_AMD_draw_buffers_blend;
  16210. begin
  16211. glBlendFuncIndexedAMD := dglGetProcAddress('glBlendFuncIndexedAMD');
  16212. glBlendFuncSeparateIndexedAMD := dglGetProcAddress('glBlendFuncSeparateIndexedAMD');
  16213. glBlendEquationIndexedAMD := dglGetProcAddress('glBlendEquationIndexedAMD');
  16214. glBlendEquationSeparateIndexedAMD := dglGetProcAddress('glBlendEquationSeparateIndexedAMD');
  16215. end;
  16216. procedure Read_GL_AMD_name_gen_delete;
  16217. begin
  16218. glGenNamesAMD := dglGetProcAddress('glGenNamesAMD');
  16219. glDeleteNamesAMD := dglGetProcAddress('glDeleteNamesAMD');
  16220. glIsNameAMD := dglGetProcAddress('glIsNameAMD');
  16221. end;
  16222. procedure Read_GL_AMD_debug_output;
  16223. begin
  16224. glDebugMessageEnableAMD := dglGetProcAddress('glDebugMessageEnableAMD');
  16225. glDebugMessageInsertAMD := dglGetProcAddress('glDebugMessageInsertAMD');
  16226. glDebugMessageCallbackAMD := dglGetProcAddress('glDebugMessageCallbackAMD');
  16227. glGetDebugMessageLogAMD := dglGetProcAddress('glGetDebugMessageLogAMD');
  16228. end;
  16229. procedure Read_GL_EXT_blend_color;
  16230. begin
  16231. glBlendColorEXT := dglGetProcAddress('glBlendColorEXT');
  16232. end;
  16233. procedure Read_GL_EXT_blend_func_separate;
  16234. begin
  16235. glBlendFuncSeparateEXT := dglGetProcAddress('glBlendFuncSeparateEXT');
  16236. end;
  16237. procedure Read_GL_EXT_blend_minmax;
  16238. begin
  16239. glBlendEquationEXT := dglGetProcAddress('glBlendEquationEXT');
  16240. end;
  16241. procedure Read_GL_EXT_color_subtable;
  16242. begin
  16243. glColorSubTableEXT := dglGetProcAddress('glColorSubTableEXT');
  16244. glCopyColorSubTableEXT := dglGetProcAddress('glCopyColorSubTableEXT');
  16245. end;
  16246. procedure Read_GL_EXT_compiled_vertex_array;
  16247. begin
  16248. glLockArraysEXT := dglGetProcAddress('glLockArraysEXT');
  16249. glUnlockArraysEXT := dglGetProcAddress('glUnlockArraysEXT');
  16250. end;
  16251. procedure Read_GL_EXT_convolution;
  16252. begin
  16253. glConvolutionFilter1DEXT := dglGetProcAddress('glConvolutionFilter1DEXT');
  16254. glConvolutionFilter2DEXT := dglGetProcAddress('glConvolutionFilter2DEXT');
  16255. glConvolutionParameterfEXT := dglGetProcAddress('glConvolutionParameterfEXT');
  16256. glConvolutionParameterfvEXT := dglGetProcAddress('glConvolutionParameterfvEXT');
  16257. glConvolutionParameteriEXT := dglGetProcAddress('glConvolutionParameteriEXT');
  16258. glConvolutionParameterivEXT := dglGetProcAddress('glConvolutionParameterivEXT');
  16259. glCopyConvolutionFilter1DEXT := dglGetProcAddress('glCopyConvolutionFilter1DEXT');
  16260. glCopyConvolutionFilter2DEXT := dglGetProcAddress('glCopyConvolutionFilter2DEXT');
  16261. glGetConvolutionFilterEXT := dglGetProcAddress('glGetConvolutionFilterEXT');
  16262. glGetConvolutionParameterfvEXT := dglGetProcAddress('glGetConvolutionParameterfvEXT');
  16263. glGetConvolutionParameterivEXT := dglGetProcAddress('glGetConvolutionParameterivEXT');
  16264. glGetSeparableFilterEXT := dglGetProcAddress('glGetSeparableFilterEXT');
  16265. glSeparableFilter2DEXT := dglGetProcAddress('glSeparableFilter2DEXT');
  16266. end;
  16267. procedure Read_GL_EXT_coordinate_frame;
  16268. begin
  16269. glTangent3bEXT := dglGetProcAddress('glTangent3bEXT');
  16270. glTangent3bvEXT := dglGetProcAddress('glTangent3bvEXT');
  16271. glTangent3dEXT := dglGetProcAddress('glTangent3dEXT');
  16272. glTangent3dvEXT := dglGetProcAddress('glTangent3dvEXT');
  16273. glTangent3fEXT := dglGetProcAddress('glTangent3fEXT');
  16274. glTangent3fvEXT := dglGetProcAddress('glTangent3fvEXT');
  16275. glTangent3iEXT := dglGetProcAddress('glTangent3iEXT');
  16276. glTangent3ivEXT := dglGetProcAddress('glTangent3ivEXT');
  16277. glTangent3sEXT := dglGetProcAddress('glTangent3sEXT');
  16278. glTangent3svEXT := dglGetProcAddress('glTangent3svEXT');
  16279. glBinormal3bEXT := dglGetProcAddress('glBinormal3bEXT');
  16280. glBinormal3bvEXT := dglGetProcAddress('glBinormal3bvEXT');
  16281. glBinormal3dEXT := dglGetProcAddress('glBinormal3dEXT');
  16282. glBinormal3dvEXT := dglGetProcAddress('glBinormal3dvEXT');
  16283. glBinormal3fEXT := dglGetProcAddress('glBinormal3fEXT');
  16284. glBinormal3fvEXT := dglGetProcAddress('glBinormal3fvEXT');
  16285. glBinormal3iEXT := dglGetProcAddress('glBinormal3iEXT');
  16286. glBinormal3ivEXT := dglGetProcAddress('glBinormal3ivEXT');
  16287. glBinormal3sEXT := dglGetProcAddress('glBinormal3sEXT');
  16288. glBinormal3svEXT := dglGetProcAddress('glBinormal3svEXT');
  16289. glTangentPointerEXT := dglGetProcAddress('glTangentPointerEXT');
  16290. glBinormalPointerEXT := dglGetProcAddress('glBinormalPointerEXT');
  16291. end;
  16292. procedure Read_GL_EXT_copy_texture;
  16293. begin
  16294. glCopyTexImage1DEXT := dglGetProcAddress('glCopyTexImage1DEXT');
  16295. glCopyTexImage2DEXT := dglGetProcAddress('glCopyTexImage2DEXT');
  16296. glCopyTexSubImage1DEXT := dglGetProcAddress('glCopyTexSubImage1DEXT');
  16297. glCopyTexSubImage2DEXT := dglGetProcAddress('glCopyTexSubImage2DEXT');
  16298. glCopyTexSubImage3DEXT := dglGetProcAddress('glCopyTexSubImage3DEXT');
  16299. end;
  16300. procedure Read_GL_EXT_cull_vertex;
  16301. begin
  16302. glCullParameterdvEXT := dglGetProcAddress('glCullParameterdvEXT');
  16303. glCullParameterfvEXT := dglGetProcAddress('glCullParameterfvEXT');
  16304. end;
  16305. procedure Read_GL_EXT_draw_range_elements;
  16306. begin
  16307. glDrawRangeElementsEXT := dglGetProcAddress('glDrawRangeElementsEXT');
  16308. end;
  16309. procedure Read_GL_EXT_fog_coord;
  16310. begin
  16311. glFogCoordfEXT := dglGetProcAddress('glFogCoordfEXT');
  16312. glFogCoordfvEXT := dglGetProcAddress('glFogCoordfvEXT');
  16313. glFogCoorddEXT := dglGetProcAddress('glFogCoorddEXT');
  16314. glFogCoorddvEXT := dglGetProcAddress('glFogCoorddvEXT');
  16315. glFogCoordPointerEXT := dglGetProcAddress('glFogCoordPointerEXT');
  16316. end;
  16317. procedure Read_GL_EXT_framebuffer_object;
  16318. begin
  16319. glIsRenderbufferEXT := dglGetProcAddress('glIsRenderbufferEXT');
  16320. glBindRenderbufferEXT := dglGetProcAddress('glBindRenderbufferEXT');
  16321. glDeleteRenderbuffersEXT := dglGetProcAddress('glDeleteRenderbuffersEXT');
  16322. glGenRenderbuffersEXT := dglGetProcAddress('glGenRenderbuffersEXT');
  16323. glRenderbufferStorageEXT := dglGetProcAddress('glRenderbufferStorageEXT');
  16324. glGetRenderbufferParameterivEXT := dglGetProcAddress('glGetRenderbufferParameterivEXT');
  16325. glIsFramebufferEXT := dglGetProcAddress('glIsFramebufferEXT');
  16326. glBindFramebufferEXT := dglGetProcAddress('glBindFramebufferEXT');
  16327. glDeleteFramebuffersEXT := dglGetProcAddress('glDeleteFramebuffersEXT');
  16328. glGenFramebuffersEXT := dglGetProcAddress('glGenFramebuffersEXT');
  16329. glCheckFramebufferStatusEXT := dglGetProcAddress('glCheckFramebufferStatusEXT');
  16330. glFramebufferTexture1DEXT := dglGetProcAddress('glFramebufferTexture1DEXT');
  16331. glFramebufferTexture2DEXT := dglGetProcAddress('glFramebufferTexture2DEXT');
  16332. glFramebufferTexture3DEXT := dglGetProcAddress('glFramebufferTexture3DEXT');
  16333. glFramebufferRenderbufferEXT := dglGetProcAddress('glFramebufferRenderbufferEXT');
  16334. glGetFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetFramebufferAttachmentParameterivEXT');
  16335. glGenerateMipmapEXT := dglGetProcAddress('glGenerateMipmapEXT');
  16336. end;
  16337. procedure Read_GL_EXT_histogram;
  16338. begin
  16339. glGetHistogramEXT := dglGetProcAddress('glGetHistogramEXT');
  16340. glGetHistogramParameterfvEXT := dglGetProcAddress('glGetHistogramParameterfvEXT');
  16341. glGetHistogramParameterivEXT := dglGetProcAddress('glGetHistogramParameterivEXT');
  16342. glGetMinmaxEXT := dglGetProcAddress('glGetMinmaxEXT');
  16343. glGetMinmaxParameterfvEXT := dglGetProcAddress('glGetMinmaxParameterfvEXT');
  16344. glGetMinmaxParameterivEXT := dglGetProcAddress('glGetMinmaxParameterivEXT');
  16345. glHistogramEXT := dglGetProcAddress('glHistogramEXT');
  16346. glMinmaxEXT := dglGetProcAddress('glMinmaxEXT');
  16347. glResetHistogramEXT := dglGetProcAddress('glResetHistogramEXT');
  16348. glResetMinmaxEXT := dglGetProcAddress('glResetMinmaxEXT');
  16349. end;
  16350. procedure Read_GL_EXT_index_func;
  16351. begin
  16352. glIndexFuncEXT := dglGetProcAddress('glIndexFuncEXT');
  16353. end;
  16354. procedure Read_GL_EXT_index_material;
  16355. begin
  16356. glIndexMaterialEXT := dglGetProcAddress('glIndexMaterialEXT');
  16357. end;
  16358. procedure Read_GL_EXT_light_texture;
  16359. begin
  16360. glApplyTextureEXT := dglGetProcAddress('glApplyTextureEXT');
  16361. glTextureLightEXT := dglGetProcAddress('glTextureLightEXT');
  16362. glTextureMaterialEXT := dglGetProcAddress('glTextureMaterialEXT');
  16363. end;
  16364. procedure Read_GL_EXT_multi_draw_arrays;
  16365. begin
  16366. glMultiDrawArraysEXT := dglGetProcAddress('glMultiDrawArraysEXT');
  16367. glMultiDrawElementsEXT := dglGetProcAddress('glMultiDrawElementsEXT');
  16368. end;
  16369. procedure Read_GL_EXT_multisample;
  16370. begin
  16371. glSampleMaskEXT := dglGetProcAddress('glSampleMaskEXT');
  16372. glSamplePatternEXT := dglGetProcAddress('glSamplePatternEXT');
  16373. end;
  16374. procedure Read_GL_EXT_paletted_texture;
  16375. begin
  16376. glColorTableEXT := dglGetProcAddress('glColorTableEXT');
  16377. glGetColorTableEXT := dglGetProcAddress('glGetColorTableEXT');
  16378. glGetColorTableParameterivEXT := dglGetProcAddress('glGetColorTableParameterivEXT');
  16379. glGetColorTableParameterfvEXT := dglGetProcAddress('glGetColorTableParameterfvEXT');
  16380. end;
  16381. procedure Read_GL_EXT_pixel_transform;
  16382. begin
  16383. glPixelTransformParameteriEXT := dglGetProcAddress('glPixelTransformParameteriEXT');
  16384. glPixelTransformParameterfEXT := dglGetProcAddress('glPixelTransformParameterfEXT');
  16385. glPixelTransformParameterivEXT := dglGetProcAddress('glPixelTransformParameterivEXT');
  16386. glPixelTransformParameterfvEXT := dglGetProcAddress('glPixelTransformParameterfvEXT');
  16387. end;
  16388. procedure Read_GL_EXT_point_parameters;
  16389. begin
  16390. glPointParameterfEXT := dglGetProcAddress('glPointParameterfEXT');
  16391. glPointParameterfvEXT := dglGetProcAddress('glPointParameterfvEXT');
  16392. end;
  16393. procedure Read_GL_EXT_polygon_offset;
  16394. begin
  16395. glPolygonOffsetEXT := dglGetProcAddress('glPolygonOffsetEXT');
  16396. end;
  16397. procedure Read_GL_EXT_secondary_color;
  16398. begin
  16399. glSecondaryColor3bEXT := dglGetProcAddress('glSecondaryColor3bEXT');
  16400. glSecondaryColor3bvEXT := dglGetProcAddress('glSecondaryColor3bvEXT');
  16401. glSecondaryColor3dEXT := dglGetProcAddress('glSecondaryColor3dEXT');
  16402. glSecondaryColor3dvEXT := dglGetProcAddress('glSecondaryColor3dvEXT');
  16403. glSecondaryColor3fEXT := dglGetProcAddress('glSecondaryColor3fEXT');
  16404. glSecondaryColor3fvEXT := dglGetProcAddress('glSecondaryColor3fvEXT');
  16405. glSecondaryColor3iEXT := dglGetProcAddress('glSecondaryColor3iEXT');
  16406. glSecondaryColor3ivEXT := dglGetProcAddress('glSecondaryColor3ivEXT');
  16407. glSecondaryColor3sEXT := dglGetProcAddress('glSecondaryColor3sEXT');
  16408. glSecondaryColor3svEXT := dglGetProcAddress('glSecondaryColor3svEXT');
  16409. glSecondaryColor3ubEXT := dglGetProcAddress('glSecondaryColor3ubEXT');
  16410. glSecondaryColor3ubvEXT := dglGetProcAddress('glSecondaryColor3ubvEXT');
  16411. glSecondaryColor3uiEXT := dglGetProcAddress('glSecondaryColor3uiEXT');
  16412. glSecondaryColor3uivEXT := dglGetProcAddress('glSecondaryColor3uivEXT');
  16413. glSecondaryColor3usEXT := dglGetProcAddress('glSecondaryColor3usEXT');
  16414. glSecondaryColor3usvEXT := dglGetProcAddress('glSecondaryColor3usvEXT');
  16415. glSecondaryColorPointerEXT := dglGetProcAddress('glSecondaryColorPointerEXT');
  16416. end;
  16417. procedure Read_GL_EXT_stencil_two_side;
  16418. begin
  16419. glActiveStencilFaceEXT := dglGetProcAddress('glActiveStencilFaceEXT');
  16420. end;
  16421. procedure Read_GL_EXT_subtexture;
  16422. begin
  16423. glTexSubImage1DEXT := dglGetProcAddress('glTexSubImage1DEXT');
  16424. glTexSubImage2DEXT := dglGetProcAddress('glTexSubImage2DEXT');
  16425. end;
  16426. procedure Read_GL_EXT_texture3D;
  16427. begin
  16428. glTexImage3DEXT := dglGetProcAddress('glTexImage3DEXT');
  16429. glTexSubImage3DEXT := dglGetProcAddress('glTexSubImage3DEXT');
  16430. end;
  16431. procedure Read_GL_EXT_texture_object;
  16432. begin
  16433. glAreTexturesResidentEXT := dglGetProcAddress('glAreTexturesResidentEXT');
  16434. glBindTextureEXT := dglGetProcAddress('glBindTextureEXT');
  16435. glDeleteTexturesEXT := dglGetProcAddress('glDeleteTexturesEXT');
  16436. glGenTexturesEXT := dglGetProcAddress('glGenTexturesEXT');
  16437. glIsTextureEXT := dglGetProcAddress('glIsTextureEXT');
  16438. glPrioritizeTexturesEXT := dglGetProcAddress('glPrioritizeTexturesEXT');
  16439. end;
  16440. procedure Read_GL_EXT_texture_perturb_normal;
  16441. begin
  16442. glTextureNormalEXT := dglGetProcAddress('glTextureNormalEXT');
  16443. end;
  16444. procedure Read_GL_EXT_vertex_array;
  16445. begin
  16446. glArrayElementEXT := dglGetProcAddress('glArrayElementEXT');
  16447. glColorPointerEXT := dglGetProcAddress('glColorPointerEXT');
  16448. glDrawArraysEXT := dglGetProcAddress('glDrawArraysEXT');
  16449. glEdgeFlagPointerEXT := dglGetProcAddress('glEdgeFlagPointerEXT');
  16450. glGetPointervEXT := dglGetProcAddress('glGetPointervEXT');
  16451. glIndexPointerEXT := dglGetProcAddress('glIndexPointerEXT');
  16452. glNormalPointerEXT := dglGetProcAddress('glNormalPointerEXT');
  16453. glTexCoordPointerEXT := dglGetProcAddress('glTexCoordPointerEXT');
  16454. glVertexPointerEXT := dglGetProcAddress('glVertexPointerEXT');
  16455. end;
  16456. procedure Read_GL_EXT_vertex_shader;
  16457. begin
  16458. glBeginVertexShaderEXT := dglGetProcAddress('glBeginVertexShaderEXT');
  16459. glEndVertexShaderEXT := dglGetProcAddress('glEndVertexShaderEXT');
  16460. glBindVertexShaderEXT := dglGetProcAddress('glBindVertexShaderEXT');
  16461. glGenVertexShadersEXT := dglGetProcAddress('glGenVertexShadersEXT');
  16462. glDeleteVertexShaderEXT := dglGetProcAddress('glDeleteVertexShaderEXT');
  16463. glShaderOp1EXT := dglGetProcAddress('glShaderOp1EXT');
  16464. glShaderOp2EXT := dglGetProcAddress('glShaderOp2EXT');
  16465. glShaderOp3EXT := dglGetProcAddress('glShaderOp3EXT');
  16466. glSwizzleEXT := dglGetProcAddress('glSwizzleEXT');
  16467. glWriteMaskEXT := dglGetProcAddress('glWriteMaskEXT');
  16468. glInsertComponentEXT := dglGetProcAddress('glInsertComponentEXT');
  16469. glExtractComponentEXT := dglGetProcAddress('glExtractComponentEXT');
  16470. glGenSymbolsEXT := dglGetProcAddress('glGenSymbolsEXT');
  16471. glSetInvariantEXT := dglGetProcAddress('glSetInvariantEXT');
  16472. glSetLocalConstantEXT := dglGetProcAddress('glSetLocalConstantEXT');
  16473. glVariantbvEXT := dglGetProcAddress('glVariantbvEXT');
  16474. glVariantsvEXT := dglGetProcAddress('glVariantsvEXT');
  16475. glVariantivEXT := dglGetProcAddress('glVariantivEXT');
  16476. glVariantfvEXT := dglGetProcAddress('glVariantfvEXT');
  16477. glVariantdvEXT := dglGetProcAddress('glVariantdvEXT');
  16478. glVariantubvEXT := dglGetProcAddress('glVariantubvEXT');
  16479. glVariantusvEXT := dglGetProcAddress('glVariantusvEXT');
  16480. glVariantuivEXT := dglGetProcAddress('glVariantuivEXT');
  16481. glVariantPointerEXT := dglGetProcAddress('glVariantPointerEXT');
  16482. glEnableVariantClientStateEXT := dglGetProcAddress('glEnableVariantClientStateEXT');
  16483. glDisableVariantClientStateEXT := dglGetProcAddress('glDisableVariantClientStateEXT');
  16484. glBindLightParameterEXT := dglGetProcAddress('glBindLightParameterEXT');
  16485. glBindMaterialParameterEXT := dglGetProcAddress('glBindMaterialParameterEXT');
  16486. glBindTexGenParameterEXT := dglGetProcAddress('glBindTexGenParameterEXT');
  16487. glBindTextureUnitParameterEXT := dglGetProcAddress('glBindTextureUnitParameterEXT');
  16488. glBindParameterEXT := dglGetProcAddress('glBindParameterEXT');
  16489. glIsVariantEnabledEXT := dglGetProcAddress('glIsVariantEnabledEXT');
  16490. glGetVariantBooleanvEXT := dglGetProcAddress('glGetVariantBooleanvEXT');
  16491. glGetVariantIntegervEXT := dglGetProcAddress('glGetVariantIntegervEXT');
  16492. glGetVariantFloatvEXT := dglGetProcAddress('glGetVariantFloatvEXT');
  16493. glGetVariantPointervEXT := dglGetProcAddress('glGetVariantPointervEXT');
  16494. glGetInvariantBooleanvEXT := dglGetProcAddress('glGetInvariantBooleanvEXT');
  16495. glGetInvariantIntegervEXT := dglGetProcAddress('glGetInvariantIntegervEXT');
  16496. glGetInvariantFloatvEXT := dglGetProcAddress('glGetInvariantFloatvEXT');
  16497. glGetLocalConstantBooleanvEXT := dglGetProcAddress('glGetLocalConstantBooleanvEXT');
  16498. glGetLocalConstantIntegervEXT := dglGetProcAddress('glGetLocalConstantIntegervEXT');
  16499. glGetLocalConstantFloatvEXT := dglGetProcAddress('glGetLocalConstantFloatvEXT');
  16500. end;
  16501. procedure Read_GL_EXT_vertex_weighting;
  16502. begin
  16503. glVertexWeightfEXT := dglGetProcAddress('glVertexWeightfEXT');
  16504. glVertexWeightfvEXT := dglGetProcAddress('glVertexWeightfvEXT');
  16505. glVertexWeightPointerEXT := dglGetProcAddress('glVertexWeightPointerEXT');
  16506. end;
  16507. procedure Read_GL_EXT_depth_bounds_test;
  16508. begin
  16509. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16510. glDepthBoundsEXT := dglGetProcAddress('glDepthBoundsEXT');
  16511. end;
  16512. procedure Read_GL_EXT_blend_equation_separate;
  16513. begin
  16514. glBlendEquationSeparateEXT := dglGetProcAddress('glBlendEquationSeparateEXT');
  16515. end;
  16516. procedure Read_GL_EXT_stencil_clear_tag;
  16517. begin
  16518. glStencilClearTagEXT := dglGetProcAddress('glStencilClearTagEXT');
  16519. end;
  16520. procedure Read_GL_EXT_framebuffer_blit;
  16521. begin
  16522. glBlitFramebufferEXT := dglGetProcAddress('glBlitFramebufferEXT');
  16523. end;
  16524. procedure Read_GL_EXT_framebuffer_multisample;
  16525. begin
  16526. glRenderbufferStorageMultisampleEXT := dglGetProcAddress('glRenderbufferStorageMultisampleEXT');
  16527. end;
  16528. procedure Read_GL_EXT_timer_query;
  16529. begin
  16530. glGetQueryObjecti64vEXT := dglGetProcAddress('glGetQueryObjecti64vEXT');
  16531. glGetQueryObjectui64vEXT := dglGetProcAddress('glGetQueryObjectui64vEXT');
  16532. end;
  16533. procedure Read_GL_EXT_gpu_program_parameters;
  16534. begin
  16535. glProgramEnvParameters4fvEXT := dglGetProcAddress('glProgramEnvParameters4fvEXT');
  16536. glProgramLocalParameters4fvEXT := dglGetProcAddress('glProgramLocalParameters4fvEXT');
  16537. end;
  16538. procedure Read_GL_EXT_bindable_uniform;
  16539. begin
  16540. glUniformBufferEXT := dglGetProcAddress('glUniformBufferEXT');
  16541. glGetUniformBufferSizeEXT := dglGetProcAddress('glGetUniformBufferSizeEXT');
  16542. glGetUniformOffsetEXT := dglGetProcAddress('glGetUniformOffsetEXT');
  16543. end;
  16544. procedure Read_GL_EXT_draw_buffers2;
  16545. begin
  16546. glColorMaskIndexedEXT := dglGetProcAddress('glColorMaskIndexedEXT');
  16547. glGetBooleanIndexedvEXT := dglGetProcAddress('glGetBooleanIndexedvEXT');
  16548. glGetIntegerIndexedvEXT := dglGetProcAddress('glGetIntegerIndexedvEXT');
  16549. glEnableIndexedEXT := dglGetProcAddress('glEnableIndexedEXT');
  16550. glDisableIndexedEXT := dglGetProcAddress('glDisableIndexedEXT');
  16551. glIsEnabledIndexedEXT := dglGetProcAddress('glIsEnabledIndexedEXT');
  16552. end;
  16553. procedure Read_GL_EXT_draw_instanced;
  16554. begin
  16555. glDrawArraysInstancedEXT := dglGetProcAddress('glDrawArraysInstancedEXT');
  16556. glDrawElementsInstancedEXT := dglGetProcAddress('glDrawElementsInstancedEXT');
  16557. end;
  16558. procedure Read_GL_EXT_geometry_shader4;
  16559. begin
  16560. glProgramParameteriEXT := dglGetProcAddress('glProgramParameteriEXT');
  16561. glFramebufferTextureEXT := dglGetProcAddress('glFramebufferTextureEXT');
  16562. // glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16563. glFramebufferTextureFaceEXT := dglGetProcAddress('glFramebufferTextureFaceEXT');
  16564. end;
  16565. procedure Read_GL_EXT_gpu_shader4;
  16566. begin
  16567. glVertexAttribI1iEXT := dglGetProcAddress('glVertexAttribI1iEXT');
  16568. glVertexAttribI2iEXT := dglGetProcAddress('glVertexAttribI2iEXT');
  16569. glVertexAttribI3iEXT := dglGetProcAddress('glVertexAttribI3iEXT');
  16570. glVertexAttribI4iEXT := dglGetProcAddress('glVertexAttribI4iEXT');
  16571. glVertexAttribI1uiEXT := dglGetProcAddress('glVertexAttribI1uiEXT');
  16572. glVertexAttribI2uiEXT := dglGetProcAddress('glVertexAttribI2uiEXT');
  16573. glVertexAttribI3uiEXT := dglGetProcAddress('glVertexAttribI3uiEXT');
  16574. glVertexAttribI4uiEXT := dglGetProcAddress('glVertexAttribI4uiEXT');
  16575. glVertexAttribI1ivEXT := dglGetProcAddress('glVertexAttribI1ivEXT');
  16576. glVertexAttribI2ivEXT := dglGetProcAddress('glVertexAttribI2ivEXT');
  16577. glVertexAttribI3ivEXT := dglGetProcAddress('glVertexAttribI3ivEXT');
  16578. glVertexAttribI4ivEXT := dglGetProcAddress('glVertexAttribI4ivEXT');
  16579. glVertexAttribI1uivEXT := dglGetProcAddress('glVertexAttribI1uivEXT');
  16580. glVertexAttribI2uivEXT := dglGetProcAddress('glVertexAttribI2uivEXT');
  16581. glVertexAttribI3uivEXT := dglGetProcAddress('glVertexAttribI3uivEXT');
  16582. glVertexAttribI4uivEXT := dglGetProcAddress('glVertexAttribI4uivEXT');
  16583. glVertexAttribI4bvEXT := dglGetProcAddress('glVertexAttribI4bvEXT');
  16584. glVertexAttribI4svEXT := dglGetProcAddress('glVertexAttribI4svEXT');
  16585. glVertexAttribI4ubvEXT := dglGetProcAddress('glVertexAttribI4ubvEXT');
  16586. glVertexAttribI4usvEXT := dglGetProcAddress('glVertexAttribI4usvEXT');
  16587. glVertexAttribIPointerEXT := dglGetProcAddress('glVertexAttribIPointerEXT');
  16588. glGetVertexAttribIivEXT := dglGetProcAddress('glGetVertexAttribIivEXT');
  16589. glGetVertexAttribIuivEXT := dglGetProcAddress('glGetVertexAttribIuivEXT');
  16590. glUniform1uiEXT := dglGetProcAddress('glUniform1uiEXT');
  16591. glUniform2uiEXT := dglGetProcAddress('glUniform2uiEXT');
  16592. glUniform3uiEXT := dglGetProcAddress('glUniform3uiEXT');
  16593. glUniform4uiEXT := dglGetProcAddress('glUniform4uiEXT');
  16594. glUniform1uivEXT := dglGetProcAddress('glUniform1uivEXT');
  16595. glUniform2uivEXT := dglGetProcAddress('glUniform2uivEXT');
  16596. glUniform3uivEXT := dglGetProcAddress('glUniform3uivEXT');
  16597. glUniform4uivEXT := dglGetProcAddress('glUniform4uivEXT');
  16598. glGetUniformuivEXT := dglGetProcAddress('glGetUniformuivEXT');
  16599. glBindFragDataLocationEXT := dglGetProcAddress('glBindFragDataLocationEXT');
  16600. glGetFragDataLocationEXT := dglGetProcAddress('glGetFragDataLocationEXT');
  16601. end;
  16602. procedure Read_GL_EXT_texture_array;
  16603. begin
  16604. glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16605. end;
  16606. procedure Read_GL_EXT_texture_buffer_object;
  16607. begin
  16608. glTexBufferEXT := dglGetProcAddress('glTexBufferEXT');
  16609. end;
  16610. procedure Read_GL_EXT_texture_integer;
  16611. begin
  16612. glClearColorIiEXT := dglGetProcAddress('glClearColorIiEXT');
  16613. glClearColorIuiEXT := dglGetProcAddress('glClearColorIuiEXT');
  16614. glTexParameterIivEXT := dglGetProcAddress('glTexParameterIivEXT');
  16615. glTexParameterIuivEXT := dglGetProcAddress('glTexParameterIuivEXT');
  16616. glGetTexParameterIivEXT := dglGetProcAddress('glGetTexParameterIivEXT');
  16617. glGetTexParameterIiuvEXT := dglGetProcAddress('glGetTexParameterIiuvEXT');
  16618. end;
  16619. procedure Read_GL_EXT_transform_feedback;
  16620. begin
  16621. glBeginTransformFeedbackEXT := dglGetProcAddress('lBeginTransformFeedbackEXT');
  16622. glEndTransformFeedbackEXT := dglGetProcAddress('glEndTransformFeedbackEXT');
  16623. glBindBufferRangeEXT := dglGetProcAddress('glBindBufferRangeEXT');
  16624. glBindBufferOffsetEXT := dglGetProcAddress('glBindBufferOffsetEXT');
  16625. glBindBufferBaseEXT := dglGetProcAddress('glBindBufferBaseEXT');
  16626. glTransformFeedbackVaryingsEXT := dglGetProcAddress('glTransformFeedbackVaryingsEXT');
  16627. glGetTransformFeedbackVaryingEXT := dglGetProcAddress('glGetTransformFeedbackVaryingEXT');
  16628. end;
  16629. procedure Read_GL_EXT_direct_state_access;
  16630. begin
  16631. glClientAttribDefaultEXT := dglGetProcAddress('glClientAttribDefaultEXT');
  16632. glPushClientAttribDefaultEXT := dglGetProcAddress('glPushClientAttribDefaultEXT');
  16633. glMatrixLoadfEXT := dglGetProcAddress('glMatrixLoadfEXT');
  16634. glMatrixLoaddEXT := dglGetProcAddress('glMatrixLoaddEXT');
  16635. glMatrixMultfEXT := dglGetProcAddress('glMatrixMultfEXT');
  16636. glMatrixMultdEXT := dglGetProcAddress('glMatrixMultdEXT');
  16637. glMatrixLoadIdentityEXT := dglGetProcAddress('glMatrixLoadIdentityEXT');
  16638. glMatrixRotatefEXT := dglGetProcAddress('glMatrixRotatefEXT');
  16639. glMatrixRotatedEXT := dglGetProcAddress('glMatrixRotatedEXT');
  16640. glMatrixScalefEXT := dglGetProcAddress('glMatrixScalefEXT');
  16641. glMatrixScaledEXT := dglGetProcAddress('glMatrixScaledEXT');
  16642. glMatrixTranslatefEXT := dglGetProcAddress('glMatrixTranslatefEXT');
  16643. glMatrixTranslatedEXT := dglGetProcAddress('glMatrixTranslatedEXT');
  16644. glMatrixFrustumEXT := dglGetProcAddress('glMatrixFrustumEXT');
  16645. glMatrixOrthoEXT := dglGetProcAddress('glMatrixOrthoEXT');
  16646. glMatrixPopEXT := dglGetProcAddress('glMatrixPopEXT');
  16647. glMatrixPushEXT := dglGetProcAddress('glMatrixPushEXT');
  16648. glMatrixLoadTransposefEXT := dglGetProcAddress('glMatrixLoadTransposefEXT');
  16649. glMatrixLoadTransposedEXT := dglGetProcAddress('glMatrixLoadTransposedEXT');
  16650. glMatrixMultTransposefEXT := dglGetProcAddress('glMatrixMultTransposefEXT');
  16651. glMatrixMultTransposedEXT := dglGetProcAddress('glMatrixMultTransposedEXT');
  16652. glTextureParameterfEXT := dglGetProcAddress('glTextureParameterfEXT');
  16653. glTextureParameterfvEXT := dglGetProcAddress('glTextureParameterfvEXT');
  16654. glTextureParameteriEXT := dglGetProcAddress('glTextureParameteriEXT');
  16655. glTextureParameterivEXT := dglGetProcAddress('glTextureParameterivEXT');
  16656. glTextureImage1DEXT := dglGetProcAddress('glTextureImage1DEXT');
  16657. glTextureImage2DEXT := dglGetProcAddress('glTextureImage2DEXT');
  16658. glTextureSubImage1DEXT := dglGetProcAddress('glTextureSubImage1DEXT');
  16659. glTextureSubImage2DEXT := dglGetProcAddress('glTextureSubImage2DEXT');
  16660. glCopyTextureImage1DEXT := dglGetProcAddress('glCopyTextureImage1DEXT');
  16661. glCopyTextureImage2DEXT := dglGetProcAddress('glCopyTextureImage2DEXT');
  16662. glCopyTextureSubImage1DEXT := dglGetProcAddress('glCopyTextureSubImage1DEXT');
  16663. glCopyTextureSubImage2DEXT := dglGetProcAddress('glCopyTextureSubImage2DEXT');
  16664. glGetTextureImageEXT := dglGetProcAddress('glGetTextureImageEXT');
  16665. glGetTextureParameterfvEXT := dglGetProcAddress('glGetTextureParameterfvEXT');
  16666. glGetTextureParameterivEXT := dglGetProcAddress('glGetTextureParameterivEXT');
  16667. glGetTextureLevelParameterfvEXT := dglGetProcAddress('glGetTextureLevelParameterfvEXT');
  16668. glGetTextureLevelParameterivEXT := dglGetProcAddress('glGetTextureLevelParameterivEXT');
  16669. glTextureImage3DEXT := dglGetProcAddress('glTextureImage3DEXT');
  16670. glTextureSubImage3DEXT := dglGetProcAddress('glTextureSubImage3DEXT');
  16671. glCopyTextureSubImage3DEXT := dglGetProcAddress('glCopyTextureSubImage3DEXT');
  16672. glMultiTexParameterfEXT := dglGetProcAddress('glMultiTexParameterfEXT');
  16673. glMultiTexParameterfvEXT := dglGetProcAddress('glMultiTexParameterfvEXT');
  16674. glMultiTexParameteriEXT := dglGetProcAddress('glMultiTexParameteriEXT');
  16675. glMultiTexParameterivEXT := dglGetProcAddress('glMultiTexParameterivEXT');
  16676. glMultiTexImage1DEXT := dglGetProcAddress('glMultiTexImage1DEXT');
  16677. glMultiTexImage2DEXT := dglGetProcAddress('glMultiTexImage2DEXT');
  16678. glMultiTexSubImage1DEXT := dglGetProcAddress('glMultiTexSubImage1DEXT');
  16679. glMultiTexSubImage2DEXT := dglGetProcAddress('glMultiTexSubImage2DEXT');
  16680. glCopyMultiTexImage1DEXT := dglGetProcAddress('glCopyMultiTexImage1DEXT');
  16681. glCopyMultiTexImage2DEXT := dglGetProcAddress('glCopyMultiTexImage2DEXT');
  16682. glCopyMultiTexSubImage1DEXT := dglGetProcAddress('glCopyMultiTexSubImage1DEXT');
  16683. glCopyMultiTexSubImage2DEXT := dglGetProcAddress('glCopyMultiTexSubImage2DEXT');
  16684. glGetMultiTexImageEXT := dglGetProcAddress('glGetMultiTexImageEXT');
  16685. glGetMultiTexParameterfvEXT := dglGetProcAddress('glGetMultiTexParameterfvEXT');
  16686. glGetMultiTexParameterivEXT := dglGetProcAddress('glGetMultiTexParameterivEXT');
  16687. glGetMultiTexLevelParameterfvEXT := dglGetProcAddress('glGetMultiTexLevelParameterfvEXT');
  16688. glGetMultiTexLevelParameterivEXT := dglGetProcAddress('glGetMultiTexLevelParameterivEXT');
  16689. glMultiTexImage3DEXT := dglGetProcAddress('glMultiTexImage3DEXT');
  16690. glMultiTexSubImage3DEXT := dglGetProcAddress('glMultiTexSubImage3DEXT');
  16691. glCopyMultiTexSubImage3DEXT := dglGetProcAddress('glCopyMultiTexSubImage3DEXT');
  16692. glBindMultiTextureEXT := dglGetProcAddress('glBindMultiTextureEXT');
  16693. glEnableClientStateIndexedEXT := dglGetProcAddress('glEnableClientStateIndexedEXT');
  16694. glDisableClientStateIndexedEXT := dglGetProcAddress('glDisableClientStateIndexedEXT');
  16695. glMultiTexCoordPointerEXT := dglGetProcAddress('glMultiTexCoordPointerEXT');
  16696. glMultiTexEnvfEXT := dglGetProcAddress('glMultiTexEnvfEXT');
  16697. glMultiTexEnvfvEXT := dglGetProcAddress('glMultiTexEnvfvEXT');
  16698. glMultiTexEnviEXT := dglGetProcAddress('glMultiTexEnviEXT');
  16699. glMultiTexEnvivEXT := dglGetProcAddress('glMultiTexEnvivEXT');
  16700. glMultiTexGendEXT := dglGetProcAddress('glMultiTexGendEXT');
  16701. glMultiTexGendvEXT := dglGetProcAddress('glMultiTexGendvEXT');
  16702. glMultiTexGenfEXT := dglGetProcAddress('glMultiTexGenfEXT');
  16703. glMultiTexGenfvEXT := dglGetProcAddress('glMultiTexGenfvEXT');
  16704. glMultiTexGeniEXT := dglGetProcAddress('glMultiTexGeniEXT');
  16705. glMultiTexGenivEXT := dglGetProcAddress('glMultiTexGenivEXT');
  16706. glGetMultiTexEnvfvEXT := dglGetProcAddress('glGetMultiTexEnvfvEXT');
  16707. glGetMultiTexEnvivEXT := dglGetProcAddress('glGetMultiTexEnvivEXT');
  16708. glGetMultiTexGendvEXT := dglGetProcAddress('glGetMultiTexGendvEXT');
  16709. glGetMultiTexGenfvEXT := dglGetProcAddress('glGetMultiTexGenfvEXT');
  16710. glGetMultiTexGenivEXT := dglGetProcAddress('glGetMultiTexGenivEXT');
  16711. glGetFloatIndexedvEXT := dglGetProcAddress('glGetFloatIndexedvEXT');
  16712. glGetDoubleIndexedvEXT := dglGetProcAddress('glGetDoubleIndexedvEXT');
  16713. glGetPointerIndexedvEXT := dglGetProcAddress('glGetPointerIndexedvEXT');
  16714. glCompressedTextureImage3DEXT := dglGetProcAddress('glCompressedTextureImage3DEXT');
  16715. glCompressedTextureImage2DEXT := dglGetProcAddress('glCompressedTextureImage2DEXT');
  16716. glCompressedTextureImage1DEXT := dglGetProcAddress('glCompressedTextureImage1DEXT');
  16717. glCompressedTextureSubImage3DEXT := dglGetProcAddress('glCompressedTextureSubImage3DEXT');
  16718. glCompressedTextureSubImage2DEXT := dglGetProcAddress('glCompressedTextureSubImage2DEXT');
  16719. glCompressedTextureSubImage1DEXT := dglGetProcAddress('glCompressedTextureSubImage1DEXT');
  16720. glGetCompressedTextureImageEXT := dglGetProcAddress('glGetCompressedTextureImageEXT');
  16721. glCompressedMultiTexImage3DEXT := dglGetProcAddress('glCompressedMultiTexImage3DEXT');
  16722. glCompressedMultiTexImage2DEXT := dglGetProcAddress('glCompressedMultiTexImage2DEXT');
  16723. glCompressedMultiTexImage1DEXT := dglGetProcAddress('glCompressedMultiTexImage1DEXT');
  16724. glCompressedMultiTexSubImage3DEXT := dglGetProcAddress('glCompressedMultiTexSubImage3DEXT');
  16725. glCompressedMultiTexSubImage2DEXT := dglGetProcAddress('glCompressedMultiTexSubImage2DEXT');
  16726. glCompressedMultiTexSubImage1DEXT := dglGetProcAddress('glCompressedMultiTexSubImage1DEXT');
  16727. glGetCompressedMultiTexImageEXT := dglGetProcAddress('glGetCompressedMultiTexImageEXT');
  16728. glNamedProgramStringEXT := dglGetProcAddress('glNamedProgramStringEXT');
  16729. glNamedProgramLocalParameter4dEXT := dglGetProcAddress('glNamedProgramLocalParameter4dEXT');
  16730. glNamedProgramLocalParameter4dvEXT := dglGetProcAddress('glNamedProgramLocalParameter4dvEXT');
  16731. glNamedProgramLocalParameter4fEXT := dglGetProcAddress('glNamedProgramLocalParameter4fEXT');
  16732. glNamedProgramLocalParameter4fvEXT := dglGetProcAddress('glNamedProgramLocalParameter4fvEXT');
  16733. glGetNamedProgramLocalParameterdvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterdvEXT');
  16734. glGetNamedProgramLocalParameterfvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterfvEXT');
  16735. glGetNamedProgramivEXT := dglGetProcAddress('glGetNamedProgramivEXT');
  16736. glGetNamedProgramStringEXT := dglGetProcAddress('glGetNamedProgramStringEXT');
  16737. glNamedProgramLocalParameters4fvEXT := dglGetProcAddress('glNamedProgramLocalParameters4fvEXT');
  16738. glNamedProgramLocalParameterI4iEXT := dglGetProcAddress('glNamedProgramLocalParameterI4iEXT');
  16739. glNamedProgramLocalParameterI4ivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4ivEXT');
  16740. glNamedProgramLocalParametersI4ivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4ivEXT');
  16741. glNamedProgramLocalParameterI4uiEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uiEXT');
  16742. glNamedProgramLocalParameterI4uivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uivEXT');
  16743. glNamedProgramLocalParametersI4uivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4uivEXT');
  16744. glGetNamedProgramLocalParameterIivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIivEXT');
  16745. glGetNamedProgramLocalParameterIuivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIuivEXT');
  16746. glTextureParameterIivEXT := dglGetProcAddress('glTextureParameterIivEXT');
  16747. glTextureParameterIuivEXT := dglGetProcAddress('glTextureParameterIuivEXT');
  16748. glGetTextureParameterIivEXT := dglGetProcAddress('glGetTextureParameterIivEXT');
  16749. glGetTextureParameterIuivEXT := dglGetProcAddress('glGetTextureParameterIuivEXT');
  16750. glMultiTexParameterIivEXT := dglGetProcAddress('glMultiTexParameterIivEXT');
  16751. glMultiTexParameterIuivEXT := dglGetProcAddress('glMultiTexParameterIuivEXT');
  16752. glGetMultiTexParameterIivEXT := dglGetProcAddress('glGetMultiTexParameterIivEXT');
  16753. glGetMultiTexParameterIuivEXT := dglGetProcAddress('glGetMultiTexParameterIuivEXT');
  16754. glProgramUniform1fEXT := dglGetProcAddress('glProgramUniform1fEXT');
  16755. glProgramUniform2fEXT := dglGetProcAddress('glProgramUniform2fEXT');
  16756. glProgramUniform3fEXT := dglGetProcAddress('glProgramUniform3fEXT');
  16757. glProgramUniform4fEXT := dglGetProcAddress('glProgramUniform4fEXT');
  16758. glProgramUniform1iEXT := dglGetProcAddress('glProgramUniform1iEXT');
  16759. glProgramUniform2iEXT := dglGetProcAddress('glProgramUniform2iEXT');
  16760. glProgramUniform3iEXT := dglGetProcAddress('glProgramUniform3iEXT');
  16761. glProgramUniform4iEXT := dglGetProcAddress('glProgramUniform4iEXT');
  16762. glProgramUniform1fvEXT := dglGetProcAddress('glProgramUniform1fvEXT');
  16763. glProgramUniform2fvEXT := dglGetProcAddress('glProgramUniform2fvEXT');
  16764. glProgramUniform3fvEXT := dglGetProcAddress('glProgramUniform3fvEXT');
  16765. glProgramUniform4fvEXT := dglGetProcAddress('glProgramUniform4fvEXT');
  16766. glProgramUniform1ivEXT := dglGetProcAddress('glProgramUniform1ivEXT');
  16767. glProgramUniform2ivEXT := dglGetProcAddress('glProgramUniform2ivEXT');
  16768. glProgramUniform3ivEXT := dglGetProcAddress('glProgramUniform3ivEXT');
  16769. glProgramUniform4ivEXT := dglGetProcAddress('glProgramUniform4ivEXT');
  16770. glProgramUniformMatrix2fvEXT := dglGetProcAddress('glProgramUniformMatrix2fvEXT');
  16771. glProgramUniformMatrix3fvEXT := dglGetProcAddress('glProgramUniformMatrix3fvEXT');
  16772. glProgramUniformMatrix4fvEXT := dglGetProcAddress('glProgramUniformMatrix4fvEXT');
  16773. glProgramUniformMatrix2x3fvEXT := dglGetProcAddress('glProgramUniformMatrix2x3fvEXT');
  16774. glProgramUniformMatrix3x2fvEXT := dglGetProcAddress('glProgramUniformMatrix3x2fvEXT');
  16775. glProgramUniformMatrix2x4fvEXT := dglGetProcAddress('glProgramUniformMatrix2x4fvEXT');
  16776. glProgramUniformMatrix4x2fvEXT := dglGetProcAddress('glProgramUniformMatrix4x2fvEXT');
  16777. glProgramUniformMatrix3x4fvEXT := dglGetProcAddress('glProgramUniformMatrix3x4fvEXT');
  16778. glProgramUniformMatrix4x3fvEXT := dglGetProcAddress('glProgramUniformMatrix4x3fvEXT');
  16779. glProgramUniform1uiEXT := dglGetProcAddress('glProgramUniform1uiEXT');
  16780. glProgramUniform2uiEXT := dglGetProcAddress('glProgramUniform2uiEXT');
  16781. glProgramUniform3uiEXT := dglGetProcAddress('glProgramUniform3uiEXT');
  16782. glProgramUniform4uiEXT := dglGetProcAddress('glProgramUniform4uiEXT');
  16783. glProgramUniform1uivEXT := dglGetProcAddress('glProgramUniform1uivEXT');
  16784. glProgramUniform2uivEXT := dglGetProcAddress('glProgramUniform2uivEXT');
  16785. glProgramUniform3uivEXT := dglGetProcAddress('glProgramUniform3uivEXT');
  16786. glProgramUniform4uivEXT := dglGetProcAddress('glProgramUniform4uivEXT');
  16787. glNamedBufferDataEXT := dglGetProcAddress('glNamedBufferDataEXT');
  16788. glNamedBufferSubDataEXT := dglGetProcAddress('glNamedBufferSubDataEXT');
  16789. glMapNamedBufferEXT := dglGetProcAddress('glMapNamedBufferEXT');
  16790. glUnmapNamedBufferEXT := dglGetProcAddress('glUnmapNamedBufferEXT');
  16791. glMapNamedBufferRangeEXT := dglGetProcAddress('glMapNamedBufferRangeEXT');
  16792. glFlushMappedNamedBufferRangeEXT := dglGetProcAddress('glFlushMappedNamedBufferRangeEXT');
  16793. glNamedCopyBufferSubDataEXT := dglGetProcAddress('glNamedCopyBufferSubDataEXT');
  16794. glGetNamedBufferParameterivEXT := dglGetProcAddress('glGetNamedBufferParameterivEXT');
  16795. glGetNamedBufferPointervEXT := dglGetProcAddress('glGetNamedBufferPointervEXT');
  16796. glGetNamedBufferSubDataEXT := dglGetProcAddress('glGetNamedBufferSubDataEXT');
  16797. glTextureBufferEXT := dglGetProcAddress('glTextureBufferEXT');
  16798. glMultiTexBufferEXT := dglGetProcAddress('glMultiTexBufferEXT');
  16799. glNamedRenderbufferStorageEXT := dglGetProcAddress('glNamedRenderbufferStorageEXT');
  16800. glGetNamedRenderbufferParameterivEXT := dglGetProcAddress('glGetNamedRenderbufferParameterivEXT');
  16801. glCheckNamedFramebufferStatusEXT := dglGetProcAddress('glCheckNamedFramebufferStatusEXT');
  16802. glNamedFramebufferTexture1DEXT := dglGetProcAddress('glNamedFramebufferTexture1DEXT');
  16803. glNamedFramebufferTexture2DEXT := dglGetProcAddress('glNamedFramebufferTexture2DEXT');
  16804. glNamedFramebufferTexture3DEXT := dglGetProcAddress('glNamedFramebufferTexture3DEXT');
  16805. glNamedFramebufferRenderbufferEXT := dglGetProcAddress('glNamedFramebufferRenderbufferEXT');
  16806. glGetNamedFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetNamedFramebufferAttachmentParameterivEXT');
  16807. glGenerateTextureMipmapEXT := dglGetProcAddress('glGenerateTextureMipmapEXT');
  16808. glGenerateMultiTexMipmapEXT := dglGetProcAddress('glGenerateMultiTexMipmapEXT');
  16809. glFramebufferDrawBufferEXT := dglGetProcAddress('glFramebufferDrawBufferEXT');
  16810. glFramebufferDrawBuffersEXT := dglGetProcAddress('glFramebufferDrawBuffersEXT');
  16811. glFramebufferReadBufferEXT := dglGetProcAddress('glFramebufferReadBufferEXT');
  16812. glGetFramebufferParameterivEXT := dglGetProcAddress('glGetFramebufferParameterivEXT');
  16813. glNamedRenderbufferStorageMultisampleEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleEXT');
  16814. glNamedRenderbufferStorageMultisampleCoverageEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleCoverageEXT');
  16815. glNamedFramebufferTextureEXT := dglGetProcAddress('glNamedFramebufferTextureEXT');
  16816. glNamedFramebufferTextureLayerEXT := dglGetProcAddress('glNamedFramebufferTextureLayerEXT');
  16817. glNamedFramebufferTextureFaceEXT := dglGetProcAddress('glNamedFramebufferTextureFaceEXT');
  16818. glTextureRenderbufferEXT := dglGetProcAddress('glTextureRenderbufferEXT');
  16819. glMultiTexRenderbufferEXT := dglGetProcAddress('glMultiTexRenderbufferEXT');
  16820. glProgramUniform1dEXT := dglGetProcAddress('glProgramUniform1dEXT');
  16821. glProgramUniform2dEXT := dglGetProcAddress('glProgramUniform2dEXT');
  16822. glProgramUniform3dEXT := dglGetProcAddress('glProgramUniform3dEXT');
  16823. glProgramUniform4dEXT := dglGetProcAddress('glProgramUniform4dEXT');
  16824. glProgramUniform1dvEXT := dglGetProcAddress('glProgramUniform1dvEXT');
  16825. glProgramUniform2dvEXT := dglGetProcAddress('glProgramUniform2dvEXT');
  16826. glProgramUniform3dvEXT := dglGetProcAddress('glProgramUniform3dvEXT');
  16827. glProgramUniform4dvEXT := dglGetProcAddress('glProgramUniform4dvEXT');
  16828. glProgramUniformMatrix2dvEXT := dglGetProcAddress('glProgramUniformMatrix2dvEXT');
  16829. glProgramUniformMatrix3dvEXT := dglGetProcAddress('glProgramUniformMatrix3dvEXT');
  16830. glProgramUniformMatrix4dvEXT := dglGetProcAddress('glProgramUniformMatrix4dvEXT');
  16831. glProgramUniformMatrix2x3dvEXT := dglGetProcAddress('glProgramUniformMatrix2x3dvEXT');
  16832. glProgramUniformMatrix2x4dvEXT := dglGetProcAddress('glProgramUniformMatrix2x4dvEXT');
  16833. glProgramUniformMatrix3x2dvEXT := dglGetProcAddress('glProgramUniformMatrix3x2dvEXT');
  16834. glProgramUniformMatrix3x4dvEXT := dglGetProcAddress('glProgramUniformMatrix3x4dvEXT');
  16835. glProgramUniformMatrix4x2dvEXT := dglGetProcAddress('glProgramUniformMatrix4x2dvEXT');
  16836. glProgramUniformMatrix4x3dvEXT := dglGetProcAddress('glProgramUniformMatrix4x3dvEXT');
  16837. end;
  16838. procedure Read_GL_EXT_separate_shader_objects;
  16839. begin
  16840. glUseShaderProgramEXT := dglGetProcAddress('glUseShaderProgramEXT');
  16841. glActiveProgramEXT := dglGetProcAddress('glActiveProgramEXT');
  16842. glCreateShaderProgramEXT := dglGetProcAddress('glCreateShaderProgramEXT');
  16843. end;
  16844. procedure Read_GL_EXT_shader_image_load_store;
  16845. begin
  16846. glBindImageTextureEXT := dglGetProcAddress('glBindImageTextureEXT');
  16847. glMemoryBarrierEXT := dglGetProcAddress('glMemoryBarrierEXT');
  16848. end;
  16849. procedure Read_GL_EXT_vertex_attrib_64bit;
  16850. begin
  16851. glVertexAttribL1dEXT := dglGetProcAddress('glVertexAttribL1dEXT');
  16852. glVertexAttribL2dEXT := dglGetProcAddress('glVertexAttribL2dEXT');
  16853. glVertexAttribL3dEXT := dglGetProcAddress('glVertexAttribL3dEXT');
  16854. glVertexAttribL4dEXT := dglGetProcAddress('glVertexAttribL4dEXT');
  16855. glVertexAttribL1dvEXT := dglGetProcAddress('glVertexAttribL1dvEXT');
  16856. glVertexAttribL2dvEXT := dglGetProcAddress('glVertexAttribL2dvEXT');
  16857. glVertexAttribL3dvEXT := dglGetProcAddress('glVertexAttribL3dvEXT');
  16858. glVertexAttribL4dvEXT := dglGetProcAddress('glVertexAttribL4dvEXT');
  16859. glVertexAttribLPointerEXT := dglGetProcAddress('glVertexAttribLPointerEXT');
  16860. glGetVertexAttribLdvEXT := dglGetProcAddress('glGetVertexAttribLdvEXT');
  16861. glVertexArrayVertexAttribLOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribLOffsetEXT');
  16862. end;
  16863. procedure Read_GL_HP_image_transform;
  16864. begin
  16865. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16866. glImageTransformParameterfHP := dglGetProcAddress('glImageTransformParameterfHP');
  16867. glImageTransformParameterivHP := dglGetProcAddress('glImageTransformParameterivHP');
  16868. glImageTransformParameterfvHP := dglGetProcAddress('glImageTransformParameterfvHP');
  16869. glGetImageTransformParameterivHP := dglGetProcAddress('glGetImageTransformParameterivHP');
  16870. glGetImageTransformParameterfvHP := dglGetProcAddress('glGetImageTransformParameterfvHP');
  16871. end;
  16872. procedure Read_GL_IBM_multimode_draw_arrays;
  16873. begin
  16874. glMultiModeDrawArraysIBM := dglGetProcAddress('glMultiModeDrawArraysIBM');
  16875. glMultiModeDrawElementsIBM := dglGetProcAddress('glMultiModeDrawElementsIBM');
  16876. end;
  16877. procedure Read_GL_IBM_vertex_array_lists;
  16878. begin
  16879. glColorPointerListIBM := dglGetProcAddress('glColorPointerListIBM');
  16880. glSecondaryColorPointerListIBM := dglGetProcAddress('glSecondaryColorPointerListIBM');
  16881. glEdgeFlagPointerListIBM := dglGetProcAddress('glEdgeFlagPointerListIBM');
  16882. glFogCoordPointerListIBM := dglGetProcAddress('glFogCoordPointerListIBM');
  16883. glIndexPointerListIBM := dglGetProcAddress('glIndexPointerListIBM');
  16884. glNormalPointerListIBM := dglGetProcAddress('glNormalPointerListIBM');
  16885. glTexCoordPointerListIBM := dglGetProcAddress('glTexCoordPointerListIBM');
  16886. glVertexPointerListIBM := dglGetProcAddress('glVertexPointerListIBM');
  16887. end;
  16888. procedure Read_GL_INGR_blend_func_separate;
  16889. begin
  16890. glBlendFuncSeparateINGR := dglGetProcAddress('glBlendFuncSeparateINGR');
  16891. end;
  16892. procedure Read_GL_INTEL_parallel_arrays;
  16893. begin
  16894. glVertexPointervINTEL := dglGetProcAddress('glVertexPointervINTEL');
  16895. glNormalPointervINTEL := dglGetProcAddress('glNormalPointervINTEL');
  16896. glColorPointervINTEL := dglGetProcAddress('glColorPointervINTEL');
  16897. glTexCoordPointervINTEL := dglGetProcAddress('glTexCoordPointervINTEL');
  16898. end;
  16899. procedure Read_GL_INTEL_framebuffer_CMAA;
  16900. begin
  16901. glApplyFramebufferAttachmentCMAAINTEL := dglGetProcAddress('glApplyFramebufferAttachmentCMAAINTEL');
  16902. end;
  16903. procedure Read_GL_MESA_resize_buffers;
  16904. begin
  16905. glResizeBuffersMESA := dglGetProcAddress('glResizeBuffersMESA');
  16906. end;
  16907. procedure Read_GL_MESA_window_pos;
  16908. begin
  16909. glWindowPos2dMESA := dglGetProcAddress('glWindowPos2dMESA');
  16910. glWindowPos2dvMESA := dglGetProcAddress('glWindowPos2dvMESA');
  16911. glWindowPos2fMESA := dglGetProcAddress('glWindowPos2fMESA');
  16912. glWindowPos2fvMESA := dglGetProcAddress('glWindowPos2fvMESA');
  16913. glWindowPos2iMESA := dglGetProcAddress('glWindowPos2iMESA');
  16914. glWindowPos2ivMESA := dglGetProcAddress('glWindowPos2ivMESA');
  16915. glWindowPos2sMESA := dglGetProcAddress('glWindowPos2sMESA');
  16916. glWindowPos2svMESA := dglGetProcAddress('glWindowPos2svMESA');
  16917. glWindowPos3dMESA := dglGetProcAddress('glWindowPos3dMESA');
  16918. glWindowPos3dvMESA := dglGetProcAddress('glWindowPos3dvMESA');
  16919. glWindowPos3fMESA := dglGetProcAddress('glWindowPos3fMESA');
  16920. glWindowPos3fvMESA := dglGetProcAddress('glWindowPos3fvMESA');
  16921. glWindowPos3iMESA := dglGetProcAddress('glWindowPos3iMESA');
  16922. glWindowPos3ivMESA := dglGetProcAddress('glWindowPos3ivMESA');
  16923. glWindowPos3sMESA := dglGetProcAddress('glWindowPos3sMESA');
  16924. glWindowPos3svMESA := dglGetProcAddress('glWindowPos3svMESA');
  16925. glWindowPos4dMESA := dglGetProcAddress('glWindowPos4dMESA');
  16926. glWindowPos4dvMESA := dglGetProcAddress('glWindowPos4dvMESA');
  16927. glWindowPos4fMESA := dglGetProcAddress('glWindowPos4fMESA');
  16928. glWindowPos4fvMESA := dglGetProcAddress('glWindowPos4fvMESA');
  16929. glWindowPos4iMESA := dglGetProcAddress('glWindowPos4iMESA');
  16930. glWindowPos4ivMESA := dglGetProcAddress('glWindowPos4ivMESA');
  16931. glWindowPos4sMESA := dglGetProcAddress('glWindowPos4sMESA');
  16932. glWindowPos4svMESA := dglGetProcAddress('glWindowPos4svMESA');
  16933. end;
  16934. procedure Read_GL_NV_evaluators;
  16935. begin
  16936. glMapControlPointsNV := dglGetProcAddress('glMapControlPointsNV');
  16937. glMapParameterivNV := dglGetProcAddress('glMapParameterivNV');
  16938. glMapParameterfvNV := dglGetProcAddress('glMapParameterfvNV');
  16939. glGetMapControlPointsNV := dglGetProcAddress('glGetMapControlPointsNV');
  16940. glGetMapParameterivNV := dglGetProcAddress('glGetMapParameterivNV');
  16941. glGetMapParameterfvNV := dglGetProcAddress('glGetMapParameterfvNV');
  16942. glGetMapAttribParameterivNV := dglGetProcAddress('glGetMapAttribParameterivNV');
  16943. glGetMapAttribParameterfvNV := dglGetProcAddress('glGetMapAttribParameterfvNV');
  16944. glEvalMapsNV := dglGetProcAddress('glEvalMapsNV');
  16945. end;
  16946. procedure Read_GL_NV_fence;
  16947. begin
  16948. glDeleteFencesNV := dglGetProcAddress('glDeleteFencesNV');
  16949. glGenFencesNV := dglGetProcAddress('glGenFencesNV');
  16950. glIsFenceNV := dglGetProcAddress('glIsFenceNV');
  16951. glTestFenceNV := dglGetProcAddress('glTestFenceNV');
  16952. glGetFenceivNV := dglGetProcAddress('glGetFenceivNV');
  16953. glFinishFenceNV := dglGetProcAddress('glFinishFenceNV');
  16954. glSetFenceNV := dglGetProcAddress('glSetFenceNV');
  16955. end;
  16956. procedure Read_GL_NV_fragment_program;
  16957. begin
  16958. glProgramNamedParameter4fNV := dglGetProcAddress('glProgramNamedParameter4fNV');
  16959. glProgramNamedParameter4dNV := dglGetProcAddress('glProgramNamedParameter4dNV');
  16960. glProgramNamedParameter4fvNV := dglGetProcAddress('glProgramNamedParameter4fvNV');
  16961. glProgramNamedParameter4dvNV := dglGetProcAddress('glProgramNamedParameter4dvNV');
  16962. glGetProgramNamedParameterfvNV := dglGetProcAddress('glGetProgramNamedParameterfvNV');
  16963. glGetProgramNamedParameterdvNV := dglGetProcAddress('glGetProgramNamedParameterdvNV');
  16964. end;
  16965. procedure Read_GL_NV_half_float;
  16966. begin
  16967. glVertex2hNV := dglGetProcAddress('glVertex2hNV');
  16968. glVertex2hvNV := dglGetProcAddress('glVertex2hvNV');
  16969. glVertex3hNV := dglGetProcAddress('glVertex3hNV');
  16970. glVertex3hvNV := dglGetProcAddress('glVertex3hvNV');
  16971. glVertex4hNV := dglGetProcAddress('glVertex4hNV');
  16972. glVertex4hvNV := dglGetProcAddress('glVertex4hvNV');
  16973. glNormal3hNV := dglGetProcAddress('glNormal3hNV');
  16974. glNormal3hvNV := dglGetProcAddress('glNormal3hvNV');
  16975. glColor3hNV := dglGetProcAddress('glColor3hNV');
  16976. glColor3hvNV := dglGetProcAddress('glColor3hvNV');
  16977. glColor4hNV := dglGetProcAddress('glColor4hNV');
  16978. glColor4hvNV := dglGetProcAddress('glColor4hvNV');
  16979. glTexCoord1hNV := dglGetProcAddress('glTexCoord1hNV');
  16980. glTexCoord1hvNV := dglGetProcAddress('glTexCoord1hvNV');
  16981. glTexCoord2hNV := dglGetProcAddress('glTexCoord2hNV');
  16982. glTexCoord2hvNV := dglGetProcAddress('glTexCoord2hvNV');
  16983. glTexCoord3hNV := dglGetProcAddress('glTexCoord3hNV');
  16984. glTexCoord3hvNV := dglGetProcAddress('glTexCoord3hvNV');
  16985. glTexCoord4hNV := dglGetProcAddress('glTexCoord4hNV');
  16986. glTexCoord4hvNV := dglGetProcAddress('glTexCoord4hvNV');
  16987. glMultiTexCoord1hNV := dglGetProcAddress('glMultiTexCoord1hNV');
  16988. glMultiTexCoord1hvNV := dglGetProcAddress('glMultiTexCoord1hvNV');
  16989. glMultiTexCoord2hNV := dglGetProcAddress('glMultiTexCoord2hNV');
  16990. glMultiTexCoord2hvNV := dglGetProcAddress('glMultiTexCoord2hvNV');
  16991. glMultiTexCoord3hNV := dglGetProcAddress('glMultiTexCoord3hNV');
  16992. glMultiTexCoord3hvNV := dglGetProcAddress('glMultiTexCoord3hvNV');
  16993. glMultiTexCoord4hNV := dglGetProcAddress('glMultiTexCoord4hNV');
  16994. glMultiTexCoord4hvNV := dglGetProcAddress('glMultiTexCoord4hvNV');
  16995. glFogCoordhNV := dglGetProcAddress('glFogCoordhNV');
  16996. glFogCoordhvNV := dglGetProcAddress('glFogCoordhvNV');
  16997. glSecondaryColor3hNV := dglGetProcAddress('glSecondaryColor3hNV');
  16998. glSecondaryColor3hvNV := dglGetProcAddress('glSecondaryColor3hvNV');
  16999. glVertexWeighthNV := dglGetProcAddress('glVertexWeighthNV');
  17000. glVertexWeighthvNV := dglGetProcAddress('glVertexWeighthvNV');
  17001. glVertexAttrib1hNV := dglGetProcAddress('glVertexAttrib1hNV');
  17002. glVertexAttrib1hvNV := dglGetProcAddress('glVertexAttrib1hvNV');
  17003. glVertexAttrib2hNV := dglGetProcAddress('glVertexAttrib2hNV');
  17004. glVertexAttrib2hvNV := dglGetProcAddress('glVertexAttrib2hvNV');
  17005. glVertexAttrib3hNV := dglGetProcAddress('glVertexAttrib3hNV');
  17006. glVertexAttrib3hvNV := dglGetProcAddress('glVertexAttrib3hvNV');
  17007. glVertexAttrib4hNV := dglGetProcAddress('glVertexAttrib4hNV');
  17008. glVertexAttrib4hvNV := dglGetProcAddress('glVertexAttrib4hvNV');
  17009. glVertexAttribs1hvNV := dglGetProcAddress('glVertexAttribs1hvNV');
  17010. glVertexAttribs2hvNV := dglGetProcAddress('glVertexAttribs2hvNV');
  17011. glVertexAttribs3hvNV := dglGetProcAddress('glVertexAttribs3hvNV');
  17012. glVertexAttribs4hvNV := dglGetProcAddress('glVertexAttribs4hvNV');
  17013. end;
  17014. procedure Read_GL_NV_occlusion_query;
  17015. begin
  17016. glGenOcclusionQueriesNV := dglGetProcAddress('glGenOcclusionQueriesNV');
  17017. glDeleteOcclusionQueriesNV := dglGetProcAddress('glDeleteOcclusionQueriesNV');
  17018. glIsOcclusionQueryNV := dglGetProcAddress('glIsOcclusionQueryNV');
  17019. glBeginOcclusionQueryNV := dglGetProcAddress('glBeginOcclusionQueryNV');
  17020. glEndOcclusionQueryNV := dglGetProcAddress('glEndOcclusionQueryNV');
  17021. glGetOcclusionQueryivNV := dglGetProcAddress('glGetOcclusionQueryivNV');
  17022. glGetOcclusionQueryuivNV := dglGetProcAddress('glGetOcclusionQueryuivNV');
  17023. end;
  17024. procedure Read_GL_NV_pixel_data_range;
  17025. begin
  17026. glPixelDataRangeNV := dglGetProcAddress('glPixelDataRangeNV');
  17027. glFlushPixelDataRangeNV := dglGetProcAddress('glFlushPixelDataRangeNV');
  17028. end;
  17029. procedure Read_GL_NV_point_sprite;
  17030. begin
  17031. glPointParameteriNV := dglGetProcAddress('glPointParameteriNV');
  17032. glPointParameterivNV := dglGetProcAddress('glPointParameterivNV');
  17033. end;
  17034. procedure Read_GL_NV_primitive_restart;
  17035. begin
  17036. glPrimitiveRestartNV := dglGetProcAddress('glPrimitiveRestartNV');
  17037. glPrimitiveRestartIndexNV := dglGetProcAddress('glPrimitiveRestartIndexNV');
  17038. end;
  17039. procedure Read_GL_NV_register_combiners;
  17040. begin
  17041. glCombinerParameterfvNV := dglGetProcAddress('glCombinerParameterfvNV');
  17042. glCombinerParameterfNV := dglGetProcAddress('glCombinerParameterfNV');
  17043. glCombinerParameterivNV := dglGetProcAddress('glCombinerParameterivNV');
  17044. glCombinerParameteriNV := dglGetProcAddress('glCombinerParameteriNV');
  17045. glCombinerInputNV := dglGetProcAddress('glCombinerInputNV');
  17046. glCombinerOutputNV := dglGetProcAddress('glCombinerOutputNV');
  17047. glFinalCombinerInputNV := dglGetProcAddress('glFinalCombinerInputNV');
  17048. glGetCombinerInputParameterfvNV := dglGetProcAddress('glGetCombinerInputParameterfvNV');
  17049. glGetCombinerInputParameterivNV := dglGetProcAddress('glGetCombinerInputParameterivNV');
  17050. glGetCombinerOutputParameterfvNV := dglGetProcAddress('glGetCombinerOutputParameterfvNV');
  17051. glGetCombinerOutputParameterivNV := dglGetProcAddress('glGetCombinerOutputParameterivNV');
  17052. glGetFinalCombinerInputParameterfvNV := dglGetProcAddress('glGetFinalCombinerInputParameterfvNV');
  17053. glGetFinalCombinerInputParameterivNV := dglGetProcAddress('glGetFinalCombinerInputParameterivNV');
  17054. end;
  17055. procedure Read_GL_NV_register_combiners2;
  17056. begin
  17057. glCombinerStageParameterfvNV := dglGetProcAddress('glCombinerStageParameterfvNV');
  17058. glGetCombinerStageParameterfvNV := dglGetProcAddress('glGetCombinerStageParameterfvNV');
  17059. end;
  17060. procedure Read_GL_NV_vertex_array_range;
  17061. begin
  17062. glFlushVertexArrayRangeNV := dglGetProcAddress('glFlushVertexArrayRangeNV');
  17063. glVertexArrayRangeNV := dglGetProcAddress('glVertexArrayRangeNV');
  17064. end;
  17065. procedure Read_GL_NV_vertex_program;
  17066. begin
  17067. glAreProgramsResidentNV := dglGetProcAddress('glAreProgramsResidentNV');
  17068. glBindProgramNV := dglGetProcAddress('glBindProgramNV');
  17069. glDeleteProgramsNV := dglGetProcAddress('glDeleteProgramsNV');
  17070. glExecuteProgramNV := dglGetProcAddress('glExecuteProgramNV');
  17071. glGenProgramsNV := dglGetProcAddress('glGenProgramsNV');
  17072. glGetProgramParameterdvNV := dglGetProcAddress('glGetProgramParameterdvNV');
  17073. glGetProgramParameterfvNV := dglGetProcAddress('glGetProgramParameterfvNV');
  17074. glGetProgramivNV := dglGetProcAddress('glGetProgramivNV');
  17075. glGetProgramStringNV := dglGetProcAddress('glGetProgramStringNV');
  17076. glGetTrackMatrixivNV := dglGetProcAddress('glGetTrackMatrixivNV');
  17077. glGetVertexAttribdvNV := dglGetProcAddress('glGetVertexAttribdvNV');
  17078. glGetVertexAttribfvNV := dglGetProcAddress('glGetVertexAttribfvNV');
  17079. glGetVertexAttribivNV := dglGetProcAddress('glGetVertexAttribivNV');
  17080. glGetVertexAttribPointervNV := dglGetProcAddress('glGetVertexAttribPointervNV');
  17081. glIsProgramNV := dglGetProcAddress('glIsProgramNV');
  17082. glLoadProgramNV := dglGetProcAddress('glLoadProgramNV');
  17083. glProgramParameter4dNV := dglGetProcAddress('glProgramParameter4dNV');
  17084. glProgramParameter4dvNV := dglGetProcAddress('glProgramParameter4dvNV');
  17085. glProgramParameter4fNV := dglGetProcAddress('glProgramParameter4fNV');
  17086. glProgramParameter4fvNV := dglGetProcAddress('glProgramParameter4fvNV');
  17087. glProgramParameters4dvNV := dglGetProcAddress('glProgramParameters4dvNV');
  17088. glProgramParameters4fvNV := dglGetProcAddress('glProgramParameters4fvNV');
  17089. glRequestResidentProgramsNV := dglGetProcAddress('glRequestResidentProgramsNV');
  17090. glTrackMatrixNV := dglGetProcAddress('glTrackMatrixNV');
  17091. glVertexAttribPointerNV := dglGetProcAddress('glVertexAttribPointerNV');
  17092. glVertexAttrib1dNV := dglGetProcAddress('glVertexAttrib1dNV');
  17093. glVertexAttrib1dvNV := dglGetProcAddress('glVertexAttrib1dvNV');
  17094. glVertexAttrib1fNV := dglGetProcAddress('glVertexAttrib1fNV');
  17095. glVertexAttrib1fvNV := dglGetProcAddress('glVertexAttrib1fvNV');
  17096. glVertexAttrib1sNV := dglGetProcAddress('glVertexAttrib1sNV');
  17097. glVertexAttrib1svNV := dglGetProcAddress('glVertexAttrib1svNV');
  17098. glVertexAttrib2dNV := dglGetProcAddress('glVertexAttrib2dNV');
  17099. glVertexAttrib2dvNV := dglGetProcAddress('glVertexAttrib2dvNV');
  17100. glVertexAttrib2fNV := dglGetProcAddress('glVertexAttrib2fNV');
  17101. glVertexAttrib2fvNV := dglGetProcAddress('glVertexAttrib2fvNV');
  17102. glVertexAttrib2sNV := dglGetProcAddress('glVertexAttrib2sNV');
  17103. glVertexAttrib2svNV := dglGetProcAddress('glVertexAttrib2svNV');
  17104. glVertexAttrib3dNV := dglGetProcAddress('glVertexAttrib3dNV');
  17105. glVertexAttrib3dvNV := dglGetProcAddress('glVertexAttrib3dvNV');
  17106. glVertexAttrib3fNV := dglGetProcAddress('glVertexAttrib3fNV');
  17107. glVertexAttrib3fvNV := dglGetProcAddress('glVertexAttrib3fvNV');
  17108. glVertexAttrib3sNV := dglGetProcAddress('glVertexAttrib3sNV');
  17109. glVertexAttrib3svNV := dglGetProcAddress('glVertexAttrib3svNV');
  17110. glVertexAttrib4dNV := dglGetProcAddress('glVertexAttrib4dNV');
  17111. glVertexAttrib4dvNV := dglGetProcAddress('glVertexAttrib4dvNV');
  17112. glVertexAttrib4fNV := dglGetProcAddress('glVertexAttrib4fNV');
  17113. glVertexAttrib4fvNV := dglGetProcAddress('glVertexAttrib4fvNV');
  17114. glVertexAttrib4sNV := dglGetProcAddress('glVertexAttrib4sNV');
  17115. glVertexAttrib4svNV := dglGetProcAddress('glVertexAttrib4svNV');
  17116. glVertexAttrib4ubNV := dglGetProcAddress('glVertexAttrib4ubNV');
  17117. glVertexAttrib4ubvNV := dglGetProcAddress('glVertexAttrib4ubvNV');
  17118. glVertexAttribs1dvNV := dglGetProcAddress('glVertexAttribs1dvNV');
  17119. glVertexAttribs1fvNV := dglGetProcAddress('glVertexAttribs1fvNV');
  17120. glVertexAttribs1svNV := dglGetProcAddress('glVertexAttribs1svNV');
  17121. glVertexAttribs2dvNV := dglGetProcAddress('glVertexAttribs2dvNV');
  17122. glVertexAttribs2fvNV := dglGetProcAddress('glVertexAttribs2fvNV');
  17123. glVertexAttribs2svNV := dglGetProcAddress('glVertexAttribs2svNV');
  17124. glVertexAttribs3dvNV := dglGetProcAddress('glVertexAttribs3dvNV');
  17125. glVertexAttribs3fvNV := dglGetProcAddress('glVertexAttribs3fvNV');
  17126. glVertexAttribs3svNV := dglGetProcAddress('glVertexAttribs3svNV');
  17127. glVertexAttribs4dvNV := dglGetProcAddress('glVertexAttribs4dvNV');
  17128. glVertexAttribs4fvNV := dglGetProcAddress('glVertexAttribs4fvNV');
  17129. glVertexAttribs4svNV := dglGetProcAddress('glVertexAttribs4svNV');
  17130. glVertexAttribs4ubvNV := dglGetProcAddress('glVertexAttribs4ubvNV');
  17131. end;
  17132. procedure Read_GL_NV_depth_buffer_float;
  17133. begin
  17134. glDepthRangedNV := dglGetProcAddress('glDepthRangedNV');
  17135. glClearDepthdNV := dglGetProcAddress('glClearDepthdNV');
  17136. glDepthBoundsdNV := dglGetProcAddress('glDepthBoundsdNV');
  17137. end;
  17138. procedure Read_GL_NV_framebuffer_multisample_coverage;
  17139. begin
  17140. glRenderbufferStorageMultsampleCoverageNV := dglGetProcAddress('glRenderbufferStorageMultsampleCoverageNV');
  17141. end;
  17142. procedure Read_GL_NV_geometry_program4;
  17143. begin
  17144. glProgramVertexLimitNV := dglGetProcAddress('glProgramVertexLimitNV');
  17145. end;
  17146. procedure Read_GL_NV_gpu_program4;
  17147. begin
  17148. glProgramLocalParameterI4iNV := dglGetProcAddress('glProgramLocalParameterI4iNV');
  17149. glProgramLocalParameterI4ivNV := dglGetProcAddress('glProgramLocalParameterI4ivNV');
  17150. glProgramLocalParametersI4ivNV := dglGetProcAddress('glProgramLocalParametersI4ivNV');
  17151. glProgramLocalParameterI4uiNV := dglGetProcAddress('glProgramLocalParameterI4uiNV');
  17152. glProgramLocalParameterI4uivNV := dglGetProcAddress('glProgramLocalParameterI4uivNV');
  17153. glProgramLocalParametersI4uivNV := dglGetProcAddress('glProgramLocalParametersI4uivNV');
  17154. glProgramEnvParameterI4iNV := dglGetProcAddress('glProgramEnvParameterI4iNV');
  17155. glProgramEnvParameterI4ivNV := dglGetProcAddress('glProgramEnvParameterI4ivNV');
  17156. glProgramEnvParametersI4ivNV := dglGetProcAddress('glProgramEnvParametersI4ivNV');
  17157. glProgramEnvParameterI4uiNV := dglGetProcAddress('glProgramEnvParameterI4uiNV');
  17158. glProgramEnvParameterI4uivNV := dglGetProcAddress('glProgramEnvParameterI4uivNV');
  17159. glProgramEnvParametersI4uivNV := dglGetProcAddress('glProgramEnvParametersI4uivNV');
  17160. glGetProgramLocalParameterIivNV := dglGetProcAddress('glGetProgramLocalParameterIivNV');
  17161. glGetProgramLocalParameterIuivNV := dglGetProcAddress('glGetProgramLocalParameterIuivNV');
  17162. glGetProgramEnvParameterIivNV := dglGetProcAddress('glGetProgramEnvParameterIivNV');
  17163. glGetProgramEnvParameterIuivNV := dglGetProcAddress('glGetProgramEnvParameterIuivNV');
  17164. end;
  17165. procedure Read_GL_NV_parameter_buffer_object;
  17166. begin
  17167. glProgramBufferParametersfvNV := dglGetProcAddress('glProgramBufferParametersfvNV');
  17168. glProgramBufferParametersIivNV := dglGetProcAddress('glProgramBufferParametersIivNV');
  17169. glProgramBufferParametersIuivNV := dglGetProcAddress('glProgramBufferParametersIuivNV');
  17170. end;
  17171. procedure Read_GL_NV_transform_feedback;
  17172. begin
  17173. glBeginTransformFeedbackNV := dglGetProcAddress('glBeginTransformFeedbackNV');
  17174. glEndTransformFeedbackNV := dglGetProcAddress('glEndTransformFeedbackNV');
  17175. glTransformFeedbackAttribsNV := dglGetProcAddress('glTransformFeedbackAttribsNV');
  17176. glBindBufferRangeNV := dglGetProcAddress('glBindBufferRangeNV');
  17177. glBindBufferOffsetNV := dglGetProcAddress('glBindBufferOffsetNV');
  17178. glBindBufferBaseNV := dglGetProcAddress('glBindBufferBaseNV');
  17179. glTransformFeedbackVaryingsNV := dglGetProcAddress('glTransformFeedbackVaryingsNV');
  17180. glActiveVaryingNV := dglGetProcAddress('glActiveVaryingNV');
  17181. glGetVaryingLocationNV := dglGetProcAddress('glGetVaryingLocationNV');
  17182. glGetActiveVaryingNV := dglGetProcAddress('glGetActiveVaryingNV');
  17183. glGetTransformFeedbackVaryingNV := dglGetProcAddress('glGetTransformFeedbackVaryingNV');
  17184. glTransformFeedbackStreamAttribsNV := dglGetProcAddress('glTransformFeedbackStreamAttribsNV');
  17185. end;
  17186. procedure Read_GL_NV_conditional_render;
  17187. begin
  17188. glBeginConditionalRenderNV := dglGetProcAddress('glBeginConditionalRenderNV');
  17189. glEndConditionalRenderNV := dglGetProcAddress('glEndConditionalRenderNV');
  17190. end;
  17191. procedure Read_GL_NV_conservative_raster;
  17192. begin
  17193. glSubpixelPrecisionBiasNV := dglGetProcAddress('glSubpixelPrecisionBiasNV');
  17194. end;
  17195. procedure Read_GL_NV_conservative_raster_dilate;
  17196. begin
  17197. glConservativeRasterParameterfNV := dglGetProcAddress('glConservativeRasterParameterfNV');
  17198. end;
  17199. procedure Read_GL_NV_present_video;
  17200. begin
  17201. glPresentFrameKeyedNV := dglGetProcAddress('glPresentFrameKeyedNV');
  17202. glPresentFrameDualFillNV := dglGetProcAddress('glPresentFrameDualFillNV');
  17203. glGetVideoivNV := dglGetProcAddress('glGetVideoivNV');
  17204. glGetVideouivNV := dglGetProcAddress('glGetVideouivNV');
  17205. glGetVideoi64vNV := dglGetProcAddress('glGetVideoi64vNV');
  17206. glGetVideoui64vNV := dglGetProcAddress('glGetVideoui64vNV');
  17207. // glVideoParameterivNV := dglGetProcAddress('glVideoParameterivNV');
  17208. end;
  17209. procedure Read_GL_NV_explicit_multisample;
  17210. begin
  17211. glGetMultisamplefvNV := dglGetProcAddress('glGetMultisamplefvNV');
  17212. glSampleMaskIndexedNV := dglGetProcAddress('glSampleMaskIndexedNV');
  17213. glTexRenderbufferNV := dglGetProcAddress('glTexRenderbufferNV');
  17214. end;
  17215. procedure Read_GL_NV_transform_feedback2;
  17216. begin
  17217. glBindTransformFeedbackNV := dglGetProcAddress('glBindTransformFeedbackNV');
  17218. glDeleteTransformFeedbacksNV := dglGetProcAddress('glDeleteTransformFeedbacksNV');
  17219. glGenTransformFeedbacksNV := dglGetProcAddress('glGenTransformFeedbacksNV');
  17220. glIsTransformFeedbackNV := dglGetProcAddress('glIsTransformFeedbackNV');
  17221. glPauseTransformFeedbackNV := dglGetProcAddress('glPauseTransformFeedbackNV');
  17222. glResumeTransformFeedbackNV := dglGetProcAddress('glResumeTransformFeedbackNV');
  17223. glDrawTransformFeedbackNV := dglGetProcAddress('glDrawTransformFeedbackNV');
  17224. end;
  17225. procedure Read_GL_NV_video_capture;
  17226. begin
  17227. glBeginVideoCaptureNV := dglGetProcAddress('glBeginVideoCaptureNV');
  17228. glBindVideoCaptureStreamBufferNV := dglGetProcAddress('glBindVideoCaptureStreamBufferNV');
  17229. glBindVideoCaptureStreamTextureNV := dglGetProcAddress('glBindVideoCaptureStreamTextureNV');
  17230. glEndVideoCaptureNV := dglGetProcAddress('glEndVideoCaptureNV');
  17231. glGetVideoCaptureivNV := dglGetProcAddress('glGetVideoCaptureivNV');
  17232. glGetVideoCaptureStreamivNV := dglGetProcAddress('glGetVideoCaptureStreamivNV');
  17233. glGetVideoCaptureStreamfvNV := dglGetProcAddress('glGetVideoCaptureStreamfvNV');
  17234. glGetVideoCaptureStreamdvNV := dglGetProcAddress('glGetVideoCaptureStreamdvNV');
  17235. glVideoCaptureNV := dglGetProcAddress('glVideoCaptureNV');
  17236. glVideoCaptureStreamParameterivNV := dglGetProcAddress('glVideoCaptureStreamParameterivNV');
  17237. glVideoCaptureStreamParameterfvNV := dglGetProcAddress('glVideoCaptureStreamParameterfvNV');
  17238. glVideoCaptureStreamParameterdvNV := dglGetProcAddress('glVideoCaptureStreamParameterdvNV');
  17239. end;
  17240. procedure Read_GL_NV_copy_image;
  17241. begin
  17242. glCopyImageSubDataNV := dglGetProcAddress('glCopyImageSubDataNV');
  17243. end;
  17244. procedure Read_GL_NV_shader_buffer_load;
  17245. begin
  17246. glMakeBufferResidentNV := dglGetProcAddress('glMakeBufferResidentNV');
  17247. glMakeBufferNonResidentNV := dglGetProcAddress('glMakeBufferNonResidentNV');
  17248. glIsBufferResidentNV := dglGetProcAddress('glIsBufferResidentNV');
  17249. glMakeNamedBufferResidentNV := dglGetProcAddress('glMakeNamedBufferResidentNV');
  17250. glMakeNamedBufferNonResidentNV := dglGetProcAddress('glMakeNamedBufferNonResidentNV');
  17251. glIsNamedBufferResidentNV := dglGetProcAddress('glIsNamedBufferResidentNV');
  17252. glGetBufferParameterui64vNV := dglGetProcAddress('glGetBufferParameterui64vNV');
  17253. glGetNamedBufferParameterui64vNV := dglGetProcAddress('glGetNamedBufferParameterui64vNV');
  17254. glGetIntegerui64vNV := dglGetProcAddress('glGetIntegerui64vNV');
  17255. glUniformui64NV := dglGetProcAddress('glUniformui64NV');
  17256. glUniformui64vNV := dglGetProcAddress('glUniformui64vNV');
  17257. glGetUniformui64vNV := dglGetProcAddress('glGetUniformui64vNV');
  17258. glProgramUniformui64NV := dglGetProcAddress('glProgramUniformui64NV');
  17259. glProgramUniformui64vNV := dglGetProcAddress('glProgramUniformui64vNV');
  17260. end;
  17261. procedure Read_GL_NV_vertex_buffer_unified_memory;
  17262. begin
  17263. glBufferAddressRangeNV := dglGetProcAddress('glBufferAddressRangeNV');
  17264. glVertexFormatNV := dglGetProcAddress('glVertexFormatNV');
  17265. glNormalFormatNV := dglGetProcAddress('glNormalFormatNV');
  17266. glColorFormatNV := dglGetProcAddress('glColorFormatNV');
  17267. glIndexFormatNV := dglGetProcAddress('glIndexFormatNV');
  17268. glTexCoordFormatNV := dglGetProcAddress('glTexCoordFormatNV');
  17269. glEdgeFlagFormatNV := dglGetProcAddress('glEdgeFlagFormatNV');
  17270. glSecondaryColorFormatNV := dglGetProcAddress('glSecondaryColorFormatNV');
  17271. glFogCoordFormatNV := dglGetProcAddress('glFogCoordFormatNV');
  17272. glVertexAttribFormatNV := dglGetProcAddress('glVertexAttribFormatNV');
  17273. glVertexAttribIFormatNV := dglGetProcAddress('glVertexAttribIFormatNV');
  17274. glGetIntegerui64i_vNV := dglGetProcAddress('glGetIntegerui64i_vNV');
  17275. end;
  17276. procedure Read_GL_NV_gpu_program5;
  17277. begin
  17278. glProgramSubroutineParametersuivNV := dglGetProcAddress('glProgramSubroutineParametersuivNV');
  17279. glGetProgramSubroutineParameteruivNV := dglGetProcAddress('glGetProgramSubroutineParameteruivNV');
  17280. end;
  17281. procedure Read_GL_NV_gpu_shader5;
  17282. begin
  17283. glUniform1i64NV := dglGetProcAddress('glUniform1i64NV');
  17284. glUniform2i64NV := dglGetProcAddress('glUniform2i64NV');
  17285. glUniform3i64NV := dglGetProcAddress('glUniform3i64NV');
  17286. glUniform4i64NV := dglGetProcAddress('glUniform4i64NV');
  17287. glUniform1i64vNV := dglGetProcAddress('glUniform1i64vNV');
  17288. glUniform2i64vNV := dglGetProcAddress('glUniform2i64vNV');
  17289. glUniform3i64vNV := dglGetProcAddress('glUniform3i64vNV');
  17290. glUniform4i64vNV := dglGetProcAddress('glUniform4i64vNV');
  17291. glUniform1ui64NV := dglGetProcAddress('glUniform1ui64NV');
  17292. glUniform2ui64NV := dglGetProcAddress('glUniform2ui64NV');
  17293. glUniform3ui64NV := dglGetProcAddress('glUniform3ui64NV');
  17294. glUniform4ui64NV := dglGetProcAddress('glUniform4ui64NV');
  17295. glUniform1ui64vNV := dglGetProcAddress('glUniform1ui64vNV');
  17296. glUniform2ui64vNV := dglGetProcAddress('glUniform2ui64vNV');
  17297. glUniform3ui64vNV := dglGetProcAddress('glUniform3ui64vNV');
  17298. glUniform4ui64vNV := dglGetProcAddress('glUniform4ui64vNV');
  17299. glGetUniformi64vNV := dglGetProcAddress('glGetUniformi64vNV');
  17300. glProgramUniform1i64NV := dglGetProcAddress('glProgramUniform1i64NV');
  17301. glProgramUniform2i64NV := dglGetProcAddress('glProgramUniform2i64NV');
  17302. glProgramUniform3i64NV := dglGetProcAddress('glProgramUniform3i64NV');
  17303. glProgramUniform4i64NV := dglGetProcAddress('glProgramUniform4i64NV');
  17304. glProgramUniform1i64vNV := dglGetProcAddress('glProgramUniform1i64vNV');
  17305. glProgramUniform2i64vNV := dglGetProcAddress('glProgramUniform2i64vNV');
  17306. glProgramUniform3i64vNV := dglGetProcAddress('glProgramUniform3i64vNV');
  17307. glProgramUniform4i64vNV := dglGetProcAddress('glProgramUniform4i64vNV');
  17308. glProgramUniform1ui64NV := dglGetProcAddress('glProgramUniform1ui64NV');
  17309. glProgramUniform2ui64NV := dglGetProcAddress('glProgramUniform2ui64NV');
  17310. glProgramUniform3ui64NV := dglGetProcAddress('glProgramUniform3ui64NV');
  17311. glProgramUniform4ui64NV := dglGetProcAddress('glProgramUniform4ui64NV');
  17312. glProgramUniform1ui64vNV := dglGetProcAddress('glProgramUniform1ui64vNV');
  17313. glProgramUniform2ui64vNV := dglGetProcAddress('glProgramUniform2ui64vNV');
  17314. glProgramUniform3ui64vNV := dglGetProcAddress('glProgramUniform3ui64vNV');
  17315. glProgramUniform4ui64vNV := dglGetProcAddress('glProgramUniform4ui64vNV');
  17316. end;
  17317. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  17318. begin
  17319. glVertexAttribL1i64NV := dglGetProcAddress('glVertexAttribL1i64NV');
  17320. glVertexAttribL2i64NV := dglGetProcAddress('glVertexAttribL2i64NV');
  17321. glVertexAttribL3i64NV := dglGetProcAddress('glVertexAttribL3i64NV');
  17322. glVertexAttribL4i64NV := dglGetProcAddress('glVertexAttribL4i64NV');
  17323. glVertexAttribL1i64vNV := dglGetProcAddress('glVertexAttribL1i64vNV');
  17324. glVertexAttribL2i64vNV := dglGetProcAddress('glVertexAttribL2i64vNV');
  17325. glVertexAttribL3i64vNV := dglGetProcAddress('glVertexAttribL3i64vNV');
  17326. glVertexAttribL4i64vNV := dglGetProcAddress('glVertexAttribL4i64vNV');
  17327. glVertexAttribL1ui64NV := dglGetProcAddress('glVertexAttribL1ui64NV');
  17328. glVertexAttribL2ui64NV := dglGetProcAddress('glVertexAttribL2ui64NV');
  17329. glVertexAttribL3ui64NV := dglGetProcAddress('glVertexAttribL3ui64NV');
  17330. glVertexAttribL4ui64NV := dglGetProcAddress('glVertexAttribL4ui64NV');
  17331. glVertexAttribL1ui64vNV := dglGetProcAddress('glVertexAttribL1ui64vNV');
  17332. glVertexAttribL2ui64vNV := dglGetProcAddress('glVertexAttribL2ui64vNV');
  17333. glVertexAttribL3ui64vNV := dglGetProcAddress('glVertexAttribL3ui64vNV');
  17334. glVertexAttribL4ui64vNV := dglGetProcAddress('glVertexAttribL4ui64vNV');
  17335. glGetVertexAttribLi64vNV := dglGetProcAddress('glGetVertexAttribLi64vNV');
  17336. glGetVertexAttribLui64vNV := dglGetProcAddress('glGetVertexAttribLui64vNV');
  17337. glVertexAttribLFormatNV := dglGetProcAddress('glVertexAttribLFormatNV');
  17338. end;
  17339. procedure Read_GL_NV_vdpau_interop;
  17340. begin
  17341. glVDPAUInitNV := dglGetProcAddress('glVDPAUInitNV');
  17342. glVDPAUFiniNV := dglGetProcAddress('glVDPAUFiniNV');
  17343. glVDPAURegisterVideoSurfaceNV := dglGetProcAddress('glVDPAURegisterVideoSurfaceNV');
  17344. glVDPAURegisterOutputSurfaceNV := dglGetProcAddress('glVDPAURegisterOutputSurfaceNV');
  17345. glVDPAUIsSurfaceNV := dglGetProcAddress('glVDPAUIsSurfaceNV');
  17346. glVDPAUUnregisterSurfaceNV := dglGetProcAddress('glVDPAUUnregisterSurfaceNV');
  17347. glVDPAUGetSurfaceivNV := dglGetProcAddress('glVDPAUGetSurfaceivNV');
  17348. glVDPAUSurfaceAccessNV := dglGetProcAddress('glVDPAUSurfaceAccessNV');
  17349. glVDPAUMapSurfacesNV := dglGetProcAddress('glVDPAUMapSurfacesNV');
  17350. glVDPAUUnmapSurfacesNV := dglGetProcAddress('glVDPAUUnmapSurfacesNV');
  17351. end;
  17352. procedure Read_GL_NV_texture_barrier;
  17353. begin
  17354. glTextureBarrierNV := dglGetProcAddress('glTextureBarrierNV');
  17355. end;
  17356. procedure Read_GL_PGI_misc_hints;
  17357. begin
  17358. glHintPGI := dglGetProcAddress('glHintPGI');
  17359. end;
  17360. procedure Read_GL_OVR_multiview;
  17361. begin
  17362. glFramebufferTextureMultiviewOVR := dglGetProcAddress('glFramebufferTextureMultiviewOVR');
  17363. end;
  17364. procedure Read_GL_SGIS_detail_texture;
  17365. begin
  17366. glDetailTexFuncSGIS := dglGetProcAddress('glDetailTexFuncSGIS');
  17367. glGetDetailTexFuncSGIS := dglGetProcAddress('glGetDetailTexFuncSGIS');
  17368. end;
  17369. procedure Read_GL_SGIS_fog_function;
  17370. begin
  17371. glFogFuncSGIS := dglGetProcAddress('glFogFuncSGIS');
  17372. glGetFogFuncSGIS := dglGetProcAddress('glGetFogFuncSGIS');
  17373. end;
  17374. procedure Read_GL_SGIS_multisample;
  17375. begin
  17376. glSampleMaskSGIS := dglGetProcAddress('glSampleMaskSGIS');
  17377. glSamplePatternSGIS := dglGetProcAddress('glSamplePatternSGIS');
  17378. end;
  17379. procedure Read_GL_SGIS_pixel_texture;
  17380. begin
  17381. glPixelTexGenParameteriSGIS := dglGetProcAddress('glPixelTexGenParameteriSGIS');
  17382. glPixelTexGenParameterivSGIS := dglGetProcAddress('glPixelTexGenParameterivSGIS');
  17383. glPixelTexGenParameterfSGIS := dglGetProcAddress('glPixelTexGenParameterfSGIS');
  17384. glPixelTexGenParameterfvSGIS := dglGetProcAddress('glPixelTexGenParameterfvSGIS');
  17385. glGetPixelTexGenParameterivSGIS := dglGetProcAddress('glGetPixelTexGenParameterivSGIS');
  17386. glGetPixelTexGenParameterfvSGIS := dglGetProcAddress('glGetPixelTexGenParameterfvSGIS');
  17387. end;
  17388. procedure Read_GL_SGIS_point_parameters;
  17389. begin
  17390. glPointParameterfSGIS := dglGetProcAddress('glPointParameterfSGIS');
  17391. glPointParameterfvSGIS := dglGetProcAddress('glPointParameterfvSGIS');
  17392. end;
  17393. procedure Read_GL_SGIS_sharpen_texture;
  17394. begin
  17395. glSharpenTexFuncSGIS := dglGetProcAddress('glSharpenTexFuncSGIS');
  17396. glGetSharpenTexFuncSGIS := dglGetProcAddress('glGetSharpenTexFuncSGIS');
  17397. end;
  17398. procedure Read_GL_SGIS_texture4D;
  17399. begin
  17400. glTexImage4DSGIS := dglGetProcAddress('glTexImage4DSGIS');
  17401. glTexSubImage4DSGIS := dglGetProcAddress('glTexSubImage4DSGIS');
  17402. end;
  17403. procedure Read_GL_SGIS_texture_color_mask;
  17404. begin
  17405. glTextureColorMaskSGIS := dglGetProcAddress('glTextureColorMaskSGIS');
  17406. end;
  17407. procedure Read_GL_SGIS_texture_filter4;
  17408. begin
  17409. glGetTexFilterFuncSGIS := dglGetProcAddress('glGetTexFilterFuncSGIS');
  17410. glTexFilterFuncSGIS := dglGetProcAddress('glTexFilterFuncSGIS');
  17411. end;
  17412. procedure Read_GL_SGIX_async;
  17413. begin
  17414. glAsyncMarkerSGIX := dglGetProcAddress('glAsyncMarkerSGIX');
  17415. glFinishAsyncSGIX := dglGetProcAddress('glFinishAsyncSGIX');
  17416. glPollAsyncSGIX := dglGetProcAddress('glPollAsyncSGIX');
  17417. glGenAsyncMarkersSGIX := dglGetProcAddress('glGenAsyncMarkersSGIX');
  17418. glDeleteAsyncMarkersSGIX := dglGetProcAddress('glDeleteAsyncMarkersSGIX');
  17419. glIsAsyncMarkerSGIX := dglGetProcAddress('glIsAsyncMarkerSGIX');
  17420. end;
  17421. procedure Read_GL_SGIX_flush_raster;
  17422. begin
  17423. glFlushRasterSGIX := dglGetProcAddress('glFlushRasterSGIX');
  17424. end;
  17425. procedure Read_GL_SGIX_fragment_lighting;
  17426. begin
  17427. glFragmentColorMaterialSGIX := dglGetProcAddress('glFragmentColorMaterialSGIX');
  17428. glFragmentLightfSGIX := dglGetProcAddress('glFragmentLightfSGIX');
  17429. glFragmentLightfvSGIX := dglGetProcAddress('glFragmentLightfvSGIX');
  17430. glFragmentLightiSGIX := dglGetProcAddress('glFragmentLightiSGIX');
  17431. glFragmentLightivSGIX := dglGetProcAddress('glFragmentLightivSGIX');
  17432. glFragmentLightModelfSGIX := dglGetProcAddress('glFragmentLightModelfSGIX');
  17433. glFragmentLightModelfvSGIX := dglGetProcAddress('glFragmentLightModelfvSGIX');
  17434. glFragmentLightModeliSGIX := dglGetProcAddress('glFragmentLightModeliSGIX');
  17435. glFragmentLightModelivSGIX := dglGetProcAddress('glFragmentLightModelivSGIX');
  17436. glFragmentMaterialfSGIX := dglGetProcAddress('glFragmentMaterialfSGIX');
  17437. glFragmentMaterialfvSGIX := dglGetProcAddress('glFragmentMaterialfvSGIX');
  17438. glFragmentMaterialiSGIX := dglGetProcAddress('glFragmentMaterialiSGIX');
  17439. glFragmentMaterialivSGIX := dglGetProcAddress('glFragmentMaterialivSGIX');
  17440. glGetFragmentLightfvSGIX := dglGetProcAddress('glGetFragmentLightfvSGIX');
  17441. glGetFragmentLightivSGIX := dglGetProcAddress('glGetFragmentLightivSGIX');
  17442. glGetFragmentMaterialfvSGIX := dglGetProcAddress('glGetFragmentMaterialfvSGIX');
  17443. glGetFragmentMaterialivSGIX := dglGetProcAddress('glGetFragmentMaterialivSGIX');
  17444. glLightEnviSGIX := dglGetProcAddress('glLightEnviSGIX');
  17445. end;
  17446. procedure Read_GL_SGIX_framezoom;
  17447. begin
  17448. glFrameZoomSGIX := dglGetProcAddress('glFrameZoomSGIX');
  17449. end;
  17450. procedure Read_GL_SGIX_igloo_interface;
  17451. begin
  17452. glIglooInterfaceSGIX := dglGetProcAddress('glIglooInterfaceSGIX');
  17453. end;
  17454. procedure Read_GL_SGIX_instruments;
  17455. begin
  17456. glGetInstrumentsSGIX := dglGetProcAddress('glGetInstrumentsSGIX');
  17457. glInstrumentsBufferSGIX := dglGetProcAddress('glInstrumentsBufferSGIX');
  17458. glPollInstrumentsSGIX := dglGetProcAddress('glPollInstrumentsSGIX');
  17459. glReadInstrumentsSGIX := dglGetProcAddress('glReadInstrumentsSGIX');
  17460. glStartInstrumentsSGIX := dglGetProcAddress('glStartInstrumentsSGIX');
  17461. glStopInstrumentsSGIX := dglGetProcAddress('glStopInstrumentsSGIX');
  17462. end;
  17463. procedure Read_GL_SGIX_list_priority;
  17464. begin
  17465. glGetListParameterfvSGIX := dglGetProcAddress('glGetListParameterfvSGIX');
  17466. glGetListParameterivSGIX := dglGetProcAddress('glGetListParameterivSGIX');
  17467. glListParameterfSGIX := dglGetProcAddress('glListParameterfSGIX');
  17468. glListParameterfvSGIX := dglGetProcAddress('glListParameterfvSGIX');
  17469. glListParameteriSGIX := dglGetProcAddress('glListParameteriSGIX');
  17470. glListParameterivSGIX := dglGetProcAddress('glListParameterivSGIX');
  17471. end;
  17472. procedure Read_GL_SGIX_pixel_texture;
  17473. begin
  17474. glPixelTexGenSGIX := dglGetProcAddress('glPixelTexGenSGIX');
  17475. end;
  17476. procedure Read_GL_SGIX_polynomial_ffd;
  17477. begin
  17478. glDeformationMap3dSGIX := dglGetProcAddress('glDeformationMap3dSGIX');
  17479. glDeformationMap3fSGIX := dglGetProcAddress('glDeformationMap3fSGIX');
  17480. glDeformSGIX := dglGetProcAddress('glDeformSGIX');
  17481. glLoadIdentityDeformationMapSGIX := dglGetProcAddress('glLoadIdentityDeformationMapSGIX');
  17482. end;
  17483. procedure Read_GL_SGIX_reference_plane;
  17484. begin
  17485. glReferencePlaneSGIX := dglGetProcAddress('glReferencePlaneSGIX');
  17486. end;
  17487. procedure Read_GL_SGIX_sprite;
  17488. begin
  17489. glSpriteParameterfSGIX := dglGetProcAddress('glSpriteParameterfSGIX');
  17490. glSpriteParameterfvSGIX := dglGetProcAddress('glSpriteParameterfvSGIX');
  17491. glSpriteParameteriSGIX := dglGetProcAddress('glSpriteParameteriSGIX');
  17492. glSpriteParameterivSGIX := dglGetProcAddress('glSpriteParameterivSGIX');
  17493. end;
  17494. procedure Read_GL_SGIX_tag_sample_buffer;
  17495. begin
  17496. glTagSampleBufferSGIX := dglGetProcAddress('glTagSampleBufferSGIX');
  17497. end;
  17498. procedure Read_GL_SGI_color_table;
  17499. begin
  17500. glColorTableSGI := dglGetProcAddress('glColorTableSGI');
  17501. glColorTableParameterfvSGI := dglGetProcAddress('glColorTableParameterfvSGI');
  17502. glColorTableParameterivSGI := dglGetProcAddress('glColorTableParameterivSGI');
  17503. glCopyColorTableSGI := dglGetProcAddress('glCopyColorTableSGI');
  17504. glGetColorTableSGI := dglGetProcAddress('glGetColorTableSGI');
  17505. glGetColorTableParameterfvSGI := dglGetProcAddress('glGetColorTableParameterfvSGI');
  17506. glGetColorTableParameterivSGI := dglGetProcAddress('glGetColorTableParameterivSGI');
  17507. end;
  17508. procedure Read_GL_SUNX_constant_data;
  17509. begin
  17510. glFinishTextureSUNX := dglGetProcAddress('glFinishTextureSUNX');
  17511. end;
  17512. procedure Read_GL_SUN_global_alpha;
  17513. begin
  17514. glGlobalAlphaFactorbSUN := dglGetProcAddress('glGlobalAlphaFactorbSUN');
  17515. glGlobalAlphaFactorsSUN := dglGetProcAddress('glGlobalAlphaFactorsSUN');
  17516. glGlobalAlphaFactoriSUN := dglGetProcAddress('glGlobalAlphaFactoriSUN');
  17517. glGlobalAlphaFactorfSUN := dglGetProcAddress('glGlobalAlphaFactorfSUN');
  17518. glGlobalAlphaFactordSUN := dglGetProcAddress('glGlobalAlphaFactordSUN');
  17519. glGlobalAlphaFactorubSUN := dglGetProcAddress('glGlobalAlphaFactorubSUN');
  17520. glGlobalAlphaFactorusSUN := dglGetProcAddress('glGlobalAlphaFactorusSUN');
  17521. glGlobalAlphaFactoruiSUN := dglGetProcAddress('glGlobalAlphaFactoruiSUN');
  17522. end;
  17523. procedure Read_GL_SUN_mesh_array;
  17524. begin
  17525. glDrawMeshArraysSUN := dglGetProcAddress('glDrawMeshArraysSUN');
  17526. end;
  17527. procedure Read_GL_SUN_triangle_list;
  17528. begin
  17529. glReplacementCodeuiSUN := dglGetProcAddress('glReplacementCodeuiSUN');
  17530. glReplacementCodeusSUN := dglGetProcAddress('glReplacementCodeusSUN');
  17531. glReplacementCodeubSUN := dglGetProcAddress('glReplacementCodeubSUN');
  17532. glReplacementCodeuivSUN := dglGetProcAddress('glReplacementCodeuivSUN');
  17533. glReplacementCodeusvSUN := dglGetProcAddress('glReplacementCodeusvSUN');
  17534. glReplacementCodeubvSUN := dglGetProcAddress('glReplacementCodeubvSUN');
  17535. glReplacementCodePointerSUN := dglGetProcAddress('glReplacementCodePointerSUN');
  17536. end;
  17537. procedure Read_GL_SUN_vertex;
  17538. begin
  17539. glColor4ubVertex2fSUN := dglGetProcAddress('glColor4ubVertex2fSUN');
  17540. glColor4ubVertex2fvSUN := dglGetProcAddress('glColor4ubVertex2fvSUN');
  17541. glColor4ubVertex3fSUN := dglGetProcAddress('glColor4ubVertex3fSUN');
  17542. glColor4ubVertex3fvSUN := dglGetProcAddress('glColor4ubVertex3fvSUN');
  17543. glColor3fVertex3fSUN := dglGetProcAddress('glColor3fVertex3fSUN');
  17544. glColor3fVertex3fvSUN := dglGetProcAddress('glColor3fVertex3fvSUN');
  17545. glNormal3fVertex3fSUN := dglGetProcAddress('glNormal3fVertex3fSUN');
  17546. glNormal3fVertex3fvSUN := dglGetProcAddress('glNormal3fVertex3fvSUN');
  17547. glColor4fNormal3fVertex3fSUN := dglGetProcAddress('glColor4fNormal3fVertex3fSUN');
  17548. glColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glColor4fNormal3fVertex3fvSUN');
  17549. glTexCoord2fVertex3fSUN := dglGetProcAddress('glTexCoord2fVertex3fSUN');
  17550. glTexCoord2fVertex3fvSUN := dglGetProcAddress('glTexCoord2fVertex3fvSUN');
  17551. glTexCoord4fVertex4fSUN := dglGetProcAddress('glTexCoord4fVertex4fSUN');
  17552. glTexCoord4fVertex4fvSUN := dglGetProcAddress('glTexCoord4fVertex4fvSUN');
  17553. glTexCoord2fColor4ubVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fSUN');
  17554. glTexCoord2fColor4ubVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fvSUN');
  17555. glTexCoord2fColor3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fSUN');
  17556. glTexCoord2fColor3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fvSUN');
  17557. glTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fSUN');
  17558. glTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fvSUN');
  17559. glTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN');
  17560. glTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN');
  17561. glTexCoord4fColor4fNormal3fVertex4fSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN');
  17562. glTexCoord4fColor4fNormal3fVertex4fvSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN');
  17563. glReplacementCodeuiVertex3fSUN := dglGetProcAddress('glReplacementCodeuiVertex3fSUN');
  17564. glReplacementCodeuiVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiVertex3fvSUN');
  17565. glReplacementCodeuiColor4ubVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN');
  17566. glReplacementCodeuiColor4ubVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN');
  17567. glReplacementCodeuiColor3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fSUN');
  17568. glReplacementCodeuiColor3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN');
  17569. glReplacementCodeuiNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN');
  17570. glReplacementCodeuiNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN');
  17571. glReplacementCodeuiColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN');
  17572. glReplacementCodeuiColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN');
  17573. glReplacementCodeuiTexCoord2fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN');
  17574. glReplacementCodeuiTexCoord2fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN');
  17575. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN');
  17576. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN');
  17577. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN');
  17578. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN');
  17579. end;
  17580. {$IFDEF DGL_WIN}
  17581. procedure Read_WGL_ARB_buffer_region;
  17582. begin
  17583. wglCreateBufferRegionARB := dglGetProcAddress('wglCreateBufferRegionARB');
  17584. wglDeleteBufferRegionARB := dglGetProcAddress('wglDeleteBufferRegionARB');
  17585. wglSaveBufferRegionARB := dglGetProcAddress('wglSaveBufferRegionARB');
  17586. wglRestoreBufferRegionARB := dglGetProcAddress('wglRestoreBufferRegionARB');
  17587. end;
  17588. procedure Read_WGL_ARB_extensions_string;
  17589. begin
  17590. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  17591. end;
  17592. procedure Read_WGL_ARB_make_current_read;
  17593. begin
  17594. wglMakeContextCurrentARB := dglGetProcAddress('wglMakeContextCurrentARB');
  17595. wglGetCurrentReadDCARB := dglGetProcAddress('wglGetCurrentReadDCARB');
  17596. end;
  17597. procedure Read_WGL_ARB_pbuffer;
  17598. begin
  17599. wglCreatePbufferARB := dglGetProcAddress('wglCreatePbufferARB');
  17600. wglGetPbufferDCARB := dglGetProcAddress('wglGetPbufferDCARB');
  17601. wglReleasePbufferDCARB := dglGetProcAddress('wglReleasePbufferDCARB');
  17602. wglDestroyPbufferARB := dglGetProcAddress('wglDestroyPbufferARB');
  17603. wglQueryPbufferARB := dglGetProcAddress('wglQueryPbufferARB');
  17604. end;
  17605. procedure Read_WGL_ARB_pixel_format;
  17606. begin
  17607. wglGetPixelFormatAttribivARB := dglGetProcAddress('wglGetPixelFormatAttribivARB');
  17608. wglGetPixelFormatAttribfvARB := dglGetProcAddress('wglGetPixelFormatAttribfvARB');
  17609. wglChoosePixelFormatARB := dglGetProcAddress('wglChoosePixelFormatARB');
  17610. end;
  17611. procedure Read_WGL_ARB_pixel_format_float;
  17612. begin
  17613. wglClampColorARB := dglGetProcAddress('wglClampColorARB');
  17614. end;
  17615. procedure Read_WGL_ARB_render_texture;
  17616. begin
  17617. wglBindTexImageARB := dglGetProcAddress('wglBindTexImageARB');
  17618. wglReleaseTexImageARB := dglGetProcAddress('wglReleaseTexImageARB');
  17619. wglSetPbufferAttribARB := dglGetProcAddress('wglSetPbufferAttribARB');
  17620. end;
  17621. procedure Read_WGL_ARB_create_context;
  17622. begin
  17623. wglCreateContextAttribsARB := dglGetProcAddress('wglCreateContextAttribsARB');
  17624. end;
  17625. procedure Read_WGL_AMD_gpu_association;
  17626. begin
  17627. wglGetGPUIDsAMD := dglGetProcAddress('wglGetGPUIDsAMD');
  17628. wglGetGPUInfoAMD := dglGetProcAddress('wglGetGPUInfoAMD');
  17629. wglGetContextGPUIDAMD := dglGetProcAddress('wglGetContextGPUIDAMD');
  17630. wglCreateAssociatedContextAMD := dglGetProcAddress('wglCreateAssociatedContextAMD');
  17631. wglCreateAssociatedContextAttribsAMD := dglGetProcAddress('wglCreateAssociatedContextAttribsAMD');
  17632. wglDeleteAssociatedContextAMD := dglGetProcAddress('wglDeleteAssociatedContextAMD');
  17633. wglMakeAssociatedContextCurrentAMD := dglGetProcAddress('wglMakeAssociatedContextCurrentAMD');
  17634. wglGetCurrentAssociatedContextAMD := dglGetProcAddress('wglGetCurrentAssociatedContextAMD');
  17635. wglBlitContextFramebufferAMD := dglGetProcAddress('wglBlitContextFramebufferAMD');
  17636. end;
  17637. procedure Read_WGL_EXT_display_color_table;
  17638. begin
  17639. wglCreateDisplayColorTableEXT := dglGetProcAddress('wglCreateDisplayColorTableEXT');
  17640. wglLoadDisplayColorTableEXT := dglGetProcAddress('wglLoadDisplayColorTableEXT');
  17641. wglBindDisplayColorTableEXT := dglGetProcAddress('wglBindDisplayColorTableEXT');
  17642. wglDestroyDisplayColorTableEXT := dglGetProcAddress('wglDestroyDisplayColorTableEXT');
  17643. end;
  17644. procedure Read_WGL_EXT_extensions_string;
  17645. begin
  17646. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  17647. end;
  17648. procedure Read_WGL_EXT_make_current_read;
  17649. begin
  17650. wglMakeContextCurrentEXT := dglGetProcAddress('wglMakeContextCurrentEXT');
  17651. wglGetCurrentReadDCEXT := dglGetProcAddress('wglGetCurrentReadDCEXT');
  17652. end;
  17653. procedure Read_WGL_EXT_pbuffer;
  17654. begin
  17655. wglCreatePbufferEXT := dglGetProcAddress('wglCreatePbufferEXT');
  17656. wglGetPbufferDCEXT := dglGetProcAddress('wglGetPbufferDCEXT');
  17657. wglReleasePbufferDCEXT := dglGetProcAddress('wglReleasePbufferDCEXT');
  17658. wglDestroyPbufferEXT := dglGetProcAddress('wglDestroyPbufferEXT');
  17659. wglQueryPbufferEXT := dglGetProcAddress('wglQueryPbufferEXT');
  17660. end;
  17661. procedure Read_WGL_EXT_pixel_format;
  17662. begin
  17663. wglGetPixelFormatAttribivEXT := dglGetProcAddress('wglGetPixelFormatAttribivEXT');
  17664. wglGetPixelFormatAttribfvEXT := dglGetProcAddress('wglGetPixelFormatAttribfvEXT');
  17665. wglChoosePixelFormatEXT := dglGetProcAddress('wglChoosePixelFormatEXT');
  17666. end;
  17667. procedure Read_WGL_EXT_swap_control;
  17668. begin
  17669. wglSwapIntervalEXT := dglGetProcAddress('wglSwapIntervalEXT');
  17670. wglGetSwapIntervalEXT := dglGetProcAddress('wglGetSwapIntervalEXT');
  17671. end;
  17672. procedure Read_WGL_I3D_digital_video_control;
  17673. begin
  17674. wglGetDigitalVideoParametersI3D := dglGetProcAddress('wglGetDigitalVideoParametersI3D');
  17675. wglSetDigitalVideoParametersI3D := dglGetProcAddress('wglSetDigitalVideoParametersI3D');
  17676. end;
  17677. procedure Read_WGL_I3D_gamma;
  17678. begin
  17679. wglGetGammaTableParametersI3D := dglGetProcAddress('wglGetGammaTableParametersI3D');
  17680. wglSetGammaTableParametersI3D := dglGetProcAddress('wglSetGammaTableParametersI3D');
  17681. wglGetGammaTableI3D := dglGetProcAddress('wglGetGammaTableI3D');
  17682. wglSetGammaTableI3D := dglGetProcAddress('wglSetGammaTableI3D');
  17683. end;
  17684. procedure Read_WGL_I3D_genlock;
  17685. begin
  17686. wglEnableGenlockI3D := dglGetProcAddress('wglEnableGenlockI3D');
  17687. wglDisableGenlockI3D := dglGetProcAddress('wglDisableGenlockI3D');
  17688. wglIsEnabledGenlockI3D := dglGetProcAddress('wglIsEnabledGenlockI3D');
  17689. wglGenlockSourceI3D := dglGetProcAddress('wglGenlockSourceI3D');
  17690. wglGetGenlockSourceI3D := dglGetProcAddress('wglGetGenlockSourceI3D');
  17691. wglGenlockSourceEdgeI3D := dglGetProcAddress('wglGenlockSourceEdgeI3D');
  17692. wglGetGenlockSourceEdgeI3D := dglGetProcAddress('wglGetGenlockSourceEdgeI3D');
  17693. wglGenlockSampleRateI3D := dglGetProcAddress('wglGenlockSampleRateI3D');
  17694. wglGetGenlockSampleRateI3D := dglGetProcAddress('wglGetGenlockSampleRateI3D');
  17695. wglGenlockSourceDelayI3D := dglGetProcAddress('wglGenlockSourceDelayI3D');
  17696. wglGetGenlockSourceDelayI3D := dglGetProcAddress('wglGetGenlockSourceDelayI3D');
  17697. wglQueryGenlockMaxSourceDelayI3D := dglGetProcAddress('wglQueryGenlockMaxSourceDelayI3D');
  17698. end;
  17699. procedure Read_WGL_I3D_image_buffer;
  17700. begin
  17701. wglCreateImageBufferI3D := dglGetProcAddress('wglCreateImageBufferI3D');
  17702. wglDestroyImageBufferI3D := dglGetProcAddress('wglDestroyImageBufferI3D');
  17703. wglAssociateImageBufferEventsI3D := dglGetProcAddress('wglAssociateImageBufferEventsI3D');
  17704. wglReleaseImageBufferEventsI3D := dglGetProcAddress('wglReleaseImageBufferEventsI3D');
  17705. end;
  17706. procedure Read_WGL_I3D_swap_frame_lock;
  17707. begin
  17708. wglEnableFrameLockI3D := dglGetProcAddress('wglEnableFrameLockI3D');
  17709. wglDisableFrameLockI3D := dglGetProcAddress('wglDisableFrameLockI3D');
  17710. wglIsEnabledFrameLockI3D := dglGetProcAddress('wglIsEnabledFrameLockI3D');
  17711. wglQueryFrameLockMasterI3D := dglGetProcAddress('wglQueryFrameLockMasterI3D');
  17712. end;
  17713. procedure Read_WGL_I3D_swap_frame_usage;
  17714. begin
  17715. wglGetFrameUsageI3D := dglGetProcAddress('wglGetFrameUsageI3D');
  17716. wglBeginFrameTrackingI3D := dglGetProcAddress('wglBeginFrameTrackingI3D');
  17717. wglEndFrameTrackingI3D := dglGetProcAddress('wglEndFrameTrackingI3D');
  17718. wglQueryFrameTrackingI3D := dglGetProcAddress('wglQueryFrameTrackingI3D');
  17719. end;
  17720. procedure Read_WGL_NV_vertex_array_range;
  17721. begin
  17722. wglAllocateMemoryNV := dglGetProcAddress('wglAllocateMemoryNV');
  17723. wglFreeMemoryNV := dglGetProcAddress('wglFreeMemoryNV');
  17724. end;
  17725. procedure Read_WGL_NV_present_video;
  17726. begin
  17727. wglEnumerateVideoDevicesNV := dglGetProcAddress('wglEnumerateVideoDevicesNV');
  17728. wglBindVideoDeviceNV := dglGetProcAddress('wglBindVideoDeviceNV');
  17729. wglQueryCurrentContextNV := dglGetProcAddress('wglQueryCurrentContextNV');
  17730. end;
  17731. procedure Read_WGL_NV_video_output;
  17732. begin
  17733. wglGetVideoDeviceNV := dglGetProcAddress('wglGetVideoDeviceNV');
  17734. wglReleaseVideoDeviceNV := dglGetProcAddress('wglReleaseVideoDeviceNV');
  17735. wglBindVideoImageNV := dglGetProcAddress('wglBindVideoImageNV');
  17736. wglReleaseVideoImageNV := dglGetProcAddress('wglReleaseVideoImageNV');
  17737. wglSendPbufferToVideoNV := dglGetProcAddress('wglSendPbufferToVideoNV');
  17738. wglGetVideoInfoNV := dglGetProcAddress('wglGetVideoInfoNV');
  17739. end;
  17740. procedure Read_WGL_NV_swap_group;
  17741. begin
  17742. wglJoinSwapGroupNV := dglGetProcAddress('wglJoinSwapGroupNV');
  17743. wglBindSwapBarrierNV := dglGetProcAddress('wglBindSwapBarrierNV');
  17744. wglQuerySwapGroupNV := dglGetProcAddress('wglQuerySwapGroupNV');
  17745. wglQueryMaxSwapGroupsNV := dglGetProcAddress('wglQueryMaxSwapGroupsNV');
  17746. wglQueryFrameCountNV := dglGetProcAddress('wglQueryFrameCountNV');
  17747. wglResetFrameCountNV := dglGetProcAddress('wglResetFrameCountNV');
  17748. end;
  17749. procedure Read_WGL_NV_gpu_affinity;
  17750. begin
  17751. wglEnumGpusNV := dglGetProcAddress('wglEnumGpusNV');
  17752. wglEnumGpuDevicesNV := dglGetProcAddress('wglEnumGpuDevicesNV');
  17753. wglCreateAffinityDCNV := dglGetProcAddress('wglCreateAffinityDCNV');
  17754. wglEnumGpusFromAffinityDCNV := dglGetProcAddress('wglEnumGpusFromAffinityDCNV');
  17755. wglDeleteDCNV := dglGetProcAddress('wglDeleteDCNV');
  17756. end;
  17757. procedure Read_WGL_NV_video_capture;
  17758. begin
  17759. wglBindVideoCaptureDeviceNV := dglGetProcAddress('wglBindVideoCaptureDeviceNV');
  17760. wglEnumerateVideoCaptureDevicesNV := dglGetProcAddress('wglEnumerateVideoCaptureDevicesNV');
  17761. wglLockVideoCaptureDeviceNV := dglGetProcAddress('wglLockVideoCaptureDeviceNV');
  17762. wglQueryVideoCaptureDeviceNV := dglGetProcAddress('wglQueryVideoCaptureDeviceNV');
  17763. wglReleaseVideoCaptureDeviceNV := dglGetProcAddress('wglReleaseVideoCaptureDeviceNV');
  17764. end;
  17765. procedure Read_WGL_NV_copy_image;
  17766. begin
  17767. wglCopyImageSubDataNV := dglGetProcAddress('wglCopyImageSubDataNV');
  17768. end;
  17769. procedure Read_WGL_NV_DX_interop;
  17770. begin
  17771. wglDXSetResourceShareHandleNV := dglGetProcAddress('wglDXSetResourceShareHandleNV');
  17772. wglDXOpenDeviceNV := dglGetProcAddress('wglDXOpenDeviceNV');
  17773. wglDXCloseDeviceNV := dglGetProcAddress('wglDXCloseDeviceNV');
  17774. wglDXRegisterObjectNV := dglGetProcAddress('wglDXRegisterObjectNV');
  17775. wglDXUnregisterObjectNV := dglGetProcAddress('wglDXUnregisterObjectNV');
  17776. wglDXObjectAccessNV := dglGetProcAddress('wglDXObjectAccessNV');
  17777. wglDXLockObjectsNV := dglGetProcAddress('wglDXLockObjectsNV');
  17778. wglDXUnlockObjectsNV := dglGetProcAddress('wglDXUnlockObjectsNV');
  17779. end;
  17780. procedure Read_WGL_OML_sync_control;
  17781. begin
  17782. wglGetSyncValuesOML := dglGetProcAddress('wglGetSyncValuesOML');
  17783. wglGetMscRateOML := dglGetProcAddress('wglGetMscRateOML');
  17784. wglSwapBuffersMscOML := dglGetProcAddress('wglSwapBuffersMscOML');
  17785. wglSwapLayerBuffersMscOML := dglGetProcAddress('wglSwapLayerBuffersMscOML');
  17786. wglWaitForMscOML := dglGetProcAddress('wglWaitForMscOML');
  17787. wglWaitForSbcOML := dglGetProcAddress('wglWaitForSbcOML');
  17788. end;
  17789. procedure Read_WGL_3DL_stereo_control;
  17790. begin
  17791. wglSetStereoEmitterState3DL := dglGetProcAddress('wglSetStereoEmitterState3DL');
  17792. end;
  17793. procedure Read_WIN_draw_range_elements;
  17794. begin
  17795. glDrawRangeElementsWIN := dglGetProcAddress('glDrawRangeElementsWIN');
  17796. end;
  17797. procedure Read_WIN_swap_hint;
  17798. begin
  17799. glAddSwapHintRectWIN := dglGetProcAddress('glAddSwapHintRectWIN');
  17800. end;
  17801. {$ENDIF}
  17802. procedure ReadExtensions;
  17803. begin
  17804. ReadOpenGLCore;
  17805. Read_GL_3DFX_tbuffer;
  17806. Read_GL_APPLE_element_array;
  17807. Read_GL_APPLE_fence;
  17808. Read_GL_APPLE_vertex_array_object;
  17809. Read_GL_APPLE_vertex_array_range;
  17810. Read_GL_APPLE_texture_range;
  17811. Read_GL_APPLE_vertex_program_evaluators;
  17812. Read_GL_APPLE_object_purgeable;
  17813. Read_GL_ARB_matrix_palette;
  17814. Read_GL_ARB_multitexture;
  17815. Read_GL_ARB_point_parameters;
  17816. Read_GL_ARB_texture_compression;
  17817. Read_GL_ARB_transpose_matrix;
  17818. Read_GL_ARB_vertex_blend;
  17819. Read_GL_ARB_vertex_buffer_object;
  17820. Read_GL_ARB_vertex_program;
  17821. Read_GL_ARB_window_pos;
  17822. Read_GL_ARB_color_buffer_float;
  17823. Read_GL_ARB_Shader_Objects;
  17824. Read_GL_ARB_occlusion_query;
  17825. Read_GL_ARB_draw_instanced;
  17826. Read_GL_ARB_framebuffer_object;
  17827. Read_GL_ARB_geometry_shader4;
  17828. Read_GL_ARB_gpu_shader_int64;
  17829. Read_GL_ARB_instanced_arrays;
  17830. Read_GL_ARB_map_buffer_range;
  17831. Read_GL_ARB_texture_buffer_object;
  17832. Read_GL_ARB_vertex_array_object;
  17833. Read_GL_ARB_uniform_buffer_object;
  17834. Read_GL_ARB_copy_buffer;
  17835. Read_GL_ARB_draw_elements_base_vertex;
  17836. Read_GL_ARB_provoking_vertex;
  17837. Read_GL_ARB_sync;
  17838. Read_GL_ARB_texture_multisample;
  17839. Read_GL_ARB_draw_buffers_blend;
  17840. Read_GL_ARB_sample_shading;
  17841. Read_GL_ARB_sample_locations;
  17842. Read_GL_ARB_shading_language_include;
  17843. Read_GL_ARB_sparse_texture;
  17844. Read_GL_ARB_sparse_buffer;
  17845. Read_GL_ARB_blend_func_extended;
  17846. Read_GL_ARB_sampler_objects;
  17847. Read_GL_ARB_timer_query;
  17848. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  17849. Read_GL_ARB_draw_indirect;
  17850. Read_GL_ARB_gpu_shader_fp64;
  17851. Read_GL_ARB_shader_subroutine;
  17852. Read_GL_ARB_tessellation_shader;
  17853. Read_GL_ARB_transform_feedback2;
  17854. Read_GL_ARB_transform_feedback3;
  17855. Read_GL_ARB_get_program_binary;
  17856. Read_GL_ARB_separate_shader_objects;
  17857. Read_GL_ARB_vertex_attrib_64bit;
  17858. Read_GL_ARB_viewport_array;
  17859. Read_GL_ARB_cl_event;
  17860. Read_GL_ARB_compute_variable_group_size;
  17861. Read_GL_ARB_debug_output;
  17862. Read_GL_ARB_robustness;
  17863. Read_GL_ARB_ES2_compatibility;
  17864. //
  17865. Read_GL_ATI_draw_buffers;
  17866. Read_GL_ATI_element_array;
  17867. Read_GL_ATI_envmap_bumpmap;
  17868. Read_GL_ATI_fragment_shader;
  17869. Read_GL_ATI_map_object_buffer;
  17870. Read_GL_ATI_pn_triangles;
  17871. Read_GL_ATI_separate_stencil;
  17872. Read_GL_ATI_vertex_array_object;
  17873. Read_GL_ATI_vertex_attrib_array_object;
  17874. Read_GL_ATI_vertex_streams;
  17875. Read_GL_AMD_performance_monitor;
  17876. Read_GL_AMD_vertex_shader_tesselator;
  17877. Read_GL_AMD_draw_buffers_blend;
  17878. Read_GL_AMD_name_gen_delete;
  17879. Read_GL_AMD_debug_output;
  17880. Read_GL_AMD_stencil_operation_extended;
  17881. Read_GL_EXT_blend_color;
  17882. Read_GL_EXT_blend_func_separate;
  17883. Read_GL_EXT_blend_minmax;
  17884. Read_GL_EXT_color_subtable;
  17885. Read_GL_EXT_compiled_vertex_array;
  17886. Read_GL_EXT_convolution;
  17887. Read_GL_EXT_coordinate_frame;
  17888. Read_GL_EXT_copy_texture;
  17889. Read_GL_EXT_cull_vertex;
  17890. Read_GL_EXT_draw_range_elements;
  17891. Read_GL_EXT_fog_coord;
  17892. Read_GL_EXT_framebuffer_object;
  17893. Read_GL_EXT_histogram;
  17894. Read_GL_EXT_index_func;
  17895. Read_GL_EXT_index_material;
  17896. Read_GL_EXT_multi_draw_arrays;
  17897. Read_GL_EXT_multisample;
  17898. Read_GL_EXT_paletted_texture;
  17899. Read_GL_EXT_pixel_transform;
  17900. Read_GL_EXT_point_parameters;
  17901. Read_GL_EXT_polygon_offset;
  17902. Read_GL_EXT_secondary_color;
  17903. Read_GL_EXT_stencil_two_side;
  17904. Read_GL_EXT_subtexture;
  17905. Read_GL_EXT_texture3D;
  17906. Read_GL_EXT_texture_object;
  17907. Read_GL_EXT_texture_perturb_normal;
  17908. Read_GL_EXT_vertex_array;
  17909. Read_GL_EXT_vertex_shader;
  17910. Read_GL_EXT_vertex_weighting;
  17911. Read_GL_EXT_depth_bounds_test;
  17912. Read_GL_EXT_blend_equation_separate;
  17913. Read_GL_EXT_stencil_clear_tag;
  17914. Read_GL_EXT_framebuffer_blit;
  17915. Read_GL_EXT_framebuffer_multisample;
  17916. Read_GL_EXT_timer_query;
  17917. Read_GL_EXT_gpu_program_parameters;
  17918. Read_GL_EXT_bindable_uniform;
  17919. Read_GL_EXT_draw_buffers2;
  17920. Read_GL_EXT_draw_instanced;
  17921. Read_GL_EXT_geometry_shader4;
  17922. Read_GL_EXT_gpu_shader4;
  17923. Read_GL_EXT_texture_array;
  17924. Read_GL_EXT_texture_buffer_object;
  17925. Read_GL_EXT_texture_integer;
  17926. Read_GL_EXT_transform_feedback;
  17927. Read_GL_EXT_direct_state_access;
  17928. Read_GL_EXT_separate_shader_objects;
  17929. Read_GL_EXT_shader_image_load_store;
  17930. Read_GL_EXT_vertex_attrib_64bit;
  17931. Read_GL_HP_image_transform;
  17932. Read_GL_IBM_multimode_draw_arrays;
  17933. Read_GL_IBM_vertex_array_lists;
  17934. Read_GL_INGR_blend_func_separate;
  17935. Read_GL_INTEL_parallel_arrays;
  17936. Read_GL_INTEL_framebuffer_CMAA;
  17937. Read_GL_KHR_blend_equation_advanced;
  17938. Read_GL_MESA_resize_buffers;
  17939. Read_GL_MESA_window_pos;
  17940. Read_GL_NV_evaluators;
  17941. Read_GL_NV_fence;
  17942. Read_GL_NV_fragment_program;
  17943. Read_GL_NV_half_float;
  17944. Read_GL_NV_occlusion_query;
  17945. Read_GL_NV_pixel_data_range;
  17946. Read_GL_NV_point_sprite;
  17947. Read_GL_NV_primitive_restart;
  17948. Read_GL_NV_register_combiners;
  17949. Read_GL_NV_register_combiners2;
  17950. Read_GL_NV_vertex_array_range;
  17951. Read_GL_NV_vertex_program;
  17952. Read_GL_NV_depth_buffer_float;
  17953. Read_GL_NV_framebuffer_multisample_coverage;
  17954. Read_GL_NV_geometry_program4;
  17955. Read_GL_NV_gpu_program4;
  17956. Read_GL_NV_parameter_buffer_object;
  17957. Read_GL_NV_transform_feedback;
  17958. Read_GL_NV_conditional_render;
  17959. Read_GL_NV_conservative_raster;
  17960. Read_GL_NV_conservative_raster_dilate;
  17961. Read_GL_NV_present_video;
  17962. Read_GL_NV_explicit_multisample;
  17963. Read_GL_NV_transform_feedback2;
  17964. Read_GL_NV_video_capture;
  17965. Read_GL_NV_copy_image;
  17966. Read_GL_NV_shader_buffer_load;
  17967. Read_GL_NV_vertex_buffer_unified_memory;
  17968. Read_GL_NV_gpu_program5;
  17969. Read_GL_NV_gpu_shader5;
  17970. Read_GL_NV_vertex_attrib_integer_64bit;
  17971. Read_GL_NV_vdpau_interop;
  17972. Read_GL_NV_texture_barrier;
  17973. Read_GL_NV_path_rendering;
  17974. Read_GL_NV_bindless_texture;
  17975. Read_GL_PGI_misc_hints;
  17976. Read_GL_OVR_multiview;
  17977. Read_GL_SGIS_detail_texture;
  17978. Read_GL_SGIS_fog_function;
  17979. Read_GL_SGIS_multisample;
  17980. Read_GL_SGIS_pixel_texture;
  17981. Read_GL_SGIS_point_parameters;
  17982. Read_GL_SGIS_sharpen_texture;
  17983. Read_GL_SGIS_texture4D;
  17984. Read_GL_SGIS_texture_color_mask;
  17985. Read_GL_SGIS_texture_filter4;
  17986. Read_GL_SGIX_async;
  17987. Read_GL_SGIX_flush_raster;
  17988. Read_GL_SGIX_fragment_lighting;
  17989. Read_GL_SGIX_framezoom;
  17990. Read_GL_SGIX_igloo_interface;
  17991. Read_GL_SGIX_instruments;
  17992. Read_GL_SGIX_list_priority;
  17993. Read_GL_SGIX_pixel_texture;
  17994. Read_GL_SGIX_polynomial_ffd;
  17995. Read_GL_SGIX_reference_plane;
  17996. Read_GL_SGIX_sprite;
  17997. Read_GL_SGIX_tag_sample_buffer;
  17998. Read_GL_SGI_color_table;
  17999. Read_GL_SUNX_constant_data;
  18000. Read_GL_SUN_global_alpha;
  18001. Read_GL_SUN_mesh_array;
  18002. Read_GL_SUN_triangle_list;
  18003. Read_GL_SUN_vertex;
  18004. Read_GL_ARB_ES3_2_compatibility;
  18005. Read_GL_ARB_parallel_shader_compile;
  18006. {$IFDEF DGL_WIN}
  18007. Read_WGL_ARB_buffer_region;
  18008. Read_WGL_ARB_extensions_string;
  18009. Read_WGL_ARB_make_current_read;
  18010. Read_WGL_ARB_pbuffer;
  18011. Read_WGL_ARB_pixel_format;
  18012. Read_WGL_ARB_pixel_format_float;
  18013. Read_WGL_ARB_render_texture;
  18014. Read_WGL_ARB_create_context;
  18015. Read_WGL_AMD_gpu_association;
  18016. Read_WGL_EXT_display_color_table;
  18017. Read_WGL_EXT_extensions_string;
  18018. Read_WGL_EXT_make_current_read;
  18019. Read_WGL_EXT_pbuffer;
  18020. Read_WGL_EXT_pixel_format;
  18021. Read_WGL_EXT_swap_control;
  18022. Read_WGL_I3D_digital_video_control;
  18023. Read_WGL_I3D_gamma;
  18024. Read_WGL_I3D_genlock;
  18025. Read_WGL_I3D_image_buffer;
  18026. Read_WGL_I3D_swap_frame_lock;
  18027. Read_WGL_I3D_swap_frame_usage;
  18028. Read_WGL_NV_vertex_array_range;
  18029. Read_WGL_NV_present_video;
  18030. Read_WGL_NV_video_output;
  18031. Read_WGL_NV_swap_group;
  18032. Read_WGL_NV_gpu_affinity;
  18033. Read_WGL_NV_video_capture;
  18034. Read_WGL_NV_copy_image;
  18035. Read_WGL_NV_DX_interop;
  18036. Read_WGL_OML_sync_control;
  18037. Read_WGL_3DL_stereo_control;
  18038. Read_WIN_draw_range_elements;
  18039. Read_WIN_swap_hint;
  18040. {$ENDIF}
  18041. ExtensionsRead := True;
  18042. end;
  18043. // =============================================================================
  18044. // ReadCoreVersion
  18045. // =============================================================================
  18046. procedure ReadCoreVersion;
  18047. var
  18048. AnsiBuffer: AnsiString;
  18049. Buffer: String;
  18050. MajorVersion, MinorVersion: Integer;
  18051. procedure TrimAndSplitVersionString(Buffer: String; var Max, Min: Integer);
  18052. // Peels out the X.Y form from the given Buffer which must contain a version string like "text Minor.Major.Build text"
  18053. // at least however "Major.Minor".
  18054. var
  18055. Separator: Integer;
  18056. begin
  18057. try
  18058. // There must be at least one dot to separate major and minor version number.
  18059. Separator := Pos('.', Buffer);
  18060. // At least one number must be before and one after the dot.
  18061. if (Separator > 1) and (Separator < Length(Buffer)) and (AnsiChar(Buffer[Separator - 1]) in ['0'..'9']) and
  18062. (AnsiChar(Buffer[Separator + 1]) in ['0'..'9']) then
  18063. begin
  18064. // OK, it's a valid version string. Now remove unnecessary parts.
  18065. Dec(Separator);
  18066. // Find last non-numeric character before version number.
  18067. while (Separator > 0) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  18068. Dec(Separator);
  18069. // Delete leading characters which do not belong to the version string.
  18070. Delete(Buffer, 1, Separator);
  18071. Separator := Pos('.', Buffer) + 1;
  18072. // Find first non-numeric character after version number
  18073. while (Separator <= Length(Buffer)) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  18074. Inc(Separator);
  18075. // delete trailing characters not belonging to the version string
  18076. Delete(Buffer, Separator, 255);
  18077. // Now translate the numbers.
  18078. Separator := Pos('.', Buffer); // This is necessary because the buffer length might have changed.
  18079. Max := StrToInt(Copy(Buffer, 1, Separator - 1));
  18080. Min := StrToInt(Copy(Buffer, Separator + 1, 1));
  18081. end
  18082. else
  18083. Abort;
  18084. except
  18085. Min := 0;
  18086. Max := 0;
  18087. end;
  18088. end;
  18089. begin
  18090. // determine version of implementation
  18091. // GL
  18092. if not Assigned(@glGetString) then
  18093. glGetString := dglGetProcAddress('glGetString');
  18094. AnsiBuffer := glGetString(GL_VERSION);
  18095. Buffer := String(AnsiBuffer);
  18096. TrimAndSplitVersionString(Buffer, MajorVersion, MinorVersion);
  18097. GL_VERSION_1_0 := True;
  18098. GL_VERSION_1_1 := False;
  18099. GL_VERSION_1_2 := False;
  18100. GL_VERSION_1_3 := False;
  18101. GL_VERSION_1_4 := False;
  18102. GL_VERSION_1_5 := False;
  18103. GL_VERSION_2_0 := False;
  18104. GL_VERSION_2_1 := False;
  18105. GL_VERSION_3_0 := False;
  18106. GL_VERSION_3_1 := False;
  18107. GL_VERSION_3_2 := False;
  18108. GL_VERSION_3_3 := False;
  18109. GL_VERSION_4_0 := False;
  18110. GL_VERSION_4_1 := False;
  18111. GL_VERSION_4_2 := False;
  18112. GL_VERSION_4_3 := False;
  18113. GL_VERSION_4_4 := False;
  18114. GL_VERSION_4_5 := False;
  18115. if MajorVersion = 1 then
  18116. begin
  18117. if MinorVersion >= 1 then
  18118. GL_VERSION_1_1 := True;
  18119. if MinorVersion >= 2 then
  18120. GL_VERSION_1_2 := True;
  18121. if MinorVersion >= 3 then
  18122. GL_VERSION_1_3 := True;
  18123. if MinorVersion >= 4 then
  18124. GL_VERSION_1_4 := True;
  18125. if MinorVersion >= 5 then
  18126. GL_VERSION_1_5 := True;
  18127. end;
  18128. if MajorVersion >= 2 then
  18129. begin
  18130. GL_VERSION_1_1 := True;
  18131. GL_VERSION_1_2 := True;
  18132. GL_VERSION_1_3 := True;
  18133. GL_VERSION_1_4 := True;
  18134. GL_VERSION_1_5 := True;
  18135. GL_VERSION_2_0 := True;
  18136. if MinorVersion >= 1 then
  18137. GL_VERSION_2_1 := True;
  18138. end;
  18139. if MajorVersion >= 3 then
  18140. begin
  18141. GL_VERSION_2_1 := True;
  18142. GL_VERSION_3_0 := True;
  18143. if MinorVersion >= 1 then
  18144. GL_VERSION_3_1 := True;
  18145. if MinorVersion >= 2 then
  18146. GL_VERSION_3_2 := True;
  18147. if MinorVersion >= 3 then
  18148. GL_VERSION_3_3 := True;
  18149. end;
  18150. if MajorVersion >= 4 then
  18151. begin
  18152. GL_VERSION_3_1 := True;
  18153. GL_VERSION_3_2 := True;
  18154. GL_VERSION_3_3 := True;
  18155. GL_VERSION_4_0 := True;
  18156. if MinorVersion >= 1 then
  18157. GL_VERSION_4_1 := True;
  18158. if MinorVersion >= 2 then
  18159. GL_VERSION_4_2 := True;
  18160. if MinorVersion >= 3 then
  18161. GL_VERSION_4_3 := True;
  18162. if MinorVersion >= 4 then
  18163. GL_VERSION_4_4 := True;
  18164. if MinorVersion >= 5 then
  18165. GL_VERSION_4_5:= True;
  18166. end;
  18167. // GLU
  18168. GLU_VERSION_1_1 := False;
  18169. GLU_VERSION_1_2 := False;
  18170. GLU_VERSION_1_3 := False;
  18171. if Assigned(gluGetString) then begin
  18172. AnsiBuffer := gluGetString(GLU_VERSION);
  18173. Buffer := String(AnsiBuffer);
  18174. TrimAndSplitVersionString(Buffer, Majorversion, MinorVersion);
  18175. GLU_VERSION_1_1 := True;
  18176. if MinorVersion >= 2 then
  18177. GLU_VERSION_1_2 := True;
  18178. if MinorVersion >= 3 then
  18179. GLU_VERSION_1_3 := True;
  18180. end;
  18181. end;
  18182. // =============================================================================
  18183. // ReadImplementationProperties
  18184. // =============================================================================
  18185. procedure ReadImplementationProperties;
  18186. var
  18187. Buffer: Ansistring;
  18188. begin
  18189. ReadCoreVersion;
  18190. // Check all extensions
  18191. Buffer := Int_GetExtensionString;
  18192. // 3DFX
  18193. GL_3DFX_multisample := Int_CheckExtension(Buffer, 'GL_3DFX_multisample');
  18194. GL_3DFX_tbuffer := Int_CheckExtension(Buffer, 'GL_3DFX_tbuffer');
  18195. GL_3DFX_texture_compression_FXT1 := Int_CheckExtension(Buffer, 'GL_3DFX_texture_compression_FXT1');
  18196. // APPLE
  18197. GL_APPLE_client_storage := Int_CheckExtension(Buffer, 'GL_APPLE_client_storage');
  18198. GL_APPLE_element_array := Int_CheckExtension(Buffer, 'GL_APPLE_element_array');
  18199. GL_APPLE_fence := Int_CheckExtension(Buffer, 'GL_APPLE_fence');
  18200. GL_APPLE_specular_vector := Int_CheckExtension(Buffer, 'GL_APPLE_specular_vector');
  18201. GL_APPLE_transform_hint := Int_CheckExtension(Buffer, 'GL_APPLE_transform_hint');
  18202. GL_APPLE_vertex_array_object := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_object');
  18203. GL_APPLE_vertex_array_range := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_range');
  18204. GL_APPLE_ycbcr_422 := Int_CheckExtension(Buffer, 'GL_APPLE_ycbcr_422');
  18205. GL_APPLE_texture_range := Int_CheckExtension(Buffer, 'GL_APPLE_texture_range');
  18206. GL_APPLE_float_pixels := Int_CheckExtension(Buffer, 'GL_APPLE_float_pixels');
  18207. GL_APPLE_vertex_program_evaluators := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_program_evaluators');
  18208. GL_APPLE_aux_depth_stencil := Int_CheckExtension(Buffer, 'GL_APPLE_aux_depth_stencil');
  18209. GL_APPLE_object_purgeable := Int_CheckExtension(Buffer, 'GL_APPLE_object_purgeable');
  18210. GL_APPLE_row_bytes := Int_CheckExtension(Buffer, 'GL_APPLE_row_bytes');
  18211. GL_APPLE_rgb_422 := Int_CheckExtension(Buffer, 'GL_APPLE_rgb_422');
  18212. // ARB
  18213. GL_ARB_depth_texture := Int_CheckExtension(Buffer, 'GL_ARB_depth_texture');
  18214. GL_ARB_fragment_program := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program');
  18215. GL_ARB_imaging := Int_CheckExtension(Buffer, 'GL_ARB_imaging');
  18216. GL_ARB_matrix_palette := Int_CheckExtension(Buffer, 'GL_ARB_matrix_palette');
  18217. GL_ARB_multisample := Int_CheckExtension(Buffer, 'GL_ARB_multisample');
  18218. GL_ARB_multitexture := Int_CheckExtension(Buffer, 'GL_ARB_multitexture');
  18219. GL_ARB_point_parameters := Int_CheckExtension(Buffer, 'GL_ARB_point_parameters');
  18220. GL_ARB_shadow := Int_CheckExtension(Buffer, 'GL_ARB_shadow');
  18221. GL_ARB_shadow_ambient := Int_CheckExtension(Buffer, 'GL_ARB_shadow_ambient');
  18222. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  18223. GL_ARB_sparse_texture2 := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture2');
  18224. GL_ARB_sparse_texture_clamp := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture_clamp');
  18225. GL_ARB_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_ARB_texture_border_clamp');
  18226. GL_ARB_texture_compression := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression');
  18227. GL_ARB_texture_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map');
  18228. GL_ARB_texture_env_add := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_add');
  18229. GL_ARB_texture_env_combine := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_combine');
  18230. GL_ARB_texture_env_crossbar := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_crossbar');
  18231. GL_ARB_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_dot3');
  18232. GL_ARB_texture_filter_minmax := Int_CheckExtension(Buffer, 'GL_ARB_texture_filter_minmax');
  18233. GL_ARB_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_ARB_texture_mirrored_repeat');
  18234. GL_ARB_transpose_matrix := Int_CheckExtension(Buffer, 'GL_ARB_transpose_matrix');
  18235. GL_ARB_vertex_blend := Int_CheckExtension(Buffer, 'GL_ARB_vertex_blend');
  18236. GL_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_buffer_object');
  18237. GL_ARB_vertex_program := Int_CheckExtension(Buffer, 'GL_ARB_vertex_program');
  18238. GL_ARB_window_pos := Int_CheckExtension(Buffer, 'GL_ARB_window_pos');
  18239. GL_ARB_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_shader_objects');
  18240. GL_ARB_vertex_shader := Int_CheckExtension(Buffer, 'GL_ARB_vertex_shader');
  18241. GL_ARB_fragment_shader := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader');
  18242. GL_ARB_fragment_shader_interlock := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader_interlock');
  18243. GL_ARB_occlusion_query := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query');
  18244. GL_ARB_shading_language_100 := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_100');
  18245. GL_ARB_point_sprite := Int_CheckExtension(Buffer, 'GL_ARB_point_sprite');
  18246. GL_ARB_texture_non_power_of_two := Int_CheckExtension(Buffer, 'GL_ARB_texture_non_power_of_two');
  18247. GL_ARB_fragment_program_shadow := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program_shadow');
  18248. GL_ARB_draw_buffers := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers');
  18249. GL_ARB_texture_rectangle := Int_CheckExtension(Buffer, 'GL_ARB_texture_rectangle');
  18250. GL_ARB_color_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_color_buffer_float');
  18251. GL_ARB_half_float_pixel := Int_CheckExtension(Buffer, 'GL_ARB_half_float_pixel');
  18252. GL_ARB_texture_float := Int_CheckExtension(Buffer, 'GL_ARB_texture_float');
  18253. GL_ARB_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_pixel_buffer_object');
  18254. GL_ARB_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_depth_buffer_float');
  18255. GL_ARB_draw_instanced := Int_CheckExtension(Buffer, 'GL_ARB_draw_instanced');
  18256. GL_ARB_framebuffer_object := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_object');
  18257. GL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_sRGB');
  18258. GL_ARB_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_ARB_geometry_shader4');
  18259. GL_ARB_half_float_vertex := Int_CheckExtension(Buffer, 'GL_ARB_half_float_vertex');
  18260. GL_ARB_instanced_arrays := Int_CheckExtension(Buffer, 'GL_ARB_instanced_arrays');
  18261. GL_ARB_map_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_range');
  18262. GL_ARB_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object');
  18263. GL_ARB_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_rgtc');
  18264. GL_ARB_texture_rg := Int_CheckExtension(Buffer, 'GL_ARB_texture_rg');
  18265. GL_ARB_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_object');
  18266. GL_ARB_uniform_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_uniform_buffer_object');
  18267. GL_ARB_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_compatibility');
  18268. GL_ARB_copy_buffer := Int_CheckExtension(Buffer, 'GL_ARB_copy_buffer');
  18269. GL_ARB_shader_texture_lod := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_lod');
  18270. GL_ARB_shader_viewport_layer_array := Int_CheckExtension(Buffer, 'GL_ARB_shader_viewport_layer_array');
  18271. GL_ARB_depth_clamp := Int_CheckExtension(Buffer, 'GL_ARB_depth_clamp');
  18272. GL_ARB_draw_elements_base_vertex := Int_CheckExtension(Buffer, 'GL_ARB_draw_elements_base_vertex');
  18273. GL_ARB_fragment_coord_conventions := Int_CheckExtension(Buffer, 'GL_ARB_fragment_coord_conventions');
  18274. GL_ARB_provoking_vertex := Int_CheckExtension(Buffer, 'GL_ARB_provoking_vertex');
  18275. GL_ARB_seamless_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_seamless_cube_map');
  18276. GL_ARB_sync := Int_CheckExtension(Buffer, 'GL_ARB_sync');
  18277. GL_ARB_texture_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_multisample');
  18278. GL_ARB_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_bgra');
  18279. GL_ARB_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers_blend');
  18280. GL_ARB_sample_shading := Int_CheckExtension(Buffer, 'GL_ARB_sample_shading');
  18281. GL_ARB_texture_cube_map_array := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map_array');
  18282. GL_ARB_texture_gather := Int_CheckExtension(Buffer, 'GL_ARB_texture_gather');
  18283. GL_ARB_texture_query_lod := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_lod');
  18284. GL_ARB_shading_language_include := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_include');
  18285. GL_ARB_texture_compression_bptc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_bptc');
  18286. GL_ARB_blend_func_extended := Int_CheckExtension(Buffer, 'GL_ARB_blend_func_extended');
  18287. GL_ARB_explicit_attrib_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_attrib_location');
  18288. GL_ARB_occlusion_query2 := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query2');
  18289. GL_ARB_parallel_shader_compile := Int_CheckExtension(Buffer, 'GL_ARB_parallel_shader_compile');
  18290. GL_ARB_post_depth_coverage := Int_CheckExtension(Buffer, 'GL_ARB_post_depth_coverage');
  18291. GL_ARB_sampler_objects := Int_CheckExtension(Buffer, 'GL_ARB_sampler_objects');
  18292. GL_ARB_shader_bit_encoding := Int_CheckExtension(Buffer, 'GL_ARB_shader_bit_encoding');
  18293. GL_ARB_shader_clock := Int_CheckExtension(Buffer, 'GL_ARB_shader_clock');
  18294. GL_ARB_texture_rgb10_a2ui := Int_CheckExtension(Buffer, 'GL_ARB_texture_rgb10_a2ui');
  18295. GL_ARB_texture_swizzle := Int_CheckExtension(Buffer, 'GL_ARB_texture_swizzle');
  18296. GL_ARB_timer_query := Int_CheckExtension(Buffer, 'GL_ARB_timer_query');
  18297. GL_ARB_vertex_type_2_10_10_10_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_2_10_10_10_rev');
  18298. GL_ARB_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_draw_indirect');
  18299. GL_ARB_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader5');
  18300. GL_ARB_gpu_shader_fp64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_fp64');
  18301. GL_ARB_gpu_shader_int64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_int64');
  18302. GL_ARB_shader_subroutine := Int_CheckExtension(Buffer, 'GL_ARB_shader_subroutine');
  18303. GL_ARB_tessellation_shader := Int_CheckExtension(Buffer, 'GL_ARB_tessellation_shader');
  18304. GL_ARB_texture_buffer_object_rgb32 := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object_rgb32');
  18305. GL_ARB_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback2');
  18306. GL_ARB_transform_feedback3 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback3');
  18307. GL_ARB_ES2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES2_compatibility');
  18308. GL_ARB_ES3_2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_2_compatibility');
  18309. GL_ARB_get_program_binary := Int_CheckExtension(Buffer, 'GL_ARB_get_program_binary');
  18310. GL_ARB_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_separate_shader_objects');
  18311. GL_ARB_shader_atomic_counter_ops := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counter_ops');
  18312. GL_ARB_shader_ballot := Int_CheckExtension(Buffer, 'GL_ARB_shader_ballot');
  18313. GL_ARB_shader_precision := Int_CheckExtension(Buffer, 'GL_ARB_shader_precision');
  18314. GL_ARB_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_64bit');
  18315. GL_ARB_viewport_array := Int_CheckExtension(Buffer, 'GL_ARB_viewport_array');
  18316. GL_ARB_compute_variable_group_size := Int_CheckExtension(Buffer, 'GL_ARB_compute_variable_group_size');
  18317. // GL 4.2
  18318. GL_ARB_base_instance := Int_CheckExtension(Buffer, 'GL_ARB_base_instance');
  18319. GL_ARB_shading_language_420pack := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_420pack');
  18320. GL_ARB_transform_feedback_instanced := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback_instanced');
  18321. GL_ARB_compressed_texture_pixel_storage := Int_CheckExtension(Buffer, 'GL_ARB_compressed_texture_pixel_storage');
  18322. GL_ARB_conservative_depth := Int_CheckExtension(Buffer, 'GL_ARB_conservative_depth');
  18323. GL_ARB_internalformat_query := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query');
  18324. GL_ARB_map_buffer_alignment := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_alignment');
  18325. GL_ARB_shader_atomic_counters := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counters');
  18326. GL_ARB_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_load_store');
  18327. GL_ARB_shading_language_packing := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_packing');
  18328. GL_ARB_texture_storage := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage');
  18329. // GL 4.3
  18330. GL_ARB_arrays_of_arrays := Int_CheckExtension(Buffer, 'GL_ARB_arrays_of_arrays');
  18331. GL_ARB_fragment_layer_viewport := Int_CheckExtension(Buffer, 'GL_ARB_fragment_layer_viewport');
  18332. GL_ARB_shader_image_size := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_size');
  18333. GL_ARB_ES3_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_compatibility');
  18334. GL_ARB_clear_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_clear_buffer_object');
  18335. GL_ARB_compute_shader := Int_CheckExtension(Buffer, 'GL_ARB_compute_shader');
  18336. GL_ARB_copy_image := Int_CheckExtension(Buffer, 'GL_ARB_copy_image');
  18337. GL_KHR_debug := Int_CheckExtension(Buffer, 'GL_KHR_debug');
  18338. GL_ARB_explicit_uniform_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_uniform_location');
  18339. GL_ARB_framebuffer_no_attachments := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_no_attachments');
  18340. GL_ARB_internalformat_query2 := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query2');
  18341. GL_ARB_invalidate_subdata := Int_CheckExtension(Buffer, 'GL_ARB_invalidate_subdata');
  18342. GL_ARB_multi_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_multi_draw_indirect');
  18343. GL_ARB_program_interface_query := Int_CheckExtension(Buffer, 'GL_ARB_program_interface_query');
  18344. GL_ARB_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_ARB_robust_buffer_access_behavior');
  18345. GL_ARB_shader_storage_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_shader_storage_buffer_object');
  18346. GL_ARB_stencil_texturing := Int_CheckExtension(Buffer, 'GL_ARB_stencil_texturing');
  18347. GL_ARB_texture_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_range');
  18348. GL_ARB_texture_query_levels := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_levels');
  18349. GL_ARB_texture_storage_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage_multisample');
  18350. GL_ARB_texture_view := Int_CheckExtension(Buffer, 'GL_ARB_texture_view');
  18351. GL_ARB_vertex_attrib_binding := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_binding');
  18352. GL_ARB_cl_event := Int_CheckExtension(Buffer, 'GL_ARB_cl_event');
  18353. GL_ARB_debug_output := Int_CheckExtension(Buffer, 'GL_ARB_debug_output');
  18354. GL_ARB_robustness := Int_CheckExtension(Buffer, 'GL_ARB_robustness');
  18355. GL_ARB_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_ARB_shader_stencil_export');
  18356. // GL 4.4
  18357. GL_ARB_buffer_storage := Int_CheckExtension(Buffer, 'GL_ARB_buffer_storage');
  18358. GL_ARB_clear_texture := Int_CheckExtension(Buffer, 'GL_ARB_clear_texture');
  18359. GL_ARB_enhanced_layouts := Int_CheckExtension(Buffer, 'GL_ARB_enhanced_layouts');
  18360. GL_ARB_multi_bind := Int_CheckExtension(Buffer, 'GL_ARB_multi_bind');
  18361. GL_ARB_query_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_query_buffer_object');
  18362. GL_ARB_texture_mirror_clamp_to_edge:= Int_CheckExtension(Buffer, 'GL_ARB_texture_mirror_clamp_to_edge');
  18363. GL_ARB_texture_stencil8 := Int_CheckExtension(Buffer, 'GL_ARB_texture_stencil8');
  18364. GL_ARB_vertex_type_10f_11f_11f_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_10f_11f_11f_rev');
  18365. GL_ARB_bindless_texture := Int_CheckExtension(Buffer, 'GL_ARB_bindless_texture');
  18366. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  18367. // GL 4.5
  18368. GL_ARB_clip_control := Int_CheckExtension(Buffer, 'GL_ARB_clip_control');
  18369. GL_ARB_cull_distance := Int_CheckExtension(Buffer, 'GL_ARB_cull_distance');
  18370. GL_ARB_ES3_1_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_1_compatibility');
  18371. GL_ARB_conditional_render_inverted := Int_CheckExtension(Buffer, 'GL_ARB_conditional_render_inverted');
  18372. GL_KHR_context_flush_control := Int_CheckExtension(Buffer, 'GL_KHR_context_flush_control');
  18373. GL_ARB_derivative_control := Int_CheckExtension(Buffer, 'GL_ARB_derivative_control');
  18374. GL_ARB_direct_state_access := Int_CheckExtension(Buffer, 'GL_ARB_direct_state_access');
  18375. GL_ARB_get_texture_sub_image := Int_CheckExtension(Buffer, 'GL_ARB_get_texture_sub_image');
  18376. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18377. GL_ARB_shader_texture_image_samples := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_image_samples');
  18378. GL_ARB_texture_barrier := Int_CheckExtension(Buffer, 'GL_ARB_texture_barrier');
  18379. // ATI/AMD
  18380. GL_ATI_draw_buffers := Int_CheckExtension(Buffer, 'GL_ATI_draw_buffers');
  18381. GL_ATI_element_array := Int_CheckExtension(Buffer, 'GL_ATI_element_array');
  18382. GL_ATI_envmap_bumpmap := Int_CheckExtension(Buffer, 'GL_ATI_envmap_bumpmap');
  18383. GL_ATI_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_fragment_shader');
  18384. GL_ATI_map_object_buffer := Int_CheckExtension(Buffer, 'GL_ATI_map_object_buffer');
  18385. GL_ATI_pn_triangles := Int_CheckExtension(Buffer, 'GL_ATI_pn_triangles');
  18386. GL_ATI_separate_stencil := Int_CheckExtension(Buffer, 'GL_ATI_separate_stencil');
  18387. GL_ATI_text_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_text_fragment_shader');
  18388. GL_ATI_texture_env_combine3 := Int_CheckExtension(Buffer, 'GL_ATI_texture_env_combine3');
  18389. GL_ATI_texture_float := Int_CheckExtension(Buffer, 'GL_ATI_texture_float');
  18390. GL_ATI_texture_mirror_once := Int_CheckExtension(Buffer, 'GL_ATI_texture_mirror_once');
  18391. GL_ATI_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_array_object');
  18392. GL_ATI_vertex_attrib_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_attrib_array_object');
  18393. GL_ATI_vertex_streams := Int_CheckExtension(Buffer, 'GL_ATI_vertex_streams');
  18394. GL_ATI_meminfo := Int_CheckExtension(Buffer, 'GL_ATI_meminfo');
  18395. GL_AMD_performance_monitor := Int_CheckExtension(Buffer, 'GL_AMD_performance_monitor');
  18396. GL_AMD_texture_texture4 := Int_CheckExtension(Buffer, 'GL_AMD_texture_texture4');
  18397. GL_AMD_vertex_shader_tesselator := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_tesselator');
  18398. GL_AMD_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_AMD_draw_buffers_blend');
  18399. GL_AMD_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_AMD_shader_stencil_export');
  18400. GL_AMD_seamless_cubemap_per_texture := Int_CheckExtension(Buffer, 'GL_AMD_seamless_cubemap_per_texture');
  18401. GL_AMD_conservative_depth := Int_CheckExtension(Buffer, 'GL_AMD_conservative_depth');
  18402. GL_AMD_name_gen_delete := Int_CheckExtension(Buffer, 'GL_AMD_name_gen_delete');
  18403. GL_AMD_debug_output := Int_CheckExtension(Buffer, 'GL_AMD_debug_output');
  18404. GL_AMD_transform_feedback3_lines_triangles := Int_CheckExtension(Buffer, 'GL_AMD_transform_feedback3_lines_triangles');
  18405. GL_AMD_depth_clamp_separate := Int_CheckExtension(Buffer, 'GL_AMD_depth_clamp_separate');
  18406. // 4.3
  18407. GL_AMD_pinned_memory := Int_CheckExtension(Buffer, 'GL_AMD_pinned_memory');
  18408. GL_AMD_stencil_operation_extended := Int_CheckExtension(Buffer, 'GL_AMD_stencil_operation_extended');
  18409. GL_AMD_vertex_shader_viewport_index := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_viewport_index');
  18410. GL_AMD_vertex_shader_layer := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_layer');
  18411. GL_AMD_query_buffer_object := Int_CheckExtension(Buffer, 'GL_AMD_query_buffer_object');
  18412. // EXT
  18413. GL_EXT_422_pixels := Int_CheckExtension(Buffer, 'GL_EXT_422_pixels');
  18414. GL_EXT_abgr := Int_CheckExtension(Buffer, 'GL_EXT_abgr');
  18415. GL_EXT_bgra := Int_CheckExtension(Buffer, 'GL_EXT_bgra');
  18416. GL_EXT_blend_color := Int_CheckExtension(Buffer, 'GL_EXT_blend_color');
  18417. GL_EXT_blend_func_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_func_separate');
  18418. GL_EXT_blend_logic_op := Int_CheckExtension(Buffer, 'GL_EXT_blend_logic_op');
  18419. GL_EXT_blend_minmax := Int_CheckExtension(Buffer, 'GL_EXT_blend_minmax');
  18420. GL_EXT_blend_subtract := Int_CheckExtension(Buffer, 'GL_EXT_blend_subtract');
  18421. GL_EXT_clip_volume_hint := Int_CheckExtension(Buffer, 'GL_EXT_clip_volume_hint');
  18422. GL_EXT_cmyka := Int_CheckExtension(Buffer, 'GL_EXT_cmyka');
  18423. GL_EXT_color_matrix := Int_CheckExtension(Buffer, 'GL_EXT_color_matrix');
  18424. GL_EXT_color_subtable := Int_CheckExtension(Buffer, 'GL_EXT_color_subtable');
  18425. GL_EXT_compiled_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_compiled_vertex_array');
  18426. GL_EXT_convolution := Int_CheckExtension(Buffer, 'GL_EXT_convolution');
  18427. GL_EXT_coordinate_frame := Int_CheckExtension(Buffer, 'GL_EXT_coordinate_frame');
  18428. GL_EXT_copy_texture := Int_CheckExtension(Buffer, 'GL_EXT_copy_texture');
  18429. GL_EXT_cull_vertex := Int_CheckExtension(Buffer, 'GL_EXT_cull_vertex');
  18430. GL_EXT_draw_range_elements := Int_CheckExtension(Buffer, 'GL_EXT_draw_range_elements');
  18431. GL_EXT_fog_coord := Int_CheckExtension(Buffer, 'GL_EXT_fog_coord');
  18432. GL_EXT_framebuffer_object := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_object');
  18433. GL_EXT_histogram := Int_CheckExtension(Buffer, 'GL_EXT_histogram');
  18434. GL_EXT_index_array_formats := Int_CheckExtension(Buffer, 'GL_EXT_index_array_formats');
  18435. GL_EXT_index_func := Int_CheckExtension(Buffer, 'GL_EXT_index_func');
  18436. GL_EXT_index_material := Int_CheckExtension(Buffer, 'GL_EXT_index_material');
  18437. GL_EXT_index_texture := Int_CheckExtension(Buffer, 'GL_EXT_index_texture');
  18438. GL_EXT_light_texture := Int_CheckExtension(Buffer, 'GL_EXT_light_texture');
  18439. GL_EXT_misc_attribute := Int_CheckExtension(Buffer, 'GL_EXT_misc_attribute');
  18440. GL_EXT_multi_draw_arrays := Int_CheckExtension(Buffer, 'GL_EXT_multi_draw_arrays');
  18441. GL_EXT_multisample := Int_CheckExtension(Buffer, 'GL_EXT_multisample');
  18442. GL_EXT_packed_pixels := Int_CheckExtension(Buffer, 'GL_EXT_packed_pixels');
  18443. GL_EXT_paletted_texture := Int_CheckExtension(Buffer, 'GL_EXT_paletted_texture');
  18444. GL_EXT_pixel_transform := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform');
  18445. GL_EXT_pixel_transform_color_table := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform_color_table');
  18446. GL_EXT_point_parameters := Int_CheckExtension(Buffer, 'GL_EXT_point_parameters');
  18447. GL_EXT_polygon_offset := Int_CheckExtension(Buffer, 'GL_EXT_polygon_offset');
  18448. GL_EXT_rescale_normal := Int_CheckExtension(Buffer, 'GL_EXT_rescale_normal');
  18449. GL_EXT_secondary_color := Int_CheckExtension(Buffer, 'GL_EXT_secondary_color');
  18450. GL_EXT_separate_specular_color := Int_CheckExtension(Buffer, 'GL_EXT_separate_specular_color');
  18451. GL_EXT_shadow_funcs := Int_CheckExtension(Buffer, 'GL_EXT_shadow_funcs');
  18452. GL_EXT_shared_texture_palette := Int_CheckExtension(Buffer, 'GL_EXT_shared_texture_palette');
  18453. GL_EXT_stencil_two_side := Int_CheckExtension(Buffer, 'GL_EXT_stencil_two_side');
  18454. GL_EXT_stencil_wrap := Int_CheckExtension(Buffer, 'GL_EXT_stencil_wrap');
  18455. GL_EXT_subtexture := Int_CheckExtension(Buffer, 'GL_EXT_subtexture');
  18456. GL_EXT_texture := Int_CheckExtension(Buffer, 'GL_EXT_texture');
  18457. GL_EXT_texture3D := Int_CheckExtension(Buffer, 'GL_EXT_texture3D');
  18458. GL_EXT_texture_compression_s3tc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_s3tc');
  18459. GL_EXT_texture_cube_map := Int_CheckExtension(Buffer, 'GL_EXT_texture_cube_map');
  18460. GL_EXT_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_edge_clamp');
  18461. GL_EXT_texture_env_add := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_add');
  18462. GL_EXT_texture_env_combine := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_combine');
  18463. GL_EXT_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_dot3');
  18464. GL_EXT_texture_filter_anisotropic := Int_CheckExtension(Buffer, 'GL_EXT_texture_filter_anisotropic');
  18465. GL_EXT_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_EXT_texture_lod_bias');
  18466. GL_EXT_texture_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_object');
  18467. GL_EXT_texture_perturb_normal := Int_CheckExtension(Buffer, 'GL_EXT_texture_perturb_normal');
  18468. GL_EXT_texture_rectangle := Int_CheckExtension(Buffer, 'GL_EXT_texture_rectangle');
  18469. GL_EXT_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array');
  18470. GL_EXT_vertex_shader := Int_CheckExtension(Buffer, 'GL_EXT_vertex_shader');
  18471. GL_EXT_vertex_weighting := Int_CheckExtension(Buffer, 'GL_EXT_vertex_weighting');
  18472. GL_EXT_depth_bounds_test := Int_CheckExtension(Buffer, 'GL_EXT_depth_bounds_test');
  18473. GL_EXT_texture_mirror_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_mirror_clamp');
  18474. GL_EXT_blend_equation_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_equation_separate');
  18475. GL_EXT_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_pixel_buffer_object');
  18476. GL_EXT_texture_compression_dxt1 := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_dxt1');
  18477. GL_EXT_stencil_clear_tag := Int_CheckExtension(Buffer, 'GL_EXT_stencil_clear_tag');
  18478. GL_EXT_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_EXT_packed_depth_stencil');
  18479. GL_EXT_texture_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB');
  18480. GL_EXT_framebuffer_blit := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_blit');
  18481. GL_EXT_framebuffer_multisample := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_multisample');
  18482. GL_EXT_timer_query := Int_CheckExtension(Buffer, 'GL_EXT_timer_query');
  18483. GL_EXT_gpu_program_parameters := Int_CheckExtension(Buffer, 'GL_EXT_gpu_program_parameters');
  18484. GL_EXT_bindable_uniform := Int_CheckExtension(Buffer, 'GL_EXT_bindable_uniform');
  18485. GL_EXT_draw_buffers2 := Int_CheckExtension(Buffer, 'GL_EXT_draw_buffers2');
  18486. GL_EXT_draw_instanced := Int_CheckExtension(Buffer, 'GL_EXT_draw_instanced');
  18487. GL_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_sRGB');
  18488. GL_EXT_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_geometry_shader4');
  18489. GL_EXT_gpu_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_gpu_shader4');
  18490. GL_EXT_packed_float := Int_CheckExtension(Buffer, 'GL_EXT_packed_float');
  18491. GL_EXT_texture_array := Int_CheckExtension(Buffer, 'GL_EXT_texture_array');
  18492. GL_EXT_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_buffer_object');
  18493. GL_EXT_texture_compression_latc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_latc');
  18494. GL_EXT_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_rgtc');
  18495. GL_EXT_texture_integer := Int_CheckExtension(Buffer, 'GL_EXT_texture_integer');
  18496. GL_EXT_texture_shared_exponent := Int_CheckExtension(Buffer, 'GL_EXT_texture_shared_exponent');
  18497. GL_EXT_transform_feedback := Int_CheckExtension(Buffer, 'GL_EXT_transform_feedback');
  18498. GL_EXT_direct_state_access := Int_CheckExtension(Buffer, 'GL_EXT_direct_state_access');
  18499. GL_EXT_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array_bgra');
  18500. GL_EXT_texture_swizzle := Int_CheckExtension(Buffer, 'GL_EXT_texture_swizzle');
  18501. GL_EXT_provoking_vertex := Int_CheckExtension(Buffer, 'GL_EXT_provoking_vertex');
  18502. GL_EXT_texture_snorm := Int_CheckExtension(Buffer, 'GL_EXT_texture_snorm');
  18503. GL_EXT_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_EXT_separate_shader_objects');
  18504. GL_EXT_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_EXT_shader_image_load_store');
  18505. GL_EXT_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_EXT_vertex_attrib_64bit');
  18506. GL_EXT_texture_sRGB_decode := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB_decode');
  18507. // HP
  18508. GL_HP_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_HP_convolution_border_modes');
  18509. GL_HP_image_transform := Int_CheckExtension(Buffer, 'GL_HP_image_transform');
  18510. GL_HP_occlusion_test := Int_CheckExtension(Buffer, 'GL_HP_occlusion_test');
  18511. GL_HP_texture_lighting := Int_CheckExtension(Buffer, 'GL_HP_texture_lighting');
  18512. // IBM
  18513. GL_IBM_cull_vertex := Int_CheckExtension(Buffer, 'GL_IBM_cull_vertex');
  18514. GL_IBM_multimode_draw_arrays := Int_CheckExtension(Buffer, 'GL_IBM_multimode_draw_arrays');
  18515. GL_IBM_rasterpos_clip := Int_CheckExtension(Buffer, 'GL_IBM_rasterpos_clip');
  18516. GL_IBM_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_IBM_texture_mirrored_repeat');
  18517. GL_IBM_vertex_array_lists := Int_CheckExtension(Buffer, 'GL_IBM_vertex_array_lists');
  18518. // INGR
  18519. GL_INGR_blend_func_separate := Int_CheckExtension(Buffer, 'GL_INGR_blend_func_separate');
  18520. GL_INGR_color_clamp := Int_CheckExtension(Buffer, 'GL_INGR_color_clamp');
  18521. GL_INGR_interlace_read := Int_CheckExtension(Buffer, 'GL_INGR_interlace_read');
  18522. GL_INGR_palette_buffer := Int_CheckExtension(Buffer, 'GL_INGR_palette_buffer');
  18523. // INTEL
  18524. GL_INTEL_framebuffer_CMAA := Int_CheckExtension(Buffer, 'GL_INTEL_framebuffer_CMAA');
  18525. GL_INTEL_parallel_arrays := Int_CheckExtension(Buffer, 'GL_INTEL_parallel_arrays');
  18526. GL_INTEL_texture_scissor := Int_CheckExtension(Buffer, 'GL_INTEL_texture_scissor');
  18527. // MESA
  18528. GL_MESA_resize_buffers := Int_CheckExtension(Buffer, 'GL_MESA_resize_buffers');
  18529. GL_MESA_window_pos := Int_CheckExtension(Buffer, 'GL_MESA_window_pos');
  18530. // Khronos
  18531. // 4.5
  18532. GL_KHR_blend_equation_advanced := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced');
  18533. GL_KHR_blend_equation_advanced_coherent := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced_coherent');
  18534. GL_KHR_no_error := Int_CheckExtension(Buffer, 'GL_KHR_no_error');
  18535. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18536. GL_KHR_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_KHR_robust_buffer_access_behavior');
  18537. // NVIDIA
  18538. GL_NV_blend_square := Int_CheckExtension(Buffer, 'GL_NV_blend_square');
  18539. GL_NV_copy_depth_to_color := Int_CheckExtension(Buffer, 'GL_NV_copy_depth_to_color');
  18540. GL_NV_depth_clamp := Int_CheckExtension(Buffer, 'GL_NV_depth_clamp');
  18541. GL_NV_evaluators := Int_CheckExtension(Buffer, 'GL_NV_evaluators');
  18542. GL_NV_fence := Int_CheckExtension(Buffer, 'GL_NV_fence');
  18543. GL_NV_float_buffer := Int_CheckExtension(Buffer, 'GL_NV_float_buffer');
  18544. GL_NV_fog_distance := Int_CheckExtension(Buffer, 'GL_NV_fog_distance');
  18545. GL_NV_fragment_program := Int_CheckExtension(Buffer, 'GL_NV_fragment_program');
  18546. GL_NV_half_float := Int_CheckExtension(Buffer, 'GL_NV_half_float');
  18547. GL_NV_light_max_exponent := Int_CheckExtension(Buffer, 'GL_NV_light_max_exponent');
  18548. GL_NV_multisample_filter_hint := Int_CheckExtension(Buffer, 'GL_NV_multisample_filter_hint');
  18549. GL_NV_occlusion_query := Int_CheckExtension(Buffer, 'GL_NV_occlusion_query');
  18550. GL_NV_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_NV_packed_depth_stencil');
  18551. GL_NV_pixel_data_range := Int_CheckExtension(Buffer, 'GL_NV_pixel_data_range');
  18552. GL_NV_point_sprite := Int_CheckExtension(Buffer, 'GL_NV_point_sprite');
  18553. GL_NV_primitive_restart := Int_CheckExtension(Buffer, 'GL_NV_primitive_restart');
  18554. GL_NV_register_combiners := Int_CheckExtension(Buffer, 'GL_NV_register_combiners');
  18555. GL_NV_register_combiners2 := Int_CheckExtension(Buffer, 'GL_NV_register_combiners2');
  18556. GL_NV_texgen_emboss := Int_CheckExtension(Buffer, 'GL_NV_texgen_emboss');
  18557. GL_NV_texgen_reflection := Int_CheckExtension(Buffer, 'GL_NV_texgen_reflection');
  18558. GL_NV_texture_compression_vtc := Int_CheckExtension(Buffer, 'GL_NV_texture_compression_vtc');
  18559. GL_NV_texture_env_combine4 := Int_CheckExtension(Buffer, 'GL_NV_texture_env_combine4');
  18560. GL_NV_texture_expand_normal := Int_CheckExtension(Buffer, 'GL_NV_texture_expand_normal');
  18561. GL_NV_texture_rectangle := Int_CheckExtension(Buffer, 'GL_NV_texture_rectangle');
  18562. GL_NV_texture_shader := Int_CheckExtension(Buffer, 'GL_NV_texture_shader');
  18563. GL_NV_texture_shader2 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader2');
  18564. GL_NV_texture_shader3 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader3');
  18565. GL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range');
  18566. GL_NV_vertex_array_range2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range2');
  18567. GL_NV_vertex_program := Int_CheckExtension(Buffer, 'GL_NV_vertex_program');
  18568. GL_NV_vertex_program1_1 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program1_1');
  18569. GL_NV_vertex_program2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2');
  18570. GL_NV_fragment_program_option := Int_CheckExtension(Buffer, 'GL_NV_fragment_program_option');
  18571. GL_NV_fragment_program2 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program2');
  18572. GL_NV_vertex_program2_option := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2_option');
  18573. GL_NV_vertex_program3 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program3');
  18574. GL_NV_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_NV_depth_buffer_float');
  18575. GL_NV_fragment_program4 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program4');
  18576. GL_NV_framebuffer_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_framebuffer_multisample_coverage');
  18577. GL_NV_geometry_program4 := Int_CheckExtension(Buffer, 'GL_NV_geometry_program4');
  18578. GL_NV_gpu_program4 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program4');
  18579. GL_NV_parameter_buffer_object := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object');
  18580. GL_NV_transform_feedback := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback');
  18581. GL_NV_vertex_program4 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program4');
  18582. GL_NV_conditional_render := Int_CheckExtension(Buffer, 'GL_NV_conditional_render');
  18583. GL_NV_conservative_raster := Int_CheckExtension(Buffer, 'GL_NV_conservative_raster');
  18584. GL_NV_conservative_raster_dilate := Int_CheckExtension(Buffer, 'GL_NV_conservative_raster_dilate');
  18585. GL_NV_present_video := Int_CheckExtension(Buffer, 'GL_NV_present_video');
  18586. GL_NV_explicit_multisample := Int_CheckExtension(Buffer, 'GL_NV_explicit_multisample');
  18587. GL_NV_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback2');
  18588. GL_NV_video_capture := Int_CheckExtension(Buffer, 'GL_NV_video_capture');
  18589. GL_NV_copy_image := Int_CheckExtension(Buffer, 'GL_NV_copy_image');
  18590. GL_NV_parameter_buffer_object2 := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object2');
  18591. GL_NV_shader_buffer_load := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_load');
  18592. GL_NV_vertex_buffer_unified_memory := Int_CheckExtension(Buffer, 'GL_NV_vertex_buffer_unified_memory');
  18593. GL_NV_gpu_program5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program5');
  18594. GL_NV_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_shader5');
  18595. GL_NV_shader_buffer_store := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_store');
  18596. GL_NV_tessellation_program5 := Int_CheckExtension(Buffer, 'GL_NV_tessellation_program5');
  18597. GL_NV_vertex_attrib_integer_64bit := Int_CheckExtension(Buffer, 'GL_NV_vertex_attrib_integer_64bit');
  18598. GL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_multisample_coverage');
  18599. GL_NV_vdpau_interop := Int_CheckExtension(Buffer, 'GL_NV_vdpau_interop');
  18600. GL_NV_texture_barrier := Int_CheckExtension(Buffer, 'GL_NV_texture_barrier');
  18601. // 4.3
  18602. GL_NV_path_rendering := Int_CheckExtension(Buffer, 'GL_NV_path_rendering');
  18603. GL_NV_bindless_texture := Int_CheckExtension(Buffer, 'GL_NV_bindless_texture');
  18604. GL_NV_shader_atomic_float := Int_CheckExtension(Buffer, 'GL_NV_shader_atomic_float');
  18605. // OML
  18606. GL_OML_interlace := Int_CheckExtension(Buffer, 'GL_OML_interlace');
  18607. GL_OML_resample := Int_CheckExtension(Buffer, 'GL_OML_resample');
  18608. GL_OML_subsample := Int_CheckExtension(Buffer, 'GL_OML_subsample');
  18609. // OVR
  18610. GL_OVR_multiview := Int_CheckExtension(Buffer, 'GL_OVR_multiview');
  18611. GL_OVR_multiview2 := Int_CheckExtension(Buffer, 'GL_OVR_multiview2');
  18612. // PGI
  18613. GL_PGI_misc_hints := Int_CheckExtension(Buffer, 'GL_PGI_misc_hints');
  18614. GL_PGI_vertex_hints := Int_CheckExtension(Buffer, 'GL_PGI_vertex_hints');
  18615. // REND
  18616. GL_REND_screen_coordinates := Int_CheckExtension(Buffer, 'GL_REND_screen_coordinates');
  18617. // S3
  18618. GL_S3_s3tc := Int_CheckExtension(Buffer, 'GL_S3_s3tc');
  18619. // SGIS
  18620. GL_SGIS_detail_texture := Int_CheckExtension(Buffer, 'GL_SGIS_detail_texture');
  18621. GL_SGIS_fog_function := Int_CheckExtension(Buffer, 'GL_SGIS_fog_function');
  18622. GL_SGIS_generate_mipmap := Int_CheckExtension(Buffer, 'GL_SGIS_generate_mipmap');
  18623. GL_SGIS_multisample := Int_CheckExtension(Buffer, 'GL_SGIS_multisample');
  18624. GL_SGIS_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIS_pixel_texture');
  18625. GL_SGIS_point_line_texgen := Int_CheckExtension(Buffer, 'GL_SGIS_point_line_texgen');
  18626. GL_SGIS_point_parameters := Int_CheckExtension(Buffer, 'GL_SGIS_point_parameters');
  18627. GL_SGIS_sharpen_texture := Int_CheckExtension(Buffer, 'GL_SGIS_sharpen_texture');
  18628. GL_SGIS_texture4D := Int_CheckExtension(Buffer, 'GL_SGIS_texture4D');
  18629. GL_SGIS_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_border_clamp');
  18630. GL_SGIS_texture_color_mask := Int_CheckExtension(Buffer, 'GL_SGIS_texture_color_mask');
  18631. GL_SGIS_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_edge_clamp');
  18632. GL_SGIS_texture_filter4 := Int_CheckExtension(Buffer, 'GL_SGIS_texture_filter4');
  18633. GL_SGIS_texture_lod := Int_CheckExtension(Buffer, 'GL_SGIS_texture_lod');
  18634. GL_SGIS_texture_select := Int_CheckExtension(Buffer, 'GL_SGIS_texture_select');
  18635. // SGIX
  18636. GL_FfdMaskSGIX := Int_CheckExtension(Buffer, 'GL_FfdMaskSGIX');
  18637. GL_SGIX_async := Int_CheckExtension(Buffer, 'GL_SGIX_async');
  18638. GL_SGIX_async_histogram := Int_CheckExtension(Buffer, 'GL_SGIX_async_histogram');
  18639. GL_SGIX_async_pixel := Int_CheckExtension(Buffer, 'GL_SGIX_async_pixel');
  18640. GL_SGIX_blend_alpha_minmax := Int_CheckExtension(Buffer, 'GL_SGIX_blend_alpha_minmax');
  18641. GL_SGIX_calligraphic_fragment := Int_CheckExtension(Buffer, 'GL_SGIX_calligraphic_fragment');
  18642. GL_SGIX_clipmap := Int_CheckExtension(Buffer, 'GL_SGIX_clipmap');
  18643. GL_SGIX_convolution_accuracy := Int_CheckExtension(Buffer, 'GL_SGIX_convolution_accuracy');
  18644. GL_SGIX_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGIX_depth_pass_instrument');
  18645. GL_SGIX_depth_texture := Int_CheckExtension(Buffer, 'GL_SGIX_depth_texture');
  18646. GL_SGIX_flush_raster := Int_CheckExtension(Buffer, 'GL_SGIX_flush_raster');
  18647. GL_SGIX_fog_offset := Int_CheckExtension(Buffer, 'GL_SGIX_fog_offset');
  18648. GL_SGIX_fog_scale := Int_CheckExtension(Buffer, 'GL_SGIX_fog_scale');
  18649. GL_SGIX_fragment_lighting := Int_CheckExtension(Buffer, 'GL_SGIX_fragment_lighting');
  18650. GL_SGIX_framezoom := Int_CheckExtension(Buffer, 'GL_SGIX_framezoom');
  18651. GL_SGIX_igloo_interface := Int_CheckExtension(Buffer, 'GL_SGIX_igloo_interface');
  18652. GL_SGIX_impact_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_impact_pixel_texture');
  18653. GL_SGIX_instruments := Int_CheckExtension(Buffer, 'GL_SGIX_instruments');
  18654. GL_SGIX_interlace := Int_CheckExtension(Buffer, 'GL_SGIX_interlace');
  18655. GL_SGIX_ir_instrument1 := Int_CheckExtension(Buffer, 'GL_SGIX_ir_instrument1');
  18656. GL_SGIX_list_priority := Int_CheckExtension(Buffer, 'GL_SGIX_list_priority');
  18657. GL_SGIX_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_texture');
  18658. GL_SGIX_pixel_tiles := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_tiles');
  18659. GL_SGIX_polynomial_ffd := Int_CheckExtension(Buffer, 'GL_SGIX_polynomial_ffd');
  18660. GL_SGIX_reference_plane := Int_CheckExtension(Buffer, 'GL_SGIX_reference_plane');
  18661. GL_SGIX_resample := Int_CheckExtension(Buffer, 'GL_SGIX_resample');
  18662. GL_SGIX_scalebias_hint := Int_CheckExtension(Buffer, 'GL_SGIX_scalebias_hint');
  18663. GL_SGIX_shadow := Int_CheckExtension(Buffer, 'GL_SGIX_shadow');
  18664. GL_SGIX_shadow_ambient := Int_CheckExtension(Buffer, 'GL_SGIX_shadow_ambient');
  18665. GL_SGIX_sprite := Int_CheckExtension(Buffer, 'GL_SGIX_sprite');
  18666. GL_SGIX_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_subsample');
  18667. GL_SGIX_tag_sample_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_tag_sample_buffer');
  18668. GL_SGIX_texture_add_env := Int_CheckExtension(Buffer, 'GL_SGIX_texture_add_env');
  18669. GL_SGIX_texture_coordinate_clamp := Int_CheckExtension(Buffer, 'GL_SGIX_texture_coordinate_clamp');
  18670. GL_SGIX_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_lod_bias');
  18671. GL_SGIX_texture_multi_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_texture_multi_buffer');
  18672. GL_SGIX_texture_scale_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_scale_bias');
  18673. GL_SGIX_texture_select := Int_CheckExtension(Buffer, 'GL_SGIX_texture_select');
  18674. GL_SGIX_vertex_preclip := Int_CheckExtension(Buffer, 'GL_SGIX_vertex_preclip');
  18675. GL_SGIX_ycrcb := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb');
  18676. GL_SGIX_ycrcb_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb_subsample');
  18677. GL_SGIX_ycrcba := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcba');
  18678. // SGI
  18679. GL_SGI_color_matrix := Int_CheckExtension(Buffer, 'GL_SGI_color_matrix');
  18680. GL_SGI_color_table := Int_CheckExtension(Buffer, 'GL_SGI_color_table');
  18681. GL_SGI_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGI_depth_pass_instrument');
  18682. GL_SGI_texture_color_table := Int_CheckExtension(Buffer, 'GL_SGI_texture_color_table');
  18683. // SUN
  18684. GL_SUNX_constant_data := Int_CheckExtension(Buffer, 'GL_SUNX_constant_data');
  18685. GL_SUN_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_SUN_convolution_border_modes');
  18686. GL_SUN_global_alpha := Int_CheckExtension(Buffer, 'GL_SUN_global_alpha');
  18687. GL_SUN_mesh_array := Int_CheckExtension(Buffer, 'GL_SUN_mesh_array');
  18688. GL_SUN_slice_accum := Int_CheckExtension(Buffer, 'GL_SUN_slice_accum');
  18689. GL_SUN_triangle_list := Int_CheckExtension(Buffer, 'GL_SUN_triangle_list');
  18690. GL_SUN_vertex := Int_CheckExtension(Buffer, 'GL_SUN_vertex');
  18691. // WIN
  18692. GL_WIN_phong_shading := Int_CheckExtension(Buffer, 'GL_WIN_phong_shading');
  18693. GL_WIN_specular_fog := Int_CheckExtension(Buffer, 'GL_WIN_specular_fog');
  18694. {$IFDEF DGL_WIN}
  18695. // WGL
  18696. WGL_3DFX_multisample := Int_CheckExtension(Buffer, 'WGL_3DFX_multisample');
  18697. WGL_ARB_buffer_region := Int_CheckExtension(Buffer, 'WGL_ARB_buffer_region');
  18698. WGL_ARB_extensions_string := Int_CheckExtension(Buffer, 'WGL_ARB_extensions_string');
  18699. WGL_ARB_make_current_read := Int_CheckExtension(Buffer, 'WGL_ARB_make_current_read');
  18700. WGL_ARB_multisample := Int_CheckExtension(Buffer, 'WGL_ARB_multisample');
  18701. WGL_ARB_pbuffer := Int_CheckExtension(Buffer, 'WGL_ARB_pbuffer');
  18702. WGL_ARB_pixel_format := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format');
  18703. WGL_ARB_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format_float');
  18704. WGL_ARB_render_texture := Int_CheckExtension(Buffer, 'WGL_ARB_render_texture');
  18705. WGL_ARB_create_context := Int_CheckExtension(Buffer, 'WGL_ARB_create_context');
  18706. WGL_ARB_create_context_profile := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_profile');
  18707. WGL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'WGL_ARB_framebuffer_sRGB');
  18708. WGL_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_robustness');
  18709. WGL_ATI_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ATI_pixel_format_float');
  18710. WGL_AMD_gpu_association := Int_CheckExtension(Buffer, 'WGL_AMD_gpu_association');
  18711. WGL_EXT_depth_float := Int_CheckExtension(Buffer, 'WGL_EXT_depth_float');
  18712. WGL_EXT_display_color_table := Int_CheckExtension(Buffer, 'WGL_EXT_display_color_table');
  18713. WGL_EXT_extensions_string := Int_CheckExtension(Buffer, 'WGL_EXT_extensions_string');
  18714. WGL_EXT_make_current_read := Int_CheckExtension(Buffer, 'WGL_EXT_make_current_read');
  18715. WGL_EXT_multisample := Int_CheckExtension(Buffer, 'WGL_EXT_multisample');
  18716. WGL_EXT_pbuffer := Int_CheckExtension(Buffer, 'WGL_EXT_pbuffer');
  18717. WGL_EXT_pixel_format := Int_CheckExtension(Buffer, 'WGL_EXT_pixel_format');
  18718. WGL_EXT_swap_control := Int_CheckExtension(Buffer, 'WGL_EXT_swap_control');
  18719. WGL_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'WGL_EXT_create_context_es2_profile');
  18720. WGL_I3D_digital_video_control := Int_CheckExtension(Buffer, 'WGL_I3D_digital_video_control');
  18721. WGL_I3D_gamma := Int_CheckExtension(Buffer, 'WGL_I3D_gamma');
  18722. WGL_I3D_genlock := Int_CheckExtension(Buffer, 'WGL_I3D_genlock');
  18723. WGL_I3D_image_buffer := Int_CheckExtension(Buffer, 'WGL_I3D_image_buffer');
  18724. WGL_I3D_swap_frame_lock := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_lock');
  18725. WGL_I3D_swap_frame_usage := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_usage');
  18726. WGL_NV_float_buffer := Int_CheckExtension(Buffer, 'WGL_NV_float_buffer');
  18727. WGL_NV_render_depth_texture := Int_CheckExtension(Buffer, 'WGL_NV_render_depth_texture');
  18728. WGL_NV_render_texture_rectangle := Int_CheckExtension(Buffer, 'WGL_NV_render_texture_rectangle');
  18729. WGL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'WGL_NV_vertex_array_range');
  18730. WGL_NV_present_video := Int_CheckExtension(Buffer, 'WGL_NV_present_video');
  18731. WGL_NV_video_output := Int_CheckExtension(Buffer, 'WGL_NV_video_output');
  18732. WGL_NV_swap_group := Int_CheckExtension(Buffer, 'WGL_NV_swap_group');
  18733. WGL_NV_gpu_affinity := Int_CheckExtension(Buffer, 'WGL_NV_gpu_affinity');
  18734. WGL_NV_video_capture := Int_CheckExtension(Buffer, 'WGL_NV_video_capture');
  18735. WGL_NV_copy_image := Int_CheckExtension(Buffer, 'WGL_NV_copy_image');
  18736. WGL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18737. WGL_NV_DX_interop := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18738. WGL_OML_sync_control := Int_CheckExtension(Buffer, 'WGL_OML_sync_control');
  18739. WGL_3DL_stereo_control := Int_CheckExtension(Buffer, 'WGL_3DL_stereo_control');
  18740. WGL_ARB_context_flush_control := Int_CheckExtension(Buffer, 'WGL_ARB_context_flush_control');
  18741. WIN_draw_range_elements := Int_CheckExtension(Buffer, 'WIN_draw_range_elements');
  18742. WIN_swap_hint := Int_CheckExtension(Buffer, 'WIN_swap_hint');
  18743. {$ENDIF}
  18744. {$IFDEF DGL_LINUX}
  18745. // GLX
  18746. GLX_ARB_multisample := Int_CheckExtension(Buffer, 'GLX_ARB_multisample');
  18747. GLX_ARB_fbconfig_float := Int_CheckExtension(Buffer, 'GLX_ARB_fbconfig_float');
  18748. GLX_ARB_get_proc_address := Int_CheckExtension(Buffer, 'GLX_ARB_get_proc_address');
  18749. GLX_ARB_create_context := Int_CheckExtension(Buffer, 'GLX_ARB_create_context');
  18750. GLX_ARB_create_context_profile := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_profile');
  18751. GLX_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GLX_ARB_vertex_buffer_object');
  18752. GLX_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_ARB_framebuffer_sRGB');
  18753. GLX_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_robustness');
  18754. GLX_EXT_visual_info := Int_CheckExtension(Buffer, 'GLX_EXT_visual_info');
  18755. GLX_EXT_visual_rating := Int_CheckExtension(Buffer, 'GLX_EXT_visual_rating');
  18756. GLX_EXT_import_context := Int_CheckExtension(Buffer, 'GLX_EXT_import_context');
  18757. GLX_EXT_fbconfig_packed_float := Int_CheckExtension(Buffer, 'GLX_EXT_fbconfig_packed_float');
  18758. GLX_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_EXT_framebuffer_sRGB');
  18759. GLX_EXT_texture_from_pixmap := Int_CheckExtension(Buffer, 'GLX_EXT_texture_from_pixmap');
  18760. GLX_EXT_swap_control := Int_CheckExtension(Buffer, 'GLX_EXT_swap_control');
  18761. GLX_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'GLX_EXT_create_context_es2_profile');
  18762. GLX_ARB_context_flush_control := Int_CheckExtension(Buffer, 'GLX_ARB_context_flush_control');
  18763. {$ENDIF}
  18764. ImplementationRead := True;
  18765. end;
  18766. {$IFDEF DGL_WIN}
  18767. // =============================================================================
  18768. // RaiseLastOSError
  18769. // =============================================================================
  18770. // Needed for compatibility with older Delphiversions
  18771. // =============================================================================
  18772. procedure RaiseLastOSError;
  18773. begin
  18774. {$IFDEF FPC}
  18775. raise Exception.Create('RaiseLastOSError!'); // To-Do: find a better solution
  18776. {$ELSE}
  18777. {$IFDEF DELPHI6_AND_DOWN} // If Delphi 6 or later
  18778. SysUtils.RaiseLastWin32Error;
  18779. {$ELSE}
  18780. SysUtils.RaiseLastOSError;
  18781. {$ENDIF}
  18782. {$ENDIF}
  18783. end;
  18784. // =============================================================================
  18785. // CreateRenderingContext
  18786. // =============================================================================
  18787. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18788. const
  18789. OBJ_MEMDC = 10;
  18790. OBJ_ENHMETADC = 12;
  18791. OBJ_METADC = 4;
  18792. PFD_DOUBLEBUFFER = $00000001;
  18793. PFD_STEREO = $00000002;
  18794. PFD_DRAW_TO_WINDOW = $00000004;
  18795. PFD_DRAW_TO_BITMAP = $00000008;
  18796. PFD_SUPPORT_GDI = $00000010;
  18797. PFD_SUPPORT_OPENGL = $00000020;
  18798. PFD_TYPE_RGBA = 0;
  18799. PFD_MAIN_PLANE = 0;
  18800. PFD_OVERLAY_PLANE = 1;
  18801. PFD_UNDERLAY_PLANE = LongWord(-1);
  18802. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18803. var
  18804. PFDescriptor: TPixelFormatDescriptor;
  18805. PixelFormat: Integer;
  18806. AType: DWORD;
  18807. begin
  18808. if GL_LibHandle = nil then
  18809. InitOpenGL;
  18810. FillChar(PFDescriptor, SizeOf(PFDescriptor), 0);
  18811. with PFDescriptor do
  18812. begin
  18813. nSize := SizeOf(PFDescriptor);
  18814. nVersion := 1;
  18815. dwFlags := PFD_SUPPORT_OPENGL;
  18816. AType := GetObjectType(DC);
  18817. if AType = 0 then
  18818. RaiseLastOSError;
  18819. if AType in MemoryDCs then
  18820. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18821. else
  18822. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18823. if opDoubleBuffered in Options then
  18824. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18825. if opGDI in Options then
  18826. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18827. if opStereo in Options then
  18828. dwFlags := dwFlags or PFD_STEREO;
  18829. iPixelType := PFD_TYPE_RGBA;
  18830. cColorBits := ColorBits;
  18831. cDepthBits := zBits;
  18832. cStencilBits := StencilBits;
  18833. cAccumBits := AccumBits;
  18834. cAuxBuffers := AuxBuffers;
  18835. if Layer = 0 then
  18836. iLayerType := PFD_MAIN_PLANE
  18837. else
  18838. if Layer > 0 then
  18839. iLayerType := PFD_OVERLAY_PLANE
  18840. else
  18841. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18842. end;
  18843. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18844. if PixelFormat = 0 then
  18845. RaiseLastOSError;
  18846. if GetPixelFormat(DC) <> PixelFormat then
  18847. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18848. RaiseLastOSError;
  18849. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18850. Result := wglCreateContext(DC);
  18851. if Result = 0 then
  18852. RaiseLastOSError
  18853. else
  18854. LastPixelFormat := 0;
  18855. end;
  18856. // =============================================================================
  18857. // CreateRenderingContextVersion
  18858. // =============================================================================
  18859. // Creates a context for the more recent OpenGL versions (3.0) and up
  18860. // For that we first need to get a normal GL context for getting the
  18861. // function pointer to wglCreateContextAttribsARB first
  18862. // =============================================================================
  18863. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18864. const
  18865. OBJ_MEMDC = 10;
  18866. OBJ_ENHMETADC = 12;
  18867. OBJ_METADC = 4;
  18868. PFD_DOUBLEBUFFER = $00000001;
  18869. PFD_STEREO = $00000002;
  18870. PFD_DRAW_TO_WINDOW = $00000004;
  18871. PFD_DRAW_TO_BITMAP = $00000008;
  18872. PFD_SUPPORT_GDI = $00000010;
  18873. PFD_SUPPORT_OPENGL = $00000020;
  18874. PFD_TYPE_RGBA = 0;
  18875. PFD_MAIN_PLANE = 0;
  18876. PFD_OVERLAY_PLANE = 1;
  18877. PFD_UNDERLAY_PLANE = LongWord(-1);
  18878. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18879. var
  18880. PFDescriptor : TPixelFormatDescriptor;
  18881. PixelFormat : Integer;
  18882. AType : DWORD;
  18883. LegacyRC : HGLRC;
  18884. Attribs : array of Integer;
  18885. begin
  18886. if GL_LibHandle = nil then
  18887. InitOpenGL;
  18888. if not Assigned(GL_LibHandle) then
  18889. raise Exception.Create('GL_LibHandle is NIL. Could not load OpenGL library!');
  18890. FillChar(PFDescriptor, SizeOf(PFDescriptor), 0);
  18891. with PFDescriptor do
  18892. begin
  18893. nSize := SizeOf(PFDescriptor);
  18894. nVersion := 1;
  18895. dwFlags := PFD_SUPPORT_OPENGL;
  18896. AType := GetObjectType(DC);
  18897. if AType = 0 then
  18898. RaiseLastOSError;
  18899. if AType in MemoryDCs then
  18900. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18901. else
  18902. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18903. if opDoubleBuffered in Options then
  18904. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18905. if opGDI in Options then
  18906. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18907. if opStereo in Options then
  18908. dwFlags := dwFlags or PFD_STEREO;
  18909. iPixelType := PFD_TYPE_RGBA;
  18910. cColorBits := ColorBits;
  18911. cDepthBits := zBits;
  18912. cStencilBits := StencilBits;
  18913. cAccumBits := AccumBits;
  18914. cAuxBuffers := AuxBuffers;
  18915. if Layer = 0 then
  18916. iLayerType := PFD_MAIN_PLANE
  18917. else
  18918. if Layer > 0 then
  18919. iLayerType := PFD_OVERLAY_PLANE
  18920. else
  18921. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18922. end;
  18923. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18924. if PixelFormat = 0 then
  18925. RaiseLastOSError;
  18926. if GetPixelFormat(DC) <> PixelFormat then
  18927. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18928. RaiseLastOSError;
  18929. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18930. // Create legacy render context first for we need function pointers to
  18931. // create new OpenGL render contexts
  18932. LegacyRC := wglCreateContext(DC);
  18933. wglMakeCurrent(DC, LegacyRC);
  18934. // Set attributes to describe our requested context
  18935. SetLength(Attribs, 5);
  18936. Attribs[0] := WGL_CONTEXT_MAJOR_VERSION_ARB;
  18937. Attribs[1] := MajorVersion;
  18938. Attribs[2] := WGL_CONTEXT_MINOR_VERSION_ARB;
  18939. Attribs[3] := MinorVersion;
  18940. // Add context flag for forward compatible context
  18941. // Forward compatible means no more support for legacy functions like
  18942. // immediate mode (glvertex, glrotate, gltranslate, etc.)
  18943. if ForwardCompatible then
  18944. begin
  18945. SetLength(Attribs, Length(Attribs)+2);
  18946. Attribs[4] := WGL_CONTEXT_FLAGS_ARB;
  18947. Attribs[5] := WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
  18948. end;
  18949. // Attribute flags must be finalized with a zero
  18950. Attribs[High(Attribs)] := 0;
  18951. // Get function pointer for new context creation function
  18952. wglCreateContextAttribsARB := wglGetProcAddress('wglCreateContextAttribsARB');
  18953. if not Assigned(wglCreateContextAttribsARB) then
  18954. begin
  18955. raise Exception.Create('Could not get function pointer adress for wglCreateContextAttribsARB - OpenGL 3.x and above not supported!');
  18956. wglDeleteContext(LegacyRC);
  18957. exit;
  18958. end;
  18959. // Create context
  18960. Result := wglCreateContextAttribsARB(DC, 0, @Attribs[0]);
  18961. if Result = 0 then
  18962. begin
  18963. raise Exception.Create('Could not create the desired OpenGL rendering context!');
  18964. wglDeleteContext(LegacyRC);
  18965. exit;
  18966. end;
  18967. wglDeleteContext(LegacyRC);
  18968. if Result = 0 then
  18969. RaiseLastOSError
  18970. else
  18971. LastPixelFormat := 0;
  18972. end;
  18973. // =============================================================================
  18974. // DestroyRenderingContext
  18975. // =============================================================================
  18976. procedure DestroyRenderingContext(RC: HGLRC);
  18977. begin
  18978. wglDeleteContext(RC);
  18979. end;
  18980. // =============================================================================
  18981. // ActivateRenderingContext
  18982. // =============================================================================
  18983. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  18984. begin
  18985. Assert((DC <> 0), 'DC must not be 0');
  18986. Assert((RC <> 0), 'RC must not be 0');
  18987. wglMakeCurrent(DC, RC);
  18988. {$ifdef DGL_TINY_HEADER}
  18989. ReadCoreVersion;
  18990. {$else}
  18991. ReadImplementationProperties;
  18992. if (loadext) then
  18993. ReadExtensions;
  18994. {$endif}
  18995. end;
  18996. // =============================================================================
  18997. // DeactivateRenderingContext
  18998. // =============================================================================
  18999. procedure DeactivateRenderingContext;
  19000. begin
  19001. wglMakeCurrent(0, 0);
  19002. end;
  19003. {$ENDIF}
  19004. initialization
  19005. {$IFDEF CPU386}
  19006. Set8087CW($133F);
  19007. {$ENDIF}
  19008. {$IFDEF DGL_64BIT}
  19009. SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,exOverflow, exUnderflow, exPrecision]);
  19010. {$ENDIF}
  19011. finalization
  19012. end.