選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

20303 行
1.0 MiB

  1. { ============================================================================
  2. OpenGL 4.5 - Headertranslation
  3. Version 4.5
  4. Date : 2014/08/23
  5. Supported environments and targets :
  6. - (Win32) Delphi 4 and up
  7. - (Win32, Win64) Delphi XE2
  8. - (Win32, Win64, Linux, MacOSX) FreePascal (1.9.3 and up)
  9. ==============================================================================
  10. Copyright (C) DGL-OpenGL-Portteam
  11. All Rights Reserved
  12. Obtained through:
  13. Bitbucket source repository - https://bitbucket.org/saschawillems/dglopengl
  14. Delphi OpenGL Community(DGL) - www.delphigl.com
  15. Converted and maintained by DGL's OpenGL-Portteam :
  16. - Sascha Willems - http://www.saschawillems.de
  17. - Steffen Xonna (Lossy eX) - http://www.dev-center.de
  18. Additional input :
  19. - Andrey Gruzdev (Mac OS X patch for XE2 / FPC)
  20. - Lars Middendorf
  21. - Martin Waldegger (Mars)
  22. - Benjamin Rosseaux (BeRo) - http://www.0ok.de
  23. Additional thanks:
  24. sigsegv (libdl.so)
  25. ==============================================================================
  26. You may retrieve the latest version of this file at the Delphi OpenGL
  27. Community home page, located at http://www.delphigl.com/
  28. The contents of this file are used with permission, subject to
  29. the Mozilla Public License Version 1.1 (the "License"); you may
  30. not use this file except in compliance with the License. You may
  31. obtain a copy of the License at
  32. http://www.mozilla.org/MPL/MPL-1.1.html
  33. Software distributed under the License is distributed on an
  34. "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
  35. implied. See the License for the specific language governing
  36. rights and limitations under the License.
  37. ==============================================================================
  38. History : see readme.md
  39. ============================================================================== }
  40. {$define DGL_DEPRECATED}
  41. {
  42. This define defines if the header should use deprecated ARB stuff or not.
  43. per Default the Header use deprecated Stuff.
  44. }
  45. {.$define DGL_TINY_HEADER}
  46. {
  47. If you enable the define DGL_TINY_HEADER no function automatically will be loaded if you
  48. call ActivateRenderingContext. This may some bit faster and the smart linker can delete
  49. all non used functions. This will reduce the filesize of your binary file. But in this
  50. case you have to load the functions by yourself. There are two ways to do this.
  51. 1. You can load whole extension by calling the func Read_Extensionname. But if you do
  52. this it's possible to load functions you dont use. So you have the same "problem"
  53. like before. But it's only an bit smaler.
  54. > Read_GL_ARB_multitexture;
  55. 2. You are able to load only the functions you exactly need. In this case you are able
  56. to use the variables of the dglOpenGL.pas. So you only need to load the functions
  57. and you can use the header like before.
  58. To do this you have to created and activated an opengl context and than you can load
  59. the needed functions.
  60. > ActivateRenderingContext(fDC, fRC);
  61. > glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  62. > glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  63. So only the function "glActiveTextureARB" and "glMultiTexCoord2fARB" will be loaded.
  64. Please notice that the extension variables won't be loaded if this define is active. But
  65. you can call dglCheckExtension to check if any extension exists. You can assign them to
  66. the variables of the dglOpenGL.pas so all code they use this will find them.
  67. > GL_ARB_shading_language_100 := dglCheckExtension('GL_ARB_shading_language_100');
  68. }
  69. unit dglOpenGL;
  70. interface
  71. // defines to configure freepascal
  72. {$IFDEF FPC}
  73. {$MODE Delphi}
  74. {$IFNDEF WINDOWS}
  75. {$LINKLIB c}
  76. {$ENDIF}
  77. {$ENDIF}
  78. // known delphi versions
  79. {$IFNDEF FPC} // if freepascal isnt defined
  80. {$IFDEF VER140} // Delphi 6
  81. {$DEFINE DELPHI6_AND_DOWN}
  82. {$ENDIF}
  83. {$IFDEF VER130} // Delphi 5
  84. {$DEFINE DELPHI6_AND_DOWN}
  85. {$ENDIF}
  86. {$IFDEF VER120} // Delphi 4
  87. {$DEFINE DELPHI6_AND_DOWN}
  88. {$ENDIF}
  89. {$IFDEF VER110} // C++ Builder 3
  90. {$DEFINE DELPHI6_AND_DOWN}
  91. {$ENDIF}
  92. {$IFDEF VER100} // Delphi 3
  93. {$DEFINE DELPHI6_AND_DOWN}
  94. {$ENDIF}
  95. {$ENDIF}
  96. // Options for Delphi < 5
  97. {$IFDEF DELPHI6_AND_DOWN}
  98. {$A+}
  99. {$ELSE}
  100. {$A4}
  101. {$ENDIF}
  102. // generell options
  103. {$H+,O+,X+}
  104. // detecting Windows
  105. {$IFDEF Win32} // Delphi and fpc of 32 Bit Windows
  106. {$DEFINE DGL_WIN}
  107. {$ENDIF}
  108. {$IFDEF Win64} // Delphi and fpc of 32 Bit Windows
  109. {$DEFINE DGL_WIN}
  110. {$ENDIF}
  111. // detecting Linux
  112. {$IFDEF linux} // Linux
  113. {$DEFINE DGL_LINUX}
  114. {$ENDIF}
  115. {$IFDEF DARWIN} // Mac OS X and FPC
  116. {$DEFINE DGL_MAC}
  117. {$ENDIF}
  118. {$IFDEF DELPHI} // Mac OS X add Delphi
  119. {$IFDEF MACOS}
  120. {$DEFINE DGL_MAC}
  121. {$ENDIF}
  122. {$ENDIF}
  123. // detecting 64 Bit CPU
  124. {$IFDEF CPU64} // fpc on 64 bit cpus
  125. {$DEFINE DGL_64BIT} // dgl define for 64 bit
  126. {$ENDIF}
  127. uses
  128. {$IFDEF FPC}{$IFDEF DARWIN}dynlibs,{$ENDIF}{$ENDIF} // LoadLibrary functions
  129. SysUtils
  130. {$IFDEF DGL_WIN}, Windows{$ENDIF}
  131. {$IFDEF DGL_LINUX}, X, XLib, XUtil{$ENDIF}
  132. ;
  133. type
  134. // Needed for Delphi 6 and less (defined in system.pas for Delphi 7)
  135. PPointer = ^Pointer;
  136. PCardinal = ^Cardinal;
  137. GLenum = Cardinal;
  138. GLboolean = BYTEBOOL;
  139. GLbitfield = Cardinal;
  140. GLbyte = Shortint;
  141. GLshort = SmallInt;
  142. GLint = Integer;
  143. GLsizei = Integer;
  144. GLubyte = Byte;
  145. GLushort = Word;
  146. GLuint = Cardinal;
  147. GLfloat = Single;
  148. GLclampf = Single;
  149. GLdouble = Double;
  150. GLclampd = Double;
  151. GLvoid = Pointer;
  152. GLint64 = Int64;
  153. GLuint64 = {$IFDEF DELPHI6_AND_DOWN} Int64 {$ELSE} UInt64 {$ENDIF};
  154. TGLenum = GLenum;
  155. TGLboolean = GLboolean;
  156. TGLbitfield = GLbitfield;
  157. TGLbyte = GLbyte;
  158. TGLshort = GLshort;
  159. TGLint = GLint;
  160. TGLsizei = GLsizei;
  161. TGLubyte = GLubyte;
  162. TGLushort = GLushort;
  163. TGLuint = GLuint;
  164. TGLfloat = GLfloat;
  165. TGLclampf = GLclampf;
  166. TGLdouble = GLdouble;
  167. TGLclampd = GLclampd;
  168. TGLvoid = GLvoid;
  169. TGLint64 = GLint64;
  170. TGLuint64 = GLuint64;
  171. PGLboolean = ^GLboolean;
  172. PGLbyte = ^GLbyte;
  173. PGLshort = ^GLshort;
  174. PGLint = ^GLint;
  175. PGLsizei = ^GLsizei;
  176. PGLubyte = ^GLubyte;
  177. PGLushort = ^GLushort;
  178. PGLuint = ^GLuint;
  179. PGLclampf = ^GLclampf;
  180. PGLfloat = ^GLfloat;
  181. PGLdouble = ^GLdouble;
  182. PGLclampd = ^GLclampd;
  183. PGLenum = ^GLenum;
  184. PGLvoid = Pointer;
  185. PPGLvoid = ^PGLvoid;
  186. PGLint64 = ^GLint64;
  187. PGLuint64 = ^GLuint64;
  188. // GL_NV_half_float
  189. GLhalfNV = WORD;
  190. TGLhalfNV = GLhalfNV;
  191. PGLhalfNV = ^GLhalfNV;
  192. // GL_ARB_shader_objects
  193. PGLHandleARB = ^GLHandleARB;
  194. GLHandleARB = Integer;
  195. GLcharARB = AnsiChar;
  196. PGLcharARB = PAnsiChar;
  197. PPGLcharARB = ^PGLcharARB;
  198. // GL_VERSION_1_5
  199. GLintptr = GLint;
  200. PGLintptr = ^GLintptr;
  201. GLsizeiptr = GLsizei;
  202. // GL_ARB_vertex_buffer_object
  203. GLintptrARB = GLint;
  204. GLsizeiptrARB = GLsizei;
  205. // GL_VERSION_2_0
  206. GLHandle = Integer;
  207. PGLchar = PAnsiChar;
  208. PPGLchar = ^PGLChar;
  209. // GL_EXT_timer_query
  210. GLint64EXT = Int64;
  211. TGLint64EXT = GLint64EXT;
  212. PGLint64EXT = ^GLint64EXT;
  213. GLuint64EXT = GLuint64;
  214. TGLuint64EXT = GLuint64EXT;
  215. PGLuint64EXT = ^GLuint64EXT;
  216. // WGL_ARB_pbuffer
  217. HPBUFFERARB = THandle;
  218. // WGL_EXT_pbuffer
  219. HPBUFFEREXT = THandle;
  220. // WGL_NV_present_video
  221. PHVIDEOOUTPUTDEVICENV = ^HVIDEOOUTPUTDEVICENV;
  222. HVIDEOOUTPUTDEVICENV = THandle;
  223. // WGL_NV_video_output
  224. PHPVIDEODEV = ^HPVIDEODEV;
  225. HPVIDEODEV = THandle;
  226. // WGL_NV_gpu_affinity
  227. PHPGPUNV = ^HPGPUNV;
  228. PHGPUNV = ^HGPUNV;
  229. // WGL_NV_video_capture
  230. HVIDEOINPUTDEVICENV = THandle;
  231. PHVIDEOINPUTDEVICENV = ^HVIDEOINPUTDEVICENV;
  232. HPGPUNV = THandle;
  233. HGPUNV = THandle;
  234. // GL_ARB_sync
  235. GLsync = Pointer;
  236. // GL_ARB_cl_event
  237. { These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event }
  238. _cl_context = record end;
  239. _cl_event = record end;
  240. p_cl_context = ^_cl_context;
  241. p_cl_event = ^_cl_event;
  242. // GL_ARB_debug_output
  243. TglDebugProcARB = procedure (source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  244. // GL_AMD_debug_output
  245. TglDebugProcAMD = procedure (id: GLuint; category: GLenum; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  246. // (4.3) GL_KHR_debug
  247. TglDebugProc = procedure(source : GLEnum; type_ : GLEnum; id : GLUInt; severity : GLUInt; length : GLsizei; const message_ : PGLCHar; userParam : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  248. // GL_NV_vdpau_interop
  249. GLvdpauSurfaceNV = GLintptr;
  250. PGLvdpauSurfaceNV = ^GLvdpauSurfaceNV;
  251. // GLX
  252. {$IFDEF DGL_LINUX}
  253. GLXContext = Pointer;
  254. GLXContextID = TXID;
  255. GLXDrawable = TXID;
  256. GLXFBConfig = Pointer;
  257. GLXPbuffer = TXID;
  258. GLXPixmap = TXID;
  259. GLXWindow = TXID;
  260. Window = TXID;
  261. Colormap = TXID;
  262. Pixmap = TXID;
  263. Font = TXID;
  264. {$ENDIF}
  265. // Datatypes corresponding to GL's types TGL(name)(type)(count)
  266. TGLVectorub2 = array[0..1] of GLubyte;
  267. TGLVectori2 = array[0..1] of GLint;
  268. TGLVectorf2 = array[0..1] of GLfloat;
  269. TGLVectord2 = array[0..1] of GLdouble;
  270. TGLVectorp2 = array[0..1] of Pointer;
  271. TGLVectorub3 = array[0..2] of GLubyte;
  272. TGLVectori3 = array[0..2] of GLint;
  273. TGLVectorf3 = array[0..2] of GLfloat;
  274. TGLVectord3 = array[0..2] of GLdouble;
  275. TGLVectorp3 = array[0..2] of Pointer;
  276. TGLVectorub4 = array[0..3] of GLubyte;
  277. TGLVectori4 = array[0..3] of GLint;
  278. TGLVectorf4 = array[0..3] of GLfloat;
  279. TGLVectord4 = array[0..3] of GLdouble;
  280. TGLVectorp4 = array[0..3] of Pointer;
  281. TGLArrayf4 = TGLVectorf4;
  282. TGLArrayf3 = TGLVectorf3;
  283. TGLArrayd3 = TGLVectord3;
  284. TGLArrayi4 = TGLVectori4;
  285. TGLArrayp4 = TGLVectorp4;
  286. TGlMatrixub3 = array[0..2, 0..2] of GLubyte;
  287. TGlMatrixi3 = array[0..2, 0..2] of GLint;
  288. TGLMatrixf3 = array[0..2, 0..2] of GLfloat;
  289. TGLMatrixd3 = array[0..2, 0..2] of GLdouble;
  290. TGlMatrixub4 = array[0..3, 0..3] of GLubyte;
  291. TGlMatrixi4 = array[0..3, 0..3] of GLint;
  292. TGLMatrixf4 = array[0..3, 0..3] of GLfloat;
  293. TGLMatrixd4 = array[0..3, 0..3] of GLdouble;
  294. TGLVector3f = TGLVectorf3;
  295. // Datatypes corresponding to OpenGL12.pas for easy porting
  296. TVector3d = TGLVectord3;
  297. TVector4i = TGLVectori4;
  298. TVector4f = TGLVectorf4;
  299. TVector4p = TGLVectorp4;
  300. TMatrix4f = TGLMatrixf4;
  301. TMatrix4d = TGLMatrixd4;
  302. PGLMatrixd4 = ^TGLMatrixd4;
  303. PVector4i = ^TVector4i;
  304. {$IFDEF FPC}
  305. TRect = packed record
  306. Left, Top, Right, Bottom: Longint;
  307. end;
  308. {$ENDIF}
  309. PGPU_DEVICE = ^GPU_DEVICE;
  310. GPU_DEVICE = record
  311. cb: DWORD;
  312. DeviceName: array [0..31] of AnsiChar;
  313. DeviceString: array [0..127] of AnsiChar;
  314. Flags: DWORD;
  315. rcVirtualScreen: TRect;
  316. end;
  317. type
  318. {$IFDEF FPC}
  319. {$IFDEF DGL_WIN}
  320. PWGLSwap = ^TWGLSwap;
  321. {$EXTERNALSYM _WGLSWAP}
  322. _WGLSWAP = packed record
  323. hdc: HDC;
  324. uiFlags: UINT;
  325. end;
  326. TWGLSwap = _WGLSWAP;
  327. {$EXTERNALSYM WGLSWAP}
  328. WGLSWAP = _WGLSWAP;
  329. {$ENDIF}
  330. {$ENDIF}
  331. // GLU types
  332. TGLUNurbs = record
  333. end;
  334. TGLUQuadric = record
  335. end;
  336. TGLUTesselator = record
  337. end;
  338. PGLUNurbs = ^TGLUNurbs;
  339. PGLUQuadric = ^TGLUQuadric;
  340. PGLUTesselator = ^TGLUTesselator;
  341. // backwards compatibility
  342. TGLUNurbsObj = TGLUNurbs;
  343. TGLUQuadricObj = TGLUQuadric;
  344. TGLUTesselatorObj = TGLUTesselator;
  345. TGLUTriangulatorObj = TGLUTesselator;
  346. PGLUNurbsObj = PGLUNurbs;
  347. PGLUQuadricObj = PGLUQuadric;
  348. PGLUTesselatorObj = PGLUTesselator;
  349. PGLUTriangulatorObj = PGLUTesselator;
  350. // GLUQuadricCallback
  351. TGLUQuadricErrorProc = procedure(errorCode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  352. // GLUTessCallback
  353. TGLUTessBeginProc = procedure(AType: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  354. TGLUTessEdgeFlagProc = procedure(Flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  355. TGLUTessVertexProc = procedure(VertexData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  356. TGLUTessEndProc = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  357. TGLUTessErrorProc = procedure(ErrNo: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  358. TGLUTessCombineProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  359. TGLUTessBeginDataProc = procedure(AType: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  360. TGLUTessEdgeFlagDataProc = procedure(Flag: GLboolean; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  361. TGLUTessVertexDataProc = procedure(VertexData: Pointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  362. TGLUTessEndDataProc = procedure(UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  363. TGLUTessErrorDataProc = procedure(ErrNo: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  364. TGLUTessCombineDataProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  365. // GLUNurbsCallback
  366. TGLUNurbsErrorProc = procedure(ErrorCode: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  367. var
  368. GL_VERSION_1_0,
  369. GL_VERSION_1_1,
  370. GL_VERSION_1_2,
  371. GL_VERSION_1_3,
  372. GL_VERSION_1_4,
  373. GL_VERSION_1_5,
  374. GL_VERSION_2_0,
  375. GL_VERSION_2_1,
  376. GL_VERSION_3_0,
  377. GL_VERSION_3_1,
  378. GL_VERSION_3_2,
  379. GL_VERSION_3_3,
  380. GL_VERSION_4_0,
  381. GL_VERSION_4_1,
  382. GL_VERSION_4_2,
  383. GL_VERSION_4_3,
  384. GL_VERSION_4_4,
  385. GL_VERSION_4_5,
  386. GLU_VERSION_1_1,
  387. GLU_VERSION_1_2,
  388. GLU_VERSION_1_3,
  389. GL_3DFX_multisample,
  390. GL_3DFX_tbuffer,
  391. GL_3DFX_texture_compression_FXT1,
  392. GL_APPLE_client_storage,
  393. GL_APPLE_element_array,
  394. GL_APPLE_fence,
  395. GL_APPLE_specular_vector,
  396. GL_APPLE_transform_hint,
  397. GL_APPLE_vertex_array_object,
  398. GL_APPLE_vertex_array_range,
  399. GL_APPLE_ycbcr_422,
  400. GL_APPLE_texture_range,
  401. GL_APPLE_float_pixels,
  402. GL_APPLE_vertex_program_evaluators,
  403. GL_APPLE_aux_depth_stencil,
  404. GL_APPLE_object_purgeable,
  405. GL_APPLE_row_bytes,
  406. GL_APPLE_rgb_422,
  407. GL_ARB_depth_texture,
  408. GL_ARB_fragment_program,
  409. GL_ARB_imaging,
  410. GL_ARB_matrix_palette,
  411. GL_ARB_multisample,
  412. GL_ARB_multitexture,
  413. GL_ARB_point_parameters,
  414. GL_ARB_shadow,
  415. GL_ARB_shadow_ambient,
  416. GL_ARB_texture_border_clamp,
  417. GL_ARB_texture_compression,
  418. GL_ARB_texture_cube_map,
  419. GL_ARB_texture_env_add,
  420. GL_ARB_texture_env_combine,
  421. GL_ARB_texture_env_crossbar,
  422. GL_ARB_texture_env_dot3,
  423. GL_ARB_texture_mirrored_repeat,
  424. GL_ARB_transpose_matrix,
  425. GL_ARB_vertex_blend,
  426. GL_ARB_vertex_buffer_object,
  427. GL_ARB_vertex_program,
  428. GL_ARB_window_pos,
  429. GL_ARB_shader_objects,
  430. GL_ARB_vertex_shader,
  431. GL_ARB_fragment_shader,
  432. GL_ARB_shading_language_100,
  433. GL_ARB_occlusion_query,
  434. GL_ARB_texture_non_power_of_two,
  435. GL_ARB_point_sprite,
  436. GL_ARB_fragment_program_shadow,
  437. GL_ARB_draw_buffers,
  438. GL_ARB_texture_rectangle,
  439. GL_ARB_color_buffer_float,
  440. GL_ARB_half_float_pixel,
  441. GL_ARB_texture_float,
  442. GL_ARB_pixel_buffer_object,
  443. GL_ARB_depth_buffer_float,
  444. GL_ARB_draw_instanced,
  445. GL_ARB_framebuffer_object,
  446. GL_ARB_framebuffer_sRGB,
  447. GL_ARB_geometry_shader4,
  448. GL_ARB_half_float_vertex,
  449. GL_ARB_instanced_arrays,
  450. GL_ARB_map_buffer_range,
  451. GL_ARB_texture_buffer_object,
  452. GL_ARB_texture_compression_rgtc,
  453. GL_ARB_texture_rg,
  454. GL_ARB_vertex_array_object,
  455. GL_ARB_uniform_buffer_object,
  456. GL_ARB_compatibility,
  457. GL_ARB_copy_buffer,
  458. GL_ARB_shader_texture_lod,
  459. GL_ARB_depth_clamp,
  460. GL_ARB_draw_elements_base_vertex,
  461. GL_ARB_fragment_coord_conventions,
  462. GL_ARB_provoking_vertex,
  463. GL_ARB_seamless_cube_map,
  464. GL_ARB_sync,
  465. GL_ARB_texture_multisample,
  466. GL_ARB_vertex_array_bgra,
  467. GL_ARB_draw_buffers_blend,
  468. GL_ARB_sample_shading,
  469. GL_ARB_texture_cube_map_array,
  470. GL_ARB_texture_gather,
  471. GL_ARB_texture_query_lod,
  472. GL_ARB_shading_language_include,
  473. GL_ARB_texture_compression_bptc,
  474. GL_ARB_blend_func_extended,
  475. GL_ARB_explicit_attrib_location,
  476. GL_ARB_occlusion_query2,
  477. GL_ARB_sampler_objects,
  478. GL_ARB_shader_bit_encoding,
  479. GL_ARB_texture_rgb10_a2ui,
  480. GL_ARB_texture_swizzle,
  481. GL_ARB_timer_query,
  482. GL_ARB_vertex_type_2_10_10_10_rev,
  483. GL_ARB_draw_indirect,
  484. GL_ARB_gpu_shader5,
  485. GL_ARB_gpu_shader_fp64,
  486. GL_ARB_shader_subroutine,
  487. GL_ARB_tessellation_shader,
  488. GL_ARB_texture_buffer_object_rgb32,
  489. GL_ARB_transform_feedback2,
  490. GL_ARB_transform_feedback3,
  491. GL_ARB_ES2_compatibility,
  492. GL_ARB_get_program_binary,
  493. GL_ARB_separate_shader_objects,
  494. GL_ARB_shader_precision,
  495. GL_ARB_vertex_attrib_64bit,
  496. GL_ARB_viewport_array,
  497. // GL 4.2
  498. GL_ARB_base_instance,
  499. GL_ARB_shading_language_420pack,
  500. GL_ARB_transform_feedback_instanced,
  501. GL_ARB_compressed_texture_pixel_storage,
  502. GL_ARB_conservative_depth,
  503. GL_ARB_internalformat_query,
  504. GL_ARB_map_buffer_alignment,
  505. GL_ARB_shader_atomic_counters,
  506. GL_ARB_shader_image_load_store,
  507. GL_ARB_shading_language_packing,
  508. GL_ARB_texture_storage,
  509. // GL 4.3
  510. GL_ARB_arrays_of_arrays,
  511. GL_ARB_fragment_layer_viewport,
  512. GL_ARB_shader_image_size,
  513. GL_ARB_ES3_compatibility,
  514. GL_ARB_clear_buffer_object,
  515. GL_ARB_compute_shader,
  516. GL_ARB_copy_image,
  517. GL_KHR_debug,
  518. GL_ARB_explicit_uniform_location,
  519. GL_ARB_framebuffer_no_attachments,
  520. GL_ARB_internalformat_query2,
  521. GL_ARB_invalidate_subdata,
  522. GL_ARB_multi_draw_indirect,
  523. GL_ARB_program_interface_query,
  524. GL_ARB_robust_buffer_access_behavior,
  525. GL_ARB_shader_storage_buffer_object,
  526. GL_ARB_stencil_texturing,
  527. GL_ARB_texture_buffer_range,
  528. GL_ARB_texture_query_levels,
  529. GL_ARB_texture_storage_multisample,
  530. GL_ARB_texture_view,
  531. GL_ARB_vertex_attrib_binding,
  532. GL_NV_path_rendering,
  533. GL_AMD_pinned_memory,
  534. GL_AMD_stencil_operation_extended,
  535. GL_AMD_vertex_shader_viewport_index,
  536. GL_AMD_vertex_shader_layer,
  537. GL_NV_bindless_texture,
  538. GL_NV_shader_atomic_float,
  539. GL_AMD_query_buffer_object,
  540. // GL 4.4
  541. GL_ARB_buffer_storage,
  542. GL_ARB_clear_texture,
  543. GL_ARB_enhanced_layouts,
  544. GL_ARB_multi_bind,
  545. GL_ARB_query_buffer_object,
  546. GL_ARB_texture_mirror_clamp_to_edge,
  547. GL_ARB_texture_stencil8,
  548. GL_ARB_vertex_type_10f_11f_11f_rev,
  549. GL_ARB_bindless_texture,
  550. GL_ARB_sparse_texture,
  551. // GL 4.5
  552. GL_ARB_clip_control,
  553. GL_ARB_cull_distance,
  554. GL_ARB_ES3_1_compatibility,
  555. GL_ARB_conditional_render_inverted,
  556. GL_KHR_context_flush_control,
  557. GL_ARB_derivative_control,
  558. GL_ARB_direct_state_access,
  559. GL_ARB_get_texture_sub_image,
  560. GL_KHR_robustness,
  561. GL_KHR_blend_equation_advanced,
  562. GL_KHR_blend_equation_advanced_coherent,
  563. GL_KHR_robust_buffer_access_behavior,
  564. GL_ARB_shader_texture_image_samples,
  565. GL_ARB_texture_barrier,
  566. GL_ARB_cl_event,
  567. GL_ARB_debug_output,
  568. GL_ARB_robustness,
  569. GL_ARB_shader_stencil_export,
  570. GL_ATI_draw_buffers,
  571. GL_ATI_element_array,
  572. GL_ATI_envmap_bumpmap,
  573. GL_ATI_fragment_shader,
  574. GL_ATI_map_object_buffer,
  575. GL_ATI_pn_triangles,
  576. GL_ATI_separate_stencil,
  577. GL_ATI_text_fragment_shader,
  578. GL_ATI_texture_env_combine3,
  579. GL_ATI_texture_float,
  580. GL_ATI_texture_mirror_once,
  581. GL_ATI_vertex_array_object,
  582. GL_ATI_vertex_attrib_array_object,
  583. GL_ATI_vertex_streams,
  584. GL_ATI_meminfo,
  585. GL_AMD_performance_monitor,
  586. GL_AMD_texture_texture4,
  587. GL_AMD_vertex_shader_tesselator,
  588. GL_AMD_draw_buffers_blend,
  589. GL_AMD_shader_stencil_export,
  590. GL_AMD_seamless_cubemap_per_texture,
  591. GL_AMD_conservative_depth,
  592. GL_AMD_name_gen_delete,
  593. GL_AMD_debug_output,
  594. GL_AMD_transform_feedback3_lines_triangles,
  595. GL_AMD_depth_clamp_separate,
  596. GL_EXT_422_pixels,
  597. GL_EXT_abgr,
  598. GL_EXT_bgra,
  599. GL_EXT_blend_color,
  600. GL_EXT_blend_func_separate,
  601. GL_EXT_blend_logic_op,
  602. GL_EXT_blend_minmax,
  603. GL_EXT_blend_subtract,
  604. GL_EXT_clip_volume_hint,
  605. GL_EXT_cmyka,
  606. GL_EXT_color_matrix,
  607. GL_EXT_color_subtable,
  608. GL_EXT_compiled_vertex_array,
  609. GL_EXT_convolution,
  610. GL_EXT_coordinate_frame,
  611. GL_EXT_copy_texture,
  612. GL_EXT_cull_vertex,
  613. GL_EXT_draw_range_elements,
  614. GL_EXT_fog_coord,
  615. GL_EXT_framebuffer_object,
  616. GL_EXT_histogram,
  617. GL_EXT_index_array_formats,
  618. GL_EXT_index_func,
  619. GL_EXT_index_material,
  620. GL_EXT_index_texture,
  621. GL_EXT_light_texture,
  622. GL_EXT_misc_attribute,
  623. GL_EXT_multi_draw_arrays,
  624. GL_EXT_multisample,
  625. GL_EXT_packed_pixels,
  626. GL_EXT_paletted_texture,
  627. GL_EXT_pixel_transform,
  628. GL_EXT_pixel_transform_color_table,
  629. GL_EXT_point_parameters,
  630. GL_EXT_polygon_offset,
  631. GL_EXT_rescale_normal,
  632. GL_EXT_secondary_color,
  633. GL_EXT_separate_specular_color,
  634. GL_EXT_shadow_funcs,
  635. GL_EXT_shared_texture_palette,
  636. GL_EXT_stencil_two_side,
  637. GL_EXT_stencil_wrap,
  638. GL_EXT_subtexture,
  639. GL_EXT_texture,
  640. GL_EXT_texture3D,
  641. GL_EXT_texture_compression_s3tc,
  642. GL_EXT_texture_cube_map,
  643. GL_EXT_texture_edge_clamp,
  644. GL_EXT_texture_env_add,
  645. GL_EXT_texture_env_combine,
  646. GL_EXT_texture_env_dot3,
  647. GL_EXT_texture_filter_anisotropic,
  648. GL_EXT_texture_lod_bias,
  649. GL_EXT_texture_object,
  650. GL_EXT_texture_perturb_normal,
  651. GL_EXT_texture_rectangle,
  652. GL_EXT_vertex_array,
  653. GL_EXT_vertex_shader,
  654. GL_EXT_vertex_weighting,
  655. GL_EXT_depth_bounds_test,
  656. GL_EXT_texture_mirror_clamp,
  657. GL_EXT_blend_equation_separate,
  658. GL_EXT_pixel_buffer_object,
  659. GL_EXT_texture_compression_dxt1,
  660. GL_EXT_stencil_clear_tag,
  661. GL_EXT_packed_depth_stencil,
  662. GL_EXT_texture_sRGB,
  663. GL_EXT_framebuffer_blit,
  664. GL_EXT_framebuffer_multisample,
  665. GL_EXT_timer_query,
  666. GL_EXT_gpu_program_parameters,
  667. GL_EXT_bindable_uniform,
  668. GL_EXT_draw_buffers2,
  669. GL_EXT_draw_instanced,
  670. GL_EXT_framebuffer_sRGB,
  671. GL_EXT_geometry_shader4,
  672. GL_EXT_gpu_shader4,
  673. GL_EXT_packed_float,
  674. GL_EXT_texture_array,
  675. GL_EXT_texture_buffer_object,
  676. GL_EXT_texture_compression_latc,
  677. GL_EXT_texture_compression_rgtc,
  678. GL_EXT_texture_integer,
  679. GL_EXT_texture_shared_exponent,
  680. GL_EXT_transform_feedback,
  681. GL_EXT_direct_state_access,
  682. GL_EXT_vertex_array_bgra,
  683. GL_EXT_texture_swizzle,
  684. GL_EXT_provoking_vertex,
  685. GL_EXT_texture_snorm,
  686. GL_EXT_separate_shader_objects,
  687. GL_EXT_shader_image_load_store,
  688. GL_EXT_vertex_attrib_64bit,
  689. GL_EXT_texture_sRGB_decode,
  690. GL_FfdMaskSGIX,
  691. GL_HP_convolution_border_modes,
  692. GL_HP_image_transform,
  693. GL_HP_occlusion_test,
  694. GL_HP_texture_lighting,
  695. GL_IBM_cull_vertex,
  696. GL_IBM_multimode_draw_arrays,
  697. GL_IBM_rasterpos_clip,
  698. GL_IBM_texture_mirrored_repeat,
  699. GL_IBM_vertex_array_lists,
  700. GL_INGR_blend_func_separate,
  701. GL_INGR_color_clamp,
  702. GL_INGR_interlace_read,
  703. GL_INGR_palette_buffer,
  704. GL_INTEL_parallel_arrays,
  705. GL_INTEL_texture_scissor,
  706. GL_MESA_resize_buffers,
  707. GL_MESA_window_pos,
  708. GL_NV_blend_square,
  709. GL_NV_copy_depth_to_color,
  710. GL_NV_depth_clamp,
  711. GL_NV_evaluators,
  712. GL_NV_fence,
  713. GL_NV_float_buffer,
  714. GL_NV_fog_distance,
  715. GL_NV_fragment_program,
  716. GL_NV_half_float,
  717. GL_NV_light_max_exponent,
  718. GL_NV_multisample_filter_hint,
  719. GL_NV_occlusion_query,
  720. GL_NV_packed_depth_stencil,
  721. GL_NV_pixel_data_range,
  722. GL_NV_point_sprite,
  723. GL_NV_primitive_restart,
  724. GL_NV_register_combiners,
  725. GL_NV_register_combiners2,
  726. GL_NV_texgen_emboss,
  727. GL_NV_texgen_reflection,
  728. GL_NV_texture_compression_vtc,
  729. GL_NV_texture_env_combine4,
  730. GL_NV_texture_expand_normal,
  731. GL_NV_texture_rectangle,
  732. GL_NV_texture_shader,
  733. GL_NV_texture_shader2,
  734. GL_NV_texture_shader3,
  735. GL_NV_vertex_array_range,
  736. GL_NV_vertex_array_range2,
  737. GL_NV_vertex_program,
  738. GL_NV_vertex_program1_1,
  739. GL_NV_vertex_program2,
  740. GL_NV_fragment_program_option,
  741. GL_NV_fragment_program2,
  742. GL_NV_vertex_program2_option,
  743. GL_NV_vertex_program3,
  744. GL_NV_depth_buffer_float,
  745. GL_NV_fragment_program4,
  746. GL_NV_framebuffer_multisample_coverage,
  747. GL_NV_geometry_program4,
  748. GL_NV_gpu_program4,
  749. GL_NV_parameter_buffer_object,
  750. GL_NV_transform_feedback,
  751. GL_NV_vertex_program4,
  752. GL_NV_conditional_render,
  753. GL_NV_present_video,
  754. GL_NV_explicit_multisample,
  755. GL_NV_transform_feedback2,
  756. GL_NV_video_capture,
  757. GL_NV_copy_image,
  758. GL_NV_parameter_buffer_object2,
  759. GL_NV_shader_buffer_load,
  760. GL_NV_vertex_buffer_unified_memory,
  761. GL_NV_gpu_program5,
  762. GL_NV_gpu_shader5,
  763. GL_NV_shader_buffer_store,
  764. GL_NV_tessellation_program5,
  765. GL_NV_vertex_attrib_integer_64bit,
  766. GL_NV_multisample_coverage,
  767. GL_NV_vdpau_interop,
  768. GL_NV_texture_barrier,
  769. GL_OML_interlace,
  770. GL_OML_resample,
  771. GL_OML_subsample,
  772. GL_PGI_misc_hints,
  773. GL_PGI_vertex_hints,
  774. GL_REND_screen_coordinates,
  775. GL_S3_s3tc,
  776. GL_SGIS_detail_texture,
  777. GL_SGIS_fog_function,
  778. GL_SGIS_generate_mipmap,
  779. GL_SGIS_multisample,
  780. GL_SGIS_pixel_texture,
  781. GL_SGIS_point_line_texgen,
  782. GL_SGIS_point_parameters,
  783. GL_SGIS_sharpen_texture,
  784. GL_SGIS_texture4D,
  785. GL_SGIS_texture_border_clamp,
  786. GL_SGIS_texture_color_mask,
  787. GL_SGIS_texture_edge_clamp,
  788. GL_SGIS_texture_filter4,
  789. GL_SGIS_texture_lod,
  790. GL_SGIS_texture_select,
  791. GL_SGIX_async,
  792. GL_SGIX_async_histogram,
  793. GL_SGIX_async_pixel,
  794. GL_SGIX_blend_alpha_minmax,
  795. GL_SGIX_calligraphic_fragment,
  796. GL_SGIX_clipmap,
  797. GL_SGIX_convolution_accuracy,
  798. GL_SGIX_depth_pass_instrument,
  799. GL_SGIX_depth_texture,
  800. GL_SGIX_flush_raster,
  801. GL_SGIX_fog_offset,
  802. GL_SGIX_fog_scale,
  803. GL_SGIX_fragment_lighting,
  804. GL_SGIX_framezoom,
  805. GL_SGIX_igloo_interface,
  806. GL_SGIX_impact_pixel_texture,
  807. GL_SGIX_instruments,
  808. GL_SGIX_interlace,
  809. GL_SGIX_ir_instrument1,
  810. GL_SGIX_list_priority,
  811. GL_SGIX_pixel_texture,
  812. GL_SGIX_pixel_tiles,
  813. GL_SGIX_polynomial_ffd,
  814. GL_SGIX_reference_plane,
  815. GL_SGIX_resample,
  816. GL_SGIX_scalebias_hint,
  817. GL_SGIX_shadow,
  818. GL_SGIX_shadow_ambient,
  819. GL_SGIX_sprite,
  820. GL_SGIX_subsample,
  821. GL_SGIX_tag_sample_buffer,
  822. GL_SGIX_texture_add_env,
  823. GL_SGIX_texture_coordinate_clamp,
  824. GL_SGIX_texture_lod_bias,
  825. GL_SGIX_texture_multi_buffer,
  826. GL_SGIX_texture_scale_bias,
  827. GL_SGIX_texture_select,
  828. GL_SGIX_vertex_preclip,
  829. GL_SGIX_ycrcb,
  830. GL_SGIX_ycrcb_subsample,
  831. GL_SGIX_ycrcba,
  832. GL_SGI_color_matrix,
  833. GL_SGI_color_table,
  834. GL_SGI_depth_pass_instrument,
  835. GL_SGI_texture_color_table,
  836. GL_SUNX_constant_data,
  837. GL_SUN_convolution_border_modes,
  838. GL_SUN_global_alpha,
  839. GL_SUN_mesh_array,
  840. GL_SUN_slice_accum,
  841. GL_SUN_triangle_list,
  842. GL_SUN_vertex,
  843. // WGL
  844. GL_WIN_phong_shading,
  845. GL_WIN_specular_fog,
  846. WGL_3DFX_multisample,
  847. WGL_ARB_buffer_region,
  848. WGL_ARB_extensions_string,
  849. WGL_ARB_make_current_read,
  850. WGL_ARB_multisample,
  851. WGL_ARB_pbuffer,
  852. WGL_ARB_pixel_format,
  853. WGL_ARB_pixel_format_float,
  854. WGL_ARB_render_texture,
  855. WGL_ARB_create_context,
  856. WGL_ARB_create_context_profile,
  857. WGL_ARB_framebuffer_sRGB,
  858. WGL_ARB_create_context_robustness,
  859. WGL_ATI_pixel_format_float,
  860. WGL_AMD_gpu_association,
  861. WGL_EXT_depth_float,
  862. WGL_EXT_display_color_table,
  863. WGL_EXT_extensions_string,
  864. WGL_EXT_make_current_read,
  865. WGL_EXT_multisample,
  866. WGL_EXT_pbuffer,
  867. WGL_EXT_pixel_format,
  868. WGL_EXT_swap_control,
  869. WGL_EXT_create_context_es2_profile,
  870. WGL_I3D_digital_video_control,
  871. WGL_I3D_gamma,
  872. WGL_I3D_genlock,
  873. WGL_I3D_image_buffer,
  874. WGL_I3D_swap_frame_lock,
  875. WGL_I3D_swap_frame_usage,
  876. WGL_NV_float_buffer,
  877. WGL_NV_render_depth_texture,
  878. WGL_NV_render_texture_rectangle,
  879. WGL_NV_vertex_array_range,
  880. WGL_NV_present_video,
  881. WGL_NV_video_output,
  882. WGL_NV_swap_group,
  883. WGL_NV_gpu_affinity,
  884. WGL_NV_video_capture,
  885. WGL_NV_copy_image,
  886. WGL_NV_multisample_coverage,
  887. WGL_NV_DX_interop,
  888. WGL_OML_sync_control,
  889. WGL_3DL_stereo_control,
  890. WGL_ARB_context_flush_control,
  891. WIN_draw_range_elements,
  892. WIN_swap_hint,
  893. // GLX
  894. GLX_VERSION_1_3,
  895. GLX_VERSION_1_4,
  896. GLX_ARB_multisample,
  897. GLX_ARB_fbconfig_float,
  898. GLX_ARB_get_proc_address,
  899. GLX_ARB_create_context,
  900. GLX_ARB_create_context_profile,
  901. GLX_ARB_vertex_buffer_object,
  902. GLX_ARB_framebuffer_sRGB,
  903. GLX_ARB_create_context_robustness,
  904. GLX_EXT_visual_info,
  905. GLX_EXT_visual_rating,
  906. GLX_EXT_import_context,
  907. GLX_EXT_fbconfig_packed_float,
  908. GLX_EXT_framebuffer_sRGB,
  909. GLX_EXT_texture_from_pixmap,
  910. GLX_EXT_swap_control,
  911. GLX_ARB_context_flush_control,
  912. GLX_EXT_create_context_es2_profile : Boolean;
  913. const
  914. // GL_VERSION_1_1
  915. { AttribMask }
  916. GL_DEPTH_BUFFER_BIT = $00000100;
  917. GL_STENCIL_BUFFER_BIT = $00000400;
  918. GL_COLOR_BUFFER_BIT = $00004000;
  919. { Boolean }
  920. GL_TRUE = 1;
  921. GL_FALSE = 0;
  922. { BeginMode }
  923. GL_POINTS = $0000;
  924. GL_LINES = $0001;
  925. GL_LINE_LOOP = $0002;
  926. GL_LINE_STRIP = $0003;
  927. GL_TRIANGLES = $0004;
  928. GL_TRIANGLE_STRIP = $0005;
  929. GL_TRIANGLE_FAN = $0006;
  930. { AlphaFunction }
  931. GL_NEVER = $0200;
  932. GL_LESS = $0201;
  933. GL_EQUAL = $0202;
  934. GL_LEQUAL = $0203;
  935. GL_GREATER = $0204;
  936. GL_NOTEQUAL = $0205;
  937. GL_GEQUAL = $0206;
  938. GL_ALWAYS = $0207;
  939. { BlendingFactorDest }
  940. GL_ZERO = 0;
  941. GL_ONE = 1;
  942. GL_SRC_COLOR = $0300;
  943. GL_ONE_MINUS_SRC_COLOR = $0301;
  944. GL_SRC_ALPHA = $0302;
  945. GL_ONE_MINUS_SRC_ALPHA = $0303;
  946. GL_DST_ALPHA = $0304;
  947. GL_ONE_MINUS_DST_ALPHA = $0305;
  948. { BlendingFactorSrc }
  949. GL_DST_COLOR = $0306;
  950. GL_ONE_MINUS_DST_COLOR = $0307;
  951. GL_SRC_ALPHA_SATURATE = $0308;
  952. { DrawBufferMode }
  953. GL_NONE = 0;
  954. GL_FRONT_LEFT = $0400;
  955. GL_FRONT_RIGHT = $0401;
  956. GL_BACK_LEFT = $0402;
  957. GL_BACK_RIGHT = $0403;
  958. GL_FRONT = $0404;
  959. GL_BACK = $0405;
  960. GL_LEFT = $0406;
  961. GL_RIGHT = $0407;
  962. GL_FRONT_AND_BACK = $0408;
  963. { ErrorCode }
  964. GL_NO_ERROR = 0;
  965. GL_INVALID_ENUM = $0500;
  966. GL_INVALID_VALUE = $0501;
  967. GL_INVALID_OPERATION = $0502;
  968. GL_OUT_OF_MEMORY = $0505;
  969. { FrontFaceDirection }
  970. GL_CW = $0900;
  971. GL_CCW = $0901;
  972. { GetPName }
  973. GL_POINT_SIZE = $0B11;
  974. GL_POINT_SIZE_RANGE = $0B12;
  975. GL_POINT_SIZE_GRANULARITY = $0B13;
  976. GL_LINE_SMOOTH = $0B20;
  977. GL_LINE_WIDTH = $0B21;
  978. GL_LINE_WIDTH_RANGE = $0B22;
  979. GL_LINE_WIDTH_GRANULARITY = $0B23;
  980. GL_POLYGON_SMOOTH = $0B41;
  981. GL_CULL_FACE = $0B44;
  982. GL_CULL_FACE_MODE = $0B45;
  983. GL_FRONT_FACE = $0B46;
  984. GL_DEPTH_RANGE = $0B70;
  985. GL_DEPTH_TEST = $0B71;
  986. GL_DEPTH_WRITEMASK = $0B72;
  987. GL_DEPTH_CLEAR_VALUE = $0B73;
  988. GL_DEPTH_FUNC = $0B74;
  989. GL_STENCIL_TEST = $0B90;
  990. GL_STENCIL_CLEAR_VALUE = $0B91;
  991. GL_STENCIL_FUNC = $0B92;
  992. GL_STENCIL_VALUE_MASK = $0B93;
  993. GL_STENCIL_FAIL = $0B94;
  994. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  995. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  996. GL_STENCIL_REF = $0B97;
  997. GL_STENCIL_WRITEMASK = $0B98;
  998. GL_VIEWPORT = $0BA2;
  999. GL_DITHER = $0BD0;
  1000. GL_BLEND_DST = $0BE0;
  1001. GL_BLEND_SRC = $0BE1;
  1002. GL_BLEND = $0BE2;
  1003. GL_LOGIC_OP_MODE = $0BF0;
  1004. GL_COLOR_LOGIC_OP = $0BF2;
  1005. GL_DRAW_BUFFER = $0C01;
  1006. GL_READ_BUFFER = $0C02;
  1007. GL_SCISSOR_BOX = $0C10;
  1008. GL_SCISSOR_TEST = $0C11;
  1009. GL_COLOR_CLEAR_VALUE = $0C22;
  1010. GL_COLOR_WRITEMASK = $0C23;
  1011. GL_DOUBLEBUFFER = $0C32;
  1012. GL_STEREO = $0C33;
  1013. GL_LINE_SMOOTH_HINT = $0C52;
  1014. GL_POLYGON_SMOOTH_HINT = $0C53;
  1015. GL_UNPACK_SWAP_BYTES = $0CF0;
  1016. GL_UNPACK_LSB_FIRST = $0CF1;
  1017. GL_UNPACK_ROW_LENGTH = $0CF2;
  1018. GL_UNPACK_SKIP_ROWS = $0CF3;
  1019. GL_UNPACK_SKIP_PIXELS = $0CF4;
  1020. GL_UNPACK_ALIGNMENT = $0CF5;
  1021. GL_PACK_SWAP_BYTES = $0D00;
  1022. GL_PACK_LSB_FIRST = $0D01;
  1023. GL_PACK_ROW_LENGTH = $0D02;
  1024. GL_PACK_SKIP_ROWS = $0D03;
  1025. GL_PACK_SKIP_PIXELS = $0D04;
  1026. GL_PACK_ALIGNMENT = $0D05;
  1027. GL_MAX_TEXTURE_SIZE = $0D33;
  1028. GL_MAX_VIEWPORT_DIMS = $0D3A;
  1029. GL_SUBPIXEL_BITS = $0D50;
  1030. GL_TEXTURE_1D = $0DE0;
  1031. GL_TEXTURE_2D = $0DE1;
  1032. GL_POLYGON_OFFSET_UNITS = $2A00;
  1033. GL_POLYGON_OFFSET_POINT = $2A01;
  1034. GL_POLYGON_OFFSET_LINE = $2A02;
  1035. GL_POLYGON_OFFSET_FILL = $8037;
  1036. GL_POLYGON_OFFSET_FACTOR = $8038;
  1037. GL_TEXTURE_BINDING_1D = $8068;
  1038. GL_TEXTURE_BINDING_2D = $8069;
  1039. { GetTextureParameter }
  1040. GL_TEXTURE_WIDTH = $1000;
  1041. GL_TEXTURE_HEIGHT = $1001;
  1042. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  1043. GL_TEXTURE_BORDER_COLOR = $1004;
  1044. GL_TEXTURE_BORDER = $1005;
  1045. GL_TEXTURE_RED_SIZE = $805C;
  1046. GL_TEXTURE_GREEN_SIZE = $805D;
  1047. GL_TEXTURE_BLUE_SIZE = $805E;
  1048. GL_TEXTURE_ALPHA_SIZE = $805F;
  1049. { HintMode }
  1050. GL_DONT_CARE = $1100;
  1051. GL_FASTEST = $1101;
  1052. GL_NICEST = $1102;
  1053. { DataType }
  1054. GL_BYTE = $1400;
  1055. GL_UNSIGNED_BYTE = $1401;
  1056. GL_SHORT = $1402;
  1057. GL_UNSIGNED_SHORT = $1403;
  1058. GL_INT = $1404;
  1059. GL_UNSIGNED_INT = $1405;
  1060. GL_FLOAT = $1406;
  1061. GL_DOUBLE = $140A;
  1062. { LogicOp }
  1063. GL_CLEAR = $1500;
  1064. GL_AND = $1501;
  1065. GL_AND_REVERSE = $1502;
  1066. GL_COPY = $1503;
  1067. GL_AND_INVERTED = $1504;
  1068. GL_NOOP = $1505;
  1069. GL_XOR = $1506;
  1070. GL_OR = $1507;
  1071. GL_NOR = $1508;
  1072. GL_EQUIV = $1509;
  1073. GL_INVERT = $150A;
  1074. GL_OR_REVERSE = $150B;
  1075. GL_COPY_INVERTED = $150C;
  1076. GL_OR_INVERTED = $150D;
  1077. GL_NAND = $150E;
  1078. GL_SET = $150F;
  1079. { MatrixMode (for gl3.h, FBO attachment type) }
  1080. GL_TEXTURE = $1702;
  1081. { PixelCopyType }
  1082. GL_COLOR = $1800;
  1083. GL_DEPTH = $1801;
  1084. GL_STENCIL = $1802;
  1085. { PixelFormat }
  1086. GL_STENCIL_INDEX = $1901;
  1087. GL_DEPTH_COMPONENT = $1902;
  1088. GL_RED = $1903;
  1089. GL_GREEN = $1904;
  1090. GL_BLUE = $1905;
  1091. GL_ALPHA = $1906;
  1092. GL_RGB = $1907;
  1093. GL_RGBA = $1908;
  1094. { PolygonMode }
  1095. GL_POINT = $1B00;
  1096. GL_LINE = $1B01;
  1097. GL_FILL = $1B02;
  1098. { StencilOp }
  1099. GL_KEEP = $1E00;
  1100. GL_REPLACE = $1E01;
  1101. GL_INCR = $1E02;
  1102. GL_DECR = $1E03;
  1103. { StringName }
  1104. GL_VENDOR = $1F00;
  1105. GL_RENDERER = $1F01;
  1106. GL_VERSION = $1F02;
  1107. GL_EXTENSIONS = $1F03;
  1108. { TextureMagFilter }
  1109. GL_NEAREST = $2600;
  1110. GL_LINEAR = $2601;
  1111. { TextureMinFilter }
  1112. GL_NEAREST_MIPMAP_NEAREST = $2700;
  1113. GL_LINEAR_MIPMAP_NEAREST = $2701;
  1114. GL_NEAREST_MIPMAP_LINEAR = $2702;
  1115. GL_LINEAR_MIPMAP_LINEAR = $2703;
  1116. { TextureParameterName }
  1117. GL_TEXTURE_MAG_FILTER = $2800;
  1118. GL_TEXTURE_MIN_FILTER = $2801;
  1119. GL_TEXTURE_WRAP_S = $2802;
  1120. GL_TEXTURE_WRAP_T = $2803;
  1121. { TextureTarget }
  1122. GL_PROXY_TEXTURE_1D = $8063;
  1123. GL_PROXY_TEXTURE_2D = $8064;
  1124. { TextureWrapMode }
  1125. GL_REPEAT = $2901;
  1126. { PixelInternalFormat }
  1127. GL_R3_G3_B2 = $2A10;
  1128. GL_RGB4 = $804F;
  1129. GL_RGB5 = $8050;
  1130. GL_RGB8 = $8051;
  1131. GL_RGB10 = $8052;
  1132. GL_RGB12 = $8053;
  1133. GL_RGB16 = $8054;
  1134. GL_RGBA2 = $8055;
  1135. GL_RGBA4 = $8056;
  1136. GL_RGB5_A1 = $8057;
  1137. GL_RGBA8 = $8058;
  1138. GL_RGB10_A2 = $8059;
  1139. GL_RGBA12 = $805A;
  1140. GL_RGBA16 = $805B;
  1141. {$ifdef DGL_DEPRECATED}
  1142. GL_ACCUM = $0100;
  1143. GL_LOAD = $0101;
  1144. GL_RETURN = $0102;
  1145. GL_MULT = $0103;
  1146. GL_ADD = $0104;
  1147. GL_CURRENT_BIT = $00000001;
  1148. GL_POINT_BIT = $00000002;
  1149. GL_LINE_BIT = $00000004;
  1150. GL_POLYGON_BIT = $00000008;
  1151. GL_POLYGON_STIPPLE_BIT = $00000010;
  1152. GL_PIXEL_MODE_BIT = $00000020;
  1153. GL_LIGHTING_BIT = $00000040;
  1154. GL_FOG_BIT = $00000080;
  1155. GL_ACCUM_BUFFER_BIT = $00000200;
  1156. GL_VIEWPORT_BIT = $00000800;
  1157. GL_TRANSFORM_BIT = $00001000;
  1158. GL_ENABLE_BIT = $00002000;
  1159. GL_HINT_BIT = $00008000;
  1160. GL_EVAL_BIT = $00010000;
  1161. GL_LIST_BIT = $00020000;
  1162. GL_TEXTURE_BIT = $00040000;
  1163. GL_SCISSOR_BIT = $00080000;
  1164. GL_ALL_ATTRIB_BITS = $000FFFFF;
  1165. GL_QUADS = $0007;
  1166. GL_QUAD_STRIP = $0008;
  1167. GL_POLYGON = $0009;
  1168. GL_CLIP_PLANE0 = $3000;
  1169. GL_CLIP_PLANE1 = $3001;
  1170. GL_CLIP_PLANE2 = $3002;
  1171. GL_CLIP_PLANE3 = $3003;
  1172. GL_CLIP_PLANE4 = $3004;
  1173. GL_CLIP_PLANE5 = $3005;
  1174. GL_2_BYTES = $1407;
  1175. GL_3_BYTES = $1408;
  1176. GL_4_BYTES = $1409;
  1177. GL_AUX0 = $0409;
  1178. GL_AUX1 = $040A;
  1179. GL_AUX2 = $040B;
  1180. GL_AUX3 = $040C;
  1181. GL_STACK_OVERFLOW = $0503;
  1182. GL_STACK_UNDERFLOW = $0504;
  1183. GL_2D = $0600;
  1184. GL_3D = $0601;
  1185. GL_3D_COLOR = $0602;
  1186. GL_3D_COLOR_TEXTURE = $0603;
  1187. GL_4D_COLOR_TEXTURE = $0604;
  1188. GL_PASS_THROUGH_TOKEN = $0700;
  1189. GL_POINT_TOKEN = $0701;
  1190. GL_LINE_TOKEN = $0702;
  1191. GL_POLYGON_TOKEN = $0703;
  1192. GL_BITMAP_TOKEN = $0704;
  1193. GL_DRAW_PIXEL_TOKEN = $0705;
  1194. GL_COPY_PIXEL_TOKEN = $0706;
  1195. GL_LINE_RESET_TOKEN = $0707;
  1196. GL_EXP = $0800;
  1197. GL_EXP2 = $0801;
  1198. GL_COEFF = $0A00;
  1199. GL_ORDER = $0A01;
  1200. GL_DOMAIN = $0A02;
  1201. GL_CURRENT_COLOR = $0B00;
  1202. GL_CURRENT_INDEX = $0B01;
  1203. GL_CURRENT_NORMAL = $0B02;
  1204. GL_CURRENT_TEXTURE_COORDS = $0B03;
  1205. GL_CURRENT_RASTER_COLOR = $0B04;
  1206. GL_CURRENT_RASTER_INDEX = $0B05;
  1207. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  1208. GL_CURRENT_RASTER_POSITION = $0B07;
  1209. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  1210. GL_CURRENT_RASTER_DISTANCE = $0B09;
  1211. GL_POINT_SMOOTH = $0B10;
  1212. GL_LINE_STIPPLE = $0B24;
  1213. GL_LINE_STIPPLE_PATTERN = $0B25;
  1214. GL_LINE_STIPPLE_REPEAT = $0B26;
  1215. GL_LIST_MODE = $0B30;
  1216. GL_MAX_LIST_NESTING = $0B31;
  1217. GL_LIST_BASE = $0B32;
  1218. GL_LIST_INDEX = $0B33;
  1219. GL_POLYGON_MODE = $0B40;
  1220. GL_POLYGON_STIPPLE = $0B42;
  1221. GL_EDGE_FLAG = $0B43;
  1222. GL_LIGHTING = $0B50;
  1223. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  1224. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  1225. GL_LIGHT_MODEL_AMBIENT = $0B53;
  1226. GL_SHADE_MODEL = $0B54;
  1227. GL_COLOR_MATERIAL_FACE = $0B55;
  1228. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  1229. GL_COLOR_MATERIAL = $0B57;
  1230. GL_FOG = $0B60;
  1231. GL_FOG_INDEX = $0B61;
  1232. GL_FOG_DENSITY = $0B62;
  1233. GL_FOG_START = $0B63;
  1234. GL_FOG_END = $0B64;
  1235. GL_FOG_MODE = $0B65;
  1236. GL_FOG_COLOR = $0B66;
  1237. GL_ACCUM_CLEAR_VALUE = $0B80;
  1238. GL_MATRIX_MODE = $0BA0;
  1239. GL_NORMALIZE = $0BA1;
  1240. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  1241. GL_PROJECTION_STACK_DEPTH = $0BA4;
  1242. GL_TEXTURE_STACK_DEPTH = $0BA5;
  1243. GL_MODELVIEW_MATRIX = $0BA6;
  1244. GL_PROJECTION_MATRIX = $0BA7;
  1245. GL_TEXTURE_MATRIX = $0BA8;
  1246. GL_ATTRIB_STACK_DEPTH = $0BB0;
  1247. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  1248. GL_ALPHA_TEST = $0BC0;
  1249. GL_ALPHA_TEST_FUNC = $0BC1;
  1250. GL_ALPHA_TEST_REF = $0BC2;
  1251. GL_INDEX_LOGIC_OP = $0BF1;
  1252. GL_AUX_BUFFERS = $0C00;
  1253. GL_INDEX_CLEAR_VALUE = $0C20;
  1254. GL_INDEX_WRITEMASK = $0C21;
  1255. GL_INDEX_MODE = $0C30;
  1256. GL_RGBA_MODE = $0C31;
  1257. GL_RENDER_MODE = $0C40;
  1258. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  1259. GL_POINT_SMOOTH_HINT = $0C51;
  1260. GL_FOG_HINT = $0C54;
  1261. GL_TEXTURE_GEN_S = $0C60;
  1262. GL_TEXTURE_GEN_T = $0C61;
  1263. GL_TEXTURE_GEN_R = $0C62;
  1264. GL_TEXTURE_GEN_Q = $0C63;
  1265. GL_PIXEL_MAP_I_TO_I = $0C70;
  1266. GL_PIXEL_MAP_S_TO_S = $0C71;
  1267. GL_PIXEL_MAP_I_TO_R = $0C72;
  1268. GL_PIXEL_MAP_I_TO_G = $0C73;
  1269. GL_PIXEL_MAP_I_TO_B = $0C74;
  1270. GL_PIXEL_MAP_I_TO_A = $0C75;
  1271. GL_PIXEL_MAP_R_TO_R = $0C76;
  1272. GL_PIXEL_MAP_G_TO_G = $0C77;
  1273. GL_PIXEL_MAP_B_TO_B = $0C78;
  1274. GL_PIXEL_MAP_A_TO_A = $0C79;
  1275. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  1276. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  1277. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  1278. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  1279. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  1280. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  1281. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  1282. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  1283. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  1284. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  1285. GL_MAP_COLOR = $0D10;
  1286. GL_MAP_STENCIL = $0D11;
  1287. GL_INDEX_SHIFT = $0D12;
  1288. GL_INDEX_OFFSET = $0D13;
  1289. GL_RED_SCALE = $0D14;
  1290. GL_RED_BIAS = $0D15;
  1291. GL_ZOOM_X = $0D16;
  1292. GL_ZOOM_Y = $0D17;
  1293. GL_GREEN_SCALE = $0D18;
  1294. GL_GREEN_BIAS = $0D19;
  1295. GL_BLUE_SCALE = $0D1A;
  1296. GL_BLUE_BIAS = $0D1B;
  1297. GL_ALPHA_SCALE = $0D1C;
  1298. GL_ALPHA_BIAS = $0D1D;
  1299. GL_DEPTH_SCALE = $0D1E;
  1300. GL_DEPTH_BIAS = $0D1F;
  1301. GL_MAX_EVAL_ORDER = $0D30;
  1302. GL_MAX_LIGHTS = $0D31;
  1303. GL_MAX_CLIP_PLANES = $0D32;
  1304. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  1305. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  1306. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  1307. GL_MAX_NAME_STACK_DEPTH = $0D37;
  1308. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  1309. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  1310. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  1311. GL_INDEX_BITS = $0D51;
  1312. GL_RED_BITS = $0D52;
  1313. GL_GREEN_BITS = $0D53;
  1314. GL_BLUE_BITS = $0D54;
  1315. GL_ALPHA_BITS = $0D55;
  1316. GL_DEPTH_BITS = $0D56;
  1317. GL_STENCIL_BITS = $0D57;
  1318. GL_ACCUM_RED_BITS = $0D58;
  1319. GL_ACCUM_GREEN_BITS = $0D59;
  1320. GL_ACCUM_BLUE_BITS = $0D5A;
  1321. GL_ACCUM_ALPHA_BITS = $0D5B;
  1322. GL_NAME_STACK_DEPTH = $0D70;
  1323. GL_AUTO_NORMAL = $0D80;
  1324. GL_MAP1_COLOR_4 = $0D90;
  1325. GL_MAP1_INDEX = $0D91;
  1326. GL_MAP1_NORMAL = $0D92;
  1327. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  1328. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  1329. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  1330. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  1331. GL_MAP1_VERTEX_3 = $0D97;
  1332. GL_MAP1_VERTEX_4 = $0D98;
  1333. GL_MAP2_COLOR_4 = $0DB0;
  1334. GL_MAP2_INDEX = $0DB1;
  1335. GL_MAP2_NORMAL = $0DB2;
  1336. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  1337. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  1338. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  1339. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  1340. GL_MAP2_VERTEX_3 = $0DB7;
  1341. GL_MAP2_VERTEX_4 = $0DB8;
  1342. GL_MAP1_GRID_DOMAIN = $0DD0;
  1343. GL_MAP1_GRID_SEGMENTS = $0DD1;
  1344. GL_MAP2_GRID_DOMAIN = $0DD2;
  1345. GL_MAP2_GRID_SEGMENTS = $0DD3;
  1346. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  1347. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  1348. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  1349. GL_SELECTION_BUFFER_POINTER = $0DF3;
  1350. GL_SELECTION_BUFFER_SIZE = $0DF4;
  1351. GL_LIGHT0 = $4000;
  1352. GL_LIGHT1 = $4001;
  1353. GL_LIGHT2 = $4002;
  1354. GL_LIGHT3 = $4003;
  1355. GL_LIGHT4 = $4004;
  1356. GL_LIGHT5 = $4005;
  1357. GL_LIGHT6 = $4006;
  1358. GL_LIGHT7 = $4007;
  1359. GL_AMBIENT = $1200;
  1360. GL_DIFFUSE = $1201;
  1361. GL_SPECULAR = $1202;
  1362. GL_POSITION = $1203;
  1363. GL_SPOT_DIRECTION = $1204;
  1364. GL_SPOT_EXPONENT = $1205;
  1365. GL_SPOT_CUTOFF = $1206;
  1366. GL_CONSTANT_ATTENUATION = $1207;
  1367. GL_LINEAR_ATTENUATION = $1208;
  1368. GL_QUADRATIC_ATTENUATION = $1209;
  1369. GL_COMPILE = $1300;
  1370. GL_COMPILE_AND_EXECUTE = $1301;
  1371. GL_EMISSION = $1600;
  1372. GL_SHININESS = $1601;
  1373. GL_AMBIENT_AND_DIFFUSE = $1602;
  1374. GL_COLOR_INDEXES = $1603;
  1375. GL_MODELVIEW = $1700;
  1376. GL_PROJECTION = $1701;
  1377. GL_COLOR_INDEX = $1900;
  1378. GL_LUMINANCE = $1909;
  1379. GL_LUMINANCE_ALPHA = $190A;
  1380. GL_BITMAP = $1A00;
  1381. GL_RENDER = $1C00;
  1382. GL_FEEDBACK = $1C01;
  1383. GL_SELECT = $1C02;
  1384. GL_FLAT = $1D00;
  1385. GL_SMOOTH = $1D01;
  1386. GL_S = $2000;
  1387. GL_T = $2001;
  1388. GL_R = $2002;
  1389. GL_Q = $2003;
  1390. GL_MODULATE = $2100;
  1391. GL_DECAL = $2101;
  1392. GL_TEXTURE_ENV_MODE = $2200;
  1393. GL_TEXTURE_ENV_COLOR = $2201;
  1394. GL_TEXTURE_ENV = $2300;
  1395. GL_EYE_LINEAR = $2400;
  1396. GL_OBJECT_LINEAR = $2401;
  1397. GL_SPHERE_MAP = $2402;
  1398. GL_TEXTURE_GEN_MODE = $2500;
  1399. GL_OBJECT_PLANE = $2501;
  1400. GL_EYE_PLANE = $2502;
  1401. GL_CLAMP = $2900;
  1402. GL_CLIENT_PIXEL_STORE_BIT = $00000001;
  1403. GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
  1404. GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
  1405. GL_ALPHA4 = $803B;
  1406. GL_ALPHA8 = $803C;
  1407. GL_ALPHA12 = $803D;
  1408. GL_ALPHA16 = $803E;
  1409. GL_LUMINANCE4 = $803F;
  1410. GL_LUMINANCE8 = $8040;
  1411. GL_LUMINANCE12 = $8041;
  1412. GL_LUMINANCE16 = $8042;
  1413. GL_LUMINANCE4_ALPHA4 = $8043;
  1414. GL_LUMINANCE6_ALPHA2 = $8044;
  1415. GL_LUMINANCE8_ALPHA8 = $8045;
  1416. GL_LUMINANCE12_ALPHA4 = $8046;
  1417. GL_LUMINANCE12_ALPHA12 = $8047;
  1418. GL_LUMINANCE16_ALPHA16 = $8048;
  1419. GL_INTENSITY = $8049;
  1420. GL_INTENSITY4 = $804A;
  1421. GL_INTENSITY8 = $804B;
  1422. GL_INTENSITY12 = $804C;
  1423. GL_INTENSITY16 = $804D;
  1424. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  1425. GL_TEXTURE_INTENSITY_SIZE = $8061;
  1426. GL_TEXTURE_PRIORITY = $8066;
  1427. GL_TEXTURE_RESIDENT = $8067;
  1428. GL_VERTEX_ARRAY = $8074;
  1429. GL_NORMAL_ARRAY = $8075;
  1430. GL_COLOR_ARRAY = $8076;
  1431. GL_INDEX_ARRAY = $8077;
  1432. GL_TEXTURE_COORD_ARRAY = $8078;
  1433. GL_EDGE_FLAG_ARRAY = $8079;
  1434. GL_VERTEX_ARRAY_SIZE = $807A;
  1435. GL_VERTEX_ARRAY_TYPE = $807B;
  1436. GL_VERTEX_ARRAY_STRIDE = $807C;
  1437. GL_NORMAL_ARRAY_TYPE = $807E;
  1438. GL_NORMAL_ARRAY_STRIDE = $807F;
  1439. GL_COLOR_ARRAY_SIZE = $8081;
  1440. GL_COLOR_ARRAY_TYPE = $8082;
  1441. GL_COLOR_ARRAY_STRIDE = $8083;
  1442. GL_INDEX_ARRAY_TYPE = $8085;
  1443. GL_INDEX_ARRAY_STRIDE = $8086;
  1444. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  1445. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  1446. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  1447. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  1448. GL_VERTEX_ARRAY_POINTER = $808E;
  1449. GL_NORMAL_ARRAY_POINTER = $808F;
  1450. GL_COLOR_ARRAY_POINTER = $8090;
  1451. GL_INDEX_ARRAY_POINTER = $8091;
  1452. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  1453. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  1454. GL_V2F = $2A20;
  1455. GL_V3F = $2A21;
  1456. GL_C4UB_V2F = $2A22;
  1457. GL_C4UB_V3F = $2A23;
  1458. GL_C3F_V3F = $2A24;
  1459. GL_N3F_V3F = $2A25;
  1460. GL_C4F_N3F_V3F = $2A26;
  1461. GL_T2F_V3F = $2A27;
  1462. GL_T4F_V4F = $2A28;
  1463. GL_T2F_C4UB_V3F = $2A29;
  1464. GL_T2F_C3F_V3F = $2A2A;
  1465. GL_T2F_N3F_V3F = $2A2B;
  1466. GL_T2F_C4F_N3F_V3F = $2A2C;
  1467. GL_T4F_C4F_N3F_V4F = $2A2D;
  1468. GL_COLOR_TABLE_FORMAT_EXT = $80D8;
  1469. GL_COLOR_TABLE_WIDTH_EXT = $80D9;
  1470. GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
  1471. GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
  1472. GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
  1473. GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
  1474. GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
  1475. GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
  1476. GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
  1477. GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
  1478. {$endif}
  1479. // GL_VERSION_1_2
  1480. GL_UNSIGNED_BYTE_3_3_2 = $8032;
  1481. GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
  1482. GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
  1483. GL_UNSIGNED_INT_8_8_8_8 = $8035;
  1484. GL_UNSIGNED_INT_10_10_10_2 = $8036;
  1485. GL_TEXTURE_BINDING_3D = $806A;
  1486. GL_PACK_SKIP_IMAGES = $806B;
  1487. GL_PACK_IMAGE_HEIGHT = $806C;
  1488. GL_UNPACK_SKIP_IMAGES = $806D;
  1489. GL_UNPACK_IMAGE_HEIGHT = $806E;
  1490. GL_TEXTURE_3D = $806F;
  1491. GL_PROXY_TEXTURE_3D = $8070;
  1492. GL_TEXTURE_DEPTH = $8071;
  1493. GL_TEXTURE_WRAP_R = $8072;
  1494. GL_MAX_3D_TEXTURE_SIZE = $8073;
  1495. GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
  1496. GL_UNSIGNED_SHORT_5_6_5 = $8363;
  1497. GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
  1498. GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
  1499. GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
  1500. GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
  1501. GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
  1502. GL_BGR = $80E0;
  1503. GL_BGRA = $80E1;
  1504. GL_MAX_ELEMENTS_VERTICES = $80E8;
  1505. GL_MAX_ELEMENTS_INDICES = $80E9;
  1506. GL_CLAMP_TO_EDGE = $812F;
  1507. GL_TEXTURE_MIN_LOD = $813A;
  1508. GL_TEXTURE_MAX_LOD = $813B;
  1509. GL_TEXTURE_BASE_LEVEL = $813C;
  1510. GL_TEXTURE_MAX_LEVEL = $813D;
  1511. GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
  1512. GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
  1513. GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
  1514. GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
  1515. GL_ALIASED_LINE_WIDTH_RANGE = $846E;
  1516. {$ifdef DGL_DEPRECATED}
  1517. GL_RESCALE_NORMAL = $803A;
  1518. GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
  1519. GL_SINGLE_COLOR = $81F9;
  1520. GL_SEPARATE_SPECULAR_COLOR = $81FA;
  1521. GL_ALIASED_POINT_SIZE_RANGE = $846D;
  1522. {$endif}
  1523. // GL_VERSION_1_3
  1524. GL_TEXTURE0 = $84C0;
  1525. GL_TEXTURE1 = $84C1;
  1526. GL_TEXTURE2 = $84C2;
  1527. GL_TEXTURE3 = $84C3;
  1528. GL_TEXTURE4 = $84C4;
  1529. GL_TEXTURE5 = $84C5;
  1530. GL_TEXTURE6 = $84C6;
  1531. GL_TEXTURE7 = $84C7;
  1532. GL_TEXTURE8 = $84C8;
  1533. GL_TEXTURE9 = $84C9;
  1534. GL_TEXTURE10 = $84CA;
  1535. GL_TEXTURE11 = $84CB;
  1536. GL_TEXTURE12 = $84CC;
  1537. GL_TEXTURE13 = $84CD;
  1538. GL_TEXTURE14 = $84CE;
  1539. GL_TEXTURE15 = $84CF;
  1540. GL_TEXTURE16 = $84D0;
  1541. GL_TEXTURE17 = $84D1;
  1542. GL_TEXTURE18 = $84D2;
  1543. GL_TEXTURE19 = $84D3;
  1544. GL_TEXTURE20 = $84D4;
  1545. GL_TEXTURE21 = $84D5;
  1546. GL_TEXTURE22 = $84D6;
  1547. GL_TEXTURE23 = $84D7;
  1548. GL_TEXTURE24 = $84D8;
  1549. GL_TEXTURE25 = $84D9;
  1550. GL_TEXTURE26 = $84DA;
  1551. GL_TEXTURE27 = $84DB;
  1552. GL_TEXTURE28 = $84DC;
  1553. GL_TEXTURE29 = $84DD;
  1554. GL_TEXTURE30 = $84DE;
  1555. GL_TEXTURE31 = $84DF;
  1556. GL_ACTIVE_TEXTURE = $84E0;
  1557. GL_MULTISAMPLE = $809D;
  1558. GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
  1559. GL_SAMPLE_ALPHA_TO_ONE = $809F;
  1560. GL_SAMPLE_COVERAGE = $80A0;
  1561. GL_SAMPLE_BUFFERS = $80A8;
  1562. GL_SAMPLES = $80A9;
  1563. GL_SAMPLE_COVERAGE_VALUE = $80AA;
  1564. GL_SAMPLE_COVERAGE_INVERT = $80AB;
  1565. GL_TEXTURE_CUBE_MAP = $8513;
  1566. GL_TEXTURE_BINDING_CUBE_MAP = $8514;
  1567. GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
  1568. GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
  1569. GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
  1570. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
  1571. GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
  1572. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
  1573. GL_PROXY_TEXTURE_CUBE_MAP = $851B;
  1574. GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
  1575. GL_COMPRESSED_RGB = $84ED;
  1576. GL_COMPRESSED_RGBA = $84EE;
  1577. GL_TEXTURE_COMPRESSION_HINT = $84EF;
  1578. GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
  1579. GL_TEXTURE_COMPRESSED = $86A1;
  1580. GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
  1581. GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
  1582. GL_CLAMP_TO_BORDER = $812D;
  1583. {$ifdef DGL_DEPRECATED}
  1584. GL_CLIENT_ACTIVE_TEXTURE = $84E1;
  1585. GL_MAX_TEXTURE_UNITS = $84E2;
  1586. GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
  1587. GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
  1588. GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
  1589. GL_TRANSPOSE_COLOR_MATRIX = $84E6;
  1590. GL_MULTISAMPLE_BIT = $20000000;
  1591. GL_NORMAL_MAP = $8511;
  1592. GL_REFLECTION_MAP = $8512;
  1593. GL_COMPRESSED_ALPHA = $84E9;
  1594. GL_COMPRESSED_LUMINANCE = $84EA;
  1595. GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
  1596. GL_COMPRESSED_INTENSITY = $84EC;
  1597. GL_COMBINE = $8570;
  1598. GL_COMBINE_RGB = $8571;
  1599. GL_COMBINE_ALPHA = $8572;
  1600. GL_SOURCE0_RGB = $8580;
  1601. GL_SOURCE1_RGB = $8581;
  1602. GL_SOURCE2_RGB = $8582;
  1603. GL_SOURCE0_ALPHA = $8588;
  1604. GL_SOURCE1_ALPHA = $8589;
  1605. GL_SOURCE2_ALPHA = $858A;
  1606. GL_OPERAND0_RGB = $8590;
  1607. GL_OPERAND1_RGB = $8591;
  1608. GL_OPERAND2_RGB = $8592;
  1609. GL_OPERAND0_ALPHA = $8598;
  1610. GL_OPERAND1_ALPHA = $8599;
  1611. GL_OPERAND2_ALPHA = $859A;
  1612. GL_RGB_SCALE = $8573;
  1613. GL_ADD_SIGNED = $8574;
  1614. GL_INTERPOLATE = $8575;
  1615. GL_SUBTRACT = $84E7;
  1616. GL_CONSTANT = $8576;
  1617. GL_PRIMARY_COLOR = $8577;
  1618. GL_PREVIOUS = $8578;
  1619. GL_DOT3_RGB = $86AE;
  1620. GL_DOT3_RGBA = $86AF;
  1621. {$endif}
  1622. // GL_VERSION_1_4
  1623. GL_BLEND_DST_RGB = $80C8;
  1624. GL_BLEND_SRC_RGB = $80C9;
  1625. GL_BLEND_DST_ALPHA = $80CA;
  1626. GL_BLEND_SRC_ALPHA = $80CB;
  1627. GL_POINT_FADE_THRESHOLD_SIZE = $8128;
  1628. GL_DEPTH_COMPONENT16 = $81A5;
  1629. GL_DEPTH_COMPONENT24 = $81A6;
  1630. GL_DEPTH_COMPONENT32 = $81A7;
  1631. GL_MIRRORED_REPEAT = $8370;
  1632. GL_MAX_TEXTURE_LOD_BIAS = $84FD;
  1633. GL_TEXTURE_LOD_BIAS = $8501;
  1634. GL_INCR_WRAP = $8507;
  1635. GL_DECR_WRAP = $8508;
  1636. GL_TEXTURE_DEPTH_SIZE = $884A;
  1637. GL_TEXTURE_COMPARE_MODE = $884C;
  1638. GL_TEXTURE_COMPARE_FUNC = $884D;
  1639. {$ifdef DGL_DEPRECATED}
  1640. GL_POINT_SIZE_MIN = $8126;
  1641. GL_POINT_SIZE_MAX = $8127;
  1642. GL_POINT_DISTANCE_ATTENUATION = $8129;
  1643. GL_GENERATE_MIPMAP = $8191;
  1644. GL_GENERATE_MIPMAP_HINT = $8192;
  1645. GL_FOG_COORDINATE_SOURCE = $8450;
  1646. GL_FOG_COORDINATE = $8451;
  1647. GL_FRAGMENT_DEPTH = $8452;
  1648. GL_CURRENT_FOG_COORDINATE = $8453;
  1649. GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
  1650. GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
  1651. GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
  1652. GL_FOG_COORDINATE_ARRAY = $8457;
  1653. GL_COLOR_SUM = $8458;
  1654. GL_CURRENT_SECONDARY_COLOR = $8459;
  1655. GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
  1656. GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
  1657. GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
  1658. GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
  1659. GL_SECONDARY_COLOR_ARRAY = $845E;
  1660. GL_TEXTURE_FILTER_CONTROL = $8500;
  1661. GL_DEPTH_TEXTURE_MODE = $884B;
  1662. GL_COMPARE_R_TO_TEXTURE = $884E;
  1663. {$endif}
  1664. // GL_VERSION_1_5
  1665. GL_BUFFER_SIZE = $8764;
  1666. GL_BUFFER_USAGE = $8765;
  1667. GL_QUERY_COUNTER_BITS = $8864;
  1668. GL_CURRENT_QUERY = $8865;
  1669. GL_QUERY_RESULT = $8866;
  1670. GL_QUERY_RESULT_AVAILABLE = $8867;
  1671. GL_ARRAY_BUFFER = $8892;
  1672. GL_ELEMENT_ARRAY_BUFFER = $8893;
  1673. GL_ARRAY_BUFFER_BINDING = $8894;
  1674. GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
  1675. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
  1676. GL_READ_ONLY = $88B8;
  1677. GL_WRITE_ONLY = $88B9;
  1678. GL_READ_WRITE = $88BA;
  1679. GL_BUFFER_ACCESS = $88BB;
  1680. GL_BUFFER_MAPPED = $88BC;
  1681. GL_BUFFER_MAP_POINTER = $88BD;
  1682. GL_STREAM_DRAW = $88E0;
  1683. GL_STREAM_READ = $88E1;
  1684. GL_STREAM_COPY = $88E2;
  1685. GL_STATIC_DRAW = $88E4;
  1686. GL_STATIC_READ = $88E5;
  1687. GL_STATIC_COPY = $88E6;
  1688. GL_DYNAMIC_DRAW = $88E8;
  1689. GL_DYNAMIC_READ = $88E9;
  1690. GL_DYNAMIC_COPY = $88EA;
  1691. GL_SAMPLES_PASSED = $8914;
  1692. {$ifdef DGL_DEPRECATED}
  1693. GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
  1694. GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
  1695. GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
  1696. GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
  1697. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
  1698. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
  1699. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
  1700. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
  1701. GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
  1702. GL_FOG_COORD_SRC = $8450;
  1703. GL_FOG_COORD = $8451;
  1704. GL_CURRENT_FOG_COORD = $8453;
  1705. GL_FOG_COORD_ARRAY_TYPE = $8454;
  1706. GL_FOG_COORD_ARRAY_STRIDE = $8455;
  1707. GL_FOG_COORD_ARRAY_POINTER = $8456;
  1708. GL_FOG_COORD_ARRAY = $8457;
  1709. GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
  1710. GL_SRC0_RGB = $8580;
  1711. GL_SRC1_RGB = $8581;
  1712. GL_SRC2_RGB = $8582;
  1713. GL_SRC0_ALPHA = $8588;
  1714. GL_SRC1_ALPHA = $8589;
  1715. GL_SRC2_ALPHA = $858A;
  1716. {$endif}
  1717. // GL_VERSION_2_0
  1718. GL_BLEND_EQUATION_RGB = $8009;
  1719. GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
  1720. GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
  1721. GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
  1722. GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
  1723. GL_CURRENT_VERTEX_ATTRIB = $8626;
  1724. GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
  1725. GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
  1726. GL_STENCIL_BACK_FUNC = $8800;
  1727. GL_STENCIL_BACK_FAIL = $8801;
  1728. GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
  1729. GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
  1730. GL_MAX_DRAW_BUFFERS = $8824;
  1731. GL_DRAW_BUFFER0 = $8825;
  1732. GL_DRAW_BUFFER1 = $8826;
  1733. GL_DRAW_BUFFER2 = $8827;
  1734. GL_DRAW_BUFFER3 = $8828;
  1735. GL_DRAW_BUFFER4 = $8829;
  1736. GL_DRAW_BUFFER5 = $882A;
  1737. GL_DRAW_BUFFER6 = $882B;
  1738. GL_DRAW_BUFFER7 = $882C;
  1739. GL_DRAW_BUFFER8 = $882D;
  1740. GL_DRAW_BUFFER9 = $882E;
  1741. GL_DRAW_BUFFER10 = $882F;
  1742. GL_DRAW_BUFFER11 = $8830;
  1743. GL_DRAW_BUFFER12 = $8831;
  1744. GL_DRAW_BUFFER13 = $8832;
  1745. GL_DRAW_BUFFER14 = $8833;
  1746. GL_DRAW_BUFFER15 = $8834;
  1747. GL_BLEND_EQUATION_ALPHA = $883D;
  1748. GL_MAX_VERTEX_ATTRIBS = $8869;
  1749. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
  1750. GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
  1751. GL_FRAGMENT_SHADER = $8B30;
  1752. GL_VERTEX_SHADER = $8B31;
  1753. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
  1754. GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
  1755. GL_MAX_VARYING_FLOATS = $8B4B;
  1756. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
  1757. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
  1758. GL_SHADER_TYPE = $8B4F;
  1759. GL_FLOAT_VEC2 = $8B50;
  1760. GL_FLOAT_VEC3 = $8B51;
  1761. GL_FLOAT_VEC4 = $8B52;
  1762. GL_INT_VEC2 = $8B53;
  1763. GL_INT_VEC3 = $8B54;
  1764. GL_INT_VEC4 = $8B55;
  1765. GL_BOOL = $8B56;
  1766. GL_BOOL_VEC2 = $8B57;
  1767. GL_BOOL_VEC3 = $8B58;
  1768. GL_BOOL_VEC4 = $8B59;
  1769. GL_FLOAT_MAT2 = $8B5A;
  1770. GL_FLOAT_MAT3 = $8B5B;
  1771. GL_FLOAT_MAT4 = $8B5C;
  1772. GL_SAMPLER_1D = $8B5D;
  1773. GL_SAMPLER_2D = $8B5E;
  1774. GL_SAMPLER_3D = $8B5F;
  1775. GL_SAMPLER_CUBE = $8B60;
  1776. GL_SAMPLER_1D_SHADOW = $8B61;
  1777. GL_SAMPLER_2D_SHADOW = $8B62;
  1778. GL_DELETE_STATUS = $8B80;
  1779. GL_COMPILE_STATUS = $8B81;
  1780. GL_LINK_STATUS = $8B82;
  1781. GL_VALIDATE_STATUS = $8B83;
  1782. GL_INFO_LOG_LENGTH = $8B84;
  1783. GL_ATTACHED_SHADERS = $8B85;
  1784. GL_ACTIVE_UNIFORMS = $8B86;
  1785. GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
  1786. GL_SHADER_SOURCE_LENGTH = $8B88;
  1787. GL_ACTIVE_ATTRIBUTES = $8B89;
  1788. GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
  1789. GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
  1790. GL_SHADING_LANGUAGE_VERSION = $8B8C;
  1791. GL_CURRENT_PROGRAM = $8B8D;
  1792. GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
  1793. GL_LOWER_LEFT = $8CA1;
  1794. GL_UPPER_LEFT = $8CA2;
  1795. GL_STENCIL_BACK_REF = $8CA3;
  1796. GL_STENCIL_BACK_VALUE_MASK = $8CA4;
  1797. GL_STENCIL_BACK_WRITEMASK = $8CA5;
  1798. {$ifdef DGL_DEPRECATED}
  1799. GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
  1800. GL_POINT_SPRITE = $8861;
  1801. GL_COORD_REPLACE = $8862;
  1802. GL_MAX_TEXTURE_COORDS = $8871;
  1803. {$endif}
  1804. // GL_VERSION_2_1
  1805. GL_PIXEL_PACK_BUFFER = $88EB;
  1806. GL_PIXEL_UNPACK_BUFFER = $88EC;
  1807. GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
  1808. GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
  1809. GL_FLOAT_MAT2x3 = $8B65;
  1810. GL_FLOAT_MAT2x4 = $8B66;
  1811. GL_FLOAT_MAT3x2 = $8B67;
  1812. GL_FLOAT_MAT3x4 = $8B68;
  1813. GL_FLOAT_MAT4x2 = $8B69;
  1814. GL_FLOAT_MAT4x3 = $8B6A;
  1815. GL_SRGB = $8C40;
  1816. GL_SRGB8 = $8C41;
  1817. GL_SRGB_ALPHA = $8C42;
  1818. GL_SRGB8_ALPHA8 = $8C43;
  1819. GL_COMPRESSED_SRGB = $8C48;
  1820. GL_COMPRESSED_SRGB_ALPHA = $8C49;
  1821. {$ifdef DGL_DEPRECATED}
  1822. GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
  1823. GL_SLUMINANCE_ALPHA = $8C44;
  1824. GL_SLUMINANCE8_ALPHA8 = $8C45;
  1825. GL_SLUMINANCE = $8C46;
  1826. GL_SLUMINANCE8 = $8C47;
  1827. GL_COMPRESSED_SLUMINANCE = $8C4A;
  1828. GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
  1829. {$endif}
  1830. // GL_VERSION_3_0
  1831. GL_COMPARE_REF_TO_TEXTURE = $884E;
  1832. GL_CLIP_DISTANCE0 = $3000;
  1833. GL_CLIP_DISTANCE1 = $3001;
  1834. GL_CLIP_DISTANCE2 = $3002;
  1835. GL_CLIP_DISTANCE3 = $3003;
  1836. GL_CLIP_DISTANCE4 = $3004;
  1837. GL_CLIP_DISTANCE5 = $3005;
  1838. GL_CLIP_DISTANCE6 = $3006;
  1839. GL_CLIP_DISTANCE7 = $3007;
  1840. GL_MAX_CLIP_DISTANCES = $0D32;
  1841. GL_MAJOR_VERSION = $821B;
  1842. GL_MINOR_VERSION = $821C;
  1843. GL_NUM_EXTENSIONS = $821D;
  1844. GL_CONTEXT_FLAGS = $821E;
  1845. GL_DEPTH_BUFFER = $8223;
  1846. GL_STENCIL_BUFFER = $8224;
  1847. GL_COMPRESSED_RED = $8225;
  1848. GL_COMPRESSED_RG = $8226;
  1849. GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $0001;
  1850. GL_RGBA32F = $8814;
  1851. GL_RGB32F = $8815;
  1852. GL_RGBA16F = $881A;
  1853. GL_RGB16F = $881B;
  1854. GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
  1855. GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
  1856. GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
  1857. GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
  1858. GL_CLAMP_READ_COLOR = $891C;
  1859. GL_FIXED_ONLY = $891D;
  1860. GL_MAX_VARYING_COMPONENTS = $8B4B;
  1861. GL_TEXTURE_1D_ARRAY = $8C18;
  1862. GL_PROXY_TEXTURE_1D_ARRAY = $8C19;
  1863. GL_TEXTURE_2D_ARRAY = $8C1A;
  1864. GL_PROXY_TEXTURE_2D_ARRAY = $8C1B;
  1865. GL_TEXTURE_BINDING_1D_ARRAY = $8C1C;
  1866. GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
  1867. GL_R11F_G11F_B10F = $8C3A;
  1868. GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
  1869. GL_RGB9_E5 = $8C3D;
  1870. GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
  1871. GL_TEXTURE_SHARED_SIZE = $8C3F;
  1872. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
  1873. GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
  1874. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
  1875. GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
  1876. GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
  1877. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
  1878. GL_PRIMITIVES_GENERATED = $8C87;
  1879. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
  1880. GL_RASTERIZER_DISCARD = $8C89;
  1881. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
  1882. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
  1883. GL_INTERLEAVED_ATTRIBS = $8C8C;
  1884. GL_SEPARATE_ATTRIBS = $8C8D;
  1885. GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
  1886. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
  1887. GL_RGBA32UI = $8D70;
  1888. GL_RGB32UI = $8D71;
  1889. GL_RGBA16UI = $8D76;
  1890. GL_RGB16UI = $8D77;
  1891. GL_RGBA8UI = $8D7C;
  1892. GL_RGB8UI = $8D7D;
  1893. GL_RGBA32I = $8D82;
  1894. GL_RGB32I = $8D83;
  1895. GL_RGBA16I = $8D88;
  1896. GL_RGB16I = $8D89;
  1897. GL_RGBA8I = $8D8E;
  1898. GL_RGB8I = $8D8F;
  1899. GL_RED_INTEGER = $8D94;
  1900. GL_GREEN_INTEGER = $8D95;
  1901. GL_BLUE_INTEGER = $8D96;
  1902. GL_RGB_INTEGER = $8D98;
  1903. GL_RGBA_INTEGER = $8D99;
  1904. GL_BGR_INTEGER = $8D9A;
  1905. GL_BGRA_INTEGER = $8D9B;
  1906. GL_SAMPLER_1D_ARRAY = $8DC0;
  1907. GL_SAMPLER_2D_ARRAY = $8DC1;
  1908. GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3;
  1909. GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
  1910. GL_SAMPLER_CUBE_SHADOW = $8DC5;
  1911. GL_UNSIGNED_INT_VEC2 = $8DC6;
  1912. GL_UNSIGNED_INT_VEC3 = $8DC7;
  1913. GL_UNSIGNED_INT_VEC4 = $8DC8;
  1914. GL_INT_SAMPLER_1D = $8DC9;
  1915. GL_INT_SAMPLER_2D = $8DCA;
  1916. GL_INT_SAMPLER_3D = $8DCB;
  1917. GL_INT_SAMPLER_CUBE = $8DCC;
  1918. GL_INT_SAMPLER_1D_ARRAY = $8DCE;
  1919. GL_INT_SAMPLER_2D_ARRAY = $8DCF;
  1920. GL_UNSIGNED_INT_SAMPLER_1D = $8DD1;
  1921. GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
  1922. GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
  1923. GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
  1924. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6;
  1925. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
  1926. GL_QUERY_WAIT = $8E13;
  1927. GL_QUERY_NO_WAIT = $8E14;
  1928. GL_QUERY_BY_REGION_WAIT = $8E15;
  1929. GL_QUERY_BY_REGION_NO_WAIT = $8E16;
  1930. GL_BUFFER_ACCESS_FLAGS = $911F;
  1931. GL_BUFFER_MAP_LENGTH = $9120;
  1932. GL_BUFFER_MAP_OFFSET = $9121;
  1933. { Reuse tokens from ARB_depth_buffer_float }
  1934. { reuse GL_DEPTH_COMPONENT32F }
  1935. { reuse GL_DEPTH32F_STENCIL8 }
  1936. { reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV }
  1937. { Reuse tokens from ARB_framebuffer_object }
  1938. { reuse GL_INVALID_FRAMEBUFFER_OPERATION }
  1939. { reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING }
  1940. { reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE }
  1941. { reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE }
  1942. { reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE }
  1943. { reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE }
  1944. { reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE }
  1945. { reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE }
  1946. { reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE }
  1947. { reuse GL_FRAMEBUFFER_DEFAULT }
  1948. { reuse GL_FRAMEBUFFER_UNDEFINED }
  1949. { reuse GL_DEPTH_STENCIL_ATTACHMENT }
  1950. { reuse GL_INDEX }
  1951. { reuse GL_MAX_RENDERBUFFER_SIZE }
  1952. { reuse GL_DEPTH_STENCIL }
  1953. { reuse GL_UNSIGNED_INT_24_8 }
  1954. { reuse GL_DEPTH24_STENCIL8 }
  1955. { reuse GL_TEXTURE_STENCIL_SIZE }
  1956. { reuse GL_TEXTURE_RED_TYPE }
  1957. { reuse GL_TEXTURE_GREEN_TYPE }
  1958. { reuse GL_TEXTURE_BLUE_TYPE }
  1959. { reuse GL_TEXTURE_ALPHA_TYPE }
  1960. { reuse GL_TEXTURE_DEPTH_TYPE }
  1961. { reuse GL_UNSIGNED_NORMALIZED }
  1962. { reuse GL_FRAMEBUFFER_BINDING }
  1963. { reuse GL_DRAW_FRAMEBUFFER_BINDING }
  1964. { reuse GL_RENDERBUFFER_BINDING }
  1965. { reuse GL_READ_FRAMEBUFFER }
  1966. { reuse GL_DRAW_FRAMEBUFFER }
  1967. { reuse GL_READ_FRAMEBUFFER_BINDING }
  1968. { reuse GL_RENDERBUFFER_SAMPLES }
  1969. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE }
  1970. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME }
  1971. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL }
  1972. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE }
  1973. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  1974. { reuse GL_FRAMEBUFFER_COMPLETE }
  1975. { reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT }
  1976. { reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT }
  1977. { reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER }
  1978. { reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER }
  1979. { reuse GL_FRAMEBUFFER_UNSUPPORTED }
  1980. { reuse GL_MAX_COLOR_ATTACHMENTS }
  1981. { reuse GL_COLOR_ATTACHMENT0 }
  1982. { reuse GL_COLOR_ATTACHMENT1 }
  1983. { reuse GL_COLOR_ATTACHMENT2 }
  1984. { reuse GL_COLOR_ATTACHMENT3 }
  1985. { reuse GL_COLOR_ATTACHMENT4 }
  1986. { reuse GL_COLOR_ATTACHMENT5 }
  1987. { reuse GL_COLOR_ATTACHMENT6 }
  1988. { reuse GL_COLOR_ATTACHMENT7 }
  1989. { reuse GL_COLOR_ATTACHMENT8 }
  1990. { reuse GL_COLOR_ATTACHMENT9 }
  1991. { reuse GL_COLOR_ATTACHMENT10 }
  1992. { reuse GL_COLOR_ATTACHMENT11 }
  1993. { reuse GL_COLOR_ATTACHMENT12 }
  1994. { reuse GL_COLOR_ATTACHMENT13 }
  1995. { reuse GL_COLOR_ATTACHMENT14 }
  1996. { reuse GL_COLOR_ATTACHMENT15 }
  1997. { reuse GL_DEPTH_ATTACHMENT }
  1998. { reuse GL_STENCIL_ATTACHMENT }
  1999. { reuse GL_FRAMEBUFFER }
  2000. { reuse GL_RENDERBUFFER }
  2001. { reuse GL_RENDERBUFFER_WIDTH }
  2002. { reuse GL_RENDERBUFFER_HEIGHT }
  2003. { reuse GL_RENDERBUFFER_INTERNAL_FORMAT }
  2004. { reuse GL_STENCIL_INDEX1 }
  2005. { reuse GL_STENCIL_INDEX4 }
  2006. { reuse GL_STENCIL_INDEX8 }
  2007. { reuse GL_STENCIL_INDEX16 }
  2008. { reuse GL_RENDERBUFFER_RED_SIZE }
  2009. { reuse GL_RENDERBUFFER_GREEN_SIZE }
  2010. { reuse GL_RENDERBUFFER_BLUE_SIZE }
  2011. { reuse GL_RENDERBUFFER_ALPHA_SIZE }
  2012. { reuse GL_RENDERBUFFER_DEPTH_SIZE }
  2013. { reuse GL_RENDERBUFFER_STENCIL_SIZE }
  2014. { reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE }
  2015. { reuse GL_MAX_SAMPLES }
  2016. { Reuse tokens from ARB_framebuffer_sRGB }
  2017. { reuse GL_FRAMEBUFFER_SRGB }
  2018. { Reuse tokens from ARB_half_float_vertex }
  2019. { reuse GL_HALF_FLOAT }
  2020. { Reuse tokens from ARB_map_buffer_range }
  2021. { reuse GL_MAP_READ_BIT }
  2022. { reuse GL_MAP_WRITE_BIT }
  2023. { reuse GL_MAP_INVALIDATE_RANGE_BIT }
  2024. { reuse GL_MAP_INVALIDATE_BUFFER_BIT }
  2025. { reuse GL_MAP_FLUSH_EXPLICIT_BIT }
  2026. { reuse GL_MAP_UNSYNCHRONIZED_BIT }
  2027. { Reuse tokens from ARB_texture_compression_rgtc }
  2028. { reuse GL_COMPRESSED_RED_RGTC1 }
  2029. { reuse GL_COMPRESSED_SIGNED_RED_RGTC1 }
  2030. { reuse GL_COMPRESSED_RG_RGTC2 }
  2031. { reuse GL_COMPRESSED_SIGNED_RG_RGTC2 }
  2032. { Reuse tokens from ARB_texture_rg }
  2033. { reuse GL_RG }
  2034. { reuse GL_RG_INTEGER }
  2035. { reuse GL_R8 }
  2036. { reuse GL_R16 }
  2037. { reuse GL_RG8 }
  2038. { reuse GL_RG16 }
  2039. { reuse GL_R16F }
  2040. { reuse GL_R32F }
  2041. { reuse GL_RG16F }
  2042. { reuse GL_RG32F }
  2043. { reuse GL_R8I }
  2044. { reuse GL_R8UI }
  2045. { reuse GL_R16I }
  2046. { reuse GL_R16UI }
  2047. { reuse GL_R32I }
  2048. { reuse GL_R32UI }
  2049. { reuse GL_RG8I }
  2050. { reuse GL_RG8UI }
  2051. { reuse GL_RG16I }
  2052. { reuse GL_RG16UI }
  2053. { reuse GL_RG32I }
  2054. { reuse GL_RG32UI }
  2055. { Reuse tokens from ARB_vertex_array_object }
  2056. { reuse GL_VERTEX_ARRAY_BINDING }
  2057. {$ifdef DGL_DEPRECATED}
  2058. GL_CLAMP_VERTEX_COLOR = $891A;
  2059. GL_CLAMP_FRAGMENT_COLOR = $891B;
  2060. GL_ALPHA_INTEGER = $8D97;
  2061. { Reuse tokens from ARB_framebuffer_object }
  2062. { reuse GL_TEXTURE_LUMINANCE_TYPE }
  2063. { reuse GL_TEXTURE_INTENSITY_TYPE }
  2064. {$endif}
  2065. // GL_VERSION_3_1
  2066. GL_SAMPLER_2D_RECT = $8B63;
  2067. GL_SAMPLER_2D_RECT_SHADOW = $8B64;
  2068. GL_SAMPLER_BUFFER = $8DC2;
  2069. GL_INT_SAMPLER_2D_RECT = $8DCD;
  2070. GL_INT_SAMPLER_BUFFER = $8DD0;
  2071. GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5;
  2072. GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8;
  2073. GL_TEXTURE_BUFFER = $8C2A;
  2074. GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B;
  2075. GL_TEXTURE_BINDING_BUFFER = $8C2C;
  2076. GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D;
  2077. GL_TEXTURE_BUFFER_FORMAT = $8C2E;
  2078. GL_TEXTURE_RECTANGLE = $84F5;
  2079. GL_TEXTURE_BINDING_RECTANGLE = $84F6;
  2080. GL_PROXY_TEXTURE_RECTANGLE = $84F7;
  2081. GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8;
  2082. GL_RED_SNORM = $8F90;
  2083. GL_RG_SNORM = $8F91;
  2084. GL_RGB_SNORM = $8F92;
  2085. GL_RGBA_SNORM = $8F93;
  2086. GL_R8_SNORM = $8F94;
  2087. GL_RG8_SNORM = $8F95;
  2088. GL_RGB8_SNORM = $8F96;
  2089. GL_RGBA8_SNORM = $8F97;
  2090. GL_R16_SNORM = $8F98;
  2091. GL_RG16_SNORM = $8F99;
  2092. GL_RGB16_SNORM = $8F9A;
  2093. GL_RGBA16_SNORM = $8F9B;
  2094. GL_SIGNED_NORMALIZED = $8F9C;
  2095. GL_PRIMITIVE_RESTART = $8F9D;
  2096. GL_PRIMITIVE_RESTART_INDEX = $8F9E;
  2097. { Reuse tokens from ARB_copy_buffer }
  2098. { reuse GL_COPY_READ_BUFFER }
  2099. { reuse GL_COPY_WRITE_BUFFER }
  2100. { Reuse tokens from ARB_draw_instanced (none) }
  2101. { Reuse tokens from ARB_uniform_buffer_object }
  2102. { reuse GL_UNIFORM_BUFFER }
  2103. { reuse GL_UNIFORM_BUFFER_BINDING }
  2104. { reuse GL_UNIFORM_BUFFER_START }
  2105. { reuse GL_UNIFORM_BUFFER_SIZE }
  2106. { reuse GL_MAX_VERTEX_UNIFORM_BLOCKS }
  2107. { reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS }
  2108. { reuse GL_MAX_COMBINED_UNIFORM_BLOCKS }
  2109. { reuse GL_MAX_UNIFORM_BUFFER_BINDINGS }
  2110. { reuse GL_MAX_UNIFORM_BLOCK_SIZE }
  2111. { reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS }
  2112. { reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS }
  2113. { reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT }
  2114. { reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH }
  2115. { reuse GL_ACTIVE_UNIFORM_BLOCKS }
  2116. { reuse GL_UNIFORM_TYPE }
  2117. { reuse GL_UNIFORM_SIZE }
  2118. { reuse GL_UNIFORM_NAME_LENGTH }
  2119. { reuse GL_UNIFORM_BLOCK_INDEX }
  2120. { reuse GL_UNIFORM_OFFSET }
  2121. { reuse GL_UNIFORM_ARRAY_STRIDE }
  2122. { reuse GL_UNIFORM_MATRIX_STRIDE }
  2123. { reuse GL_UNIFORM_IS_ROW_MAJOR }
  2124. { reuse GL_UNIFORM_BLOCK_BINDING }
  2125. { reuse GL_UNIFORM_BLOCK_DATA_SIZE }
  2126. { reuse GL_UNIFORM_BLOCK_NAME_LENGTH }
  2127. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS }
  2128. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES }
  2129. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER }
  2130. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER }
  2131. { reuse GL_INVALID_INDEX }
  2132. // GL_VERSION_3_2
  2133. GL_CONTEXT_CORE_PROFILE_BIT = $00000001;
  2134. GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002;
  2135. GL_LINES_ADJACENCY = $000A;
  2136. GL_LINE_STRIP_ADJACENCY = $000B;
  2137. GL_TRIANGLES_ADJACENCY = $000C;
  2138. GL_TRIANGLE_STRIP_ADJACENCY = $000D;
  2139. GL_PROGRAM_POINT_SIZE = $8642;
  2140. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29;
  2141. GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7;
  2142. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8;
  2143. GL_GEOMETRY_SHADER = $8DD9;
  2144. GL_GEOMETRY_VERTICES_OUT = $8916;
  2145. GL_GEOMETRY_INPUT_TYPE = $8917;
  2146. GL_GEOMETRY_OUTPUT_TYPE = $8918;
  2147. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF;
  2148. GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0;
  2149. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1;
  2150. GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122;
  2151. GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123;
  2152. GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124;
  2153. GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125;
  2154. GL_CONTEXT_PROFILE_MASK = $9126;
  2155. { reuse GL_MAX_VARYING_COMPONENTS }
  2156. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  2157. { Reuse tokens from ARB_depth_clamp }
  2158. { reuse GL_DEPTH_CLAMP }
  2159. { Reuse tokens from ARB_draw_elements_base_vertex (none) }
  2160. { Reuse tokens from ARB_fragment_coord_conventions (none) }
  2161. { Reuse tokens from ARB_provoking_vertex }
  2162. { reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION }
  2163. { reuse GL_FIRST_VERTEX_CONVENTION }
  2164. { reuse GL_LAST_VERTEX_CONVENTION }
  2165. { reuse GL_PROVOKING_VERTEX }
  2166. { Reuse tokens from ARB_seamless_cube_map }
  2167. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  2168. { Reuse tokens from ARB_sync }
  2169. { reuse GL_MAX_SERVER_WAIT_TIMEOUT }
  2170. { reuse GL_OBJECT_TYPE }
  2171. { reuse GL_SYNC_CONDITION }
  2172. { reuse GL_SYNC_STATUS }
  2173. { reuse GL_SYNC_FLAGS }
  2174. { reuse GL_SYNC_FENCE }
  2175. { reuse GL_SYNC_GPU_COMMANDS_COMPLETE }
  2176. { reuse GL_UNSIGNALED }
  2177. { reuse GL_SIGNALED }
  2178. { reuse GL_ALREADY_SIGNALED }
  2179. { reuse GL_TIMEOUT_EXPIRED }
  2180. { reuse GL_CONDITION_SATISFIED }
  2181. { reuse GL_WAIT_FAILED }
  2182. { reuse GL_TIMEOUT_IGNORED }
  2183. { reuse GL_SYNC_FLUSH_COMMANDS_BIT }
  2184. { reuse GL_TIMEOUT_IGNORED }
  2185. { Reuse tokens from ARB_texture_multisample }
  2186. { reuse GL_SAMPLE_POSITION }
  2187. { reuse GL_SAMPLE_MASK }
  2188. { reuse GL_SAMPLE_MASK_VALUE }
  2189. { reuse GL_MAX_SAMPLE_MASK_WORDS }
  2190. { reuse GL_TEXTURE_2D_MULTISAMPLE }
  2191. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE }
  2192. { reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2193. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2194. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE }
  2195. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY }
  2196. { reuse GL_TEXTURE_SAMPLES }
  2197. { reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS }
  2198. { reuse GL_SAMPLER_2D_MULTISAMPLE }
  2199. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE }
  2200. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE }
  2201. { reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2202. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2203. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2204. { reuse GL_MAX_COLOR_TEXTURE_SAMPLES }
  2205. { reuse GL_MAX_DEPTH_TEXTURE_SAMPLES }
  2206. { reuse GL_MAX_INTEGER_SAMPLES }
  2207. { Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core }
  2208. // GL_VERSION_3_3
  2209. GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE;
  2210. { Reuse tokens from ARB_blend_func_extended }
  2211. { reuse GL_SRC1_COLOR }
  2212. { reuse GL_ONE_MINUS_SRC1_COLOR }
  2213. { reuse GL_ONE_MINUS_SRC1_ALPHA }
  2214. { reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS }
  2215. { Reuse tokens from ARB_explicit_attrib_location (none) }
  2216. { Reuse tokens from ARB_occlusion_query2 }
  2217. { reuse GL_ANY_SAMPLES_PASSED }
  2218. { Reuse tokens from ARB_sampler_objects }
  2219. { reuse GL_SAMPLER_BINDING }
  2220. { Reuse tokens from ARB_shader_bit_encoding (none) }
  2221. { Reuse tokens from ARB_texture_rgb10_a2ui }
  2222. { reuse GL_RGB10_A2UI }
  2223. { Reuse tokens from ARB_texture_swizzle }
  2224. { reuse GL_TEXTURE_SWIZZLE_R }
  2225. { reuse GL_TEXTURE_SWIZZLE_G }
  2226. { reuse GL_TEXTURE_SWIZZLE_B }
  2227. { reuse GL_TEXTURE_SWIZZLE_A }
  2228. { reuse GL_TEXTURE_SWIZZLE_RGBA }
  2229. { Reuse tokens from ARB_timer_query }
  2230. { reuse GL_TIME_ELAPSED }
  2231. { reuse GL_TIMESTAMP }
  2232. { Reuse tokens from ARB_vertex_type_2_10_10_10_rev }
  2233. { reuse GL_INT_2_10_10_10_REV }
  2234. // GL_VERSION_4_0
  2235. GL_SAMPLE_SHADING = $8C36;
  2236. GL_MIN_SAMPLE_SHADING_VALUE = $8C37;
  2237. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
  2238. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
  2239. GL_TEXTURE_CUBE_MAP_ARRAY = $9009;
  2240. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A;
  2241. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B;
  2242. GL_SAMPLER_CUBE_MAP_ARRAY = $900C;
  2243. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D;
  2244. GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E;
  2245. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F;
  2246. { Reuse tokens from ARB_texture_query_lod (none) }
  2247. { Reuse tokens from ARB_draw_buffers_blend (none) }
  2248. { Reuse tokens from ARB_draw_indirect }
  2249. { reuse GL_DRAW_INDIRECT_BUFFER }
  2250. { reuse GL_DRAW_INDIRECT_BUFFER_BINDING }
  2251. { Reuse tokens from ARB_gpu_shader5 }
  2252. { reuse GL_GEOMETRY_SHADER_INVOCATIONS }
  2253. { reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS }
  2254. { reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET }
  2255. { reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET }
  2256. { reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS }
  2257. { reuse GL_MAX_VERTEX_STREAMS }
  2258. { Reuse tokens from ARB_gpu_shader_fp64 }
  2259. { reuse GL_DOUBLE_VEC2 }
  2260. { reuse GL_DOUBLE_VEC3 }
  2261. { reuse GL_DOUBLE_VEC4 }
  2262. { reuse GL_DOUBLE_MAT2 }
  2263. { reuse GL_DOUBLE_MAT3 }
  2264. { reuse GL_DOUBLE_MAT4 }
  2265. { reuse GL_DOUBLE_MAT2x3 }
  2266. { reuse GL_DOUBLE_MAT2x4 }
  2267. { reuse GL_DOUBLE_MAT3x2 }
  2268. { reuse GL_DOUBLE_MAT3x4 }
  2269. { reuse GL_DOUBLE_MAT4x2 }
  2270. { reuse GL_DOUBLE_MAT4x3 }
  2271. { Reuse tokens from ARB_shader_subroutine }
  2272. { reuse GL_ACTIVE_SUBROUTINES }
  2273. { reuse GL_ACTIVE_SUBROUTINE_UNIFORMS }
  2274. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS }
  2275. { reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH }
  2276. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH }
  2277. { reuse GL_MAX_SUBROUTINES }
  2278. { reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS }
  2279. { reuse GL_NUM_COMPATIBLE_SUBROUTINES }
  2280. { reuse GL_COMPATIBLE_SUBROUTINES }
  2281. { Reuse tokens from ARB_tessellation_shader }
  2282. { reuse GL_PATCHES }
  2283. { reuse GL_PATCH_VERTICES }
  2284. { reuse GL_PATCH_DEFAULT_INNER_LEVEL }
  2285. { reuse GL_PATCH_DEFAULT_OUTER_LEVEL }
  2286. { reuse GL_TESS_CONTROL_OUTPUT_VERTICES }
  2287. { reuse GL_TESS_GEN_MODE }
  2288. { reuse GL_TESS_GEN_SPACING }
  2289. { reuse GL_TESS_GEN_VERTEX_ORDER }
  2290. { reuse GL_TESS_GEN_POINT_MODE }
  2291. { reuse GL_ISOLINES }
  2292. { reuse GL_FRACTIONAL_ODD }
  2293. { reuse GL_FRACTIONAL_EVEN }
  2294. { reuse GL_MAX_PATCH_VERTICES }
  2295. { reuse GL_MAX_TESS_GEN_LEVEL }
  2296. { reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS }
  2297. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2298. { reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS }
  2299. { reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS }
  2300. { reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS }
  2301. { reuse GL_MAX_TESS_PATCH_COMPONENTS }
  2302. { reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS }
  2303. { reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS }
  2304. { reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS }
  2305. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS }
  2306. { reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS }
  2307. { reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS }
  2308. { reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS }
  2309. { reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2310. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER }
  2311. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2312. { reuse GL_TESS_EVALUATION_SHADER }
  2313. { reuse GL_TESS_CONTROL_SHADER }
  2314. { Reuse tokens from ARB_texture_buffer_object_rgb32 (none) }
  2315. { Reuse tokens from ARB_transform_feedback2 }
  2316. { reuse GL_TRANSFORM_FEEDBACK }
  2317. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED }
  2318. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE }
  2319. { reuse GL_TRANSFORM_FEEDBACK_BINDING }
  2320. { Reuse tokens from ARB_transform_feedback3 }
  2321. { reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS }
  2322. { reuse GL_MAX_VERTEX_STREAMS }
  2323. // GL_VERSION_4_1
  2324. { Reuse tokens from ARB_ES2_compatibility }
  2325. { reuse GL_FIXED }
  2326. { reuse GL_IMPLEMENTATION_COLOR_READ_TYPE }
  2327. { reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT }
  2328. { reuse GL_LOW_FLOAT }
  2329. { reuse GL_MEDIUM_FLOAT }
  2330. { reuse GL_HIGH_FLOAT }
  2331. { reuse GL_LOW_INT }
  2332. { reuse GL_MEDIUM_INT }
  2333. { reuse GL_HIGH_INT }
  2334. { reuse GL_SHADER_COMPILER }
  2335. { reuse GL_NUM_SHADER_BINARY_FORMATS }
  2336. { reuse GL_MAX_VERTEX_UNIFORM_VECTORS }
  2337. { reuse GL_MAX_VARYING_VECTORS }
  2338. { reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS }
  2339. { reuse GL_RGB565 }
  2340. { Reuse tokens from ARB_get_program_binary }
  2341. { reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT }
  2342. { reuse GL_PROGRAM_BINARY_LENGTH }
  2343. { reuse GL_NUM_PROGRAM_BINARY_FORMATS }
  2344. { reuse GL_PROGRAM_BINARY_FORMATS }
  2345. { Reuse tokens from ARB_separate_shader_objects }
  2346. { reuse GL_VERTEX_SHADER_BIT }
  2347. { reuse GL_FRAGMENT_SHADER_BIT }
  2348. { reuse GL_GEOMETRY_SHADER_BIT }
  2349. { reuse GL_TESS_CONTROL_SHADER_BIT }
  2350. { reuse GL_TESS_EVALUATION_SHADER_BIT }
  2351. { reuse GL_ALL_SHADER_BITS }
  2352. { reuse GL_PROGRAM_SEPARABLE }
  2353. { reuse GL_ACTIVE_PROGRAM }
  2354. { reuse GL_PROGRAM_PIPELINE_BINDING }
  2355. { Reuse tokens from ARB_shader_precision (none) }
  2356. { Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already }
  2357. { Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already }
  2358. { reuse GL_MAX_VIEWPORTS }
  2359. { reuse GL_VIEWPORT_SUBPIXEL_BITS }
  2360. { reuse GL_VIEWPORT_BOUNDS_RANGE }
  2361. { reuse GL_LAYER_PROVOKING_VERTEX }
  2362. { reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX }
  2363. { reuse GL_UNDEFINED_VERTEX }
  2364. // GL_VERSION_4_2
  2365. { Reuse tokens from ARB_base_instance (none) }
  2366. { Reuse tokens from ARB_shading_language_420pack (none) }
  2367. { Reuse tokens from ARB_transform_feedback_instanced (none) }
  2368. { Reuse tokens from ARB_compressed_texture_pixel_storage }
  2369. { reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH }
  2370. { reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT }
  2371. { reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH }
  2372. { reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE }
  2373. { reuse GL_PACK_COMPRESSED_BLOCK_WIDTH }
  2374. { reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT }
  2375. { reuse GL_PACK_COMPRESSED_BLOCK_DEPTH }
  2376. { reuse GL_PACK_COMPRESSED_BLOCK_SIZE }
  2377. { Reuse tokens from ARB_conservative_depth (none) }
  2378. { Reuse tokens from ARB_internalformat_query }
  2379. { reuse GL_NUM_SAMPLE_COUNTS }
  2380. { Reuse tokens from ARB_map_buffer_alignment }
  2381. { reuse GL_MIN_MAP_BUFFER_ALIGNMENT }
  2382. { Reuse tokens from ARB_shader_atomic_counters }
  2383. { reuse GL_ATOMIC_COUNTER_BUFFER }
  2384. { reuse GL_ATOMIC_COUNTER_BUFFER_BINDING }
  2385. { reuse GL_ATOMIC_COUNTER_BUFFER_START }
  2386. { reuse GL_ATOMIC_COUNTER_BUFFER_SIZE }
  2387. { reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE }
  2388. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS }
  2389. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES }
  2390. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER }
  2391. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER }
  2392. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2393. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER }
  2394. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER }
  2395. { reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS }
  2396. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS }
  2397. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS }
  2398. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS }
  2399. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS }
  2400. { reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS }
  2401. { reuse GL_MAX_VERTEX_ATOMIC_COUNTERS }
  2402. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS }
  2403. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS }
  2404. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS }
  2405. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS }
  2406. { reuse GL_MAX_COMBINED_ATOMIC_COUNTERS }
  2407. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE }
  2408. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS }
  2409. { reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS }
  2410. { reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX }
  2411. { reuse GL_UNSIGNED_INT_ATOMIC_COUNTER }
  2412. { Reuse tokens from ARB_shader_image_load_store }
  2413. { reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT }
  2414. { reuse GL_ELEMENT_ARRAY_BARRIER_BIT }
  2415. { reuse GL_UNIFORM_BARRIER_BIT }
  2416. { reuse GL_TEXTURE_FETCH_BARRIER_BIT }
  2417. { reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT }
  2418. { reuse GL_COMMAND_BARRIER_BIT }
  2419. { reuse GL_PIXEL_BUFFER_BARRIER_BIT }
  2420. { reuse GL_TEXTURE_UPDATE_BARRIER_BIT }
  2421. { reuse GL_BUFFER_UPDATE_BARRIER_BIT }
  2422. { reuse GL_FRAMEBUFFER_BARRIER_BIT }
  2423. { reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT }
  2424. { reuse GL_ATOMIC_COUNTER_BARRIER_BIT }
  2425. { reuse GL_ALL_BARRIER_BITS }
  2426. { reuse GL_MAX_IMAGE_UNITS }
  2427. { reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS }
  2428. { reuse GL_IMAGE_BINDING_NAME }
  2429. { reuse GL_IMAGE_BINDING_LEVEL }
  2430. { reuse GL_IMAGE_BINDING_LAYERED }
  2431. { reuse GL_IMAGE_BINDING_LAYER }
  2432. { reuse GL_IMAGE_BINDING_ACCESS }
  2433. { reuse GL_IMAGE_1D }
  2434. { reuse GL_IMAGE_2D }
  2435. { reuse GL_IMAGE_3D }
  2436. { reuse GL_IMAGE_2D_RECT }
  2437. { reuse GL_IMAGE_CUBE }
  2438. { reuse GL_IMAGE_BUFFER }
  2439. { reuse GL_IMAGE_1D_ARRAY }
  2440. { reuse GL_IMAGE_2D_ARRAY }
  2441. { reuse GL_IMAGE_CUBE_MAP_ARRAY }
  2442. { reuse GL_IMAGE_2D_MULTISAMPLE }
  2443. { reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY }
  2444. { reuse GL_INT_IMAGE_1D }
  2445. { reuse GL_INT_IMAGE_2D }
  2446. { reuse GL_INT_IMAGE_3D }
  2447. { reuse GL_INT_IMAGE_2D_RECT }
  2448. { reuse GL_INT_IMAGE_CUBE }
  2449. { reuse GL_INT_IMAGE_BUFFER }
  2450. { reuse GL_INT_IMAGE_1D_ARRAY }
  2451. { reuse GL_INT_IMAGE_2D_ARRAY }
  2452. { reuse GL_INT_IMAGE_CUBE_MAP_ARRAY }
  2453. { reuse GL_INT_IMAGE_2D_MULTISAMPLE }
  2454. { reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2455. { reuse GL_UNSIGNED_INT_IMAGE_1D }
  2456. { reuse GL_UNSIGNED_INT_IMAGE_2D }
  2457. { reuse GL_UNSIGNED_INT_IMAGE_3D }
  2458. { reuse GL_UNSIGNED_INT_IMAGE_2D_RECT }
  2459. { reuse GL_UNSIGNED_INT_IMAGE_CUBE }
  2460. { reuse GL_UNSIGNED_INT_IMAGE_BUFFER }
  2461. { reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY }
  2462. { reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY }
  2463. { reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY }
  2464. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE }
  2465. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2466. { reuse GL_MAX_IMAGE_SAMPLES }
  2467. { reuse GL_IMAGE_BINDING_FORMAT }
  2468. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE }
  2469. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE }
  2470. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS }
  2471. { reuse GL_MAX_VERTEX_IMAGE_UNIFORMS }
  2472. { reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS }
  2473. { reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS }
  2474. { reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS }
  2475. { reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS }
  2476. { reuse GL_MAX_COMBINED_IMAGE_UNIFORMS }
  2477. { Reuse tokens from ARB_shading_language_packing (none) }
  2478. { Reuse tokens from ARB_texture_storage }
  2479. { reuse GL_TEXTURE_IMMUTABLE_FORMAT }
  2480. // GL_VERSION_4_3
  2481. GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9;
  2482. GL_VERTEX_ATTRIB_ARRAY_LONG = $874E;
  2483. { Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) }
  2484. { Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) }
  2485. { Reuse tokens from ARB_shader_image_size (none, GLSL only) }
  2486. { Reuse tokens from ARB_ES3_compatibility }
  2487. { reuse GL_COMPRESSED_RGB8_ETC2 }
  2488. { reuse GL_COMPRESSED_SRGB8_ETC2 }
  2489. { reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2490. { reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2491. { reuse GL_COMPRESSED_RGBA8_ETC2_EAC }
  2492. { reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC }
  2493. { reuse GL_COMPRESSED_R11_EAC }
  2494. { reuse GL_COMPRESSED_SIGNED_R11_EAC }
  2495. { reuse GL_COMPRESSED_RG11_EAC }
  2496. { reuse GL_COMPRESSED_SIGNED_RG11_EAC }
  2497. { reuse GL_PRIMITIVE_RESTART_FIXED_INDEX }
  2498. { reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE }
  2499. { reuse GL_MAX_ELEMENT_INDEX }
  2500. { Reuse tokens from ARB_clear_buffer_object (none) }
  2501. { Reuse tokens from ARB_compute_shader }
  2502. { reuse GL_COMPUTE_SHADER }
  2503. { reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS }
  2504. { reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS }
  2505. { reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS }
  2506. { reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE }
  2507. { reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS }
  2508. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS }
  2509. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS }
  2510. { reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS }
  2511. { reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS }
  2512. { reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT }
  2513. { reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE }
  2514. { reuse GL_COMPUTE_LOCAL_WORK_SIZE }
  2515. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER }
  2516. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER }
  2517. { reuse GL_DISPATCH_INDIRECT_BUFFER }
  2518. { reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING }
  2519. { Reuse tokens from ARB_copy_image (none) }
  2520. { Reuse tokens from KHR_debug }
  2521. { reuse GL_DEBUG_OUTPUT_SYNCHRONOUS }
  2522. { reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH }
  2523. { reuse GL_DEBUG_CALLBACK_FUNCTION }
  2524. { reuse GL_DEBUG_CALLBACK_USER_PARAM }
  2525. { reuse GL_DEBUG_SOURCE_API }
  2526. { reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM }
  2527. { reuse GL_DEBUG_SOURCE_SHADER_COMPILER }
  2528. { reuse GL_DEBUG_SOURCE_THIRD_PARTY }
  2529. { reuse GL_DEBUG_SOURCE_APPLICATION }
  2530. { reuse GL_DEBUG_SOURCE_OTHER }
  2531. { reuse GL_DEBUG_TYPE_ERROR }
  2532. { reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR }
  2533. { reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR }
  2534. { reuse GL_DEBUG_TYPE_PORTABILITY }
  2535. { reuse GL_DEBUG_TYPE_PERFORMANCE }
  2536. { reuse GL_DEBUG_TYPE_OTHER }
  2537. { reuse GL_MAX_DEBUG_MESSAGE_LENGTH }
  2538. { reuse GL_MAX_DEBUG_LOGGED_MESSAGES }
  2539. { reuse GL_DEBUG_LOGGED_MESSAGES }
  2540. { reuse GL_DEBUG_SEVERITY_HIGH }
  2541. { reuse GL_DEBUG_SEVERITY_MEDIUM }
  2542. { reuse GL_DEBUG_SEVERITY_LOW }
  2543. { reuse GL_DEBUG_TYPE_MARKER }
  2544. { reuse GL_DEBUG_TYPE_PUSH_GROUP }
  2545. { reuse GL_DEBUG_TYPE_POP_GROUP }
  2546. { reuse GL_DEBUG_SEVERITY_NOTIFICATION }
  2547. { reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH }
  2548. { reuse GL_DEBUG_GROUP_STACK_DEPTH }
  2549. { reuse GL_BUFFER }
  2550. { reuse GL_SHADER }
  2551. { reuse GL_PROGRAM }
  2552. { reuse GL_QUERY }
  2553. { reuse GL_PROGRAM_PIPELINE }
  2554. { reuse GL_SAMPLER }
  2555. { reuse GL_DISPLAY_LIST }
  2556. { reuse GL_MAX_LABEL_LENGTH }
  2557. { reuse GL_DEBUG_OUTPUT }
  2558. { reuse GL_CONTEXT_FLAG_DEBUG_BIT }
  2559. { reuse GL_STACK_UNDERFLOW }
  2560. { reuse GL_STACK_OVERFLOW }
  2561. { Reuse tokens from ARB_explicit_uniform_location }
  2562. { reuse GL_MAX_UNIFORM_LOCATIONS }
  2563. { Reuse tokens from ARB_framebuffer_no_attachments }
  2564. { reuse GL_FRAMEBUFFER_DEFAULT_WIDTH }
  2565. { reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT }
  2566. { reuse GL_FRAMEBUFFER_DEFAULT_LAYERS }
  2567. { reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES }
  2568. { reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS }
  2569. { reuse GL_MAX_FRAMEBUFFER_WIDTH }
  2570. { reuse GL_MAX_FRAMEBUFFER_HEIGHT }
  2571. { reuse GL_MAX_FRAMEBUFFER_LAYERS }
  2572. { reuse GL_MAX_FRAMEBUFFER_SAMPLES }
  2573. { Reuse tokens from ARB_internalformat_query2 }
  2574. { reuse GL_INTERNALFORMAT_SUPPORTED }
  2575. { reuse GL_INTERNALFORMAT_PREFERRED }
  2576. { reuse GL_INTERNALFORMAT_RED_SIZE }
  2577. { reuse GL_INTERNALFORMAT_GREEN_SIZE }
  2578. { reuse GL_INTERNALFORMAT_BLUE_SIZE }
  2579. { reuse GL_INTERNALFORMAT_ALPHA_SIZE }
  2580. { reuse GL_INTERNALFORMAT_DEPTH_SIZE }
  2581. { reuse GL_INTERNALFORMAT_STENCIL_SIZE }
  2582. { reuse GL_INTERNALFORMAT_SHARED_SIZE }
  2583. { reuse GL_INTERNALFORMAT_RED_TYPE }
  2584. { reuse GL_INTERNALFORMAT_GREEN_TYPE }
  2585. { reuse GL_INTERNALFORMAT_BLUE_TYPE }
  2586. { reuse GL_INTERNALFORMAT_ALPHA_TYPE }
  2587. { reuse GL_INTERNALFORMAT_DEPTH_TYPE }
  2588. { reuse GL_INTERNALFORMAT_STENCIL_TYPE }
  2589. { reuse GL_MAX_WIDTH }
  2590. { reuse GL_MAX_HEIGHT }
  2591. { reuse GL_MAX_DEPTH }
  2592. { reuse GL_MAX_LAYERS }
  2593. { reuse GL_MAX_COMBINED_DIMENSIONS }
  2594. { reuse GL_COLOR_COMPONENTS }
  2595. { reuse GL_DEPTH_COMPONENTS }
  2596. { reuse GL_STENCIL_COMPONENTS }
  2597. { reuse GL_COLOR_RENDERABLE }
  2598. { reuse GL_DEPTH_RENDERABLE }
  2599. { reuse GL_STENCIL_RENDERABLE }
  2600. { reuse GL_FRAMEBUFFER_RENDERABLE }
  2601. { reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED }
  2602. { reuse GL_FRAMEBUFFER_BLEND }
  2603. { reuse GL_READ_PIXELS }
  2604. { reuse GL_READ_PIXELS_FORMAT }
  2605. { reuse GL_READ_PIXELS_TYPE }
  2606. { reuse GL_TEXTURE_IMAGE_FORMAT }
  2607. { reuse GL_TEXTURE_IMAGE_TYPE }
  2608. { reuse GL_GET_TEXTURE_IMAGE_FORMAT }
  2609. { reuse GL_GET_TEXTURE_IMAGE_TYPE }
  2610. { reuse GL_MIPMAP }
  2611. { reuse GL_MANUAL_GENERATE_MIPMAP }
  2612. { reuse GL_AUTO_GENERATE_MIPMAP }
  2613. { reuse GL_COLOR_ENCODING }
  2614. { reuse GL_SRGB_READ }
  2615. { reuse GL_SRGB_WRITE }
  2616. { reuse GL_FILTER }
  2617. { reuse GL_VERTEX_TEXTURE }
  2618. { reuse GL_TESS_CONTROL_TEXTURE }
  2619. { reuse GL_TESS_EVALUATION_TEXTURE }
  2620. { reuse GL_GEOMETRY_TEXTURE }
  2621. { reuse GL_FRAGMENT_TEXTURE }
  2622. { reuse GL_COMPUTE_TEXTURE }
  2623. { reuse GL_TEXTURE_SHADOW }
  2624. { reuse GL_TEXTURE_GATHER }
  2625. { reuse GL_TEXTURE_GATHER_SHADOW }
  2626. { reuse GL_SHADER_IMAGE_LOAD }
  2627. { reuse GL_SHADER_IMAGE_STORE }
  2628. { reuse GL_SHADER_IMAGE_ATOMIC }
  2629. { reuse GL_IMAGE_TEXEL_SIZE }
  2630. { reuse GL_IMAGE_COMPATIBILITY_CLASS }
  2631. { reuse GL_IMAGE_PIXEL_FORMAT }
  2632. { reuse GL_IMAGE_PIXEL_TYPE }
  2633. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST }
  2634. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST }
  2635. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE }
  2636. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE }
  2637. { reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH }
  2638. { reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT }
  2639. { reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE }
  2640. { reuse GL_CLEAR_BUFFER }
  2641. { reuse GL_TEXTURE_VIEW }
  2642. { reuse GL_VIEW_COMPATIBILITY_CLASS }
  2643. { reuse GL_FULL_SUPPORT }
  2644. { reuse GL_CAVEAT_SUPPORT }
  2645. { reuse GL_IMAGE_CLASS_4_X_32 }
  2646. { reuse GL_IMAGE_CLASS_2_X_32 }
  2647. { reuse GL_IMAGE_CLASS_1_X_32 }
  2648. { reuse GL_IMAGE_CLASS_4_X_16 }
  2649. { reuse GL_IMAGE_CLASS_2_X_16 }
  2650. { reuse GL_IMAGE_CLASS_1_X_16 }
  2651. { reuse GL_IMAGE_CLASS_4_X_8 }
  2652. { reuse GL_IMAGE_CLASS_2_X_8 }
  2653. { reuse GL_IMAGE_CLASS_1_X_8 }
  2654. { reuse GL_IMAGE_CLASS_11_11_10 }
  2655. { reuse GL_IMAGE_CLASS_10_10_10_2 }
  2656. { reuse GL_VIEW_CLASS_128_BITS }
  2657. { reuse GL_VIEW_CLASS_96_BITS }
  2658. { reuse GL_VIEW_CLASS_64_BITS }
  2659. { reuse GL_VIEW_CLASS_48_BITS }
  2660. { reuse GL_VIEW_CLASS_32_BITS }
  2661. { reuse GL_VIEW_CLASS_24_BITS }
  2662. { reuse GL_VIEW_CLASS_16_BITS }
  2663. { reuse GL_VIEW_CLASS_8_BITS }
  2664. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGB }
  2665. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA }
  2666. { reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA }
  2667. { reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA }
  2668. { reuse GL_VIEW_CLASS_RGTC1_RED }
  2669. { reuse GL_VIEW_CLASS_RGTC2_RG }
  2670. { reuse GL_VIEW_CLASS_BPTC_UNORM }
  2671. { reuse GL_VIEW_CLASS_BPTC_FLOAT }
  2672. { Reuse tokens from ARB_invalidate_subdata (none) }
  2673. { Reuse tokens from ARB_multi_draw_indirect (none) }
  2674. { Reuse tokens from ARB_program_interface_query }
  2675. { reuse GL_UNIFORM }
  2676. { reuse GL_UNIFORM_BLOCK }
  2677. { reuse GL_PROGRAM_INPUT }
  2678. { reuse GL_PROGRAM_OUTPUT }
  2679. { reuse GL_BUFFER_VARIABLE }
  2680. { reuse GL_SHADER_STORAGE_BLOCK }
  2681. { reuse GL_VERTEX_SUBROUTINE }
  2682. { reuse GL_TESS_CONTROL_SUBROUTINE }
  2683. { reuse GL_TESS_EVALUATION_SUBROUTINE }
  2684. { reuse GL_GEOMETRY_SUBROUTINE }
  2685. { reuse GL_FRAGMENT_SUBROUTINE }
  2686. { reuse GL_COMPUTE_SUBROUTINE }
  2687. { reuse GL_VERTEX_SUBROUTINE_UNIFORM }
  2688. { reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM }
  2689. { reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM }
  2690. { reuse GL_GEOMETRY_SUBROUTINE_UNIFORM }
  2691. { reuse GL_FRAGMENT_SUBROUTINE_UNIFORM }
  2692. { reuse GL_COMPUTE_SUBROUTINE_UNIFORM }
  2693. { reuse GL_TRANSFORM_FEEDBACK_VARYING }
  2694. { reuse GL_ACTIVE_RESOURCES }
  2695. { reuse GL_MAX_NAME_LENGTH }
  2696. { reuse GL_MAX_NUM_ACTIVE_VARIABLES }
  2697. { reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES }
  2698. { reuse GL_NAME_LENGTH }
  2699. { reuse GL_TYPE }
  2700. { reuse GL_ARRAY_SIZE }
  2701. { reuse GL_OFFSET }
  2702. { reuse GL_BLOCK_INDEX }
  2703. { reuse GL_ARRAY_STRIDE }
  2704. { reuse GL_MATRIX_STRIDE }
  2705. { reuse GL_IS_ROW_MAJOR }
  2706. { reuse GL_ATOMIC_COUNTER_BUFFER_INDEX }
  2707. { reuse GL_BUFFER_BINDING }
  2708. { reuse GL_BUFFER_DATA_SIZE }
  2709. { reuse GL_NUM_ACTIVE_VARIABLES }
  2710. { reuse GL_ACTIVE_VARIABLES }
  2711. { reuse GL_REFERENCED_BY_VERTEX_SHADER }
  2712. { reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER }
  2713. { reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2714. { reuse GL_REFERENCED_BY_GEOMETRY_SHADER }
  2715. { reuse GL_REFERENCED_BY_FRAGMENT_SHADER }
  2716. { reuse GL_REFERENCED_BY_COMPUTE_SHADER }
  2717. { reuse GL_TOP_LEVEL_ARRAY_SIZE }
  2718. { reuse GL_TOP_LEVEL_ARRAY_STRIDE }
  2719. { reuse GL_LOCATION }
  2720. { reuse GL_LOCATION_INDEX }
  2721. { reuse GL_IS_PER_PATCH }
  2722. { Reuse tokens from ARB_robust_buffer_access_behavior (none) }
  2723. { Reuse tokens from ARB_shader_storage_buffer_object }
  2724. { reuse GL_SHADER_STORAGE_BUFFER }
  2725. { reuse GL_SHADER_STORAGE_BUFFER_BINDING }
  2726. { reuse GL_SHADER_STORAGE_BUFFER_START }
  2727. { reuse GL_SHADER_STORAGE_BUFFER_SIZE }
  2728. { reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS }
  2729. { reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS }
  2730. { reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS }
  2731. { reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS }
  2732. { reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS }
  2733. { reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS }
  2734. { reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS }
  2735. { reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS }
  2736. { reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE }
  2737. { reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT }
  2738. { reuse GL_SHADER_STORAGE_BARRIER_BIT }
  2739. { reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES }
  2740. { Reuse tokens from ARB_stencil_texturing }
  2741. { reuse GL_DEPTH_STENCIL_TEXTURE_MODE }
  2742. { Reuse tokens from ARB_texture_buffer_range }
  2743. { reuse GL_TEXTURE_BUFFER_OFFSET }
  2744. { reuse GL_TEXTURE_BUFFER_SIZE }
  2745. { reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT }
  2746. { Reuse tokens from ARB_texture_query_levels (none) }
  2747. { Reuse tokens from ARB_texture_storage_multisample (none) }
  2748. { Reuse tokens from ARB_texture_view }
  2749. { reuse GL_TEXTURE_VIEW_MIN_LEVEL }
  2750. { reuse GL_TEXTURE_VIEW_NUM_LEVELS }
  2751. { reuse GL_TEXTURE_VIEW_MIN_LAYER }
  2752. { reuse GL_TEXTURE_VIEW_NUM_LAYERS }
  2753. { reuse GL_TEXTURE_IMMUTABLE_LEVELS }
  2754. { Reuse tokens from ARB_vertex_attrib_binding }
  2755. { reuse GL_VERTEX_ATTRIB_BINDING }
  2756. { reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2757. { reuse GL_VERTEX_BINDING_DIVISOR }
  2758. { reuse GL_VERTEX_BINDING_OFFSET }
  2759. { reuse GL_VERTEX_BINDING_STRIDE }
  2760. { reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2761. { reuse GL_MAX_VERTEX_ATTRIB_BINDINGS }
  2762. // GL_3DFX_multisample
  2763. GL_MULTISAMPLE_3DFX = $86B2;
  2764. GL_SAMPLE_BUFFERS_3DFX = $86B3;
  2765. GL_SAMPLES_3DFX = $86B4;
  2766. GL_MULTISAMPLE_BIT_3DFX = $20000000;
  2767. // GL_3DFX_texture_compression_FXT1
  2768. GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
  2769. GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
  2770. // GL_APPLE_client_storage
  2771. GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2;
  2772. // GL_APPLE_element_array
  2773. GL_ELEMENT_ARRAY_APPLE = $8A0C;
  2774. GL_ELEMENT_ARRAY_TYPE_APPLE = $8A0D;
  2775. GL_ELEMENT_ARRAY_POINTER_APPLE = $8A0E;
  2776. // GL_APPLE_fence
  2777. GL_DRAW_PIXELS_APPLE = $8A0A;
  2778. GL_FENCE_APPLE = $8A0B;
  2779. // GL_APPLE_specular_vector
  2780. GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0;
  2781. // GL_APPLE_transform_hint
  2782. GL_TRANSFORM_HINT_APPLE = $85B1;
  2783. // GL_APPLE_vertex_array_object
  2784. GL_VERTEX_ARRAY_BINDING_APPLE = $85B5;
  2785. // GL_APPLE_vertex_array_range
  2786. GL_VERTEX_ARRAY_RANGE_APPLE = $851D;
  2787. GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E;
  2788. GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F;
  2789. GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521;
  2790. GL_STORAGE_CLIENT_APPLE = $85B4;
  2791. GL_STORAGE_CACHED_APPLE = $85BE;
  2792. GL_STORAGE_SHARED_APPLE = $85BF;
  2793. // GL_APPLE_ycbcr_422
  2794. GL_YCBCR_422_APPLE = $85B9;
  2795. GL_UNSIGNED_SHORT_8_8_APPLE = $85BA;
  2796. GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB;
  2797. GL_RGB_RAW_422_APPLE = $8A51;
  2798. // GL_APPLE_texture_range
  2799. GL_TEXTURE_RANGE_LENGTH_APPLE = $85B7;
  2800. GL_TEXTURE_RANGE_POINTER_APPLE = $85B8;
  2801. GL_TEXTURE_STORAGE_HINT_APPLE = $85BC;
  2802. GL_STORAGE_PRIVATE_APPLE = $85BD;
  2803. { reuse GL_STORAGE_CACHED_APPLE }
  2804. { reuse GL_STORAGE_SHARED_APPLE }
  2805. // GL_APPLE_float_pixels
  2806. GL_HALF_APPLE = $140B;
  2807. GL_RGBA_FLOAT32_APPLE = $8814;
  2808. GL_RGB_FLOAT32_APPLE = $8815;
  2809. GL_ALPHA_FLOAT32_APPLE = $8816;
  2810. GL_INTENSITY_FLOAT32_APPLE = $8817;
  2811. GL_LUMINANCE_FLOAT32_APPLE = $8818;
  2812. GL_LUMINANCE_ALPHA_FLOAT32_APPLE = $8819;
  2813. GL_RGBA_FLOAT16_APPLE = $881A;
  2814. GL_RGB_FLOAT16_APPLE = $881B;
  2815. GL_ALPHA_FLOAT16_APPLE = $881C;
  2816. GL_INTENSITY_FLOAT16_APPLE = $881D;
  2817. GL_LUMINANCE_FLOAT16_APPLE = $881E;
  2818. GL_LUMINANCE_ALPHA_FLOAT16_APPLE = $881F;
  2819. GL_COLOR_FLOAT_APPLE = $8A0F;
  2820. // GL_APPLE_vertex_program_evaluators
  2821. GL_VERTEX_ATTRIB_MAP1_APPLE = $8A00;
  2822. GL_VERTEX_ATTRIB_MAP2_APPLE = $8A01;
  2823. GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = $8A02;
  2824. GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = $8A03;
  2825. GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = $8A04;
  2826. GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = $8A05;
  2827. GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = $8A06;
  2828. GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = $8A07;
  2829. GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = $8A08;
  2830. GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = $8A09;
  2831. // GL_APPLE_aux_depth_stencil
  2832. GL_AUX_DEPTH_STENCIL_APPLE = $8A14;
  2833. // GL_APPLE_object_purgeable
  2834. GL_BUFFER_OBJECT_APPLE = $85B3;
  2835. GL_RELEASED_APPLE = $8A19;
  2836. GL_VOLATILE_APPLE = $8A1A;
  2837. GL_RETAINED_APPLE = $8A1B;
  2838. GL_UNDEFINED_APPLE = $8A1C;
  2839. GL_PURGEABLE_APPLE = $8A1D;
  2840. // GL_APPLE_row_bytes
  2841. GL_PACK_ROW_BYTES_APPLE = $8A15;
  2842. GL_UNPACK_ROW_BYTES_APPLE = $8A16;
  2843. // GL_APPLE_rgb_422
  2844. { reuse GL_UNSIGNED_SHORT_8_8_APPLE }
  2845. { reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE }
  2846. // GL_ARB_depth_texture
  2847. GL_DEPTH_COMPONENT16_ARB = $81A5;
  2848. GL_DEPTH_COMPONENT24_ARB = $81A6;
  2849. GL_DEPTH_COMPONENT32_ARB = $81A7;
  2850. GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
  2851. GL_DEPTH_TEXTURE_MODE_ARB = $884B;
  2852. // GL_ARB_fragment_program
  2853. GL_FRAGMENT_PROGRAM_ARB = $8804;
  2854. GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
  2855. GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
  2856. GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
  2857. GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
  2858. GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
  2859. GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
  2860. GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
  2861. GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
  2862. GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
  2863. GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
  2864. GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
  2865. GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
  2866. GL_MAX_TEXTURE_COORDS_ARB = $8871;
  2867. GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
  2868. // GL_ARB_imaging
  2869. GL_CONSTANT_COLOR_ARB = $8001;
  2870. GL_ONE_MINUS_CONSTANT_COLOR = $8002;
  2871. GL_CONSTANT_ALPHA = $8003;
  2872. GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
  2873. GL_BLEND_COLOR = $8005;
  2874. GL_FUNC_ADD = $8006;
  2875. GL_MIN = $8007;
  2876. GL_MAX = $8008;
  2877. GL_BLEND_EQUATION = $8009;
  2878. GL_FUNC_SUBTRACT = $800A;
  2879. GL_FUNC_REVERSE_SUBTRACT = $800B;
  2880. {$ifdef DGL_DEPRECATED}
  2881. GL_CONVOLUTION_1D = $8010;
  2882. GL_CONVOLUTION_2D = $8011;
  2883. GL_SEPARABLE_2D = $8012;
  2884. GL_CONVOLUTION_BORDER_MODE = $8013;
  2885. GL_CONVOLUTION_FILTER_SCALE = $8014;
  2886. GL_CONVOLUTION_FILTER_BIAS = $8015;
  2887. GL_REDUCE = $8016;
  2888. GL_CONVOLUTION_FORMAT = $8017;
  2889. GL_CONVOLUTION_WIDTH = $8018;
  2890. GL_CONVOLUTION_HEIGHT = $8019;
  2891. GL_MAX_CONVOLUTION_WIDTH = $801A;
  2892. GL_MAX_CONVOLUTION_HEIGHT = $801B;
  2893. GL_POST_CONVOLUTION_RED_SCALE = $801C;
  2894. GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
  2895. GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
  2896. GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
  2897. GL_POST_CONVOLUTION_RED_BIAS = $8020;
  2898. GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
  2899. GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
  2900. GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
  2901. GL_HISTOGRAM = $8024;
  2902. GL_PROXY_HISTOGRAM = $8025;
  2903. GL_HISTOGRAM_WIDTH = $8026;
  2904. GL_HISTOGRAM_FORMAT = $8027;
  2905. GL_HISTOGRAM_RED_SIZE = $8028;
  2906. GL_HISTOGRAM_GREEN_SIZE = $8029;
  2907. GL_HISTOGRAM_BLUE_SIZE = $802A;
  2908. GL_HISTOGRAM_ALPHA_SIZE = $802B;
  2909. GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
  2910. GL_HISTOGRAM_SINK = $802D;
  2911. GL_MINMAX = $802E;
  2912. GL_MINMAX_FORMAT = $802F;
  2913. GL_MINMAX_SINK = $8030;
  2914. GL_TABLE_TOO_LARGE = $8031;
  2915. GL_COLOR_MATRIX = $80B1;
  2916. GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
  2917. GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
  2918. GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
  2919. GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
  2920. GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
  2921. GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
  2922. GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
  2923. GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
  2924. GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
  2925. GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
  2926. GL_COLOR_TABLE = $80D0;
  2927. GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
  2928. GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
  2929. GL_PROXY_COLOR_TABLE = $80D3;
  2930. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
  2931. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
  2932. GL_COLOR_TABLE_SCALE = $80D6;
  2933. GL_COLOR_TABLE_BIAS = $80D7;
  2934. GL_COLOR_TABLE_FORMAT = $80D8;
  2935. GL_COLOR_TABLE_WIDTH = $80D9;
  2936. GL_COLOR_TABLE_RED_SIZE = $80DA;
  2937. GL_COLOR_TABLE_GREEN_SIZE = $80DB;
  2938. GL_COLOR_TABLE_BLUE_SIZE = $80DC;
  2939. GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
  2940. GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
  2941. GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
  2942. GL_CONSTANT_BORDER = $8151;
  2943. GL_REPLICATE_BORDER = $8153;
  2944. GL_CONVOLUTION_BORDER_COLOR = $8154;
  2945. {$endif}
  2946. // GL_ARB_matrix_palette
  2947. GL_MATRIX_PALETTE_ARB = $8840;
  2948. GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841;
  2949. GL_MAX_PALETTE_MATRICES_ARB = $8842;
  2950. GL_CURRENT_PALETTE_MATRIX_ARB = $8843;
  2951. GL_MATRIX_INDEX_ARRAY_ARB = $8844;
  2952. GL_CURRENT_MATRIX_INDEX_ARB = $8845;
  2953. GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846;
  2954. GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847;
  2955. GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848;
  2956. GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849;
  2957. // GL_ARB_multisample
  2958. GL_MULTISAMPLE_ARB = $809D;
  2959. GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
  2960. GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
  2961. GL_SAMPLE_COVERAGE_ARB = $80A0;
  2962. GL_SAMPLE_BUFFERS_ARB = $80A8;
  2963. GL_SAMPLES_ARB = $80A9;
  2964. GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
  2965. GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
  2966. GL_MULTISAMPLE_BIT_ARB = $20000000;
  2967. // GL_ARB_multitexture
  2968. GL_TEXTURE0_ARB = $84C0;
  2969. GL_TEXTURE1_ARB = $84C1;
  2970. GL_TEXTURE2_ARB = $84C2;
  2971. GL_TEXTURE3_ARB = $84C3;
  2972. GL_TEXTURE4_ARB = $84C4;
  2973. GL_TEXTURE5_ARB = $84C5;
  2974. GL_TEXTURE6_ARB = $84C6;
  2975. GL_TEXTURE7_ARB = $84C7;
  2976. GL_TEXTURE8_ARB = $84C8;
  2977. GL_TEXTURE9_ARB = $84C9;
  2978. GL_TEXTURE10_ARB = $84CA;
  2979. GL_TEXTURE11_ARB = $84CB;
  2980. GL_TEXTURE12_ARB = $84CC;
  2981. GL_TEXTURE13_ARB = $84CD;
  2982. GL_TEXTURE14_ARB = $84CE;
  2983. GL_TEXTURE15_ARB = $84CF;
  2984. GL_TEXTURE16_ARB = $84D0;
  2985. GL_TEXTURE17_ARB = $84D1;
  2986. GL_TEXTURE18_ARB = $84D2;
  2987. GL_TEXTURE19_ARB = $84D3;
  2988. GL_TEXTURE20_ARB = $84D4;
  2989. GL_TEXTURE21_ARB = $84D5;
  2990. GL_TEXTURE22_ARB = $84D6;
  2991. GL_TEXTURE23_ARB = $84D7;
  2992. GL_TEXTURE24_ARB = $84D8;
  2993. GL_TEXTURE25_ARB = $84D9;
  2994. GL_TEXTURE26_ARB = $84DA;
  2995. GL_TEXTURE27_ARB = $84DB;
  2996. GL_TEXTURE28_ARB = $84DC;
  2997. GL_TEXTURE29_ARB = $84DD;
  2998. GL_TEXTURE30_ARB = $84DE;
  2999. GL_TEXTURE31_ARB = $84DF;
  3000. GL_ACTIVE_TEXTURE_ARB = $84E0;
  3001. GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
  3002. GL_MAX_TEXTURE_UNITS_ARB = $84E2;
  3003. // GL_ARB_point_parameters
  3004. GL_POINT_SIZE_MIN_ARB = $8126;
  3005. GL_POINT_SIZE_MAX_ARB = $8127;
  3006. GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
  3007. GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
  3008. // GL_ARB_shadow
  3009. GL_TEXTURE_COMPARE_MODE_ARB = $884C;
  3010. GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
  3011. GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
  3012. // GL_ARB_shadow_ambient
  3013. GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
  3014. // GL_ARB_sparse_buffer
  3015. GL_SPARSE_STORAGE_BIT_ARB = $0400;
  3016. GL_SPARSE_BUFFER_PAGE_SIZE_ARB = $82F8;
  3017. // GL_ARB_texture_border_clamp
  3018. GL_CLAMP_TO_BORDER_ARB = $812D;
  3019. // GL_ARB_texture_compression
  3020. GL_COMPRESSED_ALPHA_ARB = $84E9;
  3021. GL_COMPRESSED_LUMINANCE_ARB = $84EA;
  3022. GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
  3023. GL_COMPRESSED_INTENSITY_ARB = $84EC;
  3024. GL_COMPRESSED_RGB_ARB = $84ED;
  3025. GL_COMPRESSED_RGBA_ARB = $84EE;
  3026. GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
  3027. GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
  3028. GL_TEXTURE_COMPRESSED_ARB = $86A1;
  3029. GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
  3030. GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
  3031. // GL_ARB_texture_cube_map
  3032. GL_NORMAL_MAP_ARB = $8511;
  3033. GL_REFLECTION_MAP_ARB = $8512;
  3034. GL_TEXTURE_CUBE_MAP_ARB = $8513;
  3035. GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
  3036. GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
  3037. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
  3038. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
  3039. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
  3040. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
  3041. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
  3042. GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
  3043. GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
  3044. // GL_ARB_texture_env_combine
  3045. GL_COMBINE_ARB = $8570;
  3046. GL_COMBINE_RGB_ARB = $8571;
  3047. GL_COMBINE_ALPHA_ARB = $8572;
  3048. GL_SOURCE0_RGB_ARB = $8580;
  3049. GL_SOURCE1_RGB_ARB = $8581;
  3050. GL_SOURCE2_RGB_ARB = $8582;
  3051. GL_SOURCE0_ALPHA_ARB = $8588;
  3052. GL_SOURCE1_ALPHA_ARB = $8589;
  3053. GL_SOURCE2_ALPHA_ARB = $858A;
  3054. GL_OPERAND0_RGB_ARB = $8590;
  3055. GL_OPERAND1_RGB_ARB = $8591;
  3056. GL_OPERAND2_RGB_ARB = $8592;
  3057. GL_OPERAND0_ALPHA_ARB = $8598;
  3058. GL_OPERAND1_ALPHA_ARB = $8599;
  3059. GL_OPERAND2_ALPHA_ARB = $859A;
  3060. GL_RGB_SCALE_ARB = $8573;
  3061. GL_ADD_SIGNED_ARB = $8574;
  3062. GL_INTERPOLATE_ARB = $8575;
  3063. GL_SUBTRACT_ARB = $84E7;
  3064. GL_CONSTANT_ARB = $8576;
  3065. GL_PRIMARY_COLOR_ARB = $8577;
  3066. GL_PREVIOUS_ARB = $8578;
  3067. // GL_ARB_texture_env_dot3
  3068. GL_DOT3_RGB_ARB = $86AE;
  3069. GL_DOT3_RGBA_ARB = $86AF;
  3070. // GL_ARB_texture_mirrored_repeat
  3071. GL_MIRRORED_REPEAT_ARB = $8370;
  3072. // GL_ARB_transpose_matrix
  3073. GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
  3074. GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
  3075. GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
  3076. GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
  3077. // GL_ARB_vertex_blend
  3078. GL_MAX_VERTEX_UNITS_ARB = $86A4;
  3079. GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
  3080. GL_WEIGHT_SUM_UNITY_ARB = $86A6;
  3081. GL_VERTEX_BLEND_ARB = $86A7;
  3082. GL_CURRENT_WEIGHT_ARB = $86A8;
  3083. GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
  3084. GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
  3085. GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
  3086. GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
  3087. GL_WEIGHT_ARRAY_ARB = $86AD;
  3088. GL_MODELVIEW0_ARB = $1700;
  3089. GL_MODELVIEW1_ARB = $850A;
  3090. GL_MODELVIEW2_ARB = $8722;
  3091. GL_MODELVIEW3_ARB = $8723;
  3092. GL_MODELVIEW4_ARB = $8724;
  3093. GL_MODELVIEW5_ARB = $8725;
  3094. GL_MODELVIEW6_ARB = $8726;
  3095. GL_MODELVIEW7_ARB = $8727;
  3096. GL_MODELVIEW8_ARB = $8728;
  3097. GL_MODELVIEW9_ARB = $8729;
  3098. GL_MODELVIEW10_ARB = $872A;
  3099. GL_MODELVIEW11_ARB = $872B;
  3100. GL_MODELVIEW12_ARB = $872C;
  3101. GL_MODELVIEW13_ARB = $872D;
  3102. GL_MODELVIEW14_ARB = $872E;
  3103. GL_MODELVIEW15_ARB = $872F;
  3104. GL_MODELVIEW16_ARB = $8730;
  3105. GL_MODELVIEW17_ARB = $8731;
  3106. GL_MODELVIEW18_ARB = $8732;
  3107. GL_MODELVIEW19_ARB = $8733;
  3108. GL_MODELVIEW20_ARB = $8734;
  3109. GL_MODELVIEW21_ARB = $8735;
  3110. GL_MODELVIEW22_ARB = $8736;
  3111. GL_MODELVIEW23_ARB = $8737;
  3112. GL_MODELVIEW24_ARB = $8738;
  3113. GL_MODELVIEW25_ARB = $8739;
  3114. GL_MODELVIEW26_ARB = $873A;
  3115. GL_MODELVIEW27_ARB = $873B;
  3116. GL_MODELVIEW28_ARB = $873C;
  3117. GL_MODELVIEW29_ARB = $873D;
  3118. GL_MODELVIEW30_ARB = $873E;
  3119. GL_MODELVIEW31_ARB = $873F;
  3120. // GL_ARB_vertex_buffer_object
  3121. GL_BUFFER_SIZE_ARB = $8764;
  3122. GL_BUFFER_USAGE_ARB = $8765;
  3123. GL_ARRAY_BUFFER_ARB = $8892;
  3124. GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
  3125. GL_ARRAY_BUFFER_BINDING_ARB = $8894;
  3126. GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
  3127. GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
  3128. GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
  3129. GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
  3130. GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
  3131. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
  3132. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
  3133. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
  3134. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
  3135. GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
  3136. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
  3137. GL_READ_ONLY_ARB = $88B8;
  3138. GL_WRITE_ONLY_ARB = $88B9;
  3139. GL_READ_WRITE_ARB = $88BA;
  3140. GL_BUFFER_ACCESS_ARB = $88BB;
  3141. GL_BUFFER_MAPPED_ARB = $88BC;
  3142. GL_BUFFER_MAP_POINTER_ARB = $88BD;
  3143. GL_STREAM_DRAW_ARB = $88E0;
  3144. GL_STREAM_READ_ARB = $88E1;
  3145. GL_STREAM_COPY_ARB = $88E2;
  3146. GL_STATIC_DRAW_ARB = $88E4;
  3147. GL_STATIC_READ_ARB = $88E5;
  3148. GL_STATIC_COPY_ARB = $88E6;
  3149. GL_DYNAMIC_DRAW_ARB = $88E8;
  3150. GL_DYNAMIC_READ_ARB = $88E9;
  3151. GL_DYNAMIC_COPY_ARB = $88EA;
  3152. // GL_ARB_vertex_program
  3153. GL_COLOR_SUM_ARB = $8458;
  3154. GL_VERTEX_PROGRAM_ARB = $8620;
  3155. GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
  3156. GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
  3157. GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
  3158. GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
  3159. GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
  3160. GL_PROGRAM_LENGTH_ARB = $8627;
  3161. GL_PROGRAM_STRING_ARB = $8628;
  3162. GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
  3163. GL_MAX_PROGRAM_MATRICES_ARB = $862F;
  3164. GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
  3165. GL_CURRENT_MATRIX_ARB = $8641;
  3166. GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
  3167. GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
  3168. GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
  3169. GL_PROGRAM_ERROR_POSITION_ARB = $864B;
  3170. GL_PROGRAM_BINDING_ARB = $8677;
  3171. GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
  3172. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
  3173. GL_PROGRAM_ERROR_STRING_ARB = $8874;
  3174. GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
  3175. GL_PROGRAM_FORMAT_ARB = $8876;
  3176. GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
  3177. GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
  3178. GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
  3179. GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
  3180. GL_PROGRAM_TEMPORARIES_ARB = $88A4;
  3181. GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
  3182. GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
  3183. GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
  3184. GL_PROGRAM_PARAMETERS_ARB = $88A8;
  3185. GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
  3186. GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
  3187. GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
  3188. GL_PROGRAM_ATTRIBS_ARB = $88AC;
  3189. GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
  3190. GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
  3191. GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
  3192. GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
  3193. GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
  3194. GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
  3195. GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
  3196. GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
  3197. GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
  3198. GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
  3199. GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
  3200. GL_MATRIX0_ARB = $88C0;
  3201. GL_MATRIX1_ARB = $88C1;
  3202. GL_MATRIX2_ARB = $88C2;
  3203. GL_MATRIX3_ARB = $88C3;
  3204. GL_MATRIX4_ARB = $88C4;
  3205. GL_MATRIX5_ARB = $88C5;
  3206. GL_MATRIX6_ARB = $88C6;
  3207. GL_MATRIX7_ARB = $88C7;
  3208. GL_MATRIX8_ARB = $88C8;
  3209. GL_MATRIX9_ARB = $88C9;
  3210. GL_MATRIX10_ARB = $88CA;
  3211. GL_MATRIX11_ARB = $88CB;
  3212. GL_MATRIX12_ARB = $88CC;
  3213. GL_MATRIX13_ARB = $88CD;
  3214. GL_MATRIX14_ARB = $88CE;
  3215. GL_MATRIX15_ARB = $88CF;
  3216. GL_MATRIX16_ARB = $88D0;
  3217. GL_MATRIX17_ARB = $88D1;
  3218. GL_MATRIX18_ARB = $88D2;
  3219. GL_MATRIX19_ARB = $88D3;
  3220. GL_MATRIX20_ARB = $88D4;
  3221. GL_MATRIX21_ARB = $88D5;
  3222. GL_MATRIX22_ARB = $88D6;
  3223. GL_MATRIX23_ARB = $88D7;
  3224. GL_MATRIX24_ARB = $88D8;
  3225. GL_MATRIX25_ARB = $88D9;
  3226. GL_MATRIX26_ARB = $88DA;
  3227. GL_MATRIX27_ARB = $88DB;
  3228. GL_MATRIX28_ARB = $88DC;
  3229. GL_MATRIX29_ARB = $88DD;
  3230. GL_MATRIX30_ARB = $88DE;
  3231. GL_MATRIX31_ARB = $88DF;
  3232. // GL_ARB_draw_buffers
  3233. GL_MAX_DRAW_BUFFERS_ARB = $8824;
  3234. GL_DRAW_BUFFER0_ARB = $8825;
  3235. GL_DRAW_BUFFER1_ARB = $8826;
  3236. GL_DRAW_BUFFER2_ARB = $8827;
  3237. GL_DRAW_BUFFER3_ARB = $8828;
  3238. GL_DRAW_BUFFER4_ARB = $8829;
  3239. GL_DRAW_BUFFER5_ARB = $882A;
  3240. GL_DRAW_BUFFER6_ARB = $882B;
  3241. GL_DRAW_BUFFER7_ARB = $882C;
  3242. GL_DRAW_BUFFER8_ARB = $882D;
  3243. GL_DRAW_BUFFER9_ARB = $882E;
  3244. GL_DRAW_BUFFER10_ARB = $882F;
  3245. GL_DRAW_BUFFER11_ARB = $8830;
  3246. GL_DRAW_BUFFER12_ARB = $8831;
  3247. GL_DRAW_BUFFER13_ARB = $8832;
  3248. GL_DRAW_BUFFER14_ARB = $8833;
  3249. GL_DRAW_BUFFER15_ARB = $8834;
  3250. // GL_ARB_texture_rectangle
  3251. GL_TEXTURE_RECTANGLE_ARB = $84F5;
  3252. GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6;
  3253. GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7;
  3254. GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8;
  3255. // GL_ARB_color_buffer_float
  3256. GL_RGBA_FLOAT_MODE_ARB = $8820;
  3257. GL_CLAMP_VERTEX_COLOR_ARB = $891A;
  3258. GL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  3259. GL_CLAMP_READ_COLOR_ARB = $891C;
  3260. GL_FIXED_ONLY_ARB = $891D;
  3261. WGL_TYPE_RGBA_FLOAT_ARB = $21A0;
  3262. GLX_RGBA_FLOAT_TYPE = $20B9;
  3263. GLX_RGBA_FLOAT_BIT = $00000004;
  3264. // GL_ARB_half_float_pixel
  3265. GL_HALF_FLOAT_ARB = $140B;
  3266. // GL_ARB_texture_float
  3267. GL_TEXTURE_RED_TYPE_ARB = $8C10;
  3268. GL_TEXTURE_GREEN_TYPE_ARB = $8C11;
  3269. GL_TEXTURE_BLUE_TYPE_ARB = $8C12;
  3270. GL_TEXTURE_ALPHA_TYPE_ARB = $8C13;
  3271. GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14;
  3272. GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15;
  3273. GL_TEXTURE_DEPTH_TYPE_ARB = $8C16;
  3274. GL_UNSIGNED_NORMALIZED_ARB = $8C17;
  3275. GL_RGBA32F_ARB = $8814;
  3276. GL_RGB32F_ARB = $8815;
  3277. GL_ALPHA32F_ARB = $8816;
  3278. GL_INTENSITY32F_ARB = $8817;
  3279. GL_LUMINANCE32F_ARB = $8818;
  3280. GL_LUMINANCE_ALPHA32F_ARB = $8819;
  3281. GL_RGBA16F_ARB = $881A;
  3282. GL_RGB16F_ARB = $881B;
  3283. GL_ALPHA16F_ARB = $881C;
  3284. GL_INTENSITY16F_ARB = $881D;
  3285. GL_LUMINANCE16F_ARB = $881E;
  3286. GL_LUMINANCE_ALPHA16F_ARB = $881F;
  3287. // GL_ARB_pixel_buffer_object
  3288. GL_PIXEL_PACK_BUFFER_ARB = $88EB;
  3289. GL_PIXEL_UNPACK_BUFFER_ARB = $88EC;
  3290. GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED;
  3291. GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF;
  3292. // GL_ARB_depth_buffer_float
  3293. GL_DEPTH_COMPONENT32F = $8CAC;
  3294. GL_DEPTH32F_STENCIL8 = $8CAD;
  3295. GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
  3296. // GL_ARB_framebuffer_object
  3297. GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
  3298. GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
  3299. GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
  3300. GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
  3301. GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
  3302. GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
  3303. GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
  3304. GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
  3305. GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
  3306. GL_FRAMEBUFFER_DEFAULT = $8218;
  3307. GL_FRAMEBUFFER_UNDEFINED = $8219;
  3308. GL_DEPTH_STENCIL_ATTACHMENT = $821A;
  3309. GL_MAX_RENDERBUFFER_SIZE = $84E8;
  3310. GL_DEPTH_STENCIL = $84F9;
  3311. GL_UNSIGNED_INT_24_8 = $84FA;
  3312. GL_DEPTH24_STENCIL8 = $88F0;
  3313. GL_TEXTURE_STENCIL_SIZE = $88F1;
  3314. GL_TEXTURE_RED_TYPE = $8C10;
  3315. GL_TEXTURE_GREEN_TYPE = $8C11;
  3316. GL_TEXTURE_BLUE_TYPE = $8C12;
  3317. GL_TEXTURE_ALPHA_TYPE = $8C13;
  3318. GL_TEXTURE_DEPTH_TYPE = $8C16;
  3319. GL_UNSIGNED_NORMALIZED = $8C17;
  3320. GL_FRAMEBUFFER_BINDING = $8CA6;
  3321. GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
  3322. GL_RENDERBUFFER_BINDING = $8CA7;
  3323. GL_READ_FRAMEBUFFER = $8CA8;
  3324. GL_DRAW_FRAMEBUFFER = $8CA9;
  3325. GL_READ_FRAMEBUFFER_BINDING = $8CAA;
  3326. GL_RENDERBUFFER_SAMPLES = $8CAB;
  3327. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
  3328. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
  3329. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
  3330. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
  3331. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
  3332. GL_FRAMEBUFFER_COMPLETE = $8CD5;
  3333. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
  3334. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
  3335. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB;
  3336. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC;
  3337. GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
  3338. GL_MAX_COLOR_ATTACHMENTS = $8CDF;
  3339. GL_COLOR_ATTACHMENT0 = $8CE0;
  3340. GL_COLOR_ATTACHMENT1 = $8CE1;
  3341. GL_COLOR_ATTACHMENT2 = $8CE2;
  3342. GL_COLOR_ATTACHMENT3 = $8CE3;
  3343. GL_COLOR_ATTACHMENT4 = $8CE4;
  3344. GL_COLOR_ATTACHMENT5 = $8CE5;
  3345. GL_COLOR_ATTACHMENT6 = $8CE6;
  3346. GL_COLOR_ATTACHMENT7 = $8CE7;
  3347. GL_COLOR_ATTACHMENT8 = $8CE8;
  3348. GL_COLOR_ATTACHMENT9 = $8CE9;
  3349. GL_COLOR_ATTACHMENT10 = $8CEA;
  3350. GL_COLOR_ATTACHMENT11 = $8CEB;
  3351. GL_COLOR_ATTACHMENT12 = $8CEC;
  3352. GL_COLOR_ATTACHMENT13 = $8CED;
  3353. GL_COLOR_ATTACHMENT14 = $8CEE;
  3354. GL_COLOR_ATTACHMENT15 = $8CEF;
  3355. GL_DEPTH_ATTACHMENT = $8D00;
  3356. GL_STENCIL_ATTACHMENT = $8D20;
  3357. GL_FRAMEBUFFER = $8D40;
  3358. GL_RENDERBUFFER = $8D41;
  3359. GL_RENDERBUFFER_WIDTH = $8D42;
  3360. GL_RENDERBUFFER_HEIGHT = $8D43;
  3361. GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
  3362. GL_STENCIL_INDEX1 = $8D46;
  3363. GL_STENCIL_INDEX4 = $8D47;
  3364. GL_STENCIL_INDEX8 = $8D48;
  3365. GL_STENCIL_INDEX16 = $8D49;
  3366. GL_RENDERBUFFER_RED_SIZE = $8D50;
  3367. GL_RENDERBUFFER_GREEN_SIZE = $8D51;
  3368. GL_RENDERBUFFER_BLUE_SIZE = $8D52;
  3369. GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
  3370. GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
  3371. GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
  3372. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
  3373. GL_MAX_SAMPLES = $8D57;
  3374. {$ifdef DGL_DEPRECATED}
  3375. GL_INDEX = $8222;
  3376. GL_TEXTURE_LUMINANCE_TYPE = $8C14;
  3377. GL_TEXTURE_INTENSITY_TYPE = $8C15;
  3378. {$endif}
  3379. // GL_ARB_framebuffer_sRGB
  3380. GL_FRAMEBUFFER_SRGB = $8DB9;
  3381. // GL_ARB_geometry_shader4
  3382. GL_LINES_ADJACENCY_ARB = $000A;
  3383. GL_LINE_STRIP_ADJACENCY_ARB = $000B;
  3384. GL_TRIANGLES_ADJACENCY_ARB = $000C;
  3385. GL_TRIANGLE_STRIP_ADJACENCY_ARB = $000D;
  3386. GL_PROGRAM_POINT_SIZE_ARB = $8642;
  3387. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = $8C29;
  3388. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = $8DA7;
  3389. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = $8DA8;
  3390. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = $8DA9;
  3391. GL_GEOMETRY_SHADER_ARB = $8DD9;
  3392. GL_GEOMETRY_VERTICES_OUT_ARB = $8DDA;
  3393. GL_GEOMETRY_INPUT_TYPE_ARB = $8DDB;
  3394. GL_GEOMETRY_OUTPUT_TYPE_ARB = $8DDC;
  3395. GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = $8DDD;
  3396. GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = $8DDE;
  3397. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = $8DDF;
  3398. GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = $8DE0;
  3399. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = $8DE1;
  3400. { reuse GL_MAX_VARYING_COMPONENTS }
  3401. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  3402. // GL_ARB_half_float_vertex
  3403. GL_HALF_FLOAT = $140B;
  3404. // GL_ARB_instanced_arrays
  3405. GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = $88FE;
  3406. // GL_ARB_map_buffer_range
  3407. GL_MAP_READ_BIT = $0001;
  3408. GL_MAP_WRITE_BIT = $0002;
  3409. GL_MAP_INVALIDATE_RANGE_BIT = $0004;
  3410. GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
  3411. GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
  3412. GL_MAP_UNSYNCHRONIZED_BIT = $0020;
  3413. // GL_ARB_texture_buffer_object
  3414. GL_TEXTURE_BUFFER_ARB = $8C2A;
  3415. GL_MAX_TEXTURE_BUFFER_SIZE_ARB = $8C2B;
  3416. GL_TEXTURE_BINDING_BUFFER_ARB = $8C2C;
  3417. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = $8C2D;
  3418. GL_TEXTURE_BUFFER_FORMAT_ARB = $8C2E;
  3419. // GL_ARB_texture_compression_rgtc
  3420. GL_COMPRESSED_RED_RGTC1 = $8DBB;
  3421. GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC;
  3422. GL_COMPRESSED_RG_RGTC2 = $8DBD;
  3423. GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE;
  3424. // GL_ARB_texture_rg
  3425. GL_RG = $8227;
  3426. GL_RG_INTEGER = $8228;
  3427. GL_R8 = $8229;
  3428. GL_R16 = $822A;
  3429. GL_RG8 = $822B;
  3430. GL_RG16 = $822C;
  3431. GL_R16F = $822D;
  3432. GL_R32F = $822E;
  3433. GL_RG16F = $822F;
  3434. GL_RG32F = $8230;
  3435. GL_R8I = $8231;
  3436. GL_R8UI = $8232;
  3437. GL_R16I = $8233;
  3438. GL_R16UI = $8234;
  3439. GL_R32I = $8235;
  3440. GL_R32UI = $8236;
  3441. GL_RG8I = $8237;
  3442. GL_RG8UI = $8238;
  3443. GL_RG16I = $8239;
  3444. GL_RG16UI = $823A;
  3445. GL_RG32I = $823B;
  3446. GL_RG32UI = $823C;
  3447. // GL_ARB_vertex_array_object
  3448. GL_VERTEX_ARRAY_BINDING = $85B5;
  3449. // GL_ARB_uniform_buffer_object
  3450. GL_UNIFORM_BUFFER = $8A11;
  3451. GL_UNIFORM_BUFFER_BINDING = $8A28;
  3452. GL_UNIFORM_BUFFER_START = $8A29;
  3453. GL_UNIFORM_BUFFER_SIZE = $8A2A;
  3454. GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B;
  3455. GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C;
  3456. GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D;
  3457. GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E;
  3458. GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F;
  3459. GL_MAX_UNIFORM_BLOCK_SIZE = $8A30;
  3460. GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31;
  3461. GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32;
  3462. GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33;
  3463. GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34;
  3464. GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35;
  3465. GL_ACTIVE_UNIFORM_BLOCKS = $8A36;
  3466. GL_UNIFORM_TYPE = $8A37;
  3467. GL_UNIFORM_SIZE = $8A38;
  3468. GL_UNIFORM_NAME_LENGTH = $8A39;
  3469. GL_UNIFORM_BLOCK_INDEX = $8A3A;
  3470. GL_UNIFORM_OFFSET = $8A3B;
  3471. GL_UNIFORM_ARRAY_STRIDE = $8A3C;
  3472. GL_UNIFORM_MATRIX_STRIDE = $8A3D;
  3473. GL_UNIFORM_IS_ROW_MAJOR = $8A3E;
  3474. GL_UNIFORM_BLOCK_BINDING = $8A3F;
  3475. GL_UNIFORM_BLOCK_DATA_SIZE = $8A40;
  3476. GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41;
  3477. GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42;
  3478. GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43;
  3479. GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44;
  3480. GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45;
  3481. GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
  3482. GL_INVALID_INDEX = $FFFFFFFF;
  3483. // GL_ARB_compatibility
  3484. { ARB_compatibility just defines tokens from core 3.0 }
  3485. // GL_ARB_copy_buffer
  3486. GL_COPY_READ_BUFFER_BINDING = $8F36;
  3487. GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING;
  3488. GL_COPY_WRITE_BUFFER_BINDING = $8F37;
  3489. GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING;
  3490. // GL_ARB_depth_clamp
  3491. GL_DEPTH_CLAMP = $864F;
  3492. // GL_ARB_provoking_vertex
  3493. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C;
  3494. GL_FIRST_VERTEX_CONVENTION = $8E4D;
  3495. GL_LAST_VERTEX_CONVENTION = $8E4E;
  3496. GL_PROVOKING_VERTEX = $8E4F;
  3497. // GL_ARB_seamless_cube_map
  3498. GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F;
  3499. // GL_ARB_sync
  3500. GL_MAX_SERVER_WAIT_TIMEOUT = $9111;
  3501. GL_OBJECT_TYPE = $9112;
  3502. GL_SYNC_CONDITION = $9113;
  3503. GL_SYNC_STATUS = $9114;
  3504. GL_SYNC_FLAGS = $9115;
  3505. GL_SYNC_FENCE = $9116;
  3506. GL_SYNC_GPU_COMMANDS_COMPLETE = $9117;
  3507. GL_UNSIGNALED = $9118;
  3508. GL_SIGNALED = $9119;
  3509. GL_ALREADY_SIGNALED = $911A;
  3510. GL_TIMEOUT_EXPIRED = $911B;
  3511. GL_CONDITION_SATISFIED = $911C;
  3512. GL_WAIT_FAILED = $911D;
  3513. GL_SYNC_FLUSH_COMMANDS_BIT = $00000001;
  3514. GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF;
  3515. // GL_ARB_texture_multisample
  3516. GL_SAMPLE_POSITION = $8E50;
  3517. GL_SAMPLE_MASK = $8E51;
  3518. GL_SAMPLE_MASK_VALUE = $8E52;
  3519. GL_MAX_SAMPLE_MASK_WORDS = $8E59;
  3520. GL_TEXTURE_2D_MULTISAMPLE = $9100;
  3521. GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101;
  3522. GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
  3523. GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103;
  3524. GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104;
  3525. GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105;
  3526. GL_TEXTURE_SAMPLES = $9106;
  3527. GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107;
  3528. GL_SAMPLER_2D_MULTISAMPLE = $9108;
  3529. GL_INT_SAMPLER_2D_MULTISAMPLE = $9109;
  3530. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A;
  3531. GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B;
  3532. GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C;
  3533. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D;
  3534. GL_MAX_COLOR_TEXTURE_SAMPLES = $910E;
  3535. GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F;
  3536. GL_MAX_INTEGER_SAMPLES = $9110;
  3537. // GL_ARB_vertex_array_bgra
  3538. { reuse GL_BGRA }
  3539. // GL_ARB_sample_shading
  3540. GL_SAMPLE_SHADING_ARB = $8C36;
  3541. GL_MIN_SAMPLE_SHADING_VALUE_ARB = $8C37;
  3542. // GL_ARB_texture_cube_map_array
  3543. GL_TEXTURE_CUBE_MAP_ARRAY_ARB = $9009;
  3544. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = $900A;
  3545. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = $900B;
  3546. GL_SAMPLER_CUBE_MAP_ARRAY_ARB = $900C;
  3547. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = $900D;
  3548. GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900E;
  3549. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900F;
  3550. // GL_ARB_texture_gather
  3551. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5E;
  3552. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5F;
  3553. // GL_ARB_shading_language_include
  3554. GL_SHADER_INCLUDE_ARB = $8DAE;
  3555. GL_NAMED_STRING_LENGTH_ARB = $8DE9;
  3556. GL_NAMED_STRING_TYPE_ARB = $8DEA;
  3557. // GL_ARB_texture_compression_bptc
  3558. GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = $8E8C;
  3559. GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = $8E8D;
  3560. GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = $8E8E;
  3561. GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = $8E8F;
  3562. // GL_ARB_blend_func_extended
  3563. GL_SRC1_COLOR = $88F9;
  3564. { reuse GL_SRC1_ALPHA }
  3565. GL_ONE_MINUS_SRC1_COLOR = $88FA;
  3566. GL_ONE_MINUS_SRC1_ALPHA = $88FB;
  3567. GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC;
  3568. // GL_ARB_occlusion_query2
  3569. GL_ANY_SAMPLES_PASSED = $8C2F;
  3570. // GL_ARB_sampler_objects
  3571. GL_SAMPLER_BINDING = $8919;
  3572. // GL_ARB_texture_rgb10_a2ui
  3573. GL_RGB10_A2UI = $906F;
  3574. // GL_ARB_texture_swizzle
  3575. GL_TEXTURE_SWIZZLE_R = $8E42;
  3576. GL_TEXTURE_SWIZZLE_G = $8E43;
  3577. GL_TEXTURE_SWIZZLE_B = $8E44;
  3578. GL_TEXTURE_SWIZZLE_A = $8E45;
  3579. GL_TEXTURE_SWIZZLE_RGBA = $8E46;
  3580. // GL_ARB_SPARSE_TEXTURE
  3581. GL_TEXTURE_SPARSE_ARB = $91A6;
  3582. GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = $91A7;
  3583. GL_NUM_VIRTUAL_PAGE_SIZES_ARB = $91A8;
  3584. GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = $91A9;
  3585. GL_NUM_SPARSE_LEVELS_ARB = $91AA;
  3586. GL_VIRTUAL_PAGE_SIZE_X_ARB = $9195;
  3587. GL_VIRTUAL_PAGE_SIZE_Y_ARB = $9196;
  3588. GL_VIRTUAL_PAGE_SIZE_Z_ARB = $9197;
  3589. GL_MAX_SPARSE_TEXTURE_SIZE_ARB = $9198;
  3590. GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = $9199;
  3591. GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = $919A;
  3592. GL_MIN_SPARSE_LEVEL_ARB = $919B;
  3593. // GL_ARB_timer_query
  3594. GL_TIME_ELAPSED = $88BF;
  3595. GL_TIMESTAMP = $8E28;
  3596. // GL_ARB_vertex_type_2_10_10_10_rev
  3597. { reuse GL_UNSIGNED_INT_2_10_10_10_REV }
  3598. GL_INT_2_10_10_10_REV = $8D9F;
  3599. // GL_ARB_draw_indirect
  3600. GL_DRAW_INDIRECT_BUFFER = $8F3F;
  3601. GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43;
  3602. // GL_ARB_gpu_shader5
  3603. GL_GEOMETRY_SHADER_INVOCATIONS = $887F;
  3604. GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A;
  3605. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B;
  3606. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C;
  3607. GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D;
  3608. { reuse GL_MAX_VERTEX_STREAMS }
  3609. // GL_ARB_gpu_shader_fp64
  3610. { reuse GL_DOUBLE }
  3611. GL_DOUBLE_VEC2 = $8FFC;
  3612. GL_DOUBLE_VEC3 = $8FFD;
  3613. GL_DOUBLE_VEC4 = $8FFE;
  3614. GL_DOUBLE_MAT2 = $8F46;
  3615. GL_DOUBLE_MAT3 = $8F47;
  3616. GL_DOUBLE_MAT4 = $8F48;
  3617. GL_DOUBLE_MAT2x3 = $8F49;
  3618. GL_DOUBLE_MAT2x4 = $8F4A;
  3619. GL_DOUBLE_MAT3x2 = $8F4B;
  3620. GL_DOUBLE_MAT3x4 = $8F4C;
  3621. GL_DOUBLE_MAT4x2 = $8F4D;
  3622. GL_DOUBLE_MAT4x3 = $8F4E;
  3623. // GL_ARB_shader_subroutine
  3624. GL_ACTIVE_SUBROUTINES = $8DE5;
  3625. GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6;
  3626. GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47;
  3627. GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48;
  3628. GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49;
  3629. GL_MAX_SUBROUTINES = $8DE7;
  3630. GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8;
  3631. GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A;
  3632. GL_COMPATIBLE_SUBROUTINES = $8E4B;
  3633. { reuse GL_UNIFORM_SIZE }
  3634. { reuse GL_UNIFORM_NAME_LENGTH }
  3635. // GL_ARB_tessellation_shader
  3636. GL_PATCHES = $000E;
  3637. GL_PATCH_VERTICES = $8E72;
  3638. GL_PATCH_DEFAULT_INNER_LEVEL = $8E73;
  3639. GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74;
  3640. GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75;
  3641. GL_TESS_GEN_MODE = $8E76;
  3642. GL_TESS_GEN_SPACING = $8E77;
  3643. GL_TESS_GEN_VERTEX_ORDER = $8E78;
  3644. GL_TESS_GEN_POINT_MODE = $8E79;
  3645. { reuse GL_TRIANGLES }
  3646. { reuse GL_QUADS }
  3647. GL_ISOLINES = $8E7A;
  3648. { reuse GL_EQUAL }
  3649. GL_FRACTIONAL_ODD = $8E7B;
  3650. GL_FRACTIONAL_EVEN = $8E7C;
  3651. { reuse GL_CCW }
  3652. { reuse GL_CW }
  3653. GL_MAX_PATCH_VERTICES = $8E7D;
  3654. GL_MAX_TESS_GEN_LEVEL = $8E7E;
  3655. GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F;
  3656. GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80;
  3657. GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81;
  3658. GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82;
  3659. GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83;
  3660. GL_MAX_TESS_PATCH_COMPONENTS = $8E84;
  3661. GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85;
  3662. GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86;
  3663. GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89;
  3664. GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A;
  3665. GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C;
  3666. GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D;
  3667. GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E;
  3668. GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F;
  3669. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0;
  3670. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1;
  3671. GL_TESS_EVALUATION_SHADER = $8E87;
  3672. GL_TESS_CONTROL_SHADER = $8E88;
  3673. // GL_ARB_texture_buffer_object_rgb32
  3674. { reuse GL_RGB32F }
  3675. { reuse GL_RGB32UI }
  3676. { reuse GL_RGB32I }
  3677. // GL_ARB_transform_feedback2
  3678. GL_TRANSFORM_FEEDBACK = $8E22;
  3679. GL_TRANSFORM_FEEDBACK_PAUSED = $8E23;
  3680. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
  3681. GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24;
  3682. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
  3683. GL_TRANSFORM_FEEDBACK_BINDING = $8E25;
  3684. // GL_ARB_transform_feedback_overflow_query
  3685. GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = $82EC;
  3686. GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = $82ED;
  3687. // GL_ARB_transform_feedback3
  3688. GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70;
  3689. GL_MAX_VERTEX_STREAMS = $8E71;
  3690. // GL_ARB_ES2_compatibility
  3691. GL_FIXED = $140C;
  3692. GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
  3693. GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
  3694. GL_LOW_FLOAT = $8DF0;
  3695. GL_MEDIUM_FLOAT = $8DF1;
  3696. GL_HIGH_FLOAT = $8DF2;
  3697. GL_LOW_INT = $8DF3;
  3698. GL_MEDIUM_INT = $8DF4;
  3699. GL_HIGH_INT = $8DF5;
  3700. GL_SHADER_COMPILER = $8DFA;
  3701. GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
  3702. GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
  3703. GL_MAX_VARYING_VECTORS = $8DFC;
  3704. GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
  3705. GL_RGB565 = $8D62;
  3706. // GL_ARB_get_program_binary
  3707. GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
  3708. GL_PROGRAM_BINARY_LENGTH = $8741;
  3709. GL_NUM_PROGRAM_BINARY_FORMATS = $87FE;
  3710. GL_PROGRAM_BINARY_FORMATS = $87FF;
  3711. // GL_ARB_separate_shader_objects
  3712. GL_VERTEX_SHADER_BIT = $00000001;
  3713. GL_FRAGMENT_SHADER_BIT = $00000002;
  3714. GL_GEOMETRY_SHADER_BIT = $00000004;
  3715. GL_TESS_CONTROL_SHADER_BIT = $00000008;
  3716. GL_TESS_EVALUATION_SHADER_BIT = $00000010;
  3717. GL_ALL_SHADER_BITS = $FFFFFFFF;
  3718. GL_PROGRAM_SEPARABLE = $8258;
  3719. GL_ACTIVE_PROGRAM = $8259;
  3720. GL_PROGRAM_PIPELINE_BINDING = $825A;
  3721. // GL_ARB_vertex_attrib_64bit
  3722. { reuse GL_RGB32I }
  3723. { reuse GL_DOUBLE_VEC2 }
  3724. { reuse GL_DOUBLE_VEC3 }
  3725. { reuse GL_DOUBLE_VEC4 }
  3726. { reuse GL_DOUBLE_MAT2 }
  3727. { reuse GL_DOUBLE_MAT3 }
  3728. { reuse GL_DOUBLE_MAT4 }
  3729. { reuse GL_DOUBLE_MAT2x3 }
  3730. { reuse GL_DOUBLE_MAT2x4 }
  3731. { reuse GL_DOUBLE_MAT3x2 }
  3732. { reuse GL_DOUBLE_MAT3x4 }
  3733. { reuse GL_DOUBLE_MAT4x2 }
  3734. { reuse GL_DOUBLE_MAT4x3 }
  3735. // GL_ARB_viewport_array
  3736. { reuse GL_SCISSOR_BOX }
  3737. { reuse GL_VIEWPORT }
  3738. { reuse GL_DEPTH_RANGE }
  3739. { reuse GL_SCISSOR_TEST }
  3740. GL_MAX_VIEWPORTS = $825B;
  3741. GL_VIEWPORT_SUBPIXEL_BITS = $825C;
  3742. GL_VIEWPORT_BOUNDS_RANGE = $825D;
  3743. GL_LAYER_PROVOKING_VERTEX = $825E;
  3744. GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F;
  3745. GL_UNDEFINED_VERTEX = $8260;
  3746. { reuse GL_FIRST_VERTEX_CONVENTION }
  3747. { reuse GL_LAST_VERTEX_CONVENTION }
  3748. { reuse GL_PROVOKING_VERTEX }
  3749. // GL_ARB_cl_event
  3750. GL_SYNC_CL_EVENT_ARB = $8240;
  3751. GL_SYNC_CL_EVENT_COMPLETE_ARB = $8241;
  3752. // GL_ARB_debug_output
  3753. GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = $8242;
  3754. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = $8243;
  3755. GL_DEBUG_CALLBACK_FUNCTION_ARB = $8244;
  3756. GL_DEBUG_CALLBACK_USER_PARAM_ARB = $8245;
  3757. GL_DEBUG_SOURCE_API_ARB = $8246;
  3758. GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = $8247;
  3759. GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = $8248;
  3760. GL_DEBUG_SOURCE_THIRD_PARTY_ARB = $8249;
  3761. GL_DEBUG_SOURCE_APPLICATION_ARB = $824A;
  3762. GL_DEBUG_SOURCE_OTHER_ARB = $824B;
  3763. GL_DEBUG_TYPE_ERROR_ARB = $824C;
  3764. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = $824D;
  3765. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = $824E;
  3766. GL_DEBUG_TYPE_PORTABILITY_ARB = $824F;
  3767. GL_DEBUG_TYPE_PERFORMANCE_ARB = $8250;
  3768. GL_DEBUG_TYPE_OTHER_ARB = $8251;
  3769. GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = $9143;
  3770. GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = $9144;
  3771. GL_DEBUG_LOGGED_MESSAGES_ARB = $9145;
  3772. GL_DEBUG_SEVERITY_HIGH_ARB = $9146;
  3773. GL_DEBUG_SEVERITY_MEDIUM_ARB = $9147;
  3774. GL_DEBUG_SEVERITY_LOW_ARB = $9148;
  3775. // GL_ARB_robustness
  3776. { reuse GL_NO_ERROR }
  3777. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = $00000004;
  3778. GL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  3779. GL_GUILTY_CONTEXT_RESET_ARB = $8253;
  3780. GL_INNOCENT_CONTEXT_RESET_ARB = $8254;
  3781. GL_UNKNOWN_CONTEXT_RESET_ARB = $8255;
  3782. GL_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  3783. GL_NO_RESET_NOTIFICATION_ARB = $8261;
  3784. // GL_ARB_compressed_texture_pixel_storage
  3785. GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $09127;
  3786. GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $09128;
  3787. GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $09129;
  3788. GL_UNPACK_COMPRESSED_BLOCK_SIZE = $0912A;
  3789. GL_PACK_COMPRESSED_BLOCK_WIDTH = $0912B;
  3790. GL_PACK_COMPRESSED_BLOCK_HEIGHT = $0912C;
  3791. GL_PACK_COMPRESSED_BLOCK_DEPTH = $0912D;
  3792. GL_PACK_COMPRESSED_BLOCK_SIZE = $0912E;
  3793. // GL_ARB_internalformat_query
  3794. GL_NUM_SAMPLE_COUNTS = $09380;
  3795. // GL_ARB_map_buffer_alignment
  3796. GL_MIN_MAP_BUFFER_ALIGNMENT = $090BC;
  3797. // GL_ARB_shader_atomic_counters
  3798. GL_ATOMIC_COUNTER_BUFFER = $92C0;
  3799. GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1;
  3800. GL_ATOMIC_COUNTER_BUFFER_START = $92C2;
  3801. GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3;
  3802. GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4;
  3803. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5;
  3804. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6;
  3805. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7;
  3806. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8;
  3807. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9;
  3808. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA;
  3809. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB;
  3810. GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC;
  3811. GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD;
  3812. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE;
  3813. GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF;
  3814. GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0;
  3815. GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1;
  3816. GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2;
  3817. GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3;
  3818. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4;
  3819. GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5;
  3820. GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6;
  3821. GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7;
  3822. GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8;
  3823. GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC;
  3824. GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9;
  3825. GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA;
  3826. GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB;
  3827. // GL_ARB_shader_image_load_store
  3828. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001;
  3829. GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002;
  3830. GL_UNIFORM_BARRIER_BIT = $00000004;
  3831. GL_TEXTURE_FETCH_BARRIER_BIT = $00000008;
  3832. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020;
  3833. GL_COMMAND_BARRIER_BIT = $00000040;
  3834. GL_PIXEL_BUFFER_BARRIER_BIT = $00000080;
  3835. GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100;
  3836. GL_BUFFER_UPDATE_BARRIER_BIT = $00000200;
  3837. GL_FRAMEBUFFER_BARRIER_BIT = $00000400;
  3838. GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800;
  3839. GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000;
  3840. GL_ALL_BARRIER_BITS = $FFFFFFFF;
  3841. GL_MAX_IMAGE_UNITS = $8F38;
  3842. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39;
  3843. GL_IMAGE_BINDING_NAME = $8F3A;
  3844. GL_IMAGE_BINDING_LEVEL = $8F3B;
  3845. GL_IMAGE_BINDING_LAYERED = $8F3C;
  3846. GL_IMAGE_BINDING_LAYER = $8F3D;
  3847. GL_IMAGE_BINDING_ACCESS = $8F3E;
  3848. GL_IMAGE_1D = $904C;
  3849. GL_IMAGE_2D = $904D;
  3850. GL_IMAGE_3D = $904E;
  3851. GL_IMAGE_2D_RECT = $904F;
  3852. GL_IMAGE_CUBE = $9050;
  3853. GL_IMAGE_BUFFER = $9051;
  3854. GL_IMAGE_1D_ARRAY = $9052;
  3855. GL_IMAGE_2D_ARRAY = $9053;
  3856. GL_IMAGE_CUBE_MAP_ARRAY = $9054;
  3857. GL_IMAGE_2D_MULTISAMPLE = $9055;
  3858. GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056;
  3859. GL_INT_IMAGE_1D = $9057;
  3860. GL_INT_IMAGE_2D = $9058;
  3861. GL_INT_IMAGE_3D = $9059;
  3862. GL_INT_IMAGE_2D_RECT = $905A;
  3863. GL_INT_IMAGE_CUBE = $905B;
  3864. GL_INT_IMAGE_BUFFER = $905C;
  3865. GL_INT_IMAGE_1D_ARRAY = $905D;
  3866. GL_INT_IMAGE_2D_ARRAY = $905E;
  3867. GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F;
  3868. GL_INT_IMAGE_2D_MULTISAMPLE = $9060;
  3869. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061;
  3870. GL_UNSIGNED_INT_IMAGE_1D = $9062;
  3871. GL_UNSIGNED_INT_IMAGE_2D = $9063;
  3872. GL_UNSIGNED_INT_IMAGE_3D = $9064;
  3873. GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065;
  3874. GL_UNSIGNED_INT_IMAGE_CUBE = $9066;
  3875. GL_UNSIGNED_INT_IMAGE_BUFFER = $9067;
  3876. GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068;
  3877. GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069;
  3878. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A;
  3879. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B;
  3880. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C;
  3881. GL_MAX_IMAGE_SAMPLES = $906D;
  3882. GL_IMAGE_BINDING_FORMAT = $906E;
  3883. GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7;
  3884. GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8;
  3885. GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9;
  3886. GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA;
  3887. GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB;
  3888. GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC;
  3889. GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD;
  3890. GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE;
  3891. GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF;
  3892. // GL_ARB_texture_storage
  3893. GL_TEXTURE_IMMUTABLE_FORMAT = $912F;
  3894. // 4.3
  3895. // GL_KHR_texture_compression_astc_hdr
  3896. GL_COMPRESSED_RGBA_ASTC_4x4_KHR = $93B0;
  3897. GL_COMPRESSED_RGBA_ASTC_5x4_KHR = $93B1;
  3898. GL_COMPRESSED_RGBA_ASTC_5x5_KHR = $93B2;
  3899. GL_COMPRESSED_RGBA_ASTC_6x5_KHR = $93B3;
  3900. GL_COMPRESSED_RGBA_ASTC_6x6_KHR = $93B4;
  3901. GL_COMPRESSED_RGBA_ASTC_8x5_KHR = $93B5;
  3902. GL_COMPRESSED_RGBA_ASTC_8x6_KHR = $93B6;
  3903. GL_COMPRESSED_RGBA_ASTC_8x8_KHR = $93B7;
  3904. GL_COMPRESSED_RGBA_ASTC_105_KHR = $93B8;
  3905. GL_COMPRESSED_RGBA_ASTC_106_KHR = $93B9;
  3906. GL_COMPRESSED_RGBA_ASTC_108_KHR = $93BA;
  3907. GL_COMPRESSED_RGBA_ASTC_110_KHR = $93BB;
  3908. GL_COMPRESSED_RGBA_ASTC_12x10_KHR = $93BC;
  3909. GL_COMPRESSED_RGBA_ASTC_12x12_KHR = $93BD;
  3910. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = $93D0;
  3911. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = $93D1;
  3912. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = $93D2;
  3913. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = $93D3;
  3914. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = $93D4;
  3915. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = $93D5;
  3916. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = $93D6;
  3917. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = $93D7;
  3918. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = $93D8;
  3919. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = $93D9;
  3920. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = $93DA;
  3921. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = $93DB;
  3922. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = $93DC;
  3923. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = $93DD;
  3924. // (4.3) GL_KHR_debug
  3925. GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242;
  3926. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243;
  3927. GL_DEBUG_CALLBACK_FUNCTION = $8244;
  3928. GL_DEBUG_CALLBACK_USER_PARAM = $8245;
  3929. GL_DEBUG_SOURCE_API = $8246;
  3930. GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247;
  3931. GL_DEBUG_SOURCE_SHADER_COMPILER = $8248;
  3932. GL_DEBUG_SOURCE_THIRD_PARTY = $8249;
  3933. GL_DEBUG_SOURCE_APPLICATION = $824A;
  3934. GL_DEBUG_SOURCE_OTHER = $824B;
  3935. GL_DEBUG_TYPE_ERROR = $824C;
  3936. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D;
  3937. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E;
  3938. GL_DEBUG_TYPE_PORTABILITY = $824F;
  3939. GL_DEBUG_TYPE_PERFORMANCE = $8250;
  3940. GL_DEBUG_TYPE_OTHER = $8251;
  3941. GL_DEBUG_TYPE_MARKER = $8268;
  3942. GL_DEBUG_TYPE_PUSH_GROUP = $8269;
  3943. GL_DEBUG_TYPE_POP_GROUP = $826A;
  3944. GL_DEBUG_SEVERITY_NOTIFICATION = $826B;
  3945. GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C;
  3946. GL_DEBUG_GROUP_STACK_DEPTH = $826D;
  3947. GL_BUFFER = $82E0;
  3948. GL_SHADER = $82E1;
  3949. GL_PROGRAM = $82E2;
  3950. GL_QUERY = $82E3;
  3951. GL_PROGRAM_PIPELINE = $82E4;
  3952. GL_SAMPLER = $82E6;
  3953. GL_DISPLAY_LIST = $82E7;
  3954. GL_MAX_LABEL_LENGTH = $82E8;
  3955. GL_MAX_DEBUG_MESSAGE_LENGTH = $9143;
  3956. GL_MAX_DEBUG_LOGGED_MESSAGES = $9144;
  3957. GL_DEBUG_LOGGED_MESSAGES = $9145;
  3958. GL_DEBUG_SEVERITY_HIGH = $9146;
  3959. GL_DEBUG_SEVERITY_MEDIUM = $9147;
  3960. GL_DEBUG_SEVERITY_LOW = $9148;
  3961. GL_DEBUG_OUTPUT = $92E0;
  3962. GL_CONTEXT_FLAG_DEBUG_BIT = $00000002;
  3963. GL_COMPUTE_SHADER = $91B9;
  3964. GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
  3965. GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
  3966. GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD;
  3967. GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262;
  3968. GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263;
  3969. GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264;
  3970. GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265;
  3971. GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266;
  3972. GL_MAX_COMPUTE_LOCAL_INVOCATIONS = $90EB;
  3973. GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE;
  3974. GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF;
  3975. GL_COMPUTE_LOCAL_WORK_SIZE = $8267;
  3976. GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC;
  3977. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED;
  3978. GL_DISPATCH_INDIRECT_BUFFER = $90EE;
  3979. GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF;
  3980. GL_COMPUTE_SHADER_BIT = $00000020;
  3981. GL_COMPRESSED_RGB8_ETC2 = $9274;
  3982. GL_COMPRESSED_SRGB8_ETC2 = $9275;
  3983. GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276;
  3984. GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277;
  3985. GL_COMPRESSED_RGBA8_ETC2_EAC = $9278;
  3986. GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279;
  3987. GL_COMPRESSED_R11_EAC = $9270;
  3988. GL_COMPRESSED_SIGNED_R11_EAC = $9271;
  3989. GL_COMPRESSED_RG11_EAC = $9272;
  3990. GL_COMPRESSED_SIGNED_RG11_EAC = $9273;
  3991. GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69;
  3992. GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A;
  3993. GL_MAX_ELEMENT_INDEX = $8D6B;
  3994. GL_MAX_UNIFORM_LOCATIONS = $826E;
  3995. GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310;
  3996. GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311;
  3997. GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312;
  3998. GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313;
  3999. GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314;
  4000. GL_MAX_FRAMEBUFFER_WIDTH = $9315;
  4001. GL_MAX_FRAMEBUFFER_HEIGHT = $9316;
  4002. GL_MAX_FRAMEBUFFER_LAYERS = $9317;
  4003. GL_MAX_FRAMEBUFFER_SAMPLES = $9318;
  4004. GL_INTERNALFORMAT_SUPPORTED = $826F;
  4005. GL_INTERNALFORMAT_PREFERRED = $8270;
  4006. GL_INTERNALFORMAT_RED_SIZE = $8271;
  4007. GL_INTERNALFORMAT_GREEN_SIZE = $8272;
  4008. GL_INTERNALFORMAT_BLUE_SIZE = $8273;
  4009. GL_INTERNALFORMAT_ALPHA_SIZE = $8274;
  4010. GL_INTERNALFORMAT_DEPTH_SIZE = $8275;
  4011. GL_INTERNALFORMAT_STENCIL_SIZE = $8276;
  4012. GL_INTERNALFORMAT_SHARED_SIZE = $8277;
  4013. GL_INTERNALFORMAT_RED_TYPE = $8278;
  4014. GL_INTERNALFORMAT_GREEN_TYPE = $8279;
  4015. GL_INTERNALFORMAT_BLUE_TYPE = $827A;
  4016. GL_INTERNALFORMAT_ALPHA_TYPE = $827B;
  4017. GL_INTERNALFORMAT_DEPTH_TYPE = $827C;
  4018. GL_INTERNALFORMAT_STENCIL_TYPE = $827D;
  4019. GL_MAX_WIDTH = $827E;
  4020. GL_MAX_HEIGHT = $827F;
  4021. GL_MAX_DEPTH = $8280;
  4022. GL_MAX_LAYERS = $8281;
  4023. GL_MAX_COMBINED_DIMENSIONS = $8282;
  4024. GL_COLOR_COMPONENTS = $8283;
  4025. GL_DEPTH_COMPONENTS = $8284;
  4026. GL_STENCIL_COMPONENTS = $8285;
  4027. GL_COLOR_RENDERABLE = $8286;
  4028. GL_DEPTH_RENDERABLE = $8287;
  4029. GL_STENCIL_RENDERABLE = $8288;
  4030. GL_FRAMEBUFFER_RENDERABLE = $8289;
  4031. GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A;
  4032. GL_FRAMEBUFFER_BLEND = $828B;
  4033. GL_READ_PIXELS = $828C;
  4034. GL_READ_PIXELS_FORMAT = $828D;
  4035. GL_READ_PIXELS_TYPE = $828E;
  4036. GL_TEXTURE_IMAGE_FORMAT = $828F;
  4037. GL_TEXTURE_IMAGE_TYPE = $8290;
  4038. GL_GET_TEXTURE_IMAGE_FORMAT = $8291;
  4039. GL_GET_TEXTURE_IMAGE_TYPE = $8292;
  4040. GL_MIPMAP = $8293;
  4041. GL_MANUAL_GENERATE_MIPMAP = $8294;
  4042. GL_AUTO_GENERATE_MIPMAP = $8295;
  4043. GL_COLOR_ENCODING = $8296;
  4044. GL_SRGB_READ = $8297;
  4045. GL_SRGB_WRITE = $8298;
  4046. GL_SRGB_DECODE_ARB = $8299;
  4047. GL_FILTER = $829A;
  4048. GL_VERTEX_TEXTURE = $829B;
  4049. GL_TESS_CONTROL_TEXTURE = $829C;
  4050. GL_TESS_EVALUATION_TEXTURE = $829D;
  4051. GL_GEOMETRY_TEXTURE = $829E;
  4052. GL_FRAGMENT_TEXTURE = $829F;
  4053. GL_COMPUTE_TEXTURE = $82A0;
  4054. GL_TEXTURE_SHADOW = $82A1;
  4055. GL_TEXTURE_GATHER = $82A2;
  4056. GL_TEXTURE_GATHER_SHADOW = $82A3;
  4057. GL_SHADER_IMAGE_LOAD = $82A4;
  4058. GL_SHADER_IMAGE_STORE = $82A5;
  4059. GL_SHADER_IMAGE_ATOMIC = $82A6;
  4060. GL_IMAGE_TEXEL_SIZE = $82A7;
  4061. GL_IMAGE_COMPATIBILITY_CLASS = $82A8;
  4062. GL_IMAGE_PIXEL_FORMAT = $82A9;
  4063. GL_IMAGE_PIXEL_TYPE = $82AA;
  4064. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC;
  4065. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD;
  4066. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE;
  4067. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF;
  4068. GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1;
  4069. GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2;
  4070. GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3;
  4071. GL_CLEAR_BUFFER = $82B4;
  4072. GL_TEXTURE_VIEW = $82B5;
  4073. GL_VIEW_COMPATIBILITY_CLASS = $82B6;
  4074. GL_FULL_SUPPORT = $82B7;
  4075. GL_CAVEAT_SUPPORT = $82B8;
  4076. GL_IMAGE_CLASS_4_X_32 = $82B9;
  4077. GL_IMAGE_CLASS_2_X_32 = $82BA;
  4078. GL_IMAGE_CLASS_1_X_32 = $82BB;
  4079. GL_IMAGE_CLASS_4_X_16 = $82BC;
  4080. GL_IMAGE_CLASS_2_X_16 = $82BD;
  4081. GL_IMAGE_CLASS_1_X_16 = $82BE;
  4082. GL_IMAGE_CLASS_4_X_8 = $82BF;
  4083. GL_IMAGE_CLASS_2_X_8 = $82C0;
  4084. GL_IMAGE_CLASS_1_X_8 = $82C1;
  4085. GL_IMAGE_CLASS_11_11_10 = $82C2;
  4086. GL_IMAGE_CLASS_10_10_10_2 = $82C3;
  4087. GL_VIEW_CLASS_128_BITS = $82C4;
  4088. GL_VIEW_CLASS_96_BITS = $82C5;
  4089. GL_VIEW_CLASS_64_BITS = $82C6;
  4090. GL_VIEW_CLASS_48_BITS = $82C7;
  4091. GL_VIEW_CLASS_32_BITS = $82C8;
  4092. GL_VIEW_CLASS_24_BITS = $82C9;
  4093. GL_VIEW_CLASS_16_BITS = $82CA;
  4094. GL_VIEW_CLASS_8_BITS = $82CB;
  4095. GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC;
  4096. GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD;
  4097. GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE;
  4098. GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF;
  4099. GL_VIEW_CLASS_RGTC1_RED = $82D0;
  4100. GL_VIEW_CLASS_RGTC2_RG = $82D1;
  4101. GL_VIEW_CLASS_BPTC_UNORM = $82D2;
  4102. GL_VIEW_CLASS_BPTC_FLOAT = $82D3;
  4103. GL_UNIFORM = $92E1;
  4104. GL_UNIFORM_BLOCK = $92E2;
  4105. GL_PROGRAM_INPUT = $92E3;
  4106. GL_PROGRAM_OUTPUT = $92E4;
  4107. GL_BUFFER_VARIABLE = $92E5;
  4108. GL_SHADER_STORAGE_BLOCK = $92E6;
  4109. GL_VERTEX_SUBROUTINE = $92E8;
  4110. GL_TESS_CONTROL_SUBROUTINE = $92E9;
  4111. GL_TESS_EVALUATION_SUBROUTINE = $92EA;
  4112. GL_GEOMETRY_SUBROUTINE = $92EB;
  4113. GL_FRAGMENT_SUBROUTINE = $92EC;
  4114. GL_COMPUTE_SUBROUTINE = $92ED;
  4115. GL_VERTEX_SUBROUTINE_UNIFORM = $92EE;
  4116. GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF;
  4117. GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0;
  4118. GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1;
  4119. GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2;
  4120. GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3;
  4121. GL_TRANSFORM_FEEDBACK_VARYING = $92F4;
  4122. GL_ACTIVE_RESOURCES = $92F5;
  4123. GL_MAX_NAME_LENGTH = $92F6;
  4124. GL_MAX_NUM_ACTIVE_VARIABLES = $92F7;
  4125. GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8;
  4126. GL_NAME_LENGTH = $92F9;
  4127. GL_TYPE = $92FA;
  4128. GL_ARRAY_SIZE = $92FB;
  4129. GL_OFFSET = $92FC;
  4130. GL_BLOCK_INDEX = $92FD;
  4131. GL_ARRAY_STRIDE = $92FE;
  4132. GL_MATRIX_STRIDE = $92FF;
  4133. GL_IS_ROW_MAJOR = $9300;
  4134. GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301;
  4135. GL_BUFFER_BINDING = $9302;
  4136. GL_BUFFER_DATA_SIZE = $9303;
  4137. GL_NUM_ACTIVE_VARIABLES = $9304;
  4138. GL_ACTIVE_VARIABLES = $9305;
  4139. GL_REFERENCED_BY_VERTEX_SHADER = $9306;
  4140. GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307;
  4141. GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308;
  4142. GL_REFERENCED_BY_GEOMETRY_SHADER = $9309;
  4143. GL_REFERENCED_BY_FRAGMENT_SHADER = $930A;
  4144. GL_REFERENCED_BY_COMPUTE_SHADER = $930B;
  4145. GL_TOP_LEVEL_ARRAY_SIZE = $930C;
  4146. GL_TOP_LEVEL_ARRAY_STRIDE = $930D;
  4147. GL_LOCATION = $930E;
  4148. GL_LOCATION_INDEX = $930F;
  4149. GL_IS_PER_PATCH = $92E7;
  4150. GL_SHADER_STORAGE_BUFFER = $90D2;
  4151. GL_SHADER_STORAGE_BUFFER_BINDING = $90D3;
  4152. GL_SHADER_STORAGE_BUFFER_START = $90D4;
  4153. GL_SHADER_STORAGE_BUFFER_SIZE = $90D5;
  4154. GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6;
  4155. GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7;
  4156. GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8;
  4157. GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9;
  4158. GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA;
  4159. GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB;
  4160. GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC;
  4161. GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD;
  4162. GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE;
  4163. GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF;
  4164. GL_SHADER_STORAGE_BARRIER_BIT = $2000;
  4165. GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
  4166. GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
  4167. GL_TEXTURE_BUFFER_OFFSET = $919D;
  4168. GL_TEXTURE_BUFFER_SIZE = $919E;
  4169. GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F;
  4170. GL_TEXTURE_VIEW_MIN_LEVEL = $82DB;
  4171. GL_TEXTURE_VIEW_NUM_LEVELS = $82DC;
  4172. GL_TEXTURE_VIEW_MIN_LAYER = $82DD;
  4173. GL_TEXTURE_VIEW_NUM_LAYERS = $82DE;
  4174. GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
  4175. GL_VERTEX_ATTRIB_BINDING = $82D4;
  4176. GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5;
  4177. GL_VERTEX_BINDING_DIVISOR = $82D6;
  4178. GL_VERTEX_BINDING_OFFSET = $82D7;
  4179. GL_VERTEX_BINDING_STRIDE = $82D8;
  4180. GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9;
  4181. GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
  4182. // GL 4.4
  4183. GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
  4184. GL_MAP_PERSISTENT_BIT = $0040;
  4185. GL_MAP_COHERENT_BIT = $0080;
  4186. GL_DYNAMIC_STORAGE_BIT = $0100;
  4187. GL_CLIENT_STORAGE_BIT = $0200;
  4188. GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000;
  4189. GL_BUFFER_IMMUTABLE_STORAGE = $821F;
  4190. GL_BUFFER_STORAGE_FLAGS = $8220;
  4191. GL_CLEAR_TEXTURE = $9365;
  4192. GL_LOCATION_COMPONENT = $934A;
  4193. GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B;
  4194. GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C;
  4195. GL_QUERY_BUFFER = $9192;
  4196. GL_QUERY_BUFFER_BARRIER_BIT = $00008000;
  4197. GL_QUERY_BUFFER_BINDING = $9193;
  4198. GL_QUERY_RESULT_NO_WAIT = $9194;
  4199. GL_MIRROR_CLAMP_TO_EDGE = $8743;
  4200. // GL 4.5
  4201. GL_CONTEXT_LOST = $0507;
  4202. GL_NEGATIVE_ONE_TO_ONE = $935E;
  4203. GL_ZERO_TO_ONE = $935F;
  4204. GL_CLIP_ORIGIN = $935C;
  4205. GL_CLIP_DEPTH_MODE = $935D;
  4206. GL_QUERY_WAIT_INVERTED = $8E17;
  4207. GL_QUERY_NO_WAIT_INVERTED = $8E18;
  4208. GL_QUERY_BY_REGION_WAIT_INVERTED = $8E19;
  4209. GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A;
  4210. GL_MAX_CULL_DISTANCES = $82F9;
  4211. GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA;
  4212. GL_TEXTURE_TARGET = $1006;
  4213. GL_QUERY_TARGET = $82EA;
  4214. GL_TEXTURE_BINDING = $82EB;
  4215. GL_GUILTY_CONTEXT_RESET = $8253;
  4216. GL_INNOCENT_CONTEXT_RESET = $8254;
  4217. GL_UNKNOWN_CONTEXT_RESET = $8255;
  4218. GL_RESET_NOTIFICATION_STRATEGY = $8256;
  4219. GL_LOSE_CONTEXT_ON_RESET = $8252;
  4220. GL_NO_RESET_NOTIFICATION = $8261;
  4221. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004;
  4222. GL_CONTEXT_RELEASE_BEHAVIOR = $82FB;
  4223. GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC;
  4224. // GL_ATI_draw_buffers
  4225. GL_MAX_DRAW_BUFFERS_ATI = $8824;
  4226. GL_DRAW_BUFFER0_ATI = $8825;
  4227. GL_DRAW_BUFFER1_ATI = $8826;
  4228. GL_DRAW_BUFFER2_ATI = $8827;
  4229. GL_DRAW_BUFFER3_ATI = $8828;
  4230. GL_DRAW_BUFFER4_ATI = $8829;
  4231. GL_DRAW_BUFFER5_ATI = $882A;
  4232. GL_DRAW_BUFFER6_ATI = $882B;
  4233. GL_DRAW_BUFFER7_ATI = $882C;
  4234. GL_DRAW_BUFFER8_ATI = $882D;
  4235. GL_DRAW_BUFFER9_ATI = $882E;
  4236. GL_DRAW_BUFFER10_ATI = $882F;
  4237. GL_DRAW_BUFFER11_ATI = $8830;
  4238. GL_DRAW_BUFFER12_ATI = $8831;
  4239. GL_DRAW_BUFFER13_ATI = $8832;
  4240. GL_DRAW_BUFFER14_ATI = $8833;
  4241. GL_DRAW_BUFFER15_ATI = $8834;
  4242. // GL_ATI_element_array
  4243. GL_ELEMENT_ARRAY_ATI = $8768;
  4244. GL_ELEMENT_ARRAY_TYPE_ATI = $8769;
  4245. GL_ELEMENT_ARRAY_POINTER_ATI = $876A;
  4246. // GL_ATI_envmap_bumpmap
  4247. GL_BUMP_ROT_MATRIX_ATI = $8775;
  4248. GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776;
  4249. GL_BUMP_NUM_TEX_UNITS_ATI = $8777;
  4250. GL_BUMP_TEX_UNITS_ATI = $8778;
  4251. GL_DUDV_ATI = $8779;
  4252. GL_DU8DV8_ATI = $877A;
  4253. GL_BUMP_ENVMAP_ATI = $877B;
  4254. GL_BUMP_TARGET_ATI = $877C;
  4255. // GL_ATI_fragment_shader
  4256. GL_FRAGMENT_SHADER_ATI = $8920;
  4257. GL_REG_0_ATI = $8921;
  4258. GL_REG_1_ATI = $8922;
  4259. GL_REG_2_ATI = $8923;
  4260. GL_REG_3_ATI = $8924;
  4261. GL_REG_4_ATI = $8925;
  4262. GL_REG_5_ATI = $8926;
  4263. GL_REG_6_ATI = $8927;
  4264. GL_REG_7_ATI = $8928;
  4265. GL_REG_8_ATI = $8929;
  4266. GL_REG_9_ATI = $892A;
  4267. GL_REG_10_ATI = $892B;
  4268. GL_REG_11_ATI = $892C;
  4269. GL_REG_12_ATI = $892D;
  4270. GL_REG_13_ATI = $892E;
  4271. GL_REG_14_ATI = $892F;
  4272. GL_REG_15_ATI = $8930;
  4273. GL_REG_16_ATI = $8931;
  4274. GL_REG_17_ATI = $8932;
  4275. GL_REG_18_ATI = $8933;
  4276. GL_REG_19_ATI = $8934;
  4277. GL_REG_20_ATI = $8935;
  4278. GL_REG_21_ATI = $8936;
  4279. GL_REG_22_ATI = $8937;
  4280. GL_REG_23_ATI = $8938;
  4281. GL_REG_24_ATI = $8939;
  4282. GL_REG_25_ATI = $893A;
  4283. GL_REG_26_ATI = $893B;
  4284. GL_REG_27_ATI = $893C;
  4285. GL_REG_28_ATI = $893D;
  4286. GL_REG_29_ATI = $893E;
  4287. GL_REG_30_ATI = $893F;
  4288. GL_REG_31_ATI = $8940;
  4289. GL_CON_0_ATI = $8941;
  4290. GL_CON_1_ATI = $8942;
  4291. GL_CON_2_ATI = $8943;
  4292. GL_CON_3_ATI = $8944;
  4293. GL_CON_4_ATI = $8945;
  4294. GL_CON_5_ATI = $8946;
  4295. GL_CON_6_ATI = $8947;
  4296. GL_CON_7_ATI = $8948;
  4297. GL_CON_8_ATI = $8949;
  4298. GL_CON_9_ATI = $894A;
  4299. GL_CON_10_ATI = $894B;
  4300. GL_CON_11_ATI = $894C;
  4301. GL_CON_12_ATI = $894D;
  4302. GL_CON_13_ATI = $894E;
  4303. GL_CON_14_ATI = $894F;
  4304. GL_CON_15_ATI = $8950;
  4305. GL_CON_16_ATI = $8951;
  4306. GL_CON_17_ATI = $8952;
  4307. GL_CON_18_ATI = $8953;
  4308. GL_CON_19_ATI = $8954;
  4309. GL_CON_20_ATI = $8955;
  4310. GL_CON_21_ATI = $8956;
  4311. GL_CON_22_ATI = $8957;
  4312. GL_CON_23_ATI = $8958;
  4313. GL_CON_24_ATI = $8959;
  4314. GL_CON_25_ATI = $895A;
  4315. GL_CON_26_ATI = $895B;
  4316. GL_CON_27_ATI = $895C;
  4317. GL_CON_28_ATI = $895D;
  4318. GL_CON_29_ATI = $895E;
  4319. GL_CON_30_ATI = $895F;
  4320. GL_CON_31_ATI = $8960;
  4321. GL_MOV_ATI = $8961;
  4322. GL_ADD_ATI = $8963;
  4323. GL_MUL_ATI = $8964;
  4324. GL_SUB_ATI = $8965;
  4325. GL_DOT3_ATI = $8966;
  4326. GL_DOT4_ATI = $8967;
  4327. GL_MAD_ATI = $8968;
  4328. GL_LERP_ATI = $8969;
  4329. GL_CND_ATI = $896A;
  4330. GL_CND0_ATI = $896B;
  4331. GL_DOT2_ADD_ATI = $896C;
  4332. GL_SECONDARY_INTERPOLATOR_ATI = $896D;
  4333. GL_NUM_FRAGMENT_REGISTERS_ATI = $896E;
  4334. GL_NUM_FRAGMENT_CONSTANTS_ATI = $896F;
  4335. GL_NUM_PASSES_ATI = $8970;
  4336. GL_NUM_INSTRUCTIONS_PER_PASS_ATI = $8971;
  4337. GL_NUM_INSTRUCTIONS_TOTAL_ATI = $8972;
  4338. GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = $8973;
  4339. GL_NUM_LOOPBACK_COMPONENTS_ATI = $8974;
  4340. GL_COLOR_ALPHA_PAIRING_ATI = $8975;
  4341. GL_SWIZZLE_STR_ATI = $8976;
  4342. GL_SWIZZLE_STQ_ATI = $8977;
  4343. GL_SWIZZLE_STR_DR_ATI = $8978;
  4344. GL_SWIZZLE_STQ_DQ_ATI = $8979;
  4345. GL_SWIZZLE_STRQ_ATI = $897A;
  4346. GL_SWIZZLE_STRQ_DQ_ATI = $897B;
  4347. GL_RED_BIT_ATI = $00000001;
  4348. GL_GREEN_BIT_ATI = $00000002;
  4349. GL_BLUE_BIT_ATI = $00000004;
  4350. GL_2X_BIT_ATI = $00000001;
  4351. GL_4X_BIT_ATI = $00000002;
  4352. GL_8X_BIT_ATI = $00000004;
  4353. GL_HALF_BIT_ATI = $00000008;
  4354. GL_QUARTER_BIT_ATI = $00000010;
  4355. GL_EIGHTH_BIT_ATI = $00000020;
  4356. GL_SATURATE_BIT_ATI = $00000040;
  4357. GL_COMP_BIT_ATI = $00000002;
  4358. GL_NEGATE_BIT_ATI = $00000004;
  4359. GL_BIAS_BIT_ATI = $00000008;
  4360. // GL_ATI_pn_triangles
  4361. GL_PN_TRIANGLES_ATI = $87F0;
  4362. GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1;
  4363. GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2;
  4364. GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3;
  4365. GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4;
  4366. GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5;
  4367. GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6;
  4368. GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7;
  4369. GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8;
  4370. // GL_ATI_separate_stencil
  4371. GL_STENCIL_BACK_FUNC_ATI = $8800;
  4372. GL_STENCIL_BACK_FAIL_ATI = $8801;
  4373. GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802;
  4374. GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803;
  4375. // GL_ATI_text_fragment_shader
  4376. GL_TEXT_FRAGMENT_SHADER_ATI = $8200;
  4377. // GL_ATI_texture_env_combine3
  4378. GL_MODULATE_ADD_ATI = $8744;
  4379. GL_MODULATE_SIGNED_ADD_ATI = $8745;
  4380. GL_MODULATE_SUBTRACT_ATI = $8746;
  4381. // GL_ATI_texture_float
  4382. GL_RGBA_FLOAT32_ATI = $8814;
  4383. GL_RGB_FLOAT32_ATI = $8815;
  4384. GL_ALPHA_FLOAT32_ATI = $8816;
  4385. GL_INTENSITY_FLOAT32_ATI = $8817;
  4386. GL_LUMINANCE_FLOAT32_ATI = $8818;
  4387. GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819;
  4388. GL_RGBA_FLOAT16_ATI = $881A;
  4389. GL_RGB_FLOAT16_ATI = $881B;
  4390. GL_ALPHA_FLOAT16_ATI = $881C;
  4391. GL_INTENSITY_FLOAT16_ATI = $881D;
  4392. GL_LUMINANCE_FLOAT16_ATI = $881E;
  4393. GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F;
  4394. // GL_ATI_texture_mirror_once
  4395. GL_MIRROR_CLAMP_ATI = $8742;
  4396. GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743;
  4397. // GL_ATI_vertex_array_object
  4398. GL_STATIC_ATI = $8760;
  4399. GL_DYNAMIC_ATI = $8761;
  4400. GL_PRESERVE_ATI = $8762;
  4401. GL_DISCARD_ATI = $8763;
  4402. GL_OBJECT_BUFFER_SIZE_ATI = $8764;
  4403. GL_OBJECT_BUFFER_USAGE_ATI = $8765;
  4404. GL_ARRAY_OBJECT_BUFFER_ATI = $8766;
  4405. GL_ARRAY_OBJECT_OFFSET_ATI = $8767;
  4406. // GL_ATI_vertex_streams
  4407. GL_MAX_VERTEX_STREAMS_ATI = $876B;
  4408. GL_VERTEX_STREAM0_ATI = $876C;
  4409. GL_VERTEX_STREAM1_ATI = $876D;
  4410. GL_VERTEX_STREAM2_ATI = $876E;
  4411. GL_VERTEX_STREAM3_ATI = $876F;
  4412. GL_VERTEX_STREAM4_ATI = $8770;
  4413. GL_VERTEX_STREAM5_ATI = $8771;
  4414. GL_VERTEX_STREAM6_ATI = $8772;
  4415. GL_VERTEX_STREAM7_ATI = $8773;
  4416. GL_VERTEX_SOURCE_ATI = $8774;
  4417. // GL_ATI_meminfo
  4418. GL_VBO_FREE_MEMORY_ATI = $87FB;
  4419. GL_TEXTURE_FREE_MEMORY_ATI = $87FC;
  4420. GL_RENDERBUFFER_FREE_MEMORY_ATI = $87FD;
  4421. // GL_AMD_performance_monitor
  4422. GL_COUNTER_TYPE_AMD = $8BC0;
  4423. GL_COUNTER_RANGE_AMD = $8BC1;
  4424. GL_UNSIGNED_INT64_AMD = $8BC2;
  4425. GL_PERCENTAGE_AMD = $8BC3;
  4426. GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
  4427. GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
  4428. GL_PERFMON_RESULT_AMD = $8BC6;
  4429. // GL_AMD_vertex_shader_tesselator
  4430. GL_SAMPLER_BUFFER_AMD = $9001;
  4431. GL_INT_SAMPLER_BUFFER_AMD = $9002;
  4432. GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = $9003;
  4433. GL_TESSELLATION_MODE_AMD = $9004;
  4434. GL_TESSELLATION_FACTOR_AMD = $9005;
  4435. GL_DISCRETE_AMD = $9006;
  4436. GL_CONTINUOUS_AMD = $9007;
  4437. // GL_AMD_seamless_cubemap_per_texture
  4438. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  4439. // GL_AMD_name_gen_delete
  4440. GL_DATA_BUFFER_AMD = $9151;
  4441. GL_PERFORMANCE_MONITOR_AMD = $9152;
  4442. GL_QUERY_OBJECT_AMD = $9153;
  4443. GL_VERTEX_ARRAY_OBJECT_AMD = $9154;
  4444. GL_SAMPLER_OBJECT_AMD = $9155;
  4445. // GL_AMD_debug_output
  4446. GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = $9144;
  4447. GL_DEBUG_LOGGED_MESSAGES_AMD = $9145;
  4448. GL_DEBUG_SEVERITY_HIGH_AMD = $9146;
  4449. GL_DEBUG_SEVERITY_MEDIUM_AMD = $9147;
  4450. GL_DEBUG_SEVERITY_LOW_AMD = $9148;
  4451. GL_DEBUG_CATEGORY_API_ERROR_AMD = $9149;
  4452. GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = $914A;
  4453. GL_DEBUG_CATEGORY_DEPRECATION_AMD = $914B;
  4454. GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = $914C;
  4455. GL_DEBUG_CATEGORY_PERFORMANCE_AMD = $914D;
  4456. GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = $914E;
  4457. GL_DEBUG_CATEGORY_APPLICATION_AMD = $914F;
  4458. GL_DEBUG_CATEGORY_OTHER_AMD = $9150;
  4459. // GL_AMD_depth_clamp_separate
  4460. GL_DEPTH_CLAMP_NEAR_AMD = $901E;
  4461. GL_DEPTH_CLAMP_FAR_AMD = $901F;
  4462. // GL_EXT_422_pixels
  4463. GL_422_EXT = $80CC;
  4464. GL_422_REV_EXT = $80CD;
  4465. GL_422_AVERAGE_EXT = $80CE;
  4466. GL_422_REV_AVERAGE_EXT = $80CF;
  4467. // GL_EXT_abgr
  4468. GL_ABGR_EXT = $8000;
  4469. // GL_EXT_bgra
  4470. GL_BGR_EXT = $80E0;
  4471. GL_BGRA_EXT = $80E1;
  4472. // GL_EXT_blend_color
  4473. GL_CONSTANT_COLOR_EXT = $8001;
  4474. GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
  4475. GL_CONSTANT_ALPHA_EXT = $8003;
  4476. GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
  4477. GL_BLEND_COLOR_EXT = $8005;
  4478. // GL_EXT_blend_func_separate
  4479. GL_BLEND_DST_RGB_EXT = $80C8;
  4480. GL_BLEND_SRC_RGB_EXT = $80C9;
  4481. GL_BLEND_DST_ALPHA_EXT = $80CA;
  4482. GL_BLEND_SRC_ALPHA_EXT = $80CB;
  4483. // GL_EXT_blend_minmax
  4484. GL_FUNC_ADD_EXT = $8006;
  4485. GL_MIN_EXT = $8007;
  4486. GL_MAX_EXT = $8008;
  4487. GL_BLEND_EQUATION_EXT = $8009;
  4488. // GL_EXT_blend_subtract
  4489. GL_FUNC_SUBTRACT_EXT = $800A;
  4490. GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
  4491. // GL_EXT_clip_volume_hint
  4492. GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
  4493. // GL_EXT_cmyka
  4494. GL_CMYK_EXT = $800C;
  4495. GL_CMYKA_EXT = $800D;
  4496. GL_PACK_CMYK_HINT_EXT = $800E;
  4497. GL_UNPACK_CMYK_HINT_EXT = $800F;
  4498. // GL_EXT_compiled_vertex_array
  4499. GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
  4500. GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
  4501. // GL_EXT_convolution
  4502. GL_CONVOLUTION_1D_EXT = $8010;
  4503. GL_CONVOLUTION_2D_EXT = $8011;
  4504. GL_SEPARABLE_2D_EXT = $8012;
  4505. GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
  4506. GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
  4507. GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
  4508. GL_REDUCE_EXT = $8016;
  4509. GL_CONVOLUTION_FORMAT_EXT = $8017;
  4510. GL_CONVOLUTION_WIDTH_EXT = $8018;
  4511. GL_CONVOLUTION_HEIGHT_EXT = $8019;
  4512. GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
  4513. GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
  4514. GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
  4515. GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
  4516. GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
  4517. GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
  4518. GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
  4519. GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
  4520. GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
  4521. GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
  4522. // GL_EXT_coordinate_frame
  4523. GL_TANGENT_ARRAY_EXT = $8439;
  4524. GL_BINORMAL_ARRAY_EXT = $843A;
  4525. GL_CURRENT_TANGENT_EXT = $843B;
  4526. GL_CURRENT_BINORMAL_EXT = $843C;
  4527. GL_TANGENT_ARRAY_TYPE_EXT = $843E;
  4528. GL_TANGENT_ARRAY_STRIDE_EXT = $843F;
  4529. GL_BINORMAL_ARRAY_TYPE_EXT = $8440;
  4530. GL_BINORMAL_ARRAY_STRIDE_EXT = $8441;
  4531. GL_TANGENT_ARRAY_POINTER_EXT = $8442;
  4532. GL_BINORMAL_ARRAY_POINTER_EXT = $8443;
  4533. GL_MAP1_TANGENT_EXT = $8444;
  4534. GL_MAP2_TANGENT_EXT = $8445;
  4535. GL_MAP1_BINORMAL_EXT = $8446;
  4536. GL_MAP2_BINORMAL_EXT = $8447;
  4537. // GL_EXT_cull_vertex
  4538. GL_CULL_VERTEX_EXT = $81AA;
  4539. GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB;
  4540. GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC;
  4541. // GL_EXT_draw_range_elements
  4542. GL_MAX_ELEMENTS_VERTICES_EXT = $80E8;
  4543. GL_MAX_ELEMENTS_INDICES_EXT = $80E9;
  4544. // GL_EXT_fog_coord
  4545. GL_FOG_COORDINATE_SOURCE_EXT = $8450;
  4546. GL_FOG_COORDINATE_EXT = $8451;
  4547. GL_FRAGMENT_DEPTH_EXT = $8452;
  4548. GL_CURRENT_FOG_COORDINATE_EXT = $8453;
  4549. GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
  4550. GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
  4551. GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
  4552. GL_FOG_COORDINATE_ARRAY_EXT = $8457;
  4553. // GL_EXT_framebuffer_object
  4554. GL_FRAMEBUFFER_EXT = $8D40;
  4555. GL_RENDERBUFFER_EXT = $8D41;
  4556. GL_STENCIL_INDEX_EXT = $8D45;
  4557. GL_STENCIL_INDEX1_EXT = $8D46;
  4558. GL_STENCIL_INDEX4_EXT = $8D47;
  4559. GL_STENCIL_INDEX8_EXT = $8D48;
  4560. GL_STENCIL_INDEX16_EXT = $8D49;
  4561. GL_RENDERBUFFER_WIDTH_EXT = $8D42;
  4562. GL_RENDERBUFFER_HEIGHT_EXT = $8D43;
  4563. GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44;
  4564. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0;
  4565. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1;
  4566. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2;
  4567. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3;
  4568. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4;
  4569. GL_COLOR_ATTACHMENT0_EXT = $8CE0;
  4570. GL_COLOR_ATTACHMENT1_EXT = $8CE1;
  4571. GL_COLOR_ATTACHMENT2_EXT = $8CE2;
  4572. GL_COLOR_ATTACHMENT3_EXT = $8CE3;
  4573. GL_COLOR_ATTACHMENT4_EXT = $8CE4;
  4574. GL_COLOR_ATTACHMENT5_EXT = $8CE5;
  4575. GL_COLOR_ATTACHMENT6_EXT = $8CE6;
  4576. GL_COLOR_ATTACHMENT7_EXT = $8CE7;
  4577. GL_COLOR_ATTACHMENT8_EXT = $8CE8;
  4578. GL_COLOR_ATTACHMENT9_EXT = $8CE9;
  4579. GL_COLOR_ATTACHMENT10_EXT = $8CEA;
  4580. GL_COLOR_ATTACHMENT11_EXT = $8CEB;
  4581. GL_COLOR_ATTACHMENT12_EXT = $8CEC;
  4582. GL_COLOR_ATTACHMENT13_EXT = $8CED;
  4583. GL_COLOR_ATTACHMENT14_EXT = $8CEE;
  4584. GL_COLOR_ATTACHMENT15_EXT = $8CEF;
  4585. GL_DEPTH_ATTACHMENT_EXT = $8D00;
  4586. GL_STENCIL_ATTACHMENT_EXT = $8D20;
  4587. GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5;
  4588. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6;
  4589. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7;
  4590. GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8;
  4591. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9;
  4592. GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA;
  4593. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB;
  4594. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC;
  4595. GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD;
  4596. GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE;
  4597. GL_FRAMEBUFFER_BINDING_EXT = $8CA6;
  4598. GL_RENDERBUFFER_BINDING_EXT = $8CA7;
  4599. GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF;
  4600. GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8;
  4601. GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506;
  4602. // GL_EXT_histogram
  4603. GL_HISTOGRAM_EXT = $8024;
  4604. GL_PROXY_HISTOGRAM_EXT = $8025;
  4605. GL_HISTOGRAM_WIDTH_EXT = $8026;
  4606. GL_HISTOGRAM_FORMAT_EXT = $8027;
  4607. GL_HISTOGRAM_RED_SIZE_EXT = $8028;
  4608. GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
  4609. GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
  4610. GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
  4611. GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
  4612. GL_HISTOGRAM_SINK_EXT = $802D;
  4613. GL_MINMAX_EXT = $802E;
  4614. GL_MINMAX_FORMAT_EXT = $802F;
  4615. GL_MINMAX_SINK_EXT = $8030;
  4616. GL_TABLE_TOO_LARGE_EXT = $8031;
  4617. // GL_EXT_index_array_formats
  4618. GL_IUI_V2F_EXT = $81AD;
  4619. GL_IUI_V3F_EXT = $81AE;
  4620. GL_IUI_N3F_V2F_EXT = $81AF;
  4621. GL_IUI_N3F_V3F_EXT = $81B0;
  4622. GL_T2F_IUI_V2F_EXT = $81B1;
  4623. GL_T2F_IUI_V3F_EXT = $81B2;
  4624. GL_T2F_IUI_N3F_V2F_EXT = $81B3;
  4625. GL_T2F_IUI_N3F_V3F_EXT = $81B4;
  4626. // GL_EXT_index_func
  4627. GL_INDEX_TEST_EXT = $81B5;
  4628. GL_INDEX_TEST_FUNC_EXT = $81B6;
  4629. GL_INDEX_TEST_REF_EXT = $81B7;
  4630. // GL_EXT_index_material
  4631. GL_INDEX_MATERIAL_EXT = $81B8;
  4632. GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9;
  4633. GL_INDEX_MATERIAL_FACE_EXT = $81BA;
  4634. // GL_EXT_light_texture
  4635. GL_FRAGMENT_MATERIAL_EXT = $8349;
  4636. GL_FRAGMENT_NORMAL_EXT = $834A;
  4637. GL_FRAGMENT_COLOR_EXT = $834C;
  4638. GL_ATTENUATION_EXT = $834D;
  4639. GL_SHADOW_ATTENUATION_EXT = $834E;
  4640. GL_TEXTURE_APPLICATION_MODE_EXT = $834F;
  4641. GL_TEXTURE_LIGHT_EXT = $8350;
  4642. GL_TEXTURE_MATERIAL_FACE_EXT = $8351;
  4643. GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352;
  4644. // GL_EXT_multisample
  4645. GL_MULTISAMPLE_EXT = $809D;
  4646. GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E;
  4647. GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F;
  4648. GL_SAMPLE_MASK_EXT = $80A0;
  4649. GL_1PASS_EXT = $80A1;
  4650. GL_2PASS_0_EXT = $80A2;
  4651. GL_2PASS_1_EXT = $80A3;
  4652. GL_4PASS_0_EXT = $80A4;
  4653. GL_4PASS_1_EXT = $80A5;
  4654. GL_4PASS_2_EXT = $80A6;
  4655. GL_4PASS_3_EXT = $80A7;
  4656. GL_SAMPLE_BUFFERS_EXT = $80A8;
  4657. GL_SAMPLES_EXT = $80A9;
  4658. GL_SAMPLE_MASK_VALUE_EXT = $80AA;
  4659. GL_SAMPLE_MASK_INVERT_EXT = $80AB;
  4660. GL_SAMPLE_PATTERN_EXT = $80AC;
  4661. GL_MULTISAMPLE_BIT_EXT = $20000000;
  4662. // GL_EXT_packed_pixels
  4663. GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
  4664. GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
  4665. GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
  4666. GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
  4667. GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
  4668. // GL_EXT_paletted_texture
  4669. GL_COLOR_INDEX1_EXT = $80E2;
  4670. GL_COLOR_INDEX2_EXT = $80E3;
  4671. GL_COLOR_INDEX4_EXT = $80E4;
  4672. GL_COLOR_INDEX8_EXT = $80E5;
  4673. GL_COLOR_INDEX12_EXT = $80E6;
  4674. GL_COLOR_INDEX16_EXT = $80E7;
  4675. GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
  4676. // GL_EXT_pixel_transform
  4677. GL_PIXEL_TRANSFORM_2D_EXT = $8330;
  4678. GL_PIXEL_MAG_FILTER_EXT = $8331;
  4679. GL_PIXEL_MIN_FILTER_EXT = $8332;
  4680. GL_PIXEL_CUBIC_WEIGHT_EXT = $8333;
  4681. GL_CUBIC_EXT = $8334;
  4682. GL_AVERAGE_EXT = $8335;
  4683. GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336;
  4684. GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337;
  4685. GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338;
  4686. // GL_EXT_point_parameters
  4687. GL_POINT_SIZE_MIN_EXT = $8126;
  4688. GL_POINT_SIZE_MAX_EXT = $8127;
  4689. GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
  4690. GL_DISTANCE_ATTENUATION_EXT = $8129;
  4691. // GL_EXT_polygon_offset
  4692. GL_POLYGON_OFFSET_EXT = $8037;
  4693. GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
  4694. GL_POLYGON_OFFSET_BIAS_EXT = $8039;
  4695. // GL_EXT_rescale_normal
  4696. GL_RESCALE_NORMAL_EXT = $803A;
  4697. // GL_EXT_secondary_color
  4698. GL_COLOR_SUM_EXT = $8458;
  4699. GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
  4700. GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
  4701. GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
  4702. GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
  4703. GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
  4704. GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
  4705. // GL_EXT_separate_specular_color
  4706. GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
  4707. GL_SINGLE_COLOR_EXT = $81F9;
  4708. GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
  4709. // GL_EXT_shared_texture_palette
  4710. GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
  4711. // GL_EXT_stencil_two_side
  4712. GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
  4713. GL_ACTIVE_STENCIL_FACE_EXT = $8911;
  4714. // GL_EXT_stencil_wrap
  4715. GL_INCR_WRAP_EXT = $8507;
  4716. GL_DECR_WRAP_EXT = $8508;
  4717. // GL_EXT_texture
  4718. GL_ALPHA4_EXT = $803B;
  4719. GL_ALPHA8_EXT = $803C;
  4720. GL_ALPHA12_EXT = $803D;
  4721. GL_ALPHA16_EXT = $803E;
  4722. GL_LUMINANCE4_EXT = $803F;
  4723. GL_LUMINANCE8_EXT = $8040;
  4724. GL_LUMINANCE12_EXT = $8041;
  4725. GL_LUMINANCE16_EXT = $8042;
  4726. GL_LUMINANCE4_ALPHA4_EXT = $8043;
  4727. GL_LUMINANCE6_ALPHA2_EXT = $8044;
  4728. GL_LUMINANCE8_ALPHA8_EXT = $8045;
  4729. GL_LUMINANCE12_ALPHA4_EXT = $8046;
  4730. GL_LUMINANCE12_ALPHA12_EXT = $8047;
  4731. GL_LUMINANCE16_ALPHA16_EXT = $8048;
  4732. GL_INTENSITY_EXT = $8049;
  4733. GL_INTENSITY4_EXT = $804A;
  4734. GL_INTENSITY8_EXT = $804B;
  4735. GL_INTENSITY12_EXT = $804C;
  4736. GL_INTENSITY16_EXT = $804D;
  4737. GL_RGB2_EXT = $804E;
  4738. GL_RGB4_EXT = $804F;
  4739. GL_RGB5_EXT = $8050;
  4740. GL_RGB8_EXT = $8051;
  4741. GL_RGB10_EXT = $8052;
  4742. GL_RGB12_EXT = $8053;
  4743. GL_RGB16_EXT = $8054;
  4744. GL_RGBA2_EXT = $8055;
  4745. GL_RGBA4_EXT = $8056;
  4746. GL_RGB5_A1_EXT = $8057;
  4747. GL_RGBA8_EXT = $8058;
  4748. GL_RGB10_A2_EXT = $8059;
  4749. GL_RGBA12_EXT = $805A;
  4750. GL_RGBA16_EXT = $805B;
  4751. GL_TEXTURE_RED_SIZE_EXT = $805C;
  4752. GL_TEXTURE_GREEN_SIZE_EXT = $805D;
  4753. GL_TEXTURE_BLUE_SIZE_EXT = $805E;
  4754. GL_TEXTURE_ALPHA_SIZE_EXT = $805F;
  4755. GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060;
  4756. GL_TEXTURE_INTENSITY_SIZE_EXT = $8061;
  4757. GL_REPLACE_EXT = $8062;
  4758. GL_PROXY_TEXTURE_1D_EXT = $8063;
  4759. GL_PROXY_TEXTURE_2D_EXT = $8064;
  4760. GL_TEXTURE_TOO_LARGE_EXT = $8065;
  4761. // GL_EXT_texture3D
  4762. GL_PACK_SKIP_IMAGES_EXT = $806B;
  4763. GL_PACK_IMAGE_HEIGHT_EXT = $806C;
  4764. GL_UNPACK_SKIP_IMAGES_EXT = $806D;
  4765. GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
  4766. GL_TEXTURE_3D_EXT = $806F;
  4767. GL_PROXY_TEXTURE_3D_EXT = $8070;
  4768. GL_TEXTURE_DEPTH_EXT = $8071;
  4769. GL_TEXTURE_WRAP_R_EXT = $8072;
  4770. GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
  4771. // GL_EXT_texture_compression_s3tc
  4772. GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
  4773. GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
  4774. GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
  4775. GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
  4776. // GL_EXT_texture_cube_map
  4777. GL_NORMAL_MAP_EXT = $8511;
  4778. GL_REFLECTION_MAP_EXT = $8512;
  4779. GL_TEXTURE_CUBE_MAP_EXT = $8513;
  4780. GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514;
  4781. GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515;
  4782. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516;
  4783. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517;
  4784. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518;
  4785. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519;
  4786. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A;
  4787. GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B;
  4788. GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C;
  4789. // GL_EXT_texture_edge_clamp
  4790. GL_CLAMP_TO_EDGE_EXT = $812F;
  4791. // GL_EXT_texture_env_combine
  4792. GL_COMBINE_EXT = $8570;
  4793. GL_COMBINE_RGB_EXT = $8571;
  4794. GL_COMBINE_ALPHA_EXT = $8572;
  4795. GL_RGB_SCALE_EXT = $8573;
  4796. GL_ADD_SIGNED_EXT = $8574;
  4797. GL_INTERPOLATE_EXT = $8575;
  4798. GL_CONSTANT_EXT = $8576;
  4799. GL_PRIMARY_COLOR_EXT = $8577;
  4800. GL_PREVIOUS_EXT = $8578;
  4801. GL_SOURCE0_RGB_EXT = $8580;
  4802. GL_SOURCE1_RGB_EXT = $8581;
  4803. GL_SOURCE2_RGB_EXT = $8582;
  4804. GL_SOURCE0_ALPHA_EXT = $8588;
  4805. GL_SOURCE1_ALPHA_EXT = $8589;
  4806. GL_SOURCE2_ALPHA_EXT = $858A;
  4807. GL_OPERAND0_RGB_EXT = $8590;
  4808. GL_OPERAND1_RGB_EXT = $8591;
  4809. GL_OPERAND2_RGB_EXT = $8592;
  4810. GL_OPERAND0_ALPHA_EXT = $8598;
  4811. GL_OPERAND1_ALPHA_EXT = $8599;
  4812. GL_OPERAND2_ALPHA_EXT = $859A;
  4813. // GL_EXT_texture_env_dot3
  4814. GL_DOT3_RGB_EXT = $8740;
  4815. GL_DOT3_RGBA_EXT = $8741;
  4816. // GL_EXT_texture_filter_anisotropic
  4817. GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
  4818. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
  4819. // GL_EXT_texture_lod_bias
  4820. GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
  4821. GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
  4822. GL_TEXTURE_LOD_BIAS_EXT = $8501;
  4823. // GL_EXT_texture_object
  4824. GL_TEXTURE_PRIORITY_EXT = $8066;
  4825. GL_TEXTURE_RESIDENT_EXT = $8067;
  4826. GL_TEXTURE_1D_BINDING_EXT = $8068;
  4827. GL_TEXTURE_2D_BINDING_EXT = $8069;
  4828. GL_TEXTURE_3D_BINDING_EXT = $806A;
  4829. // GL_EXT_texture_perturb_normal
  4830. GL_PERTURB_EXT = $85AE;
  4831. GL_TEXTURE_NORMAL_EXT = $85AF;
  4832. // GL_EXT_texture_rectangle
  4833. GL_TEXTURE_RECTANGLE_EXT = $84F5;
  4834. GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6;
  4835. GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7;
  4836. GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8;
  4837. // GL_EXT_vertex_array
  4838. GL_VERTEX_ARRAY_EXT = $8074;
  4839. GL_NORMAL_ARRAY_EXT = $8075;
  4840. GL_COLOR_ARRAY_EXT = $8076;
  4841. GL_INDEX_ARRAY_EXT = $8077;
  4842. GL_TEXTURE_COORD_ARRAY_EXT = $8078;
  4843. GL_EDGE_FLAG_ARRAY_EXT = $8079;
  4844. GL_VERTEX_ARRAY_SIZE_EXT = $807A;
  4845. GL_VERTEX_ARRAY_TYPE_EXT = $807B;
  4846. GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
  4847. GL_VERTEX_ARRAY_COUNT_EXT = $807D;
  4848. GL_NORMAL_ARRAY_TYPE_EXT = $807E;
  4849. GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
  4850. GL_NORMAL_ARRAY_COUNT_EXT = $8080;
  4851. GL_COLOR_ARRAY_SIZE_EXT = $8081;
  4852. GL_COLOR_ARRAY_TYPE_EXT = $8082;
  4853. GL_COLOR_ARRAY_STRIDE_EXT = $8083;
  4854. GL_COLOR_ARRAY_COUNT_EXT = $8084;
  4855. GL_INDEX_ARRAY_TYPE_EXT = $8085;
  4856. GL_INDEX_ARRAY_STRIDE_EXT = $8086;
  4857. GL_INDEX_ARRAY_COUNT_EXT = $8087;
  4858. GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
  4859. GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
  4860. GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
  4861. GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
  4862. GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
  4863. GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
  4864. GL_VERTEX_ARRAY_POINTER_EXT = $808E;
  4865. GL_NORMAL_ARRAY_POINTER_EXT = $808F;
  4866. GL_COLOR_ARRAY_POINTER_EXT = $8090;
  4867. GL_INDEX_ARRAY_POINTER_EXT = $8091;
  4868. GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
  4869. GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
  4870. // GL_EXT_vertex_shader
  4871. GL_VERTEX_SHADER_EXT = $8780;
  4872. GL_VERTEX_SHADER_BINDING_EXT = $8781;
  4873. GL_OP_INDEX_EXT = $8782;
  4874. GL_OP_NEGATE_EXT = $8783;
  4875. GL_OP_DOT3_EXT = $8784;
  4876. GL_OP_DOT4_EXT = $8785;
  4877. GL_OP_MUL_EXT = $8786;
  4878. GL_OP_ADD_EXT = $8787;
  4879. GL_OP_MADD_EXT = $8788;
  4880. GL_OP_FRAC_EXT = $8789;
  4881. GL_OP_MAX_EXT = $878A;
  4882. GL_OP_MIN_EXT = $878B;
  4883. GL_OP_SET_GE_EXT = $878C;
  4884. GL_OP_SET_LT_EXT = $878D;
  4885. GL_OP_CLAMP_EXT = $878E;
  4886. GL_OP_FLOOR_EXT = $878F;
  4887. GL_OP_ROUND_EXT = $8790;
  4888. GL_OP_EXP_BASE_2_EXT = $8791;
  4889. GL_OP_LOG_BASE_2_EXT = $8792;
  4890. GL_OP_POWER_EXT = $8793;
  4891. GL_OP_RECIP_EXT = $8794;
  4892. GL_OP_RECIP_SQRT_EXT = $8795;
  4893. GL_OP_SUB_EXT = $8796;
  4894. GL_OP_CROSS_PRODUCT_EXT = $8797;
  4895. GL_OP_MULTIPLY_MATRIX_EXT = $8798;
  4896. GL_OP_MOV_EXT = $8799;
  4897. GL_OUTPUT_VERTEX_EXT = $879A;
  4898. GL_OUTPUT_COLOR0_EXT = $879B;
  4899. GL_OUTPUT_COLOR1_EXT = $879C;
  4900. GL_OUTPUT_TEXTURE_COORD0_EXT = $879D;
  4901. GL_OUTPUT_TEXTURE_COORD1_EXT = $879E;
  4902. GL_OUTPUT_TEXTURE_COORD2_EXT = $879F;
  4903. GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0;
  4904. GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1;
  4905. GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2;
  4906. GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3;
  4907. GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4;
  4908. GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5;
  4909. GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6;
  4910. GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7;
  4911. GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8;
  4912. GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9;
  4913. GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA;
  4914. GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB;
  4915. GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC;
  4916. GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD;
  4917. GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE;
  4918. GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF;
  4919. GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0;
  4920. GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1;
  4921. GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2;
  4922. GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3;
  4923. GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4;
  4924. GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5;
  4925. GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6;
  4926. GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7;
  4927. GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8;
  4928. GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9;
  4929. GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA;
  4930. GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB;
  4931. GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC;
  4932. GL_OUTPUT_FOG_EXT = $87BD;
  4933. GL_SCALAR_EXT = $87BE;
  4934. GL_VECTOR_EXT = $87BF;
  4935. GL_MATRIX_EXT = $87C0;
  4936. GL_VARIANT_EXT = $87C1;
  4937. GL_INVARIANT_EXT = $87C2;
  4938. GL_LOCAL_CONSTANT_EXT = $87C3;
  4939. GL_LOCAL_EXT = $87C4;
  4940. GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5;
  4941. GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6;
  4942. GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7;
  4943. GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8;
  4944. GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9;
  4945. GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA;
  4946. GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB;
  4947. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC;
  4948. GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD;
  4949. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;
  4950. GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF;
  4951. GL_VERTEX_SHADER_VARIANTS_EXT = $87D0;
  4952. GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1;
  4953. GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2;
  4954. GL_VERTEX_SHADER_LOCALS_EXT = $87D3;
  4955. GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4;
  4956. GL_X_EXT = $87D5;
  4957. GL_Y_EXT = $87D6;
  4958. GL_Z_EXT = $87D7;
  4959. GL_W_EXT = $87D8;
  4960. GL_NEGATIVE_X_EXT = $87D9;
  4961. GL_NEGATIVE_Y_EXT = $87DA;
  4962. GL_NEGATIVE_Z_EXT = $87DB;
  4963. GL_NEGATIVE_W_EXT = $87DC;
  4964. GL_ZERO_EXT = $87DD;
  4965. GL_ONE_EXT = $87DE;
  4966. GL_NEGATIVE_ONE_EXT = $87DF;
  4967. GL_NORMALIZED_RANGE_EXT = $87E0;
  4968. GL_FULL_RANGE_EXT = $87E1;
  4969. GL_CURRENT_VERTEX_EXT = $87E2;
  4970. GL_MVP_MATRIX_EXT = $87E3;
  4971. GL_VARIANT_VALUE_EXT = $87E4;
  4972. GL_VARIANT_DATATYPE_EXT = $87E5;
  4973. GL_VARIANT_ARRAY_STRIDE_EXT = $87E6;
  4974. GL_VARIANT_ARRAY_TYPE_EXT = $87E7;
  4975. GL_VARIANT_ARRAY_EXT = $87E8;
  4976. GL_VARIANT_ARRAY_POINTER_EXT = $87E9;
  4977. GL_INVARIANT_VALUE_EXT = $87EA;
  4978. GL_INVARIANT_DATATYPE_EXT = $87EB;
  4979. GL_LOCAL_CONSTANT_VALUE_EXT = $87EC;
  4980. GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED;
  4981. // GL_EXT_vertex_weighting
  4982. GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3;
  4983. GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
  4984. GL_MODELVIEW0_MATRIX_EXT = $0BA6;
  4985. GL_MODELVIEW1_MATRIX_EXT = $8506;
  4986. GL_VERTEX_WEIGHTING_EXT = $8509;
  4987. GL_MODELVIEW0_EXT = $1700;
  4988. GL_MODELVIEW1_EXT = $850A;
  4989. GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
  4990. GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
  4991. GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
  4992. GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
  4993. GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
  4994. GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
  4995. // GL_EXT_depth_bounds_test
  4996. GL_DEPTH_BOUNDS_TEST_EXT = $8890;
  4997. GL_DEPTH_BOUNDS_EXT = $8891;
  4998. // GL_EXT_texture_mirror_clamp
  4999. GL_MIRROR_CLAMP_EXT = $8742;
  5000. GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
  5001. GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912;
  5002. // GL_EXT_blend_equation_separate
  5003. GL_BLEND_EQUATION_RGB_EXT = $8009;
  5004. GL_BLEND_EQUATION_ALPHA_EXT = $883D;
  5005. // GL_EXT_pixel_buffer_object
  5006. GL_PIXEL_PACK_BUFFER_EXT = $88EB;
  5007. GL_PIXEL_UNPACK_BUFFER_EXT = $88EC;
  5008. GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED;
  5009. GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF;
  5010. // GL_EXT_stencil_clear_tag
  5011. GL_STENCIL_TAG_BITS_EXT = $88F2;
  5012. GL_STENCIL_CLEAR_TAG_VALUE_EXT = $88F3;
  5013. // GL_EXT_packed_depth_stencil
  5014. GL_DEPTH_STENCIL_EXT = $84F9;
  5015. GL_UNSIGNED_INT_24_8_EXT = $84FA;
  5016. GL_DEPTH24_STENCIL8_EXT = $88F0;
  5017. GL_TEXTURE_STENCIL_SIZE_EXT = $88F1;
  5018. // GL_EXT_texture_sRGB
  5019. GL_SRGB_EXT = $8C40;
  5020. GL_SRGB8_EXT = $8C41;
  5021. GL_SRGB_ALPHA_EXT = $8C42;
  5022. GL_SRGB8_ALPHA8_EXT = $8C43;
  5023. GL_SLUMINANCE_ALPHA_EXT = $8C44;
  5024. GL_SLUMINANCE8_ALPHA8_EXT = $8C45;
  5025. GL_SLUMINANCE_EXT = $8C46;
  5026. GL_SLUMINANCE8_EXT = $8C47;
  5027. GL_COMPRESSED_SRGB_EXT = $8C48;
  5028. GL_COMPRESSED_SRGB_ALPHA_EXT = $8C49;
  5029. GL_COMPRESSED_SLUMINANCE_EXT = $8C4A;
  5030. GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = $8C4B;
  5031. GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C;
  5032. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D;
  5033. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E;
  5034. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F;
  5035. // GL_EXT_framebuffer_blit
  5036. GL_READ_FRAMEBUFFER_EXT = $8CA8;
  5037. GL_DRAW_FRAMEBUFFER_EXT = $8CA9;
  5038. GL_READ_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT;
  5039. GL_DRAW_FRAMEBUFFER_BINDING_EXT = $8CAA;
  5040. // GL_EXT_framebuffer_multisample
  5041. GL_RENDERBUFFER_SAMPLES_EXT = $8CAB;
  5042. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56;
  5043. GL_MAX_SAMPLES_EXT = $8D57;
  5044. // GL_EXT_timer_query
  5045. GL_TIME_ELAPSED_EXT = $88BF;
  5046. // GL_EXT_bindable_uniform
  5047. GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = $8DE2;
  5048. GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = $8DE3;
  5049. GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = $8DE4;
  5050. GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = $8DED;
  5051. GL_UNIFORM_BUFFER_EXT = $8DEE;
  5052. GL_UNIFORM_BUFFER_BINDING_EXT = $8DEF;
  5053. // GL_EXT_framebuffer_sRGB
  5054. GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  5055. WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20A9;
  5056. GL_FRAMEBUFFER_SRGB_EXT = $8DB9;
  5057. GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $8DBA;
  5058. // GL_EXT_geometry_shader4
  5059. GL_GEOMETRY_SHADER_EXT = $8DD9;
  5060. GL_GEOMETRY_VERTICES_OUT_EXT = $8DDA;
  5061. GL_GEOMETRY_INPUT_TYPE_EXT = $8DDB;
  5062. GL_GEOMETRY_OUTPUT_TYPE_EXT = $8DDC;
  5063. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29;
  5064. GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = $8DDD;
  5065. GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = $8DDE;
  5066. GL_MAX_VARYING_COMPONENTS_EXT = $8B4B;
  5067. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF;
  5068. GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0;
  5069. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1;
  5070. GL_LINES_ADJACENCY_EXT = $A;
  5071. GL_LINE_STRIP_ADJACENCY_EXT = $B;
  5072. GL_TRIANGLES_ADJACENCY_EXT = $C;
  5073. GL_TRIANGLE_STRIP_ADJACENCY_EXT = $D;
  5074. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8;
  5075. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = $8DA9;
  5076. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7;
  5077. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = $8CD4;
  5078. GL_PROGRAM_POINT_SIZE_EXT = $8642;
  5079. // GL_EXT_gpu_shader4
  5080. GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = $88FD;
  5081. GL_SAMPLER_1D_ARRAY_EXT = $8DC0;
  5082. GL_SAMPLER_2D_ARRAY_EXT = $8DC1;
  5083. GL_SAMPLER_BUFFER_EXT = $8DC2;
  5084. GL_SAMPLER_1D_ARRAY_SHADOW_EXT = $8DC3;
  5085. GL_SAMPLER_2D_ARRAY_SHADOW_EXT = $8DC4;
  5086. GL_SAMPLER_CUBE_SHADOW_EXT = $8DC5;
  5087. GL_UNSIGNED_INT_VEC2_EXT = $8DC6;
  5088. GL_UNSIGNED_INT_VEC3_EXT = $8DC7;
  5089. GL_UNSIGNED_INT_VEC4_EXT = $8DC8;
  5090. GL_INT_SAMPLER_1D_EXT = $8DC9;
  5091. GL_INT_SAMPLER_2D_EXT = $8DCA;
  5092. GL_INT_SAMPLER_3D_EXT = $8DCB;
  5093. GL_INT_SAMPLER_CUBE_EXT = $8DCC;
  5094. GL_INT_SAMPLER_2D_RECT_EXT = $8DCD;
  5095. GL_INT_SAMPLER_1D_ARRAY_EXT = $8DCE;
  5096. GL_INT_SAMPLER_2D_ARRAY_EXT = $8DCF;
  5097. GL_INT_SAMPLER_BUFFER_EXT = $8DD0;
  5098. GL_UNSIGNED_INT_SAMPLER_1D_EXT = $8DD1;
  5099. GL_UNSIGNED_INT_SAMPLER_2D_EXT = $8DD2;
  5100. GL_UNSIGNED_INT_SAMPLER_3D_EXT = $8DD3;
  5101. GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = $8DD4;
  5102. GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = $8DD5;
  5103. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = $8DD6;
  5104. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = $8DD7;
  5105. GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8;
  5106. GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = $8904;
  5107. GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = $8905;
  5108. // GL_EXT_packed_float
  5109. GL_R11F_G11F_B10F_EXT = $8C3A;
  5110. GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = $8C3B;
  5111. RGBA_SIGNED_COMPONENTS_EXT = $8C3C;
  5112. WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = $20A8;
  5113. GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  5114. GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  5115. // GL_EXT_texture_array
  5116. GL_TEXTURE_1D_ARRAY_EXT = $8C18;
  5117. GL_TEXTURE_2D_ARRAY_EXT = $8C1A;
  5118. GL_PROXY_TEXTURE_2D_ARRAY_EXT = $8C1B;
  5119. GL_PROXY_TEXTURE_1D_ARRAY_EXT = $8C19;
  5120. GL_TEXTURE_BINDING_1D_ARRAY_EXT = $8C1C;
  5121. GL_TEXTURE_BINDING_2D_ARRAY_EXT = $8C1D;
  5122. GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = $88FF;
  5123. GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = $884E;
  5124. // GL_EXT_texture_buffer_object
  5125. GL_TEXTURE_BUFFER_EXT = $8C2A;
  5126. GL_MAX_TEXTURE_BUFFER_SIZE_EXT = $8C2B;
  5127. GL_TEXTURE_BINDING_BUFFER_EXT = $8C2C;
  5128. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = $8C2D;
  5129. GL_TEXTURE_BUFFER_FORMAT_EXT = $8C2E;
  5130. // GL_EXT_texture_compression_latc
  5131. GL_COMPRESSED_LUMINANCE_LATC1_EXT = $8C70;
  5132. GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = $8C71;
  5133. GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = $8C72;
  5134. GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = $8C73;
  5135. // GL_EXT_texture_compression_rgtc
  5136. GL_COMPRESSED_RED_RGTC1_EXT = $8DBB;
  5137. GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = $8DBC;
  5138. GL_COMPRESSED_RED_GREEN_RGTC2_EXT = $8DBD;
  5139. GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = $8DBE;
  5140. // GL_EXT_texture_integer
  5141. GL_RGBA_INTEGER_MODE_EXT = $8D9E;
  5142. GL_RGBA32UI_EXT = $8D70;
  5143. GL_RGB32UI_EXT = $8D71;
  5144. GL_ALPHA32UI_EXT = $8D72;
  5145. GL_INTENSITY32UI_EXT = $8D73;
  5146. GL_LUMINANCE32UI_EXT = $8D74;
  5147. GL_LUMINANCE_ALPHA32UI_EXT = $8D75;
  5148. GL_RGBA16UI_EXT = $8D76;
  5149. GL_RGB16UI_EXT = $8D77;
  5150. GL_ALPHA16UI_EXT = $8D78;
  5151. GL_INTENSITY16UI_EXT = $8D79;
  5152. GL_LUMINANCE16UI_EXT = $8D7A;
  5153. GL_LUMINANCE_ALPHA16UI_EXT = $8D7B;
  5154. GL_RGBA8UI_EXT = $8D7C;
  5155. GL_RGB8UI_EXT = $8D7D;
  5156. GL_ALPHA8UI_EXT = $8D7E;
  5157. GL_INTENSITY8UI_EXT = $8D7F;
  5158. GL_LUMINANCE8UI_EXT = $8D80;
  5159. GL_LUMINANCE_ALPHA8UI_EXT = $8D81;
  5160. GL_RGBA32I_EXT = $8D82;
  5161. GL_RGB32I_EXT = $8D83;
  5162. GL_ALPHA32I_EXT = $8D84;
  5163. GL_INTENSITY32I_EXT = $8D85;
  5164. GL_LUMINANCE32I_EXT = $8D86;
  5165. GL_LUMINANCE_ALPHA32I_EXT = $8D87;
  5166. GL_RGBA16I_EXT = $8D88;
  5167. GL_RGB16I_EXT = $8D89;
  5168. GL_ALPHA16I_EXT = $8D8A;
  5169. GL_INTENSITY16I_EXT = $8D8B;
  5170. GL_LUMINANCE16I_EXT = $8D8C;
  5171. GL_LUMINANCE_ALPHA16I_EXT = $8D8D;
  5172. GL_RGBA8I_EXT = $8D8E;
  5173. GL_RGB8I_EXT = $8D8F;
  5174. GL_ALPHA8I_EXT = $8D90;
  5175. GL_INTENSITY8I_EXT = $8D91;
  5176. GL_LUMINANCE8I_EXT = $8D92;
  5177. GL_LUMINANCE_ALPHA8I_EXT = $8D93;
  5178. GL_RED_INTEGER_EXT = $8D94;
  5179. GL_GREEN_INTEGER_EXT = $8D95;
  5180. GL_BLUE_INTEGER_EXT = $8D96;
  5181. GL_ALPHA_INTEGER_EXT = $8D97;
  5182. GL_RGB_INTEGER_EXT = $8D98;
  5183. GL_RGBA_INTEGER_EXT = $8D99;
  5184. GL_BGR_INTEGER_EXT = $8D9A;
  5185. GL_BGRA_INTEGER_EXT = $8D9B;
  5186. GL_LUMINANCE_INTEGER_EXT = $8D9C;
  5187. GL_LUMINANCE_ALPHA_INTEGER_EXT = $8D9D;
  5188. // GL_EXT_texture_shared_exponent
  5189. GL_RGB9_E5_EXT = $8C3D;
  5190. GL_UNSIGNED_INT_5_9_9_9_REV_EXT = $8C3E;
  5191. GL_TEXTURE_SHARED_SIZE_EXT = $8C3F;
  5192. // GL_EXT_transform_feedback
  5193. GL_TRANSFORM_FEEDBACK_BUFFER_EXT = $8C8E;
  5194. GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = $8C84;
  5195. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = $8C85;
  5196. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = $8C8F;
  5197. GL_INTERLEAVED_ATTRIBS_EXT = $8C8C;
  5198. GL_SEPARATE_ATTRIBS_EXT = $8C8D;
  5199. GL_PRIMITIVES_GENERATED_EXT = $8C87;
  5200. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = $8C88;
  5201. GL_RASTERIZER_DISCARD_EXT = $8C89;
  5202. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = $8C8A;
  5203. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = $8C8B;
  5204. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = $8C80;
  5205. GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = $8C83;
  5206. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = $8C7F;
  5207. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = $8C76;
  5208. // GL_EXT_direct_state_access
  5209. GL_PROGRAM_MATRIX_EXT = $8E2D;
  5210. GL_TRANSPOSE_PROGRAM_MATRIX_EXT = $8E2E;
  5211. GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = $8E2F;
  5212. // GL_EXT_texture_swizzle
  5213. GL_TEXTURE_SWIZZLE_R_EXT = $8E42;
  5214. GL_TEXTURE_SWIZZLE_G_EXT = $8E43;
  5215. GL_TEXTURE_SWIZZLE_B_EXT = $8E44;
  5216. GL_TEXTURE_SWIZZLE_A_EXT = $8E45;
  5217. GL_TEXTURE_SWIZZLE_RGBA_EXT = $8E46;
  5218. // GL_EXT_provoking_vertex
  5219. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = $8E4C;
  5220. GL_FIRST_VERTEX_CONVENTION_EXT = $8E4D;
  5221. GL_LAST_VERTEX_CONVENTION_EXT = $8E4E;
  5222. GL_PROVOKING_VERTEX_EXT = $8E4F;
  5223. // GL_EXT_texture_snorm
  5224. GL_ALPHA_SNORM = $9010;
  5225. GL_LUMINANCE_SNORM = $9011;
  5226. GL_LUMINANCE_ALPHA_SNORM = $9012;
  5227. GL_INTENSITY_SNORM = $9013;
  5228. GL_ALPHA8_SNORM = $9014;
  5229. GL_LUMINANCE8_SNORM = $9015;
  5230. GL_LUMINANCE8_ALPHA8_SNORM = $9016;
  5231. GL_INTENSITY8_SNORM = $9017;
  5232. GL_ALPHA16_SNORM = $9018;
  5233. GL_LUMINANCE16_SNORM = $9019;
  5234. GL_LUMINANCE16_ALPHA16_SNORM = $901A;
  5235. GL_INTENSITY16_SNORM = $901B;
  5236. { reuse GL_RED_SNORM }
  5237. { reuse GL_RG_SNORM }
  5238. { reuse GL_RGB_SNORM }
  5239. { reuse GL_RGBA_SNORM }
  5240. { reuse GL_R8_SNORM }
  5241. { reuse GL_RG8_SNORM }
  5242. { reuse GL_RGB8_SNORM }
  5243. { reuse GL_RGBA8_SNORM }
  5244. { reuse GL_R16_SNORM }
  5245. { reuse GL_RG16_SNORM }
  5246. { reuse GL_RGB16_SNORM }
  5247. { reuse GL_RGBA16_SNORM }
  5248. { reuse GL_SIGNED_NORMALIZED }
  5249. // GL_EXT_separate_shader_objects
  5250. GL_ACTIVE_PROGRAM_EXT = $8B8D;
  5251. // GL_EXT_shader_image_load_store
  5252. GL_MAX_IMAGE_UNITS_EXT = $8F38;
  5253. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = $8F39;
  5254. GL_IMAGE_BINDING_NAME_EXT = $8F3A;
  5255. GL_IMAGE_BINDING_LEVEL_EXT = $8F3B;
  5256. GL_IMAGE_BINDING_LAYERED_EXT = $8F3C;
  5257. GL_IMAGE_BINDING_LAYER_EXT = $8F3D;
  5258. GL_IMAGE_BINDING_ACCESS_EXT = $8F3E;
  5259. GL_IMAGE_1D_EXT = $904C;
  5260. GL_IMAGE_2D_EXT = $904D;
  5261. GL_IMAGE_3D_EXT = $904E;
  5262. GL_IMAGE_2D_RECT_EXT = $904F;
  5263. GL_IMAGE_CUBE_EXT = $9050;
  5264. GL_IMAGE_BUFFER_EXT = $9051;
  5265. GL_IMAGE_1D_ARRAY_EXT = $9052;
  5266. GL_IMAGE_2D_ARRAY_EXT = $9053;
  5267. GL_IMAGE_CUBE_MAP_ARRAY_EXT = $9054;
  5268. GL_IMAGE_2D_MULTISAMPLE_EXT = $9055;
  5269. GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9056;
  5270. GL_INT_IMAGE_1D_EXT = $9057;
  5271. GL_INT_IMAGE_2D_EXT = $9058;
  5272. GL_INT_IMAGE_3D_EXT = $9059;
  5273. GL_INT_IMAGE_2D_RECT_EXT = $905A;
  5274. GL_INT_IMAGE_CUBE_EXT = $905B;
  5275. GL_INT_IMAGE_BUFFER_EXT = $905C;
  5276. GL_INT_IMAGE_1D_ARRAY_EXT = $905D;
  5277. GL_INT_IMAGE_2D_ARRAY_EXT = $905E;
  5278. GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $905F;
  5279. GL_INT_IMAGE_2D_MULTISAMPLE_EXT = $9060;
  5280. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9061;
  5281. GL_UNSIGNED_INT_IMAGE_1D_EXT = $9062;
  5282. GL_UNSIGNED_INT_IMAGE_2D_EXT = $9063;
  5283. GL_UNSIGNED_INT_IMAGE_3D_EXT = $9064;
  5284. GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = $9065;
  5285. GL_UNSIGNED_INT_IMAGE_CUBE_EXT = $9066;
  5286. GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = $9067;
  5287. GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = $9068;
  5288. GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = $9069;
  5289. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $906A;
  5290. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = $906B;
  5291. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $906C;
  5292. GL_MAX_IMAGE_SAMPLES_EXT = $906D;
  5293. GL_IMAGE_BINDING_FORMAT_EXT = $906E;
  5294. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = $00000001;
  5295. GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = $00000002;
  5296. GL_UNIFORM_BARRIER_BIT_EXT = $00000004;
  5297. GL_TEXTURE_FETCH_BARRIER_BIT_EXT = $00000008;
  5298. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = $00000020;
  5299. GL_COMMAND_BARRIER_BIT_EXT = $00000040;
  5300. GL_PIXEL_BUFFER_BARRIER_BIT_EXT = $00000080;
  5301. GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = $00000100;
  5302. GL_BUFFER_UPDATE_BARRIER_BIT_EXT = $00000200;
  5303. GL_FRAMEBUFFER_BARRIER_BIT_EXT = $00000400;
  5304. GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = $00000800;
  5305. GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = $00001000;
  5306. GL_ALL_BARRIER_BITS_EXT = $FFFFFFFF;
  5307. // GL_EXT_vertex_attrib_64bit
  5308. { reuse GL_DOUBLE }
  5309. GL_DOUBLE_VEC2_EXT = $8FFC;
  5310. GL_DOUBLE_VEC3_EXT = $8FFD;
  5311. GL_DOUBLE_VEC4_EXT = $8FFE;
  5312. GL_DOUBLE_MAT2_EXT = $8F46;
  5313. GL_DOUBLE_MAT3_EXT = $8F47;
  5314. GL_DOUBLE_MAT4_EXT = $8F48;
  5315. GL_DOUBLE_MAT2x3_EXT = $8F49;
  5316. GL_DOUBLE_MAT2x4_EXT = $8F4A;
  5317. GL_DOUBLE_MAT3x2_EXT = $8F4B;
  5318. GL_DOUBLE_MAT3x4_EXT = $8F4C;
  5319. GL_DOUBLE_MAT4x2_EXT = $8F4D;
  5320. GL_DOUBLE_MAT4x3_EXT = $8F4E;
  5321. // GL_EXT_texture_sRGB_decode
  5322. GL_TEXTURE_SRGB_DECODE_EXT = $8A48;
  5323. GL_DECODE_EXT = $8A49;
  5324. GL_SKIP_DECODE_EXT = $8A4A;
  5325. // GL_NV_texture_multisample
  5326. GL_TEXTURE_COVERAGE_SAMPLES_NV = $9045;
  5327. GL_TEXTURE_COLOR_SAMPLES_NV = $9046;
  5328. // GL_AMD_blend_minmax_factor
  5329. GL_FACTOR_MIN_AMD = $901C;
  5330. GL_FACTOR_MAX_AMD = $901D;
  5331. // GL_AMD_sample_positions
  5332. GL_SUBSAMPLE_DISTANCE_AMD = $883F;
  5333. // GL_EXT_x11_sync_object
  5334. GL_SYNC_X11_FENCE_EXT = $90E1;
  5335. // GL_EXT_framebuffer_multisample_blit_scaled
  5336. GL_SCALED_RESOLVE_FASTEST_EXT = $90BA;
  5337. GL_SCALED_RESOLVE_NICEST_EXT = $90BB;
  5338. // (4.3) GL_NV_path_rendering
  5339. GL_PATH_FORMAT_SVG_NV = $9070;
  5340. GL_PATH_FORMAT_PS_NV = $9071;
  5341. GL_STANDARD_FONT_NAME_NV = $9072;
  5342. GL_SYSTEM_FONT_NAME_NV = $9073;
  5343. GL_FILE_NAME_NV = $9074;
  5344. GL_PATH_STROKE_WIDTH_NV = $9075;
  5345. GL_PATH_END_CAPS_NV = $9076;
  5346. GL_PATH_INITIAL_END_CAP_NV = $9077;
  5347. GL_PATH_TERMINAL_END_CAP_NV = $9078;
  5348. GL_PATH_JOIN_STYLE_NV = $9079;
  5349. GL_PATH_MITER_LIMIT_NV = $907A;
  5350. GL_PATH_DASH_CAPS_NV = $907B;
  5351. GL_PATH_INITIAL_DASH_CAP_NV = $907C;
  5352. GL_PATH_TERMINAL_DASH_CAP_NV = $907D;
  5353. GL_PATH_DASH_OFFSET_NV = $907E;
  5354. GL_PATH_CLIENT_LENGTH_NV = $907F;
  5355. GL_PATH_FILL_MODE_NV = $9080;
  5356. GL_PATH_FILL_MASK_NV = $9081;
  5357. GL_PATH_FILL_COVER_MODE_NV = $9082;
  5358. GL_PATH_STROKE_COVER_MODE_NV = $9083;
  5359. GL_PATH_STROKE_MASK_NV = $9084;
  5360. GL_PATH_SAMPLE_QUALITY_NV = $9085;
  5361. GL_PATH_STROKE_BOUND_NV = $9086;
  5362. GL_PATH_STROKE_OVERSAMPLE_COUNT_NV= $9087;
  5363. GL_COUNT_UP_NV = $9088;
  5364. GL_COUNT_DOWN_NV = $9089;
  5365. GL_PATH_OBJECT_BOUNDING_BOX_NV = $908A;
  5366. GL_CONVEX_HULL_NV = $908B;
  5367. GL_MULTI_HULLS_NV = $908C;
  5368. GL_BOUNDING_BOX_NV = $908D;
  5369. GL_TRANSLATE_X_NV = $908E;
  5370. GL_TRANSLATE_Y_NV = $908F;
  5371. GL_TRANSLATE_2D_NV = $9090;
  5372. GL_TRANSLATE_3D_NV = $9091;
  5373. GL_AFFINE_2D_NV = $9092;
  5374. GL_PROJECTIVE_2D_NV = $9093;
  5375. GL_AFFINE_3D_NV = $9094;
  5376. GL_PROJECTIVE_3D_NV = $9095;
  5377. GL_TRANSPOSE_AFFINE_2D_NV = $9096;
  5378. GL_TRANSPOSE_PROJECTIVE_2D_NV = $9097;
  5379. GL_TRANSPOSE_AFFINE_3D_NV = $9098;
  5380. GL_TRANSPOSE_PROJECTIVE_3D_NV = $9099;
  5381. GL_UTF8_NV = $909A;
  5382. GL_UTF16_NV = $909B;
  5383. GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV= $909C;
  5384. GL_PATH_COMMAND_COUNT_NV = $909D;
  5385. GL_PATH_COORD_COUNT_NV = $909E;
  5386. GL_PATH_DASH_ARRAY_COUNT_NV = $909F;
  5387. GL_PATH_COMPUTED_LENGTH_NV = $90A0;
  5388. GL_PATH_FILL_BOUNDING_BOX_NV = $90A1;
  5389. GL_PATH_STROKE_BOUNDING_BOX_NV = $90A2;
  5390. GL_SQUARE_NV = $90A3;
  5391. GL_ROUND_NV = $90A4;
  5392. GL_TRIANGULAR_NV = $90A5;
  5393. GL_BEVEL_NV = $90A6;
  5394. GL_MITER_REVERT_NV = $90A7;
  5395. GL_MITER_TRUNCATE_NV = $90A8;
  5396. GL_SKIP_MISSING_GLYPH_NV = $90A9;
  5397. GL_USE_MISSING_GLYPH_NV = $90AA;
  5398. GL_PATH_ERROR_POSITION_NV = $90AB;
  5399. GL_PATH_FOG_GEN_MODE_NV = $90AC;
  5400. GL_ACCUM_ADJACENT_PAIRS_NV = $90AD;
  5401. GL_ADJACENT_PAIRS_NV = $90AE;
  5402. GL_FIRST_TO_REST_NV = $90AF;
  5403. GL_PATH_GEN_MODE_NV = $90B0;
  5404. GL_PATH_GEN_COEFF_NV = $90B1;
  5405. GL_PATH_GEN_COLOR_FORMAT_NV = $90B2;
  5406. GL_PATH_GEN_COMPONENTS_NV = $90B3;
  5407. GL_PATH_STENCIL_FUNC_NV = $90B7;
  5408. GL_PATH_STENCIL_REF_NV = $90B8;
  5409. GL_PATH_STENCIL_VALUE_MASK_NV = $90B9;
  5410. GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV= $90BD;
  5411. GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV= $90BE;
  5412. GL_PATH_COVER_DEPTH_FUNC_NV = $90BF;
  5413. GL_PATH_DASH_OFFSET_RESET_NV = $90B4;
  5414. GL_MOVE_TO_RESETS_NV = $90B5;
  5415. GL_MOVE_TO_CONTINUES_NV = $90B6;
  5416. GL_CLOSE_PATH_NV = $00;
  5417. GL_MOVE_TO_NV = $02;
  5418. GL_RELATIVE_MOVE_TO_NV = $03;
  5419. GL_LINE_TO_NV = $04;
  5420. GL_RELATIVE_LINE_TO_NV = $05;
  5421. GL_HORIZONTAL_LINE_TO_NV = $06;
  5422. GL_RELATIVE_HORIZONTAL_LINE_TO_NV= $07;
  5423. GL_VERTICAL_LINE_TO_NV = $08;
  5424. GL_RELATIVE_VERTICAL_LINE_TO_NV = $09;
  5425. GL_QUADRATIC_CURVE_TO_NV = $0A;
  5426. GL_RELATIVE_QUADRATIC_CURVE_TO_NV= $0B;
  5427. GL_CUBIC_CURVE_TO_NV = $0C;
  5428. GL_RELATIVE_CUBIC_CURVE_TO_NV = $0D;
  5429. GL_SMOOTH_QUADRATIC_CURVE_TO_NV = $0E;
  5430. GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV= $0F;
  5431. GL_SMOOTH_CUBIC_CURVE_TO_NV = $10;
  5432. GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV= $11;
  5433. GL_SMALL_CCW_ARC_TO_NV = $12;
  5434. GL_RELATIVE_SMALL_CCW_ARC_TO_NV = $13;
  5435. GL_SMALL_CW_ARC_TO_NV = $14;
  5436. GL_RELATIVE_SMALL_CW_ARC_TO_NV = $15;
  5437. GL_LARGE_CCW_ARC_TO_NV = $16;
  5438. GL_RELATIVE_LARGE_CCW_ARC_TO_NV = $17;
  5439. GL_LARGE_CW_ARC_TO_NV = $18;
  5440. GL_RELATIVE_LARGE_CW_ARC_TO_NV = $19;
  5441. GL_RESTART_PATH_NV = $F0;
  5442. GL_DUP_FIRST_CUBIC_CURVE_TO_NV = $F2;
  5443. GL_DUP_LAST_CUBIC_CURVE_TO_NV = $F4;
  5444. GL_RECT_NV = $F6;
  5445. GL_CIRCULAR_CCW_ARC_TO_NV = $F8;
  5446. GL_CIRCULAR_CW_ARC_TO_NV = $FA;
  5447. GL_CIRCULAR_TANGENT_ARC_TO_NV = $FC;
  5448. GL_ARC_TO_NV = $FE;
  5449. GL_RELATIVE_ARC_TO_NV = $FF;
  5450. GL_BOLD_BIT_NV = $01;
  5451. GL_ITALIC_BIT_NV = $02;
  5452. GL_GLYPH_WIDTH_BIT_NV = $01;
  5453. GL_GLYPH_HEIGHT_BIT_NV = $02;
  5454. GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV= $04;
  5455. GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV= $08;
  5456. GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV= $10;
  5457. GL_GLYPH_VERTICAL_BEARING_X_BIT_NV= $20;
  5458. GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV= $40;
  5459. GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV= $80;
  5460. GL_GLYPH_HAS_KERNING_NV = $100;
  5461. GL_FONT_X_MIN_BOUNDS_NV = $00010000;
  5462. GL_FONT_Y_MIN_BOUNDS_NV = $00020000;
  5463. GL_FONT_X_MAX_BOUNDS_NV = $00040000;
  5464. GL_FONT_Y_MAX_BOUNDS_NV = $00080000;
  5465. GL_FONT_UNITS_PER_EM_NV = $00100000;
  5466. GL_FONT_ASCENDER_NV = $00200000;
  5467. GL_FONT_DESCENDER_NV = $00400000;
  5468. GL_FONT_HEIGHT_NV = $00800000;
  5469. GL_FONT_MAX_ADVANCE_WIDTH_NV = $01000000;
  5470. GL_FONT_MAX_ADVANCE_HEIGHT_NV = $02000000;
  5471. GL_FONT_UNDERLINE_POSITION_NV = $04000000;
  5472. GL_FONT_UNDERLINE_THICKNESS_NV = $08000000;
  5473. GL_FONT_HAS_KERNING_NV = $10000000;
  5474. // (4.3) GL_AMD_pinned_memory
  5475. GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD= $9160;
  5476. // (4.3) GL_AMD_stencil_operation_extended
  5477. GL_SET_AMD = $874A;
  5478. GL_REPLACE_VALUE_AMD = $874B;
  5479. GL_STENCIL_OP_VALUE_AMD = $874C;
  5480. GL_STENCIL_BACK_OP_VALUE_AMD = $874D;
  5481. // (4.3) GL_AMD_vertex_shader_viewport_index
  5482. // (4.3) GL_AMD_vertex_shader_layer
  5483. // (4.3) GL_NV_bindless_texture
  5484. // (4.3) GL_NV_shader_atomic_float
  5485. // (4.3) GL_AMD_query_buffer_object
  5486. GL_QUERY_BUFFER_AMD = $9192;
  5487. GL_QUERY_BUFFER_BINDING_AMD = $9193;
  5488. GL_QUERY_RESULT_NO_WAIT_AMD = $9194;
  5489. // GL_FfdMaskSGIX
  5490. GL_TEXTURE_DEFORMATION_BIT_SGIX = $00000001;
  5491. GL_GEOMETRY_DEFORMATION_BIT_SGIX = $00000002;
  5492. // GL_HP_convolution_border_modes
  5493. GL_IGNORE_BORDER_HP = $8150;
  5494. GL_CONSTANT_BORDER_HP = $8151;
  5495. GL_REPLICATE_BORDER_HP = $8153;
  5496. GL_CONVOLUTION_BORDER_COLOR_HP = $8154;
  5497. // GL_HP_image_transform
  5498. GL_IMAGE_SCALE_X_HP = $8155;
  5499. GL_IMAGE_SCALE_Y_HP = $8156;
  5500. GL_IMAGE_TRANSLATE_X_HP = $8157;
  5501. GL_IMAGE_TRANSLATE_Y_HP = $8158;
  5502. GL_IMAGE_ROTATE_ANGLE_HP = $8159;
  5503. GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A;
  5504. GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B;
  5505. GL_IMAGE_MAG_FILTER_HP = $815C;
  5506. GL_IMAGE_MIN_FILTER_HP = $815D;
  5507. GL_IMAGE_CUBIC_WEIGHT_HP = $815E;
  5508. GL_CUBIC_HP = $815F;
  5509. GL_AVERAGE_HP = $8160;
  5510. GL_IMAGE_TRANSFORM_2D_HP = $8161;
  5511. GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162;
  5512. GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163;
  5513. // GL_HP_occlusion_test
  5514. GL_OCCLUSION_TEST_HP = $8165;
  5515. GL_OCCLUSION_TEST_RESULT_HP = $8166;
  5516. // GL_HP_texture_lighting
  5517. GL_TEXTURE_LIGHTING_MODE_HP = $8167;
  5518. GL_TEXTURE_POST_SPECULAR_HP = $8168;
  5519. GL_TEXTURE_PRE_SPECULAR_HP = $8169;
  5520. // GL_IBM_cull_vertex
  5521. GL_CULL_VERTEX_IBM = 103050;
  5522. // GL_IBM_rasterpos_clip
  5523. GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
  5524. // GL_IBM_texture_mirrored_repeat
  5525. GL_MIRRORED_REPEAT_IBM = $8370;
  5526. // GL_IBM_vertex_array_lists
  5527. GL_VERTEX_ARRAY_LIST_IBM = 103070;
  5528. GL_NORMAL_ARRAY_LIST_IBM = 103071;
  5529. GL_COLOR_ARRAY_LIST_IBM = 103072;
  5530. GL_INDEX_ARRAY_LIST_IBM = 103073;
  5531. GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074;
  5532. GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075;
  5533. GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076;
  5534. GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077;
  5535. GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080;
  5536. GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081;
  5537. GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082;
  5538. GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083;
  5539. GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084;
  5540. GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085;
  5541. GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086;
  5542. GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087;
  5543. // GL_INGR_color_clamp
  5544. GL_RED_MIN_CLAMP_INGR = $8560;
  5545. GL_GREEN_MIN_CLAMP_INGR = $8561;
  5546. GL_BLUE_MIN_CLAMP_INGR = $8562;
  5547. GL_ALPHA_MIN_CLAMP_INGR = $8563;
  5548. GL_RED_MAX_CLAMP_INGR = $8564;
  5549. GL_GREEN_MAX_CLAMP_INGR = $8565;
  5550. GL_BLUE_MAX_CLAMP_INGR = $8566;
  5551. GL_ALPHA_MAX_CLAMP_INGR = $8567;
  5552. // GL_INGR_interlace_read
  5553. GL_INTERLACE_READ_INGR = $8568;
  5554. // GL_INTEL_parallel_arrays
  5555. GL_PARALLEL_ARRAYS_INTEL = $83F4;
  5556. GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5;
  5557. GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6;
  5558. GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7;
  5559. GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8;
  5560. // GL_NV_copy_depth_to_color
  5561. GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
  5562. GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
  5563. // GL_NV_depth_clamp
  5564. GL_DEPTH_CLAMP_NV = $864F;
  5565. // GL_NV_evaluators
  5566. GL_EVAL_2D_NV = $86C0;
  5567. GL_EVAL_TRIANGULAR_2D_NV = $86C1;
  5568. GL_MAP_TESSELLATION_NV = $86C2;
  5569. GL_MAP_ATTRIB_U_ORDER_NV = $86C3;
  5570. GL_MAP_ATTRIB_V_ORDER_NV = $86C4;
  5571. GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5;
  5572. GL_EVAL_VERTEX_ATTRIB0_NV = $86C6;
  5573. GL_EVAL_VERTEX_ATTRIB1_NV = $86C7;
  5574. GL_EVAL_VERTEX_ATTRIB2_NV = $86C8;
  5575. GL_EVAL_VERTEX_ATTRIB3_NV = $86C9;
  5576. GL_EVAL_VERTEX_ATTRIB4_NV = $86CA;
  5577. GL_EVAL_VERTEX_ATTRIB5_NV = $86CB;
  5578. GL_EVAL_VERTEX_ATTRIB6_NV = $86CC;
  5579. GL_EVAL_VERTEX_ATTRIB7_NV = $86CD;
  5580. GL_EVAL_VERTEX_ATTRIB8_NV = $86CE;
  5581. GL_EVAL_VERTEX_ATTRIB9_NV = $86CF;
  5582. GL_EVAL_VERTEX_ATTRIB10_NV = $86D0;
  5583. GL_EVAL_VERTEX_ATTRIB11_NV = $86D1;
  5584. GL_EVAL_VERTEX_ATTRIB12_NV = $86D2;
  5585. GL_EVAL_VERTEX_ATTRIB13_NV = $86D3;
  5586. GL_EVAL_VERTEX_ATTRIB14_NV = $86D4;
  5587. GL_EVAL_VERTEX_ATTRIB15_NV = $86D5;
  5588. GL_MAX_MAP_TESSELLATION_NV = $86D6;
  5589. GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7;
  5590. // GL_NV_fence
  5591. GL_ALL_COMPLETED_NV = $84F2;
  5592. GL_FENCE_STATUS_NV = $84F3;
  5593. GL_FENCE_CONDITION_NV = $84F4;
  5594. // GL_NV_float_buffer
  5595. GL_FLOAT_R_NV = $8880;
  5596. GL_FLOAT_RG_NV = $8881;
  5597. GL_FLOAT_RGB_NV = $8882;
  5598. GL_FLOAT_RGBA_NV = $8883;
  5599. GL_FLOAT_R16_NV = $8884;
  5600. GL_FLOAT_R32_NV = $8885;
  5601. GL_FLOAT_RG16_NV = $8886;
  5602. GL_FLOAT_RG32_NV = $8887;
  5603. GL_FLOAT_RGB16_NV = $8888;
  5604. GL_FLOAT_RGB32_NV = $8889;
  5605. GL_FLOAT_RGBA16_NV = $888A;
  5606. GL_FLOAT_RGBA32_NV = $888B;
  5607. GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
  5608. GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
  5609. GL_FLOAT_RGBA_MODE_NV = $888E;
  5610. // GL_NV_fog_distance
  5611. GL_FOG_DISTANCE_MODE_NV = $855A;
  5612. GL_EYE_RADIAL_NV = $855B;
  5613. GL_EYE_PLANE_ABSOLUTE_NV = $855C;
  5614. // GL_NV_fragment_program
  5615. GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
  5616. GL_FRAGMENT_PROGRAM_NV = $8870;
  5617. GL_MAX_TEXTURE_COORDS_NV = $8871;
  5618. GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
  5619. GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
  5620. GL_PROGRAM_ERROR_STRING_NV = $8874;
  5621. // GL_NV_half_float
  5622. GL_HALF_FLOAT_NV = $140B;
  5623. // GL_NV_light_max_exponent
  5624. GL_MAX_SHININESS_NV = $8504;
  5625. GL_MAX_SPOT_EXPONENT_NV = $8505;
  5626. // GL_NV_multisample_filter_hint
  5627. GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
  5628. // GL_NV_occlusion_query
  5629. GL_PIXEL_COUNTER_BITS_NV = $8864;
  5630. GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
  5631. GL_PIXEL_COUNT_NV = $8866;
  5632. GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
  5633. // GL_NV_packed_depth_stencil
  5634. GL_DEPTH_STENCIL_NV = $84F9;
  5635. GL_UNSIGNED_INT_24_8_NV = $84FA;
  5636. // GL_NV_pixel_data_range
  5637. GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
  5638. GL_READ_PIXEL_DATA_RANGE_NV = $8879;
  5639. GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
  5640. GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
  5641. GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
  5642. GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
  5643. // GL_NV_point_sprite
  5644. GL_POINT_SPRITE_NV = $8861;
  5645. GL_COORD_REPLACE_NV = $8862;
  5646. GL_POINT_SPRITE_R_MODE_NV = $8863;
  5647. // GL_NV_primitive_restart
  5648. GL_PRIMITIVE_RESTART_NV = $8558;
  5649. GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
  5650. // GL_NV_register_combiners
  5651. GL_REGISTER_COMBINERS_NV = $8522;
  5652. GL_VARIABLE_A_NV = $8523;
  5653. GL_VARIABLE_B_NV = $8524;
  5654. GL_VARIABLE_C_NV = $8525;
  5655. GL_VARIABLE_D_NV = $8526;
  5656. GL_VARIABLE_E_NV = $8527;
  5657. GL_VARIABLE_F_NV = $8528;
  5658. GL_VARIABLE_G_NV = $8529;
  5659. GL_CONSTANT_COLOR0_NV = $852A;
  5660. GL_CONSTANT_COLOR1_NV = $852B;
  5661. GL_PRIMARY_COLOR_NV = $852C;
  5662. GL_SECONDARY_COLOR_NV = $852D;
  5663. GL_SPARE0_NV = $852E;
  5664. GL_SPARE1_NV = $852F;
  5665. GL_DISCARD_NV = $8530;
  5666. GL_E_TIMES_F_NV = $8531;
  5667. GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
  5668. GL_UNSIGNED_IDENTITY_NV = $8536;
  5669. GL_UNSIGNED_INVERT_NV = $8537;
  5670. GL_EXPAND_NORMAL_NV = $8538;
  5671. GL_EXPAND_NEGATE_NV = $8539;
  5672. GL_HALF_BIAS_NORMAL_NV = $853A;
  5673. GL_HALF_BIAS_NEGATE_NV = $853B;
  5674. GL_SIGNED_IDENTITY_NV = $853C;
  5675. GL_SIGNED_NEGATE_NV = $853D;
  5676. GL_SCALE_BY_TWO_NV = $853E;
  5677. GL_SCALE_BY_FOUR_NV = $853F;
  5678. GL_SCALE_BY_ONE_HALF_NV = $8540;
  5679. GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
  5680. GL_COMBINER_INPUT_NV = $8542;
  5681. GL_COMBINER_MAPPING_NV = $8543;
  5682. GL_COMBINER_COMPONENT_USAGE_NV = $8544;
  5683. GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
  5684. GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
  5685. GL_COMBINER_MUX_SUM_NV = $8547;
  5686. GL_COMBINER_SCALE_NV = $8548;
  5687. GL_COMBINER_BIAS_NV = $8549;
  5688. GL_COMBINER_AB_OUTPUT_NV = $854A;
  5689. GL_COMBINER_CD_OUTPUT_NV = $854B;
  5690. GL_COMBINER_SUM_OUTPUT_NV = $854C;
  5691. GL_MAX_GENERAL_COMBINERS_NV = $854D;
  5692. GL_NUM_GENERAL_COMBINERS_NV = $854E;
  5693. GL_COLOR_SUM_CLAMP_NV = $854F;
  5694. GL_COMBINER0_NV = $8550;
  5695. GL_COMBINER1_NV = $8551;
  5696. GL_COMBINER2_NV = $8552;
  5697. GL_COMBINER3_NV = $8553;
  5698. GL_COMBINER4_NV = $8554;
  5699. GL_COMBINER5_NV = $8555;
  5700. GL_COMBINER6_NV = $8556;
  5701. GL_COMBINER7_NV = $8557;
  5702. // GL_NV_register_combiners2
  5703. GL_PER_STAGE_CONSTANTS_NV = $8535;
  5704. // GL_NV_texgen_emboss
  5705. GL_EMBOSS_LIGHT_NV = $855D;
  5706. GL_EMBOSS_CONSTANT_NV = $855E;
  5707. GL_EMBOSS_MAP_NV = $855F;
  5708. // GL_NV_texgen_reflection
  5709. GL_NORMAL_MAP_NV = $8511;
  5710. GL_REFLECTION_MAP_NV = $8512;
  5711. // GL_NV_texture_env_combine4
  5712. GL_COMBINE4_NV = $8503;
  5713. GL_SOURCE3_RGB_NV = $8583;
  5714. GL_SOURCE3_ALPHA_NV = $858B;
  5715. GL_OPERAND3_RGB_NV = $8593;
  5716. GL_OPERAND3_ALPHA_NV = $859B;
  5717. // GL_NV_texture_expand_normal
  5718. GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
  5719. // GL_NV_texture_rectangle
  5720. GL_TEXTURE_RECTANGLE_NV = $84F5;
  5721. GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
  5722. GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
  5723. GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
  5724. // GL_NV_texture_shader
  5725. GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
  5726. GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
  5727. GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
  5728. GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
  5729. GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
  5730. GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
  5731. GL_DSDT_MAG_INTENSITY_NV = $86DC;
  5732. GL_SHADER_CONSISTENT_NV = $86DD;
  5733. GL_TEXTURE_SHADER_NV = $86DE;
  5734. GL_SHADER_OPERATION_NV = $86DF;
  5735. GL_CULL_MODES_NV = $86E0;
  5736. GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
  5737. GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
  5738. GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
  5739. GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
  5740. GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV;
  5741. GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
  5742. GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
  5743. GL_CONST_EYE_NV = $86E5;
  5744. GL_PASS_THROUGH_NV = $86E6;
  5745. GL_CULL_FRAGMENT_NV = $86E7;
  5746. GL_OFFSET_TEXTURE_2D_NV = $86E8;
  5747. GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
  5748. GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
  5749. GL_DOT_PRODUCT_NV = $86EC;
  5750. GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
  5751. GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
  5752. GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
  5753. GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
  5754. GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
  5755. GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
  5756. GL_HILO_NV = $86F4;
  5757. GL_DSDT_NV = $86F5;
  5758. GL_DSDT_MAG_NV = $86F6;
  5759. GL_DSDT_MAG_VIB_NV = $86F7;
  5760. GL_HILO16_NV = $86F8;
  5761. GL_SIGNED_HILO_NV = $86F9;
  5762. GL_SIGNED_HILO16_NV = $86FA;
  5763. GL_SIGNED_RGBA_NV = $86FB;
  5764. GL_SIGNED_RGBA8_NV = $86FC;
  5765. GL_SIGNED_RGB_NV = $86FE;
  5766. GL_SIGNED_RGB8_NV = $86FF;
  5767. GL_SIGNED_LUMINANCE_NV = $8701;
  5768. GL_SIGNED_LUMINANCE8_NV = $8702;
  5769. GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
  5770. GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
  5771. GL_SIGNED_ALPHA_NV = $8705;
  5772. GL_SIGNED_ALPHA8_NV = $8706;
  5773. GL_SIGNED_INTENSITY_NV = $8707;
  5774. GL_SIGNED_INTENSITY8_NV = $8708;
  5775. GL_DSDT8_NV = $8709;
  5776. GL_DSDT8_MAG8_NV = $870A;
  5777. GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
  5778. GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
  5779. GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
  5780. GL_HI_SCALE_NV = $870E;
  5781. GL_LO_SCALE_NV = $870F;
  5782. GL_DS_SCALE_NV = $8710;
  5783. GL_DT_SCALE_NV = $8711;
  5784. GL_MAGNITUDE_SCALE_NV = $8712;
  5785. GL_VIBRANCE_SCALE_NV = $8713;
  5786. GL_HI_BIAS_NV = $8714;
  5787. GL_LO_BIAS_NV = $8715;
  5788. GL_DS_BIAS_NV = $8716;
  5789. GL_DT_BIAS_NV = $8717;
  5790. GL_MAGNITUDE_BIAS_NV = $8718;
  5791. GL_VIBRANCE_BIAS_NV = $8719;
  5792. GL_TEXTURE_BORDER_VALUES_NV = $871A;
  5793. GL_TEXTURE_HI_SIZE_NV = $871B;
  5794. GL_TEXTURE_LO_SIZE_NV = $871C;
  5795. GL_TEXTURE_DS_SIZE_NV = $871D;
  5796. GL_TEXTURE_DT_SIZE_NV = $871E;
  5797. GL_TEXTURE_MAG_SIZE_NV = $871F;
  5798. // GL_NV_texture_shader2
  5799. GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
  5800. // GL_NV_texture_shader3
  5801. GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
  5802. GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
  5803. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
  5804. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
  5805. GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
  5806. GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
  5807. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
  5808. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
  5809. GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
  5810. GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
  5811. GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
  5812. GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
  5813. GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
  5814. GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
  5815. GL_HILO8_NV = $885E;
  5816. GL_SIGNED_HILO8_NV = $885F;
  5817. GL_FORCE_BLUE_TO_ONE_NV = $8860;
  5818. // GL_NV_vertex_array_range
  5819. GL_VERTEX_ARRAY_RANGE_NV = $851D;
  5820. GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
  5821. GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
  5822. GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
  5823. GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
  5824. // GL_NV_vertex_array_range2
  5825. GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
  5826. // GL_NV_vertex_program
  5827. GL_VERTEX_PROGRAM_NV = $8620;
  5828. GL_VERTEX_STATE_PROGRAM_NV = $8621;
  5829. GL_ATTRIB_ARRAY_SIZE_NV = $8623;
  5830. GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
  5831. GL_ATTRIB_ARRAY_TYPE_NV = $8625;
  5832. GL_CURRENT_ATTRIB_NV = $8626;
  5833. GL_PROGRAM_LENGTH_NV = $8627;
  5834. GL_PROGRAM_STRING_NV = $8628;
  5835. GL_MODELVIEW_PROJECTION_NV = $8629;
  5836. GL_IDENTITY_NV = $862A;
  5837. GL_INVERSE_NV = $862B;
  5838. GL_TRANSPOSE_NV = $862C;
  5839. GL_INVERSE_TRANSPOSE_NV = $862D;
  5840. GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
  5841. GL_MAX_TRACK_MATRICES_NV = $862F;
  5842. GL_MATRIX0_NV = $8630;
  5843. GL_MATRIX1_NV = $8631;
  5844. GL_MATRIX2_NV = $8632;
  5845. GL_MATRIX3_NV = $8633;
  5846. GL_MATRIX4_NV = $8634;
  5847. GL_MATRIX5_NV = $8635;
  5848. GL_MATRIX6_NV = $8636;
  5849. GL_MATRIX7_NV = $8637;
  5850. GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
  5851. GL_CURRENT_MATRIX_NV = $8641;
  5852. GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
  5853. GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
  5854. GL_PROGRAM_PARAMETER_NV = $8644;
  5855. GL_ATTRIB_ARRAY_POINTER_NV = $8645;
  5856. GL_PROGRAM_TARGET_NV = $8646;
  5857. GL_PROGRAM_RESIDENT_NV = $8647;
  5858. GL_TRACK_MATRIX_NV = $8648;
  5859. GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
  5860. GL_VERTEX_PROGRAM_BINDING_NV = $864A;
  5861. GL_PROGRAM_ERROR_POSITION_NV = $864B;
  5862. GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
  5863. GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
  5864. GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
  5865. GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
  5866. GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
  5867. GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
  5868. GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
  5869. GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
  5870. GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
  5871. GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
  5872. GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
  5873. GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
  5874. GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
  5875. GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
  5876. GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
  5877. GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
  5878. GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
  5879. GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
  5880. GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
  5881. GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
  5882. GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
  5883. GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
  5884. GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
  5885. GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
  5886. GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
  5887. GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
  5888. GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
  5889. GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
  5890. GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
  5891. GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
  5892. GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
  5893. GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
  5894. GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
  5895. GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
  5896. GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
  5897. GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
  5898. GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
  5899. GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
  5900. GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
  5901. GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
  5902. GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
  5903. GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
  5904. GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
  5905. GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
  5906. GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
  5907. GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
  5908. GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
  5909. GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
  5910. // GL_NV_fragment_program2 and GL_NV_vertex_program2_option
  5911. GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4;
  5912. GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5;
  5913. // GL_NV_fragment_program2
  5914. GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6;
  5915. GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7;
  5916. GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8;
  5917. // GL_NV_vertex_program3
  5918. MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  5919. // GL_NV_depth_buffer_float
  5920. GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = $8DAD;
  5921. GL_DEPTH_BUFFER_FLOAT_MODE_NV = $8DAF;
  5922. // GL_NV_framebuffer_multisample_coverage
  5923. GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = $8CAB;
  5924. GL_RENDERBUFFER_COLOR_SAMPLES_NV = $8E10;
  5925. // GL_NV_geometry_program4
  5926. GL_GEOMETRY_PROGRAM_NV = $8C26;
  5927. GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = $8C27;
  5928. GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = $8C28;
  5929. // GL_NV_gpu_program4
  5930. GL_PROGRAM_ATTRIB_COMPONENTS_NV = $8906;
  5931. GL_PROGRAM_RESULT_COMPONENTS_NV = $8907;
  5932. GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = $8908;
  5933. GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = $8909;
  5934. GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = $8DA5;
  5935. GL_MAX_PROGRAM_GENERIC_RESULTS_NV = $8DA6;
  5936. // GL_NV_parameter_buffer_object
  5937. GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = $8DA0;
  5938. GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = $8DA1;
  5939. GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = $8DA2;
  5940. GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = $8DA3;
  5941. GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = $8DA4;
  5942. // GL_NV_transform_feedback
  5943. GL_TRANSFORM_FEEDBACK_BUFFER_NV = $8C8E;
  5944. GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = $8C84;
  5945. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = $8C85;
  5946. GL_TRANSFORM_FEEDBACK_RECORD_NV = $8C86;
  5947. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = $8C8F;
  5948. GL_INTERLEAVED_ATTRIBS_NV = $8C8C;
  5949. GL_SEPARATE_ATTRIBS_NV = $8C8D;
  5950. GL_PRIMITIVES_GENERATED_NV = $8C87;
  5951. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = $8C88;
  5952. GL_RASTERIZER_DISCARD_NV = $8C89;
  5953. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = $8C8A;
  5954. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = $8C8B;
  5955. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = $8C80;
  5956. GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = $8C7E;
  5957. GL_ACTIVE_VARYINGS_NV = $8C81;
  5958. GL_ACTIVE_VARYING_MAX_LENGTH_NV = $8C82;
  5959. GL_TRANSFORM_FEEDBACK_VARYINGS_NV = $8C83;
  5960. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = $8C7F;
  5961. GL_BACK_PRIMARY_COLOR_NV = $8C77;
  5962. GL_BACK_SECONDARY_COLOR_NV = $8C78;
  5963. GL_TEXTURE_COORD_NV = $8C79;
  5964. GL_CLIP_DISTANCE_NV = $8C7A;
  5965. GL_VERTEX_ID_NV = $8C7B;
  5966. GL_PRIMITIVE_ID_NV = $8C7C;
  5967. GL_GENERIC_ATTRIB_NV = $8C7D;
  5968. GL_LAYER_NV = $8DAA;
  5969. GL_NEXT_BUFFER_NV = -2;
  5970. GL_SKIP_COMPONENTS4_NV = -3;
  5971. GL_SKIP_COMPONENTS3_NV = -4;
  5972. GL_SKIP_COMPONENTS2_NV = -5;
  5973. GL_SKIP_COMPONENTS1_NV = -6;
  5974. // GL_NV_conditional_render
  5975. GL_QUERY_WAIT_NV = $8E13;
  5976. GL_QUERY_NO_WAIT_NV = $8E14;
  5977. GL_QUERY_BY_REGION_WAIT_NV = $8E15;
  5978. GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16;
  5979. // GL_NV_present_video
  5980. GL_FRAME_NV = $8E26;
  5981. GL_FIELDS_NV = $8E27;
  5982. GL_CURRENT_TIME_NV = $8E28;
  5983. GL_NUM_FILL_STREAMS_NV = $8E29;
  5984. GL_PRESENT_TIME_NV = $8E2A;
  5985. GL_PRESENT_DURATION_NV = $8E2B;
  5986. // GL_NV_explicit_multisample
  5987. GL_SAMPLE_POSITION_NV = $8E50;
  5988. GL_SAMPLE_MASK_NV = $8E51;
  5989. GL_SAMPLE_MASK_VALUE_NV = $8E52;
  5990. GL_TEXTURE_BINDING_RENDERBUFFER_NV = $8E53;
  5991. GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = $8E54;
  5992. GL_TEXTURE_RENDERBUFFER_NV = $8E55;
  5993. GL_SAMPLER_RENDERBUFFER_NV = $8E56;
  5994. GL_INT_SAMPLER_RENDERBUFFER_NV = $8E57;
  5995. GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = $8E58;
  5996. GL_MAX_SAMPLE_MASK_WORDS_NV = $8E59;
  5997. // GL_NV_transform_feedback2
  5998. GL_TRANSFORM_FEEDBACK_NV = $8E22;
  5999. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = $8E23;
  6000. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = $8E24;
  6001. GL_TRANSFORM_FEEDBACK_BINDING_NV = $8E25;
  6002. // GL_NV_video_capture
  6003. GL_VIDEO_BUFFER_NV = $9020;
  6004. GL_VIDEO_BUFFER_BINDING_NV = $9021;
  6005. GL_FIELD_UPPER_NV = $9022;
  6006. GL_FIELD_LOWER_NV = $9023;
  6007. GL_NUM_VIDEO_CAPTURE_STREAMS_NV = $9024;
  6008. GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = $9025;
  6009. GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = $9026;
  6010. GL_LAST_VIDEO_CAPTURE_STATUS_NV = $9027;
  6011. GL_VIDEO_BUFFER_PITCH_NV = $9028;
  6012. GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = $9029;
  6013. GL_VIDEO_COLOR_CONVERSION_MAX_NV = $902A;
  6014. GL_VIDEO_COLOR_CONVERSION_MIN_NV = $902B;
  6015. GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = $902C;
  6016. GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = $902D;
  6017. GL_PARTIAL_SUCCESS_NV = $902E;
  6018. GL_SUCCESS_NV = $902F;
  6019. GL_FAILURE_NV = $9030;
  6020. GL_YCBYCR8_422_NV = $9031;
  6021. GL_YCBAYCR8A_4224_NV = $9032;
  6022. GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = $9033;
  6023. GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = $9034;
  6024. GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = $9035;
  6025. GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = $9036;
  6026. GL_Z4Y12Z4CB12Z4CR12_444_NV = $9037;
  6027. GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = $9038;
  6028. GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = $9039;
  6029. GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = $903A;
  6030. GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = $903B;
  6031. GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = $903C;
  6032. // GL_NV_shader_buffer_load
  6033. GL_BUFFER_GPU_ADDRESS_NV = $8F1D;
  6034. GL_GPU_ADDRESS_NV = $8F34;
  6035. GL_MAX_SHADER_BUFFER_ADDRESS_NV = $8F35;
  6036. // GL_NV_vertex_buffer_unified_memory
  6037. GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = $8F1E;
  6038. GL_ELEMENT_ARRAY_UNIFIED_NV = $8F1F;
  6039. GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = $8F20;
  6040. GL_VERTEX_ARRAY_ADDRESS_NV = $8F21;
  6041. GL_NORMAL_ARRAY_ADDRESS_NV = $8F22;
  6042. GL_COLOR_ARRAY_ADDRESS_NV = $8F23;
  6043. GL_INDEX_ARRAY_ADDRESS_NV = $8F24;
  6044. GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = $8F25;
  6045. GL_EDGE_FLAG_ARRAY_ADDRESS_NV = $8F26;
  6046. GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = $8F27;
  6047. GL_FOG_COORD_ARRAY_ADDRESS_NV = $8F28;
  6048. GL_ELEMENT_ARRAY_ADDRESS_NV = $8F29;
  6049. GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = $8F2A;
  6050. GL_VERTEX_ARRAY_LENGTH_NV = $8F2B;
  6051. GL_NORMAL_ARRAY_LENGTH_NV = $8F2C;
  6052. GL_COLOR_ARRAY_LENGTH_NV = $8F2D;
  6053. GL_INDEX_ARRAY_LENGTH_NV = $8F2E;
  6054. GL_TEXTURE_COORD_ARRAY_LENGTH_NV = $8F2F;
  6055. GL_EDGE_FLAG_ARRAY_LENGTH_NV = $8F30;
  6056. GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = $8F31;
  6057. GL_FOG_COORD_ARRAY_LENGTH_NV = $8F32;
  6058. GL_ELEMENT_ARRAY_LENGTH_NV = $8F33;
  6059. GL_DRAW_INDIRECT_UNIFIED_NV = $8F40;
  6060. GL_DRAW_INDIRECT_ADDRESS_NV = $8F41;
  6061. GL_DRAW_INDIRECT_LENGTH_NV = $8F42;
  6062. // GL_NV_gpu_program5
  6063. GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = $8E5A;
  6064. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5B;
  6065. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5C;
  6066. GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = $8E5D;
  6067. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5E;
  6068. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5F;
  6069. GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = $8F44;
  6070. GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = $8F45;
  6071. // GL_NV_gpu_shader5
  6072. GL_INT64_NV = $140E;
  6073. GL_UNSIGNED_INT64_NV = $140F;
  6074. GL_INT8_NV = $8FE0;
  6075. GL_INT8_VEC2_NV = $8FE1;
  6076. GL_INT8_VEC3_NV = $8FE2;
  6077. GL_INT8_VEC4_NV = $8FE3;
  6078. GL_INT16_NV = $8FE4;
  6079. GL_INT16_VEC2_NV = $8FE5;
  6080. GL_INT16_VEC3_NV = $8FE6;
  6081. GL_INT16_VEC4_NV = $8FE7;
  6082. GL_INT64_VEC2_NV = $8FE9;
  6083. GL_INT64_VEC3_NV = $8FEA;
  6084. GL_INT64_VEC4_NV = $8FEB;
  6085. GL_UNSIGNED_INT8_NV = $8FEC;
  6086. GL_UNSIGNED_INT8_VEC2_NV = $8FED;
  6087. GL_UNSIGNED_INT8_VEC3_NV = $8FEE;
  6088. GL_UNSIGNED_INT8_VEC4_NV = $8FEF;
  6089. GL_UNSIGNED_INT16_NV = $8FF0;
  6090. GL_UNSIGNED_INT16_VEC2_NV = $8FF1;
  6091. GL_UNSIGNED_INT16_VEC3_NV = $8FF2;
  6092. GL_UNSIGNED_INT16_VEC4_NV = $8FF3;
  6093. GL_UNSIGNED_INT64_VEC2_NV = $8FF5;
  6094. GL_UNSIGNED_INT64_VEC3_NV = $8FF6;
  6095. GL_UNSIGNED_INT64_VEC4_NV = $8FF7;
  6096. GL_FLOAT16_NV = $8FF8;
  6097. GL_FLOAT16_VEC2_NV = $8FF9;
  6098. GL_FLOAT16_VEC3_NV = $8FFA;
  6099. GL_FLOAT16_VEC4_NV = $8FFB;
  6100. { reuse GL_PATCHES }
  6101. // GL_NV_shader_buffer_store
  6102. GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = $00000010;
  6103. { reuse GL_READ_WRITE }
  6104. { reuse GL_WRITE_ONLY }
  6105. // GL_NV_tessellation_program5
  6106. GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = $86D8;
  6107. GL_TESS_CONTROL_PROGRAM_NV = $891E;
  6108. GL_TESS_EVALUATION_PROGRAM_NV = $891F;
  6109. GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = $8C74;
  6110. GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = $8C75;
  6111. // GL_NV_vertex_attrib_integer_64bit
  6112. { reuse GL_INT64_NV }
  6113. { reuse GL_UNSIGNED_INT64_NV }
  6114. // GL_NV_multisample_coverage
  6115. GL_COVERAGE_SAMPLES_NV = $80A9;
  6116. GL_COLOR_SAMPLES_NV = $8E20;
  6117. // GL_NV_vdpau_interop
  6118. GL_SURFACE_STATE_NV = $86EB;
  6119. GL_SURFACE_REGISTERED_NV = $86FD;
  6120. GL_SURFACE_MAPPED_NV = $8700;
  6121. GL_WRITE_DISCARD_NV = $88BE;
  6122. // GL_OML_interlace
  6123. GL_INTERLACE_OML = $8980;
  6124. GL_INTERLACE_READ_OML = $8981;
  6125. // GL_OML_resample
  6126. GL_PACK_RESAMPLE_OML = $8984;
  6127. GL_UNPACK_RESAMPLE_OML = $8985;
  6128. GL_RESAMPLE_REPLICATE_OML = $8986;
  6129. GL_RESAMPLE_ZERO_FILL_OML = $8987;
  6130. GL_RESAMPLE_AVERAGE_OML = $8988;
  6131. GL_RESAMPLE_DECIMATE_OML = $8989;
  6132. // GL_OML_subsample
  6133. GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
  6134. GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;
  6135. // GL_PGI_misc_hints
  6136. GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8;
  6137. GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD;
  6138. GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE;
  6139. GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202;
  6140. GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203;
  6141. GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204;
  6142. GL_ALWAYS_FAST_HINT_PGI = $1A20C;
  6143. GL_ALWAYS_SOFT_HINT_PGI = $1A20D;
  6144. GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E;
  6145. GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F;
  6146. GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210;
  6147. GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211;
  6148. GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216;
  6149. GL_STRICT_LIGHTING_HINT_PGI = $1A217;
  6150. GL_STRICT_SCISSOR_HINT_PGI = $1A218;
  6151. GL_FULL_STIPPLE_HINT_PGI = $1A219;
  6152. GL_CLIP_NEAR_HINT_PGI = $1A220;
  6153. GL_CLIP_FAR_HINT_PGI = $1A221;
  6154. GL_WIDE_LINE_HINT_PGI = $1A222;
  6155. GL_BACK_NORMALS_HINT_PGI = $1A223;
  6156. // GL_PGI_vertex_hints
  6157. GL_VERTEX_DATA_HINT_PGI = $1A22A;
  6158. GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B;
  6159. GL_MATERIAL_SIDE_HINT_PGI = $1A22C;
  6160. GL_MAX_VERTEX_HINT_PGI = $1A22D;
  6161. GL_COLOR3_BIT_PGI = $00010000;
  6162. GL_COLOR4_BIT_PGI = $00020000;
  6163. GL_EDGEFLAG_BIT_PGI = $00040000;
  6164. GL_INDEX_BIT_PGI = $00080000;
  6165. GL_MAT_AMBIENT_BIT_PGI = $00100000;
  6166. GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000;
  6167. GL_MAT_DIFFUSE_BIT_PGI = $00400000;
  6168. GL_MAT_EMISSION_BIT_PGI = $00800000;
  6169. GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000;
  6170. GL_MAT_SHININESS_BIT_PGI = $02000000;
  6171. GL_MAT_SPECULAR_BIT_PGI = $04000000;
  6172. GL_NORMAL_BIT_PGI = $08000000;
  6173. GL_TEXCOORD1_BIT_PGI = $10000000;
  6174. GL_TEXCOORD2_BIT_PGI = $20000000;
  6175. GL_TEXCOORD3_BIT_PGI = $40000000;
  6176. GL_TEXCOORD4_BIT_PGI = $80000000;
  6177. GL_VERTEX23_BIT_PGI = $00000004;
  6178. GL_VERTEX4_BIT_PGI = $00000008;
  6179. // GL_REND_screen_coordinates
  6180. GL_SCREEN_COORDINATES_REND = $8490;
  6181. GL_INVERTED_SCREEN_W_REND = $8491;
  6182. // GL_S3_s3tc
  6183. GL_RGB_S3TC = $83A0;
  6184. GL_RGB4_S3TC = $83A1;
  6185. GL_RGBA_S3TC = $83A2;
  6186. GL_RGBA4_S3TC = $83A3;
  6187. // GL_SGIS_detail_texture
  6188. GL_DETAIL_TEXTURE_2D_SGIS = $8095;
  6189. GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096;
  6190. GL_LINEAR_DETAIL_SGIS = $8097;
  6191. GL_LINEAR_DETAIL_ALPHA_SGIS = $8098;
  6192. GL_LINEAR_DETAIL_COLOR_SGIS = $8099;
  6193. GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A;
  6194. GL_DETAIL_TEXTURE_MODE_SGIS = $809B;
  6195. GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C;
  6196. // GL_SGIS_fog_function
  6197. GL_FOG_FUNC_SGIS = $812A;
  6198. GL_FOG_FUNC_POINTS_SGIS = $812B;
  6199. GL_MAX_FOG_FUNC_POINTS_SGIS = $812C;
  6200. // GL_SGIS_generate_mipmap
  6201. GL_GENERATE_MIPMAP_SGIS = $8191;
  6202. GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
  6203. // GL_SGIS_multisample
  6204. GL_MULTISAMPLE_SGIS = $809D;
  6205. GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
  6206. GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
  6207. GL_SAMPLE_MASK_SGIS = $80A0;
  6208. GL_1PASS_SGIS = $80A1;
  6209. GL_2PASS_0_SGIS = $80A2;
  6210. GL_2PASS_1_SGIS = $80A3;
  6211. GL_4PASS_0_SGIS = $80A4;
  6212. GL_4PASS_1_SGIS = $80A5;
  6213. GL_4PASS_2_SGIS = $80A6;
  6214. GL_4PASS_3_SGIS = $80A7;
  6215. GL_SAMPLE_BUFFERS_SGIS = $80A8;
  6216. GL_SAMPLES_SGIS = $80A9;
  6217. GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
  6218. GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
  6219. GL_SAMPLE_PATTERN_SGIS = $80AC;
  6220. // GL_SGIS_pixel_texture
  6221. GL_PIXEL_TEXTURE_SGIS = $8353;
  6222. GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
  6223. GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
  6224. GL_PIXEL_GROUP_COLOR_SGIS = $8356;
  6225. // GL_SGIS_point_line_texgen
  6226. GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0;
  6227. GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1;
  6228. GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2;
  6229. GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3;
  6230. GL_EYE_POINT_SGIS = $81F4;
  6231. GL_OBJECT_POINT_SGIS = $81F5;
  6232. GL_EYE_LINE_SGIS = $81F6;
  6233. GL_OBJECT_LINE_SGIS = $81F7;
  6234. // GL_SGIS_point_parameters
  6235. GL_POINT_SIZE_MIN_SGIS = $8126;
  6236. GL_POINT_SIZE_MAX_SGIS = $8127;
  6237. GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128;
  6238. GL_DISTANCE_ATTENUATION_SGIS = $8129;
  6239. // GL_SGIS_sharpen_texture
  6240. GL_LINEAR_SHARPEN_SGIS = $80AD;
  6241. GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE;
  6242. GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF;
  6243. GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0;
  6244. // GL_SGIS_texture4D
  6245. GL_PACK_SKIP_VOLUMES_SGIS = $8130;
  6246. GL_PACK_IMAGE_DEPTH_SGIS = $8131;
  6247. GL_UNPACK_SKIP_VOLUMES_SGIS = $8132;
  6248. GL_UNPACK_IMAGE_DEPTH_SGIS = $8133;
  6249. GL_TEXTURE_4D_SGIS = $8134;
  6250. GL_PROXY_TEXTURE_4D_SGIS = $8135;
  6251. GL_TEXTURE_4DSIZE_SGIS = $8136;
  6252. GL_TEXTURE_WRAP_Q_SGIS = $8137;
  6253. GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138;
  6254. GL_TEXTURE_4D_BINDING_SGIS = $814F;
  6255. // GL_SGIS_texture_color_mask
  6256. GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
  6257. // GL_SGIS_texture_edge_clamp
  6258. GL_CLAMP_TO_EDGE_SGIS = $812F;
  6259. // GL_SGIS_texture_filter4
  6260. GL_FILTER4_SGIS = $8146;
  6261. GL_TEXTURE_FILTER4_SIZE_SGIS = $8147;
  6262. // GL_SGIS_texture_lod
  6263. GL_TEXTURE_MIN_LOD_SGIS = $813A;
  6264. GL_TEXTURE_MAX_LOD_SGIS = $813B;
  6265. GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
  6266. GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
  6267. // GL_SGIS_texture_select
  6268. GL_DUAL_ALPHA4_SGIS = $8110;
  6269. GL_DUAL_ALPHA8_SGIS = $8111;
  6270. GL_DUAL_ALPHA12_SGIS = $8112;
  6271. GL_DUAL_ALPHA16_SGIS = $8113;
  6272. GL_DUAL_LUMINANCE4_SGIS = $8114;
  6273. GL_DUAL_LUMINANCE8_SGIS = $8115;
  6274. GL_DUAL_LUMINANCE12_SGIS = $8116;
  6275. GL_DUAL_LUMINANCE16_SGIS = $8117;
  6276. GL_DUAL_INTENSITY4_SGIS = $8118;
  6277. GL_DUAL_INTENSITY8_SGIS = $8119;
  6278. GL_DUAL_INTENSITY12_SGIS = $811A;
  6279. GL_DUAL_INTENSITY16_SGIS = $811B;
  6280. GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C;
  6281. GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D;
  6282. GL_QUAD_ALPHA4_SGIS = $811E;
  6283. GL_QUAD_ALPHA8_SGIS = $811F;
  6284. GL_QUAD_LUMINANCE4_SGIS = $8120;
  6285. GL_QUAD_LUMINANCE8_SGIS = $8121;
  6286. GL_QUAD_INTENSITY4_SGIS = $8122;
  6287. GL_QUAD_INTENSITY8_SGIS = $8123;
  6288. GL_DUAL_TEXTURE_SELECT_SGIS = $8124;
  6289. GL_QUAD_TEXTURE_SELECT_SGIS = $8125;
  6290. // GL_SGIX_async
  6291. GL_ASYNC_MARKER_SGIX = $8329;
  6292. // GL_SGIX_async_histogram
  6293. GL_ASYNC_HISTOGRAM_SGIX = $832C;
  6294. GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D;
  6295. // GL_SGIX_async_pixel
  6296. GL_ASYNC_TEX_IMAGE_SGIX = $835C;
  6297. GL_ASYNC_DRAW_PIXELS_SGIX = $835D;
  6298. GL_ASYNC_READ_PIXELS_SGIX = $835E;
  6299. GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F;
  6300. GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360;
  6301. GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361;
  6302. // GL_SGIX_blend_alpha_minmax
  6303. GL_ALPHA_MIN_SGIX = $8320;
  6304. GL_ALPHA_MAX_SGIX = $8321;
  6305. // GL_SGIX_calligraphic_fragment
  6306. GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183;
  6307. // GL_SGIX_clipmap
  6308. GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170;
  6309. GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171;
  6310. GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172;
  6311. GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173;
  6312. GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174;
  6313. GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175;
  6314. GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176;
  6315. GL_MAX_CLIPMAP_DEPTH_SGIX = $8177;
  6316. GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178;
  6317. GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D;
  6318. GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E;
  6319. GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F;
  6320. // GL_SGIX_convolution_accuracy
  6321. GL_CONVOLUTION_HINT_SGIX = $8316;
  6322. // GL_SGIX_depth_texture
  6323. GL_DEPTH_COMPONENT16_SGIX = $81A5;
  6324. GL_DEPTH_COMPONENT24_SGIX = $81A6;
  6325. GL_DEPTH_COMPONENT32_SGIX = $81A7;
  6326. // GL_SGIX_fog_offset
  6327. GL_FOG_OFFSET_SGIX = $8198;
  6328. GL_FOG_OFFSET_VALUE_SGIX = $8199;
  6329. // GL_SGIX_fog_scale
  6330. GL_FOG_SCALE_SGIX = $81FC;
  6331. GL_FOG_SCALE_VALUE_SGIX = $81FD;
  6332. // GL_SGIX_fragment_lighting
  6333. GL_FRAGMENT_LIGHTING_SGIX = $8400;
  6334. GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401;
  6335. GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402;
  6336. GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403;
  6337. GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
  6338. GL_MAX_ACTIVE_LIGHTS_SGIX = $8405;
  6339. GL_CURRENT_RASTER_NORMAL_SGIX = $8406;
  6340. GL_LIGHT_ENV_MODE_SGIX = $8407;
  6341. GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408;
  6342. GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409;
  6343. GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A;
  6344. GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B;
  6345. GL_FRAGMENT_LIGHT0_SGIX = $840C;
  6346. GL_FRAGMENT_LIGHT1_SGIX = $840D;
  6347. GL_FRAGMENT_LIGHT2_SGIX = $840E;
  6348. GL_FRAGMENT_LIGHT3_SGIX = $840F;
  6349. GL_FRAGMENT_LIGHT4_SGIX = $8410;
  6350. GL_FRAGMENT_LIGHT5_SGIX = $8411;
  6351. GL_FRAGMENT_LIGHT6_SGIX = $8412;
  6352. GL_FRAGMENT_LIGHT7_SGIX = $8413;
  6353. // GL_SGIX_framezoom
  6354. GL_FRAMEZOOM_SGIX = $818B;
  6355. GL_FRAMEZOOM_FACTOR_SGIX = $818C;
  6356. GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D;
  6357. // GL_SGIX_impact_pixel_texture
  6358. GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = $8184;
  6359. GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = $8185;
  6360. GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = $8186;
  6361. GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = $8187;
  6362. GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = $8188;
  6363. GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = $8189;
  6364. GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = $818A;
  6365. // GL_SGIX_instruments
  6366. GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180;
  6367. GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181;
  6368. // GL_SGIX_interlace
  6369. GL_INTERLACE_SGIX = $8094;
  6370. // GL_SGIX_ir_instrument1
  6371. GL_IR_INSTRUMENT1_SGIX = $817F;
  6372. // GL_SGIX_list_priority
  6373. GL_LIST_PRIORITY_SGIX = $8182;
  6374. // GL_SGIX_pixel_texture
  6375. GL_PIXEL_TEX_GEN_SGIX = $8139;
  6376. GL_PIXEL_TEX_GEN_MODE_SGIX = $832B;
  6377. // GL_SGIX_pixel_tiles
  6378. GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E;
  6379. GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F;
  6380. GL_PIXEL_TILE_WIDTH_SGIX = $8140;
  6381. GL_PIXEL_TILE_HEIGHT_SGIX = $8141;
  6382. GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142;
  6383. GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143;
  6384. GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144;
  6385. GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145;
  6386. // GL_SGIX_polynomial_ffd
  6387. GL_GEOMETRY_DEFORMATION_SGIX = $8194;
  6388. GL_TEXTURE_DEFORMATION_SGIX = $8195;
  6389. GL_DEFORMATIONS_MASK_SGIX = $8196;
  6390. GL_MAX_DEFORMATION_ORDER_SGIX = $8197;
  6391. // GL_SGIX_reference_plane
  6392. GL_REFERENCE_PLANE_SGIX = $817D;
  6393. GL_REFERENCE_PLANE_EQUATION_SGIX = $817E;
  6394. // GL_SGIX_resample
  6395. GL_PACK_RESAMPLE_SGIX = $842C;
  6396. GL_UNPACK_RESAMPLE_SGIX = $842D;
  6397. GL_RESAMPLE_REPLICATE_SGIX = $842E;
  6398. GL_RESAMPLE_ZERO_FILL_SGIX = $842F;
  6399. GL_RESAMPLE_DECIMATE_SGIX = $8430;
  6400. // GL_SGIX_scalebias_hint
  6401. GL_SCALEBIAS_HINT_SGIX = $8322;
  6402. // GL_SGIX_shadow
  6403. GL_TEXTURE_COMPARE_SGIX = $819A;
  6404. GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B;
  6405. GL_TEXTURE_LEQUAL_R_SGIX = $819C;
  6406. GL_TEXTURE_GEQUAL_R_SGIX = $819D;
  6407. // GL_SGIX_shadow_ambient
  6408. GL_SHADOW_AMBIENT_SGIX = $80BF;
  6409. // GL_SGIX_sprite
  6410. GL_SPRITE_SGIX = $8148;
  6411. GL_SPRITE_MODE_SGIX = $8149;
  6412. GL_SPRITE_AXIS_SGIX = $814A;
  6413. GL_SPRITE_TRANSLATION_SGIX = $814B;
  6414. GL_SPRITE_AXIAL_SGIX = $814C;
  6415. GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D;
  6416. GL_SPRITE_EYE_ALIGNED_SGIX = $814E;
  6417. // GL_SGIX_subsample
  6418. GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0;
  6419. GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1;
  6420. GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2;
  6421. GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3;
  6422. GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4;
  6423. // GL_SGIX_texture_add_env
  6424. GL_TEXTURE_ENV_BIAS_SGIX = $80BE;
  6425. // GL_SGIX_texture_coordinate_clamp
  6426. GL_TEXTURE_MAX_CLAMP_S_SGIX = $8369;
  6427. GL_TEXTURE_MAX_CLAMP_T_SGIX = $836A;
  6428. GL_TEXTURE_MAX_CLAMP_R_SGIX = $836B;
  6429. // GL_SGIX_texture_lod_bias
  6430. GL_TEXTURE_LOD_BIAS_S_SGIX = $818E;
  6431. GL_TEXTURE_LOD_BIAS_T_SGIX = $818F;
  6432. GL_TEXTURE_LOD_BIAS_R_SGIX = $8190;
  6433. // GL_SGIX_texture_multi_buffer
  6434. GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E;
  6435. // GL_SGIX_texture_scale_bias
  6436. GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179;
  6437. GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A;
  6438. GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B;
  6439. GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C;
  6440. // GL_SGIX_vertex_preclip
  6441. GL_VERTEX_PRECLIP_SGIX = $83EE;
  6442. GL_VERTEX_PRECLIP_HINT_SGIX = $83EF;
  6443. // GL_SGIX_ycrcb
  6444. GL_YCRCB_422_SGIX = $81BB;
  6445. GL_YCRCB_444_SGIX = $81BC;
  6446. // GL_SGIX_ycrcba
  6447. GL_YCRCB_SGIX = $8318;
  6448. GL_YCRCBA_SGIX = $8319;
  6449. // GL_SGI_color_matrix
  6450. GL_COLOR_MATRIX_SGI = $80B1;
  6451. GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
  6452. GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
  6453. GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
  6454. GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
  6455. GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
  6456. GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
  6457. GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
  6458. GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
  6459. GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
  6460. GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
  6461. // GL_SGI_color_table
  6462. GL_COLOR_TABLE_SGI = $80D0;
  6463. GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
  6464. GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
  6465. GL_PROXY_COLOR_TABLE_SGI = $80D3;
  6466. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
  6467. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
  6468. GL_COLOR_TABLE_SCALE_SGI = $80D6;
  6469. GL_COLOR_TABLE_BIAS_SGI = $80D7;
  6470. GL_COLOR_TABLE_FORMAT_SGI = $80D8;
  6471. GL_COLOR_TABLE_WIDTH_SGI = $80D9;
  6472. GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
  6473. GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
  6474. GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
  6475. GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
  6476. GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
  6477. GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
  6478. // GL_SGI_depth_pass_instrument
  6479. GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310;
  6480. GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311;
  6481. GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312;
  6482. // GL_SGI_texture_color_table
  6483. GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
  6484. GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
  6485. // GL_SUNX_constant_data
  6486. GL_UNPACK_CONSTANT_DATA_SUNX = $81D5;
  6487. GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6;
  6488. // GL_SUN_convolution_border_modes
  6489. GL_WRAP_BORDER_SUN = $81D4;
  6490. // GL_SUN_global_alpha
  6491. GL_GLOBAL_ALPHA_SUN = $81D9;
  6492. GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA;
  6493. // GL_SUN_mesh_array
  6494. GL_QUAD_MESH_SUN = $8614;
  6495. GL_TRIANGLE_MESH_SUN = $8615;
  6496. // GL_SUN_slice_accum
  6497. GL_SLICE_ACCUM_SUN = $85CC;
  6498. // GL_SUN_triangle_list
  6499. GL_RESTART_SUN = $0001;
  6500. GL_REPLACE_MIDDLE_SUN = $0002;
  6501. GL_REPLACE_OLDEST_SUN = $0003;
  6502. GL_TRIANGLE_LIST_SUN = $81D7;
  6503. GL_REPLACEMENT_CODE_SUN = $81D8;
  6504. GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0;
  6505. GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1;
  6506. GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2;
  6507. GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3;
  6508. GL_R1UI_V3F_SUN = $85C4;
  6509. GL_R1UI_C4UB_V3F_SUN = $85C5;
  6510. GL_R1UI_C3F_V3F_SUN = $85C6;
  6511. GL_R1UI_N3F_V3F_SUN = $85C7;
  6512. GL_R1UI_C4F_N3F_V3F_SUN = $85C8;
  6513. GL_R1UI_T2F_V3F_SUN = $85C9;
  6514. GL_R1UI_T2F_N3F_V3F_SUN = $85CA;
  6515. GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB;
  6516. // GL_WIN_phong_shading
  6517. GL_PHONG_WIN = $80EA;
  6518. GL_PHONG_HINT_WIN = $80EB;
  6519. // GL_WIN_specular_fog
  6520. GL_FOG_SPECULAR_TEXTURE_WIN = $80EC;
  6521. // GL_ARB_vertex_shader
  6522. GL_VERTEX_SHADER_ARB = $8B31;
  6523. GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A;
  6524. GL_MAX_VARYING_FLOATS_ARB = $8B4B;
  6525. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  6526. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D;
  6527. GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89;
  6528. GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A;
  6529. // GL_KHR_blend_equation_advanced
  6530. GL_MULTIPLY_KHR = $9294;
  6531. GL_SCREEN_KHR = $9295;
  6532. GL_OVERLAY_KHR = $9296;
  6533. GL_DARKEN_KHR = $9297;
  6534. GL_LIGHTEN_KHR = $9298;
  6535. GL_COLORDODGE_KHR = $9299;
  6536. GL_COLORBURN_KHR = $929A;
  6537. GL_HARDLIGHT_KHR = $929B;
  6538. GL_SOFTLIGHT_KHR = $929C;
  6539. GL_DIFFERENCE_KHR = $929E;
  6540. GL_EXCLUSION_KHR = $92A0;
  6541. GL_HSL_HUE_KHR = $92AD;
  6542. GL_HSL_SATURATION_KHR = $92AE;
  6543. GL_HSL_COLOR_KHR = $92AF;
  6544. GL_HSL_LUMINOSITY_KHR = $92B0;
  6545. // GL_KHR_blend_equation_advanced_coherent
  6546. GL_BLEND_ADVANCED_COHERENT_KHR = $9285;
  6547. // GL_KHR_robustness
  6548. GL_CONTEXT_ROBUST_ACCESS = $90F3;
  6549. // GL_ARB_fragment_shader
  6550. GL_FRAGMENT_SHADER_ARB = $8B30;
  6551. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; // 1.4
  6552. GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = $8B8B; // 1.4
  6553. // GL_ARB_occlusion_query
  6554. GL_SAMPLES_PASSED_ARB = $8914;
  6555. GL_QUERY_COUNTER_BITS_ARB = $8864;
  6556. GL_CURRENT_QUERY_ARB = $8865;
  6557. GL_QUERY_RESULT_ARB = $8866;
  6558. GL_QUERY_RESULT_AVAILABLE_ARB = $8867;
  6559. // GL_ARB_pipeline_statistics_query
  6560. GL_VERTICES_SUBMITTED_ARB = $82EE;
  6561. GL_PRIMITIVES_SUBMITTED_ARB = $82EF;
  6562. GL_VERTEX_SHADER_INVOCATIONS_ARB = $82F0;
  6563. GL_TESS_CONTROL_SHADER_PATCHES_ARB = $82F1;
  6564. GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = $82F2;
  6565. GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = $82F3;
  6566. GL_FRAGMENT_SHADER_INVOCATIONS_ARB = $82F4;
  6567. GL_COMPUTE_SHADER_INVOCATIONS_ARB = $82F5;
  6568. GL_CLIPPING_INPUT_PRIMITIVES_ARB = $82F6;
  6569. GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = $82F7;
  6570. // GL_ARB_point_sprite
  6571. GL_POINT_SPRITE_ARB = $8861;
  6572. GL_COORD_REPLACE_ARB = $8862;
  6573. // GL_ARB_shading_language_100
  6574. GL_SHADING_LANGUAGE_VERSION_ARB = $8B8C; // 1.4
  6575. // GL_ARB_shader_objects
  6576. GL_PROGRAM_OBJECT_ARB = $8B40;
  6577. GL_OBJECT_TYPE_ARB = $8B4E;
  6578. GL_OBJECT_SUBTYPE_ARB = $8B4F;
  6579. GL_OBJECT_DELETE_STATUS_ARB = $8B80;
  6580. GL_OBJECT_COMPILE_STATUS_ARB = $8B81;
  6581. GL_OBJECT_LINK_STATUS_ARB = $8B82;
  6582. GL_OBJECT_VALIDATE_STATUS_ARB = $8B83;
  6583. GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84;
  6584. GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85;
  6585. GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86;
  6586. GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87;
  6587. GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88;
  6588. GL_SHADER_OBJECT_ARB = $8B48;
  6589. GL_FLOAT_VEC2_ARB = $8B50;
  6590. GL_FLOAT_VEC3_ARB = $8B51;
  6591. GL_FLOAT_VEC4_ARB = $8B52;
  6592. GL_INT_VEC2_ARB = $8B53;
  6593. GL_INT_VEC3_ARB = $8B54;
  6594. GL_INT_VEC4_ARB = $8B55;
  6595. GL_BOOL_ARB = $8B56;
  6596. GL_BOOL_VEC2_ARB = $8B57;
  6597. GL_BOOL_VEC3_ARB = $8B58;
  6598. GL_BOOL_VEC4_ARB = $8B59;
  6599. GL_FLOAT_MAT2_ARB = $8B5A;
  6600. GL_FLOAT_MAT3_ARB = $8B5B;
  6601. GL_FLOAT_MAT4_ARB = $8B5C;
  6602. GL_SAMPLER_1D_ARB = $8B5D;
  6603. GL_SAMPLER_2D_ARB = $8B5E;
  6604. GL_SAMPLER_3D_ARB = $8B5F;
  6605. GL_SAMPLER_CUBE_ARB = $8B60;
  6606. GL_SAMPLER_1D_SHADOW_ARB = $8B61;
  6607. GL_SAMPLER_2D_SHADOW_ARB = $8B62;
  6608. GL_SAMPLER_2D_RECT_ARB = $8B63;
  6609. GL_SAMPLER_2D_RECT_SHADOW_ARB = $8B64;
  6610. // WGL_3DFX_multisample
  6611. WGL_SAMPLE_BUFFERS_3DFX = $2060;
  6612. WGL_SAMPLES_3DFX = $2061;
  6613. // WGL_ARB_buffer_region
  6614. WGL_FRONT_COLOR_BUFFER_BIT_ARB = $00000001;
  6615. WGL_BACK_COLOR_BUFFER_BIT_ARB = $00000002;
  6616. WGL_DEPTH_BUFFER_BIT_ARB = $00000004;
  6617. WGL_STENCIL_BUFFER_BIT_ARB = $00000008;
  6618. // WGL_ARB_context_flush_control
  6619. WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  6620. WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  6621. WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  6622. // WGL_ARB_make_current_read
  6623. ERROR_INVALID_PIXEL_TYPE_ARB = $2043;
  6624. ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054;
  6625. // WGL_ARB_multisample
  6626. WGL_SAMPLE_BUFFERS_ARB = $2041;
  6627. WGL_SAMPLES_ARB = $2042;
  6628. // WGL_ARB_pbuffer
  6629. WGL_DRAW_TO_PBUFFER_ARB = $202D;
  6630. WGL_MAX_PBUFFER_PIXELS_ARB = $202E;
  6631. WGL_MAX_PBUFFER_WIDTH_ARB = $202F;
  6632. WGL_MAX_PBUFFER_HEIGHT_ARB = $2030;
  6633. WGL_PBUFFER_LARGEST_ARB = $2033;
  6634. WGL_PBUFFER_WIDTH_ARB = $2034;
  6635. WGL_PBUFFER_HEIGHT_ARB = $2035;
  6636. WGL_PBUFFER_LOST_ARB = $2036;
  6637. // WGL_ARB_pixel_format
  6638. WGL_NUMBER_PIXEL_FORMATS_ARB = $2000;
  6639. WGL_DRAW_TO_WINDOW_ARB = $2001;
  6640. WGL_DRAW_TO_BITMAP_ARB = $2002;
  6641. WGL_ACCELERATION_ARB = $2003;
  6642. WGL_NEED_PALETTE_ARB = $2004;
  6643. WGL_NEED_SYSTEM_PALETTE_ARB = $2005;
  6644. WGL_SWAP_LAYER_BUFFERS_ARB = $2006;
  6645. WGL_SWAP_METHOD_ARB = $2007;
  6646. WGL_NUMBER_OVERLAYS_ARB = $2008;
  6647. WGL_NUMBER_UNDERLAYS_ARB = $2009;
  6648. WGL_TRANSPARENT_ARB = $200A;
  6649. WGL_TRANSPARENT_RED_VALUE_ARB = $2037;
  6650. WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038;
  6651. WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039;
  6652. WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A;
  6653. WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B;
  6654. WGL_SHARE_DEPTH_ARB = $200C;
  6655. WGL_SHARE_STENCIL_ARB = $200D;
  6656. WGL_SHARE_ACCUM_ARB = $200E;
  6657. WGL_SUPPORT_GDI_ARB = $200F;
  6658. WGL_SUPPORT_OPENGL_ARB = $2010;
  6659. WGL_DOUBLE_BUFFER_ARB = $2011;
  6660. WGL_STEREO_ARB = $2012;
  6661. WGL_PIXEL_TYPE_ARB = $2013;
  6662. WGL_COLOR_BITS_ARB = $2014;
  6663. WGL_RED_BITS_ARB = $2015;
  6664. WGL_RED_SHIFT_ARB = $2016;
  6665. WGL_GREEN_BITS_ARB = $2017;
  6666. WGL_GREEN_SHIFT_ARB = $2018;
  6667. WGL_BLUE_BITS_ARB = $2019;
  6668. WGL_BLUE_SHIFT_ARB = $201A;
  6669. WGL_ALPHA_BITS_ARB = $201B;
  6670. WGL_ALPHA_SHIFT_ARB = $201C;
  6671. WGL_ACCUM_BITS_ARB = $201D;
  6672. WGL_ACCUM_RED_BITS_ARB = $201E;
  6673. WGL_ACCUM_GREEN_BITS_ARB = $201F;
  6674. WGL_ACCUM_BLUE_BITS_ARB = $2020;
  6675. WGL_ACCUM_ALPHA_BITS_ARB = $2021;
  6676. WGL_DEPTH_BITS_ARB = $2022;
  6677. WGL_STENCIL_BITS_ARB = $2023;
  6678. WGL_AUX_BUFFERS_ARB = $2024;
  6679. WGL_NO_ACCELERATION_ARB = $2025;
  6680. WGL_GENERIC_ACCELERATION_ARB = $2026;
  6681. WGL_FULL_ACCELERATION_ARB = $2027;
  6682. WGL_SWAP_EXCHANGE_ARB = $2028;
  6683. WGL_SWAP_COPY_ARB = $2029;
  6684. WGL_SWAP_UNDEFINED_ARB = $202A;
  6685. WGL_TYPE_RGBA_ARB = $202B;
  6686. WGL_TYPE_COLORINDEX_ARB = $202C;
  6687. // WGL_ARB_pixel_format_float
  6688. WGL_RGBA_FLOAT_MODE_ARB = $8820;
  6689. WGL_CLAMP_VERTEX_COLOR_ARB = $891A;
  6690. WGL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  6691. WGL_CLAMP_READ_COLOR_ARB = $891C;
  6692. WGL_FIXED_ONLY_ARB = $891D;
  6693. // WGL_ARB_render_texture
  6694. WGL_BIND_TO_TEXTURE_RGB_ARB = $2070;
  6695. WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071;
  6696. WGL_TEXTURE_FORMAT_ARB = $2072;
  6697. WGL_TEXTURE_TARGET_ARB = $2073;
  6698. WGL_MIPMAP_TEXTURE_ARB = $2074;
  6699. WGL_TEXTURE_RGB_ARB = $2075;
  6700. WGL_TEXTURE_RGBA_ARB = $2076;
  6701. WGL_NO_TEXTURE_ARB = $2077;
  6702. WGL_TEXTURE_CUBE_MAP_ARB = $2078;
  6703. WGL_TEXTURE_1D_ARB = $2079;
  6704. WGL_TEXTURE_2D_ARB = $207A;
  6705. WGL_MIPMAP_LEVEL_ARB = $207B;
  6706. WGL_CUBE_MAP_FACE_ARB = $207C;
  6707. WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D;
  6708. WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E;
  6709. WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F;
  6710. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080;
  6711. WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081;
  6712. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082;
  6713. WGL_FRONT_LEFT_ARB = $2083;
  6714. WGL_FRONT_RIGHT_ARB = $2084;
  6715. WGL_BACK_LEFT_ARB = $2085;
  6716. WGL_BACK_RIGHT_ARB = $2086;
  6717. WGL_AUX0_ARB = $2087;
  6718. WGL_AUX1_ARB = $2088;
  6719. WGL_AUX2_ARB = $2089;
  6720. WGL_AUX3_ARB = $208A;
  6721. WGL_AUX4_ARB = $208B;
  6722. WGL_AUX5_ARB = $208C;
  6723. WGL_AUX6_ARB = $208D;
  6724. WGL_AUX7_ARB = $208E;
  6725. WGL_AUX8_ARB = $208F;
  6726. WGL_AUX9_ARB = $2090;
  6727. // WGL_ARB_robustness_application_isolation
  6728. WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  6729. // WGL_ARB_create_context
  6730. WGL_CONTEXT_DEBUG_BIT_ARB = $00000001;
  6731. WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  6732. WGL_CONTEXT_MAJOR_VERSION_ARB = $2091;
  6733. WGL_CONTEXT_MINOR_VERSION_ARB = $2092;
  6734. WGL_CONTEXT_LAYER_PLANE_ARB = $2093;
  6735. WGL_CONTEXT_FLAGS_ARB = $2094;
  6736. ERROR_INVALID_VERSION_ARB = $2095;
  6737. // WGL_ARB_create_context_profile
  6738. WGL_CONTEXT_PROFILE_MASK_ARB = $9126;
  6739. WGL_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  6740. WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  6741. ERROR_INVALID_PROFILE_ARB = $2096;
  6742. // WGL_ARB_framebuffer_sRGB
  6743. WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20A9;
  6744. // WGL_ARB_create_context_robustness
  6745. WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  6746. WGL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  6747. WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  6748. WGL_NO_RESET_NOTIFICATION_ARB = $8261;
  6749. // WGL_ATI_pixel_format_float
  6750. WGL_TYPE_RGBA_FLOAT_ATI = $21A0;
  6751. GL_TYPE_RGBA_FLOAT_ATI = $8820;
  6752. GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835;
  6753. // WGL_AMD_gpu_association
  6754. WGL_GPU_VENDOR_AMD = $1F00;
  6755. WGL_GPU_RENDERER_STRING_AMD = $1F01;
  6756. WGL_GPU_OPENGL_VERSION_STRING_AMD = $1F02;
  6757. WGL_GPU_FASTEST_TARGET_GPUS_AMD = $21A2;
  6758. WGL_GPU_RAM_AMD = $21A3;
  6759. WGL_GPU_CLOCK_AMD = $21A4;
  6760. WGL_GPU_NUM_PIPES_AMD = $21A5;
  6761. WGL_GPU_NUM_SIMD_AMD = $21A6;
  6762. WGL_GPU_NUM_RB_AMD = $21A7;
  6763. WGL_GPU_NUM_SPI_AMD = $21A8;
  6764. // WGL_EXT_depth_float
  6765. WGL_DEPTH_FLOAT_EXT = $2040;
  6766. // WGL_EXT_make_current_read
  6767. ERROR_INVALID_PIXEL_TYPE_EXT = $2043;
  6768. // WGL_EXT_multisample
  6769. WGL_SAMPLE_BUFFERS_EXT = $2041;
  6770. WGL_SAMPLES_EXT = $2042;
  6771. // WGL_EXT_pbuffer
  6772. WGL_DRAW_TO_PBUFFER_EXT = $202D;
  6773. WGL_MAX_PBUFFER_PIXELS_EXT = $202E;
  6774. WGL_MAX_PBUFFER_WIDTH_EXT = $202F;
  6775. WGL_MAX_PBUFFER_HEIGHT_EXT = $2030;
  6776. WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031;
  6777. WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032;
  6778. WGL_PBUFFER_LARGEST_EXT = $2033;
  6779. WGL_PBUFFER_WIDTH_EXT = $2034;
  6780. WGL_PBUFFER_HEIGHT_EXT = $2035;
  6781. // WGL_EXT_pixel_format
  6782. WGL_NUMBER_PIXEL_FORMATS_EXT = $2000;
  6783. WGL_DRAW_TO_WINDOW_EXT = $2001;
  6784. WGL_DRAW_TO_BITMAP_EXT = $2002;
  6785. WGL_ACCELERATION_EXT = $2003;
  6786. WGL_NEED_PALETTE_EXT = $2004;
  6787. WGL_NEED_SYSTEM_PALETTE_EXT = $2005;
  6788. WGL_SWAP_LAYER_BUFFERS_EXT = $2006;
  6789. WGL_SWAP_METHOD_EXT = $2007;
  6790. WGL_NUMBER_OVERLAYS_EXT = $2008;
  6791. WGL_NUMBER_UNDERLAYS_EXT = $2009;
  6792. WGL_TRANSPARENT_EXT = $200A;
  6793. WGL_TRANSPARENT_VALUE_EXT = $200B;
  6794. WGL_SHARE_DEPTH_EXT = $200C;
  6795. WGL_SHARE_STENCIL_EXT = $200D;
  6796. WGL_SHARE_ACCUM_EXT = $200E;
  6797. WGL_SUPPORT_GDI_EXT = $200F;
  6798. WGL_SUPPORT_OPENGL_EXT = $2010;
  6799. WGL_DOUBLE_BUFFER_EXT = $2011;
  6800. WGL_STEREO_EXT = $2012;
  6801. WGL_PIXEL_TYPE_EXT = $2013;
  6802. WGL_COLOR_BITS_EXT = $2014;
  6803. WGL_RED_BITS_EXT = $2015;
  6804. WGL_RED_SHIFT_EXT = $2016;
  6805. WGL_GREEN_BITS_EXT = $2017;
  6806. WGL_GREEN_SHIFT_EXT = $2018;
  6807. WGL_BLUE_BITS_EXT = $2019;
  6808. WGL_BLUE_SHIFT_EXT = $201A;
  6809. WGL_ALPHA_BITS_EXT = $201B;
  6810. WGL_ALPHA_SHIFT_EXT = $201C;
  6811. WGL_ACCUM_BITS_EXT = $201D;
  6812. WGL_ACCUM_RED_BITS_EXT = $201E;
  6813. WGL_ACCUM_GREEN_BITS_EXT = $201F;
  6814. WGL_ACCUM_BLUE_BITS_EXT = $2020;
  6815. WGL_ACCUM_ALPHA_BITS_EXT = $2021;
  6816. WGL_DEPTH_BITS_EXT = $2022;
  6817. WGL_STENCIL_BITS_EXT = $2023;
  6818. WGL_AUX_BUFFERS_EXT = $2024;
  6819. WGL_NO_ACCELERATION_EXT = $2025;
  6820. WGL_GENERIC_ACCELERATION_EXT = $2026;
  6821. WGL_FULL_ACCELERATION_EXT = $2027;
  6822. WGL_SWAP_EXCHANGE_EXT = $2028;
  6823. WGL_SWAP_COPY_EXT = $2029;
  6824. WGL_SWAP_UNDEFINED_EXT = $202A;
  6825. WGL_TYPE_RGBA_EXT = $202B;
  6826. WGL_TYPE_COLORINDEX_EXT = $202C;
  6827. // WGL_I3D_digital_video_control
  6828. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050;
  6829. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051;
  6830. WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052;
  6831. WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053;
  6832. // WGL_I3D_gamma
  6833. WGL_GAMMA_TABLE_SIZE_I3D = $204E;
  6834. WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F;
  6835. // WGL_I3D_genlock
  6836. WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044;
  6837. WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = $2045;
  6838. WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = $2046;
  6839. WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = $2047;
  6840. WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048;
  6841. WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049;
  6842. WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A;
  6843. WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B;
  6844. WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C;
  6845. // WGL_I3D_image_buffer
  6846. WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $00000001;
  6847. WGL_IMAGE_BUFFER_LOCK_I3D = $00000002;
  6848. // WGL_NV_float_buffer
  6849. WGL_FLOAT_COMPONENTS_NV = $20B0;
  6850. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1;
  6851. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2;
  6852. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
  6853. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4;
  6854. WGL_TEXTURE_FLOAT_R_NV = $20B5;
  6855. WGL_TEXTURE_FLOAT_RG_NV = $20B6;
  6856. WGL_TEXTURE_FLOAT_RGB_NV = $20B7;
  6857. WGL_TEXTURE_FLOAT_RGBA_NV = $20B8;
  6858. // WGL_NV_render_depth_texture
  6859. WGL_BIND_TO_TEXTURE_DEPTH_NV = $20A3;
  6860. WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = $20A4;
  6861. WGL_DEPTH_TEXTURE_FORMAT_NV = $20A5;
  6862. WGL_TEXTURE_DEPTH_COMPONENT_NV = $20A6;
  6863. WGL_DEPTH_COMPONENT_NV = $20A7;
  6864. // WGL_NV_render_texture_rectangle
  6865. WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0;
  6866. WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1;
  6867. WGL_TEXTURE_RECTANGLE_NV = $20A2;
  6868. // WGL_NV_present_video
  6869. WGL_NUM_VIDEO_SLOTS_NV = $20F0;
  6870. // WGL_NV_video_output
  6871. WGL_BIND_TO_VIDEO_RGB_NV = $20C0;
  6872. WGL_BIND_TO_VIDEO_RGBA_NV = $20C1;
  6873. WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = $20C2;
  6874. WGL_VIDEO_OUT_COLOR_NV = $20C3;
  6875. WGL_VIDEO_OUT_ALPHA_NV = $20C4;
  6876. WGL_VIDEO_OUT_DEPTH_NV = $20C5;
  6877. WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = $20C6;
  6878. WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = $20C7;
  6879. WGL_VIDEO_OUT_FRAME = $20C8;
  6880. WGL_VIDEO_OUT_FIELD_1 = $20C9;
  6881. WGL_VIDEO_OUT_FIELD_2 = $20CA;
  6882. WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = $20CB;
  6883. WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = $20CC;
  6884. // WGL_NV_gpu_affinity
  6885. WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = $20D0;
  6886. WGL_ERROR_MISSING_AFFINITY_MASK_NV = $20D1;
  6887. // WGL_NV_video_capture
  6888. WGL_UNIQUE_ID_NV = $20CE;
  6889. WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = $20CF;
  6890. // WGL_NV_multisample_coverage
  6891. WGL_COVERAGE_SAMPLES_NV = $2042;
  6892. WGL_COLOR_SAMPLES_NV = $20B9;
  6893. // WGL_EXT_create_context_es2_profile
  6894. WGL_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  6895. // WGL_NV_DX_interop
  6896. WGL_ACCESS_READ_ONLY_NV = $00000000;
  6897. WGL_ACCESS_READ_WRITE_NV = $00000001;
  6898. WGL_ACCESS_WRITE_DISCARD_NV = $00000002;
  6899. // WIN_draw_range_elements
  6900. GL_MAX_ELEMENTS_VERTICES_WIN = $80E8;
  6901. GL_MAX_ELEMENTS_INDICES_WIN = $80E9;
  6902. // GLX 1.1 and later:
  6903. GLX_VENDOR = 1;
  6904. GLX_VERSION = 2;
  6905. GLX_EXTENSIONS = 3;
  6906. GLX_USE_GL = 1;
  6907. GLX_BUFFER_SIZE = 2;
  6908. GLX_LEVEL = 3;
  6909. GLX_RGBA = 4;
  6910. GLX_DOUBLEBUFFER = 5;
  6911. GLX_STEREO = 6;
  6912. GLX_AUX_BUFFERS = 7;
  6913. GLX_RED_SIZE = 8;
  6914. GLX_GREEN_SIZE = 9;
  6915. GLX_BLUE_SIZE = 10;
  6916. GLX_ALPHA_SIZE = 11;
  6917. GLX_DEPTH_SIZE = 12;
  6918. GLX_STENCIL_SIZE = 13;
  6919. GLX_ACCUM_RED_SIZE = 14;
  6920. GLX_ACCUM_GREEN_SIZE = 15;
  6921. GLX_ACCUM_BLUE_SIZE = 16;
  6922. GLX_ACCUM_ALPHA_SIZE = 17;
  6923. // GLX_VERSION_1_3
  6924. GLX_WINDOW_BIT = $00000001;
  6925. GLX_PIXMAP_BIT = $00000002;
  6926. GLX_PBUFFER_BIT = $00000004;
  6927. GLX_RGBA_BIT = $00000001;
  6928. GLX_COLOR_INDEX_BIT = $00000002;
  6929. GLX_PBUFFER_CLOBBER_MASK = $08000000;
  6930. GLX_FRONT_LEFT_BUFFER_BIT = $00000001;
  6931. GLX_FRONT_RIGHT_BUFFER_BIT = $00000002;
  6932. GLX_BACK_LEFT_BUFFER_BIT = $00000004;
  6933. GLX_BACK_RIGHT_BUFFER_BIT = $00000008;
  6934. GLX_AUX_BUFFERS_BIT = $00000010;
  6935. GLX_DEPTH_BUFFER_BIT = $00000020;
  6936. GLX_STENCIL_BUFFER_BIT = $00000040;
  6937. GLX_ACCUM_BUFFER_BIT = $00000080;
  6938. GLX_CONFIG_CAVEAT = $20;
  6939. GLX_X_VISUAL_TYPE = $22;
  6940. GLX_TRANSPARENT_TYPE = $23;
  6941. GLX_TRANSPARENT_INDEX_VALUE = $24;
  6942. GLX_TRANSPARENT_RED_VALUE = $25;
  6943. GLX_TRANSPARENT_GREEN_VALUE = $26;
  6944. GLX_TRANSPARENT_BLUE_VALUE = $27;
  6945. GLX_TRANSPARENT_ALPHA_VALUE = $28;
  6946. GLX_DONT_CARE = $FFFFFFFF;
  6947. GLX_NONE = $8000;
  6948. GLX_SLOW_CONFIG = $8001;
  6949. GLX_TRUE_COLOR = $8002;
  6950. GLX_DIRECT_COLOR = $8003;
  6951. GLX_PSEUDO_COLOR = $8004;
  6952. GLX_STATIC_COLOR = $8005;
  6953. GLX_GRAY_SCALE = $8006;
  6954. GLX_STATIC_GRAY = $8007;
  6955. GLX_TRANSPARENT_RGB = $8008;
  6956. GLX_TRANSPARENT_INDEX = $8009;
  6957. GLX_VISUAL_ID = $800B;
  6958. GLX_SCREEN = $800C;
  6959. GLX_NON_CONFORMANT_CONFIG = $800D;
  6960. GLX_DRAWABLE_TYPE = $8010;
  6961. GLX_RENDER_TYPE = $8011;
  6962. GLX_X_RENDERABLE = $8012;
  6963. GLX_FBCONFIG_ID = $8013;
  6964. GLX_RGBA_TYPE = $8014;
  6965. GLX_COLOR_INDEX_TYPE = $8015;
  6966. GLX_MAX_PBUFFER_WIDTH = $8016;
  6967. GLX_MAX_PBUFFER_HEIGHT = $8017;
  6968. GLX_MAX_PBUFFER_PIXELS = $8018;
  6969. GLX_PRESERVED_CONTENTS = $801B;
  6970. GLX_LARGEST_PBUFFER = $801C;
  6971. GLX_WIDTH = $801D;
  6972. GLX_HEIGHT = $801E;
  6973. GLX_EVENT_MASK = $801F;
  6974. GLX_DAMAGED = $8020;
  6975. GLX_SAVED = $8021;
  6976. GLX_WINDOW = $8022;
  6977. GLX_PBUFFER = $8023;
  6978. GLX_PBUFFER_HEIGHT = $8040;
  6979. GLX_PBUFFER_WIDTH = $8041;
  6980. // GLX_VERSION_1_4
  6981. GLX_SAMPLE_BUFFERS = 100000;
  6982. GLX_SAMPLES = 100001;
  6983. // GLX_ARB_multisample
  6984. GLX_SAMPLE_BUFFERS_ARB = 100000;
  6985. GLX_SAMPLES_ARB = 100001;
  6986. // GLX_ARB_robustness_application_isolation
  6987. GLX_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
  6988. // GLX_ARB_fbconfig_float
  6989. GLX_RGBA_FLOAT_TYPE_ARB = $20B9;
  6990. GLX_RGBA_FLOAT_BIT_ARB = $00000004;
  6991. // GLX_ARB_context_flush_control
  6992. GLX_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  6993. GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  6994. GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  6995. // GLX_ARB_create_context
  6996. GLX_CONTEXT_DEBUG_BIT_ARB = $00000001;
  6997. GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  6998. GLX_CONTEXT_MAJOR_VERSION_ARB = $2091;
  6999. GLX_CONTEXT_MINOR_VERSION_ARB = $2092;
  7000. GLX_CONTEXT_FLAGS_ARB = $2094;
  7001. // GLX_ARB_create_context_profile
  7002. GLX_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  7003. GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  7004. GLX_CONTEXT_PROFILE_MASK_ARB = $9126;
  7005. // GLX_ARB_vertex_buffer_object
  7006. GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB = $2095;
  7007. // GLX_ARB_framebuffer_sRGB
  7008. GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20B2;
  7009. // GLX_ARB_create_context_robustness
  7010. GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  7011. GLX_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  7012. GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  7013. GLX_NO_RESET_NOTIFICATION_ARB = $8261;
  7014. // GLX_EXT_visual_info
  7015. GLX_X_VISUAL_TYPE_EXT = $22;
  7016. GLX_TRANSPARENT_TYPE_EXT = $23;
  7017. GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
  7018. GLX_TRANSPARENT_RED_VALUE_EXT = $25;
  7019. GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
  7020. GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
  7021. GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
  7022. GLX_NONE_EXT = $8000;
  7023. GLX_TRUE_COLOR_EXT = $8002;
  7024. GLX_DIRECT_COLOR_EXT = $8003;
  7025. GLX_PSEUDO_COLOR_EXT = $8004;
  7026. GLX_STATIC_COLOR_EXT = $8005;
  7027. GLX_GRAY_SCALE_EXT = $8006;
  7028. GLX_STATIC_GRAY_EXT = $8007;
  7029. GLX_TRANSPARENT_RGB_EXT = $8008;
  7030. GLX_TRANSPARENT_INDEX_EXT = $8009;
  7031. // GLX_EXT_visual_rating
  7032. GLX_VISUAL_CAVEAT_EXT = $20;
  7033. GLX_SLOW_VISUAL_EXT = $8001;
  7034. GLX_NON_CONFORMANT_VISUAL_EXT = $800D;
  7035. (* reuse GLX_NONE_EXT *)
  7036. // GLX_EXT_import_context
  7037. GLX_SHARE_CONTEXT_EXT = $800A;
  7038. GLX_VISUAL_ID_EXT = $800B;
  7039. GLX_SCREEN_EXT = $800C;
  7040. // GLX_EXT_fbconfig_packed_float
  7041. // GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  7042. // GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  7043. // GLX_EXT_framebuffer_sRGB
  7044. // GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  7045. // GLX_EXT_texture_from_pixmap
  7046. GLX_TEXTURE_1D_BIT_EXT = $00000001;
  7047. GLX_TEXTURE_2D_BIT_EXT = $00000002;
  7048. GLX_TEXTURE_RECTANGLE_BIT_EXT = $00000004;
  7049. GLX_BIND_TO_TEXTURE_RGB_EXT = $20D0;
  7050. GLX_BIND_TO_TEXTURE_RGBA_EXT = $20D1;
  7051. GLX_BIND_TO_MIPMAP_TEXTURE_EXT = $20D2;
  7052. GLX_BIND_TO_TEXTURE_TARGETS_EXT = $20D3;
  7053. GLX_Y_INVERTED_EXT = $20D4;
  7054. GLX_TEXTURE_FORMAT_EXT = $20D5;
  7055. GLX_TEXTURE_TARGET_EXT = $20D6;
  7056. GLX_MIPMAP_TEXTURE_EXT = $20D7;
  7057. GLX_TEXTURE_FORMAT_NONE_EXT = $20D8;
  7058. GLX_TEXTURE_FORMAT_RGB_EXT = $20D9;
  7059. GLX_TEXTURE_FORMAT_RGBA_EXT = $20DA;
  7060. GLX_TEXTURE_1D_EXT = $20DB;
  7061. GLX_TEXTURE_2D_EXT = $20DC;
  7062. GLX_TEXTURE_RECTANGLE_EXT = $20DD;
  7063. GLX_FRONT_LEFT_EXT = $20DE;
  7064. GLX_FRONT_RIGHT_EXT = $20DF;
  7065. GLX_BACK_LEFT_EXT = $20E0;
  7066. GLX_BACK_RIGHT_EXT = $20E1;
  7067. GLX_FRONT_EXT = GLX_FRONT_LEFT_EXT;
  7068. GLX_BACK_EXT = GLX_BACK_LEFT_EXT;
  7069. GLX_AUX0_EXT = $20E2;
  7070. GLX_AUX1_EXT = $20E3;
  7071. GLX_AUX2_EXT = $20E4;
  7072. GLX_AUX3_EXT = $20E5;
  7073. GLX_AUX4_EXT = $20E6;
  7074. GLX_AUX5_EXT = $20E7;
  7075. GLX_AUX6_EXT = $20E8;
  7076. GLX_AUX7_EXT = $20E9;
  7077. GLX_AUX8_EXT = $20EA;
  7078. GLX_AUX9_EXT = $20EB;
  7079. // GLX_EXT_swap_control
  7080. GLX_SWAP_INTERVAL_EXT = $20F1;
  7081. GLX_MAX_SWAP_INTERVAL_EXT = $20F2;
  7082. // GLX_EXT_create_context_es2_profile
  7083. GLX_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  7084. // GL_EXT_Late_Swaps
  7085. GLX_LATE_SWAPS_TEAR_EXT = $20F3;
  7086. // GLU
  7087. GLU_INVALID_ENUM = 100900;
  7088. GLU_INVALID_VALUE = 100901;
  7089. GLU_OUT_OF_MEMORY = 100902;
  7090. GLU_INCOMPATIBLE_GL_VERSION = 100903;
  7091. GLU_VERSION = 100800;
  7092. GLU_EXTENSIONS = 100801;
  7093. GLU_TRUE = GL_TRUE;
  7094. GLU_FALSE = GL_FALSE;
  7095. GLU_SMOOTH = 100000;
  7096. GLU_FLAT = 100001;
  7097. GLU_NONE = 100002;
  7098. GLU_POINT = 100010;
  7099. GLU_LINE = 100011;
  7100. GLU_FILL = 100012;
  7101. GLU_SILHOUETTE = 100013;
  7102. GLU_OUTSIDE = 100020;
  7103. GLU_INSIDE = 100021;
  7104. GLU_TESS_MAX_COORD = 1.0E150;
  7105. GLU_TESS_WINDING_RULE = 100140;
  7106. GLU_TESS_BOUNDARY_ONLY = 100141;
  7107. GLU_TESS_TOLERANCE = 100142;
  7108. GLU_TESS_WINDING_ODD = 100130;
  7109. GLU_TESS_WINDING_NONZERO = 100131;
  7110. GLU_TESS_WINDING_POSITIVE = 100132;
  7111. GLU_TESS_WINDING_NEGATIVE = 100133;
  7112. GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
  7113. GLU_TESS_BEGIN = 100100; // TGLUTessBeginProc
  7114. GLU_TESS_VERTEX = 100101; // TGLUTessVertexProc
  7115. GLU_TESS_END = 100102; // TGLUTessEndProc
  7116. GLU_TESS_ERROR = 100103; // TGLUTessErrorProc
  7117. GLU_TESS_EDGE_FLAG = 100104; // TGLUTessEdgeFlagProc
  7118. GLU_TESS_COMBINE = 100105; // TGLUTessCombineProc
  7119. GLU_TESS_BEGIN_DATA = 100106; // TGLUTessBeginDataProc
  7120. GLU_TESS_VERTEX_DATA = 100107; // TGLUTessVertexDataProc
  7121. GLU_TESS_END_DATA = 100108; // TGLUTessEndDataProc
  7122. GLU_TESS_ERROR_DATA = 100109; // TGLUTessErrorDataProc
  7123. GLU_TESS_EDGE_FLAG_DATA = 100110; // TGLUTessEdgeFlagDataProc
  7124. GLU_TESS_COMBINE_DATA = 100111; // TGLUTessCombineDataProc
  7125. GLU_TESS_ERROR1 = 100151;
  7126. GLU_TESS_ERROR2 = 100152;
  7127. GLU_TESS_ERROR3 = 100153;
  7128. GLU_TESS_ERROR4 = 100154;
  7129. GLU_TESS_ERROR5 = 100155;
  7130. GLU_TESS_ERROR6 = 100156;
  7131. GLU_TESS_ERROR7 = 100157;
  7132. GLU_TESS_ERROR8 = 100158;
  7133. GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1;
  7134. GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2;
  7135. GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3;
  7136. GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4;
  7137. GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5;
  7138. GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6;
  7139. GLU_AUTO_LOAD_MATRIX = 100200;
  7140. GLU_CULLING = 100201;
  7141. GLU_SAMPLING_TOLERANCE = 100203;
  7142. GLU_DISPLAY_MODE = 100204;
  7143. GLU_PARAMETRIC_TOLERANCE = 100202;
  7144. GLU_SAMPLING_METHOD = 100205;
  7145. GLU_U_STEP = 100206;
  7146. GLU_V_STEP = 100207;
  7147. GLU_PATH_LENGTH = 100215;
  7148. GLU_PARAMETRIC_ERROR = 100216;
  7149. GLU_DOMAIN_DISTANCE = 100217;
  7150. GLU_MAP1_TRIM_2 = 100210;
  7151. GLU_MAP1_TRIM_3 = 100211;
  7152. GLU_OUTLINE_POLYGON = 100240;
  7153. GLU_OUTLINE_PATCH = 100241;
  7154. GLU_NURBS_ERROR1 = 100251;
  7155. GLU_NURBS_ERROR2 = 100252;
  7156. GLU_NURBS_ERROR3 = 100253;
  7157. GLU_NURBS_ERROR4 = 100254;
  7158. GLU_NURBS_ERROR5 = 100255;
  7159. GLU_NURBS_ERROR6 = 100256;
  7160. GLU_NURBS_ERROR7 = 100257;
  7161. GLU_NURBS_ERROR8 = 100258;
  7162. GLU_NURBS_ERROR9 = 100259;
  7163. GLU_NURBS_ERROR10 = 100260;
  7164. GLU_NURBS_ERROR11 = 100261;
  7165. GLU_NURBS_ERROR12 = 100262;
  7166. GLU_NURBS_ERROR13 = 100263;
  7167. GLU_NURBS_ERROR14 = 100264;
  7168. GLU_NURBS_ERROR15 = 100265;
  7169. GLU_NURBS_ERROR16 = 100266;
  7170. GLU_NURBS_ERROR17 = 100267;
  7171. GLU_NURBS_ERROR18 = 100268;
  7172. GLU_NURBS_ERROR19 = 100269;
  7173. GLU_NURBS_ERROR20 = 100270;
  7174. GLU_NURBS_ERROR21 = 100271;
  7175. GLU_NURBS_ERROR22 = 100272;
  7176. GLU_NURBS_ERROR23 = 100273;
  7177. GLU_NURBS_ERROR24 = 100274;
  7178. GLU_NURBS_ERROR25 = 100275;
  7179. GLU_NURBS_ERROR26 = 100276;
  7180. GLU_NURBS_ERROR27 = 100277;
  7181. GLU_NURBS_ERROR28 = 100278;
  7182. GLU_NURBS_ERROR29 = 100279;
  7183. GLU_NURBS_ERROR30 = 100280;
  7184. GLU_NURBS_ERROR31 = 100281;
  7185. GLU_NURBS_ERROR32 = 100282;
  7186. GLU_NURBS_ERROR33 = 100283;
  7187. GLU_NURBS_ERROR34 = 100284;
  7188. GLU_NURBS_ERROR35 = 100285;
  7189. GLU_NURBS_ERROR36 = 100286;
  7190. GLU_NURBS_ERROR37 = 100287;
  7191. GLU_CW = 100120;
  7192. GLU_CCW = 100121;
  7193. GLU_INTERIOR = 100122;
  7194. GLU_EXTERIOR = 100123;
  7195. GLU_UNKNOWN = 100124;
  7196. GLU_BEGIN = GLU_TESS_BEGIN;
  7197. GLU_VERTEX = GLU_TESS_VERTEX;
  7198. GLU_END = GLU_TESS_END;
  7199. GLU_ERROR = GLU_TESS_ERROR;
  7200. GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG;
  7201. type
  7202. // GL_VERSION_1_0
  7203. TglCullFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7204. TglFrontFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7205. TglHint = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7206. TglLineWidth = procedure(width: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7207. TglPointSize = procedure(size: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7208. TglPolygonMode = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7209. TglScissor = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7210. TglTexParameterf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7211. TglTexParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7212. TglTexParameteri = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7213. TglTexParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7214. TglTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7215. TglTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7216. TglDrawBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7217. TglClear = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7218. TglClearColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7219. TglClearStencil = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7220. TglClearDepth = procedure(depth: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7221. TglStencilMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7222. TglColorMask = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7223. TglDepthMask = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7224. TglDisable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7225. TglEnable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7226. TglFinish = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7227. TglFlush = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7228. TglBlendFunc = procedure(sfactor: GLenum; dfactor: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7229. TglLogicOp = procedure(opcode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7230. TglStencilFunc = procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7231. TglStencilOp = procedure(fail: GLenum; zfail: GLenum; zpass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7232. TglDepthFunc = procedure(func: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7233. TglPixelStoref = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7234. TglPixelStorei = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7235. TglReadBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7236. TglReadPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7237. TglGetBooleanv = procedure(pname: GLenum; params: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7238. TglGetDoublev = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7239. TglGetError = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7240. TglGetFloatv = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7241. TglGetIntegerv = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7242. TglGetString = function(name: GLenum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7243. TglGetTexImage = procedure(target: GLenum; level: GLint; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7244. TglGetTexParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7245. TglGetTexParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7246. TglGetTexLevelParameterfv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7247. TglGetTexLevelParameteriv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7248. TglIsEnabled = function(cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7249. TglDepthRange = procedure(zNear: GLclampd; zFar: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7250. TglViewport = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7251. // GL_VERSION_1_1
  7252. TglDrawArrays = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7253. TglDrawElements = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7254. TglGetPointerv = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7255. TglPolygonOffset = procedure(factor: GLfloat; units: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7256. TglCopyTexImage1D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7257. TglCopyTexImage2D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7258. TglCopyTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7259. TglCopyTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7260. TglTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7261. TglTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7262. TglBindTexture = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7263. TglDeleteTextures = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7264. TglGenTextures = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7265. {$ifdef DGL_DEPRECATED}
  7266. TglAccum = procedure(op: GLenum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7267. TglAlphaFunc = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7268. TglAreTexturesResident = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7269. TglArrayElement = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7270. TglBegin = procedure(mode: GLenum); {$IFNDEF CLR}{$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}{$ENDIF}
  7271. TglBitmap = procedure(width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7272. TglCallList = procedure(list: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7273. TglCallLists = procedure(n: GLsizei; _type: GLenum; const lists: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7274. TglClearAccum = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7275. TglClearIndex = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7276. TglClipPlane = procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7277. TglColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7278. TglColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7279. TglColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7280. TglColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7281. TglColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7282. TglColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7283. TglColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7284. TglColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7285. TglColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7286. TglColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7287. TglColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7288. TglColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7289. TglColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7290. TglColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7291. TglColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7292. TglColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7293. TglColor4b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7294. TglColor4bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7295. TglColor4d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7296. TglColor4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7297. TglColor4f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7298. TglColor4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7299. TglColor4i = procedure(red: GLint; green: GLint; blue: GLint; alpha: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7300. TglColor4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7301. TglColor4s = procedure(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7302. TglColor4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7303. TglColor4ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7304. TglColor4ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7305. TglColor4ui = procedure(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7306. TglColor4uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7307. TglColor4us = procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7308. TglColor4usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7309. TglColorMaterial = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7310. TglColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7311. TglCopyPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; _type: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7312. TglDeleteLists = procedure(list: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7313. TglDisableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7314. TglDrawPixels = procedure(width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7315. TglEdgeFlag = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7316. TglEdgeFlagPointer = procedure(stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7317. TglEdgeFlagv = procedure(const flag: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7318. TglEnableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7319. TglEnd = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7320. TglEndList = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7321. TglEvalCoord1d = procedure(u: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7322. TglEvalCoord1dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7323. TglEvalCoord1f = procedure(u: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7324. TglEvalCoord1fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7325. TglEvalCoord2d = procedure(u: GLdouble; v: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7326. TglEvalCoord2dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7327. TglEvalCoord2f = procedure(u: GLfloat; v: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7328. TglEvalCoord2fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7329. TglEvalMesh1 = procedure(mode: GLenum; i1: GLint; i2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7330. TglEvalMesh2 = procedure(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7331. TglEvalPoint1 = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7332. TglEvalPoint2 = procedure(i: GLint; j: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7333. TglFeedbackBuffer = procedure(size: GLsizei; _type: GLenum; buffer: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7334. TglFogf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7335. TglFogfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7336. TglFogi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7337. TglFogiv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7338. TglFrustum = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7339. TglGenLists = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7340. TglGetClipPlane = procedure(plane: GLenum; equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7341. TglGetLightfv = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7342. TglGetLightiv = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7343. TglGetMapdv = procedure(target: GLenum; query: GLenum; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7344. TglGetMapfv = procedure(target: GLenum; query: GLenum; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7345. TglGetMapiv = procedure(target: GLenum; query: GLenum; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7346. TglGetMaterialfv = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7347. TglGetMaterialiv = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7348. TglGetPixelMapfv = procedure(map: GLenum; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7349. TglGetPixelMapuiv = procedure(map: GLenum; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7350. TglGetPixelMapusv = procedure(map: GLenum; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7351. TglGetPolygonStipple = procedure(mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7352. TglGetTexEnvfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7353. TglGetTexEnviv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7354. TglGetTexGendv = procedure(coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7355. TglGetTexGenfv = procedure(coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7356. TglGetTexGeniv = procedure(coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7357. TglIndexMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7358. TglIndexPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7359. TglIndexd = procedure(c: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7360. TglIndexdv = procedure(const c: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7361. TglIndexf = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7362. TglIndexfv = procedure(const c: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7363. TglIndexi = procedure(c: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7364. TglIndexiv = procedure(const c: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7365. TglIndexs = procedure(c: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7366. TglIndexsv = procedure(const c: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7367. TglIndexub = procedure(c: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7368. TglIndexubv = procedure(const c: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7369. TglInitNames = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7370. TglInterleavedArrays = procedure(format: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7371. TglIsList = function(list: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7372. TglIsTexture = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7373. TglLightModelf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7374. TglLightModelfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7375. TglLightModeli = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7376. TglLightModeliv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7377. TglLightf = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7378. TglLightfv = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7379. TglLighti = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7380. TglLightiv = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7381. TglLineStipple = procedure(factor: GLint; pattern: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7382. TglListBase = procedure(base: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7383. TglLoadIdentity = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7384. TglLoadMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7385. TglLoadMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7386. TglLoadName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7387. TglMap1d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7388. TglMap1f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7389. TglMap2d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7390. TglMap2f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7391. TglMapGrid1d = procedure(un: GLint; u1: GLdouble; u2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7392. TglMapGrid1f = procedure(un: GLint; u1: GLfloat; u2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7393. TglMapGrid2d = procedure(un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7394. TglMapGrid2f = procedure(un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7395. TglMaterialf = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7396. TglMaterialfv = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7397. TglMateriali = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7398. TglMaterialiv = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7399. TglMatrixMode = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7400. TglMultMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7401. TglMultMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7402. TglNewList = procedure(list: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7403. TglNormal3b = procedure(nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7404. TglNormal3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7405. TglNormal3d = procedure(nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7406. TglNormal3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7407. TglNormal3f = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7408. TglNormal3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7409. TglNormal3i = procedure(nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7410. TglNormal3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7411. TglNormal3s = procedure(nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7412. TglNormal3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7413. TglNormalPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7414. TglOrtho = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7415. TglPassThrough = procedure(token: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7416. TglPixelMapfv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7417. TglPixelMapuiv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7418. TglPixelMapusv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7419. TglPixelTransferf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7420. TglPixelTransferi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7421. TglPixelZoom = procedure(xfactor: GLfloat; yfactor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7422. TglPolygonStipple = procedure(const mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7423. TglPopAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7424. TglPopClientAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7425. TglPopMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7426. TglPopName = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7427. TglPrioritizeTextures = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7428. TglPushAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7429. TglPushClientAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7430. TglPushMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7431. TglPushName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7432. TglRasterPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7433. TglRasterPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7434. TglRasterPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7435. TglRasterPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7436. TglRasterPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7437. TglRasterPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7438. TglRasterPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7439. TglRasterPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7440. TglRasterPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7441. TglRasterPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7442. TglRasterPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7443. TglRasterPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7444. TglRasterPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7445. TglRasterPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7446. TglRasterPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7447. TglRasterPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7448. TglRasterPos4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7449. TglRasterPos4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7450. TglRasterPos4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7451. TglRasterPos4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7452. TglRasterPos4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7453. TglRasterPos4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7454. TglRasterPos4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7455. TglRasterPos4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7456. TglRectd = procedure(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7457. TglRectdv = procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7458. TglRectf = procedure(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7459. TglRectfv = procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7460. TglRecti = procedure(x1: GLint; y1: GLint; x2: GLint; y2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7461. TglRectiv = procedure(const v1: PGLint; const v2: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7462. TglRects = procedure(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7463. TglRectsv = procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7464. TglRenderMode = function(mode: GLenum): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7465. TglRotated = procedure(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7466. TglRotatef = procedure(angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7467. TglScaled = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7468. TglScalef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7469. TglSelectBuffer = procedure(size: GLsizei; buffer: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7470. TglShadeModel = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7471. TglTexCoord1d = procedure(s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7472. TglTexCoord1dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7473. TglTexCoord1f = procedure(s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7474. TglTexCoord1fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7475. TglTexCoord1i = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7476. TglTexCoord1iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7477. TglTexCoord1s = procedure(s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7478. TglTexCoord1sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7479. TglTexCoord2d = procedure(s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7480. TglTexCoord2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7481. TglTexCoord2f = procedure(s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7482. TglTexCoord2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7483. TglTexCoord2i = procedure(s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7484. TglTexCoord2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7485. TglTexCoord2s = procedure(s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7486. TglTexCoord2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7487. TglTexCoord3d = procedure(s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7488. TglTexCoord3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7489. TglTexCoord3f = procedure(s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7490. TglTexCoord3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7491. TglTexCoord3i = procedure(s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7492. TglTexCoord3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7493. TglTexCoord3s = procedure(s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7494. TglTexCoord3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7495. TglTexCoord4d = procedure(s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7496. TglTexCoord4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7497. TglTexCoord4f = procedure(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7498. TglTexCoord4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7499. TglTexCoord4i = procedure(s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7500. TglTexCoord4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7501. TglTexCoord4s = procedure(s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7502. TglTexCoord4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7503. TglTexCoordPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7504. TglTexEnvf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7505. TglTexEnvfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7506. TglTexEnvi = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7507. TglTexEnviv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7508. TglTexGend = procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7509. TglTexGendv = procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7510. TglTexGenf = procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7511. TglTexGenfv = procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7512. TglTexGeni = procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7513. TglTexGeniv = procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7514. TglTranslated = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7515. TglTranslatef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7516. TglVertex2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7517. TglVertex2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7518. TglVertex2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7519. TglVertex2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7520. TglVertex2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7521. TglVertex2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7522. TglVertex2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7523. TglVertex2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7524. TglVertex3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7525. TglVertex3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7526. TglVertex3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7527. TglVertex3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7528. TglVertex3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7529. TglVertex3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7530. TglVertex3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7531. TglVertex3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7532. TglVertex4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7533. TglVertex4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7534. TglVertex4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7535. TglVertex4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7536. TglVertex4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7537. TglVertex4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7538. TglVertex4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7539. TglVertex4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7540. TglVertexPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7541. {$endif}
  7542. // GL_VERSION_1_2
  7543. TglBlendColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7544. TglBlendEquation = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7545. TglDrawRangeElements = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7546. TglTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7547. TglTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7548. TglCopyTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7549. {$ifdef DGL_DEPRECATED}
  7550. TglColorTable = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7551. TglColorTableParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7552. TglColorTableParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7553. TglCopyColorTable = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7554. TglGetColorTable = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7555. TglGetColorTableParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7556. TglGetColorTableParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7557. TglColorSubTable = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7558. TglCopyColorSubTable = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7559. TglConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7560. TglConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7561. TglConvolutionParameterf = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7562. TglConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7563. TglConvolutionParameteri = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7564. TglConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7565. TglCopyConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7566. TglCopyConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7567. TglGetConvolutionFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7568. TglGetConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7569. TglGetConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7570. TglGetSeparableFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7571. TglSeparableFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7572. TglGetHistogram = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7573. TglGetHistogramParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7574. TglGetHistogramParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7575. TglGetMinmax = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7576. TglGetMinmaxParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7577. TglGetMinmaxParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7578. TglHistogram = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7579. TglMinmax = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7580. TglResetHistogram = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7581. TglResetMinmax = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7582. {$endif}
  7583. // GL_VERSION_1_3
  7584. TglActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7585. TglSampleCoverage = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7586. TglCompressedTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7587. TglCompressedTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7588. TglCompressedTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7589. TglCompressedTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7590. TglCompressedTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7591. TglCompressedTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7592. TglGetCompressedTexImage = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7593. {$ifdef DGL_DEPRECATED}
  7594. TglClientActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7595. TglMultiTexCoord1d = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7596. TglMultiTexCoord1dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7597. TglMultiTexCoord1f = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7598. TglMultiTexCoord1fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7599. TglMultiTexCoord1i = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7600. TglMultiTexCoord1iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7601. TglMultiTexCoord1s = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7602. TglMultiTexCoord1sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7603. TglMultiTexCoord2d = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7604. TglMultiTexCoord2dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7605. TglMultiTexCoord2f = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7606. TglMultiTexCoord2fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7607. TglMultiTexCoord2i = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7608. TglMultiTexCoord2iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7609. TglMultiTexCoord2s = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7610. TglMultiTexCoord2sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7611. TglMultiTexCoord3d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7612. TglMultiTexCoord3dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7613. TglMultiTexCoord3f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7614. TglMultiTexCoord3fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7615. TglMultiTexCoord3i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7616. TglMultiTexCoord3iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7617. TglMultiTexCoord3s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7618. TglMultiTexCoord3sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7619. TglMultiTexCoord4d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7620. TglMultiTexCoord4dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7621. TglMultiTexCoord4f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7622. TglMultiTexCoord4fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7623. TglMultiTexCoord4i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7624. TglMultiTexCoord4iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7625. TglMultiTexCoord4s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7626. TglMultiTexCoord4sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7627. TglLoadTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7628. TglLoadTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7629. TglMultTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7630. TglMultTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7631. {$endif}
  7632. // GL_VERSION_1_4
  7633. TglBlendFuncSeparate = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7634. TglMultiDrawArrays = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7635. TglMultiDrawElements = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7636. TglPointParameterf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7637. TglPointParameterfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7638. TglPointParameteri = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7639. TglPointParameteriv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7640. {$ifdef DGL_DEPRECATED}
  7641. TglFogCoordf = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7642. TglFogCoordfv = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7643. TglFogCoordd = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7644. TglFogCoorddv = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7645. TglFogCoordPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7646. TglSecondaryColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7647. TglSecondaryColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7648. TglSecondaryColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7649. TglSecondaryColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7650. TglSecondaryColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7651. TglSecondaryColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7652. TglSecondaryColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7653. TglSecondaryColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7654. TglSecondaryColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7655. TglSecondaryColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7656. TglSecondaryColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7657. TglSecondaryColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7658. TglSecondaryColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7659. TglSecondaryColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7660. TglSecondaryColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7661. TglSecondaryColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7662. TglSecondaryColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7663. TglWindowPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7664. TglWindowPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7665. TglWindowPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7666. TglWindowPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7667. TglWindowPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7668. TglWindowPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7669. TglWindowPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7670. TglWindowPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7671. TglWindowPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7672. TglWindowPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7673. TglWindowPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7674. TglWindowPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7675. TglWindowPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7676. TglWindowPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7677. TglWindowPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7678. TglWindowPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7679. {$endif}
  7680. // GL_VERSION_1_5
  7681. TglGenQueries = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7682. TglDeleteQueries = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7683. TglIsQuery = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7684. TglBeginQuery = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7685. TglEndQuery = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7686. TglGetQueryiv = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7687. TglGetQueryObjectiv = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7688. TglGetQueryObjectuiv = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7689. TglBindBuffer = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7690. TglDeleteBuffers = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7691. TglGenBuffers = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7692. TglIsBuffer = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7693. TglBufferData = procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7694. TglBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7695. TglGetBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7696. TglMapBuffer = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7697. TglUnmapBuffer = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7698. TglGetBufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7699. TglGetBufferPointerv = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7700. // GL_VERSION_2_0
  7701. TglBlendEquationSeparate = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7702. TglDrawBuffers = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7703. TglStencilOpSeparate = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7704. TglStencilFuncSeparate = procedure(face: GLenum; func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7705. TglStencilMaskSeparate = procedure(face: GLenum; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7706. TglAttachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7707. TglBindAttribLocation = procedure(programObj: GLhandle; index: GLuint; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7708. TglCompileShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7709. TglCreateProgram = function: GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7710. TglCreateShader = function(shaderType: GLenum): GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7711. TglDeleteProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7712. TglDeleteShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7713. TglDetachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7714. TglDisableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7715. TglEnableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7716. TglGetActiveAttrib = procedure(programObj: GLhandle; index: GLuint; maxlength: GLsizei; var length: GLint; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7717. TglGetActiveUniform = procedure(programObj: GLhandle; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7718. TglGetAttachedShaders = procedure(programObj: GLhandle; MaxCount: GLsizei; var Count: GLint; shaders: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7719. TglGetAttribLocation = function(programObj: GLhandle; char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7720. TglGetProgramiv = procedure(programObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7721. TglGetProgramInfoLog = procedure(programObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7722. TglGetShaderiv = procedure(shaderObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7723. TglGetShaderInfoLog = procedure(shaderObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7724. TglGetShaderSource = procedure(shaderObj: GLhandle; maxlength: GLsizei; var length: GLsizei; source: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7725. TglGetUniformLocation = function(programObj: GLhandle; const char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7726. TglGetUniformfv = procedure(programObj: GLhandle; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7727. TglGetUniformiv = procedure(programObj: GLhandle; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7728. TglGetVertexAttribfv = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7729. TglGetVertexAttribiv = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7730. TglGetVertexAttribPointerv = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7731. TglIsProgram = function(programObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7732. TglIsShader = function(shaderObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7733. TglLinkProgram = procedure(programObj: GLHandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7734. TglShaderSource = procedure(shaderObj: GLHandle; count: glsizei; const _string: PPGLChar; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7735. TglUseProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7736. TglUniform1f = procedure(location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7737. TglUniform2f = procedure(location: GLint; v0, v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7738. TglUniform3f = procedure(location: GLint; v0, v1, v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7739. TglUniform4f = procedure(location: GLint; v0, v1, v2, v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7740. TglUniform1i = procedure(location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7741. TglUniform2i = procedure(location: GLint; v0, v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7742. TglUniform3i = procedure(location: GLint; v0, v1, v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7743. TglUniform4i = procedure(location: GLint; v0, v1, v2, v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7744. TglUniform1fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7745. TglUniform2fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7746. TglUniform3fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7747. TglUniform4fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7748. TglUniform1iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7749. TglUniform2iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7750. TglUniform3iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7751. TglUniform4iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7752. TglUniformMatrix2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7753. TglUniformMatrix3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7754. TglUniformMatrix4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7755. TglValidateProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7756. TglVertexAttrib1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7757. TglVertexAttrib1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7758. TglVertexAttrib1f = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7759. TglVertexAttrib1fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7760. TglVertexAttrib1s = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7761. TglVertexAttrib1sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7762. TglVertexAttrib2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7763. TglVertexAttrib2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7764. TglVertexAttrib2f = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7765. TglVertexAttrib2fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7766. TglVertexAttrib2s = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7767. TglVertexAttrib2sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7768. TglVertexAttrib3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7769. TglVertexAttrib3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7770. TglVertexAttrib3f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7771. TglVertexAttrib3fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7772. TglVertexAttrib3s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7773. TglVertexAttrib3sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7774. TglVertexAttrib4Nbv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7775. TglVertexAttrib4Niv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7776. TglVertexAttrib4Nsv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7777. TglVertexAttrib4Nub = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7778. TglVertexAttrib4Nubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7779. TglVertexAttrib4Nuiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7780. TglVertexAttrib4Nusv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7781. TglVertexAttrib4bv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7782. TglVertexAttrib4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7783. TglVertexAttrib4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7784. TglVertexAttrib4f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7785. TglVertexAttrib4fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7786. TglVertexAttrib4iv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7787. TglVertexAttrib4s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7788. TglVertexAttrib4sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7789. TglVertexAttrib4ubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7790. TglVertexAttrib4uiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7791. TglVertexAttrib4usv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7792. TglVertexAttribPointer = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7793. // GL_VERSION_2_1
  7794. TglUniformMatrix2x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7795. TglUniformMatrix3x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7796. TglUniformMatrix2x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7797. TglUniformMatrix4x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7798. TglUniformMatrix3x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7799. TglUniformMatrix4x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7800. // GL_VERSION_3_0
  7801. { OpenGL 3.0 also reuses entry points from these extensions: }
  7802. { ARB_framebuffer_object }
  7803. { ARB_map_buffer_range }
  7804. { ARB_vertex_array_object }
  7805. TglColorMaski = procedure(index_: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7806. TglGetBooleani_v = procedure(target: GLenum; index_: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7807. TglGetIntegeri_v = procedure(target: GLenum; index_: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7808. TglEnablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7809. TglDisablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7810. TglIsEnabledi = function(target: GLenum; index_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7811. TglBeginTransformFeedback = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7812. TglEndTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7813. TglBindBufferRange = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7814. TglBindBufferBase = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7815. TglTransformFeedbackVaryings = procedure(program_: GLuint; count: GLsizei; const varyings: PPGLchar; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7816. TglGetTransformFeedbackVarying = procedure(program_: GLuint; index_: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; type_: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7817. TglClampColor = procedure(targe: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7818. TglBeginConditionalRender = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7819. TglEndConditionalRender = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7820. TglVertexAttribIPointer = procedure(index_: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7821. TglGetVertexAttribIiv = procedure(index_: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7822. TglGetVertexAttribIuiv = procedure(index_: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7823. TglVertexAttribI1i = procedure(index_: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7824. TglVertexAttribI2i = procedure(index_: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7825. TglVertexAttribI3i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7826. TglVertexAttribI4i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7827. TglVertexAttribI1ui = procedure(index_: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7828. TglVertexAttribI2ui = procedure(index_: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7829. TglVertexAttribI3ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7830. TglVertexAttribI4ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7831. TglVertexAttribI1iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7832. TglVertexAttribI2iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7833. TglVertexAttribI3iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7834. TglVertexAttribI4iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7835. TglVertexAttribI1uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7836. TglVertexAttribI2uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7837. TglVertexAttribI3uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7838. TglVertexAttribI4uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7839. TglVertexAttribI4bv = procedure(index_: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7840. TglVertexAttribI4sv = procedure(index_: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7841. TglVertexAttribI4ubv = procedure(index_: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7842. TglVertexAttribI4usv = procedure(index_: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7843. TglGetUniformuiv = procedure(program_: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7844. TglBindFragDataLocation = procedure(program_: GLuint; color: GLuint; const name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7845. TglGetFragDataLocation = function(program_: GLuint; const name: PGLChar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7846. TglUniform1ui = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7847. TglUniform2ui = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7848. TglUniform3ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7849. TglUniform4ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7850. TglUniform1uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7851. TglUniform2uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7852. TglUniform3uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7853. TglUniform4uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7854. TglTexParameterIiv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7855. TglTexParameterIuiv = procedure(target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7856. TglGetTexParameterIiv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7857. TglGetTexParameterIuiv = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7858. TglClearBufferiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7859. TglClearBufferuiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7860. TglClearBufferfv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7861. TglClearBufferfi = procedure(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7862. TglGetStringi = function(name: GLenum; index: GLuint): PGLubyte; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7863. // GL_VERSION_2_1
  7864. TglEnableVertexArrayEXT = procedure(vaobj: GLuint; array_: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7865. TglEnableVertexArrayAttribEXT = procedure(vaobj: GLuint; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7866. TglVertexArrayVertexAttribOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7867. // GL_VERSION_3_1
  7868. { OpenGL 3.1 also reuses entry points from these extensions: }
  7869. { ARB_copy_buffer }
  7870. { ARB_uniform_buffer_object }
  7871. TglDrawArraysInstanced = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7872. TglDrawElementsInstanced = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7873. TglTexBuffer = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7874. TglPrimitiveRestartIndex = procedure(index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7875. // GL_VERSION_3_2
  7876. { OpenGL 3.2 also reuses entry points from these extensions: }
  7877. { ARB_draw_elements_base_vertex }
  7878. { ARB_provoking_vertex }
  7879. { ARB_sync }
  7880. { ARB_texture_multisample }
  7881. TglGetInteger64i_v = procedure(target: GLenum; index_: GLuint; data: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7882. TglGetBufferParameteri64v = procedure(target: GLenum; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7883. TglFramebufferTexture = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7884. // TglFramebufferTextureFace = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7885. // GL_VERSION_3_3
  7886. { OpenGL 3.3 also reuses entry points from these extensions: }
  7887. { ARB_blend_func_extended }
  7888. { ARB_sampler_objects }
  7889. { ARB_explicit_attrib_location, but it has none }
  7890. { ARB_occlusion_query2 (no entry points) }
  7891. { ARB_shader_bit_encoding (no entry points) }
  7892. { ARB_texture_rgb10_a2ui (no entry points) }
  7893. { ARB_texture_swizzle (no entry points) }
  7894. { ARB_timer_query }
  7895. { ARB_vertex_type_2_10_10_10_rev }
  7896. TglVertexAttribDivisor = procedure(index: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7897. // GL_VERSION_4_0
  7898. { OpenGL 4.0 also reuses entry points from these extensions: }
  7899. { ARB_texture_query_lod (no entry points) }
  7900. { ARB_draw_indirect }
  7901. { ARB_gpu_shader5 (no entry points) }
  7902. { ARB_gpu_shader_fp64 }
  7903. { ARB_shader_subroutine }
  7904. { ARB_tessellation_shader }
  7905. { ARB_texture_buffer_object_rgb32 (no entry points) }
  7906. { ARB_texture_cube_map_array (no entry points) }
  7907. { ARB_texture_gather (no entry points) }
  7908. { ARB_transform_feedback2 }
  7909. { ARB_transform_feedback3 }
  7910. TglMinSampleShading = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7911. TglBlendEquationi = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7912. TglBlendEquationSeparatei = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7913. TglBlendFunci = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7914. TglBlendFuncSeparatei = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7915. // GL_VERSION_4_1
  7916. { OpenGL 4.1 also reuses entry points from these extensions: }
  7917. { ARB_ES2_compatibility }
  7918. { ARB_get_program_binary }
  7919. { ARB_separate_shader_objects }
  7920. { ARB_shader_precision (no entry points) }
  7921. { ARB_vertex_attrib_64bit }
  7922. { ARB_viewport_array }
  7923. // GL_3DFX_tbuffer
  7924. TglTbufferMask3DFX = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7925. // GL_APPLE_element_array
  7926. TglElementPointerAPPLE = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7927. TglDrawElementArrayAPPLE = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7928. TglDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7929. TglMultiDrawElementArrayAPPLE = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7930. TglMultiDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7931. // GL_APPLE_fence
  7932. TglGenFencesAPPLE = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7933. TglDeleteFencesAPPLE = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7934. TglSetFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7935. TglIsFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7936. TglTestFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7937. TglFinishFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7938. TglTestObjectAPPLE = function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7939. TglFinishObjectAPPLE = procedure(_object: GLenum; name: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7940. // GL_APPLE_vertex_array_object
  7941. TglBindVertexArrayAPPLE = procedure(_array: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7942. TglDeleteVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7943. TglGenVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7944. TglIsVertexArrayAPPLE = function(_array: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7945. // GL_APPLE_vertex_array_range
  7946. TglVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7947. TglFlushVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7948. TglVertexArrayParameteriAPPLE = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7949. // GL_APPLE_texture_range
  7950. TglTextureRangeAPPLE = procedure(target: GLenum; length: GLsizei; const Pointer_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7951. TglGetTexParameterPointervAPPLE = procedure(target: GLenum; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7952. // GL_APPLE_vertex_program_evaluators
  7953. TglEnableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7954. TglDisableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7955. TglIsVertexAttribEnabledAPPLE = function(index_: GLuint; pname: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7956. TglMapVertexAttrib1dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7957. TglMapVertexAttrib1fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7958. TglMapVertexAttrib2dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7959. TglMapVertexAttrib2fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; order: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7960. // GL_APPLE_object_purgeable
  7961. TglObjectPurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7962. TglObjectUnpurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7963. TglGetObjectParameterivAPPLE = procedure(objectType: GLenum; name: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7964. // GL_ARB_matrix_palette
  7965. TglCurrentPaletteMatrixARB = procedure(index: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7966. TglMatrixIndexubvARB = procedure(size: GLint; const indices: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7967. TglMatrixIndexusvARB = procedure(size: GLint; const indices: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7968. TglMatrixIndexuivARB = procedure(size: GLint; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7969. TglMatrixIndexPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7970. // GL_ARB_multisample
  7971. TglSampleCoverageARB = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7972. // GL_ARB_multitexture
  7973. TglActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7974. TglClientActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7975. TglMultiTexCoord1dARB = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7976. TglMultiTexCoord1dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7977. TglMultiTexCoord1fARB = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7978. TglMultiTexCoord1fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7979. TglMultiTexCoord1iARB = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7980. TglMultiTexCoord1ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7981. TglMultiTexCoord1sARB = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7982. TglMultiTexCoord1svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7983. TglMultiTexCoord2dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7984. TglMultiTexCoord2dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7985. TglMultiTexCoord2fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7986. TglMultiTexCoord2fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7987. TglMultiTexCoord2iARB = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7988. TglMultiTexCoord2ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7989. TglMultiTexCoord2sARB = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7990. TglMultiTexCoord2svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7991. TglMultiTexCoord3dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7992. TglMultiTexCoord3dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7993. TglMultiTexCoord3fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7994. TglMultiTexCoord3fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7995. TglMultiTexCoord3iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7996. TglMultiTexCoord3ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7997. TglMultiTexCoord3sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7998. TglMultiTexCoord3svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7999. TglMultiTexCoord4dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8000. TglMultiTexCoord4dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8001. TglMultiTexCoord4fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8002. TglMultiTexCoord4fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8003. TglMultiTexCoord4iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8004. TglMultiTexCoord4ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8005. TglMultiTexCoord4sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8006. TglMultiTexCoord4svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8007. // GL_ARB_point_parameters
  8008. TglPointParameterfARB = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8009. TglPointParameterfvARB = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8010. // GL_ARB_texture_compression
  8011. TglCompressedTexImage3DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8012. TglCompressedTexImage2DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8013. TglCompressedTexImage1DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8014. TglCompressedTexSubImage3DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8015. TglCompressedTexSubImage2DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8016. TglCompressedTexSubImage1DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8017. TglGetCompressedTexImageARB = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8018. // GL_ARB_transpose_matrix
  8019. TglLoadTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8020. TglLoadTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8021. TglMultTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8022. TglMultTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8023. // GL_ARB_vertex_blend
  8024. TglWeightbvARB = procedure(size: GLint; const weights: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8025. TglWeightsvARB = procedure(size: GLint; const weights: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8026. TglWeightivARB = procedure(size: GLint; const weights: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8027. TglWeightfvARB = procedure(size: GLint; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8028. TglWeightdvARB = procedure(size: GLint; const weights: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8029. TglWeightubvARB = procedure(size: GLint; const weights: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8030. TglWeightusvARB = procedure(size: GLint; const weights: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8031. TglWeightuivARB = procedure(size: GLint; const weights: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8032. TglWeightPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8033. TglVertexBlendARB = procedure(count: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8034. // GL_ARB_vertex_buffer_object
  8035. TglBindBufferARB = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8036. TglDeleteBuffersARB = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8037. TglGenBuffersARB = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8038. TglIsBufferARB = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8039. TglBufferDataARB = procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8040. TglBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8041. TglGetBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8042. TglMapBufferARB = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8043. TglUnmapBufferARB = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8044. TglGetBufferParameterivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8045. TglGetBufferPointervARB = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8046. // GL_ARB_vertex_program
  8047. TglVertexAttrib1dARB = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8048. TglVertexAttrib1dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8049. TglVertexAttrib1fARB = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8050. TglVertexAttrib1fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8051. TglVertexAttrib1sARB = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8052. TglVertexAttrib1svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8053. TglVertexAttrib2dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8054. TglVertexAttrib2dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8055. TglVertexAttrib2fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8056. TglVertexAttrib2fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8057. TglVertexAttrib2sARB = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8058. TglVertexAttrib2svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8059. TglVertexAttrib3dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8060. TglVertexAttrib3dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8061. TglVertexAttrib3fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8062. TglVertexAttrib3fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8063. TglVertexAttrib3sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8064. TglVertexAttrib3svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8065. TglVertexAttrib4NbvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8066. TglVertexAttrib4NivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8067. TglVertexAttrib4NsvARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8068. TglVertexAttrib4NubARB = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8069. TglVertexAttrib4NubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8070. TglVertexAttrib4NuivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8071. TglVertexAttrib4NusvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8072. TglVertexAttrib4bvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8073. TglVertexAttrib4dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8074. TglVertexAttrib4dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8075. TglVertexAttrib4fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8076. TglVertexAttrib4fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8077. TglVertexAttrib4ivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8078. TglVertexAttrib4sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8079. TglVertexAttrib4svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8080. TglVertexAttrib4ubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8081. TglVertexAttrib4uivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8082. TglVertexAttrib4usvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8083. TglVertexAttribPointerARB = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8084. TglEnableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8085. TglDisableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8086. TglProgramStringARB = procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8087. TglBindProgramARB = procedure(target: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8088. TglDeleteProgramsARB = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8089. TglGenProgramsARB = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8090. TglProgramEnvParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8091. TglProgramEnvParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8092. TglProgramEnvParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8093. TglProgramEnvParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8094. TglProgramLocalParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8095. TglProgramLocalParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8096. TglProgramLocalParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8097. TglProgramLocalParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8098. TglGetProgramEnvParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8099. TglGetProgramEnvParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8100. TglGetProgramLocalParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8101. TglGetProgramLocalParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8102. TglGetProgramivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8103. TglGetProgramStringARB = procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8104. TglGetVertexAttribdvARB = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8105. TglGetVertexAttribfvARB = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8106. TglGetVertexAttribivARB = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8107. TglGetVertexAttribPointervARB = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8108. TglIsProgramARB = function(_program: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8109. // GL_ARB_window_pos
  8110. TglWindowPos2dARB = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8111. TglWindowPos2dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8112. TglWindowPos2fARB = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8113. TglWindowPos2fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8114. TglWindowPos2iARB = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8115. TglWindowPos2ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8116. TglWindowPos2sARB = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8117. TglWindowPos2svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8118. TglWindowPos3dARB = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8119. TglWindowPos3dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8120. TglWindowPos3fARB = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8121. TglWindowPos3fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8122. TglWindowPos3iARB = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8123. TglWindowPos3ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8124. TglWindowPos3sARB = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8125. TglWindowPos3svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8126. // GL_ARB_draw_buffers
  8127. TglDrawBuffersARB = procedure(n: GLsizei; bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8128. // GL_ARB_color_buffer_float
  8129. TglClampColorARB = procedure(target: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8130. // GL_ARB_vertex_shader
  8131. TglGetActiveAttribARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8132. TglGetAttribLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8133. TglBindAttribLocationARB = procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8134. // GL_ARB_shader_objects
  8135. TglDeleteObjectARB = procedure(Obj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8136. TglGetHandleARB = function(pname: GlEnum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8137. TglDetachObjectARB = procedure(container, attached: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8138. TglCreateShaderObjectARB = function(shaderType: glenum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8139. TglShaderSourceARB = procedure(shaderObj: GLHandleARB; count: glsizei; const _string: PPGLCharARB; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8140. TglCompileShaderARB = procedure(shaderObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8141. TglCreateProgramObjectARB = function: GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8142. TglAttachObjectARB = procedure(programObj, shaderObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8143. TglLinkProgramARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8144. TglUseProgramObjectARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8145. TglValidateProgramARB = procedure(programObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8146. TglUniform1fARB = procedure(location: glint; v0: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8147. TglUniform2fARB = procedure(location: glint; v0, v1: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8148. TglUniform3fARB = procedure(location: glint; v0, v1, v2: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8149. TglUniform4fARB = procedure(location: glint; v0, v1, v2, v3: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8150. TglUniform1iARB = procedure(location: glint; v0: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8151. TglUniform2iARB = procedure(location: glint; v0, v1: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8152. TglUniform3iARB = procedure(location: glint; v0, v1, v2: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8153. TglUniform4iARB = procedure(location: glint; v0, v1, v2, v3: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8154. TglUniform1fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8155. TglUniform2fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8156. TglUniform3fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8157. TglUniform4fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8158. TglUniform1ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8159. TglUniform2ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8160. TglUniform3ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8161. TglUniform4ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8162. TglUniformMatrix2fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8163. TglUniformMatrix3fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8164. TglUniformMatrix4fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8165. TglGetObjectParameterfvARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8166. TglGetObjectParameterivARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8167. TglGetInfoLogARB = procedure(shaderObj: GLHandleARB; maxLength: glsizei; var length: glint; infoLog: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8168. TglGetAttachedObjectsARB = procedure(programobj: GLhandleARB; maxCount: GLsizei; var count: GLsizei; objects: PGLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8169. TglGetUniformLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8170. TglGetActiveUniformARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8171. TglGetUniformfvARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8172. TglGetUniformivARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8173. TglGetShaderSourceARB = procedure(shader: GLhandleARB; maxLength: GLsizei; var length: GLsizei; source: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8174. // GL_ARB_Occlusion_Query
  8175. TglGenQueriesARB = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8176. TglDeleteQueriesARB = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8177. TglIsQueryARB = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8178. TglBeginQueryARB = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8179. TglEndQueryARB = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8180. TglGetQueryivARB = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8181. TglGetQueryObjectivARB = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8182. TglGetQueryObjectuivARB = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8183. // GL_ARB_draw_instanced
  8184. TglDrawArraysInstancedARB = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8185. TglDrawElementsInstancedARB = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8186. // GL_ARB_framebuffer_object
  8187. TglIsRenderbuffer = function(renderbuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8188. TglBindRenderbuffer = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8189. TglDeleteRenderbuffers = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8190. TglGenRenderbuffers = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8191. TglRenderbufferStorage = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8192. TglGetRenderbufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8193. TglIsFramebuffer = function(framebuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8194. TglBindFramebuffer = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8195. TglDeleteFramebuffers = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8196. TglGenFramebuffers = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8197. TglCheckFramebufferStatus = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8198. TglFramebufferTexture1D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8199. TglFramebufferTexture2D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8200. TglFramebufferTexture3D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8201. TglFramebufferRenderbuffer = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8202. TglGetFramebufferAttachmentParameteriv = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8203. TglGenerateMipmap = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8204. TglBlitFramebuffer = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8205. TglRenderbufferStorageMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8206. TglFramebufferTextureLayer = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8207. // GL_ARB_geometry_shader4
  8208. TglProgramParameteriARB = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8209. TglFramebufferTextureARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8210. TglFramebufferTextureLayerARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8211. TglFramebufferTextureFaceARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8212. // GL_ARB_instanced_arrays
  8213. TglVertexAttribDivisorARB = procedure(index_: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8214. // GL_ARB_map_buffer_range
  8215. TglMapBufferRange = function(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8216. TglFlushMappedBufferRange = procedure(target: GLenum; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8217. // GL_ARB_texture_buffer_object
  8218. TglTexBufferARB = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8219. // GL_ARB_vertex_array_object
  8220. TglBindVertexArray = procedure(array_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8221. TglDeleteVertexArrays = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8222. TglGenVertexArrays = procedure(n: GLsizei; arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8223. TglIsVertexArray = function(array_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8224. // GL_ARB_uniform_buffer_object
  8225. TglGetUniformIndices = procedure(program_: GLuint; uniformCount: GLsizei; const uniformNames: PPGLchar; uniformIndices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8226. TglGetActiveUniformsiv = procedure(program_: GLuint; uniformCount: GLsizei; const uniformIndices: PGLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8227. TglGetActiveUniformName = procedure(program_: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8228. TglGetUniformBlockIndex = function(program_: GLuint; const uniformBlockName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8229. TglGetActiveUniformBlockiv = procedure(program_: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8230. TglGetActiveUniformBlockName = procedure(program_: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8231. TglUniformBlockBinding = procedure(program_: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8232. // GL_ARB_copy_buffer
  8233. TglCopyBufferSubData = procedure(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8234. // GL_ARB_draw_elements_base_vertex
  8235. TglDrawElementsBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8236. TglDrawRangeElementsBaseVertex = procedure(mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8237. TglDrawElementsInstancedBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8238. TglMultiDrawElementsBaseVertex = procedure(mode: GLenum; const count: PGLsizei; type_: GLenum; const indices: PPGLvoid; primcount: GLsizei; const basevertex: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8239. // GL_ARB_provoking_vertex
  8240. TglProvokingVertex = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8241. // GL_ARB_sync
  8242. TglFenceSync = function(condition: GLenum; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8243. TglIsSync = function(sync: GLsync): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8244. TglDeleteSync = procedure(sync: GLsync); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8245. TglClientWaitSync = function(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8246. TglWaitSync = procedure(sync: GLsync; flags: GLbitfield; timeout: GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8247. TglGetInteger64v = procedure(pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8248. TglGetSynciv = procedure(sync: GLsync; pname: GLenum; butSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8249. // GL_ARB_texture_multisample
  8250. TglTexImage2DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8251. TglTexImage3DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8252. TglGetMultisamplefv = procedure(pname: GLenum; index_: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8253. TglSampleMaski = procedure(index_: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8254. // GL_ARB_draw_buffers_blend
  8255. TglBlendEquationiARB = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8256. TglBlendEquationSeparateiARB = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8257. TglBlendFunciARB = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8258. TglBlendFuncSeparateiARB = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8259. // GL_ARB_sample_shading
  8260. TglMinSampleShadingARB = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8261. // GL_ARB_shading_language_include
  8262. TglNamedStringARB = procedure(type_: GLenum; namelen: GLint; const name: PGLchar; stringlen: GLint; const string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8263. TglDeleteNamedStringARB = procedure(namelen: GLint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8264. TglCompileShaderIncludeARB = procedure (shader: GLuint; count: GLsizei; const path: PPGLchar; const length: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8265. TglIsNamedStringARB = function(namelen: GLint; const name: PGLchar): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8266. TglGetNamedStringARB = procedure(namelen: GLint; const name: PGLchar; bufSize: GLsizei; stringlen: GLint; string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8267. TglGetNamedStringivARB = procedure(namelen: GLint; const name: PGLchar; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8268. // GL_ARB_blend_func_extended
  8269. TglBindFragDataLocationIndexed = procedure(program_: GLuint; colorNumber: GLuint; index: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8270. TglGetFragDataIndex = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8271. // GL_ARB_sampler_objects
  8272. TglGenSamplers = procedure(count: GLsizei; samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8273. TglDeleteSamplers = procedure(count: GLsizei; const samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8274. TglIsSampler = function(sampler: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8275. TglBindSampler = procedure(unit_: GLuint; sampler: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8276. TglSamplerParameteri = procedure(sampler: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8277. TglSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8278. TglSamplerParameterf = procedure(sampler: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8279. TglSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8280. TglSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8281. TglSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8282. TglGetSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8283. TglGetSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8284. TglGetSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8285. TglGetSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8286. // GL_ARB_timer_query
  8287. TglQueryCounter = procedure(id: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8288. TglGetQueryObjecti64v = procedure(id: GLuint; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8289. TglGetQueryObjectui64v = procedure(id: GLuint; pname: GLenum; params: PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8290. // GL_ARB_vertex_type_2_10_10_10_rev
  8291. TglVertexP2ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8292. TglVertexP2uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8293. TglVertexP3ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8294. TglVertexP3uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8295. TglVertexP4ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8296. TglVertexP4uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8297. TglTexCoordP1ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8298. TglTexCoordP1uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8299. TglTexCoordP2ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8300. TglTexCoordP2uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8301. TglTexCoordP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8302. TglTexCoordP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8303. TglTexCoordP4ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8304. TglTexCoordP4uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8305. TglMultiTexCoordP1ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8306. TglMultiTexCoordP1uiv = procedure(texture: GLenum; type_: GLenum; const coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8307. TglMultiTexCoordP2ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8308. TglMultiTexCoordP2uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8309. TglMultiTexCoordP3ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8310. TglMultiTexCoordP3uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8311. TglMultiTexCoordP4ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8312. TglMultiTexCoordP4uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8313. TglNormalP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8314. TglNormalP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8315. TglColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8316. TglColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8317. TglColorP4ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8318. TglColorP4uiv = procedure(type_: GLenum; const color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8319. TglSecondaryColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8320. TglSecondaryColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8321. TglVertexAttribP1ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8322. TglVertexAttribP1uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8323. TglVertexAttribP2ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8324. TglVertexAttribP2uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8325. TglVertexAttribP3ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8326. TglVertexAttribP3uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8327. TglVertexAttribP4ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8328. TglVertexAttribP4uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8329. // GL_ARB_draw_indirect
  8330. TglDrawArraysIndirect = procedure(mode: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8331. TglDrawElementsIndirect = procedure(mode: GLenum; type_: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8332. // GL_ARB_gpu_shader_fp64
  8333. TglUniform1d = procedure(location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8334. TglUniform2d = procedure(location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8335. TglUniform3d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8336. TglUniform4d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8337. TglUniform1dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8338. TglUniform2dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8339. TglUniform3dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8340. TglUniform4dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8341. TglUniformMatrix2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8342. TglUniformMatrix3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8343. TglUniformMatrix4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8344. TglUniformMatrix2x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8345. TglUniformMatrix2x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8346. TglUniformMatrix3x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8347. TglUniformMatrix3x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8348. TglUniformMatrix4x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8349. TglUniformMatrix4x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8350. TglGetUniformdv = procedure(program_: GLuint; location: GLint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8351. // GL_ARB_shader_subroutine
  8352. TglGetSubroutineUniformLocation = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8353. TglGetSubroutineIndex = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8354. TglGetActiveSubroutineUniformiv = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8355. TglGetActiveSubroutineUniformName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8356. TglGetActiveSubroutineName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8357. TglUniformSubroutinesuiv = procedure(shadertype: GLenum; count: GLsizei; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8358. TglGetUniformSubroutineuiv = procedure(shadertype: GLenum; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8359. TglGetProgramStageiv = procedure(program_: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8360. // GL_ARB_tessellation_shader
  8361. TglPatchParameteri = procedure(pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8362. TglPatchParameterfv = procedure(pname: GLenum; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8363. // GL_ARB_transform_feedback2
  8364. TglBindTransformFeedback = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8365. TglDeleteTransformFeedbacks = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8366. TglGenTransformFeedbacks = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8367. TglIsTransformFeedback = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8368. TglPauseTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8369. TglResumeTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8370. TglDrawTransformFeedback = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8371. // GL_ARB_transform_feedback3
  8372. TglDrawTransformFeedbackStream = procedure(mode: GLenum; id: GLuint; stream: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8373. TglBeginQueryIndexed = procedure(target: GLenum; index: GLuint; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8374. TglEndQueryIndexed = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8375. TglGetQueryIndexediv = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8376. // GL_ARB_ES2_compatibility
  8377. TglReleaseShaderCompiler = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8378. TglShaderBinary = procedure(count: GLsizei; const shaders: PGLuint; binaryformat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8379. TglGetShaderPrecisionFormat = procedure(shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8380. TglDepthRangef = procedure(n: GLclampf; f: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8381. TglClearDepthf = procedure(d: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8382. // GL_ARB_get_program_binary
  8383. TglGetProgramBinary = procedure(program_: GLuint; bufSize: GLsizei; length: PGLsizei; binaryFormat: PGLenum; binary: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8384. TglProgramBinary = procedure(program_: GLuint; binaryFormat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8385. TglProgramParameteri = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8386. // GL_ARB_separate_shader_objects
  8387. TglUseProgramStages = procedure(pipeline: GLuint; stages: GLbitfield; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8388. TglActiveShaderProgram = procedure(pipeline: GLuint; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8389. TglCreateShaderProgramv = function(type_: GLenum; count: GLsizei; const strings: PPGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8390. TglBindProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8391. TglDeleteProgramPipelines = procedure(n: GLsizei; const pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8392. TglGenProgramPipelines = procedure(n: GLsizei; pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8393. TglIsProgramPipeline = function(pipeline: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8394. TglGetProgramPipelineiv = procedure(pipeline: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8395. TglProgramUniform1i = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8396. TglProgramUniform1iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8397. TglProgramUniform1f = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8398. TglProgramUniform1fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8399. TglProgramUniform1d = procedure(program_: GLuint; location: GLint; v0: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8400. TglProgramUniform1dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8401. TglProgramUniform1ui = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8402. TglProgramUniform1uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8403. TglProgramUniform2i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8404. TglProgramUniform2iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8405. TglProgramUniform2f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8406. TglProgramUniform2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8407. TglProgramUniform2d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8408. TglProgramUniform2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8409. TglProgramUniform2ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8410. TglProgramUniform2uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8411. TglProgramUniform3i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8412. TglProgramUniform3iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8413. TglProgramUniform3f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8414. TglProgramUniform3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8415. TglProgramUniform3d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8416. TglProgramUniform3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8417. TglProgramUniform3ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8418. TglProgramUniform3uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8419. TglProgramUniform4i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8420. TglProgramUniform4iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8421. TglProgramUniform4f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8422. TglProgramUniform4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8423. TglProgramUniform4d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8424. TglProgramUniform4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8425. TglProgramUniform4ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8426. TglProgramUniform4uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8427. TglProgramUniformMatrix2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8428. TglProgramUniformMatrix3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8429. TglProgramUniformMatrix4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8430. TglProgramUniformMatrix2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8431. TglProgramUniformMatrix3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8432. TglProgramUniformMatrix4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8433. TglProgramUniformMatrix2x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8434. TglProgramUniformMatrix3x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8435. TglProgramUniformMatrix2x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8436. TglProgramUniformMatrix4x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8437. TglProgramUniformMatrix3x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8438. TglProgramUniformMatrix4x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8439. TglProgramUniformMatrix2x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8440. TglProgramUniformMatrix3x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8441. TglProgramUniformMatrix2x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8442. TglProgramUniformMatrix4x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8443. TglProgramUniformMatrix3x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8444. TglProgramUniformMatrix4x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8445. TglValidateProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8446. TglGetProgramPipelineInfoLog = procedure(pipeline: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8447. // GL_ARB_vertex_attrib_64bit
  8448. TglVertexAttribL1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8449. TglVertexAttribL2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8450. TglVertexAttribL3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8451. TglVertexAttribL4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8452. TglVertexAttribL1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8453. TglVertexAttribL2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8454. TglVertexAttribL3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8455. TglVertexAttribL4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8456. TglVertexAttribLPointer = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8457. TglGetVertexAttribLdv = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8458. // GL_ARB_viewport_array
  8459. TglViewportArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8460. TglViewportIndexedf = procedure(index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8461. TglViewportIndexedfv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8462. TglScissorArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8463. TglScissorIndexed = procedure(index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8464. TglScissorIndexedv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8465. TglDepthRangeArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8466. TglDepthRangeIndexed = procedure(index: GLuint; n: GLclampd; f: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8467. TglGetFloati_v = procedure(target: GLenum; index: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8468. TglGetDoublei_v = procedure(target: GLenum; index: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8469. // GL 4.2
  8470. // GL_ARB_base_instance
  8471. TglDrawArraysInstancedBaseInstance = procedure(mode : GLenum; first : GLint; count :GLsizei; primcount : GLsizei; baseinstance : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8472. TglDrawElementsInstancedBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount : GLsizei; baseinstance : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8473. TglDrawElementsInstancedBaseVertexBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount :GLsizei; basevertex : GLint; baseinstance : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8474. // GL_ARB_transform_feedback_instanced
  8475. TglDrawTransformFeedbackInstanced = procedure(mode : GLenum; id : GLuint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8476. TglDrawTransformFeedbackStreamInstanced = procedure(mode : GLenum; id : GLUInt; stream : GLUint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8477. // GL_ARB_internalformat_query
  8478. TglGetInternalformativ = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8479. // GL_ARB_shader_atomic_counters
  8480. TglGetActiveAtomicCounterBufferiv = procedure(_program : GLuint; bufferIndex : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8481. /// GL_ARB_shader_image_load_store
  8482. TglBindImageTexture = procedure(_unit : GLuint; texture : GLuint; level :GLint; layered : GLboolean; layer : GLint; access : GLenum; format : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8483. TglMemoryBarrier = procedure(barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8484. // GL_ARB_texture_storage
  8485. TglTexStorage1D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8486. TglTexStorage2D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8487. TglTexStorage3D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8488. TglTextureStorage1DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8489. TglTextureStorage2DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8490. TglTextureStorage3DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8491. // GL 4.3
  8492. // GL_KHR_debug
  8493. TglDebugMessageControl = procedure(source : GLenum; type_ : GLenum; severity : TGLenum; count : GLsizei; const ids : PGLUInt; enabled : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8494. TglDebugMessageInsert = procedure(source : GLenum; type_ : GLenum; id : GLuint; sverity : GLenum; length : GLsizei; const buf : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8495. TglDebugMessageCallback = procedure(callback : TGLDEBUGPROC; const userParam : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8496. TglGetDebugMessageLog = function(count : GLuint; bufsize : GLsizei; sources : PGLenum; types : PGLenum; ids : PGLuint; sverities : PGLenum; lengths : PGLSizei; messagelog : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8497. TglPushDebugGroup = procedure(source : GLenum; id : GLuint; length : GLsizei; const message_ : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8498. TglPopDebugGroup = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8499. TglObjectLabel = procedure(identifier : GLenum; name : GLuint; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8500. TglGetObjectLabel = procedure(identifier : GLenum; name : GLuint; bufsize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8501. TglObjectPtrLabel = procedure(const ptr : Pointer; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8502. TglGetObjectPtrLabel = procedure(const ptr : Pointer; bufSize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8503. // GL_ARB_clear_buffer_object
  8504. TglClearBufferData = procedure(target : GLenum; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8505. TglClearBufferSubData = procedure(target : GLenum; internalformat : GLenum; offset : GLintptr; size : GLsizeiptr; format : GLenum; type_ : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8506. TglClearNamedBufferDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8507. TglClearNamedBufferSubDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLenum; type_ : GLenum; offset : GLsizeiptr; size : GLsizeiptr; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8508. // GL_ARB_compute_shader 1
  8509. TglDispatchCompute = procedure(num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8510. TglDispatchComputeIndirect = procedure(indirect : GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8511. // GL_ARB_copy_image
  8512. TglCopyImageSubData = procedure(srcName : GLUInt; srcTarget : GLenum; srcLevel : GLint; srcX : GLint; srcY : GLint; srcZ : GLint; dstName : GLUInt; dstTarget : GLEnum; dstLevel : GLInt; dstX : GLInt; dstY : GLint; dstZ : GLint; srcWidth : GLsizei; srcHeight : GLsizei; srcDepth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8513. // GL_ARB_debug_group
  8514. // ARB_debug_group reuses entry points from KHR_debug
  8515. // GL_ARB_debug_label
  8516. // ARB_debug_label reuses entry points from KHR_debug
  8517. // GL_ARB_debug_output2
  8518. // GL_ARB_ES3_compatibility
  8519. // GL_ARB_explicit_uniform_location
  8520. // GL_ARB_fragment_layer_viewport
  8521. // GL_ARB_framebuffer_no_attachments
  8522. TglFramebufferParameteri = procedure(target : GLenum; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8523. TglGetFramebufferParameteriv = procedure(target : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8524. TglNamedFramebufferParameteriEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8525. TglGetNamedFramebufferParameterivEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8526. // GL_ARB_internalformat_query2
  8527. TglGetInternalformati64v = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8528. // GL_ARB_invalidate_subdata
  8529. TglInvalidateTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8530. TglInvalidateTexImage = procedure(texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8531. TglInvalidateBufferSubData = procedure(buffer : GLuint; offset : GLintptr; length : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8532. TglInvalidateBufferData = procedure(buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8533. TglInvalidateFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8534. TglInvalidateSubFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8535. // GL_ARB_multi_draw_indirect
  8536. TglMultiDrawArraysIndirect = procedure(mode : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8537. TglMultiDrawElementsIndirect = procedure(mode : GLenum; type_ : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8538. // GL_ARB_program_interface_query
  8539. TglGetProgramInterfaceiv = procedure(program_ : GLUInt;programInterface : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8540. TglGetProgramResourceIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8541. TglGetProgramResourceName = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; bufSize : GLsizei; length : PGLsizei; name : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8542. TglGetProgramResourceiv = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; propCount : GLsizei; const props : PGLenum; bufSize : GLsizei; length : PGLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8543. TglGetProgramResourceLocation = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8544. TglGetProgramResourceLocationIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8545. // GL_ARB_robust_buffer_access_behavior
  8546. // GL_ARB_shader_image_size
  8547. // GL_ARB_shader_storage_buffer_object
  8548. TglShaderStorageBlockBinding = procedure(program_ : GLuint; storageBlockIndex : GLuint; storageBlockBinding : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8549. // GL_ARB_stencil_texturing
  8550. // GL_ARB_texture_buffer_range
  8551. TglTexBufferRange = procedure(target : GLenum; internalformat : GLenum; buffer : GLuint; offset :GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8552. TglTextureBufferRangeEXT = procedure(texture : GLuint; target : GLenum; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8553. // GL_ARB_texture_query_levels
  8554. // GL_ARB_texture_storage_multisample
  8555. TglTexStorage2DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8556. TglTexStorage3DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8557. TglTextureStorage2DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8558. TglTextureStorage3DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8559. // GL 4.4
  8560. TglBufferStorage = procedure(target : GLenum; size : GLsizeiptr; const data : pointer; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8561. TglClearTexImage = procedure(texture : GLuint; level : GLint; format : GLenum; _type : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8562. TglClearTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; const Data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8563. TglBindBuffersBase = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8564. TglBindBuffersRange = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : GLintptr; const sizes : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8565. TglBindTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8566. TglBindSamplers = procedure(first : GLuint; count : GLsizei; const samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8567. TglBindImageTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8568. TglBindVertexBuffers = procedure(first : GLuint; count : GLsizei; const buffers : GLuint; const offsets : GLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8569. TglTexPageCommitmentARB = procedure(target : glenum; level : glint; xoffset : glint; yoffset : glint; zoffset : glint; width : glsizei; height : glsizei; depth : glsizei; resident : glboolean); {$IFDEF DGL_WIN} stdcall; {$ELSE}cdecl; {$ENDIF}
  8570. // GL 4.5
  8571. TglClipControl = procedure(origin : GLenum; depth : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8572. TglCreateTransformFeedbacks = procedure(n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8573. TglTransformFeedbackBufferBase = procedure (xfb : GLuint; index : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8574. TglTransformFeedbackBufferRange = procedure (xfb : GLuint; index : GLuint; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8575. TglGetTransformFeedbackiv = procedure (xfb : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8576. TglGetTransformFeedbacki_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8577. TglGetTransformFeedbacki64_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8578. TglCreateBuffers = procedure (n : GLsizei; buffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8579. TglNamedBufferStorage = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8580. TglNamedBufferData = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; usage : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8581. TglNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8582. TglCopyNamedBufferSubData = procedure (readBuffer : GLuint; writeBuffer : GLuint; readOffset : GLintptr; writeOffset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8583. TglClearNamedBufferData = procedure (buffer : GLuint; internalformat : GLenum; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8584. TglClearNamedBufferSubData = procedure (buffer : GLuint; internalformat : GLenum; offset : GLintptr; size : GLsizei; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8585. TglMapNamedBuffer = function(buffer : GLuint; access : GLenum) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8586. TglMapNamedBufferRange = function(buffer : GLuint; offset : GLintptr; length : GLsizei; access : GLbitfield) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8587. TglUnmapNamedBuffer = function(buffer : GLuint) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8588. TglFlushMappedNamedBufferRange = procedure (buffer : GLuint; offset : GLintptr; length : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8589. TglGetNamedBufferParameteriv = procedure (buffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8590. TglGetNamedBufferParameteri64v = procedure (buffer : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8591. TglGetNamedBufferPointerv = procedure (buffer : GLuint; pname : GLenum; params : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8592. TglGetNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8593. TglCreateFramebuffers = procedure (n : GLsizei; framebuffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8594. TglNamedFramebufferRenderbuffer = procedure (framebuffer : GLuint; attachment : GLenum ; renderbuffertarget : GLEnum; renderbuffer : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8595. TglNamedFramebufferParameteri = procedure (framebuffer : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8596. TglNamedFramebufferTexture = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8597. TglNamedFramebufferTextureLayer = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint; layer : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8598. TglNamedFramebufferDrawBuffer = procedure (framebuffer : GLuint; buf : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8599. TglNamedFramebufferDrawBuffers = procedure (framebuffer : GLuint; n : GLsizei; bufs : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8600. TglNamedFramebufferReadBuffer = procedure (framebuffer : GLuint; src : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8601. TglInvalidateNamedFramebufferData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8602. TglInvalidateNamedFramebufferSubData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8603. TglClearNamedFramebufferiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8604. TglClearNamedFramebufferuiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8605. TglClearNamedFramebufferfv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8606. TglClearNamedFramebufferfi = procedure (framebuffer : GLuint; buffer : GLenum; const depth : GLfloat; stencil : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8607. TglBlitNamedFramebuffer = procedure (readFramebuffer : GLuint; drawFramebuffer : GLuint; srcX0 : GLint; srcY0 : GLint; srcX1 : GLint; srcY1 : GLint; dstX0 : GLint; dstY0 : GLint; dstX1 : GLint; dstY1 : GLint ; mask : GLbitfield; filter : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8608. TglCheckNamedFramebufferStatus = function(framebuffer : GLuint; target : GLenum) : GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8609. TglGetNamedFramebufferParameteriv = procedure (framebuffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8610. TglGetNamedFramebufferAttachmentParameteriv = procedure (framebuffer : GLuint; attachment : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8611. TglCreateRenderbuffers = procedure (n : GLsizei; renderbuffers : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8612. TglNamedRenderbufferStorage = procedure (renderbuffer : GLUInt; internalformat : GLenum ; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8613. TglNamedRenderbufferStorageMultisample = procedure (renderbuffer : GLUInt; samples : GLSizei; internalformat : GLenum ; width : GLSizei; height : GLSizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8614. TglGetNamedRenderbufferParameteriv = procedure (renderbuffer : GLUInt; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8615. TglCreateTextures = procedure (target : GLenum ; n : GLsizei; textures : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8616. TglTextureBuffer = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8617. TglTextureBufferRange = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8618. TglTextureStorage1D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8619. TglTextureStorage2D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8620. TglTextureStorage3D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8621. TglTextureStorage2DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8622. TglTextureStorage3DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8623. TglTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8624. TglTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8625. TglTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8626. TglCompressedTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8627. TglCompressedTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; mageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8628. TglCompressedTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8629. TglCopyTextureSubImage1D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; x : GLint; y : GLint; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8630. TglCopyTextureSubImage2D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8631. TglCopyTextureSubImage3D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8632. TglTextureParameterf = procedure (texture : GLuint; pname : GLenum; param : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8633. TglTextureParameterfv = procedure (texture : GLuint; pname : GLenum; const param : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8634. TglTextureParameteri = procedure (texture : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8635. TglTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; const params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8636. TglTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; const params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8637. TglTextureParameteriv = procedure (texture : GLuint; pname : GLenum; const param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8638. TglGenerateTextureMipmap = procedure(texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8639. TglBindTextureUnit = procedure (_unit : GLuint; texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8640. TglGetTextureImage = procedure (texture : GLuint; level : GLint ; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8641. TglGetCompressedTextureImage = procedure (texture : GLuint; level : GLint; bufSize : GLSizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8642. TglGetTextureLevelParameterfv = procedure (texture : GLuint; level : GLint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8643. TglGetTextureLevelParameteriv = procedure (texture : GLuint; level : GLint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8644. TglGetTextureParameterfv = procedure (texture : GLuint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8645. TglGetTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8646. TglGetTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; params : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8647. TglGetTextureParameteriv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8648. TglCreateVertexArrays = procedure (n : GLsizei; arrays : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8649. TglDisableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8650. TglEnableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8651. TglVertexArrayElementBuffer = procedure (vaobj : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8652. TglVertexArrayVertexBuffer = procedure (vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8653. TglVertexArrayVertexBuffers = procedure (vaobj : GLuint; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : PGLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8654. TglVertexArrayAttribBinding = procedure (vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8655. TglVertexArrayAttribFormat = procedure(vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; normalized : GLboolean; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8656. TglVertexArrayAttribIFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8657. TglVertexArrayAttribLFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8658. TglVertexArrayBindingDivisor = procedure (vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8659. TglGetVertexArrayiv = procedure (vaobj : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8660. TglGetVertexArrayIndexediv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8661. TglGetVertexArrayIndexed64iv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8662. TglCreateSamplers = procedure (n : GLsizei; samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8663. TglCreateProgramPipelines = procedure (n : GLsizei; pipelines : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8664. TglCreateQueries = procedure (target : GLenum; n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8665. TglMemoryBarrierByRegion = procedure (barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8666. TglGetTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8667. TglGetCompressedTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8668. TglGetGraphicsResetStatus = function : GLEnum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8669. TglGetnCompressedTexImage = procedure (target : GLenum; lod : GLint; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8670. TglGetnTexImage = procedure (target : GLenum; level : GLint; format : GLenum; _type : GLenum; bufSize : GLSizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8671. TglGetnUniformdv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8672. TglGetnUniformfv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8673. TglGetnUniformiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8674. TglGetnUniformuiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8675. TglReadnPixels = procedure (x : GLint; y : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8676. TglGetnMapdv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8677. TglGetnMapfv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8678. TglGetnMapiv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8679. TglGetnPixelMapfv = procedure (map : GLenum; bufSize : GLsizei; values : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8680. TglGetnPixelMapuiv = procedure (map : GLenum; bufSize : GLsizei; values : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8681. TglGetnPixelMapusv = procedure (map : GLenum; bufSize : GLsizei; values : PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8682. TglGetnPolygonStipple = procedure (bufSize : GLsizei; pattern : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8683. TglGetnColorTable = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; table : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8684. TglGetnConvolutionFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; image : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8685. TglGetnSeparableFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; rowBufSize : GLsizei; row : PGLvoid; columnBufSize : GLsizei; column : PGLvoid; span : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8686. TglGetnHistogram = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8687. TglGetnMinmax = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8688. TglTextureBarrier = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8689. // GL_ARB_sparse_buffer
  8690. TglBufferPageCommitmentARB = procedure (target : GLenum; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8691. TglNamedBufferPageCommitmentEXT = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8692. TglNamedBufferPageCommitmentARB = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8693. // GL_KHR_blend_equation_advanced
  8694. TglBlendBarrierKHR = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8695. // GL_ARB_texture_view
  8696. TglTextureView = procedure(texture : GLuint; target : GLenum; origtexture : GLuint; internalformat : GLenum; minlevel : GLuint; numlevels : GLuint; minlayer : GLuint; numlayers : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8697. // GL_ARB_vertex_attrib_binding
  8698. TglBindVertexBuffer = procedure(bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8699. TglVertexAttribFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8700. TglVertexAttribIFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8701. TglVertexAttribLFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8702. TglVertexAttribBinding = procedure(attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8703. TglVertexBindingDivisor = procedure(bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8704. TglVertexArrayBindVertexBufferEXT = procedure(vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8705. TglVertexArrayVertexAttribFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8706. TglVertexArrayVertexAttribIFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8707. TglVertexArrayVertexAttribLFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8708. TglVertexArrayVertexAttribBindingEXT = procedure(vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8709. TglVertexArrayVertexBindingDivisorEXT = procedure(vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8710. // GL_ARB_robustness_isolation
  8711. //
  8712. // GL_ARB_cl_event
  8713. TglCreateSyncFromCLeventARB = function(context: p_cl_context; event: p_cl_event; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8714. // GL_ARB_debug_output
  8715. TglDebugMessageControlARB = procedure(source: GLenum; type_: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8716. TglDebugMessageInsertARB = procedure(source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8717. TglDebugMessageCallbackARB = procedure(callback: TglDebugProcARB; const userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8718. TglGetDebugMessageLogARB = function(count: GLuint; bufsize: GLsizei; sources: PGLenum; types: PGLenum; ids: PGLuint; severities: PGLenum; lengths: PGLsizei; messageLog: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8719. // GL_ARB_robustness
  8720. TglGetGraphicsResetStatusARB = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8721. TglGetnMapdvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8722. TglGetnMapfvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8723. TglGetnMapivARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8724. TglGetnPixelMapfvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8725. TglGetnPixelMapuivARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8726. TglGetnPixelMapusvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8727. TglGetnPolygonStippleARB = procedure(bufSize: GLsizei; pattern: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8728. TglGetnColorTableARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8729. TglGetnConvolutionFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8730. TglGetnSeparableFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; rowBufSize: GLsizei; row: PGLvoid; columnBufSize: GLsizei; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8731. TglGetnHistogramARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8732. TglGetnMinmaxARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8733. TglGetnTexImageARB = procedure(target: GLenum; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8734. TglReadnPixelsARB = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8735. TglGetnCompressedTexImageARB = procedure(target: GLenum; lod: GLint; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8736. TglGetnUniformfvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8737. TglGetnUniformivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8738. TglGetnUniformuivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8739. TglGetnUniformdvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8740. // GL_ATI_draw_buffers
  8741. TglDrawBuffersATI = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8742. // GL_ATI_element_array
  8743. TglElementPointerATI = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8744. TglDrawElementArrayATI = procedure(mode: GLenum; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8745. TglDrawRangeElementArrayATI = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8746. // GL_ATI_envmap_bumpmap
  8747. TglTexBumpParameterivATI = procedure(pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8748. TglTexBumpParameterfvATI = procedure(pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8749. TglGetTexBumpParameterivATI = procedure(pname: GLenum; param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8750. TglGetTexBumpParameterfvATI = procedure(pname: GLenum; param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8751. // GL_ATI_fragment_shader
  8752. TglGenFragmentShadersATI = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8753. TglBindFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8754. TglDeleteFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8755. TglBeginFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8756. TglEndFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8757. TglPassTexCoordATI = procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8758. TglSampleMapATI = procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8759. TglColorFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8760. TglColorFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8761. TglColorFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8762. TglAlphaFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8763. TglAlphaFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8764. TglAlphaFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8765. TglSetFragmentShaderConstantATI = procedure(dst: GLuint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8766. // GL_ATI_map_object_buffer
  8767. TglMapObjectBufferATI = function(buffer: GLuint): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8768. TglUnmapObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8769. // GL_ATI_pn_triangles
  8770. TglPNTrianglesiATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8771. TglPNTrianglesfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8772. // GL_ATI_separate_stencil
  8773. TglStencilOpSeparateATI = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8774. TglStencilFuncSeparateATI = procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8775. // GL_ATI_vertex_array_object
  8776. TglNewObjectBufferATI = function(size: GLsizei; const _pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8777. TglIsObjectBufferATI = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8778. TglUpdateObjectBufferATI = procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const _pointer: PGLvoid; preserve: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8779. TglGetObjectBufferfvATI = procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8780. TglGetObjectBufferivATI = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8781. TglFreeObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8782. TglArrayObjectATI = procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8783. TglGetArrayObjectfvATI = procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8784. TglGetArrayObjectivATI = procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8785. TglVariantArrayObjectATI = procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8786. TglGetVariantArrayObjectfvATI = procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8787. TglGetVariantArrayObjectivATI = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8788. // GL_ATI_vertex_attrib_array_object
  8789. TglVertexAttribArrayObjectATI = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8790. TglGetVertexAttribArrayObjectfvATI = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8791. TglGetVertexAttribArrayObjectivATI = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8792. // GL_ATI_vertex_streams
  8793. TglVertexStream1sATI = procedure(stream: GLenum; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8794. TglVertexStream1svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8795. TglVertexStream1iATI = procedure(stream: GLenum; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8796. TglVertexStream1ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8797. TglVertexStream1fATI = procedure(stream: GLenum; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8798. TglVertexStream1fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8799. TglVertexStream1dATI = procedure(stream: GLenum; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8800. TglVertexStream1dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8801. TglVertexStream2sATI = procedure(stream: GLenum; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8802. TglVertexStream2svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8803. TglVertexStream2iATI = procedure(stream: GLenum; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8804. TglVertexStream2ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8805. TglVertexStream2fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8806. TglVertexStream2fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8807. TglVertexStream2dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8808. TglVertexStream2dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8809. TglVertexStream3sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8810. TglVertexStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8811. TglVertexStream3iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8812. TglVertexStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8813. TglVertexStream3fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8814. TglVertexStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8815. TglVertexStream3dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8816. TglVertexStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8817. TglVertexStream4sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8818. TglVertexStream4svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8819. TglVertexStream4iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8820. TglVertexStream4ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8821. TglVertexStream4fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8822. TglVertexStream4fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8823. TglVertexStream4dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8824. TglVertexStream4dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8825. TglNormalStream3bATI = procedure(stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8826. TglNormalStream3bvATI = procedure(stream: GLenum; const coords: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8827. TglNormalStream3sATI = procedure(stream: GLenum; nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8828. TglNormalStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8829. TglNormalStream3iATI = procedure(stream: GLenum; nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8830. TglNormalStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8831. TglNormalStream3fATI = procedure(stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8832. TglNormalStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8833. TglNormalStream3dATI = procedure(stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8834. TglNormalStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8835. TglClientActiveVertexStreamATI = procedure(stream: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8836. TglVertexBlendEnviATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8837. TglVertexBlendEnvfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8838. // GL_AMD_performance_monitor
  8839. TglGetPerfMonitorGroupsAMD = procedure(numGroups: PGLint; groupsSize: GLsizei; groups: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8840. TglGetPerfMonitorCountersAMD = procedure(group: GLuint; numCounters: PGLint; maxActiveCouters: PGLint; counterSize: GLsizei; counters: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8841. TglGetPerfMonitorGroupStringAMD = procedure(group: GLuint; bufSize: GLsizei; length: PGLsizei; groupString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8842. TglGetPerfMonitorCounterStringAMD = procedure(group: GLuint; counter: GLuint; bufSize: GLsizei; length: PGLsizei; counterString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8843. TglGetPerfMonitorCounterInfoAMD = procedure(group: GLuint; counter: GLuint; pname: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8844. TglGenPerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8845. TglDeletePerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8846. TglSelectPerfMonitorCountersAMD = procedure(monitor: GLuint; enable: GLboolean; group: GLuint; numCounters: GLint; counterList: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8847. TglBeginPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8848. TglEndPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8849. TglGetPerfMonitorCounterDataAMD = procedure(monitor: GLuint; pname: GLenum; dataSize: GLsizei; data: PGLuint; bytesWritten: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8850. // GL_AMD_vertex_shader_tesselator
  8851. TglTessellationFactorAMD = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8852. TglTessellationModeAMD = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8853. // GL_AMD_draw_buffers_blend
  8854. TglBlendFuncIndexedAMD = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8855. TglBlendFuncSeparateIndexedAMD = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8856. TglBlendEquationIndexedAMD = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8857. TglBlendEquationSeparateIndexedAMD = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8858. // GL_AMD_name_gen_delete
  8859. TglGenNamesAMD = procedure(identifier: GLenum; num: GLuint; names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8860. TglDeleteNamesAMD = procedure(identifier: GLenum; num: GLuint; const names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8861. TglIsNameAMD = function(identifier: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8862. // GL_AMD_debug_output
  8863. TglDebugMessageEnableAMD = procedure(category: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8864. TglDebugMessageInsertAMD = procedure(category: GLenum; severity: GLenum; id: GLuint; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8865. TglDebugMessageCallbackAMD = procedure(callback: TGLDebugProcAMD; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8866. TglGetDebugMessageLogAMD = function(count: GLuint; bufsize: GLsizei; categories: PGLenum; severities: PGLuint; ids: PGLuint; lengths: PGLsizei; message: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8867. // GL_EXT_blend_color
  8868. TglBlendColorEXT = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8869. // GL_EXT_blend_func_separate
  8870. TglBlendFuncSeparateEXT = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8871. // GL_EXT_blend_minmax
  8872. TglBlendEquationEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8873. // GL_EXT_color_subtable
  8874. TglColorSubTableEXT = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8875. TglCopyColorSubTableEXT = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8876. // GL_EXT_compiled_vertex_array
  8877. TglLockArraysEXT = procedure(first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8878. TglUnlockArraysEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8879. // GL_EXT_convolution
  8880. TglConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8881. TglConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8882. TglConvolutionParameterfEXT = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8883. TglConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8884. TglConvolutionParameteriEXT = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8885. TglConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8886. TglCopyConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8887. TglCopyConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8888. TglGetConvolutionFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8889. TglGetConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8890. TglGetConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8891. TglGetSeparableFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8892. TglSeparableFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8893. // GL_EXT_coordinate_frame
  8894. TglTangent3bEXT = procedure(tx: GLbyte; ty: GLbyte; tz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8895. TglTangent3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8896. TglTangent3dEXT = procedure(tx: GLdouble; ty: GLdouble; tz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8897. TglTangent3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8898. TglTangent3fEXT = procedure(tx: GLfloat; ty: GLfloat; tz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8899. TglTangent3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8900. TglTangent3iEXT = procedure(tx: GLint; ty: GLint; tz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8901. TglTangent3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8902. TglTangent3sEXT = procedure(tx: GLshort; ty: GLshort; tz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8903. TglTangent3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8904. TglBinormal3bEXT = procedure(bx: GLbyte; by: GLbyte; bz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8905. TglBinormal3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8906. TglBinormal3dEXT = procedure(bx: GLdouble; by: GLdouble; bz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8907. TglBinormal3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8908. TglBinormal3fEXT = procedure(bx: GLfloat; by: GLfloat; bz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8909. TglBinormal3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8910. TglBinormal3iEXT = procedure(bx: GLint; by: GLint; bz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8911. TglBinormal3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8912. TglBinormal3sEXT = procedure(bx: GLshort; by: GLshort; bz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8913. TglBinormal3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8914. TglTangentPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8915. TglBinormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8916. // GL_EXT_copy_texture
  8917. TglCopyTexImage1DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8918. TglCopyTexImage2DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8919. TglCopyTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8920. TglCopyTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8921. TglCopyTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8922. // GL_EXT_cull_vertex
  8923. TglCullParameterdvEXT = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8924. TglCullParameterfvEXT = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8925. // GL_EXT_draw_range_elements
  8926. TglDrawRangeElementsEXT = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8927. // GL_EXT_fog_coord
  8928. TglFogCoordfEXT = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8929. TglFogCoordfvEXT = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8930. TglFogCoorddEXT = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8931. TglFogCoorddvEXT = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8932. TglFogCoordPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8933. // GL_EXT_framebuffer_object
  8934. TglIsRenderbufferEXT = function(renderbuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8935. TglBindRenderbufferEXT = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8936. TglDeleteRenderbuffersEXT = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8937. TglGenRenderbuffersEXT = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8938. TglRenderbufferStorageEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8939. TglGetRenderbufferParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8940. TglIsFramebufferEXT = function(framebuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8941. TglBindFramebufferEXT = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8942. TglDeleteFramebuffersEXT = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8943. TglGenFramebuffersEXT = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8944. TglCheckFramebufferStatusEXT = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8945. TglFramebufferTexture1DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8946. TglFramebufferTexture2DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8947. TglFramebufferTexture3DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8948. TglFramebufferRenderbufferEXT = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8949. TglGetFramebufferAttachmentParameterivEXT = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8950. TglGenerateMipmapEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8951. // GL_EXT_histogram
  8952. TglGetHistogramEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8953. TglGetHistogramParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8954. TglGetHistogramParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8955. TglGetMinmaxEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8956. TglGetMinmaxParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8957. TglGetMinmaxParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8958. TglHistogramEXT = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8959. TglMinmaxEXT = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8960. TglResetHistogramEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8961. TglResetMinmaxEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8962. // GL_EXT_index_func
  8963. TglIndexFuncEXT = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8964. // GL_EXT_index_material
  8965. TglIndexMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8966. // GL_EXT_light_texture
  8967. TglApplyTextureEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8968. TglTextureLightEXT = procedure(pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8969. TglTextureMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8970. // GL_EXT_multi_draw_arrays
  8971. TglMultiDrawArraysEXT = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8972. TglMultiDrawElementsEXT = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8973. // GL_EXT_multisample
  8974. TglSampleMaskEXT = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8975. TglSamplePatternEXT = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8976. // GL_EXT_paletted_texture
  8977. TglColorTableEXT = procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8978. TglGetColorTableEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8979. TglGetColorTableParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8980. TglGetColorTableParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8981. // GL_EXT_pixel_transform
  8982. TglPixelTransformParameteriEXT = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8983. TglPixelTransformParameterfEXT = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8984. TglPixelTransformParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8985. TglPixelTransformParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8986. // GL_EXT_point_parameters
  8987. TglPointParameterfEXT = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8988. TglPointParameterfvEXT = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8989. // GL_EXT_polygon_offset
  8990. TglPolygonOffsetEXT = procedure(factor: GLfloat; bias: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8991. // GL_EXT_secondary_color
  8992. TglSecondaryColor3bEXT = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8993. TglSecondaryColor3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8994. TglSecondaryColor3dEXT = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8995. TglSecondaryColor3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8996. TglSecondaryColor3fEXT = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8997. TglSecondaryColor3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8998. TglSecondaryColor3iEXT = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8999. TglSecondaryColor3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9000. TglSecondaryColor3sEXT = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9001. TglSecondaryColor3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9002. TglSecondaryColor3ubEXT = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9003. TglSecondaryColor3ubvEXT = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9004. TglSecondaryColor3uiEXT = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9005. TglSecondaryColor3uivEXT = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9006. TglSecondaryColor3usEXT = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9007. TglSecondaryColor3usvEXT = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9008. TglSecondaryColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9009. // GL_EXT_stencil_two_side
  9010. TglActiveStencilFaceEXT = procedure(face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9011. // GL_EXT_subtexture
  9012. TglTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9013. TglTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9014. // GL_EXT_texture3D
  9015. TglTexImage3DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9016. TglTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9017. // GL_EXT_texture_object
  9018. TglAreTexturesResidentEXT = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9019. TglBindTextureEXT = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9020. TglDeleteTexturesEXT = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9021. TglGenTexturesEXT = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9022. TglIsTextureEXT = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9023. TglPrioritizeTexturesEXT = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9024. // GL_EXT_texture_perturb_normal
  9025. TglTextureNormalEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9026. // GL_EXT_vertex_array
  9027. TglArrayElementEXT = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9028. TglColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9029. TglDrawArraysEXT = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9030. TglEdgeFlagPointerEXT = procedure(stride: GLsizei; count: GLsizei; const _pointer: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9031. TglGetPointervEXT = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9032. TglIndexPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9033. TglNormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9034. TglTexCoordPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9035. TglVertexPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9036. // GL_EXT_vertex_shader
  9037. TglBeginVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9038. TglEndVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9039. TglBindVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9040. TglGenVertexShadersEXT = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9041. TglDeleteVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9042. TglShaderOp1EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9043. TglShaderOp2EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9044. TglShaderOp3EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9045. TglSwizzleEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9046. TglWriteMaskEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9047. TglInsertComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9048. TglExtractComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9049. TglGenSymbolsEXT = function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9050. TglSetInvariantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9051. TglSetLocalConstantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9052. TglVariantbvEXT = procedure(id: GLuint; const addr: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9053. TglVariantsvEXT = procedure(id: GLuint; const addr: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9054. TglVariantivEXT = procedure(id: GLuint; const addr: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9055. TglVariantfvEXT = procedure(id: GLuint; const addr: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9056. TglVariantdvEXT = procedure(id: GLuint; const addr: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9057. TglVariantubvEXT = procedure(id: GLuint; const addr: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9058. TglVariantusvEXT = procedure(id: GLuint; const addr: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9059. TglVariantuivEXT = procedure(id: GLuint; const addr: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9060. TglVariantPointerEXT = procedure(id: GLuint; _type: GLenum; stride: GLuint; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9061. TglEnableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9062. TglDisableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9063. TglBindLightParameterEXT = function(light: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9064. TglBindMaterialParameterEXT = function(face: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9065. TglBindTexGenParameterEXT = function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9066. TglBindTextureUnitParameterEXT = function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9067. TglBindParameterEXT = function(value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9068. TglIsVariantEnabledEXT = function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9069. TglGetVariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9070. TglGetVariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9071. TglGetVariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9072. TglGetVariantPointervEXT = procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9073. TglGetInvariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9074. TglGetInvariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9075. TglGetInvariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9076. TglGetLocalConstantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9077. TglGetLocalConstantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9078. TglGetLocalConstantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9079. // GL_EXT_vertex_weighting
  9080. TglVertexWeightfEXT = procedure(weight: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9081. TglVertexWeightfvEXT = procedure(const weight: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9082. TglVertexWeightPointerEXT = procedure(size: GLsizei; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9083. // GL_EXT_stencil_clear_tag
  9084. TglStencilClearTagEXT = procedure(stencilTagBits: GLsizei; stencilClearTag: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9085. // GL_EXT_framebuffer_blit
  9086. TglBlitFramebufferEXT = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9087. // GL_EXT_framebuffer_multisample
  9088. TglRenderbufferStorageMultisampleEXT = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9089. // GL_EXT_timer_query
  9090. TglGetQueryObjecti64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9091. TglGetQueryObjectui64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9092. // GL_EXT_gpu_program_parameters
  9093. TglProgramEnvParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9094. TglProgramLocalParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9095. // GL_EXT_bindable_uniform
  9096. TglUniformBufferEXT = procedure(_program: GLuint; location: GLint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9097. TglGetUniformBufferSizeEXT = function(_program: GLuint; location: GLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9098. TglGetUniformOffsetEXT = function(_program: GLuint; location: GLint): GLintptr; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9099. // GL_EXT_draw_buffers2
  9100. TglColorMaskIndexedEXT = procedure(buf: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9101. TglGetBooleanIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9102. TglGetIntegerIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9103. TglEnableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9104. TglDisableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9105. TglIsEnabledIndexedEXT = function(target: GLenum; index: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9106. // GL_EXT_draw_instanced
  9107. TglDrawArraysInstancedEXT = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9108. TglDrawElementsInstancedEXT = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: Pointer; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9109. // GL_EXT_geometry_shader4
  9110. TglProgramParameteriEXT = procedure (_program: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9111. TglFramebufferTextureEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9112. TglFramebufferTextureFaceEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9113. // GL_EXT_gpu_shader4
  9114. TglVertexAttribI1iEXT = procedure(index: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9115. TglVertexAttribI2iEXT = procedure(index: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9116. TglVertexAttribI3iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9117. TglVertexAttribI4iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9118. TglVertexAttribI1uiEXT = procedure(index: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9119. TglVertexAttribI2uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9120. TglVertexAttribI3uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9121. TglVertexAttribI4uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9122. TglVertexAttribI1ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9123. TglVertexAttribI2ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9124. TglVertexAttribI3ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9125. TglVertexAttribI4ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9126. TglVertexAttribI1uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9127. TglVertexAttribI2uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9128. TglVertexAttribI3uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9129. TglVertexAttribI4uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9130. TglVertexAttribI4bvEXT = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9131. TglVertexAttribI4svEXT = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9132. TglVertexAttribI4ubvEXT = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9133. TglVertexAttribI4usvEXT = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9134. TglVertexAttribIPointerEXT = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const _pointer: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9135. TglGetVertexAttribIivEXT = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9136. TglGetVertexAttribIuivEXT = procedure(index: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9137. TglUniform1uiEXT = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9138. TglUniform2uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9139. TglUniform3uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9140. TglUniform4uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9141. TglUniform1uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9142. TglUniform2uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9143. TglUniform3uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9144. TglUniform4uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9145. TglGetUniformuivEXT = procedure(_program: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9146. TglBindFragDataLocationEXT = procedure(_program: GLuint; colorNumber: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9147. TglGetFragDataLocationEXT = function(_program: GLuint; const name: PGLchar): GLint;
  9148. // GL_EXT_texture_array
  9149. TglFramebufferTextureLayerEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9150. // GL_EXT_texture_buffer_object
  9151. TglTexBufferEXT = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9152. // GL_EXT_texture_integer
  9153. TglClearColorIiEXT = procedure(r: GLint; g: GLint; b: GLint; a: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9154. TglClearColorIuiEXT = procedure(r: GLuint; g: GLuint; b: GLuint; a: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9155. TglTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9156. TglTexParameterIuivEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9157. TglGetTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9158. TglGetTexParameterIiuvEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9159. // GL_HP_image_transform
  9160. TglImageTransformParameteriHP = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9161. TglImageTransformParameterfHP = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9162. TglImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9163. TglImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9164. TglGetImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9165. TglGetImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9166. // GL_EXT_depth_bounds_test
  9167. TglDepthBoundsEXT = procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9168. // GL_EXT_blend_equation_separate
  9169. TglBlendEquationSeparateEXT = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9170. // GL_EXT_transform_feedback
  9171. TglBeginTransformFeedbackEXT = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9172. TglEndTransformFeedbackEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9173. TglBindBufferRangeEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9174. TglBindBufferOffsetEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9175. TglBindBufferBaseEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9176. TglTransformFeedbackVaryingsEXT = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9177. TglGetTransformFeedbackVaryingEXT = procedure(program_: GLuint; index_: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9178. // GL_EXT_direct_state_access
  9179. TglClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9180. TglPushClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9181. TglMatrixLoadfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9182. TglMatrixLoaddEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9183. TglMatrixMultfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9184. TglMatrixMultdEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9185. TglMatrixLoadIdentityEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9186. TglMatrixRotatefEXT = procedure(mode: GLenum; angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9187. TglMatrixRotatedEXT = procedure(mode: GLenum; angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9188. TglMatrixScalefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9189. TglMatrixScaledEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9190. TglMatrixTranslatefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9191. TglMatrixTranslatedEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9192. TglMatrixFrustumEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9193. TglMatrixOrthoEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9194. TglMatrixPopEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9195. TglMatrixPushEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9196. TglMatrixLoadTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9197. TglMatrixLoadTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9198. TglMatrixMultTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9199. TglMatrixMultTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9200. TglTextureParameterfEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9201. TglTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9202. TglTextureParameteriEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9203. TglTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9204. TglTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9205. TglTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9206. TglTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9207. TglTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9208. TglCopyTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9209. TglCopyTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9210. TglCopyTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9211. TglCopyTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9212. TglGetTextureImageEXT = procedure(texture: GLuint; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9213. TglGetTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9214. TglGetTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9215. TglGetTextureLevelParameterfvEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9216. TglGetTextureLevelParameterivEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9217. TglTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9218. TglTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9219. TglCopyTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9220. TglMultiTexParameterfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9221. TglMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9222. TglMultiTexParameteriEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9223. TglMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9224. TglMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9225. TglMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9226. TglMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9227. TglMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9228. TglCopyMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9229. TglCopyMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9230. TglCopyMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9231. TglCopyMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9232. TglGetMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9233. TglGetMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9234. TglGetMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9235. TglGetMultiTexLevelParameterfvEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9236. TglGetMultiTexLevelParameterivEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9237. TglMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9238. TglMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels:PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9239. TglCopyMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9240. TglBindMultiTextureEXT = procedure(texunit: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9241. TglEnableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9242. TglDisableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9243. TglMultiTexCoordPointerEXT = procedure(texunit: GLenum; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9244. TglMultiTexEnvfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9245. TglMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9246. TglMultiTexEnviEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9247. TglMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9248. TglMultiTexGendEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9249. TglMultiTexGendvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9250. TglMultiTexGenfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9251. TglMultiTexGenfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9252. TglMultiTexGeniEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9253. TglMultiTexGenivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9254. TglGetMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9255. TglGetMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9256. TglGetMultiTexGendvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9257. TglGetMultiTexGenfvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9258. TglGetMultiTexGenivEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9259. TglGetFloatIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9260. TglGetDoubleIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9261. TglGetPointerIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9262. TglCompressedTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9263. TglCompressedTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9264. TglCompressedTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9265. TglCompressedTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9266. TglCompressedTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9267. TglCompressedTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9268. TglGetCompressedTextureImageEXT = procedure(texture: GLuint; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9269. TglCompressedMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9270. TglCompressedMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9271. TglCompressedMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9272. TglCompressedMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9273. TglCompressedMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9274. TglCompressedMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9275. TglGetCompressedMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9276. TglNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; format: GLenum; len: GLsizei; const string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9277. TglNamedProgramLocalParameter4dEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9278. TglNamedProgramLocalParameter4dvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9279. TglNamedProgramLocalParameter4fEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9280. TglNamedProgramLocalParameter4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9281. TglGetNamedProgramLocalParameterdvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9282. TglGetNamedProgramLocalParameterfvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9283. TglGetNamedProgramivEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9284. TglGetNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9285. TglNamedProgramLocalParameters4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9286. TglNamedProgramLocalParameterI4iEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9287. TglNamedProgramLocalParameterI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9288. TglNamedProgramLocalParametersI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9289. TglNamedProgramLocalParameterI4uiEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9290. TglNamedProgramLocalParameterI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9291. TglNamedProgramLocalParametersI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9292. TglGetNamedProgramLocalParameterIivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9293. TglGetNamedProgramLocalParameterIuivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9294. TglTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9295. TglTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9296. TglGetTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9297. TglGetTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9298. TglMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9299. TglMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9300. TglGetMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9301. TglGetMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9302. TglProgramUniform1fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9303. TglProgramUniform2fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9304. TglProgramUniform3fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9305. TglProgramUniform4fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9306. TglProgramUniform1iEXT = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9307. TglProgramUniform2iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9308. TglProgramUniform3iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9309. TglProgramUniform4iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9310. TglProgramUniform1fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9311. TglProgramUniform2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9312. TglProgramUniform3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9313. TglProgramUniform4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9314. TglProgramUniform1ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9315. TglProgramUniform2ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9316. TglProgramUniform3ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9317. TglProgramUniform4ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9318. TglProgramUniformMatrix2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9319. TglProgramUniformMatrix3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9320. TglProgramUniformMatrix4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9321. TglProgramUniformMatrix2x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9322. TglProgramUniformMatrix3x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9323. TglProgramUniformMatrix2x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9324. TglProgramUniformMatrix4x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9325. TglProgramUniformMatrix3x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9326. TglProgramUniformMatrix4x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9327. TglProgramUniform1uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9328. TglProgramUniform2uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9329. TglProgramUniform3uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9330. TglProgramUniform4uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9331. TglProgramUniform1uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9332. TglProgramUniform2uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9333. TglProgramUniform3uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9334. TglProgramUniform4uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9335. TglNamedBufferDataEXT = procedure(buffer: GLuint; size: GLsizei; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9336. TglNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9337. TglMapNamedBufferEXT = function(buffer: GLuint; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9338. TglUnmapNamedBufferEXT = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9339. TglMapNamedBufferRangeEXT = function(buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9340. TglFlushMappedNamedBufferRangeEXT = procedure(buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9341. TglNamedCopyBufferSubDataEXT = procedure(readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9342. TglGetNamedBufferParameterivEXT = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9343. TglGetNamedBufferPointervEXT = procedure(buffer: GLuint; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9344. TglGetNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9345. TglTextureBufferEXT = procedure(texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9346. TglMultiTexBufferEXT = procedure(texunit: GLenum; target: GLenum; interformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9347. TglNamedRenderbufferStorageEXT = procedure(renderbuffer: GLuint; interformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9348. TglGetNamedRenderbufferParameterivEXT = procedure(renderbuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9349. TglCheckNamedFramebufferStatusEXT = function(framebuffer: GLuint; target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9350. TglNamedFramebufferTexture1DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9351. TglNamedFramebufferTexture2DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9352. TglNamedFramebufferTexture3DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9353. TglNamedFramebufferRenderbufferEXT = procedure(framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9354. TglGetNamedFramebufferAttachmentParameterivEXT = procedure(framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9355. TglGenerateTextureMipmapEXT = procedure(texture: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9356. TglGenerateMultiTexMipmapEXT = procedure(texunit: GLenum; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9357. TglFramebufferDrawBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9358. TglFramebufferDrawBuffersEXT = procedure(framebuffer: GLuint; n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9359. TglFramebufferReadBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9360. TglGetFramebufferParameterivEXT = procedure(framebuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9361. TglNamedRenderbufferStorageMultisampleEXT = procedure(renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9362. TglNamedRenderbufferStorageMultisampleCoverageEXT = procedure(renderbuffer: GLuint; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9363. TglNamedFramebufferTextureEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9364. TglNamedFramebufferTextureLayerEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9365. TglNamedFramebufferTextureFaceEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9366. TglTextureRenderbufferEXT = procedure(texture: GLuint; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9367. TglMultiTexRenderbufferEXT = procedure(texunit: GLenum; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9368. TglProgramUniform1dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9369. TglProgramUniform2dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9370. TglProgramUniform3dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9371. TglProgramUniform4dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9372. TglProgramUniform1dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9373. TglProgramUniform2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9374. TglProgramUniform3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9375. TglProgramUniform4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9376. TglProgramUniformMatrix2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9377. TglProgramUniformMatrix3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9378. TglProgramUniformMatrix4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9379. TglProgramUniformMatrix2x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9380. TglProgramUniformMatrix2x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9381. TglProgramUniformMatrix3x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9382. TglProgramUniformMatrix3x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9383. TglProgramUniformMatrix4x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9384. TglProgramUniformMatrix4x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9385. // GL_EXT_separate_shader_objects
  9386. TglUseShaderProgramEXT = procedure(_type: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9387. TglActiveProgramEXT = procedure(_program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9388. TglCreateShaderProgramEXT = function(_type: GLenum; const _string: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9389. // GL_EXT_shader_image_load_store
  9390. TglBindImageTextureEXT = procedure(index: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9391. TglMemoryBarrierEXT = procedure(barriers: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9392. // GL_EXT_vertex_attrib_64bit
  9393. TglVertexAttribL1dEXT = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9394. TglVertexAttribL2dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9395. TglVertexAttribL3dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9396. TglVertexAttribL4dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9397. TglVertexAttribL1dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9398. TglVertexAttribL2dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9399. TglVertexAttribL3dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9400. TglVertexAttribL4dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9401. TglVertexAttribLPointerEXT = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9402. TglGetVertexAttribLdvEXT = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9403. TglVertexArrayVertexAttribLOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9404. // GL_IBM_multimode_draw_arrays
  9405. TglMultiModeDrawArraysIBM = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9406. TglMultiModeDrawElementsIBM = procedure(const mode: PGLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9407. // GL_IBM_vertex_array_lists
  9408. TglColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9409. TglSecondaryColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9410. TglEdgeFlagPointerListIBM = procedure(stride: GLint; const _pointer: PGLboolean; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9411. TglFogCoordPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9412. TglIndexPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9413. TglNormalPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9414. TglTexCoordPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9415. TglVertexPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9416. // GL_INGR_blend_func_separate
  9417. TglBlendFuncSeparateINGR = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9418. // GL_INTEL_parallel_arrays
  9419. TglVertexPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9420. TglNormalPointervINTEL = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9421. TglColorPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9422. TglTexCoordPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9423. // GL_MESA_resize_buffers
  9424. TglResizeBuffersMESA = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9425. // GL_MESA_window_pos
  9426. TglWindowPos2dMESA = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9427. TglWindowPos2dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9428. TglWindowPos2fMESA = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9429. TglWindowPos2fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9430. TglWindowPos2iMESA = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9431. TglWindowPos2ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9432. TglWindowPos2sMESA = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9433. TglWindowPos2svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9434. TglWindowPos3dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9435. TglWindowPos3dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9436. TglWindowPos3fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9437. TglWindowPos3fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9438. TglWindowPos3iMESA = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9439. TglWindowPos3ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9440. TglWindowPos3sMESA = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9441. TglWindowPos3svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9442. TglWindowPos4dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9443. TglWindowPos4dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9444. TglWindowPos4fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9445. TglWindowPos4fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9446. TglWindowPos4iMESA = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9447. TglWindowPos4ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9448. TglWindowPos4sMESA = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9449. TglWindowPos4svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9450. // GL_NV_evaluators
  9451. TglMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9452. TglMapParameterivNV = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9453. TglMapParameterfvNV = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9454. TglGetMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9455. TglGetMapParameterivNV = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9456. TglGetMapParameterfvNV = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9457. TglGetMapAttribParameterivNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9458. TglGetMapAttribParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9459. TglEvalMapsNV = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9460. // GL_NV_fence
  9461. TglDeleteFencesNV = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9462. TglGenFencesNV = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9463. TglIsFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9464. TglTestFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9465. TglGetFenceivNV = procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9466. TglFinishFenceNV = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9467. TglSetFenceNV = procedure(fence: GLuint; condition: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9468. // GL_NV_fragment_program
  9469. TglProgramNamedParameter4fNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9470. TglProgramNamedParameter4dNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9471. TglProgramNamedParameter4fvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9472. TglProgramNamedParameter4dvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9473. TglGetProgramNamedParameterfvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9474. TglGetProgramNamedParameterdvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9475. // GL_NV_half_float
  9476. TglVertex2hNV = procedure(x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9477. TglVertex2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9478. TglVertex3hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9479. TglVertex3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9480. TglVertex4hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9481. TglVertex4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9482. TglNormal3hNV = procedure(nx: GLhalfNV; ny: GLhalfNV; nz: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9483. TglNormal3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9484. TglColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9485. TglColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9486. TglColor4hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV; alpha: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9487. TglColor4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9488. TglTexCoord1hNV = procedure(s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9489. TglTexCoord1hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9490. TglTexCoord2hNV = procedure(s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9491. TglTexCoord2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9492. TglTexCoord3hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9493. TglTexCoord3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9494. TglTexCoord4hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9495. TglTexCoord4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9496. TglMultiTexCoord1hNV = procedure(target: GLenum; s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9497. TglMultiTexCoord1hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9498. TglMultiTexCoord2hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9499. TglMultiTexCoord2hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9500. TglMultiTexCoord3hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9501. TglMultiTexCoord3hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9502. TglMultiTexCoord4hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9503. TglMultiTexCoord4hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9504. TglFogCoordhNV = procedure(fog: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9505. TglFogCoordhvNV = procedure(const fog: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9506. TglSecondaryColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9507. TglSecondaryColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9508. TglVertexWeighthNV = procedure(weight: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9509. TglVertexWeighthvNV = procedure(const weight: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9510. TglVertexAttrib1hNV = procedure(index: GLuint; x: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9511. TglVertexAttrib1hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9512. TglVertexAttrib2hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9513. TglVertexAttrib2hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9514. TglVertexAttrib3hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9515. TglVertexAttrib3hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9516. TglVertexAttrib4hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9517. TglVertexAttrib4hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9518. TglVertexAttribs1hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9519. TglVertexAttribs2hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9520. TglVertexAttribs3hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9521. TglVertexAttribs4hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9522. // GL_NV_occlusion_query
  9523. TglGenOcclusionQueriesNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9524. TglDeleteOcclusionQueriesNV = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9525. TglIsOcclusionQueryNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9526. TglBeginOcclusionQueryNV = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9527. TglEndOcclusionQueryNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9528. TglGetOcclusionQueryivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9529. TglGetOcclusionQueryuivNV = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9530. // GL_NV_pixel_data_range
  9531. TglPixelDataRangeNV = procedure(target: GLenum; length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9532. TglFlushPixelDataRangeNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9533. // GL_NV_point_sprite
  9534. TglPointParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9535. TglPointParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9536. // GL_NV_primitive_restart
  9537. TglPrimitiveRestartNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9538. TglPrimitiveRestartIndexNV = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9539. // GL_NV_register_combiners
  9540. TglCombinerParameterfvNV = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9541. TglCombinerParameterfNV = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9542. TglCombinerParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9543. TglCombinerParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9544. TglCombinerInputNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9545. TglCombinerOutputNV = procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9546. TglFinalCombinerInputNV = procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9547. TglGetCombinerInputParameterfvNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9548. TglGetCombinerInputParameterivNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9549. TglGetCombinerOutputParameterfvNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9550. TglGetCombinerOutputParameterivNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9551. TglGetFinalCombinerInputParameterfvNV = procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9552. TglGetFinalCombinerInputParameterivNV = procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9553. // GL_NV_register_combiners2
  9554. TglCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9555. TglGetCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9556. // GL_NV_vertex_array_range
  9557. TglFlushVertexArrayRangeNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9558. TglVertexArrayRangeNV = procedure(length: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9559. // GL_NV_vertex_program
  9560. TglAreProgramsResidentNV = function(n: GLsizei; const programs: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9561. TglBindProgramNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9562. TglDeleteProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9563. TglExecuteProgramNV = procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9564. TglGenProgramsNV = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9565. TglGetProgramParameterdvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9566. TglGetProgramParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9567. TglGetProgramivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9568. TglGetProgramStringNV = procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9569. TglGetTrackMatrixivNV = procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9570. TglGetVertexAttribdvNV = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9571. TglGetVertexAttribfvNV = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9572. TglGetVertexAttribivNV = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9573. TglGetVertexAttribPointervNV = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9574. TglIsProgramNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9575. TglLoadProgramNV = procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9576. TglProgramParameter4dNV = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9577. TglProgramParameter4dvNV = procedure(target: GLenum; index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9578. TglProgramParameter4fNV = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9579. TglProgramParameter4fvNV = procedure(target: GLenum; index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9580. TglProgramParameters4dvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9581. TglProgramParameters4fvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9582. TglRequestResidentProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9583. TglTrackMatrixNV = procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9584. TglVertexAttribPointerNV = procedure(index: GLuint; fsize: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9585. TglVertexAttrib1dNV = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9586. TglVertexAttrib1dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9587. TglVertexAttrib1fNV = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9588. TglVertexAttrib1fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9589. TglVertexAttrib1sNV = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9590. TglVertexAttrib1svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9591. TglVertexAttrib2dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9592. TglVertexAttrib2dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9593. TglVertexAttrib2fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9594. TglVertexAttrib2fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9595. TglVertexAttrib2sNV = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9596. TglVertexAttrib2svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9597. TglVertexAttrib3dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9598. TglVertexAttrib3dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9599. TglVertexAttrib3fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9600. TglVertexAttrib3fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9601. TglVertexAttrib3sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9602. TglVertexAttrib3svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9603. TglVertexAttrib4dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9604. TglVertexAttrib4dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9605. TglVertexAttrib4fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9606. TglVertexAttrib4fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9607. TglVertexAttrib4sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9608. TglVertexAttrib4svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9609. TglVertexAttrib4ubNV = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9610. TglVertexAttrib4ubvNV = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9611. TglVertexAttribs1dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9612. TglVertexAttribs1fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9613. TglVertexAttribs1svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9614. TglVertexAttribs2dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9615. TglVertexAttribs2fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9616. TglVertexAttribs2svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9617. TglVertexAttribs3dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9618. TglVertexAttribs3fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9619. TglVertexAttribs3svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9620. TglVertexAttribs4dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9621. TglVertexAttribs4fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9622. TglVertexAttribs4svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9623. TglVertexAttribs4ubvNV = procedure(index: GLuint; count: GLsizei; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9624. // GL_NV_depth_buffer_float
  9625. TglDepthRangedNV = procedure(n: GLdouble; f: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9626. TglClearDepthdNV = procedure(d: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9627. TglDepthBoundsdNV = procedure(zmin: GLdouble; zmax: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9628. // GL_NV_framebuffer_multisample_coverage
  9629. TglRenderbufferStorageMultsampleCoverageNV = procedure(target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9630. // GL_NV_geometry_program4
  9631. TglProgramVertexLimitNV = procedure(target: GLenum; limit: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9632. // GL_NV_gpu_program4
  9633. TglProgramLocalParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9634. TglProgramLocalParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9635. TglProgramLocalParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9636. TglProgramLocalParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9637. TglProgramLocalParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9638. TglProgramLocalParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9639. TglProgramEnvParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9640. TglProgramEnvParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9641. TglProgramEnvParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9642. TglProgramEnvParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9643. TglProgramEnvParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9644. TglProgramEnvParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9645. TglGetProgramLocalParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9646. TglGetProgramLocalParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9647. TglGetProgramEnvParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9648. TglGetProgramEnvParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9649. // GL_NV_parameter_buffer_object
  9650. TglProgramBufferParametersfvNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9651. TglProgramBufferParametersIivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9652. TglProgramBufferParametersIuivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9653. // GL_NV_transform_feedback
  9654. TglBeginTransformFeedbackNV = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9655. TglEndTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9656. TglTransformFeedbackAttribsNV = procedure(count: GLsizei; const attribs: GLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9657. TglBindBufferRangeNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9658. TglBindBufferOffsetNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9659. TglBindBufferBaseNV = procedure(target: GLenum; index: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9660. TglTransformFeedbackVaryingsNV = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9661. TglActiveVaryingNV = procedure(program_: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9662. TglGetVaryingLocationNV = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9663. TglGetActiveVaryingNV = procedure(program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; _type: PGLenum; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9664. TglGetTransformFeedbackVaryingNV = procedure(program_: GLuint; index: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9665. TglTransformFeedbackStreamAttribsNV = procedure(count: GLsizei; const attribs: PGLint; nbuffers: GLsizei; const bufstreams: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9666. // GL_NV_conditional_render
  9667. TglBeginConditionalRenderNV = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9668. TglEndConditionalRenderNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9669. // GL_NV_present_video
  9670. TglPresentFrameKeyedNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDuratioId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint; target1: GLenum; fill1: GLuint; key1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9671. TglPresentFrameDualFillNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; target1: GLenum; fill1: GLuint; target2: GLenum; fill2: GLuint; target3: GLenum; fill3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9672. TglGetVideoivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9673. TglGetVideouivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9674. TglGetVideoi64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9675. TglGetVideoui64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9676. // TglVideoParameterivNV = procedure(video_slot: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9677. // GL_NV_explicit_multisample
  9678. TglGetMultisamplefvNV = procedure (pname: GLenum; index: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9679. TglSampleMaskIndexedNV = procedure (index: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9680. TglTexRenderbufferNV = procedure (target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9681. // GL_NV_transform_feedback2
  9682. TglBindTransformFeedbackNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9683. TglDeleteTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9684. TglGenTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9685. TglIsTransformFeedbackNV = function (id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9686. TglPauseTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9687. TglResumeTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9688. TglDrawTransformFeedbackNV = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9689. // GL_NV_video_capture
  9690. TglBeginVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9691. TglBindVideoCaptureStreamBufferNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; offset: GLintptrARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9692. TglBindVideoCaptureStreamTextureNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9693. TglEndVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9694. TglGetVideoCaptureivNV = procedure(video_capture_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9695. TglGetVideoCaptureStreamivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9696. TglGetVideoCaptureStreamfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9697. TglGetVideoCaptureStreamdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9698. TglVideoCaptureNV = function(video_capture_slot: GLuint; sequence_num: PGLuint; capture_time: PGLuint64EXT): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9699. TglVideoCaptureStreamParameterivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9700. TglVideoCaptureStreamParameterfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9701. TglVideoCaptureStreamParameterdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9702. // GL_NV_copy_image
  9703. TglCopyImageSubDataNV = procedure(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9704. // GL_NV_shader_buffer_load
  9705. TglMakeBufferResidentNV = procedure(target: GLenum; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9706. TglMakeBufferNonResidentNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9707. TglIsBufferResidentNV = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9708. TglMakeNamedBufferResidentNV = procedure(buffer: GLuint; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9709. TglMakeNamedBufferNonResidentNV = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9710. TglIsNamedBufferResidentNV = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9711. TglGetBufferParameterui64vNV = procedure(target: GLenum; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9712. TglGetNamedBufferParameterui64vNV = procedure(buffer: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9713. TglGetIntegerui64vNV = procedure(value: GLenum; result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9714. TglUniformui64NV = procedure(location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9715. TglUniformui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9716. TglGetUniformui64vNV = procedure(_program: GLuint; location: GLint; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9717. TglProgramUniformui64NV = procedure(_program: GLuint; location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9718. TglProgramUniformui64vNV = procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9719. // GL_NV_vertex_buffer_unified_memory
  9720. TglBufferAddressRangeNV = procedure(pname: GLenum; index: GLuint; adress: GLuint64EXT; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9721. TglVertexFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9722. TglNormalFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9723. TglColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9724. TglIndexFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9725. TglTexCoordFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9726. TglEdgeFlagFormatNV = procedure(stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9727. TglSecondaryColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9728. TglFogCoordFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9729. TglVertexAttribFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9730. TglVertexAttribIFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9731. TglGetIntegerui64i_vNV = procedure(value: GLenum; index: GLuint; Result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9732. // GL_NV_gpu_program5
  9733. TglProgramSubroutineParametersuivNV = procedure(target: GLenum; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9734. TglGetProgramSubroutineParameteruivNV = procedure(target: GLenum; index: GLuint; param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9735. // GL_NV_gpu_shader5
  9736. TglUniform1i64NV = procedure(location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9737. TglUniform2i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9738. TglUniform3i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9739. TglUniform4i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9740. TglUniform1i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9741. TglUniform2i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9742. TglUniform3i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9743. TglUniform4i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9744. TglUniform1ui64NV = procedure(location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9745. TglUniform2ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9746. TglUniform3ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9747. TglUniform4ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9748. TglUniform1ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9749. TglUniform2ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9750. TglUniform3ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9751. TglUniform4ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9752. TglGetUniformi64vNV = procedure(program_: GLuint; location: GLint; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9753. TglProgramUniform1i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9754. TglProgramUniform2i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9755. TglProgramUniform3i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9756. TglProgramUniform4i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9757. TglProgramUniform1i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9758. TglProgramUniform2i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9759. TglProgramUniform3i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9760. TglProgramUniform4i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9761. TglProgramUniform1ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9762. TglProgramUniform2ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9763. TglProgramUniform3ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9764. TglProgramUniform4ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9765. TglProgramUniform1ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9766. TglProgramUniform2ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9767. TglProgramUniform3ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9768. TglProgramUniform4ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9769. // GL_NV_vertex_attrib_integer_64bit
  9770. TglVertexAttribL1i64NV = procedure(index: GLuint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9771. TglVertexAttribL2i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9772. TglVertexAttribL3i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9773. TglVertexAttribL4i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9774. TglVertexAttribL1i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9775. TglVertexAttribL2i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9776. TglVertexAttribL3i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9777. TglVertexAttribL4i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9778. TglVertexAttribL1ui64NV = procedure(index: GLuint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9779. TglVertexAttribL2ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9780. TglVertexAttribL3ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9781. TglVertexAttribL4ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9782. TglVertexAttribL1ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9783. TglVertexAttribL2ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9784. TglVertexAttribL3ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9785. TglVertexAttribL4ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9786. TglGetVertexAttribLi64vNV = procedure(index: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9787. TglGetVertexAttribLui64vNV = procedure(index: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9788. TglVertexAttribLFormatNV = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9789. // GL_NV_vdpau_interop
  9790. TglVDPAUInitNV = procedure(const vdpDevice: PGLvoid; const getProcAddress: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9791. TglVDPAUFiniNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9792. TglVDPAURegisterVideoSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9793. TglVDPAURegisterOutputSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9794. TglVDPAUIsSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9795. TglVDPAUUnregisterSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9796. TglVDPAUGetSurfaceivNV = procedure(surface: GLvdpauSurfaceNV; pname: GLenum; bufSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9797. TglVDPAUSurfaceAccessNV = procedure(surface: GLvdpauSurfaceNV; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9798. TglVDPAUMapSurfacesNV = procedure(numSurfaces: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9799. TglVDPAUUnmapSurfacesNV = procedure(numSurface: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9800. // GL_NV_texture_barrier
  9801. TglTextureBarrierNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9802. // (4.3)
  9803. // GL_NV_path_rendering
  9804. TglGenPathsNV = function(range : GLsizei) : GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9805. TglDeletePathsNV = procedure(path : GLUInt; range : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9806. TglIsPathNV = function(path : GLUInt) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9807. TglPathCommandsNV = procedure(path : GLUInt; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLsizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9808. TglPathCoordsNV = procedure(path : GLUInt; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9809. TglPathSubCommandsNV = procedure(path : GLUInt; commandStart : GLsizei; commandsToDelete : GLsizei; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9810. TglPathSubCoordsNV = procedure(path : GLUInt; coordStart : GLsizei; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9811. TglPathStringNV = procedure(path : GLUInt; format : GLenum; length : GLsizei; const pathString : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9812. TglPathGlyphsNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; numGlyphs : GLsizei; type_ : GLenum; const charcodes : PGLvoid; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9813. TglPathGlyphRangeNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; firstGlyph : GLuint; numGlyphs : GLsizei; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9814. TglWeightPathsNV = procedure(resultPath : GLUInt; numPaths : GLSizei; const paths : PGLuint; const weights : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9815. TglCopyPathNV = procedure(resultPath : GLUInt; srcPath : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9816. TglInterpolatePathsNV = procedure(resultPath : GLUInt; pathA : GLUInt; pathB : GLUInt; weight : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9817. TglTransformPathNV = procedure(resultPath : GLUInt; srcPath : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9818. TglPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9819. TglPathParameteriNV = procedure(path : GLUInt; pname : GLEnum; value : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9820. TglPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9821. TglPathParameterfNV = procedure(path : GLUInt; pname : GLEnum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9822. TglPathDashArrayNV = procedure(path : GLUInt; dashCount : GLsizei; const dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9823. TglPathStencilFuncNV = procedure(func : GLenum; ref : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9824. TglPathStencilDepthOffsetNV = procedure(factor : GLfloat; units : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9825. TglStencilFillPathNV = procedure(path : GLUInt; fillMode : GLenum; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9826. TglStencilStrokePathNV = procedure(path : GLUInt; reference : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9827. TglStencilFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; fillMode : GLenum; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9828. TglStencilStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; reference : GLint; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9829. TglPathCoverDepthFuncNV = procedure(func : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9830. TglPathColorGenNV = procedure(color : GLenum; genMode : GLenum; colorFormat : GLenum; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9831. TglPathTexGenNV = procedure(texCoordSet : GLenum; genMode : GLenum; components : GLint; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9832. TglPathFogGenNV = procedure(genMode : GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9833. TglCoverFillPathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9834. TglCoverStrokePathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9835. TglCoverFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9836. TglCoverStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9837. TglGetPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9838. TglGetPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9839. TglGetPathCommandsNV = procedure(path : GLUInt; commands : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9840. TglGetPathCoordsNV = procedure(path : GLUInt; coords : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9841. TglGetPathDashArrayNV = procedure(path : GLUInt; dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9842. TglGetPathMetricsNV = procedure(metricQueryMask : GLbitfield; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9843. TglGetPathMetricRangeNV = procedure(metricQueryMask : GLbitfield; firstPathName : GLuint; numPaths : GLSizei; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9844. TglGetPathSpacingNV = procedure(pathListMode : GLenum; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; advanceScale : GLfloat; kerningScale : GLfloat; transformType : GLenum; returnedSpacing : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9845. TglGetPathColorGenivNV = procedure(color : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9846. TglGetPathColorGenfvNV = procedure(color : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9847. TglGetPathTexGenivNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9848. TglGetPathTexGenfvNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9849. TglIsPointInFillPathNV = function(path : GLUInt; mask : GLuint; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9850. TglIsPointInStrokePathNV = function (path : GLUInt; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9851. TglGetPathLengthNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei) : GLfloat; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9852. TglPointAlongPathNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei; distance : GLfloat; x : PGLfloat; y : PGLfloat; tangentX : PGLfloat; tangentY : PGLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9853. // GL_AMD_pinned_memory
  9854. // GL_AMD_stencil_operation_extended
  9855. TglStencilOpValueAMD = procedure(face : GLEnum; value : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9856. // GL_AMD_vertex_shader_viewport_index
  9857. // GL_AMD_vertex_shader_layer
  9858. // GL_NV_bindless_texture
  9859. TglGetTextureHandleNV = function(texture : GLuint ) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9860. TglGetTextureSamplerHandleNV = function(texture : GLuint; sampler : GLuint) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9861. TglMakeTextureHandleResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9862. TglMakeTextureHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9863. TglGetImageHandleNV = function(texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9864. TglMakeImageHandleResidentNV = procedure(handle : GLUint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9865. TglMakeImageHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9866. TglUniformHandleui64NV = procedure(location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9867. TglUniformHandleui64vNV = procedure(location : GLint; cowunt : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9868. TglProgramUniformHandleui64NV = procedure(program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9869. TglProgramUniformHandleui64vNV = procedure(program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9870. TglIsTextureHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9871. TglIsImageHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9872. // GL_ARB_bindless_texture
  9873. TglGetTextureHandleARB = function (texture : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9874. TglGetTextureSamplerHandleARB = function (texture : GLuint; sampler : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9875. TglMakeTextureHandleResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9876. TglMakeTextureHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9877. TglGetImageHandleARB = function (texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9878. TglMakeImageHandleResidentARB = procedure (handle : GLuint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9879. TglMakeImageHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9880. TglUniformHandleui64ARB = procedure (location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9881. TglUniformHandleui64vARB = procedure (location : GLint; count : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9882. TglProgramUniformHandleui64ARB = procedure (program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9883. TglProgramUniformHandleui64vARB = procedure (program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9884. TglIsTextureHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9885. TglIsImageHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9886. TglVertexAttribL1ui64ARB = procedure (index : GLuint; x : GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9887. TglVertexAttribL1ui64vARB = procedure (index : GLuint; const v : PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9888. TglGetVertexAttribLui64vARB = procedure (index : GLuint; pname : GLenum; params : PGLuint64EXT ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9889. // GL_NV_shader_atomic_float
  9890. // GL_AMD_query_buffer_object
  9891. //
  9892. // GL_PGI_misc_hints
  9893. TglHintPGI = procedure(target: GLenum; mode: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9894. // GL_SGIS_detail_texture
  9895. TglDetailTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9896. TglGetDetailTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9897. // GL_SGIS_fog_function
  9898. TglFogFuncSGIS = procedure(n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9899. TglGetFogFuncSGIS = procedure(points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9900. // GL_SGIS_multisample
  9901. TglSampleMaskSGIS = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9902. TglSamplePatternSGIS = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9903. // GL_SGIS_pixel_texture
  9904. TglPixelTexGenParameteriSGIS = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9905. TglPixelTexGenParameterivSGIS = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9906. TglPixelTexGenParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9907. TglPixelTexGenParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9908. TglGetPixelTexGenParameterivSGIS = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9909. TglGetPixelTexGenParameterfvSGIS = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9910. // GL_SGIS_point_parameters
  9911. TglPointParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9912. TglPointParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9913. // GL_SGIS_sharpen_texture
  9914. TglSharpenTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9915. TglGetSharpenTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9916. // GL_SGIS_texture4D
  9917. TglTexImage4DSGIS = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9918. TglTexSubImage4DSGIS = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9919. // GL_SGIS_texture_color_mask
  9920. TglTextureColorMaskSGIS = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9921. // GL_SGIS_texture_filter4
  9922. TglGetTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9923. TglTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; n: GLsizei; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9924. // GL_SGIX_async
  9925. TglAsyncMarkerSGIX = procedure(marker: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9926. TglFinishAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9927. TglPollAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9928. TglGenAsyncMarkersSGIX = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9929. TglDeleteAsyncMarkersSGIX = procedure(marker: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9930. TglIsAsyncMarkerSGIX = function(marker: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9931. // GL_SGIX_flush_raster
  9932. TglFlushRasterSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9933. // GL_SGIX_fragment_lighting
  9934. TglFragmentColorMaterialSGIX = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9935. TglFragmentLightfSGIX = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9936. TglFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9937. TglFragmentLightiSGIX = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9938. TglFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9939. TglFragmentLightModelfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9940. TglFragmentLightModelfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9941. TglFragmentLightModeliSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9942. TglFragmentLightModelivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9943. TglFragmentMaterialfSGIX = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9944. TglFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9945. TglFragmentMaterialiSGIX = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9946. TglFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9947. TglGetFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9948. TglGetFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9949. TglGetFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9950. TglGetFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9951. TglLightEnviSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9952. // GL_SGIX_framezoom
  9953. TglFrameZoomSGIX = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9954. // GL_SGIX_igloo_interface
  9955. TglIglooInterfaceSGIX = procedure(pname: GLenum; const params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9956. // GL_SGIX_instruments
  9957. TglGetInstrumentsSGIX = function(): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9958. TglInstrumentsBufferSGIX = procedure(size: GLsizei; buffer: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9959. TglPollInstrumentsSGIX = function(marker_p: PGLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9960. TglReadInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9961. TglStartInstrumentsSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9962. TglStopInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9963. // GL_SGIX_list_priority
  9964. TglGetListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9965. TglGetListParameterivSGIX = procedure(list: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9966. TglListParameterfSGIX = procedure(list: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9967. TglListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9968. TglListParameteriSGIX = procedure(list: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9969. TglListParameterivSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9970. // GL_SGIX_pixel_texture
  9971. TglPixelTexGenSGIX = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9972. // GL_SGIX_polynomial_ffd
  9973. TglDeformationMap3dSGIX = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint; worder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9974. TglDeformationMap3fSGIX = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint; worder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9975. TglDeformSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9976. TglLoadIdentityDeformationMapSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9977. // GL_SGIX_reference_plane
  9978. TglReferencePlaneSGIX = procedure(const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9979. // GL_SGIX_sprite
  9980. TglSpriteParameterfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9981. TglSpriteParameterfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9982. TglSpriteParameteriSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9983. TglSpriteParameterivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9984. // GL_SGIX_tag_sample_buffer
  9985. TglTagSampleBufferSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9986. // GL_SGI_color_table
  9987. TglColorTableSGI = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9988. TglColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9989. TglColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9990. TglCopyColorTableSGI = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9991. TglGetColorTableSGI = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9992. TglGetColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9993. TglGetColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9994. // GL_SUNX_constant_data
  9995. TglFinishTextureSUNX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9996. // GL_SUN_global_alpha
  9997. TglGlobalAlphaFactorbSUN = procedure(factor: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9998. TglGlobalAlphaFactorsSUN = procedure(factor: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9999. TglGlobalAlphaFactoriSUN = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10000. TglGlobalAlphaFactorfSUN = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10001. TglGlobalAlphaFactordSUN = procedure(factor: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10002. TglGlobalAlphaFactorubSUN = procedure(factor: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10003. TglGlobalAlphaFactorusSUN = procedure(factor: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10004. TglGlobalAlphaFactoruiSUN = procedure(factor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10005. // GL_SUN_mesh_array
  10006. TglDrawMeshArraysSUN = procedure(mode: GLenum; first: GLint; count: GLsizei; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10007. // GL_SUN_triangle_list
  10008. TglReplacementCodeuiSUN = procedure(code: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10009. TglReplacementCodeusSUN = procedure(code: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10010. TglReplacementCodeubSUN = procedure(code: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10011. TglReplacementCodeuivSUN = procedure(const code: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10012. TglReplacementCodeusvSUN = procedure(const code: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10013. TglReplacementCodeubvSUN = procedure(const code: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10014. TglReplacementCodePointerSUN = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10015. // GL_SUN_vertex
  10016. TglColor4ubVertex2fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10017. TglColor4ubVertex2fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10018. TglColor4ubVertex3fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10019. TglColor4ubVertex3fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10020. TglColor3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10021. TglColor3fVertex3fvSUN = procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10022. TglNormal3fVertex3fSUN = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10023. TglNormal3fVertex3fvSUN = procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10024. TglColor4fNormal3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10025. TglColor4fNormal3fVertex3fvSUN = procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10026. TglTexCoord2fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10027. TglTexCoord2fVertex3fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10028. TglTexCoord4fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10029. TglTexCoord4fVertex4fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10030. TglTexCoord2fColor4ubVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10031. TglTexCoord2fColor4ubVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10032. TglTexCoord2fColor3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10033. TglTexCoord2fColor3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10034. TglTexCoord2fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10035. TglTexCoord2fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10036. TglTexCoord2fColor4fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10037. TglTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10038. TglTexCoord4fColor4fNormal3fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10039. TglTexCoord4fColor4fNormal3fVertex4fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10040. TglReplacementCodeuiVertex3fSUN = procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10041. TglReplacementCodeuiVertex3fvSUN = procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10042. TglReplacementCodeuiColor4ubVertex3fSUN = procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10043. TglReplacementCodeuiColor4ubVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10044. TglReplacementCodeuiColor3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10045. TglReplacementCodeuiColor3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10046. TglReplacementCodeuiNormal3fVertex3fSUN = procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10047. TglReplacementCodeuiNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10048. TglReplacementCodeuiColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10049. TglReplacementCodeuiColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10050. TglReplacementCodeuiTexCoord2fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10051. TglReplacementCodeuiTexCoord2fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10052. TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10053. TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10054. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10055. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10056. // window support functions
  10057. {$IFDEF DGL_WIN}
  10058. TwglGetProcAddress = function(ProcName: PAnsiChar): Pointer; stdcall;
  10059. TwglCopyContext = function(p1: HGLRC; p2: HGLRC; p3: Cardinal): BOOL; stdcall;
  10060. TwglCreateContext = function(DC: HDC): HGLRC; stdcall;
  10061. TwglCreateLayerContext = function(p1: HDC; p2: Integer): HGLRC; stdcall;
  10062. TwglDeleteContext = function(p1: HGLRC): BOOL; stdcall;
  10063. TwglDescribeLayerPlane = function(p1: HDC; p2, p3: Integer; p4: Cardinal; p5: PLayerPlaneDescriptor): BOOL; stdcall;
  10064. TwglGetCurrentContext = function: HGLRC; stdcall;
  10065. TwglGetCurrentDC = function: HDC; stdcall;
  10066. TwglGetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10067. TwglMakeCurrent = function(DC: HDC; p2: HGLRC): BOOL; stdcall;
  10068. TwglRealizeLayerPalette = function(p1: HDC; p2: Integer; p3: BOOL): BOOL; stdcall;
  10069. TwglSetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10070. TwglShareLists = function(p1, p2: HGLRC): BOOL; stdcall;
  10071. TwglSwapLayerBuffers = function(p1: HDC; p2: Cardinal): BOOL; stdcall;
  10072. TwglSwapMultipleBuffers = function(p1: UINT; const p2: PWGLSWAP): DWORD; stdcall;
  10073. TwglUseFontBitmapsA = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10074. TwglUseFontBitmapsW = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10075. TwglUseFontBitmaps = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10076. TwglUseFontOutlinesA = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10077. TwglUseFontOutlinesW = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10078. TwglUseFontOutlines = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10079. // WGL_ARB_buffer_region
  10080. TwglCreateBufferRegionARB = function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; stdcall;
  10081. TwglDeleteBufferRegionARB = procedure(hRegion: THandle); stdcall;
  10082. TwglSaveBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): Boolean; stdcall;
  10083. TwglRestoreBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): Boolean; stdcall;
  10084. // WGL_ARB_extensions_string
  10085. TwglGetExtensionsStringARB = function(hdc: HDC): PAnsiChar; stdcall;
  10086. // WGL_ARB_make_current_read
  10087. TwglMakeContextCurrentARB = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10088. TwglGetCurrentReadDCARB = function(): HDC; stdcall;
  10089. // WGL_ARB_pbuffer
  10090. TwglCreatePbufferARB = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFERARB; stdcall;
  10091. TwglGetPbufferDCARB = function(hPbuffer: HPBUFFERARB): HDC; stdcall;
  10092. TwglReleasePbufferDCARB = function(hPbuffer: HPBUFFERARB; hDC: HDC): GLint; stdcall;
  10093. TwglDestroyPbufferARB = function(hPbuffer: HPBUFFERARB): Boolean; stdcall;
  10094. TwglQueryPbufferARB = function(hPbuffer: HPBUFFERARB; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10095. // WGL_ARB_pixel_format
  10096. TwglGetPixelFormatAttribivARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10097. TwglGetPixelFormatAttribfvARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10098. TwglChoosePixelFormatARB = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; stdcall;
  10099. // WGL_ARB_color_buffer_float
  10100. TwglClampColorARB = procedure(target: GLenum; clamp: GLenum); stdcall;
  10101. // WGL_ARB_render_texture
  10102. TwglBindTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10103. TwglReleaseTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10104. TwglSetPbufferAttribARB = function(hPbuffer: HPBUFFERARB; const piAttribList: PGLint): Boolean; stdcall;
  10105. // WGL_ARB_create_context
  10106. TwglCreateContextAttribsARB = function(hDC: HDC; hShareContext: HGLRC; const attribList: PGLint): HGLRC; stdcall;
  10107. // WGL_AMD_gpu_association
  10108. TwglGetGPUIDsAMD = function(maxCount: Cardinal; ids: PCardinal): Cardinal; stdcall;
  10109. TwglGetGPUInfoAMD = function(id: Cardinal; property_: Integer; dataType: GLenum; size: Cardinal; data: Pointer): Integer; stdcall;
  10110. TwglGetContextGPUIDAMD = function(hglrc: HGLRC): Cardinal; stdcall;
  10111. TwglCreateAssociatedContextAMD = function(id: Cardinal): HGLRC; stdcall;
  10112. TwglCreateAssociatedContextAttribsAMD = function(id: Cardinal; hShareContext: HGLRC; const attribList: PInteger): HGLRC; stdcall;
  10113. TwglDeleteAssociatedContextAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10114. TwglMakeAssociatedContextCurrentAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10115. TwglGetCurrentAssociatedContextAMD = function(): HGLRC; stdcall;
  10116. TwglBlitContextFramebufferAMD = procedure(dstCtx: HGLRC; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); stdcall;
  10117. // WGL_EXT_display_color_table
  10118. TwglCreateDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10119. TwglLoadDisplayColorTableEXT = function(const table: PGLushort; length: GLuint): GLboolean; stdcall;
  10120. TwglBindDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10121. TwglDestroyDisplayColorTableEXT = procedure(id: GLushort); stdcall;
  10122. // WGL_EXT_extensions_string
  10123. TwglGetExtensionsStringEXT = function(): PAnsiChar; stdcall;
  10124. // WGL_EXT_make_current_read
  10125. TwglMakeContextCurrentEXT = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10126. TwglGetCurrentReadDCEXT = function(): HDC; stdcall;
  10127. // WGL_EXT_pbuffer
  10128. TwglCreatePbufferEXT = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFEREXT; stdcall;
  10129. TwglGetPbufferDCEXT = function(hPbuffer: HPBUFFEREXT): HDC; stdcall;
  10130. TwglReleasePbufferDCEXT = function(hPbuffer: HPBUFFEREXT; hDC: HDC): GLint; stdcall;
  10131. TwglDestroyPbufferEXT = function(hPbuffer: HPBUFFEREXT): Boolean; stdcall;
  10132. TwglQueryPbufferEXT = function(hPbuffer: HPBUFFEREXT; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10133. // WGL_EXT_pixel_format
  10134. TwglGetPixelFormatAttribivEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10135. TwglGetPixelFormatAttribfvEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10136. TwglChoosePixelFormatEXT = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): Boolean; stdcall;
  10137. // WGL_EXT_swap_control
  10138. TwglSwapIntervalEXT = function(interval: GLint): Boolean; stdcall;
  10139. TwglGetSwapIntervalEXT = function(): GLint; stdcall;
  10140. // WGL_I3D_digital_video_control
  10141. TwglGetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10142. TwglSetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10143. // WGL_I3D_gamma
  10144. TwglGetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10145. TwglSetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10146. TwglGetGammaTableI3D = function(hDC: HDC; iEntries: GLint; puRed: PGLushort; puGreen: PGLushort; puBlue: PGLushort): Boolean; stdcall;
  10147. TwglSetGammaTableI3D = function(hDC: HDC; iEntries: GLint; const puRed: PGLushort; const puGreen: PGLushort; const puBlue: PGLushort): Boolean; stdcall;
  10148. // WGL_I3D_genlock
  10149. TwglEnableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10150. TwglDisableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10151. TwglIsEnabledGenlockI3D = function(hDC: HDC; pFlag: Boolean): Boolean; stdcall;
  10152. TwglGenlockSourceI3D = function(hDC: HDC; uSource: GLuint): Boolean; stdcall;
  10153. TwglGetGenlockSourceI3D = function(hDC: HDC; uSource: PGLuint): Boolean; stdcall;
  10154. TwglGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: GLuint): Boolean; stdcall;
  10155. TwglGetGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: PGLuint): Boolean; stdcall;
  10156. TwglGenlockSampleRateI3D = function(hDC: HDC; uRate: GLuint): Boolean; stdcall;
  10157. TwglGetGenlockSampleRateI3D = function(hDC: HDC; uRate: PGLuint): Boolean; stdcall;
  10158. TwglGenlockSourceDelayI3D = function(hDC: HDC; uDelay: GLuint): Boolean; stdcall;
  10159. TwglGetGenlockSourceDelayI3D = function(hDC: HDC; uDelay: PGLuint): Boolean; stdcall;
  10160. TwglQueryGenlockMaxSourceDelayI3D = function(hDC: HDC; uMaxLineDelay: PGLuint; uMaxPixelDelay: PGLuint): Boolean; stdcall;
  10161. // WGL_I3D_image_buffer
  10162. TwglCreateImageBufferI3D = function(hDC: HDC; dwSize: GLuint; uFlags: GLuint): GLvoid; stdcall;
  10163. TwglDestroyImageBufferI3D = function(hDC: HDC; pAddress: GLvoid): Boolean; stdcall;
  10164. TwglAssociateImageBufferEventsI3D = function(hDC: HDC; const pEvent: THandle; const pAddress: PGLvoid; const pSize: PGLuint; count: GLuint): Boolean; stdcall;
  10165. TwglReleaseImageBufferEventsI3D = function(hDC: HDC; const pAddress: PGLvoid; count: GLuint): Boolean; stdcall;
  10166. // WGL_I3D_swap_frame_lock
  10167. TwglEnableFrameLockI3D = function(): Boolean; stdcall;
  10168. TwglDisableFrameLockI3D = function(): Boolean; stdcall;
  10169. TwglIsEnabledFrameLockI3D = function(pFlag: Boolean): Boolean; stdcall;
  10170. TwglQueryFrameLockMasterI3D = function(pFlag: Boolean): Boolean; stdcall;
  10171. // WGL_I3D_swap_frame_usage
  10172. TwglGetFrameUsageI3D = function(pUsage: PGLfloat): Boolean; stdcall;
  10173. TwglBeginFrameTrackingI3D = function(): Boolean; stdcall;
  10174. TwglEndFrameTrackingI3D = function(): Boolean; stdcall;
  10175. TwglQueryFrameTrackingI3D = function(pFrameCount: PGLuint; pMissedFrames: PGLuint; pLastMissedUsage: PGLfloat): Boolean; stdcall;
  10176. // WGL_NV_vertex_array_range
  10177. TwglAllocateMemoryNV = procedure(size: GLsizei; readfreq: GLfloat; writefreq: GLfloat; priority: GLfloat); stdcall;
  10178. TwglFreeMemoryNV = procedure(_pointer: Pointer); stdcall;
  10179. // WGL_NV_present_video
  10180. TwglEnumerateVideoDevicesNV = function(hdc: HDC; phDeviceList: PHVIDEOOUTPUTDEVICENV): Integer; stdcall;
  10181. TwglBindVideoDeviceNV = function(hd: HDC; uVideoSlot: Cardinal; hVideoDevice: HVIDEOOUTPUTDEVICENV; piAttribList: PInteger): Boolean; stdcall;
  10182. TwglQueryCurrentContextNV = function(iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10183. // WGL_NV_video_output
  10184. TwglGetVideoDeviceNV = function(hDC: HDC; numDevices: Integer; hVideoDevice: PHPVIDEODEV): Boolean; stdcall;
  10185. TwglReleaseVideoDeviceNV = function(hVideoDevice: HPVIDEODEV): Boolean; stdcall;
  10186. TwglBindVideoImageNV = function(hVideoDevice: HPVIDEODEV; hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10187. TwglReleaseVideoImageNV = function(hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10188. TwglSendPbufferToVideoNV = function(hPbuffer: HPBUFFERARB; iBufferType: Integer; pulCounterPbuffer: PCardinal; bBlock: Boolean): Boolean; stdcall;
  10189. TwglGetVideoInfoNV = function(hpVideoDevice: HPVIDEODEV; pulCounterOutputPbuffer: PCardinal; pulCounterOutputVideo: PCardinal): Boolean; stdcall;
  10190. // WGL_NV_swap_group
  10191. TwglJoinSwapGroupNV = function(hDC: HDC; group: GLuint): Boolean; stdcall;
  10192. TwglBindSwapBarrierNV = function(group: GLuint; barrier: GLuint): Boolean; stdcall;
  10193. TwglQuerySwapGroupNV = function(hDC: HDC; group: PGLuint; barrier: PGLuint): Boolean; stdcall;
  10194. TwglQueryMaxSwapGroupsNV = function(hDC: HDC; mxGroups: PGLuint; maxBarriers: PGLuint): Boolean; stdcall;
  10195. TwglQueryFrameCountNV = function(hDC: HDC; count: PGLuint): Boolean; stdcall;
  10196. TwglResetFrameCountNV = function(hDC: HDC): Boolean; stdcall;
  10197. // WGL_NV_gpu_affinity
  10198. TwglEnumGpusNV = function(iGpuIndex: Cardinal; phGpu: PHGPUNV): Boolean; stdcall;
  10199. TwglEnumGpuDevicesNV = function(hGpu: HGPUNV; iDeviceIndex: Cardinal; lpGpuDevice: PGPU_DEVICE): Boolean; stdcall;
  10200. TwglCreateAffinityDCNV = function(const phGpuList: PHGPUNV): HDC; stdcall;
  10201. TwglEnumGpusFromAffinityDCNV = function(hAffinityDC: HDC; iGpuIndex: Cardinal; hGpu: PHGPUNV): Boolean; stdcall;
  10202. TwglDeleteDCNV = function(hDC: HDC): Boolean; stdcall;
  10203. // WGL_NV_video_capture
  10204. TwglBindVideoCaptureDeviceNV = function(uVideoSlot: Cardinal; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10205. TwglEnumerateVideoCaptureDevicesNV = function(hDc: HDC; phDeviceList: PHVIDEOINPUTDEVICENV): Cardinal; stdcall;
  10206. TwglLockVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10207. TwglQueryVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV; iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10208. TwglReleaseVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10209. // WGL_NV_copy_image
  10210. TwglCopyImageSubDataNV = function(hSrcRc: HGLRC; srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; hDstRC: HGLRC; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei): Boolean; stdcall;
  10211. // WGL_NV_DX_interop
  10212. TwglDXSetResourceShareHandleNV = function(dxObject : PGLVoid; hareHandle : Cardinal) : Boolean; stdcall;
  10213. TwglDXOpenDeviceNV = function(dxDevice : PGLVoid) : Cardinal; stdcall;
  10214. TwglDXCloseDeviceNV = function(hDevice : Cardinal) : Boolean; stdcall;
  10215. TwglDXRegisterObjectNV = function(hDevice : Cardinal; dxObject : PGLVoid; name : GLUInt; _type : TGLEnum; access : TGLenum) : Cardinal; stdcall;
  10216. TwglDXUnregisterObjectNV = function(hDevice : Cardinal; hObject : Cardinal) : Boolean; stdcall;
  10217. TwglDXObjectAccessNV = function(hObject : Cardinal; access : GLenum) : Boolean; stdcall;
  10218. TwglDXLockObjectsNV = function(hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10219. TwglDXUnlockObjectsNV = function (hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10220. // WGL_OML_sync_control
  10221. TwglGetSyncValuesOML = function(hdc: HDC; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10222. TwglGetMscRateOML = function(hdc: HDC; numerator: PGLint; denominator: PGLint): Boolean; stdcall;
  10223. TwglSwapBuffersMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10224. TwglSwapLayerBuffersMscOML = function(hdc: HDC; fuPlanes: GLint; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10225. TwglWaitForMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10226. TwglWaitForSbcOML = function(hdc: HDC; target_sbc: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10227. // WGL_3DL_stereo_control
  10228. TwglSetStereoEmitterState3DL = function(hDC: HDC; uState: UINT): Boolean; stdcall;
  10229. // WIN_draw_range_elements
  10230. TglDrawRangeElementsWIN = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); stdcall;
  10231. // WIN_swap_hint
  10232. TglAddSwapHintRectWIN = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); stdcall;
  10233. {$ENDIF}
  10234. {$IFDEF DGL_LINUX}
  10235. TglXChooseVisual = function(dpy: PDisplay; screen: GLint; attribList: PGLint): PXVisualInfo; cdecl;
  10236. TglXCopyContext = procedure(dpy: PDisplay; src: GLXContext; dst: GLXContext; mask: GLuint); cdecl;
  10237. TglXCreateContext = function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: GLboolean): GLXContext; cdecl;
  10238. TglXCreateGLXPixmap = function(dpy: PDisplay; vis: PXVisualInfo; pixmap: Pixmap): GLXPixmap cdecl;
  10239. TglXDestroyContext = procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
  10240. TglXDestroyGLXPixmap = procedure(dpy : PDisplay; pix: GLXPixmap); cdecl;
  10241. TglXGetConfig = function(dpy : PDisplay; vis: PXVisualInfo; attrib: GLint; value: PGLint): GLint; cdecl;
  10242. TglXGetCurrentContext = function: GLXContext cdecl;
  10243. TglXGetCurrentDrawable = function: GLXDrawable cdecl;
  10244. TglXIsDirect = function(dpy: PDisplay; ctx: GLXContext): glboolean; cdecl;
  10245. TglXMakeCurrent = function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): GLboolean cdecl;
  10246. TglXQueryExtension = function(dpy: PDisplay; errorBase: PGLint; eventBase: PGLint): GLboolean; cdecl;
  10247. TglXQueryVersion = function(dpy: PDisplay; major: PGLint; minor: PGLint): GLboolean cdecl;
  10248. TglXSwapBuffers = procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
  10249. TglXUseXFont = procedure(font: Font; first: GLint; count: GLint; listBase: GLint); cdecl;
  10250. TglXWaitGL = procedure; cdecl;
  10251. TglXWaitX = procedure; cdecl;
  10252. TglXGetClientString = function(dpy: PDisplay; name: GLint): PGLchar; cdecl;
  10253. TglXQueryServerString = function(dpy: PDisplay; screen: GLint; name: GLint): PGLchar; cdecl;
  10254. TglXQueryExtensionsString = function(dpy: PDisplay; screen: GLint): PGLchar; cdecl;
  10255. // GLX_VERSION_1_3
  10256. TglXGetFBConfigs = function(dpy: PDisplay; screen: GLint; nelements: PGLint): GLXFBConfig; cdecl;
  10257. TglXChooseFBConfig = function(dpy: PDisplay; screen: GLint; attrib_list: PGLint; nelements: PGLint): GLXFBConfig; cdecl;
  10258. TglXGetFBConfigAttrib = function(dpy: PDisplay; config: GLXFBConfig; attribute: GLint; value: PGLint): glint; cdecl;
  10259. TglXGetVisualFromFBConfig = function(dpy: PDisplay; config: GLXFBConfig) : PXVisualInfo; cdecl;
  10260. TglXCreateWindow = function(dpy: PDisplay; config: GLXFBConfig; win: Window; attrib_list: PGLint): GLXWindow; cdecl;
  10261. TglXDestroyWindow = procedure(dpy: PDisplay; win: GLXWindow); cdecl;
  10262. TglXCreatePixmap = function(dpy: PDisplay; config: GLXFBConfig; pixmap: Pixmap; attrib_list: PGLint): GLXPixmap; cdecl;
  10263. TglXDestroyPixmap = procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
  10264. TglXCreatePbuffer = function(dpy: PDisplay; config: GLXFBConfig; attrib_list: PGLint): GLXPbuffer; cdecl;
  10265. TglXDestroyPbuffer = procedure(dpy: PDisplay; pbuf: GLXPbuffer); cdecl;
  10266. TglXQueryDrawable = procedure(dpy: PDisplay; draw: GLXDrawable; attribute: GLint; value: PGLuint); cdecl;
  10267. TglXCreateNewContext = function(dpy: PDisplay; config: GLXFBConfig; render_type: GLint; share_list: GLXContext; direct: GLboolean): GLXContext cdecl;
  10268. TglXMakeContextCurrent = function(display: PDisplay; draw: GLXDrawable; read_: GLXDrawable; ctx: GLXContext): GLboolean; cdecl;
  10269. TglXGetCurrentReadDrawable = function: GLXDrawable; cdecl;
  10270. TglXGetCurreentDisplay = function: PDisplay;
  10271. TglXQueryContext = function(dpy: PDisplay; ctx: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10272. TglXSelectEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: GLuint); cdecl;
  10273. TglXGetSelectedEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: PGLuint); cdecl;
  10274. // GLX_VERSION_1_4
  10275. TglXGetProcAddress = function(const name: PAnsiChar): pointer; cdecl;
  10276. // GLX_ARB_get_proc_address
  10277. TglXGetProcAddressARB = function(const name: PAnsiChar): pointer; cdecl;
  10278. // GLX_ARB_create_context
  10279. TglXCreateContextAttribsARB = function(dpy: PDisplay; config: GLXFBConfig; share_context: GLXContext; direct: GLboolean; const attrib_list: PGLint): GLXContext; cdecl;
  10280. // GLX_EXT_import_context
  10281. TglXGetCurrentDisplayEXT = function: PDisplay; cdecl;
  10282. TglXQueryContextInfoEXT = function(dpy: PDisplay; context: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10283. TglXGetContextIDEXT = function(const context: GLXContext): GLXContextID; cdecl;
  10284. TglXImportContextEXT = function(dpy: PDisplay; contextID: GLXContextID): GLXContext; cdecl;
  10285. TglXFreeContextEXT = procedure(dpy: PDisplay; context: GLXContext); cdecl;
  10286. // GLX_EXT_texture_from_pixmap
  10287. TglXBindTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint; const attrib_list: PGLint); cdecl;
  10288. TglXReleaseTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint); cdecl;
  10289. {$ENDIF}
  10290. // GL utility functions and procedures
  10291. TgluErrorString = function(errCode: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10292. TgluGetString = function(name: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10293. TgluOrtho2D = procedure(left, right, bottom, top: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10294. TgluPerspective = procedure(fovy, aspect, zNear, zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10295. TgluPickMatrix = procedure(x, y, width, height: GLdouble; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10296. TgluLookAt = procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10297. TgluProject = function(objx, objy, objz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; winx, winy, winz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10298. TgluUnProject = function(winx, winy, winz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; objx, objy, objz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10299. TgluScaleImage = function(format: GLEnum; widthin, heightin: GLint; typein: GLEnum; datain: Pointer; widthout, heightout: GLint; typeout: GLEnum; const dataout: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10300. TgluBuild1DMipmaps = function(target: GLEnum; components, width: GLint; format, atype: GLEnum; const data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10301. TgluBuild2DMipmaps = function(target: GLEnum; components, width, height: GLint; format, atype: GLEnum; const Data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10302. TgluNewQuadric = function: PGLUquadric; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10303. TgluDeleteQuadric = procedure(state: PGLUquadric); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10304. TgluQuadricNormals = procedure(quadObject: PGLUquadric; normals: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10305. TgluQuadricTexture = procedure(quadObject: PGLUquadric; textureCoords: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10306. TgluQuadricOrientation = procedure(quadObject: PGLUquadric; orientation: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10307. TgluQuadricDrawStyle = procedure(quadObject: PGLUquadric; drawStyle: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10308. TgluCylinder = procedure(quadObject: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10309. TgluDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10310. TgluPartialDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10311. TgluSphere = procedure(quadObject: PGLUquadric; radius: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10312. TgluQuadricCallback = procedure(quadObject: PGLUquadric; which: GLEnum; fn: TGLUQuadricErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10313. TgluNewTess = function: PGLUtesselator; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10314. TgluDeleteTess = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10315. TgluTessBeginPolygon = procedure(tess: PGLUtesselator; polygon_data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10316. TgluTessBeginContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10317. TgluTessVertex = procedure(tess: PGLUtesselator; const coords: TGLArrayd3; data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10318. TgluTessEndContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10319. TgluTessEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10320. TgluTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10321. TgluTessNormal = procedure(tess: PGLUtesselator; x, y, z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10322. TgluTessCallback = procedure(tess: PGLUtesselator; which: GLEnum; fn: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10323. TgluGetTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10324. TgluNewNurbsRenderer = function: PGLUnurbs; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10325. TgluDeleteNurbsRenderer = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10326. TgluBeginSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10327. TgluBeginCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10328. TgluEndCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10329. TgluEndSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10330. TgluBeginTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10331. TgluEndTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10332. TgluPwlCurve = procedure(nobj: PGLUnurbs; count: GLint; points: PGLfloat; stride: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10333. TgluNurbsCurve = procedure(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10334. TgluNurbsSurface = procedure(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10335. TgluLoadSamplingMatrices = procedure(nobj: PGLUnurbs; const modelMatrix, projMatrix: TGLMatrixf4; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10336. TgluNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10337. TgluGetNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10338. TgluNurbsCallback = procedure(nobj: PGLUnurbs; which: GLEnum; fn: TGLUNurbsErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10339. TgluBeginPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10340. TgluNextContour = procedure(tess: PGLUtesselator; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10341. TgluEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10342. var
  10343. // GL_VERSION_1_0
  10344. glCullFace: TglCullFace;
  10345. glFrontFace: TglFrontFace;
  10346. glHint: TglHint;
  10347. glLineWidth: TglLineWidth;
  10348. glPointSize: TglPointSize;
  10349. glPolygonMode: TglPolygonMode;
  10350. glScissor: TglScissor;
  10351. glTexParameterf: TglTexParameterf;
  10352. glTexParameterfv: TglTexParameterfv;
  10353. glTexParameteri: TglTexParameteri;
  10354. glTexParameteriv: TglTexParameteriv;
  10355. glTexImage1D: TglTexImage1D;
  10356. glTexImage2D: TglTexImage2D;
  10357. glDrawBuffer: TglDrawBuffer;
  10358. glClear: TglClear;
  10359. glClearColor: TglClearColor;
  10360. glClearStencil: TglClearStencil;
  10361. glClearDepth: TglClearDepth;
  10362. glStencilMask: TglStencilMask;
  10363. glColorMask: TglColorMask;
  10364. glDepthMask: TglDepthMask;
  10365. glDisable: TglDisable;
  10366. glEnable: TglEnable;
  10367. glFinish: TglFinish;
  10368. glFlush: TglFlush;
  10369. glBlendFunc: TglBlendFunc;
  10370. glLogicOp: TglLogicOp;
  10371. glStencilFunc: TglStencilFunc;
  10372. glStencilOp: TglStencilOp;
  10373. glDepthFunc: TglDepthFunc;
  10374. glPixelStoref: TglPixelStoref;
  10375. glPixelStorei: TglPixelStorei;
  10376. glReadBuffer: TglReadBuffer;
  10377. glReadPixels: TglReadPixels;
  10378. glGetBooleanv: TglGetBooleanv;
  10379. glGetDoublev: TglGetDoublev;
  10380. glGetError: TglGetError;
  10381. glGetFloatv: TglGetFloatv;
  10382. glGetIntegerv: TglGetIntegerv;
  10383. glGetString: TglGetString;
  10384. glGetTexImage: TglGetTexImage;
  10385. glGetTexParameteriv: TglGetTexParameteriv;
  10386. glGetTexParameterfv: TglGetTexParameterfv;
  10387. glGetTexLevelParameterfv: TglGetTexLevelParameterfv;
  10388. glGetTexLevelParameteriv: TglGetTexLevelParameteriv;
  10389. glIsEnabled: TglIsEnabled;
  10390. glDepthRange: TglDepthRange;
  10391. glViewport: TglViewport;
  10392. // GL_VERSION_1_1
  10393. glDrawArrays: TglDrawArrays;
  10394. glDrawElements: TglDrawElements;
  10395. glGetPointerv: TglGetPointerv;
  10396. glPolygonOffset: TglPolygonOffset;
  10397. glCopyTexImage1D: TglCopyTexImage1D;
  10398. glCopyTexImage2D: TglCopyTexImage2D;
  10399. glCopyTexSubImage1D: TglCopyTexSubImage1D;
  10400. glCopyTexSubImage2D: TglCopyTexSubImage2D;
  10401. glTexSubImage1D: TglTexSubImage1D;
  10402. glTexSubImage2D: TglTexSubImage2D;
  10403. glBindTexture: TglBindTexture;
  10404. glDeleteTextures: TglDeleteTextures;
  10405. glGenTextures: TglGenTextures;
  10406. {$ifdef DGL_DEPRECATED}
  10407. glAccum: TglAccum;
  10408. glAlphaFunc: TglAlphaFunc;
  10409. glAreTexturesResident: TglAreTexturesResident;
  10410. glArrayElement: TglArrayElement;
  10411. glBegin: TglBegin;
  10412. glBitmap: TglBitmap;
  10413. glCallList: TglCallList;
  10414. glCallLists: TglCallLists;
  10415. glClearAccum: TglClearAccum;
  10416. glClearIndex: TglClearIndex;
  10417. glClipPlane: TglClipPlane;
  10418. glColor3b: TglColor3b;
  10419. glColor3bv: TglColor3bv;
  10420. glColor3d: TglColor3d;
  10421. glColor3dv: TglColor3dv;
  10422. glColor3f: TglColor3f;
  10423. glColor3fv: TglColor3fv;
  10424. glColor3i: TglColor3i;
  10425. glColor3iv: TglColor3iv;
  10426. glColor3s: TglColor3s;
  10427. glColor3sv: TglColor3sv;
  10428. glColor3ub: TglColor3ub;
  10429. glColor3ubv: TglColor3ubv;
  10430. glColor3ui: TglColor3ui;
  10431. glColor3uiv: TglColor3uiv;
  10432. glColor3us: TglColor3us;
  10433. glColor3usv: TglColor3usv;
  10434. glColor4b: TglColor4b;
  10435. glColor4bv: TglColor4bv;
  10436. glColor4d: TglColor4d;
  10437. glColor4dv: TglColor4dv;
  10438. glColor4f: TglColor4f;
  10439. glColor4fv: TglColor4fv;
  10440. glColor4i: TglColor4i;
  10441. glColor4iv: TglColor4iv;
  10442. glColor4s: TglColor4s;
  10443. glColor4sv: TglColor4sv;
  10444. glColor4ub: TglColor4ub;
  10445. glColor4ubv: TglColor4ubv;
  10446. glColor4ui: TglColor4ui;
  10447. glColor4uiv: TglColor4uiv;
  10448. glColor4us: TglColor4us;
  10449. glColor4usv: TglColor4usv;
  10450. glColorMaterial: TglColorMaterial;
  10451. glColorPointer: TglColorPointer;
  10452. glCopyPixels: TglCopyPixels;
  10453. glDeleteLists: TglDeleteLists;
  10454. glDisableClientState: TglDisableClientState;
  10455. glDrawPixels: TglDrawPixels;
  10456. glEdgeFlag: TglEdgeFlag;
  10457. glEdgeFlagPointer: TglEdgeFlagPointer;
  10458. glEdgeFlagv: TglEdgeFlagv;
  10459. glEnableClientState: TglEnableClientState;
  10460. glEnd: TglEnd;
  10461. glEndList: TglEndList;
  10462. glEvalCoord1d: TglEvalCoord1d;
  10463. glEvalCoord1dv: TglEvalCoord1dv;
  10464. glEvalCoord1f: TglEvalCoord1f;
  10465. glEvalCoord1fv: TglEvalCoord1fv;
  10466. glEvalCoord2d: TglEvalCoord2d;
  10467. glEvalCoord2dv: TglEvalCoord2dv;
  10468. glEvalCoord2f: TglEvalCoord2f;
  10469. glEvalCoord2fv: TglEvalCoord2fv;
  10470. glEvalMesh1: TglEvalMesh1;
  10471. glEvalMesh2: TglEvalMesh2;
  10472. glEvalPoint1: TglEvalPoint1;
  10473. glEvalPoint2: TglEvalPoint2;
  10474. glFeedbackBuffer: TglFeedbackBuffer;
  10475. glFogf: TglFogf;
  10476. glFogfv: TglFogfv;
  10477. glFogi: TglFogi;
  10478. glFogiv: TglFogiv;
  10479. glFrustum: TglFrustum;
  10480. glGenLists: TglGenLists;
  10481. glGetClipPlane: TglGetClipPlane;
  10482. glGetLightfv: TglGetLightfv;
  10483. glGetLightiv: TglGetLightiv;
  10484. glGetMapdv: TglGetMapdv;
  10485. glGetMapfv: TglGetMapfv;
  10486. glGetMapiv: TglGetMapiv;
  10487. glGetMaterialfv: TglGetMaterialfv;
  10488. glGetMaterialiv: TglGetMaterialiv;
  10489. glGetPixelMapfv: TglGetPixelMapfv;
  10490. glGetPixelMapuiv: TglGetPixelMapuiv;
  10491. glGetPixelMapusv: TglGetPixelMapusv;
  10492. glGetPolygonStipple: TglGetPolygonStipple;
  10493. glGetTexEnvfv: TglGetTexEnvfv;
  10494. glGetTexEnviv: TglGetTexEnviv;
  10495. glGetTexGendv: TglGetTexGendv;
  10496. glGetTexGenfv: TglGetTexGenfv;
  10497. glGetTexGeniv: TglGetTexGeniv;
  10498. glIndexMask: TglIndexMask;
  10499. glIndexPointer: TglIndexPointer;
  10500. glIndexd: TglIndexd;
  10501. glIndexdv: TglIndexdv;
  10502. glIndexf: TglIndexf;
  10503. glIndexfv: TglIndexfv;
  10504. glIndexi: TglIndexi;
  10505. glIndexiv: TglIndexiv;
  10506. glIndexs: TglIndexs;
  10507. glIndexsv: TglIndexsv;
  10508. glIndexub: TglIndexub;
  10509. glIndexubv: TglIndexubv;
  10510. glInitNames: TglInitNames;
  10511. glInterleavedArrays: TglInterleavedArrays;
  10512. glIsList: TglIsList;
  10513. glIsTexture: TglIsTexture;
  10514. glLightModelf: TglLightModelf;
  10515. glLightModelfv: TglLightModelfv;
  10516. glLightModeli: TglLightModeli;
  10517. glLightModeliv: TglLightModeliv;
  10518. glLightf: TglLightf;
  10519. glLightfv: TglLightfv;
  10520. glLighti: TglLighti;
  10521. glLightiv: TglLightiv;
  10522. glLineStipple: TglLineStipple;
  10523. glListBase: TglListBase;
  10524. glLoadIdentity: TglLoadIdentity;
  10525. glLoadMatrixd: TglLoadMatrixd;
  10526. glLoadMatrixf: TglLoadMatrixf;
  10527. glLoadName: TglLoadName;
  10528. glMap1d: TglMap1d;
  10529. glMap1f: TglMap1f;
  10530. glMap2d: TglMap2d;
  10531. glMap2f: TglMap2f;
  10532. glMapGrid1d: TglMapGrid1d;
  10533. glMapGrid1f: TglMapGrid1f;
  10534. glMapGrid2d: TglMapGrid2d;
  10535. glMapGrid2f: TglMapGrid2f;
  10536. glMaterialf: TglMaterialf;
  10537. glMaterialfv: TglMaterialfv;
  10538. glMateriali: TglMateriali;
  10539. glMaterialiv: TglMaterialiv;
  10540. glMatrixMode: TglMatrixMode;
  10541. glMultMatrixd: TglMultMatrixd;
  10542. glMultMatrixf: TglMultMatrixf;
  10543. glNewList: TglNewList;
  10544. glNormal3b: TglNormal3b;
  10545. glNormal3bv: TglNormal3bv;
  10546. glNormal3d: TglNormal3d;
  10547. glNormal3dv: TglNormal3dv;
  10548. glNormal3f: TglNormal3f;
  10549. glNormal3fv: TglNormal3fv;
  10550. glNormal3i: TglNormal3i;
  10551. glNormal3iv: TglNormal3iv;
  10552. glNormal3s: TglNormal3s;
  10553. glNormal3sv: TglNormal3sv;
  10554. glNormalPointer: TglNormalPointer;
  10555. glOrtho: TglOrtho;
  10556. glPassThrough: TglPassThrough;
  10557. glPixelMapfv: TglPixelMapfv;
  10558. glPixelMapuiv: TglPixelMapuiv;
  10559. glPixelMapusv: TglPixelMapusv;
  10560. glPixelTransferf: TglPixelTransferf;
  10561. glPixelTransferi: TglPixelTransferi;
  10562. glPixelZoom: TglPixelZoom;
  10563. glPolygonStipple: TglPolygonStipple;
  10564. glPopAttrib: TglPopAttrib;
  10565. glPopClientAttrib: TglPopClientAttrib;
  10566. glPopMatrix: TglPopMatrix;
  10567. glPopName: TglPopName;
  10568. glPrioritizeTextures: TglPrioritizeTextures;
  10569. glPushAttrib: TglPushAttrib;
  10570. glPushClientAttrib: TglPushClientAttrib;
  10571. glPushMatrix: TglPushMatrix;
  10572. glPushName: TglPushName;
  10573. glRasterPos2d: TglRasterPos2d;
  10574. glRasterPos2dv: TglRasterPos2dv;
  10575. glRasterPos2f: TglRasterPos2f;
  10576. glRasterPos2fv: TglRasterPos2fv;
  10577. glRasterPos2i: TglRasterPos2i;
  10578. glRasterPos2iv: TglRasterPos2iv;
  10579. glRasterPos2s: TglRasterPos2s;
  10580. glRasterPos2sv: TglRasterPos2sv;
  10581. glRasterPos3d: TglRasterPos3d;
  10582. glRasterPos3dv: TglRasterPos3dv;
  10583. glRasterPos3f: TglRasterPos3f;
  10584. glRasterPos3fv: TglRasterPos3fv;
  10585. glRasterPos3i: TglRasterPos3i;
  10586. glRasterPos3iv: TglRasterPos3iv;
  10587. glRasterPos3s: TglRasterPos3s;
  10588. glRasterPos3sv: TglRasterPos3sv;
  10589. glRasterPos4d: TglRasterPos4d;
  10590. glRasterPos4dv: TglRasterPos4dv;
  10591. glRasterPos4f: TglRasterPos4f;
  10592. glRasterPos4fv: TglRasterPos4fv;
  10593. glRasterPos4i: TglRasterPos4i;
  10594. glRasterPos4iv: TglRasterPos4iv;
  10595. glRasterPos4s: TglRasterPos4s;
  10596. glRasterPos4sv: TglRasterPos4sv;
  10597. glRectd: TglRectd;
  10598. glRectdv: TglRectdv;
  10599. glRectf: TglRectf;
  10600. glRectfv: TglRectfv;
  10601. glRecti: TglRecti;
  10602. glRectiv: TglRectiv;
  10603. glRects: TglRects;
  10604. glRectsv: TglRectsv;
  10605. glRenderMode: TglRenderMode;
  10606. glRotated: TglRotated;
  10607. glRotatef: TglRotatef;
  10608. glScaled: TglScaled;
  10609. glScalef: TglScalef;
  10610. glSelectBuffer: TglSelectBuffer;
  10611. glShadeModel: TglShadeModel;
  10612. glTexCoord1d: TglTexCoord1d;
  10613. glTexCoord1dv: TglTexCoord1dv;
  10614. glTexCoord1f: TglTexCoord1f;
  10615. glTexCoord1fv: TglTexCoord1fv;
  10616. glTexCoord1i: TglTexCoord1i;
  10617. glTexCoord1iv: TglTexCoord1iv;
  10618. glTexCoord1s: TglTexCoord1s;
  10619. glTexCoord1sv: TglTexCoord1sv;
  10620. glTexCoord2d: TglTexCoord2d;
  10621. glTexCoord2dv: TglTexCoord2dv;
  10622. glTexCoord2f: TglTexCoord2f;
  10623. glTexCoord2fv: TglTexCoord2fv;
  10624. glTexCoord2i: TglTexCoord2i;
  10625. glTexCoord2iv: TglTexCoord2iv;
  10626. glTexCoord2s: TglTexCoord2s;
  10627. glTexCoord2sv: TglTexCoord2sv;
  10628. glTexCoord3d: TglTexCoord3d;
  10629. glTexCoord3dv: TglTexCoord3dv;
  10630. glTexCoord3f: TglTexCoord3f;
  10631. glTexCoord3fv: TglTexCoord3fv;
  10632. glTexCoord3i: TglTexCoord3i;
  10633. glTexCoord3iv: TglTexCoord3iv;
  10634. glTexCoord3s: TglTexCoord3s;
  10635. glTexCoord3sv: TglTexCoord3sv;
  10636. glTexCoord4d: TglTexCoord4d;
  10637. glTexCoord4dv: TglTexCoord4dv;
  10638. glTexCoord4f: TglTexCoord4f;
  10639. glTexCoord4fv: TglTexCoord4fv;
  10640. glTexCoord4i: TglTexCoord4i;
  10641. glTexCoord4iv: TglTexCoord4iv;
  10642. glTexCoord4s: TglTexCoord4s;
  10643. glTexCoord4sv: TglTexCoord4sv;
  10644. glTexCoordPointer: TglTexCoordPointer;
  10645. glTexEnvf: TglTexEnvf;
  10646. glTexEnvfv: TglTexEnvfv;
  10647. glTexEnvi: TglTexEnvi;
  10648. glTexEnviv: TglTexEnviv;
  10649. glTexGend: TglTexGend;
  10650. glTexGendv: TglTexGendv;
  10651. glTexGenf: TglTexGenf;
  10652. glTexGenfv: TglTexGenfv;
  10653. glTexGeni: TglTexGeni;
  10654. glTexGeniv: TglTexGeniv;
  10655. glTranslated: TglTranslated;
  10656. glTranslatef: TglTranslatef;
  10657. glVertex2d: TglVertex2d;
  10658. glVertex2dv: TglVertex2dv;
  10659. glVertex2f: TglVertex2f;
  10660. glVertex2fv: TglVertex2fv;
  10661. glVertex2i: TglVertex2i;
  10662. glVertex2iv: TglVertex2iv;
  10663. glVertex2s: TglVertex2s;
  10664. glVertex2sv: TglVertex2sv;
  10665. glVertex3d: TglVertex3d;
  10666. glVertex3dv: TglVertex3dv;
  10667. glVertex3f: TglVertex3f;
  10668. glVertex3fv: TglVertex3fv;
  10669. glVertex3i: TglVertex3i;
  10670. glVertex3iv: TglVertex3iv;
  10671. glVertex3s: TglVertex3s;
  10672. glVertex3sv: TglVertex3sv;
  10673. glVertex4d: TglVertex4d;
  10674. glVertex4dv: TglVertex4dv;
  10675. glVertex4f: TglVertex4f;
  10676. glVertex4fv: TglVertex4fv;
  10677. glVertex4i: TglVertex4i;
  10678. glVertex4iv: TglVertex4iv;
  10679. glVertex4s: TglVertex4s;
  10680. glVertex4sv: TglVertex4sv;
  10681. glVertexPointer: TglVertexPointer;
  10682. {$endif}
  10683. // GL_VERSION_1_2
  10684. glBlendColor: TglBlendColor;
  10685. glBlendEquation: TglBlendEquation;
  10686. glDrawRangeElements: TglDrawRangeElements;
  10687. glTexImage3D: TglTexImage3D;
  10688. glTexSubImage3D: TglTexSubImage3D;
  10689. glCopyTexSubImage3D: TglCopyTexSubImage3D;
  10690. {$ifdef DGL_DEPRECATED}
  10691. glColorTable: TglColorTable;
  10692. glColorTableParameterfv: TglColorTableParameterfv;
  10693. glColorTableParameteriv: TglColorTableParameteriv;
  10694. glCopyColorTable: TglCopyColorTable;
  10695. glGetColorTable: TglGetColorTable;
  10696. glGetColorTableParameterfv: TglGetColorTableParameterfv;
  10697. glGetColorTableParameteriv: TglGetColorTableParameteriv;
  10698. glColorSubTable: TglColorSubTable;
  10699. glCopyColorSubTable: TglCopyColorSubTable;
  10700. glConvolutionFilter1D: TglConvolutionFilter1D;
  10701. glConvolutionFilter2D: TglConvolutionFilter2D;
  10702. glConvolutionParameterf: TglConvolutionParameterf;
  10703. glConvolutionParameterfv: TglConvolutionParameterfv;
  10704. glConvolutionParameteri: TglConvolutionParameteri;
  10705. glConvolutionParameteriv: TglConvolutionParameteriv;
  10706. glCopyConvolutionFilter1D: TglCopyConvolutionFilter1D;
  10707. glCopyConvolutionFilter2D: TglCopyConvolutionFilter2D;
  10708. glGetConvolutionFilter: TglGetConvolutionFilter;
  10709. glGetConvolutionParameterfv: TglGetConvolutionParameterfv;
  10710. glGetConvolutionParameteriv: TglGetConvolutionParameteriv;
  10711. glGetSeparableFilter: TglGetSeparableFilter;
  10712. glSeparableFilter2D: TglSeparableFilter2D;
  10713. glGetHistogram: TglGetHistogram;
  10714. glGetHistogramParameterfv: TglGetHistogramParameterfv;
  10715. glGetHistogramParameteriv: TglGetHistogramParameteriv;
  10716. glGetMinmax: TglGetMinmax;
  10717. glGetMinmaxParameterfv: TglGetMinmaxParameterfv;
  10718. glGetMinmaxParameteriv: TglGetMinmaxParameteriv;
  10719. glHistogram: TglHistogram;
  10720. glMinmax: TglMinmax;
  10721. glResetHistogram: TglResetHistogram;
  10722. glResetMinmax: TglResetMinmax;
  10723. {$endif}
  10724. // GL_VERSION_1_3
  10725. glActiveTexture: TglActiveTexture;
  10726. glSampleCoverage: TglSampleCoverage;
  10727. glCompressedTexImage3D: TglCompressedTexImage3D;
  10728. glCompressedTexImage2D: TglCompressedTexImage2D;
  10729. glCompressedTexImage1D: TglCompressedTexImage1D;
  10730. glCompressedTexSubImage3D: TglCompressedTexSubImage3D;
  10731. glCompressedTexSubImage2D: TglCompressedTexSubImage2D;
  10732. glCompressedTexSubImage1D: TglCompressedTexSubImage1D;
  10733. glGetCompressedTexImage: TglGetCompressedTexImage;
  10734. {$ifdef DGL_DEPRECATED}
  10735. glClientActiveTexture: TglClientActiveTexture;
  10736. glMultiTexCoord1d: TglMultiTexCoord1d;
  10737. glMultiTexCoord1dv: TglMultiTexCoord1dv;
  10738. glMultiTexCoord1f: TglMultiTexCoord1f;
  10739. glMultiTexCoord1fv: TglMultiTexCoord1fv;
  10740. glMultiTexCoord1i: TglMultiTexCoord1i;
  10741. glMultiTexCoord1iv: TglMultiTexCoord1iv;
  10742. glMultiTexCoord1s: TglMultiTexCoord1s;
  10743. glMultiTexCoord1sv: TglMultiTexCoord1sv;
  10744. glMultiTexCoord2d: TglMultiTexCoord2d;
  10745. glMultiTexCoord2dv: TglMultiTexCoord2dv;
  10746. glMultiTexCoord2f: TglMultiTexCoord2f;
  10747. glMultiTexCoord2fv: TglMultiTexCoord2fv;
  10748. glMultiTexCoord2i: TglMultiTexCoord2i;
  10749. glMultiTexCoord2iv: TglMultiTexCoord2iv;
  10750. glMultiTexCoord2s: TglMultiTexCoord2s;
  10751. glMultiTexCoord2sv: TglMultiTexCoord2sv;
  10752. glMultiTexCoord3d: TglMultiTexCoord3d;
  10753. glMultiTexCoord3dv: TglMultiTexCoord3dv;
  10754. glMultiTexCoord3f: TglMultiTexCoord3f;
  10755. glMultiTexCoord3fv: TglMultiTexCoord3fv;
  10756. glMultiTexCoord3i: TglMultiTexCoord3i;
  10757. glMultiTexCoord3iv: TglMultiTexCoord3iv;
  10758. glMultiTexCoord3s: TglMultiTexCoord3s;
  10759. glMultiTexCoord3sv: TglMultiTexCoord3sv;
  10760. glMultiTexCoord4d: TglMultiTexCoord4d;
  10761. glMultiTexCoord4dv: TglMultiTexCoord4dv;
  10762. glMultiTexCoord4f: TglMultiTexCoord4f;
  10763. glMultiTexCoord4fv: TglMultiTexCoord4fv;
  10764. glMultiTexCoord4i: TglMultiTexCoord4i;
  10765. glMultiTexCoord4iv: TglMultiTexCoord4iv;
  10766. glMultiTexCoord4s: TglMultiTexCoord4s;
  10767. glMultiTexCoord4sv: TglMultiTexCoord4sv;
  10768. glLoadTransposeMatrixf: TglLoadTransposeMatrixf;
  10769. glLoadTransposeMatrixd: TglLoadTransposeMatrixd;
  10770. glMultTransposeMatrixf: TglMultTransposeMatrixf;
  10771. glMultTransposeMatrixd: TglMultTransposeMatrixd;
  10772. {$endif}
  10773. // GL_VERSION_1_4
  10774. glBlendFuncSeparate: TglBlendFuncSeparate;
  10775. glMultiDrawArrays: TglMultiDrawArrays;
  10776. glMultiDrawElements: TglMultiDrawElements;
  10777. glPointParameterf: TglPointParameterf;
  10778. glPointParameterfv: TglPointParameterfv;
  10779. glPointParameteri: TglPointParameteri;
  10780. glPointParameteriv: TglPointParameteriv;
  10781. {$ifdef DGL_DEPRECATED}
  10782. glFogCoordf: TglFogCoordf;
  10783. glFogCoordfv: TglFogCoordfv;
  10784. glFogCoordd: TglFogCoordd;
  10785. glFogCoorddv: TglFogCoorddv;
  10786. glFogCoordPointer: TglFogCoordPointer;
  10787. glSecondaryColor3b: TglSecondaryColor3b;
  10788. glSecondaryColor3bv: TglSecondaryColor3bv;
  10789. glSecondaryColor3d: TglSecondaryColor3d;
  10790. glSecondaryColor3dv: TglSecondaryColor3dv;
  10791. glSecondaryColor3f: TglSecondaryColor3f;
  10792. glSecondaryColor3fv: TglSecondaryColor3fv;
  10793. glSecondaryColor3i: TglSecondaryColor3i;
  10794. glSecondaryColor3iv: TglSecondaryColor3iv;
  10795. glSecondaryColor3s: TglSecondaryColor3s;
  10796. glSecondaryColor3sv: TglSecondaryColor3sv;
  10797. glSecondaryColor3ub: TglSecondaryColor3ub;
  10798. glSecondaryColor3ubv: TglSecondaryColor3ubv;
  10799. glSecondaryColor3ui: TglSecondaryColor3ui;
  10800. glSecondaryColor3uiv: TglSecondaryColor3uiv;
  10801. glSecondaryColor3us: TglSecondaryColor3us;
  10802. glSecondaryColor3usv: TglSecondaryColor3usv;
  10803. glSecondaryColorPointer: TglSecondaryColorPointer;
  10804. glWindowPos2d: TglWindowPos2d;
  10805. glWindowPos2dv: TglWindowPos2dv;
  10806. glWindowPos2f: TglWindowPos2f;
  10807. glWindowPos2fv: TglWindowPos2fv;
  10808. glWindowPos2i: TglWindowPos2i;
  10809. glWindowPos2iv: TglWindowPos2iv;
  10810. glWindowPos2s: TglWindowPos2s;
  10811. glWindowPos2sv: TglWindowPos2sv;
  10812. glWindowPos3d: TglWindowPos3d;
  10813. glWindowPos3dv: TglWindowPos3dv;
  10814. glWindowPos3f: TglWindowPos3f;
  10815. glWindowPos3fv: TglWindowPos3fv;
  10816. glWindowPos3i: TglWindowPos3i;
  10817. glWindowPos3iv: TglWindowPos3iv;
  10818. glWindowPos3s: TglWindowPos3s;
  10819. glWindowPos3sv: TglWindowPos3sv;
  10820. {$endif}
  10821. // GL_VERSION_1_5
  10822. glGenQueries: TglGenQueries;
  10823. glDeleteQueries: TglDeleteQueries;
  10824. glIsQuery: TglIsQuery;
  10825. glBeginQuery: TglBeginQuery;
  10826. glEndQuery: TglEndQuery;
  10827. glGetQueryiv: TglGetQueryiv;
  10828. glGetQueryObjectiv: TglGetQueryObjectiv;
  10829. glGetQueryObjectuiv: TglGetQueryObjectuiv;
  10830. glBindBuffer: TglBindBuffer;
  10831. glDeleteBuffers: TglDeleteBuffers;
  10832. glGenBuffers: TglGenBuffers;
  10833. glIsBuffer: TglIsBuffer;
  10834. glBufferData: TglBufferData;
  10835. glBufferSubData: TglBufferSubData;
  10836. glGetBufferSubData: TglGetBufferSubData;
  10837. glMapBuffer: TglMapBuffer;
  10838. glUnmapBuffer: TglUnmapBuffer;
  10839. glGetBufferParameteriv: TglGetBufferParameteriv;
  10840. glGetBufferPointerv: TglGetBufferPointerv;
  10841. // GL_VERSION_2_0
  10842. glBlendEquationSeparate: TglBlendEquationSeparate;
  10843. glDrawBuffers: TglDrawBuffers;
  10844. glStencilOpSeparate: TglStencilOpSeparate;
  10845. glStencilFuncSeparate: TglStencilFuncSeparate;
  10846. glStencilMaskSeparate: TglStencilMaskSeparate;
  10847. glAttachShader: TglAttachShader;
  10848. glBindAttribLocation: TglBindAttribLocation;
  10849. glCompileShader: TglCompileShader;
  10850. glCreateProgram: TglCreateProgram;
  10851. glCreateShader: TglCreateShader;
  10852. glDeleteProgram: TglDeleteProgram;
  10853. glDeleteShader: TglDeleteShader;
  10854. glDetachShader: TglDetachShader;
  10855. glDisableVertexAttribArray: TglDisableVertexAttribArray;
  10856. glEnableVertexAttribArray: TglEnableVertexAttribArray;
  10857. glGetActiveAttrib: TglGetActiveAttrib;
  10858. glGetActiveUniform: TglGetActiveUniform;
  10859. glGetAttachedShaders: TglGetAttachedShaders;
  10860. glGetAttribLocation: TglGetAttribLocation;
  10861. glGetProgramiv: TglGetProgramiv;
  10862. glGetProgramInfoLog: TglGetProgramInfoLog;
  10863. glGetShaderiv: TglGetShaderiv;
  10864. glGetShaderInfoLog: TglGetShaderInfoLog;
  10865. glGetShaderSource: TglGetShaderSource;
  10866. glGetUniformLocation: TglGetUniformLocation;
  10867. glGetUniformfv: TglGetUniformfv;
  10868. glGetUniformiv: TglGetUniformiv;
  10869. glGetVertexAttribfv: TglGetVertexAttribfv;
  10870. glGetVertexAttribiv: TglGetVertexAttribiv;
  10871. glGetVertexAttribPointerv: TglGetVertexAttribPointerv;
  10872. glIsProgram: TglIsProgram;
  10873. glIsShader: TglIsShader;
  10874. glLinkProgram: TglLinkProgram;
  10875. glShaderSource: TglShaderSource;
  10876. glUseProgram: TglUseProgram;
  10877. glUniform1f: TglUniform1f;
  10878. glUniform2f: TglUniform2f;
  10879. glUniform3f: TglUniform3f;
  10880. glUniform4f: TglUniform4f;
  10881. glUniform1i: TglUniform1i;
  10882. glUniform2i: TglUniform2i;
  10883. glUniform3i: TglUniform3i;
  10884. glUniform4i: TglUniform4i;
  10885. glUniform1fv: TglUniform1fv;
  10886. glUniform2fv: TglUniform2fv;
  10887. glUniform3fv: TglUniform3fv;
  10888. glUniform4fv: TglUniform4fv;
  10889. glUniform1iv: TglUniform1iv;
  10890. glUniform2iv: TglUniform2iv;
  10891. glUniform3iv: TglUniform3iv;
  10892. glUniform4iv: TglUniform4iv;
  10893. glUniformMatrix2fv: TglUniformMatrix2fv;
  10894. glUniformMatrix3fv: TglUniformMatrix3fv;
  10895. glUniformMatrix4fv: TglUniformMatrix4fv;
  10896. glValidateProgram: TglValidateProgram;
  10897. glVertexAttrib1d: TglVertexAttrib1d;
  10898. glVertexAttrib1dv: TglVertexAttrib1dv;
  10899. glVertexAttrib1f: TglVertexAttrib1f;
  10900. glVertexAttrib1fv: TglVertexAttrib1fv;
  10901. glVertexAttrib1s: TglVertexAttrib1s;
  10902. glVertexAttrib1sv: TglVertexAttrib1sv;
  10903. glVertexAttrib2d: TglVertexAttrib2d;
  10904. glVertexAttrib2dv: TglVertexAttrib2dv;
  10905. glVertexAttrib2f: TglVertexAttrib2f;
  10906. glVertexAttrib2fv: TglVertexAttrib2fv;
  10907. glVertexAttrib2s: TglVertexAttrib2s;
  10908. glVertexAttrib2sv: TglVertexAttrib2sv;
  10909. glVertexAttrib3d: TglVertexAttrib3d;
  10910. glVertexAttrib3dv: TglVertexAttrib3dv;
  10911. glVertexAttrib3f: TglVertexAttrib3f;
  10912. glVertexAttrib3fv: TglVertexAttrib3fv;
  10913. glVertexAttrib3s: TglVertexAttrib3s;
  10914. glVertexAttrib3sv: TglVertexAttrib3sv;
  10915. glVertexAttrib4Nbv: TglVertexAttrib4Nbv;
  10916. glVertexAttrib4Niv: TglVertexAttrib4Niv;
  10917. glVertexAttrib4Nsv: TglVertexAttrib4Nsv;
  10918. glVertexAttrib4Nub: TglVertexAttrib4Nub;
  10919. glVertexAttrib4Nubv: TglVertexAttrib4Nubv;
  10920. glVertexAttrib4Nuiv: TglVertexAttrib4Nuiv;
  10921. glVertexAttrib4Nusv: TglVertexAttrib4Nusv;
  10922. glVertexAttrib4bv: TglVertexAttrib4bv;
  10923. glVertexAttrib4d: TglVertexAttrib4d;
  10924. glVertexAttrib4dv: TglVertexAttrib4dv;
  10925. glVertexAttrib4f: TglVertexAttrib4f;
  10926. glVertexAttrib4fv: TglVertexAttrib4fv;
  10927. glVertexAttrib4iv: TglVertexAttrib4iv;
  10928. glVertexAttrib4s: TglVertexAttrib4s;
  10929. glVertexAttrib4sv: TglVertexAttrib4sv;
  10930. glVertexAttrib4ubv: TglVertexAttrib4ubv;
  10931. glVertexAttrib4uiv: TglVertexAttrib4uiv;
  10932. glVertexAttrib4usv: TglVertexAttrib4usv;
  10933. glVertexAttribPointer: TglVertexAttribPointer;
  10934. // GL_VERSION_2_1
  10935. glUniformMatrix2x3fv: TglUniformMatrix2x3fv;
  10936. glUniformMatrix3x2fv: TglUniformMatrix3x2fv;
  10937. glUniformMatrix2x4fv: TglUniformMatrix2x4fv;
  10938. glUniformMatrix4x2fv: TglUniformMatrix4x2fv;
  10939. glUniformMatrix3x4fv: TglUniformMatrix3x4fv;
  10940. glUniformMatrix4x3fv: TglUniformMatrix4x3fv;
  10941. // GL_VERSION_3_0
  10942. glColorMaski: TglColorMaski;
  10943. glGetBooleani_v: TglGetBooleani_v;
  10944. glGetIntegeri_v: TglGetIntegeri_v;
  10945. glEnablei: TglEnablei;
  10946. glDisablei: TglDisablei;
  10947. glIsEnabledi: TglIsEnabledi;
  10948. glBeginTransformFeedback: TglBeginTransformFeedback;
  10949. glEndTransformFeedback: TglEndTransformFeedback;
  10950. glBindBufferRange: TglBindBufferRange;
  10951. glBindBufferBase: TglBindBufferBase;
  10952. glTransformFeedbackVaryings: TglTransformFeedbackVaryings;
  10953. glGetTransformFeedbackVarying: TglGetTransformFeedbackVarying;
  10954. glClampColor: TglClampColor;
  10955. glBeginConditionalRender: TglBeginConditionalRender;
  10956. glEndConditionalRender: TglEndConditionalRender;
  10957. glVertexAttribI1i: TglVertexAttribI1i;
  10958. glVertexAttribI2i: TglVertexAttribI2i;
  10959. glVertexAttribI3i: TglVertexAttribI3i;
  10960. glVertexAttribI4i: TglVertexAttribI4i;
  10961. glVertexAttribI1ui: TglVertexAttribI1ui;
  10962. glVertexAttribI2ui: TglVertexAttribI2ui;
  10963. glVertexAttribI3ui: TglVertexAttribI3ui;
  10964. glVertexAttribI4ui: TglVertexAttribI4ui;
  10965. glVertexAttribI1iv: TglVertexAttribI1iv;
  10966. glVertexAttribI2iv: TglVertexAttribI2iv;
  10967. glVertexAttribI3iv: TglVertexAttribI3iv;
  10968. glVertexAttribI4iv: TglVertexAttribI4iv;
  10969. glVertexAttribI1uiv: TglVertexAttribI1uiv;
  10970. glVertexAttribI2uiv: TglVertexAttribI2uiv;
  10971. glVertexAttribI3uiv: TglVertexAttribI3uiv;
  10972. glVertexAttribI4uiv: TglVertexAttribI4uiv;
  10973. glVertexAttribI4bv: TglVertexAttribI4bv;
  10974. glVertexAttribI4sv: TglVertexAttribI4sv;
  10975. glVertexAttribI4ubv: TglVertexAttribI4ubv;
  10976. glVertexAttribI4usv: TglVertexAttribI4usv;
  10977. glVertexAttribIPointer: TglVertexAttribIPointer;
  10978. glGetVertexAttribIiv: TglGetVertexAttribIiv;
  10979. glGetVertexAttribIuiv: TglGetVertexAttribIuiv;
  10980. glGetUniformuiv: TglGetUniformuiv;
  10981. glBindFragDataLocation: TglBindFragDataLocation;
  10982. glGetFragDataLocation: TglGetFragDataLocation;
  10983. glUniform1ui: TglUniform1ui;
  10984. glUniform2ui: TglUniform2ui;
  10985. glUniform3ui: TglUniform3ui;
  10986. glUniform4ui: TglUniform4ui;
  10987. glUniform1uiv: TglUniform1uiv;
  10988. glUniform2uiv: TglUniform2uiv;
  10989. glUniform3uiv: TglUniform3uiv;
  10990. glUniform4uiv: TglUniform4uiv;
  10991. glTexParameterIiv: TglTexParameterIiv;
  10992. glTexParameterIuiv: TglTexParameterIuiv;
  10993. glGetTexParameterIiv: TglGetTexParameterIiv;
  10994. glGetTexParameterIuiv: TglGetTexParameterIuiv;
  10995. glClearBufferiv: TglClearBufferiv;
  10996. glClearBufferuiv: TglClearBufferuiv;
  10997. glClearBufferfv: TglClearBufferfv;
  10998. glClearBufferfi: TglClearBufferfi;
  10999. glGetStringi: TglGetStringi;
  11000. // GL_VERSION_2_1
  11001. glEnableVertexArrayEXT : TglEnableVertexArrayEXT;
  11002. glEnableVertexArrayAttribEXT : TglEnableVertexArrayAttribEXT;
  11003. glVertexArrayVertexAttribOffsetEXT : TglVertexArrayVertexAttribOffsetEXT;
  11004. // GL_VERSION_3_1
  11005. glDrawArraysInstanced: TglDrawArraysInstanced;
  11006. glDrawElementsInstanced: TglDrawElementsInstanced;
  11007. glTexBuffer: TglTexBuffer;
  11008. glPrimitiveRestartIndex: TglPrimitiveRestartIndex;
  11009. // GL_VERSION_3_2
  11010. glGetInteger64i_v: TglGetInteger64i_v;
  11011. glGetBufferParameteri64v: TglGetBufferParameteri64v;
  11012. glFramebufferTexture: TglFramebufferTexture;
  11013. // GL_VERSION_3_3
  11014. glVertexAttribDivisor: TglVertexAttribDivisor;
  11015. // GL_VERSION_4_0
  11016. { OpenGL 4.0 also reuses entry points from these extensions: }
  11017. { ARB_texture_query_lod (no entry points) }
  11018. { ARB_draw_indirect }
  11019. { ARB_gpu_shader5 (no entry points) }
  11020. { ARB_gpu_shader_fp64 }
  11021. { ARB_shader_subroutine }
  11022. { ARB_tessellation_shader }
  11023. { ARB_texture_buffer_object_rgb32 (no entry points) }
  11024. { ARB_texture_cube_map_array (no entry points) }
  11025. { ARB_texture_gather (no entry points) }
  11026. { ARB_transform_feedback2 }
  11027. { ARB_transform_feedback3 }
  11028. glMinSampleShading: TglMinSampleShading;
  11029. glBlendEquationi: TglBlendEquationi;
  11030. glBlendEquationSeparatei: TglBlendEquationSeparatei;
  11031. glBlendFunci: TglBlendFunci;
  11032. glBlendFuncSeparatei: TglBlendFuncSeparatei;
  11033. // GL_3DFX_tbuffer
  11034. glTbufferMask3DFX: TglTbufferMask3DFX;
  11035. // GL_APPLE_element_array
  11036. glElementPointerAPPLE: TglElementPointerAPPLE;
  11037. glDrawElementArrayAPPLE: TglDrawElementArrayAPPLE;
  11038. glDrawRangeElementArrayAPPLE: TglDrawRangeElementArrayAPPLE;
  11039. glMultiDrawElementArrayAPPLE: TglMultiDrawElementArrayAPPLE;
  11040. glMultiDrawRangeElementArrayAPPLE: TglMultiDrawRangeElementArrayAPPLE;
  11041. // GL_APPLE_fence
  11042. glGenFencesAPPLE: TglGenFencesAPPLE;
  11043. glDeleteFencesAPPLE: TglDeleteFencesAPPLE;
  11044. glSetFenceAPPLE: TglSetFenceAPPLE;
  11045. glIsFenceAPPLE: TglIsFenceAPPLE;
  11046. glTestFenceAPPLE: TglTestFenceAPPLE;
  11047. glFinishFenceAPPLE: TglFinishFenceAPPLE;
  11048. glTestObjectAPPLE: TglTestObjectAPPLE;
  11049. glFinishObjectAPPLE: TglFinishObjectAPPLE;
  11050. // GL_APPLE_vertex_array_object
  11051. glBindVertexArrayAPPLE: TglBindVertexArrayAPPLE;
  11052. glDeleteVertexArraysAPPLE: TglDeleteVertexArraysAPPLE;
  11053. glGenVertexArraysAPPLE: TglGenVertexArraysAPPLE;
  11054. glIsVertexArrayAPPLE: TglIsVertexArrayAPPLE;
  11055. // GL_APPLE_vertex_array_range
  11056. glVertexArrayRangeAPPLE: TglVertexArrayRangeAPPLE;
  11057. glFlushVertexArrayRangeAPPLE: TglFlushVertexArrayRangeAPPLE;
  11058. glVertexArrayParameteriAPPLE: TglVertexArrayParameteriAPPLE;
  11059. // GL_APPLE_texture_range
  11060. glTextureRangeAPPLE: TglTextureRangeAPPLE;
  11061. glGetTexParameterPointervAPPLE: TglGetTexParameterPointervAPPLE;
  11062. // GL_APPLE_vertex_program_evaluators
  11063. glEnableVertexAttribAPPLE: TglEnableVertexAttribAPPLE;
  11064. glDisableVertexAttribAPPLE: TglDisableVertexAttribAPPLE;
  11065. glIsVertexAttribEnabledAPPLE: TglIsVertexAttribEnabledAPPLE;
  11066. glMapVertexAttrib1dAPPLE: TglMapVertexAttrib1dAPPLE;
  11067. glMapVertexAttrib1fAPPLE: TglMapVertexAttrib1fAPPLE;
  11068. glMapVertexAttrib2dAPPLE: TglMapVertexAttrib2dAPPLE;
  11069. glMapVertexAttrib2fAPPLE: TglMapVertexAttrib2fAPPLE;
  11070. // GL_APPLE_object_purgeable
  11071. glObjectPurgeableAPPLE: TglObjectPurgeableAPPLE;
  11072. glObjectUnpurgeableAPPLE: TglObjectUnpurgeableAPPLE;
  11073. glGetObjectParameterivAPPLE: TglGetObjectParameterivAPPLE;
  11074. // GL_ARB_matrix_palette
  11075. glCurrentPaletteMatrixARB: TglCurrentPaletteMatrixARB;
  11076. glMatrixIndexubvARB: TglMatrixIndexubvARB;
  11077. glMatrixIndexusvARB: TglMatrixIndexusvARB;
  11078. glMatrixIndexuivARB: TglMatrixIndexuivARB;
  11079. glMatrixIndexPointerARB: TglMatrixIndexPointerARB;
  11080. // GL_ARB_multisample
  11081. glSampleCoverageARB: TglSampleCoverageARB;
  11082. // GL_ARB_multitexture
  11083. glActiveTextureARB: TglActiveTextureARB;
  11084. glClientActiveTextureARB: TglClientActiveTextureARB;
  11085. glMultiTexCoord1dARB: TglMultiTexCoord1dARB;
  11086. glMultiTexCoord1dvARB: TglMultiTexCoord1dvARB;
  11087. glMultiTexCoord1fARB: TglMultiTexCoord1fARB;
  11088. glMultiTexCoord1fvARB: TglMultiTexCoord1fvARB;
  11089. glMultiTexCoord1iARB: TglMultiTexCoord1iARB;
  11090. glMultiTexCoord1ivARB: TglMultiTexCoord1ivARB;
  11091. glMultiTexCoord1sARB: TglMultiTexCoord1sARB;
  11092. glMultiTexCoord1svARB: TglMultiTexCoord1svARB;
  11093. glMultiTexCoord2dARB: TglMultiTexCoord2dARB;
  11094. glMultiTexCoord2dvARB: TglMultiTexCoord2dvARB;
  11095. glMultiTexCoord2fARB: TglMultiTexCoord2fARB;
  11096. glMultiTexCoord2fvARB: TglMultiTexCoord2fvARB;
  11097. glMultiTexCoord2iARB: TglMultiTexCoord2iARB;
  11098. glMultiTexCoord2ivARB: TglMultiTexCoord2ivARB;
  11099. glMultiTexCoord2sARB: TglMultiTexCoord2sARB;
  11100. glMultiTexCoord2svARB: TglMultiTexCoord2svARB;
  11101. glMultiTexCoord3dARB: TglMultiTexCoord3dARB;
  11102. glMultiTexCoord3dvARB: TglMultiTexCoord3dvARB;
  11103. glMultiTexCoord3fARB: TglMultiTexCoord3fARB;
  11104. glMultiTexCoord3fvARB: TglMultiTexCoord3fvARB;
  11105. glMultiTexCoord3iARB: TglMultiTexCoord3iARB;
  11106. glMultiTexCoord3ivARB: TglMultiTexCoord3ivARB;
  11107. glMultiTexCoord3sARB: TglMultiTexCoord3sARB;
  11108. glMultiTexCoord3svARB: TglMultiTexCoord3svARB;
  11109. glMultiTexCoord4dARB: TglMultiTexCoord4dARB;
  11110. glMultiTexCoord4dvARB: TglMultiTexCoord4dvARB;
  11111. glMultiTexCoord4fARB: TglMultiTexCoord4fARB;
  11112. glMultiTexCoord4fvARB: TglMultiTexCoord4fvARB;
  11113. glMultiTexCoord4iARB: TglMultiTexCoord4iARB;
  11114. glMultiTexCoord4ivARB: TglMultiTexCoord4ivARB;
  11115. glMultiTexCoord4sARB: TglMultiTexCoord4sARB;
  11116. glMultiTexCoord4svARB: TglMultiTexCoord4svARB;
  11117. // GL_ARB_point_parameters
  11118. glPointParameterfARB: TglPointParameterfARB;
  11119. glPointParameterfvARB: TglPointParameterfvARB;
  11120. // GL_ARB_texture_compression
  11121. glCompressedTexImage3DARB: TglCompressedTexImage3DARB;
  11122. glCompressedTexImage2DARB: TglCompressedTexImage2DARB;
  11123. glCompressedTexImage1DARB: TglCompressedTexImage1DARB;
  11124. glCompressedTexSubImage3DARB: TglCompressedTexSubImage3DARB;
  11125. glCompressedTexSubImage2DARB: TglCompressedTexSubImage2DARB;
  11126. glCompressedTexSubImage1DARB: TglCompressedTexSubImage1DARB;
  11127. glGetCompressedTexImageARB: TglGetCompressedTexImageARB;
  11128. // GL_ARB_transpose_matrix
  11129. glLoadTransposeMatrixfARB: TglLoadTransposeMatrixfARB;
  11130. glLoadTransposeMatrixdARB: TglLoadTransposeMatrixdARB;
  11131. glMultTransposeMatrixfARB: TglMultTransposeMatrixfARB;
  11132. glMultTransposeMatrixdARB: TglMultTransposeMatrixdARB;
  11133. // GL_ARB_vertex_blend
  11134. glWeightbvARB: TglWeightbvARB;
  11135. glWeightsvARB: TglWeightsvARB;
  11136. glWeightivARB: TglWeightivARB;
  11137. glWeightfvARB: TglWeightfvARB;
  11138. glWeightdvARB: TglWeightdvARB;
  11139. glWeightubvARB: TglWeightubvARB;
  11140. glWeightusvARB: TglWeightusvARB;
  11141. glWeightuivARB: TglWeightuivARB;
  11142. glWeightPointerARB: TglWeightPointerARB;
  11143. glVertexBlendARB: TglVertexBlendARB;
  11144. // GL_ARB_vertex_buffer_object
  11145. glBindBufferARB: TglBindBufferARB;
  11146. glDeleteBuffersARB: TglDeleteBuffersARB;
  11147. glGenBuffersARB: TglGenBuffersARB;
  11148. glIsBufferARB: TglIsBufferARB;
  11149. glBufferDataARB: TglBufferDataARB;
  11150. glBufferSubDataARB: TglBufferSubData;
  11151. glGetBufferSubDataARB: TglGetBufferSubDataARB;
  11152. glMapBufferARB: TglMapBufferARB;
  11153. glUnmapBufferARB: TglUnmapBufferARB;
  11154. glGetBufferParameterivARB: TglGetBufferParameterivARB;
  11155. glGetBufferPointervARB: TglGetBufferPointervARB;
  11156. // GL_ARB_vertex_program
  11157. glVertexAttrib1dARB: TglVertexAttrib1dARB;
  11158. glVertexAttrib1dvARB: TglVertexAttrib1dvARB;
  11159. glVertexAttrib1fARB: TglVertexAttrib1fARB;
  11160. glVertexAttrib1fvARB: TglVertexAttrib1fvARB;
  11161. glVertexAttrib1sARB: TglVertexAttrib1sARB;
  11162. glVertexAttrib1svARB: TglVertexAttrib1svARB;
  11163. glVertexAttrib2dARB: TglVertexAttrib2dARB;
  11164. glVertexAttrib2dvARB: TglVertexAttrib2dvARB;
  11165. glVertexAttrib2fARB: TglVertexAttrib2fARB;
  11166. glVertexAttrib2fvARB: TglVertexAttrib2fvARB;
  11167. glVertexAttrib2sARB: TglVertexAttrib2sARB;
  11168. glVertexAttrib2svARB: TglVertexAttrib2svARB;
  11169. glVertexAttrib3dARB: TglVertexAttrib3dARB;
  11170. glVertexAttrib3dvARB: TglVertexAttrib3dvARB;
  11171. glVertexAttrib3fARB: TglVertexAttrib3fARB;
  11172. glVertexAttrib3fvARB: TglVertexAttrib3fvARB;
  11173. glVertexAttrib3sARB: TglVertexAttrib3sARB;
  11174. glVertexAttrib3svARB: TglVertexAttrib3svARB;
  11175. glVertexAttrib4NbvARB: TglVertexAttrib4NbvARB;
  11176. glVertexAttrib4NivARB: TglVertexAttrib4NivARB;
  11177. glVertexAttrib4NsvARB: TglVertexAttrib4NsvARB;
  11178. glVertexAttrib4NubARB: TglVertexAttrib4NubARB;
  11179. glVertexAttrib4NubvARB: TglVertexAttrib4NubvARB;
  11180. glVertexAttrib4NuivARB: TglVertexAttrib4NuivARB;
  11181. glVertexAttrib4NusvARB: TglVertexAttrib4NusvARB;
  11182. glVertexAttrib4bvARB: TglVertexAttrib4bvARB;
  11183. glVertexAttrib4dARB: TglVertexAttrib4dARB;
  11184. glVertexAttrib4dvARB: TglVertexAttrib4dvARB;
  11185. glVertexAttrib4fARB: TglVertexAttrib4fARB;
  11186. glVertexAttrib4fvARB: TglVertexAttrib4fvARB;
  11187. glVertexAttrib4ivARB: TglVertexAttrib4ivARB;
  11188. glVertexAttrib4sARB: TglVertexAttrib4sARB;
  11189. glVertexAttrib4svARB: TglVertexAttrib4svARB;
  11190. glVertexAttrib4ubvARB: TglVertexAttrib4ubvARB;
  11191. glVertexAttrib4uivARB: TglVertexAttrib4uivARB;
  11192. glVertexAttrib4usvARB: TglVertexAttrib4usvARB;
  11193. glVertexAttribPointerARB: TglVertexAttribPointerARB;
  11194. glEnableVertexAttribArrayARB: TglEnableVertexAttribArrayARB;
  11195. glDisableVertexAttribArrayARB: TglDisableVertexAttribArrayARB;
  11196. glProgramStringARB: TglProgramStringARB;
  11197. glBindProgramARB: TglBindProgramARB;
  11198. glDeleteProgramsARB: TglDeleteProgramsARB;
  11199. glGenProgramsARB: TglGenProgramsARB;
  11200. glProgramEnvParameter4dARB: TglProgramEnvParameter4dARB;
  11201. glProgramEnvParameter4dvARB: TglProgramEnvParameter4dvARB;
  11202. glProgramEnvParameter4fARB: TglProgramEnvParameter4fARB;
  11203. glProgramEnvParameter4fvARB: TglProgramEnvParameter4fvARB;
  11204. glProgramLocalParameter4dARB: TglProgramLocalParameter4dARB;
  11205. glProgramLocalParameter4dvARB: TglProgramLocalParameter4dvARB;
  11206. glProgramLocalParameter4fARB: TglProgramLocalParameter4fARB;
  11207. glProgramLocalParameter4fvARB: TglProgramLocalParameter4fvARB;
  11208. glGetProgramEnvParameterdvARB: TglGetProgramEnvParameterdvARB;
  11209. glGetProgramEnvParameterfvARB: TglGetProgramEnvParameterfvARB;
  11210. glGetProgramLocalParameterdvARB: TglGetProgramLocalParameterdvARB;
  11211. glGetProgramLocalParameterfvARB: TglGetProgramLocalParameterfvARB;
  11212. glGetProgramivARB: TglGetProgramivARB;
  11213. glGetProgramStringARB: TglGetProgramStringARB;
  11214. glGetVertexAttribdvARB: TglGetVertexAttribdvARB;
  11215. glGetVertexAttribfvARB: TglGetVertexAttribfvARB;
  11216. glGetVertexAttribivARB: TglGetVertexAttribivARB;
  11217. glGetVertexAttribPointervARB: TglGetVertexAttribPointervARB;
  11218. glIsProgramARB: TglIsProgramARB;
  11219. // GL_ARB_window_pos
  11220. glWindowPos2dARB: TglWindowPos2dARB;
  11221. glWindowPos2dvARB: TglWindowPos2dvARB;
  11222. glWindowPos2fARB: TglWindowPos2fARB;
  11223. glWindowPos2fvARB: TglWindowPos2fvARB;
  11224. glWindowPos2iARB: TglWindowPos2iARB;
  11225. glWindowPos2ivARB: TglWindowPos2ivARB;
  11226. glWindowPos2sARB: TglWindowPos2sARB;
  11227. glWindowPos2svARB: TglWindowPos2svARB;
  11228. glWindowPos3dARB: TglWindowPos3dARB;
  11229. glWindowPos3dvARB: TglWindowPos3dvARB;
  11230. glWindowPos3fARB: TglWindowPos3fARB;
  11231. glWindowPos3fvARB: TglWindowPos3fvARB;
  11232. glWindowPos3iARB: TglWindowPos3iARB;
  11233. glWindowPos3ivARB: TglWindowPos3ivARB;
  11234. glWindowPos3sARB: TglWindowPos3sARB;
  11235. glWindowPos3svARB: TglWindowPos3svARB;
  11236. // GL_ARB_draw_buffers
  11237. glDrawBuffersARB: TglDrawBuffersARB;
  11238. // GL_ARB_color_buffer_float
  11239. glClampColorARB: TglClampColorARB;
  11240. // GL_ARB_vertex_shader
  11241. glGetActiveAttribARB: TglGetActiveAttribARB;
  11242. glGetAttribLocationARB: TglGetAttribLocationARB;
  11243. glBindAttribLocationARB: TglBindAttribLocationARB;
  11244. // GL_ARB_shader_objects
  11245. glDeleteObjectARB: TglDeleteObjectARB;
  11246. glGetHandleARB: TglGetHandleARB;
  11247. glDetachObjectARB: TglDetachObjectARB;
  11248. glCreateShaderObjectARB: TglCreateShaderObjectARB;
  11249. glShaderSourceARB: TglShaderSourceARB;
  11250. glCompileShaderARB: TglCompileShaderARB;
  11251. glCreateProgramObjectARB: TglCreateProgramObjectARB;
  11252. glAttachObjectARB: TglAttachObjectARB;
  11253. glLinkProgramARB: TglLinkProgramARB;
  11254. glUseProgramObjectARB: TglUseProgramObjectARB;
  11255. glValidateProgramARB: TglValidateProgramARB;
  11256. glUniform1fARB: TglUniform1fARB;
  11257. glUniform2fARB: TglUniform2fARB;
  11258. glUniform3fARB: TglUniform3fARB;
  11259. glUniform4fARB: TglUniform4fARB;
  11260. glUniform1iARB: TglUniform1iARB;
  11261. glUniform2iARB: TglUniform2iARB;
  11262. glUniform3iARB: TglUniform3iARB;
  11263. glUniform4iARB: TglUniform4iARB;
  11264. glUniform1fvARB: TglUniform1fvARB;
  11265. glUniform2fvARB: TglUniform2fvARB;
  11266. glUniform3fvARB: TglUniform3fvARB;
  11267. glUniform4fvARB: TglUniform4fvARB;
  11268. glUniform1ivARB: TglUniform1ivARB;
  11269. glUniform2ivARB: TglUniform2ivARB;
  11270. glUniform3ivARB: TglUniform3ivARB;
  11271. glUniform4ivARB: TglUniform4ivARB;
  11272. glUniformMatrix2fvARB: TglUniformMatrix2fvARB;
  11273. glUniformMatrix3fvARB: TglUniformMatrix3fvARB;
  11274. glUniformMatrix4fvARB: TglUniformMatrix4fvARB;
  11275. glGetObjectParameterfvARB: TglGetObjectParameterfvARB;
  11276. glGetObjectParameterivARB: TglGetObjectParameterivARB;
  11277. glGetInfoLogARB: TglGetInfoLogARB;
  11278. glGetAttachedObjectsARB: TglGetAttachedObjectsARB;
  11279. glGetUniformLocationARB: TglGetUniformLocationARB;
  11280. glGetActiveUniformARB: TglGetActiveUniformARB;
  11281. glGetUniformfvARB: TglGetUniformfvARB;
  11282. glGetUniformivARB: TglGetUniformivARB;
  11283. glGetShaderSourceARB: TglGetShaderSourceARB;
  11284. // GL_ARB_Occlusion_Query
  11285. glGenQueriesARB: TglGenQueriesARB;
  11286. glDeleteQueriesARB: TglDeleteQueriesARB;
  11287. glIsQueryARB: TglIsQueryARB;
  11288. glBeginQueryARB: TglBeginQueryARB;
  11289. glEndQueryARB: TglEndQueryARB;
  11290. glGetQueryivARB: TglGetQueryivARB;
  11291. glGetQueryObjectivARB: TglGetQueryObjectivARB;
  11292. glGetQueryObjectuivARB: TglGetQueryObjectuivARB;
  11293. // GL_ARB_draw_instanced
  11294. glDrawArraysInstancedARB: TglDrawArraysInstancedARB;
  11295. glDrawElementsInstancedARB: TglDrawElementsInstancedARB;
  11296. // GL_ARB_framebuffer_object
  11297. glIsRenderbuffer: TglIsRenderbuffer;
  11298. glBindRenderbuffer: TglBindRenderbuffer;
  11299. glDeleteRenderbuffers: TglDeleteRenderbuffers;
  11300. glGenRenderbuffers: TglGenRenderbuffers;
  11301. glRenderbufferStorage: TglRenderbufferStorage;
  11302. glGetRenderbufferParameteriv: TglGetRenderbufferParameteriv;
  11303. glIsFramebuffer: TglIsFramebuffer;
  11304. glBindFramebuffer: TglBindFramebuffer;
  11305. glDeleteFramebuffers: TglDeleteFramebuffers;
  11306. glGenFramebuffers: TglGenFramebuffers;
  11307. glCheckFramebufferStatus: TglCheckFramebufferStatus;
  11308. glFramebufferTexture1D: TglFramebufferTexture1D;
  11309. glFramebufferTexture2D: TglFramebufferTexture2D;
  11310. glFramebufferTexture3D: TglFramebufferTexture3D;
  11311. glFramebufferRenderbuffer: TglFramebufferRenderbuffer;
  11312. glGetFramebufferAttachmentParameteriv: TglGetFramebufferAttachmentParameteriv;
  11313. glGenerateMipmap: TglGenerateMipmap;
  11314. glBlitFramebuffer: TglBlitFramebuffer;
  11315. glRenderbufferStorageMultisample: TglRenderbufferStorageMultisample;
  11316. glFramebufferTextureLayer: TglFramebufferTextureLayer;
  11317. // GL_ARB_geometry_shader4
  11318. glProgramParameteriARB: TglProgramParameteriARB;
  11319. glFramebufferTextureARB: TglFramebufferTextureARB;
  11320. glFramebufferTextureLayerARB: TglFramebufferTextureLayerARB;
  11321. glFramebufferTextureFaceARB: TglFramebufferTextureFaceARB;
  11322. // GL_ARB_instanced_arrays
  11323. glVertexAttribDivisorARB: TglVertexAttribDivisorARB;
  11324. // GL_ARB_map_buffer_range
  11325. glMapBufferRange: TglMapBufferRange;
  11326. glFlushMappedBufferRange: TglFlushMappedBufferRange;
  11327. // GL_ARB_texture_buffer_object
  11328. glTexBufferARB: TglTexBufferARB;
  11329. // GL_ARB_vertex_array_object
  11330. glBindVertexArray: TglBindVertexArray;
  11331. glDeleteVertexArrays: TglDeleteVertexArrays;
  11332. glGenVertexArrays: TglGenVertexArrays;
  11333. glIsVertexArray: TglIsVertexArray;
  11334. // GL_ARB_uniform_buffer_object
  11335. glGetUniformIndices: TglGetUniformIndices;
  11336. glGetActiveUniformsiv: TglGetActiveUniformsiv;
  11337. glGetActiveUniformName: TglGetActiveUniformName;
  11338. glGetUniformBlockIndex: TglGetUniformBlockIndex;
  11339. glGetActiveUniformBlockiv: TglGetActiveUniformBlockiv;
  11340. glGetActiveUniformBlockName: TglGetActiveUniformBlockName;
  11341. glUniformBlockBinding: TglUniformBlockBinding;
  11342. // GL_ARB_copy_buffer
  11343. glCopyBufferSubData: TglCopyBufferSubData;
  11344. // GL_ARB_draw_elements_base_vertex
  11345. glDrawElementsBaseVertex: TglDrawElementsBaseVertex;
  11346. glDrawRangeElementsBaseVertex: TglDrawRangeElementsBaseVertex;
  11347. glDrawElementsInstancedBaseVertex: TglDrawElementsInstancedBaseVertex;
  11348. glMultiDrawElementsBaseVertex: TglMultiDrawElementsBaseVertex;
  11349. // GL_ARB_provoking_vertex
  11350. glProvokingVertex: TglProvokingVertex;
  11351. // GL_ARB_sync
  11352. glFenceSync: TglFenceSync;
  11353. glIsSync: TglIsSync;
  11354. glDeleteSync: TglDeleteSync;
  11355. glClientWaitSync: TglClientWaitSync;
  11356. glWaitSync: TglWaitSync;
  11357. glGetInteger64v: TglGetInteger64v;
  11358. glGetSynciv: TglGetSynciv;
  11359. // GL_ARB_texture_multisample
  11360. glTexImage2DMultisample: TglTexImage2DMultisample;
  11361. glTexImage3DMultisample: TglTexImage3DMultisample;
  11362. glGetMultisamplefv: TglGetMultisamplefv;
  11363. glSampleMaski: TglSampleMaski;
  11364. // GL_ARB_draw_buffers_blend
  11365. glBlendEquationiARB: TglBlendEquationiARB;
  11366. glBlendEquationSeparateiARB: TglBlendEquationSeparateiARB;
  11367. glBlendFunciARB: TglBlendFunciARB;
  11368. glBlendFuncSeparateiARB: TglBlendFuncSeparateiARB;
  11369. // GL_ARB_sample_shading
  11370. glMinSampleShadingARB: TglMinSampleShadingARB;
  11371. // GL_ARB_shading_language_include
  11372. glNamedStringARB: TglNamedStringARB;
  11373. glDeleteNamedStringARB: TglDeleteNamedStringARB;
  11374. glCompileShaderIncludeARB: TglCompileShaderIncludeARB;
  11375. glIsNamedStringARB: TglIsNamedStringARB;
  11376. glGetNamedStringARB: TglGetNamedStringARB;
  11377. glGetNamedStringivARB: TglGetNamedStringivARB;
  11378. // GL_ARB_blend_func_extended
  11379. glBindFragDataLocationIndexed: TglBindFragDataLocationIndexed;
  11380. glGetFragDataIndex: TglGetFragDataIndex;
  11381. // GL_ARB_sampler_objects
  11382. glGenSamplers: TglGenSamplers;
  11383. glDeleteSamplers: TglDeleteSamplers;
  11384. glIsSampler: TglIsSampler;
  11385. glBindSampler: TglBindSampler;
  11386. glSamplerParameteri: TglSamplerParameteri;
  11387. glSamplerParameteriv: TglSamplerParameteriv;
  11388. glSamplerParameterf: TglSamplerParameterf;
  11389. glSamplerParameterfv: TglSamplerParameterfv;
  11390. glSamplerParameterIiv: TglSamplerParameterIiv;
  11391. glSamplerParameterIuiv: TglSamplerParameterIuiv;
  11392. glGetSamplerParameteriv: TglGetSamplerParameteriv;
  11393. glGetSamplerParameterIiv: TglGetSamplerParameterIiv;
  11394. glGetSamplerParameterfv: TglGetSamplerParameterfv;
  11395. glGetSamplerParameterIuiv: TglGetSamplerParameterIuiv;
  11396. // GL_ARB_timer_query
  11397. glQueryCounter: TglQueryCounter;
  11398. glGetQueryObjecti64v: TglGetQueryObjecti64v;
  11399. glGetQueryObjectui64v: TglGetQueryObjectui64v;
  11400. // GL_ARB_vertex_type_2_10_10_10_rev
  11401. glVertexP2ui: TglVertexP2ui;
  11402. glVertexP2uiv: TglVertexP2uiv;
  11403. glVertexP3ui: TglVertexP3ui;
  11404. glVertexP3uiv: TglVertexP3uiv;
  11405. glVertexP4ui: TglVertexP4ui;
  11406. glVertexP4uiv: TglVertexP4uiv;
  11407. glTexCoordP1ui: TglTexCoordP1ui;
  11408. glTexCoordP1uiv: TglTexCoordP1uiv;
  11409. glTexCoordP2ui: TglTexCoordP2ui;
  11410. glTexCoordP2uiv: TglTexCoordP2uiv;
  11411. glTexCoordP3ui: TglTexCoordP3ui;
  11412. glTexCoordP3uiv: TglTexCoordP3uiv;
  11413. glTexCoordP4ui: TglTexCoordP4ui;
  11414. glTexCoordP4uiv: TglTexCoordP4uiv;
  11415. glMultiTexCoordP1ui: TglMultiTexCoordP1ui;
  11416. glMultiTexCoordP1uiv: TglMultiTexCoordP1uiv;
  11417. glMultiTexCoordP2ui: TglMultiTexCoordP2ui;
  11418. glMultiTexCoordP2uiv: TglMultiTexCoordP2uiv;
  11419. glMultiTexCoordP3ui: TglMultiTexCoordP3ui;
  11420. glMultiTexCoordP3uiv: TglMultiTexCoordP3uiv;
  11421. glMultiTexCoordP4ui: TglMultiTexCoordP4ui;
  11422. glMultiTexCoordP4uiv: TglMultiTexCoordP4uiv;
  11423. glNormalP3ui: TglNormalP3ui;
  11424. glNormalP3uiv: TglNormalP3uiv;
  11425. glColorP3ui: TglColorP3ui;
  11426. glColorP3uiv: TglColorP3uiv;
  11427. glColorP4ui: TglColorP4ui;
  11428. glColorP4uiv: TglColorP4uiv;
  11429. glSecondaryColorP3ui: TglSecondaryColorP3ui;
  11430. glSecondaryColorP3uiv: TglSecondaryColorP3uiv;
  11431. glVertexAttribP1ui: TglVertexAttribP1ui;
  11432. glVertexAttribP1uiv: TglVertexAttribP1uiv;
  11433. glVertexAttribP2ui: TglVertexAttribP2ui;
  11434. glVertexAttribP2uiv: TglVertexAttribP2uiv;
  11435. glVertexAttribP3ui: TglVertexAttribP3ui;
  11436. glVertexAttribP3uiv: TglVertexAttribP3uiv;
  11437. glVertexAttribP4ui: TglVertexAttribP4ui;
  11438. glVertexAttribP4uiv: TglVertexAttribP4uiv;
  11439. // GL_ARB_draw_indirect
  11440. glDrawArraysIndirect: TglDrawArraysIndirect;
  11441. glDrawElementsIndirect: TglDrawElementsIndirect;
  11442. // GL_ARB_gpu_shader_fp64
  11443. glUniform1d: TglUniform1d;
  11444. glUniform2d: TglUniform2d;
  11445. glUniform3d: TglUniform3d;
  11446. glUniform4d: TglUniform4d;
  11447. glUniform1dv: TglUniform1dv;
  11448. glUniform2dv: TglUniform2dv;
  11449. glUniform3dv: TglUniform3dv;
  11450. glUniform4dv: TglUniform4dv;
  11451. glUniformMatrix2dv: TglUniformMatrix2dv;
  11452. glUniformMatrix3dv: TglUniformMatrix3dv;
  11453. glUniformMatrix4dv: TglUniformMatrix4dv;
  11454. glUniformMatrix2x3dv: TglUniformMatrix2x3dv;
  11455. glUniformMatrix2x4dv: TglUniformMatrix2x4dv;
  11456. glUniformMatrix3x2dv: TglUniformMatrix3x2dv;
  11457. glUniformMatrix3x4dv: TglUniformMatrix3x4dv;
  11458. glUniformMatrix4x2dv: TglUniformMatrix4x2dv;
  11459. glUniformMatrix4x3dv: TglUniformMatrix4x3dv;
  11460. glGetUniformdv: TglGetUniformdv;
  11461. // GL_ARB_shader_subroutine
  11462. glGetSubroutineUniformLocation: TglGetSubroutineUniformLocation;
  11463. glGetSubroutineIndex: TglGetSubroutineIndex;
  11464. glGetActiveSubroutineUniformiv: TglGetActiveSubroutineUniformiv;
  11465. glGetActiveSubroutineUniformName: TglGetActiveSubroutineUniformName;
  11466. glGetActiveSubroutineName: TglGetActiveSubroutineName;
  11467. glUniformSubroutinesuiv: TglUniformSubroutinesuiv;
  11468. glGetUniformSubroutineuiv: TglGetUniformSubroutineuiv;
  11469. glGetProgramStageiv: TglGetProgramStageiv;
  11470. // GL_ARB_tessellation_shader
  11471. glPatchParameteri: TglPatchParameteri;
  11472. glPatchParameterfv: TglPatchParameterfv;
  11473. // GL_ARB_transform_feedback2
  11474. glBindTransformFeedback: TglBindTransformFeedback;
  11475. glDeleteTransformFeedbacks: TglDeleteTransformFeedbacks;
  11476. glGenTransformFeedbacks: TglGenTransformFeedbacks;
  11477. glIsTransformFeedback: TglIsTransformFeedback;
  11478. glPauseTransformFeedback: TglPauseTransformFeedback;
  11479. glResumeTransformFeedback: TglResumeTransformFeedback;
  11480. glDrawTransformFeedback: TglDrawTransformFeedback;
  11481. // GL_ARB_transform_feedback3
  11482. glDrawTransformFeedbackStream: TglDrawTransformFeedbackStream;
  11483. glBeginQueryIndexed: TglBeginQueryIndexed;
  11484. glEndQueryIndexed: TglEndQueryIndexed;
  11485. glGetQueryIndexediv: TglGetQueryIndexediv;
  11486. // GL_ARB_ES2_compatibility
  11487. glReleaseShaderCompiler: TglReleaseShaderCompiler;
  11488. glShaderBinary: TglShaderBinary;
  11489. glGetShaderPrecisionFormat: TglGetShaderPrecisionFormat;
  11490. glDepthRangef: TglDepthRangef;
  11491. glClearDepthf: TglClearDepthf;
  11492. // GL_ARB_get_program_binary
  11493. glGetProgramBinary: TglGetProgramBinary;
  11494. glProgramBinary: TglProgramBinary;
  11495. glProgramParameteri: TglProgramParameteri;
  11496. // GL_ARB_separate_shader_objects
  11497. glUseProgramStages: TglUseProgramStages;
  11498. glActiveShaderProgram: TglActiveShaderProgram;
  11499. glCreateShaderProgramv: TglCreateShaderProgramv;
  11500. glBindProgramPipeline: TglBindProgramPipeline;
  11501. glDeleteProgramPipelines: TglDeleteProgramPipelines;
  11502. glGenProgramPipelines: TglGenProgramPipelines;
  11503. glIsProgramPipeline: TglIsProgramPipeline;
  11504. glGetProgramPipelineiv: TglGetProgramPipelineiv;
  11505. glProgramUniform1i: TglProgramUniform1i;
  11506. glProgramUniform1iv: TglProgramUniform1iv;
  11507. glProgramUniform1f: TglProgramUniform1f;
  11508. glProgramUniform1fv: TglProgramUniform1fv;
  11509. glProgramUniform1d: TglProgramUniform1d;
  11510. glProgramUniform1dv: TglProgramUniform1dv;
  11511. glProgramUniform1ui: TglProgramUniform1ui;
  11512. glProgramUniform1uiv: TglProgramUniform1uiv;
  11513. glProgramUniform2i: TglProgramUniform2i;
  11514. glProgramUniform2iv: TglProgramUniform2iv;
  11515. glProgramUniform2f: TglProgramUniform2f;
  11516. glProgramUniform2fv: TglProgramUniform2fv;
  11517. glProgramUniform2d: TglProgramUniform2d;
  11518. glProgramUniform2dv: TglProgramUniform2dv;
  11519. glProgramUniform2ui: TglProgramUniform2ui;
  11520. glProgramUniform2uiv: TglProgramUniform2uiv;
  11521. glProgramUniform3i: TglProgramUniform3i;
  11522. glProgramUniform3iv: TglProgramUniform3iv;
  11523. glProgramUniform3f: TglProgramUniform3f;
  11524. glProgramUniform3fv: TglProgramUniform3fv;
  11525. glProgramUniform3d: TglProgramUniform3d;
  11526. glProgramUniform3dv: TglProgramUniform3dv;
  11527. glProgramUniform3ui: TglProgramUniform3ui;
  11528. glProgramUniform3uiv: TglProgramUniform3uiv;
  11529. glProgramUniform4i: TglProgramUniform4i;
  11530. glProgramUniform4iv: TglProgramUniform4iv;
  11531. glProgramUniform4f: TglProgramUniform4f;
  11532. glProgramUniform4fv: TglProgramUniform4fv;
  11533. glProgramUniform4d: TglProgramUniform4d;
  11534. glProgramUniform4dv: TglProgramUniform4dv;
  11535. glProgramUniform4ui: TglProgramUniform4ui;
  11536. glProgramUniform4uiv: TglProgramUniform4uiv;
  11537. glProgramUniformMatrix2fv: TglProgramUniformMatrix2fv;
  11538. glProgramUniformMatrix3fv: TglProgramUniformMatrix3fv;
  11539. glProgramUniformMatrix4fv: TglProgramUniformMatrix4fv;
  11540. glProgramUniformMatrix2dv: TglProgramUniformMatrix2dv;
  11541. glProgramUniformMatrix3dv: TglProgramUniformMatrix3dv;
  11542. glProgramUniformMatrix4dv: TglProgramUniformMatrix4dv;
  11543. glProgramUniformMatrix2x3fv: TglProgramUniformMatrix2x3fv;
  11544. glProgramUniformMatrix3x2fv: TglProgramUniformMatrix3x2fv;
  11545. glProgramUniformMatrix2x4fv: TglProgramUniformMatrix2x4fv;
  11546. glProgramUniformMatrix4x2fv: TglProgramUniformMatrix4x2fv;
  11547. glProgramUniformMatrix3x4fv: TglProgramUniformMatrix3x4fv;
  11548. glProgramUniformMatrix4x3fv: TglProgramUniformMatrix4x3fv;
  11549. glProgramUniformMatrix2x3dv: TglProgramUniformMatrix2x3dv;
  11550. glProgramUniformMatrix3x2dv: TglProgramUniformMatrix3x2dv;
  11551. glProgramUniformMatrix2x4dv: TglProgramUniformMatrix2x4dv;
  11552. glProgramUniformMatrix4x2dv: TglProgramUniformMatrix4x2dv;
  11553. glProgramUniformMatrix3x4dv: TglProgramUniformMatrix3x4dv;
  11554. glProgramUniformMatrix4x3dv: TglProgramUniformMatrix4x3dv;
  11555. glValidateProgramPipeline: TglValidateProgramPipeline;
  11556. glGetProgramPipelineInfoLog: TglGetProgramPipelineInfoLog;
  11557. // GL_ARB_vertex_attrib_64bit
  11558. glVertexAttribL1d: TglVertexAttribL1d;
  11559. glVertexAttribL2d: TglVertexAttribL2d;
  11560. glVertexAttribL3d: TglVertexAttribL3d;
  11561. glVertexAttribL4d: TglVertexAttribL4d;
  11562. glVertexAttribL1dv: TglVertexAttribL1dv;
  11563. glVertexAttribL2dv: TglVertexAttribL2dv;
  11564. glVertexAttribL3dv: TglVertexAttribL3dv;
  11565. glVertexAttribL4dv: TglVertexAttribL4dv;
  11566. glVertexAttribLPointer: TglVertexAttribLPointer;
  11567. glGetVertexAttribLdv: TglGetVertexAttribLdv;
  11568. // GL_ARB_viewport_array
  11569. glViewportArrayv: TglViewportArrayv;
  11570. glViewportIndexedf: TglViewportIndexedf;
  11571. glViewportIndexedfv: TglViewportIndexedfv;
  11572. glScissorArrayv: TglScissorArrayv;
  11573. glScissorIndexed: TglScissorIndexed;
  11574. glScissorIndexedv: TglScissorIndexedv;
  11575. glDepthRangeArrayv: TglDepthRangeArrayv;
  11576. glDepthRangeIndexed: TglDepthRangeIndexed;
  11577. glGetFloati_v: TglGetFloati_v;
  11578. glGetDoublei_v: TglGetDoublei_v;
  11579. // GL 4.2
  11580. // GL_ARB_base_instance
  11581. glDrawArraysInstancedBaseInstance : TglDrawArraysInstancedBaseInstance;
  11582. glDrawElementsInstancedBaseInstance : TglDrawElementsInstancedBaseInstance;
  11583. glDrawElementsInstancedBaseVertexBaseInstance : TglDrawElementsInstancedBaseVertexBaseInstance;
  11584. // GL_ARB_transform_feedback_instanced
  11585. glDrawTransformFeedbackInstanced : TglDrawTransformFeedbackInstanced;
  11586. glDrawTransformFeedbackStreamInstanced : TglDrawTransformFeedbackStreamInstanced;
  11587. // GL_ARB_internalformat_query
  11588. glGetInternalformativ : TglGetInternalformativ;
  11589. // GL_ARB_shader_atomic_counters
  11590. glGetActiveAtomicCounterBufferiv : TglGetActiveAtomicCounterBufferiv;
  11591. /// GL_ARB_shader_image_load_store
  11592. glBindImageTexture : TglBindImageTexture;
  11593. glMemoryBarrier : TglMemoryBarrier;
  11594. // GL_ARB_texture_storage
  11595. glTexStorage1D : TglTexStorage1D;
  11596. glTexStorage2D : TglTexStorage2D;
  11597. glTexStorage3D : TglTexStorage3D;
  11598. glTextureStorage1DEXT : TglTextureStorage1DEXT;
  11599. glTextureStorage2DEXT : TglTextureStorage2DEXT;
  11600. glTextureStorage3DEXT : TglTextureStorage3DEXT;
  11601. // GL 4.3
  11602. // GL_KHR_debug
  11603. glDebugMessageControl : TglDebugMessageControl;
  11604. glDebugMessageInsert : TglDebugMessageInsert;
  11605. glDebugMessageCallback : TglDebugMessageCallback;
  11606. glGetDebugMessageLog : TglGetDebugMessageLog;
  11607. glPushDebugGroup : TglPushDebugGroup;
  11608. glPopDebugGroup : TglPopDebugGroup;
  11609. glObjectLabel : TglObjectLabel;
  11610. glGetObjectLabel : TglGetObjectLabel;
  11611. glObjectPtrLabel : TglObjectPtrLabel;
  11612. glGetObjectPtrLabel : TglGetObjectPtrLabel;
  11613. // GL_ARB_clear_buffer_object
  11614. glClearBufferData : TglClearBufferData;
  11615. glClearBufferSubData : TglClearBufferSubData;
  11616. glClearNamedBufferDataEXT : TglClearNamedBufferDataEXT;
  11617. glClearNamedBufferSubDataEXT : TglClearNamedBufferSubDataEXT;
  11618. // GL_ARB_compute_shader
  11619. glDispatchCompute : TglDispatchCompute;
  11620. glDispatchComputeIndirect : TglDispatchComputeIndirect;
  11621. // GL_ARB_copy_image
  11622. glCopyImageSubData : TglCopyImageSubData;
  11623. // GL_ARB_framebuffer_no_attachments
  11624. glFramebufferParameteri : TglFramebufferParameteri;
  11625. glGetFramebufferParameteriv : TglGetFramebufferParameteriv;
  11626. glNamedFramebufferParameteriEXT : TglNamedFramebufferParameteriEXT;
  11627. glGetNamedFramebufferParameterivEXT : TglGetNamedFramebufferParameterivEXT;
  11628. // GL_ARB_internalformat_query2
  11629. glGetInternalformati64v : TglGetInternalformati64v;
  11630. // GL_ARB_invalidate_subdata
  11631. glInvalidateTexSubImage : TglInvalidateTexSubImage;
  11632. glInvalidateTexImage : TglInvalidateTexImage;
  11633. glInvalidateBufferSubData : TglInvalidateBufferSubData;
  11634. glInvalidateBufferData : TglInvalidateBufferData;
  11635. glInvalidateFramebuffer : TglInvalidateFramebuffer;
  11636. glInvalidateSubFramebuffer : TglInvalidateSubFramebuffer;
  11637. // GL_ARB_multi_draw_indirect
  11638. glMultiDrawArraysIndirect : TglMultiDrawArraysIndirect;
  11639. glMultiDrawElementsIndirect : TglMultiDrawElementsIndirect;
  11640. // GL_ARB_program_interface_query
  11641. glGetProgramInterfaceiv : TglGetProgramInterfaceiv;
  11642. glGetProgramResourceIndex : TglGetProgramResourceIndex;
  11643. glGetProgramResourceName : TglGetProgramResourceName;
  11644. glGetProgramResourceiv : TglGetProgramResourceiv;
  11645. glGetProgramResourceLocation : TglGetProgramResourceLocation;
  11646. glGetProgramResourceLocationIndex : TglGetProgramResourceLocationIndex;
  11647. // GL_ARB_shader_storage_buffer_object
  11648. glShaderStorageBlockBinding : TglShaderStorageBlockBinding;
  11649. // GL_ARB_texture_buffer_range
  11650. glTexBufferRange : TglTexBufferRange;
  11651. glTextureBufferRangeEXT : TglTextureBufferRangeEXT;
  11652. // GL_ARB_texture_storage_multisample
  11653. glTexStorage2DMultisample : TglTexStorage2DMultisample;
  11654. glTexStorage3DMultisample : TglTexStorage3DMultisample;
  11655. glTextureStorage2DMultisampleEXT : TglTextureStorage2DMultisampleEXT;
  11656. glTextureStorage3DMultisampleEXT : TglTextureStorage3DMultisampleEXT;
  11657. // GL_ARB_texture_view
  11658. glTextureView : TglTextureView;
  11659. // GL_ARB_vertex_attrib_binding
  11660. glBindVertexBuffer : TglBindVertexBuffer;
  11661. glVertexAttribFormat : TglVertexAttribFormat;
  11662. glVertexAttribIFormat : TglVertexAttribIFormat;
  11663. glVertexAttribLFormat : TglVertexAttribLFormat;
  11664. glVertexAttribBinding : TglVertexAttribBinding;
  11665. glVertexBindingDivisor : TglVertexBindingDivisor;
  11666. glVertexArrayBindVertexBufferEXT : TglVertexArrayBindVertexBufferEXT;
  11667. glVertexArrayVertexAttribFormatEXT : TglVertexArrayVertexAttribFormatEXT;
  11668. glVertexArrayVertexAttribIFormatEXT : TglVertexArrayVertexAttribIFormatEXT;
  11669. glVertexArrayVertexAttribLFormatEXT : TglVertexArrayVertexAttribLFormatEXT;
  11670. glVertexArrayVertexAttribBindingEXT : TglVertexArrayVertexAttribBindingEXT;
  11671. glVertexArrayVertexBindingDivisorEXT : TglVertexArrayVertexBindingDivisorEXT;
  11672. // END GL 4.3
  11673. // GL 4.4
  11674. glBufferStorage : TglBufferStorage;
  11675. glClearTexImage : TglClearTexImage;
  11676. glClearTexSubImage : TglClearTexSubImage;
  11677. glBindBuffersBase : TglBindBuffersBase;
  11678. glBindBuffersRange : TglBindBuffersRange;
  11679. glBindTextures : TglBindTextures;
  11680. glBindSamplers : TglBindSamplers;
  11681. glBindImageTextures : TglBindImageTextures;
  11682. glBindVertexBuffers : TglBindVertexBuffers;
  11683. glTexPageCommitmentARB : TglTexPageCommitmentARB;
  11684. // GL 4.5
  11685. glClipControl : TglClipControl;
  11686. glCreateTransformFeedbacks : TglCreateTransformFeedbacks;
  11687. glTransformFeedbackBufferBase : TglTransformFeedbackBufferBase;
  11688. glTransformFeedbackBufferRange : TglTransformFeedbackBufferRange;
  11689. glGetTransformFeedbackiv : TglGetTransformFeedbackiv;
  11690. glGetTransformFeedbacki_v : TglGetTransformFeedbacki_v;
  11691. glGetTransformFeedbacki64_v : TglGetTransformFeedbacki64_v;
  11692. glCreateBuffers : TglCreateBuffers;
  11693. glNamedBufferStorage : TglNamedBufferStorage;
  11694. glNamedBufferData : TglNamedBufferData;
  11695. glNamedBufferSubData : TglNamedBufferSubData;
  11696. glCopyNamedBufferSubData : TglCopyNamedBufferSubData;
  11697. glClearNamedBufferData : TglClearNamedBufferData;
  11698. glClearNamedBufferSubData : TglClearNamedBufferSubData;
  11699. glMapNamedBuffer : TglMapNamedBuffer;
  11700. glMapNamedBufferRange : TglMapNamedBufferRange;
  11701. glUnmapNamedBuffer : TglUnmapNamedBuffer;
  11702. glFlushMappedNamedBufferRange : TglFlushMappedNamedBufferRange;
  11703. glGetNamedBufferParameteriv : TglGetNamedBufferParameteriv;
  11704. glGetNamedBufferParameteri64v : TglGetNamedBufferParameteri64v;
  11705. glGetNamedBufferPointerv : TglGetNamedBufferPointerv;
  11706. glGetNamedBufferSubData : TglGetNamedBufferSubData;
  11707. glCreateFramebuffers : TglCreateFramebuffers;
  11708. glNamedFramebufferRenderbuffer : TglNamedFramebufferRenderbuffer;
  11709. glNamedFramebufferParameteri : TglNamedFramebufferParameteri;
  11710. glNamedFramebufferTexture : TglNamedFramebufferTexture;
  11711. glNamedFramebufferTextureLayer : TglNamedFramebufferTextureLayer;
  11712. glNamedFramebufferDrawBuffer : TglNamedFramebufferDrawBuffer;
  11713. glNamedFramebufferDrawBuffers : TglNamedFramebufferDrawBuffers;
  11714. glNamedFramebufferReadBuffer : TglNamedFramebufferReadBuffer;
  11715. glInvalidateNamedFramebufferData : TglInvalidateNamedFramebufferData;
  11716. glInvalidateNamedFramebufferSubData : TglInvalidateNamedFramebufferSubData;
  11717. glClearNamedFramebufferiv : TglClearNamedFramebufferiv;
  11718. glClearNamedFramebufferuiv : TglClearNamedFramebufferuiv;
  11719. glClearNamedFramebufferfv : TglClearNamedFramebufferfv;
  11720. glClearNamedFramebufferfi : TglClearNamedFramebufferfi;
  11721. glBlitNamedFramebuffer : TglBlitNamedFramebuffer;
  11722. glCheckNamedFramebufferStatus : TglCheckNamedFramebufferStatus;
  11723. glGetNamedFramebufferParameteriv : TglGetNamedFramebufferParameteriv;
  11724. glGetNamedFramebufferAttachmentParameteriv : TglGetNamedFramebufferAttachmentParameteriv;
  11725. glCreateRenderbuffers : TglCreateRenderbuffers;
  11726. glNamedRenderbufferStorage : TglNamedRenderbufferStorage;
  11727. glNamedRenderbufferStorageMultisample : TglNamedRenderbufferStorageMultisample;
  11728. glGetNamedRenderbufferParameteriv : TglGetNamedRenderbufferParameteriv;
  11729. glCreateTextures : TglCreateTextures;
  11730. glTextureBuffer : TglTextureBuffer;
  11731. glTextureBufferRange : TglTextureBufferRange;
  11732. glTextureStorage1D : TglTextureStorage1D;
  11733. glTextureStorage2D : TglTextureStorage2D;
  11734. glTextureStorage3D : TglTextureStorage3D;
  11735. glTextureStorage2DMultisample : TglTextureStorage2DMultisample;
  11736. glTextureStorage3DMultisample : TglTextureStorage3DMultisample;
  11737. glTextureSubImage1D : TglTextureSubImage1D;
  11738. glTextureSubImage2D : TglTextureSubImage2D;
  11739. glTextureSubImage3D : TglTextureSubImage3D;
  11740. glCompressedTextureSubImage1D : TglCompressedTextureSubImage1D;
  11741. glCompressedTextureSubImage2D : TglCompressedTextureSubImage2D;
  11742. glCompressedTextureSubImage3D : TglCompressedTextureSubImage3D;
  11743. glCopyTextureSubImage1D : TglCopyTextureSubImage1D;
  11744. glCopyTextureSubImage2D : TglCopyTextureSubImage2D;
  11745. glCopyTextureSubImage3D : TglCopyTextureSubImage3D;
  11746. glTextureParameterf : TglTextureParameterf;
  11747. glTextureParameterfv : TglTextureParameterfv;
  11748. glTextureParameteri : TglTextureParameteri;
  11749. glTextureParameterIiv : TglTextureParameterIiv;
  11750. glTextureParameterIuiv : TglTextureParameterIuiv;
  11751. glTextureParameteriv : TglTextureParameteriv;
  11752. glGenerateTextureMipmap : TglGenerateTextureMipmap;
  11753. glBindTextureUnit : TglBindTextureUnit;
  11754. glGetTextureImage : TglGetTextureImage;
  11755. glGetCompressedTextureImage : TglGetCompressedTextureImage;
  11756. glGetTextureLevelParameterfv : TglGetTextureLevelParameterfv;
  11757. glGetTextureLevelParameteriv : TglGetTextureLevelParameteriv;
  11758. glGetTextureParameterfv : TglGetTextureParameterfv;
  11759. glGetTextureParameterIiv : TglGetTextureParameterIiv;
  11760. glGetTextureParameterIuiv : TglGetTextureParameterIuiv;
  11761. glGetTextureParameteriv : TglGetTextureParameteriv;
  11762. glCreateVertexArrays : TglCreateVertexArrays;
  11763. glDisableVertexArrayAttrib : TglDisableVertexArrayAttrib;
  11764. glEnableVertexArrayAttrib : TglEnableVertexArrayAttrib;
  11765. glVertexArrayElementBuffer : TglVertexArrayElementBuffer;
  11766. glVertexArrayVertexBuffer : TglVertexArrayVertexBuffer;
  11767. glVertexArrayVertexBuffers : TglVertexArrayVertexBuffers;
  11768. glVertexArrayAttribBinding : TglVertexArrayAttribBinding;
  11769. glVertexArrayAttribFormat : TglVertexArrayAttribFormat;
  11770. glVertexArrayAttribIFormat : TglVertexArrayAttribIFormat;
  11771. glVertexArrayAttribLFormat : TglVertexArrayAttribLFormat;
  11772. glVertexArrayBindingDivisor : TglVertexArrayBindingDivisor;
  11773. glGetVertexArrayiv : TglGetVertexArrayiv;
  11774. glGetVertexArrayIndexediv : TglGetVertexArrayIndexediv;
  11775. glGetVertexArrayIndexed64iv : TglGetVertexArrayIndexed64iv;
  11776. glCreateSamplers : TglCreateSamplers;
  11777. glCreateProgramPipelines : TglCreateProgramPipelines;
  11778. glCreateQueries : TglCreateQueries;
  11779. glMemoryBarrierByRegion : TglMemoryBarrierByRegion;
  11780. glGetTextureSubImage : TglGetTextureSubImage;
  11781. glGetCompressedTextureSubImage : TglGetCompressedTextureSubImage;
  11782. glGetGraphicsResetStatus : TglGetGraphicsResetStatus;
  11783. glGetnCompressedTexImage : TglGetnCompressedTexImage;
  11784. glGetnTexImage : TglGetnTexImage;
  11785. glGetnUniformdv : TglGetnUniformdv;
  11786. glGetnUniformfv : TglGetnUniformfv;
  11787. glGetnUniformiv : TglGetnUniformiv;
  11788. glGetnUniformuiv : TglGetnUniformuiv;
  11789. glReadnPixels : TglReadnPixels;
  11790. glGetnMapdv : TglGetnMapdv;
  11791. glGetnMapfv : TglGetnMapfv;
  11792. glGetnMapiv : TglGetnMapiv;
  11793. glGetnPixelMapfv : TglGetnPixelMapfv;
  11794. glGetnPixelMapuiv : TglGetnPixelMapuiv;
  11795. glGetnPixelMapusv : TglGetnPixelMapusv;
  11796. glGetnPolygonStipple : TglGetnPolygonStipple;
  11797. glGetnColorTable : TglGetnColorTable;
  11798. glGetnConvolutionFilter : TglGetnConvolutionFilter;
  11799. glGetnSeparableFilter : TglGetnSeparableFilter;
  11800. glGetnHistogram : TglGetnHistogram;
  11801. glGetnMinmax : TglGetnMinmax;
  11802. glTextureBarrier : TglTextureBarrier;
  11803. // GL_ARB_sparse_buffer
  11804. glBufferPageCommitmentARB : TglBufferPageCommitmentARB;
  11805. glNamedBufferPageCommitmentEXT : TglNamedBufferPageCommitmentEXT;
  11806. glNamedBufferPageCommitmentARB : TglNamedBufferPageCommitmentARB;
  11807. // GL_KHR_blend_equation_advanced
  11808. glBlendBarrierKHR : TglBlendBarrierKHR;
  11809. // GL_ARB_cl_event
  11810. glCreateSyncFromCLeventARB: TglCreateSyncFromCLeventARB;
  11811. // GL_ARB_debug_output
  11812. glDebugMessageControlARB: TglDebugMessageControlARB;
  11813. glDebugMessageInsertARB: TglDebugMessageInsertARB;
  11814. glDebugMessageCallbackARB: TglDebugMessageCallbackARB;
  11815. glGetDebugMessageLogARB: TglGetDebugMessageLogARB;
  11816. // GL_ARB_robustness
  11817. glGetGraphicsResetStatusARB: TglGetGraphicsResetStatusARB;
  11818. glGetnMapdvARB: TglGetnMapdvARB;
  11819. glGetnMapfvARB: TglGetnMapfvARB;
  11820. glGetnMapivARB: TglGetnMapivARB;
  11821. glGetnPixelMapfvARB: TglGetnPixelMapfvARB;
  11822. glGetnPixelMapuivARB: TglGetnPixelMapuivARB;
  11823. glGetnPixelMapusvARB: TglGetnPixelMapusvARB;
  11824. glGetnPolygonStippleARB: TglGetnPolygonStippleARB;
  11825. glGetnColorTableARB: TglGetnColorTableARB;
  11826. glGetnConvolutionFilterARB: TglGetnConvolutionFilterARB;
  11827. glGetnSeparableFilterARB: TglGetnSeparableFilterARB;
  11828. glGetnHistogramARB: TglGetnHistogramARB;
  11829. glGetnMinmaxARB: TglGetnMinmaxARB;
  11830. glGetnTexImageARB: TglGetnTexImageARB;
  11831. glReadnPixelsARB: TglReadnPixelsARB;
  11832. glGetnCompressedTexImageARB: TglGetnCompressedTexImageARB;
  11833. glGetnUniformfvARB: TglGetnUniformfvARB;
  11834. glGetnUniformivARB: TglGetnUniformivARB;
  11835. glGetnUniformuivARB: TglGetnUniformuivARB;
  11836. glGetnUniformdvARB: TglGetnUniformdvARB;
  11837. // GL_ATI_draw_buffers
  11838. glDrawBuffersATI: TglDrawBuffersATI;
  11839. // GL_ATI_element_array
  11840. glElementPointerATI: TglElementPointerATI;
  11841. glDrawElementArrayATI: TglDrawElementArrayATI;
  11842. glDrawRangeElementArrayATI: TglDrawRangeElementArrayATI;
  11843. // GL_ATI_envmap_bumpmap
  11844. glTexBumpParameterivATI: TglTexBumpParameterivATI;
  11845. glTexBumpParameterfvATI: TglTexBumpParameterfvATI;
  11846. glGetTexBumpParameterivATI: TglGetTexBumpParameterivATI;
  11847. glGetTexBumpParameterfvATI: TglGetTexBumpParameterfvATI;
  11848. // GL_ATI_fragment_shader
  11849. glGenFragmentShadersATI: TglGenFragmentShadersATI;
  11850. glBindFragmentShaderATI: TglBindFragmentShaderATI;
  11851. glDeleteFragmentShaderATI: TglDeleteFragmentShaderATI;
  11852. glBeginFragmentShaderATI: TglBeginFragmentShaderATI;
  11853. glEndFragmentShaderATI: TglEndFragmentShaderATI;
  11854. glPassTexCoordATI: TglPassTexCoordATI;
  11855. glSampleMapATI: TglSampleMapATI;
  11856. glColorFragmentOp1ATI: TglColorFragmentOp1ATI;
  11857. glColorFragmentOp2ATI: TglColorFragmentOp2ATI;
  11858. glColorFragmentOp3ATI: TglColorFragmentOp3ATI;
  11859. glAlphaFragmentOp1ATI: TglAlphaFragmentOp1ATI;
  11860. glAlphaFragmentOp2ATI: TglAlphaFragmentOp2ATI;
  11861. glAlphaFragmentOp3ATI: TglAlphaFragmentOp3ATI;
  11862. glSetFragmentShaderConstantATI: TglSetFragmentShaderConstantATI;
  11863. // GL_ATI_map_object_buffer
  11864. glMapObjectBufferATI: TglMapObjectBufferATI;
  11865. glUnmapObjectBufferATI: TglUnmapObjectBufferATI;
  11866. // GL_ATI_pn_triangles
  11867. glPNTrianglesiATI: TglPNTrianglesiATI;
  11868. glPNTrianglesfATI: TglPNTrianglesfATI;
  11869. // GL_ATI_separate_stencil
  11870. glStencilOpSeparateATI: TglStencilOpSeparateATI;
  11871. glStencilFuncSeparateATI: TglStencilFuncSeparateATI;
  11872. // GL_ATI_vertex_array_object
  11873. glNewObjectBufferATI: TglNewObjectBufferATI;
  11874. glIsObjectBufferATI: TglIsObjectBufferATI;
  11875. glUpdateObjectBufferATI: TglUpdateObjectBufferATI;
  11876. glGetObjectBufferfvATI: TglGetObjectBufferfvATI;
  11877. glGetObjectBufferivATI: TglGetObjectBufferivATI;
  11878. glFreeObjectBufferATI: TglFreeObjectBufferATI;
  11879. glArrayObjectATI: TglArrayObjectATI;
  11880. glGetArrayObjectfvATI: TglGetArrayObjectfvATI;
  11881. glGetArrayObjectivATI: TglGetArrayObjectivATI;
  11882. glVariantArrayObjectATI: TglVariantArrayObjectATI;
  11883. glGetVariantArrayObjectfvATI: TglGetVariantArrayObjectfvATI;
  11884. glGetVariantArrayObjectivATI: TglGetVariantArrayObjectivATI;
  11885. glVertexAttribArrayObjectATI: TglVertexAttribArrayObjectATI;
  11886. glGetVertexAttribArrayObjectfvATI: TglGetVertexAttribArrayObjectfvATI;
  11887. glGetVertexAttribArrayObjectivATI: TglGetVertexAttribArrayObjectivATI;
  11888. // GL_ATI_vertex_streams
  11889. glVertexStream1sATI: TglVertexStream1sATI;
  11890. glVertexStream1svATI: TglVertexStream1svATI;
  11891. glVertexStream1iATI: TglVertexStream1iATI;
  11892. glVertexStream1ivATI: TglVertexStream1ivATI;
  11893. glVertexStream1fATI: TglVertexStream1fATI;
  11894. glVertexStream1fvATI: TglVertexStream1fvATI;
  11895. glVertexStream1dATI: TglVertexStream1dATI;
  11896. glVertexStream1dvATI: TglVertexStream1dvATI;
  11897. glVertexStream2sATI: TglVertexStream2sATI;
  11898. glVertexStream2svATI: TglVertexStream2svATI;
  11899. glVertexStream2iATI: TglVertexStream2iATI;
  11900. glVertexStream2ivATI: TglVertexStream2ivATI;
  11901. glVertexStream2fATI: TglVertexStream2fATI;
  11902. glVertexStream2fvATI: TglVertexStream2fvATI;
  11903. glVertexStream2dATI: TglVertexStream2dATI;
  11904. glVertexStream2dvATI: TglVertexStream2dvATI;
  11905. glVertexStream3sATI: TglVertexStream3sATI;
  11906. glVertexStream3svATI: TglVertexStream3svATI;
  11907. glVertexStream3iATI: TglVertexStream3iATI;
  11908. glVertexStream3ivATI: TglVertexStream3ivATI;
  11909. glVertexStream3fATI: TglVertexStream3fATI;
  11910. glVertexStream3fvATI: TglVertexStream3fvATI;
  11911. glVertexStream3dATI: TglVertexStream3dATI;
  11912. glVertexStream3dvATI: TglVertexStream3dvATI;
  11913. glVertexStream4sATI: TglVertexStream4sATI;
  11914. glVertexStream4svATI: TglVertexStream4svATI;
  11915. glVertexStream4iATI: TglVertexStream4iATI;
  11916. glVertexStream4ivATI: TglVertexStream4ivATI;
  11917. glVertexStream4fATI: TglVertexStream4fATI;
  11918. glVertexStream4fvATI: TglVertexStream4fvATI;
  11919. glVertexStream4dATI: TglVertexStream4dATI;
  11920. glVertexStream4dvATI: TglVertexStream4dvATI;
  11921. glNormalStream3bATI: TglNormalStream3bATI;
  11922. glNormalStream3bvATI: TglNormalStream3bvATI;
  11923. glNormalStream3sATI: TglNormalStream3sATI;
  11924. glNormalStream3svATI: TglNormalStream3svATI;
  11925. glNormalStream3iATI: TglNormalStream3iATI;
  11926. glNormalStream3ivATI: TglNormalStream3ivATI;
  11927. glNormalStream3fATI: TglNormalStream3fATI;
  11928. glNormalStream3fvATI: TglNormalStream3fvATI;
  11929. glNormalStream3dATI: TglNormalStream3dATI;
  11930. glNormalStream3dvATI: TglNormalStream3dvATI;
  11931. glClientActiveVertexStreamATI: TglClientActiveVertexStreamATI;
  11932. glVertexBlendEnviATI: TglVertexBlendEnviATI;
  11933. glVertexBlendEnvfATI: TglVertexBlendEnvfATI;
  11934. // GL_AMD_performance_monitor
  11935. glGetPerfMonitorGroupsAMD: TglGetPerfMonitorGroupsAMD;
  11936. glGetPerfMonitorCountersAMD: TglGetPerfMonitorCountersAMD;
  11937. glGetPerfMonitorGroupStringAMD: TglGetPerfMonitorGroupStringAMD;
  11938. glGetPerfMonitorCounterStringAMD: TglGetPerfMonitorCounterStringAMD;
  11939. glGetPerfMonitorCounterInfoAMD: TglGetPerfMonitorCounterInfoAMD;
  11940. glGenPerfMonitorsAMD: TglGenPerfMonitorsAMD;
  11941. glDeletePerfMonitorsAMD: TglDeletePerfMonitorsAMD;
  11942. glSelectPerfMonitorCountersAMD: TglSelectPerfMonitorCountersAMD;
  11943. glBeginPerfMonitorAMD: TglBeginPerfMonitorAMD;
  11944. glEndPerfMonitorAMD: TglEndPerfMonitorAMD;
  11945. glGetPerfMonitorCounterDataAMD: TglGetPerfMonitorCounterDataAMD;
  11946. // GL_AMD_vertex_shader_tesselator
  11947. glTessellationFactorAMD: TglTessellationFactorAMD;
  11948. glTessellationModeAMD: TglTessellationModeAMD;
  11949. // GL_AMD_draw_buffers_blend
  11950. glBlendFuncIndexedAMD: TglBlendFuncIndexedAMD;
  11951. glBlendFuncSeparateIndexedAMD: TglBlendFuncSeparateIndexedAMD;
  11952. glBlendEquationIndexedAMD: TglBlendEquationIndexedAMD;
  11953. glBlendEquationSeparateIndexedAMD: TglBlendEquationSeparateIndexedAMD;
  11954. // GL_AMD_name_gen_delete
  11955. glGenNamesAMD: TglGenNamesAMD;
  11956. glDeleteNamesAMD: TglDeleteNamesAMD;
  11957. glIsNameAMD: TglIsNameAMD;
  11958. // GL_AMD_debug_output
  11959. glDebugMessageEnableAMD: TglDebugMessageEnableAMD;
  11960. glDebugMessageInsertAMD: TglDebugMessageInsertAMD;
  11961. glDebugMessageCallbackAMD: TglDebugMessageCallbackAMD;
  11962. glGetDebugMessageLogAMD: TglGetDebugMessageLogAMD;
  11963. // GL_EXT_blend_color
  11964. glBlendColorEXT: TglBlendColorEXT;
  11965. // GL_EXT_blend_func_separate
  11966. glBlendFuncSeparateEXT: TglBlendFuncSeparateEXT;
  11967. // GL_EXT_blend_minmax
  11968. glBlendEquationEXT: TglBlendEquationEXT;
  11969. // GL_EXT_color_subtable
  11970. glColorSubTableEXT: TglColorSubTableEXT;
  11971. glCopyColorSubTableEXT: TglCopyColorSubTableEXT;
  11972. // GL_EXT_compiled_vertex_array
  11973. glLockArraysEXT: TglLockArraysEXT;
  11974. glUnlockArraysEXT: TglUnlockArraysEXT;
  11975. // GL_EXT_convolution
  11976. glConvolutionFilter1DEXT: TglConvolutionFilter1DEXT;
  11977. glConvolutionFilter2DEXT: TglConvolutionFilter2DEXT;
  11978. glConvolutionParameterfEXT: TglConvolutionParameterfEXT;
  11979. glConvolutionParameterfvEXT: TglConvolutionParameterfvEXT;
  11980. glConvolutionParameteriEXT: TglConvolutionParameteriEXT;
  11981. glConvolutionParameterivEXT: TglConvolutionParameterivEXT;
  11982. glCopyConvolutionFilter1DEXT: TglCopyConvolutionFilter1DEXT;
  11983. glCopyConvolutionFilter2DEXT: TglCopyConvolutionFilter2DEXT;
  11984. glGetConvolutionFilterEXT: TglGetConvolutionFilterEXT;
  11985. glGetConvolutionParameterfvEXT: TglGetConvolutionParameterfvEXT;
  11986. glGetConvolutionParameterivEXT: TglGetConvolutionParameterivEXT;
  11987. glGetSeparableFilterEXT: TglGetSeparableFilterEXT;
  11988. glSeparableFilter2DEXT: TglSeparableFilter2DEXT;
  11989. // GL_EXT_coordinate_frame
  11990. glTangent3bEXT: TglTangent3bEXT;
  11991. glTangent3bvEXT: TglTangent3bvEXT;
  11992. glTangent3dEXT: TglTangent3dEXT;
  11993. glTangent3dvEXT: TglTangent3dvEXT;
  11994. glTangent3fEXT: TglTangent3fEXT;
  11995. glTangent3fvEXT: TglTangent3fvEXT;
  11996. glTangent3iEXT: TglTangent3iEXT;
  11997. glTangent3ivEXT: TglTangent3ivEXT;
  11998. glTangent3sEXT: TglTangent3sEXT;
  11999. glTangent3svEXT: TglTangent3svEXT;
  12000. glBinormal3bEXT: TglBinormal3bEXT;
  12001. glBinormal3bvEXT: TglBinormal3bvEXT;
  12002. glBinormal3dEXT: TglBinormal3dEXT;
  12003. glBinormal3dvEXT: TglBinormal3dvEXT;
  12004. glBinormal3fEXT: TglBinormal3fEXT;
  12005. glBinormal3fvEXT: TglBinormal3fvEXT;
  12006. glBinormal3iEXT: TglBinormal3iEXT;
  12007. glBinormal3ivEXT: TglBinormal3ivEXT;
  12008. glBinormal3sEXT: TglBinormal3sEXT;
  12009. glBinormal3svEXT: TglBinormal3svEXT;
  12010. glTangentPointerEXT: TglTangentPointerEXT;
  12011. glBinormalPointerEXT: TglBinormalPointerEXT;
  12012. // GL_EXT_copy_texture
  12013. glCopyTexImage1DEXT: TglCopyTexImage1DEXT;
  12014. glCopyTexImage2DEXT: TglCopyTexImage2DEXT;
  12015. glCopyTexSubImage1DEXT: TglCopyTexSubImage1DEXT;
  12016. glCopyTexSubImage2DEXT: TglCopyTexSubImage2DEXT;
  12017. glCopyTexSubImage3DEXT: TglCopyTexSubImage3DEXT;
  12018. // GL_EXT_cull_vertex
  12019. glCullParameterdvEXT: TglCullParameterdvEXT;
  12020. glCullParameterfvEXT: TglCullParameterfvEXT;
  12021. // GL_EXT_draw_range_elements
  12022. glDrawRangeElementsEXT: TglDrawRangeElementsEXT;
  12023. // GL_EXT_fog_coord
  12024. glFogCoordfEXT: TglFogCoordfEXT;
  12025. glFogCoordfvEXT: TglFogCoordfvEXT;
  12026. glFogCoorddEXT: TglFogCoorddEXT;
  12027. glFogCoorddvEXT: TglFogCoorddvEXT;
  12028. glFogCoordPointerEXT: TglFogCoordPointerEXT;
  12029. // GL_EXT_framebuffer_object
  12030. glIsRenderbufferEXT: TglIsRenderbufferEXT;
  12031. glBindRenderbufferEXT: TglBindRenderbufferEXT;
  12032. glDeleteRenderbuffersEXT: TglDeleteRenderbuffersEXT;
  12033. glGenRenderbuffersEXT: TglGenRenderbuffersEXT;
  12034. glRenderbufferStorageEXT: TglRenderbufferStorageEXT;
  12035. glGetRenderbufferParameterivEXT: TglGetRenderbufferParameterivEXT;
  12036. glIsFramebufferEXT: TglIsFramebufferEXT;
  12037. glBindFramebufferEXT: TglBindFramebufferEXT;
  12038. glDeleteFramebuffersEXT: TglDeleteFramebuffersEXT;
  12039. glGenFramebuffersEXT: TglGenFramebuffersEXT;
  12040. glCheckFramebufferStatusEXT: TglCheckFramebufferStatusEXT;
  12041. glFramebufferTexture1DEXT: TglFramebufferTexture1DEXT;
  12042. glFramebufferTexture2DEXT: TglFramebufferTexture2DEXT;
  12043. glFramebufferTexture3DEXT: TglFramebufferTexture3DEXT;
  12044. glFramebufferRenderbufferEXT: TglFramebufferRenderbufferEXT;
  12045. glGetFramebufferAttachmentParameterivEXT: TglGetFramebufferAttachmentParameterivEXT;
  12046. glGenerateMipmapEXT: TglGenerateMipmapEXT;
  12047. // GL_EXT_histogram
  12048. glGetHistogramEXT: TglGetHistogramEXT;
  12049. glGetHistogramParameterfvEXT: TglGetHistogramParameterfvEXT;
  12050. glGetHistogramParameterivEXT: TglGetHistogramParameterivEXT;
  12051. glGetMinmaxEXT: TglGetMinmaxEXT;
  12052. glGetMinmaxParameterfvEXT: TglGetMinmaxParameterfvEXT;
  12053. glGetMinmaxParameterivEXT: TglGetMinmaxParameterivEXT;
  12054. glHistogramEXT: TglHistogramEXT;
  12055. glMinmaxEXT: TglMinmaxEXT;
  12056. glResetHistogramEXT: TglResetHistogramEXT;
  12057. glResetMinmaxEXT: TglResetMinmaxEXT;
  12058. // GL_EXT_index_func
  12059. glIndexFuncEXT: TglIndexFuncEXT;
  12060. // GL_EXT_index_material
  12061. glIndexMaterialEXT: TglIndexMaterialEXT;
  12062. // GL_EXT_light_texture
  12063. glApplyTextureEXT: TglApplyTextureEXT;
  12064. glTextureLightEXT: TglTextureLightEXT;
  12065. glTextureMaterialEXT: TglTextureMaterialEXT;
  12066. // GL_EXT_multi_draw_arrays
  12067. glMultiDrawArraysEXT: TglMultiDrawArraysEXT;
  12068. glMultiDrawElementsEXT: TglMultiDrawElementsEXT;
  12069. // GL_EXT_multisample
  12070. glSampleMaskEXT: TglSampleMaskEXT;
  12071. glSamplePatternEXT: TglSamplePatternEXT;
  12072. // GL_EXT_paletted_texture
  12073. glColorTableEXT: TglColorTableEXT;
  12074. glGetColorTableEXT: TglGetColorTableEXT;
  12075. glGetColorTableParameterivEXT: TglGetColorTableParameterivEXT;
  12076. glGetColorTableParameterfvEXT: TglGetColorTableParameterfvEXT;
  12077. // GL_EXT_pixel_transform
  12078. glPixelTransformParameteriEXT: TglPixelTransformParameteriEXT;
  12079. glPixelTransformParameterfEXT: TglPixelTransformParameterfEXT;
  12080. glPixelTransformParameterivEXT: TglPixelTransformParameterivEXT;
  12081. glPixelTransformParameterfvEXT: TglPixelTransformParameterfvEXT;
  12082. // GL_EXT_point_parameters
  12083. glPointParameterfEXT: TglPointParameterfEXT;
  12084. glPointParameterfvEXT: TglPointParameterfvEXT;
  12085. // GL_EXT_polygon_offset
  12086. glPolygonOffsetEXT: TglPolygonOffsetEXT;
  12087. // GL_EXT_secondary_color
  12088. glSecondaryColor3bEXT: TglSecondaryColor3bEXT;
  12089. glSecondaryColor3bvEXT: TglSecondaryColor3bvEXT;
  12090. glSecondaryColor3dEXT: TglSecondaryColor3dEXT;
  12091. glSecondaryColor3dvEXT: TglSecondaryColor3dvEXT;
  12092. glSecondaryColor3fEXT: TglSecondaryColor3fEXT;
  12093. glSecondaryColor3fvEXT: TglSecondaryColor3fvEXT;
  12094. glSecondaryColor3iEXT: TglSecondaryColor3iEXT;
  12095. glSecondaryColor3ivEXT: TglSecondaryColor3ivEXT;
  12096. glSecondaryColor3sEXT: TglSecondaryColor3sEXT;
  12097. glSecondaryColor3svEXT: TglSecondaryColor3svEXT;
  12098. glSecondaryColor3ubEXT: TglSecondaryColor3ubEXT;
  12099. glSecondaryColor3ubvEXT: TglSecondaryColor3ubvEXT;
  12100. glSecondaryColor3uiEXT: TglSecondaryColor3uiEXT;
  12101. glSecondaryColor3uivEXT: TglSecondaryColor3uivEXT;
  12102. glSecondaryColor3usEXT: TglSecondaryColor3usEXT;
  12103. glSecondaryColor3usvEXT: TglSecondaryColor3usvEXT;
  12104. glSecondaryColorPointerEXT: TglSecondaryColorPointerEXT;
  12105. // GL_EXT_stencil_two_side
  12106. glActiveStencilFaceEXT: TglActiveStencilFaceEXT;
  12107. // GL_EXT_subtexture
  12108. glTexSubImage1DEXT: TglTexSubImage1DEXT;
  12109. glTexSubImage2DEXT: TglTexSubImage2DEXT;
  12110. // GL_EXT_texture3D
  12111. glTexImage3DEXT: TglTexImage3DEXT;
  12112. glTexSubImage3DEXT: TglTexSubImage3DEXT;
  12113. // GL_EXT_texture_object
  12114. glAreTexturesResidentEXT: TglAreTexturesResidentEXT;
  12115. glBindTextureEXT: TglBindTextureEXT;
  12116. glDeleteTexturesEXT: TglDeleteTexturesEXT;
  12117. glGenTexturesEXT: TglGenTexturesEXT;
  12118. glIsTextureEXT: TglIsTextureEXT;
  12119. glPrioritizeTexturesEXT: TglPrioritizeTexturesEXT;
  12120. // GL_EXT_texture_perturb_normal
  12121. glTextureNormalEXT: TglTextureNormalEXT;
  12122. // GL_EXT_vertex_array
  12123. glArrayElementEXT: TglArrayElementEXT;
  12124. glColorPointerEXT: TglColorPointerEXT;
  12125. glDrawArraysEXT: TglDrawArraysEXT;
  12126. glEdgeFlagPointerEXT: TglEdgeFlagPointerEXT;
  12127. glGetPointervEXT: TglGetPointervEXT;
  12128. glIndexPointerEXT: TglIndexPointerEXT;
  12129. glNormalPointerEXT: TglNormalPointerEXT;
  12130. glTexCoordPointerEXT: TglTexCoordPointerEXT;
  12131. glVertexPointerEXT: TglVertexPointerEXT;
  12132. // GL_EXT_vertex_shader
  12133. glBeginVertexShaderEXT: TglBeginVertexShaderEXT;
  12134. glEndVertexShaderEXT: TglEndVertexShaderEXT;
  12135. glBindVertexShaderEXT: TglBindVertexShaderEXT;
  12136. glGenVertexShadersEXT: TglGenVertexShadersEXT;
  12137. glDeleteVertexShaderEXT: TglDeleteVertexShaderEXT;
  12138. glShaderOp1EXT: TglShaderOp1EXT;
  12139. glShaderOp2EXT: TglShaderOp2EXT;
  12140. glShaderOp3EXT: TglShaderOp3EXT;
  12141. glSwizzleEXT: TglSwizzleEXT;
  12142. glWriteMaskEXT: TglWriteMaskEXT;
  12143. glInsertComponentEXT: TglInsertComponentEXT;
  12144. glExtractComponentEXT: TglExtractComponentEXT;
  12145. glGenSymbolsEXT: TglGenSymbolsEXT;
  12146. glSetInvariantEXT: TglSetInvariantEXT;
  12147. glSetLocalConstantEXT: TglSetLocalConstantEXT;
  12148. glVariantbvEXT: TglVariantbvEXT;
  12149. glVariantsvEXT: TglVariantsvEXT;
  12150. glVariantivEXT: TglVariantivEXT;
  12151. glVariantfvEXT: TglVariantfvEXT;
  12152. glVariantdvEXT: TglVariantdvEXT;
  12153. glVariantubvEXT: TglVariantubvEXT;
  12154. glVariantusvEXT: TglVariantusvEXT;
  12155. glVariantuivEXT: TglVariantuivEXT;
  12156. glVariantPointerEXT: TglVariantPointerEXT;
  12157. glEnableVariantClientStateEXT: TglEnableVariantClientStateEXT;
  12158. glDisableVariantClientStateEXT: TglDisableVariantClientStateEXT;
  12159. glBindLightParameterEXT: TglBindLightParameterEXT;
  12160. glBindMaterialParameterEXT: TglBindMaterialParameterEXT;
  12161. glBindTexGenParameterEXT: TglBindTexGenParameterEXT;
  12162. glBindTextureUnitParameterEXT: TglBindTextureUnitParameterEXT;
  12163. glBindParameterEXT: TglBindParameterEXT;
  12164. glIsVariantEnabledEXT: TglIsVariantEnabledEXT;
  12165. glGetVariantBooleanvEXT: TglGetVariantBooleanvEXT;
  12166. glGetVariantIntegervEXT: TglGetVariantIntegervEXT;
  12167. glGetVariantFloatvEXT: TglGetVariantFloatvEXT;
  12168. glGetVariantPointervEXT: TglGetVariantPointervEXT;
  12169. glGetInvariantBooleanvEXT: TglGetInvariantBooleanvEXT;
  12170. glGetInvariantIntegervEXT: TglGetInvariantIntegervEXT;
  12171. glGetInvariantFloatvEXT: TglGetInvariantFloatvEXT;
  12172. glGetLocalConstantBooleanvEXT: TglGetLocalConstantBooleanvEXT;
  12173. glGetLocalConstantIntegervEXT: TglGetLocalConstantIntegervEXT;
  12174. glGetLocalConstantFloatvEXT: TglGetLocalConstantFloatvEXT;
  12175. // GL_EXT_vertex_weighting
  12176. glVertexWeightfEXT: TglVertexWeightfEXT;
  12177. glVertexWeightfvEXT: TglVertexWeightfvEXT;
  12178. glVertexWeightPointerEXT: TglVertexWeightPointerEXT;
  12179. // GL_EXT_stencil_clear_tag
  12180. glStencilClearTagEXT: TglStencilClearTagEXT;
  12181. // GL_EXT_framebuffer_blit
  12182. glBlitFramebufferEXT: TglBlitFramebufferEXT;
  12183. // GL_EXT_framebuffer_multisample
  12184. glRenderbufferStorageMultisampleEXT: TglRenderbufferStorageMultisampleEXT;
  12185. // GL_EXT_timer_query
  12186. glGetQueryObjecti64vEXT: TglGetQueryObjecti64vEXT;
  12187. glGetQueryObjectui64vEXT: TglGetQueryObjectui64vEXT;
  12188. // GL_EXT_gpu_program_parameters
  12189. glProgramEnvParameters4fvEXT: TglProgramEnvParameters4fvEXT;
  12190. glProgramLocalParameters4fvEXT: TglProgramLocalParameters4fvEXT;
  12191. // GL_EXT_bindable_uniform
  12192. glUniformBufferEXT: TglUniformBufferEXT;
  12193. glGetUniformBufferSizeEXT: TglGetUniformBufferSizeEXT;
  12194. glGetUniformOffsetEXT: TglGetUniformOffsetEXT;
  12195. // GL_EXT_draw_buffers2
  12196. glColorMaskIndexedEXT: TglColorMaskIndexedEXT;
  12197. glGetBooleanIndexedvEXT: TglGetBooleanIndexedvEXT;
  12198. glGetIntegerIndexedvEXT: TglGetIntegerIndexedvEXT;
  12199. glEnableIndexedEXT: TglEnableIndexedEXT;
  12200. glDisableIndexedEXT: TglDisableIndexedEXT;
  12201. glIsEnabledIndexedEXT: TglIsEnabledIndexedEXT;
  12202. // GL_EXT_draw_instanced
  12203. glDrawArraysInstancedEXT: TglDrawArraysInstancedEXT;
  12204. glDrawElementsInstancedEXT: TglDrawElementsInstancedEXT;
  12205. // GL_EXT_geometry_shader4
  12206. glProgramParameteriEXT: TglProgramParameteriEXT;
  12207. glFramebufferTextureEXT: TglFramebufferTextureEXT;
  12208. // glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12209. glFramebufferTextureFaceEXT: TglFramebufferTextureFaceEXT;
  12210. // GL_EXT_gpu_shader4
  12211. glVertexAttribI1iEXT: TglVertexAttribI1iEXT;
  12212. glVertexAttribI2iEXT: TglVertexAttribI2iEXT;
  12213. glVertexAttribI3iEXT: TglVertexAttribI3iEXT;
  12214. glVertexAttribI4iEXT: TglVertexAttribI4iEXT;
  12215. glVertexAttribI1uiEXT: TglVertexAttribI1uiEXT;
  12216. glVertexAttribI2uiEXT: TglVertexAttribI2uiEXT;
  12217. glVertexAttribI3uiEXT: TglVertexAttribI3uiEXT;
  12218. glVertexAttribI4uiEXT: TglVertexAttribI4uiEXT;
  12219. glVertexAttribI1ivEXT: TglVertexAttribI1ivEXT;
  12220. glVertexAttribI2ivEXT: TglVertexAttribI2ivEXT;
  12221. glVertexAttribI3ivEXT: TglVertexAttribI3ivEXT;
  12222. glVertexAttribI4ivEXT: TglVertexAttribI4ivEXT;
  12223. glVertexAttribI1uivEXT: TglVertexAttribI1uivEXT;
  12224. glVertexAttribI2uivEXT: TglVertexAttribI2uivEXT;
  12225. glVertexAttribI3uivEXT: TglVertexAttribI3uivEXT;
  12226. glVertexAttribI4uivEXT: TglVertexAttribI4uivEXT;
  12227. glVertexAttribI4bvEXT: TglVertexAttribI4bvEXT;
  12228. glVertexAttribI4svEXT: TglVertexAttribI4svEXT;
  12229. glVertexAttribI4ubvEXT: TglVertexAttribI4ubvEXT;
  12230. glVertexAttribI4usvEXT: TglVertexAttribI4usvEXT;
  12231. glVertexAttribIPointerEXT: TglVertexAttribIPointerEXT;
  12232. glGetVertexAttribIivEXT: TglGetVertexAttribIivEXT;
  12233. glGetVertexAttribIuivEXT: TglGetVertexAttribIuivEXT;
  12234. glUniform1uiEXT: TglUniform1uiEXT;
  12235. glUniform2uiEXT: TglUniform2uiEXT;
  12236. glUniform3uiEXT: TglUniform3uiEXT;
  12237. glUniform4uiEXT: TglUniform4uiEXT;
  12238. glUniform1uivEXT: TglUniform1uivEXT;
  12239. glUniform2uivEXT: TglUniform2uivEXT;
  12240. glUniform3uivEXT: TglUniform3uivEXT;
  12241. glUniform4uivEXT: TglUniform4uivEXT;
  12242. glGetUniformuivEXT: TglGetUniformuivEXT;
  12243. glBindFragDataLocationEXT: TglBindFragDataLocationEXT;
  12244. glGetFragDataLocationEXT: TglGetFragDataLocationEXT;
  12245. // GL_EXT_texture_array
  12246. glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12247. // GL_EXT_texture_buffer_object
  12248. glTexBufferEXT: TglTexBufferEXT;
  12249. // GL_EXT_texture_integer
  12250. glClearColorIiEXT: TglClearColorIiEXT;
  12251. glClearColorIuiEXT: TglClearColorIuiEXT;
  12252. glTexParameterIivEXT: TglTexParameterIivEXT;
  12253. glTexParameterIuivEXT: TglTexParameterIuivEXT;
  12254. glGetTexParameterIivEXT: TglGetTexParameterIivEXT;
  12255. glGetTexParameterIiuvEXT: TglGetTexParameterIiuvEXT;
  12256. // GL_EXT_transform_feedback
  12257. glBeginTransformFeedbackEXT: TglBeginTransformFeedbackEXT;
  12258. glEndTransformFeedbackEXT: TglEndTransformFeedbackEXT;
  12259. glBindBufferRangeEXT: TglBindBufferRangeEXT;
  12260. glBindBufferOffsetEXT: TglBindBufferOffsetEXT;
  12261. glBindBufferBaseEXT: TglBindBufferBaseEXT;
  12262. glTransformFeedbackVaryingsEXT: TglTransformFeedbackVaryingsEXT;
  12263. glGetTransformFeedbackVaryingEXT: TglGetTransformFeedbackVaryingEXT;
  12264. // GL_EXT_direct_state_access
  12265. glClientAttribDefaultEXT: TglClientAttribDefaultEXT;
  12266. glPushClientAttribDefaultEXT: TglPushClientAttribDefaultEXT;
  12267. glMatrixLoadfEXT: TglMatrixLoadfEXT;
  12268. glMatrixLoaddEXT: TglMatrixLoaddEXT;
  12269. glMatrixMultfEXT: TglMatrixMultfEXT;
  12270. glMatrixMultdEXT: TglMatrixMultdEXT;
  12271. glMatrixLoadIdentityEXT: TglMatrixLoadIdentityEXT;
  12272. glMatrixRotatefEXT: TglMatrixRotatefEXT;
  12273. glMatrixRotatedEXT: TglMatrixRotatedEXT;
  12274. glMatrixScalefEXT: TglMatrixScalefEXT;
  12275. glMatrixScaledEXT: TglMatrixScaledEXT;
  12276. glMatrixTranslatefEXT: TglMatrixTranslatefEXT;
  12277. glMatrixTranslatedEXT: TglMatrixTranslatedEXT;
  12278. glMatrixFrustumEXT: TglMatrixFrustumEXT;
  12279. glMatrixOrthoEXT: TglMatrixOrthoEXT;
  12280. glMatrixPopEXT: TglMatrixPopEXT;
  12281. glMatrixPushEXT: TglMatrixPushEXT;
  12282. glMatrixLoadTransposefEXT: TglMatrixLoadTransposefEXT;
  12283. glMatrixLoadTransposedEXT: TglMatrixLoadTransposedEXT;
  12284. glMatrixMultTransposefEXT: TglMatrixMultTransposefEXT;
  12285. glMatrixMultTransposedEXT: TglMatrixMultTransposedEXT;
  12286. glTextureParameterfEXT: TglTextureParameterfEXT;
  12287. glTextureParameterfvEXT: TglTextureParameterfvEXT;
  12288. glTextureParameteriEXT: TglTextureParameteriEXT;
  12289. glTextureParameterivEXT: TglTextureParameterivEXT;
  12290. glTextureImage1DEXT: TglTextureImage1DEXT;
  12291. glTextureImage2DEXT: TglTextureImage2DEXT;
  12292. glTextureSubImage1DEXT: TglTextureSubImage1DEXT;
  12293. glTextureSubImage2DEXT: TglTextureSubImage2DEXT;
  12294. glCopyTextureImage1DEXT: TglCopyTextureImage1DEXT;
  12295. glCopyTextureImage2DEXT: TglCopyTextureImage2DEXT;
  12296. glCopyTextureSubImage1DEXT: TglCopyTextureSubImage1DEXT;
  12297. glCopyTextureSubImage2DEXT: TglCopyTextureSubImage2DEXT;
  12298. glGetTextureImageEXT: TglGetTextureImageEXT;
  12299. glGetTextureParameterfvEXT: TglGetTextureParameterfvEXT;
  12300. glGetTextureParameterivEXT: TglGetTextureParameterivEXT;
  12301. glGetTextureLevelParameterfvEXT: TglGetTextureLevelParameterfvEXT;
  12302. glGetTextureLevelParameterivEXT: TglGetTextureLevelParameterivEXT;
  12303. glTextureImage3DEXT: TglTextureImage3DEXT;
  12304. glTextureSubImage3DEXT: TglTextureSubImage3DEXT;
  12305. glCopyTextureSubImage3DEXT: TglCopyTextureSubImage3DEXT;
  12306. glMultiTexParameterfEXT: TglMultiTexParameterfEXT;
  12307. glMultiTexParameterfvEXT: TglMultiTexParameterfvEXT;
  12308. glMultiTexParameteriEXT: TglMultiTexParameteriEXT;
  12309. glMultiTexParameterivEXT: TglMultiTexParameterivEXT;
  12310. glMultiTexImage1DEXT: TglMultiTexImage1DEXT;
  12311. glMultiTexImage2DEXT: TglMultiTexImage2DEXT;
  12312. glMultiTexSubImage1DEXT: TglMultiTexSubImage1DEXT;
  12313. glMultiTexSubImage2DEXT: TglMultiTexSubImage2DEXT;
  12314. glCopyMultiTexImage1DEXT: TglCopyMultiTexImage1DEXT;
  12315. glCopyMultiTexImage2DEXT: TglCopyMultiTexImage2DEXT;
  12316. glCopyMultiTexSubImage1DEXT: TglCopyMultiTexSubImage1DEXT;
  12317. glCopyMultiTexSubImage2DEXT: TglCopyMultiTexSubImage2DEXT;
  12318. glGetMultiTexImageEXT: TglGetMultiTexImageEXT;
  12319. glGetMultiTexParameterfvEXT: TglGetMultiTexParameterfvEXT;
  12320. glGetMultiTexParameterivEXT: TglGetMultiTexParameterivEXT;
  12321. glGetMultiTexLevelParameterfvEXT: TglGetMultiTexLevelParameterfvEXT;
  12322. glGetMultiTexLevelParameterivEXT: TglGetMultiTexLevelParameterivEXT;
  12323. glMultiTexImage3DEXT: TglMultiTexImage3DEXT;
  12324. glMultiTexSubImage3DEXT: TglMultiTexSubImage3DEXT;
  12325. glCopyMultiTexSubImage3DEXT: TglCopyMultiTexSubImage3DEXT;
  12326. glBindMultiTextureEXT: TglBindMultiTextureEXT;
  12327. glEnableClientStateIndexedEXT: TglEnableClientStateIndexedEXT;
  12328. glDisableClientStateIndexedEXT: TglDisableClientStateIndexedEXT;
  12329. glMultiTexCoordPointerEXT: TglMultiTexCoordPointerEXT;
  12330. glMultiTexEnvfEXT: TglMultiTexEnvfEXT;
  12331. glMultiTexEnvfvEXT: TglMultiTexEnvfvEXT;
  12332. glMultiTexEnviEXT: TglMultiTexEnviEXT;
  12333. glMultiTexEnvivEXT: TglMultiTexEnvivEXT;
  12334. glMultiTexGendEXT: TglMultiTexGendEXT;
  12335. glMultiTexGendvEXT: TglMultiTexGendvEXT;
  12336. glMultiTexGenfEXT: TglMultiTexGenfEXT;
  12337. glMultiTexGenfvEXT: TglMultiTexGenfvEXT;
  12338. glMultiTexGeniEXT: TglMultiTexGeniEXT;
  12339. glMultiTexGenivEXT: TglMultiTexGenivEXT;
  12340. glGetMultiTexEnvfvEXT: TglGetMultiTexEnvfvEXT;
  12341. glGetMultiTexEnvivEXT: TglGetMultiTexEnvivEXT;
  12342. glGetMultiTexGendvEXT: TglGetMultiTexGendvEXT;
  12343. glGetMultiTexGenfvEXT: TglGetMultiTexGenfvEXT;
  12344. glGetMultiTexGenivEXT: TglGetMultiTexGenivEXT;
  12345. glGetFloatIndexedvEXT: TglGetFloatIndexedvEXT;
  12346. glGetDoubleIndexedvEXT: TglGetDoubleIndexedvEXT;
  12347. glGetPointerIndexedvEXT: TglGetPointerIndexedvEXT;
  12348. glCompressedTextureImage3DEXT: TglCompressedTextureImage3DEXT;
  12349. glCompressedTextureImage2DEXT: TglCompressedTextureImage2DEXT;
  12350. glCompressedTextureImage1DEXT: TglCompressedTextureImage1DEXT;
  12351. glCompressedTextureSubImage3DEXT: TglCompressedTextureSubImage3DEXT;
  12352. glCompressedTextureSubImage2DEXT: TglCompressedTextureSubImage2DEXT;
  12353. glCompressedTextureSubImage1DEXT: TglCompressedTextureSubImage1DEXT;
  12354. glGetCompressedTextureImageEXT: TglGetCompressedTextureImageEXT;
  12355. glCompressedMultiTexImage3DEXT: TglCompressedMultiTexImage3DEXT;
  12356. glCompressedMultiTexImage2DEXT: TglCompressedMultiTexImage2DEXT;
  12357. glCompressedMultiTexImage1DEXT: TglCompressedMultiTexImage1DEXT;
  12358. glCompressedMultiTexSubImage3DEXT: TglCompressedMultiTexSubImage3DEXT;
  12359. glCompressedMultiTexSubImage2DEXT: TglCompressedMultiTexSubImage2DEXT;
  12360. glCompressedMultiTexSubImage1DEXT: TglCompressedMultiTexSubImage1DEXT;
  12361. glGetCompressedMultiTexImageEXT: TglGetCompressedMultiTexImageEXT;
  12362. glNamedProgramStringEXT: TglNamedProgramStringEXT;
  12363. glNamedProgramLocalParameter4dEXT: TglNamedProgramLocalParameter4dEXT;
  12364. glNamedProgramLocalParameter4dvEXT: TglNamedProgramLocalParameter4dvEXT;
  12365. glNamedProgramLocalParameter4fEXT: TglNamedProgramLocalParameter4fEXT;
  12366. glNamedProgramLocalParameter4fvEXT: TglNamedProgramLocalParameter4fvEXT;
  12367. glGetNamedProgramLocalParameterdvEXT: TglGetNamedProgramLocalParameterdvEXT;
  12368. glGetNamedProgramLocalParameterfvEXT: TglGetNamedProgramLocalParameterfvEXT;
  12369. glGetNamedProgramivEXT: TglGetNamedProgramivEXT;
  12370. glGetNamedProgramStringEXT: TglGetNamedProgramStringEXT;
  12371. glNamedProgramLocalParameters4fvEXT: TglNamedProgramLocalParameters4fvEXT;
  12372. glNamedProgramLocalParameterI4iEXT: TglNamedProgramLocalParameterI4iEXT;
  12373. glNamedProgramLocalParameterI4ivEXT: TglNamedProgramLocalParameterI4ivEXT;
  12374. glNamedProgramLocalParametersI4ivEXT: TglNamedProgramLocalParametersI4ivEXT;
  12375. glNamedProgramLocalParameterI4uiEXT: TglNamedProgramLocalParameterI4uiEXT;
  12376. glNamedProgramLocalParameterI4uivEXT: TglNamedProgramLocalParameterI4uivEXT;
  12377. glNamedProgramLocalParametersI4uivEXT: TglNamedProgramLocalParametersI4uivEXT;
  12378. glGetNamedProgramLocalParameterIivEXT: TglGetNamedProgramLocalParameterIivEXT;
  12379. glGetNamedProgramLocalParameterIuivEXT: TglGetNamedProgramLocalParameterIuivEXT;
  12380. glTextureParameterIivEXT: TglTextureParameterIivEXT;
  12381. glTextureParameterIuivEXT: TglTextureParameterIuivEXT;
  12382. glGetTextureParameterIivEXT: TglGetTextureParameterIivEXT;
  12383. glGetTextureParameterIuivEXT: TglGetTextureParameterIuivEXT;
  12384. glMultiTexParameterIivEXT: TglMultiTexParameterIivEXT;
  12385. glMultiTexParameterIuivEXT: TglMultiTexParameterIuivEXT;
  12386. glGetMultiTexParameterIivEXT: TglGetMultiTexParameterIivEXT;
  12387. glGetMultiTexParameterIuivEXT: TglGetMultiTexParameterIuivEXT;
  12388. glProgramUniform1fEXT: TglProgramUniform1fEXT;
  12389. glProgramUniform2fEXT: TglProgramUniform2fEXT;
  12390. glProgramUniform3fEXT: TglProgramUniform3fEXT;
  12391. glProgramUniform4fEXT: TglProgramUniform4fEXT;
  12392. glProgramUniform1iEXT: TglProgramUniform1iEXT;
  12393. glProgramUniform2iEXT: TglProgramUniform2iEXT;
  12394. glProgramUniform3iEXT: TglProgramUniform3iEXT;
  12395. glProgramUniform4iEXT: TglProgramUniform4iEXT;
  12396. glProgramUniform1fvEXT: TglProgramUniform1fvEXT;
  12397. glProgramUniform2fvEXT: TglProgramUniform2fvEXT;
  12398. glProgramUniform3fvEXT: TglProgramUniform3fvEXT;
  12399. glProgramUniform4fvEXT: TglProgramUniform4fvEXT;
  12400. glProgramUniform1ivEXT: TglProgramUniform1ivEXT;
  12401. glProgramUniform2ivEXT: TglProgramUniform2ivEXT;
  12402. glProgramUniform3ivEXT: TglProgramUniform3ivEXT;
  12403. glProgramUniform4ivEXT: TglProgramUniform4ivEXT;
  12404. glProgramUniformMatrix2fvEXT: TglProgramUniformMatrix2fvEXT;
  12405. glProgramUniformMatrix3fvEXT: TglProgramUniformMatrix3fvEXT;
  12406. glProgramUniformMatrix4fvEXT: TglProgramUniformMatrix4fvEXT;
  12407. glProgramUniformMatrix2x3fvEXT: TglProgramUniformMatrix2x3fvEXT;
  12408. glProgramUniformMatrix3x2fvEXT: TglProgramUniformMatrix3x2fvEXT;
  12409. glProgramUniformMatrix2x4fvEXT: TglProgramUniformMatrix2x4fvEXT;
  12410. glProgramUniformMatrix4x2fvEXT: TglProgramUniformMatrix4x2fvEXT;
  12411. glProgramUniformMatrix3x4fvEXT: TglProgramUniformMatrix3x4fvEXT;
  12412. glProgramUniformMatrix4x3fvEXT: TglProgramUniformMatrix4x3fvEXT;
  12413. glProgramUniform1uiEXT: TglProgramUniform1uiEXT;
  12414. glProgramUniform2uiEXT: TglProgramUniform2uiEXT;
  12415. glProgramUniform3uiEXT: TglProgramUniform3uiEXT;
  12416. glProgramUniform4uiEXT: TglProgramUniform4uiEXT;
  12417. glProgramUniform1uivEXT: TglProgramUniform1uivEXT;
  12418. glProgramUniform2uivEXT: TglProgramUniform2uivEXT;
  12419. glProgramUniform3uivEXT: TglProgramUniform3uivEXT;
  12420. glProgramUniform4uivEXT: TglProgramUniform4uivEXT;
  12421. glNamedBufferDataEXT: TglNamedBufferDataEXT;
  12422. glNamedBufferSubDataEXT: TglNamedBufferSubDataEXT;
  12423. glMapNamedBufferEXT: TglMapNamedBufferEXT;
  12424. glUnmapNamedBufferEXT: TglUnmapNamedBufferEXT;
  12425. glMapNamedBufferRangeEXT: TglMapNamedBufferRangeEXT;
  12426. glFlushMappedNamedBufferRangeEXT: TglFlushMappedNamedBufferRangeEXT;
  12427. glNamedCopyBufferSubDataEXT: TglNamedCopyBufferSubDataEXT;
  12428. glGetNamedBufferParameterivEXT: TglGetNamedBufferParameterivEXT;
  12429. glGetNamedBufferPointervEXT: TglGetNamedBufferPointervEXT;
  12430. glGetNamedBufferSubDataEXT: TglGetNamedBufferSubDataEXT;
  12431. glTextureBufferEXT: TglTextureBufferEXT;
  12432. glMultiTexBufferEXT: TglMultiTexBufferEXT;
  12433. glNamedRenderbufferStorageEXT: TglNamedRenderbufferStorageEXT;
  12434. glGetNamedRenderbufferParameterivEXT: TglGetNamedRenderbufferParameterivEXT;
  12435. glCheckNamedFramebufferStatusEXT: TglCheckNamedFramebufferStatusEXT;
  12436. glNamedFramebufferTexture1DEXT: TglNamedFramebufferTexture1DEXT;
  12437. glNamedFramebufferTexture2DEXT: TglNamedFramebufferTexture2DEXT;
  12438. glNamedFramebufferTexture3DEXT: TglNamedFramebufferTexture3DEXT;
  12439. glNamedFramebufferRenderbufferEXT: TglNamedFramebufferRenderbufferEXT;
  12440. glGetNamedFramebufferAttachmentParameterivEXT: TglGetNamedFramebufferAttachmentParameterivEXT;
  12441. glGenerateTextureMipmapEXT: TglGenerateTextureMipmapEXT;
  12442. glGenerateMultiTexMipmapEXT: TglGenerateMultiTexMipmapEXT;
  12443. glFramebufferDrawBufferEXT: TglFramebufferDrawBufferEXT;
  12444. glFramebufferDrawBuffersEXT: TglFramebufferDrawBuffersEXT;
  12445. glFramebufferReadBufferEXT: TglFramebufferReadBufferEXT;
  12446. glGetFramebufferParameterivEXT: TglGetFramebufferParameterivEXT;
  12447. glNamedRenderbufferStorageMultisampleEXT: TglNamedRenderbufferStorageMultisampleEXT;
  12448. glNamedRenderbufferStorageMultisampleCoverageEXT: TglNamedRenderbufferStorageMultisampleCoverageEXT;
  12449. glNamedFramebufferTextureEXT: TglNamedFramebufferTextureEXT;
  12450. glNamedFramebufferTextureLayerEXT: TglNamedFramebufferTextureLayerEXT;
  12451. glNamedFramebufferTextureFaceEXT: TglNamedFramebufferTextureFaceEXT;
  12452. glTextureRenderbufferEXT: TglTextureRenderbufferEXT;
  12453. glMultiTexRenderbufferEXT: TglMultiTexRenderbufferEXT;
  12454. glProgramUniform1dEXT: TglProgramUniform1dEXT;
  12455. glProgramUniform2dEXT: TglProgramUniform2dEXT;
  12456. glProgramUniform3dEXT: TglProgramUniform3dEXT;
  12457. glProgramUniform4dEXT: TglProgramUniform4dEXT;
  12458. glProgramUniform1dvEXT: TglProgramUniform1dvEXT;
  12459. glProgramUniform2dvEXT: TglProgramUniform2dvEXT;
  12460. glProgramUniform3dvEXT: TglProgramUniform3dvEXT;
  12461. glProgramUniform4dvEXT: TglProgramUniform4dvEXT;
  12462. glProgramUniformMatrix2dvEXT: TglProgramUniformMatrix2dvEXT;
  12463. glProgramUniformMatrix3dvEXT: TglProgramUniformMatrix3dvEXT;
  12464. glProgramUniformMatrix4dvEXT: TglProgramUniformMatrix4dvEXT;
  12465. glProgramUniformMatrix2x3dvEXT: TglProgramUniformMatrix2x3dvEXT;
  12466. glProgramUniformMatrix2x4dvEXT: TglProgramUniformMatrix2x4dvEXT;
  12467. glProgramUniformMatrix3x2dvEXT: TglProgramUniformMatrix3x2dvEXT;
  12468. glProgramUniformMatrix3x4dvEXT: TglProgramUniformMatrix3x4dvEXT;
  12469. glProgramUniformMatrix4x2dvEXT: TglProgramUniformMatrix4x2dvEXT;
  12470. glProgramUniformMatrix4x3dvEXT: TglProgramUniformMatrix4x3dvEXT;
  12471. // GL_EXT_separate_shader_objects
  12472. glUseShaderProgramEXT: TglUseShaderProgramEXT;
  12473. glActiveProgramEXT: TglActiveProgramEXT;
  12474. glCreateShaderProgramEXT: TglCreateShaderProgramEXT;
  12475. // GL_EXT_shader_image_load_store
  12476. glBindImageTextureEXT: TglBindImageTextureEXT;
  12477. glMemoryBarrierEXT: TglMemoryBarrierEXT;
  12478. // GL_EXT_vertex_attrib_64bit
  12479. glVertexAttribL1dEXT: TglVertexAttribL1dEXT;
  12480. glVertexAttribL2dEXT: TglVertexAttribL2dEXT;
  12481. glVertexAttribL3dEXT: TglVertexAttribL3dEXT;
  12482. glVertexAttribL4dEXT: TglVertexAttribL4dEXT;
  12483. glVertexAttribL1dvEXT: TglVertexAttribL1dvEXT;
  12484. glVertexAttribL2dvEXT: TglVertexAttribL2dvEXT;
  12485. glVertexAttribL3dvEXT: TglVertexAttribL3dvEXT;
  12486. glVertexAttribL4dvEXT: TglVertexAttribL4dvEXT;
  12487. glVertexAttribLPointerEXT: TglVertexAttribLPointerEXT;
  12488. glGetVertexAttribLdvEXT: TglGetVertexAttribLdvEXT;
  12489. glVertexArrayVertexAttribLOffsetEXT: TglVertexArrayVertexAttribLOffsetEXT;
  12490. // GL_HP_image_transform
  12491. glImageTransformParameteriHP: TglImageTransformParameteriHP;
  12492. glImageTransformParameterfHP: TglImageTransformParameterfHP;
  12493. glImageTransformParameterivHP: TglImageTransformParameterivHP;
  12494. glImageTransformParameterfvHP: TglImageTransformParameterfvHP;
  12495. glGetImageTransformParameterivHP: TglGetImageTransformParameterivHP;
  12496. glGetImageTransformParameterfvHP: TglGetImageTransformParameterfvHP;
  12497. // GL_EXT_depth_bounds_test
  12498. glDepthBoundsEXT: TglDepthBoundsEXT;
  12499. // GL_EXT_blend_equation_separate
  12500. glBlendEquationSeparateEXT: TglBlendEquationSeparateEXT;
  12501. // GL_IBM_multimode_draw_arrays
  12502. glMultiModeDrawArraysIBM: TglMultiModeDrawArraysIBM;
  12503. glMultiModeDrawElementsIBM: TglMultiModeDrawElementsIBM;
  12504. // GL_IBM_vertex_array_lists
  12505. glColorPointerListIBM: TglColorPointerListIBM;
  12506. glSecondaryColorPointerListIBM: TglSecondaryColorPointerListIBM;
  12507. glEdgeFlagPointerListIBM: TglEdgeFlagPointerListIBM;
  12508. glFogCoordPointerListIBM: TglFogCoordPointerListIBM;
  12509. glIndexPointerListIBM: TglIndexPointerListIBM;
  12510. glNormalPointerListIBM: TglNormalPointerListIBM;
  12511. glTexCoordPointerListIBM: TglTexCoordPointerListIBM;
  12512. glVertexPointerListIBM: TglVertexPointerListIBM;
  12513. // GL_INGR_blend_func_separate
  12514. glBlendFuncSeparateINGR: TglBlendFuncSeparateINGR;
  12515. // GL_INTEL_parallel_arrays
  12516. glVertexPointervINTEL: TglVertexPointervINTEL;
  12517. glNormalPointervINTEL: TglNormalPointervINTEL;
  12518. glColorPointervINTEL: TglColorPointervINTEL;
  12519. glTexCoordPointervINTEL: TglTexCoordPointervINTEL;
  12520. // GL_MESA_resize_buffers
  12521. glResizeBuffersMESA: TglResizeBuffersMESA;
  12522. // GL_MESA_window_pos
  12523. glWindowPos2dMESA: TglWindowPos2dMESA;
  12524. glWindowPos2dvMESA: TglWindowPos2dvMESA;
  12525. glWindowPos2fMESA: TglWindowPos2fMESA;
  12526. glWindowPos2fvMESA: TglWindowPos2fvMESA;
  12527. glWindowPos2iMESA: TglWindowPos2iMESA;
  12528. glWindowPos2ivMESA: TglWindowPos2ivMESA;
  12529. glWindowPos2sMESA: TglWindowPos2sMESA;
  12530. glWindowPos2svMESA: TglWindowPos2svMESA;
  12531. glWindowPos3dMESA: TglWindowPos3dMESA;
  12532. glWindowPos3dvMESA: TglWindowPos3dvMESA;
  12533. glWindowPos3fMESA: TglWindowPos3fMESA;
  12534. glWindowPos3fvMESA: TglWindowPos3fvMESA;
  12535. glWindowPos3iMESA: TglWindowPos3iMESA;
  12536. glWindowPos3ivMESA: TglWindowPos3ivMESA;
  12537. glWindowPos3sMESA: TglWindowPos3sMESA;
  12538. glWindowPos3svMESA: TglWindowPos3svMESA;
  12539. glWindowPos4dMESA: TglWindowPos4dMESA;
  12540. glWindowPos4dvMESA: TglWindowPos4dvMESA;
  12541. glWindowPos4fMESA: TglWindowPos4fMESA;
  12542. glWindowPos4fvMESA: TglWindowPos4fvMESA;
  12543. glWindowPos4iMESA: TglWindowPos4iMESA;
  12544. glWindowPos4ivMESA: TglWindowPos4ivMESA;
  12545. glWindowPos4sMESA: TglWindowPos4sMESA;
  12546. glWindowPos4svMESA: TglWindowPos4svMESA;
  12547. // GL_NV_evaluators
  12548. glMapControlPointsNV: TglMapControlPointsNV;
  12549. glMapParameterivNV: TglMapParameterivNV;
  12550. glMapParameterfvNV: TglMapParameterfvNV;
  12551. glGetMapControlPointsNV: TglGetMapControlPointsNV;
  12552. glGetMapParameterivNV: TglGetMapParameterivNV;
  12553. glGetMapParameterfvNV: TglGetMapParameterfvNV;
  12554. glGetMapAttribParameterivNV: TglGetMapAttribParameterivNV;
  12555. glGetMapAttribParameterfvNV: TglGetMapAttribParameterfvNV;
  12556. glEvalMapsNV: TglEvalMapsNV;
  12557. // GL_NV_fence
  12558. glDeleteFencesNV: TglDeleteFencesNV;
  12559. glGenFencesNV: TglGenFencesNV;
  12560. glIsFenceNV: TglIsFenceNV;
  12561. glTestFenceNV: TglTestFenceNV;
  12562. glGetFenceivNV: TglGetFenceivNV;
  12563. glFinishFenceNV: TglFinishFenceNV;
  12564. glSetFenceNV: TglSetFenceNV;
  12565. // GL_NV_fragment_program
  12566. glProgramNamedParameter4fNV: TglProgramNamedParameter4fNV;
  12567. glProgramNamedParameter4dNV: TglProgramNamedParameter4dNV;
  12568. glProgramNamedParameter4fvNV: TglProgramNamedParameter4fvNV;
  12569. glProgramNamedParameter4dvNV: TglProgramNamedParameter4dvNV;
  12570. glGetProgramNamedParameterfvNV: TglGetProgramNamedParameterfvNV;
  12571. glGetProgramNamedParameterdvNV: TglGetProgramNamedParameterdvNV;
  12572. // GL_NV_half_float
  12573. glVertex2hNV: TglVertex2hNV;
  12574. glVertex2hvNV: TglVertex2hvNV;
  12575. glVertex3hNV: TglVertex3hNV;
  12576. glVertex3hvNV: TglVertex3hvNV;
  12577. glVertex4hNV: TglVertex4hNV;
  12578. glVertex4hvNV: TglVertex4hvNV;
  12579. glNormal3hNV: TglNormal3hNV;
  12580. glNormal3hvNV: TglNormal3hvNV;
  12581. glColor3hNV: TglColor3hNV;
  12582. glColor3hvNV: TglColor3hvNV;
  12583. glColor4hNV: TglColor4hNV;
  12584. glColor4hvNV: TglColor4hvNV;
  12585. glTexCoord1hNV: TglTexCoord1hNV;
  12586. glTexCoord1hvNV: TglTexCoord1hvNV;
  12587. glTexCoord2hNV: TglTexCoord2hNV;
  12588. glTexCoord2hvNV: TglTexCoord2hvNV;
  12589. glTexCoord3hNV: TglTexCoord3hNV;
  12590. glTexCoord3hvNV: TglTexCoord3hvNV;
  12591. glTexCoord4hNV: TglTexCoord4hNV;
  12592. glTexCoord4hvNV: TglTexCoord4hvNV;
  12593. glMultiTexCoord1hNV: TglMultiTexCoord1hNV;
  12594. glMultiTexCoord1hvNV: TglMultiTexCoord1hvNV;
  12595. glMultiTexCoord2hNV: TglMultiTexCoord2hNV;
  12596. glMultiTexCoord2hvNV: TglMultiTexCoord2hvNV;
  12597. glMultiTexCoord3hNV: TglMultiTexCoord3hNV;
  12598. glMultiTexCoord3hvNV: TglMultiTexCoord3hvNV;
  12599. glMultiTexCoord4hNV: TglMultiTexCoord4hNV;
  12600. glMultiTexCoord4hvNV: TglMultiTexCoord4hvNV;
  12601. glFogCoordhNV: TglFogCoordhNV;
  12602. glFogCoordhvNV: TglFogCoordhvNV;
  12603. glSecondaryColor3hNV: TglSecondaryColor3hNV;
  12604. glSecondaryColor3hvNV: TglSecondaryColor3hvNV;
  12605. glVertexWeighthNV: TglVertexWeighthNV;
  12606. glVertexWeighthvNV: TglVertexWeighthvNV;
  12607. glVertexAttrib1hNV: TglVertexAttrib1hNV;
  12608. glVertexAttrib1hvNV: TglVertexAttrib1hvNV;
  12609. glVertexAttrib2hNV: TglVertexAttrib2hNV;
  12610. glVertexAttrib2hvNV: TglVertexAttrib2hvNV;
  12611. glVertexAttrib3hNV: TglVertexAttrib3hNV;
  12612. glVertexAttrib3hvNV: TglVertexAttrib3hvNV;
  12613. glVertexAttrib4hNV: TglVertexAttrib4hNV;
  12614. glVertexAttrib4hvNV: TglVertexAttrib4hvNV;
  12615. glVertexAttribs1hvNV: TglVertexAttribs1hvNV;
  12616. glVertexAttribs2hvNV: TglVertexAttribs2hvNV;
  12617. glVertexAttribs3hvNV: TglVertexAttribs3hvNV;
  12618. glVertexAttribs4hvNV: TglVertexAttribs4hvNV;
  12619. // GL_NV_occlusion_query
  12620. glGenOcclusionQueriesNV: TglGenOcclusionQueriesNV;
  12621. glDeleteOcclusionQueriesNV: TglDeleteOcclusionQueriesNV;
  12622. glIsOcclusionQueryNV: TglIsOcclusionQueryNV;
  12623. glBeginOcclusionQueryNV: TglBeginOcclusionQueryNV;
  12624. glEndOcclusionQueryNV: TglEndOcclusionQueryNV;
  12625. glGetOcclusionQueryivNV: TglGetOcclusionQueryivNV;
  12626. glGetOcclusionQueryuivNV: TglGetOcclusionQueryuivNV;
  12627. // GL_NV_pixel_data_range
  12628. glPixelDataRangeNV: TglPixelDataRangeNV;
  12629. glFlushPixelDataRangeNV: TglFlushPixelDataRangeNV;
  12630. // GL_NV_point_sprite
  12631. glPointParameteriNV: TglPointParameteriNV;
  12632. glPointParameterivNV: TglPointParameterivNV;
  12633. // GL_NV_primitive_restart
  12634. glPrimitiveRestartNV: TglPrimitiveRestartNV;
  12635. glPrimitiveRestartIndexNV: TglPrimitiveRestartIndexNV;
  12636. // GL_NV_register_combiners
  12637. glCombinerParameterfvNV: TglCombinerParameterfvNV;
  12638. glCombinerParameterfNV: TglCombinerParameterfNV;
  12639. glCombinerParameterivNV: TglCombinerParameterivNV;
  12640. glCombinerParameteriNV: TglCombinerParameteriNV;
  12641. glCombinerInputNV: TglCombinerInputNV;
  12642. glCombinerOutputNV: TglCombinerOutputNV;
  12643. glFinalCombinerInputNV: TglFinalCombinerInputNV;
  12644. glGetCombinerInputParameterfvNV: TglGetCombinerInputParameterfvNV;
  12645. glGetCombinerInputParameterivNV: TglGetCombinerInputParameterivNV;
  12646. glGetCombinerOutputParameterfvNV: TglGetCombinerOutputParameterfvNV;
  12647. glGetCombinerOutputParameterivNV: TglGetCombinerOutputParameterivNV;
  12648. glGetFinalCombinerInputParameterfvNV: TglGetFinalCombinerInputParameterfvNV;
  12649. glGetFinalCombinerInputParameterivNV: TglGetFinalCombinerInputParameterivNV;
  12650. // GL_NV_register_combiners2
  12651. glCombinerStageParameterfvNV: TglCombinerStageParameterfvNV;
  12652. glGetCombinerStageParameterfvNV: TglGetCombinerStageParameterfvNV;
  12653. // GL_NV_vertex_array_range
  12654. glFlushVertexArrayRangeNV: TglFlushVertexArrayRangeNV;
  12655. glVertexArrayRangeNV: TglVertexArrayRangeNV;
  12656. // GL_NV_vertex_program
  12657. glAreProgramsResidentNV: TglAreProgramsResidentNV;
  12658. glBindProgramNV: TglBindProgramNV;
  12659. glDeleteProgramsNV: TglDeleteProgramsNV;
  12660. glExecuteProgramNV: TglExecuteProgramNV;
  12661. glGenProgramsNV: TglGenProgramsNV;
  12662. glGetProgramParameterdvNV: TglGetProgramParameterdvNV;
  12663. glGetProgramParameterfvNV: TglGetProgramParameterfvNV;
  12664. glGetProgramivNV: TglGetProgramivNV;
  12665. glGetProgramStringNV: TglGetProgramStringNV;
  12666. glGetTrackMatrixivNV: TglGetTrackMatrixivNV;
  12667. glGetVertexAttribdvNV: TglGetVertexAttribdvNV;
  12668. glGetVertexAttribfvNV: TglGetVertexAttribfvNV;
  12669. glGetVertexAttribivNV: TglGetVertexAttribivNV;
  12670. glGetVertexAttribPointervNV: TglGetVertexAttribPointervNV;
  12671. glIsProgramNV: TglIsProgramNV;
  12672. glLoadProgramNV: TglLoadProgramNV;
  12673. glProgramParameter4dNV: TglProgramParameter4dNV;
  12674. glProgramParameter4dvNV: TglProgramParameter4dvNV;
  12675. glProgramParameter4fNV: TglProgramParameter4fNV;
  12676. glProgramParameter4fvNV: TglProgramParameter4fvNV;
  12677. glProgramParameters4dvNV: TglProgramParameters4dvNV;
  12678. glProgramParameters4fvNV: TglProgramParameters4fvNV;
  12679. glRequestResidentProgramsNV: TglRequestResidentProgramsNV;
  12680. glTrackMatrixNV: TglTrackMatrixNV;
  12681. glVertexAttribPointerNV: TglVertexAttribPointerNV;
  12682. glVertexAttrib1dNV: TglVertexAttrib1dNV;
  12683. glVertexAttrib1dvNV: TglVertexAttrib1dvNV;
  12684. glVertexAttrib1fNV: TglVertexAttrib1fNV;
  12685. glVertexAttrib1fvNV: TglVertexAttrib1fvNV;
  12686. glVertexAttrib1sNV: TglVertexAttrib1sNV;
  12687. glVertexAttrib1svNV: TglVertexAttrib1svNV;
  12688. glVertexAttrib2dNV: TglVertexAttrib2dNV;
  12689. glVertexAttrib2dvNV: TglVertexAttrib2dvNV;
  12690. glVertexAttrib2fNV: TglVertexAttrib2fNV;
  12691. glVertexAttrib2fvNV: TglVertexAttrib2fvNV;
  12692. glVertexAttrib2sNV: TglVertexAttrib2sNV;
  12693. glVertexAttrib2svNV: TglVertexAttrib2svNV;
  12694. glVertexAttrib3dNV: TglVertexAttrib3dNV;
  12695. glVertexAttrib3dvNV: TglVertexAttrib3dvNV;
  12696. glVertexAttrib3fNV: TglVertexAttrib3fNV;
  12697. glVertexAttrib3fvNV: TglVertexAttrib3fvNV;
  12698. glVertexAttrib3sNV: TglVertexAttrib3sNV;
  12699. glVertexAttrib3svNV: TglVertexAttrib3svNV;
  12700. glVertexAttrib4dNV: TglVertexAttrib4dNV;
  12701. glVertexAttrib4dvNV: TglVertexAttrib4dvNV;
  12702. glVertexAttrib4fNV: TglVertexAttrib4fNV;
  12703. glVertexAttrib4fvNV: TglVertexAttrib4fvNV;
  12704. glVertexAttrib4sNV: TglVertexAttrib4sNV;
  12705. glVertexAttrib4svNV: TglVertexAttrib4svNV;
  12706. glVertexAttrib4ubNV: TglVertexAttrib4ubNV;
  12707. glVertexAttrib4ubvNV: TglVertexAttrib4ubvNV;
  12708. glVertexAttribs1dvNV: TglVertexAttribs1dvNV;
  12709. glVertexAttribs1fvNV: TglVertexAttribs1fvNV;
  12710. glVertexAttribs1svNV: TglVertexAttribs1svNV;
  12711. glVertexAttribs2dvNV: TglVertexAttribs2dvNV;
  12712. glVertexAttribs2fvNV: TglVertexAttribs2fvNV;
  12713. glVertexAttribs2svNV: TglVertexAttribs2svNV;
  12714. glVertexAttribs3dvNV: TglVertexAttribs3dvNV;
  12715. glVertexAttribs3fvNV: TglVertexAttribs3fvNV;
  12716. glVertexAttribs3svNV: TglVertexAttribs3svNV;
  12717. glVertexAttribs4dvNV: TglVertexAttribs4dvNV;
  12718. glVertexAttribs4fvNV: TglVertexAttribs4fvNV;
  12719. glVertexAttribs4svNV: TglVertexAttribs4svNV;
  12720. glVertexAttribs4ubvNV: TglVertexAttribs4ubvNV;
  12721. // GL_NV_depth_buffer_float
  12722. glDepthRangedNV: TglDepthRangedNV;
  12723. glClearDepthdNV: TglClearDepthdNV;
  12724. glDepthBoundsdNV: TglDepthBoundsdNV;
  12725. // GL_NV_framebuffer_multisample_coverage
  12726. glRenderbufferStorageMultsampleCoverageNV: TglRenderbufferStorageMultsampleCoverageNV;
  12727. // GL_NV_geometry_program4
  12728. glProgramVertexLimitNV: TglProgramVertexLimitNV;
  12729. // GL_NV_gpu_program4
  12730. glProgramLocalParameterI4iNV: TglProgramLocalParameterI4iNV;
  12731. glProgramLocalParameterI4ivNV: TglProgramLocalParameterI4ivNV;
  12732. glProgramLocalParametersI4ivNV: TglProgramLocalParametersI4ivNV;
  12733. glProgramLocalParameterI4uiNV: TglProgramLocalParameterI4uiNV;
  12734. glProgramLocalParameterI4uivNV: TglProgramLocalParameterI4uivNV;
  12735. glProgramLocalParametersI4uivNV: TglProgramLocalParametersI4uivNV;
  12736. glProgramEnvParameterI4iNV: TglProgramEnvParameterI4iNV;
  12737. glProgramEnvParameterI4ivNV: TglProgramEnvParameterI4ivNV;
  12738. glProgramEnvParametersI4ivNV: TglProgramEnvParametersI4ivNV;
  12739. glProgramEnvParameterI4uiNV: TglProgramEnvParameterI4uiNV;
  12740. glProgramEnvParameterI4uivNV: TglProgramEnvParameterI4uivNV;
  12741. glProgramEnvParametersI4uivNV: TglProgramEnvParametersI4uivNV;
  12742. glGetProgramLocalParameterIivNV: TglGetProgramLocalParameterIivNV;
  12743. glGetProgramLocalParameterIuivNV: TglGetProgramLocalParameterIuivNV;
  12744. glGetProgramEnvParameterIivNV: TglGetProgramEnvParameterIivNV;
  12745. glGetProgramEnvParameterIuivNV: TglGetProgramEnvParameterIuivNV;
  12746. // GL_NV_parameter_buffer_object
  12747. glProgramBufferParametersfvNV: TglProgramBufferParametersfvNV;
  12748. glProgramBufferParametersIivNV: TglProgramBufferParametersIivNV;
  12749. glProgramBufferParametersIuivNV: TglProgramBufferParametersIuivNV;
  12750. // GL_NV_transform_feedback
  12751. glBeginTransformFeedbackNV: TglBeginTransformFeedbackNV;
  12752. glEndTransformFeedbackNV: TglEndTransformFeedbackNV;
  12753. glTransformFeedbackAttribsNV: TglTransformFeedbackAttribsNV;
  12754. glBindBufferRangeNV: TglBindBufferRangeNV;
  12755. glBindBufferOffsetNV: TglBindBufferOffsetNV;
  12756. glBindBufferBaseNV: TglBindBufferBaseNV;
  12757. glTransformFeedbackVaryingsNV: TglTransformFeedbackVaryingsNV;
  12758. glActiveVaryingNV: TglActiveVaryingNV;
  12759. glGetVaryingLocationNV: TglGetVaryingLocationNV;
  12760. glGetActiveVaryingNV: TglGetActiveVaryingNV;
  12761. glGetTransformFeedbackVaryingNV: TglGetTransformFeedbackVaryingNV;
  12762. glTransformFeedbackStreamAttribsNV: TglTransformFeedbackStreamAttribsNV;
  12763. // GL_NV_conditional_render
  12764. glBeginConditionalRenderNV: TglBeginConditionalRenderNV;
  12765. glEndConditionalRenderNV: TglEndConditionalRenderNV;
  12766. // GL_NV_present_video
  12767. glPresentFrameKeyedNV: TglPresentFrameKeyedNV;
  12768. glPresentFrameDualFillNV: TglPresentFrameDualFillNV;
  12769. glGetVideoivNV: TglGetVideoivNV;
  12770. glGetVideouivNV: TglGetVideouivNV;
  12771. glGetVideoi64vNV: TglGetVideoi64vNV;
  12772. glGetVideoui64vNV: TglGetVideoui64vNV;
  12773. // glVideoParameterivNV: TglVideoParameterivNV;
  12774. // GL_NV_explicit_multisample
  12775. glGetMultisamplefvNV: TglGetMultisamplefvNV;
  12776. glSampleMaskIndexedNV: TglSampleMaskIndexedNV;
  12777. glTexRenderbufferNV: TglTexRenderbufferNV;
  12778. // GL_NV_transform_feedback2
  12779. glBindTransformFeedbackNV: TglBindTransformFeedbackNV;
  12780. glDeleteTransformFeedbacksNV: TglDeleteTransformFeedbacksNV;
  12781. glGenTransformFeedbacksNV: TglGenTransformFeedbacksNV;
  12782. glIsTransformFeedbackNV: TglIsTransformFeedbackNV;
  12783. glPauseTransformFeedbackNV: TglPauseTransformFeedbackNV;
  12784. glResumeTransformFeedbackNV: TglResumeTransformFeedbackNV;
  12785. glDrawTransformFeedbackNV: TglDrawTransformFeedbackNV;
  12786. // GL_NV_video_capture
  12787. glBeginVideoCaptureNV: TglBeginVideoCaptureNV;
  12788. glBindVideoCaptureStreamBufferNV: TglBindVideoCaptureStreamBufferNV;
  12789. glBindVideoCaptureStreamTextureNV: TglBindVideoCaptureStreamTextureNV;
  12790. glEndVideoCaptureNV: TglEndVideoCaptureNV;
  12791. glGetVideoCaptureivNV: TglGetVideoCaptureivNV;
  12792. glGetVideoCaptureStreamivNV: TglGetVideoCaptureStreamivNV;
  12793. glGetVideoCaptureStreamfvNV: TglGetVideoCaptureStreamfvNV;
  12794. glGetVideoCaptureStreamdvNV: TglGetVideoCaptureStreamdvNV;
  12795. glVideoCaptureNV: TglVideoCaptureNV;
  12796. glVideoCaptureStreamParameterivNV: TglVideoCaptureStreamParameterivNV;
  12797. glVideoCaptureStreamParameterfvNV: TglVideoCaptureStreamParameterfvNV;
  12798. glVideoCaptureStreamParameterdvNV: TglVideoCaptureStreamParameterdvNV;
  12799. // GL_NV_copy_image
  12800. glCopyImageSubDataNV: TglCopyImageSubDataNV;
  12801. // GL_NV_shader_buffer_load
  12802. glMakeBufferResidentNV: TglMakeBufferResidentNV;
  12803. glMakeBufferNonResidentNV: TglMakeBufferNonResidentNV;
  12804. glIsBufferResidentNV: TglIsBufferResidentNV;
  12805. glMakeNamedBufferResidentNV: TglMakeNamedBufferResidentNV;
  12806. glMakeNamedBufferNonResidentNV: TglMakeNamedBufferNonResidentNV;
  12807. glIsNamedBufferResidentNV: TglIsNamedBufferResidentNV;
  12808. glGetBufferParameterui64vNV: TglGetBufferParameterui64vNV;
  12809. glGetNamedBufferParameterui64vNV: TglGetNamedBufferParameterui64vNV;
  12810. glGetIntegerui64vNV: TglGetIntegerui64vNV;
  12811. glUniformui64NV: TglUniformui64NV;
  12812. glUniformui64vNV: TglUniformui64vNV;
  12813. glGetUniformui64vNV: TglGetUniformui64vNV;
  12814. glProgramUniformui64NV: TglProgramUniformui64NV;
  12815. glProgramUniformui64vNV: TglProgramUniformui64vNV;
  12816. // GL_NV_vertex_buffer_unified_memory
  12817. glBufferAddressRangeNV: TglBufferAddressRangeNV;
  12818. glVertexFormatNV: TglVertexFormatNV;
  12819. glNormalFormatNV: TglNormalFormatNV;
  12820. glColorFormatNV: TglColorFormatNV;
  12821. glIndexFormatNV: TglIndexFormatNV;
  12822. glTexCoordFormatNV: TglTexCoordFormatNV;
  12823. glEdgeFlagFormatNV: TglEdgeFlagFormatNV;
  12824. glSecondaryColorFormatNV: TglSecondaryColorFormatNV;
  12825. glFogCoordFormatNV: TglFogCoordFormatNV;
  12826. glVertexAttribFormatNV: TglVertexAttribFormatNV;
  12827. glVertexAttribIFormatNV: TglVertexAttribIFormatNV;
  12828. glGetIntegerui64i_vNV: TglGetIntegerui64i_vNV;
  12829. // GL_NV_gpu_program5
  12830. glProgramSubroutineParametersuivNV: TglProgramSubroutineParametersuivNV;
  12831. glGetProgramSubroutineParameteruivNV: TglGetProgramSubroutineParameteruivNV;
  12832. // GL_NV_gpu_shader5
  12833. glUniform1i64NV: TglUniform1i64NV;
  12834. glUniform2i64NV: TglUniform2i64NV;
  12835. glUniform3i64NV: TglUniform3i64NV;
  12836. glUniform4i64NV: TglUniform4i64NV;
  12837. glUniform1i64vNV: TglUniform1i64vNV;
  12838. glUniform2i64vNV: TglUniform2i64vNV;
  12839. glUniform3i64vNV: TglUniform3i64vNV;
  12840. glUniform4i64vNV: TglUniform4i64vNV;
  12841. glUniform1ui64NV: TglUniform1ui64NV;
  12842. glUniform2ui64NV: TglUniform2ui64NV;
  12843. glUniform3ui64NV: TglUniform3ui64NV;
  12844. glUniform4ui64NV: TglUniform4ui64NV;
  12845. glUniform1ui64vNV: TglUniform1ui64vNV;
  12846. glUniform2ui64vNV: TglUniform2ui64vNV;
  12847. glUniform3ui64vNV: TglUniform3ui64vNV;
  12848. glUniform4ui64vNV: TglUniform4ui64vNV;
  12849. glGetUniformi64vNV: TglGetUniformi64vNV;
  12850. glProgramUniform1i64NV: TglProgramUniform1i64NV;
  12851. glProgramUniform2i64NV: TglProgramUniform2i64NV;
  12852. glProgramUniform3i64NV: TglProgramUniform3i64NV;
  12853. glProgramUniform4i64NV: TglProgramUniform4i64NV;
  12854. glProgramUniform1i64vNV: TglProgramUniform1i64vNV;
  12855. glProgramUniform2i64vNV: TglProgramUniform2i64vNV;
  12856. glProgramUniform3i64vNV: TglProgramUniform3i64vNV;
  12857. glProgramUniform4i64vNV: TglProgramUniform4i64vNV;
  12858. glProgramUniform1ui64NV: TglProgramUniform1ui64NV;
  12859. glProgramUniform2ui64NV: TglProgramUniform2ui64NV;
  12860. glProgramUniform3ui64NV: TglProgramUniform3ui64NV;
  12861. glProgramUniform4ui64NV: TglProgramUniform4ui64NV;
  12862. glProgramUniform1ui64vNV: TglProgramUniform1ui64vNV;
  12863. glProgramUniform2ui64vNV: TglProgramUniform2ui64vNV;
  12864. glProgramUniform3ui64vNV: TglProgramUniform3ui64vNV;
  12865. glProgramUniform4ui64vNV: TglProgramUniform4ui64vNV;
  12866. // GL_NV_vertex_attrib_integer_64bit
  12867. glVertexAttribL1i64NV: TglVertexAttribL1i64NV;
  12868. glVertexAttribL2i64NV: TglVertexAttribL2i64NV;
  12869. glVertexAttribL3i64NV: TglVertexAttribL3i64NV;
  12870. glVertexAttribL4i64NV: TglVertexAttribL4i64NV;
  12871. glVertexAttribL1i64vNV: TglVertexAttribL1i64vNV;
  12872. glVertexAttribL2i64vNV: TglVertexAttribL2i64vNV;
  12873. glVertexAttribL3i64vNV: TglVertexAttribL3i64vNV;
  12874. glVertexAttribL4i64vNV: TglVertexAttribL4i64vNV;
  12875. glVertexAttribL1ui64NV: TglVertexAttribL1ui64NV;
  12876. glVertexAttribL2ui64NV: TglVertexAttribL2ui64NV;
  12877. glVertexAttribL3ui64NV: TglVertexAttribL3ui64NV;
  12878. glVertexAttribL4ui64NV: TglVertexAttribL4ui64NV;
  12879. glVertexAttribL1ui64vNV: TglVertexAttribL1ui64vNV;
  12880. glVertexAttribL2ui64vNV: TglVertexAttribL2ui64vNV;
  12881. glVertexAttribL3ui64vNV: TglVertexAttribL3ui64vNV;
  12882. glVertexAttribL4ui64vNV: TglVertexAttribL4ui64vNV;
  12883. glGetVertexAttribLi64vNV: TglGetVertexAttribLi64vNV;
  12884. glGetVertexAttribLui64vNV: TglGetVertexAttribLui64vNV;
  12885. glVertexAttribLFormatNV: TglVertexAttribLFormatNV;
  12886. // GL_NV_vdpau_interop
  12887. glVDPAUInitNV: TglVDPAUInitNV;
  12888. glVDPAUFiniNV: TglVDPAUFiniNV;
  12889. glVDPAURegisterVideoSurfaceNV: TglVDPAURegisterVideoSurfaceNV;
  12890. glVDPAURegisterOutputSurfaceNV: TglVDPAURegisterOutputSurfaceNV;
  12891. glVDPAUIsSurfaceNV: TglVDPAUIsSurfaceNV;
  12892. glVDPAUUnregisterSurfaceNV: TglVDPAUUnregisterSurfaceNV;
  12893. glVDPAUGetSurfaceivNV: TglVDPAUGetSurfaceivNV;
  12894. glVDPAUSurfaceAccessNV: TglVDPAUSurfaceAccessNV;
  12895. glVDPAUMapSurfacesNV: TglVDPAUMapSurfacesNV;
  12896. glVDPAUUnmapSurfacesNV: TglVDPAUUnmapSurfacesNV;
  12897. // GL_NV_texture_barrier
  12898. glTextureBarrierNV: TglTextureBarrierNV;
  12899. // (4.3) GL_NV_path_rendering
  12900. glGenPathsNV : TglGenPathsNV;
  12901. glDeletePathsNV : TglDeletePathsNV;
  12902. glIsPathNV : TglIsPathNV;
  12903. glPathCommandsNV : TglPathCommandsNV;
  12904. glPathCoordsNV : TglPathCoordsNV;
  12905. glPathSubCommandsNV : TglPathSubCommandsNV;
  12906. glPathSubCoordsNV : TglPathSubCoordsNV;
  12907. glPathStringNV : TglPathStringNV;
  12908. glPathGlyphsNV : TglPathGlyphsNV;
  12909. glPathGlyphRangeNV : TglPathGlyphRangeNV;
  12910. glWeightPathsNV : TglWeightPathsNV;
  12911. glCopyPathNV : TglCopyPathNV;
  12912. glInterpolatePathsNV : TglInterpolatePathsNV;
  12913. glTransformPathNV : TglTransformPathNV;
  12914. glPathParameterivNV : TglPathParameterivNV;
  12915. glPathParameteriNV : TglPathParameteriNV;
  12916. glPathParameterfvNV : TglPathParameterfvNV;
  12917. glPathParameterfNV : TglPathParameterfNV;
  12918. glPathDashArrayNV : TglPathDashArrayNV;
  12919. glPathStencilFuncNV : TglPathStencilFuncNV;
  12920. glPathStencilDepthOffsetNV : TglPathStencilDepthOffsetNV;
  12921. glStencilFillPathNV : TglStencilFillPathNV;
  12922. glStencilStrokePathNV : TglStencilStrokePathNV;
  12923. glStencilFillPathInstancedNV : TglStencilFillPathInstancedNV;
  12924. glStencilStrokePathInstancedNV : TglStencilStrokePathInstancedNV;
  12925. glPathCoverDepthFuncNV : TglPathCoverDepthFuncNV;
  12926. glPathColorGenNV : TglPathColorGenNV;
  12927. glPathTexGenNV : TglPathTexGenNV;
  12928. glPathFogGenNV : TglPathFogGenNV;
  12929. glCoverFillPathNV : TglCoverFillPathNV;
  12930. glCoverStrokePathNV : TglCoverStrokePathNV;
  12931. glCoverFillPathInstancedNV : TglCoverFillPathInstancedNV;
  12932. glCoverStrokePathInstancedNV : TglCoverStrokePathInstancedNV;
  12933. glGetPathParameterivNV : TglGetPathParameterivNV;
  12934. glGetPathParameterfvNV : TglGetPathParameterfvNV;
  12935. glGetPathCommandsNV : TglGetPathCommandsNV;
  12936. glGetPathCoordsNV : TglGetPathCoordsNV;
  12937. glGetPathDashArrayNV : TglGetPathDashArrayNV;
  12938. glGetPathMetricsNV : TglGetPathMetricsNV;
  12939. glGetPathMetricRangeNV : TglGetPathMetricRangeNV;
  12940. glGetPathSpacingNV : TglGetPathSpacingNV;
  12941. glGetPathColorGenivNV : TglGetPathColorGenivNV;
  12942. glGetPathColorGenfvNV : TglGetPathColorGenfvNV;
  12943. glGetPathTexGenivNV : TglGetPathTexGenivNV;
  12944. glGetPathTexGenfvNV : TglGetPathTexGenfvNV;
  12945. glIsPointInFillPathNV : TglIsPointInFillPathNV;
  12946. glIsPointInStrokePathNV : TglIsPointInStrokePathNV;
  12947. glGetPathLengthNV : TglGetPathLengthNV;
  12948. glPointAlongPathNV : TglPointAlongPathNV;
  12949. // GL_AMD_pinned_memory
  12950. // GL_AMD_stencil_operation_extended
  12951. glStencilOpValueAMD : TglStencilOpValueAMD;
  12952. // GL_AMD_vertex_shader_viewport_index
  12953. // GL_AMD_vertex_shader_layer
  12954. // GL_NV_bindless_texture
  12955. glGetTextureHandleNV : TglGetTextureHandleNV;
  12956. glGetTextureSamplerHandleNV : TglGetTextureSamplerHandleNV;
  12957. glMakeTextureHandleResidentNV : TglMakeTextureHandleResidentNV;
  12958. glMakeTextureHandleNonResidentNV : TglMakeTextureHandleNonResidentNV;
  12959. glGetImageHandleNV : TglGetImageHandleNV;
  12960. glMakeImageHandleResidentNV : TglMakeImageHandleResidentNV;
  12961. glMakeImageHandleNonResidentNV : TglMakeImageHandleNonResidentNV;
  12962. glUniformHandleui64NV : TglUniformHandleui64NV;
  12963. glUniformHandleui64vNV : TglUniformHandleui64vNV;
  12964. glProgramUniformHandleui64NV : TglProgramUniformHandleui64NV;
  12965. glProgramUniformHandleui64vNV : TglProgramUniformHandleui64vNV;
  12966. glIsTextureHandleResidentNV : TglIsTextureHandleResidentNV;
  12967. glIsImageHandleResidentNV : TglIsImageHandleResidentNV;
  12968. // GL_ARB_bindless_texture
  12969. glGetTextureHandleARB : TglGetTextureHandleARB;
  12970. glGetTextureSamplerHandleARB : TglGetTextureSamplerHandleARB;
  12971. glMakeTextureHandleResidentARB : TglMakeTextureHandleResidentARB;
  12972. glMakeTextureHandleNonResidentARB : TglMakeTextureHandleNonResidentARB;
  12973. glGetImageHandleARB : TglGetImageHandleARB;
  12974. glMakeImageHandleResidentARB : TglMakeImageHandleResidentARB;
  12975. glMakeImageHandleNonResidentARB : TglMakeImageHandleNonResidentARB;
  12976. glUniformHandleui64ARB : TglUniformHandleui64ARB;
  12977. glUniformHandleui64vARB : TglUniformHandleui64vARB;
  12978. glProgramUniformHandleui64ARB : TglProgramUniformHandleui64ARB;
  12979. glProgramUniformHandleui64vARB : TglProgramUniformHandleui64vARB;
  12980. glIsTextureHandleResidentARB : TglIsTextureHandleResidentARB;
  12981. glIsImageHandleResidentARB : TglIsImageHandleResidentARB;
  12982. glVertexAttribL1ui64ARB : TglVertexAttribL1ui64ARB;
  12983. glVertexAttribL1ui64vARB : TglVertexAttribL1ui64vARB;
  12984. glGetVertexAttribLui64vARB : TglGetVertexAttribLui64vARB;
  12985. // GL_PGI_misc_hints
  12986. glHintPGI: TglHintPGI;
  12987. // GL_SGIS_detail_texture
  12988. glDetailTexFuncSGIS: TglDetailTexFuncSGIS;
  12989. glGetDetailTexFuncSGIS: TglGetDetailTexFuncSGIS;
  12990. // GL_SGIS_fog_function
  12991. glFogFuncSGIS: TglFogFuncSGIS;
  12992. glGetFogFuncSGIS: TglGetFogFuncSGIS;
  12993. // GL_SGIS_multisample
  12994. glSampleMaskSGIS: TglSampleMaskSGIS;
  12995. glSamplePatternSGIS: TglSamplePatternSGIS;
  12996. // GL_SGIS_pixel_texture
  12997. glPixelTexGenParameteriSGIS: TglPixelTexGenParameteriSGIS;
  12998. glPixelTexGenParameterivSGIS: TglPixelTexGenParameterivSGIS;
  12999. glPixelTexGenParameterfSGIS: TglPixelTexGenParameterfSGIS;
  13000. glPixelTexGenParameterfvSGIS: TglPixelTexGenParameterfvSGIS;
  13001. glGetPixelTexGenParameterivSGIS: TglGetPixelTexGenParameterivSGIS;
  13002. glGetPixelTexGenParameterfvSGIS: TglGetPixelTexGenParameterfvSGIS;
  13003. // GL_SGIS_point_parameters
  13004. glPointParameterfSGIS: TglPointParameterfSGIS;
  13005. glPointParameterfvSGIS: TglPointParameterfvSGIS;
  13006. // GL_SGIS_sharpen_texture
  13007. glSharpenTexFuncSGIS: TglSharpenTexFuncSGIS;
  13008. glGetSharpenTexFuncSGIS: TglGetSharpenTexFuncSGIS;
  13009. // GL_SGIS_texture4D
  13010. glTexImage4DSGIS: TglTexImage4DSGIS;
  13011. glTexSubImage4DSGIS: TglTexSubImage4DSGIS;
  13012. // GL_SGIS_texture_color_mask
  13013. glTextureColorMaskSGIS: TglTextureColorMaskSGIS;
  13014. // GL_SGIS_texture_filter4
  13015. glGetTexFilterFuncSGIS: TglGetTexFilterFuncSGIS;
  13016. glTexFilterFuncSGIS: TglTexFilterFuncSGIS;
  13017. // GL_SGIX_async
  13018. glAsyncMarkerSGIX: TglAsyncMarkerSGIX;
  13019. glFinishAsyncSGIX: TglFinishAsyncSGIX;
  13020. glPollAsyncSGIX: TglPollAsyncSGIX;
  13021. glGenAsyncMarkersSGIX: TglGenAsyncMarkersSGIX;
  13022. glDeleteAsyncMarkersSGIX: TglDeleteAsyncMarkersSGIX;
  13023. glIsAsyncMarkerSGIX: TglIsAsyncMarkerSGIX;
  13024. // GL_SGIX_flush_raster
  13025. glFlushRasterSGIX: TglFlushRasterSGIX;
  13026. // GL_SGIX_fragment_lighting
  13027. glFragmentColorMaterialSGIX: TglFragmentColorMaterialSGIX;
  13028. glFragmentLightfSGIX: TglFragmentLightfSGIX;
  13029. glFragmentLightfvSGIX: TglFragmentLightfvSGIX;
  13030. glFragmentLightiSGIX: TglFragmentLightiSGIX;
  13031. glFragmentLightivSGIX: TglFragmentLightivSGIX;
  13032. glFragmentLightModelfSGIX: TglFragmentLightModelfSGIX;
  13033. glFragmentLightModelfvSGIX: TglFragmentLightModelfvSGIX;
  13034. glFragmentLightModeliSGIX: TglFragmentLightModeliSGIX;
  13035. glFragmentLightModelivSGIX: TglFragmentLightModelivSGIX;
  13036. glFragmentMaterialfSGIX: TglFragmentMaterialfSGIX;
  13037. glFragmentMaterialfvSGIX: TglFragmentMaterialfvSGIX;
  13038. glFragmentMaterialiSGIX: TglFragmentMaterialiSGIX;
  13039. glFragmentMaterialivSGIX: TglFragmentMaterialivSGIX;
  13040. glGetFragmentLightfvSGIX: TglGetFragmentLightfvSGIX;
  13041. glGetFragmentLightivSGIX: TglGetFragmentLightivSGIX;
  13042. glGetFragmentMaterialfvSGIX: TglGetFragmentMaterialfvSGIX;
  13043. glGetFragmentMaterialivSGIX: TglGetFragmentMaterialivSGIX;
  13044. glLightEnviSGIX: TglLightEnviSGIX;
  13045. // GL_SGIX_framezoom
  13046. glFrameZoomSGIX: TglFrameZoomSGIX;
  13047. // GL_SGIX_igloo_interface
  13048. glIglooInterfaceSGIX: TglIglooInterfaceSGIX;
  13049. // GL_SGIX_instruments
  13050. glGetInstrumentsSGIX: TglGetInstrumentsSGIX;
  13051. glInstrumentsBufferSGIX: TglInstrumentsBufferSGIX;
  13052. glPollInstrumentsSGIX: TglPollInstrumentsSGIX;
  13053. glReadInstrumentsSGIX: TglReadInstrumentsSGIX;
  13054. glStartInstrumentsSGIX: TglStartInstrumentsSGIX;
  13055. glStopInstrumentsSGIX: TglStopInstrumentsSGIX;
  13056. // GL_SGIX_list_priority
  13057. glGetListParameterfvSGIX: TglGetListParameterfvSGIX;
  13058. glGetListParameterivSGIX: TglGetListParameterivSGIX;
  13059. glListParameterfSGIX: TglListParameterfSGIX;
  13060. glListParameterfvSGIX: TglListParameterfvSGIX;
  13061. glListParameteriSGIX: TglListParameteriSGIX;
  13062. glListParameterivSGIX: TglListParameterivSGIX;
  13063. // GL_SGIX_pixel_texture
  13064. glPixelTexGenSGIX: TglPixelTexGenSGIX;
  13065. // GL_SGIX_polynomial_ffd
  13066. glDeformationMap3dSGIX: TglDeformationMap3dSGIX;
  13067. glDeformationMap3fSGIX: TglDeformationMap3fSGIX;
  13068. glDeformSGIX: TglDeformSGIX;
  13069. glLoadIdentityDeformationMapSGIX: TglLoadIdentityDeformationMapSGIX;
  13070. // GL_SGIX_reference_plane
  13071. glReferencePlaneSGIX: TglReferencePlaneSGIX;
  13072. // GL_SGIX_sprite
  13073. glSpriteParameterfSGIX: TglSpriteParameterfSGIX;
  13074. glSpriteParameterfvSGIX: TglSpriteParameterfvSGIX;
  13075. glSpriteParameteriSGIX: TglSpriteParameteriSGIX;
  13076. glSpriteParameterivSGIX: TglSpriteParameterivSGIX;
  13077. // GL_SGIX_tag_sample_buffer
  13078. glTagSampleBufferSGIX: TglTagSampleBufferSGIX;
  13079. // GL_SGI_color_table
  13080. glColorTableSGI: TglColorTableSGI;
  13081. glColorTableParameterfvSGI: TglColorTableParameterfvSGI;
  13082. glColorTableParameterivSGI: TglColorTableParameterivSGI;
  13083. glCopyColorTableSGI: TglCopyColorTableSGI;
  13084. glGetColorTableSGI: TglGetColorTableSGI;
  13085. glGetColorTableParameterfvSGI: TglGetColorTableParameterfvSGI;
  13086. glGetColorTableParameterivSGI: TglGetColorTableParameterivSGI;
  13087. // GL_SUNX_constant_data
  13088. glFinishTextureSUNX: TglFinishTextureSUNX;
  13089. // GL_SUN_global_alpha
  13090. glGlobalAlphaFactorbSUN: TglGlobalAlphaFactorbSUN;
  13091. glGlobalAlphaFactorsSUN: TglGlobalAlphaFactorsSUN;
  13092. glGlobalAlphaFactoriSUN: TglGlobalAlphaFactoriSUN;
  13093. glGlobalAlphaFactorfSUN: TglGlobalAlphaFactorfSUN;
  13094. glGlobalAlphaFactordSUN: TglGlobalAlphaFactordSUN;
  13095. glGlobalAlphaFactorubSUN: TglGlobalAlphaFactorubSUN;
  13096. glGlobalAlphaFactorusSUN: TglGlobalAlphaFactorusSUN;
  13097. glGlobalAlphaFactoruiSUN: TglGlobalAlphaFactoruiSUN;
  13098. // GL_SUN_mesh_array
  13099. glDrawMeshArraysSUN: TglDrawMeshArraysSUN;
  13100. // GL_SUN_triangle_list
  13101. glReplacementCodeuiSUN: TglReplacementCodeuiSUN;
  13102. glReplacementCodeusSUN: TglReplacementCodeusSUN;
  13103. glReplacementCodeubSUN: TglReplacementCodeubSUN;
  13104. glReplacementCodeuivSUN: TglReplacementCodeuivSUN;
  13105. glReplacementCodeusvSUN: TglReplacementCodeusvSUN;
  13106. glReplacementCodeubvSUN: TglReplacementCodeubvSUN;
  13107. glReplacementCodePointerSUN: TglReplacementCodePointerSUN;
  13108. // GL_SUN_vertex
  13109. glColor4ubVertex2fSUN: TglColor4ubVertex2fSUN;
  13110. glColor4ubVertex2fvSUN: TglColor4ubVertex2fvSUN;
  13111. glColor4ubVertex3fSUN: TglColor4ubVertex3fSUN;
  13112. glColor4ubVertex3fvSUN: TglColor4ubVertex3fvSUN;
  13113. glColor3fVertex3fSUN: TglColor3fVertex3fSUN;
  13114. glColor3fVertex3fvSUN: TglColor3fVertex3fvSUN;
  13115. glNormal3fVertex3fSUN: TglNormal3fVertex3fSUN;
  13116. glNormal3fVertex3fvSUN: TglNormal3fVertex3fvSUN;
  13117. glColor4fNormal3fVertex3fSUN: TglColor4fNormal3fVertex3fSUN;
  13118. glColor4fNormal3fVertex3fvSUN: TglColor4fNormal3fVertex3fvSUN;
  13119. glTexCoord2fVertex3fSUN: TglTexCoord2fVertex3fSUN;
  13120. glTexCoord2fVertex3fvSUN: TglTexCoord2fVertex3fvSUN;
  13121. glTexCoord4fVertex4fSUN: TglTexCoord4fVertex4fSUN;
  13122. glTexCoord4fVertex4fvSUN: TglTexCoord4fVertex4fvSUN;
  13123. glTexCoord2fColor4ubVertex3fSUN: TglTexCoord2fColor4ubVertex3fSUN;
  13124. glTexCoord2fColor4ubVertex3fvSUN: TglTexCoord2fColor4ubVertex3fvSUN;
  13125. glTexCoord2fColor3fVertex3fSUN: TglTexCoord2fColor3fVertex3fSUN;
  13126. glTexCoord2fColor3fVertex3fvSUN: TglTexCoord2fColor3fVertex3fvSUN;
  13127. glTexCoord2fNormal3fVertex3fSUN: TglTexCoord2fNormal3fVertex3fSUN;
  13128. glTexCoord2fNormal3fVertex3fvSUN: TglTexCoord2fNormal3fVertex3fvSUN;
  13129. glTexCoord2fColor4fNormal3fVertex3fSUN: TglTexCoord2fColor4fNormal3fVertex3fSUN;
  13130. glTexCoord2fColor4fNormal3fVertex3fvSUN: TglTexCoord2fColor4fNormal3fVertex3fvSUN;
  13131. glTexCoord4fColor4fNormal3fVertex4fSUN: TglTexCoord4fColor4fNormal3fVertex4fSUN;
  13132. glTexCoord4fColor4fNormal3fVertex4fvSUN: TglTexCoord4fColor4fNormal3fVertex4fvSUN;
  13133. glReplacementCodeuiVertex3fSUN: TglReplacementCodeuiVertex3fSUN;
  13134. glReplacementCodeuiVertex3fvSUN: TglReplacementCodeuiVertex3fvSUN;
  13135. glReplacementCodeuiColor4ubVertex3fSUN: TglReplacementCodeuiColor4ubVertex3fSUN;
  13136. glReplacementCodeuiColor4ubVertex3fvSUN: TglReplacementCodeuiColor4ubVertex3fvSUN;
  13137. glReplacementCodeuiColor3fVertex3fSUN: TglReplacementCodeuiColor3fVertex3fSUN;
  13138. glReplacementCodeuiColor3fVertex3fvSUN: TglReplacementCodeuiColor3fVertex3fvSUN;
  13139. glReplacementCodeuiNormal3fVertex3fSUN: TglReplacementCodeuiNormal3fVertex3fSUN;
  13140. glReplacementCodeuiNormal3fVertex3fvSUN: TglReplacementCodeuiNormal3fVertex3fvSUN;
  13141. glReplacementCodeuiColor4fNormal3fVertex3fSUN: TglReplacementCodeuiColor4fNormal3fVertex3fSUN;
  13142. glReplacementCodeuiColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiColor4fNormal3fVertex3fvSUN;
  13143. glReplacementCodeuiTexCoord2fVertex3fSUN: TglReplacementCodeuiTexCoord2fVertex3fSUN;
  13144. glReplacementCodeuiTexCoord2fVertex3fvSUN: TglReplacementCodeuiTexCoord2fVertex3fvSUN;
  13145. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
  13146. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
  13147. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
  13148. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
  13149. {$IFDEF DGL_WIN}
  13150. wglGetProcAddress: TwglGetProcAddress;
  13151. wglCopyContext: TwglCopyContext;
  13152. wglCreateContext: TwglCreateContext;
  13153. wglCreateLayerContext: TwglCreateLayerContext;
  13154. wglDeleteContext: TwglDeleteContext;
  13155. wglDescribeLayerPlane: TwglDescribeLayerPlane;
  13156. wglGetCurrentContext: TwglGetCurrentContext;
  13157. wglGetCurrentDC: TwglGetCurrentDC;
  13158. wglGetLayerPaletteEntries: TwglGetLayerPaletteEntries;
  13159. wglMakeCurrent: TwglMakeCurrent;
  13160. wglRealizeLayerPalette: TwglRealizeLayerPalette;
  13161. wglSetLayerPaletteEntries: TwglSetLayerPaletteEntries;
  13162. wglShareLists: TwglShareLists;
  13163. wglSwapLayerBuffers: TwglSwapLayerBuffers;
  13164. wglSwapMultipleBuffers: TwglSwapMultipleBuffers;
  13165. wglUseFontBitmapsA: TwglUseFontBitmapsA;
  13166. wglUseFontOutlinesA: TwglUseFontOutlinesA;
  13167. wglUseFontBitmapsW: TwglUseFontBitmapsW;
  13168. wglUseFontOutlinesW: TwglUseFontOutlinesW;
  13169. wglUseFontBitmaps: TwglUseFontBitmaps;
  13170. wglUseFontOutlines: TwglUseFontOutlines;
  13171. // WGL_ARB_buffer_region
  13172. wglCreateBufferRegionARB: TwglCreateBufferRegionARB;
  13173. wglDeleteBufferRegionARB: TwglDeleteBufferRegionARB;
  13174. wglSaveBufferRegionARB: TwglSaveBufferRegionARB;
  13175. wglRestoreBufferRegionARB: TwglRestoreBufferRegionARB;
  13176. // WGL_ARB_extensions_string
  13177. wglGetExtensionsStringARB: TwglGetExtensionsStringARB;
  13178. // WGL_ARB_make_current_read
  13179. wglMakeContextCurrentARB: TwglMakeContextCurrentARB;
  13180. wglGetCurrentReadDCARB: TwglGetCurrentReadDCARB;
  13181. // WGL_ARB_pbuffer
  13182. wglCreatePbufferARB: TwglCreatePbufferARB;
  13183. wglGetPbufferDCARB: TwglGetPbufferDCARB;
  13184. wglReleasePbufferDCARB: TwglReleasePbufferDCARB;
  13185. wglDestroyPbufferARB: TwglDestroyPbufferARB;
  13186. wglQueryPbufferARB: TwglQueryPbufferARB;
  13187. // WGL_ARB_pixel_format
  13188. wglGetPixelFormatAttribivARB: TwglGetPixelFormatAttribivARB;
  13189. wglGetPixelFormatAttribfvARB: TwglGetPixelFormatAttribfvARB;
  13190. wglChoosePixelFormatARB: TwglChoosePixelFormatARB;
  13191. // WGL_ARB_color_buffer_float
  13192. wglClampColorARB: TwglClampColorARB;
  13193. // WGL_ARB_render_texture
  13194. wglBindTexImageARB: TwglBindTexImageARB;
  13195. wglReleaseTexImageARB: TwglReleaseTexImageARB;
  13196. wglSetPbufferAttribARB: TwglSetPbufferAttribARB;
  13197. // WGL_ARB_create_context
  13198. wglCreateContextAttribsARB: TwglCreateContextAttribsARB;
  13199. // WGL_AMD_gpu_association
  13200. wglGetGPUIDsAMD: TwglGetGPUIDsAMD;
  13201. wglGetGPUInfoAMD: TwglGetGPUInfoAMD;
  13202. wglGetContextGPUIDAMD: TwglGetContextGPUIDAMD;
  13203. wglCreateAssociatedContextAMD: TwglCreateAssociatedContextAMD;
  13204. wglCreateAssociatedContextAttribsAMD: TwglCreateAssociatedContextAttribsAMD;
  13205. wglDeleteAssociatedContextAMD: TwglDeleteAssociatedContextAMD;
  13206. wglMakeAssociatedContextCurrentAMD: TwglMakeAssociatedContextCurrentAMD;
  13207. wglGetCurrentAssociatedContextAMD: TwglGetCurrentAssociatedContextAMD;
  13208. wglBlitContextFramebufferAMD: TwglBlitContextFramebufferAMD;
  13209. // WGL_EXT_display_color_table
  13210. wglCreateDisplayColorTableEXT: TwglCreateDisplayColorTableEXT;
  13211. wglLoadDisplayColorTableEXT: TwglLoadDisplayColorTableEXT;
  13212. wglBindDisplayColorTableEXT: TwglBindDisplayColorTableEXT;
  13213. wglDestroyDisplayColorTableEXT: TwglDestroyDisplayColorTableEXT;
  13214. // WGL_EXT_extensions_string
  13215. wglGetExtensionsStringEXT: TwglGetExtensionsStringEXT;
  13216. // WGL_EXT_make_current_read
  13217. wglMakeContextCurrentEXT: TwglMakeContextCurrentEXT;
  13218. wglGetCurrentReadDCEXT: TwglGetCurrentReadDCEXT;
  13219. // WGL_EXT_pbuffer
  13220. wglCreatePbufferEXT: TwglCreatePbufferEXT;
  13221. wglGetPbufferDCEXT: TwglGetPbufferDCEXT;
  13222. wglReleasePbufferDCEXT: TwglReleasePbufferDCEXT;
  13223. wglDestroyPbufferEXT: TwglDestroyPbufferEXT;
  13224. wglQueryPbufferEXT: TwglQueryPbufferEXT;
  13225. // WGL_EXT_pixel_format
  13226. wglGetPixelFormatAttribivEXT: TwglGetPixelFormatAttribivEXT;
  13227. wglGetPixelFormatAttribfvEXT: TwglGetPixelFormatAttribfvEXT;
  13228. wglChoosePixelFormatEXT: TwglChoosePixelFormatEXT;
  13229. // WGL_EXT_swap_control
  13230. wglSwapIntervalEXT: TwglSwapIntervalEXT;
  13231. wglGetSwapIntervalEXT: TwglGetSwapIntervalEXT;
  13232. // WGL_I3D_digital_video_control
  13233. wglGetDigitalVideoParametersI3D: TwglGetDigitalVideoParametersI3D;
  13234. wglSetDigitalVideoParametersI3D: TwglSetDigitalVideoParametersI3D;
  13235. // WGL_I3D_gamma
  13236. wglGetGammaTableParametersI3D: TwglGetGammaTableParametersI3D;
  13237. wglSetGammaTableParametersI3D: TwglSetGammaTableParametersI3D;
  13238. wglGetGammaTableI3D: TwglGetGammaTableI3D;
  13239. wglSetGammaTableI3D: TwglSetGammaTableI3D;
  13240. // WGL_I3D_genlock
  13241. wglEnableGenlockI3D: TwglEnableGenlockI3D;
  13242. wglDisableGenlockI3D: TwglDisableGenlockI3D;
  13243. wglIsEnabledGenlockI3D: TwglIsEnabledGenlockI3D;
  13244. wglGenlockSourceI3D: TwglGenlockSourceI3D;
  13245. wglGetGenlockSourceI3D: TwglGetGenlockSourceI3D;
  13246. wglGenlockSourceEdgeI3D: TwglGenlockSourceEdgeI3D;
  13247. wglGetGenlockSourceEdgeI3D: TwglGetGenlockSourceEdgeI3D;
  13248. wglGenlockSampleRateI3D: TwglGenlockSampleRateI3D;
  13249. wglGetGenlockSampleRateI3D: TwglGetGenlockSampleRateI3D;
  13250. wglGenlockSourceDelayI3D: TwglGenlockSourceDelayI3D;
  13251. wglGetGenlockSourceDelayI3D: TwglGetGenlockSourceDelayI3D;
  13252. wglQueryGenlockMaxSourceDelayI3D: TwglQueryGenlockMaxSourceDelayI3D;
  13253. // WGL_I3D_image_buffer
  13254. wglCreateImageBufferI3D: TwglCreateImageBufferI3D;
  13255. wglDestroyImageBufferI3D: TwglDestroyImageBufferI3D;
  13256. wglAssociateImageBufferEventsI3D: TwglAssociateImageBufferEventsI3D;
  13257. wglReleaseImageBufferEventsI3D: TwglReleaseImageBufferEventsI3D;
  13258. // WGL_I3D_swap_frame_lock
  13259. wglEnableFrameLockI3D: TwglEnableFrameLockI3D;
  13260. wglDisableFrameLockI3D: TwglDisableFrameLockI3D;
  13261. wglIsEnabledFrameLockI3D: TwglIsEnabledFrameLockI3D;
  13262. wglQueryFrameLockMasterI3D: TwglQueryFrameLockMasterI3D;
  13263. // WGL_I3D_swap_frame_usage
  13264. wglGetFrameUsageI3D: TwglGetFrameUsageI3D;
  13265. wglBeginFrameTrackingI3D: TwglBeginFrameTrackingI3D;
  13266. wglEndFrameTrackingI3D: TwglEndFrameTrackingI3D;
  13267. wglQueryFrameTrackingI3D: TwglQueryFrameTrackingI3D;
  13268. // WGL_NV_vertex_array_range
  13269. wglAllocateMemoryNV: TwglAllocateMemoryNV;
  13270. wglFreeMemoryNV: TwglFreeMemoryNV;
  13271. // WGL_NV_present_video
  13272. wglEnumerateVideoDevicesNV: TwglEnumerateVideoDevicesNV;
  13273. wglBindVideoDeviceNV: TwglBindVideoDeviceNV;
  13274. wglQueryCurrentContextNV: TwglQueryCurrentContextNV;
  13275. // WGL_NV_video_output
  13276. wglGetVideoDeviceNV: TwglGetVideoDeviceNV;
  13277. wglReleaseVideoDeviceNV: TwglReleaseVideoDeviceNV;
  13278. wglBindVideoImageNV: TwglBindVideoImageNV;
  13279. wglReleaseVideoImageNV: TwglReleaseVideoImageNV;
  13280. wglSendPbufferToVideoNV: TwglSendPbufferToVideoNV;
  13281. wglGetVideoInfoNV: TwglGetVideoInfoNV;
  13282. // WGL_NV_swap_group
  13283. wglJoinSwapGroupNV: TwglJoinSwapGroupNV;
  13284. wglBindSwapBarrierNV: TwglBindSwapBarrierNV;
  13285. wglQuerySwapGroupNV: TwglQuerySwapGroupNV;
  13286. wglQueryMaxSwapGroupsNV: TwglQueryMaxSwapGroupsNV;
  13287. wglQueryFrameCountNV: TwglQueryFrameCountNV;
  13288. wglResetFrameCountNV: TwglResetFrameCountNV;
  13289. // WGL_NV_gpu_affinity
  13290. wglEnumGpusNV: TwglEnumGpusNV;
  13291. wglEnumGpuDevicesNV: TwglEnumGpuDevicesNV;
  13292. wglCreateAffinityDCNV: TwglCreateAffinityDCNV;
  13293. wglEnumGpusFromAffinityDCNV: TwglEnumGpusFromAffinityDCNV;
  13294. wglDeleteDCNV: TwglDeleteDCNV;
  13295. // WGL_NV_video_capture
  13296. wglBindVideoCaptureDeviceNV: TwglBindVideoCaptureDeviceNV;
  13297. wglEnumerateVideoCaptureDevicesNV: TwglEnumerateVideoCaptureDevicesNV;
  13298. wglLockVideoCaptureDeviceNV: TwglLockVideoCaptureDeviceNV;
  13299. wglQueryVideoCaptureDeviceNV: TwglQueryVideoCaptureDeviceNV;
  13300. wglReleaseVideoCaptureDeviceNV: TwglReleaseVideoCaptureDeviceNV;
  13301. // WGL_NV_copy_image
  13302. wglCopyImageSubDataNV: TwglCopyImageSubDataNV;
  13303. // WGL_NV_DX_interop
  13304. wglDXSetResourceShareHandleNV : TwglDXSetResourceShareHandleNV;
  13305. wglDXOpenDeviceNV : TwglDXOpenDeviceNV;
  13306. wglDXCloseDeviceNV : TwglDXCloseDeviceNV;
  13307. wglDXRegisterObjectNV : TwglDXRegisterObjectNV;
  13308. wglDXUnregisterObjectNV : TwglDXUnregisterObjectNV;
  13309. wglDXObjectAccessNV : TwglDXObjectAccessNV;
  13310. wglDXLockObjectsNV : TwglDXLockObjectsNV;
  13311. wglDXUnlockObjectsNV : TwglDXUnlockObjectsNV;
  13312. // WGL_OML_sync_control
  13313. wglGetSyncValuesOML: TwglGetSyncValuesOML;
  13314. wglGetMscRateOML: TwglGetMscRateOML;
  13315. wglSwapBuffersMscOML: TwglSwapBuffersMscOML;
  13316. wglSwapLayerBuffersMscOML: TwglSwapLayerBuffersMscOML;
  13317. wglWaitForMscOML: TwglWaitForMscOML;
  13318. wglWaitForSbcOML: TwglWaitForSbcOML;
  13319. // WGL_3DL_stereo_control
  13320. wglSetStereoEmitterState3DL: TwglSetStereoEmitterState3DL;
  13321. // WIN_draw_range_elements
  13322. glDrawRangeElementsWIN: TglDrawRangeElementsWIN;
  13323. // WIN_swap_hint
  13324. glAddSwapHintRectWIN: TglAddSwapHintRectWIN;
  13325. {$ENDIF}
  13326. {$IFDEF DGL_LINUX}
  13327. glXChooseVisual: TglXChooseVisual;
  13328. glXCopyContext: TglXCopyContext;
  13329. glXCreateContext: TglXCreateContext;
  13330. glXCreateGLXPixmap: TglXCreateGLXPixmap;
  13331. glXDestroyContext: TglXDestroyContext;
  13332. glXDestroyGLXPixmap: TglXDestroyGLXPixmap;
  13333. glXGetConfig: TglXGetConfig;
  13334. glXGetCurrentContext: TglXGetCurrentContext;
  13335. glXGetCurrentDrawable: TglXGetCurrentDrawable;
  13336. glXIsDirect: TglXIsDirect;
  13337. glXMakeCurrent: TglXMakeCurrent;
  13338. glXQueryExtension: TglXQueryExtension;
  13339. glXQueryVersion: TglXQueryVersion;
  13340. glXSwapBuffers: TglXSwapBuffers;
  13341. glXUseXFont: TglXUseXFont;
  13342. glXWaitGL: TglXWaitGL;
  13343. glXWaitX: TglXWaitX;
  13344. glXGetClientString: TglXGetClientString;
  13345. glXQueryServerString: TglXQueryServerString;
  13346. glXQueryExtensionsString: TglXQueryExtensionsString;
  13347. // GLX_VERSION_1_3
  13348. glXGetFBConfigs: TglXGetFBConfigs;
  13349. glXChooseFBConfig: TglXChooseFBConfig;
  13350. glXGetFBConfigAttrib: TglXGetFBConfigAttrib;
  13351. glXGetVisualFromFBConfig: TglXGetVisualFromFBConfig;
  13352. glXCreateWindow: TglXCreateWindow;
  13353. glXDestroyWindow: TglXDestroyWindow;
  13354. glXCreatePixmap: TglXCreatePixmap;
  13355. glXDestroyPixmap: TglXDestroyPixmap;
  13356. glXCreatePbuffer: TglXCreatePbuffer;
  13357. glXDestroyPbuffer: TglXDestroyPbuffer;
  13358. glXQueryDrawable: TglXQueryDrawable;
  13359. glXCreateNewContext: TglXCreateNewContext;
  13360. glXMakeContextCurrent: TglXMakeContextCurrent;
  13361. glXGetCurrentReadDrawable: TglXGetCurrentReadDrawable;
  13362. glXGetCurreentDisplay: TglXGetCurreentDisplay;
  13363. glXQueryContext: TglXQueryContext;
  13364. glXSelectEvent: TglXSelectEvent;
  13365. glXGetSelectedEvent: TglXGetSelectedEvent;
  13366. // GLX_VERSION_1_4
  13367. glXGetProcAddress: TglXGetProcAddress;
  13368. // GLX_ARB_get_proc_address
  13369. glXGetProcAddressARB: TglXGetProcAddressARB;
  13370. // GLX_ARB_create_context
  13371. glXCreateContextAttribsARB: TglXCreateContextAttribsARB;
  13372. // GLX_EXT_import_context
  13373. glXGetCurrentDisplayEXT: TglXGetCurrentDisplayEXT;
  13374. glXQueryContextInfoEXT: TglXQueryContextInfoEXT;
  13375. glXGetContextIDEXT: TglXGetContextIDEXT;
  13376. glXImportContextEXT: TglXImportContextEXT;
  13377. glXFreeContextEXT: TglXFreeContextEXT;
  13378. // GLX_EXT_texture_from_pixmap
  13379. glXBindTexImageEXT: TglXBindTexImageEXT;
  13380. glXReleaseTexImageEXT: TglXReleaseTexImageEXT;
  13381. {$ENDIF}
  13382. // GL utility functions and procedures
  13383. gluErrorString: TgluErrorString;
  13384. gluGetString: TgluGetString;
  13385. gluOrtho2D: TgluOrtho2D;
  13386. gluPerspective: TgluPerspective;
  13387. gluPickMatrix: TgluPickMatrix;
  13388. gluLookAt: TgluLookAt;
  13389. gluProject: TgluProject;
  13390. gluUnProject: TgluUnProject;
  13391. gluScaleImage: TgluScaleImage;
  13392. gluBuild1DMipmaps: TgluBuild1DMipmaps;
  13393. gluBuild2DMipmaps: TgluBuild2DMipmaps;
  13394. gluNewQuadric: TgluNewQuadric;
  13395. gluDeleteQuadric: TgluDeleteQuadric;
  13396. gluQuadricNormals: TgluQuadricNormals;
  13397. gluQuadricTexture: TgluQuadricTexture;
  13398. gluQuadricOrientation: TgluQuadricOrientation;
  13399. gluQuadricDrawStyle: TgluQuadricDrawStyle;
  13400. gluCylinder: TgluCylinder;
  13401. gluDisk: TgluDisk;
  13402. gluPartialDisk: TgluPartialDisk;
  13403. gluSphere: TgluSphere;
  13404. gluQuadricCallback: TgluQuadricCallback;
  13405. gluNewTess: TgluNewTess;
  13406. gluDeleteTess: TgluDeleteTess;
  13407. gluTessBeginPolygon: TgluTessBeginPolygon;
  13408. gluTessBeginContour: TgluTessBeginContour;
  13409. gluTessVertex: TgluTessVertex;
  13410. gluTessEndContour: TgluTessEndContour;
  13411. gluTessEndPolygon: TgluTessEndPolygon;
  13412. gluTessProperty: TgluTessProperty;
  13413. gluTessNormal: TgluTessNormal;
  13414. gluTessCallback: TgluTessCallback;
  13415. gluGetTessProperty: TgluGetTessProperty;
  13416. gluNewNurbsRenderer: TgluNewNurbsRenderer;
  13417. gluDeleteNurbsRenderer: TgluDeleteNurbsRenderer;
  13418. gluBeginSurface: TgluBeginSurface;
  13419. gluBeginCurve: TgluBeginCurve;
  13420. gluEndCurve: TgluEndCurve;
  13421. gluEndSurface: TgluEndSurface;
  13422. gluBeginTrim: TgluBeginTrim;
  13423. gluEndTrim: TgluEndTrim;
  13424. gluPwlCurve: TgluPwlCurve;
  13425. gluNurbsCurve: TgluNurbsCurve;
  13426. gluNurbsSurface: TgluNurbsSurface;
  13427. gluLoadSamplingMatrices: TgluLoadSamplingMatrices;
  13428. gluNurbsProperty: TgluNurbsProperty;
  13429. gluGetNurbsProperty: TgluGetNurbsProperty;
  13430. gluNurbsCallback: TgluNurbsCallback;
  13431. gluBeginPolygon: TgluBeginPolygon;
  13432. gluNextContour: TgluNextContour;
  13433. gluEndPolygon: TgluEndPolygon;
  13434. type
  13435. TRCOptions = set of (opDoubleBuffered, opGDI, opStereo);
  13436. var
  13437. GL_LibHandle: Pointer = nil;
  13438. GLU_LibHandle: Pointer = nil;
  13439. LastPixelFormat: Integer;
  13440. ExtensionsRead: Boolean;
  13441. ImplementationRead: Boolean;
  13442. const
  13443. {$IFDEF DGL_WIN}
  13444. OPENGL_LIBNAME = 'OpenGL32.dll';
  13445. GLU_LIBNAME = 'GLU32.dll';
  13446. {$ELSE}
  13447. {$IFDEF darwin}
  13448. OPENGL_LIBNAME = 'libGL.dylib';
  13449. GLU_LIBNAME = 'libGLU.dylib';
  13450. {$ELSE}
  13451. OPENGL_LIBNAME = 'libGL.so.1';
  13452. GLU_LIBNAME = 'libGLU.so.1';
  13453. {$ENDIF}
  13454. {$ENDIF}
  13455. function InitOpenGL(LibName: String = OPENGL_LIBNAME; GLULibName: String = GLU_LIBNAME): Boolean;
  13456. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13457. function dglCheckExtension(Extension: AnsiString): Boolean;
  13458. procedure ReadExtensions;
  13459. procedure ReadImplementationProperties;
  13460. // =============================================================================
  13461. // Helper-Functions
  13462. // =============================================================================
  13463. {$IFDEF DGL_WIN}
  13464. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13465. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13466. procedure DestroyRenderingContext(RC: HGLRC);
  13467. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  13468. procedure DeactivateRenderingContext;
  13469. {$ENDIF}
  13470. procedure ReadOpenGLCore;
  13471. procedure Read_GL_3DFX_tbuffer;
  13472. procedure Read_GL_APPLE_element_array;
  13473. procedure Read_GL_APPLE_fence;
  13474. procedure Read_GL_APPLE_vertex_array_object;
  13475. procedure Read_GL_APPLE_vertex_array_range;
  13476. procedure Read_GL_APPLE_texture_range;
  13477. procedure Read_GL_APPLE_vertex_program_evaluators;
  13478. procedure Read_GL_APPLE_object_purgeable;
  13479. procedure Read_GL_ARB_matrix_palette;
  13480. procedure Read_GL_ARB_multitexture;
  13481. procedure Read_GL_ARB_point_parameters;
  13482. procedure Read_GL_ARB_texture_compression;
  13483. procedure Read_GL_ARB_transpose_matrix;
  13484. procedure Read_GL_ARB_vertex_blend;
  13485. procedure Read_GL_ARB_vertex_buffer_object;
  13486. procedure Read_GL_ARB_vertex_program;
  13487. procedure Read_GL_ARB_window_pos;
  13488. procedure Read_GL_ARB_color_buffer_float;
  13489. procedure Read_GL_ARB_Shader_Objects;
  13490. procedure Read_GL_ARB_occlusion_query;
  13491. procedure Read_GL_ARB_draw_instanced;
  13492. procedure Read_GL_ARB_framebuffer_object;
  13493. procedure Read_GL_ARB_geometry_shader4;
  13494. procedure Read_GL_ARB_instanced_arrays;
  13495. procedure Read_GL_ARB_map_buffer_range;
  13496. procedure Read_GL_ARB_texture_buffer_object;
  13497. procedure Read_GL_ARB_vertex_array_object;
  13498. procedure Read_GL_ARB_uniform_buffer_object;
  13499. procedure Read_GL_ARB_copy_buffer;
  13500. procedure Read_GL_ARB_draw_elements_base_vertex;
  13501. procedure Read_GL_ARB_provoking_vertex;
  13502. procedure Read_GL_ARB_sync;
  13503. procedure Read_GL_ARB_texture_multisample;
  13504. procedure Read_GL_ARB_draw_buffers_blend;
  13505. procedure Read_GL_ARB_sample_shading;
  13506. procedure Read_GL_ARB_shading_language_include;
  13507. procedure Read_GL_ARB_blend_func_extended;
  13508. procedure Read_GL_ARB_sampler_objects;
  13509. procedure Read_GL_ARB_timer_query;
  13510. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  13511. procedure Read_GL_ARB_draw_indirect;
  13512. procedure Read_GL_ARB_gpu_shader_fp64;
  13513. procedure Read_GL_ARB_shader_subroutine;
  13514. procedure Read_GL_ARB_tessellation_shader;
  13515. procedure Read_GL_ARB_transform_feedback2;
  13516. procedure Read_GL_ARB_transform_feedback3;
  13517. procedure Read_GL_ARB_ES2_compatibility;
  13518. procedure Read_GL_ARB_get_program_binary;
  13519. procedure Read_GL_ARB_separate_shader_objects;
  13520. procedure Read_GL_ARB_vertex_attrib_64bit;
  13521. procedure Read_GL_ARB_viewport_array;
  13522. // GL 4.2
  13523. procedure Read_GL_ARB_base_instance;
  13524. procedure Read_GL_ARB_transform_feedback_instanced;
  13525. procedure Read_GL_ARB_internalformat_query;
  13526. procedure Read_GL_ARB_shader_atomic_counters;
  13527. procedure Read_GL_ARB_shader_image_load_store;
  13528. procedure Read_GL_ARB_texture_storage;
  13529. // GL 4.3
  13530. procedure Read_GL_KHR_debug;
  13531. procedure Read_GL_ARB_clear_buffer_object;
  13532. procedure Read_GL_ARB_compute_shader;
  13533. procedure Read_GL_ARB_copy_image;
  13534. procedure Read_GL_ARB_framebuffer_no_attachments;
  13535. procedure Read_GL_ARB_internalformat_query2;
  13536. procedure Read_GL_ARB_invalidate_subdata;
  13537. procedure Read_GL_ARB_multi_draw_indirect;
  13538. procedure Read_GL_ARB_program_interface_query;
  13539. procedure Read_GL_ARB_shader_storage_buffer_object;
  13540. procedure Read_GL_ARB_texture_buffer_range;
  13541. procedure Read_GL_ARB_texture_storage_multisample;
  13542. procedure Read_GL_ARB_texture_view;
  13543. procedure Read_GL_ARB_vertex_attrib_binding;
  13544. procedure Read_GL_4_4;
  13545. procedure Read_GL_4_5;
  13546. //
  13547. procedure Read_GL_ARB_cl_event;
  13548. procedure Read_GL_ARB_debug_output;
  13549. procedure Read_GL_ARB_robustness;
  13550. procedure Read_GL_ATI_draw_buffers;
  13551. procedure Read_GL_ATI_element_array;
  13552. procedure Read_GL_ATI_envmap_bumpmap;
  13553. procedure Read_GL_ATI_fragment_shader;
  13554. procedure Read_GL_ATI_map_object_buffer;
  13555. procedure Read_GL_ATI_pn_triangles;
  13556. procedure Read_GL_ATI_separate_stencil;
  13557. procedure Read_GL_ATI_vertex_array_object;
  13558. procedure Read_GL_ATI_vertex_attrib_array_object;
  13559. procedure Read_GL_ATI_vertex_streams;
  13560. procedure Read_GL_AMD_performance_monitor;
  13561. procedure Read_GL_AMD_vertex_shader_tesselator;
  13562. procedure Read_GL_AMD_draw_buffers_blend;
  13563. procedure Read_GL_AMD_name_gen_delete;
  13564. procedure Read_GL_AMD_debug_output;
  13565. procedure Read_GL_EXT_blend_color;
  13566. procedure Read_GL_EXT_blend_func_separate;
  13567. procedure Read_GL_EXT_blend_minmax;
  13568. procedure Read_GL_EXT_color_subtable;
  13569. procedure Read_GL_EXT_compiled_vertex_array;
  13570. procedure Read_GL_EXT_convolution;
  13571. procedure Read_GL_EXT_coordinate_frame;
  13572. procedure Read_GL_EXT_copy_texture;
  13573. procedure Read_GL_EXT_cull_vertex;
  13574. procedure Read_GL_EXT_draw_range_elements;
  13575. procedure Read_GL_EXT_fog_coord;
  13576. procedure Read_GL_EXT_framebuffer_object;
  13577. procedure Read_GL_EXT_histogram;
  13578. procedure Read_GL_EXT_index_func;
  13579. procedure Read_GL_EXT_index_material;
  13580. procedure Read_GL_EXT_multi_draw_arrays;
  13581. procedure Read_GL_EXT_multisample;
  13582. procedure Read_GL_EXT_paletted_texture;
  13583. procedure Read_GL_EXT_pixel_transform;
  13584. procedure Read_GL_EXT_point_parameters;
  13585. procedure Read_GL_EXT_polygon_offset;
  13586. procedure Read_GL_EXT_secondary_color;
  13587. procedure Read_GL_EXT_stencil_two_side;
  13588. procedure Read_GL_EXT_subtexture;
  13589. procedure Read_GL_EXT_texture3D;
  13590. procedure Read_GL_EXT_texture_object;
  13591. procedure Read_GL_EXT_texture_perturb_normal;
  13592. procedure Read_GL_EXT_vertex_array;
  13593. procedure Read_GL_EXT_vertex_shader;
  13594. procedure Read_GL_EXT_vertex_weighting;
  13595. procedure Read_GL_EXT_depth_bounds_test;
  13596. procedure Read_GL_EXT_blend_equation_separate;
  13597. procedure Read_GL_EXT_stencil_clear_tag;
  13598. procedure Read_GL_EXT_framebuffer_blit;
  13599. procedure Read_GL_EXT_framebuffer_multisample;
  13600. procedure Read_GL_EXT_timer_query;
  13601. procedure Read_GL_EXT_gpu_program_parameters;
  13602. procedure Read_GL_EXT_bindable_uniform;
  13603. procedure Read_GL_EXT_draw_buffers2;
  13604. procedure Read_GL_EXT_draw_instanced;
  13605. procedure Read_GL_EXT_geometry_shader4;
  13606. procedure Read_GL_EXT_gpu_shader4;
  13607. procedure Read_GL_EXT_texture_array;
  13608. procedure Read_GL_EXT_texture_buffer_object;
  13609. procedure Read_GL_EXT_texture_integer;
  13610. procedure Read_GL_EXT_transform_feedback;
  13611. procedure Read_GL_EXT_direct_state_access;
  13612. procedure Read_GL_EXT_separate_shader_objects;
  13613. procedure Read_GL_EXT_shader_image_load_store;
  13614. procedure Read_GL_EXT_vertex_attrib_64bit;
  13615. procedure Read_GL_HP_image_transform;
  13616. procedure Read_GL_IBM_multimode_draw_arrays;
  13617. procedure Read_GL_IBM_vertex_array_lists;
  13618. procedure Read_GL_INGR_blend_func_separate;
  13619. procedure Read_GL_INTEL_parallel_arrays;
  13620. procedure Read_GL_MESA_resize_buffers;
  13621. procedure Read_GL_MESA_window_pos;
  13622. procedure Read_GL_NV_evaluators;
  13623. procedure Read_GL_NV_fence;
  13624. procedure Read_GL_NV_fragment_program;
  13625. procedure Read_GL_NV_half_float;
  13626. procedure Read_GL_NV_occlusion_query;
  13627. procedure Read_GL_NV_pixel_data_range;
  13628. procedure Read_GL_NV_point_sprite;
  13629. procedure Read_GL_NV_primitive_restart;
  13630. procedure Read_GL_NV_register_combiners;
  13631. procedure Read_GL_NV_register_combiners2;
  13632. procedure Read_GL_NV_vertex_array_range;
  13633. procedure Read_GL_NV_vertex_program;
  13634. procedure Read_GL_NV_depth_buffer_float;
  13635. procedure Read_GL_NV_framebuffer_multisample_coverage;
  13636. procedure Read_GL_NV_geometry_program4;
  13637. procedure Read_GL_NV_gpu_program4;
  13638. procedure Read_GL_NV_parameter_buffer_object;
  13639. procedure Read_GL_NV_transform_feedback;
  13640. procedure Read_GL_NV_conditional_render;
  13641. procedure Read_GL_NV_present_video;
  13642. procedure Read_GL_NV_explicit_multisample;
  13643. procedure Read_GL_NV_transform_feedback2;
  13644. procedure Read_GL_NV_video_capture;
  13645. procedure Read_GL_NV_copy_image;
  13646. procedure Read_GL_NV_shader_buffer_load;
  13647. procedure Read_GL_NV_vertex_buffer_unified_memory;
  13648. procedure Read_GL_NV_gpu_program5;
  13649. procedure Read_GL_NV_gpu_shader5;
  13650. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  13651. procedure Read_GL_NV_vdpau_interop;
  13652. procedure Read_GL_NV_texture_barrier;
  13653. procedure Read_GL_PGI_misc_hints;
  13654. procedure Read_GL_SGIS_detail_texture;
  13655. procedure Read_GL_SGIS_fog_function;
  13656. procedure Read_GL_SGIS_multisample;
  13657. procedure Read_GL_SGIS_pixel_texture;
  13658. procedure Read_GL_SGIS_point_parameters;
  13659. procedure Read_GL_SGIS_sharpen_texture;
  13660. procedure Read_GL_SGIS_texture4D;
  13661. procedure Read_GL_SGIS_texture_color_mask;
  13662. procedure Read_GL_SGIS_texture_filter4;
  13663. procedure Read_GL_SGIX_async;
  13664. procedure Read_GL_SGIX_flush_raster;
  13665. procedure Read_GL_SGIX_fragment_lighting;
  13666. procedure Read_GL_SGIX_framezoom;
  13667. procedure Read_GL_SGIX_igloo_interface;
  13668. procedure Read_GL_SGIX_instruments;
  13669. procedure Read_GL_SGIX_list_priority;
  13670. procedure Read_GL_SGIX_pixel_texture;
  13671. procedure Read_GL_SGIX_polynomial_ffd;
  13672. procedure Read_GL_SGIX_reference_plane;
  13673. procedure Read_GL_SGIX_sprite;
  13674. procedure Read_GL_SGIX_tag_sample_buffer;
  13675. procedure Read_GL_SGI_color_table;
  13676. procedure Read_GL_SUNX_constant_data;
  13677. procedure Read_GL_SUN_global_alpha;
  13678. procedure Read_GL_SUN_mesh_array;
  13679. procedure Read_GL_SUN_triangle_list;
  13680. procedure Read_GL_SUN_vertex;
  13681. {$IFDEF DGL_WIN}
  13682. procedure Read_WGL_ARB_buffer_region;
  13683. procedure Read_WGL_ARB_extensions_string;
  13684. procedure Read_WGL_ARB_make_current_read;
  13685. procedure Read_WGL_ARB_pbuffer;
  13686. procedure Read_WGL_ARB_pixel_format;
  13687. procedure Read_WGL_ARB_pixel_format_float;
  13688. procedure Read_WGL_ARB_render_texture;
  13689. procedure Read_WGL_ARB_create_context;
  13690. procedure Read_WGL_AMD_gpu_association;
  13691. procedure Read_WGL_EXT_display_color_table;
  13692. procedure Read_WGL_EXT_extensions_string;
  13693. procedure Read_WGL_EXT_make_current_read;
  13694. procedure Read_WGL_EXT_pbuffer;
  13695. procedure Read_WGL_EXT_pixel_format;
  13696. procedure Read_WGL_EXT_swap_control;
  13697. procedure Read_WGL_I3D_digital_video_control;
  13698. procedure Read_WGL_I3D_gamma;
  13699. procedure Read_WGL_I3D_genlock;
  13700. procedure Read_WGL_I3D_image_buffer;
  13701. procedure Read_WGL_I3D_swap_frame_lock;
  13702. procedure Read_WGL_I3D_swap_frame_usage;
  13703. procedure Read_WGL_NV_vertex_array_range;
  13704. procedure Read_WGL_NV_present_video;
  13705. procedure Read_WGL_NV_video_output;
  13706. procedure Read_WGL_NV_swap_group;
  13707. procedure Read_WGL_NV_gpu_affinity;
  13708. procedure Read_WGL_NV_video_capture;
  13709. procedure Read_WGL_NV_copy_image;
  13710. procedure Read_WGL_OML_sync_control;
  13711. procedure Read_WGL_3DL_stereo_control;
  13712. procedure Read_WIN_draw_range_elements;
  13713. procedure Read_WIN_swap_hint;
  13714. {$ENDIF}
  13715. implementation
  13716. {$IFDEF DGL_LINUX}
  13717. const
  13718. RTLD_LAZY = $001;
  13719. RTLD_NOW = $002;
  13720. RTLD_BINDING_MASK = $003;
  13721. // Seems to work on Debian / Fedora
  13722. LibraryLib = {$IFDEF Linux} 'libdl.so.2'{$ELSE} 'c'{$ENDIF};
  13723. function dlopen(Name: PAnsiChar; Flags: LongInt): Pointer; cdecl; external LibraryLib name 'dlopen';
  13724. function dlclose(Lib: Pointer): LongInt; cdecl; external LibraryLib name 'dlclose';
  13725. function dlsym(Lib: Pointer; Name: PAnsiChar): Pointer; cdecl; external LibraryLib name 'dlsym';
  13726. {$ENDIF}
  13727. {$IFDEF DGL_MAC}{$IFDEF OPENGL_FRAMEWORK} // OpenGL framework used
  13728. const
  13729. RTLD_DEFAULT = Pointer(-2);
  13730. {$ENDIF}{$ENDIF}
  13731. function dglLoadLibrary(Name: PChar): Pointer;
  13732. begin
  13733. {$IFDEF DGL_WIN}
  13734. Result := Pointer(LoadLibrary(Name));
  13735. {$ENDIF}
  13736. {$IFDEF DGL_LINUX}
  13737. Result := dlopen(Name, RTLD_LAZY);
  13738. {$ENDIF}
  13739. {$IFDEF DGL_MAC}
  13740. {$IFDEF OPENGL_FRAMEWORK}
  13741. Result := RTLD_DEFAULT;
  13742. {$ELSE}
  13743. Result := Pointer(LoadLibrary(Name));
  13744. {$ENDIF}
  13745. {$ENDIF}
  13746. end;
  13747. function dglFreeLibrary(LibHandle: Pointer): Boolean;
  13748. begin
  13749. if LibHandle = nil then
  13750. Result := False
  13751. else
  13752. {$IFDEF DGL_WIN}
  13753. Result := FreeLibrary(HMODULE(LibHandle));
  13754. {$ENDIF}
  13755. {$IFDEF DGL_LINUX}
  13756. Result := dlclose(LibHandle) = 0;
  13757. {$ENDIF}
  13758. {$IFDEF DGL_MAC}
  13759. {$IFDEF OPENGL_FRAMEWORK}
  13760. Result := true;
  13761. {$ELSE}
  13762. Result := FreeLibrary(HMODULE(LibHandle));
  13763. {$ENDIF}
  13764. {$ENDIF}
  13765. end;
  13766. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13767. begin
  13768. if LibHandle = nil then
  13769. LibHandle := GL_LibHandle;
  13770. {$IFDEF DGL_WIN}
  13771. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13772. if result <> nil then
  13773. exit;
  13774. if Addr(wglGetProcAddress) <> nil then
  13775. Result := wglGetProcAddress(ProcName);
  13776. {$ENDIF}
  13777. {$IFDEF DGL_LINUX}
  13778. if not ForceDLSym then begin
  13779. if Addr(glXGetProcAddress) <> nil then
  13780. Result := glXGetProcAddress(ProcName);
  13781. if result <> nil then
  13782. exit;
  13783. if Addr(glXGetProcAddressARB) <> nil then
  13784. Result := glXGetProcAddressARB(ProcName);
  13785. if result <> nil then
  13786. exit;
  13787. end;
  13788. Result := dlsym(LibHandle, ProcName);
  13789. {$ENDIF}
  13790. {$IFDEF DGL_MAC}
  13791. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13792. {$ENDIF}
  13793. end;
  13794. function Int_GetExtensionString: AnsiString;
  13795. var
  13796. ExtensionCount : GLuint;
  13797. i : Integer;
  13798. begin
  13799. if GL_VERSION_3_0
  13800. then
  13801. begin
  13802. if not Assigned(@glGetIntegerv) then glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  13803. if not Assigned(@glGetStringi) then glGetStringi := dglGetProcAddress('glGetStringi');
  13804. result := '';
  13805. if Assigned(@glGetIntegerv) and Assigned(@glGetStringi)
  13806. then
  13807. begin
  13808. glGetIntegerv(GL_NUM_EXTENSIONS, @extensionCount);
  13809. For I := 0 to extensionCount - 1 do
  13810. result := result + #32 + PAnsiChar(glGetStringi(GL_EXTENSIONS, I));
  13811. end;
  13812. end
  13813. else
  13814. begin
  13815. if not Assigned(@glGetString) then glGetString := dglGetProcAddress('glGetString');
  13816. if Assigned(@glGetString)
  13817. then result := glGetString(GL_EXTENSIONS)
  13818. else result := '';
  13819. end;
  13820. if (GL_LibHandle <> nil) then begin
  13821. {$IFDEF DGL_WIN}
  13822. // wglGetExtensionsStringEXT
  13823. if not Assigned(@wglGetExtensionsStringEXT) then
  13824. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  13825. if Assigned(@wglGetExtensionsStringEXT) then
  13826. Result := Result + #32 + wglGetExtensionsStringEXT;
  13827. // wglGetExtensionsStringARB
  13828. if not Assigned(@wglGetExtensionsStringARB) then
  13829. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  13830. if Assigned(@wglGetExtensionsStringARB) then
  13831. Result := Result + #32 + wglGetExtensionsStringARB(wglGetCurrentDC);
  13832. {$ENDIF}
  13833. end;
  13834. Result := #32 + Result + #32;
  13835. end;
  13836. function Int_CheckExtension(AllExtensions, CheckExtension: AnsiString): Boolean;
  13837. begin
  13838. Result := Pos(#32 + CheckExtension + #32, AllExtensions) > 0;
  13839. end;
  13840. function dglCheckExtension(Extension: AnsiString): Boolean;
  13841. var
  13842. Extensions: AnsiString;
  13843. begin
  13844. Extensions := Int_GetExtensionString;
  13845. Result := Int_CheckExtension(Extensions, Extension);
  13846. end;
  13847. function InitOpenGL(LibName: String; GLULibName: String): Boolean;
  13848. begin
  13849. Result := False;
  13850. // free opened libraries
  13851. if GL_LibHandle <> nil then
  13852. dglFreeLibrary(GL_LibHandle);
  13853. if GLU_LibHandle <> nil then
  13854. dglFreeLibrary(GLU_LibHandle);
  13855. // load library
  13856. GL_LibHandle := dglLoadLibrary(PChar(LibName));
  13857. GLU_LibHandle := dglLoadLibrary(PChar(GLULibName));
  13858. // load GL functions
  13859. if (GL_LibHandle <> nil) then begin
  13860. {$IFDEF DGL_WIN}
  13861. wglCopyContext := dglGetProcAddress('wglCopyContext');
  13862. wglCreateLayerContext := dglGetProcAddress('wglCreateLayerContext');
  13863. wglCreateContext := dglGetProcAddress('wglCreateContext');
  13864. wglDeleteContext := dglGetProcAddress('wglDeleteContext');
  13865. wglDescribeLayerPlane := dglGetProcAddress('wglDescribeLayerPlane');
  13866. wglGetCurrentContext := dglGetProcAddress('wglGetCurrentContext');
  13867. wglGetCurrentDC := dglGetProcAddress('wglGetCurrentDC');
  13868. wglGetLayerPaletteEntries := dglGetProcAddress('wglGetLayerPaletteEntries');
  13869. wglGetProcAddress := dglGetProcAddress('wglGetProcAddress');
  13870. wglMakeCurrent := dglGetProcAddress('wglMakeCurrent');
  13871. wglRealizeLayerPalette := dglGetProcAddress('wglRealizeLayerPalette');
  13872. wglSetLayerPaletteEntries := dglGetProcAddress('wglSetLayerPaletteEntries');
  13873. wglShareLists := dglGetProcAddress('wglShareLists');
  13874. wglSwapLayerBuffers := dglGetProcAddress('wglSwapLayerBuffers');
  13875. wglSwapMultipleBuffers := dglGetProcAddress('wglSwapMultipleBuffers');
  13876. wglUseFontBitmapsA := dglGetProcAddress('wglUseFontBitmapsA');
  13877. wglUseFontOutlinesA := dglGetProcAddress('wglUseFontOutlinesA');
  13878. wglUseFontBitmapsW := dglGetProcAddress('wglUseFontBitmapsW');
  13879. wglUseFontOutlinesW := dglGetProcAddress('wglUseFontOutlinesW');
  13880. wglUseFontBitmaps := dglGetProcAddress('wglUseFontBitmapsA');
  13881. wglUseFontOutlines := dglGetProcAddress('wglUseFontOutlinesA');
  13882. {$ENDIF}
  13883. {$IFDEF DGL_LINUX}
  13884. // GLX_VERSION_1_4 (needs to be first)
  13885. glXGetProcAddress := dglGetProcAddress('glXGetProcAddress', nil, True);
  13886. // GLX_ARB_get_proc_address (also needs to be first)
  13887. glXGetProcAddressARB := dglGetProcAddress('glXGetProcAddressARB', nil, True);
  13888. glXChooseVisual := dglGetProcAddress('glXChooseVisual');
  13889. glXCopyContext := dglGetProcAddress('glXCopyContext');
  13890. glXCreateContext := dglGetProcAddress('glXCreateContext');
  13891. glXCreateGLXPixmap := dglGetProcAddress('glXCreateGLXPixmap');
  13892. glXDestroyContext := dglGetProcAddress('glXDestroyContext');
  13893. glXDestroyGLXPixmap := dglGetProcAddress('glXDestroyGLXPixmap');
  13894. glXGetConfig := dglGetProcAddress('glXGetConfig');
  13895. glXGetCurrentContext := dglGetProcAddress('glXGetCurrentContext');
  13896. glXGetCurrentDrawable := dglGetProcAddress('glXGetCurrentDrawable');
  13897. glXIsDirect := dglGetProcAddress('glXIsDirect');
  13898. glXMakeCurrent := dglGetProcAddress('glXMakeCurrent');
  13899. glXQueryExtension := dglGetProcAddress('glXQueryExtension');
  13900. glXQueryVersion := dglGetProcAddress('glXQueryVersion');
  13901. glXSwapBuffers := dglGetProcAddress('glXSwapBuffers');
  13902. glXUseXFont := dglGetProcAddress('glXUseXFont');
  13903. glXWaitGL := dglGetProcAddress('glXWaitGL');
  13904. glXWaitX := dglGetProcAddress('glXWaitX');
  13905. glXGetClientString := dglGetProcAddress('glXGetClientString');
  13906. glXQueryServerString := dglGetProcAddress('glXQueryServerString');
  13907. glXQueryExtensionsString := dglGetProcAddress('glXQueryExtensionsString');
  13908. // GLX_VERSION_1_3
  13909. glXGetFBConfigs := dglGetProcAddress('glXGetFBConfigs');
  13910. glXChooseFBConfig := dglGetProcAddress('glXChooseFBConfig');
  13911. glXGetFBConfigAttrib := dglGetProcAddress('glXGetFBConfigAttrib');
  13912. glXGetVisualFromFBConfig := dglGetProcAddress('glXGetVisualFromFBConfig');
  13913. glXCreateWindow := dglGetProcAddress('glXCreateWindow');
  13914. glXDestroyWindow := dglGetProcAddress('glXDestroyWindow');
  13915. glXCreatePixmap := dglGetProcAddress('glXCreatePixmap');
  13916. glXDestroyPixmap := dglGetProcAddress('glXDestroyPixmap');
  13917. glXCreatePbuffer := dglGetProcAddress('glXCreatePbuffer');
  13918. glXDestroyPbuffer := dglGetProcAddress('glXDestroyPbuffer');
  13919. glXQueryDrawable := dglGetProcAddress('glXQueryDrawable');
  13920. glXCreateNewContext := dglGetProcAddress('glXCreateNewContext');
  13921. glXMakeContextCurrent := dglGetProcAddress('glXMakeContextCurrent');
  13922. glXGetCurrentReadDrawable := dglGetProcAddress('glXGetCurrentReadDrawable');
  13923. glXGetCurreentDisplay := dglGetProcAddress('glXGetCurreentDisplay');
  13924. glXQueryContext := dglGetProcAddress('glXQueryContext');
  13925. glXSelectEvent := dglGetProcAddress('glXSelectEvent');
  13926. glXGetSelectedEvent := dglGetProcAddress('glXGetSelectedEvent');
  13927. // GLX_ARB_create_context
  13928. glXCreateContextAttribsARB := dglGetProcAddress('glXCreateContextAttribsARB');
  13929. // GLX_EXT_import_context
  13930. glXGetCurrentDisplayEXT := dglGetProcAddress('glXGetCurrentDisplayEXT');
  13931. glXQueryContextInfoEXT := dglGetProcAddress('glXQueryContextInfoEXT');
  13932. glXGetContextIDEXT := dglGetProcAddress('glXGetContextIDEXT');
  13933. glXImportContextEXT := dglGetProcAddress('glXImportContextEXT');
  13934. glXFreeContextEXT := dglGetProcAddress('glXFreeContextEXT');
  13935. // GLX_EXT_texture_from_pixmap
  13936. glXBindTexImageEXT := dglGetProcAddress('glXBindTexImageEXT');
  13937. glXReleaseTexImageEXT := dglGetProcAddress('glXReleaseTexImageEXT');
  13938. {$ENDIF}
  13939. Result := True;
  13940. end;
  13941. // load GLU functions
  13942. if GLU_LibHandle <> nil then begin
  13943. // GLU ========================================================================
  13944. gluBeginCurve := dglGetProcAddress('gluBeginCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13945. gluBeginPolygon := dglGetProcAddress('gluBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13946. gluBeginSurface := dglGetProcAddress('gluBeginSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13947. gluBeginTrim := dglGetProcAddress('gluBeginTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13948. gluBuild1DMipmaps := dglGetProcAddress('gluBuild1DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13949. gluBuild2DMipmaps := dglGetProcAddress('gluBuild2DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13950. gluCylinder := dglGetProcAddress('gluCylinder', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13951. gluDeleteNurbsRenderer := dglGetProcAddress('gluDeleteNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13952. gluDeleteQuadric := dglGetProcAddress('gluDeleteQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13953. gluDeleteTess := dglGetProcAddress('gluDeleteTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13954. gluDisk := dglGetProcAddress('gluDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13955. gluEndCurve := dglGetProcAddress('gluEndCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13956. gluEndPolygon := dglGetProcAddress('gluEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13957. gluEndSurface := dglGetProcAddress('gluEndSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13958. gluEndTrim := dglGetProcAddress('gluEndTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13959. gluErrorString := dglGetProcAddress('gluErrorString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13960. gluGetNurbsProperty := dglGetProcAddress('gluGetNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13961. gluGetString := dglGetProcAddress('gluGetString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13962. gluGetTessProperty := dglGetProcAddress('gluGetTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13963. gluLoadSamplingMatrices := dglGetProcAddress('gluLoadSamplingMatrices', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13964. gluLookAt := dglGetProcAddress('gluLookAt', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13965. gluNewNurbsRenderer := dglGetProcAddress('gluNewNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13966. gluNewQuadric := dglGetProcAddress('gluNewQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13967. gluNewTess := dglGetProcAddress('gluNewTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13968. gluNextContour := dglGetProcAddress('gluNextContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13969. gluNurbsCallback := dglGetProcAddress('gluNurbsCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13970. gluNurbsCurve := dglGetProcAddress('gluNurbsCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13971. gluNurbsProperty := dglGetProcAddress('gluNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13972. gluNurbsSurface := dglGetProcAddress('gluNurbsSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13973. gluOrtho2D := dglGetProcAddress('gluOrtho2D', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13974. gluPartialDisk := dglGetProcAddress('gluPartialDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13975. gluPerspective := dglGetProcAddress('gluPerspective', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13976. gluPickMatrix := dglGetProcAddress('gluPickMatrix', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13977. gluProject := dglGetProcAddress('gluProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13978. gluPwlCurve := dglGetProcAddress('gluPwlCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13979. gluQuadricCallback := dglGetProcAddress('gluQuadricCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13980. gluQuadricDrawStyle := dglGetProcAddress('gluQuadricDrawStyle', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13981. gluQuadricNormals := dglGetProcAddress('gluQuadricNormals', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13982. gluQuadricOrientation := dglGetProcAddress('gluQuadricOrientation', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13983. gluQuadricTexture := dglGetProcAddress('gluQuadricTexture', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13984. gluScaleImage := dglGetProcAddress('gluScaleImage', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13985. gluSphere := dglGetProcAddress('gluSphere', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13986. gluTessBeginContour := dglGetProcAddress('gluTessBeginContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13987. gluTessBeginPolygon := dglGetProcAddress('gluTessBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13988. gluTessCallback := dglGetProcAddress('gluTessCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13989. gluTessEndContour := dglGetProcAddress('gluTessEndContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13990. gluTessEndPolygon := dglGetProcAddress('gluTessEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13991. gluTessNormal := dglGetProcAddress('gluTessNormal', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13992. gluTessProperty := dglGetProcAddress('gluTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13993. gluTessVertex := dglGetProcAddress('gluTessVertex', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13994. gluUnProject := dglGetProcAddress('gluUnProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13995. end;
  13996. end;
  13997. procedure ReadOpenGLCore;
  13998. begin
  13999. // GL_VERSION_1_0
  14000. glCullFace := dglGetProcAddress('glCullFace');
  14001. glFrontFace := dglGetProcAddress('glFrontFace');
  14002. glHint := dglGetProcAddress('glHint');
  14003. glLineWidth := dglGetProcAddress('glLineWidth');
  14004. glPointSize := dglGetProcAddress('glPointSize');
  14005. glPolygonMode := dglGetProcAddress('glPolygonMode');
  14006. glScissor := dglGetProcAddress('glScissor');
  14007. glTexParameterf := dglGetProcAddress('glTexParameterf');
  14008. glTexParameterfv := dglGetProcAddress('glTexParameterfv');
  14009. glTexParameteri := dglGetProcAddress('glTexParameteri');
  14010. glTexParameteriv := dglGetProcAddress('glTexParameteriv');
  14011. glTexImage1D := dglGetProcAddress('glTexImage1D');
  14012. glTexImage2D := dglGetProcAddress('glTexImage2D');
  14013. glDrawBuffer := dglGetProcAddress('glDrawBuffer');
  14014. glClear := dglGetProcAddress('glClear');
  14015. glClearColor := dglGetProcAddress('glClearColor');
  14016. glClearStencil := dglGetProcAddress('glClearStencil');
  14017. glClearDepth := dglGetProcAddress('glClearDepth');
  14018. glStencilMask := dglGetProcAddress('glStencilMask');
  14019. glColorMask := dglGetProcAddress('glColorMask');
  14020. glDepthMask := dglGetProcAddress('glDepthMask');
  14021. glDisable := dglGetProcAddress('glDisable');
  14022. glEnable := dglGetProcAddress('glEnable');
  14023. glFinish := dglGetProcAddress('glFinish');
  14024. glFlush := dglGetProcAddress('glFlush');
  14025. glBlendFunc := dglGetProcAddress('glBlendFunc');
  14026. glLogicOp := dglGetProcAddress('glLogicOp');
  14027. glStencilFunc := dglGetProcAddress('glStencilFunc');
  14028. glStencilOp := dglGetProcAddress('glStencilOp');
  14029. glDepthFunc := dglGetProcAddress('glDepthFunc');
  14030. glPixelStoref := dglGetProcAddress('glPixelStoref');
  14031. glPixelStorei := dglGetProcAddress('glPixelStorei');
  14032. glReadBuffer := dglGetProcAddress('glReadBuffer');
  14033. glReadPixels := dglGetProcAddress('glReadPixels');
  14034. glGetBooleanv := dglGetProcAddress('glGetBooleanv');
  14035. glGetDoublev := dglGetProcAddress('glGetDoublev');
  14036. glGetError := dglGetProcAddress('glGetError');
  14037. glGetFloatv := dglGetProcAddress('glGetFloatv');
  14038. glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  14039. glGetString := dglGetProcAddress('glGetString');
  14040. glGetTexImage := dglGetProcAddress('glGetTexImage');
  14041. glGetTexParameteriv := dglGetProcAddress('glGetTexParameteriv');
  14042. glGetTexParameterfv := dglGetProcAddress('glGetTexParameterfv');
  14043. glGetTexLevelParameterfv := dglGetProcAddress('glGetTexLevelParameterfv');
  14044. glGetTexLevelParameteriv := dglGetProcAddress('glGetTexLevelParameteriv');
  14045. glIsEnabled := dglGetProcAddress('glIsEnabled');
  14046. glDepthRange := dglGetProcAddress('glDepthRange');
  14047. glViewport := dglGetProcAddress('glViewport');
  14048. // GL_VERSION_1_1
  14049. glDrawArrays := dglGetProcAddress('glDrawArrays');
  14050. glDrawElements := dglGetProcAddress('glDrawElements');
  14051. glGetPointerv := dglGetProcAddress('glGetPointerv');
  14052. glPolygonOffset := dglGetProcAddress('glPolygonOffset');
  14053. glCopyTexImage1D := dglGetProcAddress('glCopyTexImage1D');
  14054. glCopyTexImage2D := dglGetProcAddress('glCopyTexImage2D');
  14055. glCopyTexSubImage1D := dglGetProcAddress('glCopyTexSubImage1D');
  14056. glCopyTexSubImage2D := dglGetProcAddress('glCopyTexSubImage2D');
  14057. glTexSubImage1D := dglGetProcAddress('glTexSubImage1D');
  14058. glTexSubImage2D := dglGetProcAddress('glTexSubImage2D');
  14059. glBindTexture := dglGetProcAddress('glBindTexture');
  14060. glDeleteTextures := dglGetProcAddress('glDeleteTextures');
  14061. glGenTextures := dglGetProcAddress('glGenTextures');
  14062. {$ifdef DGL_DEPRECATED}
  14063. glAccum := dglGetProcAddress('glAccum');
  14064. glAlphaFunc := dglGetProcAddress('glAlphaFunc');
  14065. glAreTexturesResident := dglGetProcAddress('glAreTexturesResident');
  14066. glArrayElement := dglGetProcAddress('glArrayElement');
  14067. glBegin := dglGetProcAddress('glBegin');
  14068. glBitmap := dglGetProcAddress('glBitmap');
  14069. glCallList := dglGetProcAddress('glCallList');
  14070. glCallLists := dglGetProcAddress('glCallLists');
  14071. glClearAccum := dglGetProcAddress('glClearAccum');
  14072. glClearIndex := dglGetProcAddress('glClearIndex');
  14073. glClipPlane := dglGetProcAddress('glClipPlane');
  14074. glColor3b := dglGetProcAddress('glColor3b');
  14075. glColor3bv := dglGetProcAddress('glColor3bv');
  14076. glColor3d := dglGetProcAddress('glColor3d');
  14077. glColor3dv := dglGetProcAddress('glColor3dv');
  14078. glColor3f := dglGetProcAddress('glColor3f');
  14079. glColor3fv := dglGetProcAddress('glColor3fv');
  14080. glColor3i := dglGetProcAddress('glColor3i');
  14081. glColor3iv := dglGetProcAddress('glColor3iv');
  14082. glColor3s := dglGetProcAddress('glColor3s');
  14083. glColor3sv := dglGetProcAddress('glColor3sv');
  14084. glColor3ub := dglGetProcAddress('glColor3ub');
  14085. glColor3ubv := dglGetProcAddress('glColor3ubv');
  14086. glColor3ui := dglGetProcAddress('glColor3ui');
  14087. glColor3uiv := dglGetProcAddress('glColor3uiv');
  14088. glColor3us := dglGetProcAddress('glColor3us');
  14089. glColor3usv := dglGetProcAddress('glColor3usv');
  14090. glColor4b := dglGetProcAddress('glColor4b');
  14091. glColor4bv := dglGetProcAddress('glColor4bv');
  14092. glColor4d := dglGetProcAddress('glColor4d');
  14093. glColor4dv := dglGetProcAddress('glColor4dv');
  14094. glColor4f := dglGetProcAddress('glColor4f');
  14095. glColor4fv := dglGetProcAddress('glColor4fv');
  14096. glColor4i := dglGetProcAddress('glColor4i');
  14097. glColor4iv := dglGetProcAddress('glColor4iv');
  14098. glColor4s := dglGetProcAddress('glColor4s');
  14099. glColor4sv := dglGetProcAddress('glColor4sv');
  14100. glColor4ub := dglGetProcAddress('glColor4ub');
  14101. glColor4ubv := dglGetProcAddress('glColor4ubv');
  14102. glColor4ui := dglGetProcAddress('glColor4ui');
  14103. glColor4uiv := dglGetProcAddress('glColor4uiv');
  14104. glColor4us := dglGetProcAddress('glColor4us');
  14105. glColor4usv := dglGetProcAddress('glColor4usv');
  14106. glColorMaterial := dglGetProcAddress('glColorMaterial');
  14107. glColorPointer := dglGetProcAddress('glColorPointer');
  14108. glCopyPixels := dglGetProcAddress('glCopyPixels');
  14109. glDeleteLists := dglGetProcAddress('glDeleteLists');
  14110. glDisableClientState := dglGetProcAddress('glDisableClientState');
  14111. glDrawPixels := dglGetProcAddress('glDrawPixels');
  14112. glEdgeFlag := dglGetProcAddress('glEdgeFlag');
  14113. glEdgeFlagPointer := dglGetProcAddress('glEdgeFlagPointer');
  14114. glEdgeFlagv := dglGetProcAddress('glEdgeFlagv');
  14115. glEnableClientState := dglGetProcAddress('glEnableClientState');
  14116. glEnd := dglGetProcAddress('glEnd');
  14117. glEndList := dglGetProcAddress('glEndList');
  14118. glEvalCoord1d := dglGetProcAddress('glEvalCoord1d');
  14119. glEvalCoord1dv := dglGetProcAddress('glEvalCoord1dv');
  14120. glEvalCoord1f := dglGetProcAddress('glEvalCoord1f');
  14121. glEvalCoord1fv := dglGetProcAddress('glEvalCoord1fv');
  14122. glEvalCoord2d := dglGetProcAddress('glEvalCoord2d');
  14123. glEvalCoord2dv := dglGetProcAddress('glEvalCoord2dv');
  14124. glEvalCoord2f := dglGetProcAddress('glEvalCoord2f');
  14125. glEvalCoord2fv := dglGetProcAddress('glEvalCoord2fv');
  14126. glEvalMesh1 := dglGetProcAddress('glEvalMesh1');
  14127. glEvalMesh2 := dglGetProcAddress('glEvalMesh2');
  14128. glEvalPoint1 := dglGetProcAddress('glEvalPoint1');
  14129. glEvalPoint2 := dglGetProcAddress('glEvalPoint2');
  14130. glFeedbackBuffer := dglGetProcAddress('glFeedbackBuffer');
  14131. glFogf := dglGetProcAddress('glFogf');
  14132. glFogfv := dglGetProcAddress('glFogfv');
  14133. glFogi := dglGetProcAddress('glFogi');
  14134. glFogiv := dglGetProcAddress('glFogiv');
  14135. glFrustum := dglGetProcAddress('glFrustum');
  14136. glGenLists := dglGetProcAddress('glGenLists');
  14137. glGetClipPlane := dglGetProcAddress('glGetClipPlane');
  14138. glGetLightfv := dglGetProcAddress('glGetLightfv');
  14139. glGetLightiv := dglGetProcAddress('glGetLightiv');
  14140. glGetMapdv := dglGetProcAddress('glGetMapdv');
  14141. glGetMapfv := dglGetProcAddress('glGetMapfv');
  14142. glGetMapiv := dglGetProcAddress('glGetMapiv');
  14143. glGetMaterialfv := dglGetProcAddress('glGetMaterialfv');
  14144. glGetMaterialiv := dglGetProcAddress('glGetMaterialiv');
  14145. glGetPixelMapfv := dglGetProcAddress('glGetPixelMapfv');
  14146. glGetPixelMapuiv := dglGetProcAddress('glGetPixelMapuiv');
  14147. glGetPixelMapusv := dglGetProcAddress('glGetPixelMapusv');
  14148. glGetPolygonStipple := dglGetProcAddress('glGetPolygonStipple');
  14149. glGetTexEnvfv := dglGetProcAddress('glGetTexEnvfv');
  14150. glGetTexEnviv := dglGetProcAddress('glGetTexEnviv');
  14151. glGetTexGendv := dglGetProcAddress('glGetTexGendv');
  14152. glGetTexGenfv := dglGetProcAddress('glGetTexGenfv');
  14153. glGetTexGeniv := dglGetProcAddress('glGetTexGeniv');
  14154. glIndexMask := dglGetProcAddress('glIndexMask');
  14155. glIndexPointer := dglGetProcAddress('glIndexPointer');
  14156. glIndexd := dglGetProcAddress('glIndexd');
  14157. glIndexdv := dglGetProcAddress('glIndexdv');
  14158. glIndexf := dglGetProcAddress('glIndexf');
  14159. glIndexfv := dglGetProcAddress('glIndexfv');
  14160. glIndexi := dglGetProcAddress('glIndexi');
  14161. glIndexiv := dglGetProcAddress('glIndexiv');
  14162. glIndexs := dglGetProcAddress('glIndexs');
  14163. glIndexsv := dglGetProcAddress('glIndexsv');
  14164. glIndexub := dglGetProcAddress('glIndexub');
  14165. glIndexubv := dglGetProcAddress('glIndexubv');
  14166. glInitNames := dglGetProcAddress('glInitNames');
  14167. glInterleavedArrays := dglGetProcAddress('glInterleavedArrays');
  14168. glIsList := dglGetProcAddress('glIsList');
  14169. glIsTexture := dglGetProcAddress('glIsTexture');
  14170. glLightModelf := dglGetProcAddress('glLightModelf');
  14171. glLightModelfv := dglGetProcAddress('glLightModelfv');
  14172. glLightModeli := dglGetProcAddress('glLightModeli');
  14173. glLightModeliv := dglGetProcAddress('glLightModeliv');
  14174. glLightf := dglGetProcAddress('glLightf');
  14175. glLightfv := dglGetProcAddress('glLightfv');
  14176. glLighti := dglGetProcAddress('glLighti');
  14177. glLightiv := dglGetProcAddress('glLightiv');
  14178. glLineStipple := dglGetProcAddress('glLineStipple');
  14179. glListBase := dglGetProcAddress('glListBase');
  14180. glLoadIdentity := dglGetProcAddress('glLoadIdentity');
  14181. glLoadMatrixd := dglGetProcAddress('glLoadMatrixd');
  14182. glLoadMatrixf := dglGetProcAddress('glLoadMatrixf');
  14183. glLoadName := dglGetProcAddress('glLoadName');
  14184. glMap1d := dglGetProcAddress('glMap1d');
  14185. glMap1f := dglGetProcAddress('glMap1f');
  14186. glMap2d := dglGetProcAddress('glMap2d');
  14187. glMap2f := dglGetProcAddress('glMap2f');
  14188. glMapGrid1d := dglGetProcAddress('glMapGrid1d');
  14189. glMapGrid1f := dglGetProcAddress('glMapGrid1f');
  14190. glMapGrid2d := dglGetProcAddress('glMapGrid2d');
  14191. glMapGrid2f := dglGetProcAddress('glMapGrid2f');
  14192. glMaterialf := dglGetProcAddress('glMaterialf');
  14193. glMaterialfv := dglGetProcAddress('glMaterialfv');
  14194. glMateriali := dglGetProcAddress('glMateriali');
  14195. glMaterialiv := dglGetProcAddress('glMaterialiv');
  14196. glMatrixMode := dglGetProcAddress('glMatrixMode');
  14197. glMultMatrixd := dglGetProcAddress('glMultMatrixd');
  14198. glMultMatrixf := dglGetProcAddress('glMultMatrixf');
  14199. glNewList := dglGetProcAddress('glNewList');
  14200. glNormal3b := dglGetProcAddress('glNormal3b');
  14201. glNormal3bv := dglGetProcAddress('glNormal3bv');
  14202. glNormal3d := dglGetProcAddress('glNormal3d');
  14203. glNormal3dv := dglGetProcAddress('glNormal3dv');
  14204. glNormal3f := dglGetProcAddress('glNormal3f');
  14205. glNormal3fv := dglGetProcAddress('glNormal3fv');
  14206. glNormal3i := dglGetProcAddress('glNormal3i');
  14207. glNormal3iv := dglGetProcAddress('glNormal3iv');
  14208. glNormal3s := dglGetProcAddress('glNormal3s');
  14209. glNormal3sv := dglGetProcAddress('glNormal3sv');
  14210. glNormalPointer := dglGetProcAddress('glNormalPointer');
  14211. glOrtho := dglGetProcAddress('glOrtho');
  14212. glPassThrough := dglGetProcAddress('glPassThrough');
  14213. glPixelMapfv := dglGetProcAddress('glPixelMapfv');
  14214. glPixelMapuiv := dglGetProcAddress('glPixelMapuiv');
  14215. glPixelMapusv := dglGetProcAddress('glPixelMapusv');
  14216. glPixelTransferf := dglGetProcAddress('glPixelTransferf');
  14217. glPixelTransferi := dglGetProcAddress('glPixelTransferi');
  14218. glPixelZoom := dglGetProcAddress('glPixelZoom');
  14219. glPolygonStipple := dglGetProcAddress('glPolygonStipple');
  14220. glPopAttrib := dglGetProcAddress('glPopAttrib');
  14221. glPopClientAttrib := dglGetProcAddress('glPopClientAttrib');
  14222. glPopMatrix := dglGetProcAddress('glPopMatrix');
  14223. glPopName := dglGetProcAddress('glPopName');
  14224. glPrioritizeTextures := dglGetProcAddress('glPrioritizeTextures');
  14225. glPushAttrib := dglGetProcAddress('glPushAttrib');
  14226. glPushClientAttrib := dglGetProcAddress('glPushClientAttrib');
  14227. glPushMatrix := dglGetProcAddress('glPushMatrix');
  14228. glPushName := dglGetProcAddress('glPushName');
  14229. glRasterPos2d := dglGetProcAddress('glRasterPos2d');
  14230. glRasterPos2dv := dglGetProcAddress('glRasterPos2dv');
  14231. glRasterPos2f := dglGetProcAddress('glRasterPos2f');
  14232. glRasterPos2fv := dglGetProcAddress('glRasterPos2fv');
  14233. glRasterPos2i := dglGetProcAddress('glRasterPos2i');
  14234. glRasterPos2iv := dglGetProcAddress('glRasterPos2iv');
  14235. glRasterPos2s := dglGetProcAddress('glRasterPos2s');
  14236. glRasterPos2sv := dglGetProcAddress('glRasterPos2sv');
  14237. glRasterPos3d := dglGetProcAddress('glRasterPos3d');
  14238. glRasterPos3dv := dglGetProcAddress('glRasterPos3dv');
  14239. glRasterPos3f := dglGetProcAddress('glRasterPos3f');
  14240. glRasterPos3fv := dglGetProcAddress('glRasterPos3fv');
  14241. glRasterPos3i := dglGetProcAddress('glRasterPos3i');
  14242. glRasterPos3iv := dglGetProcAddress('glRasterPos3iv');
  14243. glRasterPos3s := dglGetProcAddress('glRasterPos3s');
  14244. glRasterPos3sv := dglGetProcAddress('glRasterPos3sv');
  14245. glRasterPos4d := dglGetProcAddress('glRasterPos4d');
  14246. glRasterPos4dv := dglGetProcAddress('glRasterPos4dv');
  14247. glRasterPos4f := dglGetProcAddress('glRasterPos4f');
  14248. glRasterPos4fv := dglGetProcAddress('glRasterPos4fv');
  14249. glRasterPos4i := dglGetProcAddress('glRasterPos4i');
  14250. glRasterPos4iv := dglGetProcAddress('glRasterPos4iv');
  14251. glRasterPos4s := dglGetProcAddress('glRasterPos4s');
  14252. glRasterPos4sv := dglGetProcAddress('glRasterPos4sv');
  14253. glRectd := dglGetProcAddress('glRectd');
  14254. glRectdv := dglGetProcAddress('glRectdv');
  14255. glRectf := dglGetProcAddress('glRectf');
  14256. glRectfv := dglGetProcAddress('glRectfv');
  14257. glRecti := dglGetProcAddress('glRecti');
  14258. glRectiv := dglGetProcAddress('glRectiv');
  14259. glRects := dglGetProcAddress('glRects');
  14260. glRectsv := dglGetProcAddress('glRectsv');
  14261. glRenderMode := dglGetProcAddress('glRenderMode');
  14262. glRotated := dglGetProcAddress('glRotated');
  14263. glRotatef := dglGetProcAddress('glRotatef');
  14264. glScaled := dglGetProcAddress('glScaled');
  14265. glScalef := dglGetProcAddress('glScalef');
  14266. glSelectBuffer := dglGetProcAddress('glSelectBuffer');
  14267. glShadeModel := dglGetProcAddress('glShadeModel');
  14268. glTexCoord1d := dglGetProcAddress('glTexCoord1d');
  14269. glTexCoord1dv := dglGetProcAddress('glTexCoord1dv');
  14270. glTexCoord1f := dglGetProcAddress('glTexCoord1f');
  14271. glTexCoord1fv := dglGetProcAddress('glTexCoord1fv');
  14272. glTexCoord1i := dglGetProcAddress('glTexCoord1i');
  14273. glTexCoord1iv := dglGetProcAddress('glTexCoord1iv');
  14274. glTexCoord1s := dglGetProcAddress('glTexCoord1s');
  14275. glTexCoord1sv := dglGetProcAddress('glTexCoord1sv');
  14276. glTexCoord2d := dglGetProcAddress('glTexCoord2d');
  14277. glTexCoord2dv := dglGetProcAddress('glTexCoord2dv');
  14278. glTexCoord2f := dglGetProcAddress('glTexCoord2f');
  14279. glTexCoord2fv := dglGetProcAddress('glTexCoord2fv');
  14280. glTexCoord2i := dglGetProcAddress('glTexCoord2i');
  14281. glTexCoord2iv := dglGetProcAddress('glTexCoord2iv');
  14282. glTexCoord2s := dglGetProcAddress('glTexCoord2s');
  14283. glTexCoord2sv := dglGetProcAddress('glTexCoord2sv');
  14284. glTexCoord3d := dglGetProcAddress('glTexCoord3d');
  14285. glTexCoord3dv := dglGetProcAddress('glTexCoord3dv');
  14286. glTexCoord3f := dglGetProcAddress('glTexCoord3f');
  14287. glTexCoord3fv := dglGetProcAddress('glTexCoord3fv');
  14288. glTexCoord3i := dglGetProcAddress('glTexCoord3i');
  14289. glTexCoord3iv := dglGetProcAddress('glTexCoord3iv');
  14290. glTexCoord3s := dglGetProcAddress('glTexCoord3s');
  14291. glTexCoord3sv := dglGetProcAddress('glTexCoord3sv');
  14292. glTexCoord4d := dglGetProcAddress('glTexCoord4d');
  14293. glTexCoord4dv := dglGetProcAddress('glTexCoord4dv');
  14294. glTexCoord4f := dglGetProcAddress('glTexCoord4f');
  14295. glTexCoord4fv := dglGetProcAddress('glTexCoord4fv');
  14296. glTexCoord4i := dglGetProcAddress('glTexCoord4i');
  14297. glTexCoord4iv := dglGetProcAddress('glTexCoord4iv');
  14298. glTexCoord4s := dglGetProcAddress('glTexCoord4s');
  14299. glTexCoord4sv := dglGetProcAddress('glTexCoord4sv');
  14300. glTexCoordPointer := dglGetProcAddress('glTexCoordPointer');
  14301. glTexEnvf := dglGetProcAddress('glTexEnvf');
  14302. glTexEnvfv := dglGetProcAddress('glTexEnvfv');
  14303. glTexEnvi := dglGetProcAddress('glTexEnvi');
  14304. glTexEnviv := dglGetProcAddress('glTexEnviv');
  14305. glTexGend := dglGetProcAddress('glTexGend');
  14306. glTexGendv := dglGetProcAddress('glTexGendv');
  14307. glTexGenf := dglGetProcAddress('glTexGenf');
  14308. glTexGenfv := dglGetProcAddress('glTexGenfv');
  14309. glTexGeni := dglGetProcAddress('glTexGeni');
  14310. glTexGeniv := dglGetProcAddress('glTexGeniv');
  14311. glTranslated := dglGetProcAddress('glTranslated');
  14312. glTranslatef := dglGetProcAddress('glTranslatef');
  14313. glVertex2d := dglGetProcAddress('glVertex2d');
  14314. glVertex2dv := dglGetProcAddress('glVertex2dv');
  14315. glVertex2f := dglGetProcAddress('glVertex2f');
  14316. glVertex2fv := dglGetProcAddress('glVertex2fv');
  14317. glVertex2i := dglGetProcAddress('glVertex2i');
  14318. glVertex2iv := dglGetProcAddress('glVertex2iv');
  14319. glVertex2s := dglGetProcAddress('glVertex2s');
  14320. glVertex2sv := dglGetProcAddress('glVertex2sv');
  14321. glVertex3d := dglGetProcAddress('glVertex3d');
  14322. glVertex3dv := dglGetProcAddress('glVertex3dv');
  14323. glVertex3f := dglGetProcAddress('glVertex3f');
  14324. glVertex3fv := dglGetProcAddress('glVertex3fv');
  14325. glVertex3i := dglGetProcAddress('glVertex3i');
  14326. glVertex3iv := dglGetProcAddress('glVertex3iv');
  14327. glVertex3s := dglGetProcAddress('glVertex3s');
  14328. glVertex3sv := dglGetProcAddress('glVertex3sv');
  14329. glVertex4d := dglGetProcAddress('glVertex4d');
  14330. glVertex4dv := dglGetProcAddress('glVertex4dv');
  14331. glVertex4f := dglGetProcAddress('glVertex4f');
  14332. glVertex4fv := dglGetProcAddress('glVertex4fv');
  14333. glVertex4i := dglGetProcAddress('glVertex4i');
  14334. glVertex4iv := dglGetProcAddress('glVertex4iv');
  14335. glVertex4s := dglGetProcAddress('glVertex4s');
  14336. glVertex4sv := dglGetProcAddress('glVertex4sv');
  14337. glVertexPointer := dglGetProcAddress('glVertexPointer');
  14338. {$endif}
  14339. // GL_VERSION_1_2
  14340. glBlendColor := dglGetProcAddress('glBlendColor');
  14341. glBlendEquation := dglGetProcAddress('glBlendEquation');
  14342. glDrawRangeElements := dglGetProcAddress('glDrawRangeElements');
  14343. glTexImage3D := dglGetProcAddress('glTexImage3D');
  14344. glTexSubImage3D := dglGetProcAddress('glTexSubImage3D');
  14345. glCopyTexSubImage3D := dglGetProcAddress('glCopyTexSubImage3D');
  14346. {$ifdef DGL_DEPRECATED}
  14347. glColorTable := dglGetProcAddress('glColorTable');
  14348. glColorTableParameterfv := dglGetProcAddress('glColorTableParameterfv');
  14349. glColorTableParameteriv := dglGetProcAddress('glColorTableParameteriv');
  14350. glCopyColorTable := dglGetProcAddress('glCopyColorTable');
  14351. glGetColorTable := dglGetProcAddress('glGetColorTable');
  14352. glGetColorTableParameterfv := dglGetProcAddress('glGetColorTableParameterfv');
  14353. glGetColorTableParameteriv := dglGetProcAddress('glGetColorTableParameteriv');
  14354. glColorSubTable := dglGetProcAddress('glColorSubTable');
  14355. glCopyColorSubTable := dglGetProcAddress('glCopyColorSubTable');
  14356. glConvolutionFilter1D := dglGetProcAddress('glConvolutionFilter1D');
  14357. glConvolutionFilter2D := dglGetProcAddress('glConvolutionFilter2D');
  14358. glConvolutionParameterf := dglGetProcAddress('glConvolutionParameterf');
  14359. glConvolutionParameterfv := dglGetProcAddress('glConvolutionParameterfv');
  14360. glConvolutionParameteri := dglGetProcAddress('glConvolutionParameteri');
  14361. glConvolutionParameteriv := dglGetProcAddress('glConvolutionParameteriv');
  14362. glCopyConvolutionFilter1D := dglGetProcAddress('glCopyConvolutionFilter1D');
  14363. glCopyConvolutionFilter2D := dglGetProcAddress('glCopyConvolutionFilter2D');
  14364. glGetConvolutionFilter := dglGetProcAddress('glGetConvolutionFilter');
  14365. glGetConvolutionParameterfv := dglGetProcAddress('glGetConvolutionParameterfv');
  14366. glGetConvolutionParameteriv := dglGetProcAddress('glGetConvolutionParameteriv');
  14367. glGetSeparableFilter := dglGetProcAddress('glGetSeparableFilter');
  14368. glSeparableFilter2D := dglGetProcAddress('glSeparableFilter2D');
  14369. glGetHistogram := dglGetProcAddress('glGetHistogram');
  14370. glGetHistogramParameterfv := dglGetProcAddress('glGetHistogramParameterfv');
  14371. glGetHistogramParameteriv := dglGetProcAddress('glGetHistogramParameteriv');
  14372. glGetMinmax := dglGetProcAddress('glGetMinmax');
  14373. glGetMinmaxParameterfv := dglGetProcAddress('glGetMinmaxParameterfv');
  14374. glGetMinmaxParameteriv := dglGetProcAddress('glGetMinmaxParameteriv');
  14375. glHistogram := dglGetProcAddress('glHistogram');
  14376. glMinmax := dglGetProcAddress('glMinmax');
  14377. glResetHistogram := dglGetProcAddress('glResetHistogram');
  14378. glResetMinmax := dglGetProcAddress('glResetMinmax');
  14379. {$endif}
  14380. // GL_VERSION_1_3
  14381. glActiveTexture := dglGetProcAddress('glActiveTexture');
  14382. glSampleCoverage := dglGetProcAddress('glSampleCoverage');
  14383. glCompressedTexImage3D := dglGetProcAddress('glCompressedTexImage3D');
  14384. glCompressedTexImage2D := dglGetProcAddress('glCompressedTexImage2D');
  14385. glCompressedTexImage1D := dglGetProcAddress('glCompressedTexImage1D');
  14386. glCompressedTexSubImage3D := dglGetProcAddress('glCompressedTexSubImage3D');
  14387. glCompressedTexSubImage2D := dglGetProcAddress('glCompressedTexSubImage2D');
  14388. glCompressedTexSubImage1D := dglGetProcAddress('glCompressedTexSubImage1D');
  14389. glGetCompressedTexImage := dglGetProcAddress('glGetCompressedTexImage');
  14390. {$ifdef DGL_DEPRECATED}
  14391. glClientActiveTexture := dglGetProcAddress('glClientActiveTexture');
  14392. glMultiTexCoord1d := dglGetProcAddress('glMultiTexCoord1d');
  14393. glMultiTexCoord1dv := dglGetProcAddress('glMultiTexCoord1dv');
  14394. glMultiTexCoord1f := dglGetProcAddress('glMultiTexCoord1f');
  14395. glMultiTexCoord1fv := dglGetProcAddress('glMultiTexCoord1fv');
  14396. glMultiTexCoord1i := dglGetProcAddress('glMultiTexCoord1i');
  14397. glMultiTexCoord1iv := dglGetProcAddress('glMultiTexCoord1iv');
  14398. glMultiTexCoord1s := dglGetProcAddress('glMultiTexCoord1s');
  14399. glMultiTexCoord1sv := dglGetProcAddress('glMultiTexCoord1sv');
  14400. glMultiTexCoord2d := dglGetProcAddress('glMultiTexCoord2d');
  14401. glMultiTexCoord2dv := dglGetProcAddress('glMultiTexCoord2dv');
  14402. glMultiTexCoord2f := dglGetProcAddress('glMultiTexCoord2f');
  14403. glMultiTexCoord2fv := dglGetProcAddress('glMultiTexCoord2fv');
  14404. glMultiTexCoord2i := dglGetProcAddress('glMultiTexCoord2i');
  14405. glMultiTexCoord2iv := dglGetProcAddress('glMultiTexCoord2iv');
  14406. glMultiTexCoord2s := dglGetProcAddress('glMultiTexCoord2s');
  14407. glMultiTexCoord2sv := dglGetProcAddress('glMultiTexCoord2sv');
  14408. glMultiTexCoord3d := dglGetProcAddress('glMultiTexCoord3d');
  14409. glMultiTexCoord3dv := dglGetProcAddress('glMultiTexCoord3dv');
  14410. glMultiTexCoord3f := dglGetProcAddress('glMultiTexCoord3f');
  14411. glMultiTexCoord3fv := dglGetProcAddress('glMultiTexCoord3fv');
  14412. glMultiTexCoord3i := dglGetProcAddress('glMultiTexCoord3i');
  14413. glMultiTexCoord3iv := dglGetProcAddress('glMultiTexCoord3iv');
  14414. glMultiTexCoord3s := dglGetProcAddress('glMultiTexCoord3s');
  14415. glMultiTexCoord3sv := dglGetProcAddress('glMultiTexCoord3sv');
  14416. glMultiTexCoord4d := dglGetProcAddress('glMultiTexCoord4d');
  14417. glMultiTexCoord4dv := dglGetProcAddress('glMultiTexCoord4dv');
  14418. glMultiTexCoord4f := dglGetProcAddress('glMultiTexCoord4f');
  14419. glMultiTexCoord4fv := dglGetProcAddress('glMultiTexCoord4fv');
  14420. glMultiTexCoord4i := dglGetProcAddress('glMultiTexCoord4i');
  14421. glMultiTexCoord4iv := dglGetProcAddress('glMultiTexCoord4iv');
  14422. glMultiTexCoord4s := dglGetProcAddress('glMultiTexCoord4s');
  14423. glMultiTexCoord4sv := dglGetProcAddress('glMultiTexCoord4sv');
  14424. glLoadTransposeMatrixf := dglGetProcAddress('glLoadTransposeMatrixf');
  14425. glLoadTransposeMatrixd := dglGetProcAddress('glLoadTransposeMatrixd');
  14426. glMultTransposeMatrixf := dglGetProcAddress('glMultTransposeMatrixf');
  14427. glMultTransposeMatrixd := dglGetProcAddress('glMultTransposeMatrixd');
  14428. {$endif}
  14429. // GL_VERSION_1_4
  14430. glBlendFuncSeparate := dglGetProcAddress('glBlendFuncSeparate');
  14431. glMultiDrawArrays := dglGetProcAddress('glMultiDrawArrays');
  14432. glMultiDrawElements := dglGetProcAddress('glMultiDrawElements');
  14433. glPointParameterf := dglGetProcAddress('glPointParameterf');
  14434. glPointParameterfv := dglGetProcAddress('glPointParameterfv');
  14435. glPointParameteri := dglGetProcAddress('glPointParameteri');
  14436. glPointParameteriv := dglGetProcAddress('glPointParameteriv');
  14437. {$ifdef DGL_DEPRECATED}
  14438. glFogCoordf := dglGetProcAddress('glFogCoordf');
  14439. glFogCoordfv := dglGetProcAddress('glFogCoordfv');
  14440. glFogCoordd := dglGetProcAddress('glFogCoordd');
  14441. glFogCoorddv := dglGetProcAddress('glFogCoorddv');
  14442. glFogCoordPointer := dglGetProcAddress('glFogCoordPointer');
  14443. glSecondaryColor3b := dglGetProcAddress('glSecondaryColor3b');
  14444. glSecondaryColor3bv := dglGetProcAddress('glSecondaryColor3bv');
  14445. glSecondaryColor3d := dglGetProcAddress('glSecondaryColor3d');
  14446. glSecondaryColor3dv := dglGetProcAddress('glSecondaryColor3dv');
  14447. glSecondaryColor3f := dglGetProcAddress('glSecondaryColor3f');
  14448. glSecondaryColor3fv := dglGetProcAddress('glSecondaryColor3fv');
  14449. glSecondaryColor3i := dglGetProcAddress('glSecondaryColor3i');
  14450. glSecondaryColor3iv := dglGetProcAddress('glSecondaryColor3iv');
  14451. glSecondaryColor3s := dglGetProcAddress('glSecondaryColor3s');
  14452. glSecondaryColor3sv := dglGetProcAddress('glSecondaryColor3sv');
  14453. glSecondaryColor3ub := dglGetProcAddress('glSecondaryColor3ub');
  14454. glSecondaryColor3ubv := dglGetProcAddress('glSecondaryColor3ubv');
  14455. glSecondaryColor3ui := dglGetProcAddress('glSecondaryColor3ui');
  14456. glSecondaryColor3uiv := dglGetProcAddress('glSecondaryColor3uiv');
  14457. glSecondaryColor3us := dglGetProcAddress('glSecondaryColor3us');
  14458. glSecondaryColor3usv := dglGetProcAddress('glSecondaryColor3usv');
  14459. glSecondaryColorPointer := dglGetProcAddress('glSecondaryColorPointer');
  14460. glWindowPos2d := dglGetProcAddress('glWindowPos2d');
  14461. glWindowPos2dv := dglGetProcAddress('glWindowPos2dv');
  14462. glWindowPos2f := dglGetProcAddress('glWindowPos2f');
  14463. glWindowPos2fv := dglGetProcAddress('glWindowPos2fv');
  14464. glWindowPos2i := dglGetProcAddress('glWindowPos2i');
  14465. glWindowPos2iv := dglGetProcAddress('glWindowPos2iv');
  14466. glWindowPos2s := dglGetProcAddress('glWindowPos2s');
  14467. glWindowPos2sv := dglGetProcAddress('glWindowPos2sv');
  14468. glWindowPos3d := dglGetProcAddress('glWindowPos3d');
  14469. glWindowPos3dv := dglGetProcAddress('glWindowPos3dv');
  14470. glWindowPos3f := dglGetProcAddress('glWindowPos3f');
  14471. glWindowPos3fv := dglGetProcAddress('glWindowPos3fv');
  14472. glWindowPos3i := dglGetProcAddress('glWindowPos3i');
  14473. glWindowPos3iv := dglGetProcAddress('glWindowPos3iv');
  14474. glWindowPos3s := dglGetProcAddress('glWindowPos3s');
  14475. glWindowPos3sv := dglGetProcAddress('glWindowPos3sv');
  14476. {$endif}
  14477. // GL_VERSION_1_5
  14478. glGenQueries := dglGetProcAddress('glGenQueries');
  14479. glDeleteQueries := dglGetProcAddress('glDeleteQueries');
  14480. glIsQuery := dglGetProcAddress('glIsQuery');
  14481. glBeginQuery := dglGetProcAddress('glBeginQuery');
  14482. glEndQuery := dglGetProcAddress('glEndQuery');
  14483. glGetQueryiv := dglGetProcAddress('glGetQueryiv');
  14484. glGetQueryObjectiv := dglGetProcAddress('glGetQueryObjectiv');
  14485. glGetQueryObjectuiv := dglGetProcAddress('glGetQueryObjectuiv');
  14486. glBindBuffer := dglGetProcAddress('glBindBuffer');
  14487. glDeleteBuffers := dglGetProcAddress('glDeleteBuffers');
  14488. glGenBuffers := dglGetProcAddress('glGenBuffers');
  14489. glIsBuffer := dglGetProcAddress('glIsBuffer');
  14490. glBufferData := dglGetProcAddress('glBufferData');
  14491. glBufferSubData := dglGetProcAddress('glBufferSubData');
  14492. glGetBufferSubData := dglGetProcAddress('glGetBufferSubData');
  14493. glMapBuffer := dglGetProcAddress('glMapBuffer');
  14494. glUnmapBuffer := dglGetProcAddress('glUnmapBuffer');
  14495. glGetBufferParameteriv := dglGetProcAddress('glGetBufferParameteriv');
  14496. glGetBufferPointerv := dglGetProcAddress('glGetBufferPointerv');
  14497. // GL_VERSION_2_0
  14498. glBlendEquationSeparate := dglGetProcAddress('glBlendEquationSeparate');
  14499. glDrawBuffers := dglGetProcAddress('glDrawBuffers');
  14500. glStencilOpSeparate := dglGetProcAddress('glStencilOpSeparate');
  14501. glStencilFuncSeparate := dglGetProcAddress('glStencilFuncSeparate');
  14502. glStencilMaskSeparate := dglGetProcAddress('glStencilMaskSeparate');
  14503. glAttachShader := dglGetProcAddress('glAttachShader');
  14504. glBindAttribLocation := dglGetProcAddress('glBindAttribLocation');
  14505. glCompileShader := dglGetProcAddress('glCompileShader');
  14506. glCreateProgram := dglGetProcAddress('glCreateProgram');
  14507. glCreateShader := dglGetProcAddress('glCreateShader');
  14508. glDeleteProgram := dglGetProcAddress('glDeleteProgram');
  14509. glDeleteShader := dglGetProcAddress('glDeleteShader');
  14510. glDetachShader := dglGetProcAddress('glDetachShader');
  14511. glDisableVertexAttribArray := dglGetProcAddress('glDisableVertexAttribArray');
  14512. glEnableVertexAttribArray := dglGetProcAddress('glEnableVertexAttribArray');
  14513. glGetActiveAttrib := dglGetProcAddress('glGetActiveAttrib');
  14514. glGetActiveUniform := dglGetProcAddress('glGetActiveUniform');
  14515. glGetAttachedShaders := dglGetProcAddress('glGetAttachedShaders');
  14516. glGetAttribLocation := dglGetProcAddress('glGetAttribLocation');
  14517. glGetProgramiv := dglGetProcAddress('glGetProgramiv');
  14518. glGetProgramInfoLog := dglGetProcAddress('glGetProgramInfoLog');
  14519. glGetShaderiv := dglGetProcAddress('glGetShaderiv');
  14520. glGetShaderInfoLog := dglGetProcAddress('glGetShaderInfoLog');
  14521. glGetShaderSource := dglGetProcAddress('glGetShaderSource');
  14522. glGetUniformLocation := dglGetProcAddress('glGetUniformLocation');
  14523. glGetUniformfv := dglGetProcAddress('glGetUniformfv');
  14524. glGetUniformiv := dglGetProcAddress('glGetUniformiv');
  14525. glGetVertexAttribfv := dglGetProcAddress('glGetVertexAttribfv');
  14526. glGetVertexAttribiv := dglGetProcAddress('glGetVertexAttribiv');
  14527. glGetVertexAttribPointerv := dglGetProcAddress('glGetVertexAttribPointerv');
  14528. glIsProgram := dglGetProcAddress('glIsProgram');
  14529. glIsShader := dglGetProcAddress('glIsShader');
  14530. glLinkProgram := dglGetProcAddress('glLinkProgram');
  14531. glShaderSource := dglGetProcAddress('glShaderSource');
  14532. glUseProgram := dglGetProcAddress('glUseProgram');
  14533. glUniform1f := dglGetProcAddress('glUniform1f');
  14534. glUniform2f := dglGetProcAddress('glUniform2f');
  14535. glUniform3f := dglGetProcAddress('glUniform3f');
  14536. glUniform4f := dglGetProcAddress('glUniform4f');
  14537. glUniform1i := dglGetProcAddress('glUniform1i');
  14538. glUniform2i := dglGetProcAddress('glUniform2i');
  14539. glUniform3i := dglGetProcAddress('glUniform3i');
  14540. glUniform4i := dglGetProcAddress('glUniform4i');
  14541. glUniform1fv := dglGetProcAddress('glUniform1fv');
  14542. glUniform2fv := dglGetProcAddress('glUniform2fv');
  14543. glUniform3fv := dglGetProcAddress('glUniform3fv');
  14544. glUniform4fv := dglGetProcAddress('glUniform4fv');
  14545. glUniform1iv := dglGetProcAddress('glUniform1iv');
  14546. glUniform2iv := dglGetProcAddress('glUniform2iv');
  14547. glUniform3iv := dglGetProcAddress('glUniform3iv');
  14548. glUniform4iv := dglGetProcAddress('glUniform4iv');
  14549. glUniformMatrix2fv := dglGetProcAddress('glUniformMatrix2fv');
  14550. glUniformMatrix3fv := dglGetProcAddress('glUniformMatrix3fv');
  14551. glUniformMatrix4fv := dglGetProcAddress('glUniformMatrix4fv');
  14552. glValidateProgram := dglGetProcAddress('glValidateProgram');
  14553. glVertexAttrib1d := dglGetProcAddress('glVertexAttrib1d');
  14554. glVertexAttrib1dv := dglGetProcAddress('glVertexAttrib1dv');
  14555. glVertexAttrib1f := dglGetProcAddress('glVertexAttrib1f');
  14556. glVertexAttrib1fv := dglGetProcAddress('glVertexAttrib1fv');
  14557. glVertexAttrib1s := dglGetProcAddress('glVertexAttrib1s');
  14558. glVertexAttrib1sv := dglGetProcAddress('glVertexAttrib1sv');
  14559. glVertexAttrib2d := dglGetProcAddress('glVertexAttrib2d');
  14560. glVertexAttrib2dv := dglGetProcAddress('glVertexAttrib2dv');
  14561. glVertexAttrib2f := dglGetProcAddress('glVertexAttrib2f');
  14562. glVertexAttrib2fv := dglGetProcAddress('glVertexAttrib2fv');
  14563. glVertexAttrib2s := dglGetProcAddress('glVertexAttrib2s');
  14564. glVertexAttrib2sv := dglGetProcAddress('glVertexAttrib2sv');
  14565. glVertexAttrib3d := dglGetProcAddress('glVertexAttrib3d');
  14566. glVertexAttrib3dv := dglGetProcAddress('glVertexAttrib3dv');
  14567. glVertexAttrib3f := dglGetProcAddress('glVertexAttrib3f');
  14568. glVertexAttrib3fv := dglGetProcAddress('glVertexAttrib3fv');
  14569. glVertexAttrib3s := dglGetProcAddress('glVertexAttrib3s');
  14570. glVertexAttrib3sv := dglGetProcAddress('glVertexAttrib3sv');
  14571. glVertexAttrib4Nbv := dglGetProcAddress('glVertexAttrib4Nbv');
  14572. glVertexAttrib4Niv := dglGetProcAddress('glVertexAttrib4Niv');
  14573. glVertexAttrib4Nsv := dglGetProcAddress('glVertexAttrib4Nsv');
  14574. glVertexAttrib4Nub := dglGetProcAddress('glVertexAttrib4Nub');
  14575. glVertexAttrib4Nubv := dglGetProcAddress('glVertexAttrib4Nubv');
  14576. glVertexAttrib4Nuiv := dglGetProcAddress('glVertexAttrib4Nuiv');
  14577. glVertexAttrib4Nusv := dglGetProcAddress('glVertexAttrib4Nusv');
  14578. glVertexAttrib4bv := dglGetProcAddress('glVertexAttrib4bv');
  14579. glVertexAttrib4d := dglGetProcAddress('glVertexAttrib4d');
  14580. glVertexAttrib4dv := dglGetProcAddress('glVertexAttrib4dv');
  14581. glVertexAttrib4f := dglGetProcAddress('glVertexAttrib4f');
  14582. glVertexAttrib4fv := dglGetProcAddress('glVertexAttrib4fv');
  14583. glVertexAttrib4iv := dglGetProcAddress('glVertexAttrib4iv');
  14584. glVertexAttrib4s := dglGetProcAddress('glVertexAttrib4s');
  14585. glVertexAttrib4sv := dglGetProcAddress('glVertexAttrib4sv');
  14586. glVertexAttrib4ubv := dglGetProcAddress('glVertexAttrib4ubv');
  14587. glVertexAttrib4uiv := dglGetProcAddress('glVertexAttrib4uiv');
  14588. glVertexAttrib4usv := dglGetProcAddress('glVertexAttrib4usv');
  14589. glVertexAttribPointer := dglGetProcAddress('glVertexAttribPointer');
  14590. // GL_VERSION_2_1
  14591. glUniformMatrix2x3fv := dglGetProcAddress('glUniformMatrix2x3fv');
  14592. glUniformMatrix3x2fv := dglGetProcAddress('glUniformMatrix3x2fv');
  14593. glUniformMatrix2x4fv := dglGetProcAddress('glUniformMatrix2x4fv');
  14594. glUniformMatrix4x2fv := dglGetProcAddress('glUniformMatrix4x2fv');
  14595. glUniformMatrix3x4fv := dglGetProcAddress('glUniformMatrix3x4fv');
  14596. glUniformMatrix4x3fv := dglGetProcAddress('glUniformMatrix4x3fv');
  14597. // GL_VERSION_3_0
  14598. { OpenGL 3.0 also reuses entry points from these extensions: }
  14599. Read_GL_ARB_framebuffer_object;
  14600. Read_GL_ARB_map_buffer_range;
  14601. Read_GL_ARB_vertex_array_object;
  14602. glColorMaski := dglGetProcAddress('glColorMaski');
  14603. glGetBooleani_v := dglGetProcAddress('glGetBooleani_v');
  14604. glGetIntegeri_v := dglGetProcAddress('glGetIntegeri_v');
  14605. glEnablei := dglGetProcAddress('glEnablei');
  14606. glDisablei := dglGetProcAddress('glDisablei');
  14607. glIsEnabledi := dglGetProcAddress('glIsEnabledi');
  14608. glBeginTransformFeedback := dglGetProcAddress('glBeginTransformFeedback');
  14609. glEndTransformFeedback := dglGetProcAddress('glEndTransformFeedback');
  14610. glBindBufferRange := dglGetProcAddress('glBindBufferRange');
  14611. glBindBufferBase := dglGetProcAddress('glBindBufferBase');
  14612. glTransformFeedbackVaryings := dglGetProcAddress('glTransformFeedbackVaryings');
  14613. glGetTransformFeedbackVarying := dglGetProcAddress('glGetTransformFeedbackVarying');
  14614. glClampColor := dglGetProcAddress('glClampColor');
  14615. glBeginConditionalRender := dglGetProcAddress('glBeginConditionalRender');
  14616. glEndConditionalRender := dglGetProcAddress('glEndConditionalRender');
  14617. glVertexAttribI1i := dglGetProcAddress('glVertexAttribI1i');
  14618. glVertexAttribI2i := dglGetProcAddress('glVertexAttribI2i');
  14619. glVertexAttribI3i := dglGetProcAddress('glVertexAttribI3i');
  14620. glVertexAttribI4i := dglGetProcAddress('glVertexAttribI4i');
  14621. glVertexAttribI1ui := dglGetProcAddress('glVertexAttribI1ui');
  14622. glVertexAttribI2ui := dglGetProcAddress('glVertexAttribI2ui');
  14623. glVertexAttribI3ui := dglGetProcAddress('glVertexAttribI3ui');
  14624. glVertexAttribI4ui := dglGetProcAddress('glVertexAttribI4ui');
  14625. glVertexAttribI1iv := dglGetProcAddress('glVertexAttribI1iv');
  14626. glVertexAttribI2iv := dglGetProcAddress('glVertexAttribI2iv');
  14627. glVertexAttribI3iv := dglGetProcAddress('glVertexAttribI3iv');
  14628. glVertexAttribI4iv := dglGetProcAddress('glVertexAttribI4iv');
  14629. glVertexAttribI1uiv := dglGetProcAddress('glVertexAttribI1uiv');
  14630. glVertexAttribI2uiv := dglGetProcAddress('glVertexAttribI2uiv');
  14631. glVertexAttribI3uiv := dglGetProcAddress('glVertexAttribI3uiv');
  14632. glVertexAttribI4uiv := dglGetProcAddress('glVertexAttribI4uiv');
  14633. glVertexAttribI4bv := dglGetProcAddress('glVertexAttribI4bv');
  14634. glVertexAttribI4sv := dglGetProcAddress('glVertexAttribI4sv');
  14635. glVertexAttribI4ubv := dglGetProcAddress('glVertexAttribI4ubv');
  14636. glVertexAttribI4usv := dglGetProcAddress('glVertexAttribI4usv');
  14637. glVertexAttribIPointer := dglGetProcAddress('glVertexAttribIPointer');
  14638. glGetVertexAttribIiv := dglGetProcAddress('glGetVertexAttribIiv');
  14639. glGetVertexAttribIuiv := dglGetProcAddress('glGetVertexAttribIuiv');
  14640. glGetUniformuiv := dglGetProcAddress('glGetUniformuiv');
  14641. glBindFragDataLocation := dglGetProcAddress('glBindFragDataLocation');
  14642. glGetFragDataLocation := dglGetProcAddress('glGetFragDataLocation');
  14643. glUniform1ui := dglGetProcAddress('glUniform1ui');
  14644. glUniform2ui := dglGetProcAddress('glUniform2ui');
  14645. glUniform3ui := dglGetProcAddress('glUniform3ui');
  14646. glUniform4ui := dglGetProcAddress('glUniform4ui');
  14647. glUniform1uiv := dglGetProcAddress('glUniform1uiv');
  14648. glUniform2uiv := dglGetProcAddress('glUniform2uiv');
  14649. glUniform3uiv := dglGetProcAddress('glUniform3uiv');
  14650. glUniform4uiv := dglGetProcAddress('glUniform4uiv');
  14651. glTexParameterIiv := dglGetProcAddress('glTexParameterIiv');
  14652. glTexParameterIuiv := dglGetProcAddress('glTexParameterIuiv');
  14653. glGetTexParameterIiv := dglGetProcAddress('glGetTexParameterIiv');
  14654. glGetTexParameterIuiv := dglGetProcAddress('glGetTexParameterIuiv');
  14655. glClearBufferiv := dglGetProcAddress('glClearBufferiv');
  14656. glClearBufferuiv := dglGetProcAddress('glClearBufferuiv');
  14657. glClearBufferfv := dglGetProcAddress('glClearBufferfv');
  14658. glClearBufferfi := dglGetProcAddress('glClearBufferfi');
  14659. glGetStringi := dglGetProcAddress('glGetStringi');
  14660. // GL_VERSION_2_1
  14661. glEnableVertexArrayEXT := dglGetProcAddress('glEnableVertexArrayEXT');
  14662. glEnableVertexArrayAttribEXT := dglGetProcAddress('glEnableVertexArrayAttribEXT');
  14663. glVertexArrayVertexAttribOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribOffsetEXT');
  14664. // GL_VERSION_3_1
  14665. { OpenGL 3.1 also reuses entry points from these extensions: }
  14666. Read_GL_ARB_copy_buffer;
  14667. Read_GL_ARB_uniform_buffer_object;
  14668. glDrawArraysInstanced := dglGetProcAddress('glDrawArraysInstanced');
  14669. glDrawElementsInstanced := dglGetProcAddress('glDrawElementsInstanced');
  14670. glTexBuffer := dglGetProcAddress('glTexBuffer');
  14671. glPrimitiveRestartIndex := dglGetProcAddress('glPrimitiveRestartIndex');
  14672. // GL_VERSION_3_2
  14673. { OpenGL 3.2 also reuses entry points from these extensions: }
  14674. Read_GL_ARB_draw_elements_base_vertex;
  14675. Read_GL_ARB_provoking_vertex;
  14676. Read_GL_ARB_sync;
  14677. Read_GL_ARB_texture_multisample;
  14678. glGetInteger64i_v := dglGetProcAddress('glGetInteger64i_v');
  14679. glGetBufferParameteri64v := dglGetProcAddress('glGetBufferParameteri64v');
  14680. glFramebufferTexture := dglGetProcAddress('glFramebufferTexture');
  14681. // glFramebufferTextureFace := dglGetProcAddress('glFramebufferTextureFace');
  14682. // GL_VERSION_3_3
  14683. { OpenGL 3.3 also reuses entry points from these extensions: }
  14684. Read_GL_ARB_blend_func_extended;
  14685. Read_GL_ARB_sampler_objects;
  14686. { ARB_explicit_attrib_location, but it has none }
  14687. { ARB_occlusion_query2 (no entry points) }
  14688. { ARB_shader_bit_encoding (no entry points) }
  14689. { ARB_texture_rgb10_a2ui (no entry points) }
  14690. { ARB_texture_swizzle (no entry points) }
  14691. Read_GL_ARB_timer_query;
  14692. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  14693. glVertexAttribDivisor := dglGetProcAddress('glVertexAttribDivisor');
  14694. // GL_VERSION_4_0
  14695. { OpenGL 4.0 also reuses entry points from these extensions: }
  14696. { ARB_texture_query_lod (no entry points) }
  14697. Read_GL_ARB_draw_indirect;
  14698. { ARB_gpu_shader5 (no entry points) }
  14699. Read_GL_ARB_gpu_shader_fp64;
  14700. Read_GL_ARB_shader_subroutine;
  14701. Read_GL_ARB_tessellation_shader;
  14702. { ARB_texture_buffer_object_rgb32 (no entry points) }
  14703. { ARB_texture_cube_map_array (no entry points) }
  14704. { ARB_texture_gather (no entry points) }
  14705. Read_GL_ARB_transform_feedback2;
  14706. Read_GL_ARB_transform_feedback3;
  14707. glMinSampleShading := dglGetProcAddress('glMinSampleShading');
  14708. glBlendEquationi := dglGetProcAddress('glBlendEquationi');
  14709. glBlendEquationSeparatei := dglGetProcAddress('glBlendEquationSeparatei');
  14710. glBlendFunci := dglGetProcAddress('glBlendFunci');
  14711. glBlendFuncSeparatei := dglGetProcAddress('glBlendFuncSeparatei');
  14712. // GL_VERSION_4_1
  14713. { OpenGL 4.1 also reuses entry points from these extensions: }
  14714. Read_GL_ARB_ES2_compatibility;
  14715. Read_GL_ARB_get_program_binary;
  14716. Read_GL_ARB_separate_shader_objects;
  14717. { ARB_shader_precision (no entry points) }
  14718. Read_GL_ARB_vertex_attrib_64bit;
  14719. Read_GL_ARB_viewport_array;
  14720. // GL_VERSION_4_2
  14721. { OpenGL 4.2 reuses entry points from these extensions: }
  14722. Read_GL_ARB_base_instance;
  14723. //Read_GL_ARB_shading_language_420pack (no entry points)
  14724. Read_GL_ARB_transform_feedback_instanced;
  14725. //Read_GL_ARB_compressed_texture_pixel_storage (no entry points)
  14726. //Read_GL_ARB_conservative_depth;
  14727. Read_GL_ARB_internalformat_query;
  14728. //Read_GL_ARB_map_buffer_alignment;
  14729. Read_GL_ARB_shader_atomic_counters;
  14730. Read_GL_ARB_shader_image_load_store;
  14731. //Read_GL_ARB_shading_language_packing;
  14732. Read_GL_ARB_texture_storage;
  14733. // GL_VERSION_4_3
  14734. // OpenGL 4.3 reuses entry points from these extensions:
  14735. // Read_GL_ARB_arrays_of_arrays (none, GLSL only) (no entry points)
  14736. // Read_GL_ARB_fragment_layer_viewport (none, GLSL only) (no entry points)
  14737. // Read_GL_ARB_shader_image_size (none, GLSL only) (no entry points)
  14738. // Read_GL_ARB_ES3_compatibility (no entry points)
  14739. Read_GL_ARB_clear_buffer_object;
  14740. Read_GL_ARB_compute_shader;
  14741. Read_GL_ARB_copy_image;
  14742. Read_GL_KHR_debug;
  14743. // Read_GL_ARB_explicit_uniform_location (no entry points)
  14744. Read_GL_ARB_framebuffer_no_attachments;
  14745. Read_GL_ARB_internalformat_query2;
  14746. Read_GL_ARB_invalidate_subdata;
  14747. Read_GL_ARB_multi_draw_indirect;
  14748. Read_GL_ARB_program_interface_query;
  14749. // Read_GL_ARB_robust_buffer_access_behavior (none) (no entry points)
  14750. Read_GL_ARB_shader_storage_buffer_object;
  14751. // Read_GL_ARB_stencil_texturing (no entry points)
  14752. Read_GL_ARB_texture_buffer_range;
  14753. // Read_GL_ARB_texture_query_levels (none) (no entry points)
  14754. Read_GL_ARB_texture_storage_multisample;
  14755. Read_GL_ARB_texture_view;
  14756. Read_GL_ARB_vertex_attrib_binding;
  14757. // Note (Due to Khronos' change in header convetions, no more single read_ functions) starting with GL 4.4
  14758. Read_GL_4_4;
  14759. Read_GL_4_5;
  14760. end;
  14761. procedure Read_GL_3DFX_tbuffer;
  14762. begin
  14763. glTbufferMask3DFX := dglGetProcAddress('glTbufferMask3DFX');
  14764. end;
  14765. procedure Read_GL_APPLE_element_array;
  14766. begin
  14767. glElementPointerAPPLE := dglGetProcAddress('glElementPointerAPPLE');
  14768. glDrawElementArrayAPPLE := dglGetProcAddress('glDrawElementArrayAPPLE');
  14769. glDrawRangeElementArrayAPPLE := dglGetProcAddress('glDrawRangeElementArrayAPPLE');
  14770. glMultiDrawElementArrayAPPLE := dglGetProcAddress('glMultiDrawElementArrayAPPLE');
  14771. glMultiDrawRangeElementArrayAPPLE := dglGetProcAddress('glMultiDrawRangeElementArrayAPPLE');
  14772. end;
  14773. procedure Read_GL_APPLE_fence;
  14774. begin
  14775. glGenFencesAPPLE := dglGetProcAddress('glGenFencesAPPLE');
  14776. glDeleteFencesAPPLE := dglGetProcAddress('glDeleteFencesAPPLE');
  14777. glSetFenceAPPLE := dglGetProcAddress('glSetFenceAPPLE');
  14778. glIsFenceAPPLE := dglGetProcAddress('glIsFenceAPPLE');
  14779. glTestFenceAPPLE := dglGetProcAddress('glTestFenceAPPLE');
  14780. glFinishFenceAPPLE := dglGetProcAddress('glFinishFenceAPPLE');
  14781. glTestObjectAPPLE := dglGetProcAddress('glTestObjectAPPLE');
  14782. glFinishObjectAPPLE := dglGetProcAddress('glFinishObjectAPPLE');
  14783. end;
  14784. procedure Read_GL_APPLE_vertex_array_object;
  14785. begin
  14786. glBindVertexArrayAPPLE := dglGetProcAddress('glBindVertexArrayAPPLE');
  14787. glDeleteVertexArraysAPPLE := dglGetProcAddress('glDeleteVertexArraysAPPLE');
  14788. glGenVertexArraysAPPLE := dglGetProcAddress('glGenVertexArraysAPPLE');
  14789. glIsVertexArrayAPPLE := dglGetProcAddress('glIsVertexArrayAPPLE');
  14790. end;
  14791. procedure Read_GL_APPLE_vertex_array_range;
  14792. begin
  14793. glVertexArrayRangeAPPLE := dglGetProcAddress('glVertexArrayRangeAPPLE');
  14794. glFlushVertexArrayRangeAPPLE := dglGetProcAddress('glFlushVertexArrayRangeAPPLE');
  14795. glVertexArrayParameteriAPPLE := dglGetProcAddress('glVertexArrayParameteriAPPLE');
  14796. end;
  14797. procedure Read_GL_APPLE_texture_range;
  14798. begin
  14799. glTextureRangeAPPLE := dglGetProcAddress('glTextureRangeAPPLE');
  14800. glGetTexParameterPointervAPPLE := dglGetProcAddress('glGetTexParameterPointervAPPLE');
  14801. end;
  14802. procedure Read_GL_APPLE_vertex_program_evaluators;
  14803. begin
  14804. glEnableVertexAttribAPPLE := dglGetProcAddress('glEnableVertexAttribAPPLE');
  14805. glDisableVertexAttribAPPLE := dglGetProcAddress('glDisableVertexAttribAPPLE');
  14806. glIsVertexAttribEnabledAPPLE := dglGetProcAddress('glIsVertexAttribEnabledAPPLE');
  14807. glMapVertexAttrib1dAPPLE := dglGetProcAddress('glMapVertexAttrib1dAPPLE');
  14808. glMapVertexAttrib1fAPPLE := dglGetProcAddress('glMapVertexAttrib1fAPPLE');
  14809. glMapVertexAttrib2dAPPLE := dglGetProcAddress('glMapVertexAttrib2dAPPLE');
  14810. glMapVertexAttrib2fAPPLE := dglGetProcAddress('glMapVertexAttrib2fAPPLE');
  14811. end;
  14812. procedure Read_GL_APPLE_object_purgeable;
  14813. begin
  14814. glObjectPurgeableAPPLE := dglGetProcAddress('glObjectPurgeableAPPLE');
  14815. glObjectUnpurgeableAPPLE := dglGetProcAddress('glObjectUnpurgeableAPPLE');
  14816. glGetObjectParameterivAPPLE := dglGetProcAddress('glGetObjectParameterivAPPLE');
  14817. end;
  14818. procedure Read_GL_ARB_matrix_palette;
  14819. begin
  14820. glCurrentPaletteMatrixARB := dglGetProcAddress('glCurrentPaletteMatrixARB');
  14821. glMatrixIndexubvARB := dglGetProcAddress('glMatrixIndexubvARB');
  14822. glMatrixIndexusvARB := dglGetProcAddress('glMatrixIndexusvARB');
  14823. glMatrixIndexuivARB := dglGetProcAddress('glMatrixIndexuivARB');
  14824. glMatrixIndexPointerARB := dglGetProcAddress('glMatrixIndexPointerARB');
  14825. end;
  14826. procedure Read_GL_ARB_multisample;
  14827. begin
  14828. glSampleCoverageARB := dglGetProcAddress('glSampleCoverageARB');
  14829. end;
  14830. procedure Read_GL_ARB_multitexture;
  14831. begin
  14832. glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  14833. glClientActiveTextureARB := dglGetProcAddress('glClientActiveTextureARB');
  14834. glMultiTexCoord1dARB := dglGetProcAddress('glMultiTexCoord1dARB');
  14835. glMultiTexCoord1dvARB := dglGetProcAddress('glMultiTexCoord1dvARB');
  14836. glMultiTexCoord1fARB := dglGetProcAddress('glMultiTexCoord1fARB');
  14837. glMultiTexCoord1fvARB := dglGetProcAddress('glMultiTexCoord1fvARB');
  14838. glMultiTexCoord1iARB := dglGetProcAddress('glMultiTexCoord1iARB');
  14839. glMultiTexCoord1ivARB := dglGetProcAddress('glMultiTexCoord1ivARB');
  14840. glMultiTexCoord1sARB := dglGetProcAddress('glMultiTexCoord1sARB');
  14841. glMultiTexCoord1svARB := dglGetProcAddress('glMultiTexCoord1svARB');
  14842. glMultiTexCoord2dARB := dglGetProcAddress('glMultiTexCoord2dARB');
  14843. glMultiTexCoord2dvARB := dglGetProcAddress('glMultiTexCoord2dvARB');
  14844. glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  14845. glMultiTexCoord2fvARB := dglGetProcAddress('glMultiTexCoord2fvARB');
  14846. glMultiTexCoord2iARB := dglGetProcAddress('glMultiTexCoord2iARB');
  14847. glMultiTexCoord2ivARB := dglGetProcAddress('glMultiTexCoord2ivARB');
  14848. glMultiTexCoord2sARB := dglGetProcAddress('glMultiTexCoord2sARB');
  14849. glMultiTexCoord2svARB := dglGetProcAddress('glMultiTexCoord2svARB');
  14850. glMultiTexCoord3dARB := dglGetProcAddress('glMultiTexCoord3dARB');
  14851. glMultiTexCoord3dvARB := dglGetProcAddress('glMultiTexCoord3dvARB');
  14852. glMultiTexCoord3fARB := dglGetProcAddress('glMultiTexCoord3fARB');
  14853. glMultiTexCoord3fvARB := dglGetProcAddress('glMultiTexCoord3fvARB');
  14854. glMultiTexCoord3iARB := dglGetProcAddress('glMultiTexCoord3iARB');
  14855. glMultiTexCoord3ivARB := dglGetProcAddress('glMultiTexCoord3ivARB');
  14856. glMultiTexCoord3sARB := dglGetProcAddress('glMultiTexCoord3sARB');
  14857. glMultiTexCoord3svARB := dglGetProcAddress('glMultiTexCoord3svARB');
  14858. glMultiTexCoord4dARB := dglGetProcAddress('glMultiTexCoord4dARB');
  14859. glMultiTexCoord4dvARB := dglGetProcAddress('glMultiTexCoord4dvARB');
  14860. glMultiTexCoord4fARB := dglGetProcAddress('glMultiTexCoord4fARB');
  14861. glMultiTexCoord4fvARB := dglGetProcAddress('glMultiTexCoord4fvARB');
  14862. glMultiTexCoord4iARB := dglGetProcAddress('glMultiTexCoord4iARB');
  14863. glMultiTexCoord4ivARB := dglGetProcAddress('glMultiTexCoord4ivARB');
  14864. glMultiTexCoord4sARB := dglGetProcAddress('glMultiTexCoord4sARB');
  14865. glMultiTexCoord4svARB := dglGetProcAddress('glMultiTexCoord4svARB');
  14866. end;
  14867. procedure Read_GL_ARB_point_parameters;
  14868. begin
  14869. glPointParameterfARB := dglGetProcAddress('glPointParameterfARB');
  14870. glPointParameterfvARB := dglGetProcAddress('glPointParameterfvARB');
  14871. end;
  14872. procedure Read_GL_ARB_texture_compression;
  14873. begin
  14874. glCompressedTexImage3DARB := dglGetProcAddress('glCompressedTexImage3DARB');
  14875. glCompressedTexImage2DARB := dglGetProcAddress('glCompressedTexImage2DARB');
  14876. glCompressedTexImage1DARB := dglGetProcAddress('glCompressedTexImage1DARB');
  14877. glCompressedTexSubImage3DARB := dglGetProcAddress('glCompressedTexSubImage3DARB');
  14878. glCompressedTexSubImage2DARB := dglGetProcAddress('glCompressedTexSubImage2DARB');
  14879. glCompressedTexSubImage1DARB := dglGetProcAddress('glCompressedTexSubImage1DARB');
  14880. glGetCompressedTexImageARB := dglGetProcAddress('glGetCompressedTexImageARB');
  14881. end;
  14882. procedure Read_GL_ARB_transpose_matrix;
  14883. begin
  14884. glLoadTransposeMatrixfARB := dglGetProcAddress('glLoadTransposeMatrixfARB');
  14885. glLoadTransposeMatrixdARB := dglGetProcAddress('glLoadTransposeMatrixdARB');
  14886. glMultTransposeMatrixfARB := dglGetProcAddress('glMultTransposeMatrixfARB');
  14887. glMultTransposeMatrixdARB := dglGetProcAddress('glMultTransposeMatrixdARB');
  14888. end;
  14889. procedure Read_GL_ARB_vertex_blend;
  14890. begin
  14891. glWeightbvARB := dglGetProcAddress('glWeightbvARB');
  14892. glWeightsvARB := dglGetProcAddress('glWeightsvARB');
  14893. glWeightivARB := dglGetProcAddress('glWeightivARB');
  14894. glWeightfvARB := dglGetProcAddress('glWeightfvARB');
  14895. glWeightdvARB := dglGetProcAddress('glWeightdvARB');
  14896. glWeightubvARB := dglGetProcAddress('glWeightubvARB');
  14897. glWeightusvARB := dglGetProcAddress('glWeightusvARB');
  14898. glWeightuivARB := dglGetProcAddress('glWeightuivARB');
  14899. glWeightPointerARB := dglGetProcAddress('glWeightPointerARB');
  14900. glVertexBlendARB := dglGetProcAddress('glVertexBlendARB');
  14901. end;
  14902. procedure Read_GL_ARB_vertex_buffer_object;
  14903. begin
  14904. glBindBufferARB := dglGetProcAddress('glBindBufferARB');
  14905. glDeleteBuffersARB := dglGetProcAddress('glDeleteBuffersARB');
  14906. glGenBuffersARB := dglGetProcAddress('glGenBuffersARB');
  14907. glIsBufferARB := dglGetProcAddress('glIsBufferARB');
  14908. glBufferDataARB := dglGetProcAddress('glBufferDataARB');
  14909. glBufferSubDataARB := dglGetProcAddress('glBufferSubDataARB');
  14910. glGetBufferSubDataARB := dglGetProcAddress('glGetBufferSubDataARB');
  14911. glMapBufferARB := dglGetProcAddress('glMapBufferARB');
  14912. glUnmapBufferARB := dglGetProcAddress('glUnmapBufferARB');
  14913. glGetBufferParameterivARB := dglGetProcAddress('glGetBufferParameterivARB');
  14914. glGetBufferPointervARB := dglGetProcAddress('glGetBufferPointervARB');
  14915. end;
  14916. procedure Read_GL_ARB_vertex_program;
  14917. begin
  14918. glVertexAttrib1dARB := dglGetProcAddress('glVertexAttrib1dARB');
  14919. glVertexAttrib1dvARB := dglGetProcAddress('glVertexAttrib1dvARB');
  14920. glVertexAttrib1fARB := dglGetProcAddress('glVertexAttrib1fARB');
  14921. glVertexAttrib1fvARB := dglGetProcAddress('glVertexAttrib1fvARB');
  14922. glVertexAttrib1sARB := dglGetProcAddress('glVertexAttrib1sARB');
  14923. glVertexAttrib1svARB := dglGetProcAddress('glVertexAttrib1svARB');
  14924. glVertexAttrib2dARB := dglGetProcAddress('glVertexAttrib2dARB');
  14925. glVertexAttrib2dvARB := dglGetProcAddress('glVertexAttrib2dvARB');
  14926. glVertexAttrib2fARB := dglGetProcAddress('glVertexAttrib2fARB');
  14927. glVertexAttrib2fvARB := dglGetProcAddress('glVertexAttrib2fvARB');
  14928. glVertexAttrib2sARB := dglGetProcAddress('glVertexAttrib2sARB');
  14929. glVertexAttrib2svARB := dglGetProcAddress('glVertexAttrib2svARB');
  14930. glVertexAttrib3dARB := dglGetProcAddress('glVertexAttrib3dARB');
  14931. glVertexAttrib3dvARB := dglGetProcAddress('glVertexAttrib3dvARB');
  14932. glVertexAttrib3fARB := dglGetProcAddress('glVertexAttrib3fARB');
  14933. glVertexAttrib3fvARB := dglGetProcAddress('glVertexAttrib3fvARB');
  14934. glVertexAttrib3sARB := dglGetProcAddress('glVertexAttrib3sARB');
  14935. glVertexAttrib3svARB := dglGetProcAddress('glVertexAttrib3svARB');
  14936. glVertexAttrib4NbvARB := dglGetProcAddress('glVertexAttrib4NbvARB');
  14937. glVertexAttrib4NivARB := dglGetProcAddress('glVertexAttrib4NivARB');
  14938. glVertexAttrib4NsvARB := dglGetProcAddress('glVertexAttrib4NsvARB');
  14939. glVertexAttrib4NubARB := dglGetProcAddress('glVertexAttrib4NubARB');
  14940. glVertexAttrib4NubvARB := dglGetProcAddress('glVertexAttrib4NubvARB');
  14941. glVertexAttrib4NuivARB := dglGetProcAddress('glVertexAttrib4NuivARB');
  14942. glVertexAttrib4NusvARB := dglGetProcAddress('glVertexAttrib4NusvARB');
  14943. glVertexAttrib4bvARB := dglGetProcAddress('glVertexAttrib4bvARB');
  14944. glVertexAttrib4dARB := dglGetProcAddress('glVertexAttrib4dARB');
  14945. glVertexAttrib4dvARB := dglGetProcAddress('glVertexAttrib4dvARB');
  14946. glVertexAttrib4fARB := dglGetProcAddress('glVertexAttrib4fARB');
  14947. glVertexAttrib4fvARB := dglGetProcAddress('glVertexAttrib4fvARB');
  14948. glVertexAttrib4ivARB := dglGetProcAddress('glVertexAttrib4ivARB');
  14949. glVertexAttrib4sARB := dglGetProcAddress('glVertexAttrib4sARB');
  14950. glVertexAttrib4svARB := dglGetProcAddress('glVertexAttrib4svARB');
  14951. glVertexAttrib4ubvARB := dglGetProcAddress('glVertexAttrib4ubvARB');
  14952. glVertexAttrib4uivARB := dglGetProcAddress('glVertexAttrib4uivARB');
  14953. glVertexAttrib4usvARB := dglGetProcAddress('glVertexAttrib4usvARB');
  14954. glVertexAttribPointerARB := dglGetProcAddress('glVertexAttribPointerARB');
  14955. glEnableVertexAttribArrayARB := dglGetProcAddress('glEnableVertexAttribArrayARB');
  14956. glDisableVertexAttribArrayARB := dglGetProcAddress('glDisableVertexAttribArrayARB');
  14957. glProgramStringARB := dglGetProcAddress('glProgramStringARB');
  14958. glBindProgramARB := dglGetProcAddress('glBindProgramARB');
  14959. glDeleteProgramsARB := dglGetProcAddress('glDeleteProgramsARB');
  14960. glGenProgramsARB := dglGetProcAddress('glGenProgramsARB');
  14961. glProgramEnvParameter4dARB := dglGetProcAddress('glProgramEnvParameter4dARB');
  14962. glProgramEnvParameter4dvARB := dglGetProcAddress('glProgramEnvParameter4dvARB');
  14963. glProgramEnvParameter4fARB := dglGetProcAddress('glProgramEnvParameter4fARB');
  14964. glProgramEnvParameter4fvARB := dglGetProcAddress('glProgramEnvParameter4fvARB');
  14965. glProgramLocalParameter4dARB := dglGetProcAddress('glProgramLocalParameter4dARB');
  14966. glProgramLocalParameter4dvARB := dglGetProcAddress('glProgramLocalParameter4dvARB');
  14967. glProgramLocalParameter4fARB := dglGetProcAddress('glProgramLocalParameter4fARB');
  14968. glProgramLocalParameter4fvARB := dglGetProcAddress('glProgramLocalParameter4fvARB');
  14969. glGetProgramEnvParameterdvARB := dglGetProcAddress('glGetProgramEnvParameterdvARB');
  14970. glGetProgramEnvParameterfvARB := dglGetProcAddress('glGetProgramEnvParameterfvARB');
  14971. glGetProgramLocalParameterdvARB := dglGetProcAddress('glGetProgramLocalParameterdvARB');
  14972. glGetProgramLocalParameterfvARB := dglGetProcAddress('glGetProgramLocalParameterfvARB');
  14973. glGetProgramivARB := dglGetProcAddress('glGetProgramivARB');
  14974. glGetProgramStringARB := dglGetProcAddress('glGetProgramStringARB');
  14975. glGetVertexAttribdvARB := dglGetProcAddress('glGetVertexAttribdvARB');
  14976. glGetVertexAttribfvARB := dglGetProcAddress('glGetVertexAttribfvARB');
  14977. glGetVertexAttribivARB := dglGetProcAddress('glGetVertexAttribivARB');
  14978. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  14979. glIsProgramARB := dglGetProcAddress('glIsProgramARB');
  14980. end;
  14981. procedure Read_GL_ARB_window_pos;
  14982. begin
  14983. glWindowPos2dARB := dglGetProcAddress('glWindowPos2dARB');
  14984. glWindowPos2dvARB := dglGetProcAddress('glWindowPos2dvARB');
  14985. glWindowPos2fARB := dglGetProcAddress('glWindowPos2fARB');
  14986. glWindowPos2fvARB := dglGetProcAddress('glWindowPos2fvARB');
  14987. glWindowPos2iARB := dglGetProcAddress('glWindowPos2iARB');
  14988. glWindowPos2ivARB := dglGetProcAddress('glWindowPos2ivARB');
  14989. glWindowPos2sARB := dglGetProcAddress('glWindowPos2sARB');
  14990. glWindowPos2svARB := dglGetProcAddress('glWindowPos2svARB');
  14991. glWindowPos3dARB := dglGetProcAddress('glWindowPos3dARB');
  14992. glWindowPos3dvARB := dglGetProcAddress('glWindowPos3dvARB');
  14993. glWindowPos3fARB := dglGetProcAddress('glWindowPos3fARB');
  14994. glWindowPos3fvARB := dglGetProcAddress('glWindowPos3fvARB');
  14995. glWindowPos3iARB := dglGetProcAddress('glWindowPos3iARB');
  14996. glWindowPos3ivARB := dglGetProcAddress('glWindowPos3ivARB');
  14997. glWindowPos3sARB := dglGetProcAddress('glWindowPos3sARB');
  14998. glWindowPos3svARB := dglGetProcAddress('glWindowPos3svARB');
  14999. end;
  15000. procedure Read_GL_ARB_draw_buffers;
  15001. begin
  15002. glDrawBuffersARB := dglGetProcAddress('glDrawBuffersARB');
  15003. end;
  15004. procedure Read_GL_ARB_color_buffer_float;
  15005. begin
  15006. glClampColorARB := dglGetProcAddress('glClampColorARB');
  15007. end;
  15008. procedure Read_GL_ARB_Shader_Objects;
  15009. begin
  15010. // GL_ARB_Shader_Objects
  15011. glCreateShaderObjectARB := dglGetProcAddress('glCreateShaderObjectARB');
  15012. glShaderSourceARB := dglGetProcAddress('glShaderSourceARB');
  15013. glCompileShaderARB := dglGetProcAddress('glCompileShaderARB');
  15014. glDeleteObjectARB := dglGetProcAddress('glDeleteObjectARB');
  15015. glGetHandleARB := dglGetProcAddress('glGetHandleARB');
  15016. glDetachObjectARB := dglGetProcAddress('glDetachObjectARB');
  15017. glCreateProgramObjectARB := dglGetProcAddress('glCreateProgramObjectARB');
  15018. glAttachObjectARB := dglGetProcAddress('glAttachObjectARB');
  15019. glLinkProgramARB := dglGetProcAddress('glLinkProgramARB');
  15020. glUseProgramObjectARB := dglGetProcAddress('glUseProgramObjectARB');
  15021. glValidateProgramARB := dglGetProcAddress('glValidateProgramARB');
  15022. glGetObjectParameterfvARB := dglGetProcAddress('glGetObjectParameterfvARB');
  15023. glGetObjectParameterivARB := dglGetProcAddress('glGetObjectParameterivARB');
  15024. glGetActiveUniformARB := dglGetProcAddress('glGetActiveUniformARB');
  15025. glGetAttachedObjectsARB := dglGetProcAddress('glGetAttachedObjectsARB');
  15026. glGetShaderSourceARB := dglGetProcAddress('glGetShaderSourceARB');
  15027. glGetUniformfvARB := dglGetProcAddress('glGetUniformfvARB');
  15028. glGetUniformivARB := dglGetProcAddress('glGetUniformivARB');
  15029. glGetUniformLocationARB := dglGetProcAddress('glGetUniformLocationARB');
  15030. glGetInfoLogARB := dglGetProcAddress('glGetInfoLogARB');
  15031. glUniform1fARB := dglGetProcAddress('glUniform1fARB');
  15032. glUniform2fARB := dglGetProcAddress('glUniform2fARB');
  15033. glUniform3fARB := dglGetProcAddress('glUniform3fARB');
  15034. glUniform4fARB := dglGetProcAddress('glUniform4fARB');
  15035. glUniform1iARB := dglGetProcAddress('glUniform1iARB');
  15036. glUniform2iARB := dglGetProcAddress('glUniform2iARB');
  15037. glUniform3iARB := dglGetProcAddress('glUniform3iARB');
  15038. glUniform4iARB := dglGetProcAddress('glUniform4iARB');
  15039. glUniform1fvARB := dglGetProcAddress('glUniform1fvARB');
  15040. glUniform2fvARB := dglGetProcAddress('glUniform2fvARB');
  15041. glUniform3fvARB := dglGetProcAddress('glUniform3fvARB');
  15042. glUniform4fvARB := dglGetProcAddress('glUniform4fvARB');
  15043. glUniform1ivARB := dglGetProcAddress('glUniform1ivARB');
  15044. glUniform2ivARB := dglGetProcAddress('glUniform2ivARB');
  15045. glUniform3ivARB := dglGetProcAddress('glUniform3ivARB');
  15046. glUniform4ivARB := dglGetProcAddress('glUniform4ivARB');
  15047. glUniformMatrix2fvARB := dglGetProcAddress('glUniformMatrix2fvARB');
  15048. glUniformMatrix3fvARB := dglGetProcAddress('glUniformMatrix3fvARB');
  15049. glUniformMatrix4fvARB := dglGetProcAddress('glUniformMatrix4fvARB');
  15050. // GL_ARB_vertex_shader
  15051. glGetActiveAttribARB := dglGetProcAddress('glGetActiveAttribARB');
  15052. glGetAttribLocationARB := dglGetProcAddress('glGetAttribLocationARB');
  15053. glBindAttribLocationARB := dglGetProcAddress('glBindAttribLocationARB');
  15054. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  15055. end;
  15056. procedure Read_GL_ARB_occlusion_query;
  15057. begin
  15058. glGenQueriesARB := dglGetProcAddress('glGenQueriesARB');
  15059. glDeleteQueriesARB := dglGetProcAddress('glDeleteQueriesARB');
  15060. glIsQueryARB := dglGetProcAddress('glIsQueryARB');
  15061. glBeginQueryARB := dglGetProcAddress('glBeginQueryARB');
  15062. glEndQueryARB := dglGetProcAddress('glEndQueryARB');
  15063. glGetQueryivARB := dglGetProcAddress('glGetQueryivARB');
  15064. glGetQueryObjectivARB := dglGetProcAddress('glGetQueryObjectivARB');
  15065. glGetQueryObjectuivARB := dglGetProcAddress('glGetQueryObjectuivARB');
  15066. end;
  15067. procedure Read_GL_ARB_draw_instanced;
  15068. begin
  15069. glDrawArraysInstancedARB := dglGetProcAddress('glDrawArraysInstancedARB');
  15070. glDrawElementsInstancedARB := dglGetProcAddress('glDrawElementsInstancedARB');
  15071. end;
  15072. procedure Read_GL_ARB_framebuffer_object;
  15073. begin
  15074. glIsRenderbuffer := dglGetProcAddress('glIsRenderbuffer');
  15075. glBindRenderbuffer := dglGetProcAddress('glBindRenderbuffer');
  15076. glDeleteRenderbuffers := dglGetProcAddress('glDeleteRenderbuffers');
  15077. glGenRenderbuffers := dglGetProcAddress('glGenRenderbuffers');
  15078. glRenderbufferStorage := dglGetProcAddress('glRenderbufferStorage');
  15079. glGetRenderbufferParameteriv := dglGetProcAddress('glGetRenderbufferParameteriv');
  15080. glIsFramebuffer := dglGetProcAddress('glIsFramebuffer');
  15081. glBindFramebuffer := dglGetProcAddress('glBindFramebuffer');
  15082. glDeleteFramebuffers := dglGetProcAddress('glDeleteFramebuffers');
  15083. glGenFramebuffers := dglGetProcAddress('glGenFramebuffers');
  15084. glCheckFramebufferStatus := dglGetProcAddress('glCheckFramebufferStatus');
  15085. glFramebufferTexture1D := dglGetProcAddress('glFramebufferTexture1D');
  15086. glFramebufferTexture2D := dglGetProcAddress('glFramebufferTexture2D');
  15087. glFramebufferTexture3D := dglGetProcAddress('glFramebufferTexture3D');
  15088. glFramebufferRenderbuffer := dglGetProcAddress('glFramebufferRenderbuffer');
  15089. glGetFramebufferAttachmentParameteriv := dglGetProcAddress('glGetFramebufferAttachmentParameteriv');
  15090. glGenerateMipmap := dglGetProcAddress('glGenerateMipmap');
  15091. glBlitFramebuffer := dglGetProcAddress('glBlitFramebuffer');
  15092. glRenderbufferStorageMultisample := dglGetProcAddress('glRenderbufferStorageMultisample');
  15093. glFramebufferTextureLayer := dglGetProcAddress('glFramebufferTextureLayer');
  15094. end;
  15095. procedure Read_GL_ARB_geometry_shader4;
  15096. begin
  15097. glProgramParameteriARB := dglGetProcAddress('glProgramParameteriARB');
  15098. glFramebufferTextureARB := dglGetProcAddress('glFramebufferTextureARB');
  15099. glFramebufferTextureLayerARB := dglGetProcAddress('glFramebufferTextureLayerARB');
  15100. glFramebufferTextureFaceARB := dglGetProcAddress('glFramebufferTextureFaceARB');
  15101. end;
  15102. procedure Read_GL_ARB_instanced_arrays;
  15103. begin
  15104. glVertexAttribDivisorARB := dglGetProcAddress('glVertexAttribDivisorARB');
  15105. end;
  15106. procedure Read_GL_ARB_map_buffer_range;
  15107. begin
  15108. glMapBufferRange := dglGetProcAddress('glMapBufferRange');
  15109. glFlushMappedBufferRange := dglGetProcAddress('glFlushMappedBufferRange');
  15110. end;
  15111. procedure Read_GL_ARB_texture_buffer_object;
  15112. begin
  15113. glTexBufferARB := dglGetProcAddress('glTexBufferARB');
  15114. end;
  15115. procedure Read_GL_ARB_vertex_array_object;
  15116. begin
  15117. glBindVertexArray := dglGetProcAddress('glBindVertexArray');
  15118. glDeleteVertexArrays := dglGetProcAddress('glDeleteVertexArrays');
  15119. glGenVertexArrays := dglGetProcAddress('glGenVertexArrays');
  15120. glIsVertexArray := dglGetProcAddress('glIsVertexArray');
  15121. end;
  15122. procedure Read_GL_ARB_uniform_buffer_object;
  15123. begin
  15124. glGetUniformIndices := dglGetProcAddress('glGetUniformIndices');
  15125. glGetActiveUniformsiv := dglGetProcAddress('glGetActiveUniformsiv');
  15126. glGetActiveUniformName := dglGetProcAddress('glGetActiveUniformName');
  15127. glGetUniformBlockIndex := dglGetProcAddress('glGetUniformBlockIndex');
  15128. glGetActiveUniformBlockiv := dglGetProcAddress('glGetActiveUniformBlockiv');
  15129. glGetActiveUniformBlockName := dglGetProcAddress('glGetActiveUniformBlockName');
  15130. glUniformBlockBinding := dglGetProcAddress('glUniformBlockBinding');
  15131. end;
  15132. procedure Read_GL_ARB_copy_buffer;
  15133. begin
  15134. glCopyBufferSubData := dglGetProcAddress('glCopyBufferSubData');
  15135. end;
  15136. procedure Read_GL_ARB_draw_elements_base_vertex;
  15137. begin
  15138. glDrawElementsBaseVertex := dglGetProcAddress('glDrawElementsBaseVertex');
  15139. glDrawRangeElementsBaseVertex := dglGetProcAddress('glDrawRangeElementsBaseVertex');
  15140. glDrawElementsInstancedBaseVertex := dglGetProcAddress('glDrawElementsInstancedBaseVertex');
  15141. glMultiDrawElementsBaseVertex := dglGetProcAddress('glMultiDrawElementsBaseVertex');
  15142. end;
  15143. procedure Read_GL_ARB_provoking_vertex;
  15144. begin
  15145. glProvokingVertex := dglGetProcAddress('glProvokingVertex');
  15146. end;
  15147. procedure Read_GL_ARB_sync;
  15148. begin
  15149. glFenceSync := dglGetProcAddress('glFenceSync');
  15150. glIsSync := dglGetProcAddress('glIsSync');
  15151. glDeleteSync := dglGetProcAddress('glDeleteSync');
  15152. glClientWaitSync := dglGetProcAddress('glClientWaitSync');
  15153. glWaitSync := dglGetProcAddress('glWaitSync');
  15154. glGetInteger64v := dglGetProcAddress('glGetInteger64v');
  15155. glGetSynciv := dglGetProcAddress('glGetSynciv');
  15156. end;
  15157. procedure Read_GL_ARB_texture_multisample;
  15158. begin
  15159. glTexImage2DMultisample := dglGetProcAddress('glTexImage2DMultisample');
  15160. glTexImage3DMultisample := dglGetProcAddress('glTexImage3DMultisample');
  15161. glGetMultisamplefv := dglGetProcAddress('glGetMultisamplefv');
  15162. glSampleMaski := dglGetProcAddress('glSampleMaski');
  15163. end;
  15164. procedure Read_GL_ARB_draw_buffers_blend;
  15165. begin
  15166. glBlendEquationiARB := dglGetProcAddress('glBlendEquationiARB');
  15167. glBlendEquationSeparateiARB := dglGetProcAddress('glBlendEquationSeparateiARB');
  15168. glBlendFunciARB := dglGetProcAddress('glBlendFunciARB');
  15169. glBlendFuncSeparateiARB := dglGetProcAddress('glBlendFuncSeparateiARB');
  15170. end;
  15171. procedure Read_GL_ARB_sample_shading;
  15172. begin
  15173. glMinSampleShadingARB := dglGetProcAddress('glMinSampleShadingARB');
  15174. end;
  15175. procedure Read_GL_ARB_shading_language_include;
  15176. begin
  15177. glNamedStringARB := dglGetProcAddress('glNamedStringARB');
  15178. glDeleteNamedStringARB := dglGetProcAddress('glDeleteNamedStringARB');
  15179. glCompileShaderIncludeARB := dglGetProcAddress('glCompileShaderIncludeARB');
  15180. glIsNamedStringARB := dglGetProcAddress('glIsNamedStringARB');
  15181. glGetNamedStringARB := dglGetProcAddress('glGetNamedStringARB');
  15182. glGetNamedStringivARB := dglGetProcAddress('glGetNamedStringivARB');
  15183. end;
  15184. procedure Read_GL_ARB_sparse_texture;
  15185. begin
  15186. glTexPageCommitmentARB := dglGetProcAddress('glTexPageCommitmentARB');
  15187. end;
  15188. procedure Read_GL_ARB_sparse_buffer;
  15189. begin
  15190. glBufferPageCommitmentARB := dglGetProcAddress('glBufferPageCommitmentARB');
  15191. glNamedBufferPageCommitmentEXT := dglGetProcAddress('glNamedBufferPageCommitmentEXT');
  15192. glNamedBufferPageCommitmentARB := dglGetProcAddress('glNamedBufferPageCommitmentARB');
  15193. end;
  15194. procedure Read_GL_KHR_blend_equation_advanced;
  15195. begin
  15196. glBlendBarrierKHR := dglGetProcAddress('glBlendBarrierKHR');
  15197. end;
  15198. procedure Read_GL_ARB_blend_func_extended;
  15199. begin
  15200. glBindFragDataLocationIndexed := dglGetProcAddress('glBindFragDataLocationIndexed');
  15201. glGetFragDataIndex := dglGetProcAddress('glGetFragDataIndex');
  15202. end;
  15203. procedure Read_GL_ARB_sampler_objects;
  15204. begin
  15205. glGenSamplers := dglGetProcAddress('glGenSamplers');
  15206. glDeleteSamplers := dglGetProcAddress('glDeleteSamplers');
  15207. glIsSampler := dglGetProcAddress('glIsSampler');
  15208. glBindSampler := dglGetProcAddress('glBindSampler');
  15209. glSamplerParameteri := dglGetProcAddress('glSamplerParameteri');
  15210. glSamplerParameteriv := dglGetProcAddress('glSamplerParameteriv');
  15211. glSamplerParameterf := dglGetProcAddress('glSamplerParameterf');
  15212. glSamplerParameterfv := dglGetProcAddress('glSamplerParameterfv');
  15213. glSamplerParameterIiv := dglGetProcAddress('glSamplerParameterIiv');
  15214. glSamplerParameterIuiv := dglGetProcAddress('glSamplerParameterIuiv');
  15215. glGetSamplerParameteriv := dglGetProcAddress('glGetSamplerParameteriv');
  15216. glGetSamplerParameterIiv := dglGetProcAddress('glGetSamplerParameterIiv');
  15217. glGetSamplerParameterfv := dglGetProcAddress('glGetSamplerParameterfv');
  15218. glGetSamplerParameterIuiv := dglGetProcAddress('glGetSamplerParameterIuiv');
  15219. end;
  15220. procedure Read_GL_ARB_timer_query;
  15221. begin
  15222. glQueryCounter := dglGetProcAddress('glQueryCounter');
  15223. glGetQueryObjecti64v := dglGetProcAddress('glGetQueryObjecti64v');
  15224. glGetQueryObjectui64v := dglGetProcAddress('glGetQueryObjectui64v');
  15225. end;
  15226. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  15227. begin
  15228. glVertexP2ui := dglGetProcAddress('glVertexP2ui');
  15229. glVertexP2uiv := dglGetProcAddress('glVertexP2uiv');
  15230. glVertexP3ui := dglGetProcAddress('glVertexP3ui');
  15231. glVertexP3uiv := dglGetProcAddress('glVertexP3uiv');
  15232. glVertexP4ui := dglGetProcAddress('glVertexP4ui');
  15233. glVertexP4uiv := dglGetProcAddress('glVertexP4uiv');
  15234. glTexCoordP1ui := dglGetProcAddress('glTexCoordP1ui');
  15235. glTexCoordP1uiv := dglGetProcAddress('glTexCoordP1uiv');
  15236. glTexCoordP2ui := dglGetProcAddress('glTexCoordP2ui');
  15237. glTexCoordP2uiv := dglGetProcAddress('glTexCoordP2uiv');
  15238. glTexCoordP3ui := dglGetProcAddress('glTexCoordP3ui');
  15239. glTexCoordP3uiv := dglGetProcAddress('glTexCoordP3uiv');
  15240. glTexCoordP4ui := dglGetProcAddress('glTexCoordP4ui');
  15241. glTexCoordP4uiv := dglGetProcAddress('glTexCoordP4uiv');
  15242. glMultiTexCoordP1ui := dglGetProcAddress('glMultiTexCoordP1ui');
  15243. glMultiTexCoordP1uiv := dglGetProcAddress('glMultiTexCoordP1uiv');
  15244. glMultiTexCoordP2ui := dglGetProcAddress('glMultiTexCoordP2ui');
  15245. glMultiTexCoordP2uiv := dglGetProcAddress('glMultiTexCoordP2uiv');
  15246. glMultiTexCoordP3ui := dglGetProcAddress('glMultiTexCoordP3ui');
  15247. glMultiTexCoordP3uiv := dglGetProcAddress('glMultiTexCoordP3uiv');
  15248. glMultiTexCoordP4ui := dglGetProcAddress('glMultiTexCoordP4ui');
  15249. glMultiTexCoordP4uiv := dglGetProcAddress('glMultiTexCoordP4uiv');
  15250. glNormalP3ui := dglGetProcAddress('glNormalP3ui');
  15251. glNormalP3uiv := dglGetProcAddress('glNormalP3uiv');
  15252. glColorP3ui := dglGetProcAddress('glColorP3ui');
  15253. glColorP3uiv := dglGetProcAddress('glColorP3uiv');
  15254. glColorP4ui := dglGetProcAddress('glColorP4ui');
  15255. glColorP4uiv := dglGetProcAddress('glColorP4uiv');
  15256. glSecondaryColorP3ui := dglGetProcAddress('glSecondaryColorP3ui');
  15257. glSecondaryColorP3uiv := dglGetProcAddress('glSecondaryColorP3uiv');
  15258. glVertexAttribP1ui := dglGetProcAddress('glVertexAttribP1ui');
  15259. glVertexAttribP1uiv := dglGetProcAddress('glVertexAttribP1uiv');
  15260. glVertexAttribP2ui := dglGetProcAddress('glVertexAttribP2ui');
  15261. glVertexAttribP2uiv := dglGetProcAddress('glVertexAttribP2uiv');
  15262. glVertexAttribP3ui := dglGetProcAddress('glVertexAttribP3ui');
  15263. glVertexAttribP3uiv := dglGetProcAddress('glVertexAttribP3uiv');
  15264. glVertexAttribP4ui := dglGetProcAddress('glVertexAttribP4ui');
  15265. glVertexAttribP4uiv := dglGetProcAddress('glVertexAttribP4uiv');
  15266. end;
  15267. procedure Read_GL_ARB_draw_indirect;
  15268. begin
  15269. glDrawArraysIndirect := dglGetProcAddress('glDrawArraysIndirect');
  15270. glDrawElementsIndirect := dglGetProcAddress('glDrawElementsIndirect');
  15271. end;
  15272. procedure Read_GL_ARB_gpu_shader_fp64;
  15273. begin
  15274. glUniform1d := dglGetProcAddress('glUniform1d');
  15275. glUniform2d := dglGetProcAddress('glUniform2d');
  15276. glUniform3d := dglGetProcAddress('glUniform3d');
  15277. glUniform4d := dglGetProcAddress('glUniform4d');
  15278. glUniform1dv := dglGetProcAddress('glUniform1dv');
  15279. glUniform2dv := dglGetProcAddress('glUniform2dv');
  15280. glUniform3dv := dglGetProcAddress('glUniform3dv');
  15281. glUniform4dv := dglGetProcAddress('glUniform4dv');
  15282. glUniformMatrix2dv := dglGetProcAddress('glUniformMatrix2dv');
  15283. glUniformMatrix3dv := dglGetProcAddress('glUniformMatrix3dv');
  15284. glUniformMatrix4dv := dglGetProcAddress('glUniformMatrix4dv');
  15285. glUniformMatrix2x3dv := dglGetProcAddress('glUniformMatrix2x3dv');
  15286. glUniformMatrix2x4dv := dglGetProcAddress('glUniformMatrix2x4dv');
  15287. glUniformMatrix3x2dv := dglGetProcAddress('glUniformMatrix3x2dv');
  15288. glUniformMatrix3x4dv := dglGetProcAddress('glUniformMatrix3x4dv');
  15289. glUniformMatrix4x2dv := dglGetProcAddress('glUniformMatrix4x2dv');
  15290. glUniformMatrix4x3dv := dglGetProcAddress('glUniformMatrix4x3dv');
  15291. glGetUniformdv := dglGetProcAddress('glGetUniformdv');
  15292. end;
  15293. procedure Read_GL_ARB_shader_subroutine;
  15294. begin
  15295. glGetSubroutineUniformLocation := dglGetProcAddress('glGetSubroutineUniformLocation');
  15296. glGetSubroutineIndex := dglGetProcAddress('glGetSubroutineIndex');
  15297. glGetActiveSubroutineUniformiv := dglGetProcAddress('glGetActiveSubroutineUniformiv');
  15298. glGetActiveSubroutineUniformName := dglGetProcAddress('glGetActiveSubroutineUniformName');
  15299. glGetActiveSubroutineName := dglGetProcAddress('glGetActiveSubroutineName');
  15300. glUniformSubroutinesuiv := dglGetProcAddress('glUniformSubroutinesuiv');
  15301. glGetUniformSubroutineuiv := dglGetProcAddress('glGetUniformSubroutineuiv');
  15302. glGetProgramStageiv := dglGetProcAddress('glGetProgramStageiv');
  15303. end;
  15304. procedure Read_GL_ARB_tessellation_shader;
  15305. begin
  15306. glPatchParameteri := dglGetProcAddress('glPatchParameteri');
  15307. glPatchParameterfv := dglGetProcAddress('glPatchParameterfv');
  15308. end;
  15309. procedure Read_GL_ARB_transform_feedback2;
  15310. begin
  15311. glBindTransformFeedback := dglGetProcAddress('glBindTransformFeedback');
  15312. glDeleteTransformFeedbacks := dglGetProcAddress('glDeleteTransformFeedbacks');
  15313. glGenTransformFeedbacks := dglGetProcAddress('glGenTransformFeedbacks');
  15314. glIsTransformFeedback := dglGetProcAddress('glIsTransformFeedback');
  15315. glPauseTransformFeedback := dglGetProcAddress('glPauseTransformFeedback');
  15316. glResumeTransformFeedback := dglGetProcAddress('glResumeTransformFeedback');
  15317. glDrawTransformFeedback := dglGetProcAddress('glDrawTransformFeedback');
  15318. end;
  15319. procedure Read_GL_ARB_transform_feedback3;
  15320. begin
  15321. glDrawTransformFeedbackStream := dglGetProcAddress('glDrawTransformFeedbackStream');
  15322. glBeginQueryIndexed := dglGetProcAddress('glBeginQueryIndexed');
  15323. glEndQueryIndexed := dglGetProcAddress('glEndQueryIndexed');
  15324. glGetQueryIndexediv := dglGetProcAddress('glGetQueryIndexediv');
  15325. end;
  15326. procedure Read_GL_ARB_ES2_compatibility;
  15327. begin
  15328. glReleaseShaderCompiler := dglGetProcAddress('glReleaseShaderCompiler');
  15329. glShaderBinary := dglGetProcAddress('glShaderBinary');
  15330. glGetShaderPrecisionFormat := dglGetProcAddress('glGetShaderPrecisionFormat');
  15331. glDepthRangef := dglGetProcAddress('glDepthRangef');
  15332. glClearDepthf := dglGetProcAddress('glClearDepthf');
  15333. end;
  15334. procedure Read_GL_ARB_get_program_binary;
  15335. begin
  15336. glGetProgramBinary := dglGetProcAddress('glGetProgramBinary');
  15337. glProgramBinary := dglGetProcAddress('glProgramBinary');
  15338. glProgramParameteri := dglGetProcAddress('glProgramParameteri');
  15339. end;
  15340. procedure Read_GL_ARB_separate_shader_objects;
  15341. begin
  15342. glUseProgramStages := dglGetProcAddress('glUseProgramStages');
  15343. glActiveShaderProgram := dglGetProcAddress('glActiveShaderProgram');
  15344. glCreateShaderProgramv := dglGetProcAddress('glCreateShaderProgramv');
  15345. glBindProgramPipeline := dglGetProcAddress('glBindProgramPipeline');
  15346. glDeleteProgramPipelines := dglGetProcAddress('glDeleteProgramPipelines');
  15347. glGenProgramPipelines := dglGetProcAddress('glGenProgramPipelines');
  15348. glIsProgramPipeline := dglGetProcAddress('glIsProgramPipeline');
  15349. glGetProgramPipelineiv := dglGetProcAddress('glGetProgramPipelineiv');
  15350. glProgramUniform1i := dglGetProcAddress('glProgramUniform1i');
  15351. glProgramUniform1iv := dglGetProcAddress('glProgramUniform1iv');
  15352. glProgramUniform1f := dglGetProcAddress('glProgramUniform1f');
  15353. glProgramUniform1fv := dglGetProcAddress('glProgramUniform1fv');
  15354. glProgramUniform1d := dglGetProcAddress('glProgramUniform1d');
  15355. glProgramUniform1dv := dglGetProcAddress('glProgramUniform1dv');
  15356. glProgramUniform1ui := dglGetProcAddress('glProgramUniform1ui');
  15357. glProgramUniform1uiv := dglGetProcAddress('glProgramUniform1uiv');
  15358. glProgramUniform2i := dglGetProcAddress('glProgramUniform2i');
  15359. glProgramUniform2iv := dglGetProcAddress('glProgramUniform2iv');
  15360. glProgramUniform2f := dglGetProcAddress('glProgramUniform2f');
  15361. glProgramUniform2fv := dglGetProcAddress('glProgramUniform2fv');
  15362. glProgramUniform2d := dglGetProcAddress('glProgramUniform2d');
  15363. glProgramUniform2dv := dglGetProcAddress('glProgramUniform2dv');
  15364. glProgramUniform2ui := dglGetProcAddress('glProgramUniform2ui');
  15365. glProgramUniform2uiv := dglGetProcAddress('glProgramUniform2uiv');
  15366. glProgramUniform3i := dglGetProcAddress('glProgramUniform3i');
  15367. glProgramUniform3iv := dglGetProcAddress('glProgramUniform3iv');
  15368. glProgramUniform3f := dglGetProcAddress('glProgramUniform3f');
  15369. glProgramUniform3fv := dglGetProcAddress('glProgramUniform3fv');
  15370. glProgramUniform3d := dglGetProcAddress('glProgramUniform3d');
  15371. glProgramUniform3dv := dglGetProcAddress('glProgramUniform3dv');
  15372. glProgramUniform3ui := dglGetProcAddress('glProgramUniform3ui');
  15373. glProgramUniform3uiv := dglGetProcAddress('glProgramUniform3uiv');
  15374. glProgramUniform4i := dglGetProcAddress('glProgramUniform4i');
  15375. glProgramUniform4iv := dglGetProcAddress('glProgramUniform4iv');
  15376. glProgramUniform4f := dglGetProcAddress('glProgramUniform4f');
  15377. glProgramUniform4fv := dglGetProcAddress('glProgramUniform4fv');
  15378. glProgramUniform4d := dglGetProcAddress('glProgramUniform4d');
  15379. glProgramUniform4dv := dglGetProcAddress('glProgramUniform4dv');
  15380. glProgramUniform4ui := dglGetProcAddress('glProgramUniform4ui');
  15381. glProgramUniform4uiv := dglGetProcAddress('glProgramUniform4uiv');
  15382. glProgramUniformMatrix2fv := dglGetProcAddress('glProgramUniformMatrix2fv');
  15383. glProgramUniformMatrix3fv := dglGetProcAddress('glProgramUniformMatrix3fv');
  15384. glProgramUniformMatrix4fv := dglGetProcAddress('glProgramUniformMatrix4fv');
  15385. glProgramUniformMatrix2dv := dglGetProcAddress('glProgramUniformMatrix2dv');
  15386. glProgramUniformMatrix3dv := dglGetProcAddress('glProgramUniformMatrix3dv');
  15387. glProgramUniformMatrix4dv := dglGetProcAddress('glProgramUniformMatrix4dv');
  15388. glProgramUniformMatrix2x3fv := dglGetProcAddress('glProgramUniformMatrix2x3fv');
  15389. glProgramUniformMatrix3x2fv := dglGetProcAddress('glProgramUniformMatrix3x2fv');
  15390. glProgramUniformMatrix2x4fv := dglGetProcAddress('glProgramUniformMatrix2x4fv');
  15391. glProgramUniformMatrix4x2fv := dglGetProcAddress('glProgramUniformMatrix4x2fv');
  15392. glProgramUniformMatrix3x4fv := dglGetProcAddress('glProgramUniformMatrix3x4fv');
  15393. glProgramUniformMatrix4x3fv := dglGetProcAddress('glProgramUniformMatrix4x3fv');
  15394. glProgramUniformMatrix2x3dv := dglGetProcAddress('glProgramUniformMatrix2x3dv');
  15395. glProgramUniformMatrix3x2dv := dglGetProcAddress('glProgramUniformMatrix3x2dv');
  15396. glProgramUniformMatrix2x4dv := dglGetProcAddress('glProgramUniformMatrix2x4dv');
  15397. glProgramUniformMatrix4x2dv := dglGetProcAddress('glProgramUniformMatrix4x2dv');
  15398. glProgramUniformMatrix3x4dv := dglGetProcAddress('glProgramUniformMatrix3x4dv');
  15399. glProgramUniformMatrix4x3dv := dglGetProcAddress('glProgramUniformMatrix4x3dv');
  15400. glValidateProgramPipeline := dglGetProcAddress('glValidateProgramPipeline');
  15401. glGetProgramPipelineInfoLog := dglGetProcAddress('glGetProgramPipelineInfoLog');
  15402. end;
  15403. procedure Read_GL_ARB_vertex_attrib_64bit;
  15404. begin
  15405. glVertexAttribL1d := dglGetProcAddress('glVertexAttribL1d');
  15406. glVertexAttribL2d := dglGetProcAddress('glVertexAttribL2d');
  15407. glVertexAttribL3d := dglGetProcAddress('glVertexAttribL3d');
  15408. glVertexAttribL4d := dglGetProcAddress('glVertexAttribL4d');
  15409. glVertexAttribL1dv := dglGetProcAddress('glVertexAttribL1dv');
  15410. glVertexAttribL2dv := dglGetProcAddress('glVertexAttribL2dv');
  15411. glVertexAttribL3dv := dglGetProcAddress('glVertexAttribL3dv');
  15412. glVertexAttribL4dv := dglGetProcAddress('glVertexAttribL4dv');
  15413. glVertexAttribLPointer := dglGetProcAddress('glVertexAttribLPointer');
  15414. glGetVertexAttribLdv := dglGetProcAddress('glGetVertexAttribLdv');
  15415. end;
  15416. procedure Read_GL_ARB_viewport_array;
  15417. begin
  15418. glViewportArrayv := dglGetProcAddress('glViewportArrayv');
  15419. glViewportIndexedf := dglGetProcAddress('glViewportIndexedf');
  15420. glViewportIndexedfv := dglGetProcAddress('glViewportIndexedfv');
  15421. glScissorArrayv := dglGetProcAddress('glScissorArrayv');
  15422. glScissorIndexed := dglGetProcAddress('glScissorIndexed');
  15423. glScissorIndexedv := dglGetProcAddress('glScissorIndexedv');
  15424. glDepthRangeArrayv := dglGetProcAddress('glDepthRangeArrayv');
  15425. glDepthRangeIndexed := dglGetProcAddress('glDepthRangeIndexed');
  15426. glGetFloati_v := dglGetProcAddress('glGetFloati_v');
  15427. glGetDoublei_v := dglGetProcAddress('glGetDoublei_v');
  15428. end;
  15429. // GL 4.2
  15430. procedure Read_GL_ARB_base_instance;
  15431. begin
  15432. glDrawArraysInstancedBaseInstance := dglGetProcAddress('glDrawArraysInstancedBaseInstance');
  15433. glDrawElementsInstancedBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseInstance');
  15434. glDrawElementsInstancedBaseVertexBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseVertexBaseInstance');
  15435. end;
  15436. procedure Read_GL_ARB_transform_feedback_instanced;
  15437. begin
  15438. glDrawTransformFeedbackInstanced := dglGetProcAddress('glDrawTransformFeedbackInstanced');
  15439. glDrawTransformFeedbackStreamInstanced := dglGetProcAddress('glDrawTransformFeedbackStreamInstanced');
  15440. end;
  15441. procedure Read_GL_ARB_internalformat_query;
  15442. begin
  15443. glGetInternalformativ := dglGetProcAddress('glGetInternalformativ');
  15444. end;
  15445. procedure Read_GL_ARB_shader_atomic_counters;
  15446. begin
  15447. glGetActiveAtomicCounterBufferiv := dglGetProcAddress('glGetActiveAtomicCounterBufferiv');
  15448. end;
  15449. procedure Read_GL_ARB_shader_image_load_store;
  15450. begin
  15451. glBindImageTexture := dglGetProcAddress('glBindImageTexture');
  15452. glMemoryBarrier := dglGetProcAddress('glMemoryBarrier');
  15453. end;
  15454. procedure Read_GL_ARB_texture_storage;
  15455. begin
  15456. glTexStorage1D := dglGetProcAddress('glTexStorage1D');
  15457. glTexStorage2D := dglGetProcAddress('glTexStorage2D');
  15458. glTexStorage3D := dglGetProcAddress('glTexStorage3D');
  15459. glTextureStorage1DEXT := dglGetProcAddress('glTextureStorage1DEXT');
  15460. glTextureStorage2DEXT := dglGetProcAddress('glTextureStorage2DEXT');
  15461. glTextureStorage3DEXT := dglGetProcAddress('glTextureStorage3DEXT');
  15462. end;
  15463. // GL 4.3
  15464. procedure Read_GL_KHR_debug;
  15465. begin
  15466. glDebugMessageControl := dglGetProcAddress('glDebugMessageControl');
  15467. glDebugMessageInsert := dglGetProcAddress('glDebugMessageInsert');
  15468. glDebugMessageCallback := dglGetProcAddress('glDebugMessageCallback');
  15469. glGetDebugMessageLog := dglGetProcAddress('glGetDebugMessageLog');
  15470. glPushDebugGroup := dglGetProcAddress('glPushDebugGroup');
  15471. glPopDebugGroup := dglGetProcAddress('glPopDebugGroup');
  15472. glObjectLabel := dglGetProcAddress('glObjectLabel');
  15473. glGetObjectLabel := dglGetProcAddress('glGetObjectLabel');
  15474. glObjectPtrLabel := dglGetProcAddress('glObjectPtrLabel');
  15475. glGetObjectPtrLabel := dglGetProcAddress('glGetObjectPtrLabel');
  15476. end;
  15477. procedure Read_GL_ARB_clear_buffer_object;
  15478. begin
  15479. glClearBufferData := dglGetProcAddress('glClearBufferData');
  15480. glClearBufferSubData := dglGetProcAddress('glClearBufferSubData');
  15481. glClearNamedBufferDataEXT := dglGetProcAddress('glClearNamedBufferDataEXT');
  15482. glClearNamedBufferSubDataEXT := dglGetProcAddress('glClearNamedBufferSubDataEXT');
  15483. end;
  15484. procedure Read_GL_ARB_compute_shader;
  15485. begin
  15486. glDispatchCompute := dglGetProcAddress('glDispatchCompute');
  15487. glDispatchComputeIndirect := dglGetProcAddress('glDispatchComputeIndirect');
  15488. end;
  15489. procedure Read_GL_ARB_copy_image;
  15490. begin
  15491. glCopyImageSubData := dglGetProcAddress('glCopyImageSubData');
  15492. end;
  15493. procedure Read_GL_ARB_framebuffer_no_attachments;
  15494. begin
  15495. glFramebufferParameteri := dglGetProcAddress('glFramebufferParameteri');
  15496. glGetFramebufferParameteriv := dglGetProcAddress('glGetFramebufferParameteriv');
  15497. glNamedFramebufferParameteriEXT := dglGetProcAddress('glNamedFramebufferParameteriEXT');
  15498. glGetNamedFramebufferParameterivEXT := dglGetProcAddress('glGetNamedFramebufferParameterivEXT');
  15499. end;
  15500. procedure Read_GL_ARB_internalformat_query2;
  15501. begin
  15502. glGetInternalformati64v := dglGetProcAddress('glGetInternalformati64v');;
  15503. end;
  15504. procedure Read_GL_ARB_invalidate_subdata;
  15505. begin
  15506. glInvalidateTexSubImage := dglGetProcAddress('glInvalidateTexSubImage');
  15507. glInvalidateTexImage := dglGetProcAddress('glInvalidateTexImage');
  15508. glInvalidateBufferSubData := dglGetProcAddress('glInvalidateBufferSubData');
  15509. glInvalidateBufferData := dglGetProcAddress('glInvalidateBufferData');
  15510. glInvalidateFramebuffer := dglGetProcAddress('glInvalidateFramebuffer');
  15511. glInvalidateSubFramebuffer := dglGetProcAddress('glInvalidateSubFramebuffer');
  15512. end;
  15513. procedure Read_GL_ARB_multi_draw_indirect;
  15514. begin
  15515. glMultiDrawArraysIndirect := dglGetProcAddress('glMultiDrawArraysIndirect');
  15516. glMultiDrawElementsIndirect := dglGetProcAddress('glMultiDrawElementsIndirect');
  15517. end;
  15518. procedure Read_GL_ARB_program_interface_query;
  15519. begin
  15520. glGetProgramInterfaceiv := dglGetProcAddress('glGetProgramInterfaceiv');
  15521. glGetProgramResourceIndex := dglGetProcAddress('glGetProgramResourceIndex');
  15522. glGetProgramResourceName := dglGetProcAddress('glGetProgramResourceName');
  15523. glGetProgramResourceiv := dglGetProcAddress('glGetProgramResourceiv');
  15524. glGetProgramResourceLocation := dglGetProcAddress('glGetProgramResourceLocation');
  15525. glGetProgramResourceLocationIndex := dglGetProcAddress('glGetProgramResourceLocationIndex');
  15526. end;
  15527. procedure Read_GL_ARB_shader_storage_buffer_object;
  15528. begin
  15529. glShaderStorageBlockBinding := dglGetProcAddress('glShaderStorageBlockBinding');
  15530. end;
  15531. procedure Read_GL_ARB_texture_buffer_range;
  15532. begin
  15533. glTexBufferRange := dglGetProcAddress('glTexBufferRange');
  15534. glTextureBufferRangeEXT := dglGetProcAddress('glTextureBufferRangeEXT');
  15535. end;
  15536. procedure Read_GL_ARB_texture_storage_multisample;
  15537. begin
  15538. glTexStorage2DMultisample := dglGetProcAddress('glTexStorage2DMultisample');
  15539. glTexStorage3DMultisample := dglGetProcAddress('glTexStorage3DMultisample');
  15540. glTextureStorage2DMultisampleEXT := dglGetProcAddress('glTextureStorage2DMultisampleEXT');
  15541. glTextureStorage3DMultisampleEXT := dglGetProcAddress('glTextureStorage3DMultisampleEXT');
  15542. end;
  15543. procedure Read_GL_ARB_texture_view;
  15544. begin
  15545. glTextureView := dglGetProcAddress('glTextureView');
  15546. end;
  15547. procedure Read_GL_ARB_vertex_attrib_binding;
  15548. begin
  15549. glBindVertexBuffer := dglGetProcAddress('glBindVertexBuffer');
  15550. glVertexAttribFormat := dglGetProcAddress('glVertexAttribFormat');
  15551. glVertexAttribIFormat := dglGetProcAddress('glVertexAttribIFormat');
  15552. glVertexAttribLFormat := dglGetProcAddress('glVertexAttribLFormat');
  15553. glVertexAttribBinding := dglGetProcAddress('glVertexAttribBinding');
  15554. glVertexBindingDivisor := dglGetProcAddress('glVertexBindingDivisor');
  15555. glVertexArrayBindVertexBufferEXT := dglGetProcAddress('glVertexArrayBindVertexBufferEXT');
  15556. glVertexArrayVertexAttribFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribFormatEXT');
  15557. glVertexArrayVertexAttribIFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribIFormatEXT');
  15558. glVertexArrayVertexAttribLFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribLFormatEXT');
  15559. glVertexArrayVertexAttribBindingEXT := dglGetProcAddress('glVertexArrayVertexAttribBindingEXT');
  15560. glVertexArrayVertexBindingDivisorEXT := dglGetProcAddress('glVertexArrayVertexBindingDivisorEXT');
  15561. end;
  15562. procedure Read_GL_4_4;
  15563. begin
  15564. glBufferStorage := dglGetProcAddress('glBufferStorage');
  15565. glClearTexImage := dglGetProcAddress('glClearTexImage');
  15566. glClearTexSubImage := dglGetProcAddress('glClearTexSubImage');
  15567. glBindBuffersBase := dglGetProcAddress('glBindBuffersBase');
  15568. glBindBuffersRange := dglGetProcAddress('glBindBuffersRange');
  15569. glBindTextures := dglGetProcAddress('glBindTextures');
  15570. glBindSamplers := dglGetProcAddress('glBindSamplers');
  15571. glBindImageTextures := dglGetProcAddress('glBindImageTextures');
  15572. glBindVertexBuffers := dglGetProcAddress('glBindVertexBuffers');
  15573. end;
  15574. procedure Read_GL_4_5;
  15575. begin
  15576. glClipControl:= dglGetProcAddress('glClipControl');
  15577. glCreateTransformFeedbacks:= dglGetProcAddress('glCreateTransformFeedbacks');
  15578. glTransformFeedbackBufferBase:= dglGetProcAddress('glTransformFeedbackBufferBase');
  15579. glTransformFeedbackBufferRange:= dglGetProcAddress('glTransformFeedbackBufferRange');
  15580. glGetTransformFeedbackiv:= dglGetProcAddress('glGetTransformFeedbackiv');
  15581. glGetTransformFeedbacki_v:= dglGetProcAddress('glGetTransformFeedbacki_v');
  15582. glGetTransformFeedbacki64_v:= dglGetProcAddress('glGetTransformFeedbacki64_v');
  15583. glCreateBuffers:= dglGetProcAddress('glCreateBuffers');
  15584. glNamedBufferStorage:= dglGetProcAddress('glNamedBufferStorage');
  15585. glNamedBufferData:= dglGetProcAddress('glNamedBufferData');
  15586. glNamedBufferSubData:= dglGetProcAddress('glNamedBufferSubData');
  15587. glCopyNamedBufferSubData:= dglGetProcAddress('glCopyNamedBufferSubData');
  15588. glClearNamedBufferData:= dglGetProcAddress('glClearNamedBufferData');
  15589. glClearNamedBufferSubData:= dglGetProcAddress('glClearNamedBufferSubData');
  15590. glMapNamedBuffer:= dglGetProcAddress('glMapNamedBuffer');
  15591. glMapNamedBufferRange:= dglGetProcAddress('glMapNamedBufferRange');
  15592. glUnmapNamedBuffer:= dglGetProcAddress('glUnmapNamedBuffer');
  15593. glFlushMappedNamedBufferRange:= dglGetProcAddress('glFlushMappedNamedBufferRange');
  15594. glGetNamedBufferParameteriv:= dglGetProcAddress('glGetNamedBufferParameteriv');
  15595. glGetNamedBufferParameteri64v:= dglGetProcAddress('glGetNamedBufferParameteri64v');
  15596. glGetNamedBufferPointerv:= dglGetProcAddress('glGetNamedBufferPointerv');
  15597. glGetNamedBufferSubData:= dglGetProcAddress('glGetNamedBufferSubData');
  15598. glCreateFramebuffers:= dglGetProcAddress('glCreateFramebuffers');
  15599. glNamedFramebufferRenderbuffer:= dglGetProcAddress('glNamedFramebufferRenderbuffer');
  15600. glNamedFramebufferParameteri:= dglGetProcAddress('glNamedFramebufferParameteri');
  15601. glNamedFramebufferTexture:= dglGetProcAddress('glNamedFramebufferTexture');
  15602. glNamedFramebufferTextureLayer:= dglGetProcAddress('glNamedFramebufferTextureLayer');
  15603. glNamedFramebufferDrawBuffer:= dglGetProcAddress('glNamedFramebufferDrawBuffer');
  15604. glNamedFramebufferDrawBuffers:= dglGetProcAddress('glNamedFramebufferDrawBuffers');
  15605. glNamedFramebufferReadBuffer:= dglGetProcAddress('glNamedFramebufferReadBuffer');
  15606. glInvalidateNamedFramebufferData:= dglGetProcAddress('glInvalidateNamedFramebufferData');
  15607. glInvalidateNamedFramebufferSubData:= dglGetProcAddress('glInvalidateNamedFramebufferSubData');
  15608. glClearNamedFramebufferiv:= dglGetProcAddress('glClearNamedFramebufferiv');
  15609. glClearNamedFramebufferuiv:= dglGetProcAddress('glClearNamedFramebufferuiv');
  15610. glClearNamedFramebufferfv:= dglGetProcAddress('glClearNamedFramebufferfv');
  15611. glClearNamedFramebufferfi:= dglGetProcAddress('glClearNamedFramebufferfi');
  15612. glBlitNamedFramebuffer:= dglGetProcAddress('glBlitNamedFramebuffer');
  15613. glCheckNamedFramebufferStatus:= dglGetProcAddress('glCheckNamedFramebufferStatus');
  15614. glGetNamedFramebufferParameteriv:= dglGetProcAddress('glGetNamedFramebufferParameteriv');
  15615. glGetNamedFramebufferAttachmentParameteriv:= dglGetProcAddress('glGetNamedFramebufferAttachmentParameteriv');
  15616. glCreateRenderbuffers:= dglGetProcAddress('glCreateRenderbuffers');
  15617. glNamedRenderbufferStorage:= dglGetProcAddress('glNamedRenderbufferStorage');
  15618. glNamedRenderbufferStorageMultisample:= dglGetProcAddress('glNamedRenderbufferStorageMultisample');
  15619. glGetNamedRenderbufferParameteriv:= dglGetProcAddress('glGetNamedRenderbufferParameteriv');
  15620. glCreateTextures:= dglGetProcAddress('glCreateTextures');
  15621. glTextureBuffer:= dglGetProcAddress('glTextureBuffer');
  15622. glTextureBufferRange:= dglGetProcAddress('glTextureBufferRange');
  15623. glTextureStorage1D:= dglGetProcAddress('glTextureStorage1D');
  15624. glTextureStorage2D:= dglGetProcAddress('glTextureStorage2D');
  15625. glTextureStorage3D:= dglGetProcAddress('glTextureStorage3D');
  15626. glTextureStorage2DMultisample:= dglGetProcAddress('glTextureStorage2DMultisample');
  15627. glTextureStorage3DMultisample:= dglGetProcAddress('glTextureStorage3DMultisample');
  15628. glTextureSubImage1D:= dglGetProcAddress('glTextureSubImage1D');
  15629. glTextureSubImage2D:= dglGetProcAddress('glTextureSubImage2D');
  15630. glTextureSubImage3D:= dglGetProcAddress('glTextureSubImage3D');
  15631. glCompressedTextureSubImage1D:= dglGetProcAddress('glCompressedTextureSubImage1D');
  15632. glCompressedTextureSubImage2D:= dglGetProcAddress('glCompressedTextureSubImage2D');
  15633. glCompressedTextureSubImage3D:= dglGetProcAddress('glCompressedTextureSubImage3D');
  15634. glCopyTextureSubImage1D:= dglGetProcAddress('glCopyTextureSubImage1D');
  15635. glCopyTextureSubImage2D:= dglGetProcAddress('glCopyTextureSubImage2D');
  15636. glCopyTextureSubImage3D:= dglGetProcAddress('glCopyTextureSubImage3D');
  15637. glTextureParameterf:= dglGetProcAddress('glTextureParameterf');
  15638. glTextureParameterfv:= dglGetProcAddress('glTextureParameterfv');
  15639. glTextureParameteri:= dglGetProcAddress('glTextureParameteri');
  15640. glTextureParameterIiv:= dglGetProcAddress('glTextureParameterIiv');
  15641. glTextureParameterIuiv:= dglGetProcAddress('glTextureParameterIuiv');
  15642. glTextureParameteriv:= dglGetProcAddress('glTextureParameteriv');
  15643. glGenerateTextureMipmap:= dglGetProcAddress('glGenerateTextureMipmap');
  15644. glBindTextureUnit:= dglGetProcAddress('glBindTextureUnit');
  15645. glGetTextureImage:= dglGetProcAddress('glGetTextureImage');
  15646. glGetCompressedTextureImage:= dglGetProcAddress('glGetCompressedTextureImage');
  15647. glGetTextureLevelParameterfv:= dglGetProcAddress('glGetTextureLevelParameterfv');
  15648. glGetTextureLevelParameteriv:= dglGetProcAddress('glGetTextureLevelParameteriv');
  15649. glGetTextureParameterfv:= dglGetProcAddress('glGetTextureParameterfv');
  15650. glGetTextureParameterIiv:= dglGetProcAddress('glGetTextureParameterIiv');
  15651. glGetTextureParameterIuiv:= dglGetProcAddress('glGetTextureParameterIuiv');
  15652. glGetTextureParameteriv:= dglGetProcAddress('glGetTextureParameteriv');
  15653. glCreateVertexArrays:= dglGetProcAddress('glCreateVertexArrays');
  15654. glDisableVertexArrayAttrib:= dglGetProcAddress('glDisableVertexArrayAttrib');
  15655. glEnableVertexArrayAttrib:= dglGetProcAddress('glEnableVertexArrayAttrib');
  15656. glVertexArrayElementBuffer:= dglGetProcAddress('glVertexArrayElementBuffer');
  15657. glVertexArrayVertexBuffer:= dglGetProcAddress('glVertexArrayVertexBuffer');
  15658. glVertexArrayVertexBuffers:= dglGetProcAddress('glVertexArrayVertexBuffers');
  15659. glVertexArrayAttribBinding:= dglGetProcAddress('glVertexArrayAttribBinding');
  15660. glVertexArrayAttribFormat:= dglGetProcAddress('glVertexArrayAttribFormat');
  15661. glVertexArrayAttribIFormat:= dglGetProcAddress('glVertexArrayAttribIFormat');
  15662. glVertexArrayAttribLFormat:= dglGetProcAddress('glVertexArrayAttribLFormat');
  15663. glVertexArrayBindingDivisor:= dglGetProcAddress('glVertexArrayBindingDivisor');
  15664. glGetVertexArrayiv:= dglGetProcAddress('glGetVertexArrayiv');
  15665. glGetVertexArrayIndexediv:= dglGetProcAddress('glGetVertexArrayIndexediv');
  15666. glGetVertexArrayIndexed64iv:= dglGetProcAddress('glGetVertexArrayIndexed64iv');
  15667. glCreateSamplers:= dglGetProcAddress('glCreateSamplers');
  15668. glCreateProgramPipelines:= dglGetProcAddress('glCreateProgramPipelines');
  15669. glCreateQueries:= dglGetProcAddress('glCreateQueries');
  15670. glMemoryBarrierByRegion:= dglGetProcAddress('glMemoryBarrierByRegion');
  15671. glGetTextureSubImage:= dglGetProcAddress('glGetTextureSubImage');
  15672. glGetCompressedTextureSubImage:= dglGetProcAddress('glGetCompressedTextureSubImage');
  15673. glGetGraphicsResetStatus:= dglGetProcAddress('glGetGraphicsResetStatus');
  15674. glGetnCompressedTexImage:= dglGetProcAddress('glGetnCompressedTexImage');
  15675. glGetnTexImage:= dglGetProcAddress('glGetnTexImage');
  15676. glGetnUniformdv:= dglGetProcAddress('glGetnUniformdv');
  15677. glGetnUniformfv:= dglGetProcAddress('glGetnUniformfv');
  15678. glGetnUniformiv:= dglGetProcAddress('glGetnUniformiv');
  15679. glGetnUniformuiv:= dglGetProcAddress('glGetnUniformuiv');
  15680. glReadnPixels:= dglGetProcAddress('glReadnPixels');
  15681. glGetnMapdv:= dglGetProcAddress('glGetnMapdv');
  15682. glGetnMapfv:= dglGetProcAddress('glGetnMapfv');
  15683. glGetnMapiv:= dglGetProcAddress('glGetnMapiv');
  15684. glGetnPixelMapfv:= dglGetProcAddress('glGetnPixelMapfv');
  15685. glGetnPixelMapuiv:= dglGetProcAddress('glGetnPixelMapuiv');
  15686. glGetnPixelMapusv:= dglGetProcAddress('glGetnPixelMapusv');
  15687. glGetnPolygonStipple:= dglGetProcAddress('glGetnPolygonStipple');
  15688. glGetnColorTable:= dglGetProcAddress('glGetnColorTable');
  15689. glGetnConvolutionFilter:= dglGetProcAddress('glGetnConvolutionFilter');
  15690. glGetnSeparableFilter:= dglGetProcAddress('glGetnSeparableFilter');
  15691. glGetnHistogram:= dglGetProcAddress('glGetnHistogram');
  15692. glGetnMinmax:= dglGetProcAddress('glGetnMinmax');
  15693. glTextureBarrier:= dglGetProcAddress('glTextureBarrier');
  15694. end;
  15695. procedure Read_GL_NV_path_rendering;
  15696. begin
  15697. glGenPathsNV := dglGetProcAddress('glGenPathsNV');
  15698. glDeletePathsNV := dglGetProcAddress('glDeletePathsNV');
  15699. glIsPathNV := dglGetProcAddress('glIsPathNV');
  15700. glPathCommandsNV := dglGetProcAddress('glPathCommandsNV');
  15701. glPathCoordsNV := dglGetProcAddress('glPathCoordsNV');
  15702. glPathSubCommandsNV := dglGetProcAddress('glPathSubCommandsNV');
  15703. glPathSubCoordsNV := dglGetProcAddress('glPathSubCoordsNV');
  15704. glPathStringNV := dglGetProcAddress('glPathStringNV');
  15705. glPathGlyphsNV := dglGetProcAddress('glPathGlyphsNV');
  15706. glPathGlyphRangeNV := dglGetProcAddress('glPathGlyphRangeNV');
  15707. glWeightPathsNV := dglGetProcAddress('glWeightPathsNV');
  15708. glCopyPathNV := dglGetProcAddress('glCopyPathNV');
  15709. glInterpolatePathsNV := dglGetProcAddress('glInterpolatePathsNV');
  15710. glTransformPathNV := dglGetProcAddress('glTransformPathNV');
  15711. glPathParameterivNV := dglGetProcAddress('glPathParameterivNV');
  15712. glPathParameteriNV := dglGetProcAddress('glPathParameteriNV');
  15713. glPathParameterfvNV := dglGetProcAddress('glPathParameterfvNV');
  15714. glPathParameterfNV := dglGetProcAddress('glPathParameterfNV');
  15715. glPathDashArrayNV := dglGetProcAddress('glPathDashArrayNV');
  15716. glPathStencilFuncNV := dglGetProcAddress('glPathStencilFuncNV');
  15717. glPathStencilDepthOffsetNV := dglGetProcAddress('glPathStencilDepthOffsetNV');
  15718. glStencilFillPathNV := dglGetProcAddress('glStencilFillPathNV');
  15719. glStencilStrokePathNV := dglGetProcAddress('glStencilStrokePathNV');
  15720. glStencilFillPathInstancedNV := dglGetProcAddress('glStencilFillPathInstancedNV');
  15721. glStencilStrokePathInstancedNV := dglGetProcAddress('glStencilStrokePathInstancedNV');
  15722. glPathCoverDepthFuncNV := dglGetProcAddress('glPathCoverDepthFuncNV');
  15723. glPathColorGenNV := dglGetProcAddress('glPathColorGenNV');
  15724. glPathTexGenNV := dglGetProcAddress('glPathTexGenNV');
  15725. glPathFogGenNV := dglGetProcAddress('glPathFogGenNV');
  15726. glCoverFillPathNV := dglGetProcAddress('glCoverFillPathNV');
  15727. glCoverStrokePathNV := dglGetProcAddress('glCoverStrokePathNV');
  15728. glCoverFillPathInstancedNV := dglGetProcAddress('glCoverFillPathInstancedNV');
  15729. glCoverStrokePathInstancedNV := dglGetProcAddress('glCoverStrokePathInstancedNV');
  15730. glGetPathParameterivNV := dglGetProcAddress('glGetPathParameterivNV');
  15731. glGetPathParameterfvNV := dglGetProcAddress('glGetPathParameterfvNV');
  15732. glGetPathCommandsNV := dglGetProcAddress('glGetPathCommandsNV');
  15733. glGetPathCoordsNV := dglGetProcAddress('glGetPathCoordsNV');
  15734. glGetPathDashArrayNV := dglGetProcAddress('glGetPathDashArrayNV');
  15735. glGetPathMetricsNV := dglGetProcAddress('glGetPathMetricsNV');
  15736. glGetPathMetricRangeNV := dglGetProcAddress('glGetPathMetricRangeNV');
  15737. glGetPathSpacingNV := dglGetProcAddress('glGetPathSpacingNV');
  15738. glGetPathColorGenivNV := dglGetProcAddress('glGetPathColorGenivNV');
  15739. glGetPathColorGenfvNV := dglGetProcAddress('glGetPathColorGenfvNV');
  15740. glGetPathTexGenivNV := dglGetProcAddress('glGetPathTexGenivNV');
  15741. glGetPathTexGenfvNV := dglGetProcAddress('glGetPathTexGenfvNV');
  15742. glIsPointInFillPathNV := dglGetProcAddress('glIsPointInFillPathNV');
  15743. glIsPointInStrokePathNV := dglGetProcAddress('glIsPointInStrokePathNV');
  15744. glGetPathLengthNV := dglGetProcAddress('glGetPathLengthNV');
  15745. glPointAlongPathNV := dglGetProcAddress('glPointAlongPathNV');
  15746. end;
  15747. procedure Read_GL_AMD_stencil_operation_extended;
  15748. begin
  15749. glStencilOpValueAMD := dglGetProcAddress('glStencilOpValueAMD');
  15750. end;
  15751. procedure Read_GL_NV_bindless_texture;
  15752. begin
  15753. glGetTextureHandleNV := dglGetProcAddress('glGetTextureHandleNV');
  15754. glGetTextureSamplerHandleNV := dglGetProcAddress('glGetTextureSamplerHandleNV');
  15755. glMakeTextureHandleResidentNV := dglGetProcAddress('glMakeTextureHandleResidentNV');
  15756. glMakeTextureHandleNonResidentNV := dglGetProcAddress('glMakeTextureHandleNonResidentNV');
  15757. glGetImageHandleNV := dglGetProcAddress('glGetImageHandleNV');
  15758. glMakeImageHandleResidentNV := dglGetProcAddress('glMakeImageHandleResidentNV');
  15759. glMakeImageHandleNonResidentNV := dglGetProcAddress('glMakeImageHandleNonResidentNV');
  15760. glUniformHandleui64NV := dglGetProcAddress('glUniformHandleui64NV');
  15761. glUniformHandleui64vNV := dglGetProcAddress('glUniformHandleui64vNV');
  15762. glProgramUniformHandleui64NV := dglGetProcAddress('glProgramUniformHandleui64NV');
  15763. glProgramUniformHandleui64vNV := dglGetProcAddress('glProgramUniformHandleui64vNV');
  15764. glIsTextureHandleResidentNV := dglGetProcAddress('glIsTextureHandleResidentNV');
  15765. glIsImageHandleResidentNV := dglGetProcAddress('glIsImageHandleResidentNV');
  15766. end;
  15767. procedure Read_GL_ARB_bindless_texture;
  15768. begin
  15769. glGetTextureHandleARB := dglGetProcAddress('TglGetTextureHandleARB');
  15770. glGetTextureSamplerHandleARB := dglGetProcAddress('TglGetTextureSamplerHandleARB');
  15771. glMakeTextureHandleResidentARB := dglGetProcAddress('TglMakeTextureHandleResidentARB');
  15772. glMakeTextureHandleNonResidentARB := dglGetProcAddress('TglMakeTextureHandleNonResidentARB');
  15773. glGetImageHandleARB := dglGetProcAddress('TglGetImageHandleARB');
  15774. glMakeImageHandleResidentARB := dglGetProcAddress('TglMakeImageHandleResidentARB');
  15775. glMakeImageHandleNonResidentARB := dglGetProcAddress('TglMakeImageHandleNonResidentARB');
  15776. glUniformHandleui64ARB := dglGetProcAddress('TglUniformHandleui64ARB');
  15777. glUniformHandleui64vARB := dglGetProcAddress('TglUniformHandleui64vARB');
  15778. glProgramUniformHandleui64ARB := dglGetProcAddress('TglProgramUniformHandleui64ARB');
  15779. glProgramUniformHandleui64vARB := dglGetProcAddress('TglProgramUniformHandleui64vARB');
  15780. glIsTextureHandleResidentARB := dglGetProcAddress('TglIsTextureHandleResidentARB');
  15781. glIsImageHandleResidentARB := dglGetProcAddress('TglIsImageHandleResidentARB');
  15782. glVertexAttribL1ui64ARB := dglGetProcAddress('TglVertexAttribL1ui64ARB');
  15783. glVertexAttribL1ui64vARB := dglGetProcAddress('TglVertexAttribL1ui64vARB');
  15784. glGetVertexAttribLui64vARB := dglGetProcAddress('TglGetVertexAttribLui64vARB');
  15785. end;
  15786. procedure Read_GL_ARB_cl_event;
  15787. begin
  15788. glCreateSyncFromCLeventARB := dglGetProcAddress('glCreateSyncFromCLeventARB');
  15789. end;
  15790. procedure Read_GL_ARB_debug_output;
  15791. begin
  15792. glDebugMessageControlARB := dglGetProcAddress('glDebugMessageControlARB');
  15793. glDebugMessageInsertARB := dglGetProcAddress('glDebugMessageInsertARB');
  15794. glDebugMessageCallbackARB := dglGetProcAddress('glDebugMessageCallbackARB');
  15795. glGetDebugMessageLogARB := dglGetProcAddress('glGetDebugMessageLogARB');
  15796. end;
  15797. procedure Read_GL_ARB_robustness;
  15798. begin
  15799. glGetGraphicsResetStatusARB := dglGetProcAddress('glGetGraphicsResetStatusARB');
  15800. glGetnMapdvARB := dglGetProcAddress('glGetnMapdvARB');
  15801. glGetnMapfvARB := dglGetProcAddress('glGetnMapfvARB');
  15802. glGetnMapivARB := dglGetProcAddress('glGetnMapivARB');
  15803. glGetnPixelMapfvARB := dglGetProcAddress('glGetnPixelMapfvARB');
  15804. glGetnPixelMapuivARB := dglGetProcAddress('glGetnPixelMapuivARB');
  15805. glGetnPixelMapusvARB := dglGetProcAddress('glGetnPixelMapusvARB');
  15806. glGetnPolygonStippleARB := dglGetProcAddress('glGetnPolygonStippleARB');
  15807. glGetnColorTableARB := dglGetProcAddress('glGetnColorTableARB');
  15808. glGetnConvolutionFilterARB := dglGetProcAddress('glGetnConvolutionFilterARB');
  15809. glGetnSeparableFilterARB := dglGetProcAddress('glGetnSeparableFilterARB');
  15810. glGetnHistogramARB := dglGetProcAddress('glGetnHistogramARB');
  15811. glGetnMinmaxARB := dglGetProcAddress('glGetnMinmaxARB');
  15812. glGetnTexImageARB := dglGetProcAddress('glGetnTexImageARB');
  15813. glReadnPixelsARB := dglGetProcAddress('glReadnPixelsARB');
  15814. glGetnCompressedTexImageARB := dglGetProcAddress('glGetnCompressedTexImageARB');
  15815. glGetnUniformfvARB := dglGetProcAddress('glGetnUniformfvARB');
  15816. glGetnUniformivARB := dglGetProcAddress('glGetnUniformivARB');
  15817. glGetnUniformuivARB := dglGetProcAddress('glGetnUniformuivARB');
  15818. glGetnUniformdvARB := dglGetProcAddress('glGetnUniformdvARB');
  15819. end;
  15820. procedure Read_GL_ATI_draw_buffers;
  15821. begin
  15822. glDrawBuffersATI := dglGetProcAddress('glDrawBuffersATI');
  15823. end;
  15824. procedure Read_GL_ATI_element_array;
  15825. begin
  15826. glElementPointerATI := dglGetProcAddress('glElementPointerATI');
  15827. glDrawElementArrayATI := dglGetProcAddress('glDrawElementArrayATI');
  15828. glDrawRangeElementArrayATI := dglGetProcAddress('glDrawRangeElementArrayATI');
  15829. end;
  15830. procedure Read_GL_ATI_envmap_bumpmap;
  15831. begin
  15832. glTexBumpParameterivATI := dglGetProcAddress('glTexBumpParameterivATI');
  15833. glTexBumpParameterfvATI := dglGetProcAddress('glTexBumpParameterfvATI');
  15834. glGetTexBumpParameterivATI := dglGetProcAddress('glGetTexBumpParameterivATI');
  15835. glGetTexBumpParameterfvATI := dglGetProcAddress('glGetTexBumpParameterfvATI');
  15836. end;
  15837. procedure Read_GL_ATI_fragment_shader;
  15838. begin
  15839. glGenFragmentShadersATI := dglGetProcAddress('glGenFragmentShadersATI');
  15840. glBindFragmentShaderATI := dglGetProcAddress('glBindFragmentShaderATI');
  15841. glDeleteFragmentShaderATI := dglGetProcAddress('glDeleteFragmentShaderATI');
  15842. glBeginFragmentShaderATI := dglGetProcAddress('glBeginFragmentShaderATI');
  15843. glEndFragmentShaderATI := dglGetProcAddress('glEndFragmentShaderATI');
  15844. glPassTexCoordATI := dglGetProcAddress('glPassTexCoordATI');
  15845. glSampleMapATI := dglGetProcAddress('glSampleMapATI');
  15846. glColorFragmentOp1ATI := dglGetProcAddress('glColorFragmentOp1ATI');
  15847. glColorFragmentOp2ATI := dglGetProcAddress('glColorFragmentOp2ATI');
  15848. glColorFragmentOp3ATI := dglGetProcAddress('glColorFragmentOp3ATI');
  15849. glAlphaFragmentOp1ATI := dglGetProcAddress('glAlphaFragmentOp1ATI');
  15850. glAlphaFragmentOp2ATI := dglGetProcAddress('glAlphaFragmentOp2ATI');
  15851. glAlphaFragmentOp3ATI := dglGetProcAddress('glAlphaFragmentOp3ATI');
  15852. glSetFragmentShaderConstantATI := dglGetProcAddress('glSetFragmentShaderConstantATI');
  15853. end;
  15854. procedure Read_GL_ATI_map_object_buffer;
  15855. begin
  15856. glMapObjectBufferATI := dglGetProcAddress('glMapObjectBufferATI');
  15857. glUnmapObjectBufferATI := dglGetProcAddress('glUnmapObjectBufferATI');
  15858. end;
  15859. procedure Read_GL_ATI_pn_triangles;
  15860. begin
  15861. glPNTrianglesiATI := dglGetProcAddress('glPNTrianglesiATI');
  15862. glPNTrianglesfATI := dglGetProcAddress('glPNTrianglesfATI');
  15863. end;
  15864. procedure Read_GL_ATI_separate_stencil;
  15865. begin
  15866. glStencilOpSeparateATI := dglGetProcAddress('glStencilOpSeparateATI');
  15867. glStencilFuncSeparateATI := dglGetProcAddress('glStencilFuncSeparateATI');
  15868. end;
  15869. procedure Read_GL_ATI_vertex_array_object;
  15870. begin
  15871. glNewObjectBufferATI := dglGetProcAddress('glNewObjectBufferATI');
  15872. glIsObjectBufferATI := dglGetProcAddress('glIsObjectBufferATI');
  15873. glUpdateObjectBufferATI := dglGetProcAddress('glUpdateObjectBufferATI');
  15874. glGetObjectBufferfvATI := dglGetProcAddress('glGetObjectBufferfvATI');
  15875. glGetObjectBufferivATI := dglGetProcAddress('glGetObjectBufferivATI');
  15876. glFreeObjectBufferATI := dglGetProcAddress('glFreeObjectBufferATI');
  15877. glArrayObjectATI := dglGetProcAddress('glArrayObjectATI');
  15878. glGetArrayObjectfvATI := dglGetProcAddress('glGetArrayObjectfvATI');
  15879. glGetArrayObjectivATI := dglGetProcAddress('glGetArrayObjectivATI');
  15880. glVariantArrayObjectATI := dglGetProcAddress('glVariantArrayObjectATI');
  15881. glGetVariantArrayObjectfvATI := dglGetProcAddress('glGetVariantArrayObjectfvATI');
  15882. glGetVariantArrayObjectivATI := dglGetProcAddress('glGetVariantArrayObjectivATI');
  15883. end;
  15884. procedure Read_GL_ATI_vertex_attrib_array_object;
  15885. begin
  15886. glVertexAttribArrayObjectATI := dglGetProcAddress('glVertexAttribArrayObjectATI');
  15887. glGetVertexAttribArrayObjectfvATI := dglGetProcAddress('glGetVertexAttribArrayObjectfvATI');
  15888. glGetVertexAttribArrayObjectivATI := dglGetProcAddress('glGetVertexAttribArrayObjectivATI');
  15889. end;
  15890. procedure Read_GL_ATI_vertex_streams;
  15891. begin
  15892. glVertexStream1sATI := dglGetProcAddress('glVertexStream1sATI');
  15893. glVertexStream1svATI := dglGetProcAddress('glVertexStream1svATI');
  15894. glVertexStream1iATI := dglGetProcAddress('glVertexStream1iATI');
  15895. glVertexStream1ivATI := dglGetProcAddress('glVertexStream1ivATI');
  15896. glVertexStream1fATI := dglGetProcAddress('glVertexStream1fATI');
  15897. glVertexStream1fvATI := dglGetProcAddress('glVertexStream1fvATI');
  15898. glVertexStream1dATI := dglGetProcAddress('glVertexStream1dATI');
  15899. glVertexStream1dvATI := dglGetProcAddress('glVertexStream1dvATI');
  15900. glVertexStream2sATI := dglGetProcAddress('glVertexStream2sATI');
  15901. glVertexStream2svATI := dglGetProcAddress('glVertexStream2svATI');
  15902. glVertexStream2iATI := dglGetProcAddress('glVertexStream2iATI');
  15903. glVertexStream2ivATI := dglGetProcAddress('glVertexStream2ivATI');
  15904. glVertexStream2fATI := dglGetProcAddress('glVertexStream2fATI');
  15905. glVertexStream2fvATI := dglGetProcAddress('glVertexStream2fvATI');
  15906. glVertexStream2dATI := dglGetProcAddress('glVertexStream2dATI');
  15907. glVertexStream2dvATI := dglGetProcAddress('glVertexStream2dvATI');
  15908. glVertexStream3sATI := dglGetProcAddress('glVertexStream3sATI');
  15909. glVertexStream3svATI := dglGetProcAddress('glVertexStream3svATI');
  15910. glVertexStream3iATI := dglGetProcAddress('glVertexStream3iATI');
  15911. glVertexStream3ivATI := dglGetProcAddress('glVertexStream3ivATI');
  15912. glVertexStream3fATI := dglGetProcAddress('glVertexStream3fATI');
  15913. glVertexStream3fvATI := dglGetProcAddress('glVertexStream3fvATI');
  15914. glVertexStream3dATI := dglGetProcAddress('glVertexStream3dATI');
  15915. glVertexStream3dvATI := dglGetProcAddress('glVertexStream3dvATI');
  15916. glVertexStream4sATI := dglGetProcAddress('glVertexStream4sATI');
  15917. glVertexStream4svATI := dglGetProcAddress('glVertexStream4svATI');
  15918. glVertexStream4iATI := dglGetProcAddress('glVertexStream4iATI');
  15919. glVertexStream4ivATI := dglGetProcAddress('glVertexStream4ivATI');
  15920. glVertexStream4fATI := dglGetProcAddress('glVertexStream4fATI');
  15921. glVertexStream4fvATI := dglGetProcAddress('glVertexStream4fvATI');
  15922. glVertexStream4dATI := dglGetProcAddress('glVertexStream4dATI');
  15923. glVertexStream4dvATI := dglGetProcAddress('glVertexStream4dvATI');
  15924. glNormalStream3bATI := dglGetProcAddress('glNormalStream3bATI');
  15925. glNormalStream3bvATI := dglGetProcAddress('glNormalStream3bvATI');
  15926. glNormalStream3sATI := dglGetProcAddress('glNormalStream3sATI');
  15927. glNormalStream3svATI := dglGetProcAddress('glNormalStream3svATI');
  15928. glNormalStream3iATI := dglGetProcAddress('glNormalStream3iATI');
  15929. glNormalStream3ivATI := dglGetProcAddress('glNormalStream3ivATI');
  15930. glNormalStream3fATI := dglGetProcAddress('glNormalStream3fATI');
  15931. glNormalStream3fvATI := dglGetProcAddress('glNormalStream3fvATI');
  15932. glNormalStream3dATI := dglGetProcAddress('glNormalStream3dATI');
  15933. glNormalStream3dvATI := dglGetProcAddress('glNormalStream3dvATI');
  15934. glClientActiveVertexStreamATI := dglGetProcAddress('glClientActiveVertexStreamATI');
  15935. glVertexBlendEnviATI := dglGetProcAddress('glVertexBlendEnviATI');
  15936. glVertexBlendEnvfATI := dglGetProcAddress('glVertexBlendEnvfATI');
  15937. end;
  15938. procedure Read_GL_AMD_performance_monitor;
  15939. begin
  15940. glGetPerfMonitorGroupsAMD := dglGetProcAddress('glGetPerfMonitorGroupsAMD');
  15941. glGetPerfMonitorCountersAMD := dglGetProcAddress('glGetPerfMonitorCountersAMD');
  15942. glGetPerfMonitorGroupStringAMD := dglGetProcAddress('glGetPerfMonitorGroupStringAMD');
  15943. glGetPerfMonitorCounterStringAMD := dglGetProcAddress('glGetPerfMonitorCounterStringAMD');
  15944. glGetPerfMonitorCounterInfoAMD := dglGetProcAddress('glGetPerfMonitorCounterInfoAMD');
  15945. glGenPerfMonitorsAMD := dglGetProcAddress('glGenPerfMonitorsAMD');
  15946. glDeletePerfMonitorsAMD := dglGetProcAddress('glDeletePerfMonitorsAMD');
  15947. glSelectPerfMonitorCountersAMD := dglGetProcAddress('glSelectPerfMonitorCountersAMD');
  15948. glBeginPerfMonitorAMD := dglGetProcAddress('glBeginPerfMonitorAMD');
  15949. glEndPerfMonitorAMD := dglGetProcAddress('glEndPerfMonitorAMD');
  15950. glGetPerfMonitorCounterDataAMD := dglGetProcAddress('glGetPerfMonitorCounterDataAMD');
  15951. end;
  15952. procedure Read_GL_AMD_vertex_shader_tesselator;
  15953. begin
  15954. glTessellationFactorAMD := dglGetProcAddress('glTessellationFactorAMD');
  15955. glTessellationModeAMD := dglGetProcAddress('glTessellationModeAMD');
  15956. end;
  15957. procedure Read_GL_AMD_draw_buffers_blend;
  15958. begin
  15959. glBlendFuncIndexedAMD := dglGetProcAddress('glBlendFuncIndexedAMD');
  15960. glBlendFuncSeparateIndexedAMD := dglGetProcAddress('glBlendFuncSeparateIndexedAMD');
  15961. glBlendEquationIndexedAMD := dglGetProcAddress('glBlendEquationIndexedAMD');
  15962. glBlendEquationSeparateIndexedAMD := dglGetProcAddress('glBlendEquationSeparateIndexedAMD');
  15963. end;
  15964. procedure Read_GL_AMD_name_gen_delete;
  15965. begin
  15966. glGenNamesAMD := dglGetProcAddress('glGenNamesAMD');
  15967. glDeleteNamesAMD := dglGetProcAddress('glDeleteNamesAMD');
  15968. glIsNameAMD := dglGetProcAddress('glIsNameAMD');
  15969. end;
  15970. procedure Read_GL_AMD_debug_output;
  15971. begin
  15972. glDebugMessageEnableAMD := dglGetProcAddress('glDebugMessageEnableAMD');
  15973. glDebugMessageInsertAMD := dglGetProcAddress('glDebugMessageInsertAMD');
  15974. glDebugMessageCallbackAMD := dglGetProcAddress('glDebugMessageCallbackAMD');
  15975. glGetDebugMessageLogAMD := dglGetProcAddress('glGetDebugMessageLogAMD');
  15976. end;
  15977. procedure Read_GL_EXT_blend_color;
  15978. begin
  15979. glBlendColorEXT := dglGetProcAddress('glBlendColorEXT');
  15980. end;
  15981. procedure Read_GL_EXT_blend_func_separate;
  15982. begin
  15983. glBlendFuncSeparateEXT := dglGetProcAddress('glBlendFuncSeparateEXT');
  15984. end;
  15985. procedure Read_GL_EXT_blend_minmax;
  15986. begin
  15987. glBlendEquationEXT := dglGetProcAddress('glBlendEquationEXT');
  15988. end;
  15989. procedure Read_GL_EXT_color_subtable;
  15990. begin
  15991. glColorSubTableEXT := dglGetProcAddress('glColorSubTableEXT');
  15992. glCopyColorSubTableEXT := dglGetProcAddress('glCopyColorSubTableEXT');
  15993. end;
  15994. procedure Read_GL_EXT_compiled_vertex_array;
  15995. begin
  15996. glLockArraysEXT := dglGetProcAddress('glLockArraysEXT');
  15997. glUnlockArraysEXT := dglGetProcAddress('glUnlockArraysEXT');
  15998. end;
  15999. procedure Read_GL_EXT_convolution;
  16000. begin
  16001. glConvolutionFilter1DEXT := dglGetProcAddress('glConvolutionFilter1DEXT');
  16002. glConvolutionFilter2DEXT := dglGetProcAddress('glConvolutionFilter2DEXT');
  16003. glConvolutionParameterfEXT := dglGetProcAddress('glConvolutionParameterfEXT');
  16004. glConvolutionParameterfvEXT := dglGetProcAddress('glConvolutionParameterfvEXT');
  16005. glConvolutionParameteriEXT := dglGetProcAddress('glConvolutionParameteriEXT');
  16006. glConvolutionParameterivEXT := dglGetProcAddress('glConvolutionParameterivEXT');
  16007. glCopyConvolutionFilter1DEXT := dglGetProcAddress('glCopyConvolutionFilter1DEXT');
  16008. glCopyConvolutionFilter2DEXT := dglGetProcAddress('glCopyConvolutionFilter2DEXT');
  16009. glGetConvolutionFilterEXT := dglGetProcAddress('glGetConvolutionFilterEXT');
  16010. glGetConvolutionParameterfvEXT := dglGetProcAddress('glGetConvolutionParameterfvEXT');
  16011. glGetConvolutionParameterivEXT := dglGetProcAddress('glGetConvolutionParameterivEXT');
  16012. glGetSeparableFilterEXT := dglGetProcAddress('glGetSeparableFilterEXT');
  16013. glSeparableFilter2DEXT := dglGetProcAddress('glSeparableFilter2DEXT');
  16014. end;
  16015. procedure Read_GL_EXT_coordinate_frame;
  16016. begin
  16017. glTangent3bEXT := dglGetProcAddress('glTangent3bEXT');
  16018. glTangent3bvEXT := dglGetProcAddress('glTangent3bvEXT');
  16019. glTangent3dEXT := dglGetProcAddress('glTangent3dEXT');
  16020. glTangent3dvEXT := dglGetProcAddress('glTangent3dvEXT');
  16021. glTangent3fEXT := dglGetProcAddress('glTangent3fEXT');
  16022. glTangent3fvEXT := dglGetProcAddress('glTangent3fvEXT');
  16023. glTangent3iEXT := dglGetProcAddress('glTangent3iEXT');
  16024. glTangent3ivEXT := dglGetProcAddress('glTangent3ivEXT');
  16025. glTangent3sEXT := dglGetProcAddress('glTangent3sEXT');
  16026. glTangent3svEXT := dglGetProcAddress('glTangent3svEXT');
  16027. glBinormal3bEXT := dglGetProcAddress('glBinormal3bEXT');
  16028. glBinormal3bvEXT := dglGetProcAddress('glBinormal3bvEXT');
  16029. glBinormal3dEXT := dglGetProcAddress('glBinormal3dEXT');
  16030. glBinormal3dvEXT := dglGetProcAddress('glBinormal3dvEXT');
  16031. glBinormal3fEXT := dglGetProcAddress('glBinormal3fEXT');
  16032. glBinormal3fvEXT := dglGetProcAddress('glBinormal3fvEXT');
  16033. glBinormal3iEXT := dglGetProcAddress('glBinormal3iEXT');
  16034. glBinormal3ivEXT := dglGetProcAddress('glBinormal3ivEXT');
  16035. glBinormal3sEXT := dglGetProcAddress('glBinormal3sEXT');
  16036. glBinormal3svEXT := dglGetProcAddress('glBinormal3svEXT');
  16037. glTangentPointerEXT := dglGetProcAddress('glTangentPointerEXT');
  16038. glBinormalPointerEXT := dglGetProcAddress('glBinormalPointerEXT');
  16039. end;
  16040. procedure Read_GL_EXT_copy_texture;
  16041. begin
  16042. glCopyTexImage1DEXT := dglGetProcAddress('glCopyTexImage1DEXT');
  16043. glCopyTexImage2DEXT := dglGetProcAddress('glCopyTexImage2DEXT');
  16044. glCopyTexSubImage1DEXT := dglGetProcAddress('glCopyTexSubImage1DEXT');
  16045. glCopyTexSubImage2DEXT := dglGetProcAddress('glCopyTexSubImage2DEXT');
  16046. glCopyTexSubImage3DEXT := dglGetProcAddress('glCopyTexSubImage3DEXT');
  16047. end;
  16048. procedure Read_GL_EXT_cull_vertex;
  16049. begin
  16050. glCullParameterdvEXT := dglGetProcAddress('glCullParameterdvEXT');
  16051. glCullParameterfvEXT := dglGetProcAddress('glCullParameterfvEXT');
  16052. end;
  16053. procedure Read_GL_EXT_draw_range_elements;
  16054. begin
  16055. glDrawRangeElementsEXT := dglGetProcAddress('glDrawRangeElementsEXT');
  16056. end;
  16057. procedure Read_GL_EXT_fog_coord;
  16058. begin
  16059. glFogCoordfEXT := dglGetProcAddress('glFogCoordfEXT');
  16060. glFogCoordfvEXT := dglGetProcAddress('glFogCoordfvEXT');
  16061. glFogCoorddEXT := dglGetProcAddress('glFogCoorddEXT');
  16062. glFogCoorddvEXT := dglGetProcAddress('glFogCoorddvEXT');
  16063. glFogCoordPointerEXT := dglGetProcAddress('glFogCoordPointerEXT');
  16064. end;
  16065. procedure Read_GL_EXT_framebuffer_object;
  16066. begin
  16067. glIsRenderbufferEXT := dglGetProcAddress('glIsRenderbufferEXT');
  16068. glBindRenderbufferEXT := dglGetProcAddress('glBindRenderbufferEXT');
  16069. glDeleteRenderbuffersEXT := dglGetProcAddress('glDeleteRenderbuffersEXT');
  16070. glGenRenderbuffersEXT := dglGetProcAddress('glGenRenderbuffersEXT');
  16071. glRenderbufferStorageEXT := dglGetProcAddress('glRenderbufferStorageEXT');
  16072. glGetRenderbufferParameterivEXT := dglGetProcAddress('glGetRenderbufferParameterivEXT');
  16073. glIsFramebufferEXT := dglGetProcAddress('glIsFramebufferEXT');
  16074. glBindFramebufferEXT := dglGetProcAddress('glBindFramebufferEXT');
  16075. glDeleteFramebuffersEXT := dglGetProcAddress('glDeleteFramebuffersEXT');
  16076. glGenFramebuffersEXT := dglGetProcAddress('glGenFramebuffersEXT');
  16077. glCheckFramebufferStatusEXT := dglGetProcAddress('glCheckFramebufferStatusEXT');
  16078. glFramebufferTexture1DEXT := dglGetProcAddress('glFramebufferTexture1DEXT');
  16079. glFramebufferTexture2DEXT := dglGetProcAddress('glFramebufferTexture2DEXT');
  16080. glFramebufferTexture3DEXT := dglGetProcAddress('glFramebufferTexture3DEXT');
  16081. glFramebufferRenderbufferEXT := dglGetProcAddress('glFramebufferRenderbufferEXT');
  16082. glGetFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetFramebufferAttachmentParameterivEXT');
  16083. glGenerateMipmapEXT := dglGetProcAddress('glGenerateMipmapEXT');
  16084. end;
  16085. procedure Read_GL_EXT_histogram;
  16086. begin
  16087. glGetHistogramEXT := dglGetProcAddress('glGetHistogramEXT');
  16088. glGetHistogramParameterfvEXT := dglGetProcAddress('glGetHistogramParameterfvEXT');
  16089. glGetHistogramParameterivEXT := dglGetProcAddress('glGetHistogramParameterivEXT');
  16090. glGetMinmaxEXT := dglGetProcAddress('glGetMinmaxEXT');
  16091. glGetMinmaxParameterfvEXT := dglGetProcAddress('glGetMinmaxParameterfvEXT');
  16092. glGetMinmaxParameterivEXT := dglGetProcAddress('glGetMinmaxParameterivEXT');
  16093. glHistogramEXT := dglGetProcAddress('glHistogramEXT');
  16094. glMinmaxEXT := dglGetProcAddress('glMinmaxEXT');
  16095. glResetHistogramEXT := dglGetProcAddress('glResetHistogramEXT');
  16096. glResetMinmaxEXT := dglGetProcAddress('glResetMinmaxEXT');
  16097. end;
  16098. procedure Read_GL_EXT_index_func;
  16099. begin
  16100. glIndexFuncEXT := dglGetProcAddress('glIndexFuncEXT');
  16101. end;
  16102. procedure Read_GL_EXT_index_material;
  16103. begin
  16104. glIndexMaterialEXT := dglGetProcAddress('glIndexMaterialEXT');
  16105. end;
  16106. procedure Read_GL_EXT_light_texture;
  16107. begin
  16108. glApplyTextureEXT := dglGetProcAddress('glApplyTextureEXT');
  16109. glTextureLightEXT := dglGetProcAddress('glTextureLightEXT');
  16110. glTextureMaterialEXT := dglGetProcAddress('glTextureMaterialEXT');
  16111. end;
  16112. procedure Read_GL_EXT_multi_draw_arrays;
  16113. begin
  16114. glMultiDrawArraysEXT := dglGetProcAddress('glMultiDrawArraysEXT');
  16115. glMultiDrawElementsEXT := dglGetProcAddress('glMultiDrawElementsEXT');
  16116. end;
  16117. procedure Read_GL_EXT_multisample;
  16118. begin
  16119. glSampleMaskEXT := dglGetProcAddress('glSampleMaskEXT');
  16120. glSamplePatternEXT := dglGetProcAddress('glSamplePatternEXT');
  16121. end;
  16122. procedure Read_GL_EXT_paletted_texture;
  16123. begin
  16124. glColorTableEXT := dglGetProcAddress('glColorTableEXT');
  16125. glGetColorTableEXT := dglGetProcAddress('glGetColorTableEXT');
  16126. glGetColorTableParameterivEXT := dglGetProcAddress('glGetColorTableParameterivEXT');
  16127. glGetColorTableParameterfvEXT := dglGetProcAddress('glGetColorTableParameterfvEXT');
  16128. end;
  16129. procedure Read_GL_EXT_pixel_transform;
  16130. begin
  16131. glPixelTransformParameteriEXT := dglGetProcAddress('glPixelTransformParameteriEXT');
  16132. glPixelTransformParameterfEXT := dglGetProcAddress('glPixelTransformParameterfEXT');
  16133. glPixelTransformParameterivEXT := dglGetProcAddress('glPixelTransformParameterivEXT');
  16134. glPixelTransformParameterfvEXT := dglGetProcAddress('glPixelTransformParameterfvEXT');
  16135. end;
  16136. procedure Read_GL_EXT_point_parameters;
  16137. begin
  16138. glPointParameterfEXT := dglGetProcAddress('glPointParameterfEXT');
  16139. glPointParameterfvEXT := dglGetProcAddress('glPointParameterfvEXT');
  16140. end;
  16141. procedure Read_GL_EXT_polygon_offset;
  16142. begin
  16143. glPolygonOffsetEXT := dglGetProcAddress('glPolygonOffsetEXT');
  16144. end;
  16145. procedure Read_GL_EXT_secondary_color;
  16146. begin
  16147. glSecondaryColor3bEXT := dglGetProcAddress('glSecondaryColor3bEXT');
  16148. glSecondaryColor3bvEXT := dglGetProcAddress('glSecondaryColor3bvEXT');
  16149. glSecondaryColor3dEXT := dglGetProcAddress('glSecondaryColor3dEXT');
  16150. glSecondaryColor3dvEXT := dglGetProcAddress('glSecondaryColor3dvEXT');
  16151. glSecondaryColor3fEXT := dglGetProcAddress('glSecondaryColor3fEXT');
  16152. glSecondaryColor3fvEXT := dglGetProcAddress('glSecondaryColor3fvEXT');
  16153. glSecondaryColor3iEXT := dglGetProcAddress('glSecondaryColor3iEXT');
  16154. glSecondaryColor3ivEXT := dglGetProcAddress('glSecondaryColor3ivEXT');
  16155. glSecondaryColor3sEXT := dglGetProcAddress('glSecondaryColor3sEXT');
  16156. glSecondaryColor3svEXT := dglGetProcAddress('glSecondaryColor3svEXT');
  16157. glSecondaryColor3ubEXT := dglGetProcAddress('glSecondaryColor3ubEXT');
  16158. glSecondaryColor3ubvEXT := dglGetProcAddress('glSecondaryColor3ubvEXT');
  16159. glSecondaryColor3uiEXT := dglGetProcAddress('glSecondaryColor3uiEXT');
  16160. glSecondaryColor3uivEXT := dglGetProcAddress('glSecondaryColor3uivEXT');
  16161. glSecondaryColor3usEXT := dglGetProcAddress('glSecondaryColor3usEXT');
  16162. glSecondaryColor3usvEXT := dglGetProcAddress('glSecondaryColor3usvEXT');
  16163. glSecondaryColorPointerEXT := dglGetProcAddress('glSecondaryColorPointerEXT');
  16164. end;
  16165. procedure Read_GL_EXT_stencil_two_side;
  16166. begin
  16167. glActiveStencilFaceEXT := dglGetProcAddress('glActiveStencilFaceEXT');
  16168. end;
  16169. procedure Read_GL_EXT_subtexture;
  16170. begin
  16171. glTexSubImage1DEXT := dglGetProcAddress('glTexSubImage1DEXT');
  16172. glTexSubImage2DEXT := dglGetProcAddress('glTexSubImage2DEXT');
  16173. end;
  16174. procedure Read_GL_EXT_texture3D;
  16175. begin
  16176. glTexImage3DEXT := dglGetProcAddress('glTexImage3DEXT');
  16177. glTexSubImage3DEXT := dglGetProcAddress('glTexSubImage3DEXT');
  16178. end;
  16179. procedure Read_GL_EXT_texture_object;
  16180. begin
  16181. glAreTexturesResidentEXT := dglGetProcAddress('glAreTexturesResidentEXT');
  16182. glBindTextureEXT := dglGetProcAddress('glBindTextureEXT');
  16183. glDeleteTexturesEXT := dglGetProcAddress('glDeleteTexturesEXT');
  16184. glGenTexturesEXT := dglGetProcAddress('glGenTexturesEXT');
  16185. glIsTextureEXT := dglGetProcAddress('glIsTextureEXT');
  16186. glPrioritizeTexturesEXT := dglGetProcAddress('glPrioritizeTexturesEXT');
  16187. end;
  16188. procedure Read_GL_EXT_texture_perturb_normal;
  16189. begin
  16190. glTextureNormalEXT := dglGetProcAddress('glTextureNormalEXT');
  16191. end;
  16192. procedure Read_GL_EXT_vertex_array;
  16193. begin
  16194. glArrayElementEXT := dglGetProcAddress('glArrayElementEXT');
  16195. glColorPointerEXT := dglGetProcAddress('glColorPointerEXT');
  16196. glDrawArraysEXT := dglGetProcAddress('glDrawArraysEXT');
  16197. glEdgeFlagPointerEXT := dglGetProcAddress('glEdgeFlagPointerEXT');
  16198. glGetPointervEXT := dglGetProcAddress('glGetPointervEXT');
  16199. glIndexPointerEXT := dglGetProcAddress('glIndexPointerEXT');
  16200. glNormalPointerEXT := dglGetProcAddress('glNormalPointerEXT');
  16201. glTexCoordPointerEXT := dglGetProcAddress('glTexCoordPointerEXT');
  16202. glVertexPointerEXT := dglGetProcAddress('glVertexPointerEXT');
  16203. end;
  16204. procedure Read_GL_EXT_vertex_shader;
  16205. begin
  16206. glBeginVertexShaderEXT := dglGetProcAddress('glBeginVertexShaderEXT');
  16207. glEndVertexShaderEXT := dglGetProcAddress('glEndVertexShaderEXT');
  16208. glBindVertexShaderEXT := dglGetProcAddress('glBindVertexShaderEXT');
  16209. glGenVertexShadersEXT := dglGetProcAddress('glGenVertexShadersEXT');
  16210. glDeleteVertexShaderEXT := dglGetProcAddress('glDeleteVertexShaderEXT');
  16211. glShaderOp1EXT := dglGetProcAddress('glShaderOp1EXT');
  16212. glShaderOp2EXT := dglGetProcAddress('glShaderOp2EXT');
  16213. glShaderOp3EXT := dglGetProcAddress('glShaderOp3EXT');
  16214. glSwizzleEXT := dglGetProcAddress('glSwizzleEXT');
  16215. glWriteMaskEXT := dglGetProcAddress('glWriteMaskEXT');
  16216. glInsertComponentEXT := dglGetProcAddress('glInsertComponentEXT');
  16217. glExtractComponentEXT := dglGetProcAddress('glExtractComponentEXT');
  16218. glGenSymbolsEXT := dglGetProcAddress('glGenSymbolsEXT');
  16219. glSetInvariantEXT := dglGetProcAddress('glSetInvariantEXT');
  16220. glSetLocalConstantEXT := dglGetProcAddress('glSetLocalConstantEXT');
  16221. glVariantbvEXT := dglGetProcAddress('glVariantbvEXT');
  16222. glVariantsvEXT := dglGetProcAddress('glVariantsvEXT');
  16223. glVariantivEXT := dglGetProcAddress('glVariantivEXT');
  16224. glVariantfvEXT := dglGetProcAddress('glVariantfvEXT');
  16225. glVariantdvEXT := dglGetProcAddress('glVariantdvEXT');
  16226. glVariantubvEXT := dglGetProcAddress('glVariantubvEXT');
  16227. glVariantusvEXT := dglGetProcAddress('glVariantusvEXT');
  16228. glVariantuivEXT := dglGetProcAddress('glVariantuivEXT');
  16229. glVariantPointerEXT := dglGetProcAddress('glVariantPointerEXT');
  16230. glEnableVariantClientStateEXT := dglGetProcAddress('glEnableVariantClientStateEXT');
  16231. glDisableVariantClientStateEXT := dglGetProcAddress('glDisableVariantClientStateEXT');
  16232. glBindLightParameterEXT := dglGetProcAddress('glBindLightParameterEXT');
  16233. glBindMaterialParameterEXT := dglGetProcAddress('glBindMaterialParameterEXT');
  16234. glBindTexGenParameterEXT := dglGetProcAddress('glBindTexGenParameterEXT');
  16235. glBindTextureUnitParameterEXT := dglGetProcAddress('glBindTextureUnitParameterEXT');
  16236. glBindParameterEXT := dglGetProcAddress('glBindParameterEXT');
  16237. glIsVariantEnabledEXT := dglGetProcAddress('glIsVariantEnabledEXT');
  16238. glGetVariantBooleanvEXT := dglGetProcAddress('glGetVariantBooleanvEXT');
  16239. glGetVariantIntegervEXT := dglGetProcAddress('glGetVariantIntegervEXT');
  16240. glGetVariantFloatvEXT := dglGetProcAddress('glGetVariantFloatvEXT');
  16241. glGetVariantPointervEXT := dglGetProcAddress('glGetVariantPointervEXT');
  16242. glGetInvariantBooleanvEXT := dglGetProcAddress('glGetInvariantBooleanvEXT');
  16243. glGetInvariantIntegervEXT := dglGetProcAddress('glGetInvariantIntegervEXT');
  16244. glGetInvariantFloatvEXT := dglGetProcAddress('glGetInvariantFloatvEXT');
  16245. glGetLocalConstantBooleanvEXT := dglGetProcAddress('glGetLocalConstantBooleanvEXT');
  16246. glGetLocalConstantIntegervEXT := dglGetProcAddress('glGetLocalConstantIntegervEXT');
  16247. glGetLocalConstantFloatvEXT := dglGetProcAddress('glGetLocalConstantFloatvEXT');
  16248. end;
  16249. procedure Read_GL_EXT_vertex_weighting;
  16250. begin
  16251. glVertexWeightfEXT := dglGetProcAddress('glVertexWeightfEXT');
  16252. glVertexWeightfvEXT := dglGetProcAddress('glVertexWeightfvEXT');
  16253. glVertexWeightPointerEXT := dglGetProcAddress('glVertexWeightPointerEXT');
  16254. end;
  16255. procedure Read_GL_EXT_depth_bounds_test;
  16256. begin
  16257. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16258. glDepthBoundsEXT := dglGetProcAddress('glDepthBoundsEXT');
  16259. end;
  16260. procedure Read_GL_EXT_blend_equation_separate;
  16261. begin
  16262. glBlendEquationSeparateEXT := dglGetProcAddress('glBlendEquationSeparateEXT');
  16263. end;
  16264. procedure Read_GL_EXT_stencil_clear_tag;
  16265. begin
  16266. glStencilClearTagEXT := dglGetProcAddress('glStencilClearTagEXT');
  16267. end;
  16268. procedure Read_GL_EXT_framebuffer_blit;
  16269. begin
  16270. glBlitFramebufferEXT := dglGetProcAddress('glBlitFramebufferEXT');
  16271. end;
  16272. procedure Read_GL_EXT_framebuffer_multisample;
  16273. begin
  16274. glRenderbufferStorageMultisampleEXT := dglGetProcAddress('glRenderbufferStorageMultisampleEXT');
  16275. end;
  16276. procedure Read_GL_EXT_timer_query;
  16277. begin
  16278. glGetQueryObjecti64vEXT := dglGetProcAddress('glGetQueryObjecti64vEXT');
  16279. glGetQueryObjectui64vEXT := dglGetProcAddress('glGetQueryObjectui64vEXT');
  16280. end;
  16281. procedure Read_GL_EXT_gpu_program_parameters;
  16282. begin
  16283. glProgramEnvParameters4fvEXT := dglGetProcAddress('glProgramEnvParameters4fvEXT');
  16284. glProgramLocalParameters4fvEXT := dglGetProcAddress('glProgramLocalParameters4fvEXT');
  16285. end;
  16286. procedure Read_GL_EXT_bindable_uniform;
  16287. begin
  16288. glUniformBufferEXT := dglGetProcAddress('glUniformBufferEXT');
  16289. glGetUniformBufferSizeEXT := dglGetProcAddress('glGetUniformBufferSizeEXT');
  16290. glGetUniformOffsetEXT := dglGetProcAddress('glGetUniformOffsetEXT');
  16291. end;
  16292. procedure Read_GL_EXT_draw_buffers2;
  16293. begin
  16294. glColorMaskIndexedEXT := dglGetProcAddress('glColorMaskIndexedEXT');
  16295. glGetBooleanIndexedvEXT := dglGetProcAddress('glGetBooleanIndexedvEXT');
  16296. glGetIntegerIndexedvEXT := dglGetProcAddress('glGetIntegerIndexedvEXT');
  16297. glEnableIndexedEXT := dglGetProcAddress('glEnableIndexedEXT');
  16298. glDisableIndexedEXT := dglGetProcAddress('glDisableIndexedEXT');
  16299. glIsEnabledIndexedEXT := dglGetProcAddress('glIsEnabledIndexedEXT');
  16300. end;
  16301. procedure Read_GL_EXT_draw_instanced;
  16302. begin
  16303. glDrawArraysInstancedEXT := dglGetProcAddress('glDrawArraysInstancedEXT');
  16304. glDrawElementsInstancedEXT := dglGetProcAddress('glDrawElementsInstancedEXT');
  16305. end;
  16306. procedure Read_GL_EXT_geometry_shader4;
  16307. begin
  16308. glProgramParameteriEXT := dglGetProcAddress('glProgramParameteriEXT');
  16309. glFramebufferTextureEXT := dglGetProcAddress('glFramebufferTextureEXT');
  16310. // glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16311. glFramebufferTextureFaceEXT := dglGetProcAddress('glFramebufferTextureFaceEXT');
  16312. end;
  16313. procedure Read_GL_EXT_gpu_shader4;
  16314. begin
  16315. glVertexAttribI1iEXT := dglGetProcAddress('glVertexAttribI1iEXT');
  16316. glVertexAttribI2iEXT := dglGetProcAddress('glVertexAttribI2iEXT');
  16317. glVertexAttribI3iEXT := dglGetProcAddress('glVertexAttribI3iEXT');
  16318. glVertexAttribI4iEXT := dglGetProcAddress('glVertexAttribI4iEXT');
  16319. glVertexAttribI1uiEXT := dglGetProcAddress('glVertexAttribI1uiEXT');
  16320. glVertexAttribI2uiEXT := dglGetProcAddress('glVertexAttribI2uiEXT');
  16321. glVertexAttribI3uiEXT := dglGetProcAddress('glVertexAttribI3uiEXT');
  16322. glVertexAttribI4uiEXT := dglGetProcAddress('glVertexAttribI4uiEXT');
  16323. glVertexAttribI1ivEXT := dglGetProcAddress('glVertexAttribI1ivEXT');
  16324. glVertexAttribI2ivEXT := dglGetProcAddress('glVertexAttribI2ivEXT');
  16325. glVertexAttribI3ivEXT := dglGetProcAddress('glVertexAttribI3ivEXT');
  16326. glVertexAttribI4ivEXT := dglGetProcAddress('glVertexAttribI4ivEXT');
  16327. glVertexAttribI1uivEXT := dglGetProcAddress('glVertexAttribI1uivEXT');
  16328. glVertexAttribI2uivEXT := dglGetProcAddress('glVertexAttribI2uivEXT');
  16329. glVertexAttribI3uivEXT := dglGetProcAddress('glVertexAttribI3uivEXT');
  16330. glVertexAttribI4uivEXT := dglGetProcAddress('glVertexAttribI4uivEXT');
  16331. glVertexAttribI4bvEXT := dglGetProcAddress('glVertexAttribI4bvEXT');
  16332. glVertexAttribI4svEXT := dglGetProcAddress('glVertexAttribI4svEXT');
  16333. glVertexAttribI4ubvEXT := dglGetProcAddress('glVertexAttribI4ubvEXT');
  16334. glVertexAttribI4usvEXT := dglGetProcAddress('glVertexAttribI4usvEXT');
  16335. glVertexAttribIPointerEXT := dglGetProcAddress('glVertexAttribIPointerEXT');
  16336. glGetVertexAttribIivEXT := dglGetProcAddress('glGetVertexAttribIivEXT');
  16337. glGetVertexAttribIuivEXT := dglGetProcAddress('glGetVertexAttribIuivEXT');
  16338. glUniform1uiEXT := dglGetProcAddress('glUniform1uiEXT');
  16339. glUniform2uiEXT := dglGetProcAddress('glUniform2uiEXT');
  16340. glUniform3uiEXT := dglGetProcAddress('glUniform3uiEXT');
  16341. glUniform4uiEXT := dglGetProcAddress('glUniform4uiEXT');
  16342. glUniform1uivEXT := dglGetProcAddress('glUniform1uivEXT');
  16343. glUniform2uivEXT := dglGetProcAddress('glUniform2uivEXT');
  16344. glUniform3uivEXT := dglGetProcAddress('glUniform3uivEXT');
  16345. glUniform4uivEXT := dglGetProcAddress('glUniform4uivEXT');
  16346. glGetUniformuivEXT := dglGetProcAddress('glGetUniformuivEXT');
  16347. glBindFragDataLocationEXT := dglGetProcAddress('glBindFragDataLocationEXT');
  16348. glGetFragDataLocationEXT := dglGetProcAddress('glGetFragDataLocationEXT');
  16349. end;
  16350. procedure Read_GL_EXT_texture_array;
  16351. begin
  16352. glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16353. end;
  16354. procedure Read_GL_EXT_texture_buffer_object;
  16355. begin
  16356. glTexBufferEXT := dglGetProcAddress('glTexBufferEXT');
  16357. end;
  16358. procedure Read_GL_EXT_texture_integer;
  16359. begin
  16360. glClearColorIiEXT := dglGetProcAddress('glClearColorIiEXT');
  16361. glClearColorIuiEXT := dglGetProcAddress('glClearColorIuiEXT');
  16362. glTexParameterIivEXT := dglGetProcAddress('glTexParameterIivEXT');
  16363. glTexParameterIuivEXT := dglGetProcAddress('glTexParameterIuivEXT');
  16364. glGetTexParameterIivEXT := dglGetProcAddress('glGetTexParameterIivEXT');
  16365. glGetTexParameterIiuvEXT := dglGetProcAddress('glGetTexParameterIiuvEXT');
  16366. end;
  16367. procedure Read_GL_EXT_transform_feedback;
  16368. begin
  16369. glBeginTransformFeedbackEXT := dglGetProcAddress('lBeginTransformFeedbackEXT');
  16370. glEndTransformFeedbackEXT := dglGetProcAddress('glEndTransformFeedbackEXT');
  16371. glBindBufferRangeEXT := dglGetProcAddress('glBindBufferRangeEXT');
  16372. glBindBufferOffsetEXT := dglGetProcAddress('glBindBufferOffsetEXT');
  16373. glBindBufferBaseEXT := dglGetProcAddress('glBindBufferBaseEXT');
  16374. glTransformFeedbackVaryingsEXT := dglGetProcAddress('glTransformFeedbackVaryingsEXT');
  16375. glGetTransformFeedbackVaryingEXT := dglGetProcAddress('glGetTransformFeedbackVaryingEXT');
  16376. end;
  16377. procedure Read_GL_EXT_direct_state_access;
  16378. begin
  16379. glClientAttribDefaultEXT := dglGetProcAddress('glClientAttribDefaultEXT');
  16380. glPushClientAttribDefaultEXT := dglGetProcAddress('glPushClientAttribDefaultEXT');
  16381. glMatrixLoadfEXT := dglGetProcAddress('glMatrixLoadfEXT');
  16382. glMatrixLoaddEXT := dglGetProcAddress('glMatrixLoaddEXT');
  16383. glMatrixMultfEXT := dglGetProcAddress('glMatrixMultfEXT');
  16384. glMatrixMultdEXT := dglGetProcAddress('glMatrixMultdEXT');
  16385. glMatrixLoadIdentityEXT := dglGetProcAddress('glMatrixLoadIdentityEXT');
  16386. glMatrixRotatefEXT := dglGetProcAddress('glMatrixRotatefEXT');
  16387. glMatrixRotatedEXT := dglGetProcAddress('glMatrixRotatedEXT');
  16388. glMatrixScalefEXT := dglGetProcAddress('glMatrixScalefEXT');
  16389. glMatrixScaledEXT := dglGetProcAddress('glMatrixScaledEXT');
  16390. glMatrixTranslatefEXT := dglGetProcAddress('glMatrixTranslatefEXT');
  16391. glMatrixTranslatedEXT := dglGetProcAddress('glMatrixTranslatedEXT');
  16392. glMatrixFrustumEXT := dglGetProcAddress('glMatrixFrustumEXT');
  16393. glMatrixOrthoEXT := dglGetProcAddress('glMatrixOrthoEXT');
  16394. glMatrixPopEXT := dglGetProcAddress('glMatrixPopEXT');
  16395. glMatrixPushEXT := dglGetProcAddress('glMatrixPushEXT');
  16396. glMatrixLoadTransposefEXT := dglGetProcAddress('glMatrixLoadTransposefEXT');
  16397. glMatrixLoadTransposedEXT := dglGetProcAddress('glMatrixLoadTransposedEXT');
  16398. glMatrixMultTransposefEXT := dglGetProcAddress('glMatrixMultTransposefEXT');
  16399. glMatrixMultTransposedEXT := dglGetProcAddress('glMatrixMultTransposedEXT');
  16400. glTextureParameterfEXT := dglGetProcAddress('glTextureParameterfEXT');
  16401. glTextureParameterfvEXT := dglGetProcAddress('glTextureParameterfvEXT');
  16402. glTextureParameteriEXT := dglGetProcAddress('glTextureParameteriEXT');
  16403. glTextureParameterivEXT := dglGetProcAddress('glTextureParameterivEXT');
  16404. glTextureImage1DEXT := dglGetProcAddress('glTextureImage1DEXT');
  16405. glTextureImage2DEXT := dglGetProcAddress('glTextureImage2DEXT');
  16406. glTextureSubImage1DEXT := dglGetProcAddress('glTextureSubImage1DEXT');
  16407. glTextureSubImage2DEXT := dglGetProcAddress('glTextureSubImage2DEXT');
  16408. glCopyTextureImage1DEXT := dglGetProcAddress('glCopyTextureImage1DEXT');
  16409. glCopyTextureImage2DEXT := dglGetProcAddress('glCopyTextureImage2DEXT');
  16410. glCopyTextureSubImage1DEXT := dglGetProcAddress('glCopyTextureSubImage1DEXT');
  16411. glCopyTextureSubImage2DEXT := dglGetProcAddress('glCopyTextureSubImage2DEXT');
  16412. glGetTextureImageEXT := dglGetProcAddress('glGetTextureImageEXT');
  16413. glGetTextureParameterfvEXT := dglGetProcAddress('glGetTextureParameterfvEXT');
  16414. glGetTextureParameterivEXT := dglGetProcAddress('glGetTextureParameterivEXT');
  16415. glGetTextureLevelParameterfvEXT := dglGetProcAddress('glGetTextureLevelParameterfvEXT');
  16416. glGetTextureLevelParameterivEXT := dglGetProcAddress('glGetTextureLevelParameterivEXT');
  16417. glTextureImage3DEXT := dglGetProcAddress('glTextureImage3DEXT');
  16418. glTextureSubImage3DEXT := dglGetProcAddress('glTextureSubImage3DEXT');
  16419. glCopyTextureSubImage3DEXT := dglGetProcAddress('glCopyTextureSubImage3DEXT');
  16420. glMultiTexParameterfEXT := dglGetProcAddress('glMultiTexParameterfEXT');
  16421. glMultiTexParameterfvEXT := dglGetProcAddress('glMultiTexParameterfvEXT');
  16422. glMultiTexParameteriEXT := dglGetProcAddress('glMultiTexParameteriEXT');
  16423. glMultiTexParameterivEXT := dglGetProcAddress('glMultiTexParameterivEXT');
  16424. glMultiTexImage1DEXT := dglGetProcAddress('glMultiTexImage1DEXT');
  16425. glMultiTexImage2DEXT := dglGetProcAddress('glMultiTexImage2DEXT');
  16426. glMultiTexSubImage1DEXT := dglGetProcAddress('glMultiTexSubImage1DEXT');
  16427. glMultiTexSubImage2DEXT := dglGetProcAddress('glMultiTexSubImage2DEXT');
  16428. glCopyMultiTexImage1DEXT := dglGetProcAddress('glCopyMultiTexImage1DEXT');
  16429. glCopyMultiTexImage2DEXT := dglGetProcAddress('glCopyMultiTexImage2DEXT');
  16430. glCopyMultiTexSubImage1DEXT := dglGetProcAddress('glCopyMultiTexSubImage1DEXT');
  16431. glCopyMultiTexSubImage2DEXT := dglGetProcAddress('glCopyMultiTexSubImage2DEXT');
  16432. glGetMultiTexImageEXT := dglGetProcAddress('glGetMultiTexImageEXT');
  16433. glGetMultiTexParameterfvEXT := dglGetProcAddress('glGetMultiTexParameterfvEXT');
  16434. glGetMultiTexParameterivEXT := dglGetProcAddress('glGetMultiTexParameterivEXT');
  16435. glGetMultiTexLevelParameterfvEXT := dglGetProcAddress('glGetMultiTexLevelParameterfvEXT');
  16436. glGetMultiTexLevelParameterivEXT := dglGetProcAddress('glGetMultiTexLevelParameterivEXT');
  16437. glMultiTexImage3DEXT := dglGetProcAddress('glMultiTexImage3DEXT');
  16438. glMultiTexSubImage3DEXT := dglGetProcAddress('glMultiTexSubImage3DEXT');
  16439. glCopyMultiTexSubImage3DEXT := dglGetProcAddress('glCopyMultiTexSubImage3DEXT');
  16440. glBindMultiTextureEXT := dglGetProcAddress('glBindMultiTextureEXT');
  16441. glEnableClientStateIndexedEXT := dglGetProcAddress('glEnableClientStateIndexedEXT');
  16442. glDisableClientStateIndexedEXT := dglGetProcAddress('glDisableClientStateIndexedEXT');
  16443. glMultiTexCoordPointerEXT := dglGetProcAddress('glMultiTexCoordPointerEXT');
  16444. glMultiTexEnvfEXT := dglGetProcAddress('glMultiTexEnvfEXT');
  16445. glMultiTexEnvfvEXT := dglGetProcAddress('glMultiTexEnvfvEXT');
  16446. glMultiTexEnviEXT := dglGetProcAddress('glMultiTexEnviEXT');
  16447. glMultiTexEnvivEXT := dglGetProcAddress('glMultiTexEnvivEXT');
  16448. glMultiTexGendEXT := dglGetProcAddress('glMultiTexGendEXT');
  16449. glMultiTexGendvEXT := dglGetProcAddress('glMultiTexGendvEXT');
  16450. glMultiTexGenfEXT := dglGetProcAddress('glMultiTexGenfEXT');
  16451. glMultiTexGenfvEXT := dglGetProcAddress('glMultiTexGenfvEXT');
  16452. glMultiTexGeniEXT := dglGetProcAddress('glMultiTexGeniEXT');
  16453. glMultiTexGenivEXT := dglGetProcAddress('glMultiTexGenivEXT');
  16454. glGetMultiTexEnvfvEXT := dglGetProcAddress('glGetMultiTexEnvfvEXT');
  16455. glGetMultiTexEnvivEXT := dglGetProcAddress('glGetMultiTexEnvivEXT');
  16456. glGetMultiTexGendvEXT := dglGetProcAddress('glGetMultiTexGendvEXT');
  16457. glGetMultiTexGenfvEXT := dglGetProcAddress('glGetMultiTexGenfvEXT');
  16458. glGetMultiTexGenivEXT := dglGetProcAddress('glGetMultiTexGenivEXT');
  16459. glGetFloatIndexedvEXT := dglGetProcAddress('glGetFloatIndexedvEXT');
  16460. glGetDoubleIndexedvEXT := dglGetProcAddress('glGetDoubleIndexedvEXT');
  16461. glGetPointerIndexedvEXT := dglGetProcAddress('glGetPointerIndexedvEXT');
  16462. glCompressedTextureImage3DEXT := dglGetProcAddress('glCompressedTextureImage3DEXT');
  16463. glCompressedTextureImage2DEXT := dglGetProcAddress('glCompressedTextureImage2DEXT');
  16464. glCompressedTextureImage1DEXT := dglGetProcAddress('glCompressedTextureImage1DEXT');
  16465. glCompressedTextureSubImage3DEXT := dglGetProcAddress('glCompressedTextureSubImage3DEXT');
  16466. glCompressedTextureSubImage2DEXT := dglGetProcAddress('glCompressedTextureSubImage2DEXT');
  16467. glCompressedTextureSubImage1DEXT := dglGetProcAddress('glCompressedTextureSubImage1DEXT');
  16468. glGetCompressedTextureImageEXT := dglGetProcAddress('glGetCompressedTextureImageEXT');
  16469. glCompressedMultiTexImage3DEXT := dglGetProcAddress('glCompressedMultiTexImage3DEXT');
  16470. glCompressedMultiTexImage2DEXT := dglGetProcAddress('glCompressedMultiTexImage2DEXT');
  16471. glCompressedMultiTexImage1DEXT := dglGetProcAddress('glCompressedMultiTexImage1DEXT');
  16472. glCompressedMultiTexSubImage3DEXT := dglGetProcAddress('glCompressedMultiTexSubImage3DEXT');
  16473. glCompressedMultiTexSubImage2DEXT := dglGetProcAddress('glCompressedMultiTexSubImage2DEXT');
  16474. glCompressedMultiTexSubImage1DEXT := dglGetProcAddress('glCompressedMultiTexSubImage1DEXT');
  16475. glGetCompressedMultiTexImageEXT := dglGetProcAddress('glGetCompressedMultiTexImageEXT');
  16476. glNamedProgramStringEXT := dglGetProcAddress('glNamedProgramStringEXT');
  16477. glNamedProgramLocalParameter4dEXT := dglGetProcAddress('glNamedProgramLocalParameter4dEXT');
  16478. glNamedProgramLocalParameter4dvEXT := dglGetProcAddress('glNamedProgramLocalParameter4dvEXT');
  16479. glNamedProgramLocalParameter4fEXT := dglGetProcAddress('glNamedProgramLocalParameter4fEXT');
  16480. glNamedProgramLocalParameter4fvEXT := dglGetProcAddress('glNamedProgramLocalParameter4fvEXT');
  16481. glGetNamedProgramLocalParameterdvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterdvEXT');
  16482. glGetNamedProgramLocalParameterfvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterfvEXT');
  16483. glGetNamedProgramivEXT := dglGetProcAddress('glGetNamedProgramivEXT');
  16484. glGetNamedProgramStringEXT := dglGetProcAddress('glGetNamedProgramStringEXT');
  16485. glNamedProgramLocalParameters4fvEXT := dglGetProcAddress('glNamedProgramLocalParameters4fvEXT');
  16486. glNamedProgramLocalParameterI4iEXT := dglGetProcAddress('glNamedProgramLocalParameterI4iEXT');
  16487. glNamedProgramLocalParameterI4ivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4ivEXT');
  16488. glNamedProgramLocalParametersI4ivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4ivEXT');
  16489. glNamedProgramLocalParameterI4uiEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uiEXT');
  16490. glNamedProgramLocalParameterI4uivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uivEXT');
  16491. glNamedProgramLocalParametersI4uivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4uivEXT');
  16492. glGetNamedProgramLocalParameterIivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIivEXT');
  16493. glGetNamedProgramLocalParameterIuivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIuivEXT');
  16494. glTextureParameterIivEXT := dglGetProcAddress('glTextureParameterIivEXT');
  16495. glTextureParameterIuivEXT := dglGetProcAddress('glTextureParameterIuivEXT');
  16496. glGetTextureParameterIivEXT := dglGetProcAddress('glGetTextureParameterIivEXT');
  16497. glGetTextureParameterIuivEXT := dglGetProcAddress('glGetTextureParameterIuivEXT');
  16498. glMultiTexParameterIivEXT := dglGetProcAddress('glMultiTexParameterIivEXT');
  16499. glMultiTexParameterIuivEXT := dglGetProcAddress('glMultiTexParameterIuivEXT');
  16500. glGetMultiTexParameterIivEXT := dglGetProcAddress('glGetMultiTexParameterIivEXT');
  16501. glGetMultiTexParameterIuivEXT := dglGetProcAddress('glGetMultiTexParameterIuivEXT');
  16502. glProgramUniform1fEXT := dglGetProcAddress('glProgramUniform1fEXT');
  16503. glProgramUniform2fEXT := dglGetProcAddress('glProgramUniform2fEXT');
  16504. glProgramUniform3fEXT := dglGetProcAddress('glProgramUniform3fEXT');
  16505. glProgramUniform4fEXT := dglGetProcAddress('glProgramUniform4fEXT');
  16506. glProgramUniform1iEXT := dglGetProcAddress('glProgramUniform1iEXT');
  16507. glProgramUniform2iEXT := dglGetProcAddress('glProgramUniform2iEXT');
  16508. glProgramUniform3iEXT := dglGetProcAddress('glProgramUniform3iEXT');
  16509. glProgramUniform4iEXT := dglGetProcAddress('glProgramUniform4iEXT');
  16510. glProgramUniform1fvEXT := dglGetProcAddress('glProgramUniform1fvEXT');
  16511. glProgramUniform2fvEXT := dglGetProcAddress('glProgramUniform2fvEXT');
  16512. glProgramUniform3fvEXT := dglGetProcAddress('glProgramUniform3fvEXT');
  16513. glProgramUniform4fvEXT := dglGetProcAddress('glProgramUniform4fvEXT');
  16514. glProgramUniform1ivEXT := dglGetProcAddress('glProgramUniform1ivEXT');
  16515. glProgramUniform2ivEXT := dglGetProcAddress('glProgramUniform2ivEXT');
  16516. glProgramUniform3ivEXT := dglGetProcAddress('glProgramUniform3ivEXT');
  16517. glProgramUniform4ivEXT := dglGetProcAddress('glProgramUniform4ivEXT');
  16518. glProgramUniformMatrix2fvEXT := dglGetProcAddress('glProgramUniformMatrix2fvEXT');
  16519. glProgramUniformMatrix3fvEXT := dglGetProcAddress('glProgramUniformMatrix3fvEXT');
  16520. glProgramUniformMatrix4fvEXT := dglGetProcAddress('glProgramUniformMatrix4fvEXT');
  16521. glProgramUniformMatrix2x3fvEXT := dglGetProcAddress('glProgramUniformMatrix2x3fvEXT');
  16522. glProgramUniformMatrix3x2fvEXT := dglGetProcAddress('glProgramUniformMatrix3x2fvEXT');
  16523. glProgramUniformMatrix2x4fvEXT := dglGetProcAddress('glProgramUniformMatrix2x4fvEXT');
  16524. glProgramUniformMatrix4x2fvEXT := dglGetProcAddress('glProgramUniformMatrix4x2fvEXT');
  16525. glProgramUniformMatrix3x4fvEXT := dglGetProcAddress('glProgramUniformMatrix3x4fvEXT');
  16526. glProgramUniformMatrix4x3fvEXT := dglGetProcAddress('glProgramUniformMatrix4x3fvEXT');
  16527. glProgramUniform1uiEXT := dglGetProcAddress('glProgramUniform1uiEXT');
  16528. glProgramUniform2uiEXT := dglGetProcAddress('glProgramUniform2uiEXT');
  16529. glProgramUniform3uiEXT := dglGetProcAddress('glProgramUniform3uiEXT');
  16530. glProgramUniform4uiEXT := dglGetProcAddress('glProgramUniform4uiEXT');
  16531. glProgramUniform1uivEXT := dglGetProcAddress('glProgramUniform1uivEXT');
  16532. glProgramUniform2uivEXT := dglGetProcAddress('glProgramUniform2uivEXT');
  16533. glProgramUniform3uivEXT := dglGetProcAddress('glProgramUniform3uivEXT');
  16534. glProgramUniform4uivEXT := dglGetProcAddress('glProgramUniform4uivEXT');
  16535. glNamedBufferDataEXT := dglGetProcAddress('glNamedBufferDataEXT');
  16536. glNamedBufferSubDataEXT := dglGetProcAddress('glNamedBufferSubDataEXT');
  16537. glMapNamedBufferEXT := dglGetProcAddress('glMapNamedBufferEXT');
  16538. glUnmapNamedBufferEXT := dglGetProcAddress('glUnmapNamedBufferEXT');
  16539. glMapNamedBufferRangeEXT := dglGetProcAddress('glMapNamedBufferRangeEXT');
  16540. glFlushMappedNamedBufferRangeEXT := dglGetProcAddress('glFlushMappedNamedBufferRangeEXT');
  16541. glNamedCopyBufferSubDataEXT := dglGetProcAddress('glNamedCopyBufferSubDataEXT');
  16542. glGetNamedBufferParameterivEXT := dglGetProcAddress('glGetNamedBufferParameterivEXT');
  16543. glGetNamedBufferPointervEXT := dglGetProcAddress('glGetNamedBufferPointervEXT');
  16544. glGetNamedBufferSubDataEXT := dglGetProcAddress('glGetNamedBufferSubDataEXT');
  16545. glTextureBufferEXT := dglGetProcAddress('glTextureBufferEXT');
  16546. glMultiTexBufferEXT := dglGetProcAddress('glMultiTexBufferEXT');
  16547. glNamedRenderbufferStorageEXT := dglGetProcAddress('glNamedRenderbufferStorageEXT');
  16548. glGetNamedRenderbufferParameterivEXT := dglGetProcAddress('glGetNamedRenderbufferParameterivEXT');
  16549. glCheckNamedFramebufferStatusEXT := dglGetProcAddress('glCheckNamedFramebufferStatusEXT');
  16550. glNamedFramebufferTexture1DEXT := dglGetProcAddress('glNamedFramebufferTexture1DEXT');
  16551. glNamedFramebufferTexture2DEXT := dglGetProcAddress('glNamedFramebufferTexture2DEXT');
  16552. glNamedFramebufferTexture3DEXT := dglGetProcAddress('glNamedFramebufferTexture3DEXT');
  16553. glNamedFramebufferRenderbufferEXT := dglGetProcAddress('glNamedFramebufferRenderbufferEXT');
  16554. glGetNamedFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetNamedFramebufferAttachmentParameterivEXT');
  16555. glGenerateTextureMipmapEXT := dglGetProcAddress('glGenerateTextureMipmapEXT');
  16556. glGenerateMultiTexMipmapEXT := dglGetProcAddress('glGenerateMultiTexMipmapEXT');
  16557. glFramebufferDrawBufferEXT := dglGetProcAddress('glFramebufferDrawBufferEXT');
  16558. glFramebufferDrawBuffersEXT := dglGetProcAddress('glFramebufferDrawBuffersEXT');
  16559. glFramebufferReadBufferEXT := dglGetProcAddress('glFramebufferReadBufferEXT');
  16560. glGetFramebufferParameterivEXT := dglGetProcAddress('glGetFramebufferParameterivEXT');
  16561. glNamedRenderbufferStorageMultisampleEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleEXT');
  16562. glNamedRenderbufferStorageMultisampleCoverageEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleCoverageEXT');
  16563. glNamedFramebufferTextureEXT := dglGetProcAddress('glNamedFramebufferTextureEXT');
  16564. glNamedFramebufferTextureLayerEXT := dglGetProcAddress('glNamedFramebufferTextureLayerEXT');
  16565. glNamedFramebufferTextureFaceEXT := dglGetProcAddress('glNamedFramebufferTextureFaceEXT');
  16566. glTextureRenderbufferEXT := dglGetProcAddress('glTextureRenderbufferEXT');
  16567. glMultiTexRenderbufferEXT := dglGetProcAddress('glMultiTexRenderbufferEXT');
  16568. glProgramUniform1dEXT := dglGetProcAddress('glProgramUniform1dEXT');
  16569. glProgramUniform2dEXT := dglGetProcAddress('glProgramUniform2dEXT');
  16570. glProgramUniform3dEXT := dglGetProcAddress('glProgramUniform3dEXT');
  16571. glProgramUniform4dEXT := dglGetProcAddress('glProgramUniform4dEXT');
  16572. glProgramUniform1dvEXT := dglGetProcAddress('glProgramUniform1dvEXT');
  16573. glProgramUniform2dvEXT := dglGetProcAddress('glProgramUniform2dvEXT');
  16574. glProgramUniform3dvEXT := dglGetProcAddress('glProgramUniform3dvEXT');
  16575. glProgramUniform4dvEXT := dglGetProcAddress('glProgramUniform4dvEXT');
  16576. glProgramUniformMatrix2dvEXT := dglGetProcAddress('glProgramUniformMatrix2dvEXT');
  16577. glProgramUniformMatrix3dvEXT := dglGetProcAddress('glProgramUniformMatrix3dvEXT');
  16578. glProgramUniformMatrix4dvEXT := dglGetProcAddress('glProgramUniformMatrix4dvEXT');
  16579. glProgramUniformMatrix2x3dvEXT := dglGetProcAddress('glProgramUniformMatrix2x3dvEXT');
  16580. glProgramUniformMatrix2x4dvEXT := dglGetProcAddress('glProgramUniformMatrix2x4dvEXT');
  16581. glProgramUniformMatrix3x2dvEXT := dglGetProcAddress('glProgramUniformMatrix3x2dvEXT');
  16582. glProgramUniformMatrix3x4dvEXT := dglGetProcAddress('glProgramUniformMatrix3x4dvEXT');
  16583. glProgramUniformMatrix4x2dvEXT := dglGetProcAddress('glProgramUniformMatrix4x2dvEXT');
  16584. glProgramUniformMatrix4x3dvEXT := dglGetProcAddress('glProgramUniformMatrix4x3dvEXT');
  16585. end;
  16586. procedure Read_GL_EXT_separate_shader_objects;
  16587. begin
  16588. glUseShaderProgramEXT := dglGetProcAddress('glUseShaderProgramEXT');
  16589. glActiveProgramEXT := dglGetProcAddress('glActiveProgramEXT');
  16590. glCreateShaderProgramEXT := dglGetProcAddress('glCreateShaderProgramEXT');
  16591. end;
  16592. procedure Read_GL_EXT_shader_image_load_store;
  16593. begin
  16594. glBindImageTextureEXT := dglGetProcAddress('glBindImageTextureEXT');
  16595. glMemoryBarrierEXT := dglGetProcAddress('glMemoryBarrierEXT');
  16596. end;
  16597. procedure Read_GL_EXT_vertex_attrib_64bit;
  16598. begin
  16599. glVertexAttribL1dEXT := dglGetProcAddress('glVertexAttribL1dEXT');
  16600. glVertexAttribL2dEXT := dglGetProcAddress('glVertexAttribL2dEXT');
  16601. glVertexAttribL3dEXT := dglGetProcAddress('glVertexAttribL3dEXT');
  16602. glVertexAttribL4dEXT := dglGetProcAddress('glVertexAttribL4dEXT');
  16603. glVertexAttribL1dvEXT := dglGetProcAddress('glVertexAttribL1dvEXT');
  16604. glVertexAttribL2dvEXT := dglGetProcAddress('glVertexAttribL2dvEXT');
  16605. glVertexAttribL3dvEXT := dglGetProcAddress('glVertexAttribL3dvEXT');
  16606. glVertexAttribL4dvEXT := dglGetProcAddress('glVertexAttribL4dvEXT');
  16607. glVertexAttribLPointerEXT := dglGetProcAddress('glVertexAttribLPointerEXT');
  16608. glGetVertexAttribLdvEXT := dglGetProcAddress('glGetVertexAttribLdvEXT');
  16609. glVertexArrayVertexAttribLOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribLOffsetEXT');
  16610. end;
  16611. procedure Read_GL_HP_image_transform;
  16612. begin
  16613. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16614. glImageTransformParameterfHP := dglGetProcAddress('glImageTransformParameterfHP');
  16615. glImageTransformParameterivHP := dglGetProcAddress('glImageTransformParameterivHP');
  16616. glImageTransformParameterfvHP := dglGetProcAddress('glImageTransformParameterfvHP');
  16617. glGetImageTransformParameterivHP := dglGetProcAddress('glGetImageTransformParameterivHP');
  16618. glGetImageTransformParameterfvHP := dglGetProcAddress('glGetImageTransformParameterfvHP');
  16619. end;
  16620. procedure Read_GL_IBM_multimode_draw_arrays;
  16621. begin
  16622. glMultiModeDrawArraysIBM := dglGetProcAddress('glMultiModeDrawArraysIBM');
  16623. glMultiModeDrawElementsIBM := dglGetProcAddress('glMultiModeDrawElementsIBM');
  16624. end;
  16625. procedure Read_GL_IBM_vertex_array_lists;
  16626. begin
  16627. glColorPointerListIBM := dglGetProcAddress('glColorPointerListIBM');
  16628. glSecondaryColorPointerListIBM := dglGetProcAddress('glSecondaryColorPointerListIBM');
  16629. glEdgeFlagPointerListIBM := dglGetProcAddress('glEdgeFlagPointerListIBM');
  16630. glFogCoordPointerListIBM := dglGetProcAddress('glFogCoordPointerListIBM');
  16631. glIndexPointerListIBM := dglGetProcAddress('glIndexPointerListIBM');
  16632. glNormalPointerListIBM := dglGetProcAddress('glNormalPointerListIBM');
  16633. glTexCoordPointerListIBM := dglGetProcAddress('glTexCoordPointerListIBM');
  16634. glVertexPointerListIBM := dglGetProcAddress('glVertexPointerListIBM');
  16635. end;
  16636. procedure Read_GL_INGR_blend_func_separate;
  16637. begin
  16638. glBlendFuncSeparateINGR := dglGetProcAddress('glBlendFuncSeparateINGR');
  16639. end;
  16640. procedure Read_GL_INTEL_parallel_arrays;
  16641. begin
  16642. glVertexPointervINTEL := dglGetProcAddress('glVertexPointervINTEL');
  16643. glNormalPointervINTEL := dglGetProcAddress('glNormalPointervINTEL');
  16644. glColorPointervINTEL := dglGetProcAddress('glColorPointervINTEL');
  16645. glTexCoordPointervINTEL := dglGetProcAddress('glTexCoordPointervINTEL');
  16646. end;
  16647. procedure Read_GL_MESA_resize_buffers;
  16648. begin
  16649. glResizeBuffersMESA := dglGetProcAddress('glResizeBuffersMESA');
  16650. end;
  16651. procedure Read_GL_MESA_window_pos;
  16652. begin
  16653. glWindowPos2dMESA := dglGetProcAddress('glWindowPos2dMESA');
  16654. glWindowPos2dvMESA := dglGetProcAddress('glWindowPos2dvMESA');
  16655. glWindowPos2fMESA := dglGetProcAddress('glWindowPos2fMESA');
  16656. glWindowPos2fvMESA := dglGetProcAddress('glWindowPos2fvMESA');
  16657. glWindowPos2iMESA := dglGetProcAddress('glWindowPos2iMESA');
  16658. glWindowPos2ivMESA := dglGetProcAddress('glWindowPos2ivMESA');
  16659. glWindowPos2sMESA := dglGetProcAddress('glWindowPos2sMESA');
  16660. glWindowPos2svMESA := dglGetProcAddress('glWindowPos2svMESA');
  16661. glWindowPos3dMESA := dglGetProcAddress('glWindowPos3dMESA');
  16662. glWindowPos3dvMESA := dglGetProcAddress('glWindowPos3dvMESA');
  16663. glWindowPos3fMESA := dglGetProcAddress('glWindowPos3fMESA');
  16664. glWindowPos3fvMESA := dglGetProcAddress('glWindowPos3fvMESA');
  16665. glWindowPos3iMESA := dglGetProcAddress('glWindowPos3iMESA');
  16666. glWindowPos3ivMESA := dglGetProcAddress('glWindowPos3ivMESA');
  16667. glWindowPos3sMESA := dglGetProcAddress('glWindowPos3sMESA');
  16668. glWindowPos3svMESA := dglGetProcAddress('glWindowPos3svMESA');
  16669. glWindowPos4dMESA := dglGetProcAddress('glWindowPos4dMESA');
  16670. glWindowPos4dvMESA := dglGetProcAddress('glWindowPos4dvMESA');
  16671. glWindowPos4fMESA := dglGetProcAddress('glWindowPos4fMESA');
  16672. glWindowPos4fvMESA := dglGetProcAddress('glWindowPos4fvMESA');
  16673. glWindowPos4iMESA := dglGetProcAddress('glWindowPos4iMESA');
  16674. glWindowPos4ivMESA := dglGetProcAddress('glWindowPos4ivMESA');
  16675. glWindowPos4sMESA := dglGetProcAddress('glWindowPos4sMESA');
  16676. glWindowPos4svMESA := dglGetProcAddress('glWindowPos4svMESA');
  16677. end;
  16678. procedure Read_GL_NV_evaluators;
  16679. begin
  16680. glMapControlPointsNV := dglGetProcAddress('glMapControlPointsNV');
  16681. glMapParameterivNV := dglGetProcAddress('glMapParameterivNV');
  16682. glMapParameterfvNV := dglGetProcAddress('glMapParameterfvNV');
  16683. glGetMapControlPointsNV := dglGetProcAddress('glGetMapControlPointsNV');
  16684. glGetMapParameterivNV := dglGetProcAddress('glGetMapParameterivNV');
  16685. glGetMapParameterfvNV := dglGetProcAddress('glGetMapParameterfvNV');
  16686. glGetMapAttribParameterivNV := dglGetProcAddress('glGetMapAttribParameterivNV');
  16687. glGetMapAttribParameterfvNV := dglGetProcAddress('glGetMapAttribParameterfvNV');
  16688. glEvalMapsNV := dglGetProcAddress('glEvalMapsNV');
  16689. end;
  16690. procedure Read_GL_NV_fence;
  16691. begin
  16692. glDeleteFencesNV := dglGetProcAddress('glDeleteFencesNV');
  16693. glGenFencesNV := dglGetProcAddress('glGenFencesNV');
  16694. glIsFenceNV := dglGetProcAddress('glIsFenceNV');
  16695. glTestFenceNV := dglGetProcAddress('glTestFenceNV');
  16696. glGetFenceivNV := dglGetProcAddress('glGetFenceivNV');
  16697. glFinishFenceNV := dglGetProcAddress('glFinishFenceNV');
  16698. glSetFenceNV := dglGetProcAddress('glSetFenceNV');
  16699. end;
  16700. procedure Read_GL_NV_fragment_program;
  16701. begin
  16702. glProgramNamedParameter4fNV := dglGetProcAddress('glProgramNamedParameter4fNV');
  16703. glProgramNamedParameter4dNV := dglGetProcAddress('glProgramNamedParameter4dNV');
  16704. glProgramNamedParameter4fvNV := dglGetProcAddress('glProgramNamedParameter4fvNV');
  16705. glProgramNamedParameter4dvNV := dglGetProcAddress('glProgramNamedParameter4dvNV');
  16706. glGetProgramNamedParameterfvNV := dglGetProcAddress('glGetProgramNamedParameterfvNV');
  16707. glGetProgramNamedParameterdvNV := dglGetProcAddress('glGetProgramNamedParameterdvNV');
  16708. end;
  16709. procedure Read_GL_NV_half_float;
  16710. begin
  16711. glVertex2hNV := dglGetProcAddress('glVertex2hNV');
  16712. glVertex2hvNV := dglGetProcAddress('glVertex2hvNV');
  16713. glVertex3hNV := dglGetProcAddress('glVertex3hNV');
  16714. glVertex3hvNV := dglGetProcAddress('glVertex3hvNV');
  16715. glVertex4hNV := dglGetProcAddress('glVertex4hNV');
  16716. glVertex4hvNV := dglGetProcAddress('glVertex4hvNV');
  16717. glNormal3hNV := dglGetProcAddress('glNormal3hNV');
  16718. glNormal3hvNV := dglGetProcAddress('glNormal3hvNV');
  16719. glColor3hNV := dglGetProcAddress('glColor3hNV');
  16720. glColor3hvNV := dglGetProcAddress('glColor3hvNV');
  16721. glColor4hNV := dglGetProcAddress('glColor4hNV');
  16722. glColor4hvNV := dglGetProcAddress('glColor4hvNV');
  16723. glTexCoord1hNV := dglGetProcAddress('glTexCoord1hNV');
  16724. glTexCoord1hvNV := dglGetProcAddress('glTexCoord1hvNV');
  16725. glTexCoord2hNV := dglGetProcAddress('glTexCoord2hNV');
  16726. glTexCoord2hvNV := dglGetProcAddress('glTexCoord2hvNV');
  16727. glTexCoord3hNV := dglGetProcAddress('glTexCoord3hNV');
  16728. glTexCoord3hvNV := dglGetProcAddress('glTexCoord3hvNV');
  16729. glTexCoord4hNV := dglGetProcAddress('glTexCoord4hNV');
  16730. glTexCoord4hvNV := dglGetProcAddress('glTexCoord4hvNV');
  16731. glMultiTexCoord1hNV := dglGetProcAddress('glMultiTexCoord1hNV');
  16732. glMultiTexCoord1hvNV := dglGetProcAddress('glMultiTexCoord1hvNV');
  16733. glMultiTexCoord2hNV := dglGetProcAddress('glMultiTexCoord2hNV');
  16734. glMultiTexCoord2hvNV := dglGetProcAddress('glMultiTexCoord2hvNV');
  16735. glMultiTexCoord3hNV := dglGetProcAddress('glMultiTexCoord3hNV');
  16736. glMultiTexCoord3hvNV := dglGetProcAddress('glMultiTexCoord3hvNV');
  16737. glMultiTexCoord4hNV := dglGetProcAddress('glMultiTexCoord4hNV');
  16738. glMultiTexCoord4hvNV := dglGetProcAddress('glMultiTexCoord4hvNV');
  16739. glFogCoordhNV := dglGetProcAddress('glFogCoordhNV');
  16740. glFogCoordhvNV := dglGetProcAddress('glFogCoordhvNV');
  16741. glSecondaryColor3hNV := dglGetProcAddress('glSecondaryColor3hNV');
  16742. glSecondaryColor3hvNV := dglGetProcAddress('glSecondaryColor3hvNV');
  16743. glVertexWeighthNV := dglGetProcAddress('glVertexWeighthNV');
  16744. glVertexWeighthvNV := dglGetProcAddress('glVertexWeighthvNV');
  16745. glVertexAttrib1hNV := dglGetProcAddress('glVertexAttrib1hNV');
  16746. glVertexAttrib1hvNV := dglGetProcAddress('glVertexAttrib1hvNV');
  16747. glVertexAttrib2hNV := dglGetProcAddress('glVertexAttrib2hNV');
  16748. glVertexAttrib2hvNV := dglGetProcAddress('glVertexAttrib2hvNV');
  16749. glVertexAttrib3hNV := dglGetProcAddress('glVertexAttrib3hNV');
  16750. glVertexAttrib3hvNV := dglGetProcAddress('glVertexAttrib3hvNV');
  16751. glVertexAttrib4hNV := dglGetProcAddress('glVertexAttrib4hNV');
  16752. glVertexAttrib4hvNV := dglGetProcAddress('glVertexAttrib4hvNV');
  16753. glVertexAttribs1hvNV := dglGetProcAddress('glVertexAttribs1hvNV');
  16754. glVertexAttribs2hvNV := dglGetProcAddress('glVertexAttribs2hvNV');
  16755. glVertexAttribs3hvNV := dglGetProcAddress('glVertexAttribs3hvNV');
  16756. glVertexAttribs4hvNV := dglGetProcAddress('glVertexAttribs4hvNV');
  16757. end;
  16758. procedure Read_GL_NV_occlusion_query;
  16759. begin
  16760. glGenOcclusionQueriesNV := dglGetProcAddress('glGenOcclusionQueriesNV');
  16761. glDeleteOcclusionQueriesNV := dglGetProcAddress('glDeleteOcclusionQueriesNV');
  16762. glIsOcclusionQueryNV := dglGetProcAddress('glIsOcclusionQueryNV');
  16763. glBeginOcclusionQueryNV := dglGetProcAddress('glBeginOcclusionQueryNV');
  16764. glEndOcclusionQueryNV := dglGetProcAddress('glEndOcclusionQueryNV');
  16765. glGetOcclusionQueryivNV := dglGetProcAddress('glGetOcclusionQueryivNV');
  16766. glGetOcclusionQueryuivNV := dglGetProcAddress('glGetOcclusionQueryuivNV');
  16767. end;
  16768. procedure Read_GL_NV_pixel_data_range;
  16769. begin
  16770. glPixelDataRangeNV := dglGetProcAddress('glPixelDataRangeNV');
  16771. glFlushPixelDataRangeNV := dglGetProcAddress('glFlushPixelDataRangeNV');
  16772. end;
  16773. procedure Read_GL_NV_point_sprite;
  16774. begin
  16775. glPointParameteriNV := dglGetProcAddress('glPointParameteriNV');
  16776. glPointParameterivNV := dglGetProcAddress('glPointParameterivNV');
  16777. end;
  16778. procedure Read_GL_NV_primitive_restart;
  16779. begin
  16780. glPrimitiveRestartNV := dglGetProcAddress('glPrimitiveRestartNV');
  16781. glPrimitiveRestartIndexNV := dglGetProcAddress('glPrimitiveRestartIndexNV');
  16782. end;
  16783. procedure Read_GL_NV_register_combiners;
  16784. begin
  16785. glCombinerParameterfvNV := dglGetProcAddress('glCombinerParameterfvNV');
  16786. glCombinerParameterfNV := dglGetProcAddress('glCombinerParameterfNV');
  16787. glCombinerParameterivNV := dglGetProcAddress('glCombinerParameterivNV');
  16788. glCombinerParameteriNV := dglGetProcAddress('glCombinerParameteriNV');
  16789. glCombinerInputNV := dglGetProcAddress('glCombinerInputNV');
  16790. glCombinerOutputNV := dglGetProcAddress('glCombinerOutputNV');
  16791. glFinalCombinerInputNV := dglGetProcAddress('glFinalCombinerInputNV');
  16792. glGetCombinerInputParameterfvNV := dglGetProcAddress('glGetCombinerInputParameterfvNV');
  16793. glGetCombinerInputParameterivNV := dglGetProcAddress('glGetCombinerInputParameterivNV');
  16794. glGetCombinerOutputParameterfvNV := dglGetProcAddress('glGetCombinerOutputParameterfvNV');
  16795. glGetCombinerOutputParameterivNV := dglGetProcAddress('glGetCombinerOutputParameterivNV');
  16796. glGetFinalCombinerInputParameterfvNV := dglGetProcAddress('glGetFinalCombinerInputParameterfvNV');
  16797. glGetFinalCombinerInputParameterivNV := dglGetProcAddress('glGetFinalCombinerInputParameterivNV');
  16798. end;
  16799. procedure Read_GL_NV_register_combiners2;
  16800. begin
  16801. glCombinerStageParameterfvNV := dglGetProcAddress('glCombinerStageParameterfvNV');
  16802. glGetCombinerStageParameterfvNV := dglGetProcAddress('glGetCombinerStageParameterfvNV');
  16803. end;
  16804. procedure Read_GL_NV_vertex_array_range;
  16805. begin
  16806. glFlushVertexArrayRangeNV := dglGetProcAddress('glFlushVertexArrayRangeNV');
  16807. glVertexArrayRangeNV := dglGetProcAddress('glVertexArrayRangeNV');
  16808. end;
  16809. procedure Read_GL_NV_vertex_program;
  16810. begin
  16811. glAreProgramsResidentNV := dglGetProcAddress('glAreProgramsResidentNV');
  16812. glBindProgramNV := dglGetProcAddress('glBindProgramNV');
  16813. glDeleteProgramsNV := dglGetProcAddress('glDeleteProgramsNV');
  16814. glExecuteProgramNV := dglGetProcAddress('glExecuteProgramNV');
  16815. glGenProgramsNV := dglGetProcAddress('glGenProgramsNV');
  16816. glGetProgramParameterdvNV := dglGetProcAddress('glGetProgramParameterdvNV');
  16817. glGetProgramParameterfvNV := dglGetProcAddress('glGetProgramParameterfvNV');
  16818. glGetProgramivNV := dglGetProcAddress('glGetProgramivNV');
  16819. glGetProgramStringNV := dglGetProcAddress('glGetProgramStringNV');
  16820. glGetTrackMatrixivNV := dglGetProcAddress('glGetTrackMatrixivNV');
  16821. glGetVertexAttribdvNV := dglGetProcAddress('glGetVertexAttribdvNV');
  16822. glGetVertexAttribfvNV := dglGetProcAddress('glGetVertexAttribfvNV');
  16823. glGetVertexAttribivNV := dglGetProcAddress('glGetVertexAttribivNV');
  16824. glGetVertexAttribPointervNV := dglGetProcAddress('glGetVertexAttribPointervNV');
  16825. glIsProgramNV := dglGetProcAddress('glIsProgramNV');
  16826. glLoadProgramNV := dglGetProcAddress('glLoadProgramNV');
  16827. glProgramParameter4dNV := dglGetProcAddress('glProgramParameter4dNV');
  16828. glProgramParameter4dvNV := dglGetProcAddress('glProgramParameter4dvNV');
  16829. glProgramParameter4fNV := dglGetProcAddress('glProgramParameter4fNV');
  16830. glProgramParameter4fvNV := dglGetProcAddress('glProgramParameter4fvNV');
  16831. glProgramParameters4dvNV := dglGetProcAddress('glProgramParameters4dvNV');
  16832. glProgramParameters4fvNV := dglGetProcAddress('glProgramParameters4fvNV');
  16833. glRequestResidentProgramsNV := dglGetProcAddress('glRequestResidentProgramsNV');
  16834. glTrackMatrixNV := dglGetProcAddress('glTrackMatrixNV');
  16835. glVertexAttribPointerNV := dglGetProcAddress('glVertexAttribPointerNV');
  16836. glVertexAttrib1dNV := dglGetProcAddress('glVertexAttrib1dNV');
  16837. glVertexAttrib1dvNV := dglGetProcAddress('glVertexAttrib1dvNV');
  16838. glVertexAttrib1fNV := dglGetProcAddress('glVertexAttrib1fNV');
  16839. glVertexAttrib1fvNV := dglGetProcAddress('glVertexAttrib1fvNV');
  16840. glVertexAttrib1sNV := dglGetProcAddress('glVertexAttrib1sNV');
  16841. glVertexAttrib1svNV := dglGetProcAddress('glVertexAttrib1svNV');
  16842. glVertexAttrib2dNV := dglGetProcAddress('glVertexAttrib2dNV');
  16843. glVertexAttrib2dvNV := dglGetProcAddress('glVertexAttrib2dvNV');
  16844. glVertexAttrib2fNV := dglGetProcAddress('glVertexAttrib2fNV');
  16845. glVertexAttrib2fvNV := dglGetProcAddress('glVertexAttrib2fvNV');
  16846. glVertexAttrib2sNV := dglGetProcAddress('glVertexAttrib2sNV');
  16847. glVertexAttrib2svNV := dglGetProcAddress('glVertexAttrib2svNV');
  16848. glVertexAttrib3dNV := dglGetProcAddress('glVertexAttrib3dNV');
  16849. glVertexAttrib3dvNV := dglGetProcAddress('glVertexAttrib3dvNV');
  16850. glVertexAttrib3fNV := dglGetProcAddress('glVertexAttrib3fNV');
  16851. glVertexAttrib3fvNV := dglGetProcAddress('glVertexAttrib3fvNV');
  16852. glVertexAttrib3sNV := dglGetProcAddress('glVertexAttrib3sNV');
  16853. glVertexAttrib3svNV := dglGetProcAddress('glVertexAttrib3svNV');
  16854. glVertexAttrib4dNV := dglGetProcAddress('glVertexAttrib4dNV');
  16855. glVertexAttrib4dvNV := dglGetProcAddress('glVertexAttrib4dvNV');
  16856. glVertexAttrib4fNV := dglGetProcAddress('glVertexAttrib4fNV');
  16857. glVertexAttrib4fvNV := dglGetProcAddress('glVertexAttrib4fvNV');
  16858. glVertexAttrib4sNV := dglGetProcAddress('glVertexAttrib4sNV');
  16859. glVertexAttrib4svNV := dglGetProcAddress('glVertexAttrib4svNV');
  16860. glVertexAttrib4ubNV := dglGetProcAddress('glVertexAttrib4ubNV');
  16861. glVertexAttrib4ubvNV := dglGetProcAddress('glVertexAttrib4ubvNV');
  16862. glVertexAttribs1dvNV := dglGetProcAddress('glVertexAttribs1dvNV');
  16863. glVertexAttribs1fvNV := dglGetProcAddress('glVertexAttribs1fvNV');
  16864. glVertexAttribs1svNV := dglGetProcAddress('glVertexAttribs1svNV');
  16865. glVertexAttribs2dvNV := dglGetProcAddress('glVertexAttribs2dvNV');
  16866. glVertexAttribs2fvNV := dglGetProcAddress('glVertexAttribs2fvNV');
  16867. glVertexAttribs2svNV := dglGetProcAddress('glVertexAttribs2svNV');
  16868. glVertexAttribs3dvNV := dglGetProcAddress('glVertexAttribs3dvNV');
  16869. glVertexAttribs3fvNV := dglGetProcAddress('glVertexAttribs3fvNV');
  16870. glVertexAttribs3svNV := dglGetProcAddress('glVertexAttribs3svNV');
  16871. glVertexAttribs4dvNV := dglGetProcAddress('glVertexAttribs4dvNV');
  16872. glVertexAttribs4fvNV := dglGetProcAddress('glVertexAttribs4fvNV');
  16873. glVertexAttribs4svNV := dglGetProcAddress('glVertexAttribs4svNV');
  16874. glVertexAttribs4ubvNV := dglGetProcAddress('glVertexAttribs4ubvNV');
  16875. end;
  16876. procedure Read_GL_NV_depth_buffer_float;
  16877. begin
  16878. glDepthRangedNV := dglGetProcAddress('glDepthRangedNV');
  16879. glClearDepthdNV := dglGetProcAddress('glClearDepthdNV');
  16880. glDepthBoundsdNV := dglGetProcAddress('glDepthBoundsdNV');
  16881. end;
  16882. procedure Read_GL_NV_framebuffer_multisample_coverage;
  16883. begin
  16884. glRenderbufferStorageMultsampleCoverageNV := dglGetProcAddress('glRenderbufferStorageMultsampleCoverageNV');
  16885. end;
  16886. procedure Read_GL_NV_geometry_program4;
  16887. begin
  16888. glProgramVertexLimitNV := dglGetProcAddress('glProgramVertexLimitNV');
  16889. end;
  16890. procedure Read_GL_NV_gpu_program4;
  16891. begin
  16892. glProgramLocalParameterI4iNV := dglGetProcAddress('glProgramLocalParameterI4iNV');
  16893. glProgramLocalParameterI4ivNV := dglGetProcAddress('glProgramLocalParameterI4ivNV');
  16894. glProgramLocalParametersI4ivNV := dglGetProcAddress('glProgramLocalParametersI4ivNV');
  16895. glProgramLocalParameterI4uiNV := dglGetProcAddress('glProgramLocalParameterI4uiNV');
  16896. glProgramLocalParameterI4uivNV := dglGetProcAddress('glProgramLocalParameterI4uivNV');
  16897. glProgramLocalParametersI4uivNV := dglGetProcAddress('glProgramLocalParametersI4uivNV');
  16898. glProgramEnvParameterI4iNV := dglGetProcAddress('glProgramEnvParameterI4iNV');
  16899. glProgramEnvParameterI4ivNV := dglGetProcAddress('glProgramEnvParameterI4ivNV');
  16900. glProgramEnvParametersI4ivNV := dglGetProcAddress('glProgramEnvParametersI4ivNV');
  16901. glProgramEnvParameterI4uiNV := dglGetProcAddress('glProgramEnvParameterI4uiNV');
  16902. glProgramEnvParameterI4uivNV := dglGetProcAddress('glProgramEnvParameterI4uivNV');
  16903. glProgramEnvParametersI4uivNV := dglGetProcAddress('glProgramEnvParametersI4uivNV');
  16904. glGetProgramLocalParameterIivNV := dglGetProcAddress('glGetProgramLocalParameterIivNV');
  16905. glGetProgramLocalParameterIuivNV := dglGetProcAddress('glGetProgramLocalParameterIuivNV');
  16906. glGetProgramEnvParameterIivNV := dglGetProcAddress('glGetProgramEnvParameterIivNV');
  16907. glGetProgramEnvParameterIuivNV := dglGetProcAddress('glGetProgramEnvParameterIuivNV');
  16908. end;
  16909. procedure Read_GL_NV_parameter_buffer_object;
  16910. begin
  16911. glProgramBufferParametersfvNV := dglGetProcAddress('glProgramBufferParametersfvNV');
  16912. glProgramBufferParametersIivNV := dglGetProcAddress('glProgramBufferParametersIivNV');
  16913. glProgramBufferParametersIuivNV := dglGetProcAddress('glProgramBufferParametersIuivNV');
  16914. end;
  16915. procedure Read_GL_NV_transform_feedback;
  16916. begin
  16917. glBeginTransformFeedbackNV := dglGetProcAddress('glBeginTransformFeedbackNV');
  16918. glEndTransformFeedbackNV := dglGetProcAddress('glEndTransformFeedbackNV');
  16919. glTransformFeedbackAttribsNV := dglGetProcAddress('glTransformFeedbackAttribsNV');
  16920. glBindBufferRangeNV := dglGetProcAddress('glBindBufferRangeNV');
  16921. glBindBufferOffsetNV := dglGetProcAddress('glBindBufferOffsetNV');
  16922. glBindBufferBaseNV := dglGetProcAddress('glBindBufferBaseNV');
  16923. glTransformFeedbackVaryingsNV := dglGetProcAddress('glTransformFeedbackVaryingsNV');
  16924. glActiveVaryingNV := dglGetProcAddress('glActiveVaryingNV');
  16925. glGetVaryingLocationNV := dglGetProcAddress('glGetVaryingLocationNV');
  16926. glGetActiveVaryingNV := dglGetProcAddress('glGetActiveVaryingNV');
  16927. glGetTransformFeedbackVaryingNV := dglGetProcAddress('glGetTransformFeedbackVaryingNV');
  16928. glTransformFeedbackStreamAttribsNV := dglGetProcAddress('glTransformFeedbackStreamAttribsNV');
  16929. end;
  16930. procedure Read_GL_NV_conditional_render;
  16931. begin
  16932. glBeginConditionalRenderNV := dglGetProcAddress('glBeginConditionalRenderNV');
  16933. glEndConditionalRenderNV := dglGetProcAddress('glEndConditionalRenderNV');
  16934. end;
  16935. procedure Read_GL_NV_present_video;
  16936. begin
  16937. glPresentFrameKeyedNV := dglGetProcAddress('glPresentFrameKeyedNV');
  16938. glPresentFrameDualFillNV := dglGetProcAddress('glPresentFrameDualFillNV');
  16939. glGetVideoivNV := dglGetProcAddress('glGetVideoivNV');
  16940. glGetVideouivNV := dglGetProcAddress('glGetVideouivNV');
  16941. glGetVideoi64vNV := dglGetProcAddress('glGetVideoi64vNV');
  16942. glGetVideoui64vNV := dglGetProcAddress('glGetVideoui64vNV');
  16943. // glVideoParameterivNV := dglGetProcAddress('glVideoParameterivNV');
  16944. end;
  16945. procedure Read_GL_NV_explicit_multisample;
  16946. begin
  16947. glGetMultisamplefvNV := dglGetProcAddress('glGetMultisamplefvNV');
  16948. glSampleMaskIndexedNV := dglGetProcAddress('glSampleMaskIndexedNV');
  16949. glTexRenderbufferNV := dglGetProcAddress('glTexRenderbufferNV');
  16950. end;
  16951. procedure Read_GL_NV_transform_feedback2;
  16952. begin
  16953. glBindTransformFeedbackNV := dglGetProcAddress('glBindTransformFeedbackNV');
  16954. glDeleteTransformFeedbacksNV := dglGetProcAddress('glDeleteTransformFeedbacksNV');
  16955. glGenTransformFeedbacksNV := dglGetProcAddress('glGenTransformFeedbacksNV');
  16956. glIsTransformFeedbackNV := dglGetProcAddress('glIsTransformFeedbackNV');
  16957. glPauseTransformFeedbackNV := dglGetProcAddress('glPauseTransformFeedbackNV');
  16958. glResumeTransformFeedbackNV := dglGetProcAddress('glResumeTransformFeedbackNV');
  16959. glDrawTransformFeedbackNV := dglGetProcAddress('glDrawTransformFeedbackNV');
  16960. end;
  16961. procedure Read_GL_NV_video_capture;
  16962. begin
  16963. glBeginVideoCaptureNV := dglGetProcAddress('glBeginVideoCaptureNV');
  16964. glBindVideoCaptureStreamBufferNV := dglGetProcAddress('glBindVideoCaptureStreamBufferNV');
  16965. glBindVideoCaptureStreamTextureNV := dglGetProcAddress('glBindVideoCaptureStreamTextureNV');
  16966. glEndVideoCaptureNV := dglGetProcAddress('glEndVideoCaptureNV');
  16967. glGetVideoCaptureivNV := dglGetProcAddress('glGetVideoCaptureivNV');
  16968. glGetVideoCaptureStreamivNV := dglGetProcAddress('glGetVideoCaptureStreamivNV');
  16969. glGetVideoCaptureStreamfvNV := dglGetProcAddress('glGetVideoCaptureStreamfvNV');
  16970. glGetVideoCaptureStreamdvNV := dglGetProcAddress('glGetVideoCaptureStreamdvNV');
  16971. glVideoCaptureNV := dglGetProcAddress('glVideoCaptureNV');
  16972. glVideoCaptureStreamParameterivNV := dglGetProcAddress('glVideoCaptureStreamParameterivNV');
  16973. glVideoCaptureStreamParameterfvNV := dglGetProcAddress('glVideoCaptureStreamParameterfvNV');
  16974. glVideoCaptureStreamParameterdvNV := dglGetProcAddress('glVideoCaptureStreamParameterdvNV');
  16975. end;
  16976. procedure Read_GL_NV_copy_image;
  16977. begin
  16978. glCopyImageSubDataNV := dglGetProcAddress('glCopyImageSubDataNV');
  16979. end;
  16980. procedure Read_GL_NV_shader_buffer_load;
  16981. begin
  16982. glMakeBufferResidentNV := dglGetProcAddress('glMakeBufferResidentNV');
  16983. glMakeBufferNonResidentNV := dglGetProcAddress('glMakeBufferNonResidentNV');
  16984. glIsBufferResidentNV := dglGetProcAddress('glIsBufferResidentNV');
  16985. glMakeNamedBufferResidentNV := dglGetProcAddress('glMakeNamedBufferResidentNV');
  16986. glMakeNamedBufferNonResidentNV := dglGetProcAddress('glMakeNamedBufferNonResidentNV');
  16987. glIsNamedBufferResidentNV := dglGetProcAddress('glIsNamedBufferResidentNV');
  16988. glGetBufferParameterui64vNV := dglGetProcAddress('glGetBufferParameterui64vNV');
  16989. glGetNamedBufferParameterui64vNV := dglGetProcAddress('glGetNamedBufferParameterui64vNV');
  16990. glGetIntegerui64vNV := dglGetProcAddress('glGetIntegerui64vNV');
  16991. glUniformui64NV := dglGetProcAddress('glUniformui64NV');
  16992. glUniformui64vNV := dglGetProcAddress('glUniformui64vNV');
  16993. glGetUniformui64vNV := dglGetProcAddress('glGetUniformui64vNV');
  16994. glProgramUniformui64NV := dglGetProcAddress('glProgramUniformui64NV');
  16995. glProgramUniformui64vNV := dglGetProcAddress('glProgramUniformui64vNV');
  16996. end;
  16997. procedure Read_GL_NV_vertex_buffer_unified_memory;
  16998. begin
  16999. glBufferAddressRangeNV := dglGetProcAddress('glBufferAddressRangeNV');
  17000. glVertexFormatNV := dglGetProcAddress('glVertexFormatNV');
  17001. glNormalFormatNV := dglGetProcAddress('glNormalFormatNV');
  17002. glColorFormatNV := dglGetProcAddress('glColorFormatNV');
  17003. glIndexFormatNV := dglGetProcAddress('glIndexFormatNV');
  17004. glTexCoordFormatNV := dglGetProcAddress('glTexCoordFormatNV');
  17005. glEdgeFlagFormatNV := dglGetProcAddress('glEdgeFlagFormatNV');
  17006. glSecondaryColorFormatNV := dglGetProcAddress('glSecondaryColorFormatNV');
  17007. glFogCoordFormatNV := dglGetProcAddress('glFogCoordFormatNV');
  17008. glVertexAttribFormatNV := dglGetProcAddress('glVertexAttribFormatNV');
  17009. glVertexAttribIFormatNV := dglGetProcAddress('glVertexAttribIFormatNV');
  17010. glGetIntegerui64i_vNV := dglGetProcAddress('glGetIntegerui64i_vNV');
  17011. end;
  17012. procedure Read_GL_NV_gpu_program5;
  17013. begin
  17014. glProgramSubroutineParametersuivNV := dglGetProcAddress('glProgramSubroutineParametersuivNV');
  17015. glGetProgramSubroutineParameteruivNV := dglGetProcAddress('glGetProgramSubroutineParameteruivNV');
  17016. end;
  17017. procedure Read_GL_NV_gpu_shader5;
  17018. begin
  17019. glUniform1i64NV := dglGetProcAddress('glUniform1i64NV');
  17020. glUniform2i64NV := dglGetProcAddress('glUniform2i64NV');
  17021. glUniform3i64NV := dglGetProcAddress('glUniform3i64NV');
  17022. glUniform4i64NV := dglGetProcAddress('glUniform4i64NV');
  17023. glUniform1i64vNV := dglGetProcAddress('glUniform1i64vNV');
  17024. glUniform2i64vNV := dglGetProcAddress('glUniform2i64vNV');
  17025. glUniform3i64vNV := dglGetProcAddress('glUniform3i64vNV');
  17026. glUniform4i64vNV := dglGetProcAddress('glUniform4i64vNV');
  17027. glUniform1ui64NV := dglGetProcAddress('glUniform1ui64NV');
  17028. glUniform2ui64NV := dglGetProcAddress('glUniform2ui64NV');
  17029. glUniform3ui64NV := dglGetProcAddress('glUniform3ui64NV');
  17030. glUniform4ui64NV := dglGetProcAddress('glUniform4ui64NV');
  17031. glUniform1ui64vNV := dglGetProcAddress('glUniform1ui64vNV');
  17032. glUniform2ui64vNV := dglGetProcAddress('glUniform2ui64vNV');
  17033. glUniform3ui64vNV := dglGetProcAddress('glUniform3ui64vNV');
  17034. glUniform4ui64vNV := dglGetProcAddress('glUniform4ui64vNV');
  17035. glGetUniformi64vNV := dglGetProcAddress('glGetUniformi64vNV');
  17036. glProgramUniform1i64NV := dglGetProcAddress('glProgramUniform1i64NV');
  17037. glProgramUniform2i64NV := dglGetProcAddress('glProgramUniform2i64NV');
  17038. glProgramUniform3i64NV := dglGetProcAddress('glProgramUniform3i64NV');
  17039. glProgramUniform4i64NV := dglGetProcAddress('glProgramUniform4i64NV');
  17040. glProgramUniform1i64vNV := dglGetProcAddress('glProgramUniform1i64vNV');
  17041. glProgramUniform2i64vNV := dglGetProcAddress('glProgramUniform2i64vNV');
  17042. glProgramUniform3i64vNV := dglGetProcAddress('glProgramUniform3i64vNV');
  17043. glProgramUniform4i64vNV := dglGetProcAddress('glProgramUniform4i64vNV');
  17044. glProgramUniform1ui64NV := dglGetProcAddress('glProgramUniform1ui64NV');
  17045. glProgramUniform2ui64NV := dglGetProcAddress('glProgramUniform2ui64NV');
  17046. glProgramUniform3ui64NV := dglGetProcAddress('glProgramUniform3ui64NV');
  17047. glProgramUniform4ui64NV := dglGetProcAddress('glProgramUniform4ui64NV');
  17048. glProgramUniform1ui64vNV := dglGetProcAddress('glProgramUniform1ui64vNV');
  17049. glProgramUniform2ui64vNV := dglGetProcAddress('glProgramUniform2ui64vNV');
  17050. glProgramUniform3ui64vNV := dglGetProcAddress('glProgramUniform3ui64vNV');
  17051. glProgramUniform4ui64vNV := dglGetProcAddress('glProgramUniform4ui64vNV');
  17052. end;
  17053. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  17054. begin
  17055. glVertexAttribL1i64NV := dglGetProcAddress('glVertexAttribL1i64NV');
  17056. glVertexAttribL2i64NV := dglGetProcAddress('glVertexAttribL2i64NV');
  17057. glVertexAttribL3i64NV := dglGetProcAddress('glVertexAttribL3i64NV');
  17058. glVertexAttribL4i64NV := dglGetProcAddress('glVertexAttribL4i64NV');
  17059. glVertexAttribL1i64vNV := dglGetProcAddress('glVertexAttribL1i64vNV');
  17060. glVertexAttribL2i64vNV := dglGetProcAddress('glVertexAttribL2i64vNV');
  17061. glVertexAttribL3i64vNV := dglGetProcAddress('glVertexAttribL3i64vNV');
  17062. glVertexAttribL4i64vNV := dglGetProcAddress('glVertexAttribL4i64vNV');
  17063. glVertexAttribL1ui64NV := dglGetProcAddress('glVertexAttribL1ui64NV');
  17064. glVertexAttribL2ui64NV := dglGetProcAddress('glVertexAttribL2ui64NV');
  17065. glVertexAttribL3ui64NV := dglGetProcAddress('glVertexAttribL3ui64NV');
  17066. glVertexAttribL4ui64NV := dglGetProcAddress('glVertexAttribL4ui64NV');
  17067. glVertexAttribL1ui64vNV := dglGetProcAddress('glVertexAttribL1ui64vNV');
  17068. glVertexAttribL2ui64vNV := dglGetProcAddress('glVertexAttribL2ui64vNV');
  17069. glVertexAttribL3ui64vNV := dglGetProcAddress('glVertexAttribL3ui64vNV');
  17070. glVertexAttribL4ui64vNV := dglGetProcAddress('glVertexAttribL4ui64vNV');
  17071. glGetVertexAttribLi64vNV := dglGetProcAddress('glGetVertexAttribLi64vNV');
  17072. glGetVertexAttribLui64vNV := dglGetProcAddress('glGetVertexAttribLui64vNV');
  17073. glVertexAttribLFormatNV := dglGetProcAddress('glVertexAttribLFormatNV');
  17074. end;
  17075. procedure Read_GL_NV_vdpau_interop;
  17076. begin
  17077. glVDPAUInitNV := dglGetProcAddress('glVDPAUInitNV');
  17078. glVDPAUFiniNV := dglGetProcAddress('glVDPAUFiniNV');
  17079. glVDPAURegisterVideoSurfaceNV := dglGetProcAddress('glVDPAURegisterVideoSurfaceNV');
  17080. glVDPAURegisterOutputSurfaceNV := dglGetProcAddress('glVDPAURegisterOutputSurfaceNV');
  17081. glVDPAUIsSurfaceNV := dglGetProcAddress('glVDPAUIsSurfaceNV');
  17082. glVDPAUUnregisterSurfaceNV := dglGetProcAddress('glVDPAUUnregisterSurfaceNV');
  17083. glVDPAUGetSurfaceivNV := dglGetProcAddress('glVDPAUGetSurfaceivNV');
  17084. glVDPAUSurfaceAccessNV := dglGetProcAddress('glVDPAUSurfaceAccessNV');
  17085. glVDPAUMapSurfacesNV := dglGetProcAddress('glVDPAUMapSurfacesNV');
  17086. glVDPAUUnmapSurfacesNV := dglGetProcAddress('glVDPAUUnmapSurfacesNV');
  17087. end;
  17088. procedure Read_GL_NV_texture_barrier;
  17089. begin
  17090. glTextureBarrierNV := dglGetProcAddress('glTextureBarrierNV');
  17091. end;
  17092. procedure Read_GL_PGI_misc_hints;
  17093. begin
  17094. glHintPGI := dglGetProcAddress('glHintPGI');
  17095. end;
  17096. procedure Read_GL_SGIS_detail_texture;
  17097. begin
  17098. glDetailTexFuncSGIS := dglGetProcAddress('glDetailTexFuncSGIS');
  17099. glGetDetailTexFuncSGIS := dglGetProcAddress('glGetDetailTexFuncSGIS');
  17100. end;
  17101. procedure Read_GL_SGIS_fog_function;
  17102. begin
  17103. glFogFuncSGIS := dglGetProcAddress('glFogFuncSGIS');
  17104. glGetFogFuncSGIS := dglGetProcAddress('glGetFogFuncSGIS');
  17105. end;
  17106. procedure Read_GL_SGIS_multisample;
  17107. begin
  17108. glSampleMaskSGIS := dglGetProcAddress('glSampleMaskSGIS');
  17109. glSamplePatternSGIS := dglGetProcAddress('glSamplePatternSGIS');
  17110. end;
  17111. procedure Read_GL_SGIS_pixel_texture;
  17112. begin
  17113. glPixelTexGenParameteriSGIS := dglGetProcAddress('glPixelTexGenParameteriSGIS');
  17114. glPixelTexGenParameterivSGIS := dglGetProcAddress('glPixelTexGenParameterivSGIS');
  17115. glPixelTexGenParameterfSGIS := dglGetProcAddress('glPixelTexGenParameterfSGIS');
  17116. glPixelTexGenParameterfvSGIS := dglGetProcAddress('glPixelTexGenParameterfvSGIS');
  17117. glGetPixelTexGenParameterivSGIS := dglGetProcAddress('glGetPixelTexGenParameterivSGIS');
  17118. glGetPixelTexGenParameterfvSGIS := dglGetProcAddress('glGetPixelTexGenParameterfvSGIS');
  17119. end;
  17120. procedure Read_GL_SGIS_point_parameters;
  17121. begin
  17122. glPointParameterfSGIS := dglGetProcAddress('glPointParameterfSGIS');
  17123. glPointParameterfvSGIS := dglGetProcAddress('glPointParameterfvSGIS');
  17124. end;
  17125. procedure Read_GL_SGIS_sharpen_texture;
  17126. begin
  17127. glSharpenTexFuncSGIS := dglGetProcAddress('glSharpenTexFuncSGIS');
  17128. glGetSharpenTexFuncSGIS := dglGetProcAddress('glGetSharpenTexFuncSGIS');
  17129. end;
  17130. procedure Read_GL_SGIS_texture4D;
  17131. begin
  17132. glTexImage4DSGIS := dglGetProcAddress('glTexImage4DSGIS');
  17133. glTexSubImage4DSGIS := dglGetProcAddress('glTexSubImage4DSGIS');
  17134. end;
  17135. procedure Read_GL_SGIS_texture_color_mask;
  17136. begin
  17137. glTextureColorMaskSGIS := dglGetProcAddress('glTextureColorMaskSGIS');
  17138. end;
  17139. procedure Read_GL_SGIS_texture_filter4;
  17140. begin
  17141. glGetTexFilterFuncSGIS := dglGetProcAddress('glGetTexFilterFuncSGIS');
  17142. glTexFilterFuncSGIS := dglGetProcAddress('glTexFilterFuncSGIS');
  17143. end;
  17144. procedure Read_GL_SGIX_async;
  17145. begin
  17146. glAsyncMarkerSGIX := dglGetProcAddress('glAsyncMarkerSGIX');
  17147. glFinishAsyncSGIX := dglGetProcAddress('glFinishAsyncSGIX');
  17148. glPollAsyncSGIX := dglGetProcAddress('glPollAsyncSGIX');
  17149. glGenAsyncMarkersSGIX := dglGetProcAddress('glGenAsyncMarkersSGIX');
  17150. glDeleteAsyncMarkersSGIX := dglGetProcAddress('glDeleteAsyncMarkersSGIX');
  17151. glIsAsyncMarkerSGIX := dglGetProcAddress('glIsAsyncMarkerSGIX');
  17152. end;
  17153. procedure Read_GL_SGIX_flush_raster;
  17154. begin
  17155. glFlushRasterSGIX := dglGetProcAddress('glFlushRasterSGIX');
  17156. end;
  17157. procedure Read_GL_SGIX_fragment_lighting;
  17158. begin
  17159. glFragmentColorMaterialSGIX := dglGetProcAddress('glFragmentColorMaterialSGIX');
  17160. glFragmentLightfSGIX := dglGetProcAddress('glFragmentLightfSGIX');
  17161. glFragmentLightfvSGIX := dglGetProcAddress('glFragmentLightfvSGIX');
  17162. glFragmentLightiSGIX := dglGetProcAddress('glFragmentLightiSGIX');
  17163. glFragmentLightivSGIX := dglGetProcAddress('glFragmentLightivSGIX');
  17164. glFragmentLightModelfSGIX := dglGetProcAddress('glFragmentLightModelfSGIX');
  17165. glFragmentLightModelfvSGIX := dglGetProcAddress('glFragmentLightModelfvSGIX');
  17166. glFragmentLightModeliSGIX := dglGetProcAddress('glFragmentLightModeliSGIX');
  17167. glFragmentLightModelivSGIX := dglGetProcAddress('glFragmentLightModelivSGIX');
  17168. glFragmentMaterialfSGIX := dglGetProcAddress('glFragmentMaterialfSGIX');
  17169. glFragmentMaterialfvSGIX := dglGetProcAddress('glFragmentMaterialfvSGIX');
  17170. glFragmentMaterialiSGIX := dglGetProcAddress('glFragmentMaterialiSGIX');
  17171. glFragmentMaterialivSGIX := dglGetProcAddress('glFragmentMaterialivSGIX');
  17172. glGetFragmentLightfvSGIX := dglGetProcAddress('glGetFragmentLightfvSGIX');
  17173. glGetFragmentLightivSGIX := dglGetProcAddress('glGetFragmentLightivSGIX');
  17174. glGetFragmentMaterialfvSGIX := dglGetProcAddress('glGetFragmentMaterialfvSGIX');
  17175. glGetFragmentMaterialivSGIX := dglGetProcAddress('glGetFragmentMaterialivSGIX');
  17176. glLightEnviSGIX := dglGetProcAddress('glLightEnviSGIX');
  17177. end;
  17178. procedure Read_GL_SGIX_framezoom;
  17179. begin
  17180. glFrameZoomSGIX := dglGetProcAddress('glFrameZoomSGIX');
  17181. end;
  17182. procedure Read_GL_SGIX_igloo_interface;
  17183. begin
  17184. glIglooInterfaceSGIX := dglGetProcAddress('glIglooInterfaceSGIX');
  17185. end;
  17186. procedure Read_GL_SGIX_instruments;
  17187. begin
  17188. glGetInstrumentsSGIX := dglGetProcAddress('glGetInstrumentsSGIX');
  17189. glInstrumentsBufferSGIX := dglGetProcAddress('glInstrumentsBufferSGIX');
  17190. glPollInstrumentsSGIX := dglGetProcAddress('glPollInstrumentsSGIX');
  17191. glReadInstrumentsSGIX := dglGetProcAddress('glReadInstrumentsSGIX');
  17192. glStartInstrumentsSGIX := dglGetProcAddress('glStartInstrumentsSGIX');
  17193. glStopInstrumentsSGIX := dglGetProcAddress('glStopInstrumentsSGIX');
  17194. end;
  17195. procedure Read_GL_SGIX_list_priority;
  17196. begin
  17197. glGetListParameterfvSGIX := dglGetProcAddress('glGetListParameterfvSGIX');
  17198. glGetListParameterivSGIX := dglGetProcAddress('glGetListParameterivSGIX');
  17199. glListParameterfSGIX := dglGetProcAddress('glListParameterfSGIX');
  17200. glListParameterfvSGIX := dglGetProcAddress('glListParameterfvSGIX');
  17201. glListParameteriSGIX := dglGetProcAddress('glListParameteriSGIX');
  17202. glListParameterivSGIX := dglGetProcAddress('glListParameterivSGIX');
  17203. end;
  17204. procedure Read_GL_SGIX_pixel_texture;
  17205. begin
  17206. glPixelTexGenSGIX := dglGetProcAddress('glPixelTexGenSGIX');
  17207. end;
  17208. procedure Read_GL_SGIX_polynomial_ffd;
  17209. begin
  17210. glDeformationMap3dSGIX := dglGetProcAddress('glDeformationMap3dSGIX');
  17211. glDeformationMap3fSGIX := dglGetProcAddress('glDeformationMap3fSGIX');
  17212. glDeformSGIX := dglGetProcAddress('glDeformSGIX');
  17213. glLoadIdentityDeformationMapSGIX := dglGetProcAddress('glLoadIdentityDeformationMapSGIX');
  17214. end;
  17215. procedure Read_GL_SGIX_reference_plane;
  17216. begin
  17217. glReferencePlaneSGIX := dglGetProcAddress('glReferencePlaneSGIX');
  17218. end;
  17219. procedure Read_GL_SGIX_sprite;
  17220. begin
  17221. glSpriteParameterfSGIX := dglGetProcAddress('glSpriteParameterfSGIX');
  17222. glSpriteParameterfvSGIX := dglGetProcAddress('glSpriteParameterfvSGIX');
  17223. glSpriteParameteriSGIX := dglGetProcAddress('glSpriteParameteriSGIX');
  17224. glSpriteParameterivSGIX := dglGetProcAddress('glSpriteParameterivSGIX');
  17225. end;
  17226. procedure Read_GL_SGIX_tag_sample_buffer;
  17227. begin
  17228. glTagSampleBufferSGIX := dglGetProcAddress('glTagSampleBufferSGIX');
  17229. end;
  17230. procedure Read_GL_SGI_color_table;
  17231. begin
  17232. glColorTableSGI := dglGetProcAddress('glColorTableSGI');
  17233. glColorTableParameterfvSGI := dglGetProcAddress('glColorTableParameterfvSGI');
  17234. glColorTableParameterivSGI := dglGetProcAddress('glColorTableParameterivSGI');
  17235. glCopyColorTableSGI := dglGetProcAddress('glCopyColorTableSGI');
  17236. glGetColorTableSGI := dglGetProcAddress('glGetColorTableSGI');
  17237. glGetColorTableParameterfvSGI := dglGetProcAddress('glGetColorTableParameterfvSGI');
  17238. glGetColorTableParameterivSGI := dglGetProcAddress('glGetColorTableParameterivSGI');
  17239. end;
  17240. procedure Read_GL_SUNX_constant_data;
  17241. begin
  17242. glFinishTextureSUNX := dglGetProcAddress('glFinishTextureSUNX');
  17243. end;
  17244. procedure Read_GL_SUN_global_alpha;
  17245. begin
  17246. glGlobalAlphaFactorbSUN := dglGetProcAddress('glGlobalAlphaFactorbSUN');
  17247. glGlobalAlphaFactorsSUN := dglGetProcAddress('glGlobalAlphaFactorsSUN');
  17248. glGlobalAlphaFactoriSUN := dglGetProcAddress('glGlobalAlphaFactoriSUN');
  17249. glGlobalAlphaFactorfSUN := dglGetProcAddress('glGlobalAlphaFactorfSUN');
  17250. glGlobalAlphaFactordSUN := dglGetProcAddress('glGlobalAlphaFactordSUN');
  17251. glGlobalAlphaFactorubSUN := dglGetProcAddress('glGlobalAlphaFactorubSUN');
  17252. glGlobalAlphaFactorusSUN := dglGetProcAddress('glGlobalAlphaFactorusSUN');
  17253. glGlobalAlphaFactoruiSUN := dglGetProcAddress('glGlobalAlphaFactoruiSUN');
  17254. end;
  17255. procedure Read_GL_SUN_mesh_array;
  17256. begin
  17257. glDrawMeshArraysSUN := dglGetProcAddress('glDrawMeshArraysSUN');
  17258. end;
  17259. procedure Read_GL_SUN_triangle_list;
  17260. begin
  17261. glReplacementCodeuiSUN := dglGetProcAddress('glReplacementCodeuiSUN');
  17262. glReplacementCodeusSUN := dglGetProcAddress('glReplacementCodeusSUN');
  17263. glReplacementCodeubSUN := dglGetProcAddress('glReplacementCodeubSUN');
  17264. glReplacementCodeuivSUN := dglGetProcAddress('glReplacementCodeuivSUN');
  17265. glReplacementCodeusvSUN := dglGetProcAddress('glReplacementCodeusvSUN');
  17266. glReplacementCodeubvSUN := dglGetProcAddress('glReplacementCodeubvSUN');
  17267. glReplacementCodePointerSUN := dglGetProcAddress('glReplacementCodePointerSUN');
  17268. end;
  17269. procedure Read_GL_SUN_vertex;
  17270. begin
  17271. glColor4ubVertex2fSUN := dglGetProcAddress('glColor4ubVertex2fSUN');
  17272. glColor4ubVertex2fvSUN := dglGetProcAddress('glColor4ubVertex2fvSUN');
  17273. glColor4ubVertex3fSUN := dglGetProcAddress('glColor4ubVertex3fSUN');
  17274. glColor4ubVertex3fvSUN := dglGetProcAddress('glColor4ubVertex3fvSUN');
  17275. glColor3fVertex3fSUN := dglGetProcAddress('glColor3fVertex3fSUN');
  17276. glColor3fVertex3fvSUN := dglGetProcAddress('glColor3fVertex3fvSUN');
  17277. glNormal3fVertex3fSUN := dglGetProcAddress('glNormal3fVertex3fSUN');
  17278. glNormal3fVertex3fvSUN := dglGetProcAddress('glNormal3fVertex3fvSUN');
  17279. glColor4fNormal3fVertex3fSUN := dglGetProcAddress('glColor4fNormal3fVertex3fSUN');
  17280. glColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glColor4fNormal3fVertex3fvSUN');
  17281. glTexCoord2fVertex3fSUN := dglGetProcAddress('glTexCoord2fVertex3fSUN');
  17282. glTexCoord2fVertex3fvSUN := dglGetProcAddress('glTexCoord2fVertex3fvSUN');
  17283. glTexCoord4fVertex4fSUN := dglGetProcAddress('glTexCoord4fVertex4fSUN');
  17284. glTexCoord4fVertex4fvSUN := dglGetProcAddress('glTexCoord4fVertex4fvSUN');
  17285. glTexCoord2fColor4ubVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fSUN');
  17286. glTexCoord2fColor4ubVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fvSUN');
  17287. glTexCoord2fColor3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fSUN');
  17288. glTexCoord2fColor3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fvSUN');
  17289. glTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fSUN');
  17290. glTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fvSUN');
  17291. glTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN');
  17292. glTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN');
  17293. glTexCoord4fColor4fNormal3fVertex4fSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN');
  17294. glTexCoord4fColor4fNormal3fVertex4fvSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN');
  17295. glReplacementCodeuiVertex3fSUN := dglGetProcAddress('glReplacementCodeuiVertex3fSUN');
  17296. glReplacementCodeuiVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiVertex3fvSUN');
  17297. glReplacementCodeuiColor4ubVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN');
  17298. glReplacementCodeuiColor4ubVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN');
  17299. glReplacementCodeuiColor3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fSUN');
  17300. glReplacementCodeuiColor3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN');
  17301. glReplacementCodeuiNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN');
  17302. glReplacementCodeuiNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN');
  17303. glReplacementCodeuiColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN');
  17304. glReplacementCodeuiColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN');
  17305. glReplacementCodeuiTexCoord2fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN');
  17306. glReplacementCodeuiTexCoord2fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN');
  17307. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN');
  17308. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN');
  17309. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN');
  17310. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN');
  17311. end;
  17312. {$IFDEF DGL_WIN}
  17313. procedure Read_WGL_ARB_buffer_region;
  17314. begin
  17315. wglCreateBufferRegionARB := dglGetProcAddress('wglCreateBufferRegionARB');
  17316. wglDeleteBufferRegionARB := dglGetProcAddress('wglDeleteBufferRegionARB');
  17317. wglSaveBufferRegionARB := dglGetProcAddress('wglSaveBufferRegionARB');
  17318. wglRestoreBufferRegionARB := dglGetProcAddress('wglRestoreBufferRegionARB');
  17319. end;
  17320. procedure Read_WGL_ARB_extensions_string;
  17321. begin
  17322. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  17323. end;
  17324. procedure Read_WGL_ARB_make_current_read;
  17325. begin
  17326. wglMakeContextCurrentARB := dglGetProcAddress('wglMakeContextCurrentARB');
  17327. wglGetCurrentReadDCARB := dglGetProcAddress('wglGetCurrentReadDCARB');
  17328. end;
  17329. procedure Read_WGL_ARB_pbuffer;
  17330. begin
  17331. wglCreatePbufferARB := dglGetProcAddress('wglCreatePbufferARB');
  17332. wglGetPbufferDCARB := dglGetProcAddress('wglGetPbufferDCARB');
  17333. wglReleasePbufferDCARB := dglGetProcAddress('wglReleasePbufferDCARB');
  17334. wglDestroyPbufferARB := dglGetProcAddress('wglDestroyPbufferARB');
  17335. wglQueryPbufferARB := dglGetProcAddress('wglQueryPbufferARB');
  17336. end;
  17337. procedure Read_WGL_ARB_pixel_format;
  17338. begin
  17339. wglGetPixelFormatAttribivARB := dglGetProcAddress('wglGetPixelFormatAttribivARB');
  17340. wglGetPixelFormatAttribfvARB := dglGetProcAddress('wglGetPixelFormatAttribfvARB');
  17341. wglChoosePixelFormatARB := dglGetProcAddress('wglChoosePixelFormatARB');
  17342. end;
  17343. procedure Read_WGL_ARB_pixel_format_float;
  17344. begin
  17345. wglClampColorARB := dglGetProcAddress('wglClampColorARB');
  17346. end;
  17347. procedure Read_WGL_ARB_render_texture;
  17348. begin
  17349. wglBindTexImageARB := dglGetProcAddress('wglBindTexImageARB');
  17350. wglReleaseTexImageARB := dglGetProcAddress('wglReleaseTexImageARB');
  17351. wglSetPbufferAttribARB := dglGetProcAddress('wglSetPbufferAttribARB');
  17352. end;
  17353. procedure Read_WGL_ARB_create_context;
  17354. begin
  17355. wglCreateContextAttribsARB := dglGetProcAddress('wglCreateContextAttribsARB');
  17356. end;
  17357. procedure Read_WGL_AMD_gpu_association;
  17358. begin
  17359. wglGetGPUIDsAMD := dglGetProcAddress('wglGetGPUIDsAMD');
  17360. wglGetGPUInfoAMD := dglGetProcAddress('wglGetGPUInfoAMD');
  17361. wglGetContextGPUIDAMD := dglGetProcAddress('wglGetContextGPUIDAMD');
  17362. wglCreateAssociatedContextAMD := dglGetProcAddress('wglCreateAssociatedContextAMD');
  17363. wglCreateAssociatedContextAttribsAMD := dglGetProcAddress('wglCreateAssociatedContextAttribsAMD');
  17364. wglDeleteAssociatedContextAMD := dglGetProcAddress('wglDeleteAssociatedContextAMD');
  17365. wglMakeAssociatedContextCurrentAMD := dglGetProcAddress('wglMakeAssociatedContextCurrentAMD');
  17366. wglGetCurrentAssociatedContextAMD := dglGetProcAddress('wglGetCurrentAssociatedContextAMD');
  17367. wglBlitContextFramebufferAMD := dglGetProcAddress('wglBlitContextFramebufferAMD');
  17368. end;
  17369. procedure Read_WGL_EXT_display_color_table;
  17370. begin
  17371. wglCreateDisplayColorTableEXT := dglGetProcAddress('wglCreateDisplayColorTableEXT');
  17372. wglLoadDisplayColorTableEXT := dglGetProcAddress('wglLoadDisplayColorTableEXT');
  17373. wglBindDisplayColorTableEXT := dglGetProcAddress('wglBindDisplayColorTableEXT');
  17374. wglDestroyDisplayColorTableEXT := dglGetProcAddress('wglDestroyDisplayColorTableEXT');
  17375. end;
  17376. procedure Read_WGL_EXT_extensions_string;
  17377. begin
  17378. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  17379. end;
  17380. procedure Read_WGL_EXT_make_current_read;
  17381. begin
  17382. wglMakeContextCurrentEXT := dglGetProcAddress('wglMakeContextCurrentEXT');
  17383. wglGetCurrentReadDCEXT := dglGetProcAddress('wglGetCurrentReadDCEXT');
  17384. end;
  17385. procedure Read_WGL_EXT_pbuffer;
  17386. begin
  17387. wglCreatePbufferEXT := dglGetProcAddress('wglCreatePbufferEXT');
  17388. wglGetPbufferDCEXT := dglGetProcAddress('wglGetPbufferDCEXT');
  17389. wglReleasePbufferDCEXT := dglGetProcAddress('wglReleasePbufferDCEXT');
  17390. wglDestroyPbufferEXT := dglGetProcAddress('wglDestroyPbufferEXT');
  17391. wglQueryPbufferEXT := dglGetProcAddress('wglQueryPbufferEXT');
  17392. end;
  17393. procedure Read_WGL_EXT_pixel_format;
  17394. begin
  17395. wglGetPixelFormatAttribivEXT := dglGetProcAddress('wglGetPixelFormatAttribivEXT');
  17396. wglGetPixelFormatAttribfvEXT := dglGetProcAddress('wglGetPixelFormatAttribfvEXT');
  17397. wglChoosePixelFormatEXT := dglGetProcAddress('wglChoosePixelFormatEXT');
  17398. end;
  17399. procedure Read_WGL_EXT_swap_control;
  17400. begin
  17401. wglSwapIntervalEXT := dglGetProcAddress('wglSwapIntervalEXT');
  17402. wglGetSwapIntervalEXT := dglGetProcAddress('wglGetSwapIntervalEXT');
  17403. end;
  17404. procedure Read_WGL_I3D_digital_video_control;
  17405. begin
  17406. wglGetDigitalVideoParametersI3D := dglGetProcAddress('wglGetDigitalVideoParametersI3D');
  17407. wglSetDigitalVideoParametersI3D := dglGetProcAddress('wglSetDigitalVideoParametersI3D');
  17408. end;
  17409. procedure Read_WGL_I3D_gamma;
  17410. begin
  17411. wglGetGammaTableParametersI3D := dglGetProcAddress('wglGetGammaTableParametersI3D');
  17412. wglSetGammaTableParametersI3D := dglGetProcAddress('wglSetGammaTableParametersI3D');
  17413. wglGetGammaTableI3D := dglGetProcAddress('wglGetGammaTableI3D');
  17414. wglSetGammaTableI3D := dglGetProcAddress('wglSetGammaTableI3D');
  17415. end;
  17416. procedure Read_WGL_I3D_genlock;
  17417. begin
  17418. wglEnableGenlockI3D := dglGetProcAddress('wglEnableGenlockI3D');
  17419. wglDisableGenlockI3D := dglGetProcAddress('wglDisableGenlockI3D');
  17420. wglIsEnabledGenlockI3D := dglGetProcAddress('wglIsEnabledGenlockI3D');
  17421. wglGenlockSourceI3D := dglGetProcAddress('wglGenlockSourceI3D');
  17422. wglGetGenlockSourceI3D := dglGetProcAddress('wglGetGenlockSourceI3D');
  17423. wglGenlockSourceEdgeI3D := dglGetProcAddress('wglGenlockSourceEdgeI3D');
  17424. wglGetGenlockSourceEdgeI3D := dglGetProcAddress('wglGetGenlockSourceEdgeI3D');
  17425. wglGenlockSampleRateI3D := dglGetProcAddress('wglGenlockSampleRateI3D');
  17426. wglGetGenlockSampleRateI3D := dglGetProcAddress('wglGetGenlockSampleRateI3D');
  17427. wglGenlockSourceDelayI3D := dglGetProcAddress('wglGenlockSourceDelayI3D');
  17428. wglGetGenlockSourceDelayI3D := dglGetProcAddress('wglGetGenlockSourceDelayI3D');
  17429. wglQueryGenlockMaxSourceDelayI3D := dglGetProcAddress('wglQueryGenlockMaxSourceDelayI3D');
  17430. end;
  17431. procedure Read_WGL_I3D_image_buffer;
  17432. begin
  17433. wglCreateImageBufferI3D := dglGetProcAddress('wglCreateImageBufferI3D');
  17434. wglDestroyImageBufferI3D := dglGetProcAddress('wglDestroyImageBufferI3D');
  17435. wglAssociateImageBufferEventsI3D := dglGetProcAddress('wglAssociateImageBufferEventsI3D');
  17436. wglReleaseImageBufferEventsI3D := dglGetProcAddress('wglReleaseImageBufferEventsI3D');
  17437. end;
  17438. procedure Read_WGL_I3D_swap_frame_lock;
  17439. begin
  17440. wglEnableFrameLockI3D := dglGetProcAddress('wglEnableFrameLockI3D');
  17441. wglDisableFrameLockI3D := dglGetProcAddress('wglDisableFrameLockI3D');
  17442. wglIsEnabledFrameLockI3D := dglGetProcAddress('wglIsEnabledFrameLockI3D');
  17443. wglQueryFrameLockMasterI3D := dglGetProcAddress('wglQueryFrameLockMasterI3D');
  17444. end;
  17445. procedure Read_WGL_I3D_swap_frame_usage;
  17446. begin
  17447. wglGetFrameUsageI3D := dglGetProcAddress('wglGetFrameUsageI3D');
  17448. wglBeginFrameTrackingI3D := dglGetProcAddress('wglBeginFrameTrackingI3D');
  17449. wglEndFrameTrackingI3D := dglGetProcAddress('wglEndFrameTrackingI3D');
  17450. wglQueryFrameTrackingI3D := dglGetProcAddress('wglQueryFrameTrackingI3D');
  17451. end;
  17452. procedure Read_WGL_NV_vertex_array_range;
  17453. begin
  17454. wglAllocateMemoryNV := dglGetProcAddress('wglAllocateMemoryNV');
  17455. wglFreeMemoryNV := dglGetProcAddress('wglFreeMemoryNV');
  17456. end;
  17457. procedure Read_WGL_NV_present_video;
  17458. begin
  17459. wglEnumerateVideoDevicesNV := dglGetProcAddress('wglEnumerateVideoDevicesNV');
  17460. wglBindVideoDeviceNV := dglGetProcAddress('wglBindVideoDeviceNV');
  17461. wglQueryCurrentContextNV := dglGetProcAddress('wglQueryCurrentContextNV');
  17462. end;
  17463. procedure Read_WGL_NV_video_output;
  17464. begin
  17465. wglGetVideoDeviceNV := dglGetProcAddress('wglGetVideoDeviceNV');
  17466. wglReleaseVideoDeviceNV := dglGetProcAddress('wglReleaseVideoDeviceNV');
  17467. wglBindVideoImageNV := dglGetProcAddress('wglBindVideoImageNV');
  17468. wglReleaseVideoImageNV := dglGetProcAddress('wglReleaseVideoImageNV');
  17469. wglSendPbufferToVideoNV := dglGetProcAddress('wglSendPbufferToVideoNV');
  17470. wglGetVideoInfoNV := dglGetProcAddress('wglGetVideoInfoNV');
  17471. end;
  17472. procedure Read_WGL_NV_swap_group;
  17473. begin
  17474. wglJoinSwapGroupNV := dglGetProcAddress('wglJoinSwapGroupNV');
  17475. wglBindSwapBarrierNV := dglGetProcAddress('wglBindSwapBarrierNV');
  17476. wglQuerySwapGroupNV := dglGetProcAddress('wglQuerySwapGroupNV');
  17477. wglQueryMaxSwapGroupsNV := dglGetProcAddress('wglQueryMaxSwapGroupsNV');
  17478. wglQueryFrameCountNV := dglGetProcAddress('wglQueryFrameCountNV');
  17479. wglResetFrameCountNV := dglGetProcAddress('wglResetFrameCountNV');
  17480. end;
  17481. procedure Read_WGL_NV_gpu_affinity;
  17482. begin
  17483. wglEnumGpusNV := dglGetProcAddress('wglEnumGpusNV');
  17484. wglEnumGpuDevicesNV := dglGetProcAddress('wglEnumGpuDevicesNV');
  17485. wglCreateAffinityDCNV := dglGetProcAddress('wglCreateAffinityDCNV');
  17486. wglEnumGpusFromAffinityDCNV := dglGetProcAddress('wglEnumGpusFromAffinityDCNV');
  17487. wglDeleteDCNV := dglGetProcAddress('wglDeleteDCNV');
  17488. end;
  17489. procedure Read_WGL_NV_video_capture;
  17490. begin
  17491. wglBindVideoCaptureDeviceNV := dglGetProcAddress('wglBindVideoCaptureDeviceNV');
  17492. wglEnumerateVideoCaptureDevicesNV := dglGetProcAddress('wglEnumerateVideoCaptureDevicesNV');
  17493. wglLockVideoCaptureDeviceNV := dglGetProcAddress('wglLockVideoCaptureDeviceNV');
  17494. wglQueryVideoCaptureDeviceNV := dglGetProcAddress('wglQueryVideoCaptureDeviceNV');
  17495. wglReleaseVideoCaptureDeviceNV := dglGetProcAddress('wglReleaseVideoCaptureDeviceNV');
  17496. end;
  17497. procedure Read_WGL_NV_copy_image;
  17498. begin
  17499. wglCopyImageSubDataNV := dglGetProcAddress('wglCopyImageSubDataNV');
  17500. end;
  17501. procedure Read_WGL_NV_DX_interop;
  17502. begin
  17503. wglDXSetResourceShareHandleNV := dglGetProcAddress('wglDXSetResourceShareHandleNV');
  17504. wglDXOpenDeviceNV := dglGetProcAddress('wglDXOpenDeviceNV');
  17505. wglDXCloseDeviceNV := dglGetProcAddress('wglDXCloseDeviceNV');
  17506. wglDXRegisterObjectNV := dglGetProcAddress('wglDXRegisterObjectNV');
  17507. wglDXUnregisterObjectNV := dglGetProcAddress('wglDXUnregisterObjectNV');
  17508. wglDXObjectAccessNV := dglGetProcAddress('wglDXObjectAccessNV');
  17509. wglDXLockObjectsNV := dglGetProcAddress('wglDXLockObjectsNV');
  17510. wglDXUnlockObjectsNV := dglGetProcAddress('wglDXUnlockObjectsNV');
  17511. end;
  17512. procedure Read_WGL_OML_sync_control;
  17513. begin
  17514. wglGetSyncValuesOML := dglGetProcAddress('wglGetSyncValuesOML');
  17515. wglGetMscRateOML := dglGetProcAddress('wglGetMscRateOML');
  17516. wglSwapBuffersMscOML := dglGetProcAddress('wglSwapBuffersMscOML');
  17517. wglSwapLayerBuffersMscOML := dglGetProcAddress('wglSwapLayerBuffersMscOML');
  17518. wglWaitForMscOML := dglGetProcAddress('wglWaitForMscOML');
  17519. wglWaitForSbcOML := dglGetProcAddress('wglWaitForSbcOML');
  17520. end;
  17521. procedure Read_WGL_3DL_stereo_control;
  17522. begin
  17523. wglSetStereoEmitterState3DL := dglGetProcAddress('wglSetStereoEmitterState3DL');
  17524. end;
  17525. procedure Read_WIN_draw_range_elements;
  17526. begin
  17527. glDrawRangeElementsWIN := dglGetProcAddress('glDrawRangeElementsWIN');
  17528. end;
  17529. procedure Read_WIN_swap_hint;
  17530. begin
  17531. glAddSwapHintRectWIN := dglGetProcAddress('glAddSwapHintRectWIN');
  17532. end;
  17533. {$ENDIF}
  17534. procedure ReadExtensions;
  17535. begin
  17536. ReadOpenGLCore;
  17537. Read_GL_3DFX_tbuffer;
  17538. Read_GL_APPLE_element_array;
  17539. Read_GL_APPLE_fence;
  17540. Read_GL_APPLE_vertex_array_object;
  17541. Read_GL_APPLE_vertex_array_range;
  17542. Read_GL_APPLE_texture_range;
  17543. Read_GL_APPLE_vertex_program_evaluators;
  17544. Read_GL_APPLE_object_purgeable;
  17545. Read_GL_ARB_matrix_palette;
  17546. Read_GL_ARB_multitexture;
  17547. Read_GL_ARB_point_parameters;
  17548. Read_GL_ARB_texture_compression;
  17549. Read_GL_ARB_transpose_matrix;
  17550. Read_GL_ARB_vertex_blend;
  17551. Read_GL_ARB_vertex_buffer_object;
  17552. Read_GL_ARB_vertex_program;
  17553. Read_GL_ARB_window_pos;
  17554. Read_GL_ARB_color_buffer_float;
  17555. Read_GL_ARB_Shader_Objects;
  17556. Read_GL_ARB_occlusion_query;
  17557. Read_GL_ARB_draw_instanced;
  17558. Read_GL_ARB_framebuffer_object;
  17559. Read_GL_ARB_geometry_shader4;
  17560. Read_GL_ARB_instanced_arrays;
  17561. Read_GL_ARB_map_buffer_range;
  17562. Read_GL_ARB_texture_buffer_object;
  17563. Read_GL_ARB_vertex_array_object;
  17564. Read_GL_ARB_uniform_buffer_object;
  17565. Read_GL_ARB_copy_buffer;
  17566. Read_GL_ARB_draw_elements_base_vertex;
  17567. Read_GL_ARB_provoking_vertex;
  17568. Read_GL_ARB_sync;
  17569. Read_GL_ARB_texture_multisample;
  17570. Read_GL_ARB_draw_buffers_blend;
  17571. Read_GL_ARB_sample_shading;
  17572. Read_GL_ARB_shading_language_include;
  17573. Read_GL_ARB_sparse_texture;
  17574. Read_GL_ARB_sparse_buffer;
  17575. Read_GL_ARB_blend_func_extended;
  17576. Read_GL_ARB_sampler_objects;
  17577. Read_GL_ARB_timer_query;
  17578. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  17579. Read_GL_ARB_draw_indirect;
  17580. Read_GL_ARB_gpu_shader_fp64;
  17581. Read_GL_ARB_shader_subroutine;
  17582. Read_GL_ARB_tessellation_shader;
  17583. Read_GL_ARB_transform_feedback2;
  17584. Read_GL_ARB_transform_feedback3;
  17585. Read_GL_ARB_ES2_compatibility;
  17586. Read_GL_ARB_get_program_binary;
  17587. Read_GL_ARB_separate_shader_objects;
  17588. Read_GL_ARB_vertex_attrib_64bit;
  17589. Read_GL_ARB_viewport_array;
  17590. Read_GL_ARB_cl_event;
  17591. Read_GL_ARB_debug_output;
  17592. Read_GL_ARB_robustness;
  17593. //
  17594. Read_GL_ATI_draw_buffers;
  17595. Read_GL_ATI_element_array;
  17596. Read_GL_ATI_envmap_bumpmap;
  17597. Read_GL_ATI_fragment_shader;
  17598. Read_GL_ATI_map_object_buffer;
  17599. Read_GL_ATI_pn_triangles;
  17600. Read_GL_ATI_separate_stencil;
  17601. Read_GL_ATI_vertex_array_object;
  17602. Read_GL_ATI_vertex_attrib_array_object;
  17603. Read_GL_ATI_vertex_streams;
  17604. Read_GL_AMD_performance_monitor;
  17605. Read_GL_AMD_vertex_shader_tesselator;
  17606. Read_GL_AMD_draw_buffers_blend;
  17607. Read_GL_AMD_name_gen_delete;
  17608. Read_GL_AMD_debug_output;
  17609. Read_GL_AMD_stencil_operation_extended;
  17610. Read_GL_EXT_blend_color;
  17611. Read_GL_EXT_blend_func_separate;
  17612. Read_GL_EXT_blend_minmax;
  17613. Read_GL_EXT_color_subtable;
  17614. Read_GL_EXT_compiled_vertex_array;
  17615. Read_GL_EXT_convolution;
  17616. Read_GL_EXT_coordinate_frame;
  17617. Read_GL_EXT_copy_texture;
  17618. Read_GL_EXT_cull_vertex;
  17619. Read_GL_EXT_draw_range_elements;
  17620. Read_GL_EXT_fog_coord;
  17621. Read_GL_EXT_framebuffer_object;
  17622. Read_GL_EXT_histogram;
  17623. Read_GL_EXT_index_func;
  17624. Read_GL_EXT_index_material;
  17625. Read_GL_EXT_multi_draw_arrays;
  17626. Read_GL_EXT_multisample;
  17627. Read_GL_EXT_paletted_texture;
  17628. Read_GL_EXT_pixel_transform;
  17629. Read_GL_EXT_point_parameters;
  17630. Read_GL_EXT_polygon_offset;
  17631. Read_GL_EXT_secondary_color;
  17632. Read_GL_EXT_stencil_two_side;
  17633. Read_GL_EXT_subtexture;
  17634. Read_GL_EXT_texture3D;
  17635. Read_GL_EXT_texture_object;
  17636. Read_GL_EXT_texture_perturb_normal;
  17637. Read_GL_EXT_vertex_array;
  17638. Read_GL_EXT_vertex_shader;
  17639. Read_GL_EXT_vertex_weighting;
  17640. Read_GL_EXT_depth_bounds_test;
  17641. Read_GL_EXT_blend_equation_separate;
  17642. Read_GL_EXT_stencil_clear_tag;
  17643. Read_GL_EXT_framebuffer_blit;
  17644. Read_GL_EXT_framebuffer_multisample;
  17645. Read_GL_EXT_timer_query;
  17646. Read_GL_EXT_gpu_program_parameters;
  17647. Read_GL_EXT_bindable_uniform;
  17648. Read_GL_EXT_draw_buffers2;
  17649. Read_GL_EXT_draw_instanced;
  17650. Read_GL_EXT_geometry_shader4;
  17651. Read_GL_EXT_gpu_shader4;
  17652. Read_GL_EXT_texture_array;
  17653. Read_GL_EXT_texture_buffer_object;
  17654. Read_GL_EXT_texture_integer;
  17655. Read_GL_EXT_transform_feedback;
  17656. Read_GL_EXT_direct_state_access;
  17657. Read_GL_EXT_separate_shader_objects;
  17658. Read_GL_EXT_shader_image_load_store;
  17659. Read_GL_EXT_vertex_attrib_64bit;
  17660. Read_GL_HP_image_transform;
  17661. Read_GL_IBM_multimode_draw_arrays;
  17662. Read_GL_IBM_vertex_array_lists;
  17663. Read_GL_INGR_blend_func_separate;
  17664. Read_GL_INTEL_parallel_arrays;
  17665. Read_GL_KHR_blend_equation_advanced;
  17666. Read_GL_MESA_resize_buffers;
  17667. Read_GL_MESA_window_pos;
  17668. Read_GL_NV_evaluators;
  17669. Read_GL_NV_fence;
  17670. Read_GL_NV_fragment_program;
  17671. Read_GL_NV_half_float;
  17672. Read_GL_NV_occlusion_query;
  17673. Read_GL_NV_pixel_data_range;
  17674. Read_GL_NV_point_sprite;
  17675. Read_GL_NV_primitive_restart;
  17676. Read_GL_NV_register_combiners;
  17677. Read_GL_NV_register_combiners2;
  17678. Read_GL_NV_vertex_array_range;
  17679. Read_GL_NV_vertex_program;
  17680. Read_GL_NV_depth_buffer_float;
  17681. Read_GL_NV_framebuffer_multisample_coverage;
  17682. Read_GL_NV_geometry_program4;
  17683. Read_GL_NV_gpu_program4;
  17684. Read_GL_NV_parameter_buffer_object;
  17685. Read_GL_NV_transform_feedback;
  17686. Read_GL_NV_conditional_render;
  17687. Read_GL_NV_present_video;
  17688. Read_GL_NV_explicit_multisample;
  17689. Read_GL_NV_transform_feedback2;
  17690. Read_GL_NV_video_capture;
  17691. Read_GL_NV_copy_image;
  17692. Read_GL_NV_shader_buffer_load;
  17693. Read_GL_NV_vertex_buffer_unified_memory;
  17694. Read_GL_NV_gpu_program5;
  17695. Read_GL_NV_gpu_shader5;
  17696. Read_GL_NV_vertex_attrib_integer_64bit;
  17697. Read_GL_NV_vdpau_interop;
  17698. Read_GL_NV_texture_barrier;
  17699. Read_GL_NV_path_rendering;
  17700. Read_GL_NV_bindless_texture;
  17701. Read_GL_PGI_misc_hints;
  17702. Read_GL_SGIS_detail_texture;
  17703. Read_GL_SGIS_fog_function;
  17704. Read_GL_SGIS_multisample;
  17705. Read_GL_SGIS_pixel_texture;
  17706. Read_GL_SGIS_point_parameters;
  17707. Read_GL_SGIS_sharpen_texture;
  17708. Read_GL_SGIS_texture4D;
  17709. Read_GL_SGIS_texture_color_mask;
  17710. Read_GL_SGIS_texture_filter4;
  17711. Read_GL_SGIX_async;
  17712. Read_GL_SGIX_flush_raster;
  17713. Read_GL_SGIX_fragment_lighting;
  17714. Read_GL_SGIX_framezoom;
  17715. Read_GL_SGIX_igloo_interface;
  17716. Read_GL_SGIX_instruments;
  17717. Read_GL_SGIX_list_priority;
  17718. Read_GL_SGIX_pixel_texture;
  17719. Read_GL_SGIX_polynomial_ffd;
  17720. Read_GL_SGIX_reference_plane;
  17721. Read_GL_SGIX_sprite;
  17722. Read_GL_SGIX_tag_sample_buffer;
  17723. Read_GL_SGI_color_table;
  17724. Read_GL_SUNX_constant_data;
  17725. Read_GL_SUN_global_alpha;
  17726. Read_GL_SUN_mesh_array;
  17727. Read_GL_SUN_triangle_list;
  17728. Read_GL_SUN_vertex;
  17729. {$IFDEF DGL_WIN}
  17730. Read_WGL_ARB_buffer_region;
  17731. Read_WGL_ARB_extensions_string;
  17732. Read_WGL_ARB_make_current_read;
  17733. Read_WGL_ARB_pbuffer;
  17734. Read_WGL_ARB_pixel_format;
  17735. Read_WGL_ARB_pixel_format_float;
  17736. Read_WGL_ARB_render_texture;
  17737. Read_WGL_ARB_create_context;
  17738. Read_WGL_AMD_gpu_association;
  17739. Read_WGL_EXT_display_color_table;
  17740. Read_WGL_EXT_extensions_string;
  17741. Read_WGL_EXT_make_current_read;
  17742. Read_WGL_EXT_pbuffer;
  17743. Read_WGL_EXT_pixel_format;
  17744. Read_WGL_EXT_swap_control;
  17745. Read_WGL_I3D_digital_video_control;
  17746. Read_WGL_I3D_gamma;
  17747. Read_WGL_I3D_genlock;
  17748. Read_WGL_I3D_image_buffer;
  17749. Read_WGL_I3D_swap_frame_lock;
  17750. Read_WGL_I3D_swap_frame_usage;
  17751. Read_WGL_NV_vertex_array_range;
  17752. Read_WGL_NV_present_video;
  17753. Read_WGL_NV_video_output;
  17754. Read_WGL_NV_swap_group;
  17755. Read_WGL_NV_gpu_affinity;
  17756. Read_WGL_NV_video_capture;
  17757. Read_WGL_NV_copy_image;
  17758. Read_WGL_NV_DX_interop;
  17759. Read_WGL_OML_sync_control;
  17760. Read_WGL_3DL_stereo_control;
  17761. Read_WIN_draw_range_elements;
  17762. Read_WIN_swap_hint;
  17763. {$ENDIF}
  17764. ExtensionsRead := True;
  17765. end;
  17766. // =============================================================================
  17767. // ReadCoreVersion
  17768. // =============================================================================
  17769. procedure ReadCoreVersion;
  17770. var
  17771. AnsiBuffer: AnsiString;
  17772. Buffer: String;
  17773. MajorVersion, MinorVersion: Integer;
  17774. procedure TrimAndSplitVersionString(Buffer: String; var Max, Min: Integer);
  17775. // Peels out the X.Y form from the given Buffer which must contain a version string like "text Minor.Major.Build text"
  17776. // at least however "Major.Minor".
  17777. var
  17778. Separator: Integer;
  17779. begin
  17780. try
  17781. // There must be at least one dot to separate major and minor version number.
  17782. Separator := Pos('.', Buffer);
  17783. // At least one number must be before and one after the dot.
  17784. if (Separator > 1) and (Separator < Length(Buffer)) and (AnsiChar(Buffer[Separator - 1]) in ['0'..'9']) and
  17785. (AnsiChar(Buffer[Separator + 1]) in ['0'..'9']) then
  17786. begin
  17787. // OK, it's a valid version string. Now remove unnecessary parts.
  17788. Dec(Separator);
  17789. // Find last non-numeric character before version number.
  17790. while (Separator > 0) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  17791. Dec(Separator);
  17792. // Delete leading characters which do not belong to the version string.
  17793. Delete(Buffer, 1, Separator);
  17794. Separator := Pos('.', Buffer) + 1;
  17795. // Find first non-numeric character after version number
  17796. while (Separator <= Length(Buffer)) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  17797. Inc(Separator);
  17798. // delete trailing characters not belonging to the version string
  17799. Delete(Buffer, Separator, 255);
  17800. // Now translate the numbers.
  17801. Separator := Pos('.', Buffer); // This is necessary because the buffer length might have changed.
  17802. Max := StrToInt(Copy(Buffer, 1, Separator - 1));
  17803. Min := StrToInt(Copy(Buffer, Separator + 1, 1));
  17804. end
  17805. else
  17806. Abort;
  17807. except
  17808. Min := 0;
  17809. Max := 0;
  17810. end;
  17811. end;
  17812. begin
  17813. // determine version of implementation
  17814. // GL
  17815. if not Assigned(@glGetString) then
  17816. glGetString := dglGetProcAddress('glGetString');
  17817. AnsiBuffer := glGetString(GL_VERSION);
  17818. Buffer := String(AnsiBuffer);
  17819. TrimAndSplitVersionString(Buffer, MajorVersion, MinorVersion);
  17820. GL_VERSION_1_0 := True;
  17821. GL_VERSION_1_1 := False;
  17822. GL_VERSION_1_2 := False;
  17823. GL_VERSION_1_3 := False;
  17824. GL_VERSION_1_4 := False;
  17825. GL_VERSION_1_5 := False;
  17826. GL_VERSION_2_0 := False;
  17827. GL_VERSION_2_1 := False;
  17828. GL_VERSION_3_0 := False;
  17829. GL_VERSION_3_1 := False;
  17830. GL_VERSION_3_2 := False;
  17831. GL_VERSION_3_3 := False;
  17832. GL_VERSION_4_0 := False;
  17833. GL_VERSION_4_1 := False;
  17834. GL_VERSION_4_2 := False;
  17835. GL_VERSION_4_3 := False;
  17836. GL_VERSION_4_4 := False;
  17837. GL_VERSION_4_5 := False;
  17838. if MajorVersion = 1 then
  17839. begin
  17840. if MinorVersion >= 1 then
  17841. GL_VERSION_1_1 := True;
  17842. if MinorVersion >= 2 then
  17843. GL_VERSION_1_2 := True;
  17844. if MinorVersion >= 3 then
  17845. GL_VERSION_1_3 := True;
  17846. if MinorVersion >= 4 then
  17847. GL_VERSION_1_4 := True;
  17848. if MinorVersion >= 5 then
  17849. GL_VERSION_1_5 := True;
  17850. end;
  17851. if MajorVersion >= 2 then
  17852. begin
  17853. GL_VERSION_1_1 := True;
  17854. GL_VERSION_1_2 := True;
  17855. GL_VERSION_1_3 := True;
  17856. GL_VERSION_1_4 := True;
  17857. GL_VERSION_1_5 := True;
  17858. GL_VERSION_2_0 := True;
  17859. if MinorVersion >= 1 then
  17860. GL_VERSION_2_1 := True;
  17861. end;
  17862. if MajorVersion >= 3 then
  17863. begin
  17864. GL_VERSION_2_1 := True;
  17865. GL_VERSION_3_0 := True;
  17866. if MinorVersion >= 1 then
  17867. GL_VERSION_3_1 := True;
  17868. if MinorVersion >= 2 then
  17869. GL_VERSION_3_2 := True;
  17870. if MinorVersion >= 3 then
  17871. GL_VERSION_3_3 := True;
  17872. end;
  17873. if MajorVersion >= 4 then
  17874. begin
  17875. GL_VERSION_3_1 := True;
  17876. GL_VERSION_3_2 := True;
  17877. GL_VERSION_3_3 := True;
  17878. GL_VERSION_4_0 := True;
  17879. if MinorVersion >= 1 then
  17880. GL_VERSION_4_1 := True;
  17881. if MinorVersion >= 2 then
  17882. GL_VERSION_4_2 := True;
  17883. if MinorVersion >= 3 then
  17884. GL_VERSION_4_3 := True;
  17885. if MinorVersion >= 4 then
  17886. GL_VERSION_4_4 := True;
  17887. if MinorVersion >= 4 then
  17888. GL_VERSION_4_5:= True;
  17889. end;
  17890. // GLU
  17891. GLU_VERSION_1_1 := False;
  17892. GLU_VERSION_1_2 := False;
  17893. GLU_VERSION_1_3 := False;
  17894. if Assigned(gluGetString) then begin
  17895. AnsiBuffer := gluGetString(GLU_VERSION);
  17896. Buffer := String(AnsiBuffer);
  17897. TrimAndSplitVersionString(Buffer, Majorversion, MinorVersion);
  17898. GLU_VERSION_1_1 := True;
  17899. if MinorVersion >= 2 then
  17900. GLU_VERSION_1_2 := True;
  17901. if MinorVersion >= 3 then
  17902. GLU_VERSION_1_3 := True;
  17903. end;
  17904. end;
  17905. // =============================================================================
  17906. // ReadImplementationProperties
  17907. // =============================================================================
  17908. procedure ReadImplementationProperties;
  17909. var
  17910. Buffer: Ansistring;
  17911. begin
  17912. ReadCoreVersion;
  17913. // Check all extensions
  17914. Buffer := Int_GetExtensionString;
  17915. // 3DFX
  17916. GL_3DFX_multisample := Int_CheckExtension(Buffer, 'GL_3DFX_multisample');
  17917. GL_3DFX_tbuffer := Int_CheckExtension(Buffer, 'GL_3DFX_tbuffer');
  17918. GL_3DFX_texture_compression_FXT1 := Int_CheckExtension(Buffer, 'GL_3DFX_texture_compression_FXT1');
  17919. // APPLE
  17920. GL_APPLE_client_storage := Int_CheckExtension(Buffer, 'GL_APPLE_client_storage');
  17921. GL_APPLE_element_array := Int_CheckExtension(Buffer, 'GL_APPLE_element_array');
  17922. GL_APPLE_fence := Int_CheckExtension(Buffer, 'GL_APPLE_fence');
  17923. GL_APPLE_specular_vector := Int_CheckExtension(Buffer, 'GL_APPLE_specular_vector');
  17924. GL_APPLE_transform_hint := Int_CheckExtension(Buffer, 'GL_APPLE_transform_hint');
  17925. GL_APPLE_vertex_array_object := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_object');
  17926. GL_APPLE_vertex_array_range := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_range');
  17927. GL_APPLE_ycbcr_422 := Int_CheckExtension(Buffer, 'GL_APPLE_ycbcr_422');
  17928. GL_APPLE_texture_range := Int_CheckExtension(Buffer, 'GL_APPLE_texture_range');
  17929. GL_APPLE_float_pixels := Int_CheckExtension(Buffer, 'GL_APPLE_float_pixels');
  17930. GL_APPLE_vertex_program_evaluators := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_program_evaluators');
  17931. GL_APPLE_aux_depth_stencil := Int_CheckExtension(Buffer, 'GL_APPLE_aux_depth_stencil');
  17932. GL_APPLE_object_purgeable := Int_CheckExtension(Buffer, 'GL_APPLE_object_purgeable');
  17933. GL_APPLE_row_bytes := Int_CheckExtension(Buffer, 'GL_APPLE_row_bytes');
  17934. GL_APPLE_rgb_422 := Int_CheckExtension(Buffer, 'GL_APPLE_rgb_422');
  17935. // ARB
  17936. GL_ARB_depth_texture := Int_CheckExtension(Buffer, 'GL_ARB_depth_texture');
  17937. GL_ARB_fragment_program := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program');
  17938. GL_ARB_imaging := Int_CheckExtension(Buffer, 'GL_ARB_imaging');
  17939. GL_ARB_matrix_palette := Int_CheckExtension(Buffer, 'GL_ARB_matrix_palette');
  17940. GL_ARB_multisample := Int_CheckExtension(Buffer, 'GL_ARB_multisample');
  17941. GL_ARB_multitexture := Int_CheckExtension(Buffer, 'GL_ARB_multitexture');
  17942. GL_ARB_point_parameters := Int_CheckExtension(Buffer, 'GL_ARB_point_parameters');
  17943. GL_ARB_shadow := Int_CheckExtension(Buffer, 'GL_ARB_shadow');
  17944. GL_ARB_shadow_ambient := Int_CheckExtension(Buffer, 'GL_ARB_shadow_ambient');
  17945. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  17946. GL_ARB_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_ARB_texture_border_clamp');
  17947. GL_ARB_texture_compression := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression');
  17948. GL_ARB_texture_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map');
  17949. GL_ARB_texture_env_add := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_add');
  17950. GL_ARB_texture_env_combine := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_combine');
  17951. GL_ARB_texture_env_crossbar := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_crossbar');
  17952. GL_ARB_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_dot3');
  17953. GL_ARB_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_ARB_texture_mirrored_repeat');
  17954. GL_ARB_transpose_matrix := Int_CheckExtension(Buffer, 'GL_ARB_transpose_matrix');
  17955. GL_ARB_vertex_blend := Int_CheckExtension(Buffer, 'GL_ARB_vertex_blend');
  17956. GL_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_buffer_object');
  17957. GL_ARB_vertex_program := Int_CheckExtension(Buffer, 'GL_ARB_vertex_program');
  17958. GL_ARB_window_pos := Int_CheckExtension(Buffer, 'GL_ARB_window_pos');
  17959. GL_ARB_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_shader_objects');
  17960. GL_ARB_vertex_shader := Int_CheckExtension(Buffer, 'GL_ARB_vertex_shader');
  17961. GL_ARB_fragment_shader := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader');
  17962. GL_ARB_occlusion_query := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query');
  17963. GL_ARB_shading_language_100 := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_100');
  17964. GL_ARB_point_sprite := Int_CheckExtension(Buffer, 'GL_ARB_point_sprite');
  17965. GL_ARB_texture_non_power_of_two := Int_CheckExtension(Buffer, 'GL_ARB_texture_non_power_of_two');
  17966. GL_ARB_fragment_program_shadow := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program_shadow');
  17967. GL_ARB_draw_buffers := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers');
  17968. GL_ARB_texture_rectangle := Int_CheckExtension(Buffer, 'GL_ARB_texture_rectangle');
  17969. GL_ARB_color_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_color_buffer_float');
  17970. GL_ARB_half_float_pixel := Int_CheckExtension(Buffer, 'GL_ARB_half_float_pixel');
  17971. GL_ARB_texture_float := Int_CheckExtension(Buffer, 'GL_ARB_texture_float');
  17972. GL_ARB_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_pixel_buffer_object');
  17973. GL_ARB_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_depth_buffer_float');
  17974. GL_ARB_draw_instanced := Int_CheckExtension(Buffer, 'GL_ARB_draw_instanced');
  17975. GL_ARB_framebuffer_object := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_object');
  17976. GL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_sRGB');
  17977. GL_ARB_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_ARB_geometry_shader4');
  17978. GL_ARB_half_float_vertex := Int_CheckExtension(Buffer, 'GL_ARB_half_float_vertex');
  17979. GL_ARB_instanced_arrays := Int_CheckExtension(Buffer, 'GL_ARB_instanced_arrays');
  17980. GL_ARB_map_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_range');
  17981. GL_ARB_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object');
  17982. GL_ARB_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_rgtc');
  17983. GL_ARB_texture_rg := Int_CheckExtension(Buffer, 'GL_ARB_texture_rg');
  17984. GL_ARB_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_object');
  17985. GL_ARB_uniform_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_uniform_buffer_object');
  17986. GL_ARB_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_compatibility');
  17987. GL_ARB_copy_buffer := Int_CheckExtension(Buffer, 'GL_ARB_copy_buffer');
  17988. GL_ARB_shader_texture_lod := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_lod');
  17989. GL_ARB_depth_clamp := Int_CheckExtension(Buffer, 'GL_ARB_depth_clamp');
  17990. GL_ARB_draw_elements_base_vertex := Int_CheckExtension(Buffer, 'GL_ARB_draw_elements_base_vertex');
  17991. GL_ARB_fragment_coord_conventions := Int_CheckExtension(Buffer, 'GL_ARB_fragment_coord_conventions');
  17992. GL_ARB_provoking_vertex := Int_CheckExtension(Buffer, 'GL_ARB_provoking_vertex');
  17993. GL_ARB_seamless_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_seamless_cube_map');
  17994. GL_ARB_sync := Int_CheckExtension(Buffer, 'GL_ARB_sync');
  17995. GL_ARB_texture_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_multisample');
  17996. GL_ARB_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_bgra');
  17997. GL_ARB_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers_blend');
  17998. GL_ARB_sample_shading := Int_CheckExtension(Buffer, 'GL_ARB_sample_shading');
  17999. GL_ARB_texture_cube_map_array := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map_array');
  18000. GL_ARB_texture_gather := Int_CheckExtension(Buffer, 'GL_ARB_texture_gather');
  18001. GL_ARB_texture_query_lod := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_lod');
  18002. GL_ARB_shading_language_include := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_include');
  18003. GL_ARB_texture_compression_bptc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_bptc');
  18004. GL_ARB_blend_func_extended := Int_CheckExtension(Buffer, 'GL_ARB_blend_func_extended');
  18005. GL_ARB_explicit_attrib_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_attrib_location');
  18006. GL_ARB_occlusion_query2 := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query2');
  18007. GL_ARB_sampler_objects := Int_CheckExtension(Buffer, 'GL_ARB_sampler_objects');
  18008. GL_ARB_shader_bit_encoding := Int_CheckExtension(Buffer, 'GL_ARB_shader_bit_encoding');
  18009. GL_ARB_texture_rgb10_a2ui := Int_CheckExtension(Buffer, 'GL_ARB_texture_rgb10_a2ui');
  18010. GL_ARB_texture_swizzle := Int_CheckExtension(Buffer, 'GL_ARB_texture_swizzle');
  18011. GL_ARB_timer_query := Int_CheckExtension(Buffer, 'GL_ARB_timer_query');
  18012. GL_ARB_vertex_type_2_10_10_10_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_2_10_10_10_rev');
  18013. GL_ARB_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_draw_indirect');
  18014. GL_ARB_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader5');
  18015. GL_ARB_gpu_shader_fp64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_fp64');
  18016. GL_ARB_shader_subroutine := Int_CheckExtension(Buffer, 'GL_ARB_shader_subroutine');
  18017. GL_ARB_tessellation_shader := Int_CheckExtension(Buffer, 'GL_ARB_tessellation_shader');
  18018. GL_ARB_texture_buffer_object_rgb32 := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object_rgb32');
  18019. GL_ARB_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback2');
  18020. GL_ARB_transform_feedback3 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback3');
  18021. GL_ARB_ES2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES2_compatibility');
  18022. GL_ARB_get_program_binary := Int_CheckExtension(Buffer, 'GL_ARB_get_program_binary');
  18023. GL_ARB_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_separate_shader_objects');
  18024. GL_ARB_shader_precision := Int_CheckExtension(Buffer, 'GL_ARB_shader_precision');
  18025. GL_ARB_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_64bit');
  18026. GL_ARB_viewport_array := Int_CheckExtension(Buffer, 'GL_ARB_viewport_array');
  18027. // GL 4.2
  18028. GL_ARB_base_instance := Int_CheckExtension(Buffer, 'GL_ARB_base_instance');
  18029. GL_ARB_shading_language_420pack := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_420pack');
  18030. GL_ARB_transform_feedback_instanced := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback_instanced');
  18031. GL_ARB_compressed_texture_pixel_storage := Int_CheckExtension(Buffer, 'GL_ARB_compressed_texture_pixel_storage');
  18032. GL_ARB_conservative_depth := Int_CheckExtension(Buffer, 'GL_ARB_conservative_depth');
  18033. GL_ARB_internalformat_query := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query');
  18034. GL_ARB_map_buffer_alignment := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_alignment');
  18035. GL_ARB_shader_atomic_counters := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counters');
  18036. GL_ARB_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_load_store');
  18037. GL_ARB_shading_language_packing := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_packing');
  18038. GL_ARB_texture_storage := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage');
  18039. // GL 4.3
  18040. GL_ARB_arrays_of_arrays := Int_CheckExtension(Buffer, 'GL_ARB_arrays_of_arrays');
  18041. GL_ARB_fragment_layer_viewport := Int_CheckExtension(Buffer, 'GL_ARB_fragment_layer_viewport');
  18042. GL_ARB_shader_image_size := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_size');
  18043. GL_ARB_ES3_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_compatibility');
  18044. GL_ARB_clear_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_clear_buffer_object');
  18045. GL_ARB_compute_shader := Int_CheckExtension(Buffer, 'GL_ARB_compute_shader');
  18046. GL_ARB_copy_image := Int_CheckExtension(Buffer, 'GL_ARB_copy_image');
  18047. GL_KHR_debug := Int_CheckExtension(Buffer, 'GL_KHR_debug');
  18048. GL_ARB_explicit_uniform_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_uniform_location');
  18049. GL_ARB_framebuffer_no_attachments := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_no_attachments');
  18050. GL_ARB_internalformat_query2 := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query2');
  18051. GL_ARB_invalidate_subdata := Int_CheckExtension(Buffer, 'GL_ARB_invalidate_subdata');
  18052. GL_ARB_multi_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_multi_draw_indirect');
  18053. GL_ARB_program_interface_query := Int_CheckExtension(Buffer, 'GL_ARB_program_interface_query');
  18054. GL_ARB_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_ARB_robust_buffer_access_behavior');
  18055. GL_ARB_shader_storage_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_shader_storage_buffer_object');
  18056. GL_ARB_stencil_texturing := Int_CheckExtension(Buffer, 'GL_ARB_stencil_texturing');
  18057. GL_ARB_texture_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_range');
  18058. GL_ARB_texture_query_levels := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_levels');
  18059. GL_ARB_texture_storage_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage_multisample');
  18060. GL_ARB_texture_view := Int_CheckExtension(Buffer, 'GL_ARB_texture_view');
  18061. GL_ARB_vertex_attrib_binding := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_binding');
  18062. GL_ARB_cl_event := Int_CheckExtension(Buffer, 'GL_ARB_cl_event');
  18063. GL_ARB_debug_output := Int_CheckExtension(Buffer, 'GL_ARB_debug_output');
  18064. GL_ARB_robustness := Int_CheckExtension(Buffer, 'GL_ARB_robustness');
  18065. GL_ARB_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_ARB_shader_stencil_export');
  18066. // GL 4.4
  18067. GL_ARB_buffer_storage := Int_CheckExtension(Buffer, 'GL_ARB_buffer_storage');
  18068. GL_ARB_clear_texture := Int_CheckExtension(Buffer, 'GL_ARB_clear_texture');
  18069. GL_ARB_enhanced_layouts := Int_CheckExtension(Buffer, 'GL_ARB_enhanced_layouts');
  18070. GL_ARB_multi_bind := Int_CheckExtension(Buffer, 'GL_ARB_multi_bind');
  18071. GL_ARB_query_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_query_buffer_object');
  18072. GL_ARB_texture_mirror_clamp_to_edge:= Int_CheckExtension(Buffer, 'GL_ARB_texture_mirror_clamp_to_edge');
  18073. GL_ARB_texture_stencil8 := Int_CheckExtension(Buffer, 'GL_ARB_texture_stencil8');
  18074. GL_ARB_vertex_type_10f_11f_11f_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_10f_11f_11f_rev');
  18075. GL_ARB_bindless_texture := Int_CheckExtension(Buffer, 'GL_ARB_bindless_texture');
  18076. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  18077. // GL 4.5
  18078. GL_ARB_clip_control := Int_CheckExtension(Buffer, 'GL_ARB_clip_control');
  18079. GL_ARB_cull_distance := Int_CheckExtension(Buffer, 'GL_ARB_cull_distance');
  18080. GL_ARB_ES3_1_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_1_compatibility');
  18081. GL_ARB_conditional_render_inverted := Int_CheckExtension(Buffer, 'GL_ARB_conditional_render_inverted');
  18082. GL_KHR_context_flush_control := Int_CheckExtension(Buffer, 'GL_KHR_context_flush_control');
  18083. GL_ARB_derivative_control := Int_CheckExtension(Buffer, 'GL_ARB_derivative_control');
  18084. GL_ARB_direct_state_access := Int_CheckExtension(Buffer, 'GL_ARB_direct_state_access');
  18085. GL_ARB_get_texture_sub_image := Int_CheckExtension(Buffer, 'GL_ARB_get_texture_sub_image');
  18086. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18087. GL_ARB_shader_texture_image_samples := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_image_samples');
  18088. GL_ARB_texture_barrier := Int_CheckExtension(Buffer, 'GL_ARB_texture_barrier');
  18089. // ATI/AMD
  18090. GL_ATI_draw_buffers := Int_CheckExtension(Buffer, 'GL_ATI_draw_buffers');
  18091. GL_ATI_element_array := Int_CheckExtension(Buffer, 'GL_ATI_element_array');
  18092. GL_ATI_envmap_bumpmap := Int_CheckExtension(Buffer, 'GL_ATI_envmap_bumpmap');
  18093. GL_ATI_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_fragment_shader');
  18094. GL_ATI_map_object_buffer := Int_CheckExtension(Buffer, 'GL_ATI_map_object_buffer');
  18095. GL_ATI_pn_triangles := Int_CheckExtension(Buffer, 'GL_ATI_pn_triangles');
  18096. GL_ATI_separate_stencil := Int_CheckExtension(Buffer, 'GL_ATI_separate_stencil');
  18097. GL_ATI_text_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_text_fragment_shader');
  18098. GL_ATI_texture_env_combine3 := Int_CheckExtension(Buffer, 'GL_ATI_texture_env_combine3');
  18099. GL_ATI_texture_float := Int_CheckExtension(Buffer, 'GL_ATI_texture_float');
  18100. GL_ATI_texture_mirror_once := Int_CheckExtension(Buffer, 'GL_ATI_texture_mirror_once');
  18101. GL_ATI_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_array_object');
  18102. GL_ATI_vertex_attrib_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_attrib_array_object');
  18103. GL_ATI_vertex_streams := Int_CheckExtension(Buffer, 'GL_ATI_vertex_streams');
  18104. GL_ATI_meminfo := Int_CheckExtension(Buffer, 'GL_ATI_meminfo');
  18105. GL_AMD_performance_monitor := Int_CheckExtension(Buffer, 'GL_AMD_performance_monitor');
  18106. GL_AMD_texture_texture4 := Int_CheckExtension(Buffer, 'GL_AMD_texture_texture4');
  18107. GL_AMD_vertex_shader_tesselator := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_tesselator');
  18108. GL_AMD_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_AMD_draw_buffers_blend');
  18109. GL_AMD_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_AMD_shader_stencil_export');
  18110. GL_AMD_seamless_cubemap_per_texture := Int_CheckExtension(Buffer, 'GL_AMD_seamless_cubemap_per_texture');
  18111. GL_AMD_conservative_depth := Int_CheckExtension(Buffer, 'GL_AMD_conservative_depth');
  18112. GL_AMD_name_gen_delete := Int_CheckExtension(Buffer, 'GL_AMD_name_gen_delete');
  18113. GL_AMD_debug_output := Int_CheckExtension(Buffer, 'GL_AMD_debug_output');
  18114. GL_AMD_transform_feedback3_lines_triangles := Int_CheckExtension(Buffer, 'GL_AMD_transform_feedback3_lines_triangles');
  18115. GL_AMD_depth_clamp_separate := Int_CheckExtension(Buffer, 'GL_AMD_depth_clamp_separate');
  18116. // 4.3
  18117. GL_AMD_pinned_memory := Int_CheckExtension(Buffer, 'GL_AMD_pinned_memory');
  18118. GL_AMD_stencil_operation_extended := Int_CheckExtension(Buffer, 'GL_AMD_stencil_operation_extended');
  18119. GL_AMD_vertex_shader_viewport_index := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_viewport_index');
  18120. GL_AMD_vertex_shader_layer := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_layer');
  18121. GL_AMD_query_buffer_object := Int_CheckExtension(Buffer, 'GL_AMD_query_buffer_object');
  18122. // EXT
  18123. GL_EXT_422_pixels := Int_CheckExtension(Buffer, 'GL_EXT_422_pixels');
  18124. GL_EXT_abgr := Int_CheckExtension(Buffer, 'GL_EXT_abgr');
  18125. GL_EXT_bgra := Int_CheckExtension(Buffer, 'GL_EXT_bgra');
  18126. GL_EXT_blend_color := Int_CheckExtension(Buffer, 'GL_EXT_blend_color');
  18127. GL_EXT_blend_func_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_func_separate');
  18128. GL_EXT_blend_logic_op := Int_CheckExtension(Buffer, 'GL_EXT_blend_logic_op');
  18129. GL_EXT_blend_minmax := Int_CheckExtension(Buffer, 'GL_EXT_blend_minmax');
  18130. GL_EXT_blend_subtract := Int_CheckExtension(Buffer, 'GL_EXT_blend_subtract');
  18131. GL_EXT_clip_volume_hint := Int_CheckExtension(Buffer, 'GL_EXT_clip_volume_hint');
  18132. GL_EXT_cmyka := Int_CheckExtension(Buffer, 'GL_EXT_cmyka');
  18133. GL_EXT_color_matrix := Int_CheckExtension(Buffer, 'GL_EXT_color_matrix');
  18134. GL_EXT_color_subtable := Int_CheckExtension(Buffer, 'GL_EXT_color_subtable');
  18135. GL_EXT_compiled_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_compiled_vertex_array');
  18136. GL_EXT_convolution := Int_CheckExtension(Buffer, 'GL_EXT_convolution');
  18137. GL_EXT_coordinate_frame := Int_CheckExtension(Buffer, 'GL_EXT_coordinate_frame');
  18138. GL_EXT_copy_texture := Int_CheckExtension(Buffer, 'GL_EXT_copy_texture');
  18139. GL_EXT_cull_vertex := Int_CheckExtension(Buffer, 'GL_EXT_cull_vertex');
  18140. GL_EXT_draw_range_elements := Int_CheckExtension(Buffer, 'GL_EXT_draw_range_elements');
  18141. GL_EXT_fog_coord := Int_CheckExtension(Buffer, 'GL_EXT_fog_coord');
  18142. GL_EXT_framebuffer_object := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_object');
  18143. GL_EXT_histogram := Int_CheckExtension(Buffer, 'GL_EXT_histogram');
  18144. GL_EXT_index_array_formats := Int_CheckExtension(Buffer, 'GL_EXT_index_array_formats');
  18145. GL_EXT_index_func := Int_CheckExtension(Buffer, 'GL_EXT_index_func');
  18146. GL_EXT_index_material := Int_CheckExtension(Buffer, 'GL_EXT_index_material');
  18147. GL_EXT_index_texture := Int_CheckExtension(Buffer, 'GL_EXT_index_texture');
  18148. GL_EXT_light_texture := Int_CheckExtension(Buffer, 'GL_EXT_light_texture');
  18149. GL_EXT_misc_attribute := Int_CheckExtension(Buffer, 'GL_EXT_misc_attribute');
  18150. GL_EXT_multi_draw_arrays := Int_CheckExtension(Buffer, 'GL_EXT_multi_draw_arrays');
  18151. GL_EXT_multisample := Int_CheckExtension(Buffer, 'GL_EXT_multisample');
  18152. GL_EXT_packed_pixels := Int_CheckExtension(Buffer, 'GL_EXT_packed_pixels');
  18153. GL_EXT_paletted_texture := Int_CheckExtension(Buffer, 'GL_EXT_paletted_texture');
  18154. GL_EXT_pixel_transform := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform');
  18155. GL_EXT_pixel_transform_color_table := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform_color_table');
  18156. GL_EXT_point_parameters := Int_CheckExtension(Buffer, 'GL_EXT_point_parameters');
  18157. GL_EXT_polygon_offset := Int_CheckExtension(Buffer, 'GL_EXT_polygon_offset');
  18158. GL_EXT_rescale_normal := Int_CheckExtension(Buffer, 'GL_EXT_rescale_normal');
  18159. GL_EXT_secondary_color := Int_CheckExtension(Buffer, 'GL_EXT_secondary_color');
  18160. GL_EXT_separate_specular_color := Int_CheckExtension(Buffer, 'GL_EXT_separate_specular_color');
  18161. GL_EXT_shadow_funcs := Int_CheckExtension(Buffer, 'GL_EXT_shadow_funcs');
  18162. GL_EXT_shared_texture_palette := Int_CheckExtension(Buffer, 'GL_EXT_shared_texture_palette');
  18163. GL_EXT_stencil_two_side := Int_CheckExtension(Buffer, 'GL_EXT_stencil_two_side');
  18164. GL_EXT_stencil_wrap := Int_CheckExtension(Buffer, 'GL_EXT_stencil_wrap');
  18165. GL_EXT_subtexture := Int_CheckExtension(Buffer, 'GL_EXT_subtexture');
  18166. GL_EXT_texture := Int_CheckExtension(Buffer, 'GL_EXT_texture');
  18167. GL_EXT_texture3D := Int_CheckExtension(Buffer, 'GL_EXT_texture3D');
  18168. GL_EXT_texture_compression_s3tc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_s3tc');
  18169. GL_EXT_texture_cube_map := Int_CheckExtension(Buffer, 'GL_EXT_texture_cube_map');
  18170. GL_EXT_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_edge_clamp');
  18171. GL_EXT_texture_env_add := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_add');
  18172. GL_EXT_texture_env_combine := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_combine');
  18173. GL_EXT_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_dot3');
  18174. GL_EXT_texture_filter_anisotropic := Int_CheckExtension(Buffer, 'GL_EXT_texture_filter_anisotropic');
  18175. GL_EXT_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_EXT_texture_lod_bias');
  18176. GL_EXT_texture_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_object');
  18177. GL_EXT_texture_perturb_normal := Int_CheckExtension(Buffer, 'GL_EXT_texture_perturb_normal');
  18178. GL_EXT_texture_rectangle := Int_CheckExtension(Buffer, 'GL_EXT_texture_rectangle');
  18179. GL_EXT_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array');
  18180. GL_EXT_vertex_shader := Int_CheckExtension(Buffer, 'GL_EXT_vertex_shader');
  18181. GL_EXT_vertex_weighting := Int_CheckExtension(Buffer, 'GL_EXT_vertex_weighting');
  18182. GL_EXT_depth_bounds_test := Int_CheckExtension(Buffer, 'GL_EXT_depth_bounds_test');
  18183. GL_EXT_texture_mirror_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_mirror_clamp');
  18184. GL_EXT_blend_equation_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_equation_separate');
  18185. GL_EXT_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_pixel_buffer_object');
  18186. GL_EXT_texture_compression_dxt1 := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_dxt1');
  18187. GL_EXT_stencil_clear_tag := Int_CheckExtension(Buffer, 'GL_EXT_stencil_clear_tag');
  18188. GL_EXT_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_EXT_packed_depth_stencil');
  18189. GL_EXT_texture_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB');
  18190. GL_EXT_framebuffer_blit := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_blit');
  18191. GL_EXT_framebuffer_multisample := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_multisample');
  18192. GL_EXT_timer_query := Int_CheckExtension(Buffer, 'GL_EXT_timer_query');
  18193. GL_EXT_gpu_program_parameters := Int_CheckExtension(Buffer, 'GL_EXT_gpu_program_parameters');
  18194. GL_EXT_bindable_uniform := Int_CheckExtension(Buffer, 'GL_EXT_bindable_uniform');
  18195. GL_EXT_draw_buffers2 := Int_CheckExtension(Buffer, 'GL_EXT_draw_buffers2');
  18196. GL_EXT_draw_instanced := Int_CheckExtension(Buffer, 'GL_EXT_draw_instanced');
  18197. GL_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_sRGB');
  18198. GL_EXT_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_geometry_shader4');
  18199. GL_EXT_gpu_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_gpu_shader4');
  18200. GL_EXT_packed_float := Int_CheckExtension(Buffer, 'GL_EXT_packed_float');
  18201. GL_EXT_texture_array := Int_CheckExtension(Buffer, 'GL_EXT_texture_array');
  18202. GL_EXT_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_buffer_object');
  18203. GL_EXT_texture_compression_latc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_latc');
  18204. GL_EXT_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_rgtc');
  18205. GL_EXT_texture_integer := Int_CheckExtension(Buffer, 'GL_EXT_texture_integer');
  18206. GL_EXT_texture_shared_exponent := Int_CheckExtension(Buffer, 'GL_EXT_texture_shared_exponent');
  18207. GL_EXT_transform_feedback := Int_CheckExtension(Buffer, 'GL_EXT_transform_feedback');
  18208. GL_EXT_direct_state_access := Int_CheckExtension(Buffer, 'GL_EXT_direct_state_access');
  18209. GL_EXT_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array_bgra');
  18210. GL_EXT_texture_swizzle := Int_CheckExtension(Buffer, 'GL_EXT_texture_swizzle');
  18211. GL_EXT_provoking_vertex := Int_CheckExtension(Buffer, 'GL_EXT_provoking_vertex');
  18212. GL_EXT_texture_snorm := Int_CheckExtension(Buffer, 'GL_EXT_texture_snorm');
  18213. GL_EXT_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_EXT_separate_shader_objects');
  18214. GL_EXT_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_EXT_shader_image_load_store');
  18215. GL_EXT_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_EXT_vertex_attrib_64bit');
  18216. GL_EXT_texture_sRGB_decode := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB_decode');
  18217. // HP
  18218. GL_HP_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_HP_convolution_border_modes');
  18219. GL_HP_image_transform := Int_CheckExtension(Buffer, 'GL_HP_image_transform');
  18220. GL_HP_occlusion_test := Int_CheckExtension(Buffer, 'GL_HP_occlusion_test');
  18221. GL_HP_texture_lighting := Int_CheckExtension(Buffer, 'GL_HP_texture_lighting');
  18222. // IBM
  18223. GL_IBM_cull_vertex := Int_CheckExtension(Buffer, 'GL_IBM_cull_vertex');
  18224. GL_IBM_multimode_draw_arrays := Int_CheckExtension(Buffer, 'GL_IBM_multimode_draw_arrays');
  18225. GL_IBM_rasterpos_clip := Int_CheckExtension(Buffer, 'GL_IBM_rasterpos_clip');
  18226. GL_IBM_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_IBM_texture_mirrored_repeat');
  18227. GL_IBM_vertex_array_lists := Int_CheckExtension(Buffer, 'GL_IBM_vertex_array_lists');
  18228. // INGR
  18229. GL_INGR_blend_func_separate := Int_CheckExtension(Buffer, 'GL_INGR_blend_func_separate');
  18230. GL_INGR_color_clamp := Int_CheckExtension(Buffer, 'GL_INGR_color_clamp');
  18231. GL_INGR_interlace_read := Int_CheckExtension(Buffer, 'GL_INGR_interlace_read');
  18232. GL_INGR_palette_buffer := Int_CheckExtension(Buffer, 'GL_INGR_palette_buffer');
  18233. // INTEL
  18234. GL_INTEL_parallel_arrays := Int_CheckExtension(Buffer, 'GL_INTEL_parallel_arrays');
  18235. GL_INTEL_texture_scissor := Int_CheckExtension(Buffer, 'GL_INTEL_texture_scissor');
  18236. // MESA
  18237. GL_MESA_resize_buffers := Int_CheckExtension(Buffer, 'GL_MESA_resize_buffers');
  18238. GL_MESA_window_pos := Int_CheckExtension(Buffer, 'GL_MESA_window_pos');
  18239. // Khronos
  18240. // 4.5
  18241. GL_KHR_blend_equation_advanced := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced');
  18242. GL_KHR_blend_equation_advanced_coherent := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced_coherent');
  18243. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18244. GL_KHR_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_KHR_robust_buffer_access_behavior');
  18245. // NVIDIA
  18246. GL_NV_blend_square := Int_CheckExtension(Buffer, 'GL_NV_blend_square');
  18247. GL_NV_copy_depth_to_color := Int_CheckExtension(Buffer, 'GL_NV_copy_depth_to_color');
  18248. GL_NV_depth_clamp := Int_CheckExtension(Buffer, 'GL_NV_depth_clamp');
  18249. GL_NV_evaluators := Int_CheckExtension(Buffer, 'GL_NV_evaluators');
  18250. GL_NV_fence := Int_CheckExtension(Buffer, 'GL_NV_fence');
  18251. GL_NV_float_buffer := Int_CheckExtension(Buffer, 'GL_NV_float_buffer');
  18252. GL_NV_fog_distance := Int_CheckExtension(Buffer, 'GL_NV_fog_distance');
  18253. GL_NV_fragment_program := Int_CheckExtension(Buffer, 'GL_NV_fragment_program');
  18254. GL_NV_half_float := Int_CheckExtension(Buffer, 'GL_NV_half_float');
  18255. GL_NV_light_max_exponent := Int_CheckExtension(Buffer, 'GL_NV_light_max_exponent');
  18256. GL_NV_multisample_filter_hint := Int_CheckExtension(Buffer, 'GL_NV_multisample_filter_hint');
  18257. GL_NV_occlusion_query := Int_CheckExtension(Buffer, 'GL_NV_occlusion_query');
  18258. GL_NV_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_NV_packed_depth_stencil');
  18259. GL_NV_pixel_data_range := Int_CheckExtension(Buffer, 'GL_NV_pixel_data_range');
  18260. GL_NV_point_sprite := Int_CheckExtension(Buffer, 'GL_NV_point_sprite');
  18261. GL_NV_primitive_restart := Int_CheckExtension(Buffer, 'GL_NV_primitive_restart');
  18262. GL_NV_register_combiners := Int_CheckExtension(Buffer, 'GL_NV_register_combiners');
  18263. GL_NV_register_combiners2 := Int_CheckExtension(Buffer, 'GL_NV_register_combiners2');
  18264. GL_NV_texgen_emboss := Int_CheckExtension(Buffer, 'GL_NV_texgen_emboss');
  18265. GL_NV_texgen_reflection := Int_CheckExtension(Buffer, 'GL_NV_texgen_reflection');
  18266. GL_NV_texture_compression_vtc := Int_CheckExtension(Buffer, 'GL_NV_texture_compression_vtc');
  18267. GL_NV_texture_env_combine4 := Int_CheckExtension(Buffer, 'GL_NV_texture_env_combine4');
  18268. GL_NV_texture_expand_normal := Int_CheckExtension(Buffer, 'GL_NV_texture_expand_normal');
  18269. GL_NV_texture_rectangle := Int_CheckExtension(Buffer, 'GL_NV_texture_rectangle');
  18270. GL_NV_texture_shader := Int_CheckExtension(Buffer, 'GL_NV_texture_shader');
  18271. GL_NV_texture_shader2 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader2');
  18272. GL_NV_texture_shader3 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader3');
  18273. GL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range');
  18274. GL_NV_vertex_array_range2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range2');
  18275. GL_NV_vertex_program := Int_CheckExtension(Buffer, 'GL_NV_vertex_program');
  18276. GL_NV_vertex_program1_1 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program1_1');
  18277. GL_NV_vertex_program2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2');
  18278. GL_NV_fragment_program_option := Int_CheckExtension(Buffer, 'GL_NV_fragment_program_option');
  18279. GL_NV_fragment_program2 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program2');
  18280. GL_NV_vertex_program2_option := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2_option');
  18281. GL_NV_vertex_program3 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program3');
  18282. GL_NV_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_NV_depth_buffer_float');
  18283. GL_NV_fragment_program4 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program4');
  18284. GL_NV_framebuffer_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_framebuffer_multisample_coverage');
  18285. GL_NV_geometry_program4 := Int_CheckExtension(Buffer, 'GL_NV_geometry_program4');
  18286. GL_NV_gpu_program4 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program4');
  18287. GL_NV_parameter_buffer_object := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object');
  18288. GL_NV_transform_feedback := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback');
  18289. GL_NV_vertex_program4 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program4');
  18290. GL_NV_conditional_render := Int_CheckExtension(Buffer, 'GL_NV_conditional_render');
  18291. GL_NV_present_video := Int_CheckExtension(Buffer, 'GL_NV_present_video');
  18292. GL_NV_explicit_multisample := Int_CheckExtension(Buffer, 'GL_NV_explicit_multisample');
  18293. GL_NV_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback2');
  18294. GL_NV_video_capture := Int_CheckExtension(Buffer, 'GL_NV_video_capture');
  18295. GL_NV_copy_image := Int_CheckExtension(Buffer, 'GL_NV_copy_image');
  18296. GL_NV_parameter_buffer_object2 := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object2');
  18297. GL_NV_shader_buffer_load := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_load');
  18298. GL_NV_vertex_buffer_unified_memory := Int_CheckExtension(Buffer, 'GL_NV_vertex_buffer_unified_memory');
  18299. GL_NV_gpu_program5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program5');
  18300. GL_NV_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_shader5');
  18301. GL_NV_shader_buffer_store := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_store');
  18302. GL_NV_tessellation_program5 := Int_CheckExtension(Buffer, 'GL_NV_tessellation_program5');
  18303. GL_NV_vertex_attrib_integer_64bit := Int_CheckExtension(Buffer, 'GL_NV_vertex_attrib_integer_64bit');
  18304. GL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_multisample_coverage');
  18305. GL_NV_vdpau_interop := Int_CheckExtension(Buffer, 'GL_NV_vdpau_interop');
  18306. GL_NV_texture_barrier := Int_CheckExtension(Buffer, 'GL_NV_texture_barrier');
  18307. // 4.3
  18308. GL_NV_path_rendering := Int_CheckExtension(Buffer, 'GL_NV_path_rendering');
  18309. GL_NV_bindless_texture := Int_CheckExtension(Buffer, 'GL_NV_bindless_texture');
  18310. GL_NV_shader_atomic_float := Int_CheckExtension(Buffer, 'GL_NV_shader_atomic_float');
  18311. // OML
  18312. GL_OML_interlace := Int_CheckExtension(Buffer, 'GL_OML_interlace');
  18313. GL_OML_resample := Int_CheckExtension(Buffer, 'GL_OML_resample');
  18314. GL_OML_subsample := Int_CheckExtension(Buffer, 'GL_OML_subsample');
  18315. // PGI
  18316. GL_PGI_misc_hints := Int_CheckExtension(Buffer, 'GL_PGI_misc_hints');
  18317. GL_PGI_vertex_hints := Int_CheckExtension(Buffer, 'GL_PGI_vertex_hints');
  18318. // REND
  18319. GL_REND_screen_coordinates := Int_CheckExtension(Buffer, 'GL_REND_screen_coordinates');
  18320. // S3
  18321. GL_S3_s3tc := Int_CheckExtension(Buffer, 'GL_S3_s3tc');
  18322. // SGIS
  18323. GL_SGIS_detail_texture := Int_CheckExtension(Buffer, 'GL_SGIS_detail_texture');
  18324. GL_SGIS_fog_function := Int_CheckExtension(Buffer, 'GL_SGIS_fog_function');
  18325. GL_SGIS_generate_mipmap := Int_CheckExtension(Buffer, 'GL_SGIS_generate_mipmap');
  18326. GL_SGIS_multisample := Int_CheckExtension(Buffer, 'GL_SGIS_multisample');
  18327. GL_SGIS_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIS_pixel_texture');
  18328. GL_SGIS_point_line_texgen := Int_CheckExtension(Buffer, 'GL_SGIS_point_line_texgen');
  18329. GL_SGIS_point_parameters := Int_CheckExtension(Buffer, 'GL_SGIS_point_parameters');
  18330. GL_SGIS_sharpen_texture := Int_CheckExtension(Buffer, 'GL_SGIS_sharpen_texture');
  18331. GL_SGIS_texture4D := Int_CheckExtension(Buffer, 'GL_SGIS_texture4D');
  18332. GL_SGIS_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_border_clamp');
  18333. GL_SGIS_texture_color_mask := Int_CheckExtension(Buffer, 'GL_SGIS_texture_color_mask');
  18334. GL_SGIS_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_edge_clamp');
  18335. GL_SGIS_texture_filter4 := Int_CheckExtension(Buffer, 'GL_SGIS_texture_filter4');
  18336. GL_SGIS_texture_lod := Int_CheckExtension(Buffer, 'GL_SGIS_texture_lod');
  18337. GL_SGIS_texture_select := Int_CheckExtension(Buffer, 'GL_SGIS_texture_select');
  18338. // SGIX
  18339. GL_FfdMaskSGIX := Int_CheckExtension(Buffer, 'GL_FfdMaskSGIX');
  18340. GL_SGIX_async := Int_CheckExtension(Buffer, 'GL_SGIX_async');
  18341. GL_SGIX_async_histogram := Int_CheckExtension(Buffer, 'GL_SGIX_async_histogram');
  18342. GL_SGIX_async_pixel := Int_CheckExtension(Buffer, 'GL_SGIX_async_pixel');
  18343. GL_SGIX_blend_alpha_minmax := Int_CheckExtension(Buffer, 'GL_SGIX_blend_alpha_minmax');
  18344. GL_SGIX_calligraphic_fragment := Int_CheckExtension(Buffer, 'GL_SGIX_calligraphic_fragment');
  18345. GL_SGIX_clipmap := Int_CheckExtension(Buffer, 'GL_SGIX_clipmap');
  18346. GL_SGIX_convolution_accuracy := Int_CheckExtension(Buffer, 'GL_SGIX_convolution_accuracy');
  18347. GL_SGIX_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGIX_depth_pass_instrument');
  18348. GL_SGIX_depth_texture := Int_CheckExtension(Buffer, 'GL_SGIX_depth_texture');
  18349. GL_SGIX_flush_raster := Int_CheckExtension(Buffer, 'GL_SGIX_flush_raster');
  18350. GL_SGIX_fog_offset := Int_CheckExtension(Buffer, 'GL_SGIX_fog_offset');
  18351. GL_SGIX_fog_scale := Int_CheckExtension(Buffer, 'GL_SGIX_fog_scale');
  18352. GL_SGIX_fragment_lighting := Int_CheckExtension(Buffer, 'GL_SGIX_fragment_lighting');
  18353. GL_SGIX_framezoom := Int_CheckExtension(Buffer, 'GL_SGIX_framezoom');
  18354. GL_SGIX_igloo_interface := Int_CheckExtension(Buffer, 'GL_SGIX_igloo_interface');
  18355. GL_SGIX_impact_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_impact_pixel_texture');
  18356. GL_SGIX_instruments := Int_CheckExtension(Buffer, 'GL_SGIX_instruments');
  18357. GL_SGIX_interlace := Int_CheckExtension(Buffer, 'GL_SGIX_interlace');
  18358. GL_SGIX_ir_instrument1 := Int_CheckExtension(Buffer, 'GL_SGIX_ir_instrument1');
  18359. GL_SGIX_list_priority := Int_CheckExtension(Buffer, 'GL_SGIX_list_priority');
  18360. GL_SGIX_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_texture');
  18361. GL_SGIX_pixel_tiles := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_tiles');
  18362. GL_SGIX_polynomial_ffd := Int_CheckExtension(Buffer, 'GL_SGIX_polynomial_ffd');
  18363. GL_SGIX_reference_plane := Int_CheckExtension(Buffer, 'GL_SGIX_reference_plane');
  18364. GL_SGIX_resample := Int_CheckExtension(Buffer, 'GL_SGIX_resample');
  18365. GL_SGIX_scalebias_hint := Int_CheckExtension(Buffer, 'GL_SGIX_scalebias_hint');
  18366. GL_SGIX_shadow := Int_CheckExtension(Buffer, 'GL_SGIX_shadow');
  18367. GL_SGIX_shadow_ambient := Int_CheckExtension(Buffer, 'GL_SGIX_shadow_ambient');
  18368. GL_SGIX_sprite := Int_CheckExtension(Buffer, 'GL_SGIX_sprite');
  18369. GL_SGIX_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_subsample');
  18370. GL_SGIX_tag_sample_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_tag_sample_buffer');
  18371. GL_SGIX_texture_add_env := Int_CheckExtension(Buffer, 'GL_SGIX_texture_add_env');
  18372. GL_SGIX_texture_coordinate_clamp := Int_CheckExtension(Buffer, 'GL_SGIX_texture_coordinate_clamp');
  18373. GL_SGIX_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_lod_bias');
  18374. GL_SGIX_texture_multi_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_texture_multi_buffer');
  18375. GL_SGIX_texture_scale_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_scale_bias');
  18376. GL_SGIX_texture_select := Int_CheckExtension(Buffer, 'GL_SGIX_texture_select');
  18377. GL_SGIX_vertex_preclip := Int_CheckExtension(Buffer, 'GL_SGIX_vertex_preclip');
  18378. GL_SGIX_ycrcb := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb');
  18379. GL_SGIX_ycrcb_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb_subsample');
  18380. GL_SGIX_ycrcba := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcba');
  18381. // SGI
  18382. GL_SGI_color_matrix := Int_CheckExtension(Buffer, 'GL_SGI_color_matrix');
  18383. GL_SGI_color_table := Int_CheckExtension(Buffer, 'GL_SGI_color_table');
  18384. GL_SGI_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGI_depth_pass_instrument');
  18385. GL_SGI_texture_color_table := Int_CheckExtension(Buffer, 'GL_SGI_texture_color_table');
  18386. // SUN
  18387. GL_SUNX_constant_data := Int_CheckExtension(Buffer, 'GL_SUNX_constant_data');
  18388. GL_SUN_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_SUN_convolution_border_modes');
  18389. GL_SUN_global_alpha := Int_CheckExtension(Buffer, 'GL_SUN_global_alpha');
  18390. GL_SUN_mesh_array := Int_CheckExtension(Buffer, 'GL_SUN_mesh_array');
  18391. GL_SUN_slice_accum := Int_CheckExtension(Buffer, 'GL_SUN_slice_accum');
  18392. GL_SUN_triangle_list := Int_CheckExtension(Buffer, 'GL_SUN_triangle_list');
  18393. GL_SUN_vertex := Int_CheckExtension(Buffer, 'GL_SUN_vertex');
  18394. // WIN
  18395. GL_WIN_phong_shading := Int_CheckExtension(Buffer, 'GL_WIN_phong_shading');
  18396. GL_WIN_specular_fog := Int_CheckExtension(Buffer, 'GL_WIN_specular_fog');
  18397. {$IFDEF DGL_WIN}
  18398. // WGL
  18399. WGL_3DFX_multisample := Int_CheckExtension(Buffer, 'WGL_3DFX_multisample');
  18400. WGL_ARB_buffer_region := Int_CheckExtension(Buffer, 'WGL_ARB_buffer_region');
  18401. WGL_ARB_extensions_string := Int_CheckExtension(Buffer, 'WGL_ARB_extensions_string');
  18402. WGL_ARB_make_current_read := Int_CheckExtension(Buffer, 'WGL_ARB_make_current_read');
  18403. WGL_ARB_multisample := Int_CheckExtension(Buffer, 'WGL_ARB_multisample');
  18404. WGL_ARB_pbuffer := Int_CheckExtension(Buffer, 'WGL_ARB_pbuffer');
  18405. WGL_ARB_pixel_format := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format');
  18406. WGL_ARB_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format_float');
  18407. WGL_ARB_render_texture := Int_CheckExtension(Buffer, 'WGL_ARB_render_texture');
  18408. WGL_ARB_create_context := Int_CheckExtension(Buffer, 'WGL_ARB_create_context');
  18409. WGL_ARB_create_context_profile := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_profile');
  18410. WGL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'WGL_ARB_framebuffer_sRGB');
  18411. WGL_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_robustness');
  18412. WGL_ATI_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ATI_pixel_format_float');
  18413. WGL_AMD_gpu_association := Int_CheckExtension(Buffer, 'WGL_AMD_gpu_association');
  18414. WGL_EXT_depth_float := Int_CheckExtension(Buffer, 'WGL_EXT_depth_float');
  18415. WGL_EXT_display_color_table := Int_CheckExtension(Buffer, 'WGL_EXT_display_color_table');
  18416. WGL_EXT_extensions_string := Int_CheckExtension(Buffer, 'WGL_EXT_extensions_string');
  18417. WGL_EXT_make_current_read := Int_CheckExtension(Buffer, 'WGL_EXT_make_current_read');
  18418. WGL_EXT_multisample := Int_CheckExtension(Buffer, 'WGL_EXT_multisample');
  18419. WGL_EXT_pbuffer := Int_CheckExtension(Buffer, 'WGL_EXT_pbuffer');
  18420. WGL_EXT_pixel_format := Int_CheckExtension(Buffer, 'WGL_EXT_pixel_format');
  18421. WGL_EXT_swap_control := Int_CheckExtension(Buffer, 'WGL_EXT_swap_control');
  18422. WGL_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'WGL_EXT_create_context_es2_profile');
  18423. WGL_I3D_digital_video_control := Int_CheckExtension(Buffer, 'WGL_I3D_digital_video_control');
  18424. WGL_I3D_gamma := Int_CheckExtension(Buffer, 'WGL_I3D_gamma');
  18425. WGL_I3D_genlock := Int_CheckExtension(Buffer, 'WGL_I3D_genlock');
  18426. WGL_I3D_image_buffer := Int_CheckExtension(Buffer, 'WGL_I3D_image_buffer');
  18427. WGL_I3D_swap_frame_lock := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_lock');
  18428. WGL_I3D_swap_frame_usage := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_usage');
  18429. WGL_NV_float_buffer := Int_CheckExtension(Buffer, 'WGL_NV_float_buffer');
  18430. WGL_NV_render_depth_texture := Int_CheckExtension(Buffer, 'WGL_NV_render_depth_texture');
  18431. WGL_NV_render_texture_rectangle := Int_CheckExtension(Buffer, 'WGL_NV_render_texture_rectangle');
  18432. WGL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'WGL_NV_vertex_array_range');
  18433. WGL_NV_present_video := Int_CheckExtension(Buffer, 'WGL_NV_present_video');
  18434. WGL_NV_video_output := Int_CheckExtension(Buffer, 'WGL_NV_video_output');
  18435. WGL_NV_swap_group := Int_CheckExtension(Buffer, 'WGL_NV_swap_group');
  18436. WGL_NV_gpu_affinity := Int_CheckExtension(Buffer, 'WGL_NV_gpu_affinity');
  18437. WGL_NV_video_capture := Int_CheckExtension(Buffer, 'WGL_NV_video_capture');
  18438. WGL_NV_copy_image := Int_CheckExtension(Buffer, 'WGL_NV_copy_image');
  18439. WGL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18440. WGL_NV_DX_interop := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18441. WGL_OML_sync_control := Int_CheckExtension(Buffer, 'WGL_OML_sync_control');
  18442. WGL_3DL_stereo_control := Int_CheckExtension(Buffer, 'WGL_3DL_stereo_control');
  18443. WGL_ARB_context_flush_control := Int_CheckExtension(Buffer, 'WGL_ARB_context_flush_control');
  18444. WIN_draw_range_elements := Int_CheckExtension(Buffer, 'WIN_draw_range_elements');
  18445. WIN_swap_hint := Int_CheckExtension(Buffer, 'WIN_swap_hint');
  18446. {$ENDIF}
  18447. {$IFDEF DGL_LINUX}
  18448. // GLX
  18449. GLX_ARB_multisample := Int_CheckExtension(Buffer, 'GLX_ARB_multisample');
  18450. GLX_ARB_fbconfig_float := Int_CheckExtension(Buffer, 'GLX_ARB_fbconfig_float');
  18451. GLX_ARB_get_proc_address := Int_CheckExtension(Buffer, 'GLX_ARB_get_proc_address');
  18452. GLX_ARB_create_context := Int_CheckExtension(Buffer, 'GLX_ARB_create_context');
  18453. GLX_ARB_create_context_profile := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_profile');
  18454. GLX_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GLX_ARB_vertex_buffer_object');
  18455. GLX_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_ARB_framebuffer_sRGB');
  18456. GLX_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_robustness');
  18457. GLX_EXT_visual_info := Int_CheckExtension(Buffer, 'GLX_EXT_visual_info');
  18458. GLX_EXT_visual_rating := Int_CheckExtension(Buffer, 'GLX_EXT_visual_rating');
  18459. GLX_EXT_import_context := Int_CheckExtension(Buffer, 'GLX_EXT_import_context');
  18460. GLX_EXT_fbconfig_packed_float := Int_CheckExtension(Buffer, 'GLX_EXT_fbconfig_packed_float');
  18461. GLX_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_EXT_framebuffer_sRGB');
  18462. GLX_EXT_texture_from_pixmap := Int_CheckExtension(Buffer, 'GLX_EXT_texture_from_pixmap');
  18463. GLX_EXT_swap_control := Int_CheckExtension(Buffer, 'GLX_EXT_swap_control');
  18464. GLX_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'GLX_EXT_create_context_es2_profile');
  18465. GLX_ARB_context_flush_control := Int_CheckExtension(Buffer, 'GLX_ARB_context_flush_control');
  18466. {$ENDIF}
  18467. ImplementationRead := True;
  18468. end;
  18469. {$IFDEF DGL_WIN}
  18470. // =============================================================================
  18471. // RaiseLastOSError
  18472. // =============================================================================
  18473. // Needed for compatibility with older Delphiversions
  18474. // =============================================================================
  18475. procedure RaiseLastOSError;
  18476. begin
  18477. {$IFDEF FPC}
  18478. raise Exception.Create('RaiseLastOSError!'); // To-Do: find a better solution
  18479. {$ELSE}
  18480. {$IFDEF DELPHI6_AND_DOWN} // If Delphi 6 or later
  18481. SysUtils.RaiseLastWin32Error;
  18482. {$ELSE}
  18483. SysUtils.RaiseLastOSError;
  18484. {$ENDIF}
  18485. {$ENDIF}
  18486. end;
  18487. // =============================================================================
  18488. // CreateRenderingContext
  18489. // =============================================================================
  18490. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18491. const
  18492. OBJ_MEMDC = 10;
  18493. OBJ_ENHMETADC = 12;
  18494. OBJ_METADC = 4;
  18495. PFD_DOUBLEBUFFER = $00000001;
  18496. PFD_STEREO = $00000002;
  18497. PFD_DRAW_TO_WINDOW = $00000004;
  18498. PFD_DRAW_TO_BITMAP = $00000008;
  18499. PFD_SUPPORT_GDI = $00000010;
  18500. PFD_SUPPORT_OPENGL = $00000020;
  18501. PFD_TYPE_RGBA = 0;
  18502. PFD_MAIN_PLANE = 0;
  18503. PFD_OVERLAY_PLANE = 1;
  18504. PFD_UNDERLAY_PLANE = LongWord(-1);
  18505. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18506. var
  18507. PFDescriptor: TPixelFormatDescriptor;
  18508. PixelFormat: Integer;
  18509. AType: DWORD;
  18510. begin
  18511. if GL_LibHandle = nil then
  18512. InitOpenGL;
  18513. FillChar(PFDescriptor, SizeOf(PFDescriptor), 0);
  18514. with PFDescriptor do
  18515. begin
  18516. nSize := SizeOf(PFDescriptor);
  18517. nVersion := 1;
  18518. dwFlags := PFD_SUPPORT_OPENGL;
  18519. AType := GetObjectType(DC);
  18520. if AType = 0 then
  18521. RaiseLastOSError;
  18522. if AType in MemoryDCs then
  18523. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18524. else
  18525. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18526. if opDoubleBuffered in Options then
  18527. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18528. if opGDI in Options then
  18529. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18530. if opStereo in Options then
  18531. dwFlags := dwFlags or PFD_STEREO;
  18532. iPixelType := PFD_TYPE_RGBA;
  18533. cColorBits := ColorBits;
  18534. cDepthBits := zBits;
  18535. cStencilBits := StencilBits;
  18536. cAccumBits := AccumBits;
  18537. cAuxBuffers := AuxBuffers;
  18538. if Layer = 0 then
  18539. iLayerType := PFD_MAIN_PLANE
  18540. else
  18541. if Layer > 0 then
  18542. iLayerType := PFD_OVERLAY_PLANE
  18543. else
  18544. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18545. end;
  18546. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18547. if PixelFormat = 0 then
  18548. RaiseLastOSError;
  18549. if GetPixelFormat(DC) <> PixelFormat then
  18550. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18551. RaiseLastOSError;
  18552. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18553. Result := wglCreateContext(DC);
  18554. if Result = 0 then
  18555. RaiseLastOSError
  18556. else
  18557. LastPixelFormat := 0;
  18558. end;
  18559. // =============================================================================
  18560. // CreateRenderingContextVersion
  18561. // =============================================================================
  18562. // Creates a context for the more recent OpenGL versions (3.0) and up
  18563. // For that we first need to get a normal GL context for getting the
  18564. // function pointer to wglCreateContextAttribsARB first
  18565. // =============================================================================
  18566. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18567. const
  18568. OBJ_MEMDC = 10;
  18569. OBJ_ENHMETADC = 12;
  18570. OBJ_METADC = 4;
  18571. PFD_DOUBLEBUFFER = $00000001;
  18572. PFD_STEREO = $00000002;
  18573. PFD_DRAW_TO_WINDOW = $00000004;
  18574. PFD_DRAW_TO_BITMAP = $00000008;
  18575. PFD_SUPPORT_GDI = $00000010;
  18576. PFD_SUPPORT_OPENGL = $00000020;
  18577. PFD_TYPE_RGBA = 0;
  18578. PFD_MAIN_PLANE = 0;
  18579. PFD_OVERLAY_PLANE = 1;
  18580. PFD_UNDERLAY_PLANE = LongWord(-1);
  18581. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18582. var
  18583. PFDescriptor : TPixelFormatDescriptor;
  18584. PixelFormat : Integer;
  18585. AType : DWORD;
  18586. LegacyRC : HGLRC;
  18587. Attribs : array of Integer;
  18588. begin
  18589. if GL_LibHandle = nil then
  18590. InitOpenGL;
  18591. if not Assigned(GL_LibHandle) then
  18592. raise Exception.Create('GL_LibHandle is NIL. Could not load OpenGL library!');
  18593. FillChar(PFDescriptor, SizeOf(PFDescriptor), 0);
  18594. with PFDescriptor do
  18595. begin
  18596. nSize := SizeOf(PFDescriptor);
  18597. nVersion := 1;
  18598. dwFlags := PFD_SUPPORT_OPENGL;
  18599. AType := GetObjectType(DC);
  18600. if AType = 0 then
  18601. RaiseLastOSError;
  18602. if AType in MemoryDCs then
  18603. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18604. else
  18605. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18606. if opDoubleBuffered in Options then
  18607. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18608. if opGDI in Options then
  18609. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18610. if opStereo in Options then
  18611. dwFlags := dwFlags or PFD_STEREO;
  18612. iPixelType := PFD_TYPE_RGBA;
  18613. cColorBits := ColorBits;
  18614. cDepthBits := zBits;
  18615. cStencilBits := StencilBits;
  18616. cAccumBits := AccumBits;
  18617. cAuxBuffers := AuxBuffers;
  18618. if Layer = 0 then
  18619. iLayerType := PFD_MAIN_PLANE
  18620. else
  18621. if Layer > 0 then
  18622. iLayerType := PFD_OVERLAY_PLANE
  18623. else
  18624. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18625. end;
  18626. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18627. if PixelFormat = 0 then
  18628. RaiseLastOSError;
  18629. if GetPixelFormat(DC) <> PixelFormat then
  18630. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18631. RaiseLastOSError;
  18632. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18633. // Create legacy render context first for we need function pointers to
  18634. // create new OpenGL render contexts
  18635. LegacyRC := wglCreateContext(DC);
  18636. wglMakeCurrent(DC, LegacyRC);
  18637. // Set attributes to describe our requested context
  18638. SetLength(Attribs, 5);
  18639. Attribs[0] := WGL_CONTEXT_MAJOR_VERSION_ARB;
  18640. Attribs[1] := MajorVersion;
  18641. Attribs[2] := WGL_CONTEXT_MINOR_VERSION_ARB;
  18642. Attribs[3] := MinorVersion;
  18643. // Add context flag for forward compatible context
  18644. // Forward compatible means no more support for legacy functions like
  18645. // immediate mode (glvertex, glrotate, gltranslate, etc.)
  18646. if ForwardCompatible then
  18647. begin
  18648. SetLength(Attribs, Length(Attribs)+2);
  18649. Attribs[4] := WGL_CONTEXT_FLAGS_ARB;
  18650. Attribs[5] := WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
  18651. end;
  18652. // Attribute flags must be finalized with a zero
  18653. Attribs[High(Attribs)] := 0;
  18654. // Get function pointer for new context creation function
  18655. wglCreateContextAttribsARB := wglGetProcAddress('wglCreateContextAttribsARB');
  18656. if not Assigned(wglCreateContextAttribsARB) then
  18657. begin
  18658. raise Exception.Create('Could not get function pointer adress for wglCreateContextAttribsARB - OpenGL 3.x and above not supported!');
  18659. wglDeleteContext(LegacyRC);
  18660. exit;
  18661. end;
  18662. // Create context
  18663. Result := wglCreateContextAttribsARB(DC, 0, @Attribs[0]);
  18664. if Result = 0 then
  18665. begin
  18666. raise Exception.Create('Could not create the desired OpenGL rendering context!');
  18667. wglDeleteContext(LegacyRC);
  18668. exit;
  18669. end;
  18670. wglDeleteContext(LegacyRC);
  18671. if Result = 0 then
  18672. RaiseLastOSError
  18673. else
  18674. LastPixelFormat := 0;
  18675. end;
  18676. // =============================================================================
  18677. // DestroyRenderingContext
  18678. // =============================================================================
  18679. procedure DestroyRenderingContext(RC: HGLRC);
  18680. begin
  18681. wglDeleteContext(RC);
  18682. end;
  18683. // =============================================================================
  18684. // ActivateRenderingContext
  18685. // =============================================================================
  18686. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  18687. begin
  18688. Assert((DC <> 0), 'DC must not be 0');
  18689. Assert((RC <> 0), 'RC must not be 0');
  18690. wglMakeCurrent(DC, RC);
  18691. {$ifdef DGL_TINY_HEADER}
  18692. ReadCoreVersion;
  18693. {$else}
  18694. ReadImplementationProperties;
  18695. if (loadext) then
  18696. ReadExtensions;
  18697. {$endif}
  18698. end;
  18699. // =============================================================================
  18700. // DeactivateRenderingContext
  18701. // =============================================================================
  18702. procedure DeactivateRenderingContext;
  18703. begin
  18704. wglMakeCurrent(0, 0);
  18705. end;
  18706. {$ENDIF}
  18707. initialization
  18708. {$IFDEF CPU386}
  18709. Set8087CW($133F);
  18710. {$ENDIF}
  18711. finalization
  18712. end.