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- <title>Delphi/Free Pascal OpenGL Community - OpenGL Header</title>
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- <div id="header">
- <h1>Delphi/Free Pascal OpenGL Header for OpenGL 4.4b - Readme -</h1>
- <div id="content">
- <p>(obtained and maintained through <a href="http://www.delphigl.com" target="_blank">www.delphigl.com</a>)</p>
- </div>
- </div>
-
- <div id="content">
- <h2>Content</h2>
- <p><a href="#desc">Description</a><br>
- <a href="#howto">How to use</a><br>
- <a href="#support">Support</a><br>
- <a href="#credits">Credits</a><br>
- <a href="#copyright">Copyright</a><br></p>
- </div>
-
- <div id="content">
- <a name="desc" />
- <h2>Description</h2>
- <p>This is the readme for the OpenGL-Headers for Delphi/FreePascal that has been developed by DGL's OpenGL2.0-Portteam. Please read carefully through this file before using the header to avoid common problems and faults.
-
- The changelog is included in the source file itself.
- </p>
- </p>
- </div>
-
- <div id="content">
- <h2>Note</h2>
- <p>OpenGL-Header is for Borland Delphi 4 and above (tested with Delphi 7) and FreePascal.<br />
- Containts the translations of glext.h, gl_1_1.h, glu.h and weglext.h.<br />
- It also contains some helperfunctions that were inspired by those found in Mike Lischke's OpenGL12.pas.</p>
- </div>
-
- <div id="content">
- <a name="howto" />
- <h2>How to use</h2>
- <p>Before you can use any of the gl-functions contained in the header, you'll have to call InitOpenGL to initialize the functionpointers. In your app it should look something like that :</p>
-
- <pre id="code">
- procedure MyGLInit;
- begin
- InitOpenGL; // Don't forget, or first gl-Call will result in an access violation!
- MyDC := GetDC(...);
- MyRC := CreateRenderingContext(...);
- ActivateRenderingContext(MyDC, MyRC); // Necessary, will also read some extension
- ...
- end;</pre>
- <p>After doing the above initialisation, you're ready to use all OpenGL-Functions and extensions your card supports. And also don't forget to release your context properly when exiting :</p>
- <pre id="code">
- procedure MyDeInit;
- begin
- DeactivateRenderingContext; // Deactivates the current context
- wglDeleteContext(myRC);
- ReleaseDC(Handle, myDC);
- end;</pre>
- </div>
-
- <div id="content">
- <a name="howto" />
- <h2>Creating a versioned rendering context</h2>
- <p>As of OpenGL version 4.4, the header offers an additional way of creating a rendercontext, that allows for setting the desired OpenGL version and (if applicable) wether to create a forward compatible context (see OpenGL man pages on what that means) :
- <pre id="code">
- procedure MyGLInit;
- begin
- DC := GetDC(...);
- RC := CreateRenderingContextVersion(DC, [opDoubleBuffered], 4, 2, True, 32, 24, 8, 0, 0, 0); // Creates an OpenGL 4.2 forward-compatible context
- InitOpenGL; // Don't forget, or first gl-Call will result in an access violation!
- ...
- end;</pre>
- Only use this method of creating a rendering context if you're sure what you're doing. Trying to create a versioned rendering context that's not supported by the target OpenGL implementation may fail!
-
- </p>
- </div>
-
-
- <div id="content">
- <a name="support" />
- <h2>Support</h2>
- <p>If you have problems, want to ask a question or think you may have encountered a bug in the header, please feel free to use the support-threads in our forums :<br />
- <a href="http://www.delphigl.com/forum/viewtopic.php?t=2207" target="_blank">English support</a><br />
- <a href="http://www.delphigl.com/forum/viewtopic.php?t=1863" target="_blank">German support</a></p>
- </div>
-
- <div id="content">
- <a name="credits" />
- <h2>Credits</h2>
- <div id="content">
- <p><h3>Converted and maintained by DGL's GL2.0-Team :</h3>
- <p>Sascha Willems (<a href="http://www.delphigl.de" target="_blank">http://www.delphigl.de</a>)<br>
- Steffen Xonna (Lossy eX, <a href="http://www.dev-center.de" target="_blank">http://www.dev-center.de</a>)<br>
- </p>
- <h3>Additional input :</h3>
- <p> Andrey Gruzdev for the Mac OS X patch for XE2 / FPC
- Lars Middendorf
- Martin Waldegger (Mars)<br>
- Nico Michaelis (Delphic) for the Linux version of the header (<a href="http://www.delphigl.com/forum/viewtopic.php?t=2577" target="_blank">see here</a>)<br>
- Benjamin Rosseaux (BeRo) for expanding the header for use with Free Pascal<br>
- And thanks to all who helps us to make the header better</p></p>
- </div>
- </div>
-
- <div id="content">
- <a name="copyright" />
- <h2>Copyright</h2>
- <p>This Source Code Form is subject to the terms of the Mozilla Public License,
- v. 2.0. If a copy of the MPL was not distributed with this file,
- You can obtain one at http://mozilla.org/MPL/2.0/.
- Software distributed under the License is distributed on an
- "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
- implied. See the License for the specific language governing
- rights and limitations under the License.<br></p>
- <p>Software distributed under the License is distributed on an<br>
- "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or<br>
- implied. See the License for the specific language governing<br>
- rights and limitations under the License.</p>
- </div>
-
- <div id="content">
- Copyright (c) 2003-2015 DGL-OpenGL-Portteam - All Rights Reserved
- </div>
- </div>
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