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  1. { ============================================================================
  2. OpenGL 4.5 - Headertranslation
  3. Version 4.5
  4. Date : 2014/08/23
  5. Supported environments and targets :
  6. - (Win32) Delphi 4 and up
  7. - (Win32, Win64) Delphi XE2
  8. - (Win32, Win64, Linux, MacOSX) FreePascal (1.9.3 and up)
  9. ==============================================================================
  10. Copyright (C) DGL-OpenGL-Portteam
  11. All Rights Reserved
  12. Obtained through:
  13. Bitbucket source repository - https://bitbucket.org/saschawillems/dglopengl
  14. Delphi OpenGL Community(DGL) - www.delphigl.com
  15. Converted and maintained by DGL's OpenGL-Portteam :
  16. - Sascha Willems - http://www.saschawillems.de
  17. - Steffen Xonna (Lossy eX) - http://www.dev-center.de
  18. Additional input :
  19. - Andrey Gruzdev (Mac OS X patch for XE2 / FPC)
  20. - Lars Middendorf
  21. - Martin Waldegger (Mars)
  22. - Benjamin Rosseaux (BeRo) - http://www.0ok.de
  23. Additional thanks:
  24. sigsegv (libdl.so)
  25. ==============================================================================
  26. You may retrieve the latest version of this file at the Delphi OpenGL
  27. Community home page, located at http://www.delphigl.com/
  28. The contents of this file are used with permission, subject to
  29. the Mozilla Public License Version 1.1 (the "License"); you may
  30. not use this file except in compliance with the License. You may
  31. obtain a copy of the License at
  32. http://www.mozilla.org/MPL/MPL-1.1.html
  33. Software distributed under the License is distributed on an
  34. "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
  35. implied. See the License for the specific language governing
  36. rights and limitations under the License.
  37. ==============================================================================
  38. History : see readme.md
  39. ============================================================================== }
  40. {$define DGL_DEPRECATED}
  41. {
  42. This define defines if the header should use deprecated ARB stuff or not.
  43. per Default the Header use deprecated Stuff.
  44. }
  45. {.$define DGL_TINY_HEADER}
  46. {
  47. If you enable the define DGL_TINY_HEADER no function automatically will be loaded if you
  48. call ActivateRenderingContext. This may some bit faster and the smart linker can delete
  49. all non used functions. This will reduce the filesize of your binary file. But in this
  50. case you have to load the functions by yourself. There are two ways to do this.
  51. 1. You can load whole extension by calling the func Read_Extensionname. But if you do
  52. this it's possible to load functions you dont use. So you have the same "problem"
  53. like before. But it's only an bit smaler.
  54. > Read_GL_ARB_multitexture;
  55. 2. You are able to load only the functions you exactly need. In this case you are able
  56. to use the variables of the dglOpenGL.pas. So you only need to load the functions
  57. and you can use the header like before.
  58. To do this you have to created and activated an opengl context and than you can load
  59. the needed functions.
  60. > ActivateRenderingContext(fDC, fRC);
  61. > glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  62. > glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  63. So only the function "glActiveTextureARB" and "glMultiTexCoord2fARB" will be loaded.
  64. Please notice that the extension variables won't be loaded if this define is active. But
  65. you can call dglCheckExtension to check if any extension exists. You can assign them to
  66. the variables of the dglOpenGL.pas so all code they use this will find them.
  67. > GL_ARB_shading_language_100 := dglCheckExtension('GL_ARB_shading_language_100');
  68. }
  69. unit dglOpenGL;
  70. interface
  71. // defines to configure freepascal
  72. {$IFDEF FPC}
  73. {$MODE Delphi}
  74. {$IFNDEF WINDOWS}
  75. {$LINKLIB c}
  76. {$ENDIF}
  77. {$ENDIF}
  78. // known delphi versions
  79. {$IFNDEF FPC} // if freepascal isnt defined
  80. {$IFDEF VER140} // Delphi 6
  81. {$DEFINE DELPHI6_AND_DOWN}
  82. {$ENDIF}
  83. {$IFDEF VER130} // Delphi 5
  84. {$DEFINE DELPHI6_AND_DOWN}
  85. {$ENDIF}
  86. {$IFDEF VER120} // Delphi 4
  87. {$DEFINE DELPHI6_AND_DOWN}
  88. {$ENDIF}
  89. {$IFDEF VER110} // C++ Builder 3
  90. {$DEFINE DELPHI6_AND_DOWN}
  91. {$ENDIF}
  92. {$IFDEF VER100} // Delphi 3
  93. {$DEFINE DELPHI6_AND_DOWN}
  94. {$ENDIF}
  95. {$ENDIF}
  96. // Options for Delphi < 5
  97. {$IFDEF DELPHI6_AND_DOWN}
  98. {$A+}
  99. {$ELSE}
  100. {$A4}
  101. {$ENDIF}
  102. // generell options
  103. {$H+,O+,X+}
  104. // detecting Windows
  105. {$IFDEF Win32} // Delphi and fpc of 32 Bit Windows
  106. {$DEFINE DGL_WIN}
  107. {$ENDIF}
  108. {$IFDEF Win64} // Delphi and fpc of 32 Bit Windows
  109. {$DEFINE DGL_WIN}
  110. {$ENDIF}
  111. // detecting Linux
  112. {$IFDEF linux} // Linux
  113. {$DEFINE DGL_LINUX}
  114. {$ENDIF}
  115. {$IFDEF DARWIN} // Mac OS X and FPC
  116. {$DEFINE DGL_MAC}
  117. {$ENDIF}
  118. {$IFDEF DELPHI} // Mac OS X add Delphi
  119. {$IFDEF MACOS}
  120. {$DEFINE DGL_MAC}
  121. {$ENDIF}
  122. {$ENDIF}
  123. // detecting 64 Bit CPU
  124. {$IFDEF CPU64} // fpc on 64 bit cpus
  125. {$DEFINE DGL_64BIT} // dgl define for 64 bit
  126. {$ENDIF}
  127. uses
  128. {$IFDEF FPC}{$IFDEF DARWIN}dynlibs,{$ENDIF}{$ENDIF} // LoadLibrary functions
  129. SysUtils
  130. {$IFDEF DGL_WIN}, Windows{$ENDIF}
  131. {$IFDEF DGL_LINUX}, X, XLib, XUtil{$ENDIF}
  132. ;
  133. type
  134. // Needed for Delphi 6 and less (defined in system.pas for Delphi 7)
  135. PPointer = ^Pointer;
  136. PCardinal = ^Cardinal;
  137. GLenum = Cardinal;
  138. GLboolean = BYTEBOOL;
  139. GLbitfield = Cardinal;
  140. GLbyte = Shortint;
  141. GLshort = SmallInt;
  142. GLint = Integer;
  143. GLsizei = Integer;
  144. GLubyte = Byte;
  145. GLushort = Word;
  146. GLuint = Cardinal;
  147. GLfloat = Single;
  148. GLclampf = Single;
  149. GLdouble = Double;
  150. GLclampd = Double;
  151. GLvoid = Pointer;
  152. GLint64 = Int64;
  153. GLuint64 = {$IFDEF DELPHI6_AND_DOWN} Int64 {$ELSE} UInt64 {$ENDIF};
  154. TGLenum = GLenum;
  155. TGLboolean = GLboolean;
  156. TGLbitfield = GLbitfield;
  157. TGLbyte = GLbyte;
  158. TGLshort = GLshort;
  159. TGLint = GLint;
  160. TGLsizei = GLsizei;
  161. TGLubyte = GLubyte;
  162. TGLushort = GLushort;
  163. TGLuint = GLuint;
  164. TGLfloat = GLfloat;
  165. TGLclampf = GLclampf;
  166. TGLdouble = GLdouble;
  167. TGLclampd = GLclampd;
  168. TGLvoid = GLvoid;
  169. TGLint64 = GLint64;
  170. TGLuint64 = GLuint64;
  171. PGLboolean = ^GLboolean;
  172. PGLbyte = ^GLbyte;
  173. PGLshort = ^GLshort;
  174. PGLint = ^GLint;
  175. PGLsizei = ^GLsizei;
  176. PGLubyte = ^GLubyte;
  177. PGLushort = ^GLushort;
  178. PGLuint = ^GLuint;
  179. PGLclampf = ^GLclampf;
  180. PGLfloat = ^GLfloat;
  181. PGLdouble = ^GLdouble;
  182. PGLclampd = ^GLclampd;
  183. PGLenum = ^GLenum;
  184. PGLvoid = Pointer;
  185. PPGLvoid = ^PGLvoid;
  186. PGLint64 = ^GLint64;
  187. PGLuint64 = ^GLuint64;
  188. // GL_NV_half_float
  189. GLhalfNV = WORD;
  190. TGLhalfNV = GLhalfNV;
  191. PGLhalfNV = ^GLhalfNV;
  192. // GL_ARB_shader_objects
  193. PGLHandleARB = ^GLHandleARB;
  194. GLHandleARB = Integer;
  195. GLcharARB = AnsiChar;
  196. PGLcharARB = PAnsiChar;
  197. PPGLcharARB = ^PGLcharARB;
  198. // GL_VERSION_1_5
  199. GLintptr = GLint;
  200. PGLintptr = ^GLintptr;
  201. GLsizeiptr = GLsizei;
  202. // GL_ARB_vertex_buffer_object
  203. GLintptrARB = GLint;
  204. GLsizeiptrARB = GLsizei;
  205. // GL_VERSION_2_0
  206. GLHandle = Integer;
  207. PGLchar = PAnsiChar;
  208. PPGLchar = ^PGLChar;
  209. // GL_EXT_timer_query
  210. GLint64EXT = Int64;
  211. TGLint64EXT = GLint64EXT;
  212. PGLint64EXT = ^GLint64EXT;
  213. GLuint64EXT = GLuint64;
  214. TGLuint64EXT = GLuint64EXT;
  215. PGLuint64EXT = ^GLuint64EXT;
  216. // WGL_ARB_pbuffer
  217. HPBUFFERARB = THandle;
  218. // WGL_EXT_pbuffer
  219. HPBUFFEREXT = THandle;
  220. // WGL_NV_present_video
  221. PHVIDEOOUTPUTDEVICENV = ^HVIDEOOUTPUTDEVICENV;
  222. HVIDEOOUTPUTDEVICENV = THandle;
  223. // WGL_NV_video_output
  224. PHPVIDEODEV = ^HPVIDEODEV;
  225. HPVIDEODEV = THandle;
  226. // WGL_NV_gpu_affinity
  227. PHPGPUNV = ^HPGPUNV;
  228. PHGPUNV = ^HGPUNV;
  229. // WGL_NV_video_capture
  230. HVIDEOINPUTDEVICENV = THandle;
  231. PHVIDEOINPUTDEVICENV = ^HVIDEOINPUTDEVICENV;
  232. HPGPUNV = THandle;
  233. HGPUNV = THandle;
  234. // GL_ARB_sync
  235. GLsync = Pointer;
  236. // GL_ARB_cl_event
  237. { These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event }
  238. _cl_context = record end;
  239. _cl_event = record end;
  240. p_cl_context = ^_cl_context;
  241. p_cl_event = ^_cl_event;
  242. // GL_ARB_debug_output
  243. TglDebugProcARB = procedure (source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  244. // GL_AMD_debug_output
  245. TglDebugProcAMD = procedure (id: GLuint; category: GLenum; severity: GLenum; length: GLsizei; const message_: PGLchar; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  246. // (4.3) GL_KHR_debug
  247. TglDebugProc = procedure(source : GLEnum; type_ : GLEnum; id : GLUInt; severity : GLUInt; length : GLsizei; const message_ : PGLCHar; userParam : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  248. // GL_NV_vdpau_interop
  249. GLvdpauSurfaceNV = GLintptr;
  250. PGLvdpauSurfaceNV = ^GLvdpauSurfaceNV;
  251. // GLX
  252. {$IFDEF DGL_LINUX}
  253. GLXContext = Pointer;
  254. GLXContextID = TXID;
  255. GLXDrawable = TXID;
  256. GLXFBConfig = Pointer;
  257. GLXPbuffer = TXID;
  258. GLXPixmap = TXID;
  259. GLXWindow = TXID;
  260. Window = TXID;
  261. Colormap = TXID;
  262. Pixmap = TXID;
  263. Font = TXID;
  264. {$ENDIF}
  265. // Datatypes corresponding to GL's types TGL(name)(type)(count)
  266. TGLVectorub2 = array[0..1] of GLubyte;
  267. TGLVectori2 = array[0..1] of GLint;
  268. TGLVectorf2 = array[0..1] of GLfloat;
  269. TGLVectord2 = array[0..1] of GLdouble;
  270. TGLVectorp2 = array[0..1] of Pointer;
  271. TGLVectorub3 = array[0..2] of GLubyte;
  272. TGLVectori3 = array[0..2] of GLint;
  273. TGLVectorf3 = array[0..2] of GLfloat;
  274. TGLVectord3 = array[0..2] of GLdouble;
  275. TGLVectorp3 = array[0..2] of Pointer;
  276. TGLVectorub4 = array[0..3] of GLubyte;
  277. TGLVectori4 = array[0..3] of GLint;
  278. TGLVectorf4 = array[0..3] of GLfloat;
  279. TGLVectord4 = array[0..3] of GLdouble;
  280. TGLVectorp4 = array[0..3] of Pointer;
  281. TGLArrayf4 = TGLVectorf4;
  282. TGLArrayf3 = TGLVectorf3;
  283. TGLArrayd3 = TGLVectord3;
  284. TGLArrayi4 = TGLVectori4;
  285. TGLArrayp4 = TGLVectorp4;
  286. TGlMatrixub3 = array[0..2, 0..2] of GLubyte;
  287. TGlMatrixi3 = array[0..2, 0..2] of GLint;
  288. TGLMatrixf3 = array[0..2, 0..2] of GLfloat;
  289. TGLMatrixd3 = array[0..2, 0..2] of GLdouble;
  290. TGlMatrixub4 = array[0..3, 0..3] of GLubyte;
  291. TGlMatrixi4 = array[0..3, 0..3] of GLint;
  292. TGLMatrixf4 = array[0..3, 0..3] of GLfloat;
  293. TGLMatrixd4 = array[0..3, 0..3] of GLdouble;
  294. TGLVector3f = TGLVectorf3;
  295. // Datatypes corresponding to OpenGL12.pas for easy porting
  296. TVector3d = TGLVectord3;
  297. TVector4i = TGLVectori4;
  298. TVector4f = TGLVectorf4;
  299. TVector4p = TGLVectorp4;
  300. TMatrix4f = TGLMatrixf4;
  301. TMatrix4d = TGLMatrixd4;
  302. PGLMatrixd4 = ^TGLMatrixd4;
  303. PVector4i = ^TVector4i;
  304. {$IFDEF FPC}
  305. TRect = packed record
  306. Left, Top, Right, Bottom: Longint;
  307. end;
  308. {$ENDIF}
  309. PGPU_DEVICE = ^GPU_DEVICE;
  310. GPU_DEVICE = record
  311. cb: DWORD;
  312. DeviceName: array [0..31] of AnsiChar;
  313. DeviceString: array [0..127] of AnsiChar;
  314. Flags: DWORD;
  315. rcVirtualScreen: TRect;
  316. end;
  317. type
  318. {$IFDEF FPC}
  319. {$IFDEF DGL_WIN}
  320. PWGLSwap = ^TWGLSwap;
  321. {$EXTERNALSYM _WGLSWAP}
  322. _WGLSWAP = packed record
  323. hdc: HDC;
  324. uiFlags: UINT;
  325. end;
  326. TWGLSwap = _WGLSWAP;
  327. {$EXTERNALSYM WGLSWAP}
  328. WGLSWAP = _WGLSWAP;
  329. {$ENDIF}
  330. {$ENDIF}
  331. // GLU types
  332. TGLUNurbs = record
  333. end;
  334. TGLUQuadric = record
  335. end;
  336. TGLUTesselator = record
  337. end;
  338. PGLUNurbs = ^TGLUNurbs;
  339. PGLUQuadric = ^TGLUQuadric;
  340. PGLUTesselator = ^TGLUTesselator;
  341. // backwards compatibility
  342. TGLUNurbsObj = TGLUNurbs;
  343. TGLUQuadricObj = TGLUQuadric;
  344. TGLUTesselatorObj = TGLUTesselator;
  345. TGLUTriangulatorObj = TGLUTesselator;
  346. PGLUNurbsObj = PGLUNurbs;
  347. PGLUQuadricObj = PGLUQuadric;
  348. PGLUTesselatorObj = PGLUTesselator;
  349. PGLUTriangulatorObj = PGLUTesselator;
  350. // GLUQuadricCallback
  351. TGLUQuadricErrorProc = procedure(errorCode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  352. // GLUTessCallback
  353. TGLUTessBeginProc = procedure(AType: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  354. TGLUTessEdgeFlagProc = procedure(Flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  355. TGLUTessVertexProc = procedure(VertexData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  356. TGLUTessEndProc = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  357. TGLUTessErrorProc = procedure(ErrNo: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  358. TGLUTessCombineProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  359. TGLUTessBeginDataProc = procedure(AType: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  360. TGLUTessEdgeFlagDataProc = procedure(Flag: GLboolean; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  361. TGLUTessVertexDataProc = procedure(VertexData: Pointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  362. TGLUTessEndDataProc = procedure(UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  363. TGLUTessErrorDataProc = procedure(ErrNo: GLenum; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  364. TGLUTessCombineDataProc = procedure(Coords: TGLArrayd3; VertexData: TGLArrayp4; Weight: TGLArrayf4; OutData: PPointer; UserData: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  365. // GLUNurbsCallback
  366. TGLUNurbsErrorProc = procedure(ErrorCode: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  367. var
  368. GL_VERSION_1_0,
  369. GL_VERSION_1_1,
  370. GL_VERSION_1_2,
  371. GL_VERSION_1_3,
  372. GL_VERSION_1_4,
  373. GL_VERSION_1_5,
  374. GL_VERSION_2_0,
  375. GL_VERSION_2_1,
  376. GL_VERSION_3_0,
  377. GL_VERSION_3_1,
  378. GL_VERSION_3_2,
  379. GL_VERSION_3_3,
  380. GL_VERSION_4_0,
  381. GL_VERSION_4_1,
  382. GL_VERSION_4_2,
  383. GL_VERSION_4_3,
  384. GL_VERSION_4_4,
  385. GL_VERSION_4_5,
  386. GLU_VERSION_1_1,
  387. GLU_VERSION_1_2,
  388. GLU_VERSION_1_3,
  389. GL_3DFX_multisample,
  390. GL_3DFX_tbuffer,
  391. GL_3DFX_texture_compression_FXT1,
  392. GL_APPLE_client_storage,
  393. GL_APPLE_element_array,
  394. GL_APPLE_fence,
  395. GL_APPLE_specular_vector,
  396. GL_APPLE_transform_hint,
  397. GL_APPLE_vertex_array_object,
  398. GL_APPLE_vertex_array_range,
  399. GL_APPLE_ycbcr_422,
  400. GL_APPLE_texture_range,
  401. GL_APPLE_float_pixels,
  402. GL_APPLE_vertex_program_evaluators,
  403. GL_APPLE_aux_depth_stencil,
  404. GL_APPLE_object_purgeable,
  405. GL_APPLE_row_bytes,
  406. GL_APPLE_rgb_422,
  407. GL_ARB_depth_texture,
  408. GL_ARB_fragment_program,
  409. GL_ARB_imaging,
  410. GL_ARB_matrix_palette,
  411. GL_ARB_multisample,
  412. GL_ARB_multitexture,
  413. GL_ARB_point_parameters,
  414. GL_ARB_shadow,
  415. GL_ARB_shadow_ambient,
  416. GL_ARB_texture_border_clamp,
  417. GL_ARB_texture_compression,
  418. GL_ARB_texture_cube_map,
  419. GL_ARB_texture_env_add,
  420. GL_ARB_texture_env_combine,
  421. GL_ARB_texture_env_crossbar,
  422. GL_ARB_texture_env_dot3,
  423. GL_ARB_texture_mirrored_repeat,
  424. GL_ARB_transpose_matrix,
  425. GL_ARB_vertex_blend,
  426. GL_ARB_vertex_buffer_object,
  427. GL_ARB_vertex_program,
  428. GL_ARB_window_pos,
  429. GL_ARB_shader_objects,
  430. GL_ARB_vertex_shader,
  431. GL_ARB_fragment_shader,
  432. GL_ARB_shading_language_100,
  433. GL_ARB_occlusion_query,
  434. GL_ARB_texture_non_power_of_two,
  435. GL_ARB_point_sprite,
  436. GL_ARB_fragment_program_shadow,
  437. GL_ARB_draw_buffers,
  438. GL_ARB_texture_rectangle,
  439. GL_ARB_color_buffer_float,
  440. GL_ARB_half_float_pixel,
  441. GL_ARB_texture_float,
  442. GL_ARB_pixel_buffer_object,
  443. GL_ARB_depth_buffer_float,
  444. GL_ARB_draw_instanced,
  445. GL_ARB_framebuffer_object,
  446. GL_ARB_framebuffer_sRGB,
  447. GL_ARB_geometry_shader4,
  448. GL_ARB_half_float_vertex,
  449. GL_ARB_instanced_arrays,
  450. GL_ARB_map_buffer_range,
  451. GL_ARB_texture_buffer_object,
  452. GL_ARB_texture_compression_rgtc,
  453. GL_ARB_texture_rg,
  454. GL_ARB_vertex_array_object,
  455. GL_ARB_uniform_buffer_object,
  456. GL_ARB_compatibility,
  457. GL_ARB_copy_buffer,
  458. GL_ARB_shader_texture_lod,
  459. GL_ARB_depth_clamp,
  460. GL_ARB_draw_elements_base_vertex,
  461. GL_ARB_fragment_coord_conventions,
  462. GL_ARB_provoking_vertex,
  463. GL_ARB_seamless_cube_map,
  464. GL_ARB_sync,
  465. GL_ARB_texture_multisample,
  466. GL_ARB_vertex_array_bgra,
  467. GL_ARB_draw_buffers_blend,
  468. GL_ARB_sample_shading,
  469. GL_ARB_texture_cube_map_array,
  470. GL_ARB_texture_gather,
  471. GL_ARB_texture_query_lod,
  472. GL_ARB_shading_language_include,
  473. GL_ARB_texture_compression_bptc,
  474. GL_ARB_blend_func_extended,
  475. GL_ARB_explicit_attrib_location,
  476. GL_ARB_occlusion_query2,
  477. GL_ARB_sampler_objects,
  478. GL_ARB_shader_bit_encoding,
  479. GL_ARB_texture_rgb10_a2ui,
  480. GL_ARB_texture_swizzle,
  481. GL_ARB_timer_query,
  482. GL_ARB_vertex_type_2_10_10_10_rev,
  483. GL_ARB_draw_indirect,
  484. GL_ARB_gpu_shader5,
  485. GL_ARB_gpu_shader_fp64,
  486. GL_ARB_shader_subroutine,
  487. GL_ARB_tessellation_shader,
  488. GL_ARB_texture_buffer_object_rgb32,
  489. GL_ARB_transform_feedback2,
  490. GL_ARB_transform_feedback3,
  491. GL_ARB_ES2_compatibility,
  492. GL_ARB_get_program_binary,
  493. GL_ARB_separate_shader_objects,
  494. GL_ARB_shader_precision,
  495. GL_ARB_vertex_attrib_64bit,
  496. GL_ARB_viewport_array,
  497. // GL 4.2
  498. GL_ARB_base_instance,
  499. GL_ARB_shading_language_420pack,
  500. GL_ARB_transform_feedback_instanced,
  501. GL_ARB_compressed_texture_pixel_storage,
  502. GL_ARB_conservative_depth,
  503. GL_ARB_internalformat_query,
  504. GL_ARB_map_buffer_alignment,
  505. GL_ARB_shader_atomic_counters,
  506. GL_ARB_shader_image_load_store,
  507. GL_ARB_shading_language_packing,
  508. GL_ARB_texture_storage,
  509. // GL 4.3
  510. GL_ARB_arrays_of_arrays,
  511. GL_ARB_fragment_layer_viewport,
  512. GL_ARB_shader_image_size,
  513. GL_ARB_ES3_compatibility,
  514. GL_ARB_clear_buffer_object,
  515. GL_ARB_compute_shader,
  516. GL_ARB_copy_image,
  517. GL_KHR_debug,
  518. GL_ARB_explicit_uniform_location,
  519. GL_ARB_framebuffer_no_attachments,
  520. GL_ARB_internalformat_query2,
  521. GL_ARB_invalidate_subdata,
  522. GL_ARB_multi_draw_indirect,
  523. GL_ARB_program_interface_query,
  524. GL_ARB_robust_buffer_access_behavior,
  525. GL_ARB_shader_storage_buffer_object,
  526. GL_ARB_stencil_texturing,
  527. GL_ARB_texture_buffer_range,
  528. GL_ARB_texture_query_levels,
  529. GL_ARB_texture_storage_multisample,
  530. GL_ARB_texture_view,
  531. GL_ARB_vertex_attrib_binding,
  532. GL_NV_path_rendering,
  533. GL_AMD_pinned_memory,
  534. GL_AMD_stencil_operation_extended,
  535. GL_AMD_vertex_shader_viewport_index,
  536. GL_AMD_vertex_shader_layer,
  537. GL_NV_bindless_texture,
  538. GL_NV_shader_atomic_float,
  539. GL_AMD_query_buffer_object,
  540. // GL 4.4
  541. GL_ARB_buffer_storage,
  542. GL_ARB_clear_texture,
  543. GL_ARB_enhanced_layouts,
  544. GL_ARB_multi_bind,
  545. GL_ARB_query_buffer_object,
  546. GL_ARB_texture_mirror_clamp_to_edge,
  547. GL_ARB_texture_stencil8,
  548. GL_ARB_vertex_type_10f_11f_11f_rev,
  549. GL_ARB_bindless_texture,
  550. GL_ARB_sparse_texture,
  551. // GL 4.5
  552. GL_ARB_clip_control,
  553. GL_ARB_cull_distance,
  554. GL_ARB_ES3_1_compatibility,
  555. GL_ARB_conditional_render_inverted,
  556. GL_KHR_context_flush_control,
  557. GL_ARB_derivative_control,
  558. GL_ARB_direct_state_access,
  559. GL_ARB_get_texture_sub_image,
  560. GL_KHR_robustness,
  561. GL_KHR_blend_equation_advanced,
  562. GL_KHR_blend_equation_advanced_coherent,
  563. GL_KHR_robust_buffer_access_behavior,
  564. GL_ARB_shader_texture_image_samples,
  565. GL_ARB_texture_barrier,
  566. GL_ARB_cl_event,
  567. GL_ARB_debug_output,
  568. GL_ARB_robustness,
  569. GL_ARB_shader_stencil_export,
  570. GL_ATI_draw_buffers,
  571. GL_ATI_element_array,
  572. GL_ATI_envmap_bumpmap,
  573. GL_ATI_fragment_shader,
  574. GL_ATI_map_object_buffer,
  575. GL_ATI_pn_triangles,
  576. GL_ATI_separate_stencil,
  577. GL_ATI_text_fragment_shader,
  578. GL_ATI_texture_env_combine3,
  579. GL_ATI_texture_float,
  580. GL_ATI_texture_mirror_once,
  581. GL_ATI_vertex_array_object,
  582. GL_ATI_vertex_attrib_array_object,
  583. GL_ATI_vertex_streams,
  584. GL_ATI_meminfo,
  585. GL_AMD_performance_monitor,
  586. GL_AMD_texture_texture4,
  587. GL_AMD_vertex_shader_tesselator,
  588. GL_AMD_draw_buffers_blend,
  589. GL_AMD_shader_stencil_export,
  590. GL_AMD_seamless_cubemap_per_texture,
  591. GL_AMD_conservative_depth,
  592. GL_AMD_name_gen_delete,
  593. GL_AMD_debug_output,
  594. GL_AMD_transform_feedback3_lines_triangles,
  595. GL_AMD_depth_clamp_separate,
  596. GL_EXT_422_pixels,
  597. GL_EXT_abgr,
  598. GL_EXT_bgra,
  599. GL_EXT_blend_color,
  600. GL_EXT_blend_func_separate,
  601. GL_EXT_blend_logic_op,
  602. GL_EXT_blend_minmax,
  603. GL_EXT_blend_subtract,
  604. GL_EXT_clip_volume_hint,
  605. GL_EXT_cmyka,
  606. GL_EXT_color_matrix,
  607. GL_EXT_color_subtable,
  608. GL_EXT_compiled_vertex_array,
  609. GL_EXT_convolution,
  610. GL_EXT_coordinate_frame,
  611. GL_EXT_copy_texture,
  612. GL_EXT_cull_vertex,
  613. GL_EXT_draw_range_elements,
  614. GL_EXT_fog_coord,
  615. GL_EXT_framebuffer_object,
  616. GL_EXT_histogram,
  617. GL_EXT_index_array_formats,
  618. GL_EXT_index_func,
  619. GL_EXT_index_material,
  620. GL_EXT_index_texture,
  621. GL_EXT_light_texture,
  622. GL_EXT_misc_attribute,
  623. GL_EXT_multi_draw_arrays,
  624. GL_EXT_multisample,
  625. GL_EXT_packed_pixels,
  626. GL_EXT_paletted_texture,
  627. GL_EXT_pixel_transform,
  628. GL_EXT_pixel_transform_color_table,
  629. GL_EXT_point_parameters,
  630. GL_EXT_polygon_offset,
  631. GL_EXT_rescale_normal,
  632. GL_EXT_secondary_color,
  633. GL_EXT_separate_specular_color,
  634. GL_EXT_shadow_funcs,
  635. GL_EXT_shared_texture_palette,
  636. GL_EXT_stencil_two_side,
  637. GL_EXT_stencil_wrap,
  638. GL_EXT_subtexture,
  639. GL_EXT_texture,
  640. GL_EXT_texture3D,
  641. GL_EXT_texture_compression_s3tc,
  642. GL_EXT_texture_cube_map,
  643. GL_EXT_texture_edge_clamp,
  644. GL_EXT_texture_env_add,
  645. GL_EXT_texture_env_combine,
  646. GL_EXT_texture_env_dot3,
  647. GL_EXT_texture_filter_anisotropic,
  648. GL_EXT_texture_lod_bias,
  649. GL_EXT_texture_object,
  650. GL_EXT_texture_perturb_normal,
  651. GL_EXT_texture_rectangle,
  652. GL_EXT_vertex_array,
  653. GL_EXT_vertex_shader,
  654. GL_EXT_vertex_weighting,
  655. GL_EXT_depth_bounds_test,
  656. GL_EXT_texture_mirror_clamp,
  657. GL_EXT_blend_equation_separate,
  658. GL_EXT_pixel_buffer_object,
  659. GL_EXT_texture_compression_dxt1,
  660. GL_EXT_stencil_clear_tag,
  661. GL_EXT_packed_depth_stencil,
  662. GL_EXT_texture_sRGB,
  663. GL_EXT_framebuffer_blit,
  664. GL_EXT_framebuffer_multisample,
  665. GL_EXT_timer_query,
  666. GL_EXT_gpu_program_parameters,
  667. GL_EXT_bindable_uniform,
  668. GL_EXT_draw_buffers2,
  669. GL_EXT_draw_instanced,
  670. GL_EXT_framebuffer_sRGB,
  671. GL_EXT_geometry_shader4,
  672. GL_EXT_gpu_shader4,
  673. GL_EXT_packed_float,
  674. GL_EXT_texture_array,
  675. GL_EXT_texture_buffer_object,
  676. GL_EXT_texture_compression_latc,
  677. GL_EXT_texture_compression_rgtc,
  678. GL_EXT_texture_integer,
  679. GL_EXT_texture_shared_exponent,
  680. GL_EXT_transform_feedback,
  681. GL_EXT_direct_state_access,
  682. GL_EXT_vertex_array_bgra,
  683. GL_EXT_texture_swizzle,
  684. GL_EXT_provoking_vertex,
  685. GL_EXT_texture_snorm,
  686. GL_EXT_separate_shader_objects,
  687. GL_EXT_shader_image_load_store,
  688. GL_EXT_vertex_attrib_64bit,
  689. GL_EXT_texture_sRGB_decode,
  690. GL_FfdMaskSGIX,
  691. GL_HP_convolution_border_modes,
  692. GL_HP_image_transform,
  693. GL_HP_occlusion_test,
  694. GL_HP_texture_lighting,
  695. GL_IBM_cull_vertex,
  696. GL_IBM_multimode_draw_arrays,
  697. GL_IBM_rasterpos_clip,
  698. GL_IBM_texture_mirrored_repeat,
  699. GL_IBM_vertex_array_lists,
  700. GL_INGR_blend_func_separate,
  701. GL_INGR_color_clamp,
  702. GL_INGR_interlace_read,
  703. GL_INGR_palette_buffer,
  704. GL_INTEL_parallel_arrays,
  705. GL_INTEL_texture_scissor,
  706. GL_MESA_resize_buffers,
  707. GL_MESA_window_pos,
  708. GL_NV_blend_square,
  709. GL_NV_copy_depth_to_color,
  710. GL_NV_depth_clamp,
  711. GL_NV_evaluators,
  712. GL_NV_fence,
  713. GL_NV_float_buffer,
  714. GL_NV_fog_distance,
  715. GL_NV_fragment_program,
  716. GL_NV_half_float,
  717. GL_NV_light_max_exponent,
  718. GL_NV_multisample_filter_hint,
  719. GL_NV_occlusion_query,
  720. GL_NV_packed_depth_stencil,
  721. GL_NV_pixel_data_range,
  722. GL_NV_point_sprite,
  723. GL_NV_primitive_restart,
  724. GL_NV_register_combiners,
  725. GL_NV_register_combiners2,
  726. GL_NV_texgen_emboss,
  727. GL_NV_texgen_reflection,
  728. GL_NV_texture_compression_vtc,
  729. GL_NV_texture_env_combine4,
  730. GL_NV_texture_expand_normal,
  731. GL_NV_texture_rectangle,
  732. GL_NV_texture_shader,
  733. GL_NV_texture_shader2,
  734. GL_NV_texture_shader3,
  735. GL_NV_vertex_array_range,
  736. GL_NV_vertex_array_range2,
  737. GL_NV_vertex_program,
  738. GL_NV_vertex_program1_1,
  739. GL_NV_vertex_program2,
  740. GL_NV_fragment_program_option,
  741. GL_NV_fragment_program2,
  742. GL_NV_vertex_program2_option,
  743. GL_NV_vertex_program3,
  744. GL_NV_depth_buffer_float,
  745. GL_NV_fragment_program4,
  746. GL_NV_framebuffer_multisample_coverage,
  747. GL_NV_geometry_program4,
  748. GL_NV_gpu_program4,
  749. GL_NV_parameter_buffer_object,
  750. GL_NV_transform_feedback,
  751. GL_NV_vertex_program4,
  752. GL_NV_conditional_render,
  753. GL_NV_present_video,
  754. GL_NV_explicit_multisample,
  755. GL_NV_transform_feedback2,
  756. GL_NV_video_capture,
  757. GL_NV_copy_image,
  758. GL_NV_parameter_buffer_object2,
  759. GL_NV_shader_buffer_load,
  760. GL_NV_vertex_buffer_unified_memory,
  761. GL_NV_gpu_program5,
  762. GL_NV_gpu_shader5,
  763. GL_NV_shader_buffer_store,
  764. GL_NV_tessellation_program5,
  765. GL_NV_vertex_attrib_integer_64bit,
  766. GL_NV_multisample_coverage,
  767. GL_NV_vdpau_interop,
  768. GL_NV_texture_barrier,
  769. GL_OML_interlace,
  770. GL_OML_resample,
  771. GL_OML_subsample,
  772. GL_PGI_misc_hints,
  773. GL_PGI_vertex_hints,
  774. GL_REND_screen_coordinates,
  775. GL_S3_s3tc,
  776. GL_SGIS_detail_texture,
  777. GL_SGIS_fog_function,
  778. GL_SGIS_generate_mipmap,
  779. GL_SGIS_multisample,
  780. GL_SGIS_pixel_texture,
  781. GL_SGIS_point_line_texgen,
  782. GL_SGIS_point_parameters,
  783. GL_SGIS_sharpen_texture,
  784. GL_SGIS_texture4D,
  785. GL_SGIS_texture_border_clamp,
  786. GL_SGIS_texture_color_mask,
  787. GL_SGIS_texture_edge_clamp,
  788. GL_SGIS_texture_filter4,
  789. GL_SGIS_texture_lod,
  790. GL_SGIS_texture_select,
  791. GL_SGIX_async,
  792. GL_SGIX_async_histogram,
  793. GL_SGIX_async_pixel,
  794. GL_SGIX_blend_alpha_minmax,
  795. GL_SGIX_calligraphic_fragment,
  796. GL_SGIX_clipmap,
  797. GL_SGIX_convolution_accuracy,
  798. GL_SGIX_depth_pass_instrument,
  799. GL_SGIX_depth_texture,
  800. GL_SGIX_flush_raster,
  801. GL_SGIX_fog_offset,
  802. GL_SGIX_fog_scale,
  803. GL_SGIX_fragment_lighting,
  804. GL_SGIX_framezoom,
  805. GL_SGIX_igloo_interface,
  806. GL_SGIX_impact_pixel_texture,
  807. GL_SGIX_instruments,
  808. GL_SGIX_interlace,
  809. GL_SGIX_ir_instrument1,
  810. GL_SGIX_list_priority,
  811. GL_SGIX_pixel_texture,
  812. GL_SGIX_pixel_tiles,
  813. GL_SGIX_polynomial_ffd,
  814. GL_SGIX_reference_plane,
  815. GL_SGIX_resample,
  816. GL_SGIX_scalebias_hint,
  817. GL_SGIX_shadow,
  818. GL_SGIX_shadow_ambient,
  819. GL_SGIX_sprite,
  820. GL_SGIX_subsample,
  821. GL_SGIX_tag_sample_buffer,
  822. GL_SGIX_texture_add_env,
  823. GL_SGIX_texture_coordinate_clamp,
  824. GL_SGIX_texture_lod_bias,
  825. GL_SGIX_texture_multi_buffer,
  826. GL_SGIX_texture_scale_bias,
  827. GL_SGIX_texture_select,
  828. GL_SGIX_vertex_preclip,
  829. GL_SGIX_ycrcb,
  830. GL_SGIX_ycrcb_subsample,
  831. GL_SGIX_ycrcba,
  832. GL_SGI_color_matrix,
  833. GL_SGI_color_table,
  834. GL_SGI_depth_pass_instrument,
  835. GL_SGI_texture_color_table,
  836. GL_SUNX_constant_data,
  837. GL_SUN_convolution_border_modes,
  838. GL_SUN_global_alpha,
  839. GL_SUN_mesh_array,
  840. GL_SUN_slice_accum,
  841. GL_SUN_triangle_list,
  842. GL_SUN_vertex,
  843. // WGL
  844. GL_WIN_phong_shading,
  845. GL_WIN_specular_fog,
  846. WGL_3DFX_multisample,
  847. WGL_ARB_buffer_region,
  848. WGL_ARB_extensions_string,
  849. WGL_ARB_make_current_read,
  850. WGL_ARB_multisample,
  851. WGL_ARB_pbuffer,
  852. WGL_ARB_pixel_format,
  853. WGL_ARB_pixel_format_float,
  854. WGL_ARB_render_texture,
  855. WGL_ARB_create_context,
  856. WGL_ARB_create_context_profile,
  857. WGL_ARB_framebuffer_sRGB,
  858. WGL_ARB_create_context_robustness,
  859. WGL_ATI_pixel_format_float,
  860. WGL_AMD_gpu_association,
  861. WGL_EXT_depth_float,
  862. WGL_EXT_display_color_table,
  863. WGL_EXT_extensions_string,
  864. WGL_EXT_make_current_read,
  865. WGL_EXT_multisample,
  866. WGL_EXT_pbuffer,
  867. WGL_EXT_pixel_format,
  868. WGL_EXT_swap_control,
  869. WGL_EXT_create_context_es2_profile,
  870. WGL_I3D_digital_video_control,
  871. WGL_I3D_gamma,
  872. WGL_I3D_genlock,
  873. WGL_I3D_image_buffer,
  874. WGL_I3D_swap_frame_lock,
  875. WGL_I3D_swap_frame_usage,
  876. WGL_NV_float_buffer,
  877. WGL_NV_render_depth_texture,
  878. WGL_NV_render_texture_rectangle,
  879. WGL_NV_vertex_array_range,
  880. WGL_NV_present_video,
  881. WGL_NV_video_output,
  882. WGL_NV_swap_group,
  883. WGL_NV_gpu_affinity,
  884. WGL_NV_video_capture,
  885. WGL_NV_copy_image,
  886. WGL_NV_multisample_coverage,
  887. WGL_NV_DX_interop,
  888. WGL_OML_sync_control,
  889. WGL_3DL_stereo_control,
  890. WGL_ARB_context_flush_control,
  891. WIN_draw_range_elements,
  892. WIN_swap_hint,
  893. // GLX
  894. GLX_VERSION_1_3,
  895. GLX_VERSION_1_4,
  896. GLX_ARB_multisample,
  897. GLX_ARB_fbconfig_float,
  898. GLX_ARB_get_proc_address,
  899. GLX_ARB_create_context,
  900. GLX_ARB_create_context_profile,
  901. GLX_ARB_vertex_buffer_object,
  902. GLX_ARB_framebuffer_sRGB,
  903. GLX_ARB_create_context_robustness,
  904. GLX_EXT_visual_info,
  905. GLX_EXT_visual_rating,
  906. GLX_EXT_import_context,
  907. GLX_EXT_fbconfig_packed_float,
  908. GLX_EXT_framebuffer_sRGB,
  909. GLX_EXT_texture_from_pixmap,
  910. GLX_EXT_swap_control,
  911. GLX_ARB_context_flush_control,
  912. GLX_EXT_create_context_es2_profile : Boolean;
  913. const
  914. // GL_VERSION_1_1
  915. { AttribMask }
  916. GL_DEPTH_BUFFER_BIT = $00000100;
  917. GL_STENCIL_BUFFER_BIT = $00000400;
  918. GL_COLOR_BUFFER_BIT = $00004000;
  919. { Boolean }
  920. GL_TRUE = 1;
  921. GL_FALSE = 0;
  922. { BeginMode }
  923. GL_POINTS = $0000;
  924. GL_LINES = $0001;
  925. GL_LINE_LOOP = $0002;
  926. GL_LINE_STRIP = $0003;
  927. GL_TRIANGLES = $0004;
  928. GL_TRIANGLE_STRIP = $0005;
  929. GL_TRIANGLE_FAN = $0006;
  930. { AlphaFunction }
  931. GL_NEVER = $0200;
  932. GL_LESS = $0201;
  933. GL_EQUAL = $0202;
  934. GL_LEQUAL = $0203;
  935. GL_GREATER = $0204;
  936. GL_NOTEQUAL = $0205;
  937. GL_GEQUAL = $0206;
  938. GL_ALWAYS = $0207;
  939. { BlendingFactorDest }
  940. GL_ZERO = 0;
  941. GL_ONE = 1;
  942. GL_SRC_COLOR = $0300;
  943. GL_ONE_MINUS_SRC_COLOR = $0301;
  944. GL_SRC_ALPHA = $0302;
  945. GL_ONE_MINUS_SRC_ALPHA = $0303;
  946. GL_DST_ALPHA = $0304;
  947. GL_ONE_MINUS_DST_ALPHA = $0305;
  948. { BlendingFactorSrc }
  949. GL_DST_COLOR = $0306;
  950. GL_ONE_MINUS_DST_COLOR = $0307;
  951. GL_SRC_ALPHA_SATURATE = $0308;
  952. { DrawBufferMode }
  953. GL_NONE = 0;
  954. GL_FRONT_LEFT = $0400;
  955. GL_FRONT_RIGHT = $0401;
  956. GL_BACK_LEFT = $0402;
  957. GL_BACK_RIGHT = $0403;
  958. GL_FRONT = $0404;
  959. GL_BACK = $0405;
  960. GL_LEFT = $0406;
  961. GL_RIGHT = $0407;
  962. GL_FRONT_AND_BACK = $0408;
  963. { ErrorCode }
  964. GL_NO_ERROR = 0;
  965. GL_INVALID_ENUM = $0500;
  966. GL_INVALID_VALUE = $0501;
  967. GL_INVALID_OPERATION = $0502;
  968. GL_OUT_OF_MEMORY = $0505;
  969. { FrontFaceDirection }
  970. GL_CW = $0900;
  971. GL_CCW = $0901;
  972. { GetPName }
  973. GL_POINT_SIZE = $0B11;
  974. GL_POINT_SIZE_RANGE = $0B12;
  975. GL_POINT_SIZE_GRANULARITY = $0B13;
  976. GL_LINE_SMOOTH = $0B20;
  977. GL_LINE_WIDTH = $0B21;
  978. GL_LINE_WIDTH_RANGE = $0B22;
  979. GL_LINE_WIDTH_GRANULARITY = $0B23;
  980. GL_POLYGON_SMOOTH = $0B41;
  981. GL_CULL_FACE = $0B44;
  982. GL_CULL_FACE_MODE = $0B45;
  983. GL_FRONT_FACE = $0B46;
  984. GL_DEPTH_RANGE = $0B70;
  985. GL_DEPTH_TEST = $0B71;
  986. GL_DEPTH_WRITEMASK = $0B72;
  987. GL_DEPTH_CLEAR_VALUE = $0B73;
  988. GL_DEPTH_FUNC = $0B74;
  989. GL_STENCIL_TEST = $0B90;
  990. GL_STENCIL_CLEAR_VALUE = $0B91;
  991. GL_STENCIL_FUNC = $0B92;
  992. GL_STENCIL_VALUE_MASK = $0B93;
  993. GL_STENCIL_FAIL = $0B94;
  994. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  995. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  996. GL_STENCIL_REF = $0B97;
  997. GL_STENCIL_WRITEMASK = $0B98;
  998. GL_VIEWPORT = $0BA2;
  999. GL_DITHER = $0BD0;
  1000. GL_BLEND_DST = $0BE0;
  1001. GL_BLEND_SRC = $0BE1;
  1002. GL_BLEND = $0BE2;
  1003. GL_LOGIC_OP_MODE = $0BF0;
  1004. GL_COLOR_LOGIC_OP = $0BF2;
  1005. GL_DRAW_BUFFER = $0C01;
  1006. GL_READ_BUFFER = $0C02;
  1007. GL_SCISSOR_BOX = $0C10;
  1008. GL_SCISSOR_TEST = $0C11;
  1009. GL_COLOR_CLEAR_VALUE = $0C22;
  1010. GL_COLOR_WRITEMASK = $0C23;
  1011. GL_DOUBLEBUFFER = $0C32;
  1012. GL_STEREO = $0C33;
  1013. GL_LINE_SMOOTH_HINT = $0C52;
  1014. GL_POLYGON_SMOOTH_HINT = $0C53;
  1015. GL_UNPACK_SWAP_BYTES = $0CF0;
  1016. GL_UNPACK_LSB_FIRST = $0CF1;
  1017. GL_UNPACK_ROW_LENGTH = $0CF2;
  1018. GL_UNPACK_SKIP_ROWS = $0CF3;
  1019. GL_UNPACK_SKIP_PIXELS = $0CF4;
  1020. GL_UNPACK_ALIGNMENT = $0CF5;
  1021. GL_PACK_SWAP_BYTES = $0D00;
  1022. GL_PACK_LSB_FIRST = $0D01;
  1023. GL_PACK_ROW_LENGTH = $0D02;
  1024. GL_PACK_SKIP_ROWS = $0D03;
  1025. GL_PACK_SKIP_PIXELS = $0D04;
  1026. GL_PACK_ALIGNMENT = $0D05;
  1027. GL_MAX_TEXTURE_SIZE = $0D33;
  1028. GL_MAX_VIEWPORT_DIMS = $0D3A;
  1029. GL_SUBPIXEL_BITS = $0D50;
  1030. GL_TEXTURE_1D = $0DE0;
  1031. GL_TEXTURE_2D = $0DE1;
  1032. GL_POLYGON_OFFSET_UNITS = $2A00;
  1033. GL_POLYGON_OFFSET_POINT = $2A01;
  1034. GL_POLYGON_OFFSET_LINE = $2A02;
  1035. GL_POLYGON_OFFSET_FILL = $8037;
  1036. GL_POLYGON_OFFSET_FACTOR = $8038;
  1037. GL_TEXTURE_BINDING_1D = $8068;
  1038. GL_TEXTURE_BINDING_2D = $8069;
  1039. { GetTextureParameter }
  1040. GL_TEXTURE_WIDTH = $1000;
  1041. GL_TEXTURE_HEIGHT = $1001;
  1042. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  1043. GL_TEXTURE_BORDER_COLOR = $1004;
  1044. GL_TEXTURE_BORDER = $1005;
  1045. GL_TEXTURE_RED_SIZE = $805C;
  1046. GL_TEXTURE_GREEN_SIZE = $805D;
  1047. GL_TEXTURE_BLUE_SIZE = $805E;
  1048. GL_TEXTURE_ALPHA_SIZE = $805F;
  1049. { HintMode }
  1050. GL_DONT_CARE = $1100;
  1051. GL_FASTEST = $1101;
  1052. GL_NICEST = $1102;
  1053. { DataType }
  1054. GL_BYTE = $1400;
  1055. GL_UNSIGNED_BYTE = $1401;
  1056. GL_SHORT = $1402;
  1057. GL_UNSIGNED_SHORT = $1403;
  1058. GL_INT = $1404;
  1059. GL_UNSIGNED_INT = $1405;
  1060. GL_FLOAT = $1406;
  1061. GL_DOUBLE = $140A;
  1062. { LogicOp }
  1063. GL_CLEAR = $1500;
  1064. GL_AND = $1501;
  1065. GL_AND_REVERSE = $1502;
  1066. GL_COPY = $1503;
  1067. GL_AND_INVERTED = $1504;
  1068. GL_NOOP = $1505;
  1069. GL_XOR = $1506;
  1070. GL_OR = $1507;
  1071. GL_NOR = $1508;
  1072. GL_EQUIV = $1509;
  1073. GL_INVERT = $150A;
  1074. GL_OR_REVERSE = $150B;
  1075. GL_COPY_INVERTED = $150C;
  1076. GL_OR_INVERTED = $150D;
  1077. GL_NAND = $150E;
  1078. GL_SET = $150F;
  1079. { MatrixMode (for gl3.h, FBO attachment type) }
  1080. GL_TEXTURE = $1702;
  1081. { PixelCopyType }
  1082. GL_COLOR = $1800;
  1083. GL_DEPTH = $1801;
  1084. GL_STENCIL = $1802;
  1085. { PixelFormat }
  1086. GL_STENCIL_INDEX = $1901;
  1087. GL_DEPTH_COMPONENT = $1902;
  1088. GL_RED = $1903;
  1089. GL_GREEN = $1904;
  1090. GL_BLUE = $1905;
  1091. GL_ALPHA = $1906;
  1092. GL_RGB = $1907;
  1093. GL_RGBA = $1908;
  1094. { PolygonMode }
  1095. GL_POINT = $1B00;
  1096. GL_LINE = $1B01;
  1097. GL_FILL = $1B02;
  1098. { StencilOp }
  1099. GL_KEEP = $1E00;
  1100. GL_REPLACE = $1E01;
  1101. GL_INCR = $1E02;
  1102. GL_DECR = $1E03;
  1103. { StringName }
  1104. GL_VENDOR = $1F00;
  1105. GL_RENDERER = $1F01;
  1106. GL_VERSION = $1F02;
  1107. GL_EXTENSIONS = $1F03;
  1108. { TextureMagFilter }
  1109. GL_NEAREST = $2600;
  1110. GL_LINEAR = $2601;
  1111. { TextureMinFilter }
  1112. GL_NEAREST_MIPMAP_NEAREST = $2700;
  1113. GL_LINEAR_MIPMAP_NEAREST = $2701;
  1114. GL_NEAREST_MIPMAP_LINEAR = $2702;
  1115. GL_LINEAR_MIPMAP_LINEAR = $2703;
  1116. { TextureParameterName }
  1117. GL_TEXTURE_MAG_FILTER = $2800;
  1118. GL_TEXTURE_MIN_FILTER = $2801;
  1119. GL_TEXTURE_WRAP_S = $2802;
  1120. GL_TEXTURE_WRAP_T = $2803;
  1121. { TextureTarget }
  1122. GL_PROXY_TEXTURE_1D = $8063;
  1123. GL_PROXY_TEXTURE_2D = $8064;
  1124. { TextureWrapMode }
  1125. GL_REPEAT = $2901;
  1126. { PixelInternalFormat }
  1127. GL_R3_G3_B2 = $2A10;
  1128. GL_RGB4 = $804F;
  1129. GL_RGB5 = $8050;
  1130. GL_RGB8 = $8051;
  1131. GL_RGB10 = $8052;
  1132. GL_RGB12 = $8053;
  1133. GL_RGB16 = $8054;
  1134. GL_RGBA2 = $8055;
  1135. GL_RGBA4 = $8056;
  1136. GL_RGB5_A1 = $8057;
  1137. GL_RGBA8 = $8058;
  1138. GL_RGB10_A2 = $8059;
  1139. GL_RGBA12 = $805A;
  1140. GL_RGBA16 = $805B;
  1141. {$ifdef DGL_DEPRECATED}
  1142. GL_ACCUM = $0100;
  1143. GL_LOAD = $0101;
  1144. GL_RETURN = $0102;
  1145. GL_MULT = $0103;
  1146. GL_ADD = $0104;
  1147. GL_CURRENT_BIT = $00000001;
  1148. GL_POINT_BIT = $00000002;
  1149. GL_LINE_BIT = $00000004;
  1150. GL_POLYGON_BIT = $00000008;
  1151. GL_POLYGON_STIPPLE_BIT = $00000010;
  1152. GL_PIXEL_MODE_BIT = $00000020;
  1153. GL_LIGHTING_BIT = $00000040;
  1154. GL_FOG_BIT = $00000080;
  1155. GL_ACCUM_BUFFER_BIT = $00000200;
  1156. GL_VIEWPORT_BIT = $00000800;
  1157. GL_TRANSFORM_BIT = $00001000;
  1158. GL_ENABLE_BIT = $00002000;
  1159. GL_HINT_BIT = $00008000;
  1160. GL_EVAL_BIT = $00010000;
  1161. GL_LIST_BIT = $00020000;
  1162. GL_TEXTURE_BIT = $00040000;
  1163. GL_SCISSOR_BIT = $00080000;
  1164. GL_ALL_ATTRIB_BITS = $000FFFFF;
  1165. GL_QUADS = $0007;
  1166. GL_QUAD_STRIP = $0008;
  1167. GL_POLYGON = $0009;
  1168. GL_CLIP_PLANE0 = $3000;
  1169. GL_CLIP_PLANE1 = $3001;
  1170. GL_CLIP_PLANE2 = $3002;
  1171. GL_CLIP_PLANE3 = $3003;
  1172. GL_CLIP_PLANE4 = $3004;
  1173. GL_CLIP_PLANE5 = $3005;
  1174. GL_2_BYTES = $1407;
  1175. GL_3_BYTES = $1408;
  1176. GL_4_BYTES = $1409;
  1177. GL_AUX0 = $0409;
  1178. GL_AUX1 = $040A;
  1179. GL_AUX2 = $040B;
  1180. GL_AUX3 = $040C;
  1181. GL_STACK_OVERFLOW = $0503;
  1182. GL_STACK_UNDERFLOW = $0504;
  1183. GL_2D = $0600;
  1184. GL_3D = $0601;
  1185. GL_3D_COLOR = $0602;
  1186. GL_3D_COLOR_TEXTURE = $0603;
  1187. GL_4D_COLOR_TEXTURE = $0604;
  1188. GL_PASS_THROUGH_TOKEN = $0700;
  1189. GL_POINT_TOKEN = $0701;
  1190. GL_LINE_TOKEN = $0702;
  1191. GL_POLYGON_TOKEN = $0703;
  1192. GL_BITMAP_TOKEN = $0704;
  1193. GL_DRAW_PIXEL_TOKEN = $0705;
  1194. GL_COPY_PIXEL_TOKEN = $0706;
  1195. GL_LINE_RESET_TOKEN = $0707;
  1196. GL_EXP = $0800;
  1197. GL_EXP2 = $0801;
  1198. GL_COEFF = $0A00;
  1199. GL_ORDER = $0A01;
  1200. GL_DOMAIN = $0A02;
  1201. GL_CURRENT_COLOR = $0B00;
  1202. GL_CURRENT_INDEX = $0B01;
  1203. GL_CURRENT_NORMAL = $0B02;
  1204. GL_CURRENT_TEXTURE_COORDS = $0B03;
  1205. GL_CURRENT_RASTER_COLOR = $0B04;
  1206. GL_CURRENT_RASTER_INDEX = $0B05;
  1207. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  1208. GL_CURRENT_RASTER_POSITION = $0B07;
  1209. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  1210. GL_CURRENT_RASTER_DISTANCE = $0B09;
  1211. GL_POINT_SMOOTH = $0B10;
  1212. GL_LINE_STIPPLE = $0B24;
  1213. GL_LINE_STIPPLE_PATTERN = $0B25;
  1214. GL_LINE_STIPPLE_REPEAT = $0B26;
  1215. GL_LIST_MODE = $0B30;
  1216. GL_MAX_LIST_NESTING = $0B31;
  1217. GL_LIST_BASE = $0B32;
  1218. GL_LIST_INDEX = $0B33;
  1219. GL_POLYGON_MODE = $0B40;
  1220. GL_POLYGON_STIPPLE = $0B42;
  1221. GL_EDGE_FLAG = $0B43;
  1222. GL_LIGHTING = $0B50;
  1223. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  1224. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  1225. GL_LIGHT_MODEL_AMBIENT = $0B53;
  1226. GL_SHADE_MODEL = $0B54;
  1227. GL_COLOR_MATERIAL_FACE = $0B55;
  1228. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  1229. GL_COLOR_MATERIAL = $0B57;
  1230. GL_FOG = $0B60;
  1231. GL_FOG_INDEX = $0B61;
  1232. GL_FOG_DENSITY = $0B62;
  1233. GL_FOG_START = $0B63;
  1234. GL_FOG_END = $0B64;
  1235. GL_FOG_MODE = $0B65;
  1236. GL_FOG_COLOR = $0B66;
  1237. GL_ACCUM_CLEAR_VALUE = $0B80;
  1238. GL_MATRIX_MODE = $0BA0;
  1239. GL_NORMALIZE = $0BA1;
  1240. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  1241. GL_PROJECTION_STACK_DEPTH = $0BA4;
  1242. GL_TEXTURE_STACK_DEPTH = $0BA5;
  1243. GL_MODELVIEW_MATRIX = $0BA6;
  1244. GL_PROJECTION_MATRIX = $0BA7;
  1245. GL_TEXTURE_MATRIX = $0BA8;
  1246. GL_ATTRIB_STACK_DEPTH = $0BB0;
  1247. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  1248. GL_ALPHA_TEST = $0BC0;
  1249. GL_ALPHA_TEST_FUNC = $0BC1;
  1250. GL_ALPHA_TEST_REF = $0BC2;
  1251. GL_INDEX_LOGIC_OP = $0BF1;
  1252. GL_AUX_BUFFERS = $0C00;
  1253. GL_INDEX_CLEAR_VALUE = $0C20;
  1254. GL_INDEX_WRITEMASK = $0C21;
  1255. GL_INDEX_MODE = $0C30;
  1256. GL_RGBA_MODE = $0C31;
  1257. GL_RENDER_MODE = $0C40;
  1258. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  1259. GL_POINT_SMOOTH_HINT = $0C51;
  1260. GL_FOG_HINT = $0C54;
  1261. GL_TEXTURE_GEN_S = $0C60;
  1262. GL_TEXTURE_GEN_T = $0C61;
  1263. GL_TEXTURE_GEN_R = $0C62;
  1264. GL_TEXTURE_GEN_Q = $0C63;
  1265. GL_PIXEL_MAP_I_TO_I = $0C70;
  1266. GL_PIXEL_MAP_S_TO_S = $0C71;
  1267. GL_PIXEL_MAP_I_TO_R = $0C72;
  1268. GL_PIXEL_MAP_I_TO_G = $0C73;
  1269. GL_PIXEL_MAP_I_TO_B = $0C74;
  1270. GL_PIXEL_MAP_I_TO_A = $0C75;
  1271. GL_PIXEL_MAP_R_TO_R = $0C76;
  1272. GL_PIXEL_MAP_G_TO_G = $0C77;
  1273. GL_PIXEL_MAP_B_TO_B = $0C78;
  1274. GL_PIXEL_MAP_A_TO_A = $0C79;
  1275. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  1276. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  1277. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  1278. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  1279. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  1280. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  1281. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  1282. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  1283. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  1284. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  1285. GL_MAP_COLOR = $0D10;
  1286. GL_MAP_STENCIL = $0D11;
  1287. GL_INDEX_SHIFT = $0D12;
  1288. GL_INDEX_OFFSET = $0D13;
  1289. GL_RED_SCALE = $0D14;
  1290. GL_RED_BIAS = $0D15;
  1291. GL_ZOOM_X = $0D16;
  1292. GL_ZOOM_Y = $0D17;
  1293. GL_GREEN_SCALE = $0D18;
  1294. GL_GREEN_BIAS = $0D19;
  1295. GL_BLUE_SCALE = $0D1A;
  1296. GL_BLUE_BIAS = $0D1B;
  1297. GL_ALPHA_SCALE = $0D1C;
  1298. GL_ALPHA_BIAS = $0D1D;
  1299. GL_DEPTH_SCALE = $0D1E;
  1300. GL_DEPTH_BIAS = $0D1F;
  1301. GL_MAX_EVAL_ORDER = $0D30;
  1302. GL_MAX_LIGHTS = $0D31;
  1303. GL_MAX_CLIP_PLANES = $0D32;
  1304. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  1305. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  1306. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  1307. GL_MAX_NAME_STACK_DEPTH = $0D37;
  1308. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  1309. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  1310. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  1311. GL_INDEX_BITS = $0D51;
  1312. GL_RED_BITS = $0D52;
  1313. GL_GREEN_BITS = $0D53;
  1314. GL_BLUE_BITS = $0D54;
  1315. GL_ALPHA_BITS = $0D55;
  1316. GL_DEPTH_BITS = $0D56;
  1317. GL_STENCIL_BITS = $0D57;
  1318. GL_ACCUM_RED_BITS = $0D58;
  1319. GL_ACCUM_GREEN_BITS = $0D59;
  1320. GL_ACCUM_BLUE_BITS = $0D5A;
  1321. GL_ACCUM_ALPHA_BITS = $0D5B;
  1322. GL_NAME_STACK_DEPTH = $0D70;
  1323. GL_AUTO_NORMAL = $0D80;
  1324. GL_MAP1_COLOR_4 = $0D90;
  1325. GL_MAP1_INDEX = $0D91;
  1326. GL_MAP1_NORMAL = $0D92;
  1327. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  1328. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  1329. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  1330. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  1331. GL_MAP1_VERTEX_3 = $0D97;
  1332. GL_MAP1_VERTEX_4 = $0D98;
  1333. GL_MAP2_COLOR_4 = $0DB0;
  1334. GL_MAP2_INDEX = $0DB1;
  1335. GL_MAP2_NORMAL = $0DB2;
  1336. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  1337. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  1338. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  1339. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  1340. GL_MAP2_VERTEX_3 = $0DB7;
  1341. GL_MAP2_VERTEX_4 = $0DB8;
  1342. GL_MAP1_GRID_DOMAIN = $0DD0;
  1343. GL_MAP1_GRID_SEGMENTS = $0DD1;
  1344. GL_MAP2_GRID_DOMAIN = $0DD2;
  1345. GL_MAP2_GRID_SEGMENTS = $0DD3;
  1346. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  1347. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  1348. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  1349. GL_SELECTION_BUFFER_POINTER = $0DF3;
  1350. GL_SELECTION_BUFFER_SIZE = $0DF4;
  1351. GL_LIGHT0 = $4000;
  1352. GL_LIGHT1 = $4001;
  1353. GL_LIGHT2 = $4002;
  1354. GL_LIGHT3 = $4003;
  1355. GL_LIGHT4 = $4004;
  1356. GL_LIGHT5 = $4005;
  1357. GL_LIGHT6 = $4006;
  1358. GL_LIGHT7 = $4007;
  1359. GL_AMBIENT = $1200;
  1360. GL_DIFFUSE = $1201;
  1361. GL_SPECULAR = $1202;
  1362. GL_POSITION = $1203;
  1363. GL_SPOT_DIRECTION = $1204;
  1364. GL_SPOT_EXPONENT = $1205;
  1365. GL_SPOT_CUTOFF = $1206;
  1366. GL_CONSTANT_ATTENUATION = $1207;
  1367. GL_LINEAR_ATTENUATION = $1208;
  1368. GL_QUADRATIC_ATTENUATION = $1209;
  1369. GL_COMPILE = $1300;
  1370. GL_COMPILE_AND_EXECUTE = $1301;
  1371. GL_EMISSION = $1600;
  1372. GL_SHININESS = $1601;
  1373. GL_AMBIENT_AND_DIFFUSE = $1602;
  1374. GL_COLOR_INDEXES = $1603;
  1375. GL_MODELVIEW = $1700;
  1376. GL_PROJECTION = $1701;
  1377. GL_COLOR_INDEX = $1900;
  1378. GL_LUMINANCE = $1909;
  1379. GL_LUMINANCE_ALPHA = $190A;
  1380. GL_BITMAP = $1A00;
  1381. GL_RENDER = $1C00;
  1382. GL_FEEDBACK = $1C01;
  1383. GL_SELECT = $1C02;
  1384. GL_FLAT = $1D00;
  1385. GL_SMOOTH = $1D01;
  1386. GL_S = $2000;
  1387. GL_T = $2001;
  1388. GL_R = $2002;
  1389. GL_Q = $2003;
  1390. GL_MODULATE = $2100;
  1391. GL_DECAL = $2101;
  1392. GL_TEXTURE_ENV_MODE = $2200;
  1393. GL_TEXTURE_ENV_COLOR = $2201;
  1394. GL_TEXTURE_ENV = $2300;
  1395. GL_EYE_LINEAR = $2400;
  1396. GL_OBJECT_LINEAR = $2401;
  1397. GL_SPHERE_MAP = $2402;
  1398. GL_TEXTURE_GEN_MODE = $2500;
  1399. GL_OBJECT_PLANE = $2501;
  1400. GL_EYE_PLANE = $2502;
  1401. GL_CLAMP = $2900;
  1402. GL_CLIENT_PIXEL_STORE_BIT = $00000001;
  1403. GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
  1404. GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
  1405. GL_ALPHA4 = $803B;
  1406. GL_ALPHA8 = $803C;
  1407. GL_ALPHA12 = $803D;
  1408. GL_ALPHA16 = $803E;
  1409. GL_LUMINANCE4 = $803F;
  1410. GL_LUMINANCE8 = $8040;
  1411. GL_LUMINANCE12 = $8041;
  1412. GL_LUMINANCE16 = $8042;
  1413. GL_LUMINANCE4_ALPHA4 = $8043;
  1414. GL_LUMINANCE6_ALPHA2 = $8044;
  1415. GL_LUMINANCE8_ALPHA8 = $8045;
  1416. GL_LUMINANCE12_ALPHA4 = $8046;
  1417. GL_LUMINANCE12_ALPHA12 = $8047;
  1418. GL_LUMINANCE16_ALPHA16 = $8048;
  1419. GL_INTENSITY = $8049;
  1420. GL_INTENSITY4 = $804A;
  1421. GL_INTENSITY8 = $804B;
  1422. GL_INTENSITY12 = $804C;
  1423. GL_INTENSITY16 = $804D;
  1424. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  1425. GL_TEXTURE_INTENSITY_SIZE = $8061;
  1426. GL_TEXTURE_PRIORITY = $8066;
  1427. GL_TEXTURE_RESIDENT = $8067;
  1428. GL_VERTEX_ARRAY = $8074;
  1429. GL_NORMAL_ARRAY = $8075;
  1430. GL_COLOR_ARRAY = $8076;
  1431. GL_INDEX_ARRAY = $8077;
  1432. GL_TEXTURE_COORD_ARRAY = $8078;
  1433. GL_EDGE_FLAG_ARRAY = $8079;
  1434. GL_VERTEX_ARRAY_SIZE = $807A;
  1435. GL_VERTEX_ARRAY_TYPE = $807B;
  1436. GL_VERTEX_ARRAY_STRIDE = $807C;
  1437. GL_NORMAL_ARRAY_TYPE = $807E;
  1438. GL_NORMAL_ARRAY_STRIDE = $807F;
  1439. GL_COLOR_ARRAY_SIZE = $8081;
  1440. GL_COLOR_ARRAY_TYPE = $8082;
  1441. GL_COLOR_ARRAY_STRIDE = $8083;
  1442. GL_INDEX_ARRAY_TYPE = $8085;
  1443. GL_INDEX_ARRAY_STRIDE = $8086;
  1444. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  1445. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  1446. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  1447. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  1448. GL_VERTEX_ARRAY_POINTER = $808E;
  1449. GL_NORMAL_ARRAY_POINTER = $808F;
  1450. GL_COLOR_ARRAY_POINTER = $8090;
  1451. GL_INDEX_ARRAY_POINTER = $8091;
  1452. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  1453. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  1454. GL_V2F = $2A20;
  1455. GL_V3F = $2A21;
  1456. GL_C4UB_V2F = $2A22;
  1457. GL_C4UB_V3F = $2A23;
  1458. GL_C3F_V3F = $2A24;
  1459. GL_N3F_V3F = $2A25;
  1460. GL_C4F_N3F_V3F = $2A26;
  1461. GL_T2F_V3F = $2A27;
  1462. GL_T4F_V4F = $2A28;
  1463. GL_T2F_C4UB_V3F = $2A29;
  1464. GL_T2F_C3F_V3F = $2A2A;
  1465. GL_T2F_N3F_V3F = $2A2B;
  1466. GL_T2F_C4F_N3F_V3F = $2A2C;
  1467. GL_T4F_C4F_N3F_V4F = $2A2D;
  1468. GL_COLOR_TABLE_FORMAT_EXT = $80D8;
  1469. GL_COLOR_TABLE_WIDTH_EXT = $80D9;
  1470. GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
  1471. GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
  1472. GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
  1473. GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
  1474. GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
  1475. GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
  1476. GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
  1477. GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
  1478. {$endif}
  1479. // GL_VERSION_1_2
  1480. GL_UNSIGNED_BYTE_3_3_2 = $8032;
  1481. GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
  1482. GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
  1483. GL_UNSIGNED_INT_8_8_8_8 = $8035;
  1484. GL_UNSIGNED_INT_10_10_10_2 = $8036;
  1485. GL_TEXTURE_BINDING_3D = $806A;
  1486. GL_PACK_SKIP_IMAGES = $806B;
  1487. GL_PACK_IMAGE_HEIGHT = $806C;
  1488. GL_UNPACK_SKIP_IMAGES = $806D;
  1489. GL_UNPACK_IMAGE_HEIGHT = $806E;
  1490. GL_TEXTURE_3D = $806F;
  1491. GL_PROXY_TEXTURE_3D = $8070;
  1492. GL_TEXTURE_DEPTH = $8071;
  1493. GL_TEXTURE_WRAP_R = $8072;
  1494. GL_MAX_3D_TEXTURE_SIZE = $8073;
  1495. GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
  1496. GL_UNSIGNED_SHORT_5_6_5 = $8363;
  1497. GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
  1498. GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
  1499. GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
  1500. GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
  1501. GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
  1502. GL_BGR = $80E0;
  1503. GL_BGRA = $80E1;
  1504. GL_MAX_ELEMENTS_VERTICES = $80E8;
  1505. GL_MAX_ELEMENTS_INDICES = $80E9;
  1506. GL_CLAMP_TO_EDGE = $812F;
  1507. GL_TEXTURE_MIN_LOD = $813A;
  1508. GL_TEXTURE_MAX_LOD = $813B;
  1509. GL_TEXTURE_BASE_LEVEL = $813C;
  1510. GL_TEXTURE_MAX_LEVEL = $813D;
  1511. GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
  1512. GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
  1513. GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
  1514. GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
  1515. GL_ALIASED_LINE_WIDTH_RANGE = $846E;
  1516. {$ifdef DGL_DEPRECATED}
  1517. GL_RESCALE_NORMAL = $803A;
  1518. GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
  1519. GL_SINGLE_COLOR = $81F9;
  1520. GL_SEPARATE_SPECULAR_COLOR = $81FA;
  1521. GL_ALIASED_POINT_SIZE_RANGE = $846D;
  1522. {$endif}
  1523. // GL_VERSION_1_3
  1524. GL_TEXTURE0 = $84C0;
  1525. GL_TEXTURE1 = $84C1;
  1526. GL_TEXTURE2 = $84C2;
  1527. GL_TEXTURE3 = $84C3;
  1528. GL_TEXTURE4 = $84C4;
  1529. GL_TEXTURE5 = $84C5;
  1530. GL_TEXTURE6 = $84C6;
  1531. GL_TEXTURE7 = $84C7;
  1532. GL_TEXTURE8 = $84C8;
  1533. GL_TEXTURE9 = $84C9;
  1534. GL_TEXTURE10 = $84CA;
  1535. GL_TEXTURE11 = $84CB;
  1536. GL_TEXTURE12 = $84CC;
  1537. GL_TEXTURE13 = $84CD;
  1538. GL_TEXTURE14 = $84CE;
  1539. GL_TEXTURE15 = $84CF;
  1540. GL_TEXTURE16 = $84D0;
  1541. GL_TEXTURE17 = $84D1;
  1542. GL_TEXTURE18 = $84D2;
  1543. GL_TEXTURE19 = $84D3;
  1544. GL_TEXTURE20 = $84D4;
  1545. GL_TEXTURE21 = $84D5;
  1546. GL_TEXTURE22 = $84D6;
  1547. GL_TEXTURE23 = $84D7;
  1548. GL_TEXTURE24 = $84D8;
  1549. GL_TEXTURE25 = $84D9;
  1550. GL_TEXTURE26 = $84DA;
  1551. GL_TEXTURE27 = $84DB;
  1552. GL_TEXTURE28 = $84DC;
  1553. GL_TEXTURE29 = $84DD;
  1554. GL_TEXTURE30 = $84DE;
  1555. GL_TEXTURE31 = $84DF;
  1556. GL_ACTIVE_TEXTURE = $84E0;
  1557. GL_MULTISAMPLE = $809D;
  1558. GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
  1559. GL_SAMPLE_ALPHA_TO_ONE = $809F;
  1560. GL_SAMPLE_COVERAGE = $80A0;
  1561. GL_SAMPLE_BUFFERS = $80A8;
  1562. GL_SAMPLES = $80A9;
  1563. GL_SAMPLE_COVERAGE_VALUE = $80AA;
  1564. GL_SAMPLE_COVERAGE_INVERT = $80AB;
  1565. GL_TEXTURE_CUBE_MAP = $8513;
  1566. GL_TEXTURE_BINDING_CUBE_MAP = $8514;
  1567. GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
  1568. GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
  1569. GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
  1570. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
  1571. GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
  1572. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
  1573. GL_PROXY_TEXTURE_CUBE_MAP = $851B;
  1574. GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
  1575. GL_COMPRESSED_RGB = $84ED;
  1576. GL_COMPRESSED_RGBA = $84EE;
  1577. GL_TEXTURE_COMPRESSION_HINT = $84EF;
  1578. GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
  1579. GL_TEXTURE_COMPRESSED = $86A1;
  1580. GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
  1581. GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
  1582. GL_CLAMP_TO_BORDER = $812D;
  1583. {$ifdef DGL_DEPRECATED}
  1584. GL_CLIENT_ACTIVE_TEXTURE = $84E1;
  1585. GL_MAX_TEXTURE_UNITS = $84E2;
  1586. GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
  1587. GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
  1588. GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
  1589. GL_TRANSPOSE_COLOR_MATRIX = $84E6;
  1590. GL_MULTISAMPLE_BIT = $20000000;
  1591. GL_NORMAL_MAP = $8511;
  1592. GL_REFLECTION_MAP = $8512;
  1593. GL_COMPRESSED_ALPHA = $84E9;
  1594. GL_COMPRESSED_LUMINANCE = $84EA;
  1595. GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
  1596. GL_COMPRESSED_INTENSITY = $84EC;
  1597. GL_COMBINE = $8570;
  1598. GL_COMBINE_RGB = $8571;
  1599. GL_COMBINE_ALPHA = $8572;
  1600. GL_SOURCE0_RGB = $8580;
  1601. GL_SOURCE1_RGB = $8581;
  1602. GL_SOURCE2_RGB = $8582;
  1603. GL_SOURCE0_ALPHA = $8588;
  1604. GL_SOURCE1_ALPHA = $8589;
  1605. GL_SOURCE2_ALPHA = $858A;
  1606. GL_OPERAND0_RGB = $8590;
  1607. GL_OPERAND1_RGB = $8591;
  1608. GL_OPERAND2_RGB = $8592;
  1609. GL_OPERAND0_ALPHA = $8598;
  1610. GL_OPERAND1_ALPHA = $8599;
  1611. GL_OPERAND2_ALPHA = $859A;
  1612. GL_RGB_SCALE = $8573;
  1613. GL_ADD_SIGNED = $8574;
  1614. GL_INTERPOLATE = $8575;
  1615. GL_SUBTRACT = $84E7;
  1616. GL_CONSTANT = $8576;
  1617. GL_PRIMARY_COLOR = $8577;
  1618. GL_PREVIOUS = $8578;
  1619. GL_DOT3_RGB = $86AE;
  1620. GL_DOT3_RGBA = $86AF;
  1621. {$endif}
  1622. // GL_VERSION_1_4
  1623. GL_BLEND_DST_RGB = $80C8;
  1624. GL_BLEND_SRC_RGB = $80C9;
  1625. GL_BLEND_DST_ALPHA = $80CA;
  1626. GL_BLEND_SRC_ALPHA = $80CB;
  1627. GL_POINT_FADE_THRESHOLD_SIZE = $8128;
  1628. GL_DEPTH_COMPONENT16 = $81A5;
  1629. GL_DEPTH_COMPONENT24 = $81A6;
  1630. GL_DEPTH_COMPONENT32 = $81A7;
  1631. GL_MIRRORED_REPEAT = $8370;
  1632. GL_MAX_TEXTURE_LOD_BIAS = $84FD;
  1633. GL_TEXTURE_LOD_BIAS = $8501;
  1634. GL_INCR_WRAP = $8507;
  1635. GL_DECR_WRAP = $8508;
  1636. GL_TEXTURE_DEPTH_SIZE = $884A;
  1637. GL_TEXTURE_COMPARE_MODE = $884C;
  1638. GL_TEXTURE_COMPARE_FUNC = $884D;
  1639. {$ifdef DGL_DEPRECATED}
  1640. GL_POINT_SIZE_MIN = $8126;
  1641. GL_POINT_SIZE_MAX = $8127;
  1642. GL_POINT_DISTANCE_ATTENUATION = $8129;
  1643. GL_GENERATE_MIPMAP = $8191;
  1644. GL_GENERATE_MIPMAP_HINT = $8192;
  1645. GL_FOG_COORDINATE_SOURCE = $8450;
  1646. GL_FOG_COORDINATE = $8451;
  1647. GL_FRAGMENT_DEPTH = $8452;
  1648. GL_CURRENT_FOG_COORDINATE = $8453;
  1649. GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
  1650. GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
  1651. GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
  1652. GL_FOG_COORDINATE_ARRAY = $8457;
  1653. GL_COLOR_SUM = $8458;
  1654. GL_CURRENT_SECONDARY_COLOR = $8459;
  1655. GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
  1656. GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
  1657. GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
  1658. GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
  1659. GL_SECONDARY_COLOR_ARRAY = $845E;
  1660. GL_TEXTURE_FILTER_CONTROL = $8500;
  1661. GL_DEPTH_TEXTURE_MODE = $884B;
  1662. GL_COMPARE_R_TO_TEXTURE = $884E;
  1663. {$endif}
  1664. // GL_VERSION_1_5
  1665. GL_BUFFER_SIZE = $8764;
  1666. GL_BUFFER_USAGE = $8765;
  1667. GL_QUERY_COUNTER_BITS = $8864;
  1668. GL_CURRENT_QUERY = $8865;
  1669. GL_QUERY_RESULT = $8866;
  1670. GL_QUERY_RESULT_AVAILABLE = $8867;
  1671. GL_ARRAY_BUFFER = $8892;
  1672. GL_ELEMENT_ARRAY_BUFFER = $8893;
  1673. GL_ARRAY_BUFFER_BINDING = $8894;
  1674. GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
  1675. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
  1676. GL_READ_ONLY = $88B8;
  1677. GL_WRITE_ONLY = $88B9;
  1678. GL_READ_WRITE = $88BA;
  1679. GL_BUFFER_ACCESS = $88BB;
  1680. GL_BUFFER_MAPPED = $88BC;
  1681. GL_BUFFER_MAP_POINTER = $88BD;
  1682. GL_STREAM_DRAW = $88E0;
  1683. GL_STREAM_READ = $88E1;
  1684. GL_STREAM_COPY = $88E2;
  1685. GL_STATIC_DRAW = $88E4;
  1686. GL_STATIC_READ = $88E5;
  1687. GL_STATIC_COPY = $88E6;
  1688. GL_DYNAMIC_DRAW = $88E8;
  1689. GL_DYNAMIC_READ = $88E9;
  1690. GL_DYNAMIC_COPY = $88EA;
  1691. GL_SAMPLES_PASSED = $8914;
  1692. {$ifdef DGL_DEPRECATED}
  1693. GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
  1694. GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
  1695. GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
  1696. GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
  1697. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
  1698. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
  1699. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
  1700. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
  1701. GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
  1702. GL_FOG_COORD_SRC = $8450;
  1703. GL_FOG_COORD = $8451;
  1704. GL_CURRENT_FOG_COORD = $8453;
  1705. GL_FOG_COORD_ARRAY_TYPE = $8454;
  1706. GL_FOG_COORD_ARRAY_STRIDE = $8455;
  1707. GL_FOG_COORD_ARRAY_POINTER = $8456;
  1708. GL_FOG_COORD_ARRAY = $8457;
  1709. GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
  1710. GL_SRC0_RGB = $8580;
  1711. GL_SRC1_RGB = $8581;
  1712. GL_SRC2_RGB = $8582;
  1713. GL_SRC0_ALPHA = $8588;
  1714. GL_SRC1_ALPHA = $8589;
  1715. GL_SRC2_ALPHA = $858A;
  1716. {$endif}
  1717. // GL_VERSION_2_0
  1718. GL_BLEND_EQUATION_RGB = $8009;
  1719. GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
  1720. GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
  1721. GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
  1722. GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
  1723. GL_CURRENT_VERTEX_ATTRIB = $8626;
  1724. GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
  1725. GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
  1726. GL_STENCIL_BACK_FUNC = $8800;
  1727. GL_STENCIL_BACK_FAIL = $8801;
  1728. GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
  1729. GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
  1730. GL_MAX_DRAW_BUFFERS = $8824;
  1731. GL_DRAW_BUFFER0 = $8825;
  1732. GL_DRAW_BUFFER1 = $8826;
  1733. GL_DRAW_BUFFER2 = $8827;
  1734. GL_DRAW_BUFFER3 = $8828;
  1735. GL_DRAW_BUFFER4 = $8829;
  1736. GL_DRAW_BUFFER5 = $882A;
  1737. GL_DRAW_BUFFER6 = $882B;
  1738. GL_DRAW_BUFFER7 = $882C;
  1739. GL_DRAW_BUFFER8 = $882D;
  1740. GL_DRAW_BUFFER9 = $882E;
  1741. GL_DRAW_BUFFER10 = $882F;
  1742. GL_DRAW_BUFFER11 = $8830;
  1743. GL_DRAW_BUFFER12 = $8831;
  1744. GL_DRAW_BUFFER13 = $8832;
  1745. GL_DRAW_BUFFER14 = $8833;
  1746. GL_DRAW_BUFFER15 = $8834;
  1747. GL_BLEND_EQUATION_ALPHA = $883D;
  1748. GL_MAX_VERTEX_ATTRIBS = $8869;
  1749. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
  1750. GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
  1751. GL_FRAGMENT_SHADER = $8B30;
  1752. GL_VERTEX_SHADER = $8B31;
  1753. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
  1754. GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
  1755. GL_MAX_VARYING_FLOATS = $8B4B;
  1756. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
  1757. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
  1758. GL_SHADER_TYPE = $8B4F;
  1759. GL_FLOAT_VEC2 = $8B50;
  1760. GL_FLOAT_VEC3 = $8B51;
  1761. GL_FLOAT_VEC4 = $8B52;
  1762. GL_INT_VEC2 = $8B53;
  1763. GL_INT_VEC3 = $8B54;
  1764. GL_INT_VEC4 = $8B55;
  1765. GL_BOOL = $8B56;
  1766. GL_BOOL_VEC2 = $8B57;
  1767. GL_BOOL_VEC3 = $8B58;
  1768. GL_BOOL_VEC4 = $8B59;
  1769. GL_FLOAT_MAT2 = $8B5A;
  1770. GL_FLOAT_MAT3 = $8B5B;
  1771. GL_FLOAT_MAT4 = $8B5C;
  1772. GL_SAMPLER_1D = $8B5D;
  1773. GL_SAMPLER_2D = $8B5E;
  1774. GL_SAMPLER_3D = $8B5F;
  1775. GL_SAMPLER_CUBE = $8B60;
  1776. GL_SAMPLER_1D_SHADOW = $8B61;
  1777. GL_SAMPLER_2D_SHADOW = $8B62;
  1778. GL_DELETE_STATUS = $8B80;
  1779. GL_COMPILE_STATUS = $8B81;
  1780. GL_LINK_STATUS = $8B82;
  1781. GL_VALIDATE_STATUS = $8B83;
  1782. GL_INFO_LOG_LENGTH = $8B84;
  1783. GL_ATTACHED_SHADERS = $8B85;
  1784. GL_ACTIVE_UNIFORMS = $8B86;
  1785. GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
  1786. GL_SHADER_SOURCE_LENGTH = $8B88;
  1787. GL_ACTIVE_ATTRIBUTES = $8B89;
  1788. GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
  1789. GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
  1790. GL_SHADING_LANGUAGE_VERSION = $8B8C;
  1791. GL_CURRENT_PROGRAM = $8B8D;
  1792. GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
  1793. GL_LOWER_LEFT = $8CA1;
  1794. GL_UPPER_LEFT = $8CA2;
  1795. GL_STENCIL_BACK_REF = $8CA3;
  1796. GL_STENCIL_BACK_VALUE_MASK = $8CA4;
  1797. GL_STENCIL_BACK_WRITEMASK = $8CA5;
  1798. {$ifdef DGL_DEPRECATED}
  1799. GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
  1800. GL_POINT_SPRITE = $8861;
  1801. GL_COORD_REPLACE = $8862;
  1802. GL_MAX_TEXTURE_COORDS = $8871;
  1803. {$endif}
  1804. // GL_VERSION_2_1
  1805. GL_PIXEL_PACK_BUFFER = $88EB;
  1806. GL_PIXEL_UNPACK_BUFFER = $88EC;
  1807. GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
  1808. GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
  1809. GL_FLOAT_MAT2x3 = $8B65;
  1810. GL_FLOAT_MAT2x4 = $8B66;
  1811. GL_FLOAT_MAT3x2 = $8B67;
  1812. GL_FLOAT_MAT3x4 = $8B68;
  1813. GL_FLOAT_MAT4x2 = $8B69;
  1814. GL_FLOAT_MAT4x3 = $8B6A;
  1815. GL_SRGB = $8C40;
  1816. GL_SRGB8 = $8C41;
  1817. GL_SRGB_ALPHA = $8C42;
  1818. GL_SRGB8_ALPHA8 = $8C43;
  1819. GL_COMPRESSED_SRGB = $8C48;
  1820. GL_COMPRESSED_SRGB_ALPHA = $8C49;
  1821. {$ifdef DGL_DEPRECATED}
  1822. GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
  1823. GL_SLUMINANCE_ALPHA = $8C44;
  1824. GL_SLUMINANCE8_ALPHA8 = $8C45;
  1825. GL_SLUMINANCE = $8C46;
  1826. GL_SLUMINANCE8 = $8C47;
  1827. GL_COMPRESSED_SLUMINANCE = $8C4A;
  1828. GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
  1829. {$endif}
  1830. // GL_VERSION_3_0
  1831. GL_COMPARE_REF_TO_TEXTURE = $884E;
  1832. GL_CLIP_DISTANCE0 = $3000;
  1833. GL_CLIP_DISTANCE1 = $3001;
  1834. GL_CLIP_DISTANCE2 = $3002;
  1835. GL_CLIP_DISTANCE3 = $3003;
  1836. GL_CLIP_DISTANCE4 = $3004;
  1837. GL_CLIP_DISTANCE5 = $3005;
  1838. GL_CLIP_DISTANCE6 = $3006;
  1839. GL_CLIP_DISTANCE7 = $3007;
  1840. GL_MAX_CLIP_DISTANCES = $0D32;
  1841. GL_MAJOR_VERSION = $821B;
  1842. GL_MINOR_VERSION = $821C;
  1843. GL_NUM_EXTENSIONS = $821D;
  1844. GL_CONTEXT_FLAGS = $821E;
  1845. GL_DEPTH_BUFFER = $8223;
  1846. GL_STENCIL_BUFFER = $8224;
  1847. GL_COMPRESSED_RED = $8225;
  1848. GL_COMPRESSED_RG = $8226;
  1849. GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $0001;
  1850. GL_RGBA32F = $8814;
  1851. GL_RGB32F = $8815;
  1852. GL_RGBA16F = $881A;
  1853. GL_RGB16F = $881B;
  1854. GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
  1855. GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
  1856. GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
  1857. GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
  1858. GL_CLAMP_READ_COLOR = $891C;
  1859. GL_FIXED_ONLY = $891D;
  1860. GL_MAX_VARYING_COMPONENTS = $8B4B;
  1861. GL_TEXTURE_1D_ARRAY = $8C18;
  1862. GL_PROXY_TEXTURE_1D_ARRAY = $8C19;
  1863. GL_TEXTURE_2D_ARRAY = $8C1A;
  1864. GL_PROXY_TEXTURE_2D_ARRAY = $8C1B;
  1865. GL_TEXTURE_BINDING_1D_ARRAY = $8C1C;
  1866. GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
  1867. GL_R11F_G11F_B10F = $8C3A;
  1868. GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
  1869. GL_RGB9_E5 = $8C3D;
  1870. GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
  1871. GL_TEXTURE_SHARED_SIZE = $8C3F;
  1872. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
  1873. GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
  1874. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
  1875. GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
  1876. GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
  1877. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
  1878. GL_PRIMITIVES_GENERATED = $8C87;
  1879. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
  1880. GL_RASTERIZER_DISCARD = $8C89;
  1881. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
  1882. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
  1883. GL_INTERLEAVED_ATTRIBS = $8C8C;
  1884. GL_SEPARATE_ATTRIBS = $8C8D;
  1885. GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
  1886. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
  1887. GL_RGBA32UI = $8D70;
  1888. GL_RGB32UI = $8D71;
  1889. GL_RGBA16UI = $8D76;
  1890. GL_RGB16UI = $8D77;
  1891. GL_RGBA8UI = $8D7C;
  1892. GL_RGB8UI = $8D7D;
  1893. GL_RGBA32I = $8D82;
  1894. GL_RGB32I = $8D83;
  1895. GL_RGBA16I = $8D88;
  1896. GL_RGB16I = $8D89;
  1897. GL_RGBA8I = $8D8E;
  1898. GL_RGB8I = $8D8F;
  1899. GL_RED_INTEGER = $8D94;
  1900. GL_GREEN_INTEGER = $8D95;
  1901. GL_BLUE_INTEGER = $8D96;
  1902. GL_RGB_INTEGER = $8D98;
  1903. GL_RGBA_INTEGER = $8D99;
  1904. GL_BGR_INTEGER = $8D9A;
  1905. GL_BGRA_INTEGER = $8D9B;
  1906. GL_SAMPLER_1D_ARRAY = $8DC0;
  1907. GL_SAMPLER_2D_ARRAY = $8DC1;
  1908. GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3;
  1909. GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
  1910. GL_SAMPLER_CUBE_SHADOW = $8DC5;
  1911. GL_UNSIGNED_INT_VEC2 = $8DC6;
  1912. GL_UNSIGNED_INT_VEC3 = $8DC7;
  1913. GL_UNSIGNED_INT_VEC4 = $8DC8;
  1914. GL_INT_SAMPLER_1D = $8DC9;
  1915. GL_INT_SAMPLER_2D = $8DCA;
  1916. GL_INT_SAMPLER_3D = $8DCB;
  1917. GL_INT_SAMPLER_CUBE = $8DCC;
  1918. GL_INT_SAMPLER_1D_ARRAY = $8DCE;
  1919. GL_INT_SAMPLER_2D_ARRAY = $8DCF;
  1920. GL_UNSIGNED_INT_SAMPLER_1D = $8DD1;
  1921. GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
  1922. GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
  1923. GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
  1924. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6;
  1925. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
  1926. GL_QUERY_WAIT = $8E13;
  1927. GL_QUERY_NO_WAIT = $8E14;
  1928. GL_QUERY_BY_REGION_WAIT = $8E15;
  1929. GL_QUERY_BY_REGION_NO_WAIT = $8E16;
  1930. GL_BUFFER_ACCESS_FLAGS = $911F;
  1931. GL_BUFFER_MAP_LENGTH = $9120;
  1932. GL_BUFFER_MAP_OFFSET = $9121;
  1933. { Reuse tokens from ARB_depth_buffer_float }
  1934. { reuse GL_DEPTH_COMPONENT32F }
  1935. { reuse GL_DEPTH32F_STENCIL8 }
  1936. { reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV }
  1937. { Reuse tokens from ARB_framebuffer_object }
  1938. { reuse GL_INVALID_FRAMEBUFFER_OPERATION }
  1939. { reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING }
  1940. { reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE }
  1941. { reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE }
  1942. { reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE }
  1943. { reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE }
  1944. { reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE }
  1945. { reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE }
  1946. { reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE }
  1947. { reuse GL_FRAMEBUFFER_DEFAULT }
  1948. { reuse GL_FRAMEBUFFER_UNDEFINED }
  1949. { reuse GL_DEPTH_STENCIL_ATTACHMENT }
  1950. { reuse GL_INDEX }
  1951. { reuse GL_MAX_RENDERBUFFER_SIZE }
  1952. { reuse GL_DEPTH_STENCIL }
  1953. { reuse GL_UNSIGNED_INT_24_8 }
  1954. { reuse GL_DEPTH24_STENCIL8 }
  1955. { reuse GL_TEXTURE_STENCIL_SIZE }
  1956. { reuse GL_TEXTURE_RED_TYPE }
  1957. { reuse GL_TEXTURE_GREEN_TYPE }
  1958. { reuse GL_TEXTURE_BLUE_TYPE }
  1959. { reuse GL_TEXTURE_ALPHA_TYPE }
  1960. { reuse GL_TEXTURE_DEPTH_TYPE }
  1961. { reuse GL_UNSIGNED_NORMALIZED }
  1962. { reuse GL_FRAMEBUFFER_BINDING }
  1963. { reuse GL_DRAW_FRAMEBUFFER_BINDING }
  1964. { reuse GL_RENDERBUFFER_BINDING }
  1965. { reuse GL_READ_FRAMEBUFFER }
  1966. { reuse GL_DRAW_FRAMEBUFFER }
  1967. { reuse GL_READ_FRAMEBUFFER_BINDING }
  1968. { reuse GL_RENDERBUFFER_SAMPLES }
  1969. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE }
  1970. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME }
  1971. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL }
  1972. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE }
  1973. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  1974. { reuse GL_FRAMEBUFFER_COMPLETE }
  1975. { reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT }
  1976. { reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT }
  1977. { reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER }
  1978. { reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER }
  1979. { reuse GL_FRAMEBUFFER_UNSUPPORTED }
  1980. { reuse GL_MAX_COLOR_ATTACHMENTS }
  1981. { reuse GL_COLOR_ATTACHMENT0 }
  1982. { reuse GL_COLOR_ATTACHMENT1 }
  1983. { reuse GL_COLOR_ATTACHMENT2 }
  1984. { reuse GL_COLOR_ATTACHMENT3 }
  1985. { reuse GL_COLOR_ATTACHMENT4 }
  1986. { reuse GL_COLOR_ATTACHMENT5 }
  1987. { reuse GL_COLOR_ATTACHMENT6 }
  1988. { reuse GL_COLOR_ATTACHMENT7 }
  1989. { reuse GL_COLOR_ATTACHMENT8 }
  1990. { reuse GL_COLOR_ATTACHMENT9 }
  1991. { reuse GL_COLOR_ATTACHMENT10 }
  1992. { reuse GL_COLOR_ATTACHMENT11 }
  1993. { reuse GL_COLOR_ATTACHMENT12 }
  1994. { reuse GL_COLOR_ATTACHMENT13 }
  1995. { reuse GL_COLOR_ATTACHMENT14 }
  1996. { reuse GL_COLOR_ATTACHMENT15 }
  1997. { reuse GL_DEPTH_ATTACHMENT }
  1998. { reuse GL_STENCIL_ATTACHMENT }
  1999. { reuse GL_FRAMEBUFFER }
  2000. { reuse GL_RENDERBUFFER }
  2001. { reuse GL_RENDERBUFFER_WIDTH }
  2002. { reuse GL_RENDERBUFFER_HEIGHT }
  2003. { reuse GL_RENDERBUFFER_INTERNAL_FORMAT }
  2004. { reuse GL_STENCIL_INDEX1 }
  2005. { reuse GL_STENCIL_INDEX4 }
  2006. { reuse GL_STENCIL_INDEX8 }
  2007. { reuse GL_STENCIL_INDEX16 }
  2008. { reuse GL_RENDERBUFFER_RED_SIZE }
  2009. { reuse GL_RENDERBUFFER_GREEN_SIZE }
  2010. { reuse GL_RENDERBUFFER_BLUE_SIZE }
  2011. { reuse GL_RENDERBUFFER_ALPHA_SIZE }
  2012. { reuse GL_RENDERBUFFER_DEPTH_SIZE }
  2013. { reuse GL_RENDERBUFFER_STENCIL_SIZE }
  2014. { reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE }
  2015. { reuse GL_MAX_SAMPLES }
  2016. { Reuse tokens from ARB_framebuffer_sRGB }
  2017. { reuse GL_FRAMEBUFFER_SRGB }
  2018. { Reuse tokens from ARB_half_float_vertex }
  2019. { reuse GL_HALF_FLOAT }
  2020. { Reuse tokens from ARB_map_buffer_range }
  2021. { reuse GL_MAP_READ_BIT }
  2022. { reuse GL_MAP_WRITE_BIT }
  2023. { reuse GL_MAP_INVALIDATE_RANGE_BIT }
  2024. { reuse GL_MAP_INVALIDATE_BUFFER_BIT }
  2025. { reuse GL_MAP_FLUSH_EXPLICIT_BIT }
  2026. { reuse GL_MAP_UNSYNCHRONIZED_BIT }
  2027. { Reuse tokens from ARB_texture_compression_rgtc }
  2028. { reuse GL_COMPRESSED_RED_RGTC1 }
  2029. { reuse GL_COMPRESSED_SIGNED_RED_RGTC1 }
  2030. { reuse GL_COMPRESSED_RG_RGTC2 }
  2031. { reuse GL_COMPRESSED_SIGNED_RG_RGTC2 }
  2032. { Reuse tokens from ARB_texture_rg }
  2033. { reuse GL_RG }
  2034. { reuse GL_RG_INTEGER }
  2035. { reuse GL_R8 }
  2036. { reuse GL_R16 }
  2037. { reuse GL_RG8 }
  2038. { reuse GL_RG16 }
  2039. { reuse GL_R16F }
  2040. { reuse GL_R32F }
  2041. { reuse GL_RG16F }
  2042. { reuse GL_RG32F }
  2043. { reuse GL_R8I }
  2044. { reuse GL_R8UI }
  2045. { reuse GL_R16I }
  2046. { reuse GL_R16UI }
  2047. { reuse GL_R32I }
  2048. { reuse GL_R32UI }
  2049. { reuse GL_RG8I }
  2050. { reuse GL_RG8UI }
  2051. { reuse GL_RG16I }
  2052. { reuse GL_RG16UI }
  2053. { reuse GL_RG32I }
  2054. { reuse GL_RG32UI }
  2055. { Reuse tokens from ARB_vertex_array_object }
  2056. { reuse GL_VERTEX_ARRAY_BINDING }
  2057. {$ifdef DGL_DEPRECATED}
  2058. GL_CLAMP_VERTEX_COLOR = $891A;
  2059. GL_CLAMP_FRAGMENT_COLOR = $891B;
  2060. GL_ALPHA_INTEGER = $8D97;
  2061. { Reuse tokens from ARB_framebuffer_object }
  2062. { reuse GL_TEXTURE_LUMINANCE_TYPE }
  2063. { reuse GL_TEXTURE_INTENSITY_TYPE }
  2064. {$endif}
  2065. // GL_VERSION_3_1
  2066. GL_SAMPLER_2D_RECT = $8B63;
  2067. GL_SAMPLER_2D_RECT_SHADOW = $8B64;
  2068. GL_SAMPLER_BUFFER = $8DC2;
  2069. GL_INT_SAMPLER_2D_RECT = $8DCD;
  2070. GL_INT_SAMPLER_BUFFER = $8DD0;
  2071. GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5;
  2072. GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8;
  2073. GL_TEXTURE_BUFFER = $8C2A;
  2074. GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B;
  2075. GL_TEXTURE_BINDING_BUFFER = $8C2C;
  2076. GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D;
  2077. GL_TEXTURE_BUFFER_FORMAT = $8C2E;
  2078. GL_TEXTURE_RECTANGLE = $84F5;
  2079. GL_TEXTURE_BINDING_RECTANGLE = $84F6;
  2080. GL_PROXY_TEXTURE_RECTANGLE = $84F7;
  2081. GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8;
  2082. GL_RED_SNORM = $8F90;
  2083. GL_RG_SNORM = $8F91;
  2084. GL_RGB_SNORM = $8F92;
  2085. GL_RGBA_SNORM = $8F93;
  2086. GL_R8_SNORM = $8F94;
  2087. GL_RG8_SNORM = $8F95;
  2088. GL_RGB8_SNORM = $8F96;
  2089. GL_RGBA8_SNORM = $8F97;
  2090. GL_R16_SNORM = $8F98;
  2091. GL_RG16_SNORM = $8F99;
  2092. GL_RGB16_SNORM = $8F9A;
  2093. GL_RGBA16_SNORM = $8F9B;
  2094. GL_SIGNED_NORMALIZED = $8F9C;
  2095. GL_PRIMITIVE_RESTART = $8F9D;
  2096. GL_PRIMITIVE_RESTART_INDEX = $8F9E;
  2097. { Reuse tokens from ARB_copy_buffer }
  2098. { reuse GL_COPY_READ_BUFFER }
  2099. { reuse GL_COPY_WRITE_BUFFER }
  2100. { Reuse tokens from ARB_draw_instanced (none) }
  2101. { Reuse tokens from ARB_uniform_buffer_object }
  2102. { reuse GL_UNIFORM_BUFFER }
  2103. { reuse GL_UNIFORM_BUFFER_BINDING }
  2104. { reuse GL_UNIFORM_BUFFER_START }
  2105. { reuse GL_UNIFORM_BUFFER_SIZE }
  2106. { reuse GL_MAX_VERTEX_UNIFORM_BLOCKS }
  2107. { reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS }
  2108. { reuse GL_MAX_COMBINED_UNIFORM_BLOCKS }
  2109. { reuse GL_MAX_UNIFORM_BUFFER_BINDINGS }
  2110. { reuse GL_MAX_UNIFORM_BLOCK_SIZE }
  2111. { reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS }
  2112. { reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS }
  2113. { reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT }
  2114. { reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH }
  2115. { reuse GL_ACTIVE_UNIFORM_BLOCKS }
  2116. { reuse GL_UNIFORM_TYPE }
  2117. { reuse GL_UNIFORM_SIZE }
  2118. { reuse GL_UNIFORM_NAME_LENGTH }
  2119. { reuse GL_UNIFORM_BLOCK_INDEX }
  2120. { reuse GL_UNIFORM_OFFSET }
  2121. { reuse GL_UNIFORM_ARRAY_STRIDE }
  2122. { reuse GL_UNIFORM_MATRIX_STRIDE }
  2123. { reuse GL_UNIFORM_IS_ROW_MAJOR }
  2124. { reuse GL_UNIFORM_BLOCK_BINDING }
  2125. { reuse GL_UNIFORM_BLOCK_DATA_SIZE }
  2126. { reuse GL_UNIFORM_BLOCK_NAME_LENGTH }
  2127. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS }
  2128. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES }
  2129. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER }
  2130. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER }
  2131. { reuse GL_INVALID_INDEX }
  2132. // GL_VERSION_3_2
  2133. GL_CONTEXT_CORE_PROFILE_BIT = $00000001;
  2134. GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002;
  2135. GL_LINES_ADJACENCY = $000A;
  2136. GL_LINE_STRIP_ADJACENCY = $000B;
  2137. GL_TRIANGLES_ADJACENCY = $000C;
  2138. GL_TRIANGLE_STRIP_ADJACENCY = $000D;
  2139. GL_PROGRAM_POINT_SIZE = $8642;
  2140. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29;
  2141. GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7;
  2142. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8;
  2143. GL_GEOMETRY_SHADER = $8DD9;
  2144. GL_GEOMETRY_VERTICES_OUT = $8916;
  2145. GL_GEOMETRY_INPUT_TYPE = $8917;
  2146. GL_GEOMETRY_OUTPUT_TYPE = $8918;
  2147. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF;
  2148. GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0;
  2149. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1;
  2150. GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122;
  2151. GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123;
  2152. GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124;
  2153. GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125;
  2154. GL_CONTEXT_PROFILE_MASK = $9126;
  2155. { reuse GL_MAX_VARYING_COMPONENTS }
  2156. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  2157. { Reuse tokens from ARB_depth_clamp }
  2158. { reuse GL_DEPTH_CLAMP }
  2159. { Reuse tokens from ARB_draw_elements_base_vertex (none) }
  2160. { Reuse tokens from ARB_fragment_coord_conventions (none) }
  2161. { Reuse tokens from ARB_provoking_vertex }
  2162. { reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION }
  2163. { reuse GL_FIRST_VERTEX_CONVENTION }
  2164. { reuse GL_LAST_VERTEX_CONVENTION }
  2165. { reuse GL_PROVOKING_VERTEX }
  2166. { Reuse tokens from ARB_seamless_cube_map }
  2167. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  2168. { Reuse tokens from ARB_sync }
  2169. { reuse GL_MAX_SERVER_WAIT_TIMEOUT }
  2170. { reuse GL_OBJECT_TYPE }
  2171. { reuse GL_SYNC_CONDITION }
  2172. { reuse GL_SYNC_STATUS }
  2173. { reuse GL_SYNC_FLAGS }
  2174. { reuse GL_SYNC_FENCE }
  2175. { reuse GL_SYNC_GPU_COMMANDS_COMPLETE }
  2176. { reuse GL_UNSIGNALED }
  2177. { reuse GL_SIGNALED }
  2178. { reuse GL_ALREADY_SIGNALED }
  2179. { reuse GL_TIMEOUT_EXPIRED }
  2180. { reuse GL_CONDITION_SATISFIED }
  2181. { reuse GL_WAIT_FAILED }
  2182. { reuse GL_TIMEOUT_IGNORED }
  2183. { reuse GL_SYNC_FLUSH_COMMANDS_BIT }
  2184. { reuse GL_TIMEOUT_IGNORED }
  2185. { Reuse tokens from ARB_texture_multisample }
  2186. { reuse GL_SAMPLE_POSITION }
  2187. { reuse GL_SAMPLE_MASK }
  2188. { reuse GL_SAMPLE_MASK_VALUE }
  2189. { reuse GL_MAX_SAMPLE_MASK_WORDS }
  2190. { reuse GL_TEXTURE_2D_MULTISAMPLE }
  2191. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE }
  2192. { reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2193. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY }
  2194. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE }
  2195. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY }
  2196. { reuse GL_TEXTURE_SAMPLES }
  2197. { reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS }
  2198. { reuse GL_SAMPLER_2D_MULTISAMPLE }
  2199. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE }
  2200. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE }
  2201. { reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2202. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2203. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  2204. { reuse GL_MAX_COLOR_TEXTURE_SAMPLES }
  2205. { reuse GL_MAX_DEPTH_TEXTURE_SAMPLES }
  2206. { reuse GL_MAX_INTEGER_SAMPLES }
  2207. { Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core }
  2208. // GL_VERSION_3_3
  2209. GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE;
  2210. { Reuse tokens from ARB_blend_func_extended }
  2211. { reuse GL_SRC1_COLOR }
  2212. { reuse GL_ONE_MINUS_SRC1_COLOR }
  2213. { reuse GL_ONE_MINUS_SRC1_ALPHA }
  2214. { reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS }
  2215. { Reuse tokens from ARB_explicit_attrib_location (none) }
  2216. { Reuse tokens from ARB_occlusion_query2 }
  2217. { reuse GL_ANY_SAMPLES_PASSED }
  2218. { Reuse tokens from ARB_sampler_objects }
  2219. { reuse GL_SAMPLER_BINDING }
  2220. { Reuse tokens from ARB_shader_bit_encoding (none) }
  2221. { Reuse tokens from ARB_texture_rgb10_a2ui }
  2222. { reuse GL_RGB10_A2UI }
  2223. { Reuse tokens from ARB_texture_swizzle }
  2224. { reuse GL_TEXTURE_SWIZZLE_R }
  2225. { reuse GL_TEXTURE_SWIZZLE_G }
  2226. { reuse GL_TEXTURE_SWIZZLE_B }
  2227. { reuse GL_TEXTURE_SWIZZLE_A }
  2228. { reuse GL_TEXTURE_SWIZZLE_RGBA }
  2229. { Reuse tokens from ARB_timer_query }
  2230. { reuse GL_TIME_ELAPSED }
  2231. { reuse GL_TIMESTAMP }
  2232. { Reuse tokens from ARB_vertex_type_2_10_10_10_rev }
  2233. { reuse GL_INT_2_10_10_10_REV }
  2234. // GL_VERSION_4_0
  2235. GL_SAMPLE_SHADING = $8C36;
  2236. GL_MIN_SAMPLE_SHADING_VALUE = $8C37;
  2237. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
  2238. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
  2239. GL_TEXTURE_CUBE_MAP_ARRAY = $9009;
  2240. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A;
  2241. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B;
  2242. GL_SAMPLER_CUBE_MAP_ARRAY = $900C;
  2243. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D;
  2244. GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E;
  2245. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F;
  2246. { Reuse tokens from ARB_texture_query_lod (none) }
  2247. { Reuse tokens from ARB_draw_buffers_blend (none) }
  2248. { Reuse tokens from ARB_draw_indirect }
  2249. { reuse GL_DRAW_INDIRECT_BUFFER }
  2250. { reuse GL_DRAW_INDIRECT_BUFFER_BINDING }
  2251. { Reuse tokens from ARB_gpu_shader5 }
  2252. { reuse GL_GEOMETRY_SHADER_INVOCATIONS }
  2253. { reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS }
  2254. { reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET }
  2255. { reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET }
  2256. { reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS }
  2257. { reuse GL_MAX_VERTEX_STREAMS }
  2258. { Reuse tokens from ARB_gpu_shader_fp64 }
  2259. { reuse GL_DOUBLE_VEC2 }
  2260. { reuse GL_DOUBLE_VEC3 }
  2261. { reuse GL_DOUBLE_VEC4 }
  2262. { reuse GL_DOUBLE_MAT2 }
  2263. { reuse GL_DOUBLE_MAT3 }
  2264. { reuse GL_DOUBLE_MAT4 }
  2265. { reuse GL_DOUBLE_MAT2x3 }
  2266. { reuse GL_DOUBLE_MAT2x4 }
  2267. { reuse GL_DOUBLE_MAT3x2 }
  2268. { reuse GL_DOUBLE_MAT3x4 }
  2269. { reuse GL_DOUBLE_MAT4x2 }
  2270. { reuse GL_DOUBLE_MAT4x3 }
  2271. { Reuse tokens from ARB_shader_subroutine }
  2272. { reuse GL_ACTIVE_SUBROUTINES }
  2273. { reuse GL_ACTIVE_SUBROUTINE_UNIFORMS }
  2274. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS }
  2275. { reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH }
  2276. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH }
  2277. { reuse GL_MAX_SUBROUTINES }
  2278. { reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS }
  2279. { reuse GL_NUM_COMPATIBLE_SUBROUTINES }
  2280. { reuse GL_COMPATIBLE_SUBROUTINES }
  2281. { Reuse tokens from ARB_tessellation_shader }
  2282. { reuse GL_PATCHES }
  2283. { reuse GL_PATCH_VERTICES }
  2284. { reuse GL_PATCH_DEFAULT_INNER_LEVEL }
  2285. { reuse GL_PATCH_DEFAULT_OUTER_LEVEL }
  2286. { reuse GL_TESS_CONTROL_OUTPUT_VERTICES }
  2287. { reuse GL_TESS_GEN_MODE }
  2288. { reuse GL_TESS_GEN_SPACING }
  2289. { reuse GL_TESS_GEN_VERTEX_ORDER }
  2290. { reuse GL_TESS_GEN_POINT_MODE }
  2291. { reuse GL_ISOLINES }
  2292. { reuse GL_FRACTIONAL_ODD }
  2293. { reuse GL_FRACTIONAL_EVEN }
  2294. { reuse GL_MAX_PATCH_VERTICES }
  2295. { reuse GL_MAX_TESS_GEN_LEVEL }
  2296. { reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS }
  2297. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2298. { reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS }
  2299. { reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS }
  2300. { reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS }
  2301. { reuse GL_MAX_TESS_PATCH_COMPONENTS }
  2302. { reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS }
  2303. { reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS }
  2304. { reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS }
  2305. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS }
  2306. { reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS }
  2307. { reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS }
  2308. { reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS }
  2309. { reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS }
  2310. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER }
  2311. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2312. { reuse GL_TESS_EVALUATION_SHADER }
  2313. { reuse GL_TESS_CONTROL_SHADER }
  2314. { Reuse tokens from ARB_texture_buffer_object_rgb32 (none) }
  2315. { Reuse tokens from ARB_transform_feedback2 }
  2316. { reuse GL_TRANSFORM_FEEDBACK }
  2317. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED }
  2318. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE }
  2319. { reuse GL_TRANSFORM_FEEDBACK_BINDING }
  2320. { Reuse tokens from ARB_transform_feedback3 }
  2321. { reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS }
  2322. { reuse GL_MAX_VERTEX_STREAMS }
  2323. // GL_VERSION_4_1
  2324. { Reuse tokens from ARB_ES2_compatibility }
  2325. { reuse GL_FIXED }
  2326. { reuse GL_IMPLEMENTATION_COLOR_READ_TYPE }
  2327. { reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT }
  2328. { reuse GL_LOW_FLOAT }
  2329. { reuse GL_MEDIUM_FLOAT }
  2330. { reuse GL_HIGH_FLOAT }
  2331. { reuse GL_LOW_INT }
  2332. { reuse GL_MEDIUM_INT }
  2333. { reuse GL_HIGH_INT }
  2334. { reuse GL_SHADER_COMPILER }
  2335. { reuse GL_NUM_SHADER_BINARY_FORMATS }
  2336. { reuse GL_MAX_VERTEX_UNIFORM_VECTORS }
  2337. { reuse GL_MAX_VARYING_VECTORS }
  2338. { reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS }
  2339. { reuse GL_RGB565 }
  2340. { Reuse tokens from ARB_get_program_binary }
  2341. { reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT }
  2342. { reuse GL_PROGRAM_BINARY_LENGTH }
  2343. { reuse GL_NUM_PROGRAM_BINARY_FORMATS }
  2344. { reuse GL_PROGRAM_BINARY_FORMATS }
  2345. { Reuse tokens from ARB_separate_shader_objects }
  2346. { reuse GL_VERTEX_SHADER_BIT }
  2347. { reuse GL_FRAGMENT_SHADER_BIT }
  2348. { reuse GL_GEOMETRY_SHADER_BIT }
  2349. { reuse GL_TESS_CONTROL_SHADER_BIT }
  2350. { reuse GL_TESS_EVALUATION_SHADER_BIT }
  2351. { reuse GL_ALL_SHADER_BITS }
  2352. { reuse GL_PROGRAM_SEPARABLE }
  2353. { reuse GL_ACTIVE_PROGRAM }
  2354. { reuse GL_PROGRAM_PIPELINE_BINDING }
  2355. { Reuse tokens from ARB_shader_precision (none) }
  2356. { Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already }
  2357. { Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already }
  2358. { reuse GL_MAX_VIEWPORTS }
  2359. { reuse GL_VIEWPORT_SUBPIXEL_BITS }
  2360. { reuse GL_VIEWPORT_BOUNDS_RANGE }
  2361. { reuse GL_LAYER_PROVOKING_VERTEX }
  2362. { reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX }
  2363. { reuse GL_UNDEFINED_VERTEX }
  2364. // GL_VERSION_4_2
  2365. { Reuse tokens from ARB_base_instance (none) }
  2366. { Reuse tokens from ARB_shading_language_420pack (none) }
  2367. { Reuse tokens from ARB_transform_feedback_instanced (none) }
  2368. { Reuse tokens from ARB_compressed_texture_pixel_storage }
  2369. { reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH }
  2370. { reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT }
  2371. { reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH }
  2372. { reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE }
  2373. { reuse GL_PACK_COMPRESSED_BLOCK_WIDTH }
  2374. { reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT }
  2375. { reuse GL_PACK_COMPRESSED_BLOCK_DEPTH }
  2376. { reuse GL_PACK_COMPRESSED_BLOCK_SIZE }
  2377. { Reuse tokens from ARB_conservative_depth (none) }
  2378. { Reuse tokens from ARB_internalformat_query }
  2379. { reuse GL_NUM_SAMPLE_COUNTS }
  2380. { Reuse tokens from ARB_map_buffer_alignment }
  2381. { reuse GL_MIN_MAP_BUFFER_ALIGNMENT }
  2382. { Reuse tokens from ARB_shader_atomic_counters }
  2383. { reuse GL_ATOMIC_COUNTER_BUFFER }
  2384. { reuse GL_ATOMIC_COUNTER_BUFFER_BINDING }
  2385. { reuse GL_ATOMIC_COUNTER_BUFFER_START }
  2386. { reuse GL_ATOMIC_COUNTER_BUFFER_SIZE }
  2387. { reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE }
  2388. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS }
  2389. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES }
  2390. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER }
  2391. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER }
  2392. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2393. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER }
  2394. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER }
  2395. { reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS }
  2396. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS }
  2397. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS }
  2398. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS }
  2399. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS }
  2400. { reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS }
  2401. { reuse GL_MAX_VERTEX_ATOMIC_COUNTERS }
  2402. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS }
  2403. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS }
  2404. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS }
  2405. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS }
  2406. { reuse GL_MAX_COMBINED_ATOMIC_COUNTERS }
  2407. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE }
  2408. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS }
  2409. { reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS }
  2410. { reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX }
  2411. { reuse GL_UNSIGNED_INT_ATOMIC_COUNTER }
  2412. { Reuse tokens from ARB_shader_image_load_store }
  2413. { reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT }
  2414. { reuse GL_ELEMENT_ARRAY_BARRIER_BIT }
  2415. { reuse GL_UNIFORM_BARRIER_BIT }
  2416. { reuse GL_TEXTURE_FETCH_BARRIER_BIT }
  2417. { reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT }
  2418. { reuse GL_COMMAND_BARRIER_BIT }
  2419. { reuse GL_PIXEL_BUFFER_BARRIER_BIT }
  2420. { reuse GL_TEXTURE_UPDATE_BARRIER_BIT }
  2421. { reuse GL_BUFFER_UPDATE_BARRIER_BIT }
  2422. { reuse GL_FRAMEBUFFER_BARRIER_BIT }
  2423. { reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT }
  2424. { reuse GL_ATOMIC_COUNTER_BARRIER_BIT }
  2425. { reuse GL_ALL_BARRIER_BITS }
  2426. { reuse GL_MAX_IMAGE_UNITS }
  2427. { reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS }
  2428. { reuse GL_IMAGE_BINDING_NAME }
  2429. { reuse GL_IMAGE_BINDING_LEVEL }
  2430. { reuse GL_IMAGE_BINDING_LAYERED }
  2431. { reuse GL_IMAGE_BINDING_LAYER }
  2432. { reuse GL_IMAGE_BINDING_ACCESS }
  2433. { reuse GL_IMAGE_1D }
  2434. { reuse GL_IMAGE_2D }
  2435. { reuse GL_IMAGE_3D }
  2436. { reuse GL_IMAGE_2D_RECT }
  2437. { reuse GL_IMAGE_CUBE }
  2438. { reuse GL_IMAGE_BUFFER }
  2439. { reuse GL_IMAGE_1D_ARRAY }
  2440. { reuse GL_IMAGE_2D_ARRAY }
  2441. { reuse GL_IMAGE_CUBE_MAP_ARRAY }
  2442. { reuse GL_IMAGE_2D_MULTISAMPLE }
  2443. { reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY }
  2444. { reuse GL_INT_IMAGE_1D }
  2445. { reuse GL_INT_IMAGE_2D }
  2446. { reuse GL_INT_IMAGE_3D }
  2447. { reuse GL_INT_IMAGE_2D_RECT }
  2448. { reuse GL_INT_IMAGE_CUBE }
  2449. { reuse GL_INT_IMAGE_BUFFER }
  2450. { reuse GL_INT_IMAGE_1D_ARRAY }
  2451. { reuse GL_INT_IMAGE_2D_ARRAY }
  2452. { reuse GL_INT_IMAGE_CUBE_MAP_ARRAY }
  2453. { reuse GL_INT_IMAGE_2D_MULTISAMPLE }
  2454. { reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2455. { reuse GL_UNSIGNED_INT_IMAGE_1D }
  2456. { reuse GL_UNSIGNED_INT_IMAGE_2D }
  2457. { reuse GL_UNSIGNED_INT_IMAGE_3D }
  2458. { reuse GL_UNSIGNED_INT_IMAGE_2D_RECT }
  2459. { reuse GL_UNSIGNED_INT_IMAGE_CUBE }
  2460. { reuse GL_UNSIGNED_INT_IMAGE_BUFFER }
  2461. { reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY }
  2462. { reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY }
  2463. { reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY }
  2464. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE }
  2465. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  2466. { reuse GL_MAX_IMAGE_SAMPLES }
  2467. { reuse GL_IMAGE_BINDING_FORMAT }
  2468. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE }
  2469. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE }
  2470. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS }
  2471. { reuse GL_MAX_VERTEX_IMAGE_UNIFORMS }
  2472. { reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS }
  2473. { reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS }
  2474. { reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS }
  2475. { reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS }
  2476. { reuse GL_MAX_COMBINED_IMAGE_UNIFORMS }
  2477. { Reuse tokens from ARB_shading_language_packing (none) }
  2478. { Reuse tokens from ARB_texture_storage }
  2479. { reuse GL_TEXTURE_IMMUTABLE_FORMAT }
  2480. // GL_VERSION_4_3
  2481. GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9;
  2482. GL_VERTEX_ATTRIB_ARRAY_LONG = $874E;
  2483. { Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) }
  2484. { Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) }
  2485. { Reuse tokens from ARB_shader_image_size (none, GLSL only) }
  2486. { Reuse tokens from ARB_ES3_compatibility }
  2487. { reuse GL_COMPRESSED_RGB8_ETC2 }
  2488. { reuse GL_COMPRESSED_SRGB8_ETC2 }
  2489. { reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2490. { reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  2491. { reuse GL_COMPRESSED_RGBA8_ETC2_EAC }
  2492. { reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC }
  2493. { reuse GL_COMPRESSED_R11_EAC }
  2494. { reuse GL_COMPRESSED_SIGNED_R11_EAC }
  2495. { reuse GL_COMPRESSED_RG11_EAC }
  2496. { reuse GL_COMPRESSED_SIGNED_RG11_EAC }
  2497. { reuse GL_PRIMITIVE_RESTART_FIXED_INDEX }
  2498. { reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE }
  2499. { reuse GL_MAX_ELEMENT_INDEX }
  2500. { Reuse tokens from ARB_clear_buffer_object (none) }
  2501. { Reuse tokens from ARB_compute_shader }
  2502. { reuse GL_COMPUTE_SHADER }
  2503. { reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS }
  2504. { reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS }
  2505. { reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS }
  2506. { reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE }
  2507. { reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS }
  2508. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS }
  2509. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS }
  2510. { reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS }
  2511. { reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS }
  2512. { reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT }
  2513. { reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE }
  2514. { reuse GL_COMPUTE_LOCAL_WORK_SIZE }
  2515. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER }
  2516. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER }
  2517. { reuse GL_DISPATCH_INDIRECT_BUFFER }
  2518. { reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING }
  2519. { Reuse tokens from ARB_copy_image (none) }
  2520. { Reuse tokens from KHR_debug }
  2521. { reuse GL_DEBUG_OUTPUT_SYNCHRONOUS }
  2522. { reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH }
  2523. { reuse GL_DEBUG_CALLBACK_FUNCTION }
  2524. { reuse GL_DEBUG_CALLBACK_USER_PARAM }
  2525. { reuse GL_DEBUG_SOURCE_API }
  2526. { reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM }
  2527. { reuse GL_DEBUG_SOURCE_SHADER_COMPILER }
  2528. { reuse GL_DEBUG_SOURCE_THIRD_PARTY }
  2529. { reuse GL_DEBUG_SOURCE_APPLICATION }
  2530. { reuse GL_DEBUG_SOURCE_OTHER }
  2531. { reuse GL_DEBUG_TYPE_ERROR }
  2532. { reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR }
  2533. { reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR }
  2534. { reuse GL_DEBUG_TYPE_PORTABILITY }
  2535. { reuse GL_DEBUG_TYPE_PERFORMANCE }
  2536. { reuse GL_DEBUG_TYPE_OTHER }
  2537. { reuse GL_MAX_DEBUG_MESSAGE_LENGTH }
  2538. { reuse GL_MAX_DEBUG_LOGGED_MESSAGES }
  2539. { reuse GL_DEBUG_LOGGED_MESSAGES }
  2540. { reuse GL_DEBUG_SEVERITY_HIGH }
  2541. { reuse GL_DEBUG_SEVERITY_MEDIUM }
  2542. { reuse GL_DEBUG_SEVERITY_LOW }
  2543. { reuse GL_DEBUG_TYPE_MARKER }
  2544. { reuse GL_DEBUG_TYPE_PUSH_GROUP }
  2545. { reuse GL_DEBUG_TYPE_POP_GROUP }
  2546. { reuse GL_DEBUG_SEVERITY_NOTIFICATION }
  2547. { reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH }
  2548. { reuse GL_DEBUG_GROUP_STACK_DEPTH }
  2549. { reuse GL_BUFFER }
  2550. { reuse GL_SHADER }
  2551. { reuse GL_PROGRAM }
  2552. { reuse GL_QUERY }
  2553. { reuse GL_PROGRAM_PIPELINE }
  2554. { reuse GL_SAMPLER }
  2555. { reuse GL_DISPLAY_LIST }
  2556. { reuse GL_MAX_LABEL_LENGTH }
  2557. { reuse GL_DEBUG_OUTPUT }
  2558. { reuse GL_CONTEXT_FLAG_DEBUG_BIT }
  2559. { reuse GL_STACK_UNDERFLOW }
  2560. { reuse GL_STACK_OVERFLOW }
  2561. { Reuse tokens from ARB_explicit_uniform_location }
  2562. { reuse GL_MAX_UNIFORM_LOCATIONS }
  2563. { Reuse tokens from ARB_framebuffer_no_attachments }
  2564. { reuse GL_FRAMEBUFFER_DEFAULT_WIDTH }
  2565. { reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT }
  2566. { reuse GL_FRAMEBUFFER_DEFAULT_LAYERS }
  2567. { reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES }
  2568. { reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS }
  2569. { reuse GL_MAX_FRAMEBUFFER_WIDTH }
  2570. { reuse GL_MAX_FRAMEBUFFER_HEIGHT }
  2571. { reuse GL_MAX_FRAMEBUFFER_LAYERS }
  2572. { reuse GL_MAX_FRAMEBUFFER_SAMPLES }
  2573. { Reuse tokens from ARB_internalformat_query2 }
  2574. { reuse GL_INTERNALFORMAT_SUPPORTED }
  2575. { reuse GL_INTERNALFORMAT_PREFERRED }
  2576. { reuse GL_INTERNALFORMAT_RED_SIZE }
  2577. { reuse GL_INTERNALFORMAT_GREEN_SIZE }
  2578. { reuse GL_INTERNALFORMAT_BLUE_SIZE }
  2579. { reuse GL_INTERNALFORMAT_ALPHA_SIZE }
  2580. { reuse GL_INTERNALFORMAT_DEPTH_SIZE }
  2581. { reuse GL_INTERNALFORMAT_STENCIL_SIZE }
  2582. { reuse GL_INTERNALFORMAT_SHARED_SIZE }
  2583. { reuse GL_INTERNALFORMAT_RED_TYPE }
  2584. { reuse GL_INTERNALFORMAT_GREEN_TYPE }
  2585. { reuse GL_INTERNALFORMAT_BLUE_TYPE }
  2586. { reuse GL_INTERNALFORMAT_ALPHA_TYPE }
  2587. { reuse GL_INTERNALFORMAT_DEPTH_TYPE }
  2588. { reuse GL_INTERNALFORMAT_STENCIL_TYPE }
  2589. { reuse GL_MAX_WIDTH }
  2590. { reuse GL_MAX_HEIGHT }
  2591. { reuse GL_MAX_DEPTH }
  2592. { reuse GL_MAX_LAYERS }
  2593. { reuse GL_MAX_COMBINED_DIMENSIONS }
  2594. { reuse GL_COLOR_COMPONENTS }
  2595. { reuse GL_DEPTH_COMPONENTS }
  2596. { reuse GL_STENCIL_COMPONENTS }
  2597. { reuse GL_COLOR_RENDERABLE }
  2598. { reuse GL_DEPTH_RENDERABLE }
  2599. { reuse GL_STENCIL_RENDERABLE }
  2600. { reuse GL_FRAMEBUFFER_RENDERABLE }
  2601. { reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED }
  2602. { reuse GL_FRAMEBUFFER_BLEND }
  2603. { reuse GL_READ_PIXELS }
  2604. { reuse GL_READ_PIXELS_FORMAT }
  2605. { reuse GL_READ_PIXELS_TYPE }
  2606. { reuse GL_TEXTURE_IMAGE_FORMAT }
  2607. { reuse GL_TEXTURE_IMAGE_TYPE }
  2608. { reuse GL_GET_TEXTURE_IMAGE_FORMAT }
  2609. { reuse GL_GET_TEXTURE_IMAGE_TYPE }
  2610. { reuse GL_MIPMAP }
  2611. { reuse GL_MANUAL_GENERATE_MIPMAP }
  2612. { reuse GL_AUTO_GENERATE_MIPMAP }
  2613. { reuse GL_COLOR_ENCODING }
  2614. { reuse GL_SRGB_READ }
  2615. { reuse GL_SRGB_WRITE }
  2616. { reuse GL_FILTER }
  2617. { reuse GL_VERTEX_TEXTURE }
  2618. { reuse GL_TESS_CONTROL_TEXTURE }
  2619. { reuse GL_TESS_EVALUATION_TEXTURE }
  2620. { reuse GL_GEOMETRY_TEXTURE }
  2621. { reuse GL_FRAGMENT_TEXTURE }
  2622. { reuse GL_COMPUTE_TEXTURE }
  2623. { reuse GL_TEXTURE_SHADOW }
  2624. { reuse GL_TEXTURE_GATHER }
  2625. { reuse GL_TEXTURE_GATHER_SHADOW }
  2626. { reuse GL_SHADER_IMAGE_LOAD }
  2627. { reuse GL_SHADER_IMAGE_STORE }
  2628. { reuse GL_SHADER_IMAGE_ATOMIC }
  2629. { reuse GL_IMAGE_TEXEL_SIZE }
  2630. { reuse GL_IMAGE_COMPATIBILITY_CLASS }
  2631. { reuse GL_IMAGE_PIXEL_FORMAT }
  2632. { reuse GL_IMAGE_PIXEL_TYPE }
  2633. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST }
  2634. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST }
  2635. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE }
  2636. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE }
  2637. { reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH }
  2638. { reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT }
  2639. { reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE }
  2640. { reuse GL_CLEAR_BUFFER }
  2641. { reuse GL_TEXTURE_VIEW }
  2642. { reuse GL_VIEW_COMPATIBILITY_CLASS }
  2643. { reuse GL_FULL_SUPPORT }
  2644. { reuse GL_CAVEAT_SUPPORT }
  2645. { reuse GL_IMAGE_CLASS_4_X_32 }
  2646. { reuse GL_IMAGE_CLASS_2_X_32 }
  2647. { reuse GL_IMAGE_CLASS_1_X_32 }
  2648. { reuse GL_IMAGE_CLASS_4_X_16 }
  2649. { reuse GL_IMAGE_CLASS_2_X_16 }
  2650. { reuse GL_IMAGE_CLASS_1_X_16 }
  2651. { reuse GL_IMAGE_CLASS_4_X_8 }
  2652. { reuse GL_IMAGE_CLASS_2_X_8 }
  2653. { reuse GL_IMAGE_CLASS_1_X_8 }
  2654. { reuse GL_IMAGE_CLASS_11_11_10 }
  2655. { reuse GL_IMAGE_CLASS_10_10_10_2 }
  2656. { reuse GL_VIEW_CLASS_128_BITS }
  2657. { reuse GL_VIEW_CLASS_96_BITS }
  2658. { reuse GL_VIEW_CLASS_64_BITS }
  2659. { reuse GL_VIEW_CLASS_48_BITS }
  2660. { reuse GL_VIEW_CLASS_32_BITS }
  2661. { reuse GL_VIEW_CLASS_24_BITS }
  2662. { reuse GL_VIEW_CLASS_16_BITS }
  2663. { reuse GL_VIEW_CLASS_8_BITS }
  2664. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGB }
  2665. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA }
  2666. { reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA }
  2667. { reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA }
  2668. { reuse GL_VIEW_CLASS_RGTC1_RED }
  2669. { reuse GL_VIEW_CLASS_RGTC2_RG }
  2670. { reuse GL_VIEW_CLASS_BPTC_UNORM }
  2671. { reuse GL_VIEW_CLASS_BPTC_FLOAT }
  2672. { Reuse tokens from ARB_invalidate_subdata (none) }
  2673. { Reuse tokens from ARB_multi_draw_indirect (none) }
  2674. { Reuse tokens from ARB_program_interface_query }
  2675. { reuse GL_UNIFORM }
  2676. { reuse GL_UNIFORM_BLOCK }
  2677. { reuse GL_PROGRAM_INPUT }
  2678. { reuse GL_PROGRAM_OUTPUT }
  2679. { reuse GL_BUFFER_VARIABLE }
  2680. { reuse GL_SHADER_STORAGE_BLOCK }
  2681. { reuse GL_VERTEX_SUBROUTINE }
  2682. { reuse GL_TESS_CONTROL_SUBROUTINE }
  2683. { reuse GL_TESS_EVALUATION_SUBROUTINE }
  2684. { reuse GL_GEOMETRY_SUBROUTINE }
  2685. { reuse GL_FRAGMENT_SUBROUTINE }
  2686. { reuse GL_COMPUTE_SUBROUTINE }
  2687. { reuse GL_VERTEX_SUBROUTINE_UNIFORM }
  2688. { reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM }
  2689. { reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM }
  2690. { reuse GL_GEOMETRY_SUBROUTINE_UNIFORM }
  2691. { reuse GL_FRAGMENT_SUBROUTINE_UNIFORM }
  2692. { reuse GL_COMPUTE_SUBROUTINE_UNIFORM }
  2693. { reuse GL_TRANSFORM_FEEDBACK_VARYING }
  2694. { reuse GL_ACTIVE_RESOURCES }
  2695. { reuse GL_MAX_NAME_LENGTH }
  2696. { reuse GL_MAX_NUM_ACTIVE_VARIABLES }
  2697. { reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES }
  2698. { reuse GL_NAME_LENGTH }
  2699. { reuse GL_TYPE }
  2700. { reuse GL_ARRAY_SIZE }
  2701. { reuse GL_OFFSET }
  2702. { reuse GL_BLOCK_INDEX }
  2703. { reuse GL_ARRAY_STRIDE }
  2704. { reuse GL_MATRIX_STRIDE }
  2705. { reuse GL_IS_ROW_MAJOR }
  2706. { reuse GL_ATOMIC_COUNTER_BUFFER_INDEX }
  2707. { reuse GL_BUFFER_BINDING }
  2708. { reuse GL_BUFFER_DATA_SIZE }
  2709. { reuse GL_NUM_ACTIVE_VARIABLES }
  2710. { reuse GL_ACTIVE_VARIABLES }
  2711. { reuse GL_REFERENCED_BY_VERTEX_SHADER }
  2712. { reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER }
  2713. { reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER }
  2714. { reuse GL_REFERENCED_BY_GEOMETRY_SHADER }
  2715. { reuse GL_REFERENCED_BY_FRAGMENT_SHADER }
  2716. { reuse GL_REFERENCED_BY_COMPUTE_SHADER }
  2717. { reuse GL_TOP_LEVEL_ARRAY_SIZE }
  2718. { reuse GL_TOP_LEVEL_ARRAY_STRIDE }
  2719. { reuse GL_LOCATION }
  2720. { reuse GL_LOCATION_INDEX }
  2721. { reuse GL_IS_PER_PATCH }
  2722. { Reuse tokens from ARB_robust_buffer_access_behavior (none) }
  2723. { Reuse tokens from ARB_shader_storage_buffer_object }
  2724. { reuse GL_SHADER_STORAGE_BUFFER }
  2725. { reuse GL_SHADER_STORAGE_BUFFER_BINDING }
  2726. { reuse GL_SHADER_STORAGE_BUFFER_START }
  2727. { reuse GL_SHADER_STORAGE_BUFFER_SIZE }
  2728. { reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS }
  2729. { reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS }
  2730. { reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS }
  2731. { reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS }
  2732. { reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS }
  2733. { reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS }
  2734. { reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS }
  2735. { reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS }
  2736. { reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE }
  2737. { reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT }
  2738. { reuse GL_SHADER_STORAGE_BARRIER_BIT }
  2739. { reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES }
  2740. { Reuse tokens from ARB_stencil_texturing }
  2741. { reuse GL_DEPTH_STENCIL_TEXTURE_MODE }
  2742. { Reuse tokens from ARB_texture_buffer_range }
  2743. { reuse GL_TEXTURE_BUFFER_OFFSET }
  2744. { reuse GL_TEXTURE_BUFFER_SIZE }
  2745. { reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT }
  2746. { Reuse tokens from ARB_texture_query_levels (none) }
  2747. { Reuse tokens from ARB_texture_storage_multisample (none) }
  2748. { Reuse tokens from ARB_texture_view }
  2749. { reuse GL_TEXTURE_VIEW_MIN_LEVEL }
  2750. { reuse GL_TEXTURE_VIEW_NUM_LEVELS }
  2751. { reuse GL_TEXTURE_VIEW_MIN_LAYER }
  2752. { reuse GL_TEXTURE_VIEW_NUM_LAYERS }
  2753. { reuse GL_TEXTURE_IMMUTABLE_LEVELS }
  2754. { Reuse tokens from ARB_vertex_attrib_binding }
  2755. { reuse GL_VERTEX_ATTRIB_BINDING }
  2756. { reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2757. { reuse GL_VERTEX_BINDING_DIVISOR }
  2758. { reuse GL_VERTEX_BINDING_OFFSET }
  2759. { reuse GL_VERTEX_BINDING_STRIDE }
  2760. { reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET }
  2761. { reuse GL_MAX_VERTEX_ATTRIB_BINDINGS }
  2762. // GL_3DFX_multisample
  2763. GL_MULTISAMPLE_3DFX = $86B2;
  2764. GL_SAMPLE_BUFFERS_3DFX = $86B3;
  2765. GL_SAMPLES_3DFX = $86B4;
  2766. GL_MULTISAMPLE_BIT_3DFX = $20000000;
  2767. // GL_3DFX_texture_compression_FXT1
  2768. GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
  2769. GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
  2770. // GL_APPLE_client_storage
  2771. GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2;
  2772. // GL_APPLE_element_array
  2773. GL_ELEMENT_ARRAY_APPLE = $8A0C;
  2774. GL_ELEMENT_ARRAY_TYPE_APPLE = $8A0D;
  2775. GL_ELEMENT_ARRAY_POINTER_APPLE = $8A0E;
  2776. // GL_APPLE_fence
  2777. GL_DRAW_PIXELS_APPLE = $8A0A;
  2778. GL_FENCE_APPLE = $8A0B;
  2779. // GL_APPLE_specular_vector
  2780. GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0;
  2781. // GL_APPLE_transform_hint
  2782. GL_TRANSFORM_HINT_APPLE = $85B1;
  2783. // GL_APPLE_vertex_array_object
  2784. GL_VERTEX_ARRAY_BINDING_APPLE = $85B5;
  2785. // GL_APPLE_vertex_array_range
  2786. GL_VERTEX_ARRAY_RANGE_APPLE = $851D;
  2787. GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E;
  2788. GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F;
  2789. GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521;
  2790. GL_STORAGE_CLIENT_APPLE = $85B4;
  2791. GL_STORAGE_CACHED_APPLE = $85BE;
  2792. GL_STORAGE_SHARED_APPLE = $85BF;
  2793. // GL_APPLE_ycbcr_422
  2794. GL_YCBCR_422_APPLE = $85B9;
  2795. GL_UNSIGNED_SHORT_8_8_APPLE = $85BA;
  2796. GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB;
  2797. GL_RGB_RAW_422_APPLE = $8A51;
  2798. // GL_APPLE_texture_range
  2799. GL_TEXTURE_RANGE_LENGTH_APPLE = $85B7;
  2800. GL_TEXTURE_RANGE_POINTER_APPLE = $85B8;
  2801. GL_TEXTURE_STORAGE_HINT_APPLE = $85BC;
  2802. GL_STORAGE_PRIVATE_APPLE = $85BD;
  2803. { reuse GL_STORAGE_CACHED_APPLE }
  2804. { reuse GL_STORAGE_SHARED_APPLE }
  2805. // GL_APPLE_float_pixels
  2806. GL_HALF_APPLE = $140B;
  2807. GL_RGBA_FLOAT32_APPLE = $8814;
  2808. GL_RGB_FLOAT32_APPLE = $8815;
  2809. GL_ALPHA_FLOAT32_APPLE = $8816;
  2810. GL_INTENSITY_FLOAT32_APPLE = $8817;
  2811. GL_LUMINANCE_FLOAT32_APPLE = $8818;
  2812. GL_LUMINANCE_ALPHA_FLOAT32_APPLE = $8819;
  2813. GL_RGBA_FLOAT16_APPLE = $881A;
  2814. GL_RGB_FLOAT16_APPLE = $881B;
  2815. GL_ALPHA_FLOAT16_APPLE = $881C;
  2816. GL_INTENSITY_FLOAT16_APPLE = $881D;
  2817. GL_LUMINANCE_FLOAT16_APPLE = $881E;
  2818. GL_LUMINANCE_ALPHA_FLOAT16_APPLE = $881F;
  2819. GL_COLOR_FLOAT_APPLE = $8A0F;
  2820. // GL_APPLE_vertex_program_evaluators
  2821. GL_VERTEX_ATTRIB_MAP1_APPLE = $8A00;
  2822. GL_VERTEX_ATTRIB_MAP2_APPLE = $8A01;
  2823. GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = $8A02;
  2824. GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = $8A03;
  2825. GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = $8A04;
  2826. GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = $8A05;
  2827. GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = $8A06;
  2828. GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = $8A07;
  2829. GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = $8A08;
  2830. GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = $8A09;
  2831. // GL_APPLE_aux_depth_stencil
  2832. GL_AUX_DEPTH_STENCIL_APPLE = $8A14;
  2833. // GL_APPLE_object_purgeable
  2834. GL_BUFFER_OBJECT_APPLE = $85B3;
  2835. GL_RELEASED_APPLE = $8A19;
  2836. GL_VOLATILE_APPLE = $8A1A;
  2837. GL_RETAINED_APPLE = $8A1B;
  2838. GL_UNDEFINED_APPLE = $8A1C;
  2839. GL_PURGEABLE_APPLE = $8A1D;
  2840. // GL_APPLE_row_bytes
  2841. GL_PACK_ROW_BYTES_APPLE = $8A15;
  2842. GL_UNPACK_ROW_BYTES_APPLE = $8A16;
  2843. // GL_APPLE_rgb_422
  2844. { reuse GL_UNSIGNED_SHORT_8_8_APPLE }
  2845. { reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE }
  2846. // GL_ARB_depth_texture
  2847. GL_DEPTH_COMPONENT16_ARB = $81A5;
  2848. GL_DEPTH_COMPONENT24_ARB = $81A6;
  2849. GL_DEPTH_COMPONENT32_ARB = $81A7;
  2850. GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
  2851. GL_DEPTH_TEXTURE_MODE_ARB = $884B;
  2852. // GL_ARB_fragment_program
  2853. GL_FRAGMENT_PROGRAM_ARB = $8804;
  2854. GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
  2855. GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
  2856. GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
  2857. GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
  2858. GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
  2859. GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
  2860. GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
  2861. GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
  2862. GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
  2863. GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
  2864. GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
  2865. GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
  2866. GL_MAX_TEXTURE_COORDS_ARB = $8871;
  2867. GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
  2868. // GL_ARB_imaging
  2869. GL_CONSTANT_COLOR_ARB = $8001;
  2870. GL_ONE_MINUS_CONSTANT_COLOR = $8002;
  2871. GL_CONSTANT_ALPHA = $8003;
  2872. GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
  2873. GL_BLEND_COLOR = $8005;
  2874. GL_FUNC_ADD = $8006;
  2875. GL_MIN = $8007;
  2876. GL_MAX = $8008;
  2877. GL_BLEND_EQUATION = $8009;
  2878. GL_FUNC_SUBTRACT = $800A;
  2879. GL_FUNC_REVERSE_SUBTRACT = $800B;
  2880. {$ifdef DGL_DEPRECATED}
  2881. GL_CONVOLUTION_1D = $8010;
  2882. GL_CONVOLUTION_2D = $8011;
  2883. GL_SEPARABLE_2D = $8012;
  2884. GL_CONVOLUTION_BORDER_MODE = $8013;
  2885. GL_CONVOLUTION_FILTER_SCALE = $8014;
  2886. GL_CONVOLUTION_FILTER_BIAS = $8015;
  2887. GL_REDUCE = $8016;
  2888. GL_CONVOLUTION_FORMAT = $8017;
  2889. GL_CONVOLUTION_WIDTH = $8018;
  2890. GL_CONVOLUTION_HEIGHT = $8019;
  2891. GL_MAX_CONVOLUTION_WIDTH = $801A;
  2892. GL_MAX_CONVOLUTION_HEIGHT = $801B;
  2893. GL_POST_CONVOLUTION_RED_SCALE = $801C;
  2894. GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
  2895. GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
  2896. GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
  2897. GL_POST_CONVOLUTION_RED_BIAS = $8020;
  2898. GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
  2899. GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
  2900. GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
  2901. GL_HISTOGRAM = $8024;
  2902. GL_PROXY_HISTOGRAM = $8025;
  2903. GL_HISTOGRAM_WIDTH = $8026;
  2904. GL_HISTOGRAM_FORMAT = $8027;
  2905. GL_HISTOGRAM_RED_SIZE = $8028;
  2906. GL_HISTOGRAM_GREEN_SIZE = $8029;
  2907. GL_HISTOGRAM_BLUE_SIZE = $802A;
  2908. GL_HISTOGRAM_ALPHA_SIZE = $802B;
  2909. GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
  2910. GL_HISTOGRAM_SINK = $802D;
  2911. GL_MINMAX = $802E;
  2912. GL_MINMAX_FORMAT = $802F;
  2913. GL_MINMAX_SINK = $8030;
  2914. GL_TABLE_TOO_LARGE = $8031;
  2915. GL_COLOR_MATRIX = $80B1;
  2916. GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
  2917. GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
  2918. GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
  2919. GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
  2920. GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
  2921. GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
  2922. GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
  2923. GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
  2924. GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
  2925. GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
  2926. GL_COLOR_TABLE = $80D0;
  2927. GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
  2928. GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
  2929. GL_PROXY_COLOR_TABLE = $80D3;
  2930. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
  2931. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
  2932. GL_COLOR_TABLE_SCALE = $80D6;
  2933. GL_COLOR_TABLE_BIAS = $80D7;
  2934. GL_COLOR_TABLE_FORMAT = $80D8;
  2935. GL_COLOR_TABLE_WIDTH = $80D9;
  2936. GL_COLOR_TABLE_RED_SIZE = $80DA;
  2937. GL_COLOR_TABLE_GREEN_SIZE = $80DB;
  2938. GL_COLOR_TABLE_BLUE_SIZE = $80DC;
  2939. GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
  2940. GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
  2941. GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
  2942. GL_CONSTANT_BORDER = $8151;
  2943. GL_REPLICATE_BORDER = $8153;
  2944. GL_CONVOLUTION_BORDER_COLOR = $8154;
  2945. {$endif}
  2946. // GL_ARB_matrix_palette
  2947. GL_MATRIX_PALETTE_ARB = $8840;
  2948. GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841;
  2949. GL_MAX_PALETTE_MATRICES_ARB = $8842;
  2950. GL_CURRENT_PALETTE_MATRIX_ARB = $8843;
  2951. GL_MATRIX_INDEX_ARRAY_ARB = $8844;
  2952. GL_CURRENT_MATRIX_INDEX_ARB = $8845;
  2953. GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846;
  2954. GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847;
  2955. GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848;
  2956. GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849;
  2957. // GL_ARB_multisample
  2958. GL_MULTISAMPLE_ARB = $809D;
  2959. GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
  2960. GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
  2961. GL_SAMPLE_COVERAGE_ARB = $80A0;
  2962. GL_SAMPLE_BUFFERS_ARB = $80A8;
  2963. GL_SAMPLES_ARB = $80A9;
  2964. GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
  2965. GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
  2966. GL_MULTISAMPLE_BIT_ARB = $20000000;
  2967. // GL_ARB_multitexture
  2968. GL_TEXTURE0_ARB = $84C0;
  2969. GL_TEXTURE1_ARB = $84C1;
  2970. GL_TEXTURE2_ARB = $84C2;
  2971. GL_TEXTURE3_ARB = $84C3;
  2972. GL_TEXTURE4_ARB = $84C4;
  2973. GL_TEXTURE5_ARB = $84C5;
  2974. GL_TEXTURE6_ARB = $84C6;
  2975. GL_TEXTURE7_ARB = $84C7;
  2976. GL_TEXTURE8_ARB = $84C8;
  2977. GL_TEXTURE9_ARB = $84C9;
  2978. GL_TEXTURE10_ARB = $84CA;
  2979. GL_TEXTURE11_ARB = $84CB;
  2980. GL_TEXTURE12_ARB = $84CC;
  2981. GL_TEXTURE13_ARB = $84CD;
  2982. GL_TEXTURE14_ARB = $84CE;
  2983. GL_TEXTURE15_ARB = $84CF;
  2984. GL_TEXTURE16_ARB = $84D0;
  2985. GL_TEXTURE17_ARB = $84D1;
  2986. GL_TEXTURE18_ARB = $84D2;
  2987. GL_TEXTURE19_ARB = $84D3;
  2988. GL_TEXTURE20_ARB = $84D4;
  2989. GL_TEXTURE21_ARB = $84D5;
  2990. GL_TEXTURE22_ARB = $84D6;
  2991. GL_TEXTURE23_ARB = $84D7;
  2992. GL_TEXTURE24_ARB = $84D8;
  2993. GL_TEXTURE25_ARB = $84D9;
  2994. GL_TEXTURE26_ARB = $84DA;
  2995. GL_TEXTURE27_ARB = $84DB;
  2996. GL_TEXTURE28_ARB = $84DC;
  2997. GL_TEXTURE29_ARB = $84DD;
  2998. GL_TEXTURE30_ARB = $84DE;
  2999. GL_TEXTURE31_ARB = $84DF;
  3000. GL_ACTIVE_TEXTURE_ARB = $84E0;
  3001. GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
  3002. GL_MAX_TEXTURE_UNITS_ARB = $84E2;
  3003. // GL_ARB_point_parameters
  3004. GL_POINT_SIZE_MIN_ARB = $8126;
  3005. GL_POINT_SIZE_MAX_ARB = $8127;
  3006. GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
  3007. GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
  3008. // GL_ARB_shadow
  3009. GL_TEXTURE_COMPARE_MODE_ARB = $884C;
  3010. GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
  3011. GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
  3012. // GL_ARB_shadow_ambient
  3013. GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
  3014. // GL_ARB_sparse_buffer
  3015. GL_SPARSE_STORAGE_BIT_ARB = $0400;
  3016. GL_SPARSE_BUFFER_PAGE_SIZE_ARB = $82F8;
  3017. // GL_ARB_texture_border_clamp
  3018. GL_CLAMP_TO_BORDER_ARB = $812D;
  3019. // GL_ARB_texture_compression
  3020. GL_COMPRESSED_ALPHA_ARB = $84E9;
  3021. GL_COMPRESSED_LUMINANCE_ARB = $84EA;
  3022. GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
  3023. GL_COMPRESSED_INTENSITY_ARB = $84EC;
  3024. GL_COMPRESSED_RGB_ARB = $84ED;
  3025. GL_COMPRESSED_RGBA_ARB = $84EE;
  3026. GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
  3027. GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
  3028. GL_TEXTURE_COMPRESSED_ARB = $86A1;
  3029. GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
  3030. GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
  3031. // GL_ARB_texture_cube_map
  3032. GL_NORMAL_MAP_ARB = $8511;
  3033. GL_REFLECTION_MAP_ARB = $8512;
  3034. GL_TEXTURE_CUBE_MAP_ARB = $8513;
  3035. GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
  3036. GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
  3037. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
  3038. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
  3039. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
  3040. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
  3041. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
  3042. GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
  3043. GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
  3044. // GL_ARB_texture_env_combine
  3045. GL_COMBINE_ARB = $8570;
  3046. GL_COMBINE_RGB_ARB = $8571;
  3047. GL_COMBINE_ALPHA_ARB = $8572;
  3048. GL_SOURCE0_RGB_ARB = $8580;
  3049. GL_SOURCE1_RGB_ARB = $8581;
  3050. GL_SOURCE2_RGB_ARB = $8582;
  3051. GL_SOURCE0_ALPHA_ARB = $8588;
  3052. GL_SOURCE1_ALPHA_ARB = $8589;
  3053. GL_SOURCE2_ALPHA_ARB = $858A;
  3054. GL_OPERAND0_RGB_ARB = $8590;
  3055. GL_OPERAND1_RGB_ARB = $8591;
  3056. GL_OPERAND2_RGB_ARB = $8592;
  3057. GL_OPERAND0_ALPHA_ARB = $8598;
  3058. GL_OPERAND1_ALPHA_ARB = $8599;
  3059. GL_OPERAND2_ALPHA_ARB = $859A;
  3060. GL_RGB_SCALE_ARB = $8573;
  3061. GL_ADD_SIGNED_ARB = $8574;
  3062. GL_INTERPOLATE_ARB = $8575;
  3063. GL_SUBTRACT_ARB = $84E7;
  3064. GL_CONSTANT_ARB = $8576;
  3065. GL_PRIMARY_COLOR_ARB = $8577;
  3066. GL_PREVIOUS_ARB = $8578;
  3067. // GL_ARB_texture_env_dot3
  3068. GL_DOT3_RGB_ARB = $86AE;
  3069. GL_DOT3_RGBA_ARB = $86AF;
  3070. // GL_ARB_texture_mirrored_repeat
  3071. GL_MIRRORED_REPEAT_ARB = $8370;
  3072. // GL_ARB_transpose_matrix
  3073. GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
  3074. GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
  3075. GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
  3076. GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
  3077. // GL_ARB_vertex_blend
  3078. GL_MAX_VERTEX_UNITS_ARB = $86A4;
  3079. GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
  3080. GL_WEIGHT_SUM_UNITY_ARB = $86A6;
  3081. GL_VERTEX_BLEND_ARB = $86A7;
  3082. GL_CURRENT_WEIGHT_ARB = $86A8;
  3083. GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
  3084. GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
  3085. GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
  3086. GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
  3087. GL_WEIGHT_ARRAY_ARB = $86AD;
  3088. GL_MODELVIEW0_ARB = $1700;
  3089. GL_MODELVIEW1_ARB = $850A;
  3090. GL_MODELVIEW2_ARB = $8722;
  3091. GL_MODELVIEW3_ARB = $8723;
  3092. GL_MODELVIEW4_ARB = $8724;
  3093. GL_MODELVIEW5_ARB = $8725;
  3094. GL_MODELVIEW6_ARB = $8726;
  3095. GL_MODELVIEW7_ARB = $8727;
  3096. GL_MODELVIEW8_ARB = $8728;
  3097. GL_MODELVIEW9_ARB = $8729;
  3098. GL_MODELVIEW10_ARB = $872A;
  3099. GL_MODELVIEW11_ARB = $872B;
  3100. GL_MODELVIEW12_ARB = $872C;
  3101. GL_MODELVIEW13_ARB = $872D;
  3102. GL_MODELVIEW14_ARB = $872E;
  3103. GL_MODELVIEW15_ARB = $872F;
  3104. GL_MODELVIEW16_ARB = $8730;
  3105. GL_MODELVIEW17_ARB = $8731;
  3106. GL_MODELVIEW18_ARB = $8732;
  3107. GL_MODELVIEW19_ARB = $8733;
  3108. GL_MODELVIEW20_ARB = $8734;
  3109. GL_MODELVIEW21_ARB = $8735;
  3110. GL_MODELVIEW22_ARB = $8736;
  3111. GL_MODELVIEW23_ARB = $8737;
  3112. GL_MODELVIEW24_ARB = $8738;
  3113. GL_MODELVIEW25_ARB = $8739;
  3114. GL_MODELVIEW26_ARB = $873A;
  3115. GL_MODELVIEW27_ARB = $873B;
  3116. GL_MODELVIEW28_ARB = $873C;
  3117. GL_MODELVIEW29_ARB = $873D;
  3118. GL_MODELVIEW30_ARB = $873E;
  3119. GL_MODELVIEW31_ARB = $873F;
  3120. // GL_ARB_vertex_buffer_object
  3121. GL_BUFFER_SIZE_ARB = $8764;
  3122. GL_BUFFER_USAGE_ARB = $8765;
  3123. GL_ARRAY_BUFFER_ARB = $8892;
  3124. GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
  3125. GL_ARRAY_BUFFER_BINDING_ARB = $8894;
  3126. GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
  3127. GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
  3128. GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
  3129. GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
  3130. GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
  3131. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
  3132. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
  3133. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
  3134. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
  3135. GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
  3136. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
  3137. GL_READ_ONLY_ARB = $88B8;
  3138. GL_WRITE_ONLY_ARB = $88B9;
  3139. GL_READ_WRITE_ARB = $88BA;
  3140. GL_BUFFER_ACCESS_ARB = $88BB;
  3141. GL_BUFFER_MAPPED_ARB = $88BC;
  3142. GL_BUFFER_MAP_POINTER_ARB = $88BD;
  3143. GL_STREAM_DRAW_ARB = $88E0;
  3144. GL_STREAM_READ_ARB = $88E1;
  3145. GL_STREAM_COPY_ARB = $88E2;
  3146. GL_STATIC_DRAW_ARB = $88E4;
  3147. GL_STATIC_READ_ARB = $88E5;
  3148. GL_STATIC_COPY_ARB = $88E6;
  3149. GL_DYNAMIC_DRAW_ARB = $88E8;
  3150. GL_DYNAMIC_READ_ARB = $88E9;
  3151. GL_DYNAMIC_COPY_ARB = $88EA;
  3152. // GL_ARB_vertex_program
  3153. GL_COLOR_SUM_ARB = $8458;
  3154. GL_VERTEX_PROGRAM_ARB = $8620;
  3155. GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
  3156. GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
  3157. GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
  3158. GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
  3159. GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
  3160. GL_PROGRAM_LENGTH_ARB = $8627;
  3161. GL_PROGRAM_STRING_ARB = $8628;
  3162. GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
  3163. GL_MAX_PROGRAM_MATRICES_ARB = $862F;
  3164. GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
  3165. GL_CURRENT_MATRIX_ARB = $8641;
  3166. GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
  3167. GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
  3168. GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
  3169. GL_PROGRAM_ERROR_POSITION_ARB = $864B;
  3170. GL_PROGRAM_BINDING_ARB = $8677;
  3171. GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
  3172. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
  3173. GL_PROGRAM_ERROR_STRING_ARB = $8874;
  3174. GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
  3175. GL_PROGRAM_FORMAT_ARB = $8876;
  3176. GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
  3177. GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
  3178. GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
  3179. GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
  3180. GL_PROGRAM_TEMPORARIES_ARB = $88A4;
  3181. GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
  3182. GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
  3183. GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
  3184. GL_PROGRAM_PARAMETERS_ARB = $88A8;
  3185. GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
  3186. GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
  3187. GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
  3188. GL_PROGRAM_ATTRIBS_ARB = $88AC;
  3189. GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
  3190. GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
  3191. GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
  3192. GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
  3193. GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
  3194. GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
  3195. GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
  3196. GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
  3197. GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
  3198. GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
  3199. GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
  3200. GL_MATRIX0_ARB = $88C0;
  3201. GL_MATRIX1_ARB = $88C1;
  3202. GL_MATRIX2_ARB = $88C2;
  3203. GL_MATRIX3_ARB = $88C3;
  3204. GL_MATRIX4_ARB = $88C4;
  3205. GL_MATRIX5_ARB = $88C5;
  3206. GL_MATRIX6_ARB = $88C6;
  3207. GL_MATRIX7_ARB = $88C7;
  3208. GL_MATRIX8_ARB = $88C8;
  3209. GL_MATRIX9_ARB = $88C9;
  3210. GL_MATRIX10_ARB = $88CA;
  3211. GL_MATRIX11_ARB = $88CB;
  3212. GL_MATRIX12_ARB = $88CC;
  3213. GL_MATRIX13_ARB = $88CD;
  3214. GL_MATRIX14_ARB = $88CE;
  3215. GL_MATRIX15_ARB = $88CF;
  3216. GL_MATRIX16_ARB = $88D0;
  3217. GL_MATRIX17_ARB = $88D1;
  3218. GL_MATRIX18_ARB = $88D2;
  3219. GL_MATRIX19_ARB = $88D3;
  3220. GL_MATRIX20_ARB = $88D4;
  3221. GL_MATRIX21_ARB = $88D5;
  3222. GL_MATRIX22_ARB = $88D6;
  3223. GL_MATRIX23_ARB = $88D7;
  3224. GL_MATRIX24_ARB = $88D8;
  3225. GL_MATRIX25_ARB = $88D9;
  3226. GL_MATRIX26_ARB = $88DA;
  3227. GL_MATRIX27_ARB = $88DB;
  3228. GL_MATRIX28_ARB = $88DC;
  3229. GL_MATRIX29_ARB = $88DD;
  3230. GL_MATRIX30_ARB = $88DE;
  3231. GL_MATRIX31_ARB = $88DF;
  3232. // GL_ARB_draw_buffers
  3233. GL_MAX_DRAW_BUFFERS_ARB = $8824;
  3234. GL_DRAW_BUFFER0_ARB = $8825;
  3235. GL_DRAW_BUFFER1_ARB = $8826;
  3236. GL_DRAW_BUFFER2_ARB = $8827;
  3237. GL_DRAW_BUFFER3_ARB = $8828;
  3238. GL_DRAW_BUFFER4_ARB = $8829;
  3239. GL_DRAW_BUFFER5_ARB = $882A;
  3240. GL_DRAW_BUFFER6_ARB = $882B;
  3241. GL_DRAW_BUFFER7_ARB = $882C;
  3242. GL_DRAW_BUFFER8_ARB = $882D;
  3243. GL_DRAW_BUFFER9_ARB = $882E;
  3244. GL_DRAW_BUFFER10_ARB = $882F;
  3245. GL_DRAW_BUFFER11_ARB = $8830;
  3246. GL_DRAW_BUFFER12_ARB = $8831;
  3247. GL_DRAW_BUFFER13_ARB = $8832;
  3248. GL_DRAW_BUFFER14_ARB = $8833;
  3249. GL_DRAW_BUFFER15_ARB = $8834;
  3250. // GL_ARB_texture_rectangle
  3251. GL_TEXTURE_RECTANGLE_ARB = $84F5;
  3252. GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6;
  3253. GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7;
  3254. GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8;
  3255. // GL_ARB_color_buffer_float
  3256. GL_RGBA_FLOAT_MODE_ARB = $8820;
  3257. GL_CLAMP_VERTEX_COLOR_ARB = $891A;
  3258. GL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  3259. GL_CLAMP_READ_COLOR_ARB = $891C;
  3260. GL_FIXED_ONLY_ARB = $891D;
  3261. WGL_TYPE_RGBA_FLOAT_ARB = $21A0;
  3262. GLX_RGBA_FLOAT_TYPE = $20B9;
  3263. GLX_RGBA_FLOAT_BIT = $00000004;
  3264. // GL_ARB_half_float_pixel
  3265. GL_HALF_FLOAT_ARB = $140B;
  3266. // GL_ARB_texture_float
  3267. GL_TEXTURE_RED_TYPE_ARB = $8C10;
  3268. GL_TEXTURE_GREEN_TYPE_ARB = $8C11;
  3269. GL_TEXTURE_BLUE_TYPE_ARB = $8C12;
  3270. GL_TEXTURE_ALPHA_TYPE_ARB = $8C13;
  3271. GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14;
  3272. GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15;
  3273. GL_TEXTURE_DEPTH_TYPE_ARB = $8C16;
  3274. GL_UNSIGNED_NORMALIZED_ARB = $8C17;
  3275. GL_RGBA32F_ARB = $8814;
  3276. GL_RGB32F_ARB = $8815;
  3277. GL_ALPHA32F_ARB = $8816;
  3278. GL_INTENSITY32F_ARB = $8817;
  3279. GL_LUMINANCE32F_ARB = $8818;
  3280. GL_LUMINANCE_ALPHA32F_ARB = $8819;
  3281. GL_RGBA16F_ARB = $881A;
  3282. GL_RGB16F_ARB = $881B;
  3283. GL_ALPHA16F_ARB = $881C;
  3284. GL_INTENSITY16F_ARB = $881D;
  3285. GL_LUMINANCE16F_ARB = $881E;
  3286. GL_LUMINANCE_ALPHA16F_ARB = $881F;
  3287. // GL_ARB_pixel_buffer_object
  3288. GL_PIXEL_PACK_BUFFER_ARB = $88EB;
  3289. GL_PIXEL_UNPACK_BUFFER_ARB = $88EC;
  3290. GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED;
  3291. GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF;
  3292. // GL_ARB_depth_buffer_float
  3293. GL_DEPTH_COMPONENT32F = $8CAC;
  3294. GL_DEPTH32F_STENCIL8 = $8CAD;
  3295. GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
  3296. // GL_ARB_framebuffer_object
  3297. GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
  3298. GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
  3299. GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
  3300. GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
  3301. GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
  3302. GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
  3303. GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
  3304. GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
  3305. GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
  3306. GL_FRAMEBUFFER_DEFAULT = $8218;
  3307. GL_FRAMEBUFFER_UNDEFINED = $8219;
  3308. GL_DEPTH_STENCIL_ATTACHMENT = $821A;
  3309. GL_MAX_RENDERBUFFER_SIZE = $84E8;
  3310. GL_DEPTH_STENCIL = $84F9;
  3311. GL_UNSIGNED_INT_24_8 = $84FA;
  3312. GL_DEPTH24_STENCIL8 = $88F0;
  3313. GL_TEXTURE_STENCIL_SIZE = $88F1;
  3314. GL_TEXTURE_RED_TYPE = $8C10;
  3315. GL_TEXTURE_GREEN_TYPE = $8C11;
  3316. GL_TEXTURE_BLUE_TYPE = $8C12;
  3317. GL_TEXTURE_ALPHA_TYPE = $8C13;
  3318. GL_TEXTURE_DEPTH_TYPE = $8C16;
  3319. GL_UNSIGNED_NORMALIZED = $8C17;
  3320. GL_FRAMEBUFFER_BINDING = $8CA6;
  3321. GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
  3322. GL_RENDERBUFFER_BINDING = $8CA7;
  3323. GL_READ_FRAMEBUFFER = $8CA8;
  3324. GL_DRAW_FRAMEBUFFER = $8CA9;
  3325. GL_READ_FRAMEBUFFER_BINDING = $8CAA;
  3326. GL_RENDERBUFFER_SAMPLES = $8CAB;
  3327. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
  3328. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
  3329. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
  3330. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
  3331. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
  3332. GL_FRAMEBUFFER_COMPLETE = $8CD5;
  3333. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
  3334. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
  3335. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB;
  3336. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC;
  3337. GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
  3338. GL_MAX_COLOR_ATTACHMENTS = $8CDF;
  3339. GL_COLOR_ATTACHMENT0 = $8CE0;
  3340. GL_COLOR_ATTACHMENT1 = $8CE1;
  3341. GL_COLOR_ATTACHMENT2 = $8CE2;
  3342. GL_COLOR_ATTACHMENT3 = $8CE3;
  3343. GL_COLOR_ATTACHMENT4 = $8CE4;
  3344. GL_COLOR_ATTACHMENT5 = $8CE5;
  3345. GL_COLOR_ATTACHMENT6 = $8CE6;
  3346. GL_COLOR_ATTACHMENT7 = $8CE7;
  3347. GL_COLOR_ATTACHMENT8 = $8CE8;
  3348. GL_COLOR_ATTACHMENT9 = $8CE9;
  3349. GL_COLOR_ATTACHMENT10 = $8CEA;
  3350. GL_COLOR_ATTACHMENT11 = $8CEB;
  3351. GL_COLOR_ATTACHMENT12 = $8CEC;
  3352. GL_COLOR_ATTACHMENT13 = $8CED;
  3353. GL_COLOR_ATTACHMENT14 = $8CEE;
  3354. GL_COLOR_ATTACHMENT15 = $8CEF;
  3355. GL_DEPTH_ATTACHMENT = $8D00;
  3356. GL_STENCIL_ATTACHMENT = $8D20;
  3357. GL_FRAMEBUFFER = $8D40;
  3358. GL_RENDERBUFFER = $8D41;
  3359. GL_RENDERBUFFER_WIDTH = $8D42;
  3360. GL_RENDERBUFFER_HEIGHT = $8D43;
  3361. GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
  3362. GL_STENCIL_INDEX1 = $8D46;
  3363. GL_STENCIL_INDEX4 = $8D47;
  3364. GL_STENCIL_INDEX8 = $8D48;
  3365. GL_STENCIL_INDEX16 = $8D49;
  3366. GL_RENDERBUFFER_RED_SIZE = $8D50;
  3367. GL_RENDERBUFFER_GREEN_SIZE = $8D51;
  3368. GL_RENDERBUFFER_BLUE_SIZE = $8D52;
  3369. GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
  3370. GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
  3371. GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
  3372. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
  3373. GL_MAX_SAMPLES = $8D57;
  3374. {$ifdef DGL_DEPRECATED}
  3375. GL_INDEX = $8222;
  3376. GL_TEXTURE_LUMINANCE_TYPE = $8C14;
  3377. GL_TEXTURE_INTENSITY_TYPE = $8C15;
  3378. {$endif}
  3379. // GL_ARB_framebuffer_sRGB
  3380. GL_FRAMEBUFFER_SRGB = $8DB9;
  3381. // GL_ARB_geometry_shader4
  3382. GL_LINES_ADJACENCY_ARB = $000A;
  3383. GL_LINE_STRIP_ADJACENCY_ARB = $000B;
  3384. GL_TRIANGLES_ADJACENCY_ARB = $000C;
  3385. GL_TRIANGLE_STRIP_ADJACENCY_ARB = $000D;
  3386. GL_PROGRAM_POINT_SIZE_ARB = $8642;
  3387. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = $8C29;
  3388. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = $8DA7;
  3389. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = $8DA8;
  3390. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = $8DA9;
  3391. GL_GEOMETRY_SHADER_ARB = $8DD9;
  3392. GL_GEOMETRY_VERTICES_OUT_ARB = $8DDA;
  3393. GL_GEOMETRY_INPUT_TYPE_ARB = $8DDB;
  3394. GL_GEOMETRY_OUTPUT_TYPE_ARB = $8DDC;
  3395. GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = $8DDD;
  3396. GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = $8DDE;
  3397. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = $8DDF;
  3398. GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = $8DE0;
  3399. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = $8DE1;
  3400. { reuse GL_MAX_VARYING_COMPONENTS }
  3401. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  3402. // GL_ARB_half_float_vertex
  3403. GL_HALF_FLOAT = $140B;
  3404. // GL_ARB_instanced_arrays
  3405. GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = $88FE;
  3406. // GL_ARB_map_buffer_range
  3407. GL_MAP_READ_BIT = $0001;
  3408. GL_MAP_WRITE_BIT = $0002;
  3409. GL_MAP_INVALIDATE_RANGE_BIT = $0004;
  3410. GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
  3411. GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
  3412. GL_MAP_UNSYNCHRONIZED_BIT = $0020;
  3413. // GL_ARB_texture_buffer_object
  3414. GL_TEXTURE_BUFFER_ARB = $8C2A;
  3415. GL_MAX_TEXTURE_BUFFER_SIZE_ARB = $8C2B;
  3416. GL_TEXTURE_BINDING_BUFFER_ARB = $8C2C;
  3417. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = $8C2D;
  3418. GL_TEXTURE_BUFFER_FORMAT_ARB = $8C2E;
  3419. // GL_ARB_texture_compression_rgtc
  3420. GL_COMPRESSED_RED_RGTC1 = $8DBB;
  3421. GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC;
  3422. GL_COMPRESSED_RG_RGTC2 = $8DBD;
  3423. GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE;
  3424. // GL_ARB_texture_rg
  3425. GL_RG = $8227;
  3426. GL_RG_INTEGER = $8228;
  3427. GL_R8 = $8229;
  3428. GL_R16 = $822A;
  3429. GL_RG8 = $822B;
  3430. GL_RG16 = $822C;
  3431. GL_R16F = $822D;
  3432. GL_R32F = $822E;
  3433. GL_RG16F = $822F;
  3434. GL_RG32F = $8230;
  3435. GL_R8I = $8231;
  3436. GL_R8UI = $8232;
  3437. GL_R16I = $8233;
  3438. GL_R16UI = $8234;
  3439. GL_R32I = $8235;
  3440. GL_R32UI = $8236;
  3441. GL_RG8I = $8237;
  3442. GL_RG8UI = $8238;
  3443. GL_RG16I = $8239;
  3444. GL_RG16UI = $823A;
  3445. GL_RG32I = $823B;
  3446. GL_RG32UI = $823C;
  3447. // GL_ARB_vertex_array_object
  3448. GL_VERTEX_ARRAY_BINDING = $85B5;
  3449. // GL_ARB_uniform_buffer_object
  3450. GL_UNIFORM_BUFFER = $8A11;
  3451. GL_UNIFORM_BUFFER_BINDING = $8A28;
  3452. GL_UNIFORM_BUFFER_START = $8A29;
  3453. GL_UNIFORM_BUFFER_SIZE = $8A2A;
  3454. GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B;
  3455. GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C;
  3456. GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D;
  3457. GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E;
  3458. GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F;
  3459. GL_MAX_UNIFORM_BLOCK_SIZE = $8A30;
  3460. GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31;
  3461. GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32;
  3462. GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33;
  3463. GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34;
  3464. GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35;
  3465. GL_ACTIVE_UNIFORM_BLOCKS = $8A36;
  3466. GL_UNIFORM_TYPE = $8A37;
  3467. GL_UNIFORM_SIZE = $8A38;
  3468. GL_UNIFORM_NAME_LENGTH = $8A39;
  3469. GL_UNIFORM_BLOCK_INDEX = $8A3A;
  3470. GL_UNIFORM_OFFSET = $8A3B;
  3471. GL_UNIFORM_ARRAY_STRIDE = $8A3C;
  3472. GL_UNIFORM_MATRIX_STRIDE = $8A3D;
  3473. GL_UNIFORM_IS_ROW_MAJOR = $8A3E;
  3474. GL_UNIFORM_BLOCK_BINDING = $8A3F;
  3475. GL_UNIFORM_BLOCK_DATA_SIZE = $8A40;
  3476. GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41;
  3477. GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42;
  3478. GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43;
  3479. GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44;
  3480. GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45;
  3481. GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
  3482. GL_INVALID_INDEX = $FFFFFFFF;
  3483. // GL_ARB_compatibility
  3484. { ARB_compatibility just defines tokens from core 3.0 }
  3485. // GL_ARB_copy_buffer
  3486. GL_COPY_READ_BUFFER_BINDING = $8F36;
  3487. GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING;
  3488. GL_COPY_WRITE_BUFFER_BINDING = $8F37;
  3489. GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING;
  3490. // GL_ARB_depth_clamp
  3491. GL_DEPTH_CLAMP = $864F;
  3492. // GL_ARB_provoking_vertex
  3493. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C;
  3494. GL_FIRST_VERTEX_CONVENTION = $8E4D;
  3495. GL_LAST_VERTEX_CONVENTION = $8E4E;
  3496. GL_PROVOKING_VERTEX = $8E4F;
  3497. // GL_ARB_seamless_cube_map
  3498. GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F;
  3499. // GL_ARB_sync
  3500. GL_MAX_SERVER_WAIT_TIMEOUT = $9111;
  3501. GL_OBJECT_TYPE = $9112;
  3502. GL_SYNC_CONDITION = $9113;
  3503. GL_SYNC_STATUS = $9114;
  3504. GL_SYNC_FLAGS = $9115;
  3505. GL_SYNC_FENCE = $9116;
  3506. GL_SYNC_GPU_COMMANDS_COMPLETE = $9117;
  3507. GL_UNSIGNALED = $9118;
  3508. GL_SIGNALED = $9119;
  3509. GL_ALREADY_SIGNALED = $911A;
  3510. GL_TIMEOUT_EXPIRED = $911B;
  3511. GL_CONDITION_SATISFIED = $911C;
  3512. GL_WAIT_FAILED = $911D;
  3513. GL_SYNC_FLUSH_COMMANDS_BIT = $00000001;
  3514. GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF;
  3515. // GL_ARB_texture_multisample
  3516. GL_SAMPLE_POSITION = $8E50;
  3517. GL_SAMPLE_MASK = $8E51;
  3518. GL_SAMPLE_MASK_VALUE = $8E52;
  3519. GL_MAX_SAMPLE_MASK_WORDS = $8E59;
  3520. GL_TEXTURE_2D_MULTISAMPLE = $9100;
  3521. GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101;
  3522. GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
  3523. GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103;
  3524. GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104;
  3525. GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105;
  3526. GL_TEXTURE_SAMPLES = $9106;
  3527. GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107;
  3528. GL_SAMPLER_2D_MULTISAMPLE = $9108;
  3529. GL_INT_SAMPLER_2D_MULTISAMPLE = $9109;
  3530. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A;
  3531. GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B;
  3532. GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C;
  3533. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D;
  3534. GL_MAX_COLOR_TEXTURE_SAMPLES = $910E;
  3535. GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F;
  3536. GL_MAX_INTEGER_SAMPLES = $9110;
  3537. // GL_ARB_vertex_array_bgra
  3538. { reuse GL_BGRA }
  3539. // GL_ARB_sample_shading
  3540. GL_SAMPLE_SHADING_ARB = $8C36;
  3541. GL_MIN_SAMPLE_SHADING_VALUE_ARB = $8C37;
  3542. // GL_ARB_texture_cube_map_array
  3543. GL_TEXTURE_CUBE_MAP_ARRAY_ARB = $9009;
  3544. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = $900A;
  3545. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = $900B;
  3546. GL_SAMPLER_CUBE_MAP_ARRAY_ARB = $900C;
  3547. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = $900D;
  3548. GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900E;
  3549. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900F;
  3550. // GL_ARB_texture_gather
  3551. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5E;
  3552. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5F;
  3553. // GL_ARB_shading_language_include
  3554. GL_SHADER_INCLUDE_ARB = $8DAE;
  3555. GL_NAMED_STRING_LENGTH_ARB = $8DE9;
  3556. GL_NAMED_STRING_TYPE_ARB = $8DEA;
  3557. // GL_ARB_texture_compression_bptc
  3558. GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = $8E8C;
  3559. GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = $8E8D;
  3560. GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = $8E8E;
  3561. GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = $8E8F;
  3562. // GL_ARB_blend_func_extended
  3563. GL_SRC1_COLOR = $88F9;
  3564. { reuse GL_SRC1_ALPHA }
  3565. GL_ONE_MINUS_SRC1_COLOR = $88FA;
  3566. GL_ONE_MINUS_SRC1_ALPHA = $88FB;
  3567. GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC;
  3568. // GL_ARB_occlusion_query2
  3569. GL_ANY_SAMPLES_PASSED = $8C2F;
  3570. // GL_ARB_sampler_objects
  3571. GL_SAMPLER_BINDING = $8919;
  3572. // GL_ARB_texture_rgb10_a2ui
  3573. GL_RGB10_A2UI = $906F;
  3574. // GL_ARB_texture_swizzle
  3575. GL_TEXTURE_SWIZZLE_R = $8E42;
  3576. GL_TEXTURE_SWIZZLE_G = $8E43;
  3577. GL_TEXTURE_SWIZZLE_B = $8E44;
  3578. GL_TEXTURE_SWIZZLE_A = $8E45;
  3579. GL_TEXTURE_SWIZZLE_RGBA = $8E46;
  3580. // GL_ARB_SPARSE_TEXTURE
  3581. GL_TEXTURE_SPARSE_ARB = $91A6;
  3582. GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = $91A7;
  3583. GL_NUM_VIRTUAL_PAGE_SIZES_ARB = $91A8;
  3584. GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = $91A9;
  3585. GL_NUM_SPARSE_LEVELS_ARB = $91AA;
  3586. GL_VIRTUAL_PAGE_SIZE_X_ARB = $9195;
  3587. GL_VIRTUAL_PAGE_SIZE_Y_ARB = $9196;
  3588. GL_VIRTUAL_PAGE_SIZE_Z_ARB = $9197;
  3589. GL_MAX_SPARSE_TEXTURE_SIZE_ARB = $9198;
  3590. GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = $9199;
  3591. GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = $919A;
  3592. GL_MIN_SPARSE_LEVEL_ARB = $919B;
  3593. // GL_ARB_timer_query
  3594. GL_TIME_ELAPSED = $88BF;
  3595. GL_TIMESTAMP = $8E28;
  3596. // GL_ARB_vertex_type_2_10_10_10_rev
  3597. { reuse GL_UNSIGNED_INT_2_10_10_10_REV }
  3598. GL_INT_2_10_10_10_REV = $8D9F;
  3599. // GL_ARB_draw_indirect
  3600. GL_DRAW_INDIRECT_BUFFER = $8F3F;
  3601. GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43;
  3602. // GL_ARB_gpu_shader5
  3603. GL_GEOMETRY_SHADER_INVOCATIONS = $887F;
  3604. GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A;
  3605. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B;
  3606. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C;
  3607. GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D;
  3608. { reuse GL_MAX_VERTEX_STREAMS }
  3609. // GL_ARB_gpu_shader_fp64
  3610. { reuse GL_DOUBLE }
  3611. GL_DOUBLE_VEC2 = $8FFC;
  3612. GL_DOUBLE_VEC3 = $8FFD;
  3613. GL_DOUBLE_VEC4 = $8FFE;
  3614. GL_DOUBLE_MAT2 = $8F46;
  3615. GL_DOUBLE_MAT3 = $8F47;
  3616. GL_DOUBLE_MAT4 = $8F48;
  3617. GL_DOUBLE_MAT2x3 = $8F49;
  3618. GL_DOUBLE_MAT2x4 = $8F4A;
  3619. GL_DOUBLE_MAT3x2 = $8F4B;
  3620. GL_DOUBLE_MAT3x4 = $8F4C;
  3621. GL_DOUBLE_MAT4x2 = $8F4D;
  3622. GL_DOUBLE_MAT4x3 = $8F4E;
  3623. // GL_ARB_shader_subroutine
  3624. GL_ACTIVE_SUBROUTINES = $8DE5;
  3625. GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6;
  3626. GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47;
  3627. GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48;
  3628. GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49;
  3629. GL_MAX_SUBROUTINES = $8DE7;
  3630. GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8;
  3631. GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A;
  3632. GL_COMPATIBLE_SUBROUTINES = $8E4B;
  3633. { reuse GL_UNIFORM_SIZE }
  3634. { reuse GL_UNIFORM_NAME_LENGTH }
  3635. // GL_ARB_tessellation_shader
  3636. GL_PATCHES = $000E;
  3637. GL_PATCH_VERTICES = $8E72;
  3638. GL_PATCH_DEFAULT_INNER_LEVEL = $8E73;
  3639. GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74;
  3640. GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75;
  3641. GL_TESS_GEN_MODE = $8E76;
  3642. GL_TESS_GEN_SPACING = $8E77;
  3643. GL_TESS_GEN_VERTEX_ORDER = $8E78;
  3644. GL_TESS_GEN_POINT_MODE = $8E79;
  3645. { reuse GL_TRIANGLES }
  3646. { reuse GL_QUADS }
  3647. GL_ISOLINES = $8E7A;
  3648. { reuse GL_EQUAL }
  3649. GL_FRACTIONAL_ODD = $8E7B;
  3650. GL_FRACTIONAL_EVEN = $8E7C;
  3651. { reuse GL_CCW }
  3652. { reuse GL_CW }
  3653. GL_MAX_PATCH_VERTICES = $8E7D;
  3654. GL_MAX_TESS_GEN_LEVEL = $8E7E;
  3655. GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F;
  3656. GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80;
  3657. GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81;
  3658. GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82;
  3659. GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83;
  3660. GL_MAX_TESS_PATCH_COMPONENTS = $8E84;
  3661. GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85;
  3662. GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86;
  3663. GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89;
  3664. GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A;
  3665. GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C;
  3666. GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D;
  3667. GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E;
  3668. GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F;
  3669. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0;
  3670. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1;
  3671. GL_TESS_EVALUATION_SHADER = $8E87;
  3672. GL_TESS_CONTROL_SHADER = $8E88;
  3673. // GL_ARB_texture_buffer_object_rgb32
  3674. { reuse GL_RGB32F }
  3675. { reuse GL_RGB32UI }
  3676. { reuse GL_RGB32I }
  3677. // GL_ARB_transform_feedback2
  3678. GL_TRANSFORM_FEEDBACK = $8E22;
  3679. GL_TRANSFORM_FEEDBACK_PAUSED = $8E23;
  3680. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
  3681. GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24;
  3682. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
  3683. GL_TRANSFORM_FEEDBACK_BINDING = $8E25;
  3684. // GL_ARB_transform_feedback_overflow_query
  3685. GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = $82EC;
  3686. GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = $82ED;
  3687. // GL_ARB_transform_feedback3
  3688. GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70;
  3689. GL_MAX_VERTEX_STREAMS = $8E71;
  3690. // GL_ARB_ES2_compatibility
  3691. GL_FIXED = $140C;
  3692. GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
  3693. GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
  3694. GL_LOW_FLOAT = $8DF0;
  3695. GL_MEDIUM_FLOAT = $8DF1;
  3696. GL_HIGH_FLOAT = $8DF2;
  3697. GL_LOW_INT = $8DF3;
  3698. GL_MEDIUM_INT = $8DF4;
  3699. GL_HIGH_INT = $8DF5;
  3700. GL_SHADER_COMPILER = $8DFA;
  3701. GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
  3702. GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
  3703. GL_MAX_VARYING_VECTORS = $8DFC;
  3704. GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
  3705. GL_RGB565 = $8D62;
  3706. // GL_ARB_get_program_binary
  3707. GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
  3708. GL_PROGRAM_BINARY_LENGTH = $8741;
  3709. GL_NUM_PROGRAM_BINARY_FORMATS = $87FE;
  3710. GL_PROGRAM_BINARY_FORMATS = $87FF;
  3711. // GL_ARB_separate_shader_objects
  3712. GL_VERTEX_SHADER_BIT = $00000001;
  3713. GL_FRAGMENT_SHADER_BIT = $00000002;
  3714. GL_GEOMETRY_SHADER_BIT = $00000004;
  3715. GL_TESS_CONTROL_SHADER_BIT = $00000008;
  3716. GL_TESS_EVALUATION_SHADER_BIT = $00000010;
  3717. GL_ALL_SHADER_BITS = $FFFFFFFF;
  3718. GL_PROGRAM_SEPARABLE = $8258;
  3719. GL_ACTIVE_PROGRAM = $8259;
  3720. GL_PROGRAM_PIPELINE_BINDING = $825A;
  3721. // GL_ARB_vertex_attrib_64bit
  3722. { reuse GL_RGB32I }
  3723. { reuse GL_DOUBLE_VEC2 }
  3724. { reuse GL_DOUBLE_VEC3 }
  3725. { reuse GL_DOUBLE_VEC4 }
  3726. { reuse GL_DOUBLE_MAT2 }
  3727. { reuse GL_DOUBLE_MAT3 }
  3728. { reuse GL_DOUBLE_MAT4 }
  3729. { reuse GL_DOUBLE_MAT2x3 }
  3730. { reuse GL_DOUBLE_MAT2x4 }
  3731. { reuse GL_DOUBLE_MAT3x2 }
  3732. { reuse GL_DOUBLE_MAT3x4 }
  3733. { reuse GL_DOUBLE_MAT4x2 }
  3734. { reuse GL_DOUBLE_MAT4x3 }
  3735. // GL_ARB_viewport_array
  3736. { reuse GL_SCISSOR_BOX }
  3737. { reuse GL_VIEWPORT }
  3738. { reuse GL_DEPTH_RANGE }
  3739. { reuse GL_SCISSOR_TEST }
  3740. GL_MAX_VIEWPORTS = $825B;
  3741. GL_VIEWPORT_SUBPIXEL_BITS = $825C;
  3742. GL_VIEWPORT_BOUNDS_RANGE = $825D;
  3743. GL_LAYER_PROVOKING_VERTEX = $825E;
  3744. GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F;
  3745. GL_UNDEFINED_VERTEX = $8260;
  3746. { reuse GL_FIRST_VERTEX_CONVENTION }
  3747. { reuse GL_LAST_VERTEX_CONVENTION }
  3748. { reuse GL_PROVOKING_VERTEX }
  3749. // GL_ARB_cl_event
  3750. GL_SYNC_CL_EVENT_ARB = $8240;
  3751. GL_SYNC_CL_EVENT_COMPLETE_ARB = $8241;
  3752. // GL_ARB_debug_output
  3753. GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = $8242;
  3754. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = $8243;
  3755. GL_DEBUG_CALLBACK_FUNCTION_ARB = $8244;
  3756. GL_DEBUG_CALLBACK_USER_PARAM_ARB = $8245;
  3757. GL_DEBUG_SOURCE_API_ARB = $8246;
  3758. GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = $8247;
  3759. GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = $8248;
  3760. GL_DEBUG_SOURCE_THIRD_PARTY_ARB = $8249;
  3761. GL_DEBUG_SOURCE_APPLICATION_ARB = $824A;
  3762. GL_DEBUG_SOURCE_OTHER_ARB = $824B;
  3763. GL_DEBUG_TYPE_ERROR_ARB = $824C;
  3764. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = $824D;
  3765. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = $824E;
  3766. GL_DEBUG_TYPE_PORTABILITY_ARB = $824F;
  3767. GL_DEBUG_TYPE_PERFORMANCE_ARB = $8250;
  3768. GL_DEBUG_TYPE_OTHER_ARB = $8251;
  3769. GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = $9143;
  3770. GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = $9144;
  3771. GL_DEBUG_LOGGED_MESSAGES_ARB = $9145;
  3772. GL_DEBUG_SEVERITY_HIGH_ARB = $9146;
  3773. GL_DEBUG_SEVERITY_MEDIUM_ARB = $9147;
  3774. GL_DEBUG_SEVERITY_LOW_ARB = $9148;
  3775. // GL_ARB_robustness
  3776. { reuse GL_NO_ERROR }
  3777. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = $00000004;
  3778. GL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  3779. GL_GUILTY_CONTEXT_RESET_ARB = $8253;
  3780. GL_INNOCENT_CONTEXT_RESET_ARB = $8254;
  3781. GL_UNKNOWN_CONTEXT_RESET_ARB = $8255;
  3782. GL_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  3783. GL_NO_RESET_NOTIFICATION_ARB = $8261;
  3784. // GL_ARB_compressed_texture_pixel_storage
  3785. GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $09127;
  3786. GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $09128;
  3787. GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $09129;
  3788. GL_UNPACK_COMPRESSED_BLOCK_SIZE = $0912A;
  3789. GL_PACK_COMPRESSED_BLOCK_WIDTH = $0912B;
  3790. GL_PACK_COMPRESSED_BLOCK_HEIGHT = $0912C;
  3791. GL_PACK_COMPRESSED_BLOCK_DEPTH = $0912D;
  3792. GL_PACK_COMPRESSED_BLOCK_SIZE = $0912E;
  3793. // GL_ARB_internalformat_query
  3794. GL_NUM_SAMPLE_COUNTS = $09380;
  3795. // GL_ARB_map_buffer_alignment
  3796. GL_MIN_MAP_BUFFER_ALIGNMENT = $090BC;
  3797. // GL_ARB_shader_atomic_counters
  3798. GL_ATOMIC_COUNTER_BUFFER = $92C0;
  3799. GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1;
  3800. GL_ATOMIC_COUNTER_BUFFER_START = $92C2;
  3801. GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3;
  3802. GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4;
  3803. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5;
  3804. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6;
  3805. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7;
  3806. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8;
  3807. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9;
  3808. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA;
  3809. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB;
  3810. GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC;
  3811. GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD;
  3812. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE;
  3813. GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF;
  3814. GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0;
  3815. GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1;
  3816. GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2;
  3817. GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3;
  3818. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4;
  3819. GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5;
  3820. GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6;
  3821. GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7;
  3822. GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8;
  3823. GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC;
  3824. GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9;
  3825. GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA;
  3826. GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB;
  3827. // GL_ARB_shader_image_load_store
  3828. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001;
  3829. GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002;
  3830. GL_UNIFORM_BARRIER_BIT = $00000004;
  3831. GL_TEXTURE_FETCH_BARRIER_BIT = $00000008;
  3832. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020;
  3833. GL_COMMAND_BARRIER_BIT = $00000040;
  3834. GL_PIXEL_BUFFER_BARRIER_BIT = $00000080;
  3835. GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100;
  3836. GL_BUFFER_UPDATE_BARRIER_BIT = $00000200;
  3837. GL_FRAMEBUFFER_BARRIER_BIT = $00000400;
  3838. GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800;
  3839. GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000;
  3840. GL_ALL_BARRIER_BITS = $FFFFFFFF;
  3841. GL_MAX_IMAGE_UNITS = $8F38;
  3842. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39;
  3843. GL_IMAGE_BINDING_NAME = $8F3A;
  3844. GL_IMAGE_BINDING_LEVEL = $8F3B;
  3845. GL_IMAGE_BINDING_LAYERED = $8F3C;
  3846. GL_IMAGE_BINDING_LAYER = $8F3D;
  3847. GL_IMAGE_BINDING_ACCESS = $8F3E;
  3848. GL_IMAGE_1D = $904C;
  3849. GL_IMAGE_2D = $904D;
  3850. GL_IMAGE_3D = $904E;
  3851. GL_IMAGE_2D_RECT = $904F;
  3852. GL_IMAGE_CUBE = $9050;
  3853. GL_IMAGE_BUFFER = $9051;
  3854. GL_IMAGE_1D_ARRAY = $9052;
  3855. GL_IMAGE_2D_ARRAY = $9053;
  3856. GL_IMAGE_CUBE_MAP_ARRAY = $9054;
  3857. GL_IMAGE_2D_MULTISAMPLE = $9055;
  3858. GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056;
  3859. GL_INT_IMAGE_1D = $9057;
  3860. GL_INT_IMAGE_2D = $9058;
  3861. GL_INT_IMAGE_3D = $9059;
  3862. GL_INT_IMAGE_2D_RECT = $905A;
  3863. GL_INT_IMAGE_CUBE = $905B;
  3864. GL_INT_IMAGE_BUFFER = $905C;
  3865. GL_INT_IMAGE_1D_ARRAY = $905D;
  3866. GL_INT_IMAGE_2D_ARRAY = $905E;
  3867. GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F;
  3868. GL_INT_IMAGE_2D_MULTISAMPLE = $9060;
  3869. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061;
  3870. GL_UNSIGNED_INT_IMAGE_1D = $9062;
  3871. GL_UNSIGNED_INT_IMAGE_2D = $9063;
  3872. GL_UNSIGNED_INT_IMAGE_3D = $9064;
  3873. GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065;
  3874. GL_UNSIGNED_INT_IMAGE_CUBE = $9066;
  3875. GL_UNSIGNED_INT_IMAGE_BUFFER = $9067;
  3876. GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068;
  3877. GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069;
  3878. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A;
  3879. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B;
  3880. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C;
  3881. GL_MAX_IMAGE_SAMPLES = $906D;
  3882. GL_IMAGE_BINDING_FORMAT = $906E;
  3883. GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7;
  3884. GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8;
  3885. GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9;
  3886. GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA;
  3887. GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB;
  3888. GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC;
  3889. GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD;
  3890. GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE;
  3891. GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF;
  3892. // GL_ARB_texture_storage
  3893. GL_TEXTURE_IMMUTABLE_FORMAT = $912F;
  3894. // 4.3
  3895. // GL_KHR_texture_compression_astc_hdr
  3896. GL_COMPRESSED_RGBA_ASTC_4x4_KHR = $93B0;
  3897. GL_COMPRESSED_RGBA_ASTC_5x4_KHR = $93B1;
  3898. GL_COMPRESSED_RGBA_ASTC_5x5_KHR = $93B2;
  3899. GL_COMPRESSED_RGBA_ASTC_6x5_KHR = $93B3;
  3900. GL_COMPRESSED_RGBA_ASTC_6x6_KHR = $93B4;
  3901. GL_COMPRESSED_RGBA_ASTC_8x5_KHR = $93B5;
  3902. GL_COMPRESSED_RGBA_ASTC_8x6_KHR = $93B6;
  3903. GL_COMPRESSED_RGBA_ASTC_8x8_KHR = $93B7;
  3904. GL_COMPRESSED_RGBA_ASTC_105_KHR = $93B8;
  3905. GL_COMPRESSED_RGBA_ASTC_106_KHR = $93B9;
  3906. GL_COMPRESSED_RGBA_ASTC_108_KHR = $93BA;
  3907. GL_COMPRESSED_RGBA_ASTC_110_KHR = $93BB;
  3908. GL_COMPRESSED_RGBA_ASTC_12x10_KHR = $93BC;
  3909. GL_COMPRESSED_RGBA_ASTC_12x12_KHR = $93BD;
  3910. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = $93D0;
  3911. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = $93D1;
  3912. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = $93D2;
  3913. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = $93D3;
  3914. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = $93D4;
  3915. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = $93D5;
  3916. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = $93D6;
  3917. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = $93D7;
  3918. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = $93D8;
  3919. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = $93D9;
  3920. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = $93DA;
  3921. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = $93DB;
  3922. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = $93DC;
  3923. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = $93DD;
  3924. // (4.3) GL_KHR_debug
  3925. GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242;
  3926. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243;
  3927. GL_DEBUG_CALLBACK_FUNCTION = $8244;
  3928. GL_DEBUG_CALLBACK_USER_PARAM = $8245;
  3929. GL_DEBUG_SOURCE_API = $8246;
  3930. GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247;
  3931. GL_DEBUG_SOURCE_SHADER_COMPILER = $8248;
  3932. GL_DEBUG_SOURCE_THIRD_PARTY = $8249;
  3933. GL_DEBUG_SOURCE_APPLICATION = $824A;
  3934. GL_DEBUG_SOURCE_OTHER = $824B;
  3935. GL_DEBUG_TYPE_ERROR = $824C;
  3936. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D;
  3937. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E;
  3938. GL_DEBUG_TYPE_PORTABILITY = $824F;
  3939. GL_DEBUG_TYPE_PERFORMANCE = $8250;
  3940. GL_DEBUG_TYPE_OTHER = $8251;
  3941. GL_DEBUG_TYPE_MARKER = $8268;
  3942. GL_DEBUG_TYPE_PUSH_GROUP = $8269;
  3943. GL_DEBUG_TYPE_POP_GROUP = $826A;
  3944. GL_DEBUG_SEVERITY_NOTIFICATION = $826B;
  3945. GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C;
  3946. GL_DEBUG_GROUP_STACK_DEPTH = $826D;
  3947. GL_BUFFER = $82E0;
  3948. GL_SHADER = $82E1;
  3949. GL_PROGRAM = $82E2;
  3950. GL_QUERY = $82E3;
  3951. GL_PROGRAM_PIPELINE = $82E4;
  3952. GL_SAMPLER = $82E6;
  3953. GL_DISPLAY_LIST = $82E7;
  3954. GL_MAX_LABEL_LENGTH = $82E8;
  3955. GL_MAX_DEBUG_MESSAGE_LENGTH = $9143;
  3956. GL_MAX_DEBUG_LOGGED_MESSAGES = $9144;
  3957. GL_DEBUG_LOGGED_MESSAGES = $9145;
  3958. GL_DEBUG_SEVERITY_HIGH = $9146;
  3959. GL_DEBUG_SEVERITY_MEDIUM = $9147;
  3960. GL_DEBUG_SEVERITY_LOW = $9148;
  3961. GL_DEBUG_OUTPUT = $92E0;
  3962. GL_CONTEXT_FLAG_DEBUG_BIT = $00000002;
  3963. GL_COMPUTE_SHADER = $91B9;
  3964. GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
  3965. GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
  3966. GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD;
  3967. GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262;
  3968. GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263;
  3969. GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264;
  3970. GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265;
  3971. GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266;
  3972. GL_MAX_COMPUTE_LOCAL_INVOCATIONS = $90EB;
  3973. GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE;
  3974. GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF;
  3975. GL_COMPUTE_LOCAL_WORK_SIZE = $8267;
  3976. GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC;
  3977. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED;
  3978. GL_DISPATCH_INDIRECT_BUFFER = $90EE;
  3979. GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF;
  3980. GL_COMPUTE_SHADER_BIT = $00000020;
  3981. GL_COMPRESSED_RGB8_ETC2 = $9274;
  3982. GL_COMPRESSED_SRGB8_ETC2 = $9275;
  3983. GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276;
  3984. GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277;
  3985. GL_COMPRESSED_RGBA8_ETC2_EAC = $9278;
  3986. GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279;
  3987. GL_COMPRESSED_R11_EAC = $9270;
  3988. GL_COMPRESSED_SIGNED_R11_EAC = $9271;
  3989. GL_COMPRESSED_RG11_EAC = $9272;
  3990. GL_COMPRESSED_SIGNED_RG11_EAC = $9273;
  3991. GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69;
  3992. GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A;
  3993. GL_MAX_ELEMENT_INDEX = $8D6B;
  3994. GL_MAX_UNIFORM_LOCATIONS = $826E;
  3995. GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310;
  3996. GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311;
  3997. GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312;
  3998. GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313;
  3999. GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314;
  4000. GL_MAX_FRAMEBUFFER_WIDTH = $9315;
  4001. GL_MAX_FRAMEBUFFER_HEIGHT = $9316;
  4002. GL_MAX_FRAMEBUFFER_LAYERS = $9317;
  4003. GL_MAX_FRAMEBUFFER_SAMPLES = $9318;
  4004. GL_INTERNALFORMAT_SUPPORTED = $826F;
  4005. GL_INTERNALFORMAT_PREFERRED = $8270;
  4006. GL_INTERNALFORMAT_RED_SIZE = $8271;
  4007. GL_INTERNALFORMAT_GREEN_SIZE = $8272;
  4008. GL_INTERNALFORMAT_BLUE_SIZE = $8273;
  4009. GL_INTERNALFORMAT_ALPHA_SIZE = $8274;
  4010. GL_INTERNALFORMAT_DEPTH_SIZE = $8275;
  4011. GL_INTERNALFORMAT_STENCIL_SIZE = $8276;
  4012. GL_INTERNALFORMAT_SHARED_SIZE = $8277;
  4013. GL_INTERNALFORMAT_RED_TYPE = $8278;
  4014. GL_INTERNALFORMAT_GREEN_TYPE = $8279;
  4015. GL_INTERNALFORMAT_BLUE_TYPE = $827A;
  4016. GL_INTERNALFORMAT_ALPHA_TYPE = $827B;
  4017. GL_INTERNALFORMAT_DEPTH_TYPE = $827C;
  4018. GL_INTERNALFORMAT_STENCIL_TYPE = $827D;
  4019. GL_MAX_WIDTH = $827E;
  4020. GL_MAX_HEIGHT = $827F;
  4021. GL_MAX_DEPTH = $8280;
  4022. GL_MAX_LAYERS = $8281;
  4023. GL_MAX_COMBINED_DIMENSIONS = $8282;
  4024. GL_COLOR_COMPONENTS = $8283;
  4025. GL_DEPTH_COMPONENTS = $8284;
  4026. GL_STENCIL_COMPONENTS = $8285;
  4027. GL_COLOR_RENDERABLE = $8286;
  4028. GL_DEPTH_RENDERABLE = $8287;
  4029. GL_STENCIL_RENDERABLE = $8288;
  4030. GL_FRAMEBUFFER_RENDERABLE = $8289;
  4031. GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A;
  4032. GL_FRAMEBUFFER_BLEND = $828B;
  4033. GL_READ_PIXELS = $828C;
  4034. GL_READ_PIXELS_FORMAT = $828D;
  4035. GL_READ_PIXELS_TYPE = $828E;
  4036. GL_TEXTURE_IMAGE_FORMAT = $828F;
  4037. GL_TEXTURE_IMAGE_TYPE = $8290;
  4038. GL_GET_TEXTURE_IMAGE_FORMAT = $8291;
  4039. GL_GET_TEXTURE_IMAGE_TYPE = $8292;
  4040. GL_MIPMAP = $8293;
  4041. GL_MANUAL_GENERATE_MIPMAP = $8294;
  4042. GL_AUTO_GENERATE_MIPMAP = $8295;
  4043. GL_COLOR_ENCODING = $8296;
  4044. GL_SRGB_READ = $8297;
  4045. GL_SRGB_WRITE = $8298;
  4046. GL_SRGB_DECODE_ARB = $8299;
  4047. GL_FILTER = $829A;
  4048. GL_VERTEX_TEXTURE = $829B;
  4049. GL_TESS_CONTROL_TEXTURE = $829C;
  4050. GL_TESS_EVALUATION_TEXTURE = $829D;
  4051. GL_GEOMETRY_TEXTURE = $829E;
  4052. GL_FRAGMENT_TEXTURE = $829F;
  4053. GL_COMPUTE_TEXTURE = $82A0;
  4054. GL_TEXTURE_SHADOW = $82A1;
  4055. GL_TEXTURE_GATHER = $82A2;
  4056. GL_TEXTURE_GATHER_SHADOW = $82A3;
  4057. GL_SHADER_IMAGE_LOAD = $82A4;
  4058. GL_SHADER_IMAGE_STORE = $82A5;
  4059. GL_SHADER_IMAGE_ATOMIC = $82A6;
  4060. GL_IMAGE_TEXEL_SIZE = $82A7;
  4061. GL_IMAGE_COMPATIBILITY_CLASS = $82A8;
  4062. GL_IMAGE_PIXEL_FORMAT = $82A9;
  4063. GL_IMAGE_PIXEL_TYPE = $82AA;
  4064. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC;
  4065. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD;
  4066. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE;
  4067. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF;
  4068. GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1;
  4069. GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2;
  4070. GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3;
  4071. GL_CLEAR_BUFFER = $82B4;
  4072. GL_TEXTURE_VIEW = $82B5;
  4073. GL_VIEW_COMPATIBILITY_CLASS = $82B6;
  4074. GL_FULL_SUPPORT = $82B7;
  4075. GL_CAVEAT_SUPPORT = $82B8;
  4076. GL_IMAGE_CLASS_4_X_32 = $82B9;
  4077. GL_IMAGE_CLASS_2_X_32 = $82BA;
  4078. GL_IMAGE_CLASS_1_X_32 = $82BB;
  4079. GL_IMAGE_CLASS_4_X_16 = $82BC;
  4080. GL_IMAGE_CLASS_2_X_16 = $82BD;
  4081. GL_IMAGE_CLASS_1_X_16 = $82BE;
  4082. GL_IMAGE_CLASS_4_X_8 = $82BF;
  4083. GL_IMAGE_CLASS_2_X_8 = $82C0;
  4084. GL_IMAGE_CLASS_1_X_8 = $82C1;
  4085. GL_IMAGE_CLASS_11_11_10 = $82C2;
  4086. GL_IMAGE_CLASS_10_10_10_2 = $82C3;
  4087. GL_VIEW_CLASS_128_BITS = $82C4;
  4088. GL_VIEW_CLASS_96_BITS = $82C5;
  4089. GL_VIEW_CLASS_64_BITS = $82C6;
  4090. GL_VIEW_CLASS_48_BITS = $82C7;
  4091. GL_VIEW_CLASS_32_BITS = $82C8;
  4092. GL_VIEW_CLASS_24_BITS = $82C9;
  4093. GL_VIEW_CLASS_16_BITS = $82CA;
  4094. GL_VIEW_CLASS_8_BITS = $82CB;
  4095. GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC;
  4096. GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD;
  4097. GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE;
  4098. GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF;
  4099. GL_VIEW_CLASS_RGTC1_RED = $82D0;
  4100. GL_VIEW_CLASS_RGTC2_RG = $82D1;
  4101. GL_VIEW_CLASS_BPTC_UNORM = $82D2;
  4102. GL_VIEW_CLASS_BPTC_FLOAT = $82D3;
  4103. GL_UNIFORM = $92E1;
  4104. GL_UNIFORM_BLOCK = $92E2;
  4105. GL_PROGRAM_INPUT = $92E3;
  4106. GL_PROGRAM_OUTPUT = $92E4;
  4107. GL_BUFFER_VARIABLE = $92E5;
  4108. GL_SHADER_STORAGE_BLOCK = $92E6;
  4109. GL_VERTEX_SUBROUTINE = $92E8;
  4110. GL_TESS_CONTROL_SUBROUTINE = $92E9;
  4111. GL_TESS_EVALUATION_SUBROUTINE = $92EA;
  4112. GL_GEOMETRY_SUBROUTINE = $92EB;
  4113. GL_FRAGMENT_SUBROUTINE = $92EC;
  4114. GL_COMPUTE_SUBROUTINE = $92ED;
  4115. GL_VERTEX_SUBROUTINE_UNIFORM = $92EE;
  4116. GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF;
  4117. GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0;
  4118. GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1;
  4119. GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2;
  4120. GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3;
  4121. GL_TRANSFORM_FEEDBACK_VARYING = $92F4;
  4122. GL_ACTIVE_RESOURCES = $92F5;
  4123. GL_MAX_NAME_LENGTH = $92F6;
  4124. GL_MAX_NUM_ACTIVE_VARIABLES = $92F7;
  4125. GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8;
  4126. GL_NAME_LENGTH = $92F9;
  4127. GL_TYPE = $92FA;
  4128. GL_ARRAY_SIZE = $92FB;
  4129. GL_OFFSET = $92FC;
  4130. GL_BLOCK_INDEX = $92FD;
  4131. GL_ARRAY_STRIDE = $92FE;
  4132. GL_MATRIX_STRIDE = $92FF;
  4133. GL_IS_ROW_MAJOR = $9300;
  4134. GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301;
  4135. GL_BUFFER_BINDING = $9302;
  4136. GL_BUFFER_DATA_SIZE = $9303;
  4137. GL_NUM_ACTIVE_VARIABLES = $9304;
  4138. GL_ACTIVE_VARIABLES = $9305;
  4139. GL_REFERENCED_BY_VERTEX_SHADER = $9306;
  4140. GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307;
  4141. GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308;
  4142. GL_REFERENCED_BY_GEOMETRY_SHADER = $9309;
  4143. GL_REFERENCED_BY_FRAGMENT_SHADER = $930A;
  4144. GL_REFERENCED_BY_COMPUTE_SHADER = $930B;
  4145. GL_TOP_LEVEL_ARRAY_SIZE = $930C;
  4146. GL_TOP_LEVEL_ARRAY_STRIDE = $930D;
  4147. GL_LOCATION = $930E;
  4148. GL_LOCATION_INDEX = $930F;
  4149. GL_IS_PER_PATCH = $92E7;
  4150. GL_SHADER_STORAGE_BUFFER = $90D2;
  4151. GL_SHADER_STORAGE_BUFFER_BINDING = $90D3;
  4152. GL_SHADER_STORAGE_BUFFER_START = $90D4;
  4153. GL_SHADER_STORAGE_BUFFER_SIZE = $90D5;
  4154. GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6;
  4155. GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7;
  4156. GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8;
  4157. GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9;
  4158. GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA;
  4159. GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB;
  4160. GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC;
  4161. GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD;
  4162. GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE;
  4163. GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF;
  4164. GL_SHADER_STORAGE_BARRIER_BIT = $2000;
  4165. GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
  4166. GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
  4167. GL_TEXTURE_BUFFER_OFFSET = $919D;
  4168. GL_TEXTURE_BUFFER_SIZE = $919E;
  4169. GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F;
  4170. GL_TEXTURE_VIEW_MIN_LEVEL = $82DB;
  4171. GL_TEXTURE_VIEW_NUM_LEVELS = $82DC;
  4172. GL_TEXTURE_VIEW_MIN_LAYER = $82DD;
  4173. GL_TEXTURE_VIEW_NUM_LAYERS = $82DE;
  4174. GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
  4175. GL_VERTEX_ATTRIB_BINDING = $82D4;
  4176. GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5;
  4177. GL_VERTEX_BINDING_DIVISOR = $82D6;
  4178. GL_VERTEX_BINDING_OFFSET = $82D7;
  4179. GL_VERTEX_BINDING_STRIDE = $82D8;
  4180. GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9;
  4181. GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
  4182. // GL 4.4
  4183. GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
  4184. GL_MAP_PERSISTENT_BIT = $0040;
  4185. GL_MAP_COHERENT_BIT = $0080;
  4186. GL_DYNAMIC_STORAGE_BIT = $0100;
  4187. GL_CLIENT_STORAGE_BIT = $0200;
  4188. GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000;
  4189. GL_BUFFER_IMMUTABLE_STORAGE = $821F;
  4190. GL_BUFFER_STORAGE_FLAGS = $8220;
  4191. GL_CLEAR_TEXTURE = $9365;
  4192. GL_LOCATION_COMPONENT = $934A;
  4193. GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B;
  4194. GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C;
  4195. GL_QUERY_BUFFER = $9192;
  4196. GL_QUERY_BUFFER_BARRIER_BIT = $00008000;
  4197. GL_QUERY_BUFFER_BINDING = $9193;
  4198. GL_QUERY_RESULT_NO_WAIT = $9194;
  4199. GL_MIRROR_CLAMP_TO_EDGE = $8743;
  4200. // GL 4.5
  4201. GL_CONTEXT_LOST = $0507;
  4202. GL_NEGATIVE_ONE_TO_ONE = $935E;
  4203. GL_ZERO_TO_ONE = $935F;
  4204. GL_CLIP_ORIGIN = $935C;
  4205. GL_CLIP_DEPTH_MODE = $935D;
  4206. GL_QUERY_WAIT_INVERTED = $8E17;
  4207. GL_QUERY_NO_WAIT_INVERTED = $8E18;
  4208. GL_QUERY_BY_REGION_WAIT_INVERTED = $8E19;
  4209. GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A;
  4210. GL_MAX_CULL_DISTANCES = $82F9;
  4211. GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA;
  4212. GL_TEXTURE_TARGET = $1006;
  4213. GL_QUERY_TARGET = $82EA;
  4214. GL_TEXTURE_BINDING = $82EB;
  4215. GL_GUILTY_CONTEXT_RESET = $8253;
  4216. GL_INNOCENT_CONTEXT_RESET = $8254;
  4217. GL_UNKNOWN_CONTEXT_RESET = $8255;
  4218. GL_RESET_NOTIFICATION_STRATEGY = $8256;
  4219. GL_LOSE_CONTEXT_ON_RESET = $8252;
  4220. GL_NO_RESET_NOTIFICATION = $8261;
  4221. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004;
  4222. GL_CONTEXT_RELEASE_BEHAVIOR = $82FB;
  4223. GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC;
  4224. // GL_ATI_draw_buffers
  4225. GL_MAX_DRAW_BUFFERS_ATI = $8824;
  4226. GL_DRAW_BUFFER0_ATI = $8825;
  4227. GL_DRAW_BUFFER1_ATI = $8826;
  4228. GL_DRAW_BUFFER2_ATI = $8827;
  4229. GL_DRAW_BUFFER3_ATI = $8828;
  4230. GL_DRAW_BUFFER4_ATI = $8829;
  4231. GL_DRAW_BUFFER5_ATI = $882A;
  4232. GL_DRAW_BUFFER6_ATI = $882B;
  4233. GL_DRAW_BUFFER7_ATI = $882C;
  4234. GL_DRAW_BUFFER8_ATI = $882D;
  4235. GL_DRAW_BUFFER9_ATI = $882E;
  4236. GL_DRAW_BUFFER10_ATI = $882F;
  4237. GL_DRAW_BUFFER11_ATI = $8830;
  4238. GL_DRAW_BUFFER12_ATI = $8831;
  4239. GL_DRAW_BUFFER13_ATI = $8832;
  4240. GL_DRAW_BUFFER14_ATI = $8833;
  4241. GL_DRAW_BUFFER15_ATI = $8834;
  4242. // GL_ATI_element_array
  4243. GL_ELEMENT_ARRAY_ATI = $8768;
  4244. GL_ELEMENT_ARRAY_TYPE_ATI = $8769;
  4245. GL_ELEMENT_ARRAY_POINTER_ATI = $876A;
  4246. // GL_ATI_envmap_bumpmap
  4247. GL_BUMP_ROT_MATRIX_ATI = $8775;
  4248. GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776;
  4249. GL_BUMP_NUM_TEX_UNITS_ATI = $8777;
  4250. GL_BUMP_TEX_UNITS_ATI = $8778;
  4251. GL_DUDV_ATI = $8779;
  4252. GL_DU8DV8_ATI = $877A;
  4253. GL_BUMP_ENVMAP_ATI = $877B;
  4254. GL_BUMP_TARGET_ATI = $877C;
  4255. // GL_ATI_fragment_shader
  4256. GL_FRAGMENT_SHADER_ATI = $8920;
  4257. GL_REG_0_ATI = $8921;
  4258. GL_REG_1_ATI = $8922;
  4259. GL_REG_2_ATI = $8923;
  4260. GL_REG_3_ATI = $8924;
  4261. GL_REG_4_ATI = $8925;
  4262. GL_REG_5_ATI = $8926;
  4263. GL_REG_6_ATI = $8927;
  4264. GL_REG_7_ATI = $8928;
  4265. GL_REG_8_ATI = $8929;
  4266. GL_REG_9_ATI = $892A;
  4267. GL_REG_10_ATI = $892B;
  4268. GL_REG_11_ATI = $892C;
  4269. GL_REG_12_ATI = $892D;
  4270. GL_REG_13_ATI = $892E;
  4271. GL_REG_14_ATI = $892F;
  4272. GL_REG_15_ATI = $8930;
  4273. GL_REG_16_ATI = $8931;
  4274. GL_REG_17_ATI = $8932;
  4275. GL_REG_18_ATI = $8933;
  4276. GL_REG_19_ATI = $8934;
  4277. GL_REG_20_ATI = $8935;
  4278. GL_REG_21_ATI = $8936;
  4279. GL_REG_22_ATI = $8937;
  4280. GL_REG_23_ATI = $8938;
  4281. GL_REG_24_ATI = $8939;
  4282. GL_REG_25_ATI = $893A;
  4283. GL_REG_26_ATI = $893B;
  4284. GL_REG_27_ATI = $893C;
  4285. GL_REG_28_ATI = $893D;
  4286. GL_REG_29_ATI = $893E;
  4287. GL_REG_30_ATI = $893F;
  4288. GL_REG_31_ATI = $8940;
  4289. GL_CON_0_ATI = $8941;
  4290. GL_CON_1_ATI = $8942;
  4291. GL_CON_2_ATI = $8943;
  4292. GL_CON_3_ATI = $8944;
  4293. GL_CON_4_ATI = $8945;
  4294. GL_CON_5_ATI = $8946;
  4295. GL_CON_6_ATI = $8947;
  4296. GL_CON_7_ATI = $8948;
  4297. GL_CON_8_ATI = $8949;
  4298. GL_CON_9_ATI = $894A;
  4299. GL_CON_10_ATI = $894B;
  4300. GL_CON_11_ATI = $894C;
  4301. GL_CON_12_ATI = $894D;
  4302. GL_CON_13_ATI = $894E;
  4303. GL_CON_14_ATI = $894F;
  4304. GL_CON_15_ATI = $8950;
  4305. GL_CON_16_ATI = $8951;
  4306. GL_CON_17_ATI = $8952;
  4307. GL_CON_18_ATI = $8953;
  4308. GL_CON_19_ATI = $8954;
  4309. GL_CON_20_ATI = $8955;
  4310. GL_CON_21_ATI = $8956;
  4311. GL_CON_22_ATI = $8957;
  4312. GL_CON_23_ATI = $8958;
  4313. GL_CON_24_ATI = $8959;
  4314. GL_CON_25_ATI = $895A;
  4315. GL_CON_26_ATI = $895B;
  4316. GL_CON_27_ATI = $895C;
  4317. GL_CON_28_ATI = $895D;
  4318. GL_CON_29_ATI = $895E;
  4319. GL_CON_30_ATI = $895F;
  4320. GL_CON_31_ATI = $8960;
  4321. GL_MOV_ATI = $8961;
  4322. GL_ADD_ATI = $8963;
  4323. GL_MUL_ATI = $8964;
  4324. GL_SUB_ATI = $8965;
  4325. GL_DOT3_ATI = $8966;
  4326. GL_DOT4_ATI = $8967;
  4327. GL_MAD_ATI = $8968;
  4328. GL_LERP_ATI = $8969;
  4329. GL_CND_ATI = $896A;
  4330. GL_CND0_ATI = $896B;
  4331. GL_DOT2_ADD_ATI = $896C;
  4332. GL_SECONDARY_INTERPOLATOR_ATI = $896D;
  4333. GL_NUM_FRAGMENT_REGISTERS_ATI = $896E;
  4334. GL_NUM_FRAGMENT_CONSTANTS_ATI = $896F;
  4335. GL_NUM_PASSES_ATI = $8970;
  4336. GL_NUM_INSTRUCTIONS_PER_PASS_ATI = $8971;
  4337. GL_NUM_INSTRUCTIONS_TOTAL_ATI = $8972;
  4338. GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = $8973;
  4339. GL_NUM_LOOPBACK_COMPONENTS_ATI = $8974;
  4340. GL_COLOR_ALPHA_PAIRING_ATI = $8975;
  4341. GL_SWIZZLE_STR_ATI = $8976;
  4342. GL_SWIZZLE_STQ_ATI = $8977;
  4343. GL_SWIZZLE_STR_DR_ATI = $8978;
  4344. GL_SWIZZLE_STQ_DQ_ATI = $8979;
  4345. GL_SWIZZLE_STRQ_ATI = $897A;
  4346. GL_SWIZZLE_STRQ_DQ_ATI = $897B;
  4347. GL_RED_BIT_ATI = $00000001;
  4348. GL_GREEN_BIT_ATI = $00000002;
  4349. GL_BLUE_BIT_ATI = $00000004;
  4350. GL_2X_BIT_ATI = $00000001;
  4351. GL_4X_BIT_ATI = $00000002;
  4352. GL_8X_BIT_ATI = $00000004;
  4353. GL_HALF_BIT_ATI = $00000008;
  4354. GL_QUARTER_BIT_ATI = $00000010;
  4355. GL_EIGHTH_BIT_ATI = $00000020;
  4356. GL_SATURATE_BIT_ATI = $00000040;
  4357. GL_COMP_BIT_ATI = $00000002;
  4358. GL_NEGATE_BIT_ATI = $00000004;
  4359. GL_BIAS_BIT_ATI = $00000008;
  4360. // GL_ATI_pn_triangles
  4361. GL_PN_TRIANGLES_ATI = $87F0;
  4362. GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1;
  4363. GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2;
  4364. GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3;
  4365. GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4;
  4366. GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5;
  4367. GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6;
  4368. GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7;
  4369. GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8;
  4370. // GL_ATI_separate_stencil
  4371. GL_STENCIL_BACK_FUNC_ATI = $8800;
  4372. GL_STENCIL_BACK_FAIL_ATI = $8801;
  4373. GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802;
  4374. GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803;
  4375. // GL_ATI_text_fragment_shader
  4376. GL_TEXT_FRAGMENT_SHADER_ATI = $8200;
  4377. // GL_ATI_texture_env_combine3
  4378. GL_MODULATE_ADD_ATI = $8744;
  4379. GL_MODULATE_SIGNED_ADD_ATI = $8745;
  4380. GL_MODULATE_SUBTRACT_ATI = $8746;
  4381. // GL_ATI_texture_float
  4382. GL_RGBA_FLOAT32_ATI = $8814;
  4383. GL_RGB_FLOAT32_ATI = $8815;
  4384. GL_ALPHA_FLOAT32_ATI = $8816;
  4385. GL_INTENSITY_FLOAT32_ATI = $8817;
  4386. GL_LUMINANCE_FLOAT32_ATI = $8818;
  4387. GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819;
  4388. GL_RGBA_FLOAT16_ATI = $881A;
  4389. GL_RGB_FLOAT16_ATI = $881B;
  4390. GL_ALPHA_FLOAT16_ATI = $881C;
  4391. GL_INTENSITY_FLOAT16_ATI = $881D;
  4392. GL_LUMINANCE_FLOAT16_ATI = $881E;
  4393. GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F;
  4394. // GL_ATI_texture_mirror_once
  4395. GL_MIRROR_CLAMP_ATI = $8742;
  4396. GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743;
  4397. // GL_ATI_vertex_array_object
  4398. GL_STATIC_ATI = $8760;
  4399. GL_DYNAMIC_ATI = $8761;
  4400. GL_PRESERVE_ATI = $8762;
  4401. GL_DISCARD_ATI = $8763;
  4402. GL_OBJECT_BUFFER_SIZE_ATI = $8764;
  4403. GL_OBJECT_BUFFER_USAGE_ATI = $8765;
  4404. GL_ARRAY_OBJECT_BUFFER_ATI = $8766;
  4405. GL_ARRAY_OBJECT_OFFSET_ATI = $8767;
  4406. // GL_ATI_vertex_streams
  4407. GL_MAX_VERTEX_STREAMS_ATI = $876B;
  4408. GL_VERTEX_STREAM0_ATI = $876C;
  4409. GL_VERTEX_STREAM1_ATI = $876D;
  4410. GL_VERTEX_STREAM2_ATI = $876E;
  4411. GL_VERTEX_STREAM3_ATI = $876F;
  4412. GL_VERTEX_STREAM4_ATI = $8770;
  4413. GL_VERTEX_STREAM5_ATI = $8771;
  4414. GL_VERTEX_STREAM6_ATI = $8772;
  4415. GL_VERTEX_STREAM7_ATI = $8773;
  4416. GL_VERTEX_SOURCE_ATI = $8774;
  4417. // GL_ATI_meminfo
  4418. GL_VBO_FREE_MEMORY_ATI = $87FB;
  4419. GL_TEXTURE_FREE_MEMORY_ATI = $87FC;
  4420. GL_RENDERBUFFER_FREE_MEMORY_ATI = $87FD;
  4421. // GL_AMD_performance_monitor
  4422. GL_COUNTER_TYPE_AMD = $8BC0;
  4423. GL_COUNTER_RANGE_AMD = $8BC1;
  4424. GL_UNSIGNED_INT64_AMD = $8BC2;
  4425. GL_PERCENTAGE_AMD = $8BC3;
  4426. GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
  4427. GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
  4428. GL_PERFMON_RESULT_AMD = $8BC6;
  4429. // GL_AMD_vertex_shader_tesselator
  4430. GL_SAMPLER_BUFFER_AMD = $9001;
  4431. GL_INT_SAMPLER_BUFFER_AMD = $9002;
  4432. GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = $9003;
  4433. GL_TESSELLATION_MODE_AMD = $9004;
  4434. GL_TESSELLATION_FACTOR_AMD = $9005;
  4435. GL_DISCRETE_AMD = $9006;
  4436. GL_CONTINUOUS_AMD = $9007;
  4437. // GL_AMD_seamless_cubemap_per_texture
  4438. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  4439. // GL_AMD_name_gen_delete
  4440. GL_DATA_BUFFER_AMD = $9151;
  4441. GL_PERFORMANCE_MONITOR_AMD = $9152;
  4442. GL_QUERY_OBJECT_AMD = $9153;
  4443. GL_VERTEX_ARRAY_OBJECT_AMD = $9154;
  4444. GL_SAMPLER_OBJECT_AMD = $9155;
  4445. // GL_AMD_debug_output
  4446. GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = $9144;
  4447. GL_DEBUG_LOGGED_MESSAGES_AMD = $9145;
  4448. GL_DEBUG_SEVERITY_HIGH_AMD = $9146;
  4449. GL_DEBUG_SEVERITY_MEDIUM_AMD = $9147;
  4450. GL_DEBUG_SEVERITY_LOW_AMD = $9148;
  4451. GL_DEBUG_CATEGORY_API_ERROR_AMD = $9149;
  4452. GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = $914A;
  4453. GL_DEBUG_CATEGORY_DEPRECATION_AMD = $914B;
  4454. GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = $914C;
  4455. GL_DEBUG_CATEGORY_PERFORMANCE_AMD = $914D;
  4456. GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = $914E;
  4457. GL_DEBUG_CATEGORY_APPLICATION_AMD = $914F;
  4458. GL_DEBUG_CATEGORY_OTHER_AMD = $9150;
  4459. // GL_AMD_depth_clamp_separate
  4460. GL_DEPTH_CLAMP_NEAR_AMD = $901E;
  4461. GL_DEPTH_CLAMP_FAR_AMD = $901F;
  4462. // GL_EXT_422_pixels
  4463. GL_422_EXT = $80CC;
  4464. GL_422_REV_EXT = $80CD;
  4465. GL_422_AVERAGE_EXT = $80CE;
  4466. GL_422_REV_AVERAGE_EXT = $80CF;
  4467. // GL_EXT_abgr
  4468. GL_ABGR_EXT = $8000;
  4469. // GL_EXT_bgra
  4470. GL_BGR_EXT = $80E0;
  4471. GL_BGRA_EXT = $80E1;
  4472. // GL_EXT_blend_color
  4473. GL_CONSTANT_COLOR_EXT = $8001;
  4474. GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
  4475. GL_CONSTANT_ALPHA_EXT = $8003;
  4476. GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
  4477. GL_BLEND_COLOR_EXT = $8005;
  4478. // GL_EXT_blend_func_separate
  4479. GL_BLEND_DST_RGB_EXT = $80C8;
  4480. GL_BLEND_SRC_RGB_EXT = $80C9;
  4481. GL_BLEND_DST_ALPHA_EXT = $80CA;
  4482. GL_BLEND_SRC_ALPHA_EXT = $80CB;
  4483. // GL_EXT_blend_minmax
  4484. GL_FUNC_ADD_EXT = $8006;
  4485. GL_MIN_EXT = $8007;
  4486. GL_MAX_EXT = $8008;
  4487. GL_BLEND_EQUATION_EXT = $8009;
  4488. // GL_EXT_blend_subtract
  4489. GL_FUNC_SUBTRACT_EXT = $800A;
  4490. GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
  4491. // GL_EXT_clip_volume_hint
  4492. GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
  4493. // GL_EXT_cmyka
  4494. GL_CMYK_EXT = $800C;
  4495. GL_CMYKA_EXT = $800D;
  4496. GL_PACK_CMYK_HINT_EXT = $800E;
  4497. GL_UNPACK_CMYK_HINT_EXT = $800F;
  4498. // GL_EXT_compiled_vertex_array
  4499. GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
  4500. GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
  4501. // GL_EXT_convolution
  4502. GL_CONVOLUTION_1D_EXT = $8010;
  4503. GL_CONVOLUTION_2D_EXT = $8011;
  4504. GL_SEPARABLE_2D_EXT = $8012;
  4505. GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
  4506. GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
  4507. GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
  4508. GL_REDUCE_EXT = $8016;
  4509. GL_CONVOLUTION_FORMAT_EXT = $8017;
  4510. GL_CONVOLUTION_WIDTH_EXT = $8018;
  4511. GL_CONVOLUTION_HEIGHT_EXT = $8019;
  4512. GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
  4513. GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
  4514. GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
  4515. GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
  4516. GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
  4517. GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
  4518. GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
  4519. GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
  4520. GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
  4521. GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
  4522. // GL_EXT_coordinate_frame
  4523. GL_TANGENT_ARRAY_EXT = $8439;
  4524. GL_BINORMAL_ARRAY_EXT = $843A;
  4525. GL_CURRENT_TANGENT_EXT = $843B;
  4526. GL_CURRENT_BINORMAL_EXT = $843C;
  4527. GL_TANGENT_ARRAY_TYPE_EXT = $843E;
  4528. GL_TANGENT_ARRAY_STRIDE_EXT = $843F;
  4529. GL_BINORMAL_ARRAY_TYPE_EXT = $8440;
  4530. GL_BINORMAL_ARRAY_STRIDE_EXT = $8441;
  4531. GL_TANGENT_ARRAY_POINTER_EXT = $8442;
  4532. GL_BINORMAL_ARRAY_POINTER_EXT = $8443;
  4533. GL_MAP1_TANGENT_EXT = $8444;
  4534. GL_MAP2_TANGENT_EXT = $8445;
  4535. GL_MAP1_BINORMAL_EXT = $8446;
  4536. GL_MAP2_BINORMAL_EXT = $8447;
  4537. // GL_EXT_cull_vertex
  4538. GL_CULL_VERTEX_EXT = $81AA;
  4539. GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB;
  4540. GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC;
  4541. // GL_EXT_draw_range_elements
  4542. GL_MAX_ELEMENTS_VERTICES_EXT = $80E8;
  4543. GL_MAX_ELEMENTS_INDICES_EXT = $80E9;
  4544. // GL_EXT_fog_coord
  4545. GL_FOG_COORDINATE_SOURCE_EXT = $8450;
  4546. GL_FOG_COORDINATE_EXT = $8451;
  4547. GL_FRAGMENT_DEPTH_EXT = $8452;
  4548. GL_CURRENT_FOG_COORDINATE_EXT = $8453;
  4549. GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
  4550. GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
  4551. GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
  4552. GL_FOG_COORDINATE_ARRAY_EXT = $8457;
  4553. // GL_EXT_framebuffer_object
  4554. GL_FRAMEBUFFER_EXT = $8D40;
  4555. GL_RENDERBUFFER_EXT = $8D41;
  4556. GL_STENCIL_INDEX_EXT = $8D45;
  4557. GL_STENCIL_INDEX1_EXT = $8D46;
  4558. GL_STENCIL_INDEX4_EXT = $8D47;
  4559. GL_STENCIL_INDEX8_EXT = $8D48;
  4560. GL_STENCIL_INDEX16_EXT = $8D49;
  4561. GL_RENDERBUFFER_WIDTH_EXT = $8D42;
  4562. GL_RENDERBUFFER_HEIGHT_EXT = $8D43;
  4563. GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44;
  4564. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0;
  4565. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1;
  4566. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2;
  4567. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3;
  4568. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4;
  4569. GL_COLOR_ATTACHMENT0_EXT = $8CE0;
  4570. GL_COLOR_ATTACHMENT1_EXT = $8CE1;
  4571. GL_COLOR_ATTACHMENT2_EXT = $8CE2;
  4572. GL_COLOR_ATTACHMENT3_EXT = $8CE3;
  4573. GL_COLOR_ATTACHMENT4_EXT = $8CE4;
  4574. GL_COLOR_ATTACHMENT5_EXT = $8CE5;
  4575. GL_COLOR_ATTACHMENT6_EXT = $8CE6;
  4576. GL_COLOR_ATTACHMENT7_EXT = $8CE7;
  4577. GL_COLOR_ATTACHMENT8_EXT = $8CE8;
  4578. GL_COLOR_ATTACHMENT9_EXT = $8CE9;
  4579. GL_COLOR_ATTACHMENT10_EXT = $8CEA;
  4580. GL_COLOR_ATTACHMENT11_EXT = $8CEB;
  4581. GL_COLOR_ATTACHMENT12_EXT = $8CEC;
  4582. GL_COLOR_ATTACHMENT13_EXT = $8CED;
  4583. GL_COLOR_ATTACHMENT14_EXT = $8CEE;
  4584. GL_COLOR_ATTACHMENT15_EXT = $8CEF;
  4585. GL_DEPTH_ATTACHMENT_EXT = $8D00;
  4586. GL_STENCIL_ATTACHMENT_EXT = $8D20;
  4587. GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5;
  4588. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6;
  4589. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7;
  4590. GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8;
  4591. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9;
  4592. GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA;
  4593. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB;
  4594. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC;
  4595. GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD;
  4596. GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE;
  4597. GL_FRAMEBUFFER_BINDING_EXT = $8CA6;
  4598. GL_RENDERBUFFER_BINDING_EXT = $8CA7;
  4599. GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF;
  4600. GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8;
  4601. GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506;
  4602. // GL_EXT_histogram
  4603. GL_HISTOGRAM_EXT = $8024;
  4604. GL_PROXY_HISTOGRAM_EXT = $8025;
  4605. GL_HISTOGRAM_WIDTH_EXT = $8026;
  4606. GL_HISTOGRAM_FORMAT_EXT = $8027;
  4607. GL_HISTOGRAM_RED_SIZE_EXT = $8028;
  4608. GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
  4609. GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
  4610. GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
  4611. GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
  4612. GL_HISTOGRAM_SINK_EXT = $802D;
  4613. GL_MINMAX_EXT = $802E;
  4614. GL_MINMAX_FORMAT_EXT = $802F;
  4615. GL_MINMAX_SINK_EXT = $8030;
  4616. GL_TABLE_TOO_LARGE_EXT = $8031;
  4617. // GL_EXT_index_array_formats
  4618. GL_IUI_V2F_EXT = $81AD;
  4619. GL_IUI_V3F_EXT = $81AE;
  4620. GL_IUI_N3F_V2F_EXT = $81AF;
  4621. GL_IUI_N3F_V3F_EXT = $81B0;
  4622. GL_T2F_IUI_V2F_EXT = $81B1;
  4623. GL_T2F_IUI_V3F_EXT = $81B2;
  4624. GL_T2F_IUI_N3F_V2F_EXT = $81B3;
  4625. GL_T2F_IUI_N3F_V3F_EXT = $81B4;
  4626. // GL_EXT_index_func
  4627. GL_INDEX_TEST_EXT = $81B5;
  4628. GL_INDEX_TEST_FUNC_EXT = $81B6;
  4629. GL_INDEX_TEST_REF_EXT = $81B7;
  4630. // GL_EXT_index_material
  4631. GL_INDEX_MATERIAL_EXT = $81B8;
  4632. GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9;
  4633. GL_INDEX_MATERIAL_FACE_EXT = $81BA;
  4634. // GL_EXT_light_texture
  4635. GL_FRAGMENT_MATERIAL_EXT = $8349;
  4636. GL_FRAGMENT_NORMAL_EXT = $834A;
  4637. GL_FRAGMENT_COLOR_EXT = $834C;
  4638. GL_ATTENUATION_EXT = $834D;
  4639. GL_SHADOW_ATTENUATION_EXT = $834E;
  4640. GL_TEXTURE_APPLICATION_MODE_EXT = $834F;
  4641. GL_TEXTURE_LIGHT_EXT = $8350;
  4642. GL_TEXTURE_MATERIAL_FACE_EXT = $8351;
  4643. GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352;
  4644. // GL_EXT_multisample
  4645. GL_MULTISAMPLE_EXT = $809D;
  4646. GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E;
  4647. GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F;
  4648. GL_SAMPLE_MASK_EXT = $80A0;
  4649. GL_1PASS_EXT = $80A1;
  4650. GL_2PASS_0_EXT = $80A2;
  4651. GL_2PASS_1_EXT = $80A3;
  4652. GL_4PASS_0_EXT = $80A4;
  4653. GL_4PASS_1_EXT = $80A5;
  4654. GL_4PASS_2_EXT = $80A6;
  4655. GL_4PASS_3_EXT = $80A7;
  4656. GL_SAMPLE_BUFFERS_EXT = $80A8;
  4657. GL_SAMPLES_EXT = $80A9;
  4658. GL_SAMPLE_MASK_VALUE_EXT = $80AA;
  4659. GL_SAMPLE_MASK_INVERT_EXT = $80AB;
  4660. GL_SAMPLE_PATTERN_EXT = $80AC;
  4661. GL_MULTISAMPLE_BIT_EXT = $20000000;
  4662. // GL_EXT_packed_pixels
  4663. GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
  4664. GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
  4665. GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
  4666. GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
  4667. GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
  4668. // GL_EXT_paletted_texture
  4669. GL_COLOR_INDEX1_EXT = $80E2;
  4670. GL_COLOR_INDEX2_EXT = $80E3;
  4671. GL_COLOR_INDEX4_EXT = $80E4;
  4672. GL_COLOR_INDEX8_EXT = $80E5;
  4673. GL_COLOR_INDEX12_EXT = $80E6;
  4674. GL_COLOR_INDEX16_EXT = $80E7;
  4675. GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
  4676. // GL_EXT_pixel_transform
  4677. GL_PIXEL_TRANSFORM_2D_EXT = $8330;
  4678. GL_PIXEL_MAG_FILTER_EXT = $8331;
  4679. GL_PIXEL_MIN_FILTER_EXT = $8332;
  4680. GL_PIXEL_CUBIC_WEIGHT_EXT = $8333;
  4681. GL_CUBIC_EXT = $8334;
  4682. GL_AVERAGE_EXT = $8335;
  4683. GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336;
  4684. GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337;
  4685. GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338;
  4686. // GL_EXT_point_parameters
  4687. GL_POINT_SIZE_MIN_EXT = $8126;
  4688. GL_POINT_SIZE_MAX_EXT = $8127;
  4689. GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
  4690. GL_DISTANCE_ATTENUATION_EXT = $8129;
  4691. // GL_EXT_polygon_offset
  4692. GL_POLYGON_OFFSET_EXT = $8037;
  4693. GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
  4694. GL_POLYGON_OFFSET_BIAS_EXT = $8039;
  4695. // GL_EXT_rescale_normal
  4696. GL_RESCALE_NORMAL_EXT = $803A;
  4697. // GL_EXT_secondary_color
  4698. GL_COLOR_SUM_EXT = $8458;
  4699. GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
  4700. GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
  4701. GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
  4702. GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
  4703. GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
  4704. GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
  4705. // GL_EXT_separate_specular_color
  4706. GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
  4707. GL_SINGLE_COLOR_EXT = $81F9;
  4708. GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
  4709. // GL_EXT_shared_texture_palette
  4710. GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
  4711. // GL_EXT_stencil_two_side
  4712. GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
  4713. GL_ACTIVE_STENCIL_FACE_EXT = $8911;
  4714. // GL_EXT_stencil_wrap
  4715. GL_INCR_WRAP_EXT = $8507;
  4716. GL_DECR_WRAP_EXT = $8508;
  4717. // GL_EXT_texture
  4718. GL_ALPHA4_EXT = $803B;
  4719. GL_ALPHA8_EXT = $803C;
  4720. GL_ALPHA12_EXT = $803D;
  4721. GL_ALPHA16_EXT = $803E;
  4722. GL_LUMINANCE4_EXT = $803F;
  4723. GL_LUMINANCE8_EXT = $8040;
  4724. GL_LUMINANCE12_EXT = $8041;
  4725. GL_LUMINANCE16_EXT = $8042;
  4726. GL_LUMINANCE4_ALPHA4_EXT = $8043;
  4727. GL_LUMINANCE6_ALPHA2_EXT = $8044;
  4728. GL_LUMINANCE8_ALPHA8_EXT = $8045;
  4729. GL_LUMINANCE12_ALPHA4_EXT = $8046;
  4730. GL_LUMINANCE12_ALPHA12_EXT = $8047;
  4731. GL_LUMINANCE16_ALPHA16_EXT = $8048;
  4732. GL_INTENSITY_EXT = $8049;
  4733. GL_INTENSITY4_EXT = $804A;
  4734. GL_INTENSITY8_EXT = $804B;
  4735. GL_INTENSITY12_EXT = $804C;
  4736. GL_INTENSITY16_EXT = $804D;
  4737. GL_RGB2_EXT = $804E;
  4738. GL_RGB4_EXT = $804F;
  4739. GL_RGB5_EXT = $8050;
  4740. GL_RGB8_EXT = $8051;
  4741. GL_RGB10_EXT = $8052;
  4742. GL_RGB12_EXT = $8053;
  4743. GL_RGB16_EXT = $8054;
  4744. GL_RGBA2_EXT = $8055;
  4745. GL_RGBA4_EXT = $8056;
  4746. GL_RGB5_A1_EXT = $8057;
  4747. GL_RGBA8_EXT = $8058;
  4748. GL_RGB10_A2_EXT = $8059;
  4749. GL_RGBA12_EXT = $805A;
  4750. GL_RGBA16_EXT = $805B;
  4751. GL_TEXTURE_RED_SIZE_EXT = $805C;
  4752. GL_TEXTURE_GREEN_SIZE_EXT = $805D;
  4753. GL_TEXTURE_BLUE_SIZE_EXT = $805E;
  4754. GL_TEXTURE_ALPHA_SIZE_EXT = $805F;
  4755. GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060;
  4756. GL_TEXTURE_INTENSITY_SIZE_EXT = $8061;
  4757. GL_REPLACE_EXT = $8062;
  4758. GL_PROXY_TEXTURE_1D_EXT = $8063;
  4759. GL_PROXY_TEXTURE_2D_EXT = $8064;
  4760. GL_TEXTURE_TOO_LARGE_EXT = $8065;
  4761. // GL_EXT_texture3D
  4762. GL_PACK_SKIP_IMAGES_EXT = $806B;
  4763. GL_PACK_IMAGE_HEIGHT_EXT = $806C;
  4764. GL_UNPACK_SKIP_IMAGES_EXT = $806D;
  4765. GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
  4766. GL_TEXTURE_3D_EXT = $806F;
  4767. GL_PROXY_TEXTURE_3D_EXT = $8070;
  4768. GL_TEXTURE_DEPTH_EXT = $8071;
  4769. GL_TEXTURE_WRAP_R_EXT = $8072;
  4770. GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
  4771. // GL_EXT_texture_compression_s3tc
  4772. GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
  4773. GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
  4774. GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
  4775. GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
  4776. // GL_EXT_texture_cube_map
  4777. GL_NORMAL_MAP_EXT = $8511;
  4778. GL_REFLECTION_MAP_EXT = $8512;
  4779. GL_TEXTURE_CUBE_MAP_EXT = $8513;
  4780. GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514;
  4781. GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515;
  4782. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516;
  4783. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517;
  4784. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518;
  4785. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519;
  4786. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A;
  4787. GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B;
  4788. GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C;
  4789. // GL_EXT_texture_edge_clamp
  4790. GL_CLAMP_TO_EDGE_EXT = $812F;
  4791. // GL_EXT_texture_env_combine
  4792. GL_COMBINE_EXT = $8570;
  4793. GL_COMBINE_RGB_EXT = $8571;
  4794. GL_COMBINE_ALPHA_EXT = $8572;
  4795. GL_RGB_SCALE_EXT = $8573;
  4796. GL_ADD_SIGNED_EXT = $8574;
  4797. GL_INTERPOLATE_EXT = $8575;
  4798. GL_CONSTANT_EXT = $8576;
  4799. GL_PRIMARY_COLOR_EXT = $8577;
  4800. GL_PREVIOUS_EXT = $8578;
  4801. GL_SOURCE0_RGB_EXT = $8580;
  4802. GL_SOURCE1_RGB_EXT = $8581;
  4803. GL_SOURCE2_RGB_EXT = $8582;
  4804. GL_SOURCE0_ALPHA_EXT = $8588;
  4805. GL_SOURCE1_ALPHA_EXT = $8589;
  4806. GL_SOURCE2_ALPHA_EXT = $858A;
  4807. GL_OPERAND0_RGB_EXT = $8590;
  4808. GL_OPERAND1_RGB_EXT = $8591;
  4809. GL_OPERAND2_RGB_EXT = $8592;
  4810. GL_OPERAND0_ALPHA_EXT = $8598;
  4811. GL_OPERAND1_ALPHA_EXT = $8599;
  4812. GL_OPERAND2_ALPHA_EXT = $859A;
  4813. // GL_EXT_texture_env_dot3
  4814. GL_DOT3_RGB_EXT = $8740;
  4815. GL_DOT3_RGBA_EXT = $8741;
  4816. // GL_EXT_texture_filter_anisotropic
  4817. GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
  4818. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
  4819. // GL_EXT_texture_lod_bias
  4820. GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
  4821. GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
  4822. GL_TEXTURE_LOD_BIAS_EXT = $8501;
  4823. // GL_EXT_texture_object
  4824. GL_TEXTURE_PRIORITY_EXT = $8066;
  4825. GL_TEXTURE_RESIDENT_EXT = $8067;
  4826. GL_TEXTURE_1D_BINDING_EXT = $8068;
  4827. GL_TEXTURE_2D_BINDING_EXT = $8069;
  4828. GL_TEXTURE_3D_BINDING_EXT = $806A;
  4829. // GL_EXT_texture_perturb_normal
  4830. GL_PERTURB_EXT = $85AE;
  4831. GL_TEXTURE_NORMAL_EXT = $85AF;
  4832. // GL_EXT_texture_rectangle
  4833. GL_TEXTURE_RECTANGLE_EXT = $84F5;
  4834. GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6;
  4835. GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7;
  4836. GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8;
  4837. // GL_EXT_vertex_array
  4838. GL_VERTEX_ARRAY_EXT = $8074;
  4839. GL_NORMAL_ARRAY_EXT = $8075;
  4840. GL_COLOR_ARRAY_EXT = $8076;
  4841. GL_INDEX_ARRAY_EXT = $8077;
  4842. GL_TEXTURE_COORD_ARRAY_EXT = $8078;
  4843. GL_EDGE_FLAG_ARRAY_EXT = $8079;
  4844. GL_VERTEX_ARRAY_SIZE_EXT = $807A;
  4845. GL_VERTEX_ARRAY_TYPE_EXT = $807B;
  4846. GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
  4847. GL_VERTEX_ARRAY_COUNT_EXT = $807D;
  4848. GL_NORMAL_ARRAY_TYPE_EXT = $807E;
  4849. GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
  4850. GL_NORMAL_ARRAY_COUNT_EXT = $8080;
  4851. GL_COLOR_ARRAY_SIZE_EXT = $8081;
  4852. GL_COLOR_ARRAY_TYPE_EXT = $8082;
  4853. GL_COLOR_ARRAY_STRIDE_EXT = $8083;
  4854. GL_COLOR_ARRAY_COUNT_EXT = $8084;
  4855. GL_INDEX_ARRAY_TYPE_EXT = $8085;
  4856. GL_INDEX_ARRAY_STRIDE_EXT = $8086;
  4857. GL_INDEX_ARRAY_COUNT_EXT = $8087;
  4858. GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
  4859. GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
  4860. GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
  4861. GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
  4862. GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
  4863. GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
  4864. GL_VERTEX_ARRAY_POINTER_EXT = $808E;
  4865. GL_NORMAL_ARRAY_POINTER_EXT = $808F;
  4866. GL_COLOR_ARRAY_POINTER_EXT = $8090;
  4867. GL_INDEX_ARRAY_POINTER_EXT = $8091;
  4868. GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
  4869. GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
  4870. // GL_EXT_vertex_shader
  4871. GL_VERTEX_SHADER_EXT = $8780;
  4872. GL_VERTEX_SHADER_BINDING_EXT = $8781;
  4873. GL_OP_INDEX_EXT = $8782;
  4874. GL_OP_NEGATE_EXT = $8783;
  4875. GL_OP_DOT3_EXT = $8784;
  4876. GL_OP_DOT4_EXT = $8785;
  4877. GL_OP_MUL_EXT = $8786;
  4878. GL_OP_ADD_EXT = $8787;
  4879. GL_OP_MADD_EXT = $8788;
  4880. GL_OP_FRAC_EXT = $8789;
  4881. GL_OP_MAX_EXT = $878A;
  4882. GL_OP_MIN_EXT = $878B;
  4883. GL_OP_SET_GE_EXT = $878C;
  4884. GL_OP_SET_LT_EXT = $878D;
  4885. GL_OP_CLAMP_EXT = $878E;
  4886. GL_OP_FLOOR_EXT = $878F;
  4887. GL_OP_ROUND_EXT = $8790;
  4888. GL_OP_EXP_BASE_2_EXT = $8791;
  4889. GL_OP_LOG_BASE_2_EXT = $8792;
  4890. GL_OP_POWER_EXT = $8793;
  4891. GL_OP_RECIP_EXT = $8794;
  4892. GL_OP_RECIP_SQRT_EXT = $8795;
  4893. GL_OP_SUB_EXT = $8796;
  4894. GL_OP_CROSS_PRODUCT_EXT = $8797;
  4895. GL_OP_MULTIPLY_MATRIX_EXT = $8798;
  4896. GL_OP_MOV_EXT = $8799;
  4897. GL_OUTPUT_VERTEX_EXT = $879A;
  4898. GL_OUTPUT_COLOR0_EXT = $879B;
  4899. GL_OUTPUT_COLOR1_EXT = $879C;
  4900. GL_OUTPUT_TEXTURE_COORD0_EXT = $879D;
  4901. GL_OUTPUT_TEXTURE_COORD1_EXT = $879E;
  4902. GL_OUTPUT_TEXTURE_COORD2_EXT = $879F;
  4903. GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0;
  4904. GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1;
  4905. GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2;
  4906. GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3;
  4907. GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4;
  4908. GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5;
  4909. GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6;
  4910. GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7;
  4911. GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8;
  4912. GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9;
  4913. GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA;
  4914. GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB;
  4915. GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC;
  4916. GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD;
  4917. GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE;
  4918. GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF;
  4919. GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0;
  4920. GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1;
  4921. GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2;
  4922. GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3;
  4923. GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4;
  4924. GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5;
  4925. GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6;
  4926. GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7;
  4927. GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8;
  4928. GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9;
  4929. GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA;
  4930. GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB;
  4931. GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC;
  4932. GL_OUTPUT_FOG_EXT = $87BD;
  4933. GL_SCALAR_EXT = $87BE;
  4934. GL_VECTOR_EXT = $87BF;
  4935. GL_MATRIX_EXT = $87C0;
  4936. GL_VARIANT_EXT = $87C1;
  4937. GL_INVARIANT_EXT = $87C2;
  4938. GL_LOCAL_CONSTANT_EXT = $87C3;
  4939. GL_LOCAL_EXT = $87C4;
  4940. GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5;
  4941. GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6;
  4942. GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7;
  4943. GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8;
  4944. GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9;
  4945. GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA;
  4946. GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB;
  4947. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC;
  4948. GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD;
  4949. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;
  4950. GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF;
  4951. GL_VERTEX_SHADER_VARIANTS_EXT = $87D0;
  4952. GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1;
  4953. GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2;
  4954. GL_VERTEX_SHADER_LOCALS_EXT = $87D3;
  4955. GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4;
  4956. GL_X_EXT = $87D5;
  4957. GL_Y_EXT = $87D6;
  4958. GL_Z_EXT = $87D7;
  4959. GL_W_EXT = $87D8;
  4960. GL_NEGATIVE_X_EXT = $87D9;
  4961. GL_NEGATIVE_Y_EXT = $87DA;
  4962. GL_NEGATIVE_Z_EXT = $87DB;
  4963. GL_NEGATIVE_W_EXT = $87DC;
  4964. GL_ZERO_EXT = $87DD;
  4965. GL_ONE_EXT = $87DE;
  4966. GL_NEGATIVE_ONE_EXT = $87DF;
  4967. GL_NORMALIZED_RANGE_EXT = $87E0;
  4968. GL_FULL_RANGE_EXT = $87E1;
  4969. GL_CURRENT_VERTEX_EXT = $87E2;
  4970. GL_MVP_MATRIX_EXT = $87E3;
  4971. GL_VARIANT_VALUE_EXT = $87E4;
  4972. GL_VARIANT_DATATYPE_EXT = $87E5;
  4973. GL_VARIANT_ARRAY_STRIDE_EXT = $87E6;
  4974. GL_VARIANT_ARRAY_TYPE_EXT = $87E7;
  4975. GL_VARIANT_ARRAY_EXT = $87E8;
  4976. GL_VARIANT_ARRAY_POINTER_EXT = $87E9;
  4977. GL_INVARIANT_VALUE_EXT = $87EA;
  4978. GL_INVARIANT_DATATYPE_EXT = $87EB;
  4979. GL_LOCAL_CONSTANT_VALUE_EXT = $87EC;
  4980. GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED;
  4981. // GL_EXT_vertex_weighting
  4982. GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3;
  4983. GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
  4984. GL_MODELVIEW0_MATRIX_EXT = $0BA6;
  4985. GL_MODELVIEW1_MATRIX_EXT = $8506;
  4986. GL_VERTEX_WEIGHTING_EXT = $8509;
  4987. GL_MODELVIEW0_EXT = $1700;
  4988. GL_MODELVIEW1_EXT = $850A;
  4989. GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
  4990. GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
  4991. GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
  4992. GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
  4993. GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
  4994. GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
  4995. // GL_EXT_depth_bounds_test
  4996. GL_DEPTH_BOUNDS_TEST_EXT = $8890;
  4997. GL_DEPTH_BOUNDS_EXT = $8891;
  4998. // GL_EXT_texture_mirror_clamp
  4999. GL_MIRROR_CLAMP_EXT = $8742;
  5000. GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
  5001. GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912;
  5002. // GL_EXT_blend_equation_separate
  5003. GL_BLEND_EQUATION_RGB_EXT = $8009;
  5004. GL_BLEND_EQUATION_ALPHA_EXT = $883D;
  5005. // GL_EXT_pixel_buffer_object
  5006. GL_PIXEL_PACK_BUFFER_EXT = $88EB;
  5007. GL_PIXEL_UNPACK_BUFFER_EXT = $88EC;
  5008. GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED;
  5009. GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF;
  5010. // GL_EXT_stencil_clear_tag
  5011. GL_STENCIL_TAG_BITS_EXT = $88F2;
  5012. GL_STENCIL_CLEAR_TAG_VALUE_EXT = $88F3;
  5013. // GL_EXT_packed_depth_stencil
  5014. GL_DEPTH_STENCIL_EXT = $84F9;
  5015. GL_UNSIGNED_INT_24_8_EXT = $84FA;
  5016. GL_DEPTH24_STENCIL8_EXT = $88F0;
  5017. GL_TEXTURE_STENCIL_SIZE_EXT = $88F1;
  5018. // GL_EXT_texture_sRGB
  5019. GL_SRGB_EXT = $8C40;
  5020. GL_SRGB8_EXT = $8C41;
  5021. GL_SRGB_ALPHA_EXT = $8C42;
  5022. GL_SRGB8_ALPHA8_EXT = $8C43;
  5023. GL_SLUMINANCE_ALPHA_EXT = $8C44;
  5024. GL_SLUMINANCE8_ALPHA8_EXT = $8C45;
  5025. GL_SLUMINANCE_EXT = $8C46;
  5026. GL_SLUMINANCE8_EXT = $8C47;
  5027. GL_COMPRESSED_SRGB_EXT = $8C48;
  5028. GL_COMPRESSED_SRGB_ALPHA_EXT = $8C49;
  5029. GL_COMPRESSED_SLUMINANCE_EXT = $8C4A;
  5030. GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = $8C4B;
  5031. GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C;
  5032. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D;
  5033. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E;
  5034. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F;
  5035. // GL_EXT_framebuffer_blit
  5036. GL_READ_FRAMEBUFFER_EXT = $8CA8;
  5037. GL_DRAW_FRAMEBUFFER_EXT = $8CA9;
  5038. GL_READ_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT;
  5039. GL_DRAW_FRAMEBUFFER_BINDING_EXT = $8CAA;
  5040. // GL_EXT_framebuffer_multisample
  5041. GL_RENDERBUFFER_SAMPLES_EXT = $8CAB;
  5042. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56;
  5043. GL_MAX_SAMPLES_EXT = $8D57;
  5044. // GL_EXT_timer_query
  5045. GL_TIME_ELAPSED_EXT = $88BF;
  5046. // GL_EXT_bindable_uniform
  5047. GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = $8DE2;
  5048. GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = $8DE3;
  5049. GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = $8DE4;
  5050. GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = $8DED;
  5051. GL_UNIFORM_BUFFER_EXT = $8DEE;
  5052. GL_UNIFORM_BUFFER_BINDING_EXT = $8DEF;
  5053. // GL_EXT_framebuffer_sRGB
  5054. GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  5055. WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20A9;
  5056. GL_FRAMEBUFFER_SRGB_EXT = $8DB9;
  5057. GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $8DBA;
  5058. // GL_EXT_geometry_shader4
  5059. GL_GEOMETRY_SHADER_EXT = $8DD9;
  5060. GL_GEOMETRY_VERTICES_OUT_EXT = $8DDA;
  5061. GL_GEOMETRY_INPUT_TYPE_EXT = $8DDB;
  5062. GL_GEOMETRY_OUTPUT_TYPE_EXT = $8DDC;
  5063. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29;
  5064. GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = $8DDD;
  5065. GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = $8DDE;
  5066. GL_MAX_VARYING_COMPONENTS_EXT = $8B4B;
  5067. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF;
  5068. GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0;
  5069. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1;
  5070. GL_LINES_ADJACENCY_EXT = $A;
  5071. GL_LINE_STRIP_ADJACENCY_EXT = $B;
  5072. GL_TRIANGLES_ADJACENCY_EXT = $C;
  5073. GL_TRIANGLE_STRIP_ADJACENCY_EXT = $D;
  5074. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8;
  5075. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = $8DA9;
  5076. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7;
  5077. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = $8CD4;
  5078. GL_PROGRAM_POINT_SIZE_EXT = $8642;
  5079. // GL_EXT_gpu_shader4
  5080. GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = $88FD;
  5081. GL_SAMPLER_1D_ARRAY_EXT = $8DC0;
  5082. GL_SAMPLER_2D_ARRAY_EXT = $8DC1;
  5083. GL_SAMPLER_BUFFER_EXT = $8DC2;
  5084. GL_SAMPLER_1D_ARRAY_SHADOW_EXT = $8DC3;
  5085. GL_SAMPLER_2D_ARRAY_SHADOW_EXT = $8DC4;
  5086. GL_SAMPLER_CUBE_SHADOW_EXT = $8DC5;
  5087. GL_UNSIGNED_INT_VEC2_EXT = $8DC6;
  5088. GL_UNSIGNED_INT_VEC3_EXT = $8DC7;
  5089. GL_UNSIGNED_INT_VEC4_EXT = $8DC8;
  5090. GL_INT_SAMPLER_1D_EXT = $8DC9;
  5091. GL_INT_SAMPLER_2D_EXT = $8DCA;
  5092. GL_INT_SAMPLER_3D_EXT = $8DCB;
  5093. GL_INT_SAMPLER_CUBE_EXT = $8DCC;
  5094. GL_INT_SAMPLER_2D_RECT_EXT = $8DCD;
  5095. GL_INT_SAMPLER_1D_ARRAY_EXT = $8DCE;
  5096. GL_INT_SAMPLER_2D_ARRAY_EXT = $8DCF;
  5097. GL_INT_SAMPLER_BUFFER_EXT = $8DD0;
  5098. GL_UNSIGNED_INT_SAMPLER_1D_EXT = $8DD1;
  5099. GL_UNSIGNED_INT_SAMPLER_2D_EXT = $8DD2;
  5100. GL_UNSIGNED_INT_SAMPLER_3D_EXT = $8DD3;
  5101. GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = $8DD4;
  5102. GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = $8DD5;
  5103. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = $8DD6;
  5104. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = $8DD7;
  5105. GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8;
  5106. GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = $8904;
  5107. GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = $8905;
  5108. // GL_EXT_packed_float
  5109. GL_R11F_G11F_B10F_EXT = $8C3A;
  5110. GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = $8C3B;
  5111. RGBA_SIGNED_COMPONENTS_EXT = $8C3C;
  5112. WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = $20A8;
  5113. GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  5114. GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  5115. // GL_EXT_texture_array
  5116. GL_TEXTURE_1D_ARRAY_EXT = $8C18;
  5117. GL_TEXTURE_2D_ARRAY_EXT = $8C1A;
  5118. GL_PROXY_TEXTURE_2D_ARRAY_EXT = $8C1B;
  5119. GL_PROXY_TEXTURE_1D_ARRAY_EXT = $8C19;
  5120. GL_TEXTURE_BINDING_1D_ARRAY_EXT = $8C1C;
  5121. GL_TEXTURE_BINDING_2D_ARRAY_EXT = $8C1D;
  5122. GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = $88FF;
  5123. GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = $884E;
  5124. // GL_EXT_texture_buffer_object
  5125. GL_TEXTURE_BUFFER_EXT = $8C2A;
  5126. GL_MAX_TEXTURE_BUFFER_SIZE_EXT = $8C2B;
  5127. GL_TEXTURE_BINDING_BUFFER_EXT = $8C2C;
  5128. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = $8C2D;
  5129. GL_TEXTURE_BUFFER_FORMAT_EXT = $8C2E;
  5130. // GL_EXT_texture_compression_latc
  5131. GL_COMPRESSED_LUMINANCE_LATC1_EXT = $8C70;
  5132. GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = $8C71;
  5133. GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = $8C72;
  5134. GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = $8C73;
  5135. // GL_EXT_texture_compression_rgtc
  5136. GL_COMPRESSED_RED_RGTC1_EXT = $8DBB;
  5137. GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = $8DBC;
  5138. GL_COMPRESSED_RED_GREEN_RGTC2_EXT = $8DBD;
  5139. GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = $8DBE;
  5140. // GL_EXT_texture_integer
  5141. GL_RGBA_INTEGER_MODE_EXT = $8D9E;
  5142. GL_RGBA32UI_EXT = $8D70;
  5143. GL_RGB32UI_EXT = $8D71;
  5144. GL_ALPHA32UI_EXT = $8D72;
  5145. GL_INTENSITY32UI_EXT = $8D73;
  5146. GL_LUMINANCE32UI_EXT = $8D74;
  5147. GL_LUMINANCE_ALPHA32UI_EXT = $8D75;
  5148. GL_RGBA16UI_EXT = $8D76;
  5149. GL_RGB16UI_EXT = $8D77;
  5150. GL_ALPHA16UI_EXT = $8D78;
  5151. GL_INTENSITY16UI_EXT = $8D79;
  5152. GL_LUMINANCE16UI_EXT = $8D7A;
  5153. GL_LUMINANCE_ALPHA16UI_EXT = $8D7B;
  5154. GL_RGBA8UI_EXT = $8D7C;
  5155. GL_RGB8UI_EXT = $8D7D;
  5156. GL_ALPHA8UI_EXT = $8D7E;
  5157. GL_INTENSITY8UI_EXT = $8D7F;
  5158. GL_LUMINANCE8UI_EXT = $8D80;
  5159. GL_LUMINANCE_ALPHA8UI_EXT = $8D81;
  5160. GL_RGBA32I_EXT = $8D82;
  5161. GL_RGB32I_EXT = $8D83;
  5162. GL_ALPHA32I_EXT = $8D84;
  5163. GL_INTENSITY32I_EXT = $8D85;
  5164. GL_LUMINANCE32I_EXT = $8D86;
  5165. GL_LUMINANCE_ALPHA32I_EXT = $8D87;
  5166. GL_RGBA16I_EXT = $8D88;
  5167. GL_RGB16I_EXT = $8D89;
  5168. GL_ALPHA16I_EXT = $8D8A;
  5169. GL_INTENSITY16I_EXT = $8D8B;
  5170. GL_LUMINANCE16I_EXT = $8D8C;
  5171. GL_LUMINANCE_ALPHA16I_EXT = $8D8D;
  5172. GL_RGBA8I_EXT = $8D8E;
  5173. GL_RGB8I_EXT = $8D8F;
  5174. GL_ALPHA8I_EXT = $8D90;
  5175. GL_INTENSITY8I_EXT = $8D91;
  5176. GL_LUMINANCE8I_EXT = $8D92;
  5177. GL_LUMINANCE_ALPHA8I_EXT = $8D93;
  5178. GL_RED_INTEGER_EXT = $8D94;
  5179. GL_GREEN_INTEGER_EXT = $8D95;
  5180. GL_BLUE_INTEGER_EXT = $8D96;
  5181. GL_ALPHA_INTEGER_EXT = $8D97;
  5182. GL_RGB_INTEGER_EXT = $8D98;
  5183. GL_RGBA_INTEGER_EXT = $8D99;
  5184. GL_BGR_INTEGER_EXT = $8D9A;
  5185. GL_BGRA_INTEGER_EXT = $8D9B;
  5186. GL_LUMINANCE_INTEGER_EXT = $8D9C;
  5187. GL_LUMINANCE_ALPHA_INTEGER_EXT = $8D9D;
  5188. // GL_EXT_texture_shared_exponent
  5189. GL_RGB9_E5_EXT = $8C3D;
  5190. GL_UNSIGNED_INT_5_9_9_9_REV_EXT = $8C3E;
  5191. GL_TEXTURE_SHARED_SIZE_EXT = $8C3F;
  5192. // GL_EXT_transform_feedback
  5193. GL_TRANSFORM_FEEDBACK_BUFFER_EXT = $8C8E;
  5194. GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = $8C84;
  5195. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = $8C85;
  5196. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = $8C8F;
  5197. GL_INTERLEAVED_ATTRIBS_EXT = $8C8C;
  5198. GL_SEPARATE_ATTRIBS_EXT = $8C8D;
  5199. GL_PRIMITIVES_GENERATED_EXT = $8C87;
  5200. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = $8C88;
  5201. GL_RASTERIZER_DISCARD_EXT = $8C89;
  5202. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = $8C8A;
  5203. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = $8C8B;
  5204. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = $8C80;
  5205. GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = $8C83;
  5206. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = $8C7F;
  5207. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = $8C76;
  5208. // GL_EXT_direct_state_access
  5209. GL_PROGRAM_MATRIX_EXT = $8E2D;
  5210. GL_TRANSPOSE_PROGRAM_MATRIX_EXT = $8E2E;
  5211. GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = $8E2F;
  5212. // GL_EXT_texture_swizzle
  5213. GL_TEXTURE_SWIZZLE_R_EXT = $8E42;
  5214. GL_TEXTURE_SWIZZLE_G_EXT = $8E43;
  5215. GL_TEXTURE_SWIZZLE_B_EXT = $8E44;
  5216. GL_TEXTURE_SWIZZLE_A_EXT = $8E45;
  5217. GL_TEXTURE_SWIZZLE_RGBA_EXT = $8E46;
  5218. // GL_EXT_provoking_vertex
  5219. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = $8E4C;
  5220. GL_FIRST_VERTEX_CONVENTION_EXT = $8E4D;
  5221. GL_LAST_VERTEX_CONVENTION_EXT = $8E4E;
  5222. GL_PROVOKING_VERTEX_EXT = $8E4F;
  5223. // GL_EXT_texture_snorm
  5224. GL_ALPHA_SNORM = $9010;
  5225. GL_LUMINANCE_SNORM = $9011;
  5226. GL_LUMINANCE_ALPHA_SNORM = $9012;
  5227. GL_INTENSITY_SNORM = $9013;
  5228. GL_ALPHA8_SNORM = $9014;
  5229. GL_LUMINANCE8_SNORM = $9015;
  5230. GL_LUMINANCE8_ALPHA8_SNORM = $9016;
  5231. GL_INTENSITY8_SNORM = $9017;
  5232. GL_ALPHA16_SNORM = $9018;
  5233. GL_LUMINANCE16_SNORM = $9019;
  5234. GL_LUMINANCE16_ALPHA16_SNORM = $901A;
  5235. GL_INTENSITY16_SNORM = $901B;
  5236. { reuse GL_RED_SNORM }
  5237. { reuse GL_RG_SNORM }
  5238. { reuse GL_RGB_SNORM }
  5239. { reuse GL_RGBA_SNORM }
  5240. { reuse GL_R8_SNORM }
  5241. { reuse GL_RG8_SNORM }
  5242. { reuse GL_RGB8_SNORM }
  5243. { reuse GL_RGBA8_SNORM }
  5244. { reuse GL_R16_SNORM }
  5245. { reuse GL_RG16_SNORM }
  5246. { reuse GL_RGB16_SNORM }
  5247. { reuse GL_RGBA16_SNORM }
  5248. { reuse GL_SIGNED_NORMALIZED }
  5249. // GL_EXT_separate_shader_objects
  5250. GL_ACTIVE_PROGRAM_EXT = $8B8D;
  5251. // GL_EXT_shader_image_load_store
  5252. GL_MAX_IMAGE_UNITS_EXT = $8F38;
  5253. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = $8F39;
  5254. GL_IMAGE_BINDING_NAME_EXT = $8F3A;
  5255. GL_IMAGE_BINDING_LEVEL_EXT = $8F3B;
  5256. GL_IMAGE_BINDING_LAYERED_EXT = $8F3C;
  5257. GL_IMAGE_BINDING_LAYER_EXT = $8F3D;
  5258. GL_IMAGE_BINDING_ACCESS_EXT = $8F3E;
  5259. GL_IMAGE_1D_EXT = $904C;
  5260. GL_IMAGE_2D_EXT = $904D;
  5261. GL_IMAGE_3D_EXT = $904E;
  5262. GL_IMAGE_2D_RECT_EXT = $904F;
  5263. GL_IMAGE_CUBE_EXT = $9050;
  5264. GL_IMAGE_BUFFER_EXT = $9051;
  5265. GL_IMAGE_1D_ARRAY_EXT = $9052;
  5266. GL_IMAGE_2D_ARRAY_EXT = $9053;
  5267. GL_IMAGE_CUBE_MAP_ARRAY_EXT = $9054;
  5268. GL_IMAGE_2D_MULTISAMPLE_EXT = $9055;
  5269. GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9056;
  5270. GL_INT_IMAGE_1D_EXT = $9057;
  5271. GL_INT_IMAGE_2D_EXT = $9058;
  5272. GL_INT_IMAGE_3D_EXT = $9059;
  5273. GL_INT_IMAGE_2D_RECT_EXT = $905A;
  5274. GL_INT_IMAGE_CUBE_EXT = $905B;
  5275. GL_INT_IMAGE_BUFFER_EXT = $905C;
  5276. GL_INT_IMAGE_1D_ARRAY_EXT = $905D;
  5277. GL_INT_IMAGE_2D_ARRAY_EXT = $905E;
  5278. GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $905F;
  5279. GL_INT_IMAGE_2D_MULTISAMPLE_EXT = $9060;
  5280. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9061;
  5281. GL_UNSIGNED_INT_IMAGE_1D_EXT = $9062;
  5282. GL_UNSIGNED_INT_IMAGE_2D_EXT = $9063;
  5283. GL_UNSIGNED_INT_IMAGE_3D_EXT = $9064;
  5284. GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = $9065;
  5285. GL_UNSIGNED_INT_IMAGE_CUBE_EXT = $9066;
  5286. GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = $9067;
  5287. GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = $9068;
  5288. GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = $9069;
  5289. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $906A;
  5290. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = $906B;
  5291. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $906C;
  5292. GL_MAX_IMAGE_SAMPLES_EXT = $906D;
  5293. GL_IMAGE_BINDING_FORMAT_EXT = $906E;
  5294. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = $00000001;
  5295. GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = $00000002;
  5296. GL_UNIFORM_BARRIER_BIT_EXT = $00000004;
  5297. GL_TEXTURE_FETCH_BARRIER_BIT_EXT = $00000008;
  5298. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = $00000020;
  5299. GL_COMMAND_BARRIER_BIT_EXT = $00000040;
  5300. GL_PIXEL_BUFFER_BARRIER_BIT_EXT = $00000080;
  5301. GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = $00000100;
  5302. GL_BUFFER_UPDATE_BARRIER_BIT_EXT = $00000200;
  5303. GL_FRAMEBUFFER_BARRIER_BIT_EXT = $00000400;
  5304. GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = $00000800;
  5305. GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = $00001000;
  5306. GL_ALL_BARRIER_BITS_EXT = $FFFFFFFF;
  5307. // GL_EXT_vertex_attrib_64bit
  5308. { reuse GL_DOUBLE }
  5309. GL_DOUBLE_VEC2_EXT = $8FFC;
  5310. GL_DOUBLE_VEC3_EXT = $8FFD;
  5311. GL_DOUBLE_VEC4_EXT = $8FFE;
  5312. GL_DOUBLE_MAT2_EXT = $8F46;
  5313. GL_DOUBLE_MAT3_EXT = $8F47;
  5314. GL_DOUBLE_MAT4_EXT = $8F48;
  5315. GL_DOUBLE_MAT2x3_EXT = $8F49;
  5316. GL_DOUBLE_MAT2x4_EXT = $8F4A;
  5317. GL_DOUBLE_MAT3x2_EXT = $8F4B;
  5318. GL_DOUBLE_MAT3x4_EXT = $8F4C;
  5319. GL_DOUBLE_MAT4x2_EXT = $8F4D;
  5320. GL_DOUBLE_MAT4x3_EXT = $8F4E;
  5321. // GL_EXT_texture_sRGB_decode
  5322. GL_TEXTURE_SRGB_DECODE_EXT = $8A48;
  5323. GL_DECODE_EXT = $8A49;
  5324. GL_SKIP_DECODE_EXT = $8A4A;
  5325. // GL_NV_texture_multisample
  5326. GL_TEXTURE_COVERAGE_SAMPLES_NV = $9045;
  5327. GL_TEXTURE_COLOR_SAMPLES_NV = $9046;
  5328. // GL_AMD_blend_minmax_factor
  5329. GL_FACTOR_MIN_AMD = $901C;
  5330. GL_FACTOR_MAX_AMD = $901D;
  5331. // GL_AMD_sample_positions
  5332. GL_SUBSAMPLE_DISTANCE_AMD = $883F;
  5333. // GL_EXT_x11_sync_object
  5334. GL_SYNC_X11_FENCE_EXT = $90E1;
  5335. // GL_EXT_framebuffer_multisample_blit_scaled
  5336. GL_SCALED_RESOLVE_FASTEST_EXT = $90BA;
  5337. GL_SCALED_RESOLVE_NICEST_EXT = $90BB;
  5338. // (4.3) GL_NV_path_rendering
  5339. GL_PATH_FORMAT_SVG_NV = $9070;
  5340. GL_PATH_FORMAT_PS_NV = $9071;
  5341. GL_STANDARD_FONT_NAME_NV = $9072;
  5342. GL_SYSTEM_FONT_NAME_NV = $9073;
  5343. GL_FILE_NAME_NV = $9074;
  5344. GL_PATH_STROKE_WIDTH_NV = $9075;
  5345. GL_PATH_END_CAPS_NV = $9076;
  5346. GL_PATH_INITIAL_END_CAP_NV = $9077;
  5347. GL_PATH_TERMINAL_END_CAP_NV = $9078;
  5348. GL_PATH_JOIN_STYLE_NV = $9079;
  5349. GL_PATH_MITER_LIMIT_NV = $907A;
  5350. GL_PATH_DASH_CAPS_NV = $907B;
  5351. GL_PATH_INITIAL_DASH_CAP_NV = $907C;
  5352. GL_PATH_TERMINAL_DASH_CAP_NV = $907D;
  5353. GL_PATH_DASH_OFFSET_NV = $907E;
  5354. GL_PATH_CLIENT_LENGTH_NV = $907F;
  5355. GL_PATH_FILL_MODE_NV = $9080;
  5356. GL_PATH_FILL_MASK_NV = $9081;
  5357. GL_PATH_FILL_COVER_MODE_NV = $9082;
  5358. GL_PATH_STROKE_COVER_MODE_NV = $9083;
  5359. GL_PATH_STROKE_MASK_NV = $9084;
  5360. GL_PATH_SAMPLE_QUALITY_NV = $9085;
  5361. GL_PATH_STROKE_BOUND_NV = $9086;
  5362. GL_PATH_STROKE_OVERSAMPLE_COUNT_NV= $9087;
  5363. GL_COUNT_UP_NV = $9088;
  5364. GL_COUNT_DOWN_NV = $9089;
  5365. GL_PATH_OBJECT_BOUNDING_BOX_NV = $908A;
  5366. GL_CONVEX_HULL_NV = $908B;
  5367. GL_MULTI_HULLS_NV = $908C;
  5368. GL_BOUNDING_BOX_NV = $908D;
  5369. GL_TRANSLATE_X_NV = $908E;
  5370. GL_TRANSLATE_Y_NV = $908F;
  5371. GL_TRANSLATE_2D_NV = $9090;
  5372. GL_TRANSLATE_3D_NV = $9091;
  5373. GL_AFFINE_2D_NV = $9092;
  5374. GL_PROJECTIVE_2D_NV = $9093;
  5375. GL_AFFINE_3D_NV = $9094;
  5376. GL_PROJECTIVE_3D_NV = $9095;
  5377. GL_TRANSPOSE_AFFINE_2D_NV = $9096;
  5378. GL_TRANSPOSE_PROJECTIVE_2D_NV = $9097;
  5379. GL_TRANSPOSE_AFFINE_3D_NV = $9098;
  5380. GL_TRANSPOSE_PROJECTIVE_3D_NV = $9099;
  5381. GL_UTF8_NV = $909A;
  5382. GL_UTF16_NV = $909B;
  5383. GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV= $909C;
  5384. GL_PATH_COMMAND_COUNT_NV = $909D;
  5385. GL_PATH_COORD_COUNT_NV = $909E;
  5386. GL_PATH_DASH_ARRAY_COUNT_NV = $909F;
  5387. GL_PATH_COMPUTED_LENGTH_NV = $90A0;
  5388. GL_PATH_FILL_BOUNDING_BOX_NV = $90A1;
  5389. GL_PATH_STROKE_BOUNDING_BOX_NV = $90A2;
  5390. GL_SQUARE_NV = $90A3;
  5391. GL_ROUND_NV = $90A4;
  5392. GL_TRIANGULAR_NV = $90A5;
  5393. GL_BEVEL_NV = $90A6;
  5394. GL_MITER_REVERT_NV = $90A7;
  5395. GL_MITER_TRUNCATE_NV = $90A8;
  5396. GL_SKIP_MISSING_GLYPH_NV = $90A9;
  5397. GL_USE_MISSING_GLYPH_NV = $90AA;
  5398. GL_PATH_ERROR_POSITION_NV = $90AB;
  5399. GL_PATH_FOG_GEN_MODE_NV = $90AC;
  5400. GL_ACCUM_ADJACENT_PAIRS_NV = $90AD;
  5401. GL_ADJACENT_PAIRS_NV = $90AE;
  5402. GL_FIRST_TO_REST_NV = $90AF;
  5403. GL_PATH_GEN_MODE_NV = $90B0;
  5404. GL_PATH_GEN_COEFF_NV = $90B1;
  5405. GL_PATH_GEN_COLOR_FORMAT_NV = $90B2;
  5406. GL_PATH_GEN_COMPONENTS_NV = $90B3;
  5407. GL_PATH_STENCIL_FUNC_NV = $90B7;
  5408. GL_PATH_STENCIL_REF_NV = $90B8;
  5409. GL_PATH_STENCIL_VALUE_MASK_NV = $90B9;
  5410. GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV= $90BD;
  5411. GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV= $90BE;
  5412. GL_PATH_COVER_DEPTH_FUNC_NV = $90BF;
  5413. GL_PATH_DASH_OFFSET_RESET_NV = $90B4;
  5414. GL_MOVE_TO_RESETS_NV = $90B5;
  5415. GL_MOVE_TO_CONTINUES_NV = $90B6;
  5416. GL_CLOSE_PATH_NV = $00;
  5417. GL_MOVE_TO_NV = $02;
  5418. GL_RELATIVE_MOVE_TO_NV = $03;
  5419. GL_LINE_TO_NV = $04;
  5420. GL_RELATIVE_LINE_TO_NV = $05;
  5421. GL_HORIZONTAL_LINE_TO_NV = $06;
  5422. GL_RELATIVE_HORIZONTAL_LINE_TO_NV= $07;
  5423. GL_VERTICAL_LINE_TO_NV = $08;
  5424. GL_RELATIVE_VERTICAL_LINE_TO_NV = $09;
  5425. GL_QUADRATIC_CURVE_TO_NV = $0A;
  5426. GL_RELATIVE_QUADRATIC_CURVE_TO_NV= $0B;
  5427. GL_CUBIC_CURVE_TO_NV = $0C;
  5428. GL_RELATIVE_CUBIC_CURVE_TO_NV = $0D;
  5429. GL_SMOOTH_QUADRATIC_CURVE_TO_NV = $0E;
  5430. GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV= $0F;
  5431. GL_SMOOTH_CUBIC_CURVE_TO_NV = $10;
  5432. GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV= $11;
  5433. GL_SMALL_CCW_ARC_TO_NV = $12;
  5434. GL_RELATIVE_SMALL_CCW_ARC_TO_NV = $13;
  5435. GL_SMALL_CW_ARC_TO_NV = $14;
  5436. GL_RELATIVE_SMALL_CW_ARC_TO_NV = $15;
  5437. GL_LARGE_CCW_ARC_TO_NV = $16;
  5438. GL_RELATIVE_LARGE_CCW_ARC_TO_NV = $17;
  5439. GL_LARGE_CW_ARC_TO_NV = $18;
  5440. GL_RELATIVE_LARGE_CW_ARC_TO_NV = $19;
  5441. GL_RESTART_PATH_NV = $F0;
  5442. GL_DUP_FIRST_CUBIC_CURVE_TO_NV = $F2;
  5443. GL_DUP_LAST_CUBIC_CURVE_TO_NV = $F4;
  5444. GL_RECT_NV = $F6;
  5445. GL_CIRCULAR_CCW_ARC_TO_NV = $F8;
  5446. GL_CIRCULAR_CW_ARC_TO_NV = $FA;
  5447. GL_CIRCULAR_TANGENT_ARC_TO_NV = $FC;
  5448. GL_ARC_TO_NV = $FE;
  5449. GL_RELATIVE_ARC_TO_NV = $FF;
  5450. GL_BOLD_BIT_NV = $01;
  5451. GL_ITALIC_BIT_NV = $02;
  5452. GL_GLYPH_WIDTH_BIT_NV = $01;
  5453. GL_GLYPH_HEIGHT_BIT_NV = $02;
  5454. GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV= $04;
  5455. GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV= $08;
  5456. GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV= $10;
  5457. GL_GLYPH_VERTICAL_BEARING_X_BIT_NV= $20;
  5458. GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV= $40;
  5459. GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV= $80;
  5460. GL_GLYPH_HAS_KERNING_NV = $100;
  5461. GL_FONT_X_MIN_BOUNDS_NV = $00010000;
  5462. GL_FONT_Y_MIN_BOUNDS_NV = $00020000;
  5463. GL_FONT_X_MAX_BOUNDS_NV = $00040000;
  5464. GL_FONT_Y_MAX_BOUNDS_NV = $00080000;
  5465. GL_FONT_UNITS_PER_EM_NV = $00100000;
  5466. GL_FONT_ASCENDER_NV = $00200000;
  5467. GL_FONT_DESCENDER_NV = $00400000;
  5468. GL_FONT_HEIGHT_NV = $00800000;
  5469. GL_FONT_MAX_ADVANCE_WIDTH_NV = $01000000;
  5470. GL_FONT_MAX_ADVANCE_HEIGHT_NV = $02000000;
  5471. GL_FONT_UNDERLINE_POSITION_NV = $04000000;
  5472. GL_FONT_UNDERLINE_THICKNESS_NV = $08000000;
  5473. GL_FONT_HAS_KERNING_NV = $10000000;
  5474. // (4.3) GL_AMD_pinned_memory
  5475. GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD= $9160;
  5476. // (4.3) GL_AMD_stencil_operation_extended
  5477. GL_SET_AMD = $874A;
  5478. GL_REPLACE_VALUE_AMD = $874B;
  5479. GL_STENCIL_OP_VALUE_AMD = $874C;
  5480. GL_STENCIL_BACK_OP_VALUE_AMD = $874D;
  5481. // (4.3) GL_AMD_vertex_shader_viewport_index
  5482. // (4.3) GL_AMD_vertex_shader_layer
  5483. // (4.3) GL_NV_bindless_texture
  5484. // (4.3) GL_NV_shader_atomic_float
  5485. // (4.3) GL_AMD_query_buffer_object
  5486. GL_QUERY_BUFFER_AMD = $9192;
  5487. GL_QUERY_BUFFER_BINDING_AMD = $9193;
  5488. GL_QUERY_RESULT_NO_WAIT_AMD = $9194;
  5489. // GL_FfdMaskSGIX
  5490. GL_TEXTURE_DEFORMATION_BIT_SGIX = $00000001;
  5491. GL_GEOMETRY_DEFORMATION_BIT_SGIX = $00000002;
  5492. // GL_HP_convolution_border_modes
  5493. GL_IGNORE_BORDER_HP = $8150;
  5494. GL_CONSTANT_BORDER_HP = $8151;
  5495. GL_REPLICATE_BORDER_HP = $8153;
  5496. GL_CONVOLUTION_BORDER_COLOR_HP = $8154;
  5497. // GL_HP_image_transform
  5498. GL_IMAGE_SCALE_X_HP = $8155;
  5499. GL_IMAGE_SCALE_Y_HP = $8156;
  5500. GL_IMAGE_TRANSLATE_X_HP = $8157;
  5501. GL_IMAGE_TRANSLATE_Y_HP = $8158;
  5502. GL_IMAGE_ROTATE_ANGLE_HP = $8159;
  5503. GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A;
  5504. GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B;
  5505. GL_IMAGE_MAG_FILTER_HP = $815C;
  5506. GL_IMAGE_MIN_FILTER_HP = $815D;
  5507. GL_IMAGE_CUBIC_WEIGHT_HP = $815E;
  5508. GL_CUBIC_HP = $815F;
  5509. GL_AVERAGE_HP = $8160;
  5510. GL_IMAGE_TRANSFORM_2D_HP = $8161;
  5511. GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162;
  5512. GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163;
  5513. // GL_HP_occlusion_test
  5514. GL_OCCLUSION_TEST_HP = $8165;
  5515. GL_OCCLUSION_TEST_RESULT_HP = $8166;
  5516. // GL_HP_texture_lighting
  5517. GL_TEXTURE_LIGHTING_MODE_HP = $8167;
  5518. GL_TEXTURE_POST_SPECULAR_HP = $8168;
  5519. GL_TEXTURE_PRE_SPECULAR_HP = $8169;
  5520. // GL_IBM_cull_vertex
  5521. GL_CULL_VERTEX_IBM = 103050;
  5522. // GL_IBM_rasterpos_clip
  5523. GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
  5524. // GL_IBM_texture_mirrored_repeat
  5525. GL_MIRRORED_REPEAT_IBM = $8370;
  5526. // GL_IBM_vertex_array_lists
  5527. GL_VERTEX_ARRAY_LIST_IBM = 103070;
  5528. GL_NORMAL_ARRAY_LIST_IBM = 103071;
  5529. GL_COLOR_ARRAY_LIST_IBM = 103072;
  5530. GL_INDEX_ARRAY_LIST_IBM = 103073;
  5531. GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074;
  5532. GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075;
  5533. GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076;
  5534. GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077;
  5535. GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080;
  5536. GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081;
  5537. GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082;
  5538. GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083;
  5539. GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084;
  5540. GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085;
  5541. GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086;
  5542. GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087;
  5543. // GL_INGR_color_clamp
  5544. GL_RED_MIN_CLAMP_INGR = $8560;
  5545. GL_GREEN_MIN_CLAMP_INGR = $8561;
  5546. GL_BLUE_MIN_CLAMP_INGR = $8562;
  5547. GL_ALPHA_MIN_CLAMP_INGR = $8563;
  5548. GL_RED_MAX_CLAMP_INGR = $8564;
  5549. GL_GREEN_MAX_CLAMP_INGR = $8565;
  5550. GL_BLUE_MAX_CLAMP_INGR = $8566;
  5551. GL_ALPHA_MAX_CLAMP_INGR = $8567;
  5552. // GL_INGR_interlace_read
  5553. GL_INTERLACE_READ_INGR = $8568;
  5554. // GL_INTEL_parallel_arrays
  5555. GL_PARALLEL_ARRAYS_INTEL = $83F4;
  5556. GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5;
  5557. GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6;
  5558. GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7;
  5559. GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8;
  5560. // GL_NV_copy_depth_to_color
  5561. GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
  5562. GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
  5563. // GL_NV_depth_clamp
  5564. GL_DEPTH_CLAMP_NV = $864F;
  5565. // GL_NV_evaluators
  5566. GL_EVAL_2D_NV = $86C0;
  5567. GL_EVAL_TRIANGULAR_2D_NV = $86C1;
  5568. GL_MAP_TESSELLATION_NV = $86C2;
  5569. GL_MAP_ATTRIB_U_ORDER_NV = $86C3;
  5570. GL_MAP_ATTRIB_V_ORDER_NV = $86C4;
  5571. GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5;
  5572. GL_EVAL_VERTEX_ATTRIB0_NV = $86C6;
  5573. GL_EVAL_VERTEX_ATTRIB1_NV = $86C7;
  5574. GL_EVAL_VERTEX_ATTRIB2_NV = $86C8;
  5575. GL_EVAL_VERTEX_ATTRIB3_NV = $86C9;
  5576. GL_EVAL_VERTEX_ATTRIB4_NV = $86CA;
  5577. GL_EVAL_VERTEX_ATTRIB5_NV = $86CB;
  5578. GL_EVAL_VERTEX_ATTRIB6_NV = $86CC;
  5579. GL_EVAL_VERTEX_ATTRIB7_NV = $86CD;
  5580. GL_EVAL_VERTEX_ATTRIB8_NV = $86CE;
  5581. GL_EVAL_VERTEX_ATTRIB9_NV = $86CF;
  5582. GL_EVAL_VERTEX_ATTRIB10_NV = $86D0;
  5583. GL_EVAL_VERTEX_ATTRIB11_NV = $86D1;
  5584. GL_EVAL_VERTEX_ATTRIB12_NV = $86D2;
  5585. GL_EVAL_VERTEX_ATTRIB13_NV = $86D3;
  5586. GL_EVAL_VERTEX_ATTRIB14_NV = $86D4;
  5587. GL_EVAL_VERTEX_ATTRIB15_NV = $86D5;
  5588. GL_MAX_MAP_TESSELLATION_NV = $86D6;
  5589. GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7;
  5590. // GL_NV_fence
  5591. GL_ALL_COMPLETED_NV = $84F2;
  5592. GL_FENCE_STATUS_NV = $84F3;
  5593. GL_FENCE_CONDITION_NV = $84F4;
  5594. // GL_NV_float_buffer
  5595. GL_FLOAT_R_NV = $8880;
  5596. GL_FLOAT_RG_NV = $8881;
  5597. GL_FLOAT_RGB_NV = $8882;
  5598. GL_FLOAT_RGBA_NV = $8883;
  5599. GL_FLOAT_R16_NV = $8884;
  5600. GL_FLOAT_R32_NV = $8885;
  5601. GL_FLOAT_RG16_NV = $8886;
  5602. GL_FLOAT_RG32_NV = $8887;
  5603. GL_FLOAT_RGB16_NV = $8888;
  5604. GL_FLOAT_RGB32_NV = $8889;
  5605. GL_FLOAT_RGBA16_NV = $888A;
  5606. GL_FLOAT_RGBA32_NV = $888B;
  5607. GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
  5608. GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
  5609. GL_FLOAT_RGBA_MODE_NV = $888E;
  5610. // GL_NV_fog_distance
  5611. GL_FOG_DISTANCE_MODE_NV = $855A;
  5612. GL_EYE_RADIAL_NV = $855B;
  5613. GL_EYE_PLANE_ABSOLUTE_NV = $855C;
  5614. // GL_NV_fragment_program
  5615. GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
  5616. GL_FRAGMENT_PROGRAM_NV = $8870;
  5617. GL_MAX_TEXTURE_COORDS_NV = $8871;
  5618. GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
  5619. GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
  5620. GL_PROGRAM_ERROR_STRING_NV = $8874;
  5621. // GL_NV_half_float
  5622. GL_HALF_FLOAT_NV = $140B;
  5623. // GL_NV_light_max_exponent
  5624. GL_MAX_SHININESS_NV = $8504;
  5625. GL_MAX_SPOT_EXPONENT_NV = $8505;
  5626. // GL_NV_multisample_filter_hint
  5627. GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
  5628. // GL_NV_occlusion_query
  5629. GL_PIXEL_COUNTER_BITS_NV = $8864;
  5630. GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
  5631. GL_PIXEL_COUNT_NV = $8866;
  5632. GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
  5633. // GL_NV_packed_depth_stencil
  5634. GL_DEPTH_STENCIL_NV = $84F9;
  5635. GL_UNSIGNED_INT_24_8_NV = $84FA;
  5636. // GL_NV_pixel_data_range
  5637. GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
  5638. GL_READ_PIXEL_DATA_RANGE_NV = $8879;
  5639. GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
  5640. GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
  5641. GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
  5642. GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
  5643. // GL_NV_point_sprite
  5644. GL_POINT_SPRITE_NV = $8861;
  5645. GL_COORD_REPLACE_NV = $8862;
  5646. GL_POINT_SPRITE_R_MODE_NV = $8863;
  5647. // GL_NV_primitive_restart
  5648. GL_PRIMITIVE_RESTART_NV = $8558;
  5649. GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
  5650. // GL_NV_register_combiners
  5651. GL_REGISTER_COMBINERS_NV = $8522;
  5652. GL_VARIABLE_A_NV = $8523;
  5653. GL_VARIABLE_B_NV = $8524;
  5654. GL_VARIABLE_C_NV = $8525;
  5655. GL_VARIABLE_D_NV = $8526;
  5656. GL_VARIABLE_E_NV = $8527;
  5657. GL_VARIABLE_F_NV = $8528;
  5658. GL_VARIABLE_G_NV = $8529;
  5659. GL_CONSTANT_COLOR0_NV = $852A;
  5660. GL_CONSTANT_COLOR1_NV = $852B;
  5661. GL_PRIMARY_COLOR_NV = $852C;
  5662. GL_SECONDARY_COLOR_NV = $852D;
  5663. GL_SPARE0_NV = $852E;
  5664. GL_SPARE1_NV = $852F;
  5665. GL_DISCARD_NV = $8530;
  5666. GL_E_TIMES_F_NV = $8531;
  5667. GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
  5668. GL_UNSIGNED_IDENTITY_NV = $8536;
  5669. GL_UNSIGNED_INVERT_NV = $8537;
  5670. GL_EXPAND_NORMAL_NV = $8538;
  5671. GL_EXPAND_NEGATE_NV = $8539;
  5672. GL_HALF_BIAS_NORMAL_NV = $853A;
  5673. GL_HALF_BIAS_NEGATE_NV = $853B;
  5674. GL_SIGNED_IDENTITY_NV = $853C;
  5675. GL_SIGNED_NEGATE_NV = $853D;
  5676. GL_SCALE_BY_TWO_NV = $853E;
  5677. GL_SCALE_BY_FOUR_NV = $853F;
  5678. GL_SCALE_BY_ONE_HALF_NV = $8540;
  5679. GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
  5680. GL_COMBINER_INPUT_NV = $8542;
  5681. GL_COMBINER_MAPPING_NV = $8543;
  5682. GL_COMBINER_COMPONENT_USAGE_NV = $8544;
  5683. GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
  5684. GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
  5685. GL_COMBINER_MUX_SUM_NV = $8547;
  5686. GL_COMBINER_SCALE_NV = $8548;
  5687. GL_COMBINER_BIAS_NV = $8549;
  5688. GL_COMBINER_AB_OUTPUT_NV = $854A;
  5689. GL_COMBINER_CD_OUTPUT_NV = $854B;
  5690. GL_COMBINER_SUM_OUTPUT_NV = $854C;
  5691. GL_MAX_GENERAL_COMBINERS_NV = $854D;
  5692. GL_NUM_GENERAL_COMBINERS_NV = $854E;
  5693. GL_COLOR_SUM_CLAMP_NV = $854F;
  5694. GL_COMBINER0_NV = $8550;
  5695. GL_COMBINER1_NV = $8551;
  5696. GL_COMBINER2_NV = $8552;
  5697. GL_COMBINER3_NV = $8553;
  5698. GL_COMBINER4_NV = $8554;
  5699. GL_COMBINER5_NV = $8555;
  5700. GL_COMBINER6_NV = $8556;
  5701. GL_COMBINER7_NV = $8557;
  5702. // GL_NV_register_combiners2
  5703. GL_PER_STAGE_CONSTANTS_NV = $8535;
  5704. // GL_NV_texgen_emboss
  5705. GL_EMBOSS_LIGHT_NV = $855D;
  5706. GL_EMBOSS_CONSTANT_NV = $855E;
  5707. GL_EMBOSS_MAP_NV = $855F;
  5708. // GL_NV_texgen_reflection
  5709. GL_NORMAL_MAP_NV = $8511;
  5710. GL_REFLECTION_MAP_NV = $8512;
  5711. // GL_NV_texture_env_combine4
  5712. GL_COMBINE4_NV = $8503;
  5713. GL_SOURCE3_RGB_NV = $8583;
  5714. GL_SOURCE3_ALPHA_NV = $858B;
  5715. GL_OPERAND3_RGB_NV = $8593;
  5716. GL_OPERAND3_ALPHA_NV = $859B;
  5717. // GL_NV_texture_expand_normal
  5718. GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
  5719. // GL_NV_texture_rectangle
  5720. GL_TEXTURE_RECTANGLE_NV = $84F5;
  5721. GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
  5722. GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
  5723. GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
  5724. // GL_NV_texture_shader
  5725. GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
  5726. GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
  5727. GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
  5728. GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
  5729. GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
  5730. GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
  5731. GL_DSDT_MAG_INTENSITY_NV = $86DC;
  5732. GL_SHADER_CONSISTENT_NV = $86DD;
  5733. GL_TEXTURE_SHADER_NV = $86DE;
  5734. GL_SHADER_OPERATION_NV = $86DF;
  5735. GL_CULL_MODES_NV = $86E0;
  5736. GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
  5737. GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
  5738. GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
  5739. GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
  5740. GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV;
  5741. GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
  5742. GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
  5743. GL_CONST_EYE_NV = $86E5;
  5744. GL_PASS_THROUGH_NV = $86E6;
  5745. GL_CULL_FRAGMENT_NV = $86E7;
  5746. GL_OFFSET_TEXTURE_2D_NV = $86E8;
  5747. GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
  5748. GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
  5749. GL_DOT_PRODUCT_NV = $86EC;
  5750. GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
  5751. GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
  5752. GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
  5753. GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
  5754. GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
  5755. GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
  5756. GL_HILO_NV = $86F4;
  5757. GL_DSDT_NV = $86F5;
  5758. GL_DSDT_MAG_NV = $86F6;
  5759. GL_DSDT_MAG_VIB_NV = $86F7;
  5760. GL_HILO16_NV = $86F8;
  5761. GL_SIGNED_HILO_NV = $86F9;
  5762. GL_SIGNED_HILO16_NV = $86FA;
  5763. GL_SIGNED_RGBA_NV = $86FB;
  5764. GL_SIGNED_RGBA8_NV = $86FC;
  5765. GL_SIGNED_RGB_NV = $86FE;
  5766. GL_SIGNED_RGB8_NV = $86FF;
  5767. GL_SIGNED_LUMINANCE_NV = $8701;
  5768. GL_SIGNED_LUMINANCE8_NV = $8702;
  5769. GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
  5770. GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
  5771. GL_SIGNED_ALPHA_NV = $8705;
  5772. GL_SIGNED_ALPHA8_NV = $8706;
  5773. GL_SIGNED_INTENSITY_NV = $8707;
  5774. GL_SIGNED_INTENSITY8_NV = $8708;
  5775. GL_DSDT8_NV = $8709;
  5776. GL_DSDT8_MAG8_NV = $870A;
  5777. GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
  5778. GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
  5779. GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
  5780. GL_HI_SCALE_NV = $870E;
  5781. GL_LO_SCALE_NV = $870F;
  5782. GL_DS_SCALE_NV = $8710;
  5783. GL_DT_SCALE_NV = $8711;
  5784. GL_MAGNITUDE_SCALE_NV = $8712;
  5785. GL_VIBRANCE_SCALE_NV = $8713;
  5786. GL_HI_BIAS_NV = $8714;
  5787. GL_LO_BIAS_NV = $8715;
  5788. GL_DS_BIAS_NV = $8716;
  5789. GL_DT_BIAS_NV = $8717;
  5790. GL_MAGNITUDE_BIAS_NV = $8718;
  5791. GL_VIBRANCE_BIAS_NV = $8719;
  5792. GL_TEXTURE_BORDER_VALUES_NV = $871A;
  5793. GL_TEXTURE_HI_SIZE_NV = $871B;
  5794. GL_TEXTURE_LO_SIZE_NV = $871C;
  5795. GL_TEXTURE_DS_SIZE_NV = $871D;
  5796. GL_TEXTURE_DT_SIZE_NV = $871E;
  5797. GL_TEXTURE_MAG_SIZE_NV = $871F;
  5798. // GL_NV_texture_shader2
  5799. GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
  5800. // GL_NV_texture_shader3
  5801. GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
  5802. GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
  5803. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
  5804. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
  5805. GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
  5806. GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
  5807. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
  5808. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
  5809. GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
  5810. GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
  5811. GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
  5812. GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
  5813. GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
  5814. GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
  5815. GL_HILO8_NV = $885E;
  5816. GL_SIGNED_HILO8_NV = $885F;
  5817. GL_FORCE_BLUE_TO_ONE_NV = $8860;
  5818. // GL_NV_vertex_array_range
  5819. GL_VERTEX_ARRAY_RANGE_NV = $851D;
  5820. GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
  5821. GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
  5822. GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
  5823. GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
  5824. // GL_NV_vertex_array_range2
  5825. GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
  5826. // GL_NV_vertex_program
  5827. GL_VERTEX_PROGRAM_NV = $8620;
  5828. GL_VERTEX_STATE_PROGRAM_NV = $8621;
  5829. GL_ATTRIB_ARRAY_SIZE_NV = $8623;
  5830. GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
  5831. GL_ATTRIB_ARRAY_TYPE_NV = $8625;
  5832. GL_CURRENT_ATTRIB_NV = $8626;
  5833. GL_PROGRAM_LENGTH_NV = $8627;
  5834. GL_PROGRAM_STRING_NV = $8628;
  5835. GL_MODELVIEW_PROJECTION_NV = $8629;
  5836. GL_IDENTITY_NV = $862A;
  5837. GL_INVERSE_NV = $862B;
  5838. GL_TRANSPOSE_NV = $862C;
  5839. GL_INVERSE_TRANSPOSE_NV = $862D;
  5840. GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
  5841. GL_MAX_TRACK_MATRICES_NV = $862F;
  5842. GL_MATRIX0_NV = $8630;
  5843. GL_MATRIX1_NV = $8631;
  5844. GL_MATRIX2_NV = $8632;
  5845. GL_MATRIX3_NV = $8633;
  5846. GL_MATRIX4_NV = $8634;
  5847. GL_MATRIX5_NV = $8635;
  5848. GL_MATRIX6_NV = $8636;
  5849. GL_MATRIX7_NV = $8637;
  5850. GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
  5851. GL_CURRENT_MATRIX_NV = $8641;
  5852. GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
  5853. GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
  5854. GL_PROGRAM_PARAMETER_NV = $8644;
  5855. GL_ATTRIB_ARRAY_POINTER_NV = $8645;
  5856. GL_PROGRAM_TARGET_NV = $8646;
  5857. GL_PROGRAM_RESIDENT_NV = $8647;
  5858. GL_TRACK_MATRIX_NV = $8648;
  5859. GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
  5860. GL_VERTEX_PROGRAM_BINDING_NV = $864A;
  5861. GL_PROGRAM_ERROR_POSITION_NV = $864B;
  5862. GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
  5863. GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
  5864. GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
  5865. GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
  5866. GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
  5867. GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
  5868. GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
  5869. GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
  5870. GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
  5871. GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
  5872. GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
  5873. GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
  5874. GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
  5875. GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
  5876. GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
  5877. GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
  5878. GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
  5879. GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
  5880. GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
  5881. GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
  5882. GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
  5883. GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
  5884. GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
  5885. GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
  5886. GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
  5887. GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
  5888. GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
  5889. GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
  5890. GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
  5891. GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
  5892. GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
  5893. GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
  5894. GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
  5895. GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
  5896. GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
  5897. GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
  5898. GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
  5899. GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
  5900. GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
  5901. GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
  5902. GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
  5903. GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
  5904. GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
  5905. GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
  5906. GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
  5907. GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
  5908. GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
  5909. GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
  5910. // GL_NV_fragment_program2 and GL_NV_vertex_program2_option
  5911. GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4;
  5912. GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5;
  5913. // GL_NV_fragment_program2
  5914. GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6;
  5915. GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7;
  5916. GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8;
  5917. // GL_NV_vertex_program3
  5918. MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  5919. // GL_NV_depth_buffer_float
  5920. GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = $8DAD;
  5921. GL_DEPTH_BUFFER_FLOAT_MODE_NV = $8DAF;
  5922. // GL_NV_framebuffer_multisample_coverage
  5923. GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = $8CAB;
  5924. GL_RENDERBUFFER_COLOR_SAMPLES_NV = $8E10;
  5925. // GL_NV_geometry_program4
  5926. GL_GEOMETRY_PROGRAM_NV = $8C26;
  5927. GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = $8C27;
  5928. GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = $8C28;
  5929. // GL_NV_gpu_program4
  5930. GL_PROGRAM_ATTRIB_COMPONENTS_NV = $8906;
  5931. GL_PROGRAM_RESULT_COMPONENTS_NV = $8907;
  5932. GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = $8908;
  5933. GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = $8909;
  5934. GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = $8DA5;
  5935. GL_MAX_PROGRAM_GENERIC_RESULTS_NV = $8DA6;
  5936. // GL_NV_parameter_buffer_object
  5937. GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = $8DA0;
  5938. GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = $8DA1;
  5939. GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = $8DA2;
  5940. GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = $8DA3;
  5941. GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = $8DA4;
  5942. // GL_NV_transform_feedback
  5943. GL_TRANSFORM_FEEDBACK_BUFFER_NV = $8C8E;
  5944. GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = $8C84;
  5945. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = $8C85;
  5946. GL_TRANSFORM_FEEDBACK_RECORD_NV = $8C86;
  5947. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = $8C8F;
  5948. GL_INTERLEAVED_ATTRIBS_NV = $8C8C;
  5949. GL_SEPARATE_ATTRIBS_NV = $8C8D;
  5950. GL_PRIMITIVES_GENERATED_NV = $8C87;
  5951. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = $8C88;
  5952. GL_RASTERIZER_DISCARD_NV = $8C89;
  5953. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = $8C8A;
  5954. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = $8C8B;
  5955. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = $8C80;
  5956. GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = $8C7E;
  5957. GL_ACTIVE_VARYINGS_NV = $8C81;
  5958. GL_ACTIVE_VARYING_MAX_LENGTH_NV = $8C82;
  5959. GL_TRANSFORM_FEEDBACK_VARYINGS_NV = $8C83;
  5960. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = $8C7F;
  5961. GL_BACK_PRIMARY_COLOR_NV = $8C77;
  5962. GL_BACK_SECONDARY_COLOR_NV = $8C78;
  5963. GL_TEXTURE_COORD_NV = $8C79;
  5964. GL_CLIP_DISTANCE_NV = $8C7A;
  5965. GL_VERTEX_ID_NV = $8C7B;
  5966. GL_PRIMITIVE_ID_NV = $8C7C;
  5967. GL_GENERIC_ATTRIB_NV = $8C7D;
  5968. GL_LAYER_NV = $8DAA;
  5969. GL_NEXT_BUFFER_NV = -2;
  5970. GL_SKIP_COMPONENTS4_NV = -3;
  5971. GL_SKIP_COMPONENTS3_NV = -4;
  5972. GL_SKIP_COMPONENTS2_NV = -5;
  5973. GL_SKIP_COMPONENTS1_NV = -6;
  5974. // GL_NV_conditional_render
  5975. GL_QUERY_WAIT_NV = $8E13;
  5976. GL_QUERY_NO_WAIT_NV = $8E14;
  5977. GL_QUERY_BY_REGION_WAIT_NV = $8E15;
  5978. GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16;
  5979. // GL_NV_present_video
  5980. GL_FRAME_NV = $8E26;
  5981. GL_FIELDS_NV = $8E27;
  5982. GL_CURRENT_TIME_NV = $8E28;
  5983. GL_NUM_FILL_STREAMS_NV = $8E29;
  5984. GL_PRESENT_TIME_NV = $8E2A;
  5985. GL_PRESENT_DURATION_NV = $8E2B;
  5986. // GL_NV_explicit_multisample
  5987. GL_SAMPLE_POSITION_NV = $8E50;
  5988. GL_SAMPLE_MASK_NV = $8E51;
  5989. GL_SAMPLE_MASK_VALUE_NV = $8E52;
  5990. GL_TEXTURE_BINDING_RENDERBUFFER_NV = $8E53;
  5991. GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = $8E54;
  5992. GL_TEXTURE_RENDERBUFFER_NV = $8E55;
  5993. GL_SAMPLER_RENDERBUFFER_NV = $8E56;
  5994. GL_INT_SAMPLER_RENDERBUFFER_NV = $8E57;
  5995. GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = $8E58;
  5996. GL_MAX_SAMPLE_MASK_WORDS_NV = $8E59;
  5997. // GL_NV_transform_feedback2
  5998. GL_TRANSFORM_FEEDBACK_NV = $8E22;
  5999. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = $8E23;
  6000. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = $8E24;
  6001. GL_TRANSFORM_FEEDBACK_BINDING_NV = $8E25;
  6002. // GL_NV_video_capture
  6003. GL_VIDEO_BUFFER_NV = $9020;
  6004. GL_VIDEO_BUFFER_BINDING_NV = $9021;
  6005. GL_FIELD_UPPER_NV = $9022;
  6006. GL_FIELD_LOWER_NV = $9023;
  6007. GL_NUM_VIDEO_CAPTURE_STREAMS_NV = $9024;
  6008. GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = $9025;
  6009. GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = $9026;
  6010. GL_LAST_VIDEO_CAPTURE_STATUS_NV = $9027;
  6011. GL_VIDEO_BUFFER_PITCH_NV = $9028;
  6012. GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = $9029;
  6013. GL_VIDEO_COLOR_CONVERSION_MAX_NV = $902A;
  6014. GL_VIDEO_COLOR_CONVERSION_MIN_NV = $902B;
  6015. GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = $902C;
  6016. GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = $902D;
  6017. GL_PARTIAL_SUCCESS_NV = $902E;
  6018. GL_SUCCESS_NV = $902F;
  6019. GL_FAILURE_NV = $9030;
  6020. GL_YCBYCR8_422_NV = $9031;
  6021. GL_YCBAYCR8A_4224_NV = $9032;
  6022. GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = $9033;
  6023. GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = $9034;
  6024. GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = $9035;
  6025. GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = $9036;
  6026. GL_Z4Y12Z4CB12Z4CR12_444_NV = $9037;
  6027. GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = $9038;
  6028. GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = $9039;
  6029. GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = $903A;
  6030. GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = $903B;
  6031. GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = $903C;
  6032. // GL_NV_shader_buffer_load
  6033. GL_BUFFER_GPU_ADDRESS_NV = $8F1D;
  6034. GL_GPU_ADDRESS_NV = $8F34;
  6035. GL_MAX_SHADER_BUFFER_ADDRESS_NV = $8F35;
  6036. // GL_NV_vertex_buffer_unified_memory
  6037. GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = $8F1E;
  6038. GL_ELEMENT_ARRAY_UNIFIED_NV = $8F1F;
  6039. GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = $8F20;
  6040. GL_VERTEX_ARRAY_ADDRESS_NV = $8F21;
  6041. GL_NORMAL_ARRAY_ADDRESS_NV = $8F22;
  6042. GL_COLOR_ARRAY_ADDRESS_NV = $8F23;
  6043. GL_INDEX_ARRAY_ADDRESS_NV = $8F24;
  6044. GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = $8F25;
  6045. GL_EDGE_FLAG_ARRAY_ADDRESS_NV = $8F26;
  6046. GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = $8F27;
  6047. GL_FOG_COORD_ARRAY_ADDRESS_NV = $8F28;
  6048. GL_ELEMENT_ARRAY_ADDRESS_NV = $8F29;
  6049. GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = $8F2A;
  6050. GL_VERTEX_ARRAY_LENGTH_NV = $8F2B;
  6051. GL_NORMAL_ARRAY_LENGTH_NV = $8F2C;
  6052. GL_COLOR_ARRAY_LENGTH_NV = $8F2D;
  6053. GL_INDEX_ARRAY_LENGTH_NV = $8F2E;
  6054. GL_TEXTURE_COORD_ARRAY_LENGTH_NV = $8F2F;
  6055. GL_EDGE_FLAG_ARRAY_LENGTH_NV = $8F30;
  6056. GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = $8F31;
  6057. GL_FOG_COORD_ARRAY_LENGTH_NV = $8F32;
  6058. GL_ELEMENT_ARRAY_LENGTH_NV = $8F33;
  6059. GL_DRAW_INDIRECT_UNIFIED_NV = $8F40;
  6060. GL_DRAW_INDIRECT_ADDRESS_NV = $8F41;
  6061. GL_DRAW_INDIRECT_LENGTH_NV = $8F42;
  6062. // GL_NV_gpu_program5
  6063. GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = $8E5A;
  6064. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5B;
  6065. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5C;
  6066. GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = $8E5D;
  6067. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5E;
  6068. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5F;
  6069. GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = $8F44;
  6070. GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = $8F45;
  6071. // GL_NV_gpu_shader5
  6072. GL_INT64_NV = $140E;
  6073. GL_UNSIGNED_INT64_NV = $140F;
  6074. GL_INT8_NV = $8FE0;
  6075. GL_INT8_VEC2_NV = $8FE1;
  6076. GL_INT8_VEC3_NV = $8FE2;
  6077. GL_INT8_VEC4_NV = $8FE3;
  6078. GL_INT16_NV = $8FE4;
  6079. GL_INT16_VEC2_NV = $8FE5;
  6080. GL_INT16_VEC3_NV = $8FE6;
  6081. GL_INT16_VEC4_NV = $8FE7;
  6082. GL_INT64_VEC2_NV = $8FE9;
  6083. GL_INT64_VEC3_NV = $8FEA;
  6084. GL_INT64_VEC4_NV = $8FEB;
  6085. GL_UNSIGNED_INT8_NV = $8FEC;
  6086. GL_UNSIGNED_INT8_VEC2_NV = $8FED;
  6087. GL_UNSIGNED_INT8_VEC3_NV = $8FEE;
  6088. GL_UNSIGNED_INT8_VEC4_NV = $8FEF;
  6089. GL_UNSIGNED_INT16_NV = $8FF0;
  6090. GL_UNSIGNED_INT16_VEC2_NV = $8FF1;
  6091. GL_UNSIGNED_INT16_VEC3_NV = $8FF2;
  6092. GL_UNSIGNED_INT16_VEC4_NV = $8FF3;
  6093. GL_UNSIGNED_INT64_VEC2_NV = $8FF5;
  6094. GL_UNSIGNED_INT64_VEC3_NV = $8FF6;
  6095. GL_UNSIGNED_INT64_VEC4_NV = $8FF7;
  6096. GL_FLOAT16_NV = $8FF8;
  6097. GL_FLOAT16_VEC2_NV = $8FF9;
  6098. GL_FLOAT16_VEC3_NV = $8FFA;
  6099. GL_FLOAT16_VEC4_NV = $8FFB;
  6100. { reuse GL_PATCHES }
  6101. // GL_NV_shader_buffer_store
  6102. GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = $00000010;
  6103. { reuse GL_READ_WRITE }
  6104. { reuse GL_WRITE_ONLY }
  6105. // GL_NV_tessellation_program5
  6106. GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = $86D8;
  6107. GL_TESS_CONTROL_PROGRAM_NV = $891E;
  6108. GL_TESS_EVALUATION_PROGRAM_NV = $891F;
  6109. GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = $8C74;
  6110. GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = $8C75;
  6111. // GL_NV_vertex_attrib_integer_64bit
  6112. { reuse GL_INT64_NV }
  6113. { reuse GL_UNSIGNED_INT64_NV }
  6114. // GL_NV_multisample_coverage
  6115. GL_COVERAGE_SAMPLES_NV = $80A9;
  6116. GL_COLOR_SAMPLES_NV = $8E20;
  6117. // GL_NV_vdpau_interop
  6118. GL_SURFACE_STATE_NV = $86EB;
  6119. GL_SURFACE_REGISTERED_NV = $86FD;
  6120. GL_SURFACE_MAPPED_NV = $8700;
  6121. GL_WRITE_DISCARD_NV = $88BE;
  6122. // GL_OML_interlace
  6123. GL_INTERLACE_OML = $8980;
  6124. GL_INTERLACE_READ_OML = $8981;
  6125. // GL_OML_resample
  6126. GL_PACK_RESAMPLE_OML = $8984;
  6127. GL_UNPACK_RESAMPLE_OML = $8985;
  6128. GL_RESAMPLE_REPLICATE_OML = $8986;
  6129. GL_RESAMPLE_ZERO_FILL_OML = $8987;
  6130. GL_RESAMPLE_AVERAGE_OML = $8988;
  6131. GL_RESAMPLE_DECIMATE_OML = $8989;
  6132. // GL_OML_subsample
  6133. GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
  6134. GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;
  6135. // GL_PGI_misc_hints
  6136. GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8;
  6137. GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD;
  6138. GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE;
  6139. GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202;
  6140. GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203;
  6141. GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204;
  6142. GL_ALWAYS_FAST_HINT_PGI = $1A20C;
  6143. GL_ALWAYS_SOFT_HINT_PGI = $1A20D;
  6144. GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E;
  6145. GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F;
  6146. GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210;
  6147. GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211;
  6148. GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216;
  6149. GL_STRICT_LIGHTING_HINT_PGI = $1A217;
  6150. GL_STRICT_SCISSOR_HINT_PGI = $1A218;
  6151. GL_FULL_STIPPLE_HINT_PGI = $1A219;
  6152. GL_CLIP_NEAR_HINT_PGI = $1A220;
  6153. GL_CLIP_FAR_HINT_PGI = $1A221;
  6154. GL_WIDE_LINE_HINT_PGI = $1A222;
  6155. GL_BACK_NORMALS_HINT_PGI = $1A223;
  6156. // GL_PGI_vertex_hints
  6157. GL_VERTEX_DATA_HINT_PGI = $1A22A;
  6158. GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B;
  6159. GL_MATERIAL_SIDE_HINT_PGI = $1A22C;
  6160. GL_MAX_VERTEX_HINT_PGI = $1A22D;
  6161. GL_COLOR3_BIT_PGI = $00010000;
  6162. GL_COLOR4_BIT_PGI = $00020000;
  6163. GL_EDGEFLAG_BIT_PGI = $00040000;
  6164. GL_INDEX_BIT_PGI = $00080000;
  6165. GL_MAT_AMBIENT_BIT_PGI = $00100000;
  6166. GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000;
  6167. GL_MAT_DIFFUSE_BIT_PGI = $00400000;
  6168. GL_MAT_EMISSION_BIT_PGI = $00800000;
  6169. GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000;
  6170. GL_MAT_SHININESS_BIT_PGI = $02000000;
  6171. GL_MAT_SPECULAR_BIT_PGI = $04000000;
  6172. GL_NORMAL_BIT_PGI = $08000000;
  6173. GL_TEXCOORD1_BIT_PGI = $10000000;
  6174. GL_TEXCOORD2_BIT_PGI = $20000000;
  6175. GL_TEXCOORD3_BIT_PGI = $40000000;
  6176. GL_TEXCOORD4_BIT_PGI = $80000000;
  6177. GL_VERTEX23_BIT_PGI = $00000004;
  6178. GL_VERTEX4_BIT_PGI = $00000008;
  6179. // GL_REND_screen_coordinates
  6180. GL_SCREEN_COORDINATES_REND = $8490;
  6181. GL_INVERTED_SCREEN_W_REND = $8491;
  6182. // GL_S3_s3tc
  6183. GL_RGB_S3TC = $83A0;
  6184. GL_RGB4_S3TC = $83A1;
  6185. GL_RGBA_S3TC = $83A2;
  6186. GL_RGBA4_S3TC = $83A3;
  6187. // GL_SGIS_detail_texture
  6188. GL_DETAIL_TEXTURE_2D_SGIS = $8095;
  6189. GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096;
  6190. GL_LINEAR_DETAIL_SGIS = $8097;
  6191. GL_LINEAR_DETAIL_ALPHA_SGIS = $8098;
  6192. GL_LINEAR_DETAIL_COLOR_SGIS = $8099;
  6193. GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A;
  6194. GL_DETAIL_TEXTURE_MODE_SGIS = $809B;
  6195. GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C;
  6196. // GL_SGIS_fog_function
  6197. GL_FOG_FUNC_SGIS = $812A;
  6198. GL_FOG_FUNC_POINTS_SGIS = $812B;
  6199. GL_MAX_FOG_FUNC_POINTS_SGIS = $812C;
  6200. // GL_SGIS_generate_mipmap
  6201. GL_GENERATE_MIPMAP_SGIS = $8191;
  6202. GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
  6203. // GL_SGIS_multisample
  6204. GL_MULTISAMPLE_SGIS = $809D;
  6205. GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
  6206. GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
  6207. GL_SAMPLE_MASK_SGIS = $80A0;
  6208. GL_1PASS_SGIS = $80A1;
  6209. GL_2PASS_0_SGIS = $80A2;
  6210. GL_2PASS_1_SGIS = $80A3;
  6211. GL_4PASS_0_SGIS = $80A4;
  6212. GL_4PASS_1_SGIS = $80A5;
  6213. GL_4PASS_2_SGIS = $80A6;
  6214. GL_4PASS_3_SGIS = $80A7;
  6215. GL_SAMPLE_BUFFERS_SGIS = $80A8;
  6216. GL_SAMPLES_SGIS = $80A9;
  6217. GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
  6218. GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
  6219. GL_SAMPLE_PATTERN_SGIS = $80AC;
  6220. // GL_SGIS_pixel_texture
  6221. GL_PIXEL_TEXTURE_SGIS = $8353;
  6222. GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
  6223. GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
  6224. GL_PIXEL_GROUP_COLOR_SGIS = $8356;
  6225. // GL_SGIS_point_line_texgen
  6226. GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0;
  6227. GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1;
  6228. GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2;
  6229. GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3;
  6230. GL_EYE_POINT_SGIS = $81F4;
  6231. GL_OBJECT_POINT_SGIS = $81F5;
  6232. GL_EYE_LINE_SGIS = $81F6;
  6233. GL_OBJECT_LINE_SGIS = $81F7;
  6234. // GL_SGIS_point_parameters
  6235. GL_POINT_SIZE_MIN_SGIS = $8126;
  6236. GL_POINT_SIZE_MAX_SGIS = $8127;
  6237. GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128;
  6238. GL_DISTANCE_ATTENUATION_SGIS = $8129;
  6239. // GL_SGIS_sharpen_texture
  6240. GL_LINEAR_SHARPEN_SGIS = $80AD;
  6241. GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE;
  6242. GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF;
  6243. GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0;
  6244. // GL_SGIS_texture4D
  6245. GL_PACK_SKIP_VOLUMES_SGIS = $8130;
  6246. GL_PACK_IMAGE_DEPTH_SGIS = $8131;
  6247. GL_UNPACK_SKIP_VOLUMES_SGIS = $8132;
  6248. GL_UNPACK_IMAGE_DEPTH_SGIS = $8133;
  6249. GL_TEXTURE_4D_SGIS = $8134;
  6250. GL_PROXY_TEXTURE_4D_SGIS = $8135;
  6251. GL_TEXTURE_4DSIZE_SGIS = $8136;
  6252. GL_TEXTURE_WRAP_Q_SGIS = $8137;
  6253. GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138;
  6254. GL_TEXTURE_4D_BINDING_SGIS = $814F;
  6255. // GL_SGIS_texture_color_mask
  6256. GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
  6257. // GL_SGIS_texture_edge_clamp
  6258. GL_CLAMP_TO_EDGE_SGIS = $812F;
  6259. // GL_SGIS_texture_filter4
  6260. GL_FILTER4_SGIS = $8146;
  6261. GL_TEXTURE_FILTER4_SIZE_SGIS = $8147;
  6262. // GL_SGIS_texture_lod
  6263. GL_TEXTURE_MIN_LOD_SGIS = $813A;
  6264. GL_TEXTURE_MAX_LOD_SGIS = $813B;
  6265. GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
  6266. GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
  6267. // GL_SGIS_texture_select
  6268. GL_DUAL_ALPHA4_SGIS = $8110;
  6269. GL_DUAL_ALPHA8_SGIS = $8111;
  6270. GL_DUAL_ALPHA12_SGIS = $8112;
  6271. GL_DUAL_ALPHA16_SGIS = $8113;
  6272. GL_DUAL_LUMINANCE4_SGIS = $8114;
  6273. GL_DUAL_LUMINANCE8_SGIS = $8115;
  6274. GL_DUAL_LUMINANCE12_SGIS = $8116;
  6275. GL_DUAL_LUMINANCE16_SGIS = $8117;
  6276. GL_DUAL_INTENSITY4_SGIS = $8118;
  6277. GL_DUAL_INTENSITY8_SGIS = $8119;
  6278. GL_DUAL_INTENSITY12_SGIS = $811A;
  6279. GL_DUAL_INTENSITY16_SGIS = $811B;
  6280. GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C;
  6281. GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D;
  6282. GL_QUAD_ALPHA4_SGIS = $811E;
  6283. GL_QUAD_ALPHA8_SGIS = $811F;
  6284. GL_QUAD_LUMINANCE4_SGIS = $8120;
  6285. GL_QUAD_LUMINANCE8_SGIS = $8121;
  6286. GL_QUAD_INTENSITY4_SGIS = $8122;
  6287. GL_QUAD_INTENSITY8_SGIS = $8123;
  6288. GL_DUAL_TEXTURE_SELECT_SGIS = $8124;
  6289. GL_QUAD_TEXTURE_SELECT_SGIS = $8125;
  6290. // GL_SGIX_async
  6291. GL_ASYNC_MARKER_SGIX = $8329;
  6292. // GL_SGIX_async_histogram
  6293. GL_ASYNC_HISTOGRAM_SGIX = $832C;
  6294. GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D;
  6295. // GL_SGIX_async_pixel
  6296. GL_ASYNC_TEX_IMAGE_SGIX = $835C;
  6297. GL_ASYNC_DRAW_PIXELS_SGIX = $835D;
  6298. GL_ASYNC_READ_PIXELS_SGIX = $835E;
  6299. GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F;
  6300. GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360;
  6301. GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361;
  6302. // GL_SGIX_blend_alpha_minmax
  6303. GL_ALPHA_MIN_SGIX = $8320;
  6304. GL_ALPHA_MAX_SGIX = $8321;
  6305. // GL_SGIX_calligraphic_fragment
  6306. GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183;
  6307. // GL_SGIX_clipmap
  6308. GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170;
  6309. GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171;
  6310. GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172;
  6311. GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173;
  6312. GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174;
  6313. GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175;
  6314. GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176;
  6315. GL_MAX_CLIPMAP_DEPTH_SGIX = $8177;
  6316. GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178;
  6317. GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D;
  6318. GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E;
  6319. GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F;
  6320. // GL_SGIX_convolution_accuracy
  6321. GL_CONVOLUTION_HINT_SGIX = $8316;
  6322. // GL_SGIX_depth_texture
  6323. GL_DEPTH_COMPONENT16_SGIX = $81A5;
  6324. GL_DEPTH_COMPONENT24_SGIX = $81A6;
  6325. GL_DEPTH_COMPONENT32_SGIX = $81A7;
  6326. // GL_SGIX_fog_offset
  6327. GL_FOG_OFFSET_SGIX = $8198;
  6328. GL_FOG_OFFSET_VALUE_SGIX = $8199;
  6329. // GL_SGIX_fog_scale
  6330. GL_FOG_SCALE_SGIX = $81FC;
  6331. GL_FOG_SCALE_VALUE_SGIX = $81FD;
  6332. // GL_SGIX_fragment_lighting
  6333. GL_FRAGMENT_LIGHTING_SGIX = $8400;
  6334. GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401;
  6335. GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402;
  6336. GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403;
  6337. GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
  6338. GL_MAX_ACTIVE_LIGHTS_SGIX = $8405;
  6339. GL_CURRENT_RASTER_NORMAL_SGIX = $8406;
  6340. GL_LIGHT_ENV_MODE_SGIX = $8407;
  6341. GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408;
  6342. GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409;
  6343. GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A;
  6344. GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B;
  6345. GL_FRAGMENT_LIGHT0_SGIX = $840C;
  6346. GL_FRAGMENT_LIGHT1_SGIX = $840D;
  6347. GL_FRAGMENT_LIGHT2_SGIX = $840E;
  6348. GL_FRAGMENT_LIGHT3_SGIX = $840F;
  6349. GL_FRAGMENT_LIGHT4_SGIX = $8410;
  6350. GL_FRAGMENT_LIGHT5_SGIX = $8411;
  6351. GL_FRAGMENT_LIGHT6_SGIX = $8412;
  6352. GL_FRAGMENT_LIGHT7_SGIX = $8413;
  6353. // GL_SGIX_framezoom
  6354. GL_FRAMEZOOM_SGIX = $818B;
  6355. GL_FRAMEZOOM_FACTOR_SGIX = $818C;
  6356. GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D;
  6357. // GL_SGIX_impact_pixel_texture
  6358. GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = $8184;
  6359. GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = $8185;
  6360. GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = $8186;
  6361. GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = $8187;
  6362. GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = $8188;
  6363. GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = $8189;
  6364. GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = $818A;
  6365. // GL_SGIX_instruments
  6366. GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180;
  6367. GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181;
  6368. // GL_SGIX_interlace
  6369. GL_INTERLACE_SGIX = $8094;
  6370. // GL_SGIX_ir_instrument1
  6371. GL_IR_INSTRUMENT1_SGIX = $817F;
  6372. // GL_SGIX_list_priority
  6373. GL_LIST_PRIORITY_SGIX = $8182;
  6374. // GL_SGIX_pixel_texture
  6375. GL_PIXEL_TEX_GEN_SGIX = $8139;
  6376. GL_PIXEL_TEX_GEN_MODE_SGIX = $832B;
  6377. // GL_SGIX_pixel_tiles
  6378. GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E;
  6379. GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F;
  6380. GL_PIXEL_TILE_WIDTH_SGIX = $8140;
  6381. GL_PIXEL_TILE_HEIGHT_SGIX = $8141;
  6382. GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142;
  6383. GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143;
  6384. GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144;
  6385. GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145;
  6386. // GL_SGIX_polynomial_ffd
  6387. GL_GEOMETRY_DEFORMATION_SGIX = $8194;
  6388. GL_TEXTURE_DEFORMATION_SGIX = $8195;
  6389. GL_DEFORMATIONS_MASK_SGIX = $8196;
  6390. GL_MAX_DEFORMATION_ORDER_SGIX = $8197;
  6391. // GL_SGIX_reference_plane
  6392. GL_REFERENCE_PLANE_SGIX = $817D;
  6393. GL_REFERENCE_PLANE_EQUATION_SGIX = $817E;
  6394. // GL_SGIX_resample
  6395. GL_PACK_RESAMPLE_SGIX = $842C;
  6396. GL_UNPACK_RESAMPLE_SGIX = $842D;
  6397. GL_RESAMPLE_REPLICATE_SGIX = $842E;
  6398. GL_RESAMPLE_ZERO_FILL_SGIX = $842F;
  6399. GL_RESAMPLE_DECIMATE_SGIX = $8430;
  6400. // GL_SGIX_scalebias_hint
  6401. GL_SCALEBIAS_HINT_SGIX = $8322;
  6402. // GL_SGIX_shadow
  6403. GL_TEXTURE_COMPARE_SGIX = $819A;
  6404. GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B;
  6405. GL_TEXTURE_LEQUAL_R_SGIX = $819C;
  6406. GL_TEXTURE_GEQUAL_R_SGIX = $819D;
  6407. // GL_SGIX_shadow_ambient
  6408. GL_SHADOW_AMBIENT_SGIX = $80BF;
  6409. // GL_SGIX_sprite
  6410. GL_SPRITE_SGIX = $8148;
  6411. GL_SPRITE_MODE_SGIX = $8149;
  6412. GL_SPRITE_AXIS_SGIX = $814A;
  6413. GL_SPRITE_TRANSLATION_SGIX = $814B;
  6414. GL_SPRITE_AXIAL_SGIX = $814C;
  6415. GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D;
  6416. GL_SPRITE_EYE_ALIGNED_SGIX = $814E;
  6417. // GL_SGIX_subsample
  6418. GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0;
  6419. GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1;
  6420. GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2;
  6421. GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3;
  6422. GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4;
  6423. // GL_SGIX_texture_add_env
  6424. GL_TEXTURE_ENV_BIAS_SGIX = $80BE;
  6425. // GL_SGIX_texture_coordinate_clamp
  6426. GL_TEXTURE_MAX_CLAMP_S_SGIX = $8369;
  6427. GL_TEXTURE_MAX_CLAMP_T_SGIX = $836A;
  6428. GL_TEXTURE_MAX_CLAMP_R_SGIX = $836B;
  6429. // GL_SGIX_texture_lod_bias
  6430. GL_TEXTURE_LOD_BIAS_S_SGIX = $818E;
  6431. GL_TEXTURE_LOD_BIAS_T_SGIX = $818F;
  6432. GL_TEXTURE_LOD_BIAS_R_SGIX = $8190;
  6433. // GL_SGIX_texture_multi_buffer
  6434. GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E;
  6435. // GL_SGIX_texture_scale_bias
  6436. GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179;
  6437. GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A;
  6438. GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B;
  6439. GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C;
  6440. // GL_SGIX_vertex_preclip
  6441. GL_VERTEX_PRECLIP_SGIX = $83EE;
  6442. GL_VERTEX_PRECLIP_HINT_SGIX = $83EF;
  6443. // GL_SGIX_ycrcb
  6444. GL_YCRCB_422_SGIX = $81BB;
  6445. GL_YCRCB_444_SGIX = $81BC;
  6446. // GL_SGIX_ycrcba
  6447. GL_YCRCB_SGIX = $8318;
  6448. GL_YCRCBA_SGIX = $8319;
  6449. // GL_SGI_color_matrix
  6450. GL_COLOR_MATRIX_SGI = $80B1;
  6451. GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
  6452. GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
  6453. GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
  6454. GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
  6455. GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
  6456. GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
  6457. GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
  6458. GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
  6459. GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
  6460. GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
  6461. // GL_SGI_color_table
  6462. GL_COLOR_TABLE_SGI = $80D0;
  6463. GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
  6464. GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
  6465. GL_PROXY_COLOR_TABLE_SGI = $80D3;
  6466. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
  6467. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
  6468. GL_COLOR_TABLE_SCALE_SGI = $80D6;
  6469. GL_COLOR_TABLE_BIAS_SGI = $80D7;
  6470. GL_COLOR_TABLE_FORMAT_SGI = $80D8;
  6471. GL_COLOR_TABLE_WIDTH_SGI = $80D9;
  6472. GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
  6473. GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
  6474. GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
  6475. GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
  6476. GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
  6477. GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
  6478. // GL_SGI_depth_pass_instrument
  6479. GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310;
  6480. GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311;
  6481. GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312;
  6482. // GL_SGI_texture_color_table
  6483. GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
  6484. GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
  6485. // GL_SUNX_constant_data
  6486. GL_UNPACK_CONSTANT_DATA_SUNX = $81D5;
  6487. GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6;
  6488. // GL_SUN_convolution_border_modes
  6489. GL_WRAP_BORDER_SUN = $81D4;
  6490. // GL_SUN_global_alpha
  6491. GL_GLOBAL_ALPHA_SUN = $81D9;
  6492. GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA;
  6493. // GL_SUN_mesh_array
  6494. GL_QUAD_MESH_SUN = $8614;
  6495. GL_TRIANGLE_MESH_SUN = $8615;
  6496. // GL_SUN_slice_accum
  6497. GL_SLICE_ACCUM_SUN = $85CC;
  6498. // GL_SUN_triangle_list
  6499. GL_RESTART_SUN = $0001;
  6500. GL_REPLACE_MIDDLE_SUN = $0002;
  6501. GL_REPLACE_OLDEST_SUN = $0003;
  6502. GL_TRIANGLE_LIST_SUN = $81D7;
  6503. GL_REPLACEMENT_CODE_SUN = $81D8;
  6504. GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0;
  6505. GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1;
  6506. GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2;
  6507. GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3;
  6508. GL_R1UI_V3F_SUN = $85C4;
  6509. GL_R1UI_C4UB_V3F_SUN = $85C5;
  6510. GL_R1UI_C3F_V3F_SUN = $85C6;
  6511. GL_R1UI_N3F_V3F_SUN = $85C7;
  6512. GL_R1UI_C4F_N3F_V3F_SUN = $85C8;
  6513. GL_R1UI_T2F_V3F_SUN = $85C9;
  6514. GL_R1UI_T2F_N3F_V3F_SUN = $85CA;
  6515. GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB;
  6516. // GL_WIN_phong_shading
  6517. GL_PHONG_WIN = $80EA;
  6518. GL_PHONG_HINT_WIN = $80EB;
  6519. // GL_WIN_specular_fog
  6520. GL_FOG_SPECULAR_TEXTURE_WIN = $80EC;
  6521. // GL_ARB_vertex_shader
  6522. GL_VERTEX_SHADER_ARB = $8B31;
  6523. GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A;
  6524. GL_MAX_VARYING_FLOATS_ARB = $8B4B;
  6525. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  6526. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D;
  6527. GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89;
  6528. GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A;
  6529. // GL_KHR_blend_equation_advanced
  6530. GL_MULTIPLY_KHR = $9294;
  6531. GL_SCREEN_KHR = $9295;
  6532. GL_OVERLAY_KHR = $9296;
  6533. GL_DARKEN_KHR = $9297;
  6534. GL_LIGHTEN_KHR = $9298;
  6535. GL_COLORDODGE_KHR = $9299;
  6536. GL_COLORBURN_KHR = $929A;
  6537. GL_HARDLIGHT_KHR = $929B;
  6538. GL_SOFTLIGHT_KHR = $929C;
  6539. GL_DIFFERENCE_KHR = $929E;
  6540. GL_EXCLUSION_KHR = $92A0;
  6541. GL_HSL_HUE_KHR = $92AD;
  6542. GL_HSL_SATURATION_KHR = $92AE;
  6543. GL_HSL_COLOR_KHR = $92AF;
  6544. GL_HSL_LUMINOSITY_KHR = $92B0;
  6545. // GL_KHR_blend_equation_advanced_coherent
  6546. GL_BLEND_ADVANCED_COHERENT_KHR = $9285;
  6547. // GL_KHR_robustness
  6548. GL_CONTEXT_ROBUST_ACCESS = $90F3;
  6549. // GL_ARB_fragment_shader
  6550. GL_FRAGMENT_SHADER_ARB = $8B30;
  6551. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; // 1.4
  6552. GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = $8B8B; // 1.4
  6553. // GL_ARB_occlusion_query
  6554. GL_SAMPLES_PASSED_ARB = $8914;
  6555. GL_QUERY_COUNTER_BITS_ARB = $8864;
  6556. GL_CURRENT_QUERY_ARB = $8865;
  6557. GL_QUERY_RESULT_ARB = $8866;
  6558. GL_QUERY_RESULT_AVAILABLE_ARB = $8867;
  6559. // GL_ARB_pipeline_statistics_query
  6560. GL_VERTICES_SUBMITTED_ARB = $82EE;
  6561. GL_PRIMITIVES_SUBMITTED_ARB = $82EF;
  6562. GL_VERTEX_SHADER_INVOCATIONS_ARB = $82F0;
  6563. GL_TESS_CONTROL_SHADER_PATCHES_ARB = $82F1;
  6564. GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = $82F2;
  6565. GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = $82F3;
  6566. GL_FRAGMENT_SHADER_INVOCATIONS_ARB = $82F4;
  6567. GL_COMPUTE_SHADER_INVOCATIONS_ARB = $82F5;
  6568. GL_CLIPPING_INPUT_PRIMITIVES_ARB = $82F6;
  6569. GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = $82F7;
  6570. // GL_ARB_point_sprite
  6571. GL_POINT_SPRITE_ARB = $8861;
  6572. GL_COORD_REPLACE_ARB = $8862;
  6573. // GL_ARB_shading_language_100
  6574. GL_SHADING_LANGUAGE_VERSION_ARB = $8B8C; // 1.4
  6575. // GL_ARB_shader_objects
  6576. GL_PROGRAM_OBJECT_ARB = $8B40;
  6577. GL_OBJECT_TYPE_ARB = $8B4E;
  6578. GL_OBJECT_SUBTYPE_ARB = $8B4F;
  6579. GL_OBJECT_DELETE_STATUS_ARB = $8B80;
  6580. GL_OBJECT_COMPILE_STATUS_ARB = $8B81;
  6581. GL_OBJECT_LINK_STATUS_ARB = $8B82;
  6582. GL_OBJECT_VALIDATE_STATUS_ARB = $8B83;
  6583. GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84;
  6584. GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85;
  6585. GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86;
  6586. GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87;
  6587. GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88;
  6588. GL_SHADER_OBJECT_ARB = $8B48;
  6589. GL_FLOAT_VEC2_ARB = $8B50;
  6590. GL_FLOAT_VEC3_ARB = $8B51;
  6591. GL_FLOAT_VEC4_ARB = $8B52;
  6592. GL_INT_VEC2_ARB = $8B53;
  6593. GL_INT_VEC3_ARB = $8B54;
  6594. GL_INT_VEC4_ARB = $8B55;
  6595. GL_BOOL_ARB = $8B56;
  6596. GL_BOOL_VEC2_ARB = $8B57;
  6597. GL_BOOL_VEC3_ARB = $8B58;
  6598. GL_BOOL_VEC4_ARB = $8B59;
  6599. GL_FLOAT_MAT2_ARB = $8B5A;
  6600. GL_FLOAT_MAT3_ARB = $8B5B;
  6601. GL_FLOAT_MAT4_ARB = $8B5C;
  6602. GL_SAMPLER_1D_ARB = $8B5D;
  6603. GL_SAMPLER_2D_ARB = $8B5E;
  6604. GL_SAMPLER_3D_ARB = $8B5F;
  6605. GL_SAMPLER_CUBE_ARB = $8B60;
  6606. GL_SAMPLER_1D_SHADOW_ARB = $8B61;
  6607. GL_SAMPLER_2D_SHADOW_ARB = $8B62;
  6608. GL_SAMPLER_2D_RECT_ARB = $8B63;
  6609. GL_SAMPLER_2D_RECT_SHADOW_ARB = $8B64;
  6610. // WGL_3DFX_multisample
  6611. WGL_SAMPLE_BUFFERS_3DFX = $2060;
  6612. WGL_SAMPLES_3DFX = $2061;
  6613. // WGL_ARB_buffer_region
  6614. WGL_FRONT_COLOR_BUFFER_BIT_ARB = $00000001;
  6615. WGL_BACK_COLOR_BUFFER_BIT_ARB = $00000002;
  6616. WGL_DEPTH_BUFFER_BIT_ARB = $00000004;
  6617. WGL_STENCIL_BUFFER_BIT_ARB = $00000008;
  6618. // WGL_ARB_context_flush_control
  6619. WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  6620. WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  6621. WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  6622. // WGL_ARB_make_current_read
  6623. ERROR_INVALID_PIXEL_TYPE_ARB = $2043;
  6624. ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054;
  6625. // WGL_ARB_multisample
  6626. WGL_SAMPLE_BUFFERS_ARB = $2041;
  6627. WGL_SAMPLES_ARB = $2042;
  6628. // WGL_ARB_pbuffer
  6629. WGL_DRAW_TO_PBUFFER_ARB = $202D;
  6630. WGL_MAX_PBUFFER_PIXELS_ARB = $202E;
  6631. WGL_MAX_PBUFFER_WIDTH_ARB = $202F;
  6632. WGL_MAX_PBUFFER_HEIGHT_ARB = $2030;
  6633. WGL_PBUFFER_LARGEST_ARB = $2033;
  6634. WGL_PBUFFER_WIDTH_ARB = $2034;
  6635. WGL_PBUFFER_HEIGHT_ARB = $2035;
  6636. WGL_PBUFFER_LOST_ARB = $2036;
  6637. // WGL_ARB_pixel_format
  6638. WGL_NUMBER_PIXEL_FORMATS_ARB = $2000;
  6639. WGL_DRAW_TO_WINDOW_ARB = $2001;
  6640. WGL_DRAW_TO_BITMAP_ARB = $2002;
  6641. WGL_ACCELERATION_ARB = $2003;
  6642. WGL_NEED_PALETTE_ARB = $2004;
  6643. WGL_NEED_SYSTEM_PALETTE_ARB = $2005;
  6644. WGL_SWAP_LAYER_BUFFERS_ARB = $2006;
  6645. WGL_SWAP_METHOD_ARB = $2007;
  6646. WGL_NUMBER_OVERLAYS_ARB = $2008;
  6647. WGL_NUMBER_UNDERLAYS_ARB = $2009;
  6648. WGL_TRANSPARENT_ARB = $200A;
  6649. WGL_TRANSPARENT_RED_VALUE_ARB = $2037;
  6650. WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038;
  6651. WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039;
  6652. WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A;
  6653. WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B;
  6654. WGL_SHARE_DEPTH_ARB = $200C;
  6655. WGL_SHARE_STENCIL_ARB = $200D;
  6656. WGL_SHARE_ACCUM_ARB = $200E;
  6657. WGL_SUPPORT_GDI_ARB = $200F;
  6658. WGL_SUPPORT_OPENGL_ARB = $2010;
  6659. WGL_DOUBLE_BUFFER_ARB = $2011;
  6660. WGL_STEREO_ARB = $2012;
  6661. WGL_PIXEL_TYPE_ARB = $2013;
  6662. WGL_COLOR_BITS_ARB = $2014;
  6663. WGL_RED_BITS_ARB = $2015;
  6664. WGL_RED_SHIFT_ARB = $2016;
  6665. WGL_GREEN_BITS_ARB = $2017;
  6666. WGL_GREEN_SHIFT_ARB = $2018;
  6667. WGL_BLUE_BITS_ARB = $2019;
  6668. WGL_BLUE_SHIFT_ARB = $201A;
  6669. WGL_ALPHA_BITS_ARB = $201B;
  6670. WGL_ALPHA_SHIFT_ARB = $201C;
  6671. WGL_ACCUM_BITS_ARB = $201D;
  6672. WGL_ACCUM_RED_BITS_ARB = $201E;
  6673. WGL_ACCUM_GREEN_BITS_ARB = $201F;
  6674. WGL_ACCUM_BLUE_BITS_ARB = $2020;
  6675. WGL_ACCUM_ALPHA_BITS_ARB = $2021;
  6676. WGL_DEPTH_BITS_ARB = $2022;
  6677. WGL_STENCIL_BITS_ARB = $2023;
  6678. WGL_AUX_BUFFERS_ARB = $2024;
  6679. WGL_NO_ACCELERATION_ARB = $2025;
  6680. WGL_GENERIC_ACCELERATION_ARB = $2026;
  6681. WGL_FULL_ACCELERATION_ARB = $2027;
  6682. WGL_SWAP_EXCHANGE_ARB = $2028;
  6683. WGL_SWAP_COPY_ARB = $2029;
  6684. WGL_SWAP_UNDEFINED_ARB = $202A;
  6685. WGL_TYPE_RGBA_ARB = $202B;
  6686. WGL_TYPE_COLORINDEX_ARB = $202C;
  6687. // WGL_ARB_pixel_format_float
  6688. WGL_RGBA_FLOAT_MODE_ARB = $8820;
  6689. WGL_CLAMP_VERTEX_COLOR_ARB = $891A;
  6690. WGL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  6691. WGL_CLAMP_READ_COLOR_ARB = $891C;
  6692. WGL_FIXED_ONLY_ARB = $891D;
  6693. // WGL_ARB_render_texture
  6694. WGL_BIND_TO_TEXTURE_RGB_ARB = $2070;
  6695. WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071;
  6696. WGL_TEXTURE_FORMAT_ARB = $2072;
  6697. WGL_TEXTURE_TARGET_ARB = $2073;
  6698. WGL_MIPMAP_TEXTURE_ARB = $2074;
  6699. WGL_TEXTURE_RGB_ARB = $2075;
  6700. WGL_TEXTURE_RGBA_ARB = $2076;
  6701. WGL_NO_TEXTURE_ARB = $2077;
  6702. WGL_TEXTURE_CUBE_MAP_ARB = $2078;
  6703. WGL_TEXTURE_1D_ARB = $2079;
  6704. WGL_TEXTURE_2D_ARB = $207A;
  6705. WGL_MIPMAP_LEVEL_ARB = $207B;
  6706. WGL_CUBE_MAP_FACE_ARB = $207C;
  6707. WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D;
  6708. WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E;
  6709. WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F;
  6710. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080;
  6711. WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081;
  6712. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082;
  6713. WGL_FRONT_LEFT_ARB = $2083;
  6714. WGL_FRONT_RIGHT_ARB = $2084;
  6715. WGL_BACK_LEFT_ARB = $2085;
  6716. WGL_BACK_RIGHT_ARB = $2086;
  6717. WGL_AUX0_ARB = $2087;
  6718. WGL_AUX1_ARB = $2088;
  6719. WGL_AUX2_ARB = $2089;
  6720. WGL_AUX3_ARB = $208A;
  6721. WGL_AUX4_ARB = $208B;
  6722. WGL_AUX5_ARB = $208C;
  6723. WGL_AUX6_ARB = $208D;
  6724. WGL_AUX7_ARB = $208E;
  6725. WGL_AUX8_ARB = $208F;
  6726. WGL_AUX9_ARB = $2090;
  6727. // WGL_ARB_create_context
  6728. WGL_CONTEXT_DEBUG_BIT_ARB = $00000001;
  6729. WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  6730. WGL_CONTEXT_MAJOR_VERSION_ARB = $2091;
  6731. WGL_CONTEXT_MINOR_VERSION_ARB = $2092;
  6732. WGL_CONTEXT_LAYER_PLANE_ARB = $2093;
  6733. WGL_CONTEXT_FLAGS_ARB = $2094;
  6734. ERROR_INVALID_VERSION_ARB = $2095;
  6735. // WGL_ARB_create_context_profile
  6736. WGL_CONTEXT_PROFILE_MASK_ARB = $9126;
  6737. WGL_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  6738. WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  6739. ERROR_INVALID_PROFILE_ARB = $2096;
  6740. // WGL_ARB_framebuffer_sRGB
  6741. WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20A9;
  6742. // WGL_ARB_create_context_robustness
  6743. WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  6744. WGL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  6745. WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  6746. WGL_NO_RESET_NOTIFICATION_ARB = $8261;
  6747. // WGL_ATI_pixel_format_float
  6748. WGL_TYPE_RGBA_FLOAT_ATI = $21A0;
  6749. GL_TYPE_RGBA_FLOAT_ATI = $8820;
  6750. GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835;
  6751. // WGL_AMD_gpu_association
  6752. WGL_GPU_VENDOR_AMD = $1F00;
  6753. WGL_GPU_RENDERER_STRING_AMD = $1F01;
  6754. WGL_GPU_OPENGL_VERSION_STRING_AMD = $1F02;
  6755. WGL_GPU_FASTEST_TARGET_GPUS_AMD = $21A2;
  6756. WGL_GPU_RAM_AMD = $21A3;
  6757. WGL_GPU_CLOCK_AMD = $21A4;
  6758. WGL_GPU_NUM_PIPES_AMD = $21A5;
  6759. WGL_GPU_NUM_SIMD_AMD = $21A6;
  6760. WGL_GPU_NUM_RB_AMD = $21A7;
  6761. WGL_GPU_NUM_SPI_AMD = $21A8;
  6762. // WGL_EXT_depth_float
  6763. WGL_DEPTH_FLOAT_EXT = $2040;
  6764. // WGL_EXT_make_current_read
  6765. ERROR_INVALID_PIXEL_TYPE_EXT = $2043;
  6766. // WGL_EXT_multisample
  6767. WGL_SAMPLE_BUFFERS_EXT = $2041;
  6768. WGL_SAMPLES_EXT = $2042;
  6769. // WGL_EXT_pbuffer
  6770. WGL_DRAW_TO_PBUFFER_EXT = $202D;
  6771. WGL_MAX_PBUFFER_PIXELS_EXT = $202E;
  6772. WGL_MAX_PBUFFER_WIDTH_EXT = $202F;
  6773. WGL_MAX_PBUFFER_HEIGHT_EXT = $2030;
  6774. WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031;
  6775. WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032;
  6776. WGL_PBUFFER_LARGEST_EXT = $2033;
  6777. WGL_PBUFFER_WIDTH_EXT = $2034;
  6778. WGL_PBUFFER_HEIGHT_EXT = $2035;
  6779. // WGL_EXT_pixel_format
  6780. WGL_NUMBER_PIXEL_FORMATS_EXT = $2000;
  6781. WGL_DRAW_TO_WINDOW_EXT = $2001;
  6782. WGL_DRAW_TO_BITMAP_EXT = $2002;
  6783. WGL_ACCELERATION_EXT = $2003;
  6784. WGL_NEED_PALETTE_EXT = $2004;
  6785. WGL_NEED_SYSTEM_PALETTE_EXT = $2005;
  6786. WGL_SWAP_LAYER_BUFFERS_EXT = $2006;
  6787. WGL_SWAP_METHOD_EXT = $2007;
  6788. WGL_NUMBER_OVERLAYS_EXT = $2008;
  6789. WGL_NUMBER_UNDERLAYS_EXT = $2009;
  6790. WGL_TRANSPARENT_EXT = $200A;
  6791. WGL_TRANSPARENT_VALUE_EXT = $200B;
  6792. WGL_SHARE_DEPTH_EXT = $200C;
  6793. WGL_SHARE_STENCIL_EXT = $200D;
  6794. WGL_SHARE_ACCUM_EXT = $200E;
  6795. WGL_SUPPORT_GDI_EXT = $200F;
  6796. WGL_SUPPORT_OPENGL_EXT = $2010;
  6797. WGL_DOUBLE_BUFFER_EXT = $2011;
  6798. WGL_STEREO_EXT = $2012;
  6799. WGL_PIXEL_TYPE_EXT = $2013;
  6800. WGL_COLOR_BITS_EXT = $2014;
  6801. WGL_RED_BITS_EXT = $2015;
  6802. WGL_RED_SHIFT_EXT = $2016;
  6803. WGL_GREEN_BITS_EXT = $2017;
  6804. WGL_GREEN_SHIFT_EXT = $2018;
  6805. WGL_BLUE_BITS_EXT = $2019;
  6806. WGL_BLUE_SHIFT_EXT = $201A;
  6807. WGL_ALPHA_BITS_EXT = $201B;
  6808. WGL_ALPHA_SHIFT_EXT = $201C;
  6809. WGL_ACCUM_BITS_EXT = $201D;
  6810. WGL_ACCUM_RED_BITS_EXT = $201E;
  6811. WGL_ACCUM_GREEN_BITS_EXT = $201F;
  6812. WGL_ACCUM_BLUE_BITS_EXT = $2020;
  6813. WGL_ACCUM_ALPHA_BITS_EXT = $2021;
  6814. WGL_DEPTH_BITS_EXT = $2022;
  6815. WGL_STENCIL_BITS_EXT = $2023;
  6816. WGL_AUX_BUFFERS_EXT = $2024;
  6817. WGL_NO_ACCELERATION_EXT = $2025;
  6818. WGL_GENERIC_ACCELERATION_EXT = $2026;
  6819. WGL_FULL_ACCELERATION_EXT = $2027;
  6820. WGL_SWAP_EXCHANGE_EXT = $2028;
  6821. WGL_SWAP_COPY_EXT = $2029;
  6822. WGL_SWAP_UNDEFINED_EXT = $202A;
  6823. WGL_TYPE_RGBA_EXT = $202B;
  6824. WGL_TYPE_COLORINDEX_EXT = $202C;
  6825. // WGL_I3D_digital_video_control
  6826. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050;
  6827. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051;
  6828. WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052;
  6829. WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053;
  6830. // WGL_I3D_gamma
  6831. WGL_GAMMA_TABLE_SIZE_I3D = $204E;
  6832. WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F;
  6833. // WGL_I3D_genlock
  6834. WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044;
  6835. WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = $2045;
  6836. WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = $2046;
  6837. WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = $2047;
  6838. WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048;
  6839. WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049;
  6840. WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A;
  6841. WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B;
  6842. WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C;
  6843. // WGL_I3D_image_buffer
  6844. WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $00000001;
  6845. WGL_IMAGE_BUFFER_LOCK_I3D = $00000002;
  6846. // WGL_NV_float_buffer
  6847. WGL_FLOAT_COMPONENTS_NV = $20B0;
  6848. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1;
  6849. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2;
  6850. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
  6851. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4;
  6852. WGL_TEXTURE_FLOAT_R_NV = $20B5;
  6853. WGL_TEXTURE_FLOAT_RG_NV = $20B6;
  6854. WGL_TEXTURE_FLOAT_RGB_NV = $20B7;
  6855. WGL_TEXTURE_FLOAT_RGBA_NV = $20B8;
  6856. // WGL_NV_render_depth_texture
  6857. WGL_BIND_TO_TEXTURE_DEPTH_NV = $20A3;
  6858. WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = $20A4;
  6859. WGL_DEPTH_TEXTURE_FORMAT_NV = $20A5;
  6860. WGL_TEXTURE_DEPTH_COMPONENT_NV = $20A6;
  6861. WGL_DEPTH_COMPONENT_NV = $20A7;
  6862. // WGL_NV_render_texture_rectangle
  6863. WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0;
  6864. WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1;
  6865. WGL_TEXTURE_RECTANGLE_NV = $20A2;
  6866. // WGL_NV_present_video
  6867. WGL_NUM_VIDEO_SLOTS_NV = $20F0;
  6868. // WGL_NV_video_output
  6869. WGL_BIND_TO_VIDEO_RGB_NV = $20C0;
  6870. WGL_BIND_TO_VIDEO_RGBA_NV = $20C1;
  6871. WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = $20C2;
  6872. WGL_VIDEO_OUT_COLOR_NV = $20C3;
  6873. WGL_VIDEO_OUT_ALPHA_NV = $20C4;
  6874. WGL_VIDEO_OUT_DEPTH_NV = $20C5;
  6875. WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = $20C6;
  6876. WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = $20C7;
  6877. WGL_VIDEO_OUT_FRAME = $20C8;
  6878. WGL_VIDEO_OUT_FIELD_1 = $20C9;
  6879. WGL_VIDEO_OUT_FIELD_2 = $20CA;
  6880. WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = $20CB;
  6881. WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = $20CC;
  6882. // WGL_NV_gpu_affinity
  6883. WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = $20D0;
  6884. WGL_ERROR_MISSING_AFFINITY_MASK_NV = $20D1;
  6885. // WGL_NV_video_capture
  6886. WGL_UNIQUE_ID_NV = $20CE;
  6887. WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = $20CF;
  6888. // WGL_NV_multisample_coverage
  6889. WGL_COVERAGE_SAMPLES_NV = $2042;
  6890. WGL_COLOR_SAMPLES_NV = $20B9;
  6891. // WGL_EXT_create_context_es2_profile
  6892. WGL_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  6893. // WGL_NV_DX_interop
  6894. WGL_ACCESS_READ_ONLY_NV = $00000000;
  6895. WGL_ACCESS_READ_WRITE_NV = $00000001;
  6896. WGL_ACCESS_WRITE_DISCARD_NV = $00000002;
  6897. // WIN_draw_range_elements
  6898. GL_MAX_ELEMENTS_VERTICES_WIN = $80E8;
  6899. GL_MAX_ELEMENTS_INDICES_WIN = $80E9;
  6900. // GLX 1.1 and later:
  6901. GLX_VENDOR = 1;
  6902. GLX_VERSION = 2;
  6903. GLX_EXTENSIONS = 3;
  6904. GLX_USE_GL = 1;
  6905. GLX_BUFFER_SIZE = 2;
  6906. GLX_LEVEL = 3;
  6907. GLX_RGBA = 4;
  6908. GLX_DOUBLEBUFFER = 5;
  6909. GLX_STEREO = 6;
  6910. GLX_AUX_BUFFERS = 7;
  6911. GLX_RED_SIZE = 8;
  6912. GLX_GREEN_SIZE = 9;
  6913. GLX_BLUE_SIZE = 10;
  6914. GLX_ALPHA_SIZE = 11;
  6915. GLX_DEPTH_SIZE = 12;
  6916. GLX_STENCIL_SIZE = 13;
  6917. GLX_ACCUM_RED_SIZE = 14;
  6918. GLX_ACCUM_GREEN_SIZE = 15;
  6919. GLX_ACCUM_BLUE_SIZE = 16;
  6920. GLX_ACCUM_ALPHA_SIZE = 17;
  6921. // GLX_VERSION_1_3
  6922. GLX_WINDOW_BIT = $00000001;
  6923. GLX_PIXMAP_BIT = $00000002;
  6924. GLX_PBUFFER_BIT = $00000004;
  6925. GLX_RGBA_BIT = $00000001;
  6926. GLX_COLOR_INDEX_BIT = $00000002;
  6927. GLX_PBUFFER_CLOBBER_MASK = $08000000;
  6928. GLX_FRONT_LEFT_BUFFER_BIT = $00000001;
  6929. GLX_FRONT_RIGHT_BUFFER_BIT = $00000002;
  6930. GLX_BACK_LEFT_BUFFER_BIT = $00000004;
  6931. GLX_BACK_RIGHT_BUFFER_BIT = $00000008;
  6932. GLX_AUX_BUFFERS_BIT = $00000010;
  6933. GLX_DEPTH_BUFFER_BIT = $00000020;
  6934. GLX_STENCIL_BUFFER_BIT = $00000040;
  6935. GLX_ACCUM_BUFFER_BIT = $00000080;
  6936. GLX_CONFIG_CAVEAT = $20;
  6937. GLX_X_VISUAL_TYPE = $22;
  6938. GLX_TRANSPARENT_TYPE = $23;
  6939. GLX_TRANSPARENT_INDEX_VALUE = $24;
  6940. GLX_TRANSPARENT_RED_VALUE = $25;
  6941. GLX_TRANSPARENT_GREEN_VALUE = $26;
  6942. GLX_TRANSPARENT_BLUE_VALUE = $27;
  6943. GLX_TRANSPARENT_ALPHA_VALUE = $28;
  6944. GLX_DONT_CARE = $FFFFFFFF;
  6945. GLX_NONE = $8000;
  6946. GLX_SLOW_CONFIG = $8001;
  6947. GLX_TRUE_COLOR = $8002;
  6948. GLX_DIRECT_COLOR = $8003;
  6949. GLX_PSEUDO_COLOR = $8004;
  6950. GLX_STATIC_COLOR = $8005;
  6951. GLX_GRAY_SCALE = $8006;
  6952. GLX_STATIC_GRAY = $8007;
  6953. GLX_TRANSPARENT_RGB = $8008;
  6954. GLX_TRANSPARENT_INDEX = $8009;
  6955. GLX_VISUAL_ID = $800B;
  6956. GLX_SCREEN = $800C;
  6957. GLX_NON_CONFORMANT_CONFIG = $800D;
  6958. GLX_DRAWABLE_TYPE = $8010;
  6959. GLX_RENDER_TYPE = $8011;
  6960. GLX_X_RENDERABLE = $8012;
  6961. GLX_FBCONFIG_ID = $8013;
  6962. GLX_RGBA_TYPE = $8014;
  6963. GLX_COLOR_INDEX_TYPE = $8015;
  6964. GLX_MAX_PBUFFER_WIDTH = $8016;
  6965. GLX_MAX_PBUFFER_HEIGHT = $8017;
  6966. GLX_MAX_PBUFFER_PIXELS = $8018;
  6967. GLX_PRESERVED_CONTENTS = $801B;
  6968. GLX_LARGEST_PBUFFER = $801C;
  6969. GLX_WIDTH = $801D;
  6970. GLX_HEIGHT = $801E;
  6971. GLX_EVENT_MASK = $801F;
  6972. GLX_DAMAGED = $8020;
  6973. GLX_SAVED = $8021;
  6974. GLX_WINDOW = $8022;
  6975. GLX_PBUFFER = $8023;
  6976. GLX_PBUFFER_HEIGHT = $8040;
  6977. GLX_PBUFFER_WIDTH = $8041;
  6978. // GLX_VERSION_1_4
  6979. GLX_SAMPLE_BUFFERS = 100000;
  6980. GLX_SAMPLES = 100001;
  6981. // GLX_ARB_multisample
  6982. GLX_SAMPLE_BUFFERS_ARB = 100000;
  6983. GLX_SAMPLES_ARB = 100001;
  6984. // GLX_ARB_fbconfig_float
  6985. GLX_RGBA_FLOAT_TYPE_ARB = $20B9;
  6986. GLX_RGBA_FLOAT_BIT_ARB = $00000004;
  6987. // GLX_ARB_context_flush_control
  6988. GLX_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
  6989. GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
  6990. GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
  6991. // GLX_ARB_create_context
  6992. GLX_CONTEXT_DEBUG_BIT_ARB = $00000001;
  6993. GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
  6994. GLX_CONTEXT_MAJOR_VERSION_ARB = $2091;
  6995. GLX_CONTEXT_MINOR_VERSION_ARB = $2092;
  6996. GLX_CONTEXT_FLAGS_ARB = $2094;
  6997. // GLX_ARB_create_context_profile
  6998. GLX_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
  6999. GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
  7000. GLX_CONTEXT_PROFILE_MASK_ARB = $9126;
  7001. // GLX_ARB_vertex_buffer_object
  7002. GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB = $2095;
  7003. // GLX_ARB_framebuffer_sRGB
  7004. GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20B2;
  7005. // GLX_ARB_create_context_robustness
  7006. GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
  7007. GLX_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  7008. GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  7009. GLX_NO_RESET_NOTIFICATION_ARB = $8261;
  7010. // GLX_EXT_visual_info
  7011. GLX_X_VISUAL_TYPE_EXT = $22;
  7012. GLX_TRANSPARENT_TYPE_EXT = $23;
  7013. GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
  7014. GLX_TRANSPARENT_RED_VALUE_EXT = $25;
  7015. GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
  7016. GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
  7017. GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
  7018. GLX_NONE_EXT = $8000;
  7019. GLX_TRUE_COLOR_EXT = $8002;
  7020. GLX_DIRECT_COLOR_EXT = $8003;
  7021. GLX_PSEUDO_COLOR_EXT = $8004;
  7022. GLX_STATIC_COLOR_EXT = $8005;
  7023. GLX_GRAY_SCALE_EXT = $8006;
  7024. GLX_STATIC_GRAY_EXT = $8007;
  7025. GLX_TRANSPARENT_RGB_EXT = $8008;
  7026. GLX_TRANSPARENT_INDEX_EXT = $8009;
  7027. // GLX_EXT_visual_rating
  7028. GLX_VISUAL_CAVEAT_EXT = $20;
  7029. GLX_SLOW_VISUAL_EXT = $8001;
  7030. GLX_NON_CONFORMANT_VISUAL_EXT = $800D;
  7031. (* reuse GLX_NONE_EXT *)
  7032. // GLX_EXT_import_context
  7033. GLX_SHARE_CONTEXT_EXT = $800A;
  7034. GLX_VISUAL_ID_EXT = $800B;
  7035. GLX_SCREEN_EXT = $800C;
  7036. // GLX_EXT_fbconfig_packed_float
  7037. // GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  7038. // GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  7039. // GLX_EXT_framebuffer_sRGB
  7040. // GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  7041. // GLX_EXT_texture_from_pixmap
  7042. GLX_TEXTURE_1D_BIT_EXT = $00000001;
  7043. GLX_TEXTURE_2D_BIT_EXT = $00000002;
  7044. GLX_TEXTURE_RECTANGLE_BIT_EXT = $00000004;
  7045. GLX_BIND_TO_TEXTURE_RGB_EXT = $20D0;
  7046. GLX_BIND_TO_TEXTURE_RGBA_EXT = $20D1;
  7047. GLX_BIND_TO_MIPMAP_TEXTURE_EXT = $20D2;
  7048. GLX_BIND_TO_TEXTURE_TARGETS_EXT = $20D3;
  7049. GLX_Y_INVERTED_EXT = $20D4;
  7050. GLX_TEXTURE_FORMAT_EXT = $20D5;
  7051. GLX_TEXTURE_TARGET_EXT = $20D6;
  7052. GLX_MIPMAP_TEXTURE_EXT = $20D7;
  7053. GLX_TEXTURE_FORMAT_NONE_EXT = $20D8;
  7054. GLX_TEXTURE_FORMAT_RGB_EXT = $20D9;
  7055. GLX_TEXTURE_FORMAT_RGBA_EXT = $20DA;
  7056. GLX_TEXTURE_1D_EXT = $20DB;
  7057. GLX_TEXTURE_2D_EXT = $20DC;
  7058. GLX_TEXTURE_RECTANGLE_EXT = $20DD;
  7059. GLX_FRONT_LEFT_EXT = $20DE;
  7060. GLX_FRONT_RIGHT_EXT = $20DF;
  7061. GLX_BACK_LEFT_EXT = $20E0;
  7062. GLX_BACK_RIGHT_EXT = $20E1;
  7063. GLX_FRONT_EXT = GLX_FRONT_LEFT_EXT;
  7064. GLX_BACK_EXT = GLX_BACK_LEFT_EXT;
  7065. GLX_AUX0_EXT = $20E2;
  7066. GLX_AUX1_EXT = $20E3;
  7067. GLX_AUX2_EXT = $20E4;
  7068. GLX_AUX3_EXT = $20E5;
  7069. GLX_AUX4_EXT = $20E6;
  7070. GLX_AUX5_EXT = $20E7;
  7071. GLX_AUX6_EXT = $20E8;
  7072. GLX_AUX7_EXT = $20E9;
  7073. GLX_AUX8_EXT = $20EA;
  7074. GLX_AUX9_EXT = $20EB;
  7075. // GLX_EXT_swap_control
  7076. GLX_SWAP_INTERVAL_EXT = $20F1;
  7077. GLX_MAX_SWAP_INTERVAL_EXT = $20F2;
  7078. // GLX_EXT_create_context_es2_profile
  7079. GLX_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
  7080. // GL_EXT_Late_Swaps
  7081. GLX_LATE_SWAPS_TEAR_EXT = $20F3;
  7082. // GLU
  7083. GLU_INVALID_ENUM = 100900;
  7084. GLU_INVALID_VALUE = 100901;
  7085. GLU_OUT_OF_MEMORY = 100902;
  7086. GLU_INCOMPATIBLE_GL_VERSION = 100903;
  7087. GLU_VERSION = 100800;
  7088. GLU_EXTENSIONS = 100801;
  7089. GLU_TRUE = GL_TRUE;
  7090. GLU_FALSE = GL_FALSE;
  7091. GLU_SMOOTH = 100000;
  7092. GLU_FLAT = 100001;
  7093. GLU_NONE = 100002;
  7094. GLU_POINT = 100010;
  7095. GLU_LINE = 100011;
  7096. GLU_FILL = 100012;
  7097. GLU_SILHOUETTE = 100013;
  7098. GLU_OUTSIDE = 100020;
  7099. GLU_INSIDE = 100021;
  7100. GLU_TESS_MAX_COORD = 1.0E150;
  7101. GLU_TESS_WINDING_RULE = 100140;
  7102. GLU_TESS_BOUNDARY_ONLY = 100141;
  7103. GLU_TESS_TOLERANCE = 100142;
  7104. GLU_TESS_WINDING_ODD = 100130;
  7105. GLU_TESS_WINDING_NONZERO = 100131;
  7106. GLU_TESS_WINDING_POSITIVE = 100132;
  7107. GLU_TESS_WINDING_NEGATIVE = 100133;
  7108. GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
  7109. GLU_TESS_BEGIN = 100100; // TGLUTessBeginProc
  7110. GLU_TESS_VERTEX = 100101; // TGLUTessVertexProc
  7111. GLU_TESS_END = 100102; // TGLUTessEndProc
  7112. GLU_TESS_ERROR = 100103; // TGLUTessErrorProc
  7113. GLU_TESS_EDGE_FLAG = 100104; // TGLUTessEdgeFlagProc
  7114. GLU_TESS_COMBINE = 100105; // TGLUTessCombineProc
  7115. GLU_TESS_BEGIN_DATA = 100106; // TGLUTessBeginDataProc
  7116. GLU_TESS_VERTEX_DATA = 100107; // TGLUTessVertexDataProc
  7117. GLU_TESS_END_DATA = 100108; // TGLUTessEndDataProc
  7118. GLU_TESS_ERROR_DATA = 100109; // TGLUTessErrorDataProc
  7119. GLU_TESS_EDGE_FLAG_DATA = 100110; // TGLUTessEdgeFlagDataProc
  7120. GLU_TESS_COMBINE_DATA = 100111; // TGLUTessCombineDataProc
  7121. GLU_TESS_ERROR1 = 100151;
  7122. GLU_TESS_ERROR2 = 100152;
  7123. GLU_TESS_ERROR3 = 100153;
  7124. GLU_TESS_ERROR4 = 100154;
  7125. GLU_TESS_ERROR5 = 100155;
  7126. GLU_TESS_ERROR6 = 100156;
  7127. GLU_TESS_ERROR7 = 100157;
  7128. GLU_TESS_ERROR8 = 100158;
  7129. GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1;
  7130. GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2;
  7131. GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3;
  7132. GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4;
  7133. GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5;
  7134. GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6;
  7135. GLU_AUTO_LOAD_MATRIX = 100200;
  7136. GLU_CULLING = 100201;
  7137. GLU_SAMPLING_TOLERANCE = 100203;
  7138. GLU_DISPLAY_MODE = 100204;
  7139. GLU_PARAMETRIC_TOLERANCE = 100202;
  7140. GLU_SAMPLING_METHOD = 100205;
  7141. GLU_U_STEP = 100206;
  7142. GLU_V_STEP = 100207;
  7143. GLU_PATH_LENGTH = 100215;
  7144. GLU_PARAMETRIC_ERROR = 100216;
  7145. GLU_DOMAIN_DISTANCE = 100217;
  7146. GLU_MAP1_TRIM_2 = 100210;
  7147. GLU_MAP1_TRIM_3 = 100211;
  7148. GLU_OUTLINE_POLYGON = 100240;
  7149. GLU_OUTLINE_PATCH = 100241;
  7150. GLU_NURBS_ERROR1 = 100251;
  7151. GLU_NURBS_ERROR2 = 100252;
  7152. GLU_NURBS_ERROR3 = 100253;
  7153. GLU_NURBS_ERROR4 = 100254;
  7154. GLU_NURBS_ERROR5 = 100255;
  7155. GLU_NURBS_ERROR6 = 100256;
  7156. GLU_NURBS_ERROR7 = 100257;
  7157. GLU_NURBS_ERROR8 = 100258;
  7158. GLU_NURBS_ERROR9 = 100259;
  7159. GLU_NURBS_ERROR10 = 100260;
  7160. GLU_NURBS_ERROR11 = 100261;
  7161. GLU_NURBS_ERROR12 = 100262;
  7162. GLU_NURBS_ERROR13 = 100263;
  7163. GLU_NURBS_ERROR14 = 100264;
  7164. GLU_NURBS_ERROR15 = 100265;
  7165. GLU_NURBS_ERROR16 = 100266;
  7166. GLU_NURBS_ERROR17 = 100267;
  7167. GLU_NURBS_ERROR18 = 100268;
  7168. GLU_NURBS_ERROR19 = 100269;
  7169. GLU_NURBS_ERROR20 = 100270;
  7170. GLU_NURBS_ERROR21 = 100271;
  7171. GLU_NURBS_ERROR22 = 100272;
  7172. GLU_NURBS_ERROR23 = 100273;
  7173. GLU_NURBS_ERROR24 = 100274;
  7174. GLU_NURBS_ERROR25 = 100275;
  7175. GLU_NURBS_ERROR26 = 100276;
  7176. GLU_NURBS_ERROR27 = 100277;
  7177. GLU_NURBS_ERROR28 = 100278;
  7178. GLU_NURBS_ERROR29 = 100279;
  7179. GLU_NURBS_ERROR30 = 100280;
  7180. GLU_NURBS_ERROR31 = 100281;
  7181. GLU_NURBS_ERROR32 = 100282;
  7182. GLU_NURBS_ERROR33 = 100283;
  7183. GLU_NURBS_ERROR34 = 100284;
  7184. GLU_NURBS_ERROR35 = 100285;
  7185. GLU_NURBS_ERROR36 = 100286;
  7186. GLU_NURBS_ERROR37 = 100287;
  7187. GLU_CW = 100120;
  7188. GLU_CCW = 100121;
  7189. GLU_INTERIOR = 100122;
  7190. GLU_EXTERIOR = 100123;
  7191. GLU_UNKNOWN = 100124;
  7192. GLU_BEGIN = GLU_TESS_BEGIN;
  7193. GLU_VERTEX = GLU_TESS_VERTEX;
  7194. GLU_END = GLU_TESS_END;
  7195. GLU_ERROR = GLU_TESS_ERROR;
  7196. GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG;
  7197. type
  7198. // GL_VERSION_1_0
  7199. TglCullFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7200. TglFrontFace = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7201. TglHint = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7202. TglLineWidth = procedure(width: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7203. TglPointSize = procedure(size: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7204. TglPolygonMode = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7205. TglScissor = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7206. TglTexParameterf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7207. TglTexParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7208. TglTexParameteri = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7209. TglTexParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7210. TglTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7211. TglTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7212. TglDrawBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7213. TglClear = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7214. TglClearColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7215. TglClearStencil = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7216. TglClearDepth = procedure(depth: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7217. TglStencilMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7218. TglColorMask = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7219. TglDepthMask = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7220. TglDisable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7221. TglEnable = procedure(cap: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7222. TglFinish = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7223. TglFlush = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7224. TglBlendFunc = procedure(sfactor: GLenum; dfactor: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7225. TglLogicOp = procedure(opcode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7226. TglStencilFunc = procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7227. TglStencilOp = procedure(fail: GLenum; zfail: GLenum; zpass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7228. TglDepthFunc = procedure(func: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7229. TglPixelStoref = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7230. TglPixelStorei = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7231. TglReadBuffer = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7232. TglReadPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7233. TglGetBooleanv = procedure(pname: GLenum; params: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7234. TglGetDoublev = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7235. TglGetError = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7236. TglGetFloatv = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7237. TglGetIntegerv = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7238. TglGetString = function(name: GLenum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7239. TglGetTexImage = procedure(target: GLenum; level: GLint; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7240. TglGetTexParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7241. TglGetTexParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7242. TglGetTexLevelParameterfv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7243. TglGetTexLevelParameteriv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7244. TglIsEnabled = function(cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7245. TglDepthRange = procedure(zNear: GLclampd; zFar: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7246. TglViewport = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7247. // GL_VERSION_1_1
  7248. TglDrawArrays = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7249. TglDrawElements = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7250. TglGetPointerv = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7251. TglPolygonOffset = procedure(factor: GLfloat; units: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7252. TglCopyTexImage1D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7253. TglCopyTexImage2D = procedure(target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7254. TglCopyTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7255. TglCopyTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7256. TglTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7257. TglTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7258. TglBindTexture = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7259. TglDeleteTextures = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7260. TglGenTextures = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7261. {$ifdef DGL_DEPRECATED}
  7262. TglAccum = procedure(op: GLenum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7263. TglAlphaFunc = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7264. TglAreTexturesResident = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7265. TglArrayElement = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7266. TglBegin = procedure(mode: GLenum); {$IFNDEF CLR}{$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}{$ENDIF}
  7267. TglBitmap = procedure(width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7268. TglCallList = procedure(list: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7269. TglCallLists = procedure(n: GLsizei; _type: GLenum; const lists: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7270. TglClearAccum = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7271. TglClearIndex = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7272. TglClipPlane = procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7273. TglColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7274. TglColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7275. TglColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7276. TglColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7277. TglColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7278. TglColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7279. TglColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7280. TglColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7281. TglColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7282. TglColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7283. TglColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7284. TglColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7285. TglColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7286. TglColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7287. TglColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7288. TglColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7289. TglColor4b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7290. TglColor4bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7291. TglColor4d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7292. TglColor4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7293. TglColor4f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7294. TglColor4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7295. TglColor4i = procedure(red: GLint; green: GLint; blue: GLint; alpha: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7296. TglColor4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7297. TglColor4s = procedure(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7298. TglColor4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7299. TglColor4ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7300. TglColor4ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7301. TglColor4ui = procedure(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7302. TglColor4uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7303. TglColor4us = procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7304. TglColor4usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7305. TglColorMaterial = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7306. TglColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7307. TglCopyPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; _type: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7308. TglDeleteLists = procedure(list: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7309. TglDisableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7310. TglDrawPixels = procedure(width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7311. TglEdgeFlag = procedure(flag: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7312. TglEdgeFlagPointer = procedure(stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7313. TglEdgeFlagv = procedure(const flag: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7314. TglEnableClientState = procedure(_array: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7315. TglEnd = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7316. TglEndList = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7317. TglEvalCoord1d = procedure(u: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7318. TglEvalCoord1dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7319. TglEvalCoord1f = procedure(u: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7320. TglEvalCoord1fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7321. TglEvalCoord2d = procedure(u: GLdouble; v: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7322. TglEvalCoord2dv = procedure(const u: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7323. TglEvalCoord2f = procedure(u: GLfloat; v: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7324. TglEvalCoord2fv = procedure(const u: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7325. TglEvalMesh1 = procedure(mode: GLenum; i1: GLint; i2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7326. TglEvalMesh2 = procedure(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7327. TglEvalPoint1 = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7328. TglEvalPoint2 = procedure(i: GLint; j: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7329. TglFeedbackBuffer = procedure(size: GLsizei; _type: GLenum; buffer: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7330. TglFogf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7331. TglFogfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7332. TglFogi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7333. TglFogiv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7334. TglFrustum = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7335. TglGenLists = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7336. TglGetClipPlane = procedure(plane: GLenum; equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7337. TglGetLightfv = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7338. TglGetLightiv = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7339. TglGetMapdv = procedure(target: GLenum; query: GLenum; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7340. TglGetMapfv = procedure(target: GLenum; query: GLenum; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7341. TglGetMapiv = procedure(target: GLenum; query: GLenum; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7342. TglGetMaterialfv = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7343. TglGetMaterialiv = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7344. TglGetPixelMapfv = procedure(map: GLenum; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7345. TglGetPixelMapuiv = procedure(map: GLenum; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7346. TglGetPixelMapusv = procedure(map: GLenum; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7347. TglGetPolygonStipple = procedure(mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7348. TglGetTexEnvfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7349. TglGetTexEnviv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7350. TglGetTexGendv = procedure(coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7351. TglGetTexGenfv = procedure(coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7352. TglGetTexGeniv = procedure(coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7353. TglIndexMask = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7354. TglIndexPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7355. TglIndexd = procedure(c: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7356. TglIndexdv = procedure(const c: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7357. TglIndexf = procedure(c: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7358. TglIndexfv = procedure(const c: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7359. TglIndexi = procedure(c: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7360. TglIndexiv = procedure(const c: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7361. TglIndexs = procedure(c: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7362. TglIndexsv = procedure(const c: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7363. TglIndexub = procedure(c: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7364. TglIndexubv = procedure(const c: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7365. TglInitNames = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7366. TglInterleavedArrays = procedure(format: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7367. TglIsList = function(list: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7368. TglIsTexture = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7369. TglLightModelf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7370. TglLightModelfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7371. TglLightModeli = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7372. TglLightModeliv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7373. TglLightf = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7374. TglLightfv = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7375. TglLighti = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7376. TglLightiv = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7377. TglLineStipple = procedure(factor: GLint; pattern: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7378. TglListBase = procedure(base: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7379. TglLoadIdentity = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7380. TglLoadMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7381. TglLoadMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7382. TglLoadName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7383. TglMap1d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7384. TglMap1f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7385. TglMap2d = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7386. TglMap2f = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7387. TglMapGrid1d = procedure(un: GLint; u1: GLdouble; u2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7388. TglMapGrid1f = procedure(un: GLint; u1: GLfloat; u2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7389. TglMapGrid2d = procedure(un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7390. TglMapGrid2f = procedure(un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7391. TglMaterialf = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7392. TglMaterialfv = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7393. TglMateriali = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7394. TglMaterialiv = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7395. TglMatrixMode = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7396. TglMultMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7397. TglMultMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7398. TglNewList = procedure(list: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7399. TglNormal3b = procedure(nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7400. TglNormal3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7401. TglNormal3d = procedure(nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7402. TglNormal3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7403. TglNormal3f = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7404. TglNormal3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7405. TglNormal3i = procedure(nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7406. TglNormal3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7407. TglNormal3s = procedure(nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7408. TglNormal3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7409. TglNormalPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7410. TglOrtho = procedure(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7411. TglPassThrough = procedure(token: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7412. TglPixelMapfv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7413. TglPixelMapuiv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7414. TglPixelMapusv = procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7415. TglPixelTransferf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7416. TglPixelTransferi = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7417. TglPixelZoom = procedure(xfactor: GLfloat; yfactor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7418. TglPolygonStipple = procedure(const mask: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7419. TglPopAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7420. TglPopClientAttrib = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7421. TglPopMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7422. TglPopName = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7423. TglPrioritizeTextures = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7424. TglPushAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7425. TglPushClientAttrib = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7426. TglPushMatrix = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7427. TglPushName = procedure(name: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7428. TglRasterPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7429. TglRasterPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7430. TglRasterPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7431. TglRasterPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7432. TglRasterPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7433. TglRasterPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7434. TglRasterPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7435. TglRasterPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7436. TglRasterPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7437. TglRasterPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7438. TglRasterPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7439. TglRasterPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7440. TglRasterPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7441. TglRasterPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7442. TglRasterPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7443. TglRasterPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7444. TglRasterPos4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7445. TglRasterPos4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7446. TglRasterPos4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7447. TglRasterPos4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7448. TglRasterPos4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7449. TglRasterPos4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7450. TglRasterPos4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7451. TglRasterPos4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7452. TglRectd = procedure(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7453. TglRectdv = procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7454. TglRectf = procedure(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7455. TglRectfv = procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7456. TglRecti = procedure(x1: GLint; y1: GLint; x2: GLint; y2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7457. TglRectiv = procedure(const v1: PGLint; const v2: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7458. TglRects = procedure(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7459. TglRectsv = procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7460. TglRenderMode = function(mode: GLenum): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7461. TglRotated = procedure(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7462. TglRotatef = procedure(angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7463. TglScaled = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7464. TglScalef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7465. TglSelectBuffer = procedure(size: GLsizei; buffer: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7466. TglShadeModel = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7467. TglTexCoord1d = procedure(s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7468. TglTexCoord1dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7469. TglTexCoord1f = procedure(s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7470. TglTexCoord1fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7471. TglTexCoord1i = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7472. TglTexCoord1iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7473. TglTexCoord1s = procedure(s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7474. TglTexCoord1sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7475. TglTexCoord2d = procedure(s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7476. TglTexCoord2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7477. TglTexCoord2f = procedure(s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7478. TglTexCoord2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7479. TglTexCoord2i = procedure(s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7480. TglTexCoord2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7481. TglTexCoord2s = procedure(s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7482. TglTexCoord2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7483. TglTexCoord3d = procedure(s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7484. TglTexCoord3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7485. TglTexCoord3f = procedure(s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7486. TglTexCoord3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7487. TglTexCoord3i = procedure(s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7488. TglTexCoord3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7489. TglTexCoord3s = procedure(s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7490. TglTexCoord3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7491. TglTexCoord4d = procedure(s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7492. TglTexCoord4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7493. TglTexCoord4f = procedure(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7494. TglTexCoord4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7495. TglTexCoord4i = procedure(s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7496. TglTexCoord4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7497. TglTexCoord4s = procedure(s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7498. TglTexCoord4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7499. TglTexCoordPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7500. TglTexEnvf = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7501. TglTexEnvfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7502. TglTexEnvi = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7503. TglTexEnviv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7504. TglTexGend = procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7505. TglTexGendv = procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7506. TglTexGenf = procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7507. TglTexGenfv = procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7508. TglTexGeni = procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7509. TglTexGeniv = procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7510. TglTranslated = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7511. TglTranslatef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7512. TglVertex2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7513. TglVertex2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7514. TglVertex2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7515. TglVertex2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7516. TglVertex2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7517. TglVertex2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7518. TglVertex2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7519. TglVertex2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7520. TglVertex3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7521. TglVertex3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7522. TglVertex3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7523. TglVertex3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7524. TglVertex3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7525. TglVertex3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7526. TglVertex3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7527. TglVertex3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7528. TglVertex4d = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7529. TglVertex4dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7530. TglVertex4f = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7531. TglVertex4fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7532. TglVertex4i = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7533. TglVertex4iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7534. TglVertex4s = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7535. TglVertex4sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7536. TglVertexPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7537. {$endif}
  7538. // GL_VERSION_1_2
  7539. TglBlendColor = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7540. TglBlendEquation = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7541. TglDrawRangeElements = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7542. TglTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7543. TglTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7544. TglCopyTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7545. {$ifdef DGL_DEPRECATED}
  7546. TglColorTable = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7547. TglColorTableParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7548. TglColorTableParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7549. TglCopyColorTable = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7550. TglGetColorTable = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7551. TglGetColorTableParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7552. TglGetColorTableParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7553. TglColorSubTable = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7554. TglCopyColorSubTable = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7555. TglConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7556. TglConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7557. TglConvolutionParameterf = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7558. TglConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7559. TglConvolutionParameteri = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7560. TglConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7561. TglCopyConvolutionFilter1D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7562. TglCopyConvolutionFilter2D = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7563. TglGetConvolutionFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7564. TglGetConvolutionParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7565. TglGetConvolutionParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7566. TglGetSeparableFilter = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7567. TglSeparableFilter2D = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7568. TglGetHistogram = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7569. TglGetHistogramParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7570. TglGetHistogramParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7571. TglGetMinmax = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7572. TglGetMinmaxParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7573. TglGetMinmaxParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7574. TglHistogram = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7575. TglMinmax = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7576. TglResetHistogram = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7577. TglResetMinmax = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7578. {$endif}
  7579. // GL_VERSION_1_3
  7580. TglActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7581. TglSampleCoverage = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7582. TglCompressedTexImage3D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7583. TglCompressedTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7584. TglCompressedTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7585. TglCompressedTexSubImage3D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7586. TglCompressedTexSubImage2D = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7587. TglCompressedTexSubImage1D = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7588. TglGetCompressedTexImage = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7589. {$ifdef DGL_DEPRECATED}
  7590. TglClientActiveTexture = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7591. TglMultiTexCoord1d = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7592. TglMultiTexCoord1dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7593. TglMultiTexCoord1f = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7594. TglMultiTexCoord1fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7595. TglMultiTexCoord1i = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7596. TglMultiTexCoord1iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7597. TglMultiTexCoord1s = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7598. TglMultiTexCoord1sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7599. TglMultiTexCoord2d = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7600. TglMultiTexCoord2dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7601. TglMultiTexCoord2f = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7602. TglMultiTexCoord2fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7603. TglMultiTexCoord2i = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7604. TglMultiTexCoord2iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7605. TglMultiTexCoord2s = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7606. TglMultiTexCoord2sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7607. TglMultiTexCoord3d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7608. TglMultiTexCoord3dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7609. TglMultiTexCoord3f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7610. TglMultiTexCoord3fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7611. TglMultiTexCoord3i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7612. TglMultiTexCoord3iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7613. TglMultiTexCoord3s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7614. TglMultiTexCoord3sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7615. TglMultiTexCoord4d = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7616. TglMultiTexCoord4dv = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7617. TglMultiTexCoord4f = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7618. TglMultiTexCoord4fv = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7619. TglMultiTexCoord4i = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7620. TglMultiTexCoord4iv = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7621. TglMultiTexCoord4s = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7622. TglMultiTexCoord4sv = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7623. TglLoadTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7624. TglLoadTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7625. TglMultTransposeMatrixf = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7626. TglMultTransposeMatrixd = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7627. {$endif}
  7628. // GL_VERSION_1_4
  7629. TglBlendFuncSeparate = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7630. TglMultiDrawArrays = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7631. TglMultiDrawElements = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7632. TglPointParameterf = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7633. TglPointParameterfv = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7634. TglPointParameteri = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7635. TglPointParameteriv = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7636. {$ifdef DGL_DEPRECATED}
  7637. TglFogCoordf = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7638. TglFogCoordfv = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7639. TglFogCoordd = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7640. TglFogCoorddv = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7641. TglFogCoordPointer = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7642. TglSecondaryColor3b = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7643. TglSecondaryColor3bv = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7644. TglSecondaryColor3d = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7645. TglSecondaryColor3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7646. TglSecondaryColor3f = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7647. TglSecondaryColor3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7648. TglSecondaryColor3i = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7649. TglSecondaryColor3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7650. TglSecondaryColor3s = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7651. TglSecondaryColor3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7652. TglSecondaryColor3ub = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7653. TglSecondaryColor3ubv = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7654. TglSecondaryColor3ui = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7655. TglSecondaryColor3uiv = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7656. TglSecondaryColor3us = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7657. TglSecondaryColor3usv = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7658. TglSecondaryColorPointer = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7659. TglWindowPos2d = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7660. TglWindowPos2dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7661. TglWindowPos2f = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7662. TglWindowPos2fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7663. TglWindowPos2i = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7664. TglWindowPos2iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7665. TglWindowPos2s = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7666. TglWindowPos2sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7667. TglWindowPos3d = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7668. TglWindowPos3dv = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7669. TglWindowPos3f = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7670. TglWindowPos3fv = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7671. TglWindowPos3i = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7672. TglWindowPos3iv = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7673. TglWindowPos3s = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7674. TglWindowPos3sv = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7675. {$endif}
  7676. // GL_VERSION_1_5
  7677. TglGenQueries = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7678. TglDeleteQueries = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7679. TglIsQuery = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7680. TglBeginQuery = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7681. TglEndQuery = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7682. TglGetQueryiv = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7683. TglGetQueryObjectiv = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7684. TglGetQueryObjectuiv = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7685. TglBindBuffer = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7686. TglDeleteBuffers = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7687. TglGenBuffers = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7688. TglIsBuffer = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7689. TglBufferData = procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7690. TglBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7691. TglGetBufferSubData = procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7692. TglMapBuffer = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7693. TglUnmapBuffer = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7694. TglGetBufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7695. TglGetBufferPointerv = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7696. // GL_VERSION_2_0
  7697. TglBlendEquationSeparate = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7698. TglDrawBuffers = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7699. TglStencilOpSeparate = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7700. TglStencilFuncSeparate = procedure(face: GLenum; func: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7701. TglStencilMaskSeparate = procedure(face: GLenum; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7702. TglAttachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7703. TglBindAttribLocation = procedure(programObj: GLhandle; index: GLuint; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7704. TglCompileShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7705. TglCreateProgram = function: GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7706. TglCreateShader = function(shaderType: GLenum): GLhandle; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7707. TglDeleteProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7708. TglDeleteShader = procedure(shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7709. TglDetachShader = procedure(programObj, shaderObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7710. TglDisableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7711. TglEnableVertexAttribArray = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7712. TglGetActiveAttrib = procedure(programObj: GLhandle; index: GLuint; maxlength: GLsizei; var length: GLint; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7713. TglGetActiveUniform = procedure(programObj: GLhandle; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7714. TglGetAttachedShaders = procedure(programObj: GLhandle; MaxCount: GLsizei; var Count: GLint; shaders: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7715. TglGetAttribLocation = function(programObj: GLhandle; char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7716. TglGetProgramiv = procedure(programObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7717. TglGetProgramInfoLog = procedure(programObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7718. TglGetShaderiv = procedure(shaderObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7719. TglGetShaderInfoLog = procedure(shaderObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7720. TglGetShaderSource = procedure(shaderObj: GLhandle; maxlength: GLsizei; var length: GLsizei; source: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7721. TglGetUniformLocation = function(programObj: GLhandle; const char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7722. TglGetUniformfv = procedure(programObj: GLhandle; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7723. TglGetUniformiv = procedure(programObj: GLhandle; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7724. TglGetVertexAttribfv = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7725. TglGetVertexAttribiv = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7726. TglGetVertexAttribPointerv = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7727. TglIsProgram = function(programObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7728. TglIsShader = function(shaderObj: GLhandle) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7729. TglLinkProgram = procedure(programObj: GLHandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7730. TglShaderSource = procedure(shaderObj: GLHandle; count: glsizei; const _string: PPGLChar; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7731. TglUseProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7732. TglUniform1f = procedure(location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7733. TglUniform2f = procedure(location: GLint; v0, v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7734. TglUniform3f = procedure(location: GLint; v0, v1, v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7735. TglUniform4f = procedure(location: GLint; v0, v1, v2, v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7736. TglUniform1i = procedure(location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7737. TglUniform2i = procedure(location: GLint; v0, v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7738. TglUniform3i = procedure(location: GLint; v0, v1, v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7739. TglUniform4i = procedure(location: GLint; v0, v1, v2, v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7740. TglUniform1fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7741. TglUniform2fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7742. TglUniform3fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7743. TglUniform4fv = procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7744. TglUniform1iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7745. TglUniform2iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7746. TglUniform3iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7747. TglUniform4iv = procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7748. TglUniformMatrix2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7749. TglUniformMatrix3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7750. TglUniformMatrix4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7751. TglValidateProgram = procedure(programObj: GLhandle); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7752. TglVertexAttrib1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7753. TglVertexAttrib1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7754. TglVertexAttrib1f = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7755. TglVertexAttrib1fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7756. TglVertexAttrib1s = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7757. TglVertexAttrib1sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7758. TglVertexAttrib2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7759. TglVertexAttrib2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7760. TglVertexAttrib2f = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7761. TglVertexAttrib2fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7762. TglVertexAttrib2s = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7763. TglVertexAttrib2sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7764. TglVertexAttrib3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7765. TglVertexAttrib3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7766. TglVertexAttrib3f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7767. TglVertexAttrib3fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7768. TglVertexAttrib3s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7769. TglVertexAttrib3sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7770. TglVertexAttrib4Nbv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7771. TglVertexAttrib4Niv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7772. TglVertexAttrib4Nsv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7773. TglVertexAttrib4Nub = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7774. TglVertexAttrib4Nubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7775. TglVertexAttrib4Nuiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7776. TglVertexAttrib4Nusv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7777. TglVertexAttrib4bv = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7778. TglVertexAttrib4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7779. TglVertexAttrib4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7780. TglVertexAttrib4f = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7781. TglVertexAttrib4fv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7782. TglVertexAttrib4iv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7783. TglVertexAttrib4s = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7784. TglVertexAttrib4sv = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7785. TglVertexAttrib4ubv = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7786. TglVertexAttrib4uiv = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7787. TglVertexAttrib4usv = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7788. TglVertexAttribPointer = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7789. // GL_VERSION_2_1
  7790. TglUniformMatrix2x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7791. TglUniformMatrix3x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7792. TglUniformMatrix2x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7793. TglUniformMatrix4x2fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7794. TglUniformMatrix3x4fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7795. TglUniformMatrix4x3fv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7796. // GL_VERSION_3_0
  7797. { OpenGL 3.0 also reuses entry points from these extensions: }
  7798. { ARB_framebuffer_object }
  7799. { ARB_map_buffer_range }
  7800. { ARB_vertex_array_object }
  7801. TglColorMaski = procedure(index_: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7802. TglGetBooleani_v = procedure(target: GLenum; index_: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7803. TglGetIntegeri_v = procedure(target: GLenum; index_: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7804. TglEnablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7805. TglDisablei = procedure(target: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7806. TglIsEnabledi = function(target: GLenum; index_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7807. TglBeginTransformFeedback = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7808. TglEndTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7809. TglBindBufferRange = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7810. TglBindBufferBase = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7811. TglTransformFeedbackVaryings = procedure(program_: GLuint; count: GLsizei; const varyings: PPGLchar; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7812. TglGetTransformFeedbackVarying = procedure(program_: GLuint; index_: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; type_: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7813. TglClampColor = procedure(targe: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7814. TglBeginConditionalRender = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7815. TglEndConditionalRender = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7816. TglVertexAttribIPointer = procedure(index_: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7817. TglGetVertexAttribIiv = procedure(index_: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7818. TglGetVertexAttribIuiv = procedure(index_: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7819. TglVertexAttribI1i = procedure(index_: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7820. TglVertexAttribI2i = procedure(index_: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7821. TglVertexAttribI3i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7822. TglVertexAttribI4i = procedure(index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7823. TglVertexAttribI1ui = procedure(index_: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7824. TglVertexAttribI2ui = procedure(index_: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7825. TglVertexAttribI3ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7826. TglVertexAttribI4ui = procedure(index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7827. TglVertexAttribI1iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7828. TglVertexAttribI2iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7829. TglVertexAttribI3iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7830. TglVertexAttribI4iv = procedure(index_: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7831. TglVertexAttribI1uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7832. TglVertexAttribI2uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7833. TglVertexAttribI3uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7834. TglVertexAttribI4uiv = procedure(index_: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7835. TglVertexAttribI4bv = procedure(index_: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7836. TglVertexAttribI4sv = procedure(index_: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7837. TglVertexAttribI4ubv = procedure(index_: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7838. TglVertexAttribI4usv = procedure(index_: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7839. TglGetUniformuiv = procedure(program_: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7840. TglBindFragDataLocation = procedure(program_: GLuint; color: GLuint; const name: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7841. TglGetFragDataLocation = function(program_: GLuint; const name: PGLChar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7842. TglUniform1ui = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7843. TglUniform2ui = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7844. TglUniform3ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7845. TglUniform4ui = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7846. TglUniform1uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7847. TglUniform2uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7848. TglUniform3uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7849. TglUniform4uiv = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7850. TglTexParameterIiv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7851. TglTexParameterIuiv = procedure(target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7852. TglGetTexParameterIiv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7853. TglGetTexParameterIuiv = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7854. TglClearBufferiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7855. TglClearBufferuiv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7856. TglClearBufferfv = procedure(buffer: GLenum; drawbuffer: GLint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7857. TglClearBufferfi = procedure(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7858. TglGetStringi = function(name: GLenum; index: GLuint): PGLubyte; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7859. // GL_VERSION_2_1
  7860. TglEnableVertexArrayEXT = procedure(vaobj: GLuint; array_: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7861. TglEnableVertexArrayAttribEXT = procedure(vaobj: GLuint; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7862. TglVertexArrayVertexAttribOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7863. // GL_VERSION_3_1
  7864. { OpenGL 3.1 also reuses entry points from these extensions: }
  7865. { ARB_copy_buffer }
  7866. { ARB_uniform_buffer_object }
  7867. TglDrawArraysInstanced = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7868. TglDrawElementsInstanced = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7869. TglTexBuffer = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7870. TglPrimitiveRestartIndex = procedure(index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7871. // GL_VERSION_3_2
  7872. { OpenGL 3.2 also reuses entry points from these extensions: }
  7873. { ARB_draw_elements_base_vertex }
  7874. { ARB_provoking_vertex }
  7875. { ARB_sync }
  7876. { ARB_texture_multisample }
  7877. TglGetInteger64i_v = procedure(target: GLenum; index_: GLuint; data: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7878. TglGetBufferParameteri64v = procedure(target: GLenum; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7879. TglFramebufferTexture = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7880. // TglFramebufferTextureFace = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7881. // GL_VERSION_3_3
  7882. { OpenGL 3.3 also reuses entry points from these extensions: }
  7883. { ARB_blend_func_extended }
  7884. { ARB_sampler_objects }
  7885. { ARB_explicit_attrib_location, but it has none }
  7886. { ARB_occlusion_query2 (no entry points) }
  7887. { ARB_shader_bit_encoding (no entry points) }
  7888. { ARB_texture_rgb10_a2ui (no entry points) }
  7889. { ARB_texture_swizzle (no entry points) }
  7890. { ARB_timer_query }
  7891. { ARB_vertex_type_2_10_10_10_rev }
  7892. TglVertexAttribDivisor = procedure(index: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7893. // GL_VERSION_4_0
  7894. { OpenGL 4.0 also reuses entry points from these extensions: }
  7895. { ARB_texture_query_lod (no entry points) }
  7896. { ARB_draw_indirect }
  7897. { ARB_gpu_shader5 (no entry points) }
  7898. { ARB_gpu_shader_fp64 }
  7899. { ARB_shader_subroutine }
  7900. { ARB_tessellation_shader }
  7901. { ARB_texture_buffer_object_rgb32 (no entry points) }
  7902. { ARB_texture_cube_map_array (no entry points) }
  7903. { ARB_texture_gather (no entry points) }
  7904. { ARB_transform_feedback2 }
  7905. { ARB_transform_feedback3 }
  7906. TglMinSampleShading = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7907. TglBlendEquationi = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7908. TglBlendEquationSeparatei = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7909. TglBlendFunci = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7910. TglBlendFuncSeparatei = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7911. // GL_VERSION_4_1
  7912. { OpenGL 4.1 also reuses entry points from these extensions: }
  7913. { ARB_ES2_compatibility }
  7914. { ARB_get_program_binary }
  7915. { ARB_separate_shader_objects }
  7916. { ARB_shader_precision (no entry points) }
  7917. { ARB_vertex_attrib_64bit }
  7918. { ARB_viewport_array }
  7919. // GL_3DFX_tbuffer
  7920. TglTbufferMask3DFX = procedure(mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7921. // GL_APPLE_element_array
  7922. TglElementPointerAPPLE = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7923. TglDrawElementArrayAPPLE = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7924. TglDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7925. TglMultiDrawElementArrayAPPLE = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7926. TglMultiDrawRangeElementArrayAPPLE = procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7927. // GL_APPLE_fence
  7928. TglGenFencesAPPLE = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7929. TglDeleteFencesAPPLE = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7930. TglSetFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7931. TglIsFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7932. TglTestFenceAPPLE = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7933. TglFinishFenceAPPLE = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7934. TglTestObjectAPPLE = function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7935. TglFinishObjectAPPLE = procedure(_object: GLenum; name: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7936. // GL_APPLE_vertex_array_object
  7937. TglBindVertexArrayAPPLE = procedure(_array: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7938. TglDeleteVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7939. TglGenVertexArraysAPPLE = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7940. TglIsVertexArrayAPPLE = function(_array: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7941. // GL_APPLE_vertex_array_range
  7942. TglVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7943. TglFlushVertexArrayRangeAPPLE = procedure(length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7944. TglVertexArrayParameteriAPPLE = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7945. // GL_APPLE_texture_range
  7946. TglTextureRangeAPPLE = procedure(target: GLenum; length: GLsizei; const Pointer_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7947. TglGetTexParameterPointervAPPLE = procedure(target: GLenum; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7948. // GL_APPLE_vertex_program_evaluators
  7949. TglEnableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7950. TglDisableVertexAttribAPPLE = procedure(index_: GLuint; pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7951. TglIsVertexAttribEnabledAPPLE = function(index_: GLuint; pname: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7952. TglMapVertexAttrib1dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7953. TglMapVertexAttrib1fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7954. TglMapVertexAttrib2dAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7955. TglMapVertexAttrib2fAPPLE = procedure(index_: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; order: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7956. // GL_APPLE_object_purgeable
  7957. TglObjectPurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7958. TglObjectUnpurgeableAPPLE = function(objectType: GLenum; name: GLuint; option: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7959. TglGetObjectParameterivAPPLE = procedure(objectType: GLenum; name: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7960. // GL_ARB_matrix_palette
  7961. TglCurrentPaletteMatrixARB = procedure(index: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7962. TglMatrixIndexubvARB = procedure(size: GLint; const indices: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7963. TglMatrixIndexusvARB = procedure(size: GLint; const indices: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7964. TglMatrixIndexuivARB = procedure(size: GLint; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7965. TglMatrixIndexPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7966. // GL_ARB_multisample
  7967. TglSampleCoverageARB = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7968. // GL_ARB_multitexture
  7969. TglActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7970. TglClientActiveTextureARB = procedure(texture: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7971. TglMultiTexCoord1dARB = procedure(target: GLenum; s: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7972. TglMultiTexCoord1dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7973. TglMultiTexCoord1fARB = procedure(target: GLenum; s: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7974. TglMultiTexCoord1fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7975. TglMultiTexCoord1iARB = procedure(target: GLenum; s: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7976. TglMultiTexCoord1ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7977. TglMultiTexCoord1sARB = procedure(target: GLenum; s: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7978. TglMultiTexCoord1svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7979. TglMultiTexCoord2dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7980. TglMultiTexCoord2dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7981. TglMultiTexCoord2fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7982. TglMultiTexCoord2fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7983. TglMultiTexCoord2iARB = procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7984. TglMultiTexCoord2ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7985. TglMultiTexCoord2sARB = procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7986. TglMultiTexCoord2svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7987. TglMultiTexCoord3dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7988. TglMultiTexCoord3dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7989. TglMultiTexCoord3fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7990. TglMultiTexCoord3fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7991. TglMultiTexCoord3iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7992. TglMultiTexCoord3ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7993. TglMultiTexCoord3sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7994. TglMultiTexCoord3svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7995. TglMultiTexCoord4dARB = procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7996. TglMultiTexCoord4dvARB = procedure(target: GLenum; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7997. TglMultiTexCoord4fARB = procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7998. TglMultiTexCoord4fvARB = procedure(target: GLenum; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  7999. TglMultiTexCoord4iARB = procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8000. TglMultiTexCoord4ivARB = procedure(target: GLenum; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8001. TglMultiTexCoord4sARB = procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8002. TglMultiTexCoord4svARB = procedure(target: GLenum; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8003. // GL_ARB_point_parameters
  8004. TglPointParameterfARB = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8005. TglPointParameterfvARB = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8006. // GL_ARB_texture_compression
  8007. TglCompressedTexImage3DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8008. TglCompressedTexImage2DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8009. TglCompressedTexImage1DARB = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8010. TglCompressedTexSubImage3DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8011. TglCompressedTexSubImage2DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8012. TglCompressedTexSubImage1DARB = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8013. TglGetCompressedTexImageARB = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8014. // GL_ARB_transpose_matrix
  8015. TglLoadTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8016. TglLoadTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8017. TglMultTransposeMatrixfARB = procedure(const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8018. TglMultTransposeMatrixdARB = procedure(const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8019. // GL_ARB_vertex_blend
  8020. TglWeightbvARB = procedure(size: GLint; const weights: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8021. TglWeightsvARB = procedure(size: GLint; const weights: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8022. TglWeightivARB = procedure(size: GLint; const weights: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8023. TglWeightfvARB = procedure(size: GLint; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8024. TglWeightdvARB = procedure(size: GLint; const weights: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8025. TglWeightubvARB = procedure(size: GLint; const weights: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8026. TglWeightusvARB = procedure(size: GLint; const weights: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8027. TglWeightuivARB = procedure(size: GLint; const weights: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8028. TglWeightPointerARB = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8029. TglVertexBlendARB = procedure(count: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8030. // GL_ARB_vertex_buffer_object
  8031. TglBindBufferARB = procedure(target: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8032. TglDeleteBuffersARB = procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8033. TglGenBuffersARB = procedure(n: GLsizei; buffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8034. TglIsBufferARB = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8035. TglBufferDataARB = procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8036. TglBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8037. TglGetBufferSubDataARB = procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8038. TglMapBufferARB = function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8039. TglUnmapBufferARB = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8040. TglGetBufferParameterivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8041. TglGetBufferPointervARB = procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8042. // GL_ARB_vertex_program
  8043. TglVertexAttrib1dARB = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8044. TglVertexAttrib1dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8045. TglVertexAttrib1fARB = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8046. TglVertexAttrib1fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8047. TglVertexAttrib1sARB = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8048. TglVertexAttrib1svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8049. TglVertexAttrib2dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8050. TglVertexAttrib2dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8051. TglVertexAttrib2fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8052. TglVertexAttrib2fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8053. TglVertexAttrib2sARB = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8054. TglVertexAttrib2svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8055. TglVertexAttrib3dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8056. TglVertexAttrib3dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8057. TglVertexAttrib3fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8058. TglVertexAttrib3fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8059. TglVertexAttrib3sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8060. TglVertexAttrib3svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8061. TglVertexAttrib4NbvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8062. TglVertexAttrib4NivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8063. TglVertexAttrib4NsvARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8064. TglVertexAttrib4NubARB = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8065. TglVertexAttrib4NubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8066. TglVertexAttrib4NuivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8067. TglVertexAttrib4NusvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8068. TglVertexAttrib4bvARB = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8069. TglVertexAttrib4dARB = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8070. TglVertexAttrib4dvARB = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8071. TglVertexAttrib4fARB = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8072. TglVertexAttrib4fvARB = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8073. TglVertexAttrib4ivARB = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8074. TglVertexAttrib4sARB = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8075. TglVertexAttrib4svARB = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8076. TglVertexAttrib4ubvARB = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8077. TglVertexAttrib4uivARB = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8078. TglVertexAttrib4usvARB = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8079. TglVertexAttribPointerARB = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8080. TglEnableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8081. TglDisableVertexAttribArrayARB = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8082. TglProgramStringARB = procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8083. TglBindProgramARB = procedure(target: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8084. TglDeleteProgramsARB = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8085. TglGenProgramsARB = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8086. TglProgramEnvParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8087. TglProgramEnvParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8088. TglProgramEnvParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8089. TglProgramEnvParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8090. TglProgramLocalParameter4dARB = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8091. TglProgramLocalParameter4dvARB = procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8092. TglProgramLocalParameter4fARB = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8093. TglProgramLocalParameter4fvARB = procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8094. TglGetProgramEnvParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8095. TglGetProgramEnvParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8096. TglGetProgramLocalParameterdvARB = procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8097. TglGetProgramLocalParameterfvARB = procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8098. TglGetProgramivARB = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8099. TglGetProgramStringARB = procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8100. TglGetVertexAttribdvARB = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8101. TglGetVertexAttribfvARB = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8102. TglGetVertexAttribivARB = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8103. TglGetVertexAttribPointervARB = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8104. TglIsProgramARB = function(_program: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8105. // GL_ARB_window_pos
  8106. TglWindowPos2dARB = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8107. TglWindowPos2dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8108. TglWindowPos2fARB = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8109. TglWindowPos2fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8110. TglWindowPos2iARB = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8111. TglWindowPos2ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8112. TglWindowPos2sARB = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8113. TglWindowPos2svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8114. TglWindowPos3dARB = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8115. TglWindowPos3dvARB = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8116. TglWindowPos3fARB = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8117. TglWindowPos3fvARB = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8118. TglWindowPos3iARB = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8119. TglWindowPos3ivARB = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8120. TglWindowPos3sARB = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8121. TglWindowPos3svARB = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8122. // GL_ARB_draw_buffers
  8123. TglDrawBuffersARB = procedure(n: GLsizei; bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8124. // GL_ARB_color_buffer_float
  8125. TglClampColorARB = procedure(target: GLenum; clamp: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8126. // GL_ARB_vertex_shader
  8127. TglGetActiveAttribARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8128. TglGetAttribLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8129. TglBindAttribLocationARB = procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8130. // GL_ARB_shader_objects
  8131. TglDeleteObjectARB = procedure(Obj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8132. TglGetHandleARB = function(pname: GlEnum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8133. TglDetachObjectARB = procedure(container, attached: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8134. TglCreateShaderObjectARB = function(shaderType: glenum): GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8135. TglShaderSourceARB = procedure(shaderObj: GLHandleARB; count: glsizei; const _string: PPGLCharARB; lengths: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8136. TglCompileShaderARB = procedure(shaderObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8137. TglCreateProgramObjectARB = function: GLHandleARB; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8138. TglAttachObjectARB = procedure(programObj, shaderObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8139. TglLinkProgramARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8140. TglUseProgramObjectARB = procedure(programObj: GLHandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8141. TglValidateProgramARB = procedure(programObj: GLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8142. TglUniform1fARB = procedure(location: glint; v0: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8143. TglUniform2fARB = procedure(location: glint; v0, v1: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8144. TglUniform3fARB = procedure(location: glint; v0, v1, v2: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8145. TglUniform4fARB = procedure(location: glint; v0, v1, v2, v3: glfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8146. TglUniform1iARB = procedure(location: glint; v0: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8147. TglUniform2iARB = procedure(location: glint; v0, v1: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8148. TglUniform3iARB = procedure(location: glint; v0, v1, v2: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8149. TglUniform4iARB = procedure(location: glint; v0, v1, v2, v3: glint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8150. TglUniform1fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8151. TglUniform2fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8152. TglUniform3fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8153. TglUniform4fvARB = procedure(location: glint; count: GLsizei; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8154. TglUniform1ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8155. TglUniform2ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8156. TglUniform3ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8157. TglUniform4ivARB = procedure(location: glint; count: GLsizei; value: pglint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8158. TglUniformMatrix2fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8159. TglUniformMatrix3fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8160. TglUniformMatrix4fvARB = procedure(location: glint; count: glsizei; transpose: glboolean; value: pglfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8161. TglGetObjectParameterfvARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8162. TglGetObjectParameterivARB = procedure(Obj: GLHandleARB; pname: GLEnum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8163. TglGetInfoLogARB = procedure(shaderObj: GLHandleARB; maxLength: glsizei; var length: glint; infoLog: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8164. TglGetAttachedObjectsARB = procedure(programobj: GLhandleARB; maxCount: GLsizei; var count: GLsizei; objects: PGLhandleARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8165. TglGetUniformLocationARB = function(programObj: GLhandleARB; const char: PGLcharARB): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8166. TglGetActiveUniformARB = procedure(programobj: GLhandleARB; index: GLuint; maxLength: GLsizei; var length: GLsizei; var size: GLint; var _type: GLenum; name: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8167. TglGetUniformfvARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8168. TglGetUniformivARB = procedure(programObj: GLhandleARB; location: GLint; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8169. TglGetShaderSourceARB = procedure(shader: GLhandleARB; maxLength: GLsizei; var length: GLsizei; source: PGLcharARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8170. // GL_ARB_Occlusion_Query
  8171. TglGenQueriesARB = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8172. TglDeleteQueriesARB = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8173. TglIsQueryARB = function(id: GLuint): boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8174. TglBeginQueryARB = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8175. TglEndQueryARB = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8176. TglGetQueryivARB = procedure(target, pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8177. TglGetQueryObjectivARB = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8178. TglGetQueryObjectuivARB = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8179. // GL_ARB_draw_instanced
  8180. TglDrawArraysInstancedARB = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8181. TglDrawElementsInstancedARB = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8182. // GL_ARB_framebuffer_object
  8183. TglIsRenderbuffer = function(renderbuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8184. TglBindRenderbuffer = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8185. TglDeleteRenderbuffers = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8186. TglGenRenderbuffers = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8187. TglRenderbufferStorage = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8188. TglGetRenderbufferParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8189. TglIsFramebuffer = function(framebuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8190. TglBindFramebuffer = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8191. TglDeleteFramebuffers = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8192. TglGenFramebuffers = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8193. TglCheckFramebufferStatus = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8194. TglFramebufferTexture1D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8195. TglFramebufferTexture2D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8196. TglFramebufferTexture3D = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8197. TglFramebufferRenderbuffer = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8198. TglGetFramebufferAttachmentParameteriv = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8199. TglGenerateMipmap = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8200. TglBlitFramebuffer = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8201. TglRenderbufferStorageMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8202. TglFramebufferTextureLayer = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8203. // GL_ARB_geometry_shader4
  8204. TglProgramParameteriARB = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8205. TglFramebufferTextureARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8206. TglFramebufferTextureLayerARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8207. TglFramebufferTextureFaceARB = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8208. // GL_ARB_instanced_arrays
  8209. TglVertexAttribDivisorARB = procedure(index_: GLuint; divisor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8210. // GL_ARB_map_buffer_range
  8211. TglMapBufferRange = function(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8212. TglFlushMappedBufferRange = procedure(target: GLenum; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8213. // GL_ARB_texture_buffer_object
  8214. TglTexBufferARB = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8215. // GL_ARB_vertex_array_object
  8216. TglBindVertexArray = procedure(array_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8217. TglDeleteVertexArrays = procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8218. TglGenVertexArrays = procedure(n: GLsizei; arrays: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8219. TglIsVertexArray = function(array_: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8220. // GL_ARB_uniform_buffer_object
  8221. TglGetUniformIndices = procedure(program_: GLuint; uniformCount: GLsizei; const uniformNames: PPGLchar; uniformIndices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8222. TglGetActiveUniformsiv = procedure(program_: GLuint; uniformCount: GLsizei; const uniformIndices: PGLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8223. TglGetActiveUniformName = procedure(program_: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8224. TglGetUniformBlockIndex = function(program_: GLuint; const uniformBlockName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8225. TglGetActiveUniformBlockiv = procedure(program_: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8226. TglGetActiveUniformBlockName = procedure(program_: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8227. TglUniformBlockBinding = procedure(program_: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8228. // GL_ARB_copy_buffer
  8229. TglCopyBufferSubData = procedure(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8230. // GL_ARB_draw_elements_base_vertex
  8231. TglDrawElementsBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8232. TglDrawRangeElementsBaseVertex = procedure(mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; const indices: PGLvoid; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8233. TglDrawElementsInstancedBaseVertex = procedure(mode: GLenum; count: GLsizei; type_: GLenum; const indices: PGLvoid; primcount: GLsizei; basevertex: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8234. TglMultiDrawElementsBaseVertex = procedure(mode: GLenum; const count: PGLsizei; type_: GLenum; const indices: PPGLvoid; primcount: GLsizei; const basevertex: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8235. // GL_ARB_provoking_vertex
  8236. TglProvokingVertex = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8237. // GL_ARB_sync
  8238. TglFenceSync = function(condition: GLenum; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8239. TglIsSync = function(sync: GLsync): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8240. TglDeleteSync = procedure(sync: GLsync); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8241. TglClientWaitSync = function(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8242. TglWaitSync = procedure(sync: GLsync; flags: GLbitfield; timeout: GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8243. TglGetInteger64v = procedure(pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8244. TglGetSynciv = procedure(sync: GLsync; pname: GLenum; butSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8245. // GL_ARB_texture_multisample
  8246. TglTexImage2DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8247. TglTexImage3DMultisample = procedure(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8248. TglGetMultisamplefv = procedure(pname: GLenum; index_: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8249. TglSampleMaski = procedure(index_: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8250. // GL_ARB_draw_buffers_blend
  8251. TglBlendEquationiARB = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8252. TglBlendEquationSeparateiARB = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8253. TglBlendFunciARB = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8254. TglBlendFuncSeparateiARB = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8255. // GL_ARB_sample_shading
  8256. TglMinSampleShadingARB = procedure(value: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8257. // GL_ARB_shading_language_include
  8258. TglNamedStringARB = procedure(type_: GLenum; namelen: GLint; const name: PGLchar; stringlen: GLint; const string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8259. TglDeleteNamedStringARB = procedure(namelen: GLint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8260. TglCompileShaderIncludeARB = procedure (shader: GLuint; count: GLsizei; const path: PPGLchar; const length: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8261. TglIsNamedStringARB = function(namelen: GLint; const name: PGLchar): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8262. TglGetNamedStringARB = procedure(namelen: GLint; const name: PGLchar; bufSize: GLsizei; stringlen: GLint; string_: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8263. TglGetNamedStringivARB = procedure(namelen: GLint; const name: PGLchar; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8264. // GL_ARB_blend_func_extended
  8265. TglBindFragDataLocationIndexed = procedure(program_: GLuint; colorNumber: GLuint; index: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8266. TglGetFragDataIndex = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8267. // GL_ARB_sampler_objects
  8268. TglGenSamplers = procedure(count: GLsizei; samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8269. TglDeleteSamplers = procedure(count: GLsizei; const samplers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8270. TglIsSampler = function(sampler: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8271. TglBindSampler = procedure(unit_: GLuint; sampler: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8272. TglSamplerParameteri = procedure(sampler: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8273. TglSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8274. TglSamplerParameterf = procedure(sampler: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8275. TglSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8276. TglSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8277. TglSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; const param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8278. TglGetSamplerParameteriv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8279. TglGetSamplerParameterIiv = procedure(sampler: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8280. TglGetSamplerParameterfv = procedure(sampler: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8281. TglGetSamplerParameterIuiv = procedure(sampler: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8282. // GL_ARB_timer_query
  8283. TglQueryCounter = procedure(id: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8284. TglGetQueryObjecti64v = procedure(id: GLuint; pname: GLenum; params: PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8285. TglGetQueryObjectui64v = procedure(id: GLuint; pname: GLenum; params: PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8286. // GL_ARB_vertex_type_2_10_10_10_rev
  8287. TglVertexP2ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8288. TglVertexP2uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8289. TglVertexP3ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8290. TglVertexP3uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8291. TglVertexP4ui = procedure(type_: GLenum; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8292. TglVertexP4uiv = procedure(type_: GLenum; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8293. TglTexCoordP1ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8294. TglTexCoordP1uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8295. TglTexCoordP2ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8296. TglTexCoordP2uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8297. TglTexCoordP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8298. TglTexCoordP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8299. TglTexCoordP4ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8300. TglTexCoordP4uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8301. TglMultiTexCoordP1ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8302. TglMultiTexCoordP1uiv = procedure(texture: GLenum; type_: GLenum; const coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8303. TglMultiTexCoordP2ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8304. TglMultiTexCoordP2uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8305. TglMultiTexCoordP3ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8306. TglMultiTexCoordP3uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8307. TglMultiTexCoordP4ui = procedure(texture: GLenum; type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8308. TglMultiTexCoordP4uiv = procedure(texture: GLenum; type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8309. TglNormalP3ui = procedure(type_: GLenum; coords: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8310. TglNormalP3uiv = procedure(type_: GLenum; const coords: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8311. TglColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8312. TglColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8313. TglColorP4ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8314. TglColorP4uiv = procedure(type_: GLenum; const color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8315. TglSecondaryColorP3ui = procedure(type_: GLenum; color: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8316. TglSecondaryColorP3uiv = procedure(type_: GLenum; const color: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8317. TglVertexAttribP1ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8318. TglVertexAttribP1uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8319. TglVertexAttribP2ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8320. TglVertexAttribP2uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8321. TglVertexAttribP3ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8322. TglVertexAttribP3uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8323. TglVertexAttribP4ui = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8324. TglVertexAttribP4uiv = procedure(index: GLuint; type_: GLenum; normalized: GLboolean; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8325. // GL_ARB_draw_indirect
  8326. TglDrawArraysIndirect = procedure(mode: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8327. TglDrawElementsIndirect = procedure(mode: GLenum; type_: GLenum; const indirect: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8328. // GL_ARB_gpu_shader_fp64
  8329. TglUniform1d = procedure(location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8330. TglUniform2d = procedure(location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8331. TglUniform3d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8332. TglUniform4d = procedure(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8333. TglUniform1dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8334. TglUniform2dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8335. TglUniform3dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8336. TglUniform4dv = procedure(location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8337. TglUniformMatrix2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8338. TglUniformMatrix3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8339. TglUniformMatrix4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8340. TglUniformMatrix2x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8341. TglUniformMatrix2x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8342. TglUniformMatrix3x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8343. TglUniformMatrix3x4dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8344. TglUniformMatrix4x2dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8345. TglUniformMatrix4x3dv = procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8346. TglGetUniformdv = procedure(program_: GLuint; location: GLint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8347. // GL_ARB_shader_subroutine
  8348. TglGetSubroutineUniformLocation = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8349. TglGetSubroutineIndex = function(program_: GLuint; shadertype: GLenum; const name: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8350. TglGetActiveSubroutineUniformiv = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8351. TglGetActiveSubroutineUniformName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8352. TglGetActiveSubroutineName = procedure(program_: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: PGLsizei; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8353. TglUniformSubroutinesuiv = procedure(shadertype: GLenum; count: GLsizei; const indices: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8354. TglGetUniformSubroutineuiv = procedure(shadertype: GLenum; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8355. TglGetProgramStageiv = procedure(program_: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8356. // GL_ARB_tessellation_shader
  8357. TglPatchParameteri = procedure(pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8358. TglPatchParameterfv = procedure(pname: GLenum; const values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8359. // GL_ARB_transform_feedback2
  8360. TglBindTransformFeedback = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8361. TglDeleteTransformFeedbacks = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8362. TglGenTransformFeedbacks = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8363. TglIsTransformFeedback = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8364. TglPauseTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8365. TglResumeTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8366. TglDrawTransformFeedback = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8367. // GL_ARB_transform_feedback3
  8368. TglDrawTransformFeedbackStream = procedure(mode: GLenum; id: GLuint; stream: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8369. TglBeginQueryIndexed = procedure(target: GLenum; index: GLuint; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8370. TglEndQueryIndexed = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8371. TglGetQueryIndexediv = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8372. // GL_ARB_ES2_compatibility
  8373. TglReleaseShaderCompiler = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8374. TglShaderBinary = procedure(count: GLsizei; const shaders: PGLuint; binaryformat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8375. TglGetShaderPrecisionFormat = procedure(shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8376. TglDepthRangef = procedure(n: GLclampf; f: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8377. TglClearDepthf = procedure(d: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8378. // GL_ARB_get_program_binary
  8379. TglGetProgramBinary = procedure(program_: GLuint; bufSize: GLsizei; length: PGLsizei; binaryFormat: PGLenum; binary: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8380. TglProgramBinary = procedure(program_: GLuint; binaryFormat: GLenum; const binary: PGLvoid; length: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8381. TglProgramParameteri = procedure(program_: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8382. // GL_ARB_separate_shader_objects
  8383. TglUseProgramStages = procedure(pipeline: GLuint; stages: GLbitfield; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8384. TglActiveShaderProgram = procedure(pipeline: GLuint; program_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8385. TglCreateShaderProgramv = function(type_: GLenum; count: GLsizei; const strings: PPGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8386. TglBindProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8387. TglDeleteProgramPipelines = procedure(n: GLsizei; const pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8388. TglGenProgramPipelines = procedure(n: GLsizei; pipelines: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8389. TglIsProgramPipeline = function(pipeline: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8390. TglGetProgramPipelineiv = procedure(pipeline: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8391. TglProgramUniform1i = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8392. TglProgramUniform1iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8393. TglProgramUniform1f = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8394. TglProgramUniform1fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8395. TglProgramUniform1d = procedure(program_: GLuint; location: GLint; v0: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8396. TglProgramUniform1dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8397. TglProgramUniform1ui = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8398. TglProgramUniform1uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8399. TglProgramUniform2i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8400. TglProgramUniform2iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8401. TglProgramUniform2f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8402. TglProgramUniform2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8403. TglProgramUniform2d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8404. TglProgramUniform2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8405. TglProgramUniform2ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8406. TglProgramUniform2uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8407. TglProgramUniform3i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8408. TglProgramUniform3iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8409. TglProgramUniform3f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8410. TglProgramUniform3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8411. TglProgramUniform3d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8412. TglProgramUniform3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8413. TglProgramUniform3ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8414. TglProgramUniform3uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8415. TglProgramUniform4i = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8416. TglProgramUniform4iv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8417. TglProgramUniform4f = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8418. TglProgramUniform4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8419. TglProgramUniform4d = procedure(program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8420. TglProgramUniform4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8421. TglProgramUniform4ui = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8422. TglProgramUniform4uiv = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8423. TglProgramUniformMatrix2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8424. TglProgramUniformMatrix3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8425. TglProgramUniformMatrix4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8426. TglProgramUniformMatrix2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8427. TglProgramUniformMatrix3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8428. TglProgramUniformMatrix4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8429. TglProgramUniformMatrix2x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8430. TglProgramUniformMatrix3x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8431. TglProgramUniformMatrix2x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8432. TglProgramUniformMatrix4x2fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8433. TglProgramUniformMatrix3x4fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8434. TglProgramUniformMatrix4x3fv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8435. TglProgramUniformMatrix2x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8436. TglProgramUniformMatrix3x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8437. TglProgramUniformMatrix2x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8438. TglProgramUniformMatrix4x2dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8439. TglProgramUniformMatrix3x4dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8440. TglProgramUniformMatrix4x3dv = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8441. TglValidateProgramPipeline = procedure(pipeline: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8442. TglGetProgramPipelineInfoLog = procedure(pipeline: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8443. // GL_ARB_vertex_attrib_64bit
  8444. TglVertexAttribL1d = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8445. TglVertexAttribL2d = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8446. TglVertexAttribL3d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8447. TglVertexAttribL4d = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8448. TglVertexAttribL1dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8449. TglVertexAttribL2dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8450. TglVertexAttribL3dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8451. TglVertexAttribL4dv = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8452. TglVertexAttribLPointer = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8453. TglGetVertexAttribLdv = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8454. // GL_ARB_viewport_array
  8455. TglViewportArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8456. TglViewportIndexedf = procedure(index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8457. TglViewportIndexedfv = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8458. TglScissorArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8459. TglScissorIndexed = procedure(index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8460. TglScissorIndexedv = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8461. TglDepthRangeArrayv = procedure(first: GLuint; count: GLsizei; const v: PGLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8462. TglDepthRangeIndexed = procedure(index: GLuint; n: GLclampd; f: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8463. TglGetFloati_v = procedure(target: GLenum; index: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8464. TglGetDoublei_v = procedure(target: GLenum; index: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8465. // GL 4.2
  8466. // GL_ARB_base_instance
  8467. TglDrawArraysInstancedBaseInstance = procedure(mode : GLenum; first : GLint; count :GLsizei; primcount : GLsizei; baseinstance : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8468. TglDrawElementsInstancedBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount : GLsizei; baseinstance : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8469. TglDrawElementsInstancedBaseVertexBaseInstance = procedure(mode : GLEnum; count : GLsizei; _type : GLenum; const indices : PGLVoid; primcount :GLsizei; basevertex : GLint; baseinstance : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8470. // GL_ARB_transform_feedback_instanced
  8471. TglDrawTransformFeedbackInstanced = procedure(mode : GLenum; id : GLuint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8472. TglDrawTransformFeedbackStreamInstanced = procedure(mode : GLenum; id : GLUInt; stream : GLUint; primcount : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8473. // GL_ARB_internalformat_query
  8474. TglGetInternalformativ = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8475. // GL_ARB_shader_atomic_counters
  8476. TglGetActiveAtomicCounterBufferiv = procedure(_program : GLuint; bufferIndex : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8477. /// GL_ARB_shader_image_load_store
  8478. TglBindImageTexture = procedure(_unit : GLuint; texture : GLuint; level :GLint; layered : GLboolean; layer : GLint; access : GLenum; format : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8479. TglMemoryBarrier = procedure(barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8480. // GL_ARB_texture_storage
  8481. TglTexStorage1D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8482. TglTexStorage2D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8483. TglTexStorage3D = procedure(target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8484. TglTextureStorage1DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8485. TglTextureStorage2DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8486. TglTextureStorage3DEXT = procedure(texture : GLuint; target : GLenum; levels :GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8487. // GL 4.3
  8488. // GL_KHR_debug
  8489. TglDebugMessageControl = procedure(source : GLenum; type_ : GLenum; severity : TGLenum; count : GLsizei; const ids : PGLUInt; enabled : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8490. TglDebugMessageInsert = procedure(source : GLenum; type_ : GLenum; id : GLuint; sverity : GLenum; length : GLsizei; const buf : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8491. TglDebugMessageCallback = procedure(callback : TGLDEBUGPROC; const userParam : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8492. TglGetDebugMessageLog = function(count : GLuint; bufsize : GLsizei; sources : PGLenum; types : PGLenum; ids : PGLuint; sverities : PGLenum; lengths : PGLSizei; messagelog : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8493. TglPushDebugGroup = procedure(source : GLenum; id : GLuint; length : GLsizei; const message_ : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8494. TglPopDebugGroup = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8495. TglObjectLabel = procedure(identifier : GLenum; name : GLuint; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8496. TglGetObjectLabel = procedure(identifier : GLenum; name : GLuint; bufsize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8497. TglObjectPtrLabel = procedure(const ptr : Pointer; length : GLsizei; const label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8498. TglGetObjectPtrLabel = procedure(const ptr : Pointer; bufSize : GLsizei; length : PGLsizei; label_ : PGLCHar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8499. // GL_ARB_clear_buffer_object
  8500. TglClearBufferData = procedure(target : GLenum; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8501. TglClearBufferSubData = procedure(target : GLenum; internalformat : GLenum; offset : GLintptr; size : GLsizeiptr; format : GLenum; type_ : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8502. TglClearNamedBufferDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLEnum; type_ : GLEnum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8503. TglClearNamedBufferSubDataEXT = procedure(buffer : GLuint; internalformat : GLenum; format : GLenum; type_ : GLenum; offset : GLsizeiptr; size : GLsizeiptr; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8504. // GL_ARB_compute_shader 1
  8505. TglDispatchCompute = procedure(num_groups_x : GLuint; num_groups_y : GLuint; num_groups_z : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8506. TglDispatchComputeIndirect = procedure(indirect : GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8507. // GL_ARB_copy_image
  8508. TglCopyImageSubData = procedure(srcName : GLUInt; srcTarget : GLenum; srcLevel : GLint; srcX : GLint; srcY : GLint; srcZ : GLint; dstName : GLUInt; dstTarget : GLEnum; dstLevel : GLInt; dstX : GLInt; dstY : GLint; dstZ : GLint; srcWidth : GLsizei; srcHeight : GLsizei; srcDepth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8509. // GL_ARB_debug_group
  8510. // ARB_debug_group reuses entry points from KHR_debug
  8511. // GL_ARB_debug_label
  8512. // ARB_debug_label reuses entry points from KHR_debug
  8513. // GL_ARB_debug_output2
  8514. // GL_ARB_ES3_compatibility
  8515. // GL_ARB_explicit_uniform_location
  8516. // GL_ARB_fragment_layer_viewport
  8517. // GL_ARB_framebuffer_no_attachments
  8518. TglFramebufferParameteri = procedure(target : GLenum; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8519. TglGetFramebufferParameteriv = procedure(target : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8520. TglNamedFramebufferParameteriEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8521. TglGetNamedFramebufferParameterivEXT = procedure(framebuffer : GLUInt; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8522. // GL_ARB_internalformat_query2
  8523. TglGetInternalformati64v = procedure(target : GLenum; internalformat : GLenum; pname : GLenum; bufSize : GLsizei; params : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8524. // GL_ARB_invalidate_subdata
  8525. TglInvalidateTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8526. TglInvalidateTexImage = procedure(texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8527. TglInvalidateBufferSubData = procedure(buffer : GLuint; offset : GLintptr; length : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8528. TglInvalidateBufferData = procedure(buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8529. TglInvalidateFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8530. TglInvalidateSubFramebuffer = procedure(target : GLenum; numAttachments : GLsizei; const attachments : PGLenum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8531. // GL_ARB_multi_draw_indirect
  8532. TglMultiDrawArraysIndirect = procedure(mode : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8533. TglMultiDrawElementsIndirect = procedure(mode : GLenum; type_ : GLenum; const indirect : Pointer; drawcount : GLsizei; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8534. // GL_ARB_program_interface_query
  8535. TglGetProgramInterfaceiv = procedure(program_ : GLUInt;programInterface : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8536. TglGetProgramResourceIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLUInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8537. TglGetProgramResourceName = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; bufSize : GLsizei; length : PGLsizei; name : PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8538. TglGetProgramResourceiv = procedure(program_ : GLUInt;programInterface : GLenum; index : GLuint; propCount : GLsizei; const props : PGLenum; bufSize : GLsizei; length : PGLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8539. TglGetProgramResourceLocation = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8540. TglGetProgramResourceLocationIndex = function(program_ : GLUInt;programInterface : GLenum; const name : PGLchar) : GLInt; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8541. // GL_ARB_robust_buffer_access_behavior
  8542. // GL_ARB_shader_image_size
  8543. // GL_ARB_shader_storage_buffer_object
  8544. TglShaderStorageBlockBinding = procedure(program_ : GLuint; storageBlockIndex : GLuint; storageBlockBinding : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8545. // GL_ARB_stencil_texturing
  8546. // GL_ARB_texture_buffer_range
  8547. TglTexBufferRange = procedure(target : GLenum; internalformat : GLenum; buffer : GLuint; offset :GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8548. TglTextureBufferRangeEXT = procedure(texture : GLuint; target : GLenum; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8549. // GL_ARB_texture_query_levels
  8550. // GL_ARB_texture_storage_multisample
  8551. TglTexStorage2DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8552. TglTexStorage3DMultisample = procedure(target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8553. TglTextureStorage2DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8554. TglTextureStorage3DMultisampleEXT = procedure(texture : GLuint; target : GLenum; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8555. // GL 4.4
  8556. TglBufferStorage = procedure(target : GLenum; size : GLsizeiptr; const data : pointer; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8557. TglClearTexImage = procedure(texture : GLuint; level : GLint; format : GLenum; _type : GLenum; const data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8558. TglClearTexSubImage = procedure(texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; const Data : Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8559. TglBindBuffersBase = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8560. TglBindBuffersRange = procedure(target : GLenum; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : GLintptr; const sizes : GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8561. TglBindTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8562. TglBindSamplers = procedure(first : GLuint; count : GLsizei; const samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8563. TglBindImageTextures = procedure(first : GLuint; count : GLsizei; const textures : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8564. TglBindVertexBuffers = procedure(first : GLuint; count : GLsizei; const buffers : GLuint; const offsets : GLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8565. TglTexPageCommitmentARB = procedure(target : glenum; level : glint; xoffset : glint; yoffset : glint; zoffset : glint; width : glsizei; height : glsizei; depth : glsizei; resident : glboolean); {$IFDEF DGL_WIN} stdcall; {$ELSE}cdecl; {$ENDIF}
  8566. // GL 4.5
  8567. TglClipControl = procedure(origin : GLenum; depth : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8568. TglCreateTransformFeedbacks = procedure(n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8569. TglTransformFeedbackBufferBase = procedure (xfb : GLuint; index : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8570. TglTransformFeedbackBufferRange = procedure (xfb : GLuint; index : GLuint; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8571. TglGetTransformFeedbackiv = procedure (xfb : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8572. TglGetTransformFeedbacki_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8573. TglGetTransformFeedbacki64_v = procedure (xfb : GLuint; pname : GLenum; index : GLuint; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8574. TglCreateBuffers = procedure (n : GLsizei; buffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8575. TglNamedBufferStorage = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; flags : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8576. TglNamedBufferData = procedure (buffer : GLuint; size : GLsizei; const data : PGLVoid; usage : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8577. TglNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8578. TglCopyNamedBufferSubData = procedure (readBuffer : GLuint; writeBuffer : GLuint; readOffset : GLintptr; writeOffset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8579. TglClearNamedBufferData = procedure (buffer : GLuint; internalformat : GLenum; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8580. TglClearNamedBufferSubData = procedure (buffer : GLuint; internalformat : GLenum; offset : GLintptr; size : GLsizei; format : GLenum; _type : GLenum; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8581. TglMapNamedBuffer = function(buffer : GLuint; access : GLenum) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8582. TglMapNamedBufferRange = function(buffer : GLuint; offset : GLintptr; length : GLsizei; access : GLbitfield) : PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8583. TglUnmapNamedBuffer = function(buffer : GLuint) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8584. TglFlushMappedNamedBufferRange = procedure (buffer : GLuint; offset : GLintptr; length : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8585. TglGetNamedBufferParameteriv = procedure (buffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8586. TglGetNamedBufferParameteri64v = procedure (buffer : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8587. TglGetNamedBufferPointerv = procedure (buffer : GLuint; pname : GLenum; params : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8588. TglGetNamedBufferSubData = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; data : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8589. TglCreateFramebuffers = procedure (n : GLsizei; framebuffers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8590. TglNamedFramebufferRenderbuffer = procedure (framebuffer : GLuint; attachment : GLenum ; renderbuffertarget : GLEnum; renderbuffer : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8591. TglNamedFramebufferParameteri = procedure (framebuffer : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8592. TglNamedFramebufferTexture = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8593. TglNamedFramebufferTextureLayer = procedure (framebuffer : GLuint; attachment : GLenum; texture : GLuint; level : GLint; layer : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8594. TglNamedFramebufferDrawBuffer = procedure (framebuffer : GLuint; buf : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8595. TglNamedFramebufferDrawBuffers = procedure (framebuffer : GLuint; n : GLsizei; bufs : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8596. TglNamedFramebufferReadBuffer = procedure (framebuffer : GLuint; src : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8597. TglInvalidateNamedFramebufferData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8598. TglInvalidateNamedFramebufferSubData = procedure (framebuffer : GLuint; numAttachments : GLSizei; attachments : PGLEnum; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8599. TglClearNamedFramebufferiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8600. TglClearNamedFramebufferuiv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8601. TglClearNamedFramebufferfv = procedure (framebuffer : GLuint; buffer : GLenum; drawbuffer : GLint; value : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8602. TglClearNamedFramebufferfi = procedure (framebuffer : GLuint; buffer : GLenum; const depth : GLfloat; stencil : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8603. TglBlitNamedFramebuffer = procedure (readFramebuffer : GLuint; drawFramebuffer : GLuint; srcX0 : GLint; srcY0 : GLint; srcX1 : GLint; srcY1 : GLint; dstX0 : GLint; dstY0 : GLint; dstX1 : GLint; dstY1 : GLint ; mask : GLbitfield; filter : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8604. TglCheckNamedFramebufferStatus = function(framebuffer : GLuint; target : GLenum) : GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8605. TglGetNamedFramebufferParameteriv = procedure (framebuffer : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8606. TglGetNamedFramebufferAttachmentParameteriv = procedure (framebuffer : GLuint; attachment : GLenum; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8607. TglCreateRenderbuffers = procedure (n : GLsizei; renderbuffers : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8608. TglNamedRenderbufferStorage = procedure (renderbuffer : GLUInt; internalformat : GLenum ; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8609. TglNamedRenderbufferStorageMultisample = procedure (renderbuffer : GLUInt; samples : GLSizei; internalformat : GLenum ; width : GLSizei; height : GLSizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8610. TglGetNamedRenderbufferParameteriv = procedure (renderbuffer : GLUInt; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8611. TglCreateTextures = procedure (target : GLenum ; n : GLsizei; textures : PGLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8612. TglTextureBuffer = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8613. TglTextureBufferRange = procedure (texture : GLuint; internalformat : GLenum; buffer : GLuint; offset : GLintptr; size : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8614. TglTextureStorage1D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8615. TglTextureStorage2D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8616. TglTextureStorage3D = procedure (texture : GLuint; levels : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8617. TglTextureStorage2DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8618. TglTextureStorage3DMultisample = procedure (texture : GLuint; samples : GLsizei; internalformat : GLenum; width : GLsizei; height : GLsizei; depth : GLsizei; fixedsamplelocations : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8619. TglTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8620. TglTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8621. TglTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8622. TglCompressedTextureSubImage1D = procedure (texture : GLuint; level : GLint; xoffset : GLint; width : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8623. TglCompressedTextureSubImage2D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; width : GLsizei; height : GLsizei; format : GLenum; mageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8624. TglCompressedTextureSubImage3D = procedure (texture : GLuint; level : GLint; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; imageSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8625. TglCopyTextureSubImage1D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; x : GLint; y : GLint; width : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8626. TglCopyTextureSubImage2D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8627. TglCopyTextureSubImage3D = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; x : GLint; y : GLint; width : GLsizei; height : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8628. TglTextureParameterf = procedure (texture : GLuint; pname : GLenum; param : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8629. TglTextureParameterfv = procedure (texture : GLuint; pname : GLenum; const param : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8630. TglTextureParameteri = procedure (texture : GLuint; pname : GLenum; param : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8631. TglTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; const params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8632. TglTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; const params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8633. TglTextureParameteriv = procedure (texture : GLuint; pname : GLenum; const param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8634. TglGenerateTextureMipmap = procedure(texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8635. TglBindTextureUnit = procedure (_unit : GLuint; texture : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8636. TglGetTextureImage = procedure (texture : GLuint; level : GLint ; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8637. TglGetCompressedTextureImage = procedure (texture : GLuint; level : GLint; bufSize : GLSizei; pixels : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8638. TglGetTextureLevelParameterfv = procedure (texture : GLuint; level : GLint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8639. TglGetTextureLevelParameteriv = procedure (texture : GLuint; level : GLint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8640. TglGetTextureParameterfv = procedure (texture : GLuint; pname : GLenum; params : PGLFloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8641. TglGetTextureParameterIiv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8642. TglGetTextureParameterIuiv = procedure (texture : GLuint; pname : GLenum; params : PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8643. TglGetTextureParameteriv = procedure (texture : GLuint; pname : GLenum; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8644. TglCreateVertexArrays = procedure (n : GLsizei; arrays : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8645. TglDisableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8646. TglEnableVertexArrayAttrib = procedure (vaobj : GLuint; index : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8647. TglVertexArrayElementBuffer = procedure (vaobj : GLuint; buffer : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8648. TglVertexArrayVertexBuffer = procedure (vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8649. TglVertexArrayVertexBuffers = procedure (vaobj : GLuint; first : GLuint; count : GLsizei; const buffers : PGLuint; const offsets : PGLintptr; const strides : PGLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8650. TglVertexArrayAttribBinding = procedure (vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8651. TglVertexArrayAttribFormat = procedure(vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; normalized : GLboolean; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8652. TglVertexArrayAttribIFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8653. TglVertexArrayAttribLFormat = procedure (vaobj : GLuint; attribindex : GLuint; size : GLint; _type : GLenum; relativeoffset : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8654. TglVertexArrayBindingDivisor = procedure (vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8655. TglGetVertexArrayiv = procedure (vaobj : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8656. TglGetVertexArrayIndexediv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8657. TglGetVertexArrayIndexed64iv = procedure (vaobj : GLuint; index : GLuint; pname : GLenum; param : PGLint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8658. TglCreateSamplers = procedure (n : GLsizei; samplers : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8659. TglCreateProgramPipelines = procedure (n : GLsizei; pipelines : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8660. TglCreateQueries = procedure (target : GLenum; n : GLsizei; ids : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8661. TglMemoryBarrierByRegion = procedure (barriers : GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8662. TglGetTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8663. TglGetCompressedTextureSubImage = procedure (texture : GLuint; level : GLint ; xoffset : GLint; yoffset : GLint; zoffset : GLint; width : GLsizei; height : GLsizei; depth : GLsizei; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8664. TglGetGraphicsResetStatus = function : GLEnum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8665. TglGetnCompressedTexImage = procedure (target : GLenum; lod : GLint; bufSize : GLsizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8666. TglGetnTexImage = procedure (target : GLenum; level : GLint; format : GLenum; _type : GLenum; bufSize : GLSizei; pixels : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8667. TglGetnUniformdv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8668. TglGetnUniformfv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8669. TglGetnUniformiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8670. TglGetnUniformuiv = procedure (_program : GLuint; location : GLint; bufSize : GLsizei; params : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8671. TglReadnPixels = procedure (x : GLint; y : GLint; width : GLsizei; height : GLsizei; format : GLenum; _type : GLenum; bufSize : GLsizei; data : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8672. TglGetnMapdv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8673. TglGetnMapfv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8674. TglGetnMapiv = procedure (target : GLenum; query : GLenum; bufSize : GLsizei; v : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8675. TglGetnPixelMapfv = procedure (map : GLenum; bufSize : GLsizei; values : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8676. TglGetnPixelMapuiv = procedure (map : GLenum; bufSize : GLsizei; values : PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8677. TglGetnPixelMapusv = procedure (map : GLenum; bufSize : GLsizei; values : PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8678. TglGetnPolygonStipple = procedure (bufSize : GLsizei; pattern : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8679. TglGetnColorTable = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; table : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8680. TglGetnConvolutionFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; bufSize : GLsizei; image : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8681. TglGetnSeparableFilter = procedure (target : GLenum; format : GLenum; _type : GLenum; rowBufSize : GLsizei; row : PGLvoid; columnBufSize : GLsizei; column : PGLvoid; span : PGLVoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8682. TglGetnHistogram = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8683. TglGetnMinmax = procedure (target : GLenum; reset : GLboolean; format : GLenum; _type : GLenum; bufSize : GLsizei; values : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8684. TglTextureBarrier = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8685. // GL_ARB_sparse_buffer
  8686. TglBufferPageCommitmentARB = procedure (target : GLenum; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8687. TglNamedBufferPageCommitmentEXT = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8688. TglNamedBufferPageCommitmentARB = procedure (buffer : GLuint; offset : GLintptr; size : GLsizei; commit : GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8689. // GL_KHR_blend_equation_advanced
  8690. TglBlendBarrierKHR = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8691. // GL_ARB_texture_view
  8692. TglTextureView = procedure(texture : GLuint; target : GLenum; origtexture : GLuint; internalformat : GLenum; minlevel : GLuint; numlevels : GLuint; minlayer : GLuint; numlayers : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8693. // GL_ARB_vertex_attrib_binding
  8694. TglBindVertexBuffer = procedure(bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8695. TglVertexAttribFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8696. TglVertexAttribIFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8697. TglVertexAttribLFormat = procedure(attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8698. TglVertexAttribBinding = procedure(attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8699. TglVertexBindingDivisor = procedure(bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8700. TglVertexArrayBindVertexBufferEXT = procedure(vaobj : GLuint; bindingindex : GLuint; buffer : GLuint; offset : GLintptr; stride : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8701. TglVertexArrayVertexAttribFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; normalized : GLboolean; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8702. TglVertexArrayVertexAttribIFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8703. TglVertexArrayVertexAttribLFormatEXT = procedure(vaobj : GLuint; attribindex : GLuint; size : GLInt; type_ : GLEnum; relativeoffset : GLUint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8704. TglVertexArrayVertexAttribBindingEXT = procedure(vaobj : GLuint; attribindex : GLuint; bindingindex : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8705. TglVertexArrayVertexBindingDivisorEXT = procedure(vaobj : GLuint; bindingindex : GLuint; divisor : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8706. // GL_ARB_robustness_isolation
  8707. //
  8708. // GL_ARB_cl_event
  8709. TglCreateSyncFromCLeventARB = function(context: p_cl_context; event: p_cl_event; flags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8710. // GL_ARB_debug_output
  8711. TglDebugMessageControlARB = procedure(source: GLenum; type_: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8712. TglDebugMessageInsertARB = procedure(source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8713. TglDebugMessageCallbackARB = procedure(callback: TglDebugProcARB; const userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8714. TglGetDebugMessageLogARB = function(count: GLuint; bufsize: GLsizei; sources: PGLenum; types: PGLenum; ids: PGLuint; severities: PGLenum; lengths: PGLsizei; messageLog: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8715. // GL_ARB_robustness
  8716. TglGetGraphicsResetStatusARB = function(): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8717. TglGetnMapdvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8718. TglGetnMapfvARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8719. TglGetnMapivARB = procedure(target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8720. TglGetnPixelMapfvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8721. TglGetnPixelMapuivARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8722. TglGetnPixelMapusvARB = procedure(map: GLenum; bufSize: GLsizei; values: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8723. TglGetnPolygonStippleARB = procedure(bufSize: GLsizei; pattern: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8724. TglGetnColorTableARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8725. TglGetnConvolutionFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8726. TglGetnSeparableFilterARB = procedure(target: GLenum; format: GLenum; type_: GLenum; rowBufSize: GLsizei; row: PGLvoid; columnBufSize: GLsizei; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8727. TglGetnHistogramARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8728. TglGetnMinmaxARB = procedure(target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8729. TglGetnTexImageARB = procedure(target: GLenum; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8730. TglReadnPixelsARB = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8731. TglGetnCompressedTexImageARB = procedure(target: GLenum; lod: GLint; bufSize: GLsizei; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8732. TglGetnUniformfvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8733. TglGetnUniformivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8734. TglGetnUniformuivARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8735. TglGetnUniformdvARB = procedure(program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8736. // GL_ATI_draw_buffers
  8737. TglDrawBuffersATI = procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8738. // GL_ATI_element_array
  8739. TglElementPointerATI = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8740. TglDrawElementArrayATI = procedure(mode: GLenum; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8741. TglDrawRangeElementArrayATI = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8742. // GL_ATI_envmap_bumpmap
  8743. TglTexBumpParameterivATI = procedure(pname: GLenum; const param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8744. TglTexBumpParameterfvATI = procedure(pname: GLenum; const param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8745. TglGetTexBumpParameterivATI = procedure(pname: GLenum; param: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8746. TglGetTexBumpParameterfvATI = procedure(pname: GLenum; param: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8747. // GL_ATI_fragment_shader
  8748. TglGenFragmentShadersATI = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8749. TglBindFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8750. TglDeleteFragmentShaderATI = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8751. TglBeginFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8752. TglEndFragmentShaderATI = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8753. TglPassTexCoordATI = procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8754. TglSampleMapATI = procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8755. TglColorFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8756. TglColorFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8757. TglColorFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8758. TglAlphaFragmentOp1ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8759. TglAlphaFragmentOp2ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8760. TglAlphaFragmentOp3ATI = procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8761. TglSetFragmentShaderConstantATI = procedure(dst: GLuint; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8762. // GL_ATI_map_object_buffer
  8763. TglMapObjectBufferATI = function(buffer: GLuint): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8764. TglUnmapObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8765. // GL_ATI_pn_triangles
  8766. TglPNTrianglesiATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8767. TglPNTrianglesfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8768. // GL_ATI_separate_stencil
  8769. TglStencilOpSeparateATI = procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8770. TglStencilFuncSeparateATI = procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8771. // GL_ATI_vertex_array_object
  8772. TglNewObjectBufferATI = function(size: GLsizei; const _pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8773. TglIsObjectBufferATI = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8774. TglUpdateObjectBufferATI = procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const _pointer: PGLvoid; preserve: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8775. TglGetObjectBufferfvATI = procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8776. TglGetObjectBufferivATI = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8777. TglFreeObjectBufferATI = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8778. TglArrayObjectATI = procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8779. TglGetArrayObjectfvATI = procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8780. TglGetArrayObjectivATI = procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8781. TglVariantArrayObjectATI = procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8782. TglGetVariantArrayObjectfvATI = procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8783. TglGetVariantArrayObjectivATI = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8784. // GL_ATI_vertex_attrib_array_object
  8785. TglVertexAttribArrayObjectATI = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8786. TglGetVertexAttribArrayObjectfvATI = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8787. TglGetVertexAttribArrayObjectivATI = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8788. // GL_ATI_vertex_streams
  8789. TglVertexStream1sATI = procedure(stream: GLenum; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8790. TglVertexStream1svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8791. TglVertexStream1iATI = procedure(stream: GLenum; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8792. TglVertexStream1ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8793. TglVertexStream1fATI = procedure(stream: GLenum; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8794. TglVertexStream1fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8795. TglVertexStream1dATI = procedure(stream: GLenum; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8796. TglVertexStream1dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8797. TglVertexStream2sATI = procedure(stream: GLenum; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8798. TglVertexStream2svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8799. TglVertexStream2iATI = procedure(stream: GLenum; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8800. TglVertexStream2ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8801. TglVertexStream2fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8802. TglVertexStream2fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8803. TglVertexStream2dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8804. TglVertexStream2dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8805. TglVertexStream3sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8806. TglVertexStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8807. TglVertexStream3iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8808. TglVertexStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8809. TglVertexStream3fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8810. TglVertexStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8811. TglVertexStream3dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8812. TglVertexStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8813. TglVertexStream4sATI = procedure(stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8814. TglVertexStream4svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8815. TglVertexStream4iATI = procedure(stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8816. TglVertexStream4ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8817. TglVertexStream4fATI = procedure(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8818. TglVertexStream4fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8819. TglVertexStream4dATI = procedure(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8820. TglVertexStream4dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8821. TglNormalStream3bATI = procedure(stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8822. TglNormalStream3bvATI = procedure(stream: GLenum; const coords: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8823. TglNormalStream3sATI = procedure(stream: GLenum; nx: GLshort; ny: GLshort; nz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8824. TglNormalStream3svATI = procedure(stream: GLenum; const coords: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8825. TglNormalStream3iATI = procedure(stream: GLenum; nx: GLint; ny: GLint; nz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8826. TglNormalStream3ivATI = procedure(stream: GLenum; const coords: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8827. TglNormalStream3fATI = procedure(stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8828. TglNormalStream3fvATI = procedure(stream: GLenum; const coords: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8829. TglNormalStream3dATI = procedure(stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8830. TglNormalStream3dvATI = procedure(stream: GLenum; const coords: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8831. TglClientActiveVertexStreamATI = procedure(stream: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8832. TglVertexBlendEnviATI = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8833. TglVertexBlendEnvfATI = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8834. // GL_AMD_performance_monitor
  8835. TglGetPerfMonitorGroupsAMD = procedure(numGroups: PGLint; groupsSize: GLsizei; groups: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8836. TglGetPerfMonitorCountersAMD = procedure(group: GLuint; numCounters: PGLint; maxActiveCouters: PGLint; counterSize: GLsizei; counters: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8837. TglGetPerfMonitorGroupStringAMD = procedure(group: GLuint; bufSize: GLsizei; length: PGLsizei; groupString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8838. TglGetPerfMonitorCounterStringAMD = procedure(group: GLuint; counter: GLuint; bufSize: GLsizei; length: PGLsizei; counterString: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8839. TglGetPerfMonitorCounterInfoAMD = procedure(group: GLuint; counter: GLuint; pname: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8840. TglGenPerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8841. TglDeletePerfMonitorsAMD = procedure(n: GLsizei; monitors: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8842. TglSelectPerfMonitorCountersAMD = procedure(monitor: GLuint; enable: GLboolean; group: GLuint; numCounters: GLint; counterList: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8843. TglBeginPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8844. TglEndPerfMonitorAMD = procedure(monitor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8845. TglGetPerfMonitorCounterDataAMD = procedure(monitor: GLuint; pname: GLenum; dataSize: GLsizei; data: PGLuint; bytesWritten: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8846. // GL_AMD_vertex_shader_tesselator
  8847. TglTessellationFactorAMD = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8848. TglTessellationModeAMD = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8849. // GL_AMD_draw_buffers_blend
  8850. TglBlendFuncIndexedAMD = procedure(buf: GLuint; src: GLenum; dst: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8851. TglBlendFuncSeparateIndexedAMD = procedure(buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8852. TglBlendEquationIndexedAMD = procedure(buf: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8853. TglBlendEquationSeparateIndexedAMD = procedure(buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8854. // GL_AMD_name_gen_delete
  8855. TglGenNamesAMD = procedure(identifier: GLenum; num: GLuint; names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8856. TglDeleteNamesAMD = procedure(identifier: GLenum; num: GLuint; const names: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8857. TglIsNameAMD = function(identifier: GLenum; name: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8858. // GL_AMD_debug_output
  8859. TglDebugMessageEnableAMD = procedure(category: GLenum; severity: GLenum; count: GLsizei; const ids: PGLuint; enabled: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8860. TglDebugMessageInsertAMD = procedure(category: GLenum; severity: GLenum; id: GLuint; length: GLsizei; const buf: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8861. TglDebugMessageCallbackAMD = procedure(callback: TGLDebugProcAMD; userParam: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8862. TglGetDebugMessageLogAMD = function(count: GLuint; bufsize: GLsizei; categories: PGLenum; severities: PGLuint; ids: PGLuint; lengths: PGLsizei; message: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8863. // GL_EXT_blend_color
  8864. TglBlendColorEXT = procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8865. // GL_EXT_blend_func_separate
  8866. TglBlendFuncSeparateEXT = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8867. // GL_EXT_blend_minmax
  8868. TglBlendEquationEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8869. // GL_EXT_color_subtable
  8870. TglColorSubTableEXT = procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8871. TglCopyColorSubTableEXT = procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8872. // GL_EXT_compiled_vertex_array
  8873. TglLockArraysEXT = procedure(first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8874. TglUnlockArraysEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8875. // GL_EXT_convolution
  8876. TglConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8877. TglConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8878. TglConvolutionParameterfEXT = procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8879. TglConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8880. TglConvolutionParameteriEXT = procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8881. TglConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8882. TglCopyConvolutionFilter1DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8883. TglCopyConvolutionFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8884. TglGetConvolutionFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8885. TglGetConvolutionParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8886. TglGetConvolutionParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8887. TglGetSeparableFilterEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8888. TglSeparableFilter2DEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8889. // GL_EXT_coordinate_frame
  8890. TglTangent3bEXT = procedure(tx: GLbyte; ty: GLbyte; tz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8891. TglTangent3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8892. TglTangent3dEXT = procedure(tx: GLdouble; ty: GLdouble; tz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8893. TglTangent3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8894. TglTangent3fEXT = procedure(tx: GLfloat; ty: GLfloat; tz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8895. TglTangent3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8896. TglTangent3iEXT = procedure(tx: GLint; ty: GLint; tz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8897. TglTangent3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8898. TglTangent3sEXT = procedure(tx: GLshort; ty: GLshort; tz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8899. TglTangent3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8900. TglBinormal3bEXT = procedure(bx: GLbyte; by: GLbyte; bz: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8901. TglBinormal3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8902. TglBinormal3dEXT = procedure(bx: GLdouble; by: GLdouble; bz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8903. TglBinormal3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8904. TglBinormal3fEXT = procedure(bx: GLfloat; by: GLfloat; bz: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8905. TglBinormal3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8906. TglBinormal3iEXT = procedure(bx: GLint; by: GLint; bz: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8907. TglBinormal3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8908. TglBinormal3sEXT = procedure(bx: GLshort; by: GLshort; bz: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8909. TglBinormal3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8910. TglTangentPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8911. TglBinormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8912. // GL_EXT_copy_texture
  8913. TglCopyTexImage1DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8914. TglCopyTexImage2DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8915. TglCopyTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8916. TglCopyTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8917. TglCopyTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8918. // GL_EXT_cull_vertex
  8919. TglCullParameterdvEXT = procedure(pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8920. TglCullParameterfvEXT = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8921. // GL_EXT_draw_range_elements
  8922. TglDrawRangeElementsEXT = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8923. // GL_EXT_fog_coord
  8924. TglFogCoordfEXT = procedure(coord: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8925. TglFogCoordfvEXT = procedure(const coord: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8926. TglFogCoorddEXT = procedure(coord: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8927. TglFogCoorddvEXT = procedure(const coord: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8928. TglFogCoordPointerEXT = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8929. // GL_EXT_framebuffer_object
  8930. TglIsRenderbufferEXT = function(renderbuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8931. TglBindRenderbufferEXT = procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8932. TglDeleteRenderbuffersEXT = procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8933. TglGenRenderbuffersEXT = procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8934. TglRenderbufferStorageEXT = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8935. TglGetRenderbufferParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8936. TglIsFramebufferEXT = function(framebuffer: GLuint): Boolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8937. TglBindFramebufferEXT = procedure(target: GLenum; framebuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8938. TglDeleteFramebuffersEXT = procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8939. TglGenFramebuffersEXT = procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8940. TglCheckFramebufferStatusEXT = function(target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8941. TglFramebufferTexture1DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8942. TglFramebufferTexture2DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8943. TglFramebufferTexture3DEXT = procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8944. TglFramebufferRenderbufferEXT = procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8945. TglGetFramebufferAttachmentParameterivEXT = procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8946. TglGenerateMipmapEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8947. // GL_EXT_histogram
  8948. TglGetHistogramEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8949. TglGetHistogramParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8950. TglGetHistogramParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8951. TglGetMinmaxEXT = procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8952. TglGetMinmaxParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8953. TglGetMinmaxParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8954. TglHistogramEXT = procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8955. TglMinmaxEXT = procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8956. TglResetHistogramEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8957. TglResetMinmaxEXT = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8958. // GL_EXT_index_func
  8959. TglIndexFuncEXT = procedure(func: GLenum; ref: GLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8960. // GL_EXT_index_material
  8961. TglIndexMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8962. // GL_EXT_light_texture
  8963. TglApplyTextureEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8964. TglTextureLightEXT = procedure(pname: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8965. TglTextureMaterialEXT = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8966. // GL_EXT_multi_draw_arrays
  8967. TglMultiDrawArraysEXT = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8968. TglMultiDrawElementsEXT = procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8969. // GL_EXT_multisample
  8970. TglSampleMaskEXT = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8971. TglSamplePatternEXT = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8972. // GL_EXT_paletted_texture
  8973. TglColorTableEXT = procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8974. TglGetColorTableEXT = procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8975. TglGetColorTableParameterivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8976. TglGetColorTableParameterfvEXT = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8977. // GL_EXT_pixel_transform
  8978. TglPixelTransformParameteriEXT = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8979. TglPixelTransformParameterfEXT = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8980. TglPixelTransformParameterivEXT = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8981. TglPixelTransformParameterfvEXT = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8982. // GL_EXT_point_parameters
  8983. TglPointParameterfEXT = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8984. TglPointParameterfvEXT = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8985. // GL_EXT_polygon_offset
  8986. TglPolygonOffsetEXT = procedure(factor: GLfloat; bias: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8987. // GL_EXT_secondary_color
  8988. TglSecondaryColor3bEXT = procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8989. TglSecondaryColor3bvEXT = procedure(const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8990. TglSecondaryColor3dEXT = procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8991. TglSecondaryColor3dvEXT = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8992. TglSecondaryColor3fEXT = procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8993. TglSecondaryColor3fvEXT = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8994. TglSecondaryColor3iEXT = procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8995. TglSecondaryColor3ivEXT = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8996. TglSecondaryColor3sEXT = procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8997. TglSecondaryColor3svEXT = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8998. TglSecondaryColor3ubEXT = procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  8999. TglSecondaryColor3ubvEXT = procedure(const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9000. TglSecondaryColor3uiEXT = procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9001. TglSecondaryColor3uivEXT = procedure(const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9002. TglSecondaryColor3usEXT = procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9003. TglSecondaryColor3usvEXT = procedure(const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9004. TglSecondaryColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9005. // GL_EXT_stencil_two_side
  9006. TglActiveStencilFaceEXT = procedure(face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9007. // GL_EXT_subtexture
  9008. TglTexSubImage1DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9009. TglTexSubImage2DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9010. // GL_EXT_texture3D
  9011. TglTexImage3DEXT = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9012. TglTexSubImage3DEXT = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9013. // GL_EXT_texture_object
  9014. TglAreTexturesResidentEXT = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9015. TglBindTextureEXT = procedure(target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9016. TglDeleteTexturesEXT = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9017. TglGenTexturesEXT = procedure(n: GLsizei; textures: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9018. TglIsTextureEXT = function(texture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9019. TglPrioritizeTexturesEXT = procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9020. // GL_EXT_texture_perturb_normal
  9021. TglTextureNormalEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9022. // GL_EXT_vertex_array
  9023. TglArrayElementEXT = procedure(i: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9024. TglColorPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9025. TglDrawArraysEXT = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9026. TglEdgeFlagPointerEXT = procedure(stride: GLsizei; count: GLsizei; const _pointer: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9027. TglGetPointervEXT = procedure(pname: GLenum; params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9028. TglIndexPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9029. TglNormalPointerEXT = procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9030. TglTexCoordPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9031. TglVertexPointerEXT = procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9032. // GL_EXT_vertex_shader
  9033. TglBeginVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9034. TglEndVertexShaderEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9035. TglBindVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9036. TglGenVertexShadersEXT = function(range: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9037. TglDeleteVertexShaderEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9038. TglShaderOp1EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9039. TglShaderOp2EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9040. TglShaderOp3EXT = procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9041. TglSwizzleEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9042. TglWriteMaskEXT = procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9043. TglInsertComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9044. TglExtractComponentEXT = procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9045. TglGenSymbolsEXT = function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9046. TglSetInvariantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9047. TglSetLocalConstantEXT = procedure(id: GLuint; _type: GLenum; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9048. TglVariantbvEXT = procedure(id: GLuint; const addr: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9049. TglVariantsvEXT = procedure(id: GLuint; const addr: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9050. TglVariantivEXT = procedure(id: GLuint; const addr: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9051. TglVariantfvEXT = procedure(id: GLuint; const addr: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9052. TglVariantdvEXT = procedure(id: GLuint; const addr: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9053. TglVariantubvEXT = procedure(id: GLuint; const addr: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9054. TglVariantusvEXT = procedure(id: GLuint; const addr: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9055. TglVariantuivEXT = procedure(id: GLuint; const addr: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9056. TglVariantPointerEXT = procedure(id: GLuint; _type: GLenum; stride: GLuint; const addr: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9057. TglEnableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9058. TglDisableVariantClientStateEXT = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9059. TglBindLightParameterEXT = function(light: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9060. TglBindMaterialParameterEXT = function(face: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9061. TglBindTexGenParameterEXT = function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9062. TglBindTextureUnitParameterEXT = function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9063. TglBindParameterEXT = function(value: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9064. TglIsVariantEnabledEXT = function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9065. TglGetVariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9066. TglGetVariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9067. TglGetVariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9068. TglGetVariantPointervEXT = procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9069. TglGetInvariantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9070. TglGetInvariantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9071. TglGetInvariantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9072. TglGetLocalConstantBooleanvEXT = procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9073. TglGetLocalConstantIntegervEXT = procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9074. TglGetLocalConstantFloatvEXT = procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9075. // GL_EXT_vertex_weighting
  9076. TglVertexWeightfEXT = procedure(weight: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9077. TglVertexWeightfvEXT = procedure(const weight: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9078. TglVertexWeightPointerEXT = procedure(size: GLsizei; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9079. // GL_EXT_stencil_clear_tag
  9080. TglStencilClearTagEXT = procedure(stencilTagBits: GLsizei; stencilClearTag: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9081. // GL_EXT_framebuffer_blit
  9082. TglBlitFramebufferEXT = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9083. // GL_EXT_framebuffer_multisample
  9084. TglRenderbufferStorageMultisampleEXT = procedure(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9085. // GL_EXT_timer_query
  9086. TglGetQueryObjecti64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9087. TglGetQueryObjectui64vEXT = procedure(id: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9088. // GL_EXT_gpu_program_parameters
  9089. TglProgramEnvParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9090. TglProgramLocalParameters4fvEXT = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9091. // GL_EXT_bindable_uniform
  9092. TglUniformBufferEXT = procedure(_program: GLuint; location: GLint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9093. TglGetUniformBufferSizeEXT = function(_program: GLuint; location: GLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9094. TglGetUniformOffsetEXT = function(_program: GLuint; location: GLint): GLintptr; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9095. // GL_EXT_draw_buffers2
  9096. TglColorMaskIndexedEXT = procedure(buf: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9097. TglGetBooleanIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9098. TglGetIntegerIndexedvEXT = procedure(value: GLenum; index: GLuint; data: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9099. TglEnableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9100. TglDisableIndexedEXT = procedure(target: GLenum; index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9101. TglIsEnabledIndexedEXT = function(target: GLenum; index: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9102. // GL_EXT_draw_instanced
  9103. TglDrawArraysInstancedEXT = procedure(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9104. TglDrawElementsInstancedEXT = procedure(mode: GLenum; count: GLsizei; _type: GLenum; const indices: Pointer; primcount: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9105. // GL_EXT_geometry_shader4
  9106. TglProgramParameteriEXT = procedure (_program: GLuint; pname: GLenum; value: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9107. TglFramebufferTextureEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9108. TglFramebufferTextureFaceEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9109. // GL_EXT_gpu_shader4
  9110. TglVertexAttribI1iEXT = procedure(index: GLuint; x: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9111. TglVertexAttribI2iEXT = procedure(index: GLuint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9112. TglVertexAttribI3iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9113. TglVertexAttribI4iEXT = procedure(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9114. TglVertexAttribI1uiEXT = procedure(index: GLuint; x: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9115. TglVertexAttribI2uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9116. TglVertexAttribI3uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9117. TglVertexAttribI4uiEXT = procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9118. TglVertexAttribI1ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9119. TglVertexAttribI2ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9120. TglVertexAttribI3ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9121. TglVertexAttribI4ivEXT = procedure(index: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9122. TglVertexAttribI1uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9123. TglVertexAttribI2uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9124. TglVertexAttribI3uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9125. TglVertexAttribI4uivEXT = procedure(index: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9126. TglVertexAttribI4bvEXT = procedure(index: GLuint; const v: PGLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9127. TglVertexAttribI4svEXT = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9128. TglVertexAttribI4ubvEXT = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9129. TglVertexAttribI4usvEXT = procedure(index: GLuint; const v: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9130. TglVertexAttribIPointerEXT = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const _pointer: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9131. TglGetVertexAttribIivEXT = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9132. TglGetVertexAttribIuivEXT = procedure(index: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9133. TglUniform1uiEXT = procedure(location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9134. TglUniform2uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9135. TglUniform3uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9136. TglUniform4uiEXT = procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9137. TglUniform1uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9138. TglUniform2uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9139. TglUniform3uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9140. TglUniform4uivEXT = procedure(location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9141. TglGetUniformuivEXT = procedure(_program: GLuint; location: GLint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9142. TglBindFragDataLocationEXT = procedure(_program: GLuint; colorNumber: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9143. TglGetFragDataLocationEXT = function(_program: GLuint; const name: PGLchar): GLint;
  9144. // GL_EXT_texture_array
  9145. TglFramebufferTextureLayerEXT = procedure(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9146. // GL_EXT_texture_buffer_object
  9147. TglTexBufferEXT = procedure(target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9148. // GL_EXT_texture_integer
  9149. TglClearColorIiEXT = procedure(r: GLint; g: GLint; b: GLint; a: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9150. TglClearColorIuiEXT = procedure(r: GLuint; g: GLuint; b: GLuint; a: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9151. TglTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9152. TglTexParameterIuivEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9153. TglGetTexParameterIivEXT = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9154. TglGetTexParameterIiuvEXT = procedure(target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9155. // GL_HP_image_transform
  9156. TglImageTransformParameteriHP = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9157. TglImageTransformParameterfHP = procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9158. TglImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9159. TglImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9160. TglGetImageTransformParameterivHP = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9161. TglGetImageTransformParameterfvHP = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9162. // GL_EXT_depth_bounds_test
  9163. TglDepthBoundsEXT = procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9164. // GL_EXT_blend_equation_separate
  9165. TglBlendEquationSeparateEXT = procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9166. // GL_EXT_transform_feedback
  9167. TglBeginTransformFeedbackEXT = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9168. TglEndTransformFeedbackEXT = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9169. TglBindBufferRangeEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9170. TglBindBufferOffsetEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9171. TglBindBufferBaseEXT = procedure(target: GLenum; index_: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9172. TglTransformFeedbackVaryingsEXT = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9173. TglGetTransformFeedbackVaryingEXT = procedure(program_: GLuint; index_: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9174. // GL_EXT_direct_state_access
  9175. TglClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9176. TglPushClientAttribDefaultEXT = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9177. TglMatrixLoadfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9178. TglMatrixLoaddEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9179. TglMatrixMultfEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9180. TglMatrixMultdEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9181. TglMatrixLoadIdentityEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9182. TglMatrixRotatefEXT = procedure(mode: GLenum; angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9183. TglMatrixRotatedEXT = procedure(mode: GLenum; angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9184. TglMatrixScalefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9185. TglMatrixScaledEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9186. TglMatrixTranslatefEXT = procedure(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9187. TglMatrixTranslatedEXT = procedure(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9188. TglMatrixFrustumEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9189. TglMatrixOrthoEXT = procedure(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9190. TglMatrixPopEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9191. TglMatrixPushEXT = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9192. TglMatrixLoadTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9193. TglMatrixLoadTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9194. TglMatrixMultTransposefEXT = procedure(mode: GLenum; const m: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9195. TglMatrixMultTransposedEXT = procedure(mode: GLenum; const m: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9196. TglTextureParameterfEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9197. TglTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9198. TglTextureParameteriEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9199. TglTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9200. TglTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9201. TglTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9202. TglTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9203. TglTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9204. TglCopyTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9205. TglCopyTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9206. TglCopyTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9207. TglCopyTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9208. TglGetTextureImageEXT = procedure(texture: GLuint; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9209. TglGetTextureParameterfvEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9210. TglGetTextureParameterivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9211. TglGetTextureLevelParameterfvEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9212. TglGetTextureLevelParameterivEXT = procedure(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9213. TglTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9214. TglTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9215. TglCopyTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9216. TglMultiTexParameterfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9217. TglMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9218. TglMultiTexParameteriEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9219. TglMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9220. TglMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9221. TglMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9222. TglMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9223. TglMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9224. TglCopyMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9225. TglCopyMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9226. TglCopyMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9227. TglCopyMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9228. TglGetMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9229. TglGetMultiTexParameterfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9230. TglGetMultiTexParameterivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9231. TglGetMultiTexLevelParameterfvEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9232. TglGetMultiTexLevelParameterivEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9233. TglMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9234. TglMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; const pixels:PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9235. TglCopyMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9236. TglBindMultiTextureEXT = procedure(texunit: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9237. TglEnableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9238. TglDisableClientStateIndexedEXT = procedure(array_: GLenum; index_: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9239. TglMultiTexCoordPointerEXT = procedure(texunit: GLenum; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9240. TglMultiTexEnvfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9241. TglMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9242. TglMultiTexEnviEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9243. TglMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9244. TglMultiTexGendEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9245. TglMultiTexGendvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9246. TglMultiTexGenfEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9247. TglMultiTexGenfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9248. TglMultiTexGeniEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9249. TglMultiTexGenivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9250. TglGetMultiTexEnvfvEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9251. TglGetMultiTexEnvivEXT = procedure(texunit: GLenum; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9252. TglGetMultiTexGendvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9253. TglGetMultiTexGenfvEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9254. TglGetMultiTexGenivEXT = procedure(texunit: GLenum; coord: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9255. TglGetFloatIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9256. TglGetDoubleIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9257. TglGetPointerIndexedvEXT = procedure(target: GLenum; index_: GLuint; data: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9258. TglCompressedTextureImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9259. TglCompressedTextureImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9260. TglCompressedTextureImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9261. TglCompressedTextureSubImage3DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9262. TglCompressedTextureSubImage2DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9263. TglCompressedTextureSubImage1DEXT = procedure(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9264. TglGetCompressedTextureImageEXT = procedure(texture: GLuint; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9265. TglCompressedMultiTexImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9266. TglCompressedMultiTexImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9267. TglCompressedMultiTexImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9268. TglCompressedMultiTexSubImage3DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9269. TglCompressedMultiTexSubImage2DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9270. TglCompressedMultiTexSubImage1DEXT = procedure(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const bits: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9271. TglGetCompressedMultiTexImageEXT = procedure(texunit: GLenum; target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9272. TglNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; format: GLenum; len: GLsizei; const string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9273. TglNamedProgramLocalParameter4dEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9274. TglNamedProgramLocalParameter4dvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9275. TglNamedProgramLocalParameter4fEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9276. TglNamedProgramLocalParameter4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9277. TglGetNamedProgramLocalParameterdvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9278. TglGetNamedProgramLocalParameterfvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9279. TglGetNamedProgramivEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9280. TglGetNamedProgramStringEXT = procedure(program_: GLuint; target: GLenum; pname: GLenum; string_: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9281. TglNamedProgramLocalParameters4fvEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9282. TglNamedProgramLocalParameterI4iEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9283. TglNamedProgramLocalParameterI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9284. TglNamedProgramLocalParametersI4ivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9285. TglNamedProgramLocalParameterI4uiEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9286. TglNamedProgramLocalParameterI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9287. TglNamedProgramLocalParametersI4uivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9288. TglGetNamedProgramLocalParameterIivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9289. TglGetNamedProgramLocalParameterIuivEXT = procedure(program_: GLuint; target: GLenum; index_: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9290. TglTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9291. TglTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9292. TglGetTextureParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9293. TglGetTextureParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9294. TglMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9295. TglMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9296. TglGetMultiTexParameterIivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9297. TglGetMultiTexParameterIuivEXT = procedure(texture: GLuint; target: GLenum; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9298. TglProgramUniform1fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9299. TglProgramUniform2fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9300. TglProgramUniform3fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9301. TglProgramUniform4fEXT = procedure(program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9302. TglProgramUniform1iEXT = procedure(program_: GLuint; location: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9303. TglProgramUniform2iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9304. TglProgramUniform3iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9305. TglProgramUniform4iEXT = procedure(program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9306. TglProgramUniform1fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9307. TglProgramUniform2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9308. TglProgramUniform3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9309. TglProgramUniform4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9310. TglProgramUniform1ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9311. TglProgramUniform2ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9312. TglProgramUniform3ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9313. TglProgramUniform4ivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9314. TglProgramUniformMatrix2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9315. TglProgramUniformMatrix3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9316. TglProgramUniformMatrix4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9317. TglProgramUniformMatrix2x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9318. TglProgramUniformMatrix3x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9319. TglProgramUniformMatrix2x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9320. TglProgramUniformMatrix4x2fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9321. TglProgramUniformMatrix3x4fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9322. TglProgramUniformMatrix4x3fvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9323. TglProgramUniform1uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9324. TglProgramUniform2uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9325. TglProgramUniform3uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9326. TglProgramUniform4uiEXT = procedure(program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9327. TglProgramUniform1uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9328. TglProgramUniform2uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9329. TglProgramUniform3uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9330. TglProgramUniform4uivEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9331. TglNamedBufferDataEXT = procedure(buffer: GLuint; size: GLsizei; const data: PGLvoid; usage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9332. TglNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9333. TglMapNamedBufferEXT = function(buffer: GLuint; access: GLenum): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9334. TglUnmapNamedBufferEXT = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9335. TglMapNamedBufferRangeEXT = function(buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9336. TglFlushMappedNamedBufferRangeEXT = procedure(buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9337. TglNamedCopyBufferSubDataEXT = procedure(readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9338. TglGetNamedBufferParameterivEXT = procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9339. TglGetNamedBufferPointervEXT = procedure(buffer: GLuint; pname: GLenum; params: PPGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9340. TglGetNamedBufferSubDataEXT = procedure(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9341. TglTextureBufferEXT = procedure(texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9342. TglMultiTexBufferEXT = procedure(texunit: GLenum; target: GLenum; interformat: GLenum; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9343. TglNamedRenderbufferStorageEXT = procedure(renderbuffer: GLuint; interformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9344. TglGetNamedRenderbufferParameterivEXT = procedure(renderbuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9345. TglCheckNamedFramebufferStatusEXT = function(framebuffer: GLuint; target: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9346. TglNamedFramebufferTexture1DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9347. TglNamedFramebufferTexture2DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9348. TglNamedFramebufferTexture3DEXT = procedure(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9349. TglNamedFramebufferRenderbufferEXT = procedure(framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9350. TglGetNamedFramebufferAttachmentParameterivEXT = procedure(framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9351. TglGenerateTextureMipmapEXT = procedure(texture: GLuint; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9352. TglGenerateMultiTexMipmapEXT = procedure(texunit: GLenum; target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9353. TglFramebufferDrawBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9354. TglFramebufferDrawBuffersEXT = procedure(framebuffer: GLuint; n: GLsizei; const bufs: PGLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9355. TglFramebufferReadBufferEXT = procedure(framebuffer: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9356. TglGetFramebufferParameterivEXT = procedure(framebuffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9357. TglNamedRenderbufferStorageMultisampleEXT = procedure(renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9358. TglNamedRenderbufferStorageMultisampleCoverageEXT = procedure(renderbuffer: GLuint; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9359. TglNamedFramebufferTextureEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9360. TglNamedFramebufferTextureLayerEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9361. TglNamedFramebufferTextureFaceEXT = procedure(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9362. TglTextureRenderbufferEXT = procedure(texture: GLuint; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9363. TglMultiTexRenderbufferEXT = procedure(texunit: GLenum; target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9364. TglProgramUniform1dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9365. TglProgramUniform2dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9366. TglProgramUniform3dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9367. TglProgramUniform4dEXT = procedure(program_: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9368. TglProgramUniform1dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9369. TglProgramUniform2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9370. TglProgramUniform3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9371. TglProgramUniform4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9372. TglProgramUniformMatrix2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9373. TglProgramUniformMatrix3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9374. TglProgramUniformMatrix4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9375. TglProgramUniformMatrix2x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9376. TglProgramUniformMatrix2x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9377. TglProgramUniformMatrix3x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9378. TglProgramUniformMatrix3x4dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9379. TglProgramUniformMatrix4x2dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9380. TglProgramUniformMatrix4x3dvEXT = procedure(program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9381. // GL_EXT_separate_shader_objects
  9382. TglUseShaderProgramEXT = procedure(_type: GLenum; _program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9383. TglActiveProgramEXT = procedure(_program: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9384. TglCreateShaderProgramEXT = function(_type: GLenum; const _string: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9385. // GL_EXT_shader_image_load_store
  9386. TglBindImageTextureEXT = procedure(index: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9387. TglMemoryBarrierEXT = procedure(barriers: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9388. // GL_EXT_vertex_attrib_64bit
  9389. TglVertexAttribL1dEXT = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9390. TglVertexAttribL2dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9391. TglVertexAttribL3dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9392. TglVertexAttribL4dEXT = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9393. TglVertexAttribL1dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9394. TglVertexAttribL2dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9395. TglVertexAttribL3dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9396. TglVertexAttribL4dvEXT = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9397. TglVertexAttribLPointerEXT = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9398. TglGetVertexAttribLdvEXT = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9399. TglVertexArrayVertexAttribLOffsetEXT = procedure(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9400. // GL_IBM_multimode_draw_arrays
  9401. TglMultiModeDrawArraysIBM = procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9402. TglMultiModeDrawElementsIBM = procedure(const mode: PGLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9403. // GL_IBM_vertex_array_lists
  9404. TglColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9405. TglSecondaryColorPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9406. TglEdgeFlagPointerListIBM = procedure(stride: GLint; const _pointer: PGLboolean; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9407. TglFogCoordPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9408. TglIndexPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9409. TglNormalPointerListIBM = procedure(_type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9410. TglTexCoordPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9411. TglVertexPointerListIBM = procedure(size: GLint; _type: GLenum; stride: GLint; const _pointer: PGLvoid; ptrstride: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9412. // GL_INGR_blend_func_separate
  9413. TglBlendFuncSeparateINGR = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9414. // GL_INTEL_parallel_arrays
  9415. TglVertexPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9416. TglNormalPointervINTEL = procedure(_type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9417. TglColorPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9418. TglTexCoordPointervINTEL = procedure(size: GLint; _type: GLenum; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9419. // GL_MESA_resize_buffers
  9420. TglResizeBuffersMESA = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9421. // GL_MESA_window_pos
  9422. TglWindowPos2dMESA = procedure(x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9423. TglWindowPos2dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9424. TglWindowPos2fMESA = procedure(x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9425. TglWindowPos2fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9426. TglWindowPos2iMESA = procedure(x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9427. TglWindowPos2ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9428. TglWindowPos2sMESA = procedure(x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9429. TglWindowPos2svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9430. TglWindowPos3dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9431. TglWindowPos3dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9432. TglWindowPos3fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9433. TglWindowPos3fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9434. TglWindowPos3iMESA = procedure(x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9435. TglWindowPos3ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9436. TglWindowPos3sMESA = procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9437. TglWindowPos3svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9438. TglWindowPos4dMESA = procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9439. TglWindowPos4dvMESA = procedure(const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9440. TglWindowPos4fMESA = procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9441. TglWindowPos4fvMESA = procedure(const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9442. TglWindowPos4iMESA = procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9443. TglWindowPos4ivMESA = procedure(const v: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9444. TglWindowPos4sMESA = procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9445. TglWindowPos4svMESA = procedure(const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9446. // GL_NV_evaluators
  9447. TglMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9448. TglMapParameterivNV = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9449. TglMapParameterfvNV = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9450. TglGetMapControlPointsNV = procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9451. TglGetMapParameterivNV = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9452. TglGetMapParameterfvNV = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9453. TglGetMapAttribParameterivNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9454. TglGetMapAttribParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9455. TglEvalMapsNV = procedure(target: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9456. // GL_NV_fence
  9457. TglDeleteFencesNV = procedure(n: GLsizei; const fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9458. TglGenFencesNV = procedure(n: GLsizei; fences: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9459. TglIsFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9460. TglTestFenceNV = function(fence: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9461. TglGetFenceivNV = procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9462. TglFinishFenceNV = procedure(fence: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9463. TglSetFenceNV = procedure(fence: GLuint; condition: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9464. // GL_NV_fragment_program
  9465. TglProgramNamedParameter4fNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9466. TglProgramNamedParameter4dNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9467. TglProgramNamedParameter4fvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9468. TglProgramNamedParameter4dvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9469. TglGetProgramNamedParameterfvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9470. TglGetProgramNamedParameterdvNV = procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9471. // GL_NV_half_float
  9472. TglVertex2hNV = procedure(x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9473. TglVertex2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9474. TglVertex3hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9475. TglVertex3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9476. TglVertex4hNV = procedure(x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9477. TglVertex4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9478. TglNormal3hNV = procedure(nx: GLhalfNV; ny: GLhalfNV; nz: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9479. TglNormal3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9480. TglColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9481. TglColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9482. TglColor4hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV; alpha: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9483. TglColor4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9484. TglTexCoord1hNV = procedure(s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9485. TglTexCoord1hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9486. TglTexCoord2hNV = procedure(s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9487. TglTexCoord2hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9488. TglTexCoord3hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9489. TglTexCoord3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9490. TglTexCoord4hNV = procedure(s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9491. TglTexCoord4hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9492. TglMultiTexCoord1hNV = procedure(target: GLenum; s: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9493. TglMultiTexCoord1hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9494. TglMultiTexCoord2hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9495. TglMultiTexCoord2hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9496. TglMultiTexCoord3hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9497. TglMultiTexCoord3hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9498. TglMultiTexCoord4hNV = procedure(target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9499. TglMultiTexCoord4hvNV = procedure(target: GLenum; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9500. TglFogCoordhNV = procedure(fog: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9501. TglFogCoordhvNV = procedure(const fog: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9502. TglSecondaryColor3hNV = procedure(red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9503. TglSecondaryColor3hvNV = procedure(const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9504. TglVertexWeighthNV = procedure(weight: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9505. TglVertexWeighthvNV = procedure(const weight: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9506. TglVertexAttrib1hNV = procedure(index: GLuint; x: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9507. TglVertexAttrib1hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9508. TglVertexAttrib2hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9509. TglVertexAttrib2hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9510. TglVertexAttrib3hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9511. TglVertexAttrib3hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9512. TglVertexAttrib4hNV = procedure(index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9513. TglVertexAttrib4hvNV = procedure(index: GLuint; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9514. TglVertexAttribs1hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9515. TglVertexAttribs2hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9516. TglVertexAttribs3hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9517. TglVertexAttribs4hvNV = procedure(index: GLuint; n: GLsizei; const v: PGLhalfNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9518. // GL_NV_occlusion_query
  9519. TglGenOcclusionQueriesNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9520. TglDeleteOcclusionQueriesNV = procedure(n: GLsizei; const ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9521. TglIsOcclusionQueryNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9522. TglBeginOcclusionQueryNV = procedure(id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9523. TglEndOcclusionQueryNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9524. TglGetOcclusionQueryivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9525. TglGetOcclusionQueryuivNV = procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9526. // GL_NV_pixel_data_range
  9527. TglPixelDataRangeNV = procedure(target: GLenum; length: GLsizei; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9528. TglFlushPixelDataRangeNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9529. // GL_NV_point_sprite
  9530. TglPointParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9531. TglPointParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9532. // GL_NV_primitive_restart
  9533. TglPrimitiveRestartNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9534. TglPrimitiveRestartIndexNV = procedure(index: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9535. // GL_NV_register_combiners
  9536. TglCombinerParameterfvNV = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9537. TglCombinerParameterfNV = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9538. TglCombinerParameterivNV = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9539. TglCombinerParameteriNV = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9540. TglCombinerInputNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9541. TglCombinerOutputNV = procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9542. TglFinalCombinerInputNV = procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9543. TglGetCombinerInputParameterfvNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9544. TglGetCombinerInputParameterivNV = procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9545. TglGetCombinerOutputParameterfvNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9546. TglGetCombinerOutputParameterivNV = procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9547. TglGetFinalCombinerInputParameterfvNV = procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9548. TglGetFinalCombinerInputParameterivNV = procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9549. // GL_NV_register_combiners2
  9550. TglCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9551. TglGetCombinerStageParameterfvNV = procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9552. // GL_NV_vertex_array_range
  9553. TglFlushVertexArrayRangeNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9554. TglVertexArrayRangeNV = procedure(length: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9555. // GL_NV_vertex_program
  9556. TglAreProgramsResidentNV = function(n: GLsizei; const programs: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9557. TglBindProgramNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9558. TglDeleteProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9559. TglExecuteProgramNV = procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9560. TglGenProgramsNV = procedure(n: GLsizei; programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9561. TglGetProgramParameterdvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9562. TglGetProgramParameterfvNV = procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9563. TglGetProgramivNV = procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9564. TglGetProgramStringNV = procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9565. TglGetTrackMatrixivNV = procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9566. TglGetVertexAttribdvNV = procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9567. TglGetVertexAttribfvNV = procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9568. TglGetVertexAttribivNV = procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9569. TglGetVertexAttribPointervNV = procedure(index: GLuint; pname: GLenum; _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9570. TglIsProgramNV = function(id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9571. TglLoadProgramNV = procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9572. TglProgramParameter4dNV = procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9573. TglProgramParameter4dvNV = procedure(target: GLenum; index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9574. TglProgramParameter4fNV = procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9575. TglProgramParameter4fvNV = procedure(target: GLenum; index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9576. TglProgramParameters4dvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9577. TglProgramParameters4fvNV = procedure(target: GLenum; index: GLuint; count: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9578. TglRequestResidentProgramsNV = procedure(n: GLsizei; const programs: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9579. TglTrackMatrixNV = procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9580. TglVertexAttribPointerNV = procedure(index: GLuint; fsize: GLint; _type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9581. TglVertexAttrib1dNV = procedure(index: GLuint; x: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9582. TglVertexAttrib1dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9583. TglVertexAttrib1fNV = procedure(index: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9584. TglVertexAttrib1fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9585. TglVertexAttrib1sNV = procedure(index: GLuint; x: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9586. TglVertexAttrib1svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9587. TglVertexAttrib2dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9588. TglVertexAttrib2dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9589. TglVertexAttrib2fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9590. TglVertexAttrib2fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9591. TglVertexAttrib2sNV = procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9592. TglVertexAttrib2svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9593. TglVertexAttrib3dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9594. TglVertexAttrib3dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9595. TglVertexAttrib3fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9596. TglVertexAttrib3fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9597. TglVertexAttrib3sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9598. TglVertexAttrib3svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9599. TglVertexAttrib4dNV = procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9600. TglVertexAttrib4dvNV = procedure(index: GLuint; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9601. TglVertexAttrib4fNV = procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9602. TglVertexAttrib4fvNV = procedure(index: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9603. TglVertexAttrib4sNV = procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9604. TglVertexAttrib4svNV = procedure(index: GLuint; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9605. TglVertexAttrib4ubNV = procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9606. TglVertexAttrib4ubvNV = procedure(index: GLuint; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9607. TglVertexAttribs1dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9608. TglVertexAttribs1fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9609. TglVertexAttribs1svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9610. TglVertexAttribs2dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9611. TglVertexAttribs2fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9612. TglVertexAttribs2svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9613. TglVertexAttribs3dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9614. TglVertexAttribs3fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9615. TglVertexAttribs3svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9616. TglVertexAttribs4dvNV = procedure(index: GLuint; count: GLsizei; const v: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9617. TglVertexAttribs4fvNV = procedure(index: GLuint; count: GLsizei; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9618. TglVertexAttribs4svNV = procedure(index: GLuint; count: GLsizei; const v: PGLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9619. TglVertexAttribs4ubvNV = procedure(index: GLuint; count: GLsizei; const v: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9620. // GL_NV_depth_buffer_float
  9621. TglDepthRangedNV = procedure(n: GLdouble; f: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9622. TglClearDepthdNV = procedure(d: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9623. TglDepthBoundsdNV = procedure(zmin: GLdouble; zmax: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9624. // GL_NV_framebuffer_multisample_coverage
  9625. TglRenderbufferStorageMultsampleCoverageNV = procedure(target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9626. // GL_NV_geometry_program4
  9627. TglProgramVertexLimitNV = procedure(target: GLenum; limit: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9628. // GL_NV_gpu_program4
  9629. TglProgramLocalParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9630. TglProgramLocalParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9631. TglProgramLocalParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9632. TglProgramLocalParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9633. TglProgramLocalParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9634. TglProgramLocalParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9635. TglProgramEnvParameterI4iNV = procedure(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9636. TglProgramEnvParameterI4ivNV = procedure(target: GLenum; index: GLuint; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9637. TglProgramEnvParametersI4ivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9638. TglProgramEnvParameterI4uiNV = procedure(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9639. TglProgramEnvParameterI4uivNV = procedure(target: GLenum; index: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9640. TglProgramEnvParametersI4uivNV = procedure(target: GLenum; index: GLuint; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9641. TglGetProgramLocalParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9642. TglGetProgramLocalParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9643. TglGetProgramEnvParameterIivNV = procedure(target: GLenum; index: GLuint; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9644. TglGetProgramEnvParameterIuivNV = procedure(target: GLenum; index: GLuint; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9645. // GL_NV_parameter_buffer_object
  9646. TglProgramBufferParametersfvNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9647. TglProgramBufferParametersIivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLsizei; const params: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9648. TglProgramBufferParametersIuivNV = procedure(target: GLenum; buffer: GLuint; index: GLuint; count: GLuint; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9649. // GL_NV_transform_feedback
  9650. TglBeginTransformFeedbackNV = procedure(primitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9651. TglEndTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9652. TglTransformFeedbackAttribsNV = procedure(count: GLsizei; const attribs: GLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9653. TglBindBufferRangeNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9654. TglBindBufferOffsetNV = procedure(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9655. TglBindBufferBaseNV = procedure(target: GLenum; index: GLuint; buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9656. TglTransformFeedbackVaryingsNV = procedure(program_: GLuint; count: GLsizei; const locations: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9657. TglActiveVaryingNV = procedure(program_: GLuint; const name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9658. TglGetVaryingLocationNV = function(program_: GLuint; const name: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9659. TglGetActiveVaryingNV = procedure(program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; _type: PGLenum; name: PGLchar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9660. TglGetTransformFeedbackVaryingNV = procedure(program_: GLuint; index: GLuint; location: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9661. TglTransformFeedbackStreamAttribsNV = procedure(count: GLsizei; const attribs: PGLint; nbuffers: GLsizei; const bufstreams: PGLint; bufferMode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9662. // GL_NV_conditional_render
  9663. TglBeginConditionalRenderNV = procedure(id: GLuint; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9664. TglEndConditionalRenderNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9665. // GL_NV_present_video
  9666. TglPresentFrameKeyedNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDuratioId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint; target1: GLenum; fill1: GLuint; key1: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9667. TglPresentFrameDualFillNV = procedure(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type_: GLenum; target0: GLenum; fill0: GLuint; target1: GLenum; fill1: GLuint; target2: GLenum; fill2: GLuint; target3: GLenum; fill3: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9668. TglGetVideoivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9669. TglGetVideouivNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9670. TglGetVideoi64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9671. TglGetVideoui64vNV = procedure(video_slot: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9672. // TglVideoParameterivNV = procedure(video_slot: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9673. // GL_NV_explicit_multisample
  9674. TglGetMultisamplefvNV = procedure (pname: GLenum; index: GLuint; val: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9675. TglSampleMaskIndexedNV = procedure (index: GLuint; mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9676. TglTexRenderbufferNV = procedure (target: GLenum; renderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9677. // GL_NV_transform_feedback2
  9678. TglBindTransformFeedbackNV = procedure(target: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9679. TglDeleteTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9680. TglGenTransformFeedbacksNV = procedure(n: GLsizei; ids: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9681. TglIsTransformFeedbackNV = function (id: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9682. TglPauseTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9683. TglResumeTransformFeedbackNV = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9684. TglDrawTransformFeedbackNV = procedure(mode: GLenum; id: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9685. // GL_NV_video_capture
  9686. TglBeginVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9687. TglBindVideoCaptureStreamBufferNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; offset: GLintptrARB); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9688. TglBindVideoCaptureStreamTextureNV = procedure(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; target: GLenum; texture: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9689. TglEndVideoCaptureNV = procedure(video_capture_slot: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9690. TglGetVideoCaptureivNV = procedure(video_capture_slot: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9691. TglGetVideoCaptureStreamivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9692. TglGetVideoCaptureStreamfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9693. TglGetVideoCaptureStreamdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9694. TglVideoCaptureNV = function(video_capture_slot: GLuint; sequence_num: PGLuint; capture_time: PGLuint64EXT): GLenum; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9695. TglVideoCaptureStreamParameterivNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9696. TglVideoCaptureStreamParameterfvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9697. TglVideoCaptureStreamParameterdvNV = procedure(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; const params: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9698. // GL_NV_copy_image
  9699. TglCopyImageSubDataNV = procedure(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9700. // GL_NV_shader_buffer_load
  9701. TglMakeBufferResidentNV = procedure(target: GLenum; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9702. TglMakeBufferNonResidentNV = procedure(target: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9703. TglIsBufferResidentNV = function(target: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9704. TglMakeNamedBufferResidentNV = procedure(buffer: GLuint; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9705. TglMakeNamedBufferNonResidentNV = procedure(buffer: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9706. TglIsNamedBufferResidentNV = function(buffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9707. TglGetBufferParameterui64vNV = procedure(target: GLenum; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9708. TglGetNamedBufferParameterui64vNV = procedure(buffer: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9709. TglGetIntegerui64vNV = procedure(value: GLenum; result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9710. TglUniformui64NV = procedure(location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9711. TglUniformui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9712. TglGetUniformui64vNV = procedure(_program: GLuint; location: GLint; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9713. TglProgramUniformui64NV = procedure(_program: GLuint; location: GLint; value: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9714. TglProgramUniformui64vNV = procedure(_program: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9715. // GL_NV_vertex_buffer_unified_memory
  9716. TglBufferAddressRangeNV = procedure(pname: GLenum; index: GLuint; adress: GLuint64EXT; length: GLsizeiptr); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9717. TglVertexFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9718. TglNormalFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9719. TglColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9720. TglIndexFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9721. TglTexCoordFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9722. TglEdgeFlagFormatNV = procedure(stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9723. TglSecondaryColorFormatNV = procedure(size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9724. TglFogCoordFormatNV = procedure(_type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9725. TglVertexAttribFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9726. TglVertexAttribIFormatNV = procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9727. TglGetIntegerui64i_vNV = procedure(value: GLenum; index: GLuint; Result: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9728. // GL_NV_gpu_program5
  9729. TglProgramSubroutineParametersuivNV = procedure(target: GLenum; count: GLsizei; const params: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9730. TglGetProgramSubroutineParameteruivNV = procedure(target: GLenum; index: GLuint; param: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9731. // GL_NV_gpu_shader5
  9732. TglUniform1i64NV = procedure(location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9733. TglUniform2i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9734. TglUniform3i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9735. TglUniform4i64NV = procedure(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9736. TglUniform1i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9737. TglUniform2i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9738. TglUniform3i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9739. TglUniform4i64vNV = procedure(location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9740. TglUniform1ui64NV = procedure(location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9741. TglUniform2ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9742. TglUniform3ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9743. TglUniform4ui64NV = procedure(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9744. TglUniform1ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9745. TglUniform2ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9746. TglUniform3ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9747. TglUniform4ui64vNV = procedure(location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9748. TglGetUniformi64vNV = procedure(program_: GLuint; location: GLint; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9749. TglProgramUniform1i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9750. TglProgramUniform2i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9751. TglProgramUniform3i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9752. TglProgramUniform4i64NV = procedure(program_: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9753. TglProgramUniform1i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9754. TglProgramUniform2i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9755. TglProgramUniform3i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9756. TglProgramUniform4i64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9757. TglProgramUniform1ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9758. TglProgramUniform2ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9759. TglProgramUniform3ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9760. TglProgramUniform4ui64NV = procedure(program_: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9761. TglProgramUniform1ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9762. TglProgramUniform2ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9763. TglProgramUniform3ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9764. TglProgramUniform4ui64vNV = procedure(program_: GLuint; location: GLint; count: GLsizei; const value: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9765. // GL_NV_vertex_attrib_integer_64bit
  9766. TglVertexAttribL1i64NV = procedure(index: GLuint; x: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9767. TglVertexAttribL2i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9768. TglVertexAttribL3i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9769. TglVertexAttribL4i64NV = procedure(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9770. TglVertexAttribL1i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9771. TglVertexAttribL2i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9772. TglVertexAttribL3i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9773. TglVertexAttribL4i64vNV = procedure(index: GLuint; const v: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9774. TglVertexAttribL1ui64NV = procedure(index: GLuint; x: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9775. TglVertexAttribL2ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9776. TglVertexAttribL3ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9777. TglVertexAttribL4ui64NV = procedure(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9778. TglVertexAttribL1ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9779. TglVertexAttribL2ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9780. TglVertexAttribL3ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9781. TglVertexAttribL4ui64vNV = procedure(index: GLuint; const v: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9782. TglGetVertexAttribLi64vNV = procedure(index: GLuint; pname: GLenum; params: PGLint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9783. TglGetVertexAttribLui64vNV = procedure(index: GLuint; pname: GLenum; params: PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9784. TglVertexAttribLFormatNV = procedure(index: GLuint; size: GLint; type_: GLenum; stride: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9785. // GL_NV_vdpau_interop
  9786. TglVDPAUInitNV = procedure(const vdpDevice: PGLvoid; const getProcAddress: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9787. TglVDPAUFiniNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9788. TglVDPAURegisterVideoSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9789. TglVDPAURegisterOutputSurfaceNV = function(vdpSurface: PGLvoid; target: GLenum; numTextureNames: GLsizei; const textureNames: PGLuint): GLvdpauSurfaceNV; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9790. TglVDPAUIsSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9791. TglVDPAUUnregisterSurfaceNV = procedure(surface: GLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9792. TglVDPAUGetSurfaceivNV = procedure(surface: GLvdpauSurfaceNV; pname: GLenum; bufSize: GLsizei; length: PGLsizei; values: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9793. TglVDPAUSurfaceAccessNV = procedure(surface: GLvdpauSurfaceNV; access: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9794. TglVDPAUMapSurfacesNV = procedure(numSurfaces: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9795. TglVDPAUUnmapSurfacesNV = procedure(numSurface: GLsizei; const surfaces: PGLvdpauSurfaceNV); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9796. // GL_NV_texture_barrier
  9797. TglTextureBarrierNV = procedure; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9798. // (4.3)
  9799. // GL_NV_path_rendering
  9800. TglGenPathsNV = function(range : GLsizei) : GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9801. TglDeletePathsNV = procedure(path : GLUInt; range : GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9802. TglIsPathNV = function(path : GLUInt) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9803. TglPathCommandsNV = procedure(path : GLUInt; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLsizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9804. TglPathCoordsNV = procedure(path : GLUInt; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9805. TglPathSubCommandsNV = procedure(path : GLUInt; commandStart : GLsizei; commandsToDelete : GLsizei; numCommands : GLsizei; const commands : PGLubyte; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9806. TglPathSubCoordsNV = procedure(path : GLUInt; coordStart : GLsizei; numCoords : GLSizei; coordType : GLenum; const coords : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9807. TglPathStringNV = procedure(path : GLUInt; format : GLenum; length : GLsizei; const pathString : PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9808. TglPathGlyphsNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; numGlyphs : GLsizei; type_ : GLenum; const charcodes : PGLvoid; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9809. TglPathGlyphRangeNV = procedure(firstPathName : GLuint; fontTarget : GLenum; const fontName : PGLvoid; fontStyle : GLbitfield; firstGlyph : GLuint; numGlyphs : GLsizei; handleMissingGlyphs : GLenum; pathParameterTemplate : GLUInt; emScale : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9810. TglWeightPathsNV = procedure(resultPath : GLUInt; numPaths : GLSizei; const paths : PGLuint; const weights : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9811. TglCopyPathNV = procedure(resultPath : GLUInt; srcPath : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9812. TglInterpolatePathsNV = procedure(resultPath : GLUInt; pathA : GLUInt; pathB : GLUInt; weight : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9813. TglTransformPathNV = procedure(resultPath : GLUInt; srcPath : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9814. TglPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9815. TglPathParameteriNV = procedure(path : GLUInt; pname : GLEnum; value : GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9816. TglPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; const value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9817. TglPathParameterfNV = procedure(path : GLUInt; pname : GLEnum; value : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9818. TglPathDashArrayNV = procedure(path : GLUInt; dashCount : GLsizei; const dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9819. TglPathStencilFuncNV = procedure(func : GLenum; ref : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9820. TglPathStencilDepthOffsetNV = procedure(factor : GLfloat; units : GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9821. TglStencilFillPathNV = procedure(path : GLUInt; fillMode : GLenum; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9822. TglStencilStrokePathNV = procedure(path : GLUInt; reference : GLint; mask : GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9823. TglStencilFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; fillMode : GLenum; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9824. TglStencilStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; reference : GLint; mask : GLuint; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9825. TglPathCoverDepthFuncNV = procedure(func : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9826. TglPathColorGenNV = procedure(color : GLenum; genMode : GLenum; colorFormat : GLenum; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9827. TglPathTexGenNV = procedure(texCoordSet : GLenum; genMode : GLenum; components : GLint; const coeffs : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9828. TglPathFogGenNV = procedure(genMode : GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9829. TglCoverFillPathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9830. TglCoverStrokePathNV = procedure(path : GLUInt; coverMode : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9831. TglCoverFillPathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9832. TglCoverStrokePathInstancedNV = procedure(numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; coverMode : GLenum; transformType : GLenum; const transformValues : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9833. TglGetPathParameterivNV = procedure(path : GLUInt; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9834. TglGetPathParameterfvNV = procedure(path : GLUInt; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9835. TglGetPathCommandsNV = procedure(path : GLUInt; commands : PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9836. TglGetPathCoordsNV = procedure(path : GLUInt; coords : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9837. TglGetPathDashArrayNV = procedure(path : GLUInt; dashArray : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9838. TglGetPathMetricsNV = procedure(metricQueryMask : GLbitfield; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9839. TglGetPathMetricRangeNV = procedure(metricQueryMask : GLbitfield; firstPathName : GLuint; numPaths : GLSizei; stride : GLsizei; metrics : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9840. TglGetPathSpacingNV = procedure(pathListMode : GLenum; numPaths : GLSizei; pathNameType : GLenum; const paths : PGLvoid; pathBase : GLUInt; advanceScale : GLfloat; kerningScale : GLfloat; transformType : GLenum; returnedSpacing : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9841. TglGetPathColorGenivNV = procedure(color : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9842. TglGetPathColorGenfvNV = procedure(color : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9843. TglGetPathTexGenivNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9844. TglGetPathTexGenfvNV = procedure(texCoordSet : GLenum; pname : GLEnum; value : PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9845. TglIsPointInFillPathNV = function(path : GLUInt; mask : GLuint; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9846. TglIsPointInStrokePathNV = function (path : GLUInt; x : GLfloat; y : GLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9847. TglGetPathLengthNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei) : GLfloat; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9848. TglPointAlongPathNV = function(path : GLUInt; startSegment : GLsizei; numSegments : GLsizei; distance : GLfloat; x : PGLfloat; y : PGLfloat; tangentX : PGLfloat; tangentY : PGLfloat) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9849. // GL_AMD_pinned_memory
  9850. // GL_AMD_stencil_operation_extended
  9851. TglStencilOpValueAMD = procedure(face : GLEnum; value : GLUInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9852. // GL_AMD_vertex_shader_viewport_index
  9853. // GL_AMD_vertex_shader_layer
  9854. // GL_NV_bindless_texture
  9855. TglGetTextureHandleNV = function(texture : GLuint ) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9856. TglGetTextureSamplerHandleNV = function(texture : GLuint; sampler : GLuint) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9857. TglMakeTextureHandleResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9858. TglMakeTextureHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9859. TglGetImageHandleNV = function(texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9860. TglMakeImageHandleResidentNV = procedure(handle : GLUint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9861. TglMakeImageHandleNonResidentNV = procedure(handle : GLUint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9862. TglUniformHandleui64NV = procedure(location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9863. TglUniformHandleui64vNV = procedure(location : GLint; cowunt : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9864. TglProgramUniformHandleui64NV = procedure(program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9865. TglProgramUniformHandleui64vNV = procedure(program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9866. TglIsTextureHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9867. TglIsImageHandleResidentNV = function(handle : GLUint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9868. // GL_ARB_bindless_texture
  9869. TglGetTextureHandleARB = function (texture : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9870. TglGetTextureSamplerHandleARB = function (texture : GLuint; sampler : GLuint) : GLUInt64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9871. TglMakeTextureHandleResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9872. TglMakeTextureHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9873. TglGetImageHandleARB = function (texture : GLuint; level : GLint; layered : GLboolean; layer : GLint; format : GLenum) : GLuint64; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9874. TglMakeImageHandleResidentARB = procedure (handle : GLuint64; access : GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9875. TglMakeImageHandleNonResidentARB = procedure (handle : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9876. TglUniformHandleui64ARB = procedure (location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9877. TglUniformHandleui64vARB = procedure (location : GLint; count : GLsizei; const value : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9878. TglProgramUniformHandleui64ARB = procedure (program_ : GLuint; location : GLint; value : GLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9879. TglProgramUniformHandleui64vARB = procedure (program_ : GLuint; location : GLint; count : GLsizei; const values : PGLuint64); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9880. TglIsTextureHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9881. TglIsImageHandleResidentARB = function (handle : GLuint64) : GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9882. TglVertexAttribL1ui64ARB = procedure (index : GLuint; x : GLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9883. TglVertexAttribL1ui64vARB = procedure (index : GLuint; const v : PGLuint64EXT); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9884. TglGetVertexAttribLui64vARB = procedure (index : GLuint; pname : GLenum; params : PGLuint64EXT ); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9885. // GL_NV_shader_atomic_float
  9886. // GL_AMD_query_buffer_object
  9887. //
  9888. // GL_PGI_misc_hints
  9889. TglHintPGI = procedure(target: GLenum; mode: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9890. // GL_SGIS_detail_texture
  9891. TglDetailTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9892. TglGetDetailTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9893. // GL_SGIS_fog_function
  9894. TglFogFuncSGIS = procedure(n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9895. TglGetFogFuncSGIS = procedure(points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9896. // GL_SGIS_multisample
  9897. TglSampleMaskSGIS = procedure(value: GLclampf; invert: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9898. TglSamplePatternSGIS = procedure(pattern: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9899. // GL_SGIS_pixel_texture
  9900. TglPixelTexGenParameteriSGIS = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9901. TglPixelTexGenParameterivSGIS = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9902. TglPixelTexGenParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9903. TglPixelTexGenParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9904. TglGetPixelTexGenParameterivSGIS = procedure(pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9905. TglGetPixelTexGenParameterfvSGIS = procedure(pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9906. // GL_SGIS_point_parameters
  9907. TglPointParameterfSGIS = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9908. TglPointParameterfvSGIS = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9909. // GL_SGIS_sharpen_texture
  9910. TglSharpenTexFuncSGIS = procedure(target: GLenum; n: GLsizei; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9911. TglGetSharpenTexFuncSGIS = procedure(target: GLenum; points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9912. // GL_SGIS_texture4D
  9913. TglTexImage4DSGIS = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9914. TglTexSubImage4DSGIS = procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9915. // GL_SGIS_texture_color_mask
  9916. TglTextureColorMaskSGIS = procedure(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9917. // GL_SGIS_texture_filter4
  9918. TglGetTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9919. TglTexFilterFuncSGIS = procedure(target: GLenum; filter: GLenum; n: GLsizei; const weights: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9920. // GL_SGIX_async
  9921. TglAsyncMarkerSGIX = procedure(marker: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9922. TglFinishAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9923. TglPollAsyncSGIX = function(markerp: PGLuint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9924. TglGenAsyncMarkersSGIX = function(range: GLsizei): GLuint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9925. TglDeleteAsyncMarkersSGIX = procedure(marker: GLuint; range: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9926. TglIsAsyncMarkerSGIX = function(marker: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9927. // GL_SGIX_flush_raster
  9928. TglFlushRasterSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9929. // GL_SGIX_fragment_lighting
  9930. TglFragmentColorMaterialSGIX = procedure(face: GLenum; mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9931. TglFragmentLightfSGIX = procedure(light: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9932. TglFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9933. TglFragmentLightiSGIX = procedure(light: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9934. TglFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9935. TglFragmentLightModelfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9936. TglFragmentLightModelfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9937. TglFragmentLightModeliSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9938. TglFragmentLightModelivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9939. TglFragmentMaterialfSGIX = procedure(face: GLenum; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9940. TglFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9941. TglFragmentMaterialiSGIX = procedure(face: GLenum; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9942. TglFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9943. TglGetFragmentLightfvSGIX = procedure(light: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9944. TglGetFragmentLightivSGIX = procedure(light: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9945. TglGetFragmentMaterialfvSGIX = procedure(face: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9946. TglGetFragmentMaterialivSGIX = procedure(face: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9947. TglLightEnviSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9948. // GL_SGIX_framezoom
  9949. TglFrameZoomSGIX = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9950. // GL_SGIX_igloo_interface
  9951. TglIglooInterfaceSGIX = procedure(pname: GLenum; const params: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9952. // GL_SGIX_instruments
  9953. TglGetInstrumentsSGIX = function(): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9954. TglInstrumentsBufferSGIX = procedure(size: GLsizei; buffer: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9955. TglPollInstrumentsSGIX = function(marker_p: PGLint): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9956. TglReadInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9957. TglStartInstrumentsSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9958. TglStopInstrumentsSGIX = procedure(marker: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9959. // GL_SGIX_list_priority
  9960. TglGetListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9961. TglGetListParameterivSGIX = procedure(list: GLuint; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9962. TglListParameterfSGIX = procedure(list: GLuint; pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9963. TglListParameterfvSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9964. TglListParameteriSGIX = procedure(list: GLuint; pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9965. TglListParameterivSGIX = procedure(list: GLuint; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9966. // GL_SGIX_pixel_texture
  9967. TglPixelTexGenSGIX = procedure(mode: GLenum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9968. // GL_SGIX_polynomial_ffd
  9969. TglDeformationMap3dSGIX = procedure(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint; worder: GLint; const points: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9970. TglDeformationMap3fSGIX = procedure(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint; worder: GLint; const points: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9971. TglDeformSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9972. TglLoadIdentityDeformationMapSGIX = procedure(mask: GLbitfield); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9973. // GL_SGIX_reference_plane
  9974. TglReferencePlaneSGIX = procedure(const equation: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9975. // GL_SGIX_sprite
  9976. TglSpriteParameterfSGIX = procedure(pname: GLenum; param: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9977. TglSpriteParameterfvSGIX = procedure(pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9978. TglSpriteParameteriSGIX = procedure(pname: GLenum; param: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9979. TglSpriteParameterivSGIX = procedure(pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9980. // GL_SGIX_tag_sample_buffer
  9981. TglTagSampleBufferSGIX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9982. // GL_SGI_color_table
  9983. TglColorTableSGI = procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9984. TglColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9985. TglColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9986. TglCopyColorTableSGI = procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9987. TglGetColorTableSGI = procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9988. TglGetColorTableParameterfvSGI = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9989. TglGetColorTableParameterivSGI = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9990. // GL_SUNX_constant_data
  9991. TglFinishTextureSUNX = procedure(); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9992. // GL_SUN_global_alpha
  9993. TglGlobalAlphaFactorbSUN = procedure(factor: GLbyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9994. TglGlobalAlphaFactorsSUN = procedure(factor: GLshort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9995. TglGlobalAlphaFactoriSUN = procedure(factor: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9996. TglGlobalAlphaFactorfSUN = procedure(factor: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9997. TglGlobalAlphaFactordSUN = procedure(factor: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9998. TglGlobalAlphaFactorubSUN = procedure(factor: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  9999. TglGlobalAlphaFactorusSUN = procedure(factor: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10000. TglGlobalAlphaFactoruiSUN = procedure(factor: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10001. // GL_SUN_mesh_array
  10002. TglDrawMeshArraysSUN = procedure(mode: GLenum; first: GLint; count: GLsizei; width: GLsizei); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10003. // GL_SUN_triangle_list
  10004. TglReplacementCodeuiSUN = procedure(code: GLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10005. TglReplacementCodeusSUN = procedure(code: GLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10006. TglReplacementCodeubSUN = procedure(code: GLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10007. TglReplacementCodeuivSUN = procedure(const code: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10008. TglReplacementCodeusvSUN = procedure(const code: PGLushort); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10009. TglReplacementCodeubvSUN = procedure(const code: PGLubyte); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10010. TglReplacementCodePointerSUN = procedure(_type: GLenum; stride: GLsizei; const _pointer: PGLvoid); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10011. // GL_SUN_vertex
  10012. TglColor4ubVertex2fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10013. TglColor4ubVertex2fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10014. TglColor4ubVertex3fSUN = procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10015. TglColor4ubVertex3fvSUN = procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10016. TglColor3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10017. TglColor3fVertex3fvSUN = procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10018. TglNormal3fVertex3fSUN = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10019. TglNormal3fVertex3fvSUN = procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10020. TglColor4fNormal3fVertex3fSUN = procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10021. TglColor4fNormal3fVertex3fvSUN = procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10022. TglTexCoord2fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10023. TglTexCoord2fVertex3fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10024. TglTexCoord4fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10025. TglTexCoord4fVertex4fvSUN = procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10026. TglTexCoord2fColor4ubVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10027. TglTexCoord2fColor4ubVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10028. TglTexCoord2fColor3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10029. TglTexCoord2fColor3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10030. TglTexCoord2fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10031. TglTexCoord2fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10032. TglTexCoord2fColor4fNormal3fVertex3fSUN = procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10033. TglTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10034. TglTexCoord4fColor4fNormal3fVertex4fSUN = procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10035. TglTexCoord4fColor4fNormal3fVertex4fvSUN = procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10036. TglReplacementCodeuiVertex3fSUN = procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10037. TglReplacementCodeuiVertex3fvSUN = procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10038. TglReplacementCodeuiColor4ubVertex3fSUN = procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10039. TglReplacementCodeuiColor4ubVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10040. TglReplacementCodeuiColor3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10041. TglReplacementCodeuiColor3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10042. TglReplacementCodeuiNormal3fVertex3fSUN = procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10043. TglReplacementCodeuiNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10044. TglReplacementCodeuiColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10045. TglReplacementCodeuiColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10046. TglReplacementCodeuiTexCoord2fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10047. TglReplacementCodeuiTexCoord2fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10048. TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10049. TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10050. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10051. TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10052. // window support functions
  10053. {$IFDEF DGL_WIN}
  10054. TwglGetProcAddress = function(ProcName: PAnsiChar): Pointer; stdcall;
  10055. TwglCopyContext = function(p1: HGLRC; p2: HGLRC; p3: Cardinal): BOOL; stdcall;
  10056. TwglCreateContext = function(DC: HDC): HGLRC; stdcall;
  10057. TwglCreateLayerContext = function(p1: HDC; p2: Integer): HGLRC; stdcall;
  10058. TwglDeleteContext = function(p1: HGLRC): BOOL; stdcall;
  10059. TwglDescribeLayerPlane = function(p1: HDC; p2, p3: Integer; p4: Cardinal; p5: PLayerPlaneDescriptor): BOOL; stdcall;
  10060. TwglGetCurrentContext = function: HGLRC; stdcall;
  10061. TwglGetCurrentDC = function: HDC; stdcall;
  10062. TwglGetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10063. TwglMakeCurrent = function(DC: HDC; p2: HGLRC): BOOL; stdcall;
  10064. TwglRealizeLayerPalette = function(p1: HDC; p2: Integer; p3: BOOL): BOOL; stdcall;
  10065. TwglSetLayerPaletteEntries = function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
  10066. TwglShareLists = function(p1, p2: HGLRC): BOOL; stdcall;
  10067. TwglSwapLayerBuffers = function(p1: HDC; p2: Cardinal): BOOL; stdcall;
  10068. TwglSwapMultipleBuffers = function(p1: UINT; const p2: PWGLSWAP): DWORD; stdcall;
  10069. TwglUseFontBitmapsA = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10070. TwglUseFontBitmapsW = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10071. TwglUseFontBitmaps = function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
  10072. TwglUseFontOutlinesA = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10073. TwglUseFontOutlinesW = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10074. TwglUseFontOutlines = function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
  10075. // WGL_ARB_buffer_region
  10076. TwglCreateBufferRegionARB = function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; stdcall;
  10077. TwglDeleteBufferRegionARB = procedure(hRegion: THandle); stdcall;
  10078. TwglSaveBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): Boolean; stdcall;
  10079. TwglRestoreBufferRegionARB = function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): Boolean; stdcall;
  10080. // WGL_ARB_extensions_string
  10081. TwglGetExtensionsStringARB = function(hdc: HDC): PAnsiChar; stdcall;
  10082. // WGL_ARB_make_current_read
  10083. TwglMakeContextCurrentARB = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10084. TwglGetCurrentReadDCARB = function(): HDC; stdcall;
  10085. // WGL_ARB_pbuffer
  10086. TwglCreatePbufferARB = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFERARB; stdcall;
  10087. TwglGetPbufferDCARB = function(hPbuffer: HPBUFFERARB): HDC; stdcall;
  10088. TwglReleasePbufferDCARB = function(hPbuffer: HPBUFFERARB; hDC: HDC): GLint; stdcall;
  10089. TwglDestroyPbufferARB = function(hPbuffer: HPBUFFERARB): Boolean; stdcall;
  10090. TwglQueryPbufferARB = function(hPbuffer: HPBUFFERARB; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10091. // WGL_ARB_pixel_format
  10092. TwglGetPixelFormatAttribivARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10093. TwglGetPixelFormatAttribfvARB = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10094. TwglChoosePixelFormatARB = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; stdcall;
  10095. // WGL_ARB_color_buffer_float
  10096. TwglClampColorARB = procedure(target: GLenum; clamp: GLenum); stdcall;
  10097. // WGL_ARB_render_texture
  10098. TwglBindTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10099. TwglReleaseTexImageARB = function(hPbuffer: HPBUFFERARB; iBuffer: GLint): Boolean; stdcall;
  10100. TwglSetPbufferAttribARB = function(hPbuffer: HPBUFFERARB; const piAttribList: PGLint): Boolean; stdcall;
  10101. // WGL_ARB_create_context
  10102. TwglCreateContextAttribsARB = function(hDC: HDC; hShareContext: HGLRC; const attribList: PGLint): HGLRC; stdcall;
  10103. // WGL_AMD_gpu_association
  10104. TwglGetGPUIDsAMD = function(maxCount: Cardinal; ids: PCardinal): Cardinal; stdcall;
  10105. TwglGetGPUInfoAMD = function(id: Cardinal; property_: Integer; dataType: GLenum; size: Cardinal; data: Pointer): Integer; stdcall;
  10106. TwglGetContextGPUIDAMD = function(hglrc: HGLRC): Cardinal; stdcall;
  10107. TwglCreateAssociatedContextAMD = function(id: Cardinal): HGLRC; stdcall;
  10108. TwglCreateAssociatedContextAttribsAMD = function(id: Cardinal; hShareContext: HGLRC; const attribList: PInteger): HGLRC; stdcall;
  10109. TwglDeleteAssociatedContextAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10110. TwglMakeAssociatedContextCurrentAMD = function(hglrc: HGLRC): Boolean; stdcall;
  10111. TwglGetCurrentAssociatedContextAMD = function(): HGLRC; stdcall;
  10112. TwglBlitContextFramebufferAMD = procedure(dstCtx: HGLRC; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); stdcall;
  10113. // WGL_EXT_display_color_table
  10114. TwglCreateDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10115. TwglLoadDisplayColorTableEXT = function(const table: PGLushort; length: GLuint): GLboolean; stdcall;
  10116. TwglBindDisplayColorTableEXT = function(id: GLushort): GLboolean; stdcall;
  10117. TwglDestroyDisplayColorTableEXT = procedure(id: GLushort); stdcall;
  10118. // WGL_EXT_extensions_string
  10119. TwglGetExtensionsStringEXT = function(): PAnsiChar; stdcall;
  10120. // WGL_EXT_make_current_read
  10121. TwglMakeContextCurrentEXT = function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): Boolean; stdcall;
  10122. TwglGetCurrentReadDCEXT = function(): HDC; stdcall;
  10123. // WGL_EXT_pbuffer
  10124. TwglCreatePbufferEXT = function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): HPBUFFEREXT; stdcall;
  10125. TwglGetPbufferDCEXT = function(hPbuffer: HPBUFFEREXT): HDC; stdcall;
  10126. TwglReleasePbufferDCEXT = function(hPbuffer: HPBUFFEREXT; hDC: HDC): GLint; stdcall;
  10127. TwglDestroyPbufferEXT = function(hPbuffer: HPBUFFEREXT): Boolean; stdcall;
  10128. TwglQueryPbufferEXT = function(hPbuffer: HPBUFFEREXT; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10129. // WGL_EXT_pixel_format
  10130. TwglGetPixelFormatAttribivEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): Boolean; stdcall;
  10131. TwglGetPixelFormatAttribfvEXT = function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): Boolean; stdcall;
  10132. TwglChoosePixelFormatEXT = function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): Boolean; stdcall;
  10133. // WGL_EXT_swap_control
  10134. TwglSwapIntervalEXT = function(interval: GLint): Boolean; stdcall;
  10135. TwglGetSwapIntervalEXT = function(): GLint; stdcall;
  10136. // WGL_I3D_digital_video_control
  10137. TwglGetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10138. TwglSetDigitalVideoParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10139. // WGL_I3D_gamma
  10140. TwglGetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; piValue: PGLint): Boolean; stdcall;
  10141. TwglSetGammaTableParametersI3D = function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): Boolean; stdcall;
  10142. TwglGetGammaTableI3D = function(hDC: HDC; iEntries: GLint; puRed: PGLushort; puGreen: PGLushort; puBlue: PGLushort): Boolean; stdcall;
  10143. TwglSetGammaTableI3D = function(hDC: HDC; iEntries: GLint; const puRed: PGLushort; const puGreen: PGLushort; const puBlue: PGLushort): Boolean; stdcall;
  10144. // WGL_I3D_genlock
  10145. TwglEnableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10146. TwglDisableGenlockI3D = function(hDC: HDC): Boolean; stdcall;
  10147. TwglIsEnabledGenlockI3D = function(hDC: HDC; pFlag: Boolean): Boolean; stdcall;
  10148. TwglGenlockSourceI3D = function(hDC: HDC; uSource: GLuint): Boolean; stdcall;
  10149. TwglGetGenlockSourceI3D = function(hDC: HDC; uSource: PGLuint): Boolean; stdcall;
  10150. TwglGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: GLuint): Boolean; stdcall;
  10151. TwglGetGenlockSourceEdgeI3D = function(hDC: HDC; uEdge: PGLuint): Boolean; stdcall;
  10152. TwglGenlockSampleRateI3D = function(hDC: HDC; uRate: GLuint): Boolean; stdcall;
  10153. TwglGetGenlockSampleRateI3D = function(hDC: HDC; uRate: PGLuint): Boolean; stdcall;
  10154. TwglGenlockSourceDelayI3D = function(hDC: HDC; uDelay: GLuint): Boolean; stdcall;
  10155. TwglGetGenlockSourceDelayI3D = function(hDC: HDC; uDelay: PGLuint): Boolean; stdcall;
  10156. TwglQueryGenlockMaxSourceDelayI3D = function(hDC: HDC; uMaxLineDelay: PGLuint; uMaxPixelDelay: PGLuint): Boolean; stdcall;
  10157. // WGL_I3D_image_buffer
  10158. TwglCreateImageBufferI3D = function(hDC: HDC; dwSize: GLuint; uFlags: GLuint): GLvoid; stdcall;
  10159. TwglDestroyImageBufferI3D = function(hDC: HDC; pAddress: GLvoid): Boolean; stdcall;
  10160. TwglAssociateImageBufferEventsI3D = function(hDC: HDC; const pEvent: THandle; const pAddress: PGLvoid; const pSize: PGLuint; count: GLuint): Boolean; stdcall;
  10161. TwglReleaseImageBufferEventsI3D = function(hDC: HDC; const pAddress: PGLvoid; count: GLuint): Boolean; stdcall;
  10162. // WGL_I3D_swap_frame_lock
  10163. TwglEnableFrameLockI3D = function(): Boolean; stdcall;
  10164. TwglDisableFrameLockI3D = function(): Boolean; stdcall;
  10165. TwglIsEnabledFrameLockI3D = function(pFlag: Boolean): Boolean; stdcall;
  10166. TwglQueryFrameLockMasterI3D = function(pFlag: Boolean): Boolean; stdcall;
  10167. // WGL_I3D_swap_frame_usage
  10168. TwglGetFrameUsageI3D = function(pUsage: PGLfloat): Boolean; stdcall;
  10169. TwglBeginFrameTrackingI3D = function(): Boolean; stdcall;
  10170. TwglEndFrameTrackingI3D = function(): Boolean; stdcall;
  10171. TwglQueryFrameTrackingI3D = function(pFrameCount: PGLuint; pMissedFrames: PGLuint; pLastMissedUsage: PGLfloat): Boolean; stdcall;
  10172. // WGL_NV_vertex_array_range
  10173. TwglAllocateMemoryNV = procedure(size: GLsizei; readfreq: GLfloat; writefreq: GLfloat; priority: GLfloat); stdcall;
  10174. TwglFreeMemoryNV = procedure(_pointer: Pointer); stdcall;
  10175. // WGL_NV_present_video
  10176. TwglEnumerateVideoDevicesNV = function(hdc: HDC; phDeviceList: PHVIDEOOUTPUTDEVICENV): Integer; stdcall;
  10177. TwglBindVideoDeviceNV = function(hd: HDC; uVideoSlot: Cardinal; hVideoDevice: HVIDEOOUTPUTDEVICENV; piAttribList: PInteger): Boolean; stdcall;
  10178. TwglQueryCurrentContextNV = function(iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10179. // WGL_NV_video_output
  10180. TwglGetVideoDeviceNV = function(hDC: HDC; numDevices: Integer; hVideoDevice: PHPVIDEODEV): Boolean; stdcall;
  10181. TwglReleaseVideoDeviceNV = function(hVideoDevice: HPVIDEODEV): Boolean; stdcall;
  10182. TwglBindVideoImageNV = function(hVideoDevice: HPVIDEODEV; hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10183. TwglReleaseVideoImageNV = function(hPbuffer: HPBUFFERARB; iVideoBuffer: Integer): Boolean; stdcall;
  10184. TwglSendPbufferToVideoNV = function(hPbuffer: HPBUFFERARB; iBufferType: Integer; pulCounterPbuffer: PCardinal; bBlock: Boolean): Boolean; stdcall;
  10185. TwglGetVideoInfoNV = function(hpVideoDevice: HPVIDEODEV; pulCounterOutputPbuffer: PCardinal; pulCounterOutputVideo: PCardinal): Boolean; stdcall;
  10186. // WGL_NV_swap_group
  10187. TwglJoinSwapGroupNV = function(hDC: HDC; group: GLuint): Boolean; stdcall;
  10188. TwglBindSwapBarrierNV = function(group: GLuint; barrier: GLuint): Boolean; stdcall;
  10189. TwglQuerySwapGroupNV = function(hDC: HDC; group: PGLuint; barrier: PGLuint): Boolean; stdcall;
  10190. TwglQueryMaxSwapGroupsNV = function(hDC: HDC; mxGroups: PGLuint; maxBarriers: PGLuint): Boolean; stdcall;
  10191. TwglQueryFrameCountNV = function(hDC: HDC; count: PGLuint): Boolean; stdcall;
  10192. TwglResetFrameCountNV = function(hDC: HDC): Boolean; stdcall;
  10193. // WGL_NV_gpu_affinity
  10194. TwglEnumGpusNV = function(iGpuIndex: Cardinal; phGpu: PHGPUNV): Boolean; stdcall;
  10195. TwglEnumGpuDevicesNV = function(hGpu: HGPUNV; iDeviceIndex: Cardinal; lpGpuDevice: PGPU_DEVICE): Boolean; stdcall;
  10196. TwglCreateAffinityDCNV = function(const phGpuList: PHGPUNV): HDC; stdcall;
  10197. TwglEnumGpusFromAffinityDCNV = function(hAffinityDC: HDC; iGpuIndex: Cardinal; hGpu: PHGPUNV): Boolean; stdcall;
  10198. TwglDeleteDCNV = function(hDC: HDC): Boolean; stdcall;
  10199. // WGL_NV_video_capture
  10200. TwglBindVideoCaptureDeviceNV = function(uVideoSlot: Cardinal; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10201. TwglEnumerateVideoCaptureDevicesNV = function(hDc: HDC; phDeviceList: PHVIDEOINPUTDEVICENV): Cardinal; stdcall;
  10202. TwglLockVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10203. TwglQueryVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV; iAttribute: Integer; piValue: PInteger): Boolean; stdcall;
  10204. TwglReleaseVideoCaptureDeviceNV = function(hDc: HDC; hDevice: HVIDEOINPUTDEVICENV): Boolean; stdcall;
  10205. // WGL_NV_copy_image
  10206. TwglCopyImageSubDataNV = function(hSrcRc: HGLRC; srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; hDstRC: HGLRC; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei): Boolean; stdcall;
  10207. // WGL_NV_DX_interop
  10208. TwglDXSetResourceShareHandleNV = function(dxObject : PGLVoid; hareHandle : Cardinal) : Boolean; stdcall;
  10209. TwglDXOpenDeviceNV = function(dxDevice : PGLVoid) : Cardinal; stdcall;
  10210. TwglDXCloseDeviceNV = function(hDevice : Cardinal) : Boolean; stdcall;
  10211. TwglDXRegisterObjectNV = function(hDevice : Cardinal; dxObject : PGLVoid; name : GLUInt; _type : TGLEnum; access : TGLenum) : Cardinal; stdcall;
  10212. TwglDXUnregisterObjectNV = function(hDevice : Cardinal; hObject : Cardinal) : Boolean; stdcall;
  10213. TwglDXObjectAccessNV = function(hObject : Cardinal; access : GLenum) : Boolean; stdcall;
  10214. TwglDXLockObjectsNV = function(hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10215. TwglDXUnlockObjectsNV = function (hDevice : Cardinal; count : GLint; hObjects : PCardinal) : Boolean; stdcall;
  10216. // WGL_OML_sync_control
  10217. TwglGetSyncValuesOML = function(hdc: HDC; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10218. TwglGetMscRateOML = function(hdc: HDC; numerator: PGLint; denominator: PGLint): Boolean; stdcall;
  10219. TwglSwapBuffersMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10220. TwglSwapLayerBuffersMscOML = function(hdc: HDC; fuPlanes: GLint; target_msc: GLint64; divisor: GLint64; remainder: GLint64): GLint64; stdcall;
  10221. TwglWaitForMscOML = function(hdc: HDC; target_msc: GLint64; divisor: GLint64; remainder: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10222. TwglWaitForSbcOML = function(hdc: HDC; target_sbc: GLint64; ust: PGLint64; msc: PGLint64; sbc: PGLint64): Boolean; stdcall;
  10223. // WGL_3DL_stereo_control
  10224. TwglSetStereoEmitterState3DL = function(hDC: HDC; uState: UINT): Boolean; stdcall;
  10225. // WIN_draw_range_elements
  10226. TglDrawRangeElementsWIN = procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); stdcall;
  10227. // WIN_swap_hint
  10228. TglAddSwapHintRectWIN = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei); stdcall;
  10229. {$ENDIF}
  10230. {$IFDEF DGL_LINUX}
  10231. TglXChooseVisual = function(dpy: PDisplay; screen: GLint; attribList: PGLint): PXVisualInfo; cdecl;
  10232. TglXCopyContext = procedure(dpy: PDisplay; src: GLXContext; dst: GLXContext; mask: GLuint); cdecl;
  10233. TglXCreateContext = function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: GLboolean): GLXContext; cdecl;
  10234. TglXCreateGLXPixmap = function(dpy: PDisplay; vis: PXVisualInfo; pixmap: Pixmap): GLXPixmap cdecl;
  10235. TglXDestroyContext = procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
  10236. TglXDestroyGLXPixmap = procedure(dpy : PDisplay; pix: GLXPixmap); cdecl;
  10237. TglXGetConfig = function(dpy : PDisplay; vis: PXVisualInfo; attrib: GLint; value: PGLint): GLint; cdecl;
  10238. TglXGetCurrentContext = function: GLXContext cdecl;
  10239. TglXGetCurrentDrawable = function: GLXDrawable cdecl;
  10240. TglXIsDirect = function(dpy: PDisplay; ctx: GLXContext): glboolean; cdecl;
  10241. TglXMakeCurrent = function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): GLboolean cdecl;
  10242. TglXQueryExtension = function(dpy: PDisplay; errorBase: PGLint; eventBase: PGLint): GLboolean; cdecl;
  10243. TglXQueryVersion = function(dpy: PDisplay; major: PGLint; minor: PGLint): GLboolean cdecl;
  10244. TglXSwapBuffers = procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
  10245. TglXUseXFont = procedure(font: Font; first: GLint; count: GLint; listBase: GLint); cdecl;
  10246. TglXWaitGL = procedure; cdecl;
  10247. TglXWaitX = procedure; cdecl;
  10248. TglXGetClientString = function(dpy: PDisplay; name: GLint): PGLchar; cdecl;
  10249. TglXQueryServerString = function(dpy: PDisplay; screen: GLint; name: GLint): PGLchar; cdecl;
  10250. TglXQueryExtensionsString = function(dpy: PDisplay; screen: GLint): PGLchar; cdecl;
  10251. // GLX_VERSION_1_3
  10252. TglXGetFBConfigs = function(dpy: PDisplay; screen: GLint; nelements: PGLint): GLXFBConfig; cdecl;
  10253. TglXChooseFBConfig = function(dpy: PDisplay; screen: GLint; attrib_list: PGLint; nelements: PGLint): GLXFBConfig; cdecl;
  10254. TglXGetFBConfigAttrib = function(dpy: PDisplay; config: GLXFBConfig; attribute: GLint; value: PGLint): glint; cdecl;
  10255. TglXGetVisualFromFBConfig = function(dpy: PDisplay; config: GLXFBConfig) : PXVisualInfo; cdecl;
  10256. TglXCreateWindow = function(dpy: PDisplay; config: GLXFBConfig; win: Window; attrib_list: PGLint): GLXWindow; cdecl;
  10257. TglXDestroyWindow = procedure(dpy: PDisplay; win: GLXWindow); cdecl;
  10258. TglXCreatePixmap = function(dpy: PDisplay; config: GLXFBConfig; pixmap: Pixmap; attrib_list: PGLint): GLXPixmap; cdecl;
  10259. TglXDestroyPixmap = procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
  10260. TglXCreatePbuffer = function(dpy: PDisplay; config: GLXFBConfig; attrib_list: PGLint): GLXPbuffer; cdecl;
  10261. TglXDestroyPbuffer = procedure(dpy: PDisplay; pbuf: GLXPbuffer); cdecl;
  10262. TglXQueryDrawable = procedure(dpy: PDisplay; draw: GLXDrawable; attribute: GLint; value: PGLuint); cdecl;
  10263. TglXCreateNewContext = function(dpy: PDisplay; config: GLXFBConfig; render_type: GLint; share_list: GLXContext; direct: GLboolean): GLXContext cdecl;
  10264. TglXMakeContextCurrent = function(display: PDisplay; draw: GLXDrawable; read_: GLXDrawable; ctx: GLXContext): GLboolean; cdecl;
  10265. TglXGetCurrentReadDrawable = function: GLXDrawable; cdecl;
  10266. TglXGetCurreentDisplay = function: PDisplay;
  10267. TglXQueryContext = function(dpy: PDisplay; ctx: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10268. TglXSelectEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: GLuint); cdecl;
  10269. TglXGetSelectedEvent = procedure(dpy: PDisplay; draw: GLXDrawable; event_mask: PGLuint); cdecl;
  10270. // GLX_VERSION_1_4
  10271. TglXGetProcAddress = function(const name: PAnsiChar): pointer; cdecl;
  10272. // GLX_ARB_get_proc_address
  10273. TglXGetProcAddressARB = function(const name: PAnsiChar): pointer; cdecl;
  10274. // GLX_ARB_create_context
  10275. TglXCreateContextAttribsARB = function(dpy: PDisplay; config: GLXFBConfig; share_context: GLXContext; direct: GLboolean; const attrib_list: PGLint): GLXContext; cdecl;
  10276. // GLX_EXT_import_context
  10277. TglXGetCurrentDisplayEXT = function: PDisplay; cdecl;
  10278. TglXQueryContextInfoEXT = function(dpy: PDisplay; context: GLXContext; attribute: GLint; value: PGLint): GLint; cdecl;
  10279. TglXGetContextIDEXT = function(const context: GLXContext): GLXContextID; cdecl;
  10280. TglXImportContextEXT = function(dpy: PDisplay; contextID: GLXContextID): GLXContext; cdecl;
  10281. TglXFreeContextEXT = procedure(dpy: PDisplay; context: GLXContext); cdecl;
  10282. // GLX_EXT_texture_from_pixmap
  10283. TglXBindTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint; const attrib_list: PGLint); cdecl;
  10284. TglXReleaseTexImageEXT = procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint); cdecl;
  10285. {$ENDIF}
  10286. // GL utility functions and procedures
  10287. TgluErrorString = function(errCode: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10288. TgluGetString = function(name: GLEnum): PAnsiChar; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10289. TgluOrtho2D = procedure(left, right, bottom, top: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10290. TgluPerspective = procedure(fovy, aspect, zNear, zFar: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10291. TgluPickMatrix = procedure(x, y, width, height: GLdouble; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10292. TgluLookAt = procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10293. TgluProject = function(objx, objy, objz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; winx, winy, winz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10294. TgluUnProject = function(winx, winy, winz: GLdouble; const modelMatrix: TGLMatrixd4; const projMatrix: TGLMatrixd4; const viewport: TVector4i; objx, objy, objz: PGLdouble): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10295. TgluScaleImage = function(format: GLEnum; widthin, heightin: GLint; typein: GLEnum; datain: Pointer; widthout, heightout: GLint; typeout: GLEnum; const dataout: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10296. TgluBuild1DMipmaps = function(target: GLEnum; components, width: GLint; format, atype: GLEnum; const data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10297. TgluBuild2DMipmaps = function(target: GLEnum; components, width, height: GLint; format, atype: GLEnum; const Data: Pointer): GLint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10298. TgluNewQuadric = function: PGLUquadric; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10299. TgluDeleteQuadric = procedure(state: PGLUquadric); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10300. TgluQuadricNormals = procedure(quadObject: PGLUquadric; normals: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10301. TgluQuadricTexture = procedure(quadObject: PGLUquadric; textureCoords: GLboolean); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10302. TgluQuadricOrientation = procedure(quadObject: PGLUquadric; orientation: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10303. TgluQuadricDrawStyle = procedure(quadObject: PGLUquadric; drawStyle: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10304. TgluCylinder = procedure(quadObject: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10305. TgluDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10306. TgluPartialDisk = procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10307. TgluSphere = procedure(quadObject: PGLUquadric; radius: GLdouble; slices, stacks: GLint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10308. TgluQuadricCallback = procedure(quadObject: PGLUquadric; which: GLEnum; fn: TGLUQuadricErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10309. TgluNewTess = function: PGLUtesselator; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10310. TgluDeleteTess = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10311. TgluTessBeginPolygon = procedure(tess: PGLUtesselator; polygon_data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10312. TgluTessBeginContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10313. TgluTessVertex = procedure(tess: PGLUtesselator; const coords: TGLArrayd3; data: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10314. TgluTessEndContour = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10315. TgluTessEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10316. TgluTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10317. TgluTessNormal = procedure(tess: PGLUtesselator; x, y, z: GLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10318. TgluTessCallback = procedure(tess: PGLUtesselator; which: GLEnum; fn: Pointer); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10319. TgluGetTessProperty = procedure(tess: PGLUtesselator; which: GLEnum; value: PGLdouble); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10320. TgluNewNurbsRenderer = function: PGLUnurbs; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10321. TgluDeleteNurbsRenderer = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10322. TgluBeginSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10323. TgluBeginCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10324. TgluEndCurve = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10325. TgluEndSurface = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10326. TgluBeginTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10327. TgluEndTrim = procedure(nobj: PGLUnurbs); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10328. TgluPwlCurve = procedure(nobj: PGLUnurbs; count: GLint; points: PGLfloat; stride: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10329. TgluNurbsCurve = procedure(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10330. TgluNurbsSurface = procedure(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10331. TgluLoadSamplingMatrices = procedure(nobj: PGLUnurbs; const modelMatrix, projMatrix: TGLMatrixf4; const viewport: TVector4i); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10332. TgluNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: GLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10333. TgluGetNurbsProperty = procedure(nobj: PGLUnurbs; aproperty: GLEnum; value: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10334. TgluNurbsCallback = procedure(nobj: PGLUnurbs; which: GLEnum; fn: TGLUNurbsErrorProc); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10335. TgluBeginPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10336. TgluNextContour = procedure(tess: PGLUtesselator; atype: GLEnum); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10337. TgluEndPolygon = procedure(tess: PGLUtesselator); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
  10338. var
  10339. // GL_VERSION_1_0
  10340. glCullFace: TglCullFace;
  10341. glFrontFace: TglFrontFace;
  10342. glHint: TglHint;
  10343. glLineWidth: TglLineWidth;
  10344. glPointSize: TglPointSize;
  10345. glPolygonMode: TglPolygonMode;
  10346. glScissor: TglScissor;
  10347. glTexParameterf: TglTexParameterf;
  10348. glTexParameterfv: TglTexParameterfv;
  10349. glTexParameteri: TglTexParameteri;
  10350. glTexParameteriv: TglTexParameteriv;
  10351. glTexImage1D: TglTexImage1D;
  10352. glTexImage2D: TglTexImage2D;
  10353. glDrawBuffer: TglDrawBuffer;
  10354. glClear: TglClear;
  10355. glClearColor: TglClearColor;
  10356. glClearStencil: TglClearStencil;
  10357. glClearDepth: TglClearDepth;
  10358. glStencilMask: TglStencilMask;
  10359. glColorMask: TglColorMask;
  10360. glDepthMask: TglDepthMask;
  10361. glDisable: TglDisable;
  10362. glEnable: TglEnable;
  10363. glFinish: TglFinish;
  10364. glFlush: TglFlush;
  10365. glBlendFunc: TglBlendFunc;
  10366. glLogicOp: TglLogicOp;
  10367. glStencilFunc: TglStencilFunc;
  10368. glStencilOp: TglStencilOp;
  10369. glDepthFunc: TglDepthFunc;
  10370. glPixelStoref: TglPixelStoref;
  10371. glPixelStorei: TglPixelStorei;
  10372. glReadBuffer: TglReadBuffer;
  10373. glReadPixels: TglReadPixels;
  10374. glGetBooleanv: TglGetBooleanv;
  10375. glGetDoublev: TglGetDoublev;
  10376. glGetError: TglGetError;
  10377. glGetFloatv: TglGetFloatv;
  10378. glGetIntegerv: TglGetIntegerv;
  10379. glGetString: TglGetString;
  10380. glGetTexImage: TglGetTexImage;
  10381. glGetTexParameteriv: TglGetTexParameteriv;
  10382. glGetTexParameterfv: TglGetTexParameterfv;
  10383. glGetTexLevelParameterfv: TglGetTexLevelParameterfv;
  10384. glGetTexLevelParameteriv: TglGetTexLevelParameteriv;
  10385. glIsEnabled: TglIsEnabled;
  10386. glDepthRange: TglDepthRange;
  10387. glViewport: TglViewport;
  10388. // GL_VERSION_1_1
  10389. glDrawArrays: TglDrawArrays;
  10390. glDrawElements: TglDrawElements;
  10391. glGetPointerv: TglGetPointerv;
  10392. glPolygonOffset: TglPolygonOffset;
  10393. glCopyTexImage1D: TglCopyTexImage1D;
  10394. glCopyTexImage2D: TglCopyTexImage2D;
  10395. glCopyTexSubImage1D: TglCopyTexSubImage1D;
  10396. glCopyTexSubImage2D: TglCopyTexSubImage2D;
  10397. glTexSubImage1D: TglTexSubImage1D;
  10398. glTexSubImage2D: TglTexSubImage2D;
  10399. glBindTexture: TglBindTexture;
  10400. glDeleteTextures: TglDeleteTextures;
  10401. glGenTextures: TglGenTextures;
  10402. {$ifdef DGL_DEPRECATED}
  10403. glAccum: TglAccum;
  10404. glAlphaFunc: TglAlphaFunc;
  10405. glAreTexturesResident: TglAreTexturesResident;
  10406. glArrayElement: TglArrayElement;
  10407. glBegin: TglBegin;
  10408. glBitmap: TglBitmap;
  10409. glCallList: TglCallList;
  10410. glCallLists: TglCallLists;
  10411. glClearAccum: TglClearAccum;
  10412. glClearIndex: TglClearIndex;
  10413. glClipPlane: TglClipPlane;
  10414. glColor3b: TglColor3b;
  10415. glColor3bv: TglColor3bv;
  10416. glColor3d: TglColor3d;
  10417. glColor3dv: TglColor3dv;
  10418. glColor3f: TglColor3f;
  10419. glColor3fv: TglColor3fv;
  10420. glColor3i: TglColor3i;
  10421. glColor3iv: TglColor3iv;
  10422. glColor3s: TglColor3s;
  10423. glColor3sv: TglColor3sv;
  10424. glColor3ub: TglColor3ub;
  10425. glColor3ubv: TglColor3ubv;
  10426. glColor3ui: TglColor3ui;
  10427. glColor3uiv: TglColor3uiv;
  10428. glColor3us: TglColor3us;
  10429. glColor3usv: TglColor3usv;
  10430. glColor4b: TglColor4b;
  10431. glColor4bv: TglColor4bv;
  10432. glColor4d: TglColor4d;
  10433. glColor4dv: TglColor4dv;
  10434. glColor4f: TglColor4f;
  10435. glColor4fv: TglColor4fv;
  10436. glColor4i: TglColor4i;
  10437. glColor4iv: TglColor4iv;
  10438. glColor4s: TglColor4s;
  10439. glColor4sv: TglColor4sv;
  10440. glColor4ub: TglColor4ub;
  10441. glColor4ubv: TglColor4ubv;
  10442. glColor4ui: TglColor4ui;
  10443. glColor4uiv: TglColor4uiv;
  10444. glColor4us: TglColor4us;
  10445. glColor4usv: TglColor4usv;
  10446. glColorMaterial: TglColorMaterial;
  10447. glColorPointer: TglColorPointer;
  10448. glCopyPixels: TglCopyPixels;
  10449. glDeleteLists: TglDeleteLists;
  10450. glDisableClientState: TglDisableClientState;
  10451. glDrawPixels: TglDrawPixels;
  10452. glEdgeFlag: TglEdgeFlag;
  10453. glEdgeFlagPointer: TglEdgeFlagPointer;
  10454. glEdgeFlagv: TglEdgeFlagv;
  10455. glEnableClientState: TglEnableClientState;
  10456. glEnd: TglEnd;
  10457. glEndList: TglEndList;
  10458. glEvalCoord1d: TglEvalCoord1d;
  10459. glEvalCoord1dv: TglEvalCoord1dv;
  10460. glEvalCoord1f: TglEvalCoord1f;
  10461. glEvalCoord1fv: TglEvalCoord1fv;
  10462. glEvalCoord2d: TglEvalCoord2d;
  10463. glEvalCoord2dv: TglEvalCoord2dv;
  10464. glEvalCoord2f: TglEvalCoord2f;
  10465. glEvalCoord2fv: TglEvalCoord2fv;
  10466. glEvalMesh1: TglEvalMesh1;
  10467. glEvalMesh2: TglEvalMesh2;
  10468. glEvalPoint1: TglEvalPoint1;
  10469. glEvalPoint2: TglEvalPoint2;
  10470. glFeedbackBuffer: TglFeedbackBuffer;
  10471. glFogf: TglFogf;
  10472. glFogfv: TglFogfv;
  10473. glFogi: TglFogi;
  10474. glFogiv: TglFogiv;
  10475. glFrustum: TglFrustum;
  10476. glGenLists: TglGenLists;
  10477. glGetClipPlane: TglGetClipPlane;
  10478. glGetLightfv: TglGetLightfv;
  10479. glGetLightiv: TglGetLightiv;
  10480. glGetMapdv: TglGetMapdv;
  10481. glGetMapfv: TglGetMapfv;
  10482. glGetMapiv: TglGetMapiv;
  10483. glGetMaterialfv: TglGetMaterialfv;
  10484. glGetMaterialiv: TglGetMaterialiv;
  10485. glGetPixelMapfv: TglGetPixelMapfv;
  10486. glGetPixelMapuiv: TglGetPixelMapuiv;
  10487. glGetPixelMapusv: TglGetPixelMapusv;
  10488. glGetPolygonStipple: TglGetPolygonStipple;
  10489. glGetTexEnvfv: TglGetTexEnvfv;
  10490. glGetTexEnviv: TglGetTexEnviv;
  10491. glGetTexGendv: TglGetTexGendv;
  10492. glGetTexGenfv: TglGetTexGenfv;
  10493. glGetTexGeniv: TglGetTexGeniv;
  10494. glIndexMask: TglIndexMask;
  10495. glIndexPointer: TglIndexPointer;
  10496. glIndexd: TglIndexd;
  10497. glIndexdv: TglIndexdv;
  10498. glIndexf: TglIndexf;
  10499. glIndexfv: TglIndexfv;
  10500. glIndexi: TglIndexi;
  10501. glIndexiv: TglIndexiv;
  10502. glIndexs: TglIndexs;
  10503. glIndexsv: TglIndexsv;
  10504. glIndexub: TglIndexub;
  10505. glIndexubv: TglIndexubv;
  10506. glInitNames: TglInitNames;
  10507. glInterleavedArrays: TglInterleavedArrays;
  10508. glIsList: TglIsList;
  10509. glIsTexture: TglIsTexture;
  10510. glLightModelf: TglLightModelf;
  10511. glLightModelfv: TglLightModelfv;
  10512. glLightModeli: TglLightModeli;
  10513. glLightModeliv: TglLightModeliv;
  10514. glLightf: TglLightf;
  10515. glLightfv: TglLightfv;
  10516. glLighti: TglLighti;
  10517. glLightiv: TglLightiv;
  10518. glLineStipple: TglLineStipple;
  10519. glListBase: TglListBase;
  10520. glLoadIdentity: TglLoadIdentity;
  10521. glLoadMatrixd: TglLoadMatrixd;
  10522. glLoadMatrixf: TglLoadMatrixf;
  10523. glLoadName: TglLoadName;
  10524. glMap1d: TglMap1d;
  10525. glMap1f: TglMap1f;
  10526. glMap2d: TglMap2d;
  10527. glMap2f: TglMap2f;
  10528. glMapGrid1d: TglMapGrid1d;
  10529. glMapGrid1f: TglMapGrid1f;
  10530. glMapGrid2d: TglMapGrid2d;
  10531. glMapGrid2f: TglMapGrid2f;
  10532. glMaterialf: TglMaterialf;
  10533. glMaterialfv: TglMaterialfv;
  10534. glMateriali: TglMateriali;
  10535. glMaterialiv: TglMaterialiv;
  10536. glMatrixMode: TglMatrixMode;
  10537. glMultMatrixd: TglMultMatrixd;
  10538. glMultMatrixf: TglMultMatrixf;
  10539. glNewList: TglNewList;
  10540. glNormal3b: TglNormal3b;
  10541. glNormal3bv: TglNormal3bv;
  10542. glNormal3d: TglNormal3d;
  10543. glNormal3dv: TglNormal3dv;
  10544. glNormal3f: TglNormal3f;
  10545. glNormal3fv: TglNormal3fv;
  10546. glNormal3i: TglNormal3i;
  10547. glNormal3iv: TglNormal3iv;
  10548. glNormal3s: TglNormal3s;
  10549. glNormal3sv: TglNormal3sv;
  10550. glNormalPointer: TglNormalPointer;
  10551. glOrtho: TglOrtho;
  10552. glPassThrough: TglPassThrough;
  10553. glPixelMapfv: TglPixelMapfv;
  10554. glPixelMapuiv: TglPixelMapuiv;
  10555. glPixelMapusv: TglPixelMapusv;
  10556. glPixelTransferf: TglPixelTransferf;
  10557. glPixelTransferi: TglPixelTransferi;
  10558. glPixelZoom: TglPixelZoom;
  10559. glPolygonStipple: TglPolygonStipple;
  10560. glPopAttrib: TglPopAttrib;
  10561. glPopClientAttrib: TglPopClientAttrib;
  10562. glPopMatrix: TglPopMatrix;
  10563. glPopName: TglPopName;
  10564. glPrioritizeTextures: TglPrioritizeTextures;
  10565. glPushAttrib: TglPushAttrib;
  10566. glPushClientAttrib: TglPushClientAttrib;
  10567. glPushMatrix: TglPushMatrix;
  10568. glPushName: TglPushName;
  10569. glRasterPos2d: TglRasterPos2d;
  10570. glRasterPos2dv: TglRasterPos2dv;
  10571. glRasterPos2f: TglRasterPos2f;
  10572. glRasterPos2fv: TglRasterPos2fv;
  10573. glRasterPos2i: TglRasterPos2i;
  10574. glRasterPos2iv: TglRasterPos2iv;
  10575. glRasterPos2s: TglRasterPos2s;
  10576. glRasterPos2sv: TglRasterPos2sv;
  10577. glRasterPos3d: TglRasterPos3d;
  10578. glRasterPos3dv: TglRasterPos3dv;
  10579. glRasterPos3f: TglRasterPos3f;
  10580. glRasterPos3fv: TglRasterPos3fv;
  10581. glRasterPos3i: TglRasterPos3i;
  10582. glRasterPos3iv: TglRasterPos3iv;
  10583. glRasterPos3s: TglRasterPos3s;
  10584. glRasterPos3sv: TglRasterPos3sv;
  10585. glRasterPos4d: TglRasterPos4d;
  10586. glRasterPos4dv: TglRasterPos4dv;
  10587. glRasterPos4f: TglRasterPos4f;
  10588. glRasterPos4fv: TglRasterPos4fv;
  10589. glRasterPos4i: TglRasterPos4i;
  10590. glRasterPos4iv: TglRasterPos4iv;
  10591. glRasterPos4s: TglRasterPos4s;
  10592. glRasterPos4sv: TglRasterPos4sv;
  10593. glRectd: TglRectd;
  10594. glRectdv: TglRectdv;
  10595. glRectf: TglRectf;
  10596. glRectfv: TglRectfv;
  10597. glRecti: TglRecti;
  10598. glRectiv: TglRectiv;
  10599. glRects: TglRects;
  10600. glRectsv: TglRectsv;
  10601. glRenderMode: TglRenderMode;
  10602. glRotated: TglRotated;
  10603. glRotatef: TglRotatef;
  10604. glScaled: TglScaled;
  10605. glScalef: TglScalef;
  10606. glSelectBuffer: TglSelectBuffer;
  10607. glShadeModel: TglShadeModel;
  10608. glTexCoord1d: TglTexCoord1d;
  10609. glTexCoord1dv: TglTexCoord1dv;
  10610. glTexCoord1f: TglTexCoord1f;
  10611. glTexCoord1fv: TglTexCoord1fv;
  10612. glTexCoord1i: TglTexCoord1i;
  10613. glTexCoord1iv: TglTexCoord1iv;
  10614. glTexCoord1s: TglTexCoord1s;
  10615. glTexCoord1sv: TglTexCoord1sv;
  10616. glTexCoord2d: TglTexCoord2d;
  10617. glTexCoord2dv: TglTexCoord2dv;
  10618. glTexCoord2f: TglTexCoord2f;
  10619. glTexCoord2fv: TglTexCoord2fv;
  10620. glTexCoord2i: TglTexCoord2i;
  10621. glTexCoord2iv: TglTexCoord2iv;
  10622. glTexCoord2s: TglTexCoord2s;
  10623. glTexCoord2sv: TglTexCoord2sv;
  10624. glTexCoord3d: TglTexCoord3d;
  10625. glTexCoord3dv: TglTexCoord3dv;
  10626. glTexCoord3f: TglTexCoord3f;
  10627. glTexCoord3fv: TglTexCoord3fv;
  10628. glTexCoord3i: TglTexCoord3i;
  10629. glTexCoord3iv: TglTexCoord3iv;
  10630. glTexCoord3s: TglTexCoord3s;
  10631. glTexCoord3sv: TglTexCoord3sv;
  10632. glTexCoord4d: TglTexCoord4d;
  10633. glTexCoord4dv: TglTexCoord4dv;
  10634. glTexCoord4f: TglTexCoord4f;
  10635. glTexCoord4fv: TglTexCoord4fv;
  10636. glTexCoord4i: TglTexCoord4i;
  10637. glTexCoord4iv: TglTexCoord4iv;
  10638. glTexCoord4s: TglTexCoord4s;
  10639. glTexCoord4sv: TglTexCoord4sv;
  10640. glTexCoordPointer: TglTexCoordPointer;
  10641. glTexEnvf: TglTexEnvf;
  10642. glTexEnvfv: TglTexEnvfv;
  10643. glTexEnvi: TglTexEnvi;
  10644. glTexEnviv: TglTexEnviv;
  10645. glTexGend: TglTexGend;
  10646. glTexGendv: TglTexGendv;
  10647. glTexGenf: TglTexGenf;
  10648. glTexGenfv: TglTexGenfv;
  10649. glTexGeni: TglTexGeni;
  10650. glTexGeniv: TglTexGeniv;
  10651. glTranslated: TglTranslated;
  10652. glTranslatef: TglTranslatef;
  10653. glVertex2d: TglVertex2d;
  10654. glVertex2dv: TglVertex2dv;
  10655. glVertex2f: TglVertex2f;
  10656. glVertex2fv: TglVertex2fv;
  10657. glVertex2i: TglVertex2i;
  10658. glVertex2iv: TglVertex2iv;
  10659. glVertex2s: TglVertex2s;
  10660. glVertex2sv: TglVertex2sv;
  10661. glVertex3d: TglVertex3d;
  10662. glVertex3dv: TglVertex3dv;
  10663. glVertex3f: TglVertex3f;
  10664. glVertex3fv: TglVertex3fv;
  10665. glVertex3i: TglVertex3i;
  10666. glVertex3iv: TglVertex3iv;
  10667. glVertex3s: TglVertex3s;
  10668. glVertex3sv: TglVertex3sv;
  10669. glVertex4d: TglVertex4d;
  10670. glVertex4dv: TglVertex4dv;
  10671. glVertex4f: TglVertex4f;
  10672. glVertex4fv: TglVertex4fv;
  10673. glVertex4i: TglVertex4i;
  10674. glVertex4iv: TglVertex4iv;
  10675. glVertex4s: TglVertex4s;
  10676. glVertex4sv: TglVertex4sv;
  10677. glVertexPointer: TglVertexPointer;
  10678. {$endif}
  10679. // GL_VERSION_1_2
  10680. glBlendColor: TglBlendColor;
  10681. glBlendEquation: TglBlendEquation;
  10682. glDrawRangeElements: TglDrawRangeElements;
  10683. glTexImage3D: TglTexImage3D;
  10684. glTexSubImage3D: TglTexSubImage3D;
  10685. glCopyTexSubImage3D: TglCopyTexSubImage3D;
  10686. {$ifdef DGL_DEPRECATED}
  10687. glColorTable: TglColorTable;
  10688. glColorTableParameterfv: TglColorTableParameterfv;
  10689. glColorTableParameteriv: TglColorTableParameteriv;
  10690. glCopyColorTable: TglCopyColorTable;
  10691. glGetColorTable: TglGetColorTable;
  10692. glGetColorTableParameterfv: TglGetColorTableParameterfv;
  10693. glGetColorTableParameteriv: TglGetColorTableParameteriv;
  10694. glColorSubTable: TglColorSubTable;
  10695. glCopyColorSubTable: TglCopyColorSubTable;
  10696. glConvolutionFilter1D: TglConvolutionFilter1D;
  10697. glConvolutionFilter2D: TglConvolutionFilter2D;
  10698. glConvolutionParameterf: TglConvolutionParameterf;
  10699. glConvolutionParameterfv: TglConvolutionParameterfv;
  10700. glConvolutionParameteri: TglConvolutionParameteri;
  10701. glConvolutionParameteriv: TglConvolutionParameteriv;
  10702. glCopyConvolutionFilter1D: TglCopyConvolutionFilter1D;
  10703. glCopyConvolutionFilter2D: TglCopyConvolutionFilter2D;
  10704. glGetConvolutionFilter: TglGetConvolutionFilter;
  10705. glGetConvolutionParameterfv: TglGetConvolutionParameterfv;
  10706. glGetConvolutionParameteriv: TglGetConvolutionParameteriv;
  10707. glGetSeparableFilter: TglGetSeparableFilter;
  10708. glSeparableFilter2D: TglSeparableFilter2D;
  10709. glGetHistogram: TglGetHistogram;
  10710. glGetHistogramParameterfv: TglGetHistogramParameterfv;
  10711. glGetHistogramParameteriv: TglGetHistogramParameteriv;
  10712. glGetMinmax: TglGetMinmax;
  10713. glGetMinmaxParameterfv: TglGetMinmaxParameterfv;
  10714. glGetMinmaxParameteriv: TglGetMinmaxParameteriv;
  10715. glHistogram: TglHistogram;
  10716. glMinmax: TglMinmax;
  10717. glResetHistogram: TglResetHistogram;
  10718. glResetMinmax: TglResetMinmax;
  10719. {$endif}
  10720. // GL_VERSION_1_3
  10721. glActiveTexture: TglActiveTexture;
  10722. glSampleCoverage: TglSampleCoverage;
  10723. glCompressedTexImage3D: TglCompressedTexImage3D;
  10724. glCompressedTexImage2D: TglCompressedTexImage2D;
  10725. glCompressedTexImage1D: TglCompressedTexImage1D;
  10726. glCompressedTexSubImage3D: TglCompressedTexSubImage3D;
  10727. glCompressedTexSubImage2D: TglCompressedTexSubImage2D;
  10728. glCompressedTexSubImage1D: TglCompressedTexSubImage1D;
  10729. glGetCompressedTexImage: TglGetCompressedTexImage;
  10730. {$ifdef DGL_DEPRECATED}
  10731. glClientActiveTexture: TglClientActiveTexture;
  10732. glMultiTexCoord1d: TglMultiTexCoord1d;
  10733. glMultiTexCoord1dv: TglMultiTexCoord1dv;
  10734. glMultiTexCoord1f: TglMultiTexCoord1f;
  10735. glMultiTexCoord1fv: TglMultiTexCoord1fv;
  10736. glMultiTexCoord1i: TglMultiTexCoord1i;
  10737. glMultiTexCoord1iv: TglMultiTexCoord1iv;
  10738. glMultiTexCoord1s: TglMultiTexCoord1s;
  10739. glMultiTexCoord1sv: TglMultiTexCoord1sv;
  10740. glMultiTexCoord2d: TglMultiTexCoord2d;
  10741. glMultiTexCoord2dv: TglMultiTexCoord2dv;
  10742. glMultiTexCoord2f: TglMultiTexCoord2f;
  10743. glMultiTexCoord2fv: TglMultiTexCoord2fv;
  10744. glMultiTexCoord2i: TglMultiTexCoord2i;
  10745. glMultiTexCoord2iv: TglMultiTexCoord2iv;
  10746. glMultiTexCoord2s: TglMultiTexCoord2s;
  10747. glMultiTexCoord2sv: TglMultiTexCoord2sv;
  10748. glMultiTexCoord3d: TglMultiTexCoord3d;
  10749. glMultiTexCoord3dv: TglMultiTexCoord3dv;
  10750. glMultiTexCoord3f: TglMultiTexCoord3f;
  10751. glMultiTexCoord3fv: TglMultiTexCoord3fv;
  10752. glMultiTexCoord3i: TglMultiTexCoord3i;
  10753. glMultiTexCoord3iv: TglMultiTexCoord3iv;
  10754. glMultiTexCoord3s: TglMultiTexCoord3s;
  10755. glMultiTexCoord3sv: TglMultiTexCoord3sv;
  10756. glMultiTexCoord4d: TglMultiTexCoord4d;
  10757. glMultiTexCoord4dv: TglMultiTexCoord4dv;
  10758. glMultiTexCoord4f: TglMultiTexCoord4f;
  10759. glMultiTexCoord4fv: TglMultiTexCoord4fv;
  10760. glMultiTexCoord4i: TglMultiTexCoord4i;
  10761. glMultiTexCoord4iv: TglMultiTexCoord4iv;
  10762. glMultiTexCoord4s: TglMultiTexCoord4s;
  10763. glMultiTexCoord4sv: TglMultiTexCoord4sv;
  10764. glLoadTransposeMatrixf: TglLoadTransposeMatrixf;
  10765. glLoadTransposeMatrixd: TglLoadTransposeMatrixd;
  10766. glMultTransposeMatrixf: TglMultTransposeMatrixf;
  10767. glMultTransposeMatrixd: TglMultTransposeMatrixd;
  10768. {$endif}
  10769. // GL_VERSION_1_4
  10770. glBlendFuncSeparate: TglBlendFuncSeparate;
  10771. glMultiDrawArrays: TglMultiDrawArrays;
  10772. glMultiDrawElements: TglMultiDrawElements;
  10773. glPointParameterf: TglPointParameterf;
  10774. glPointParameterfv: TglPointParameterfv;
  10775. glPointParameteri: TglPointParameteri;
  10776. glPointParameteriv: TglPointParameteriv;
  10777. {$ifdef DGL_DEPRECATED}
  10778. glFogCoordf: TglFogCoordf;
  10779. glFogCoordfv: TglFogCoordfv;
  10780. glFogCoordd: TglFogCoordd;
  10781. glFogCoorddv: TglFogCoorddv;
  10782. glFogCoordPointer: TglFogCoordPointer;
  10783. glSecondaryColor3b: TglSecondaryColor3b;
  10784. glSecondaryColor3bv: TglSecondaryColor3bv;
  10785. glSecondaryColor3d: TglSecondaryColor3d;
  10786. glSecondaryColor3dv: TglSecondaryColor3dv;
  10787. glSecondaryColor3f: TglSecondaryColor3f;
  10788. glSecondaryColor3fv: TglSecondaryColor3fv;
  10789. glSecondaryColor3i: TglSecondaryColor3i;
  10790. glSecondaryColor3iv: TglSecondaryColor3iv;
  10791. glSecondaryColor3s: TglSecondaryColor3s;
  10792. glSecondaryColor3sv: TglSecondaryColor3sv;
  10793. glSecondaryColor3ub: TglSecondaryColor3ub;
  10794. glSecondaryColor3ubv: TglSecondaryColor3ubv;
  10795. glSecondaryColor3ui: TglSecondaryColor3ui;
  10796. glSecondaryColor3uiv: TglSecondaryColor3uiv;
  10797. glSecondaryColor3us: TglSecondaryColor3us;
  10798. glSecondaryColor3usv: TglSecondaryColor3usv;
  10799. glSecondaryColorPointer: TglSecondaryColorPointer;
  10800. glWindowPos2d: TglWindowPos2d;
  10801. glWindowPos2dv: TglWindowPos2dv;
  10802. glWindowPos2f: TglWindowPos2f;
  10803. glWindowPos2fv: TglWindowPos2fv;
  10804. glWindowPos2i: TglWindowPos2i;
  10805. glWindowPos2iv: TglWindowPos2iv;
  10806. glWindowPos2s: TglWindowPos2s;
  10807. glWindowPos2sv: TglWindowPos2sv;
  10808. glWindowPos3d: TglWindowPos3d;
  10809. glWindowPos3dv: TglWindowPos3dv;
  10810. glWindowPos3f: TglWindowPos3f;
  10811. glWindowPos3fv: TglWindowPos3fv;
  10812. glWindowPos3i: TglWindowPos3i;
  10813. glWindowPos3iv: TglWindowPos3iv;
  10814. glWindowPos3s: TglWindowPos3s;
  10815. glWindowPos3sv: TglWindowPos3sv;
  10816. {$endif}
  10817. // GL_VERSION_1_5
  10818. glGenQueries: TglGenQueries;
  10819. glDeleteQueries: TglDeleteQueries;
  10820. glIsQuery: TglIsQuery;
  10821. glBeginQuery: TglBeginQuery;
  10822. glEndQuery: TglEndQuery;
  10823. glGetQueryiv: TglGetQueryiv;
  10824. glGetQueryObjectiv: TglGetQueryObjectiv;
  10825. glGetQueryObjectuiv: TglGetQueryObjectuiv;
  10826. glBindBuffer: TglBindBuffer;
  10827. glDeleteBuffers: TglDeleteBuffers;
  10828. glGenBuffers: TglGenBuffers;
  10829. glIsBuffer: TglIsBuffer;
  10830. glBufferData: TglBufferData;
  10831. glBufferSubData: TglBufferSubData;
  10832. glGetBufferSubData: TglGetBufferSubData;
  10833. glMapBuffer: TglMapBuffer;
  10834. glUnmapBuffer: TglUnmapBuffer;
  10835. glGetBufferParameteriv: TglGetBufferParameteriv;
  10836. glGetBufferPointerv: TglGetBufferPointerv;
  10837. // GL_VERSION_2_0
  10838. glBlendEquationSeparate: TglBlendEquationSeparate;
  10839. glDrawBuffers: TglDrawBuffers;
  10840. glStencilOpSeparate: TglStencilOpSeparate;
  10841. glStencilFuncSeparate: TglStencilFuncSeparate;
  10842. glStencilMaskSeparate: TglStencilMaskSeparate;
  10843. glAttachShader: TglAttachShader;
  10844. glBindAttribLocation: TglBindAttribLocation;
  10845. glCompileShader: TglCompileShader;
  10846. glCreateProgram: TglCreateProgram;
  10847. glCreateShader: TglCreateShader;
  10848. glDeleteProgram: TglDeleteProgram;
  10849. glDeleteShader: TglDeleteShader;
  10850. glDetachShader: TglDetachShader;
  10851. glDisableVertexAttribArray: TglDisableVertexAttribArray;
  10852. glEnableVertexAttribArray: TglEnableVertexAttribArray;
  10853. glGetActiveAttrib: TglGetActiveAttrib;
  10854. glGetActiveUniform: TglGetActiveUniform;
  10855. glGetAttachedShaders: TglGetAttachedShaders;
  10856. glGetAttribLocation: TglGetAttribLocation;
  10857. glGetProgramiv: TglGetProgramiv;
  10858. glGetProgramInfoLog: TglGetProgramInfoLog;
  10859. glGetShaderiv: TglGetShaderiv;
  10860. glGetShaderInfoLog: TglGetShaderInfoLog;
  10861. glGetShaderSource: TglGetShaderSource;
  10862. glGetUniformLocation: TglGetUniformLocation;
  10863. glGetUniformfv: TglGetUniformfv;
  10864. glGetUniformiv: TglGetUniformiv;
  10865. glGetVertexAttribfv: TglGetVertexAttribfv;
  10866. glGetVertexAttribiv: TglGetVertexAttribiv;
  10867. glGetVertexAttribPointerv: TglGetVertexAttribPointerv;
  10868. glIsProgram: TglIsProgram;
  10869. glIsShader: TglIsShader;
  10870. glLinkProgram: TglLinkProgram;
  10871. glShaderSource: TglShaderSource;
  10872. glUseProgram: TglUseProgram;
  10873. glUniform1f: TglUniform1f;
  10874. glUniform2f: TglUniform2f;
  10875. glUniform3f: TglUniform3f;
  10876. glUniform4f: TglUniform4f;
  10877. glUniform1i: TglUniform1i;
  10878. glUniform2i: TglUniform2i;
  10879. glUniform3i: TglUniform3i;
  10880. glUniform4i: TglUniform4i;
  10881. glUniform1fv: TglUniform1fv;
  10882. glUniform2fv: TglUniform2fv;
  10883. glUniform3fv: TglUniform3fv;
  10884. glUniform4fv: TglUniform4fv;
  10885. glUniform1iv: TglUniform1iv;
  10886. glUniform2iv: TglUniform2iv;
  10887. glUniform3iv: TglUniform3iv;
  10888. glUniform4iv: TglUniform4iv;
  10889. glUniformMatrix2fv: TglUniformMatrix2fv;
  10890. glUniformMatrix3fv: TglUniformMatrix3fv;
  10891. glUniformMatrix4fv: TglUniformMatrix4fv;
  10892. glValidateProgram: TglValidateProgram;
  10893. glVertexAttrib1d: TglVertexAttrib1d;
  10894. glVertexAttrib1dv: TglVertexAttrib1dv;
  10895. glVertexAttrib1f: TglVertexAttrib1f;
  10896. glVertexAttrib1fv: TglVertexAttrib1fv;
  10897. glVertexAttrib1s: TglVertexAttrib1s;
  10898. glVertexAttrib1sv: TglVertexAttrib1sv;
  10899. glVertexAttrib2d: TglVertexAttrib2d;
  10900. glVertexAttrib2dv: TglVertexAttrib2dv;
  10901. glVertexAttrib2f: TglVertexAttrib2f;
  10902. glVertexAttrib2fv: TglVertexAttrib2fv;
  10903. glVertexAttrib2s: TglVertexAttrib2s;
  10904. glVertexAttrib2sv: TglVertexAttrib2sv;
  10905. glVertexAttrib3d: TglVertexAttrib3d;
  10906. glVertexAttrib3dv: TglVertexAttrib3dv;
  10907. glVertexAttrib3f: TglVertexAttrib3f;
  10908. glVertexAttrib3fv: TglVertexAttrib3fv;
  10909. glVertexAttrib3s: TglVertexAttrib3s;
  10910. glVertexAttrib3sv: TglVertexAttrib3sv;
  10911. glVertexAttrib4Nbv: TglVertexAttrib4Nbv;
  10912. glVertexAttrib4Niv: TglVertexAttrib4Niv;
  10913. glVertexAttrib4Nsv: TglVertexAttrib4Nsv;
  10914. glVertexAttrib4Nub: TglVertexAttrib4Nub;
  10915. glVertexAttrib4Nubv: TglVertexAttrib4Nubv;
  10916. glVertexAttrib4Nuiv: TglVertexAttrib4Nuiv;
  10917. glVertexAttrib4Nusv: TglVertexAttrib4Nusv;
  10918. glVertexAttrib4bv: TglVertexAttrib4bv;
  10919. glVertexAttrib4d: TglVertexAttrib4d;
  10920. glVertexAttrib4dv: TglVertexAttrib4dv;
  10921. glVertexAttrib4f: TglVertexAttrib4f;
  10922. glVertexAttrib4fv: TglVertexAttrib4fv;
  10923. glVertexAttrib4iv: TglVertexAttrib4iv;
  10924. glVertexAttrib4s: TglVertexAttrib4s;
  10925. glVertexAttrib4sv: TglVertexAttrib4sv;
  10926. glVertexAttrib4ubv: TglVertexAttrib4ubv;
  10927. glVertexAttrib4uiv: TglVertexAttrib4uiv;
  10928. glVertexAttrib4usv: TglVertexAttrib4usv;
  10929. glVertexAttribPointer: TglVertexAttribPointer;
  10930. // GL_VERSION_2_1
  10931. glUniformMatrix2x3fv: TglUniformMatrix2x3fv;
  10932. glUniformMatrix3x2fv: TglUniformMatrix3x2fv;
  10933. glUniformMatrix2x4fv: TglUniformMatrix2x4fv;
  10934. glUniformMatrix4x2fv: TglUniformMatrix4x2fv;
  10935. glUniformMatrix3x4fv: TglUniformMatrix3x4fv;
  10936. glUniformMatrix4x3fv: TglUniformMatrix4x3fv;
  10937. // GL_VERSION_3_0
  10938. glColorMaski: TglColorMaski;
  10939. glGetBooleani_v: TglGetBooleani_v;
  10940. glGetIntegeri_v: TglGetIntegeri_v;
  10941. glEnablei: TglEnablei;
  10942. glDisablei: TglDisablei;
  10943. glIsEnabledi: TglIsEnabledi;
  10944. glBeginTransformFeedback: TglBeginTransformFeedback;
  10945. glEndTransformFeedback: TglEndTransformFeedback;
  10946. glBindBufferRange: TglBindBufferRange;
  10947. glBindBufferBase: TglBindBufferBase;
  10948. glTransformFeedbackVaryings: TglTransformFeedbackVaryings;
  10949. glGetTransformFeedbackVarying: TglGetTransformFeedbackVarying;
  10950. glClampColor: TglClampColor;
  10951. glBeginConditionalRender: TglBeginConditionalRender;
  10952. glEndConditionalRender: TglEndConditionalRender;
  10953. glVertexAttribI1i: TglVertexAttribI1i;
  10954. glVertexAttribI2i: TglVertexAttribI2i;
  10955. glVertexAttribI3i: TglVertexAttribI3i;
  10956. glVertexAttribI4i: TglVertexAttribI4i;
  10957. glVertexAttribI1ui: TglVertexAttribI1ui;
  10958. glVertexAttribI2ui: TglVertexAttribI2ui;
  10959. glVertexAttribI3ui: TglVertexAttribI3ui;
  10960. glVertexAttribI4ui: TglVertexAttribI4ui;
  10961. glVertexAttribI1iv: TglVertexAttribI1iv;
  10962. glVertexAttribI2iv: TglVertexAttribI2iv;
  10963. glVertexAttribI3iv: TglVertexAttribI3iv;
  10964. glVertexAttribI4iv: TglVertexAttribI4iv;
  10965. glVertexAttribI1uiv: TglVertexAttribI1uiv;
  10966. glVertexAttribI2uiv: TglVertexAttribI2uiv;
  10967. glVertexAttribI3uiv: TglVertexAttribI3uiv;
  10968. glVertexAttribI4uiv: TglVertexAttribI4uiv;
  10969. glVertexAttribI4bv: TglVertexAttribI4bv;
  10970. glVertexAttribI4sv: TglVertexAttribI4sv;
  10971. glVertexAttribI4ubv: TglVertexAttribI4ubv;
  10972. glVertexAttribI4usv: TglVertexAttribI4usv;
  10973. glVertexAttribIPointer: TglVertexAttribIPointer;
  10974. glGetVertexAttribIiv: TglGetVertexAttribIiv;
  10975. glGetVertexAttribIuiv: TglGetVertexAttribIuiv;
  10976. glGetUniformuiv: TglGetUniformuiv;
  10977. glBindFragDataLocation: TglBindFragDataLocation;
  10978. glGetFragDataLocation: TglGetFragDataLocation;
  10979. glUniform1ui: TglUniform1ui;
  10980. glUniform2ui: TglUniform2ui;
  10981. glUniform3ui: TglUniform3ui;
  10982. glUniform4ui: TglUniform4ui;
  10983. glUniform1uiv: TglUniform1uiv;
  10984. glUniform2uiv: TglUniform2uiv;
  10985. glUniform3uiv: TglUniform3uiv;
  10986. glUniform4uiv: TglUniform4uiv;
  10987. glTexParameterIiv: TglTexParameterIiv;
  10988. glTexParameterIuiv: TglTexParameterIuiv;
  10989. glGetTexParameterIiv: TglGetTexParameterIiv;
  10990. glGetTexParameterIuiv: TglGetTexParameterIuiv;
  10991. glClearBufferiv: TglClearBufferiv;
  10992. glClearBufferuiv: TglClearBufferuiv;
  10993. glClearBufferfv: TglClearBufferfv;
  10994. glClearBufferfi: TglClearBufferfi;
  10995. glGetStringi: TglGetStringi;
  10996. // GL_VERSION_2_1
  10997. glEnableVertexArrayEXT : TglEnableVertexArrayEXT;
  10998. glEnableVertexArrayAttribEXT : TglEnableVertexArrayAttribEXT;
  10999. glVertexArrayVertexAttribOffsetEXT : TglVertexArrayVertexAttribOffsetEXT;
  11000. // GL_VERSION_3_1
  11001. glDrawArraysInstanced: TglDrawArraysInstanced;
  11002. glDrawElementsInstanced: TglDrawElementsInstanced;
  11003. glTexBuffer: TglTexBuffer;
  11004. glPrimitiveRestartIndex: TglPrimitiveRestartIndex;
  11005. // GL_VERSION_3_2
  11006. glGetInteger64i_v: TglGetInteger64i_v;
  11007. glGetBufferParameteri64v: TglGetBufferParameteri64v;
  11008. glFramebufferTexture: TglFramebufferTexture;
  11009. // GL_VERSION_3_3
  11010. glVertexAttribDivisor: TglVertexAttribDivisor;
  11011. // GL_VERSION_4_0
  11012. { OpenGL 4.0 also reuses entry points from these extensions: }
  11013. { ARB_texture_query_lod (no entry points) }
  11014. { ARB_draw_indirect }
  11015. { ARB_gpu_shader5 (no entry points) }
  11016. { ARB_gpu_shader_fp64 }
  11017. { ARB_shader_subroutine }
  11018. { ARB_tessellation_shader }
  11019. { ARB_texture_buffer_object_rgb32 (no entry points) }
  11020. { ARB_texture_cube_map_array (no entry points) }
  11021. { ARB_texture_gather (no entry points) }
  11022. { ARB_transform_feedback2 }
  11023. { ARB_transform_feedback3 }
  11024. glMinSampleShading: TglMinSampleShading;
  11025. glBlendEquationi: TglBlendEquationi;
  11026. glBlendEquationSeparatei: TglBlendEquationSeparatei;
  11027. glBlendFunci: TglBlendFunci;
  11028. glBlendFuncSeparatei: TglBlendFuncSeparatei;
  11029. // GL_3DFX_tbuffer
  11030. glTbufferMask3DFX: TglTbufferMask3DFX;
  11031. // GL_APPLE_element_array
  11032. glElementPointerAPPLE: TglElementPointerAPPLE;
  11033. glDrawElementArrayAPPLE: TglDrawElementArrayAPPLE;
  11034. glDrawRangeElementArrayAPPLE: TglDrawRangeElementArrayAPPLE;
  11035. glMultiDrawElementArrayAPPLE: TglMultiDrawElementArrayAPPLE;
  11036. glMultiDrawRangeElementArrayAPPLE: TglMultiDrawRangeElementArrayAPPLE;
  11037. // GL_APPLE_fence
  11038. glGenFencesAPPLE: TglGenFencesAPPLE;
  11039. glDeleteFencesAPPLE: TglDeleteFencesAPPLE;
  11040. glSetFenceAPPLE: TglSetFenceAPPLE;
  11041. glIsFenceAPPLE: TglIsFenceAPPLE;
  11042. glTestFenceAPPLE: TglTestFenceAPPLE;
  11043. glFinishFenceAPPLE: TglFinishFenceAPPLE;
  11044. glTestObjectAPPLE: TglTestObjectAPPLE;
  11045. glFinishObjectAPPLE: TglFinishObjectAPPLE;
  11046. // GL_APPLE_vertex_array_object
  11047. glBindVertexArrayAPPLE: TglBindVertexArrayAPPLE;
  11048. glDeleteVertexArraysAPPLE: TglDeleteVertexArraysAPPLE;
  11049. glGenVertexArraysAPPLE: TglGenVertexArraysAPPLE;
  11050. glIsVertexArrayAPPLE: TglIsVertexArrayAPPLE;
  11051. // GL_APPLE_vertex_array_range
  11052. glVertexArrayRangeAPPLE: TglVertexArrayRangeAPPLE;
  11053. glFlushVertexArrayRangeAPPLE: TglFlushVertexArrayRangeAPPLE;
  11054. glVertexArrayParameteriAPPLE: TglVertexArrayParameteriAPPLE;
  11055. // GL_APPLE_texture_range
  11056. glTextureRangeAPPLE: TglTextureRangeAPPLE;
  11057. glGetTexParameterPointervAPPLE: TglGetTexParameterPointervAPPLE;
  11058. // GL_APPLE_vertex_program_evaluators
  11059. glEnableVertexAttribAPPLE: TglEnableVertexAttribAPPLE;
  11060. glDisableVertexAttribAPPLE: TglDisableVertexAttribAPPLE;
  11061. glIsVertexAttribEnabledAPPLE: TglIsVertexAttribEnabledAPPLE;
  11062. glMapVertexAttrib1dAPPLE: TglMapVertexAttrib1dAPPLE;
  11063. glMapVertexAttrib1fAPPLE: TglMapVertexAttrib1fAPPLE;
  11064. glMapVertexAttrib2dAPPLE: TglMapVertexAttrib2dAPPLE;
  11065. glMapVertexAttrib2fAPPLE: TglMapVertexAttrib2fAPPLE;
  11066. // GL_APPLE_object_purgeable
  11067. glObjectPurgeableAPPLE: TglObjectPurgeableAPPLE;
  11068. glObjectUnpurgeableAPPLE: TglObjectUnpurgeableAPPLE;
  11069. glGetObjectParameterivAPPLE: TglGetObjectParameterivAPPLE;
  11070. // GL_ARB_matrix_palette
  11071. glCurrentPaletteMatrixARB: TglCurrentPaletteMatrixARB;
  11072. glMatrixIndexubvARB: TglMatrixIndexubvARB;
  11073. glMatrixIndexusvARB: TglMatrixIndexusvARB;
  11074. glMatrixIndexuivARB: TglMatrixIndexuivARB;
  11075. glMatrixIndexPointerARB: TglMatrixIndexPointerARB;
  11076. // GL_ARB_multisample
  11077. glSampleCoverageARB: TglSampleCoverageARB;
  11078. // GL_ARB_multitexture
  11079. glActiveTextureARB: TglActiveTextureARB;
  11080. glClientActiveTextureARB: TglClientActiveTextureARB;
  11081. glMultiTexCoord1dARB: TglMultiTexCoord1dARB;
  11082. glMultiTexCoord1dvARB: TglMultiTexCoord1dvARB;
  11083. glMultiTexCoord1fARB: TglMultiTexCoord1fARB;
  11084. glMultiTexCoord1fvARB: TglMultiTexCoord1fvARB;
  11085. glMultiTexCoord1iARB: TglMultiTexCoord1iARB;
  11086. glMultiTexCoord1ivARB: TglMultiTexCoord1ivARB;
  11087. glMultiTexCoord1sARB: TglMultiTexCoord1sARB;
  11088. glMultiTexCoord1svARB: TglMultiTexCoord1svARB;
  11089. glMultiTexCoord2dARB: TglMultiTexCoord2dARB;
  11090. glMultiTexCoord2dvARB: TglMultiTexCoord2dvARB;
  11091. glMultiTexCoord2fARB: TglMultiTexCoord2fARB;
  11092. glMultiTexCoord2fvARB: TglMultiTexCoord2fvARB;
  11093. glMultiTexCoord2iARB: TglMultiTexCoord2iARB;
  11094. glMultiTexCoord2ivARB: TglMultiTexCoord2ivARB;
  11095. glMultiTexCoord2sARB: TglMultiTexCoord2sARB;
  11096. glMultiTexCoord2svARB: TglMultiTexCoord2svARB;
  11097. glMultiTexCoord3dARB: TglMultiTexCoord3dARB;
  11098. glMultiTexCoord3dvARB: TglMultiTexCoord3dvARB;
  11099. glMultiTexCoord3fARB: TglMultiTexCoord3fARB;
  11100. glMultiTexCoord3fvARB: TglMultiTexCoord3fvARB;
  11101. glMultiTexCoord3iARB: TglMultiTexCoord3iARB;
  11102. glMultiTexCoord3ivARB: TglMultiTexCoord3ivARB;
  11103. glMultiTexCoord3sARB: TglMultiTexCoord3sARB;
  11104. glMultiTexCoord3svARB: TglMultiTexCoord3svARB;
  11105. glMultiTexCoord4dARB: TglMultiTexCoord4dARB;
  11106. glMultiTexCoord4dvARB: TglMultiTexCoord4dvARB;
  11107. glMultiTexCoord4fARB: TglMultiTexCoord4fARB;
  11108. glMultiTexCoord4fvARB: TglMultiTexCoord4fvARB;
  11109. glMultiTexCoord4iARB: TglMultiTexCoord4iARB;
  11110. glMultiTexCoord4ivARB: TglMultiTexCoord4ivARB;
  11111. glMultiTexCoord4sARB: TglMultiTexCoord4sARB;
  11112. glMultiTexCoord4svARB: TglMultiTexCoord4svARB;
  11113. // GL_ARB_point_parameters
  11114. glPointParameterfARB: TglPointParameterfARB;
  11115. glPointParameterfvARB: TglPointParameterfvARB;
  11116. // GL_ARB_texture_compression
  11117. glCompressedTexImage3DARB: TglCompressedTexImage3DARB;
  11118. glCompressedTexImage2DARB: TglCompressedTexImage2DARB;
  11119. glCompressedTexImage1DARB: TglCompressedTexImage1DARB;
  11120. glCompressedTexSubImage3DARB: TglCompressedTexSubImage3DARB;
  11121. glCompressedTexSubImage2DARB: TglCompressedTexSubImage2DARB;
  11122. glCompressedTexSubImage1DARB: TglCompressedTexSubImage1DARB;
  11123. glGetCompressedTexImageARB: TglGetCompressedTexImageARB;
  11124. // GL_ARB_transpose_matrix
  11125. glLoadTransposeMatrixfARB: TglLoadTransposeMatrixfARB;
  11126. glLoadTransposeMatrixdARB: TglLoadTransposeMatrixdARB;
  11127. glMultTransposeMatrixfARB: TglMultTransposeMatrixfARB;
  11128. glMultTransposeMatrixdARB: TglMultTransposeMatrixdARB;
  11129. // GL_ARB_vertex_blend
  11130. glWeightbvARB: TglWeightbvARB;
  11131. glWeightsvARB: TglWeightsvARB;
  11132. glWeightivARB: TglWeightivARB;
  11133. glWeightfvARB: TglWeightfvARB;
  11134. glWeightdvARB: TglWeightdvARB;
  11135. glWeightubvARB: TglWeightubvARB;
  11136. glWeightusvARB: TglWeightusvARB;
  11137. glWeightuivARB: TglWeightuivARB;
  11138. glWeightPointerARB: TglWeightPointerARB;
  11139. glVertexBlendARB: TglVertexBlendARB;
  11140. // GL_ARB_vertex_buffer_object
  11141. glBindBufferARB: TglBindBufferARB;
  11142. glDeleteBuffersARB: TglDeleteBuffersARB;
  11143. glGenBuffersARB: TglGenBuffersARB;
  11144. glIsBufferARB: TglIsBufferARB;
  11145. glBufferDataARB: TglBufferDataARB;
  11146. glBufferSubDataARB: TglBufferSubData;
  11147. glGetBufferSubDataARB: TglGetBufferSubDataARB;
  11148. glMapBufferARB: TglMapBufferARB;
  11149. glUnmapBufferARB: TglUnmapBufferARB;
  11150. glGetBufferParameterivARB: TglGetBufferParameterivARB;
  11151. glGetBufferPointervARB: TglGetBufferPointervARB;
  11152. // GL_ARB_vertex_program
  11153. glVertexAttrib1dARB: TglVertexAttrib1dARB;
  11154. glVertexAttrib1dvARB: TglVertexAttrib1dvARB;
  11155. glVertexAttrib1fARB: TglVertexAttrib1fARB;
  11156. glVertexAttrib1fvARB: TglVertexAttrib1fvARB;
  11157. glVertexAttrib1sARB: TglVertexAttrib1sARB;
  11158. glVertexAttrib1svARB: TglVertexAttrib1svARB;
  11159. glVertexAttrib2dARB: TglVertexAttrib2dARB;
  11160. glVertexAttrib2dvARB: TglVertexAttrib2dvARB;
  11161. glVertexAttrib2fARB: TglVertexAttrib2fARB;
  11162. glVertexAttrib2fvARB: TglVertexAttrib2fvARB;
  11163. glVertexAttrib2sARB: TglVertexAttrib2sARB;
  11164. glVertexAttrib2svARB: TglVertexAttrib2svARB;
  11165. glVertexAttrib3dARB: TglVertexAttrib3dARB;
  11166. glVertexAttrib3dvARB: TglVertexAttrib3dvARB;
  11167. glVertexAttrib3fARB: TglVertexAttrib3fARB;
  11168. glVertexAttrib3fvARB: TglVertexAttrib3fvARB;
  11169. glVertexAttrib3sARB: TglVertexAttrib3sARB;
  11170. glVertexAttrib3svARB: TglVertexAttrib3svARB;
  11171. glVertexAttrib4NbvARB: TglVertexAttrib4NbvARB;
  11172. glVertexAttrib4NivARB: TglVertexAttrib4NivARB;
  11173. glVertexAttrib4NsvARB: TglVertexAttrib4NsvARB;
  11174. glVertexAttrib4NubARB: TglVertexAttrib4NubARB;
  11175. glVertexAttrib4NubvARB: TglVertexAttrib4NubvARB;
  11176. glVertexAttrib4NuivARB: TglVertexAttrib4NuivARB;
  11177. glVertexAttrib4NusvARB: TglVertexAttrib4NusvARB;
  11178. glVertexAttrib4bvARB: TglVertexAttrib4bvARB;
  11179. glVertexAttrib4dARB: TglVertexAttrib4dARB;
  11180. glVertexAttrib4dvARB: TglVertexAttrib4dvARB;
  11181. glVertexAttrib4fARB: TglVertexAttrib4fARB;
  11182. glVertexAttrib4fvARB: TglVertexAttrib4fvARB;
  11183. glVertexAttrib4ivARB: TglVertexAttrib4ivARB;
  11184. glVertexAttrib4sARB: TglVertexAttrib4sARB;
  11185. glVertexAttrib4svARB: TglVertexAttrib4svARB;
  11186. glVertexAttrib4ubvARB: TglVertexAttrib4ubvARB;
  11187. glVertexAttrib4uivARB: TglVertexAttrib4uivARB;
  11188. glVertexAttrib4usvARB: TglVertexAttrib4usvARB;
  11189. glVertexAttribPointerARB: TglVertexAttribPointerARB;
  11190. glEnableVertexAttribArrayARB: TglEnableVertexAttribArrayARB;
  11191. glDisableVertexAttribArrayARB: TglDisableVertexAttribArrayARB;
  11192. glProgramStringARB: TglProgramStringARB;
  11193. glBindProgramARB: TglBindProgramARB;
  11194. glDeleteProgramsARB: TglDeleteProgramsARB;
  11195. glGenProgramsARB: TglGenProgramsARB;
  11196. glProgramEnvParameter4dARB: TglProgramEnvParameter4dARB;
  11197. glProgramEnvParameter4dvARB: TglProgramEnvParameter4dvARB;
  11198. glProgramEnvParameter4fARB: TglProgramEnvParameter4fARB;
  11199. glProgramEnvParameter4fvARB: TglProgramEnvParameter4fvARB;
  11200. glProgramLocalParameter4dARB: TglProgramLocalParameter4dARB;
  11201. glProgramLocalParameter4dvARB: TglProgramLocalParameter4dvARB;
  11202. glProgramLocalParameter4fARB: TglProgramLocalParameter4fARB;
  11203. glProgramLocalParameter4fvARB: TglProgramLocalParameter4fvARB;
  11204. glGetProgramEnvParameterdvARB: TglGetProgramEnvParameterdvARB;
  11205. glGetProgramEnvParameterfvARB: TglGetProgramEnvParameterfvARB;
  11206. glGetProgramLocalParameterdvARB: TglGetProgramLocalParameterdvARB;
  11207. glGetProgramLocalParameterfvARB: TglGetProgramLocalParameterfvARB;
  11208. glGetProgramivARB: TglGetProgramivARB;
  11209. glGetProgramStringARB: TglGetProgramStringARB;
  11210. glGetVertexAttribdvARB: TglGetVertexAttribdvARB;
  11211. glGetVertexAttribfvARB: TglGetVertexAttribfvARB;
  11212. glGetVertexAttribivARB: TglGetVertexAttribivARB;
  11213. glGetVertexAttribPointervARB: TglGetVertexAttribPointervARB;
  11214. glIsProgramARB: TglIsProgramARB;
  11215. // GL_ARB_window_pos
  11216. glWindowPos2dARB: TglWindowPos2dARB;
  11217. glWindowPos2dvARB: TglWindowPos2dvARB;
  11218. glWindowPos2fARB: TglWindowPos2fARB;
  11219. glWindowPos2fvARB: TglWindowPos2fvARB;
  11220. glWindowPos2iARB: TglWindowPos2iARB;
  11221. glWindowPos2ivARB: TglWindowPos2ivARB;
  11222. glWindowPos2sARB: TglWindowPos2sARB;
  11223. glWindowPos2svARB: TglWindowPos2svARB;
  11224. glWindowPos3dARB: TglWindowPos3dARB;
  11225. glWindowPos3dvARB: TglWindowPos3dvARB;
  11226. glWindowPos3fARB: TglWindowPos3fARB;
  11227. glWindowPos3fvARB: TglWindowPos3fvARB;
  11228. glWindowPos3iARB: TglWindowPos3iARB;
  11229. glWindowPos3ivARB: TglWindowPos3ivARB;
  11230. glWindowPos3sARB: TglWindowPos3sARB;
  11231. glWindowPos3svARB: TglWindowPos3svARB;
  11232. // GL_ARB_draw_buffers
  11233. glDrawBuffersARB: TglDrawBuffersARB;
  11234. // GL_ARB_color_buffer_float
  11235. glClampColorARB: TglClampColorARB;
  11236. // GL_ARB_vertex_shader
  11237. glGetActiveAttribARB: TglGetActiveAttribARB;
  11238. glGetAttribLocationARB: TglGetAttribLocationARB;
  11239. glBindAttribLocationARB: TglBindAttribLocationARB;
  11240. // GL_ARB_shader_objects
  11241. glDeleteObjectARB: TglDeleteObjectARB;
  11242. glGetHandleARB: TglGetHandleARB;
  11243. glDetachObjectARB: TglDetachObjectARB;
  11244. glCreateShaderObjectARB: TglCreateShaderObjectARB;
  11245. glShaderSourceARB: TglShaderSourceARB;
  11246. glCompileShaderARB: TglCompileShaderARB;
  11247. glCreateProgramObjectARB: TglCreateProgramObjectARB;
  11248. glAttachObjectARB: TglAttachObjectARB;
  11249. glLinkProgramARB: TglLinkProgramARB;
  11250. glUseProgramObjectARB: TglUseProgramObjectARB;
  11251. glValidateProgramARB: TglValidateProgramARB;
  11252. glUniform1fARB: TglUniform1fARB;
  11253. glUniform2fARB: TglUniform2fARB;
  11254. glUniform3fARB: TglUniform3fARB;
  11255. glUniform4fARB: TglUniform4fARB;
  11256. glUniform1iARB: TglUniform1iARB;
  11257. glUniform2iARB: TglUniform2iARB;
  11258. glUniform3iARB: TglUniform3iARB;
  11259. glUniform4iARB: TglUniform4iARB;
  11260. glUniform1fvARB: TglUniform1fvARB;
  11261. glUniform2fvARB: TglUniform2fvARB;
  11262. glUniform3fvARB: TglUniform3fvARB;
  11263. glUniform4fvARB: TglUniform4fvARB;
  11264. glUniform1ivARB: TglUniform1ivARB;
  11265. glUniform2ivARB: TglUniform2ivARB;
  11266. glUniform3ivARB: TglUniform3ivARB;
  11267. glUniform4ivARB: TglUniform4ivARB;
  11268. glUniformMatrix2fvARB: TglUniformMatrix2fvARB;
  11269. glUniformMatrix3fvARB: TglUniformMatrix3fvARB;
  11270. glUniformMatrix4fvARB: TglUniformMatrix4fvARB;
  11271. glGetObjectParameterfvARB: TglGetObjectParameterfvARB;
  11272. glGetObjectParameterivARB: TglGetObjectParameterivARB;
  11273. glGetInfoLogARB: TglGetInfoLogARB;
  11274. glGetAttachedObjectsARB: TglGetAttachedObjectsARB;
  11275. glGetUniformLocationARB: TglGetUniformLocationARB;
  11276. glGetActiveUniformARB: TglGetActiveUniformARB;
  11277. glGetUniformfvARB: TglGetUniformfvARB;
  11278. glGetUniformivARB: TglGetUniformivARB;
  11279. glGetShaderSourceARB: TglGetShaderSourceARB;
  11280. // GL_ARB_Occlusion_Query
  11281. glGenQueriesARB: TglGenQueriesARB;
  11282. glDeleteQueriesARB: TglDeleteQueriesARB;
  11283. glIsQueryARB: TglIsQueryARB;
  11284. glBeginQueryARB: TglBeginQueryARB;
  11285. glEndQueryARB: TglEndQueryARB;
  11286. glGetQueryivARB: TglGetQueryivARB;
  11287. glGetQueryObjectivARB: TglGetQueryObjectivARB;
  11288. glGetQueryObjectuivARB: TglGetQueryObjectuivARB;
  11289. // GL_ARB_draw_instanced
  11290. glDrawArraysInstancedARB: TglDrawArraysInstancedARB;
  11291. glDrawElementsInstancedARB: TglDrawElementsInstancedARB;
  11292. // GL_ARB_framebuffer_object
  11293. glIsRenderbuffer: TglIsRenderbuffer;
  11294. glBindRenderbuffer: TglBindRenderbuffer;
  11295. glDeleteRenderbuffers: TglDeleteRenderbuffers;
  11296. glGenRenderbuffers: TglGenRenderbuffers;
  11297. glRenderbufferStorage: TglRenderbufferStorage;
  11298. glGetRenderbufferParameteriv: TglGetRenderbufferParameteriv;
  11299. glIsFramebuffer: TglIsFramebuffer;
  11300. glBindFramebuffer: TglBindFramebuffer;
  11301. glDeleteFramebuffers: TglDeleteFramebuffers;
  11302. glGenFramebuffers: TglGenFramebuffers;
  11303. glCheckFramebufferStatus: TglCheckFramebufferStatus;
  11304. glFramebufferTexture1D: TglFramebufferTexture1D;
  11305. glFramebufferTexture2D: TglFramebufferTexture2D;
  11306. glFramebufferTexture3D: TglFramebufferTexture3D;
  11307. glFramebufferRenderbuffer: TglFramebufferRenderbuffer;
  11308. glGetFramebufferAttachmentParameteriv: TglGetFramebufferAttachmentParameteriv;
  11309. glGenerateMipmap: TglGenerateMipmap;
  11310. glBlitFramebuffer: TglBlitFramebuffer;
  11311. glRenderbufferStorageMultisample: TglRenderbufferStorageMultisample;
  11312. glFramebufferTextureLayer: TglFramebufferTextureLayer;
  11313. // GL_ARB_geometry_shader4
  11314. glProgramParameteriARB: TglProgramParameteriARB;
  11315. glFramebufferTextureARB: TglFramebufferTextureARB;
  11316. glFramebufferTextureLayerARB: TglFramebufferTextureLayerARB;
  11317. glFramebufferTextureFaceARB: TglFramebufferTextureFaceARB;
  11318. // GL_ARB_instanced_arrays
  11319. glVertexAttribDivisorARB: TglVertexAttribDivisorARB;
  11320. // GL_ARB_map_buffer_range
  11321. glMapBufferRange: TglMapBufferRange;
  11322. glFlushMappedBufferRange: TglFlushMappedBufferRange;
  11323. // GL_ARB_texture_buffer_object
  11324. glTexBufferARB: TglTexBufferARB;
  11325. // GL_ARB_vertex_array_object
  11326. glBindVertexArray: TglBindVertexArray;
  11327. glDeleteVertexArrays: TglDeleteVertexArrays;
  11328. glGenVertexArrays: TglGenVertexArrays;
  11329. glIsVertexArray: TglIsVertexArray;
  11330. // GL_ARB_uniform_buffer_object
  11331. glGetUniformIndices: TglGetUniformIndices;
  11332. glGetActiveUniformsiv: TglGetActiveUniformsiv;
  11333. glGetActiveUniformName: TglGetActiveUniformName;
  11334. glGetUniformBlockIndex: TglGetUniformBlockIndex;
  11335. glGetActiveUniformBlockiv: TglGetActiveUniformBlockiv;
  11336. glGetActiveUniformBlockName: TglGetActiveUniformBlockName;
  11337. glUniformBlockBinding: TglUniformBlockBinding;
  11338. // GL_ARB_copy_buffer
  11339. glCopyBufferSubData: TglCopyBufferSubData;
  11340. // GL_ARB_draw_elements_base_vertex
  11341. glDrawElementsBaseVertex: TglDrawElementsBaseVertex;
  11342. glDrawRangeElementsBaseVertex: TglDrawRangeElementsBaseVertex;
  11343. glDrawElementsInstancedBaseVertex: TglDrawElementsInstancedBaseVertex;
  11344. glMultiDrawElementsBaseVertex: TglMultiDrawElementsBaseVertex;
  11345. // GL_ARB_provoking_vertex
  11346. glProvokingVertex: TglProvokingVertex;
  11347. // GL_ARB_sync
  11348. glFenceSync: TglFenceSync;
  11349. glIsSync: TglIsSync;
  11350. glDeleteSync: TglDeleteSync;
  11351. glClientWaitSync: TglClientWaitSync;
  11352. glWaitSync: TglWaitSync;
  11353. glGetInteger64v: TglGetInteger64v;
  11354. glGetSynciv: TglGetSynciv;
  11355. // GL_ARB_texture_multisample
  11356. glTexImage2DMultisample: TglTexImage2DMultisample;
  11357. glTexImage3DMultisample: TglTexImage3DMultisample;
  11358. glGetMultisamplefv: TglGetMultisamplefv;
  11359. glSampleMaski: TglSampleMaski;
  11360. // GL_ARB_draw_buffers_blend
  11361. glBlendEquationiARB: TglBlendEquationiARB;
  11362. glBlendEquationSeparateiARB: TglBlendEquationSeparateiARB;
  11363. glBlendFunciARB: TglBlendFunciARB;
  11364. glBlendFuncSeparateiARB: TglBlendFuncSeparateiARB;
  11365. // GL_ARB_sample_shading
  11366. glMinSampleShadingARB: TglMinSampleShadingARB;
  11367. // GL_ARB_shading_language_include
  11368. glNamedStringARB: TglNamedStringARB;
  11369. glDeleteNamedStringARB: TglDeleteNamedStringARB;
  11370. glCompileShaderIncludeARB: TglCompileShaderIncludeARB;
  11371. glIsNamedStringARB: TglIsNamedStringARB;
  11372. glGetNamedStringARB: TglGetNamedStringARB;
  11373. glGetNamedStringivARB: TglGetNamedStringivARB;
  11374. // GL_ARB_blend_func_extended
  11375. glBindFragDataLocationIndexed: TglBindFragDataLocationIndexed;
  11376. glGetFragDataIndex: TglGetFragDataIndex;
  11377. // GL_ARB_sampler_objects
  11378. glGenSamplers: TglGenSamplers;
  11379. glDeleteSamplers: TglDeleteSamplers;
  11380. glIsSampler: TglIsSampler;
  11381. glBindSampler: TglBindSampler;
  11382. glSamplerParameteri: TglSamplerParameteri;
  11383. glSamplerParameteriv: TglSamplerParameteriv;
  11384. glSamplerParameterf: TglSamplerParameterf;
  11385. glSamplerParameterfv: TglSamplerParameterfv;
  11386. glSamplerParameterIiv: TglSamplerParameterIiv;
  11387. glSamplerParameterIuiv: TglSamplerParameterIuiv;
  11388. glGetSamplerParameteriv: TglGetSamplerParameteriv;
  11389. glGetSamplerParameterIiv: TglGetSamplerParameterIiv;
  11390. glGetSamplerParameterfv: TglGetSamplerParameterfv;
  11391. glGetSamplerParameterIuiv: TglGetSamplerParameterIuiv;
  11392. // GL_ARB_timer_query
  11393. glQueryCounter: TglQueryCounter;
  11394. glGetQueryObjecti64v: TglGetQueryObjecti64v;
  11395. glGetQueryObjectui64v: TglGetQueryObjectui64v;
  11396. // GL_ARB_vertex_type_2_10_10_10_rev
  11397. glVertexP2ui: TglVertexP2ui;
  11398. glVertexP2uiv: TglVertexP2uiv;
  11399. glVertexP3ui: TglVertexP3ui;
  11400. glVertexP3uiv: TglVertexP3uiv;
  11401. glVertexP4ui: TglVertexP4ui;
  11402. glVertexP4uiv: TglVertexP4uiv;
  11403. glTexCoordP1ui: TglTexCoordP1ui;
  11404. glTexCoordP1uiv: TglTexCoordP1uiv;
  11405. glTexCoordP2ui: TglTexCoordP2ui;
  11406. glTexCoordP2uiv: TglTexCoordP2uiv;
  11407. glTexCoordP3ui: TglTexCoordP3ui;
  11408. glTexCoordP3uiv: TglTexCoordP3uiv;
  11409. glTexCoordP4ui: TglTexCoordP4ui;
  11410. glTexCoordP4uiv: TglTexCoordP4uiv;
  11411. glMultiTexCoordP1ui: TglMultiTexCoordP1ui;
  11412. glMultiTexCoordP1uiv: TglMultiTexCoordP1uiv;
  11413. glMultiTexCoordP2ui: TglMultiTexCoordP2ui;
  11414. glMultiTexCoordP2uiv: TglMultiTexCoordP2uiv;
  11415. glMultiTexCoordP3ui: TglMultiTexCoordP3ui;
  11416. glMultiTexCoordP3uiv: TglMultiTexCoordP3uiv;
  11417. glMultiTexCoordP4ui: TglMultiTexCoordP4ui;
  11418. glMultiTexCoordP4uiv: TglMultiTexCoordP4uiv;
  11419. glNormalP3ui: TglNormalP3ui;
  11420. glNormalP3uiv: TglNormalP3uiv;
  11421. glColorP3ui: TglColorP3ui;
  11422. glColorP3uiv: TglColorP3uiv;
  11423. glColorP4ui: TglColorP4ui;
  11424. glColorP4uiv: TglColorP4uiv;
  11425. glSecondaryColorP3ui: TglSecondaryColorP3ui;
  11426. glSecondaryColorP3uiv: TglSecondaryColorP3uiv;
  11427. glVertexAttribP1ui: TglVertexAttribP1ui;
  11428. glVertexAttribP1uiv: TglVertexAttribP1uiv;
  11429. glVertexAttribP2ui: TglVertexAttribP2ui;
  11430. glVertexAttribP2uiv: TglVertexAttribP2uiv;
  11431. glVertexAttribP3ui: TglVertexAttribP3ui;
  11432. glVertexAttribP3uiv: TglVertexAttribP3uiv;
  11433. glVertexAttribP4ui: TglVertexAttribP4ui;
  11434. glVertexAttribP4uiv: TglVertexAttribP4uiv;
  11435. // GL_ARB_draw_indirect
  11436. glDrawArraysIndirect: TglDrawArraysIndirect;
  11437. glDrawElementsIndirect: TglDrawElementsIndirect;
  11438. // GL_ARB_gpu_shader_fp64
  11439. glUniform1d: TglUniform1d;
  11440. glUniform2d: TglUniform2d;
  11441. glUniform3d: TglUniform3d;
  11442. glUniform4d: TglUniform4d;
  11443. glUniform1dv: TglUniform1dv;
  11444. glUniform2dv: TglUniform2dv;
  11445. glUniform3dv: TglUniform3dv;
  11446. glUniform4dv: TglUniform4dv;
  11447. glUniformMatrix2dv: TglUniformMatrix2dv;
  11448. glUniformMatrix3dv: TglUniformMatrix3dv;
  11449. glUniformMatrix4dv: TglUniformMatrix4dv;
  11450. glUniformMatrix2x3dv: TglUniformMatrix2x3dv;
  11451. glUniformMatrix2x4dv: TglUniformMatrix2x4dv;
  11452. glUniformMatrix3x2dv: TglUniformMatrix3x2dv;
  11453. glUniformMatrix3x4dv: TglUniformMatrix3x4dv;
  11454. glUniformMatrix4x2dv: TglUniformMatrix4x2dv;
  11455. glUniformMatrix4x3dv: TglUniformMatrix4x3dv;
  11456. glGetUniformdv: TglGetUniformdv;
  11457. // GL_ARB_shader_subroutine
  11458. glGetSubroutineUniformLocation: TglGetSubroutineUniformLocation;
  11459. glGetSubroutineIndex: TglGetSubroutineIndex;
  11460. glGetActiveSubroutineUniformiv: TglGetActiveSubroutineUniformiv;
  11461. glGetActiveSubroutineUniformName: TglGetActiveSubroutineUniformName;
  11462. glGetActiveSubroutineName: TglGetActiveSubroutineName;
  11463. glUniformSubroutinesuiv: TglUniformSubroutinesuiv;
  11464. glGetUniformSubroutineuiv: TglGetUniformSubroutineuiv;
  11465. glGetProgramStageiv: TglGetProgramStageiv;
  11466. // GL_ARB_tessellation_shader
  11467. glPatchParameteri: TglPatchParameteri;
  11468. glPatchParameterfv: TglPatchParameterfv;
  11469. // GL_ARB_transform_feedback2
  11470. glBindTransformFeedback: TglBindTransformFeedback;
  11471. glDeleteTransformFeedbacks: TglDeleteTransformFeedbacks;
  11472. glGenTransformFeedbacks: TglGenTransformFeedbacks;
  11473. glIsTransformFeedback: TglIsTransformFeedback;
  11474. glPauseTransformFeedback: TglPauseTransformFeedback;
  11475. glResumeTransformFeedback: TglResumeTransformFeedback;
  11476. glDrawTransformFeedback: TglDrawTransformFeedback;
  11477. // GL_ARB_transform_feedback3
  11478. glDrawTransformFeedbackStream: TglDrawTransformFeedbackStream;
  11479. glBeginQueryIndexed: TglBeginQueryIndexed;
  11480. glEndQueryIndexed: TglEndQueryIndexed;
  11481. glGetQueryIndexediv: TglGetQueryIndexediv;
  11482. // GL_ARB_ES2_compatibility
  11483. glReleaseShaderCompiler: TglReleaseShaderCompiler;
  11484. glShaderBinary: TglShaderBinary;
  11485. glGetShaderPrecisionFormat: TglGetShaderPrecisionFormat;
  11486. glDepthRangef: TglDepthRangef;
  11487. glClearDepthf: TglClearDepthf;
  11488. // GL_ARB_get_program_binary
  11489. glGetProgramBinary: TglGetProgramBinary;
  11490. glProgramBinary: TglProgramBinary;
  11491. glProgramParameteri: TglProgramParameteri;
  11492. // GL_ARB_separate_shader_objects
  11493. glUseProgramStages: TglUseProgramStages;
  11494. glActiveShaderProgram: TglActiveShaderProgram;
  11495. glCreateShaderProgramv: TglCreateShaderProgramv;
  11496. glBindProgramPipeline: TglBindProgramPipeline;
  11497. glDeleteProgramPipelines: TglDeleteProgramPipelines;
  11498. glGenProgramPipelines: TglGenProgramPipelines;
  11499. glIsProgramPipeline: TglIsProgramPipeline;
  11500. glGetProgramPipelineiv: TglGetProgramPipelineiv;
  11501. glProgramUniform1i: TglProgramUniform1i;
  11502. glProgramUniform1iv: TglProgramUniform1iv;
  11503. glProgramUniform1f: TglProgramUniform1f;
  11504. glProgramUniform1fv: TglProgramUniform1fv;
  11505. glProgramUniform1d: TglProgramUniform1d;
  11506. glProgramUniform1dv: TglProgramUniform1dv;
  11507. glProgramUniform1ui: TglProgramUniform1ui;
  11508. glProgramUniform1uiv: TglProgramUniform1uiv;
  11509. glProgramUniform2i: TglProgramUniform2i;
  11510. glProgramUniform2iv: TglProgramUniform2iv;
  11511. glProgramUniform2f: TglProgramUniform2f;
  11512. glProgramUniform2fv: TglProgramUniform2fv;
  11513. glProgramUniform2d: TglProgramUniform2d;
  11514. glProgramUniform2dv: TglProgramUniform2dv;
  11515. glProgramUniform2ui: TglProgramUniform2ui;
  11516. glProgramUniform2uiv: TglProgramUniform2uiv;
  11517. glProgramUniform3i: TglProgramUniform3i;
  11518. glProgramUniform3iv: TglProgramUniform3iv;
  11519. glProgramUniform3f: TglProgramUniform3f;
  11520. glProgramUniform3fv: TglProgramUniform3fv;
  11521. glProgramUniform3d: TglProgramUniform3d;
  11522. glProgramUniform3dv: TglProgramUniform3dv;
  11523. glProgramUniform3ui: TglProgramUniform3ui;
  11524. glProgramUniform3uiv: TglProgramUniform3uiv;
  11525. glProgramUniform4i: TglProgramUniform4i;
  11526. glProgramUniform4iv: TglProgramUniform4iv;
  11527. glProgramUniform4f: TglProgramUniform4f;
  11528. glProgramUniform4fv: TglProgramUniform4fv;
  11529. glProgramUniform4d: TglProgramUniform4d;
  11530. glProgramUniform4dv: TglProgramUniform4dv;
  11531. glProgramUniform4ui: TglProgramUniform4ui;
  11532. glProgramUniform4uiv: TglProgramUniform4uiv;
  11533. glProgramUniformMatrix2fv: TglProgramUniformMatrix2fv;
  11534. glProgramUniformMatrix3fv: TglProgramUniformMatrix3fv;
  11535. glProgramUniformMatrix4fv: TglProgramUniformMatrix4fv;
  11536. glProgramUniformMatrix2dv: TglProgramUniformMatrix2dv;
  11537. glProgramUniformMatrix3dv: TglProgramUniformMatrix3dv;
  11538. glProgramUniformMatrix4dv: TglProgramUniformMatrix4dv;
  11539. glProgramUniformMatrix2x3fv: TglProgramUniformMatrix2x3fv;
  11540. glProgramUniformMatrix3x2fv: TglProgramUniformMatrix3x2fv;
  11541. glProgramUniformMatrix2x4fv: TglProgramUniformMatrix2x4fv;
  11542. glProgramUniformMatrix4x2fv: TglProgramUniformMatrix4x2fv;
  11543. glProgramUniformMatrix3x4fv: TglProgramUniformMatrix3x4fv;
  11544. glProgramUniformMatrix4x3fv: TglProgramUniformMatrix4x3fv;
  11545. glProgramUniformMatrix2x3dv: TglProgramUniformMatrix2x3dv;
  11546. glProgramUniformMatrix3x2dv: TglProgramUniformMatrix3x2dv;
  11547. glProgramUniformMatrix2x4dv: TglProgramUniformMatrix2x4dv;
  11548. glProgramUniformMatrix4x2dv: TglProgramUniformMatrix4x2dv;
  11549. glProgramUniformMatrix3x4dv: TglProgramUniformMatrix3x4dv;
  11550. glProgramUniformMatrix4x3dv: TglProgramUniformMatrix4x3dv;
  11551. glValidateProgramPipeline: TglValidateProgramPipeline;
  11552. glGetProgramPipelineInfoLog: TglGetProgramPipelineInfoLog;
  11553. // GL_ARB_vertex_attrib_64bit
  11554. glVertexAttribL1d: TglVertexAttribL1d;
  11555. glVertexAttribL2d: TglVertexAttribL2d;
  11556. glVertexAttribL3d: TglVertexAttribL3d;
  11557. glVertexAttribL4d: TglVertexAttribL4d;
  11558. glVertexAttribL1dv: TglVertexAttribL1dv;
  11559. glVertexAttribL2dv: TglVertexAttribL2dv;
  11560. glVertexAttribL3dv: TglVertexAttribL3dv;
  11561. glVertexAttribL4dv: TglVertexAttribL4dv;
  11562. glVertexAttribLPointer: TglVertexAttribLPointer;
  11563. glGetVertexAttribLdv: TglGetVertexAttribLdv;
  11564. // GL_ARB_viewport_array
  11565. glViewportArrayv: TglViewportArrayv;
  11566. glViewportIndexedf: TglViewportIndexedf;
  11567. glViewportIndexedfv: TglViewportIndexedfv;
  11568. glScissorArrayv: TglScissorArrayv;
  11569. glScissorIndexed: TglScissorIndexed;
  11570. glScissorIndexedv: TglScissorIndexedv;
  11571. glDepthRangeArrayv: TglDepthRangeArrayv;
  11572. glDepthRangeIndexed: TglDepthRangeIndexed;
  11573. glGetFloati_v: TglGetFloati_v;
  11574. glGetDoublei_v: TglGetDoublei_v;
  11575. // GL 4.2
  11576. // GL_ARB_base_instance
  11577. glDrawArraysInstancedBaseInstance : TglDrawArraysInstancedBaseInstance;
  11578. glDrawElementsInstancedBaseInstance : TglDrawElementsInstancedBaseInstance;
  11579. glDrawElementsInstancedBaseVertexBaseInstance : TglDrawElementsInstancedBaseVertexBaseInstance;
  11580. // GL_ARB_transform_feedback_instanced
  11581. glDrawTransformFeedbackInstanced : TglDrawTransformFeedbackInstanced;
  11582. glDrawTransformFeedbackStreamInstanced : TglDrawTransformFeedbackStreamInstanced;
  11583. // GL_ARB_internalformat_query
  11584. glGetInternalformativ : TglGetInternalformativ;
  11585. // GL_ARB_shader_atomic_counters
  11586. glGetActiveAtomicCounterBufferiv : TglGetActiveAtomicCounterBufferiv;
  11587. /// GL_ARB_shader_image_load_store
  11588. glBindImageTexture : TglBindImageTexture;
  11589. glMemoryBarrier : TglMemoryBarrier;
  11590. // GL_ARB_texture_storage
  11591. glTexStorage1D : TglTexStorage1D;
  11592. glTexStorage2D : TglTexStorage2D;
  11593. glTexStorage3D : TglTexStorage3D;
  11594. glTextureStorage1DEXT : TglTextureStorage1DEXT;
  11595. glTextureStorage2DEXT : TglTextureStorage2DEXT;
  11596. glTextureStorage3DEXT : TglTextureStorage3DEXT;
  11597. // GL 4.3
  11598. // GL_KHR_debug
  11599. glDebugMessageControl : TglDebugMessageControl;
  11600. glDebugMessageInsert : TglDebugMessageInsert;
  11601. glDebugMessageCallback : TglDebugMessageCallback;
  11602. glGetDebugMessageLog : TglGetDebugMessageLog;
  11603. glPushDebugGroup : TglPushDebugGroup;
  11604. glPopDebugGroup : TglPopDebugGroup;
  11605. glObjectLabel : TglObjectLabel;
  11606. glGetObjectLabel : TglGetObjectLabel;
  11607. glObjectPtrLabel : TglObjectPtrLabel;
  11608. glGetObjectPtrLabel : TglGetObjectPtrLabel;
  11609. // GL_ARB_clear_buffer_object
  11610. glClearBufferData : TglClearBufferData;
  11611. glClearBufferSubData : TglClearBufferSubData;
  11612. glClearNamedBufferDataEXT : TglClearNamedBufferDataEXT;
  11613. glClearNamedBufferSubDataEXT : TglClearNamedBufferSubDataEXT;
  11614. // GL_ARB_compute_shader
  11615. glDispatchCompute : TglDispatchCompute;
  11616. glDispatchComputeIndirect : TglDispatchComputeIndirect;
  11617. // GL_ARB_copy_image
  11618. glCopyImageSubData : TglCopyImageSubData;
  11619. // GL_ARB_framebuffer_no_attachments
  11620. glFramebufferParameteri : TglFramebufferParameteri;
  11621. glGetFramebufferParameteriv : TglGetFramebufferParameteriv;
  11622. glNamedFramebufferParameteriEXT : TglNamedFramebufferParameteriEXT;
  11623. glGetNamedFramebufferParameterivEXT : TglGetNamedFramebufferParameterivEXT;
  11624. // GL_ARB_internalformat_query2
  11625. glGetInternalformati64v : TglGetInternalformati64v;
  11626. // GL_ARB_invalidate_subdata
  11627. glInvalidateTexSubImage : TglInvalidateTexSubImage;
  11628. glInvalidateTexImage : TglInvalidateTexImage;
  11629. glInvalidateBufferSubData : TglInvalidateBufferSubData;
  11630. glInvalidateBufferData : TglInvalidateBufferData;
  11631. glInvalidateFramebuffer : TglInvalidateFramebuffer;
  11632. glInvalidateSubFramebuffer : TglInvalidateSubFramebuffer;
  11633. // GL_ARB_multi_draw_indirect
  11634. glMultiDrawArraysIndirect : TglMultiDrawArraysIndirect;
  11635. glMultiDrawElementsIndirect : TglMultiDrawElementsIndirect;
  11636. // GL_ARB_program_interface_query
  11637. glGetProgramInterfaceiv : TglGetProgramInterfaceiv;
  11638. glGetProgramResourceIndex : TglGetProgramResourceIndex;
  11639. glGetProgramResourceName : TglGetProgramResourceName;
  11640. glGetProgramResourceiv : TglGetProgramResourceiv;
  11641. glGetProgramResourceLocation : TglGetProgramResourceLocation;
  11642. glGetProgramResourceLocationIndex : TglGetProgramResourceLocationIndex;
  11643. // GL_ARB_shader_storage_buffer_object
  11644. glShaderStorageBlockBinding : TglShaderStorageBlockBinding;
  11645. // GL_ARB_texture_buffer_range
  11646. glTexBufferRange : TglTexBufferRange;
  11647. glTextureBufferRangeEXT : TglTextureBufferRangeEXT;
  11648. // GL_ARB_texture_storage_multisample
  11649. glTexStorage2DMultisample : TglTexStorage2DMultisample;
  11650. glTexStorage3DMultisample : TglTexStorage3DMultisample;
  11651. glTextureStorage2DMultisampleEXT : TglTextureStorage2DMultisampleEXT;
  11652. glTextureStorage3DMultisampleEXT : TglTextureStorage3DMultisampleEXT;
  11653. // GL_ARB_texture_view
  11654. glTextureView : TglTextureView;
  11655. // GL_ARB_vertex_attrib_binding
  11656. glBindVertexBuffer : TglBindVertexBuffer;
  11657. glVertexAttribFormat : TglVertexAttribFormat;
  11658. glVertexAttribIFormat : TglVertexAttribIFormat;
  11659. glVertexAttribLFormat : TglVertexAttribLFormat;
  11660. glVertexAttribBinding : TglVertexAttribBinding;
  11661. glVertexBindingDivisor : TglVertexBindingDivisor;
  11662. glVertexArrayBindVertexBufferEXT : TglVertexArrayBindVertexBufferEXT;
  11663. glVertexArrayVertexAttribFormatEXT : TglVertexArrayVertexAttribFormatEXT;
  11664. glVertexArrayVertexAttribIFormatEXT : TglVertexArrayVertexAttribIFormatEXT;
  11665. glVertexArrayVertexAttribLFormatEXT : TglVertexArrayVertexAttribLFormatEXT;
  11666. glVertexArrayVertexAttribBindingEXT : TglVertexArrayVertexAttribBindingEXT;
  11667. glVertexArrayVertexBindingDivisorEXT : TglVertexArrayVertexBindingDivisorEXT;
  11668. // END GL 4.3
  11669. // GL 4.4
  11670. glBufferStorage : TglBufferStorage;
  11671. glClearTexImage : TglClearTexImage;
  11672. glClearTexSubImage : TglClearTexSubImage;
  11673. glBindBuffersBase : TglBindBuffersBase;
  11674. glBindBuffersRange : TglBindBuffersRange;
  11675. glBindTextures : TglBindTextures;
  11676. glBindSamplers : TglBindSamplers;
  11677. glBindImageTextures : TglBindImageTextures;
  11678. glBindVertexBuffers : TglBindVertexBuffers;
  11679. glTexPageCommitmentARB : TglTexPageCommitmentARB;
  11680. // GL 4.5
  11681. glClipControl : TglClipControl;
  11682. glCreateTransformFeedbacks : TglCreateTransformFeedbacks;
  11683. glTransformFeedbackBufferBase : TglTransformFeedbackBufferBase;
  11684. glTransformFeedbackBufferRange : TglTransformFeedbackBufferRange;
  11685. glGetTransformFeedbackiv : TglGetTransformFeedbackiv;
  11686. glGetTransformFeedbacki_v : TglGetTransformFeedbacki_v;
  11687. glGetTransformFeedbacki64_v : TglGetTransformFeedbacki64_v;
  11688. glCreateBuffers : TglCreateBuffers;
  11689. glNamedBufferStorage : TglNamedBufferStorage;
  11690. glNamedBufferData : TglNamedBufferData;
  11691. glNamedBufferSubData : TglNamedBufferSubData;
  11692. glCopyNamedBufferSubData : TglCopyNamedBufferSubData;
  11693. glClearNamedBufferData : TglClearNamedBufferData;
  11694. glClearNamedBufferSubData : TglClearNamedBufferSubData;
  11695. glMapNamedBuffer : TglMapNamedBuffer;
  11696. glMapNamedBufferRange : TglMapNamedBufferRange;
  11697. glUnmapNamedBuffer : TglUnmapNamedBuffer;
  11698. glFlushMappedNamedBufferRange : TglFlushMappedNamedBufferRange;
  11699. glGetNamedBufferParameteriv : TglGetNamedBufferParameteriv;
  11700. glGetNamedBufferParameteri64v : TglGetNamedBufferParameteri64v;
  11701. glGetNamedBufferPointerv : TglGetNamedBufferPointerv;
  11702. glGetNamedBufferSubData : TglGetNamedBufferSubData;
  11703. glCreateFramebuffers : TglCreateFramebuffers;
  11704. glNamedFramebufferRenderbuffer : TglNamedFramebufferRenderbuffer;
  11705. glNamedFramebufferParameteri : TglNamedFramebufferParameteri;
  11706. glNamedFramebufferTexture : TglNamedFramebufferTexture;
  11707. glNamedFramebufferTextureLayer : TglNamedFramebufferTextureLayer;
  11708. glNamedFramebufferDrawBuffer : TglNamedFramebufferDrawBuffer;
  11709. glNamedFramebufferDrawBuffers : TglNamedFramebufferDrawBuffers;
  11710. glNamedFramebufferReadBuffer : TglNamedFramebufferReadBuffer;
  11711. glInvalidateNamedFramebufferData : TglInvalidateNamedFramebufferData;
  11712. glInvalidateNamedFramebufferSubData : TglInvalidateNamedFramebufferSubData;
  11713. glClearNamedFramebufferiv : TglClearNamedFramebufferiv;
  11714. glClearNamedFramebufferuiv : TglClearNamedFramebufferuiv;
  11715. glClearNamedFramebufferfv : TglClearNamedFramebufferfv;
  11716. glClearNamedFramebufferfi : TglClearNamedFramebufferfi;
  11717. glBlitNamedFramebuffer : TglBlitNamedFramebuffer;
  11718. glCheckNamedFramebufferStatus : TglCheckNamedFramebufferStatus;
  11719. glGetNamedFramebufferParameteriv : TglGetNamedFramebufferParameteriv;
  11720. glGetNamedFramebufferAttachmentParameteriv : TglGetNamedFramebufferAttachmentParameteriv;
  11721. glCreateRenderbuffers : TglCreateRenderbuffers;
  11722. glNamedRenderbufferStorage : TglNamedRenderbufferStorage;
  11723. glNamedRenderbufferStorageMultisample : TglNamedRenderbufferStorageMultisample;
  11724. glGetNamedRenderbufferParameteriv : TglGetNamedRenderbufferParameteriv;
  11725. glCreateTextures : TglCreateTextures;
  11726. glTextureBuffer : TglTextureBuffer;
  11727. glTextureBufferRange : TglTextureBufferRange;
  11728. glTextureStorage1D : TglTextureStorage1D;
  11729. glTextureStorage2D : TglTextureStorage2D;
  11730. glTextureStorage3D : TglTextureStorage3D;
  11731. glTextureStorage2DMultisample : TglTextureStorage2DMultisample;
  11732. glTextureStorage3DMultisample : TglTextureStorage3DMultisample;
  11733. glTextureSubImage1D : TglTextureSubImage1D;
  11734. glTextureSubImage2D : TglTextureSubImage2D;
  11735. glTextureSubImage3D : TglTextureSubImage3D;
  11736. glCompressedTextureSubImage1D : TglCompressedTextureSubImage1D;
  11737. glCompressedTextureSubImage2D : TglCompressedTextureSubImage2D;
  11738. glCompressedTextureSubImage3D : TglCompressedTextureSubImage3D;
  11739. glCopyTextureSubImage1D : TglCopyTextureSubImage1D;
  11740. glCopyTextureSubImage2D : TglCopyTextureSubImage2D;
  11741. glCopyTextureSubImage3D : TglCopyTextureSubImage3D;
  11742. glTextureParameterf : TglTextureParameterf;
  11743. glTextureParameterfv : TglTextureParameterfv;
  11744. glTextureParameteri : TglTextureParameteri;
  11745. glTextureParameterIiv : TglTextureParameterIiv;
  11746. glTextureParameterIuiv : TglTextureParameterIuiv;
  11747. glTextureParameteriv : TglTextureParameteriv;
  11748. glGenerateTextureMipmap : TglGenerateTextureMipmap;
  11749. glBindTextureUnit : TglBindTextureUnit;
  11750. glGetTextureImage : TglGetTextureImage;
  11751. glGetCompressedTextureImage : TglGetCompressedTextureImage;
  11752. glGetTextureLevelParameterfv : TglGetTextureLevelParameterfv;
  11753. glGetTextureLevelParameteriv : TglGetTextureLevelParameteriv;
  11754. glGetTextureParameterfv : TglGetTextureParameterfv;
  11755. glGetTextureParameterIiv : TglGetTextureParameterIiv;
  11756. glGetTextureParameterIuiv : TglGetTextureParameterIuiv;
  11757. glGetTextureParameteriv : TglGetTextureParameteriv;
  11758. glCreateVertexArrays : TglCreateVertexArrays;
  11759. glDisableVertexArrayAttrib : TglDisableVertexArrayAttrib;
  11760. glEnableVertexArrayAttrib : TglEnableVertexArrayAttrib;
  11761. glVertexArrayElementBuffer : TglVertexArrayElementBuffer;
  11762. glVertexArrayVertexBuffer : TglVertexArrayVertexBuffer;
  11763. glVertexArrayVertexBuffers : TglVertexArrayVertexBuffers;
  11764. glVertexArrayAttribBinding : TglVertexArrayAttribBinding;
  11765. glVertexArrayAttribFormat : TglVertexArrayAttribFormat;
  11766. glVertexArrayAttribIFormat : TglVertexArrayAttribIFormat;
  11767. glVertexArrayAttribLFormat : TglVertexArrayAttribLFormat;
  11768. glVertexArrayBindingDivisor : TglVertexArrayBindingDivisor;
  11769. glGetVertexArrayiv : TglGetVertexArrayiv;
  11770. glGetVertexArrayIndexediv : TglGetVertexArrayIndexediv;
  11771. glGetVertexArrayIndexed64iv : TglGetVertexArrayIndexed64iv;
  11772. glCreateSamplers : TglCreateSamplers;
  11773. glCreateProgramPipelines : TglCreateProgramPipelines;
  11774. glCreateQueries : TglCreateQueries;
  11775. glMemoryBarrierByRegion : TglMemoryBarrierByRegion;
  11776. glGetTextureSubImage : TglGetTextureSubImage;
  11777. glGetCompressedTextureSubImage : TglGetCompressedTextureSubImage;
  11778. glGetGraphicsResetStatus : TglGetGraphicsResetStatus;
  11779. glGetnCompressedTexImage : TglGetnCompressedTexImage;
  11780. glGetnTexImage : TglGetnTexImage;
  11781. glGetnUniformdv : TglGetnUniformdv;
  11782. glGetnUniformfv : TglGetnUniformfv;
  11783. glGetnUniformiv : TglGetnUniformiv;
  11784. glGetnUniformuiv : TglGetnUniformuiv;
  11785. glReadnPixels : TglReadnPixels;
  11786. glGetnMapdv : TglGetnMapdv;
  11787. glGetnMapfv : TglGetnMapfv;
  11788. glGetnMapiv : TglGetnMapiv;
  11789. glGetnPixelMapfv : TglGetnPixelMapfv;
  11790. glGetnPixelMapuiv : TglGetnPixelMapuiv;
  11791. glGetnPixelMapusv : TglGetnPixelMapusv;
  11792. glGetnPolygonStipple : TglGetnPolygonStipple;
  11793. glGetnColorTable : TglGetnColorTable;
  11794. glGetnConvolutionFilter : TglGetnConvolutionFilter;
  11795. glGetnSeparableFilter : TglGetnSeparableFilter;
  11796. glGetnHistogram : TglGetnHistogram;
  11797. glGetnMinmax : TglGetnMinmax;
  11798. glTextureBarrier : TglTextureBarrier;
  11799. // GL_ARB_sparse_buffer
  11800. glBufferPageCommitmentARB : TglBufferPageCommitmentARB;
  11801. glNamedBufferPageCommitmentEXT : TglNamedBufferPageCommitmentEXT;
  11802. glNamedBufferPageCommitmentARB : TglNamedBufferPageCommitmentARB;
  11803. // GL_KHR_blend_equation_advanced
  11804. glBlendBarrierKHR : TglBlendBarrierKHR;
  11805. // GL_ARB_cl_event
  11806. glCreateSyncFromCLeventARB: TglCreateSyncFromCLeventARB;
  11807. // GL_ARB_debug_output
  11808. glDebugMessageControlARB: TglDebugMessageControlARB;
  11809. glDebugMessageInsertARB: TglDebugMessageInsertARB;
  11810. glDebugMessageCallbackARB: TglDebugMessageCallbackARB;
  11811. glGetDebugMessageLogARB: TglGetDebugMessageLogARB;
  11812. // GL_ARB_robustness
  11813. glGetGraphicsResetStatusARB: TglGetGraphicsResetStatusARB;
  11814. glGetnMapdvARB: TglGetnMapdvARB;
  11815. glGetnMapfvARB: TglGetnMapfvARB;
  11816. glGetnMapivARB: TglGetnMapivARB;
  11817. glGetnPixelMapfvARB: TglGetnPixelMapfvARB;
  11818. glGetnPixelMapuivARB: TglGetnPixelMapuivARB;
  11819. glGetnPixelMapusvARB: TglGetnPixelMapusvARB;
  11820. glGetnPolygonStippleARB: TglGetnPolygonStippleARB;
  11821. glGetnColorTableARB: TglGetnColorTableARB;
  11822. glGetnConvolutionFilterARB: TglGetnConvolutionFilterARB;
  11823. glGetnSeparableFilterARB: TglGetnSeparableFilterARB;
  11824. glGetnHistogramARB: TglGetnHistogramARB;
  11825. glGetnMinmaxARB: TglGetnMinmaxARB;
  11826. glGetnTexImageARB: TglGetnTexImageARB;
  11827. glReadnPixelsARB: TglReadnPixelsARB;
  11828. glGetnCompressedTexImageARB: TglGetnCompressedTexImageARB;
  11829. glGetnUniformfvARB: TglGetnUniformfvARB;
  11830. glGetnUniformivARB: TglGetnUniformivARB;
  11831. glGetnUniformuivARB: TglGetnUniformuivARB;
  11832. glGetnUniformdvARB: TglGetnUniformdvARB;
  11833. // GL_ATI_draw_buffers
  11834. glDrawBuffersATI: TglDrawBuffersATI;
  11835. // GL_ATI_element_array
  11836. glElementPointerATI: TglElementPointerATI;
  11837. glDrawElementArrayATI: TglDrawElementArrayATI;
  11838. glDrawRangeElementArrayATI: TglDrawRangeElementArrayATI;
  11839. // GL_ATI_envmap_bumpmap
  11840. glTexBumpParameterivATI: TglTexBumpParameterivATI;
  11841. glTexBumpParameterfvATI: TglTexBumpParameterfvATI;
  11842. glGetTexBumpParameterivATI: TglGetTexBumpParameterivATI;
  11843. glGetTexBumpParameterfvATI: TglGetTexBumpParameterfvATI;
  11844. // GL_ATI_fragment_shader
  11845. glGenFragmentShadersATI: TglGenFragmentShadersATI;
  11846. glBindFragmentShaderATI: TglBindFragmentShaderATI;
  11847. glDeleteFragmentShaderATI: TglDeleteFragmentShaderATI;
  11848. glBeginFragmentShaderATI: TglBeginFragmentShaderATI;
  11849. glEndFragmentShaderATI: TglEndFragmentShaderATI;
  11850. glPassTexCoordATI: TglPassTexCoordATI;
  11851. glSampleMapATI: TglSampleMapATI;
  11852. glColorFragmentOp1ATI: TglColorFragmentOp1ATI;
  11853. glColorFragmentOp2ATI: TglColorFragmentOp2ATI;
  11854. glColorFragmentOp3ATI: TglColorFragmentOp3ATI;
  11855. glAlphaFragmentOp1ATI: TglAlphaFragmentOp1ATI;
  11856. glAlphaFragmentOp2ATI: TglAlphaFragmentOp2ATI;
  11857. glAlphaFragmentOp3ATI: TglAlphaFragmentOp3ATI;
  11858. glSetFragmentShaderConstantATI: TglSetFragmentShaderConstantATI;
  11859. // GL_ATI_map_object_buffer
  11860. glMapObjectBufferATI: TglMapObjectBufferATI;
  11861. glUnmapObjectBufferATI: TglUnmapObjectBufferATI;
  11862. // GL_ATI_pn_triangles
  11863. glPNTrianglesiATI: TglPNTrianglesiATI;
  11864. glPNTrianglesfATI: TglPNTrianglesfATI;
  11865. // GL_ATI_separate_stencil
  11866. glStencilOpSeparateATI: TglStencilOpSeparateATI;
  11867. glStencilFuncSeparateATI: TglStencilFuncSeparateATI;
  11868. // GL_ATI_vertex_array_object
  11869. glNewObjectBufferATI: TglNewObjectBufferATI;
  11870. glIsObjectBufferATI: TglIsObjectBufferATI;
  11871. glUpdateObjectBufferATI: TglUpdateObjectBufferATI;
  11872. glGetObjectBufferfvATI: TglGetObjectBufferfvATI;
  11873. glGetObjectBufferivATI: TglGetObjectBufferivATI;
  11874. glFreeObjectBufferATI: TglFreeObjectBufferATI;
  11875. glArrayObjectATI: TglArrayObjectATI;
  11876. glGetArrayObjectfvATI: TglGetArrayObjectfvATI;
  11877. glGetArrayObjectivATI: TglGetArrayObjectivATI;
  11878. glVariantArrayObjectATI: TglVariantArrayObjectATI;
  11879. glGetVariantArrayObjectfvATI: TglGetVariantArrayObjectfvATI;
  11880. glGetVariantArrayObjectivATI: TglGetVariantArrayObjectivATI;
  11881. glVertexAttribArrayObjectATI: TglVertexAttribArrayObjectATI;
  11882. glGetVertexAttribArrayObjectfvATI: TglGetVertexAttribArrayObjectfvATI;
  11883. glGetVertexAttribArrayObjectivATI: TglGetVertexAttribArrayObjectivATI;
  11884. // GL_ATI_vertex_streams
  11885. glVertexStream1sATI: TglVertexStream1sATI;
  11886. glVertexStream1svATI: TglVertexStream1svATI;
  11887. glVertexStream1iATI: TglVertexStream1iATI;
  11888. glVertexStream1ivATI: TglVertexStream1ivATI;
  11889. glVertexStream1fATI: TglVertexStream1fATI;
  11890. glVertexStream1fvATI: TglVertexStream1fvATI;
  11891. glVertexStream1dATI: TglVertexStream1dATI;
  11892. glVertexStream1dvATI: TglVertexStream1dvATI;
  11893. glVertexStream2sATI: TglVertexStream2sATI;
  11894. glVertexStream2svATI: TglVertexStream2svATI;
  11895. glVertexStream2iATI: TglVertexStream2iATI;
  11896. glVertexStream2ivATI: TglVertexStream2ivATI;
  11897. glVertexStream2fATI: TglVertexStream2fATI;
  11898. glVertexStream2fvATI: TglVertexStream2fvATI;
  11899. glVertexStream2dATI: TglVertexStream2dATI;
  11900. glVertexStream2dvATI: TglVertexStream2dvATI;
  11901. glVertexStream3sATI: TglVertexStream3sATI;
  11902. glVertexStream3svATI: TglVertexStream3svATI;
  11903. glVertexStream3iATI: TglVertexStream3iATI;
  11904. glVertexStream3ivATI: TglVertexStream3ivATI;
  11905. glVertexStream3fATI: TglVertexStream3fATI;
  11906. glVertexStream3fvATI: TglVertexStream3fvATI;
  11907. glVertexStream3dATI: TglVertexStream3dATI;
  11908. glVertexStream3dvATI: TglVertexStream3dvATI;
  11909. glVertexStream4sATI: TglVertexStream4sATI;
  11910. glVertexStream4svATI: TglVertexStream4svATI;
  11911. glVertexStream4iATI: TglVertexStream4iATI;
  11912. glVertexStream4ivATI: TglVertexStream4ivATI;
  11913. glVertexStream4fATI: TglVertexStream4fATI;
  11914. glVertexStream4fvATI: TglVertexStream4fvATI;
  11915. glVertexStream4dATI: TglVertexStream4dATI;
  11916. glVertexStream4dvATI: TglVertexStream4dvATI;
  11917. glNormalStream3bATI: TglNormalStream3bATI;
  11918. glNormalStream3bvATI: TglNormalStream3bvATI;
  11919. glNormalStream3sATI: TglNormalStream3sATI;
  11920. glNormalStream3svATI: TglNormalStream3svATI;
  11921. glNormalStream3iATI: TglNormalStream3iATI;
  11922. glNormalStream3ivATI: TglNormalStream3ivATI;
  11923. glNormalStream3fATI: TglNormalStream3fATI;
  11924. glNormalStream3fvATI: TglNormalStream3fvATI;
  11925. glNormalStream3dATI: TglNormalStream3dATI;
  11926. glNormalStream3dvATI: TglNormalStream3dvATI;
  11927. glClientActiveVertexStreamATI: TglClientActiveVertexStreamATI;
  11928. glVertexBlendEnviATI: TglVertexBlendEnviATI;
  11929. glVertexBlendEnvfATI: TglVertexBlendEnvfATI;
  11930. // GL_AMD_performance_monitor
  11931. glGetPerfMonitorGroupsAMD: TglGetPerfMonitorGroupsAMD;
  11932. glGetPerfMonitorCountersAMD: TglGetPerfMonitorCountersAMD;
  11933. glGetPerfMonitorGroupStringAMD: TglGetPerfMonitorGroupStringAMD;
  11934. glGetPerfMonitorCounterStringAMD: TglGetPerfMonitorCounterStringAMD;
  11935. glGetPerfMonitorCounterInfoAMD: TglGetPerfMonitorCounterInfoAMD;
  11936. glGenPerfMonitorsAMD: TglGenPerfMonitorsAMD;
  11937. glDeletePerfMonitorsAMD: TglDeletePerfMonitorsAMD;
  11938. glSelectPerfMonitorCountersAMD: TglSelectPerfMonitorCountersAMD;
  11939. glBeginPerfMonitorAMD: TglBeginPerfMonitorAMD;
  11940. glEndPerfMonitorAMD: TglEndPerfMonitorAMD;
  11941. glGetPerfMonitorCounterDataAMD: TglGetPerfMonitorCounterDataAMD;
  11942. // GL_AMD_vertex_shader_tesselator
  11943. glTessellationFactorAMD: TglTessellationFactorAMD;
  11944. glTessellationModeAMD: TglTessellationModeAMD;
  11945. // GL_AMD_draw_buffers_blend
  11946. glBlendFuncIndexedAMD: TglBlendFuncIndexedAMD;
  11947. glBlendFuncSeparateIndexedAMD: TglBlendFuncSeparateIndexedAMD;
  11948. glBlendEquationIndexedAMD: TglBlendEquationIndexedAMD;
  11949. glBlendEquationSeparateIndexedAMD: TglBlendEquationSeparateIndexedAMD;
  11950. // GL_AMD_name_gen_delete
  11951. glGenNamesAMD: TglGenNamesAMD;
  11952. glDeleteNamesAMD: TglDeleteNamesAMD;
  11953. glIsNameAMD: TglIsNameAMD;
  11954. // GL_AMD_debug_output
  11955. glDebugMessageEnableAMD: TglDebugMessageEnableAMD;
  11956. glDebugMessageInsertAMD: TglDebugMessageInsertAMD;
  11957. glDebugMessageCallbackAMD: TglDebugMessageCallbackAMD;
  11958. glGetDebugMessageLogAMD: TglGetDebugMessageLogAMD;
  11959. // GL_EXT_blend_color
  11960. glBlendColorEXT: TglBlendColorEXT;
  11961. // GL_EXT_blend_func_separate
  11962. glBlendFuncSeparateEXT: TglBlendFuncSeparateEXT;
  11963. // GL_EXT_blend_minmax
  11964. glBlendEquationEXT: TglBlendEquationEXT;
  11965. // GL_EXT_color_subtable
  11966. glColorSubTableEXT: TglColorSubTableEXT;
  11967. glCopyColorSubTableEXT: TglCopyColorSubTableEXT;
  11968. // GL_EXT_compiled_vertex_array
  11969. glLockArraysEXT: TglLockArraysEXT;
  11970. glUnlockArraysEXT: TglUnlockArraysEXT;
  11971. // GL_EXT_convolution
  11972. glConvolutionFilter1DEXT: TglConvolutionFilter1DEXT;
  11973. glConvolutionFilter2DEXT: TglConvolutionFilter2DEXT;
  11974. glConvolutionParameterfEXT: TglConvolutionParameterfEXT;
  11975. glConvolutionParameterfvEXT: TglConvolutionParameterfvEXT;
  11976. glConvolutionParameteriEXT: TglConvolutionParameteriEXT;
  11977. glConvolutionParameterivEXT: TglConvolutionParameterivEXT;
  11978. glCopyConvolutionFilter1DEXT: TglCopyConvolutionFilter1DEXT;
  11979. glCopyConvolutionFilter2DEXT: TglCopyConvolutionFilter2DEXT;
  11980. glGetConvolutionFilterEXT: TglGetConvolutionFilterEXT;
  11981. glGetConvolutionParameterfvEXT: TglGetConvolutionParameterfvEXT;
  11982. glGetConvolutionParameterivEXT: TglGetConvolutionParameterivEXT;
  11983. glGetSeparableFilterEXT: TglGetSeparableFilterEXT;
  11984. glSeparableFilter2DEXT: TglSeparableFilter2DEXT;
  11985. // GL_EXT_coordinate_frame
  11986. glTangent3bEXT: TglTangent3bEXT;
  11987. glTangent3bvEXT: TglTangent3bvEXT;
  11988. glTangent3dEXT: TglTangent3dEXT;
  11989. glTangent3dvEXT: TglTangent3dvEXT;
  11990. glTangent3fEXT: TglTangent3fEXT;
  11991. glTangent3fvEXT: TglTangent3fvEXT;
  11992. glTangent3iEXT: TglTangent3iEXT;
  11993. glTangent3ivEXT: TglTangent3ivEXT;
  11994. glTangent3sEXT: TglTangent3sEXT;
  11995. glTangent3svEXT: TglTangent3svEXT;
  11996. glBinormal3bEXT: TglBinormal3bEXT;
  11997. glBinormal3bvEXT: TglBinormal3bvEXT;
  11998. glBinormal3dEXT: TglBinormal3dEXT;
  11999. glBinormal3dvEXT: TglBinormal3dvEXT;
  12000. glBinormal3fEXT: TglBinormal3fEXT;
  12001. glBinormal3fvEXT: TglBinormal3fvEXT;
  12002. glBinormal3iEXT: TglBinormal3iEXT;
  12003. glBinormal3ivEXT: TglBinormal3ivEXT;
  12004. glBinormal3sEXT: TglBinormal3sEXT;
  12005. glBinormal3svEXT: TglBinormal3svEXT;
  12006. glTangentPointerEXT: TglTangentPointerEXT;
  12007. glBinormalPointerEXT: TglBinormalPointerEXT;
  12008. // GL_EXT_copy_texture
  12009. glCopyTexImage1DEXT: TglCopyTexImage1DEXT;
  12010. glCopyTexImage2DEXT: TglCopyTexImage2DEXT;
  12011. glCopyTexSubImage1DEXT: TglCopyTexSubImage1DEXT;
  12012. glCopyTexSubImage2DEXT: TglCopyTexSubImage2DEXT;
  12013. glCopyTexSubImage3DEXT: TglCopyTexSubImage3DEXT;
  12014. // GL_EXT_cull_vertex
  12015. glCullParameterdvEXT: TglCullParameterdvEXT;
  12016. glCullParameterfvEXT: TglCullParameterfvEXT;
  12017. // GL_EXT_draw_range_elements
  12018. glDrawRangeElementsEXT: TglDrawRangeElementsEXT;
  12019. // GL_EXT_fog_coord
  12020. glFogCoordfEXT: TglFogCoordfEXT;
  12021. glFogCoordfvEXT: TglFogCoordfvEXT;
  12022. glFogCoorddEXT: TglFogCoorddEXT;
  12023. glFogCoorddvEXT: TglFogCoorddvEXT;
  12024. glFogCoordPointerEXT: TglFogCoordPointerEXT;
  12025. // GL_EXT_framebuffer_object
  12026. glIsRenderbufferEXT: TglIsRenderbufferEXT;
  12027. glBindRenderbufferEXT: TglBindRenderbufferEXT;
  12028. glDeleteRenderbuffersEXT: TglDeleteRenderbuffersEXT;
  12029. glGenRenderbuffersEXT: TglGenRenderbuffersEXT;
  12030. glRenderbufferStorageEXT: TglRenderbufferStorageEXT;
  12031. glGetRenderbufferParameterivEXT: TglGetRenderbufferParameterivEXT;
  12032. glIsFramebufferEXT: TglIsFramebufferEXT;
  12033. glBindFramebufferEXT: TglBindFramebufferEXT;
  12034. glDeleteFramebuffersEXT: TglDeleteFramebuffersEXT;
  12035. glGenFramebuffersEXT: TglGenFramebuffersEXT;
  12036. glCheckFramebufferStatusEXT: TglCheckFramebufferStatusEXT;
  12037. glFramebufferTexture1DEXT: TglFramebufferTexture1DEXT;
  12038. glFramebufferTexture2DEXT: TglFramebufferTexture2DEXT;
  12039. glFramebufferTexture3DEXT: TglFramebufferTexture3DEXT;
  12040. glFramebufferRenderbufferEXT: TglFramebufferRenderbufferEXT;
  12041. glGetFramebufferAttachmentParameterivEXT: TglGetFramebufferAttachmentParameterivEXT;
  12042. glGenerateMipmapEXT: TglGenerateMipmapEXT;
  12043. // GL_EXT_histogram
  12044. glGetHistogramEXT: TglGetHistogramEXT;
  12045. glGetHistogramParameterfvEXT: TglGetHistogramParameterfvEXT;
  12046. glGetHistogramParameterivEXT: TglGetHistogramParameterivEXT;
  12047. glGetMinmaxEXT: TglGetMinmaxEXT;
  12048. glGetMinmaxParameterfvEXT: TglGetMinmaxParameterfvEXT;
  12049. glGetMinmaxParameterivEXT: TglGetMinmaxParameterivEXT;
  12050. glHistogramEXT: TglHistogramEXT;
  12051. glMinmaxEXT: TglMinmaxEXT;
  12052. glResetHistogramEXT: TglResetHistogramEXT;
  12053. glResetMinmaxEXT: TglResetMinmaxEXT;
  12054. // GL_EXT_index_func
  12055. glIndexFuncEXT: TglIndexFuncEXT;
  12056. // GL_EXT_index_material
  12057. glIndexMaterialEXT: TglIndexMaterialEXT;
  12058. // GL_EXT_light_texture
  12059. glApplyTextureEXT: TglApplyTextureEXT;
  12060. glTextureLightEXT: TglTextureLightEXT;
  12061. glTextureMaterialEXT: TglTextureMaterialEXT;
  12062. // GL_EXT_multi_draw_arrays
  12063. glMultiDrawArraysEXT: TglMultiDrawArraysEXT;
  12064. glMultiDrawElementsEXT: TglMultiDrawElementsEXT;
  12065. // GL_EXT_multisample
  12066. glSampleMaskEXT: TglSampleMaskEXT;
  12067. glSamplePatternEXT: TglSamplePatternEXT;
  12068. // GL_EXT_paletted_texture
  12069. glColorTableEXT: TglColorTableEXT;
  12070. glGetColorTableEXT: TglGetColorTableEXT;
  12071. glGetColorTableParameterivEXT: TglGetColorTableParameterivEXT;
  12072. glGetColorTableParameterfvEXT: TglGetColorTableParameterfvEXT;
  12073. // GL_EXT_pixel_transform
  12074. glPixelTransformParameteriEXT: TglPixelTransformParameteriEXT;
  12075. glPixelTransformParameterfEXT: TglPixelTransformParameterfEXT;
  12076. glPixelTransformParameterivEXT: TglPixelTransformParameterivEXT;
  12077. glPixelTransformParameterfvEXT: TglPixelTransformParameterfvEXT;
  12078. // GL_EXT_point_parameters
  12079. glPointParameterfEXT: TglPointParameterfEXT;
  12080. glPointParameterfvEXT: TglPointParameterfvEXT;
  12081. // GL_EXT_polygon_offset
  12082. glPolygonOffsetEXT: TglPolygonOffsetEXT;
  12083. // GL_EXT_secondary_color
  12084. glSecondaryColor3bEXT: TglSecondaryColor3bEXT;
  12085. glSecondaryColor3bvEXT: TglSecondaryColor3bvEXT;
  12086. glSecondaryColor3dEXT: TglSecondaryColor3dEXT;
  12087. glSecondaryColor3dvEXT: TglSecondaryColor3dvEXT;
  12088. glSecondaryColor3fEXT: TglSecondaryColor3fEXT;
  12089. glSecondaryColor3fvEXT: TglSecondaryColor3fvEXT;
  12090. glSecondaryColor3iEXT: TglSecondaryColor3iEXT;
  12091. glSecondaryColor3ivEXT: TglSecondaryColor3ivEXT;
  12092. glSecondaryColor3sEXT: TglSecondaryColor3sEXT;
  12093. glSecondaryColor3svEXT: TglSecondaryColor3svEXT;
  12094. glSecondaryColor3ubEXT: TglSecondaryColor3ubEXT;
  12095. glSecondaryColor3ubvEXT: TglSecondaryColor3ubvEXT;
  12096. glSecondaryColor3uiEXT: TglSecondaryColor3uiEXT;
  12097. glSecondaryColor3uivEXT: TglSecondaryColor3uivEXT;
  12098. glSecondaryColor3usEXT: TglSecondaryColor3usEXT;
  12099. glSecondaryColor3usvEXT: TglSecondaryColor3usvEXT;
  12100. glSecondaryColorPointerEXT: TglSecondaryColorPointerEXT;
  12101. // GL_EXT_stencil_two_side
  12102. glActiveStencilFaceEXT: TglActiveStencilFaceEXT;
  12103. // GL_EXT_subtexture
  12104. glTexSubImage1DEXT: TglTexSubImage1DEXT;
  12105. glTexSubImage2DEXT: TglTexSubImage2DEXT;
  12106. // GL_EXT_texture3D
  12107. glTexImage3DEXT: TglTexImage3DEXT;
  12108. glTexSubImage3DEXT: TglTexSubImage3DEXT;
  12109. // GL_EXT_texture_object
  12110. glAreTexturesResidentEXT: TglAreTexturesResidentEXT;
  12111. glBindTextureEXT: TglBindTextureEXT;
  12112. glDeleteTexturesEXT: TglDeleteTexturesEXT;
  12113. glGenTexturesEXT: TglGenTexturesEXT;
  12114. glIsTextureEXT: TglIsTextureEXT;
  12115. glPrioritizeTexturesEXT: TglPrioritizeTexturesEXT;
  12116. // GL_EXT_texture_perturb_normal
  12117. glTextureNormalEXT: TglTextureNormalEXT;
  12118. // GL_EXT_vertex_array
  12119. glArrayElementEXT: TglArrayElementEXT;
  12120. glColorPointerEXT: TglColorPointerEXT;
  12121. glDrawArraysEXT: TglDrawArraysEXT;
  12122. glEdgeFlagPointerEXT: TglEdgeFlagPointerEXT;
  12123. glGetPointervEXT: TglGetPointervEXT;
  12124. glIndexPointerEXT: TglIndexPointerEXT;
  12125. glNormalPointerEXT: TglNormalPointerEXT;
  12126. glTexCoordPointerEXT: TglTexCoordPointerEXT;
  12127. glVertexPointerEXT: TglVertexPointerEXT;
  12128. // GL_EXT_vertex_shader
  12129. glBeginVertexShaderEXT: TglBeginVertexShaderEXT;
  12130. glEndVertexShaderEXT: TglEndVertexShaderEXT;
  12131. glBindVertexShaderEXT: TglBindVertexShaderEXT;
  12132. glGenVertexShadersEXT: TglGenVertexShadersEXT;
  12133. glDeleteVertexShaderEXT: TglDeleteVertexShaderEXT;
  12134. glShaderOp1EXT: TglShaderOp1EXT;
  12135. glShaderOp2EXT: TglShaderOp2EXT;
  12136. glShaderOp3EXT: TglShaderOp3EXT;
  12137. glSwizzleEXT: TglSwizzleEXT;
  12138. glWriteMaskEXT: TglWriteMaskEXT;
  12139. glInsertComponentEXT: TglInsertComponentEXT;
  12140. glExtractComponentEXT: TglExtractComponentEXT;
  12141. glGenSymbolsEXT: TglGenSymbolsEXT;
  12142. glSetInvariantEXT: TglSetInvariantEXT;
  12143. glSetLocalConstantEXT: TglSetLocalConstantEXT;
  12144. glVariantbvEXT: TglVariantbvEXT;
  12145. glVariantsvEXT: TglVariantsvEXT;
  12146. glVariantivEXT: TglVariantivEXT;
  12147. glVariantfvEXT: TglVariantfvEXT;
  12148. glVariantdvEXT: TglVariantdvEXT;
  12149. glVariantubvEXT: TglVariantubvEXT;
  12150. glVariantusvEXT: TglVariantusvEXT;
  12151. glVariantuivEXT: TglVariantuivEXT;
  12152. glVariantPointerEXT: TglVariantPointerEXT;
  12153. glEnableVariantClientStateEXT: TglEnableVariantClientStateEXT;
  12154. glDisableVariantClientStateEXT: TglDisableVariantClientStateEXT;
  12155. glBindLightParameterEXT: TglBindLightParameterEXT;
  12156. glBindMaterialParameterEXT: TglBindMaterialParameterEXT;
  12157. glBindTexGenParameterEXT: TglBindTexGenParameterEXT;
  12158. glBindTextureUnitParameterEXT: TglBindTextureUnitParameterEXT;
  12159. glBindParameterEXT: TglBindParameterEXT;
  12160. glIsVariantEnabledEXT: TglIsVariantEnabledEXT;
  12161. glGetVariantBooleanvEXT: TglGetVariantBooleanvEXT;
  12162. glGetVariantIntegervEXT: TglGetVariantIntegervEXT;
  12163. glGetVariantFloatvEXT: TglGetVariantFloatvEXT;
  12164. glGetVariantPointervEXT: TglGetVariantPointervEXT;
  12165. glGetInvariantBooleanvEXT: TglGetInvariantBooleanvEXT;
  12166. glGetInvariantIntegervEXT: TglGetInvariantIntegervEXT;
  12167. glGetInvariantFloatvEXT: TglGetInvariantFloatvEXT;
  12168. glGetLocalConstantBooleanvEXT: TglGetLocalConstantBooleanvEXT;
  12169. glGetLocalConstantIntegervEXT: TglGetLocalConstantIntegervEXT;
  12170. glGetLocalConstantFloatvEXT: TglGetLocalConstantFloatvEXT;
  12171. // GL_EXT_vertex_weighting
  12172. glVertexWeightfEXT: TglVertexWeightfEXT;
  12173. glVertexWeightfvEXT: TglVertexWeightfvEXT;
  12174. glVertexWeightPointerEXT: TglVertexWeightPointerEXT;
  12175. // GL_EXT_stencil_clear_tag
  12176. glStencilClearTagEXT: TglStencilClearTagEXT;
  12177. // GL_EXT_framebuffer_blit
  12178. glBlitFramebufferEXT: TglBlitFramebufferEXT;
  12179. // GL_EXT_framebuffer_multisample
  12180. glRenderbufferStorageMultisampleEXT: TglRenderbufferStorageMultisampleEXT;
  12181. // GL_EXT_timer_query
  12182. glGetQueryObjecti64vEXT: TglGetQueryObjecti64vEXT;
  12183. glGetQueryObjectui64vEXT: TglGetQueryObjectui64vEXT;
  12184. // GL_EXT_gpu_program_parameters
  12185. glProgramEnvParameters4fvEXT: TglProgramEnvParameters4fvEXT;
  12186. glProgramLocalParameters4fvEXT: TglProgramLocalParameters4fvEXT;
  12187. // GL_EXT_bindable_uniform
  12188. glUniformBufferEXT: TglUniformBufferEXT;
  12189. glGetUniformBufferSizeEXT: TglGetUniformBufferSizeEXT;
  12190. glGetUniformOffsetEXT: TglGetUniformOffsetEXT;
  12191. // GL_EXT_draw_buffers2
  12192. glColorMaskIndexedEXT: TglColorMaskIndexedEXT;
  12193. glGetBooleanIndexedvEXT: TglGetBooleanIndexedvEXT;
  12194. glGetIntegerIndexedvEXT: TglGetIntegerIndexedvEXT;
  12195. glEnableIndexedEXT: TglEnableIndexedEXT;
  12196. glDisableIndexedEXT: TglDisableIndexedEXT;
  12197. glIsEnabledIndexedEXT: TglIsEnabledIndexedEXT;
  12198. // GL_EXT_draw_instanced
  12199. glDrawArraysInstancedEXT: TglDrawArraysInstancedEXT;
  12200. glDrawElementsInstancedEXT: TglDrawElementsInstancedEXT;
  12201. // GL_EXT_geometry_shader4
  12202. glProgramParameteriEXT: TglProgramParameteriEXT;
  12203. glFramebufferTextureEXT: TglFramebufferTextureEXT;
  12204. // glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12205. glFramebufferTextureFaceEXT: TglFramebufferTextureFaceEXT;
  12206. // GL_EXT_gpu_shader4
  12207. glVertexAttribI1iEXT: TglVertexAttribI1iEXT;
  12208. glVertexAttribI2iEXT: TglVertexAttribI2iEXT;
  12209. glVertexAttribI3iEXT: TglVertexAttribI3iEXT;
  12210. glVertexAttribI4iEXT: TglVertexAttribI4iEXT;
  12211. glVertexAttribI1uiEXT: TglVertexAttribI1uiEXT;
  12212. glVertexAttribI2uiEXT: TglVertexAttribI2uiEXT;
  12213. glVertexAttribI3uiEXT: TglVertexAttribI3uiEXT;
  12214. glVertexAttribI4uiEXT: TglVertexAttribI4uiEXT;
  12215. glVertexAttribI1ivEXT: TglVertexAttribI1ivEXT;
  12216. glVertexAttribI2ivEXT: TglVertexAttribI2ivEXT;
  12217. glVertexAttribI3ivEXT: TglVertexAttribI3ivEXT;
  12218. glVertexAttribI4ivEXT: TglVertexAttribI4ivEXT;
  12219. glVertexAttribI1uivEXT: TglVertexAttribI1uivEXT;
  12220. glVertexAttribI2uivEXT: TglVertexAttribI2uivEXT;
  12221. glVertexAttribI3uivEXT: TglVertexAttribI3uivEXT;
  12222. glVertexAttribI4uivEXT: TglVertexAttribI4uivEXT;
  12223. glVertexAttribI4bvEXT: TglVertexAttribI4bvEXT;
  12224. glVertexAttribI4svEXT: TglVertexAttribI4svEXT;
  12225. glVertexAttribI4ubvEXT: TglVertexAttribI4ubvEXT;
  12226. glVertexAttribI4usvEXT: TglVertexAttribI4usvEXT;
  12227. glVertexAttribIPointerEXT: TglVertexAttribIPointerEXT;
  12228. glGetVertexAttribIivEXT: TglGetVertexAttribIivEXT;
  12229. glGetVertexAttribIuivEXT: TglGetVertexAttribIuivEXT;
  12230. glUniform1uiEXT: TglUniform1uiEXT;
  12231. glUniform2uiEXT: TglUniform2uiEXT;
  12232. glUniform3uiEXT: TglUniform3uiEXT;
  12233. glUniform4uiEXT: TglUniform4uiEXT;
  12234. glUniform1uivEXT: TglUniform1uivEXT;
  12235. glUniform2uivEXT: TglUniform2uivEXT;
  12236. glUniform3uivEXT: TglUniform3uivEXT;
  12237. glUniform4uivEXT: TglUniform4uivEXT;
  12238. glGetUniformuivEXT: TglGetUniformuivEXT;
  12239. glBindFragDataLocationEXT: TglBindFragDataLocationEXT;
  12240. glGetFragDataLocationEXT: TglGetFragDataLocationEXT;
  12241. // GL_EXT_texture_array
  12242. glFramebufferTextureLayerEXT: TglFramebufferTextureLayerEXT;
  12243. // GL_EXT_texture_buffer_object
  12244. glTexBufferEXT: TglTexBufferEXT;
  12245. // GL_EXT_texture_integer
  12246. glClearColorIiEXT: TglClearColorIiEXT;
  12247. glClearColorIuiEXT: TglClearColorIuiEXT;
  12248. glTexParameterIivEXT: TglTexParameterIivEXT;
  12249. glTexParameterIuivEXT: TglTexParameterIuivEXT;
  12250. glGetTexParameterIivEXT: TglGetTexParameterIivEXT;
  12251. glGetTexParameterIiuvEXT: TglGetTexParameterIiuvEXT;
  12252. // GL_EXT_transform_feedback
  12253. glBeginTransformFeedbackEXT: TglBeginTransformFeedbackEXT;
  12254. glEndTransformFeedbackEXT: TglEndTransformFeedbackEXT;
  12255. glBindBufferRangeEXT: TglBindBufferRangeEXT;
  12256. glBindBufferOffsetEXT: TglBindBufferOffsetEXT;
  12257. glBindBufferBaseEXT: TglBindBufferBaseEXT;
  12258. glTransformFeedbackVaryingsEXT: TglTransformFeedbackVaryingsEXT;
  12259. glGetTransformFeedbackVaryingEXT: TglGetTransformFeedbackVaryingEXT;
  12260. // GL_EXT_direct_state_access
  12261. glClientAttribDefaultEXT: TglClientAttribDefaultEXT;
  12262. glPushClientAttribDefaultEXT: TglPushClientAttribDefaultEXT;
  12263. glMatrixLoadfEXT: TglMatrixLoadfEXT;
  12264. glMatrixLoaddEXT: TglMatrixLoaddEXT;
  12265. glMatrixMultfEXT: TglMatrixMultfEXT;
  12266. glMatrixMultdEXT: TglMatrixMultdEXT;
  12267. glMatrixLoadIdentityEXT: TglMatrixLoadIdentityEXT;
  12268. glMatrixRotatefEXT: TglMatrixRotatefEXT;
  12269. glMatrixRotatedEXT: TglMatrixRotatedEXT;
  12270. glMatrixScalefEXT: TglMatrixScalefEXT;
  12271. glMatrixScaledEXT: TglMatrixScaledEXT;
  12272. glMatrixTranslatefEXT: TglMatrixTranslatefEXT;
  12273. glMatrixTranslatedEXT: TglMatrixTranslatedEXT;
  12274. glMatrixFrustumEXT: TglMatrixFrustumEXT;
  12275. glMatrixOrthoEXT: TglMatrixOrthoEXT;
  12276. glMatrixPopEXT: TglMatrixPopEXT;
  12277. glMatrixPushEXT: TglMatrixPushEXT;
  12278. glMatrixLoadTransposefEXT: TglMatrixLoadTransposefEXT;
  12279. glMatrixLoadTransposedEXT: TglMatrixLoadTransposedEXT;
  12280. glMatrixMultTransposefEXT: TglMatrixMultTransposefEXT;
  12281. glMatrixMultTransposedEXT: TglMatrixMultTransposedEXT;
  12282. glTextureParameterfEXT: TglTextureParameterfEXT;
  12283. glTextureParameterfvEXT: TglTextureParameterfvEXT;
  12284. glTextureParameteriEXT: TglTextureParameteriEXT;
  12285. glTextureParameterivEXT: TglTextureParameterivEXT;
  12286. glTextureImage1DEXT: TglTextureImage1DEXT;
  12287. glTextureImage2DEXT: TglTextureImage2DEXT;
  12288. glTextureSubImage1DEXT: TglTextureSubImage1DEXT;
  12289. glTextureSubImage2DEXT: TglTextureSubImage2DEXT;
  12290. glCopyTextureImage1DEXT: TglCopyTextureImage1DEXT;
  12291. glCopyTextureImage2DEXT: TglCopyTextureImage2DEXT;
  12292. glCopyTextureSubImage1DEXT: TglCopyTextureSubImage1DEXT;
  12293. glCopyTextureSubImage2DEXT: TglCopyTextureSubImage2DEXT;
  12294. glGetTextureImageEXT: TglGetTextureImageEXT;
  12295. glGetTextureParameterfvEXT: TglGetTextureParameterfvEXT;
  12296. glGetTextureParameterivEXT: TglGetTextureParameterivEXT;
  12297. glGetTextureLevelParameterfvEXT: TglGetTextureLevelParameterfvEXT;
  12298. glGetTextureLevelParameterivEXT: TglGetTextureLevelParameterivEXT;
  12299. glTextureImage3DEXT: TglTextureImage3DEXT;
  12300. glTextureSubImage3DEXT: TglTextureSubImage3DEXT;
  12301. glCopyTextureSubImage3DEXT: TglCopyTextureSubImage3DEXT;
  12302. glMultiTexParameterfEXT: TglMultiTexParameterfEXT;
  12303. glMultiTexParameterfvEXT: TglMultiTexParameterfvEXT;
  12304. glMultiTexParameteriEXT: TglMultiTexParameteriEXT;
  12305. glMultiTexParameterivEXT: TglMultiTexParameterivEXT;
  12306. glMultiTexImage1DEXT: TglMultiTexImage1DEXT;
  12307. glMultiTexImage2DEXT: TglMultiTexImage2DEXT;
  12308. glMultiTexSubImage1DEXT: TglMultiTexSubImage1DEXT;
  12309. glMultiTexSubImage2DEXT: TglMultiTexSubImage2DEXT;
  12310. glCopyMultiTexImage1DEXT: TglCopyMultiTexImage1DEXT;
  12311. glCopyMultiTexImage2DEXT: TglCopyMultiTexImage2DEXT;
  12312. glCopyMultiTexSubImage1DEXT: TglCopyMultiTexSubImage1DEXT;
  12313. glCopyMultiTexSubImage2DEXT: TglCopyMultiTexSubImage2DEXT;
  12314. glGetMultiTexImageEXT: TglGetMultiTexImageEXT;
  12315. glGetMultiTexParameterfvEXT: TglGetMultiTexParameterfvEXT;
  12316. glGetMultiTexParameterivEXT: TglGetMultiTexParameterivEXT;
  12317. glGetMultiTexLevelParameterfvEXT: TglGetMultiTexLevelParameterfvEXT;
  12318. glGetMultiTexLevelParameterivEXT: TglGetMultiTexLevelParameterivEXT;
  12319. glMultiTexImage3DEXT: TglMultiTexImage3DEXT;
  12320. glMultiTexSubImage3DEXT: TglMultiTexSubImage3DEXT;
  12321. glCopyMultiTexSubImage3DEXT: TglCopyMultiTexSubImage3DEXT;
  12322. glBindMultiTextureEXT: TglBindMultiTextureEXT;
  12323. glEnableClientStateIndexedEXT: TglEnableClientStateIndexedEXT;
  12324. glDisableClientStateIndexedEXT: TglDisableClientStateIndexedEXT;
  12325. glMultiTexCoordPointerEXT: TglMultiTexCoordPointerEXT;
  12326. glMultiTexEnvfEXT: TglMultiTexEnvfEXT;
  12327. glMultiTexEnvfvEXT: TglMultiTexEnvfvEXT;
  12328. glMultiTexEnviEXT: TglMultiTexEnviEXT;
  12329. glMultiTexEnvivEXT: TglMultiTexEnvivEXT;
  12330. glMultiTexGendEXT: TglMultiTexGendEXT;
  12331. glMultiTexGendvEXT: TglMultiTexGendvEXT;
  12332. glMultiTexGenfEXT: TglMultiTexGenfEXT;
  12333. glMultiTexGenfvEXT: TglMultiTexGenfvEXT;
  12334. glMultiTexGeniEXT: TglMultiTexGeniEXT;
  12335. glMultiTexGenivEXT: TglMultiTexGenivEXT;
  12336. glGetMultiTexEnvfvEXT: TglGetMultiTexEnvfvEXT;
  12337. glGetMultiTexEnvivEXT: TglGetMultiTexEnvivEXT;
  12338. glGetMultiTexGendvEXT: TglGetMultiTexGendvEXT;
  12339. glGetMultiTexGenfvEXT: TglGetMultiTexGenfvEXT;
  12340. glGetMultiTexGenivEXT: TglGetMultiTexGenivEXT;
  12341. glGetFloatIndexedvEXT: TglGetFloatIndexedvEXT;
  12342. glGetDoubleIndexedvEXT: TglGetDoubleIndexedvEXT;
  12343. glGetPointerIndexedvEXT: TglGetPointerIndexedvEXT;
  12344. glCompressedTextureImage3DEXT: TglCompressedTextureImage3DEXT;
  12345. glCompressedTextureImage2DEXT: TglCompressedTextureImage2DEXT;
  12346. glCompressedTextureImage1DEXT: TglCompressedTextureImage1DEXT;
  12347. glCompressedTextureSubImage3DEXT: TglCompressedTextureSubImage3DEXT;
  12348. glCompressedTextureSubImage2DEXT: TglCompressedTextureSubImage2DEXT;
  12349. glCompressedTextureSubImage1DEXT: TglCompressedTextureSubImage1DEXT;
  12350. glGetCompressedTextureImageEXT: TglGetCompressedTextureImageEXT;
  12351. glCompressedMultiTexImage3DEXT: TglCompressedMultiTexImage3DEXT;
  12352. glCompressedMultiTexImage2DEXT: TglCompressedMultiTexImage2DEXT;
  12353. glCompressedMultiTexImage1DEXT: TglCompressedMultiTexImage1DEXT;
  12354. glCompressedMultiTexSubImage3DEXT: TglCompressedMultiTexSubImage3DEXT;
  12355. glCompressedMultiTexSubImage2DEXT: TglCompressedMultiTexSubImage2DEXT;
  12356. glCompressedMultiTexSubImage1DEXT: TglCompressedMultiTexSubImage1DEXT;
  12357. glGetCompressedMultiTexImageEXT: TglGetCompressedMultiTexImageEXT;
  12358. glNamedProgramStringEXT: TglNamedProgramStringEXT;
  12359. glNamedProgramLocalParameter4dEXT: TglNamedProgramLocalParameter4dEXT;
  12360. glNamedProgramLocalParameter4dvEXT: TglNamedProgramLocalParameter4dvEXT;
  12361. glNamedProgramLocalParameter4fEXT: TglNamedProgramLocalParameter4fEXT;
  12362. glNamedProgramLocalParameter4fvEXT: TglNamedProgramLocalParameter4fvEXT;
  12363. glGetNamedProgramLocalParameterdvEXT: TglGetNamedProgramLocalParameterdvEXT;
  12364. glGetNamedProgramLocalParameterfvEXT: TglGetNamedProgramLocalParameterfvEXT;
  12365. glGetNamedProgramivEXT: TglGetNamedProgramivEXT;
  12366. glGetNamedProgramStringEXT: TglGetNamedProgramStringEXT;
  12367. glNamedProgramLocalParameters4fvEXT: TglNamedProgramLocalParameters4fvEXT;
  12368. glNamedProgramLocalParameterI4iEXT: TglNamedProgramLocalParameterI4iEXT;
  12369. glNamedProgramLocalParameterI4ivEXT: TglNamedProgramLocalParameterI4ivEXT;
  12370. glNamedProgramLocalParametersI4ivEXT: TglNamedProgramLocalParametersI4ivEXT;
  12371. glNamedProgramLocalParameterI4uiEXT: TglNamedProgramLocalParameterI4uiEXT;
  12372. glNamedProgramLocalParameterI4uivEXT: TglNamedProgramLocalParameterI4uivEXT;
  12373. glNamedProgramLocalParametersI4uivEXT: TglNamedProgramLocalParametersI4uivEXT;
  12374. glGetNamedProgramLocalParameterIivEXT: TglGetNamedProgramLocalParameterIivEXT;
  12375. glGetNamedProgramLocalParameterIuivEXT: TglGetNamedProgramLocalParameterIuivEXT;
  12376. glTextureParameterIivEXT: TglTextureParameterIivEXT;
  12377. glTextureParameterIuivEXT: TglTextureParameterIuivEXT;
  12378. glGetTextureParameterIivEXT: TglGetTextureParameterIivEXT;
  12379. glGetTextureParameterIuivEXT: TglGetTextureParameterIuivEXT;
  12380. glMultiTexParameterIivEXT: TglMultiTexParameterIivEXT;
  12381. glMultiTexParameterIuivEXT: TglMultiTexParameterIuivEXT;
  12382. glGetMultiTexParameterIivEXT: TglGetMultiTexParameterIivEXT;
  12383. glGetMultiTexParameterIuivEXT: TglGetMultiTexParameterIuivEXT;
  12384. glProgramUniform1fEXT: TglProgramUniform1fEXT;
  12385. glProgramUniform2fEXT: TglProgramUniform2fEXT;
  12386. glProgramUniform3fEXT: TglProgramUniform3fEXT;
  12387. glProgramUniform4fEXT: TglProgramUniform4fEXT;
  12388. glProgramUniform1iEXT: TglProgramUniform1iEXT;
  12389. glProgramUniform2iEXT: TglProgramUniform2iEXT;
  12390. glProgramUniform3iEXT: TglProgramUniform3iEXT;
  12391. glProgramUniform4iEXT: TglProgramUniform4iEXT;
  12392. glProgramUniform1fvEXT: TglProgramUniform1fvEXT;
  12393. glProgramUniform2fvEXT: TglProgramUniform2fvEXT;
  12394. glProgramUniform3fvEXT: TglProgramUniform3fvEXT;
  12395. glProgramUniform4fvEXT: TglProgramUniform4fvEXT;
  12396. glProgramUniform1ivEXT: TglProgramUniform1ivEXT;
  12397. glProgramUniform2ivEXT: TglProgramUniform2ivEXT;
  12398. glProgramUniform3ivEXT: TglProgramUniform3ivEXT;
  12399. glProgramUniform4ivEXT: TglProgramUniform4ivEXT;
  12400. glProgramUniformMatrix2fvEXT: TglProgramUniformMatrix2fvEXT;
  12401. glProgramUniformMatrix3fvEXT: TglProgramUniformMatrix3fvEXT;
  12402. glProgramUniformMatrix4fvEXT: TglProgramUniformMatrix4fvEXT;
  12403. glProgramUniformMatrix2x3fvEXT: TglProgramUniformMatrix2x3fvEXT;
  12404. glProgramUniformMatrix3x2fvEXT: TglProgramUniformMatrix3x2fvEXT;
  12405. glProgramUniformMatrix2x4fvEXT: TglProgramUniformMatrix2x4fvEXT;
  12406. glProgramUniformMatrix4x2fvEXT: TglProgramUniformMatrix4x2fvEXT;
  12407. glProgramUniformMatrix3x4fvEXT: TglProgramUniformMatrix3x4fvEXT;
  12408. glProgramUniformMatrix4x3fvEXT: TglProgramUniformMatrix4x3fvEXT;
  12409. glProgramUniform1uiEXT: TglProgramUniform1uiEXT;
  12410. glProgramUniform2uiEXT: TglProgramUniform2uiEXT;
  12411. glProgramUniform3uiEXT: TglProgramUniform3uiEXT;
  12412. glProgramUniform4uiEXT: TglProgramUniform4uiEXT;
  12413. glProgramUniform1uivEXT: TglProgramUniform1uivEXT;
  12414. glProgramUniform2uivEXT: TglProgramUniform2uivEXT;
  12415. glProgramUniform3uivEXT: TglProgramUniform3uivEXT;
  12416. glProgramUniform4uivEXT: TglProgramUniform4uivEXT;
  12417. glNamedBufferDataEXT: TglNamedBufferDataEXT;
  12418. glNamedBufferSubDataEXT: TglNamedBufferSubDataEXT;
  12419. glMapNamedBufferEXT: TglMapNamedBufferEXT;
  12420. glUnmapNamedBufferEXT: TglUnmapNamedBufferEXT;
  12421. glMapNamedBufferRangeEXT: TglMapNamedBufferRangeEXT;
  12422. glFlushMappedNamedBufferRangeEXT: TglFlushMappedNamedBufferRangeEXT;
  12423. glNamedCopyBufferSubDataEXT: TglNamedCopyBufferSubDataEXT;
  12424. glGetNamedBufferParameterivEXT: TglGetNamedBufferParameterivEXT;
  12425. glGetNamedBufferPointervEXT: TglGetNamedBufferPointervEXT;
  12426. glGetNamedBufferSubDataEXT: TglGetNamedBufferSubDataEXT;
  12427. glTextureBufferEXT: TglTextureBufferEXT;
  12428. glMultiTexBufferEXT: TglMultiTexBufferEXT;
  12429. glNamedRenderbufferStorageEXT: TglNamedRenderbufferStorageEXT;
  12430. glGetNamedRenderbufferParameterivEXT: TglGetNamedRenderbufferParameterivEXT;
  12431. glCheckNamedFramebufferStatusEXT: TglCheckNamedFramebufferStatusEXT;
  12432. glNamedFramebufferTexture1DEXT: TglNamedFramebufferTexture1DEXT;
  12433. glNamedFramebufferTexture2DEXT: TglNamedFramebufferTexture2DEXT;
  12434. glNamedFramebufferTexture3DEXT: TglNamedFramebufferTexture3DEXT;
  12435. glNamedFramebufferRenderbufferEXT: TglNamedFramebufferRenderbufferEXT;
  12436. glGetNamedFramebufferAttachmentParameterivEXT: TglGetNamedFramebufferAttachmentParameterivEXT;
  12437. glGenerateTextureMipmapEXT: TglGenerateTextureMipmapEXT;
  12438. glGenerateMultiTexMipmapEXT: TglGenerateMultiTexMipmapEXT;
  12439. glFramebufferDrawBufferEXT: TglFramebufferDrawBufferEXT;
  12440. glFramebufferDrawBuffersEXT: TglFramebufferDrawBuffersEXT;
  12441. glFramebufferReadBufferEXT: TglFramebufferReadBufferEXT;
  12442. glGetFramebufferParameterivEXT: TglGetFramebufferParameterivEXT;
  12443. glNamedRenderbufferStorageMultisampleEXT: TglNamedRenderbufferStorageMultisampleEXT;
  12444. glNamedRenderbufferStorageMultisampleCoverageEXT: TglNamedRenderbufferStorageMultisampleCoverageEXT;
  12445. glNamedFramebufferTextureEXT: TglNamedFramebufferTextureEXT;
  12446. glNamedFramebufferTextureLayerEXT: TglNamedFramebufferTextureLayerEXT;
  12447. glNamedFramebufferTextureFaceEXT: TglNamedFramebufferTextureFaceEXT;
  12448. glTextureRenderbufferEXT: TglTextureRenderbufferEXT;
  12449. glMultiTexRenderbufferEXT: TglMultiTexRenderbufferEXT;
  12450. glProgramUniform1dEXT: TglProgramUniform1dEXT;
  12451. glProgramUniform2dEXT: TglProgramUniform2dEXT;
  12452. glProgramUniform3dEXT: TglProgramUniform3dEXT;
  12453. glProgramUniform4dEXT: TglProgramUniform4dEXT;
  12454. glProgramUniform1dvEXT: TglProgramUniform1dvEXT;
  12455. glProgramUniform2dvEXT: TglProgramUniform2dvEXT;
  12456. glProgramUniform3dvEXT: TglProgramUniform3dvEXT;
  12457. glProgramUniform4dvEXT: TglProgramUniform4dvEXT;
  12458. glProgramUniformMatrix2dvEXT: TglProgramUniformMatrix2dvEXT;
  12459. glProgramUniformMatrix3dvEXT: TglProgramUniformMatrix3dvEXT;
  12460. glProgramUniformMatrix4dvEXT: TglProgramUniformMatrix4dvEXT;
  12461. glProgramUniformMatrix2x3dvEXT: TglProgramUniformMatrix2x3dvEXT;
  12462. glProgramUniformMatrix2x4dvEXT: TglProgramUniformMatrix2x4dvEXT;
  12463. glProgramUniformMatrix3x2dvEXT: TglProgramUniformMatrix3x2dvEXT;
  12464. glProgramUniformMatrix3x4dvEXT: TglProgramUniformMatrix3x4dvEXT;
  12465. glProgramUniformMatrix4x2dvEXT: TglProgramUniformMatrix4x2dvEXT;
  12466. glProgramUniformMatrix4x3dvEXT: TglProgramUniformMatrix4x3dvEXT;
  12467. // GL_EXT_separate_shader_objects
  12468. glUseShaderProgramEXT: TglUseShaderProgramEXT;
  12469. glActiveProgramEXT: TglActiveProgramEXT;
  12470. glCreateShaderProgramEXT: TglCreateShaderProgramEXT;
  12471. // GL_EXT_shader_image_load_store
  12472. glBindImageTextureEXT: TglBindImageTextureEXT;
  12473. glMemoryBarrierEXT: TglMemoryBarrierEXT;
  12474. // GL_EXT_vertex_attrib_64bit
  12475. glVertexAttribL1dEXT: TglVertexAttribL1dEXT;
  12476. glVertexAttribL2dEXT: TglVertexAttribL2dEXT;
  12477. glVertexAttribL3dEXT: TglVertexAttribL3dEXT;
  12478. glVertexAttribL4dEXT: TglVertexAttribL4dEXT;
  12479. glVertexAttribL1dvEXT: TglVertexAttribL1dvEXT;
  12480. glVertexAttribL2dvEXT: TglVertexAttribL2dvEXT;
  12481. glVertexAttribL3dvEXT: TglVertexAttribL3dvEXT;
  12482. glVertexAttribL4dvEXT: TglVertexAttribL4dvEXT;
  12483. glVertexAttribLPointerEXT: TglVertexAttribLPointerEXT;
  12484. glGetVertexAttribLdvEXT: TglGetVertexAttribLdvEXT;
  12485. glVertexArrayVertexAttribLOffsetEXT: TglVertexArrayVertexAttribLOffsetEXT;
  12486. // GL_HP_image_transform
  12487. glImageTransformParameteriHP: TglImageTransformParameteriHP;
  12488. glImageTransformParameterfHP: TglImageTransformParameterfHP;
  12489. glImageTransformParameterivHP: TglImageTransformParameterivHP;
  12490. glImageTransformParameterfvHP: TglImageTransformParameterfvHP;
  12491. glGetImageTransformParameterivHP: TglGetImageTransformParameterivHP;
  12492. glGetImageTransformParameterfvHP: TglGetImageTransformParameterfvHP;
  12493. // GL_EXT_depth_bounds_test
  12494. glDepthBoundsEXT: TglDepthBoundsEXT;
  12495. // GL_EXT_blend_equation_separate
  12496. glBlendEquationSeparateEXT: TglBlendEquationSeparateEXT;
  12497. // GL_IBM_multimode_draw_arrays
  12498. glMultiModeDrawArraysIBM: TglMultiModeDrawArraysIBM;
  12499. glMultiModeDrawElementsIBM: TglMultiModeDrawElementsIBM;
  12500. // GL_IBM_vertex_array_lists
  12501. glColorPointerListIBM: TglColorPointerListIBM;
  12502. glSecondaryColorPointerListIBM: TglSecondaryColorPointerListIBM;
  12503. glEdgeFlagPointerListIBM: TglEdgeFlagPointerListIBM;
  12504. glFogCoordPointerListIBM: TglFogCoordPointerListIBM;
  12505. glIndexPointerListIBM: TglIndexPointerListIBM;
  12506. glNormalPointerListIBM: TglNormalPointerListIBM;
  12507. glTexCoordPointerListIBM: TglTexCoordPointerListIBM;
  12508. glVertexPointerListIBM: TglVertexPointerListIBM;
  12509. // GL_INGR_blend_func_separate
  12510. glBlendFuncSeparateINGR: TglBlendFuncSeparateINGR;
  12511. // GL_INTEL_parallel_arrays
  12512. glVertexPointervINTEL: TglVertexPointervINTEL;
  12513. glNormalPointervINTEL: TglNormalPointervINTEL;
  12514. glColorPointervINTEL: TglColorPointervINTEL;
  12515. glTexCoordPointervINTEL: TglTexCoordPointervINTEL;
  12516. // GL_MESA_resize_buffers
  12517. glResizeBuffersMESA: TglResizeBuffersMESA;
  12518. // GL_MESA_window_pos
  12519. glWindowPos2dMESA: TglWindowPos2dMESA;
  12520. glWindowPos2dvMESA: TglWindowPos2dvMESA;
  12521. glWindowPos2fMESA: TglWindowPos2fMESA;
  12522. glWindowPos2fvMESA: TglWindowPos2fvMESA;
  12523. glWindowPos2iMESA: TglWindowPos2iMESA;
  12524. glWindowPos2ivMESA: TglWindowPos2ivMESA;
  12525. glWindowPos2sMESA: TglWindowPos2sMESA;
  12526. glWindowPos2svMESA: TglWindowPos2svMESA;
  12527. glWindowPos3dMESA: TglWindowPos3dMESA;
  12528. glWindowPos3dvMESA: TglWindowPos3dvMESA;
  12529. glWindowPos3fMESA: TglWindowPos3fMESA;
  12530. glWindowPos3fvMESA: TglWindowPos3fvMESA;
  12531. glWindowPos3iMESA: TglWindowPos3iMESA;
  12532. glWindowPos3ivMESA: TglWindowPos3ivMESA;
  12533. glWindowPos3sMESA: TglWindowPos3sMESA;
  12534. glWindowPos3svMESA: TglWindowPos3svMESA;
  12535. glWindowPos4dMESA: TglWindowPos4dMESA;
  12536. glWindowPos4dvMESA: TglWindowPos4dvMESA;
  12537. glWindowPos4fMESA: TglWindowPos4fMESA;
  12538. glWindowPos4fvMESA: TglWindowPos4fvMESA;
  12539. glWindowPos4iMESA: TglWindowPos4iMESA;
  12540. glWindowPos4ivMESA: TglWindowPos4ivMESA;
  12541. glWindowPos4sMESA: TglWindowPos4sMESA;
  12542. glWindowPos4svMESA: TglWindowPos4svMESA;
  12543. // GL_NV_evaluators
  12544. glMapControlPointsNV: TglMapControlPointsNV;
  12545. glMapParameterivNV: TglMapParameterivNV;
  12546. glMapParameterfvNV: TglMapParameterfvNV;
  12547. glGetMapControlPointsNV: TglGetMapControlPointsNV;
  12548. glGetMapParameterivNV: TglGetMapParameterivNV;
  12549. glGetMapParameterfvNV: TglGetMapParameterfvNV;
  12550. glGetMapAttribParameterivNV: TglGetMapAttribParameterivNV;
  12551. glGetMapAttribParameterfvNV: TglGetMapAttribParameterfvNV;
  12552. glEvalMapsNV: TglEvalMapsNV;
  12553. // GL_NV_fence
  12554. glDeleteFencesNV: TglDeleteFencesNV;
  12555. glGenFencesNV: TglGenFencesNV;
  12556. glIsFenceNV: TglIsFenceNV;
  12557. glTestFenceNV: TglTestFenceNV;
  12558. glGetFenceivNV: TglGetFenceivNV;
  12559. glFinishFenceNV: TglFinishFenceNV;
  12560. glSetFenceNV: TglSetFenceNV;
  12561. // GL_NV_fragment_program
  12562. glProgramNamedParameter4fNV: TglProgramNamedParameter4fNV;
  12563. glProgramNamedParameter4dNV: TglProgramNamedParameter4dNV;
  12564. glProgramNamedParameter4fvNV: TglProgramNamedParameter4fvNV;
  12565. glProgramNamedParameter4dvNV: TglProgramNamedParameter4dvNV;
  12566. glGetProgramNamedParameterfvNV: TglGetProgramNamedParameterfvNV;
  12567. glGetProgramNamedParameterdvNV: TglGetProgramNamedParameterdvNV;
  12568. // GL_NV_half_float
  12569. glVertex2hNV: TglVertex2hNV;
  12570. glVertex2hvNV: TglVertex2hvNV;
  12571. glVertex3hNV: TglVertex3hNV;
  12572. glVertex3hvNV: TglVertex3hvNV;
  12573. glVertex4hNV: TglVertex4hNV;
  12574. glVertex4hvNV: TglVertex4hvNV;
  12575. glNormal3hNV: TglNormal3hNV;
  12576. glNormal3hvNV: TglNormal3hvNV;
  12577. glColor3hNV: TglColor3hNV;
  12578. glColor3hvNV: TglColor3hvNV;
  12579. glColor4hNV: TglColor4hNV;
  12580. glColor4hvNV: TglColor4hvNV;
  12581. glTexCoord1hNV: TglTexCoord1hNV;
  12582. glTexCoord1hvNV: TglTexCoord1hvNV;
  12583. glTexCoord2hNV: TglTexCoord2hNV;
  12584. glTexCoord2hvNV: TglTexCoord2hvNV;
  12585. glTexCoord3hNV: TglTexCoord3hNV;
  12586. glTexCoord3hvNV: TglTexCoord3hvNV;
  12587. glTexCoord4hNV: TglTexCoord4hNV;
  12588. glTexCoord4hvNV: TglTexCoord4hvNV;
  12589. glMultiTexCoord1hNV: TglMultiTexCoord1hNV;
  12590. glMultiTexCoord1hvNV: TglMultiTexCoord1hvNV;
  12591. glMultiTexCoord2hNV: TglMultiTexCoord2hNV;
  12592. glMultiTexCoord2hvNV: TglMultiTexCoord2hvNV;
  12593. glMultiTexCoord3hNV: TglMultiTexCoord3hNV;
  12594. glMultiTexCoord3hvNV: TglMultiTexCoord3hvNV;
  12595. glMultiTexCoord4hNV: TglMultiTexCoord4hNV;
  12596. glMultiTexCoord4hvNV: TglMultiTexCoord4hvNV;
  12597. glFogCoordhNV: TglFogCoordhNV;
  12598. glFogCoordhvNV: TglFogCoordhvNV;
  12599. glSecondaryColor3hNV: TglSecondaryColor3hNV;
  12600. glSecondaryColor3hvNV: TglSecondaryColor3hvNV;
  12601. glVertexWeighthNV: TglVertexWeighthNV;
  12602. glVertexWeighthvNV: TglVertexWeighthvNV;
  12603. glVertexAttrib1hNV: TglVertexAttrib1hNV;
  12604. glVertexAttrib1hvNV: TglVertexAttrib1hvNV;
  12605. glVertexAttrib2hNV: TglVertexAttrib2hNV;
  12606. glVertexAttrib2hvNV: TglVertexAttrib2hvNV;
  12607. glVertexAttrib3hNV: TglVertexAttrib3hNV;
  12608. glVertexAttrib3hvNV: TglVertexAttrib3hvNV;
  12609. glVertexAttrib4hNV: TglVertexAttrib4hNV;
  12610. glVertexAttrib4hvNV: TglVertexAttrib4hvNV;
  12611. glVertexAttribs1hvNV: TglVertexAttribs1hvNV;
  12612. glVertexAttribs2hvNV: TglVertexAttribs2hvNV;
  12613. glVertexAttribs3hvNV: TglVertexAttribs3hvNV;
  12614. glVertexAttribs4hvNV: TglVertexAttribs4hvNV;
  12615. // GL_NV_occlusion_query
  12616. glGenOcclusionQueriesNV: TglGenOcclusionQueriesNV;
  12617. glDeleteOcclusionQueriesNV: TglDeleteOcclusionQueriesNV;
  12618. glIsOcclusionQueryNV: TglIsOcclusionQueryNV;
  12619. glBeginOcclusionQueryNV: TglBeginOcclusionQueryNV;
  12620. glEndOcclusionQueryNV: TglEndOcclusionQueryNV;
  12621. glGetOcclusionQueryivNV: TglGetOcclusionQueryivNV;
  12622. glGetOcclusionQueryuivNV: TglGetOcclusionQueryuivNV;
  12623. // GL_NV_pixel_data_range
  12624. glPixelDataRangeNV: TglPixelDataRangeNV;
  12625. glFlushPixelDataRangeNV: TglFlushPixelDataRangeNV;
  12626. // GL_NV_point_sprite
  12627. glPointParameteriNV: TglPointParameteriNV;
  12628. glPointParameterivNV: TglPointParameterivNV;
  12629. // GL_NV_primitive_restart
  12630. glPrimitiveRestartNV: TglPrimitiveRestartNV;
  12631. glPrimitiveRestartIndexNV: TglPrimitiveRestartIndexNV;
  12632. // GL_NV_register_combiners
  12633. glCombinerParameterfvNV: TglCombinerParameterfvNV;
  12634. glCombinerParameterfNV: TglCombinerParameterfNV;
  12635. glCombinerParameterivNV: TglCombinerParameterivNV;
  12636. glCombinerParameteriNV: TglCombinerParameteriNV;
  12637. glCombinerInputNV: TglCombinerInputNV;
  12638. glCombinerOutputNV: TglCombinerOutputNV;
  12639. glFinalCombinerInputNV: TglFinalCombinerInputNV;
  12640. glGetCombinerInputParameterfvNV: TglGetCombinerInputParameterfvNV;
  12641. glGetCombinerInputParameterivNV: TglGetCombinerInputParameterivNV;
  12642. glGetCombinerOutputParameterfvNV: TglGetCombinerOutputParameterfvNV;
  12643. glGetCombinerOutputParameterivNV: TglGetCombinerOutputParameterivNV;
  12644. glGetFinalCombinerInputParameterfvNV: TglGetFinalCombinerInputParameterfvNV;
  12645. glGetFinalCombinerInputParameterivNV: TglGetFinalCombinerInputParameterivNV;
  12646. // GL_NV_register_combiners2
  12647. glCombinerStageParameterfvNV: TglCombinerStageParameterfvNV;
  12648. glGetCombinerStageParameterfvNV: TglGetCombinerStageParameterfvNV;
  12649. // GL_NV_vertex_array_range
  12650. glFlushVertexArrayRangeNV: TglFlushVertexArrayRangeNV;
  12651. glVertexArrayRangeNV: TglVertexArrayRangeNV;
  12652. // GL_NV_vertex_program
  12653. glAreProgramsResidentNV: TglAreProgramsResidentNV;
  12654. glBindProgramNV: TglBindProgramNV;
  12655. glDeleteProgramsNV: TglDeleteProgramsNV;
  12656. glExecuteProgramNV: TglExecuteProgramNV;
  12657. glGenProgramsNV: TglGenProgramsNV;
  12658. glGetProgramParameterdvNV: TglGetProgramParameterdvNV;
  12659. glGetProgramParameterfvNV: TglGetProgramParameterfvNV;
  12660. glGetProgramivNV: TglGetProgramivNV;
  12661. glGetProgramStringNV: TglGetProgramStringNV;
  12662. glGetTrackMatrixivNV: TglGetTrackMatrixivNV;
  12663. glGetVertexAttribdvNV: TglGetVertexAttribdvNV;
  12664. glGetVertexAttribfvNV: TglGetVertexAttribfvNV;
  12665. glGetVertexAttribivNV: TglGetVertexAttribivNV;
  12666. glGetVertexAttribPointervNV: TglGetVertexAttribPointervNV;
  12667. glIsProgramNV: TglIsProgramNV;
  12668. glLoadProgramNV: TglLoadProgramNV;
  12669. glProgramParameter4dNV: TglProgramParameter4dNV;
  12670. glProgramParameter4dvNV: TglProgramParameter4dvNV;
  12671. glProgramParameter4fNV: TglProgramParameter4fNV;
  12672. glProgramParameter4fvNV: TglProgramParameter4fvNV;
  12673. glProgramParameters4dvNV: TglProgramParameters4dvNV;
  12674. glProgramParameters4fvNV: TglProgramParameters4fvNV;
  12675. glRequestResidentProgramsNV: TglRequestResidentProgramsNV;
  12676. glTrackMatrixNV: TglTrackMatrixNV;
  12677. glVertexAttribPointerNV: TglVertexAttribPointerNV;
  12678. glVertexAttrib1dNV: TglVertexAttrib1dNV;
  12679. glVertexAttrib1dvNV: TglVertexAttrib1dvNV;
  12680. glVertexAttrib1fNV: TglVertexAttrib1fNV;
  12681. glVertexAttrib1fvNV: TglVertexAttrib1fvNV;
  12682. glVertexAttrib1sNV: TglVertexAttrib1sNV;
  12683. glVertexAttrib1svNV: TglVertexAttrib1svNV;
  12684. glVertexAttrib2dNV: TglVertexAttrib2dNV;
  12685. glVertexAttrib2dvNV: TglVertexAttrib2dvNV;
  12686. glVertexAttrib2fNV: TglVertexAttrib2fNV;
  12687. glVertexAttrib2fvNV: TglVertexAttrib2fvNV;
  12688. glVertexAttrib2sNV: TglVertexAttrib2sNV;
  12689. glVertexAttrib2svNV: TglVertexAttrib2svNV;
  12690. glVertexAttrib3dNV: TglVertexAttrib3dNV;
  12691. glVertexAttrib3dvNV: TglVertexAttrib3dvNV;
  12692. glVertexAttrib3fNV: TglVertexAttrib3fNV;
  12693. glVertexAttrib3fvNV: TglVertexAttrib3fvNV;
  12694. glVertexAttrib3sNV: TglVertexAttrib3sNV;
  12695. glVertexAttrib3svNV: TglVertexAttrib3svNV;
  12696. glVertexAttrib4dNV: TglVertexAttrib4dNV;
  12697. glVertexAttrib4dvNV: TglVertexAttrib4dvNV;
  12698. glVertexAttrib4fNV: TglVertexAttrib4fNV;
  12699. glVertexAttrib4fvNV: TglVertexAttrib4fvNV;
  12700. glVertexAttrib4sNV: TglVertexAttrib4sNV;
  12701. glVertexAttrib4svNV: TglVertexAttrib4svNV;
  12702. glVertexAttrib4ubNV: TglVertexAttrib4ubNV;
  12703. glVertexAttrib4ubvNV: TglVertexAttrib4ubvNV;
  12704. glVertexAttribs1dvNV: TglVertexAttribs1dvNV;
  12705. glVertexAttribs1fvNV: TglVertexAttribs1fvNV;
  12706. glVertexAttribs1svNV: TglVertexAttribs1svNV;
  12707. glVertexAttribs2dvNV: TglVertexAttribs2dvNV;
  12708. glVertexAttribs2fvNV: TglVertexAttribs2fvNV;
  12709. glVertexAttribs2svNV: TglVertexAttribs2svNV;
  12710. glVertexAttribs3dvNV: TglVertexAttribs3dvNV;
  12711. glVertexAttribs3fvNV: TglVertexAttribs3fvNV;
  12712. glVertexAttribs3svNV: TglVertexAttribs3svNV;
  12713. glVertexAttribs4dvNV: TglVertexAttribs4dvNV;
  12714. glVertexAttribs4fvNV: TglVertexAttribs4fvNV;
  12715. glVertexAttribs4svNV: TglVertexAttribs4svNV;
  12716. glVertexAttribs4ubvNV: TglVertexAttribs4ubvNV;
  12717. // GL_NV_depth_buffer_float
  12718. glDepthRangedNV: TglDepthRangedNV;
  12719. glClearDepthdNV: TglClearDepthdNV;
  12720. glDepthBoundsdNV: TglDepthBoundsdNV;
  12721. // GL_NV_framebuffer_multisample_coverage
  12722. glRenderbufferStorageMultsampleCoverageNV: TglRenderbufferStorageMultsampleCoverageNV;
  12723. // GL_NV_geometry_program4
  12724. glProgramVertexLimitNV: TglProgramVertexLimitNV;
  12725. // GL_NV_gpu_program4
  12726. glProgramLocalParameterI4iNV: TglProgramLocalParameterI4iNV;
  12727. glProgramLocalParameterI4ivNV: TglProgramLocalParameterI4ivNV;
  12728. glProgramLocalParametersI4ivNV: TglProgramLocalParametersI4ivNV;
  12729. glProgramLocalParameterI4uiNV: TglProgramLocalParameterI4uiNV;
  12730. glProgramLocalParameterI4uivNV: TglProgramLocalParameterI4uivNV;
  12731. glProgramLocalParametersI4uivNV: TglProgramLocalParametersI4uivNV;
  12732. glProgramEnvParameterI4iNV: TglProgramEnvParameterI4iNV;
  12733. glProgramEnvParameterI4ivNV: TglProgramEnvParameterI4ivNV;
  12734. glProgramEnvParametersI4ivNV: TglProgramEnvParametersI4ivNV;
  12735. glProgramEnvParameterI4uiNV: TglProgramEnvParameterI4uiNV;
  12736. glProgramEnvParameterI4uivNV: TglProgramEnvParameterI4uivNV;
  12737. glProgramEnvParametersI4uivNV: TglProgramEnvParametersI4uivNV;
  12738. glGetProgramLocalParameterIivNV: TglGetProgramLocalParameterIivNV;
  12739. glGetProgramLocalParameterIuivNV: TglGetProgramLocalParameterIuivNV;
  12740. glGetProgramEnvParameterIivNV: TglGetProgramEnvParameterIivNV;
  12741. glGetProgramEnvParameterIuivNV: TglGetProgramEnvParameterIuivNV;
  12742. // GL_NV_parameter_buffer_object
  12743. glProgramBufferParametersfvNV: TglProgramBufferParametersfvNV;
  12744. glProgramBufferParametersIivNV: TglProgramBufferParametersIivNV;
  12745. glProgramBufferParametersIuivNV: TglProgramBufferParametersIuivNV;
  12746. // GL_NV_transform_feedback
  12747. glBeginTransformFeedbackNV: TglBeginTransformFeedbackNV;
  12748. glEndTransformFeedbackNV: TglEndTransformFeedbackNV;
  12749. glTransformFeedbackAttribsNV: TglTransformFeedbackAttribsNV;
  12750. glBindBufferRangeNV: TglBindBufferRangeNV;
  12751. glBindBufferOffsetNV: TglBindBufferOffsetNV;
  12752. glBindBufferBaseNV: TglBindBufferBaseNV;
  12753. glTransformFeedbackVaryingsNV: TglTransformFeedbackVaryingsNV;
  12754. glActiveVaryingNV: TglActiveVaryingNV;
  12755. glGetVaryingLocationNV: TglGetVaryingLocationNV;
  12756. glGetActiveVaryingNV: TglGetActiveVaryingNV;
  12757. glGetTransformFeedbackVaryingNV: TglGetTransformFeedbackVaryingNV;
  12758. glTransformFeedbackStreamAttribsNV: TglTransformFeedbackStreamAttribsNV;
  12759. // GL_NV_conditional_render
  12760. glBeginConditionalRenderNV: TglBeginConditionalRenderNV;
  12761. glEndConditionalRenderNV: TglEndConditionalRenderNV;
  12762. // GL_NV_present_video
  12763. glPresentFrameKeyedNV: TglPresentFrameKeyedNV;
  12764. glPresentFrameDualFillNV: TglPresentFrameDualFillNV;
  12765. glGetVideoivNV: TglGetVideoivNV;
  12766. glGetVideouivNV: TglGetVideouivNV;
  12767. glGetVideoi64vNV: TglGetVideoi64vNV;
  12768. glGetVideoui64vNV: TglGetVideoui64vNV;
  12769. // glVideoParameterivNV: TglVideoParameterivNV;
  12770. // GL_NV_explicit_multisample
  12771. glGetMultisamplefvNV: TglGetMultisamplefvNV;
  12772. glSampleMaskIndexedNV: TglSampleMaskIndexedNV;
  12773. glTexRenderbufferNV: TglTexRenderbufferNV;
  12774. // GL_NV_transform_feedback2
  12775. glBindTransformFeedbackNV: TglBindTransformFeedbackNV;
  12776. glDeleteTransformFeedbacksNV: TglDeleteTransformFeedbacksNV;
  12777. glGenTransformFeedbacksNV: TglGenTransformFeedbacksNV;
  12778. glIsTransformFeedbackNV: TglIsTransformFeedbackNV;
  12779. glPauseTransformFeedbackNV: TglPauseTransformFeedbackNV;
  12780. glResumeTransformFeedbackNV: TglResumeTransformFeedbackNV;
  12781. glDrawTransformFeedbackNV: TglDrawTransformFeedbackNV;
  12782. // GL_NV_video_capture
  12783. glBeginVideoCaptureNV: TglBeginVideoCaptureNV;
  12784. glBindVideoCaptureStreamBufferNV: TglBindVideoCaptureStreamBufferNV;
  12785. glBindVideoCaptureStreamTextureNV: TglBindVideoCaptureStreamTextureNV;
  12786. glEndVideoCaptureNV: TglEndVideoCaptureNV;
  12787. glGetVideoCaptureivNV: TglGetVideoCaptureivNV;
  12788. glGetVideoCaptureStreamivNV: TglGetVideoCaptureStreamivNV;
  12789. glGetVideoCaptureStreamfvNV: TglGetVideoCaptureStreamfvNV;
  12790. glGetVideoCaptureStreamdvNV: TglGetVideoCaptureStreamdvNV;
  12791. glVideoCaptureNV: TglVideoCaptureNV;
  12792. glVideoCaptureStreamParameterivNV: TglVideoCaptureStreamParameterivNV;
  12793. glVideoCaptureStreamParameterfvNV: TglVideoCaptureStreamParameterfvNV;
  12794. glVideoCaptureStreamParameterdvNV: TglVideoCaptureStreamParameterdvNV;
  12795. // GL_NV_copy_image
  12796. glCopyImageSubDataNV: TglCopyImageSubDataNV;
  12797. // GL_NV_shader_buffer_load
  12798. glMakeBufferResidentNV: TglMakeBufferResidentNV;
  12799. glMakeBufferNonResidentNV: TglMakeBufferNonResidentNV;
  12800. glIsBufferResidentNV: TglIsBufferResidentNV;
  12801. glMakeNamedBufferResidentNV: TglMakeNamedBufferResidentNV;
  12802. glMakeNamedBufferNonResidentNV: TglMakeNamedBufferNonResidentNV;
  12803. glIsNamedBufferResidentNV: TglIsNamedBufferResidentNV;
  12804. glGetBufferParameterui64vNV: TglGetBufferParameterui64vNV;
  12805. glGetNamedBufferParameterui64vNV: TglGetNamedBufferParameterui64vNV;
  12806. glGetIntegerui64vNV: TglGetIntegerui64vNV;
  12807. glUniformui64NV: TglUniformui64NV;
  12808. glUniformui64vNV: TglUniformui64vNV;
  12809. glGetUniformui64vNV: TglGetUniformui64vNV;
  12810. glProgramUniformui64NV: TglProgramUniformui64NV;
  12811. glProgramUniformui64vNV: TglProgramUniformui64vNV;
  12812. // GL_NV_vertex_buffer_unified_memory
  12813. glBufferAddressRangeNV: TglBufferAddressRangeNV;
  12814. glVertexFormatNV: TglVertexFormatNV;
  12815. glNormalFormatNV: TglNormalFormatNV;
  12816. glColorFormatNV: TglColorFormatNV;
  12817. glIndexFormatNV: TglIndexFormatNV;
  12818. glTexCoordFormatNV: TglTexCoordFormatNV;
  12819. glEdgeFlagFormatNV: TglEdgeFlagFormatNV;
  12820. glSecondaryColorFormatNV: TglSecondaryColorFormatNV;
  12821. glFogCoordFormatNV: TglFogCoordFormatNV;
  12822. glVertexAttribFormatNV: TglVertexAttribFormatNV;
  12823. glVertexAttribIFormatNV: TglVertexAttribIFormatNV;
  12824. glGetIntegerui64i_vNV: TglGetIntegerui64i_vNV;
  12825. // GL_NV_gpu_program5
  12826. glProgramSubroutineParametersuivNV: TglProgramSubroutineParametersuivNV;
  12827. glGetProgramSubroutineParameteruivNV: TglGetProgramSubroutineParameteruivNV;
  12828. // GL_NV_gpu_shader5
  12829. glUniform1i64NV: TglUniform1i64NV;
  12830. glUniform2i64NV: TglUniform2i64NV;
  12831. glUniform3i64NV: TglUniform3i64NV;
  12832. glUniform4i64NV: TglUniform4i64NV;
  12833. glUniform1i64vNV: TglUniform1i64vNV;
  12834. glUniform2i64vNV: TglUniform2i64vNV;
  12835. glUniform3i64vNV: TglUniform3i64vNV;
  12836. glUniform4i64vNV: TglUniform4i64vNV;
  12837. glUniform1ui64NV: TglUniform1ui64NV;
  12838. glUniform2ui64NV: TglUniform2ui64NV;
  12839. glUniform3ui64NV: TglUniform3ui64NV;
  12840. glUniform4ui64NV: TglUniform4ui64NV;
  12841. glUniform1ui64vNV: TglUniform1ui64vNV;
  12842. glUniform2ui64vNV: TglUniform2ui64vNV;
  12843. glUniform3ui64vNV: TglUniform3ui64vNV;
  12844. glUniform4ui64vNV: TglUniform4ui64vNV;
  12845. glGetUniformi64vNV: TglGetUniformi64vNV;
  12846. glProgramUniform1i64NV: TglProgramUniform1i64NV;
  12847. glProgramUniform2i64NV: TglProgramUniform2i64NV;
  12848. glProgramUniform3i64NV: TglProgramUniform3i64NV;
  12849. glProgramUniform4i64NV: TglProgramUniform4i64NV;
  12850. glProgramUniform1i64vNV: TglProgramUniform1i64vNV;
  12851. glProgramUniform2i64vNV: TglProgramUniform2i64vNV;
  12852. glProgramUniform3i64vNV: TglProgramUniform3i64vNV;
  12853. glProgramUniform4i64vNV: TglProgramUniform4i64vNV;
  12854. glProgramUniform1ui64NV: TglProgramUniform1ui64NV;
  12855. glProgramUniform2ui64NV: TglProgramUniform2ui64NV;
  12856. glProgramUniform3ui64NV: TglProgramUniform3ui64NV;
  12857. glProgramUniform4ui64NV: TglProgramUniform4ui64NV;
  12858. glProgramUniform1ui64vNV: TglProgramUniform1ui64vNV;
  12859. glProgramUniform2ui64vNV: TglProgramUniform2ui64vNV;
  12860. glProgramUniform3ui64vNV: TglProgramUniform3ui64vNV;
  12861. glProgramUniform4ui64vNV: TglProgramUniform4ui64vNV;
  12862. // GL_NV_vertex_attrib_integer_64bit
  12863. glVertexAttribL1i64NV: TglVertexAttribL1i64NV;
  12864. glVertexAttribL2i64NV: TglVertexAttribL2i64NV;
  12865. glVertexAttribL3i64NV: TglVertexAttribL3i64NV;
  12866. glVertexAttribL4i64NV: TglVertexAttribL4i64NV;
  12867. glVertexAttribL1i64vNV: TglVertexAttribL1i64vNV;
  12868. glVertexAttribL2i64vNV: TglVertexAttribL2i64vNV;
  12869. glVertexAttribL3i64vNV: TglVertexAttribL3i64vNV;
  12870. glVertexAttribL4i64vNV: TglVertexAttribL4i64vNV;
  12871. glVertexAttribL1ui64NV: TglVertexAttribL1ui64NV;
  12872. glVertexAttribL2ui64NV: TglVertexAttribL2ui64NV;
  12873. glVertexAttribL3ui64NV: TglVertexAttribL3ui64NV;
  12874. glVertexAttribL4ui64NV: TglVertexAttribL4ui64NV;
  12875. glVertexAttribL1ui64vNV: TglVertexAttribL1ui64vNV;
  12876. glVertexAttribL2ui64vNV: TglVertexAttribL2ui64vNV;
  12877. glVertexAttribL3ui64vNV: TglVertexAttribL3ui64vNV;
  12878. glVertexAttribL4ui64vNV: TglVertexAttribL4ui64vNV;
  12879. glGetVertexAttribLi64vNV: TglGetVertexAttribLi64vNV;
  12880. glGetVertexAttribLui64vNV: TglGetVertexAttribLui64vNV;
  12881. glVertexAttribLFormatNV: TglVertexAttribLFormatNV;
  12882. // GL_NV_vdpau_interop
  12883. glVDPAUInitNV: TglVDPAUInitNV;
  12884. glVDPAUFiniNV: TglVDPAUFiniNV;
  12885. glVDPAURegisterVideoSurfaceNV: TglVDPAURegisterVideoSurfaceNV;
  12886. glVDPAURegisterOutputSurfaceNV: TglVDPAURegisterOutputSurfaceNV;
  12887. glVDPAUIsSurfaceNV: TglVDPAUIsSurfaceNV;
  12888. glVDPAUUnregisterSurfaceNV: TglVDPAUUnregisterSurfaceNV;
  12889. glVDPAUGetSurfaceivNV: TglVDPAUGetSurfaceivNV;
  12890. glVDPAUSurfaceAccessNV: TglVDPAUSurfaceAccessNV;
  12891. glVDPAUMapSurfacesNV: TglVDPAUMapSurfacesNV;
  12892. glVDPAUUnmapSurfacesNV: TglVDPAUUnmapSurfacesNV;
  12893. // GL_NV_texture_barrier
  12894. glTextureBarrierNV: TglTextureBarrierNV;
  12895. // (4.3) GL_NV_path_rendering
  12896. glGenPathsNV : TglGenPathsNV;
  12897. glDeletePathsNV : TglDeletePathsNV;
  12898. glIsPathNV : TglIsPathNV;
  12899. glPathCommandsNV : TglPathCommandsNV;
  12900. glPathCoordsNV : TglPathCoordsNV;
  12901. glPathSubCommandsNV : TglPathSubCommandsNV;
  12902. glPathSubCoordsNV : TglPathSubCoordsNV;
  12903. glPathStringNV : TglPathStringNV;
  12904. glPathGlyphsNV : TglPathGlyphsNV;
  12905. glPathGlyphRangeNV : TglPathGlyphRangeNV;
  12906. glWeightPathsNV : TglWeightPathsNV;
  12907. glCopyPathNV : TglCopyPathNV;
  12908. glInterpolatePathsNV : TglInterpolatePathsNV;
  12909. glTransformPathNV : TglTransformPathNV;
  12910. glPathParameterivNV : TglPathParameterivNV;
  12911. glPathParameteriNV : TglPathParameteriNV;
  12912. glPathParameterfvNV : TglPathParameterfvNV;
  12913. glPathParameterfNV : TglPathParameterfNV;
  12914. glPathDashArrayNV : TglPathDashArrayNV;
  12915. glPathStencilFuncNV : TglPathStencilFuncNV;
  12916. glPathStencilDepthOffsetNV : TglPathStencilDepthOffsetNV;
  12917. glStencilFillPathNV : TglStencilFillPathNV;
  12918. glStencilStrokePathNV : TglStencilStrokePathNV;
  12919. glStencilFillPathInstancedNV : TglStencilFillPathInstancedNV;
  12920. glStencilStrokePathInstancedNV : TglStencilStrokePathInstancedNV;
  12921. glPathCoverDepthFuncNV : TglPathCoverDepthFuncNV;
  12922. glPathColorGenNV : TglPathColorGenNV;
  12923. glPathTexGenNV : TglPathTexGenNV;
  12924. glPathFogGenNV : TglPathFogGenNV;
  12925. glCoverFillPathNV : TglCoverFillPathNV;
  12926. glCoverStrokePathNV : TglCoverStrokePathNV;
  12927. glCoverFillPathInstancedNV : TglCoverFillPathInstancedNV;
  12928. glCoverStrokePathInstancedNV : TglCoverStrokePathInstancedNV;
  12929. glGetPathParameterivNV : TglGetPathParameterivNV;
  12930. glGetPathParameterfvNV : TglGetPathParameterfvNV;
  12931. glGetPathCommandsNV : TglGetPathCommandsNV;
  12932. glGetPathCoordsNV : TglGetPathCoordsNV;
  12933. glGetPathDashArrayNV : TglGetPathDashArrayNV;
  12934. glGetPathMetricsNV : TglGetPathMetricsNV;
  12935. glGetPathMetricRangeNV : TglGetPathMetricRangeNV;
  12936. glGetPathSpacingNV : TglGetPathSpacingNV;
  12937. glGetPathColorGenivNV : TglGetPathColorGenivNV;
  12938. glGetPathColorGenfvNV : TglGetPathColorGenfvNV;
  12939. glGetPathTexGenivNV : TglGetPathTexGenivNV;
  12940. glGetPathTexGenfvNV : TglGetPathTexGenfvNV;
  12941. glIsPointInFillPathNV : TglIsPointInFillPathNV;
  12942. glIsPointInStrokePathNV : TglIsPointInStrokePathNV;
  12943. glGetPathLengthNV : TglGetPathLengthNV;
  12944. glPointAlongPathNV : TglPointAlongPathNV;
  12945. // GL_AMD_pinned_memory
  12946. // GL_AMD_stencil_operation_extended
  12947. glStencilOpValueAMD : TglStencilOpValueAMD;
  12948. // GL_AMD_vertex_shader_viewport_index
  12949. // GL_AMD_vertex_shader_layer
  12950. // GL_NV_bindless_texture
  12951. glGetTextureHandleNV : TglGetTextureHandleNV;
  12952. glGetTextureSamplerHandleNV : TglGetTextureSamplerHandleNV;
  12953. glMakeTextureHandleResidentNV : TglMakeTextureHandleResidentNV;
  12954. glMakeTextureHandleNonResidentNV : TglMakeTextureHandleNonResidentNV;
  12955. glGetImageHandleNV : TglGetImageHandleNV;
  12956. glMakeImageHandleResidentNV : TglMakeImageHandleResidentNV;
  12957. glMakeImageHandleNonResidentNV : TglMakeImageHandleNonResidentNV;
  12958. glUniformHandleui64NV : TglUniformHandleui64NV;
  12959. glUniformHandleui64vNV : TglUniformHandleui64vNV;
  12960. glProgramUniformHandleui64NV : TglProgramUniformHandleui64NV;
  12961. glProgramUniformHandleui64vNV : TglProgramUniformHandleui64vNV;
  12962. glIsTextureHandleResidentNV : TglIsTextureHandleResidentNV;
  12963. glIsImageHandleResidentNV : TglIsImageHandleResidentNV;
  12964. // GL_ARB_bindless_texture
  12965. glGetTextureHandleARB : TglGetTextureHandleARB;
  12966. glGetTextureSamplerHandleARB : TglGetTextureSamplerHandleARB;
  12967. glMakeTextureHandleResidentARB : TglMakeTextureHandleResidentARB;
  12968. glMakeTextureHandleNonResidentARB : TglMakeTextureHandleNonResidentARB;
  12969. glGetImageHandleARB : TglGetImageHandleARB;
  12970. glMakeImageHandleResidentARB : TglMakeImageHandleResidentARB;
  12971. glMakeImageHandleNonResidentARB : TglMakeImageHandleNonResidentARB;
  12972. glUniformHandleui64ARB : TglUniformHandleui64ARB;
  12973. glUniformHandleui64vARB : TglUniformHandleui64vARB;
  12974. glProgramUniformHandleui64ARB : TglProgramUniformHandleui64ARB;
  12975. glProgramUniformHandleui64vARB : TglProgramUniformHandleui64vARB;
  12976. glIsTextureHandleResidentARB : TglIsTextureHandleResidentARB;
  12977. glIsImageHandleResidentARB : TglIsImageHandleResidentARB;
  12978. glVertexAttribL1ui64ARB : TglVertexAttribL1ui64ARB;
  12979. glVertexAttribL1ui64vARB : TglVertexAttribL1ui64vARB;
  12980. glGetVertexAttribLui64vARB : TglGetVertexAttribLui64vARB;
  12981. // GL_PGI_misc_hints
  12982. glHintPGI: TglHintPGI;
  12983. // GL_SGIS_detail_texture
  12984. glDetailTexFuncSGIS: TglDetailTexFuncSGIS;
  12985. glGetDetailTexFuncSGIS: TglGetDetailTexFuncSGIS;
  12986. // GL_SGIS_fog_function
  12987. glFogFuncSGIS: TglFogFuncSGIS;
  12988. glGetFogFuncSGIS: TglGetFogFuncSGIS;
  12989. // GL_SGIS_multisample
  12990. glSampleMaskSGIS: TglSampleMaskSGIS;
  12991. glSamplePatternSGIS: TglSamplePatternSGIS;
  12992. // GL_SGIS_pixel_texture
  12993. glPixelTexGenParameteriSGIS: TglPixelTexGenParameteriSGIS;
  12994. glPixelTexGenParameterivSGIS: TglPixelTexGenParameterivSGIS;
  12995. glPixelTexGenParameterfSGIS: TglPixelTexGenParameterfSGIS;
  12996. glPixelTexGenParameterfvSGIS: TglPixelTexGenParameterfvSGIS;
  12997. glGetPixelTexGenParameterivSGIS: TglGetPixelTexGenParameterivSGIS;
  12998. glGetPixelTexGenParameterfvSGIS: TglGetPixelTexGenParameterfvSGIS;
  12999. // GL_SGIS_point_parameters
  13000. glPointParameterfSGIS: TglPointParameterfSGIS;
  13001. glPointParameterfvSGIS: TglPointParameterfvSGIS;
  13002. // GL_SGIS_sharpen_texture
  13003. glSharpenTexFuncSGIS: TglSharpenTexFuncSGIS;
  13004. glGetSharpenTexFuncSGIS: TglGetSharpenTexFuncSGIS;
  13005. // GL_SGIS_texture4D
  13006. glTexImage4DSGIS: TglTexImage4DSGIS;
  13007. glTexSubImage4DSGIS: TglTexSubImage4DSGIS;
  13008. // GL_SGIS_texture_color_mask
  13009. glTextureColorMaskSGIS: TglTextureColorMaskSGIS;
  13010. // GL_SGIS_texture_filter4
  13011. glGetTexFilterFuncSGIS: TglGetTexFilterFuncSGIS;
  13012. glTexFilterFuncSGIS: TglTexFilterFuncSGIS;
  13013. // GL_SGIX_async
  13014. glAsyncMarkerSGIX: TglAsyncMarkerSGIX;
  13015. glFinishAsyncSGIX: TglFinishAsyncSGIX;
  13016. glPollAsyncSGIX: TglPollAsyncSGIX;
  13017. glGenAsyncMarkersSGIX: TglGenAsyncMarkersSGIX;
  13018. glDeleteAsyncMarkersSGIX: TglDeleteAsyncMarkersSGIX;
  13019. glIsAsyncMarkerSGIX: TglIsAsyncMarkerSGIX;
  13020. // GL_SGIX_flush_raster
  13021. glFlushRasterSGIX: TglFlushRasterSGIX;
  13022. // GL_SGIX_fragment_lighting
  13023. glFragmentColorMaterialSGIX: TglFragmentColorMaterialSGIX;
  13024. glFragmentLightfSGIX: TglFragmentLightfSGIX;
  13025. glFragmentLightfvSGIX: TglFragmentLightfvSGIX;
  13026. glFragmentLightiSGIX: TglFragmentLightiSGIX;
  13027. glFragmentLightivSGIX: TglFragmentLightivSGIX;
  13028. glFragmentLightModelfSGIX: TglFragmentLightModelfSGIX;
  13029. glFragmentLightModelfvSGIX: TglFragmentLightModelfvSGIX;
  13030. glFragmentLightModeliSGIX: TglFragmentLightModeliSGIX;
  13031. glFragmentLightModelivSGIX: TglFragmentLightModelivSGIX;
  13032. glFragmentMaterialfSGIX: TglFragmentMaterialfSGIX;
  13033. glFragmentMaterialfvSGIX: TglFragmentMaterialfvSGIX;
  13034. glFragmentMaterialiSGIX: TglFragmentMaterialiSGIX;
  13035. glFragmentMaterialivSGIX: TglFragmentMaterialivSGIX;
  13036. glGetFragmentLightfvSGIX: TglGetFragmentLightfvSGIX;
  13037. glGetFragmentLightivSGIX: TglGetFragmentLightivSGIX;
  13038. glGetFragmentMaterialfvSGIX: TglGetFragmentMaterialfvSGIX;
  13039. glGetFragmentMaterialivSGIX: TglGetFragmentMaterialivSGIX;
  13040. glLightEnviSGIX: TglLightEnviSGIX;
  13041. // GL_SGIX_framezoom
  13042. glFrameZoomSGIX: TglFrameZoomSGIX;
  13043. // GL_SGIX_igloo_interface
  13044. glIglooInterfaceSGIX: TglIglooInterfaceSGIX;
  13045. // GL_SGIX_instruments
  13046. glGetInstrumentsSGIX: TglGetInstrumentsSGIX;
  13047. glInstrumentsBufferSGIX: TglInstrumentsBufferSGIX;
  13048. glPollInstrumentsSGIX: TglPollInstrumentsSGIX;
  13049. glReadInstrumentsSGIX: TglReadInstrumentsSGIX;
  13050. glStartInstrumentsSGIX: TglStartInstrumentsSGIX;
  13051. glStopInstrumentsSGIX: TglStopInstrumentsSGIX;
  13052. // GL_SGIX_list_priority
  13053. glGetListParameterfvSGIX: TglGetListParameterfvSGIX;
  13054. glGetListParameterivSGIX: TglGetListParameterivSGIX;
  13055. glListParameterfSGIX: TglListParameterfSGIX;
  13056. glListParameterfvSGIX: TglListParameterfvSGIX;
  13057. glListParameteriSGIX: TglListParameteriSGIX;
  13058. glListParameterivSGIX: TglListParameterivSGIX;
  13059. // GL_SGIX_pixel_texture
  13060. glPixelTexGenSGIX: TglPixelTexGenSGIX;
  13061. // GL_SGIX_polynomial_ffd
  13062. glDeformationMap3dSGIX: TglDeformationMap3dSGIX;
  13063. glDeformationMap3fSGIX: TglDeformationMap3fSGIX;
  13064. glDeformSGIX: TglDeformSGIX;
  13065. glLoadIdentityDeformationMapSGIX: TglLoadIdentityDeformationMapSGIX;
  13066. // GL_SGIX_reference_plane
  13067. glReferencePlaneSGIX: TglReferencePlaneSGIX;
  13068. // GL_SGIX_sprite
  13069. glSpriteParameterfSGIX: TglSpriteParameterfSGIX;
  13070. glSpriteParameterfvSGIX: TglSpriteParameterfvSGIX;
  13071. glSpriteParameteriSGIX: TglSpriteParameteriSGIX;
  13072. glSpriteParameterivSGIX: TglSpriteParameterivSGIX;
  13073. // GL_SGIX_tag_sample_buffer
  13074. glTagSampleBufferSGIX: TglTagSampleBufferSGIX;
  13075. // GL_SGI_color_table
  13076. glColorTableSGI: TglColorTableSGI;
  13077. glColorTableParameterfvSGI: TglColorTableParameterfvSGI;
  13078. glColorTableParameterivSGI: TglColorTableParameterivSGI;
  13079. glCopyColorTableSGI: TglCopyColorTableSGI;
  13080. glGetColorTableSGI: TglGetColorTableSGI;
  13081. glGetColorTableParameterfvSGI: TglGetColorTableParameterfvSGI;
  13082. glGetColorTableParameterivSGI: TglGetColorTableParameterivSGI;
  13083. // GL_SUNX_constant_data
  13084. glFinishTextureSUNX: TglFinishTextureSUNX;
  13085. // GL_SUN_global_alpha
  13086. glGlobalAlphaFactorbSUN: TglGlobalAlphaFactorbSUN;
  13087. glGlobalAlphaFactorsSUN: TglGlobalAlphaFactorsSUN;
  13088. glGlobalAlphaFactoriSUN: TglGlobalAlphaFactoriSUN;
  13089. glGlobalAlphaFactorfSUN: TglGlobalAlphaFactorfSUN;
  13090. glGlobalAlphaFactordSUN: TglGlobalAlphaFactordSUN;
  13091. glGlobalAlphaFactorubSUN: TglGlobalAlphaFactorubSUN;
  13092. glGlobalAlphaFactorusSUN: TglGlobalAlphaFactorusSUN;
  13093. glGlobalAlphaFactoruiSUN: TglGlobalAlphaFactoruiSUN;
  13094. // GL_SUN_mesh_array
  13095. glDrawMeshArraysSUN: TglDrawMeshArraysSUN;
  13096. // GL_SUN_triangle_list
  13097. glReplacementCodeuiSUN: TglReplacementCodeuiSUN;
  13098. glReplacementCodeusSUN: TglReplacementCodeusSUN;
  13099. glReplacementCodeubSUN: TglReplacementCodeubSUN;
  13100. glReplacementCodeuivSUN: TglReplacementCodeuivSUN;
  13101. glReplacementCodeusvSUN: TglReplacementCodeusvSUN;
  13102. glReplacementCodeubvSUN: TglReplacementCodeubvSUN;
  13103. glReplacementCodePointerSUN: TglReplacementCodePointerSUN;
  13104. // GL_SUN_vertex
  13105. glColor4ubVertex2fSUN: TglColor4ubVertex2fSUN;
  13106. glColor4ubVertex2fvSUN: TglColor4ubVertex2fvSUN;
  13107. glColor4ubVertex3fSUN: TglColor4ubVertex3fSUN;
  13108. glColor4ubVertex3fvSUN: TglColor4ubVertex3fvSUN;
  13109. glColor3fVertex3fSUN: TglColor3fVertex3fSUN;
  13110. glColor3fVertex3fvSUN: TglColor3fVertex3fvSUN;
  13111. glNormal3fVertex3fSUN: TglNormal3fVertex3fSUN;
  13112. glNormal3fVertex3fvSUN: TglNormal3fVertex3fvSUN;
  13113. glColor4fNormal3fVertex3fSUN: TglColor4fNormal3fVertex3fSUN;
  13114. glColor4fNormal3fVertex3fvSUN: TglColor4fNormal3fVertex3fvSUN;
  13115. glTexCoord2fVertex3fSUN: TglTexCoord2fVertex3fSUN;
  13116. glTexCoord2fVertex3fvSUN: TglTexCoord2fVertex3fvSUN;
  13117. glTexCoord4fVertex4fSUN: TglTexCoord4fVertex4fSUN;
  13118. glTexCoord4fVertex4fvSUN: TglTexCoord4fVertex4fvSUN;
  13119. glTexCoord2fColor4ubVertex3fSUN: TglTexCoord2fColor4ubVertex3fSUN;
  13120. glTexCoord2fColor4ubVertex3fvSUN: TglTexCoord2fColor4ubVertex3fvSUN;
  13121. glTexCoord2fColor3fVertex3fSUN: TglTexCoord2fColor3fVertex3fSUN;
  13122. glTexCoord2fColor3fVertex3fvSUN: TglTexCoord2fColor3fVertex3fvSUN;
  13123. glTexCoord2fNormal3fVertex3fSUN: TglTexCoord2fNormal3fVertex3fSUN;
  13124. glTexCoord2fNormal3fVertex3fvSUN: TglTexCoord2fNormal3fVertex3fvSUN;
  13125. glTexCoord2fColor4fNormal3fVertex3fSUN: TglTexCoord2fColor4fNormal3fVertex3fSUN;
  13126. glTexCoord2fColor4fNormal3fVertex3fvSUN: TglTexCoord2fColor4fNormal3fVertex3fvSUN;
  13127. glTexCoord4fColor4fNormal3fVertex4fSUN: TglTexCoord4fColor4fNormal3fVertex4fSUN;
  13128. glTexCoord4fColor4fNormal3fVertex4fvSUN: TglTexCoord4fColor4fNormal3fVertex4fvSUN;
  13129. glReplacementCodeuiVertex3fSUN: TglReplacementCodeuiVertex3fSUN;
  13130. glReplacementCodeuiVertex3fvSUN: TglReplacementCodeuiVertex3fvSUN;
  13131. glReplacementCodeuiColor4ubVertex3fSUN: TglReplacementCodeuiColor4ubVertex3fSUN;
  13132. glReplacementCodeuiColor4ubVertex3fvSUN: TglReplacementCodeuiColor4ubVertex3fvSUN;
  13133. glReplacementCodeuiColor3fVertex3fSUN: TglReplacementCodeuiColor3fVertex3fSUN;
  13134. glReplacementCodeuiColor3fVertex3fvSUN: TglReplacementCodeuiColor3fVertex3fvSUN;
  13135. glReplacementCodeuiNormal3fVertex3fSUN: TglReplacementCodeuiNormal3fVertex3fSUN;
  13136. glReplacementCodeuiNormal3fVertex3fvSUN: TglReplacementCodeuiNormal3fVertex3fvSUN;
  13137. glReplacementCodeuiColor4fNormal3fVertex3fSUN: TglReplacementCodeuiColor4fNormal3fVertex3fSUN;
  13138. glReplacementCodeuiColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiColor4fNormal3fVertex3fvSUN;
  13139. glReplacementCodeuiTexCoord2fVertex3fSUN: TglReplacementCodeuiTexCoord2fVertex3fSUN;
  13140. glReplacementCodeuiTexCoord2fVertex3fvSUN: TglReplacementCodeuiTexCoord2fVertex3fvSUN;
  13141. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
  13142. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
  13143. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
  13144. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: TglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
  13145. {$IFDEF DGL_WIN}
  13146. wglGetProcAddress: TwglGetProcAddress;
  13147. wglCopyContext: TwglCopyContext;
  13148. wglCreateContext: TwglCreateContext;
  13149. wglCreateLayerContext: TwglCreateLayerContext;
  13150. wglDeleteContext: TwglDeleteContext;
  13151. wglDescribeLayerPlane: TwglDescribeLayerPlane;
  13152. wglGetCurrentContext: TwglGetCurrentContext;
  13153. wglGetCurrentDC: TwglGetCurrentDC;
  13154. wglGetLayerPaletteEntries: TwglGetLayerPaletteEntries;
  13155. wglMakeCurrent: TwglMakeCurrent;
  13156. wglRealizeLayerPalette: TwglRealizeLayerPalette;
  13157. wglSetLayerPaletteEntries: TwglSetLayerPaletteEntries;
  13158. wglShareLists: TwglShareLists;
  13159. wglSwapLayerBuffers: TwglSwapLayerBuffers;
  13160. wglSwapMultipleBuffers: TwglSwapMultipleBuffers;
  13161. wglUseFontBitmapsA: TwglUseFontBitmapsA;
  13162. wglUseFontOutlinesA: TwglUseFontOutlinesA;
  13163. wglUseFontBitmapsW: TwglUseFontBitmapsW;
  13164. wglUseFontOutlinesW: TwglUseFontOutlinesW;
  13165. wglUseFontBitmaps: TwglUseFontBitmaps;
  13166. wglUseFontOutlines: TwglUseFontOutlines;
  13167. // WGL_ARB_buffer_region
  13168. wglCreateBufferRegionARB: TwglCreateBufferRegionARB;
  13169. wglDeleteBufferRegionARB: TwglDeleteBufferRegionARB;
  13170. wglSaveBufferRegionARB: TwglSaveBufferRegionARB;
  13171. wglRestoreBufferRegionARB: TwglRestoreBufferRegionARB;
  13172. // WGL_ARB_extensions_string
  13173. wglGetExtensionsStringARB: TwglGetExtensionsStringARB;
  13174. // WGL_ARB_make_current_read
  13175. wglMakeContextCurrentARB: TwglMakeContextCurrentARB;
  13176. wglGetCurrentReadDCARB: TwglGetCurrentReadDCARB;
  13177. // WGL_ARB_pbuffer
  13178. wglCreatePbufferARB: TwglCreatePbufferARB;
  13179. wglGetPbufferDCARB: TwglGetPbufferDCARB;
  13180. wglReleasePbufferDCARB: TwglReleasePbufferDCARB;
  13181. wglDestroyPbufferARB: TwglDestroyPbufferARB;
  13182. wglQueryPbufferARB: TwglQueryPbufferARB;
  13183. // WGL_ARB_pixel_format
  13184. wglGetPixelFormatAttribivARB: TwglGetPixelFormatAttribivARB;
  13185. wglGetPixelFormatAttribfvARB: TwglGetPixelFormatAttribfvARB;
  13186. wglChoosePixelFormatARB: TwglChoosePixelFormatARB;
  13187. // WGL_ARB_color_buffer_float
  13188. wglClampColorARB: TwglClampColorARB;
  13189. // WGL_ARB_render_texture
  13190. wglBindTexImageARB: TwglBindTexImageARB;
  13191. wglReleaseTexImageARB: TwglReleaseTexImageARB;
  13192. wglSetPbufferAttribARB: TwglSetPbufferAttribARB;
  13193. // WGL_ARB_create_context
  13194. wglCreateContextAttribsARB: TwglCreateContextAttribsARB;
  13195. // WGL_AMD_gpu_association
  13196. wglGetGPUIDsAMD: TwglGetGPUIDsAMD;
  13197. wglGetGPUInfoAMD: TwglGetGPUInfoAMD;
  13198. wglGetContextGPUIDAMD: TwglGetContextGPUIDAMD;
  13199. wglCreateAssociatedContextAMD: TwglCreateAssociatedContextAMD;
  13200. wglCreateAssociatedContextAttribsAMD: TwglCreateAssociatedContextAttribsAMD;
  13201. wglDeleteAssociatedContextAMD: TwglDeleteAssociatedContextAMD;
  13202. wglMakeAssociatedContextCurrentAMD: TwglMakeAssociatedContextCurrentAMD;
  13203. wglGetCurrentAssociatedContextAMD: TwglGetCurrentAssociatedContextAMD;
  13204. wglBlitContextFramebufferAMD: TwglBlitContextFramebufferAMD;
  13205. // WGL_EXT_display_color_table
  13206. wglCreateDisplayColorTableEXT: TwglCreateDisplayColorTableEXT;
  13207. wglLoadDisplayColorTableEXT: TwglLoadDisplayColorTableEXT;
  13208. wglBindDisplayColorTableEXT: TwglBindDisplayColorTableEXT;
  13209. wglDestroyDisplayColorTableEXT: TwglDestroyDisplayColorTableEXT;
  13210. // WGL_EXT_extensions_string
  13211. wglGetExtensionsStringEXT: TwglGetExtensionsStringEXT;
  13212. // WGL_EXT_make_current_read
  13213. wglMakeContextCurrentEXT: TwglMakeContextCurrentEXT;
  13214. wglGetCurrentReadDCEXT: TwglGetCurrentReadDCEXT;
  13215. // WGL_EXT_pbuffer
  13216. wglCreatePbufferEXT: TwglCreatePbufferEXT;
  13217. wglGetPbufferDCEXT: TwglGetPbufferDCEXT;
  13218. wglReleasePbufferDCEXT: TwglReleasePbufferDCEXT;
  13219. wglDestroyPbufferEXT: TwglDestroyPbufferEXT;
  13220. wglQueryPbufferEXT: TwglQueryPbufferEXT;
  13221. // WGL_EXT_pixel_format
  13222. wglGetPixelFormatAttribivEXT: TwglGetPixelFormatAttribivEXT;
  13223. wglGetPixelFormatAttribfvEXT: TwglGetPixelFormatAttribfvEXT;
  13224. wglChoosePixelFormatEXT: TwglChoosePixelFormatEXT;
  13225. // WGL_EXT_swap_control
  13226. wglSwapIntervalEXT: TwglSwapIntervalEXT;
  13227. wglGetSwapIntervalEXT: TwglGetSwapIntervalEXT;
  13228. // WGL_I3D_digital_video_control
  13229. wglGetDigitalVideoParametersI3D: TwglGetDigitalVideoParametersI3D;
  13230. wglSetDigitalVideoParametersI3D: TwglSetDigitalVideoParametersI3D;
  13231. // WGL_I3D_gamma
  13232. wglGetGammaTableParametersI3D: TwglGetGammaTableParametersI3D;
  13233. wglSetGammaTableParametersI3D: TwglSetGammaTableParametersI3D;
  13234. wglGetGammaTableI3D: TwglGetGammaTableI3D;
  13235. wglSetGammaTableI3D: TwglSetGammaTableI3D;
  13236. // WGL_I3D_genlock
  13237. wglEnableGenlockI3D: TwglEnableGenlockI3D;
  13238. wglDisableGenlockI3D: TwglDisableGenlockI3D;
  13239. wglIsEnabledGenlockI3D: TwglIsEnabledGenlockI3D;
  13240. wglGenlockSourceI3D: TwglGenlockSourceI3D;
  13241. wglGetGenlockSourceI3D: TwglGetGenlockSourceI3D;
  13242. wglGenlockSourceEdgeI3D: TwglGenlockSourceEdgeI3D;
  13243. wglGetGenlockSourceEdgeI3D: TwglGetGenlockSourceEdgeI3D;
  13244. wglGenlockSampleRateI3D: TwglGenlockSampleRateI3D;
  13245. wglGetGenlockSampleRateI3D: TwglGetGenlockSampleRateI3D;
  13246. wglGenlockSourceDelayI3D: TwglGenlockSourceDelayI3D;
  13247. wglGetGenlockSourceDelayI3D: TwglGetGenlockSourceDelayI3D;
  13248. wglQueryGenlockMaxSourceDelayI3D: TwglQueryGenlockMaxSourceDelayI3D;
  13249. // WGL_I3D_image_buffer
  13250. wglCreateImageBufferI3D: TwglCreateImageBufferI3D;
  13251. wglDestroyImageBufferI3D: TwglDestroyImageBufferI3D;
  13252. wglAssociateImageBufferEventsI3D: TwglAssociateImageBufferEventsI3D;
  13253. wglReleaseImageBufferEventsI3D: TwglReleaseImageBufferEventsI3D;
  13254. // WGL_I3D_swap_frame_lock
  13255. wglEnableFrameLockI3D: TwglEnableFrameLockI3D;
  13256. wglDisableFrameLockI3D: TwglDisableFrameLockI3D;
  13257. wglIsEnabledFrameLockI3D: TwglIsEnabledFrameLockI3D;
  13258. wglQueryFrameLockMasterI3D: TwglQueryFrameLockMasterI3D;
  13259. // WGL_I3D_swap_frame_usage
  13260. wglGetFrameUsageI3D: TwglGetFrameUsageI3D;
  13261. wglBeginFrameTrackingI3D: TwglBeginFrameTrackingI3D;
  13262. wglEndFrameTrackingI3D: TwglEndFrameTrackingI3D;
  13263. wglQueryFrameTrackingI3D: TwglQueryFrameTrackingI3D;
  13264. // WGL_NV_vertex_array_range
  13265. wglAllocateMemoryNV: TwglAllocateMemoryNV;
  13266. wglFreeMemoryNV: TwglFreeMemoryNV;
  13267. // WGL_NV_present_video
  13268. wglEnumerateVideoDevicesNV: TwglEnumerateVideoDevicesNV;
  13269. wglBindVideoDeviceNV: TwglBindVideoDeviceNV;
  13270. wglQueryCurrentContextNV: TwglQueryCurrentContextNV;
  13271. // WGL_NV_video_output
  13272. wglGetVideoDeviceNV: TwglGetVideoDeviceNV;
  13273. wglReleaseVideoDeviceNV: TwglReleaseVideoDeviceNV;
  13274. wglBindVideoImageNV: TwglBindVideoImageNV;
  13275. wglReleaseVideoImageNV: TwglReleaseVideoImageNV;
  13276. wglSendPbufferToVideoNV: TwglSendPbufferToVideoNV;
  13277. wglGetVideoInfoNV: TwglGetVideoInfoNV;
  13278. // WGL_NV_swap_group
  13279. wglJoinSwapGroupNV: TwglJoinSwapGroupNV;
  13280. wglBindSwapBarrierNV: TwglBindSwapBarrierNV;
  13281. wglQuerySwapGroupNV: TwglQuerySwapGroupNV;
  13282. wglQueryMaxSwapGroupsNV: TwglQueryMaxSwapGroupsNV;
  13283. wglQueryFrameCountNV: TwglQueryFrameCountNV;
  13284. wglResetFrameCountNV: TwglResetFrameCountNV;
  13285. // WGL_NV_gpu_affinity
  13286. wglEnumGpusNV: TwglEnumGpusNV;
  13287. wglEnumGpuDevicesNV: TwglEnumGpuDevicesNV;
  13288. wglCreateAffinityDCNV: TwglCreateAffinityDCNV;
  13289. wglEnumGpusFromAffinityDCNV: TwglEnumGpusFromAffinityDCNV;
  13290. wglDeleteDCNV: TwglDeleteDCNV;
  13291. // WGL_NV_video_capture
  13292. wglBindVideoCaptureDeviceNV: TwglBindVideoCaptureDeviceNV;
  13293. wglEnumerateVideoCaptureDevicesNV: TwglEnumerateVideoCaptureDevicesNV;
  13294. wglLockVideoCaptureDeviceNV: TwglLockVideoCaptureDeviceNV;
  13295. wglQueryVideoCaptureDeviceNV: TwglQueryVideoCaptureDeviceNV;
  13296. wglReleaseVideoCaptureDeviceNV: TwglReleaseVideoCaptureDeviceNV;
  13297. // WGL_NV_copy_image
  13298. wglCopyImageSubDataNV: TwglCopyImageSubDataNV;
  13299. // WGL_NV_DX_interop
  13300. wglDXSetResourceShareHandleNV : TwglDXSetResourceShareHandleNV;
  13301. wglDXOpenDeviceNV : TwglDXOpenDeviceNV;
  13302. wglDXCloseDeviceNV : TwglDXCloseDeviceNV;
  13303. wglDXRegisterObjectNV : TwglDXRegisterObjectNV;
  13304. wglDXUnregisterObjectNV : TwglDXUnregisterObjectNV;
  13305. wglDXObjectAccessNV : TwglDXObjectAccessNV;
  13306. wglDXLockObjectsNV : TwglDXLockObjectsNV;
  13307. wglDXUnlockObjectsNV : TwglDXUnlockObjectsNV;
  13308. // WGL_OML_sync_control
  13309. wglGetSyncValuesOML: TwglGetSyncValuesOML;
  13310. wglGetMscRateOML: TwglGetMscRateOML;
  13311. wglSwapBuffersMscOML: TwglSwapBuffersMscOML;
  13312. wglSwapLayerBuffersMscOML: TwglSwapLayerBuffersMscOML;
  13313. wglWaitForMscOML: TwglWaitForMscOML;
  13314. wglWaitForSbcOML: TwglWaitForSbcOML;
  13315. // WGL_3DL_stereo_control
  13316. wglSetStereoEmitterState3DL: TwglSetStereoEmitterState3DL;
  13317. // WIN_draw_range_elements
  13318. glDrawRangeElementsWIN: TglDrawRangeElementsWIN;
  13319. // WIN_swap_hint
  13320. glAddSwapHintRectWIN: TglAddSwapHintRectWIN;
  13321. {$ENDIF}
  13322. {$IFDEF DGL_LINUX}
  13323. glXChooseVisual: TglXChooseVisual;
  13324. glXCopyContext: TglXCopyContext;
  13325. glXCreateContext: TglXCreateContext;
  13326. glXCreateGLXPixmap: TglXCreateGLXPixmap;
  13327. glXDestroyContext: TglXDestroyContext;
  13328. glXDestroyGLXPixmap: TglXDestroyGLXPixmap;
  13329. glXGetConfig: TglXGetConfig;
  13330. glXGetCurrentContext: TglXGetCurrentContext;
  13331. glXGetCurrentDrawable: TglXGetCurrentDrawable;
  13332. glXIsDirect: TglXIsDirect;
  13333. glXMakeCurrent: TglXMakeCurrent;
  13334. glXQueryExtension: TglXQueryExtension;
  13335. glXQueryVersion: TglXQueryVersion;
  13336. glXSwapBuffers: TglXSwapBuffers;
  13337. glXUseXFont: TglXUseXFont;
  13338. glXWaitGL: TglXWaitGL;
  13339. glXWaitX: TglXWaitX;
  13340. glXGetClientString: TglXGetClientString;
  13341. glXQueryServerString: TglXQueryServerString;
  13342. glXQueryExtensionsString: TglXQueryExtensionsString;
  13343. // GLX_VERSION_1_3
  13344. glXGetFBConfigs: TglXGetFBConfigs;
  13345. glXChooseFBConfig: TglXChooseFBConfig;
  13346. glXGetFBConfigAttrib: TglXGetFBConfigAttrib;
  13347. glXGetVisualFromFBConfig: TglXGetVisualFromFBConfig;
  13348. glXCreateWindow: TglXCreateWindow;
  13349. glXDestroyWindow: TglXDestroyWindow;
  13350. glXCreatePixmap: TglXCreatePixmap;
  13351. glXDestroyPixmap: TglXDestroyPixmap;
  13352. glXCreatePbuffer: TglXCreatePbuffer;
  13353. glXDestroyPbuffer: TglXDestroyPbuffer;
  13354. glXQueryDrawable: TglXQueryDrawable;
  13355. glXCreateNewContext: TglXCreateNewContext;
  13356. glXMakeContextCurrent: TglXMakeContextCurrent;
  13357. glXGetCurrentReadDrawable: TglXGetCurrentReadDrawable;
  13358. glXGetCurreentDisplay: TglXGetCurreentDisplay;
  13359. glXQueryContext: TglXQueryContext;
  13360. glXSelectEvent: TglXSelectEvent;
  13361. glXGetSelectedEvent: TglXGetSelectedEvent;
  13362. // GLX_VERSION_1_4
  13363. glXGetProcAddress: TglXGetProcAddress;
  13364. // GLX_ARB_get_proc_address
  13365. glXGetProcAddressARB: TglXGetProcAddressARB;
  13366. // GLX_ARB_create_context
  13367. glXCreateContextAttribsARB: TglXCreateContextAttribsARB;
  13368. // GLX_EXT_import_context
  13369. glXGetCurrentDisplayEXT: TglXGetCurrentDisplayEXT;
  13370. glXQueryContextInfoEXT: TglXQueryContextInfoEXT;
  13371. glXGetContextIDEXT: TglXGetContextIDEXT;
  13372. glXImportContextEXT: TglXImportContextEXT;
  13373. glXFreeContextEXT: TglXFreeContextEXT;
  13374. // GLX_EXT_texture_from_pixmap
  13375. glXBindTexImageEXT: TglXBindTexImageEXT;
  13376. glXReleaseTexImageEXT: TglXReleaseTexImageEXT;
  13377. {$ENDIF}
  13378. // GL utility functions and procedures
  13379. gluErrorString: TgluErrorString;
  13380. gluGetString: TgluGetString;
  13381. gluOrtho2D: TgluOrtho2D;
  13382. gluPerspective: TgluPerspective;
  13383. gluPickMatrix: TgluPickMatrix;
  13384. gluLookAt: TgluLookAt;
  13385. gluProject: TgluProject;
  13386. gluUnProject: TgluUnProject;
  13387. gluScaleImage: TgluScaleImage;
  13388. gluBuild1DMipmaps: TgluBuild1DMipmaps;
  13389. gluBuild2DMipmaps: TgluBuild2DMipmaps;
  13390. gluNewQuadric: TgluNewQuadric;
  13391. gluDeleteQuadric: TgluDeleteQuadric;
  13392. gluQuadricNormals: TgluQuadricNormals;
  13393. gluQuadricTexture: TgluQuadricTexture;
  13394. gluQuadricOrientation: TgluQuadricOrientation;
  13395. gluQuadricDrawStyle: TgluQuadricDrawStyle;
  13396. gluCylinder: TgluCylinder;
  13397. gluDisk: TgluDisk;
  13398. gluPartialDisk: TgluPartialDisk;
  13399. gluSphere: TgluSphere;
  13400. gluQuadricCallback: TgluQuadricCallback;
  13401. gluNewTess: TgluNewTess;
  13402. gluDeleteTess: TgluDeleteTess;
  13403. gluTessBeginPolygon: TgluTessBeginPolygon;
  13404. gluTessBeginContour: TgluTessBeginContour;
  13405. gluTessVertex: TgluTessVertex;
  13406. gluTessEndContour: TgluTessEndContour;
  13407. gluTessEndPolygon: TgluTessEndPolygon;
  13408. gluTessProperty: TgluTessProperty;
  13409. gluTessNormal: TgluTessNormal;
  13410. gluTessCallback: TgluTessCallback;
  13411. gluGetTessProperty: TgluGetTessProperty;
  13412. gluNewNurbsRenderer: TgluNewNurbsRenderer;
  13413. gluDeleteNurbsRenderer: TgluDeleteNurbsRenderer;
  13414. gluBeginSurface: TgluBeginSurface;
  13415. gluBeginCurve: TgluBeginCurve;
  13416. gluEndCurve: TgluEndCurve;
  13417. gluEndSurface: TgluEndSurface;
  13418. gluBeginTrim: TgluBeginTrim;
  13419. gluEndTrim: TgluEndTrim;
  13420. gluPwlCurve: TgluPwlCurve;
  13421. gluNurbsCurve: TgluNurbsCurve;
  13422. gluNurbsSurface: TgluNurbsSurface;
  13423. gluLoadSamplingMatrices: TgluLoadSamplingMatrices;
  13424. gluNurbsProperty: TgluNurbsProperty;
  13425. gluGetNurbsProperty: TgluGetNurbsProperty;
  13426. gluNurbsCallback: TgluNurbsCallback;
  13427. gluBeginPolygon: TgluBeginPolygon;
  13428. gluNextContour: TgluNextContour;
  13429. gluEndPolygon: TgluEndPolygon;
  13430. type
  13431. TRCOptions = set of (opDoubleBuffered, opGDI, opStereo);
  13432. var
  13433. GL_LibHandle: Pointer = nil;
  13434. GLU_LibHandle: Pointer = nil;
  13435. LastPixelFormat: Integer;
  13436. ExtensionsRead: Boolean;
  13437. ImplementationRead: Boolean;
  13438. const
  13439. {$IFDEF DGL_WIN}
  13440. OPENGL_LIBNAME = 'OpenGL32.dll';
  13441. GLU_LIBNAME = 'GLU32.dll';
  13442. {$ELSE}
  13443. {$IFDEF darwin}
  13444. OPENGL_LIBNAME = 'libGL.dylib';
  13445. GLU_LIBNAME = 'libGLU.dylib';
  13446. {$ELSE}
  13447. OPENGL_LIBNAME = 'libGL.so.1';
  13448. GLU_LIBNAME = 'libGLU.so.1';
  13449. {$ENDIF}
  13450. {$ENDIF}
  13451. function InitOpenGL(LibName: String = OPENGL_LIBNAME; GLULibName: String = GLU_LIBNAME): Boolean;
  13452. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13453. function dglCheckExtension(Extension: AnsiString): Boolean;
  13454. procedure ReadExtensions;
  13455. procedure ReadImplementationProperties;
  13456. // =============================================================================
  13457. // Helper-Functions
  13458. // =============================================================================
  13459. {$IFDEF DGL_WIN}
  13460. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13461. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  13462. procedure DestroyRenderingContext(RC: HGLRC);
  13463. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  13464. procedure DeactivateRenderingContext;
  13465. {$ENDIF}
  13466. procedure ReadOpenGLCore;
  13467. procedure Read_GL_3DFX_tbuffer;
  13468. procedure Read_GL_APPLE_element_array;
  13469. procedure Read_GL_APPLE_fence;
  13470. procedure Read_GL_APPLE_vertex_array_object;
  13471. procedure Read_GL_APPLE_vertex_array_range;
  13472. procedure Read_GL_APPLE_texture_range;
  13473. procedure Read_GL_APPLE_vertex_program_evaluators;
  13474. procedure Read_GL_APPLE_object_purgeable;
  13475. procedure Read_GL_ARB_matrix_palette;
  13476. procedure Read_GL_ARB_multitexture;
  13477. procedure Read_GL_ARB_point_parameters;
  13478. procedure Read_GL_ARB_texture_compression;
  13479. procedure Read_GL_ARB_transpose_matrix;
  13480. procedure Read_GL_ARB_vertex_blend;
  13481. procedure Read_GL_ARB_vertex_buffer_object;
  13482. procedure Read_GL_ARB_vertex_program;
  13483. procedure Read_GL_ARB_window_pos;
  13484. procedure Read_GL_ARB_color_buffer_float;
  13485. procedure Read_GL_ARB_Shader_Objects;
  13486. procedure Read_GL_ARB_occlusion_query;
  13487. procedure Read_GL_ARB_draw_instanced;
  13488. procedure Read_GL_ARB_framebuffer_object;
  13489. procedure Read_GL_ARB_geometry_shader4;
  13490. procedure Read_GL_ARB_instanced_arrays;
  13491. procedure Read_GL_ARB_map_buffer_range;
  13492. procedure Read_GL_ARB_texture_buffer_object;
  13493. procedure Read_GL_ARB_vertex_array_object;
  13494. procedure Read_GL_ARB_uniform_buffer_object;
  13495. procedure Read_GL_ARB_copy_buffer;
  13496. procedure Read_GL_ARB_draw_elements_base_vertex;
  13497. procedure Read_GL_ARB_provoking_vertex;
  13498. procedure Read_GL_ARB_sync;
  13499. procedure Read_GL_ARB_texture_multisample;
  13500. procedure Read_GL_ARB_draw_buffers_blend;
  13501. procedure Read_GL_ARB_sample_shading;
  13502. procedure Read_GL_ARB_shading_language_include;
  13503. procedure Read_GL_ARB_blend_func_extended;
  13504. procedure Read_GL_ARB_sampler_objects;
  13505. procedure Read_GL_ARB_timer_query;
  13506. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  13507. procedure Read_GL_ARB_draw_indirect;
  13508. procedure Read_GL_ARB_gpu_shader_fp64;
  13509. procedure Read_GL_ARB_shader_subroutine;
  13510. procedure Read_GL_ARB_tessellation_shader;
  13511. procedure Read_GL_ARB_transform_feedback2;
  13512. procedure Read_GL_ARB_transform_feedback3;
  13513. procedure Read_GL_ARB_ES2_compatibility;
  13514. procedure Read_GL_ARB_get_program_binary;
  13515. procedure Read_GL_ARB_separate_shader_objects;
  13516. procedure Read_GL_ARB_vertex_attrib_64bit;
  13517. procedure Read_GL_ARB_viewport_array;
  13518. // GL 4.2
  13519. procedure Read_GL_ARB_base_instance;
  13520. procedure Read_GL_ARB_transform_feedback_instanced;
  13521. procedure Read_GL_ARB_internalformat_query;
  13522. procedure Read_GL_ARB_shader_atomic_counters;
  13523. procedure Read_GL_ARB_shader_image_load_store;
  13524. procedure Read_GL_ARB_texture_storage;
  13525. // GL 4.3
  13526. procedure Read_GL_KHR_debug;
  13527. procedure Read_GL_ARB_clear_buffer_object;
  13528. procedure Read_GL_ARB_compute_shader;
  13529. procedure Read_GL_ARB_copy_image;
  13530. procedure Read_GL_ARB_framebuffer_no_attachments;
  13531. procedure Read_GL_ARB_internalformat_query2;
  13532. procedure Read_GL_ARB_invalidate_subdata;
  13533. procedure Read_GL_ARB_multi_draw_indirect;
  13534. procedure Read_GL_ARB_program_interface_query;
  13535. procedure Read_GL_ARB_shader_storage_buffer_object;
  13536. procedure Read_GL_ARB_texture_buffer_range;
  13537. procedure Read_GL_ARB_texture_storage_multisample;
  13538. procedure Read_GL_ARB_texture_view;
  13539. procedure Read_GL_ARB_vertex_attrib_binding;
  13540. procedure Read_GL_4_4;
  13541. procedure Read_GL_4_5;
  13542. //
  13543. procedure Read_GL_ARB_cl_event;
  13544. procedure Read_GL_ARB_debug_output;
  13545. procedure Read_GL_ARB_robustness;
  13546. procedure Read_GL_ATI_draw_buffers;
  13547. procedure Read_GL_ATI_element_array;
  13548. procedure Read_GL_ATI_envmap_bumpmap;
  13549. procedure Read_GL_ATI_fragment_shader;
  13550. procedure Read_GL_ATI_map_object_buffer;
  13551. procedure Read_GL_ATI_pn_triangles;
  13552. procedure Read_GL_ATI_separate_stencil;
  13553. procedure Read_GL_ATI_vertex_array_object;
  13554. procedure Read_GL_ATI_vertex_attrib_array_object;
  13555. procedure Read_GL_ATI_vertex_streams;
  13556. procedure Read_GL_AMD_performance_monitor;
  13557. procedure Read_GL_AMD_vertex_shader_tesselator;
  13558. procedure Read_GL_AMD_draw_buffers_blend;
  13559. procedure Read_GL_AMD_name_gen_delete;
  13560. procedure Read_GL_AMD_debug_output;
  13561. procedure Read_GL_EXT_blend_color;
  13562. procedure Read_GL_EXT_blend_func_separate;
  13563. procedure Read_GL_EXT_blend_minmax;
  13564. procedure Read_GL_EXT_color_subtable;
  13565. procedure Read_GL_EXT_compiled_vertex_array;
  13566. procedure Read_GL_EXT_convolution;
  13567. procedure Read_GL_EXT_coordinate_frame;
  13568. procedure Read_GL_EXT_copy_texture;
  13569. procedure Read_GL_EXT_cull_vertex;
  13570. procedure Read_GL_EXT_draw_range_elements;
  13571. procedure Read_GL_EXT_fog_coord;
  13572. procedure Read_GL_EXT_framebuffer_object;
  13573. procedure Read_GL_EXT_histogram;
  13574. procedure Read_GL_EXT_index_func;
  13575. procedure Read_GL_EXT_index_material;
  13576. procedure Read_GL_EXT_multi_draw_arrays;
  13577. procedure Read_GL_EXT_multisample;
  13578. procedure Read_GL_EXT_paletted_texture;
  13579. procedure Read_GL_EXT_pixel_transform;
  13580. procedure Read_GL_EXT_point_parameters;
  13581. procedure Read_GL_EXT_polygon_offset;
  13582. procedure Read_GL_EXT_secondary_color;
  13583. procedure Read_GL_EXT_stencil_two_side;
  13584. procedure Read_GL_EXT_subtexture;
  13585. procedure Read_GL_EXT_texture3D;
  13586. procedure Read_GL_EXT_texture_object;
  13587. procedure Read_GL_EXT_texture_perturb_normal;
  13588. procedure Read_GL_EXT_vertex_array;
  13589. procedure Read_GL_EXT_vertex_shader;
  13590. procedure Read_GL_EXT_vertex_weighting;
  13591. procedure Read_GL_EXT_depth_bounds_test;
  13592. procedure Read_GL_EXT_blend_equation_separate;
  13593. procedure Read_GL_EXT_stencil_clear_tag;
  13594. procedure Read_GL_EXT_framebuffer_blit;
  13595. procedure Read_GL_EXT_framebuffer_multisample;
  13596. procedure Read_GL_EXT_timer_query;
  13597. procedure Read_GL_EXT_gpu_program_parameters;
  13598. procedure Read_GL_EXT_bindable_uniform;
  13599. procedure Read_GL_EXT_draw_buffers2;
  13600. procedure Read_GL_EXT_draw_instanced;
  13601. procedure Read_GL_EXT_geometry_shader4;
  13602. procedure Read_GL_EXT_gpu_shader4;
  13603. procedure Read_GL_EXT_texture_array;
  13604. procedure Read_GL_EXT_texture_buffer_object;
  13605. procedure Read_GL_EXT_texture_integer;
  13606. procedure Read_GL_EXT_transform_feedback;
  13607. procedure Read_GL_EXT_direct_state_access;
  13608. procedure Read_GL_EXT_separate_shader_objects;
  13609. procedure Read_GL_EXT_shader_image_load_store;
  13610. procedure Read_GL_EXT_vertex_attrib_64bit;
  13611. procedure Read_GL_HP_image_transform;
  13612. procedure Read_GL_IBM_multimode_draw_arrays;
  13613. procedure Read_GL_IBM_vertex_array_lists;
  13614. procedure Read_GL_INGR_blend_func_separate;
  13615. procedure Read_GL_INTEL_parallel_arrays;
  13616. procedure Read_GL_MESA_resize_buffers;
  13617. procedure Read_GL_MESA_window_pos;
  13618. procedure Read_GL_NV_evaluators;
  13619. procedure Read_GL_NV_fence;
  13620. procedure Read_GL_NV_fragment_program;
  13621. procedure Read_GL_NV_half_float;
  13622. procedure Read_GL_NV_occlusion_query;
  13623. procedure Read_GL_NV_pixel_data_range;
  13624. procedure Read_GL_NV_point_sprite;
  13625. procedure Read_GL_NV_primitive_restart;
  13626. procedure Read_GL_NV_register_combiners;
  13627. procedure Read_GL_NV_register_combiners2;
  13628. procedure Read_GL_NV_vertex_array_range;
  13629. procedure Read_GL_NV_vertex_program;
  13630. procedure Read_GL_NV_depth_buffer_float;
  13631. procedure Read_GL_NV_framebuffer_multisample_coverage;
  13632. procedure Read_GL_NV_geometry_program4;
  13633. procedure Read_GL_NV_gpu_program4;
  13634. procedure Read_GL_NV_parameter_buffer_object;
  13635. procedure Read_GL_NV_transform_feedback;
  13636. procedure Read_GL_NV_conditional_render;
  13637. procedure Read_GL_NV_present_video;
  13638. procedure Read_GL_NV_explicit_multisample;
  13639. procedure Read_GL_NV_transform_feedback2;
  13640. procedure Read_GL_NV_video_capture;
  13641. procedure Read_GL_NV_copy_image;
  13642. procedure Read_GL_NV_shader_buffer_load;
  13643. procedure Read_GL_NV_vertex_buffer_unified_memory;
  13644. procedure Read_GL_NV_gpu_program5;
  13645. procedure Read_GL_NV_gpu_shader5;
  13646. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  13647. procedure Read_GL_NV_vdpau_interop;
  13648. procedure Read_GL_NV_texture_barrier;
  13649. procedure Read_GL_PGI_misc_hints;
  13650. procedure Read_GL_SGIS_detail_texture;
  13651. procedure Read_GL_SGIS_fog_function;
  13652. procedure Read_GL_SGIS_multisample;
  13653. procedure Read_GL_SGIS_pixel_texture;
  13654. procedure Read_GL_SGIS_point_parameters;
  13655. procedure Read_GL_SGIS_sharpen_texture;
  13656. procedure Read_GL_SGIS_texture4D;
  13657. procedure Read_GL_SGIS_texture_color_mask;
  13658. procedure Read_GL_SGIS_texture_filter4;
  13659. procedure Read_GL_SGIX_async;
  13660. procedure Read_GL_SGIX_flush_raster;
  13661. procedure Read_GL_SGIX_fragment_lighting;
  13662. procedure Read_GL_SGIX_framezoom;
  13663. procedure Read_GL_SGIX_igloo_interface;
  13664. procedure Read_GL_SGIX_instruments;
  13665. procedure Read_GL_SGIX_list_priority;
  13666. procedure Read_GL_SGIX_pixel_texture;
  13667. procedure Read_GL_SGIX_polynomial_ffd;
  13668. procedure Read_GL_SGIX_reference_plane;
  13669. procedure Read_GL_SGIX_sprite;
  13670. procedure Read_GL_SGIX_tag_sample_buffer;
  13671. procedure Read_GL_SGI_color_table;
  13672. procedure Read_GL_SUNX_constant_data;
  13673. procedure Read_GL_SUN_global_alpha;
  13674. procedure Read_GL_SUN_mesh_array;
  13675. procedure Read_GL_SUN_triangle_list;
  13676. procedure Read_GL_SUN_vertex;
  13677. {$IFDEF DGL_WIN}
  13678. procedure Read_WGL_ARB_buffer_region;
  13679. procedure Read_WGL_ARB_extensions_string;
  13680. procedure Read_WGL_ARB_make_current_read;
  13681. procedure Read_WGL_ARB_pbuffer;
  13682. procedure Read_WGL_ARB_pixel_format;
  13683. procedure Read_WGL_ARB_pixel_format_float;
  13684. procedure Read_WGL_ARB_render_texture;
  13685. procedure Read_WGL_ARB_create_context;
  13686. procedure Read_WGL_AMD_gpu_association;
  13687. procedure Read_WGL_EXT_display_color_table;
  13688. procedure Read_WGL_EXT_extensions_string;
  13689. procedure Read_WGL_EXT_make_current_read;
  13690. procedure Read_WGL_EXT_pbuffer;
  13691. procedure Read_WGL_EXT_pixel_format;
  13692. procedure Read_WGL_EXT_swap_control;
  13693. procedure Read_WGL_I3D_digital_video_control;
  13694. procedure Read_WGL_I3D_gamma;
  13695. procedure Read_WGL_I3D_genlock;
  13696. procedure Read_WGL_I3D_image_buffer;
  13697. procedure Read_WGL_I3D_swap_frame_lock;
  13698. procedure Read_WGL_I3D_swap_frame_usage;
  13699. procedure Read_WGL_NV_vertex_array_range;
  13700. procedure Read_WGL_NV_present_video;
  13701. procedure Read_WGL_NV_video_output;
  13702. procedure Read_WGL_NV_swap_group;
  13703. procedure Read_WGL_NV_gpu_affinity;
  13704. procedure Read_WGL_NV_video_capture;
  13705. procedure Read_WGL_NV_copy_image;
  13706. procedure Read_WGL_OML_sync_control;
  13707. procedure Read_WGL_3DL_stereo_control;
  13708. procedure Read_WIN_draw_range_elements;
  13709. procedure Read_WIN_swap_hint;
  13710. {$ENDIF}
  13711. implementation
  13712. {$IFDEF DGL_LINUX}
  13713. const
  13714. RTLD_LAZY = $001;
  13715. RTLD_NOW = $002;
  13716. RTLD_BINDING_MASK = $003;
  13717. // Seems to work on Debian / Fedora
  13718. LibraryLib = {$IFDEF Linux} 'libdl.so.2'{$ELSE} 'c'{$ENDIF};
  13719. function dlopen(Name: PAnsiChar; Flags: LongInt): Pointer; cdecl; external LibraryLib name 'dlopen';
  13720. function dlclose(Lib: Pointer): LongInt; cdecl; external LibraryLib name 'dlclose';
  13721. function dlsym(Lib: Pointer; Name: PAnsiChar): Pointer; cdecl; external LibraryLib name 'dlsym';
  13722. {$ENDIF}
  13723. {$IFDEF DGL_MAC}{$IFDEF OPENGL_FRAMEWORK} // OpenGL framework used
  13724. const
  13725. RTLD_DEFAULT = Pointer(-2);
  13726. {$ENDIF}{$ENDIF}
  13727. function dglLoadLibrary(Name: PChar): Pointer;
  13728. begin
  13729. {$IFDEF DGL_WIN}
  13730. Result := Pointer(LoadLibrary(Name));
  13731. {$ENDIF}
  13732. {$IFDEF DGL_LINUX}
  13733. Result := dlopen(Name, RTLD_LAZY);
  13734. {$ENDIF}
  13735. {$IFDEF DGL_MAC}
  13736. {$IFDEF OPENGL_FRAMEWORK}
  13737. Result := RTLD_DEFAULT;
  13738. {$ELSE}
  13739. Result := Pointer(LoadLibrary(Name));
  13740. {$ENDIF}
  13741. {$ENDIF}
  13742. end;
  13743. function dglFreeLibrary(LibHandle: Pointer): Boolean;
  13744. begin
  13745. if LibHandle = nil then
  13746. Result := False
  13747. else
  13748. {$IFDEF DGL_WIN}
  13749. Result := FreeLibrary(HMODULE(LibHandle));
  13750. {$ENDIF}
  13751. {$IFDEF DGL_LINUX}
  13752. Result := dlclose(LibHandle) = 0;
  13753. {$ENDIF}
  13754. {$IFDEF DGL_MAC}
  13755. {$IFDEF OPENGL_FRAMEWORK}
  13756. Result := true;
  13757. {$ELSE}
  13758. Result := FreeLibrary(HMODULE(LibHandle));
  13759. {$ENDIF}
  13760. {$ENDIF}
  13761. end;
  13762. function dglGetProcAddress(ProcName: PAnsiChar; LibHandle: Pointer = nil {$IFDEF DGL_LINUX}; ForceDLSym: Boolean = False{$ENDIF}): Pointer;
  13763. begin
  13764. if LibHandle = nil then
  13765. LibHandle := GL_LibHandle;
  13766. {$IFDEF DGL_WIN}
  13767. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13768. if result <> nil then
  13769. exit;
  13770. if Addr(wglGetProcAddress) <> nil then
  13771. Result := wglGetProcAddress(ProcName);
  13772. {$ENDIF}
  13773. {$IFDEF DGL_LINUX}
  13774. if not ForceDLSym then begin
  13775. if Addr(glXGetProcAddress) <> nil then
  13776. Result := glXGetProcAddress(ProcName);
  13777. if result <> nil then
  13778. exit;
  13779. if Addr(glXGetProcAddressARB) <> nil then
  13780. Result := glXGetProcAddressARB(ProcName);
  13781. if result <> nil then
  13782. exit;
  13783. end;
  13784. Result := dlsym(LibHandle, ProcName);
  13785. {$ENDIF}
  13786. {$IFDEF DGL_MAC}
  13787. Result := GetProcAddress(HMODULE(LibHandle), ProcName);
  13788. {$ENDIF}
  13789. end;
  13790. function Int_GetExtensionString: AnsiString;
  13791. var
  13792. ExtensionCount : GLuint;
  13793. i : Integer;
  13794. begin
  13795. if GL_VERSION_3_0
  13796. then
  13797. begin
  13798. if not Assigned(@glGetIntegerv) then glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  13799. if not Assigned(@glGetStringi) then glGetStringi := dglGetProcAddress('glGetStringi');
  13800. result := '';
  13801. if Assigned(@glGetIntegerv) and Assigned(@glGetStringi)
  13802. then
  13803. begin
  13804. glGetIntegerv(GL_NUM_EXTENSIONS, @extensionCount);
  13805. For I := 0 to extensionCount - 1 do
  13806. result := result + #32 + PAnsiChar(glGetStringi(GL_EXTENSIONS, I));
  13807. end;
  13808. end
  13809. else
  13810. begin
  13811. if not Assigned(@glGetString) then glGetString := dglGetProcAddress('glGetString');
  13812. if Assigned(@glGetString)
  13813. then result := glGetString(GL_EXTENSIONS)
  13814. else result := '';
  13815. end;
  13816. if (GL_LibHandle <> nil) then begin
  13817. {$IFDEF DGL_WIN}
  13818. // wglGetExtensionsStringEXT
  13819. if not Assigned(@wglGetExtensionsStringEXT) then
  13820. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  13821. if Assigned(@wglGetExtensionsStringEXT) then
  13822. Result := Result + #32 + wglGetExtensionsStringEXT;
  13823. // wglGetExtensionsStringARB
  13824. if not Assigned(@wglGetExtensionsStringARB) then
  13825. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  13826. if Assigned(@wglGetExtensionsStringARB) then
  13827. Result := Result + #32 + wglGetExtensionsStringARB(wglGetCurrentDC);
  13828. {$ENDIF}
  13829. end;
  13830. Result := #32 + Result + #32;
  13831. end;
  13832. function Int_CheckExtension(AllExtensions, CheckExtension: AnsiString): Boolean;
  13833. begin
  13834. Result := Pos(#32 + CheckExtension + #32, AllExtensions) > 0;
  13835. end;
  13836. function dglCheckExtension(Extension: AnsiString): Boolean;
  13837. var
  13838. Extensions: AnsiString;
  13839. begin
  13840. Extensions := Int_GetExtensionString;
  13841. Result := Int_CheckExtension(Extensions, Extension);
  13842. end;
  13843. function InitOpenGL(LibName: String; GLULibName: String): Boolean;
  13844. begin
  13845. Result := False;
  13846. // free opened libraries
  13847. if GL_LibHandle <> nil then
  13848. dglFreeLibrary(GL_LibHandle);
  13849. if GLU_LibHandle <> nil then
  13850. dglFreeLibrary(GLU_LibHandle);
  13851. // load library
  13852. GL_LibHandle := dglLoadLibrary(PChar(LibName));
  13853. GLU_LibHandle := dglLoadLibrary(PChar(GLULibName));
  13854. // load GL functions
  13855. if (GL_LibHandle <> nil) then begin
  13856. {$IFDEF DGL_WIN}
  13857. wglCopyContext := dglGetProcAddress('wglCopyContext');
  13858. wglCreateLayerContext := dglGetProcAddress('wglCreateLayerContext');
  13859. wglCreateContext := dglGetProcAddress('wglCreateContext');
  13860. wglDeleteContext := dglGetProcAddress('wglDeleteContext');
  13861. wglDescribeLayerPlane := dglGetProcAddress('wglDescribeLayerPlane');
  13862. wglGetCurrentContext := dglGetProcAddress('wglGetCurrentContext');
  13863. wglGetCurrentDC := dglGetProcAddress('wglGetCurrentDC');
  13864. wglGetLayerPaletteEntries := dglGetProcAddress('wglGetLayerPaletteEntries');
  13865. wglGetProcAddress := dglGetProcAddress('wglGetProcAddress');
  13866. wglMakeCurrent := dglGetProcAddress('wglMakeCurrent');
  13867. wglRealizeLayerPalette := dglGetProcAddress('wglRealizeLayerPalette');
  13868. wglSetLayerPaletteEntries := dglGetProcAddress('wglSetLayerPaletteEntries');
  13869. wglShareLists := dglGetProcAddress('wglShareLists');
  13870. wglSwapLayerBuffers := dglGetProcAddress('wglSwapLayerBuffers');
  13871. wglSwapMultipleBuffers := dglGetProcAddress('wglSwapMultipleBuffers');
  13872. wglUseFontBitmapsA := dglGetProcAddress('wglUseFontBitmapsA');
  13873. wglUseFontOutlinesA := dglGetProcAddress('wglUseFontOutlinesA');
  13874. wglUseFontBitmapsW := dglGetProcAddress('wglUseFontBitmapsW');
  13875. wglUseFontOutlinesW := dglGetProcAddress('wglUseFontOutlinesW');
  13876. wglUseFontBitmaps := dglGetProcAddress('wglUseFontBitmapsA');
  13877. wglUseFontOutlines := dglGetProcAddress('wglUseFontOutlinesA');
  13878. {$ENDIF}
  13879. {$IFDEF DGL_LINUX}
  13880. // GLX_VERSION_1_4 (needs to be first)
  13881. glXGetProcAddress := dglGetProcAddress('glXGetProcAddress', nil, True);
  13882. // GLX_ARB_get_proc_address (also needs to be first)
  13883. glXGetProcAddressARB := dglGetProcAddress('glXGetProcAddressARB', nil, True);
  13884. glXChooseVisual := dglGetProcAddress('glXChooseVisual');
  13885. glXCopyContext := dglGetProcAddress('glXCopyContext');
  13886. glXCreateContext := dglGetProcAddress('glXCreateContext');
  13887. glXCreateGLXPixmap := dglGetProcAddress('glXCreateGLXPixmap');
  13888. glXDestroyContext := dglGetProcAddress('glXDestroyContext');
  13889. glXDestroyGLXPixmap := dglGetProcAddress('glXDestroyGLXPixmap');
  13890. glXGetConfig := dglGetProcAddress('glXGetConfig');
  13891. glXGetCurrentContext := dglGetProcAddress('glXGetCurrentContext');
  13892. glXGetCurrentDrawable := dglGetProcAddress('glXGetCurrentDrawable');
  13893. glXIsDirect := dglGetProcAddress('glXIsDirect');
  13894. glXMakeCurrent := dglGetProcAddress('glXMakeCurrent');
  13895. glXQueryExtension := dglGetProcAddress('glXQueryExtension');
  13896. glXQueryVersion := dglGetProcAddress('glXQueryVersion');
  13897. glXSwapBuffers := dglGetProcAddress('glXSwapBuffers');
  13898. glXUseXFont := dglGetProcAddress('glXUseXFont');
  13899. glXWaitGL := dglGetProcAddress('glXWaitGL');
  13900. glXWaitX := dglGetProcAddress('glXWaitX');
  13901. glXGetClientString := dglGetProcAddress('glXGetClientString');
  13902. glXQueryServerString := dglGetProcAddress('glXQueryServerString');
  13903. glXQueryExtensionsString := dglGetProcAddress('glXQueryExtensionsString');
  13904. // GLX_VERSION_1_3
  13905. glXGetFBConfigs := dglGetProcAddress('glXGetFBConfigs');
  13906. glXChooseFBConfig := dglGetProcAddress('glXChooseFBConfig');
  13907. glXGetFBConfigAttrib := dglGetProcAddress('glXGetFBConfigAttrib');
  13908. glXGetVisualFromFBConfig := dglGetProcAddress('glXGetVisualFromFBConfig');
  13909. glXCreateWindow := dglGetProcAddress('glXCreateWindow');
  13910. glXDestroyWindow := dglGetProcAddress('glXDestroyWindow');
  13911. glXCreatePixmap := dglGetProcAddress('glXCreatePixmap');
  13912. glXDestroyPixmap := dglGetProcAddress('glXDestroyPixmap');
  13913. glXCreatePbuffer := dglGetProcAddress('glXCreatePbuffer');
  13914. glXDestroyPbuffer := dglGetProcAddress('glXDestroyPbuffer');
  13915. glXQueryDrawable := dglGetProcAddress('glXQueryDrawable');
  13916. glXCreateNewContext := dglGetProcAddress('glXCreateNewContext');
  13917. glXMakeContextCurrent := dglGetProcAddress('glXMakeContextCurrent');
  13918. glXGetCurrentReadDrawable := dglGetProcAddress('glXGetCurrentReadDrawable');
  13919. glXGetCurreentDisplay := dglGetProcAddress('glXGetCurreentDisplay');
  13920. glXQueryContext := dglGetProcAddress('glXQueryContext');
  13921. glXSelectEvent := dglGetProcAddress('glXSelectEvent');
  13922. glXGetSelectedEvent := dglGetProcAddress('glXGetSelectedEvent');
  13923. // GLX_ARB_create_context
  13924. glXCreateContextAttribsARB := dglGetProcAddress('glXCreateContextAttribsARB');
  13925. // GLX_EXT_import_context
  13926. glXGetCurrentDisplayEXT := dglGetProcAddress('glXGetCurrentDisplayEXT');
  13927. glXQueryContextInfoEXT := dglGetProcAddress('glXQueryContextInfoEXT');
  13928. glXGetContextIDEXT := dglGetProcAddress('glXGetContextIDEXT');
  13929. glXImportContextEXT := dglGetProcAddress('glXImportContextEXT');
  13930. glXFreeContextEXT := dglGetProcAddress('glXFreeContextEXT');
  13931. // GLX_EXT_texture_from_pixmap
  13932. glXBindTexImageEXT := dglGetProcAddress('glXBindTexImageEXT');
  13933. glXReleaseTexImageEXT := dglGetProcAddress('glXReleaseTexImageEXT');
  13934. {$ENDIF}
  13935. Result := True;
  13936. end;
  13937. // load GLU functions
  13938. if GLU_LibHandle <> nil then begin
  13939. // GLU ========================================================================
  13940. gluBeginCurve := dglGetProcAddress('gluBeginCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13941. gluBeginPolygon := dglGetProcAddress('gluBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13942. gluBeginSurface := dglGetProcAddress('gluBeginSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13943. gluBeginTrim := dglGetProcAddress('gluBeginTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13944. gluBuild1DMipmaps := dglGetProcAddress('gluBuild1DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13945. gluBuild2DMipmaps := dglGetProcAddress('gluBuild2DMipmaps', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13946. gluCylinder := dglGetProcAddress('gluCylinder', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13947. gluDeleteNurbsRenderer := dglGetProcAddress('gluDeleteNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13948. gluDeleteQuadric := dglGetProcAddress('gluDeleteQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13949. gluDeleteTess := dglGetProcAddress('gluDeleteTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13950. gluDisk := dglGetProcAddress('gluDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13951. gluEndCurve := dglGetProcAddress('gluEndCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13952. gluEndPolygon := dglGetProcAddress('gluEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13953. gluEndSurface := dglGetProcAddress('gluEndSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13954. gluEndTrim := dglGetProcAddress('gluEndTrim', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13955. gluErrorString := dglGetProcAddress('gluErrorString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13956. gluGetNurbsProperty := dglGetProcAddress('gluGetNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13957. gluGetString := dglGetProcAddress('gluGetString', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13958. gluGetTessProperty := dglGetProcAddress('gluGetTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13959. gluLoadSamplingMatrices := dglGetProcAddress('gluLoadSamplingMatrices', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13960. gluLookAt := dglGetProcAddress('gluLookAt', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13961. gluNewNurbsRenderer := dglGetProcAddress('gluNewNurbsRenderer', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13962. gluNewQuadric := dglGetProcAddress('gluNewQuadric', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13963. gluNewTess := dglGetProcAddress('gluNewTess', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13964. gluNextContour := dglGetProcAddress('gluNextContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13965. gluNurbsCallback := dglGetProcAddress('gluNurbsCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13966. gluNurbsCurve := dglGetProcAddress('gluNurbsCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13967. gluNurbsProperty := dglGetProcAddress('gluNurbsProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13968. gluNurbsSurface := dglGetProcAddress('gluNurbsSurface', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13969. gluOrtho2D := dglGetProcAddress('gluOrtho2D', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13970. gluPartialDisk := dglGetProcAddress('gluPartialDisk', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13971. gluPerspective := dglGetProcAddress('gluPerspective', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13972. gluPickMatrix := dglGetProcAddress('gluPickMatrix', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13973. gluProject := dglGetProcAddress('gluProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13974. gluPwlCurve := dglGetProcAddress('gluPwlCurve', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13975. gluQuadricCallback := dglGetProcAddress('gluQuadricCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13976. gluQuadricDrawStyle := dglGetProcAddress('gluQuadricDrawStyle', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13977. gluQuadricNormals := dglGetProcAddress('gluQuadricNormals', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13978. gluQuadricOrientation := dglGetProcAddress('gluQuadricOrientation', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13979. gluQuadricTexture := dglGetProcAddress('gluQuadricTexture', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13980. gluScaleImage := dglGetProcAddress('gluScaleImage', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13981. gluSphere := dglGetProcAddress('gluSphere', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13982. gluTessBeginContour := dglGetProcAddress('gluTessBeginContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13983. gluTessBeginPolygon := dglGetProcAddress('gluTessBeginPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13984. gluTessCallback := dglGetProcAddress('gluTessCallback', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13985. gluTessEndContour := dglGetProcAddress('gluTessEndContour', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13986. gluTessEndPolygon := dglGetProcAddress('gluTessEndPolygon', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13987. gluTessNormal := dglGetProcAddress('gluTessNormal', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13988. gluTessProperty := dglGetProcAddress('gluTessProperty', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13989. gluTessVertex := dglGetProcAddress('gluTessVertex', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13990. gluUnProject := dglGetProcAddress('gluUnProject', GLU_LibHandle {$IFDEF DGL_LINUX}, True{$ENDIF});
  13991. end;
  13992. end;
  13993. procedure ReadOpenGLCore;
  13994. begin
  13995. // GL_VERSION_1_0
  13996. glCullFace := dglGetProcAddress('glCullFace');
  13997. glFrontFace := dglGetProcAddress('glFrontFace');
  13998. glHint := dglGetProcAddress('glHint');
  13999. glLineWidth := dglGetProcAddress('glLineWidth');
  14000. glPointSize := dglGetProcAddress('glPointSize');
  14001. glPolygonMode := dglGetProcAddress('glPolygonMode');
  14002. glScissor := dglGetProcAddress('glScissor');
  14003. glTexParameterf := dglGetProcAddress('glTexParameterf');
  14004. glTexParameterfv := dglGetProcAddress('glTexParameterfv');
  14005. glTexParameteri := dglGetProcAddress('glTexParameteri');
  14006. glTexParameteriv := dglGetProcAddress('glTexParameteriv');
  14007. glTexImage1D := dglGetProcAddress('glTexImage1D');
  14008. glTexImage2D := dglGetProcAddress('glTexImage2D');
  14009. glDrawBuffer := dglGetProcAddress('glDrawBuffer');
  14010. glClear := dglGetProcAddress('glClear');
  14011. glClearColor := dglGetProcAddress('glClearColor');
  14012. glClearStencil := dglGetProcAddress('glClearStencil');
  14013. glClearDepth := dglGetProcAddress('glClearDepth');
  14014. glStencilMask := dglGetProcAddress('glStencilMask');
  14015. glColorMask := dglGetProcAddress('glColorMask');
  14016. glDepthMask := dglGetProcAddress('glDepthMask');
  14017. glDisable := dglGetProcAddress('glDisable');
  14018. glEnable := dglGetProcAddress('glEnable');
  14019. glFinish := dglGetProcAddress('glFinish');
  14020. glFlush := dglGetProcAddress('glFlush');
  14021. glBlendFunc := dglGetProcAddress('glBlendFunc');
  14022. glLogicOp := dglGetProcAddress('glLogicOp');
  14023. glStencilFunc := dglGetProcAddress('glStencilFunc');
  14024. glStencilOp := dglGetProcAddress('glStencilOp');
  14025. glDepthFunc := dglGetProcAddress('glDepthFunc');
  14026. glPixelStoref := dglGetProcAddress('glPixelStoref');
  14027. glPixelStorei := dglGetProcAddress('glPixelStorei');
  14028. glReadBuffer := dglGetProcAddress('glReadBuffer');
  14029. glReadPixels := dglGetProcAddress('glReadPixels');
  14030. glGetBooleanv := dglGetProcAddress('glGetBooleanv');
  14031. glGetDoublev := dglGetProcAddress('glGetDoublev');
  14032. glGetError := dglGetProcAddress('glGetError');
  14033. glGetFloatv := dglGetProcAddress('glGetFloatv');
  14034. glGetIntegerv := dglGetProcAddress('glGetIntegerv');
  14035. glGetString := dglGetProcAddress('glGetString');
  14036. glGetTexImage := dglGetProcAddress('glGetTexImage');
  14037. glGetTexParameteriv := dglGetProcAddress('glGetTexParameteriv');
  14038. glGetTexParameterfv := dglGetProcAddress('glGetTexParameterfv');
  14039. glGetTexLevelParameterfv := dglGetProcAddress('glGetTexLevelParameterfv');
  14040. glGetTexLevelParameteriv := dglGetProcAddress('glGetTexLevelParameteriv');
  14041. glIsEnabled := dglGetProcAddress('glIsEnabled');
  14042. glDepthRange := dglGetProcAddress('glDepthRange');
  14043. glViewport := dglGetProcAddress('glViewport');
  14044. // GL_VERSION_1_1
  14045. glDrawArrays := dglGetProcAddress('glDrawArrays');
  14046. glDrawElements := dglGetProcAddress('glDrawElements');
  14047. glGetPointerv := dglGetProcAddress('glGetPointerv');
  14048. glPolygonOffset := dglGetProcAddress('glPolygonOffset');
  14049. glCopyTexImage1D := dglGetProcAddress('glCopyTexImage1D');
  14050. glCopyTexImage2D := dglGetProcAddress('glCopyTexImage2D');
  14051. glCopyTexSubImage1D := dglGetProcAddress('glCopyTexSubImage1D');
  14052. glCopyTexSubImage2D := dglGetProcAddress('glCopyTexSubImage2D');
  14053. glTexSubImage1D := dglGetProcAddress('glTexSubImage1D');
  14054. glTexSubImage2D := dglGetProcAddress('glTexSubImage2D');
  14055. glBindTexture := dglGetProcAddress('glBindTexture');
  14056. glDeleteTextures := dglGetProcAddress('glDeleteTextures');
  14057. glGenTextures := dglGetProcAddress('glGenTextures');
  14058. {$ifdef DGL_DEPRECATED}
  14059. glAccum := dglGetProcAddress('glAccum');
  14060. glAlphaFunc := dglGetProcAddress('glAlphaFunc');
  14061. glAreTexturesResident := dglGetProcAddress('glAreTexturesResident');
  14062. glArrayElement := dglGetProcAddress('glArrayElement');
  14063. glBegin := dglGetProcAddress('glBegin');
  14064. glBitmap := dglGetProcAddress('glBitmap');
  14065. glCallList := dglGetProcAddress('glCallList');
  14066. glCallLists := dglGetProcAddress('glCallLists');
  14067. glClearAccum := dglGetProcAddress('glClearAccum');
  14068. glClearIndex := dglGetProcAddress('glClearIndex');
  14069. glClipPlane := dglGetProcAddress('glClipPlane');
  14070. glColor3b := dglGetProcAddress('glColor3b');
  14071. glColor3bv := dglGetProcAddress('glColor3bv');
  14072. glColor3d := dglGetProcAddress('glColor3d');
  14073. glColor3dv := dglGetProcAddress('glColor3dv');
  14074. glColor3f := dglGetProcAddress('glColor3f');
  14075. glColor3fv := dglGetProcAddress('glColor3fv');
  14076. glColor3i := dglGetProcAddress('glColor3i');
  14077. glColor3iv := dglGetProcAddress('glColor3iv');
  14078. glColor3s := dglGetProcAddress('glColor3s');
  14079. glColor3sv := dglGetProcAddress('glColor3sv');
  14080. glColor3ub := dglGetProcAddress('glColor3ub');
  14081. glColor3ubv := dglGetProcAddress('glColor3ubv');
  14082. glColor3ui := dglGetProcAddress('glColor3ui');
  14083. glColor3uiv := dglGetProcAddress('glColor3uiv');
  14084. glColor3us := dglGetProcAddress('glColor3us');
  14085. glColor3usv := dglGetProcAddress('glColor3usv');
  14086. glColor4b := dglGetProcAddress('glColor4b');
  14087. glColor4bv := dglGetProcAddress('glColor4bv');
  14088. glColor4d := dglGetProcAddress('glColor4d');
  14089. glColor4dv := dglGetProcAddress('glColor4dv');
  14090. glColor4f := dglGetProcAddress('glColor4f');
  14091. glColor4fv := dglGetProcAddress('glColor4fv');
  14092. glColor4i := dglGetProcAddress('glColor4i');
  14093. glColor4iv := dglGetProcAddress('glColor4iv');
  14094. glColor4s := dglGetProcAddress('glColor4s');
  14095. glColor4sv := dglGetProcAddress('glColor4sv');
  14096. glColor4ub := dglGetProcAddress('glColor4ub');
  14097. glColor4ubv := dglGetProcAddress('glColor4ubv');
  14098. glColor4ui := dglGetProcAddress('glColor4ui');
  14099. glColor4uiv := dglGetProcAddress('glColor4uiv');
  14100. glColor4us := dglGetProcAddress('glColor4us');
  14101. glColor4usv := dglGetProcAddress('glColor4usv');
  14102. glColorMaterial := dglGetProcAddress('glColorMaterial');
  14103. glColorPointer := dglGetProcAddress('glColorPointer');
  14104. glCopyPixels := dglGetProcAddress('glCopyPixels');
  14105. glDeleteLists := dglGetProcAddress('glDeleteLists');
  14106. glDisableClientState := dglGetProcAddress('glDisableClientState');
  14107. glDrawPixels := dglGetProcAddress('glDrawPixels');
  14108. glEdgeFlag := dglGetProcAddress('glEdgeFlag');
  14109. glEdgeFlagPointer := dglGetProcAddress('glEdgeFlagPointer');
  14110. glEdgeFlagv := dglGetProcAddress('glEdgeFlagv');
  14111. glEnableClientState := dglGetProcAddress('glEnableClientState');
  14112. glEnd := dglGetProcAddress('glEnd');
  14113. glEndList := dglGetProcAddress('glEndList');
  14114. glEvalCoord1d := dglGetProcAddress('glEvalCoord1d');
  14115. glEvalCoord1dv := dglGetProcAddress('glEvalCoord1dv');
  14116. glEvalCoord1f := dglGetProcAddress('glEvalCoord1f');
  14117. glEvalCoord1fv := dglGetProcAddress('glEvalCoord1fv');
  14118. glEvalCoord2d := dglGetProcAddress('glEvalCoord2d');
  14119. glEvalCoord2dv := dglGetProcAddress('glEvalCoord2dv');
  14120. glEvalCoord2f := dglGetProcAddress('glEvalCoord2f');
  14121. glEvalCoord2fv := dglGetProcAddress('glEvalCoord2fv');
  14122. glEvalMesh1 := dglGetProcAddress('glEvalMesh1');
  14123. glEvalMesh2 := dglGetProcAddress('glEvalMesh2');
  14124. glEvalPoint1 := dglGetProcAddress('glEvalPoint1');
  14125. glEvalPoint2 := dglGetProcAddress('glEvalPoint2');
  14126. glFeedbackBuffer := dglGetProcAddress('glFeedbackBuffer');
  14127. glFogf := dglGetProcAddress('glFogf');
  14128. glFogfv := dglGetProcAddress('glFogfv');
  14129. glFogi := dglGetProcAddress('glFogi');
  14130. glFogiv := dglGetProcAddress('glFogiv');
  14131. glFrustum := dglGetProcAddress('glFrustum');
  14132. glGenLists := dglGetProcAddress('glGenLists');
  14133. glGetClipPlane := dglGetProcAddress('glGetClipPlane');
  14134. glGetLightfv := dglGetProcAddress('glGetLightfv');
  14135. glGetLightiv := dglGetProcAddress('glGetLightiv');
  14136. glGetMapdv := dglGetProcAddress('glGetMapdv');
  14137. glGetMapfv := dglGetProcAddress('glGetMapfv');
  14138. glGetMapiv := dglGetProcAddress('glGetMapiv');
  14139. glGetMaterialfv := dglGetProcAddress('glGetMaterialfv');
  14140. glGetMaterialiv := dglGetProcAddress('glGetMaterialiv');
  14141. glGetPixelMapfv := dglGetProcAddress('glGetPixelMapfv');
  14142. glGetPixelMapuiv := dglGetProcAddress('glGetPixelMapuiv');
  14143. glGetPixelMapusv := dglGetProcAddress('glGetPixelMapusv');
  14144. glGetPolygonStipple := dglGetProcAddress('glGetPolygonStipple');
  14145. glGetTexEnvfv := dglGetProcAddress('glGetTexEnvfv');
  14146. glGetTexEnviv := dglGetProcAddress('glGetTexEnviv');
  14147. glGetTexGendv := dglGetProcAddress('glGetTexGendv');
  14148. glGetTexGenfv := dglGetProcAddress('glGetTexGenfv');
  14149. glGetTexGeniv := dglGetProcAddress('glGetTexGeniv');
  14150. glIndexMask := dglGetProcAddress('glIndexMask');
  14151. glIndexPointer := dglGetProcAddress('glIndexPointer');
  14152. glIndexd := dglGetProcAddress('glIndexd');
  14153. glIndexdv := dglGetProcAddress('glIndexdv');
  14154. glIndexf := dglGetProcAddress('glIndexf');
  14155. glIndexfv := dglGetProcAddress('glIndexfv');
  14156. glIndexi := dglGetProcAddress('glIndexi');
  14157. glIndexiv := dglGetProcAddress('glIndexiv');
  14158. glIndexs := dglGetProcAddress('glIndexs');
  14159. glIndexsv := dglGetProcAddress('glIndexsv');
  14160. glIndexub := dglGetProcAddress('glIndexub');
  14161. glIndexubv := dglGetProcAddress('glIndexubv');
  14162. glInitNames := dglGetProcAddress('glInitNames');
  14163. glInterleavedArrays := dglGetProcAddress('glInterleavedArrays');
  14164. glIsList := dglGetProcAddress('glIsList');
  14165. glIsTexture := dglGetProcAddress('glIsTexture');
  14166. glLightModelf := dglGetProcAddress('glLightModelf');
  14167. glLightModelfv := dglGetProcAddress('glLightModelfv');
  14168. glLightModeli := dglGetProcAddress('glLightModeli');
  14169. glLightModeliv := dglGetProcAddress('glLightModeliv');
  14170. glLightf := dglGetProcAddress('glLightf');
  14171. glLightfv := dglGetProcAddress('glLightfv');
  14172. glLighti := dglGetProcAddress('glLighti');
  14173. glLightiv := dglGetProcAddress('glLightiv');
  14174. glLineStipple := dglGetProcAddress('glLineStipple');
  14175. glListBase := dglGetProcAddress('glListBase');
  14176. glLoadIdentity := dglGetProcAddress('glLoadIdentity');
  14177. glLoadMatrixd := dglGetProcAddress('glLoadMatrixd');
  14178. glLoadMatrixf := dglGetProcAddress('glLoadMatrixf');
  14179. glLoadName := dglGetProcAddress('glLoadName');
  14180. glMap1d := dglGetProcAddress('glMap1d');
  14181. glMap1f := dglGetProcAddress('glMap1f');
  14182. glMap2d := dglGetProcAddress('glMap2d');
  14183. glMap2f := dglGetProcAddress('glMap2f');
  14184. glMapGrid1d := dglGetProcAddress('glMapGrid1d');
  14185. glMapGrid1f := dglGetProcAddress('glMapGrid1f');
  14186. glMapGrid2d := dglGetProcAddress('glMapGrid2d');
  14187. glMapGrid2f := dglGetProcAddress('glMapGrid2f');
  14188. glMaterialf := dglGetProcAddress('glMaterialf');
  14189. glMaterialfv := dglGetProcAddress('glMaterialfv');
  14190. glMateriali := dglGetProcAddress('glMateriali');
  14191. glMaterialiv := dglGetProcAddress('glMaterialiv');
  14192. glMatrixMode := dglGetProcAddress('glMatrixMode');
  14193. glMultMatrixd := dglGetProcAddress('glMultMatrixd');
  14194. glMultMatrixf := dglGetProcAddress('glMultMatrixf');
  14195. glNewList := dglGetProcAddress('glNewList');
  14196. glNormal3b := dglGetProcAddress('glNormal3b');
  14197. glNormal3bv := dglGetProcAddress('glNormal3bv');
  14198. glNormal3d := dglGetProcAddress('glNormal3d');
  14199. glNormal3dv := dglGetProcAddress('glNormal3dv');
  14200. glNormal3f := dglGetProcAddress('glNormal3f');
  14201. glNormal3fv := dglGetProcAddress('glNormal3fv');
  14202. glNormal3i := dglGetProcAddress('glNormal3i');
  14203. glNormal3iv := dglGetProcAddress('glNormal3iv');
  14204. glNormal3s := dglGetProcAddress('glNormal3s');
  14205. glNormal3sv := dglGetProcAddress('glNormal3sv');
  14206. glNormalPointer := dglGetProcAddress('glNormalPointer');
  14207. glOrtho := dglGetProcAddress('glOrtho');
  14208. glPassThrough := dglGetProcAddress('glPassThrough');
  14209. glPixelMapfv := dglGetProcAddress('glPixelMapfv');
  14210. glPixelMapuiv := dglGetProcAddress('glPixelMapuiv');
  14211. glPixelMapusv := dglGetProcAddress('glPixelMapusv');
  14212. glPixelTransferf := dglGetProcAddress('glPixelTransferf');
  14213. glPixelTransferi := dglGetProcAddress('glPixelTransferi');
  14214. glPixelZoom := dglGetProcAddress('glPixelZoom');
  14215. glPolygonStipple := dglGetProcAddress('glPolygonStipple');
  14216. glPopAttrib := dglGetProcAddress('glPopAttrib');
  14217. glPopClientAttrib := dglGetProcAddress('glPopClientAttrib');
  14218. glPopMatrix := dglGetProcAddress('glPopMatrix');
  14219. glPopName := dglGetProcAddress('glPopName');
  14220. glPrioritizeTextures := dglGetProcAddress('glPrioritizeTextures');
  14221. glPushAttrib := dglGetProcAddress('glPushAttrib');
  14222. glPushClientAttrib := dglGetProcAddress('glPushClientAttrib');
  14223. glPushMatrix := dglGetProcAddress('glPushMatrix');
  14224. glPushName := dglGetProcAddress('glPushName');
  14225. glRasterPos2d := dglGetProcAddress('glRasterPos2d');
  14226. glRasterPos2dv := dglGetProcAddress('glRasterPos2dv');
  14227. glRasterPos2f := dglGetProcAddress('glRasterPos2f');
  14228. glRasterPos2fv := dglGetProcAddress('glRasterPos2fv');
  14229. glRasterPos2i := dglGetProcAddress('glRasterPos2i');
  14230. glRasterPos2iv := dglGetProcAddress('glRasterPos2iv');
  14231. glRasterPos2s := dglGetProcAddress('glRasterPos2s');
  14232. glRasterPos2sv := dglGetProcAddress('glRasterPos2sv');
  14233. glRasterPos3d := dglGetProcAddress('glRasterPos3d');
  14234. glRasterPos3dv := dglGetProcAddress('glRasterPos3dv');
  14235. glRasterPos3f := dglGetProcAddress('glRasterPos3f');
  14236. glRasterPos3fv := dglGetProcAddress('glRasterPos3fv');
  14237. glRasterPos3i := dglGetProcAddress('glRasterPos3i');
  14238. glRasterPos3iv := dglGetProcAddress('glRasterPos3iv');
  14239. glRasterPos3s := dglGetProcAddress('glRasterPos3s');
  14240. glRasterPos3sv := dglGetProcAddress('glRasterPos3sv');
  14241. glRasterPos4d := dglGetProcAddress('glRasterPos4d');
  14242. glRasterPos4dv := dglGetProcAddress('glRasterPos4dv');
  14243. glRasterPos4f := dglGetProcAddress('glRasterPos4f');
  14244. glRasterPos4fv := dglGetProcAddress('glRasterPos4fv');
  14245. glRasterPos4i := dglGetProcAddress('glRasterPos4i');
  14246. glRasterPos4iv := dglGetProcAddress('glRasterPos4iv');
  14247. glRasterPos4s := dglGetProcAddress('glRasterPos4s');
  14248. glRasterPos4sv := dglGetProcAddress('glRasterPos4sv');
  14249. glRectd := dglGetProcAddress('glRectd');
  14250. glRectdv := dglGetProcAddress('glRectdv');
  14251. glRectf := dglGetProcAddress('glRectf');
  14252. glRectfv := dglGetProcAddress('glRectfv');
  14253. glRecti := dglGetProcAddress('glRecti');
  14254. glRectiv := dglGetProcAddress('glRectiv');
  14255. glRects := dglGetProcAddress('glRects');
  14256. glRectsv := dglGetProcAddress('glRectsv');
  14257. glRenderMode := dglGetProcAddress('glRenderMode');
  14258. glRotated := dglGetProcAddress('glRotated');
  14259. glRotatef := dglGetProcAddress('glRotatef');
  14260. glScaled := dglGetProcAddress('glScaled');
  14261. glScalef := dglGetProcAddress('glScalef');
  14262. glSelectBuffer := dglGetProcAddress('glSelectBuffer');
  14263. glShadeModel := dglGetProcAddress('glShadeModel');
  14264. glTexCoord1d := dglGetProcAddress('glTexCoord1d');
  14265. glTexCoord1dv := dglGetProcAddress('glTexCoord1dv');
  14266. glTexCoord1f := dglGetProcAddress('glTexCoord1f');
  14267. glTexCoord1fv := dglGetProcAddress('glTexCoord1fv');
  14268. glTexCoord1i := dglGetProcAddress('glTexCoord1i');
  14269. glTexCoord1iv := dglGetProcAddress('glTexCoord1iv');
  14270. glTexCoord1s := dglGetProcAddress('glTexCoord1s');
  14271. glTexCoord1sv := dglGetProcAddress('glTexCoord1sv');
  14272. glTexCoord2d := dglGetProcAddress('glTexCoord2d');
  14273. glTexCoord2dv := dglGetProcAddress('glTexCoord2dv');
  14274. glTexCoord2f := dglGetProcAddress('glTexCoord2f');
  14275. glTexCoord2fv := dglGetProcAddress('glTexCoord2fv');
  14276. glTexCoord2i := dglGetProcAddress('glTexCoord2i');
  14277. glTexCoord2iv := dglGetProcAddress('glTexCoord2iv');
  14278. glTexCoord2s := dglGetProcAddress('glTexCoord2s');
  14279. glTexCoord2sv := dglGetProcAddress('glTexCoord2sv');
  14280. glTexCoord3d := dglGetProcAddress('glTexCoord3d');
  14281. glTexCoord3dv := dglGetProcAddress('glTexCoord3dv');
  14282. glTexCoord3f := dglGetProcAddress('glTexCoord3f');
  14283. glTexCoord3fv := dglGetProcAddress('glTexCoord3fv');
  14284. glTexCoord3i := dglGetProcAddress('glTexCoord3i');
  14285. glTexCoord3iv := dglGetProcAddress('glTexCoord3iv');
  14286. glTexCoord3s := dglGetProcAddress('glTexCoord3s');
  14287. glTexCoord3sv := dglGetProcAddress('glTexCoord3sv');
  14288. glTexCoord4d := dglGetProcAddress('glTexCoord4d');
  14289. glTexCoord4dv := dglGetProcAddress('glTexCoord4dv');
  14290. glTexCoord4f := dglGetProcAddress('glTexCoord4f');
  14291. glTexCoord4fv := dglGetProcAddress('glTexCoord4fv');
  14292. glTexCoord4i := dglGetProcAddress('glTexCoord4i');
  14293. glTexCoord4iv := dglGetProcAddress('glTexCoord4iv');
  14294. glTexCoord4s := dglGetProcAddress('glTexCoord4s');
  14295. glTexCoord4sv := dglGetProcAddress('glTexCoord4sv');
  14296. glTexCoordPointer := dglGetProcAddress('glTexCoordPointer');
  14297. glTexEnvf := dglGetProcAddress('glTexEnvf');
  14298. glTexEnvfv := dglGetProcAddress('glTexEnvfv');
  14299. glTexEnvi := dglGetProcAddress('glTexEnvi');
  14300. glTexEnviv := dglGetProcAddress('glTexEnviv');
  14301. glTexGend := dglGetProcAddress('glTexGend');
  14302. glTexGendv := dglGetProcAddress('glTexGendv');
  14303. glTexGenf := dglGetProcAddress('glTexGenf');
  14304. glTexGenfv := dglGetProcAddress('glTexGenfv');
  14305. glTexGeni := dglGetProcAddress('glTexGeni');
  14306. glTexGeniv := dglGetProcAddress('glTexGeniv');
  14307. glTranslated := dglGetProcAddress('glTranslated');
  14308. glTranslatef := dglGetProcAddress('glTranslatef');
  14309. glVertex2d := dglGetProcAddress('glVertex2d');
  14310. glVertex2dv := dglGetProcAddress('glVertex2dv');
  14311. glVertex2f := dglGetProcAddress('glVertex2f');
  14312. glVertex2fv := dglGetProcAddress('glVertex2fv');
  14313. glVertex2i := dglGetProcAddress('glVertex2i');
  14314. glVertex2iv := dglGetProcAddress('glVertex2iv');
  14315. glVertex2s := dglGetProcAddress('glVertex2s');
  14316. glVertex2sv := dglGetProcAddress('glVertex2sv');
  14317. glVertex3d := dglGetProcAddress('glVertex3d');
  14318. glVertex3dv := dglGetProcAddress('glVertex3dv');
  14319. glVertex3f := dglGetProcAddress('glVertex3f');
  14320. glVertex3fv := dglGetProcAddress('glVertex3fv');
  14321. glVertex3i := dglGetProcAddress('glVertex3i');
  14322. glVertex3iv := dglGetProcAddress('glVertex3iv');
  14323. glVertex3s := dglGetProcAddress('glVertex3s');
  14324. glVertex3sv := dglGetProcAddress('glVertex3sv');
  14325. glVertex4d := dglGetProcAddress('glVertex4d');
  14326. glVertex4dv := dglGetProcAddress('glVertex4dv');
  14327. glVertex4f := dglGetProcAddress('glVertex4f');
  14328. glVertex4fv := dglGetProcAddress('glVertex4fv');
  14329. glVertex4i := dglGetProcAddress('glVertex4i');
  14330. glVertex4iv := dglGetProcAddress('glVertex4iv');
  14331. glVertex4s := dglGetProcAddress('glVertex4s');
  14332. glVertex4sv := dglGetProcAddress('glVertex4sv');
  14333. glVertexPointer := dglGetProcAddress('glVertexPointer');
  14334. {$endif}
  14335. // GL_VERSION_1_2
  14336. glBlendColor := dglGetProcAddress('glBlendColor');
  14337. glBlendEquation := dglGetProcAddress('glBlendEquation');
  14338. glDrawRangeElements := dglGetProcAddress('glDrawRangeElements');
  14339. glTexImage3D := dglGetProcAddress('glTexImage3D');
  14340. glTexSubImage3D := dglGetProcAddress('glTexSubImage3D');
  14341. glCopyTexSubImage3D := dglGetProcAddress('glCopyTexSubImage3D');
  14342. {$ifdef DGL_DEPRECATED}
  14343. glColorTable := dglGetProcAddress('glColorTable');
  14344. glColorTableParameterfv := dglGetProcAddress('glColorTableParameterfv');
  14345. glColorTableParameteriv := dglGetProcAddress('glColorTableParameteriv');
  14346. glCopyColorTable := dglGetProcAddress('glCopyColorTable');
  14347. glGetColorTable := dglGetProcAddress('glGetColorTable');
  14348. glGetColorTableParameterfv := dglGetProcAddress('glGetColorTableParameterfv');
  14349. glGetColorTableParameteriv := dglGetProcAddress('glGetColorTableParameteriv');
  14350. glColorSubTable := dglGetProcAddress('glColorSubTable');
  14351. glCopyColorSubTable := dglGetProcAddress('glCopyColorSubTable');
  14352. glConvolutionFilter1D := dglGetProcAddress('glConvolutionFilter1D');
  14353. glConvolutionFilter2D := dglGetProcAddress('glConvolutionFilter2D');
  14354. glConvolutionParameterf := dglGetProcAddress('glConvolutionParameterf');
  14355. glConvolutionParameterfv := dglGetProcAddress('glConvolutionParameterfv');
  14356. glConvolutionParameteri := dglGetProcAddress('glConvolutionParameteri');
  14357. glConvolutionParameteriv := dglGetProcAddress('glConvolutionParameteriv');
  14358. glCopyConvolutionFilter1D := dglGetProcAddress('glCopyConvolutionFilter1D');
  14359. glCopyConvolutionFilter2D := dglGetProcAddress('glCopyConvolutionFilter2D');
  14360. glGetConvolutionFilter := dglGetProcAddress('glGetConvolutionFilter');
  14361. glGetConvolutionParameterfv := dglGetProcAddress('glGetConvolutionParameterfv');
  14362. glGetConvolutionParameteriv := dglGetProcAddress('glGetConvolutionParameteriv');
  14363. glGetSeparableFilter := dglGetProcAddress('glGetSeparableFilter');
  14364. glSeparableFilter2D := dglGetProcAddress('glSeparableFilter2D');
  14365. glGetHistogram := dglGetProcAddress('glGetHistogram');
  14366. glGetHistogramParameterfv := dglGetProcAddress('glGetHistogramParameterfv');
  14367. glGetHistogramParameteriv := dglGetProcAddress('glGetHistogramParameteriv');
  14368. glGetMinmax := dglGetProcAddress('glGetMinmax');
  14369. glGetMinmaxParameterfv := dglGetProcAddress('glGetMinmaxParameterfv');
  14370. glGetMinmaxParameteriv := dglGetProcAddress('glGetMinmaxParameteriv');
  14371. glHistogram := dglGetProcAddress('glHistogram');
  14372. glMinmax := dglGetProcAddress('glMinmax');
  14373. glResetHistogram := dglGetProcAddress('glResetHistogram');
  14374. glResetMinmax := dglGetProcAddress('glResetMinmax');
  14375. {$endif}
  14376. // GL_VERSION_1_3
  14377. glActiveTexture := dglGetProcAddress('glActiveTexture');
  14378. glSampleCoverage := dglGetProcAddress('glSampleCoverage');
  14379. glCompressedTexImage3D := dglGetProcAddress('glCompressedTexImage3D');
  14380. glCompressedTexImage2D := dglGetProcAddress('glCompressedTexImage2D');
  14381. glCompressedTexImage1D := dglGetProcAddress('glCompressedTexImage1D');
  14382. glCompressedTexSubImage3D := dglGetProcAddress('glCompressedTexSubImage3D');
  14383. glCompressedTexSubImage2D := dglGetProcAddress('glCompressedTexSubImage2D');
  14384. glCompressedTexSubImage1D := dglGetProcAddress('glCompressedTexSubImage1D');
  14385. glGetCompressedTexImage := dglGetProcAddress('glGetCompressedTexImage');
  14386. {$ifdef DGL_DEPRECATED}
  14387. glClientActiveTexture := dglGetProcAddress('glClientActiveTexture');
  14388. glMultiTexCoord1d := dglGetProcAddress('glMultiTexCoord1d');
  14389. glMultiTexCoord1dv := dglGetProcAddress('glMultiTexCoord1dv');
  14390. glMultiTexCoord1f := dglGetProcAddress('glMultiTexCoord1f');
  14391. glMultiTexCoord1fv := dglGetProcAddress('glMultiTexCoord1fv');
  14392. glMultiTexCoord1i := dglGetProcAddress('glMultiTexCoord1i');
  14393. glMultiTexCoord1iv := dglGetProcAddress('glMultiTexCoord1iv');
  14394. glMultiTexCoord1s := dglGetProcAddress('glMultiTexCoord1s');
  14395. glMultiTexCoord1sv := dglGetProcAddress('glMultiTexCoord1sv');
  14396. glMultiTexCoord2d := dglGetProcAddress('glMultiTexCoord2d');
  14397. glMultiTexCoord2dv := dglGetProcAddress('glMultiTexCoord2dv');
  14398. glMultiTexCoord2f := dglGetProcAddress('glMultiTexCoord2f');
  14399. glMultiTexCoord2fv := dglGetProcAddress('glMultiTexCoord2fv');
  14400. glMultiTexCoord2i := dglGetProcAddress('glMultiTexCoord2i');
  14401. glMultiTexCoord2iv := dglGetProcAddress('glMultiTexCoord2iv');
  14402. glMultiTexCoord2s := dglGetProcAddress('glMultiTexCoord2s');
  14403. glMultiTexCoord2sv := dglGetProcAddress('glMultiTexCoord2sv');
  14404. glMultiTexCoord3d := dglGetProcAddress('glMultiTexCoord3d');
  14405. glMultiTexCoord3dv := dglGetProcAddress('glMultiTexCoord3dv');
  14406. glMultiTexCoord3f := dglGetProcAddress('glMultiTexCoord3f');
  14407. glMultiTexCoord3fv := dglGetProcAddress('glMultiTexCoord3fv');
  14408. glMultiTexCoord3i := dglGetProcAddress('glMultiTexCoord3i');
  14409. glMultiTexCoord3iv := dglGetProcAddress('glMultiTexCoord3iv');
  14410. glMultiTexCoord3s := dglGetProcAddress('glMultiTexCoord3s');
  14411. glMultiTexCoord3sv := dglGetProcAddress('glMultiTexCoord3sv');
  14412. glMultiTexCoord4d := dglGetProcAddress('glMultiTexCoord4d');
  14413. glMultiTexCoord4dv := dglGetProcAddress('glMultiTexCoord4dv');
  14414. glMultiTexCoord4f := dglGetProcAddress('glMultiTexCoord4f');
  14415. glMultiTexCoord4fv := dglGetProcAddress('glMultiTexCoord4fv');
  14416. glMultiTexCoord4i := dglGetProcAddress('glMultiTexCoord4i');
  14417. glMultiTexCoord4iv := dglGetProcAddress('glMultiTexCoord4iv');
  14418. glMultiTexCoord4s := dglGetProcAddress('glMultiTexCoord4s');
  14419. glMultiTexCoord4sv := dglGetProcAddress('glMultiTexCoord4sv');
  14420. glLoadTransposeMatrixf := dglGetProcAddress('glLoadTransposeMatrixf');
  14421. glLoadTransposeMatrixd := dglGetProcAddress('glLoadTransposeMatrixd');
  14422. glMultTransposeMatrixf := dglGetProcAddress('glMultTransposeMatrixf');
  14423. glMultTransposeMatrixd := dglGetProcAddress('glMultTransposeMatrixd');
  14424. {$endif}
  14425. // GL_VERSION_1_4
  14426. glBlendFuncSeparate := dglGetProcAddress('glBlendFuncSeparate');
  14427. glMultiDrawArrays := dglGetProcAddress('glMultiDrawArrays');
  14428. glMultiDrawElements := dglGetProcAddress('glMultiDrawElements');
  14429. glPointParameterf := dglGetProcAddress('glPointParameterf');
  14430. glPointParameterfv := dglGetProcAddress('glPointParameterfv');
  14431. glPointParameteri := dglGetProcAddress('glPointParameteri');
  14432. glPointParameteriv := dglGetProcAddress('glPointParameteriv');
  14433. {$ifdef DGL_DEPRECATED}
  14434. glFogCoordf := dglGetProcAddress('glFogCoordf');
  14435. glFogCoordfv := dglGetProcAddress('glFogCoordfv');
  14436. glFogCoordd := dglGetProcAddress('glFogCoordd');
  14437. glFogCoorddv := dglGetProcAddress('glFogCoorddv');
  14438. glFogCoordPointer := dglGetProcAddress('glFogCoordPointer');
  14439. glSecondaryColor3b := dglGetProcAddress('glSecondaryColor3b');
  14440. glSecondaryColor3bv := dglGetProcAddress('glSecondaryColor3bv');
  14441. glSecondaryColor3d := dglGetProcAddress('glSecondaryColor3d');
  14442. glSecondaryColor3dv := dglGetProcAddress('glSecondaryColor3dv');
  14443. glSecondaryColor3f := dglGetProcAddress('glSecondaryColor3f');
  14444. glSecondaryColor3fv := dglGetProcAddress('glSecondaryColor3fv');
  14445. glSecondaryColor3i := dglGetProcAddress('glSecondaryColor3i');
  14446. glSecondaryColor3iv := dglGetProcAddress('glSecondaryColor3iv');
  14447. glSecondaryColor3s := dglGetProcAddress('glSecondaryColor3s');
  14448. glSecondaryColor3sv := dglGetProcAddress('glSecondaryColor3sv');
  14449. glSecondaryColor3ub := dglGetProcAddress('glSecondaryColor3ub');
  14450. glSecondaryColor3ubv := dglGetProcAddress('glSecondaryColor3ubv');
  14451. glSecondaryColor3ui := dglGetProcAddress('glSecondaryColor3ui');
  14452. glSecondaryColor3uiv := dglGetProcAddress('glSecondaryColor3uiv');
  14453. glSecondaryColor3us := dglGetProcAddress('glSecondaryColor3us');
  14454. glSecondaryColor3usv := dglGetProcAddress('glSecondaryColor3usv');
  14455. glSecondaryColorPointer := dglGetProcAddress('glSecondaryColorPointer');
  14456. glWindowPos2d := dglGetProcAddress('glWindowPos2d');
  14457. glWindowPos2dv := dglGetProcAddress('glWindowPos2dv');
  14458. glWindowPos2f := dglGetProcAddress('glWindowPos2f');
  14459. glWindowPos2fv := dglGetProcAddress('glWindowPos2fv');
  14460. glWindowPos2i := dglGetProcAddress('glWindowPos2i');
  14461. glWindowPos2iv := dglGetProcAddress('glWindowPos2iv');
  14462. glWindowPos2s := dglGetProcAddress('glWindowPos2s');
  14463. glWindowPos2sv := dglGetProcAddress('glWindowPos2sv');
  14464. glWindowPos3d := dglGetProcAddress('glWindowPos3d');
  14465. glWindowPos3dv := dglGetProcAddress('glWindowPos3dv');
  14466. glWindowPos3f := dglGetProcAddress('glWindowPos3f');
  14467. glWindowPos3fv := dglGetProcAddress('glWindowPos3fv');
  14468. glWindowPos3i := dglGetProcAddress('glWindowPos3i');
  14469. glWindowPos3iv := dglGetProcAddress('glWindowPos3iv');
  14470. glWindowPos3s := dglGetProcAddress('glWindowPos3s');
  14471. glWindowPos3sv := dglGetProcAddress('glWindowPos3sv');
  14472. {$endif}
  14473. // GL_VERSION_1_5
  14474. glGenQueries := dglGetProcAddress('glGenQueries');
  14475. glDeleteQueries := dglGetProcAddress('glDeleteQueries');
  14476. glIsQuery := dglGetProcAddress('glIsQuery');
  14477. glBeginQuery := dglGetProcAddress('glBeginQuery');
  14478. glEndQuery := dglGetProcAddress('glEndQuery');
  14479. glGetQueryiv := dglGetProcAddress('glGetQueryiv');
  14480. glGetQueryObjectiv := dglGetProcAddress('glGetQueryObjectiv');
  14481. glGetQueryObjectuiv := dglGetProcAddress('glGetQueryObjectuiv');
  14482. glBindBuffer := dglGetProcAddress('glBindBuffer');
  14483. glDeleteBuffers := dglGetProcAddress('glDeleteBuffers');
  14484. glGenBuffers := dglGetProcAddress('glGenBuffers');
  14485. glIsBuffer := dglGetProcAddress('glIsBuffer');
  14486. glBufferData := dglGetProcAddress('glBufferData');
  14487. glBufferSubData := dglGetProcAddress('glBufferSubData');
  14488. glGetBufferSubData := dglGetProcAddress('glGetBufferSubData');
  14489. glMapBuffer := dglGetProcAddress('glMapBuffer');
  14490. glUnmapBuffer := dglGetProcAddress('glUnmapBuffer');
  14491. glGetBufferParameteriv := dglGetProcAddress('glGetBufferParameteriv');
  14492. glGetBufferPointerv := dglGetProcAddress('glGetBufferPointerv');
  14493. // GL_VERSION_2_0
  14494. glBlendEquationSeparate := dglGetProcAddress('glBlendEquationSeparate');
  14495. glDrawBuffers := dglGetProcAddress('glDrawBuffers');
  14496. glStencilOpSeparate := dglGetProcAddress('glStencilOpSeparate');
  14497. glStencilFuncSeparate := dglGetProcAddress('glStencilFuncSeparate');
  14498. glStencilMaskSeparate := dglGetProcAddress('glStencilMaskSeparate');
  14499. glAttachShader := dglGetProcAddress('glAttachShader');
  14500. glBindAttribLocation := dglGetProcAddress('glBindAttribLocation');
  14501. glCompileShader := dglGetProcAddress('glCompileShader');
  14502. glCreateProgram := dglGetProcAddress('glCreateProgram');
  14503. glCreateShader := dglGetProcAddress('glCreateShader');
  14504. glDeleteProgram := dglGetProcAddress('glDeleteProgram');
  14505. glDeleteShader := dglGetProcAddress('glDeleteShader');
  14506. glDetachShader := dglGetProcAddress('glDetachShader');
  14507. glDisableVertexAttribArray := dglGetProcAddress('glDisableVertexAttribArray');
  14508. glEnableVertexAttribArray := dglGetProcAddress('glEnableVertexAttribArray');
  14509. glGetActiveAttrib := dglGetProcAddress('glGetActiveAttrib');
  14510. glGetActiveUniform := dglGetProcAddress('glGetActiveUniform');
  14511. glGetAttachedShaders := dglGetProcAddress('glGetAttachedShaders');
  14512. glGetAttribLocation := dglGetProcAddress('glGetAttribLocation');
  14513. glGetProgramiv := dglGetProcAddress('glGetProgramiv');
  14514. glGetProgramInfoLog := dglGetProcAddress('glGetProgramInfoLog');
  14515. glGetShaderiv := dglGetProcAddress('glGetShaderiv');
  14516. glGetShaderInfoLog := dglGetProcAddress('glGetShaderInfoLog');
  14517. glGetShaderSource := dglGetProcAddress('glGetShaderSource');
  14518. glGetUniformLocation := dglGetProcAddress('glGetUniformLocation');
  14519. glGetUniformfv := dglGetProcAddress('glGetUniformfv');
  14520. glGetUniformiv := dglGetProcAddress('glGetUniformiv');
  14521. glGetVertexAttribfv := dglGetProcAddress('glGetVertexAttribfv');
  14522. glGetVertexAttribiv := dglGetProcAddress('glGetVertexAttribiv');
  14523. glGetVertexAttribPointerv := dglGetProcAddress('glGetVertexAttribPointerv');
  14524. glIsProgram := dglGetProcAddress('glIsProgram');
  14525. glIsShader := dglGetProcAddress('glIsShader');
  14526. glLinkProgram := dglGetProcAddress('glLinkProgram');
  14527. glShaderSource := dglGetProcAddress('glShaderSource');
  14528. glUseProgram := dglGetProcAddress('glUseProgram');
  14529. glUniform1f := dglGetProcAddress('glUniform1f');
  14530. glUniform2f := dglGetProcAddress('glUniform2f');
  14531. glUniform3f := dglGetProcAddress('glUniform3f');
  14532. glUniform4f := dglGetProcAddress('glUniform4f');
  14533. glUniform1i := dglGetProcAddress('glUniform1i');
  14534. glUniform2i := dglGetProcAddress('glUniform2i');
  14535. glUniform3i := dglGetProcAddress('glUniform3i');
  14536. glUniform4i := dglGetProcAddress('glUniform4i');
  14537. glUniform1fv := dglGetProcAddress('glUniform1fv');
  14538. glUniform2fv := dglGetProcAddress('glUniform2fv');
  14539. glUniform3fv := dglGetProcAddress('glUniform3fv');
  14540. glUniform4fv := dglGetProcAddress('glUniform4fv');
  14541. glUniform1iv := dglGetProcAddress('glUniform1iv');
  14542. glUniform2iv := dglGetProcAddress('glUniform2iv');
  14543. glUniform3iv := dglGetProcAddress('glUniform3iv');
  14544. glUniform4iv := dglGetProcAddress('glUniform4iv');
  14545. glUniformMatrix2fv := dglGetProcAddress('glUniformMatrix2fv');
  14546. glUniformMatrix3fv := dglGetProcAddress('glUniformMatrix3fv');
  14547. glUniformMatrix4fv := dglGetProcAddress('glUniformMatrix4fv');
  14548. glValidateProgram := dglGetProcAddress('glValidateProgram');
  14549. glVertexAttrib1d := dglGetProcAddress('glVertexAttrib1d');
  14550. glVertexAttrib1dv := dglGetProcAddress('glVertexAttrib1dv');
  14551. glVertexAttrib1f := dglGetProcAddress('glVertexAttrib1f');
  14552. glVertexAttrib1fv := dglGetProcAddress('glVertexAttrib1fv');
  14553. glVertexAttrib1s := dglGetProcAddress('glVertexAttrib1s');
  14554. glVertexAttrib1sv := dglGetProcAddress('glVertexAttrib1sv');
  14555. glVertexAttrib2d := dglGetProcAddress('glVertexAttrib2d');
  14556. glVertexAttrib2dv := dglGetProcAddress('glVertexAttrib2dv');
  14557. glVertexAttrib2f := dglGetProcAddress('glVertexAttrib2f');
  14558. glVertexAttrib2fv := dglGetProcAddress('glVertexAttrib2fv');
  14559. glVertexAttrib2s := dglGetProcAddress('glVertexAttrib2s');
  14560. glVertexAttrib2sv := dglGetProcAddress('glVertexAttrib2sv');
  14561. glVertexAttrib3d := dglGetProcAddress('glVertexAttrib3d');
  14562. glVertexAttrib3dv := dglGetProcAddress('glVertexAttrib3dv');
  14563. glVertexAttrib3f := dglGetProcAddress('glVertexAttrib3f');
  14564. glVertexAttrib3fv := dglGetProcAddress('glVertexAttrib3fv');
  14565. glVertexAttrib3s := dglGetProcAddress('glVertexAttrib3s');
  14566. glVertexAttrib3sv := dglGetProcAddress('glVertexAttrib3sv');
  14567. glVertexAttrib4Nbv := dglGetProcAddress('glVertexAttrib4Nbv');
  14568. glVertexAttrib4Niv := dglGetProcAddress('glVertexAttrib4Niv');
  14569. glVertexAttrib4Nsv := dglGetProcAddress('glVertexAttrib4Nsv');
  14570. glVertexAttrib4Nub := dglGetProcAddress('glVertexAttrib4Nub');
  14571. glVertexAttrib4Nubv := dglGetProcAddress('glVertexAttrib4Nubv');
  14572. glVertexAttrib4Nuiv := dglGetProcAddress('glVertexAttrib4Nuiv');
  14573. glVertexAttrib4Nusv := dglGetProcAddress('glVertexAttrib4Nusv');
  14574. glVertexAttrib4bv := dglGetProcAddress('glVertexAttrib4bv');
  14575. glVertexAttrib4d := dglGetProcAddress('glVertexAttrib4d');
  14576. glVertexAttrib4dv := dglGetProcAddress('glVertexAttrib4dv');
  14577. glVertexAttrib4f := dglGetProcAddress('glVertexAttrib4f');
  14578. glVertexAttrib4fv := dglGetProcAddress('glVertexAttrib4fv');
  14579. glVertexAttrib4iv := dglGetProcAddress('glVertexAttrib4iv');
  14580. glVertexAttrib4s := dglGetProcAddress('glVertexAttrib4s');
  14581. glVertexAttrib4sv := dglGetProcAddress('glVertexAttrib4sv');
  14582. glVertexAttrib4ubv := dglGetProcAddress('glVertexAttrib4ubv');
  14583. glVertexAttrib4uiv := dglGetProcAddress('glVertexAttrib4uiv');
  14584. glVertexAttrib4usv := dglGetProcAddress('glVertexAttrib4usv');
  14585. glVertexAttribPointer := dglGetProcAddress('glVertexAttribPointer');
  14586. // GL_VERSION_2_1
  14587. glUniformMatrix2x3fv := dglGetProcAddress('glUniformMatrix2x3fv');
  14588. glUniformMatrix3x2fv := dglGetProcAddress('glUniformMatrix3x2fv');
  14589. glUniformMatrix2x4fv := dglGetProcAddress('glUniformMatrix2x4fv');
  14590. glUniformMatrix4x2fv := dglGetProcAddress('glUniformMatrix4x2fv');
  14591. glUniformMatrix3x4fv := dglGetProcAddress('glUniformMatrix3x4fv');
  14592. glUniformMatrix4x3fv := dglGetProcAddress('glUniformMatrix4x3fv');
  14593. // GL_VERSION_3_0
  14594. { OpenGL 3.0 also reuses entry points from these extensions: }
  14595. Read_GL_ARB_framebuffer_object;
  14596. Read_GL_ARB_map_buffer_range;
  14597. Read_GL_ARB_vertex_array_object;
  14598. glColorMaski := dglGetProcAddress('glColorMaski');
  14599. glGetBooleani_v := dglGetProcAddress('glGetBooleani_v');
  14600. glGetIntegeri_v := dglGetProcAddress('glGetIntegeri_v');
  14601. glEnablei := dglGetProcAddress('glEnablei');
  14602. glDisablei := dglGetProcAddress('glDisablei');
  14603. glIsEnabledi := dglGetProcAddress('glIsEnabledi');
  14604. glBeginTransformFeedback := dglGetProcAddress('glBeginTransformFeedback');
  14605. glEndTransformFeedback := dglGetProcAddress('glEndTransformFeedback');
  14606. glBindBufferRange := dglGetProcAddress('glBindBufferRange');
  14607. glBindBufferBase := dglGetProcAddress('glBindBufferBase');
  14608. glTransformFeedbackVaryings := dglGetProcAddress('glTransformFeedbackVaryings');
  14609. glGetTransformFeedbackVarying := dglGetProcAddress('glGetTransformFeedbackVarying');
  14610. glClampColor := dglGetProcAddress('glClampColor');
  14611. glBeginConditionalRender := dglGetProcAddress('glBeginConditionalRender');
  14612. glEndConditionalRender := dglGetProcAddress('glEndConditionalRender');
  14613. glVertexAttribI1i := dglGetProcAddress('glVertexAttribI1i');
  14614. glVertexAttribI2i := dglGetProcAddress('glVertexAttribI2i');
  14615. glVertexAttribI3i := dglGetProcAddress('glVertexAttribI3i');
  14616. glVertexAttribI4i := dglGetProcAddress('glVertexAttribI4i');
  14617. glVertexAttribI1ui := dglGetProcAddress('glVertexAttribI1ui');
  14618. glVertexAttribI2ui := dglGetProcAddress('glVertexAttribI2ui');
  14619. glVertexAttribI3ui := dglGetProcAddress('glVertexAttribI3ui');
  14620. glVertexAttribI4ui := dglGetProcAddress('glVertexAttribI4ui');
  14621. glVertexAttribI1iv := dglGetProcAddress('glVertexAttribI1iv');
  14622. glVertexAttribI2iv := dglGetProcAddress('glVertexAttribI2iv');
  14623. glVertexAttribI3iv := dglGetProcAddress('glVertexAttribI3iv');
  14624. glVertexAttribI4iv := dglGetProcAddress('glVertexAttribI4iv');
  14625. glVertexAttribI1uiv := dglGetProcAddress('glVertexAttribI1uiv');
  14626. glVertexAttribI2uiv := dglGetProcAddress('glVertexAttribI2uiv');
  14627. glVertexAttribI3uiv := dglGetProcAddress('glVertexAttribI3uiv');
  14628. glVertexAttribI4uiv := dglGetProcAddress('glVertexAttribI4uiv');
  14629. glVertexAttribI4bv := dglGetProcAddress('glVertexAttribI4bv');
  14630. glVertexAttribI4sv := dglGetProcAddress('glVertexAttribI4sv');
  14631. glVertexAttribI4ubv := dglGetProcAddress('glVertexAttribI4ubv');
  14632. glVertexAttribI4usv := dglGetProcAddress('glVertexAttribI4usv');
  14633. glVertexAttribIPointer := dglGetProcAddress('glVertexAttribIPointer');
  14634. glGetVertexAttribIiv := dglGetProcAddress('glGetVertexAttribIiv');
  14635. glGetVertexAttribIuiv := dglGetProcAddress('glGetVertexAttribIuiv');
  14636. glGetUniformuiv := dglGetProcAddress('glGetUniformuiv');
  14637. glBindFragDataLocation := dglGetProcAddress('glBindFragDataLocation');
  14638. glGetFragDataLocation := dglGetProcAddress('glGetFragDataLocation');
  14639. glUniform1ui := dglGetProcAddress('glUniform1ui');
  14640. glUniform2ui := dglGetProcAddress('glUniform2ui');
  14641. glUniform3ui := dglGetProcAddress('glUniform3ui');
  14642. glUniform4ui := dglGetProcAddress('glUniform4ui');
  14643. glUniform1uiv := dglGetProcAddress('glUniform1uiv');
  14644. glUniform2uiv := dglGetProcAddress('glUniform2uiv');
  14645. glUniform3uiv := dglGetProcAddress('glUniform3uiv');
  14646. glUniform4uiv := dglGetProcAddress('glUniform4uiv');
  14647. glTexParameterIiv := dglGetProcAddress('glTexParameterIiv');
  14648. glTexParameterIuiv := dglGetProcAddress('glTexParameterIuiv');
  14649. glGetTexParameterIiv := dglGetProcAddress('glGetTexParameterIiv');
  14650. glGetTexParameterIuiv := dglGetProcAddress('glGetTexParameterIuiv');
  14651. glClearBufferiv := dglGetProcAddress('glClearBufferiv');
  14652. glClearBufferuiv := dglGetProcAddress('glClearBufferuiv');
  14653. glClearBufferfv := dglGetProcAddress('glClearBufferfv');
  14654. glClearBufferfi := dglGetProcAddress('glClearBufferfi');
  14655. glGetStringi := dglGetProcAddress('glGetStringi');
  14656. // GL_VERSION_2_1
  14657. glEnableVertexArrayEXT := dglGetProcAddress('glEnableVertexArrayEXT');
  14658. glEnableVertexArrayAttribEXT := dglGetProcAddress('glEnableVertexArrayAttribEXT');
  14659. glVertexArrayVertexAttribOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribOffsetEXT');
  14660. // GL_VERSION_3_1
  14661. { OpenGL 3.1 also reuses entry points from these extensions: }
  14662. Read_GL_ARB_copy_buffer;
  14663. Read_GL_ARB_uniform_buffer_object;
  14664. glDrawArraysInstanced := dglGetProcAddress('glDrawArraysInstanced');
  14665. glDrawElementsInstanced := dglGetProcAddress('glDrawElementsInstanced');
  14666. glTexBuffer := dglGetProcAddress('glTexBuffer');
  14667. glPrimitiveRestartIndex := dglGetProcAddress('glPrimitiveRestartIndex');
  14668. // GL_VERSION_3_2
  14669. { OpenGL 3.2 also reuses entry points from these extensions: }
  14670. Read_GL_ARB_draw_elements_base_vertex;
  14671. Read_GL_ARB_provoking_vertex;
  14672. Read_GL_ARB_sync;
  14673. Read_GL_ARB_texture_multisample;
  14674. glGetInteger64i_v := dglGetProcAddress('glGetInteger64i_v');
  14675. glGetBufferParameteri64v := dglGetProcAddress('glGetBufferParameteri64v');
  14676. glFramebufferTexture := dglGetProcAddress('glFramebufferTexture');
  14677. // glFramebufferTextureFace := dglGetProcAddress('glFramebufferTextureFace');
  14678. // GL_VERSION_3_3
  14679. { OpenGL 3.3 also reuses entry points from these extensions: }
  14680. Read_GL_ARB_blend_func_extended;
  14681. Read_GL_ARB_sampler_objects;
  14682. { ARB_explicit_attrib_location, but it has none }
  14683. { ARB_occlusion_query2 (no entry points) }
  14684. { ARB_shader_bit_encoding (no entry points) }
  14685. { ARB_texture_rgb10_a2ui (no entry points) }
  14686. { ARB_texture_swizzle (no entry points) }
  14687. Read_GL_ARB_timer_query;
  14688. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  14689. glVertexAttribDivisor := dglGetProcAddress('glVertexAttribDivisor');
  14690. // GL_VERSION_4_0
  14691. { OpenGL 4.0 also reuses entry points from these extensions: }
  14692. { ARB_texture_query_lod (no entry points) }
  14693. Read_GL_ARB_draw_indirect;
  14694. { ARB_gpu_shader5 (no entry points) }
  14695. Read_GL_ARB_gpu_shader_fp64;
  14696. Read_GL_ARB_shader_subroutine;
  14697. Read_GL_ARB_tessellation_shader;
  14698. { ARB_texture_buffer_object_rgb32 (no entry points) }
  14699. { ARB_texture_cube_map_array (no entry points) }
  14700. { ARB_texture_gather (no entry points) }
  14701. Read_GL_ARB_transform_feedback2;
  14702. Read_GL_ARB_transform_feedback3;
  14703. glMinSampleShading := dglGetProcAddress('glMinSampleShading');
  14704. glBlendEquationi := dglGetProcAddress('glBlendEquationi');
  14705. glBlendEquationSeparatei := dglGetProcAddress('glBlendEquationSeparatei');
  14706. glBlendFunci := dglGetProcAddress('glBlendFunci');
  14707. glBlendFuncSeparatei := dglGetProcAddress('glBlendFuncSeparatei');
  14708. // GL_VERSION_4_1
  14709. { OpenGL 4.1 also reuses entry points from these extensions: }
  14710. Read_GL_ARB_ES2_compatibility;
  14711. Read_GL_ARB_get_program_binary;
  14712. Read_GL_ARB_separate_shader_objects;
  14713. { ARB_shader_precision (no entry points) }
  14714. Read_GL_ARB_vertex_attrib_64bit;
  14715. Read_GL_ARB_viewport_array;
  14716. // GL_VERSION_4_2
  14717. { OpenGL 4.2 reuses entry points from these extensions: }
  14718. Read_GL_ARB_base_instance;
  14719. //Read_GL_ARB_shading_language_420pack (no entry points)
  14720. Read_GL_ARB_transform_feedback_instanced;
  14721. //Read_GL_ARB_compressed_texture_pixel_storage (no entry points)
  14722. //Read_GL_ARB_conservative_depth;
  14723. Read_GL_ARB_internalformat_query;
  14724. //Read_GL_ARB_map_buffer_alignment;
  14725. Read_GL_ARB_shader_atomic_counters;
  14726. Read_GL_ARB_shader_image_load_store;
  14727. //Read_GL_ARB_shading_language_packing;
  14728. Read_GL_ARB_texture_storage;
  14729. // GL_VERSION_4_3
  14730. // OpenGL 4.3 reuses entry points from these extensions:
  14731. // Read_GL_ARB_arrays_of_arrays (none, GLSL only) (no entry points)
  14732. // Read_GL_ARB_fragment_layer_viewport (none, GLSL only) (no entry points)
  14733. // Read_GL_ARB_shader_image_size (none, GLSL only) (no entry points)
  14734. // Read_GL_ARB_ES3_compatibility (no entry points)
  14735. Read_GL_ARB_clear_buffer_object;
  14736. Read_GL_ARB_compute_shader;
  14737. Read_GL_ARB_copy_image;
  14738. Read_GL_KHR_debug;
  14739. // Read_GL_ARB_explicit_uniform_location (no entry points)
  14740. Read_GL_ARB_framebuffer_no_attachments;
  14741. Read_GL_ARB_internalformat_query2;
  14742. Read_GL_ARB_invalidate_subdata;
  14743. Read_GL_ARB_multi_draw_indirect;
  14744. Read_GL_ARB_program_interface_query;
  14745. // Read_GL_ARB_robust_buffer_access_behavior (none) (no entry points)
  14746. Read_GL_ARB_shader_storage_buffer_object;
  14747. // Read_GL_ARB_stencil_texturing (no entry points)
  14748. Read_GL_ARB_texture_buffer_range;
  14749. // Read_GL_ARB_texture_query_levels (none) (no entry points)
  14750. Read_GL_ARB_texture_storage_multisample;
  14751. Read_GL_ARB_texture_view;
  14752. Read_GL_ARB_vertex_attrib_binding;
  14753. // Note (Due to Khronos' change in header convetions, no more single read_ functions) starting with GL 4.4
  14754. Read_GL_4_4;
  14755. Read_GL_4_5;
  14756. end;
  14757. procedure Read_GL_3DFX_tbuffer;
  14758. begin
  14759. glTbufferMask3DFX := dglGetProcAddress('glTbufferMask3DFX');
  14760. end;
  14761. procedure Read_GL_APPLE_element_array;
  14762. begin
  14763. glElementPointerAPPLE := dglGetProcAddress('glElementPointerAPPLE');
  14764. glDrawElementArrayAPPLE := dglGetProcAddress('glDrawElementArrayAPPLE');
  14765. glDrawRangeElementArrayAPPLE := dglGetProcAddress('glDrawRangeElementArrayAPPLE');
  14766. glMultiDrawElementArrayAPPLE := dglGetProcAddress('glMultiDrawElementArrayAPPLE');
  14767. glMultiDrawRangeElementArrayAPPLE := dglGetProcAddress('glMultiDrawRangeElementArrayAPPLE');
  14768. end;
  14769. procedure Read_GL_APPLE_fence;
  14770. begin
  14771. glGenFencesAPPLE := dglGetProcAddress('glGenFencesAPPLE');
  14772. glDeleteFencesAPPLE := dglGetProcAddress('glDeleteFencesAPPLE');
  14773. glSetFenceAPPLE := dglGetProcAddress('glSetFenceAPPLE');
  14774. glIsFenceAPPLE := dglGetProcAddress('glIsFenceAPPLE');
  14775. glTestFenceAPPLE := dglGetProcAddress('glTestFenceAPPLE');
  14776. glFinishFenceAPPLE := dglGetProcAddress('glFinishFenceAPPLE');
  14777. glTestObjectAPPLE := dglGetProcAddress('glTestObjectAPPLE');
  14778. glFinishObjectAPPLE := dglGetProcAddress('glFinishObjectAPPLE');
  14779. end;
  14780. procedure Read_GL_APPLE_vertex_array_object;
  14781. begin
  14782. glBindVertexArrayAPPLE := dglGetProcAddress('glBindVertexArrayAPPLE');
  14783. glDeleteVertexArraysAPPLE := dglGetProcAddress('glDeleteVertexArraysAPPLE');
  14784. glGenVertexArraysAPPLE := dglGetProcAddress('glGenVertexArraysAPPLE');
  14785. glIsVertexArrayAPPLE := dglGetProcAddress('glIsVertexArrayAPPLE');
  14786. end;
  14787. procedure Read_GL_APPLE_vertex_array_range;
  14788. begin
  14789. glVertexArrayRangeAPPLE := dglGetProcAddress('glVertexArrayRangeAPPLE');
  14790. glFlushVertexArrayRangeAPPLE := dglGetProcAddress('glFlushVertexArrayRangeAPPLE');
  14791. glVertexArrayParameteriAPPLE := dglGetProcAddress('glVertexArrayParameteriAPPLE');
  14792. end;
  14793. procedure Read_GL_APPLE_texture_range;
  14794. begin
  14795. glTextureRangeAPPLE := dglGetProcAddress('glTextureRangeAPPLE');
  14796. glGetTexParameterPointervAPPLE := dglGetProcAddress('glGetTexParameterPointervAPPLE');
  14797. end;
  14798. procedure Read_GL_APPLE_vertex_program_evaluators;
  14799. begin
  14800. glEnableVertexAttribAPPLE := dglGetProcAddress('glEnableVertexAttribAPPLE');
  14801. glDisableVertexAttribAPPLE := dglGetProcAddress('glDisableVertexAttribAPPLE');
  14802. glIsVertexAttribEnabledAPPLE := dglGetProcAddress('glIsVertexAttribEnabledAPPLE');
  14803. glMapVertexAttrib1dAPPLE := dglGetProcAddress('glMapVertexAttrib1dAPPLE');
  14804. glMapVertexAttrib1fAPPLE := dglGetProcAddress('glMapVertexAttrib1fAPPLE');
  14805. glMapVertexAttrib2dAPPLE := dglGetProcAddress('glMapVertexAttrib2dAPPLE');
  14806. glMapVertexAttrib2fAPPLE := dglGetProcAddress('glMapVertexAttrib2fAPPLE');
  14807. end;
  14808. procedure Read_GL_APPLE_object_purgeable;
  14809. begin
  14810. glObjectPurgeableAPPLE := dglGetProcAddress('glObjectPurgeableAPPLE');
  14811. glObjectUnpurgeableAPPLE := dglGetProcAddress('glObjectUnpurgeableAPPLE');
  14812. glGetObjectParameterivAPPLE := dglGetProcAddress('glGetObjectParameterivAPPLE');
  14813. end;
  14814. procedure Read_GL_ARB_matrix_palette;
  14815. begin
  14816. glCurrentPaletteMatrixARB := dglGetProcAddress('glCurrentPaletteMatrixARB');
  14817. glMatrixIndexubvARB := dglGetProcAddress('glMatrixIndexubvARB');
  14818. glMatrixIndexusvARB := dglGetProcAddress('glMatrixIndexusvARB');
  14819. glMatrixIndexuivARB := dglGetProcAddress('glMatrixIndexuivARB');
  14820. glMatrixIndexPointerARB := dglGetProcAddress('glMatrixIndexPointerARB');
  14821. end;
  14822. procedure Read_GL_ARB_multisample;
  14823. begin
  14824. glSampleCoverageARB := dglGetProcAddress('glSampleCoverageARB');
  14825. end;
  14826. procedure Read_GL_ARB_multitexture;
  14827. begin
  14828. glActiveTextureARB := dglGetProcAddress('glActiveTextureARB');
  14829. glClientActiveTextureARB := dglGetProcAddress('glClientActiveTextureARB');
  14830. glMultiTexCoord1dARB := dglGetProcAddress('glMultiTexCoord1dARB');
  14831. glMultiTexCoord1dvARB := dglGetProcAddress('glMultiTexCoord1dvARB');
  14832. glMultiTexCoord1fARB := dglGetProcAddress('glMultiTexCoord1fARB');
  14833. glMultiTexCoord1fvARB := dglGetProcAddress('glMultiTexCoord1fvARB');
  14834. glMultiTexCoord1iARB := dglGetProcAddress('glMultiTexCoord1iARB');
  14835. glMultiTexCoord1ivARB := dglGetProcAddress('glMultiTexCoord1ivARB');
  14836. glMultiTexCoord1sARB := dglGetProcAddress('glMultiTexCoord1sARB');
  14837. glMultiTexCoord1svARB := dglGetProcAddress('glMultiTexCoord1svARB');
  14838. glMultiTexCoord2dARB := dglGetProcAddress('glMultiTexCoord2dARB');
  14839. glMultiTexCoord2dvARB := dglGetProcAddress('glMultiTexCoord2dvARB');
  14840. glMultiTexCoord2fARB := dglGetProcAddress('glMultiTexCoord2fARB');
  14841. glMultiTexCoord2fvARB := dglGetProcAddress('glMultiTexCoord2fvARB');
  14842. glMultiTexCoord2iARB := dglGetProcAddress('glMultiTexCoord2iARB');
  14843. glMultiTexCoord2ivARB := dglGetProcAddress('glMultiTexCoord2ivARB');
  14844. glMultiTexCoord2sARB := dglGetProcAddress('glMultiTexCoord2sARB');
  14845. glMultiTexCoord2svARB := dglGetProcAddress('glMultiTexCoord2svARB');
  14846. glMultiTexCoord3dARB := dglGetProcAddress('glMultiTexCoord3dARB');
  14847. glMultiTexCoord3dvARB := dglGetProcAddress('glMultiTexCoord3dvARB');
  14848. glMultiTexCoord3fARB := dglGetProcAddress('glMultiTexCoord3fARB');
  14849. glMultiTexCoord3fvARB := dglGetProcAddress('glMultiTexCoord3fvARB');
  14850. glMultiTexCoord3iARB := dglGetProcAddress('glMultiTexCoord3iARB');
  14851. glMultiTexCoord3ivARB := dglGetProcAddress('glMultiTexCoord3ivARB');
  14852. glMultiTexCoord3sARB := dglGetProcAddress('glMultiTexCoord3sARB');
  14853. glMultiTexCoord3svARB := dglGetProcAddress('glMultiTexCoord3svARB');
  14854. glMultiTexCoord4dARB := dglGetProcAddress('glMultiTexCoord4dARB');
  14855. glMultiTexCoord4dvARB := dglGetProcAddress('glMultiTexCoord4dvARB');
  14856. glMultiTexCoord4fARB := dglGetProcAddress('glMultiTexCoord4fARB');
  14857. glMultiTexCoord4fvARB := dglGetProcAddress('glMultiTexCoord4fvARB');
  14858. glMultiTexCoord4iARB := dglGetProcAddress('glMultiTexCoord4iARB');
  14859. glMultiTexCoord4ivARB := dglGetProcAddress('glMultiTexCoord4ivARB');
  14860. glMultiTexCoord4sARB := dglGetProcAddress('glMultiTexCoord4sARB');
  14861. glMultiTexCoord4svARB := dglGetProcAddress('glMultiTexCoord4svARB');
  14862. end;
  14863. procedure Read_GL_ARB_point_parameters;
  14864. begin
  14865. glPointParameterfARB := dglGetProcAddress('glPointParameterfARB');
  14866. glPointParameterfvARB := dglGetProcAddress('glPointParameterfvARB');
  14867. end;
  14868. procedure Read_GL_ARB_texture_compression;
  14869. begin
  14870. glCompressedTexImage3DARB := dglGetProcAddress('glCompressedTexImage3DARB');
  14871. glCompressedTexImage2DARB := dglGetProcAddress('glCompressedTexImage2DARB');
  14872. glCompressedTexImage1DARB := dglGetProcAddress('glCompressedTexImage1DARB');
  14873. glCompressedTexSubImage3DARB := dglGetProcAddress('glCompressedTexSubImage3DARB');
  14874. glCompressedTexSubImage2DARB := dglGetProcAddress('glCompressedTexSubImage2DARB');
  14875. glCompressedTexSubImage1DARB := dglGetProcAddress('glCompressedTexSubImage1DARB');
  14876. glGetCompressedTexImageARB := dglGetProcAddress('glGetCompressedTexImageARB');
  14877. end;
  14878. procedure Read_GL_ARB_transpose_matrix;
  14879. begin
  14880. glLoadTransposeMatrixfARB := dglGetProcAddress('glLoadTransposeMatrixfARB');
  14881. glLoadTransposeMatrixdARB := dglGetProcAddress('glLoadTransposeMatrixdARB');
  14882. glMultTransposeMatrixfARB := dglGetProcAddress('glMultTransposeMatrixfARB');
  14883. glMultTransposeMatrixdARB := dglGetProcAddress('glMultTransposeMatrixdARB');
  14884. end;
  14885. procedure Read_GL_ARB_vertex_blend;
  14886. begin
  14887. glWeightbvARB := dglGetProcAddress('glWeightbvARB');
  14888. glWeightsvARB := dglGetProcAddress('glWeightsvARB');
  14889. glWeightivARB := dglGetProcAddress('glWeightivARB');
  14890. glWeightfvARB := dglGetProcAddress('glWeightfvARB');
  14891. glWeightdvARB := dglGetProcAddress('glWeightdvARB');
  14892. glWeightubvARB := dglGetProcAddress('glWeightubvARB');
  14893. glWeightusvARB := dglGetProcAddress('glWeightusvARB');
  14894. glWeightuivARB := dglGetProcAddress('glWeightuivARB');
  14895. glWeightPointerARB := dglGetProcAddress('glWeightPointerARB');
  14896. glVertexBlendARB := dglGetProcAddress('glVertexBlendARB');
  14897. end;
  14898. procedure Read_GL_ARB_vertex_buffer_object;
  14899. begin
  14900. glBindBufferARB := dglGetProcAddress('glBindBufferARB');
  14901. glDeleteBuffersARB := dglGetProcAddress('glDeleteBuffersARB');
  14902. glGenBuffersARB := dglGetProcAddress('glGenBuffersARB');
  14903. glIsBufferARB := dglGetProcAddress('glIsBufferARB');
  14904. glBufferDataARB := dglGetProcAddress('glBufferDataARB');
  14905. glBufferSubDataARB := dglGetProcAddress('glBufferSubDataARB');
  14906. glGetBufferSubDataARB := dglGetProcAddress('glGetBufferSubDataARB');
  14907. glMapBufferARB := dglGetProcAddress('glMapBufferARB');
  14908. glUnmapBufferARB := dglGetProcAddress('glUnmapBufferARB');
  14909. glGetBufferParameterivARB := dglGetProcAddress('glGetBufferParameterivARB');
  14910. glGetBufferPointervARB := dglGetProcAddress('glGetBufferPointervARB');
  14911. end;
  14912. procedure Read_GL_ARB_vertex_program;
  14913. begin
  14914. glVertexAttrib1dARB := dglGetProcAddress('glVertexAttrib1dARB');
  14915. glVertexAttrib1dvARB := dglGetProcAddress('glVertexAttrib1dvARB');
  14916. glVertexAttrib1fARB := dglGetProcAddress('glVertexAttrib1fARB');
  14917. glVertexAttrib1fvARB := dglGetProcAddress('glVertexAttrib1fvARB');
  14918. glVertexAttrib1sARB := dglGetProcAddress('glVertexAttrib1sARB');
  14919. glVertexAttrib1svARB := dglGetProcAddress('glVertexAttrib1svARB');
  14920. glVertexAttrib2dARB := dglGetProcAddress('glVertexAttrib2dARB');
  14921. glVertexAttrib2dvARB := dglGetProcAddress('glVertexAttrib2dvARB');
  14922. glVertexAttrib2fARB := dglGetProcAddress('glVertexAttrib2fARB');
  14923. glVertexAttrib2fvARB := dglGetProcAddress('glVertexAttrib2fvARB');
  14924. glVertexAttrib2sARB := dglGetProcAddress('glVertexAttrib2sARB');
  14925. glVertexAttrib2svARB := dglGetProcAddress('glVertexAttrib2svARB');
  14926. glVertexAttrib3dARB := dglGetProcAddress('glVertexAttrib3dARB');
  14927. glVertexAttrib3dvARB := dglGetProcAddress('glVertexAttrib3dvARB');
  14928. glVertexAttrib3fARB := dglGetProcAddress('glVertexAttrib3fARB');
  14929. glVertexAttrib3fvARB := dglGetProcAddress('glVertexAttrib3fvARB');
  14930. glVertexAttrib3sARB := dglGetProcAddress('glVertexAttrib3sARB');
  14931. glVertexAttrib3svARB := dglGetProcAddress('glVertexAttrib3svARB');
  14932. glVertexAttrib4NbvARB := dglGetProcAddress('glVertexAttrib4NbvARB');
  14933. glVertexAttrib4NivARB := dglGetProcAddress('glVertexAttrib4NivARB');
  14934. glVertexAttrib4NsvARB := dglGetProcAddress('glVertexAttrib4NsvARB');
  14935. glVertexAttrib4NubARB := dglGetProcAddress('glVertexAttrib4NubARB');
  14936. glVertexAttrib4NubvARB := dglGetProcAddress('glVertexAttrib4NubvARB');
  14937. glVertexAttrib4NuivARB := dglGetProcAddress('glVertexAttrib4NuivARB');
  14938. glVertexAttrib4NusvARB := dglGetProcAddress('glVertexAttrib4NusvARB');
  14939. glVertexAttrib4bvARB := dglGetProcAddress('glVertexAttrib4bvARB');
  14940. glVertexAttrib4dARB := dglGetProcAddress('glVertexAttrib4dARB');
  14941. glVertexAttrib4dvARB := dglGetProcAddress('glVertexAttrib4dvARB');
  14942. glVertexAttrib4fARB := dglGetProcAddress('glVertexAttrib4fARB');
  14943. glVertexAttrib4fvARB := dglGetProcAddress('glVertexAttrib4fvARB');
  14944. glVertexAttrib4ivARB := dglGetProcAddress('glVertexAttrib4ivARB');
  14945. glVertexAttrib4sARB := dglGetProcAddress('glVertexAttrib4sARB');
  14946. glVertexAttrib4svARB := dglGetProcAddress('glVertexAttrib4svARB');
  14947. glVertexAttrib4ubvARB := dglGetProcAddress('glVertexAttrib4ubvARB');
  14948. glVertexAttrib4uivARB := dglGetProcAddress('glVertexAttrib4uivARB');
  14949. glVertexAttrib4usvARB := dglGetProcAddress('glVertexAttrib4usvARB');
  14950. glVertexAttribPointerARB := dglGetProcAddress('glVertexAttribPointerARB');
  14951. glEnableVertexAttribArrayARB := dglGetProcAddress('glEnableVertexAttribArrayARB');
  14952. glDisableVertexAttribArrayARB := dglGetProcAddress('glDisableVertexAttribArrayARB');
  14953. glProgramStringARB := dglGetProcAddress('glProgramStringARB');
  14954. glBindProgramARB := dglGetProcAddress('glBindProgramARB');
  14955. glDeleteProgramsARB := dglGetProcAddress('glDeleteProgramsARB');
  14956. glGenProgramsARB := dglGetProcAddress('glGenProgramsARB');
  14957. glProgramEnvParameter4dARB := dglGetProcAddress('glProgramEnvParameter4dARB');
  14958. glProgramEnvParameter4dvARB := dglGetProcAddress('glProgramEnvParameter4dvARB');
  14959. glProgramEnvParameter4fARB := dglGetProcAddress('glProgramEnvParameter4fARB');
  14960. glProgramEnvParameter4fvARB := dglGetProcAddress('glProgramEnvParameter4fvARB');
  14961. glProgramLocalParameter4dARB := dglGetProcAddress('glProgramLocalParameter4dARB');
  14962. glProgramLocalParameter4dvARB := dglGetProcAddress('glProgramLocalParameter4dvARB');
  14963. glProgramLocalParameter4fARB := dglGetProcAddress('glProgramLocalParameter4fARB');
  14964. glProgramLocalParameter4fvARB := dglGetProcAddress('glProgramLocalParameter4fvARB');
  14965. glGetProgramEnvParameterdvARB := dglGetProcAddress('glGetProgramEnvParameterdvARB');
  14966. glGetProgramEnvParameterfvARB := dglGetProcAddress('glGetProgramEnvParameterfvARB');
  14967. glGetProgramLocalParameterdvARB := dglGetProcAddress('glGetProgramLocalParameterdvARB');
  14968. glGetProgramLocalParameterfvARB := dglGetProcAddress('glGetProgramLocalParameterfvARB');
  14969. glGetProgramivARB := dglGetProcAddress('glGetProgramivARB');
  14970. glGetProgramStringARB := dglGetProcAddress('glGetProgramStringARB');
  14971. glGetVertexAttribdvARB := dglGetProcAddress('glGetVertexAttribdvARB');
  14972. glGetVertexAttribfvARB := dglGetProcAddress('glGetVertexAttribfvARB');
  14973. glGetVertexAttribivARB := dglGetProcAddress('glGetVertexAttribivARB');
  14974. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  14975. glIsProgramARB := dglGetProcAddress('glIsProgramARB');
  14976. end;
  14977. procedure Read_GL_ARB_window_pos;
  14978. begin
  14979. glWindowPos2dARB := dglGetProcAddress('glWindowPos2dARB');
  14980. glWindowPos2dvARB := dglGetProcAddress('glWindowPos2dvARB');
  14981. glWindowPos2fARB := dglGetProcAddress('glWindowPos2fARB');
  14982. glWindowPos2fvARB := dglGetProcAddress('glWindowPos2fvARB');
  14983. glWindowPos2iARB := dglGetProcAddress('glWindowPos2iARB');
  14984. glWindowPos2ivARB := dglGetProcAddress('glWindowPos2ivARB');
  14985. glWindowPos2sARB := dglGetProcAddress('glWindowPos2sARB');
  14986. glWindowPos2svARB := dglGetProcAddress('glWindowPos2svARB');
  14987. glWindowPos3dARB := dglGetProcAddress('glWindowPos3dARB');
  14988. glWindowPos3dvARB := dglGetProcAddress('glWindowPos3dvARB');
  14989. glWindowPos3fARB := dglGetProcAddress('glWindowPos3fARB');
  14990. glWindowPos3fvARB := dglGetProcAddress('glWindowPos3fvARB');
  14991. glWindowPos3iARB := dglGetProcAddress('glWindowPos3iARB');
  14992. glWindowPos3ivARB := dglGetProcAddress('glWindowPos3ivARB');
  14993. glWindowPos3sARB := dglGetProcAddress('glWindowPos3sARB');
  14994. glWindowPos3svARB := dglGetProcAddress('glWindowPos3svARB');
  14995. end;
  14996. procedure Read_GL_ARB_draw_buffers;
  14997. begin
  14998. glDrawBuffersARB := dglGetProcAddress('glDrawBuffersARB');
  14999. end;
  15000. procedure Read_GL_ARB_color_buffer_float;
  15001. begin
  15002. glClampColorARB := dglGetProcAddress('glClampColorARB');
  15003. end;
  15004. procedure Read_GL_ARB_Shader_Objects;
  15005. begin
  15006. // GL_ARB_Shader_Objects
  15007. glCreateShaderObjectARB := dglGetProcAddress('glCreateShaderObjectARB');
  15008. glShaderSourceARB := dglGetProcAddress('glShaderSourceARB');
  15009. glCompileShaderARB := dglGetProcAddress('glCompileShaderARB');
  15010. glDeleteObjectARB := dglGetProcAddress('glDeleteObjectARB');
  15011. glGetHandleARB := dglGetProcAddress('glGetHandleARB');
  15012. glDetachObjectARB := dglGetProcAddress('glDetachObjectARB');
  15013. glCreateProgramObjectARB := dglGetProcAddress('glCreateProgramObjectARB');
  15014. glAttachObjectARB := dglGetProcAddress('glAttachObjectARB');
  15015. glLinkProgramARB := dglGetProcAddress('glLinkProgramARB');
  15016. glUseProgramObjectARB := dglGetProcAddress('glUseProgramObjectARB');
  15017. glValidateProgramARB := dglGetProcAddress('glValidateProgramARB');
  15018. glGetObjectParameterfvARB := dglGetProcAddress('glGetObjectParameterfvARB');
  15019. glGetObjectParameterivARB := dglGetProcAddress('glGetObjectParameterivARB');
  15020. glGetActiveUniformARB := dglGetProcAddress('glGetActiveUniformARB');
  15021. glGetAttachedObjectsARB := dglGetProcAddress('glGetAttachedObjectsARB');
  15022. glGetShaderSourceARB := dglGetProcAddress('glGetShaderSourceARB');
  15023. glGetUniformfvARB := dglGetProcAddress('glGetUniformfvARB');
  15024. glGetUniformivARB := dglGetProcAddress('glGetUniformivARB');
  15025. glGetUniformLocationARB := dglGetProcAddress('glGetUniformLocationARB');
  15026. glGetInfoLogARB := dglGetProcAddress('glGetInfoLogARB');
  15027. glUniform1fARB := dglGetProcAddress('glUniform1fARB');
  15028. glUniform2fARB := dglGetProcAddress('glUniform2fARB');
  15029. glUniform3fARB := dglGetProcAddress('glUniform3fARB');
  15030. glUniform4fARB := dglGetProcAddress('glUniform4fARB');
  15031. glUniform1iARB := dglGetProcAddress('glUniform1iARB');
  15032. glUniform2iARB := dglGetProcAddress('glUniform2iARB');
  15033. glUniform3iARB := dglGetProcAddress('glUniform3iARB');
  15034. glUniform4iARB := dglGetProcAddress('glUniform4iARB');
  15035. glUniform1fvARB := dglGetProcAddress('glUniform1fvARB');
  15036. glUniform2fvARB := dglGetProcAddress('glUniform2fvARB');
  15037. glUniform3fvARB := dglGetProcAddress('glUniform3fvARB');
  15038. glUniform4fvARB := dglGetProcAddress('glUniform4fvARB');
  15039. glUniform1ivARB := dglGetProcAddress('glUniform1ivARB');
  15040. glUniform2ivARB := dglGetProcAddress('glUniform2ivARB');
  15041. glUniform3ivARB := dglGetProcAddress('glUniform3ivARB');
  15042. glUniform4ivARB := dglGetProcAddress('glUniform4ivARB');
  15043. glUniformMatrix2fvARB := dglGetProcAddress('glUniformMatrix2fvARB');
  15044. glUniformMatrix3fvARB := dglGetProcAddress('glUniformMatrix3fvARB');
  15045. glUniformMatrix4fvARB := dglGetProcAddress('glUniformMatrix4fvARB');
  15046. // GL_ARB_vertex_shader
  15047. glGetActiveAttribARB := dglGetProcAddress('glGetActiveAttribARB');
  15048. glGetAttribLocationARB := dglGetProcAddress('glGetAttribLocationARB');
  15049. glBindAttribLocationARB := dglGetProcAddress('glBindAttribLocationARB');
  15050. glGetVertexAttribPointervARB := dglGetProcAddress('glGetVertexAttribPointervARB');
  15051. end;
  15052. procedure Read_GL_ARB_occlusion_query;
  15053. begin
  15054. glGenQueriesARB := dglGetProcAddress('glGenQueriesARB');
  15055. glDeleteQueriesARB := dglGetProcAddress('glDeleteQueriesARB');
  15056. glIsQueryARB := dglGetProcAddress('glIsQueryARB');
  15057. glBeginQueryARB := dglGetProcAddress('glBeginQueryARB');
  15058. glEndQueryARB := dglGetProcAddress('glEndQueryARB');
  15059. glGetQueryivARB := dglGetProcAddress('glGetQueryivARB');
  15060. glGetQueryObjectivARB := dglGetProcAddress('glGetQueryObjectivARB');
  15061. glGetQueryObjectuivARB := dglGetProcAddress('glGetQueryObjectuivARB');
  15062. end;
  15063. procedure Read_GL_ARB_draw_instanced;
  15064. begin
  15065. glDrawArraysInstancedARB := dglGetProcAddress('glDrawArraysInstancedARB');
  15066. glDrawElementsInstancedARB := dglGetProcAddress('glDrawElementsInstancedARB');
  15067. end;
  15068. procedure Read_GL_ARB_framebuffer_object;
  15069. begin
  15070. glIsRenderbuffer := dglGetProcAddress('glIsRenderbuffer');
  15071. glBindRenderbuffer := dglGetProcAddress('glBindRenderbuffer');
  15072. glDeleteRenderbuffers := dglGetProcAddress('glDeleteRenderbuffers');
  15073. glGenRenderbuffers := dglGetProcAddress('glGenRenderbuffers');
  15074. glRenderbufferStorage := dglGetProcAddress('glRenderbufferStorage');
  15075. glGetRenderbufferParameteriv := dglGetProcAddress('glGetRenderbufferParameteriv');
  15076. glIsFramebuffer := dglGetProcAddress('glIsFramebuffer');
  15077. glBindFramebuffer := dglGetProcAddress('glBindFramebuffer');
  15078. glDeleteFramebuffers := dglGetProcAddress('glDeleteFramebuffers');
  15079. glGenFramebuffers := dglGetProcAddress('glGenFramebuffers');
  15080. glCheckFramebufferStatus := dglGetProcAddress('glCheckFramebufferStatus');
  15081. glFramebufferTexture1D := dglGetProcAddress('glFramebufferTexture1D');
  15082. glFramebufferTexture2D := dglGetProcAddress('glFramebufferTexture2D');
  15083. glFramebufferTexture3D := dglGetProcAddress('glFramebufferTexture3D');
  15084. glFramebufferRenderbuffer := dglGetProcAddress('glFramebufferRenderbuffer');
  15085. glGetFramebufferAttachmentParameteriv := dglGetProcAddress('glGetFramebufferAttachmentParameteriv');
  15086. glGenerateMipmap := dglGetProcAddress('glGenerateMipmap');
  15087. glBlitFramebuffer := dglGetProcAddress('glBlitFramebuffer');
  15088. glRenderbufferStorageMultisample := dglGetProcAddress('glRenderbufferStorageMultisample');
  15089. glFramebufferTextureLayer := dglGetProcAddress('glFramebufferTextureLayer');
  15090. end;
  15091. procedure Read_GL_ARB_geometry_shader4;
  15092. begin
  15093. glProgramParameteriARB := dglGetProcAddress('glProgramParameteriARB');
  15094. glFramebufferTextureARB := dglGetProcAddress('glFramebufferTextureARB');
  15095. glFramebufferTextureLayerARB := dglGetProcAddress('glFramebufferTextureLayerARB');
  15096. glFramebufferTextureFaceARB := dglGetProcAddress('glFramebufferTextureFaceARB');
  15097. end;
  15098. procedure Read_GL_ARB_instanced_arrays;
  15099. begin
  15100. glVertexAttribDivisorARB := dglGetProcAddress('glVertexAttribDivisorARB');
  15101. end;
  15102. procedure Read_GL_ARB_map_buffer_range;
  15103. begin
  15104. glMapBufferRange := dglGetProcAddress('glMapBufferRange');
  15105. glFlushMappedBufferRange := dglGetProcAddress('glFlushMappedBufferRange');
  15106. end;
  15107. procedure Read_GL_ARB_texture_buffer_object;
  15108. begin
  15109. glTexBufferARB := dglGetProcAddress('glTexBufferARB');
  15110. end;
  15111. procedure Read_GL_ARB_vertex_array_object;
  15112. begin
  15113. glBindVertexArray := dglGetProcAddress('glBindVertexArray');
  15114. glDeleteVertexArrays := dglGetProcAddress('glDeleteVertexArrays');
  15115. glGenVertexArrays := dglGetProcAddress('glGenVertexArrays');
  15116. glIsVertexArray := dglGetProcAddress('glIsVertexArray');
  15117. end;
  15118. procedure Read_GL_ARB_uniform_buffer_object;
  15119. begin
  15120. glGetUniformIndices := dglGetProcAddress('glGetUniformIndices');
  15121. glGetActiveUniformsiv := dglGetProcAddress('glGetActiveUniformsiv');
  15122. glGetActiveUniformName := dglGetProcAddress('glGetActiveUniformName');
  15123. glGetUniformBlockIndex := dglGetProcAddress('glGetUniformBlockIndex');
  15124. glGetActiveUniformBlockiv := dglGetProcAddress('glGetActiveUniformBlockiv');
  15125. glGetActiveUniformBlockName := dglGetProcAddress('glGetActiveUniformBlockName');
  15126. glUniformBlockBinding := dglGetProcAddress('glUniformBlockBinding');
  15127. end;
  15128. procedure Read_GL_ARB_copy_buffer;
  15129. begin
  15130. glCopyBufferSubData := dglGetProcAddress('glCopyBufferSubData');
  15131. end;
  15132. procedure Read_GL_ARB_draw_elements_base_vertex;
  15133. begin
  15134. glDrawElementsBaseVertex := dglGetProcAddress('glDrawElementsBaseVertex');
  15135. glDrawRangeElementsBaseVertex := dglGetProcAddress('glDrawRangeElementsBaseVertex');
  15136. glDrawElementsInstancedBaseVertex := dglGetProcAddress('glDrawElementsInstancedBaseVertex');
  15137. glMultiDrawElementsBaseVertex := dglGetProcAddress('glMultiDrawElementsBaseVertex');
  15138. end;
  15139. procedure Read_GL_ARB_provoking_vertex;
  15140. begin
  15141. glProvokingVertex := dglGetProcAddress('glProvokingVertex');
  15142. end;
  15143. procedure Read_GL_ARB_sync;
  15144. begin
  15145. glFenceSync := dglGetProcAddress('glFenceSync');
  15146. glIsSync := dglGetProcAddress('glIsSync');
  15147. glDeleteSync := dglGetProcAddress('glDeleteSync');
  15148. glClientWaitSync := dglGetProcAddress('glClientWaitSync');
  15149. glWaitSync := dglGetProcAddress('glWaitSync');
  15150. glGetInteger64v := dglGetProcAddress('glGetInteger64v');
  15151. glGetSynciv := dglGetProcAddress('glGetSynciv');
  15152. end;
  15153. procedure Read_GL_ARB_texture_multisample;
  15154. begin
  15155. glTexImage2DMultisample := dglGetProcAddress('glTexImage2DMultisample');
  15156. glTexImage3DMultisample := dglGetProcAddress('glTexImage3DMultisample');
  15157. glGetMultisamplefv := dglGetProcAddress('glGetMultisamplefv');
  15158. glSampleMaski := dglGetProcAddress('glSampleMaski');
  15159. end;
  15160. procedure Read_GL_ARB_draw_buffers_blend;
  15161. begin
  15162. glBlendEquationiARB := dglGetProcAddress('glBlendEquationiARB');
  15163. glBlendEquationSeparateiARB := dglGetProcAddress('glBlendEquationSeparateiARB');
  15164. glBlendFunciARB := dglGetProcAddress('glBlendFunciARB');
  15165. glBlendFuncSeparateiARB := dglGetProcAddress('glBlendFuncSeparateiARB');
  15166. end;
  15167. procedure Read_GL_ARB_sample_shading;
  15168. begin
  15169. glMinSampleShadingARB := dglGetProcAddress('glMinSampleShadingARB');
  15170. end;
  15171. procedure Read_GL_ARB_shading_language_include;
  15172. begin
  15173. glNamedStringARB := dglGetProcAddress('glNamedStringARB');
  15174. glDeleteNamedStringARB := dglGetProcAddress('glDeleteNamedStringARB');
  15175. glCompileShaderIncludeARB := dglGetProcAddress('glCompileShaderIncludeARB');
  15176. glIsNamedStringARB := dglGetProcAddress('glIsNamedStringARB');
  15177. glGetNamedStringARB := dglGetProcAddress('glGetNamedStringARB');
  15178. glGetNamedStringivARB := dglGetProcAddress('glGetNamedStringivARB');
  15179. end;
  15180. procedure Read_GL_ARB_sparse_texture;
  15181. begin
  15182. glTexPageCommitmentARB := dglGetProcAddress('glTexPageCommitmentARB');
  15183. end;
  15184. procedure Read_GL_ARB_sparse_buffer;
  15185. begin
  15186. glBufferPageCommitmentARB := dglGetProcAddress('glBufferPageCommitmentARB');
  15187. glNamedBufferPageCommitmentEXT := dglGetProcAddress('glNamedBufferPageCommitmentEXT');
  15188. glNamedBufferPageCommitmentARB := dglGetProcAddress('glNamedBufferPageCommitmentARB');
  15189. end;
  15190. procedure Read_GL_KHR_blend_equation_advanced;
  15191. begin
  15192. glBlendBarrierKHR := dglGetProcAddress('glBlendBarrierKHR');
  15193. end;
  15194. procedure Read_GL_ARB_blend_func_extended;
  15195. begin
  15196. glBindFragDataLocationIndexed := dglGetProcAddress('glBindFragDataLocationIndexed');
  15197. glGetFragDataIndex := dglGetProcAddress('glGetFragDataIndex');
  15198. end;
  15199. procedure Read_GL_ARB_sampler_objects;
  15200. begin
  15201. glGenSamplers := dglGetProcAddress('glGenSamplers');
  15202. glDeleteSamplers := dglGetProcAddress('glDeleteSamplers');
  15203. glIsSampler := dglGetProcAddress('glIsSampler');
  15204. glBindSampler := dglGetProcAddress('glBindSampler');
  15205. glSamplerParameteri := dglGetProcAddress('glSamplerParameteri');
  15206. glSamplerParameteriv := dglGetProcAddress('glSamplerParameteriv');
  15207. glSamplerParameterf := dglGetProcAddress('glSamplerParameterf');
  15208. glSamplerParameterfv := dglGetProcAddress('glSamplerParameterfv');
  15209. glSamplerParameterIiv := dglGetProcAddress('glSamplerParameterIiv');
  15210. glSamplerParameterIuiv := dglGetProcAddress('glSamplerParameterIuiv');
  15211. glGetSamplerParameteriv := dglGetProcAddress('glGetSamplerParameteriv');
  15212. glGetSamplerParameterIiv := dglGetProcAddress('glGetSamplerParameterIiv');
  15213. glGetSamplerParameterfv := dglGetProcAddress('glGetSamplerParameterfv');
  15214. glGetSamplerParameterIuiv := dglGetProcAddress('glGetSamplerParameterIuiv');
  15215. end;
  15216. procedure Read_GL_ARB_timer_query;
  15217. begin
  15218. glQueryCounter := dglGetProcAddress('glQueryCounter');
  15219. glGetQueryObjecti64v := dglGetProcAddress('glGetQueryObjecti64v');
  15220. glGetQueryObjectui64v := dglGetProcAddress('glGetQueryObjectui64v');
  15221. end;
  15222. procedure Read_GL_ARB_vertex_type_2_10_10_10_rev;
  15223. begin
  15224. glVertexP2ui := dglGetProcAddress('glVertexP2ui');
  15225. glVertexP2uiv := dglGetProcAddress('glVertexP2uiv');
  15226. glVertexP3ui := dglGetProcAddress('glVertexP3ui');
  15227. glVertexP3uiv := dglGetProcAddress('glVertexP3uiv');
  15228. glVertexP4ui := dglGetProcAddress('glVertexP4ui');
  15229. glVertexP4uiv := dglGetProcAddress('glVertexP4uiv');
  15230. glTexCoordP1ui := dglGetProcAddress('glTexCoordP1ui');
  15231. glTexCoordP1uiv := dglGetProcAddress('glTexCoordP1uiv');
  15232. glTexCoordP2ui := dglGetProcAddress('glTexCoordP2ui');
  15233. glTexCoordP2uiv := dglGetProcAddress('glTexCoordP2uiv');
  15234. glTexCoordP3ui := dglGetProcAddress('glTexCoordP3ui');
  15235. glTexCoordP3uiv := dglGetProcAddress('glTexCoordP3uiv');
  15236. glTexCoordP4ui := dglGetProcAddress('glTexCoordP4ui');
  15237. glTexCoordP4uiv := dglGetProcAddress('glTexCoordP4uiv');
  15238. glMultiTexCoordP1ui := dglGetProcAddress('glMultiTexCoordP1ui');
  15239. glMultiTexCoordP1uiv := dglGetProcAddress('glMultiTexCoordP1uiv');
  15240. glMultiTexCoordP2ui := dglGetProcAddress('glMultiTexCoordP2ui');
  15241. glMultiTexCoordP2uiv := dglGetProcAddress('glMultiTexCoordP2uiv');
  15242. glMultiTexCoordP3ui := dglGetProcAddress('glMultiTexCoordP3ui');
  15243. glMultiTexCoordP3uiv := dglGetProcAddress('glMultiTexCoordP3uiv');
  15244. glMultiTexCoordP4ui := dglGetProcAddress('glMultiTexCoordP4ui');
  15245. glMultiTexCoordP4uiv := dglGetProcAddress('glMultiTexCoordP4uiv');
  15246. glNormalP3ui := dglGetProcAddress('glNormalP3ui');
  15247. glNormalP3uiv := dglGetProcAddress('glNormalP3uiv');
  15248. glColorP3ui := dglGetProcAddress('glColorP3ui');
  15249. glColorP3uiv := dglGetProcAddress('glColorP3uiv');
  15250. glColorP4ui := dglGetProcAddress('glColorP4ui');
  15251. glColorP4uiv := dglGetProcAddress('glColorP4uiv');
  15252. glSecondaryColorP3ui := dglGetProcAddress('glSecondaryColorP3ui');
  15253. glSecondaryColorP3uiv := dglGetProcAddress('glSecondaryColorP3uiv');
  15254. glVertexAttribP1ui := dglGetProcAddress('glVertexAttribP1ui');
  15255. glVertexAttribP1uiv := dglGetProcAddress('glVertexAttribP1uiv');
  15256. glVertexAttribP2ui := dglGetProcAddress('glVertexAttribP2ui');
  15257. glVertexAttribP2uiv := dglGetProcAddress('glVertexAttribP2uiv');
  15258. glVertexAttribP3ui := dglGetProcAddress('glVertexAttribP3ui');
  15259. glVertexAttribP3uiv := dglGetProcAddress('glVertexAttribP3uiv');
  15260. glVertexAttribP4ui := dglGetProcAddress('glVertexAttribP4ui');
  15261. glVertexAttribP4uiv := dglGetProcAddress('glVertexAttribP4uiv');
  15262. end;
  15263. procedure Read_GL_ARB_draw_indirect;
  15264. begin
  15265. glDrawArraysIndirect := dglGetProcAddress('glDrawArraysIndirect');
  15266. glDrawElementsIndirect := dglGetProcAddress('glDrawElementsIndirect');
  15267. end;
  15268. procedure Read_GL_ARB_gpu_shader_fp64;
  15269. begin
  15270. glUniform1d := dglGetProcAddress('glUniform1d');
  15271. glUniform2d := dglGetProcAddress('glUniform2d');
  15272. glUniform3d := dglGetProcAddress('glUniform3d');
  15273. glUniform4d := dglGetProcAddress('glUniform4d');
  15274. glUniform1dv := dglGetProcAddress('glUniform1dv');
  15275. glUniform2dv := dglGetProcAddress('glUniform2dv');
  15276. glUniform3dv := dglGetProcAddress('glUniform3dv');
  15277. glUniform4dv := dglGetProcAddress('glUniform4dv');
  15278. glUniformMatrix2dv := dglGetProcAddress('glUniformMatrix2dv');
  15279. glUniformMatrix3dv := dglGetProcAddress('glUniformMatrix3dv');
  15280. glUniformMatrix4dv := dglGetProcAddress('glUniformMatrix4dv');
  15281. glUniformMatrix2x3dv := dglGetProcAddress('glUniformMatrix2x3dv');
  15282. glUniformMatrix2x4dv := dglGetProcAddress('glUniformMatrix2x4dv');
  15283. glUniformMatrix3x2dv := dglGetProcAddress('glUniformMatrix3x2dv');
  15284. glUniformMatrix3x4dv := dglGetProcAddress('glUniformMatrix3x4dv');
  15285. glUniformMatrix4x2dv := dglGetProcAddress('glUniformMatrix4x2dv');
  15286. glUniformMatrix4x3dv := dglGetProcAddress('glUniformMatrix4x3dv');
  15287. glGetUniformdv := dglGetProcAddress('glGetUniformdv');
  15288. end;
  15289. procedure Read_GL_ARB_shader_subroutine;
  15290. begin
  15291. glGetSubroutineUniformLocation := dglGetProcAddress('glGetSubroutineUniformLocation');
  15292. glGetSubroutineIndex := dglGetProcAddress('glGetSubroutineIndex');
  15293. glGetActiveSubroutineUniformiv := dglGetProcAddress('glGetActiveSubroutineUniformiv');
  15294. glGetActiveSubroutineUniformName := dglGetProcAddress('glGetActiveSubroutineUniformName');
  15295. glGetActiveSubroutineName := dglGetProcAddress('glGetActiveSubroutineName');
  15296. glUniformSubroutinesuiv := dglGetProcAddress('glUniformSubroutinesuiv');
  15297. glGetUniformSubroutineuiv := dglGetProcAddress('glGetUniformSubroutineuiv');
  15298. glGetProgramStageiv := dglGetProcAddress('glGetProgramStageiv');
  15299. end;
  15300. procedure Read_GL_ARB_tessellation_shader;
  15301. begin
  15302. glPatchParameteri := dglGetProcAddress('glPatchParameteri');
  15303. glPatchParameterfv := dglGetProcAddress('glPatchParameterfv');
  15304. end;
  15305. procedure Read_GL_ARB_transform_feedback2;
  15306. begin
  15307. glBindTransformFeedback := dglGetProcAddress('glBindTransformFeedback');
  15308. glDeleteTransformFeedbacks := dglGetProcAddress('glDeleteTransformFeedbacks');
  15309. glGenTransformFeedbacks := dglGetProcAddress('glGenTransformFeedbacks');
  15310. glIsTransformFeedback := dglGetProcAddress('glIsTransformFeedback');
  15311. glPauseTransformFeedback := dglGetProcAddress('glPauseTransformFeedback');
  15312. glResumeTransformFeedback := dglGetProcAddress('glResumeTransformFeedback');
  15313. glDrawTransformFeedback := dglGetProcAddress('glDrawTransformFeedback');
  15314. end;
  15315. procedure Read_GL_ARB_transform_feedback3;
  15316. begin
  15317. glDrawTransformFeedbackStream := dglGetProcAddress('glDrawTransformFeedbackStream');
  15318. glBeginQueryIndexed := dglGetProcAddress('glBeginQueryIndexed');
  15319. glEndQueryIndexed := dglGetProcAddress('glEndQueryIndexed');
  15320. glGetQueryIndexediv := dglGetProcAddress('glGetQueryIndexediv');
  15321. end;
  15322. procedure Read_GL_ARB_ES2_compatibility;
  15323. begin
  15324. glReleaseShaderCompiler := dglGetProcAddress('glReleaseShaderCompiler');
  15325. glShaderBinary := dglGetProcAddress('glShaderBinary');
  15326. glGetShaderPrecisionFormat := dglGetProcAddress('glGetShaderPrecisionFormat');
  15327. glDepthRangef := dglGetProcAddress('glDepthRangef');
  15328. glClearDepthf := dglGetProcAddress('glClearDepthf');
  15329. end;
  15330. procedure Read_GL_ARB_get_program_binary;
  15331. begin
  15332. glGetProgramBinary := dglGetProcAddress('glGetProgramBinary');
  15333. glProgramBinary := dglGetProcAddress('glProgramBinary');
  15334. glProgramParameteri := dglGetProcAddress('glProgramParameteri');
  15335. end;
  15336. procedure Read_GL_ARB_separate_shader_objects;
  15337. begin
  15338. glUseProgramStages := dglGetProcAddress('glUseProgramStages');
  15339. glActiveShaderProgram := dglGetProcAddress('glActiveShaderProgram');
  15340. glCreateShaderProgramv := dglGetProcAddress('glCreateShaderProgramv');
  15341. glBindProgramPipeline := dglGetProcAddress('glBindProgramPipeline');
  15342. glDeleteProgramPipelines := dglGetProcAddress('glDeleteProgramPipelines');
  15343. glGenProgramPipelines := dglGetProcAddress('glGenProgramPipelines');
  15344. glIsProgramPipeline := dglGetProcAddress('glIsProgramPipeline');
  15345. glGetProgramPipelineiv := dglGetProcAddress('glGetProgramPipelineiv');
  15346. glProgramUniform1i := dglGetProcAddress('glProgramUniform1i');
  15347. glProgramUniform1iv := dglGetProcAddress('glProgramUniform1iv');
  15348. glProgramUniform1f := dglGetProcAddress('glProgramUniform1f');
  15349. glProgramUniform1fv := dglGetProcAddress('glProgramUniform1fv');
  15350. glProgramUniform1d := dglGetProcAddress('glProgramUniform1d');
  15351. glProgramUniform1dv := dglGetProcAddress('glProgramUniform1dv');
  15352. glProgramUniform1ui := dglGetProcAddress('glProgramUniform1ui');
  15353. glProgramUniform1uiv := dglGetProcAddress('glProgramUniform1uiv');
  15354. glProgramUniform2i := dglGetProcAddress('glProgramUniform2i');
  15355. glProgramUniform2iv := dglGetProcAddress('glProgramUniform2iv');
  15356. glProgramUniform2f := dglGetProcAddress('glProgramUniform2f');
  15357. glProgramUniform2fv := dglGetProcAddress('glProgramUniform2fv');
  15358. glProgramUniform2d := dglGetProcAddress('glProgramUniform2d');
  15359. glProgramUniform2dv := dglGetProcAddress('glProgramUniform2dv');
  15360. glProgramUniform2ui := dglGetProcAddress('glProgramUniform2ui');
  15361. glProgramUniform2uiv := dglGetProcAddress('glProgramUniform2uiv');
  15362. glProgramUniform3i := dglGetProcAddress('glProgramUniform3i');
  15363. glProgramUniform3iv := dglGetProcAddress('glProgramUniform3iv');
  15364. glProgramUniform3f := dglGetProcAddress('glProgramUniform3f');
  15365. glProgramUniform3fv := dglGetProcAddress('glProgramUniform3fv');
  15366. glProgramUniform3d := dglGetProcAddress('glProgramUniform3d');
  15367. glProgramUniform3dv := dglGetProcAddress('glProgramUniform3dv');
  15368. glProgramUniform3ui := dglGetProcAddress('glProgramUniform3ui');
  15369. glProgramUniform3uiv := dglGetProcAddress('glProgramUniform3uiv');
  15370. glProgramUniform4i := dglGetProcAddress('glProgramUniform4i');
  15371. glProgramUniform4iv := dglGetProcAddress('glProgramUniform4iv');
  15372. glProgramUniform4f := dglGetProcAddress('glProgramUniform4f');
  15373. glProgramUniform4fv := dglGetProcAddress('glProgramUniform4fv');
  15374. glProgramUniform4d := dglGetProcAddress('glProgramUniform4d');
  15375. glProgramUniform4dv := dglGetProcAddress('glProgramUniform4dv');
  15376. glProgramUniform4ui := dglGetProcAddress('glProgramUniform4ui');
  15377. glProgramUniform4uiv := dglGetProcAddress('glProgramUniform4uiv');
  15378. glProgramUniformMatrix2fv := dglGetProcAddress('glProgramUniformMatrix2fv');
  15379. glProgramUniformMatrix3fv := dglGetProcAddress('glProgramUniformMatrix3fv');
  15380. glProgramUniformMatrix4fv := dglGetProcAddress('glProgramUniformMatrix4fv');
  15381. glProgramUniformMatrix2dv := dglGetProcAddress('glProgramUniformMatrix2dv');
  15382. glProgramUniformMatrix3dv := dglGetProcAddress('glProgramUniformMatrix3dv');
  15383. glProgramUniformMatrix4dv := dglGetProcAddress('glProgramUniformMatrix4dv');
  15384. glProgramUniformMatrix2x3fv := dglGetProcAddress('glProgramUniformMatrix2x3fv');
  15385. glProgramUniformMatrix3x2fv := dglGetProcAddress('glProgramUniformMatrix3x2fv');
  15386. glProgramUniformMatrix2x4fv := dglGetProcAddress('glProgramUniformMatrix2x4fv');
  15387. glProgramUniformMatrix4x2fv := dglGetProcAddress('glProgramUniformMatrix4x2fv');
  15388. glProgramUniformMatrix3x4fv := dglGetProcAddress('glProgramUniformMatrix3x4fv');
  15389. glProgramUniformMatrix4x3fv := dglGetProcAddress('glProgramUniformMatrix4x3fv');
  15390. glProgramUniformMatrix2x3dv := dglGetProcAddress('glProgramUniformMatrix2x3dv');
  15391. glProgramUniformMatrix3x2dv := dglGetProcAddress('glProgramUniformMatrix3x2dv');
  15392. glProgramUniformMatrix2x4dv := dglGetProcAddress('glProgramUniformMatrix2x4dv');
  15393. glProgramUniformMatrix4x2dv := dglGetProcAddress('glProgramUniformMatrix4x2dv');
  15394. glProgramUniformMatrix3x4dv := dglGetProcAddress('glProgramUniformMatrix3x4dv');
  15395. glProgramUniformMatrix4x3dv := dglGetProcAddress('glProgramUniformMatrix4x3dv');
  15396. glValidateProgramPipeline := dglGetProcAddress('glValidateProgramPipeline');
  15397. glGetProgramPipelineInfoLog := dglGetProcAddress('glGetProgramPipelineInfoLog');
  15398. end;
  15399. procedure Read_GL_ARB_vertex_attrib_64bit;
  15400. begin
  15401. glVertexAttribL1d := dglGetProcAddress('glVertexAttribL1d');
  15402. glVertexAttribL2d := dglGetProcAddress('glVertexAttribL2d');
  15403. glVertexAttribL3d := dglGetProcAddress('glVertexAttribL3d');
  15404. glVertexAttribL4d := dglGetProcAddress('glVertexAttribL4d');
  15405. glVertexAttribL1dv := dglGetProcAddress('glVertexAttribL1dv');
  15406. glVertexAttribL2dv := dglGetProcAddress('glVertexAttribL2dv');
  15407. glVertexAttribL3dv := dglGetProcAddress('glVertexAttribL3dv');
  15408. glVertexAttribL4dv := dglGetProcAddress('glVertexAttribL4dv');
  15409. glVertexAttribLPointer := dglGetProcAddress('glVertexAttribLPointer');
  15410. glGetVertexAttribLdv := dglGetProcAddress('glGetVertexAttribLdv');
  15411. end;
  15412. procedure Read_GL_ARB_viewport_array;
  15413. begin
  15414. glViewportArrayv := dglGetProcAddress('glViewportArrayv');
  15415. glViewportIndexedf := dglGetProcAddress('glViewportIndexedf');
  15416. glViewportIndexedfv := dglGetProcAddress('glViewportIndexedfv');
  15417. glScissorArrayv := dglGetProcAddress('glScissorArrayv');
  15418. glScissorIndexed := dglGetProcAddress('glScissorIndexed');
  15419. glScissorIndexedv := dglGetProcAddress('glScissorIndexedv');
  15420. glDepthRangeArrayv := dglGetProcAddress('glDepthRangeArrayv');
  15421. glDepthRangeIndexed := dglGetProcAddress('glDepthRangeIndexed');
  15422. glGetFloati_v := dglGetProcAddress('glGetFloati_v');
  15423. glGetDoublei_v := dglGetProcAddress('glGetDoublei_v');
  15424. end;
  15425. // GL 4.2
  15426. procedure Read_GL_ARB_base_instance;
  15427. begin
  15428. glDrawArraysInstancedBaseInstance := dglGetProcAddress('glDrawArraysInstancedBaseInstance');
  15429. glDrawElementsInstancedBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseInstance');
  15430. glDrawElementsInstancedBaseVertexBaseInstance := dglGetProcAddress('glDrawElementsInstancedBaseVertexBaseInstance');
  15431. end;
  15432. procedure Read_GL_ARB_transform_feedback_instanced;
  15433. begin
  15434. glDrawTransformFeedbackInstanced := dglGetProcAddress('glDrawTransformFeedbackInstanced');
  15435. glDrawTransformFeedbackStreamInstanced := dglGetProcAddress('glDrawTransformFeedbackStreamInstanced');
  15436. end;
  15437. procedure Read_GL_ARB_internalformat_query;
  15438. begin
  15439. glGetInternalformativ := dglGetProcAddress('glGetInternalformativ');
  15440. end;
  15441. procedure Read_GL_ARB_shader_atomic_counters;
  15442. begin
  15443. glGetActiveAtomicCounterBufferiv := dglGetProcAddress('glGetActiveAtomicCounterBufferiv');
  15444. end;
  15445. procedure Read_GL_ARB_shader_image_load_store;
  15446. begin
  15447. glBindImageTexture := dglGetProcAddress('glBindImageTexture');
  15448. glMemoryBarrier := dglGetProcAddress('glMemoryBarrier');
  15449. end;
  15450. procedure Read_GL_ARB_texture_storage;
  15451. begin
  15452. glTexStorage1D := dglGetProcAddress('glTexStorage1D');
  15453. glTexStorage2D := dglGetProcAddress('glTexStorage2D');
  15454. glTexStorage3D := dglGetProcAddress('glTexStorage3D');
  15455. glTextureStorage1DEXT := dglGetProcAddress('glTextureStorage1DEXT');
  15456. glTextureStorage2DEXT := dglGetProcAddress('glTextureStorage2DEXT');
  15457. glTextureStorage3DEXT := dglGetProcAddress('glTextureStorage3DEXT');
  15458. end;
  15459. // GL 4.3
  15460. procedure Read_GL_KHR_debug;
  15461. begin
  15462. glDebugMessageControl := dglGetProcAddress('glDebugMessageControl');
  15463. glDebugMessageInsert := dglGetProcAddress('glDebugMessageInsert');
  15464. glDebugMessageCallback := dglGetProcAddress('glDebugMessageCallback');
  15465. glGetDebugMessageLog := dglGetProcAddress('glGetDebugMessageLog');
  15466. glPushDebugGroup := dglGetProcAddress('glPushDebugGroup');
  15467. glPopDebugGroup := dglGetProcAddress('glPopDebugGroup');
  15468. glObjectLabel := dglGetProcAddress('glObjectLabel');
  15469. glGetObjectLabel := dglGetProcAddress('glGetObjectLabel');
  15470. glObjectPtrLabel := dglGetProcAddress('glObjectPtrLabel');
  15471. glGetObjectPtrLabel := dglGetProcAddress('glGetObjectPtrLabel');
  15472. end;
  15473. procedure Read_GL_ARB_clear_buffer_object;
  15474. begin
  15475. glClearBufferData := dglGetProcAddress('glClearBufferData');
  15476. glClearBufferSubData := dglGetProcAddress('glClearBufferSubData');
  15477. glClearNamedBufferDataEXT := dglGetProcAddress('glClearNamedBufferDataEXT');
  15478. glClearNamedBufferSubDataEXT := dglGetProcAddress('glClearNamedBufferSubDataEXT');
  15479. end;
  15480. procedure Read_GL_ARB_compute_shader;
  15481. begin
  15482. glDispatchCompute := dglGetProcAddress('glDispatchCompute');
  15483. glDispatchComputeIndirect := dglGetProcAddress('glDispatchComputeIndirect');
  15484. end;
  15485. procedure Read_GL_ARB_copy_image;
  15486. begin
  15487. glCopyImageSubData := dglGetProcAddress('glCopyImageSubData');
  15488. end;
  15489. procedure Read_GL_ARB_framebuffer_no_attachments;
  15490. begin
  15491. glFramebufferParameteri := dglGetProcAddress('glFramebufferParameteri');
  15492. glGetFramebufferParameteriv := dglGetProcAddress('glGetFramebufferParameteriv');
  15493. glNamedFramebufferParameteriEXT := dglGetProcAddress('glNamedFramebufferParameteriEXT');
  15494. glGetNamedFramebufferParameterivEXT := dglGetProcAddress('glGetNamedFramebufferParameterivEXT');
  15495. end;
  15496. procedure Read_GL_ARB_internalformat_query2;
  15497. begin
  15498. glGetInternalformati64v := dglGetProcAddress('glGetInternalformati64v');;
  15499. end;
  15500. procedure Read_GL_ARB_invalidate_subdata;
  15501. begin
  15502. glInvalidateTexSubImage := dglGetProcAddress('glInvalidateTexSubImage');
  15503. glInvalidateTexImage := dglGetProcAddress('glInvalidateTexImage');
  15504. glInvalidateBufferSubData := dglGetProcAddress('glInvalidateBufferSubData');
  15505. glInvalidateBufferData := dglGetProcAddress('glInvalidateBufferData');
  15506. glInvalidateFramebuffer := dglGetProcAddress('glInvalidateFramebuffer');
  15507. glInvalidateSubFramebuffer := dglGetProcAddress('glInvalidateSubFramebuffer');
  15508. end;
  15509. procedure Read_GL_ARB_multi_draw_indirect;
  15510. begin
  15511. glMultiDrawArraysIndirect := dglGetProcAddress('glMultiDrawArraysIndirect');
  15512. glMultiDrawElementsIndirect := dglGetProcAddress('glMultiDrawElementsIndirect');
  15513. end;
  15514. procedure Read_GL_ARB_program_interface_query;
  15515. begin
  15516. glGetProgramInterfaceiv := dglGetProcAddress('glGetProgramInterfaceiv');
  15517. glGetProgramResourceIndex := dglGetProcAddress('glGetProgramResourceIndex');
  15518. glGetProgramResourceName := dglGetProcAddress('glGetProgramResourceName');
  15519. glGetProgramResourceiv := dglGetProcAddress('glGetProgramResourceiv');
  15520. glGetProgramResourceLocation := dglGetProcAddress('glGetProgramResourceLocation');
  15521. glGetProgramResourceLocationIndex := dglGetProcAddress('glGetProgramResourceLocationIndex');
  15522. end;
  15523. procedure Read_GL_ARB_shader_storage_buffer_object;
  15524. begin
  15525. glShaderStorageBlockBinding := dglGetProcAddress('glShaderStorageBlockBinding');
  15526. end;
  15527. procedure Read_GL_ARB_texture_buffer_range;
  15528. begin
  15529. glTexBufferRange := dglGetProcAddress('glTexBufferRange');
  15530. glTextureBufferRangeEXT := dglGetProcAddress('glTextureBufferRangeEXT');
  15531. end;
  15532. procedure Read_GL_ARB_texture_storage_multisample;
  15533. begin
  15534. glTexStorage2DMultisample := dglGetProcAddress('glTexStorage2DMultisample');
  15535. glTexStorage3DMultisample := dglGetProcAddress('glTexStorage3DMultisample');
  15536. glTextureStorage2DMultisampleEXT := dglGetProcAddress('glTextureStorage2DMultisampleEXT');
  15537. glTextureStorage3DMultisampleEXT := dglGetProcAddress('glTextureStorage3DMultisampleEXT');
  15538. end;
  15539. procedure Read_GL_ARB_texture_view;
  15540. begin
  15541. glTextureView := dglGetProcAddress('glTextureView');
  15542. end;
  15543. procedure Read_GL_ARB_vertex_attrib_binding;
  15544. begin
  15545. glBindVertexBuffer := dglGetProcAddress('glBindVertexBuffer');
  15546. glVertexAttribFormat := dglGetProcAddress('glVertexAttribFormat');
  15547. glVertexAttribIFormat := dglGetProcAddress('glVertexAttribIFormat');
  15548. glVertexAttribLFormat := dglGetProcAddress('glVertexAttribLFormat');
  15549. glVertexAttribBinding := dglGetProcAddress('glVertexAttribBinding');
  15550. glVertexBindingDivisor := dglGetProcAddress('glVertexBindingDivisor');
  15551. glVertexArrayBindVertexBufferEXT := dglGetProcAddress('glVertexArrayBindVertexBufferEXT');
  15552. glVertexArrayVertexAttribFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribFormatEXT');
  15553. glVertexArrayVertexAttribIFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribIFormatEXT');
  15554. glVertexArrayVertexAttribLFormatEXT := dglGetProcAddress('glVertexArrayVertexAttribLFormatEXT');
  15555. glVertexArrayVertexAttribBindingEXT := dglGetProcAddress('glVertexArrayVertexAttribBindingEXT');
  15556. glVertexArrayVertexBindingDivisorEXT := dglGetProcAddress('glVertexArrayVertexBindingDivisorEXT');
  15557. end;
  15558. procedure Read_GL_4_4;
  15559. begin
  15560. glBufferStorage := dglGetProcAddress('glBufferStorage');
  15561. glClearTexImage := dglGetProcAddress('glClearTexImage');
  15562. glClearTexSubImage := dglGetProcAddress('glClearTexSubImage');
  15563. glBindBuffersBase := dglGetProcAddress('glBindBuffersBase');
  15564. glBindBuffersRange := dglGetProcAddress('glBindBuffersRange');
  15565. glBindTextures := dglGetProcAddress('glBindTextures');
  15566. glBindSamplers := dglGetProcAddress('glBindSamplers');
  15567. glBindImageTextures := dglGetProcAddress('glBindImageTextures');
  15568. glBindVertexBuffers := dglGetProcAddress('glBindVertexBuffers');
  15569. end;
  15570. procedure Read_GL_4_5;
  15571. begin
  15572. glClipControl:= dglGetProcAddress('glClipControl');
  15573. glCreateTransformFeedbacks:= dglGetProcAddress('glCreateTransformFeedbacks');
  15574. glTransformFeedbackBufferBase:= dglGetProcAddress('glTransformFeedbackBufferBase');
  15575. glTransformFeedbackBufferRange:= dglGetProcAddress('glTransformFeedbackBufferRange');
  15576. glGetTransformFeedbackiv:= dglGetProcAddress('glGetTransformFeedbackiv');
  15577. glGetTransformFeedbacki_v:= dglGetProcAddress('glGetTransformFeedbacki_v');
  15578. glGetTransformFeedbacki64_v:= dglGetProcAddress('glGetTransformFeedbacki64_v');
  15579. glCreateBuffers:= dglGetProcAddress('glCreateBuffers');
  15580. glNamedBufferStorage:= dglGetProcAddress('glNamedBufferStorage');
  15581. glNamedBufferData:= dglGetProcAddress('glNamedBufferData');
  15582. glNamedBufferSubData:= dglGetProcAddress('glNamedBufferSubData');
  15583. glCopyNamedBufferSubData:= dglGetProcAddress('glCopyNamedBufferSubData');
  15584. glClearNamedBufferData:= dglGetProcAddress('glClearNamedBufferData');
  15585. glClearNamedBufferSubData:= dglGetProcAddress('glClearNamedBufferSubData');
  15586. glMapNamedBuffer:= dglGetProcAddress('glMapNamedBuffer');
  15587. glMapNamedBufferRange:= dglGetProcAddress('glMapNamedBufferRange');
  15588. glUnmapNamedBuffer:= dglGetProcAddress('glUnmapNamedBuffer');
  15589. glFlushMappedNamedBufferRange:= dglGetProcAddress('glFlushMappedNamedBufferRange');
  15590. glGetNamedBufferParameteriv:= dglGetProcAddress('glGetNamedBufferParameteriv');
  15591. glGetNamedBufferParameteri64v:= dglGetProcAddress('glGetNamedBufferParameteri64v');
  15592. glGetNamedBufferPointerv:= dglGetProcAddress('glGetNamedBufferPointerv');
  15593. glGetNamedBufferSubData:= dglGetProcAddress('glGetNamedBufferSubData');
  15594. glCreateFramebuffers:= dglGetProcAddress('glCreateFramebuffers');
  15595. glNamedFramebufferRenderbuffer:= dglGetProcAddress('glNamedFramebufferRenderbuffer');
  15596. glNamedFramebufferParameteri:= dglGetProcAddress('glNamedFramebufferParameteri');
  15597. glNamedFramebufferTexture:= dglGetProcAddress('glNamedFramebufferTexture');
  15598. glNamedFramebufferTextureLayer:= dglGetProcAddress('glNamedFramebufferTextureLayer');
  15599. glNamedFramebufferDrawBuffer:= dglGetProcAddress('glNamedFramebufferDrawBuffer');
  15600. glNamedFramebufferDrawBuffers:= dglGetProcAddress('glNamedFramebufferDrawBuffers');
  15601. glNamedFramebufferReadBuffer:= dglGetProcAddress('glNamedFramebufferReadBuffer');
  15602. glInvalidateNamedFramebufferData:= dglGetProcAddress('glInvalidateNamedFramebufferData');
  15603. glInvalidateNamedFramebufferSubData:= dglGetProcAddress('glInvalidateNamedFramebufferSubData');
  15604. glClearNamedFramebufferiv:= dglGetProcAddress('glClearNamedFramebufferiv');
  15605. glClearNamedFramebufferuiv:= dglGetProcAddress('glClearNamedFramebufferuiv');
  15606. glClearNamedFramebufferfv:= dglGetProcAddress('glClearNamedFramebufferfv');
  15607. glClearNamedFramebufferfi:= dglGetProcAddress('glClearNamedFramebufferfi');
  15608. glBlitNamedFramebuffer:= dglGetProcAddress('glBlitNamedFramebuffer');
  15609. glCheckNamedFramebufferStatus:= dglGetProcAddress('glCheckNamedFramebufferStatus');
  15610. glGetNamedFramebufferParameteriv:= dglGetProcAddress('glGetNamedFramebufferParameteriv');
  15611. glGetNamedFramebufferAttachmentParameteriv:= dglGetProcAddress('glGetNamedFramebufferAttachmentParameteriv');
  15612. glCreateRenderbuffers:= dglGetProcAddress('glCreateRenderbuffers');
  15613. glNamedRenderbufferStorage:= dglGetProcAddress('glNamedRenderbufferStorage');
  15614. glNamedRenderbufferStorageMultisample:= dglGetProcAddress('glNamedRenderbufferStorageMultisample');
  15615. glGetNamedRenderbufferParameteriv:= dglGetProcAddress('glGetNamedRenderbufferParameteriv');
  15616. glCreateTextures:= dglGetProcAddress('glCreateTextures');
  15617. glTextureBuffer:= dglGetProcAddress('glTextureBuffer');
  15618. glTextureBufferRange:= dglGetProcAddress('glTextureBufferRange');
  15619. glTextureStorage1D:= dglGetProcAddress('glTextureStorage1D');
  15620. glTextureStorage2D:= dglGetProcAddress('glTextureStorage2D');
  15621. glTextureStorage3D:= dglGetProcAddress('glTextureStorage3D');
  15622. glTextureStorage2DMultisample:= dglGetProcAddress('glTextureStorage2DMultisample');
  15623. glTextureStorage3DMultisample:= dglGetProcAddress('glTextureStorage3DMultisample');
  15624. glTextureSubImage1D:= dglGetProcAddress('glTextureSubImage1D');
  15625. glTextureSubImage2D:= dglGetProcAddress('glTextureSubImage2D');
  15626. glTextureSubImage3D:= dglGetProcAddress('glTextureSubImage3D');
  15627. glCompressedTextureSubImage1D:= dglGetProcAddress('glCompressedTextureSubImage1D');
  15628. glCompressedTextureSubImage2D:= dglGetProcAddress('glCompressedTextureSubImage2D');
  15629. glCompressedTextureSubImage3D:= dglGetProcAddress('glCompressedTextureSubImage3D');
  15630. glCopyTextureSubImage1D:= dglGetProcAddress('glCopyTextureSubImage1D');
  15631. glCopyTextureSubImage2D:= dglGetProcAddress('glCopyTextureSubImage2D');
  15632. glCopyTextureSubImage3D:= dglGetProcAddress('glCopyTextureSubImage3D');
  15633. glTextureParameterf:= dglGetProcAddress('glTextureParameterf');
  15634. glTextureParameterfv:= dglGetProcAddress('glTextureParameterfv');
  15635. glTextureParameteri:= dglGetProcAddress('glTextureParameteri');
  15636. glTextureParameterIiv:= dglGetProcAddress('glTextureParameterIiv');
  15637. glTextureParameterIuiv:= dglGetProcAddress('glTextureParameterIuiv');
  15638. glTextureParameteriv:= dglGetProcAddress('glTextureParameteriv');
  15639. glGenerateTextureMipmap:= dglGetProcAddress('glGenerateTextureMipmap');
  15640. glBindTextureUnit:= dglGetProcAddress('glBindTextureUnit');
  15641. glGetTextureImage:= dglGetProcAddress('glGetTextureImage');
  15642. glGetCompressedTextureImage:= dglGetProcAddress('glGetCompressedTextureImage');
  15643. glGetTextureLevelParameterfv:= dglGetProcAddress('glGetTextureLevelParameterfv');
  15644. glGetTextureLevelParameteriv:= dglGetProcAddress('glGetTextureLevelParameteriv');
  15645. glGetTextureParameterfv:= dglGetProcAddress('glGetTextureParameterfv');
  15646. glGetTextureParameterIiv:= dglGetProcAddress('glGetTextureParameterIiv');
  15647. glGetTextureParameterIuiv:= dglGetProcAddress('glGetTextureParameterIuiv');
  15648. glGetTextureParameteriv:= dglGetProcAddress('glGetTextureParameteriv');
  15649. glCreateVertexArrays:= dglGetProcAddress('glCreateVertexArrays');
  15650. glDisableVertexArrayAttrib:= dglGetProcAddress('glDisableVertexArrayAttrib');
  15651. glEnableVertexArrayAttrib:= dglGetProcAddress('glEnableVertexArrayAttrib');
  15652. glVertexArrayElementBuffer:= dglGetProcAddress('glVertexArrayElementBuffer');
  15653. glVertexArrayVertexBuffer:= dglGetProcAddress('glVertexArrayVertexBuffer');
  15654. glVertexArrayVertexBuffers:= dglGetProcAddress('glVertexArrayVertexBuffers');
  15655. glVertexArrayAttribBinding:= dglGetProcAddress('glVertexArrayAttribBinding');
  15656. glVertexArrayAttribFormat:= dglGetProcAddress('glVertexArrayAttribFormat');
  15657. glVertexArrayAttribIFormat:= dglGetProcAddress('glVertexArrayAttribIFormat');
  15658. glVertexArrayAttribLFormat:= dglGetProcAddress('glVertexArrayAttribLFormat');
  15659. glVertexArrayBindingDivisor:= dglGetProcAddress('glVertexArrayBindingDivisor');
  15660. glGetVertexArrayiv:= dglGetProcAddress('glGetVertexArrayiv');
  15661. glGetVertexArrayIndexediv:= dglGetProcAddress('glGetVertexArrayIndexediv');
  15662. glGetVertexArrayIndexed64iv:= dglGetProcAddress('glGetVertexArrayIndexed64iv');
  15663. glCreateSamplers:= dglGetProcAddress('glCreateSamplers');
  15664. glCreateProgramPipelines:= dglGetProcAddress('glCreateProgramPipelines');
  15665. glCreateQueries:= dglGetProcAddress('glCreateQueries');
  15666. glMemoryBarrierByRegion:= dglGetProcAddress('glMemoryBarrierByRegion');
  15667. glGetTextureSubImage:= dglGetProcAddress('glGetTextureSubImage');
  15668. glGetCompressedTextureSubImage:= dglGetProcAddress('glGetCompressedTextureSubImage');
  15669. glGetGraphicsResetStatus:= dglGetProcAddress('glGetGraphicsResetStatus');
  15670. glGetnCompressedTexImage:= dglGetProcAddress('glGetnCompressedTexImage');
  15671. glGetnTexImage:= dglGetProcAddress('glGetnTexImage');
  15672. glGetnUniformdv:= dglGetProcAddress('glGetnUniformdv');
  15673. glGetnUniformfv:= dglGetProcAddress('glGetnUniformfv');
  15674. glGetnUniformiv:= dglGetProcAddress('glGetnUniformiv');
  15675. glGetnUniformuiv:= dglGetProcAddress('glGetnUniformuiv');
  15676. glReadnPixels:= dglGetProcAddress('glReadnPixels');
  15677. glGetnMapdv:= dglGetProcAddress('glGetnMapdv');
  15678. glGetnMapfv:= dglGetProcAddress('glGetnMapfv');
  15679. glGetnMapiv:= dglGetProcAddress('glGetnMapiv');
  15680. glGetnPixelMapfv:= dglGetProcAddress('glGetnPixelMapfv');
  15681. glGetnPixelMapuiv:= dglGetProcAddress('glGetnPixelMapuiv');
  15682. glGetnPixelMapusv:= dglGetProcAddress('glGetnPixelMapusv');
  15683. glGetnPolygonStipple:= dglGetProcAddress('glGetnPolygonStipple');
  15684. glGetnColorTable:= dglGetProcAddress('glGetnColorTable');
  15685. glGetnConvolutionFilter:= dglGetProcAddress('glGetnConvolutionFilter');
  15686. glGetnSeparableFilter:= dglGetProcAddress('glGetnSeparableFilter');
  15687. glGetnHistogram:= dglGetProcAddress('glGetnHistogram');
  15688. glGetnMinmax:= dglGetProcAddress('glGetnMinmax');
  15689. glTextureBarrier:= dglGetProcAddress('glTextureBarrier');
  15690. end;
  15691. procedure Read_GL_NV_path_rendering;
  15692. begin
  15693. glGenPathsNV := dglGetProcAddress('glGenPathsNV');
  15694. glDeletePathsNV := dglGetProcAddress('glDeletePathsNV');
  15695. glIsPathNV := dglGetProcAddress('glIsPathNV');
  15696. glPathCommandsNV := dglGetProcAddress('glPathCommandsNV');
  15697. glPathCoordsNV := dglGetProcAddress('glPathCoordsNV');
  15698. glPathSubCommandsNV := dglGetProcAddress('glPathSubCommandsNV');
  15699. glPathSubCoordsNV := dglGetProcAddress('glPathSubCoordsNV');
  15700. glPathStringNV := dglGetProcAddress('glPathStringNV');
  15701. glPathGlyphsNV := dglGetProcAddress('glPathGlyphsNV');
  15702. glPathGlyphRangeNV := dglGetProcAddress('glPathGlyphRangeNV');
  15703. glWeightPathsNV := dglGetProcAddress('glWeightPathsNV');
  15704. glCopyPathNV := dglGetProcAddress('glCopyPathNV');
  15705. glInterpolatePathsNV := dglGetProcAddress('glInterpolatePathsNV');
  15706. glTransformPathNV := dglGetProcAddress('glTransformPathNV');
  15707. glPathParameterivNV := dglGetProcAddress('glPathParameterivNV');
  15708. glPathParameteriNV := dglGetProcAddress('glPathParameteriNV');
  15709. glPathParameterfvNV := dglGetProcAddress('glPathParameterfvNV');
  15710. glPathParameterfNV := dglGetProcAddress('glPathParameterfNV');
  15711. glPathDashArrayNV := dglGetProcAddress('glPathDashArrayNV');
  15712. glPathStencilFuncNV := dglGetProcAddress('glPathStencilFuncNV');
  15713. glPathStencilDepthOffsetNV := dglGetProcAddress('glPathStencilDepthOffsetNV');
  15714. glStencilFillPathNV := dglGetProcAddress('glStencilFillPathNV');
  15715. glStencilStrokePathNV := dglGetProcAddress('glStencilStrokePathNV');
  15716. glStencilFillPathInstancedNV := dglGetProcAddress('glStencilFillPathInstancedNV');
  15717. glStencilStrokePathInstancedNV := dglGetProcAddress('glStencilStrokePathInstancedNV');
  15718. glPathCoverDepthFuncNV := dglGetProcAddress('glPathCoverDepthFuncNV');
  15719. glPathColorGenNV := dglGetProcAddress('glPathColorGenNV');
  15720. glPathTexGenNV := dglGetProcAddress('glPathTexGenNV');
  15721. glPathFogGenNV := dglGetProcAddress('glPathFogGenNV');
  15722. glCoverFillPathNV := dglGetProcAddress('glCoverFillPathNV');
  15723. glCoverStrokePathNV := dglGetProcAddress('glCoverStrokePathNV');
  15724. glCoverFillPathInstancedNV := dglGetProcAddress('glCoverFillPathInstancedNV');
  15725. glCoverStrokePathInstancedNV := dglGetProcAddress('glCoverStrokePathInstancedNV');
  15726. glGetPathParameterivNV := dglGetProcAddress('glGetPathParameterivNV');
  15727. glGetPathParameterfvNV := dglGetProcAddress('glGetPathParameterfvNV');
  15728. glGetPathCommandsNV := dglGetProcAddress('glGetPathCommandsNV');
  15729. glGetPathCoordsNV := dglGetProcAddress('glGetPathCoordsNV');
  15730. glGetPathDashArrayNV := dglGetProcAddress('glGetPathDashArrayNV');
  15731. glGetPathMetricsNV := dglGetProcAddress('glGetPathMetricsNV');
  15732. glGetPathMetricRangeNV := dglGetProcAddress('glGetPathMetricRangeNV');
  15733. glGetPathSpacingNV := dglGetProcAddress('glGetPathSpacingNV');
  15734. glGetPathColorGenivNV := dglGetProcAddress('glGetPathColorGenivNV');
  15735. glGetPathColorGenfvNV := dglGetProcAddress('glGetPathColorGenfvNV');
  15736. glGetPathTexGenivNV := dglGetProcAddress('glGetPathTexGenivNV');
  15737. glGetPathTexGenfvNV := dglGetProcAddress('glGetPathTexGenfvNV');
  15738. glIsPointInFillPathNV := dglGetProcAddress('glIsPointInFillPathNV');
  15739. glIsPointInStrokePathNV := dglGetProcAddress('glIsPointInStrokePathNV');
  15740. glGetPathLengthNV := dglGetProcAddress('glGetPathLengthNV');
  15741. glPointAlongPathNV := dglGetProcAddress('glPointAlongPathNV');
  15742. end;
  15743. procedure Read_GL_AMD_stencil_operation_extended;
  15744. begin
  15745. glStencilOpValueAMD := dglGetProcAddress('glStencilOpValueAMD');
  15746. end;
  15747. procedure Read_GL_NV_bindless_texture;
  15748. begin
  15749. glGetTextureHandleNV := dglGetProcAddress('glGetTextureHandleNV');
  15750. glGetTextureSamplerHandleNV := dglGetProcAddress('glGetTextureSamplerHandleNV');
  15751. glMakeTextureHandleResidentNV := dglGetProcAddress('glMakeTextureHandleResidentNV');
  15752. glMakeTextureHandleNonResidentNV := dglGetProcAddress('glMakeTextureHandleNonResidentNV');
  15753. glGetImageHandleNV := dglGetProcAddress('glGetImageHandleNV');
  15754. glMakeImageHandleResidentNV := dglGetProcAddress('glMakeImageHandleResidentNV');
  15755. glMakeImageHandleNonResidentNV := dglGetProcAddress('glMakeImageHandleNonResidentNV');
  15756. glUniformHandleui64NV := dglGetProcAddress('glUniformHandleui64NV');
  15757. glUniformHandleui64vNV := dglGetProcAddress('glUniformHandleui64vNV');
  15758. glProgramUniformHandleui64NV := dglGetProcAddress('glProgramUniformHandleui64NV');
  15759. glProgramUniformHandleui64vNV := dglGetProcAddress('glProgramUniformHandleui64vNV');
  15760. glIsTextureHandleResidentNV := dglGetProcAddress('glIsTextureHandleResidentNV');
  15761. glIsImageHandleResidentNV := dglGetProcAddress('glIsImageHandleResidentNV');
  15762. end;
  15763. procedure Read_GL_ARB_bindless_texture;
  15764. begin
  15765. glGetTextureHandleARB := dglGetProcAddress('TglGetTextureHandleARB');
  15766. glGetTextureSamplerHandleARB := dglGetProcAddress('TglGetTextureSamplerHandleARB');
  15767. glMakeTextureHandleResidentARB := dglGetProcAddress('TglMakeTextureHandleResidentARB');
  15768. glMakeTextureHandleNonResidentARB := dglGetProcAddress('TglMakeTextureHandleNonResidentARB');
  15769. glGetImageHandleARB := dglGetProcAddress('TglGetImageHandleARB');
  15770. glMakeImageHandleResidentARB := dglGetProcAddress('TglMakeImageHandleResidentARB');
  15771. glMakeImageHandleNonResidentARB := dglGetProcAddress('TglMakeImageHandleNonResidentARB');
  15772. glUniformHandleui64ARB := dglGetProcAddress('TglUniformHandleui64ARB');
  15773. glUniformHandleui64vARB := dglGetProcAddress('TglUniformHandleui64vARB');
  15774. glProgramUniformHandleui64ARB := dglGetProcAddress('TglProgramUniformHandleui64ARB');
  15775. glProgramUniformHandleui64vARB := dglGetProcAddress('TglProgramUniformHandleui64vARB');
  15776. glIsTextureHandleResidentARB := dglGetProcAddress('TglIsTextureHandleResidentARB');
  15777. glIsImageHandleResidentARB := dglGetProcAddress('TglIsImageHandleResidentARB');
  15778. glVertexAttribL1ui64ARB := dglGetProcAddress('TglVertexAttribL1ui64ARB');
  15779. glVertexAttribL1ui64vARB := dglGetProcAddress('TglVertexAttribL1ui64vARB');
  15780. glGetVertexAttribLui64vARB := dglGetProcAddress('TglGetVertexAttribLui64vARB');
  15781. end;
  15782. procedure Read_GL_ARB_cl_event;
  15783. begin
  15784. glCreateSyncFromCLeventARB := dglGetProcAddress('glCreateSyncFromCLeventARB');
  15785. end;
  15786. procedure Read_GL_ARB_debug_output;
  15787. begin
  15788. glDebugMessageControlARB := dglGetProcAddress('glDebugMessageControlARB');
  15789. glDebugMessageInsertARB := dglGetProcAddress('glDebugMessageInsertARB');
  15790. glDebugMessageCallbackARB := dglGetProcAddress('glDebugMessageCallbackARB');
  15791. glGetDebugMessageLogARB := dglGetProcAddress('glGetDebugMessageLogARB');
  15792. end;
  15793. procedure Read_GL_ARB_robustness;
  15794. begin
  15795. glGetGraphicsResetStatusARB := dglGetProcAddress('glGetGraphicsResetStatusARB');
  15796. glGetnMapdvARB := dglGetProcAddress('glGetnMapdvARB');
  15797. glGetnMapfvARB := dglGetProcAddress('glGetnMapfvARB');
  15798. glGetnMapivARB := dglGetProcAddress('glGetnMapivARB');
  15799. glGetnPixelMapfvARB := dglGetProcAddress('glGetnPixelMapfvARB');
  15800. glGetnPixelMapuivARB := dglGetProcAddress('glGetnPixelMapuivARB');
  15801. glGetnPixelMapusvARB := dglGetProcAddress('glGetnPixelMapusvARB');
  15802. glGetnPolygonStippleARB := dglGetProcAddress('glGetnPolygonStippleARB');
  15803. glGetnColorTableARB := dglGetProcAddress('glGetnColorTableARB');
  15804. glGetnConvolutionFilterARB := dglGetProcAddress('glGetnConvolutionFilterARB');
  15805. glGetnSeparableFilterARB := dglGetProcAddress('glGetnSeparableFilterARB');
  15806. glGetnHistogramARB := dglGetProcAddress('glGetnHistogramARB');
  15807. glGetnMinmaxARB := dglGetProcAddress('glGetnMinmaxARB');
  15808. glGetnTexImageARB := dglGetProcAddress('glGetnTexImageARB');
  15809. glReadnPixelsARB := dglGetProcAddress('glReadnPixelsARB');
  15810. glGetnCompressedTexImageARB := dglGetProcAddress('glGetnCompressedTexImageARB');
  15811. glGetnUniformfvARB := dglGetProcAddress('glGetnUniformfvARB');
  15812. glGetnUniformivARB := dglGetProcAddress('glGetnUniformivARB');
  15813. glGetnUniformuivARB := dglGetProcAddress('glGetnUniformuivARB');
  15814. glGetnUniformdvARB := dglGetProcAddress('glGetnUniformdvARB');
  15815. end;
  15816. procedure Read_GL_ATI_draw_buffers;
  15817. begin
  15818. glDrawBuffersATI := dglGetProcAddress('glDrawBuffersATI');
  15819. end;
  15820. procedure Read_GL_ATI_element_array;
  15821. begin
  15822. glElementPointerATI := dglGetProcAddress('glElementPointerATI');
  15823. glDrawElementArrayATI := dglGetProcAddress('glDrawElementArrayATI');
  15824. glDrawRangeElementArrayATI := dglGetProcAddress('glDrawRangeElementArrayATI');
  15825. end;
  15826. procedure Read_GL_ATI_envmap_bumpmap;
  15827. begin
  15828. glTexBumpParameterivATI := dglGetProcAddress('glTexBumpParameterivATI');
  15829. glTexBumpParameterfvATI := dglGetProcAddress('glTexBumpParameterfvATI');
  15830. glGetTexBumpParameterivATI := dglGetProcAddress('glGetTexBumpParameterivATI');
  15831. glGetTexBumpParameterfvATI := dglGetProcAddress('glGetTexBumpParameterfvATI');
  15832. end;
  15833. procedure Read_GL_ATI_fragment_shader;
  15834. begin
  15835. glGenFragmentShadersATI := dglGetProcAddress('glGenFragmentShadersATI');
  15836. glBindFragmentShaderATI := dglGetProcAddress('glBindFragmentShaderATI');
  15837. glDeleteFragmentShaderATI := dglGetProcAddress('glDeleteFragmentShaderATI');
  15838. glBeginFragmentShaderATI := dglGetProcAddress('glBeginFragmentShaderATI');
  15839. glEndFragmentShaderATI := dglGetProcAddress('glEndFragmentShaderATI');
  15840. glPassTexCoordATI := dglGetProcAddress('glPassTexCoordATI');
  15841. glSampleMapATI := dglGetProcAddress('glSampleMapATI');
  15842. glColorFragmentOp1ATI := dglGetProcAddress('glColorFragmentOp1ATI');
  15843. glColorFragmentOp2ATI := dglGetProcAddress('glColorFragmentOp2ATI');
  15844. glColorFragmentOp3ATI := dglGetProcAddress('glColorFragmentOp3ATI');
  15845. glAlphaFragmentOp1ATI := dglGetProcAddress('glAlphaFragmentOp1ATI');
  15846. glAlphaFragmentOp2ATI := dglGetProcAddress('glAlphaFragmentOp2ATI');
  15847. glAlphaFragmentOp3ATI := dglGetProcAddress('glAlphaFragmentOp3ATI');
  15848. glSetFragmentShaderConstantATI := dglGetProcAddress('glSetFragmentShaderConstantATI');
  15849. end;
  15850. procedure Read_GL_ATI_map_object_buffer;
  15851. begin
  15852. glMapObjectBufferATI := dglGetProcAddress('glMapObjectBufferATI');
  15853. glUnmapObjectBufferATI := dglGetProcAddress('glUnmapObjectBufferATI');
  15854. end;
  15855. procedure Read_GL_ATI_pn_triangles;
  15856. begin
  15857. glPNTrianglesiATI := dglGetProcAddress('glPNTrianglesiATI');
  15858. glPNTrianglesfATI := dglGetProcAddress('glPNTrianglesfATI');
  15859. end;
  15860. procedure Read_GL_ATI_separate_stencil;
  15861. begin
  15862. glStencilOpSeparateATI := dglGetProcAddress('glStencilOpSeparateATI');
  15863. glStencilFuncSeparateATI := dglGetProcAddress('glStencilFuncSeparateATI');
  15864. end;
  15865. procedure Read_GL_ATI_vertex_array_object;
  15866. begin
  15867. glNewObjectBufferATI := dglGetProcAddress('glNewObjectBufferATI');
  15868. glIsObjectBufferATI := dglGetProcAddress('glIsObjectBufferATI');
  15869. glUpdateObjectBufferATI := dglGetProcAddress('glUpdateObjectBufferATI');
  15870. glGetObjectBufferfvATI := dglGetProcAddress('glGetObjectBufferfvATI');
  15871. glGetObjectBufferivATI := dglGetProcAddress('glGetObjectBufferivATI');
  15872. glFreeObjectBufferATI := dglGetProcAddress('glFreeObjectBufferATI');
  15873. glArrayObjectATI := dglGetProcAddress('glArrayObjectATI');
  15874. glGetArrayObjectfvATI := dglGetProcAddress('glGetArrayObjectfvATI');
  15875. glGetArrayObjectivATI := dglGetProcAddress('glGetArrayObjectivATI');
  15876. glVariantArrayObjectATI := dglGetProcAddress('glVariantArrayObjectATI');
  15877. glGetVariantArrayObjectfvATI := dglGetProcAddress('glGetVariantArrayObjectfvATI');
  15878. glGetVariantArrayObjectivATI := dglGetProcAddress('glGetVariantArrayObjectivATI');
  15879. end;
  15880. procedure Read_GL_ATI_vertex_attrib_array_object;
  15881. begin
  15882. glVertexAttribArrayObjectATI := dglGetProcAddress('glVertexAttribArrayObjectATI');
  15883. glGetVertexAttribArrayObjectfvATI := dglGetProcAddress('glGetVertexAttribArrayObjectfvATI');
  15884. glGetVertexAttribArrayObjectivATI := dglGetProcAddress('glGetVertexAttribArrayObjectivATI');
  15885. end;
  15886. procedure Read_GL_ATI_vertex_streams;
  15887. begin
  15888. glVertexStream1sATI := dglGetProcAddress('glVertexStream1sATI');
  15889. glVertexStream1svATI := dglGetProcAddress('glVertexStream1svATI');
  15890. glVertexStream1iATI := dglGetProcAddress('glVertexStream1iATI');
  15891. glVertexStream1ivATI := dglGetProcAddress('glVertexStream1ivATI');
  15892. glVertexStream1fATI := dglGetProcAddress('glVertexStream1fATI');
  15893. glVertexStream1fvATI := dglGetProcAddress('glVertexStream1fvATI');
  15894. glVertexStream1dATI := dglGetProcAddress('glVertexStream1dATI');
  15895. glVertexStream1dvATI := dglGetProcAddress('glVertexStream1dvATI');
  15896. glVertexStream2sATI := dglGetProcAddress('glVertexStream2sATI');
  15897. glVertexStream2svATI := dglGetProcAddress('glVertexStream2svATI');
  15898. glVertexStream2iATI := dglGetProcAddress('glVertexStream2iATI');
  15899. glVertexStream2ivATI := dglGetProcAddress('glVertexStream2ivATI');
  15900. glVertexStream2fATI := dglGetProcAddress('glVertexStream2fATI');
  15901. glVertexStream2fvATI := dglGetProcAddress('glVertexStream2fvATI');
  15902. glVertexStream2dATI := dglGetProcAddress('glVertexStream2dATI');
  15903. glVertexStream2dvATI := dglGetProcAddress('glVertexStream2dvATI');
  15904. glVertexStream3sATI := dglGetProcAddress('glVertexStream3sATI');
  15905. glVertexStream3svATI := dglGetProcAddress('glVertexStream3svATI');
  15906. glVertexStream3iATI := dglGetProcAddress('glVertexStream3iATI');
  15907. glVertexStream3ivATI := dglGetProcAddress('glVertexStream3ivATI');
  15908. glVertexStream3fATI := dglGetProcAddress('glVertexStream3fATI');
  15909. glVertexStream3fvATI := dglGetProcAddress('glVertexStream3fvATI');
  15910. glVertexStream3dATI := dglGetProcAddress('glVertexStream3dATI');
  15911. glVertexStream3dvATI := dglGetProcAddress('glVertexStream3dvATI');
  15912. glVertexStream4sATI := dglGetProcAddress('glVertexStream4sATI');
  15913. glVertexStream4svATI := dglGetProcAddress('glVertexStream4svATI');
  15914. glVertexStream4iATI := dglGetProcAddress('glVertexStream4iATI');
  15915. glVertexStream4ivATI := dglGetProcAddress('glVertexStream4ivATI');
  15916. glVertexStream4fATI := dglGetProcAddress('glVertexStream4fATI');
  15917. glVertexStream4fvATI := dglGetProcAddress('glVertexStream4fvATI');
  15918. glVertexStream4dATI := dglGetProcAddress('glVertexStream4dATI');
  15919. glVertexStream4dvATI := dglGetProcAddress('glVertexStream4dvATI');
  15920. glNormalStream3bATI := dglGetProcAddress('glNormalStream3bATI');
  15921. glNormalStream3bvATI := dglGetProcAddress('glNormalStream3bvATI');
  15922. glNormalStream3sATI := dglGetProcAddress('glNormalStream3sATI');
  15923. glNormalStream3svATI := dglGetProcAddress('glNormalStream3svATI');
  15924. glNormalStream3iATI := dglGetProcAddress('glNormalStream3iATI');
  15925. glNormalStream3ivATI := dglGetProcAddress('glNormalStream3ivATI');
  15926. glNormalStream3fATI := dglGetProcAddress('glNormalStream3fATI');
  15927. glNormalStream3fvATI := dglGetProcAddress('glNormalStream3fvATI');
  15928. glNormalStream3dATI := dglGetProcAddress('glNormalStream3dATI');
  15929. glNormalStream3dvATI := dglGetProcAddress('glNormalStream3dvATI');
  15930. glClientActiveVertexStreamATI := dglGetProcAddress('glClientActiveVertexStreamATI');
  15931. glVertexBlendEnviATI := dglGetProcAddress('glVertexBlendEnviATI');
  15932. glVertexBlendEnvfATI := dglGetProcAddress('glVertexBlendEnvfATI');
  15933. end;
  15934. procedure Read_GL_AMD_performance_monitor;
  15935. begin
  15936. glGetPerfMonitorGroupsAMD := dglGetProcAddress('glGetPerfMonitorGroupsAMD');
  15937. glGetPerfMonitorCountersAMD := dglGetProcAddress('glGetPerfMonitorCountersAMD');
  15938. glGetPerfMonitorGroupStringAMD := dglGetProcAddress('glGetPerfMonitorGroupStringAMD');
  15939. glGetPerfMonitorCounterStringAMD := dglGetProcAddress('glGetPerfMonitorCounterStringAMD');
  15940. glGetPerfMonitorCounterInfoAMD := dglGetProcAddress('glGetPerfMonitorCounterInfoAMD');
  15941. glGenPerfMonitorsAMD := dglGetProcAddress('glGenPerfMonitorsAMD');
  15942. glDeletePerfMonitorsAMD := dglGetProcAddress('glDeletePerfMonitorsAMD');
  15943. glSelectPerfMonitorCountersAMD := dglGetProcAddress('glSelectPerfMonitorCountersAMD');
  15944. glBeginPerfMonitorAMD := dglGetProcAddress('glBeginPerfMonitorAMD');
  15945. glEndPerfMonitorAMD := dglGetProcAddress('glEndPerfMonitorAMD');
  15946. glGetPerfMonitorCounterDataAMD := dglGetProcAddress('glGetPerfMonitorCounterDataAMD');
  15947. end;
  15948. procedure Read_GL_AMD_vertex_shader_tesselator;
  15949. begin
  15950. glTessellationFactorAMD := dglGetProcAddress('glTessellationFactorAMD');
  15951. glTessellationModeAMD := dglGetProcAddress('glTessellationModeAMD');
  15952. end;
  15953. procedure Read_GL_AMD_draw_buffers_blend;
  15954. begin
  15955. glBlendFuncIndexedAMD := dglGetProcAddress('glBlendFuncIndexedAMD');
  15956. glBlendFuncSeparateIndexedAMD := dglGetProcAddress('glBlendFuncSeparateIndexedAMD');
  15957. glBlendEquationIndexedAMD := dglGetProcAddress('glBlendEquationIndexedAMD');
  15958. glBlendEquationSeparateIndexedAMD := dglGetProcAddress('glBlendEquationSeparateIndexedAMD');
  15959. end;
  15960. procedure Read_GL_AMD_name_gen_delete;
  15961. begin
  15962. glGenNamesAMD := dglGetProcAddress('glGenNamesAMD');
  15963. glDeleteNamesAMD := dglGetProcAddress('glDeleteNamesAMD');
  15964. glIsNameAMD := dglGetProcAddress('glIsNameAMD');
  15965. end;
  15966. procedure Read_GL_AMD_debug_output;
  15967. begin
  15968. glDebugMessageEnableAMD := dglGetProcAddress('glDebugMessageEnableAMD');
  15969. glDebugMessageInsertAMD := dglGetProcAddress('glDebugMessageInsertAMD');
  15970. glDebugMessageCallbackAMD := dglGetProcAddress('glDebugMessageCallbackAMD');
  15971. glGetDebugMessageLogAMD := dglGetProcAddress('glGetDebugMessageLogAMD');
  15972. end;
  15973. procedure Read_GL_EXT_blend_color;
  15974. begin
  15975. glBlendColorEXT := dglGetProcAddress('glBlendColorEXT');
  15976. end;
  15977. procedure Read_GL_EXT_blend_func_separate;
  15978. begin
  15979. glBlendFuncSeparateEXT := dglGetProcAddress('glBlendFuncSeparateEXT');
  15980. end;
  15981. procedure Read_GL_EXT_blend_minmax;
  15982. begin
  15983. glBlendEquationEXT := dglGetProcAddress('glBlendEquationEXT');
  15984. end;
  15985. procedure Read_GL_EXT_color_subtable;
  15986. begin
  15987. glColorSubTableEXT := dglGetProcAddress('glColorSubTableEXT');
  15988. glCopyColorSubTableEXT := dglGetProcAddress('glCopyColorSubTableEXT');
  15989. end;
  15990. procedure Read_GL_EXT_compiled_vertex_array;
  15991. begin
  15992. glLockArraysEXT := dglGetProcAddress('glLockArraysEXT');
  15993. glUnlockArraysEXT := dglGetProcAddress('glUnlockArraysEXT');
  15994. end;
  15995. procedure Read_GL_EXT_convolution;
  15996. begin
  15997. glConvolutionFilter1DEXT := dglGetProcAddress('glConvolutionFilter1DEXT');
  15998. glConvolutionFilter2DEXT := dglGetProcAddress('glConvolutionFilter2DEXT');
  15999. glConvolutionParameterfEXT := dglGetProcAddress('glConvolutionParameterfEXT');
  16000. glConvolutionParameterfvEXT := dglGetProcAddress('glConvolutionParameterfvEXT');
  16001. glConvolutionParameteriEXT := dglGetProcAddress('glConvolutionParameteriEXT');
  16002. glConvolutionParameterivEXT := dglGetProcAddress('glConvolutionParameterivEXT');
  16003. glCopyConvolutionFilter1DEXT := dglGetProcAddress('glCopyConvolutionFilter1DEXT');
  16004. glCopyConvolutionFilter2DEXT := dglGetProcAddress('glCopyConvolutionFilter2DEXT');
  16005. glGetConvolutionFilterEXT := dglGetProcAddress('glGetConvolutionFilterEXT');
  16006. glGetConvolutionParameterfvEXT := dglGetProcAddress('glGetConvolutionParameterfvEXT');
  16007. glGetConvolutionParameterivEXT := dglGetProcAddress('glGetConvolutionParameterivEXT');
  16008. glGetSeparableFilterEXT := dglGetProcAddress('glGetSeparableFilterEXT');
  16009. glSeparableFilter2DEXT := dglGetProcAddress('glSeparableFilter2DEXT');
  16010. end;
  16011. procedure Read_GL_EXT_coordinate_frame;
  16012. begin
  16013. glTangent3bEXT := dglGetProcAddress('glTangent3bEXT');
  16014. glTangent3bvEXT := dglGetProcAddress('glTangent3bvEXT');
  16015. glTangent3dEXT := dglGetProcAddress('glTangent3dEXT');
  16016. glTangent3dvEXT := dglGetProcAddress('glTangent3dvEXT');
  16017. glTangent3fEXT := dglGetProcAddress('glTangent3fEXT');
  16018. glTangent3fvEXT := dglGetProcAddress('glTangent3fvEXT');
  16019. glTangent3iEXT := dglGetProcAddress('glTangent3iEXT');
  16020. glTangent3ivEXT := dglGetProcAddress('glTangent3ivEXT');
  16021. glTangent3sEXT := dglGetProcAddress('glTangent3sEXT');
  16022. glTangent3svEXT := dglGetProcAddress('glTangent3svEXT');
  16023. glBinormal3bEXT := dglGetProcAddress('glBinormal3bEXT');
  16024. glBinormal3bvEXT := dglGetProcAddress('glBinormal3bvEXT');
  16025. glBinormal3dEXT := dglGetProcAddress('glBinormal3dEXT');
  16026. glBinormal3dvEXT := dglGetProcAddress('glBinormal3dvEXT');
  16027. glBinormal3fEXT := dglGetProcAddress('glBinormal3fEXT');
  16028. glBinormal3fvEXT := dglGetProcAddress('glBinormal3fvEXT');
  16029. glBinormal3iEXT := dglGetProcAddress('glBinormal3iEXT');
  16030. glBinormal3ivEXT := dglGetProcAddress('glBinormal3ivEXT');
  16031. glBinormal3sEXT := dglGetProcAddress('glBinormal3sEXT');
  16032. glBinormal3svEXT := dglGetProcAddress('glBinormal3svEXT');
  16033. glTangentPointerEXT := dglGetProcAddress('glTangentPointerEXT');
  16034. glBinormalPointerEXT := dglGetProcAddress('glBinormalPointerEXT');
  16035. end;
  16036. procedure Read_GL_EXT_copy_texture;
  16037. begin
  16038. glCopyTexImage1DEXT := dglGetProcAddress('glCopyTexImage1DEXT');
  16039. glCopyTexImage2DEXT := dglGetProcAddress('glCopyTexImage2DEXT');
  16040. glCopyTexSubImage1DEXT := dglGetProcAddress('glCopyTexSubImage1DEXT');
  16041. glCopyTexSubImage2DEXT := dglGetProcAddress('glCopyTexSubImage2DEXT');
  16042. glCopyTexSubImage3DEXT := dglGetProcAddress('glCopyTexSubImage3DEXT');
  16043. end;
  16044. procedure Read_GL_EXT_cull_vertex;
  16045. begin
  16046. glCullParameterdvEXT := dglGetProcAddress('glCullParameterdvEXT');
  16047. glCullParameterfvEXT := dglGetProcAddress('glCullParameterfvEXT');
  16048. end;
  16049. procedure Read_GL_EXT_draw_range_elements;
  16050. begin
  16051. glDrawRangeElementsEXT := dglGetProcAddress('glDrawRangeElementsEXT');
  16052. end;
  16053. procedure Read_GL_EXT_fog_coord;
  16054. begin
  16055. glFogCoordfEXT := dglGetProcAddress('glFogCoordfEXT');
  16056. glFogCoordfvEXT := dglGetProcAddress('glFogCoordfvEXT');
  16057. glFogCoorddEXT := dglGetProcAddress('glFogCoorddEXT');
  16058. glFogCoorddvEXT := dglGetProcAddress('glFogCoorddvEXT');
  16059. glFogCoordPointerEXT := dglGetProcAddress('glFogCoordPointerEXT');
  16060. end;
  16061. procedure Read_GL_EXT_framebuffer_object;
  16062. begin
  16063. glIsRenderbufferEXT := dglGetProcAddress('glIsRenderbufferEXT');
  16064. glBindRenderbufferEXT := dglGetProcAddress('glBindRenderbufferEXT');
  16065. glDeleteRenderbuffersEXT := dglGetProcAddress('glDeleteRenderbuffersEXT');
  16066. glGenRenderbuffersEXT := dglGetProcAddress('glGenRenderbuffersEXT');
  16067. glRenderbufferStorageEXT := dglGetProcAddress('glRenderbufferStorageEXT');
  16068. glGetRenderbufferParameterivEXT := dglGetProcAddress('glGetRenderbufferParameterivEXT');
  16069. glIsFramebufferEXT := dglGetProcAddress('glIsFramebufferEXT');
  16070. glBindFramebufferEXT := dglGetProcAddress('glBindFramebufferEXT');
  16071. glDeleteFramebuffersEXT := dglGetProcAddress('glDeleteFramebuffersEXT');
  16072. glGenFramebuffersEXT := dglGetProcAddress('glGenFramebuffersEXT');
  16073. glCheckFramebufferStatusEXT := dglGetProcAddress('glCheckFramebufferStatusEXT');
  16074. glFramebufferTexture1DEXT := dglGetProcAddress('glFramebufferTexture1DEXT');
  16075. glFramebufferTexture2DEXT := dglGetProcAddress('glFramebufferTexture2DEXT');
  16076. glFramebufferTexture3DEXT := dglGetProcAddress('glFramebufferTexture3DEXT');
  16077. glFramebufferRenderbufferEXT := dglGetProcAddress('glFramebufferRenderbufferEXT');
  16078. glGetFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetFramebufferAttachmentParameterivEXT');
  16079. glGenerateMipmapEXT := dglGetProcAddress('glGenerateMipmapEXT');
  16080. end;
  16081. procedure Read_GL_EXT_histogram;
  16082. begin
  16083. glGetHistogramEXT := dglGetProcAddress('glGetHistogramEXT');
  16084. glGetHistogramParameterfvEXT := dglGetProcAddress('glGetHistogramParameterfvEXT');
  16085. glGetHistogramParameterivEXT := dglGetProcAddress('glGetHistogramParameterivEXT');
  16086. glGetMinmaxEXT := dglGetProcAddress('glGetMinmaxEXT');
  16087. glGetMinmaxParameterfvEXT := dglGetProcAddress('glGetMinmaxParameterfvEXT');
  16088. glGetMinmaxParameterivEXT := dglGetProcAddress('glGetMinmaxParameterivEXT');
  16089. glHistogramEXT := dglGetProcAddress('glHistogramEXT');
  16090. glMinmaxEXT := dglGetProcAddress('glMinmaxEXT');
  16091. glResetHistogramEXT := dglGetProcAddress('glResetHistogramEXT');
  16092. glResetMinmaxEXT := dglGetProcAddress('glResetMinmaxEXT');
  16093. end;
  16094. procedure Read_GL_EXT_index_func;
  16095. begin
  16096. glIndexFuncEXT := dglGetProcAddress('glIndexFuncEXT');
  16097. end;
  16098. procedure Read_GL_EXT_index_material;
  16099. begin
  16100. glIndexMaterialEXT := dglGetProcAddress('glIndexMaterialEXT');
  16101. end;
  16102. procedure Read_GL_EXT_light_texture;
  16103. begin
  16104. glApplyTextureEXT := dglGetProcAddress('glApplyTextureEXT');
  16105. glTextureLightEXT := dglGetProcAddress('glTextureLightEXT');
  16106. glTextureMaterialEXT := dglGetProcAddress('glTextureMaterialEXT');
  16107. end;
  16108. procedure Read_GL_EXT_multi_draw_arrays;
  16109. begin
  16110. glMultiDrawArraysEXT := dglGetProcAddress('glMultiDrawArraysEXT');
  16111. glMultiDrawElementsEXT := dglGetProcAddress('glMultiDrawElementsEXT');
  16112. end;
  16113. procedure Read_GL_EXT_multisample;
  16114. begin
  16115. glSampleMaskEXT := dglGetProcAddress('glSampleMaskEXT');
  16116. glSamplePatternEXT := dglGetProcAddress('glSamplePatternEXT');
  16117. end;
  16118. procedure Read_GL_EXT_paletted_texture;
  16119. begin
  16120. glColorTableEXT := dglGetProcAddress('glColorTableEXT');
  16121. glGetColorTableEXT := dglGetProcAddress('glGetColorTableEXT');
  16122. glGetColorTableParameterivEXT := dglGetProcAddress('glGetColorTableParameterivEXT');
  16123. glGetColorTableParameterfvEXT := dglGetProcAddress('glGetColorTableParameterfvEXT');
  16124. end;
  16125. procedure Read_GL_EXT_pixel_transform;
  16126. begin
  16127. glPixelTransformParameteriEXT := dglGetProcAddress('glPixelTransformParameteriEXT');
  16128. glPixelTransformParameterfEXT := dglGetProcAddress('glPixelTransformParameterfEXT');
  16129. glPixelTransformParameterivEXT := dglGetProcAddress('glPixelTransformParameterivEXT');
  16130. glPixelTransformParameterfvEXT := dglGetProcAddress('glPixelTransformParameterfvEXT');
  16131. end;
  16132. procedure Read_GL_EXT_point_parameters;
  16133. begin
  16134. glPointParameterfEXT := dglGetProcAddress('glPointParameterfEXT');
  16135. glPointParameterfvEXT := dglGetProcAddress('glPointParameterfvEXT');
  16136. end;
  16137. procedure Read_GL_EXT_polygon_offset;
  16138. begin
  16139. glPolygonOffsetEXT := dglGetProcAddress('glPolygonOffsetEXT');
  16140. end;
  16141. procedure Read_GL_EXT_secondary_color;
  16142. begin
  16143. glSecondaryColor3bEXT := dglGetProcAddress('glSecondaryColor3bEXT');
  16144. glSecondaryColor3bvEXT := dglGetProcAddress('glSecondaryColor3bvEXT');
  16145. glSecondaryColor3dEXT := dglGetProcAddress('glSecondaryColor3dEXT');
  16146. glSecondaryColor3dvEXT := dglGetProcAddress('glSecondaryColor3dvEXT');
  16147. glSecondaryColor3fEXT := dglGetProcAddress('glSecondaryColor3fEXT');
  16148. glSecondaryColor3fvEXT := dglGetProcAddress('glSecondaryColor3fvEXT');
  16149. glSecondaryColor3iEXT := dglGetProcAddress('glSecondaryColor3iEXT');
  16150. glSecondaryColor3ivEXT := dglGetProcAddress('glSecondaryColor3ivEXT');
  16151. glSecondaryColor3sEXT := dglGetProcAddress('glSecondaryColor3sEXT');
  16152. glSecondaryColor3svEXT := dglGetProcAddress('glSecondaryColor3svEXT');
  16153. glSecondaryColor3ubEXT := dglGetProcAddress('glSecondaryColor3ubEXT');
  16154. glSecondaryColor3ubvEXT := dglGetProcAddress('glSecondaryColor3ubvEXT');
  16155. glSecondaryColor3uiEXT := dglGetProcAddress('glSecondaryColor3uiEXT');
  16156. glSecondaryColor3uivEXT := dglGetProcAddress('glSecondaryColor3uivEXT');
  16157. glSecondaryColor3usEXT := dglGetProcAddress('glSecondaryColor3usEXT');
  16158. glSecondaryColor3usvEXT := dglGetProcAddress('glSecondaryColor3usvEXT');
  16159. glSecondaryColorPointerEXT := dglGetProcAddress('glSecondaryColorPointerEXT');
  16160. end;
  16161. procedure Read_GL_EXT_stencil_two_side;
  16162. begin
  16163. glActiveStencilFaceEXT := dglGetProcAddress('glActiveStencilFaceEXT');
  16164. end;
  16165. procedure Read_GL_EXT_subtexture;
  16166. begin
  16167. glTexSubImage1DEXT := dglGetProcAddress('glTexSubImage1DEXT');
  16168. glTexSubImage2DEXT := dglGetProcAddress('glTexSubImage2DEXT');
  16169. end;
  16170. procedure Read_GL_EXT_texture3D;
  16171. begin
  16172. glTexImage3DEXT := dglGetProcAddress('glTexImage3DEXT');
  16173. glTexSubImage3DEXT := dglGetProcAddress('glTexSubImage3DEXT');
  16174. end;
  16175. procedure Read_GL_EXT_texture_object;
  16176. begin
  16177. glAreTexturesResidentEXT := dglGetProcAddress('glAreTexturesResidentEXT');
  16178. glBindTextureEXT := dglGetProcAddress('glBindTextureEXT');
  16179. glDeleteTexturesEXT := dglGetProcAddress('glDeleteTexturesEXT');
  16180. glGenTexturesEXT := dglGetProcAddress('glGenTexturesEXT');
  16181. glIsTextureEXT := dglGetProcAddress('glIsTextureEXT');
  16182. glPrioritizeTexturesEXT := dglGetProcAddress('glPrioritizeTexturesEXT');
  16183. end;
  16184. procedure Read_GL_EXT_texture_perturb_normal;
  16185. begin
  16186. glTextureNormalEXT := dglGetProcAddress('glTextureNormalEXT');
  16187. end;
  16188. procedure Read_GL_EXT_vertex_array;
  16189. begin
  16190. glArrayElementEXT := dglGetProcAddress('glArrayElementEXT');
  16191. glColorPointerEXT := dglGetProcAddress('glColorPointerEXT');
  16192. glDrawArraysEXT := dglGetProcAddress('glDrawArraysEXT');
  16193. glEdgeFlagPointerEXT := dglGetProcAddress('glEdgeFlagPointerEXT');
  16194. glGetPointervEXT := dglGetProcAddress('glGetPointervEXT');
  16195. glIndexPointerEXT := dglGetProcAddress('glIndexPointerEXT');
  16196. glNormalPointerEXT := dglGetProcAddress('glNormalPointerEXT');
  16197. glTexCoordPointerEXT := dglGetProcAddress('glTexCoordPointerEXT');
  16198. glVertexPointerEXT := dglGetProcAddress('glVertexPointerEXT');
  16199. end;
  16200. procedure Read_GL_EXT_vertex_shader;
  16201. begin
  16202. glBeginVertexShaderEXT := dglGetProcAddress('glBeginVertexShaderEXT');
  16203. glEndVertexShaderEXT := dglGetProcAddress('glEndVertexShaderEXT');
  16204. glBindVertexShaderEXT := dglGetProcAddress('glBindVertexShaderEXT');
  16205. glGenVertexShadersEXT := dglGetProcAddress('glGenVertexShadersEXT');
  16206. glDeleteVertexShaderEXT := dglGetProcAddress('glDeleteVertexShaderEXT');
  16207. glShaderOp1EXT := dglGetProcAddress('glShaderOp1EXT');
  16208. glShaderOp2EXT := dglGetProcAddress('glShaderOp2EXT');
  16209. glShaderOp3EXT := dglGetProcAddress('glShaderOp3EXT');
  16210. glSwizzleEXT := dglGetProcAddress('glSwizzleEXT');
  16211. glWriteMaskEXT := dglGetProcAddress('glWriteMaskEXT');
  16212. glInsertComponentEXT := dglGetProcAddress('glInsertComponentEXT');
  16213. glExtractComponentEXT := dglGetProcAddress('glExtractComponentEXT');
  16214. glGenSymbolsEXT := dglGetProcAddress('glGenSymbolsEXT');
  16215. glSetInvariantEXT := dglGetProcAddress('glSetInvariantEXT');
  16216. glSetLocalConstantEXT := dglGetProcAddress('glSetLocalConstantEXT');
  16217. glVariantbvEXT := dglGetProcAddress('glVariantbvEXT');
  16218. glVariantsvEXT := dglGetProcAddress('glVariantsvEXT');
  16219. glVariantivEXT := dglGetProcAddress('glVariantivEXT');
  16220. glVariantfvEXT := dglGetProcAddress('glVariantfvEXT');
  16221. glVariantdvEXT := dglGetProcAddress('glVariantdvEXT');
  16222. glVariantubvEXT := dglGetProcAddress('glVariantubvEXT');
  16223. glVariantusvEXT := dglGetProcAddress('glVariantusvEXT');
  16224. glVariantuivEXT := dglGetProcAddress('glVariantuivEXT');
  16225. glVariantPointerEXT := dglGetProcAddress('glVariantPointerEXT');
  16226. glEnableVariantClientStateEXT := dglGetProcAddress('glEnableVariantClientStateEXT');
  16227. glDisableVariantClientStateEXT := dglGetProcAddress('glDisableVariantClientStateEXT');
  16228. glBindLightParameterEXT := dglGetProcAddress('glBindLightParameterEXT');
  16229. glBindMaterialParameterEXT := dglGetProcAddress('glBindMaterialParameterEXT');
  16230. glBindTexGenParameterEXT := dglGetProcAddress('glBindTexGenParameterEXT');
  16231. glBindTextureUnitParameterEXT := dglGetProcAddress('glBindTextureUnitParameterEXT');
  16232. glBindParameterEXT := dglGetProcAddress('glBindParameterEXT');
  16233. glIsVariantEnabledEXT := dglGetProcAddress('glIsVariantEnabledEXT');
  16234. glGetVariantBooleanvEXT := dglGetProcAddress('glGetVariantBooleanvEXT');
  16235. glGetVariantIntegervEXT := dglGetProcAddress('glGetVariantIntegervEXT');
  16236. glGetVariantFloatvEXT := dglGetProcAddress('glGetVariantFloatvEXT');
  16237. glGetVariantPointervEXT := dglGetProcAddress('glGetVariantPointervEXT');
  16238. glGetInvariantBooleanvEXT := dglGetProcAddress('glGetInvariantBooleanvEXT');
  16239. glGetInvariantIntegervEXT := dglGetProcAddress('glGetInvariantIntegervEXT');
  16240. glGetInvariantFloatvEXT := dglGetProcAddress('glGetInvariantFloatvEXT');
  16241. glGetLocalConstantBooleanvEXT := dglGetProcAddress('glGetLocalConstantBooleanvEXT');
  16242. glGetLocalConstantIntegervEXT := dglGetProcAddress('glGetLocalConstantIntegervEXT');
  16243. glGetLocalConstantFloatvEXT := dglGetProcAddress('glGetLocalConstantFloatvEXT');
  16244. end;
  16245. procedure Read_GL_EXT_vertex_weighting;
  16246. begin
  16247. glVertexWeightfEXT := dglGetProcAddress('glVertexWeightfEXT');
  16248. glVertexWeightfvEXT := dglGetProcAddress('glVertexWeightfvEXT');
  16249. glVertexWeightPointerEXT := dglGetProcAddress('glVertexWeightPointerEXT');
  16250. end;
  16251. procedure Read_GL_EXT_depth_bounds_test;
  16252. begin
  16253. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16254. glDepthBoundsEXT := dglGetProcAddress('glDepthBoundsEXT');
  16255. end;
  16256. procedure Read_GL_EXT_blend_equation_separate;
  16257. begin
  16258. glBlendEquationSeparateEXT := dglGetProcAddress('glBlendEquationSeparateEXT');
  16259. end;
  16260. procedure Read_GL_EXT_stencil_clear_tag;
  16261. begin
  16262. glStencilClearTagEXT := dglGetProcAddress('glStencilClearTagEXT');
  16263. end;
  16264. procedure Read_GL_EXT_framebuffer_blit;
  16265. begin
  16266. glBlitFramebufferEXT := dglGetProcAddress('glBlitFramebufferEXT');
  16267. end;
  16268. procedure Read_GL_EXT_framebuffer_multisample;
  16269. begin
  16270. glRenderbufferStorageMultisampleEXT := dglGetProcAddress('glRenderbufferStorageMultisampleEXT');
  16271. end;
  16272. procedure Read_GL_EXT_timer_query;
  16273. begin
  16274. glGetQueryObjecti64vEXT := dglGetProcAddress('glGetQueryObjecti64vEXT');
  16275. glGetQueryObjectui64vEXT := dglGetProcAddress('glGetQueryObjectui64vEXT');
  16276. end;
  16277. procedure Read_GL_EXT_gpu_program_parameters;
  16278. begin
  16279. glProgramEnvParameters4fvEXT := dglGetProcAddress('glProgramEnvParameters4fvEXT');
  16280. glProgramLocalParameters4fvEXT := dglGetProcAddress('glProgramLocalParameters4fvEXT');
  16281. end;
  16282. procedure Read_GL_EXT_bindable_uniform;
  16283. begin
  16284. glUniformBufferEXT := dglGetProcAddress('glUniformBufferEXT');
  16285. glGetUniformBufferSizeEXT := dglGetProcAddress('glGetUniformBufferSizeEXT');
  16286. glGetUniformOffsetEXT := dglGetProcAddress('glGetUniformOffsetEXT');
  16287. end;
  16288. procedure Read_GL_EXT_draw_buffers2;
  16289. begin
  16290. glColorMaskIndexedEXT := dglGetProcAddress('glColorMaskIndexedEXT');
  16291. glGetBooleanIndexedvEXT := dglGetProcAddress('glGetBooleanIndexedvEXT');
  16292. glGetIntegerIndexedvEXT := dglGetProcAddress('glGetIntegerIndexedvEXT');
  16293. glEnableIndexedEXT := dglGetProcAddress('glEnableIndexedEXT');
  16294. glDisableIndexedEXT := dglGetProcAddress('glDisableIndexedEXT');
  16295. glIsEnabledIndexedEXT := dglGetProcAddress('glIsEnabledIndexedEXT');
  16296. end;
  16297. procedure Read_GL_EXT_draw_instanced;
  16298. begin
  16299. glDrawArraysInstancedEXT := dglGetProcAddress('glDrawArraysInstancedEXT');
  16300. glDrawElementsInstancedEXT := dglGetProcAddress('glDrawElementsInstancedEXT');
  16301. end;
  16302. procedure Read_GL_EXT_geometry_shader4;
  16303. begin
  16304. glProgramParameteriEXT := dglGetProcAddress('glProgramParameteriEXT');
  16305. glFramebufferTextureEXT := dglGetProcAddress('glFramebufferTextureEXT');
  16306. // glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16307. glFramebufferTextureFaceEXT := dglGetProcAddress('glFramebufferTextureFaceEXT');
  16308. end;
  16309. procedure Read_GL_EXT_gpu_shader4;
  16310. begin
  16311. glVertexAttribI1iEXT := dglGetProcAddress('glVertexAttribI1iEXT');
  16312. glVertexAttribI2iEXT := dglGetProcAddress('glVertexAttribI2iEXT');
  16313. glVertexAttribI3iEXT := dglGetProcAddress('glVertexAttribI3iEXT');
  16314. glVertexAttribI4iEXT := dglGetProcAddress('glVertexAttribI4iEXT');
  16315. glVertexAttribI1uiEXT := dglGetProcAddress('glVertexAttribI1uiEXT');
  16316. glVertexAttribI2uiEXT := dglGetProcAddress('glVertexAttribI2uiEXT');
  16317. glVertexAttribI3uiEXT := dglGetProcAddress('glVertexAttribI3uiEXT');
  16318. glVertexAttribI4uiEXT := dglGetProcAddress('glVertexAttribI4uiEXT');
  16319. glVertexAttribI1ivEXT := dglGetProcAddress('glVertexAttribI1ivEXT');
  16320. glVertexAttribI2ivEXT := dglGetProcAddress('glVertexAttribI2ivEXT');
  16321. glVertexAttribI3ivEXT := dglGetProcAddress('glVertexAttribI3ivEXT');
  16322. glVertexAttribI4ivEXT := dglGetProcAddress('glVertexAttribI4ivEXT');
  16323. glVertexAttribI1uivEXT := dglGetProcAddress('glVertexAttribI1uivEXT');
  16324. glVertexAttribI2uivEXT := dglGetProcAddress('glVertexAttribI2uivEXT');
  16325. glVertexAttribI3uivEXT := dglGetProcAddress('glVertexAttribI3uivEXT');
  16326. glVertexAttribI4uivEXT := dglGetProcAddress('glVertexAttribI4uivEXT');
  16327. glVertexAttribI4bvEXT := dglGetProcAddress('glVertexAttribI4bvEXT');
  16328. glVertexAttribI4svEXT := dglGetProcAddress('glVertexAttribI4svEXT');
  16329. glVertexAttribI4ubvEXT := dglGetProcAddress('glVertexAttribI4ubvEXT');
  16330. glVertexAttribI4usvEXT := dglGetProcAddress('glVertexAttribI4usvEXT');
  16331. glVertexAttribIPointerEXT := dglGetProcAddress('glVertexAttribIPointerEXT');
  16332. glGetVertexAttribIivEXT := dglGetProcAddress('glGetVertexAttribIivEXT');
  16333. glGetVertexAttribIuivEXT := dglGetProcAddress('glGetVertexAttribIuivEXT');
  16334. glUniform1uiEXT := dglGetProcAddress('glUniform1uiEXT');
  16335. glUniform2uiEXT := dglGetProcAddress('glUniform2uiEXT');
  16336. glUniform3uiEXT := dglGetProcAddress('glUniform3uiEXT');
  16337. glUniform4uiEXT := dglGetProcAddress('glUniform4uiEXT');
  16338. glUniform1uivEXT := dglGetProcAddress('glUniform1uivEXT');
  16339. glUniform2uivEXT := dglGetProcAddress('glUniform2uivEXT');
  16340. glUniform3uivEXT := dglGetProcAddress('glUniform3uivEXT');
  16341. glUniform4uivEXT := dglGetProcAddress('glUniform4uivEXT');
  16342. glGetUniformuivEXT := dglGetProcAddress('glGetUniformuivEXT');
  16343. glBindFragDataLocationEXT := dglGetProcAddress('glBindFragDataLocationEXT');
  16344. glGetFragDataLocationEXT := dglGetProcAddress('glGetFragDataLocationEXT');
  16345. end;
  16346. procedure Read_GL_EXT_texture_array;
  16347. begin
  16348. glFramebufferTextureLayerEXT := dglGetProcAddress('glFramebufferTextureLayerEXT');
  16349. end;
  16350. procedure Read_GL_EXT_texture_buffer_object;
  16351. begin
  16352. glTexBufferEXT := dglGetProcAddress('glTexBufferEXT');
  16353. end;
  16354. procedure Read_GL_EXT_texture_integer;
  16355. begin
  16356. glClearColorIiEXT := dglGetProcAddress('glClearColorIiEXT');
  16357. glClearColorIuiEXT := dglGetProcAddress('glClearColorIuiEXT');
  16358. glTexParameterIivEXT := dglGetProcAddress('glTexParameterIivEXT');
  16359. glTexParameterIuivEXT := dglGetProcAddress('glTexParameterIuivEXT');
  16360. glGetTexParameterIivEXT := dglGetProcAddress('glGetTexParameterIivEXT');
  16361. glGetTexParameterIiuvEXT := dglGetProcAddress('glGetTexParameterIiuvEXT');
  16362. end;
  16363. procedure Read_GL_EXT_transform_feedback;
  16364. begin
  16365. glBeginTransformFeedbackEXT := dglGetProcAddress('lBeginTransformFeedbackEXT');
  16366. glEndTransformFeedbackEXT := dglGetProcAddress('glEndTransformFeedbackEXT');
  16367. glBindBufferRangeEXT := dglGetProcAddress('glBindBufferRangeEXT');
  16368. glBindBufferOffsetEXT := dglGetProcAddress('glBindBufferOffsetEXT');
  16369. glBindBufferBaseEXT := dglGetProcAddress('glBindBufferBaseEXT');
  16370. glTransformFeedbackVaryingsEXT := dglGetProcAddress('glTransformFeedbackVaryingsEXT');
  16371. glGetTransformFeedbackVaryingEXT := dglGetProcAddress('glGetTransformFeedbackVaryingEXT');
  16372. end;
  16373. procedure Read_GL_EXT_direct_state_access;
  16374. begin
  16375. glClientAttribDefaultEXT := dglGetProcAddress('glClientAttribDefaultEXT');
  16376. glPushClientAttribDefaultEXT := dglGetProcAddress('glPushClientAttribDefaultEXT');
  16377. glMatrixLoadfEXT := dglGetProcAddress('glMatrixLoadfEXT');
  16378. glMatrixLoaddEXT := dglGetProcAddress('glMatrixLoaddEXT');
  16379. glMatrixMultfEXT := dglGetProcAddress('glMatrixMultfEXT');
  16380. glMatrixMultdEXT := dglGetProcAddress('glMatrixMultdEXT');
  16381. glMatrixLoadIdentityEXT := dglGetProcAddress('glMatrixLoadIdentityEXT');
  16382. glMatrixRotatefEXT := dglGetProcAddress('glMatrixRotatefEXT');
  16383. glMatrixRotatedEXT := dglGetProcAddress('glMatrixRotatedEXT');
  16384. glMatrixScalefEXT := dglGetProcAddress('glMatrixScalefEXT');
  16385. glMatrixScaledEXT := dglGetProcAddress('glMatrixScaledEXT');
  16386. glMatrixTranslatefEXT := dglGetProcAddress('glMatrixTranslatefEXT');
  16387. glMatrixTranslatedEXT := dglGetProcAddress('glMatrixTranslatedEXT');
  16388. glMatrixFrustumEXT := dglGetProcAddress('glMatrixFrustumEXT');
  16389. glMatrixOrthoEXT := dglGetProcAddress('glMatrixOrthoEXT');
  16390. glMatrixPopEXT := dglGetProcAddress('glMatrixPopEXT');
  16391. glMatrixPushEXT := dglGetProcAddress('glMatrixPushEXT');
  16392. glMatrixLoadTransposefEXT := dglGetProcAddress('glMatrixLoadTransposefEXT');
  16393. glMatrixLoadTransposedEXT := dglGetProcAddress('glMatrixLoadTransposedEXT');
  16394. glMatrixMultTransposefEXT := dglGetProcAddress('glMatrixMultTransposefEXT');
  16395. glMatrixMultTransposedEXT := dglGetProcAddress('glMatrixMultTransposedEXT');
  16396. glTextureParameterfEXT := dglGetProcAddress('glTextureParameterfEXT');
  16397. glTextureParameterfvEXT := dglGetProcAddress('glTextureParameterfvEXT');
  16398. glTextureParameteriEXT := dglGetProcAddress('glTextureParameteriEXT');
  16399. glTextureParameterivEXT := dglGetProcAddress('glTextureParameterivEXT');
  16400. glTextureImage1DEXT := dglGetProcAddress('glTextureImage1DEXT');
  16401. glTextureImage2DEXT := dglGetProcAddress('glTextureImage2DEXT');
  16402. glTextureSubImage1DEXT := dglGetProcAddress('glTextureSubImage1DEXT');
  16403. glTextureSubImage2DEXT := dglGetProcAddress('glTextureSubImage2DEXT');
  16404. glCopyTextureImage1DEXT := dglGetProcAddress('glCopyTextureImage1DEXT');
  16405. glCopyTextureImage2DEXT := dglGetProcAddress('glCopyTextureImage2DEXT');
  16406. glCopyTextureSubImage1DEXT := dglGetProcAddress('glCopyTextureSubImage1DEXT');
  16407. glCopyTextureSubImage2DEXT := dglGetProcAddress('glCopyTextureSubImage2DEXT');
  16408. glGetTextureImageEXT := dglGetProcAddress('glGetTextureImageEXT');
  16409. glGetTextureParameterfvEXT := dglGetProcAddress('glGetTextureParameterfvEXT');
  16410. glGetTextureParameterivEXT := dglGetProcAddress('glGetTextureParameterivEXT');
  16411. glGetTextureLevelParameterfvEXT := dglGetProcAddress('glGetTextureLevelParameterfvEXT');
  16412. glGetTextureLevelParameterivEXT := dglGetProcAddress('glGetTextureLevelParameterivEXT');
  16413. glTextureImage3DEXT := dglGetProcAddress('glTextureImage3DEXT');
  16414. glTextureSubImage3DEXT := dglGetProcAddress('glTextureSubImage3DEXT');
  16415. glCopyTextureSubImage3DEXT := dglGetProcAddress('glCopyTextureSubImage3DEXT');
  16416. glMultiTexParameterfEXT := dglGetProcAddress('glMultiTexParameterfEXT');
  16417. glMultiTexParameterfvEXT := dglGetProcAddress('glMultiTexParameterfvEXT');
  16418. glMultiTexParameteriEXT := dglGetProcAddress('glMultiTexParameteriEXT');
  16419. glMultiTexParameterivEXT := dglGetProcAddress('glMultiTexParameterivEXT');
  16420. glMultiTexImage1DEXT := dglGetProcAddress('glMultiTexImage1DEXT');
  16421. glMultiTexImage2DEXT := dglGetProcAddress('glMultiTexImage2DEXT');
  16422. glMultiTexSubImage1DEXT := dglGetProcAddress('glMultiTexSubImage1DEXT');
  16423. glMultiTexSubImage2DEXT := dglGetProcAddress('glMultiTexSubImage2DEXT');
  16424. glCopyMultiTexImage1DEXT := dglGetProcAddress('glCopyMultiTexImage1DEXT');
  16425. glCopyMultiTexImage2DEXT := dglGetProcAddress('glCopyMultiTexImage2DEXT');
  16426. glCopyMultiTexSubImage1DEXT := dglGetProcAddress('glCopyMultiTexSubImage1DEXT');
  16427. glCopyMultiTexSubImage2DEXT := dglGetProcAddress('glCopyMultiTexSubImage2DEXT');
  16428. glGetMultiTexImageEXT := dglGetProcAddress('glGetMultiTexImageEXT');
  16429. glGetMultiTexParameterfvEXT := dglGetProcAddress('glGetMultiTexParameterfvEXT');
  16430. glGetMultiTexParameterivEXT := dglGetProcAddress('glGetMultiTexParameterivEXT');
  16431. glGetMultiTexLevelParameterfvEXT := dglGetProcAddress('glGetMultiTexLevelParameterfvEXT');
  16432. glGetMultiTexLevelParameterivEXT := dglGetProcAddress('glGetMultiTexLevelParameterivEXT');
  16433. glMultiTexImage3DEXT := dglGetProcAddress('glMultiTexImage3DEXT');
  16434. glMultiTexSubImage3DEXT := dglGetProcAddress('glMultiTexSubImage3DEXT');
  16435. glCopyMultiTexSubImage3DEXT := dglGetProcAddress('glCopyMultiTexSubImage3DEXT');
  16436. glBindMultiTextureEXT := dglGetProcAddress('glBindMultiTextureEXT');
  16437. glEnableClientStateIndexedEXT := dglGetProcAddress('glEnableClientStateIndexedEXT');
  16438. glDisableClientStateIndexedEXT := dglGetProcAddress('glDisableClientStateIndexedEXT');
  16439. glMultiTexCoordPointerEXT := dglGetProcAddress('glMultiTexCoordPointerEXT');
  16440. glMultiTexEnvfEXT := dglGetProcAddress('glMultiTexEnvfEXT');
  16441. glMultiTexEnvfvEXT := dglGetProcAddress('glMultiTexEnvfvEXT');
  16442. glMultiTexEnviEXT := dglGetProcAddress('glMultiTexEnviEXT');
  16443. glMultiTexEnvivEXT := dglGetProcAddress('glMultiTexEnvivEXT');
  16444. glMultiTexGendEXT := dglGetProcAddress('glMultiTexGendEXT');
  16445. glMultiTexGendvEXT := dglGetProcAddress('glMultiTexGendvEXT');
  16446. glMultiTexGenfEXT := dglGetProcAddress('glMultiTexGenfEXT');
  16447. glMultiTexGenfvEXT := dglGetProcAddress('glMultiTexGenfvEXT');
  16448. glMultiTexGeniEXT := dglGetProcAddress('glMultiTexGeniEXT');
  16449. glMultiTexGenivEXT := dglGetProcAddress('glMultiTexGenivEXT');
  16450. glGetMultiTexEnvfvEXT := dglGetProcAddress('glGetMultiTexEnvfvEXT');
  16451. glGetMultiTexEnvivEXT := dglGetProcAddress('glGetMultiTexEnvivEXT');
  16452. glGetMultiTexGendvEXT := dglGetProcAddress('glGetMultiTexGendvEXT');
  16453. glGetMultiTexGenfvEXT := dglGetProcAddress('glGetMultiTexGenfvEXT');
  16454. glGetMultiTexGenivEXT := dglGetProcAddress('glGetMultiTexGenivEXT');
  16455. glGetFloatIndexedvEXT := dglGetProcAddress('glGetFloatIndexedvEXT');
  16456. glGetDoubleIndexedvEXT := dglGetProcAddress('glGetDoubleIndexedvEXT');
  16457. glGetPointerIndexedvEXT := dglGetProcAddress('glGetPointerIndexedvEXT');
  16458. glCompressedTextureImage3DEXT := dglGetProcAddress('glCompressedTextureImage3DEXT');
  16459. glCompressedTextureImage2DEXT := dglGetProcAddress('glCompressedTextureImage2DEXT');
  16460. glCompressedTextureImage1DEXT := dglGetProcAddress('glCompressedTextureImage1DEXT');
  16461. glCompressedTextureSubImage3DEXT := dglGetProcAddress('glCompressedTextureSubImage3DEXT');
  16462. glCompressedTextureSubImage2DEXT := dglGetProcAddress('glCompressedTextureSubImage2DEXT');
  16463. glCompressedTextureSubImage1DEXT := dglGetProcAddress('glCompressedTextureSubImage1DEXT');
  16464. glGetCompressedTextureImageEXT := dglGetProcAddress('glGetCompressedTextureImageEXT');
  16465. glCompressedMultiTexImage3DEXT := dglGetProcAddress('glCompressedMultiTexImage3DEXT');
  16466. glCompressedMultiTexImage2DEXT := dglGetProcAddress('glCompressedMultiTexImage2DEXT');
  16467. glCompressedMultiTexImage1DEXT := dglGetProcAddress('glCompressedMultiTexImage1DEXT');
  16468. glCompressedMultiTexSubImage3DEXT := dglGetProcAddress('glCompressedMultiTexSubImage3DEXT');
  16469. glCompressedMultiTexSubImage2DEXT := dglGetProcAddress('glCompressedMultiTexSubImage2DEXT');
  16470. glCompressedMultiTexSubImage1DEXT := dglGetProcAddress('glCompressedMultiTexSubImage1DEXT');
  16471. glGetCompressedMultiTexImageEXT := dglGetProcAddress('glGetCompressedMultiTexImageEXT');
  16472. glNamedProgramStringEXT := dglGetProcAddress('glNamedProgramStringEXT');
  16473. glNamedProgramLocalParameter4dEXT := dglGetProcAddress('glNamedProgramLocalParameter4dEXT');
  16474. glNamedProgramLocalParameter4dvEXT := dglGetProcAddress('glNamedProgramLocalParameter4dvEXT');
  16475. glNamedProgramLocalParameter4fEXT := dglGetProcAddress('glNamedProgramLocalParameter4fEXT');
  16476. glNamedProgramLocalParameter4fvEXT := dglGetProcAddress('glNamedProgramLocalParameter4fvEXT');
  16477. glGetNamedProgramLocalParameterdvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterdvEXT');
  16478. glGetNamedProgramLocalParameterfvEXT := dglGetProcAddress('glGetNamedProgramLocalParameterfvEXT');
  16479. glGetNamedProgramivEXT := dglGetProcAddress('glGetNamedProgramivEXT');
  16480. glGetNamedProgramStringEXT := dglGetProcAddress('glGetNamedProgramStringEXT');
  16481. glNamedProgramLocalParameters4fvEXT := dglGetProcAddress('glNamedProgramLocalParameters4fvEXT');
  16482. glNamedProgramLocalParameterI4iEXT := dglGetProcAddress('glNamedProgramLocalParameterI4iEXT');
  16483. glNamedProgramLocalParameterI4ivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4ivEXT');
  16484. glNamedProgramLocalParametersI4ivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4ivEXT');
  16485. glNamedProgramLocalParameterI4uiEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uiEXT');
  16486. glNamedProgramLocalParameterI4uivEXT := dglGetProcAddress('glNamedProgramLocalParameterI4uivEXT');
  16487. glNamedProgramLocalParametersI4uivEXT := dglGetProcAddress('glNamedProgramLocalParametersI4uivEXT');
  16488. glGetNamedProgramLocalParameterIivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIivEXT');
  16489. glGetNamedProgramLocalParameterIuivEXT := dglGetProcAddress('glGetNamedProgramLocalParameterIuivEXT');
  16490. glTextureParameterIivEXT := dglGetProcAddress('glTextureParameterIivEXT');
  16491. glTextureParameterIuivEXT := dglGetProcAddress('glTextureParameterIuivEXT');
  16492. glGetTextureParameterIivEXT := dglGetProcAddress('glGetTextureParameterIivEXT');
  16493. glGetTextureParameterIuivEXT := dglGetProcAddress('glGetTextureParameterIuivEXT');
  16494. glMultiTexParameterIivEXT := dglGetProcAddress('glMultiTexParameterIivEXT');
  16495. glMultiTexParameterIuivEXT := dglGetProcAddress('glMultiTexParameterIuivEXT');
  16496. glGetMultiTexParameterIivEXT := dglGetProcAddress('glGetMultiTexParameterIivEXT');
  16497. glGetMultiTexParameterIuivEXT := dglGetProcAddress('glGetMultiTexParameterIuivEXT');
  16498. glProgramUniform1fEXT := dglGetProcAddress('glProgramUniform1fEXT');
  16499. glProgramUniform2fEXT := dglGetProcAddress('glProgramUniform2fEXT');
  16500. glProgramUniform3fEXT := dglGetProcAddress('glProgramUniform3fEXT');
  16501. glProgramUniform4fEXT := dglGetProcAddress('glProgramUniform4fEXT');
  16502. glProgramUniform1iEXT := dglGetProcAddress('glProgramUniform1iEXT');
  16503. glProgramUniform2iEXT := dglGetProcAddress('glProgramUniform2iEXT');
  16504. glProgramUniform3iEXT := dglGetProcAddress('glProgramUniform3iEXT');
  16505. glProgramUniform4iEXT := dglGetProcAddress('glProgramUniform4iEXT');
  16506. glProgramUniform1fvEXT := dglGetProcAddress('glProgramUniform1fvEXT');
  16507. glProgramUniform2fvEXT := dglGetProcAddress('glProgramUniform2fvEXT');
  16508. glProgramUniform3fvEXT := dglGetProcAddress('glProgramUniform3fvEXT');
  16509. glProgramUniform4fvEXT := dglGetProcAddress('glProgramUniform4fvEXT');
  16510. glProgramUniform1ivEXT := dglGetProcAddress('glProgramUniform1ivEXT');
  16511. glProgramUniform2ivEXT := dglGetProcAddress('glProgramUniform2ivEXT');
  16512. glProgramUniform3ivEXT := dglGetProcAddress('glProgramUniform3ivEXT');
  16513. glProgramUniform4ivEXT := dglGetProcAddress('glProgramUniform4ivEXT');
  16514. glProgramUniformMatrix2fvEXT := dglGetProcAddress('glProgramUniformMatrix2fvEXT');
  16515. glProgramUniformMatrix3fvEXT := dglGetProcAddress('glProgramUniformMatrix3fvEXT');
  16516. glProgramUniformMatrix4fvEXT := dglGetProcAddress('glProgramUniformMatrix4fvEXT');
  16517. glProgramUniformMatrix2x3fvEXT := dglGetProcAddress('glProgramUniformMatrix2x3fvEXT');
  16518. glProgramUniformMatrix3x2fvEXT := dglGetProcAddress('glProgramUniformMatrix3x2fvEXT');
  16519. glProgramUniformMatrix2x4fvEXT := dglGetProcAddress('glProgramUniformMatrix2x4fvEXT');
  16520. glProgramUniformMatrix4x2fvEXT := dglGetProcAddress('glProgramUniformMatrix4x2fvEXT');
  16521. glProgramUniformMatrix3x4fvEXT := dglGetProcAddress('glProgramUniformMatrix3x4fvEXT');
  16522. glProgramUniformMatrix4x3fvEXT := dglGetProcAddress('glProgramUniformMatrix4x3fvEXT');
  16523. glProgramUniform1uiEXT := dglGetProcAddress('glProgramUniform1uiEXT');
  16524. glProgramUniform2uiEXT := dglGetProcAddress('glProgramUniform2uiEXT');
  16525. glProgramUniform3uiEXT := dglGetProcAddress('glProgramUniform3uiEXT');
  16526. glProgramUniform4uiEXT := dglGetProcAddress('glProgramUniform4uiEXT');
  16527. glProgramUniform1uivEXT := dglGetProcAddress('glProgramUniform1uivEXT');
  16528. glProgramUniform2uivEXT := dglGetProcAddress('glProgramUniform2uivEXT');
  16529. glProgramUniform3uivEXT := dglGetProcAddress('glProgramUniform3uivEXT');
  16530. glProgramUniform4uivEXT := dglGetProcAddress('glProgramUniform4uivEXT');
  16531. glNamedBufferDataEXT := dglGetProcAddress('glNamedBufferDataEXT');
  16532. glNamedBufferSubDataEXT := dglGetProcAddress('glNamedBufferSubDataEXT');
  16533. glMapNamedBufferEXT := dglGetProcAddress('glMapNamedBufferEXT');
  16534. glUnmapNamedBufferEXT := dglGetProcAddress('glUnmapNamedBufferEXT');
  16535. glMapNamedBufferRangeEXT := dglGetProcAddress('glMapNamedBufferRangeEXT');
  16536. glFlushMappedNamedBufferRangeEXT := dglGetProcAddress('glFlushMappedNamedBufferRangeEXT');
  16537. glNamedCopyBufferSubDataEXT := dglGetProcAddress('glNamedCopyBufferSubDataEXT');
  16538. glGetNamedBufferParameterivEXT := dglGetProcAddress('glGetNamedBufferParameterivEXT');
  16539. glGetNamedBufferPointervEXT := dglGetProcAddress('glGetNamedBufferPointervEXT');
  16540. glGetNamedBufferSubDataEXT := dglGetProcAddress('glGetNamedBufferSubDataEXT');
  16541. glTextureBufferEXT := dglGetProcAddress('glTextureBufferEXT');
  16542. glMultiTexBufferEXT := dglGetProcAddress('glMultiTexBufferEXT');
  16543. glNamedRenderbufferStorageEXT := dglGetProcAddress('glNamedRenderbufferStorageEXT');
  16544. glGetNamedRenderbufferParameterivEXT := dglGetProcAddress('glGetNamedRenderbufferParameterivEXT');
  16545. glCheckNamedFramebufferStatusEXT := dglGetProcAddress('glCheckNamedFramebufferStatusEXT');
  16546. glNamedFramebufferTexture1DEXT := dglGetProcAddress('glNamedFramebufferTexture1DEXT');
  16547. glNamedFramebufferTexture2DEXT := dglGetProcAddress('glNamedFramebufferTexture2DEXT');
  16548. glNamedFramebufferTexture3DEXT := dglGetProcAddress('glNamedFramebufferTexture3DEXT');
  16549. glNamedFramebufferRenderbufferEXT := dglGetProcAddress('glNamedFramebufferRenderbufferEXT');
  16550. glGetNamedFramebufferAttachmentParameterivEXT := dglGetProcAddress('glGetNamedFramebufferAttachmentParameterivEXT');
  16551. glGenerateTextureMipmapEXT := dglGetProcAddress('glGenerateTextureMipmapEXT');
  16552. glGenerateMultiTexMipmapEXT := dglGetProcAddress('glGenerateMultiTexMipmapEXT');
  16553. glFramebufferDrawBufferEXT := dglGetProcAddress('glFramebufferDrawBufferEXT');
  16554. glFramebufferDrawBuffersEXT := dglGetProcAddress('glFramebufferDrawBuffersEXT');
  16555. glFramebufferReadBufferEXT := dglGetProcAddress('glFramebufferReadBufferEXT');
  16556. glGetFramebufferParameterivEXT := dglGetProcAddress('glGetFramebufferParameterivEXT');
  16557. glNamedRenderbufferStorageMultisampleEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleEXT');
  16558. glNamedRenderbufferStorageMultisampleCoverageEXT := dglGetProcAddress('glNamedRenderbufferStorageMultisampleCoverageEXT');
  16559. glNamedFramebufferTextureEXT := dglGetProcAddress('glNamedFramebufferTextureEXT');
  16560. glNamedFramebufferTextureLayerEXT := dglGetProcAddress('glNamedFramebufferTextureLayerEXT');
  16561. glNamedFramebufferTextureFaceEXT := dglGetProcAddress('glNamedFramebufferTextureFaceEXT');
  16562. glTextureRenderbufferEXT := dglGetProcAddress('glTextureRenderbufferEXT');
  16563. glMultiTexRenderbufferEXT := dglGetProcAddress('glMultiTexRenderbufferEXT');
  16564. glProgramUniform1dEXT := dglGetProcAddress('glProgramUniform1dEXT');
  16565. glProgramUniform2dEXT := dglGetProcAddress('glProgramUniform2dEXT');
  16566. glProgramUniform3dEXT := dglGetProcAddress('glProgramUniform3dEXT');
  16567. glProgramUniform4dEXT := dglGetProcAddress('glProgramUniform4dEXT');
  16568. glProgramUniform1dvEXT := dglGetProcAddress('glProgramUniform1dvEXT');
  16569. glProgramUniform2dvEXT := dglGetProcAddress('glProgramUniform2dvEXT');
  16570. glProgramUniform3dvEXT := dglGetProcAddress('glProgramUniform3dvEXT');
  16571. glProgramUniform4dvEXT := dglGetProcAddress('glProgramUniform4dvEXT');
  16572. glProgramUniformMatrix2dvEXT := dglGetProcAddress('glProgramUniformMatrix2dvEXT');
  16573. glProgramUniformMatrix3dvEXT := dglGetProcAddress('glProgramUniformMatrix3dvEXT');
  16574. glProgramUniformMatrix4dvEXT := dglGetProcAddress('glProgramUniformMatrix4dvEXT');
  16575. glProgramUniformMatrix2x3dvEXT := dglGetProcAddress('glProgramUniformMatrix2x3dvEXT');
  16576. glProgramUniformMatrix2x4dvEXT := dglGetProcAddress('glProgramUniformMatrix2x4dvEXT');
  16577. glProgramUniformMatrix3x2dvEXT := dglGetProcAddress('glProgramUniformMatrix3x2dvEXT');
  16578. glProgramUniformMatrix3x4dvEXT := dglGetProcAddress('glProgramUniformMatrix3x4dvEXT');
  16579. glProgramUniformMatrix4x2dvEXT := dglGetProcAddress('glProgramUniformMatrix4x2dvEXT');
  16580. glProgramUniformMatrix4x3dvEXT := dglGetProcAddress('glProgramUniformMatrix4x3dvEXT');
  16581. end;
  16582. procedure Read_GL_EXT_separate_shader_objects;
  16583. begin
  16584. glUseShaderProgramEXT := dglGetProcAddress('glUseShaderProgramEXT');
  16585. glActiveProgramEXT := dglGetProcAddress('glActiveProgramEXT');
  16586. glCreateShaderProgramEXT := dglGetProcAddress('glCreateShaderProgramEXT');
  16587. end;
  16588. procedure Read_GL_EXT_shader_image_load_store;
  16589. begin
  16590. glBindImageTextureEXT := dglGetProcAddress('glBindImageTextureEXT');
  16591. glMemoryBarrierEXT := dglGetProcAddress('glMemoryBarrierEXT');
  16592. end;
  16593. procedure Read_GL_EXT_vertex_attrib_64bit;
  16594. begin
  16595. glVertexAttribL1dEXT := dglGetProcAddress('glVertexAttribL1dEXT');
  16596. glVertexAttribL2dEXT := dglGetProcAddress('glVertexAttribL2dEXT');
  16597. glVertexAttribL3dEXT := dglGetProcAddress('glVertexAttribL3dEXT');
  16598. glVertexAttribL4dEXT := dglGetProcAddress('glVertexAttribL4dEXT');
  16599. glVertexAttribL1dvEXT := dglGetProcAddress('glVertexAttribL1dvEXT');
  16600. glVertexAttribL2dvEXT := dglGetProcAddress('glVertexAttribL2dvEXT');
  16601. glVertexAttribL3dvEXT := dglGetProcAddress('glVertexAttribL3dvEXT');
  16602. glVertexAttribL4dvEXT := dglGetProcAddress('glVertexAttribL4dvEXT');
  16603. glVertexAttribLPointerEXT := dglGetProcAddress('glVertexAttribLPointerEXT');
  16604. glGetVertexAttribLdvEXT := dglGetProcAddress('glGetVertexAttribLdvEXT');
  16605. glVertexArrayVertexAttribLOffsetEXT := dglGetProcAddress('glVertexArrayVertexAttribLOffsetEXT');
  16606. end;
  16607. procedure Read_GL_HP_image_transform;
  16608. begin
  16609. glImageTransformParameteriHP := dglGetProcAddress('glImageTransformParameteriHP');
  16610. glImageTransformParameterfHP := dglGetProcAddress('glImageTransformParameterfHP');
  16611. glImageTransformParameterivHP := dglGetProcAddress('glImageTransformParameterivHP');
  16612. glImageTransformParameterfvHP := dglGetProcAddress('glImageTransformParameterfvHP');
  16613. glGetImageTransformParameterivHP := dglGetProcAddress('glGetImageTransformParameterivHP');
  16614. glGetImageTransformParameterfvHP := dglGetProcAddress('glGetImageTransformParameterfvHP');
  16615. end;
  16616. procedure Read_GL_IBM_multimode_draw_arrays;
  16617. begin
  16618. glMultiModeDrawArraysIBM := dglGetProcAddress('glMultiModeDrawArraysIBM');
  16619. glMultiModeDrawElementsIBM := dglGetProcAddress('glMultiModeDrawElementsIBM');
  16620. end;
  16621. procedure Read_GL_IBM_vertex_array_lists;
  16622. begin
  16623. glColorPointerListIBM := dglGetProcAddress('glColorPointerListIBM');
  16624. glSecondaryColorPointerListIBM := dglGetProcAddress('glSecondaryColorPointerListIBM');
  16625. glEdgeFlagPointerListIBM := dglGetProcAddress('glEdgeFlagPointerListIBM');
  16626. glFogCoordPointerListIBM := dglGetProcAddress('glFogCoordPointerListIBM');
  16627. glIndexPointerListIBM := dglGetProcAddress('glIndexPointerListIBM');
  16628. glNormalPointerListIBM := dglGetProcAddress('glNormalPointerListIBM');
  16629. glTexCoordPointerListIBM := dglGetProcAddress('glTexCoordPointerListIBM');
  16630. glVertexPointerListIBM := dglGetProcAddress('glVertexPointerListIBM');
  16631. end;
  16632. procedure Read_GL_INGR_blend_func_separate;
  16633. begin
  16634. glBlendFuncSeparateINGR := dglGetProcAddress('glBlendFuncSeparateINGR');
  16635. end;
  16636. procedure Read_GL_INTEL_parallel_arrays;
  16637. begin
  16638. glVertexPointervINTEL := dglGetProcAddress('glVertexPointervINTEL');
  16639. glNormalPointervINTEL := dglGetProcAddress('glNormalPointervINTEL');
  16640. glColorPointervINTEL := dglGetProcAddress('glColorPointervINTEL');
  16641. glTexCoordPointervINTEL := dglGetProcAddress('glTexCoordPointervINTEL');
  16642. end;
  16643. procedure Read_GL_MESA_resize_buffers;
  16644. begin
  16645. glResizeBuffersMESA := dglGetProcAddress('glResizeBuffersMESA');
  16646. end;
  16647. procedure Read_GL_MESA_window_pos;
  16648. begin
  16649. glWindowPos2dMESA := dglGetProcAddress('glWindowPos2dMESA');
  16650. glWindowPos2dvMESA := dglGetProcAddress('glWindowPos2dvMESA');
  16651. glWindowPos2fMESA := dglGetProcAddress('glWindowPos2fMESA');
  16652. glWindowPos2fvMESA := dglGetProcAddress('glWindowPos2fvMESA');
  16653. glWindowPos2iMESA := dglGetProcAddress('glWindowPos2iMESA');
  16654. glWindowPos2ivMESA := dglGetProcAddress('glWindowPos2ivMESA');
  16655. glWindowPos2sMESA := dglGetProcAddress('glWindowPos2sMESA');
  16656. glWindowPos2svMESA := dglGetProcAddress('glWindowPos2svMESA');
  16657. glWindowPos3dMESA := dglGetProcAddress('glWindowPos3dMESA');
  16658. glWindowPos3dvMESA := dglGetProcAddress('glWindowPos3dvMESA');
  16659. glWindowPos3fMESA := dglGetProcAddress('glWindowPos3fMESA');
  16660. glWindowPos3fvMESA := dglGetProcAddress('glWindowPos3fvMESA');
  16661. glWindowPos3iMESA := dglGetProcAddress('glWindowPos3iMESA');
  16662. glWindowPos3ivMESA := dglGetProcAddress('glWindowPos3ivMESA');
  16663. glWindowPos3sMESA := dglGetProcAddress('glWindowPos3sMESA');
  16664. glWindowPos3svMESA := dglGetProcAddress('glWindowPos3svMESA');
  16665. glWindowPos4dMESA := dglGetProcAddress('glWindowPos4dMESA');
  16666. glWindowPos4dvMESA := dglGetProcAddress('glWindowPos4dvMESA');
  16667. glWindowPos4fMESA := dglGetProcAddress('glWindowPos4fMESA');
  16668. glWindowPos4fvMESA := dglGetProcAddress('glWindowPos4fvMESA');
  16669. glWindowPos4iMESA := dglGetProcAddress('glWindowPos4iMESA');
  16670. glWindowPos4ivMESA := dglGetProcAddress('glWindowPos4ivMESA');
  16671. glWindowPos4sMESA := dglGetProcAddress('glWindowPos4sMESA');
  16672. glWindowPos4svMESA := dglGetProcAddress('glWindowPos4svMESA');
  16673. end;
  16674. procedure Read_GL_NV_evaluators;
  16675. begin
  16676. glMapControlPointsNV := dglGetProcAddress('glMapControlPointsNV');
  16677. glMapParameterivNV := dglGetProcAddress('glMapParameterivNV');
  16678. glMapParameterfvNV := dglGetProcAddress('glMapParameterfvNV');
  16679. glGetMapControlPointsNV := dglGetProcAddress('glGetMapControlPointsNV');
  16680. glGetMapParameterivNV := dglGetProcAddress('glGetMapParameterivNV');
  16681. glGetMapParameterfvNV := dglGetProcAddress('glGetMapParameterfvNV');
  16682. glGetMapAttribParameterivNV := dglGetProcAddress('glGetMapAttribParameterivNV');
  16683. glGetMapAttribParameterfvNV := dglGetProcAddress('glGetMapAttribParameterfvNV');
  16684. glEvalMapsNV := dglGetProcAddress('glEvalMapsNV');
  16685. end;
  16686. procedure Read_GL_NV_fence;
  16687. begin
  16688. glDeleteFencesNV := dglGetProcAddress('glDeleteFencesNV');
  16689. glGenFencesNV := dglGetProcAddress('glGenFencesNV');
  16690. glIsFenceNV := dglGetProcAddress('glIsFenceNV');
  16691. glTestFenceNV := dglGetProcAddress('glTestFenceNV');
  16692. glGetFenceivNV := dglGetProcAddress('glGetFenceivNV');
  16693. glFinishFenceNV := dglGetProcAddress('glFinishFenceNV');
  16694. glSetFenceNV := dglGetProcAddress('glSetFenceNV');
  16695. end;
  16696. procedure Read_GL_NV_fragment_program;
  16697. begin
  16698. glProgramNamedParameter4fNV := dglGetProcAddress('glProgramNamedParameter4fNV');
  16699. glProgramNamedParameter4dNV := dglGetProcAddress('glProgramNamedParameter4dNV');
  16700. glProgramNamedParameter4fvNV := dglGetProcAddress('glProgramNamedParameter4fvNV');
  16701. glProgramNamedParameter4dvNV := dglGetProcAddress('glProgramNamedParameter4dvNV');
  16702. glGetProgramNamedParameterfvNV := dglGetProcAddress('glGetProgramNamedParameterfvNV');
  16703. glGetProgramNamedParameterdvNV := dglGetProcAddress('glGetProgramNamedParameterdvNV');
  16704. end;
  16705. procedure Read_GL_NV_half_float;
  16706. begin
  16707. glVertex2hNV := dglGetProcAddress('glVertex2hNV');
  16708. glVertex2hvNV := dglGetProcAddress('glVertex2hvNV');
  16709. glVertex3hNV := dglGetProcAddress('glVertex3hNV');
  16710. glVertex3hvNV := dglGetProcAddress('glVertex3hvNV');
  16711. glVertex4hNV := dglGetProcAddress('glVertex4hNV');
  16712. glVertex4hvNV := dglGetProcAddress('glVertex4hvNV');
  16713. glNormal3hNV := dglGetProcAddress('glNormal3hNV');
  16714. glNormal3hvNV := dglGetProcAddress('glNormal3hvNV');
  16715. glColor3hNV := dglGetProcAddress('glColor3hNV');
  16716. glColor3hvNV := dglGetProcAddress('glColor3hvNV');
  16717. glColor4hNV := dglGetProcAddress('glColor4hNV');
  16718. glColor4hvNV := dglGetProcAddress('glColor4hvNV');
  16719. glTexCoord1hNV := dglGetProcAddress('glTexCoord1hNV');
  16720. glTexCoord1hvNV := dglGetProcAddress('glTexCoord1hvNV');
  16721. glTexCoord2hNV := dglGetProcAddress('glTexCoord2hNV');
  16722. glTexCoord2hvNV := dglGetProcAddress('glTexCoord2hvNV');
  16723. glTexCoord3hNV := dglGetProcAddress('glTexCoord3hNV');
  16724. glTexCoord3hvNV := dglGetProcAddress('glTexCoord3hvNV');
  16725. glTexCoord4hNV := dglGetProcAddress('glTexCoord4hNV');
  16726. glTexCoord4hvNV := dglGetProcAddress('glTexCoord4hvNV');
  16727. glMultiTexCoord1hNV := dglGetProcAddress('glMultiTexCoord1hNV');
  16728. glMultiTexCoord1hvNV := dglGetProcAddress('glMultiTexCoord1hvNV');
  16729. glMultiTexCoord2hNV := dglGetProcAddress('glMultiTexCoord2hNV');
  16730. glMultiTexCoord2hvNV := dglGetProcAddress('glMultiTexCoord2hvNV');
  16731. glMultiTexCoord3hNV := dglGetProcAddress('glMultiTexCoord3hNV');
  16732. glMultiTexCoord3hvNV := dglGetProcAddress('glMultiTexCoord3hvNV');
  16733. glMultiTexCoord4hNV := dglGetProcAddress('glMultiTexCoord4hNV');
  16734. glMultiTexCoord4hvNV := dglGetProcAddress('glMultiTexCoord4hvNV');
  16735. glFogCoordhNV := dglGetProcAddress('glFogCoordhNV');
  16736. glFogCoordhvNV := dglGetProcAddress('glFogCoordhvNV');
  16737. glSecondaryColor3hNV := dglGetProcAddress('glSecondaryColor3hNV');
  16738. glSecondaryColor3hvNV := dglGetProcAddress('glSecondaryColor3hvNV');
  16739. glVertexWeighthNV := dglGetProcAddress('glVertexWeighthNV');
  16740. glVertexWeighthvNV := dglGetProcAddress('glVertexWeighthvNV');
  16741. glVertexAttrib1hNV := dglGetProcAddress('glVertexAttrib1hNV');
  16742. glVertexAttrib1hvNV := dglGetProcAddress('glVertexAttrib1hvNV');
  16743. glVertexAttrib2hNV := dglGetProcAddress('glVertexAttrib2hNV');
  16744. glVertexAttrib2hvNV := dglGetProcAddress('glVertexAttrib2hvNV');
  16745. glVertexAttrib3hNV := dglGetProcAddress('glVertexAttrib3hNV');
  16746. glVertexAttrib3hvNV := dglGetProcAddress('glVertexAttrib3hvNV');
  16747. glVertexAttrib4hNV := dglGetProcAddress('glVertexAttrib4hNV');
  16748. glVertexAttrib4hvNV := dglGetProcAddress('glVertexAttrib4hvNV');
  16749. glVertexAttribs1hvNV := dglGetProcAddress('glVertexAttribs1hvNV');
  16750. glVertexAttribs2hvNV := dglGetProcAddress('glVertexAttribs2hvNV');
  16751. glVertexAttribs3hvNV := dglGetProcAddress('glVertexAttribs3hvNV');
  16752. glVertexAttribs4hvNV := dglGetProcAddress('glVertexAttribs4hvNV');
  16753. end;
  16754. procedure Read_GL_NV_occlusion_query;
  16755. begin
  16756. glGenOcclusionQueriesNV := dglGetProcAddress('glGenOcclusionQueriesNV');
  16757. glDeleteOcclusionQueriesNV := dglGetProcAddress('glDeleteOcclusionQueriesNV');
  16758. glIsOcclusionQueryNV := dglGetProcAddress('glIsOcclusionQueryNV');
  16759. glBeginOcclusionQueryNV := dglGetProcAddress('glBeginOcclusionQueryNV');
  16760. glEndOcclusionQueryNV := dglGetProcAddress('glEndOcclusionQueryNV');
  16761. glGetOcclusionQueryivNV := dglGetProcAddress('glGetOcclusionQueryivNV');
  16762. glGetOcclusionQueryuivNV := dglGetProcAddress('glGetOcclusionQueryuivNV');
  16763. end;
  16764. procedure Read_GL_NV_pixel_data_range;
  16765. begin
  16766. glPixelDataRangeNV := dglGetProcAddress('glPixelDataRangeNV');
  16767. glFlushPixelDataRangeNV := dglGetProcAddress('glFlushPixelDataRangeNV');
  16768. end;
  16769. procedure Read_GL_NV_point_sprite;
  16770. begin
  16771. glPointParameteriNV := dglGetProcAddress('glPointParameteriNV');
  16772. glPointParameterivNV := dglGetProcAddress('glPointParameterivNV');
  16773. end;
  16774. procedure Read_GL_NV_primitive_restart;
  16775. begin
  16776. glPrimitiveRestartNV := dglGetProcAddress('glPrimitiveRestartNV');
  16777. glPrimitiveRestartIndexNV := dglGetProcAddress('glPrimitiveRestartIndexNV');
  16778. end;
  16779. procedure Read_GL_NV_register_combiners;
  16780. begin
  16781. glCombinerParameterfvNV := dglGetProcAddress('glCombinerParameterfvNV');
  16782. glCombinerParameterfNV := dglGetProcAddress('glCombinerParameterfNV');
  16783. glCombinerParameterivNV := dglGetProcAddress('glCombinerParameterivNV');
  16784. glCombinerParameteriNV := dglGetProcAddress('glCombinerParameteriNV');
  16785. glCombinerInputNV := dglGetProcAddress('glCombinerInputNV');
  16786. glCombinerOutputNV := dglGetProcAddress('glCombinerOutputNV');
  16787. glFinalCombinerInputNV := dglGetProcAddress('glFinalCombinerInputNV');
  16788. glGetCombinerInputParameterfvNV := dglGetProcAddress('glGetCombinerInputParameterfvNV');
  16789. glGetCombinerInputParameterivNV := dglGetProcAddress('glGetCombinerInputParameterivNV');
  16790. glGetCombinerOutputParameterfvNV := dglGetProcAddress('glGetCombinerOutputParameterfvNV');
  16791. glGetCombinerOutputParameterivNV := dglGetProcAddress('glGetCombinerOutputParameterivNV');
  16792. glGetFinalCombinerInputParameterfvNV := dglGetProcAddress('glGetFinalCombinerInputParameterfvNV');
  16793. glGetFinalCombinerInputParameterivNV := dglGetProcAddress('glGetFinalCombinerInputParameterivNV');
  16794. end;
  16795. procedure Read_GL_NV_register_combiners2;
  16796. begin
  16797. glCombinerStageParameterfvNV := dglGetProcAddress('glCombinerStageParameterfvNV');
  16798. glGetCombinerStageParameterfvNV := dglGetProcAddress('glGetCombinerStageParameterfvNV');
  16799. end;
  16800. procedure Read_GL_NV_vertex_array_range;
  16801. begin
  16802. glFlushVertexArrayRangeNV := dglGetProcAddress('glFlushVertexArrayRangeNV');
  16803. glVertexArrayRangeNV := dglGetProcAddress('glVertexArrayRangeNV');
  16804. end;
  16805. procedure Read_GL_NV_vertex_program;
  16806. begin
  16807. glAreProgramsResidentNV := dglGetProcAddress('glAreProgramsResidentNV');
  16808. glBindProgramNV := dglGetProcAddress('glBindProgramNV');
  16809. glDeleteProgramsNV := dglGetProcAddress('glDeleteProgramsNV');
  16810. glExecuteProgramNV := dglGetProcAddress('glExecuteProgramNV');
  16811. glGenProgramsNV := dglGetProcAddress('glGenProgramsNV');
  16812. glGetProgramParameterdvNV := dglGetProcAddress('glGetProgramParameterdvNV');
  16813. glGetProgramParameterfvNV := dglGetProcAddress('glGetProgramParameterfvNV');
  16814. glGetProgramivNV := dglGetProcAddress('glGetProgramivNV');
  16815. glGetProgramStringNV := dglGetProcAddress('glGetProgramStringNV');
  16816. glGetTrackMatrixivNV := dglGetProcAddress('glGetTrackMatrixivNV');
  16817. glGetVertexAttribdvNV := dglGetProcAddress('glGetVertexAttribdvNV');
  16818. glGetVertexAttribfvNV := dglGetProcAddress('glGetVertexAttribfvNV');
  16819. glGetVertexAttribivNV := dglGetProcAddress('glGetVertexAttribivNV');
  16820. glGetVertexAttribPointervNV := dglGetProcAddress('glGetVertexAttribPointervNV');
  16821. glIsProgramNV := dglGetProcAddress('glIsProgramNV');
  16822. glLoadProgramNV := dglGetProcAddress('glLoadProgramNV');
  16823. glProgramParameter4dNV := dglGetProcAddress('glProgramParameter4dNV');
  16824. glProgramParameter4dvNV := dglGetProcAddress('glProgramParameter4dvNV');
  16825. glProgramParameter4fNV := dglGetProcAddress('glProgramParameter4fNV');
  16826. glProgramParameter4fvNV := dglGetProcAddress('glProgramParameter4fvNV');
  16827. glProgramParameters4dvNV := dglGetProcAddress('glProgramParameters4dvNV');
  16828. glProgramParameters4fvNV := dglGetProcAddress('glProgramParameters4fvNV');
  16829. glRequestResidentProgramsNV := dglGetProcAddress('glRequestResidentProgramsNV');
  16830. glTrackMatrixNV := dglGetProcAddress('glTrackMatrixNV');
  16831. glVertexAttribPointerNV := dglGetProcAddress('glVertexAttribPointerNV');
  16832. glVertexAttrib1dNV := dglGetProcAddress('glVertexAttrib1dNV');
  16833. glVertexAttrib1dvNV := dglGetProcAddress('glVertexAttrib1dvNV');
  16834. glVertexAttrib1fNV := dglGetProcAddress('glVertexAttrib1fNV');
  16835. glVertexAttrib1fvNV := dglGetProcAddress('glVertexAttrib1fvNV');
  16836. glVertexAttrib1sNV := dglGetProcAddress('glVertexAttrib1sNV');
  16837. glVertexAttrib1svNV := dglGetProcAddress('glVertexAttrib1svNV');
  16838. glVertexAttrib2dNV := dglGetProcAddress('glVertexAttrib2dNV');
  16839. glVertexAttrib2dvNV := dglGetProcAddress('glVertexAttrib2dvNV');
  16840. glVertexAttrib2fNV := dglGetProcAddress('glVertexAttrib2fNV');
  16841. glVertexAttrib2fvNV := dglGetProcAddress('glVertexAttrib2fvNV');
  16842. glVertexAttrib2sNV := dglGetProcAddress('glVertexAttrib2sNV');
  16843. glVertexAttrib2svNV := dglGetProcAddress('glVertexAttrib2svNV');
  16844. glVertexAttrib3dNV := dglGetProcAddress('glVertexAttrib3dNV');
  16845. glVertexAttrib3dvNV := dglGetProcAddress('glVertexAttrib3dvNV');
  16846. glVertexAttrib3fNV := dglGetProcAddress('glVertexAttrib3fNV');
  16847. glVertexAttrib3fvNV := dglGetProcAddress('glVertexAttrib3fvNV');
  16848. glVertexAttrib3sNV := dglGetProcAddress('glVertexAttrib3sNV');
  16849. glVertexAttrib3svNV := dglGetProcAddress('glVertexAttrib3svNV');
  16850. glVertexAttrib4dNV := dglGetProcAddress('glVertexAttrib4dNV');
  16851. glVertexAttrib4dvNV := dglGetProcAddress('glVertexAttrib4dvNV');
  16852. glVertexAttrib4fNV := dglGetProcAddress('glVertexAttrib4fNV');
  16853. glVertexAttrib4fvNV := dglGetProcAddress('glVertexAttrib4fvNV');
  16854. glVertexAttrib4sNV := dglGetProcAddress('glVertexAttrib4sNV');
  16855. glVertexAttrib4svNV := dglGetProcAddress('glVertexAttrib4svNV');
  16856. glVertexAttrib4ubNV := dglGetProcAddress('glVertexAttrib4ubNV');
  16857. glVertexAttrib4ubvNV := dglGetProcAddress('glVertexAttrib4ubvNV');
  16858. glVertexAttribs1dvNV := dglGetProcAddress('glVertexAttribs1dvNV');
  16859. glVertexAttribs1fvNV := dglGetProcAddress('glVertexAttribs1fvNV');
  16860. glVertexAttribs1svNV := dglGetProcAddress('glVertexAttribs1svNV');
  16861. glVertexAttribs2dvNV := dglGetProcAddress('glVertexAttribs2dvNV');
  16862. glVertexAttribs2fvNV := dglGetProcAddress('glVertexAttribs2fvNV');
  16863. glVertexAttribs2svNV := dglGetProcAddress('glVertexAttribs2svNV');
  16864. glVertexAttribs3dvNV := dglGetProcAddress('glVertexAttribs3dvNV');
  16865. glVertexAttribs3fvNV := dglGetProcAddress('glVertexAttribs3fvNV');
  16866. glVertexAttribs3svNV := dglGetProcAddress('glVertexAttribs3svNV');
  16867. glVertexAttribs4dvNV := dglGetProcAddress('glVertexAttribs4dvNV');
  16868. glVertexAttribs4fvNV := dglGetProcAddress('glVertexAttribs4fvNV');
  16869. glVertexAttribs4svNV := dglGetProcAddress('glVertexAttribs4svNV');
  16870. glVertexAttribs4ubvNV := dglGetProcAddress('glVertexAttribs4ubvNV');
  16871. end;
  16872. procedure Read_GL_NV_depth_buffer_float;
  16873. begin
  16874. glDepthRangedNV := dglGetProcAddress('glDepthRangedNV');
  16875. glClearDepthdNV := dglGetProcAddress('glClearDepthdNV');
  16876. glDepthBoundsdNV := dglGetProcAddress('glDepthBoundsdNV');
  16877. end;
  16878. procedure Read_GL_NV_framebuffer_multisample_coverage;
  16879. begin
  16880. glRenderbufferStorageMultsampleCoverageNV := dglGetProcAddress('glRenderbufferStorageMultsampleCoverageNV');
  16881. end;
  16882. procedure Read_GL_NV_geometry_program4;
  16883. begin
  16884. glProgramVertexLimitNV := dglGetProcAddress('glProgramVertexLimitNV');
  16885. end;
  16886. procedure Read_GL_NV_gpu_program4;
  16887. begin
  16888. glProgramLocalParameterI4iNV := dglGetProcAddress('glProgramLocalParameterI4iNV');
  16889. glProgramLocalParameterI4ivNV := dglGetProcAddress('glProgramLocalParameterI4ivNV');
  16890. glProgramLocalParametersI4ivNV := dglGetProcAddress('glProgramLocalParametersI4ivNV');
  16891. glProgramLocalParameterI4uiNV := dglGetProcAddress('glProgramLocalParameterI4uiNV');
  16892. glProgramLocalParameterI4uivNV := dglGetProcAddress('glProgramLocalParameterI4uivNV');
  16893. glProgramLocalParametersI4uivNV := dglGetProcAddress('glProgramLocalParametersI4uivNV');
  16894. glProgramEnvParameterI4iNV := dglGetProcAddress('glProgramEnvParameterI4iNV');
  16895. glProgramEnvParameterI4ivNV := dglGetProcAddress('glProgramEnvParameterI4ivNV');
  16896. glProgramEnvParametersI4ivNV := dglGetProcAddress('glProgramEnvParametersI4ivNV');
  16897. glProgramEnvParameterI4uiNV := dglGetProcAddress('glProgramEnvParameterI4uiNV');
  16898. glProgramEnvParameterI4uivNV := dglGetProcAddress('glProgramEnvParameterI4uivNV');
  16899. glProgramEnvParametersI4uivNV := dglGetProcAddress('glProgramEnvParametersI4uivNV');
  16900. glGetProgramLocalParameterIivNV := dglGetProcAddress('glGetProgramLocalParameterIivNV');
  16901. glGetProgramLocalParameterIuivNV := dglGetProcAddress('glGetProgramLocalParameterIuivNV');
  16902. glGetProgramEnvParameterIivNV := dglGetProcAddress('glGetProgramEnvParameterIivNV');
  16903. glGetProgramEnvParameterIuivNV := dglGetProcAddress('glGetProgramEnvParameterIuivNV');
  16904. end;
  16905. procedure Read_GL_NV_parameter_buffer_object;
  16906. begin
  16907. glProgramBufferParametersfvNV := dglGetProcAddress('glProgramBufferParametersfvNV');
  16908. glProgramBufferParametersIivNV := dglGetProcAddress('glProgramBufferParametersIivNV');
  16909. glProgramBufferParametersIuivNV := dglGetProcAddress('glProgramBufferParametersIuivNV');
  16910. end;
  16911. procedure Read_GL_NV_transform_feedback;
  16912. begin
  16913. glBeginTransformFeedbackNV := dglGetProcAddress('glBeginTransformFeedbackNV');
  16914. glEndTransformFeedbackNV := dglGetProcAddress('glEndTransformFeedbackNV');
  16915. glTransformFeedbackAttribsNV := dglGetProcAddress('glTransformFeedbackAttribsNV');
  16916. glBindBufferRangeNV := dglGetProcAddress('glBindBufferRangeNV');
  16917. glBindBufferOffsetNV := dglGetProcAddress('glBindBufferOffsetNV');
  16918. glBindBufferBaseNV := dglGetProcAddress('glBindBufferBaseNV');
  16919. glTransformFeedbackVaryingsNV := dglGetProcAddress('glTransformFeedbackVaryingsNV');
  16920. glActiveVaryingNV := dglGetProcAddress('glActiveVaryingNV');
  16921. glGetVaryingLocationNV := dglGetProcAddress('glGetVaryingLocationNV');
  16922. glGetActiveVaryingNV := dglGetProcAddress('glGetActiveVaryingNV');
  16923. glGetTransformFeedbackVaryingNV := dglGetProcAddress('glGetTransformFeedbackVaryingNV');
  16924. glTransformFeedbackStreamAttribsNV := dglGetProcAddress('glTransformFeedbackStreamAttribsNV');
  16925. end;
  16926. procedure Read_GL_NV_conditional_render;
  16927. begin
  16928. glBeginConditionalRenderNV := dglGetProcAddress('glBeginConditionalRenderNV');
  16929. glEndConditionalRenderNV := dglGetProcAddress('glEndConditionalRenderNV');
  16930. end;
  16931. procedure Read_GL_NV_present_video;
  16932. begin
  16933. glPresentFrameKeyedNV := dglGetProcAddress('glPresentFrameKeyedNV');
  16934. glPresentFrameDualFillNV := dglGetProcAddress('glPresentFrameDualFillNV');
  16935. glGetVideoivNV := dglGetProcAddress('glGetVideoivNV');
  16936. glGetVideouivNV := dglGetProcAddress('glGetVideouivNV');
  16937. glGetVideoi64vNV := dglGetProcAddress('glGetVideoi64vNV');
  16938. glGetVideoui64vNV := dglGetProcAddress('glGetVideoui64vNV');
  16939. // glVideoParameterivNV := dglGetProcAddress('glVideoParameterivNV');
  16940. end;
  16941. procedure Read_GL_NV_explicit_multisample;
  16942. begin
  16943. glGetMultisamplefvNV := dglGetProcAddress('glGetMultisamplefvNV');
  16944. glSampleMaskIndexedNV := dglGetProcAddress('glSampleMaskIndexedNV');
  16945. glTexRenderbufferNV := dglGetProcAddress('glTexRenderbufferNV');
  16946. end;
  16947. procedure Read_GL_NV_transform_feedback2;
  16948. begin
  16949. glBindTransformFeedbackNV := dglGetProcAddress('glBindTransformFeedbackNV');
  16950. glDeleteTransformFeedbacksNV := dglGetProcAddress('glDeleteTransformFeedbacksNV');
  16951. glGenTransformFeedbacksNV := dglGetProcAddress('glGenTransformFeedbacksNV');
  16952. glIsTransformFeedbackNV := dglGetProcAddress('glIsTransformFeedbackNV');
  16953. glPauseTransformFeedbackNV := dglGetProcAddress('glPauseTransformFeedbackNV');
  16954. glResumeTransformFeedbackNV := dglGetProcAddress('glResumeTransformFeedbackNV');
  16955. glDrawTransformFeedbackNV := dglGetProcAddress('glDrawTransformFeedbackNV');
  16956. end;
  16957. procedure Read_GL_NV_video_capture;
  16958. begin
  16959. glBeginVideoCaptureNV := dglGetProcAddress('glBeginVideoCaptureNV');
  16960. glBindVideoCaptureStreamBufferNV := dglGetProcAddress('glBindVideoCaptureStreamBufferNV');
  16961. glBindVideoCaptureStreamTextureNV := dglGetProcAddress('glBindVideoCaptureStreamTextureNV');
  16962. glEndVideoCaptureNV := dglGetProcAddress('glEndVideoCaptureNV');
  16963. glGetVideoCaptureivNV := dglGetProcAddress('glGetVideoCaptureivNV');
  16964. glGetVideoCaptureStreamivNV := dglGetProcAddress('glGetVideoCaptureStreamivNV');
  16965. glGetVideoCaptureStreamfvNV := dglGetProcAddress('glGetVideoCaptureStreamfvNV');
  16966. glGetVideoCaptureStreamdvNV := dglGetProcAddress('glGetVideoCaptureStreamdvNV');
  16967. glVideoCaptureNV := dglGetProcAddress('glVideoCaptureNV');
  16968. glVideoCaptureStreamParameterivNV := dglGetProcAddress('glVideoCaptureStreamParameterivNV');
  16969. glVideoCaptureStreamParameterfvNV := dglGetProcAddress('glVideoCaptureStreamParameterfvNV');
  16970. glVideoCaptureStreamParameterdvNV := dglGetProcAddress('glVideoCaptureStreamParameterdvNV');
  16971. end;
  16972. procedure Read_GL_NV_copy_image;
  16973. begin
  16974. glCopyImageSubDataNV := dglGetProcAddress('glCopyImageSubDataNV');
  16975. end;
  16976. procedure Read_GL_NV_shader_buffer_load;
  16977. begin
  16978. glMakeBufferResidentNV := dglGetProcAddress('glMakeBufferResidentNV');
  16979. glMakeBufferNonResidentNV := dglGetProcAddress('glMakeBufferNonResidentNV');
  16980. glIsBufferResidentNV := dglGetProcAddress('glIsBufferResidentNV');
  16981. glMakeNamedBufferResidentNV := dglGetProcAddress('glMakeNamedBufferResidentNV');
  16982. glMakeNamedBufferNonResidentNV := dglGetProcAddress('glMakeNamedBufferNonResidentNV');
  16983. glIsNamedBufferResidentNV := dglGetProcAddress('glIsNamedBufferResidentNV');
  16984. glGetBufferParameterui64vNV := dglGetProcAddress('glGetBufferParameterui64vNV');
  16985. glGetNamedBufferParameterui64vNV := dglGetProcAddress('glGetNamedBufferParameterui64vNV');
  16986. glGetIntegerui64vNV := dglGetProcAddress('glGetIntegerui64vNV');
  16987. glUniformui64NV := dglGetProcAddress('glUniformui64NV');
  16988. glUniformui64vNV := dglGetProcAddress('glUniformui64vNV');
  16989. glGetUniformui64vNV := dglGetProcAddress('glGetUniformui64vNV');
  16990. glProgramUniformui64NV := dglGetProcAddress('glProgramUniformui64NV');
  16991. glProgramUniformui64vNV := dglGetProcAddress('glProgramUniformui64vNV');
  16992. end;
  16993. procedure Read_GL_NV_vertex_buffer_unified_memory;
  16994. begin
  16995. glBufferAddressRangeNV := dglGetProcAddress('glBufferAddressRangeNV');
  16996. glVertexFormatNV := dglGetProcAddress('glVertexFormatNV');
  16997. glNormalFormatNV := dglGetProcAddress('glNormalFormatNV');
  16998. glColorFormatNV := dglGetProcAddress('glColorFormatNV');
  16999. glIndexFormatNV := dglGetProcAddress('glIndexFormatNV');
  17000. glTexCoordFormatNV := dglGetProcAddress('glTexCoordFormatNV');
  17001. glEdgeFlagFormatNV := dglGetProcAddress('glEdgeFlagFormatNV');
  17002. glSecondaryColorFormatNV := dglGetProcAddress('glSecondaryColorFormatNV');
  17003. glFogCoordFormatNV := dglGetProcAddress('glFogCoordFormatNV');
  17004. glVertexAttribFormatNV := dglGetProcAddress('glVertexAttribFormatNV');
  17005. glVertexAttribIFormatNV := dglGetProcAddress('glVertexAttribIFormatNV');
  17006. glGetIntegerui64i_vNV := dglGetProcAddress('glGetIntegerui64i_vNV');
  17007. end;
  17008. procedure Read_GL_NV_gpu_program5;
  17009. begin
  17010. glProgramSubroutineParametersuivNV := dglGetProcAddress('glProgramSubroutineParametersuivNV');
  17011. glGetProgramSubroutineParameteruivNV := dglGetProcAddress('glGetProgramSubroutineParameteruivNV');
  17012. end;
  17013. procedure Read_GL_NV_gpu_shader5;
  17014. begin
  17015. glUniform1i64NV := dglGetProcAddress('glUniform1i64NV');
  17016. glUniform2i64NV := dglGetProcAddress('glUniform2i64NV');
  17017. glUniform3i64NV := dglGetProcAddress('glUniform3i64NV');
  17018. glUniform4i64NV := dglGetProcAddress('glUniform4i64NV');
  17019. glUniform1i64vNV := dglGetProcAddress('glUniform1i64vNV');
  17020. glUniform2i64vNV := dglGetProcAddress('glUniform2i64vNV');
  17021. glUniform3i64vNV := dglGetProcAddress('glUniform3i64vNV');
  17022. glUniform4i64vNV := dglGetProcAddress('glUniform4i64vNV');
  17023. glUniform1ui64NV := dglGetProcAddress('glUniform1ui64NV');
  17024. glUniform2ui64NV := dglGetProcAddress('glUniform2ui64NV');
  17025. glUniform3ui64NV := dglGetProcAddress('glUniform3ui64NV');
  17026. glUniform4ui64NV := dglGetProcAddress('glUniform4ui64NV');
  17027. glUniform1ui64vNV := dglGetProcAddress('glUniform1ui64vNV');
  17028. glUniform2ui64vNV := dglGetProcAddress('glUniform2ui64vNV');
  17029. glUniform3ui64vNV := dglGetProcAddress('glUniform3ui64vNV');
  17030. glUniform4ui64vNV := dglGetProcAddress('glUniform4ui64vNV');
  17031. glGetUniformi64vNV := dglGetProcAddress('glGetUniformi64vNV');
  17032. glProgramUniform1i64NV := dglGetProcAddress('glProgramUniform1i64NV');
  17033. glProgramUniform2i64NV := dglGetProcAddress('glProgramUniform2i64NV');
  17034. glProgramUniform3i64NV := dglGetProcAddress('glProgramUniform3i64NV');
  17035. glProgramUniform4i64NV := dglGetProcAddress('glProgramUniform4i64NV');
  17036. glProgramUniform1i64vNV := dglGetProcAddress('glProgramUniform1i64vNV');
  17037. glProgramUniform2i64vNV := dglGetProcAddress('glProgramUniform2i64vNV');
  17038. glProgramUniform3i64vNV := dglGetProcAddress('glProgramUniform3i64vNV');
  17039. glProgramUniform4i64vNV := dglGetProcAddress('glProgramUniform4i64vNV');
  17040. glProgramUniform1ui64NV := dglGetProcAddress('glProgramUniform1ui64NV');
  17041. glProgramUniform2ui64NV := dglGetProcAddress('glProgramUniform2ui64NV');
  17042. glProgramUniform3ui64NV := dglGetProcAddress('glProgramUniform3ui64NV');
  17043. glProgramUniform4ui64NV := dglGetProcAddress('glProgramUniform4ui64NV');
  17044. glProgramUniform1ui64vNV := dglGetProcAddress('glProgramUniform1ui64vNV');
  17045. glProgramUniform2ui64vNV := dglGetProcAddress('glProgramUniform2ui64vNV');
  17046. glProgramUniform3ui64vNV := dglGetProcAddress('glProgramUniform3ui64vNV');
  17047. glProgramUniform4ui64vNV := dglGetProcAddress('glProgramUniform4ui64vNV');
  17048. end;
  17049. procedure Read_GL_NV_vertex_attrib_integer_64bit;
  17050. begin
  17051. glVertexAttribL1i64NV := dglGetProcAddress('glVertexAttribL1i64NV');
  17052. glVertexAttribL2i64NV := dglGetProcAddress('glVertexAttribL2i64NV');
  17053. glVertexAttribL3i64NV := dglGetProcAddress('glVertexAttribL3i64NV');
  17054. glVertexAttribL4i64NV := dglGetProcAddress('glVertexAttribL4i64NV');
  17055. glVertexAttribL1i64vNV := dglGetProcAddress('glVertexAttribL1i64vNV');
  17056. glVertexAttribL2i64vNV := dglGetProcAddress('glVertexAttribL2i64vNV');
  17057. glVertexAttribL3i64vNV := dglGetProcAddress('glVertexAttribL3i64vNV');
  17058. glVertexAttribL4i64vNV := dglGetProcAddress('glVertexAttribL4i64vNV');
  17059. glVertexAttribL1ui64NV := dglGetProcAddress('glVertexAttribL1ui64NV');
  17060. glVertexAttribL2ui64NV := dglGetProcAddress('glVertexAttribL2ui64NV');
  17061. glVertexAttribL3ui64NV := dglGetProcAddress('glVertexAttribL3ui64NV');
  17062. glVertexAttribL4ui64NV := dglGetProcAddress('glVertexAttribL4ui64NV');
  17063. glVertexAttribL1ui64vNV := dglGetProcAddress('glVertexAttribL1ui64vNV');
  17064. glVertexAttribL2ui64vNV := dglGetProcAddress('glVertexAttribL2ui64vNV');
  17065. glVertexAttribL3ui64vNV := dglGetProcAddress('glVertexAttribL3ui64vNV');
  17066. glVertexAttribL4ui64vNV := dglGetProcAddress('glVertexAttribL4ui64vNV');
  17067. glGetVertexAttribLi64vNV := dglGetProcAddress('glGetVertexAttribLi64vNV');
  17068. glGetVertexAttribLui64vNV := dglGetProcAddress('glGetVertexAttribLui64vNV');
  17069. glVertexAttribLFormatNV := dglGetProcAddress('glVertexAttribLFormatNV');
  17070. end;
  17071. procedure Read_GL_NV_vdpau_interop;
  17072. begin
  17073. glVDPAUInitNV := dglGetProcAddress('glVDPAUInitNV');
  17074. glVDPAUFiniNV := dglGetProcAddress('glVDPAUFiniNV');
  17075. glVDPAURegisterVideoSurfaceNV := dglGetProcAddress('glVDPAURegisterVideoSurfaceNV');
  17076. glVDPAURegisterOutputSurfaceNV := dglGetProcAddress('glVDPAURegisterOutputSurfaceNV');
  17077. glVDPAUIsSurfaceNV := dglGetProcAddress('glVDPAUIsSurfaceNV');
  17078. glVDPAUUnregisterSurfaceNV := dglGetProcAddress('glVDPAUUnregisterSurfaceNV');
  17079. glVDPAUGetSurfaceivNV := dglGetProcAddress('glVDPAUGetSurfaceivNV');
  17080. glVDPAUSurfaceAccessNV := dglGetProcAddress('glVDPAUSurfaceAccessNV');
  17081. glVDPAUMapSurfacesNV := dglGetProcAddress('glVDPAUMapSurfacesNV');
  17082. glVDPAUUnmapSurfacesNV := dglGetProcAddress('glVDPAUUnmapSurfacesNV');
  17083. end;
  17084. procedure Read_GL_NV_texture_barrier;
  17085. begin
  17086. glTextureBarrierNV := dglGetProcAddress('glTextureBarrierNV');
  17087. end;
  17088. procedure Read_GL_PGI_misc_hints;
  17089. begin
  17090. glHintPGI := dglGetProcAddress('glHintPGI');
  17091. end;
  17092. procedure Read_GL_SGIS_detail_texture;
  17093. begin
  17094. glDetailTexFuncSGIS := dglGetProcAddress('glDetailTexFuncSGIS');
  17095. glGetDetailTexFuncSGIS := dglGetProcAddress('glGetDetailTexFuncSGIS');
  17096. end;
  17097. procedure Read_GL_SGIS_fog_function;
  17098. begin
  17099. glFogFuncSGIS := dglGetProcAddress('glFogFuncSGIS');
  17100. glGetFogFuncSGIS := dglGetProcAddress('glGetFogFuncSGIS');
  17101. end;
  17102. procedure Read_GL_SGIS_multisample;
  17103. begin
  17104. glSampleMaskSGIS := dglGetProcAddress('glSampleMaskSGIS');
  17105. glSamplePatternSGIS := dglGetProcAddress('glSamplePatternSGIS');
  17106. end;
  17107. procedure Read_GL_SGIS_pixel_texture;
  17108. begin
  17109. glPixelTexGenParameteriSGIS := dglGetProcAddress('glPixelTexGenParameteriSGIS');
  17110. glPixelTexGenParameterivSGIS := dglGetProcAddress('glPixelTexGenParameterivSGIS');
  17111. glPixelTexGenParameterfSGIS := dglGetProcAddress('glPixelTexGenParameterfSGIS');
  17112. glPixelTexGenParameterfvSGIS := dglGetProcAddress('glPixelTexGenParameterfvSGIS');
  17113. glGetPixelTexGenParameterivSGIS := dglGetProcAddress('glGetPixelTexGenParameterivSGIS');
  17114. glGetPixelTexGenParameterfvSGIS := dglGetProcAddress('glGetPixelTexGenParameterfvSGIS');
  17115. end;
  17116. procedure Read_GL_SGIS_point_parameters;
  17117. begin
  17118. glPointParameterfSGIS := dglGetProcAddress('glPointParameterfSGIS');
  17119. glPointParameterfvSGIS := dglGetProcAddress('glPointParameterfvSGIS');
  17120. end;
  17121. procedure Read_GL_SGIS_sharpen_texture;
  17122. begin
  17123. glSharpenTexFuncSGIS := dglGetProcAddress('glSharpenTexFuncSGIS');
  17124. glGetSharpenTexFuncSGIS := dglGetProcAddress('glGetSharpenTexFuncSGIS');
  17125. end;
  17126. procedure Read_GL_SGIS_texture4D;
  17127. begin
  17128. glTexImage4DSGIS := dglGetProcAddress('glTexImage4DSGIS');
  17129. glTexSubImage4DSGIS := dglGetProcAddress('glTexSubImage4DSGIS');
  17130. end;
  17131. procedure Read_GL_SGIS_texture_color_mask;
  17132. begin
  17133. glTextureColorMaskSGIS := dglGetProcAddress('glTextureColorMaskSGIS');
  17134. end;
  17135. procedure Read_GL_SGIS_texture_filter4;
  17136. begin
  17137. glGetTexFilterFuncSGIS := dglGetProcAddress('glGetTexFilterFuncSGIS');
  17138. glTexFilterFuncSGIS := dglGetProcAddress('glTexFilterFuncSGIS');
  17139. end;
  17140. procedure Read_GL_SGIX_async;
  17141. begin
  17142. glAsyncMarkerSGIX := dglGetProcAddress('glAsyncMarkerSGIX');
  17143. glFinishAsyncSGIX := dglGetProcAddress('glFinishAsyncSGIX');
  17144. glPollAsyncSGIX := dglGetProcAddress('glPollAsyncSGIX');
  17145. glGenAsyncMarkersSGIX := dglGetProcAddress('glGenAsyncMarkersSGIX');
  17146. glDeleteAsyncMarkersSGIX := dglGetProcAddress('glDeleteAsyncMarkersSGIX');
  17147. glIsAsyncMarkerSGIX := dglGetProcAddress('glIsAsyncMarkerSGIX');
  17148. end;
  17149. procedure Read_GL_SGIX_flush_raster;
  17150. begin
  17151. glFlushRasterSGIX := dglGetProcAddress('glFlushRasterSGIX');
  17152. end;
  17153. procedure Read_GL_SGIX_fragment_lighting;
  17154. begin
  17155. glFragmentColorMaterialSGIX := dglGetProcAddress('glFragmentColorMaterialSGIX');
  17156. glFragmentLightfSGIX := dglGetProcAddress('glFragmentLightfSGIX');
  17157. glFragmentLightfvSGIX := dglGetProcAddress('glFragmentLightfvSGIX');
  17158. glFragmentLightiSGIX := dglGetProcAddress('glFragmentLightiSGIX');
  17159. glFragmentLightivSGIX := dglGetProcAddress('glFragmentLightivSGIX');
  17160. glFragmentLightModelfSGIX := dglGetProcAddress('glFragmentLightModelfSGIX');
  17161. glFragmentLightModelfvSGIX := dglGetProcAddress('glFragmentLightModelfvSGIX');
  17162. glFragmentLightModeliSGIX := dglGetProcAddress('glFragmentLightModeliSGIX');
  17163. glFragmentLightModelivSGIX := dglGetProcAddress('glFragmentLightModelivSGIX');
  17164. glFragmentMaterialfSGIX := dglGetProcAddress('glFragmentMaterialfSGIX');
  17165. glFragmentMaterialfvSGIX := dglGetProcAddress('glFragmentMaterialfvSGIX');
  17166. glFragmentMaterialiSGIX := dglGetProcAddress('glFragmentMaterialiSGIX');
  17167. glFragmentMaterialivSGIX := dglGetProcAddress('glFragmentMaterialivSGIX');
  17168. glGetFragmentLightfvSGIX := dglGetProcAddress('glGetFragmentLightfvSGIX');
  17169. glGetFragmentLightivSGIX := dglGetProcAddress('glGetFragmentLightivSGIX');
  17170. glGetFragmentMaterialfvSGIX := dglGetProcAddress('glGetFragmentMaterialfvSGIX');
  17171. glGetFragmentMaterialivSGIX := dglGetProcAddress('glGetFragmentMaterialivSGIX');
  17172. glLightEnviSGIX := dglGetProcAddress('glLightEnviSGIX');
  17173. end;
  17174. procedure Read_GL_SGIX_framezoom;
  17175. begin
  17176. glFrameZoomSGIX := dglGetProcAddress('glFrameZoomSGIX');
  17177. end;
  17178. procedure Read_GL_SGIX_igloo_interface;
  17179. begin
  17180. glIglooInterfaceSGIX := dglGetProcAddress('glIglooInterfaceSGIX');
  17181. end;
  17182. procedure Read_GL_SGIX_instruments;
  17183. begin
  17184. glGetInstrumentsSGIX := dglGetProcAddress('glGetInstrumentsSGIX');
  17185. glInstrumentsBufferSGIX := dglGetProcAddress('glInstrumentsBufferSGIX');
  17186. glPollInstrumentsSGIX := dglGetProcAddress('glPollInstrumentsSGIX');
  17187. glReadInstrumentsSGIX := dglGetProcAddress('glReadInstrumentsSGIX');
  17188. glStartInstrumentsSGIX := dglGetProcAddress('glStartInstrumentsSGIX');
  17189. glStopInstrumentsSGIX := dglGetProcAddress('glStopInstrumentsSGIX');
  17190. end;
  17191. procedure Read_GL_SGIX_list_priority;
  17192. begin
  17193. glGetListParameterfvSGIX := dglGetProcAddress('glGetListParameterfvSGIX');
  17194. glGetListParameterivSGIX := dglGetProcAddress('glGetListParameterivSGIX');
  17195. glListParameterfSGIX := dglGetProcAddress('glListParameterfSGIX');
  17196. glListParameterfvSGIX := dglGetProcAddress('glListParameterfvSGIX');
  17197. glListParameteriSGIX := dglGetProcAddress('glListParameteriSGIX');
  17198. glListParameterivSGIX := dglGetProcAddress('glListParameterivSGIX');
  17199. end;
  17200. procedure Read_GL_SGIX_pixel_texture;
  17201. begin
  17202. glPixelTexGenSGIX := dglGetProcAddress('glPixelTexGenSGIX');
  17203. end;
  17204. procedure Read_GL_SGIX_polynomial_ffd;
  17205. begin
  17206. glDeformationMap3dSGIX := dglGetProcAddress('glDeformationMap3dSGIX');
  17207. glDeformationMap3fSGIX := dglGetProcAddress('glDeformationMap3fSGIX');
  17208. glDeformSGIX := dglGetProcAddress('glDeformSGIX');
  17209. glLoadIdentityDeformationMapSGIX := dglGetProcAddress('glLoadIdentityDeformationMapSGIX');
  17210. end;
  17211. procedure Read_GL_SGIX_reference_plane;
  17212. begin
  17213. glReferencePlaneSGIX := dglGetProcAddress('glReferencePlaneSGIX');
  17214. end;
  17215. procedure Read_GL_SGIX_sprite;
  17216. begin
  17217. glSpriteParameterfSGIX := dglGetProcAddress('glSpriteParameterfSGIX');
  17218. glSpriteParameterfvSGIX := dglGetProcAddress('glSpriteParameterfvSGIX');
  17219. glSpriteParameteriSGIX := dglGetProcAddress('glSpriteParameteriSGIX');
  17220. glSpriteParameterivSGIX := dglGetProcAddress('glSpriteParameterivSGIX');
  17221. end;
  17222. procedure Read_GL_SGIX_tag_sample_buffer;
  17223. begin
  17224. glTagSampleBufferSGIX := dglGetProcAddress('glTagSampleBufferSGIX');
  17225. end;
  17226. procedure Read_GL_SGI_color_table;
  17227. begin
  17228. glColorTableSGI := dglGetProcAddress('glColorTableSGI');
  17229. glColorTableParameterfvSGI := dglGetProcAddress('glColorTableParameterfvSGI');
  17230. glColorTableParameterivSGI := dglGetProcAddress('glColorTableParameterivSGI');
  17231. glCopyColorTableSGI := dglGetProcAddress('glCopyColorTableSGI');
  17232. glGetColorTableSGI := dglGetProcAddress('glGetColorTableSGI');
  17233. glGetColorTableParameterfvSGI := dglGetProcAddress('glGetColorTableParameterfvSGI');
  17234. glGetColorTableParameterivSGI := dglGetProcAddress('glGetColorTableParameterivSGI');
  17235. end;
  17236. procedure Read_GL_SUNX_constant_data;
  17237. begin
  17238. glFinishTextureSUNX := dglGetProcAddress('glFinishTextureSUNX');
  17239. end;
  17240. procedure Read_GL_SUN_global_alpha;
  17241. begin
  17242. glGlobalAlphaFactorbSUN := dglGetProcAddress('glGlobalAlphaFactorbSUN');
  17243. glGlobalAlphaFactorsSUN := dglGetProcAddress('glGlobalAlphaFactorsSUN');
  17244. glGlobalAlphaFactoriSUN := dglGetProcAddress('glGlobalAlphaFactoriSUN');
  17245. glGlobalAlphaFactorfSUN := dglGetProcAddress('glGlobalAlphaFactorfSUN');
  17246. glGlobalAlphaFactordSUN := dglGetProcAddress('glGlobalAlphaFactordSUN');
  17247. glGlobalAlphaFactorubSUN := dglGetProcAddress('glGlobalAlphaFactorubSUN');
  17248. glGlobalAlphaFactorusSUN := dglGetProcAddress('glGlobalAlphaFactorusSUN');
  17249. glGlobalAlphaFactoruiSUN := dglGetProcAddress('glGlobalAlphaFactoruiSUN');
  17250. end;
  17251. procedure Read_GL_SUN_mesh_array;
  17252. begin
  17253. glDrawMeshArraysSUN := dglGetProcAddress('glDrawMeshArraysSUN');
  17254. end;
  17255. procedure Read_GL_SUN_triangle_list;
  17256. begin
  17257. glReplacementCodeuiSUN := dglGetProcAddress('glReplacementCodeuiSUN');
  17258. glReplacementCodeusSUN := dglGetProcAddress('glReplacementCodeusSUN');
  17259. glReplacementCodeubSUN := dglGetProcAddress('glReplacementCodeubSUN');
  17260. glReplacementCodeuivSUN := dglGetProcAddress('glReplacementCodeuivSUN');
  17261. glReplacementCodeusvSUN := dglGetProcAddress('glReplacementCodeusvSUN');
  17262. glReplacementCodeubvSUN := dglGetProcAddress('glReplacementCodeubvSUN');
  17263. glReplacementCodePointerSUN := dglGetProcAddress('glReplacementCodePointerSUN');
  17264. end;
  17265. procedure Read_GL_SUN_vertex;
  17266. begin
  17267. glColor4ubVertex2fSUN := dglGetProcAddress('glColor4ubVertex2fSUN');
  17268. glColor4ubVertex2fvSUN := dglGetProcAddress('glColor4ubVertex2fvSUN');
  17269. glColor4ubVertex3fSUN := dglGetProcAddress('glColor4ubVertex3fSUN');
  17270. glColor4ubVertex3fvSUN := dglGetProcAddress('glColor4ubVertex3fvSUN');
  17271. glColor3fVertex3fSUN := dglGetProcAddress('glColor3fVertex3fSUN');
  17272. glColor3fVertex3fvSUN := dglGetProcAddress('glColor3fVertex3fvSUN');
  17273. glNormal3fVertex3fSUN := dglGetProcAddress('glNormal3fVertex3fSUN');
  17274. glNormal3fVertex3fvSUN := dglGetProcAddress('glNormal3fVertex3fvSUN');
  17275. glColor4fNormal3fVertex3fSUN := dglGetProcAddress('glColor4fNormal3fVertex3fSUN');
  17276. glColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glColor4fNormal3fVertex3fvSUN');
  17277. glTexCoord2fVertex3fSUN := dglGetProcAddress('glTexCoord2fVertex3fSUN');
  17278. glTexCoord2fVertex3fvSUN := dglGetProcAddress('glTexCoord2fVertex3fvSUN');
  17279. glTexCoord4fVertex4fSUN := dglGetProcAddress('glTexCoord4fVertex4fSUN');
  17280. glTexCoord4fVertex4fvSUN := dglGetProcAddress('glTexCoord4fVertex4fvSUN');
  17281. glTexCoord2fColor4ubVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fSUN');
  17282. glTexCoord2fColor4ubVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4ubVertex3fvSUN');
  17283. glTexCoord2fColor3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fSUN');
  17284. glTexCoord2fColor3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor3fVertex3fvSUN');
  17285. glTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fSUN');
  17286. glTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fNormal3fVertex3fvSUN');
  17287. glTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN');
  17288. glTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN');
  17289. glTexCoord4fColor4fNormal3fVertex4fSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN');
  17290. glTexCoord4fColor4fNormal3fVertex4fvSUN := dglGetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN');
  17291. glReplacementCodeuiVertex3fSUN := dglGetProcAddress('glReplacementCodeuiVertex3fSUN');
  17292. glReplacementCodeuiVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiVertex3fvSUN');
  17293. glReplacementCodeuiColor4ubVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN');
  17294. glReplacementCodeuiColor4ubVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN');
  17295. glReplacementCodeuiColor3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fSUN');
  17296. glReplacementCodeuiColor3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN');
  17297. glReplacementCodeuiNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN');
  17298. glReplacementCodeuiNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN');
  17299. glReplacementCodeuiColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN');
  17300. glReplacementCodeuiColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN');
  17301. glReplacementCodeuiTexCoord2fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN');
  17302. glReplacementCodeuiTexCoord2fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN');
  17303. glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN');
  17304. glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN');
  17305. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN');
  17306. glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := dglGetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN');
  17307. end;
  17308. {$IFDEF DGL_WIN}
  17309. procedure Read_WGL_ARB_buffer_region;
  17310. begin
  17311. wglCreateBufferRegionARB := dglGetProcAddress('wglCreateBufferRegionARB');
  17312. wglDeleteBufferRegionARB := dglGetProcAddress('wglDeleteBufferRegionARB');
  17313. wglSaveBufferRegionARB := dglGetProcAddress('wglSaveBufferRegionARB');
  17314. wglRestoreBufferRegionARB := dglGetProcAddress('wglRestoreBufferRegionARB');
  17315. end;
  17316. procedure Read_WGL_ARB_extensions_string;
  17317. begin
  17318. wglGetExtensionsStringARB := dglGetProcAddress('wglGetExtensionsStringARB');
  17319. end;
  17320. procedure Read_WGL_ARB_make_current_read;
  17321. begin
  17322. wglMakeContextCurrentARB := dglGetProcAddress('wglMakeContextCurrentARB');
  17323. wglGetCurrentReadDCARB := dglGetProcAddress('wglGetCurrentReadDCARB');
  17324. end;
  17325. procedure Read_WGL_ARB_pbuffer;
  17326. begin
  17327. wglCreatePbufferARB := dglGetProcAddress('wglCreatePbufferARB');
  17328. wglGetPbufferDCARB := dglGetProcAddress('wglGetPbufferDCARB');
  17329. wglReleasePbufferDCARB := dglGetProcAddress('wglReleasePbufferDCARB');
  17330. wglDestroyPbufferARB := dglGetProcAddress('wglDestroyPbufferARB');
  17331. wglQueryPbufferARB := dglGetProcAddress('wglQueryPbufferARB');
  17332. end;
  17333. procedure Read_WGL_ARB_pixel_format;
  17334. begin
  17335. wglGetPixelFormatAttribivARB := dglGetProcAddress('wglGetPixelFormatAttribivARB');
  17336. wglGetPixelFormatAttribfvARB := dglGetProcAddress('wglGetPixelFormatAttribfvARB');
  17337. wglChoosePixelFormatARB := dglGetProcAddress('wglChoosePixelFormatARB');
  17338. end;
  17339. procedure Read_WGL_ARB_pixel_format_float;
  17340. begin
  17341. wglClampColorARB := dglGetProcAddress('wglClampColorARB');
  17342. end;
  17343. procedure Read_WGL_ARB_render_texture;
  17344. begin
  17345. wglBindTexImageARB := dglGetProcAddress('wglBindTexImageARB');
  17346. wglReleaseTexImageARB := dglGetProcAddress('wglReleaseTexImageARB');
  17347. wglSetPbufferAttribARB := dglGetProcAddress('wglSetPbufferAttribARB');
  17348. end;
  17349. procedure Read_WGL_ARB_create_context;
  17350. begin
  17351. wglCreateContextAttribsARB := dglGetProcAddress('wglCreateContextAttribsARB');
  17352. end;
  17353. procedure Read_WGL_AMD_gpu_association;
  17354. begin
  17355. wglGetGPUIDsAMD := dglGetProcAddress('wglGetGPUIDsAMD');
  17356. wglGetGPUInfoAMD := dglGetProcAddress('wglGetGPUInfoAMD');
  17357. wglGetContextGPUIDAMD := dglGetProcAddress('wglGetContextGPUIDAMD');
  17358. wglCreateAssociatedContextAMD := dglGetProcAddress('wglCreateAssociatedContextAMD');
  17359. wglCreateAssociatedContextAttribsAMD := dglGetProcAddress('wglCreateAssociatedContextAttribsAMD');
  17360. wglDeleteAssociatedContextAMD := dglGetProcAddress('wglDeleteAssociatedContextAMD');
  17361. wglMakeAssociatedContextCurrentAMD := dglGetProcAddress('wglMakeAssociatedContextCurrentAMD');
  17362. wglGetCurrentAssociatedContextAMD := dglGetProcAddress('wglGetCurrentAssociatedContextAMD');
  17363. wglBlitContextFramebufferAMD := dglGetProcAddress('wglBlitContextFramebufferAMD');
  17364. end;
  17365. procedure Read_WGL_EXT_display_color_table;
  17366. begin
  17367. wglCreateDisplayColorTableEXT := dglGetProcAddress('wglCreateDisplayColorTableEXT');
  17368. wglLoadDisplayColorTableEXT := dglGetProcAddress('wglLoadDisplayColorTableEXT');
  17369. wglBindDisplayColorTableEXT := dglGetProcAddress('wglBindDisplayColorTableEXT');
  17370. wglDestroyDisplayColorTableEXT := dglGetProcAddress('wglDestroyDisplayColorTableEXT');
  17371. end;
  17372. procedure Read_WGL_EXT_extensions_string;
  17373. begin
  17374. wglGetExtensionsStringEXT := dglGetProcAddress('wglGetExtensionsStringEXT');
  17375. end;
  17376. procedure Read_WGL_EXT_make_current_read;
  17377. begin
  17378. wglMakeContextCurrentEXT := dglGetProcAddress('wglMakeContextCurrentEXT');
  17379. wglGetCurrentReadDCEXT := dglGetProcAddress('wglGetCurrentReadDCEXT');
  17380. end;
  17381. procedure Read_WGL_EXT_pbuffer;
  17382. begin
  17383. wglCreatePbufferEXT := dglGetProcAddress('wglCreatePbufferEXT');
  17384. wglGetPbufferDCEXT := dglGetProcAddress('wglGetPbufferDCEXT');
  17385. wglReleasePbufferDCEXT := dglGetProcAddress('wglReleasePbufferDCEXT');
  17386. wglDestroyPbufferEXT := dglGetProcAddress('wglDestroyPbufferEXT');
  17387. wglQueryPbufferEXT := dglGetProcAddress('wglQueryPbufferEXT');
  17388. end;
  17389. procedure Read_WGL_EXT_pixel_format;
  17390. begin
  17391. wglGetPixelFormatAttribivEXT := dglGetProcAddress('wglGetPixelFormatAttribivEXT');
  17392. wglGetPixelFormatAttribfvEXT := dglGetProcAddress('wglGetPixelFormatAttribfvEXT');
  17393. wglChoosePixelFormatEXT := dglGetProcAddress('wglChoosePixelFormatEXT');
  17394. end;
  17395. procedure Read_WGL_EXT_swap_control;
  17396. begin
  17397. wglSwapIntervalEXT := dglGetProcAddress('wglSwapIntervalEXT');
  17398. wglGetSwapIntervalEXT := dglGetProcAddress('wglGetSwapIntervalEXT');
  17399. end;
  17400. procedure Read_WGL_I3D_digital_video_control;
  17401. begin
  17402. wglGetDigitalVideoParametersI3D := dglGetProcAddress('wglGetDigitalVideoParametersI3D');
  17403. wglSetDigitalVideoParametersI3D := dglGetProcAddress('wglSetDigitalVideoParametersI3D');
  17404. end;
  17405. procedure Read_WGL_I3D_gamma;
  17406. begin
  17407. wglGetGammaTableParametersI3D := dglGetProcAddress('wglGetGammaTableParametersI3D');
  17408. wglSetGammaTableParametersI3D := dglGetProcAddress('wglSetGammaTableParametersI3D');
  17409. wglGetGammaTableI3D := dglGetProcAddress('wglGetGammaTableI3D');
  17410. wglSetGammaTableI3D := dglGetProcAddress('wglSetGammaTableI3D');
  17411. end;
  17412. procedure Read_WGL_I3D_genlock;
  17413. begin
  17414. wglEnableGenlockI3D := dglGetProcAddress('wglEnableGenlockI3D');
  17415. wglDisableGenlockI3D := dglGetProcAddress('wglDisableGenlockI3D');
  17416. wglIsEnabledGenlockI3D := dglGetProcAddress('wglIsEnabledGenlockI3D');
  17417. wglGenlockSourceI3D := dglGetProcAddress('wglGenlockSourceI3D');
  17418. wglGetGenlockSourceI3D := dglGetProcAddress('wglGetGenlockSourceI3D');
  17419. wglGenlockSourceEdgeI3D := dglGetProcAddress('wglGenlockSourceEdgeI3D');
  17420. wglGetGenlockSourceEdgeI3D := dglGetProcAddress('wglGetGenlockSourceEdgeI3D');
  17421. wglGenlockSampleRateI3D := dglGetProcAddress('wglGenlockSampleRateI3D');
  17422. wglGetGenlockSampleRateI3D := dglGetProcAddress('wglGetGenlockSampleRateI3D');
  17423. wglGenlockSourceDelayI3D := dglGetProcAddress('wglGenlockSourceDelayI3D');
  17424. wglGetGenlockSourceDelayI3D := dglGetProcAddress('wglGetGenlockSourceDelayI3D');
  17425. wglQueryGenlockMaxSourceDelayI3D := dglGetProcAddress('wglQueryGenlockMaxSourceDelayI3D');
  17426. end;
  17427. procedure Read_WGL_I3D_image_buffer;
  17428. begin
  17429. wglCreateImageBufferI3D := dglGetProcAddress('wglCreateImageBufferI3D');
  17430. wglDestroyImageBufferI3D := dglGetProcAddress('wglDestroyImageBufferI3D');
  17431. wglAssociateImageBufferEventsI3D := dglGetProcAddress('wglAssociateImageBufferEventsI3D');
  17432. wglReleaseImageBufferEventsI3D := dglGetProcAddress('wglReleaseImageBufferEventsI3D');
  17433. end;
  17434. procedure Read_WGL_I3D_swap_frame_lock;
  17435. begin
  17436. wglEnableFrameLockI3D := dglGetProcAddress('wglEnableFrameLockI3D');
  17437. wglDisableFrameLockI3D := dglGetProcAddress('wglDisableFrameLockI3D');
  17438. wglIsEnabledFrameLockI3D := dglGetProcAddress('wglIsEnabledFrameLockI3D');
  17439. wglQueryFrameLockMasterI3D := dglGetProcAddress('wglQueryFrameLockMasterI3D');
  17440. end;
  17441. procedure Read_WGL_I3D_swap_frame_usage;
  17442. begin
  17443. wglGetFrameUsageI3D := dglGetProcAddress('wglGetFrameUsageI3D');
  17444. wglBeginFrameTrackingI3D := dglGetProcAddress('wglBeginFrameTrackingI3D');
  17445. wglEndFrameTrackingI3D := dglGetProcAddress('wglEndFrameTrackingI3D');
  17446. wglQueryFrameTrackingI3D := dglGetProcAddress('wglQueryFrameTrackingI3D');
  17447. end;
  17448. procedure Read_WGL_NV_vertex_array_range;
  17449. begin
  17450. wglAllocateMemoryNV := dglGetProcAddress('wglAllocateMemoryNV');
  17451. wglFreeMemoryNV := dglGetProcAddress('wglFreeMemoryNV');
  17452. end;
  17453. procedure Read_WGL_NV_present_video;
  17454. begin
  17455. wglEnumerateVideoDevicesNV := dglGetProcAddress('wglEnumerateVideoDevicesNV');
  17456. wglBindVideoDeviceNV := dglGetProcAddress('wglBindVideoDeviceNV');
  17457. wglQueryCurrentContextNV := dglGetProcAddress('wglQueryCurrentContextNV');
  17458. end;
  17459. procedure Read_WGL_NV_video_output;
  17460. begin
  17461. wglGetVideoDeviceNV := dglGetProcAddress('wglGetVideoDeviceNV');
  17462. wglReleaseVideoDeviceNV := dglGetProcAddress('wglReleaseVideoDeviceNV');
  17463. wglBindVideoImageNV := dglGetProcAddress('wglBindVideoImageNV');
  17464. wglReleaseVideoImageNV := dglGetProcAddress('wglReleaseVideoImageNV');
  17465. wglSendPbufferToVideoNV := dglGetProcAddress('wglSendPbufferToVideoNV');
  17466. wglGetVideoInfoNV := dglGetProcAddress('wglGetVideoInfoNV');
  17467. end;
  17468. procedure Read_WGL_NV_swap_group;
  17469. begin
  17470. wglJoinSwapGroupNV := dglGetProcAddress('wglJoinSwapGroupNV');
  17471. wglBindSwapBarrierNV := dglGetProcAddress('wglBindSwapBarrierNV');
  17472. wglQuerySwapGroupNV := dglGetProcAddress('wglQuerySwapGroupNV');
  17473. wglQueryMaxSwapGroupsNV := dglGetProcAddress('wglQueryMaxSwapGroupsNV');
  17474. wglQueryFrameCountNV := dglGetProcAddress('wglQueryFrameCountNV');
  17475. wglResetFrameCountNV := dglGetProcAddress('wglResetFrameCountNV');
  17476. end;
  17477. procedure Read_WGL_NV_gpu_affinity;
  17478. begin
  17479. wglEnumGpusNV := dglGetProcAddress('wglEnumGpusNV');
  17480. wglEnumGpuDevicesNV := dglGetProcAddress('wglEnumGpuDevicesNV');
  17481. wglCreateAffinityDCNV := dglGetProcAddress('wglCreateAffinityDCNV');
  17482. wglEnumGpusFromAffinityDCNV := dglGetProcAddress('wglEnumGpusFromAffinityDCNV');
  17483. wglDeleteDCNV := dglGetProcAddress('wglDeleteDCNV');
  17484. end;
  17485. procedure Read_WGL_NV_video_capture;
  17486. begin
  17487. wglBindVideoCaptureDeviceNV := dglGetProcAddress('wglBindVideoCaptureDeviceNV');
  17488. wglEnumerateVideoCaptureDevicesNV := dglGetProcAddress('wglEnumerateVideoCaptureDevicesNV');
  17489. wglLockVideoCaptureDeviceNV := dglGetProcAddress('wglLockVideoCaptureDeviceNV');
  17490. wglQueryVideoCaptureDeviceNV := dglGetProcAddress('wglQueryVideoCaptureDeviceNV');
  17491. wglReleaseVideoCaptureDeviceNV := dglGetProcAddress('wglReleaseVideoCaptureDeviceNV');
  17492. end;
  17493. procedure Read_WGL_NV_copy_image;
  17494. begin
  17495. wglCopyImageSubDataNV := dglGetProcAddress('wglCopyImageSubDataNV');
  17496. end;
  17497. procedure Read_WGL_NV_DX_interop;
  17498. begin
  17499. wglDXSetResourceShareHandleNV := dglGetProcAddress('wglDXSetResourceShareHandleNV');
  17500. wglDXOpenDeviceNV := dglGetProcAddress('wglDXOpenDeviceNV');
  17501. wglDXCloseDeviceNV := dglGetProcAddress('wglDXCloseDeviceNV');
  17502. wglDXRegisterObjectNV := dglGetProcAddress('wglDXRegisterObjectNV');
  17503. wglDXUnregisterObjectNV := dglGetProcAddress('wglDXUnregisterObjectNV');
  17504. wglDXObjectAccessNV := dglGetProcAddress('wglDXObjectAccessNV');
  17505. wglDXLockObjectsNV := dglGetProcAddress('wglDXLockObjectsNV');
  17506. wglDXUnlockObjectsNV := dglGetProcAddress('wglDXUnlockObjectsNV');
  17507. end;
  17508. procedure Read_WGL_OML_sync_control;
  17509. begin
  17510. wglGetSyncValuesOML := dglGetProcAddress('wglGetSyncValuesOML');
  17511. wglGetMscRateOML := dglGetProcAddress('wglGetMscRateOML');
  17512. wglSwapBuffersMscOML := dglGetProcAddress('wglSwapBuffersMscOML');
  17513. wglSwapLayerBuffersMscOML := dglGetProcAddress('wglSwapLayerBuffersMscOML');
  17514. wglWaitForMscOML := dglGetProcAddress('wglWaitForMscOML');
  17515. wglWaitForSbcOML := dglGetProcAddress('wglWaitForSbcOML');
  17516. end;
  17517. procedure Read_WGL_3DL_stereo_control;
  17518. begin
  17519. wglSetStereoEmitterState3DL := dglGetProcAddress('wglSetStereoEmitterState3DL');
  17520. end;
  17521. procedure Read_WIN_draw_range_elements;
  17522. begin
  17523. glDrawRangeElementsWIN := dglGetProcAddress('glDrawRangeElementsWIN');
  17524. end;
  17525. procedure Read_WIN_swap_hint;
  17526. begin
  17527. glAddSwapHintRectWIN := dglGetProcAddress('glAddSwapHintRectWIN');
  17528. end;
  17529. {$ENDIF}
  17530. procedure ReadExtensions;
  17531. begin
  17532. ReadOpenGLCore;
  17533. Read_GL_3DFX_tbuffer;
  17534. Read_GL_APPLE_element_array;
  17535. Read_GL_APPLE_fence;
  17536. Read_GL_APPLE_vertex_array_object;
  17537. Read_GL_APPLE_vertex_array_range;
  17538. Read_GL_APPLE_texture_range;
  17539. Read_GL_APPLE_vertex_program_evaluators;
  17540. Read_GL_APPLE_object_purgeable;
  17541. Read_GL_ARB_matrix_palette;
  17542. Read_GL_ARB_multitexture;
  17543. Read_GL_ARB_point_parameters;
  17544. Read_GL_ARB_texture_compression;
  17545. Read_GL_ARB_transpose_matrix;
  17546. Read_GL_ARB_vertex_blend;
  17547. Read_GL_ARB_vertex_buffer_object;
  17548. Read_GL_ARB_vertex_program;
  17549. Read_GL_ARB_window_pos;
  17550. Read_GL_ARB_color_buffer_float;
  17551. Read_GL_ARB_Shader_Objects;
  17552. Read_GL_ARB_occlusion_query;
  17553. Read_GL_ARB_draw_instanced;
  17554. Read_GL_ARB_framebuffer_object;
  17555. Read_GL_ARB_geometry_shader4;
  17556. Read_GL_ARB_instanced_arrays;
  17557. Read_GL_ARB_map_buffer_range;
  17558. Read_GL_ARB_texture_buffer_object;
  17559. Read_GL_ARB_vertex_array_object;
  17560. Read_GL_ARB_uniform_buffer_object;
  17561. Read_GL_ARB_copy_buffer;
  17562. Read_GL_ARB_draw_elements_base_vertex;
  17563. Read_GL_ARB_provoking_vertex;
  17564. Read_GL_ARB_sync;
  17565. Read_GL_ARB_texture_multisample;
  17566. Read_GL_ARB_draw_buffers_blend;
  17567. Read_GL_ARB_sample_shading;
  17568. Read_GL_ARB_shading_language_include;
  17569. Read_GL_ARB_sparse_texture;
  17570. Read_GL_ARB_sparse_buffer;
  17571. Read_GL_ARB_blend_func_extended;
  17572. Read_GL_ARB_sampler_objects;
  17573. Read_GL_ARB_timer_query;
  17574. Read_GL_ARB_vertex_type_2_10_10_10_rev;
  17575. Read_GL_ARB_draw_indirect;
  17576. Read_GL_ARB_gpu_shader_fp64;
  17577. Read_GL_ARB_shader_subroutine;
  17578. Read_GL_ARB_tessellation_shader;
  17579. Read_GL_ARB_transform_feedback2;
  17580. Read_GL_ARB_transform_feedback3;
  17581. Read_GL_ARB_ES2_compatibility;
  17582. Read_GL_ARB_get_program_binary;
  17583. Read_GL_ARB_separate_shader_objects;
  17584. Read_GL_ARB_vertex_attrib_64bit;
  17585. Read_GL_ARB_viewport_array;
  17586. Read_GL_ARB_cl_event;
  17587. Read_GL_ARB_debug_output;
  17588. Read_GL_ARB_robustness;
  17589. //
  17590. Read_GL_ATI_draw_buffers;
  17591. Read_GL_ATI_element_array;
  17592. Read_GL_ATI_envmap_bumpmap;
  17593. Read_GL_ATI_fragment_shader;
  17594. Read_GL_ATI_map_object_buffer;
  17595. Read_GL_ATI_pn_triangles;
  17596. Read_GL_ATI_separate_stencil;
  17597. Read_GL_ATI_vertex_array_object;
  17598. Read_GL_ATI_vertex_attrib_array_object;
  17599. Read_GL_ATI_vertex_streams;
  17600. Read_GL_AMD_performance_monitor;
  17601. Read_GL_AMD_vertex_shader_tesselator;
  17602. Read_GL_AMD_draw_buffers_blend;
  17603. Read_GL_AMD_name_gen_delete;
  17604. Read_GL_AMD_debug_output;
  17605. Read_GL_AMD_stencil_operation_extended;
  17606. Read_GL_EXT_blend_color;
  17607. Read_GL_EXT_blend_func_separate;
  17608. Read_GL_EXT_blend_minmax;
  17609. Read_GL_EXT_color_subtable;
  17610. Read_GL_EXT_compiled_vertex_array;
  17611. Read_GL_EXT_convolution;
  17612. Read_GL_EXT_coordinate_frame;
  17613. Read_GL_EXT_copy_texture;
  17614. Read_GL_EXT_cull_vertex;
  17615. Read_GL_EXT_draw_range_elements;
  17616. Read_GL_EXT_fog_coord;
  17617. Read_GL_EXT_framebuffer_object;
  17618. Read_GL_EXT_histogram;
  17619. Read_GL_EXT_index_func;
  17620. Read_GL_EXT_index_material;
  17621. Read_GL_EXT_multi_draw_arrays;
  17622. Read_GL_EXT_multisample;
  17623. Read_GL_EXT_paletted_texture;
  17624. Read_GL_EXT_pixel_transform;
  17625. Read_GL_EXT_point_parameters;
  17626. Read_GL_EXT_polygon_offset;
  17627. Read_GL_EXT_secondary_color;
  17628. Read_GL_EXT_stencil_two_side;
  17629. Read_GL_EXT_subtexture;
  17630. Read_GL_EXT_texture3D;
  17631. Read_GL_EXT_texture_object;
  17632. Read_GL_EXT_texture_perturb_normal;
  17633. Read_GL_EXT_vertex_array;
  17634. Read_GL_EXT_vertex_shader;
  17635. Read_GL_EXT_vertex_weighting;
  17636. Read_GL_EXT_depth_bounds_test;
  17637. Read_GL_EXT_blend_equation_separate;
  17638. Read_GL_EXT_stencil_clear_tag;
  17639. Read_GL_EXT_framebuffer_blit;
  17640. Read_GL_EXT_framebuffer_multisample;
  17641. Read_GL_EXT_timer_query;
  17642. Read_GL_EXT_gpu_program_parameters;
  17643. Read_GL_EXT_bindable_uniform;
  17644. Read_GL_EXT_draw_buffers2;
  17645. Read_GL_EXT_draw_instanced;
  17646. Read_GL_EXT_geometry_shader4;
  17647. Read_GL_EXT_gpu_shader4;
  17648. Read_GL_EXT_texture_array;
  17649. Read_GL_EXT_texture_buffer_object;
  17650. Read_GL_EXT_texture_integer;
  17651. Read_GL_EXT_transform_feedback;
  17652. Read_GL_EXT_direct_state_access;
  17653. Read_GL_EXT_separate_shader_objects;
  17654. Read_GL_EXT_shader_image_load_store;
  17655. Read_GL_EXT_vertex_attrib_64bit;
  17656. Read_GL_HP_image_transform;
  17657. Read_GL_IBM_multimode_draw_arrays;
  17658. Read_GL_IBM_vertex_array_lists;
  17659. Read_GL_INGR_blend_func_separate;
  17660. Read_GL_INTEL_parallel_arrays;
  17661. Read_GL_KHR_blend_equation_advanced;
  17662. Read_GL_MESA_resize_buffers;
  17663. Read_GL_MESA_window_pos;
  17664. Read_GL_NV_evaluators;
  17665. Read_GL_NV_fence;
  17666. Read_GL_NV_fragment_program;
  17667. Read_GL_NV_half_float;
  17668. Read_GL_NV_occlusion_query;
  17669. Read_GL_NV_pixel_data_range;
  17670. Read_GL_NV_point_sprite;
  17671. Read_GL_NV_primitive_restart;
  17672. Read_GL_NV_register_combiners;
  17673. Read_GL_NV_register_combiners2;
  17674. Read_GL_NV_vertex_array_range;
  17675. Read_GL_NV_vertex_program;
  17676. Read_GL_NV_depth_buffer_float;
  17677. Read_GL_NV_framebuffer_multisample_coverage;
  17678. Read_GL_NV_geometry_program4;
  17679. Read_GL_NV_gpu_program4;
  17680. Read_GL_NV_parameter_buffer_object;
  17681. Read_GL_NV_transform_feedback;
  17682. Read_GL_NV_conditional_render;
  17683. Read_GL_NV_present_video;
  17684. Read_GL_NV_explicit_multisample;
  17685. Read_GL_NV_transform_feedback2;
  17686. Read_GL_NV_video_capture;
  17687. Read_GL_NV_copy_image;
  17688. Read_GL_NV_shader_buffer_load;
  17689. Read_GL_NV_vertex_buffer_unified_memory;
  17690. Read_GL_NV_gpu_program5;
  17691. Read_GL_NV_gpu_shader5;
  17692. Read_GL_NV_vertex_attrib_integer_64bit;
  17693. Read_GL_NV_vdpau_interop;
  17694. Read_GL_NV_texture_barrier;
  17695. Read_GL_NV_path_rendering;
  17696. Read_GL_NV_bindless_texture;
  17697. Read_GL_PGI_misc_hints;
  17698. Read_GL_SGIS_detail_texture;
  17699. Read_GL_SGIS_fog_function;
  17700. Read_GL_SGIS_multisample;
  17701. Read_GL_SGIS_pixel_texture;
  17702. Read_GL_SGIS_point_parameters;
  17703. Read_GL_SGIS_sharpen_texture;
  17704. Read_GL_SGIS_texture4D;
  17705. Read_GL_SGIS_texture_color_mask;
  17706. Read_GL_SGIS_texture_filter4;
  17707. Read_GL_SGIX_async;
  17708. Read_GL_SGIX_flush_raster;
  17709. Read_GL_SGIX_fragment_lighting;
  17710. Read_GL_SGIX_framezoom;
  17711. Read_GL_SGIX_igloo_interface;
  17712. Read_GL_SGIX_instruments;
  17713. Read_GL_SGIX_list_priority;
  17714. Read_GL_SGIX_pixel_texture;
  17715. Read_GL_SGIX_polynomial_ffd;
  17716. Read_GL_SGIX_reference_plane;
  17717. Read_GL_SGIX_sprite;
  17718. Read_GL_SGIX_tag_sample_buffer;
  17719. Read_GL_SGI_color_table;
  17720. Read_GL_SUNX_constant_data;
  17721. Read_GL_SUN_global_alpha;
  17722. Read_GL_SUN_mesh_array;
  17723. Read_GL_SUN_triangle_list;
  17724. Read_GL_SUN_vertex;
  17725. {$IFDEF DGL_WIN}
  17726. Read_WGL_ARB_buffer_region;
  17727. Read_WGL_ARB_extensions_string;
  17728. Read_WGL_ARB_make_current_read;
  17729. Read_WGL_ARB_pbuffer;
  17730. Read_WGL_ARB_pixel_format;
  17731. Read_WGL_ARB_pixel_format_float;
  17732. Read_WGL_ARB_render_texture;
  17733. Read_WGL_ARB_create_context;
  17734. Read_WGL_AMD_gpu_association;
  17735. Read_WGL_EXT_display_color_table;
  17736. Read_WGL_EXT_extensions_string;
  17737. Read_WGL_EXT_make_current_read;
  17738. Read_WGL_EXT_pbuffer;
  17739. Read_WGL_EXT_pixel_format;
  17740. Read_WGL_EXT_swap_control;
  17741. Read_WGL_I3D_digital_video_control;
  17742. Read_WGL_I3D_gamma;
  17743. Read_WGL_I3D_genlock;
  17744. Read_WGL_I3D_image_buffer;
  17745. Read_WGL_I3D_swap_frame_lock;
  17746. Read_WGL_I3D_swap_frame_usage;
  17747. Read_WGL_NV_vertex_array_range;
  17748. Read_WGL_NV_present_video;
  17749. Read_WGL_NV_video_output;
  17750. Read_WGL_NV_swap_group;
  17751. Read_WGL_NV_gpu_affinity;
  17752. Read_WGL_NV_video_capture;
  17753. Read_WGL_NV_copy_image;
  17754. Read_WGL_NV_DX_interop;
  17755. Read_WGL_OML_sync_control;
  17756. Read_WGL_3DL_stereo_control;
  17757. Read_WIN_draw_range_elements;
  17758. Read_WIN_swap_hint;
  17759. {$ENDIF}
  17760. ExtensionsRead := True;
  17761. end;
  17762. // =============================================================================
  17763. // ReadCoreVersion
  17764. // =============================================================================
  17765. procedure ReadCoreVersion;
  17766. var
  17767. AnsiBuffer: AnsiString;
  17768. Buffer: String;
  17769. MajorVersion, MinorVersion: Integer;
  17770. procedure TrimAndSplitVersionString(Buffer: String; var Max, Min: Integer);
  17771. // Peels out the X.Y form from the given Buffer which must contain a version string like "text Minor.Major.Build text"
  17772. // at least however "Major.Minor".
  17773. var
  17774. Separator: Integer;
  17775. begin
  17776. try
  17777. // There must be at least one dot to separate major and minor version number.
  17778. Separator := Pos('.', Buffer);
  17779. // At least one number must be before and one after the dot.
  17780. if (Separator > 1) and (Separator < Length(Buffer)) and (AnsiChar(Buffer[Separator - 1]) in ['0'..'9']) and
  17781. (AnsiChar(Buffer[Separator + 1]) in ['0'..'9']) then
  17782. begin
  17783. // OK, it's a valid version string. Now remove unnecessary parts.
  17784. Dec(Separator);
  17785. // Find last non-numeric character before version number.
  17786. while (Separator > 0) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  17787. Dec(Separator);
  17788. // Delete leading characters which do not belong to the version string.
  17789. Delete(Buffer, 1, Separator);
  17790. Separator := Pos('.', Buffer) + 1;
  17791. // Find first non-numeric character after version number
  17792. while (Separator <= Length(Buffer)) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
  17793. Inc(Separator);
  17794. // delete trailing characters not belonging to the version string
  17795. Delete(Buffer, Separator, 255);
  17796. // Now translate the numbers.
  17797. Separator := Pos('.', Buffer); // This is necessary because the buffer length might have changed.
  17798. Max := StrToInt(Copy(Buffer, 1, Separator - 1));
  17799. Min := StrToInt(Copy(Buffer, Separator + 1, 1));
  17800. end
  17801. else
  17802. Abort;
  17803. except
  17804. Min := 0;
  17805. Max := 0;
  17806. end;
  17807. end;
  17808. begin
  17809. // determine version of implementation
  17810. // GL
  17811. if not Assigned(@glGetString) then
  17812. glGetString := dglGetProcAddress('glGetString');
  17813. AnsiBuffer := glGetString(GL_VERSION);
  17814. Buffer := String(AnsiBuffer);
  17815. TrimAndSplitVersionString(Buffer, MajorVersion, MinorVersion);
  17816. GL_VERSION_1_0 := True;
  17817. GL_VERSION_1_1 := False;
  17818. GL_VERSION_1_2 := False;
  17819. GL_VERSION_1_3 := False;
  17820. GL_VERSION_1_4 := False;
  17821. GL_VERSION_1_5 := False;
  17822. GL_VERSION_2_0 := False;
  17823. GL_VERSION_2_1 := False;
  17824. GL_VERSION_3_0 := False;
  17825. GL_VERSION_3_1 := False;
  17826. GL_VERSION_3_2 := False;
  17827. GL_VERSION_3_3 := False;
  17828. GL_VERSION_4_0 := False;
  17829. GL_VERSION_4_1 := False;
  17830. GL_VERSION_4_2 := False;
  17831. GL_VERSION_4_3 := False;
  17832. GL_VERSION_4_4 := False;
  17833. GL_VERSION_4_5 := False;
  17834. if MajorVersion = 1 then
  17835. begin
  17836. if MinorVersion >= 1 then
  17837. GL_VERSION_1_1 := True;
  17838. if MinorVersion >= 2 then
  17839. GL_VERSION_1_2 := True;
  17840. if MinorVersion >= 3 then
  17841. GL_VERSION_1_3 := True;
  17842. if MinorVersion >= 4 then
  17843. GL_VERSION_1_4 := True;
  17844. if MinorVersion >= 5 then
  17845. GL_VERSION_1_5 := True;
  17846. end;
  17847. if MajorVersion >= 2 then
  17848. begin
  17849. GL_VERSION_1_1 := True;
  17850. GL_VERSION_1_2 := True;
  17851. GL_VERSION_1_3 := True;
  17852. GL_VERSION_1_4 := True;
  17853. GL_VERSION_1_5 := True;
  17854. GL_VERSION_2_0 := True;
  17855. if MinorVersion >= 1 then
  17856. GL_VERSION_2_1 := True;
  17857. end;
  17858. if MajorVersion >= 3 then
  17859. begin
  17860. GL_VERSION_2_1 := True;
  17861. GL_VERSION_3_0 := True;
  17862. if MinorVersion >= 1 then
  17863. GL_VERSION_3_1 := True;
  17864. if MinorVersion >= 2 then
  17865. GL_VERSION_3_2 := True;
  17866. if MinorVersion >= 3 then
  17867. GL_VERSION_3_3 := True;
  17868. end;
  17869. if MajorVersion >= 4 then
  17870. begin
  17871. GL_VERSION_3_1 := True;
  17872. GL_VERSION_3_2 := True;
  17873. GL_VERSION_3_3 := True;
  17874. GL_VERSION_4_0 := True;
  17875. if MinorVersion >= 1 then
  17876. GL_VERSION_4_1 := True;
  17877. if MinorVersion >= 2 then
  17878. GL_VERSION_4_2 := True;
  17879. if MinorVersion >= 3 then
  17880. GL_VERSION_4_3 := True;
  17881. if MinorVersion >= 4 then
  17882. GL_VERSION_4_4 := True;
  17883. if MinorVersion >= 4 then
  17884. GL_VERSION_4_5:= True;
  17885. end;
  17886. // GLU
  17887. GLU_VERSION_1_1 := False;
  17888. GLU_VERSION_1_2 := False;
  17889. GLU_VERSION_1_3 := False;
  17890. if Assigned(gluGetString) then begin
  17891. AnsiBuffer := gluGetString(GLU_VERSION);
  17892. Buffer := String(AnsiBuffer);
  17893. TrimAndSplitVersionString(Buffer, Majorversion, MinorVersion);
  17894. GLU_VERSION_1_1 := True;
  17895. if MinorVersion >= 2 then
  17896. GLU_VERSION_1_2 := True;
  17897. if MinorVersion >= 3 then
  17898. GLU_VERSION_1_3 := True;
  17899. end;
  17900. end;
  17901. // =============================================================================
  17902. // ReadImplementationProperties
  17903. // =============================================================================
  17904. procedure ReadImplementationProperties;
  17905. var
  17906. Buffer: Ansistring;
  17907. begin
  17908. ReadCoreVersion;
  17909. // Check all extensions
  17910. Buffer := Int_GetExtensionString;
  17911. // 3DFX
  17912. GL_3DFX_multisample := Int_CheckExtension(Buffer, 'GL_3DFX_multisample');
  17913. GL_3DFX_tbuffer := Int_CheckExtension(Buffer, 'GL_3DFX_tbuffer');
  17914. GL_3DFX_texture_compression_FXT1 := Int_CheckExtension(Buffer, 'GL_3DFX_texture_compression_FXT1');
  17915. // APPLE
  17916. GL_APPLE_client_storage := Int_CheckExtension(Buffer, 'GL_APPLE_client_storage');
  17917. GL_APPLE_element_array := Int_CheckExtension(Buffer, 'GL_APPLE_element_array');
  17918. GL_APPLE_fence := Int_CheckExtension(Buffer, 'GL_APPLE_fence');
  17919. GL_APPLE_specular_vector := Int_CheckExtension(Buffer, 'GL_APPLE_specular_vector');
  17920. GL_APPLE_transform_hint := Int_CheckExtension(Buffer, 'GL_APPLE_transform_hint');
  17921. GL_APPLE_vertex_array_object := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_object');
  17922. GL_APPLE_vertex_array_range := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_array_range');
  17923. GL_APPLE_ycbcr_422 := Int_CheckExtension(Buffer, 'GL_APPLE_ycbcr_422');
  17924. GL_APPLE_texture_range := Int_CheckExtension(Buffer, 'GL_APPLE_texture_range');
  17925. GL_APPLE_float_pixels := Int_CheckExtension(Buffer, 'GL_APPLE_float_pixels');
  17926. GL_APPLE_vertex_program_evaluators := Int_CheckExtension(Buffer, 'GL_APPLE_vertex_program_evaluators');
  17927. GL_APPLE_aux_depth_stencil := Int_CheckExtension(Buffer, 'GL_APPLE_aux_depth_stencil');
  17928. GL_APPLE_object_purgeable := Int_CheckExtension(Buffer, 'GL_APPLE_object_purgeable');
  17929. GL_APPLE_row_bytes := Int_CheckExtension(Buffer, 'GL_APPLE_row_bytes');
  17930. GL_APPLE_rgb_422 := Int_CheckExtension(Buffer, 'GL_APPLE_rgb_422');
  17931. // ARB
  17932. GL_ARB_depth_texture := Int_CheckExtension(Buffer, 'GL_ARB_depth_texture');
  17933. GL_ARB_fragment_program := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program');
  17934. GL_ARB_imaging := Int_CheckExtension(Buffer, 'GL_ARB_imaging');
  17935. GL_ARB_matrix_palette := Int_CheckExtension(Buffer, 'GL_ARB_matrix_palette');
  17936. GL_ARB_multisample := Int_CheckExtension(Buffer, 'GL_ARB_multisample');
  17937. GL_ARB_multitexture := Int_CheckExtension(Buffer, 'GL_ARB_multitexture');
  17938. GL_ARB_point_parameters := Int_CheckExtension(Buffer, 'GL_ARB_point_parameters');
  17939. GL_ARB_shadow := Int_CheckExtension(Buffer, 'GL_ARB_shadow');
  17940. GL_ARB_shadow_ambient := Int_CheckExtension(Buffer, 'GL_ARB_shadow_ambient');
  17941. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  17942. GL_ARB_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_ARB_texture_border_clamp');
  17943. GL_ARB_texture_compression := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression');
  17944. GL_ARB_texture_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map');
  17945. GL_ARB_texture_env_add := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_add');
  17946. GL_ARB_texture_env_combine := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_combine');
  17947. GL_ARB_texture_env_crossbar := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_crossbar');
  17948. GL_ARB_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_ARB_texture_env_dot3');
  17949. GL_ARB_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_ARB_texture_mirrored_repeat');
  17950. GL_ARB_transpose_matrix := Int_CheckExtension(Buffer, 'GL_ARB_transpose_matrix');
  17951. GL_ARB_vertex_blend := Int_CheckExtension(Buffer, 'GL_ARB_vertex_blend');
  17952. GL_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_buffer_object');
  17953. GL_ARB_vertex_program := Int_CheckExtension(Buffer, 'GL_ARB_vertex_program');
  17954. GL_ARB_window_pos := Int_CheckExtension(Buffer, 'GL_ARB_window_pos');
  17955. GL_ARB_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_shader_objects');
  17956. GL_ARB_vertex_shader := Int_CheckExtension(Buffer, 'GL_ARB_vertex_shader');
  17957. GL_ARB_fragment_shader := Int_CheckExtension(Buffer, 'GL_ARB_fragment_shader');
  17958. GL_ARB_occlusion_query := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query');
  17959. GL_ARB_shading_language_100 := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_100');
  17960. GL_ARB_point_sprite := Int_CheckExtension(Buffer, 'GL_ARB_point_sprite');
  17961. GL_ARB_texture_non_power_of_two := Int_CheckExtension(Buffer, 'GL_ARB_texture_non_power_of_two');
  17962. GL_ARB_fragment_program_shadow := Int_CheckExtension(Buffer, 'GL_ARB_fragment_program_shadow');
  17963. GL_ARB_draw_buffers := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers');
  17964. GL_ARB_texture_rectangle := Int_CheckExtension(Buffer, 'GL_ARB_texture_rectangle');
  17965. GL_ARB_color_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_color_buffer_float');
  17966. GL_ARB_half_float_pixel := Int_CheckExtension(Buffer, 'GL_ARB_half_float_pixel');
  17967. GL_ARB_texture_float := Int_CheckExtension(Buffer, 'GL_ARB_texture_float');
  17968. GL_ARB_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_pixel_buffer_object');
  17969. GL_ARB_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_ARB_depth_buffer_float');
  17970. GL_ARB_draw_instanced := Int_CheckExtension(Buffer, 'GL_ARB_draw_instanced');
  17971. GL_ARB_framebuffer_object := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_object');
  17972. GL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_sRGB');
  17973. GL_ARB_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_ARB_geometry_shader4');
  17974. GL_ARB_half_float_vertex := Int_CheckExtension(Buffer, 'GL_ARB_half_float_vertex');
  17975. GL_ARB_instanced_arrays := Int_CheckExtension(Buffer, 'GL_ARB_instanced_arrays');
  17976. GL_ARB_map_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_range');
  17977. GL_ARB_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object');
  17978. GL_ARB_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_rgtc');
  17979. GL_ARB_texture_rg := Int_CheckExtension(Buffer, 'GL_ARB_texture_rg');
  17980. GL_ARB_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_object');
  17981. GL_ARB_uniform_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_uniform_buffer_object');
  17982. GL_ARB_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_compatibility');
  17983. GL_ARB_copy_buffer := Int_CheckExtension(Buffer, 'GL_ARB_copy_buffer');
  17984. GL_ARB_shader_texture_lod := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_lod');
  17985. GL_ARB_depth_clamp := Int_CheckExtension(Buffer, 'GL_ARB_depth_clamp');
  17986. GL_ARB_draw_elements_base_vertex := Int_CheckExtension(Buffer, 'GL_ARB_draw_elements_base_vertex');
  17987. GL_ARB_fragment_coord_conventions := Int_CheckExtension(Buffer, 'GL_ARB_fragment_coord_conventions');
  17988. GL_ARB_provoking_vertex := Int_CheckExtension(Buffer, 'GL_ARB_provoking_vertex');
  17989. GL_ARB_seamless_cube_map := Int_CheckExtension(Buffer, 'GL_ARB_seamless_cube_map');
  17990. GL_ARB_sync := Int_CheckExtension(Buffer, 'GL_ARB_sync');
  17991. GL_ARB_texture_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_multisample');
  17992. GL_ARB_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_ARB_vertex_array_bgra');
  17993. GL_ARB_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_ARB_draw_buffers_blend');
  17994. GL_ARB_sample_shading := Int_CheckExtension(Buffer, 'GL_ARB_sample_shading');
  17995. GL_ARB_texture_cube_map_array := Int_CheckExtension(Buffer, 'GL_ARB_texture_cube_map_array');
  17996. GL_ARB_texture_gather := Int_CheckExtension(Buffer, 'GL_ARB_texture_gather');
  17997. GL_ARB_texture_query_lod := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_lod');
  17998. GL_ARB_shading_language_include := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_include');
  17999. GL_ARB_texture_compression_bptc := Int_CheckExtension(Buffer, 'GL_ARB_texture_compression_bptc');
  18000. GL_ARB_blend_func_extended := Int_CheckExtension(Buffer, 'GL_ARB_blend_func_extended');
  18001. GL_ARB_explicit_attrib_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_attrib_location');
  18002. GL_ARB_occlusion_query2 := Int_CheckExtension(Buffer, 'GL_ARB_occlusion_query2');
  18003. GL_ARB_sampler_objects := Int_CheckExtension(Buffer, 'GL_ARB_sampler_objects');
  18004. GL_ARB_shader_bit_encoding := Int_CheckExtension(Buffer, 'GL_ARB_shader_bit_encoding');
  18005. GL_ARB_texture_rgb10_a2ui := Int_CheckExtension(Buffer, 'GL_ARB_texture_rgb10_a2ui');
  18006. GL_ARB_texture_swizzle := Int_CheckExtension(Buffer, 'GL_ARB_texture_swizzle');
  18007. GL_ARB_timer_query := Int_CheckExtension(Buffer, 'GL_ARB_timer_query');
  18008. GL_ARB_vertex_type_2_10_10_10_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_2_10_10_10_rev');
  18009. GL_ARB_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_draw_indirect');
  18010. GL_ARB_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader5');
  18011. GL_ARB_gpu_shader_fp64 := Int_CheckExtension(Buffer, 'GL_ARB_gpu_shader_fp64');
  18012. GL_ARB_shader_subroutine := Int_CheckExtension(Buffer, 'GL_ARB_shader_subroutine');
  18013. GL_ARB_tessellation_shader := Int_CheckExtension(Buffer, 'GL_ARB_tessellation_shader');
  18014. GL_ARB_texture_buffer_object_rgb32 := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_object_rgb32');
  18015. GL_ARB_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback2');
  18016. GL_ARB_transform_feedback3 := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback3');
  18017. GL_ARB_ES2_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES2_compatibility');
  18018. GL_ARB_get_program_binary := Int_CheckExtension(Buffer, 'GL_ARB_get_program_binary');
  18019. GL_ARB_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_ARB_separate_shader_objects');
  18020. GL_ARB_shader_precision := Int_CheckExtension(Buffer, 'GL_ARB_shader_precision');
  18021. GL_ARB_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_64bit');
  18022. GL_ARB_viewport_array := Int_CheckExtension(Buffer, 'GL_ARB_viewport_array');
  18023. // GL 4.2
  18024. GL_ARB_base_instance := Int_CheckExtension(Buffer, 'GL_ARB_base_instance');
  18025. GL_ARB_shading_language_420pack := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_420pack');
  18026. GL_ARB_transform_feedback_instanced := Int_CheckExtension(Buffer, 'GL_ARB_transform_feedback_instanced');
  18027. GL_ARB_compressed_texture_pixel_storage := Int_CheckExtension(Buffer, 'GL_ARB_compressed_texture_pixel_storage');
  18028. GL_ARB_conservative_depth := Int_CheckExtension(Buffer, 'GL_ARB_conservative_depth');
  18029. GL_ARB_internalformat_query := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query');
  18030. GL_ARB_map_buffer_alignment := Int_CheckExtension(Buffer, 'GL_ARB_map_buffer_alignment');
  18031. GL_ARB_shader_atomic_counters := Int_CheckExtension(Buffer, 'GL_ARB_shader_atomic_counters');
  18032. GL_ARB_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_load_store');
  18033. GL_ARB_shading_language_packing := Int_CheckExtension(Buffer, 'GL_ARB_shading_language_packing');
  18034. GL_ARB_texture_storage := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage');
  18035. // GL 4.3
  18036. GL_ARB_arrays_of_arrays := Int_CheckExtension(Buffer, 'GL_ARB_arrays_of_arrays');
  18037. GL_ARB_fragment_layer_viewport := Int_CheckExtension(Buffer, 'GL_ARB_fragment_layer_viewport');
  18038. GL_ARB_shader_image_size := Int_CheckExtension(Buffer, 'GL_ARB_shader_image_size');
  18039. GL_ARB_ES3_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_compatibility');
  18040. GL_ARB_clear_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_clear_buffer_object');
  18041. GL_ARB_compute_shader := Int_CheckExtension(Buffer, 'GL_ARB_compute_shader');
  18042. GL_ARB_copy_image := Int_CheckExtension(Buffer, 'GL_ARB_copy_image');
  18043. GL_KHR_debug := Int_CheckExtension(Buffer, 'GL_KHR_debug');
  18044. GL_ARB_explicit_uniform_location := Int_CheckExtension(Buffer, 'GL_ARB_explicit_uniform_location');
  18045. GL_ARB_framebuffer_no_attachments := Int_CheckExtension(Buffer, 'GL_ARB_framebuffer_no_attachments');
  18046. GL_ARB_internalformat_query2 := Int_CheckExtension(Buffer, 'GL_ARB_internalformat_query2');
  18047. GL_ARB_invalidate_subdata := Int_CheckExtension(Buffer, 'GL_ARB_invalidate_subdata');
  18048. GL_ARB_multi_draw_indirect := Int_CheckExtension(Buffer, 'GL_ARB_multi_draw_indirect');
  18049. GL_ARB_program_interface_query := Int_CheckExtension(Buffer, 'GL_ARB_program_interface_query');
  18050. GL_ARB_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_ARB_robust_buffer_access_behavior');
  18051. GL_ARB_shader_storage_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_shader_storage_buffer_object');
  18052. GL_ARB_stencil_texturing := Int_CheckExtension(Buffer, 'GL_ARB_stencil_texturing');
  18053. GL_ARB_texture_buffer_range := Int_CheckExtension(Buffer, 'GL_ARB_texture_buffer_range');
  18054. GL_ARB_texture_query_levels := Int_CheckExtension(Buffer, 'GL_ARB_texture_query_levels');
  18055. GL_ARB_texture_storage_multisample := Int_CheckExtension(Buffer, 'GL_ARB_texture_storage_multisample');
  18056. GL_ARB_texture_view := Int_CheckExtension(Buffer, 'GL_ARB_texture_view');
  18057. GL_ARB_vertex_attrib_binding := Int_CheckExtension(Buffer, 'GL_ARB_vertex_attrib_binding');
  18058. GL_ARB_cl_event := Int_CheckExtension(Buffer, 'GL_ARB_cl_event');
  18059. GL_ARB_debug_output := Int_CheckExtension(Buffer, 'GL_ARB_debug_output');
  18060. GL_ARB_robustness := Int_CheckExtension(Buffer, 'GL_ARB_robustness');
  18061. GL_ARB_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_ARB_shader_stencil_export');
  18062. // GL 4.4
  18063. GL_ARB_buffer_storage := Int_CheckExtension(Buffer, 'GL_ARB_buffer_storage');
  18064. GL_ARB_clear_texture := Int_CheckExtension(Buffer, 'GL_ARB_clear_texture');
  18065. GL_ARB_enhanced_layouts := Int_CheckExtension(Buffer, 'GL_ARB_enhanced_layouts');
  18066. GL_ARB_multi_bind := Int_CheckExtension(Buffer, 'GL_ARB_multi_bind');
  18067. GL_ARB_query_buffer_object := Int_CheckExtension(Buffer, 'GL_ARB_query_buffer_object');
  18068. GL_ARB_texture_mirror_clamp_to_edge:= Int_CheckExtension(Buffer, 'GL_ARB_texture_mirror_clamp_to_edge');
  18069. GL_ARB_texture_stencil8 := Int_CheckExtension(Buffer, 'GL_ARB_texture_stencil8');
  18070. GL_ARB_vertex_type_10f_11f_11f_rev := Int_CheckExtension(Buffer, 'GL_ARB_vertex_type_10f_11f_11f_rev');
  18071. GL_ARB_bindless_texture := Int_CheckExtension(Buffer, 'GL_ARB_bindless_texture');
  18072. GL_ARB_sparse_texture := Int_CheckExtension(Buffer, 'GL_ARB_sparse_texture');
  18073. // GL 4.5
  18074. GL_ARB_clip_control := Int_CheckExtension(Buffer, 'GL_ARB_clip_control');
  18075. GL_ARB_cull_distance := Int_CheckExtension(Buffer, 'GL_ARB_cull_distance');
  18076. GL_ARB_ES3_1_compatibility := Int_CheckExtension(Buffer, 'GL_ARB_ES3_1_compatibility');
  18077. GL_ARB_conditional_render_inverted := Int_CheckExtension(Buffer, 'GL_ARB_conditional_render_inverted');
  18078. GL_KHR_context_flush_control := Int_CheckExtension(Buffer, 'GL_KHR_context_flush_control');
  18079. GL_ARB_derivative_control := Int_CheckExtension(Buffer, 'GL_ARB_derivative_control');
  18080. GL_ARB_direct_state_access := Int_CheckExtension(Buffer, 'GL_ARB_direct_state_access');
  18081. GL_ARB_get_texture_sub_image := Int_CheckExtension(Buffer, 'GL_ARB_get_texture_sub_image');
  18082. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18083. GL_ARB_shader_texture_image_samples := Int_CheckExtension(Buffer, 'GL_ARB_shader_texture_image_samples');
  18084. GL_ARB_texture_barrier := Int_CheckExtension(Buffer, 'GL_ARB_texture_barrier');
  18085. // ATI/AMD
  18086. GL_ATI_draw_buffers := Int_CheckExtension(Buffer, 'GL_ATI_draw_buffers');
  18087. GL_ATI_element_array := Int_CheckExtension(Buffer, 'GL_ATI_element_array');
  18088. GL_ATI_envmap_bumpmap := Int_CheckExtension(Buffer, 'GL_ATI_envmap_bumpmap');
  18089. GL_ATI_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_fragment_shader');
  18090. GL_ATI_map_object_buffer := Int_CheckExtension(Buffer, 'GL_ATI_map_object_buffer');
  18091. GL_ATI_pn_triangles := Int_CheckExtension(Buffer, 'GL_ATI_pn_triangles');
  18092. GL_ATI_separate_stencil := Int_CheckExtension(Buffer, 'GL_ATI_separate_stencil');
  18093. GL_ATI_text_fragment_shader := Int_CheckExtension(Buffer, 'GL_ATI_text_fragment_shader');
  18094. GL_ATI_texture_env_combine3 := Int_CheckExtension(Buffer, 'GL_ATI_texture_env_combine3');
  18095. GL_ATI_texture_float := Int_CheckExtension(Buffer, 'GL_ATI_texture_float');
  18096. GL_ATI_texture_mirror_once := Int_CheckExtension(Buffer, 'GL_ATI_texture_mirror_once');
  18097. GL_ATI_vertex_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_array_object');
  18098. GL_ATI_vertex_attrib_array_object := Int_CheckExtension(Buffer, 'GL_ATI_vertex_attrib_array_object');
  18099. GL_ATI_vertex_streams := Int_CheckExtension(Buffer, 'GL_ATI_vertex_streams');
  18100. GL_ATI_meminfo := Int_CheckExtension(Buffer, 'GL_ATI_meminfo');
  18101. GL_AMD_performance_monitor := Int_CheckExtension(Buffer, 'GL_AMD_performance_monitor');
  18102. GL_AMD_texture_texture4 := Int_CheckExtension(Buffer, 'GL_AMD_texture_texture4');
  18103. GL_AMD_vertex_shader_tesselator := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_tesselator');
  18104. GL_AMD_draw_buffers_blend := Int_CheckExtension(Buffer, 'GL_AMD_draw_buffers_blend');
  18105. GL_AMD_shader_stencil_export := Int_CheckExtension(Buffer, 'GL_AMD_shader_stencil_export');
  18106. GL_AMD_seamless_cubemap_per_texture := Int_CheckExtension(Buffer, 'GL_AMD_seamless_cubemap_per_texture');
  18107. GL_AMD_conservative_depth := Int_CheckExtension(Buffer, 'GL_AMD_conservative_depth');
  18108. GL_AMD_name_gen_delete := Int_CheckExtension(Buffer, 'GL_AMD_name_gen_delete');
  18109. GL_AMD_debug_output := Int_CheckExtension(Buffer, 'GL_AMD_debug_output');
  18110. GL_AMD_transform_feedback3_lines_triangles := Int_CheckExtension(Buffer, 'GL_AMD_transform_feedback3_lines_triangles');
  18111. GL_AMD_depth_clamp_separate := Int_CheckExtension(Buffer, 'GL_AMD_depth_clamp_separate');
  18112. // 4.3
  18113. GL_AMD_pinned_memory := Int_CheckExtension(Buffer, 'GL_AMD_pinned_memory');
  18114. GL_AMD_stencil_operation_extended := Int_CheckExtension(Buffer, 'GL_AMD_stencil_operation_extended');
  18115. GL_AMD_vertex_shader_viewport_index := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_viewport_index');
  18116. GL_AMD_vertex_shader_layer := Int_CheckExtension(Buffer, 'GL_AMD_vertex_shader_layer');
  18117. GL_AMD_query_buffer_object := Int_CheckExtension(Buffer, 'GL_AMD_query_buffer_object');
  18118. // EXT
  18119. GL_EXT_422_pixels := Int_CheckExtension(Buffer, 'GL_EXT_422_pixels');
  18120. GL_EXT_abgr := Int_CheckExtension(Buffer, 'GL_EXT_abgr');
  18121. GL_EXT_bgra := Int_CheckExtension(Buffer, 'GL_EXT_bgra');
  18122. GL_EXT_blend_color := Int_CheckExtension(Buffer, 'GL_EXT_blend_color');
  18123. GL_EXT_blend_func_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_func_separate');
  18124. GL_EXT_blend_logic_op := Int_CheckExtension(Buffer, 'GL_EXT_blend_logic_op');
  18125. GL_EXT_blend_minmax := Int_CheckExtension(Buffer, 'GL_EXT_blend_minmax');
  18126. GL_EXT_blend_subtract := Int_CheckExtension(Buffer, 'GL_EXT_blend_subtract');
  18127. GL_EXT_clip_volume_hint := Int_CheckExtension(Buffer, 'GL_EXT_clip_volume_hint');
  18128. GL_EXT_cmyka := Int_CheckExtension(Buffer, 'GL_EXT_cmyka');
  18129. GL_EXT_color_matrix := Int_CheckExtension(Buffer, 'GL_EXT_color_matrix');
  18130. GL_EXT_color_subtable := Int_CheckExtension(Buffer, 'GL_EXT_color_subtable');
  18131. GL_EXT_compiled_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_compiled_vertex_array');
  18132. GL_EXT_convolution := Int_CheckExtension(Buffer, 'GL_EXT_convolution');
  18133. GL_EXT_coordinate_frame := Int_CheckExtension(Buffer, 'GL_EXT_coordinate_frame');
  18134. GL_EXT_copy_texture := Int_CheckExtension(Buffer, 'GL_EXT_copy_texture');
  18135. GL_EXT_cull_vertex := Int_CheckExtension(Buffer, 'GL_EXT_cull_vertex');
  18136. GL_EXT_draw_range_elements := Int_CheckExtension(Buffer, 'GL_EXT_draw_range_elements');
  18137. GL_EXT_fog_coord := Int_CheckExtension(Buffer, 'GL_EXT_fog_coord');
  18138. GL_EXT_framebuffer_object := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_object');
  18139. GL_EXT_histogram := Int_CheckExtension(Buffer, 'GL_EXT_histogram');
  18140. GL_EXT_index_array_formats := Int_CheckExtension(Buffer, 'GL_EXT_index_array_formats');
  18141. GL_EXT_index_func := Int_CheckExtension(Buffer, 'GL_EXT_index_func');
  18142. GL_EXT_index_material := Int_CheckExtension(Buffer, 'GL_EXT_index_material');
  18143. GL_EXT_index_texture := Int_CheckExtension(Buffer, 'GL_EXT_index_texture');
  18144. GL_EXT_light_texture := Int_CheckExtension(Buffer, 'GL_EXT_light_texture');
  18145. GL_EXT_misc_attribute := Int_CheckExtension(Buffer, 'GL_EXT_misc_attribute');
  18146. GL_EXT_multi_draw_arrays := Int_CheckExtension(Buffer, 'GL_EXT_multi_draw_arrays');
  18147. GL_EXT_multisample := Int_CheckExtension(Buffer, 'GL_EXT_multisample');
  18148. GL_EXT_packed_pixels := Int_CheckExtension(Buffer, 'GL_EXT_packed_pixels');
  18149. GL_EXT_paletted_texture := Int_CheckExtension(Buffer, 'GL_EXT_paletted_texture');
  18150. GL_EXT_pixel_transform := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform');
  18151. GL_EXT_pixel_transform_color_table := Int_CheckExtension(Buffer, 'GL_EXT_pixel_transform_color_table');
  18152. GL_EXT_point_parameters := Int_CheckExtension(Buffer, 'GL_EXT_point_parameters');
  18153. GL_EXT_polygon_offset := Int_CheckExtension(Buffer, 'GL_EXT_polygon_offset');
  18154. GL_EXT_rescale_normal := Int_CheckExtension(Buffer, 'GL_EXT_rescale_normal');
  18155. GL_EXT_secondary_color := Int_CheckExtension(Buffer, 'GL_EXT_secondary_color');
  18156. GL_EXT_separate_specular_color := Int_CheckExtension(Buffer, 'GL_EXT_separate_specular_color');
  18157. GL_EXT_shadow_funcs := Int_CheckExtension(Buffer, 'GL_EXT_shadow_funcs');
  18158. GL_EXT_shared_texture_palette := Int_CheckExtension(Buffer, 'GL_EXT_shared_texture_palette');
  18159. GL_EXT_stencil_two_side := Int_CheckExtension(Buffer, 'GL_EXT_stencil_two_side');
  18160. GL_EXT_stencil_wrap := Int_CheckExtension(Buffer, 'GL_EXT_stencil_wrap');
  18161. GL_EXT_subtexture := Int_CheckExtension(Buffer, 'GL_EXT_subtexture');
  18162. GL_EXT_texture := Int_CheckExtension(Buffer, 'GL_EXT_texture');
  18163. GL_EXT_texture3D := Int_CheckExtension(Buffer, 'GL_EXT_texture3D');
  18164. GL_EXT_texture_compression_s3tc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_s3tc');
  18165. GL_EXT_texture_cube_map := Int_CheckExtension(Buffer, 'GL_EXT_texture_cube_map');
  18166. GL_EXT_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_edge_clamp');
  18167. GL_EXT_texture_env_add := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_add');
  18168. GL_EXT_texture_env_combine := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_combine');
  18169. GL_EXT_texture_env_dot3 := Int_CheckExtension(Buffer, 'GL_EXT_texture_env_dot3');
  18170. GL_EXT_texture_filter_anisotropic := Int_CheckExtension(Buffer, 'GL_EXT_texture_filter_anisotropic');
  18171. GL_EXT_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_EXT_texture_lod_bias');
  18172. GL_EXT_texture_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_object');
  18173. GL_EXT_texture_perturb_normal := Int_CheckExtension(Buffer, 'GL_EXT_texture_perturb_normal');
  18174. GL_EXT_texture_rectangle := Int_CheckExtension(Buffer, 'GL_EXT_texture_rectangle');
  18175. GL_EXT_vertex_array := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array');
  18176. GL_EXT_vertex_shader := Int_CheckExtension(Buffer, 'GL_EXT_vertex_shader');
  18177. GL_EXT_vertex_weighting := Int_CheckExtension(Buffer, 'GL_EXT_vertex_weighting');
  18178. GL_EXT_depth_bounds_test := Int_CheckExtension(Buffer, 'GL_EXT_depth_bounds_test');
  18179. GL_EXT_texture_mirror_clamp := Int_CheckExtension(Buffer, 'GL_EXT_texture_mirror_clamp');
  18180. GL_EXT_blend_equation_separate := Int_CheckExtension(Buffer, 'GL_EXT_blend_equation_separate');
  18181. GL_EXT_pixel_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_pixel_buffer_object');
  18182. GL_EXT_texture_compression_dxt1 := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_dxt1');
  18183. GL_EXT_stencil_clear_tag := Int_CheckExtension(Buffer, 'GL_EXT_stencil_clear_tag');
  18184. GL_EXT_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_EXT_packed_depth_stencil');
  18185. GL_EXT_texture_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB');
  18186. GL_EXT_framebuffer_blit := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_blit');
  18187. GL_EXT_framebuffer_multisample := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_multisample');
  18188. GL_EXT_timer_query := Int_CheckExtension(Buffer, 'GL_EXT_timer_query');
  18189. GL_EXT_gpu_program_parameters := Int_CheckExtension(Buffer, 'GL_EXT_gpu_program_parameters');
  18190. GL_EXT_bindable_uniform := Int_CheckExtension(Buffer, 'GL_EXT_bindable_uniform');
  18191. GL_EXT_draw_buffers2 := Int_CheckExtension(Buffer, 'GL_EXT_draw_buffers2');
  18192. GL_EXT_draw_instanced := Int_CheckExtension(Buffer, 'GL_EXT_draw_instanced');
  18193. GL_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GL_EXT_framebuffer_sRGB');
  18194. GL_EXT_geometry_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_geometry_shader4');
  18195. GL_EXT_gpu_shader4 := Int_CheckExtension(Buffer, 'GL_EXT_gpu_shader4');
  18196. GL_EXT_packed_float := Int_CheckExtension(Buffer, 'GL_EXT_packed_float');
  18197. GL_EXT_texture_array := Int_CheckExtension(Buffer, 'GL_EXT_texture_array');
  18198. GL_EXT_texture_buffer_object := Int_CheckExtension(Buffer, 'GL_EXT_texture_buffer_object');
  18199. GL_EXT_texture_compression_latc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_latc');
  18200. GL_EXT_texture_compression_rgtc := Int_CheckExtension(Buffer, 'GL_EXT_texture_compression_rgtc');
  18201. GL_EXT_texture_integer := Int_CheckExtension(Buffer, 'GL_EXT_texture_integer');
  18202. GL_EXT_texture_shared_exponent := Int_CheckExtension(Buffer, 'GL_EXT_texture_shared_exponent');
  18203. GL_EXT_transform_feedback := Int_CheckExtension(Buffer, 'GL_EXT_transform_feedback');
  18204. GL_EXT_direct_state_access := Int_CheckExtension(Buffer, 'GL_EXT_direct_state_access');
  18205. GL_EXT_vertex_array_bgra := Int_CheckExtension(Buffer, 'GL_EXT_vertex_array_bgra');
  18206. GL_EXT_texture_swizzle := Int_CheckExtension(Buffer, 'GL_EXT_texture_swizzle');
  18207. GL_EXT_provoking_vertex := Int_CheckExtension(Buffer, 'GL_EXT_provoking_vertex');
  18208. GL_EXT_texture_snorm := Int_CheckExtension(Buffer, 'GL_EXT_texture_snorm');
  18209. GL_EXT_separate_shader_objects := Int_CheckExtension(Buffer, 'GL_EXT_separate_shader_objects');
  18210. GL_EXT_shader_image_load_store := Int_CheckExtension(Buffer, 'GL_EXT_shader_image_load_store');
  18211. GL_EXT_vertex_attrib_64bit := Int_CheckExtension(Buffer, 'GL_EXT_vertex_attrib_64bit');
  18212. GL_EXT_texture_sRGB_decode := Int_CheckExtension(Buffer, 'GL_EXT_texture_sRGB_decode');
  18213. // HP
  18214. GL_HP_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_HP_convolution_border_modes');
  18215. GL_HP_image_transform := Int_CheckExtension(Buffer, 'GL_HP_image_transform');
  18216. GL_HP_occlusion_test := Int_CheckExtension(Buffer, 'GL_HP_occlusion_test');
  18217. GL_HP_texture_lighting := Int_CheckExtension(Buffer, 'GL_HP_texture_lighting');
  18218. // IBM
  18219. GL_IBM_cull_vertex := Int_CheckExtension(Buffer, 'GL_IBM_cull_vertex');
  18220. GL_IBM_multimode_draw_arrays := Int_CheckExtension(Buffer, 'GL_IBM_multimode_draw_arrays');
  18221. GL_IBM_rasterpos_clip := Int_CheckExtension(Buffer, 'GL_IBM_rasterpos_clip');
  18222. GL_IBM_texture_mirrored_repeat := Int_CheckExtension(Buffer, 'GL_IBM_texture_mirrored_repeat');
  18223. GL_IBM_vertex_array_lists := Int_CheckExtension(Buffer, 'GL_IBM_vertex_array_lists');
  18224. // INGR
  18225. GL_INGR_blend_func_separate := Int_CheckExtension(Buffer, 'GL_INGR_blend_func_separate');
  18226. GL_INGR_color_clamp := Int_CheckExtension(Buffer, 'GL_INGR_color_clamp');
  18227. GL_INGR_interlace_read := Int_CheckExtension(Buffer, 'GL_INGR_interlace_read');
  18228. GL_INGR_palette_buffer := Int_CheckExtension(Buffer, 'GL_INGR_palette_buffer');
  18229. // INTEL
  18230. GL_INTEL_parallel_arrays := Int_CheckExtension(Buffer, 'GL_INTEL_parallel_arrays');
  18231. GL_INTEL_texture_scissor := Int_CheckExtension(Buffer, 'GL_INTEL_texture_scissor');
  18232. // MESA
  18233. GL_MESA_resize_buffers := Int_CheckExtension(Buffer, 'GL_MESA_resize_buffers');
  18234. GL_MESA_window_pos := Int_CheckExtension(Buffer, 'GL_MESA_window_pos');
  18235. // Khronos
  18236. // 4.5
  18237. GL_KHR_blend_equation_advanced := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced');
  18238. GL_KHR_blend_equation_advanced_coherent := Int_CheckExtension(Buffer, 'GL_KHR_blend_equation_advanced_coherent');
  18239. GL_KHR_robustness := Int_CheckExtension(Buffer, 'GL_KHR_robustness');
  18240. GL_KHR_robust_buffer_access_behavior := Int_CheckExtension(Buffer, 'GL_KHR_robust_buffer_access_behavior');
  18241. // NVIDIA
  18242. GL_NV_blend_square := Int_CheckExtension(Buffer, 'GL_NV_blend_square');
  18243. GL_NV_copy_depth_to_color := Int_CheckExtension(Buffer, 'GL_NV_copy_depth_to_color');
  18244. GL_NV_depth_clamp := Int_CheckExtension(Buffer, 'GL_NV_depth_clamp');
  18245. GL_NV_evaluators := Int_CheckExtension(Buffer, 'GL_NV_evaluators');
  18246. GL_NV_fence := Int_CheckExtension(Buffer, 'GL_NV_fence');
  18247. GL_NV_float_buffer := Int_CheckExtension(Buffer, 'GL_NV_float_buffer');
  18248. GL_NV_fog_distance := Int_CheckExtension(Buffer, 'GL_NV_fog_distance');
  18249. GL_NV_fragment_program := Int_CheckExtension(Buffer, 'GL_NV_fragment_program');
  18250. GL_NV_half_float := Int_CheckExtension(Buffer, 'GL_NV_half_float');
  18251. GL_NV_light_max_exponent := Int_CheckExtension(Buffer, 'GL_NV_light_max_exponent');
  18252. GL_NV_multisample_filter_hint := Int_CheckExtension(Buffer, 'GL_NV_multisample_filter_hint');
  18253. GL_NV_occlusion_query := Int_CheckExtension(Buffer, 'GL_NV_occlusion_query');
  18254. GL_NV_packed_depth_stencil := Int_CheckExtension(Buffer, 'GL_NV_packed_depth_stencil');
  18255. GL_NV_pixel_data_range := Int_CheckExtension(Buffer, 'GL_NV_pixel_data_range');
  18256. GL_NV_point_sprite := Int_CheckExtension(Buffer, 'GL_NV_point_sprite');
  18257. GL_NV_primitive_restart := Int_CheckExtension(Buffer, 'GL_NV_primitive_restart');
  18258. GL_NV_register_combiners := Int_CheckExtension(Buffer, 'GL_NV_register_combiners');
  18259. GL_NV_register_combiners2 := Int_CheckExtension(Buffer, 'GL_NV_register_combiners2');
  18260. GL_NV_texgen_emboss := Int_CheckExtension(Buffer, 'GL_NV_texgen_emboss');
  18261. GL_NV_texgen_reflection := Int_CheckExtension(Buffer, 'GL_NV_texgen_reflection');
  18262. GL_NV_texture_compression_vtc := Int_CheckExtension(Buffer, 'GL_NV_texture_compression_vtc');
  18263. GL_NV_texture_env_combine4 := Int_CheckExtension(Buffer, 'GL_NV_texture_env_combine4');
  18264. GL_NV_texture_expand_normal := Int_CheckExtension(Buffer, 'GL_NV_texture_expand_normal');
  18265. GL_NV_texture_rectangle := Int_CheckExtension(Buffer, 'GL_NV_texture_rectangle');
  18266. GL_NV_texture_shader := Int_CheckExtension(Buffer, 'GL_NV_texture_shader');
  18267. GL_NV_texture_shader2 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader2');
  18268. GL_NV_texture_shader3 := Int_CheckExtension(Buffer, 'GL_NV_texture_shader3');
  18269. GL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range');
  18270. GL_NV_vertex_array_range2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_array_range2');
  18271. GL_NV_vertex_program := Int_CheckExtension(Buffer, 'GL_NV_vertex_program');
  18272. GL_NV_vertex_program1_1 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program1_1');
  18273. GL_NV_vertex_program2 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2');
  18274. GL_NV_fragment_program_option := Int_CheckExtension(Buffer, 'GL_NV_fragment_program_option');
  18275. GL_NV_fragment_program2 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program2');
  18276. GL_NV_vertex_program2_option := Int_CheckExtension(Buffer, 'GL_NV_vertex_program2_option');
  18277. GL_NV_vertex_program3 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program3');
  18278. GL_NV_depth_buffer_float := Int_CheckExtension(Buffer, 'GL_NV_depth_buffer_float');
  18279. GL_NV_fragment_program4 := Int_CheckExtension(Buffer, 'GL_NV_fragment_program4');
  18280. GL_NV_framebuffer_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_framebuffer_multisample_coverage');
  18281. GL_NV_geometry_program4 := Int_CheckExtension(Buffer, 'GL_NV_geometry_program4');
  18282. GL_NV_gpu_program4 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program4');
  18283. GL_NV_parameter_buffer_object := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object');
  18284. GL_NV_transform_feedback := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback');
  18285. GL_NV_vertex_program4 := Int_CheckExtension(Buffer, 'GL_NV_vertex_program4');
  18286. GL_NV_conditional_render := Int_CheckExtension(Buffer, 'GL_NV_conditional_render');
  18287. GL_NV_present_video := Int_CheckExtension(Buffer, 'GL_NV_present_video');
  18288. GL_NV_explicit_multisample := Int_CheckExtension(Buffer, 'GL_NV_explicit_multisample');
  18289. GL_NV_transform_feedback2 := Int_CheckExtension(Buffer, 'GL_NV_transform_feedback2');
  18290. GL_NV_video_capture := Int_CheckExtension(Buffer, 'GL_NV_video_capture');
  18291. GL_NV_copy_image := Int_CheckExtension(Buffer, 'GL_NV_copy_image');
  18292. GL_NV_parameter_buffer_object2 := Int_CheckExtension(Buffer, 'GL_NV_parameter_buffer_object2');
  18293. GL_NV_shader_buffer_load := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_load');
  18294. GL_NV_vertex_buffer_unified_memory := Int_CheckExtension(Buffer, 'GL_NV_vertex_buffer_unified_memory');
  18295. GL_NV_gpu_program5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_program5');
  18296. GL_NV_gpu_shader5 := Int_CheckExtension(Buffer, 'GL_NV_gpu_shader5');
  18297. GL_NV_shader_buffer_store := Int_CheckExtension(Buffer, 'GL_NV_shader_buffer_store');
  18298. GL_NV_tessellation_program5 := Int_CheckExtension(Buffer, 'GL_NV_tessellation_program5');
  18299. GL_NV_vertex_attrib_integer_64bit := Int_CheckExtension(Buffer, 'GL_NV_vertex_attrib_integer_64bit');
  18300. GL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'GL_NV_multisample_coverage');
  18301. GL_NV_vdpau_interop := Int_CheckExtension(Buffer, 'GL_NV_vdpau_interop');
  18302. GL_NV_texture_barrier := Int_CheckExtension(Buffer, 'GL_NV_texture_barrier');
  18303. // 4.3
  18304. GL_NV_path_rendering := Int_CheckExtension(Buffer, 'GL_NV_path_rendering');
  18305. GL_NV_bindless_texture := Int_CheckExtension(Buffer, 'GL_NV_bindless_texture');
  18306. GL_NV_shader_atomic_float := Int_CheckExtension(Buffer, 'GL_NV_shader_atomic_float');
  18307. // OML
  18308. GL_OML_interlace := Int_CheckExtension(Buffer, 'GL_OML_interlace');
  18309. GL_OML_resample := Int_CheckExtension(Buffer, 'GL_OML_resample');
  18310. GL_OML_subsample := Int_CheckExtension(Buffer, 'GL_OML_subsample');
  18311. // PGI
  18312. GL_PGI_misc_hints := Int_CheckExtension(Buffer, 'GL_PGI_misc_hints');
  18313. GL_PGI_vertex_hints := Int_CheckExtension(Buffer, 'GL_PGI_vertex_hints');
  18314. // REND
  18315. GL_REND_screen_coordinates := Int_CheckExtension(Buffer, 'GL_REND_screen_coordinates');
  18316. // S3
  18317. GL_S3_s3tc := Int_CheckExtension(Buffer, 'GL_S3_s3tc');
  18318. // SGIS
  18319. GL_SGIS_detail_texture := Int_CheckExtension(Buffer, 'GL_SGIS_detail_texture');
  18320. GL_SGIS_fog_function := Int_CheckExtension(Buffer, 'GL_SGIS_fog_function');
  18321. GL_SGIS_generate_mipmap := Int_CheckExtension(Buffer, 'GL_SGIS_generate_mipmap');
  18322. GL_SGIS_multisample := Int_CheckExtension(Buffer, 'GL_SGIS_multisample');
  18323. GL_SGIS_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIS_pixel_texture');
  18324. GL_SGIS_point_line_texgen := Int_CheckExtension(Buffer, 'GL_SGIS_point_line_texgen');
  18325. GL_SGIS_point_parameters := Int_CheckExtension(Buffer, 'GL_SGIS_point_parameters');
  18326. GL_SGIS_sharpen_texture := Int_CheckExtension(Buffer, 'GL_SGIS_sharpen_texture');
  18327. GL_SGIS_texture4D := Int_CheckExtension(Buffer, 'GL_SGIS_texture4D');
  18328. GL_SGIS_texture_border_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_border_clamp');
  18329. GL_SGIS_texture_color_mask := Int_CheckExtension(Buffer, 'GL_SGIS_texture_color_mask');
  18330. GL_SGIS_texture_edge_clamp := Int_CheckExtension(Buffer, 'GL_SGIS_texture_edge_clamp');
  18331. GL_SGIS_texture_filter4 := Int_CheckExtension(Buffer, 'GL_SGIS_texture_filter4');
  18332. GL_SGIS_texture_lod := Int_CheckExtension(Buffer, 'GL_SGIS_texture_lod');
  18333. GL_SGIS_texture_select := Int_CheckExtension(Buffer, 'GL_SGIS_texture_select');
  18334. // SGIX
  18335. GL_FfdMaskSGIX := Int_CheckExtension(Buffer, 'GL_FfdMaskSGIX');
  18336. GL_SGIX_async := Int_CheckExtension(Buffer, 'GL_SGIX_async');
  18337. GL_SGIX_async_histogram := Int_CheckExtension(Buffer, 'GL_SGIX_async_histogram');
  18338. GL_SGIX_async_pixel := Int_CheckExtension(Buffer, 'GL_SGIX_async_pixel');
  18339. GL_SGIX_blend_alpha_minmax := Int_CheckExtension(Buffer, 'GL_SGIX_blend_alpha_minmax');
  18340. GL_SGIX_calligraphic_fragment := Int_CheckExtension(Buffer, 'GL_SGIX_calligraphic_fragment');
  18341. GL_SGIX_clipmap := Int_CheckExtension(Buffer, 'GL_SGIX_clipmap');
  18342. GL_SGIX_convolution_accuracy := Int_CheckExtension(Buffer, 'GL_SGIX_convolution_accuracy');
  18343. GL_SGIX_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGIX_depth_pass_instrument');
  18344. GL_SGIX_depth_texture := Int_CheckExtension(Buffer, 'GL_SGIX_depth_texture');
  18345. GL_SGIX_flush_raster := Int_CheckExtension(Buffer, 'GL_SGIX_flush_raster');
  18346. GL_SGIX_fog_offset := Int_CheckExtension(Buffer, 'GL_SGIX_fog_offset');
  18347. GL_SGIX_fog_scale := Int_CheckExtension(Buffer, 'GL_SGIX_fog_scale');
  18348. GL_SGIX_fragment_lighting := Int_CheckExtension(Buffer, 'GL_SGIX_fragment_lighting');
  18349. GL_SGIX_framezoom := Int_CheckExtension(Buffer, 'GL_SGIX_framezoom');
  18350. GL_SGIX_igloo_interface := Int_CheckExtension(Buffer, 'GL_SGIX_igloo_interface');
  18351. GL_SGIX_impact_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_impact_pixel_texture');
  18352. GL_SGIX_instruments := Int_CheckExtension(Buffer, 'GL_SGIX_instruments');
  18353. GL_SGIX_interlace := Int_CheckExtension(Buffer, 'GL_SGIX_interlace');
  18354. GL_SGIX_ir_instrument1 := Int_CheckExtension(Buffer, 'GL_SGIX_ir_instrument1');
  18355. GL_SGIX_list_priority := Int_CheckExtension(Buffer, 'GL_SGIX_list_priority');
  18356. GL_SGIX_pixel_texture := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_texture');
  18357. GL_SGIX_pixel_tiles := Int_CheckExtension(Buffer, 'GL_SGIX_pixel_tiles');
  18358. GL_SGIX_polynomial_ffd := Int_CheckExtension(Buffer, 'GL_SGIX_polynomial_ffd');
  18359. GL_SGIX_reference_plane := Int_CheckExtension(Buffer, 'GL_SGIX_reference_plane');
  18360. GL_SGIX_resample := Int_CheckExtension(Buffer, 'GL_SGIX_resample');
  18361. GL_SGIX_scalebias_hint := Int_CheckExtension(Buffer, 'GL_SGIX_scalebias_hint');
  18362. GL_SGIX_shadow := Int_CheckExtension(Buffer, 'GL_SGIX_shadow');
  18363. GL_SGIX_shadow_ambient := Int_CheckExtension(Buffer, 'GL_SGIX_shadow_ambient');
  18364. GL_SGIX_sprite := Int_CheckExtension(Buffer, 'GL_SGIX_sprite');
  18365. GL_SGIX_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_subsample');
  18366. GL_SGIX_tag_sample_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_tag_sample_buffer');
  18367. GL_SGIX_texture_add_env := Int_CheckExtension(Buffer, 'GL_SGIX_texture_add_env');
  18368. GL_SGIX_texture_coordinate_clamp := Int_CheckExtension(Buffer, 'GL_SGIX_texture_coordinate_clamp');
  18369. GL_SGIX_texture_lod_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_lod_bias');
  18370. GL_SGIX_texture_multi_buffer := Int_CheckExtension(Buffer, 'GL_SGIX_texture_multi_buffer');
  18371. GL_SGIX_texture_scale_bias := Int_CheckExtension(Buffer, 'GL_SGIX_texture_scale_bias');
  18372. GL_SGIX_texture_select := Int_CheckExtension(Buffer, 'GL_SGIX_texture_select');
  18373. GL_SGIX_vertex_preclip := Int_CheckExtension(Buffer, 'GL_SGIX_vertex_preclip');
  18374. GL_SGIX_ycrcb := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb');
  18375. GL_SGIX_ycrcb_subsample := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcb_subsample');
  18376. GL_SGIX_ycrcba := Int_CheckExtension(Buffer, 'GL_SGIX_ycrcba');
  18377. // SGI
  18378. GL_SGI_color_matrix := Int_CheckExtension(Buffer, 'GL_SGI_color_matrix');
  18379. GL_SGI_color_table := Int_CheckExtension(Buffer, 'GL_SGI_color_table');
  18380. GL_SGI_depth_pass_instrument := Int_CheckExtension(Buffer, 'GL_SGI_depth_pass_instrument');
  18381. GL_SGI_texture_color_table := Int_CheckExtension(Buffer, 'GL_SGI_texture_color_table');
  18382. // SUN
  18383. GL_SUNX_constant_data := Int_CheckExtension(Buffer, 'GL_SUNX_constant_data');
  18384. GL_SUN_convolution_border_modes := Int_CheckExtension(Buffer, 'GL_SUN_convolution_border_modes');
  18385. GL_SUN_global_alpha := Int_CheckExtension(Buffer, 'GL_SUN_global_alpha');
  18386. GL_SUN_mesh_array := Int_CheckExtension(Buffer, 'GL_SUN_mesh_array');
  18387. GL_SUN_slice_accum := Int_CheckExtension(Buffer, 'GL_SUN_slice_accum');
  18388. GL_SUN_triangle_list := Int_CheckExtension(Buffer, 'GL_SUN_triangle_list');
  18389. GL_SUN_vertex := Int_CheckExtension(Buffer, 'GL_SUN_vertex');
  18390. // WIN
  18391. GL_WIN_phong_shading := Int_CheckExtension(Buffer, 'GL_WIN_phong_shading');
  18392. GL_WIN_specular_fog := Int_CheckExtension(Buffer, 'GL_WIN_specular_fog');
  18393. {$IFDEF DGL_WIN}
  18394. // WGL
  18395. WGL_3DFX_multisample := Int_CheckExtension(Buffer, 'WGL_3DFX_multisample');
  18396. WGL_ARB_buffer_region := Int_CheckExtension(Buffer, 'WGL_ARB_buffer_region');
  18397. WGL_ARB_extensions_string := Int_CheckExtension(Buffer, 'WGL_ARB_extensions_string');
  18398. WGL_ARB_make_current_read := Int_CheckExtension(Buffer, 'WGL_ARB_make_current_read');
  18399. WGL_ARB_multisample := Int_CheckExtension(Buffer, 'WGL_ARB_multisample');
  18400. WGL_ARB_pbuffer := Int_CheckExtension(Buffer, 'WGL_ARB_pbuffer');
  18401. WGL_ARB_pixel_format := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format');
  18402. WGL_ARB_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ARB_pixel_format_float');
  18403. WGL_ARB_render_texture := Int_CheckExtension(Buffer, 'WGL_ARB_render_texture');
  18404. WGL_ARB_create_context := Int_CheckExtension(Buffer, 'WGL_ARB_create_context');
  18405. WGL_ARB_create_context_profile := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_profile');
  18406. WGL_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'WGL_ARB_framebuffer_sRGB');
  18407. WGL_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'WGL_ARB_create_context_robustness');
  18408. WGL_ATI_pixel_format_float := Int_CheckExtension(Buffer, 'WGL_ATI_pixel_format_float');
  18409. WGL_AMD_gpu_association := Int_CheckExtension(Buffer, 'WGL_AMD_gpu_association');
  18410. WGL_EXT_depth_float := Int_CheckExtension(Buffer, 'WGL_EXT_depth_float');
  18411. WGL_EXT_display_color_table := Int_CheckExtension(Buffer, 'WGL_EXT_display_color_table');
  18412. WGL_EXT_extensions_string := Int_CheckExtension(Buffer, 'WGL_EXT_extensions_string');
  18413. WGL_EXT_make_current_read := Int_CheckExtension(Buffer, 'WGL_EXT_make_current_read');
  18414. WGL_EXT_multisample := Int_CheckExtension(Buffer, 'WGL_EXT_multisample');
  18415. WGL_EXT_pbuffer := Int_CheckExtension(Buffer, 'WGL_EXT_pbuffer');
  18416. WGL_EXT_pixel_format := Int_CheckExtension(Buffer, 'WGL_EXT_pixel_format');
  18417. WGL_EXT_swap_control := Int_CheckExtension(Buffer, 'WGL_EXT_swap_control');
  18418. WGL_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'WGL_EXT_create_context_es2_profile');
  18419. WGL_I3D_digital_video_control := Int_CheckExtension(Buffer, 'WGL_I3D_digital_video_control');
  18420. WGL_I3D_gamma := Int_CheckExtension(Buffer, 'WGL_I3D_gamma');
  18421. WGL_I3D_genlock := Int_CheckExtension(Buffer, 'WGL_I3D_genlock');
  18422. WGL_I3D_image_buffer := Int_CheckExtension(Buffer, 'WGL_I3D_image_buffer');
  18423. WGL_I3D_swap_frame_lock := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_lock');
  18424. WGL_I3D_swap_frame_usage := Int_CheckExtension(Buffer, 'WGL_I3D_swap_frame_usage');
  18425. WGL_NV_float_buffer := Int_CheckExtension(Buffer, 'WGL_NV_float_buffer');
  18426. WGL_NV_render_depth_texture := Int_CheckExtension(Buffer, 'WGL_NV_render_depth_texture');
  18427. WGL_NV_render_texture_rectangle := Int_CheckExtension(Buffer, 'WGL_NV_render_texture_rectangle');
  18428. WGL_NV_vertex_array_range := Int_CheckExtension(Buffer, 'WGL_NV_vertex_array_range');
  18429. WGL_NV_present_video := Int_CheckExtension(Buffer, 'WGL_NV_present_video');
  18430. WGL_NV_video_output := Int_CheckExtension(Buffer, 'WGL_NV_video_output');
  18431. WGL_NV_swap_group := Int_CheckExtension(Buffer, 'WGL_NV_swap_group');
  18432. WGL_NV_gpu_affinity := Int_CheckExtension(Buffer, 'WGL_NV_gpu_affinity');
  18433. WGL_NV_video_capture := Int_CheckExtension(Buffer, 'WGL_NV_video_capture');
  18434. WGL_NV_copy_image := Int_CheckExtension(Buffer, 'WGL_NV_copy_image');
  18435. WGL_NV_multisample_coverage := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18436. WGL_NV_DX_interop := Int_CheckExtension(Buffer, 'WGL_NV_multisample_coverage');
  18437. WGL_OML_sync_control := Int_CheckExtension(Buffer, 'WGL_OML_sync_control');
  18438. WGL_3DL_stereo_control := Int_CheckExtension(Buffer, 'WGL_3DL_stereo_control');
  18439. WGL_ARB_context_flush_control := Int_CheckExtension(Buffer, 'WGL_ARB_context_flush_control');
  18440. WIN_draw_range_elements := Int_CheckExtension(Buffer, 'WIN_draw_range_elements');
  18441. WIN_swap_hint := Int_CheckExtension(Buffer, 'WIN_swap_hint');
  18442. {$ENDIF}
  18443. {$IFDEF DGL_LINUX}
  18444. // GLX
  18445. GLX_ARB_multisample := Int_CheckExtension(Buffer, 'GLX_ARB_multisample');
  18446. GLX_ARB_fbconfig_float := Int_CheckExtension(Buffer, 'GLX_ARB_fbconfig_float');
  18447. GLX_ARB_get_proc_address := Int_CheckExtension(Buffer, 'GLX_ARB_get_proc_address');
  18448. GLX_ARB_create_context := Int_CheckExtension(Buffer, 'GLX_ARB_create_context');
  18449. GLX_ARB_create_context_profile := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_profile');
  18450. GLX_ARB_vertex_buffer_object := Int_CheckExtension(Buffer, 'GLX_ARB_vertex_buffer_object');
  18451. GLX_ARB_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_ARB_framebuffer_sRGB');
  18452. GLX_ARB_create_context_robustness := Int_CheckExtension(Buffer, 'GLX_ARB_create_context_robustness');
  18453. GLX_EXT_visual_info := Int_CheckExtension(Buffer, 'GLX_EXT_visual_info');
  18454. GLX_EXT_visual_rating := Int_CheckExtension(Buffer, 'GLX_EXT_visual_rating');
  18455. GLX_EXT_import_context := Int_CheckExtension(Buffer, 'GLX_EXT_import_context');
  18456. GLX_EXT_fbconfig_packed_float := Int_CheckExtension(Buffer, 'GLX_EXT_fbconfig_packed_float');
  18457. GLX_EXT_framebuffer_sRGB := Int_CheckExtension(Buffer, 'GLX_EXT_framebuffer_sRGB');
  18458. GLX_EXT_texture_from_pixmap := Int_CheckExtension(Buffer, 'GLX_EXT_texture_from_pixmap');
  18459. GLX_EXT_swap_control := Int_CheckExtension(Buffer, 'GLX_EXT_swap_control');
  18460. GLX_EXT_create_context_es2_profile := Int_CheckExtension(Buffer, 'GLX_EXT_create_context_es2_profile');
  18461. GLX_ARB_context_flush_control := Int_CheckExtension(Buffer, 'GLX_ARB_context_flush_control');
  18462. {$ENDIF}
  18463. ImplementationRead := True;
  18464. end;
  18465. {$IFDEF DGL_WIN}
  18466. // =============================================================================
  18467. // RaiseLastOSError
  18468. // =============================================================================
  18469. // Needed for compatibility with older Delphiversions
  18470. // =============================================================================
  18471. procedure RaiseLastOSError;
  18472. begin
  18473. {$IFDEF FPC}
  18474. raise Exception.Create('RaiseLastOSError!'); // To-Do: find a better solution
  18475. {$ELSE}
  18476. {$IFDEF DELPHI6_AND_DOWN} // If Delphi 6 or later
  18477. SysUtils.RaiseLastWin32Error;
  18478. {$ELSE}
  18479. SysUtils.RaiseLastOSError;
  18480. {$ENDIF}
  18481. {$ENDIF}
  18482. end;
  18483. // =============================================================================
  18484. // CreateRenderingContext
  18485. // =============================================================================
  18486. function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18487. const
  18488. OBJ_MEMDC = 10;
  18489. OBJ_ENHMETADC = 12;
  18490. OBJ_METADC = 4;
  18491. PFD_DOUBLEBUFFER = $00000001;
  18492. PFD_STEREO = $00000002;
  18493. PFD_DRAW_TO_WINDOW = $00000004;
  18494. PFD_DRAW_TO_BITMAP = $00000008;
  18495. PFD_SUPPORT_GDI = $00000010;
  18496. PFD_SUPPORT_OPENGL = $00000020;
  18497. PFD_TYPE_RGBA = 0;
  18498. PFD_MAIN_PLANE = 0;
  18499. PFD_OVERLAY_PLANE = 1;
  18500. PFD_UNDERLAY_PLANE = LongWord(-1);
  18501. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18502. var
  18503. PFDescriptor: TPixelFormatDescriptor;
  18504. PixelFormat: Integer;
  18505. AType: DWORD;
  18506. begin
  18507. if GL_LibHandle = nil then
  18508. InitOpenGL;
  18509. FillChar(PFDescriptor, SizeOf(PFDescriptor), 0);
  18510. with PFDescriptor do
  18511. begin
  18512. nSize := SizeOf(PFDescriptor);
  18513. nVersion := 1;
  18514. dwFlags := PFD_SUPPORT_OPENGL;
  18515. AType := GetObjectType(DC);
  18516. if AType = 0 then
  18517. RaiseLastOSError;
  18518. if AType in MemoryDCs then
  18519. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18520. else
  18521. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18522. if opDoubleBuffered in Options then
  18523. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18524. if opGDI in Options then
  18525. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18526. if opStereo in Options then
  18527. dwFlags := dwFlags or PFD_STEREO;
  18528. iPixelType := PFD_TYPE_RGBA;
  18529. cColorBits := ColorBits;
  18530. cDepthBits := zBits;
  18531. cStencilBits := StencilBits;
  18532. cAccumBits := AccumBits;
  18533. cAuxBuffers := AuxBuffers;
  18534. if Layer = 0 then
  18535. iLayerType := PFD_MAIN_PLANE
  18536. else
  18537. if Layer > 0 then
  18538. iLayerType := PFD_OVERLAY_PLANE
  18539. else
  18540. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18541. end;
  18542. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18543. if PixelFormat = 0 then
  18544. RaiseLastOSError;
  18545. if GetPixelFormat(DC) <> PixelFormat then
  18546. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18547. RaiseLastOSError;
  18548. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18549. Result := wglCreateContext(DC);
  18550. if Result = 0 then
  18551. RaiseLastOSError
  18552. else
  18553. LastPixelFormat := 0;
  18554. end;
  18555. // =============================================================================
  18556. // CreateRenderingContextVersion
  18557. // =============================================================================
  18558. // Creates a context for the more recent OpenGL versions (3.0) and up
  18559. // For that we first need to get a normal GL context for getting the
  18560. // function pointer to wglCreateContextAttribsARB first
  18561. // =============================================================================
  18562. function CreateRenderingContextVersion(DC: HDC; Options: TRCOptions; MajorVersion, MinorVersion : Integer; ForwardCompatible : Boolean; ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer): HGLRC;
  18563. const
  18564. OBJ_MEMDC = 10;
  18565. OBJ_ENHMETADC = 12;
  18566. OBJ_METADC = 4;
  18567. PFD_DOUBLEBUFFER = $00000001;
  18568. PFD_STEREO = $00000002;
  18569. PFD_DRAW_TO_WINDOW = $00000004;
  18570. PFD_DRAW_TO_BITMAP = $00000008;
  18571. PFD_SUPPORT_GDI = $00000010;
  18572. PFD_SUPPORT_OPENGL = $00000020;
  18573. PFD_TYPE_RGBA = 0;
  18574. PFD_MAIN_PLANE = 0;
  18575. PFD_OVERLAY_PLANE = 1;
  18576. PFD_UNDERLAY_PLANE = LongWord(-1);
  18577. MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
  18578. var
  18579. PFDescriptor : TPixelFormatDescriptor;
  18580. PixelFormat : Integer;
  18581. AType : DWORD;
  18582. LegacyRC : HGLRC;
  18583. Attribs : array of Integer;
  18584. begin
  18585. if GL_LibHandle = nil then
  18586. InitOpenGL;
  18587. if not Assigned(GL_LibHandle) then
  18588. raise Exception.Create('GL_LibHandle is NIL. Could not load OpenGL library!');
  18589. FillChar(PFDescriptor, SizeOf(PFDescriptor), 0);
  18590. with PFDescriptor do
  18591. begin
  18592. nSize := SizeOf(PFDescriptor);
  18593. nVersion := 1;
  18594. dwFlags := PFD_SUPPORT_OPENGL;
  18595. AType := GetObjectType(DC);
  18596. if AType = 0 then
  18597. RaiseLastOSError;
  18598. if AType in MemoryDCs then
  18599. dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
  18600. else
  18601. dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
  18602. if opDoubleBuffered in Options then
  18603. dwFlags := dwFlags or PFD_DOUBLEBUFFER;
  18604. if opGDI in Options then
  18605. dwFlags := dwFlags or PFD_SUPPORT_GDI;
  18606. if opStereo in Options then
  18607. dwFlags := dwFlags or PFD_STEREO;
  18608. iPixelType := PFD_TYPE_RGBA;
  18609. cColorBits := ColorBits;
  18610. cDepthBits := zBits;
  18611. cStencilBits := StencilBits;
  18612. cAccumBits := AccumBits;
  18613. cAuxBuffers := AuxBuffers;
  18614. if Layer = 0 then
  18615. iLayerType := PFD_MAIN_PLANE
  18616. else
  18617. if Layer > 0 then
  18618. iLayerType := PFD_OVERLAY_PLANE
  18619. else
  18620. iLayerType := Byte(PFD_UNDERLAY_PLANE);
  18621. end;
  18622. PixelFormat := ChoosePixelFormat(DC, @PFDescriptor);
  18623. if PixelFormat = 0 then
  18624. RaiseLastOSError;
  18625. if GetPixelFormat(DC) <> PixelFormat then
  18626. if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
  18627. RaiseLastOSError;
  18628. DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
  18629. // Create legacy render context first for we need function pointers to
  18630. // create new OpenGL render contexts
  18631. LegacyRC := wglCreateContext(DC);
  18632. wglMakeCurrent(DC, LegacyRC);
  18633. // Set attributes to describe our requested context
  18634. SetLength(Attribs, 5);
  18635. Attribs[0] := WGL_CONTEXT_MAJOR_VERSION_ARB;
  18636. Attribs[1] := MajorVersion;
  18637. Attribs[2] := WGL_CONTEXT_MINOR_VERSION_ARB;
  18638. Attribs[3] := MinorVersion;
  18639. // Add context flag for forward compatible context
  18640. // Forward compatible means no more support for legacy functions like
  18641. // immediate mode (glvertex, glrotate, gltranslate, etc.)
  18642. if ForwardCompatible then
  18643. begin
  18644. SetLength(Attribs, Length(Attribs)+2);
  18645. Attribs[4] := WGL_CONTEXT_FLAGS_ARB;
  18646. Attribs[5] := WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
  18647. end;
  18648. // Attribute flags must be finalized with a zero
  18649. Attribs[High(Attribs)] := 0;
  18650. // Get function pointer for new context creation function
  18651. wglCreateContextAttribsARB := wglGetProcAddress('wglCreateContextAttribsARB');
  18652. if not Assigned(wglCreateContextAttribsARB) then
  18653. begin
  18654. raise Exception.Create('Could not get function pointer adress for wglCreateContextAttribsARB - OpenGL 3.x and above not supported!');
  18655. wglDeleteContext(LegacyRC);
  18656. exit;
  18657. end;
  18658. // Create context
  18659. Result := wglCreateContextAttribsARB(DC, 0, @Attribs[0]);
  18660. if Result = 0 then
  18661. begin
  18662. raise Exception.Create('Could not create the desired OpenGL rendering context!');
  18663. wglDeleteContext(LegacyRC);
  18664. exit;
  18665. end;
  18666. wglDeleteContext(LegacyRC);
  18667. if Result = 0 then
  18668. RaiseLastOSError
  18669. else
  18670. LastPixelFormat := 0;
  18671. end;
  18672. // =============================================================================
  18673. // DestroyRenderingContext
  18674. // =============================================================================
  18675. procedure DestroyRenderingContext(RC: HGLRC);
  18676. begin
  18677. wglDeleteContext(RC);
  18678. end;
  18679. // =============================================================================
  18680. // ActivateRenderingContext
  18681. // =============================================================================
  18682. procedure ActivateRenderingContext(DC: HDC; RC: HGLRC; loadext: boolean = true);
  18683. begin
  18684. Assert((DC <> 0), 'DC must not be 0');
  18685. Assert((RC <> 0), 'RC must not be 0');
  18686. wglMakeCurrent(DC, RC);
  18687. {$ifdef DGL_TINY_HEADER}
  18688. ReadCoreVersion;
  18689. {$else}
  18690. ReadImplementationProperties;
  18691. if (loadext) then
  18692. ReadExtensions;
  18693. {$endif}
  18694. end;
  18695. // =============================================================================
  18696. // DeactivateRenderingContext
  18697. // =============================================================================
  18698. procedure DeactivateRenderingContext;
  18699. begin
  18700. wglMakeCurrent(0, 0);
  18701. end;
  18702. {$ENDIF}
  18703. initialization
  18704. {$IFDEF CPU386}
  18705. Set8087CW($133F);
  18706. {$ENDIF}
  18707. finalization
  18708. end.